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}, g.prototype.multiply = function(l) { return new g(this.x * l.x, this.y * l.y); }, g.prototype.multiplyToRef = function(l, h) { return h.x = this.x * l.x, h.y = this.y * l.y, this; }, g.prototype.multiplyByFloats = function(l, h) { return new g(this.x * l, this.y * h); }, g.prototype.divide = function(l) { return new g(this.x / l.x, this.y / l.y); }, g.prototype.divideToRef = function(l, h) { return h.x = this.x / l.x, h.y = this.y / l.y, this; }, g.prototype.divideInPlace = function(l) { return this.divideToRef(l, this); }, g.prototype.negate = function() { return new g(-this.x, -this.y); }, g.prototype.negateInPlace = function() { return this.x *= -1, this.y *= -1, this; }, g.prototype.negateToRef = function(l) { return l.copyFromFloats(-1 * this.x, -1 * this.y); }, g.prototype.scaleInPlace = function(l) { return this.x *= l, this.y *= l, this; }, g.prototype.scale = function(l) { var h = new g(0, 0); return this.scaleToRef(l, h), h; }, g.prototype.scaleToRef = function(l, h) { return h.x = this.x * l, h.y = this.y * l, this; }, g.prototype.scaleAndAddToRef = function(l, h) { return h.x += this.x * l, h.y += this.y * l, this; }, g.prototype.equals = function(l) { return l && this.x === l.x && this.y === l.y; }, g.prototype.equalsWithEpsilon = function(l, h) { return h === void 0 && (h = _.a), l && V.a.WithinEpsilon(this.x, l.x, h) && V.a.WithinEpsilon(this.y, l.y, h); }, g.prototype.floor = function() { return new g(Math.floor(this.x), Math.floor(this.y)); }, g.prototype.fract = function() { return new g(this.x - Math.floor(this.x), this.y - Math.floor(this.y)); }, g.prototype.length = function() { return Math.sqrt(this.x * this.x + this.y * this.y); }, g.prototype.lengthSquared = function() { return this.x * this.x + this.y * this.y; }, g.prototype.normalize = function() { var l = this.length(); return l === 0 || (this.x /= l, this.y /= l), this; }, g.prototype.clone = function() { return new g(this.x, this.y); }, g.Zero = function() { return new g(0, 0); }, g.One = function() { return new g(1, 1); }, g.FromArray = function(l, h) { return h === void 0 && (h = 0), new g(l[h], l[h + 1]); }, g.FromArrayToRef = function(l, h, v) { v.x = l[h], v.y = l[h + 1]; }, g.CatmullRom = function(l, h, v, b, D) { var w = D * D, N = D * w; return new g(0.5 * (2 * h.x + (-l.x + v.x) * D + (2 * l.x - 5 * h.x + 4 * v.x - b.x) * w + (-l.x + 3 * h.x - 3 * v.x + b.x) * N), 0.5 * (2 * h.y + (-l.y + v.y) * D + (2 * l.y - 5 * h.y + 4 * v.y - b.y) * w + (-l.y + 3 * h.y - 3 * v.y + b.y) * N)); }, g.Clamp = function(l, h, v) { var b = l.x; b = (b = b > v.x ? v.x : b) < h.x ? h.x : b; var D = l.y; return new g(b, D = (D = D > v.y ? v.y : D) < h.y ? h.y : D); }, g.Hermite = function(l, h, v, b, D) { var w = D * D, N = D * w, M = 2 * N - 3 * w + 1, U = -2 * N + 3 * w, X = N - 2 * w + D, j = N - w; return new g(l.x * M + v.x * U + h.x * X + b.x * j, l.y * M + v.y * U + h.y * X + b.y * j); }, g.Lerp = function(l, h, v) { return new g(l.x + (h.x - l.x) * v, l.y + (h.y - l.y) * v); }, g.Dot = function(l, h) { return l.x * h.x + l.y * h.y; }, g.Normalize = function(l) { var h = l.clone(); return h.normalize(), h; }, g.Minimize = function(l, h) { return new g(l.x < h.x ? l.x : h.x, l.y < h.y ? l.y : h.y); }, g.Maximize = function(l, h) { return new g(l.x > h.x ? l.x : h.x, l.y > h.y ? l.y : h.y); }, g.Transform = function(l, h) { var v = g.Zero(); return g.TransformToRef(l, h, v), v; }, g.TransformToRef = function(l, h, v) { var b = h.m, D = l.x * b[0] + l.y * b[4] + b[12], w = l.x * b[1] + l.y * b[5] + b[13]; v.x = D, v.y = w; }, g.PointInTriangle = function(l, h, v, b) { var D = 0.5 * (-v.y * b.x + h.y * (-v.x + b.x) + h.x * (v.y - b.y) + v.x * b.y), w = D < 0 ? -1 : 1, N = (h.y * b.x - h.x * b.y + (b.y - h.y) * l.x + (h.x - b.x) * l.y) * w, M = (h.x * v.y - h.y * v.x + (h.y - v.y) * l.x + (v.x - h.x) * l.y) * w; return N > 0 && M > 0 && N + M < 2 * D * w; }, g.Distance = function(l, h) { return Math.sqrt(g.DistanceSquared(l, h)); }, g.DistanceSquared = function(l, h) { var v = l.x - h.x, b = l.y - h.y; return v * v + b * b; }, g.Center = function(l, h) { var v = l.add(h); return v.scaleInPlace(0.5), v; }, g.DistanceOfPointFromSegment = function(l, h, v) { var b = g.DistanceSquared(h, v); if (b === 0) return g.Distance(l, h); var D = v.subtract(h), w = Math.max(0, Math.min(1, g.Dot(l.subtract(h), D) / b)), N = h.add(D.multiplyByFloats(w, w)); return g.Distance(l, N); }, g; }(), x = function() { function g(l, h, v) { l === void 0 && (l = 0), h === void 0 && (h = 0), v === void 0 && (v = 0), this._isDirty = !0, this._x = l, this._y = h, this._z = v; } return Object.defineProperty(g.prototype, "x", { get: function() { return this._x; }, set: function(l) { this._x = l, this._isDirty = !0; }, enumerable: !1, configurable: !0 }), Object.defineProperty(g.prototype, "y", { get: function() { return this._y; }, set: function(l) { this._y = l, this._isDirty = !0; }, enumerable: !1, configurable: !0 }), Object.defineProperty(g.prototype, "z", { get: function() { return this._z; }, set: function(l) { this._z = l, this._isDirty = !0; }, enumerable: !1, configurable: !0 }), g.prototype.toString = function() { return "{X: " + this._x + " Y:" + this._y + " Z:" + this._z + "}"; }, g.prototype.getClassName = function() { return "Vector3"; }, g.prototype.getHashCode = function() { var l = 0 | this._x; return l = 397 * (l = 397 * l ^ (0 | this._y)) ^ (0 | this._z); }, g.prototype.asArray = function() { var l = []; return this.toArray(l, 0), l; }, g.prototype.toArray = function(l, h) { return h === void 0 && (h = 0), l[h] = this._x, l[h + 1] = this._y, l[h + 2] = this._z, this; }, g.prototype.fromArray = function(l, h) { return h === void 0 && (h = 0), g.FromArrayToRef(l, h, this), this; }, g.prototype.toQuaternion = function() { return c.RotationYawPitchRoll(this._y, this._x, this._z); }, g.prototype.addInPlace = function(l) { return this.addInPlaceFromFloats(l._x, l._y, l._z); }, g.prototype.addInPlaceFromFloats = function(l, h, v) { return this.x += l, this.y += h, this.z += v, this; }, g.prototype.add = function(l) { return new g(this._x + l._x, this._y + l._y, this._z + l._z); }, g.prototype.addToRef = function(l, h) { return h.copyFromFloats(this._x + l._x, this._y + l._y, this._z + l._z); }, g.prototype.subtractInPlace = function(l) { return this.x -= l._x, this.y -= l._y, this.z -= l._z, this; }, g.prototype.subtract = function(l) { return new g(this._x - l._x, this._y - l._y, this._z - l._z); }, g.prototype.subtractToRef = function(l, h) { return this.subtractFromFloatsToRef(l._x, l._y, l._z, h); }, g.prototype.subtractFromFloats = function(l, h, v) { return new g(this._x - l, this._y - h, this._z - v); }, g.prototype.subtractFromFloatsToRef = function(l, h, v, b) { return b.copyFromFloats(this._x - l, this._y - h, this._z - v); }, g.prototype.negate = function() { return new g(-this._x, -this._y, -this._z); }, g.prototype.negateInPlace = function() { return this.x *= -1, this.y *= -1, this.z *= -1, this; }, g.prototype.negateToRef = function(l) { return l.copyFromFloats(-1 * this._x, -1 * this._y, -1 * this._z); }, g.prototype.scaleInPlace = function(l) { return this.x *= l, this.y *= l, this.z *= l, this; }, g.prototype.scale = function(l) { return new g(this._x * l, this._y * l, this._z * l); }, g.prototype.scaleToRef = function(l, h) { return h.copyFromFloats(this._x * l, this._y * l, this._z * l); }, g.prototype.scaleAndAddToRef = function(l, h) { return h.addInPlaceFromFloats(this._x * l, this._y * l, this._z * l); }, g.prototype.projectOnPlane = function(l, h) { var v = g.Zero(); return this.projectOnPlaneToRef(l, h, v), v; }, g.prototype.projectOnPlaneToRef = function(l, h, v) { var b = l.normal, D = l.d, w = S.Vector3[0]; this.subtractToRef(h, w), w.normalize(); var N = g.Dot(w, b), M = -(g.Dot(h, b) + D) / N, U = w.scaleInPlace(M); h.addToRef(U, v); }, g.prototype.equals = function(l) { return l && this._x === l._x && this._y === l._y && this._z === l._z; }, g.prototype.equalsWithEpsilon = function(l, h) { return h === void 0 && (h = _.a), l && V.a.WithinEpsilon(this._x, l._x, h) && V.a.WithinEpsilon(this._y, l._y, h) && V.a.WithinEpsilon(this._z, l._z, h); }, g.prototype.equalsToFloats = function(l, h, v) { return this._x === l && this._y === h && this._z === v; }, g.prototype.multiplyInPlace = function(l) { return this.x *= l._x, this.y *= l._y, this.z *= l._z, this; }, g.prototype.multiply = function(l) { return this.multiplyByFloats(l._x, l._y, l._z); }, g.prototype.multiplyToRef = function(l, h) { return h.copyFromFloats(this._x * l._x, this._y * l._y, this._z * l._z); }, g.prototype.multiplyByFloats = function(l, h, v) { return new g(this._x * l, this._y * h, this._z * v); }, g.prototype.divide = function(l) { return new g(this._x / l._x, this._y / l._y, this._z / l._z); }, g.prototype.divideToRef = function(l, h) { return h.copyFromFloats(this._x / l._x, this._y / l._y, this._z / l._z); }, g.prototype.divideInPlace = function(l) { return this.divideToRef(l, this); }, g.prototype.minimizeInPlace = function(l) { return this.minimizeInPlaceFromFloats(l._x, l._y, l._z); }, g.prototype.maximizeInPlace = function(l) { return this.maximizeInPlaceFromFloats(l._x, l._y, l._z); }, g.prototype.minimizeInPlaceFromFloats = function(l, h, v) { return l < this._x && (this.x = l), h < this._y && (this.y = h), v < this._z && (this.z = v), this; }, g.prototype.maximizeInPlaceFromFloats = function(l, h, v) { return l > this._x && (this.x = l), h > this._y && (this.y = h), v > this._z && (this.z = v), this; }, g.prototype.isNonUniformWithinEpsilon = function(l) { var h = Math.abs(this._x), v = Math.abs(this._y); if (!V.a.WithinEpsilon(h, v, l)) return !0; var b = Math.abs(this._z); return !V.a.WithinEpsilon(h, b, l) || !V.a.WithinEpsilon(v, b, l); }, Object.defineProperty(g.prototype, "isNonUniform", { get: function() { var l = Math.abs(this._x); return l !== Math.abs(this._y) || l !== Math.abs(this._z); }, enumerable: !1, configurable: !0 }), g.prototype.floor = function() { return new g(Math.floor(this._x), Math.floor(this._y), Math.floor(this._z)); }, g.prototype.fract = function() { return new g(this._x - Math.floor(this._x), this._y - Math.floor(this._y), this._z - Math.floor(this._z)); }, g.prototype.length = function() { return Math.sqrt(this._x * this._x + this._y * this._y + this._z * this._z); }, g.prototype.lengthSquared = function() { return this._x * this._x + this._y * this._y + this._z * this._z; }, g.prototype.normalize = function() { return this.normalizeFromLength(this.length()); }, g.prototype.reorderInPlace = function(l) { var h = this; return (l = l.toLowerCase()) === "xyz" || (S.Vector3[0].copyFrom(this), ["x", "y", "z"].forEach(function(v, b) { h[v] = S.Vector3[0][l[b]]; })), this; }, g.prototype.rotateByQuaternionToRef = function(l, h) { return l.toRotationMatrix(S.Matrix[0]), g.TransformCoordinatesToRef(this, S.Matrix[0], h), h; }, g.prototype.rotateByQuaternionAroundPointToRef = function(l, h, v) { return this.subtractToRef(h, S.Vector3[0]), S.Vector3[0].rotateByQuaternionToRef(l, S.Vector3[0]), h.addToRef(S.Vector3[0], v), v; }, g.prototype.cross = function(l) { return g.Cross(this, l); }, g.prototype.normalizeFromLength = function(l) { return l === 0 || l === 1 ? this : this.scaleInPlace(1 / l); }, g.prototype.normalizeToNew = function() { var l = new g(0, 0, 0); return this.normalizeToRef(l), l; }, g.prototype.normalizeToRef = function(l) { var h = this.length(); return h === 0 || h === 1 ? l.copyFromFloats(this._x, this._y, this._z) : this.scaleToRef(1 / h, l); }, g.prototype.clone = function() { return new g(this._x, this._y, this._z); }, g.prototype.copyFrom = function(l) { return this.copyFromFloats(l._x, l._y, l._z); }, g.prototype.copyFromFloats = function(l, h, v) { return this.x = l, this.y = h, this.z = v, this; }, g.prototype.set = function(l, h, v) { return this.copyFromFloats(l, h, v); }, g.prototype.setAll = function(l) { return this.x = this.y = this.z = l, this; }, g.GetClipFactor = function(l, h, v, b) { var D = g.Dot(l, v) - b; return D / (D - (g.Dot(h, v) - b)); }, g.GetAngleBetweenVectors = function(l, h, v) { var b = l.normalizeToRef(S.Vector3[1]), D = h.normalizeToRef(S.Vector3[2]), w = g.Dot(b, D), N = S.Vector3[3]; return g.CrossToRef(b, D, N), g.Dot(N, v) > 0 ? Math.acos(w) : -Math.acos(w); }, g.FromArray = function(l, h) { return h === void 0 && (h = 0), new g(l[h], l[h + 1], l[h + 2]); }, g.FromFloatArray = function(l, h) { return g.FromArray(l, h); }, g.FromArrayToRef = function(l, h, v) { v.x = l[h], v.y = l[h + 1], v.z = l[h + 2]; }, g.FromFloatArrayToRef = function(l, h, v) { return g.FromArrayToRef(l, h, v); }, g.FromFloatsToRef = function(l, h, v, b) { b.copyFromFloats(l, h, v); }, g.Zero = function() { return new g(0, 0, 0); }, g.One = function() { return new g(1, 1, 1); }, g.Up = function() { return new g(0, 1, 0); }, Object.defineProperty(g, "UpReadOnly", { get: function() { return g._UpReadOnly; }, enumerable: !1, configurable: !0 }), Object.defineProperty(g, "ZeroReadOnly", { get: function() { return g._ZeroReadOnly; }, enumerable: !1, configurable: !0 }), g.Down = function() { return new g(0, -1, 0); }, g.Forward = function(l) { return l === void 0 && (l = !1), new g(0, 0, l ? -1 : 1); }, g.Backward = function(l) { return l === void 0 && (l = !1), new g(0, 0, l ? 1 : -1); }, g.Right = function() { return new g(1, 0, 0); }, g.Left = function() { return new g(-1, 0, 0); }, g.TransformCoordinates = function(l, h) { var v = g.Zero(); return g.TransformCoordinatesToRef(l, h, v), v; }, g.TransformCoordinatesToRef = function(l, h, v) { g.TransformCoordinatesFromFloatsToRef(l._x, l._y, l._z, h, v); }, g.TransformCoordinatesFromFloatsToRef = function(l, h, v, b, D) { var w = b.m, N = l * w[0] + h * w[4] + v * w[8] + w[12], M = l * w[1] + h * w[5] + v * w[9] + w[13], U = l * w[2] + h * w[6] + v * w[10] + w[14], X = 1 / (l * w[3] + h * w[7] + v * w[11] + w[15]); D.x = N * X, D.y = M * X, D.z = U * X; }, g.TransformNormal = function(l, h) { var v = g.Zero(); return g.TransformNormalToRef(l, h, v), v; }, g.TransformNormalToRef = function(l, h, v) { this.TransformNormalFromFloatsToRef(l._x, l._y, l._z, h, v); }, g.TransformNormalFromFloatsToRef = function(l, h, v, b, D) { var w = b.m; D.x = l * w[0] + h * w[4] + v * w[8], D.y = l * w[1] + h * w[5] + v * w[9], D.z = l * w[2] + h * w[6] + v * w[10]; }, g.CatmullRom = function(l, h, v, b, D) { var w = D * D, N = D * w; return new g(0.5 * (2 * h._x + (-l._x + v._x) * D + (2 * l._x - 5 * h._x + 4 * v._x - b._x) * w + (-l._x + 3 * h._x - 3 * v._x + b._x) * N), 0.5 * (2 * h._y + (-l._y + v._y) * D + (2 * l._y - 5 * h._y + 4 * v._y - b._y) * w + (-l._y + 3 * h._y - 3 * v._y + b._y) * N), 0.5 * (2 * h._z + (-l._z + v._z) * D + (2 * l._z - 5 * h._z + 4 * v._z - b._z) * w + (-l._z + 3 * h._z - 3 * v._z + b._z) * N)); }, g.Clamp = function(l, h, v) { var b = new g(); return g.ClampToRef(l, h, v, b), b; }, g.ClampToRef = function(l, h, v, b) { var D = l._x; D = (D = D > v._x ? v._x : D) < h._x ? h._x : D; var w = l._y; w = (w = w > v._y ? v._y : w) < h._y ? h._y : w; var N = l._z; N = (N = N > v._z ? v._z : N) < h._z ? h._z : N, b.copyFromFloats(D, w, N); }, g.CheckExtends = function(l, h, v) { h.minimizeInPlace(l), v.maximizeInPlace(l); }, g.Hermite = function(l, h, v, b, D) { var w = D * D, N = D * w, M = 2 * N - 3 * w + 1, U = -2 * N + 3 * w, X = N - 2 * w + D, j = N - w; return new g(l._x * M + v._x * U + h._x * X + b._x * j, l._y * M + v._y * U + h._y * X + b._y * j, l._z * M + v._z * U + h._z * X + b._z * j); }, g.Lerp = function(l, h, v) { var b = new g(0, 0, 0); return g.LerpToRef(l, h, v, b), b; }, g.LerpToRef = function(l, h, v, b) { b.x = l._x + (h._x - l._x) * v, b.y = l._y + (h._y - l._y) * v, b.z = l._z + (h._z - l._z) * v; }, g.Dot = function(l, h) { return l._x * h._x + l._y * h._y + l._z * h._z; }, g.Cross = function(l, h) { var v = g.Zero(); return g.CrossToRef(l, h, v), v; }, g.CrossToRef = function(l, h, v) { var b = l._y * h._z - l._z * h._y, D = l._z * h._x - l._x * h._z, w = l._x * h._y - l._y * h._x; v.copyFromFloats(b, D, w); }, g.Normalize = function(l) { var h = g.Zero(); return g.NormalizeToRef(l, h), h; }, g.NormalizeToRef = function(l, h) { l.normalizeToRef(h); }, g.Project = function(l, h, v, b) { var D = new g(); return g.ProjectToRef(l, h, v, b, D), D; }, g.ProjectToRef = function(l, h, v, b, D) { var w = b.width, N = b.height, M = b.x, U = b.y, X = S.Matrix[1]; T.FromValuesToRef(w / 2, 0, 0, 0, 0, -N / 2, 0, 0, 0, 0, 0.5, 0, M + w / 2, N / 2 + U, 0.5, 1, X); var j = S.Matrix[0]; return h.multiplyToRef(v, j), j.multiplyToRef(X, j), g.TransformCoordinatesToRef(l, j, D), D; }, g._UnprojectFromInvertedMatrixToRef = function(l, h, v) { g.TransformCoordinatesToRef(l, h, v); var b = h.m, D = l._x * b[3] + l._y * b[7] + l._z * b[11] + b[15]; V.a.WithinEpsilon(D, 1) && v.scaleInPlace(1 / D); }, g.UnprojectFromTransform = function(l, h, v, b, D) { var w = S.Matrix[0]; b.multiplyToRef(D, w), w.invert(), l.x = l._x / h * 2 - 1, l.y = -(l._y / v * 2 - 1); var N = new g(); return g._UnprojectFromInvertedMatrixToRef(l, w, N), N; }, g.Unproject = function(l, h, v, b, D, w) { var N = g.Zero(); return g.UnprojectToRef(l, h, v, b, D, w, N), N; }, g.UnprojectToRef = function(l, h, v, b, D, w, N) { g.UnprojectFloatsToRef(l._x, l._y, l._z, h, v, b, D, w, N); }, g.UnprojectFloatsToRef = function(l, h, v, b, D, w, N, M, U) { var X = S.Matrix[0]; w.multiplyToRef(N, X), X.multiplyToRef(M, X), X.invert(); var j = S.Vector3[0]; j.x = l / b * 2 - 1, j.y = -(h / D * 2 - 1), j.z = 2 * v - 1, g._UnprojectFromInvertedMatrixToRef(j, X, U); }, g.Minimize = function(l, h) { var v = l.clone(); return v.minimizeInPlace(h), v; }, g.Maximize = function(l, h) { var v = l.clone(); return v.maximizeInPlace(h), v; }, g.Distance = function(l, h) { return Math.sqrt(g.DistanceSquared(l, h)); }, g.DistanceSquared = function(l, h) { var v = l._x - h._x, b = l._y - h._y, D = l._z - h._z; return v * v + b * b + D * D; }, g.Center = function(l, h) { var v = l.add(h); return v.scaleInPlace(0.5), v; }, g.RotationFromAxis = function(l, h, v) { var b = g.Zero(); return g.RotationFromAxisToRef(l, h, v, b), b; }, g.RotationFromAxisToRef = function(l, h, v, b) { var D = S.Quaternion[0]; c.RotationQuaternionFromAxisToRef(l, h, v, D), D.toEulerAnglesToRef(b); }, g._UpReadOnly = g.Up(), g._ZeroReadOnly = g.Zero(), g; }(), m = function() { function g(l, h, v, b) { this.x = l, this.y = h, this.z = v, this.w = b; } return g.prototype.toString = function() { return "{X: " + this.x + " Y:" + this.y + " Z:" + this.z + " W:" + this.w + "}"; }, g.prototype.getClassName = function() { return "Vector4"; }, g.prototype.getHashCode = function() { var l = 0 | this.x; return l = 397 * (l = 397 * (l = 397 * l ^ (0 | this.y)) ^ (0 | this.z)) ^ (0 | this.w); }, g.prototype.asArray = function() { var l = new Array(); return this.toArray(l, 0), l; }, g.prototype.toArray = function(l, h) { return h === void 0 && (h = 0), l[h] = this.x, l[h + 1] = this.y, l[h + 2] = this.z, l[h + 3] = this.w, this; }, g.prototype.fromArray = function(l, h) { return h === void 0 && (h = 0), g.FromArrayToRef(l, h, this), this; }, g.prototype.addInPlace = function(l) { return this.x += l.x, this.y += l.y, this.z += l.z, this.w += l.w, this; }, g.prototype.add = function(l) { return new g(this.x + l.x, this.y + l.y, this.z + l.z, this.w + l.w); }, g.prototype.addToRef = function(l, h) { return h.x = this.x + l.x, h.y = this.y + l.y, h.z = this.z + l.z, h.w = this.w + l.w, this; }, g.prototype.subtractInPlace = function(l) { return this.x -= l.x, this.y -= l.y, this.z -= l.z, this.w -= l.w, this; }, g.prototype.subtract = function(l) { return new g(this.x - l.x, this.y - l.y, this.z - l.z, this.w - l.w); }, g.prototype.subtractToRef = function(l, h) { return h.x = this.x - l.x, h.y = this.y - l.y, h.z = this.z - l.z, h.w = this.w - l.w, this; }, g.prototype.subtractFromFloats = function(l, h, v, b) { return new g(this.x - l, this.y - h, this.z - v, this.w - b); }, g.prototype.subtractFromFloatsToRef = function(l, h, v, b, D) { return D.x = this.x - l, D.y = this.y - h, D.z = this.z - v, D.w = this.w - b, this; }, g.prototype.negate = function() { return new g(-this.x, -this.y, -this.z, -this.w); }, g.prototype.negateInPlace = function() { return this.x *= -1, this.y *= -1, this.z *= -1, this.w *= -1, this; }, g.prototype.negateToRef = function(l) { return l.copyFromFloats(-1 * this.x, -1 * this.y, -1 * this.z, -1 * this.w); }, g.prototype.scaleInPlace = function(l) { return this.x *= l, this.y *= l, this.z *= l, this.w *= l, this; }, g.prototype.scale = function(l) { return new g(this.x * l, this.y * l, this.z * l, this.w * l); }, g.prototype.scaleToRef = function(l, h) { return h.x = this.x * l, h.y = this.y * l, h.z = this.z * l, h.w = this.w * l, this; }, g.prototype.scaleAndAddToRef = function(l, h) { return h.x += this.x * l, h.y += this.y * l, h.z += this.z * l, h.w += this.w * l, this; }, g.prototype.equals = function(l) { return l && this.x === l.x && this.y === l.y && this.z === l.z && this.w === l.w; }, g.prototype.equalsWithEpsilon = function(l, h) { return h === void 0 && (h = _.a), l && V.a.WithinEpsilon(this.x, l.x, h) && V.a.WithinEpsilon(this.y, l.y, h) && V.a.WithinEpsilon(this.z, l.z, h) && V.a.WithinEpsilon(this.w, l.w, h); }, g.prototype.equalsToFloats = function(l, h, v, b) { return this.x === l && this.y === h && this.z === v && this.w === b; }, g.prototype.multiplyInPlace = function(l) { return this.x *= l.x, this.y *= l.y, this.z *= l.z, this.w *= l.w, this; }, g.prototype.multiply = function(l) { return new g(this.x * l.x, this.y * l.y, this.z * l.z, this.w * l.w); }, g.prototype.multiplyToRef = function(l, h) { return h.x = this.x * l.x, h.y = this.y * l.y, h.z = this.z * l.z, h.w = this.w * l.w, this; }, g.prototype.multiplyByFloats = function(l, h, v, b) { return new g(this.x * l, this.y * h, this.z * v, this.w * b); }, g.prototype.divide = function(l) { return new g(this.x / l.x, this.y / l.y, this.z / l.z, this.w / l.w); }, g.prototype.divideToRef = function(l, h) { return h.x = this.x / l.x, h.y = this.y / l.y, h.z = this.z / l.z, h.w = this.w / l.w, this; }, g.prototype.divideInPlace = function(l) { return this.divideToRef(l, this); }, g.prototype.minimizeInPlace = function(l) { return l.x < this.x && (this.x = l.x), l.y < this.y && (this.y = l.y), l.z < this.z && (this.z = l.z), l.w < this.w && (this.w = l.w), this; }, g.prototype.maximizeInPlace = function(l) { return l.x > this.x && (this.x = l.x), l.y > this.y && (this.y = l.y), l.z > this.z && (this.z = l.z), l.w > this.w && (this.w = l.w), this; }, g.prototype.floor = function() { return new g(Math.floor(this.x), Math.floor(this.y), Math.floor(this.z), Math.floor(this.w)); }, g.prototype.fract = function() { return new g(this.x - Math.floor(this.x), this.y - Math.floor(this.y), this.z - Math.floor(this.z), this.w - Math.floor(this.w)); }, g.prototype.length = function() { return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w); }, g.prototype.lengthSquared = function() { return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w; }, g.prototype.normalize = function() { var l = this.length(); return l === 0 ? this : this.scaleInPlace(1 / l); }, g.prototype.toVector3 = function() { return new x(this.x, this.y, this.z); }, g.prototype.clone = function() { return new g(this.x, this.y, this.z, this.w); }, g.prototype.copyFrom = function(l) { return this.x = l.x, this.y = l.y, this.z = l.z, this.w = l.w, this; }, g.prototype.copyFromFloats = function(l, h, v, b) { return this.x = l, this.y = h, this.z = v, this.w = b, this; }, g.prototype.set = function(l, h, v, b) { return this.copyFromFloats(l, h, v, b); }, g.prototype.setAll = function(l) { return this.x = this.y = this.z = this.w = l, this; }, g.FromArray = function(l, h) { return h || (h = 0), new g(l[h], l[h + 1], l[h + 2], l[h + 3]); }, g.FromArrayToRef = function(l, h, v) { v.x = l[h], v.y = l[h + 1], v.z = l[h + 2], v.w = l[h + 3]; }, g.FromFloatArrayToRef = function(l, h, v) { g.FromArrayToRef(l, h, v); }, g.FromFloatsToRef = function(l, h, v, b, D) { D.x = l, D.y = h, D.z = v, D.w = b; }, g.Zero = function() { return new g(0, 0, 0, 0); }, g.One = function() { return new g(1, 1, 1, 1); }, g.Normalize = function(l) { var h = g.Zero(); return g.NormalizeToRef(l, h), h; }, g.NormalizeToRef = function(l, h) { h.copyFrom(l), h.normalize(); }, g.Minimize = function(l, h) { var v = l.clone(); return v.minimizeInPlace(h), v; }, g.Maximize = function(l, h) { var v = l.clone(); return v.maximizeInPlace(h), v; }, g.Distance = function(l, h) { return Math.sqrt(g.DistanceSquared(l, h)); }, g.DistanceSquared = function(l, h) { var v = l.x - h.x, b = l.y - h.y, D = l.z - h.z, w = l.w - h.w; return v * v + b * b + D * D + w * w; }, g.Center = function(l, h) { var v = l.add(h); return v.scaleInPlace(0.5), v; }, g.TransformNormal = function(l, h) { var v = g.Zero(); return g.TransformNormalToRef(l, h, v), v; }, g.TransformNormalToRef = function(l, h, v) { var b = h.m, D = l.x * b[0] + l.y * b[4] + l.z * b[8], w = l.x * b[1] + l.y * b[5] + l.z * b[9], N = l.x * b[2] + l.y * b[6] + l.z * b[10]; v.x = D, v.y = w, v.z = N, v.w = l.w; }, g.TransformNormalFromFloatsToRef = function(l, h, v, b, D, w) { var N = D.m; w.x = l * N[0] + h * N[4] + v * N[8], w.y = l * N[1] + h * N[5] + v * N[9], w.z = l * N[2] + h * N[6] + v * N[10], w.w = b; }, g.FromVector3 = function(l, h) { return h === void 0 && (h = 0), new g(l._x, l._y, l._z, h); }, g; }(), c = function() { function g(l, h, v, b) { l === void 0 && (l = 0), h === void 0 && (h = 0), v === void 0 && (v = 0), b === void 0 && (b = 1), this._isDirty = !0, this._x = l, this._y = h, this._z = v, this._w = b; } return Object.defineProperty(g.prototype, "x", { get: function() { return this._x; }, set: function(l) { this._x = l, this._isDirty = !0; }, enumerable: !1, configurable: !0 }), Object.defineProperty(g.prototype, "y", { get: function() { return this._y; }, set: function(l) { this._y = l, this._isDirty = !0; }, enumerable: !1, configurable: !0 }), Object.defineProperty(g.prototype, "z", { get: function() { return this._z; }, set: function(l) { this._z = l, this._isDirty = !0; }, enumerable: !1, configurable: !0 }), Object.defineProperty(g.prototype, "w", { get: function() { return this._w; }, set: function(l) { this._w = l, this._isDirty = !0; }, enumerable: !1, configurable: !0 }), g.prototype.toString = function() { return "{X: " + this._x + " Y:" + this._y + " Z:" + this._z + " W:" + this._w + "}"; }, g.prototype.getClassName = function() { return "Quaternion"; }, g.prototype.getHashCode = function() { var l = 0 | this._x; return l = 397 * (l = 397 * (l = 397 * l ^ (0 | this._y)) ^ (0 | this._z)) ^ (0 | this._w); }, g.prototype.asArray = function() { return [this._x, this._y, this._z, this._w]; }, g.prototype.equals = function(l) { return l && this._x === l._x && this._y === l._y && this._z === l._z && this._w === l._w; }, g.prototype.equalsWithEpsilon = function(l, h) { return h === void 0 && (h = _.a), l && V.a.WithinEpsilon(this._x, l._x, h) && V.a.WithinEpsilon(this._y, l._y, h) && V.a.WithinEpsilon(this._z, l._z, h) && V.a.WithinEpsilon(this._w, l._w, h); }, g.prototype.clone = function() { return new g(this._x, this._y, this._z, this._w); }, g.prototype.copyFrom = function(l) { return this.x = l._x, this.y = l._y, this.z = l._z, this.w = l._w, this; }, g.prototype.copyFromFloats = function(l, h, v, b) { return this.x = l, this.y = h, this.z = v, this.w = b, this; }, g.prototype.set = function(l, h, v, b) { return this.copyFromFloats(l, h, v, b); }, g.prototype.add = function(l) { return new g(this._x + l._x, this._y + l._y, this._z + l._z, this._w + l._w); }, g.prototype.addInPlace = function(l) { return this._x += l._x, this._y += l._y, this._z += l._z, this._w += l._w, this; }, g.prototype.subtract = function(l) { return new g(this._x - l._x, this._y - l._y, this._z - l._z, this._w - l._w); }, g.prototype.scale = function(l) { return new g(this._x * l, this._y * l, this._z * l, this._w * l); }, g.prototype.scaleToRef = function(l, h) { return h.x = this._x * l, h.y = this._y * l, h.z = this._z * l, h.w = this._w * l, this; }, g.prototype.scaleInPlace = function(l) { return this.x *= l, this.y *= l, this.z *= l, this.w *= l, this; }, g.prototype.scaleAndAddToRef = function(l, h) { return h.x += this._x * l, h.y += this._y * l, h.z += this._z * l, h.w += this._w * l, this; }, g.prototype.multiply = function(l) { var h = new g(0, 0, 0, 1); return this.multiplyToRef(l, h), h; }, g.prototype.multiplyToRef = function(l, h) { var v = this._x * l._w + this._y * l._z - this._z * l._y + this._w * l._x, b = -this._x * l._z + this._y * l._w + this._z * l._x + this._w * l._y, D = this._x * l._y - this._y * l._x + this._z * l._w + this._w * l._z, w = -this._x * l._x - this._y * l._y - this._z * l._z + this._w * l._w; return h.copyFromFloats(v, b, D, w), this; }, g.prototype.multiplyInPlace = function(l) { return this.multiplyToRef(l, this), this; }, g.prototype.conjugateToRef = function(l) { return l.copyFromFloats(-this._x, -this._y, -this._z, this._w), this; }, g.prototype.conjugateInPlace = function() { return this.x *= -1, this.y *= -1, this.z *= -1, this; }, g.prototype.conjugate = function() { return new g(-this._x, -this._y, -this._z, this._w); }, g.prototype.length = function() { return Math.sqrt(this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w); }, g.prototype.normalize = function() { var l = this.length(); if (l === 0) return this; var h = 1 / l; return this.x *= h, this.y *= h, this.z *= h, this.w *= h, this; }, g.prototype.toEulerAngles = function(l) { var h = x.Zero(); return this.toEulerAnglesToRef(h), h; }, g.prototype.toEulerAnglesToRef = function(l) { var h = this._z, v = this._x, b = this._y, D = this._w, w = D * D, N = h * h, M = v * v, U = b * b, X = b * h - v * D; return X < -0.4999999 ? (l.y = 2 * Math.atan2(b, D), l.x = Math.PI / 2, l.z = 0) : X > 0.4999999 ? (l.y = 2 * Math.atan2(b, D), l.x = -Math.PI / 2, l.z = 0) : (l.z = Math.atan2(2 * (v * b + h * D), -N - M + U + w), l.x = Math.asin(-2 * (h * b - v * D)), l.y = Math.atan2(2 * (h * v + b * D), N - M - U + w)), this; }, g.prototype.toRotationMatrix = function(l) { return T.FromQuaternionToRef(this, l), this; }, g.prototype.fromRotationMatrix = function(l) { return g.FromRotationMatrixToRef(l, this), this; }, g.FromRotationMatrix = function(l) { var h = new g(); return g.FromRotationMatrixToRef(l, h), h; }, g.FromRotationMatrixToRef = function(l, h) { var v, b = l.m, D = b[0], w = b[4], N = b[8], M = b[1], U = b[5], X = b[9], j = b[2], ne = b[6], te = b[10], de = D + U + te; de > 0 ? (v = 0.5 / Math.sqrt(de + 1), h.w = 0.25 / v, h.x = (ne - X) * v, h.y = (N - j) * v, h.z = (M - w) * v) : D > U && D > te ? (v = 2 * Math.sqrt(1 + D - U - te), h.w = (ne - X) / v, h.x = 0.25 * v, h.y = (w + M) / v, h.z = (N + j) / v) : U > te ? (v = 2 * Math.sqrt(1 + U - D - te), h.w = (N - j) / v, h.x = (w + M) / v, h.y = 0.25 * v, h.z = (X + ne) / v) : (v = 2 * Math.sqrt(1 + te - D - U), h.w = (M - w) / v, h.x = (N + j) / v, h.y = (X + ne) / v, h.z = 0.25 * v); }, g.Dot = function(l, h) { return l._x * h._x + l._y * h._y + l._z * h._z + l._w * h._w; }, g.AreClose = function(l, h) { return g.Dot(l, h) >= 0; }, g.Zero = function() { return new g(0, 0, 0, 0); }, g.Inverse = function(l) { return new g(-l._x, -l._y, -l._z, l._w); }, g.InverseToRef = function(l, h) { return h.set(-l._x, -l._y, -l._z, l._w), h; }, g.Identity = function() { return new g(0, 0, 0, 1); }, g.IsIdentity = function(l) { return l && l._x === 0 && l._y === 0 && l._z === 0 && l._w === 1; }, g.RotationAxis = function(l, h) { return g.RotationAxisToRef(l, h, new g()); }, g.RotationAxisToRef = function(l, h, v) { var b = Math.sin(h / 2); return l.normalize(), v.w = Math.cos(h / 2), v.x = l._x * b, v.y = l._y * b, v.z = l._z * b, v; }, g.FromArray = function(l, h) { return h || (h = 0), new g(l[h], l[h + 1], l[h + 2], l[h + 3]); }, g.FromArrayToRef = function(l, h, v) { v.x = l[h], v.y = l[h + 1], v.z = l[h + 2], v.w = l[h + 3]; }, g.FromEulerAngles = function(l, h, v) { var b = new g(); return g.RotationYawPitchRollToRef(h, l, v, b), b; }, g.FromEulerAnglesToRef = function(l, h, v, b) { return g.RotationYawPitchRollToRef(h, l, v, b), b; }, g.FromEulerVector = function(l) { var h = new g(); return g.RotationYawPitchRollToRef(l._y, l._x, l._z, h), h; }, g.FromEulerVectorToRef = function(l, h) { return g.RotationYawPitchRollToRef(l._y, l._x, l._z, h), h; }, g.RotationYawPitchRoll = function(l, h, v) { var b = new g(); return g.RotationYawPitchRollToRef(l, h, v, b), b; }, g.RotationYawPitchRollToRef = function(l, h, v, b) { var D = 0.5 * v, w = 0.5 * h, N = 0.5 * l, M = Math.sin(D), U = Math.cos(D), X = Math.sin(w), j = Math.cos(w), ne = Math.sin(N), te = Math.cos(N); b.x = te * X * U + ne * j * M, b.y = ne * j * U - te * X * M, b.z = te * j * M - ne * X * U, b.w = te * j * U + ne * X * M; }, g.RotationAlphaBetaGamma = function(l, h, v) { var b = new g(); return g.RotationAlphaBetaGammaToRef(l, h, v, b), b; }, g.RotationAlphaBetaGammaToRef = function(l, h, v, b) { var D = 0.5 * (v + l), w = 0.5 * (v - l), N = 0.5 * h; b.x = Math.cos(w) * Math.sin(N), b.y = Math.sin(w) * Math.sin(N), b.z = Math.sin(D) * Math.cos(N), b.w = Math.cos(D) * Math.cos(N); }, g.RotationQuaternionFromAxis = function(l, h, v) { var b = new g(0, 0, 0, 0); return g.RotationQuaternionFromAxisToRef(l, h, v, b), b; }, g.RotationQuaternionFromAxisToRef = function(l, h, v, b) { var D = S.Matrix[0]; T.FromXYZAxesToRef(l.normalize(), h.normalize(), v.normalize(), D), g.FromRotationMatrixToRef(D, b); }, g.Slerp = function(l, h, v) { var b = g.Identity(); return g.SlerpToRef(l, h, v, b), b; }, g.SlerpToRef = function(l, h, v, b) { var D, w, N = l._x * h._x + l._y * h._y + l._z * h._z + l._w * h._w, M = !1; if (N < 0 && (M = !0, N = -N), N > 0.999999) w = 1 - v, D = M ? -v : v; else { var U = Math.acos(N), X = 1 / Math.sin(U); w = Math.sin((1 - v) * U) * X, D = M ? -Math.sin(v * U) * X : Math.sin(v * U) * X; } b.x = w * l._x + D * h._x, b.y = w * l._y + D * h._y, b.z = w * l._z + D * h._z, b.w = w * l._w + D * h._w; }, g.Hermite = function(l, h, v, b, D) { var w = D * D, N = D * w, M = 2 * N - 3 * w + 1, U = -2 * N + 3 * w, X = N - 2 * w + D, j = N - w; return new g(l._x * M + v._x * U + h._x * X + b._x * j, l._y * M + v._y * U + h._y * X + b._y * j, l._z * M + v._z * U + h._z * X + b._z * j, l._w * M + v._w * U + h._w * X + b._w * j); }, g; }(), T = function() { function g() { this._isIdentity = !1, this._isIdentityDirty = !0, this._isIdentity3x2 = !0, this._isIdentity3x2Dirty = !0, this.updateFlag = -1, I.a.MatrixTrackPrecisionChange && I.a.MatrixTrackedMatrices.push(this), this._m = new I.a.MatrixCurrentType(16), this._updateIdentityStatus(!1); } return Object.defineProperty(g, "Use64Bits", { get: function() { return I.a.MatrixUse64Bits; }, enumerable: !1, configurable: !0 }), Object.defineProperty(g.prototype, "m", { get: function() { return this._m; }, enumerable: !1, configurable: !0 }), g.prototype._markAsUpdated = function() { this.updateFlag = g._updateFlagSeed++, this._isIdentity = !1, this._isIdentity3x2 = !1, this._isIdentityDirty = !0, this._isIdentity3x2Dirty = !0; }, g.prototype._updateIdentityStatus = function(l, h, v, b) { h === void 0 && (h = !1), v === void 0 && (v = !1), b === void 0 && (b = !0), this.updateFlag = g._updateFlagSeed++, this._isIdentity = l, this._isIdentity3x2 = l || v, this._isIdentityDirty = !this._isIdentity && h, this._isIdentity3x2Dirty = !this._isIdentity3x2 && b; }, g.prototype.isIdentity = function() { if (this._isIdentityDirty) { this._isIdentityDirty = !1; var l = this._m; this._isIdentity = l[0] === 1 && l[1] === 0 && l[2] === 0 && l[3] === 0 && l[4] === 0 && l[5] === 1 && l[6] === 0 && l[7] === 0 && l[8] === 0 && l[9] === 0 && l[10] === 1 && l[11] === 0 && l[12] === 0 && l[13] === 0 && l[14] === 0 && l[15] === 1; } return this._isIdentity; }, g.prototype.isIdentityAs3x2 = function() { return this._isIdentity3x2Dirty && (this._isIdentity3x2Dirty = !1, this._m[0] !== 1 || this._m[5] !== 1 || this._m[15] !== 1 || this._m[1] !== 0 || this._m[2] !== 0 || this._m[3] !== 0 || this._m[4] !== 0 || this._m[6] !== 0 || this._m[7] !== 0 || this._m[8] !== 0 || this._m[9] !== 0 || this._m[10] !== 0 || this._m[11] !== 0 || this._m[12] !== 0 || this._m[13] !== 0 || this._m[14] !== 0 ? this._isIdentity3x2 = !1 : this._isIdentity3x2 = !0), this._isIdentity3x2; }, g.prototype.determinant = function() { if (this._isIdentity === !0) return 1; var l = this._m, h = l[0], v = l[1], b = l[2], D = l[3], w = l[4], N = l[5], M = l[6], U = l[7], X = l[8], j = l[9], ne = l[10], te = l[11], de = l[12], pe = l[13], ae = l[14], ee = l[15], K = ne * ee - ae * te, $ = j * ee - pe * te, L = j * ae - pe * ne, G = X * ee - de * te, Q = X * ae - ne * de, oe = X * pe - de * j; return h * +(N * K - M * $ + U * L) + v * -(w * K - M * G + U * Q) + b * +(w * $ - N * G + U * oe) + D * -(w * L - N * Q + M * oe); }, g.prototype.toArray = function() { return this._m; }, g.prototype.asArray = function() { return this._m; }, g.prototype.invert = function() { return this.invertToRef(this), this; }, g.prototype.reset = function() { return g.FromValuesToRef(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, this), this._updateIdentityStatus(!1), this; }, g.prototype.add = function(l) { var h = new g(); return this.addToRef(l, h), h; }, g.prototype.addToRef = function(l, h) { for (var v = this._m, b = h._m, D = l.m, w = 0; w < 16; w++) b[w] = v[w] + D[w]; return h._markAsUpdated(), this; }, g.prototype.addToSelf = function(l) { for (var h = this._m, v = l.m, b = 0; b < 16; b++) h[b] += v[b]; return this._markAsUpdated(), this; }, g.prototype.invertToRef = function(l) { if (this._isIdentity === !0) return g.IdentityToRef(l), this; var h = this._m, v = h[0], b = h[1], D = h[2], w = h[3], N = h[4], M = h[5], U = h[6], X = h[7], j = h[8], ne = h[9], te = h[10], de = h[11], pe = h[12], ae = h[13], ee = h[14], K = h[15], $ = te * K - ee * de, L = ne * K - ae * de, G = ne * ee - ae * te, Q = j * K - pe * de, oe = j * ee - te * pe, re = j * ae - pe * ne, Y = +(M * $ - U * L + X * G), k = -(N * $ - U * Q + X * oe), H = +(N * L - M * Q + X * re), Z = -(N * G - M * oe + U * re), W = v * Y + b * k + D * H + w * Z; if (W === 0) return l.copyFrom(this), this; var q = 1 / W, he = U * K - ee * X, ge = M * K - ae * X, me = M * ee - ae * U, _e = N * K - pe * X, ye = N * ee - pe * U, Pe = N * ae - pe * M, be = U * de - te * X, Fe = M * de - ne * X, ke = M * te - ne * U, We = N * de - j * X, je = N * te - j * U, He = N * ne - j * M, Qe = -(b * $ - D * L + w * G), Ge = +(v * $ - D * Q + w * oe), tt = -(v * L - b * Q + w * re), Je = +(v * G - b * oe + D * re), st = +(b * he - D * ge + w * me), at = -(v * he - D * _e + w * ye), pt = +(v * ge - b * _e + w * Pe), Tt = -(v * me - b * ye + D * Pe), Lt = -(b * be - D * Fe + w * ke), Ot = +(v * be - D * We + w * je), St = -(v * Fe - b * We + w * He), Ct = +(v * ke - b * je + D * He); return g.FromValuesToRef(Y * q, Qe * q, st * q, Lt * q, k * q, Ge * q, at * q, Ot * q, H * q, tt * q, pt * q, St * q, Z * q, Je * q, Tt * q, Ct * q, l), this; }, g.prototype.addAtIndex = function(l, h) { return this._m[l] += h, this._markAsUpdated(), this; }, g.prototype.multiplyAtIndex = function(l, h) { return this._m[l] *= h, this._markAsUpdated(), this; }, g.prototype.setTranslationFromFloats = function(l, h, v) { return this._m[12] = l, this._m[13] = h, this._m[14] = v, this._markAsUpdated(), this; }, g.prototype.addTranslationFromFloats = function(l, h, v) { return this._m[12] += l, this._m[13] += h, this._m[14] += v, this._markAsUpdated(), this; }, g.prototype.setTranslation = function(l) { return this.setTranslationFromFloats(l._x, l._y, l._z); }, g.prototype.getTranslation = function() { return new x(this._m[12], this._m[13], this._m[14]); }, g.prototype.getTranslationToRef = function(l) { return l.x = this._m[12], l.y = this._m[13], l.z = this._m[14], this; }, g.prototype.removeRotationAndScaling = function() { var l = this.m; return g.FromValuesToRef(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, l[12], l[13], l[14], l[15], this), this._updateIdentityStatus(l[12] === 0 && l[13] === 0 && l[14] === 0 && l[15] === 1), this; }, g.prototype.multiply = function(l) { var h = new g(); return this.multiplyToRef(l, h), h; }, g.prototype.copyFrom = function(l) { l.copyToArray(this._m); var h = l; return this._updateIdentityStatus(h._isIdentity, h._isIdentityDirty, h._isIdentity3x2, h._isIdentity3x2Dirty), this; }, g.prototype.copyToArray = function(l, h) { h === void 0 && (h = 0); var v = this._m; return l[h] = v[0], l[h + 1] = v[1], l[h + 2] = v[2], l[h + 3] = v[3], l[h + 4] = v[4], l[h + 5] = v[5], l[h + 6] = v[6], l[h + 7] = v[7], l[h + 8] = v[8], l[h + 9] = v[9], l[h + 10] = v[10], l[h + 11] = v[11], l[h + 12] = v[12], l[h + 13] = v[13], l[h + 14] = v[14], l[h + 15] = v[15], this; }, g.prototype.multiplyToRef = function(l, h) { return this._isIdentity ? (h.copyFrom(l), this) : l._isIdentity ? (h.copyFrom(this), this) : (this.multiplyToArray(l, h._m, 0), h._markAsUpdated(), this); }, g.prototype.multiplyToArray = function(l, h, v) { var b = this._m, D = l.m, w = b[0], N = b[1], M = b[2], U = b[3], X = b[4], j = b[5], ne = b[6], te = b[7], de = b[8], pe = b[9], ae = b[10], ee = b[11], K = b[12], $ = b[13], L = b[14], G = b[15], Q = D[0], oe = D[1], re = D[2], Y = D[3], k = D[4], H = D[5], Z = D[6], W = D[7], q = D[8], he = D[9], ge = D[10], me = D[11], _e = D[12], ye = D[13], Pe = D[14], be = D[15]; return h[v] = w * Q + N * k + M * q + U * _e, h[v + 1] = w * oe + N * H + M * he + U * ye, h[v + 2] = w * re + N * Z + M * ge + U * Pe, h[v + 3] = w * Y + N * W + M * me + U * be, h[v + 4] = X * Q + j * k + ne * q + te * _e, h[v + 5] = X * oe + j * H + ne * he + te * ye, h[v + 6] = X * re + j * Z + ne * ge + te * Pe, h[v + 7] = X * Y + j * W + ne * me + te * be, h[v + 8] = de * Q + pe * k + ae * q + ee * _e, h[v + 9] = de * oe + pe * H + ae * he + ee * ye, h[v + 10] = de * re + pe * Z + ae * ge + ee * Pe, h[v + 11] = de * Y + pe * W + ae * me + ee * be, h[v + 12] = K * Q + $ * k + L * q + G * _e, h[v + 13] = K * oe + $ * H + L * he + G * ye, h[v + 14] = K * re + $ * Z + L * ge + G * Pe, h[v + 15] = K * Y + $ * W + L * me + G * be, this; }, g.prototype.equals = function(l) { var h = l; if (!h) return !1; if ((this._isIdentity || h._isIdentity) && !this._isIdentityDirty && !h._isIdentityDirty) return this._isIdentity && h._isIdentity; var v = this.m, b = h.m; return v[0] === b[0] && v[1] === b[1] && v[2] === b[2] && v[3] === b[3] && v[4] === b[4] && v[5] === b[5] && v[6] === b[6] && v[7] === b[7] && v[8] === b[8] && v[9] === b[9] && v[10] === b[10] && v[11] === b[11] && v[12] === b[12] && v[13] === b[13] && v[14] === b[14] && v[15] === b[15]; }, g.prototype.clone = function() { var l = new g(); return l.copyFrom(this), l; }, g.prototype.getClassName = function() { return "Matrix"; }, g.prototype.getHashCode = function() { for (var l = 0 | this._m[0], h = 1; h < 16; h++) l = 397 * l ^ (0 | this._m[h]); return l; }, g.prototype.decompose = function(l, h, v) { if (this._isIdentity) return v && v.setAll(0), l && l.setAll(1), h && h.copyFromFloats(0, 0, 0, 1), !0; var b = this._m; if (v && v.copyFromFloats(b[12], b[13], b[14]), (l = l || S.Vector3[0]).x = Math.sqrt(b[0] * b[0] + b[1] * b[1] + b[2] * b[2]), l.y = Math.sqrt(b[4] * b[4] + b[5] * b[5] + b[6] * b[6]), l.z = Math.sqrt(b[8] * b[8] + b[9] * b[9] + b[10] * b[10]), this.determinant() <= 0 && (l.y *= -1), l._x === 0 || l._y === 0 || l._z === 0) return h && h.copyFromFloats(0, 0, 0, 1), !1; if (h) { var D = 1 / l._x, w = 1 / l._y, N = 1 / l._z; g.FromValuesToRef(b[0] * D, b[1] * D, b[2] * D, 0, b[4] * w, b[5] * w, b[6] * w, 0, b[8] * N, b[9] * N, b[10] * N, 0, 0, 0, 0, 1, S.Matrix[0]), c.FromRotationMatrixToRef(S.Matrix[0], h); } return !0; }, g.prototype.getRow = function(l) { if (l < 0 || l > 3) return null; var h = 4 * l; return new m(this._m[h + 0], this._m[h + 1], this._m[h + 2], this._m[h + 3]); }, g.prototype.setRow = function(l, h) { return this.setRowFromFloats(l, h.x, h.y, h.z, h.w); }, g.prototype.transpose = function() { return g.Transpose(this); }, g.prototype.transposeToRef = function(l) { return g.TransposeToRef(this, l), this; }, g.prototype.setRowFromFloats = function(l, h, v, b, D) { if (l < 0 || l > 3) return this; var w = 4 * l; return this._m[w + 0] = h, this._m[w + 1] = v, this._m[w + 2] = b, this._m[w + 3] = D, this._markAsUpdated(), this; }, g.prototype.scale = function(l) { var h = new g(); return this.scaleToRef(l, h), h; }, g.prototype.scaleToRef = function(l, h) { for (var v = 0; v < 16; v++) h._m[v] = this._m[v] * l; return h._markAsUpdated(), this; }, g.prototype.scaleAndAddToRef = function(l, h) { for (var v = 0; v < 16; v++) h._m[v] += this._m[v] * l; return h._markAsUpdated(), this; }, g.prototype.toNormalMatrix = function(l) { var h = S.Matrix[0]; this.invertToRef(h), h.transposeToRef(l); var v = l._m; g.FromValuesToRef(v[0], v[1], v[2], 0, v[4], v[5], v[6], 0, v[8], v[9], v[10], 0, 0, 0, 0, 1, l); }, g.prototype.getRotationMatrix = function() { var l = new g(); return this.getRotationMatrixToRef(l), l; }, g.prototype.getRotationMatrixToRef = function(l) { var h = S.Vector3[0]; if (!this.decompose(h)) return g.IdentityToRef(l), this; var v = this._m, b = 1 / h._x, D = 1 / h._y, w = 1 / h._z; return g.FromValuesToRef(v[0] * b, v[1] * b, v[2] * b, 0, v[4] * D, v[5] * D, v[6] * D, 0, v[8] * w, v[9] * w, v[10] * w, 0, 0, 0, 0, 1, l), this; }, g.prototype.toggleModelMatrixHandInPlace = function() { var l = this._m; l[2] *= -1, l[6] *= -1, l[8] *= -1, l[9] *= -1, l[14] *= -1, this._markAsUpdated(); }, g.prototype.toggleProjectionMatrixHandInPlace = function() { var l = this._m; l[8] *= -1, l[9] *= -1, l[10] *= -1, l[11] *= -1, this._markAsUpdated(); }, g.FromArray = function(l, h) { h === void 0 && (h = 0); var v = new g(); return g.FromArrayToRef(l, h, v), v; }, g.FromArrayToRef = function(l, h, v) { for (var b = 0; b < 16; b++) v._m[b] = l[b + h]; v._markAsUpdated(); }, g.FromFloat32ArrayToRefScaled = function(l, h, v, b) { for (var D = 0; D < 16; D++) b._m[D] = l[D + h] * v; b._markAsUpdated(); }, Object.defineProperty(g, "IdentityReadOnly", { get: function() { return g._identityReadOnly; }, enumerable: !1, configurable: !0 }), g.FromValuesToRef = function(l, h, v, b, D, w, N, M, U, X, j, ne, te, de, pe, ae, ee) { var K = ee._m; K[0] = l, K[1] = h, K[2] = v, K[3] = b, K[4] = D, K[5] = w, K[6] = N, K[7] = M, K[8] = U, K[9] = X, K[10] = j, K[11] = ne, K[12] = te, K[13] = de, K[14] = pe, K[15] = ae, ee._markAsUpdated(); }, g.FromValues = function(l, h, v, b, D, w, N, M, U, X, j, ne, te, de, pe, ae) { var ee = new g(), K = ee._m; return K[0] = l, K[1] = h, K[2] = v, K[3] = b, K[4] = D, K[5] = w, K[6] = N, K[7] = M, K[8] = U, K[9] = X, K[10] = j, K[11] = ne, K[12] = te, K[13] = de, K[14] = pe, K[15] = ae, ee._markAsUpdated(), ee; }, g.Compose = function(l, h, v) { var b = new g(); return g.ComposeToRef(l, h, v, b), b; }, g.ComposeToRef = function(l, h, v, b) { var D = b._m, w = h._x, N = h._y, M = h._z, U = h._w, X = w + w, j = N + N, ne = M + M, te = w * X, de = w * j, pe = w * ne, ae = N * j, ee = N * ne, K = M * ne, $ = U * X, L = U * j, G = U * ne, Q = l._x, oe = l._y, re = l._z; D[0] = (1 - (ae + K)) * Q, D[1] = (de + G) * Q, D[2] = (pe - L) * Q, D[3] = 0, D[4] = (de - G) * oe, D[5] = (1 - (te + K)) * oe, D[6] = (ee + $) * oe, D[7] = 0, D[8] = (pe + L) * re, D[9] = (ee - $) * re, D[10] = (1 - (te + ae)) * re, D[11] = 0, D[12] = v._x, D[13] = v._y, D[14] = v._z, D[15] = 1, b._markAsUpdated(); }, g.Identity = function() { var l = g.FromValues(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1); return l._updateIdentityStatus(!0), l; }, g.IdentityToRef = function(l) { g.FromValuesToRef(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, l), l._updateIdentityStatus(!0); }, g.Zero = function() { var l = g.FromValues(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); return l._updateIdentityStatus(!1), l; }, g.RotationX = function(l) { var h = new g(); return g.RotationXToRef(l, h), h; }, g.Invert = function(l) { var h = new g(); return l.invertToRef(h), h; }, g.RotationXToRef = function(l, h) { var v = Math.sin(l), b = Math.cos(l); g.FromValuesToRef(1, 0, 0, 0, 0, b, v, 0, 0, -v, b, 0, 0, 0, 0, 1, h), h._updateIdentityStatus(b === 1 && v === 0); }, g.RotationY = function(l) { var h = new g(); return g.RotationYToRef(l, h), h; }, g.RotationYToRef = function(l, h) { var v = Math.sin(l), b = Math.cos(l); g.FromValuesToRef(b, 0, -v, 0, 0, 1, 0, 0, v, 0, b, 0, 0, 0, 0, 1, h), h._updateIdentityStatus(b === 1 && v === 0); }, g.RotationZ = function(l) { var h = new g(); return g.RotationZToRef(l, h), h; }, g.RotationZToRef = function(l, h) { var v = Math.sin(l), b = Math.cos(l); g.FromValuesToRef(b, v, 0, 0, -v, b, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, h), h._updateIdentityStatus(b === 1 && v === 0); }, g.RotationAxis = function(l, h) { var v = new g(); return g.RotationAxisToRef(l, h, v), v; }, g.RotationAxisToRef = function(l, h, v) { var b = Math.sin(-h), D = Math.cos(-h), w = 1 - D; l.normalize(); var N = v._m; N[0] = l._x * l._x * w + D, N[1] = l._x * l._y * w - l._z * b, N[2] = l._x * l._z * w + l._y * b, N[3] = 0, N[4] = l._y * l._x * w + l._z * b, N[5] = l._y * l._y * w + D, N[6] = l._y * l._z * w - l._x * b, N[7] = 0, N[8] = l._z * l._x * w - l._y * b, N[9] = l._z * l._y * w + l._x * b, N[10] = l._z * l._z * w + D, N[11] = 0, N[12] = 0, N[13] = 0, N[14] = 0, N[15] = 1, v._markAsUpdated(); }, g.RotationAlignToRef = function(l, h, v) { var b = x.Cross(h, l), D = x.Dot(h, l), w = 1 / (1 + D), N = v._m; N[0] = b._x * b._x * w + D, N[1] = b._y * b._x * w - b._z, N[2] = b._z * b._x * w + b._y, N[3] = 0, N[4] = b._x * b._y * w + b._z, N[5] = b._y * b._y * w + D, N[6] = b._z * b._y * w - b._x, N[7] = 0, N[8] = b._x * b._z * w - b._y, N[9] = b._y * b._z * w + b._x, N[10] = b._z * b._z * w + D, N[11] = 0, N[12] = 0, N[13] = 0, N[14] = 0, N[15] = 1, v._markAsUpdated(); }, g.RotationYawPitchRoll = function(l, h, v) { var b = new g(); return g.RotationYawPitchRollToRef(l, h, v, b), b; }, g.RotationYawPitchRollToRef = function(l, h, v, b) { c.RotationYawPitchRollToRef(l, h, v, S.Quaternion[0]), S.Quaternion[0].toRotationMatrix(b); }, g.Scaling = function(l, h, v) { var b = new g(); return g.ScalingToRef(l, h, v, b), b; }, g.ScalingToRef = function(l, h, v, b) { g.FromValuesToRef(l, 0, 0, 0, 0, h, 0, 0, 0, 0, v, 0, 0, 0, 0, 1, b), b._updateIdentityStatus(l === 1 && h === 1 && v === 1); }, g.Translation = function(l, h, v) { var b = new g(); return g.TranslationToRef(l, h, v, b), b; }, g.TranslationToRef = function(l, h, v, b) { g.FromValuesToRef(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, l, h, v, 1, b), b._updateIdentityStatus(l === 0 && h === 0 && v === 0); }, g.Lerp = function(l, h, v) { var b = new g(); return g.LerpToRef(l, h, v, b), b; }, g.LerpToRef = function(l, h, v, b) { for (var D = b._m, w = l.m, N = h.m, M = 0; M < 16; M++) D[M] = w[M] * (1 - v) + N[M] * v; b._markAsUpdated(); }, g.DecomposeLerp = function(l, h, v) { var b = new g(); return g.DecomposeLerpToRef(l, h, v, b), b; }, g.DecomposeLerpToRef = function(l, h, v, b) { var D = S.Vector3[0], w = S.Quaternion[0], N = S.Vector3[1]; l.decompose(D, w, N); var M = S.Vector3[2], U = S.Quaternion[1], X = S.Vector3[3]; h.decompose(M, U, X); var j = S.Vector3[4]; x.LerpToRef(D, M, v, j); var ne = S.Quaternion[2]; c.SlerpToRef(w, U, v, ne); var te = S.Vector3[5]; x.LerpToRef(N, X, v, te), g.ComposeToRef(j, ne, te, b); }, g.LookAtLH = function(l, h, v) { var b = new g(); return g.LookAtLHToRef(l, h, v, b), b; }, g.LookAtLHToRef = function(l, h, v, b) { var D = S.Vector3[0], w = S.Vector3[1], N = S.Vector3[2]; h.subtractToRef(l, N), N.normalize(), x.CrossToRef(v, N, D); var M = D.lengthSquared(); M === 0 ? D.x = 1 : D.normalizeFromLength(Math.sqrt(M)), x.CrossToRef(N, D, w), w.normalize(); var U = -x.Dot(D, l), X = -x.Dot(w, l), j = -x.Dot(N, l); g.FromValuesToRef(D._x, w._x, N._x, 0, D._y, w._y, N._y, 0, D._z, w._z, N._z, 0, U, X, j, 1, b); }, g.LookAtRH = function(l, h, v) { var b = new g(); return g.LookAtRHToRef(l, h, v, b), b; }, g.LookAtRHToRef = function(l, h, v, b) { var D = S.Vector3[0], w = S.Vector3[1], N = S.Vector3[2]; l.subtractToRef(h, N), N.normalize(), x.CrossToRef(v, N, D); var M = D.lengthSquared(); M === 0 ? D.x = 1 : D.normalizeFromLength(Math.sqrt(M)), x.CrossToRef(N, D, w), w.normalize(); var U = -x.Dot(D, l), X = -x.Dot(w, l), j = -x.Dot(N, l); g.FromValuesToRef(D._x, w._x, N._x, 0, D._y, w._y, N._y, 0, D._z, w._z, N._z, 0, U, X, j, 1, b); }, g.OrthoLH = function(l, h, v, b) { var D = new g(); return g.OrthoLHToRef(l, h, v, b, D), D; }, g.OrthoLHToRef = function(l, h, v, b, D) { var w = 2 / l, N = 2 / h, M = 2 / (b - v), U = -(b + v) / (b - v); g.FromValuesToRef(w, 0, 0, 0, 0, N, 0, 0, 0, 0, M, 0, 0, 0, U, 1, D), D._updateIdentityStatus(w === 1 && N === 1 && M === 1 && U === 0); }, g.OrthoOffCenterLH = function(l, h, v, b, D, w) { var N = new g(); return g.OrthoOffCenterLHToRef(l, h, v, b, D, w, N), N; }, g.OrthoOffCenterLHToRef = function(l, h, v, b, D, w, N) { var M = 2 / (h - l), U = 2 / (b - v), X = 2 / (w - D), j = -(w + D) / (w - D), ne = (l + h) / (l - h), te = (b + v) / (v - b); g.FromValuesToRef(M, 0, 0, 0, 0, U, 0, 0, 0, 0, X, 0, ne, te, j, 1, N), N._markAsUpdated(); }, g.OrthoOffCenterRH = function(l, h, v, b, D, w) { var N = new g(); return g.OrthoOffCenterRHToRef(l, h, v, b, D, w, N), N; }, g.OrthoOffCenterRHToRef = function(l, h, v, b, D, w, N) { g.OrthoOffCenterLHToRef(l, h, v, b, D, w, N), N._m[10] *= -1; }, g.PerspectiveLH = function(l, h, v, b) { var D = new g(), w = 2 * v / l, N = 2 * v / h, M = (b + v) / (b - v), U = -2 * b * v / (b - v); return g.FromValuesToRef(w, 0, 0, 0, 0, N, 0, 0, 0, 0, M, 1, 0, 0, U, 0, D), D._updateIdentityStatus(!1), D; }, g.PerspectiveFovLH = function(l, h, v, b) { var D = new g(); return g.PerspectiveFovLHToRef(l, h, v, b, D), D; }, g.PerspectiveFovLHToRef = function(l, h, v, b, D, w) { w === void 0 && (w = !0); var N = v, M = b, U = 1 / Math.tan(0.5 * l), X = w ? U / h : U, j = w ? U : U * h, ne = (M + N) / (M - N), te = -2 * M * N / (M - N); g.FromValuesToRef(X, 0, 0, 0, 0, j, 0, 0, 0, 0, ne, 1, 0, 0, te, 0, D), D._updateIdentityStatus(!1); }, g.PerspectiveFovReverseLHToRef = function(l, h, v, b, D, w) { w === void 0 && (w = !0); var N = 1 / Math.tan(0.5 * l), M = w ? N / h : N, U = w ? N : N * h; g.FromValuesToRef(M, 0, 0, 0, 0, U, 0, 0, 0, 0, -v, 1, 0, 0, 1, 0, D), D._updateIdentityStatus(!1); }, g.PerspectiveFovRH = function(l, h, v, b) { var D = new g(); return g.PerspectiveFovRHToRef(l, h, v, b, D), D; }, g.PerspectiveFovRHToRef = function(l, h, v, b, D, w) { w === void 0 && (w = !0); var N = v, M = b, U = 1 / Math.tan(0.5 * l), X = w ? U / h : U, j = w ? U : U * h, ne = -(M + N) / (M - N), te = -2 * M * N / (M - N); g.FromValuesToRef(X, 0, 0, 0, 0, j, 0, 0, 0, 0, ne, -1, 0, 0, te, 0, D), D._updateIdentityStatus(!1); }, g.PerspectiveFovReverseRHToRef = function(l, h, v, b, D, w) { w === void 0 && (w = !0); var N = 1 / Math.tan(0.5 * l), M = w ? N / h : N, U = w ? N : N * h; g.FromValuesToRef(M, 0, 0, 0, 0, U, 0, 0, 0, 0, -v, -1, 0, 0, -1, 0, D), D._updateIdentityStatus(!1); }, g.PerspectiveFovWebVRToRef = function(l, h, v, b, D) { D === void 0 && (D = !1); var w = D ? -1 : 1, N = Math.tan(l.upDegrees * Math.PI / 180), M = Math.tan(l.downDegrees * Math.PI / 180), U = Math.tan(l.leftDegrees * Math.PI / 180), X = Math.tan(l.rightDegrees * Math.PI / 180), j = 2 / (U + X), ne = 2 / (N + M), te = b._m; te[0] = j, te[1] = te[2] = te[3] = te[4] = 0, te[5] = ne, te[6] = te[7] = 0, te[8] = (U - X) * j * 0.5, te[9] = -(N - M) * ne * 0.5, te[10] = -v / (h - v), te[11] = 1 * w, te[12] = te[13] = te[15] = 0, te[14] = -2 * v * h / (v - h), b._markAsUpdated(); }, g.GetFinalMatrix = function(l, h, v, b, D, w) { var N = l.width, M = l.height, U = l.x, X = l.y, j = g.FromValues(N / 2, 0, 0, 0, 0, -M / 2, 0, 0, 0, 0, w - D, 0, U + N / 2, M / 2 + X, D, 1), ne = S.Matrix[0]; return h.multiplyToRef(v, ne), ne.multiplyToRef(b, ne), ne.multiply(j); }, g.GetAsMatrix2x2 = function(l) { var h = l.m, v = [h[0], h[1], h[4], h[5]]; return I.a.MatrixUse64Bits ? v : new Float32Array(v); }, g.GetAsMatrix3x3 = function(l) { var h = l.m, v = [h[0], h[1], h[2], h[4], h[5], h[6], h[8], h[9], h[10]]; return I.a.MatrixUse64Bits ? v : new Float32Array(v); }, g.Transpose = function(l) { var h = new g(); return g.TransposeToRef(l, h), h; }, g.TransposeToRef = function(l, h) { var v = h._m, b = l.m; v[0] = b[0], v[1] = b[4], v[2] = b[8], v[3] = b[12], v[4] = b[1], v[5] = b[5], v[6] = b[9], v[7] = b[13], v[8] = b[2], v[9] = b[6], v[10] = b[10], v[11] = b[14], v[12] = b[3], v[13] = b[7], v[14] = b[11], v[15] = b[15], h._updateIdentityStatus(l._isIdentity, l._isIdentityDirty); }, g.Reflection = function(l) { var h = new g(); return g.ReflectionToRef(l, h), h; }, g.ReflectionToRef = function(l, h) { l.normalize(); var v = l.normal.x, b = l.normal.y, D = l.normal.z, w = -2 * v, N = -2 * b, M = -2 * D; g.FromValuesToRef(w * v + 1, N * v, M * v, 0, w * b, N * b + 1, M * b, 0, w * D, N * D, M * D + 1, 0, w * l.d, N * l.d, M * l.d, 1, h); }, g.FromXYZAxesToRef = function(l, h, v, b) { g.FromValuesToRef(l._x, l._y, l._z, 0, h._x, h._y, h._z, 0, v._x, v._y, v._z, 0, 0, 0, 0, 1, b); }, g.FromQuaternionToRef = function(l, h) { var v = l._x * l._x, b = l._y * l._y, D = l._z * l._z, w = l._x * l._y, N = l._z * l._w, M = l._z * l._x, U = l._y * l._w, X = l._y * l._z, j = l._x * l._w; h._m[0] = 1 - 2 * (b + D), h._m[1] = 2 * (w + N), h._m[2] = 2 * (M - U), h._m[3] = 0, h._m[4] = 2 * (w - N), h._m[5] = 1 - 2 * (D + v), h._m[6] = 2 * (X + j), h._m[7] = 0, h._m[8] = 2 * (M + U), h._m[9] = 2 * (X - j), h._m[10] = 1 - 2 * (b + v), h._m[11] = 0, h._m[12] = 0, h._m[13] = 0, h._m[14] = 0, h._m[15] = 1, h._markAsUpdated(); }, g._updateFlagSeed = 0, g._identityReadOnly = g.Identity(), g; }(), S = function() { function g() { } return g.Vector3 = C.a.BuildArray(6, x.Zero), g.Matrix = C.a.BuildArray(2, T.Identity), g.Quaternion = C.a.BuildArray(3, c.Zero), g; }(), E = function() { function g() { } return g.Vector2 = C.a.BuildArray(3, O.Zero), g.Vector3 = C.a.BuildArray(13, x.Zero), g.Vector4 = C.a.BuildArray(3, m.Zero), g.Quaternion = C.a.BuildArray(2, c.Zero), g.Matrix = C.a.BuildArray(8, T.Identity), g; }(); u.a.RegisteredTypes["BABYLON.Vector2"] = O, u.a.RegisteredTypes["BABYLON.Vector3"] = x, u.a.RegisteredTypes["BABYLON.Vector4"] = m, u.a.RegisteredTypes["BABYLON.Matrix"] = T; }, function(Be, A, f) { f.d(A, "d", function() { return _; }), f.d(A, "a", function() { return C; }), f.d(A, "c", function() { return u; }), f.d(A, "b", function() { return I; }), f.d(A, "e", function() { return O; }), f.d(A, "f", function() { return x; }); /*! ***************************************************************************** Copyright (c) Microsoft Corporation. Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. ***************************************************************************** */ var V = function(m, c) { return (V = Object.setPrototypeOf || { __proto__: [] } instanceof Array && function(T, S) { T.__proto__ = S; } || function(T, S) { for (var E in S) Object.prototype.hasOwnProperty.call(S, E) && (T[E] = S[E]); })(m, c); }; function _(m, c) { if (typeof c != "function" && c !== null) throw new TypeError("Class extends value " + String(c) + " is not a constructor or null"); function T() { this.constructor = m; } V(m, c), m.prototype = c === null ? Object.create(c) : (T.prototype = c.prototype, new T()); } var C = function() { return (C = Object.assign || function(m) { for (var c, T = 1, S = arguments.length; T < S; T++) for (var E in c = arguments[T]) Object.prototype.hasOwnProperty.call(c, E) && (m[E] = c[E]); return m; }).apply(this, arguments); }; function u(m, c, T, S) { var E, g = arguments.length, l = g < 3 ? c : S === null ? S = Object.getOwnPropertyDescriptor(c, T) : S; if (typeof Reflect == "object" && typeof Reflect.decorate == "function") l = Reflect.decorate(m, c, T, S); else for (var h = m.length - 1; h >= 0; h--) (E = m[h]) && (l = (g < 3 ? E(l) : g > 3 ? E(c, T, l) : E(c, T)) || l); return g > 3 && l && Object.defineProperty(c, T, l), l; } function I(m, c, T, S) { return new (T || (T = Promise))(function(E, g) { function l(b) { try { v(S.next(b)); } catch (D) { g(D); } } function h(b) { try { v(S.throw(b)); } catch (D) { g(D); } } function v(b) { var D; b.done ? E(b.value) : (D = b.value, D instanceof T ? 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D[1] : void 0, done: !0 }; }([v, b]); }; } } function x() { for (var m = 0, c = 0, T = arguments.length; c < T; c++) m += arguments[c].length; var S = Array(m), E = 0; for (c = 0; c < T; c++) for (var g = arguments[c], l = 0, h = g.length; l < h; l++, E++) S[E] = g[l]; return S; } }, function(Be, A, f) { f.d(A, "a", function() { return V; }); var V = function() { function _() { } return _.ALPHA_DISABLE = 0, _.ALPHA_ADD = 1, _.ALPHA_COMBINE = 2, _.ALPHA_SUBTRACT = 3, _.ALPHA_MULTIPLY = 4, _.ALPHA_MAXIMIZED = 5, _.ALPHA_ONEONE = 6, _.ALPHA_PREMULTIPLIED = 7, _.ALPHA_PREMULTIPLIED_PORTERDUFF = 8, _.ALPHA_INTERPOLATE = 9, _.ALPHA_SCREENMODE = 10, _.ALPHA_ONEONE_ONEONE = 11, _.ALPHA_ALPHATOCOLOR = 12, _.ALPHA_REVERSEONEMINUS = 13, _.ALPHA_SRC_DSTONEMINUSSRCALPHA = 14, _.ALPHA_ONEONE_ONEZERO = 15, _.ALPHA_EXCLUSION = 16, _.ALPHA_EQUATION_ADD = 0, _.ALPHA_EQUATION_SUBSTRACT = 1, _.ALPHA_EQUATION_REVERSE_SUBTRACT = 2, _.ALPHA_EQUATION_MAX = 3, _.ALPHA_EQUATION_MIN = 4, _.ALPHA_EQUATION_DARKEN 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D : null; } else this._engine = E, this.defines = g ?? "", this._uniformsNames = T.concat(S), this._samplerList = S ? S.slice() : [], this._attributesNames = c, this._uniformBuffersNamesList = [], this.onError = v, this.onCompiled = h, this._indexParameters = b, this._fallbacks = l; this._attributeLocationByName = {}, this.uniqueId = x._uniqueIdSeed++; var ne = C.a.IsWindowObjectExist() ? this._engine.getHostDocument() : null; m.vertexSource ? N = "source:" + m.vertexSource : m.vertexElement ? (N = ne ? ne.getElementById(m.vertexElement) : null) || (N = m.vertexElement) : N = m.vertex || m, m.fragmentSource ? M = "source:" + m.fragmentSource : m.fragmentElement ? (M = ne ? ne.getElementById(m.fragmentElement) : null) || (M = m.fragmentElement) : M = m.fragment || m; var te = { defines: this.defines.split(` `), indexParameters: this._indexParameters, isFragment: !1, shouldUseHighPrecisionShader: this._engine._shouldUseHighPrecisionShader, processor: this._engine._shaderProcessor, supportsUniformBuffers: this._engine.supportsUniformBuffers, shadersRepository: x.ShadersRepository, includesShadersStore: x.IncludesShadersStore, version: (100 * this._engine.webGLVersion).toString(), platformName: this._engine.webGLVersion >= 2 ? "WEBGL2" : "WEBGL1" }; this._loadShader(N, "Vertex", "", function(de) { w._rawVertexSourceCode = de, w._loadShader(M, "Fragment", "Pixel", function(pe) { w._rawFragmentSourceCode = pe, I.a.Process(de, te, function(ae) { U && (ae = U("vertex", ae)), te.isFragment = !0, I.a.Process(pe, te, function(ee) { U && (ee = U("fragment", ee)), w._useFinalCode(ae, ee, m); }, w._engine); }, w._engine); }); }); } return Object.defineProperty(x.prototype, "onBindObservable", { get: function() { return this._onBindObservable || (this._onBindObservable = new V.c()), this._onBindObservable; }, enumerable: !1, configurable: !0 }), x.prototype._useFinalCode = function(m, c, T) { if (T) { var S = T.vertexElement || T.vertex || T.spectorName || T, E = T.fragmentElement || T.fragment || T.spectorName || T; this._vertexSourceCode = "#define SHADER_NAME vertex:" + S + ` ` + m, this._fragmentSourceCode = "#define SHADER_NAME fragment:" + E + ` ` + c; } else this._vertexSourceCode = m, this._fragmentSourceCode = c; this._prepareEffect(); }, Object.defineProperty(x.prototype, "key", { get: function() { return this._key; }, enumerable: !1, configurable: !0 }), x.prototype.isReady = function() { try { return this._isReadyInternal(); } catch { return !1; } }, x.prototype._isReadyInternal = function() { return !!this._isReady || !!this._pipelineContext && this._pipelineContext.isReady; }, x.prototype.getEngine = function() { return this._engine; }, x.prototype.getPipelineContext = function() { return this._pipelineContext; }, x.prototype.getAttributesNames = function() { return this._attributesNames; }, x.prototype.getAttributeLocation = function(m) { return this._attributes[m]; }, x.prototype.getAttributeLocationByName = function(m) { return this._attributeLocationByName[m]; }, x.prototype.getAttributesCount = function() { return this._attributes.length; }, x.prototype.getUniformIndex = function(m) { return this._uniformsNames.indexOf(m); }, x.prototype.getUniform = function(m) { return this._uniforms[m]; }, x.prototype.getSamplers = function() { return this._samplerList; }, x.prototype.getUniformNames = function() { return this._uniformsNames; }, x.prototype.getUniformBuffersNames = function() { return this._uniformBuffersNamesList; }, x.prototype.getIndexParameters = function() { return this._indexParameters; }, x.prototype.getCompilationError = function() { return this._compilationError; }, x.prototype.allFallbacksProcessed = function() { return this._allFallbacksProcessed; }, x.prototype.executeWhenCompiled = function(m) { var c = this; this.isReady() ? m(this) : (this.onCompileObservable.add(function(T) { m(T); }), this._pipelineContext && !this._pipelineContext.isAsync || setTimeout(function() { c._checkIsReady(null); }, 16)); }, x.prototype._checkIsReady = function(m) { var c = this; try { if (this._isReadyInternal()) return; } catch (T) { return void this._processCompilationErrors(T, m); } setTimeout(function() { c._checkIsReady(m); }, 16); }, x.prototype._loadShader = function(m, c, T, S) { var E; if (typeof HTMLElement < "u" && m instanceof HTMLElement) return void S(C.a.GetDOMTextContent(m)); m.substr(0, 7) !== "source:" ? m.substr(0, 7) !== "base64:" ? x.ShadersStore[m + c + "Shader"] ? S(x.ShadersStore[m + c + "Shader"]) : T && x.ShadersStore[m + T + "Shader"] ? S(x.ShadersStore[m + T + "Shader"]) : (E = m[0] === "." || m[0] === "/" || m.indexOf("http") > -1 ? m : x.ShadersRepository + m, this._engine._loadFile(E + "." + c.toLowerCase() + ".fx", S)) : S(window.atob(m.substr(7))) : S(m.substr(7)); }, Object.defineProperty(x.prototype, "vertexSourceCode", { get: function() { return this._vertexSourceCodeOverride && this._fragmentSourceCodeOverride ? this._vertexSourceCodeOverride : this._vertexSourceCode; }, enumerable: !1, configurable: !0 }), Object.defineProperty(x.prototype, "fragmentSourceCode", { get: function() { return this._vertexSourceCodeOverride && this._fragmentSourceCodeOverride ? this._fragmentSourceCodeOverride : this._fragmentSourceCode; }, enumerable: !1, configurable: !0 }), Object.defineProperty(x.prototype, "rawVertexSourceCode", { get: function() { return this._rawVertexSourceCode; }, enumerable: !1, configurable: !0 }), Object.defineProperty(x.prototype, "rawFragmentSourceCode", { get: function() { return this._rawFragmentSourceCode; }, enumerable: !1, configurable: !0 }), x.prototype._rebuildProgram = function(m, c, T, S) { var E = this; this._isReady = !1, this._vertexSourceCodeOverride = m, this._fragmentSourceCodeOverride = c, this.onError = function(g, l) { S && S(l); }, this.onCompiled = function() { var g = E.getEngine().scenes; if (g) for (var l = 0; l < g.length; l++) g[l].markAllMaterialsAsDirty(_.a.MATERIAL_AllDirtyFlag); E._pipelineContext._handlesSpectorRebuildCallback(T); }, this._fallbacks = null, this._prepareEffect(); }, x.prototype._prepareEffect = function() { var m = this, c = this._attributesNames, T = this.defines; this._valueCache = {}; var S = this._pipelineContext; try { var E = this._engine; this._pipelineContext = E.createPipelineContext(); var g = this._rebuildProgram.bind(this); this._vertexSourceCodeOverride && this._fragmentSourceCodeOverride ? E._preparePipelineContext(this._pipelineContext, this._vertexSourceCodeOverride, this._fragmentSourceCodeOverride, !0, g, null, this._transformFeedbackVaryings) : E._preparePipelineContext(this._pipelineContext, this._vertexSourceCode, this._fragmentSourceCode, !1, g, T, this._transformFeedbackVaryings), E._executeWhenRenderingStateIsCompiled(this._pipelineContext, function() { if (E.supportsUniformBuffers) for (var l in m._uniformBuffersNames) m.bindUniformBlock(l, m._uniformBuffersNames[l]); var h; if (E.getUniforms(m._pipelineContext, m._uniformsNames).forEach(function(D, w) { m._uniforms[m._uniformsNames[w]] = D; }), m._attributes = E.getAttributes(m._pipelineContext, c), c) for (var v = 0; v < c.length; v++) { var b = c[v]; m._attributeLocationByName[b] = m._attributes[v]; } for (h = 0; h < m._samplerList.length; h++) m.getUniform(m._samplerList[h]) == null && (m._samplerList.splice(h, 1), h--); m._samplerList.forEach(function(D, w) { m._samplers[D] = w; }), E.bindSamplers(m), m._compilationError = "", m._isReady = !0, m.onCompiled && m.onCompiled(m), m.onCompileObservable.notifyObservers(m), m.onCompileObservable.clear(), m._fallbacks && m._fallbacks.unBindMesh(), S && m.getEngine()._deletePipelineContext(S); }), this._pipelineContext.isAsync && this._checkIsReady(S); } catch (l) { this._processCompilationErrors(l, S); } }, x.prototype._getShaderCodeAndErrorLine = function(m, c, T) { var S = T ? /FRAGMENT SHADER ERROR: 0:(\d+?):/ : /VERTEX SHADER ERROR: 0:(\d+?):/, E = null; if (c && m) { var g = c.match(S); if (g && g.length === 2) { var l = parseInt(g[1]), h = m.split(` `, -1); h.length >= l && (E = "Offending line [" + l + "] in " + (T ? "fragment" : "vertex") + " code: " + h[l - 1]); } } return [m, E]; }, x.prototype._processCompilationErrors = function(m, c) { var T, S, E, g, l; c === void 0 && (c = null), this._compilationError = m.message; var h = this._attributesNames, v = this._fallbacks; if (u.a.Error("Unable to compile effect:"), u.a.Error("Uniforms: " + this._uniformsNames.map(function(N) { return " " + N; })), u.a.Error("Attributes: " + h.map(function(N) { return " " + N; })), u.a.Error(`Defines:\r ` + this.defines), x.LogShaderCodeOnCompilationError) { var b = null, D = null, w = null; !((E = this._pipelineContext) === null || E === void 0) && E._getVertexShaderCode() && (w = (T = this._getShaderCodeAndErrorLine(this._pipelineContext._getVertexShaderCode(), this._compilationError, !1))[0], b = T[1], w && (u.a.Error("Vertex code:"), u.a.Error(w))), !((g = this._pipelineContext) === null || g === void 0) && g._getFragmentShaderCode() && (w = (S = this._getShaderCodeAndErrorLine((l = this._pipelineContext) === null || l === void 0 ? void 0 : l._getFragmentShaderCode(), this._compilationError, !0))[0], D = S[1], w && (u.a.Error("Fragment code:"), u.a.Error(w))), b && u.a.Error(b), D && u.a.Error(D); } u.a.Error("Error: " + this._compilationError), c && (this._pipelineContext = c, this._isReady = !0, this.onError && this.onError(this, this._compilationError), this.onErrorObservable.notifyObservers(this)), v ? (this._pipelineContext = null, v.hasMoreFallbacks ? (this._allFallbacksProcessed = !1, u.a.Error("Trying next fallback."), this.defines = v.reduce(this.defines, this), this._prepareEffect()) : (this._allFallbacksProcessed = !0, this.onError && this.onError(this, this._compilationError), this.onErrorObservable.notifyObservers(this), this.onErrorObservable.clear(), this._fallbacks && this._fallbacks.unBindMesh())) : this._allFallbacksProcessed = !0; }, Object.defineProperty(x.prototype, "isSupported", { get: function() { return this._compilationError === ""; }, enumerable: !1, configurable: !0 }), x.prototype._bindTexture = function(m, c) { this._engine._bindTexture(this._samplers[m], c); }, x.prototype.setTexture = function(m, c) { this._engine.setTexture(this._samplers[m], this._uniforms[m], c); }, x.prototype.setDepthStencilTexture = function(m, c) { this._engine.setDepthStencilTexture(this._samplers[m], this._uniforms[m], c); }, x.prototype.setTextureArray = function(m, c) { var T = m + "Ex"; if (this._samplerList.indexOf(T + "0") === -1) { for (var S = this._samplerList.indexOf(m), E = 1; E < c.length; E++) { var g = T + (E - 1).toString(); this._samplerList.splice(S + E, 0, g); } for (var l = 0, h = 0, v = this._samplerList; h < v.length; h++) { var b = v[h]; this._samplers[b] = l, l += 1; } } this._engine.setTextureArray(this._samplers[m], this._uniforms[m], c); }, x.prototype.setTextureFromPostProcess = function(m, c) { this._engine.setTextureFromPostProcess(this._samplers[m], c); }, x.prototype.setTextureFromPostProcessOutput = function(m, c) { this._engine.setTextureFromPostProcessOutput(this._samplers[m], c); }, x.prototype._cacheMatrix = function(m, c) { var T = this._valueCache[m], S = c.updateFlag; return (T === void 0 || T !== S) && (this._valueCache[m] = S, !0); }, x.prototype._cacheFloat2 = function(m, c, T) { var S = this._valueCache[m]; if (!S || S.length !== 2) return S = [c, T], this._valueCache[m] = S, !0; var E = !1; return S[0] !== c && (S[0] = c, E = !0), S[1] !== T && (S[1] = T, E = !0), E; }, x.prototype._cacheFloat3 = function(m, c, T, S) { var E = this._valueCache[m]; if (!E || E.length !== 3) return E = [c, T, S], this._valueCache[m] = E, !0; var g = !1; return E[0] !== c && (E[0] = c, g = !0), E[1] !== T && (E[1] = T, g = !0), E[2] !== S && (E[2] = S, g = !0), g; }, x.prototype._cacheFloat4 = function(m, c, T, S, E) { var g = this._valueCache[m]; if (!g || g.length !== 4) return g = [c, T, S, E], this._valueCache[m] = g, !0; var l = !1; return g[0] !== c && (g[0] = c, l = !0), g[1] !== T && (g[1] = T, l = !0), g[2] !== S && (g[2] = S, l = !0), g[3] !== E && (g[3] = E, l = !0), l; }, x.prototype.bindUniformBuffer = function(m, c) { var T = this._uniformBuffersNames[c]; T !== void 0 && x._baseCache[T] !== m && (x._baseCache[T] = m, this._engine.bindUniformBufferBase(m, T)); }, x.prototype.bindUniformBlock = function(m, c) { this._engine.bindUniformBlock(this._pipelineContext, m, c); }, x.prototype.setInt = function(m, c) { var T = this._valueCache[m]; return T !== void 0 && T === c || this._engine.setInt(this._uniforms[m], c) && (this._valueCache[m] = c), this; }, x.prototype.setIntArray = function(m, c) { return this._valueCache[m] = null, this._engine.setIntArray(this._uniforms[m], c), this; }, x.prototype.setIntArray2 = function(m, c) { return this._valueCache[m] = null, this._engine.setIntArray2(this._uniforms[m], c), this; }, x.prototype.setIntArray3 = function(m, c) { return this._valueCache[m] = null, this._engine.setIntArray3(this._uniforms[m], c), this; }, x.prototype.setIntArray4 = function(m, c) { return this._valueCache[m] = null, this._engine.setIntArray4(this._uniforms[m], c), this; }, x.prototype.setFloatArray = function(m, c) { return this._valueCache[m] = null, this._engine.setArray(this._uniforms[m], c), this; }, x.prototype.setFloatArray2 = function(m, c) { return this._valueCache[m] = null, this._engine.setArray2(this._uniforms[m], c), this; }, x.prototype.setFloatArray3 = function(m, c) { return this._valueCache[m] = null, this._engine.setArray3(this._uniforms[m], c), this; }, x.prototype.setFloatArray4 = function(m, c) { return this._valueCache[m] = null, this._engine.setArray4(this._uniforms[m], c), this; }, x.prototype.setArray = function(m, c) { return this._valueCache[m] = null, this._engine.setArray(this._uniforms[m], c), this; }, x.prototype.setArray2 = function(m, c) { return this._valueCache[m] = null, this._engine.setArray2(this._uniforms[m], c), this; }, x.prototype.setArray3 = function(m, c) { return this._valueCache[m] = null, this._engine.setArray3(this._uniforms[m], c), this; }, x.prototype.setArray4 = function(m, c) { return this._valueCache[m] = null, this._engine.setArray4(this._uniforms[m], c), this; }, x.prototype.setMatrices = function(m, c) { return c ? (this._valueCache[m] = null, this._engine.setMatrices(this._uniforms[m], c), this) : this; }, x.prototype.setMatrix = function(m, c) { return this._cacheMatrix(m, c) && (this._engine.setMatrices(this._uniforms[m], c.toArray()) || (this._valueCache[m] = null)), this; }, x.prototype.setMatrix3x3 = function(m, c) { return this._valueCache[m] = null, this._engine.setMatrix3x3(this._uniforms[m], c), this; }, x.prototype.setMatrix2x2 = function(m, c) { return this._valueCache[m] = null, this._engine.setMatrix2x2(this._uniforms[m], c), this; }, x.prototype.setFloat = function(m, c) { var T = this._valueCache[m]; return T !== void 0 && T === c || this._engine.setFloat(this._uniforms[m], c) && (this._valueCache[m] = c), this; }, x.prototype.setBool = function(m, c) { var T = this._valueCache[m]; return T !== void 0 && T === c || this._engine.setInt(this._uniforms[m], c ? 1 : 0) && (this._valueCache[m] = c), this; }, x.prototype.setVector2 = function(m, c) { return this._cacheFloat2(m, c.x, c.y) && (this._engine.setFloat2(this._uniforms[m], c.x, c.y) || (this._valueCache[m] = null)), this; }, x.prototype.setFloat2 = function(m, c, T) { return this._cacheFloat2(m, c, T) && (this._engine.setFloat2(this._uniforms[m], c, T) || (this._valueCache[m] = null)), this; }, x.prototype.setVector3 = function(m, c) { return this._cacheFloat3(m, c.x, c.y, c.z) && (this._engine.setFloat3(this._uniforms[m], c.x, c.y, c.z) || (this._valueCache[m] = null)), this; }, x.prototype.setFloat3 = function(m, c, T, S) { return this._cacheFloat3(m, c, T, S) && (this._engine.setFloat3(this._uniforms[m], c, T, S) || (this._valueCache[m] = null)), this; }, x.prototype.setVector4 = function(m, c) { return this._cacheFloat4(m, c.x, c.y, c.z, c.w) && (this._engine.setFloat4(this._uniforms[m], c.x, c.y, c.z, c.w) || (this._valueCache[m] = null)), this; }, x.prototype.setFloat4 = function(m, c, T, S, E) { return this._cacheFloat4(m, c, T, S, E) && (this._engine.setFloat4(this._uniforms[m], c, T, S, E) || (this._valueCache[m] = null)), this; }, x.prototype.setColor3 = function(m, c) { return this._cacheFloat3(m, c.r, c.g, c.b) && (this._engine.setFloat3(this._uniforms[m], c.r, c.g, c.b) || (this._valueCache[m] = null)), this; }, x.prototype.setColor4 = function(m, c, T) { return this._cacheFloat4(m, c.r, c.g, c.b, T) && (this._engine.setFloat4(this._uniforms[m], c.r, c.g, c.b, T) || (this._valueCache[m] = null)), this; }, x.prototype.setDirectColor4 = function(m, c) { return this._cacheFloat4(m, c.r, c.g, c.b, c.a) && (this._engine.setFloat4(this._uniforms[m], c.r, c.g, c.b, c.a) || (this._valueCache[m] = null)), this; }, x.prototype.dispose = function() { this._engine._releaseEffect(this); }, x.RegisterShader = function(m, c, T) { c && (x.ShadersStore[m + "PixelShader"] = c), T && (x.ShadersStore[m + "VertexShader"] = T); }, x.ResetCache = function() { x._baseCache = {}; }, x.ShadersRepository = "src/Shaders/", x.LogShaderCodeOnCompilationError = !0, x._uniqueIdSeed = 0, x._baseCache = {}, x.ShadersStore = {}, x.IncludesShadersStore = {}, x; }(); }, function(Be, A, f) { f.d(A, "a", function() { return V; }), f.d(A, "d", function() { return _; }), f.d(A, "b", function() { return C; }), f.d(A, "c", function() { return u; }); var V = function() { function I(O, x, m, c) { x === void 0 && (x = !1), this.initalize(O, x, m, c); } return I.prototype.initalize = function(O, x, m, c) { return x === void 0 && (x = !1), this.mask = O, this.skipNextObservers = x, this.target = m, this.currentTarget = c, this; }, I; }(), _ = function(I, O, x) { x === void 0 && (x = null), this.callback = I, this.mask = O, this.scope = x, this._willBeUnregistered = !1, this.unregisterOnNextCall = !1; }, C = function() { function I() { } return I.prototype.dispose = function() { if (this._observers && this._observables) for (var O = 0; O < this._observers.length; O++) this._observables[O].remove(this._observers[O]); this._observers = null, this._observables = null; }, I.Watch = function(O, x, m, c) { m === void 0 && (m = -1), c === void 0 && (c = null); var T = new I(); T._observers = new Array(), T._observables = O; for (var S = 0, E = O; S < E.length; S++) { var g = E[S].add(x, m, !1, c); g && T._observers.push(g); } return T; }, I; }(), u = function() { function I(O) { this._observers = new Array(), this._eventState = new V(0), O && (this._onObserverAdded = O); } return Object.defineProperty(I.prototype, "observers", { get: function() { return this._observers; }, enumerable: !1, configurable: !0 }), I.prototype.add = function(O, x, m, c, T) { if (x === void 0 && (x = -1), m === void 0 && (m = !1), c === void 0 && (c = null), T === void 0 && (T = !1), !O) return null; var S = new _(O, x, c); return S.unregisterOnNextCall = T, m ? 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H.metadata = re.metadata.clone() : H.metadata = re.metadata, I.a && I.a.HasTags(re) && I.a.AddTagsTo(H, I.a.GetTags(re, !0)), H.setEnabled(re.isEnabled()), H.parent = re.parent, H.setPivotMatrix(re.getPivotMatrix()), H.id = G + "." + re.id, H.material = re.material, !Y) for (var q = re.getDescendants(!0), he = 0; he < q.length; he++) { var ge = q[he]; ge.clone && ge.clone(G + "." + ge.name, H); } if (re.morphTargetManager && (H.morphTargetManager = re.morphTargetManager), Q.getPhysicsEngine) { var me = Q.getPhysicsEngine(); if (k && me) { var _e = me.getImpostorForPhysicsObject(re); _e && (H.physicsImpostor = _e.clone(H)); } } for (W = 0; W < Q.particleSystems.length; W++) { var ye = Q.particleSystems[W]; ye.emitter === re && ye.clone(ye.name, H); } H.refreshBoundingInfo(), H.computeWorldMatrix(!0); } return oe !== null && (H.parent = oe), H._instanceDataStorage.hardwareInstancedRendering = H.getEngine().getCaps().instancedArrays, H; } return Object(V.d)(L, $), L._GetDefaultSideOrientation = function(G) { return G || L.FRONTSIDE; }, Object.defineProperty(L.prototype, "computeBonesUsingShaders", { get: function() { return this._internalAbstractMeshDataInfo._computeBonesUsingShaders; }, set: function(G) { this._internalAbstractMeshDataInfo._computeBonesUsingShaders !== G && (G && this._internalMeshDataInfo._sourcePositions && (this.setVerticesData(c.b.PositionKind, this._internalMeshDataInfo._sourcePositions.slice(), !0), this._internalMeshDataInfo._sourceNormals && this.setVerticesData(c.b.NormalKind, this._internalMeshDataInfo._sourceNormals.slice(), !0)), this._internalAbstractMeshDataInfo._computeBonesUsingShaders = G, this._markSubMeshesAsAttributesDirty()); }, enumerable: !1, configurable: !0 }), Object.defineProperty(L.prototype, "onBeforeRenderObservable", { get: function() { return this._internalMeshDataInfo._onBeforeRenderObservable || (this._internalMeshDataInfo._onBeforeRenderObservable = new _.c()), this._internalMeshDataInfo._onBeforeRenderObservable; }, enumerable: !1, configurable: !0 }), Object.defineProperty(L.prototype, "onBeforeBindObservable", { get: function() { return this._internalMeshDataInfo._onBeforeBindObservable || (this._internalMeshDataInfo._onBeforeBindObservable = new _.c()), this._internalMeshDataInfo._onBeforeBindObservable; }, enumerable: !1, configurable: !0 }), Object.defineProperty(L.prototype, "onAfterRenderObservable", { get: function() { return this._internalMeshDataInfo._onAfterRenderObservable || (this._internalMeshDataInfo._onAfterRenderObservable = new _.c()), this._internalMeshDataInfo._onAfterRenderObservable; }, enumerable: !1, configurable: !0 }), Object.defineProperty(L.prototype, "onBeforeDrawObservable", { get: function() { return this._internalMeshDataInfo._onBeforeDrawObservable || (this._internalMeshDataInfo._onBeforeDrawObservable = new _.c()), this._internalMeshDataInfo._onBeforeDrawObservable; }, enumerable: !1, configurable: !0 }), Object.defineProperty(L.prototype, "onBeforeDraw", { set: function(G) { this._onBeforeDrawObserver && this.onBeforeDrawObservable.remove(this._onBeforeDrawObserver), this._onBeforeDrawObserver = this.onBeforeDrawObservable.add(G); }, enumerable: !1, configurable: !0 }), Object.defineProperty(L.prototype, "hasInstances", { get: function() { return this.instances.length > 0; }, enumerable: !1, configurable: !0 }), Object.defineProperty(L.prototype, "hasThinInstances", { get: function() { var G; return ((G = this._thinInstanceDataStorage.instancesCount) !== null && G !== void 0 ? G : 0) > 0; }, enumerable: !1, configurable: !0 }), Object.defineProperty(L.prototype, "morphTargetManager", { get: function() { return this._internalMeshDataInfo._morphTargetManager; }, set: function(G) { this._internalMeshDataInfo._morphTargetManager !== G && (this._internalMeshDataInfo._morphTargetManager = G, this._syncGeometryWithMorphTargetManager()); }, enumerable: !1, configurable: !0 }), Object.defineProperty(L.prototype, "source", { get: function() { return this._internalMeshDataInfo._source; }, enumerable: !1, configurable: !0 }), Object.defineProperty(L.prototype, "cloneMeshMap", { get: function() { return this._internalMeshDataInfo.meshMap; }, enumerable: !1, configurable: !0 }), Object.defineProperty(L.prototype, "isUnIndexed", { get: function() { return this._unIndexed; }, set: function(G) { this._unIndexed !== G && (this._unIndexed = G, this._markSubMeshesAsAttributesDirty()); }, enumerable: !1, configurable: !0 }), Object.defineProperty(L.prototype, "worldMatrixInstancedBuffer", { get: function() { return this._instanceDataStorage.instancesData; }, enumerable: !1, configurable: !0 }), Object.defineProperty(L.prototype, "manualUpdateOfWorldMatrixInstancedBuffer", { get: function() { return this._instanceDataStorage.manualUpdate; }, set: function(G) { this._instanceDataStorage.manualUpdate = G; }, enumerable: !1, configurable: !0 }), L.prototype.instantiateHierarchy = function(G, Q, oe) { G === void 0 && (G = null); var re = !(this.getTotalVertices() > 0) || Q && Q.doNotInstantiate ? this.clone("Clone of " + (this.name || this.id), G || this.parent, !0) : this.createInstance("instance of " + (this.name || this.id)); re && (re.parent = G || this.parent, re.position = this.position.clone(), re.scaling = this.scaling.clone(), this.rotationQuaternion ? re.rotationQuaternion = this.rotationQuaternion.clone() : re.rotation = this.rotation.clone(), oe && oe(this, re)); for (var Y = 0, k = this.getChildTransformNodes(!0); Y < k.length; Y++) k[Y].instantiateHierarchy(re, Q, oe); return re; }, L.prototype.getClassName = function() { return "Mesh"; }, Object.defineProperty(L.prototype, "_isMesh", { get: function() { return !0; }, enumerable: !1, configurable: !0 }), L.prototype.toString = function(G) { var Q = $.prototype.toString.call(this, G); if (Q += ", n vertices: " + this.getTotalVertices(), Q += ", parent: " + (this._waitingParentId ? this._waitingParentId : this.parent ? this.parent.name : "NONE"), this.animations) for (var oe = 0; oe < this.animations.length; oe++) Q += ", animation[0]: " + this.animations[oe].toString(G); if (G) if (this._geometry) { var re = this.getIndices(), Y = this.getVerticesData(c.b.PositionKind); Y && re && (Q += ", flat shading: " + (Y.length / 3 === re.length ? "YES" : "NO")); } else Q += ", flat shading: UNKNOWN"; return Q; }, L.prototype._unBindEffect = function() { $.prototype._unBindEffect.call(this); for (var G = 0, Q = this.instances; G < Q.length; G++) Q[G]._unBindEffect(); }, Object.defineProperty(L.prototype, "hasLODLevels", { get: function() { return this._internalMeshDataInfo._LODLevels.length > 0; }, enumerable: !1, configurable: !0 }), L.prototype.getLODLevels = function() { return this._internalMeshDataInfo._LODLevels; }, L.prototype._sortLODLevels = function() { this._internalMeshDataInfo._LODLevels.sort(function(G, Q) { return G.distance < Q.distance ? 1 : G.distance > Q.distance ? -1 : 0; }); }, L.prototype.addLODLevel = function(G, Q) { if (Q && Q._masterMesh) return N.a.Warn("You cannot use a mesh as LOD level twice"), this; var oe = new j.a(G, Q); return this._internalMeshDataInfo._LODLevels.push(oe), Q && (Q._masterMesh = this), this._sortLODLevels(), this; }, L.prototype.getLODLevelAtDistance = function(G) { for (var Q = this._internalMeshDataInfo, oe = 0; oe < Q._LODLevels.length; oe++) { var re = Q._LODLevels[oe]; if (re.distance === G) return re.mesh; } return null; }, L.prototype.removeLODLevel = function(G) { for (var Q = this._internalMeshDataInfo, oe = 0; oe < Q._LODLevels.length; oe++) Q._LODLevels[oe].mesh === G && (Q._LODLevels.splice(oe, 1), G && (G._masterMesh = null)); return this._sortLODLevels(), this; }, L.prototype.getLOD = function(G, Q) { var oe, re = this._internalMeshDataInfo; if (!re._LODLevels || re._LODLevels.length === 0) return this; Q ? oe = Q : oe = this.getBoundingInfo().boundingSphere; var Y = oe.centerWorld.subtract(G.globalPosition).length(); if (re._LODLevels[re._LODLevels.length - 1].distance > Y) return this.onLODLevelSelection && this.onLODLevelSelection(Y, this, this), this; for (var k = 0; k < re._LODLevels.length; k++) { var H = re._LODLevels[k]; if (H.distance < Y) { if (H.mesh) { if (H.mesh.delayLoadState === D.a.DELAYLOADSTATE_NOTLOADED) return H.mesh._checkDelayState(), this; if (H.mesh.delayLoadState === D.a.DELAYLOADSTATE_LOADING) return this; H.mesh._preActivate(), H.mesh._updateSubMeshesBoundingInfo(this.worldMatrixFromCache); } return this.onLODLevelSelection && this.onLODLevelSelection(Y, this, H.mesh), H.mesh; } } return this.onLODLevelSelection && this.onLODLevelSelection(Y, this, this), this; }, Object.defineProperty(L.prototype, "geometry", { get: function() { return this._geometry; }, enumerable: !1, configurable: !0 }), L.prototype.getTotalVertices = function() { return this._geometry === null || this._geometry === void 0 ? 0 : this._geometry.getTotalVertices(); }, L.prototype.getVerticesData = function(G, Q, oe) { return this._geometry ? this._geometry.getVerticesData(G, Q, oe) : null; }, L.prototype.getVertexBuffer = function(G) { return this._geometry ? this._geometry.getVertexBuffer(G) : null; }, L.prototype.isVerticesDataPresent = function(G) { return this._geometry ? this._geometry.isVerticesDataPresent(G) : !!this._delayInfo && this._delayInfo.indexOf(G) !== -1; }, L.prototype.isVertexBufferUpdatable = function(G) { return this._geometry ? this._geometry.isVertexBufferUpdatable(G) : !!this._delayInfo && this._delayInfo.indexOf(G) !== -1; }, L.prototype.getVerticesDataKinds = function() { if (!this._geometry) { var G = new Array(); return this._delayInfo && this._delayInfo.forEach(function(Q) { G.push(Q); }), G; } return this._geometry.getVerticesDataKinds(); }, L.prototype.getTotalIndices = function() { return this._geometry ? this._geometry.getTotalIndices() : 0; }, L.prototype.getIndices = function(G, Q) { return this._geometry ? this._geometry.getIndices(G, Q) : []; }, Object.defineProperty(L.prototype, "isBlocked", { get: function() { return this._masterMesh !== null && this._masterMesh !== void 0; }, enumerable: !1, configurable: !0 }), L.prototype.isReady = function(G, Q) { var oe, re, Y, k, H, Z; if (G === void 0 && (G = !1), Q === void 0 && (Q = !1), this.delayLoadState === D.a.DELAYLOADSTATE_LOADING || !$.prototype.isReady.call(this, G)) return !1; if (!this.subMeshes || this.subMeshes.length === 0 || !G) return !0; var W = this.getEngine(), q = this.getScene(), he = Q || W.getCaps().instancedArrays && (this.instances.length > 0 || this.hasThinInstances); this.computeWorldMatrix(); var ge = this.material || q.defaultMaterial; if (ge) { if (ge._storeEffectOnSubMeshes) for (var me = 0, _e = this.subMeshes; me < _e.length; me++) { var ye = (je = _e[me]).getMaterial(); if (ye) { if (ye._storeEffectOnSubMeshes) { if (!ye.isReadyForSubMesh(this, je, he)) return !1; } else if (!ye.isReady(this, he)) return !1; } } else if (!ge.isReady(this, he)) return !1; } for (var Pe = 0, be = this.lightSources; Pe < be.length; Pe++) { var Fe = be[Pe].getShadowGenerator(); if (Fe && (!(!((oe = Fe.getShadowMap()) === null || oe === void 0) && oe.renderList) || !((re = Fe.getShadowMap()) === null || re === void 0) && re.renderList && ((k = (Y = Fe.getShadowMap()) === null || Y === void 0 ? void 0 : Y.renderList) === null || k === void 0 ? void 0 : k.indexOf(this)) !== -1)) for (var ke = 0, We = this.subMeshes; ke < We.length; ke++) { var je = We[ke]; if (!Fe.isReady(je, he, (Z = (H = je.getMaterial()) === null || H === void 0 ? void 0 : H.needAlphaBlendingForMesh(this)) !== null && Z !== void 0 && Z)) return !1; } } for (var He = 0, Qe = this._internalMeshDataInfo._LODLevels; He < Qe.length; He++) { var Ge = Qe[He]; if (Ge.mesh && !Ge.mesh.isReady(he)) return !1; } return !0; }, Object.defineProperty(L.prototype, "areNormalsFrozen", { get: function() { return this._internalMeshDataInfo._areNormalsFrozen; }, enumerable: !1, configurable: !0 }), L.prototype.freezeNormals = function() { return this._internalMeshDataInfo._areNormalsFrozen = !0, this; }, L.prototype.unfreezeNormals = function() { return this._internalMeshDataInfo._areNormalsFrozen = !1, this; }, Object.defineProperty(L.prototype, "overridenInstanceCount", { set: function(G) { this._instanceDataStorage.overridenInstanceCount = G; }, enumerable: !1, configurable: !0 }), L.prototype._preActivate = function() { var G = this._internalMeshDataInfo, Q = this.getScene().getRenderId(); return G._preActivateId === Q || (G._preActivateId = Q, this._instanceDataStorage.visibleInstances = null), this; }, L.prototype._preActivateForIntermediateRendering = function(G) { return this._instanceDataStorage.visibleInstances && (this._instanceDataStorage.visibleInstances.intermediateDefaultRenderId = G), this; }, L.prototype._registerInstanceForRenderId = function(G, Q) { return this._instanceDataStorage.visibleInstances || (this._instanceDataStorage.visibleInstances = { defaultRenderId: Q, selfDefaultRenderId: this._renderId }), this._instanceDataStorage.visibleInstances[Q] || (this._instanceDataStorage.previousRenderId !== void 0 && this._instanceDataStorage.isFrozen && (this._instanceDataStorage.visibleInstances[this._instanceDataStorage.previousRenderId] = null), this._instanceDataStorage.previousRenderId = Q, this._instanceDataStorage.visibleInstances[Q] = new Array()), this._instanceDataStorage.visibleInstances[Q].push(G), this; }, L.prototype._afterComputeWorldMatrix = function() { $.prototype._afterComputeWorldMatrix.call(this), this.hasThinInstances && (this.doNotSyncBoundingInfo || this.thinInstanceRefreshBoundingInfo(!1)); }, L.prototype._postActivate = function() { this.edgesShareWithInstances && this.edgesRenderer && this.edgesRenderer.isEnabled && this._renderingGroup && (this._renderingGroup._edgesRenderers.pushNoDuplicate(this.edgesRenderer), this.edgesRenderer.customInstances.push(this.getWorldMatrix())); }, L.prototype.refreshBoundingInfo = function(G) { if (G === void 0 && (G = !1), this._boundingInfo && this._boundingInfo.isLocked) return this; var Q = this.geometry ? this.geometry.boundingBias : null; return this._refreshBoundingInfo(this._getPositionData(G), Q), this; }, L.prototype._createGlobalSubMesh = function(G) { var Q = this.getTotalVertices(); if (!Q || !this.getIndices()) return null; if (this.subMeshes && this.subMeshes.length > 0) { var oe = this.getIndices(); if (!oe) return null; var re = oe.length, Y = !1; if (G) Y = !0; else for (var k = 0, H = this.subMeshes; k < H.length; k++) { var Z = H[k]; if (Z.indexStart + Z.indexCount > re) { Y = !0; break; } if (Z.verticesStart + Z.verticesCount > Q) { Y = !0; break; } } if (!Y) return this.subMeshes[0]; } return this.releaseSubMeshes(), new g.a(0, 0, Q, 0, this.getTotalIndices(), this); }, L.prototype.subdivide = function(G) { if (!(G < 1)) { for (var Q = this.getTotalIndices(), oe = Q / G | 0, re = 0; oe % 3 != 0; ) oe++; this.releaseSubMeshes(); for (var Y = 0; Y < G && !(re >= Q); Y++) g.a.CreateFromIndices(0, re, Y === G - 1 ? Q - re : oe, this), re += oe; this.synchronizeInstances(); } }, L.prototype.setVerticesData = function(G, Q, oe, re) { if (oe === void 0 && (oe = !1), this._geometry) this._geometry.setVerticesData(G, Q, oe, re); else { var Y = new T.a(); Y.set(Q, G); var k = this.getScene(); new S.a(S.a.RandomId(), k, Y, oe, this); } return this; }, L.prototype.removeVerticesData = function(G) { this._geometry && this._geometry.removeVerticesData(G); }, L.prototype.markVerticesDataAsUpdatable = function(G, Q) { Q === void 0 && (Q = !0); var oe = this.getVertexBuffer(G); oe && oe.isUpdatable() !== Q && this.setVerticesData(G, this.getVerticesData(G), Q); }, L.prototype.setVerticesBuffer = function(G) { return this._geometry || (this._geometry = S.a.CreateGeometryForMesh(this)), this._geometry.setVerticesBuffer(G), this; }, L.prototype.updateVerticesData = function(G, Q, oe, re) { return this._geometry ? (re ? (this.makeGeometryUnique(), this.updateVerticesData(G, Q, oe, !1)) : this._geometry.updateVerticesData(G, Q, oe), this) : this; }, L.prototype.updateMeshPositions = function(G, Q) { Q === void 0 && (Q = !0); var oe = this.getVerticesData(c.b.PositionKind); if (!oe) return this; if (G(oe), this.updateVerticesData(c.b.PositionKind, oe, !1, !1), Q) { var re = this.getIndices(), Y = this.getVerticesData(c.b.NormalKind); if (!Y) return this; T.a.ComputeNormals(oe, re, Y), this.updateVerticesData(c.b.NormalKind, Y, !1, !1); } return this; }, L.prototype.makeGeometryUnique = function() { if (!this._geometry) return this; if (this._geometry.meshes.length === 1) return this; var G = this._geometry, Q = this._geometry.copy(S.a.RandomId()); return G.releaseForMesh(this, !0), Q.applyToMesh(this), this; }, L.prototype.setIndices = function(G, Q, oe) { if (Q === void 0 && (Q = null), oe === void 0 && (oe = !1), this._geometry) this._geometry.setIndices(G, Q, oe); else { var re = new T.a(); re.indices = G; var Y = this.getScene(); new S.a(S.a.RandomId(), Y, re, oe, this); } return this; }, L.prototype.updateIndices = function(G, Q, oe) { return oe === void 0 && (oe = !1), this._geometry ? (this._geometry.updateIndices(G, Q, oe), this) : this; }, L.prototype.toLeftHanded = function() { return this._geometry ? (this._geometry.toLeftHanded(), this) : this; }, L.prototype._bind = function(G, Q, oe) { if (!this._geometry) return this; var re, Y = this.getScene().getEngine(); if (this._unIndexed) re = null; else switch (oe) { case h.a.PointFillMode: re = null; break; case h.a.WireFrameFillMode: re = G._getLinesIndexBuffer(this.getIndices(), Y); break; default: case h.a.TriangleFillMode: re = this._geometry.getIndexBuffer(); } return this._geometry._bind(Q, re), this; }, L.prototype._draw = function(G, Q, oe) { if (!this._geometry || !this._geometry.getVertexBuffers() || !this._unIndexed && !this._geometry.getIndexBuffer()) return this; this._internalMeshDataInfo._onBeforeDrawObservable && this._internalMeshDataInfo._onBeforeDrawObservable.notifyObservers(this); var re = this.getScene().getEngine(); return this._unIndexed || Q == h.a.PointFillMode ? re.drawArraysType(Q, G.verticesStart, G.verticesCount, oe) : Q == h.a.WireFrameFillMode ? re.drawElementsType(Q, 0, G._linesIndexCount, oe) : re.drawElementsType(Q, G.indexStart, G.indexCount, oe), this; }, L.prototype.registerBeforeRender = function(G) { return this.onBeforeRenderObservable.add(G), this; }, L.prototype.unregisterBeforeRender = function(G) { return this.onBeforeRenderObservable.removeCallback(G), this; }, L.prototype.registerAfterRender = function(G) { return this.onAfterRenderObservable.add(G), this; }, L.prototype.unregisterAfterRender = function(G) { return this.onAfterRenderObservable.removeCallback(G), this; }, L.prototype._getInstancesRenderList = function(G, Q) { if (Q === void 0 && (Q = !1), this._instanceDataStorage.isFrozen && this._instanceDataStorage.previousBatch) return this._instanceDataStorage.previousBatch; var oe = this.getScene(), re = oe._isInIntermediateRendering(), Y = re ? this._internalAbstractMeshDataInfo._onlyForInstancesIntermediate : this._internalAbstractMeshDataInfo._onlyForInstances, k = this._instanceDataStorage.batchCache; if (k.mustReturn = !1, k.renderSelf[G] = Q || !Y && this.isEnabled() && this.isVisible, k.visibleInstances[G] = null, this._instanceDataStorage.visibleInstances && !Q) { var H = this._instanceDataStorage.visibleInstances, Z = oe.getRenderId(), W = re ? H.intermediateDefaultRenderId : H.defaultRenderId; k.visibleInstances[G] = H[Z], !k.visibleInstances[G] && W && (k.visibleInstances[G] = H[W]); } return k.hardwareInstancedRendering[G] = !Q && this._instanceDataStorage.hardwareInstancedRendering && k.visibleInstances[G] !== null && k.visibleInstances[G] !== void 0, this._instanceDataStorage.previousBatch = k, k; }, L.prototype._renderWithInstances = function(G, Q, oe, re, Y) { var k = oe.visibleInstances[G._id]; if (!k) return this; for (var H = this._instanceDataStorage, Z = H.instancesBufferSize, W = H.instancesBuffer, q = 16 * (k.length + 1) * 4; H.instancesBufferSize < q; ) H.instancesBufferSize *= 2; H.instancesData && Z == H.instancesBufferSize || (H.instancesData = new Float32Array(H.instancesBufferSize / 4)); var he = 0, ge = 0, me = oe.renderSelf[G._id], _e = !W || Z !== H.instancesBufferSize; if (this._instanceDataStorage.manualUpdate || H.isFrozen && !_e) ge = (me ? 1 : 0) + k.length; else { var ye = this._effectiveMesh.getWorldMatrix(); if (me && (ye.copyToArray(H.instancesData, he), he += 16, ge++), k) for (var Pe = 0; Pe < k.length; Pe++) k[Pe].getWorldMatrix().copyToArray(H.instancesData, he), he += 16, ge++; } return _e ? (W && W.dispose(), W = new c.a(Y, H.instancesData, !0, 16, !1, !0), H.instancesBuffer = W, this.setVerticesBuffer(W.createVertexBuffer("world0", 0, 4)), this.setVerticesBuffer(W.createVertexBuffer("world1", 4, 4)), this.setVerticesBuffer(W.createVertexBuffer("world2", 8, 4)), this.setVerticesBuffer(W.createVertexBuffer("world3", 12, 4))) : this._instanceDataStorage.isFrozen || W.updateDirectly(H.instancesData, 0, ge), this._processInstancedBuffers(k, me), this.getScene()._activeIndices.addCount(G.indexCount * ge, !1), this._bind(G, re, Q), this._draw(G, Q, ge), Y.unbindInstanceAttributes(), this; }, L.prototype._renderWithThinInstances = function(G, Q, oe, re) { var Y, k, H = (k = (Y = this._thinInstanceDataStorage) === null || Y === void 0 ? void 0 : Y.instancesCount) !== null && k !== void 0 ? k : 0; this.getScene()._activeIndices.addCount(G.indexCount * H, !1), this._bind(G, oe, Q), this._draw(G, Q, H), re.unbindInstanceAttributes(); }, L.prototype._processInstancedBuffers = function(G, Q) { }, L.prototype._processRendering = function(G, Q, oe, re, Y, k, H, Z) { var W = this.getScene(), q = W.getEngine(); if (k && Q.getRenderingMesh().hasThinInstances) return this._renderWithThinInstances(Q, re, oe, q), this; if (k) this._renderWithInstances(Q, re, Y, oe, q); else { var he = 0; Y.renderSelf[Q._id] && (H && H(!1, G._effectiveMesh.getWorldMatrix(), Z), he++, this._draw(Q, re, this._instanceDataStorage.overridenInstanceCount)); var ge = Y.visibleInstances[Q._id]; if (ge) { var me = ge.length; he += me; for (var _e = 0; _e < me; _e++) { var ye = ge[_e].getWorldMatrix(); H && H(!0, ye, Z), this._draw(Q, re); } } W._activeIndices.addCount(Q.indexCount * he, !1); } return this; }, L.prototype._rebuild = function() { this._instanceDataStorage.instancesBuffer && (this._instanceDataStorage.instancesBuffer.dispose(), this._instanceDataStorage.instancesBuffer = null), $.prototype._rebuild.call(this); }, L.prototype._freeze = function() { if (this.subMeshes) { for (var G = 0; G < this.subMeshes.length; G++) this._getInstancesRenderList(G); this._effectiveMaterial = null, this._instanceDataStorage.isFrozen = !0; } }, L.prototype._unFreeze = function() { this._instanceDataStorage.isFrozen = !1, this._instanceDataStorage.previousBatch = null; }, L.prototype.render = function(G, Q, oe) { var re = this.getScene(); if (this._internalAbstractMeshDataInfo._isActiveIntermediate ? this._internalAbstractMeshDataInfo._isActiveIntermediate = !1 : this._internalAbstractMeshDataInfo._isActive = !1, this._checkOcclusionQuery()) return this; var Y = this._getInstancesRenderList(G._id, !!oe); if (Y.mustReturn) return this; if (!this._geometry || !this._geometry.getVertexBuffers() || !this._unIndexed && !this._geometry.getIndexBuffer()) return this; this._internalMeshDataInfo._onBeforeRenderObservable && this._internalMeshDataInfo._onBeforeRenderObservable.notifyObservers(this); var k, H = re.getEngine(), Z = Y.hardwareInstancedRendering[G._id] || G.getRenderingMesh().hasThinInstances, W = this._instanceDataStorage, q = G.getMaterial(); if (!q) return this; if (!W.isFrozen || !this._effectiveMaterial || this._effectiveMaterial !== q) { if (q._storeEffectOnSubMeshes) { if (!q.isReadyForSubMesh(this, G, Z)) return this; } else if (!q.isReady(this, Z)) return this; this._effectiveMaterial = q; } Q && H.setAlphaMode(this._effectiveMaterial.alphaMode), k = this._effectiveMaterial._storeEffectOnSubMeshes ? G.effect : this._effectiveMaterial.getEffect(); for (var he = 0, ge = re._beforeRenderingMeshStage; he < ge.length; he++) ge[he].action(this, G, Y, k); if (!k) return this; var me, _e = oe || this._effectiveMesh; if (W.isFrozen || !this._effectiveMaterial.backFaceCulling && this.overrideMaterialSideOrientation === null) me = W.sideOrientation; else { var ye = _e._getWorldMatrixDeterminant(); (me = this.overrideMaterialSideOrientation) == null && (me = this._effectiveMaterial.sideOrientation), ye < 0 && (me = me === h.a.ClockWiseSideOrientation ? h.a.CounterClockWiseSideOrientation : h.a.ClockWiseSideOrientation), W.sideOrientation = me; } var Pe = this._effectiveMaterial._preBind(k, me); this._effectiveMaterial.forceDepthWrite && H.setDepthWrite(!0); var be = re.forcePointsCloud ? h.a.PointFillMode : re.forceWireframe ? h.a.WireFrameFillMode : this._effectiveMaterial.fillMode; this._internalMeshDataInfo._onBeforeBindObservable && this._internalMeshDataInfo._onBeforeBindObservable.notifyObservers(this), Z || this._bind(G, k, be); var Fe = _e.getWorldMatrix(); this._effectiveMaterial._storeEffectOnSubMeshes ? this._effectiveMaterial.bindForSubMesh(Fe, this, G) : this._effectiveMaterial.bind(Fe, this), !this._effectiveMaterial.backFaceCulling && this._effectiveMaterial.separateCullingPass && (H.setState(!0, this._effectiveMaterial.zOffset, !1, !Pe), this._processRendering(this, G, k, be, Y, Z, this._onBeforeDraw, this._effectiveMaterial), H.setState(!0, this._effectiveMaterial.zOffset, !1, Pe)), this._processRendering(this, G, k, be, Y, Z, this._onBeforeDraw, this._effectiveMaterial), this._effectiveMaterial.unbind(); for (var ke = 0, We = re._afterRenderingMeshStage; ke < We.length; ke++) We[ke].action(this, G, Y, k); return this._internalMeshDataInfo._onAfterRenderObservable && this._internalMeshDataInfo._onAfterRenderObservable.notifyObservers(this), this; }, L.prototype._onBeforeDraw = function(G, Q, oe) { G && oe && oe.bindOnlyWorldMatrix(Q); }, L.prototype.cleanMatrixWeights = function() { this.isVerticesDataPresent(c.b.MatricesWeightsKind) && (this.isVerticesDataPresent(c.b.MatricesWeightsExtraKind) ? this.normalizeSkinWeightsAndExtra() : this.normalizeSkinFourWeights()); }, L.prototype.normalizeSkinFourWeights = function() { for (var G = this.getVerticesData(c.b.MatricesWeightsKind), Q = G.length, oe = 0; oe < Q; oe += 4) { var re = G[oe] + G[oe + 1] + G[oe + 2] + G[oe + 3]; if (re === 0) G[oe] = 1; else { var Y = 1 / re; G[oe] *= Y, G[oe + 1] *= Y, G[oe + 2] *= Y, G[oe + 3] *= Y; } } this.setVerticesData(c.b.MatricesWeightsKind, G); }, L.prototype.normalizeSkinWeightsAndExtra = function() { for (var G = this.getVerticesData(c.b.MatricesWeightsExtraKind), Q = this.getVerticesData(c.b.MatricesWeightsKind), oe = Q.length, re = 0; re < oe; re += 4) { var Y = Q[re] + Q[re + 1] + Q[re + 2] + Q[re + 3]; if ((Y += G[re] + G[re + 1] + G[re + 2] + G[re + 3]) === 0) Q[re] = 1; else { var k = 1 / Y; Q[re] *= k, Q[re + 1] *= k, Q[re + 2] *= k, Q[re + 3] *= k, G[re] *= k, G[re + 1] *= k, G[re + 2] *= k, G[re + 3] *= k; } } this.setVerticesData(c.b.MatricesWeightsKind, Q), this.setVerticesData(c.b.MatricesWeightsKind, G); }, L.prototype.validateSkinning = function() { var G = this.getVerticesData(c.b.MatricesWeightsExtraKind), Q = this.getVerticesData(c.b.MatricesWeightsKind); if (Q === null || this.skeleton == null) return { skinned: !1, valid: !0, report: "not skinned" }; for (var oe = Q.length, re = 0, Y = 0, k = 0, H = 0, Z = G === null ? 4 : 8, W = new Array(), q = 0; q <= Z; q++) W[q] = 0; for (q = 0; q < oe; q += 4) { for (var he = Q[q], ge = he, me = ge === 0 ? 0 : 1, _e = 1; _e < Z; _e++) { var ye = _e < 4 ? Q[q + _e] : G[q + _e - 4]; ye > he && re++, ye !== 0 && me++, ge += ye, he = ye; } if (W[me]++, me > k && (k = me), ge === 0) Y++; else { var Pe = 1 / ge, be = 0; for (_e = 0; _e < Z; _e++) be += _e < 4 ? Math.abs(Q[q + _e] - Q[q + _e] * Pe) : Math.abs(G[q + _e - 4] - G[q + _e - 4] * Pe); be > 1e-3 && H++; } } var Fe = this.skeleton.bones.length, ke = this.getVerticesData(c.b.MatricesIndicesKind), We = this.getVerticesData(c.b.MatricesIndicesExtraKind), je = 0; for (q = 0; q < oe; q += 4) for (_e = 0; _e < Z; _e++) { var He = _e < 4 ? ke[q + _e] : We[q + _e - 4]; (He >= Fe || He < 0) && je++; } return { skinned: !0, valid: Y === 0 && H === 0 && je === 0, report: "Number of Weights = " + oe / 4 + ` Maximum influences = ` + k + ` Missing Weights = ` + Y + ` Not Sorted = ` + re + ` Not Normalized = ` + H + ` WeightCounts = [` + W + `] Number of bones = ` + Fe + ` Bad Bone Indices = ` + je }; }, L.prototype._checkDelayState = function() { var G = this.getScene(); return this._geometry ? this._geometry.load(G) : this.delayLoadState === D.a.DELAYLOADSTATE_NOTLOADED && (this.delayLoadState = D.a.DELAYLOADSTATE_LOADING, this._queueLoad(G)), this; }, L.prototype._queueLoad = function(G) { var Q = this; G._addPendingData(this); var oe = this.delayLoadingFile.indexOf(".babylonbinarymeshdata") !== -1; return C.b.LoadFile(this.delayLoadingFile, function(re) { re instanceof ArrayBuffer ? Q._delayLoadingFunction(re, Q) : Q._delayLoadingFunction(JSON.parse(re), Q), Q.instances.forEach(function(Y) { Y.refreshBoundingInfo(), Y._syncSubMeshes(); }), Q.delayLoadState = D.a.DELAYLOADSTATE_LOADED, G._removePendingData(Q); }, function() { }, G.offlineProvider, oe), this; }, L.prototype.isInFrustum = function(G) { return this.delayLoadState !== D.a.DELAYLOADSTATE_LOADING && !!$.prototype.isInFrustum.call(this, G) && (this._checkDelayState(), !0); }, L.prototype.setMaterialByID = function(G) { var Q, oe = this.getScene().materials; for (Q = oe.length - 1; Q > -1; Q--) if (oe[Q].id === G) return this.material = oe[Q], this; var re = this.getScene().multiMaterials; for (Q = re.length - 1; Q > -1; Q--) if (re[Q].id === G) return this.material = re[Q], this; return this; }, L.prototype.getAnimatables = function() { var G = new Array(); return this.material && G.push(this.material), this.skeleton && G.push(this.skeleton), G; }, L.prototype.bakeTransformIntoVertices = function(G) { if (!this.isVerticesDataPresent(c.b.PositionKind)) return this; var Q = this.subMeshes.splice(0); this._resetPointsArrayCache(); var oe, re = this.getVerticesData(c.b.PositionKind), Y = new Array(); for (oe = 0; oe < re.length; oe += 3) O.e.TransformCoordinates(O.e.FromArray(re, oe), G).toArray(Y, oe); if (this.setVerticesData(c.b.PositionKind, Y, this.getVertexBuffer(c.b.PositionKind).isUpdatable()), this.isVerticesDataPresent(c.b.NormalKind)) { for (re = this.getVerticesData(c.b.NormalKind), Y = [], oe = 0; oe < re.length; oe += 3) O.e.TransformNormal(O.e.FromArray(re, oe), G).normalize().toArray(Y, oe); this.setVerticesData(c.b.NormalKind, Y, this.getVertexBuffer(c.b.NormalKind).isUpdatable()); } return G.m[0] * G.m[5] * G.m[10] < 0 && this.flipFaces(), this.releaseSubMeshes(), this.subMeshes = Q, this; }, L.prototype.bakeCurrentTransformIntoVertices = function(G) { return G === void 0 && (G = !0), this.bakeTransformIntoVertices(this.computeWorldMatrix(!0)), this.resetLocalMatrix(G), this; }, Object.defineProperty(L.prototype, "_positions", { get: function() { return this._geometry ? this._geometry._positions : null; }, enumerable: !1, configurable: !0 }), L.prototype._resetPointsArrayCache = function() { return this._geometry && this._geometry._resetPointsArrayCache(), this; }, L.prototype._generatePointsArray = function() { return !!this._geometry && this._geometry._generatePointsArray(); }, L.prototype.clone = function(G, Q, oe, re) { return G === void 0 && (G = ""), Q === void 0 && (Q = null), re === void 0 && (re = !0), new L(G, this.getScene(), Q, this, oe, re); }, L.prototype.dispose = function(G, Q) { Q === void 0 && (Q = !1), this.morphTargetManager = null, this._geometry && this._geometry.releaseForMesh(this, !0); var oe = this._internalMeshDataInfo; if (oe._onBeforeDrawObservable && oe._onBeforeDrawObservable.clear(), oe._onBeforeBindObservable && oe._onBeforeBindObservable.clear(), oe._onBeforeRenderObservable && oe._onBeforeRenderObservable.clear(), oe._onAfterRenderObservable && oe._onAfterRenderObservable.clear(), this._scene.useClonedMeshMap) { if (oe.meshMap) for (var re in oe.meshMap) (H = oe.meshMap[re]) && (H._internalMeshDataInfo._source = null, oe.meshMap[re] = void 0); oe._source && oe._source._internalMeshDataInfo.meshMap && (oe._source._internalMeshDataInfo.meshMap[this.uniqueId] = void 0); } else for (var Y = 0, k = this.getScene().meshes; Y < k.length; Y++) { var H; (H = k[Y])._internalMeshDataInfo && H._internalMeshDataInfo._source && H._internalMeshDataInfo._source === this && (H._internalMeshDataInfo._source = null); } oe._source = null, this._disposeInstanceSpecificData(), this._disposeThinInstanceSpecificData(), $.prototype.dispose.call(this, G, Q); }, L.prototype._disposeInstanceSpecificData = function() { }, L.prototype._disposeThinInstanceSpecificData = function() { }, L.prototype.applyDisplacementMap = function(G, Q, oe, re, Y, k, H) { var Z = this; H === void 0 && (H = !1); var W = this.getScene(); return C.b.LoadImage(G, function(q) { var he = q.width, ge = q.height, me = ne.a.CreateCanvas(he, ge).getContext("2d"); me.drawImage(q, 0, 0); var _e = me.getImageData(0, 0, he, ge).data; Z.applyDisplacementMapFromBuffer(_e, he, ge, Q, oe, Y, k, H), re && re(Z); }, function() { }, W.offlineProvider), this; }, L.prototype.applyDisplacementMapFromBuffer = function(G, Q, oe, re, Y, k, H, Z) { if (Z === void 0 && (Z = !1), !this.isVerticesDataPresent(c.b.PositionKind) || !this.isVerticesDataPresent(c.b.NormalKind) || !this.isVerticesDataPresent(c.b.UVKind)) return N.a.Warn("Cannot call applyDisplacementMap: Given mesh is not complete. Position, Normal or UV are missing"), this; var W = this.getVerticesData(c.b.PositionKind, !0, !0), q = this.getVerticesData(c.b.NormalKind), he = this.getVerticesData(c.b.UVKind), ge = O.e.Zero(), me = O.e.Zero(), _e = O.d.Zero(); k = k || O.d.Zero(), H = H || new O.d(1, 1); for (var ye = 0; ye < W.length; ye += 3) { O.e.FromArrayToRef(W, ye, ge), O.e.FromArrayToRef(q, ye, me), O.d.FromArrayToRef(he, ye / 3 * 2, _e); var Pe = 4 * ((Math.abs(_e.x * H.x + k.x % 1) * (Q - 1) % Q | 0) + (Math.abs(_e.y * H.y + k.y % 1) * (oe - 1) % oe | 0) * Q), be = 0.3 * (G[Pe] / 255) + 0.59 * (G[Pe + 1] / 255) + 0.11 * (G[Pe + 2] / 255); me.normalize(), me.scaleInPlace(re + (Y - re) * be), (ge = ge.add(me)).toArray(W, ye); } return T.a.ComputeNormals(W, this.getIndices(), q), Z ? (this.setVerticesData(c.b.PositionKind, W), this.setVerticesData(c.b.NormalKind, q)) : (this.updateVerticesData(c.b.PositionKind, W), this.updateVerticesData(c.b.NormalKind, q)), this; }, L.prototype.convertToFlatShadedMesh = function() { var G, Q, oe = this.getVerticesDataKinds(), re = {}, Y = {}, k = {}, H = !1; for (G = 0; G < oe.length; G++) { Q = oe[G]; var Z = this.getVertexBuffer(Q); Q !== c.b.NormalKind ? (re[Q] = Z, Y[Q] = re[Q].getData(), k[Q] = []) : (H = Z.isUpdatable(), oe.splice(G, 1), G--); } var W, q = this.subMeshes.slice(0), he = this.getIndices(), ge = this.getTotalIndices(); for (W = 0; W < ge; W++) { var me = he[W]; for (G = 0; G < oe.length; G++) for (var _e = re[Q = oe[G]].getStrideSize(), ye = 0; ye < _e; ye++) k[Q].push(Y[Q][me * _e + ye]); } var Pe = [], be = k[c.b.PositionKind]; for (W = 0; W < ge; W += 3) { he[W] = W, he[W + 1] = W + 1, he[W + 2] = W + 2; for (var Fe = O.e.FromArray(be, 3 * W), ke = O.e.FromArray(be, 3 * (W + 1)), We = O.e.FromArray(be, 3 * (W + 2)), je = Fe.subtract(ke), He = We.subtract(ke), Qe = O.e.Normalize(O.e.Cross(je, He)), Ge = 0; Ge < 3; Ge++) Pe.push(Qe.x), Pe.push(Qe.y), Pe.push(Qe.z); } for (this.setIndices(he), this.setVerticesData(c.b.NormalKind, Pe, H), G = 0; G < oe.length; G++) Q = oe[G], this.setVerticesData(Q, k[Q], re[Q].isUpdatable()); this.releaseSubMeshes(); for (var tt = 0; tt < q.length; tt++) { var Je = q[tt]; g.a.AddToMesh(Je.materialIndex, Je.indexStart, Je.indexCount, Je.indexStart, Je.indexCount, this); } return this.synchronizeInstances(), this; }, L.prototype.convertToUnIndexedMesh = function() { var G, Q, oe = this.getVerticesDataKinds(), re = {}, Y = {}, k = {}; for (G = 0; G < oe.length; G++) { Q = oe[G]; var H = this.getVertexBuffer(Q); re[Q] = H, Y[Q] = re[Q].getData(), k[Q] = []; } var Z, W = this.subMeshes.slice(0), q = this.getIndices(), he = this.getTotalIndices(); for (Z = 0; Z < he; Z++) { var ge = q[Z]; for (G = 0; G < oe.length; G++) for (var me = re[Q = oe[G]].getStrideSize(), _e = 0; _e < me; _e++) k[Q].push(Y[Q][ge * me + _e]); } for (Z = 0; Z < he; Z += 3) q[Z] = Z, q[Z + 1] = Z + 1, q[Z + 2] = Z + 2; for (this.setIndices(q), G = 0; G < oe.length; G++) Q = oe[G], this.setVerticesData(Q, k[Q], re[Q].isUpdatable()); this.releaseSubMeshes(); for (var ye = 0; ye < W.length; ye++) { var Pe = W[ye]; g.a.AddToMesh(Pe.materialIndex, Pe.indexStart, Pe.indexCount, Pe.indexStart, Pe.indexCount, this); } return this._unIndexed = !0, this.synchronizeInstances(), this; }, L.prototype.flipFaces = function(G) { G === void 0 && (G = !1); var Q, oe, re = T.a.ExtractFromMesh(this); if (G && this.isVerticesDataPresent(c.b.NormalKind) && re.normals) for (Q = 0; Q < re.normals.length; Q++) re.normals[Q] *= -1; if (re.indices) for (Q = 0; Q < re.indices.length; Q += 3) oe = re.indices[Q + 1], re.indices[Q + 1] = re.indices[Q + 2], re.indices[Q + 2] = oe; return re.applyToMesh(this, this.isVertexBufferUpdatable(c.b.PositionKind)), this; }, L.prototype.increaseVertices = function(G) { var Q = T.a.ExtractFromMesh(this), oe = Q.uvs, re = Q.indices, Y = Q.positions, k = Q.normals; if (re && Y && k && oe) { for (var H, Z, W = G + 1, q = new Array(), he = 0; he < W + 1; he++) q[he] = new Array(); var ge, me = new O.e(0, 0, 0), _e = new O.e(0, 0, 0), ye = new O.d(0, 0), Pe = new Array(), be = new Array(), Fe = new Array(), ke = Y.length, We = oe.length; for (he = 0; he < re.length; he += 3) { be[0] = re[he], be[1] = re[he + 1], be[2] = re[he + 2]; for (var je = 0; je < 3; je++) if (H = be[je], Z = be[(je + 1) % 3], Fe[H] === void 0 && Fe[Z] === void 0 ? (Fe[H] = new Array(), Fe[Z] = new Array()) : (Fe[H] === void 0 && (Fe[H] = new Array()), Fe[Z] === void 0 && (Fe[Z] = new Array())), Fe[H][Z] === void 0 && Fe[Z][H] === void 0) { Fe[H][Z] = [], me.x = (Y[3 * Z] - Y[3 * H]) / W, me.y = (Y[3 * Z + 1] - Y[3 * H + 1]) / W, me.z = (Y[3 * Z + 2] - Y[3 * H + 2]) / W, _e.x = (k[3 * Z] - k[3 * H]) / W, _e.y = (k[3 * Z + 1] - k[3 * H + 1]) / W, _e.z = (k[3 * Z + 2] - k[3 * H + 2]) / W, ye.x = (oe[2 * Z] - oe[2 * H]) / W, ye.y = (oe[2 * Z + 1] - oe[2 * H + 1]) / W, Fe[H][Z].push(H); for (var He = 1; He < W; He++) Fe[H][Z].push(Y.length / 3), Y[ke] = Y[3 * H] + He * me.x, k[ke++] = k[3 * H] + He * _e.x, Y[ke] = Y[3 * H + 1] + He * me.y, k[ke++] = k[3 * H + 1] + He * _e.y, Y[ke] = Y[3 * H + 2] + He * me.z, k[ke++] = k[3 * H + 2] + He * _e.z, oe[We++] = oe[2 * H] + He * ye.x, oe[We++] = oe[2 * H + 1] + He * ye.y; Fe[H][Z].push(Z), Fe[Z][H] = new Array(), ge = Fe[H][Z].length; for (var Qe = 0; Qe < ge; Qe++) Fe[Z][H][Qe] = Fe[H][Z][ge - 1 - Qe]; } for (q[0][0] = re[he], q[1][0] = Fe[re[he]][re[he + 1]][1], q[1][1] = Fe[re[he]][re[he + 2]][1], He = 2; He < W; He++) for (q[He][0] = Fe[re[he]][re[he + 1]][He], q[He][He] = Fe[re[he]][re[he + 2]][He], me.x = (Y[3 * q[He][He]] - Y[3 * q[He][0]]) / He, me.y = (Y[3 * q[He][He] + 1] - Y[3 * q[He][0] + 1]) / He, me.z = (Y[3 * q[He][He] + 2] - Y[3 * q[He][0] + 2]) / He, _e.x = (k[3 * q[He][He]] - k[3 * q[He][0]]) / He, _e.y = (k[3 * q[He][He] + 1] - k[3 * q[He][0] + 1]) / He, _e.z = (k[3 * q[He][He] + 2] - k[3 * q[He][0] + 2]) / He, ye.x = (oe[2 * q[He][He]] - oe[2 * q[He][0]]) / He, ye.y = (oe[2 * q[He][He] + 1] - oe[2 * q[He][0] + 1]) / He, je = 1; je < He; je++) q[He][je] = Y.length / 3, Y[ke] = Y[3 * q[He][0]] + je * me.x, k[ke++] = k[3 * q[He][0]] + je * _e.x, Y[ke] = Y[3 * q[He][0] + 1] + je * me.y, k[ke++] = k[3 * q[He][0] + 1] + je * _e.y, Y[ke] = Y[3 * q[He][0] + 2] + je * me.z, k[ke++] = k[3 * q[He][0] + 2] + je * _e.z, oe[We++] = oe[2 * q[He][0]] + je * ye.x, oe[We++] = oe[2 * q[He][0] + 1] + je * ye.y; for (q[W] = Fe[re[he + 1]][re[he + 2]], Pe.push(q[0][0], q[1][0], q[1][1]), He = 1; He < W; He++) { for (je = 0; je < He; je++) Pe.push(q[He][je], q[He + 1][je], q[He + 1][je + 1]), Pe.push(q[He][je], q[He + 1][je + 1], q[He][je + 1]); Pe.push(q[He][je], q[He + 1][je], q[He + 1][je + 1]); } } Q.indices = Pe, Q.applyToMesh(this, this.isVertexBufferUpdatable(c.b.PositionKind)); } else N.a.Warn("VertexData contains null entries"); }, L.prototype.forceSharedVertices = function() { var G = T.a.ExtractFromMesh(this), Q = G.uvs, oe = G.indices, re = G.positions, Y = G.colors; if (oe === void 0 || re === void 0 || oe === null || re === null) N.a.Warn("VertexData contains empty entries"); else { for (var k, H, Z = new Array(), W = new Array(), q = new Array(), he = new Array(), ge = new Array(), me = 0, _e = {}, ye = 0; ye < oe.length; ye += 3) { H = [oe[ye], oe[ye + 1], oe[ye + 2]], ge = new Array(); for (var Pe = 0; Pe < 3; Pe++) { ge[Pe] = ""; for (var be = 0; be < 3; be++) Math.abs(re[3 * H[Pe] + be]) < 1e-8 && (re[3 * H[Pe] + be] = 0), ge[Pe] += re[3 * H[Pe] + be] + "|"; } if (ge[0] != ge[1] && ge[0] != ge[2] && ge[1] != ge[2]) for (Pe = 0; Pe < 3; Pe++) { if ((k = _e[ge[Pe]]) === void 0) { for (_e[ge[Pe]] = me, k = me++, be = 0; be < 3; be++) Z.push(re[3 * H[Pe] + be]); if (Y != null) for (be = 0; be < 4; be++) he.push(Y[4 * H[Pe] + be]); if (Q != null) for (be = 0; be < 2; be++) q.push(Q[2 * H[Pe] + be]); } W.push(k); } } var Fe = new Array(); T.a.ComputeNormals(Z, W, Fe), G.positions = Z, G.indices = W, G.normals = Fe, Q != null && (G.uvs = q), Y != null && (G.colors = he), G.applyToMesh(this, this.isVertexBufferUpdatable(c.b.PositionKind)); } }, L._instancedMeshFactory = function(G, Q) { throw U.a.WarnImport("InstancedMesh"); }, L._PhysicsImpostorParser = function(G, Q, oe) { throw U.a.WarnImport("PhysicsImpostor"); }, L.prototype.createInstance = function(G) { var Q = this.geometry; if (Q && Q.meshes.length > 1) for (var oe = 0, re = Q.meshes.slice(0); oe < re.length; oe++) { var Y = re[oe]; Y !== this && Y.makeGeometryUnique(); } return L._instancedMeshFactory(G, this); }, L.prototype.synchronizeInstances = function() { this._geometry && this._geometry.meshes.length !== 1 && this.instances.length && this.makeGeometryUnique(); for (var G = 0; G < this.instances.length; G++) this.instances[G]._syncSubMeshes(); return this; }, L.prototype.optimizeIndices = function(G) { var Q = this, oe = this.getIndices(), re = this.getVerticesData(c.b.PositionKind); if (!re || !oe) return this; for (var Y = new Array(), k = 0; k < re.length; k += 3) Y.push(O.e.FromArray(re, k)); var H = new Array(); return C.a.SyncAsyncForLoop(Y.length, 40, function(Z) { for (var W = Y.length - 1 - Z, q = Y[W], he = 0; he < W; ++he) { var ge = Y[he]; if (q.equals(ge)) { H[W] = he; break; } } }, function() { for (var Z = 0; Z < oe.length; ++Z) oe[Z] = H[oe[Z]] || oe[Z]; var W = Q.subMeshes.slice(0); Q.setIndices(oe), Q.subMeshes = W, G && G(Q); }), this; }, L.prototype.serialize = function(G) { G.name = this.name, G.id = this.id, G.uniqueId = this.uniqueId, G.type = this.getClassName(), I.a && I.a.HasTags(this) && (G.tags = I.a.GetTags(this)), G.position = this.position.asArray(), this.rotationQuaternion ? G.rotationQuaternion = this.rotationQuaternion.asArray() : this.rotation && (G.rotation = this.rotation.asArray()), G.scaling = this.scaling.asArray(), this._postMultiplyPivotMatrix ? G.pivotMatrix = this.getPivotMatrix().asArray() : G.localMatrix = this.getPivotMatrix().asArray(), G.isEnabled = this.isEnabled(!1), G.isVisible = this.isVisible, G.infiniteDistance = this.infiniteDistance, G.pickable = this.isPickable, G.receiveShadows = this.receiveShadows, G.billboardMode = this.billboardMode, G.visibility = this.visibility, G.checkCollisions = this.checkCollisions, G.isBlocker = this.isBlocker, G.overrideMaterialSideOrientation = this.overrideMaterialSideOrientation, this.parent && (G.parentId = this.parent.id), G.isUnIndexed = this.isUnIndexed; var Q = this._geometry; if (Q) { var oe = Q.id; G.geometryId = oe, G.subMeshes = []; for (var re = 0; re < this.subMeshes.length; re++) { var Y = this.subMeshes[re]; G.subMeshes.push({ materialIndex: Y.materialIndex, verticesStart: Y.verticesStart, verticesCount: Y.verticesCount, indexStart: Y.indexStart, indexCount: Y.indexCount }); } } this.material ? this.material.doNotSerialize || (G.materialId = this.material.id) : this.material = null, this.morphTargetManager && (G.morphTargetManagerId = this.morphTargetManager.uniqueId), this.skeleton && (G.skeletonId = this.skeleton.id, G.numBoneInfluencers = this.numBoneInfluencers), this.getScene()._getComponent(X.a.NAME_PHYSICSENGINE) && (Z = this.getPhysicsImpostor()) && (G.physicsMass = Z.getParam("mass"), G.physicsFriction = Z.getParam("friction"), G.physicsRestitution = Z.getParam("mass"), G.physicsImpostor = Z.type), this.metadata && (G.metadata = this.metadata), G.instances = []; for (var k = 0; k < this.instances.length; k++) { var H = this.instances[k]; if (!H.doNotSerialize) { var Z, W = { name: H.name, id: H.id, isEnabled: H.isEnabled(!1), isVisible: H.isVisible, isPickable: H.isPickable, checkCollisions: H.checkCollisions, position: H.position.asArray(), scaling: H.scaling.asArray() }; H.parent && (W.parentId = H.parent.id), H.rotationQuaternion ? W.rotationQuaternion = H.rotationQuaternion.asArray() : H.rotation && (W.rotation = H.rotation.asArray()), this.getScene()._getComponent(X.a.NAME_PHYSICSENGINE) && (Z = H.getPhysicsImpostor()) && (W.physicsMass = Z.getParam("mass"), W.physicsFriction = Z.getParam("friction"), W.physicsRestitution = Z.getParam("mass"), W.physicsImpostor = Z.type), H.metadata && (W.metadata = H.metadata), G.instances.push(W), w.a.AppendSerializedAnimations(H, W), W.ranges = H.serializeAnimationRanges(); } } if (this._thinInstanceDataStorage.instancesCount && this._thinInstanceDataStorage.matrixData && (G.thinInstances = { instancesCount: this._thinInstanceDataStorage.instancesCount, matrixData: C.b.SliceToArray(this._thinInstanceDataStorage.matrixData), matrixBufferSize: this._thinInstanceDataStorage.matrixBufferSize }, this._userThinInstanceBuffersStorage)) { var q = { data: {}, sizes: {}, strides: {} }; for (var he in this._userThinInstanceBuffersStorage.data) q.data[he] = C.b.SliceToArray(this._userThinInstanceBuffersStorage.data[he]), q.sizes[he] = this._userThinInstanceBuffersStorage.sizes[he], q.strides[he] = this._userThinInstanceBuffersStorage.strides[he]; G.thinInstances.userThinInstance = q; } w.a.AppendSerializedAnimations(this, G), G.ranges = this.serializeAnimationRanges(), G.layerMask = this.layerMask, G.alphaIndex = this.alphaIndex, G.hasVertexAlpha = this.hasVertexAlpha, G.overlayAlpha = this.overlayAlpha, G.overlayColor = this.overlayColor.asArray(), G.renderOverlay = this.renderOverlay, G.applyFog = this.applyFog, this.actionManager && (G.actions = this.actionManager.serialize(this.name)); }, L.prototype._syncGeometryWithMorphTargetManager = function() { if (this.geometry) { this._markSubMeshesAsAttributesDirty(); var G = this._internalMeshDataInfo._morphTargetManager; if (G && G.vertexCount) { if (G.vertexCount !== this.getTotalVertices()) return N.a.Error("Mesh is incompatible with morph targets. Targets and mesh must all have the same vertices count."), void (this.morphTargetManager = null); for (var Q = 0; Q < G.numInfluencers; Q++) { var oe = G.getActiveTarget(Q), re = oe.getPositions(); if (!re) return void N.a.Error("Invalid morph target. Target must have positions."); this.geometry.setVerticesData(c.b.PositionKind + Q, re, !1, 3); var Y = oe.getNormals(); Y && this.geometry.setVerticesData(c.b.NormalKind + Q, Y, !1, 3); var k = oe.getTangents(); k && this.geometry.setVerticesData(c.b.TangentKind + Q, k, !1, 3); var H = oe.getUVs(); H && this.geometry.setVerticesData(c.b.UVKind + "_" + Q, H, !1, 2); } } else for (Q = 0; this.geometry.isVerticesDataPresent(c.b.PositionKind + Q); ) this.geometry.removeVerticesData(c.b.PositionKind + Q), this.geometry.isVerticesDataPresent(c.b.NormalKind + Q) && this.geometry.removeVerticesData(c.b.NormalKind + Q), this.geometry.isVerticesDataPresent(c.b.TangentKind + Q) && this.geometry.removeVerticesData(c.b.TangentKind + Q), this.geometry.isVerticesDataPresent(c.b.UVKind + Q) && this.geometry.removeVerticesData(c.b.UVKind + "_" + Q), Q++; } }, L.Parse = function(G, Q, oe) { var re; if ((re = G.type && G.type === "GroundMesh" ? L._GroundMeshParser(G, Q) : new L(G.name, Q)).id = G.id, I.a && I.a.AddTagsTo(re, G.tags), re.position = O.e.FromArray(G.position), G.metadata !== void 0 && (re.metadata = G.metadata), G.rotationQuaternion ? re.rotationQuaternion = O.b.FromArray(G.rotationQuaternion) : G.rotation && (re.rotation = O.e.FromArray(G.rotation)), re.scaling = O.e.FromArray(G.scaling), G.localMatrix ? re.setPreTransformMatrix(O.a.FromArray(G.localMatrix)) : G.pivotMatrix && re.setPivotMatrix(O.a.FromArray(G.pivotMatrix)), re.setEnabled(G.isEnabled), re.isVisible = G.isVisible, re.infiniteDistance = G.infiniteDistance, re.showBoundingBox = G.showBoundingBox, re.showSubMeshesBoundingBox = G.showSubMeshesBoundingBox, G.applyFog !== void 0 && (re.applyFog = G.applyFog), G.pickable !== void 0 && (re.isPickable = G.pickable), G.alphaIndex !== void 0 && (re.alphaIndex = G.alphaIndex), re.receiveShadows = G.receiveShadows, re.billboardMode = G.billboardMode, G.visibility !== void 0 && (re.visibility = G.visibility), re.checkCollisions = G.checkCollisions, re.overrideMaterialSideOrientation = G.overrideMaterialSideOrientation, G.isBlocker !== void 0 && (re.isBlocker = G.isBlocker), re._shouldGenerateFlatShading = G.useFlatShading, G.freezeWorldMatrix && (re._waitingData.freezeWorldMatrix = G.freezeWorldMatrix), G.parentId && (re._waitingParentId = G.parentId), G.actions !== void 0 && (re._waitingData.actions = G.actions), G.overlayAlpha !== void 0 && (re.overlayAlpha = G.overlayAlpha), G.overlayColor !== void 0 && (re.overlayColor = x.a.FromArray(G.overlayColor)), G.renderOverlay !== void 0 && (re.renderOverlay = G.renderOverlay), re.isUnIndexed = !!G.isUnIndexed, re.hasVertexAlpha = G.hasVertexAlpha, G.delayLoadingFile ? (re.delayLoadState = D.a.DELAYLOADSTATE_NOTLOADED, re.delayLoadingFile = oe + G.delayLoadingFile, re._boundingInfo = new l.a(O.e.FromArray(G.boundingBoxMinimum), O.e.FromArray(G.boundingBoxMaximum)), G._binaryInfo && (re._binaryInfo = G._binaryInfo), re._delayInfo = [], G.hasUVs && re._delayInfo.push(c.b.UVKind), G.hasUVs2 && re._delayInfo.push(c.b.UV2Kind), G.hasUVs3 && re._delayInfo.push(c.b.UV3Kind), G.hasUVs4 && re._delayInfo.push(c.b.UV4Kind), G.hasUVs5 && re._delayInfo.push(c.b.UV5Kind), G.hasUVs6 && re._delayInfo.push(c.b.UV6Kind), G.hasColors && re._delayInfo.push(c.b.ColorKind), G.hasMatricesIndices && re._delayInfo.push(c.b.MatricesIndicesKind), G.hasMatricesWeights && re._delayInfo.push(c.b.MatricesWeightsKind), re._delayLoadingFunction = S.a._ImportGeometry, b.a.ForceFullSceneLoadingForIncremental && re._checkDelayState()) : S.a._ImportGeometry(G, re), G.materialId ? re.setMaterialByID(G.materialId) : re.material = null, G.morphTargetManagerId > -1 && (re.morphTargetManager = Q.getMorphTargetManagerById(G.morphTargetManagerId)), G.skeletonId !== void 0 && G.skeletonId !== null && (re.skeleton = Q.getLastSkeletonByID(G.skeletonId), G.numBoneInfluencers && (re.numBoneInfluencers = G.numBoneInfluencers)), G.animations) { for (var Y = 0; Y < G.animations.length; Y++) { var k = G.animations[Y]; (q = M.a.GetClass("BABYLON.Animation")) && re.animations.push(q.Parse(k)); } m.a.ParseAnimationRanges(re, G, Q); } if (G.autoAnimate && Q.beginAnimation(re, G.autoAnimateFrom, G.autoAnimateTo, G.autoAnimateLoop, G.autoAnimateSpeed || 1), G.layerMask && !isNaN(G.layerMask) ? re.layerMask = Math.abs(parseInt(G.layerMask)) : re.layerMask = 268435455, G.physicsImpostor && L._PhysicsImpostorParser(Q, re, G), G.lodMeshIds && (re._waitingData.lods = { ids: G.lodMeshIds, distances: G.lodDistances ? G.lodDistances : null, coverages: G.lodCoverages ? G.lodCoverages : null }), G.instances) for (var H = 0; H < G.instances.length; H++) { var Z = G.instances[H], W = re.createInstance(Z.name); if (Z.id && (W.id = Z.id), I.a && (Z.tags ? I.a.AddTagsTo(W, Z.tags) : I.a.AddTagsTo(W, G.tags)), W.position = O.e.FromArray(Z.position), Z.metadata !== void 0 && (W.metadata = Z.metadata), Z.parentId && (W._waitingParentId = Z.parentId), Z.isEnabled !== void 0 && Z.isEnabled !== null && W.setEnabled(Z.isEnabled), Z.isVisible !== void 0 && Z.isVisible !== null && (W.isVisible = Z.isVisible), Z.isPickable !== void 0 && Z.isPickable !== null && (W.isPickable = Z.isPickable), Z.rotationQuaternion ? W.rotationQuaternion = O.b.FromArray(Z.rotationQuaternion) : Z.rotation && (W.rotation = O.e.FromArray(Z.rotation)), W.scaling = O.e.FromArray(Z.scaling), Z.checkCollisions != null && Z.checkCollisions != null && (W.checkCollisions = Z.checkCollisions), Z.pickable != null && Z.pickable != null && (W.isPickable = Z.pickable), Z.showBoundingBox != null && Z.showBoundingBox != null && (W.showBoundingBox = Z.showBoundingBox), Z.showSubMeshesBoundingBox != null && Z.showSubMeshesBoundingBox != null && (W.showSubMeshesBoundingBox = Z.showSubMeshesBoundingBox), Z.alphaIndex != null && Z.showSubMeshesBoundingBox != null && (W.alphaIndex = Z.alphaIndex), Z.physicsImpostor && L._PhysicsImpostorParser(Q, W, Z), Z.animations) { for (Y = 0; Y < Z.animations.length; Y++) { var q; k = Z.animations[Y], (q = M.a.GetClass("BABYLON.Animation")) && W.animations.push(q.Parse(k)); } m.a.ParseAnimationRanges(W, Z, Q), Z.autoAnimate && Q.beginAnimation(W, Z.autoAnimateFrom, Z.autoAnimateTo, Z.autoAnimateLoop, Z.autoAnimateSpeed || 1); } } if (G.thinInstances) { var he = G.thinInstances; if (he.matrixData ? (re.thinInstanceSetBuffer("matrix", new Float32Array(he.matrixData), 16, !1), re._thinInstanceDataStorage.matrixBufferSize = he.matrixBufferSize, re._thinInstanceDataStorage.instancesCount = he.instancesCount) : re._thinInstanceDataStorage.matrixBufferSize = he.matrixBufferSize, G.thinInstances.userThinInstance) { var ge = G.thinInstances.userThinInstance; for (var me in ge.data) re.thinInstanceSetBuffer(me, new Float32Array(ge.data[me]), ge.strides[me], !1), re._userThinInstanceBuffersStorage.sizes[me] = ge.sizes[me]; } } return re; }, L.CreateRibbon = function(G, Q, oe, re, Y, k, H, Z, W) { throw U.a.WarnImport("MeshBuilder"); }, L.CreateDisc = function(G, Q, oe, re, Y, k) { throw U.a.WarnImport("MeshBuilder"); }, L.CreateBox = function(G, Q, oe, re, Y) { throw U.a.WarnImport("MeshBuilder"); }, L.CreateSphere = function(G, Q, oe, re, Y, k) { throw U.a.WarnImport("MeshBuilder"); }, L.CreateHemisphere = function(G, Q, oe, re) { throw U.a.WarnImport("MeshBuilder"); }, L.CreateCylinder = function(G, Q, oe, re, Y, k, H, Z, W) { throw U.a.WarnImport("MeshBuilder"); }, L.CreateTorus = function(G, Q, oe, re, Y, k, H) { throw U.a.WarnImport("MeshBuilder"); }, L.CreateTorusKnot = function(G, Q, oe, re, Y, k, H, Z, W, q) { throw U.a.WarnImport("MeshBuilder"); }, L.CreateLines = function(G, Q, oe, re, Y) { throw U.a.WarnImport("MeshBuilder"); }, L.CreateDashedLines = function(G, Q, oe, re, Y, k, H, Z) { throw U.a.WarnImport("MeshBuilder"); }, L.CreatePolygon = function(G, Q, oe, re, Y, k, H) { throw H === void 0 && (H = earcut), U.a.WarnImport("MeshBuilder"); }, L.ExtrudePolygon = function(G, Q, oe, re, Y, k, H, Z) { throw Z === void 0 && (Z = earcut), U.a.WarnImport("MeshBuilder"); }, L.ExtrudeShape = function(G, Q, oe, re, Y, k, H, Z, W, q) { throw U.a.WarnImport("MeshBuilder"); }, L.ExtrudeShapeCustom = function(G, Q, oe, re, Y, k, H, Z, W, q, he, ge) { throw U.a.WarnImport("MeshBuilder"); }, L.CreateLathe = function(G, Q, oe, re, Y, k, H) { throw U.a.WarnImport("MeshBuilder"); }, L.CreatePlane = function(G, Q, oe, re, Y) { throw U.a.WarnImport("MeshBuilder"); }, L.CreateGround = function(G, Q, oe, re, Y, k) { throw U.a.WarnImport("MeshBuilder"); }, L.CreateTiledGround = function(G, Q, oe, re, Y, k, H, Z, W) { throw U.a.WarnImport("MeshBuilder"); }, L.CreateGroundFromHeightMap = function(G, Q, oe, re, Y, k, H, Z, W, q, he) { throw U.a.WarnImport("MeshBuilder"); }, L.CreateTube = function(G, Q, oe, re, Y, k, H, Z, W, q) { throw U.a.WarnImport("MeshBuilder"); }, L.CreatePolyhedron = function(G, Q, oe) { throw U.a.WarnImport("MeshBuilder"); }, L.CreateIcoSphere = function(G, Q, oe) { throw U.a.WarnImport("MeshBuilder"); }, L.CreateDecal = function(G, Q, oe, re, Y, k) { throw U.a.WarnImport("MeshBuilder"); }, L.CreateCapsule = function(G, Q, oe) { throw U.a.WarnImport("MeshBuilder"); }, L.prototype.setPositionsForCPUSkinning = function() { var G = this._internalMeshDataInfo; if (!G._sourcePositions) { var Q = this.getVerticesData(c.b.PositionKind); if (!Q) return G._sourcePositions; G._sourcePositions = new Float32Array(Q), this.isVertexBufferUpdatable(c.b.PositionKind) || this.setVerticesData(c.b.PositionKind, Q, !0); } return G._sourcePositions; }, L.prototype.setNormalsForCPUSkinning = function() { var G = this._internalMeshDataInfo; if (!G._sourceNormals) { var Q = this.getVerticesData(c.b.NormalKind); if (!Q) return G._sourceNormals; G._sourceNormals = new Float32Array(Q), this.isVertexBufferUpdatable(c.b.NormalKind) || this.setVerticesData(c.b.NormalKind, Q, !0); } return G._sourceNormals; }, L.prototype.applySkeleton = function(G) { if (!this.geometry) return this; if (this.geometry._softwareSkinningFrameId == this.getScene().getFrameId()) return this; if (this.geometry._softwareSkinningFrameId = this.getScene().getFrameId(), !this.isVerticesDataPresent(c.b.PositionKind)) return this; if (!this.isVerticesDataPresent(c.b.MatricesIndicesKind)) return this; if (!this.isVerticesDataPresent(c.b.MatricesWeightsKind)) return this; var Q = this.isVerticesDataPresent(c.b.NormalKind), oe = this._internalMeshDataInfo; if (!oe._sourcePositions) { var re = this.subMeshes.slice(); this.setPositionsForCPUSkinning(), this.subMeshes = re; } Q && !oe._sourceNormals && this.setNormalsForCPUSkinning(); var Y = this.getVerticesData(c.b.PositionKind); if (!Y) return this; Y instanceof Float32Array || (Y = new Float32Array(Y)); var k = this.getVerticesData(c.b.NormalKind); if (Q) { if (!k) return this; k instanceof Float32Array || (k = new Float32Array(k)); } var H = this.getVerticesData(c.b.MatricesIndicesKind), Z = this.getVerticesData(c.b.MatricesWeightsKind); if (!Z || !H) return this; for (var W, q = this.numBoneInfluencers > 4, he = q ? this.getVerticesData(c.b.MatricesIndicesExtraKind) : null, ge = q ? this.getVerticesData(c.b.MatricesWeightsExtraKind) : null, me = G.getTransformMatrices(this), _e = O.e.Zero(), ye = new O.a(), Pe = new O.a(), be = 0, Fe = 0; Fe < Y.length; Fe += 3, be += 4) { var ke; for (W = 0; W < 4; W++) (ke = Z[be + W]) > 0 && (O.a.FromFloat32ArrayToRefScaled(me, Math.floor(16 * H[be + W]), ke, Pe), ye.addToSelf(Pe)); if (q) for (W = 0; W < 4; W++) (ke = ge[be + W]) > 0 && (O.a.FromFloat32ArrayToRefScaled(me, Math.floor(16 * he[be + W]), ke, Pe), ye.addToSelf(Pe)); O.e.TransformCoordinatesFromFloatsToRef(oe._sourcePositions[Fe], oe._sourcePositions[Fe + 1], oe._sourcePositions[Fe + 2], ye, _e), _e.toArray(Y, Fe), Q && (O.e.TransformNormalFromFloatsToRef(oe._sourceNormals[Fe], oe._sourceNormals[Fe + 1], oe._sourceNormals[Fe + 2], ye, _e), _e.toArray(k, Fe)), ye.reset(); } return this.updateVerticesData(c.b.PositionKind, Y), Q && this.updateVerticesData(c.b.NormalKind, k), this; }, L.MinMax = function(G) { var Q = null, oe = null; return G.forEach(function(re) { var Y = re.getBoundingInfo().boundingBox; Q && oe ? (Q.minimizeInPlace(Y.minimumWorld), oe.maximizeInPlace(Y.maximumWorld)) : (Q = Y.minimumWorld, oe = Y.maximumWorld); }), Q && oe ? { min: Q, max: oe } : { min: O.e.Zero(), max: O.e.Zero() }; }, L.Center = function(G) { var Q = G instanceof Array ? L.MinMax(G) : G; return O.e.Center(Q.min, Q.max); }, L.MergeMeshes = function(G, Q, oe, re, Y, k) { var H; if (Q === void 0 && (Q = !0), !oe) { var Z = 0; for (H = 0; H < G.length; H++) if (G[H] && (Z += G[H].getTotalVertices()) >= 65536) return N.a.Warn("Cannot merge meshes because resulting mesh will have more than 65536 vertices. Please use allow32BitsIndices = true to use 32 bits indices"), null; } if (k) { var W, q, he = null; Y = !1; } var ge, me = new Array(), _e = new Array(), ye = null, Pe = new Array(), be = null; for (H = 0; H < G.length; H++) if (G[H]) { var Fe = G[H]; if (Fe.isAnInstance) return N.a.Warn("Cannot merge instance meshes."), null; var ke = Fe.computeWorldMatrix(!0); if ((ge = T.a.ExtractFromMesh(Fe, !0, !0)).transform(ke), ye ? ye.merge(ge, oe) : (ye = ge, be = Fe), Y && Pe.push(Fe.getTotalIndices()), k) if (Fe.material) { var We = Fe.material; if (We instanceof v.a) { for (q = 0; q < We.subMaterials.length; q++) me.indexOf(We.subMaterials[q]) < 0 && me.push(We.subMaterials[q]); for (W = 0; W < Fe.subMeshes.length; W++) _e.push(me.indexOf(We.subMaterials[Fe.subMeshes[W].materialIndex])), Pe.push(Fe.subMeshes[W].indexCount); } else for (me.indexOf(We) < 0 && me.push(We), W = 0; W < Fe.subMeshes.length; W++) _e.push(me.indexOf(We)), Pe.push(Fe.subMeshes[W].indexCount); } else for (W = 0; W < Fe.subMeshes.length; W++) _e.push(0), Pe.push(Fe.subMeshes[W].indexCount); } if (be = be, re || (re = new L(be.name + "_merged", be.getScene())), ye.applyToMesh(re), re.checkCollisions = be.checkCollisions, re.overrideMaterialSideOrientation = be.overrideMaterialSideOrientation, Q) for (H = 0; H < G.length; H++) G[H] && G[H].dispose(); if (Y || k) { re.releaseSubMeshes(), H = 0; for (var je = 0; H < Pe.length; ) g.a.CreateFromIndices(0, je, Pe[H], re), je += Pe[H], H++; } if (k) { for ((he = new v.a(be.name + "_merged", be.getScene())).subMaterials = me, W = 0; W < re.subMeshes.length; W++) re.subMeshes[W].materialIndex = _e[W]; re.material = he; } else re.material = be.material; return re; }, L.prototype.addInstance = function(G) { G._indexInSourceMeshInstanceArray = this.instances.length, this.instances.push(G); }, L.prototype.removeInstance = function(G) { var Q = G._indexInSourceMeshInstanceArray; if (Q != -1) { if (Q !== this.instances.length - 1) { var oe = this.instances[this.instances.length - 1]; this.instances[Q] = oe, oe._indexInSourceMeshInstanceArray = Q; } G._indexInSourceMeshInstanceArray = -1, this.instances.pop(); } }, L.FRONTSIDE = T.a.FRONTSIDE, L.BACKSIDE = T.a.BACKSIDE, L.DOUBLESIDE = T.a.DOUBLESIDE, L.DEFAULTSIDE = T.a.DEFAULTSIDE, L.NO_CAP = 0, L.CAP_START = 1, L.CAP_END = 2, L.CAP_ALL = 3, L.NO_FLIP = 0, L.FLIP_TILE = 1, L.ROTATE_TILE = 2, L.FLIP_ROW = 3, L.ROTATE_ROW = 4, L.FLIP_N_ROTATE_TILE = 5, L.FLIP_N_ROTATE_ROW = 6, L.CENTER = 0, L.LEFT = 1, L.RIGHT = 2, L.TOP = 3, L.BOTTOM = 4, L._GroundMeshParser = function(G, Q) { throw U.a.WarnImport("GroundMesh"); }, L; }(E.a); M.a.RegisteredTypes["BABYLON.Mesh"] = K; }, function(Be, A, f) { f.d(A, "a", function() { return V; }); var V = function() { function _() { } return _._AddLogEntry = function(C) { _._LogCache = C + _._LogCache, _.OnNewCacheEntry && _.OnNewCacheEntry(C); }, _._FormatMessage = function(C) { var u = function(O) { return O < 10 ? 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(h = (S - E) / D, S < E && (h += 6)) : g == S ? h = (E - T) / D + 2 : g == E && (h = (T - S) / D + 4), h *= 60), c.r = h, c.g = v, c.b = b; }, m.prototype.toLinearSpaceToRef = function(c) { return c.r = Math.pow(this.r, _.c), c.g = Math.pow(this.g, _.c), c.b = Math.pow(this.b, _.c), this; }, m.prototype.toGammaSpace = function() { var c = new m(); return this.toGammaSpaceToRef(c), c; }, m.prototype.toGammaSpaceToRef = function(c) { return c.r = Math.pow(this.r, _.b), c.g = Math.pow(this.g, _.b), c.b = Math.pow(this.b, _.b), this; }, m.HSVtoRGBToRef = function(c, T, S, E) { var g = S * T, l = c / 60, h = g * (1 - Math.abs(l % 2 - 1)), v = 0, b = 0, D = 0; l >= 0 && l <= 1 ? (v = g, b = h) : l >= 1 && l <= 2 ? (v = h, b = g) : l >= 2 && l <= 3 ? (b = g, D = h) : l >= 3 && l <= 4 ? (b = h, D = g) : l >= 4 && l <= 5 ? (v = h, D = g) : l >= 5 && l <= 6 && (v = g, D = h); var w = S - g; E.set(v + w, b + w, D + w); }, m.FromHexString = function(c) { if (c.substring(0, 1) !== "#" || c.length !== 7) return new m(0, 0, 0); var T = parseInt(c.substring(1, 3), 16), S = parseInt(c.substring(3, 5), 16), E = parseInt(c.substring(5, 7), 16); return m.FromInts(T, S, E); }, m.FromArray = function(c, T) { return T === void 0 && (T = 0), new m(c[T], c[T + 1], c[T + 2]); }, m.FromArrayToRef = function(c, T, S) { T === void 0 && (T = 0), S.r = c[T], S.g = c[T + 1], S.b = c[T + 2]; }, m.FromInts = function(c, T, S) { return new m(c / 255, T / 255, S / 255); }, m.Lerp = function(c, T, S) { var E = new m(0, 0, 0); return m.LerpToRef(c, T, S, E), E; }, m.LerpToRef = function(c, T, S, E) { E.r = c.r + (T.r - c.r) * S, E.g = c.g + (T.g - c.g) * S, E.b = c.b + (T.b - c.b) * S; }, m.Red = function() { return new m(1, 0, 0); }, m.Green = function() { return new m(0, 1, 0); }, m.Blue = function() { return new m(0, 0, 1); }, m.Black = function() { return new m(0, 0, 0); }, Object.defineProperty(m, "BlackReadOnly", { get: function() { return m._BlackReadOnly; }, enumerable: !1, configurable: !0 }), m.White = function() { return new m(1, 1, 1); }, m.Purple = function() { return new m(0.5, 0, 0.5); }, m.Magenta = function() { return new m(1, 0, 1); }, m.Yellow = function() { return new m(1, 1, 0); }, m.Gray = function() { return new m(0.5, 0.5, 0.5); }, m.Teal = function() { return new m(0, 1, 1); }, m.Random = function() { return new m(Math.random(), Math.random(), Math.random()); }, m._BlackReadOnly = m.Black(), m; }(), O = function() { function m(c, T, S, E) { c === void 0 && (c = 0), T === void 0 && (T = 0), S === void 0 && (S = 0), E === void 0 && (E = 1), this.r = c, this.g = T, this.b = S, this.a = E; } return m.prototype.addInPlace = function(c) { return this.r += c.r, this.g += c.g, this.b += c.b, this.a += c.a, this; }, m.prototype.asArray = function() { var c = new Array(); return this.toArray(c, 0), c; }, m.prototype.toArray = function(c, T) { return T === void 0 && (T = 0), c[T] = this.r, c[T + 1] = this.g, c[T + 2] = this.b, c[T + 3] = this.a, this; }, m.prototype.fromArray = function(c, T) { return T === void 0 && (T = 0), m.FromArrayToRef(c, T, this), this; }, m.prototype.equals = function(c) { return c && this.r === c.r && this.g === c.g && this.b === c.b && this.a === c.a; }, m.prototype.add = function(c) { return new m(this.r + c.r, this.g + c.g, this.b + c.b, this.a + c.a); }, m.prototype.subtract = function(c) { return new m(this.r - c.r, this.g - c.g, this.b - c.b, this.a - c.a); }, m.prototype.subtractToRef = function(c, T) { return T.r = this.r - c.r, T.g = this.g - c.g, T.b = this.b - c.b, T.a = this.a - c.a, this; }, m.prototype.scale = function(c) { return new m(this.r * c, this.g * c, this.b * c, this.a * c); }, m.prototype.scaleToRef = function(c, T) { return T.r = this.r * c, T.g = this.g * c, T.b = this.b * c, T.a = this.a * c, this; }, m.prototype.scaleAndAddToRef = function(c, T) { return T.r += this.r * c, T.g += this.g * c, T.b += this.b * c, T.a += this.a * c, this; }, m.prototype.clampToRef = function(c, T, S) { return c === void 0 && (c = 0), T === void 0 && (T = 1), S.r = V.a.Clamp(this.r, c, T), S.g = V.a.Clamp(this.g, c, T), S.b = V.a.Clamp(this.b, c, T), S.a = V.a.Clamp(this.a, c, T), this; }, m.prototype.multiply = function(c) { return new m(this.r * c.r, this.g * c.g, this.b * c.b, this.a * c.a); }, m.prototype.multiplyToRef = function(c, T) { return T.r = this.r * c.r, T.g = this.g * c.g, T.b = this.b * c.b, T.a = this.a * c.a, T; }, m.prototype.toString = function() { return "{R: " + this.r + " G:" + this.g + " B:" + this.b + " A:" + this.a + "}"; }, m.prototype.getClassName = function() { return "Color4"; }, m.prototype.getHashCode = function() { var c = 255 * this.r | 0; return c = 397 * (c = 397 * (c = 397 * c ^ (255 * this.g | 0)) ^ (255 * this.b | 0)) ^ (255 * this.a | 0); }, m.prototype.clone = function() { return new m(this.r, this.g, this.b, this.a); }, m.prototype.copyFrom = function(c) { return this.r = c.r, this.g = c.g, this.b = c.b, this.a = c.a, this; }, m.prototype.copyFromFloats = function(c, T, S, E) { return this.r = c, this.g = T, this.b = S, this.a = E, this; }, m.prototype.set = function(c, T, S, E) { return this.copyFromFloats(c, T, S, E); }, m.prototype.toHexString = function(c) { c === void 0 && (c = !1); var T = 255 * this.r | 0, S = 255 * this.g | 0, E = 255 * this.b | 0; if (c) return "#" + V.a.ToHex(T) + V.a.ToHex(S) + V.a.ToHex(E); var g = 255 * this.a | 0; return "#" + V.a.ToHex(T) + V.a.ToHex(S) + V.a.ToHex(E) + V.a.ToHex(g); }, m.prototype.toLinearSpace = function() { var c = new m(); return this.toLinearSpaceToRef(c), c; }, m.prototype.toLinearSpaceToRef = function(c) { return c.r = Math.pow(this.r, _.c), c.g = Math.pow(this.g, _.c), c.b = Math.pow(this.b, _.c), c.a = this.a, this; }, m.prototype.toGammaSpace = function() { var c = new m(); return this.toGammaSpaceToRef(c), c; }, m.prototype.toGammaSpaceToRef = function(c) { return c.r = Math.pow(this.r, _.b), c.g = Math.pow(this.g, _.b), c.b = Math.pow(this.b, _.b), c.a = this.a, this; }, m.FromHexString = function(c) { if (c.substring(0, 1) !== "#" || c.length !== 9) return new m(0, 0, 0, 0); var T = parseInt(c.substring(1, 3), 16), S = parseInt(c.substring(3, 5), 16), E = parseInt(c.substring(5, 7), 16), g = parseInt(c.substring(7, 9), 16); return m.FromInts(T, S, E, g); }, m.Lerp = function(c, T, S) { var E = new m(0, 0, 0, 0); return m.LerpToRef(c, T, S, E), E; }, m.LerpToRef = function(c, T, S, E) { E.r = c.r + (T.r - c.r) * S, E.g = c.g + (T.g - c.g) * S, E.b = c.b + (T.b - c.b) * S, E.a = c.a + (T.a - c.a) * S; }, m.FromColor3 = function(c, T) { return T === void 0 && (T = 1), new m(c.r, c.g, c.b, T); }, m.FromArray = function(c, T) { return T === void 0 && (T = 0), new m(c[T], c[T + 1], c[T + 2], c[T + 3]); }, m.FromArrayToRef = function(c, T, S) { T === void 0 && (T = 0), S.r = c[T], S.g = c[T + 1], S.b = c[T + 2], S.a = c[T + 3]; }, m.FromInts = function(c, T, S, E) { return new m(c / 255, T / 255, S / 255, E / 255); }, m.CheckColors4 = function(c, T) { if (c.length === 3 * T) { for (var S = [], E = 0; E < c.length; E += 3) { var g = E / 3 * 4; S[g] = c[E], S[g + 1] = c[E + 1], S[g + 2] = c[E + 2], S[g + 3] = 1; } return S; } return c; }, m; }(), x = function() { function m() { } return m.Color3 = C.a.BuildArray(3, I.Black), m.Color4 = C.a.BuildArray(3, function() { return new O(0, 0, 0, 0); }), m; }(); u.a.RegisteredTypes["BABYLON.Color3"] = I, u.a.RegisteredTypes["BABYLON.Color4"] = O; }, function(Be, A, f) { f.d(A, "a", function() { return l; }); var V = f(1), _ = f(3), C = f(6), u = f(0), I = f(52), O = f(2), x = f(11), m = f(21), c = f(104), T = f(122), S = f(64), E = f(34), g = f(150), l = function(h) { function v(b, D, w, N, M, U, X, j, ne, te, de, pe) { w === void 0 && (w = !1), N === void 0 && (N = !0), M === void 0 && (M = v.TRILINEAR_SAMPLINGMODE), U === void 0 && (U = null), X === void 0 && (X = null), j === void 0 && (j = null), ne === void 0 && (ne = !1); var ae = h.call(this, D) || this; ae.url = null, ae.uOffset = 0, ae.vOffset = 0, ae.uScale = 1, ae.vScale = 1, ae.uAng = 0, ae.vAng = 0, ae.wAng = 0, ae.uRotationCenter = 0.5, ae.vRotationCenter = 0.5, ae.wRotationCenter = 0.5, ae.homogeneousRotationInUVTransform = !1, ae.inspectableCustomProperties = null, ae._noMipmap = !1, ae._invertY = !1, ae._rowGenerationMatrix = null, ae._cachedTextureMatrix = null, ae._projectionModeMatrix = null, ae._t0 = null, ae._t1 = null, ae._t2 = null, ae._cachedUOffset = -1, ae._cachedVOffset = -1, ae._cachedUScale = 0, ae._cachedVScale = 0, ae._cachedUAng = -1, ae._cachedVAng = -1, ae._cachedWAng = -1, ae._cachedProjectionMatrixId = -1, ae._cachedURotationCenter = -1, ae._cachedVRotationCenter = -1, ae._cachedWRotationCenter = -1, ae._cachedHomogeneousRotationInUVTransform = !1, ae._cachedCoordinatesMode = -1, ae._initialSamplingMode = v.BILINEAR_SAMPLINGMODE, ae._buffer = null, ae._deleteBuffer = !1, ae._format = null, ae._delayedOnLoad = null, ae._delayedOnError = null, ae.onLoadObservable = new C.c(), ae._isBlocking = !0, ae.name = b || "", ae.url = b, ae._noMipmap = w, ae._invertY = N, ae._initialSamplingMode = M, ae._buffer = j, ae._deleteBuffer = ne, ae._mimeType = de, ae._loaderOptions = pe, te && (ae._format = te); var ee = ae.getScene(), K = ae._getEngine(); if (!K) return ae; K.onBeforeTextureInitObservable.notifyObservers(ae); var $ = function() { ae._texture && (ae._texture._invertVScale && (ae.vScale *= -1, ae.vOffset += 1), ae._texture._cachedWrapU !== null && (ae.wrapU = ae._texture._cachedWrapU, ae._texture._cachedWrapU = null), ae._texture._cachedWrapV !== null && (ae.wrapV = ae._texture._cachedWrapV, ae._texture._cachedWrapV = null), ae._texture._cachedWrapR !== null && (ae.wrapR = ae._texture._cachedWrapR, ae._texture._cachedWrapR = null)), ae.onLoadObservable.hasObservers() && ae.onLoadObservable.notifyObservers(ae), U && U(), !ae.isBlocking && ee && ee.resetCachedMaterial(); }; return ae.url ? (ae._texture = ae._getFromCache(ae.url, w, M, N), ae._texture ? ae._texture.isReady ? c.a.SetImmediate(function() { return $(); }) : ae._texture.onLoadedObservable.add($) : ee && ee.useDelayedTextureLoading ? (ae.delayLoadState = O.a.DELAYLOADSTATE_NOTLOADED, ae._delayedOnLoad = $, ae._delayedOnError = X) : (ae._texture = K.createTexture(ae.url, w, N, ee, M, $, X, ae._buffer, void 0, ae._format, null, de, pe), ne && (ae._buffer = null)), ae) : (ae._delayedOnLoad = $, ae._delayedOnError = X, ae); } return Object(V.d)(v, h), Object.defineProperty(v.prototype, "noMipmap", { get: function() { return this._noMipmap; }, enumerable: !1, configurable: !0 }), Object.defineProperty(v.prototype, "mimeType", { get: function() { return this._mimeType; }, enumerable: !1, configurable: !0 }), Object.defineProperty(v.prototype, "isBlocking", { get: function() { return this._isBlocking; }, set: function(b) { this._isBlocking = b; }, enumerable: !1, configurable: !0 }), Object.defineProperty(v.prototype, "samplingMode", { get: function() { return this._texture ? this._texture.samplingMode : this._initialSamplingMode; }, enumerable: !1, configurable: !0 }), Object.defineProperty(v.prototype, "invertY", { get: function() { return this._invertY; }, enumerable: !1, configurable: !0 }), v.prototype.updateURL = function(b, D, w) { D === void 0 && (D = null), this.url && (this.releaseInternalTexture(), this.getScene().markAllMaterialsAsDirty(O.a.MATERIAL_TextureDirtyFlag)), this.name && !E.a.StartsWith(this.name, "data:") || (this.name = b), this.url = b, this._buffer = D, this.delayLoadState = O.a.DELAYLOADSTATE_NOTLOADED, w && (this._delayedOnLoad = w), this.delayLoad(); }, v.prototype.delayLoad = function() { if (this.delayLoadState === O.a.DELAYLOADSTATE_NOTLOADED) { var b = this.getScene(); b && (this.delayLoadState = O.a.DELAYLOADSTATE_LOADED, this._texture = this._getFromCache(this.url, this._noMipmap, this.samplingMode, this._invertY), this._texture ? this._delayedOnLoad && (this._texture.isReady ? c.a.SetImmediate(this._delayedOnLoad) : this._texture.onLoadedObservable.add(this._delayedOnLoad)) : (this._texture = b.getEngine().createTexture(this.url, this._noMipmap, this._invertY, b, this.samplingMode, this._delayedOnLoad, this._delayedOnError, this._buffer, null, this._format, null, this._mimeType, this._loaderOptions), this._deleteBuffer && (this._buffer = null)), this._delayedOnLoad = null, this._delayedOnError = null); } }, v.prototype._prepareRowForTextureGeneration = function(b, D, w, N) { b *= this._cachedUScale, D *= this._cachedVScale, b -= this.uRotationCenter * this._cachedUScale, D -= this.vRotationCenter * this._cachedVScale, w -= this.wRotationCenter, u.e.TransformCoordinatesFromFloatsToRef(b, D, w, this._rowGenerationMatrix, N), N.x += this.uRotationCenter * this._cachedUScale + this._cachedUOffset, N.y += this.vRotationCenter * this._cachedVScale + this._cachedVOffset, N.z += this.wRotationCenter; }, v.prototype.checkTransformsAreIdentical = function(b) { return b !== null && this.uOffset === b.uOffset && this.vOffset === b.vOffset && this.uScale === b.uScale && this.vScale === b.vScale && this.uAng === b.uAng && this.vAng === b.vAng && this.wAng === b.wAng; }, v.prototype.getTextureMatrix = function(b) { var D = this; if (b === void 0 && (b = 1), this.uOffset === this._cachedUOffset && this.vOffset === this._cachedVOffset && this.uScale * b === this._cachedUScale && this.vScale === this._cachedVScale && this.uAng === this._cachedUAng && this.vAng === this._cachedVAng && this.wAng === this._cachedWAng && this.uRotationCenter === this._cachedURotationCenter && this.vRotationCenter === this._cachedVRotationCenter && this.wRotationCenter === this._cachedWRotationCenter && this.homogeneousRotationInUVTransform === this._cachedHomogeneousRotationInUVTransform) return this._cachedTextureMatrix; this._cachedUOffset = this.uOffset, this._cachedVOffset = this.vOffset, this._cachedUScale = this.uScale * b, this._cachedVScale = this.vScale, this._cachedUAng = this.uAng, this._cachedVAng = this.vAng, this._cachedWAng = this.wAng, this._cachedURotationCenter = this.uRotationCenter, this._cachedVRotationCenter = this.vRotationCenter, this._cachedWRotationCenter = this.wRotationCenter, this._cachedHomogeneousRotationInUVTransform = this.homogeneousRotationInUVTransform, this._cachedTextureMatrix && this._rowGenerationMatrix || (this._cachedTextureMatrix = u.a.Zero(), this._rowGenerationMatrix = new u.a(), this._t0 = u.e.Zero(), this._t1 = u.e.Zero(), this._t2 = u.e.Zero()), u.a.RotationYawPitchRollToRef(this.vAng, this.uAng, this.wAng, this._rowGenerationMatrix), this.homogeneousRotationInUVTransform ? (u.a.TranslationToRef(-this._cachedURotationCenter, -this._cachedVRotationCenter, -this._cachedWRotationCenter, u.c.Matrix[0]), u.a.TranslationToRef(this._cachedURotationCenter, this._cachedVRotationCenter, this._cachedWRotationCenter, u.c.Matrix[1]), u.a.ScalingToRef(this._cachedUScale, this._cachedVScale, 0, u.c.Matrix[2]), u.a.TranslationToRef(this._cachedUOffset, this._cachedVOffset, 0, u.c.Matrix[3]), u.c.Matrix[0].multiplyToRef(this._rowGenerationMatrix, this._cachedTextureMatrix), this._cachedTextureMatrix.multiplyToRef(u.c.Matrix[1], this._cachedTextureMatrix), this._cachedTextureMatrix.multiplyToRef(u.c.Matrix[2], this._cachedTextureMatrix), this._cachedTextureMatrix.multiplyToRef(u.c.Matrix[3], this._cachedTextureMatrix), this._cachedTextureMatrix.setRowFromFloats(2, this._cachedTextureMatrix.m[12], this._cachedTextureMatrix.m[13], this._cachedTextureMatrix.m[14], 1)) : (this._prepareRowForTextureGeneration(0, 0, 0, this._t0), this._prepareRowForTextureGeneration(1, 0, 0, this._t1), this._prepareRowForTextureGeneration(0, 1, 0, this._t2), this._t1.subtractInPlace(this._t0), this._t2.subtractInPlace(this._t0), u.a.FromValuesToRef(this._t1.x, this._t1.y, this._t1.z, 0, this._t2.x, this._t2.y, this._t2.z, 0, this._t0.x, this._t0.y, this._t0.z, 0, 0, 0, 0, 1, this._cachedTextureMatrix)); var w = this.getScene(); return w ? (w.markAllMaterialsAsDirty(O.a.MATERIAL_TextureDirtyFlag, function(N) { return N.hasTexture(D); }), this._cachedTextureMatrix) : this._cachedTextureMatrix; }, v.prototype.getReflectionTextureMatrix = function() { var b = this, D = this.getScene(); if (!D) return this._cachedTextureMatrix; if (this.uOffset === this._cachedUOffset && this.vOffset === this._cachedVOffset && this.uScale === this._cachedUScale && this.vScale === this._cachedVScale && this.coordinatesMode === this._cachedCoordinatesMode) { if (this.coordinatesMode !== v.PROJECTION_MODE) return this._cachedTextureMatrix; if (this._cachedProjectionMatrixId === D.getProjectionMatrix().updateFlag) return this._cachedTextureMatrix; } switch (this._cachedTextureMatrix || (this._cachedTextureMatrix = u.a.Zero()), this._projectionModeMatrix || (this._projectionModeMatrix = u.a.Zero()), this._cachedUOffset = this.uOffset, this._cachedVOffset = this.vOffset, this._cachedUScale = this.uScale, this._cachedVScale = this.vScale, this._cachedCoordinatesMode = this.coordinatesMode, this.coordinatesMode) { case v.PLANAR_MODE: u.a.IdentityToRef(this._cachedTextureMatrix), this._cachedTextureMatrix[0] = this.uScale, this._cachedTextureMatrix[5] = this.vScale, this._cachedTextureMatrix[12] = this.uOffset, this._cachedTextureMatrix[13] = this.vOffset; break; case v.PROJECTION_MODE: u.a.FromValuesToRef(0.5, 0, 0, 0, 0, -0.5, 0, 0, 0, 0, 0, 0, 0.5, 0.5, 1, 1, this._projectionModeMatrix); var w = D.getProjectionMatrix(); this._cachedProjectionMatrixId = w.updateFlag, w.multiplyToRef(this._projectionModeMatrix, this._cachedTextureMatrix); break; default: u.a.IdentityToRef(this._cachedTextureMatrix); } return D.markAllMaterialsAsDirty(O.a.MATERIAL_TextureDirtyFlag, function(N) { return N.getActiveTextures().indexOf(b) !== -1; }), this._cachedTextureMatrix; }, v.prototype.clone = function() { var b = this; return _.a.Clone(function() { return new v(b._texture ? b._texture.url : null, b.getScene(), b._noMipmap, b._invertY, b.samplingMode, void 0, void 0, b._texture ? b._texture._buffer : void 0); }, this); }, v.prototype.serialize = function() { var b = this.name; v.SerializeBuffers || E.a.StartsWith(this.name, "data:") && (this.name = ""), E.a.StartsWith(this.name, "data:") && this.url === this.name && (this.url = ""); var D = h.prototype.serialize.call(this); return D ? ((v.SerializeBuffers || v.ForceSerializeBuffers) && (typeof this._buffer == "string" && this._buffer.substr(0, 5) === "data:" ? (D.base64String = this._buffer, D.name = D.name.replace("data:", "")) : this.url && E.a.StartsWith(this.url, "data:") && this._buffer instanceof Uint8Array ? D.base64String = "data:image/png;base64," + E.a.EncodeArrayBufferToBase64(this._buffer) : v.ForceSerializeBuffers && (D.base64String = g.a.GenerateBase64StringFromTexture(this))), D.invertY = this._invertY, D.samplingMode = this.samplingMode, this.name = b, D) : null; }, v.prototype.getClassName = function() { return "Texture"; }, v.prototype.dispose = function() { h.prototype.dispose.call(this), this.onLoadObservable.clear(), this._delayedOnLoad = null, this._delayedOnError = null; }, v.Parse = function(b, D, w) { if (b.customType) { var N = T.a.Instantiate(b.customType).Parse(b, D, w); return b.samplingMode && N.updateSamplingMode && N._samplingMode && N._samplingMode !== b.samplingMode && N.updateSamplingMode(b.samplingMode), N; } if (b.isCube && !b.isRenderTarget) return v._CubeTextureParser(b, D, w); if (!b.name && !b.isRenderTarget) return null; var M = function() { if (U && U._texture && (U._texture._cachedWrapU = null, U._texture._cachedWrapV = null, U._texture._cachedWrapR = null), b.samplingMode) { var X = b.samplingMode; U && U.samplingMode !== X && U.updateSamplingMode(X); } if (U && b.animations) for (var j = 0; j < b.animations.length; j++) { var ne = b.animations[j], te = x.a.GetClass("BABYLON.Animation"); te && U.animations.push(te.Parse(ne)); } }, U = _.a.Parse(function() { var X, j = !0; if (b.noMipmap && (j = !1), b.mirrorPlane) { var ne = v._CreateMirror(b.name, b.renderTargetSize, D, j); return ne._waitingRenderList = b.renderList, ne.mirrorPlane = S.a.FromArray(b.mirrorPlane), M(), ne; } if (b.isRenderTarget) { var te = null; if (b.isCube) { if (D.reflectionProbes) for (var de = 0; de < D.reflectionProbes.length; de++) { var pe = D.reflectionProbes[de]; if (pe.name === b.name) return pe.cubeTexture; } } else (te = v._CreateRenderTargetTexture(b.name, b.renderTargetSize, D, j))._waitingRenderList = b.renderList; return M(), te; } if (b.base64String) X = v.CreateFromBase64String(b.base64String, b.name, D, !j, b.invertY, void 0, M); else { var ae = void 0; ae = b.name && b.name.indexOf("://") > 0 ? b.name : w + b.name, (E.a.StartsWith(b.url, "data:") || v.UseSerializedUrlIfAny && b.url) && (ae = b.url), X = new v(ae, D, !j, b.invertY, void 0, M); } return X; }, b, D); return U; }, v.CreateFromBase64String = function(b, D, w, N, M, U, X, j, ne) { return U === void 0 && (U = v.TRILINEAR_SAMPLINGMODE), X === void 0 && (X = null), j === void 0 && (j = null), ne === void 0 && (ne = O.a.TEXTUREFORMAT_RGBA), new v("data:" + D, w, N, M, U, X, j, b, !1, ne); }, v.LoadFromDataString = function(b, D, w, N, M, U, X, j, ne, te) { return N === void 0 && (N = !1), M === void 0 && (M = !1), U === void 0 && (U = !0), X === void 0 && (X = v.TRILINEAR_SAMPLINGMODE), j === void 0 && (j = null), ne === void 0 && (ne = null), te === void 0 && (te = O.a.TEXTUREFORMAT_RGBA), b.substr(0, 5) !== "data:" && (b = "data:" + b), new v(b, w, M, U, X, j, ne, D, N, te); }, v.SerializeBuffers = !0, v.ForceSerializeBuffers = !1, v._CubeTextureParser = function(b, D, w) { throw m.a.WarnImport("CubeTexture"); }, v._CreateMirror = function(b, D, w, N) { throw m.a.WarnImport("MirrorTexture"); }, v._CreateRenderTargetTexture = function(b, D, w, N) { throw m.a.WarnImport("RenderTargetTexture"); }, v.NEAREST_SAMPLINGMODE = O.a.TEXTURE_NEAREST_SAMPLINGMODE, v.NEAREST_NEAREST_MIPLINEAR = O.a.TEXTURE_NEAREST_NEAREST_MIPLINEAR, v.BILINEAR_SAMPLINGMODE = O.a.TEXTURE_BILINEAR_SAMPLINGMODE, v.LINEAR_LINEAR_MIPNEAREST = O.a.TEXTURE_LINEAR_LINEAR_MIPNEAREST, v.TRILINEAR_SAMPLINGMODE = O.a.TEXTURE_TRILINEAR_SAMPLINGMODE, v.LINEAR_LINEAR_MIPLINEAR = O.a.TEXTURE_LINEAR_LINEAR_MIPLINEAR, v.NEAREST_NEAREST_MIPNEAREST = O.a.TEXTURE_NEAREST_NEAREST_MIPNEAREST, v.NEAREST_LINEAR_MIPNEAREST = O.a.TEXTURE_NEAREST_LINEAR_MIPNEAREST, v.NEAREST_LINEAR_MIPLINEAR = O.a.TEXTURE_NEAREST_LINEAR_MIPLINEAR, v.NEAREST_LINEAR = O.a.TEXTURE_NEAREST_LINEAR, v.NEAREST_NEAREST = O.a.TEXTURE_NEAREST_NEAREST, v.LINEAR_NEAREST_MIPNEAREST = O.a.TEXTURE_LINEAR_NEAREST_MIPNEAREST, v.LINEAR_NEAREST_MIPLINEAR = O.a.TEXTURE_LINEAR_NEAREST_MIPLINEAR, v.LINEAR_LINEAR = O.a.TEXTURE_LINEAR_LINEAR, v.LINEAR_NEAREST = O.a.TEXTURE_LINEAR_NEAREST, v.EXPLICIT_MODE = O.a.TEXTURE_EXPLICIT_MODE, v.SPHERICAL_MODE = O.a.TEXTURE_SPHERICAL_MODE, v.PLANAR_MODE = O.a.TEXTURE_PLANAR_MODE, v.CUBIC_MODE = O.a.TEXTURE_CUBIC_MODE, v.PROJECTION_MODE = O.a.TEXTURE_PROJECTION_MODE, v.SKYBOX_MODE = O.a.TEXTURE_SKYBOX_MODE, v.INVCUBIC_MODE = O.a.TEXTURE_INVCUBIC_MODE, v.EQUIRECTANGULAR_MODE = O.a.TEXTURE_EQUIRECTANGULAR_MODE, v.FIXED_EQUIRECTANGULAR_MODE = O.a.TEXTURE_FIXED_EQUIRECTANGULAR_MODE, v.FIXED_EQUIRECTANGULAR_MIRRORED_MODE = O.a.TEXTURE_FIXED_EQUIRECTANGULAR_MIRRORED_MODE, v.CLAMP_ADDRESSMODE = O.a.TEXTURE_CLAMP_ADDRESSMODE, v.WRAP_ADDRESSMODE = O.a.TEXTURE_WRAP_ADDRESSMODE, v.MIRROR_ADDRESSMODE = O.a.TEXTURE_MIRROR_ADDRESSMODE, v.UseSerializedUrlIfAny = !1, Object(V.c)([Object(_.c)()], v.prototype, "url", void 0), Object(V.c)([Object(_.c)()], v.prototype, "uOffset", void 0), Object(V.c)([Object(_.c)()], v.prototype, "vOffset", void 0), Object(V.c)([Object(_.c)()], v.prototype, "uScale", void 0), Object(V.c)([Object(_.c)()], v.prototype, "vScale", void 0), Object(V.c)([Object(_.c)()], v.prototype, "uAng", void 0), Object(V.c)([Object(_.c)()], v.prototype, "vAng", void 0), Object(V.c)([Object(_.c)()], v.prototype, "wAng", void 0), Object(V.c)([Object(_.c)()], v.prototype, "uRotationCenter", void 0), Object(V.c)([Object(_.c)()], v.prototype, "vRotationCenter", void 0), Object(V.c)([Object(_.c)()], v.prototype, "wRotationCenter", void 0), Object(V.c)([Object(_.c)()], v.prototype, "homogeneousRotationInUVTransform", void 0), Object(V.c)([Object(_.c)()], v.prototype, "isBlocking", null), v; }(I.a); x.a.RegisteredTypes["BABYLON.Texture"] = l, _.a._TextureParser = l.Parse; }, function(Be, A, f) { f.d(A, "a", function() { return V; }); var V = function() { function _() { } return _.GetClass = function(C) { return this.RegisteredTypes && this.RegisteredTypes[C] ? this.RegisteredTypes[C] : null; }, _.RegisteredTypes = {}, _; }(); }, function(Be, A, f) { f.d(A, "b", function() { return l; }), f.d(A, "c", function() { return h; }), f.d(A, "a", function() { return v; }); var V = f(6), _ = f(38), C = f(8), u = f(41), I = f(57), O = f(21), x = f(49), m = f(22), c = f(56), T = f(145), S = f(104), E = f(122), g = f(120), l = function() { function b() { } return Object.defineProperty(b, "BaseUrl", { get: function() { return c.a.BaseUrl; }, set: function(D) { c.a.BaseUrl = D; }, enumerable: !1, configurable: !0 }), Object.defineProperty(b, "DefaultRetryStrategy", { get: function() { return c.a.DefaultRetryStrategy; }, set: function(D) { c.a.DefaultRetryStrategy = D; }, enumerable: !1, configurable: !0 }), Object.defineProperty(b, "CorsBehavior", { get: function() { return c.a.CorsBehavior; }, set: function(D) { c.a.CorsBehavior = D; }, enumerable: !1, configurable: !0 }), Object.defineProperty(b, "UseFallbackTexture", { get: function() { return m.a.UseFallbackTexture; }, set: function(D) { m.a.UseFallbackTexture = D; }, enumerable: !1, configurable: !0 }), Object.defineProperty(b, "RegisteredExternalClasses", { get: function() { return E.a.RegisteredExternalClasses; }, set: function(D) { E.a.RegisteredExternalClasses = D; }, enumerable: !1, configurable: !0 }), Object.defineProperty(b, "fallbackTexture", { get: function() { return m.a.FallbackTexture; }, set: function(D) { m.a.FallbackTexture = D; }, enumerable: !1, configurable: !0 }), b.FetchToRef = function(D, w, N, M, U, X) { var j = 4 * ((Math.abs(D) * N % N | 0) + (Math.abs(w) * M % M | 0) * N); X.r = U[j] / 255, X.g = U[j + 1] / 255, X.b = U[j + 2] / 255, X.a = U[j + 3] / 255; }, b.Mix = function(D, w, N) { return D * (1 - N) + w * N; }, b.Instantiate = function(D) { return E.a.Instantiate(D); }, b.Slice = function(D, w, N) { return D.slice ? D.slice(w, N) : Array.prototype.slice.call(D, w, N); }, b.SliceToArray = function(D, w, N) { return Array.isArray(D) ? D.slice(w, N) : Array.prototype.slice.call(D, w, N); }, b.SetImmediate = function(D) { S.a.SetImmediate(D); }, b.IsExponentOfTwo = function(D) { var w = 1; do w *= 2; while (w < D); return w === D; }, b.FloatRound = function(D) { return Math.fround ? Math.fround(D) : b._tmpFloatArray[0] = D; }, b.GetFilename = function(D) { var w = D.lastIndexOf("/"); return w < 0 ? D : D.substring(w + 1); }, b.GetFolderPath = function(D, w) { w === void 0 && (w = !1); var N = D.lastIndexOf("/"); return N < 0 ? w ? D : "" : D.substring(0, N + 1); }, b.ToDegrees = function(D) { return 180 * D / Math.PI; }, b.ToRadians = function(D) { return D * Math.PI / 180; }, b.MakeArray = function(D, w) { return w === !0 || D !== void 0 && D != null ? Array.isArray(D) ? D : [D] : null; }, b.GetPointerPrefix = function(D) { var w = "pointer"; return _.a.IsWindowObjectExist() && !window.PointerEvent && _.a.IsNavigatorAvailable() && !navigator.pointerEnabled && (w = "mouse"), !D._badDesktopOS || D._badOS || document && "ontouchend" in document || (w = "mouse"), w; }, b.SetCorsBehavior = function(D, w) { c.a.SetCorsBehavior(D, w); }, b.CleanUrl = function(D) { return D = D.replace(/#/gm, "%23"); }, Object.defineProperty(b, "PreprocessUrl", { get: function() { return c.a.PreprocessUrl; }, set: function(D) { c.a.PreprocessUrl = D; }, enumerable: !1, configurable: !0 }), b.LoadImage = function(D, w, N, M, U) { return c.a.LoadImage(D, w, N, M, U); }, b.LoadFile = function(D, w, N, M, U, X) { return c.a.LoadFile(D, w, N, M, U, X); }, b.LoadFileAsync = function(D, w) { return w === void 0 && (w = !0), new Promise(function(N, M) { c.a.LoadFile(D, function(U) { N(U); }, void 0, void 0, w, function(U, X) { M(X); }); }); }, b.LoadScript = function(D, w, N, M) { if (_.a.IsWindowObjectExist()) { var U = document.getElementsByTagName("head")[0], X = document.createElement("script"); X.setAttribute("type", "text/javascript"), X.setAttribute("src", D), M && (X.id = M), X.onload = function() { w && w(); }, X.onerror = function(j) { N && N("Unable to load script '" + D + "'", j); }, U.appendChild(X); } }, b.LoadScriptAsync = function(D, w) { var N = this; return new Promise(function(M, U) { N.LoadScript(D, function() { M(); }, function(X, j) { U(j); }); }); }, b.ReadFileAsDataURL = function(D, w, N) { var M = new FileReader(), U = { onCompleteObservable: new V.c(), abort: function() { return M.abort(); } }; return M.onloadend = function(X) { U.onCompleteObservable.notifyObservers(U); }, M.onload = function(X) { w(X.target.result); }, M.onprogress = N, M.readAsDataURL(D), U; }, b.ReadFile = function(D, w, N, M, U) { return c.a.ReadFile(D, w, N, M, U); }, b.FileAsURL = function(D) { var w = new Blob([D]); return (window.URL || window.webkitURL).createObjectURL(w); }, b.Format = function(D, w) { return w === void 0 && (w = 2), D.toFixed(w); }, b.DeepCopy = function(D, w, N, M) { u.a.DeepCopy(D, w, N, M); }, b.IsEmpty = function(D) { for (var w in D) if (D.hasOwnProperty(w)) return !1; return !0; }, b.RegisterTopRootEvents = function(D, w) { for (var N = 0; N < w.length; N++) { var M = w[N]; D.addEventListener(M.name, M.handler, !1); try { window.parent && window.parent.addEventListener(M.name, M.handler, !1); } catch { } } }, b.UnregisterTopRootEvents = function(D, w) { for (var N = 0; N < w.length; N++) { var M = w[N]; D.removeEventListener(M.name, M.handler); try { D.parent && D.parent.removeEventListener(M.name, M.handler); } catch { } } }, b.DumpFramebuffer = function(D, w, N, M, U, X) { U === void 0 && (U = "image/png"); for (var j = 4 * D, ne = w / 2, te = N.readPixels(0, 0, D, w), de = 0; de < ne; de++) for (var pe = 0; pe < j; pe++) { var ae = pe + de * j, ee = pe + (w - de - 1) * j, K = te[ae]; te[ae] = te[ee], te[ee] = K; } b._ScreenshotCanvas || (b._ScreenshotCanvas = document.createElement("canvas")), b._ScreenshotCanvas.width = D, b._ScreenshotCanvas.height = w; var $ = b._ScreenshotCanvas.getContext("2d"); if ($) { var L = $.createImageData(D, w); L.data.set(te), $.putImageData(L, 0, 0), b.EncodeScreenshotCanvasData(M, U, X); } }, b.ToBlob = function(D, w, N) { N === void 0 && (N = "image/png"), D.toBlob || (D.toBlob = function(M, U, X) { var j = this; setTimeout(function() { for (var ne = atob(j.toDataURL(U, X).split(",")[1]), te = ne.length, de = new Uint8Array(te), pe = 0; pe < te; pe++) de[pe] = ne.charCodeAt(pe); M(new Blob([de])); }); }), D.toBlob(function(M) { w(M); }, N); }, b.EncodeScreenshotCanvasData = function(D, w, N) { w === void 0 && (w = "image/png"), D ? 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if (b = w._creationOptions, h.getContext) { var N = h; if (w._onCanvasFocus = function() { w.onCanvasFocusObservable.notifyObservers(w); }, w._onCanvasBlur = function() { w.onCanvasBlurObservable.notifyObservers(w); }, N.addEventListener("focus", w._onCanvasFocus), N.addEventListener("blur", w._onCanvasBlur), w._onBlur = function() { w.disablePerformanceMonitorInBackground && w._performanceMonitor.disable(), w._windowIsBackground = !0; }, w._onFocus = function() { w.disablePerformanceMonitorInBackground && w._performanceMonitor.enable(), w._windowIsBackground = !1; }, w._onCanvasPointerOut = function(X) { w.onCanvasPointerOutObservable.notifyObservers(X); }, N.addEventListener("pointerout", w._onCanvasPointerOut), C.a.IsWindowObjectExist()) { var M = w.getHostWindow(); M.addEventListener("blur", w._onBlur), M.addEventListener("focus", w._onFocus); var U = document; w._onFullscreenChange = function() { U.fullscreen !== void 0 ? w.isFullscreen = U.fullscreen : U.mozFullScreen !== void 0 ? w.isFullscreen = U.mozFullScreen : U.webkitIsFullScreen !== void 0 ? w.isFullscreen = U.webkitIsFullScreen : U.msIsFullScreen !== void 0 && (w.isFullscreen = U.msIsFullScreen), w.isFullscreen && w._pointerLockRequested && N && l._RequestPointerlock(N); 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}, Object.defineProperty(l.prototype, "_supportsHardwareTextureRescaling", { get: function() { return !!l._RescalePostProcessFactory; }, enumerable: !1, configurable: !0 }), Object.defineProperty(l.prototype, "performanceMonitor", { get: function() { return this._performanceMonitor; }, enumerable: !1, configurable: !0 }), l.prototype.getInputElement = function() { return this._renderingCanvas; }, l.prototype.getAspectRatio = function(h, v) { v === void 0 && (v = !1); var b = h.viewport; return this.getRenderWidth(v) * b.width / (this.getRenderHeight(v) * b.height); }, l.prototype.getScreenAspectRatio = function() { return this.getRenderWidth(!0) / this.getRenderHeight(!0); }, l.prototype.getRenderingCanvasClientRect = function() { return this._renderingCanvas ? this._renderingCanvas.getBoundingClientRect() : null; }, l.prototype.getInputElementClientRect = function() { return this._renderingCanvas ? this.getInputElement().getBoundingClientRect() : null; }, l.prototype.isDeterministicLockStep = function() { return this._deterministicLockstep; }, l.prototype.getLockstepMaxSteps = function() { return this._lockstepMaxSteps; }, l.prototype.getTimeStep = function() { return 1e3 * this._timeStep; }, l.prototype.generateMipMapsForCubemap = function(h, v) { if (v === void 0 && (v = !0), h.generateMipMaps) { var b = this._gl; this._bindTextureDirectly(b.TEXTURE_CUBE_MAP, h, !0), b.generateMipmap(b.TEXTURE_CUBE_MAP), v && this._bindTextureDirectly(b.TEXTURE_CUBE_MAP, null); } }, l.prototype.setState = function(h, v, b, D) { v === void 0 && (v = 0), D === void 0 && (D = !1), (this._depthCullingState.cull !== h || b) && (this._depthCullingState.cull = h); var w = this.cullBackFaces ? this._gl.BACK : this._gl.FRONT; (this._depthCullingState.cullFace !== w || b) && (this._depthCullingState.cullFace = w), this.setZOffset(v); var N = D ? this._gl.CW : this._gl.CCW; (this._depthCullingState.frontFace !== N || b) && (this._depthCullingState.frontFace = N); }, l.prototype.setZOffset = function(h) { this._depthCullingState.zOffset = h; }, l.prototype.getZOffset = function() { return this._depthCullingState.zOffset; }, l.prototype.setDepthBuffer = function(h) { this._depthCullingState.depthTest = h; }, l.prototype.getDepthWrite = function() { return this._depthCullingState.depthMask; }, l.prototype.setDepthWrite = function(h) { this._depthCullingState.depthMask = h; }, l.prototype.getStencilBuffer = function() { return this._stencilState.stencilTest; }, l.prototype.setStencilBuffer = function(h) { this._stencilState.stencilTest = h; }, l.prototype.getStencilMask = function() { return this._stencilState.stencilMask; }, l.prototype.setStencilMask = function(h) { this._stencilState.stencilMask = h; }, l.prototype.getStencilFunction = function() { return this._stencilState.stencilFunc; }, l.prototype.getStencilFunctionReference = function() { return this._stencilState.stencilFuncRef; }, l.prototype.getStencilFunctionMask = function() { return this._stencilState.stencilFuncMask; }, l.prototype.setStencilFunction = function(h) { this._stencilState.stencilFunc = h; }, l.prototype.setStencilFunctionReference = function(h) { this._stencilState.stencilFuncRef = h; }, l.prototype.setStencilFunctionMask = function(h) { this._stencilState.stencilFuncMask = h; }, l.prototype.getStencilOperationFail = function() { return this._stencilState.stencilOpStencilFail; }, l.prototype.getStencilOperationDepthFail = function() { return this._stencilState.stencilOpDepthFail; }, l.prototype.getStencilOperationPass = function() { return this._stencilState.stencilOpStencilDepthPass; }, l.prototype.setStencilOperationFail = function(h) { this._stencilState.stencilOpStencilFail = h; }, l.prototype.setStencilOperationDepthFail = function(h) { this._stencilState.stencilOpDepthFail = h; }, l.prototype.setStencilOperationPass = function(h) { this._stencilState.stencilOpStencilDepthPass = h; }, l.prototype.setDitheringState = function(h) { h ? this._gl.enable(this._gl.DITHER) : this._gl.disable(this._gl.DITHER); }, l.prototype.setRasterizerState = function(h) { h ? this._gl.disable(this._gl.RASTERIZER_DISCARD) : this._gl.enable(this._gl.RASTERIZER_DISCARD); }, l.prototype.getDepthFunction = function() { return this._depthCullingState.depthFunc; }, l.prototype.setDepthFunction = function(h) { this._depthCullingState.depthFunc = h; }, l.prototype.setDepthFunctionToGreater = function() { this._depthCullingState.depthFunc = this._gl.GREATER; }, l.prototype.setDepthFunctionToGreaterOrEqual = function() { this._depthCullingState.depthFunc = this._gl.GEQUAL; }, l.prototype.setDepthFunctionToLess = function() { this._depthCullingState.depthFunc = this._gl.LESS; }, l.prototype.setDepthFunctionToLessOrEqual = function() { this._depthCullingState.depthFunc = this._gl.LEQUAL; }, l.prototype.cacheStencilState = function() { this._cachedStencilBuffer = this.getStencilBuffer(), this._cachedStencilFunction = this.getStencilFunction(), this._cachedStencilMask = this.getStencilMask(), this._cachedStencilOperationPass = this.getStencilOperationPass(), this._cachedStencilOperationFail = this.getStencilOperationFail(), this._cachedStencilOperationDepthFail = this.getStencilOperationDepthFail(), this._cachedStencilReference = this.getStencilFunctionReference(); }, l.prototype.restoreStencilState = function() { this.setStencilFunction(this._cachedStencilFunction), this.setStencilMask(this._cachedStencilMask), this.setStencilBuffer(this._cachedStencilBuffer), this.setStencilOperationPass(this._cachedStencilOperationPass), this.setStencilOperationFail(this._cachedStencilOperationFail), this.setStencilOperationDepthFail(this._cachedStencilOperationDepthFail), this.setStencilFunctionReference(this._cachedStencilReference); }, l.prototype.setDirectViewport = function(h, v, b, D) { var w = this._cachedViewport; return this._cachedViewport = null, this._viewport(h, v, b, D), w; }, l.prototype.scissorClear = function(h, v, b, D, w) { this.enableScissor(h, v, b, D), this.clear(w, !0, !0, !0), this.disableScissor(); }, l.prototype.enableScissor = function(h, v, b, D) { var w = this._gl; w.enable(w.SCISSOR_TEST), w.scissor(h, v, b, D); }, l.prototype.disableScissor = function() { var h = this._gl; h.disable(h.SCISSOR_TEST); }, l.prototype._reportDrawCall = function() { this._drawCalls.addCount(1, !1); }, l.prototype.initWebVR = function() { throw I.a.WarnImport("WebVRCamera"); }, l.prototype._prepareVRComponent = function() { }, l.prototype._connectVREvents = function(h, v) { }, l.prototype._submitVRFrame = function() { }, l.prototype.disableVR = function() { }, l.prototype.isVRPresenting = function() { return !1; }, l.prototype._requestVRFrame = function() { }, l.prototype._loadFileAsync = function(h, v, b) { var D = this; return new Promise(function(w, N) { D._loadFile(h, function(M) { w(M); }, void 0, v, b, function(M, U) { N(U); }); }); }, l.prototype.getVertexShaderSource = function(h) { var v = this._gl.getAttachedShaders(h); return v ? this._gl.getShaderSource(v[0]) : null; }, l.prototype.getFragmentShaderSource = function(h) { var v = this._gl.getAttachedShaders(h); return v ? this._gl.getShaderSource(v[1]) : null; }, l.prototype.setDepthStencilTexture = function(h, v, b) { h !== void 0 && (v && (this._boundUniforms[h] = v), b && b.depthStencilTexture ? this._setTexture(h, b, !1, !0) : this._setTexture(h, null)); }, l.prototype.setTextureFromPostProcess = function(h, v) { this._bindTexture(h, v ? v._textures.data[v._currentRenderTextureInd] : null); }, l.prototype.setTextureFromPostProcessOutput = function(h, v) { this._bindTexture(h, v ? v._outputTexture : null); }, l.prototype._rebuildBuffers = function() { for (var h = 0, v = this.scenes; h < v.length; h++) { var b = v[h]; b.resetCachedMaterial(), b._rebuildGeometries(), b._rebuildTextures(); } g.prototype._rebuildBuffers.call(this); }, l.prototype._renderFrame = function() { for (var h = 0; h < this._activeRenderLoops.length; h++) (0, this._activeRenderLoops[h])(); }, l.prototype._renderLoop = function() { if (!this._contextWasLost) { var h = !0; !this.renderEvenInBackground && this._windowIsBackground && (h = !1), h && (this.beginFrame(), this._renderViews() || this._renderFrame(), this.endFrame()); } this._activeRenderLoops.length > 0 ? this.customAnimationFrameRequester ? (this.customAnimationFrameRequester.requestID = this._queueNewFrame(this.customAnimationFrameRequester.renderFunction || this._boundRenderFunction, this.customAnimationFrameRequester), this._frameHandler = this.customAnimationFrameRequester.requestID) : this.isVRPresenting() ? this._requestVRFrame() : this._frameHandler = this._queueNewFrame(this._boundRenderFunction, this.getHostWindow()) : this._renderingQueueLaunched = !1; }, l.prototype._renderViews = function() { return !1; }, l.prototype.switchFullscreen = function(h) { this.isFullscreen ? this.exitFullscreen() : this.enterFullscreen(h); }, l.prototype.enterFullscreen = function(h) { this.isFullscreen || (this._pointerLockRequested = h, this._renderingCanvas && l._RequestFullscreen(this._renderingCanvas)); }, l.prototype.exitFullscreen = function() { this.isFullscreen && l._ExitFullscreen(); }, l.prototype.enterPointerlock = function() { this._renderingCanvas && l._RequestPointerlock(this._renderingCanvas); }, l.prototype.exitPointerlock = function() { l._ExitPointerlock(); }, l.prototype.beginFrame = function() { this._measureFps(), this.onBeginFrameObservable.notifyObservers(this), g.prototype.beginFrame.call(this); }, l.prototype.endFrame = function() { g.prototype.endFrame.call(this), this._submitVRFrame(), this.onEndFrameObservable.notifyObservers(this); }, l.prototype.resize = function() { this.isVRPresenting() || g.prototype.resize.call(this); }, l.prototype.setSize = function(h, v) { if (!this._renderingCanvas || !g.prototype.setSize.call(this, h, v)) return !1; if (this.scenes) { for (var b = 0; b < this.scenes.length; b++) for (var D = this.scenes[b], w = 0; w < D.cameras.length; w++) D.cameras[w]._currentRenderId = 0; this.onResizeObservable.hasObservers() && this.onResizeObservable.notifyObservers(this); } return !0; }, l.prototype._deletePipelineContext = function(h) { var v = h; v && v.program && v.transformFeedback && (this.deleteTransformFeedback(v.transformFeedback), v.transformFeedback = null), g.prototype._deletePipelineContext.call(this, h); }, l.prototype.createShaderProgram = function(h, v, b, D, w, N) { N === void 0 && (N = null), w = w || this._gl, this.onBeforeShaderCompilationObservable.notifyObservers(this); var M = g.prototype.createShaderProgram.call(this, h, v, b, D, w, N); return this.onAfterShaderCompilationObservable.notifyObservers(this), M; }, l.prototype._createShaderProgram = function(h, v, b, D, w) { w === void 0 && (w = null); var N = D.createProgram(); if (h.program = N, !N) throw new Error("Unable to create program"); if (D.attachShader(N, v), D.attachShader(N, b), this.webGLVersion > 1 && w) { var M = this.createTransformFeedback(); this.bindTransformFeedback(M), this.setTranformFeedbackVaryings(N, w), h.transformFeedback = M; } return D.linkProgram(N), this.webGLVersion > 1 && w && this.bindTransformFeedback(null), h.context = D, h.vertexShader = v, h.fragmentShader = b, h.isParallelCompiled || this._finalizePipelineContext(h), N; }, l.prototype._releaseTexture = function(h) { g.prototype._releaseTexture.call(this, h), this.scenes.forEach(function(v) { v.postProcesses.forEach(function(b) { b._outputTexture == h && (b._outputTexture = null); }), v.cameras.forEach(function(b) { b._postProcesses.forEach(function(D) { D && D._outputTexture == h && (D._outputTexture = null); }); }); }); }, l.prototype._rescaleTexture = function(h, v, b, D, w) { var N = this; this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MAG_FILTER, this._gl.LINEAR), this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MIN_FILTER, this._gl.LINEAR), this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_S, this._gl.CLAMP_TO_EDGE), this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_WRAP_T, this._gl.CLAMP_TO_EDGE); var M = this.createRenderTargetTexture({ width: v.width, height: v.height }, { generateMipMaps: !1, type: x.a.TEXTURETYPE_UNSIGNED_INT, samplingMode: x.a.TEXTURE_BILINEAR_SAMPLINGMODE, generateDepthBuffer: !1, generateStencilBuffer: !1 }); !this._rescalePostProcess && l._RescalePostProcessFactory && (this._rescalePostProcess = l._RescalePostProcessFactory(this)), this._rescalePostProcess.getEffect().executeWhenCompiled(function() { N._rescalePostProcess.onApply = function(X) { X._bindTexture("textureSampler", h); }; var U = b; U || (U = N.scenes[N.scenes.length - 1]), U.postProcessManager.directRender([N._rescalePostProcess], M, !0), N._bindTextureDirectly(N._gl.TEXTURE_2D, v, !0), N._gl.copyTexImage2D(N._gl.TEXTURE_2D, 0, D, 0, 0, v.width, v.height, 0), N.unBindFramebuffer(M), N._releaseTexture(M), w && w(); }); }, l.prototype.getFps = function() { return this._fps; }, l.prototype.getDeltaTime = function() { return this._deltaTime; }, l.prototype._measureFps = function() { this._performanceMonitor.sampleFrame(), this._fps = this._performanceMonitor.averageFPS, this._deltaTime = this._performanceMonitor.instantaneousFrameTime || 0; }, l.prototype._uploadImageToTexture = function(h, v, b, D) { b === void 0 && (b = 0), D === void 0 && (D = 0); var w = this._gl, N = this._getWebGLTextureType(h.type), M = this._getInternalFormat(h.format), U = this._getRGBABufferInternalSizedFormat(h.type, M), X = h.isCube ? w.TEXTURE_CUBE_MAP : w.TEXTURE_2D; this._bindTextureDirectly(X, h, !0), this._unpackFlipY(h.invertY); var j = w.TEXTURE_2D; h.isCube && (j = w.TEXTURE_CUBE_MAP_POSITIVE_X + b), w.texImage2D(j, D, U, M, N, v), this._bindTextureDirectly(X, null, !0); }, l.prototype.updateRenderTargetTextureSampleCount = function(h, v) { if (this.webGLVersion < 2 || !h) return 1; if (h.samples === v) return v; var b = this._gl; if (v = Math.min(v, this.getCaps().maxMSAASamples), h._depthStencilBuffer && (b.deleteRenderbuffer(h._depthStencilBuffer), h._depthStencilBuffer = null), h._MSAAFramebuffer && (b.deleteFramebuffer(h._MSAAFramebuffer), h._MSAAFramebuffer = null), h._MSAARenderBuffer && (b.deleteRenderbuffer(h._MSAARenderBuffer), h._MSAARenderBuffer = null), v > 1 && b.renderbufferStorageMultisample) { var D = b.createFramebuffer(); if (!D) throw new Error("Unable to create multi sampled framebuffer"); h._MSAAFramebuffer = D, this._bindUnboundFramebuffer(h._MSAAFramebuffer); var w = b.createRenderbuffer(); if (!w) throw new Error("Unable to create multi sampled framebuffer"); b.bindRenderbuffer(b.RENDERBUFFER, w), b.renderbufferStorageMultisample(b.RENDERBUFFER, v, this._getRGBAMultiSampleBufferFormat(h.type), h.width, h.height), b.framebufferRenderbuffer(b.FRAMEBUFFER, b.COLOR_ATTACHMENT0, b.RENDERBUFFER, w), h._MSAARenderBuffer = w; } else this._bindUnboundFramebuffer(h._framebuffer); return h.samples = v, h._depthStencilBuffer = this._setupFramebufferDepthAttachments(h._generateStencilBuffer, h._generateDepthBuffer, h.width, h.height, v), this._bindUnboundFramebuffer(null), v; }, l.prototype.updateTextureComparisonFunction = function(h, v) { if (this.webGLVersion !== 1) { var b = this._gl; h.isCube ? (this._bindTextureDirectly(this._gl.TEXTURE_CUBE_MAP, h, !0), v === 0 ? (b.texParameteri(b.TEXTURE_CUBE_MAP, b.TEXTURE_COMPARE_FUNC, x.a.LEQUAL), b.texParameteri(b.TEXTURE_CUBE_MAP, b.TEXTURE_COMPARE_MODE, b.NONE)) : (b.texParameteri(b.TEXTURE_CUBE_MAP, b.TEXTURE_COMPARE_FUNC, v), b.texParameteri(b.TEXTURE_CUBE_MAP, b.TEXTURE_COMPARE_MODE, b.COMPARE_REF_TO_TEXTURE)), this._bindTextureDirectly(this._gl.TEXTURE_CUBE_MAP, null)) : (this._bindTextureDirectly(this._gl.TEXTURE_2D, h, !0), v === 0 ? (b.texParameteri(b.TEXTURE_2D, b.TEXTURE_COMPARE_FUNC, x.a.LEQUAL), b.texParameteri(b.TEXTURE_2D, b.TEXTURE_COMPARE_MODE, b.NONE)) : (b.texParameteri(b.TEXTURE_2D, b.TEXTURE_COMPARE_FUNC, v), b.texParameteri(b.TEXTURE_2D, b.TEXTURE_COMPARE_MODE, b.COMPARE_REF_TO_TEXTURE)), this._bindTextureDirectly(this._gl.TEXTURE_2D, null)), h._comparisonFunction = v; } else S.a.Error("WebGL 1 does not support texture comparison."); }, l.prototype.createInstancesBuffer = function(h) { var v = this._gl.createBuffer(); if (!v) throw new Error("Unable to create instance buffer"); var b = new T.a(v); return b.capacity = h, this.bindArrayBuffer(b), this._gl.bufferData(this._gl.ARRAY_BUFFER, h, this._gl.DYNAMIC_DRAW), b; }, l.prototype.deleteInstancesBuffer = function(h) { this._gl.deleteBuffer(h); }, l.prototype._clientWaitAsync = function(h, v, b) { v === void 0 && (v = 0), b === void 0 && (b = 10); var D = this._gl; return new Promise(function(w, N) { var M = function() { var U = D.clientWaitSync(h, v, 0); U != D.WAIT_FAILED ? U != D.TIMEOUT_EXPIRED ? w() : setTimeout(M, b) : N(); }; M(); }); }, l.prototype._readPixelsAsync = function(h, v, b, D, w, N, M) { if (this._webGLVersion < 2) throw new Error("_readPixelsAsync only work on WebGL2+"); var U = this._gl, X = U.createBuffer(); U.bindBuffer(U.PIXEL_PACK_BUFFER, X), U.bufferData(U.PIXEL_PACK_BUFFER, M.byteLength, U.STREAM_READ), U.readPixels(h, v, b, D, w, N, 0), U.bindBuffer(U.PIXEL_PACK_BUFFER, null); var j = U.fenceSync(U.SYNC_GPU_COMMANDS_COMPLETE, 0); return j ? (U.flush(), this._clientWaitAsync(j, 0, 10).then(function() { return U.deleteSync(j), U.bindBuffer(U.PIXEL_PACK_BUFFER, X), U.getBufferSubData(U.PIXEL_PACK_BUFFER, 0, M), U.bindBuffer(U.PIXEL_PACK_BUFFER, null), U.deleteBuffer(X), M; })) : null; }, l.prototype.dispose = function() { for (this.hideLoadingUI(), this.onNewSceneAddedObservable.clear(); this.postProcesses.length; ) this.postProcesses[0].dispose(); for (this._rescalePostProcess && this._rescalePostProcess.dispose(); this.scenes.length; ) this.scenes[0].dispose(); l.Instances.length === 1 && l.audioEngine && l.audioEngine.dispose(), this.disableVR(), C.a.IsWindowObjectExist() && (window.removeEventListener("blur", this._onBlur), window.removeEventListener("focus", this._onFocus), this._renderingCanvas && (this._renderingCanvas.removeEventListener("focus", this._onCanvasFocus), this._renderingCanvas.removeEventListener("blur", this._onCanvasBlur), this._renderingCanvas.removeEventListener("pointerout", this._onCanvasPointerOut)), C.a.IsDocumentAvailable() && (document.removeEventListener("fullscreenchange", this._onFullscreenChange), document.removeEventListener("mozfullscreenchange", this._onFullscreenChange), document.removeEventListener("webkitfullscreenchange", this._onFullscreenChange), document.removeEventListener("msfullscreenchange", this._onFullscreenChange), document.removeEventListener("pointerlockchange", this._onPointerLockChange), document.removeEventListener("mspointerlockchange", this._onPointerLockChange), document.removeEventListener("mozpointerlockchange", this._onPointerLockChange), document.removeEventListener("webkitpointerlockchange", this._onPointerLockChange))), g.prototype.dispose.call(this); var h = l.Instances.indexOf(this); h >= 0 && l.Instances.splice(h, 1), this.onResizeObservable.clear(), this.onCanvasBlurObservable.clear(), this.onCanvasFocusObservable.clear(), this.onCanvasPointerOutObservable.clear(), this.onBeginFrameObservable.clear(), this.onEndFrameObservable.clear(); }, l.prototype._disableTouchAction = function() { this._renderingCanvas && this._renderingCanvas.setAttribute && (this._renderingCanvas.setAttribute("touch-action", "none"), this._renderingCanvas.style.touchAction = "none", this._renderingCanvas.style.msTouchAction = "none"); }, l.prototype.displayLoadingUI = function() { if (C.a.IsWindowObjectExist()) { var h = this.loadingScreen; h && h.displayLoadingUI(); } }, l.prototype.hideLoadingUI = function() { if (C.a.IsWindowObjectExist()) { var h = this._loadingScreen; h && h.hideLoadingUI(); } }, Object.defineProperty(l.prototype, "loadingScreen", { get: function() { return !this._loadingScreen && this._renderingCanvas && (this._loadingScreen = l.DefaultLoadingScreenFactory(this._renderingCanvas)), this._loadingScreen; }, set: function(h) { this._loadingScreen = h; }, enumerable: !1, configurable: !0 }), Object.defineProperty(l.prototype, "loadingUIText", { set: function(h) { this.loadingScreen.loadingUIText = h; }, enumerable: !1, configurable: !0 }), Object.defineProperty(l.prototype, "loadingUIBackgroundColor", { set: function(h) { this.loadingScreen.loadingUIBackgroundColor = h; }, enumerable: !1, configurable: !0 }), l._RequestPointerlock = function(h) { h.requestPointerLock = h.requestPointerLock || h.msRequestPointerLock || h.mozRequestPointerLock || h.webkitRequestPointerLock, h.requestPointerLock && h.requestPointerLock(); }, l._ExitPointerlock = function() { var h = document; document.exitPointerLock = document.exitPointerLock || h.msExitPointerLock || h.mozExitPointerLock || h.webkitExitPointerLock, document.exitPointerLock && document.exitPointerLock(); }, l._RequestFullscreen = function(h) { var v = h.requestFullscreen || h.msRequestFullscreen || h.webkitRequestFullscreen || h.mozRequestFullScreen; v && v.call(h); }, l._ExitFullscreen = function() { var h = document; document.exitFullscreen ? document.exitFullscreen() : h.mozCancelFullScreen ? h.mozCancelFullScreen() : h.webkitCancelFullScreen ? h.webkitCancelFullScreen() : h.msCancelFullScreen && h.msCancelFullScreen(); }, l.ALPHA_DISABLE = x.a.ALPHA_DISABLE, l.ALPHA_ADD = x.a.ALPHA_ADD, l.ALPHA_COMBINE = x.a.ALPHA_COMBINE, l.ALPHA_SUBTRACT = x.a.ALPHA_SUBTRACT, l.ALPHA_MULTIPLY = x.a.ALPHA_MULTIPLY, l.ALPHA_MAXIMIZED = x.a.ALPHA_MAXIMIZED, l.ALPHA_ONEONE = x.a.ALPHA_ONEONE, l.ALPHA_PREMULTIPLIED = x.a.ALPHA_PREMULTIPLIED, l.ALPHA_PREMULTIPLIED_PORTERDUFF = x.a.ALPHA_PREMULTIPLIED_PORTERDUFF, l.ALPHA_INTERPOLATE = x.a.ALPHA_INTERPOLATE, l.ALPHA_SCREENMODE = x.a.ALPHA_SCREENMODE, l.DELAYLOADSTATE_NONE = x.a.DELAYLOADSTATE_NONE, l.DELAYLOADSTATE_LOADED = x.a.DELAYLOADSTATE_LOADED, l.DELAYLOADSTATE_LOADING = x.a.DELAYLOADSTATE_LOADING, l.DELAYLOADSTATE_NOTLOADED = x.a.DELAYLOADSTATE_NOTLOADED, l.NEVER = x.a.NEVER, l.ALWAYS = x.a.ALWAYS, l.LESS = x.a.LESS, l.EQUAL = x.a.EQUAL, l.LEQUAL = x.a.LEQUAL, l.GREATER = x.a.GREATER, l.GEQUAL = x.a.GEQUAL, l.NOTEQUAL = x.a.NOTEQUAL, l.KEEP = x.a.KEEP, l.REPLACE = x.a.REPLACE, l.INCR = x.a.INCR, l.DECR = x.a.DECR, l.INVERT = x.a.INVERT, l.INCR_WRAP = x.a.INCR_WRAP, l.DECR_WRAP = x.a.DECR_WRAP, l.TEXTURE_CLAMP_ADDRESSMODE = x.a.TEXTURE_CLAMP_ADDRESSMODE, l.TEXTURE_WRAP_ADDRESSMODE = x.a.TEXTURE_WRAP_ADDRESSMODE, l.TEXTURE_MIRROR_ADDRESSMODE = x.a.TEXTURE_MIRROR_ADDRESSMODE, l.TEXTUREFORMAT_ALPHA = x.a.TEXTUREFORMAT_ALPHA, l.TEXTUREFORMAT_LUMINANCE = x.a.TEXTUREFORMAT_LUMINANCE, l.TEXTUREFORMAT_LUMINANCE_ALPHA = x.a.TEXTUREFORMAT_LUMINANCE_ALPHA, l.TEXTUREFORMAT_RGB = x.a.TEXTUREFORMAT_RGB, l.TEXTUREFORMAT_RGBA = x.a.TEXTUREFORMAT_RGBA, l.TEXTUREFORMAT_RED = x.a.TEXTUREFORMAT_RED, l.TEXTUREFORMAT_R = x.a.TEXTUREFORMAT_R, l.TEXTUREFORMAT_RG = x.a.TEXTUREFORMAT_RG, l.TEXTUREFORMAT_RED_INTEGER = x.a.TEXTUREFORMAT_RED_INTEGER, l.TEXTUREFORMAT_R_INTEGER = x.a.TEXTUREFORMAT_R_INTEGER, l.TEXTUREFORMAT_RG_INTEGER = x.a.TEXTUREFORMAT_RG_INTEGER, l.TEXTUREFORMAT_RGB_INTEGER = x.a.TEXTUREFORMAT_RGB_INTEGER, l.TEXTUREFORMAT_RGBA_INTEGER = x.a.TEXTUREFORMAT_RGBA_INTEGER, l.TEXTURETYPE_UNSIGNED_BYTE = x.a.TEXTURETYPE_UNSIGNED_BYTE, l.TEXTURETYPE_UNSIGNED_INT = x.a.TEXTURETYPE_UNSIGNED_INT, l.TEXTURETYPE_FLOAT = x.a.TEXTURETYPE_FLOAT, l.TEXTURETYPE_HALF_FLOAT = x.a.TEXTURETYPE_HALF_FLOAT, l.TEXTURETYPE_BYTE = x.a.TEXTURETYPE_BYTE, l.TEXTURETYPE_SHORT = x.a.TEXTURETYPE_SHORT, l.TEXTURETYPE_UNSIGNED_SHORT = x.a.TEXTURETYPE_UNSIGNED_SHORT, l.TEXTURETYPE_INT = x.a.TEXTURETYPE_INT, l.TEXTURETYPE_UNSIGNED_INTEGER = x.a.TEXTURETYPE_UNSIGNED_INTEGER, l.TEXTURETYPE_UNSIGNED_SHORT_4_4_4_4 = x.a.TEXTURETYPE_UNSIGNED_SHORT_4_4_4_4, l.TEXTURETYPE_UNSIGNED_SHORT_5_5_5_1 = x.a.TEXTURETYPE_UNSIGNED_SHORT_5_5_5_1, l.TEXTURETYPE_UNSIGNED_SHORT_5_6_5 = x.a.TEXTURETYPE_UNSIGNED_SHORT_5_6_5, l.TEXTURETYPE_UNSIGNED_INT_2_10_10_10_REV = x.a.TEXTURETYPE_UNSIGNED_INT_2_10_10_10_REV, l.TEXTURETYPE_UNSIGNED_INT_24_8 = x.a.TEXTURETYPE_UNSIGNED_INT_24_8, l.TEXTURETYPE_UNSIGNED_INT_10F_11F_11F_REV = x.a.TEXTURETYPE_UNSIGNED_INT_10F_11F_11F_REV, l.TEXTURETYPE_UNSIGNED_INT_5_9_9_9_REV = x.a.TEXTURETYPE_UNSIGNED_INT_5_9_9_9_REV, l.TEXTURETYPE_FLOAT_32_UNSIGNED_INT_24_8_REV = x.a.TEXTURETYPE_FLOAT_32_UNSIGNED_INT_24_8_REV, l.TEXTURE_NEAREST_SAMPLINGMODE = x.a.TEXTURE_NEAREST_SAMPLINGMODE, l.TEXTURE_BILINEAR_SAMPLINGMODE = x.a.TEXTURE_BILINEAR_SAMPLINGMODE, l.TEXTURE_TRILINEAR_SAMPLINGMODE = x.a.TEXTURE_TRILINEAR_SAMPLINGMODE, l.TEXTURE_NEAREST_NEAREST_MIPLINEAR = x.a.TEXTURE_NEAREST_NEAREST_MIPLINEAR, l.TEXTURE_LINEAR_LINEAR_MIPNEAREST = x.a.TEXTURE_LINEAR_LINEAR_MIPNEAREST, l.TEXTURE_LINEAR_LINEAR_MIPLINEAR = x.a.TEXTURE_LINEAR_LINEAR_MIPLINEAR, l.TEXTURE_NEAREST_NEAREST_MIPNEAREST = x.a.TEXTURE_NEAREST_NEAREST_MIPNEAREST, l.TEXTURE_NEAREST_LINEAR_MIPNEAREST = x.a.TEXTURE_NEAREST_LINEAR_MIPNEAREST, l.TEXTURE_NEAREST_LINEAR_MIPLINEAR = x.a.TEXTURE_NEAREST_LINEAR_MIPLINEAR, l.TEXTURE_NEAREST_LINEAR = x.a.TEXTURE_NEAREST_LINEAR, l.TEXTURE_NEAREST_NEAREST = x.a.TEXTURE_NEAREST_NEAREST, l.TEXTURE_LINEAR_NEAREST_MIPNEAREST = x.a.TEXTURE_LINEAR_NEAREST_MIPNEAREST, l.TEXTURE_LINEAR_NEAREST_MIPLINEAR = x.a.TEXTURE_LINEAR_NEAREST_MIPLINEAR, l.TEXTURE_LINEAR_LINEAR = x.a.TEXTURE_LINEAR_LINEAR, l.TEXTURE_LINEAR_NEAREST = x.a.TEXTURE_LINEAR_NEAREST, l.TEXTURE_EXPLICIT_MODE = x.a.TEXTURE_EXPLICIT_MODE, l.TEXTURE_SPHERICAL_MODE = x.a.TEXTURE_SPHERICAL_MODE, l.TEXTURE_PLANAR_MODE = x.a.TEXTURE_PLANAR_MODE, l.TEXTURE_CUBIC_MODE = x.a.TEXTURE_CUBIC_MODE, l.TEXTURE_PROJECTION_MODE = x.a.TEXTURE_PROJECTION_MODE, l.TEXTURE_SKYBOX_MODE = x.a.TEXTURE_SKYBOX_MODE, l.TEXTURE_INVCUBIC_MODE = x.a.TEXTURE_INVCUBIC_MODE, l.TEXTURE_EQUIRECTANGULAR_MODE = x.a.TEXTURE_EQUIRECTANGULAR_MODE, l.TEXTURE_FIXED_EQUIRECTANGULAR_MODE = x.a.TEXTURE_FIXED_EQUIRECTANGULAR_MODE, l.TEXTURE_FIXED_EQUIRECTANGULAR_MIRRORED_MODE = x.a.TEXTURE_FIXED_EQUIRECTANGULAR_MIRRORED_MODE, l.SCALEMODE_FLOOR = x.a.SCALEMODE_FLOOR, l.SCALEMODE_NEAREST = x.a.SCALEMODE_NEAREST, l.SCALEMODE_CEILING = x.a.SCALEMODE_CEILING, l._RescalePostProcessFactory = null, l; }(O.a)); }, function(Be, A, f) { f.d(A, "a", function() { return V; }); var V = function() { function _() { } return _.WithinEpsilon = function(C, u, I) { I === void 0 && (I = 1401298e-51); var O = C - u; return -I <= O && O <= I; }, _.ToHex = function(C) { var u = C.toString(16); return C <= 15 ? ("0" + u).toUpperCase() : u.toUpperCase(); }, _.Sign = function(C) { return (C = +C) == 0 || isNaN(C) ? C : C > 0 ? 1 : -1; }, _.Clamp = function(C, u, I) { return u === void 0 && (u = 0), I === void 0 && (I = 1), Math.min(I, Math.max(u, C)); }, _.Log2 = function(C) { return Math.log(C) * Math.LOG2E; }, _.Repeat = function(C, u) { return C - Math.floor(C / u) * u; }, _.Normalize = function(C, u, I) { return (C - u) / (I - u); }, _.Denormalize = function(C, u, I) { return C * (I - u) + u; }, _.DeltaAngle = function(C, u) { var I = _.Repeat(u - C, 360); return I > 180 && (I -= 360), I; }, _.PingPong = function(C, u) { var I = _.Repeat(C, 2 * u); return u - Math.abs(I - u); }, _.SmoothStep = function(C, u, I) { var O = _.Clamp(I); return u * (O = -2 * O * O * O + 3 * O * O) + C * (1 - O); }, _.MoveTowards = function(C, u, I) { return Math.abs(u - C) <= I ? u : C + _.Sign(u - C) * I; }, _.MoveTowardsAngle = function(C, u, I) { var O = _.DeltaAngle(C, u), x = 0; return -I < O && O < I ? x = u : (u = C + O, x = _.MoveTowards(C, u, I)), x; }, _.Lerp = function(C, u, I) { return C + (u - C) * I; }, _.LerpAngle = function(C, u, I) { var O = _.Repeat(u - C, 360); return O > 180 && (O -= 360), C + O * _.Clamp(I); }, _.InverseLerp = function(C, u, I) { return C != u ? _.Clamp((I - C) / (u - C)) : 0; }, _.Hermite = function(C, u, I, O, x) { var m = x * x, c = x * m; return C * (2 * c - 3 * m + 1) + I * (-2 * c + 3 * m) + u * (c - 2 * m + x) + O * (c - m); }, _.RandomRange = function(C, u) { return C === u ? C : Math.random() * (u - C) + C; }, _.RangeToPercent = function(C, u, I) { return (C - u) / (I - u); }, _.PercentToRange = function(C, u, I) { return (I - u) * C + u; }, _.NormalizeRadians = function(C) { return C -= _.TwoPi * Math.floor((C + Math.PI) / _.TwoPi); }, _.TwoPi = 2 * Math.PI, _; }(); }, function(Be, A, f) { f.d(A, "a", function() { return c; }); var V = f(8), _ = f(20), C = f(22), u = f(4), I = f(48), O = f(2), x = f(9), m = f(119), c = function() { function T() { } return T.BindEyePosition = function(S, E, g) { if (g === void 0 && (g = "vEyePosition"), E._forcedViewPosition) S.setVector3(g, E._forcedViewPosition); else { var l = E.activeCamera.globalPosition; l || (l = E.activeCamera.devicePosition), S.setVector3(g, E._mirroredCameraPosition ? E._mirroredCameraPosition : l); } }, T.PrepareDefinesForMergedUV = function(S, E, g) { E._needUVs = !0, E[g] = !0, S.getTextureMatrix().isIdentityAs3x2() ? (E[g + "DIRECTUV"] = S.coordinatesIndex + 1, S.coordinatesIndex === 0 ? E.MAINUV1 = !0 : E.MAINUV2 = !0) : E[g + "DIRECTUV"] = 0; }, T.BindTextureMatrix = function(S, E, g) { var l = S.getTextureMatrix(); E.updateMatrix(g + "Matrix", l); }, T.GetFogState = function(S, E) { return E.fogEnabled && S.applyFog && E.fogMode !== _.a.FOGMODE_NONE; }, T.PrepareDefinesForMisc = function(S, E, g, l, h, v, b) { b._areMiscDirty && (b.LOGARITHMICDEPTH = g, b.POINTSIZE = l, b.FOG = h && this.GetFogState(S, E), b.NONUNIFORMSCALING = S.nonUniformScaling, b.ALPHATEST = v); }, T.PrepareDefinesForFrameBoundValues = function(S, E, g, l, h, v) { h === void 0 && (h = null), v === void 0 && (v = !1); var b, D, w, N, M, U, X = !1; b = h ?? (S.clipPlane !== void 0 && S.clipPlane !== null), D = h ?? (S.clipPlane2 !== void 0 && S.clipPlane2 !== null), w = h ?? (S.clipPlane3 !== void 0 && S.clipPlane3 !== null), N = h ?? (S.clipPlane4 !== void 0 && S.clipPlane4 !== null), M = h ?? (S.clipPlane5 !== void 0 && S.clipPlane5 !== null), U = h ?? (S.clipPlane6 !== void 0 && S.clipPlane6 !== null), g.CLIPPLANE !== b && (g.CLIPPLANE = b, X = !0), g.CLIPPLANE2 !== D && (g.CLIPPLANE2 = D, X = !0), g.CLIPPLANE3 !== w && (g.CLIPPLANE3 = w, X = !0), g.CLIPPLANE4 !== N && (g.CLIPPLANE4 = N, X = !0), g.CLIPPLANE5 !== M && (g.CLIPPLANE5 = M, X = !0), g.CLIPPLANE6 !== U && (g.CLIPPLANE6 = U, X = !0), g.DEPTHPREPASS !== !E.getColorWrite() && (g.DEPTHPREPASS = !g.DEPTHPREPASS, X = !0), g.INSTANCES !== l && (g.INSTANCES = l, X = !0), g.THIN_INSTANCES !== v && (g.THIN_INSTANCES = v, X = !0), X && g.markAsUnprocessed(); }, T.PrepareDefinesForBones = function(S, E) { if (S.useBones && S.computeBonesUsingShaders && S.skeleton) { E.NUM_BONE_INFLUENCERS = S.numBoneInfluencers; var g = E.BONETEXTURE !== void 0; if (S.skeleton.isUsingTextureForMatrices && g) E.BONETEXTURE = !0; else { E.BonesPerMesh = S.skeleton.bones.length + 1, E.BONETEXTURE = !g && void 0; var l = S.getScene().prePassRenderer; if (l && l.enabled) { var h = l.excludedSkinnedMesh.indexOf(S) === -1; E.BONES_VELOCITY_ENABLED = h; } } } else E.NUM_BONE_INFLUENCERS = 0, E.BonesPerMesh = 0; }, T.PrepareDefinesForMorphTargets = function(S, E) { var g = S.morphTargetManager; g ? (E.MORPHTARGETS_UV = g.supportsUVs && E.UV1, E.MORPHTARGETS_TANGENT = g.supportsTangents && E.TANGENT, E.MORPHTARGETS_NORMAL = g.supportsNormals && E.NORMAL, E.MORPHTARGETS = g.numInfluencers > 0, E.NUM_MORPH_INFLUENCERS = g.numInfluencers) : (E.MORPHTARGETS_UV = !1, E.MORPHTARGETS_TANGENT = !1, E.MORPHTARGETS_NORMAL = !1, E.MORPHTARGETS = !1, E.NUM_MORPH_INFLUENCERS = 0); }, T.PrepareDefinesForAttributes = function(S, E, g, l, h, v) { if (h === void 0 && (h = !1), v === void 0 && (v = !0), !E._areAttributesDirty && E._needNormals === E._normals && E._needUVs === E._uvs) return !1; if (E._normals = E._needNormals, E._uvs = E._needUVs, E.NORMAL = E._needNormals && S.isVerticesDataPresent(u.b.NormalKind), E._needNormals && S.isVerticesDataPresent(u.b.TangentKind) && (E.TANGENT = !0), E._needUVs ? (E.UV1 = S.isVerticesDataPresent(u.b.UVKind), E.UV2 = S.isVerticesDataPresent(u.b.UV2Kind)) : (E.UV1 = !1, E.UV2 = !1), g) { var b = S.useVertexColors && S.isVerticesDataPresent(u.b.ColorKind); E.VERTEXCOLOR = b, E.VERTEXALPHA = S.hasVertexAlpha && b && v; } return l && this.PrepareDefinesForBones(S, E), h && this.PrepareDefinesForMorphTargets(S, E), !0; }, T.PrepareDefinesForMultiview = function(S, E) { if (S.activeCamera) { var g = E.MULTIVIEW; E.MULTIVIEW = S.activeCamera.outputRenderTarget !== null && S.activeCamera.outputRenderTarget.getViewCount() > 1, E.MULTIVIEW != g && E.markAsUnprocessed(); } }, T.PrepareDefinesForPrePass = function(S, E, g) { var l = E.PREPASS; if (E._arePrePassDirty) { var h = [{ type: O.a.PREPASS_POSITION_TEXTURE_TYPE, define: "PREPASS_POSITION", index: "PREPASS_POSITION_INDEX" }, { type: O.a.PREPASS_VELOCITY_TEXTURE_TYPE, define: "PREPASS_VELOCITY", index: "PREPASS_VELOCITY_INDEX" }, { type: O.a.PREPASS_REFLECTIVITY_TEXTURE_TYPE, define: "PREPASS_REFLECTIVITY", index: "PREPASS_REFLECTIVITY_INDEX" }, { type: O.a.PREPASS_IRRADIANCE_TEXTURE_TYPE, define: "PREPASS_IRRADIANCE", index: "PREPASS_IRRADIANCE_INDEX" }, { type: O.a.PREPASS_ALBEDO_TEXTURE_TYPE, define: "PREPASS_ALBEDO", index: "PREPASS_ALBEDO_INDEX" }, { type: O.a.PREPASS_DEPTHNORMAL_TEXTURE_TYPE, define: "PREPASS_DEPTHNORMAL", index: "PREPASS_DEPTHNORMAL_INDEX" }]; if (S.prePassRenderer && S.prePassRenderer.enabled && g) { E.PREPASS = !0, E.SCENE_MRT_COUNT = S.prePassRenderer.mrtCount; for (var v = 0; v < h.length; v++) { var b = S.prePassRenderer.getIndex(h[v].type); b !== -1 ? (E[h[v].define] = !0, E[h[v].index] = b) : E[h[v].define] = !1; } } else for (E.PREPASS = !1, v = 0; v < h.length; v++) E[h[v].define] = !1; E.PREPASS != l && (E.markAsUnprocessed(), E.markAsImageProcessingDirty()); } }, T.PrepareDefinesForLight = function(S, E, g, l, h, v, b) { switch (b.needNormals = !0, h["LIGHT" + l] === void 0 && (b.needRebuild = !0), h["LIGHT" + l] = !0, h["SPOTLIGHT" + l] = !1, h["HEMILIGHT" + l] = !1, h["POINTLIGHT" + l] = !1, h["DIRLIGHT" + l] = !1, g.prepareLightSpecificDefines(h, l), h["LIGHT_FALLOFF_PHYSICAL" + l] = !1, h["LIGHT_FALLOFF_GLTF" + l] = !1, h["LIGHT_FALLOFF_STANDARD" + l] = !1, g.falloffType) { case I.a.FALLOFF_GLTF: h["LIGHT_FALLOFF_GLTF" + l] = !0; break; case I.a.FALLOFF_PHYSICAL: h["LIGHT_FALLOFF_PHYSICAL" + l] = !0; break; case I.a.FALLOFF_STANDARD: h["LIGHT_FALLOFF_STANDARD" + l] = !0; } if (v && !g.specular.equalsFloats(0, 0, 0) && (b.specularEnabled = !0), h["SHADOW" + l] = !1, h["SHADOWCSM" + l] = !1, h["SHADOWCSMDEBUG" + l] = !1, h["SHADOWCSMNUM_CASCADES" + l] = !1, h["SHADOWCSMUSESHADOWMAXZ" + l] = !1, h["SHADOWCSMNOBLEND" + l] = !1, h["SHADOWCSM_RIGHTHANDED" + l] = !1, h["SHADOWPCF" + l] = !1, h["SHADOWPCSS" + l] = !1, h["SHADOWPOISSON" + l] = !1, h["SHADOWESM" + l] = !1, h["SHADOWCLOSEESM" + l] = !1, h["SHADOWCUBE" + l] = !1, h["SHADOWLOWQUALITY" + l] = !1, h["SHADOWMEDIUMQUALITY" + l] = !1, E && E.receiveShadows && S.shadowsEnabled && g.shadowEnabled) { var D = g.getShadowGenerator(); if (D) { var w = D.getShadowMap(); w && w.renderList && w.renderList.length > 0 && (b.shadowEnabled = !0, D.prepareDefines(h, l)); } } g.lightmapMode != I.a.LIGHTMAP_DEFAULT ? (b.lightmapMode = !0, h["LIGHTMAPEXCLUDED" + l] = !0, h["LIGHTMAPNOSPECULAR" + l] = g.lightmapMode == I.a.LIGHTMAP_SHADOWSONLY) : (h["LIGHTMAPEXCLUDED" + l] = !1, h["LIGHTMAPNOSPECULAR" + l] = !1); }, T.PrepareDefinesForLights = function(S, E, g, l, h, v) { if (h === void 0 && (h = 4), v === void 0 && (v = !1), !g._areLightsDirty) return g._needNormals; var b = 0, D = { needNormals: !1, needRebuild: !1, lightmapMode: !1, shadowEnabled: !1, specularEnabled: !1 }; if (S.lightsEnabled && !v) for (var w = 0, N = E.lightSources; w < N.length; w++) { var M = N[w]; if (this.PrepareDefinesForLight(S, E, M, b, g, l, D), ++b === h) break; } g.SPECULARTERM = D.specularEnabled, g.SHADOWS = D.shadowEnabled; for (var U = b; U < h; U++) g["LIGHT" + U] !== void 0 && (g["LIGHT" + U] = !1, g["HEMILIGHT" + U] = !1, g["POINTLIGHT" + U] = !1, g["DIRLIGHT" + U] = !1, g["SPOTLIGHT" + U] = !1, g["SHADOW" + U] = !1, g["SHADOWCSM" + U] = !1, g["SHADOWCSMDEBUG" + U] = !1, g["SHADOWCSMNUM_CASCADES" + U] = !1, g["SHADOWCSMUSESHADOWMAXZ" + U] = !1, g["SHADOWCSMNOBLEND" + U] = !1, g["SHADOWCSM_RIGHTHANDED" + U] = !1, g["SHADOWPCF" + U] = !1, g["SHADOWPCSS" + U] = !1, g["SHADOWPOISSON" + U] = !1, g["SHADOWESM" + U] = !1, g["SHADOWCLOSEESM" + U] = !1, g["SHADOWCUBE" + U] = !1, g["SHADOWLOWQUALITY" + U] = !1, g["SHADOWMEDIUMQUALITY" + U] = !1); var X = S.getEngine().getCaps(); return g.SHADOWFLOAT === void 0 && (D.needRebuild = !0), g.SHADOWFLOAT = D.shadowEnabled && (X.textureFloatRender && X.textureFloatLinearFiltering || X.textureHalfFloatRender && X.textureHalfFloatLinearFiltering), g.LIGHTMAPEXCLUDED = D.lightmapMode, D.needRebuild && g.rebuild(), D.needNormals; }, T.PrepareUniformsAndSamplersForLight = function(S, E, g, l, h, v) { h === void 0 && (h = null), v === void 0 && (v = !1), h && h.push("Light" + S), v || (E.push("vLightData" + S, "vLightDiffuse" + S, "vLightSpecular" + S, "vLightDirection" + S, "vLightFalloff" + S, "vLightGround" + S, "lightMatrix" + S, "shadowsInfo" + S, "depthValues" + S), g.push("shadowSampler" + S), g.push("depthSampler" + S), E.push("viewFrustumZ" + S, "cascadeBlendFactor" + S, "lightSizeUVCorrection" + S, "depthCorrection" + S, "penumbraDarkness" + S, "frustumLengths" + S), l && (g.push("projectionLightSampler" + S), E.push("textureProjectionMatrix" + S))); }, T.PrepareUniformsAndSamplersList = function(S, E, g, l) { var h; l === void 0 && (l = 4); var v = null; if (S.uniformsNames) { var b = S; h = b.uniformsNames, v = b.uniformBuffersNames, E = b.samplers, g = b.defines, l = b.maxSimultaneousLights || 0; } else h = S, E || (E = []); for (var D = 0; D < l && g["LIGHT" + D]; D++) this.PrepareUniformsAndSamplersForLight(D, h, E, g["PROJECTEDLIGHTTEXTURE" + D], v); g.NUM_MORPH_INFLUENCERS && h.push("morphTargetInfluences"); }, T.HandleFallbacksForShadows = function(S, E, g, l) { g === void 0 && (g = 4), l === void 0 && (l = 0); for (var h = 0, v = 0; v < g && S["LIGHT" + v]; v++) v > 0 && (h = l + v, E.addFallback(h, "LIGHT" + v)), S.SHADOWS || (S["SHADOW" + v] && E.addFallback(l, "SHADOW" + v), S["SHADOWPCF" + v] && E.addFallback(l, "SHADOWPCF" + v), S["SHADOWPCSS" + v] && E.addFallback(l, "SHADOWPCSS" + v), S["SHADOWPOISSON" + v] && E.addFallback(l, "SHADOWPOISSON" + v), S["SHADOWESM" + v] && E.addFallback(l, "SHADOWESM" + v), S["SHADOWCLOSEESM" + v] && E.addFallback(l, "SHADOWCLOSEESM" + v)); return h++; }, T.PrepareAttributesForMorphTargetsInfluencers = function(S, E, g) { this._TmpMorphInfluencers.NUM_MORPH_INFLUENCERS = g, this.PrepareAttributesForMorphTargets(S, E, this._TmpMorphInfluencers); }, T.PrepareAttributesForMorphTargets = function(S, E, g) { var l = g.NUM_MORPH_INFLUENCERS; if (l > 0 && C.a.LastCreatedEngine) for (var h = C.a.LastCreatedEngine.getCaps().maxVertexAttribs, v = E.morphTargetManager, b = v && v.supportsNormals && g.NORMAL, D = v && v.supportsTangents && g.TANGENT, w = v && v.supportsUVs && g.UV1, N = 0; N < l; N++) S.push(u.b.PositionKind + N), b && S.push(u.b.NormalKind + N), D && S.push(u.b.TangentKind + N), w && S.push(u.b.UVKind + "_" + N), S.length > h && V.a.Error("Cannot add more vertex attributes for mesh " + E.name); }, T.PrepareAttributesForBones = function(S, E, g, l) { g.NUM_BONE_INFLUENCERS > 0 && (l.addCPUSkinningFallback(0, E), S.push(u.b.MatricesIndicesKind), S.push(u.b.MatricesWeightsKind), g.NUM_BONE_INFLUENCERS > 4 && (S.push(u.b.MatricesIndicesExtraKind), S.push(u.b.MatricesWeightsExtraKind))); }, T.PrepareAttributesForInstances = function(S, E) { (E.INSTANCES || E.THIN_INSTANCES) && this.PushAttributesForInstances(S); }, T.PushAttributesForInstances = function(S) { S.push("world0"), S.push("world1"), S.push("world2"), S.push("world3"); }, T.BindLightProperties = function(S, E, g) { S.transferToEffect(E, g + ""); }, T.BindLight = function(S, E, g, l, h, v) { v === void 0 && (v = !1), S._bindLight(E, g, l, h, v); }, T.BindLights = function(S, E, g, l, h, v) { h === void 0 && (h = 4), v === void 0 && (v = !1); for (var b = Math.min(E.lightSources.length, h), D = 0; D < b; D++) { var w = E.lightSources[D]; this.BindLight(w, D, S, g, typeof l == "boolean" ? l : l.SPECULARTERM, v); } }, T.BindFogParameters = function(S, E, g, l) { l === void 0 && (l = !1), S.fogEnabled && E.applyFog && S.fogMode !== _.a.FOGMODE_NONE && (g.setFloat4("vFogInfos", S.fogMode, S.fogStart, S.fogEnd, S.fogDensity), l ? (S.fogColor.toLinearSpaceToRef(this._tempFogColor), g.setColor3("vFogColor", this._tempFogColor)) : g.setColor3("vFogColor", S.fogColor)); }, T.BindBonesParameters = function(S, E, g) { if (E && S && (S.computeBonesUsingShaders && E._bonesComputationForcedToCPU && (S.computeBonesUsingShaders = !1), S.useBones && S.computeBonesUsingShaders && S.skeleton)) { var l = S.skeleton; if (l.isUsingTextureForMatrices && E.getUniformIndex("boneTextureWidth") > -1) { var h = l.getTransformMatrixTexture(S); E.setTexture("boneSampler", h), E.setFloat("boneTextureWidth", 4 * (l.bones.length + 1)); } else { var v = l.getTransformMatrices(S); v && (E.setMatrices("mBones", v), g && S.getScene().prePassRenderer && S.getScene().prePassRenderer.getIndex(O.a.PREPASS_VELOCITY_TEXTURE_TYPE) && (g.previousBones[S.uniqueId] && E.setMatrices("mPreviousBones", g.previousBones[S.uniqueId]), T._CopyBonesTransformationMatrices(v, g.previousBones[S.uniqueId]))); } } }, T._CopyBonesTransformationMatrices = function(S, E) { return E.set(S), E; }, T.BindMorphTargetParameters = function(S, E) { var g = S.morphTargetManager; S && g && E.setFloatArray("morphTargetInfluences", g.influences); }, T.BindLogDepth = function(S, E, g) { S.LOGARITHMICDEPTH && E.setFloat("logarithmicDepthConstant", 2 / (Math.log(g.activeCamera.maxZ + 1) / Math.LN2)); }, T.BindClipPlane = function(S, E) { m.a.BindClipPlane(S, E); }, T._TmpMorphInfluencers = { NUM_MORPH_INFLUENCERS: 0 }, T._tempFogColor = x.a.Black(), T; }(); }, function(Be, A, f) { f.d(A, "a", function() { return O; }); var V = f(0), _ = f(4), C = f(21), u = f(9), I = f(8), O = function() { function x() { } return x.prototype.set = function(m, c) { switch (m.length || I.a.Warn("Setting vertex data kind '" + c + "' with an empty array"), c) { case _.b.PositionKind: this.positions = m; break; case _.b.NormalKind: this.normals = m; break; case _.b.TangentKind: this.tangents = m; break; case _.b.UVKind: this.uvs = m; break; case _.b.UV2Kind: this.uvs2 = m; break; case _.b.UV3Kind: this.uvs3 = m; break; case _.b.UV4Kind: this.uvs4 = m; break; case _.b.UV5Kind: this.uvs5 = m; break; case _.b.UV6Kind: this.uvs6 = m; break; case _.b.ColorKind: this.colors = m; break; case _.b.MatricesIndicesKind: this.matricesIndices = m; break; case _.b.MatricesWeightsKind: this.matricesWeights = m; break; case _.b.MatricesIndicesExtraKind: this.matricesIndicesExtra = m; break; case _.b.MatricesWeightsExtraKind: this.matricesWeightsExtra = m; } }, x.prototype.applyToMesh = function(m, c) { return this._applyTo(m, c), this; }, x.prototype.applyToGeometry = function(m, c) { return this._applyTo(m, c), this; }, x.prototype.updateMesh = function(m) { return this._update(m), this; }, x.prototype.updateGeometry = function(m) { return this._update(m), this; }, x.prototype._applyTo = function(m, c) { return c === void 0 && (c = !1), this.positions && m.setVerticesData(_.b.PositionKind, this.positions, c), this.normals && m.setVerticesData(_.b.NormalKind, this.normals, c), this.tangents && m.setVerticesData(_.b.TangentKind, this.tangents, c), this.uvs && m.setVerticesData(_.b.UVKind, this.uvs, c), this.uvs2 && m.setVerticesData(_.b.UV2Kind, this.uvs2, c), this.uvs3 && m.setVerticesData(_.b.UV3Kind, this.uvs3, c), this.uvs4 && m.setVerticesData(_.b.UV4Kind, this.uvs4, c), this.uvs5 && m.setVerticesData(_.b.UV5Kind, this.uvs5, c), this.uvs6 && m.setVerticesData(_.b.UV6Kind, this.uvs6, c), this.colors && m.setVerticesData(_.b.ColorKind, this.colors, c), this.matricesIndices && m.setVerticesData(_.b.MatricesIndicesKind, this.matricesIndices, c), this.matricesWeights && m.setVerticesData(_.b.MatricesWeightsKind, this.matricesWeights, c), this.matricesIndicesExtra && m.setVerticesData(_.b.MatricesIndicesExtraKind, this.matricesIndicesExtra, c), this.matricesWeightsExtra && m.setVerticesData(_.b.MatricesWeightsExtraKind, this.matricesWeightsExtra, c), this.indices ? m.setIndices(this.indices, null, c) : m.setIndices([], null), this; }, x.prototype._update = function(m, c, T) { return this.positions && m.updateVerticesData(_.b.PositionKind, this.positions, c, T), this.normals && m.updateVerticesData(_.b.NormalKind, this.normals, c, T), this.tangents && m.updateVerticesData(_.b.TangentKind, this.tangents, c, T), this.uvs && m.updateVerticesData(_.b.UVKind, this.uvs, c, T), this.uvs2 && m.updateVerticesData(_.b.UV2Kind, this.uvs2, c, T), this.uvs3 && m.updateVerticesData(_.b.UV3Kind, this.uvs3, c, T), this.uvs4 && m.updateVerticesData(_.b.UV4Kind, this.uvs4, c, T), this.uvs5 && m.updateVerticesData(_.b.UV5Kind, this.uvs5, c, T), this.uvs6 && m.updateVerticesData(_.b.UV6Kind, this.uvs6, c, T), this.colors && m.updateVerticesData(_.b.ColorKind, this.colors, c, T), this.matricesIndices && m.updateVerticesData(_.b.MatricesIndicesKind, this.matricesIndices, c, T), this.matricesWeights && m.updateVerticesData(_.b.MatricesWeightsKind, this.matricesWeights, c, T), this.matricesIndicesExtra && m.updateVerticesData(_.b.MatricesIndicesExtraKind, this.matricesIndicesExtra, c, T), this.matricesWeightsExtra && m.updateVerticesData(_.b.MatricesWeightsExtraKind, this.matricesWeightsExtra, c, T), this.indices && m.setIndices(this.indices, null), this; }, x.prototype.transform = function(m) { var c, T = m.determinant() < 0, S = V.e.Zero(); if (this.positions) { var E = V.e.Zero(); for (c = 0; c < this.positions.length; c += 3) V.e.FromArrayToRef(this.positions, c, E), V.e.TransformCoordinatesToRef(E, m, S), this.positions[c] = S.x, this.positions[c + 1] = S.y, this.positions[c + 2] = S.z; } if (this.normals) { var g = V.e.Zero(); for (c = 0; c < this.normals.length; c += 3) V.e.FromArrayToRef(this.normals, c, g), V.e.TransformNormalToRef(g, m, S), this.normals[c] = S.x, this.normals[c + 1] = S.y, this.normals[c + 2] = S.z; } if (this.tangents) { var l = V.f.Zero(), h = V.f.Zero(); for (c = 0; c < this.tangents.length; c += 4) V.f.FromArrayToRef(this.tangents, c, l), V.f.TransformNormalToRef(l, m, h), this.tangents[c] = h.x, this.tangents[c + 1] = h.y, this.tangents[c + 2] = h.z, this.tangents[c + 3] = h.w; } if (T && this.indices) for (c = 0; c < this.indices.length; c += 3) { var v = this.indices[c + 1]; this.indices[c + 1] = this.indices[c + 2], this.indices[c + 2] = v; } return this; }, x.prototype.merge = function(m, c) { if (c === void 0 && (c = !1), this._validate(), m._validate(), !this.normals != !m.normals || !this.tangents != !m.tangents || !this.uvs != !m.uvs || !this.uvs2 != !m.uvs2 || !this.uvs3 != !m.uvs3 || !this.uvs4 != !m.uvs4 || !this.uvs5 != !m.uvs5 || !this.uvs6 != !m.uvs6 || !this.colors != !m.colors || !this.matricesIndices != !m.matricesIndices || !this.matricesWeights != !m.matricesWeights || !this.matricesIndicesExtra != !m.matricesIndicesExtra || !this.matricesWeightsExtra != !m.matricesWeightsExtra) throw new Error("Cannot merge vertex data that do not have the same set of attributes"); if (m.indices) { this.indices || (this.indices = []); var T = this.positions ? this.positions.length / 3 : 0; if (this.indices.BYTES_PER_ELEMENT !== void 0) { var S = this.indices.length + m.indices.length, E = c || this.indices instanceof Uint32Array ? new Uint32Array(S) : new Uint16Array(S); E.set(this.indices); for (var g = this.indices.length, l = 0; l < m.indices.length; l++) E[g + l] = m.indices[l] + T; this.indices = E; } else for (l = 0; l < m.indices.length; l++) this.indices.push(m.indices[l] + T); } return this.positions = this._mergeElement(this.positions, m.positions), this.normals = this._mergeElement(this.normals, m.normals), this.tangents = this._mergeElement(this.tangents, m.tangents), this.uvs = this._mergeElement(this.uvs, m.uvs), this.uvs2 = this._mergeElement(this.uvs2, m.uvs2), this.uvs3 = this._mergeElement(this.uvs3, m.uvs3), this.uvs4 = this._mergeElement(this.uvs4, m.uvs4), this.uvs5 = this._mergeElement(this.uvs5, m.uvs5), this.uvs6 = this._mergeElement(this.uvs6, m.uvs6), this.colors = this._mergeElement(this.colors, m.colors), this.matricesIndices = this._mergeElement(this.matricesIndices, m.matricesIndices), this.matricesWeights = this._mergeElement(this.matricesWeights, m.matricesWeights), this.matricesIndicesExtra = this._mergeElement(this.matricesIndicesExtra, m.matricesIndicesExtra), this.matricesWeightsExtra = this._mergeElement(this.matricesWeightsExtra, m.matricesWeightsExtra), this; }, x.prototype._mergeElement = function(m, c) { if (!m) return c; if (!c) return m; var T = c.length + m.length, S = m instanceof Float32Array, E = c instanceof Float32Array; if (S) { var g = new Float32Array(T); return g.set(m), g.set(c, m.length), g; } if (E) { var l = m.slice(0), h = 0; for (T = c.length; h < T; h++) l.push(c[h]); return l; } return m.concat(c); }, x.prototype._validate = function() { if (!this.positions) throw new Error("Positions are required"); var m = function(S, E) { var g = _.b.DeduceStride(S); if (E.length % g != 0) throw new Error("The " + S + "s array count must be a multiple of " + g); return E.length / g; }, c = m(_.b.PositionKind, this.positions), T = function(S, E) { var g = m(S, E); if (g !== c) throw new Error("The " + S + "s element count (" + g + ") does not match the positions count (" + c + ")"); }; this.normals && T(_.b.NormalKind, this.normals), this.tangents && T(_.b.TangentKind, this.tangents), this.uvs && T(_.b.UVKind, this.uvs), this.uvs2 && T(_.b.UV2Kind, this.uvs2), this.uvs3 && T(_.b.UV3Kind, this.uvs3), this.uvs4 && T(_.b.UV4Kind, this.uvs4), this.uvs5 && T(_.b.UV5Kind, this.uvs5), this.uvs6 && T(_.b.UV6Kind, this.uvs6), this.colors && T(_.b.ColorKind, this.colors), this.matricesIndices && T(_.b.MatricesIndicesKind, this.matricesIndices), this.matricesWeights && T(_.b.MatricesWeightsKind, this.matricesWeights), this.matricesIndicesExtra && T(_.b.MatricesIndicesExtraKind, this.matricesIndicesExtra), this.matricesWeightsExtra && T(_.b.MatricesWeightsExtraKind, this.matricesWeightsExtra); }, x.prototype.serialize = function() { var m = this.serialize(); return this.positions && (m.positions = this.positions), this.normals && (m.normals = this.normals), this.tangents && (m.tangents = this.tangents), this.uvs && (m.uvs = this.uvs), this.uvs2 && (m.uvs2 = this.uvs2), this.uvs3 && (m.uvs3 = this.uvs3), this.uvs4 && (m.uvs4 = this.uvs4), this.uvs5 && (m.uvs5 = this.uvs5), this.uvs6 && (m.uvs6 = this.uvs6), this.colors && (m.colors = this.colors), this.matricesIndices && (m.matricesIndices = this.matricesIndices, m.matricesIndices._isExpanded = !0), this.matricesWeights && (m.matricesWeights = this.matricesWeights), this.matricesIndicesExtra && (m.matricesIndicesExtra = this.matricesIndicesExtra, m.matricesIndicesExtra._isExpanded = !0), this.matricesWeightsExtra && (m.matricesWeightsExtra = this.matricesWeightsExtra), m.indices = this.indices, m; }, x.ExtractFromMesh = function(m, c, T) { return x._ExtractFrom(m, c, T); }, x.ExtractFromGeometry = function(m, c, T) { return x._ExtractFrom(m, c, T); }, x._ExtractFrom = function(m, c, T) { var S = new x(); return m.isVerticesDataPresent(_.b.PositionKind) && (S.positions = m.getVerticesData(_.b.PositionKind, c, T)), m.isVerticesDataPresent(_.b.NormalKind) && (S.normals = m.getVerticesData(_.b.NormalKind, c, T)), m.isVerticesDataPresent(_.b.TangentKind) && (S.tangents = m.getVerticesData(_.b.TangentKind, c, T)), m.isVerticesDataPresent(_.b.UVKind) && (S.uvs = m.getVerticesData(_.b.UVKind, c, T)), m.isVerticesDataPresent(_.b.UV2Kind) && (S.uvs2 = m.getVerticesData(_.b.UV2Kind, c, T)), m.isVerticesDataPresent(_.b.UV3Kind) && (S.uvs3 = m.getVerticesData(_.b.UV3Kind, c, T)), m.isVerticesDataPresent(_.b.UV4Kind) && (S.uvs4 = m.getVerticesData(_.b.UV4Kind, c, T)), m.isVerticesDataPresent(_.b.UV5Kind) && (S.uvs5 = m.getVerticesData(_.b.UV5Kind, c, T)), m.isVerticesDataPresent(_.b.UV6Kind) && (S.uvs6 = m.getVerticesData(_.b.UV6Kind, c, T)), m.isVerticesDataPresent(_.b.ColorKind) && (S.colors = m.getVerticesData(_.b.ColorKind, c, T)), m.isVerticesDataPresent(_.b.MatricesIndicesKind) && (S.matricesIndices = m.getVerticesData(_.b.MatricesIndicesKind, c, T)), m.isVerticesDataPresent(_.b.MatricesWeightsKind) && (S.matricesWeights = m.getVerticesData(_.b.MatricesWeightsKind, c, T)), m.isVerticesDataPresent(_.b.MatricesIndicesExtraKind) && (S.matricesIndicesExtra = m.getVerticesData(_.b.MatricesIndicesExtraKind, c, T)), m.isVerticesDataPresent(_.b.MatricesWeightsExtraKind) && (S.matricesWeightsExtra = m.getVerticesData(_.b.MatricesWeightsExtraKind, c, T)), S.indices = m.getIndices(c, T), S; }, x.CreateRibbon = function(m) { throw C.a.WarnImport("ribbonBuilder"); }, x.CreateBox = function(m) { throw C.a.WarnImport("boxBuilder"); }, x.CreateTiledBox = function(m) { throw C.a.WarnImport("tiledBoxBuilder"); }, x.CreateTiledPlane = function(m) { throw C.a.WarnImport("tiledPlaneBuilder"); }, x.CreateSphere = function(m) { throw C.a.WarnImport("sphereBuilder"); }, x.CreateCylinder = function(m) { throw C.a.WarnImport("cylinderBuilder"); }, x.CreateTorus = function(m) { throw C.a.WarnImport("torusBuilder"); }, x.CreateLineSystem = function(m) { throw C.a.WarnImport("linesBuilder"); }, x.CreateDashedLines = function(m) { throw C.a.WarnImport("linesBuilder"); }, x.CreateGround = function(m) { throw C.a.WarnImport("groundBuilder"); }, x.CreateTiledGround = function(m) { throw C.a.WarnImport("groundBuilder"); }, x.CreateGroundFromHeightMap = function(m) { throw C.a.WarnImport("groundBuilder"); }, x.CreatePlane = function(m) { throw C.a.WarnImport("planeBuilder"); }, x.CreateDisc = function(m) { throw C.a.WarnImport("discBuilder"); }, x.CreatePolygon = function(m, c, T, S, E, g, l) { throw C.a.WarnImport("polygonBuilder"); }, x.CreateIcoSphere = function(m) { throw C.a.WarnImport("icoSphereBuilder"); }, x.CreatePolyhedron = function(m) { throw C.a.WarnImport("polyhedronBuilder"); }, x.CreateCapsule = function(m) { throw m === void 0 && (m = { orientation: V.e.Up(), subdivisions: 2, tessellation: 16, height: 1, radius: 0.25, capSubdivisions: 6 }), C.a.WarnImport("capsuleBuilder"); }, x.CreateTorusKnot = function(m) { throw C.a.WarnImport("torusKnotBuilder"); }, x.ComputeNormals = function(m, c, T, S) { var E = 0, g = 0, l = 0, h = 0, v = 0, b = 0, D = 0, w = 0, N = 0, M = 0, U = 0, X = 0, j = 0, ne = 0, te = 0, de = 0, pe = 0, ae = 0, ee = 0, K = 0, $ = !1, L = !1, G = !1, Q = !1, oe = 1, re = 0, Y = null; if (S && ($ = !!S.facetNormals, L = !!S.facetPositions, G = !!S.facetPartitioning, oe = S.useRightHandedSystem === !0 ? -1 : 1, re = S.ratio || 0, Q = !!S.depthSort, Y = S.distanceTo, Q)) { Y === void 0 && (Y = V.e.Zero()); var k = S.depthSortedFacets; } var H = 0, Z = 0, W = 0, q = 0; if (G && S && S.bbSize) { var he = 0, ge = 0, me = 0, _e = 0, ye = 0, Pe = 0, be = 0, Fe = 0, ke = 0, We = 0, je = 0, He = 0, Qe = 0, Ge = 0, tt = 0, Je = 0, st = S.bbSize.x > S.bbSize.y ? S.bbSize.x : S.bbSize.y; st = st > S.bbSize.z ? st : S.bbSize.z, H = S.subDiv.X * re / S.bbSize.x, Z = S.subDiv.Y * re / S.bbSize.y, W = S.subDiv.Z * re / S.bbSize.z, q = S.subDiv.max * S.subDiv.max, S.facetPartitioning.length = 0; } for (E = 0; E < m.length; E++) T[E] = 0; var at = c.length / 3 | 0; for (E = 0; E < at; E++) { if (j = (X = 3 * c[3 * E]) + 1, ne = X + 2, de = (te = 3 * c[3 * E + 1]) + 1, pe = te + 2, ee = (ae = 3 * c[3 * E + 2]) + 1, K = ae + 2, g = m[X] - m[te], l = m[j] - m[de], h = m[ne] - m[pe], v = m[ae] - m[te], b = m[ee] - m[de], w = oe * (l * (D = m[K] - m[pe]) - h * b), N = oe * (h * v - g * D), M = oe * (g * b - l * v), w /= U = (U = Math.sqrt(w * w + N * N + M * M)) === 0 ? 1 : U, N /= U, M /= U, $ && S && (S.facetNormals[E].x = w, S.facetNormals[E].y = N, S.facetNormals[E].z = M), L && S && (S.facetPositions[E].x = (m[X] + m[te] + m[ae]) / 3, S.facetPositions[E].y = (m[j] + m[de] + m[ee]) / 3, S.facetPositions[E].z = (m[ne] + m[pe] + m[K]) / 3), G && S && (he = Math.floor((S.facetPositions[E].x - S.bInfo.minimum.x * re) * H), ge = Math.floor((S.facetPositions[E].y - S.bInfo.minimum.y * re) * Z), me = Math.floor((S.facetPositions[E].z - S.bInfo.minimum.z * re) * W), _e = Math.floor((m[X] - S.bInfo.minimum.x * re) * H), ye = Math.floor((m[j] - S.bInfo.minimum.y * re) * Z), Pe = Math.floor((m[ne] - S.bInfo.minimum.z * re) * W), be = Math.floor((m[te] - S.bInfo.minimum.x * re) * H), Fe = Math.floor((m[de] - S.bInfo.minimum.y * re) * Z), ke = Math.floor((m[pe] - S.bInfo.minimum.z * re) * W), We = Math.floor((m[ae] - S.bInfo.minimum.x * re) * H), je = Math.floor((m[ee] - S.bInfo.minimum.y * re) * Z), He = Math.floor((m[K] - S.bInfo.minimum.z * re) * W), Ge = _e + S.subDiv.max * ye + q * Pe, tt = be + S.subDiv.max * Fe + q * ke, Je = We + S.subDiv.max * je + q * He, Qe = he + S.subDiv.max * ge + q * me, S.facetPartitioning[Qe] = S.facetPartitioning[Qe] ? S.facetPartitioning[Qe] : new Array(), S.facetPartitioning[Ge] = S.facetPartitioning[Ge] ? S.facetPartitioning[Ge] : new Array(), S.facetPartitioning[tt] = S.facetPartitioning[tt] ? S.facetPartitioning[tt] : new Array(), S.facetPartitioning[Je] = S.facetPartitioning[Je] ? S.facetPartitioning[Je] : new Array(), S.facetPartitioning[Ge].push(E), tt != Ge && S.facetPartitioning[tt].push(E), Je != tt && Je != Ge && S.facetPartitioning[Je].push(E), Qe != Ge && Qe != tt && Qe != Je && S.facetPartitioning[Qe].push(E)), Q && S && S.facetPositions) { var pt = k[E]; pt.ind = 3 * E, pt.sqDistance = V.e.DistanceSquared(S.facetPositions[E], Y); } T[X] += w, T[j] += N, T[ne] += M, T[te] += w, T[de] += N, T[pe] += M, T[ae] += w, T[ee] += N, T[K] += M; } for (E = 0; E < T.length / 3; E++) w = T[3 * E], N = T[3 * E + 1], M = T[3 * E + 2], w /= U = (U = Math.sqrt(w * w + N * N + M * M)) === 0 ? 1 : U, N /= U, M /= U, T[3 * E] = w, T[3 * E + 1] = N, T[3 * E + 2] = M; }, x._ComputeSides = function(m, c, T, S, E, g, l) { var h, v, b = T.length, D = S.length; switch (m = m || x.DEFAULTSIDE) { case x.FRONTSIDE: break; case x.BACKSIDE: var w; for (h = 0; h < b; h += 3) w = T[h], T[h] = T[h + 2], T[h + 2] = w; for (v = 0; v < D; v++) S[v] = -S[v]; break; case x.DOUBLESIDE: for (var N = c.length, M = N / 3, U = 0; U < N; U++) c[N + U] = c[U]; for (h = 0; h < b; h += 3) T[h + b] = T[h + 2] + M, T[h + 1 + b] = T[h + 1] + M, T[h + 2 + b] = T[h] + M; for (v = 0; v < D; v++) S[D + v] = -S[v]; var X = E.length, j = 0; for (j = 0; j < X; j++) E[j + X] = E[j]; for (g = g || new V.f(0, 0, 1, 1), l = l || new V.f(0, 0, 1, 1), j = 0, h = 0; h < X / 2; h++) E[j] = g.x + (g.z - g.x) * E[j], E[j + 1] = g.y + (g.w - g.y) * E[j + 1], E[j + X] = l.x + (l.z - l.x) * E[j + X], E[j + X + 1] = l.y + (l.w - l.y) * E[j + X + 1], j += 2; } }, x.ImportVertexData = function(m, c) { var T = new x(), S = m.positions; S && T.set(S, _.b.PositionKind); var E = m.normals; E && T.set(E, _.b.NormalKind); var g = m.tangents; g && T.set(g, _.b.TangentKind); var l = m.uvs; l && T.set(l, _.b.UVKind); var h = m.uv2s; h && T.set(h, _.b.UV2Kind); var v = m.uv3s; v && T.set(v, _.b.UV3Kind); var b = m.uv4s; b && T.set(b, _.b.UV4Kind); var D = m.uv5s; D && T.set(D, _.b.UV5Kind); var w = m.uv6s; w && T.set(w, _.b.UV6Kind); var N = m.colors; N && T.set(u.b.CheckColors4(N, S.length / 3), _.b.ColorKind); var M = m.matricesIndices; M && T.set(M, _.b.MatricesIndicesKind); var U = m.matricesWeights; U && T.set(U, _.b.MatricesWeightsKind); var X = m.indices; X && (T.indices = X), c.setAllVerticesData(T, m.updatable); }, x.FRONTSIDE = 0, x.BACKSIDE = 1, x.DOUBLESIDE = 2, x.DEFAULTSIDE = 0, x; }(); }, function(Be, A, f) { f.d(A, "a", function() { return _; }), f.d(A, "b", function() { return C; }); var V = f(1), _ = function() { function u() { } return u.NAME_EFFECTLAYER = "EffectLayer", u.NAME_LAYER = "Layer", u.NAME_LENSFLARESYSTEM = "LensFlareSystem", u.NAME_BOUNDINGBOXRENDERER = "BoundingBoxRenderer", u.NAME_PARTICLESYSTEM = "ParticleSystem", u.NAME_GAMEPAD = "Gamepad", u.NAME_SIMPLIFICATIONQUEUE = "SimplificationQueue", u.NAME_GEOMETRYBUFFERRENDERER = "GeometryBufferRenderer", u.NAME_PREPASSRENDERER = "PrePassRenderer", u.NAME_DEPTHRENDERER = "DepthRenderer", u.NAME_POSTPROCESSRENDERPIPELINEMANAGER = "PostProcessRenderPipelineManager", u.NAME_SPRITE = "Sprite", u.NAME_SUBSURFACE = "SubSurface", u.NAME_OUTLINERENDERER = "Outline", u.NAME_PROCEDURALTEXTURE = "ProceduralTexture", u.NAME_SHADOWGENERATOR = "ShadowGenerator", u.NAME_OCTREE = "Octree", u.NAME_PHYSICSENGINE = "PhysicsEngine", u.NAME_AUDIO = "Audio", u.STEP_ISREADYFORMESH_EFFECTLAYER = 0, u.STEP_BEFOREEVALUATEACTIVEMESH_BOUNDINGBOXRENDERER = 0, u.STEP_EVALUATESUBMESH_BOUNDINGBOXRENDERER = 0, u.STEP_PREACTIVEMESH_BOUNDINGBOXRENDERER = 0, u.STEP_CAMERADRAWRENDERTARGET_EFFECTLAYER = 1, u.STEP_BEFORECAMERADRAW_EFFECTLAYER = 0, u.STEP_BEFORECAMERADRAW_LAYER = 1, u.STEP_BEFORECAMERADRAW_PREPASS = 2, u.STEP_BEFORERENDERTARGETDRAW_LAYER = 0, u.STEP_BEFORERENDERINGMESH_PREPASS = 0, u.STEP_BEFORERENDERINGMESH_OUTLINE = 1, u.STEP_AFTERRENDERINGMESH_PREPASS = 0, u.STEP_AFTERRENDERINGMESH_OUTLINE = 1, u.STEP_AFTERRENDERINGGROUPDRAW_EFFECTLAYER_DRAW = 0, u.STEP_AFTERRENDERINGGROUPDRAW_BOUNDINGBOXRENDERER = 1, u.STEP_BEFORECAMERAUPDATE_SIMPLIFICATIONQUEUE = 0, u.STEP_BEFORECAMERAUPDATE_GAMEPAD = 1, u.STEP_BEFORECLEAR_PROCEDURALTEXTURE = 0, u.STEP_AFTERRENDERTARGETDRAW_LAYER = 0, u.STEP_AFTERCAMERADRAW_EFFECTLAYER = 0, u.STEP_AFTERCAMERADRAW_LENSFLARESYSTEM = 1, u.STEP_AFTERCAMERADRAW_EFFECTLAYER_DRAW = 2, u.STEP_AFTERCAMERADRAW_LAYER = 3, u.STEP_AFTERCAMERADRAW_PREPASS = 4, u.STEP_AFTERRENDER_AUDIO = 0, u.STEP_GATHERRENDERTARGETS_DEPTHRENDERER = 0, u.STEP_GATHERRENDERTARGETS_GEOMETRYBUFFERRENDERER = 1, u.STEP_GATHERRENDERTARGETS_SHADOWGENERATOR = 2, u.STEP_GATHERRENDERTARGETS_POSTPROCESSRENDERPIPELINEMANAGER = 3, u.STEP_GATHERACTIVECAMERARENDERTARGETS_DEPTHRENDERER = 0, u.STEP_BEFORECLEARSTAGE_PREPASS = 0, u.STEP_POINTERMOVE_SPRITE = 0, u.STEP_POINTERDOWN_SPRITE = 0, u.STEP_POINTERUP_SPRITE = 0, u; }(), C = function(u) { function I(O) { return u.apply(this, O) || this; } return Object(V.d)(I, u), I.Create = function() { return Object.create(I.prototype); }, I.prototype.registerStep = function(O, x, m) { var c = 0; for (Number.MAX_VALUE; c < this.length && !(O < this[c].index); c++) ; this.splice(c, 0, { index: O, component: x, action: m.bind(x) }); }, I.prototype.clear = function() { this.length = 0; }, I; }(Array); }, function(Be, A, f) { f.d(A, "a", function() { return C; }), f.d(A, "c", function() { return u; }), f.d(A, "d", function() { return I; }), f.d(A, "b", function() { return O; }); var V = f(1), _ = f(0), C = function() { function x() { } return x.POINTERDOWN = 1, x.POINTERUP = 2, x.POINTERMOVE = 4, x.POINTERWHEEL = 8, x.POINTERPICK = 16, x.POINTERTAP = 32, x.POINTERDOUBLETAP = 64, x; }(), u = function(x, m) { this.type = x, this.event = m; }, I = function(x) { function m(c, T, S, E) { var g = x.call(this, c, T) || this; return g.ray = null, g.skipOnPointerObservable = !1, g.localPosition = new _.d(S, E), g; } return Object(V.d)(m, x), m; }(u), O = function(x) { function m(c, T, S) { var E = x.call(this, c, T) || this; return E.pickInfo = S, E; } return Object(V.d)(m, x), m; }(u); }, function(Be, A, f) { f.d(A, "a", function() { return C; }); var V = f(13), _ = f(2), C = function() { function u() { } return Object.defineProperty(u, "DiffuseTextureEnabled", { get: function() { return this._DiffuseTextureEnabled; }, set: function(I) { this._DiffuseTextureEnabled !== I && (this._DiffuseTextureEnabled = I, V.a.MarkAllMaterialsAsDirty(_.a.MATERIAL_TextureDirtyFlag)); }, enumerable: !1, configurable: !0 }), Object.defineProperty(u, "DetailTextureEnabled", { get: function() { return this._DetailTextureEnabled; }, set: function(I) { this._DetailTextureEnabled !== I && (this._DetailTextureEnabled = I, V.a.MarkAllMaterialsAsDirty(_.a.MATERIAL_TextureDirtyFlag)); }, enumerable: !1, configurable: !0 }), Object.defineProperty(u, "AmbientTextureEnabled", { get: function() { return this._AmbientTextureEnabled; }, set: function(I) { this._AmbientTextureEnabled !== I && (this._AmbientTextureEnabled = I, V.a.MarkAllMaterialsAsDirty(_.a.MATERIAL_TextureDirtyFlag)); }, enumerable: !1, configurable: !0 }), Object.defineProperty(u, "OpacityTextureEnabled", { get: function() { return this._OpacityTextureEnabled; }, set: function(I) { this._OpacityTextureEnabled !== I && (this._OpacityTextureEnabled = I, V.a.MarkAllMaterialsAsDirty(_.a.MATERIAL_TextureDirtyFlag)); }, enumerable: !1, configurable: !0 }), Object.defineProperty(u, "ReflectionTextureEnabled", { get: function() { return this._ReflectionTextureEnabled; }, set: function(I) { this._ReflectionTextureEnabled !== I && (this._ReflectionTextureEnabled = I, V.a.MarkAllMaterialsAsDirty(_.a.MATERIAL_TextureDirtyFlag)); }, enumerable: !1, configurable: !0 }), Object.defineProperty(u, "EmissiveTextureEnabled", { get: function() { return this._EmissiveTextureEnabled; }, set: function(I) { this._EmissiveTextureEnabled !== I && (this._EmissiveTextureEnabled = I, V.a.MarkAllMaterialsAsDirty(_.a.MATERIAL_TextureDirtyFlag)); }, enumerable: !1, configurable: !0 }), Object.defineProperty(u, "SpecularTextureEnabled", { get: function() { return this._SpecularTextureEnabled; }, set: function(I) { this._SpecularTextureEnabled !== I && (this._SpecularTextureEnabled = I, V.a.MarkAllMaterialsAsDirty(_.a.MATERIAL_TextureDirtyFlag)); }, enumerable: !1, configurable: !0 }), Object.defineProperty(u, "BumpTextureEnabled", { get: function() { return this._BumpTextureEnabled; }, set: function(I) { this._BumpTextureEnabled !== I && (this._BumpTextureEnabled = I, V.a.MarkAllMaterialsAsDirty(_.a.MATERIAL_TextureDirtyFlag)); }, enumerable: !1, configurable: !0 }), Object.defineProperty(u, "LightmapTextureEnabled", { get: function() { return this._LightmapTextureEnabled; }, set: function(I) { this._LightmapTextureEnabled !== I && (this._LightmapTextureEnabled = I, V.a.MarkAllMaterialsAsDirty(_.a.MATERIAL_TextureDirtyFlag)); }, enumerable: !1, configurable: !0 }), Object.defineProperty(u, "RefractionTextureEnabled", { get: function() { return this._RefractionTextureEnabled; }, set: function(I) { this._RefractionTextureEnabled !== I && (this._RefractionTextureEnabled = I, V.a.MarkAllMaterialsAsDirty(_.a.MATERIAL_TextureDirtyFlag)); }, enumerable: !1, configurable: !0 }), Object.defineProperty(u, "ColorGradingTextureEnabled", { get: function() { return this._ColorGradingTextureEnabled; }, set: function(I) { this._ColorGradingTextureEnabled !== I && (this._ColorGradingTextureEnabled = I, V.a.MarkAllMaterialsAsDirty(_.a.MATERIAL_TextureDirtyFlag)); }, enumerable: !1, configurable: !0 }), Object.defineProperty(u, "FresnelEnabled", { get: function() { return this._FresnelEnabled; }, set: function(I) { this._FresnelEnabled !== I && (this._FresnelEnabled = I, V.a.MarkAllMaterialsAsDirty(_.a.MATERIAL_FresnelDirtyFlag)); }, enumerable: !1, configurable: !0 }), Object.defineProperty(u, "ClearCoatTextureEnabled", { get: function() { return this._ClearCoatTextureEnabled; }, set: function(I) { this._ClearCoatTextureEnabled !== I && (this._ClearCoatTextureEnabled = I, V.a.MarkAllMaterialsAsDirty(_.a.MATERIAL_TextureDirtyFlag)); }, enumerable: !1, configurable: !0 }), Object.defineProperty(u, "ClearCoatBumpTextureEnabled", { get: function() { return this._ClearCoatBumpTextureEnabled; }, set: function(I) { this._ClearCoatBumpTextureEnabled !== I && (this._ClearCoatBumpTextureEnabled = I, V.a.MarkAllMaterialsAsDirty(_.a.MATERIAL_TextureDirtyFlag)); }, enumerable: !1, configurable: !0 }), Object.defineProperty(u, "ClearCoatTintTextureEnabled", { get: function() { return this._ClearCoatTintTextureEnabled; }, set: function(I) { this._ClearCoatTintTextureEnabled !== I && (this._ClearCoatTintTextureEnabled = I, V.a.MarkAllMaterialsAsDirty(_.a.MATERIAL_TextureDirtyFlag)); }, enumerable: !1, configurable: !0 }), Object.defineProperty(u, "SheenTextureEnabled", { get: function() { return this._SheenTextureEnabled; }, set: function(I) { this._SheenTextureEnabled !== I && (this._SheenTextureEnabled = I, V.a.MarkAllMaterialsAsDirty(_.a.MATERIAL_TextureDirtyFlag)); }, enumerable: !1, configurable: !0 }), Object.defineProperty(u, "AnisotropicTextureEnabled", { get: function() { return this._AnisotropicTextureEnabled; }, set: function(I) { this._AnisotropicTextureEnabled !== I && (this._AnisotropicTextureEnabled = I, V.a.MarkAllMaterialsAsDirty(_.a.MATERIAL_TextureDirtyFlag)); }, enumerable: !1, configurable: !0 }), Object.defineProperty(u, "ThicknessTextureEnabled", { get: function() { return this._ThicknessTextureEnabled; }, set: function(I) { this._ThicknessTextureEnabled !== I && (this._ThicknessTextureEnabled = I, V.a.MarkAllMaterialsAsDirty(_.a.MATERIAL_TextureDirtyFlag)); }, enumerable: !1, configurable: !0 }), u._DiffuseTextureEnabled = !0, u._DetailTextureEnabled = !0, u._AmbientTextureEnabled = !0, u._OpacityTextureEnabled = !0, u._ReflectionTextureEnabled = !0, u._EmissiveTextureEnabled = !0, u._SpecularTextureEnabled = !0, u._BumpTextureEnabled = !0, u._LightmapTextureEnabled = !0, u._RefractionTextureEnabled = !0, u._ColorGradingTextureEnabled = !0, u._FresnelEnabled = !0, u._ClearCoatTextureEnabled = !0, u._ClearCoatBumpTextureEnabled = !0, u._ClearCoatTintTextureEnabled = !0, u._SheenTextureEnabled = !0, u._AnisotropicTextureEnabled = !0, u._ThicknessTextureEnabled = !0, u; }(); }, function(Be, A, f) { f.d(A, "a", function() { return oe; }); var V = f(1), _ = f(12), C = f(57), u = f(6), I = f(33), O = f(112), x = f(37), m = f(0), c = f(46), T = f(31), S = f(24), E = f(35), g = f(42), l = f(85), h = f(48), v = f(54), b = f(47), D = f(95), w = f(96), N = f(17), M = f(2), U = f(38), X = f(8), j = f(22), ne = f(21), te = f(18), de = f(91), pe = f(66), ae = function() { function re() { this._singleClick = !1, this._doubleClick = !1, this._hasSwiped = !1, this._ignore = !1; } return Object.defineProperty(re.prototype, "singleClick", { get: function() { return this._singleClick; }, set: function(Y) { this._singleClick = Y; }, enumerable: !1, configurable: !0 }), Object.defineProperty(re.prototype, "doubleClick", { get: function() { return this._doubleClick; }, set: function(Y) { this._doubleClick = Y; }, enumerable: !1, configurable: !0 }), Object.defineProperty(re.prototype, "hasSwiped", { get: function() { return this._hasSwiped; }, set: function(Y) { this._hasSwiped = Y; }, enumerable: !1, configurable: !0 }), Object.defineProperty(re.prototype, "ignore", { get: function() { return this._ignore; }, set: function(Y) { this._ignore = Y; }, enumerable: !1, configurable: !0 }), re; }(), ee = function() { function re(Y) { this._alreadyAttached = !1, this._wheelEventName = "", this._meshPickProceed = !1, this._currentPickResult = null, this._previousPickResult = null, this._totalPointersPressed = 0, this._doubleClickOccured = !1, this._pointerX = 0, this._pointerY = 0, this._startingPointerPosition = new m.d(0, 0), this._previousStartingPointerPosition = new m.d(0, 0), this._startingPointerTime = 0, this._previousStartingPointerTime = 0, this._pointerCaptures = {}, this._meshUnderPointerId = [], this._keyboardIsAttached = !1, this._scene = Y; } return Object.defineProperty(re.prototype, "meshUnderPointer", { get: function() { return this._pointerOverMesh; }, enumerable: !1, configurable: !0 }), re.prototype.getMeshUnderPointerByPointerId = function(Y) { return this._meshUnderPointerId[Y]; }, Object.defineProperty(re.prototype, "unTranslatedPointer", { get: function() { return new m.d(this._unTranslatedPointerX, this._unTranslatedPointerY); }, enumerable: !1, configurable: !0 }), Object.defineProperty(re.prototype, "pointerX", { get: function() { return this._pointerX; }, set: function(Y) { this._pointerX = Y; }, enumerable: !1, configurable: !0 }), Object.defineProperty(re.prototype, "pointerY", { get: function() { return this._pointerY; }, set: function(Y) { this._pointerY = Y; }, enumerable: !1, configurable: !0 }), re.prototype._updatePointerPosition = function(Y) { var k = this._scene.getEngine().getInputElementClientRect(); k && (this._pointerX = Y.clientX - k.left, this._pointerY = Y.clientY - k.top, this._unTranslatedPointerX = this._pointerX, this._unTranslatedPointerY = this._pointerY); }, re.prototype._processPointerMove = function(Y, k) { var H = this._scene, Z = H.getEngine(), W = Z.getInputElement(); if (W) { W.tabIndex = Z.canvasTabIndex, H.doNotHandleCursors || (W.style.cursor = H.defaultCursor); var q = !!(Y && Y.hit && Y.pickedMesh); q ? (H.setPointerOverMesh(Y.pickedMesh, k.pointerId), this._pointerOverMesh && this._pointerOverMesh.actionManager && this._pointerOverMesh.actionManager.hasPointerTriggers && (H.doNotHandleCursors || (this._pointerOverMesh.actionManager.hoverCursor ? W.style.cursor = this._pointerOverMesh.actionManager.hoverCursor : W.style.cursor = H.hoverCursor))) : H.setPointerOverMesh(null, k.pointerId); for (var he = 0, ge = H._pointerMoveStage; he < ge.length; he++) Y = ge[he].action(this._unTranslatedPointerX, this._unTranslatedPointerY, Y, q, W); if (Y) { var me = k.type === this._wheelEventName ? te.a.POINTERWHEEL : te.a.POINTERMOVE; if (H.onPointerMove && H.onPointerMove(k, Y, me), H.onPointerObservable.hasObservers()) { var _e = new te.b(me, k, Y); this._setRayOnPointerInfo(_e), H.onPointerObservable.notifyObservers(_e, me); } } } }, re.prototype._setRayOnPointerInfo = function(Y) { var k = this._scene; Y.pickInfo && !Y.pickInfo._pickingUnavailable && (Y.pickInfo.ray || (Y.pickInfo.ray = k.createPickingRay(Y.event.offsetX, Y.event.offsetY, m.a.Identity(), k.activeCamera))); }, re.prototype._checkPrePointerObservable = function(Y, k, H) { var Z = this._scene, W = new te.d(H, k, this._unTranslatedPointerX, this._unTranslatedPointerY); return Y && (W.ray = Y.ray), Z.onPrePointerObservable.notifyObservers(W, H), !!W.skipOnPointerObservable; }, re.prototype.simulatePointerMove = function(Y, k) { var H = new PointerEvent("pointermove", k); this._checkPrePointerObservable(Y, H, te.a.POINTERMOVE) || this._processPointerMove(Y, H); }, re.prototype.simulatePointerDown = function(Y, k) { var H = new PointerEvent("pointerdown", k); this._checkPrePointerObservable(Y, H, te.a.POINTERDOWN) || this._processPointerDown(Y, H); }, re.prototype._processPointerDown = function(Y, k) { var H = this, Z = this._scene; if (Y && Y.hit && Y.pickedMesh) { this._pickedDownMesh = Y.pickedMesh; var W = Y.pickedMesh._getActionManagerForTrigger(); if (W) { if (W.hasPickTriggers) switch (W.processTrigger(M.a.ACTION_OnPickDownTrigger, b.a.CreateNew(Y.pickedMesh, k)), k.button) { case 0: W.processTrigger(M.a.ACTION_OnLeftPickTrigger, b.a.CreateNew(Y.pickedMesh, k)); break; case 1: W.processTrigger(M.a.ACTION_OnCenterPickTrigger, b.a.CreateNew(Y.pickedMesh, k)); break; case 2: W.processTrigger(M.a.ACTION_OnRightPickTrigger, b.a.CreateNew(Y.pickedMesh, k)); } W.hasSpecificTrigger(M.a.ACTION_OnLongPressTrigger) && window.setTimeout(function() { var _e = Z.pick(H._unTranslatedPointerX, H._unTranslatedPointerY, function(ye) { return ye.isPickable && ye.isVisible && ye.isReady() && ye.actionManager && ye.actionManager.hasSpecificTrigger(M.a.ACTION_OnLongPressTrigger) && ye == H._pickedDownMesh; }, !1, Z.cameraToUseForPointers); _e && _e.hit && _e.pickedMesh && W && H._totalPointersPressed !== 0 && Date.now() - H._startingPointerTime > re.LongPressDelay && !H._isPointerSwiping() && (H._startingPointerTime = 0, W.processTrigger(M.a.ACTION_OnLongPressTrigger, b.a.CreateNew(_e.pickedMesh, k))); }, re.LongPressDelay); } } else for (var q = 0, he = Z._pointerDownStage; q < he.length; q++) Y = he[q].action(this._unTranslatedPointerX, this._unTranslatedPointerY, Y, k); if (Y) { var ge = te.a.POINTERDOWN; if (Z.onPointerDown && Z.onPointerDown(k, Y, ge), Z.onPointerObservable.hasObservers()) { var me = new te.b(ge, k, Y); this._setRayOnPointerInfo(me), Z.onPointerObservable.notifyObservers(me, ge); } } }, re.prototype._isPointerSwiping = function() { return Math.abs(this._startingPointerPosition.x - this._pointerX) > re.DragMovementThreshold || Math.abs(this._startingPointerPosition.y - this._pointerY) > re.DragMovementThreshold; }, re.prototype.simulatePointerUp = function(Y, k, H) { var Z = new PointerEvent("pointerup", k), W = new ae(); H ? W.doubleClick = !0 : W.singleClick = !0, this._checkPrePointerObservable(Y, Z, te.a.POINTERUP) || this._processPointerUp(Y, Z, W); }, re.prototype._processPointerUp = function(Y, k, H) { var Z = this._scene; if (Y && Y && Y.pickedMesh) { if (this._pickedUpMesh = Y.pickedMesh, this._pickedDownMesh === this._pickedUpMesh && (Z.onPointerPick && Z.onPointerPick(k, Y), H.singleClick && !H.ignore && Z.onPointerObservable.hasObservers())) { var W = te.a.POINTERPICK, q = new te.b(W, k, Y); this._setRayOnPointerInfo(q), Z.onPointerObservable.notifyObservers(q, W); } var he = Y.pickedMesh._getActionManagerForTrigger(); if (he && !H.ignore) { he.processTrigger(M.a.ACTION_OnPickUpTrigger, b.a.CreateNew(Y.pickedMesh, k)), !H.hasSwiped && H.singleClick && he.processTrigger(M.a.ACTION_OnPickTrigger, b.a.CreateNew(Y.pickedMesh, k)); var ge = Y.pickedMesh._getActionManagerForTrigger(M.a.ACTION_OnDoublePickTrigger); H.doubleClick && ge && ge.processTrigger(M.a.ACTION_OnDoublePickTrigger, b.a.CreateNew(Y.pickedMesh, k)); } } else if (!H.ignore) for (var me = 0, _e = Z._pointerUpStage; me < _e.length; me++) Y = _e[me].action(this._unTranslatedPointerX, this._unTranslatedPointerY, Y, k); if (this._pickedDownMesh && this._pickedDownMesh !== this._pickedUpMesh) { var ye = this._pickedDownMesh._getActionManagerForTrigger(M.a.ACTION_OnPickOutTrigger); ye && ye.processTrigger(M.a.ACTION_OnPickOutTrigger, b.a.CreateNew(this._pickedDownMesh, k)); } var Pe = 0; Z.onPointerObservable.hasObservers() && (!H.ignore && !H.hasSwiped && (H.singleClick && Z.onPointerObservable.hasSpecificMask(te.a.POINTERTAP) ? Pe = te.a.POINTERTAP : H.doubleClick && Z.onPointerObservable.hasSpecificMask(te.a.POINTERDOUBLETAP) && (Pe = te.a.POINTERDOUBLETAP), Pe) && (q = new te.b(Pe, k, Y), this._setRayOnPointerInfo(q), Z.onPointerObservable.notifyObservers(q, Pe)), H.ignore || (Pe = te.a.POINTERUP, q = new te.b(Pe, k, Y), this._setRayOnPointerInfo(q), Z.onPointerObservable.notifyObservers(q, Pe))), Z.onPointerUp && !H.ignore && Z.onPointerUp(k, Y, Pe); }, re.prototype.isPointerCaptured = function(Y) { return Y === void 0 && (Y = 0), this._pointerCaptures[Y]; }, re.prototype.attachControl = function(Y, k, H, Z) { var W = this; Y === void 0 && (Y = !0), k === void 0 && (k = !0), H === void 0 && (H = !0), Z === void 0 && (Z = null); var q = this._scene; if (Z || (Z = q.getEngine().getInputElement()), Z) { this._alreadyAttached && this.detachControl(), this._alreadyAttachedTo = Z; var he = q.getEngine(); this._initActionManager = function(ye, Pe) { if (!W._meshPickProceed) { var be = q.pick(W._unTranslatedPointerX, W._unTranslatedPointerY, q.pointerDownPredicate, !1, q.cameraToUseForPointers); W._currentPickResult = be, be && (ye = be.hit && be.pickedMesh ? be.pickedMesh._getActionManagerForTrigger() : null), W._meshPickProceed = !0; } return ye; }, this._delayedSimpleClick = function(ye, Pe, be) { (Date.now() - W._previousStartingPointerTime > re.DoubleClickDelay && !W._doubleClickOccured || ye !== W._previousButtonPressed) && (W._doubleClickOccured = !1, Pe.singleClick = !0, Pe.ignore = !1, be(Pe, W._currentPickResult)); }, this._initClickEvent = function(ye, Pe, be, Fe) { var ke = new ae(); W._currentPickResult = null; var We = null, je = ye.hasSpecificMask(te.a.POINTERPICK) || Pe.hasSpecificMask(te.a.POINTERPICK) || ye.hasSpecificMask(te.a.POINTERTAP) || Pe.hasSpecificMask(te.a.POINTERTAP) || ye.hasSpecificMask(te.a.POINTERDOUBLETAP) || Pe.hasSpecificMask(te.a.POINTERDOUBLETAP); !je && de.a && (We = W._initActionManager(We, ke)) && (je = We.hasPickTriggers); var He = !1; if (je) { var Qe = be.button; if (ke.hasSwiped = W._isPointerSwiping(), !ke.hasSwiped) { var Ge = !re.ExclusiveDoubleClickMode; Ge || (Ge = !ye.hasSpecificMask(te.a.POINTERDOUBLETAP) && !Pe.hasSpecificMask(te.a.POINTERDOUBLETAP)) && !de.a.HasSpecificTrigger(M.a.ACTION_OnDoublePickTrigger) && (We = W._initActionManager(We, ke)) && (Ge = !We.hasSpecificTrigger(M.a.ACTION_OnDoublePickTrigger)), Ge ? (Date.now() - W._previousStartingPointerTime > re.DoubleClickDelay || Qe !== W._previousButtonPressed) && (ke.singleClick = !0, Fe(ke, W._currentPickResult), He = !0) : (W._previousDelayedSimpleClickTimeout = W._delayedSimpleClickTimeout, W._delayedSimpleClickTimeout = window.setTimeout(W._delayedSimpleClick.bind(W, Qe, ke, Fe), re.DoubleClickDelay)); var tt = ye.hasSpecificMask(te.a.POINTERDOUBLETAP) || Pe.hasSpecificMask(te.a.POINTERDOUBLETAP); !tt && de.a.HasSpecificTrigger(M.a.ACTION_OnDoublePickTrigger) && (We = W._initActionManager(We, ke)) && (tt = We.hasSpecificTrigger(M.a.ACTION_OnDoublePickTrigger)), tt && (Qe === W._previousButtonPressed && Date.now() - W._previousStartingPointerTime < re.DoubleClickDelay && !W._doubleClickOccured ? (ke.hasSwiped || W._isPointerSwiping() ? (W._doubleClickOccured = !1, W._previousStartingPointerTime = W._startingPointerTime, W._previousStartingPointerPosition.x = W._startingPointerPosition.x, W._previousStartingPointerPosition.y = W._startingPointerPosition.y, W._previousButtonPressed = Qe, re.ExclusiveDoubleClickMode ? (W._previousDelayedSimpleClickTimeout && clearTimeout(W._previousDelayedSimpleClickTimeout), W._previousDelayedSimpleClickTimeout = W._delayedSimpleClickTimeout, Fe(ke, W._previousPickResult)) : Fe(ke, W._currentPickResult)) : (W._previousStartingPointerTime = 0, W._doubleClickOccured = !0, ke.doubleClick = !0, ke.ignore = !1, re.ExclusiveDoubleClickMode && W._previousDelayedSimpleClickTimeout && clearTimeout(W._previousDelayedSimpleClickTimeout), W._previousDelayedSimpleClickTimeout = W._delayedSimpleClickTimeout, Fe(ke, W._currentPickResult)), He = !0) : (W._doubleClickOccured = !1, W._previousStartingPointerTime = W._startingPointerTime, W._previousStartingPointerPosition.x = W._startingPointerPosition.x, W._previousStartingPointerPosition.y = W._startingPointerPosition.y, W._previousButtonPressed = Qe)); } } He || Fe(ke, W._currentPickResult); }, this._onPointerMove = function(ye) { if (ye.pointerId === void 0 && (ye.pointerId = 0), W._updatePointerPosition(ye), !W._checkPrePointerObservable(null, ye, ye.type === W._wheelEventName ? te.a.POINTERWHEEL : te.a.POINTERMOVE) && (q.cameraToUseForPointers || q.activeCamera)) { q.pointerMovePredicate || (q.pointerMovePredicate = function(be) { return be.isPickable && be.isVisible && be.isReady() && be.isEnabled() && (be.enablePointerMoveEvents || q.constantlyUpdateMeshUnderPointer || be._getActionManagerForTrigger() != null) && (!q.cameraToUseForPointers || (q.cameraToUseForPointers.layerMask & be.layerMask) != 0); }); var Pe = q.pick(W._unTranslatedPointerX, W._unTranslatedPointerY, q.pointerMovePredicate, !1, q.cameraToUseForPointers); W._processPointerMove(Pe, ye); } }, this._onPointerDown = function(ye) { if (W._totalPointersPressed++, W._pickedDownMesh = null, W._meshPickProceed = !1, ye.pointerId === void 0 && (ye.pointerId = 0), W._updatePointerPosition(ye), q.preventDefaultOnPointerDown && Z && (ye.preventDefault(), Z.focus()), W._startingPointerPosition.x = W._pointerX, W._startingPointerPosition.y = W._pointerY, W._startingPointerTime = Date.now(), !W._checkPrePointerObservable(null, ye, te.a.POINTERDOWN) && (q.cameraToUseForPointers || q.activeCamera)) { W._pointerCaptures[ye.pointerId] = !0, q.pointerDownPredicate || (q.pointerDownPredicate = function(be) { return be.isPickable && be.isVisible && be.isReady() && be.isEnabled() && (!q.cameraToUseForPointers || (q.cameraToUseForPointers.layerMask & be.layerMask) != 0); }), W._pickedDownMesh = null; var Pe = q.pick(W._unTranslatedPointerX, W._unTranslatedPointerY, q.pointerDownPredicate, !1, q.cameraToUseForPointers); W._processPointerDown(Pe, ye); } }, this._onPointerUp = function(ye) { W._totalPointersPressed !== 0 && (W._totalPointersPressed--, W._pickedUpMesh = null, W._meshPickProceed = !1, ye.pointerId === void 0 && (ye.pointerId = 0), W._updatePointerPosition(ye), q.preventDefaultOnPointerUp && Z && (ye.preventDefault(), Z.focus()), W._initClickEvent(q.onPrePointerObservable, q.onPointerObservable, ye, function(Pe, be) { q.onPrePointerObservable.hasObservers() && !Pe.ignore && (!Pe.hasSwiped && (Pe.singleClick && q.onPrePointerObservable.hasSpecificMask(te.a.POINTERTAP) && W._checkPrePointerObservable(null, ye, te.a.POINTERTAP) || Pe.doubleClick && q.onPrePointerObservable.hasSpecificMask(te.a.POINTERDOUBLETAP) && W._checkPrePointerObservable(null, ye, te.a.POINTERDOUBLETAP)) || W._checkPrePointerObservable(null, ye, te.a.POINTERUP)) || W._pointerCaptures[ye.pointerId] && (W._pointerCaptures[ye.pointerId] = !1, (q.cameraToUseForPointers || q.activeCamera) && (q.pointerUpPredicate || (q.pointerUpPredicate = function(Fe) { return Fe.isPickable && Fe.isVisible && Fe.isReady() && Fe.isEnabled() && (!q.cameraToUseForPointers || (q.cameraToUseForPointers.layerMask & Fe.layerMask) != 0); }), !W._meshPickProceed && (de.a && de.a.HasTriggers || q.onPointerObservable.hasObservers()) && W._initActionManager(null, Pe), be || (be = W._currentPickResult), W._processPointerUp(be, ye, Pe), W._previousPickResult = W._currentPickResult)); })); }, this._onKeyDown = function(ye) { var Pe = pe.a.KEYDOWN; if (q.onPreKeyboardObservable.hasObservers()) { var be = new pe.c(Pe, ye); if (q.onPreKeyboardObservable.notifyObservers(be, Pe), be.skipOnPointerObservable) return; } q.onKeyboardObservable.hasObservers() && (be = new pe.b(Pe, ye), q.onKeyboardObservable.notifyObservers(be, Pe)), q.actionManager && q.actionManager.processTrigger(M.a.ACTION_OnKeyDownTrigger, b.a.CreateNewFromScene(q, ye)); }, this._onKeyUp = function(ye) { var Pe = pe.a.KEYUP; if (q.onPreKeyboardObservable.hasObservers()) { var be = new pe.c(Pe, ye); if (q.onPreKeyboardObservable.notifyObservers(be, Pe), be.skipOnPointerObservable) return; } q.onKeyboardObservable.hasObservers() && (be = new pe.b(Pe, ye), q.onKeyboardObservable.notifyObservers(be, Pe)), q.actionManager && q.actionManager.processTrigger(M.a.ACTION_OnKeyUpTrigger, b.a.CreateNewFromScene(q, ye)); }; var ge = function() { Z && !W._keyboardIsAttached && (Z.addEventListener("keydown", W._onKeyDown, !1), Z.addEventListener("keyup", W._onKeyUp, !1), W._keyboardIsAttached = !0); }; this._onCanvasFocusObserver = he.onCanvasFocusObservable.add((document.activeElement === Z && ge(), ge)), this._onCanvasBlurObserver = he.onCanvasBlurObservable.add(function() { Z && (Z.removeEventListener("keydown", W._onKeyDown), Z.removeEventListener("keyup", W._onKeyUp), W._keyboardIsAttached = !1); }), ge(); var me = _.b.GetPointerPrefix(he); if (H && (Z.addEventListener(me + "move", this._onPointerMove, !1), this._wheelEventName = "onwheel" in document.createElement("div") ? "wheel" : document.onmousewheel !== void 0 ? "mousewheel" : "DOMMouseScroll", Z.addEventListener(this._wheelEventName, this._onPointerMove, !1)), k && Z.addEventListener(me + "down", this._onPointerDown, !1), Y) { var _e = q.getEngine().getHostWindow(); _e && _e.addEventListener(me + "up", this._onPointerUp, !1); } this._alreadyAttached = !0; } }, re.prototype.detachControl = function() { var Y = this._scene.getEngine(), k = _.b.GetPointerPrefix(Y); this._alreadyAttachedTo && this._alreadyAttached && (this._alreadyAttachedTo.removeEventListener(k + "move", this._onPointerMove), this._alreadyAttachedTo.removeEventListener(this._wheelEventName, this._onPointerMove), this._alreadyAttachedTo.removeEventListener(k + "down", this._onPointerDown), window.removeEventListener(k + "up", this._onPointerUp), this._onCanvasBlurObserver && Y.onCanvasBlurObservable.remove(this._onCanvasBlurObserver), this._onCanvasFocusObserver && Y.onCanvasFocusObservable.remove(this._onCanvasFocusObserver), this._alreadyAttachedTo.removeEventListener("keydown", this._onKeyDown), this._alreadyAttachedTo.removeEventListener("keyup", this._onKeyUp), this._scene.doNotHandleCursors || (this._alreadyAttachedTo.style.cursor = this._scene.defaultCursor), this._alreadyAttached = !1); }, re.prototype.setPointerOverMesh = function(Y, k) { if (k === void 0 && (k = 0), k < 0 && (k = 0), this._meshUnderPointerId[k] !== Y) { var H, Z = this._meshUnderPointerId[k]; Z && (H = Z._getActionManagerForTrigger(M.a.ACTION_OnPointerOutTrigger)) && H.processTrigger(M.a.ACTION_OnPointerOutTrigger, b.a.CreateNew(Z, void 0, { pointerId: k })), this._meshUnderPointerId[k] = Y, this._pointerOverMesh = Y, (Z = this._meshUnderPointerId[k]) && (H = Z._getActionManagerForTrigger(M.a.ACTION_OnPointerOverTrigger)) && H.processTrigger(M.a.ACTION_OnPointerOverTrigger, b.a.CreateNew(Z, void 0, { pointerId: k })); } }, re.prototype.getPointerOverMesh = function() { return this._pointerOverMesh; }, re.DragMovementThreshold = 10, re.LongPressDelay = 500, re.DoubleClickDelay = 300, re.ExclusiveDoubleClickMode = !1, re; }(), K = f(55), $ = f(9), L = f(90), G = f(152), Q = f(56), oe = function(re) { function Y(k, H) { var Z = re.call(this) || this; Z._inputManager = new ee(Z), Z.cameraToUseForPointers = null, Z._isScene = !0, Z._blockEntityCollection = !1, Z.autoClear = !0, Z.autoClearDepthAndStencil = !0, Z.clearColor = new $.b(0.2, 0.2, 0.3, 1), Z.ambientColor = new $.a(0, 0, 0), Z._environmentIntensity = 1, Z._forceWireframe = !1, Z._skipFrustumClipping = !1, Z._forcePointsCloud = !1, Z.animationsEnabled = !0, Z._animationPropertiesOverride = null, Z.useConstantAnimationDeltaTime = !1, Z.constantlyUpdateMeshUnderPointer = !1, Z.hoverCursor = "pointer", Z.defaultCursor = "", Z.doNotHandleCursors = !1, Z.preventDefaultOnPointerDown = !0, Z.preventDefaultOnPointerUp = !0, Z.metadata = null, Z.reservedDataStore = null, Z.disableOfflineSupportExceptionRules = new Array(), Z.onDisposeObservable = new u.c(), Z._onDisposeObserver = null, Z.onBeforeRenderObservable = new u.c(), Z._onBeforeRenderObserver = null, Z.onAfterRenderObservable = new u.c(), Z.onAfterRenderCameraObservable = new u.c(), Z._onAfterRenderObserver = null, Z.onBeforeAnimationsObservable = new u.c(), Z.onAfterAnimationsObservable = new u.c(), Z.onBeforeDrawPhaseObservable = new u.c(), Z.onAfterDrawPhaseObservable = new u.c(), Z.onReadyObservable = new u.c(), Z.onBeforeCameraRenderObservable = new u.c(), Z._onBeforeCameraRenderObserver = null, Z.onAfterCameraRenderObservable = new u.c(), Z._onAfterCameraRenderObserver = null, Z.onBeforeActiveMeshesEvaluationObservable = new u.c(), Z.onAfterActiveMeshesEvaluationObservable = new u.c(), Z.onBeforeParticlesRenderingObservable = new u.c(), Z.onAfterParticlesRenderingObservable = new u.c(), Z.onDataLoadedObservable = new u.c(), Z.onNewCameraAddedObservable = new u.c(), Z.onCameraRemovedObservable = new u.c(), Z.onNewLightAddedObservable = new u.c(), Z.onLightRemovedObservable = new u.c(), Z.onNewGeometryAddedObservable = new u.c(), Z.onGeometryRemovedObservable = new u.c(), Z.onNewTransformNodeAddedObservable = new u.c(), Z.onTransformNodeRemovedObservable = new u.c(), Z.onNewMeshAddedObservable = new u.c(), Z.onMeshRemovedObservable = new u.c(), Z.onNewSkeletonAddedObservable = new u.c(), Z.onSkeletonRemovedObservable = new u.c(), Z.onNewMaterialAddedObservable = new u.c(), Z.onNewMultiMaterialAddedObservable = new u.c(), Z.onMaterialRemovedObservable = new u.c(), Z.onMultiMaterialRemovedObservable = new u.c(), Z.onNewTextureAddedObservable = new u.c(), Z.onTextureRemovedObservable = new u.c(), Z.onBeforeRenderTargetsRenderObservable = new u.c(), Z.onAfterRenderTargetsRenderObservable = new u.c(), Z.onBeforeStepObservable = new u.c(), Z.onAfterStepObservable = new u.c(), Z.onActiveCameraChanged = new u.c(), Z.onBeforeRenderingGroupObservable = new u.c(), Z.onAfterRenderingGroupObservable = new u.c(), Z.onMeshImportedObservable = new u.c(), Z.onAnimationFileImportedObservable = new u.c(), Z._registeredForLateAnimationBindings = new I.b(256), Z.onPrePointerObservable = new u.c(), Z.onPointerObservable = new u.c(), Z.onPreKeyboardObservable = new u.c(), Z.onKeyboardObservable = new u.c(), Z._useRightHandedSystem = !1, Z._timeAccumulator = 0, Z._currentStepId = 0, Z._currentInternalStep = 0, Z._fogEnabled = !0, Z._fogMode = Y.FOGMODE_NONE, Z.fogColor = new $.a(0.2, 0.2, 0.3), Z.fogDensity = 0.1, Z.fogStart = 0, Z.fogEnd = 1e3, Z.prePass = !1, Z._shadowsEnabled = !0, Z._lightsEnabled = !0, Z.activeCameras = new Array(), Z._texturesEnabled = !0, Z.physicsEnabled = !0, Z.particlesEnabled = !0, Z.spritesEnabled = !0, Z._skeletonsEnabled = !0, Z.lensFlaresEnabled = !0, Z.collisionsEnabled = !0, Z.gravity = new m.e(0, -9.807, 0), Z.postProcessesEnabled = !0, Z.renderTargetsEnabled = !0, Z.dumpNextRenderTargets = !1, Z.customRenderTargets = new Array(), Z.importedMeshesFiles = new Array(), Z.probesEnabled = !0, Z._meshesForIntersections = new I.b(256), Z.proceduralTexturesEnabled = !0, Z._totalVertices = new K.a(), Z._activeIndices = new K.a(), Z._activeParticles = new K.a(), Z._activeBones = new K.a(), Z._animationTime = 0, Z.animationTimeScale = 1, Z._renderId = 0, Z._frameId = 0, Z._executeWhenReadyTimeoutId = -1, Z._intermediateRendering = !1, Z._viewUpdateFlag = -1, Z._projectionUpdateFlag = -1, Z._toBeDisposed = new Array(256), Z._activeRequests = new Array(), Z._pendingData = new Array(), Z._isDisposed = !1, Z.dispatchAllSubMeshesOfActiveMeshes = !1, Z._activeMeshes = new I.a(256), Z._processedMaterials = new I.a(256), Z._renderTargets = new I.b(256), Z._activeParticleSystems = new I.a(256), Z._activeSkeletons = new I.b(32), Z._softwareSkinnedMeshes = new I.b(32), Z._activeAnimatables = new Array(), Z._transformMatrix = m.a.Zero(), Z.requireLightSorting = !1, Z._components = [], Z._serializableComponents = [], Z._transientComponents = [], Z._beforeCameraUpdateStage = N.b.Create(), Z._beforeClearStage = N.b.Create(), Z._gatherRenderTargetsStage = N.b.Create(), Z._gatherActiveCameraRenderTargetsStage = N.b.Create(), Z._isReadyForMeshStage = N.b.Create(), Z._beforeEvaluateActiveMeshStage = N.b.Create(), Z._evaluateSubMeshStage = N.b.Create(), Z._preActiveMeshStage = N.b.Create(), Z._cameraDrawRenderTargetStage = N.b.Create(), Z._beforeCameraDrawStage = N.b.Create(), Z._beforeRenderTargetDrawStage = N.b.Create(), Z._beforeRenderingGroupDrawStage = N.b.Create(), Z._beforeRenderingMeshStage = N.b.Create(), Z._afterRenderingMeshStage = N.b.Create(), Z._afterRenderingGroupDrawStage = N.b.Create(), Z._afterCameraDrawStage = N.b.Create(), Z._afterRenderTargetDrawStage = N.b.Create(), Z._afterRenderStage = N.b.Create(), Z._pointerMoveStage = N.b.Create(), Z._pointerDownStage = N.b.Create(), Z._pointerUpStage = N.b.Create(), Z.geometriesByUniqueId = null, Z._defaultMeshCandidates = { data: [], length: 0 }, Z._defaultSubMeshCandidates = { data: [], length: 0 }, Z._preventFreeActiveMeshesAndRenderingGroups = !1, Z._activeMeshesFrozen = !1, Z._skipEvaluateActiveMeshesCompletely = !1, Z._allowPostProcessClearColor = !0, Z.getDeterministicFrameTime = function() { return Z._engine.getTimeStep(); }, Z._blockMaterialDirtyMechanism = !1; var W = Object(V.a)({ useGeometryUniqueIdsMap: !0, useMaterialMeshMap: !0, useClonedMeshMap: !0, virtual: !1 }, H); return Z._engine = k || j.a.LastCreatedEngine, W.virtual || (j.a._LastCreatedScene = Z, Z._engine.scenes.push(Z)), Z._uid = null, Z._renderingManager = new w.b(Z), D.a && (Z.postProcessManager = new D.a(Z)), U.a.IsWindowObjectExist() && Z.attachControl(), Z._createUbo(), g.a && (Z._imageProcessingConfiguration = new g.a()), Z.setDefaultCandidateProviders(), W.useGeometryUniqueIdsMap && (Z.geometriesByUniqueId = {}), Z.useMaterialMeshMap = W.useMaterialMeshMap, Z.useClonedMeshMap = W.useClonedMeshMap, H && H.virtual || Z._engine.onNewSceneAddedObservable.notifyObservers(Z), Z; } return Object(V.d)(Y, re), Y.DefaultMaterialFactory = function(k) { throw ne.a.WarnImport("StandardMaterial"); }, Y.CollisionCoordinatorFactory = function() { throw ne.a.WarnImport("DefaultCollisionCoordinator"); }, Object.defineProperty(Y.prototype, "environmentTexture", { get: function() { return this._environmentTexture; }, set: function(k) { this._environmentTexture !== k && (this._environmentTexture = k, this.markAllMaterialsAsDirty(M.a.MATERIAL_TextureDirtyFlag)); }, enumerable: !1, configurable: !0 }), Object.defineProperty(Y.prototype, "environmentIntensity", { get: function() { return this._environmentIntensity; }, set: function(k) { this._environmentIntensity !== k && (this._environmentIntensity = k, this.markAllMaterialsAsDirty(M.a.MATERIAL_TextureDirtyFlag)); }, enumerable: !1, configurable: !0 }), Object.defineProperty(Y.prototype, "imageProcessingConfiguration", { get: function() { return this._imageProcessingConfiguration; }, enumerable: !1, configurable: !0 }), Object.defineProperty(Y.prototype, "forceWireframe", { get: function() { return this._forceWireframe; }, set: function(k) { this._forceWireframe !== k && (this._forceWireframe = k, this.markAllMaterialsAsDirty(M.a.MATERIAL_MiscDirtyFlag)); }, enumerable: !1, configurable: !0 }), Object.defineProperty(Y.prototype, "skipFrustumClipping", { get: function() { return this._skipFrustumClipping; }, set: function(k) { this._skipFrustumClipping !== k && (this._skipFrustumClipping = k); }, enumerable: !1, configurable: !0 }), Object.defineProperty(Y.prototype, "forcePointsCloud", { get: function() { return this._forcePointsCloud; }, set: function(k) { this._forcePointsCloud !== k && (this._forcePointsCloud = k, this.markAllMaterialsAsDirty(M.a.MATERIAL_MiscDirtyFlag)); }, enumerable: !1, configurable: !0 }), Object.defineProperty(Y.prototype, "animationPropertiesOverride", { get: function() { return this._animationPropertiesOverride; }, set: function(k) { this._animationPropertiesOverride = k; }, enumerable: !1, configurable: !0 }), Object.defineProperty(Y.prototype, "onDispose", { set: function(k) { this._onDisposeObserver && this.onDisposeObservable.remove(this._onDisposeObserver), this._onDisposeObserver = this.onDisposeObservable.add(k); }, enumerable: !1, configurable: !0 }), Object.defineProperty(Y.prototype, "beforeRender", { set: function(k) { this._onBeforeRenderObserver && this.onBeforeRenderObservable.remove(this._onBeforeRenderObserver), k && (this._onBeforeRenderObserver = this.onBeforeRenderObservable.add(k)); }, enumerable: !1, configurable: !0 }), Object.defineProperty(Y.prototype, "afterRender", { set: function(k) { this._onAfterRenderObserver && this.onAfterRenderObservable.remove(this._onAfterRenderObserver), k && (this._onAfterRenderObserver = this.onAfterRenderObservable.add(k)); }, enumerable: !1, configurable: !0 }), Object.defineProperty(Y.prototype, "beforeCameraRender", { set: function(k) { this._onBeforeCameraRenderObserver && this.onBeforeCameraRenderObservable.remove(this._onBeforeCameraRenderObserver), this._onBeforeCameraRenderObserver = this.onBeforeCameraRenderObservable.add(k); }, enumerable: !1, configurable: !0 }), Object.defineProperty(Y.prototype, "afterCameraRender", { set: function(k) { this._onAfterCameraRenderObserver && this.onAfterCameraRenderObservable.remove(this._onAfterCameraRenderObserver), this._onAfterCameraRenderObserver = this.onAfterCameraRenderObservable.add(k); }, enumerable: !1, configurable: !0 }), Object.defineProperty(Y.prototype, "unTranslatedPointer", { get: function() { return this._inputManager.unTranslatedPointer; }, enumerable: !1, configurable: !0 }), Object.defineProperty(Y, "DragMovementThreshold", { get: function() { return ee.DragMovementThreshold; }, set: function(k) { ee.DragMovementThreshold = k; }, enumerable: !1, configurable: !0 }), Object.defineProperty(Y, "LongPressDelay", { get: function() { return ee.LongPressDelay; }, set: function(k) { ee.LongPressDelay = k; }, enumerable: !1, configurable: !0 }), Object.defineProperty(Y, "DoubleClickDelay", { get: function() { return ee.DoubleClickDelay; }, set: function(k) { ee.DoubleClickDelay = k; }, enumerable: !1, configurable: !0 }), Object.defineProperty(Y, "ExclusiveDoubleClickMode", { get: function() { return ee.ExclusiveDoubleClickMode; }, set: function(k) { ee.ExclusiveDoubleClickMode = k; }, enumerable: !1, configurable: !0 }), Object.defineProperty(Y.prototype, "useRightHandedSystem", { get: function() { return this._useRightHandedSystem; }, set: function(k) { this._useRightHandedSystem !== k && (this._useRightHandedSystem = k, this.markAllMaterialsAsDirty(M.a.MATERIAL_MiscDirtyFlag)); }, enumerable: !1, configurable: !0 }), Y.prototype.setStepId = function(k) { this._currentStepId = k; }, Y.prototype.getStepId = function() { return this._currentStepId; }, Y.prototype.getInternalStep = function() { return this._currentInternalStep; }, Object.defineProperty(Y.prototype, "fogEnabled", { get: function() { return this._fogEnabled; }, set: function(k) { this._fogEnabled !== k && (this._fogEnabled = k, this.markAllMaterialsAsDirty(M.a.MATERIAL_MiscDirtyFlag)); }, enumerable: !1, configurable: !0 }), Object.defineProperty(Y.prototype, "fogMode", { get: function() { return this._fogMode; }, set: function(k) { this._fogMode !== k && (this._fogMode = k, this.markAllMaterialsAsDirty(M.a.MATERIAL_MiscDirtyFlag)); }, enumerable: !1, configurable: !0 }), Object.defineProperty(Y.prototype, "shadowsEnabled", { get: function() { return this._shadowsEnabled; }, set: function(k) { this._shadowsEnabled !== k && (this._shadowsEnabled = k, this.markAllMaterialsAsDirty(M.a.MATERIAL_LightDirtyFlag)); }, enumerable: !1, configurable: !0 }), Object.defineProperty(Y.prototype, "lightsEnabled", { get: function() { return this._lightsEnabled; }, set: function(k) { this._lightsEnabled !== k && (this._lightsEnabled = k, this.markAllMaterialsAsDirty(M.a.MATERIAL_LightDirtyFlag)); }, enumerable: !1, configurable: !0 }), Object.defineProperty(Y.prototype, "activeCamera", { get: function() { return this._activeCamera; }, set: function(k) { k !== this._activeCamera && (this._activeCamera = k, this.onActiveCameraChanged.notifyObservers(this)); }, enumerable: !1, configurable: !0 }), Object.defineProperty(Y.prototype, "defaultMaterial", { get: function() { return this._defaultMaterial || (this._defaultMaterial = Y.DefaultMaterialFactory(this)), this._defaultMaterial; }, set: function(k) { this._defaultMaterial = k; }, enumerable: !1, configurable: !0 }), Object.defineProperty(Y.prototype, "texturesEnabled", { get: function() { return this._texturesEnabled; }, set: function(k) { this._texturesEnabled !== k && (this._texturesEnabled = k, this.markAllMaterialsAsDirty(M.a.MATERIAL_TextureDirtyFlag)); }, enumerable: !1, configurable: !0 }), Object.defineProperty(Y.prototype, "skeletonsEnabled", { get: function() { return this._skeletonsEnabled; }, set: function(k) { this._skeletonsEnabled !== k && (this._skeletonsEnabled = k, this.markAllMaterialsAsDirty(M.a.MATERIAL_AttributesDirtyFlag)); }, enumerable: !1, configurable: !0 }), Object.defineProperty(Y.prototype, "collisionCoordinator", { get: function() { return this._collisionCoordinator || (this._collisionCoordinator = Y.CollisionCoordinatorFactory(), this._collisionCoordinator.init(this)), this._collisionCoordinator; }, enumerable: !1, configurable: !0 }), Object.defineProperty(Y.prototype, "frustumPlanes", { get: function() { return this._frustumPlanes; }, enumerable: !1, configurable: !0 }), Y.prototype._registerTransientComponents = function() { if (this._transientComponents.length > 0) { for (var k = 0, H = this._transientComponents; k < H.length; k++) H[k].register(); this._transientComponents = []; } }, Y.prototype._addComponent = function(k) { this._components.push(k), this._transientComponents.push(k); var H = k; H.addFromContainer && H.serialize && this._serializableComponents.push(H); }, Y.prototype._getComponent = function(k) { for (var H = 0, Z = this._components; H < Z.length; H++) { var W = Z[H]; if (W.name === k) return W; } return null; }, Y.prototype.getClassName = function() { return "Scene"; }, Y.prototype._getDefaultMeshCandidates = function() { return this._defaultMeshCandidates.data = this.meshes, this._defaultMeshCandidates.length = this.meshes.length, this._defaultMeshCandidates; }, Y.prototype._getDefaultSubMeshCandidates = function(k) { return this._defaultSubMeshCandidates.data = k.subMeshes, this._defaultSubMeshCandidates.length = k.subMeshes.length, this._defaultSubMeshCandidates; }, Y.prototype.setDefaultCandidateProviders = function() { this.getActiveMeshCandidates = this._getDefaultMeshCandidates.bind(this), this.getActiveSubMeshCandidates = this._getDefaultSubMeshCandidates.bind(this), this.getIntersectingSubMeshCandidates = this._getDefaultSubMeshCandidates.bind(this), this.getCollidingSubMeshCandidates = this._getDefaultSubMeshCandidates.bind(this); }, Object.defineProperty(Y.prototype, "meshUnderPointer", { get: function() { return this._inputManager.meshUnderPointer; }, enumerable: !1, configurable: !0 }), Object.defineProperty(Y.prototype, "pointerX", { get: function() { return this._inputManager.pointerX; }, set: function(k) { this._inputManager.pointerX = k; }, enumerable: !1, configurable: !0 }), Object.defineProperty(Y.prototype, "pointerY", { get: function() { return this._inputManager.pointerY; }, set: function(k) { this._inputManager.pointerY = k; }, enumerable: !1, configurable: !0 }), Y.prototype.getCachedMaterial = function() { return this._cachedMaterial; }, Y.prototype.getCachedEffect = function() { return this._cachedEffect; }, Y.prototype.getCachedVisibility = function() { return this._cachedVisibility; }, Y.prototype.isCachedMaterialInvalid = function(k, H, Z) { return Z === void 0 && (Z = 1), this._cachedEffect !== H || this._cachedMaterial !== k || this._cachedVisibility !== Z; }, Y.prototype.getEngine = function() { return this._engine; }, Y.prototype.getTotalVertices = function() { return this._totalVertices.current; }, Object.defineProperty(Y.prototype, "totalVerticesPerfCounter", { get: function() { return this._totalVertices; }, enumerable: !1, configurable: !0 }), Y.prototype.getActiveIndices = function() { return this._activeIndices.current; }, Object.defineProperty(Y.prototype, "totalActiveIndicesPerfCounter", { get: function() { return this._activeIndices; }, enumerable: !1, configurable: !0 }), Y.prototype.getActiveParticles = function() { return this._activeParticles.current; }, Object.defineProperty(Y.prototype, "activeParticlesPerfCounter", { get: function() { return this._activeParticles; }, enumerable: !1, configurable: !0 }), Y.prototype.getActiveBones = function() { return this._activeBones.current; }, Object.defineProperty(Y.prototype, "activeBonesPerfCounter", { get: function() { return this._activeBones; }, enumerable: !1, configurable: !0 }), Y.prototype.getActiveMeshes = function() { return this._activeMeshes; }, Y.prototype.getAnimationRatio = function() { return this._animationRatio !== void 0 ? this._animationRatio : 1; }, Y.prototype.getRenderId = function() { return this._renderId; }, Y.prototype.getFrameId = function() { return this._frameId; }, Y.prototype.incrementRenderId = function() { this._renderId++; }, Y.prototype._createUbo = function() { this._sceneUbo = new l.a(this._engine, void 0, !0), this._sceneUbo.addUniform("viewProjection", 16), this._sceneUbo.addUniform("view", 16); }, Y.prototype.simulatePointerMove = function(k, H) { return this._inputManager.simulatePointerMove(k, H), this; }, Y.prototype.simulatePointerDown = function(k, H) { return this._inputManager.simulatePointerDown(k, H), this; }, Y.prototype.simulatePointerUp = function(k, H, Z) { return this._inputManager.simulatePointerUp(k, H, Z), this; }, Y.prototype.isPointerCaptured = function(k) { return k === void 0 && (k = 0), this._inputManager.isPointerCaptured(k); }, Y.prototype.attachControl = function(k, H, Z) { k === void 0 && (k = !0), H === void 0 && (H = !0), Z === void 0 && (Z = !0), this._inputManager.attachControl(k, H, Z); }, Y.prototype.detachControl = function() { this._inputManager.detachControl(); }, Y.prototype.isReady = function() { if (this._isDisposed) return !1; var k, H = this.getEngine(); if (!H.areAllEffectsReady() || this._pendingData.length > 0) return !1; for (k = 0; k < this.meshes.length; k++) { var Z = this.meshes[k]; if (Z.isEnabled() && Z.subMeshes && Z.subMeshes.length !== 0) { if (!Z.isReady(!0)) return !1; for (var W = Z.hasThinInstances || Z.getClassName() === "InstancedMesh" || Z.getClassName() === "InstancedLinesMesh" || H.getCaps().instancedArrays && Z.instances.length > 0, q = 0, he = this._isReadyForMeshStage; q < he.length; q++) if (!he[q].action(Z, W)) return !1; } } for (k = 0; k < this.geometries.length; k++) if (this.geometries[k].delayLoadState === M.a.DELAYLOADSTATE_LOADING) return !1; if (this.activeCameras && this.activeCameras.length > 0) { for (var ge = 0, me = this.activeCameras; ge < me.length; ge++) if (!me[ge].isReady(!0)) return !1; } else if (this.activeCamera && !this.activeCamera.isReady(!0)) return !1; for (var _e = 0, ye = this.particleSystems; _e < ye.length; _e++) if (!ye[_e].isReady()) return !1; return !0; }, Y.prototype.resetCachedMaterial = function() { this._cachedMaterial = null, this._cachedEffect = null, this._cachedVisibility = null; }, Y.prototype.registerBeforeRender = function(k) { this.onBeforeRenderObservable.add(k); }, Y.prototype.unregisterBeforeRender = function(k) { this.onBeforeRenderObservable.removeCallback(k); }, Y.prototype.registerAfterRender = function(k) { this.onAfterRenderObservable.add(k); }, Y.prototype.unregisterAfterRender = function(k) { this.onAfterRenderObservable.removeCallback(k); }, Y.prototype._executeOnceBeforeRender = function(k) { var H = this, Z = function() { k(), setTimeout(function() { H.unregisterBeforeRender(Z); }); }; this.registerBeforeRender(Z); }, Y.prototype.executeOnceBeforeRender = function(k, H) { var Z = this; H !== void 0 ? setTimeout(function() { Z._executeOnceBeforeRender(k); }, H) : this._executeOnceBeforeRender(k); }, Y.prototype._addPendingData = function(k) { this._pendingData.push(k); }, Y.prototype._removePendingData = function(k) { var H = this.isLoading, Z = this._pendingData.indexOf(k); Z !== -1 && this._pendingData.splice(Z, 1), H && !this.isLoading && this.onDataLoadedObservable.notifyObservers(this); }, Y.prototype.getWaitingItemsCount = function() { return this._pendingData.length; }, Object.defineProperty(Y.prototype, "isLoading", { get: function() { return this._pendingData.length > 0; }, enumerable: !1, configurable: !0 }), Y.prototype.executeWhenReady = function(k) { var H = this; this.onReadyObservable.add(k), this._executeWhenReadyTimeoutId === -1 && (this._executeWhenReadyTimeoutId = setTimeout(function() { H._checkIsReady(); }, 150)); }, Y.prototype.whenReadyAsync = function() { var k = this; return new Promise(function(H) { k.executeWhenReady(function() { H(); }); }); }, Y.prototype._checkIsReady = function() { var k = this; return this._registerTransientComponents(), this.isReady() ? (this.onReadyObservable.notifyObservers(this), this.onReadyObservable.clear(), void (this._executeWhenReadyTimeoutId = -1)) : this._isDisposed ? (this.onReadyObservable.clear(), void (this._executeWhenReadyTimeoutId = -1)) : void (this._executeWhenReadyTimeoutId = setTimeout(function() { k._checkIsReady(); }, 150)); }, Object.defineProperty(Y.prototype, "animatables", { get: function() { return this._activeAnimatables; }, enumerable: !1, configurable: !0 }), Y.prototype.resetLastAnimationTimeFrame = function() { this._animationTimeLast = C.a.Now; }, Y.prototype.getViewMatrix = function() { return this._viewMatrix; }, Y.prototype.getProjectionMatrix = function() { return this._projectionMatrix; }, Y.prototype.getTransformMatrix = function() { return this._transformMatrix; }, Y.prototype.setTransformMatrix = function(k, H, Z, W) { this._viewUpdateFlag === k.updateFlag && this._projectionUpdateFlag === H.updateFlag || (this._viewUpdateFlag = k.updateFlag, this._projectionUpdateFlag = H.updateFlag, this._viewMatrix = k, this._projectionMatrix = H, this._viewMatrix.multiplyToRef(this._projectionMatrix, this._transformMatrix), this._frustumPlanes ? L.a.GetPlanesToRef(this._transformMatrix, this._frustumPlanes) : this._frustumPlanes = L.a.GetPlanes(this._transformMatrix), this._multiviewSceneUbo && this._multiviewSceneUbo.useUbo ? this._updateMultiviewUbo(Z, W) : this._sceneUbo.useUbo && (this._sceneUbo.updateMatrix("viewProjection", this._transformMatrix), this._sceneUbo.updateMatrix("view", this._viewMatrix), this._sceneUbo.update())); }, Y.prototype.getSceneUniformBuffer = function() { return this._multiviewSceneUbo ? this._multiviewSceneUbo : this._sceneUbo; }, Y.prototype.getUniqueId = function() { return G.a.UniqueId; }, Y.prototype.addMesh = function(k, H) { var Z = this; H === void 0 && (H = !1), this._blockEntityCollection || (this.meshes.push(k), k._resyncLightSources(), k.parent || k._addToSceneRootNodes(), this.onNewMeshAddedObservable.notifyObservers(k), H && k.getChildMeshes().forEach(function(W) { Z.addMesh(W); })); }, Y.prototype.removeMesh = function(k, H) { var Z = this; H === void 0 && (H = !1); var W = this.meshes.indexOf(k); return W !== -1 && (this.meshes[W] = this.meshes[this.meshes.length - 1], this.meshes.pop(), k.parent || k._removeFromSceneRootNodes()), this.onMeshRemovedObservable.notifyObservers(k), H && k.getChildMeshes().forEach(function(q) { Z.removeMesh(q); }), W; }, Y.prototype.addTransformNode = function(k) { this._blockEntityCollection || (k._indexInSceneTransformNodesArray = this.transformNodes.length, this.transformNodes.push(k), k.parent || k._addToSceneRootNodes(), this.onNewTransformNodeAddedObservable.notifyObservers(k)); }, Y.prototype.removeTransformNode = function(k) { var H = k._indexInSceneTransformNodesArray; if (H !== -1) { if (H !== this.transformNodes.length - 1) { var Z = this.transformNodes[this.transformNodes.length - 1]; this.transformNodes[H] = Z, Z._indexInSceneTransformNodesArray = H; } k._indexInSceneTransformNodesArray = -1, this.transformNodes.pop(), k.parent || k._removeFromSceneRootNodes(); } return this.onTransformNodeRemovedObservable.notifyObservers(k), H; }, Y.prototype.removeSkeleton = function(k) { var H = this.skeletons.indexOf(k); return H !== -1 && (this.skeletons.splice(H, 1), this.onSkeletonRemovedObservable.notifyObservers(k)), H; }, Y.prototype.removeMorphTargetManager = function(k) { var H = this.morphTargetManagers.indexOf(k); return H !== -1 && this.morphTargetManagers.splice(H, 1), H; }, Y.prototype.removeLight = function(k) { var H = this.lights.indexOf(k); if (H !== -1) { for (var Z = 0, W = this.meshes; Z < W.length; Z++) W[Z]._removeLightSource(k, !1); this.lights.splice(H, 1), this.sortLightsByPriority(), k.parent || k._removeFromSceneRootNodes(); } return this.onLightRemovedObservable.notifyObservers(k), H; }, Y.prototype.removeCamera = function(k) { var H = this.cameras.indexOf(k); if (H !== -1 && (this.cameras.splice(H, 1), k.parent || k._removeFromSceneRootNodes()), this.activeCameras) { var Z = this.activeCameras.indexOf(k); Z !== -1 && this.activeCameras.splice(Z, 1); } return this.activeCamera === k && (this.cameras.length > 0 ? this.activeCamera = this.cameras[0] : this.activeCamera = null), this.onCameraRemovedObservable.notifyObservers(k), H; }, Y.prototype.removeParticleSystem = function(k) { var H = this.particleSystems.indexOf(k); return H !== -1 && this.particleSystems.splice(H, 1), H; }, Y.prototype.removeAnimation = function(k) { var H = this.animations.indexOf(k); return H !== -1 && this.animations.splice(H, 1), H; }, Y.prototype.stopAnimation = function(k, H, Z) { }, Y.prototype.removeAnimationGroup = function(k) { var H = this.animationGroups.indexOf(k); return H !== -1 && this.animationGroups.splice(H, 1), H; }, Y.prototype.removeMultiMaterial = function(k) { var H = this.multiMaterials.indexOf(k); return H !== -1 && this.multiMaterials.splice(H, 1), this.onMultiMaterialRemovedObservable.notifyObservers(k), H; }, Y.prototype.removeMaterial = function(k) { var H = k._indexInSceneMaterialArray; if (H !== -1 && H < this.materials.length) { if (H !== this.materials.length - 1) { var Z = this.materials[this.materials.length - 1]; this.materials[H] = Z, Z._indexInSceneMaterialArray = H; } k._indexInSceneMaterialArray = -1, this.materials.pop(); } return this.onMaterialRemovedObservable.notifyObservers(k), H; }, Y.prototype.removeActionManager = function(k) { var H = this.actionManagers.indexOf(k); return H !== -1 && this.actionManagers.splice(H, 1), H; }, Y.prototype.removeTexture = function(k) { var H = this.textures.indexOf(k); return H !== -1 && this.textures.splice(H, 1), this.onTextureRemovedObservable.notifyObservers(k), H; }, Y.prototype.addLight = function(k) { if (!this._blockEntityCollection) { this.lights.push(k), this.sortLightsByPriority(), k.parent || k._addToSceneRootNodes(); for (var H = 0, Z = this.meshes; H < Z.length; H++) { var W = Z[H]; W.lightSources.indexOf(k) === -1 && (W.lightSources.push(k), W._resyncLightSources()); } this.onNewLightAddedObservable.notifyObservers(k); } }, Y.prototype.sortLightsByPriority = function() { this.requireLightSorting && this.lights.sort(h.a.CompareLightsPriority); }, Y.prototype.addCamera = function(k) { this._blockEntityCollection || (this.cameras.push(k), this.onNewCameraAddedObservable.notifyObservers(k), k.parent || k._addToSceneRootNodes()); }, Y.prototype.addSkeleton = function(k) { this._blockEntityCollection || (this.skeletons.push(k), this.onNewSkeletonAddedObservable.notifyObservers(k)); }, Y.prototype.addParticleSystem = function(k) { this._blockEntityCollection || this.particleSystems.push(k); }, Y.prototype.addAnimation = function(k) { this._blockEntityCollection || this.animations.push(k); }, Y.prototype.addAnimationGroup = function(k) { this._blockEntityCollection || this.animationGroups.push(k); }, Y.prototype.addMultiMaterial = function(k) { this._blockEntityCollection || (this.multiMaterials.push(k), this.onNewMultiMaterialAddedObservable.notifyObservers(k)); }, Y.prototype.addMaterial = function(k) { this._blockEntityCollection || (k._indexInSceneMaterialArray = this.materials.length, this.materials.push(k), this.onNewMaterialAddedObservable.notifyObservers(k)); }, Y.prototype.addMorphTargetManager = function(k) { this._blockEntityCollection || this.morphTargetManagers.push(k); }, Y.prototype.addGeometry = function(k) { this._blockEntityCollection || (this.geometriesByUniqueId && (this.geometriesByUniqueId[k.uniqueId] = this.geometries.length), this.geometries.push(k)); }, Y.prototype.addActionManager = function(k) { this.actionManagers.push(k); }, Y.prototype.addTexture = function(k) { this._blockEntityCollection || (this.textures.push(k), this.onNewTextureAddedObservable.notifyObservers(k)); }, Y.prototype.switchActiveCamera = function(k, H) { H === void 0 && (H = !0), this._engine.getInputElement() && (this.activeCamera && this.activeCamera.detachControl(), this.activeCamera = k, H && k.attachControl()); }, Y.prototype.setActiveCameraByID = function(k) { var H = this.getCameraByID(k); return H ? (this.activeCamera = H, H) : null; }, Y.prototype.setActiveCameraByName = function(k) { var H = this.getCameraByName(k); return H ? (this.activeCamera = H, H) : null; }, Y.prototype.getAnimationGroupByName = function(k) { for (var H = 0; H < this.animationGroups.length; H++) if (this.animationGroups[H].name === k) return this.animationGroups[H]; return null; }, Y.prototype.getMaterialByUniqueID = function(k) { for (var H = 0; H < this.materials.length; H++) if (this.materials[H].uniqueId === k) return this.materials[H]; return null; }, Y.prototype.getMaterialByID = function(k) { for (var H = 0; H < this.materials.length; H++) if (this.materials[H].id === k) return this.materials[H]; return null; }, Y.prototype.getLastMaterialByID = function(k) { for (var H = this.materials.length - 1; H >= 0; H--) if (this.materials[H].id === k) return this.materials[H]; return null; }, Y.prototype.getMaterialByName = function(k) { for (var H = 0; H < this.materials.length; H++) if (this.materials[H].name === k) return this.materials[H]; return null; }, Y.prototype.getTextureByUniqueID = function(k) { for (var H = 0; H < this.textures.length; H++) if (this.textures[H].uniqueId === k) return this.textures[H]; return null; }, Y.prototype.getCameraByID = function(k) { for (var H = 0; H < this.cameras.length; H++) if (this.cameras[H].id === k) return this.cameras[H]; return null; }, Y.prototype.getCameraByUniqueID = function(k) { for (var H = 0; H < this.cameras.length; H++) if (this.cameras[H].uniqueId === k) return this.cameras[H]; return null; }, Y.prototype.getCameraByName = function(k) { for (var H = 0; H < this.cameras.length; H++) if (this.cameras[H].name === k) return this.cameras[H]; return null; }, Y.prototype.getBoneByID = function(k) { for (var H = 0; H < this.skeletons.length; H++) for (var Z = this.skeletons[H], W = 0; W < Z.bones.length; W++) if (Z.bones[W].id === k) return Z.bones[W]; return null; }, Y.prototype.getBoneByName = function(k) { for (var H = 0; H < this.skeletons.length; H++) for (var Z = this.skeletons[H], W = 0; W < Z.bones.length; W++) if (Z.bones[W].name === k) return Z.bones[W]; return null; }, Y.prototype.getLightByName = function(k) { for (var H = 0; H < this.lights.length; H++) if (this.lights[H].name === k) return this.lights[H]; return null; }, Y.prototype.getLightByID = function(k) { for (var H = 0; H < this.lights.length; H++) if (this.lights[H].id === k) return this.lights[H]; return null; }, Y.prototype.getLightByUniqueID = function(k) { for (var H = 0; H < this.lights.length; H++) if (this.lights[H].uniqueId === k) return this.lights[H]; return null; }, Y.prototype.getParticleSystemByID = function(k) { for (var H = 0; H < this.particleSystems.length; H++) if (this.particleSystems[H].id === k) return this.particleSystems[H]; return null; }, Y.prototype.getGeometryByID = function(k) { for (var H = 0; H < this.geometries.length; H++) if (this.geometries[H].id === k) return this.geometries[H]; return null; }, Y.prototype._getGeometryByUniqueID = function(k) { if (this.geometriesByUniqueId) { var H = this.geometriesByUniqueId[k]; if (H !== void 0) return this.geometries[H]; } else for (var Z = 0; Z < this.geometries.length; Z++) if (this.geometries[Z].uniqueId === k) return this.geometries[Z]; return null; }, Y.prototype.pushGeometry = function(k, H) { return !(!H && this._getGeometryByUniqueID(k.uniqueId)) && (this.addGeometry(k), this.onNewGeometryAddedObservable.notifyObservers(k), !0); }, Y.prototype.removeGeometry = function(k) { var H; if (this.geometriesByUniqueId) { if ((H = this.geometriesByUniqueId[k.uniqueId]) === void 0) return !1; } else if ((H = this.geometries.indexOf(k)) < 0) return !1; if (H !== this.geometries.length - 1) { var Z = this.geometries[this.geometries.length - 1]; Z && (this.geometries[H] = Z, this.geometriesByUniqueId && (this.geometriesByUniqueId[Z.uniqueId] = H, this.geometriesByUniqueId[k.uniqueId] = void 0)); } return this.geometries.pop(), this.onGeometryRemovedObservable.notifyObservers(k), !0; }, Y.prototype.getGeometries = function() { return this.geometries; }, Y.prototype.getMeshByID = function(k) { for (var H = 0; H < this.meshes.length; H++) if (this.meshes[H].id === k) return this.meshes[H]; return null; }, Y.prototype.getMeshesByID = function(k) { return this.meshes.filter(function(H) { return H.id === k; }); }, Y.prototype.getTransformNodeByID = function(k) { for (var H = 0; H < this.transformNodes.length; H++) if (this.transformNodes[H].id === k) return this.transformNodes[H]; return null; }, Y.prototype.getTransformNodeByUniqueID = function(k) { for (var H = 0; H < this.transformNodes.length; H++) if (this.transformNodes[H].uniqueId === k) return this.transformNodes[H]; return null; }, Y.prototype.getTransformNodesByID = function(k) { return this.transformNodes.filter(function(H) { return H.id === k; }); }, Y.prototype.getMeshByUniqueID = function(k) { for (var H = 0; H < this.meshes.length; H++) if (this.meshes[H].uniqueId === k) return this.meshes[H]; return null; }, Y.prototype.getLastMeshByID = function(k) { for (var H = this.meshes.length - 1; H >= 0; H--) if (this.meshes[H].id === k) return this.meshes[H]; return null; }, Y.prototype.getLastEntryByID = function(k) { var H; for (H = this.meshes.length - 1; H >= 0; H--) if (this.meshes[H].id === k) return this.meshes[H]; for (H = this.transformNodes.length - 1; H >= 0; H--) if (this.transformNodes[H].id === k) return this.transformNodes[H]; for (H = this.cameras.length - 1; H >= 0; H--) if (this.cameras[H].id === k) return this.cameras[H]; for (H = this.lights.length - 1; H >= 0; H--) if (this.lights[H].id === k) return this.lights[H]; return null; }, Y.prototype.getNodeByID = function(k) { var H = this.getMeshByID(k); if (H) return H; var Z = this.getTransformNodeByID(k); if (Z) return Z; var W = this.getLightByID(k); if (W) return W; var q = this.getCameraByID(k); if (q) return q; var he = this.getBoneByID(k); return he || null; }, Y.prototype.getNodeByName = function(k) { var H = this.getMeshByName(k); if (H) return H; var Z = this.getTransformNodeByName(k); if (Z) return Z; var W = this.getLightByName(k); if (W) return W; var q = this.getCameraByName(k); if (q) return q; var he = this.getBoneByName(k); return he || null; }, Y.prototype.getMeshByName = function(k) { for (var H = 0; H < this.meshes.length; H++) if (this.meshes[H].name === k) return this.meshes[H]; return null; }, Y.prototype.getTransformNodeByName = function(k) { for (var H = 0; H < this.transformNodes.length; H++) if (this.transformNodes[H].name === k) return this.transformNodes[H]; return null; }, Y.prototype.getLastSkeletonByID = function(k) { for (var H = this.skeletons.length - 1; H >= 0; H--) if (this.skeletons[H].id === k) return this.skeletons[H]; return null; }, Y.prototype.getSkeletonByUniqueId = function(k) { for (var H = 0; H < this.skeletons.length; H++) if (this.skeletons[H].uniqueId === k) return this.skeletons[H]; return null; }, Y.prototype.getSkeletonById = function(k) { for (var H = 0; H < this.skeletons.length; H++) if (this.skeletons[H].id === k) return this.skeletons[H]; return null; }, Y.prototype.getSkeletonByName = function(k) { for (var H = 0; H < this.skeletons.length; H++) if (this.skeletons[H].name === k) return this.skeletons[H]; return null; }, Y.prototype.getMorphTargetManagerById = function(k) { for (var H = 0; H < this.morphTargetManagers.length; H++) if (this.morphTargetManagers[H].uniqueId === k) return this.morphTargetManagers[H]; return null; }, Y.prototype.getMorphTargetById = function(k) { for (var H = 0; H < this.morphTargetManagers.length; ++H) for (var Z = this.morphTargetManagers[H], W = 0; W < Z.numTargets; ++W) { var q = Z.getTarget(W); if (q.id === k) return q; } return null; }, Y.prototype.getMorphTargetByName = function(k) { for (var H = 0; H < this.morphTargetManagers.length; ++H) for (var Z = this.morphTargetManagers[H], W = 0; W < Z.numTargets; ++W) { var q = Z.getTarget(W); if (q.name === k) return q; } return null; }, Y.prototype.getPostProcessByName = function(k) { for (var H = 0; H < this.postProcesses.length; ++H) { var Z = this.postProcesses[H]; if (Z.name === k) return Z; } return null; }, Y.prototype.isActiveMesh = function(k) { return this._activeMeshes.indexOf(k) !== -1; }, Object.defineProperty(Y.prototype, "uid", { get: function() { return this._uid || (this._uid = _.b.RandomId()), this._uid; }, enumerable: !1, configurable: !0 }), Y.prototype.addExternalData = function(k, H) { return this._externalData || (this._externalData = new O.a()), this._externalData.add(k, H); }, Y.prototype.getExternalData = function(k) { return this._externalData ? this._externalData.get(k) : null; }, Y.prototype.getOrAddExternalDataWithFactory = function(k, H) { return this._externalData || (this._externalData = new O.a()), this._externalData.getOrAddWithFactory(k, H); }, Y.prototype.removeExternalData = function(k) { return this._externalData.remove(k); }, Y.prototype._evaluateSubMesh = function(k, H, Z) { if (Z.hasInstances || Z.isAnInstance || this.dispatchAllSubMeshesOfActiveMeshes || this._skipFrustumClipping || H.alwaysSelectAsActiveMesh || H.subMeshes.length === 1 || k.isInFrustum(this._frustumPlanes)) { for (var W = 0, q = this._evaluateSubMeshStage; W < q.length; W++) q[W].action(H, k); var he = k.getMaterial(); he != null && (he.hasRenderTargetTextures && he.getRenderTargetTextures != null && this._processedMaterials.indexOf(he) === -1 && (this._processedMaterials.push(he), this._renderTargets.concatWithNoDuplicate(he.getRenderTargetTextures())), this._renderingManager.dispatch(k, H, he)); } }, Y.prototype.freeProcessedMaterials = function() { this._processedMaterials.dispose(); }, Object.defineProperty(Y.prototype, "blockfreeActiveMeshesAndRenderingGroups", { get: function() { return this._preventFreeActiveMeshesAndRenderingGroups; }, set: function(k) { this._preventFreeActiveMeshesAndRenderingGroups !== k && (k && (this.freeActiveMeshes(), this.freeRenderingGroups()), this._preventFreeActiveMeshesAndRenderingGroups = k); }, enumerable: !1, configurable: !0 }), Y.prototype.freeActiveMeshes = function() { if (!this.blockfreeActiveMeshesAndRenderingGroups && (this._activeMeshes.dispose(), this.activeCamera && this.activeCamera._activeMeshes && this.activeCamera._activeMeshes.dispose(), this.activeCameras)) for (var k = 0; k < this.activeCameras.length; k++) { var H = this.activeCameras[k]; H && H._activeMeshes && H._activeMeshes.dispose(); } }, Y.prototype.freeRenderingGroups = function() { if (!this.blockfreeActiveMeshesAndRenderingGroups && (this._renderingManager && this._renderingManager.freeRenderingGroups(), this.textures)) for (var k = 0; k < this.textures.length; k++) { var H = this.textures[k]; H && H.renderList && H.freeRenderingGroups(); } }, Y.prototype._isInIntermediateRendering = function() { return this._intermediateRendering; }, Y.prototype.freezeActiveMeshes = function(k, H, Z) { var W = this; return k === void 0 && (k = !1), this.executeWhenReady(function() { if (W.activeCamera) { W._frustumPlanes || W.setTransformMatrix(W.activeCamera.getViewMatrix(), W.activeCamera.getProjectionMatrix()), W._evaluateActiveMeshes(), W._activeMeshesFrozen = !0, W._skipEvaluateActiveMeshesCompletely = k; for (var q = 0; q < W._activeMeshes.length; q++) W._activeMeshes.data[q]._freeze(); H && H(); } else Z && Z("No active camera found"); }), this; }, Y.prototype.unfreezeActiveMeshes = function() { for (var k = 0; k < this.meshes.length; k++) { var H = this.meshes[k]; H._internalAbstractMeshDataInfo && (H._internalAbstractMeshDataInfo._isActive = !1); } for (k = 0; k < this._activeMeshes.length; k++) this._activeMeshes.data[k]._unFreeze(); return this._activeMeshesFrozen = !1, this; }, Y.prototype._evaluateActiveMeshes = function() { if (this._activeMeshesFrozen && this._activeMeshes.length) { if (!this._skipEvaluateActiveMeshesCompletely) for (var k = this._activeMeshes.length, H = 0; H < k; H++) (me = this._activeMeshes.data[H]).computeWorldMatrix(); if (this._activeParticleSystems) { var Z = this._activeParticleSystems.length; for (H = 0; H < Z; H++) this._activeParticleSystems.data[H].animate(); } } else if (this.activeCamera) { this.onBeforeActiveMeshesEvaluationObservable.notifyObservers(this), this.activeCamera._activeMeshes.reset(), this._activeMeshes.reset(), this._renderingManager.reset(), this._processedMaterials.reset(), this._activeParticleSystems.reset(), this._activeSkeletons.reset(), this._softwareSkinnedMeshes.reset(); for (var W = 0, q = this._beforeEvaluateActiveMeshStage; W < q.length; W++) q[W].action(); var he = this.getActiveMeshCandidates(), ge = he.length; for (H = 0; H < ge; H++) { var me; if ((me = he.data[H])._internalAbstractMeshDataInfo._currentLODIsUpToDate = !1, !me.isBlocked && (this._totalVertices.addCount(me.getTotalVertices(), !1), me.isReady() && me.isEnabled() && me.scaling.lengthSquared() !== 0)) { me.computeWorldMatrix(), me.actionManager && me.actionManager.hasSpecificTriggers2(M.a.ACTION_OnIntersectionEnterTrigger, M.a.ACTION_OnIntersectionExitTrigger) && this._meshesForIntersections.pushNoDuplicate(me); var _e = this.customLODSelector ? this.customLODSelector(me, this.activeCamera) : me.getLOD(this.activeCamera); if (me._internalAbstractMeshDataInfo._currentLOD = _e, me._internalAbstractMeshDataInfo._currentLODIsUpToDate = !0, _e != null && (_e !== me && _e.billboardMode !== c.a.BILLBOARDMODE_NONE && _e.computeWorldMatrix(), me._preActivate(), me.isVisible && me.visibility > 0 && (me.layerMask & this.activeCamera.layerMask) != 0 && (this._skipFrustumClipping || me.alwaysSelectAsActiveMesh || me.isInFrustum(this._frustumPlanes)))) { this._activeMeshes.push(me), this.activeCamera._activeMeshes.push(me), _e !== me && _e._activate(this._renderId, !1); for (var ye = 0, Pe = this._preActiveMeshStage; ye < Pe.length; ye++) Pe[ye].action(me); me._activate(this._renderId, !1) && (me.isAnInstance ? me._internalAbstractMeshDataInfo._actAsRegularMesh && (_e = me) : _e._internalAbstractMeshDataInfo._onlyForInstances = !1, _e._internalAbstractMeshDataInfo._isActive = !0, this._activeMesh(me, _e)), me._postActivate(); } } } if (this.onAfterActiveMeshesEvaluationObservable.notifyObservers(this), this.particlesEnabled) { this.onBeforeParticlesRenderingObservable.notifyObservers(this); for (var be = 0; be < this.particleSystems.length; be++) { var Fe = this.particleSystems[be]; if (Fe.isStarted() && Fe.emitter) { var ke = Fe.emitter; ke.position && !ke.isEnabled() || (this._activeParticleSystems.push(Fe), Fe.animate(), this._renderingManager.dispatchParticles(Fe)); } } this.onAfterParticlesRenderingObservable.notifyObservers(this); } } }, Y.prototype._activeMesh = function(k, H) { if (this._skeletonsEnabled && H.skeleton !== null && H.skeleton !== void 0 && (this._activeSkeletons.pushNoDuplicate(H.skeleton) && H.skeleton.prepare(), H.computeBonesUsingShaders || this._softwareSkinnedMeshes.pushNoDuplicate(H)), H != null && H.subMeshes !== void 0 && H.subMeshes !== null && H.subMeshes.length > 0) for (var Z = this.getActiveSubMeshCandidates(H), W = Z.length, q = 0; q < W; q++) { var he = Z.data[q]; this._evaluateSubMesh(he, H, k); } }, Y.prototype.updateTransformMatrix = function(k) { this.activeCamera && this.setTransformMatrix(this.activeCamera.getViewMatrix(), this.activeCamera.getProjectionMatrix(k)); }, Y.prototype._bindFrameBuffer = function() { if (this.activeCamera && this.activeCamera._multiviewTexture) this.activeCamera._multiviewTexture._bindFrameBuffer(); else if (this.activeCamera && this.activeCamera.outputRenderTarget) if (this.getEngine().getCaps().multiview && this.activeCamera.outputRenderTarget && this.activeCamera.outputRenderTarget.getViewCount() > 1) this.activeCamera.outputRenderTarget._bindFrameBuffer(); else { var k = this.activeCamera.outputRenderTarget.getInternalTexture(); k ? this.getEngine().bindFramebuffer(k) : X.a.Error("Camera contains invalid customDefaultRenderTarget"); } else this.getEngine().restoreDefaultFramebuffer(); }, Y.prototype._renderForCamera = function(k, H) { if (!k || !k._skipRendering) { var Z = this._engine; if (this._activeCamera = k, !this.activeCamera) throw new Error("Active camera not set"); Z.setViewport(this.activeCamera.viewport), this.resetCachedMaterial(), this._renderId++, this.getEngine().getCaps().multiview && k.outputRenderTarget && k.outputRenderTarget.getViewCount() > 1 ? this.setTransformMatrix(k._rigCameras[0].getViewMatrix(), k._rigCameras[0].getProjectionMatrix(), k._rigCameras[1].getViewMatrix(), k._rigCameras[1].getProjectionMatrix()) : this.updateTransformMatrix(), this.onBeforeCameraRenderObservable.notifyObservers(this.activeCamera), this._evaluateActiveMeshes(); for (var W = 0; W < this._softwareSkinnedMeshes.length; W++) { var q = this._softwareSkinnedMeshes.data[W]; q.applySkeleton(q.skeleton); } this.onBeforeRenderTargetsRenderObservable.notifyObservers(this), k.customRenderTargets && k.customRenderTargets.length > 0 && this._renderTargets.concatWithNoDuplicate(k.customRenderTargets), H && H.customRenderTargets && H.customRenderTargets.length > 0 && this._renderTargets.concatWithNoDuplicate(H.customRenderTargets); for (var he = 0, ge = this._gatherActiveCameraRenderTargetsStage; he < ge.length; he++) ge[he].action(this._renderTargets); var me = !1; if (this.renderTargetsEnabled) { if (this._intermediateRendering = !0, this._renderTargets.length > 0) { _.b.StartPerformanceCounter("Render targets", this._renderTargets.length > 0); for (var _e = 0; _e < this._renderTargets.length; _e++) { var ye = this._renderTargets.data[_e]; if (ye._shouldRender()) { this._renderId++; var Pe = ye.activeCamera && ye.activeCamera !== this.activeCamera; ye.render(Pe, this.dumpNextRenderTargets), me = !0; } } _.b.EndPerformanceCounter("Render targets", this._renderTargets.length > 0), this._renderId++; } for (var be = 0, Fe = this._cameraDrawRenderTargetStage; be < Fe.length; be++) me = Fe[be].action(this.activeCamera) || me; this._intermediateRendering = !1, this.activeCamera && this.activeCamera.outputRenderTarget && (me = !0); } me && !this.prePass && this._bindFrameBuffer(), this.onAfterRenderTargetsRenderObservable.notifyObservers(this), !this.postProcessManager || k._multiviewTexture || this.prePass || this.postProcessManager._prepareFrame(); for (var ke = 0, We = this._beforeCameraDrawStage; ke < We.length; ke++) We[ke].action(this.activeCamera); this.onBeforeDrawPhaseObservable.notifyObservers(this), this._renderingManager.render(null, null, !0, !0), this.onAfterDrawPhaseObservable.notifyObservers(this); for (var je = 0, He = this._afterCameraDrawStage; je < He.length; je++) He[je].action(this.activeCamera); if (this.postProcessManager && !k._multiviewTexture) { var Qe = k.outputRenderTarget ? k.outputRenderTarget.getInternalTexture() : void 0; this.postProcessManager._finalizeFrame(k.isIntermediate, Qe); } this._renderTargets.reset(), this.onAfterCameraRenderObservable.notifyObservers(this.activeCamera); } }, Y.prototype._processSubCameras = function(k) { if (k.cameraRigMode === S.a.RIG_MODE_NONE || k.outputRenderTarget && k.outputRenderTarget.getViewCount() > 1 && this.getEngine().getCaps().multiview) return this._renderForCamera(k), void this.onAfterRenderCameraObservable.notifyObservers(k); if (k._useMultiviewToSingleView) this._renderMultiviewToSingleView(k); else for (var H = 0; H < k._rigCameras.length; H++) this._renderForCamera(k._rigCameras[H], k); this._activeCamera = k, this.setTransformMatrix(this._activeCamera.getViewMatrix(), this._activeCamera.getProjectionMatrix()), this.onAfterRenderCameraObservable.notifyObservers(k); }, Y.prototype._checkIntersections = function() { for (var k = 0; k < this._meshesForIntersections.length; k++) { var H = this._meshesForIntersections.data[k]; if (H.actionManager) for (var Z = 0; H.actionManager && Z < H.actionManager.actions.length; Z++) { var W = H.actionManager.actions[Z]; if (W.trigger === M.a.ACTION_OnIntersectionEnterTrigger || W.trigger === M.a.ACTION_OnIntersectionExitTrigger) { var q = W.getTriggerParameter(), he = q instanceof T.a ? q : q.mesh, ge = he.intersectsMesh(H, q.usePreciseIntersection), me = H._intersectionsInProgress.indexOf(he); ge && me === -1 ? W.trigger === M.a.ACTION_OnIntersectionEnterTrigger ? (W._executeCurrent(b.a.CreateNew(H, void 0, he)), H._intersectionsInProgress.push(he)) : W.trigger === M.a.ACTION_OnIntersectionExitTrigger && H._intersectionsInProgress.push(he) : !ge && me > -1 && (W.trigger === M.a.ACTION_OnIntersectionExitTrigger && W._executeCurrent(b.a.CreateNew(H, void 0, he)), H.actionManager.hasSpecificTrigger(M.a.ACTION_OnIntersectionExitTrigger, function(_e) { var ye = _e instanceof T.a ? _e : _e.mesh; return he === ye; }) && W.trigger !== M.a.ACTION_OnIntersectionExitTrigger || H._intersectionsInProgress.splice(me, 1)); } } } }, Y.prototype._advancePhysicsEngineStep = function(k) { }, Y.prototype._animate = function() { }, Y.prototype.animate = function() { if (this._engine.isDeterministicLockStep()) { var k = Math.max(Y.MinDeltaTime, Math.min(this._engine.getDeltaTime(), Y.MaxDeltaTime)) + this._timeAccumulator, H = this._engine.getTimeStep(), Z = 1e3 / H / 1e3, W = 0, q = this._engine.getLockstepMaxSteps(), he = Math.floor(k / H); for (he = Math.min(he, q); k > 0 && W < he; ) this.onBeforeStepObservable.notifyObservers(this), this._animationRatio = H * Z, this._animate(), this.onAfterAnimationsObservable.notifyObservers(this), this.physicsEnabled && this._advancePhysicsEngineStep(H), this.onAfterStepObservable.notifyObservers(this), this._currentStepId++, W++, k -= H; this._timeAccumulator = k < 0 ? 0 : k; } else k = this.useConstantAnimationDeltaTime ? 16 : Math.max(Y.MinDeltaTime, Math.min(this._engine.getDeltaTime(), Y.MaxDeltaTime)), this._animationRatio = 0.06 * k, this._animate(), this.onAfterAnimationsObservable.notifyObservers(this), this.physicsEnabled && this._advancePhysicsEngineStep(k); }, Y.prototype.render = function(k, H) { if (k === void 0 && (k = !0), H === void 0 && (H = !1), !this.isDisposed) { this.onReadyObservable.hasObservers() && this._executeWhenReadyTimeoutId === -1 && this._checkIsReady(), this._frameId++, this._registerTransientComponents(), this._activeParticles.fetchNewFrame(), this._totalVertices.fetchNewFrame(), this._activeIndices.fetchNewFrame(), this._activeBones.fetchNewFrame(), this._meshesForIntersections.reset(), this.resetCachedMaterial(), this.onBeforeAnimationsObservable.notifyObservers(this), this.actionManager && this.actionManager.processTrigger(M.a.ACTION_OnEveryFrameTrigger), H || this.animate(); for (var Z = 0, W = this._beforeCameraUpdateStage; Z < W.length; Z++) W[Z].action(); if (k) { if (this.activeCameras && this.activeCameras.length > 0) for (var q = 0; q < this.activeCameras.length; q++) { var he = this.activeCameras[q]; if (he.update(), he.cameraRigMode !== S.a.RIG_MODE_NONE) for (var ge = 0; ge < he._rigCameras.length; ge++) he._rigCameras[ge].update(); } else if (this.activeCamera && (this.activeCamera.update(), this.activeCamera.cameraRigMode !== S.a.RIG_MODE_NONE)) for (ge = 0; ge < this.activeCamera._rigCameras.length; ge++) this.activeCamera._rigCameras[ge].update(); } this.onBeforeRenderObservable.notifyObservers(this), this.onBeforeRenderTargetsRenderObservable.notifyObservers(this); var me = this.getEngine(), _e = this.activeCamera; if (this.renderTargetsEnabled) { _.b.StartPerformanceCounter("Custom render targets", this.customRenderTargets.length > 0), this._intermediateRendering = !0; for (var ye = 0; ye < this.customRenderTargets.length; ye++) { var Pe = this.customRenderTargets[ye]; if (Pe._shouldRender()) { if (this._renderId++, this.activeCamera = Pe.activeCamera || this.activeCamera, !this.activeCamera) throw new Error("Active camera not set"); me.setViewport(this.activeCamera.viewport), this.updateTransformMatrix(), Pe.render(_e !== this.activeCamera, this.dumpNextRenderTargets); } } _.b.EndPerformanceCounter("Custom render targets", this.customRenderTargets.length > 0), this._intermediateRendering = !1, this._renderId++; } this.activeCamera = _e, this._activeCamera && this._activeCamera.cameraRigMode !== S.a.RIG_MODE_CUSTOM && !this.prePass && this._bindFrameBuffer(), this.onAfterRenderTargetsRenderObservable.notifyObservers(this); for (var be = 0, Fe = this._beforeClearStage; be < Fe.length; be++) Fe[be].action(); !this.autoClearDepthAndStencil && !this.autoClear || this.prePass || this._engine.clear(this.clearColor, this.autoClear || this.forceWireframe || this.forcePointsCloud, this.autoClearDepthAndStencil, this.autoClearDepthAndStencil); for (var ke = 0, We = this._gatherRenderTargetsStage; ke < We.length; ke++) We[ke].action(this._renderTargets); if (this.activeCameras && this.activeCameras.length > 0) for (q = 0; q < this.activeCameras.length; q++) q > 0 && this._engine.clear(null, !1, !0, !0), this._processSubCameras(this.activeCameras[q]); else { if (!this.activeCamera) throw new Error("No camera defined"); this._processSubCameras(this.activeCamera); } this._checkIntersections(); for (var je = 0, He = this._afterRenderStage; je < He.length; je++) He[je].action(); if (this.afterRender && this.afterRender(), this.onAfterRenderObservable.notifyObservers(this), this._toBeDisposed.length) { for (ge = 0; ge < this._toBeDisposed.length; ge++) { var Qe = this._toBeDisposed[ge]; Qe && Qe.dispose(); } this._toBeDisposed = []; } this.dumpNextRenderTargets && (this.dumpNextRenderTargets = !1), this._activeBones.addCount(0, !0), this._activeIndices.addCount(0, !0), this._activeParticles.addCount(0, !0); } }, Y.prototype.freezeMaterials = function() { for (var k = 0; k < this.materials.length; k++) this.materials[k].freeze(); }, Y.prototype.unfreezeMaterials = function() { for (var k = 0; k < this.materials.length; k++) this.materials[k].unfreeze(); }, Y.prototype.dispose = function() { this.beforeRender = null, this.afterRender = null, j.a._LastCreatedScene === this && (j.a._LastCreatedScene = null), this.skeletons = [], this.morphTargetManagers = [], this._transientComponents = [], this._isReadyForMeshStage.clear(), this._beforeEvaluateActiveMeshStage.clear(), this._evaluateSubMeshStage.clear(), this._preActiveMeshStage.clear(), this._cameraDrawRenderTargetStage.clear(), this._beforeCameraDrawStage.clear(), this._beforeRenderTargetDrawStage.clear(), this._beforeRenderingGroupDrawStage.clear(), this._beforeRenderingMeshStage.clear(), this._afterRenderingMeshStage.clear(), this._afterRenderingGroupDrawStage.clear(), this._afterCameraDrawStage.clear(), this._afterRenderTargetDrawStage.clear(), this._afterRenderStage.clear(), this._beforeCameraUpdateStage.clear(), this._beforeClearStage.clear(), this._gatherRenderTargetsStage.clear(), this._gatherActiveCameraRenderTargetsStage.clear(), this._pointerMoveStage.clear(), this._pointerDownStage.clear(), this._pointerUpStage.clear(); for (var k = 0, H = this._components; k < H.length; k++) H[k].dispose(); this.importedMeshesFiles = new Array(), this.stopAllAnimations && this.stopAllAnimations(), this.resetCachedMaterial(), this.activeCamera && (this.activeCamera._activeMeshes.dispose(), this.activeCamera = null), this._activeMeshes.dispose(), this._renderingManager.dispose(), this._processedMaterials.dispose(), this._activeParticleSystems.dispose(), this._activeSkeletons.dispose(), this._softwareSkinnedMeshes.dispose(), this._renderTargets.dispose(), this._registeredForLateAnimationBindings.dispose(), this._meshesForIntersections.dispose(), this._toBeDisposed = []; for (var Z = 0, W = this._activeRequests; Z < W.length; Z++) W[Z].abort(); var q; if (this.onDisposeObservable.notifyObservers(this), this.onDisposeObservable.clear(), this.onBeforeRenderObservable.clear(), this.onAfterRenderObservable.clear(), this.onBeforeRenderTargetsRenderObservable.clear(), this.onAfterRenderTargetsRenderObservable.clear(), this.onAfterStepObservable.clear(), this.onBeforeStepObservable.clear(), this.onBeforeActiveMeshesEvaluationObservable.clear(), this.onAfterActiveMeshesEvaluationObservable.clear(), this.onBeforeParticlesRenderingObservable.clear(), this.onAfterParticlesRenderingObservable.clear(), this.onBeforeDrawPhaseObservable.clear(), this.onAfterDrawPhaseObservable.clear(), this.onBeforeAnimationsObservable.clear(), this.onAfterAnimationsObservable.clear(), this.onDataLoadedObservable.clear(), this.onBeforeRenderingGroupObservable.clear(), this.onAfterRenderingGroupObservable.clear(), this.onMeshImportedObservable.clear(), this.onBeforeCameraRenderObservable.clear(), this.onAfterCameraRenderObservable.clear(), this.onReadyObservable.clear(), this.onNewCameraAddedObservable.clear(), this.onCameraRemovedObservable.clear(), this.onNewLightAddedObservable.clear(), this.onLightRemovedObservable.clear(), this.onNewGeometryAddedObservable.clear(), this.onGeometryRemovedObservable.clear(), this.onNewTransformNodeAddedObservable.clear(), this.onTransformNodeRemovedObservable.clear(), this.onNewMeshAddedObservable.clear(), this.onMeshRemovedObservable.clear(), this.onNewSkeletonAddedObservable.clear(), this.onSkeletonRemovedObservable.clear(), this.onNewMaterialAddedObservable.clear(), this.onNewMultiMaterialAddedObservable.clear(), this.onMaterialRemovedObservable.clear(), this.onMultiMaterialRemovedObservable.clear(), this.onNewTextureAddedObservable.clear(), this.onTextureRemovedObservable.clear(), this.onPrePointerObservable.clear(), this.onPointerObservable.clear(), this.onPreKeyboardObservable.clear(), this.onKeyboardObservable.clear(), this.onActiveCameraChanged.clear(), this.detachControl(), this._engine.getInputElement()) for (q = 0; q < this.cameras.length; q++) this.cameras[q].detachControl(); for (; this.animationGroups.length; ) this.animationGroups[0].dispose(); for (; this.lights.length; ) this.lights[0].dispose(); for (; this.meshes.length; ) this.meshes[0].dispose(!0); for (; this.transformNodes.length; ) this.transformNodes[0].dispose(!0); for (; this.cameras.length; ) this.cameras[0].dispose(); for (this._defaultMaterial && this._defaultMaterial.dispose(); this.multiMaterials.length; ) this.multiMaterials[0].dispose(); for (; this.materials.length; ) this.materials[0].dispose(); for (; this.particleSystems.length; ) this.particleSystems[0].dispose(); for (; this.postProcesses.length; ) this.postProcesses[0].dispose(); for (; this.textures.length; ) this.textures[0].dispose(); this._sceneUbo.dispose(), this._multiviewSceneUbo && this._multiviewSceneUbo.dispose(), this.postProcessManager.dispose(), (q = this._engine.scenes.indexOf(this)) > -1 && this._engine.scenes.splice(q, 1), this._engine.wipeCaches(!0), this._isDisposed = !0; }, Object.defineProperty(Y.prototype, "isDisposed", { get: function() { return this._isDisposed; }, enumerable: !1, configurable: !0 }), Y.prototype.clearCachedVertexData = function() { for (var k = 0; k < this.meshes.length; k++) { var H = this.meshes[k].geometry; if (H) for (var Z in H._indices = [], H._vertexBuffers) H._vertexBuffers.hasOwnProperty(Z) && (H._vertexBuffers[Z]._buffer._data = null); } }, Y.prototype.cleanCachedTextureBuffer = function() { for (var k = 0, H = this.textures; k < H.length; k++) { var Z = H[k]; Z._buffer && (Z._buffer = null); } }, Y.prototype.getWorldExtends = function(k) { var H = new m.e(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE), Z = new m.e(-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE); return k = k || function() { return !0; }, this.meshes.filter(k).forEach(function(W) { if (W.computeWorldMatrix(!0), W.subMeshes && W.subMeshes.length !== 0 && !W.infiniteDistance) { var q = W.getBoundingInfo(), he = q.boundingBox.minimumWorld, ge = q.boundingBox.maximumWorld; m.e.CheckExtends(he, H, Z), m.e.CheckExtends(ge, H, Z); } }), { min: H, max: Z }; }, Y.prototype.createPickingRay = function(k, H, Z, W, q) { throw ne.a.WarnImport("Ray"); }, Y.prototype.createPickingRayToRef = function(k, H, Z, W, q, he) { throw ne.a.WarnImport("Ray"); }, Y.prototype.createPickingRayInCameraSpace = function(k, H, Z) { throw ne.a.WarnImport("Ray"); }, Y.prototype.createPickingRayInCameraSpaceToRef = function(k, H, Z, W) { throw ne.a.WarnImport("Ray"); }, Y.prototype.pick = function(k, H, Z, W, q, he) { var ge = new v.a(); return ge._pickingUnavailable = !0, ge; }, Y.prototype.pickWithBoundingInfo = function(k, H, Z, W, q) { var he = new v.a(); return he._pickingUnavailable = !0, he; }, Y.prototype.pickWithRay = function(k, H, Z, W) { throw ne.a.WarnImport("Ray"); }, Y.prototype.multiPick = function(k, H, Z, W, q) { throw ne.a.WarnImport("Ray"); }, Y.prototype.multiPickWithRay = function(k, H, Z) { throw ne.a.WarnImport("Ray"); }, Y.prototype.setPointerOverMesh = function(k, H) { this._inputManager.setPointerOverMesh(k, H); }, Y.prototype.getPointerOverMesh = function() { return this._inputManager.getPointerOverMesh(); }, Y.prototype._rebuildGeometries = function() { for (var k = 0, H = this.geometries; k < H.length; k++) H[k]._rebuild(); for (var Z = 0, W = this.meshes; Z < W.length; Z++) W[Z]._rebuild(); this.postProcessManager && this.postProcessManager._rebuild(); for (var q = 0, he = this._components; q < he.length; q++) he[q].rebuild(); for (var ge = 0, me = this.particleSystems; ge < me.length; ge++) me[ge].rebuild(); }, Y.prototype._rebuildTextures = function() { for (var k = 0, H = this.textures; k < H.length; k++) H[k]._rebuild(); this.markAllMaterialsAsDirty(M.a.MATERIAL_TextureDirtyFlag); }, Y.prototype._getByTags = function(k, H, Z) { if (H === void 0) return k; var W = []; for (var q in Z = Z || function(ge) { }, k) { var he = k[q]; x.a && x.a.MatchesQuery(he, H) && (W.push(he), Z(he)); } return W; }, Y.prototype.getMeshesByTags = function(k, H) { return this._getByTags(this.meshes, k, H); }, Y.prototype.getCamerasByTags = function(k, H) { return this._getByTags(this.cameras, k, H); }, Y.prototype.getLightsByTags = function(k, H) { return this._getByTags(this.lights, k, H); }, Y.prototype.getMaterialByTags = function(k, H) { return this._getByTags(this.materials, k, H).concat(this._getByTags(this.multiMaterials, k, H)); }, Y.prototype.getTransformNodesByTags = function(k, H) { return this._getByTags(this.transformNodes, k, H); }, Y.prototype.setRenderingOrder = function(k, H, Z, W) { H === void 0 && (H = null), Z === void 0 && (Z = null), W === void 0 && (W = null), this._renderingManager.setRenderingOrder(k, H, Z, W); }, Y.prototype.setRenderingAutoClearDepthStencil = function(k, H, Z, W) { Z === void 0 && (Z = !0), W === void 0 && (W = !0), this._renderingManager.setRenderingAutoClearDepthStencil(k, H, Z, W); }, Y.prototype.getAutoClearDepthStencilSetup = function(k) { return this._renderingManager.getAutoClearDepthStencilSetup(k); }, Object.defineProperty(Y.prototype, "blockMaterialDirtyMechanism", { get: function() { return this._blockMaterialDirtyMechanism; }, set: function(k) { this._blockMaterialDirtyMechanism !== k && (this._blockMaterialDirtyMechanism = k, k || this.markAllMaterialsAsDirty(M.a.MATERIAL_AllDirtyFlag)); }, enumerable: !1, configurable: !0 }), Y.prototype.markAllMaterialsAsDirty = function(k, H) { if (!this._blockMaterialDirtyMechanism) for (var Z = 0, W = this.materials; Z < W.length; Z++) { var q = W[Z]; H && !H(q) || q.markAsDirty(k); } }, Y.prototype._loadFile = function(k, H, Z, W, q, he) { var ge = this, me = Q.a.LoadFile(k, H, Z, W ? this.offlineProvider : void 0, q, he); return this._activeRequests.push(me), me.onCompleteObservable.add(function(_e) { ge._activeRequests.splice(ge._activeRequests.indexOf(_e), 1); }), me; }, Y.prototype._loadFileAsync = function(k, H, Z, W) { var q = this; return new Promise(function(he, ge) { q._loadFile(k, function(me) { he(me); }, H, Z, W, function(me, _e) { ge(_e); }); }); }, Y.prototype._requestFile = function(k, H, Z, W, q, he, ge) { var me = this, _e = Q.a.RequestFile(k, H, Z, W ? this.offlineProvider : void 0, q, he, ge); return this._activeRequests.push(_e), _e.onCompleteObservable.add(function(ye) { me._activeRequests.splice(me._activeRequests.indexOf(ye), 1); }), _e; }, Y.prototype._requestFileAsync = function(k, H, Z, W, q) { var he = this; return new Promise(function(ge, me) { he._requestFile(k, function(_e) { ge(_e); }, H, Z, W, function(_e) { me(_e); }, q); }); }, Y.prototype._readFile = function(k, H, Z, W, q) { var he = this, ge = Q.a.ReadFile(k, H, Z, W, q); return this._activeRequests.push(ge), ge.onCompleteObservable.add(function(me) { he._activeRequests.splice(he._activeRequests.indexOf(me), 1); }), ge; }, Y.prototype._readFileAsync = function(k, H, Z) { var W = this; return new Promise(function(q, he) { W._readFile(k, function(ge) { q(ge); }, H, Z, function(ge) { he(ge); }); }); }, Y.FOGMODE_NONE = 0, Y.FOGMODE_EXP = 1, Y.FOGMODE_EXP2 = 2, Y.FOGMODE_LINEAR = 3, Y.MinDeltaTime = 1, Y.MaxDeltaTime = 1e3, Y; }(E.a); }, function(Be, A, f) { f.d(A, "a", function() { return V; }); var V = function() { function _() { } return _.WarnImport = function(C) { return C + " needs to be imported before as it contains a side-effect required by your code."; }, _; }(); }, function(Be, A, f) { f.d(A, "a", function() { return V; }); var V = function() { function _() { } return Object.defineProperty(_, "LastCreatedEngine", { get: function() { return this.Instances.length === 0 ? null : this.Instances[this.Instances.length - 1]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(_, "LastCreatedScene", { get: function() { return this._LastCreatedScene; }, enumerable: !1, configurable: !0 }), _.Instances = new Array(), _._LastCreatedScene = null, _.UseFallbackTexture = !0, _.FallbackTexture = "", _; }(); }, function(Be, A, f) { f.d(A, "c", function() { return V; }), f.d(A, "a", function() { return u; }), f.d(A, "b", function() { return C; }); var V, _ = f(0); (function(I) { I[I.LOCAL = 0] = "LOCAL", I[I.WORLD = 1] = "WORLD", I[I.BONE = 2] = "BONE"; })(V || (V = {})); var C, u = function() { function I() { } return I.X = new _.e(1, 0, 0), I.Y = new _.e(0, 1, 0), I.Z = new _.e(0, 0, 1), I; }(); (function(I) { I[I.X = 0] = "X", I[I.Y = 1] = "Y", I[I.Z = 2] = "Z"; })(C || (C = {})); }, function(Be, A, f) { f.d(A, "a", function() { return g; }); var V = f(1), _ = f(3), C = f(33), u = f(12), I = f(6), O = f(0), x = f(29), m = f(8), c = f(11), T = f(21), S = f(58), E = f(90), g = function(l) { function h(v, b, D, w) { w === void 0 && (w = !0); var N = l.call(this, v, D) || this; return N._position = O.e.Zero(), N._upVector = O.e.Up(), N.orthoLeft = null, N.orthoRight = null, N.orthoBottom = null, N.orthoTop = null, N.fov = 0.8, N.minZ = 1, N.maxZ = 1e4, N.inertia = 0.9, N.mode = h.PERSPECTIVE_CAMERA, N.isIntermediate = !1, N.viewport = new S.a(0, 0, 1, 1), N.layerMask = 268435455, N.fovMode = h.FOVMODE_VERTICAL_FIXED, N.cameraRigMode = h.RIG_MODE_NONE, N.customRenderTargets = new Array(), N.outputRenderTarget = null, N.onViewMatrixChangedObservable = new I.c(), N.onProjectionMatrixChangedObservable = new I.c(), N.onAfterCheckInputsObservable = new I.c(), N.onRestoreStateObservable = new I.c(), N.isRigCamera = !1, N._rigCameras = new Array(), N._webvrViewMatrix = O.a.Identity(), N._skipRendering = !1, N._projectionMatrix = new O.a(), N._postProcesses = new Array(), N._activeMeshes = new C.a(256), N._globalPosition = O.e.Zero(), N._computedViewMatrix = O.a.Identity(), N._doNotComputeProjectionMatrix = !1, N._transformMatrix = O.a.Zero(), N._refreshFrustumPlanes = !0, N._isCamera = !0, N._isLeftCamera = !1, N._isRightCamera = !1, N.getScene().addCamera(N), w && !N.getScene().activeCamera && (N.getScene().activeCamera = N), N.position = b, N; } return Object(V.d)(h, l), Object.defineProperty(h.prototype, "position", { get: function() { return this._position; }, set: function(v) { this._position = v; }, enumerable: !1, configurable: !0 }), Object.defineProperty(h.prototype, "upVector", { get: function() { return this._upVector; }, set: function(v) { this._upVector = v; }, enumerable: !1, configurable: !0 }), h.prototype.storeState = function() { return this._stateStored = !0, this._storedFov = this.fov, this; }, h.prototype._restoreStateValues = function() { return !!this._stateStored && (this.fov = this._storedFov, !0); }, h.prototype.restoreState = function() { return !!this._restoreStateValues() && (this.onRestoreStateObservable.notifyObservers(this), !0); }, h.prototype.getClassName = function() { return "Camera"; }, h.prototype.toString = function(v) { var b = "Name: " + this.name; if (b += ", type: " + this.getClassName(), this.animations) for (var D = 0; D < this.animations.length; D++) b += ", animation[0]: " + this.animations[D].toString(v); return b; }, Object.defineProperty(h.prototype, "globalPosition", { get: function() { return this._globalPosition; }, enumerable: !1, configurable: !0 }), h.prototype.getActiveMeshes = function() { return this._activeMeshes; }, h.prototype.isActiveMesh = function(v) { return this._activeMeshes.indexOf(v) !== -1; }, h.prototype.isReady = function(v) { if (v === void 0 && (v = !1), v) for (var b = 0, D = this._postProcesses; b < D.length; b++) { var w = D[b]; if (w && !w.isReady()) return !1; } return l.prototype.isReady.call(this, v); }, h.prototype._initCache = function() { l.prototype._initCache.call(this), this._cache.position = new O.e(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE), this._cache.upVector = new O.e(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE), this._cache.mode = void 0, this._cache.minZ = void 0, this._cache.maxZ = void 0, this._cache.fov = void 0, this._cache.fovMode = void 0, this._cache.aspectRatio = void 0, this._cache.orthoLeft = void 0, this._cache.orthoRight = void 0, this._cache.orthoBottom = void 0, this._cache.orthoTop = void 0, this._cache.renderWidth = void 0, this._cache.renderHeight = void 0; }, h.prototype._updateCache = function(v) { v || l.prototype._updateCache.call(this), this._cache.position.copyFrom(this.position), this._cache.upVector.copyFrom(this.upVector); }, h.prototype._isSynchronized = function() { return this._isSynchronizedViewMatrix() && this._isSynchronizedProjectionMatrix(); }, h.prototype._isSynchronizedViewMatrix = function() { return !!l.prototype._isSynchronized.call(this) && this._cache.position.equals(this.position) && this._cache.upVector.equals(this.upVector) && this.isSynchronizedWithParent(); }, h.prototype._isSynchronizedProjectionMatrix = function() { var v = this._cache.mode === this.mode && this._cache.minZ === this.minZ && this._cache.maxZ === this.maxZ; if (!v) return !1; var b = this.getEngine(); return v = this.mode === h.PERSPECTIVE_CAMERA ? this._cache.fov === this.fov && this._cache.fovMode === this.fovMode && this._cache.aspectRatio === b.getAspectRatio(this) : this._cache.orthoLeft === this.orthoLeft && this._cache.orthoRight === this.orthoRight && this._cache.orthoBottom === this.orthoBottom && this._cache.orthoTop === this.orthoTop && this._cache.renderWidth === b.getRenderWidth() && this._cache.renderHeight === b.getRenderHeight(); }, h.prototype.attachControl = function(v, b) { }, h.prototype.detachControl = function(v) { }, h.prototype.update = function() { this._checkInputs(), this.cameraRigMode !== h.RIG_MODE_NONE && this._updateRigCameras(); }, h.prototype._checkInputs = function() { this.onAfterCheckInputsObservable.notifyObservers(this); }, Object.defineProperty(h.prototype, "rigCameras", { get: function() { return this._rigCameras; }, enumerable: !1, configurable: !0 }), Object.defineProperty(h.prototype, "rigPostProcess", { get: function() { return this._rigPostProcess; }, enumerable: !1, configurable: !0 }), h.prototype._getFirstPostProcess = function() { for (var v = 0; v < this._postProcesses.length; v++) if (this._postProcesses[v] !== null) return this._postProcesses[v]; return null; }, h.prototype._cascadePostProcessesToRigCams = function() { var v = this._getFirstPostProcess(); v && v.markTextureDirty(); for (var b = 0, D = this._rigCameras.length; b < D; b++) { var w = this._rigCameras[b], N = w._rigPostProcess; N ? (N.getEffectName() === "pass" && (w.isIntermediate = this._postProcesses.length === 0), w._postProcesses = this._postProcesses.slice(0).concat(N), N.markTextureDirty()) : w._postProcesses = this._postProcesses.slice(0); } }, h.prototype.attachPostProcess = function(v, b) { return b === void 0 && (b = null), !v.isReusable() && this._postProcesses.indexOf(v) > -1 ? (m.a.Error("You're trying to reuse a post process not defined as reusable."), 0) : (b == null || b < 0 ? this._postProcesses.push(v) : this._postProcesses[b] === null ? this._postProcesses[b] = v : this._postProcesses.splice(b, 0, v), this._cascadePostProcessesToRigCams(), this._scene.prePassRenderer && this._scene.prePassRenderer.markAsDirty(), this._postProcesses.indexOf(v)); }, h.prototype.detachPostProcess = function(v) { var b = this._postProcesses.indexOf(v); b !== -1 && (this._postProcesses[b] = null), this._scene.prePassRenderer && this._scene.prePassRenderer.markAsDirty(), this._cascadePostProcessesToRigCams(); }, h.prototype.getWorldMatrix = function() { return this._isSynchronizedViewMatrix() || this.getViewMatrix(), this._worldMatrix; }, h.prototype._getViewMatrix = function() { return O.a.Identity(); }, h.prototype.getViewMatrix = function(v) { return !v && this._isSynchronizedViewMatrix() || (this.updateCache(), this._computedViewMatrix = this._getViewMatrix(), this._currentRenderId = this.getScene().getRenderId(), this._childUpdateId++, this._refreshFrustumPlanes = !0, this._cameraRigParams && this._cameraRigParams.vrPreViewMatrix && this._computedViewMatrix.multiplyToRef(this._cameraRigParams.vrPreViewMatrix, this._computedViewMatrix), this.parent && this.parent.onViewMatrixChangedObservable && this.parent.onViewMatrixChangedObservable.notifyObservers(this.parent), this.onViewMatrixChangedObservable.notifyObservers(this), this._computedViewMatrix.invertToRef(this._worldMatrix)), this._computedViewMatrix; }, h.prototype.freezeProjectionMatrix = function(v) { this._doNotComputeProjectionMatrix = !0, v !== void 0 && (this._projectionMatrix = v); }, h.prototype.unfreezeProjectionMatrix = function() { this._doNotComputeProjectionMatrix = !1; }, h.prototype.getProjectionMatrix = function(v) { var b, D, w, N, M, U, X, j; if (this._doNotComputeProjectionMatrix || !v && this._isSynchronizedProjectionMatrix()) return this._projectionMatrix; this._cache.mode = this.mode, this._cache.minZ = this.minZ, this._cache.maxZ = this.maxZ, this._refreshFrustumPlanes = !0; var ne = this.getEngine(), te = this.getScene(); if (this.mode === h.PERSPECTIVE_CAMERA) { this._cache.fov = this.fov, this._cache.fovMode = this.fovMode, this._cache.aspectRatio = ne.getAspectRatio(this), this.minZ <= 0 && (this.minZ = 0.1); var de = ne.useReverseDepthBuffer; (te.useRightHandedSystem ? de ? O.a.PerspectiveFovReverseRHToRef : O.a.PerspectiveFovRHToRef : de ? O.a.PerspectiveFovReverseLHToRef : O.a.PerspectiveFovLHToRef)(this.fov, ne.getAspectRatio(this), this.minZ, this.maxZ, this._projectionMatrix, this.fovMode === h.FOVMODE_VERTICAL_FIXED); } else { var pe = ne.getRenderWidth() / 2, ae = ne.getRenderHeight() / 2; te.useRightHandedSystem ? O.a.OrthoOffCenterRHToRef((b = this.orthoLeft) !== null && b !== void 0 ? b : -pe, (D = this.orthoRight) !== null && D !== void 0 ? D : pe, (w = this.orthoBottom) !== null && w !== void 0 ? w : -ae, (N = this.orthoTop) !== null && N !== void 0 ? N : ae, this.minZ, this.maxZ, this._projectionMatrix) : O.a.OrthoOffCenterLHToRef((M = this.orthoLeft) !== null && M !== void 0 ? M : -pe, (U = this.orthoRight) !== null && U !== void 0 ? U : pe, (X = this.orthoBottom) !== null && X !== void 0 ? X : -ae, (j = this.orthoTop) !== null && j !== void 0 ? j : ae, this.minZ, this.maxZ, this._projectionMatrix), this._cache.orthoLeft = this.orthoLeft, this._cache.orthoRight = this.orthoRight, this._cache.orthoBottom = this.orthoBottom, this._cache.orthoTop = this.orthoTop, this._cache.renderWidth = ne.getRenderWidth(), this._cache.renderHeight = ne.getRenderHeight(); } return this.onProjectionMatrixChangedObservable.notifyObservers(this), this._projectionMatrix; }, h.prototype.getTransformationMatrix = function() { return this._computedViewMatrix.multiplyToRef(this._projectionMatrix, this._transformMatrix), this._transformMatrix; }, h.prototype._updateFrustumPlanes = function() { this._refreshFrustumPlanes && (this.getTransformationMatrix(), this._frustumPlanes ? E.a.GetPlanesToRef(this._transformMatrix, this._frustumPlanes) : this._frustumPlanes = E.a.GetPlanes(this._transformMatrix), this._refreshFrustumPlanes = !1); }, h.prototype.isInFrustum = function(v, b) { if (b === void 0 && (b = !1), this._updateFrustumPlanes(), b && this.rigCameras.length > 0) { var D = !1; return this.rigCameras.forEach(function(w) { w._updateFrustumPlanes(), D = D || v.isInFrustum(w._frustumPlanes); }), D; } return v.isInFrustum(this._frustumPlanes); }, h.prototype.isCompletelyInFrustum = function(v) { return this._updateFrustumPlanes(), v.isCompletelyInFrustum(this._frustumPlanes); }, h.prototype.getForwardRay = function(v, b, D) { throw T.a.WarnImport("Ray"); }, h.prototype.getForwardRayToRef = function(v, b, D, w) { throw T.a.WarnImport("Ray"); }, h.prototype.dispose = function(v, b) { for (b === void 0 && (b = !1), this.onViewMatrixChangedObservable.clear(), this.onProjectionMatrixChangedObservable.clear(), this.onAfterCheckInputsObservable.clear(), this.onRestoreStateObservable.clear(), this.inputs && this.inputs.clear(), this.getScene().stopAnimation(this), this.getScene().removeCamera(this); this._rigCameras.length > 0; ) { var D = this._rigCameras.pop(); D && D.dispose(); } if (this._rigPostProcess) this._rigPostProcess.dispose(this), this._rigPostProcess = null, this._postProcesses = []; else if (this.cameraRigMode !== h.RIG_MODE_NONE) this._rigPostProcess = null, this._postProcesses = []; else for (var w = this._postProcesses.length; --w >= 0; ) { var N = this._postProcesses[w]; N && N.dispose(this); } for (w = this.customRenderTargets.length; --w >= 0; ) this.customRenderTargets[w].dispose(); this.customRenderTargets = [], this._activeMeshes.dispose(), l.prototype.dispose.call(this, v, b); }, Object.defineProperty(h.prototype, "isLeftCamera", { get: function() { return this._isLeftCamera; }, enumerable: !1, configurable: !0 }), Object.defineProperty(h.prototype, "isRightCamera", { get: function() { return this._isRightCamera; }, enumerable: !1, configurable: !0 }), Object.defineProperty(h.prototype, "leftCamera", { get: function() { return this._rigCameras.length < 1 ? null : this._rigCameras[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(h.prototype, "rightCamera", { get: function() { return this._rigCameras.length < 2 ? null : this._rigCameras[1]; }, enumerable: !1, configurable: !0 }), h.prototype.getLeftTarget = function() { return this._rigCameras.length < 1 ? null : this._rigCameras[0].getTarget(); }, h.prototype.getRightTarget = function() { return this._rigCameras.length < 2 ? null : this._rigCameras[1].getTarget(); }, h.prototype.setCameraRigMode = function(v, b) { if (this.cameraRigMode !== v) { for (; this._rigCameras.length > 0; ) { var D = this._rigCameras.pop(); D && D.dispose(); } if (this.cameraRigMode = v, this._cameraRigParams = {}, this._cameraRigParams.interaxialDistance = b.interaxialDistance || 0.0637, this._cameraRigParams.stereoHalfAngle = u.b.ToRadians(this._cameraRigParams.interaxialDistance / 0.0637), this.cameraRigMode !== h.RIG_MODE_NONE) { var w = this.createRigCamera(this.name + "_L", 0); w && (w._isLeftCamera = !0); var N = this.createRigCamera(this.name + "_R", 1); N && (N._isRightCamera = !0), w && N && (this._rigCameras.push(w), this._rigCameras.push(N)); } switch (this.cameraRigMode) { case h.RIG_MODE_STEREOSCOPIC_ANAGLYPH: h._setStereoscopicAnaglyphRigMode(this); break; case h.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL: case h.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED: case h.RIG_MODE_STEREOSCOPIC_OVERUNDER: case h.RIG_MODE_STEREOSCOPIC_INTERLACED: h._setStereoscopicRigMode(this); break; case h.RIG_MODE_VR: h._setVRRigMode(this, b); break; case h.RIG_MODE_WEBVR: h._setWebVRRigMode(this, b); } this._cascadePostProcessesToRigCams(), this.update(); } }, h._setStereoscopicRigMode = function(v) { throw "Import Cameras/RigModes/stereoscopicRigMode before using stereoscopic rig mode"; }, h._setStereoscopicAnaglyphRigMode = function(v) { throw "Import Cameras/RigModes/stereoscopicAnaglyphRigMode before using stereoscopic anaglyph rig mode"; }, h._setVRRigMode = function(v, b) { throw "Import Cameras/RigModes/vrRigMode before using VR rig mode"; }, h._setWebVRRigMode = function(v, b) { throw "Import Cameras/RigModes/WebVRRigMode before using Web VR rig mode"; }, h.prototype._getVRProjectionMatrix = function() { return O.a.PerspectiveFovLHToRef(this._cameraRigParams.vrMetrics.aspectRatioFov, this._cameraRigParams.vrMetrics.aspectRatio, this.minZ, this.maxZ, this._cameraRigParams.vrWorkMatrix), this._cameraRigParams.vrWorkMatrix.multiplyToRef(this._cameraRigParams.vrHMatrix, this._projectionMatrix), this._projectionMatrix; }, h.prototype._updateCameraRotationMatrix = function() { }, h.prototype._updateWebVRCameraRotationMatrix = function() { }, h.prototype._getWebVRProjectionMatrix = function() { return O.a.Identity(); }, h.prototype._getWebVRViewMatrix = function() { return O.a.Identity(); }, h.prototype.setCameraRigParameter = function(v, b) { this._cameraRigParams || (this._cameraRigParams = {}), this._cameraRigParams[v] = b, v === "interaxialDistance" && (this._cameraRigParams.stereoHalfAngle = u.b.ToRadians(b / 0.0637)); }, h.prototype.createRigCamera = function(v, b) { return null; }, h.prototype._updateRigCameras = function() { for (var v = 0; v < this._rigCameras.length; v++) this._rigCameras[v].minZ = this.minZ, this._rigCameras[v].maxZ = this.maxZ, this._rigCameras[v].fov = this.fov, this._rigCameras[v].upVector.copyFrom(this.upVector); this.cameraRigMode === h.RIG_MODE_STEREOSCOPIC_ANAGLYPH && (this._rigCameras[0].viewport = this._rigCameras[1].viewport = this.viewport); }, h.prototype._setupInputs = function() { }, h.prototype.serialize = function() { var v = _.a.Serialize(this); return v.type = this.getClassName(), this.parent && (v.parentId = this.parent.id), this.inputs && this.inputs.serialize(v), _.a.AppendSerializedAnimations(this, v), v.ranges = this.serializeAnimationRanges(), v; }, h.prototype.clone = function(v) { return _.a.Clone(h.GetConstructorFromName(this.getClassName(), v, this.getScene(), this.interaxialDistance, this.isStereoscopicSideBySide), this); }, h.prototype.getDirection = function(v) { var b = O.e.Zero(); return this.getDirectionToRef(v, b), b; }, Object.defineProperty(h.prototype, "absoluteRotation", { get: function() { var v = O.b.Zero(); return this.getWorldMatrix().decompose(void 0, v), v; }, enumerable: !1, configurable: !0 }), h.prototype.getDirectionToRef = function(v, b) { O.e.TransformNormalToRef(v, this.getWorldMatrix(), b); }, h.GetConstructorFromName = function(v, b, D, w, N) { w === void 0 && (w = 0), N === void 0 && (N = !0); var M = x.a.Construct(v, b, D, { interaxial_distance: w, isStereoscopicSideBySide: N }); return M || function() { return h._createDefaultParsedCamera(b, D); }; }, h.prototype.computeWorldMatrix = function() { return this.getWorldMatrix(); }, h.Parse = function(v, b) { var D = v.type, w = h.GetConstructorFromName(D, v.name, b, v.interaxial_distance, v.isStereoscopicSideBySide), N = _.a.Parse(w, v, b); if (v.parentId && (N._waitingParentId = v.parentId), N.inputs && (N.inputs.parse(v), N._setupInputs()), v.upVector && (N.upVector = O.e.FromArray(v.upVector)), N.setPosition && (N.position.copyFromFloats(0, 0, 0), N.setPosition(O.e.FromArray(v.position))), v.target && N.setTarget && N.setTarget(O.e.FromArray(v.target)), v.cameraRigMode) { var M = v.interaxial_distance ? { interaxialDistance: v.interaxial_distance } : {}; N.setCameraRigMode(v.cameraRigMode, M); } if (v.animations) { for (var U = 0; U < v.animations.length; U++) { var X = v.animations[U], j = c.a.GetClass("BABYLON.Animation"); j && N.animations.push(j.Parse(X)); } x.a.ParseAnimationRanges(N, v, b); } return v.autoAnimate && b.beginAnimation(N, v.autoAnimateFrom, v.autoAnimateTo, v.autoAnimateLoop, v.autoAnimateSpeed || 1), N; }, h._createDefaultParsedCamera = function(v, b) { throw T.a.WarnImport("UniversalCamera"); }, h.PERSPECTIVE_CAMERA = 0, h.ORTHOGRAPHIC_CAMERA = 1, h.FOVMODE_VERTICAL_FIXED = 0, h.FOVMODE_HORIZONTAL_FIXED = 1, h.RIG_MODE_NONE = 0, h.RIG_MODE_STEREOSCOPIC_ANAGLYPH = 10, h.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL = 11, h.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED = 12, h.RIG_MODE_STEREOSCOPIC_OVERUNDER = 13, h.RIG_MODE_STEREOSCOPIC_INTERLACED = 14, h.RIG_MODE_VR = 20, h.RIG_MODE_WEBVR = 21, h.RIG_MODE_CUSTOM = 22, h.ForceAttachControlToAlwaysPreventDefault = !1, Object(V.c)([Object(_.o)("position")], h.prototype, "_position", void 0), Object(V.c)([Object(_.o)("upVector")], h.prototype, "_upVector", void 0), Object(V.c)([Object(_.c)()], h.prototype, "orthoLeft", void 0), Object(V.c)([Object(_.c)()], h.prototype, "orthoRight", void 0), Object(V.c)([Object(_.c)()], h.prototype, "orthoBottom", void 0), Object(V.c)([Object(_.c)()], h.prototype, "orthoTop", void 0), Object(V.c)([Object(_.c)()], h.prototype, "fov", void 0), Object(V.c)([Object(_.c)()], h.prototype, "minZ", void 0), Object(V.c)([Object(_.c)()], h.prototype, "maxZ", void 0), Object(V.c)([Object(_.c)()], h.prototype, "inertia", void 0), Object(V.c)([Object(_.c)()], h.prototype, "mode", void 0), Object(V.c)([Object(_.c)()], h.prototype, "layerMask", void 0), Object(V.c)([Object(_.c)()], h.prototype, "fovMode", void 0), Object(V.c)([Object(_.c)()], h.prototype, "cameraRigMode", void 0), Object(V.c)([Object(_.c)()], h.prototype, "interaxialDistance", void 0), Object(V.c)([Object(_.c)()], h.prototype, "isStereoscopicSideBySide", void 0), h; }(x.a); }, function(Be, A, f) { f.d(A, "a", function() { return S; }); var V = f(1), _ = f(3), C = f(12), u = f(6), I = f(22), O = f(61), x = f(85), m = f(2), c = f(8), T = f(64), S = function() { function E(g, l, h) { this.shadowDepthWrapper = null, this.allowShaderHotSwapping = !0, this.metadata = null, this.reservedDataStore = null, this.checkReadyOnEveryCall = !1, this.checkReadyOnlyOnce = !1, this.state = "", this._alpha = 1, this._backFaceCulling = !0, this.onCompiled = null, this.onError = null, this.getRenderTargetTextures = null, this.doNotSerialize = !1, this._storeEffectOnSubMeshes = !1, this.animations = null, this.onDisposeObservable = new u.c(), this._onDisposeObserver = null, this._onUnBindObservable = null, this._onBindObserver = null, this._alphaMode = m.a.ALPHA_COMBINE, this._needDepthPrePass = !1, this.disableDepthWrite = !1, this.disableColorWrite = !1, this.forceDepthWrite = !1, this.depthFunction = 0, this.separateCullingPass = !1, this._fogEnabled = !0, this.pointSize = 1, this.zOffset = 0, this._effect = null, this._useUBO = !1, this._fillMode = E.TriangleFillMode, this._cachedDepthWriteState = !1, this._cachedColorWriteState = !1, this._cachedDepthFunctionState = 0, this._indexInSceneMaterialArray = -1, this.meshMap = null, this._forceAlphaTest = !1, this._transparencyMode = null, this.name = g; var v = 1; for (this._scene = l || I.a.LastCreatedScene, this.id = g || C.b.RandomId(); this._scene.getMaterialByID(this.id); ) this.id = g + " " + v++; this.uniqueId = this._scene.getUniqueId(), this._scene.useRightHandedSystem ? this.sideOrientation = E.ClockWiseSideOrientation : this.sideOrientation = E.CounterClockWiseSideOrientation, this._uniformBuffer = new x.a(this._scene.getEngine()), this._useUBO = this.getScene().getEngine().supportsUniformBuffers, h || this._scene.addMaterial(this), this._scene.useMaterialMeshMap && (this.meshMap = {}); } return Object.defineProperty(E.prototype, "canRenderToMRT", { get: function() { return !1; }, enumerable: !1, configurable: !0 }), Object.defineProperty(E.prototype, "alpha", { get: function() { return this._alpha; }, set: function(g) { this._alpha !== g && (this._alpha = g, this.markAsDirty(E.MiscDirtyFlag)); }, enumerable: !1, configurable: !0 }), Object.defineProperty(E.prototype, "backFaceCulling", { get: function() { return this._backFaceCulling; }, set: function(g) { this._backFaceCulling !== g && (this._backFaceCulling = g, this.markAsDirty(E.TextureDirtyFlag)); }, enumerable: !1, configurable: !0 }), Object.defineProperty(E.prototype, "hasRenderTargetTextures", { get: function() { return !1; }, enumerable: !1, configurable: !0 }), Object.defineProperty(E.prototype, "onDispose", { set: function(g) { this._onDisposeObserver && this.onDisposeObservable.remove(this._onDisposeObserver), this._onDisposeObserver = this.onDisposeObservable.add(g); }, enumerable: !1, configurable: !0 }), Object.defineProperty(E.prototype, "onBindObservable", { get: function() { return this._onBindObservable || (this._onBindObservable = new u.c()), this._onBindObservable; }, enumerable: !1, configurable: !0 }), Object.defineProperty(E.prototype, "onBind", { set: function(g) { this._onBindObserver && this.onBindObservable.remove(this._onBindObserver), this._onBindObserver = this.onBindObservable.add(g); }, enumerable: !1, configurable: !0 }), Object.defineProperty(E.prototype, "onUnBindObservable", { get: function() { return this._onUnBindObservable || (this._onUnBindObservable = new u.c()), this._onUnBindObservable; }, enumerable: !1, configurable: !0 }), Object.defineProperty(E.prototype, "onEffectCreatedObservable", { get: function() { return this._onEffectCreatedObservable || (this._onEffectCreatedObservable = new u.c()), this._onEffectCreatedObservable; }, enumerable: !1, configurable: !0 }), Object.defineProperty(E.prototype, "alphaMode", { get: function() { return this._alphaMode; }, set: function(g) { this._alphaMode !== g && (this._alphaMode = g, this.markAsDirty(E.TextureDirtyFlag)); }, enumerable: !1, configurable: !0 }), Object.defineProperty(E.prototype, "needDepthPrePass", { get: function() { return this._needDepthPrePass; }, set: function(g) { this._needDepthPrePass !== g && (this._needDepthPrePass = g, this._needDepthPrePass && (this.checkReadyOnEveryCall = !0)); }, enumerable: !1, configurable: !0 }), Object.defineProperty(E.prototype, "fogEnabled", { get: function() { return this._fogEnabled; }, set: function(g) { this._fogEnabled !== g && (this._fogEnabled = g, this.markAsDirty(E.MiscDirtyFlag)); }, enumerable: !1, configurable: !0 }), Object.defineProperty(E.prototype, "wireframe", { get: function() { switch (this._fillMode) { case E.WireFrameFillMode: case E.LineListDrawMode: case E.LineLoopDrawMode: case E.LineStripDrawMode: return !0; } return this._scene.forceWireframe; }, set: function(g) { this.fillMode = g ? E.WireFrameFillMode : E.TriangleFillMode; }, enumerable: !1, configurable: !0 }), Object.defineProperty(E.prototype, "pointsCloud", { get: function() { switch (this._fillMode) { case E.PointFillMode: case E.PointListDrawMode: return !0; } return this._scene.forcePointsCloud; }, set: function(g) { this.fillMode = g ? E.PointFillMode : E.TriangleFillMode; }, enumerable: !1, configurable: !0 }), Object.defineProperty(E.prototype, "fillMode", { get: function() { return this._fillMode; }, set: function(g) { this._fillMode !== g && (this._fillMode = g, this.markAsDirty(E.MiscDirtyFlag)); }, enumerable: !1, configurable: !0 }), E.prototype.toString = function(g) { return "Name: " + this.name; }, E.prototype.getClassName = function() { return "Material"; }, Object.defineProperty(E.prototype, "isFrozen", { get: function() { return this.checkReadyOnlyOnce; }, enumerable: !1, configurable: !0 }), E.prototype.freeze = function() { this.markDirty(), this.checkReadyOnlyOnce = !0; }, E.prototype.unfreeze = function() { this.markDirty(), this.checkReadyOnlyOnce = !1; }, E.prototype.isReady = function(g, l) { return !0; }, E.prototype.isReadyForSubMesh = function(g, l, h) { return !1; }, E.prototype.getEffect = function() { return this._effect; }, E.prototype.getScene = function() { return this._scene; }, Object.defineProperty(E.prototype, "transparencyMode", { get: function() { return this._transparencyMode; }, set: function(g) { this._transparencyMode !== g && (this._transparencyMode = g, this._forceAlphaTest = g === E.MATERIAL_ALPHATESTANDBLEND, this._markAllSubMeshesAsTexturesAndMiscDirty()); }, enumerable: !1, configurable: !0 }), Object.defineProperty(E.prototype, "_disableAlphaBlending", { get: function() { return this._transparencyMode === E.MATERIAL_OPAQUE || this._transparencyMode === E.MATERIAL_ALPHATEST; }, enumerable: !1, configurable: !0 }), E.prototype.needAlphaBlending = function() { return !this._disableAlphaBlending && this.alpha < 1; }, E.prototype.needAlphaBlendingForMesh = function(g) { return !(this._disableAlphaBlending && g.visibility >= 1) && (this.needAlphaBlending() || g.visibility < 1 || g.hasVertexAlpha); }, E.prototype.needAlphaTesting = function() { return !!this._forceAlphaTest; }, E.prototype._shouldTurnAlphaTestOn = function(g) { return !this.needAlphaBlendingForMesh(g) && this.needAlphaTesting(); }, E.prototype.getAlphaTestTexture = function() { return null; }, E.prototype.markDirty = function() { for (var g = 0, l = this.getScene().meshes; g < l.length; g++) { var h = l[g]; if (h.subMeshes) for (var v = 0, b = h.subMeshes; v < b.length; v++) { var D = b[v]; D.getMaterial() === this && D.effect && (D.effect._wasPreviouslyReady = !1); } } }, E.prototype._preBind = function(g, l) { l === void 0 && (l = null); var h = this._scene.getEngine(), v = (l ?? this.sideOrientation) === E.ClockWiseSideOrientation; return h.enableEffect(g || this._effect), h.setState(this.backFaceCulling, this.zOffset, !1, v), v; }, E.prototype.bind = function(g, l) { }, E.prototype.bindForSubMesh = function(g, l, h) { }, E.prototype.bindOnlyWorldMatrix = function(g) { }, E.prototype.bindSceneUniformBuffer = function(g, l) { l.bindToEffect(g, "Scene"); }, E.prototype.bindView = function(g) { this._useUBO ? this.bindSceneUniformBuffer(g, this.getScene().getSceneUniformBuffer()) : g.setMatrix("view", this.getScene().getViewMatrix()); }, E.prototype.bindViewProjection = function(g) { this._useUBO ? this.bindSceneUniformBuffer(g, this.getScene().getSceneUniformBuffer()) : g.setMatrix("viewProjection", this.getScene().getTransformMatrix()); }, E.prototype._afterBind = function(g) { if (this._scene._cachedMaterial = this, this._scene._cachedVisibility = g ? g.visibility : 1, this._onBindObservable && g && this._onBindObservable.notifyObservers(g), this.disableDepthWrite) { var l = this._scene.getEngine(); this._cachedDepthWriteState = l.getDepthWrite(), l.setDepthWrite(!1); } this.disableColorWrite && (l = this._scene.getEngine(), this._cachedColorWriteState = l.getColorWrite(), l.setColorWrite(!1)), this.depthFunction !== 0 && (l = this._scene.getEngine(), this._cachedDepthFunctionState = l.getDepthFunction() || 0, l.setDepthFunction(this.depthFunction)); }, E.prototype.unbind = function() { this._onUnBindObservable && this._onUnBindObservable.notifyObservers(this), this.depthFunction !== 0 && this._scene.getEngine().setDepthFunction(this._cachedDepthFunctionState), this.disableDepthWrite && this._scene.getEngine().setDepthWrite(this._cachedDepthWriteState), this.disableColorWrite && this._scene.getEngine().setColorWrite(this._cachedColorWriteState); }, E.prototype.getActiveTextures = function() { return []; }, E.prototype.hasTexture = function(g) { return !1; }, E.prototype.clone = function(g) { return null; }, E.prototype.getBindedMeshes = function() { var g = this; if (this.meshMap) { var l = new Array(); for (var h in this.meshMap) { var v = this.meshMap[h]; v && l.push(v); } return l; } return this._scene.meshes.filter(function(b) { return b.material === g; }); }, E.prototype.forceCompilation = function(g, l, h, v) { var b = this, D = Object(V.a)({ clipPlane: !1, useInstances: !1 }, h), w = this.getScene(), N = this.allowShaderHotSwapping; this.allowShaderHotSwapping = !1; var M = function() { if (b._scene && b._scene.getEngine()) { var U = w.clipPlane; if (D.clipPlane && (w.clipPlane = new T.a(0, 0, 0, 1)), b._storeEffectOnSubMeshes) { var X = !0, j = null; if (g.subMeshes) { var ne = new O.a(0, 0, 0, 0, 0, g, void 0, !1, !1); ne._materialDefines && (ne._materialDefines._renderId = -1), b.isReadyForSubMesh(g, ne, D.useInstances) || (ne.effect && ne.effect.getCompilationError() && ne.effect.allFallbacksProcessed() ? j = ne.effect.getCompilationError() : (X = !1, setTimeout(M, 16))); } X && (b.allowShaderHotSwapping = N, j && v && v(j), l && l(b)); } else b.isReady() ? (b.allowShaderHotSwapping = N, l && l(b)) : setTimeout(M, 16); D.clipPlane && (w.clipPlane = U); } }; M(); }, E.prototype.forceCompilationAsync = function(g, l) { var h = this; return new Promise(function(v, b) { h.forceCompilation(g, function() { v(); }, l, function(D) { b(D); }); }); }, E.prototype.markAsDirty = function(g) { this.getScene().blockMaterialDirtyMechanism || (E._DirtyCallbackArray.length = 0, g & E.TextureDirtyFlag && E._DirtyCallbackArray.push(E._TextureDirtyCallBack), g & E.LightDirtyFlag && E._DirtyCallbackArray.push(E._LightsDirtyCallBack), g & E.FresnelDirtyFlag && E._DirtyCallbackArray.push(E._FresnelDirtyCallBack), g & E.AttributesDirtyFlag && E._DirtyCallbackArray.push(E._AttributeDirtyCallBack), g & E.MiscDirtyFlag && E._DirtyCallbackArray.push(E._MiscDirtyCallBack), g & E.PrePassDirtyFlag && E._DirtyCallbackArray.push(E._PrePassDirtyCallBack), E._DirtyCallbackArray.length && this._markAllSubMeshesAsDirty(E._RunDirtyCallBacks), this.getScene().resetCachedMaterial()); }, E.prototype._markAllSubMeshesAsDirty = function(g) { if (!this.getScene().blockMaterialDirtyMechanism) for (var l = 0, h = this.getScene().meshes; l < h.length; l++) { var v = h[l]; if (v.subMeshes) for (var b = 0, D = v.subMeshes; b < D.length; b++) { var w = D[b]; w.getMaterial() === this && w._materialDefines && g(w._materialDefines); } } }, E.prototype._markScenePrePassDirty = function() { if (!this.getScene().blockMaterialDirtyMechanism) { var g = this.getScene().enablePrePassRenderer(); g && g.markAsDirty(); } }, E.prototype._markAllSubMeshesAsAllDirty = function() { this._markAllSubMeshesAsDirty(E._AllDirtyCallBack); }, E.prototype._markAllSubMeshesAsImageProcessingDirty = function() { this._markAllSubMeshesAsDirty(E._ImageProcessingDirtyCallBack); }, E.prototype._markAllSubMeshesAsTexturesDirty = function() { this._markAllSubMeshesAsDirty(E._TextureDirtyCallBack); }, E.prototype._markAllSubMeshesAsFresnelDirty = function() { this._markAllSubMeshesAsDirty(E._FresnelDirtyCallBack); }, E.prototype._markAllSubMeshesAsFresnelAndMiscDirty = function() { this._markAllSubMeshesAsDirty(E._FresnelAndMiscDirtyCallBack); }, E.prototype._markAllSubMeshesAsLightsDirty = function() { this._markAllSubMeshesAsDirty(E._LightsDirtyCallBack); }, E.prototype._markAllSubMeshesAsAttributesDirty = function() { this._markAllSubMeshesAsDirty(E._AttributeDirtyCallBack); }, E.prototype._markAllSubMeshesAsMiscDirty = function() { this._markAllSubMeshesAsDirty(E._MiscDirtyCallBack); }, E.prototype._markAllSubMeshesAsPrePassDirty = function() { this._markAllSubMeshesAsDirty(E._MiscDirtyCallBack); }, E.prototype._markAllSubMeshesAsTexturesAndMiscDirty = function() { this._markAllSubMeshesAsDirty(E._TextureAndMiscDirtyCallBack); }, E.prototype.setPrePassRenderer = function(g) { return !1; }, E.prototype.dispose = function(g, l, h) { var v = this.getScene(); if (v.stopAnimation(this), v.freeProcessedMaterials(), v.removeMaterial(this), h !== !0) if (this.meshMap) for (var b in this.meshMap) (N = this.meshMap[b]) && (N.material = null, this.releaseVertexArrayObject(N, g)); else for (var D = 0, w = v.meshes; D < w.length; D++) { var N; (N = w[D]).material !== this || N.sourceMesh || (N.material = null, this.releaseVertexArrayObject(N, g)); } this._uniformBuffer.dispose(), g && this._effect && (this._storeEffectOnSubMeshes || this._effect.dispose(), this._effect = null), this.onDisposeObservable.notifyObservers(this), this.onDisposeObservable.clear(), this._onBindObservable && this._onBindObservable.clear(), this._onUnBindObservable && this._onUnBindObservable.clear(), this._onEffectCreatedObservable && this._onEffectCreatedObservable.clear(); }, E.prototype.releaseVertexArrayObject = function(g, l) { if (g.geometry) { var h = g.geometry; if (this._storeEffectOnSubMeshes) for (var v = 0, b = g.subMeshes; v < b.length; v++) { var D = b[v]; h._releaseVertexArrayObject(D._materialEffect), l && D._materialEffect && D._materialEffect.dispose(); } else h._releaseVertexArrayObject(this._effect); } }, E.prototype.serialize = function() { return _.a.Serialize(this); }, E.Parse = function(g, l, h) { if (g.customType) { if (g.customType === "BABYLON.PBRMaterial" && g.overloadedAlbedo && (g.customType = "BABYLON.LegacyPBRMaterial", !BABYLON.LegacyPBRMaterial)) return c.a.Error("Your scene is trying to load a legacy version of the PBRMaterial, please, include it from the materials library."), null; } else g.customType = "BABYLON.StandardMaterial"; return C.b.Instantiate(g.customType).Parse(g, l, h); }, E.TriangleFillMode = m.a.MATERIAL_TriangleFillMode, E.WireFrameFillMode = m.a.MATERIAL_WireFrameFillMode, E.PointFillMode = m.a.MATERIAL_PointFillMode, E.PointListDrawMode = m.a.MATERIAL_PointListDrawMode, E.LineListDrawMode = m.a.MATERIAL_LineListDrawMode, E.LineLoopDrawMode = m.a.MATERIAL_LineLoopDrawMode, E.LineStripDrawMode = m.a.MATERIAL_LineStripDrawMode, E.TriangleStripDrawMode = m.a.MATERIAL_TriangleStripDrawMode, E.TriangleFanDrawMode = m.a.MATERIAL_TriangleFanDrawMode, E.ClockWiseSideOrientation = m.a.MATERIAL_ClockWiseSideOrientation, E.CounterClockWiseSideOrientation = m.a.MATERIAL_CounterClockWiseSideOrientation, E.TextureDirtyFlag = m.a.MATERIAL_TextureDirtyFlag, E.LightDirtyFlag = m.a.MATERIAL_LightDirtyFlag, E.FresnelDirtyFlag = m.a.MATERIAL_FresnelDirtyFlag, E.AttributesDirtyFlag = m.a.MATERIAL_AttributesDirtyFlag, E.MiscDirtyFlag = m.a.MATERIAL_MiscDirtyFlag, E.PrePassDirtyFlag = m.a.MATERIAL_PrePassDirtyFlag, E.AllDirtyFlag = m.a.MATERIAL_AllDirtyFlag, E.MATERIAL_OPAQUE = 0, E.MATERIAL_ALPHATEST = 1, E.MATERIAL_ALPHABLEND = 2, E.MATERIAL_ALPHATESTANDBLEND = 3, E.MATERIAL_NORMALBLENDMETHOD_WHITEOUT = 0, E.MATERIAL_NORMALBLENDMETHOD_RNM = 1, E._AllDirtyCallBack = function(g) { return g.markAllAsDirty(); }, E._ImageProcessingDirtyCallBack = function(g) { return g.markAsImageProcessingDirty(); }, E._TextureDirtyCallBack = function(g) { return g.markAsTexturesDirty(); }, E._FresnelDirtyCallBack = function(g) { return g.markAsFresnelDirty(); }, E._MiscDirtyCallBack = function(g) { return g.markAsMiscDirty(); }, E._PrePassDirtyCallBack = function(g) { return g.markAsPrePassDirty(); }, E._LightsDirtyCallBack = function(g) { return g.markAsLightDirty(); }, E._AttributeDirtyCallBack = function(g) { return g.markAsAttributesDirty(); }, E._FresnelAndMiscDirtyCallBack = function(g) { E._FresnelDirtyCallBack(g), E._MiscDirtyCallBack(g); }, E._TextureAndMiscDirtyCallBack = function(g) { E._TextureDirtyCallBack(g), E._MiscDirtyCallBack(g); }, E._DirtyCallbackArray = [], E._RunDirtyCallBacks = function(g) { for (var l = 0, h = E._DirtyCallbackArray; l < h.length; l++) (0, h[l])(g); }, Object(V.c)([Object(_.c)()], E.prototype, "id", void 0), Object(V.c)([Object(_.c)()], E.prototype, "uniqueId", void 0), Object(V.c)([Object(_.c)()], E.prototype, "name", void 0), Object(V.c)([Object(_.c)()], E.prototype, "checkReadyOnEveryCall", void 0), Object(V.c)([Object(_.c)()], E.prototype, "checkReadyOnlyOnce", void 0), Object(V.c)([Object(_.c)()], E.prototype, "state", void 0), Object(V.c)([Object(_.c)("alpha")], E.prototype, "_alpha", void 0), Object(V.c)([Object(_.c)("backFaceCulling")], E.prototype, "_backFaceCulling", void 0), Object(V.c)([Object(_.c)()], E.prototype, "sideOrientation", void 0), Object(V.c)([Object(_.c)("alphaMode")], E.prototype, "_alphaMode", void 0), Object(V.c)([Object(_.c)()], E.prototype, "_needDepthPrePass", void 0), Object(V.c)([Object(_.c)()], E.prototype, "disableDepthWrite", void 0), Object(V.c)([Object(_.c)()], E.prototype, "disableColorWrite", void 0), Object(V.c)([Object(_.c)()], E.prototype, "forceDepthWrite", void 0), Object(V.c)([Object(_.c)()], E.prototype, "depthFunction", void 0), Object(V.c)([Object(_.c)()], E.prototype, "separateCullingPass", void 0), Object(V.c)([Object(_.c)("fogEnabled")], E.prototype, "_fogEnabled", void 0), Object(V.c)([Object(_.c)()], E.prototype, "pointSize", void 0), Object(V.c)([Object(_.c)()], E.prototype, "zOffset", void 0), Object(V.c)([Object(_.c)()], E.prototype, "pointsCloud", null), Object(V.c)([Object(_.c)()], E.prototype, "fillMode", null), Object(V.c)([Object(_.c)()], E.prototype, "transparencyMode", null), E; }(); }, function(Be, A, f) { f.d(A, "a", function() { return w; }); var V = f(22), _ = f(5), C = f(21), u = f(6), I = f(141), O = f(142), x = f(143), m = f(2), c = f(27), T = f(8), S = f(38), E = function() { function N() { } return N.prototype.postProcessor = function(M, U, X, j) { return j.getCaps().drawBuffersExtension || (M = M.replace(/#extension.+GL_EXT_draw_buffers.+(enable|require)/g, "")), M; }, N; }(), g = f(118), l = f(88), h = f(144), v = f(70), b = f(74), D = function() { }, w = function() { function N(M, U, X, j) { var ne = this; j === void 0 && (j = !1), this.forcePOTTextures = !1, this.isFullscreen = !1, this.cullBackFaces = !0, this.renderEvenInBackground = !0, this.preventCacheWipeBetweenFrames = !1, this.validateShaderPrograms = !1, this.useReverseDepthBuffer = !1, this.disableUniformBuffers = !1, this._uniformBuffers = new Array(), this._webGLVersion = 1, this._windowIsBackground = !1, this._highPrecisionShadersAllowed = !0, this._badOS = !1, this._badDesktopOS = !1, this._renderingQueueLaunched = !1, this._activeRenderLoops = new Array(), this.onContextLostObservable = new u.c(), this.onContextRestoredObservable = new u.c(), this._contextWasLost = !1, this._doNotHandleContextLost = !1, this.disableVertexArrayObjects = !1, this._colorWrite = !0, this._colorWriteChanged = !0, this._depthCullingState = new I.a(), this._stencilState = new O.a(), this._alphaState = new x.a(), this._alphaMode = m.a.ALPHA_ADD, this._alphaEquation = m.a.ALPHA_DISABLE, this._internalTexturesCache = new Array(), this._activeChannel = 0, this._currentTextureChannel = -1, this._boundTexturesCache = {}, this._compiledEffects = {}, this._vertexAttribArraysEnabled = [], this._uintIndicesCurrentlySet = !1, this._currentBoundBuffer = new Array(), this._currentFramebuffer = null, this._dummyFramebuffer = null, this._currentBufferPointers = new Array(), this._currentInstanceLocations = new Array(), this._currentInstanceBuffers = new Array(), this._vaoRecordInProgress = !1, this._mustWipeVertexAttributes = !1, this._nextFreeTextureSlots = new Array(), this._maxSimultaneousTextures = 0, this._activeRequests = new Array(), this._transformTextureUrl = null, this.hostInformation = { isMobile: !1 }, this.premultipliedAlpha = !0, this.onBeforeTextureInitObservable = new u.c(), this._viewportCached = { x: 0, y: 0, z: 0, w: 0 }, this._unpackFlipYCached = null, this.enableUnpackFlipYCached = !0, this._getDepthStencilBuffer = function(W, q, he, ge, me, _e) { var ye = ne._gl, Pe = ye.createRenderbuffer(); return ye.bindRenderbuffer(ye.RENDERBUFFER, Pe), he > 1 && ye.renderbufferStorageMultisample ? ye.renderbufferStorageMultisample(ye.RENDERBUFFER, he, me, W, q) : ye.renderbufferStorage(ye.RENDERBUFFER, ge, W, q), ye.framebufferRenderbuffer(ye.FRAMEBUFFER, _e, ye.RENDERBUFFER, Pe), ye.bindRenderbuffer(ye.RENDERBUFFER, null), Pe; }, this._boundUniforms = {}; var te = null; if (M) { if (X = X || {}, b.a.SetMatrixPrecision(!!X.useHighPrecisionMatrix), M.getContext) { if (te = M, this._renderingCanvas = te, U != null && (X.antialias = U), X.deterministicLockstep === void 0 && (X.deterministicLockstep = !1), X.lockstepMaxSteps === void 0 && (X.lockstepMaxSteps = 4), X.timeStep === void 0 && (X.timeStep = 1 / 60), X.preserveDrawingBuffer === void 0 && (X.preserveDrawingBuffer = !1), X.audioEngine === void 0 && (X.audioEngine = !0), X.stencil === void 0 && (X.stencil = !0), X.premultipliedAlpha === !1 && (this.premultipliedAlpha = !1), X.xrCompatible === void 0 && (X.xrCompatible = !0), this._doNotHandleContextLost = !!X.doNotHandleContextLost, navigator && navigator.userAgent) { var de = navigator.userAgent; this.hostInformation.isMobile = de.indexOf("Mobile") !== -1; for (var pe = 0, ae = N.ExceptionList; pe < ae.length; pe++) { var ee = ae[pe], K = ee.key, $ = ee.targets; if (new RegExp(K).test(de)) { if (ee.capture && ee.captureConstraint) { var L = ee.capture, G = ee.captureConstraint, Q = new RegExp(L).exec(de); if (Q && Q.length > 0 && parseInt(Q[Q.length - 1]) >= G) continue; } for (var oe = 0, re = $; oe < re.length; oe++) switch (re[oe]) { case "uniformBuffer": this.disableUniformBuffers = !0; break; case "vao": this.disableVertexArrayObjects = !0; } } } } if (this._doNotHandleContextLost || (this._onContextLost = function(W) { W.preventDefault(), ne._contextWasLost = !0, T.a.Warn("WebGL context lost."), ne.onContextLostObservable.notifyObservers(ne); }, this._onContextRestored = function() { setTimeout(function() { ne._initGLContext(), ne._rebuildEffects(), ne._rebuildInternalTextures(), ne._rebuildBuffers(), ne.wipeCaches(!0), T.a.Warn("WebGL context successfully restored."), ne.onContextRestoredObservable.notifyObservers(ne), ne._contextWasLost = !1; }, 0); }, te.addEventListener("webglcontextlost", this._onContextLost, !1), te.addEventListener("webglcontextrestored", this._onContextRestored, !1), X.powerPreference = "high-performance"), !X.disableWebGL2Support) try { this._gl = te.getContext("webgl2", X) || te.getContext("experimental-webgl2", X), this._gl && (this._webGLVersion = 2, this._gl.deleteQuery || (this._webGLVersion = 1)); } catch { } if (!this._gl) { if (!te) throw new Error("The provided canvas is null or undefined."); try { this._gl = te.getContext("webgl", X) || te.getContext("experimental-webgl", X); } catch { throw new Error("WebGL not supported"); } } if (!this._gl) throw new Error("WebGL not supported"); } else { this._gl = M, this._renderingCanvas = this._gl.canvas, this._gl.renderbufferStorageMultisample && (this._webGLVersion = 2); var Y = this._gl.getContextAttributes(); Y && (X.stencil = Y.stencil); } this._gl.pixelStorei(this._gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, this._gl.NONE), X.useHighPrecisionFloats !== void 0 && (this._highPrecisionShadersAllowed = X.useHighPrecisionFloats); var k = S.a.IsWindowObjectExist() && window.devicePixelRatio || 1, H = X.limitDeviceRatio || k; this._hardwareScalingLevel = j ? 1 / Math.min(H, k) : 1, this.resize(), this._isStencilEnable = !!X.stencil, this._initGLContext(); for (var Z = 0; Z < this._caps.maxVertexAttribs; Z++) this._currentBufferPointers[Z] = new D(); this.webGLVersion > 1 ? this._shaderProcessor = new g.a() : this._shaderProcessor = new E(), this._badOS = /iPad/i.test(navigator.userAgent) || /iPhone/i.test(navigator.userAgent), this._badDesktopOS = /^((?!chrome|android).)*safari/i.test(navigator.userAgent), this._creationOptions = X, console.log("Babylon.js v" + N.Version + " - " + this.description); } } return Object.defineProperty(N, "NpmPackage", { get: function() { return "babylonjs@4.2.2"; }, enumerable: !1, configurable: !0 }), Object.defineProperty(N, "Version", { get: function() { return "4.2.2"; }, enumerable: !1, configurable: !0 }), Object.defineProperty(N.prototype, "description", { get: function() { var M = "WebGL" + this.webGLVersion; return this._caps.parallelShaderCompile && (M += " - Parallel shader compilation"), M; }, enumerable: !1, configurable: !0 }), Object.defineProperty(N, "ShadersRepository", { get: function() { return _.a.ShadersRepository; }, set: function(M) { _.a.ShadersRepository = M; }, enumerable: !1, configurable: !0 }), Object.defineProperty(N.prototype, "supportsUniformBuffers", { get: function() { return this.webGLVersion > 1 && !this.disableUniformBuffers; }, enumerable: !1, configurable: !0 }), Object.defineProperty(N.prototype, "_shouldUseHighPrecisionShader", { get: function() { return !(!this._caps.highPrecisionShaderSupported || !this._highPrecisionShadersAllowed); }, enumerable: !1, configurable: !0 }), Object.defineProperty(N.prototype, "needPOTTextures", { get: function() { return this._webGLVersion < 2 || this.forcePOTTextures; }, enumerable: !1, configurable: !0 }), Object.defineProperty(N.prototype, "doNotHandleContextLost", { get: function() { return this._doNotHandleContextLost; }, set: function(M) { this._doNotHandleContextLost = M; }, enumerable: !1, configurable: !0 }), Object.defineProperty(N.prototype, "_supportsHardwareTextureRescaling", { get: function() { return !1; }, enumerable: !1, configurable: !0 }), Object.defineProperty(N.prototype, "framebufferDimensionsObject", { set: function(M) { this._framebufferDimensionsObject = M; }, enumerable: !1, configurable: !0 }), Object.defineProperty(N.prototype, "currentViewport", { get: function() { return this._cachedViewport; }, enumerable: !1, configurable: !0 }), Object.defineProperty(N.prototype, "emptyTexture", { get: function() { return this._emptyTexture || (this._emptyTexture = this.createRawTexture(new Uint8Array(4), 1, 1, m.a.TEXTUREFORMAT_RGBA, !1, !1, m.a.TEXTURE_NEAREST_SAMPLINGMODE)), this._emptyTexture; }, enumerable: !1, configurable: !0 }), Object.defineProperty(N.prototype, "emptyTexture3D", { get: function() { return this._emptyTexture3D || (this._emptyTexture3D = this.createRawTexture3D(new Uint8Array(4), 1, 1, 1, m.a.TEXTUREFORMAT_RGBA, !1, !1, m.a.TEXTURE_NEAREST_SAMPLINGMODE)), this._emptyTexture3D; }, enumerable: !1, configurable: !0 }), Object.defineProperty(N.prototype, "emptyTexture2DArray", { get: function() { return this._emptyTexture2DArray || (this._emptyTexture2DArray = this.createRawTexture2DArray(new Uint8Array(4), 1, 1, 1, m.a.TEXTUREFORMAT_RGBA, !1, !1, m.a.TEXTURE_NEAREST_SAMPLINGMODE)), this._emptyTexture2DArray; }, enumerable: !1, configurable: !0 }), Object.defineProperty(N.prototype, "emptyCubeTexture", { get: function() { if (!this._emptyCubeTexture) { var M = new Uint8Array(4), U = [M, M, M, M, M, M]; this._emptyCubeTexture = this.createRawCubeTexture(U, 1, m.a.TEXTUREFORMAT_RGBA, m.a.TEXTURETYPE_UNSIGNED_INT, !1, !1, m.a.TEXTURE_NEAREST_SAMPLINGMODE); } return this._emptyCubeTexture; }, enumerable: !1, configurable: !0 }), N.prototype._rebuildInternalTextures = function() { for (var M = 0, U = this._internalTexturesCache.slice(); M < U.length; M++) U[M]._rebuild(); }, N.prototype._rebuildEffects = function() { for (var M in this._compiledEffects) this._compiledEffects[M]._prepareEffect(); _.a.ResetCache(); }, N.prototype.areAllEffectsReady = function() { for (var M in this._compiledEffects) if (!this._compiledEffects[M].isReady()) return !1; return !0; }, N.prototype._rebuildBuffers = function() { for (var M = 0, U = this._uniformBuffers; M < U.length; M++) U[M]._rebuild(); }, N.prototype._initGLContext = function() { this._caps = { maxTexturesImageUnits: this._gl.getParameter(this._gl.MAX_TEXTURE_IMAGE_UNITS), maxCombinedTexturesImageUnits: this._gl.getParameter(this._gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS), maxVertexTextureImageUnits: this._gl.getParameter(this._gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS), maxTextureSize: this._gl.getParameter(this._gl.MAX_TEXTURE_SIZE), maxSamples: this._webGLVersion > 1 ? this._gl.getParameter(this._gl.MAX_SAMPLES) : 1, maxCubemapTextureSize: this._gl.getParameter(this._gl.MAX_CUBE_MAP_TEXTURE_SIZE), maxRenderTextureSize: this._gl.getParameter(this._gl.MAX_RENDERBUFFER_SIZE), maxVertexAttribs: this._gl.getParameter(this._gl.MAX_VERTEX_ATTRIBS), maxVaryingVectors: this._gl.getParameter(this._gl.MAX_VARYING_VECTORS), maxFragmentUniformVectors: this._gl.getParameter(this._gl.MAX_FRAGMENT_UNIFORM_VECTORS), maxVertexUniformVectors: this._gl.getParameter(this._gl.MAX_VERTEX_UNIFORM_VECTORS), parallelShaderCompile: this._gl.getExtension("KHR_parallel_shader_compile"), standardDerivatives: this._webGLVersion > 1 || this._gl.getExtension("OES_standard_derivatives") !== null, maxAnisotropy: 1, astc: this._gl.getExtension("WEBGL_compressed_texture_astc") || this._gl.getExtension("WEBKIT_WEBGL_compressed_texture_astc"), bptc: this._gl.getExtension("EXT_texture_compression_bptc") || this._gl.getExtension("WEBKIT_EXT_texture_compression_bptc"), s3tc: this._gl.getExtension("WEBGL_compressed_texture_s3tc") || this._gl.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc"), pvrtc: this._gl.getExtension("WEBGL_compressed_texture_pvrtc") || this._gl.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc"), etc1: this._gl.getExtension("WEBGL_compressed_texture_etc1") || this._gl.getExtension("WEBKIT_WEBGL_compressed_texture_etc1"), etc2: this._gl.getExtension("WEBGL_compressed_texture_etc") || this._gl.getExtension("WEBKIT_WEBGL_compressed_texture_etc") || this._gl.getExtension("WEBGL_compressed_texture_es3_0"), textureAnisotropicFilterExtension: this._gl.getExtension("EXT_texture_filter_anisotropic") || this._gl.getExtension("WEBKIT_EXT_texture_filter_anisotropic") || this._gl.getExtension("MOZ_EXT_texture_filter_anisotropic"), uintIndices: this._webGLVersion > 1 || this._gl.getExtension("OES_element_index_uint") !== null, fragmentDepthSupported: this._webGLVersion > 1 || this._gl.getExtension("EXT_frag_depth") !== null, highPrecisionShaderSupported: !1, timerQuery: this._gl.getExtension("EXT_disjoint_timer_query_webgl2") || this._gl.getExtension("EXT_disjoint_timer_query"), canUseTimestampForTimerQuery: !1, drawBuffersExtension: !1, maxMSAASamples: 1, colorBufferFloat: this._webGLVersion > 1 && this._gl.getExtension("EXT_color_buffer_float"), textureFloat: !!(this._webGLVersion > 1 || this._gl.getExtension("OES_texture_float")), textureHalfFloat: !!(this._webGLVersion > 1 || this._gl.getExtension("OES_texture_half_float")), textureHalfFloatRender: !1, textureFloatLinearFiltering: !1, textureFloatRender: !1, textureHalfFloatLinearFiltering: !1, vertexArrayObject: !1, instancedArrays: !1, textureLOD: !!(this._webGLVersion > 1 || this._gl.getExtension("EXT_shader_texture_lod")), blendMinMax: !1, multiview: this._gl.getExtension("OVR_multiview2"), oculusMultiview: this._gl.getExtension("OCULUS_multiview"), depthTextureExtension: !1 }, this._glVersion = this._gl.getParameter(this._gl.VERSION); var M = this._gl.getExtension("WEBGL_debug_renderer_info"); if (M != null && (this._glRenderer = this._gl.getParameter(M.UNMASKED_RENDERER_WEBGL), this._glVendor = this._gl.getParameter(M.UNMASKED_VENDOR_WEBGL)), this._glVendor || (this._glVendor = "Unknown vendor"), this._glRenderer || (this._glRenderer = "Unknown renderer"), this._gl.HALF_FLOAT_OES !== 36193 && (this._gl.HALF_FLOAT_OES = 36193), this._gl.RGBA16F !== 34842 && (this._gl.RGBA16F = 34842), this._gl.RGBA32F !== 34836 && (this._gl.RGBA32F = 34836), this._gl.DEPTH24_STENCIL8 !== 35056 && (this._gl.DEPTH24_STENCIL8 = 35056), this._caps.timerQuery && (this._webGLVersion === 1 && (this._gl.getQuery = this._caps.timerQuery.getQueryEXT.bind(this._caps.timerQuery)), this._caps.canUseTimestampForTimerQuery = this._gl.getQuery(this._caps.timerQuery.TIMESTAMP_EXT, this._caps.timerQuery.QUERY_COUNTER_BITS_EXT) > 0), this._caps.maxAnisotropy = this._caps.textureAnisotropicFilterExtension ? this._gl.getParameter(this._caps.textureAnisotropicFilterExtension.MAX_TEXTURE_MAX_ANISOTROPY_EXT) : 0, this._caps.textureFloatLinearFiltering = !(!this._caps.textureFloat || !this._gl.getExtension("OES_texture_float_linear")), this._caps.textureFloatRender = !(!this._caps.textureFloat || !this._canRenderToFloatFramebuffer()), this._caps.textureHalfFloatLinearFiltering = !!(this._webGLVersion > 1 || this._caps.textureHalfFloat && this._gl.getExtension("OES_texture_half_float_linear")), this._webGLVersion > 1 && this._gl.HALF_FLOAT_OES !== 5131 && (this._gl.HALF_FLOAT_OES = 5131), this._caps.textureHalfFloatRender = this._caps.textureHalfFloat && this._canRenderToHalfFloatFramebuffer(), this._webGLVersion > 1) this._caps.drawBuffersExtension = !0, this._caps.maxMSAASamples = this._gl.getParameter(this._gl.MAX_SAMPLES); else { var U = this._gl.getExtension("WEBGL_draw_buffers"); if (U !== null) { this._caps.drawBuffersExtension = !0, this._gl.drawBuffers = U.drawBuffersWEBGL.bind(U), this._gl.DRAW_FRAMEBUFFER = this._gl.FRAMEBUFFER; for (var X = 0; X < 16; X++) this._gl["COLOR_ATTACHMENT" + X + "_WEBGL"] = U["COLOR_ATTACHMENT" + X + "_WEBGL"]; } } if (this._webGLVersion > 1) this._caps.depthTextureExtension = !0; else { var j = this._gl.getExtension("WEBGL_depth_texture"); j != null && (this._caps.depthTextureExtension = !0, this._gl.UNSIGNED_INT_24_8 = j.UNSIGNED_INT_24_8_WEBGL); } if (this.disableVertexArrayObjects) this._caps.vertexArrayObject = !1; else if (this._webGLVersion > 1) this._caps.vertexArrayObject = !0; else { var ne = this._gl.getExtension("OES_vertex_array_object"); ne != null && (this._caps.vertexArrayObject = !0, this._gl.createVertexArray = ne.createVertexArrayOES.bind(ne), this._gl.bindVertexArray = ne.bindVertexArrayOES.bind(ne), this._gl.deleteVertexArray = ne.deleteVertexArrayOES.bind(ne)); } if (this._webGLVersion > 1) this._caps.instancedArrays = !0; else { var te = this._gl.getExtension("ANGLE_instanced_arrays"); te != null ? (this._caps.instancedArrays = !0, this._gl.drawArraysInstanced = te.drawArraysInstancedANGLE.bind(te), this._gl.drawElementsInstanced = te.drawElementsInstancedANGLE.bind(te), this._gl.vertexAttribDivisor = te.vertexAttribDivisorANGLE.bind(te)) : this._caps.instancedArrays = !1; } if (this._gl.getShaderPrecisionFormat) { var de = this._gl.getShaderPrecisionFormat(this._gl.VERTEX_SHADER, this._gl.HIGH_FLOAT), pe = this._gl.getShaderPrecisionFormat(this._gl.FRAGMENT_SHADER, this._gl.HIGH_FLOAT); de && pe && (this._caps.highPrecisionShaderSupported = de.precision !== 0 && pe.precision !== 0); } if (this._webGLVersion > 1) this._caps.blendMinMax = !0; else { var ae = this._gl.getExtension("EXT_blend_minmax"); ae != null && (this._caps.blendMinMax = !0, this._gl.MAX = ae.MAX_EXT, this._gl.MIN = ae.MIN_EXT); } this._depthCullingState.depthTest = !0, this._depthCullingState.depthFunc = this._gl.LEQUAL, this._depthCullingState.depthMask = !0, this._maxSimultaneousTextures = this._caps.maxCombinedTexturesImageUnits; for (var ee = 0; ee < this._maxSimultaneousTextures; ee++) this._nextFreeTextureSlots.push(ee); }, Object.defineProperty(N.prototype, "webGLVersion", { get: function() { return this._webGLVersion; }, enumerable: !1, configurable: !0 }), N.prototype.getClassName = function() { return "ThinEngine"; }, Object.defineProperty(N.prototype, "isStencilEnable", { get: function() { return this._isStencilEnable; }, enumerable: !1, configurable: !0 }), N.prototype._prepareWorkingCanvas = function() { if (!this._workingCanvas) { this._workingCanvas = v.a.CreateCanvas(1, 1); var M = this._workingCanvas.getContext("2d"); M && (this._workingContext = M); } }, N.prototype.resetTextureCache = function() { for (var M in this._boundTexturesCache) this._boundTexturesCache.hasOwnProperty(M) && (this._boundTexturesCache[M] = null); this._currentTextureChannel = -1; }, N.prototype.getGlInfo = function() { return { vendor: this._glVendor, renderer: this._glRenderer, version: this._glVersion }; }, N.prototype.setHardwareScalingLevel = function(M) { this._hardwareScalingLevel = M, this.resize(); }, N.prototype.getHardwareScalingLevel = function() { return this._hardwareScalingLevel; }, N.prototype.getLoadedTexturesCache = function() { return this._internalTexturesCache; }, N.prototype.getCaps = function() { return this._caps; }, N.prototype.stopRenderLoop = function(M) { if (M) { var U = this._activeRenderLoops.indexOf(M); U >= 0 && this._activeRenderLoops.splice(U, 1); } else this._activeRenderLoops = []; }, N.prototype._renderLoop = function() { if (!this._contextWasLost) { var M = !0; if (!this.renderEvenInBackground && this._windowIsBackground && (M = !1), M) { this.beginFrame(); for (var U = 0; U < this._activeRenderLoops.length; U++) (0, this._activeRenderLoops[U])(); this.endFrame(); } } this._activeRenderLoops.length > 0 ? this._frameHandler = this._queueNewFrame(this._boundRenderFunction, this.getHostWindow()) : this._renderingQueueLaunched = !1; }, N.prototype.getRenderingCanvas = function() { return this._renderingCanvas; }, N.prototype.getHostWindow = function() { return S.a.IsWindowObjectExist() ? this._renderingCanvas && this._renderingCanvas.ownerDocument && this._renderingCanvas.ownerDocument.defaultView ? this._renderingCanvas.ownerDocument.defaultView : window : null; }, N.prototype.getRenderWidth = function(M) { return M === void 0 && (M = !1), !M && this._currentRenderTarget ? this._currentRenderTarget.width : this._framebufferDimensionsObject ? this._framebufferDimensionsObject.framebufferWidth : this._gl.drawingBufferWidth; }, N.prototype.getRenderHeight = function(M) { return M === void 0 && (M = !1), !M && this._currentRenderTarget ? this._currentRenderTarget.height : this._framebufferDimensionsObject ? this._framebufferDimensionsObject.framebufferHeight : this._gl.drawingBufferHeight; }, N.prototype._queueNewFrame = function(M, U) { return N.QueueNewFrame(M, U); }, N.prototype.runRenderLoop = function(M) { this._activeRenderLoops.indexOf(M) === -1 && (this._activeRenderLoops.push(M), this._renderingQueueLaunched || (this._renderingQueueLaunched = !0, this._boundRenderFunction = this._renderLoop.bind(this), this._frameHandler = this._queueNewFrame(this._boundRenderFunction, this.getHostWindow()))); }, N.prototype.clear = function(M, U, X, j) { j === void 0 && (j = !1), this.applyStates(); var ne = 0; U && M && (this._gl.clearColor(M.r, M.g, M.b, M.a !== void 0 ? M.a : 1), ne |= this._gl.COLOR_BUFFER_BIT), X && (this.useReverseDepthBuffer ? (this._depthCullingState.depthFunc = this._gl.GREATER, this._gl.clearDepth(0)) : this._gl.clearDepth(1), ne |= this._gl.DEPTH_BUFFER_BIT), j && (this._gl.clearStencil(0), ne |= this._gl.STENCIL_BUFFER_BIT), this._gl.clear(ne); }, N.prototype._viewport = function(M, U, X, j) { M === this._viewportCached.x && U === this._viewportCached.y && X === this._viewportCached.z && j === this._viewportCached.w || (this._viewportCached.x = M, this._viewportCached.y = U, this._viewportCached.z = X, this._viewportCached.w = j, this._gl.viewport(M, U, X, j)); }, N.prototype.setViewport = function(M, U, X) { var j = U || this.getRenderWidth(), ne = X || this.getRenderHeight(), te = M.x || 0, de = M.y || 0; this._cachedViewport = M, this._viewport(te * j, de * ne, j * M.width, ne * M.height); }, N.prototype.beginFrame = function() { }, N.prototype.endFrame = function() { this._badOS && this.flushFramebuffer(); }, N.prototype.resize = function() { var M, U; S.a.IsWindowObjectExist() ? (M = this._renderingCanvas ? this._renderingCanvas.clientWidth || this._renderingCanvas.width : window.innerWidth, U = this._renderingCanvas ? this._renderingCanvas.clientHeight || this._renderingCanvas.height : window.innerHeight) : (M = this._renderingCanvas ? this._renderingCanvas.width : 100, U = this._renderingCanvas ? this._renderingCanvas.height : 100), this.setSize(M / this._hardwareScalingLevel, U / this._hardwareScalingLevel); }, N.prototype.setSize = function(M, U) { return !!this._renderingCanvas && (M |= 0, U |= 0, (this._renderingCanvas.width !== M || this._renderingCanvas.height !== U) && (this._renderingCanvas.width = M, this._renderingCanvas.height = U, !0)); }, N.prototype.bindFramebuffer = function(M, U, X, j, ne, te, de) { U === void 0 && (U = 0), te === void 0 && (te = 0), de === void 0 && (de = 0), this._currentRenderTarget && this.unBindFramebuffer(this._currentRenderTarget), this._currentRenderTarget = M, this._bindUnboundFramebuffer(M._MSAAFramebuffer ? M._MSAAFramebuffer : M._framebuffer); var pe = this._gl; M.is2DArray ? pe.framebufferTextureLayer(pe.FRAMEBUFFER, pe.COLOR_ATTACHMENT0, M._webGLTexture, te, de) : M.isCube && pe.framebufferTexture2D(pe.FRAMEBUFFER, pe.COLOR_ATTACHMENT0, pe.TEXTURE_CUBE_MAP_POSITIVE_X + U, M._webGLTexture, te); var ae = M._depthStencilTexture; if (ae) { var ee = ae._generateStencilBuffer ? pe.DEPTH_STENCIL_ATTACHMENT : pe.DEPTH_ATTACHMENT; M.is2DArray ? pe.framebufferTextureLayer(pe.FRAMEBUFFER, ee, ae._webGLTexture, te, de) : M.isCube ? pe.framebufferTexture2D(pe.FRAMEBUFFER, ee, pe.TEXTURE_CUBE_MAP_POSITIVE_X + U, ae._webGLTexture, te) : pe.framebufferTexture2D(pe.FRAMEBUFFER, ee, pe.TEXTURE_2D, ae._webGLTexture, te); } this._cachedViewport && !ne ? this.setViewport(this._cachedViewport, X, j) : (X || (X = M.width, te && (X /= Math.pow(2, te))), j || (j = M.height, te && (j /= Math.pow(2, te))), this._viewport(0, 0, X, j)), this.wipeCaches(); }, N.prototype._bindUnboundFramebuffer = function(M) { this._currentFramebuffer !== M && (this._gl.bindFramebuffer(this._gl.FRAMEBUFFER, M), this._currentFramebuffer = M); }, N.prototype.unBindFramebuffer = function(M, U, X) { U === void 0 && (U = !1), this._currentRenderTarget = null; var j = this._gl; if (M._MSAAFramebuffer) { if (M._textureArray) return void this.unBindMultiColorAttachmentFramebuffer(M._textureArray, U, X); j.bindFramebuffer(j.READ_FRAMEBUFFER, M._MSAAFramebuffer), j.bindFramebuffer(j.DRAW_FRAMEBUFFER, M._framebuffer), j.blitFramebuffer(0, 0, M.width, M.height, 0, 0, M.width, M.height, j.COLOR_BUFFER_BIT, j.NEAREST); } !M.generateMipMaps || U || M.isCube || (this._bindTextureDirectly(j.TEXTURE_2D, M, !0), j.generateMipmap(j.TEXTURE_2D), this._bindTextureDirectly(j.TEXTURE_2D, null)), X && (M._MSAAFramebuffer && this._bindUnboundFramebuffer(M._framebuffer), X()), this._bindUnboundFramebuffer(null); }, N.prototype.flushFramebuffer = function() { this._gl.flush(); }, N.prototype.restoreDefaultFramebuffer = function() { this._currentRenderTarget ? this.unBindFramebuffer(this._currentRenderTarget) : this._bindUnboundFramebuffer(null), this._cachedViewport && this.setViewport(this._cachedViewport), this.wipeCaches(); }, N.prototype._resetVertexBufferBinding = function() { this.bindArrayBuffer(null), this._cachedVertexBuffers = null; }, N.prototype.createVertexBuffer = function(M) { return this._createVertexBuffer(M, this._gl.STATIC_DRAW); }, N.prototype._createVertexBuffer = function(M, U) { var X = this._gl.createBuffer(); if (!X) throw new Error("Unable to create vertex buffer"); var j = new l.a(X); return this.bindArrayBuffer(j), M instanceof Array ? this._gl.bufferData(this._gl.ARRAY_BUFFER, new Float32Array(M), this._gl.STATIC_DRAW) : this._gl.bufferData(this._gl.ARRAY_BUFFER, M, this._gl.STATIC_DRAW), this._resetVertexBufferBinding(), j.references = 1, j; }, N.prototype.createDynamicVertexBuffer = function(M) { return this._createVertexBuffer(M, this._gl.DYNAMIC_DRAW); }, N.prototype._resetIndexBufferBinding = function() { this.bindIndexBuffer(null), this._cachedIndexBuffer = null; }, N.prototype.createIndexBuffer = function(M, U) { var X = this._gl.createBuffer(), j = new l.a(X); if (!X) throw new Error("Unable to create index buffer"); this.bindIndexBuffer(j); var ne = this._normalizeIndexData(M); return this._gl.bufferData(this._gl.ELEMENT_ARRAY_BUFFER, ne, U ? this._gl.DYNAMIC_DRAW : this._gl.STATIC_DRAW), this._resetIndexBufferBinding(), j.references = 1, j.is32Bits = ne.BYTES_PER_ELEMENT === 4, j; }, N.prototype._normalizeIndexData = function(M) { if (M instanceof Uint16Array) return M; if (this._caps.uintIndices) { if (M instanceof Uint32Array) return M; for (var U = 0; U < M.length; U++) if (M[U] >= 65535) return new Uint32Array(M); return new Uint16Array(M); } return new Uint16Array(M); }, N.prototype.bindArrayBuffer = function(M) { this._vaoRecordInProgress || this._unbindVertexArrayObject(), this.bindBuffer(M, this._gl.ARRAY_BUFFER); }, N.prototype.bindUniformBlock = function(M, U, X) { var j = M.program, ne = this._gl.getUniformBlockIndex(j, U); this._gl.uniformBlockBinding(j, ne, X); }, N.prototype.bindIndexBuffer = function(M) { this._vaoRecordInProgress || this._unbindVertexArrayObject(), this.bindBuffer(M, this._gl.ELEMENT_ARRAY_BUFFER); }, N.prototype.bindBuffer = function(M, U) { (this._vaoRecordInProgress || this._currentBoundBuffer[U] !== M) && (this._gl.bindBuffer(U, M ? M.underlyingResource : null), this._currentBoundBuffer[U] = M); }, N.prototype.updateArrayBuffer = function(M) { this._gl.bufferSubData(this._gl.ARRAY_BUFFER, 0, M); }, N.prototype._vertexAttribPointer = function(M, U, X, j, ne, te, de) { var pe = this._currentBufferPointers[U]; if (pe) { var ae = !1; pe.active ? (pe.buffer !== M && (pe.buffer = M, ae = !0), pe.size !== X && (pe.size = X, ae = !0), pe.type !== j && (pe.type = j, ae = !0), pe.normalized !== ne && (pe.normalized = ne, ae = !0), pe.stride !== te && (pe.stride = te, ae = !0), pe.offset !== de && (pe.offset = de, ae = !0)) : (ae = !0, pe.active = !0, pe.index = U, pe.size = X, pe.type = j, pe.normalized = ne, pe.stride = te, pe.offset = de, pe.buffer = M), (ae || this._vaoRecordInProgress) && (this.bindArrayBuffer(M), this._gl.vertexAttribPointer(U, X, j, ne, te, de)); } }, N.prototype._bindIndexBufferWithCache = function(M) { M != null && this._cachedIndexBuffer !== M && (this._cachedIndexBuffer = M, this.bindIndexBuffer(M), this._uintIndicesCurrentlySet = M.is32Bits); }, N.prototype._bindVertexBuffersAttributes = function(M, U) { var X = U.getAttributesNames(); this._vaoRecordInProgress || this._unbindVertexArrayObject(), this.unbindAllAttributes(); for (var j = 0; j < X.length; j++) { var ne = U.getAttributeLocation(j); if (ne >= 0) { var te = M[X[j]]; if (!te) continue; this._gl.enableVertexAttribArray(ne), this._vaoRecordInProgress || (this._vertexAttribArraysEnabled[ne] = !0); var de = te.getBuffer(); de && (this._vertexAttribPointer(de, ne, te.getSize(), te.type, te.normalized, te.byteStride, te.byteOffset), te.getIsInstanced() && (this._gl.vertexAttribDivisor(ne, te.getInstanceDivisor()), this._vaoRecordInProgress || (this._currentInstanceLocations.push(ne), this._currentInstanceBuffers.push(de)))); } } }, N.prototype.recordVertexArrayObject = function(M, U, X) { var j = this._gl.createVertexArray(); return this._vaoRecordInProgress = !0, this._gl.bindVertexArray(j), this._mustWipeVertexAttributes = !0, this._bindVertexBuffersAttributes(M, X), this.bindIndexBuffer(U), this._vaoRecordInProgress = !1, this._gl.bindVertexArray(null), j; }, N.prototype.bindVertexArrayObject = function(M, U) { this._cachedVertexArrayObject !== M && (this._cachedVertexArrayObject = M, this._gl.bindVertexArray(M), this._cachedVertexBuffers = null, this._cachedIndexBuffer = null, this._uintIndicesCurrentlySet = U != null && U.is32Bits, this._mustWipeVertexAttributes = !0); }, N.prototype.bindBuffersDirectly = function(M, U, X, j, ne) { if (this._cachedVertexBuffers !== M || this._cachedEffectForVertexBuffers !== ne) { this._cachedVertexBuffers = M, this._cachedEffectForVertexBuffers = ne; var te = ne.getAttributesCount(); this._unbindVertexArrayObject(), this.unbindAllAttributes(); for (var de = 0, pe = 0; pe < te; pe++) if (pe < X.length) { var ae = ne.getAttributeLocation(pe); ae >= 0 && (this._gl.enableVertexAttribArray(ae), this._vertexAttribArraysEnabled[ae] = !0, this._vertexAttribPointer(M, ae, X[pe], this._gl.FLOAT, !1, j, de)), de += 4 * X[pe]; } } this._bindIndexBufferWithCache(U); }, N.prototype._unbindVertexArrayObject = function() { this._cachedVertexArrayObject && (this._cachedVertexArrayObject = null, this._gl.bindVertexArray(null)); }, N.prototype.bindBuffers = function(M, U, X) { this._cachedVertexBuffers === M && this._cachedEffectForVertexBuffers === X || (this._cachedVertexBuffers = M, this._cachedEffectForVertexBuffers = X, this._bindVertexBuffersAttributes(M, X)), this._bindIndexBufferWithCache(U); }, N.prototype.unbindInstanceAttributes = function() { for (var M, U = 0, X = this._currentInstanceLocations.length; U < X; U++) { var j = this._currentInstanceBuffers[U]; M != j && j.references && (M = j, this.bindArrayBuffer(j)); var ne = this._currentInstanceLocations[U]; this._gl.vertexAttribDivisor(ne, 0); } this._currentInstanceBuffers.length = 0, this._currentInstanceLocations.length = 0; }, N.prototype.releaseVertexArrayObject = function(M) { this._gl.deleteVertexArray(M); }, N.prototype._releaseBuffer = function(M) { return M.references--, M.references === 0 && (this._deleteBuffer(M), !0); }, N.prototype._deleteBuffer = function(M) { this._gl.deleteBuffer(M.underlyingResource); }, N.prototype.updateAndBindInstancesBuffer = function(M, U, X) { if (this.bindArrayBuffer(M), U && this._gl.bufferSubData(this._gl.ARRAY_BUFFER, 0, U), X[0].index !== void 0) this.bindInstancesBuffer(M, X, !0); else for (var j = 0; j < 4; j++) { var ne = X[j]; this._vertexAttribArraysEnabled[ne] || (this._gl.enableVertexAttribArray(ne), this._vertexAttribArraysEnabled[ne] = !0), this._vertexAttribPointer(M, ne, 4, this._gl.FLOAT, !1, 64, 16 * j), this._gl.vertexAttribDivisor(ne, 1), this._currentInstanceLocations.push(ne), this._currentInstanceBuffers.push(M); } }, N.prototype.bindInstancesBuffer = function(M, U, X) { X === void 0 && (X = !0), this.bindArrayBuffer(M); var j = 0; if (X) for (var ne = 0; ne < U.length; ne++) j += 4 * (te = U[ne]).attributeSize; for (ne = 0; ne < U.length; ne++) { var te; (te = U[ne]).index === void 0 && (te.index = this._currentEffect.getAttributeLocationByName(te.attributeName)), te.index < 0 || (this._vertexAttribArraysEnabled[te.index] || (this._gl.enableVertexAttribArray(te.index), this._vertexAttribArraysEnabled[te.index] = !0), this._vertexAttribPointer(M, te.index, te.attributeSize, te.attributeType || this._gl.FLOAT, te.normalized || !1, j, te.offset), this._gl.vertexAttribDivisor(te.index, te.divisor === void 0 ? 1 : te.divisor), this._currentInstanceLocations.push(te.index), this._currentInstanceBuffers.push(M)); } }, N.prototype.disableInstanceAttributeByName = function(M) { if (this._currentEffect) { var U = this._currentEffect.getAttributeLocationByName(M); this.disableInstanceAttribute(U); } }, N.prototype.disableInstanceAttribute = function(M) { for (var U, X = !1; (U = this._currentInstanceLocations.indexOf(M)) !== -1; ) this._currentInstanceLocations.splice(U, 1), this._currentInstanceBuffers.splice(U, 1), X = !0, U = this._currentInstanceLocations.indexOf(M); X && (this._gl.vertexAttribDivisor(M, 0), this.disableAttributeByIndex(M)); }, N.prototype.disableAttributeByIndex = function(M) { this._gl.disableVertexAttribArray(M), this._vertexAttribArraysEnabled[M] = !1, this._currentBufferPointers[M].active = !1; }, N.prototype.draw = function(M, U, X, j) { this.drawElementsType(M ? m.a.MATERIAL_TriangleFillMode : m.a.MATERIAL_WireFrameFillMode, U, X, j); }, N.prototype.drawPointClouds = function(M, U, X) { this.drawArraysType(m.a.MATERIAL_PointFillMode, M, U, X); }, N.prototype.drawUnIndexed = function(M, U, X, j) { this.drawArraysType(M ? m.a.MATERIAL_TriangleFillMode : m.a.MATERIAL_WireFrameFillMode, U, X, j); }, N.prototype.drawElementsType = function(M, U, X, j) { this.applyStates(), this._reportDrawCall(); var ne = this._drawMode(M), te = this._uintIndicesCurrentlySet ? this._gl.UNSIGNED_INT : this._gl.UNSIGNED_SHORT, de = this._uintIndicesCurrentlySet ? 4 : 2; j ? this._gl.drawElementsInstanced(ne, X, te, U * de, j) : this._gl.drawElements(ne, X, te, U * de); }, N.prototype.drawArraysType = function(M, U, X, j) { this.applyStates(), this._reportDrawCall(); var ne = this._drawMode(M); j ? this._gl.drawArraysInstanced(ne, U, X, j) : this._gl.drawArrays(ne, U, X); }, N.prototype._drawMode = function(M) { switch (M) { case m.a.MATERIAL_TriangleFillMode: return this._gl.TRIANGLES; case m.a.MATERIAL_PointFillMode: return this._gl.POINTS; case m.a.MATERIAL_WireFrameFillMode: return this._gl.LINES; case m.a.MATERIAL_PointListDrawMode: return this._gl.POINTS; case m.a.MATERIAL_LineListDrawMode: return this._gl.LINES; case m.a.MATERIAL_LineLoopDrawMode: return this._gl.LINE_LOOP; case m.a.MATERIAL_LineStripDrawMode: return this._gl.LINE_STRIP; case m.a.MATERIAL_TriangleStripDrawMode: return this._gl.TRIANGLE_STRIP; case m.a.MATERIAL_TriangleFanDrawMode: return this._gl.TRIANGLE_FAN; default: return this._gl.TRIANGLES; } }, N.prototype._reportDrawCall = function() { }, N.prototype._releaseEffect = function(M) { this._compiledEffects[M._key] && (delete this._compiledEffects[M._key], this._deletePipelineContext(M.getPipelineContext())); }, N.prototype._deletePipelineContext = function(M) { var U = M; U && U.program && (U.program.__SPECTOR_rebuildProgram = null, this._gl.deleteProgram(U.program)); }, N.prototype.createEffect = function(M, U, X, j, ne, te, de, pe, ae) { var ee = (M.vertexElement || M.vertex || M.vertexToken || M.vertexSource || M) + "+" + (M.fragmentElement || M.fragment || M.fragmentToken || M.fragmentSource || M) + "@" + (ne || U.defines); if (this._compiledEffects[ee]) { var K = this._compiledEffects[ee]; return de && K.isReady() && de(K), K; } var $ = new _.a(M, U, X, j, this, ne, te, de, pe, ae); return $._key = ee, this._compiledEffects[ee] = $, $; }, N._ConcatenateShader = function(M, U, X) { return X === void 0 && (X = ""), X + (U ? U + ` ` : "") + M; }, N.prototype._compileShader = function(M, U, X, j) { return this._compileRawShader(N._ConcatenateShader(M, X, j), U); }, N.prototype._compileRawShader = function(M, U) { var X = this._gl, j = X.createShader(U === "vertex" ? X.VERTEX_SHADER : X.FRAGMENT_SHADER); if (!j) throw new Error("Something went wrong while compile the shader."); return X.shaderSource(j, M), X.compileShader(j), j; }, N.prototype._getShaderSource = function(M) { return this._gl.getShaderSource(M); }, N.prototype.createRawShaderProgram = function(M, U, X, j, ne) { ne === void 0 && (ne = null), j = j || this._gl; var te = this._compileRawShader(U, "vertex"), de = this._compileRawShader(X, "fragment"); return this._createShaderProgram(M, te, de, j, ne); }, N.prototype.createShaderProgram = function(M, U, X, j, ne, te) { te === void 0 && (te = null), ne = ne || this._gl; var de = this._webGLVersion > 1 ? `#version 300 es #define WEBGL2 ` : "", pe = this._compileShader(U, "vertex", j, de), ae = this._compileShader(X, "fragment", j, de); return this._createShaderProgram(M, pe, ae, ne, te); }, N.prototype.createPipelineContext = function() { var M = new h.a(); return M.engine = this, this._caps.parallelShaderCompile && (M.isParallelCompiled = !0), M; }, N.prototype._createShaderProgram = function(M, U, X, j, ne) { var te = j.createProgram(); if (M.program = te, !te) throw new Error("Unable to create program"); return j.attachShader(te, U), j.attachShader(te, X), j.linkProgram(te), M.context = j, M.vertexShader = U, M.fragmentShader = X, M.isParallelCompiled || this._finalizePipelineContext(M), te; }, N.prototype._finalizePipelineContext = function(M) { var U = M.context, X = M.vertexShader, j = M.fragmentShader, ne = M.program; if (!U.getProgramParameter(ne, U.LINK_STATUS)) { var te, de; if (!this._gl.getShaderParameter(X, this._gl.COMPILE_STATUS) && (te = this._gl.getShaderInfoLog(X))) throw M.vertexCompilationError = te, new Error("VERTEX SHADER " + te); if (!this._gl.getShaderParameter(j, this._gl.COMPILE_STATUS) && (te = this._gl.getShaderInfoLog(j))) throw M.fragmentCompilationError = te, new Error("FRAGMENT SHADER " + te); if (de = U.getProgramInfoLog(ne)) throw M.programLinkError = de, new Error(de); } if (this.validateShaderPrograms && (U.validateProgram(ne), !U.getProgramParameter(ne, U.VALIDATE_STATUS) && (de = U.getProgramInfoLog(ne)))) throw M.programValidationError = de, new Error(de); U.deleteShader(X), U.deleteShader(j), M.vertexShader = void 0, M.fragmentShader = void 0, M.onCompiled && (M.onCompiled(), M.onCompiled = void 0); }, N.prototype._preparePipelineContext = function(M, U, X, j, ne, te, de) { var pe = M; pe.program = j ? this.createRawShaderProgram(pe, U, X, void 0, de) : this.createShaderProgram(pe, U, X, te, void 0, de), pe.program.__SPECTOR_rebuildProgram = ne; }, N.prototype._isRenderingStateCompiled = function(M) { var U = M; return !!this._gl.getProgramParameter(U.program, this._caps.parallelShaderCompile.COMPLETION_STATUS_KHR) && (this._finalizePipelineContext(U), !0); }, N.prototype._executeWhenRenderingStateIsCompiled = function(M, U) { var X = M; if (X.isParallelCompiled) { var j = X.onCompiled; X.onCompiled = j ? function() { j(), U(); } : U; } else U(); }, N.prototype.getUniforms = function(M, U) { for (var X = new Array(), j = M, ne = 0; ne < U.length; ne++) X.push(this._gl.getUniformLocation(j.program, U[ne])); return X; }, N.prototype.getAttributes = function(M, U) { for (var X = [], j = M, ne = 0; ne < U.length; ne++) try { X.push(this._gl.getAttribLocation(j.program, U[ne])); } catch { X.push(-1); } return X; }, N.prototype.enableEffect = function(M) { M && M !== this._currentEffect && (this.bindSamplers(M), this._currentEffect = M, M.onBind && M.onBind(M), M._onBindObservable && M._onBindObservable.notifyObservers(M)); }, N.prototype.setInt = function(M, U) { return !!M && (this._gl.uniform1i(M, U), !0); }, N.prototype.setIntArray = function(M, U) { return !!M && (this._gl.uniform1iv(M, U), !0); }, N.prototype.setIntArray2 = function(M, U) { return !(!M || U.length % 2 != 0) && (this._gl.uniform2iv(M, U), !0); }, N.prototype.setIntArray3 = function(M, U) { return !(!M || U.length % 3 != 0) && (this._gl.uniform3iv(M, U), !0); }, N.prototype.setIntArray4 = function(M, U) { return !(!M || U.length % 4 != 0) && (this._gl.uniform4iv(M, U), !0); }, N.prototype.setArray = function(M, U) { return !!M && (this._gl.uniform1fv(M, U), !0); }, N.prototype.setArray2 = function(M, U) { return !(!M || U.length % 2 != 0) && (this._gl.uniform2fv(M, U), !0); }, N.prototype.setArray3 = function(M, U) { return !(!M || U.length % 3 != 0) && (this._gl.uniform3fv(M, U), !0); }, N.prototype.setArray4 = function(M, U) { return !(!M || U.length % 4 != 0) && (this._gl.uniform4fv(M, U), !0); }, N.prototype.setMatrices = function(M, U) { return !!M && (this._gl.uniformMatrix4fv(M, !1, U), !0); }, N.prototype.setMatrix3x3 = function(M, U) { return !!M && (this._gl.uniformMatrix3fv(M, !1, U), !0); }, N.prototype.setMatrix2x2 = function(M, U) { return !!M && (this._gl.uniformMatrix2fv(M, !1, U), !0); }, N.prototype.setFloat = function(M, U) { return !!M && (this._gl.uniform1f(M, U), !0); }, N.prototype.setFloat2 = function(M, U, X) { return !!M && (this._gl.uniform2f(M, U, X), !0); }, N.prototype.setFloat3 = function(M, U, X, j) { return !!M && (this._gl.uniform3f(M, U, X, j), !0); }, N.prototype.setFloat4 = function(M, U, X, j, ne) { return !!M && (this._gl.uniform4f(M, U, X, j, ne), !0); }, N.prototype.applyStates = function() { if (this._depthCullingState.apply(this._gl), this._stencilState.apply(this._gl), this._alphaState.apply(this._gl), this._colorWriteChanged) { this._colorWriteChanged = !1; var M = this._colorWrite; this._gl.colorMask(M, M, M, M); } }, N.prototype.setColorWrite = function(M) { M !== this._colorWrite && (this._colorWriteChanged = !0, this._colorWrite = M); }, N.prototype.getColorWrite = function() { return this._colorWrite; }, Object.defineProperty(N.prototype, "depthCullingState", { get: function() { return this._depthCullingState; }, enumerable: !1, configurable: !0 }), Object.defineProperty(N.prototype, "alphaState", { get: function() { return this._alphaState; }, enumerable: !1, configurable: !0 }), Object.defineProperty(N.prototype, "stencilState", { get: function() { return this._stencilState; }, enumerable: !1, configurable: !0 }), N.prototype.clearInternalTexturesCache = function() { this._internalTexturesCache = []; }, N.prototype.wipeCaches = function(M) { this.preventCacheWipeBetweenFrames && !M || (this._currentEffect = null, this._viewportCached.x = 0, this._viewportCached.y = 0, this._viewportCached.z = 0, this._viewportCached.w = 0, this._unbindVertexArrayObject(), M && (this._currentProgram = null, this.resetTextureCache(), this._stencilState.reset(), this._depthCullingState.reset(), this._depthCullingState.depthFunc = this._gl.LEQUAL, this._alphaState.reset(), this._alphaMode = m.a.ALPHA_ADD, this._alphaEquation = m.a.ALPHA_DISABLE, this._colorWrite = !0, this._colorWriteChanged = !0, this._unpackFlipYCached = null, this._gl.pixelStorei(this._gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, this._gl.NONE), this._gl.pixelStorei(this._gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, 0), this._mustWipeVertexAttributes = !0, this.unbindAllAttributes()), this._resetVertexBufferBinding(), this._cachedIndexBuffer = null, this._cachedEffectForVertexBuffers = null, this.bindIndexBuffer(null)); }, N.prototype._getSamplingParameters = function(M, U) { var X = this._gl, j = X.NEAREST, ne = X.NEAREST; switch (M) { case m.a.TEXTURE_LINEAR_LINEAR_MIPNEAREST: j = X.LINEAR, ne = U ? X.LINEAR_MIPMAP_NEAREST : X.LINEAR; break; case m.a.TEXTURE_LINEAR_LINEAR_MIPLINEAR: j = X.LINEAR, ne = U ? X.LINEAR_MIPMAP_LINEAR : X.LINEAR; break; case m.a.TEXTURE_NEAREST_NEAREST_MIPLINEAR: j = X.NEAREST, ne = U ? X.NEAREST_MIPMAP_LINEAR : X.NEAREST; break; case m.a.TEXTURE_NEAREST_NEAREST_MIPNEAREST: j = X.NEAREST, ne = U ? X.NEAREST_MIPMAP_NEAREST : X.NEAREST; break; case m.a.TEXTURE_NEAREST_LINEAR_MIPNEAREST: j = X.NEAREST, ne = U ? X.LINEAR_MIPMAP_NEAREST : X.LINEAR; break; case m.a.TEXTURE_NEAREST_LINEAR_MIPLINEAR: j = X.NEAREST, ne = U ? X.LINEAR_MIPMAP_LINEAR : X.LINEAR; break; case m.a.TEXTURE_NEAREST_LINEAR: j = X.NEAREST, ne = X.LINEAR; break; case m.a.TEXTURE_NEAREST_NEAREST: j = X.NEAREST, ne = X.NEAREST; break; case m.a.TEXTURE_LINEAR_NEAREST_MIPNEAREST: j = X.LINEAR, ne = U ? X.NEAREST_MIPMAP_NEAREST : X.NEAREST; break; case m.a.TEXTURE_LINEAR_NEAREST_MIPLINEAR: j = X.LINEAR, ne = U ? X.NEAREST_MIPMAP_LINEAR : X.NEAREST; break; case m.a.TEXTURE_LINEAR_LINEAR: j = X.LINEAR, ne = X.LINEAR; break; case m.a.TEXTURE_LINEAR_NEAREST: j = X.LINEAR, ne = X.NEAREST; } return { min: ne, mag: j }; }, N.prototype._createTexture = function() { var M = this._gl.createTexture(); if (!M) throw new Error("Unable to create texture"); return M; }, N.prototype.createTexture = function(M, U, X, j, ne, te, de, pe, ae, ee, K, $, L) { var G = this; ne === void 0 && (ne = m.a.TEXTURE_TRILINEAR_SAMPLINGMODE), te === void 0 && (te = null), de === void 0 && (de = null), pe === void 0 && (pe = null), ae === void 0 && (ae = null), ee === void 0 && (ee = null), K === void 0 && (K = null); var Q = (M = M || "").substr(0, 5) === "data:", oe = M.substr(0, 5) === "blob:", re = Q && M.indexOf(";base64,") !== -1, Y = ae || new c.a(this, c.b.Url), k = M; !this._transformTextureUrl || re || ae || pe || (M = this._transformTextureUrl(M)), k !== M && (Y._originalUrl = k); var H = M.lastIndexOf("."), Z = K || (H > -1 ? M.substring(H).toLowerCase() : ""), W = null; Z.indexOf("?") > -1 && (Z = Z.split("?")[0]); for (var q = 0, he = N._TextureLoaders; q < he.length; q++) { var ge = he[q]; if (ge.canLoad(Z, $)) { W = ge; break; } } j && j._addPendingData(Y), Y.url = M, Y.generateMipMaps = !U, Y.samplingMode = ne, Y.invertY = X, this._doNotHandleContextLost || (Y._buffer = pe); var me = null; te && !ae && (me = Y.onLoadedObservable.add(te)), ae || this._internalTexturesCache.push(Y); var _e = function(be, Fe) { j && j._removePendingData(Y), M === k ? (me && Y.onLoadedObservable.remove(me), V.a.UseFallbackTexture && G.createTexture(V.a.FallbackTexture, U, Y.invertY, j, ne, null, de, pe, Y), de && de((be || "Unknown error") + (V.a.UseFallbackTexture ? " - Fallback texture was used" : ""), Fe)) : (T.a.Warn("Failed to load " + M + ", falling back to " + k), G.createTexture(k, U, Y.invertY, j, ne, te, de, pe, Y, ee, K, $, L)); }; if (W) { var ye = function(be) { W.loadData(be, Y, function(Fe, ke, We, je, He, Qe) { Qe ? _e("TextureLoader failed to load data") : G._prepareWebGLTexture(Y, j, Fe, ke, Y.invertY, !We, je, function() { return He(), !1; }, ne); }, L); }; pe ? pe instanceof ArrayBuffer ? ye(new Uint8Array(pe)) : ArrayBuffer.isView(pe) ? ye(pe) : de && de("Unable to load: only ArrayBuffer or ArrayBufferView is supported", null) : this._loadFile(M, function(be) { return ye(new Uint8Array(be)); }, void 0, j ? j.offlineProvider : void 0, !0, function(be, Fe) { _e("Unable to load " + (be && be.responseURL, Fe)); }); } else { var Pe = function(be) { oe && !G._doNotHandleContextLost && (Y._buffer = be), G._prepareWebGLTexture(Y, j, be.width, be.height, Y.invertY, U, !1, function(Fe, ke, We) { var je = G._gl, He = be.width === Fe && be.height === ke, Qe = ee ? G._getInternalFormat(ee) : Z === ".jpg" ? je.RGB : je.RGBA; if (He) return je.texImage2D(je.TEXTURE_2D, 0, Qe, Qe, je.UNSIGNED_BYTE, be), !1; var Ge = G._caps.maxTextureSize; if (be.width > Ge || be.height > Ge || !G._supportsHardwareTextureRescaling) return G._prepareWorkingCanvas(), !(!G._workingCanvas || !G._workingContext) && (G._workingCanvas.width = Fe, G._workingCanvas.height = ke, G._workingContext.drawImage(be, 0, 0, be.width, be.height, 0, 0, Fe, ke), je.texImage2D(je.TEXTURE_2D, 0, Qe, Qe, je.UNSIGNED_BYTE, G._workingCanvas), Y.width = Fe, Y.height = ke, !1); var tt = new c.a(G, c.b.Temp); return G._bindTextureDirectly(je.TEXTURE_2D, tt, !0), je.texImage2D(je.TEXTURE_2D, 0, Qe, Qe, je.UNSIGNED_BYTE, be), G._rescaleTexture(tt, Y, j, Qe, function() { G._releaseTexture(tt), G._bindTextureDirectly(je.TEXTURE_2D, Y, !0), We(); }), !0; }, ne); }; !Q || re ? pe && (pe.decoding || pe.close) ? Pe(pe) : N._FileToolsLoadImage(M, Pe, _e, j ? j.offlineProvider : null, $) : typeof pe == "string" || pe instanceof ArrayBuffer || ArrayBuffer.isView(pe) || pe instanceof Blob ? N._FileToolsLoadImage(pe, Pe, _e, j ? j.offlineProvider : null, $) : pe && Pe(pe); } return Y; }, N._FileToolsLoadImage = function(M, U, X, j, ne) { throw C.a.WarnImport("FileTools"); }, N.prototype._rescaleTexture = function(M, U, X, j, ne) { }, N.prototype.createRawTexture = function(M, U, X, j, ne, te, de, pe, ae) { throw ae === void 0 && (ae = m.a.TEXTURETYPE_UNSIGNED_INT), C.a.WarnImport("Engine.RawTexture"); }, N.prototype.createRawCubeTexture = function(M, U, X, j, ne, te, de, pe) { throw C.a.WarnImport("Engine.RawTexture"); }, N.prototype.createRawTexture3D = function(M, U, X, j, ne, te, de, pe, ae, ee) { throw ee === void 0 && (ee = m.a.TEXTURETYPE_UNSIGNED_INT), C.a.WarnImport("Engine.RawTexture"); }, N.prototype.createRawTexture2DArray = function(M, U, X, j, ne, te, de, pe, ae, ee) { throw ee === void 0 && (ee = m.a.TEXTURETYPE_UNSIGNED_INT), C.a.WarnImport("Engine.RawTexture"); }, N.prototype._unpackFlipY = function(M) { this._unpackFlipYCached !== M && (this._gl.pixelStorei(this._gl.UNPACK_FLIP_Y_WEBGL, M ? 1 : 0), this.enableUnpackFlipYCached && (this._unpackFlipYCached = M)); }, N.prototype._getUnpackAlignement = function() { return this._gl.getParameter(this._gl.UNPACK_ALIGNMENT); }, N.prototype._getTextureTarget = function(M) { return M.isCube ? this._gl.TEXTURE_CUBE_MAP : M.is3D ? this._gl.TEXTURE_3D : M.is2DArray || M.isMultiview ? this._gl.TEXTURE_2D_ARRAY : this._gl.TEXTURE_2D; }, N.prototype.updateTextureSamplingMode = function(M, U, X) { X === void 0 && (X = !1); var j = this._getTextureTarget(U), ne = this._getSamplingParameters(M, U.generateMipMaps || X); this._setTextureParameterInteger(j, this._gl.TEXTURE_MAG_FILTER, ne.mag, U), this._setTextureParameterInteger(j, this._gl.TEXTURE_MIN_FILTER, ne.min), X && (U.generateMipMaps = !0, this._gl.generateMipmap(j)), this._bindTextureDirectly(j, null), U.samplingMode = M; }, N.prototype.updateTextureWrappingMode = function(M, U, X, j) { X === void 0 && (X = null), j === void 0 && (j = null); var ne = this._getTextureTarget(M); U !== null && (this._setTextureParameterInteger(ne, this._gl.TEXTURE_WRAP_S, this._getTextureWrapMode(U), M), M._cachedWrapU = U), X !== null && (this._setTextureParameterInteger(ne, this._gl.TEXTURE_WRAP_T, this._getTextureWrapMode(X), M), M._cachedWrapV = X), (M.is2DArray || M.is3D) && j !== null && (this._setTextureParameterInteger(ne, this._gl.TEXTURE_WRAP_R, this._getTextureWrapMode(j), M), M._cachedWrapR = j), this._bindTextureDirectly(ne, null); }, N.prototype._setupDepthStencilTexture = function(M, U, X, j, ne) { var te = U.width || U, de = U.height || U, pe = U.layers || 0; M.baseWidth = te, M.baseHeight = de, M.width = te, M.height = de, M.is2DArray = pe > 0, M.depth = pe, M.isReady = !0, M.samples = 1, M.generateMipMaps = !1, M._generateDepthBuffer = !0, M._generateStencilBuffer = X, M.samplingMode = j ? m.a.TEXTURE_BILINEAR_SAMPLINGMODE : m.a.TEXTURE_NEAREST_SAMPLINGMODE, M.type = m.a.TEXTURETYPE_UNSIGNED_INT, M._comparisonFunction = ne; var ae = this._gl, ee = this._getTextureTarget(M), K = this._getSamplingParameters(M.samplingMode, !1); ae.texParameteri(ee, ae.TEXTURE_MAG_FILTER, K.mag), ae.texParameteri(ee, ae.TEXTURE_MIN_FILTER, K.min), ae.texParameteri(ee, ae.TEXTURE_WRAP_S, ae.CLAMP_TO_EDGE), ae.texParameteri(ee, ae.TEXTURE_WRAP_T, ae.CLAMP_TO_EDGE), ne === 0 ? (ae.texParameteri(ee, ae.TEXTURE_COMPARE_FUNC, m.a.LEQUAL), ae.texParameteri(ee, ae.TEXTURE_COMPARE_MODE, ae.NONE)) : (ae.texParameteri(ee, ae.TEXTURE_COMPARE_FUNC, ne), ae.texParameteri(ee, ae.TEXTURE_COMPARE_MODE, ae.COMPARE_REF_TO_TEXTURE)); }, N.prototype._uploadCompressedDataToTextureDirectly = function(M, U, X, j, ne, te, de) { te === void 0 && (te = 0), de === void 0 && (de = 0); var pe = this._gl, ae = pe.TEXTURE_2D; M.isCube && (ae = pe.TEXTURE_CUBE_MAP_POSITIVE_X + te), this._gl.compressedTexImage2D(ae, de, U, X, j, 0, ne); }, N.prototype._uploadDataToTextureDirectly = function(M, U, X, j, ne, te) { X === void 0 && (X = 0), j === void 0 && (j = 0), te === void 0 && (te = !1); var de = this._gl, pe = this._getWebGLTextureType(M.type), ae = this._getInternalFormat(M.format), ee = ne === void 0 ? this._getRGBABufferInternalSizedFormat(M.type, M.format) : this._getInternalFormat(ne); this._unpackFlipY(M.invertY); var K = de.TEXTURE_2D; M.isCube && (K = de.TEXTURE_CUBE_MAP_POSITIVE_X + X); var $ = Math.round(Math.log(M.width) * Math.LOG2E), L = Math.round(Math.log(M.height) * Math.LOG2E), G = te ? M.width : Math.pow(2, Math.max($ - j, 0)), Q = te ? M.height : Math.pow(2, Math.max(L - j, 0)); de.texImage2D(K, j, ee, G, Q, 0, ae, pe, U); }, N.prototype.updateTextureData = function(M, U, X, j, ne, te, de, pe) { de === void 0 && (de = 0), pe === void 0 && (pe = 0); var ae = this._gl, ee = this._getWebGLTextureType(M.type), K = this._getInternalFormat(M.format); this._unpackFlipY(M.invertY); var $ = ae.TEXTURE_2D; M.isCube && ($ = ae.TEXTURE_CUBE_MAP_POSITIVE_X + de), ae.texSubImage2D($, pe, X, j, ne, te, K, ee, U); }, N.prototype._uploadArrayBufferViewToTexture = function(M, U, X, j) { X === void 0 && (X = 0), j === void 0 && (j = 0); var ne = this._gl, te = M.isCube ? ne.TEXTURE_CUBE_MAP : ne.TEXTURE_2D; this._bindTextureDirectly(te, M, !0), this._uploadDataToTextureDirectly(M, U, X, j), this._bindTextureDirectly(te, null, !0); }, N.prototype._prepareWebGLTextureContinuation = function(M, U, X, j, ne) { var te = this._gl; if (te) { var de = this._getSamplingParameters(ne, !X); te.texParameteri(te.TEXTURE_2D, te.TEXTURE_MAG_FILTER, de.mag), te.texParameteri(te.TEXTURE_2D, te.TEXTURE_MIN_FILTER, de.min), X || j || te.generateMipmap(te.TEXTURE_2D), this._bindTextureDirectly(te.TEXTURE_2D, null), U && U._removePendingData(M), M.onLoadedObservable.notifyObservers(M), M.onLoadedObservable.clear(); } }, N.prototype._prepareWebGLTexture = function(M, U, X, j, ne, te, de, pe, ae) { var ee = this; ae === void 0 && (ae = m.a.TEXTURE_TRILINEAR_SAMPLINGMODE); var K = this.getCaps().maxTextureSize, $ = Math.min(K, this.needPOTTextures ? N.GetExponentOfTwo(X, K) : X), L = Math.min(K, this.needPOTTextures ? N.GetExponentOfTwo(j, K) : j), G = this._gl; G && (M._webGLTexture ? (this._bindTextureDirectly(G.TEXTURE_2D, M, !0), this._unpackFlipY(ne === void 0 || !!ne), M.baseWidth = X, M.baseHeight = j, M.width = $, M.height = L, M.isReady = !0, pe($, L, function() { ee._prepareWebGLTextureContinuation(M, U, te, de, ae); }) || this._prepareWebGLTextureContinuation(M, U, te, de, ae)) : U && U._removePendingData(M)); }, N.prototype._setupFramebufferDepthAttachments = function(M, U, X, j, ne) { ne === void 0 && (ne = 1); var te = this._gl; if (M && U) return this._getDepthStencilBuffer(X, j, ne, te.DEPTH_STENCIL, te.DEPTH24_STENCIL8, te.DEPTH_STENCIL_ATTACHMENT); if (U) { var de = te.DEPTH_COMPONENT16; return this._webGLVersion > 1 && (de = te.DEPTH_COMPONENT32F), this._getDepthStencilBuffer(X, j, ne, de, de, te.DEPTH_ATTACHMENT); } return M ? this._getDepthStencilBuffer(X, j, ne, te.STENCIL_INDEX8, te.STENCIL_INDEX8, te.STENCIL_ATTACHMENT) : null; }, N.prototype._releaseFramebufferObjects = function(M) { var U = this._gl; M._framebuffer && (U.deleteFramebuffer(M._framebuffer), M._framebuffer = null), M._depthStencilBuffer && (U.deleteRenderbuffer(M._depthStencilBuffer), M._depthStencilBuffer = null), M._MSAAFramebuffer && (U.deleteFramebuffer(M._MSAAFramebuffer), M._MSAAFramebuffer = null), M._MSAARenderBuffer && (U.deleteRenderbuffer(M._MSAARenderBuffer), M._MSAARenderBuffer = null); }, N.prototype._releaseTexture = function(M) { this._releaseFramebufferObjects(M), this._deleteTexture(M._webGLTexture), this.unbindAllTextures(); var U = this._internalTexturesCache.indexOf(M); U !== -1 && this._internalTexturesCache.splice(U, 1), M._lodTextureHigh && M._lodTextureHigh.dispose(), M._lodTextureMid && M._lodTextureMid.dispose(), M._lodTextureLow && M._lodTextureLow.dispose(), M._irradianceTexture && M._irradianceTexture.dispose(); }, N.prototype._deleteTexture = function(M) { this._gl.deleteTexture(M); }, N.prototype._setProgram = function(M) { this._currentProgram !== M && (this._gl.useProgram(M), this._currentProgram = M); }, N.prototype.bindSamplers = function(M) { var U = M.getPipelineContext(); this._setProgram(U.program); for (var X = M.getSamplers(), j = 0; j < X.length; j++) { var ne = M.getUniform(X[j]); ne && (this._boundUniforms[j] = ne); } this._currentEffect = null; }, N.prototype._activateCurrentTexture = function() { this._currentTextureChannel !== this._activeChannel && (this._gl.activeTexture(this._gl.TEXTURE0 + this._activeChannel), this._currentTextureChannel = this._activeChannel); }, N.prototype._bindTextureDirectly = function(M, U, X, j) { X === void 0 && (X = !1), j === void 0 && (j = !1); var ne = !1, te = U && U._associatedChannel > -1; return X && te && (this._activeChannel = U._associatedChannel), this._boundTexturesCache[this._activeChannel] !== U || j ? (this._activateCurrentTexture(), U && U.isMultiview ? this._gl.bindTexture(M, U ? U._colorTextureArray : null) : this._gl.bindTexture(M, U ? U._webGLTexture : null), this._boundTexturesCache[this._activeChannel] = U, U && (U._associatedChannel = this._activeChannel)) : X && (ne = !0, this._activateCurrentTexture()), te && !X && this._bindSamplerUniformToChannel(U._associatedChannel, this._activeChannel), ne; }, N.prototype._bindTexture = function(M, U) { if (M !== void 0) { U && (U._associatedChannel = M), this._activeChannel = M; var X = U ? this._getTextureTarget(U) : this._gl.TEXTURE_2D; this._bindTextureDirectly(X, U); } }, N.prototype.unbindAllTextures = function() { for (var M = 0; M < this._maxSimultaneousTextures; M++) this._activeChannel = M, this._bindTextureDirectly(this._gl.TEXTURE_2D, null), this._bindTextureDirectly(this._gl.TEXTURE_CUBE_MAP, null), this.webGLVersion > 1 && (this._bindTextureDirectly(this._gl.TEXTURE_3D, null), this._bindTextureDirectly(this._gl.TEXTURE_2D_ARRAY, null)); }, N.prototype.setTexture = function(M, U, X) { M !== void 0 && (U && (this._boundUniforms[M] = U), this._setTexture(M, X)); }, N.prototype._bindSamplerUniformToChannel = function(M, U) { var X = this._boundUniforms[M]; X && X._currentState !== U && (this._gl.uniform1i(X, U), X._currentState = U); }, N.prototype._getTextureWrapMode = function(M) { switch (M) { case m.a.TEXTURE_WRAP_ADDRESSMODE: return this._gl.REPEAT; case m.a.TEXTURE_CLAMP_ADDRESSMODE: return this._gl.CLAMP_TO_EDGE; case m.a.TEXTURE_MIRROR_ADDRESSMODE: return this._gl.MIRRORED_REPEAT; } return this._gl.REPEAT; }, N.prototype._setTexture = function(M, U, X, j) { if (X === void 0 && (X = !1), j === void 0 && (j = !1), !U) return this._boundTexturesCache[M] != null && (this._activeChannel = M, this._bindTextureDirectly(this._gl.TEXTURE_2D, null), this._bindTextureDirectly(this._gl.TEXTURE_CUBE_MAP, null), this.webGLVersion > 1 && (this._bindTextureDirectly(this._gl.TEXTURE_3D, null), this._bindTextureDirectly(this._gl.TEXTURE_2D_ARRAY, null))), !1; if (U.video) this._activeChannel = M, U.update(); else if (U.delayLoadState === m.a.DELAYLOADSTATE_NOTLOADED) return U.delayLoad(), !1; var ne; ne = j ? U.depthStencilTexture : U.isReady() ? U.getInternalTexture() : U.isCube ? this.emptyCubeTexture : U.is3D ? this.emptyTexture3D : U.is2DArray ? this.emptyTexture2DArray : this.emptyTexture, !X && ne && (ne._associatedChannel = M); var te = !0; this._boundTexturesCache[M] === ne && (X || this._bindSamplerUniformToChannel(ne._associatedChannel, M), te = !1), this._activeChannel = M; var de = this._getTextureTarget(ne); if (te && this._bindTextureDirectly(de, ne, X), ne && !ne.isMultiview) { if (ne.isCube && ne._cachedCoordinatesMode !== U.coordinatesMode) { ne._cachedCoordinatesMode = U.coordinatesMode; var pe = U.coordinatesMode !== m.a.TEXTURE_CUBIC_MODE && U.coordinatesMode !== m.a.TEXTURE_SKYBOX_MODE ? m.a.TEXTURE_WRAP_ADDRESSMODE : m.a.TEXTURE_CLAMP_ADDRESSMODE; U.wrapU = pe, U.wrapV = pe; } ne._cachedWrapU !== U.wrapU && (ne._cachedWrapU = U.wrapU, this._setTextureParameterInteger(de, this._gl.TEXTURE_WRAP_S, this._getTextureWrapMode(U.wrapU), ne)), ne._cachedWrapV !== U.wrapV && (ne._cachedWrapV = U.wrapV, this._setTextureParameterInteger(de, this._gl.TEXTURE_WRAP_T, this._getTextureWrapMode(U.wrapV), ne)), ne.is3D && ne._cachedWrapR !== U.wrapR && (ne._cachedWrapR = U.wrapR, this._setTextureParameterInteger(de, this._gl.TEXTURE_WRAP_R, this._getTextureWrapMode(U.wrapR), ne)), this._setAnisotropicLevel(de, ne, U.anisotropicFilteringLevel); } return !0; }, N.prototype.setTextureArray = function(M, U, X) { if (M !== void 0 && U) { this._textureUnits && this._textureUnits.length === X.length || (this._textureUnits = new Int32Array(X.length)); for (var j = 0; j < X.length; j++) { var ne = X[j].getInternalTexture(); ne ? (this._textureUnits[j] = M + j, ne._associatedChannel = M + j) : this._textureUnits[j] = -1; } this._gl.uniform1iv(U, this._textureUnits); for (var te = 0; te < X.length; te++) this._setTexture(this._textureUnits[te], X[te], !0); } }, N.prototype._setAnisotropicLevel = function(M, U, X) { var j = this._caps.textureAnisotropicFilterExtension; U.samplingMode !== m.a.TEXTURE_LINEAR_LINEAR_MIPNEAREST && U.samplingMode !== m.a.TEXTURE_LINEAR_LINEAR_MIPLINEAR && U.samplingMode !== m.a.TEXTURE_LINEAR_LINEAR && (X = 1), j && U._cachedAnisotropicFilteringLevel !== X && (this._setTextureParameterFloat(M, j.TEXTURE_MAX_ANISOTROPY_EXT, Math.min(X, this._caps.maxAnisotropy), U), U._cachedAnisotropicFilteringLevel = X); }, N.prototype._setTextureParameterFloat = function(M, U, X, j) { this._bindTextureDirectly(M, j, !0, !0), this._gl.texParameterf(M, U, X); }, N.prototype._setTextureParameterInteger = function(M, U, X, j) { j && this._bindTextureDirectly(M, j, !0, !0), this._gl.texParameteri(M, U, X); }, N.prototype.unbindAllAttributes = function() { if (this._mustWipeVertexAttributes) { this._mustWipeVertexAttributes = !1; for (var M = 0; M < this._caps.maxVertexAttribs; M++) this.disableAttributeByIndex(M); } else { M = 0; for (var U = this._vertexAttribArraysEnabled.length; M < U; M++) M >= this._caps.maxVertexAttribs || !this._vertexAttribArraysEnabled[M] || this.disableAttributeByIndex(M); } }, N.prototype.releaseEffects = function() { for (var M in this._compiledEffects) { var U = this._compiledEffects[M].getPipelineContext(); this._deletePipelineContext(U); } this._compiledEffects = {}; }, N.prototype.dispose = function() { this.stopRenderLoop(), this.onBeforeTextureInitObservable && this.onBeforeTextureInitObservable.clear(), this._emptyTexture && (this._releaseTexture(this._emptyTexture), this._emptyTexture = null), this._emptyCubeTexture && (this._releaseTexture(this._emptyCubeTexture), this._emptyCubeTexture = null), this._dummyFramebuffer && this._gl.deleteFramebuffer(this._dummyFramebuffer), this.releaseEffects(), this.unbindAllAttributes(), this._boundUniforms = [], S.a.IsWindowObjectExist() && this._renderingCanvas && (this._doNotHandleContextLost || (this._renderingCanvas.removeEventListener("webglcontextlost", this._onContextLost), this._renderingCanvas.removeEventListener("webglcontextrestored", this._onContextRestored))), this._workingCanvas = null, this._workingContext = null, this._currentBufferPointers = [], this._renderingCanvas = null, this._currentProgram = null, this._boundRenderFunction = null, _.a.ResetCache(); for (var M = 0, U = this._activeRequests; M < U.length; M++) U[M].abort(); }, N.prototype.attachContextLostEvent = function(M) { this._renderingCanvas && this._renderingCanvas.addEventListener("webglcontextlost", M, !1); }, N.prototype.attachContextRestoredEvent = function(M) { this._renderingCanvas && this._renderingCanvas.addEventListener("webglcontextrestored", M, !1); }, N.prototype.getError = function() { return this._gl.getError(); }, N.prototype._canRenderToFloatFramebuffer = function() { return this._webGLVersion > 1 ? this._caps.colorBufferFloat : this._canRenderToFramebuffer(m.a.TEXTURETYPE_FLOAT); }, N.prototype._canRenderToHalfFloatFramebuffer = function() { return this._webGLVersion > 1 ? this._caps.colorBufferFloat : this._canRenderToFramebuffer(m.a.TEXTURETYPE_HALF_FLOAT); }, N.prototype._canRenderToFramebuffer = function(M) { for (var U = this._gl; U.getError() !== U.NO_ERROR; ) ; var X = !0, j = U.createTexture(); U.bindTexture(U.TEXTURE_2D, j), U.texImage2D(U.TEXTURE_2D, 0, this._getRGBABufferInternalSizedFormat(M), 1, 1, 0, U.RGBA, this._getWebGLTextureType(M), null), U.texParameteri(U.TEXTURE_2D, U.TEXTURE_MIN_FILTER, U.NEAREST), U.texParameteri(U.TEXTURE_2D, U.TEXTURE_MAG_FILTER, U.NEAREST); var ne = U.createFramebuffer(); U.bindFramebuffer(U.FRAMEBUFFER, ne), U.framebufferTexture2D(U.FRAMEBUFFER, U.COLOR_ATTACHMENT0, U.TEXTURE_2D, j, 0); var te = U.checkFramebufferStatus(U.FRAMEBUFFER); if ((X = (X = X && te === U.FRAMEBUFFER_COMPLETE) && U.getError() === U.NO_ERROR) && (U.clear(U.COLOR_BUFFER_BIT), X = X && U.getError() === U.NO_ERROR), X) { U.bindFramebuffer(U.FRAMEBUFFER, null); var de = U.RGBA, pe = U.UNSIGNED_BYTE, ae = new Uint8Array(4); U.readPixels(0, 0, 1, 1, de, pe, ae), X = X && U.getError() === U.NO_ERROR; } for (U.deleteTexture(j), U.deleteFramebuffer(ne), U.bindFramebuffer(U.FRAMEBUFFER, null); !X && U.getError() !== U.NO_ERROR; ) ; return X; }, N.prototype._getWebGLTextureType = function(M) { if (this._webGLVersion === 1) { switch (M) { case m.a.TEXTURETYPE_FLOAT: return this._gl.FLOAT; case m.a.TEXTURETYPE_HALF_FLOAT: return this._gl.HALF_FLOAT_OES; case m.a.TEXTURETYPE_UNSIGNED_BYTE: return this._gl.UNSIGNED_BYTE; case m.a.TEXTURETYPE_UNSIGNED_SHORT_4_4_4_4: return this._gl.UNSIGNED_SHORT_4_4_4_4; case m.a.TEXTURETYPE_UNSIGNED_SHORT_5_5_5_1: return this._gl.UNSIGNED_SHORT_5_5_5_1; case m.a.TEXTURETYPE_UNSIGNED_SHORT_5_6_5: return this._gl.UNSIGNED_SHORT_5_6_5; } return this._gl.UNSIGNED_BYTE; } switch (M) { case m.a.TEXTURETYPE_BYTE: return this._gl.BYTE; case m.a.TEXTURETYPE_UNSIGNED_BYTE: return this._gl.UNSIGNED_BYTE; case m.a.TEXTURETYPE_SHORT: return this._gl.SHORT; case m.a.TEXTURETYPE_UNSIGNED_SHORT: return this._gl.UNSIGNED_SHORT; case m.a.TEXTURETYPE_INT: return this._gl.INT; case m.a.TEXTURETYPE_UNSIGNED_INTEGER: return this._gl.UNSIGNED_INT; case m.a.TEXTURETYPE_FLOAT: return this._gl.FLOAT; case m.a.TEXTURETYPE_HALF_FLOAT: return this._gl.HALF_FLOAT; case m.a.TEXTURETYPE_UNSIGNED_SHORT_4_4_4_4: return this._gl.UNSIGNED_SHORT_4_4_4_4; case m.a.TEXTURETYPE_UNSIGNED_SHORT_5_5_5_1: return this._gl.UNSIGNED_SHORT_5_5_5_1; case m.a.TEXTURETYPE_UNSIGNED_SHORT_5_6_5: return this._gl.UNSIGNED_SHORT_5_6_5; case m.a.TEXTURETYPE_UNSIGNED_INT_2_10_10_10_REV: return this._gl.UNSIGNED_INT_2_10_10_10_REV; case m.a.TEXTURETYPE_UNSIGNED_INT_24_8: return this._gl.UNSIGNED_INT_24_8; case m.a.TEXTURETYPE_UNSIGNED_INT_10F_11F_11F_REV: return this._gl.UNSIGNED_INT_10F_11F_11F_REV; case m.a.TEXTURETYPE_UNSIGNED_INT_5_9_9_9_REV: return this._gl.UNSIGNED_INT_5_9_9_9_REV; case m.a.TEXTURETYPE_FLOAT_32_UNSIGNED_INT_24_8_REV: return this._gl.FLOAT_32_UNSIGNED_INT_24_8_REV; } return this._gl.UNSIGNED_BYTE; }, N.prototype._getInternalFormat = function(M) { var U = this._gl.RGBA; switch (M) { case m.a.TEXTUREFORMAT_ALPHA: U = this._gl.ALPHA; break; case m.a.TEXTUREFORMAT_LUMINANCE: U = this._gl.LUMINANCE; break; case m.a.TEXTUREFORMAT_LUMINANCE_ALPHA: U = this._gl.LUMINANCE_ALPHA; break; case m.a.TEXTUREFORMAT_RED: U = this._gl.RED; break; case m.a.TEXTUREFORMAT_RG: U = this._gl.RG; break; case m.a.TEXTUREFORMAT_RGB: U = this._gl.RGB; break; case m.a.TEXTUREFORMAT_RGBA: U = this._gl.RGBA; } if (this._webGLVersion > 1) switch (M) { case m.a.TEXTUREFORMAT_RED_INTEGER: U = this._gl.RED_INTEGER; break; case m.a.TEXTUREFORMAT_RG_INTEGER: U = this._gl.RG_INTEGER; break; case m.a.TEXTUREFORMAT_RGB_INTEGER: U = this._gl.RGB_INTEGER; break; case m.a.TEXTUREFORMAT_RGBA_INTEGER: U = this._gl.RGBA_INTEGER; } return U; }, N.prototype._getRGBABufferInternalSizedFormat = function(M, U) { if (this._webGLVersion === 1) { if (U !== void 0) switch (U) { case m.a.TEXTUREFORMAT_ALPHA: return this._gl.ALPHA; case m.a.TEXTUREFORMAT_LUMINANCE: return this._gl.LUMINANCE; case m.a.TEXTUREFORMAT_LUMINANCE_ALPHA: return this._gl.LUMINANCE_ALPHA; case m.a.TEXTUREFORMAT_RGB: return this._gl.RGB; } return this._gl.RGBA; } switch (M) { case m.a.TEXTURETYPE_BYTE: switch (U) { case m.a.TEXTUREFORMAT_RED: return this._gl.R8_SNORM; case m.a.TEXTUREFORMAT_RG: return this._gl.RG8_SNORM; case m.a.TEXTUREFORMAT_RGB: return this._gl.RGB8_SNORM; case m.a.TEXTUREFORMAT_RED_INTEGER: return this._gl.R8I; case m.a.TEXTUREFORMAT_RG_INTEGER: return this._gl.RG8I; case m.a.TEXTUREFORMAT_RGB_INTEGER: return this._gl.RGB8I; case m.a.TEXTUREFORMAT_RGBA_INTEGER: return this._gl.RGBA8I; default: return this._gl.RGBA8_SNORM; } case m.a.TEXTURETYPE_UNSIGNED_BYTE: switch (U) { case m.a.TEXTUREFORMAT_RED: return this._gl.R8; case m.a.TEXTUREFORMAT_RG: return this._gl.RG8; case m.a.TEXTUREFORMAT_RGB: return this._gl.RGB8; case m.a.TEXTUREFORMAT_RGBA: return this._gl.RGBA8; case m.a.TEXTUREFORMAT_RED_INTEGER: return this._gl.R8UI; case m.a.TEXTUREFORMAT_RG_INTEGER: return this._gl.RG8UI; case m.a.TEXTUREFORMAT_RGB_INTEGER: return this._gl.RGB8UI; case m.a.TEXTUREFORMAT_RGBA_INTEGER: return this._gl.RGBA8UI; case m.a.TEXTUREFORMAT_ALPHA: return this._gl.ALPHA; case m.a.TEXTUREFORMAT_LUMINANCE: return this._gl.LUMINANCE; case m.a.TEXTUREFORMAT_LUMINANCE_ALPHA: return this._gl.LUMINANCE_ALPHA; default: return this._gl.RGBA8; } case m.a.TEXTURETYPE_SHORT: switch (U) { case m.a.TEXTUREFORMAT_RED_INTEGER: return this._gl.R16I; case m.a.TEXTUREFORMAT_RG_INTEGER: return this._gl.RG16I; case m.a.TEXTUREFORMAT_RGB_INTEGER: return this._gl.RGB16I; case m.a.TEXTUREFORMAT_RGBA_INTEGER: default: return this._gl.RGBA16I; } case m.a.TEXTURETYPE_UNSIGNED_SHORT: switch (U) { case m.a.TEXTUREFORMAT_RED_INTEGER: return this._gl.R16UI; case m.a.TEXTUREFORMAT_RG_INTEGER: return this._gl.RG16UI; case m.a.TEXTUREFORMAT_RGB_INTEGER: return this._gl.RGB16UI; case m.a.TEXTUREFORMAT_RGBA_INTEGER: default: return this._gl.RGBA16UI; } case m.a.TEXTURETYPE_INT: switch (U) { case m.a.TEXTUREFORMAT_RED_INTEGER: return this._gl.R32I; case m.a.TEXTUREFORMAT_RG_INTEGER: return this._gl.RG32I; case m.a.TEXTUREFORMAT_RGB_INTEGER: return this._gl.RGB32I; case m.a.TEXTUREFORMAT_RGBA_INTEGER: default: return this._gl.RGBA32I; } case m.a.TEXTURETYPE_UNSIGNED_INTEGER: switch (U) { case m.a.TEXTUREFORMAT_RED_INTEGER: return this._gl.R32UI; case m.a.TEXTUREFORMAT_RG_INTEGER: return this._gl.RG32UI; case m.a.TEXTUREFORMAT_RGB_INTEGER: return this._gl.RGB32UI; case m.a.TEXTUREFORMAT_RGBA_INTEGER: default: return this._gl.RGBA32UI; } case m.a.TEXTURETYPE_FLOAT: switch (U) { case m.a.TEXTUREFORMAT_RED: return this._gl.R32F; case m.a.TEXTUREFORMAT_RG: return this._gl.RG32F; case m.a.TEXTUREFORMAT_RGB: return this._gl.RGB32F; case m.a.TEXTUREFORMAT_RGBA: default: return this._gl.RGBA32F; } case m.a.TEXTURETYPE_HALF_FLOAT: switch (U) { case m.a.TEXTUREFORMAT_RED: return this._gl.R16F; case m.a.TEXTUREFORMAT_RG: return this._gl.RG16F; case m.a.TEXTUREFORMAT_RGB: return this._gl.RGB16F; case m.a.TEXTUREFORMAT_RGBA: default: return this._gl.RGBA16F; } case m.a.TEXTURETYPE_UNSIGNED_SHORT_5_6_5: return this._gl.RGB565; case m.a.TEXTURETYPE_UNSIGNED_INT_10F_11F_11F_REV: return this._gl.R11F_G11F_B10F; case m.a.TEXTURETYPE_UNSIGNED_INT_5_9_9_9_REV: return this._gl.RGB9_E5; case m.a.TEXTURETYPE_UNSIGNED_SHORT_4_4_4_4: return this._gl.RGBA4; case m.a.TEXTURETYPE_UNSIGNED_SHORT_5_5_5_1: return this._gl.RGB5_A1; case m.a.TEXTURETYPE_UNSIGNED_INT_2_10_10_10_REV: switch (U) { case m.a.TEXTUREFORMAT_RGBA: return this._gl.RGB10_A2; case m.a.TEXTUREFORMAT_RGBA_INTEGER: return this._gl.RGB10_A2UI; default: return this._gl.RGB10_A2; } } return this._gl.RGBA8; }, N.prototype._getRGBAMultiSampleBufferFormat = function(M) { return M === m.a.TEXTURETYPE_FLOAT ? this._gl.RGBA32F : M === m.a.TEXTURETYPE_HALF_FLOAT ? this._gl.RGBA16F : this._gl.RGBA8; }, N.prototype._loadFile = function(M, U, X, j, ne, te) { var de = this, pe = N._FileToolsLoadFile(M, U, X, j, ne, te); return this._activeRequests.push(pe), pe.onCompleteObservable.add(function(ae) { de._activeRequests.splice(de._activeRequests.indexOf(ae), 1); }), pe; }, N._FileToolsLoadFile = function(M, U, X, j, ne, te) { throw C.a.WarnImport("FileTools"); }, N.prototype.readPixels = function(M, U, X, j, ne) { ne === void 0 && (ne = !0); var te = ne ? 4 : 3, de = ne ? this._gl.RGBA : this._gl.RGB, pe = new Uint8Array(j * X * te); return this._gl.readPixels(M, U, X, j, de, this._gl.UNSIGNED_BYTE, pe), pe; }, Object.defineProperty(N, "IsSupported", { get: function() { return this.isSupported(); }, enumerable: !1, configurable: !0 }), N.isSupported = function() { if (this._HasMajorPerformanceCaveat !== null) return !this._HasMajorPerformanceCaveat; if (this._IsSupported === null) try { var M = v.a.CreateCanvas(1, 1), U = M.getContext("webgl") || M.getContext("experimental-webgl"); this._IsSupported = U != null && !!window.WebGLRenderingContext; } catch { this._IsSupported = !1; } return this._IsSupported; }, Object.defineProperty(N, "HasMajorPerformanceCaveat", { get: function() { if (this._HasMajorPerformanceCaveat === null) try { var M = v.a.CreateCanvas(1, 1), U = M.getContext("webgl", { failIfMajorPerformanceCaveat: !0 }) || M.getContext("experimental-webgl", { failIfMajorPerformanceCaveat: !0 }); this._HasMajorPerformanceCaveat = !U; } catch { this._HasMajorPerformanceCaveat = !1; } return this._HasMajorPerformanceCaveat; }, enumerable: !1, configurable: !0 }), N.CeilingPOT = function(M) { return M--, M |= M >> 1, M |= M >> 2, M |= M >> 4, M |= M >> 8, M |= M >> 16, ++M; }, N.FloorPOT = function(M) { return M |= M >> 1, M |= M >> 2, M |= M >> 4, M |= M >> 8, (M |= M >> 16) - (M >> 1); }, N.NearestPOT = function(M) { var U = N.CeilingPOT(M), X = N.FloorPOT(M); return U - M > M - X ? X : U; }, N.GetExponentOfTwo = function(M, U, X) { var j; switch (X === void 0 && (X = m.a.SCALEMODE_NEAREST), X) { case m.a.SCALEMODE_FLOOR: j = N.FloorPOT(M); break; case m.a.SCALEMODE_NEAREST: j = N.NearestPOT(M); break; case m.a.SCALEMODE_CEILING: default: j = N.CeilingPOT(M); } return Math.min(j, U); }, N.QueueNewFrame = function(M, U) { return S.a.IsWindowObjectExist() ? (U || (U = window), U.requestPostAnimationFrame ? U.requestPostAnimationFrame(M) : U.requestAnimationFrame ? U.requestAnimationFrame(M) : U.msRequestAnimationFrame ? U.msRequestAnimationFrame(M) : U.webkitRequestAnimationFrame ? U.webkitRequestAnimationFrame(M) : U.mozRequestAnimationFrame ? U.mozRequestAnimationFrame(M) : U.oRequestAnimationFrame ? U.oRequestAnimationFrame(M) : window.setTimeout(M, 16)) : typeof requestAnimationFrame < "u" ? requestAnimationFrame(M) : setTimeout(M, 16); }, N.prototype.getHostDocument = function() { return this._renderingCanvas && this._renderingCanvas.ownerDocument ? this._renderingCanvas.ownerDocument : document; }, N.ExceptionList = [{ key: "Chrome/63.0", capture: "63\\.0\\.3239\\.(\\d+)", captureConstraint: 108, targets: ["uniformBuffer"] }, { key: "Firefox/58", capture: null, captureConstraint: null, targets: ["uniformBuffer"] }, { key: "Firefox/59", capture: null, captureConstraint: null, targets: ["uniformBuffer"] }, { key: "Chrome/72.+?Mobile", capture: null, captureConstraint: null, targets: ["vao"] }, { key: "Chrome/73.+?Mobile", capture: null, captureConstraint: null, targets: ["vao"] }, { key: "Chrome/74.+?Mobile", capture: null, captureConstraint: null, targets: ["vao"] }, { key: "Mac OS.+Chrome/71", capture: null, captureConstraint: null, targets: ["vao"] }, { key: "Mac OS.+Chrome/72", capture: null, captureConstraint: null, targets: ["vao"] }], N._TextureLoaders = [], N.CollisionsEpsilon = 1e-3, N._IsSupported = null, N._HasMajorPerformanceCaveat = null, N; }(); }, function(Be, A, f) { f.d(A, "b", function() { return V; }), f.d(A, "a", function() { return O; }); var V, _ = f(6), C = f(102), u = f(2), I = f(21); (function(x) { x[x.Unknown = 0] = "Unknown", x[x.Url = 1] = "Url", x[x.Temp = 2] = "Temp", x[x.Raw = 3] = "Raw", x[x.Dynamic = 4] = "Dynamic", x[x.RenderTarget = 5] = "RenderTarget", x[x.MultiRenderTarget = 6] = "MultiRenderTarget", x[x.Cube = 7] = "Cube", x[x.CubeRaw = 8] = "CubeRaw", x[x.CubePrefiltered = 9] = "CubePrefiltered", x[x.Raw3D = 10] = "Raw3D", x[x.Raw2DArray = 11] = "Raw2DArray", x[x.Depth = 12] = "Depth", x[x.CubeRawRGBD = 13] = "CubeRawRGBD"; })(V || (V = {})); var O = function() { function x(m, c, T) { T === void 0 && (T = !1), this.isReady = !1, this.isCube = !1, this.is3D = !1, this.is2DArray = !1, this.isMultiview = !1, this.url = "", this.samplingMode = -1, this.generateMipMaps = !1, this.samples = 0, this.type = -1, this.format = -1, this.onLoadedObservable = new _.c(), this.width = 0, this.height = 0, this.depth = 0, this.baseWidth = 0, this.baseHeight = 0, this.baseDepth = 0, this.invertY = !1, this._invertVScale = !1, this._associatedChannel = -1, this._source = V.Unknown, this._buffer = null, this._bufferView = null, this._bufferViewArray = null, this._bufferViewArrayArray = null, this._size = 0, this._extension = "", this._files = null, this._workingCanvas = null, this._workingContext = null, this._framebuffer = null, this._depthStencilBuffer = null, this._MSAAFramebuffer = null, this._MSAARenderBuffer = null, this._attachments = null, this._textureArray = null, this._cachedCoordinatesMode = null, this._cachedWrapU = null, this._cachedWrapV = null, this._cachedWrapR = null, this._cachedAnisotropicFilteringLevel = null, this._isDisabled = !1, this._compression = null, this._generateStencilBuffer = !1, this._generateDepthBuffer = !1, this._comparisonFunction = 0, this._sphericalPolynomial = null, this._lodGenerationScale = 0, this._lodGenerationOffset = 0, this._colorTextureArray = null, this._depthStencilTextureArray = null, this._lodTextureHigh = null, this._lodTextureMid = null, this._lodTextureLow = null, this._isRGBD = !1, this._linearSpecularLOD = !1, this._irradianceTexture = null, this._webGLTexture = null, this._references = 1, this._gammaSpace = null, this._engine = m, this._source = c, T || (this._webGLTexture = m._createTexture()); } return x.prototype.getEngine = function() { return this._engine; }, Object.defineProperty(x.prototype, "source", { get: function() { return this._source; }, enumerable: !1, configurable: !0 }), x.prototype.incrementReferences = function() { this._references++; }, x.prototype.updateSize = function(m, c, T) { T === void 0 && (T = 1), this.width = m, this.height = c, this.depth = T, this.baseWidth = m, this.baseHeight = c, this.baseDepth = T, this._size = m * c * T; }, x.prototype._rebuild = function() { var m, c, T = this; switch (this.isReady = !1, this._cachedCoordinatesMode = null, this._cachedWrapU = null, this._cachedWrapV = null, this._cachedAnisotropicFilteringLevel = null, this.source) { case V.Temp: return; case V.Url: return void (c = this._engine.createTexture((m = this._originalUrl) !== null && m !== void 0 ? m : this.url, !this.generateMipMaps, this.invertY, null, this.samplingMode, function() { c._swapAndDie(T), T.isReady = !0; }, null, this._buffer, void 0, this.format)); case V.Raw: return (c = this._engine.createRawTexture(this._bufferView, this.baseWidth, this.baseHeight, this.format, this.generateMipMaps, this.invertY, this.samplingMode, this._compression))._swapAndDie(this), void (this.isReady = !0); case V.Raw3D: return (c = this._engine.createRawTexture3D(this._bufferView, this.baseWidth, this.baseHeight, this.baseDepth, this.format, this.generateMipMaps, this.invertY, this.samplingMode, this._compression))._swapAndDie(this), void (this.isReady = !0); case V.Raw2DArray: return (c = this._engine.createRawTexture2DArray(this._bufferView, this.baseWidth, this.baseHeight, this.baseDepth, this.format, this.generateMipMaps, this.invertY, this.samplingMode, this._compression))._swapAndDie(this), void (this.isReady = !0); case V.Dynamic: return (c = this._engine.createDynamicTexture(this.baseWidth, this.baseHeight, this.generateMipMaps, this.samplingMode))._swapAndDie(this), void this._engine.updateDynamicTexture(this, this._engine.getRenderingCanvas(), this.invertY, void 0, void 0, !0); case V.RenderTarget: var S = new C.a(); if (S.generateDepthBuffer = this._generateDepthBuffer, S.generateMipMaps = this.generateMipMaps, S.generateStencilBuffer = this._generateStencilBuffer, S.samplingMode = this.samplingMode, S.type = this.type, this.isCube) c = this._engine.createRenderTargetCubeTexture(this.width, S); else { var E = { width: this.width, height: this.height, layers: this.is2DArray ? this.depth : void 0 }; c = this._engine.createRenderTargetTexture(E, S); } return c._swapAndDie(this), void (this.isReady = !0); case V.Depth: var g = { bilinearFiltering: this.samplingMode !== u.a.TEXTURE_BILINEAR_SAMPLINGMODE, comparisonFunction: this._comparisonFunction, generateStencil: this._generateStencilBuffer, isCube: this.isCube }, l = { width: this.width, height: this.height, layers: this.is2DArray ? this.depth : void 0 }; return (c = this._engine.createDepthStencilTexture(l, g))._swapAndDie(this), void (this.isReady = !0); case V.Cube: return void (c = this._engine.createCubeTexture(this.url, null, this._files, !this.generateMipMaps, function() { c._swapAndDie(T), T.isReady = !0; }, null, this.format, this._extension)); case V.CubeRaw: return (c = this._engine.createRawCubeTexture(this._bufferViewArray, this.width, this.format, this.type, this.generateMipMaps, this.invertY, this.samplingMode, this._compression))._swapAndDie(this), void (this.isReady = !0); case V.CubeRawRGBD: return c = this._engine.createRawCubeTexture(null, this.width, this.format, this.type, this.generateMipMaps, this.invertY, this.samplingMode, this._compression), void x._UpdateRGBDAsync(c, this._bufferViewArrayArray, this._sphericalPolynomial, this._lodGenerationScale, this._lodGenerationOffset).then(function() { c._swapAndDie(T), T.isReady = !0; }); case V.CubePrefiltered: return void ((c = this._engine.createPrefilteredCubeTexture(this.url, null, this._lodGenerationScale, this._lodGenerationOffset, function(h) { h && h._swapAndDie(T), T.isReady = !0; }, null, this.format, this._extension))._sphericalPolynomial = this._sphericalPolynomial); } }, x.prototype._swapAndDie = function(m) { m._webGLTexture = this._webGLTexture, m._isRGBD = this._isRGBD, this._framebuffer && (m._framebuffer = this._framebuffer), this._depthStencilBuffer && (m._depthStencilBuffer = this._depthStencilBuffer), m._depthStencilTexture = this._depthStencilTexture, this._lodTextureHigh && (m._lodTextureHigh && m._lodTextureHigh.dispose(), m._lodTextureHigh = this._lodTextureHigh), this._lodTextureMid && (m._lodTextureMid && m._lodTextureMid.dispose(), m._lodTextureMid = this._lodTextureMid), this._lodTextureLow && (m._lodTextureLow && m._lodTextureLow.dispose(), m._lodTextureLow = this._lodTextureLow), this._irradianceTexture && (m._irradianceTexture && m._irradianceTexture.dispose(), m._irradianceTexture = this._irradianceTexture); var c, T = this._engine.getLoadedTexturesCache(); (c = T.indexOf(this)) !== -1 && T.splice(c, 1), (c = T.indexOf(m)) === -1 && T.push(m); }, x.prototype.dispose = function() { this._webGLTexture && (this._references--, this._references === 0 && (this._engine._releaseTexture(this), this._webGLTexture = null)); }, x._UpdateRGBDAsync = function(m, c, T, S, E) { throw I.a.WarnImport("environmentTextureTools"); }, x; }(); }, function(Be, A, f) { f.d(A, "b", function() { return V; }), f.d(A, "c", function() { return _; }), f.d(A, "a", function() { return C; }); var V = 1 / 2.2, _ = 2.2, C = 1e-3; }, function(Be, A, f) { f.d(A, "a", function() { return x; }); var V = f(1), _ = f(0), C = f(3), u = f(6), I = f(22), O = f(21), x = function() { function m(c, T) { T === void 0 && (T = null), this.state = "", this.metadata = null, this.reservedDataStore = null, this._doNotSerialize = !1, this._isDisposed = !1, this.animations = new Array(), this._ranges = {}, this.onReady = null, this._isEnabled = !0, this._isParentEnabled = !0, this._isReady = !0, this._currentRenderId = -1, this._parentUpdateId = -1, this._childUpdateId = -1, this._waitingParentId = null, this._cache = {}, this._parentNode = null, this._children = null, this._worldMatrix = _.a.Identity(), this._worldMatrixDeterminant = 0, this._worldMatrixDeterminantIsDirty = !0, this._sceneRootNodesIndex = -1, this._animationPropertiesOverride = null, this._isNode = !0, this.onDisposeObservable = new u.c(), this._onDisposeObserver = null, this._behaviors = new Array(), this.name = c, this.id = c, this._scene = T || I.a.LastCreatedScene, this.uniqueId = this._scene.getUniqueId(), this._initCache(); } return m.AddNodeConstructor = function(c, T) { this._NodeConstructors[c] = T; }, m.Construct = function(c, T, S, E) { var g = this._NodeConstructors[c]; return g ? g(T, S, E) : null; }, Object.defineProperty(m.prototype, "doNotSerialize", { get: function() { return !!this._doNotSerialize || !!this._parentNode && this._parentNode.doNotSerialize; }, set: function(c) { this._doNotSerialize = c; }, enumerable: !1, configurable: !0 }), m.prototype.isDisposed = function() { return this._isDisposed; }, Object.defineProperty(m.prototype, "parent", { get: function() { return this._parentNode; }, set: function(c) { if (this._parentNode !== c) { var T = this._parentNode; if (this._parentNode && this._parentNode._children !== void 0 && this._parentNode._children !== null) { var S = this._parentNode._children.indexOf(this); S !== -1 && this._parentNode._children.splice(S, 1), c || this._isDisposed || this._addToSceneRootNodes(); } this._parentNode = c, this._parentNode && (this._parentNode._children !== void 0 && this._parentNode._children !== null || (this._parentNode._children = new Array()), this._parentNode._children.push(this), T || this._removeFromSceneRootNodes()), this._syncParentEnabledState(); } }, enumerable: !1, configurable: !0 }), m.prototype._addToSceneRootNodes = function() { this._sceneRootNodesIndex === -1 && (this._sceneRootNodesIndex = this._scene.rootNodes.length, this._scene.rootNodes.push(this)); }, m.prototype._removeFromSceneRootNodes = function() { if (this._sceneRootNodesIndex !== -1) { var c = this._scene.rootNodes, T = c.length - 1; c[this._sceneRootNodesIndex] = c[T], c[this._sceneRootNodesIndex]._sceneRootNodesIndex = this._sceneRootNodesIndex, this._scene.rootNodes.pop(), this._sceneRootNodesIndex = -1; } }, Object.defineProperty(m.prototype, "animationPropertiesOverride", { get: function() { return this._animationPropertiesOverride ? this._animationPropertiesOverride : this._scene.animationPropertiesOverride; }, set: function(c) { this._animationPropertiesOverride = c; }, enumerable: !1, configurable: !0 }), m.prototype.getClassName = function() { return "Node"; }, Object.defineProperty(m.prototype, "onDispose", { set: function(c) { this._onDisposeObserver && this.onDisposeObservable.remove(this._onDisposeObserver), this._onDisposeObserver = this.onDisposeObservable.add(c); }, enumerable: !1, configurable: !0 }), m.prototype.getScene = function() { return this._scene; }, m.prototype.getEngine = function() { return this._scene.getEngine(); }, m.prototype.addBehavior = function(c, T) { var S = this; return T === void 0 && (T = !1), this._behaviors.indexOf(c) !== -1 || (c.init(), this._scene.isLoading && !T ? this._scene.onDataLoadedObservable.addOnce(function() { c.attach(S); }) : c.attach(this), this._behaviors.push(c)), this; }, m.prototype.removeBehavior = function(c) { var T = this._behaviors.indexOf(c); return T === -1 || (this._behaviors[T].detach(), this._behaviors.splice(T, 1)), this; }, Object.defineProperty(m.prototype, "behaviors", { get: function() { return this._behaviors; }, enumerable: !1, configurable: !0 }), m.prototype.getBehaviorByName = function(c) { for (var T = 0, S = this._behaviors; T < S.length; T++) { var E = S[T]; if (E.name === c) return E; } return null; }, m.prototype.getWorldMatrix = function() { return this._currentRenderId !== this._scene.getRenderId() && this.computeWorldMatrix(), this._worldMatrix; }, m.prototype._getWorldMatrixDeterminant = function() { return this._worldMatrixDeterminantIsDirty && (this._worldMatrixDeterminantIsDirty = !1, this._worldMatrixDeterminant = this._worldMatrix.determinant()), this._worldMatrixDeterminant; }, Object.defineProperty(m.prototype, "worldMatrixFromCache", { get: function() { return this._worldMatrix; }, enumerable: !1, configurable: !0 }), m.prototype._initCache = function() { this._cache = {}, this._cache.parent = void 0; }, m.prototype.updateCache = function(c) { !c && this.isSynchronized() || (this._cache.parent = this.parent, this._updateCache()); }, m.prototype._getActionManagerForTrigger = function(c, T) { return this.parent ? this.parent._getActionManagerForTrigger(c, !1) : null; }, m.prototype._updateCache = function(c) { }, m.prototype._isSynchronized = function() { return !0; }, m.prototype._markSyncedWithParent = function() { this._parentNode && (this._parentUpdateId = this._parentNode._childUpdateId); }, m.prototype.isSynchronizedWithParent = function() { return !this._parentNode || this._parentUpdateId === this._parentNode._childUpdateId && this._parentNode.isSynchronized(); }, m.prototype.isSynchronized = function() { return this._cache.parent != this._parentNode ? (this._cache.parent = this._parentNode, !1) : !(this._parentNode && !this.isSynchronizedWithParent()) && this._isSynchronized(); }, m.prototype.isReady = function(c) { return this._isReady; }, m.prototype.isEnabled = function(c) { return c === void 0 && (c = !0), c === !1 ? this._isEnabled : !!this._isEnabled && this._isParentEnabled; }, m.prototype._syncParentEnabledState = function() { this._isParentEnabled = !this._parentNode || this._parentNode.isEnabled(), this._children && this._children.forEach(function(c) { c._syncParentEnabledState(); }); }, m.prototype.setEnabled = function(c) { this._isEnabled = c, this._syncParentEnabledState(); }, m.prototype.isDescendantOf = function(c) { return !!this.parent && (this.parent === c || this.parent.isDescendantOf(c)); }, m.prototype._getDescendants = function(c, T, S) { if (T === void 0 && (T = !1), this._children) for (var E = 0; E < this._children.length; E++) { var g = this._children[E]; S && !S(g) || c.push(g), T || g._getDescendants(c, !1, S); } }, m.prototype.getDescendants = function(c, T) { var S = new Array(); return this._getDescendants(S, c, T), S; }, m.prototype.getChildMeshes = function(c, T) { var S = []; return this._getDescendants(S, c, function(E) { return (!T || T(E)) && E.cullingStrategy !== void 0; }), S; }, m.prototype.getChildren = function(c, T) { return T === void 0 && (T = !0), this.getDescendants(T, c); }, m.prototype._setReady = function(c) { c !== this._isReady && (c ? (this.onReady && this.onReady(this), this._isReady = !0) : this._isReady = !1); }, m.prototype.getAnimationByName = function(c) { for (var T = 0; T < this.animations.length; T++) { var S = this.animations[T]; if (S.name === c) return S; } return null; }, m.prototype.createAnimationRange = function(c, T, S) { if (!this._ranges[c]) { this._ranges[c] = m._AnimationRangeFactory(c, T, S); for (var E = 0, g = this.animations.length; E < g; E++) this.animations[E] && this.animations[E].createRange(c, T, S); } }, m.prototype.deleteAnimationRange = function(c, T) { T === void 0 && (T = !0); for (var S = 0, E = this.animations.length; S < E; S++) this.animations[S] && this.animations[S].deleteRange(c, T); this._ranges[c] = null; }, m.prototype.getAnimationRange = function(c) { return this._ranges[c] || null; }, m.prototype.getAnimationRanges = function() { var c, T = []; for (c in this._ranges) T.push(this._ranges[c]); return T; }, m.prototype.beginAnimation = function(c, T, S, E) { var g = this.getAnimationRange(c); return g ? this._scene.beginAnimation(this, g.from, g.to, T, S, E) : null; }, m.prototype.serializeAnimationRanges = function() { var c = []; for (var T in this._ranges) { var S = this._ranges[T]; if (S) { var E = {}; E.name = T, E.from = S.from, E.to = S.to, c.push(E); } } return c; }, m.prototype.computeWorldMatrix = function(c) { return this._worldMatrix || (this._worldMatrix = _.a.Identity()), this._worldMatrix; }, m.prototype.dispose = function(c, T) { if (T === void 0 && (T = !1), this._isDisposed = !0, !c) for (var S = 0, E = this.getDescendants(!0); S < E.length; S++) E[S].dispose(c, T); this.parent ? this.parent = null : this._removeFromSceneRootNodes(), this.onDisposeObservable.notifyObservers(this), this.onDisposeObservable.clear(); for (var g = 0, l = this._behaviors; g < l.length; g++) l[g].detach(); this._behaviors = []; }, m.ParseAnimationRanges = function(c, T, S) { if (T.ranges) for (var E = 0; E < T.ranges.length; E++) { var g = T.ranges[E]; c.createAnimationRange(g.name, g.from, g.to); } }, m.prototype.getHierarchyBoundingVectors = function(c, T) { var S, E; if (c === void 0 && (c = !0), T === void 0 && (T = null), this.getScene().incrementRenderId(), this.computeWorldMatrix(!0), this.getBoundingInfo && this.subMeshes) { var g = this.getBoundingInfo(); S = g.boundingBox.minimumWorld.clone(), E = g.boundingBox.maximumWorld.clone(); } else S = new _.e(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE), E = new _.e(-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE); if (c) for (var l = 0, h = this.getDescendants(!1); l < h.length; l++) { var v = h[l]; if (v.computeWorldMatrix(!0), (!T || T(v)) && v.getBoundingInfo && v.getTotalVertices() !== 0) { var b = v.getBoundingInfo().boundingBox, D = b.minimumWorld, w = b.maximumWorld; _.e.CheckExtends(D, S, E), _.e.CheckExtends(w, S, E); } } return { min: S, max: E }; }, m._AnimationRangeFactory = function(c, T, S) { throw O.a.WarnImport("AnimationRange"); }, m._NodeConstructors = {}, Object(V.c)([Object(C.c)()], m.prototype, "name", void 0), Object(V.c)([Object(C.c)()], m.prototype, "id", void 0), Object(V.c)([Object(C.c)()], m.prototype, "uniqueId", void 0), Object(V.c)([Object(C.c)()], m.prototype, "state", void 0), Object(V.c)([Object(C.c)()], m.prototype, "metadata", void 0), m; }(); }, function(Be, A, f) { f.d(A, "b", function() { return de; }), f.d(A, "a", function() { return pe; }); var V = f(1), _ = f(3), C = f(33), u = f(20), I = f(0), O = f(9), x = f(4), m = f(105), c = f(42), T = f(25), S = f(76), E = f(87), g = f(15), l = f(10), h = f(11), v = f(19), b = f(5), D = `uniform vec4 vDiffuseColor; #ifdef SPECULARTERM uniform vec4 vSpecularColor; #endif uniform vec3 vEmissiveColor; uniform float visibility; #ifdef DIFFUSE uniform vec2 vDiffuseInfos; #endif #ifdef AMBIENT uniform vec2 vAmbientInfos; #endif #ifdef OPACITY uniform vec2 vOpacityInfos; #endif #ifdef EMISSIVE uniform vec2 vEmissiveInfos; #endif #ifdef LIGHTMAP uniform vec2 vLightmapInfos; #endif #ifdef BUMP uniform vec3 vBumpInfos; uniform vec2 vTangentSpaceParams; #endif #if defined(REFLECTIONMAP_SPHERICAL) || defined(REFLECTIONMAP_PROJECTION) || defined(REFRACTION) uniform mat4 view; #endif #ifdef REFRACTION uniform vec4 vRefractionInfos; #ifndef REFRACTIONMAP_3D uniform mat4 refractionMatrix; #endif #ifdef REFRACTIONFRESNEL uniform vec4 refractionLeftColor; uniform vec4 refractionRightColor; #endif #endif #if defined(SPECULAR) && defined(SPECULARTERM) uniform vec2 vSpecularInfos; #endif #ifdef DIFFUSEFRESNEL uniform vec4 diffuseLeftColor; uniform vec4 diffuseRightColor; #endif #ifdef OPACITYFRESNEL uniform vec4 opacityParts; #endif #ifdef EMISSIVEFRESNEL uniform vec4 emissiveLeftColor; uniform vec4 emissiveRightColor; #endif #ifdef REFLECTION uniform vec2 vReflectionInfos; #if defined(REFLECTIONMAP_PLANAR) || defined(REFLECTIONMAP_CUBIC) || defined(REFLECTIONMAP_PROJECTION) || defined(REFLECTIONMAP_EQUIRECTANGULAR) || defined(REFLECTIONMAP_SPHERICAL) || defined(REFLECTIONMAP_SKYBOX) uniform mat4 reflectionMatrix; #endif #ifndef REFLECTIONMAP_SKYBOX #if defined(USE_LOCAL_REFLECTIONMAP_CUBIC) && defined(REFLECTIONMAP_CUBIC) uniform vec3 vReflectionPosition; uniform vec3 vReflectionSize; #endif #endif #ifdef REFLECTIONFRESNEL uniform vec4 reflectionLeftColor; uniform vec4 reflectionRightColor; #endif #endif`; b.a.IncludesShadersStore.defaultFragmentDeclaration = D; var w = `layout(std140,column_major) uniform; uniform Material { vec4 diffuseLeftColor; vec4 diffuseRightColor; vec4 opacityParts; vec4 reflectionLeftColor; vec4 reflectionRightColor; vec4 refractionLeftColor; vec4 refractionRightColor; vec4 emissiveLeftColor; vec4 emissiveRightColor; vec2 vDiffuseInfos; vec2 vAmbientInfos; vec2 vOpacityInfos; vec2 vReflectionInfos; vec3 vReflectionPosition; vec3 vReflectionSize; vec2 vEmissiveInfos; vec2 vLightmapInfos; vec2 vSpecularInfos; vec3 vBumpInfos; mat4 diffuseMatrix; mat4 ambientMatrix; mat4 opacityMatrix; mat4 reflectionMatrix; mat4 emissiveMatrix; mat4 lightmapMatrix; mat4 specularMatrix; mat4 bumpMatrix; vec2 vTangentSpaceParams; float pointSize; mat4 refractionMatrix; vec4 vRefractionInfos; vec4 vSpecularColor; vec3 vEmissiveColor; float visibility; vec4 vDiffuseColor; vec4 vDetailInfos; mat4 detailMatrix; }; uniform Scene { mat4 viewProjection; #ifdef MULTIVIEW mat4 viewProjectionR; #endif mat4 view; }; `; b.a.IncludesShadersStore.defaultUboDeclaration = w, f(160), f(59), f(106), f(107), f(154), f(130), f(161), f(131), f(108), f(109), f(132), f(133), f(115), f(116), f(125), f(110), f(134), f(162), f(135), f(155), f(136); var N = `#include<__decl__defaultFragment> #if defined(BUMP) || !defined(NORMAL) #extension GL_OES_standard_derivatives : enable #endif #include[SCENE_MRT_COUNT] #define CUSTOM_FRAGMENT_BEGIN #ifdef LOGARITHMICDEPTH #extension GL_EXT_frag_depth : enable #endif #define RECIPROCAL_PI2 0.15915494 uniform vec3 vEyePosition; uniform vec3 vAmbientColor; varying vec3 vPositionW; #ifdef NORMAL varying vec3 vNormalW; #endif #ifdef VERTEXCOLOR varying vec4 vColor; #endif #ifdef MAINUV1 varying vec2 vMainUV1; #endif #ifdef MAINUV2 varying vec2 vMainUV2; #endif #include #include<__decl__lightFragment>[0..maxSimultaneousLights] #include #include #ifdef DIFFUSE #if DIFFUSEDIRECTUV == 1 #define vDiffuseUV vMainUV1 #elif DIFFUSEDIRECTUV == 2 #define vDiffuseUV vMainUV2 #else varying vec2 vDiffuseUV; #endif uniform sampler2D diffuseSampler; #endif #ifdef AMBIENT #if AMBIENTDIRECTUV == 1 #define vAmbientUV vMainUV1 #elif AMBIENTDIRECTUV == 2 #define vAmbientUV vMainUV2 #else varying vec2 vAmbientUV; #endif uniform sampler2D ambientSampler; #endif #ifdef OPACITY #if OPACITYDIRECTUV == 1 #define vOpacityUV vMainUV1 #elif OPACITYDIRECTUV == 2 #define vOpacityUV vMainUV2 #else varying vec2 vOpacityUV; #endif uniform sampler2D opacitySampler; #endif #ifdef EMISSIVE #if EMISSIVEDIRECTUV == 1 #define vEmissiveUV vMainUV1 #elif EMISSIVEDIRECTUV == 2 #define vEmissiveUV vMainUV2 #else varying vec2 vEmissiveUV; #endif uniform sampler2D emissiveSampler; #endif #ifdef LIGHTMAP #if LIGHTMAPDIRECTUV == 1 #define vLightmapUV vMainUV1 #elif LIGHTMAPDIRECTUV == 2 #define vLightmapUV vMainUV2 #else varying vec2 vLightmapUV; #endif uniform sampler2D lightmapSampler; #endif #ifdef REFRACTION #ifdef REFRACTIONMAP_3D uniform samplerCube refractionCubeSampler; #else uniform sampler2D refraction2DSampler; #endif #endif #if defined(SPECULAR) && defined(SPECULARTERM) #if SPECULARDIRECTUV == 1 #define vSpecularUV vMainUV1 #elif SPECULARDIRECTUV == 2 #define vSpecularUV vMainUV2 #else varying vec2 vSpecularUV; #endif uniform sampler2D specularSampler; #endif #ifdef ALPHATEST uniform float alphaCutOff; #endif #include #ifdef REFLECTION #ifdef REFLECTIONMAP_3D uniform samplerCube reflectionCubeSampler; #else uniform sampler2D reflection2DSampler; #endif #ifdef REFLECTIONMAP_SKYBOX varying vec3 vPositionUVW; #else #if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED) varying vec3 vDirectionW; #endif #endif #include #endif #include #include #include #include #include #include #include #define CUSTOM_FRAGMENT_DEFINITIONS void main(void) { #define CUSTOM_FRAGMENT_MAIN_BEGIN #include vec3 viewDirectionW=normalize(vEyePosition-vPositionW); vec4 baseColor=vec4(1.,1.,1.,1.); vec3 diffuseColor=vDiffuseColor.rgb; float alpha=vDiffuseColor.a; #ifdef NORMAL vec3 normalW=normalize(vNormalW); #else vec3 normalW=normalize(-cross(dFdx(vPositionW),dFdy(vPositionW))); #endif #include #ifdef TWOSIDEDLIGHTING normalW=gl_FrontFacing ? normalW : -normalW; #endif #ifdef DIFFUSE baseColor=texture2D(diffuseSampler,vDiffuseUV+uvOffset); #if defined(ALPHATEST) && !defined(ALPHATEST_AFTERALLALPHACOMPUTATIONS) if (baseColor.a #ifdef VERTEXCOLOR baseColor.rgb*=vColor.rgb; #endif #ifdef DETAIL baseColor.rgb=baseColor.rgb*2.0*mix(0.5,detailColor.r,vDetailInfos.y); #endif #define CUSTOM_FRAGMENT_UPDATE_DIFFUSE vec3 baseAmbientColor=vec3(1.,1.,1.); #ifdef AMBIENT baseAmbientColor=texture2D(ambientSampler,vAmbientUV+uvOffset).rgb*vAmbientInfos.y; #endif #define CUSTOM_FRAGMENT_BEFORE_LIGHTS #ifdef SPECULARTERM float glossiness=vSpecularColor.a; vec3 specularColor=vSpecularColor.rgb; #ifdef SPECULAR vec4 specularMapColor=texture2D(specularSampler,vSpecularUV+uvOffset); specularColor=specularMapColor.rgb; #ifdef GLOSSINESS glossiness=glossiness*specularMapColor.a; #endif #endif #else float glossiness=0.; #endif vec3 diffuseBase=vec3(0.,0.,0.); lightingInfo info; #ifdef SPECULARTERM vec3 specularBase=vec3(0.,0.,0.); #endif float shadow=1.; #ifdef LIGHTMAP vec4 lightmapColor=texture2D(lightmapSampler,vLightmapUV+uvOffset); #ifdef RGBDLIGHTMAP lightmapColor.rgb=fromRGBD(lightmapColor); #endif lightmapColor.rgb*=vLightmapInfos.y; #endif #include[0..maxSimultaneousLights] vec4 refractionColor=vec4(0.,0.,0.,1.); #ifdef REFRACTION vec3 refractionVector=normalize(refract(-viewDirectionW,normalW,vRefractionInfos.y)); #ifdef REFRACTIONMAP_3D refractionVector.y=refractionVector.y*vRefractionInfos.w; if (dot(refractionVector,viewDirectionW)<1.0) { refractionColor=textureCube(refractionCubeSampler,refractionVector); } #else vec3 vRefractionUVW=vec3(refractionMatrix*(view*vec4(vPositionW+refractionVector*vRefractionInfos.z,1.0))); vec2 refractionCoords=vRefractionUVW.xy/vRefractionUVW.z; refractionCoords.y=1.0-refractionCoords.y; refractionColor=texture2D(refraction2DSampler,refractionCoords); #endif #ifdef RGBDREFRACTION refractionColor.rgb=fromRGBD(refractionColor); #endif #ifdef IS_REFRACTION_LINEAR refractionColor.rgb=toGammaSpace(refractionColor.rgb); #endif refractionColor.rgb*=vRefractionInfos.x; #endif vec4 reflectionColor=vec4(0.,0.,0.,1.); #ifdef REFLECTION vec3 vReflectionUVW=computeReflectionCoords(vec4(vPositionW,1.0),normalW); #ifdef REFLECTIONMAP_3D #ifdef ROUGHNESS float bias=vReflectionInfos.y; #ifdef SPECULARTERM #ifdef SPECULAR #ifdef GLOSSINESS bias*=(1.0-specularMapColor.a); #endif #endif #endif reflectionColor=textureCube(reflectionCubeSampler,vReflectionUVW,bias); #else reflectionColor=textureCube(reflectionCubeSampler,vReflectionUVW); #endif #else vec2 coords=vReflectionUVW.xy; #ifdef REFLECTIONMAP_PROJECTION coords/=vReflectionUVW.z; #endif coords.y=1.0-coords.y; reflectionColor=texture2D(reflection2DSampler,coords); #endif #ifdef RGBDREFLECTION reflectionColor.rgb=fromRGBD(reflectionColor); #endif #ifdef IS_REFLECTION_LINEAR reflectionColor.rgb=toGammaSpace(reflectionColor.rgb); #endif reflectionColor.rgb*=vReflectionInfos.x; #ifdef REFLECTIONFRESNEL float reflectionFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,reflectionRightColor.a,reflectionLeftColor.a); #ifdef REFLECTIONFRESNELFROMSPECULAR #ifdef SPECULARTERM reflectionColor.rgb*=specularColor.rgb*(1.0-reflectionFresnelTerm)+reflectionFresnelTerm*reflectionRightColor.rgb; #else reflectionColor.rgb*=reflectionLeftColor.rgb*(1.0-reflectionFresnelTerm)+reflectionFresnelTerm*reflectionRightColor.rgb; #endif #else reflectionColor.rgb*=reflectionLeftColor.rgb*(1.0-reflectionFresnelTerm)+reflectionFresnelTerm*reflectionRightColor.rgb; #endif #endif #endif #ifdef REFRACTIONFRESNEL float refractionFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,refractionRightColor.a,refractionLeftColor.a); refractionColor.rgb*=refractionLeftColor.rgb*(1.0-refractionFresnelTerm)+refractionFresnelTerm*refractionRightColor.rgb; #endif #ifdef OPACITY vec4 opacityMap=texture2D(opacitySampler,vOpacityUV+uvOffset); #ifdef OPACITYRGB opacityMap.rgb=opacityMap.rgb*vec3(0.3,0.59,0.11); alpha*=(opacityMap.x+opacityMap.y+opacityMap.z)* vOpacityInfos.y; #else alpha*=opacityMap.a*vOpacityInfos.y; #endif #endif #ifdef VERTEXALPHA alpha*=vColor.a; #endif #ifdef OPACITYFRESNEL float opacityFresnelTerm=computeFresnelTerm(viewDirectionW,normalW,opacityParts.z,opacityParts.w); alpha+=opacityParts.x*(1.0-opacityFresnelTerm)+opacityFresnelTerm*opacityParts.y; #endif #ifdef ALPHATEST #ifdef ALPHATEST_AFTERALLALPHACOMPUTATIONS if (alpha #include #ifdef IMAGEPROCESSINGPOSTPROCESS color.rgb=toLinearSpace(color.rgb); #else #ifdef IMAGEPROCESSING color.rgb=toLinearSpace(color.rgb); color=applyImageProcessing(color); #endif #endif color.a*=visibility; #ifdef PREMULTIPLYALPHA color.rgb*=color.a; #endif #define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR #ifdef PREPASS gl_FragData[0]=color; #ifdef PREPASS_POSITION gl_FragData[PREPASS_POSITION_INDEX]=vec4(vPositionW,1.0); #endif #ifdef PREPASS_VELOCITY vec2 a=(vCurrentPosition.xy/vCurrentPosition.w)*0.5+0.5; vec2 b=(vPreviousPosition.xy/vPreviousPosition.w)*0.5+0.5; vec2 velocity=abs(a-b); velocity=vec2(pow(velocity.x,1.0/3.0),pow(velocity.y,1.0/3.0))*sign(a-b)*0.5+0.5; gl_FragData[PREPASS_VELOCITY_INDEX]=vec4(velocity,0.0,1.0); #endif #ifdef PREPASS_IRRADIANCE gl_FragData[PREPASS_IRRADIANCE_INDEX]=vec4(0.0,0.0,0.0,1.0); #endif #ifdef PREPASS_DEPTHNORMAL gl_FragData[PREPASS_DEPTHNORMAL_INDEX]=vec4(vViewPos.z,(view*vec4(normalW,0.0)).rgb); #endif #ifdef PREPASS_ALBEDO gl_FragData[PREPASS_ALBEDO_INDEX]=vec4(0.0,0.0,0.0,1.0); #endif #ifdef PREPASS_REFLECTIVITY #if defined(SPECULAR) gl_FragData[PREPASS_REFLECTIVITY_INDEX]=specularMapColor; #else gl_FragData[PREPASS_REFLECTIVITY_INDEX]=vec4(0.0,0.0,0.0,1.0); #endif #endif #endif #if !defined(PREPASS) || defined(WEBGL2) gl_FragColor=color; #endif } `; b.a.ShadersStore.defaultPixelShader = N; var M = ` uniform mat4 viewProjection; uniform mat4 view; #ifdef DIFFUSE uniform mat4 diffuseMatrix; uniform vec2 vDiffuseInfos; #endif #ifdef AMBIENT uniform mat4 ambientMatrix; uniform vec2 vAmbientInfos; #endif #ifdef OPACITY uniform mat4 opacityMatrix; uniform vec2 vOpacityInfos; #endif #ifdef EMISSIVE uniform vec2 vEmissiveInfos; uniform mat4 emissiveMatrix; #endif #ifdef LIGHTMAP uniform vec2 vLightmapInfos; uniform mat4 lightmapMatrix; #endif #if defined(SPECULAR) && defined(SPECULARTERM) uniform vec2 vSpecularInfos; uniform mat4 specularMatrix; #endif #ifdef BUMP uniform vec3 vBumpInfos; uniform mat4 bumpMatrix; #endif #ifdef REFLECTION uniform mat4 reflectionMatrix; #endif #ifdef POINTSIZE uniform float pointSize; #endif `; b.a.IncludesShadersStore.defaultVertexDeclaration = M, f(78), f(79), f(163), f(164), f(117), f(137), f(93), f(94), f(100), f(80), f(81), f(165), f(156), f(111), f(157), f(138), b.a.IncludesShadersStore.pointCloudVertex = `#ifdef POINTSIZE gl_PointSize=pointSize; #endif`, f(158); var U = `#include<__decl__defaultVertex> #define CUSTOM_VERTEX_BEGIN attribute vec3 position; #ifdef NORMAL attribute vec3 normal; #endif #ifdef TANGENT attribute vec4 tangent; #endif #ifdef UV1 attribute vec2 uv; #endif #ifdef UV2 attribute vec2 uv2; #endif #ifdef VERTEXCOLOR attribute vec4 color; #endif #include #include #include #include #ifdef MAINUV1 varying vec2 vMainUV1; #endif #ifdef MAINUV2 varying vec2 vMainUV2; #endif #if defined(DIFFUSE) && DIFFUSEDIRECTUV == 0 varying vec2 vDiffuseUV; #endif #if defined(DETAIL) && DETAILDIRECTUV == 0 varying vec2 vDetailUV; #endif #if defined(AMBIENT) && AMBIENTDIRECTUV == 0 varying vec2 vAmbientUV; #endif #if defined(OPACITY) && OPACITYDIRECTUV == 0 varying vec2 vOpacityUV; #endif #if defined(EMISSIVE) && EMISSIVEDIRECTUV == 0 varying vec2 vEmissiveUV; #endif #if defined(LIGHTMAP) && LIGHTMAPDIRECTUV == 0 varying vec2 vLightmapUV; #endif #if defined(SPECULAR) && defined(SPECULARTERM) && SPECULARDIRECTUV == 0 varying vec2 vSpecularUV; #endif #if defined(BUMP) && BUMPDIRECTUV == 0 varying vec2 vBumpUV; #endif varying vec3 vPositionW; #ifdef NORMAL varying vec3 vNormalW; #endif #ifdef VERTEXCOLOR varying vec4 vColor; #endif #include #include #include #include<__decl__lightFragment>[0..maxSimultaneousLights] #include #include[0..maxSimultaneousMorphTargets] #ifdef REFLECTIONMAP_SKYBOX varying vec3 vPositionUVW; #endif #if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED) varying vec3 vDirectionW; #endif #include #define CUSTOM_VERTEX_DEFINITIONS void main(void) { #define CUSTOM_VERTEX_MAIN_BEGIN vec3 positionUpdated=position; #ifdef NORMAL vec3 normalUpdated=normal; #endif #ifdef TANGENT vec4 tangentUpdated=tangent; #endif #ifdef UV1 vec2 uvUpdated=uv; #endif #include[0..maxSimultaneousMorphTargets] #ifdef REFLECTIONMAP_SKYBOX vPositionUVW=positionUpdated; #endif #define CUSTOM_VERTEX_UPDATE_POSITION #define CUSTOM_VERTEX_UPDATE_NORMAL #include #if defined(PREPASS) && defined(PREPASS_VELOCITY) && !defined(BONES_VELOCITY_ENABLED) vCurrentPosition=viewProjection*finalWorld*vec4(positionUpdated,1.0); vPreviousPosition=previousViewProjection*previousWorld*vec4(positionUpdated,1.0); #endif #include vec4 worldPos=finalWorld*vec4(positionUpdated,1.0); #ifdef NORMAL mat3 normalWorld=mat3(finalWorld); #if defined(INSTANCES) && defined(THIN_INSTANCES) vNormalW=normalUpdated/vec3(dot(normalWorld[0],normalWorld[0]),dot(normalWorld[1],normalWorld[1]),dot(normalWorld[2],normalWorld[2])); vNormalW=normalize(normalWorld*vNormalW); #else #ifdef NONUNIFORMSCALING normalWorld=transposeMat3(inverseMat3(normalWorld)); #endif vNormalW=normalize(normalWorld*normalUpdated); #endif #endif #define CUSTOM_VERTEX_UPDATE_WORLDPOS #ifdef MULTIVIEW if (gl_ViewID_OVR == 0u) { gl_Position=viewProjection*worldPos; } else { gl_Position=viewProjectionR*worldPos; } #else gl_Position=viewProjection*worldPos; #endif vPositionW=vec3(worldPos); #include #if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED) vDirectionW=normalize(vec3(finalWorld*vec4(positionUpdated,0.0))); #endif #ifndef UV1 vec2 uvUpdated=vec2(0.,0.); #endif #ifndef UV2 vec2 uv2=vec2(0.,0.); #endif #ifdef MAINUV1 vMainUV1=uvUpdated; #endif #ifdef MAINUV2 vMainUV2=uv2; #endif #if defined(DIFFUSE) && DIFFUSEDIRECTUV == 0 if (vDiffuseInfos.x == 0.) { vDiffuseUV=vec2(diffuseMatrix*vec4(uvUpdated,1.0,0.0)); } else { vDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0)); } #endif #if defined(DETAIL) && DETAILDIRECTUV == 0 if (vDetailInfos.x == 0.) { vDetailUV=vec2(detailMatrix*vec4(uvUpdated,1.0,0.0)); } else { vDetailUV=vec2(detailMatrix*vec4(uv2,1.0,0.0)); } #endif #if defined(AMBIENT) && AMBIENTDIRECTUV == 0 if (vAmbientInfos.x == 0.) { vAmbientUV=vec2(ambientMatrix*vec4(uvUpdated,1.0,0.0)); } else { vAmbientUV=vec2(ambientMatrix*vec4(uv2,1.0,0.0)); } #endif #if defined(OPACITY) && OPACITYDIRECTUV == 0 if (vOpacityInfos.x == 0.) { vOpacityUV=vec2(opacityMatrix*vec4(uvUpdated,1.0,0.0)); } else { vOpacityUV=vec2(opacityMatrix*vec4(uv2,1.0,0.0)); } #endif #if defined(EMISSIVE) && EMISSIVEDIRECTUV == 0 if (vEmissiveInfos.x == 0.) { vEmissiveUV=vec2(emissiveMatrix*vec4(uvUpdated,1.0,0.0)); } else { vEmissiveUV=vec2(emissiveMatrix*vec4(uv2,1.0,0.0)); } #endif #if defined(LIGHTMAP) && LIGHTMAPDIRECTUV == 0 if (vLightmapInfos.x == 0.) { vLightmapUV=vec2(lightmapMatrix*vec4(uvUpdated,1.0,0.0)); } else { vLightmapUV=vec2(lightmapMatrix*vec4(uv2,1.0,0.0)); } #endif #if defined(SPECULAR) && defined(SPECULARTERM) && SPECULARDIRECTUV == 0 if (vSpecularInfos.x == 0.) { vSpecularUV=vec2(specularMatrix*vec4(uvUpdated,1.0,0.0)); } else { vSpecularUV=vec2(specularMatrix*vec4(uv2,1.0,0.0)); } #endif #if defined(BUMP) && BUMPDIRECTUV == 0 if (vBumpInfos.x == 0.) { vBumpUV=vec2(bumpMatrix*vec4(uvUpdated,1.0,0.0)); } else { vBumpUV=vec2(bumpMatrix*vec4(uv2,1.0,0.0)); } #endif #include #include #include #include[0..maxSimultaneousLights] #ifdef VERTEXCOLOR vColor=color; #endif #include #include #define CUSTOM_VERTEX_MAIN_END } `; b.a.ShadersStore.defaultVertexShader = U; var X = f(2), j = f(67), ne = f(92), te = { effect: null, subMesh: null }, de = function(ae) { function ee() { var K = ae.call(this) || this; return K.MAINUV1 = !1, K.MAINUV2 = !1, K.DIFFUSE = !1, K.DIFFUSEDIRECTUV = 0, K.DETAIL = !1, K.DETAILDIRECTUV = 0, K.DETAIL_NORMALBLENDMETHOD = 0, K.AMBIENT = !1, K.AMBIENTDIRECTUV = 0, K.OPACITY = !1, K.OPACITYDIRECTUV = 0, K.OPACITYRGB = !1, K.REFLECTION = !1, K.EMISSIVE = !1, K.EMISSIVEDIRECTUV = 0, K.SPECULAR = !1, K.SPECULARDIRECTUV = 0, K.BUMP = !1, K.BUMPDIRECTUV = 0, K.PARALLAX = !1, K.PARALLAXOCCLUSION = !1, K.SPECULAROVERALPHA = !1, K.CLIPPLANE = !1, K.CLIPPLANE2 = !1, K.CLIPPLANE3 = !1, K.CLIPPLANE4 = !1, K.CLIPPLANE5 = !1, K.CLIPPLANE6 = !1, K.ALPHATEST = !1, K.DEPTHPREPASS = !1, K.ALPHAFROMDIFFUSE = !1, K.POINTSIZE = !1, K.FOG = !1, K.SPECULARTERM = !1, K.DIFFUSEFRESNEL = !1, K.OPACITYFRESNEL = !1, K.REFLECTIONFRESNEL = !1, K.REFRACTIONFRESNEL = !1, K.EMISSIVEFRESNEL = !1, K.FRESNEL = !1, K.NORMAL = !1, K.UV1 = !1, K.UV2 = !1, K.VERTEXCOLOR = !1, K.VERTEXALPHA = !1, K.NUM_BONE_INFLUENCERS = 0, K.BonesPerMesh = 0, K.BONETEXTURE = !1, K.BONES_VELOCITY_ENABLED = !1, K.INSTANCES = !1, K.THIN_INSTANCES = !1, K.GLOSSINESS = !1, K.ROUGHNESS = !1, K.EMISSIVEASILLUMINATION = !1, K.LINKEMISSIVEWITHDIFFUSE = !1, K.REFLECTIONFRESNELFROMSPECULAR = !1, K.LIGHTMAP = !1, K.LIGHTMAPDIRECTUV = 0, K.OBJECTSPACE_NORMALMAP = !1, K.USELIGHTMAPASSHADOWMAP = !1, K.REFLECTIONMAP_3D = !1, K.REFLECTIONMAP_SPHERICAL = !1, K.REFLECTIONMAP_PLANAR = !1, K.REFLECTIONMAP_CUBIC = !1, K.USE_LOCAL_REFLECTIONMAP_CUBIC = !1, K.REFLECTIONMAP_PROJECTION = !1, K.REFLECTIONMAP_SKYBOX = !1, K.REFLECTIONMAP_EXPLICIT = !1, K.REFLECTIONMAP_EQUIRECTANGULAR = !1, K.REFLECTIONMAP_EQUIRECTANGULAR_FIXED = !1, K.REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED = !1, K.INVERTCUBICMAP = !1, K.LOGARITHMICDEPTH = !1, K.REFRACTION = !1, K.REFRACTIONMAP_3D = !1, K.REFLECTIONOVERALPHA = !1, K.TWOSIDEDLIGHTING = !1, K.SHADOWFLOAT = !1, K.MORPHTARGETS = !1, K.MORPHTARGETS_NORMAL = !1, K.MORPHTARGETS_TANGENT = !1, K.MORPHTARGETS_UV = !1, K.NUM_MORPH_INFLUENCERS = 0, K.NONUNIFORMSCALING = !1, K.PREMULTIPLYALPHA = !1, K.ALPHATEST_AFTERALLALPHACOMPUTATIONS = !1, K.ALPHABLEND = !0, K.PREPASS = !1, K.PREPASS_IRRADIANCE = !1, K.PREPASS_IRRADIANCE_INDEX = -1, K.PREPASS_ALBEDO = !1, K.PREPASS_ALBEDO_INDEX = -1, K.PREPASS_DEPTHNORMAL = !1, K.PREPASS_DEPTHNORMAL_INDEX = -1, K.PREPASS_POSITION = !1, K.PREPASS_POSITION_INDEX = -1, K.PREPASS_VELOCITY = !1, K.PREPASS_VELOCITY_INDEX = -1, K.PREPASS_REFLECTIVITY = !1, K.PREPASS_REFLECTIVITY_INDEX = -1, K.SCENE_MRT_COUNT = 0, K.RGBDLIGHTMAP = !1, K.RGBDREFLECTION = !1, K.RGBDREFRACTION = !1, K.IMAGEPROCESSING = !1, K.VIGNETTE = !1, K.VIGNETTEBLENDMODEMULTIPLY = !1, K.VIGNETTEBLENDMODEOPAQUE = !1, K.TONEMAPPING = !1, K.TONEMAPPING_ACES = !1, K.CONTRAST = !1, K.COLORCURVES = !1, K.COLORGRADING = !1, K.COLORGRADING3D = !1, K.SAMPLER3DGREENDEPTH = !1, K.SAMPLER3DBGRMAP = !1, K.IMAGEPROCESSINGPOSTPROCESS = !1, K.MULTIVIEW = !1, K.IS_REFLECTION_LINEAR = !1, K.IS_REFRACTION_LINEAR = !1, K.EXPOSURE = !1, K.rebuild(), K; } return Object(V.d)(ee, ae), ee.prototype.setReflectionMode = function(K) { for (var $ = 0, L = ["REFLECTIONMAP_CUBIC", "REFLECTIONMAP_EXPLICIT", "REFLECTIONMAP_PLANAR", "REFLECTIONMAP_PROJECTION", "REFLECTIONMAP_PROJECTION", "REFLECTIONMAP_SKYBOX", "REFLECTIONMAP_SPHERICAL", "REFLECTIONMAP_EQUIRECTANGULAR", "REFLECTIONMAP_EQUIRECTANGULAR_FIXED", "REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED"]; $ < L.length; $++) { var G = L[$]; this[G] = G === K; } }, ee; }(S.a), pe = function(ae) { function ee(K, $) { var L = ae.call(this, K, $) || this; return L._diffuseTexture = null, L._ambientTexture = null, L._opacityTexture = null, L._reflectionTexture = null, L._emissiveTexture = null, L._specularTexture = null, L._bumpTexture = null, L._lightmapTexture = null, L._refractionTexture = null, L.ambientColor = new O.a(0, 0, 0), L.diffuseColor = new O.a(1, 1, 1), L.specularColor = new O.a(1, 1, 1), L.emissiveColor = new O.a(0, 0, 0), L.specularPower = 64, L._useAlphaFromDiffuseTexture = !1, L._useEmissiveAsIllumination = !1, L._linkEmissiveWithDiffuse = !1, L._useSpecularOverAlpha = !1, L._useReflectionOverAlpha = !1, L._disableLighting = !1, L._useObjectSpaceNormalMap = !1, L._useParallax = !1, L._useParallaxOcclusion = !1, L.parallaxScaleBias = 0.05, L._roughness = 0, L.indexOfRefraction = 0.98, L.invertRefractionY = !0, L.alphaCutOff = 0.4, L._useLightmapAsShadowmap = !1, L._useReflectionFresnelFromSpecular = !1, L._useGlossinessFromSpecularMapAlpha = !1, L._maxSimultaneousLights = 4, L._invertNormalMapX = !1, L._invertNormalMapY = !1, L._twoSidedLighting = !1, L.detailMap = new ne.a(L._markAllSubMeshesAsTexturesDirty.bind(L)), L._renderTargets = new C.a(16), L._worldViewProjectionMatrix = I.a.Zero(), L._globalAmbientColor = new O.a(0, 0, 0), L._rebuildInParallel = !1, L._attachImageProcessingConfiguration(null), L.prePassConfiguration = new m.a(), L.getRenderTargetTextures = function() { return L._renderTargets.reset(), ee.ReflectionTextureEnabled && L._reflectionTexture && L._reflectionTexture.isRenderTarget && L._renderTargets.push(L._reflectionTexture), ee.RefractionTextureEnabled && L._refractionTexture && L._refractionTexture.isRenderTarget && L._renderTargets.push(L._refractionTexture), L._renderTargets; }, L; } return Object(V.d)(ee, ae), Object.defineProperty(ee.prototype, "imageProcessingConfiguration", { get: function() { return this._imageProcessingConfiguration; }, set: function(K) { this._attachImageProcessingConfiguration(K), this._markAllSubMeshesAsTexturesDirty(); }, enumerable: !1, configurable: !0 }), ee.prototype._attachImageProcessingConfiguration = function(K) { var $ = this; K !== this._imageProcessingConfiguration && (this._imageProcessingConfiguration && this._imageProcessingObserver && this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver), this._imageProcessingConfiguration = K || this.getScene().imageProcessingConfiguration, this._imageProcessingConfiguration && (this._imageProcessingObserver = this._imageProcessingConfiguration.onUpdateParameters.add(function() { $._markAllSubMeshesAsImageProcessingDirty(); }))); }, Object.defineProperty(ee.prototype, "cameraColorCurvesEnabled", { get: function() { return this.imageProcessingConfiguration.colorCurvesEnabled; }, set: function(K) { this.imageProcessingConfiguration.colorCurvesEnabled = K; }, enumerable: !1, configurable: !0 }), Object.defineProperty(ee.prototype, "cameraColorGradingEnabled", { get: function() { return this.imageProcessingConfiguration.colorGradingEnabled; }, set: function(K) { this.imageProcessingConfiguration.colorGradingEnabled = K; }, enumerable: !1, configurable: !0 }), Object.defineProperty(ee.prototype, "cameraToneMappingEnabled", { get: function() { return this._imageProcessingConfiguration.toneMappingEnabled; }, set: function(K) { this._imageProcessingConfiguration.toneMappingEnabled = K; }, enumerable: !1, configurable: !0 }), Object.defineProperty(ee.prototype, "cameraExposure", { get: function() { return this._imageProcessingConfiguration.exposure; }, set: function(K) { this._imageProcessingConfiguration.exposure = K; }, enumerable: !1, configurable: !0 }), Object.defineProperty(ee.prototype, "cameraContrast", { get: function() { return this._imageProcessingConfiguration.contrast; }, set: function(K) { this._imageProcessingConfiguration.contrast = K; }, enumerable: !1, configurable: !0 }), Object.defineProperty(ee.prototype, "cameraColorGradingTexture", { get: function() { return this._imageProcessingConfiguration.colorGradingTexture; }, set: function(K) { this._imageProcessingConfiguration.colorGradingTexture = K; }, enumerable: !1, configurable: !0 }), Object.defineProperty(ee.prototype, "cameraColorCurves", { get: function() { return this._imageProcessingConfiguration.colorCurves; }, set: function(K) { this._imageProcessingConfiguration.colorCurves = K; }, enumerable: !1, configurable: !0 }), Object.defineProperty(ee.prototype, "canRenderToMRT", { get: function() { return !0; }, enumerable: !1, configurable: !0 }), Object.defineProperty(ee.prototype, "hasRenderTargetTextures", { get: function() { return !!(ee.ReflectionTextureEnabled && this._reflectionTexture && this._reflectionTexture.isRenderTarget) || !!(ee.RefractionTextureEnabled && this._refractionTexture && this._refractionTexture.isRenderTarget); }, enumerable: !1, configurable: !0 }), ee.prototype.getClassName = function() { return "StandardMaterial"; }, Object.defineProperty(ee.prototype, "useLogarithmicDepth", { get: function() { return this._useLogarithmicDepth; }, set: function(K) { this._useLogarithmicDepth = K && this.getScene().getEngine().getCaps().fragmentDepthSupported, this._markAllSubMeshesAsMiscDirty(); }, enumerable: !1, configurable: !0 }), ee.prototype.needAlphaBlending = function() { return !this._disableAlphaBlending && (this.alpha < 1 || this._opacityTexture != null || this._shouldUseAlphaFromDiffuseTexture() || this._opacityFresnelParameters && this._opacityFresnelParameters.isEnabled); }, ee.prototype.needAlphaTesting = function() { return !!this._forceAlphaTest || this._hasAlphaChannel() && (this._transparencyMode == null || this._transparencyMode === T.a.MATERIAL_ALPHATEST); }, ee.prototype._shouldUseAlphaFromDiffuseTexture = function() { return this._diffuseTexture != null && this._diffuseTexture.hasAlpha && this._useAlphaFromDiffuseTexture && this._transparencyMode !== T.a.MATERIAL_OPAQUE; }, ee.prototype._hasAlphaChannel = function() { return this._diffuseTexture != null && this._diffuseTexture.hasAlpha || this._opacityTexture != null; }, ee.prototype.getAlphaTestTexture = function() { return this._diffuseTexture; }, ee.prototype.isReadyForSubMesh = function(K, $, L) { if (L === void 0 && (L = !1), $.effect && this.isFrozen && $.effect._wasPreviouslyReady) return !0; $._materialDefines || ($._materialDefines = new de()); var G = this.getScene(), Q = $._materialDefines; if (this._isReadyForSubMesh($)) return !0; var oe = G.getEngine(); if (Q._needNormals = g.a.PrepareDefinesForLights(G, K, Q, !0, this._maxSimultaneousLights, this._disableLighting), g.a.PrepareDefinesForMultiview(G, Q), g.a.PrepareDefinesForPrePass(G, Q, this.canRenderToMRT), Q._areTexturesDirty) { if (Q._needUVs = !1, Q.MAINUV1 = !1, Q.MAINUV2 = !1, G.texturesEnabled) { if (this._diffuseTexture && ee.DiffuseTextureEnabled) { if (!this._diffuseTexture.isReadyOrNotBlocking()) return !1; g.a.PrepareDefinesForMergedUV(this._diffuseTexture, Q, "DIFFUSE"); } else Q.DIFFUSE = !1; if (this._ambientTexture && ee.AmbientTextureEnabled) { if (!this._ambientTexture.isReadyOrNotBlocking()) return !1; g.a.PrepareDefinesForMergedUV(this._ambientTexture, Q, "AMBIENT"); } else Q.AMBIENT = !1; if (this._opacityTexture && ee.OpacityTextureEnabled) { if (!this._opacityTexture.isReadyOrNotBlocking()) return !1; g.a.PrepareDefinesForMergedUV(this._opacityTexture, Q, "OPACITY"), Q.OPACITYRGB = this._opacityTexture.getAlphaFromRGB; } else Q.OPACITY = !1; if (this._reflectionTexture && ee.ReflectionTextureEnabled) { if (!this._reflectionTexture.isReadyOrNotBlocking()) return !1; switch (Q._needNormals = !0, Q.REFLECTION = !0, Q.ROUGHNESS = this._roughness > 0, Q.REFLECTIONOVERALPHA = this._useReflectionOverAlpha, Q.INVERTCUBICMAP = this._reflectionTexture.coordinatesMode === l.a.INVCUBIC_MODE, Q.REFLECTIONMAP_3D = this._reflectionTexture.isCube, Q.RGBDREFLECTION = this._reflectionTexture.isRGBD, this._reflectionTexture.coordinatesMode) { case l.a.EXPLICIT_MODE: Q.setReflectionMode("REFLECTIONMAP_EXPLICIT"); break; case l.a.PLANAR_MODE: Q.setReflectionMode("REFLECTIONMAP_PLANAR"); break; case l.a.PROJECTION_MODE: Q.setReflectionMode("REFLECTIONMAP_PROJECTION"); break; case l.a.SKYBOX_MODE: Q.setReflectionMode("REFLECTIONMAP_SKYBOX"); break; case l.a.SPHERICAL_MODE: Q.setReflectionMode("REFLECTIONMAP_SPHERICAL"); break; case l.a.EQUIRECTANGULAR_MODE: Q.setReflectionMode("REFLECTIONMAP_EQUIRECTANGULAR"); break; case l.a.FIXED_EQUIRECTANGULAR_MODE: Q.setReflectionMode("REFLECTIONMAP_EQUIRECTANGULAR_FIXED"); break; case l.a.FIXED_EQUIRECTANGULAR_MIRRORED_MODE: Q.setReflectionMode("REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED"); break; case l.a.CUBIC_MODE: case l.a.INVCUBIC_MODE: default: Q.setReflectionMode("REFLECTIONMAP_CUBIC"); } Q.USE_LOCAL_REFLECTIONMAP_CUBIC = !!this._reflectionTexture.boundingBoxSize; } else Q.REFLECTION = !1; if (this._emissiveTexture && ee.EmissiveTextureEnabled) { if (!this._emissiveTexture.isReadyOrNotBlocking()) return !1; g.a.PrepareDefinesForMergedUV(this._emissiveTexture, Q, "EMISSIVE"); } else Q.EMISSIVE = !1; if (this._lightmapTexture && ee.LightmapTextureEnabled) { if (!this._lightmapTexture.isReadyOrNotBlocking()) return !1; g.a.PrepareDefinesForMergedUV(this._lightmapTexture, Q, "LIGHTMAP"), Q.USELIGHTMAPASSHADOWMAP = this._useLightmapAsShadowmap, Q.RGBDLIGHTMAP = this._lightmapTexture.isRGBD; } else Q.LIGHTMAP = !1; if (this._specularTexture && ee.SpecularTextureEnabled) { if (!this._specularTexture.isReadyOrNotBlocking()) return !1; g.a.PrepareDefinesForMergedUV(this._specularTexture, Q, "SPECULAR"), Q.GLOSSINESS = this._useGlossinessFromSpecularMapAlpha; } else Q.SPECULAR = !1; if (G.getEngine().getCaps().standardDerivatives && this._bumpTexture && ee.BumpTextureEnabled) { if (!this._bumpTexture.isReady()) return !1; g.a.PrepareDefinesForMergedUV(this._bumpTexture, Q, "BUMP"), Q.PARALLAX = this._useParallax, Q.PARALLAXOCCLUSION = this._useParallaxOcclusion, Q.OBJECTSPACE_NORMALMAP = this._useObjectSpaceNormalMap; } else Q.BUMP = !1; if (this._refractionTexture && ee.RefractionTextureEnabled) { if (!this._refractionTexture.isReadyOrNotBlocking()) return !1; Q._needUVs = !0, Q.REFRACTION = !0, Q.REFRACTIONMAP_3D = this._refractionTexture.isCube, Q.RGBDREFRACTION = this._refractionTexture.isRGBD; } else Q.REFRACTION = !1; Q.TWOSIDEDLIGHTING = !this._backFaceCulling && this._twoSidedLighting; } else Q.DIFFUSE = !1, Q.AMBIENT = !1, Q.OPACITY = !1, Q.REFLECTION = !1, Q.EMISSIVE = !1, Q.LIGHTMAP = !1, Q.BUMP = !1, Q.REFRACTION = !1; Q.ALPHAFROMDIFFUSE = this._shouldUseAlphaFromDiffuseTexture(), Q.EMISSIVEASILLUMINATION = this._useEmissiveAsIllumination, Q.LINKEMISSIVEWITHDIFFUSE = this._linkEmissiveWithDiffuse, Q.SPECULAROVERALPHA = this._useSpecularOverAlpha, Q.PREMULTIPLYALPHA = this.alphaMode === X.a.ALPHA_PREMULTIPLIED || this.alphaMode === X.a.ALPHA_PREMULTIPLIED_PORTERDUFF, Q.ALPHATEST_AFTERALLALPHACOMPUTATIONS = this.transparencyMode !== null, Q.ALPHABLEND = this.transparencyMode === null || this.needAlphaBlendingForMesh(K); } if (!this.detailMap.isReadyForSubMesh(Q, G)) return !1; if (Q._areImageProcessingDirty && this._imageProcessingConfiguration) { if (!this._imageProcessingConfiguration.isReady()) return !1; this._imageProcessingConfiguration.prepareDefines(Q), Q.IS_REFLECTION_LINEAR = this.reflectionTexture != null && !this.reflectionTexture.gammaSpace, Q.IS_REFRACTION_LINEAR = this.refractionTexture != null && !this.refractionTexture.gammaSpace; } if (Q._areFresnelDirty && (ee.FresnelEnabled ? (this._diffuseFresnelParameters || this._opacityFresnelParameters || this._emissiveFresnelParameters || this._refractionFresnelParameters || this._reflectionFresnelParameters) && (Q.DIFFUSEFRESNEL = this._diffuseFresnelParameters && this._diffuseFresnelParameters.isEnabled, Q.OPACITYFRESNEL = this._opacityFresnelParameters && this._opacityFresnelParameters.isEnabled, Q.REFLECTIONFRESNEL = this._reflectionFresnelParameters && this._reflectionFresnelParameters.isEnabled, Q.REFLECTIONFRESNELFROMSPECULAR = this._useReflectionFresnelFromSpecular, Q.REFRACTIONFRESNEL = this._refractionFresnelParameters && this._refractionFresnelParameters.isEnabled, Q.EMISSIVEFRESNEL = this._emissiveFresnelParameters && this._emissiveFresnelParameters.isEnabled, Q._needNormals = !0, Q.FRESNEL = !0) : Q.FRESNEL = !1), g.a.PrepareDefinesForMisc(K, G, this._useLogarithmicDepth, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(K) || this._forceAlphaTest, Q), g.a.PrepareDefinesForAttributes(K, Q, !0, !0, !0), g.a.PrepareDefinesForFrameBoundValues(G, oe, Q, L, null, $.getRenderingMesh().hasThinInstances), this.detailMap.prepareDefines(Q, G), Q.isDirty) { var re = Q._areLightsDisposed; Q.markAsProcessed(); var Y = new j.a(); Q.REFLECTION && Y.addFallback(0, "REFLECTION"), Q.SPECULAR && Y.addFallback(0, "SPECULAR"), Q.BUMP && Y.addFallback(0, "BUMP"), Q.PARALLAX && Y.addFallback(1, "PARALLAX"), Q.PARALLAXOCCLUSION && Y.addFallback(0, "PARALLAXOCCLUSION"), Q.SPECULAROVERALPHA && Y.addFallback(0, "SPECULAROVERALPHA"), Q.FOG && Y.addFallback(1, "FOG"), Q.POINTSIZE && Y.addFallback(0, "POINTSIZE"), Q.LOGARITHMICDEPTH && Y.addFallback(0, "LOGARITHMICDEPTH"), g.a.HandleFallbacksForShadows(Q, Y, this._maxSimultaneousLights), Q.SPECULARTERM && Y.addFallback(0, "SPECULARTERM"), Q.DIFFUSEFRESNEL && Y.addFallback(1, "DIFFUSEFRESNEL"), Q.OPACITYFRESNEL && Y.addFallback(2, "OPACITYFRESNEL"), Q.REFLECTIONFRESNEL && Y.addFallback(3, "REFLECTIONFRESNEL"), Q.EMISSIVEFRESNEL && Y.addFallback(4, "EMISSIVEFRESNEL"), Q.FRESNEL && Y.addFallback(4, "FRESNEL"), Q.MULTIVIEW && Y.addFallback(0, "MULTIVIEW"); var k = [x.b.PositionKind]; Q.NORMAL && k.push(x.b.NormalKind), Q.UV1 && k.push(x.b.UVKind), Q.UV2 && k.push(x.b.UV2Kind), Q.VERTEXCOLOR && k.push(x.b.ColorKind), g.a.PrepareAttributesForBones(k, K, Q, Y), g.a.PrepareAttributesForInstances(k, Q), g.a.PrepareAttributesForMorphTargets(k, K, Q); var H = "default", Z = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vAmbientColor", "vDiffuseColor", "vSpecularColor", "vEmissiveColor", "visibility", "vFogInfos", "vFogColor", "pointSize", "vDiffuseInfos", "vAmbientInfos", "vOpacityInfos", "vReflectionInfos", "vEmissiveInfos", "vSpecularInfos", "vBumpInfos", "vLightmapInfos", "vRefractionInfos", "mBones", "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "diffuseMatrix", "ambientMatrix", "opacityMatrix", "reflectionMatrix", "emissiveMatrix", "specularMatrix", "bumpMatrix", "normalMatrix", "lightmapMatrix", "refractionMatrix", "diffuseLeftColor", "diffuseRightColor", "opacityParts", "reflectionLeftColor", "reflectionRightColor", "emissiveLeftColor", "emissiveRightColor", "refractionLeftColor", "refractionRightColor", "vReflectionPosition", "vReflectionSize", "logarithmicDepthConstant", "vTangentSpaceParams", "alphaCutOff", "boneTextureWidth"], W = ["diffuseSampler", "ambientSampler", "opacitySampler", "reflectionCubeSampler", "reflection2DSampler", "emissiveSampler", "specularSampler", "bumpSampler", "lightmapSampler", "refractionCubeSampler", "refraction2DSampler", "boneSampler"], q = ["Material", "Scene"]; ne.a.AddUniforms(Z), ne.a.AddSamplers(W), m.a.AddUniforms(Z), m.a.AddSamplers(Z), c.a && (c.a.PrepareUniforms(Z, Q), c.a.PrepareSamplers(W, Q)), g.a.PrepareUniformsAndSamplersList({ uniformsNames: Z, uniformBuffersNames: q, samplers: W, defines: Q, maxSimultaneousLights: this._maxSimultaneousLights }); var he = {}; this.customShaderNameResolve && (H = this.customShaderNameResolve(H, Z, q, W, Q, k, he)); var ge = Q.toString(), me = $.effect, _e = G.getEngine().createEffect(H, { attributes: k, uniformsNames: Z, uniformBuffersNames: q, samplers: W, defines: ge, fallbacks: Y, onCompiled: this.onCompiled, onError: this.onError, indexParameters: { maxSimultaneousLights: this._maxSimultaneousLights, maxSimultaneousMorphTargets: Q.NUM_MORPH_INFLUENCERS }, processFinalCode: he.processFinalCode, multiTarget: Q.PREPASS }, oe); if (_e) if (this._onEffectCreatedObservable && (te.effect = _e, te.subMesh = $, this._onEffectCreatedObservable.notifyObservers(te)), this.allowShaderHotSwapping && me && !_e.isReady()) { if (_e = me, this._rebuildInParallel = !0, Q.markAsUnprocessed(), re) return Q._areLightsDisposed = !0, !1; } else this._rebuildInParallel = !1, G.resetCachedMaterial(), $.setEffect(_e, Q), this.buildUniformLayout(); } return !(!$.effect || !$.effect.isReady()) && (Q._renderId = G.getRenderId(), $.effect._wasPreviouslyReady = !0, !0); }, ee.prototype.buildUniformLayout = function() { var K = this._uniformBuffer; K.addUniform("diffuseLeftColor", 4), K.addUniform("diffuseRightColor", 4), K.addUniform("opacityParts", 4), K.addUniform("reflectionLeftColor", 4), K.addUniform("reflectionRightColor", 4), K.addUniform("refractionLeftColor", 4), K.addUniform("refractionRightColor", 4), K.addUniform("emissiveLeftColor", 4), K.addUniform("emissiveRightColor", 4), K.addUniform("vDiffuseInfos", 2), K.addUniform("vAmbientInfos", 2), K.addUniform("vOpacityInfos", 2), K.addUniform("vReflectionInfos", 2), K.addUniform("vReflectionPosition", 3), K.addUniform("vReflectionSize", 3), K.addUniform("vEmissiveInfos", 2), K.addUniform("vLightmapInfos", 2), K.addUniform("vSpecularInfos", 2), K.addUniform("vBumpInfos", 3), K.addUniform("diffuseMatrix", 16), K.addUniform("ambientMatrix", 16), K.addUniform("opacityMatrix", 16), K.addUniform("reflectionMatrix", 16), K.addUniform("emissiveMatrix", 16), K.addUniform("lightmapMatrix", 16), K.addUniform("specularMatrix", 16), K.addUniform("bumpMatrix", 16), K.addUniform("vTangentSpaceParams", 2), K.addUniform("pointSize", 1), K.addUniform("refractionMatrix", 16), K.addUniform("vRefractionInfos", 4), K.addUniform("vSpecularColor", 4), K.addUniform("vEmissiveColor", 3), K.addUniform("visibility", 1), K.addUniform("vDiffuseColor", 4), ne.a.PrepareUniformBuffer(K), K.create(); }, ee.prototype.unbind = function() { if (this._activeEffect) { var K = !1; this._reflectionTexture && this._reflectionTexture.isRenderTarget && (this._activeEffect.setTexture("reflection2DSampler", null), K = !0), this._refractionTexture && this._refractionTexture.isRenderTarget && (this._activeEffect.setTexture("refraction2DSampler", null), K = !0), K && this._markAllSubMeshesAsTexturesDirty(); } ae.prototype.unbind.call(this); }, ee.prototype.bindForSubMesh = function(K, $, L) { var G = this.getScene(), Q = L._materialDefines; if (Q) { var oe = L.effect; if (oe) { this._activeEffect = oe, Q.INSTANCES && !Q.THIN_INSTANCES || this.bindOnlyWorldMatrix(K), this.prePassConfiguration.bindForSubMesh(this._activeEffect, G, $, K, this.isFrozen), Q.OBJECTSPACE_NORMALMAP && (K.toNormalMatrix(this._normalMatrix), this.bindOnlyNormalMatrix(this._normalMatrix)); var re = this._mustRebind(G, oe, $.visibility); g.a.BindBonesParameters($, oe); var Y = this._uniformBuffer; if (re) { if (Y.bindToEffect(oe, "Material"), this.bindViewProjection(oe), !Y.useUbo || !this.isFrozen || !Y.isSync) { if (ee.FresnelEnabled && Q.FRESNEL && (this.diffuseFresnelParameters && this.diffuseFresnelParameters.isEnabled && (Y.updateColor4("diffuseLeftColor", this.diffuseFresnelParameters.leftColor, this.diffuseFresnelParameters.power), Y.updateColor4("diffuseRightColor", this.diffuseFresnelParameters.rightColor, this.diffuseFresnelParameters.bias)), this.opacityFresnelParameters && this.opacityFresnelParameters.isEnabled && Y.updateColor4("opacityParts", new O.a(this.opacityFresnelParameters.leftColor.toLuminance(), this.opacityFresnelParameters.rightColor.toLuminance(), this.opacityFresnelParameters.bias), this.opacityFresnelParameters.power), this.reflectionFresnelParameters && this.reflectionFresnelParameters.isEnabled && (Y.updateColor4("reflectionLeftColor", this.reflectionFresnelParameters.leftColor, this.reflectionFresnelParameters.power), Y.updateColor4("reflectionRightColor", this.reflectionFresnelParameters.rightColor, this.reflectionFresnelParameters.bias)), this.refractionFresnelParameters && this.refractionFresnelParameters.isEnabled && (Y.updateColor4("refractionLeftColor", this.refractionFresnelParameters.leftColor, this.refractionFresnelParameters.power), Y.updateColor4("refractionRightColor", this.refractionFresnelParameters.rightColor, this.refractionFresnelParameters.bias)), this.emissiveFresnelParameters && this.emissiveFresnelParameters.isEnabled && (Y.updateColor4("emissiveLeftColor", this.emissiveFresnelParameters.leftColor, this.emissiveFresnelParameters.power), Y.updateColor4("emissiveRightColor", this.emissiveFresnelParameters.rightColor, this.emissiveFresnelParameters.bias))), G.texturesEnabled) { if (this._diffuseTexture && ee.DiffuseTextureEnabled && (Y.updateFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level), g.a.BindTextureMatrix(this._diffuseTexture, Y, "diffuse")), this._ambientTexture && ee.AmbientTextureEnabled && (Y.updateFloat2("vAmbientInfos", this._ambientTexture.coordinatesIndex, this._ambientTexture.level), g.a.BindTextureMatrix(this._ambientTexture, Y, "ambient")), this._opacityTexture && ee.OpacityTextureEnabled && (Y.updateFloat2("vOpacityInfos", this._opacityTexture.coordinatesIndex, this._opacityTexture.level), g.a.BindTextureMatrix(this._opacityTexture, Y, "opacity")), this._hasAlphaChannel() && oe.setFloat("alphaCutOff", this.alphaCutOff), this._reflectionTexture && ee.ReflectionTextureEnabled && (Y.updateFloat2("vReflectionInfos", this._reflectionTexture.level, this.roughness), Y.updateMatrix("reflectionMatrix", this._reflectionTexture.getReflectionTextureMatrix()), this._reflectionTexture.boundingBoxSize)) { var k = this._reflectionTexture; Y.updateVector3("vReflectionPosition", k.boundingBoxPosition), Y.updateVector3("vReflectionSize", k.boundingBoxSize); } if (this._emissiveTexture && ee.EmissiveTextureEnabled && (Y.updateFloat2("vEmissiveInfos", this._emissiveTexture.coordinatesIndex, this._emissiveTexture.level), g.a.BindTextureMatrix(this._emissiveTexture, Y, "emissive")), this._lightmapTexture && ee.LightmapTextureEnabled && (Y.updateFloat2("vLightmapInfos", this._lightmapTexture.coordinatesIndex, this._lightmapTexture.level), g.a.BindTextureMatrix(this._lightmapTexture, Y, "lightmap")), this._specularTexture && ee.SpecularTextureEnabled && (Y.updateFloat2("vSpecularInfos", this._specularTexture.coordinatesIndex, this._specularTexture.level), g.a.BindTextureMatrix(this._specularTexture, Y, "specular")), this._bumpTexture && G.getEngine().getCaps().standardDerivatives && ee.BumpTextureEnabled && (Y.updateFloat3("vBumpInfos", this._bumpTexture.coordinatesIndex, 1 / this._bumpTexture.level, this.parallaxScaleBias), g.a.BindTextureMatrix(this._bumpTexture, Y, "bump"), G._mirroredCameraPosition ? Y.updateFloat2("vTangentSpaceParams", this._invertNormalMapX ? 1 : -1, this._invertNormalMapY ? 1 : -1) : Y.updateFloat2("vTangentSpaceParams", this._invertNormalMapX ? -1 : 1, this._invertNormalMapY ? -1 : 1)), this._refractionTexture && ee.RefractionTextureEnabled) { var H = 1; this._refractionTexture.isCube || (Y.updateMatrix("refractionMatrix", this._refractionTexture.getReflectionTextureMatrix()), this._refractionTexture.depth && (H = this._refractionTexture.depth)), Y.updateFloat4("vRefractionInfos", this._refractionTexture.level, this.indexOfRefraction, H, this.invertRefractionY ? -1 : 1); } } this.pointsCloud && Y.updateFloat("pointSize", this.pointSize), Q.SPECULARTERM && Y.updateColor4("vSpecularColor", this.specularColor, this.specularPower), Y.updateColor3("vEmissiveColor", ee.EmissiveTextureEnabled ? this.emissiveColor : O.a.BlackReadOnly), Y.updateColor4("vDiffuseColor", this.diffuseColor, this.alpha); } Y.updateFloat("visibility", $.visibility), G.texturesEnabled && (this._diffuseTexture && ee.DiffuseTextureEnabled && oe.setTexture("diffuseSampler", this._diffuseTexture), this._ambientTexture && ee.AmbientTextureEnabled && oe.setTexture("ambientSampler", this._ambientTexture), this._opacityTexture && ee.OpacityTextureEnabled && oe.setTexture("opacitySampler", this._opacityTexture), this._reflectionTexture && ee.ReflectionTextureEnabled && (this._reflectionTexture.isCube ? oe.setTexture("reflectionCubeSampler", this._reflectionTexture) : oe.setTexture("reflection2DSampler", this._reflectionTexture)), this._emissiveTexture && ee.EmissiveTextureEnabled && oe.setTexture("emissiveSampler", this._emissiveTexture), this._lightmapTexture && ee.LightmapTextureEnabled && oe.setTexture("lightmapSampler", this._lightmapTexture), this._specularTexture && ee.SpecularTextureEnabled && oe.setTexture("specularSampler", this._specularTexture), this._bumpTexture && G.getEngine().getCaps().standardDerivatives && ee.BumpTextureEnabled && oe.setTexture("bumpSampler", this._bumpTexture), this._refractionTexture && ee.RefractionTextureEnabled) && (H = 1, this._refractionTexture.isCube ? oe.setTexture("refractionCubeSampler", this._refractionTexture) : oe.setTexture("refraction2DSampler", this._refractionTexture)), this.detailMap.bindForSubMesh(Y, G, this.isFrozen), g.a.BindClipPlane(oe, G), G.ambientColor.multiplyToRef(this.ambientColor, this._globalAmbientColor), g.a.BindEyePosition(oe, G), oe.setColor3("vAmbientColor", this._globalAmbientColor); } !re && this.isFrozen || (G.lightsEnabled && !this._disableLighting && g.a.BindLights(G, $, oe, Q, this._maxSimultaneousLights, this._rebuildInParallel), (G.fogEnabled && $.applyFog && G.fogMode !== u.a.FOGMODE_NONE || this._reflectionTexture || this._refractionTexture) && this.bindView(oe), g.a.BindFogParameters(G, $, oe), Q.NUM_MORPH_INFLUENCERS && g.a.BindMorphTargetParameters($, oe), this.useLogarithmicDepth && g.a.BindLogDepth(Q, oe, G), this._imageProcessingConfiguration && !this._imageProcessingConfiguration.applyByPostProcess && this._imageProcessingConfiguration.bind(this._activeEffect)), Y.update(), this._afterBind($, this._activeEffect); } } }, ee.prototype.getAnimatables = function() { var K = []; return this._diffuseTexture && this._diffuseTexture.animations && this._diffuseTexture.animations.length > 0 && K.push(this._diffuseTexture), this._ambientTexture && this._ambientTexture.animations && this._ambientTexture.animations.length > 0 && K.push(this._ambientTexture), this._opacityTexture && this._opacityTexture.animations && this._opacityTexture.animations.length > 0 && K.push(this._opacityTexture), this._reflectionTexture && this._reflectionTexture.animations && this._reflectionTexture.animations.length > 0 && K.push(this._reflectionTexture), this._emissiveTexture && this._emissiveTexture.animations && this._emissiveTexture.animations.length > 0 && K.push(this._emissiveTexture), this._specularTexture && this._specularTexture.animations && this._specularTexture.animations.length > 0 && K.push(this._specularTexture), this._bumpTexture && this._bumpTexture.animations && this._bumpTexture.animations.length > 0 && K.push(this._bumpTexture), this._lightmapTexture && this._lightmapTexture.animations && this._lightmapTexture.animations.length > 0 && K.push(this._lightmapTexture), this._refractionTexture && this._refractionTexture.animations && this._refractionTexture.animations.length > 0 && K.push(this._refractionTexture), this.detailMap.getAnimatables(K), K; }, ee.prototype.getActiveTextures = function() { var K = ae.prototype.getActiveTextures.call(this); return this._diffuseTexture && K.push(this._diffuseTexture), this._ambientTexture && K.push(this._ambientTexture), this._opacityTexture && K.push(this._opacityTexture), this._reflectionTexture && K.push(this._reflectionTexture), this._emissiveTexture && K.push(this._emissiveTexture), this._specularTexture && K.push(this._specularTexture), this._bumpTexture && K.push(this._bumpTexture), this._lightmapTexture && K.push(this._lightmapTexture), this._refractionTexture && K.push(this._refractionTexture), this.detailMap.getActiveTextures(K), K; }, ee.prototype.hasTexture = function(K) { return !!ae.prototype.hasTexture.call(this, K) || this._diffuseTexture === K || this._ambientTexture === K || this._opacityTexture === K || this._reflectionTexture === K || this._emissiveTexture === K || this._specularTexture === K || this._bumpTexture === K || this._lightmapTexture === K || this._refractionTexture === K || this.detailMap.hasTexture(K); }, ee.prototype.dispose = function(K, $) { var L, G, Q, oe, re, Y, k, H, Z; $ && ((L = this._diffuseTexture) === null || L === void 0 || L.dispose(), (G = this._ambientTexture) === null || G === void 0 || G.dispose(), (Q = this._opacityTexture) === null || Q === void 0 || Q.dispose(), (oe = this._reflectionTexture) === null || oe === void 0 || oe.dispose(), (re = this._emissiveTexture) === null || re === void 0 || re.dispose(), (Y = this._specularTexture) === null || Y === void 0 || Y.dispose(), (k = this._bumpTexture) === null || k === void 0 || k.dispose(), (H = this._lightmapTexture) === null || H === void 0 || H.dispose(), (Z = this._refractionTexture) === null || Z === void 0 || Z.dispose()), this.detailMap.dispose($), this._imageProcessingConfiguration && this._imageProcessingObserver && this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver), ae.prototype.dispose.call(this, K, $); }, ee.prototype.clone = function(K) { var $ = this, L = _.a.Clone(function() { return new ee(K, $.getScene()); }, this); return L.name = K, L.id = K, L; }, ee.prototype.serialize = function() { return _.a.Serialize(this); }, ee.Parse = function(K, $, L) { return _.a.Parse(function() { return new ee(K.name, $); }, K, $, L); }, Object.defineProperty(ee, "DiffuseTextureEnabled", { get: function() { return v.a.DiffuseTextureEnabled; }, set: function(K) { v.a.DiffuseTextureEnabled = K; }, enumerable: !1, configurable: !0 }), Object.defineProperty(ee, "DetailTextureEnabled", { get: function() { return v.a.DetailTextureEnabled; }, set: function(K) { v.a.DetailTextureEnabled = K; }, enumerable: !1, configurable: !0 }), Object.defineProperty(ee, "AmbientTextureEnabled", { get: function() { return v.a.AmbientTextureEnabled; }, set: function(K) { v.a.AmbientTextureEnabled = K; }, enumerable: !1, configurable: !0 }), Object.defineProperty(ee, "OpacityTextureEnabled", { get: function() { return v.a.OpacityTextureEnabled; }, set: function(K) { v.a.OpacityTextureEnabled = K; }, enumerable: !1, configurable: !0 }), Object.defineProperty(ee, "ReflectionTextureEnabled", { get: function() { return v.a.ReflectionTextureEnabled; }, set: function(K) { v.a.ReflectionTextureEnabled = K; }, enumerable: !1, configurable: !0 }), Object.defineProperty(ee, "EmissiveTextureEnabled", { get: function() { return v.a.EmissiveTextureEnabled; }, set: function(K) { v.a.EmissiveTextureEnabled = K; }, enumerable: !1, configurable: !0 }), Object.defineProperty(ee, "SpecularTextureEnabled", { get: function() { return v.a.SpecularTextureEnabled; }, set: function(K) { v.a.SpecularTextureEnabled = K; }, enumerable: !1, configurable: !0 }), Object.defineProperty(ee, "BumpTextureEnabled", { get: function() { return v.a.BumpTextureEnabled; }, set: function(K) { v.a.BumpTextureEnabled = K; }, enumerable: !1, configurable: !0 }), Object.defineProperty(ee, "LightmapTextureEnabled", { get: function() { return v.a.LightmapTextureEnabled; }, set: function(K) { v.a.LightmapTextureEnabled = K; }, enumerable: !1, configurable: !0 }), Object.defineProperty(ee, "RefractionTextureEnabled", { get: function() { return v.a.RefractionTextureEnabled; }, set: function(K) { v.a.RefractionTextureEnabled = K; }, enumerable: !1, configurable: !0 }), Object.defineProperty(ee, "ColorGradingTextureEnabled", { get: function() { return v.a.ColorGradingTextureEnabled; }, set: function(K) { v.a.ColorGradingTextureEnabled = K; }, enumerable: !1, configurable: !0 }), Object.defineProperty(ee, "FresnelEnabled", { get: function() { return v.a.FresnelEnabled; }, set: function(K) { v.a.FresnelEnabled = K; }, enumerable: !1, configurable: !0 }), Object(V.c)([Object(_.m)("diffuseTexture")], ee.prototype, "_diffuseTexture", void 0), Object(V.c)([Object(_.b)("_markAllSubMeshesAsTexturesAndMiscDirty")], ee.prototype, "diffuseTexture", void 0), Object(V.c)([Object(_.m)("ambientTexture")], ee.prototype, "_ambientTexture", void 0), Object(V.c)([Object(_.b)("_markAllSubMeshesAsTexturesDirty")], ee.prototype, "ambientTexture", void 0), Object(V.c)([Object(_.m)("opacityTexture")], ee.prototype, "_opacityTexture", void 0), Object(V.c)([Object(_.b)("_markAllSubMeshesAsTexturesAndMiscDirty")], ee.prototype, "opacityTexture", void 0), Object(V.c)([Object(_.m)("reflectionTexture")], ee.prototype, "_reflectionTexture", void 0), Object(V.c)([Object(_.b)("_markAllSubMeshesAsTexturesDirty")], ee.prototype, "reflectionTexture", void 0), Object(V.c)([Object(_.m)("emissiveTexture")], ee.prototype, "_emissiveTexture", void 0), Object(V.c)([Object(_.b)("_markAllSubMeshesAsTexturesDirty")], ee.prototype, "emissiveTexture", void 0), Object(V.c)([Object(_.m)("specularTexture")], ee.prototype, "_specularTexture", void 0), Object(V.c)([Object(_.b)("_markAllSubMeshesAsTexturesDirty")], ee.prototype, "specularTexture", void 0), Object(V.c)([Object(_.m)("bumpTexture")], ee.prototype, "_bumpTexture", void 0), Object(V.c)([Object(_.b)("_markAllSubMeshesAsTexturesDirty")], ee.prototype, "bumpTexture", void 0), Object(V.c)([Object(_.m)("lightmapTexture")], ee.prototype, "_lightmapTexture", void 0), Object(V.c)([Object(_.b)("_markAllSubMeshesAsTexturesDirty")], ee.prototype, "lightmapTexture", void 0), Object(V.c)([Object(_.m)("refractionTexture")], ee.prototype, "_refractionTexture", void 0), Object(V.c)([Object(_.b)("_markAllSubMeshesAsTexturesDirty")], ee.prototype, "refractionTexture", void 0), Object(V.c)([Object(_.e)("ambient")], ee.prototype, "ambientColor", void 0), Object(V.c)([Object(_.e)("diffuse")], ee.prototype, "diffuseColor", void 0), Object(V.c)([Object(_.e)("specular")], ee.prototype, "specularColor", void 0), Object(V.c)([Object(_.e)("emissive")], ee.prototype, "emissiveColor", void 0), Object(V.c)([Object(_.c)()], ee.prototype, "specularPower", void 0), Object(V.c)([Object(_.c)("useAlphaFromDiffuseTexture")], ee.prototype, "_useAlphaFromDiffuseTexture", void 0), Object(V.c)([Object(_.b)("_markAllSubMeshesAsTexturesAndMiscDirty")], ee.prototype, "useAlphaFromDiffuseTexture", void 0), Object(V.c)([Object(_.c)("useEmissiveAsIllumination")], ee.prototype, "_useEmissiveAsIllumination", void 0), Object(V.c)([Object(_.b)("_markAllSubMeshesAsTexturesDirty")], ee.prototype, "useEmissiveAsIllumination", void 0), Object(V.c)([Object(_.c)("linkEmissiveWithDiffuse")], ee.prototype, "_linkEmissiveWithDiffuse", void 0), Object(V.c)([Object(_.b)("_markAllSubMeshesAsTexturesDirty")], ee.prototype, "linkEmissiveWithDiffuse", void 0), Object(V.c)([Object(_.c)("useSpecularOverAlpha")], ee.prototype, "_useSpecularOverAlpha", void 0), Object(V.c)([Object(_.b)("_markAllSubMeshesAsTexturesDirty")], ee.prototype, "useSpecularOverAlpha", void 0), Object(V.c)([Object(_.c)("useReflectionOverAlpha")], ee.prototype, "_useReflectionOverAlpha", void 0), Object(V.c)([Object(_.b)("_markAllSubMeshesAsTexturesDirty")], ee.prototype, "useReflectionOverAlpha", void 0), Object(V.c)([Object(_.c)("disableLighting")], ee.prototype, "_disableLighting", void 0), Object(V.c)([Object(_.b)("_markAllSubMeshesAsLightsDirty")], ee.prototype, "disableLighting", void 0), Object(V.c)([Object(_.c)("useObjectSpaceNormalMap")], ee.prototype, "_useObjectSpaceNormalMap", void 0), Object(V.c)([Object(_.b)("_markAllSubMeshesAsTexturesDirty")], ee.prototype, "useObjectSpaceNormalMap", void 0), Object(V.c)([Object(_.c)("useParallax")], ee.prototype, "_useParallax", void 0), Object(V.c)([Object(_.b)("_markAllSubMeshesAsTexturesDirty")], ee.prototype, "useParallax", void 0), Object(V.c)([Object(_.c)("useParallaxOcclusion")], ee.prototype, "_useParallaxOcclusion", void 0), Object(V.c)([Object(_.b)("_markAllSubMeshesAsTexturesDirty")], ee.prototype, "useParallaxOcclusion", void 0), Object(V.c)([Object(_.c)()], ee.prototype, "parallaxScaleBias", void 0), Object(V.c)([Object(_.c)("roughness")], ee.prototype, "_roughness", void 0), Object(V.c)([Object(_.b)("_markAllSubMeshesAsTexturesDirty")], ee.prototype, "roughness", void 0), Object(V.c)([Object(_.c)()], ee.prototype, "indexOfRefraction", void 0), Object(V.c)([Object(_.c)()], ee.prototype, "invertRefractionY", void 0), Object(V.c)([Object(_.c)()], ee.prototype, "alphaCutOff", void 0), Object(V.c)([Object(_.c)("useLightmapAsShadowmap")], ee.prototype, "_useLightmapAsShadowmap", void 0), Object(V.c)([Object(_.b)("_markAllSubMeshesAsTexturesDirty")], ee.prototype, "useLightmapAsShadowmap", void 0), Object(V.c)([Object(_.h)("diffuseFresnelParameters")], ee.prototype, "_diffuseFresnelParameters", void 0), Object(V.c)([Object(_.b)("_markAllSubMeshesAsFresnelDirty")], ee.prototype, "diffuseFresnelParameters", void 0), Object(V.c)([Object(_.h)("opacityFresnelParameters")], ee.prototype, "_opacityFresnelParameters", void 0), Object(V.c)([Object(_.b)("_markAllSubMeshesAsFresnelAndMiscDirty")], ee.prototype, "opacityFresnelParameters", void 0), Object(V.c)([Object(_.h)("reflectionFresnelParameters")], ee.prototype, "_reflectionFresnelParameters", void 0), Object(V.c)([Object(_.b)("_markAllSubMeshesAsFresnelDirty")], ee.prototype, "reflectionFresnelParameters", void 0), Object(V.c)([Object(_.h)("refractionFresnelParameters")], ee.prototype, "_refractionFresnelParameters", void 0), Object(V.c)([Object(_.b)("_markAllSubMeshesAsFresnelDirty")], ee.prototype, "refractionFresnelParameters", void 0), Object(V.c)([Object(_.h)("emissiveFresnelParameters")], ee.prototype, "_emissiveFresnelParameters", void 0), Object(V.c)([Object(_.b)("_markAllSubMeshesAsFresnelDirty")], ee.prototype, "emissiveFresnelParameters", void 0), Object(V.c)([Object(_.c)("useReflectionFresnelFromSpecular")], ee.prototype, "_useReflectionFresnelFromSpecular", void 0), Object(V.c)([Object(_.b)("_markAllSubMeshesAsFresnelDirty")], ee.prototype, "useReflectionFresnelFromSpecular", void 0), Object(V.c)([Object(_.c)("useGlossinessFromSpecularMapAlpha")], ee.prototype, "_useGlossinessFromSpecularMapAlpha", void 0), Object(V.c)([Object(_.b)("_markAllSubMeshesAsTexturesDirty")], ee.prototype, "useGlossinessFromSpecularMapAlpha", void 0), Object(V.c)([Object(_.c)("maxSimultaneousLights")], ee.prototype, "_maxSimultaneousLights", void 0), Object(V.c)([Object(_.b)("_markAllSubMeshesAsLightsDirty")], ee.prototype, "maxSimultaneousLights", void 0), Object(V.c)([Object(_.c)("invertNormalMapX")], ee.prototype, "_invertNormalMapX", void 0), Object(V.c)([Object(_.b)("_markAllSubMeshesAsTexturesDirty")], ee.prototype, "invertNormalMapX", void 0), Object(V.c)([Object(_.c)("invertNormalMapY")], ee.prototype, "_invertNormalMapY", void 0), Object(V.c)([Object(_.b)("_markAllSubMeshesAsTexturesDirty")], ee.prototype, "invertNormalMapY", void 0), Object(V.c)([Object(_.c)("twoSidedLighting")], ee.prototype, "_twoSidedLighting", void 0), Object(V.c)([Object(_.b)("_markAllSubMeshesAsTexturesDirty")], ee.prototype, "twoSidedLighting", void 0), Object(V.c)([Object(_.c)()], ee.prototype, "useLogarithmicDepth", null), ee; }(E.a); h.a.RegisteredTypes["BABYLON.StandardMaterial"] = pe, u.a.DefaultMaterialFactory = function(ae) { return new pe("default material", ae); }; }, function(Be, A, f) { f.d(A, "a", function() { return M; }); var V = f(1), _ = f(12), C = f(6), u = f(0), I = f(13), O = f(4), x = f(16), m = f(46), c = f(54), T = f(43), S = f(2), E = f(147), g = f(21), l = f(101), h = f(9), v = f(28), b = f(23), D = f(11), w = function() { this.facetNb = 0, this.partitioningSubdivisions = 10, this.partitioningBBoxRatio = 1.01, this.facetDataEnabled = !1, this.facetParameters = {}, this.bbSize = u.e.Zero(), this.subDiv = { max: 1, X: 1, Y: 1, Z: 1 }, this.facetDepthSort = !1, this.facetDepthSortEnabled = !1; }, N = function() { this._hasVertexAlpha = !1, this._useVertexColors = !0, this._numBoneInfluencers = 4, this._applyFog = !0, this._receiveShadows = !1, this._facetData = new w(), this._visibility = 1, this._skeleton = null, this._layerMask = 268435455, this._computeBonesUsingShaders = !0, this._isActive = !1, this._onlyForInstances = !1, this._isActiveIntermediate = !1, this._onlyForInstancesIntermediate = !1, this._actAsRegularMesh = !1, this._currentLOD = null, this._currentLODIsUpToDate = !1; }, M = function(U) { function X(j, ne) { ne === void 0 && (ne = null); var te = U.call(this, j, ne, !1) || this; return te._internalAbstractMeshDataInfo = new N(), te.cullingStrategy = X.CULLINGSTRATEGY_BOUNDINGSPHERE_ONLY, te.onCollideObservable = new C.c(), te.onCollisionPositionChangeObservable = new C.c(), te.onMaterialChangedObservable = new C.c(), te.definedFacingForward = !0, te._occlusionQuery = null, te._renderingGroup = null, te.alphaIndex = Number.MAX_VALUE, te.isVisible = !0, te.isPickable = !0, te.showSubMeshesBoundingBox = !1, te.isBlocker = !1, te.enablePointerMoveEvents = !1, te._renderingGroupId = 0, te._material = null, te.outlineColor = h.a.Red(), te.outlineWidth = 0.02, te.overlayColor = h.a.Red(), te.overlayAlpha = 0.5, te.useOctreeForRenderingSelection = !0, te.useOctreeForPicking = !0, te.useOctreeForCollisions = !0, te.alwaysSelectAsActiveMesh = !1, te.doNotSyncBoundingInfo = !1, te.actionManager = null, te._meshCollisionData = new E.a(), te.ellipsoid = new u.e(0.5, 1, 0.5), te.ellipsoidOffset = new u.e(0, 0, 0), te.edgesWidth = 1, te.edgesColor = new h.b(1, 0, 0, 1), te._edgesRenderer = null, te._masterMesh = null, te._boundingInfo = null, te._renderId = 0, te._intersectionsInProgress = new Array(), te._unIndexed = !1, te._lightSources = new Array(), te._waitingData = { lods: null, actions: null, freezeWorldMatrix: null }, te._bonesTransformMatrices = null, te._transformMatrixTexture = null, te.onRebuildObservable = new C.c(), te._onCollisionPositionChange = function(de, pe, ae) { ae === void 0 && (ae = null), pe.subtractToRef(te._meshCollisionData._oldPositionForCollisions, te._meshCollisionData._diffPositionForCollisions), te._meshCollisionData._diffPositionForCollisions.length() > I.a.CollisionsEpsilon && te.position.addInPlace(te._meshCollisionData._diffPositionForCollisions), ae && te.onCollideObservable.notifyObservers(ae), te.onCollisionPositionChangeObservable.notifyObservers(te.position); }, te.getScene().addMesh(te), te._resyncLightSources(), te; } return Object(V.d)(X, U), Object.defineProperty(X, "BILLBOARDMODE_NONE", { get: function() { return m.a.BILLBOARDMODE_NONE; }, enumerable: !1, configurable: !0 }), Object.defineProperty(X, "BILLBOARDMODE_X", { get: function() { return m.a.BILLBOARDMODE_X; }, enumerable: !1, configurable: !0 }), Object.defineProperty(X, "BILLBOARDMODE_Y", { get: function() { return m.a.BILLBOARDMODE_Y; }, enumerable: !1, configurable: !0 }), Object.defineProperty(X, "BILLBOARDMODE_Z", { get: function() { return m.a.BILLBOARDMODE_Z; }, enumerable: !1, configurable: !0 }), Object.defineProperty(X, "BILLBOARDMODE_ALL", { get: function() { return m.a.BILLBOARDMODE_ALL; }, enumerable: !1, configurable: !0 }), Object.defineProperty(X, "BILLBOARDMODE_USE_POSITION", { get: function() { return m.a.BILLBOARDMODE_USE_POSITION; }, enumerable: !1, configurable: !0 }), Object.defineProperty(X.prototype, "facetNb", { get: function() { return this._internalAbstractMeshDataInfo._facetData.facetNb; }, enumerable: !1, configurable: !0 }), Object.defineProperty(X.prototype, "partitioningSubdivisions", { get: function() { return this._internalAbstractMeshDataInfo._facetData.partitioningSubdivisions; }, set: function(j) { this._internalAbstractMeshDataInfo._facetData.partitioningSubdivisions = j; }, enumerable: !1, configurable: !0 }), Object.defineProperty(X.prototype, "partitioningBBoxRatio", { get: function() { return this._internalAbstractMeshDataInfo._facetData.partitioningBBoxRatio; }, set: function(j) { this._internalAbstractMeshDataInfo._facetData.partitioningBBoxRatio = j; }, enumerable: !1, configurable: !0 }), Object.defineProperty(X.prototype, "mustDepthSortFacets", { get: function() { return this._internalAbstractMeshDataInfo._facetData.facetDepthSort; }, set: function(j) { this._internalAbstractMeshDataInfo._facetData.facetDepthSort = j; }, enumerable: !1, configurable: !0 }), Object.defineProperty(X.prototype, "facetDepthSortFrom", { get: function() { return this._internalAbstractMeshDataInfo._facetData.facetDepthSortFrom; }, set: function(j) { this._internalAbstractMeshDataInfo._facetData.facetDepthSortFrom = j; }, enumerable: !1, configurable: !0 }), Object.defineProperty(X.prototype, "isFacetDataEnabled", { get: function() { return this._internalAbstractMeshDataInfo._facetData.facetDataEnabled; }, enumerable: !1, configurable: !0 }), X.prototype._updateNonUniformScalingState = function(j) { return !!U.prototype._updateNonUniformScalingState.call(this, j) && (this._markSubMeshesAsMiscDirty(), !0); }, Object.defineProperty(X.prototype, "onCollide", { set: function(j) { this._meshCollisionData._onCollideObserver && this.onCollideObservable.remove(this._meshCollisionData._onCollideObserver), this._meshCollisionData._onCollideObserver = this.onCollideObservable.add(j); }, enumerable: !1, configurable: !0 }), Object.defineProperty(X.prototype, "onCollisionPositionChange", { set: function(j) { this._meshCollisionData._onCollisionPositionChangeObserver && this.onCollisionPositionChangeObservable.remove(this._meshCollisionData._onCollisionPositionChangeObserver), this._meshCollisionData._onCollisionPositionChangeObserver = this.onCollisionPositionChangeObservable.add(j); }, enumerable: !1, configurable: !0 }), Object.defineProperty(X.prototype, "visibility", { get: function() { return this._internalAbstractMeshDataInfo._visibility; }, set: function(j) { this._internalAbstractMeshDataInfo._visibility !== j && (this._internalAbstractMeshDataInfo._visibility = j, this._markSubMeshesAsMiscDirty()); }, enumerable: !1, configurable: !0 }), Object.defineProperty(X.prototype, "renderingGroupId", { get: function() { return this._renderingGroupId; }, set: function(j) { this._renderingGroupId = j; }, enumerable: !1, configurable: !0 }), Object.defineProperty(X.prototype, "material", { get: function() { return this._material; }, set: function(j) { this._material !== j && (this._material && this._material.meshMap && (this._material.meshMap[this.uniqueId] = void 0), this._material = j, j && j.meshMap && (j.meshMap[this.uniqueId] = this), this.onMaterialChangedObservable.hasObservers() && this.onMaterialChangedObservable.notifyObservers(this), this.subMeshes && this._unBindEffect()); }, enumerable: !1, configurable: !0 }), Object.defineProperty(X.prototype, "receiveShadows", { get: function() { return this._internalAbstractMeshDataInfo._receiveShadows; }, set: function(j) { this._internalAbstractMeshDataInfo._receiveShadows !== j && (this._internalAbstractMeshDataInfo._receiveShadows = j, this._markSubMeshesAsLightDirty()); }, enumerable: !1, configurable: !0 }), Object.defineProperty(X.prototype, "hasVertexAlpha", { get: function() { return this._internalAbstractMeshDataInfo._hasVertexAlpha; }, set: function(j) { this._internalAbstractMeshDataInfo._hasVertexAlpha !== j && (this._internalAbstractMeshDataInfo._hasVertexAlpha = j, this._markSubMeshesAsAttributesDirty(), this._markSubMeshesAsMiscDirty()); }, enumerable: !1, configurable: !0 }), Object.defineProperty(X.prototype, "useVertexColors", { get: function() { return this._internalAbstractMeshDataInfo._useVertexColors; }, set: function(j) { this._internalAbstractMeshDataInfo._useVertexColors !== j && (this._internalAbstractMeshDataInfo._useVertexColors = j, this._markSubMeshesAsAttributesDirty()); }, enumerable: !1, configurable: !0 }), Object.defineProperty(X.prototype, "computeBonesUsingShaders", { get: function() { return this._internalAbstractMeshDataInfo._computeBonesUsingShaders; }, set: function(j) { this._internalAbstractMeshDataInfo._computeBonesUsingShaders !== j && (this._internalAbstractMeshDataInfo._computeBonesUsingShaders = j, this._markSubMeshesAsAttributesDirty()); }, enumerable: !1, configurable: !0 }), Object.defineProperty(X.prototype, "numBoneInfluencers", { get: function() { return this._internalAbstractMeshDataInfo._numBoneInfluencers; }, set: function(j) { this._internalAbstractMeshDataInfo._numBoneInfluencers !== j && (this._internalAbstractMeshDataInfo._numBoneInfluencers = j, this._markSubMeshesAsAttributesDirty()); }, enumerable: !1, configurable: !0 }), Object.defineProperty(X.prototype, "applyFog", { get: function() { return this._internalAbstractMeshDataInfo._applyFog; }, set: function(j) { this._internalAbstractMeshDataInfo._applyFog !== j && (this._internalAbstractMeshDataInfo._applyFog = j, this._markSubMeshesAsMiscDirty()); }, enumerable: !1, configurable: !0 }), Object.defineProperty(X.prototype, "layerMask", { get: function() { return this._internalAbstractMeshDataInfo._layerMask; }, set: function(j) { j !== this._internalAbstractMeshDataInfo._layerMask && (this._internalAbstractMeshDataInfo._layerMask = j, this._resyncLightSources()); }, enumerable: !1, configurable: !0 }), Object.defineProperty(X.prototype, "collisionMask", { get: function() { return this._meshCollisionData._collisionMask; }, set: function(j) { this._meshCollisionData._collisionMask = isNaN(j) ? -1 : j; }, enumerable: !1, configurable: !0 }), Object.defineProperty(X.prototype, "collisionResponse", { get: function() { return this._meshCollisionData._collisionResponse; }, set: function(j) { this._meshCollisionData._collisionResponse = j; }, enumerable: !1, configurable: !0 }), Object.defineProperty(X.prototype, "collisionGroup", { get: function() { return this._meshCollisionData._collisionGroup; }, set: function(j) { this._meshCollisionData._collisionGroup = isNaN(j) ? -1 : j; }, enumerable: !1, configurable: !0 }), Object.defineProperty(X.prototype, "surroundingMeshes", { get: function() { return this._meshCollisionData._surroundingMeshes; }, set: function(j) { this._meshCollisionData._surroundingMeshes = j; }, enumerable: !1, configurable: !0 }), Object.defineProperty(X.prototype, "lightSources", { get: function() { return this._lightSources; }, enumerable: !1, configurable: !0 }), Object.defineProperty(X.prototype, "_positions", { get: function() { return null; }, enumerable: !1, configurable: !0 }), Object.defineProperty(X.prototype, "skeleton", { get: function() { return this._internalAbstractMeshDataInfo._skeleton; }, set: function(j) { var ne = this._internalAbstractMeshDataInfo._skeleton; ne && ne.needInitialSkinMatrix && ne._unregisterMeshWithPoseMatrix(this), j && j.needInitialSkinMatrix && j._registerMeshWithPoseMatrix(this), this._internalAbstractMeshDataInfo._skeleton = j, this._internalAbstractMeshDataInfo._skeleton || (this._bonesTransformMatrices = null), this._markSubMeshesAsAttributesDirty(); }, enumerable: !1, configurable: !0 }), X.prototype.getClassName = function() { return "AbstractMesh"; }, X.prototype.toString = function(j) { var ne = "Name: " + this.name + ", isInstance: " + (this.getClassName() !== "InstancedMesh" ? "YES" : "NO"); ne += ", # of submeshes: " + (this.subMeshes ? this.subMeshes.length : 0); var te = this._internalAbstractMeshDataInfo._skeleton; return te && (ne += ", skeleton: " + te.name), j && (ne += ", billboard mode: " + ["NONE", "X", "Y", null, "Z", null, null, "ALL"][this.billboardMode], ne += ", freeze wrld mat: " + (this._isWorldMatrixFrozen || this._waitingData.freezeWorldMatrix ? "YES" : "NO")), ne; }, X.prototype._getEffectiveParent = function() { return this._masterMesh && this.billboardMode !== m.a.BILLBOARDMODE_NONE ? this._masterMesh : U.prototype._getEffectiveParent.call(this); }, X.prototype._getActionManagerForTrigger = function(j, ne) { if (ne === void 0 && (ne = !0), this.actionManager && (ne || this.actionManager.isRecursive)) { if (!j) return this.actionManager; if (this.actionManager.hasSpecificTrigger(j)) return this.actionManager; } return this.parent ? this.parent._getActionManagerForTrigger(j, !1) : null; }, X.prototype._rebuild = function() { if (this.onRebuildObservable.notifyObservers(this), this._occlusionQuery && (this._occlusionQuery = null), this.subMeshes) for (var j = 0, ne = this.subMeshes; j < ne.length; j++) ne[j]._rebuild(); }, X.prototype._resyncLightSources = function() { this._lightSources.length = 0; for (var j = 0, ne = this.getScene().lights; j < ne.length; j++) { var te = ne[j]; te.isEnabled() && te.canAffectMesh(this) && this._lightSources.push(te); } this._markSubMeshesAsLightDirty(); }, X.prototype._resyncLightSource = function(j) { var ne = j.isEnabled() && j.canAffectMesh(this), te = this._lightSources.indexOf(j), de = !1; if (te === -1) { if (!ne) return; this._lightSources.push(j); } else { if (ne) return; de = !0, this._lightSources.splice(te, 1); } this._markSubMeshesAsLightDirty(de); }, X.prototype._unBindEffect = function() { for (var j = 0, ne = this.subMeshes; j < ne.length; j++) ne[j].setEffect(null); }, X.prototype._removeLightSource = function(j, ne) { var te = this._lightSources.indexOf(j); te !== -1 && (this._lightSources.splice(te, 1), this._markSubMeshesAsLightDirty(ne)); }, X.prototype._markSubMeshesAsDirty = function(j) { if (this.subMeshes) for (var ne = 0, te = this.subMeshes; ne < te.length; ne++) { var de = te[ne]; de._materialDefines && j(de._materialDefines); } }, X.prototype._markSubMeshesAsLightDirty = function(j) { j === void 0 && (j = !1), this._markSubMeshesAsDirty(function(ne) { return ne.markAsLightDirty(j); }); }, X.prototype._markSubMeshesAsAttributesDirty = function() { this._markSubMeshesAsDirty(function(j) { return j.markAsAttributesDirty(); }); }, X.prototype._markSubMeshesAsMiscDirty = function() { this._markSubMeshesAsDirty(function(j) { return j.markAsMiscDirty(); }); }, Object.defineProperty(X.prototype, "scaling", { get: function() { return this._scaling; }, set: function(j) { this._scaling = j; }, enumerable: !1, configurable: !0 }), Object.defineProperty(X.prototype, "isBlocked", { get: function() { return !1; }, enumerable: !1, configurable: !0 }), X.prototype.getLOD = function(j) { return this; }, X.prototype.getTotalVertices = function() { return 0; }, X.prototype.getTotalIndices = function() { return 0; }, X.prototype.getIndices = function() { return null; }, X.prototype.getVerticesData = function(j) { return null; }, X.prototype.setVerticesData = function(j, ne, te, de) { return this; }, X.prototype.updateVerticesData = function(j, ne, te, de) { return this; }, X.prototype.setIndices = function(j, ne) { return this; }, X.prototype.isVerticesDataPresent = function(j) { return !1; }, X.prototype.getBoundingInfo = function() { return this._masterMesh ? this._masterMesh.getBoundingInfo() : (this._boundingInfo || this._updateBoundingInfo(), this._boundingInfo); }, X.prototype.normalizeToUnitCube = function(j, ne, te) { return j === void 0 && (j = !0), ne === void 0 && (ne = !1), U.prototype.normalizeToUnitCube.call(this, j, ne, te); }, X.prototype.setBoundingInfo = function(j) { return this._boundingInfo = j, this; }, Object.defineProperty(X.prototype, "useBones", { get: function() { return this.skeleton && this.getScene().skeletonsEnabled && this.isVerticesDataPresent(O.b.MatricesIndicesKind) && this.isVerticesDataPresent(O.b.MatricesWeightsKind); }, enumerable: !1, configurable: !0 }), X.prototype._preActivate = function() { }, X.prototype._preActivateForIntermediateRendering = function(j) { }, X.prototype._activate = function(j, ne) { return this._renderId = j, !0; }, X.prototype._postActivate = function() { }, X.prototype._freeze = function() { }, X.prototype._unFreeze = function() { }, X.prototype.getWorldMatrix = function() { return this._masterMesh && this.billboardMode === m.a.BILLBOARDMODE_NONE ? this._masterMesh.getWorldMatrix() : U.prototype.getWorldMatrix.call(this); }, X.prototype._getWorldMatrixDeterminant = function() { return this._masterMesh ? this._masterMesh._getWorldMatrixDeterminant() : U.prototype._getWorldMatrixDeterminant.call(this); }, Object.defineProperty(X.prototype, "isAnInstance", { get: function() { return !1; }, enumerable: !1, configurable: !0 }), Object.defineProperty(X.prototype, "hasInstances", { get: function() { return !1; }, enumerable: !1, configurable: !0 }), Object.defineProperty(X.prototype, "hasThinInstances", { get: function() { return !1; }, enumerable: !1, configurable: !0 }), X.prototype.movePOV = function(j, ne, te) { return this.position.addInPlace(this.calcMovePOV(j, ne, te)), this; }, X.prototype.calcMovePOV = function(j, ne, te) { var de = new u.a(); (this.rotationQuaternion ? this.rotationQuaternion : u.b.RotationYawPitchRoll(this.rotation.y, this.rotation.x, this.rotation.z)).toRotationMatrix(de); var pe = u.e.Zero(), ae = this.definedFacingForward ? -1 : 1; return u.e.TransformCoordinatesFromFloatsToRef(j * ae, ne, te * ae, de, pe), pe; }, X.prototype.rotatePOV = function(j, ne, te) { return this.rotation.addInPlace(this.calcRotatePOV(j, ne, te)), this; }, X.prototype.calcRotatePOV = function(j, ne, te) { var de = this.definedFacingForward ? 1 : -1; return new u.e(j * de, ne, te * de); }, X.prototype.refreshBoundingInfo = function(j) { return j === void 0 && (j = !1), this._boundingInfo && this._boundingInfo.isLocked || this._refreshBoundingInfo(this._getPositionData(j), null), this; }, X.prototype._refreshBoundingInfo = function(j, ne) { if (j) { var te = Object(l.a)(j, 0, this.getTotalVertices(), ne); this._boundingInfo ? this._boundingInfo.reConstruct(te.minimum, te.maximum) : this._boundingInfo = new T.a(te.minimum, te.maximum); } if (this.subMeshes) for (var de = 0; de < this.subMeshes.length; de++) this.subMeshes[de].refreshBoundingInfo(j); this._updateBoundingInfo(); }, X.prototype._getPositionData = function(j) { var ne = this.getVerticesData(O.b.PositionKind); if (ne && j && this.skeleton) { ne = _.b.Slice(ne), this._generatePointsArray(); var te = this.getVerticesData(O.b.MatricesIndicesKind), de = this.getVerticesData(O.b.MatricesWeightsKind); if (de && te) { var pe = this.numBoneInfluencers > 4, ae = pe ? this.getVerticesData(O.b.MatricesIndicesExtraKind) : null, ee = pe ? this.getVerticesData(O.b.MatricesWeightsExtraKind) : null; this.skeleton.prepare(); for (var K = this.skeleton.getTransformMatrices(this), $ = u.c.Vector3[0], L = u.c.Matrix[0], G = u.c.Matrix[1], Q = 0, oe = 0; oe < ne.length; oe += 3, Q += 4) { var re, Y; for (L.reset(), re = 0; re < 4; re++) (Y = de[Q + re]) > 0 && (u.a.FromFloat32ArrayToRefScaled(K, Math.floor(16 * te[Q + re]), Y, G), L.addToSelf(G)); if (pe) for (re = 0; re < 4; re++) (Y = ee[Q + re]) > 0 && (u.a.FromFloat32ArrayToRefScaled(K, Math.floor(16 * ae[Q + re]), Y, G), L.addToSelf(G)); u.e.TransformCoordinatesFromFloatsToRef(ne[oe], ne[oe + 1], ne[oe + 2], L, $), $.toArray(ne, oe), this._positions && this._positions[oe / 3].copyFrom($); } } } return ne; }, X.prototype._updateBoundingInfo = function() { var j = this._effectiveMesh; return this._boundingInfo ? this._boundingInfo.update(j.worldMatrixFromCache) : this._boundingInfo = new T.a(this.absolutePosition, this.absolutePosition, j.worldMatrixFromCache), this._updateSubMeshesBoundingInfo(j.worldMatrixFromCache), this; }, X.prototype._updateSubMeshesBoundingInfo = function(j) { if (!this.subMeshes) return this; for (var ne = this.subMeshes.length, te = 0; te < ne; te++) { var de = this.subMeshes[te]; (ne > 1 || !de.IsGlobal) && de.updateBoundingInfo(j); } return this; }, X.prototype._afterComputeWorldMatrix = function() { this.doNotSyncBoundingInfo || this._updateBoundingInfo(); }, Object.defineProperty(X.prototype, "_effectiveMesh", { get: function() { return this.skeleton && this.skeleton.overrideMesh || this; }, enumerable: !1, configurable: !0 }), X.prototype.isInFrustum = function(j) { return this._boundingInfo !== null && this._boundingInfo.isInFrustum(j, this.cullingStrategy); }, X.prototype.isCompletelyInFrustum = function(j) { return this._boundingInfo !== null && this._boundingInfo.isCompletelyInFrustum(j); }, X.prototype.intersectsMesh = function(j, ne, te) { if (ne === void 0 && (ne = !1), !this._boundingInfo || !j._boundingInfo) return !1; if (this._boundingInfo.intersects(j._boundingInfo, ne)) return !0; if (te) { for (var de = 0, pe = this.getChildMeshes(); de < pe.length; de++) if (pe[de].intersectsMesh(j, ne, !0)) return !0; } return !1; }, X.prototype.intersectsPoint = function(j) { return !!this._boundingInfo && this._boundingInfo.intersectsPoint(j); }, Object.defineProperty(X.prototype, "checkCollisions", { get: function() { return this._meshCollisionData._checkCollisions; }, set: function(j) { this._meshCollisionData._checkCollisions = j; }, enumerable: !1, configurable: !0 }), Object.defineProperty(X.prototype, "collider", { get: function() { return this._meshCollisionData._collider; }, enumerable: !1, configurable: !0 }), X.prototype.moveWithCollisions = function(j) { this.getAbsolutePosition().addToRef(this.ellipsoidOffset, this._meshCollisionData._oldPositionForCollisions); var ne = this.getScene().collisionCoordinator; return this._meshCollisionData._collider || (this._meshCollisionData._collider = ne.createCollider()), this._meshCollisionData._collider._radius = this.ellipsoid, ne.getNewPosition(this._meshCollisionData._oldPositionForCollisions, j, this._meshCollisionData._collider, 3, this, this._onCollisionPositionChange, this.uniqueId), this; }, X.prototype._collideForSubMesh = function(j, ne, te) { if (this._generatePointsArray(), !this._positions) return this; if (!j._lastColliderWorldVertices || !j._lastColliderTransformMatrix.equals(ne)) { j._lastColliderTransformMatrix = ne.clone(), j._lastColliderWorldVertices = [], j._trianglePlanes = []; for (var de = j.verticesStart, pe = j.verticesStart + j.verticesCount, ae = de; ae < pe; ae++) j._lastColliderWorldVertices.push(u.e.TransformCoordinates(this._positions[ae], ne)); } return te._collide(j._trianglePlanes, j._lastColliderWorldVertices, this.getIndices(), j.indexStart, j.indexStart + j.indexCount, j.verticesStart, !!j.getMaterial(), this), this; }, X.prototype._processCollisionsForSubMeshes = function(j, ne) { for (var te = this._scene.getCollidingSubMeshCandidates(this, j), de = te.length, pe = 0; pe < de; pe++) { var ae = te.data[pe]; de > 1 && !ae._checkCollision(j) || this._collideForSubMesh(ae, ne, j); } return this; }, X.prototype._checkCollision = function(j) { if (!this._boundingInfo || !this._boundingInfo._checkCollision(j)) return this; var ne = u.c.Matrix[0], te = u.c.Matrix[1]; return u.a.ScalingToRef(1 / j._radius.x, 1 / j._radius.y, 1 / j._radius.z, ne), this.worldMatrixFromCache.multiplyToRef(ne, te), this._processCollisionsForSubMeshes(j, te), this; }, X.prototype._generatePointsArray = function() { return !1; }, X.prototype.intersects = function(j, ne, te, de, pe, ae) { var ee; de === void 0 && (de = !1), ae === void 0 && (ae = !1); var K = new c.a(), $ = this.getClassName() === "InstancedLinesMesh" || this.getClassName() === "LinesMesh" ? this.intersectionThreshold : 0, L = this._boundingInfo; if (!this.subMeshes || !L || !(ae || j.intersectsSphere(L.boundingSphere, $) && j.intersectsBox(L.boundingBox, $))) return K; if (de) return K.hit = !ae, K.pickedMesh = ae ? null : this, K.distance = ae ? 0 : u.e.Distance(j.origin, L.boundingSphere.center), K.subMeshId = 0, K; if (!this._generatePointsArray()) return K; for (var G = null, Q = this._scene.getIntersectingSubMeshCandidates(this, j), oe = Q.length, re = !1, Y = 0; Y < oe; Y++) { var k = (H = Q.data[Y]).getMaterial(); if (k && (!((ee = this.getIndices()) === null || ee === void 0) && ee.length) && (k.fillMode == S.a.MATERIAL_TriangleStripDrawMode || k.fillMode == S.a.MATERIAL_TriangleFillMode || k.fillMode == S.a.MATERIAL_WireFrameFillMode || k.fillMode == S.a.MATERIAL_PointFillMode)) { re = !0; break; } } if (!re) return K.hit = !0, K.pickedMesh = this, K.distance = u.e.Distance(j.origin, L.boundingSphere.center), K.subMeshId = -1, K; for (Y = 0; Y < oe; Y++) { var H = Q.data[Y]; if (!(oe > 1) || H.canIntersects(j)) { var Z = H.intersects(j, this._positions, this.getIndices(), ne, te); if (Z && (ne || !G || Z.distance < G.distance) && ((G = Z).subMeshId = Y, ne)) break; } } if (G) { var W = pe ?? (this.skeleton && this.skeleton.overrideMesh ? this.skeleton.overrideMesh.getWorldMatrix() : this.getWorldMatrix()), q = u.c.Vector3[0], he = u.c.Vector3[1]; u.e.TransformCoordinatesToRef(j.origin, W, q), j.direction.scaleToRef(G.distance, he); var ge = u.e.TransformNormal(he, W).addInPlace(q); return K.hit = !0, K.distance = u.e.Distance(q, ge), K.pickedPoint = ge, K.pickedMesh = this, K.bu = G.bu || 0, K.bv = G.bv || 0, K.subMeshFaceId = G.faceId, K.faceId = G.faceId + Q.data[G.subMeshId].indexStart / (this.getClassName().indexOf("LinesMesh") !== -1 ? 2 : 3), K.subMeshId = G.subMeshId, K; } return K; }, X.prototype.clone = function(j, ne, te) { return null; }, X.prototype.releaseSubMeshes = function() { if (this.subMeshes) for (; this.subMeshes.length; ) this.subMeshes[0].dispose(); else this.subMeshes = new Array(); return this; }, X.prototype.dispose = function(j, ne) { var te, de = this; for (ne === void 0 && (ne = !1), this._scene.useMaterialMeshMap && this._material && this._material.meshMap && (this._material.meshMap[this.uniqueId] = void 0), this.getScene().freeActiveMeshes(), this.getScene().freeRenderingGroups(), this.actionManager !== void 0 && this.actionManager !== null && (this.actionManager.dispose(), this.actionManager = null), this._internalAbstractMeshDataInfo._skeleton = null, this._transformMatrixTexture && (this._transformMatrixTexture.dispose(), this._transformMatrixTexture = null), te = 0; te < this._intersectionsInProgress.length; te++) { var pe = this._intersectionsInProgress[te], ae = pe._intersectionsInProgress.indexOf(this); pe._intersectionsInProgress.splice(ae, 1); } this._intersectionsInProgress = [], this.getScene().lights.forEach(function(K) { var $ = K.includedOnlyMeshes.indexOf(de); $ !== -1 && K.includedOnlyMeshes.splice($, 1), ($ = K.excludedMeshes.indexOf(de)) !== -1 && K.excludedMeshes.splice($, 1); var L = K.getShadowGenerator(); if (L) { var G = L.getShadowMap(); G && G.renderList && ($ = G.renderList.indexOf(de)) !== -1 && G.renderList.splice($, 1); } }), this.getClassName() === "InstancedMesh" && this.getClassName() === "InstancedLinesMesh" || this.releaseSubMeshes(); var ee = this.getScene().getEngine(); if (this._occlusionQuery && (this.isOcclusionQueryInProgress = !1, ee.deleteQuery(this._occlusionQuery), this._occlusionQuery = null), ee.wipeCaches(), this.getScene().removeMesh(this), ne && this.material && (this.material.getClassName() === "MultiMaterial" ? this.material.dispose(!1, !0, !0) : this.material.dispose(!1, !0)), !j) for (te = 0; te < this.getScene().particleSystems.length; te++) this.getScene().particleSystems[te].emitter === this && (this.getScene().particleSystems[te].dispose(), te--); this._internalAbstractMeshDataInfo._facetData.facetDataEnabled && this.disableFacetData(), this.onAfterWorldMatrixUpdateObservable.clear(), this.onCollideObservable.clear(), this.onCollisionPositionChangeObservable.clear(), this.onRebuildObservable.clear(), U.prototype.dispose.call(this, j, ne); }, X.prototype.addChild = function(j) { return j.setParent(this), this; }, X.prototype.removeChild = function(j) { return j.setParent(null), this; }, X.prototype._initFacetData = function() { var j = this._internalAbstractMeshDataInfo._facetData; j.facetNormals || (j.facetNormals = new Array()), j.facetPositions || (j.facetPositions = new Array()), j.facetPartitioning || (j.facetPartitioning = new Array()), j.facetNb = this.getIndices().length / 3 | 0, j.partitioningSubdivisions = j.partitioningSubdivisions ? j.partitioningSubdivisions : 10, j.partitioningBBoxRatio = j.partitioningBBoxRatio ? j.partitioningBBoxRatio : 1.01; for (var ne = 0; ne < j.facetNb; ne++) j.facetNormals[ne] = u.e.Zero(), j.facetPositions[ne] = u.e.Zero(); return j.facetDataEnabled = !0, this; }, X.prototype.updateFacetData = function() { var j = this._internalAbstractMeshDataInfo._facetData; j.facetDataEnabled || this._initFacetData(); var ne = this.getVerticesData(O.b.PositionKind), te = this.getIndices(), de = this.getVerticesData(O.b.NormalKind), pe = this.getBoundingInfo(); if (j.facetDepthSort && !j.facetDepthSortEnabled) { if (j.facetDepthSortEnabled = !0, te instanceof Uint16Array) j.depthSortedIndices = new Uint16Array(te); else if (te instanceof Uint32Array) j.depthSortedIndices = new Uint32Array(te); else { for (var ae = !1, ee = 0; ee < te.length; ee++) if (te[ee] > 65535) { ae = !0; break; } j.depthSortedIndices = ae ? new Uint32Array(te) : new Uint16Array(te); } if (j.facetDepthSortFunction = function(re, Y) { return Y.sqDistance - re.sqDistance; }, !j.facetDepthSortFrom) { var K = this.getScene().activeCamera; j.facetDepthSortFrom = K ? K.position : u.e.Zero(); } j.depthSortedFacets = []; for (var $ = 0; $ < j.facetNb; $++) { var L = { ind: 3 * $, sqDistance: 0 }; j.depthSortedFacets.push(L); } j.invertedMatrix = u.a.Identity(), j.facetDepthSortOrigin = u.e.Zero(); } j.bbSize.x = pe.maximum.x - pe.minimum.x > v.a ? pe.maximum.x - pe.minimum.x : v.a, j.bbSize.y = pe.maximum.y - pe.minimum.y > v.a ? pe.maximum.y - pe.minimum.y : v.a, j.bbSize.z = pe.maximum.z - pe.minimum.z > v.a ? pe.maximum.z - pe.minimum.z : v.a; var G = j.bbSize.x > j.bbSize.y ? j.bbSize.x : j.bbSize.y; if (G = G > j.bbSize.z ? G : j.bbSize.z, j.subDiv.max = j.partitioningSubdivisions, j.subDiv.X = Math.floor(j.subDiv.max * j.bbSize.x / G), j.subDiv.Y = Math.floor(j.subDiv.max * j.bbSize.y / G), j.subDiv.Z = Math.floor(j.subDiv.max * j.bbSize.z / G), j.subDiv.X = j.subDiv.X < 1 ? 1 : j.subDiv.X, j.subDiv.Y = j.subDiv.Y < 1 ? 1 : j.subDiv.Y, j.subDiv.Z = j.subDiv.Z < 1 ? 1 : j.subDiv.Z, j.facetParameters.facetNormals = this.getFacetLocalNormals(), j.facetParameters.facetPositions = this.getFacetLocalPositions(), j.facetParameters.facetPartitioning = this.getFacetLocalPartitioning(), j.facetParameters.bInfo = pe, j.facetParameters.bbSize = j.bbSize, j.facetParameters.subDiv = j.subDiv, j.facetParameters.ratio = this.partitioningBBoxRatio, j.facetParameters.depthSort = j.facetDepthSort, j.facetDepthSort && j.facetDepthSortEnabled && (this.computeWorldMatrix(!0), this._worldMatrix.invertToRef(j.invertedMatrix), u.e.TransformCoordinatesToRef(j.facetDepthSortFrom, j.invertedMatrix, j.facetDepthSortOrigin), j.facetParameters.distanceTo = j.facetDepthSortOrigin), j.facetParameters.depthSortedFacets = j.depthSortedFacets, x.a.ComputeNormals(ne, te, de, j.facetParameters), j.facetDepthSort && j.facetDepthSortEnabled) { j.depthSortedFacets.sort(j.facetDepthSortFunction); var Q = j.depthSortedIndices.length / 3 | 0; for ($ = 0; $ < Q; $++) { var oe = j.depthSortedFacets[$].ind; j.depthSortedIndices[3 * $] = te[oe], j.depthSortedIndices[3 * $ + 1] = te[oe + 1], j.depthSortedIndices[3 * $ + 2] = te[oe + 2]; } this.updateIndices(j.depthSortedIndices, void 0, !0); } return this; }, X.prototype.getFacetLocalNormals = function() { var j = this._internalAbstractMeshDataInfo._facetData; return j.facetNormals || this.updateFacetData(), j.facetNormals; }, X.prototype.getFacetLocalPositions = function() { var j = this._internalAbstractMeshDataInfo._facetData; return j.facetPositions || this.updateFacetData(), j.facetPositions; }, X.prototype.getFacetLocalPartitioning = function() { var j = this._internalAbstractMeshDataInfo._facetData; return j.facetPartitioning || this.updateFacetData(), j.facetPartitioning; }, X.prototype.getFacetPosition = function(j) { var ne = u.e.Zero(); return this.getFacetPositionToRef(j, ne), ne; }, X.prototype.getFacetPositionToRef = function(j, ne) { var te = this.getFacetLocalPositions()[j], de = this.getWorldMatrix(); return u.e.TransformCoordinatesToRef(te, de, ne), this; }, X.prototype.getFacetNormal = function(j) { var ne = u.e.Zero(); return this.getFacetNormalToRef(j, ne), ne; }, X.prototype.getFacetNormalToRef = function(j, ne) { var te = this.getFacetLocalNormals()[j]; return u.e.TransformNormalToRef(te, this.getWorldMatrix(), ne), this; }, X.prototype.getFacetsAtLocalCoordinates = function(j, ne, te) { var de = this.getBoundingInfo(), pe = this._internalAbstractMeshDataInfo._facetData, ae = Math.floor((j - de.minimum.x * pe.partitioningBBoxRatio) * pe.subDiv.X * pe.partitioningBBoxRatio / pe.bbSize.x), ee = Math.floor((ne - de.minimum.y * pe.partitioningBBoxRatio) * pe.subDiv.Y * pe.partitioningBBoxRatio / pe.bbSize.y), K = Math.floor((te - de.minimum.z * pe.partitioningBBoxRatio) * pe.subDiv.Z * pe.partitioningBBoxRatio / pe.bbSize.z); return ae < 0 || ae > pe.subDiv.max || ee < 0 || ee > pe.subDiv.max || K < 0 || K > pe.subDiv.max ? null : pe.facetPartitioning[ae + pe.subDiv.max * ee + pe.subDiv.max * pe.subDiv.max * K]; }, X.prototype.getClosestFacetAtCoordinates = function(j, ne, te, de, pe, ae) { pe === void 0 && (pe = !1), ae === void 0 && (ae = !0); var ee = this.getWorldMatrix(), K = u.c.Matrix[5]; ee.invertToRef(K); var $ = u.c.Vector3[8]; u.e.TransformCoordinatesFromFloatsToRef(j, ne, te, K, $); var L = this.getClosestFacetAtLocalCoordinates($.x, $.y, $.z, de, pe, ae); return de && u.e.TransformCoordinatesFromFloatsToRef(de.x, de.y, de.z, ee, de), L; }, X.prototype.getClosestFacetAtLocalCoordinates = function(j, ne, te, de, pe, ae) { pe === void 0 && (pe = !1), ae === void 0 && (ae = !0); var ee = null, K = 0, $ = 0, L = 0, G = 0, Q = 0, oe = 0, re = 0, Y = 0, k = this.getFacetLocalPositions(), H = this.getFacetLocalNormals(), Z = this.getFacetsAtLocalCoordinates(j, ne, te); if (!Z) return null; for (var W, q, he, ge = Number.MAX_VALUE, me = ge, _e = 0; _e < Z.length; _e++) q = H[W = Z[_e]], G = (j - (he = k[W]).x) * q.x + (ne - he.y) * q.y + (te - he.z) * q.z, (!pe || pe && ae && G >= 0 || pe && !ae && G <= 0) && (G = q.x * he.x + q.y * he.y + q.z * he.z, Q = -(q.x * j + q.y * ne + q.z * te - G) / (q.x * q.x + q.y * q.y + q.z * q.z), (me = (K = (oe = j + q.x * Q) - j) * K + ($ = (re = ne + q.y * Q) - ne) * $ + (L = (Y = te + q.z * Q) - te) * L) < ge && (ge = me, ee = W, de && (de.x = oe, de.y = re, de.z = Y))); return ee; }, X.prototype.getFacetDataParameters = function() { return this._internalAbstractMeshDataInfo._facetData.facetParameters; }, X.prototype.disableFacetData = function() { var j = this._internalAbstractMeshDataInfo._facetData; return j.facetDataEnabled && (j.facetDataEnabled = !1, j.facetPositions = new Array(), j.facetNormals = new Array(), j.facetPartitioning = new Array(), j.facetParameters = null, j.depthSortedIndices = new Uint32Array(0)), this; }, X.prototype.updateIndices = function(j, ne, te) { return this; }, X.prototype.createNormals = function(j) { var ne, te = this.getVerticesData(O.b.PositionKind), de = this.getIndices(); return ne = this.isVerticesDataPresent(O.b.NormalKind) ? this.getVerticesData(O.b.NormalKind) : [], x.a.ComputeNormals(te, de, ne, { useRightHandedSystem: this.getScene().useRightHandedSystem }), this.setVerticesData(O.b.NormalKind, ne, j), this; }, X.prototype.alignWithNormal = function(j, ne) { ne || (ne = b.a.Y); var te = u.c.Vector3[0], de = u.c.Vector3[1]; return u.e.CrossToRef(ne, j, de), u.e.CrossToRef(j, de, te), this.rotationQuaternion ? u.b.RotationQuaternionFromAxisToRef(te, j, de, this.rotationQuaternion) : u.e.RotationFromAxisToRef(te, j, de, this.rotation), this; }, X.prototype._checkOcclusionQuery = function() { return !1; }, X.prototype.disableEdgesRendering = function() { throw g.a.WarnImport("EdgesRenderer"); }, X.prototype.enableEdgesRendering = function(j, ne, te) { throw g.a.WarnImport("EdgesRenderer"); }, X.prototype.getConnectedParticleSystems = function() { var j = this; return this._scene.particleSystems.filter(function(ne) { return ne.emitter === j; }); }, X.OCCLUSION_TYPE_NONE = 0, X.OCCLUSION_TYPE_OPTIMISTIC = 1, X.OCCLUSION_TYPE_STRICT = 2, X.OCCLUSION_ALGORITHM_TYPE_ACCURATE = 0, X.OCCLUSION_ALGORITHM_TYPE_CONSERVATIVE = 1, X.CULLINGSTRATEGY_STANDARD = S.a.MESHES_CULLINGSTRATEGY_STANDARD, X.CULLINGSTRATEGY_BOUNDINGSPHERE_ONLY = S.a.MESHES_CULLINGSTRATEGY_BOUNDINGSPHERE_ONLY, X.CULLINGSTRATEGY_OPTIMISTIC_INCLUSION = S.a.MESHES_CULLINGSTRATEGY_OPTIMISTIC_INCLUSION, X.CULLINGSTRATEGY_OPTIMISTIC_INCLUSION_THEN_BSPHERE_ONLY = S.a.MESHES_CULLINGSTRATEGY_OPTIMISTIC_INCLUSION_THEN_BSPHERE_ONLY, X; }(m.a); D.a.RegisteredTypes["BABYLON.AbstractMesh"] = M; }, function(Be, A, f) { f.d(A, "a", function() { return m; }); var V = f(8), _ = f(44), C = f(0), u = f(31), I = f(7), O = f(50), x = f(23); I.a._PhysicsImpostorParser = function(c, T, S) { return new m(T, S.physicsImpostor, { mass: S.physicsMass, friction: S.physicsFriction, restitution: S.physicsRestitution }, c); }; var m = function() { function c(T, S, E, g) { var l = this; E === void 0 && (E = { mass: 0 }), this.object = T, this.type = S, this._options = E, this._scene = g, this._pluginData = {}, this._bodyUpdateRequired = !1, this._onBeforePhysicsStepCallbacks = new Array(), this._onAfterPhysicsStepCallbacks = new Array(), this._onPhysicsCollideCallbacks = [], this._deltaPosition = C.e.Zero(), this._isDisposed = !1, this.soft = !1, this.segments = 0, this._tmpQuat = new C.b(), this._tmpQuat2 = new C.b(), this.beforeStep = function() { l._physicsEngine && (l.object.translate(l._deltaPosition, -1), l._deltaRotationConjugated && l.object.rotationQuaternion && l.object.rotationQuaternion.multiplyToRef(l._deltaRotationConjugated, l.object.rotationQuaternion), l.object.computeWorldMatrix(!1), l.object.parent && l.object.rotationQuaternion ? (l.getParentsRotation(), l._tmpQuat.multiplyToRef(l.object.rotationQuaternion, l._tmpQuat)) : l._tmpQuat.copyFrom(l.object.rotationQuaternion || new C.b()), l._options.disableBidirectionalTransformation || l.object.rotationQuaternion && l._physicsEngine.getPhysicsPlugin().setPhysicsBodyTransformation(l, l.object.getAbsolutePosition(), l._tmpQuat), l._onBeforePhysicsStepCallbacks.forEach(function(h) { h(l); })); }, this.afterStep = function() { l._physicsEngine && (l._onAfterPhysicsStepCallbacks.forEach(function(h) { h(l); }), l._physicsEngine.getPhysicsPlugin().setTransformationFromPhysicsBody(l), l.object.parent && l.object.rotationQuaternion && (l.getParentsRotation(), l._tmpQuat.conjugateInPlace(), l._tmpQuat.multiplyToRef(l.object.rotationQuaternion, l.object.rotationQuaternion)), l.object.setAbsolutePosition(l.object.position), l._deltaRotation && l.object.rotationQuaternion && l.object.rotationQuaternion.multiplyToRef(l._deltaRotation, l.object.rotationQuaternion), l.object.translate(l._deltaPosition, 1)); }, this.onCollideEvent = null, this.onCollide = function(h) { if ((l._onPhysicsCollideCallbacks.length || l.onCollideEvent) && l._physicsEngine) { var v = l._physicsEngine.getImpostorWithPhysicsBody(h.body); v && (l.onCollideEvent && l.onCollideEvent(l, v), l._onPhysicsCollideCallbacks.filter(function(b) { return b.otherImpostors.indexOf(v) !== -1; }).forEach(function(b) { b.callback(l, v, h.point); })); } }, this.object ? (this.object.parent && E.mass !== 0 && V.a.Warn("A physics impostor has been created for an object which has a parent. Babylon physics currently works in local space so unexpected issues may occur."), !this._scene && T.getScene && (this._scene = T.getScene()), this._scene && (this.type > 100 && (this.soft = !0), this._physicsEngine = this._scene.getPhysicsEngine(), this._physicsEngine ? (this.object.rotationQuaternion || (this.object.rotation ? this.object.rotationQuaternion = C.b.RotationYawPitchRoll(this.object.rotation.y, this.object.rotation.x, this.object.rotation.z) : this.object.rotationQuaternion = new C.b()), this._options.mass = E.mass === void 0 ? 0 : E.mass, this._options.friction = E.friction === void 0 ? 0.2 : E.friction, this._options.restitution = E.restitution === void 0 ? 0.2 : E.restitution, this.soft && (this._options.mass = this._options.mass > 0 ? this._options.mass : 1, this._options.pressure = E.pressure === void 0 ? 200 : E.pressure, this._options.stiffness = E.stiffness === void 0 ? 1 : E.stiffness, this._options.velocityIterations = E.velocityIterations === void 0 ? 20 : E.velocityIterations, this._options.positionIterations = E.positionIterations === void 0 ? 20 : E.positionIterations, this._options.fixedPoints = E.fixedPoints === void 0 ? 0 : E.fixedPoints, this._options.margin = E.margin === void 0 ? 0 : E.margin, this._options.damping = E.damping === void 0 ? 0 : E.damping, this._options.path = E.path === void 0 ? null : E.path, this._options.shape = E.shape === void 0 ? null : E.shape), this._joints = [], !this.object.parent || this._options.ignoreParent ? this._init() : this.object.parent.physicsImpostor && V.a.Warn("You must affect impostors to children before affecting impostor to parent.")) : V.a.Error("Physics not enabled. Please use scene.enablePhysics(...) before creating impostors."))) : V.a.Error("No object was provided. A physics object is obligatory"); } return Object.defineProperty(c.prototype, "isDisposed", { get: function() { return this._isDisposed; }, enumerable: !1, configurable: !0 }), Object.defineProperty(c.prototype, "mass", { get: function() { return this._physicsEngine ? this._physicsEngine.getPhysicsPlugin().getBodyMass(this) : 0; }, set: function(T) { this.setMass(T); }, enumerable: !1, configurable: !0 }), Object.defineProperty(c.prototype, "friction", { get: function() { return this._physicsEngine ? this._physicsEngine.getPhysicsPlugin().getBodyFriction(this) : 0; }, set: function(T) { this._physicsEngine && this._physicsEngine.getPhysicsPlugin().setBodyFriction(this, T); }, enumerable: !1, configurable: !0 }), Object.defineProperty(c.prototype, "restitution", { get: function() { return this._physicsEngine ? this._physicsEngine.getPhysicsPlugin().getBodyRestitution(this) : 0; }, set: function(T) { this._physicsEngine && this._physicsEngine.getPhysicsPlugin().setBodyRestitution(this, T); }, enumerable: !1, configurable: !0 }), Object.defineProperty(c.prototype, "pressure", { get: function() { if (!this._physicsEngine) return 0; var T = this._physicsEngine.getPhysicsPlugin(); return T.setBodyPressure ? T.getBodyPressure(this) : 0; }, set: function(T) { if (this._physicsEngine) { var S = this._physicsEngine.getPhysicsPlugin(); S.setBodyPressure && S.setBodyPressure(this, T); } }, enumerable: !1, configurable: !0 }), Object.defineProperty(c.prototype, "stiffness", { get: function() { if (!this._physicsEngine) return 0; var T = this._physicsEngine.getPhysicsPlugin(); return T.getBodyStiffness ? T.getBodyStiffness(this) : 0; }, set: function(T) { if (this._physicsEngine) { var S = this._physicsEngine.getPhysicsPlugin(); S.setBodyStiffness && S.setBodyStiffness(this, T); } }, enumerable: !1, configurable: !0 }), Object.defineProperty(c.prototype, "velocityIterations", { get: function() { if (!this._physicsEngine) return 0; var T = this._physicsEngine.getPhysicsPlugin(); return T.getBodyVelocityIterations ? T.getBodyVelocityIterations(this) : 0; }, set: function(T) { if (this._physicsEngine) { var S = this._physicsEngine.getPhysicsPlugin(); S.setBodyVelocityIterations && S.setBodyVelocityIterations(this, T); } }, enumerable: !1, configurable: !0 }), Object.defineProperty(c.prototype, "positionIterations", { get: function() { if (!this._physicsEngine) return 0; var T = this._physicsEngine.getPhysicsPlugin(); return T.getBodyPositionIterations ? T.getBodyPositionIterations(this) : 0; }, set: function(T) { if (this._physicsEngine) { var S = this._physicsEngine.getPhysicsPlugin(); S.setBodyPositionIterations && S.setBodyPositionIterations(this, T); } }, enumerable: !1, configurable: !0 }), c.prototype._init = function() { this._physicsEngine && (this._physicsEngine.removeImpostor(this), this.physicsBody = null, this._parent = this._parent || this._getPhysicsParent(), this._isDisposed || this.parent && !this._options.ignoreParent || this._physicsEngine.addImpostor(this)); }, c.prototype._getPhysicsParent = function() { return this.object.parent instanceof u.a ? this.object.parent.physicsImpostor : null; }, c.prototype.isBodyInitRequired = function() { return this._bodyUpdateRequired || !this._physicsBody && !this._parent; }, c.prototype.setScalingUpdated = function() { this.forceUpdate(); }, c.prototype.forceUpdate = function() { this._init(), this.parent && !this._options.ignoreParent && this.parent.forceUpdate(); }, Object.defineProperty(c.prototype, "physicsBody", { get: function() { return this._parent && !this._options.ignoreParent ? this._parent.physicsBody : this._physicsBody; }, set: function(T) { this._physicsBody && this._physicsEngine && this._physicsEngine.getPhysicsPlugin().removePhysicsBody(this), this._physicsBody = T, this.resetUpdateFlags(); }, enumerable: !1, configurable: !0 }), Object.defineProperty(c.prototype, "parent", { get: function() { return !this._options.ignoreParent && this._parent ? this._parent : null; }, set: function(T) { this._parent = T; }, enumerable: !1, configurable: !0 }), c.prototype.resetUpdateFlags = function() { this._bodyUpdateRequired = !1; }, c.prototype.getObjectExtendSize = function() { if (this.object.getBoundingInfo) { var T = this.object.rotationQuaternion, S = this.object.scaling.clone(); this.object.rotationQuaternion = c.IDENTITY_QUATERNION; var E = this.object.computeWorldMatrix && this.object.computeWorldMatrix(!0); E && E.decompose(S, void 0, void 0); var g = this.object.getBoundingInfo().boundingBox.extendSize.scale(2).multiplyInPlace(S); return this.object.rotationQuaternion = T, this.object.computeWorldMatrix && this.object.computeWorldMatrix(!0), g; } return c.DEFAULT_OBJECT_SIZE; }, c.prototype.getObjectCenter = function() { return this.object.getBoundingInfo ? this.object.getBoundingInfo().boundingBox.centerWorld : this.object.position; }, c.prototype.getParam = function(T) { return this._options[T]; }, c.prototype.setParam = function(T, S) { this._options[T] = S, this._bodyUpdateRequired = !0; }, c.prototype.setMass = function(T) { this.getParam("mass") !== T && this.setParam("mass", T), this._physicsEngine && this._physicsEngine.getPhysicsPlugin().setBodyMass(this, T); }, c.prototype.getLinearVelocity = function() { return this._physicsEngine ? this._physicsEngine.getPhysicsPlugin().getLinearVelocity(this) : C.e.Zero(); }, c.prototype.setLinearVelocity = function(T) { this._physicsEngine && this._physicsEngine.getPhysicsPlugin().setLinearVelocity(this, T); }, c.prototype.getAngularVelocity = function() { return this._physicsEngine ? this._physicsEngine.getPhysicsPlugin().getAngularVelocity(this) : C.e.Zero(); }, c.prototype.setAngularVelocity = function(T) { this._physicsEngine && this._physicsEngine.getPhysicsPlugin().setAngularVelocity(this, T); }, c.prototype.executeNativeFunction = function(T) { this._physicsEngine && T(this._physicsEngine.getPhysicsPlugin().world, this.physicsBody); }, c.prototype.registerBeforePhysicsStep = function(T) { this._onBeforePhysicsStepCallbacks.push(T); }, c.prototype.unregisterBeforePhysicsStep = function(T) { var S = this._onBeforePhysicsStepCallbacks.indexOf(T); S > -1 ? this._onBeforePhysicsStepCallbacks.splice(S, 1) : V.a.Warn("Function to remove was not found"); }, c.prototype.registerAfterPhysicsStep = function(T) { this._onAfterPhysicsStepCallbacks.push(T); }, c.prototype.unregisterAfterPhysicsStep = function(T) { var S = this._onAfterPhysicsStepCallbacks.indexOf(T); S > -1 ? this._onAfterPhysicsStepCallbacks.splice(S, 1) : V.a.Warn("Function to remove was not found"); }, c.prototype.registerOnPhysicsCollide = function(T, S) { var E = T instanceof Array ? T : [T]; this._onPhysicsCollideCallbacks.push({ callback: S, otherImpostors: E }); }, c.prototype.unregisterOnPhysicsCollide = function(T, S) { var E = T instanceof Array ? T : [T], g = -1; this._onPhysicsCollideCallbacks.some(function(l, h) { if (l.callback === S && l.otherImpostors.length === E.length) { var v = l.otherImpostors.every(function(b) { return E.indexOf(b) > -1; }); return v && (g = h), v; } return !1; }) ? this._onPhysicsCollideCallbacks.splice(g, 1) : V.a.Warn("Function to remove was not found"); }, c.prototype.getParentsRotation = function() { var T = this.object.parent; for (this._tmpQuat.copyFromFloats(0, 0, 0, 1); T; ) T.rotationQuaternion ? this._tmpQuat2.copyFrom(T.rotationQuaternion) : C.b.RotationYawPitchRollToRef(T.rotation.y, T.rotation.x, T.rotation.z, this._tmpQuat2), this._tmpQuat.multiplyToRef(this._tmpQuat2, this._tmpQuat), T = T.parent; return this._tmpQuat; }, c.prototype.applyForce = function(T, S) { return this._physicsEngine && this._physicsEngine.getPhysicsPlugin().applyForce(this, T, S), this; }, c.prototype.applyImpulse = function(T, S) { return this._physicsEngine && this._physicsEngine.getPhysicsPlugin().applyImpulse(this, T, S), this; }, c.prototype.createJoint = function(T, S, E) { var g = new O.e(S, E); return this.addJoint(T, g), this; }, c.prototype.addJoint = function(T, S) { return this._joints.push({ otherImpostor: T, joint: S }), this._physicsEngine && this._physicsEngine.addJoint(this, T, S), this; }, c.prototype.addAnchor = function(T, S, E, g, l) { if (!this._physicsEngine) return this; var h = this._physicsEngine.getPhysicsPlugin(); return h.appendAnchor ? (this._physicsEngine && h.appendAnchor(this, T, S, E, g, l), this) : this; }, c.prototype.addHook = function(T, S, E, g) { if (!this._physicsEngine) return this; var l = this._physicsEngine.getPhysicsPlugin(); return l.appendAnchor ? (this._physicsEngine && l.appendHook(this, T, S, E, g), this) : this; }, c.prototype.sleep = function() { return this._physicsEngine && this._physicsEngine.getPhysicsPlugin().sleepBody(this), this; }, c.prototype.wakeUp = function() { return this._physicsEngine && this._physicsEngine.getPhysicsPlugin().wakeUpBody(this), this; }, c.prototype.clone = function(T) { return T ? new c(T, this.type, this._options, this._scene) : null; }, c.prototype.dispose = function() { var T = this; this._physicsEngine && (this._joints.forEach(function(S) { T._physicsEngine && T._physicsEngine.removeJoint(T, S.otherImpostor, S.joint); }), this._physicsEngine.removeImpostor(this), this.parent && this.parent.forceUpdate(), this._isDisposed = !0); }, c.prototype.setDeltaPosition = function(T) { this._deltaPosition.copyFrom(T); }, c.prototype.setDeltaRotation = function(T) { this._deltaRotation || (this._deltaRotation = new C.b()), this._deltaRotation.copyFrom(T), this._deltaRotationConjugated = this._deltaRotation.conjugate(); }, c.prototype.getBoxSizeToRef = function(T) { return this._physicsEngine && this._physicsEngine.getPhysicsPlugin().getBoxSizeToRef(this, T), this; }, c.prototype.getRadius = function() { return this._physicsEngine ? this._physicsEngine.getPhysicsPlugin().getRadius(this) : 0; }, c.prototype.syncBoneWithImpostor = function(T, S, E, g, l) { var h = c._tmpVecs[0], v = this.object; if (v.rotationQuaternion) if (l) { var b = c._tmpQuat; v.rotationQuaternion.multiplyToRef(l, b), T.setRotationQuaternion(b, x.c.WORLD, S); } else T.setRotationQuaternion(v.rotationQuaternion, x.c.WORLD, S); h.x = 0, h.y = 0, h.z = 0, E && (h.x = E.x, h.y = E.y, h.z = E.z, T.getDirectionToRef(h, S, h), g == null && (g = E.length()), h.x *= g, h.y *= g, h.z *= g), T.getParent() ? (h.addInPlace(v.getAbsolutePosition()), T.setAbsolutePosition(h, S)) : (S.setAbsolutePosition(v.getAbsolutePosition()), S.position.x -= h.x, S.position.y -= h.y, S.position.z -= h.z); }, c.prototype.syncImpostorWithBone = function(T, S, E, g, l, h) { var v = this.object; if (v.rotationQuaternion) if (l) { var b = c._tmpQuat; T.getRotationQuaternionToRef(x.c.WORLD, S, b), b.multiplyToRef(l, v.rotationQuaternion); } else T.getRotationQuaternionToRef(x.c.WORLD, S, v.rotationQuaternion); var D = c._tmpVecs[0], w = c._tmpVecs[1]; h || ((h = c._tmpVecs[2]).x = 0, h.y = 1, h.z = 0), T.getDirectionToRef(h, S, w), T.getAbsolutePositionToRef(S, D), g == null && E && (g = E.length()), g != null && (D.x += w.x * g, D.y += w.y * g, D.z += w.z * g), v.setAbsolutePosition(D); }, c.DEFAULT_OBJECT_SIZE = new C.e(1, 1, 1), c.IDENTITY_QUATERNION = C.b.Identity(), c._tmpVecs = _.a.BuildArray(3, C.e.Zero), c._tmpQuat = C.b.Identity(), c.NoImpostor = 0, c.SphereImpostor = 1, c.BoxImpostor = 2, c.PlaneImpostor = 3, c.MeshImpostor = 4, c.CapsuleImpostor = 6, c.CylinderImpostor = 7, c.ParticleImpostor = 8, c.HeightmapImpostor = 9, c.ConvexHullImpostor = 10, c.CustomImpostor = 100, c.RopeImpostor = 101, c.ClothImpostor = 102, c.SoftbodyImpostor = 103, c; }(); }, function(Be, A, f) { f.d(A, "a", function() { return _; }), f.d(A, "b", function() { return C; }); var V = f(1), _ = function() { function u(I) { this.length = 0, this.data = new Array(I), this._id = u._GlobalId++; } return u.prototype.push = function(I) { this.data[this.length++] = I, this.length > this.data.length && (this.data.length *= 2); }, u.prototype.forEach = function(I) { for (var O = 0; O < this.length; O++) I(this.data[O]); }, u.prototype.sort = function(I) { this.data.sort(I); }, u.prototype.reset = function() { this.length = 0; }, u.prototype.dispose = function() { this.reset(), this.data && (this.data.length = 0, this.data = []); }, u.prototype.concat = function(I) { if (I.length !== 0) { this.length + I.length > this.data.length && (this.data.length = 2 * (this.length + I.length)); for (var O = 0; O < I.length; O++) this.data[this.length++] = (I.data || I)[O]; } }, u.prototype.indexOf = function(I) { var O = this.data.indexOf(I); return O >= this.length ? -1 : O; }, u.prototype.contains = function(I) { return this.indexOf(I) !== -1; }, u._GlobalId = 0, u; }(), C = function(u) { function I() { var O = u !== null && u.apply(this, arguments) || this; return O._duplicateId = 0, O; } return Object(V.d)(I, u), I.prototype.push = function(O) { u.prototype.push.call(this, O), O.__smartArrayFlags || (O.__smartArrayFlags = {}), O.__smartArrayFlags[this._id] = this._duplicateId; }, I.prototype.pushNoDuplicate = function(O) { return (!O.__smartArrayFlags || O.__smartArrayFlags[this._id] !== this._duplicateId) && (this.push(O), !0); }, I.prototype.reset = function() { u.prototype.reset.call(this), this._duplicateId++; }, I.prototype.concatWithNoDuplicate = function(O) { if (O.length !== 0) { this.length + O.length > this.data.length && (this.data.length = 2 * (this.length + O.length)); for (var x = 0; x < O.length; x++) { var m = (O.data || O)[x]; this.pushNoDuplicate(m); } } }, I; }(_); }, function(Be, A, f) { f.d(A, "a", function() { return V; }); var V = function() { function _() { } return _.EndsWith = function(C, u) { return C.indexOf(u, C.length - u.length) !== -1; }, _.StartsWith = function(C, u) { return !!C && C.indexOf(u) === 0; }, _.Decode = function(C) { if (typeof TextDecoder < "u") return new TextDecoder().decode(C); for (var u = "", I = 0; I < C.byteLength; I++) u += String.fromCharCode(C[I]); return u; }, _.EncodeArrayBufferToBase64 = function(C) { for (var u, I, O, x, m, c, T, S = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=", E = "", g = 0, l = ArrayBuffer.isView(C) ? new Uint8Array(C.buffer, C.byteOffset, C.byteLength) : new Uint8Array(C); g < l.length; ) x = (u = l[g++]) >> 2, m = (3 & u) << 4 | (I = g < l.length ? l[g++] : Number.NaN) >> 4, c = (15 & I) << 2 | (O = g < l.length ? l[g++] : Number.NaN) >> 6, T = 63 & O, isNaN(I) ? c = T = 64 : isNaN(O) && (T = 64), E += S.charAt(x) + S.charAt(m) + S.charAt(c) + S.charAt(T); return E; }, _.PadNumber = function(C, u) { for (var I = String(C); I.length < u; ) I = "0" + I; return I; }, _; }(); }, function(Be, A, f) { f.d(A, "a", function() { return V; }); var V = function() { function _() { this.rootNodes = new Array(), this.cameras = new Array(), this.lights = new Array(), this.meshes = new Array(), this.skeletons = new Array(), this.particleSystems = new Array(), this.animations = [], this.animationGroups = new Array(), this.multiMaterials = new Array(), this.materials = new Array(), this.morphTargetManagers = new Array(), this.geometries = new Array(), this.transformNodes = new Array(), this.actionManagers = new Array(), this.textures = new Array(), this._environmentTexture = null, this.postProcesses = new Array(); } return _.AddParser = function(C, u) { this._BabylonFileParsers[C] = u; }, _.GetParser = function(C) { return this._BabylonFileParsers[C] ? this._BabylonFileParsers[C] : null; }, _.AddIndividualParser = function(C, u) { this._IndividualBabylonFileParsers[C] = u; }, _.GetIndividualParser = function(C) { return this._IndividualBabylonFileParsers[C] ? this._IndividualBabylonFileParsers[C] : null; }, _.Parse = function(C, u, I, O) { for (var x in this._BabylonFileParsers) this._BabylonFileParsers.hasOwnProperty(x) && this._BabylonFileParsers[x](C, u, I, O); }, Object.defineProperty(_.prototype, "environmentTexture", { get: function() { return this._environmentTexture; }, set: function(C) { this._environmentTexture = C; }, enumerable: !1, configurable: !0 }), _.prototype.getNodes = function() { var C = new Array(); return C = (C = (C = (C = C.concat(this.meshes)).concat(this.lights)).concat(this.cameras)).concat(this.transformNodes), this.skeletons.forEach(function(u) { return C = C.concat(u.bones); }), C; }, _._BabylonFileParsers = {}, _._IndividualBabylonFileParsers = {}, _; }(); }, function(Be, A, f) { f.d(A, "a", function() { return m; }); var V = f(20), _ = f(6), C = f(18), u = f(22), I = f(86), O = f(0), x = f(9), m = function() { function c(T, S) { var E = this; S === void 0 && (S = !0), this.originalScene = T, this._pointerCaptures = {}, this._lastPointerEvents = {}, this._sharedGizmoLight = null, this._renderCamera = null, this.pickUtilitySceneFirst = !0, this.shouldRender = !0, this.onlyCheckPointerDownEvents = !0, this.processAllEvents = !1, this.onPointerOutObservable = new _.c(), this.utilityLayerScene = new V.a(T.getEngine(), { virtual: !0 }), this.utilityLayerScene.useRightHandedSystem = T.useRightHandedSystem, this.utilityLayerScene._allowPostProcessClearColor = !1, this.utilityLayerScene.detachControl(), S && (this._originalPointerObserver = T.onPrePointerObservable.add(function(g, l) { if (E.utilityLayerScene.activeCamera && (E.processAllEvents || g.type === C.a.POINTERMOVE || g.type === C.a.POINTERUP || g.type === C.a.POINTERDOWN || g.type === C.a.POINTERDOUBLETAP)) { E.utilityLayerScene.pointerX = T.pointerX, E.utilityLayerScene.pointerY = T.pointerY; var h = g.event; if (T.isPointerCaptured(h.pointerId)) E._pointerCaptures[h.pointerId] = !1; else { var v = g.ray ? E.utilityLayerScene.pickWithRay(g.ray) : E.utilityLayerScene.pick(T.pointerX, T.pointerY); if (!g.ray && v && (g.ray = v.ray), E.utilityLayerScene.onPrePointerObservable.notifyObservers(g), E.onlyCheckPointerDownEvents && g.type != C.a.POINTERDOWN) return g.skipOnPointerObservable || E.utilityLayerScene.onPointerObservable.notifyObservers(new C.b(g.type, g.event, v), g.type), void (g.type === C.a.POINTERUP && E._pointerCaptures[h.pointerId] && (E._pointerCaptures[h.pointerId] = !1)); if (E.utilityLayerScene.autoClearDepthAndStencil || E.pickUtilitySceneFirst) v && v.hit && (g.skipOnPointerObservable || E.utilityLayerScene.onPointerObservable.notifyObservers(new C.b(g.type, g.event, v), g.type), g.skipOnPointerObservable = !0); else { var b = g.ray ? T.pickWithRay(g.ray) : T.pick(T.pointerX, T.pointerY), D = g.event; b && v && (v.distance === 0 && b.pickedMesh ? E.mainSceneTrackerPredicate && E.mainSceneTrackerPredicate(b.pickedMesh) ? (E._notifyObservers(g, b, D), g.skipOnPointerObservable = !0) : g.type === C.a.POINTERDOWN ? E._pointerCaptures[D.pointerId] = !0 : E._lastPointerEvents[D.pointerId] && (E.onPointerOutObservable.notifyObservers(D.pointerId), delete E._lastPointerEvents[D.pointerId]) : !E._pointerCaptures[D.pointerId] && (v.distance < b.distance || b.distance === 0) ? (E._notifyObservers(g, v, D), g.skipOnPointerObservable || (g.skipOnPointerObservable = v.distance > 0)) : !E._pointerCaptures[D.pointerId] && v.distance > b.distance && (E.mainSceneTrackerPredicate && E.mainSceneTrackerPredicate(b.pickedMesh) ? (E._notifyObservers(g, b, D), g.skipOnPointerObservable = !0) : E._lastPointerEvents[D.pointerId] && (E.onPointerOutObservable.notifyObservers(D.pointerId), delete E._lastPointerEvents[D.pointerId])), g.type === C.a.POINTERUP && E._pointerCaptures[D.pointerId] && (E._pointerCaptures[D.pointerId] = !1)); } } } }), this._originalPointerObserver && T.onPrePointerObservable.makeObserverTopPriority(this._originalPointerObserver)), this.utilityLayerScene.autoClear = !1, this._afterRenderObserver = this.originalScene.onAfterCameraRenderObservable.add(function(g) { E.shouldRender && g == E.getRenderCamera() && E.render(); }), this._sceneDisposeObserver = this.originalScene.onDisposeObservable.add(function() { E.dispose(); }), this._updateCamera(); } return c.prototype.getRenderCamera = function(T) { if (this._renderCamera) return this._renderCamera; var S = void 0; return S = this.originalScene.activeCameras && this.originalScene.activeCameras.length > 1 ? this.originalScene.activeCameras[this.originalScene.activeCameras.length - 1] : this.originalScene.activeCamera, T && S && S.isRigCamera ? S.rigParent : S; }, c.prototype.setRenderCamera = function(T) { this._renderCamera = T; }, c.prototype._getSharedGizmoLight = function() { return this._sharedGizmoLight || (this._sharedGizmoLight = new I.a("shared gizmo light", new O.e(0, 1, 0), this.utilityLayerScene), this._sharedGizmoLight.intensity = 2, this._sharedGizmoLight.groundColor = x.a.Gray()), this._sharedGizmoLight; }, Object.defineProperty(c, "DefaultUtilityLayer", { get: function() { return c._DefaultUtilityLayer == null && (c._DefaultUtilityLayer = new c(u.a.LastCreatedScene), c._DefaultUtilityLayer.originalScene.onDisposeObservable.addOnce(function() { c._DefaultUtilityLayer = null; })), c._DefaultUtilityLayer; }, enumerable: !1, configurable: !0 }), Object.defineProperty(c, "DefaultKeepDepthUtilityLayer", { get: function() { return c._DefaultKeepDepthUtilityLayer == null && (c._DefaultKeepDepthUtilityLayer = new c(u.a.LastCreatedScene), c._DefaultKeepDepthUtilityLayer.utilityLayerScene.autoClearDepthAndStencil = !1, c._DefaultKeepDepthUtilityLayer.originalScene.onDisposeObservable.addOnce(function() { c._DefaultKeepDepthUtilityLayer = null; })), c._DefaultKeepDepthUtilityLayer; }, enumerable: !1, configurable: !0 }), c.prototype._notifyObservers = function(T, S, E) { T.skipOnPointerObservable || (this.utilityLayerScene.onPointerObservable.notifyObservers(new C.b(T.type, T.event, S), T.type), this._lastPointerEvents[E.pointerId] = !0); }, c.prototype.render = function() { if (this._updateCamera(), this.utilityLayerScene.activeCamera) { var T = this.utilityLayerScene.activeCamera.getScene(), S = this.utilityLayerScene.activeCamera; S._scene = this.utilityLayerScene, S.leftCamera && (S.leftCamera._scene = this.utilityLayerScene), S.rightCamera && (S.rightCamera._scene = this.utilityLayerScene), this.utilityLayerScene.render(!1), S._scene = T, S.leftCamera && (S.leftCamera._scene = T), S.rightCamera && (S.rightCamera._scene = T); } }, c.prototype.dispose = function() { this.onPointerOutObservable.clear(), this._afterRenderObserver && this.originalScene.onAfterCameraRenderObservable.remove(this._afterRenderObserver), this._sceneDisposeObserver && this.originalScene.onDisposeObservable.remove(this._sceneDisposeObserver), this._originalPointerObserver && this.originalScene.onPrePointerObservable.remove(this._originalPointerObserver), this.utilityLayerScene.dispose(); }, c.prototype._updateCamera = function() { this.utilityLayerScene.cameraToUseForPointers = this.getRenderCamera(), this.utilityLayerScene.activeCamera = this.getRenderCamera(); }, c._DefaultUtilityLayer = null, c._DefaultKeepDepthUtilityLayer = null, c; }(); }, function(Be, A, f) { f.d(A, "a", function() { return _; }); var V = f(139), _ = function() { function C() { } return C.EnableFor = function(u) { u._tags = u._tags || {}, u.hasTags = function() { return C.HasTags(u); }, u.addTags = function(I) { return C.AddTagsTo(u, I); }, u.removeTags = function(I) { return C.RemoveTagsFrom(u, I); }, u.matchesTagsQuery = function(I) { return C.MatchesQuery(u, I); }; }, C.DisableFor = function(u) { delete u._tags, delete u.hasTags, delete u.addTags, delete u.removeTags, delete u.matchesTagsQuery; }, C.HasTags = function(u) { if (!u._tags) return !1; var I = u._tags; for (var O in I) if (I.hasOwnProperty(O)) return !0; return !1; }, C.GetTags = function(u, I) { if (I === void 0 && (I = !0), !u._tags) return null; if (I) { var O = []; for (var x in u._tags) u._tags.hasOwnProperty(x) && u._tags[x] === !0 && O.push(x); return O.join(" "); } return u._tags; }, C.AddTagsTo = function(u, I) { I && typeof I == "string" && I.split(" ").forEach(function(O, x, m) { C._AddTagTo(u, O); }); }, C._AddTagTo = function(u, I) { (I = I.trim()) !== "" && I !== "true" && I !== "false" && (I.match(/[\s]/) || I.match(/^([!]|([|]|[&]){2})/) || (C.EnableFor(u), u._tags[I] = !0)); }, C.RemoveTagsFrom = function(u, I) { if (C.HasTags(u)) { var O = I.split(" "); for (var x in O) C._RemoveTagFrom(u, O[x]); } }, C._RemoveTagFrom = function(u, I) { delete u._tags[I]; }, C.MatchesQuery = function(u, I) { return I === void 0 || (I === "" ? C.HasTags(u) : V.a.Eval(I, function(O) { return C.HasTags(u) && u._tags[O]; })); }, C; }(); }, function(Be, A, f) { f.d(A, "a", function() { return V; }); var V = function() { function _() { } return _.IsWindowObjectExist = function() { return typeof window < "u"; }, _.IsNavigatorAvailable = function() { return typeof navigator < "u"; }, _.IsDocumentAvailable = function() { return typeof document < "u"; }, _.GetDOMTextContent = function(C) { for (var u = "", I = C.firstChild; I; ) I.nodeType === 3 && (u += I.textContent), I = I.nextSibling; return u; }, _; }(); }, function(Be, A, f) { f.d(A, "a", function() { return x; }); var V = f(44), _ = f(0), C = f(54), u = f(114), I = f(20), O = f(24), x = function() { function m(c, T, S) { S === void 0 && (S = Number.MAX_VALUE), this.origin = c, this.direction = T, this.length = S; } return m.prototype.intersectsBoxMinMax = function(c, T, S) { S === void 0 && (S = 0); var E, g, l, h, v = m._TmpVector3[0].copyFromFloats(c.x - S, c.y - S, c.z - S), b = m._TmpVector3[1].copyFromFloats(T.x + S, T.y + S, T.z + S), D = 0, w = Number.MAX_VALUE; if (Math.abs(this.direction.x) < 1e-7) { if (this.origin.x < v.x || this.origin.x > b.x) return !1; } else if (E = 1 / this.direction.x, g = (v.x - this.origin.x) * E, (l = (b.x - this.origin.x) * E) === -1 / 0 && (l = 1 / 0), g > l && (h = g, g = l, l = h), (D = Math.max(g, D)) > (w = Math.min(l, w))) return !1; if (Math.abs(this.direction.y) < 1e-7) { if (this.origin.y < v.y || this.origin.y > b.y) return !1; } else if (E = 1 / this.direction.y, g = (v.y - this.origin.y) * E, (l = (b.y - this.origin.y) * E) === -1 / 0 && (l = 1 / 0), g > l && (h = g, g = l, l = h), (D = Math.max(g, D)) > (w = Math.min(l, w))) return !1; if (Math.abs(this.direction.z) < 1e-7) { if (this.origin.z < v.z || this.origin.z > b.z) return !1; } else if (E = 1 / this.direction.z, g = (v.z - this.origin.z) * E, (l = (b.z - this.origin.z) * E) === -1 / 0 && (l = 1 / 0), g > l && (h = g, g = l, l = h), (D = Math.max(g, D)) > (w = Math.min(l, w))) return !1; return !0; }, m.prototype.intersectsBox = function(c, T) { return T === void 0 && (T = 0), this.intersectsBoxMinMax(c.minimum, c.maximum, T); }, m.prototype.intersectsSphere = function(c, T) { T === void 0 && (T = 0); var S = c.center.x - this.origin.x, E = c.center.y - this.origin.y, g = c.center.z - this.origin.z, l = S * S + E * E + g * g, h = c.radius + T, v = h * h; if (l <= v) return !0; var b = S * this.direction.x + E * this.direction.y + g * this.direction.z; return !(b < 0) && l - b * b <= v; }, m.prototype.intersectsTriangle = function(c, T, S) { var E = m._TmpVector3[0], g = m._TmpVector3[1], l = m._TmpVector3[2], h = m._TmpVector3[3], v = m._TmpVector3[4]; T.subtractToRef(c, E), S.subtractToRef(c, g), _.e.CrossToRef(this.direction, g, l); var b = _.e.Dot(E, l); if (b === 0) return null; var D = 1 / b; this.origin.subtractToRef(c, h); var w = _.e.Dot(h, l) * D; if (w < 0 || w > 1) return null; _.e.CrossToRef(h, E, v); var N = _.e.Dot(this.direction, v) * D; if (N < 0 || w + N > 1) return null; var M = _.e.Dot(g, v) * D; return M > this.length ? null : new u.a(1 - w - N, w, M); }, m.prototype.intersectsPlane = function(c) { var T, S = _.e.Dot(c.normal, this.direction); if (Math.abs(S) < 999999997475243e-21) return null; var E = _.e.Dot(c.normal, this.origin); return (T = (-c.d - E) / S) < 0 ? T < -999999997475243e-21 ? null : 0 : T; }, m.prototype.intersectsAxis = function(c, T) { switch (T === void 0 && (T = 0), c) { case "y": return (S = (this.origin.y - T) / this.direction.y) > 0 ? null : new _.e(this.origin.x + this.direction.x * -S, T, this.origin.z + this.direction.z * -S); case "x": return (S = (this.origin.x - T) / this.direction.x) > 0 ? null : new _.e(T, this.origin.y + this.direction.y * -S, this.origin.z + this.direction.z * -S); case "z": var S; return (S = (this.origin.z - T) / this.direction.z) > 0 ? null : new _.e(this.origin.x + this.direction.x * -S, this.origin.y + this.direction.y * -S, T); default: return null; } }, m.prototype.intersectsMesh = function(c, T) { var S = _.c.Matrix[0]; return c.getWorldMatrix().invertToRef(S), this._tmpRay ? m.TransformToRef(this, S, this._tmpRay) : this._tmpRay = m.Transform(this, S), c.intersects(this._tmpRay, T); }, m.prototype.intersectsMeshes = function(c, T, S) { S ? S.length = 0 : S = []; for (var E = 0; E < c.length; E++) { var g = this.intersectsMesh(c[E], T); g.hit && S.push(g); } return S.sort(this._comparePickingInfo), S; }, m.prototype._comparePickingInfo = function(c, T) { return c.distance < T.distance ? -1 : c.distance > T.distance ? 1 : 0; }, m.prototype.intersectionSegment = function(c, T, S) { var E = this.origin, g = _.c.Vector3[0], l = _.c.Vector3[1], h = _.c.Vector3[2], v = _.c.Vector3[3]; T.subtractToRef(c, g), this.direction.scaleToRef(m.rayl, h), E.addToRef(h, l), c.subtractToRef(E, v); var b, D, w, N, M = _.e.Dot(g, g), U = _.e.Dot(g, h), X = _.e.Dot(h, h), j = _.e.Dot(g, v), ne = _.e.Dot(h, v), te = M * X - U * U, de = te, pe = te; te < m.smallnum ? (D = 0, de = 1, N = ne, pe = X) : (N = M * ne - U * j, (D = U * ne - X * j) < 0 ? (D = 0, N = ne, pe = X) : D > de && (D = de, N = ne + U, pe = X)), N < 0 ? (N = 0, -j < 0 ? D = 0 : -j > M ? D = de : (D = -j, de = M)) : N > pe && (N = pe, -j + U < 0 ? D = 0 : -j + U > M ? D = de : (D = -j + U, de = M)), b = Math.abs(D) < m.smallnum ? 0 : D / de, w = Math.abs(N) < m.smallnum ? 0 : N / pe; var ae = _.c.Vector3[4]; h.scaleToRef(w, ae); var ee = _.c.Vector3[5]; g.scaleToRef(b, ee), ee.addInPlace(v); var K = _.c.Vector3[6]; return ee.subtractToRef(ae, K), w > 0 && w <= this.length && K.lengthSquared() < S * S ? ee.length() : -1; }, m.prototype.update = function(c, T, S, E, g, l, h) { return this.unprojectRayToRef(c, T, S, E, g, l, h), this; }, m.Zero = function() { return new m(_.e.Zero(), _.e.Zero()); }, m.CreateNew = function(c, T, S, E, g, l, h) { return m.Zero().update(c, T, S, E, g, l, h); }, m.CreateNewFromTo = function(c, T, S) { S === void 0 && (S = _.a.IdentityReadOnly); var E = T.subtract(c), g = Math.sqrt(E.x * E.x + E.y * E.y + E.z * E.z); return E.normalize(), m.Transform(new m(c, E, g), S); }, m.Transform = function(c, T) { var S = new m(new _.e(0, 0, 0), new _.e(0, 0, 0)); return m.TransformToRef(c, T, S), S; }, m.TransformToRef = function(c, T, S) { _.e.TransformCoordinatesToRef(c.origin, T, S.origin), _.e.TransformNormalToRef(c.direction, T, S.direction), S.length = c.length; var E = S.direction, g = E.length(); if (g !== 0 && g !== 1) { var l = 1 / g; E.x *= l, E.y *= l, E.z *= l, S.length *= g; } }, m.prototype.unprojectRayToRef = function(c, T, S, E, g, l, h) { var v = _.c.Matrix[0]; g.multiplyToRef(l, v), v.multiplyToRef(h, v), v.invert(); var b = _.c.Vector3[0]; b.x = c / S * 2 - 1, b.y = -(T / E * 2 - 1), b.z = -1; var D = _.c.Vector3[1].copyFromFloats(b.x, b.y, 1), w = _.c.Vector3[2], N = _.c.Vector3[3]; _.e._UnprojectFromInvertedMatrixToRef(b, v, w), _.e._UnprojectFromInvertedMatrixToRef(D, v, N), this.origin.copyFrom(w), N.subtractToRef(w, this.direction), this.direction.normalize(); }, m._TmpVector3 = V.a.BuildArray(6, _.e.Zero), m.smallnum = 1e-8, m.rayl = 1e9, m; }(); I.a.prototype.createPickingRay = function(m, c, T, S, E) { E === void 0 && (E = !1); var g = x.Zero(); return this.createPickingRayToRef(m, c, T, g, S, E), g; }, I.a.prototype.createPickingRayToRef = function(m, c, T, S, E, g) { g === void 0 && (g = !1); var l = this.getEngine(); if (!E) { if (!this.activeCamera) return this; E = this.activeCamera; } var h = E.viewport.toGlobal(l.getRenderWidth(), l.getRenderHeight()); return m = m / l.getHardwareScalingLevel() - h.x, c = c / l.getHardwareScalingLevel() - (l.getRenderHeight() - h.y - h.height), S.update(m, c, h.width, h.height, T || _.a.IdentityReadOnly, g ? _.a.IdentityReadOnly : E.getViewMatrix(), E.getProjectionMatrix()), this; }, I.a.prototype.createPickingRayInCameraSpace = function(m, c, T) { var S = x.Zero(); return this.createPickingRayInCameraSpaceToRef(m, c, S, T), S; }, I.a.prototype.createPickingRayInCameraSpaceToRef = function(m, c, T, S) { if (!C.a) return this; var E = this.getEngine(); if (!S) { if (!this.activeCamera) throw new Error("Active camera not set"); S = this.activeCamera; } var g = S.viewport.toGlobal(E.getRenderWidth(), E.getRenderHeight()), l = _.a.Identity(); return m = m / E.getHardwareScalingLevel() - g.x, c = c / E.getHardwareScalingLevel() - (E.getRenderHeight() - g.y - g.height), T.update(m, c, g.width, g.height, l, l, S.getProjectionMatrix()), this; }, I.a.prototype._internalPickForMesh = function(m, c, T, S, E, g, l, h) { var v = c(S), b = T.intersects(v, E, l, g, S, h); return b && b.hit ? !E && m != null && b.distance >= m.distance ? null : b : null; }, I.a.prototype._internalPick = function(m, c, T, S, E) { if (!C.a) return null; for (var g = null, l = 0; l < this.meshes.length; l++) { var h = this.meshes[l]; if (c) { if (!c(h)) continue; } else if (!h.isEnabled() || !h.isVisible || !h.isPickable) continue; var v, b = h.skeleton && h.skeleton.overrideMesh ? h.skeleton.overrideMesh.getWorldMatrix() : h.getWorldMatrix(); if (h.hasThinInstances && h.thinInstanceEnablePicking) { if (v = this._internalPickForMesh(g, m, h, b, !0, !0, E)) { if (S) return g; for (var D = _.c.Matrix[1], w = h.thinInstanceGetWorldMatrices(), N = 0; N < w.length; N++) { w[N].multiplyToRef(b, D); var M = this._internalPickForMesh(g, m, h, D, T, S, E, !0); if (M && ((g = M).thinInstanceIndex = N, T)) return g; } } } else if ((v = this._internalPickForMesh(g, m, h, b, T, S, E)) && (g = v, T)) return g; } return g || new C.a(); }, I.a.prototype._internalMultiPick = function(m, c, T) { if (!C.a) return null; for (var S = new Array(), E = 0; E < this.meshes.length; E++) { var g = this.meshes[E]; if (c) { if (!c(g)) continue; } else if (!g.isEnabled() || !g.isVisible || !g.isPickable) continue; var l, h = g.skeleton && g.skeleton.overrideMesh ? g.skeleton.overrideMesh.getWorldMatrix() : g.getWorldMatrix(); if (g.hasThinInstances && g.thinInstanceEnablePicking) { if (l = this._internalPickForMesh(null, m, g, h, !0, !0, T)) for (var v = _.c.Matrix[1], b = g.thinInstanceGetWorldMatrices(), D = 0; D < b.length; D++) { b[D].multiplyToRef(h, v); var w = this._internalPickForMesh(null, m, g, v, !1, !1, T, !0); w && (w.thinInstanceIndex = D, S.push(w)); } } else (l = this._internalPickForMesh(null, m, g, h, !1, !1, T)) && S.push(l); } return S; }, I.a.prototype.pickWithBoundingInfo = function(m, c, T, S, E) { var g = this; if (!C.a) return null; var l = this._internalPick(function(h) { return g._tempPickingRay || (g._tempPickingRay = x.Zero()), g.createPickingRayToRef(m, c, h, g._tempPickingRay, E || null), g._tempPickingRay; }, T, S, !0); return l && (l.ray = this.createPickingRay(m, c, _.a.Identity(), E || null)), l; }, I.a.prototype.pick = function(m, c, T, S, E, g) { var l = this; if (!C.a) return null; var h = this._internalPick(function(v) { return l._tempPickingRay || (l._tempPickingRay = x.Zero()), l.createPickingRayToRef(m, c, v, l._tempPickingRay, E || null), l._tempPickingRay; }, T, S, !1, g); return h && (h.ray = this.createPickingRay(m, c, _.a.Identity(), E || null)), h; }, I.a.prototype.pickWithRay = function(m, c, T, S) { var E = this, g = this._internalPick(function(l) { return E._pickWithRayInverseMatrix || (E._pickWithRayInverseMatrix = _.a.Identity()), l.invertToRef(E._pickWithRayInverseMatrix), E._cachedRayForTransform || (E._cachedRayForTransform = x.Zero()), x.TransformToRef(m, E._pickWithRayInverseMatrix, E._cachedRayForTransform), E._cachedRayForTransform; }, c, T, !1, S); return g && (g.ray = m), g; }, I.a.prototype.multiPick = function(m, c, T, S, E) { var g = this; return this._internalMultiPick(function(l) { return g.createPickingRay(m, c, l, S || null); }, T, E); }, I.a.prototype.multiPickWithRay = function(m, c, T) { var S = this; return this._internalMultiPick(function(E) { return S._pickWithRayInverseMatrix || (S._pickWithRayInverseMatrix = _.a.Identity()), E.invertToRef(S._pickWithRayInverseMatrix), S._cachedRayForTransform || (S._cachedRayForTransform = x.Zero()), x.TransformToRef(m, S._pickWithRayInverseMatrix, S._cachedRayForTransform), S._cachedRayForTransform; }, c, T); }, O.a.prototype.getForwardRay = function(m, c, T) { return m === void 0 && (m = 100), this.getForwardRayToRef(new x(_.e.Zero(), _.e.Zero(), m), m, c, T); }, O.a.prototype.getForwardRayToRef = function(m, c, T, S) { return c === void 0 && (c = 100), T || (T = this.getWorldMatrix()), m.length = c, S ? m.origin.copyFrom(S) : m.origin.copyFrom(this.position), _.c.Vector3[2].set(0, 0, this._scene.useRightHandedSystem ? -1 : 1), _.e.TransformNormalToRef(_.c.Vector3[2], T, _.c.Vector3[3]), _.e.NormalizeToRef(_.c.Vector3[3], m.direction), m; }; }, function(Be, A, f) { f.d(A, "a", function() { return O; }); var V = f(0), _ = f(7), C = f(16), u = f(98), I = f(4); C.a.CreateLineSystem = function(x) { for (var m = [], c = [], T = x.lines, S = x.colors, E = [], g = 0, l = 0; l < T.length; l++) for (var h = T[l], v = 0; v < h.length; v++) { if (c.push(h[v].x, h[v].y, h[v].z), S) { var b = S[l]; E.push(b[v].r, b[v].g, b[v].b, b[v].a); } v > 0 && (m.push(g - 1), m.push(g)), g++; } var D = new C.a(); return D.indices = m, D.positions = c, S && (D.colors = E), D; }, C.a.CreateDashedLines = function(x) { var m, c, T = x.dashSize || 3, S = x.gapSize || 1, E = x.dashNb || 200, g = x.points, l = new Array(), h = new Array(), v = V.e.Zero(), b = 0, D = 0, w = 0, N = 0, M = 0; for (M = 0; M < g.length - 1; M++) g[M + 1].subtractToRef(g[M], v), b += v.length(); for (c = T * (m = b / E) / (T + S), M = 0; M < g.length - 1; M++) { g[M + 1].subtractToRef(g[M], v), D = Math.floor(v.length() / m), v.normalize(); for (var U = 0; U < D; U++) w = m * U, l.push(g[M].x + w * v.x, g[M].y + w * v.y, g[M].z + w * v.z), l.push(g[M].x + (w + c) * v.x, g[M].y + (w + c) * v.y, g[M].z + (w + c) * v.z), h.push(N, N + 1), N += 2; } var X = new C.a(); return X.positions = l, X.indices = h, X; }, _.a.CreateLines = function(x, m, c, T, S) { c === void 0 && (c = null), T === void 0 && (T = !1), S === void 0 && (S = null); var E = { points: m, updatable: T, instance: S }; return O.CreateLines(x, E, c); }, _.a.CreateDashedLines = function(x, m, c, T, S, E, g, l) { E === void 0 && (E = null); var h = { points: m, dashSize: c, gapSize: T, dashNb: S, updatable: g, instance: l }; return O.CreateDashedLines(x, h, E); }; var O = function() { function x() { } return x.CreateLineSystem = function(m, c, T) { var S = c.instance, E = c.lines, g = c.colors; if (S) { var l, h, v = S.getVerticesData(I.b.PositionKind); g && (l = S.getVerticesData(I.b.ColorKind)); for (var b = 0, D = 0, w = 0; w < E.length; w++) for (var N = E[w], M = 0; M < N.length; M++) v[b] = N[M].x, v[b + 1] = N[M].y, v[b + 2] = N[M].z, g && l && (h = g[w], l[D] = h[M].r, l[D + 1] = h[M].g, l[D + 2] = h[M].b, l[D + 3] = h[M].a, D += 4), b += 3; return S.updateVerticesData(I.b.PositionKind, v, !1, !1), g && l && S.updateVerticesData(I.b.ColorKind, l, !1, !1), S; } var U = !!g, X = new u.b(m, T, null, void 0, void 0, U, c.useVertexAlpha); return C.a.CreateLineSystem(c).applyToMesh(X, c.updatable), X; }, x.CreateLines = function(m, c, T) { T === void 0 && (T = null); var S = c.colors ? [c.colors] : null; return x.CreateLineSystem(m, { lines: [c.points], updatable: c.updatable, instance: c.instance, colors: S, useVertexAlpha: c.useVertexAlpha }, T); }, x.CreateDashedLines = function(m, c, T) { T === void 0 && (T = null); var S = c.points, E = c.instance, g = c.gapSize || 1, l = c.dashSize || 3; if (E) return E.updateMeshPositions(function(v) { var b, D, w = V.e.Zero(), N = v.length / 6, M = 0, U = 0, X = 0, j = 0, ne = 0, te = 0; for (ne = 0; ne < S.length - 1; ne++) S[ne + 1].subtractToRef(S[ne], w), M += w.length(); b = M / N; var de = E._creationDataStorage.dashSize; for (D = de * b / (de + E._creationDataStorage.gapSize), ne = 0; ne < S.length - 1; ne++) for (S[ne + 1].subtractToRef(S[ne], w), U = Math.floor(w.length() / b), w.normalize(), te = 0; te < U && j < v.length; ) X = b * te, v[j] = S[ne].x + X * w.x, v[j + 1] = S[ne].y + X * w.y, v[j + 2] = S[ne].z + X * w.z, v[j + 3] = S[ne].x + (X + D) * w.x, v[j + 4] = S[ne].y + (X + D) * w.y, v[j + 5] = S[ne].z + (X + D) * w.z, j += 6, te++; for (; j < v.length; ) v[j] = S[ne].x, v[j + 1] = S[ne].y, v[j + 2] = S[ne].z, j += 3; }, !1), E; var h = new u.b(m, T, null, void 0, void 0, void 0, c.useVertexAlpha); return C.a.CreateDashedLines(c).applyToMesh(h, c.updatable), h._creationDataStorage = new _.b(), h._creationDataStorage.dashSize = l, h._creationDataStorage.gapSize = g, h; }, x; }(); }, function(Be, A, f) { f.d(A, "a", function() { return u; }); var V = f(34), _ = f(8), C = function(I, O) { return I ? I.getClassName && I.getClassName() === "Mesh" ? null : I.getClassName && I.getClassName() === "SubMesh" ? I.clone(O) : I.clone ? I.clone() : null : null; }, u = function() { function I() { } return I.DeepCopy = function(O, x, m, c) { for (var T = 0, S = function(b) { var D = []; do Object.getOwnPropertyNames(b).forEach(function(w) { D.indexOf(w) === -1 && D.push(w); }); while (b = Object.getPrototypeOf(b)); return D; }(O); T < S.length; T++) { var E = S[T]; if ((E[0] !== "_" || c && c.indexOf(E) !== -1) && !(V.a.EndsWith(E, "Observable") || m && m.indexOf(E) !== -1)) { var g = O[E], l = typeof g; if (l !== "function") try { if (l === "object") if (g instanceof Array) { if (x[E] = [], g.length > 0) if (typeof g[0] == "object") for (var h = 0; h < g.length; h++) { var v = C(g[h], x); x[E].indexOf(v) === -1 && x[E].push(v); } else x[E] = g.slice(0); } else x[E] = C(g, x); else x[E] = g; } catch (b) { _.a.Warn(b.message); } } } }, I; }(); }, function(Be, A, f) { f.d(A, "b", function() { return m; }), f.d(A, "a", function() { return c; }); var V = f(1), _ = f(3), C = f(6), u = f(12), I = f(9), O = f(76), x = f(121), m = function(T) { function S() { var E = T.call(this) || this; return E.IMAGEPROCESSING = !1, E.VIGNETTE = !1, E.VIGNETTEBLENDMODEMULTIPLY = !1, E.VIGNETTEBLENDMODEOPAQUE = !1, E.TONEMAPPING = !1, E.TONEMAPPING_ACES = !1, E.CONTRAST = !1, E.COLORCURVES = !1, E.COLORGRADING = !1, E.COLORGRADING3D = !1, E.SAMPLER3DGREENDEPTH = !1, E.SAMPLER3DBGRMAP = !1, E.IMAGEPROCESSINGPOSTPROCESS = !1, E.EXPOSURE = !1, E.rebuild(), E; } return Object(V.d)(S, T), S; }(O.a), c = function() { function T() { this.colorCurves = new x.a(), this._colorCurvesEnabled = !1, this._colorGradingEnabled = !1, this._colorGradingWithGreenDepth = !0, this._colorGradingBGR = !0, this._exposure = 1, this._toneMappingEnabled = !1, this._toneMappingType = T.TONEMAPPING_STANDARD, this._contrast = 1, this.vignetteStretch = 0, this.vignetteCentreX = 0, this.vignetteCentreY = 0, this.vignetteWeight = 1.5, this.vignetteColor = new I.b(0, 0, 0, 0), this.vignetteCameraFov = 0.5, this._vignetteBlendMode = T.VIGNETTEMODE_MULTIPLY, this._vignetteEnabled = !1, this._applyByPostProcess = !1, this._isEnabled = !0, this.onUpdateParameters = new C.c(); } return Object.defineProperty(T.prototype, "colorCurvesEnabled", { get: function() { return this._colorCurvesEnabled; }, set: function(S) { this._colorCurvesEnabled !== S && (this._colorCurvesEnabled = S, this._updateParameters()); }, enumerable: !1, configurable: !0 }), Object.defineProperty(T.prototype, "colorGradingTexture", { get: function() { return this._colorGradingTexture; }, set: function(S) { this._colorGradingTexture !== S && (this._colorGradingTexture = S, this._updateParameters()); }, enumerable: !1, configurable: !0 }), Object.defineProperty(T.prototype, "colorGradingEnabled", { get: function() { return this._colorGradingEnabled; }, set: function(S) { this._colorGradingEnabled !== S && (this._colorGradingEnabled = S, this._updateParameters()); }, enumerable: !1, configurable: !0 }), Object.defineProperty(T.prototype, "colorGradingWithGreenDepth", { get: function() { return this._colorGradingWithGreenDepth; }, set: function(S) { this._colorGradingWithGreenDepth !== S && (this._colorGradingWithGreenDepth = S, this._updateParameters()); }, enumerable: !1, configurable: !0 }), Object.defineProperty(T.prototype, "colorGradingBGR", { get: function() { return this._colorGradingBGR; }, set: function(S) { this._colorGradingBGR !== S && (this._colorGradingBGR = S, this._updateParameters()); }, enumerable: !1, configurable: !0 }), Object.defineProperty(T.prototype, "exposure", { get: function() { return this._exposure; }, set: function(S) { this._exposure !== S && (this._exposure = S, this._updateParameters()); }, enumerable: !1, configurable: !0 }), Object.defineProperty(T.prototype, "toneMappingEnabled", { get: function() { return this._toneMappingEnabled; }, set: function(S) { this._toneMappingEnabled !== S && (this._toneMappingEnabled = S, this._updateParameters()); }, enumerable: !1, configurable: !0 }), Object.defineProperty(T.prototype, "toneMappingType", { get: function() { return this._toneMappingType; }, set: function(S) { this._toneMappingType !== S && (this._toneMappingType = S, this._updateParameters()); }, enumerable: !1, configurable: !0 }), Object.defineProperty(T.prototype, "contrast", { get: function() { return this._contrast; }, set: function(S) { this._contrast !== S && (this._contrast = S, this._updateParameters()); }, enumerable: !1, configurable: !0 }), Object.defineProperty(T.prototype, "vignetteBlendMode", { get: function() { return this._vignetteBlendMode; }, set: function(S) { this._vignetteBlendMode !== S && (this._vignetteBlendMode = S, this._updateParameters()); }, enumerable: !1, configurable: !0 }), Object.defineProperty(T.prototype, "vignetteEnabled", { get: function() { return this._vignetteEnabled; }, set: function(S) { this._vignetteEnabled !== S && (this._vignetteEnabled = S, this._updateParameters()); }, enumerable: !1, configurable: !0 }), Object.defineProperty(T.prototype, "applyByPostProcess", { get: function() { return this._applyByPostProcess; }, set: function(S) { this._applyByPostProcess !== S && (this._applyByPostProcess = S, this._updateParameters()); }, enumerable: !1, configurable: !0 }), Object.defineProperty(T.prototype, "isEnabled", { get: function() { return this._isEnabled; }, set: function(S) { this._isEnabled !== S && (this._isEnabled = S, this._updateParameters()); }, enumerable: !1, configurable: !0 }), T.prototype._updateParameters = function() { this.onUpdateParameters.notifyObservers(this); }, T.prototype.getClassName = function() { return "ImageProcessingConfiguration"; }, T.PrepareUniforms = function(S, E) { E.EXPOSURE && S.push("exposureLinear"), E.CONTRAST && S.push("contrast"), E.COLORGRADING && S.push("colorTransformSettings"), E.VIGNETTE && (S.push("vInverseScreenSize"), S.push("vignetteSettings1"), S.push("vignetteSettings2")), E.COLORCURVES && x.a.PrepareUniforms(S); }, T.PrepareSamplers = function(S, E) { E.COLORGRADING && S.push("txColorTransform"); }, T.prototype.prepareDefines = function(S, E) { if (E === void 0 && (E = !1), E !== this.applyByPostProcess || !this._isEnabled) return S.VIGNETTE = !1, S.TONEMAPPING = !1, S.TONEMAPPING_ACES = !1, S.CONTRAST = !1, S.EXPOSURE = !1, S.COLORCURVES = !1, S.COLORGRADING = !1, S.COLORGRADING3D = !1, S.IMAGEPROCESSING = !1, void (S.IMAGEPROCESSINGPOSTPROCESS = this.applyByPostProcess && this._isEnabled); switch (S.VIGNETTE = this.vignetteEnabled, S.VIGNETTEBLENDMODEMULTIPLY = this.vignetteBlendMode === T._VIGNETTEMODE_MULTIPLY, S.VIGNETTEBLENDMODEOPAQUE = !S.VIGNETTEBLENDMODEMULTIPLY, S.TONEMAPPING = this.toneMappingEnabled, this._toneMappingType) { case T.TONEMAPPING_ACES: S.TONEMAPPING_ACES = !0; break; default: S.TONEMAPPING_ACES = !1; } S.CONTRAST = this.contrast !== 1, S.EXPOSURE = this.exposure !== 1, S.COLORCURVES = this.colorCurvesEnabled && !!this.colorCurves, S.COLORGRADING = this.colorGradingEnabled && !!this.colorGradingTexture, S.COLORGRADING ? S.COLORGRADING3D = this.colorGradingTexture.is3D : S.COLORGRADING3D = !1, S.SAMPLER3DGREENDEPTH = this.colorGradingWithGreenDepth, S.SAMPLER3DBGRMAP = this.colorGradingBGR, S.IMAGEPROCESSINGPOSTPROCESS = this.applyByPostProcess, S.IMAGEPROCESSING = S.VIGNETTE || S.TONEMAPPING || S.CONTRAST || S.EXPOSURE || S.COLORCURVES || S.COLORGRADING; }, T.prototype.isReady = function() { return !this.colorGradingEnabled || !this.colorGradingTexture || this.colorGradingTexture.isReady(); }, T.prototype.bind = function(S, E) { if (this._colorCurvesEnabled && this.colorCurves && x.a.Bind(this.colorCurves, S), this._vignetteEnabled) { var g = 1 / S.getEngine().getRenderWidth(), l = 1 / S.getEngine().getRenderHeight(); S.setFloat2("vInverseScreenSize", g, l); var h = E ?? l / g, v = Math.tan(0.5 * this.vignetteCameraFov), b = v * h, D = Math.sqrt(b * v); b = u.b.Mix(b, D, this.vignetteStretch), v = u.b.Mix(v, D, this.vignetteStretch), S.setFloat4("vignetteSettings1", b, v, -b * this.vignetteCentreX, -v * this.vignetteCentreY); var w = -2 * this.vignetteWeight; S.setFloat4("vignetteSettings2", this.vignetteColor.r, this.vignetteColor.g, this.vignetteColor.b, w); } if (S.setFloat("exposureLinear", this.exposure), S.setFloat("contrast", this.contrast), this.colorGradingTexture) { S.setTexture("txColorTransform", this.colorGradingTexture); var N = this.colorGradingTexture.getSize().height; S.setFloat4("colorTransformSettings", (N - 1) / N, 0.5 / N, N, this.colorGradingTexture.level); } }, T.prototype.clone = function() { return _.a.Clone(function() { return new T(); }, this); }, T.prototype.serialize = function() { return _.a.Serialize(this); }, T.Parse = function(S) { return _.a.Parse(function() { return new T(); }, S, null, null); }, Object.defineProperty(T, "VIGNETTEMODE_MULTIPLY", { get: function() { return this._VIGNETTEMODE_MULTIPLY; }, enumerable: !1, configurable: !0 }), Object.defineProperty(T, "VIGNETTEMODE_OPAQUE", { get: function() { return this._VIGNETTEMODE_OPAQUE; }, enumerable: !1, configurable: !0 }), T.TONEMAPPING_STANDARD = 0, T.TONEMAPPING_ACES = 1, T._VIGNETTEMODE_MULTIPLY = 0, T._VIGNETTEMODE_OPAQUE = 1, Object(V.c)([Object(_.g)()], T.prototype, "colorCurves", void 0), Object(V.c)([Object(_.c)()], T.prototype, "_colorCurvesEnabled", void 0), Object(V.c)([Object(_.m)("colorGradingTexture")], T.prototype, "_colorGradingTexture", void 0), Object(V.c)([Object(_.c)()], T.prototype, "_colorGradingEnabled", void 0), Object(V.c)([Object(_.c)()], T.prototype, "_colorGradingWithGreenDepth", void 0), Object(V.c)([Object(_.c)()], T.prototype, "_colorGradingBGR", void 0), Object(V.c)([Object(_.c)()], T.prototype, "_exposure", void 0), Object(V.c)([Object(_.c)()], T.prototype, "_toneMappingEnabled", void 0), Object(V.c)([Object(_.c)()], T.prototype, "_toneMappingType", void 0), Object(V.c)([Object(_.c)()], T.prototype, "_contrast", void 0), Object(V.c)([Object(_.c)()], T.prototype, "vignetteStretch", void 0), Object(V.c)([Object(_.c)()], T.prototype, "vignetteCentreX", void 0), Object(V.c)([Object(_.c)()], T.prototype, "vignetteCentreY", void 0), Object(V.c)([Object(_.c)()], T.prototype, "vignetteWeight", void 0), Object(V.c)([Object(_.f)()], T.prototype, "vignetteColor", void 0), Object(V.c)([Object(_.c)()], T.prototype, "vignetteCameraFov", void 0), Object(V.c)([Object(_.c)()], T.prototype, "_vignetteBlendMode", void 0), Object(V.c)([Object(_.c)()], T.prototype, "_vignetteEnabled", void 0), Object(V.c)([Object(_.c)()], T.prototype, "_applyByPostProcess", void 0), Object(V.c)([Object(_.c)()], T.prototype, "_isEnabled", void 0), T; }(); _.a._ImageProcessingConfigurationParser = c.Parse; }, function(Be, A, f) { f.d(A, "a", function() { return T; }); var V = f(44), _ = f(0), C = f(2), u = f(103), I = f(113), O = { min: 0, max: 0 }, x = { min: 0, max: 0 }, m = function(S, E, g) { var l = _.e.Dot(E.centerWorld, S), h = Math.abs(_.e.Dot(E.directions[0], S)) * E.extendSize.x + Math.abs(_.e.Dot(E.directions[1], S)) * E.extendSize.y + Math.abs(_.e.Dot(E.directions[2], S)) * E.extendSize.z; g.min = l - h, g.max = l + h; }, c = function(S, E, g) { return m(S, E, O), m(S, g, x), !(O.min > x.max || x.min > O.max); }, T = function() { function S(E, g, l) { this._isLocked = !1, this.boundingBox = new u.a(E, g, l), this.boundingSphere = new I.a(E, g, l); } return S.prototype.reConstruct = function(E, g, l) { this.boundingBox.reConstruct(E, g, l), this.boundingSphere.reConstruct(E, g, l); }, Object.defineProperty(S.prototype, "minimum", { get: function() { return this.boundingBox.minimum; }, enumerable: !1, configurable: !0 }), Object.defineProperty(S.prototype, "maximum", { get: function() { return this.boundingBox.maximum; }, enumerable: !1, configurable: !0 }), Object.defineProperty(S.prototype, "isLocked", { get: function() { return this._isLocked; }, set: function(E) { this._isLocked = E; }, enumerable: !1, configurable: !0 }), S.prototype.update = function(E) { this._isLocked || (this.boundingBox._update(E), this.boundingSphere._update(E)); }, S.prototype.centerOn = function(E, g) { var l = S.TmpVector3[0].copyFrom(E).subtractInPlace(g), h = S.TmpVector3[1].copyFrom(E).addInPlace(g); return this.boundingBox.reConstruct(l, h, this.boundingBox.getWorldMatrix()), this.boundingSphere.reConstruct(l, h, this.boundingBox.getWorldMatrix()), this; }, S.prototype.scale = function(E) { return this.boundingBox.scale(E), this.boundingSphere.scale(E), this; }, S.prototype.isInFrustum = function(E, g) { return g === void 0 && (g = C.a.MESHES_CULLINGSTRATEGY_STANDARD), !(g !== C.a.MESHES_CULLINGSTRATEGY_OPTIMISTIC_INCLUSION && g !== C.a.MESHES_CULLINGSTRATEGY_OPTIMISTIC_INCLUSION_THEN_BSPHERE_ONLY || !this.boundingSphere.isCenterInFrustum(E)) || !!this.boundingSphere.isInFrustum(E) && (!(g !== C.a.MESHES_CULLINGSTRATEGY_BOUNDINGSPHERE_ONLY && g !== C.a.MESHES_CULLINGSTRATEGY_OPTIMISTIC_INCLUSION_THEN_BSPHERE_ONLY) || this.boundingBox.isInFrustum(E)); }, Object.defineProperty(S.prototype, "diagonalLength", { get: function() { var E = this.boundingBox; return E.maximumWorld.subtractToRef(E.minimumWorld, S.TmpVector3[0]).length(); }, enumerable: !1, configurable: !0 }), S.prototype.isCompletelyInFrustum = function(E) { return this.boundingBox.isCompletelyInFrustum(E); }, S.prototype._checkCollision = function(E) { return E._canDoCollision(this.boundingSphere.centerWorld, this.boundingSphere.radiusWorld, this.boundingBox.minimumWorld, this.boundingBox.maximumWorld); }, S.prototype.intersectsPoint = function(E) { return !!this.boundingSphere.centerWorld && !!this.boundingSphere.intersectsPoint(E) && !!this.boundingBox.intersectsPoint(E); }, S.prototype.intersects = function(E, g) { if (!I.a.Intersects(this.boundingSphere, E.boundingSphere) || !u.a.Intersects(this.boundingBox, E.boundingBox)) return !1; if (!g) return !0; var l = this.boundingBox, h = E.boundingBox; return !!c(l.directions[0], l, h) && !!c(l.directions[1], l, h) && !!c(l.directions[2], l, h) && !!c(h.directions[0], l, h) && !!c(h.directions[1], l, h) && !!c(h.directions[2], l, h) && !!c(_.e.Cross(l.directions[0], h.directions[0]), l, h) && !!c(_.e.Cross(l.directions[0], h.directions[1]), l, h) && !!c(_.e.Cross(l.directions[0], h.directions[2]), l, h) && !!c(_.e.Cross(l.directions[1], h.directions[0]), l, h) && !!c(_.e.Cross(l.directions[1], h.directions[1]), l, h) && !!c(_.e.Cross(l.directions[1], h.directions[2]), l, h) && !!c(_.e.Cross(l.directions[2], h.directions[0]), l, h) && !!c(_.e.Cross(l.directions[2], h.directions[1]), l, h) && !!c(_.e.Cross(l.directions[2], h.directions[2]), l, h); }, S.TmpVector3 = V.a.BuildArray(2, _.e.Zero), S; }(); }, function(Be, A, f) { f.d(A, "a", function() { return V; }); var V = function() { function _() { } return _.BuildArray = function(C, u) { for (var I = [], O = 0; O < C; ++O) I.push(u()); return I; }, _; }(); }, function(Be, A, f) { f.d(A, "a", function() { return u; }); var V = f(0), _ = f(7), C = f(16); C.a.CreateSphere = function(I) { for (var O = I.segments || 32, x = I.diameterX || I.diameter || 1, m = I.diameterY || I.diameter || 1, c = I.diameterZ || I.diameter || 1, T = I.arc && (I.arc <= 0 || I.arc > 1) ? 1 : I.arc || 1, S = I.slice && I.slice <= 0 ? 1 : I.slice || 1, E = I.sideOrientation === 0 ? 0 : I.sideOrientation || C.a.DEFAULTSIDE, g = !!I.dedupTopBottomIndices, l = new V.e(x / 2, m / 2, c / 2), h = 2 + O, v = 2 * h, b = [], D = [], w = [], N = [], M = 0; M <= h; M++) { for (var U = M / h, X = U * Math.PI * S, j = 0; j <= v; j++) { var ne = j / v, te = ne * Math.PI * 2 * T, de = V.a.RotationZ(-X), pe = V.a.RotationY(te), ae = V.e.TransformCoordinates(V.e.Up(), de), ee = V.e.TransformCoordinates(ae, pe), K = ee.multiply(l), $ = ee.divide(l).normalize(); D.push(K.x, K.y, K.z), w.push($.x, $.y, $.z), N.push(ne, U); } if (M > 0) for (var L = D.length / 3, G = L - 2 * (v + 1); G + v + 2 < L; G++) g ? (M > 1 && (b.push(G), b.push(G + 1), b.push(G + v + 1)), (M < h || S < 1) && (b.push(G + v + 1), b.push(G + 1), b.push(G + v + 2))) : (b.push(G), b.push(G + 1), b.push(G + v + 1), b.push(G + v + 1), b.push(G + 1), b.push(G + v + 2)); } C.a._ComputeSides(E, D, b, w, N, I.frontUVs, I.backUVs); var Q = new C.a(); return Q.indices = b, Q.positions = D, Q.normals = w, Q.uvs = N, Q; }, _.a.CreateSphere = function(I, O, x, m, c, T) { var S = { segments: O, diameterX: x, diameterY: x, diameterZ: x, sideOrientation: T, updatable: c }; return u.CreateSphere(I, S, m); }; var u = function() { function I() { } return I.CreateSphere = function(O, x, m) { m === void 0 && (m = null); var c = new _.a(O, m); return x.sideOrientation = _.a._GetDefaultSideOrientation(x.sideOrientation), c._originalBuilderSideOrientation = x.sideOrientation, C.a.CreateSphere(x).applyToMesh(c, x.updatable), c; }, I; }(); }, function(Be, A, f) { f.d(A, "a", function() { return x; }); var V = f(1), _ = f(3), C = f(6), u = f(0), I = f(29), O = f(23), x = function(m) { function c(T, S, E) { S === void 0 && (S = null), E === void 0 && (E = !0); var g = m.call(this, T, S) || this; return g._forward = new u.e(0, 0, 1), g._forwardInverted = new u.e(0, 0, -1), g._up = new u.e(0, 1, 0), g._right = new u.e(1, 0, 0), g._rightInverted = new u.e(-1, 0, 0), g._position = u.e.Zero(), g._rotation = u.e.Zero(), g._rotationQuaternion = null, g._scaling = u.e.One(), g._isDirty = !1, g._transformToBoneReferal = null, g._isAbsoluteSynced = !1, g._billboardMode = c.BILLBOARDMODE_NONE, g._preserveParentRotationForBillboard = !1, g.scalingDeterminant = 1, g._infiniteDistance = !1, g.ignoreNonUniformScaling = !1, g.reIntegrateRotationIntoRotationQuaternion = !1, g._poseMatrix = null, g._localMatrix = u.a.Zero(), g._usePivotMatrix = !1, g._absolutePosition = u.e.Zero(), g._absoluteScaling = u.e.Zero(), g._absoluteRotationQuaternion = u.b.Identity(), g._pivotMatrix = u.a.Identity(), g._postMultiplyPivotMatrix = !1, g._isWorldMatrixFrozen = !1, g._indexInSceneTransformNodesArray = -1, g.onAfterWorldMatrixUpdateObservable = new C.c(), g._nonUniformScaling = !1, E && g.getScene().addTransformNode(g), g; } return Object(V.d)(c, m), Object.defineProperty(c.prototype, "billboardMode", { get: function() { return this._billboardMode; }, set: function(T) { this._billboardMode !== T && (this._billboardMode = T); }, enumerable: !1, configurable: !0 }), Object.defineProperty(c.prototype, "preserveParentRotationForBillboard", { get: function() { return this._preserveParentRotationForBillboard; }, set: function(T) { T !== this._preserveParentRotationForBillboard && (this._preserveParentRotationForBillboard = T); }, enumerable: !1, configurable: !0 }), Object.defineProperty(c.prototype, "infiniteDistance", { get: function() { return this._infiniteDistance; }, set: function(T) { this._infiniteDistance !== T && (this._infiniteDistance = T); }, enumerable: !1, configurable: !0 }), c.prototype.getClassName = function() { return "TransformNode"; }, Object.defineProperty(c.prototype, "position", { get: function() { return this._position; }, set: function(T) { this._position = T, this._isDirty = !0; }, enumerable: !1, configurable: !0 }), Object.defineProperty(c.prototype, "rotation", { get: function() { return this._rotation; }, set: function(T) { this._rotation = T, this._rotationQuaternion = null, this._isDirty = !0; }, enumerable: !1, configurable: !0 }), Object.defineProperty(c.prototype, "scaling", { get: function() { return this._scaling; }, set: function(T) { this._scaling = T, this._isDirty = !0; }, enumerable: !1, configurable: !0 }), Object.defineProperty(c.prototype, "rotationQuaternion", { get: function() { return this._rotationQuaternion; }, set: function(T) { this._rotationQuaternion = T, T && this._rotation.setAll(0), this._isDirty = !0; }, enumerable: !1, configurable: !0 }), Object.defineProperty(c.prototype, "forward", { get: function() { return u.e.Normalize(u.e.TransformNormal(this.getScene().useRightHandedSystem ? this._forwardInverted : this._forward, this.getWorldMatrix())); }, enumerable: !1, configurable: !0 }), Object.defineProperty(c.prototype, "up", { get: function() { return u.e.Normalize(u.e.TransformNormal(this._up, this.getWorldMatrix())); }, enumerable: !1, configurable: !0 }), Object.defineProperty(c.prototype, "right", { get: function() { return u.e.Normalize(u.e.TransformNormal(this.getScene().useRightHandedSystem ? this._rightInverted : this._right, this.getWorldMatrix())); }, enumerable: !1, configurable: !0 }), c.prototype.updatePoseMatrix = function(T) { return this._poseMatrix ? (this._poseMatrix.copyFrom(T), this) : (this._poseMatrix = T.clone(), this); }, c.prototype.getPoseMatrix = function() { return this._poseMatrix || (this._poseMatrix = u.a.Identity()), this._poseMatrix; }, c.prototype._isSynchronized = function() { var T = this._cache; return this.billboardMode === T.billboardMode && this.billboardMode === c.BILLBOARDMODE_NONE && !T.pivotMatrixUpdated && !this.infiniteDistance && !this.position._isDirty && !this.scaling._isDirty && !(this._rotationQuaternion && this._rotationQuaternion._isDirty || this.rotation._isDirty); }, c.prototype._initCache = function() { m.prototype._initCache.call(this); var T = this._cache; T.localMatrixUpdated = !1, T.billboardMode = -1, T.infiniteDistance = !1; }, c.prototype.markAsDirty = function(T) { return this._currentRenderId = Number.MAX_VALUE, this._isDirty = !0, this; }, Object.defineProperty(c.prototype, "absolutePosition", { get: function() { return this._absolutePosition; }, enumerable: !1, configurable: !0 }), Object.defineProperty(c.prototype, "absoluteScaling", { get: function() { return this._syncAbsoluteScalingAndRotation(), this._absoluteScaling; }, enumerable: !1, configurable: !0 }), Object.defineProperty(c.prototype, "absoluteRotationQuaternion", { get: function() { return this._syncAbsoluteScalingAndRotation(), this._absoluteRotationQuaternion; }, enumerable: !1, configurable: !0 }), c.prototype.setPreTransformMatrix = function(T) { return this.setPivotMatrix(T, !1); }, c.prototype.setPivotMatrix = function(T, S) { return S === void 0 && (S = !0), this._pivotMatrix.copyFrom(T), this._usePivotMatrix = !this._pivotMatrix.isIdentity(), this._cache.pivotMatrixUpdated = !0, this._postMultiplyPivotMatrix = S, this._postMultiplyPivotMatrix && (this._pivotMatrixInverse ? this._pivotMatrix.invertToRef(this._pivotMatrixInverse) : this._pivotMatrixInverse = u.a.Invert(this._pivotMatrix)), this; }, c.prototype.getPivotMatrix = function() { return this._pivotMatrix; }, c.prototype.instantiateHierarchy = function(T, S, E) { T === void 0 && (T = null); var g = this.clone("Clone of " + (this.name || this.id), T || this.parent, !0); g && E && E(this, g); for (var l = 0, h = this.getChildTransformNodes(!0); l < h.length; l++) h[l].instantiateHierarchy(g, S, E); return g; }, c.prototype.freezeWorldMatrix = function(T) { return T === void 0 && (T = null), T ? this._worldMatrix = T : (this._isWorldMatrixFrozen = !1, this.computeWorldMatrix(!0)), this._isDirty = !1, this._isWorldMatrixFrozen = !0, this; }, c.prototype.unfreezeWorldMatrix = function() { return this._isWorldMatrixFrozen = !1, this.computeWorldMatrix(!0), this; }, Object.defineProperty(c.prototype, "isWorldMatrixFrozen", { get: function() { return this._isWorldMatrixFrozen; }, enumerable: !1, configurable: !0 }), c.prototype.getAbsolutePosition = function() { return this.computeWorldMatrix(), this._absolutePosition; }, c.prototype.setAbsolutePosition = function(T) { if (!T) return this; var S, E, g; if (T.x === void 0) { if (arguments.length < 3) return this; S = arguments[0], E = arguments[1], g = arguments[2]; } else S = T.x, E = T.y, g = T.z; if (this.parent) { var l = u.c.Matrix[0]; this.parent.getWorldMatrix().invertToRef(l), u.e.TransformCoordinatesFromFloatsToRef(S, E, g, l, this.position); } else this.position.x = S, this.position.y = E, this.position.z = g; return this._absolutePosition.copyFrom(T), this; }, c.prototype.setPositionWithLocalVector = function(T) { return this.computeWorldMatrix(), this.position = u.e.TransformNormal(T, this._localMatrix), this; }, c.prototype.getPositionExpressedInLocalSpace = function() { this.computeWorldMatrix(); var T = u.c.Matrix[0]; return this._localMatrix.invertToRef(T), u.e.TransformNormal(this.position, T); }, c.prototype.locallyTranslate = function(T) { return this.computeWorldMatrix(!0), this.position = u.e.TransformCoordinates(T, this._localMatrix), this; }, c.prototype.lookAt = function(T, S, E, g, l) { S === void 0 && (S = 0), E === void 0 && (E = 0), g === void 0 && (g = 0), l === void 0 && (l = O.c.LOCAL); var h = c._lookAtVectorCache, v = l === O.c.LOCAL ? this.position : this.getAbsolutePosition(); if (T.subtractToRef(v, h), this.setDirection(h, S, E, g), l === O.c.WORLD && this.parent) if (this.rotationQuaternion) { var b = u.c.Matrix[0]; this.rotationQuaternion.toRotationMatrix(b); var D = u.c.Matrix[1]; this.parent.getWorldMatrix().getRotationMatrixToRef(D), D.invert(), b.multiplyToRef(D, b), this.rotationQuaternion.fromRotationMatrix(b); } else { var w = u.c.Quaternion[0]; u.b.FromEulerVectorToRef(this.rotation, w), b = u.c.Matrix[0], w.toRotationMatrix(b), D = u.c.Matrix[1], this.parent.getWorldMatrix().getRotationMatrixToRef(D), D.invert(), b.multiplyToRef(D, b), w.fromRotationMatrix(b), w.toEulerAnglesToRef(this.rotation); } return this; }, c.prototype.getDirection = function(T) { var S = u.e.Zero(); return this.getDirectionToRef(T, S), S; }, c.prototype.getDirectionToRef = function(T, S) { return u.e.TransformNormalToRef(T, this.getWorldMatrix(), S), this; }, c.prototype.setDirection = function(T, S, E, g) { S === void 0 && (S = 0), E === void 0 && (E = 0), g === void 0 && (g = 0); var l = -Math.atan2(T.z, T.x) + Math.PI / 2, h = Math.sqrt(T.x * T.x + T.z * T.z), v = -Math.atan2(T.y, h); return this.rotationQuaternion ? u.b.RotationYawPitchRollToRef(l + S, v + E, g, this.rotationQuaternion) : (this.rotation.x = v + E, this.rotation.y = l + S, this.rotation.z = g), this; }, c.prototype.setPivotPoint = function(T, S) { S === void 0 && (S = O.c.LOCAL), this.getScene().getRenderId() == 0 && this.computeWorldMatrix(!0); var E = this.getWorldMatrix(); if (S == O.c.WORLD) { var g = u.c.Matrix[0]; E.invertToRef(g), T = u.e.TransformCoordinates(T, g); } return this.setPivotMatrix(u.a.Translation(-T.x, -T.y, -T.z), !0); }, c.prototype.getPivotPoint = function() { var T = u.e.Zero(); return this.getPivotPointToRef(T), T; }, c.prototype.getPivotPointToRef = function(T) { return T.x = -this._pivotMatrix.m[12], T.y = -this._pivotMatrix.m[13], T.z = -this._pivotMatrix.m[14], this; }, c.prototype.getAbsolutePivotPoint = function() { var T = u.e.Zero(); return this.getAbsolutePivotPointToRef(T), T; }, c.prototype.getAbsolutePivotPointToRef = function(T) { return this.getPivotPointToRef(T), u.e.TransformCoordinatesToRef(T, this.getWorldMatrix(), T), this; }, c.prototype.setParent = function(T) { if (!T && !this.parent) return this; var S = u.c.Quaternion[0], E = u.c.Vector3[0], g = u.c.Vector3[1]; if (T) { var l = u.c.Matrix[0], h = u.c.Matrix[1]; this.computeWorldMatrix(!0), T.computeWorldMatrix(!0), T.getWorldMatrix().invertToRef(h), this.getWorldMatrix().multiplyToRef(h, l), l.decompose(g, S, E); } else this.computeWorldMatrix(!0), this.getWorldMatrix().decompose(g, S, E); return this.rotationQuaternion ? this.rotationQuaternion.copyFrom(S) : S.toEulerAnglesToRef(this.rotation), this.scaling.copyFrom(g), this.position.copyFrom(E), this.parent = T, this; }, Object.defineProperty(c.prototype, "nonUniformScaling", { get: function() { return this._nonUniformScaling; }, enumerable: !1, configurable: !0 }), c.prototype._updateNonUniformScalingState = function(T) { return this._nonUniformScaling !== T && (this._nonUniformScaling = T, !0); }, c.prototype.attachToBone = function(T, S) { return this._transformToBoneReferal = S, this.parent = T, T.getSkeleton().prepare(), T.getWorldMatrix().determinant() < 0 && (this.scalingDeterminant *= -1), this; }, c.prototype.detachFromBone = function() { return this.parent ? (this.parent.getWorldMatrix().determinant() < 0 && (this.scalingDeterminant *= -1), this._transformToBoneReferal = null, this.parent = null, this) : this; }, c.prototype.rotate = function(T, S, E) { var g; if (T.normalize(), this.rotationQuaternion || (this.rotationQuaternion = this.rotation.toQuaternion(), this.rotation.setAll(0)), E && E !== O.c.LOCAL) { if (this.parent) { var l = u.c.Matrix[0]; this.parent.getWorldMatrix().invertToRef(l), T = u.e.TransformNormal(T, l); } (g = u.b.RotationAxisToRef(T, S, c._rotationAxisCache)).multiplyToRef(this.rotationQuaternion, this.rotationQuaternion); } else g = u.b.RotationAxisToRef(T, S, c._rotationAxisCache), this.rotationQuaternion.multiplyToRef(g, this.rotationQuaternion); return this; }, c.prototype.rotateAround = function(T, S, E) { S.normalize(), this.rotationQuaternion || (this.rotationQuaternion = u.b.RotationYawPitchRoll(this.rotation.y, this.rotation.x, this.rotation.z), this.rotation.setAll(0)); var g = u.c.Vector3[0], l = u.c.Vector3[1], h = u.c.Vector3[2], v = u.c.Quaternion[0], b = u.c.Matrix[0], D = u.c.Matrix[1], w = u.c.Matrix[2], N = u.c.Matrix[3]; return T.subtractToRef(this.position, g), u.a.TranslationToRef(g.x, g.y, g.z, b), u.a.TranslationToRef(-g.x, -g.y, -g.z, D), u.a.RotationAxisToRef(S, E, w), D.multiplyToRef(w, N), N.multiplyToRef(b, N), N.decompose(l, v, h), this.position.addInPlace(h), v.multiplyToRef(this.rotationQuaternion, this.rotationQuaternion), this; }, c.prototype.translate = function(T, S, E) { var g = T.scale(S); if (E && E !== O.c.LOCAL) this.setAbsolutePosition(this.getAbsolutePosition().add(g)); else { var l = this.getPositionExpressedInLocalSpace().add(g); this.setPositionWithLocalVector(l); } return this; }, c.prototype.addRotation = function(T, S, E) { var g; this.rotationQuaternion ? g = this.rotationQuaternion : (g = u.c.Quaternion[1], u.b.RotationYawPitchRollToRef(this.rotation.y, this.rotation.x, this.rotation.z, g)); var l = u.c.Quaternion[0]; return u.b.RotationYawPitchRollToRef(S, T, E, l), g.multiplyInPlace(l), this.rotationQuaternion || g.toEulerAnglesToRef(this.rotation), this; }, c.prototype._getEffectiveParent = function() { return this.parent; }, c.prototype.computeWorldMatrix = function(T) { if (this._isWorldMatrixFrozen && !this._isDirty) return this._worldMatrix; var S = this.getScene().getRenderId(); if (!this._isDirty && !T && this.isSynchronized()) return this._currentRenderId = S, this._worldMatrix; var E = this.getScene().activeCamera, g = (this._billboardMode & c.BILLBOARDMODE_USE_POSITION) != 0, l = this._billboardMode !== c.BILLBOARDMODE_NONE && !this.preserveParentRotationForBillboard; l && E && g && (this.lookAt(E.position), (this.billboardMode & c.BILLBOARDMODE_X) !== c.BILLBOARDMODE_X && (this.rotation.x = 0), (this.billboardMode & c.BILLBOARDMODE_Y) !== c.BILLBOARDMODE_Y && (this.rotation.y = 0), (this.billboardMode & c.BILLBOARDMODE_Z) !== c.BILLBOARDMODE_Z && (this.rotation.z = 0)), this._updateCache(); var h = this._cache; h.pivotMatrixUpdated = !1, h.billboardMode = this.billboardMode, h.infiniteDistance = this.infiniteDistance, this._currentRenderId = S, this._childUpdateId++, this._isDirty = !1, this._position._isDirty = !1, this._rotation._isDirty = !1, this._scaling._isDirty = !1; var v, b = this._getEffectiveParent(), D = c._TmpScaling, w = this._position; if (this._infiniteDistance && !this.parent && E) { var N = E.getWorldMatrix(), M = new u.e(N.m[12], N.m[13], N.m[14]); (w = c._TmpTranslation).copyFromFloats(this._position.x + M.x, this._position.y + M.y, this._position.z + M.z); } if (D.copyFromFloats(this._scaling.x * this.scalingDeterminant, this._scaling.y * this.scalingDeterminant, this._scaling.z * this.scalingDeterminant), this._rotationQuaternion ? (this._rotationQuaternion._isDirty = !1, v = this._rotationQuaternion, this.reIntegrateRotationIntoRotationQuaternion && this.rotation.lengthSquared() && (this._rotationQuaternion.multiplyInPlace(u.b.RotationYawPitchRoll(this._rotation.y, this._rotation.x, this._rotation.z)), this._rotation.copyFromFloats(0, 0, 0))) : (v = c._TmpRotation, u.b.RotationYawPitchRollToRef(this._rotation.y, this._rotation.x, this._rotation.z, v)), this._usePivotMatrix) { var U = u.c.Matrix[1]; u.a.ScalingToRef(D.x, D.y, D.z, U); var X = u.c.Matrix[0]; v.toRotationMatrix(X), this._pivotMatrix.multiplyToRef(U, u.c.Matrix[4]), u.c.Matrix[4].multiplyToRef(X, this._localMatrix), this._postMultiplyPivotMatrix && this._localMatrix.multiplyToRef(this._pivotMatrixInverse, this._localMatrix), this._localMatrix.addTranslationFromFloats(w.x, w.y, w.z); } else u.a.ComposeToRef(D, v, w, this._localMatrix); if (b && b.getWorldMatrix) { if (T && b.computeWorldMatrix(), l) { this._transformToBoneReferal ? b.getWorldMatrix().multiplyToRef(this._transformToBoneReferal.getWorldMatrix(), u.c.Matrix[7]) : u.c.Matrix[7].copyFrom(b.getWorldMatrix()); var j = u.c.Vector3[5], ne = u.c.Vector3[6]; u.c.Matrix[7].decompose(ne, void 0, j), u.a.ScalingToRef(ne.x, ne.y, ne.z, u.c.Matrix[7]), u.c.Matrix[7].setTranslation(j), this._localMatrix.multiplyToRef(u.c.Matrix[7], this._worldMatrix); } else this._transformToBoneReferal ? (this._localMatrix.multiplyToRef(b.getWorldMatrix(), u.c.Matrix[6]), u.c.Matrix[6].multiplyToRef(this._transformToBoneReferal.getWorldMatrix(), this._worldMatrix)) : this._localMatrix.multiplyToRef(b.getWorldMatrix(), this._worldMatrix); this._markSyncedWithParent(); } else this._worldMatrix.copyFrom(this._localMatrix); if (l && E && this.billboardMode && !g) { var te = u.c.Vector3[0]; if (this._worldMatrix.getTranslationToRef(te), u.c.Matrix[1].copyFrom(E.getViewMatrix()), u.c.Matrix[1].setTranslationFromFloats(0, 0, 0), u.c.Matrix[1].invertToRef(u.c.Matrix[0]), (this.billboardMode & c.BILLBOARDMODE_ALL) !== c.BILLBOARDMODE_ALL) { u.c.Matrix[0].decompose(void 0, u.c.Quaternion[0], void 0); var de = u.c.Vector3[1]; u.c.Quaternion[0].toEulerAnglesToRef(de), (this.billboardMode & c.BILLBOARDMODE_X) !== c.BILLBOARDMODE_X && (de.x = 0), (this.billboardMode & c.BILLBOARDMODE_Y) !== c.BILLBOARDMODE_Y && (de.y = 0), (this.billboardMode & c.BILLBOARDMODE_Z) !== c.BILLBOARDMODE_Z && (de.z = 0), u.a.RotationYawPitchRollToRef(de.y, de.x, de.z, u.c.Matrix[0]); } this._worldMatrix.setTranslationFromFloats(0, 0, 0), this._worldMatrix.multiplyToRef(u.c.Matrix[0], this._worldMatrix), this._worldMatrix.setTranslation(u.c.Vector3[0]); } return this.ignoreNonUniformScaling ? this._updateNonUniformScalingState(!1) : this._scaling.isNonUniformWithinEpsilon(1e-6) ? this._updateNonUniformScalingState(!0) : b && b._nonUniformScaling ? this._updateNonUniformScalingState(b._nonUniformScaling) : this._updateNonUniformScalingState(!1), this._afterComputeWorldMatrix(), this._absolutePosition.copyFromFloats(this._worldMatrix.m[12], this._worldMatrix.m[13], this._worldMatrix.m[14]), this._isAbsoluteSynced = !1, this.onAfterWorldMatrixUpdateObservable.notifyObservers(this), this._poseMatrix || (this._poseMatrix = u.a.Invert(this._worldMatrix)), this._worldMatrixDeterminantIsDirty = !0, this._worldMatrix; }, c.prototype.resetLocalMatrix = function(T) { if (T === void 0 && (T = !0), this.computeWorldMatrix(), T) for (var S = this.getChildren(), E = 0; E < S.length; ++E) { var g = S[E]; if (g) { g.computeWorldMatrix(); var l = u.c.Matrix[0]; g._localMatrix.multiplyToRef(this._localMatrix, l); var h = u.c.Quaternion[0]; l.decompose(g.scaling, h, g.position), g.rotationQuaternion ? g.rotationQuaternion = h : h.toEulerAnglesToRef(g.rotation); } } this.scaling.copyFromFloats(1, 1, 1), this.position.copyFromFloats(0, 0, 0), this.rotation.copyFromFloats(0, 0, 0), this.rotationQuaternion && (this.rotationQuaternion = u.b.Identity()), this._worldMatrix = u.a.Identity(); }, c.prototype._afterComputeWorldMatrix = function() { }, c.prototype.registerAfterWorldMatrixUpdate = function(T) { return this.onAfterWorldMatrixUpdateObservable.add(T), this; }, c.prototype.unregisterAfterWorldMatrixUpdate = function(T) { return this.onAfterWorldMatrixUpdateObservable.removeCallback(T), this; }, c.prototype.getPositionInCameraSpace = function(T) { return T === void 0 && (T = null), T || (T = this.getScene().activeCamera), u.e.TransformCoordinates(this.getAbsolutePosition(), T.getViewMatrix()); }, c.prototype.getDistanceToCamera = function(T) { return T === void 0 && (T = null), T || (T = this.getScene().activeCamera), this.getAbsolutePosition().subtract(T.globalPosition).length(); }, c.prototype.clone = function(T, S, E) { var g = this, l = _.a.Clone(function() { return new c(T, g.getScene()); }, this); if (l.name = T, l.id = T, S && (l.parent = S), !E) for (var h = this.getDescendants(!0), v = 0; v < h.length; v++) { var b = h[v]; b.clone && b.clone(T + "." + b.name, l); } return l; }, c.prototype.serialize = function(T) { var S = _.a.Serialize(this, T); return S.type = this.getClassName(), this.parent && (S.parentId = this.parent.id), S.localMatrix = this.getPivotMatrix().asArray(), S.isEnabled = this.isEnabled(), this.parent && (S.parentId = this.parent.id), S; }, c.Parse = function(T, S, E) { var g = _.a.Parse(function() { return new c(T.name, S); }, T, S, E); return T.localMatrix ? g.setPreTransformMatrix(u.a.FromArray(T.localMatrix)) : T.pivotMatrix && g.setPivotMatrix(u.a.FromArray(T.pivotMatrix)), g.setEnabled(T.isEnabled), T.parentId && (g._waitingParentId = T.parentId), g; }, c.prototype.getChildTransformNodes = function(T, S) { var E = []; return this._getDescendants(E, T, function(g) { return (!S || S(g)) && g instanceof c; }), E; }, c.prototype.dispose = function(T, S) { if (S === void 0 && (S = !1), this.getScene().stopAnimation(this), this.getScene().removeTransformNode(this), this.onAfterWorldMatrixUpdateObservable.clear(), T) for (var E = 0, g = this.getChildTransformNodes(!0); E < g.length; E++) { var l = g[E]; l.parent = null, l.computeWorldMatrix(!0); } m.prototype.dispose.call(this, T, S); }, c.prototype.normalizeToUnitCube = function(T, S, E) { T === void 0 && (T = !0), S === void 0 && (S = !1); var g = null, l = null; S && (this.rotationQuaternion ? (l = this.rotationQuaternion.clone(), this.rotationQuaternion.copyFromFloats(0, 0, 0, 1)) : this.rotation && (g = this.rotation.clone(), this.rotation.copyFromFloats(0, 0, 0))); var h = this.getHierarchyBoundingVectors(T, E), v = h.max.subtract(h.min), b = Math.max(v.x, v.y, v.z); if (b === 0) return this; var D = 1 / b; return this.scaling.scaleInPlace(D), S && (this.rotationQuaternion && l ? this.rotationQuaternion.copyFrom(l) : this.rotation && g && this.rotation.copyFrom(g)), this; }, c.prototype._syncAbsoluteScalingAndRotation = function() { this._isAbsoluteSynced || (this._worldMatrix.decompose(this._absoluteScaling, this._absoluteRotationQuaternion), this._isAbsoluteSynced = !0); }, c.BILLBOARDMODE_NONE = 0, c.BILLBOARDMODE_X = 1, c.BILLBOARDMODE_Y = 2, c.BILLBOARDMODE_Z = 4, c.BILLBOARDMODE_ALL = 7, c.BILLBOARDMODE_USE_POSITION = 128, c._TmpRotation = u.b.Zero(), c._TmpScaling = u.e.Zero(), c._TmpTranslation = u.e.Zero(), c._lookAtVectorCache = new u.e(0, 0, 0), c._rotationAxisCache = new u.b(), Object(V.c)([Object(_.o)("position")], c.prototype, "_position", void 0), Object(V.c)([Object(_.o)("rotation")], c.prototype, "_rotation", void 0), Object(V.c)([Object(_.l)("rotationQuaternion")], c.prototype, "_rotationQuaternion", void 0), Object(V.c)([Object(_.o)("scaling")], c.prototype, "_scaling", void 0), Object(V.c)([Object(_.c)("billboardMode")], c.prototype, "_billboardMode", void 0), Object(V.c)([Object(_.c)()], c.prototype, "scalingDeterminant", void 0), Object(V.c)([Object(_.c)("infiniteDistance")], c.prototype, "_infiniteDistance", void 0), Object(V.c)([Object(_.c)()], c.prototype, "ignoreNonUniformScaling", void 0), Object(V.c)([Object(_.c)()], c.prototype, "reIntegrateRotationIntoRotationQuaternion", void 0), c; }(I.a); }, function(Be, A, f) { f.d(A, "a", function() { return V; }); var V = function() { function _(C, u, I, O, x, m) { this.source = C, this.pointerX = u, this.pointerY = I, this.meshUnderPointer = O, this.sourceEvent = x, this.additionalData = m; } return _.CreateNew = function(C, u, I) { var O = C.getScene(); return new _(C, O.pointerX, O.pointerY, O.meshUnderPointer || C, u, I); }, _.CreateNewFromSprite = function(C, u, I, O) { return new _(C, u.pointerX, u.pointerY, u.meshUnderPointer, I, O); }, _.CreateNewFromScene = function(C, u) { return new _(null, C.pointerX, C.pointerY, C.meshUnderPointer, u); }, _.CreateNewFromPrimitive = function(C, u, I, O) { return new _(C, u.x, u.y, null, I, O); }, _; }(); }, function(Be, A, f) { f.d(A, "a", function() { return m; }); var V = f(1), _ = f(3), C = f(0), u = f(9), I = f(29), O = f(85), x = f(11), m = function(c) { function T(S, E) { var g = c.call(this, S, E) || this; return g.diffuse = new u.a(1, 1, 1), g.specular = new u.a(1, 1, 1), g.falloffType = T.FALLOFF_DEFAULT, g.intensity = 1, g._range = Number.MAX_VALUE, g._inverseSquaredRange = 0, g._photometricScale = 1, g._intensityMode = T.INTENSITYMODE_AUTOMATIC, g._radius = 1e-5, g.renderPriority = 0, g._shadowEnabled = !0, g._excludeWithLayerMask = 0, g._includeOnlyWithLayerMask = 0, g._lightmapMode = 0, g._excludedMeshesIds = new Array(), g._includedOnlyMeshesIds = new Array(), g._isLight = !0, g.getScene().addLight(g), g._uniformBuffer = new O.a(g.getScene().getEngine()), g._buildUniformLayout(), g.includedOnlyMeshes = new Array(), g.excludedMeshes = new Array(), g._resyncMeshes(), g; } return Object(V.d)(T, c), Object.defineProperty(T.prototype, "range", { get: function() { return this._range; }, set: function(S) { this._range = S, this._inverseSquaredRange = 1 / (this.range * this.range); }, enumerable: !1, configurable: !0 }), Object.defineProperty(T.prototype, "intensityMode", { get: function() { return this._intensityMode; }, set: function(S) { this._intensityMode = S, this._computePhotometricScale(); }, enumerable: !1, configurable: !0 }), Object.defineProperty(T.prototype, "radius", { get: function() { return this._radius; }, set: function(S) { this._radius = S, this._computePhotometricScale(); }, enumerable: !1, configurable: !0 }), Object.defineProperty(T.prototype, "shadowEnabled", { get: function() { return this._shadowEnabled; }, set: function(S) { this._shadowEnabled !== S && (this._shadowEnabled = S, this._markMeshesAsLightDirty()); }, enumerable: !1, configurable: !0 }), Object.defineProperty(T.prototype, "includedOnlyMeshes", { get: function() { return this._includedOnlyMeshes; }, set: function(S) { this._includedOnlyMeshes = S, this._hookArrayForIncludedOnly(S); }, enumerable: !1, configurable: !0 }), Object.defineProperty(T.prototype, "excludedMeshes", { get: function() { return this._excludedMeshes; }, set: function(S) { this._excludedMeshes = S, this._hookArrayForExcluded(S); }, enumerable: !1, configurable: !0 }), Object.defineProperty(T.prototype, "excludeWithLayerMask", { get: function() { return this._excludeWithLayerMask; }, set: function(S) { this._excludeWithLayerMask = S, this._resyncMeshes(); }, enumerable: !1, configurable: !0 }), Object.defineProperty(T.prototype, "includeOnlyWithLayerMask", { get: function() { return this._includeOnlyWithLayerMask; }, set: function(S) { this._includeOnlyWithLayerMask = S, this._resyncMeshes(); }, enumerable: !1, configurable: !0 }), Object.defineProperty(T.prototype, "lightmapMode", { get: function() { return this._lightmapMode; }, set: function(S) { this._lightmapMode !== S && (this._lightmapMode = S, this._markMeshesAsLightDirty()); }, enumerable: !1, configurable: !0 }), T.prototype.transferTexturesToEffect = function(S, E) { return this; }, T.prototype._bindLight = function(S, E, g, l, h) { h === void 0 && (h = !1); var v = S.toString(), b = !1; if (!h || !this._uniformBuffer._alreadyBound) { if (this._uniformBuffer.bindToEffect(g, "Light" + v), this._renderId !== E.getRenderId() || !this._uniformBuffer.useUbo) { this._renderId = E.getRenderId(); var D = this.getScaledIntensity(); this.transferToEffect(g, v), this.diffuse.scaleToRef(D, u.c.Color3[0]), this._uniformBuffer.updateColor4("vLightDiffuse", u.c.Color3[0], this.range, v), l && (this.specular.scaleToRef(D, u.c.Color3[1]), this._uniformBuffer.updateColor4("vLightSpecular", u.c.Color3[1], this.radius, v)), b = !0; } if (this.transferTexturesToEffect(g, v), E.shadowsEnabled && this.shadowEnabled) { var w = this.getShadowGenerator(); w && (w.bindShadowLight(v, g), b = !0); } b && this._uniformBuffer.update(); } }, T.prototype.getClassName = function() { return "Light"; }, T.prototype.toString = function(S) { var E = "Name: " + this.name; if (E += ", type: " + ["Point", "Directional", "Spot", "Hemispheric"][this.getTypeID()], this.animations) for (var g = 0; g < this.animations.length; g++) E += ", animation[0]: " + this.animations[g].toString(S); return E; }, T.prototype._syncParentEnabledState = function() { c.prototype._syncParentEnabledState.call(this), this.isDisposed() || this._resyncMeshes(); }, T.prototype.setEnabled = function(S) { c.prototype.setEnabled.call(this, S), this._resyncMeshes(); }, T.prototype.getShadowGenerator = function() { return this._shadowGenerator; }, T.prototype.getAbsolutePosition = function() { return C.e.Zero(); }, T.prototype.canAffectMesh = function(S) { return !S || !(this.includedOnlyMeshes && this.includedOnlyMeshes.length > 0 && this.includedOnlyMeshes.indexOf(S) === -1) && !(this.excludedMeshes && this.excludedMeshes.length > 0 && this.excludedMeshes.indexOf(S) !== -1) && (this.includeOnlyWithLayerMask === 0 || (this.includeOnlyWithLayerMask & S.layerMask) != 0) && !(this.excludeWithLayerMask !== 0 && this.excludeWithLayerMask & S.layerMask); }, T.CompareLightsPriority = function(S, E) { return S.shadowEnabled !== E.shadowEnabled ? (E.shadowEnabled ? 1 : 0) - (S.shadowEnabled ? 1 : 0) : E.renderPriority - S.renderPriority; }, T.prototype.dispose = function(S, E) { E === void 0 && (E = !1), this._shadowGenerator && (this._shadowGenerator.dispose(), this._shadowGenerator = null), this.getScene().stopAnimation(this); for (var g = 0, l = this.getScene().meshes; g < l.length; g++) l[g]._removeLightSource(this, !0); this._uniformBuffer.dispose(), this.getScene().removeLight(this), c.prototype.dispose.call(this, S, E); }, T.prototype.getTypeID = function() { return 0; }, T.prototype.getScaledIntensity = function() { return this._photometricScale * this.intensity; }, T.prototype.clone = function(S, E) { E === void 0 && (E = null); var g = T.GetConstructorFromName(this.getTypeID(), S, this.getScene()); if (!g) return null; var l = _.a.Clone(g, this); return E && (l.parent = E), l.setEnabled(this.isEnabled()), l; }, T.prototype.serialize = function() { var S = _.a.Serialize(this); return S.type = this.getTypeID(), this.parent && (S.parentId = this.parent.id), this.excludedMeshes.length > 0 && (S.excludedMeshesIds = [], this.excludedMeshes.forEach(function(E) { S.excludedMeshesIds.push(E.id); })), this.includedOnlyMeshes.length > 0 && (S.includedOnlyMeshesIds = [], this.includedOnlyMeshes.forEach(function(E) { S.includedOnlyMeshesIds.push(E.id); })), _.a.AppendSerializedAnimations(this, S), S.ranges = this.serializeAnimationRanges(), S; }, T.GetConstructorFromName = function(S, E, g) { var l = I.a.Construct("Light_Type_" + S, E, g); return l || null; }, T.Parse = function(S, E) { var g = T.GetConstructorFromName(S.type, S.name, E); if (!g) return null; var l = _.a.Parse(g, S, E); if (S.excludedMeshesIds && (l._excludedMeshesIds = S.excludedMeshesIds), S.includedOnlyMeshesIds && (l._includedOnlyMeshesIds = S.includedOnlyMeshesIds), S.parentId && (l._waitingParentId = S.parentId), S.falloffType !== void 0 && (l.falloffType = S.falloffType), S.lightmapMode !== void 0 && (l.lightmapMode = S.lightmapMode), S.animations) { for (var h = 0; h < S.animations.length; h++) { var v = S.animations[h], b = x.a.GetClass("BABYLON.Animation"); b && l.animations.push(b.Parse(v)); } I.a.ParseAnimationRanges(l, S, E); } return S.autoAnimate && E.beginAnimation(l, S.autoAnimateFrom, S.autoAnimateTo, S.autoAnimateLoop, S.autoAnimateSpeed || 1), l; }, T.prototype._hookArrayForExcluded = function(S) { var E = this, g = S.push; S.push = function() { for (var b = [], D = 0; D < arguments.length; D++) b[D] = arguments[D]; for (var w = g.apply(S, b), N = 0, M = b; N < M.length; N++) { var U = M[N]; U._resyncLightSource(E); } return w; }; var l = S.splice; S.splice = function(b, D) { for (var w = l.apply(S, [b, D]), N = 0, M = w; N < M.length; N++) M[N]._resyncLightSource(E); return w; }; for (var h = 0, v = S; h < v.length; h++) v[h]._resyncLightSource(this); }, T.prototype._hookArrayForIncludedOnly = function(S) { var E = this, g = S.push; S.push = function() { for (var h = [], v = 0; v < arguments.length; v++) h[v] = arguments[v]; var b = g.apply(S, h); return E._resyncMeshes(), b; }; var l = S.splice; S.splice = function(h, v) { var b = l.apply(S, [h, v]); return E._resyncMeshes(), b; }, this._resyncMeshes(); }, T.prototype._resyncMeshes = function() { for (var S = 0, E = this.getScene().meshes; S < E.length; S++) E[S]._resyncLightSource(this); }, T.prototype._markMeshesAsLightDirty = function() { for (var S = 0, E = this.getScene().meshes; S < E.length; S++) { var g = E[S]; g.lightSources.indexOf(this) !== -1 && g._markSubMeshesAsLightDirty(); } }, T.prototype._computePhotometricScale = function() { this._photometricScale = this._getPhotometricScale(), this.getScene().resetCachedMaterial(); }, T.prototype._getPhotometricScale = function() { var S = 0, E = this.getTypeID(), g = this.intensityMode; switch (g === T.INTENSITYMODE_AUTOMATIC && (g = E === T.LIGHTTYPEID_DIRECTIONALLIGHT ? T.INTENSITYMODE_ILLUMINANCE : T.INTENSITYMODE_LUMINOUSINTENSITY), E) { case T.LIGHTTYPEID_POINTLIGHT: case T.LIGHTTYPEID_SPOTLIGHT: switch (g) { case T.INTENSITYMODE_LUMINOUSPOWER: S = 1 / (4 * Math.PI); break; case T.INTENSITYMODE_LUMINOUSINTENSITY: S = 1; break; case T.INTENSITYMODE_LUMINANCE: S = this.radius * this.radius; } break; case T.LIGHTTYPEID_DIRECTIONALLIGHT: switch (g) { case T.INTENSITYMODE_ILLUMINANCE: S = 1; break; case T.INTENSITYMODE_LUMINANCE: var l = this.radius; l = Math.max(l, 1e-3), S = 2 * Math.PI * (1 - Math.cos(l)); } break; case T.LIGHTTYPEID_HEMISPHERICLIGHT: S = 1; } return S; }, T.prototype._reorderLightsInScene = function() { var S = this.getScene(); this._renderPriority != 0 && (S.requireLightSorting = !0), this.getScene().sortLightsByPriority(); }, T.FALLOFF_DEFAULT = 0, T.FALLOFF_PHYSICAL = 1, T.FALLOFF_GLTF = 2, T.FALLOFF_STANDARD = 3, T.LIGHTMAP_DEFAULT = 0, T.LIGHTMAP_SPECULAR = 1, T.LIGHTMAP_SHADOWSONLY = 2, T.INTENSITYMODE_AUTOMATIC = 0, T.INTENSITYMODE_LUMINOUSPOWER = 1, T.INTENSITYMODE_LUMINOUSINTENSITY = 2, T.INTENSITYMODE_ILLUMINANCE = 3, T.INTENSITYMODE_LUMINANCE = 4, T.LIGHTTYPEID_POINTLIGHT = 0, T.LIGHTTYPEID_DIRECTIONALLIGHT = 1, T.LIGHTTYPEID_SPOTLIGHT = 2, T.LIGHTTYPEID_HEMISPHERICLIGHT = 3, Object(V.c)([Object(_.e)()], T.prototype, "diffuse", void 0), Object(V.c)([Object(_.e)()], T.prototype, "specular", void 0), Object(V.c)([Object(_.c)()], T.prototype, "falloffType", void 0), Object(V.c)([Object(_.c)()], T.prototype, "intensity", void 0), Object(V.c)([Object(_.c)()], T.prototype, "range", null), Object(V.c)([Object(_.c)()], T.prototype, "intensityMode", null), Object(V.c)([Object(_.c)()], T.prototype, "radius", null), Object(V.c)([Object(_.c)()], T.prototype, "_renderPriority", void 0), Object(V.c)([Object(_.b)("_reorderLightsInScene")], T.prototype, "renderPriority", void 0), Object(V.c)([Object(_.c)("shadowEnabled")], T.prototype, "_shadowEnabled", void 0), Object(V.c)([Object(_.c)("excludeWithLayerMask")], T.prototype, "_excludeWithLayerMask", void 0), Object(V.c)([Object(_.c)("includeOnlyWithLayerMask")], T.prototype, "_includeOnlyWithLayerMask", void 0), Object(V.c)([Object(_.c)("lightmapMode")], T.prototype, "_lightmapMode", void 0), T; }(I.a); }, function(Be, A, f) { f.d(A, "a", function() { return V; }); var V = function() { function _() { this._xhr = typeof _native < "u" && _native.XMLHttpRequest ? new _native.XMLHttpRequest() : new XMLHttpRequest(); } return _.prototype._injectCustomRequestHeaders = function() { for (var C in _.CustomRequestHeaders) { var u = _.CustomRequestHeaders[C]; u && this._xhr.setRequestHeader(C, u); } }, Object.defineProperty(_.prototype, "onprogress", { get: function() { return this._xhr.onprogress; }, set: function(C) { this._xhr.onprogress = C; }, enumerable: !1, configurable: !0 }), Object.defineProperty(_.prototype, "readyState", { get: function() { return this._xhr.readyState; }, enumerable: !1, configurable: !0 }), Object.defineProperty(_.prototype, "status", { get: function() { return this._xhr.status; }, enumerable: !1, configurable: !0 }), Object.defineProperty(_.prototype, "statusText", { get: function() { return this._xhr.statusText; }, enumerable: !1, configurable: !0 }), Object.defineProperty(_.prototype, "response", { get: function() { return this._xhr.response; }, enumerable: !1, configurable: !0 }), Object.defineProperty(_.prototype, "responseURL", { get: function() { return this._xhr.responseURL; }, enumerable: !1, configurable: !0 }), Object.defineProperty(_.prototype, "responseText", { get: function() { return this._xhr.responseText; }, enumerable: !1, configurable: !0 }), Object.defineProperty(_.prototype, "responseType", { get: function() { return this._xhr.responseType; }, set: function(C) { this._xhr.responseType = C; }, enumerable: !1, configurable: !0 }), _.prototype.addEventListener = function(C, u, I) { this._xhr.addEventListener(C, u, I); }, _.prototype.removeEventListener = function(C, u, I) { this._xhr.removeEventListener(C, u, I); }, _.prototype.abort = function() { this._xhr.abort(); }, _.prototype.send = function(C) { _.CustomRequestHeaders && this._injectCustomRequestHeaders(), this._xhr.send(C); }, _.prototype.open = function(C, u) { for (var I = 0, O = _.CustomRequestModifiers; I < O.length; I++) (0, O[I])(this._xhr, u); return u = (u = u.replace("file:http:", "http:")).replace("file:https:", "https:"), this._xhr.open(C, u, !0); }, _.prototype.setRequestHeader = function(C, u) { this._xhr.setRequestHeader(C, u); }, _.prototype.getResponseHeader = function(C) { return this._xhr.getResponseHeader(C); }, _.CustomRequestHeaders = {}, _.CustomRequestModifiers = new Array(), _; }(); }, function(Be, A, f) { f.d(A, "e", function() { return _; }), f.d(A, "a", function() { return C; }), f.d(A, "d", function() { return u; }), f.d(A, "c", function() { return I; }), f.d(A, "b", function() { return O; }); var V = f(1), _ = function() { function x(m, c) { this.type = m, this.jointData = c, c.nativeParams = c.nativeParams || {}; } return Object.defineProperty(x.prototype, "physicsJoint", { get: function() { return this._physicsJoint; }, set: function(m) { this._physicsJoint, this._physicsJoint = m; }, enumerable: !1, configurable: !0 }), Object.defineProperty(x.prototype, "physicsPlugin", { set: function(m) { this._physicsPlugin = m; }, enumerable: !1, configurable: !0 }), x.prototype.executeNativeFunction = function(m) { m(this._physicsPlugin.world, this._physicsJoint); }, x.DistanceJoint = 0, x.HingeJoint = 1, x.BallAndSocketJoint = 2, x.WheelJoint = 3, x.SliderJoint = 4, x.PrismaticJoint = 5, x.UniversalJoint = 6, x.Hinge2Joint = x.WheelJoint, x.PointToPointJoint = 8, x.SpringJoint = 9, x.LockJoint = 10, x; }(), C = function(x) { function m(c) { return x.call(this, _.DistanceJoint, c) || this; } return Object(V.d)(m, x), m.prototype.updateDistance = function(c, T) { this._physicsPlugin.updateDistanceJoint(this, c, T); }, m; }(_), u = function(x) { function m(c, T) { return x.call(this, c, T) || this; } return Object(V.d)(m, x), m.prototype.setMotor = function(c, T) { this._physicsPlugin.setMotor(this, c || 0, T); }, m.prototype.setLimit = function(c, T) { this._physicsPlugin.setLimit(this, c, T); }, m; }(_), I = function(x) { function m(c) { return x.call(this, _.HingeJoint, c) || this; } return Object(V.d)(m, x), m.prototype.setMotor = function(c, T) { this._physicsPlugin.setMotor(this, c || 0, T); }, m.prototype.setLimit = function(c, T) { this._physicsPlugin.setLimit(this, c, T); }, m; }(u), O = function(x) { function m(c) { return x.call(this, _.Hinge2Joint, c) || this; } return Object(V.d)(m, x), m.prototype.setMotor = function(c, T, S) { S === void 0 && (S = 0), this._physicsPlugin.setMotor(this, c || 0, T, S); }, m.prototype.setLimit = function(c, T, S) { S === void 0 && (S = 0), this._physicsPlugin.setLimit(this, c, T, S); }, m; }(u); }, function(Be, A, f) { f.d(A, "a", function() { return I; }); var V = f(0), _ = f(7), C = f(36), u = f(18), I = function() { function O(x) { var m = this; x === void 0 && (x = C.a.DefaultUtilityLayer), this.gizmoLayer = x, this._attachedMesh = null, this._attachedNode = null, this._scaleRatio = 1, this._isHovered = !1, this._customMeshSet = !1, this._updateGizmoRotationToMatchAttachedMesh = !0, this.updateGizmoPositionToMatchAttachedMesh = !0, this.updateScale = !0, this._interactionsEnabled = !0, this._tempQuaternion = new V.b(0, 0, 0, 1), this._tempVector = new V.e(), this._tempVector2 = new V.e(), this._tempMatrix1 = new V.a(), this._tempMatrix2 = new V.a(), this._rightHandtoLeftHandMatrix = V.a.RotationY(Math.PI), this._rootMesh = new _.a("gizmoRootNode", x.utilityLayerScene), this._rootMesh.rotationQuaternion = V.b.Identity(), this._beforeRenderObserver = this.gizmoLayer.utilityLayerScene.onBeforeRenderObservable.add(function() { m._update(); }); } return Object.defineProperty(O.prototype, "scaleRatio", { get: function() { return this._scaleRatio; }, set: function(x) { this._scaleRatio = x; }, enumerable: !1, configurable: !0 }), Object.defineProperty(O.prototype, "isHovered", { get: function() { return this._isHovered; }, enumerable: !1, configurable: !0 }), Object.defineProperty(O.prototype, "attachedMesh", { get: function() { return this._attachedMesh; }, set: function(x) { this._attachedMesh = x, x && (this._attachedNode = x), this._rootMesh.setEnabled(!!x), this._attachedNodeChanged(x); }, enumerable: !1, configurable: !0 }), Object.defineProperty(O.prototype, "attachedNode", { get: function() { return this._attachedNode; }, set: function(x) { this._attachedNode = x, this._attachedMesh = null, this._rootMesh.setEnabled(!!x), this._attachedNodeChanged(x); }, enumerable: !1, configurable: !0 }), O.prototype.setCustomMesh = function(x) { if (x.getScene() != this.gizmoLayer.utilityLayerScene) throw "When setting a custom mesh on a gizmo, the custom meshes scene must be the same as the gizmos (eg. gizmo.gizmoLayer.utilityLayerScene)"; this._rootMesh.getChildMeshes().forEach(function(m) { m.dispose(); }), x.parent = this._rootMesh, this._customMeshSet = !0; }, Object.defineProperty(O.prototype, "updateGizmoRotationToMatchAttachedMesh", { get: function() { return this._updateGizmoRotationToMatchAttachedMesh; }, set: function(x) { this._updateGizmoRotationToMatchAttachedMesh = x; }, enumerable: !1, configurable: !0 }), O.prototype._attachedNodeChanged = function(x) { }, O.prototype._update = function() { if (this.attachedNode) { var x = this.attachedNode; if (this.attachedMesh && (x = this.attachedMesh._effectiveMesh || this.attachedNode), this.updateGizmoPositionToMatchAttachedMesh) { var m = x.getWorldMatrix().getRow(3), c = m ? m.toVector3() : new V.e(0, 0, 0); this._rootMesh.position.copyFrom(c); } if (this.updateGizmoRotationToMatchAttachedMesh ? x.getWorldMatrix().decompose(void 0, this._rootMesh.rotationQuaternion) : this._rootMesh.rotationQuaternion.set(0, 0, 0, 1), this.updateScale) { var T = this.gizmoLayer.utilityLayerScene.activeCamera, S = T.globalPosition; T.devicePosition && (S = T.devicePosition), this._rootMesh.position.subtractToRef(S, this._tempVector); var E = this._tempVector.length() * this.scaleRatio; this._rootMesh.scaling.set(E, E, E), x._getWorldMatrixDeterminant() < 0 && (this._rootMesh.scaling.y *= -1); } else this._rootMesh.scaling.setAll(this.scaleRatio); } }, O.prototype._matrixChanged = function() { if (this._attachedNode) { if (this._attachedNode._isCamera) { var x, m, c = this._attachedNode; if (c.parent) { var T = this._tempMatrix2; c.parent._worldMatrix.invertToRef(T), this._attachedNode._worldMatrix.multiplyToRef(T, this._tempMatrix1), x = this._tempMatrix1; } else x = this._attachedNode._worldMatrix; if (c.getScene().useRightHandedSystem ? (this._rightHandtoLeftHandMatrix.multiplyToRef(x, this._tempMatrix2), m = this._tempMatrix2) : m = x, m.decompose(this._tempVector2, this._tempQuaternion, this._tempVector), this._attachedNode.getClassName() === "FreeCamera" || this._attachedNode.getClassName() === "FlyCamera" || this._attachedNode.getClassName() === "ArcFollowCamera" || this._attachedNode.getClassName() === "TargetCamera" || this._attachedNode.getClassName() === "TouchCamera" || this._attachedNode.getClassName() === "UniversalCamera") { var S = this._attachedNode; S.rotation = this._tempQuaternion.toEulerAngles(), S.rotationQuaternion && S.rotationQuaternion.copyFrom(this._tempQuaternion); } c.position.copyFrom(this._tempVector); } else if (this._attachedNode._isMesh || this._attachedNode.getClassName() === "AbstractMesh" || this._attachedNode.getClassName() === "TransformNode" || this._attachedNode.getClassName() === "InstancedMesh") { var E = this._attachedNode; if (E.parent) { T = this._tempMatrix1; var g = this._tempMatrix2; E.parent.getWorldMatrix().invertToRef(T), this._attachedNode.getWorldMatrix().multiplyToRef(T, g), g.decompose(E.scaling, this._tempQuaternion, E.position); } else this._attachedNode._worldMatrix.decompose(E.scaling, this._tempQuaternion, E.position); E.billboardMode || (E.rotationQuaternion ? E.rotationQuaternion.copyFrom(this._tempQuaternion) : E.rotation = this._tempQuaternion.toEulerAngles()); } else if (this._attachedNode.getClassName() === "Bone") { var l = this._attachedNode, h = l.getParent(); if (h) { var v = this._tempMatrix1, b = this._tempMatrix2; h.getWorldMatrix().invertToRef(v), l.getWorldMatrix().multiplyToRef(v, b), l.getLocalMatrix().copyFrom(b); } else l.getLocalMatrix().copyFrom(l.getWorldMatrix()); l.markAsDirty(); } } }, O.GizmoAxisPointerObserver = function(x, m) { var c = !1; return x.utilityLayerScene.onPointerObservable.add(function(T) { var S, E; if (T.pickInfo) { if (T.type === u.a.POINTERMOVE) { if (c) return; m.forEach(function(g) { var l, h; if (g.colliderMeshes && g.gizmoMeshes) { var v = ((l = g.colliderMeshes) === null || l === void 0 ? void 0 : l.indexOf((h = T == null ? void 0 : T.pickInfo) === null || h === void 0 ? void 0 : h.pickedMesh)) != -1 || g.active ? g.hoverMaterial : g.material; g.gizmoMeshes.forEach(function(b) { b.material = v, b.color && (b.color = v.diffuseColor); }); } }); } T.type === u.a.POINTERDOWN && m.has((S = T.pickInfo.pickedMesh) === null || S === void 0 ? void 0 : S.parent) && (c = !0, m.get((E = T.pickInfo.pickedMesh) === null || E === void 0 ? void 0 : E.parent).active = !0, m.forEach(function(g) { var l, h, v = ((l = g.colliderMeshes) === null || l === void 0 ? void 0 : l.indexOf((h = T == null ? void 0 : T.pickInfo) === null || h === void 0 ? void 0 : h.pickedMesh)) != -1 || g.active ? g.hoverMaterial : g.disableMaterial; g.gizmoMeshes.forEach(function(b) { b.material = v, b.color && (b.color = v.diffuseColor); }); })), T.type === u.a.POINTERUP && m.forEach(function(g) { g.active = !1, c = !1, g.gizmoMeshes.forEach(function(l) { l.material = g.material, l.color && (l.color = g.material.diffuseColor); }); }); } }); }, O.prototype.dispose = function() { this._rootMesh.dispose(), this._beforeRenderObserver && this.gizmoLayer.utilityLayerScene.onBeforeRenderObservable.remove(this._beforeRenderObserver); }, O; }(); }, function(Be, A, f) { f.d(A, "a", function() { return c; }); var V = f(1), _ = f(3), C = f(6), u = f(0), I = f(22), O = f(2), x = f(120), m = (f(56), f(77)), c = function(T) { function S(E) { var g = T.call(this, null) || this; return g.metadata = null, g.reservedDataStore = null, g._hasAlpha = !1, g.getAlphaFromRGB = !1, g.level = 1, g.coordinatesIndex = 0, g._coordinatesMode = O.a.TEXTURE_EXPLICIT_MODE, g.wrapR = O.a.TEXTURE_WRAP_ADDRESSMODE, g.anisotropicFilteringLevel = S.DEFAULT_ANISOTROPIC_FILTERING_LEVEL, g._isCube = !1, g._gammaSpace = !0, g.invertZ = !1, g.lodLevelInAlpha = !1, g.isRenderTarget = !1, g._prefiltered = !1, g.animations = new Array(), g.onDisposeObservable = new C.c(), g._onDisposeObserver = null, g._scene = null, g._texture = null, g._uid = null, E ? S._isScene(E) ? g._scene = E : g._engine = E : g._scene = I.a.LastCreatedScene, g._scene && (g.uniqueId = g._scene.getUniqueId(), g._scene.addTexture(g), g._engine = g._scene.getEngine()), g._uid = null, g; } return Object(V.d)(S, T), Object.defineProperty(S.prototype, "hasAlpha", { get: function() { return this._hasAlpha; }, set: function(E) { this._hasAlpha !== E && (this._hasAlpha = E, this._scene && this._scene.markAllMaterialsAsDirty(O.a.MATERIAL_TextureDirtyFlag | O.a.MATERIAL_MiscDirtyFlag)); }, enumerable: !1, configurable: !0 }), Object.defineProperty(S.prototype, "coordinatesMode", { get: function() { return this._coordinatesMode; }, set: function(E) { this._coordinatesMode !== E && (this._coordinatesMode = E, this._scene && this._scene.markAllMaterialsAsDirty(O.a.MATERIAL_TextureDirtyFlag)); }, enumerable: !1, configurable: !0 }), Object.defineProperty(S.prototype, "wrapU", { get: function() { return this._wrapU; }, set: function(E) { this._wrapU = E; }, enumerable: !1, configurable: !0 }), Object.defineProperty(S.prototype, "wrapV", { get: function() { return this._wrapV; }, set: function(E) { this._wrapV = E; }, enumerable: !1, configurable: !0 }), Object.defineProperty(S.prototype, "isCube", { get: function() { return this._texture ? this._texture.isCube : this._isCube; }, set: function(E) { this._texture ? this._texture.isCube = E : this._isCube = E; }, enumerable: !1, configurable: !0 }), Object.defineProperty(S.prototype, "is3D", { get: function() { return !!this._texture && this._texture.is3D; }, set: function(E) { this._texture && (this._texture.is3D = E); }, enumerable: !1, configurable: !0 }), Object.defineProperty(S.prototype, "is2DArray", { get: function() { return !!this._texture && this._texture.is2DArray; }, set: function(E) { this._texture && (this._texture.is2DArray = E); }, enumerable: !1, configurable: !0 }), Object.defineProperty(S.prototype, "gammaSpace", { get: function() { return this._texture ? (this._texture._gammaSpace === null && (this._texture._gammaSpace = this._gammaSpace), this._texture._gammaSpace) : this._gammaSpace; }, set: function(E) { if (this._texture) { if (this._texture._gammaSpace === E) return; this._texture._gammaSpace = E; } else { if (this._gammaSpace === E) return; this._gammaSpace = E; } this._markAllSubMeshesAsTexturesDirty(); }, enumerable: !1, configurable: !0 }), Object.defineProperty(S.prototype, "isRGBD", { get: function() { return this._texture != null && this._texture._isRGBD; }, set: function(E) { this._texture && (this._texture._isRGBD = E); }, enumerable: !1, configurable: !0 }), Object.defineProperty(S.prototype, "noMipmap", { get: function() { return !1; }, enumerable: !1, configurable: !0 }), Object.defineProperty(S.prototype, "lodGenerationOffset", { get: function() { return this._texture ? this._texture._lodGenerationOffset : 0; }, set: function(E) { this._texture && (this._texture._lodGenerationOffset = E); }, enumerable: !1, configurable: !0 }), Object.defineProperty(S.prototype, "lodGenerationScale", { get: function() { return this._texture ? this._texture._lodGenerationScale : 0; }, set: function(E) { this._texture && (this._texture._lodGenerationScale = E); }, enumerable: !1, configurable: !0 }), Object.defineProperty(S.prototype, "linearSpecularLOD", { get: function() { return !!this._texture && this._texture._linearSpecularLOD; }, set: function(E) { this._texture && (this._texture._linearSpecularLOD = E); }, enumerable: !1, configurable: !0 }), Object.defineProperty(S.prototype, "irradianceTexture", { get: function() { return this._texture ? this._texture._irradianceTexture : null; }, set: function(E) { this._texture && (this._texture._irradianceTexture = E); }, enumerable: !1, configurable: !0 }), Object.defineProperty(S.prototype, "uid", { get: function() { return this._uid || (this._uid = x.a.RandomId()), this._uid; }, enumerable: !1, configurable: !0 }), S.prototype.toString = function() { return this.name; }, S.prototype.getClassName = function() { return "BaseTexture"; }, Object.defineProperty(S.prototype, "onDispose", { set: function(E) { this._onDisposeObserver && this.onDisposeObservable.remove(this._onDisposeObserver), this._onDisposeObserver = this.onDisposeObservable.add(E); }, enumerable: !1, configurable: !0 }), Object.defineProperty(S.prototype, "isBlocking", { get: function() { return !0; }, enumerable: !1, configurable: !0 }), S.prototype.getScene = function() { return this._scene; }, S.prototype._getEngine = function() { return this._engine; }, S.prototype.checkTransformsAreIdentical = function(E) { return E !== null; }, S.prototype.getTextureMatrix = function() { return u.a.IdentityReadOnly; }, S.prototype.getReflectionTextureMatrix = function() { return u.a.IdentityReadOnly; }, S.prototype.isReadyOrNotBlocking = function() { return !this.isBlocking || this.isReady(); }, S.prototype.scale = function(E) { }, Object.defineProperty(S.prototype, "canRescale", { get: function() { return !1; }, enumerable: !1, configurable: !0 }), S.prototype._getFromCache = function(E, g, l, h) { var v = this._getEngine(); if (!v) return null; for (var b = v.getLoadedTexturesCache(), D = 0; D < b.length; D++) { var w = b[D]; if (!(h !== void 0 && h !== w.invertY || w.url !== E || w.generateMipMaps !== !g || l && l !== w.samplingMode)) return w.incrementReferences(), w; } return null; }, S.prototype._rebuild = function() { }, S.prototype.clone = function() { return null; }, Object.defineProperty(S.prototype, "textureType", { get: function() { return this._texture && this._texture.type !== void 0 ? this._texture.type : O.a.TEXTURETYPE_UNSIGNED_INT; }, enumerable: !1, configurable: !0 }), Object.defineProperty(S.prototype, "textureFormat", { get: function() { return this._texture && this._texture.format !== void 0 ? this._texture.format : O.a.TEXTUREFORMAT_RGBA; }, enumerable: !1, configurable: !0 }), S.prototype._markAllSubMeshesAsTexturesDirty = function() { var E = this.getScene(); E && E.markAllMaterialsAsDirty(O.a.MATERIAL_TextureDirtyFlag); }, S.prototype.readPixels = function(E, g, l) { if (E === void 0 && (E = 0), g === void 0 && (g = 0), l === void 0 && (l = null), !this._texture) return null; var h = this.getSize(), v = h.width, b = h.height, D = this._getEngine(); if (!D) return null; g != 0 && (v /= Math.pow(2, g), b /= Math.pow(2, g), v = Math.round(v), b = Math.round(b)); try { return this._texture.isCube ? D._readTexturePixels(this._texture, v, b, E, g, l) : D._readTexturePixels(this._texture, v, b, -1, g, l); } catch { return null; } }, Object.defineProperty(S.prototype, "_lodTextureHigh", { get: function() { return this._texture ? this._texture._lodTextureHigh : null; }, enumerable: !1, configurable: !0 }), Object.defineProperty(S.prototype, "_lodTextureMid", { get: function() { return this._texture ? this._texture._lodTextureMid : null; }, enumerable: !1, configurable: !0 }), Object.defineProperty(S.prototype, "_lodTextureLow", { get: function() { return this._texture ? this._texture._lodTextureLow : null; }, enumerable: !1, configurable: !0 }), S.prototype.dispose = function() { if (this._scene) { this._scene.stopAnimation && this._scene.stopAnimation(this), this._scene._removePendingData(this); var E = this._scene.textures.indexOf(this); E >= 0 && this._scene.textures.splice(E, 1), this._scene.onTextureRemovedObservable.notifyObservers(this), this._scene = null; } this.onDisposeObservable.notifyObservers(this), this.onDisposeObservable.clear(), T.prototype.dispose.call(this); }, S.prototype.serialize = function() { if (!this.name) return null; var E = _.a.Serialize(this); return _.a.AppendSerializedAnimations(this, E), E; }, S.WhenAllReady = function(E, g) { var l = E.length; if (l !== 0) for (var h = 0; h < E.length; h++) { var v = E[h]; if (v.isReady()) --l == 0 && g(); else { var b = v.onLoadObservable; b && b.addOnce(function() { --l == 0 && g(); }); } } else g(); }, S._isScene = function(E) { return E.getClassName() === "Scene"; }, S.DEFAULT_ANISOTROPIC_FILTERING_LEVEL = 4, Object(V.c)([Object(_.c)()], S.prototype, "uniqueId", void 0), Object(V.c)([Object(_.c)()], S.prototype, "name", void 0), Object(V.c)([Object(_.c)()], S.prototype, "metadata", void 0), Object(V.c)([Object(_.c)("hasAlpha")], S.prototype, "_hasAlpha", void 0), Object(V.c)([Object(_.c)()], S.prototype, "getAlphaFromRGB", void 0), Object(V.c)([Object(_.c)()], S.prototype, "level", void 0), Object(V.c)([Object(_.c)()], S.prototype, "coordinatesIndex", void 0), Object(V.c)([Object(_.c)("coordinatesMode")], S.prototype, "_coordinatesMode", void 0), Object(V.c)([Object(_.c)()], S.prototype, "wrapU", null), Object(V.c)([Object(_.c)()], S.prototype, "wrapV", null), Object(V.c)([Object(_.c)()], S.prototype, "wrapR", void 0), Object(V.c)([Object(_.c)()], S.prototype, "anisotropicFilteringLevel", void 0), Object(V.c)([Object(_.c)()], S.prototype, "isCube", null), Object(V.c)([Object(_.c)()], S.prototype, "is3D", null), Object(V.c)([Object(_.c)()], S.prototype, "is2DArray", null), Object(V.c)([Object(_.c)()], S.prototype, "gammaSpace", null), Object(V.c)([Object(_.c)()], S.prototype, "invertZ", void 0), Object(V.c)([Object(_.c)()], S.prototype, "lodLevelInAlpha", void 0), Object(V.c)([Object(_.c)()], S.prototype, "lodGenerationOffset", null), Object(V.c)([Object(_.c)()], S.prototype, "lodGenerationScale", null), Object(V.c)([Object(_.c)()], S.prototype, "linearSpecularLOD", null), Object(V.c)([Object(_.m)()], S.prototype, "irradianceTexture", null), Object(V.c)([Object(_.c)()], S.prototype, "isRenderTarget", void 0), S; }(function() { function T(S) { this._wrapU = O.a.TEXTURE_WRAP_ADDRESSMODE, this._wrapV = O.a.TEXTURE_WRAP_ADDRESSMODE, this.wrapR = O.a.TEXTURE_WRAP_ADDRESSMODE, this.anisotropicFilteringLevel = 4, this.delayLoadState = O.a.DELAYLOADSTATE_NONE, this._texture = null, this._engine = null, this._cachedSize = m.a.Zero(), this._cachedBaseSize = m.a.Zero(), this._texture = S, this._texture && (this._engine = this._texture.getEngine()); } return Object.defineProperty(T.prototype, "wrapU", { get: function() { return this._wrapU; }, set: function(S) { this._wrapU = S; }, enumerable: !1, configurable: !0 }), Object.defineProperty(T.prototype, "wrapV", { get: function() { return this._wrapV; }, set: function(S) { this._wrapV = S; }, enumerable: !1, configurable: !0 }), Object.defineProperty(T.prototype, "coordinatesMode", { get: function() { return 0; }, enumerable: !1, configurable: !0 }), Object.defineProperty(T.prototype, "isCube", { get: function() { return !!this._texture && this._texture.isCube; }, set: function(S) { this._texture && (this._texture.isCube = S); }, enumerable: !1, configurable: !0 }), Object.defineProperty(T.prototype, "is3D", { get: function() { return !!this._texture && this._texture.is3D; }, set: function(S) { this._texture && (this._texture.is3D = S); }, enumerable: !1, configurable: !0 }), Object.defineProperty(T.prototype, "is2DArray", { get: function() { return !!this._texture && this._texture.is2DArray; }, set: function(S) { this._texture && (this._texture.is2DArray = S); }, enumerable: !1, configurable: !0 }), T.prototype.getClassName = function() { return "ThinTexture"; }, T.prototype.isReady = function() { return this.delayLoadState === O.a.DELAYLOADSTATE_NOTLOADED ? (this.delayLoad(), !1) : !!this._texture && this._texture.isReady; }, T.prototype.delayLoad = function() { }, T.prototype.getInternalTexture = function() { return this._texture; }, T.prototype.getSize = function() { if (this._texture) { if (this._texture.width) return this._cachedSize.width = this._texture.width, this._cachedSize.height = this._texture.height, this._cachedSize; if (this._texture._size) return this._cachedSize.width = this._texture._size, this._cachedSize.height = this._texture._size, this._cachedSize; } return this._cachedSize; }, T.prototype.getBaseSize = function() { return this.isReady() && this._texture ? this._texture._size ? (this._cachedBaseSize.width = this._texture._size, this._cachedBaseSize.height = this._texture._size, this._cachedBaseSize) : (this._cachedBaseSize.width = this._texture.baseWidth, this._cachedBaseSize.height = this._texture.baseHeight, this._cachedBaseSize) : (this._cachedBaseSize.width = 0, this._cachedBaseSize.height = 0, this._cachedBaseSize); }, T.prototype.updateSamplingMode = function(S) { this._texture && this._engine && this._engine.updateTextureSamplingMode(S, this._texture); }, T.prototype.releaseInternalTexture = function() { this._texture && (this._texture.dispose(), this._texture = null); }, T.prototype.dispose = function() { this._texture && (this.releaseInternalTexture(), this._engine = null); }, T; }()); }, function(Be, A, f) { f.d(A, "a", function() { return x; }); var V = f(0), _ = f(9), C = f(7), u = f(16), I = f(20), O = f(23); u.a.CreateCylinder = function(m) { var c = m.height || 2, T = m.diameterTop === 0 ? 0 : m.diameterTop || m.diameter || 1, S = m.diameterBottom === 0 ? 0 : m.diameterBottom || m.diameter || 1; T = T || 1e-5, S = S || 1e-5; var E, g = m.tessellation || 24, l = m.subdivisions || 1, h = !!m.hasRings, v = !!m.enclose, b = m.cap === 0 ? 0 : m.cap || C.a.CAP_ALL, D = m.arc && (m.arc <= 0 || m.arc > 1) ? 1 : m.arc || 1, w = m.sideOrientation === 0 ? 0 : m.sideOrientation || u.a.DEFAULTSIDE, N = m.faceUV || new Array(3), M = m.faceColors, U = 2 + (1 + (D !== 1 && v ? 2 : 0)) * (h ? l : 1); for (E = 0; E < U; E++) M && M[E] === void 0 && (M[E] = new _.b(1, 1, 1, 1)); for (E = 0; E < U; E++) N && N[E] === void 0 && (N[E] = new V.f(0, 0, 1, 1)); var X, j, ne, te, de, pe, ae = new Array(), ee = new Array(), K = new Array(), $ = new Array(), L = new Array(), G = 2 * Math.PI * D / g, Q = (S - T) / 2 / c, oe = V.e.Zero(), re = V.e.Zero(), Y = V.e.Zero(), k = V.e.Zero(), H = V.e.Zero(), Z = O.a.Y, W = 1, q = 1, he = 0, ge = 0; for (te = 0; te <= l; te++) for (ne = ((j = te / l) * (T - S) + S) / 2, W = h && te !== 0 && te !== l ? 2 : 1, pe = 0; pe < W; pe++) { for (h && (q += pe), v && (q += 2 * pe), de = 0; de <= g; de++) X = de * G, oe.x = Math.cos(-X) * ne, oe.y = -c / 2 + j * c, oe.z = Math.sin(-X) * ne, T === 0 && te === l ? (re.x = K[K.length - 3 * (g + 1)], re.y = K[K.length - 3 * (g + 1) + 1], re.z = K[K.length - 3 * (g + 1) + 2]) : (re.x = oe.x, re.z = oe.z, re.y = Math.sqrt(re.x * re.x + re.z * re.z) * Q, re.normalize()), de === 0 && (Y.copyFrom(oe), k.copyFrom(re)), ee.push(oe.x, oe.y, oe.z), K.push(re.x, re.y, re.z), ge = h ? he !== q ? N[q].y : N[q].w : N[q].y + (N[q].w - N[q].y) * j, $.push(N[q].x + (N[q].z - N[q].x) * de / g, ge), M && L.push(M[q].r, M[q].g, M[q].b, M[q].a); D !== 1 && v && (ee.push(oe.x, oe.y, oe.z), ee.push(0, oe.y, 0), ee.push(0, oe.y, 0), ee.push(Y.x, Y.y, Y.z), V.e.CrossToRef(Z, re, H), H.normalize(), K.push(H.x, H.y, H.z, H.x, H.y, H.z), V.e.CrossToRef(k, Z, H), H.normalize(), K.push(H.x, H.y, H.z, H.x, H.y, H.z), ge = h ? he !== q ? N[q + 1].y : N[q + 1].w : N[q + 1].y + (N[q + 1].w - N[q + 1].y) * j, $.push(N[q + 1].x, ge), $.push(N[q + 1].z, ge), ge = h ? he !== q ? N[q + 2].y : N[q + 2].w : N[q + 2].y + (N[q + 2].w - N[q + 2].y) * j, $.push(N[q + 2].x, ge), $.push(N[q + 2].z, ge), M && (L.push(M[q + 1].r, M[q + 1].g, M[q + 1].b, M[q + 1].a), L.push(M[q + 1].r, M[q + 1].g, M[q + 1].b, M[q + 1].a), L.push(M[q + 2].r, M[q + 2].g, M[q + 2].b, M[q + 2].a), L.push(M[q + 2].r, M[q + 2].g, M[q + 2].b, M[q + 2].a))), he !== q && (he = q); } var me = D !== 1 && v ? g + 4 : g; for (te = 0, q = 0; q < l; q++) { var _e = 0, ye = 0, Pe = 0, be = 0; for (de = 0; de < g; de++) _e = te * (me + 1) + de, ye = (te + 1) * (me + 1) + de, Pe = te * (me + 1) + (de + 1), be = (te + 1) * (me + 1) + (de + 1), ae.push(_e, ye, Pe), ae.push(be, Pe, ye); D !== 1 && v && (ae.push(_e + 2, ye + 2, Pe + 2), ae.push(be + 2, Pe + 2, ye + 2), ae.push(_e + 4, ye + 4, Pe + 4), ae.push(be + 4, Pe + 4, ye + 4)), te = h ? te + 2 : te + 1; } var Fe = function(We) { var je = We ? T / 2 : S / 2; if (je !== 0) { var He, Qe, Ge, tt = We ? N[U - 1] : N[0], Je = null; M && (Je = We ? M[U - 1] : M[0]); var st = ee.length / 3, at = We ? c / 2 : -c / 2, pt = new V.e(0, at, 0); ee.push(pt.x, pt.y, pt.z), K.push(0, We ? 1 : -1, 0), $.push(tt.x + 0.5 * (tt.z - tt.x), tt.y + 0.5 * (tt.w - tt.y)), Je && L.push(Je.r, Je.g, Je.b, Je.a); var Tt = new V.d(0.5, 0.5); for (Ge = 0; Ge <= g; Ge++) { He = 2 * Math.PI * Ge * D / g; var Lt = Math.cos(-He), Ot = Math.sin(-He); Qe = new V.e(Lt * je, at, Ot * je); var St = new V.d(Lt * Tt.x + 0.5, Ot * Tt.y + 0.5); ee.push(Qe.x, Qe.y, Qe.z), K.push(0, We ? 1 : -1, 0), $.push(tt.x + (tt.z - tt.x) * St.x, tt.y + (tt.w - tt.y) * St.y), Je && L.push(Je.r, Je.g, Je.b, Je.a); } for (Ge = 0; Ge < g; Ge++) We ? (ae.push(st), ae.push(st + (Ge + 2)), ae.push(st + (Ge + 1))) : (ae.push(st), ae.push(st + (Ge + 1)), ae.push(st + (Ge + 2))); } }; b !== C.a.CAP_START && b !== C.a.CAP_ALL || Fe(!1), b !== C.a.CAP_END && b !== C.a.CAP_ALL || Fe(!0), u.a._ComputeSides(w, ee, ae, K, $, m.frontUVs, m.backUVs); var ke = new u.a(); return ke.indices = ae, ke.positions = ee, ke.normals = K, ke.uvs = $, M && (ke.colors = L), ke; }, C.a.CreateCylinder = function(m, c, T, S, E, g, l, h, v) { l !== void 0 && l instanceof I.a || (l !== void 0 && (v = h || C.a.DEFAULTSIDE, h = l), l = g, g = 1); var b = { height: c, diameterTop: T, diameterBottom: S, tessellation: E, subdivisions: g, sideOrientation: v, updatable: h }; return x.CreateCylinder(m, b, l); }; var x = function() { function m() { } return m.CreateCylinder = function(c, T, S) { var E = new C.a(c, S); return T.sideOrientation = C.a._GetDefaultSideOrientation(T.sideOrientation), E._originalBuilderSideOrientation = T.sideOrientation, u.a.CreateCylinder(T).applyToMesh(E, T.updatable), E; }, m; }(); }, function(Be, A, f) { f.d(A, "a", function() { return C; }); var V = f(0), _ = f(4), C = function() { function u() { this._pickingUnavailable = !1, this.hit = !1, this.distance = 0, this.pickedPoint = null, this.pickedMesh = null, this.bu = 0, this.bv = 0, this.faceId = -1, this.subMeshFaceId = -1, this.subMeshId = 0, this.pickedSprite = null, this.thinInstanceIndex = -1, this.originMesh = null, this.ray = null; } return u.prototype.getNormal = function(I, O) { if (I === void 0 && (I = !1), O === void 0 && (O = !0), !this.pickedMesh || !this.pickedMesh.isVerticesDataPresent(_.b.NormalKind)) return null; var x, m = this.pickedMesh.getIndices(); if (!m) return null; if (O) { var c = this.pickedMesh.getVerticesData(_.b.NormalKind), T = V.e.FromArray(c, 3 * m[3 * this.faceId]), S = V.e.FromArray(c, 3 * m[3 * this.faceId + 1]), E = V.e.FromArray(c, 3 * m[3 * this.faceId + 2]); T = T.scale(this.bu), S = S.scale(this.bv), E = E.scale(1 - this.bu - this.bv), x = new V.e(T.x + S.x + E.x, T.y + S.y + E.y, T.z + S.z + E.z); } else { var g = this.pickedMesh.getVerticesData(_.b.PositionKind), l = V.e.FromArray(g, 3 * m[3 * this.faceId]), h = V.e.FromArray(g, 3 * m[3 * this.faceId + 1]), v = V.e.FromArray(g, 3 * m[3 * this.faceId + 2]), b = l.subtract(h), D = v.subtract(h); x = V.e.Cross(b, D); } if (I) { var w = this.pickedMesh.getWorldMatrix(); this.pickedMesh.nonUniformScaling && (V.c.Matrix[0].copyFrom(w), (w = V.c.Matrix[0]).setTranslationFromFloats(0, 0, 0), w.invert(), w.transposeToRef(V.c.Matrix[1]), w = V.c.Matrix[1]), x = V.e.TransformNormal(x, w); } return x.normalize(), x; }, u.prototype.getTextureCoordinates = function() { if (!this.pickedMesh || !this.pickedMesh.isVerticesDataPresent(_.b.UVKind)) return null; var I = this.pickedMesh.getIndices(); if (!I) return null; var O = this.pickedMesh.getVerticesData(_.b.UVKind); if (!O) return null; var x = V.d.FromArray(O, 2 * I[3 * this.faceId]), m = V.d.FromArray(O, 2 * I[3 * this.faceId + 1]), c = V.d.FromArray(O, 2 * I[3 * this.faceId + 2]); return x = x.scale(this.bu), m = m.scale(this.bv), c = c.scale(1 - this.bu - this.bv), new V.d(x.x + m.x + c.x, x.y + m.y + c.y); }, u; }(); }, function(Be, A, f) { f.d(A, "a", function() { return _; }); var V = f(57), _ = function() { function C() { this._startMonitoringTime = 0, this._min = 0, this._max = 0, this._average = 0, this._lastSecAverage = 0, this._current = 0, this._totalValueCount = 0, this._totalAccumulated = 0, this._lastSecAccumulated = 0, this._lastSecTime = 0, this._lastSecValueCount = 0; } return Object.defineProperty(C.prototype, "min", { get: function() { return this._min; }, enumerable: !1, configurable: !0 }), Object.defineProperty(C.prototype, "max", { get: function() { return this._max; }, enumerable: !1, configurable: !0 }), Object.defineProperty(C.prototype, "average", { get: function() { return this._average; }, enumerable: !1, configurable: !0 }), Object.defineProperty(C.prototype, "lastSecAverage", { get: function() { return this._lastSecAverage; }, enumerable: !1, configurable: !0 }), Object.defineProperty(C.prototype, "current", { get: function() { return this._current; }, enumerable: !1, configurable: !0 }), Object.defineProperty(C.prototype, "total", { get: function() { return this._totalAccumulated; }, enumerable: !1, configurable: !0 }), Object.defineProperty(C.prototype, "count", { get: function() { return this._totalValueCount; }, enumerable: !1, configurable: !0 }), C.prototype.fetchNewFrame = function() { this._totalValueCount++, this._current = 0, this._lastSecValueCount++; }, C.prototype.addCount = function(u, I) { C.Enabled && (this._current += u, I && this._fetchResult()); }, C.prototype.beginMonitoring = function() { C.Enabled && (this._startMonitoringTime = V.a.Now); }, C.prototype.endMonitoring = function(u) { if (u === void 0 && (u = !0), C.Enabled) { u && this.fetchNewFrame(); var I = V.a.Now; this._current = I - this._startMonitoringTime, u && this._fetchResult(); } }, C.prototype._fetchResult = function() { this._totalAccumulated += this._current, this._lastSecAccumulated += this._current, this._min = Math.min(this._min, this._current), this._max = Math.max(this._max, this._current), this._average = this._totalAccumulated / this._totalValueCount; var u = V.a.Now; u - this._lastSecTime > 1e3 && (this._lastSecAverage = this._lastSecAccumulated / this._lastSecValueCount, this._lastSecTime = u, this._lastSecAccumulated = 0, this._lastSecValueCount = 0); }, C.Enabled = !0, C; }(); }, function(Be, A, f) { f.d(A, "b", function() { return S; }), f.d(A, "d", function() { return E; }), f.d(A, "c", function() { return g; }), f.d(A, "a", function() { return l; }); var V = f(1), _ = f(49), C = f(38), u = f(6), I = f(83), O = f(140), x = function(h) { function v() { return h !== null && h.apply(this, arguments) || this; } return Object(V.d)(v, h), v._setPrototypeOf = Object.setPrototypeOf || function(b, D) { return b.__proto__ = D, b; }, v; }(Error), m = f(34), c = f(26), T = f(128), S = function(h) { function v(b, D) { var w = h.call(this, b) || this; return w.name = "LoadFileError", x._setPrototypeOf(w, v.prototype), D instanceof _.a ? w.request = D : w.file = D, w; } return Object(V.d)(v, h), v; }(x), E = function(h) { function v(b, D) { var w = h.call(this, b) || this; return w.request = D, w.name = "RequestFileError", x._setPrototypeOf(w, v.prototype), w; } return Object(V.d)(v, h), v; }(x), g = function(h) { function v(b, D) { var w = h.call(this, b) || this; return w.file = D, w.name = "ReadFileError", x._setPrototypeOf(w, v.prototype), w; } return Object(V.d)(v, h), v; }(x), l = function() { function h() { } return h._CleanUrl = function(v) { return v = v.replace(/#/gm, "%23"); }, h.SetCorsBehavior = function(v, b) { if ((!v || v.indexOf("data:") !== 0) && h.CorsBehavior) if (typeof h.CorsBehavior == "string" || this.CorsBehavior instanceof String) b.crossOrigin = h.CorsBehavior; else { var D = h.CorsBehavior(v); D && (b.crossOrigin = D); } }, h.LoadImage = function(v, b, D, w, N) { var M; N === void 0 && (N = ""); var U = !1; if (v instanceof ArrayBuffer || ArrayBuffer.isView(v) ? typeof Blob < "u" ? (M = URL.createObjectURL(new Blob([v], { type: N })), U = !0) : M = "data:" + N + ";base64," + m.a.EncodeArrayBufferToBase64(v) : v instanceof Blob ? (M = URL.createObjectURL(v), U = !0) : (M = h._CleanUrl(v), M = h.PreprocessUrl(v)), typeof Image > "u") return h.LoadFile(M, function(ae) { createImageBitmap(new Blob([ae], { type: N })).then(function(ee) { b(ee), U && URL.revokeObjectURL(M); }).catch(function(ee) { D && D("Error while trying to load image: " + v, ee); }); }, void 0, w || void 0, !0, function(ae, ee) { D && D("Error while trying to load image: " + v, ee); }), null; var X = new Image(); h.SetCorsBehavior(M, X); var j = function() { X.removeEventListener("load", j), X.removeEventListener("error", ne), b(X), U && X.src && URL.revokeObjectURL(X.src); }, ne = function(ae) { if (X.removeEventListener("load", j), X.removeEventListener("error", ne), D) { var ee = v.toString(); D("Error while trying to load image: " + (ee.length < 32 ? ee : ee.slice(0, 32) + "..."), ae); } U && X.src && URL.revokeObjectURL(X.src); }; X.addEventListener("load", j), X.addEventListener("error", ne); var te = function() { X.src = M; }; if (M.substr(0, 5) !== "data:" && w && w.enableTexturesOffline) w.open(function() { w && w.loadImage(M, X); }, te); else { if (M.indexOf("file:") !== -1) { var de = decodeURIComponent(M.substring(5).toLowerCase()); if (I.a.FilesToLoad[de]) { try { var pe; try { pe = URL.createObjectURL(I.a.FilesToLoad[de]); } catch { pe = URL.createObjectURL(I.a.FilesToLoad[de]); } X.src = pe, U = !0; } catch { X.src = ""; } return X; } } te(); } return X; }, h.ReadFile = function(v, b, D, w, N) { var M = new FileReader(), U = { onCompleteObservable: new u.c(), abort: function() { return M.abort(); } }; return M.onloadend = function(X) { return U.onCompleteObservable.notifyObservers(U); }, N && (M.onerror = function(X) { N(new g("Unable to read " + v.name, v)); }), M.onload = function(X) { b(X.target.result); }, D && (M.onprogress = D), w ? M.readAsArrayBuffer(v) : M.readAsText(v), U; }, h.LoadFile = function(v, b, D, w, N, M) { if (v.indexOf("file:") !== -1) { var U = decodeURIComponent(v.substring(5).toLowerCase()); U.indexOf("./") === 0 && (U = U.substring(2)); var X = I.a.FilesToLoad[U]; if (X) return h.ReadFile(X, b, D, N, M ? function(j) { return M(void 0, new S(j.message, j.file)); } : void 0); } return h.RequestFile(v, function(j, ne) { b(j, ne ? ne.responseURL : void 0); }, D, w, N, M ? function(j) { M(j.request, new S(j.message, j.request)); } : void 0); }, h.RequestFile = function(v, b, D, w, N, M, U) { v = h._CleanUrl(v), v = h.PreprocessUrl(v); var X = h.BaseUrl + v, j = !1, ne = { onCompleteObservable: new u.c(), abort: function() { return j = !0; } }, te = function() { var pe = new _.a(), ae = null; ne.abort = function() { j = !0, pe.readyState !== (XMLHttpRequest.DONE || 4) && pe.abort(), ae !== null && (clearTimeout(ae), ae = null); }; var ee = function(K) { pe.open("GET", X), U && U(pe), N && (pe.responseType = "arraybuffer"), D && pe.addEventListener("progress", D); var $ = function() { pe.removeEventListener("loadend", $), ne.onCompleteObservable.notifyObservers(ne), ne.onCompleteObservable.clear(); }; pe.addEventListener("loadend", $); var L = function() { if (!j && pe.readyState === (XMLHttpRequest.DONE || 4)) { if (pe.removeEventListener("readystatechange", L), pe.status >= 200 && pe.status < 300 || pe.status === 0 && (!C.a.IsWindowObjectExist() || h.IsFileURL())) return void b(N ? pe.response : pe.responseText, pe); var G = h.DefaultRetryStrategy; if (G) { var Q = G(X, pe, K); if (Q !== -1) return pe.removeEventListener("loadend", $), pe = new _.a(), void (ae = setTimeout(function() { return ee(K + 1); }, Q)); } var oe = new E("Error status: " + pe.status + " " + pe.statusText + " - Unable to load " + X, pe); M && M(oe); } }; pe.addEventListener("readystatechange", L), pe.send(); }; ee(0); }; if (w && w.enableSceneOffline) { var de = function(pe) { pe && pe.status > 400 ? M && M(pe) : te(); }; w.open(function() { w && w.loadFile(h.BaseUrl + v, function(pe) { j || b(pe), ne.onCompleteObservable.notifyObservers(ne); }, D ? function(pe) { j || D(pe); } : void 0, de, N); }, de); } else te(); return ne; }, h.IsFileURL = function() { return typeof location < "u" && location.protocol === "file:"; }, h.DefaultRetryStrategy = O.a.ExponentialBackoff(), h.BaseUrl = "", h.CorsBehavior = "anonymous", h.PreprocessUrl = function(v) { return v; }, h; }(); c.a._FileToolsLoadImage = l.LoadImage.bind(l), c.a._FileToolsLoadFile = l.LoadFile.bind(l), T.a._FileToolsLoadFile = l.LoadFile.bind(l); }, function(Be, A, f) { f.d(A, "a", function() { return _; }); var V = f(38), _ = function() { function C() { } return Object.defineProperty(C, "Now", { get: function() { return V.a.IsWindowObjectExist() && window.performance && window.performance.now ? window.performance.now() : Date.now(); }, enumerable: !1, configurable: !0 }), C; }(); }, function(Be, A, f) { f.d(A, "a", function() { return V; }); var V = function() { function _(C, u, I, O) { this.x = C, this.y = u, this.width = I, this.height = O; } return _.prototype.toGlobal = function(C, u) { return new _(this.x * C, this.y * u, this.width * C, this.height * u); }, _.prototype.toGlobalToRef = function(C, u, I) { return I.x = this.x * C, I.y = this.y * u, I.width = this.width * C, I.height = this.height * u, this; }, _.prototype.clone = function() { return new _(this.x, this.y, this.width, this.height); }, _; }(); }, function(Be, A, f) { var V = "helperFunctions", _ = `const float PI=3.1415926535897932384626433832795; const float HALF_MIN=5.96046448e-08; const float LinearEncodePowerApprox=2.2; const float GammaEncodePowerApprox=1.0/LinearEncodePowerApprox; const vec3 LuminanceEncodeApprox=vec3(0.2126,0.7152,0.0722); const float Epsilon=0.0000001; #define saturate(x) clamp(x,0.0,1.0) #define absEps(x) abs(x)+Epsilon #define maxEps(x) max(x,Epsilon) #define saturateEps(x) clamp(x,Epsilon,1.0) mat3 transposeMat3(mat3 inMatrix) { vec3 i0=inMatrix[0]; vec3 i1=inMatrix[1]; vec3 i2=inMatrix[2]; mat3 outMatrix=mat3( vec3(i0.x,i1.x,i2.x), vec3(i0.y,i1.y,i2.y), vec3(i0.z,i1.z,i2.z) ); return outMatrix; } mat3 inverseMat3(mat3 inMatrix) { float a00=inMatrix[0][0],a01=inMatrix[0][1],a02=inMatrix[0][2]; float a10=inMatrix[1][0],a11=inMatrix[1][1],a12=inMatrix[1][2]; float a20=inMatrix[2][0],a21=inMatrix[2][1],a22=inMatrix[2][2]; float b01=a22*a11-a12*a21; float b11=-a22*a10+a12*a20; float b21=a21*a10-a11*a20; float det=a00*b01+a01*b11+a02*b21; return mat3(b01,(-a22*a01+a02*a21),(a12*a01-a02*a11), b11,(a22*a00-a02*a20),(-a12*a00+a02*a10), b21,(-a21*a00+a01*a20),(a11*a00-a01*a10))/det; } float toLinearSpace(float color) { return pow(color,LinearEncodePowerApprox); } vec3 toLinearSpace(vec3 color) { return pow(color,vec3(LinearEncodePowerApprox)); } vec4 toLinearSpace(vec4 color) { return vec4(pow(color.rgb,vec3(LinearEncodePowerApprox)),color.a); } vec3 toGammaSpace(vec3 color) { return pow(color,vec3(GammaEncodePowerApprox)); } vec4 toGammaSpace(vec4 color) { return vec4(pow(color.rgb,vec3(GammaEncodePowerApprox)),color.a); } float toGammaSpace(float color) { return pow(color,GammaEncodePowerApprox); } float square(float value) { return value*value; } float pow5(float value) { float sq=value*value; return sq*sq*value; } float getLuminance(vec3 color) { return clamp(dot(color,LuminanceEncodeApprox),0.,1.); } float getRand(vec2 seed) { return fract(sin(dot(seed.xy ,vec2(12.9898,78.233)))*43758.5453); } float dither(vec2 seed,float varianceAmount) { float rand=getRand(seed); float dither=mix(-varianceAmount/255.0,varianceAmount/255.0,rand); return dither; } const float rgbdMaxRange=255.0; vec4 toRGBD(vec3 color) { float maxRGB=maxEps(max(color.r,max(color.g,color.b))); float D=max(rgbdMaxRange/maxRGB,1.); D=clamp(floor(D)/255.0,0.,1.); vec3 rgb=color.rgb*D; rgb=toGammaSpace(rgb); return vec4(rgb,D); } vec3 fromRGBD(vec4 rgbd) { rgbd.rgb=toLinearSpace(rgbd.rgb); return rgbd.rgb/rgbd.a; } `; f(5).a.IncludesShadersStore[V] = _; }, function(Be, A, f) { f.d(A, "a", function() { return _; }); var V = f(0), _ = function() { function C() { } return C._RemoveAndStorePivotPoint = function(u) { u && C._PivotCached === 0 && (u.getPivotPointToRef(C._OldPivotPoint), C._PivotPostMultiplyPivotMatrix = u._postMultiplyPivotMatrix, C._OldPivotPoint.equalsToFloats(0, 0, 0) || (u.setPivotMatrix(V.a.IdentityReadOnly), C._OldPivotPoint.subtractToRef(u.getPivotPoint(), C._PivotTranslation), C._PivotTmpVector.copyFromFloats(1, 1, 1), C._PivotTmpVector.subtractInPlace(u.scaling), C._PivotTmpVector.multiplyInPlace(C._PivotTranslation), u.position.addInPlace(C._PivotTmpVector))), C._PivotCached++; }, C._RestorePivotPoint = function(u) { u && !C._OldPivotPoint.equalsToFloats(0, 0, 0) && C._PivotCached === 1 && (u.setPivotPoint(C._OldPivotPoint), u._postMultiplyPivotMatrix = C._PivotPostMultiplyPivotMatrix, C._PivotTmpVector.copyFromFloats(1, 1, 1), C._PivotTmpVector.subtractInPlace(u.scaling), C._PivotTmpVector.multiplyInPlace(C._PivotTranslation), u.position.subtractInPlace(C._PivotTmpVector)), this._PivotCached--; }, C._PivotCached = 0, C._OldPivotPoint = new V.e(), C._PivotTranslation = new V.e(), C._PivotTmpVector = new V.e(), C._PivotPostMultiplyPivotMatrix = !1, C; }(); }, function(Be, A, f) { f.d(A, "a", function() { return O; }); var V = f(4), _ = f(114), C = f(43), u = f(2), I = f(101), O = function() { function x(m, c, T, S, E, g, l, h, v) { h === void 0 && (h = !0), v === void 0 && (v = !0), this.materialIndex = m, this.verticesStart = c, this.verticesCount = T, this.indexStart = S, this.indexCount = E, this._materialDefines = null, this._materialEffect = null, this._effectOverride = null, this._linesIndexCount = 0, this._linesIndexBuffer = null, this._lastColliderWorldVertices = null, this._lastColliderTransformMatrix = null, this._renderId = 0, this._alphaIndex = 0, this._distanceToCamera = 0, this._currentMaterial = null, this._mesh = g, this._renderingMesh = l || g, v && g.subMeshes.push(this), this._trianglePlanes = [], this._id = g.subMeshes.length - 1, h && (this.refreshBoundingInfo(), g.computeWorldMatrix(!0)); } return Object.defineProperty(x.prototype, "materialDefines", { get: function() { return this._materialDefines; }, set: function(m) { this._materialDefines = m; }, enumerable: !1, configurable: !0 }), Object.defineProperty(x.prototype, "effect", { get: function() { var m; return (m = this._effectOverride) !== null && m !== void 0 ? m : this._materialEffect; }, enumerable: !1, configurable: !0 }), x.prototype.setEffect = function(m, c) { c === void 0 && (c = null), this._materialEffect !== m ? (this._materialDefines = c, this._materialEffect = m) : m || (this._materialDefines = null); }, x.AddToMesh = function(m, c, T, S, E, g, l, h) { return h === void 0 && (h = !0), new x(m, c, T, S, E, g, l, h); }, Object.defineProperty(x.prototype, "IsGlobal", { get: function() { return this.verticesStart === 0 && this.verticesCount === this._mesh.getTotalVertices(); }, enumerable: !1, configurable: !0 }), x.prototype.getBoundingInfo = function() { return this.IsGlobal ? this._mesh.getBoundingInfo() : this._boundingInfo; }, x.prototype.setBoundingInfo = function(m) { return this._boundingInfo = m, this; }, x.prototype.getMesh = function() { return this._mesh; }, x.prototype.getRenderingMesh = function() { return this._renderingMesh; }, x.prototype.getReplacementMesh = function() { return this._mesh._internalAbstractMeshDataInfo._actAsRegularMesh ? this._mesh : null; }, x.prototype.getEffectiveMesh = function() { var m = this._mesh._internalAbstractMeshDataInfo._actAsRegularMesh ? this._mesh : null; return m || this._renderingMesh; }, x.prototype.getMaterial = function() { var m = this._renderingMesh.material; if (m == null) return this._mesh.getScene().defaultMaterial; if (this._IsMultiMaterial(m)) { var c = m.getSubMaterial(this.materialIndex); return this._currentMaterial !== c && (this._currentMaterial = c, this._materialDefines = null), c; } return m; }, x.prototype._IsMultiMaterial = function(m) { return m.getSubMaterial !== void 0; }, x.prototype.refreshBoundingInfo = function(m) { if (m === void 0 && (m = null), this._lastColliderWorldVertices = null, this.IsGlobal || !this._renderingMesh || !this._renderingMesh.geometry) return this; if (m || (m = this._renderingMesh.getVerticesData(V.b.PositionKind)), !m) return this._boundingInfo = this._mesh.getBoundingInfo(), this; var c, T = this._renderingMesh.getIndices(); if (this.indexStart === 0 && this.indexCount === T.length) { var S = this._renderingMesh.getBoundingInfo(); c = { minimum: S.minimum.clone(), maximum: S.maximum.clone() }; } else c = Object(I.b)(m, T, this.indexStart, this.indexCount, this._renderingMesh.geometry.boundingBias); return this._boundingInfo ? this._boundingInfo.reConstruct(c.minimum, c.maximum) : this._boundingInfo = new C.a(c.minimum, c.maximum), this; }, x.prototype._checkCollision = function(m) { return this.getBoundingInfo()._checkCollision(m); }, x.prototype.updateBoundingInfo = function(m) { var c = this.getBoundingInfo(); return c || (this.refreshBoundingInfo(), c = this.getBoundingInfo()), c && c.update(m), this; }, x.prototype.isInFrustum = function(m) { var c = this.getBoundingInfo(); return !!c && c.isInFrustum(m, this._mesh.cullingStrategy); }, x.prototype.isCompletelyInFrustum = function(m) { var c = this.getBoundingInfo(); return !!c && c.isCompletelyInFrustum(m); }, x.prototype.render = function(m) { return this._renderingMesh.render(this, m, this._mesh._internalAbstractMeshDataInfo._actAsRegularMesh ? this._mesh : void 0), this; }, x.prototype._getLinesIndexBuffer = function(m, c) { if (!this._linesIndexBuffer) { for (var T = [], S = this.indexStart; S < this.indexStart + this.indexCount; S += 3) T.push(m[S], m[S + 1], m[S + 1], m[S + 2], m[S + 2], m[S]); this._linesIndexBuffer = c.createIndexBuffer(T), this._linesIndexCount = T.length; } return this._linesIndexBuffer; }, x.prototype.canIntersects = function(m) { var c = this.getBoundingInfo(); return !!c && m.intersectsBox(c.boundingBox); }, x.prototype.intersects = function(m, c, T, S, E) { var g = this.getMaterial(); if (!g) return null; var l = 3, h = !1; switch (g.fillMode) { case u.a.MATERIAL_PointListDrawMode: case u.a.MATERIAL_LineListDrawMode: case u.a.MATERIAL_LineLoopDrawMode: case u.a.MATERIAL_LineStripDrawMode: case u.a.MATERIAL_TriangleFanDrawMode: return null; case u.a.MATERIAL_TriangleStripDrawMode: l = 1, h = !0; } return this._mesh.getClassName() === "InstancedLinesMesh" || this._mesh.getClassName() === "LinesMesh" ? T.length ? this._intersectLines(m, c, T, this._mesh.intersectionThreshold, S) : this._intersectUnIndexedLines(m, c, T, this._mesh.intersectionThreshold, S) : !T.length && this._mesh._unIndexed ? this._intersectUnIndexedTriangles(m, c, T, S, E) : this._intersectTriangles(m, c, T, l, h, S, E); }, x.prototype._intersectLines = function(m, c, T, S, E) { for (var g = null, l = this.indexStart; l < this.indexStart + this.indexCount; l += 2) { var h = c[T[l]], v = c[T[l + 1]], b = m.intersectionSegment(h, v, S); if (!(b < 0) && (E || !g || b < g.distance) && ((g = new _.a(null, null, b)).faceId = l / 2, E)) break; } return g; }, x.prototype._intersectUnIndexedLines = function(m, c, T, S, E) { for (var g = null, l = this.verticesStart; l < this.verticesStart + this.verticesCount; l += 2) { var h = c[l], v = c[l + 1], b = m.intersectionSegment(h, v, S); if (!(b < 0) && (E || !g || b < g.distance) && ((g = new _.a(null, null, b)).faceId = l / 2, E)) break; } return g; }, x.prototype._intersectTriangles = function(m, c, T, S, E, g, l) { for (var h = null, v = -1, b = this.indexStart; b < this.indexStart + this.indexCount; b += S) { v++; var D = T[b], w = T[b + 1], N = T[b + 2]; if (E && N === 4294967295) b += 2; else { var M = c[D], U = c[w], X = c[N]; if (!l || l(M, U, X, m)) { var j = m.intersectsTriangle(M, U, X); if (j) { if (j.distance < 0) continue; if ((g || !h || j.distance < h.distance) && ((h = j).faceId = v, g)) break; } } } } return h; }, x.prototype._intersectUnIndexedTriangles = function(m, c, T, S, E) { for (var g = null, l = this.verticesStart; l < this.verticesStart + this.verticesCount; l += 3) { var h = c[l], v = c[l + 1], b = c[l + 2]; if (!E || E(h, v, b, m)) { var D = m.intersectsTriangle(h, v, b); if (D) { if (D.distance < 0) continue; if ((S || !g || D.distance < g.distance) && ((g = D).faceId = l / 3, S)) break; } } } return g; }, x.prototype._rebuild = function() { this._linesIndexBuffer && (this._linesIndexBuffer = null); }, x.prototype.clone = function(m, c) { var T = new x(this.materialIndex, this.verticesStart, this.verticesCount, this.indexStart, this.indexCount, m, c, !1); if (!this.IsGlobal) { var S = this.getBoundingInfo(); if (!S) return T; T._boundingInfo = new C.a(S.minimum, S.maximum); } return T; }, x.prototype.dispose = function() { this._linesIndexBuffer && (this._mesh.getScene().getEngine()._releaseBuffer(this._linesIndexBuffer), this._linesIndexBuffer = null); var m = this._mesh.subMeshes.indexOf(this); this._mesh.subMeshes.splice(m, 1); }, x.prototype.getClassName = function() { return "SubMesh"; }, x.CreateFromIndices = function(m, c, T, S, E) { for (var g = Number.MAX_VALUE, l = -Number.MAX_VALUE, h = (E || S).getIndices(), v = c; v < c + T; v++) { var b = h[v]; b < g && (g = b), b > l && (l = b); } return new x(m, g, l - g + 1, c, T, S, E); }, x; }(); }, function(Be, A, f) { f.d(A, "a", function() { return O; }); var V = f(1), _ = f(8), C = f(10), u = f(2), I = (f(126), f(70)), O = function(x) { function m(c, T, S, E, g, l, h) { S === void 0 && (S = null), g === void 0 && (g = u.a.TEXTURE_TRILINEAR_SAMPLINGMODE), l === void 0 && (l = u.a.TEXTUREFORMAT_RGBA); var v = x.call(this, null, S, !E, h, g, void 0, void 0, void 0, void 0, l) || this; v.name = c, v.wrapU = C.a.CLAMP_ADDRESSMODE, v.wrapV = C.a.CLAMP_ADDRESSMODE, v._generateMipMaps = E; var b = v._getEngine(); if (!b) return v; T.getContext ? (v._canvas = T, v._texture = b.createDynamicTexture(T.width, T.height, E, g)) : (v._canvas = I.a.CreateCanvas(1, 1), T.width || T.width === 0 ? v._texture = b.createDynamicTexture(T.width, T.height, E, g) : v._texture = b.createDynamicTexture(T, T, E, g)); var D = v.getSize(); return v._canvas.width = D.width, v._canvas.height = D.height, v._context = v._canvas.getContext("2d"), v; } return Object(V.d)(m, x), m.prototype.getClassName = function() { return "DynamicTexture"; }, Object.defineProperty(m.prototype, "canRescale", { get: function() { return !0; }, enumerable: !1, configurable: !0 }), m.prototype._recreate = function(c) { this._canvas.width = c.width, this._canvas.height = c.height, this.releaseInternalTexture(), this._texture = this._getEngine().createDynamicTexture(c.width, c.height, this._generateMipMaps, this.samplingMode); }, m.prototype.scale = function(c) { var T = this.getSize(); T.width *= c, T.height *= c, this._recreate(T); }, m.prototype.scaleTo = function(c, T) { var S = this.getSize(); S.width = c, S.height = T, this._recreate(S); }, m.prototype.getContext = function() { return this._context; }, m.prototype.clear = function() { var c = this.getSize(); this._context.fillRect(0, 0, c.width, c.height); }, m.prototype.update = function(c, T) { T === void 0 && (T = !1), this._getEngine().updateDynamicTexture(this._texture, this._canvas, c === void 0 || c, T, this._format || void 0); }, m.prototype.drawText = function(c, T, S, E, g, l, h, v) { v === void 0 && (v = !0); var b = this.getSize(); if (l && (this._context.fillStyle = l, this._context.fillRect(0, 0, b.width, b.height)), this._context.font = E, T == null) { var D = this._context.measureText(c); T = (b.width - D.width) / 2; } if (S == null) { var w = parseInt(E.replace(/\D/g, "")); S = b.height / 2 + w / 3.65; } this._context.fillStyle = g || "", this._context.fillText(c, T, S), v && this.update(h); }, m.prototype.clone = function() { var c = this.getScene(); if (!c) return this; var T = this.getSize(), S = new m(this.name, T, c, this._generateMipMaps); return S.hasAlpha = this.hasAlpha, S.level = this.level, S.wrapU = this.wrapU, S.wrapV = this.wrapV, S; }, m.prototype.serialize = function() { var c = this.getScene(); c && !c.isReady() && _.a.Warn("The scene must be ready before serializing the dynamic texture"); var T = x.prototype.serialize.call(this); return this._IsCanvasElement(this._canvas) && (T.base64String = this._canvas.toDataURL()), T.invertY = this._invertY, T.samplingMode = this.samplingMode, T; }, m.prototype._IsCanvasElement = function(c) { return c.toDataURL !== void 0; }, m.prototype._rebuild = function() { this.update(); }, m; }(C.a); }, function(Be, A, f) { f.d(A, "a", function() { return I; }); var V = f(0), _ = f(9), C = f(7), u = f(16); u.a.CreateBox = function(O) { var x, m = [0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 8, 9, 10, 8, 10, 11, 12, 13, 14, 12, 14, 15, 16, 17, 18, 16, 18, 19, 20, 21, 22, 20, 22, 23], c = [0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1, 0], T = [], S = O.width || O.size || 1, E = O.height || O.size || 1, g = O.depth || O.size || 1, l = O.wrap || !1, h = O.topBaseAt === void 0 ? 1 : O.topBaseAt, v = O.bottomBaseAt === void 0 ? 0 : O.bottomBaseAt, b = [2, 0, 3, 1][h = (h + 4) % 4], D = [2, 0, 1, 3][v = (v + 4) % 4], w = [1, -1, 1, -1, -1, 1, -1, 1, 1, 1, 1, 1, 1, 1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, 1, -1, 1, -1, -1, 1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, 1, -1, 1, -1, 1, 1, -1, 1, 1, 1, 1, -1, 1, 1, -1, -1, -1, -1, -1, -1, -1, 1]; if (l) { m = [2, 3, 0, 2, 0, 1, 4, 5, 6, 4, 6, 7, 9, 10, 11, 9, 11, 8, 12, 14, 15, 12, 13, 14], w = [-1, 1, 1, 1, 1, 1, 1, -1, 1, -1, -1, 1, 1, 1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, 1, 1, 1, 1, -1, 1, -1, -1, 1, -1, 1, -1, 1, -1, -1, 1, 1, -1, -1, 1, -1, -1, -1]; for (var N = [[1, 1, 1], [-1, 1, 1], [-1, 1, -1], [1, 1, -1]], M = [[-1, -1, 1], [1, -1, 1], [1, -1, -1], [-1, -1, -1]], U = [17, 18, 19, 16], X = [22, 23, 20, 21]; b > 0; ) N.unshift(N.pop()), U.unshift(U.pop()), b--; for (; D > 0; ) M.unshift(M.pop()), X.unshift(X.pop()), D--; N = N.flat(), M = M.flat(), w = w.concat(N).concat(M), m.push(U[0], U[2], U[3], U[0], U[1], U[2]), m.push(X[0], X[2], X[3], X[0], X[1], X[2]); } var j = [S / 2, E / 2, g / 2]; x = w.reduce(function(G, Q, oe) { return G.concat(Q * j[oe % 3]); }, []); for (var ne = O.sideOrientation === 0 ? 0 : O.sideOrientation || u.a.DEFAULTSIDE, te = O.faceUV || new Array(6), de = O.faceColors, pe = [], ae = 0; ae < 6; ae++) te[ae] === void 0 && (te[ae] = new V.f(0, 0, 1, 1)), de && de[ae] === void 0 && (de[ae] = new _.b(1, 1, 1, 1)); for (var ee = 0; ee < 6; ee++) if (T.push(te[ee].z, te[ee].w), T.push(te[ee].x, te[ee].w), T.push(te[ee].x, te[ee].y), T.push(te[ee].z, te[ee].y), de) for (var K = 0; K < 4; K++) pe.push(de[ee].r, de[ee].g, de[ee].b, de[ee].a); u.a._ComputeSides(ne, x, m, c, T, O.frontUVs, O.backUVs); var $ = new u.a(); if ($.indices = m, $.positions = x, $.normals = c, $.uvs = T, de) { var L = ne === u.a.DOUBLESIDE ? pe.concat(pe) : pe; $.colors = L; } return $; }, C.a.CreateBox = function(O, x, m, c, T) { m === void 0 && (m = null); var S = { size: x, sideOrientation: T, updatable: c }; return I.CreateBox(O, S, m); }; var I = function() { function O() { } return O.CreateBox = function(x, m, c) { c === void 0 && (c = null); var T = new C.a(x, c); return m.sideOrientation = C.a._GetDefaultSideOrientation(m.sideOrientation), T._originalBuilderSideOrientation = m.sideOrientation, u.a.CreateBox(m).applyToMesh(T, m.updatable), T; }, O; }(); }, function(Be, A, f) { f.d(A, "a", function() { return _; }); var V = f(0), _ = function() { function C(u, I, O, x) { this.normal = new V.e(u, I, O), this.d = x; } return C.prototype.asArray = function() { return [this.normal.x, this.normal.y, this.normal.z, this.d]; }, C.prototype.clone = function() { return new C(this.normal.x, this.normal.y, this.normal.z, this.d); }, C.prototype.getClassName = function() { return "Plane"; }, C.prototype.getHashCode = function() { var u = this.normal.getHashCode(); return u = 397 * u ^ (0 | this.d); }, C.prototype.normalize = function() { var u = Math.sqrt(this.normal.x * this.normal.x + this.normal.y * this.normal.y + this.normal.z * this.normal.z), I = 0; return u !== 0 && (I = 1 / u), this.normal.x *= I, this.normal.y *= I, this.normal.z *= I, this.d *= I, this; }, C.prototype.transform = function(u) { var I = C._TmpMatrix; u.invertToRef(I); var O = I.m, x = this.normal.x, m = this.normal.y, c = this.normal.z, T = this.d; return new C(x * O[0] + m * O[1] + c * O[2] + T * O[3], x * O[4] + m * O[5] + c * O[6] + T * O[7], x * O[8] + m * O[9] + c * O[10] + T * O[11], x * O[12] + m * O[13] + c * O[14] + T * O[15]); }, C.prototype.dotCoordinate = function(u) { return this.normal.x * u.x + this.normal.y * u.y + this.normal.z * u.z + this.d; }, C.prototype.copyFromPoints = function(u, I, O) { var x, m = I.x - u.x, c = I.y - u.y, T = I.z - u.z, S = O.x - u.x, E = O.y - u.y, g = O.z - u.z, l = c * g - T * E, h = T * S - m * g, v = m * E - c * S, b = Math.sqrt(l * l + h * h + v * v); return x = b !== 0 ? 1 / b : 0, this.normal.x = l * x, this.normal.y = h * x, this.normal.z = v * x, this.d = -(this.normal.x * u.x + this.normal.y * u.y + this.normal.z * u.z), this; }, C.prototype.isFrontFacingTo = function(u, I) { return V.e.Dot(this.normal, u) <= I; }, C.prototype.signedDistanceTo = function(u) { return V.e.Dot(u, this.normal) + this.d; }, C.FromArray = function(u) { return new C(u[0], u[1], u[2], u[3]); }, C.FromPoints = function(u, I, O) { var x = new C(0, 0, 0, 0); return x.copyFromPoints(u, I, O), x; }, C.FromPositionAndNormal = function(u, I) { var O = new C(0, 0, 0, 0); return I.normalize(), O.normal = I, O.d = -(I.x * u.x + I.y * u.y + I.z * u.z), O; }, C.SignedDistanceToPlaneFromPositionAndNormal = function(u, I, O) { var x = -(I.x * u.x + I.y * u.y + I.z * u.z); return V.e.Dot(O, I) + x; }, C._TmpMatrix = V.a.Identity(), C; }(); }, function(Be, A, f) { f.d(A, "a", function() { return m; }); var V = f(7), _ = f(20), C = f(6), u = f(0), I = f(18), O = f(39), x = f(60), m = (f(84), function() { function c(T) { this._useAlternatePickedPointAboveMaxDragAngleDragSpeed = -1.1, this.maxDragAngle = 0, this._useAlternatePickedPointAboveMaxDragAngle = !1, this.currentDraggingPointerID = -1, this.dragging = !1, this.dragDeltaRatio = 0.2, this.updateDragPlane = !0, this._debugMode = !1, this._moving = !1, this.onDragObservable = new C.c(), this.onDragStartObservable = new C.c(), this.onDragEndObservable = new C.c(), this.moveAttached = !0, this.enabled = !0, this.startAndReleaseDragOnPointerEvents = !0, this.detachCameraControls = !0, this.useObjectOrientationForDragging = !0, this.validateDrag = function(E) { return !0; }, this._tmpVector = new u.e(0, 0, 0), this._alternatePickedPoint = new u.e(0, 0, 0), this._worldDragAxis = new u.e(0, 0, 0), this._targetPosition = new u.e(0, 0, 0), this._attachedToElement = !1, this._startDragRay = new O.a(new u.e(), new u.e()), this._lastPointerRay = {}, this._dragDelta = new u.e(), this._pointA = new u.e(0, 0, 0), this._pointC = new u.e(0, 0, 0), this._localAxis = new u.e(0, 0, 0), this._lookAt = new u.e(0, 0, 0), this._options = T || {}; var S = 0; if (this._options.dragAxis && S++, this._options.dragPlaneNormal && S++, S > 1) throw "Multiple drag modes specified in dragBehavior options. Only one expected"; } return Object.defineProperty(c.prototype, "options", { get: function() { return this._options; }, set: function(T) { this._options = T; }, enumerable: !1, configurable: !0 }), Object.defineProperty(c.prototype, "name", { get: function() { return "PointerDrag"; }, enumerable: !1, configurable: !0 }), c.prototype.init = function() { }, c.prototype.attach = function(T, S) { var E = this; this._scene = T.getScene(), this.attachedNode = T, c._planeScene || (this._debugMode ? c._planeScene = this._scene : (c._planeScene = new _.a(this._scene.getEngine(), { virtual: !0 }), c._planeScene.detachControl(), this._scene.onDisposeObservable.addOnce(function() { c._planeScene.dispose(), c._planeScene = null; }))), this._dragPlane = V.a.CreatePlane("pointerDragPlane", this._debugMode ? 1 : 1e4, c._planeScene, !1, V.a.DOUBLESIDE), this.lastDragPosition = new u.e(0, 0, 0); var g = S || function(l) { return E.attachedNode == l || l.isDescendantOf(E.attachedNode); }; this._pointerObserver = this._scene.onPointerObservable.add(function(l, h) { if (E.enabled) { if (l.type == I.a.POINTERDOWN) E.startAndReleaseDragOnPointerEvents && !E.dragging && l.pickInfo && l.pickInfo.hit && l.pickInfo.pickedMesh && l.pickInfo.pickedPoint && l.pickInfo.ray && g(l.pickInfo.pickedMesh) && E._startDrag(l.event.pointerId, l.pickInfo.ray, l.pickInfo.pickedPoint); else if (l.type == I.a.POINTERUP) E.startAndReleaseDragOnPointerEvents && E.currentDraggingPointerID == l.event.pointerId && E.releaseDrag(); else if (l.type == I.a.POINTERMOVE) { var v = l.event.pointerId; if (E.currentDraggingPointerID === c._AnyMouseID && v !== c._AnyMouseID) { var b = l.event; (b.pointerType === "mouse" || !E._scene.getEngine().hostInformation.isMobile && b instanceof MouseEvent) && (E._lastPointerRay[E.currentDraggingPointerID] && (E._lastPointerRay[v] = E._lastPointerRay[E.currentDraggingPointerID], delete E._lastPointerRay[E.currentDraggingPointerID]), E.currentDraggingPointerID = v); } E._lastPointerRay[v] || (E._lastPointerRay[v] = new O.a(new u.e(), new u.e())), l.pickInfo && l.pickInfo.ray && (E._lastPointerRay[v].origin.copyFrom(l.pickInfo.ray.origin), E._lastPointerRay[v].direction.copyFrom(l.pickInfo.ray.direction), E.currentDraggingPointerID == v && E.dragging && E._moveDrag(l.pickInfo.ray)); } } }), this._beforeRenderObserver = this._scene.onBeforeRenderObservable.add(function() { E._moving && E.moveAttached && (x.a._RemoveAndStorePivotPoint(E.attachedNode), E._targetPosition.subtractToRef(E.attachedNode.absolutePosition, E._tmpVector), E._tmpVector.scaleInPlace(E.dragDeltaRatio), E.attachedNode.getAbsolutePosition().addToRef(E._tmpVector, E._tmpVector), E.validateDrag(E._tmpVector) && E.attachedNode.setAbsolutePosition(E._tmpVector), x.a._RestorePivotPoint(E.attachedNode)); }); }, c.prototype.releaseDrag = function() { if (this.dragging && (this.dragging = !1, this.onDragEndObservable.notifyObservers({ dragPlanePoint: this.lastDragPosition, pointerId: this.currentDraggingPointerID })), this.currentDraggingPointerID = -1, this._moving = !1, this.detachCameraControls && this._attachedToElement && this._scene.activeCamera && !this._scene.activeCamera.leftCamera) { if (this._scene.activeCamera.getClassName() === "ArcRotateCamera") { var T = this._scene.activeCamera; T.attachControl(!T.inputs || T.inputs.noPreventDefault, T._useCtrlForPanning, T._panningMouseButton); } else this._scene.activeCamera.attachControl(!this._scene.activeCamera.inputs || this._scene.activeCamera.inputs.noPreventDefault); this._attachedToElement = !1; } }, c.prototype.startDrag = function(T, S, E) { T === void 0 && (T = c._AnyMouseID), this._startDrag(T, S, E); var g = this._lastPointerRay[T]; T === c._AnyMouseID && (g = this._lastPointerRay[Object.keys(this._lastPointerRay)[0]]), g && this._moveDrag(g); }, c.prototype._startDrag = function(T, S, E) { if (this._scene.activeCamera && !this.dragging && this.attachedNode) { x.a._RemoveAndStorePivotPoint(this.attachedNode), S ? (this._startDragRay.direction.copyFrom(S.direction), this._startDragRay.origin.copyFrom(S.origin)) : (this._startDragRay.origin.copyFrom(this._scene.activeCamera.position), this.attachedNode.getWorldMatrix().getTranslationToRef(this._tmpVector), this._tmpVector.subtractToRef(this._scene.activeCamera.position, this._startDragRay.direction)), this._updateDragPlanePosition(this._startDragRay, E || this._tmpVector); var g = this._pickWithRayOnDragPlane(this._startDragRay); g && (this.dragging = !0, this.currentDraggingPointerID = T, this.lastDragPosition.copyFrom(g), this.onDragStartObservable.notifyObservers({ dragPlanePoint: g, pointerId: this.currentDraggingPointerID }), this._targetPosition.copyFrom(this.attachedNode.absolutePosition), this.detachCameraControls && this._scene.activeCamera && this._scene.activeCamera.inputs && !this._scene.activeCamera.leftCamera && (this._scene.activeCamera.inputs.attachedToElement ? (this._scene.activeCamera.detachControl(), this._attachedToElement = !0) : this._attachedToElement = !1)), x.a._RestorePivotPoint(this.attachedNode); } }, c.prototype._moveDrag = function(T) { this._moving = !0; var S = this._pickWithRayOnDragPlane(T); if (S) { this.updateDragPlane && this._updateDragPlanePosition(T, S); var E = 0; this._options.dragAxis ? (this.useObjectOrientationForDragging ? u.e.TransformCoordinatesToRef(this._options.dragAxis, this.attachedNode.getWorldMatrix().getRotationMatrix(), this._worldDragAxis) : this._worldDragAxis.copyFrom(this._options.dragAxis), S.subtractToRef(this.lastDragPosition, this._tmpVector), E = u.e.Dot(this._tmpVector, this._worldDragAxis), this._worldDragAxis.scaleToRef(E, this._dragDelta)) : (E = this._dragDelta.length(), S.subtractToRef(this.lastDragPosition, this._dragDelta)), this._targetPosition.addInPlace(this._dragDelta), this.onDragObservable.notifyObservers({ dragDistance: E, delta: this._dragDelta, dragPlanePoint: S, dragPlaneNormal: this._dragPlane.forward, pointerId: this.currentDraggingPointerID }), this.lastDragPosition.copyFrom(S); } }, c.prototype._pickWithRayOnDragPlane = function(T) { var S = this; if (!T) return null; var E = Math.acos(u.e.Dot(this._dragPlane.forward, T.direction)); if (E > Math.PI / 2 && (E = Math.PI - E), this.maxDragAngle > 0 && E > this.maxDragAngle) { if (this._useAlternatePickedPointAboveMaxDragAngle) { this._tmpVector.copyFrom(T.direction), this.attachedNode.absolutePosition.subtractToRef(T.origin, this._alternatePickedPoint), this._alternatePickedPoint.normalize(), this._alternatePickedPoint.scaleInPlace(this._useAlternatePickedPointAboveMaxDragAngleDragSpeed * u.e.Dot(this._alternatePickedPoint, this._tmpVector)), this._tmpVector.addInPlace(this._alternatePickedPoint); var g = u.e.Dot(this._dragPlane.forward, this._tmpVector); return this._dragPlane.forward.scaleToRef(-g, this._alternatePickedPoint), this._alternatePickedPoint.addInPlace(this._tmpVector), this._alternatePickedPoint.addInPlace(this.attachedNode.absolutePosition), this._alternatePickedPoint; } return null; } var l = c._planeScene.pickWithRay(T, function(h) { return h == S._dragPlane; }); return l && l.hit && l.pickedMesh && l.pickedPoint ? l.pickedPoint : null; }, c.prototype._updateDragPlanePosition = function(T, S) { this._pointA.copyFrom(S), this._options.dragAxis ? (this.useObjectOrientationForDragging ? u.e.TransformCoordinatesToRef(this._options.dragAxis, this.attachedNode.getWorldMatrix().getRotationMatrix(), this._localAxis) : this._localAxis.copyFrom(this._options.dragAxis), T.origin.subtractToRef(this._pointA, this._pointC), this._pointC.normalize(), Math.abs(u.e.Dot(this._localAxis, this._pointC)) > 0.999 ? Math.abs(u.e.Dot(u.e.UpReadOnly, this._pointC)) > 0.999 ? this._lookAt.copyFrom(u.e.Right()) : this._lookAt.copyFrom(u.e.UpReadOnly) : (u.e.CrossToRef(this._localAxis, this._pointC, this._lookAt), u.e.CrossToRef(this._localAxis, this._lookAt, this._lookAt), this._lookAt.normalize()), this._dragPlane.position.copyFrom(this._pointA), this._pointA.addToRef(this._lookAt, this._lookAt), this._dragPlane.lookAt(this._lookAt)) : this._options.dragPlaneNormal ? (this.useObjectOrientationForDragging ? u.e.TransformCoordinatesToRef(this._options.dragPlaneNormal, this.attachedNode.getWorldMatrix().getRotationMatrix(), this._localAxis) : this._localAxis.copyFrom(this._options.dragPlaneNormal), this._dragPlane.position.copyFrom(this._pointA), this._pointA.addToRef(this._localAxis, this._lookAt), this._dragPlane.lookAt(this._lookAt)) : (this._dragPlane.position.copyFrom(this._pointA), this._dragPlane.lookAt(T.origin)), this._dragPlane.position.copyFrom(this.attachedNode.absolutePosition), this._dragPlane.computeWorldMatrix(!0); }, c.prototype.detach = function() { this._pointerObserver && this._scene.onPointerObservable.remove(this._pointerObserver), this._beforeRenderObserver && this._scene.onBeforeRenderObservable.remove(this._beforeRenderObserver), this.releaseDrag(); }, c._AnyMouseID = -2, c; }()); }, function(Be, A, f) { f.d(A, "a", function() { return _; }), f.d(A, "b", function() { return C; }), f.d(A, "c", function() { return u; }); var V = f(1), _ = function() { function I() { } return I.KEYDOWN = 1, I.KEYUP = 2, I; }(), C = function(I, O) { this.type = I, this.event = O; }, u = function(I) { function O(x, m) { var c = I.call(this, x, m) || this; return c.type = x, c.event = m, c.skipOnPointerObservable = !1, c; } return Object(V.d)(O, I), O; }(C); }, function(Be, A, f) { f.d(A, "a", function() { return V; }); var V = function() { function _() { this._defines = {}, this._currentRank = 32, this._maxRank = -1, this._mesh = null; } return _.prototype.unBindMesh = function() { this._mesh = null; }, _.prototype.addFallback = function(C, u) { this._defines[C] || (C < this._currentRank && (this._currentRank = C), C > this._maxRank && (this._maxRank = C), this._defines[C] = new Array()), this._defines[C].push(u); }, _.prototype.addCPUSkinningFallback = function(C, u) { this._mesh = u, C < this._currentRank && (this._currentRank = C), C > this._maxRank && (this._maxRank = C); }, Object.defineProperty(_.prototype, "hasMoreFallbacks", { get: function() { return this._currentRank <= this._maxRank; }, enumerable: !1, configurable: !0 }), _.prototype.reduce = function(C, u) { if (this._mesh && this._mesh.computeBonesUsingShaders && this._mesh.numBoneInfluencers > 0) { this._mesh.computeBonesUsingShaders = !1, C = C.replace("#define NUM_BONE_INFLUENCERS " + this._mesh.numBoneInfluencers, "#define NUM_BONE_INFLUENCERS 0"), u._bonesComputationForcedToCPU = !0; for (var I = this._mesh.getScene(), O = 0; O < I.meshes.length; O++) { var x = I.meshes[O]; if (x.material) { if (x.computeBonesUsingShaders && x.numBoneInfluencers !== 0) { if (x.material.getEffect() === u) x.computeBonesUsingShaders = !1; else if (x.subMeshes) { for (var m = 0, c = x.subMeshes; m < c.length; m++) if (c[m].effect === u) { x.computeBonesUsingShaders = !1; break; } } } } else !this._mesh.material && x.computeBonesUsingShaders && x.numBoneInfluencers > 0 && (x.computeBonesUsingShaders = !1); } } else { var T = this._defines[this._currentRank]; if (T) for (O = 0; O < T.length; O++) C = C.replace("#define " + T[O], ""); this._currentRank++; } return C; }, _; }(); }, function(Be, A, f) { f.d(A, "a", function() { return I; }); var V = f(1), _ = f(25), C = f(37), u = f(11), I = function(O) { function x(m, c) { var T = O.call(this, m, c, !0) || this; return c.multiMaterials.push(T), T.subMaterials = new Array(), T._storeEffectOnSubMeshes = !0, T; } return Object(V.d)(x, O), Object.defineProperty(x.prototype, "subMaterials", { get: function() { return this._subMaterials; }, set: function(m) { this._subMaterials = m, this._hookArray(m); }, enumerable: !1, configurable: !0 }), x.prototype.getChildren = function() { return this.subMaterials; }, x.prototype._hookArray = function(m) { var c = this, T = m.push; m.push = function() { for (var E = [], g = 0; g < arguments.length; g++) E[g] = arguments[g]; var l = T.apply(m, E); return c._markAllSubMeshesAsTexturesDirty(), l; }; var S = m.splice; m.splice = function(E, g) { var l = S.apply(m, [E, g]); return c._markAllSubMeshesAsTexturesDirty(), l; }; }, x.prototype.getSubMaterial = function(m) { return m < 0 || m >= this.subMaterials.length ? this.getScene().defaultMaterial : this.subMaterials[m]; }, x.prototype.getActiveTextures = function() { var m; return (m = O.prototype.getActiveTextures.call(this)).concat.apply(m, this.subMaterials.map(function(c) { return c ? c.getActiveTextures() : []; })); }, x.prototype.hasTexture = function(m) { var c; if (O.prototype.hasTexture.call(this, m)) return !0; for (var T = 0; T < this.subMaterials.length; T++) if (!((c = this.subMaterials[T]) === null || c === void 0) && c.hasTexture(m)) return !0; return !1; }, x.prototype.getClassName = function() { return "MultiMaterial"; }, x.prototype.isReadyForSubMesh = function(m, c, T) { for (var S = 0; S < this.subMaterials.length; S++) { var E = this.subMaterials[S]; if (E) { if (E._storeEffectOnSubMeshes) { if (!E.isReadyForSubMesh(m, c, T)) return !1; continue; } if (!E.isReady(m)) return !1; } } return !0; }, x.prototype.clone = function(m, c) { for (var T = new x(m, this.getScene()), S = 0; S < this.subMaterials.length; S++) { var E = null, g = this.subMaterials[S]; E = c && g ? g.clone(m + "-" + g.name) : this.subMaterials[S], T.subMaterials.push(E); } return T; }, x.prototype.serialize = function() { var m = {}; m.name = this.name, m.id = this.id, C.a && (m.tags = C.a.GetTags(this)), m.materials = []; for (var c = 0; c < this.subMaterials.length; c++) { var T = this.subMaterials[c]; T ? m.materials.push(T.id) : m.materials.push(null); } return m; }, x.prototype.dispose = function(m, c, T) { var S = this.getScene(); if (S) { if (T) for (var E = 0; E < this.subMaterials.length; E++) { var g = this.subMaterials[E]; g && g.dispose(m, c); } (E = S.multiMaterials.indexOf(this)) >= 0 && S.multiMaterials.splice(E, 1), O.prototype.dispose.call(this, m, c); } }, x.ParseMultiMaterial = function(m, c) { var T = new x(m.name, c); T.id = m.id, C.a && C.a.AddTagsTo(T, m.tags); for (var S = 0; S < m.materials.length; S++) { var E = m.materials[S]; E ? T.subMaterials.push(c.getLastMaterialByID(E)) : T.subMaterials.push(null); } return T; }, x; }(_.a); u.a.RegisteredTypes["BABYLON.MultiMaterial"] = I; }, function(Be, A, f) { f.d(A, "a", function() { return _; }); var V = f(2), _ = function() { function C() { } return Object.defineProperty(C, "ForceFullSceneLoadingForIncremental", { get: function() { return C._ForceFullSceneLoadingForIncremental; }, set: function(u) { C._ForceFullSceneLoadingForIncremental = u; }, enumerable: !1, configurable: !0 }), Object.defineProperty(C, "ShowLoadingScreen", { get: function() { return C._ShowLoadingScreen; }, set: function(u) { C._ShowLoadingScreen = u; }, enumerable: !1, configurable: !0 }), Object.defineProperty(C, "loggingLevel", { get: function() { return C._loggingLevel; }, set: function(u) { C._loggingLevel = u; }, enumerable: !1, configurable: !0 }), Object.defineProperty(C, "CleanBoneMatrixWeights", { get: function() { return C._CleanBoneMatrixWeights; }, set: function(u) { C._CleanBoneMatrixWeights = u; }, enumerable: !1, configurable: !0 }), C._ForceFullSceneLoadingForIncremental = !1, C._ShowLoadingScreen = !0, C._CleanBoneMatrixWeights = !1, C._loggingLevel = V.a.SCENELOADER_NO_LOGGING, C; }(); }, function(Be, A, f) { f.d(A, "a", function() { return V; }); var V = function() { function _() { } return _.CreateCanvas = function(C, u) { if (typeof document > "u") return new OffscreenCanvas(C, u); var I = document.createElement("canvas"); return I.width = C, I.height = u, I; }, _; }(); }, function(Be, A, f) { f.d(A, "a", function() { return E; }); var V = f(0), _ = f(9), C = f(16), u = f(4), I = f(61), O = f(69), x = f(43), m = f(2), c = f(12), T = f(37), S = f(101), E = function() { function g(l, h, v, b, D) { b === void 0 && (b = !1), D === void 0 && (D = null), this.delayLoadState = m.a.DELAYLOADSTATE_NONE, this._totalVertices = 0, this._isDisposed = !1, this._indexBufferIsUpdatable = !1, this._positionsCache = [], this.useBoundingInfoFromGeometry = !1, this.id = l, this.uniqueId = h.getUniqueId(), this._engine = h.getEngine(), this._meshes = [], this._scene = h, this._vertexBuffers = {}, this._indices = [], this._updatable = b, v ? this.setAllVerticesData(v, b) : (this._totalVertices = 0, this._indices = []), this._engine.getCaps().vertexArrayObject && (this._vertexArrayObjects = {}), D && (this.applyToMesh(D), D.computeWorldMatrix(!0)); } return Object.defineProperty(g.prototype, "boundingBias", { get: function() { return this._boundingBias; }, set: function(l) { this._boundingBias ? this._boundingBias.copyFrom(l) : this._boundingBias = l.clone(), this._updateBoundingInfo(!0, null); }, enumerable: !1, configurable: !0 }), g.CreateGeometryForMesh = function(l) { var h = new g(g.RandomId(), l.getScene()); return h.applyToMesh(l), h; }, Object.defineProperty(g.prototype, "meshes", { get: function() { return this._meshes; }, enumerable: !1, configurable: !0 }), Object.defineProperty(g.prototype, "extend", { get: function() { return this._extend; }, enumerable: !1, configurable: !0 }), g.prototype.getScene = function() { return this._scene; }, g.prototype.getEngine = function() { return this._engine; }, g.prototype.isReady = function() { return this.delayLoadState === m.a.DELAYLOADSTATE_LOADED || this.delayLoadState === m.a.DELAYLOADSTATE_NONE; }, Object.defineProperty(g.prototype, "doNotSerialize", { get: function() { for (var l = 0; l < this._meshes.length; l++) if (!this._meshes[l].doNotSerialize) return !1; return !0; }, enumerable: !1, configurable: !0 }), g.prototype._rebuild = function() { for (var l in this._vertexArrayObjects && (this._vertexArrayObjects = {}), this._meshes.length !== 0 && this._indices && (this._indexBuffer = this._engine.createIndexBuffer(this._indices)), this._vertexBuffers) this._vertexBuffers[l]._rebuild(); }, g.prototype.setAllVerticesData = function(l, h) { l.applyToGeometry(this, h), this.notifyUpdate(); }, g.prototype.setVerticesData = function(l, h, v, b) { v === void 0 && (v = !1), v && Array.isArray(h) && (h = new Float32Array(h)); var D = new u.b(this._engine, h, l, v, this._meshes.length === 0, b); this.setVerticesBuffer(D); }, g.prototype.removeVerticesData = function(l) { this._vertexBuffers[l] && (this._vertexBuffers[l].dispose(), delete this._vertexBuffers[l]); }, g.prototype.setVerticesBuffer = function(l, h) { h === void 0 && (h = null); var v = l.getKind(); if (this._vertexBuffers[v] && this._vertexBuffers[v].dispose(), this._vertexBuffers[v] = l, v === u.b.PositionKind) { var b = l.getData(); h != null ? this._totalVertices = h : b != null && (this._totalVertices = b.length / (l.byteStride / 4)), this._updateExtend(b), this._resetPointsArrayCache(); for (var D = this._meshes, w = D.length, N = 0; N < w; N++) { var M = D[N]; M._boundingInfo = new x.a(this._extend.minimum, this._extend.maximum), M._createGlobalSubMesh(!1), M.computeWorldMatrix(!0); } } this.notifyUpdate(v), this._vertexArrayObjects && (this._disposeVertexArrayObjects(), this._vertexArrayObjects = {}); }, g.prototype.updateVerticesDataDirectly = function(l, h, v, b) { b === void 0 && (b = !1); var D = this.getVertexBuffer(l); D && (D.updateDirectly(h, v, b), this.notifyUpdate(l)); }, g.prototype.updateVerticesData = function(l, h, v) { v === void 0 && (v = !1); var b = this.getVertexBuffer(l); b && (b.update(h), l === u.b.PositionKind && this._updateBoundingInfo(v, h), this.notifyUpdate(l)); }, g.prototype._updateBoundingInfo = function(l, h) { if (l && this._updateExtend(h), this._resetPointsArrayCache(), l) for (var v = 0, b = this._meshes; v < b.length; v++) { var D = b[v]; D._boundingInfo ? D._boundingInfo.reConstruct(this._extend.minimum, this._extend.maximum) : D._boundingInfo = new x.a(this._extend.minimum, this._extend.maximum); for (var w = 0, N = D.subMeshes; w < N.length; w++) N[w].refreshBoundingInfo(); } }, g.prototype._bind = function(l, h) { if (l) { h === void 0 && (h = this._indexBuffer); var v = this.getVertexBuffers(); v && (h == this._indexBuffer && this._vertexArrayObjects ? (this._vertexArrayObjects[l.key] || (this._vertexArrayObjects[l.key] = this._engine.recordVertexArrayObject(v, h, l)), this._engine.bindVertexArrayObject(this._vertexArrayObjects[l.key], h)) : this._engine.bindBuffers(v, h, l)); } }, g.prototype.getTotalVertices = function() { return this.isReady() ? this._totalVertices : 0; }, g.prototype.getVerticesData = function(l, h, v) { var b = this.getVertexBuffer(l); if (!b) return null; var D = b.getData(); if (!D) return null; var w = b.getSize() * u.b.GetTypeByteLength(b.type), N = this._totalVertices * b.getSize(); if (b.type !== u.b.FLOAT || b.byteStride !== w) { var M = []; return b.forEach(N, function(te) { return M.push(te); }), M; } if (!(D instanceof Array || D instanceof Float32Array) || b.byteOffset !== 0 || D.length !== N) { if (D instanceof Array) { var U = b.byteOffset / 4; return c.b.Slice(D, U, U + N); } if (D instanceof ArrayBuffer) return new Float32Array(D, b.byteOffset, N); if (U = D.byteOffset + b.byteOffset, v || h && this._meshes.length !== 1) { var X = new Float32Array(N), j = new Float32Array(D.buffer, U, N); return X.set(j), X; } var ne = U % 4; return ne && (U = Math.max(0, U - ne)), new Float32Array(D.buffer, U, N); } return v || h && this._meshes.length !== 1 ? c.b.Slice(D) : D; }, g.prototype.isVertexBufferUpdatable = function(l) { var h = this._vertexBuffers[l]; return !!h && h.isUpdatable(); }, g.prototype.getVertexBuffer = function(l) { return this.isReady() ? this._vertexBuffers[l] : null; }, g.prototype.getVertexBuffers = function() { return this.isReady() ? this._vertexBuffers : null; }, g.prototype.isVerticesDataPresent = function(l) { return this._vertexBuffers ? this._vertexBuffers[l] !== void 0 : !!this._delayInfo && this._delayInfo.indexOf(l) !== -1; }, g.prototype.getVerticesDataKinds = function() { var l, h = []; if (!this._vertexBuffers && this._delayInfo) for (l in this._delayInfo) h.push(l); else for (l in this._vertexBuffers) h.push(l); return h; }, g.prototype.updateIndices = function(l, h, v) { if (v === void 0 && (v = !1), this._indexBuffer) if (this._indexBufferIsUpdatable) { var b = l.length !== this._indices.length; if (v || (this._indices = l.slice()), this._engine.updateDynamicIndexBuffer(this._indexBuffer, l, h), b) for (var D = 0, w = this._meshes; D < w.length; D++) w[D]._createGlobalSubMesh(!0); } else this.setIndices(l, null, !0); }, g.prototype.setIndices = function(l, h, v) { h === void 0 && (h = null), v === void 0 && (v = !1), this._indexBuffer && this._engine._releaseBuffer(this._indexBuffer), this._disposeVertexArrayObjects(), this._indices = l, this._indexBufferIsUpdatable = v, this._meshes.length !== 0 && this._indices && (this._indexBuffer = this._engine.createIndexBuffer(this._indices, v)), h != null && (this._totalVertices = h); for (var b = 0, D = this._meshes; b < D.length; b++) D[b]._createGlobalSubMesh(!0); this.notifyUpdate(); }, g.prototype.getTotalIndices = function() { return this.isReady() ? this._indices.length : 0; }, g.prototype.getIndices = function(l, h) { if (!this.isReady()) return null; var v = this._indices; if (h || l && this._meshes.length !== 1) { for (var b = v.length, D = [], w = 0; w < b; w++) D.push(v[w]); return D; } return v; }, g.prototype.getIndexBuffer = function() { return this.isReady() ? this._indexBuffer : null; }, g.prototype._releaseVertexArrayObject = function(l) { l === void 0 && (l = null), l && this._vertexArrayObjects && this._vertexArrayObjects[l.key] && (this._engine.releaseVertexArrayObject(this._vertexArrayObjects[l.key]), delete this._vertexArrayObjects[l.key]); }, g.prototype.releaseForMesh = function(l, h) { var v = this._meshes, b = v.indexOf(l); b !== -1 && (v.splice(b, 1), l._geometry = null, v.length === 0 && h && this.dispose()); }, g.prototype.applyToMesh = function(l) { if (l._geometry !== this) { var h = l._geometry; h && h.releaseForMesh(l); var v = this._meshes; l._geometry = this, this._scene.pushGeometry(this), v.push(l), this.isReady() ? this._applyToMesh(l) : l._boundingInfo = this._boundingInfo; } }, g.prototype._updateExtend = function(l) { l === void 0 && (l = null), this.useBoundingInfoFromGeometry && this._boundingInfo ? this._extend = { minimum: this._boundingInfo.minimum.clone(), maximum: this._boundingInfo.maximum.clone() } : (l || (l = this.getVerticesData(u.b.PositionKind)), this._extend = Object(S.a)(l, 0, this._totalVertices, this.boundingBias, 3)); }, g.prototype._applyToMesh = function(l) { var h = this._meshes.length; for (var v in this._vertexBuffers) { h === 1 && this._vertexBuffers[v].create(); var b = this._vertexBuffers[v].getBuffer(); b && (b.references = h), v === u.b.PositionKind && (this._extend || this._updateExtend(), l._boundingInfo = new x.a(this._extend.minimum, this._extend.maximum), l._createGlobalSubMesh(!1), l._updateBoundingInfo()); } h === 1 && this._indices && this._indices.length > 0 && (this._indexBuffer = this._engine.createIndexBuffer(this._indices)), this._indexBuffer && (this._indexBuffer.references = h), l._syncGeometryWithMorphTargetManager(), l.synchronizeInstances(); }, g.prototype.notifyUpdate = function(l) { this.onGeometryUpdated && this.onGeometryUpdated(this, l); for (var h = 0, v = this._meshes; h < v.length; h++) v[h]._markSubMeshesAsAttributesDirty(); }, g.prototype.load = function(l, h) { this.delayLoadState !== m.a.DELAYLOADSTATE_LOADING && (this.isReady() ? h && h() : (this.delayLoadState = m.a.DELAYLOADSTATE_LOADING, this._queueLoad(l, h))); }, g.prototype._queueLoad = function(l, h) { var v = this; this.delayLoadingFile && (l._addPendingData(this), l._loadFile(this.delayLoadingFile, function(b) { if (v._delayLoadingFunction) { v._delayLoadingFunction(JSON.parse(b), v), v.delayLoadState = m.a.DELAYLOADSTATE_LOADED, v._delayInfo = [], l._removePendingData(v); for (var D = v._meshes, w = D.length, N = 0; N < w; N++) v._applyToMesh(D[N]); h && h(); } }, void 0, !0)); }, g.prototype.toLeftHanded = function() { var l = this.getIndices(!1); if (l != null && l.length > 0) { for (var h = 0; h < l.length; h += 3) { var v = l[h + 0]; l[h + 0] = l[h + 2], l[h + 2] = v; } this.setIndices(l); } var b = this.getVerticesData(u.b.PositionKind, !1); if (b != null && b.length > 0) { for (h = 0; h < b.length; h += 3) b[h + 2] = -b[h + 2]; this.setVerticesData(u.b.PositionKind, b, !1); } var D = this.getVerticesData(u.b.NormalKind, !1); if (D != null && D.length > 0) { for (h = 0; h < D.length; h += 3) D[h + 2] = -D[h + 2]; this.setVerticesData(u.b.NormalKind, D, !1); } }, g.prototype._resetPointsArrayCache = function() { this._positions = null; }, g.prototype._generatePointsArray = function() { if (this._positions) return !0; var l = this.getVerticesData(u.b.PositionKind); if (!l || l.length === 0) return !1; for (var h = 3 * this._positionsCache.length, v = this._positionsCache.length; h < l.length; h += 3, ++v) this._positionsCache[v] = V.e.FromArray(l, h); for (h = 0, v = 0; h < l.length; h += 3, ++v) this._positionsCache[v].set(l[0 + h], l[1 + h], l[2 + h]); return this._positionsCache.length = l.length / 3, this._positions = this._positionsCache, !0; }, g.prototype.isDisposed = function() { return this._isDisposed; }, g.prototype._disposeVertexArrayObjects = function() { if (this._vertexArrayObjects) { for (var l in this._vertexArrayObjects) this._engine.releaseVertexArrayObject(this._vertexArrayObjects[l]); this._vertexArrayObjects = {}; } }, g.prototype.dispose = function() { var l, h = this._meshes, v = h.length; for (l = 0; l < v; l++) this.releaseForMesh(h[l]); for (var b in this._meshes = [], this._disposeVertexArrayObjects(), this._vertexBuffers) this._vertexBuffers[b].dispose(); this._vertexBuffers = {}, this._totalVertices = 0, this._indexBuffer && this._engine._releaseBuffer(this._indexBuffer), this._indexBuffer = null, this._indices = [], this.delayLoadState = m.a.DELAYLOADSTATE_NONE, this.delayLoadingFile = null, this._delayLoadingFunction = null, this._delayInfo = [], this._boundingInfo = null, this._scene.removeGeometry(this), this._isDisposed = !0; }, g.prototype.copy = function(l) { var h = new C.a(); h.indices = []; var v = this.getIndices(); if (v) for (var b = 0; b < v.length; b++) h.indices.push(v[b]); var D, w = !1, N = !1; for (D in this._vertexBuffers) { var M = this.getVerticesData(D); if (M && (M instanceof Float32Array ? h.set(new Float32Array(M), D) : h.set(M.slice(0), D), !N)) { var U = this.getVertexBuffer(D); U && (N = !(w = U.isUpdatable())); } } var X = new g(l, this._scene, h, w); for (D in X.delayLoadState = this.delayLoadState, X.delayLoadingFile = this.delayLoadingFile, X._delayLoadingFunction = this._delayLoadingFunction, this._delayInfo) X._delayInfo = X._delayInfo || [], X._delayInfo.push(D); return X._boundingInfo = new x.a(this._extend.minimum, this._extend.maximum), X; }, g.prototype.serialize = function() { var l = {}; return l.id = this.id, l.updatable = this._updatable, T.a && T.a.HasTags(this) && (l.tags = T.a.GetTags(this)), l; }, g.prototype.toNumberArray = function(l) { return Array.isArray(l) ? l : Array.prototype.slice.call(l); }, g.prototype.serializeVerticeData = function() { var l = this.serialize(); return this.isVerticesDataPresent(u.b.PositionKind) && (l.positions = this.toNumberArray(this.getVerticesData(u.b.PositionKind)), this.isVertexBufferUpdatable(u.b.PositionKind) && (l.positions._updatable = !0)), this.isVerticesDataPresent(u.b.NormalKind) && (l.normals = this.toNumberArray(this.getVerticesData(u.b.NormalKind)), this.isVertexBufferUpdatable(u.b.NormalKind) && (l.normals._updatable = !0)), this.isVerticesDataPresent(u.b.TangentKind) && (l.tangets = this.toNumberArray(this.getVerticesData(u.b.TangentKind)), this.isVertexBufferUpdatable(u.b.TangentKind) && (l.tangets._updatable = !0)), this.isVerticesDataPresent(u.b.UVKind) && (l.uvs = this.toNumberArray(this.getVerticesData(u.b.UVKind)), this.isVertexBufferUpdatable(u.b.UVKind) && (l.uvs._updatable = !0)), this.isVerticesDataPresent(u.b.UV2Kind) && (l.uv2s = this.toNumberArray(this.getVerticesData(u.b.UV2Kind)), this.isVertexBufferUpdatable(u.b.UV2Kind) && (l.uv2s._updatable = !0)), this.isVerticesDataPresent(u.b.UV3Kind) && (l.uv3s = this.toNumberArray(this.getVerticesData(u.b.UV3Kind)), this.isVertexBufferUpdatable(u.b.UV3Kind) && (l.uv3s._updatable = !0)), this.isVerticesDataPresent(u.b.UV4Kind) && (l.uv4s = this.toNumberArray(this.getVerticesData(u.b.UV4Kind)), this.isVertexBufferUpdatable(u.b.UV4Kind) && (l.uv4s._updatable = !0)), this.isVerticesDataPresent(u.b.UV5Kind) && (l.uv5s = this.toNumberArray(this.getVerticesData(u.b.UV5Kind)), this.isVertexBufferUpdatable(u.b.UV5Kind) && (l.uv5s._updatable = !0)), this.isVerticesDataPresent(u.b.UV6Kind) && (l.uv6s = this.toNumberArray(this.getVerticesData(u.b.UV6Kind)), this.isVertexBufferUpdatable(u.b.UV6Kind) && (l.uv6s._updatable = !0)), this.isVerticesDataPresent(u.b.ColorKind) && (l.colors = this.toNumberArray(this.getVerticesData(u.b.ColorKind)), this.isVertexBufferUpdatable(u.b.ColorKind) && (l.colors._updatable = !0)), this.isVerticesDataPresent(u.b.MatricesIndicesKind) && (l.matricesIndices = this.toNumberArray(this.getVerticesData(u.b.MatricesIndicesKind)), l.matricesIndices._isExpanded = !0, this.isVertexBufferUpdatable(u.b.MatricesIndicesKind) && (l.matricesIndices._updatable = !0)), this.isVerticesDataPresent(u.b.MatricesWeightsKind) && (l.matricesWeights = this.toNumberArray(this.getVerticesData(u.b.MatricesWeightsKind)), this.isVertexBufferUpdatable(u.b.MatricesWeightsKind) && (l.matricesWeights._updatable = !0)), l.indices = this.toNumberArray(this.getIndices()), l; }, g.ExtractFromMesh = function(l, h) { var v = l._geometry; return v ? v.copy(h) : null; }, g.RandomId = function() { return c.b.RandomId(); }, g._ImportGeometry = function(l, h) { var v = h.getScene(), b = l.geometryId; if (b) { var D = v.getGeometryByID(b); D && D.applyToMesh(h); } else if (l instanceof ArrayBuffer) { var w = h._binaryInfo; if (w.positionsAttrDesc && w.positionsAttrDesc.count > 0) { var N = new Float32Array(l, w.positionsAttrDesc.offset, w.positionsAttrDesc.count); h.setVerticesData(u.b.PositionKind, N, !1); } if (w.normalsAttrDesc && w.normalsAttrDesc.count > 0) { var M = new Float32Array(l, w.normalsAttrDesc.offset, w.normalsAttrDesc.count); h.setVerticesData(u.b.NormalKind, M, !1); } if (w.tangetsAttrDesc && w.tangetsAttrDesc.count > 0) { var U = new Float32Array(l, w.tangetsAttrDesc.offset, w.tangetsAttrDesc.count); h.setVerticesData(u.b.TangentKind, U, !1); } if (w.uvsAttrDesc && w.uvsAttrDesc.count > 0) { var X = new Float32Array(l, w.uvsAttrDesc.offset, w.uvsAttrDesc.count); h.setVerticesData(u.b.UVKind, X, !1); } if (w.uvs2AttrDesc && w.uvs2AttrDesc.count > 0) { var j = new Float32Array(l, w.uvs2AttrDesc.offset, w.uvs2AttrDesc.count); h.setVerticesData(u.b.UV2Kind, j, !1); } if (w.uvs3AttrDesc && w.uvs3AttrDesc.count > 0) { var ne = new Float32Array(l, w.uvs3AttrDesc.offset, w.uvs3AttrDesc.count); h.setVerticesData(u.b.UV3Kind, ne, !1); } if (w.uvs4AttrDesc && w.uvs4AttrDesc.count > 0) { var te = new Float32Array(l, w.uvs4AttrDesc.offset, w.uvs4AttrDesc.count); h.setVerticesData(u.b.UV4Kind, te, !1); } if (w.uvs5AttrDesc && w.uvs5AttrDesc.count > 0) { var de = new Float32Array(l, w.uvs5AttrDesc.offset, w.uvs5AttrDesc.count); h.setVerticesData(u.b.UV5Kind, de, !1); } if (w.uvs6AttrDesc && w.uvs6AttrDesc.count > 0) { var pe = new Float32Array(l, w.uvs6AttrDesc.offset, w.uvs6AttrDesc.count); h.setVerticesData(u.b.UV6Kind, pe, !1); } if (w.colorsAttrDesc && w.colorsAttrDesc.count > 0) { var ae = new Float32Array(l, w.colorsAttrDesc.offset, w.colorsAttrDesc.count); h.setVerticesData(u.b.ColorKind, ae, !1, w.colorsAttrDesc.stride); } if (w.matricesIndicesAttrDesc && w.matricesIndicesAttrDesc.count > 0) { for (var ee = new Int32Array(l, w.matricesIndicesAttrDesc.offset, w.matricesIndicesAttrDesc.count), K = [], $ = 0; $ < ee.length; $++) { var L = ee[$]; K.push(255 & L), K.push((65280 & L) >> 8), K.push((16711680 & L) >> 16), K.push(L >> 24 & 255); } h.setVerticesData(u.b.MatricesIndicesKind, K, !1); } if (w.matricesIndicesExtraAttrDesc && w.matricesIndicesExtraAttrDesc.count > 0) { for (ee = new Int32Array(l, w.matricesIndicesExtraAttrDesc.offset, w.matricesIndicesExtraAttrDesc.count), K = [], $ = 0; $ < ee.length; $++) L = ee[$], K.push(255 & L), K.push((65280 & L) >> 8), K.push((16711680 & L) >> 16), K.push(L >> 24 & 255); h.setVerticesData(u.b.MatricesIndicesExtraKind, K, !1); } if (w.matricesWeightsAttrDesc && w.matricesWeightsAttrDesc.count > 0) { var G = new Float32Array(l, w.matricesWeightsAttrDesc.offset, w.matricesWeightsAttrDesc.count); h.setVerticesData(u.b.MatricesWeightsKind, G, !1); } if (w.indicesAttrDesc && w.indicesAttrDesc.count > 0) { var Q = new Int32Array(l, w.indicesAttrDesc.offset, w.indicesAttrDesc.count); h.setIndices(Q, null); } if (w.subMeshesAttrDesc && w.subMeshesAttrDesc.count > 0) { var oe = new Int32Array(l, w.subMeshesAttrDesc.offset, 5 * w.subMeshesAttrDesc.count); for (h.subMeshes = [], $ = 0; $ < w.subMeshesAttrDesc.count; $++) { var re = oe[5 * $ + 0], Y = oe[5 * $ + 1], k = oe[5 * $ + 2], H = oe[5 * $ + 3], Z = oe[5 * $ + 4]; I.a.AddToMesh(re, Y, k, H, Z, h); } } } else if (l.positions && l.normals && l.indices) { if (h.setVerticesData(u.b.PositionKind, l.positions, l.positions._updatable), h.setVerticesData(u.b.NormalKind, l.normals, l.normals._updatable), l.tangents && h.setVerticesData(u.b.TangentKind, l.tangents, l.tangents._updatable), l.uvs && h.setVerticesData(u.b.UVKind, l.uvs, l.uvs._updatable), l.uvs2 && h.setVerticesData(u.b.UV2Kind, l.uvs2, l.uvs2._updatable), l.uvs3 && h.setVerticesData(u.b.UV3Kind, l.uvs3, l.uvs3._updatable), l.uvs4 && h.setVerticesData(u.b.UV4Kind, l.uvs4, l.uvs4._updatable), l.uvs5 && h.setVerticesData(u.b.UV5Kind, l.uvs5, l.uvs5._updatable), l.uvs6 && h.setVerticesData(u.b.UV6Kind, l.uvs6, l.uvs6._updatable), l.colors && h.setVerticesData(u.b.ColorKind, _.b.CheckColors4(l.colors, l.positions.length / 3), l.colors._updatable), l.matricesIndices) if (l.matricesIndices._isExpanded) delete l.matricesIndices._isExpanded, h.setVerticesData(u.b.MatricesIndicesKind, l.matricesIndices, l.matricesIndices._updatable); else { for (K = [], $ = 0; $ < l.matricesIndices.length; $++) { var W = l.matricesIndices[$]; K.push(255 & W), K.push((65280 & W) >> 8), K.push((16711680 & W) >> 16), K.push(W >> 24 & 255); } h.setVerticesData(u.b.MatricesIndicesKind, K, l.matricesIndices._updatable); } if (l.matricesIndicesExtra) if (l.matricesIndicesExtra._isExpanded) delete l.matricesIndices._isExpanded, h.setVerticesData(u.b.MatricesIndicesExtraKind, l.matricesIndicesExtra, l.matricesIndicesExtra._updatable); else { for (K = [], $ = 0; $ < l.matricesIndicesExtra.length; $++) W = l.matricesIndicesExtra[$], K.push(255 & W), K.push((65280 & W) >> 8), K.push((16711680 & W) >> 16), K.push(W >> 24 & 255); h.setVerticesData(u.b.MatricesIndicesExtraKind, K, l.matricesIndicesExtra._updatable); } l.matricesWeights && (g._CleanMatricesWeights(l, h), h.setVerticesData(u.b.MatricesWeightsKind, l.matricesWeights, l.matricesWeights._updatable)), l.matricesWeightsExtra && h.setVerticesData(u.b.MatricesWeightsExtraKind, l.matricesWeightsExtra, l.matricesWeights._updatable), h.setIndices(l.indices, null); } if (l.subMeshes) { h.subMeshes = []; for (var q = 0; q < l.subMeshes.length; q++) { var he = l.subMeshes[q]; I.a.AddToMesh(he.materialIndex, he.verticesStart, he.verticesCount, he.indexStart, he.indexCount, h); } } h._shouldGenerateFlatShading && (h.convertToFlatShadedMesh(), h._shouldGenerateFlatShading = !1), h.computeWorldMatrix(!0), v.onMeshImportedObservable.notifyObservers(h); }, g._CleanMatricesWeights = function(l, h) { if (O.a.CleanBoneMatrixWeights) { var v = 0; if (l.skeletonId > -1) { var b = h.getScene().getLastSkeletonByID(l.skeletonId); if (b) { v = b.bones.length; for (var D = h.getVerticesData(u.b.MatricesIndicesKind), w = h.getVerticesData(u.b.MatricesIndicesExtraKind), N = l.matricesWeights, M = l.matricesWeightsExtra, U = l.numBoneInfluencer, X = N.length, j = 0; j < X; j += 4) { for (var ne = 0, te = -1, de = 0; de < 4; de++) ne += pe = N[j + de], pe < 1e-3 && te < 0 && (te = de); if (M) for (de = 0; de < 4; de++) { var pe; ne += pe = M[j + de], pe < 1e-3 && te < 0 && (te = de + 4); } if ((te < 0 || te > U - 1) && (te = U - 1), ne > 1e-3) { var ae = 1 / ne; for (de = 0; de < 4; de++) N[j + de] *= ae; if (M) for (de = 0; de < 4; de++) M[j + de] *= ae; } else te >= 4 ? (M[j + te - 4] = 1 - ne, w[j + te - 4] = v) : (N[j + te] = 1 - ne, D[j + te] = v); } h.setVerticesData(u.b.MatricesIndicesKind, D), l.matricesWeightsExtra && h.setVerticesData(u.b.MatricesIndicesExtraKind, w); } } } }, g.Parse = function(l, h, v) { if (h.getGeometryByID(l.id)) return null; var b = new g(l.id, h, void 0, l.updatable); return T.a && T.a.AddTagsTo(b, l.tags), l.delayLoadingFile ? (b.delayLoadState = m.a.DELAYLOADSTATE_NOTLOADED, b.delayLoadingFile = v + l.delayLoadingFile, b._boundingInfo = new x.a(V.e.FromArray(l.boundingBoxMinimum), V.e.FromArray(l.boundingBoxMaximum)), b._delayInfo = [], l.hasUVs && b._delayInfo.push(u.b.UVKind), l.hasUVs2 && b._delayInfo.push(u.b.UV2Kind), l.hasUVs3 && b._delayInfo.push(u.b.UV3Kind), l.hasUVs4 && b._delayInfo.push(u.b.UV4Kind), l.hasUVs5 && b._delayInfo.push(u.b.UV5Kind), l.hasUVs6 && b._delayInfo.push(u.b.UV6Kind), l.hasColors && b._delayInfo.push(u.b.ColorKind), l.hasMatricesIndices && b._delayInfo.push(u.b.MatricesIndicesKind), l.hasMatricesWeights && b._delayInfo.push(u.b.MatricesWeightsKind), b._delayLoadingFunction = C.a.ImportVertexData) : C.a.ImportVertexData(l, b), h.pushGeometry(b, !0), b; }, g; }(); }, function(Be, A, f) { f.d(A, "e", function() { return V; }), f.d(A, "c", function() { return I; }), f.d(A, "a", function() { return O; }), f.d(A, "b", function() { return x; }), f.d(A, "f", function() { return m; }), f.d(A, "g", function() { return c; }), f.d(A, "d", function() { return T; }); var V, _ = f(14), C = f(0), u = f(28); (function(S) { S[S.CW = 0] = "CW", S[S.CCW = 1] = "CCW"; })(V || (V = {})); var I = function() { function S() { } return S.Interpolate = function(E, g, l, h, v) { for (var b = 1 - 3 * h + 3 * g, D = 3 * h - 6 * g, w = 3 * g, N = E, M = 0; M < 5; M++) { var U = N * N; N -= (b * (U * N) + D * U + w * N - E) * (1 / (3 * b * U + 2 * D * N + w)), N = Math.min(1, Math.max(0, N)); } return 3 * Math.pow(1 - N, 2) * N * l + 3 * (1 - N) * Math.pow(N, 2) * v + Math.pow(N, 3); }, S; }(), O = function() { function S(E) { this._radians = E, this._radians < 0 && (this._radians += 2 * Math.PI); } return S.prototype.degrees = function() { return 180 * this._radians / Math.PI; }, S.prototype.radians = function() { return this._radians; }, S.BetweenTwoPoints = function(E, g) { var l = g.subtract(E); return new S(Math.atan2(l.y, l.x)); }, S.FromRadians = function(E) { return new S(E); }, S.FromDegrees = function(E) { return new S(E * Math.PI / 180); }, S; }(), x = function(S, E, g) { this.startPoint = S, this.midPoint = E, this.endPoint = g; var l = Math.pow(E.x, 2) + Math.pow(E.y, 2), h = (Math.pow(S.x, 2) + Math.pow(S.y, 2) - l) / 2, v = (l - Math.pow(g.x, 2) - Math.pow(g.y, 2)) / 2, b = (S.x - E.x) * (E.y - g.y) - (E.x - g.x) * (S.y - E.y); this.centerPoint = new C.d((h * (E.y - g.y) - v * (S.y - E.y)) / b, ((S.x - E.x) * v - (E.x - g.x) * h) / b), this.radius = this.centerPoint.subtract(this.startPoint).length(), this.startAngle = O.BetweenTwoPoints(this.centerPoint, this.startPoint); var D = this.startAngle.degrees(), w = O.BetweenTwoPoints(this.centerPoint, this.midPoint).degrees(), N = O.BetweenTwoPoints(this.centerPoint, this.endPoint).degrees(); w - D > 180 && (w -= 360), w - D < -180 && (w += 360), N - w > 180 && (N -= 360), N - w < -180 && (N += 360), this.orientation = w - D < 0 ? V.CW : V.CCW, this.angle = O.FromDegrees(this.orientation === V.CW ? D - N : N - D); }, m = function() { function S(E, g) { this._points = new Array(), this._length = 0, this.closed = !1, this._points.push(new C.d(E, g)); } return S.prototype.addLineTo = function(E, g) { if (this.closed) return this; var l = new C.d(E, g), h = this._points[this._points.length - 1]; return this._points.push(l), this._length += l.subtract(h).length(), this; }, S.prototype.addArcTo = function(E, g, l, h, v) { if (v === void 0 && (v = 36), this.closed) return this; var b = this._points[this._points.length - 1], D = new C.d(E, g), w = new C.d(l, h), N = new x(b, D, w), M = N.angle.radians() / v; N.orientation === V.CW && (M *= -1); for (var U = N.startAngle.radians() + M, X = 0; X < v; X++) { var j = Math.cos(U) * N.radius + N.centerPoint.x, ne = Math.sin(U) * N.radius + N.centerPoint.y; this.addLineTo(j, ne), U += M; } return this; }, S.prototype.close = function() { return this.closed = !0, this; }, S.prototype.length = function() { var E = this._length; if (this.closed) { var g = this._points[this._points.length - 1]; E += this._points[0].subtract(g).length(); } return E; }, S.prototype.getPoints = function() { return this._points; }, S.prototype.getPointAtLengthPosition = function(E) { if (E < 0 || E > 1) return C.d.Zero(); for (var g = E * this.length(), l = 0, h = 0; h < this._points.length; h++) { var v = (h + 1) % this._points.length, b = this._points[h], D = this._points[v].subtract(b), w = D.length() + l; if (g >= l && g <= w) { var N = D.normalize(), M = g - l; return new C.d(b.x + N.x * M, b.y + N.y * M); } l = w; } return C.d.Zero(); }, S.StartingAt = function(E, g) { return new S(E, g); }, S; }(), c = function() { function S(E, g, l, h) { g === void 0 && (g = null), h === void 0 && (h = !1), this.path = E, this._curve = new Array(), this._distances = new Array(), this._tangents = new Array(), this._normals = new Array(), this._binormals = new Array(), this._pointAtData = { id: 0, point: C.e.Zero(), previousPointArrayIndex: 0, position: 0, subPosition: 0, interpolateReady: !1, interpolationMatrix: C.a.Identity() }; for (var v = 0; v < E.length; v++) this._curve[v] = E[v].clone(); this._raw = l || !1, this._alignTangentsWithPath = h, this._compute(g, h); } return S.prototype.getCurve = function() { return this._curve; }, S.prototype.getPoints = function() { return this._curve; }, S.prototype.length = function() { return this._distances[this._distances.length - 1]; }, S.prototype.getTangents = function() { return this._tangents; }, S.prototype.getNormals = function() { return this._normals; }, S.prototype.getBinormals = function() { return this._binormals; }, S.prototype.getDistances = function() { return this._distances; }, S.prototype.getPointAt = function(E) { return this._updatePointAtData(E).point; }, S.prototype.getTangentAt = function(E, g) { return g === void 0 && (g = !1), this._updatePointAtData(E, g), g ? C.e.TransformCoordinates(C.e.Forward(), this._pointAtData.interpolationMatrix) : this._tangents[this._pointAtData.previousPointArrayIndex]; }, S.prototype.getNormalAt = function(E, g) { return g === void 0 && (g = !1), this._updatePointAtData(E, g), g ? C.e.TransformCoordinates(C.e.Right(), this._pointAtData.interpolationMatrix) : this._normals[this._pointAtData.previousPointArrayIndex]; }, S.prototype.getBinormalAt = function(E, g) { return g === void 0 && (g = !1), this._updatePointAtData(E, g), g ? C.e.TransformCoordinates(C.e.UpReadOnly, this._pointAtData.interpolationMatrix) : this._binormals[this._pointAtData.previousPointArrayIndex]; }, S.prototype.getDistanceAt = function(E) { return this.length() * E; }, S.prototype.getPreviousPointIndexAt = function(E) { return this._updatePointAtData(E), this._pointAtData.previousPointArrayIndex; }, S.prototype.getSubPositionAt = function(E) { return this._updatePointAtData(E), this._pointAtData.subPosition; }, S.prototype.getClosestPositionTo = function(E) { for (var g = Number.MAX_VALUE, l = 0, h = 0; h < this._curve.length - 1; h++) { var v = this._curve[h + 0], b = this._curve[h + 1].subtract(v).normalize(), D = this._distances[h + 1] - this._distances[h + 0], w = Math.min(Math.max(C.e.Dot(b, E.subtract(v).normalize()), 0) * C.e.Distance(v, E) / D, 1), N = C.e.Distance(v.add(b.scale(w * D)), E); N < g && (g = N, l = (this._distances[h + 0] + D * w) / this.length()); } return l; }, S.prototype.slice = function(E, g) { if (E === void 0 && (E = 0), g === void 0 && (g = 1), E < 0 && (E = 1 - -1 * E % 1), g < 0 && (g = 1 - -1 * g % 1), E > g) { var l = E; E = g, g = l; } var h = this.getCurve(), v = this.getPointAt(E), b = this.getPreviousPointIndexAt(E), D = this.getPointAt(g), w = this.getPreviousPointIndexAt(g) + 1, N = []; return E !== 0 && (b++, N.push(v)), N.push.apply(N, h.slice(b, w)), g === 1 && E !== 1 || N.push(D), new S(N, this.getNormalAt(E), this._raw, this._alignTangentsWithPath); }, S.prototype.update = function(E, g, l) { g === void 0 && (g = null), l === void 0 && (l = !1); for (var h = 0; h < E.length; h++) this._curve[h].x = E[h].x, this._curve[h].y = E[h].y, this._curve[h].z = E[h].z; return this._compute(g, l), this; }, S.prototype._compute = function(E, g) { g === void 0 && (g = !1); var l = this._curve.length; if (!(l < 2)) { this._tangents[0] = this._getFirstNonNullVector(0), this._raw || this._tangents[0].normalize(), this._tangents[l - 1] = this._curve[l - 1].subtract(this._curve[l - 2]), this._raw || this._tangents[l - 1].normalize(); var h, v, b, D, w, N = this._tangents[0], M = this._normalVector(N, E); this._normals[0] = M, this._raw || this._normals[0].normalize(), this._binormals[0] = C.e.Cross(N, this._normals[0]), this._raw || this._binormals[0].normalize(), this._distances[0] = 0; for (var U = 1; U < l; U++) h = this._getLastNonNullVector(U), U < l - 1 && (v = this._getFirstNonNullVector(U), this._tangents[U] = g ? v : h.add(v), this._tangents[U].normalize()), this._distances[U] = this._distances[U - 1] + this._curve[U].subtract(this._curve[U - 1]).length(), b = this._tangents[U], w = this._binormals[U - 1], this._normals[U] = C.e.Cross(w, b), this._raw || (this._normals[U].length() === 0 ? (D = this._normals[U - 1], this._normals[U] = D.clone()) : this._normals[U].normalize()), this._binormals[U] = C.e.Cross(b, this._normals[U]), this._raw || this._binormals[U].normalize(); this._pointAtData.id = NaN; } }, S.prototype._getFirstNonNullVector = function(E) { for (var g = 1, l = this._curve[E + g].subtract(this._curve[E]); l.length() === 0 && E + g + 1 < this._curve.length; ) g++, l = this._curve[E + g].subtract(this._curve[E]); return l; }, S.prototype._getLastNonNullVector = function(E) { for (var g = 1, l = this._curve[E].subtract(this._curve[E - g]); l.length() === 0 && E > g + 1; ) g++, l = this._curve[E].subtract(this._curve[E - g]); return l; }, S.prototype._normalVector = function(E, g) { var l, h, v = E.length(); return v === 0 && (v = 1), g == null ? (h = _.a.WithinEpsilon(Math.abs(E.y) / v, 1, u.a) ? _.a.WithinEpsilon(Math.abs(E.x) / v, 1, u.a) ? _.a.WithinEpsilon(Math.abs(E.z) / v, 1, u.a) ? C.e.Zero() : new C.e(0, 0, 1) : new C.e(1, 0, 0) : new C.e(0, -1, 0), l = C.e.Cross(E, h)) : (l = C.e.Cross(E, g), C.e.CrossToRef(l, E, l)), l.normalize(), l; }, S.prototype._updatePointAtData = function(E, g) { if (g === void 0 && (g = !1), this._pointAtData.id === E) return this._pointAtData.interpolateReady || this._updateInterpolationMatrix(), this._pointAtData; this._pointAtData.id = E; var l = this.getPoints(); if (E <= 0) return this._setPointAtData(0, 0, l[0], 0, g); if (E >= 1) return this._setPointAtData(1, 1, l[l.length - 1], l.length - 1, g); for (var h, v = l[0], b = 0, D = E * this.length(), w = 1; w < l.length; w++) { h = l[w]; var N = C.e.Distance(v, h); if ((b += N) === D) return this._setPointAtData(E, 1, h, w, g); if (b > D) { var M = (b - D) / N, U = v.subtract(h), X = h.add(U.scaleInPlace(M)); return this._setPointAtData(E, 1 - M, X, w - 1, g); } v = h; } return this._pointAtData; }, S.prototype._setPointAtData = function(E, g, l, h, v) { return this._pointAtData.point = l, this._pointAtData.position = E, this._pointAtData.subPosition = g, this._pointAtData.previousPointArrayIndex = h, this._pointAtData.interpolateReady = v, v && this._updateInterpolationMatrix(), this._pointAtData; }, S.prototype._updateInterpolationMatrix = function() { this._pointAtData.interpolationMatrix = C.a.Identity(); var E = this._pointAtData.previousPointArrayIndex; if (E !== this._tangents.length - 1) { var g = E + 1, l = this._tangents[E].clone(), h = this._normals[E].clone(), v = this._binormals[E].clone(), b = this._tangents[g].clone(), D = this._normals[g].clone(), w = this._binormals[g].clone(), N = C.b.RotationQuaternionFromAxis(h, v, l), M = C.b.RotationQuaternionFromAxis(D, w, b); C.b.Slerp(N, M, this._pointAtData.subPosition).toRotationMatrix(this._pointAtData.interpolationMatrix); } }, S; }(), T = function() { function S(E) { this._length = 0, this._points = E, this._length = this._computeLength(E); } return S.CreateQuadraticBezier = function(E, g, l, h) { h = h > 2 ? h : 3; for (var v = new Array(), b = function(w, N, M, U) { return (1 - w) * (1 - w) * N + 2 * w * (1 - w) * M + w * w * U; }, D = 0; D <= h; D++) v.push(new C.e(b(D / h, E.x, g.x, l.x), b(D / h, E.y, g.y, l.y), b(D / h, E.z, g.z, l.z))); return new S(v); }, S.CreateCubicBezier = function(E, g, l, h, v) { v = v > 3 ? v : 4; for (var b = new Array(), D = function(N, M, U, X, j) { return (1 - N) * (1 - N) * (1 - N) * M + 3 * N * (1 - N) * (1 - N) * U + 3 * N * N * (1 - N) * X + N * N * N * j; }, w = 0; w <= v; w++) b.push(new C.e(D(w / v, E.x, g.x, l.x, h.x), D(w / v, E.y, g.y, l.y, h.y), D(w / v, E.z, g.z, l.z, h.z))); return new S(b); }, S.CreateHermiteSpline = function(E, g, l, h, v) { for (var b = new Array(), D = 1 / v, w = 0; w <= v; w++) b.push(C.e.Hermite(E, g, l, h, w * D)); return new S(b); }, S.CreateCatmullRomSpline = function(E, g, l) { var h = new Array(), v = 1 / g, b = 0; if (l) { for (var D = E.length, w = 0; w < D; w++) { b = 0; for (var N = 0; N < g; N++) h.push(C.e.CatmullRom(E[w % D], E[(w + 1) % D], E[(w + 2) % D], E[(w + 3) % D], b)), b += v; } h.push(h[0]); } else { var M = new Array(); for (M.push(E[0].clone()), Array.prototype.push.apply(M, E), M.push(E[E.length - 1].clone()), w = 0; w < M.length - 3; w++) for (b = 0, N = 0; N < g; N++) h.push(C.e.CatmullRom(M[w], M[w + 1], M[w + 2], M[w + 3], b)), b += v; w--, h.push(C.e.CatmullRom(M[w], M[w + 1], M[w + 2], M[w + 3], b)); } return new S(h); }, S.prototype.getPoints = function() { return this._points; }, S.prototype.length = function() { return this._length; }, S.prototype.continue = function(E) { for (var g = this._points[this._points.length - 1], l = this._points.slice(), h = E.getPoints(), v = 1; v < h.length; v++) l.push(h[v].subtract(h[0]).add(g)); return new S(l); }, S.prototype._computeLength = function(E) { for (var g = 0, l = 1; l < E.length; l++) g += E[l].subtract(E[l - 1]).length(); return g; }, S; }(); }, function(Be, A, f) { f.d(A, "a", function() { return l; }); var V = f(1), _ = f(3), C = f(0), u = f(4), I = f(10), O = f(15), x = f(25), m = f(11), c = f(9), T = f(67), S = f(49), E = f(13), g = { effect: null, subMesh: null }, l = function(h) { function v(b, D, w, N) { N === void 0 && (N = {}); var M = h.call(this, b, D) || this; return M._textures = {}, M._textureArrays = {}, M._floats = {}, M._ints = {}, M._floatsArrays = {}, M._colors3 = {}, M._colors3Arrays = {}, M._colors4 = {}, M._colors4Arrays = {}, M._vectors2 = {}, M._vectors3 = {}, M._vectors4 = {}, M._matrices = {}, M._matrixArrays = {}, M._matrices3x3 = {}, M._matrices2x2 = {}, M._vectors2Arrays = {}, M._vectors3Arrays = {}, M._vectors4Arrays = {}, M._cachedWorldViewMatrix = new C.a(), M._cachedWorldViewProjectionMatrix = new C.a(), M._multiview = !1, M._shaderPath = w, M._options = Object(V.a)({ needAlphaBlending: !1, needAlphaTesting: !1, attributes: ["position", "normal", "uv"], uniforms: ["worldViewProjection"], uniformBuffers: [], samplers: [], defines: [] }, N), M; } return Object(V.d)(v, h), Object.defineProperty(v.prototype, "shaderPath", { get: function() { return this._shaderPath; }, set: function(b) { this._shaderPath = b; }, enumerable: !1, configurable: !0 }), Object.defineProperty(v.prototype, "options", { get: function() { return this._options; }, enumerable: !1, configurable: !0 }), v.prototype.getClassName = function() { return "ShaderMaterial"; }, v.prototype.needAlphaBlending = function() { return this.alpha < 1 || this._options.needAlphaBlending; }, v.prototype.needAlphaTesting = function() { return this._options.needAlphaTesting; }, v.prototype._checkUniform = function(b) { this._options.uniforms.indexOf(b) === -1 && this._options.uniforms.push(b); }, v.prototype.setTexture = function(b, D) { return this._options.samplers.indexOf(b) === -1 && this._options.samplers.push(b), this._textures[b] = D, this; }, v.prototype.setTextureArray = function(b, D) { return this._options.samplers.indexOf(b) === -1 && this._options.samplers.push(b), this._checkUniform(b), this._textureArrays[b] = D, this; }, v.prototype.setFloat = function(b, D) { return this._checkUniform(b), this._floats[b] = D, this; }, v.prototype.setInt = function(b, D) { return this._checkUniform(b), this._ints[b] = D, this; }, v.prototype.setFloats = function(b, D) { return this._checkUniform(b), this._floatsArrays[b] = D, this; }, v.prototype.setColor3 = function(b, D) { return this._checkUniform(b), this._colors3[b] = D, this; }, v.prototype.setColor3Array = function(b, D) { return this._checkUniform(b), this._colors3Arrays[b] = D.reduce(function(w, N) { return N.toArray(w, w.length), w; }, []), this; }, v.prototype.setColor4 = function(b, D) { return this._checkUniform(b), this._colors4[b] = D, this; }, v.prototype.setColor4Array = function(b, D) { return this._checkUniform(b), this._colors4Arrays[b] = D.reduce(function(w, N) { return N.toArray(w, w.length), w; }, []), this; }, v.prototype.setVector2 = function(b, D) { return this._checkUniform(b), this._vectors2[b] = D, this; }, v.prototype.setVector3 = function(b, D) { return this._checkUniform(b), this._vectors3[b] = D, this; }, v.prototype.setVector4 = function(b, D) { return this._checkUniform(b), this._vectors4[b] = D, this; }, v.prototype.setMatrix = function(b, D) { return this._checkUniform(b), this._matrices[b] = D, this; }, v.prototype.setMatrices = function(b, D) { this._checkUniform(b); for (var w = new Float32Array(16 * D.length), N = 0; N < D.length; N++) D[N].copyToArray(w, 16 * N); return this._matrixArrays[b] = w, this; }, v.prototype.setMatrix3x3 = function(b, D) { return this._checkUniform(b), this._matrices3x3[b] = D, this; }, v.prototype.setMatrix2x2 = function(b, D) { return this._checkUniform(b), this._matrices2x2[b] = D, this; }, v.prototype.setArray2 = function(b, D) { return this._checkUniform(b), this._vectors2Arrays[b] = D, this; }, v.prototype.setArray3 = function(b, D) { return this._checkUniform(b), this._vectors3Arrays[b] = D, this; }, v.prototype.setArray4 = function(b, D) { return this._checkUniform(b), this._vectors4Arrays[b] = D, this; }, v.prototype._checkCache = function(b, D) { return !b || !this._effect || this._effect.defines.indexOf("#define INSTANCES") !== -1 === D; }, v.prototype.isReadyForSubMesh = function(b, D, w) { return this.isReady(b, w); }, v.prototype.isReady = function(b, D) { var w, N; if (this._effect && this.isFrozen && this._effect._wasPreviouslyReady) return !0; var M = this.getScene(), U = M.getEngine(); if (!this.checkReadyOnEveryCall && this._renderId === M.getRenderId() && this._checkCache(b, D)) return !0; var X = [], j = [], ne = new T.a(); U.getCaps().multiview && M.activeCamera && M.activeCamera.outputRenderTarget && M.activeCamera.outputRenderTarget.getViewCount() > 1 && (this._multiview = !0, X.push("#define MULTIVIEW"), this._options.uniforms.indexOf("viewProjection") !== -1 && this._options.uniforms.push("viewProjectionR") === -1 && this._options.uniforms.push("viewProjectionR")); for (var te = 0; te < this._options.defines.length; te++) X.push(this._options.defines[te]); for (te = 0; te < this._options.attributes.length; te++) j.push(this._options.attributes[te]); b && b.isVerticesDataPresent(u.b.ColorKind) && (j.push(u.b.ColorKind), X.push("#define VERTEXCOLOR")), D && (X.push("#define INSTANCES"), O.a.PushAttributesForInstances(j), b != null && b.hasThinInstances && X.push("#define THIN_INSTANCES")); var de = 0; if (b && b.useBones && b.computeBonesUsingShaders && b.skeleton) { j.push(u.b.MatricesIndicesKind), j.push(u.b.MatricesWeightsKind), b.numBoneInfluencers > 4 && (j.push(u.b.MatricesIndicesExtraKind), j.push(u.b.MatricesWeightsExtraKind)); var pe = b.skeleton; de = b.numBoneInfluencers, X.push("#define NUM_BONE_INFLUENCERS " + de), ne.addCPUSkinningFallback(0, b), pe.isUsingTextureForMatrices ? (X.push("#define BONETEXTURE"), this._options.uniforms.indexOf("boneTextureWidth") === -1 && this._options.uniforms.push("boneTextureWidth"), this._options.samplers.indexOf("boneSampler") === -1 && this._options.samplers.push("boneSampler")) : (X.push("#define BonesPerMesh " + (pe.bones.length + 1)), this._options.uniforms.indexOf("mBones") === -1 && this._options.uniforms.push("mBones")); } else X.push("#define NUM_BONE_INFLUENCERS 0"); for (var ae in this._textures) if (!this._textures[ae].isReady()) return !1; b && this._shouldTurnAlphaTestOn(b) && X.push("#define ALPHATEST"); var ee = this._shaderPath, K = this._options.uniforms, $ = this._options.uniformBuffers, L = this._options.samplers; this.customShaderNameResolve && (K = K.slice(), $ = $.slice(), L = L.slice(), ee = this.customShaderNameResolve(ee, K, $, L, X, j)); var G = this._effect, Q = X.join(` `); return this._cachedDefines !== Q && (this._cachedDefines = Q, this._effect = U.createEffect(ee, { attributes: j, uniformsNames: K, uniformBuffersNames: $, samplers: L, defines: Q, fallbacks: ne, onCompiled: this.onCompiled, onError: this.onError, indexParameters: { maxSimultaneousMorphTargets: de } }, U), this._onEffectCreatedObservable && (g.effect = this._effect, this._onEffectCreatedObservable.notifyObservers(g))), (N = !(!((w = this._effect) === null || w === void 0) && w.isReady())) !== null && N !== void 0 && !N && (G !== this._effect && M.resetCachedMaterial(), this._renderId = M.getRenderId(), this._effect._wasPreviouslyReady = !0, !0); }, v.prototype.bindOnlyWorldMatrix = function(b, D) { var w = this.getScene(), N = D ?? this._effect; N && (this._options.uniforms.indexOf("world") !== -1 && N.setMatrix("world", b), this._options.uniforms.indexOf("worldView") !== -1 && (b.multiplyToRef(w.getViewMatrix(), this._cachedWorldViewMatrix), N.setMatrix("worldView", this._cachedWorldViewMatrix)), this._options.uniforms.indexOf("worldViewProjection") !== -1 && (b.multiplyToRef(w.getTransformMatrix(), this._cachedWorldViewProjectionMatrix), N.setMatrix("worldViewProjection", this._cachedWorldViewProjectionMatrix))); }, v.prototype.bindForSubMesh = function(b, D, w) { this.bind(b, D, w._effectOverride); }, v.prototype.bind = function(b, D, w) { this.bindOnlyWorldMatrix(b, w); var N = w ?? this._effect; if (N && this.getScene().getCachedMaterial() !== this) { var M; for (M in this._options.uniforms.indexOf("view") !== -1 && N.setMatrix("view", this.getScene().getViewMatrix()), this._options.uniforms.indexOf("projection") !== -1 && N.setMatrix("projection", this.getScene().getProjectionMatrix()), this._options.uniforms.indexOf("viewProjection") !== -1 && (N.setMatrix("viewProjection", this.getScene().getTransformMatrix()), this._multiview && N.setMatrix("viewProjectionR", this.getScene()._transformMatrixR)), this.getScene().activeCamera && this._options.uniforms.indexOf("cameraPosition") !== -1 && N.setVector3("cameraPosition", this.getScene().activeCamera.globalPosition), O.a.BindBonesParameters(D, N), this._textures) N.setTexture(M, this._textures[M]); for (M in this._textureArrays) N.setTextureArray(M, this._textureArrays[M]); for (M in this._ints) N.setInt(M, this._ints[M]); for (M in this._floats) N.setFloat(M, this._floats[M]); for (M in this._floatsArrays) N.setArray(M, this._floatsArrays[M]); for (M in this._colors3) N.setColor3(M, this._colors3[M]); for (M in this._colors3Arrays) N.setArray3(M, this._colors3Arrays[M]); for (M in this._colors4) { var U = this._colors4[M]; N.setFloat4(M, U.r, U.g, U.b, U.a); } for (M in this._colors4Arrays) N.setArray4(M, this._colors4Arrays[M]); for (M in this._vectors2) N.setVector2(M, this._vectors2[M]); for (M in this._vectors3) N.setVector3(M, this._vectors3[M]); for (M in this._vectors4) N.setVector4(M, this._vectors4[M]); for (M in this._matrices) N.setMatrix(M, this._matrices[M]); for (M in this._matrixArrays) N.setMatrices(M, this._matrixArrays[M]); for (M in this._matrices3x3) N.setMatrix3x3(M, this._matrices3x3[M]); for (M in this._matrices2x2) N.setMatrix2x2(M, this._matrices2x2[M]); for (M in this._vectors2Arrays) N.setArray2(M, this._vectors2Arrays[M]); for (M in this._vectors3Arrays) N.setArray3(M, this._vectors3Arrays[M]); for (M in this._vectors4Arrays) N.setArray4(M, this._vectors4Arrays[M]); } var X = this._effect; this._effect = N, this._afterBind(D), this._effect = X; }, v.prototype._afterBind = function(b) { h.prototype._afterBind.call(this, b), this.getScene()._cachedEffect = this._effect; }, v.prototype.getActiveTextures = function() { var b = h.prototype.getActiveTextures.call(this); for (var D in this._textures) b.push(this._textures[D]); for (var D in this._textureArrays) for (var w = this._textureArrays[D], N = 0; N < w.length; N++) b.push(w[N]); return b; }, v.prototype.hasTexture = function(b) { if (h.prototype.hasTexture.call(this, b)) return !0; for (var D in this._textures) if (this._textures[D] === b) return !0; for (var D in this._textureArrays) for (var w = this._textureArrays[D], N = 0; N < w.length; N++) if (w[N] === b) return !0; return !1; }, v.prototype.clone = function(b) { var D = this, w = _.a.Clone(function() { return new v(b, D.getScene(), D._shaderPath, D._options); }, this); for (var N in w.name = b, w.id = b, typeof w._shaderPath == "object" && (w._shaderPath = Object(V.a)({}, w._shaderPath)), this._options = Object(V.a)({}, this._options), Object.keys(this._options).forEach(function(M) { var U = D._options[M]; Array.isArray(U) && (D._options[M] = U.slice(0)); }), this._textures) w.setTexture(N, this._textures[N]); for (var N in this._floats) w.setFloat(N, this._floats[N]); for (var N in this._floatsArrays) w.setFloats(N, this._floatsArrays[N]); for (var N in this._colors3) w.setColor3(N, this._colors3[N]); for (var N in this._colors4) w.setColor4(N, this._colors4[N]); for (var N in this._vectors2) w.setVector2(N, this._vectors2[N]); for (var N in this._vectors3) w.setVector3(N, this._vectors3[N]); for (var N in this._vectors4) w.setVector4(N, this._vectors4[N]); for (var N in this._matrices) w.setMatrix(N, this._matrices[N]); for (var N in this._matrices3x3) w.setMatrix3x3(N, this._matrices3x3[N]); for (var N in this._matrices2x2) w.setMatrix2x2(N, this._matrices2x2[N]); return w; }, v.prototype.dispose = function(b, D, w) { if (D) { var N; for (N in this._textures) this._textures[N].dispose(); for (N in this._textureArrays) for (var M = this._textureArrays[N], U = 0; U < M.length; U++) M[U].dispose(); } this._textures = {}, h.prototype.dispose.call(this, b, D, w); }, v.prototype.serialize = function() { var b, D = _.a.Serialize(this); for (b in D.customType = "BABYLON.ShaderMaterial", D.options = this._options, D.shaderPath = this._shaderPath, D.textures = {}, this._textures) D.textures[b] = this._textures[b].serialize(); for (b in D.textureArrays = {}, this._textureArrays) { D.textureArrays[b] = []; for (var w = this._textureArrays[b], N = 0; N < w.length; N++) D.textureArrays[b].push(w[N].serialize()); } for (b in D.floats = {}, this._floats) D.floats[b] = this._floats[b]; for (b in D.FloatArrays = {}, this._floatsArrays) D.FloatArrays[b] = this._floatsArrays[b]; for (b in D.colors3 = {}, this._colors3) D.colors3[b] = this._colors3[b].asArray(); for (b in D.colors3Arrays = {}, this._colors3Arrays) D.colors3Arrays[b] = this._colors3Arrays[b]; for (b in D.colors4 = {}, this._colors4) D.colors4[b] = this._colors4[b].asArray(); for (b in D.colors4Arrays = {}, this._colors4Arrays) D.colors4Arrays[b] = this._colors4Arrays[b]; for (b in D.vectors2 = {}, this._vectors2) D.vectors2[b] = this._vectors2[b].asArray(); for (b in D.vectors3 = {}, this._vectors3) D.vectors3[b] = this._vectors3[b].asArray(); for (b in D.vectors4 = {}, this._vectors4) D.vectors4[b] = this._vectors4[b].asArray(); for (b in D.matrices = {}, this._matrices) D.matrices[b] = this._matrices[b].asArray(); for (b in D.matrixArray = {}, this._matrixArrays) D.matrixArray[b] = this._matrixArrays[b]; for (b in D.matrices3x3 = {}, this._matrices3x3) D.matrices3x3[b] = this._matrices3x3[b]; for (b in D.matrices2x2 = {}, this._matrices2x2) D.matrices2x2[b] = this._matrices2x2[b]; for (b in D.vectors2Arrays = {}, this._vectors2Arrays) D.vectors2Arrays[b] = this._vectors2Arrays[b]; for (b in D.vectors3Arrays = {}, this._vectors3Arrays) D.vectors3Arrays[b] = this._vectors3Arrays[b]; for (b in D.vectors4Arrays = {}, this._vectors4Arrays) D.vectors4Arrays[b] = this._vectors4Arrays[b]; return D; }, v.Parse = function(b, D, w) { var N, M = _.a.Parse(function() { return new v(b.name, D, b.shaderPath, b.options); }, b, D, w); for (N in b.textures) M.setTexture(N, I.a.Parse(b.textures[N], D, w)); for (N in b.textureArrays) { for (var U = b.textureArrays[N], X = new Array(), j = 0; j < U.length; j++) X.push(I.a.Parse(U[j], D, w)); M.setTextureArray(N, X); } for (N in b.floats) M.setFloat(N, b.floats[N]); for (N in b.floatsArrays) M.setFloats(N, b.floatsArrays[N]); for (N in b.colors3) M.setColor3(N, c.a.FromArray(b.colors3[N])); for (N in b.colors3Arrays) { var ne = b.colors3Arrays[N].reduce(function(te, de, pe) { return pe % 3 == 0 ? te.push([de]) : te[te.length - 1].push(de), te; }, []).map(function(te) { return c.a.FromArray(te); }); M.setColor3Array(N, ne); } for (N in b.colors4) M.setColor4(N, c.b.FromArray(b.colors4[N])); for (N in b.colors4Arrays) ne = b.colors4Arrays[N].reduce(function(te, de, pe) { return pe % 4 == 0 ? te.push([de]) : te[te.length - 1].push(de), te; }, []).map(function(te) { return c.b.FromArray(te); }), M.setColor4Array(N, ne); for (N in b.vectors2) M.setVector2(N, C.d.FromArray(b.vectors2[N])); for (N in b.vectors3) M.setVector3(N, C.e.FromArray(b.vectors3[N])); for (N in b.vectors4) M.setVector4(N, C.f.FromArray(b.vectors4[N])); for (N in b.matrices) M.setMatrix(N, C.a.FromArray(b.matrices[N])); for (N in b.matrixArray) M._matrixArrays[N] = new Float32Array(b.matrixArray[N]); for (N in b.matrices3x3) M.setMatrix3x3(N, b.matrices3x3[N]); for (N in b.matrices2x2) M.setMatrix2x2(N, b.matrices2x2[N]); for (N in b.vectors2Arrays) M.setArray2(N, b.vectors2Arrays[N]); for (N in b.vectors3Arrays) M.setArray3(N, b.vectors3Arrays[N]); for (N in b.vectors4Arrays) M.setArray4(N, b.vectors4Arrays[N]); return M; }, v.ParseFromFileAsync = function(b, D, w, N) { var M = this; return N === void 0 && (N = ""), new Promise(function(U, X) { var j = new S.a(); j.addEventListener("readystatechange", function() { if (j.readyState == 4) if (j.status == 200) { var ne = JSON.parse(j.responseText), te = M.Parse(ne, w || E.a.LastCreatedScene, N); b && (te.name = b), U(te); } else X("Unable to load the ShaderMaterial"); }), j.open("GET", D), j.send(); }); }, v.CreateFromSnippetAsync = function(b, D, w) { var N = this; return w === void 0 && (w = ""), new Promise(function(M, U) { var X = new S.a(); X.addEventListener("readystatechange", function() { if (X.readyState == 4) if (X.status == 200) { var j = JSON.parse(JSON.parse(X.responseText).jsonPayload), ne = JSON.parse(j.shaderMaterial), te = N.Parse(ne, D || E.a.LastCreatedScene, w); te.snippetId = b, M(te); } else U("Unable to load the snippet " + b); }), X.open("GET", N.SnippetUrl + "/" + b.replace(/#/g, "/")), X.send(); }); }, v.SnippetUrl = "https://snippet.babylonjs.com", v; }(x.a); m.a.RegisteredTypes["BABYLON.ShaderMaterial"] = l; }, function(Be, A, f) { f.d(A, "a", function() { return V; }); var V = function() { function _() { } return _.SetMatrixPrecision = function(C) { if (_.MatrixTrackPrecisionChange = !1, C && !_.MatrixUse64Bits && _.MatrixTrackedMatrices) for (var u = 0; u < _.MatrixTrackedMatrices.length; ++u) { var I = _.MatrixTrackedMatrices[u], O = I._m; I._m = new Array(16); for (var x = 0; x < 16; ++x) I._m[x] = O[x]; } _.MatrixUse64Bits = C, _.MatrixCurrentType = _.MatrixUse64Bits ? Array : Float32Array, _.MatrixTrackedMatrices = null; }, _.MatrixUse64Bits = !1, _.MatrixTrackPrecisionChange = !0, _.MatrixCurrentType = Float32Array, _.MatrixTrackedMatrices = [], _; }(); }, function(Be, A, f) { f.d(A, "a", function() { return E; }); var V = f(1), _ = f(6), C = f(0), u = f(46), I = f(7), O = f(53), x = f(65), m = f(51), c = f(36), T = f(30), S = f(9), E = function(g) { function l(h, v, b, D, w) { var N; v === void 0 && (v = S.a.Gray()), b === void 0 && (b = c.a.DefaultUtilityLayer), D === void 0 && (D = null), w === void 0 && (w = 1); var M = g.call(this, b) || this; M._pointerObserver = null, M.snapDistance = 0, M.onSnapObservable = new _.c(), M._isEnabled = !0, M._parent = null, M._dragging = !1, M._parent = D, M._coloredMaterial = new T.a("", b.utilityLayerScene), M._coloredMaterial.diffuseColor = v, M._coloredMaterial.specularColor = v.subtract(new S.a(0.1, 0.1, 0.1)), M._hoverMaterial = new T.a("", b.utilityLayerScene), M._hoverMaterial.diffuseColor = S.a.Yellow(), M._disableMaterial = new T.a("", b.utilityLayerScene), M._disableMaterial.diffuseColor = S.a.Gray(), M._disableMaterial.alpha = 0.4; var U = l._CreateArrow(b.utilityLayerScene, M._coloredMaterial, w), X = l._CreateArrow(b.utilityLayerScene, M._coloredMaterial, w + 4, !0); M._gizmoMesh = new I.a("", b.utilityLayerScene), M._gizmoMesh.addChild(U), M._gizmoMesh.addChild(X), M._gizmoMesh.lookAt(M._rootMesh.position.add(h)), M._gizmoMesh.scaling.scaleInPlace(1 / 3), M._gizmoMesh.parent = M._rootMesh; var j = 0, ne = new C.e(), te = { snapDistance: 0 }; M.dragBehavior = new x.a({ dragAxis: h }), M.dragBehavior.moveAttached = !1, M._rootMesh.addBehavior(M.dragBehavior), M.dragBehavior.onDragObservable.add(function(ae) { if (M.attachedNode) { if (M.snapDistance == 0) M.attachedNode.position && M.attachedNode.position.addInPlaceFromFloats(ae.delta.x, ae.delta.y, ae.delta.z), M.attachedNode.getWorldMatrix().addTranslationFromFloats(ae.delta.x, ae.delta.y, ae.delta.z), M.attachedNode.updateCache(); else if (j += ae.dragDistance, Math.abs(j) > M.snapDistance) { var ee = Math.floor(Math.abs(j) / M.snapDistance); j %= M.snapDistance, ae.delta.normalizeToRef(ne), ne.scaleInPlace(M.snapDistance * ee), M.attachedNode.getWorldMatrix().addTranslationFromFloats(ne.x, ne.y, ne.z), M.attachedNode.updateCache(), te.snapDistance = M.snapDistance * ee, M.onSnapObservable.notifyObservers(te); } M._matrixChanged(); } }), M.dragBehavior.onDragStartObservable.add(function() { M._dragging = !0; }), M.dragBehavior.onDragEndObservable.add(function() { M._dragging = !1; }); var de = b._getSharedGizmoLight(); de.includedOnlyMeshes = de.includedOnlyMeshes.concat(M._rootMesh.getChildMeshes(!1)); var pe = { gizmoMeshes: U.getChildMeshes(), colliderMeshes: X.getChildMeshes(), material: M._coloredMaterial, hoverMaterial: M._hoverMaterial, disableMaterial: M._disableMaterial, active: !1 }; return (N = M._parent) === null || N === void 0 || N.addToAxisCache(X, pe), M._pointerObserver = b.utilityLayerScene.onPointerObservable.add(function(ae) { var ee; if (!M._customMeshSet && (M._isHovered = pe.colliderMeshes.indexOf((ee = ae == null ? void 0 : ae.pickInfo) === null || ee === void 0 ? void 0 : ee.pickedMesh) != -1, !M._parent)) { var K = M._isHovered || M._dragging ? M._hoverMaterial : M._coloredMaterial; pe.gizmoMeshes.forEach(function($) { $.material = K, $.color && ($.color = K.diffuseColor); }); } }), M; } return Object(V.d)(l, g), l._CreateArrow = function(h, v, b, D) { b === void 0 && (b = 1), D === void 0 && (D = !1); var w = new u.a("arrow", h), N = O.a.CreateCylinder("cylinder", { diameterTop: 0, height: 0.075, diameterBottom: 0.0375 * (1 + (b - 1) / 4), tessellation: 96 }, h), M = O.a.CreateCylinder("cylinder", { diameterTop: 5e-3 * b, height: 0.275, diameterBottom: 5e-3 * b, tessellation: 96 }, h); return N.parent = w, N.material = v, N.rotation.x = Math.PI / 2, N.position.z += 0.3, M.parent = w, M.material = v, M.position.z += 0.1375, M.rotation.x = Math.PI / 2, D && (M.visibility = 0, N.visibility = 0), w; }, l._CreateArrowInstance = function(h, v) { for (var b = new u.a("arrow", h), D = 0, w = v.getChildMeshes(); D < w.length; D++) { var N = w[D]; N.createInstance(N.name).parent = b; } return b; }, l.prototype._attachedNodeChanged = function(h) { this.dragBehavior && (this.dragBehavior.enabled = !!h); }, Object.defineProperty(l.prototype, "isEnabled", { get: function() { return this._isEnabled; }, set: function(h) { this._isEnabled = h, h ? this._parent && (this.attachedMesh = this._parent.attachedMesh, this.attachedNode = this._parent.attachedNode) : (this.attachedMesh = null, this.attachedNode = null); }, enumerable: !1, configurable: !0 }), l.prototype.dispose = function() { this.onSnapObservable.clear(), this.gizmoLayer.utilityLayerScene.onPointerObservable.remove(this._pointerObserver), this.dragBehavior.detach(), this._gizmoMesh && this._gizmoMesh.dispose(), [this._coloredMaterial, this._hoverMaterial, this._disableMaterial].forEach(function(h) { h && h.dispose(); }), g.prototype.dispose.call(this); }, l; }(m.a); }, function(Be, A, f) { f.d(A, "a", function() { return V; }); var V = function() { function _() { this._isDirty = !0, this._areLightsDirty = !0, this._areLightsDisposed = !1, this._areAttributesDirty = !0, this._areTexturesDirty = !0, this._areFresnelDirty = !0, this._areMiscDirty = !0, this._arePrePassDirty = !0, this._areImageProcessingDirty = !0, this._normals = !1, this._uvs = !1, this._needNormals = !1, this._needUVs = !1; } return Object.defineProperty(_.prototype, "isDirty", { get: function() { return this._isDirty; }, enumerable: !1, configurable: !0 }), _.prototype.markAsProcessed = function() { this._isDirty = !1, this._areAttributesDirty = !1, this._areTexturesDirty = !1, this._areFresnelDirty = !1, this._areLightsDirty = !1, this._areLightsDisposed = !1, this._areMiscDirty = !1, this._arePrePassDirty = !1, this._areImageProcessingDirty = !1; }, _.prototype.markAsUnprocessed = function() { this._isDirty = !0; }, _.prototype.markAllAsDirty = function() { this._areTexturesDirty = !0, this._areAttributesDirty = !0, this._areLightsDirty = !0, this._areFresnelDirty = !0, this._areMiscDirty = !0, this._areImageProcessingDirty = !0, this._isDirty = !0; }, _.prototype.markAsImageProcessingDirty = function() { this._areImageProcessingDirty = !0, this._isDirty = !0; }, _.prototype.markAsLightDirty = function(C) { C === void 0 && (C = !1), this._areLightsDirty = !0, this._areLightsDisposed = this._areLightsDisposed || C, this._isDirty = !0; }, _.prototype.markAsAttributesDirty = function() { this._areAttributesDirty = !0, this._isDirty = !0; }, _.prototype.markAsTexturesDirty = function() { this._areTexturesDirty = !0, this._isDirty = !0; }, _.prototype.markAsFresnelDirty = function() { this._areFresnelDirty = !0, this._isDirty = !0; }, _.prototype.markAsMiscDirty = function() { this._areMiscDirty = !0, this._isDirty = !0; }, _.prototype.markAsPrePassDirty = function() { this._arePrePassDirty = !0, this._isDirty = !0; }, _.prototype.rebuild = function() { this._keys = []; for (var C = 0, u = Object.keys(this); C < u.length; C++) { var I = u[C]; I[0] !== "_" && this._keys.push(I); } }, _.prototype.isEqual = function(C) { if (this._keys.length !== C._keys.length) return !1; for (var u = 0; u < this._keys.length; u++) { var I = this._keys[u]; if (this[I] !== C[I]) return !1; } return !0; }, _.prototype.cloneTo = function(C) { this._keys.length !== C._keys.length && (C._keys = this._keys.slice(0)); for (var u = 0; u < this._keys.length; u++) { var I = this._keys[u]; C[I] = this[I]; } }, _.prototype.reset = function() { for (var C = 0; C < this._keys.length; C++) { var u = this._keys[C]; switch (typeof this[u]) { case "number": this[u] = 0; break; case "string": this[u] = ""; break; default: this[u] = !1; } } }, _.prototype.toString = function() { for (var C = "", u = 0; u < this._keys.length; u++) { var I = this._keys[u], O = this[I]; switch (typeof O) { case "number": case "string": C += "#define " + I + " " + O + ` `; break; default: O && (C += "#define " + I + ` `); } } return C; }, _; }(); }, function(Be, A, f) { f.d(A, "a", function() { return V; }); var V = function() { function _(C, u) { this.width = C, this.height = u; } return _.prototype.toString = function() { return "{W: " + this.width + ", H: " + this.height + "}"; }, _.prototype.getClassName = function() { return "Size"; }, _.prototype.getHashCode = function() { var C = 0 | this.width; return C = 397 * C ^ (0 | this.height); }, _.prototype.copyFrom = function(C) { this.width = C.width, this.height = C.height; }, _.prototype.copyFromFloats = function(C, u) { return this.width = C, this.height = u, this; }, _.prototype.set = function(C, u) { return this.copyFromFloats(C, u); }, _.prototype.multiplyByFloats = function(C, u) { return new _(this.width * C, this.height * u); }, _.prototype.clone = function() { return new _(this.width, this.height); }, _.prototype.equals = function(C) { return !!C && this.width === C.width && this.height === C.height; }, Object.defineProperty(_.prototype, "surface", { get: function() { return this.width * this.height; }, enumerable: !1, configurable: !0 }), _.Zero = function() { return new _(0, 0); }, _.prototype.add = function(C) { return new _(this.width + C.width, this.height + C.height); }, _.prototype.subtract = function(C) { return new _(this.width - C.width, this.height - C.height); }, _.Lerp = function(C, u, I) { return new _(C.width + (u.width - C.width) * I, C.height + (u.height - C.height) * I); }, _; }(); }, function(Be, A, f) { var V = "bonesDeclaration", _ = `#if NUM_BONE_INFLUENCERS>0 #ifdef BONETEXTURE uniform sampler2D boneSampler; uniform float boneTextureWidth; #else uniform mat4 mBones[BonesPerMesh]; #ifdef BONES_VELOCITY_ENABLED uniform mat4 mPreviousBones[BonesPerMesh]; #endif #endif attribute vec4 matricesIndices; attribute vec4 matricesWeights; #if NUM_BONE_INFLUENCERS>4 attribute vec4 matricesIndicesExtra; attribute vec4 matricesWeightsExtra; #endif #ifdef BONETEXTURE #define inline mat4 readMatrixFromRawSampler(sampler2D smp,float index) { float offset=index*4.0; float dx=1.0/boneTextureWidth; vec4 m0=texture2D(smp,vec2(dx*(offset+0.5),0.)); vec4 m1=texture2D(smp,vec2(dx*(offset+1.5),0.)); vec4 m2=texture2D(smp,vec2(dx*(offset+2.5),0.)); vec4 m3=texture2D(smp,vec2(dx*(offset+3.5),0.)); return mat4(m0,m1,m2,m3); } #endif #endif`; f(5).a.IncludesShadersStore[V] = _; }, function(Be, A, f) { var V = "instancesDeclaration", _ = `#ifdef INSTANCES attribute vec4 world0; attribute vec4 world1; attribute vec4 world2; attribute vec4 world3; #ifdef THIN_INSTANCES uniform mat4 world; #endif #else uniform mat4 world; #endif`; f(5).a.IncludesShadersStore[V] = _; }, function(Be, A, f) { var V = "instancesVertex", _ = `#ifdef INSTANCES mat4 finalWorld=mat4(world0,world1,world2,world3); #ifdef THIN_INSTANCES finalWorld=world*finalWorld; #endif #else mat4 finalWorld=world; #endif`; f(5).a.IncludesShadersStore[V] = _; }, function(Be, A, f) { var V = `#if NUM_BONE_INFLUENCERS>0 mat4 influence; #ifdef BONETEXTURE influence=readMatrixFromRawSampler(boneSampler,matricesIndices[0])*matricesWeights[0]; #if NUM_BONE_INFLUENCERS>1 influence+=readMatrixFromRawSampler(boneSampler,matricesIndices[1])*matricesWeights[1]; #endif #if NUM_BONE_INFLUENCERS>2 influence+=readMatrixFromRawSampler(boneSampler,matricesIndices[2])*matricesWeights[2]; #endif #if NUM_BONE_INFLUENCERS>3 influence+=readMatrixFromRawSampler(boneSampler,matricesIndices[3])*matricesWeights[3]; #endif #if NUM_BONE_INFLUENCERS>4 influence+=readMatrixFromRawSampler(boneSampler,matricesIndicesExtra[0])*matricesWeightsExtra[0]; #endif #if NUM_BONE_INFLUENCERS>5 influence+=readMatrixFromRawSampler(boneSampler,matricesIndicesExtra[1])*matricesWeightsExtra[1]; #endif #if NUM_BONE_INFLUENCERS>6 influence+=readMatrixFromRawSampler(boneSampler,matricesIndicesExtra[2])*matricesWeightsExtra[2]; #endif #if NUM_BONE_INFLUENCERS>7 influence+=readMatrixFromRawSampler(boneSampler,matricesIndicesExtra[3])*matricesWeightsExtra[3]; #endif #else influence=mBones[int(matricesIndices[0])]*matricesWeights[0]; #if NUM_BONE_INFLUENCERS>1 influence+=mBones[int(matricesIndices[1])]*matricesWeights[1]; #endif #if NUM_BONE_INFLUENCERS>2 influence+=mBones[int(matricesIndices[2])]*matricesWeights[2]; #endif #if NUM_BONE_INFLUENCERS>3 influence+=mBones[int(matricesIndices[3])]*matricesWeights[3]; #endif #if NUM_BONE_INFLUENCERS>4 influence+=mBones[int(matricesIndicesExtra[0])]*matricesWeightsExtra[0]; #endif #if NUM_BONE_INFLUENCERS>5 influence+=mBones[int(matricesIndicesExtra[1])]*matricesWeightsExtra[1]; #endif #if NUM_BONE_INFLUENCERS>6 influence+=mBones[int(matricesIndicesExtra[2])]*matricesWeightsExtra[2]; #endif #if NUM_BONE_INFLUENCERS>7 influence+=mBones[int(matricesIndicesExtra[3])]*matricesWeightsExtra[3]; #endif #endif finalWorld=finalWorld*influence; #endif`; f(5).a.IncludesShadersStore.bonesVertex = V; }, function(Be, A, f) { f.d(A, "a", function() { return O; }); var V = f(0), _ = f(7), C = f(4), u = f(16), I = f(43); u.a.CreateRibbon = function(x) { var m = x.pathArray, c = x.closeArray || !1, T = x.closePath || !1, S = x.invertUV || !1, E = Math.floor(m[0].length / 2), g = x.offset || E; g = g > E ? E : Math.floor(g); var l, h, v, b, D = x.sideOrientation === 0 ? 0 : x.sideOrientation || u.a.DEFAULTSIDE, w = x.uvs, N = x.colors, M = [], U = [], X = [], j = [], ne = [], te = [], de = [], pe = [], ae = [], ee = []; if (m.length < 2) { var K = [], $ = []; for (v = 0; v < m[0].length - g; v++) K.push(m[0][v]), $.push(m[0][v + g]); m = [K, $]; } var L, G, Q, oe, re, Y = 0, k = T ? 1 : 0; for (l = m[0].length, h = 0; h < m.length; h++) { for (de[h] = 0, ne[h] = [0], l = l < (G = (L = m[h]).length) ? l : G, b = 0; b < G; ) M.push(L[b].x, L[b].y, L[b].z), b > 0 && (Q = L[b].subtract(L[b - 1]).length() + de[h], ne[h].push(Q), de[h] = Q), b++; T && (b--, M.push(L[0].x, L[0].y, L[0].z), Q = L[b].subtract(L[0]).length() + de[h], ne[h].push(Q), de[h] = Q), ae[h] = G + k, ee[h] = Y, Y += G + k; } var H, Z, W = null, q = null; for (v = 0; v < l + k; v++) { for (pe[v] = 0, te[v] = [0], h = 0; h < m.length - 1; h++) oe = m[h], re = m[h + 1], v === l ? (W = oe[0], q = re[0]) : (W = oe[v], q = re[v]), Q = q.subtract(W).length() + pe[v], te[v].push(Q), pe[v] = Q; c && q && W && (oe = m[h], re = m[0], v === l && (q = re[0]), Q = q.subtract(W).length() + pe[v], pe[v] = Q); } if (w) for (h = 0; h < w.length; h++) j.push(w[h].x, w[h].y); else for (h = 0; h < m.length; h++) for (v = 0; v < l + k; v++) H = de[h] != 0 ? ne[h][v] / de[h] : 0, Z = pe[v] != 0 ? te[v][h] / pe[v] : 0, S ? j.push(Z, H) : j.push(H, Z); for (var he = 0, ge = ae[h = 0] - 1, me = ae[h + 1] - 1, _e = ge < me ? ge : me, ye = ee[1] - ee[0], Pe = c ? ae.length : ae.length - 1; he <= _e && h < Pe; ) U.push(he, he + ye, he + 1), U.push(he + ye + 1, he + 1, he + ye), (he += 1) === _e && (++h === ae.length - 1 ? (ye = ee[0] - ee[h], ge = ae[h] - 1, me = ae[0] - 1) : (ye = ee[h + 1] - ee[h], ge = ae[h] - 1, me = ae[h + 1] - 1), he = ee[h], _e = ge < me ? ge + he : me + he); if (u.a.ComputeNormals(M, U, X), T) { var be = 0, Fe = 0; for (h = 0; h < m.length; h++) be = 3 * ee[h], Fe = h + 1 < m.length ? 3 * (ee[h + 1] - 1) : X.length - 3, X[be] = 0.5 * (X[be] + X[Fe]), X[be + 1] = 0.5 * (X[be + 1] + X[Fe + 1]), X[be + 2] = 0.5 * (X[be + 2] + X[Fe + 2]), X[Fe] = X[be], X[Fe + 1] = X[be + 1], X[Fe + 2] = X[be + 2]; } u.a._ComputeSides(D, M, U, X, j, x.frontUVs, x.backUVs); var ke = null; if (N) { ke = new Float32Array(4 * N.length); for (var We = 0; We < N.length; We++) ke[4 * We] = N[We].r, ke[4 * We + 1] = N[We].g, ke[4 * We + 2] = N[We].b, ke[4 * We + 3] = N[We].a; } var je = new u.a(), He = new Float32Array(M), Qe = new Float32Array(X), Ge = new Float32Array(j); return je.indices = U, je.positions = He, je.normals = Qe, je.uvs = Ge, ke && je.set(ke, C.b.ColorKind), T && (je._idx = ee), je; }, _.a.CreateRibbon = function(x, m, c, T, S, E, g, l, h) { return c === void 0 && (c = !1), g === void 0 && (g = !1), O.CreateRibbon(x, { pathArray: m, closeArray: c, closePath: T, offset: S, updatable: g, sideOrientation: l, instance: h }, E); }; var O = function() { function x() { } return x.CreateRibbon = function(m, c, T) { T === void 0 && (T = null); var S = c.pathArray, E = c.closeArray, g = c.closePath, l = _.a._GetDefaultSideOrientation(c.sideOrientation), h = c.instance, v = c.updatable; if (h) { var b = V.c.Vector3[0].setAll(Number.MAX_VALUE), D = V.c.Vector3[1].setAll(-Number.MAX_VALUE), w = h.getVerticesData(C.b.PositionKind); if (function(G) { for (var Q = S[0].length, oe = h, re = 0, Y = oe._originalBuilderSideOrientation === _.a.DOUBLESIDE ? 2 : 1, k = 1; k <= Y; ++k) for (var H = 0; H < S.length; ++H) { var Z = S[H], W = Z.length; Q = Q < W ? Q : W; for (var q = 0; q < Q; ++q) { var he = Z[q]; G[re] = he.x, G[re + 1] = he.y, G[re + 2] = he.z, b.minimizeInPlaceFromFloats(he.x, he.y, he.z), D.maximizeInPlaceFromFloats(he.x, he.y, he.z), re += 3; } oe._creationDataStorage && oe._creationDataStorage.closePath && (he = Z[0], G[re] = he.x, G[re + 1] = he.y, G[re + 2] = he.z, re += 3); } }(w), h._boundingInfo ? h._boundingInfo.reConstruct(b, D, h._worldMatrix) : h._boundingInfo = new I.a(b, D, h._worldMatrix), h.updateVerticesData(C.b.PositionKind, w, !1, !1), c.colors) { for (var N = h.getVerticesData(C.b.ColorKind), M = 0, U = 0; M < c.colors.length; M++, U += 4) { var X = c.colors[M]; N[U] = X.r, N[U + 1] = X.g, N[U + 2] = X.b, N[U + 3] = X.a; } h.updateVerticesData(C.b.ColorKind, N, !1, !1); } if (c.uvs) { for (var j = h.getVerticesData(C.b.UVKind), ne = 0; ne < c.uvs.length; ne++) j[2 * ne] = c.uvs[ne].x, j[2 * ne + 1] = c.uvs[ne].y; h.updateVerticesData(C.b.UVKind, j, !1, !1); } if (!h.areNormalsFrozen || h.isFacetDataEnabled) { var te = h.getIndices(), de = h.getVerticesData(C.b.NormalKind), pe = h.isFacetDataEnabled ? h.getFacetDataParameters() : null; if (u.a.ComputeNormals(w, te, de, pe), h._creationDataStorage && h._creationDataStorage.closePath) for (var ae = 0, ee = 0, K = 0; K < S.length; K++) ae = 3 * h._creationDataStorage.idx[K], ee = K + 1 < S.length ? 3 * (h._creationDataStorage.idx[K + 1] - 1) : de.length - 3, de[ae] = 0.5 * (de[ae] + de[ee]), de[ae + 1] = 0.5 * (de[ae + 1] + de[ee + 1]), de[ae + 2] = 0.5 * (de[ae + 2] + de[ee + 2]), de[ee] = de[ae], de[ee + 1] = de[ae + 1], de[ee + 2] = de[ae + 2]; h.areNormalsFrozen || h.updateVerticesData(C.b.NormalKind, de, !1, !1); } return h; } var $ = new _.a(m, T); $._originalBuilderSideOrientation = l, $._creationDataStorage = new _.b(); var L = u.a.CreateRibbon(c); return g && ($._creationDataStorage.idx = L._idx), $._creationDataStorage.closePath = g, $._creationDataStorage.closeArray = E, L.applyToMesh($, v), $; }, x; }(); }, function(Be, A, f) { f.d(A, "a", function() { return V; }); var V = function() { function _() { } return _.FilesToLoad = {}, _; }(); }, function(Be, A, f) { f.d(A, "a", function() { return C; }); var V = f(7), _ = f(16); _.a.CreatePlane = function(u) { var I = [], O = [], x = [], m = [], c = u.width || u.size || 1, T = u.height || u.size || 1, S = u.sideOrientation === 0 ? 0 : u.sideOrientation || _.a.DEFAULTSIDE, E = c / 2, g = T / 2; O.push(-E, -g, 0), x.push(0, 0, -1), m.push(0, 0), O.push(E, -g, 0), x.push(0, 0, -1), m.push(1, 0), O.push(E, g, 0), x.push(0, 0, -1), m.push(1, 1), O.push(-E, g, 0), x.push(0, 0, -1), m.push(0, 1), I.push(0), I.push(1), I.push(2), I.push(0), I.push(2), I.push(3), _.a._ComputeSides(S, O, I, x, m, u.frontUVs, u.backUVs); var l = new _.a(); return l.indices = I, l.positions = O, l.normals = x, l.uvs = m, l; }, V.a.CreatePlane = function(u, I, O, x, m) { var c = { size: I, width: I, height: I, sideOrientation: m, updatable: x }; return C.CreatePlane(u, c, O); }; var C = function() { function u() { } return u.CreatePlane = function(I, O, x) { x === void 0 && (x = null); var m = new V.a(I, x); return O.sideOrientation = V.a._GetDefaultSideOrientation(O.sideOrientation), m._originalBuilderSideOrientation = O.sideOrientation, _.a.CreatePlane(O).applyToMesh(m, O.updatable), O.sourcePlane && (m.translate(O.sourcePlane.normal, -O.sourcePlane.d), m.setDirection(O.sourcePlane.normal.scale(-1))), m; }, u; }(); }, function(Be, A, f) { f.d(A, "a", function() { return _; }); var V = f(8), _ = (f(153), function() { function C(u, I, O) { this._alreadyBound = !1, this._valueCache = {}, this._engine = u, this._noUBO = !u.supportsUniformBuffers, this._dynamic = O, this._data = I || [], this._uniformLocations = {}, this._uniformSizes = {}, this._uniformLocationPointer = 0, this._needSync = !1, this._noUBO ? (this.updateMatrix3x3 = this._updateMatrix3x3ForEffect, this.updateMatrix2x2 = this._updateMatrix2x2ForEffect, this.updateFloat = this._updateFloatForEffect, this.updateFloat2 = this._updateFloat2ForEffect, this.updateFloat3 = this._updateFloat3ForEffect, this.updateFloat4 = this._updateFloat4ForEffect, this.updateMatrix = this._updateMatrixForEffect, this.updateVector3 = this._updateVector3ForEffect, this.updateVector4 = this._updateVector4ForEffect, this.updateColor3 = this._updateColor3ForEffect, this.updateColor4 = this._updateColor4ForEffect) : (this._engine._uniformBuffers.push(this), this.updateMatrix3x3 = this._updateMatrix3x3ForUniform, this.updateMatrix2x2 = this._updateMatrix2x2ForUniform, this.updateFloat = this._updateFloatForUniform, this.updateFloat2 = this._updateFloat2ForUniform, this.updateFloat3 = this._updateFloat3ForUniform, this.updateFloat4 = this._updateFloat4ForUniform, this.updateMatrix = this._updateMatrixForUniform, this.updateVector3 = this._updateVector3ForUniform, this.updateVector4 = this._updateVector4ForUniform, this.updateColor3 = this._updateColor3ForUniform, this.updateColor4 = this._updateColor4ForUniform); } return Object.defineProperty(C.prototype, "useUbo", { get: function() { return !this._noUBO; }, enumerable: !1, configurable: !0 }), Object.defineProperty(C.prototype, "isSync", { get: function() { return !this._needSync; }, enumerable: !1, configurable: !0 }), C.prototype.isDynamic = function() { return this._dynamic !== void 0; }, C.prototype.getData = function() { return this._bufferData; }, C.prototype.getBuffer = function() { return this._buffer; }, C.prototype._fillAlignment = function(u) { var I; if (I = u <= 2 ? u : 4, this._uniformLocationPointer % I != 0) { var O = this._uniformLocationPointer; this._uniformLocationPointer += I - this._uniformLocationPointer % I; for (var x = this._uniformLocationPointer - O, m = 0; m < x; m++) this._data.push(0); } }, C.prototype.addUniform = function(u, I) { if (!this._noUBO && this._uniformLocations[u] === void 0) { var O; if (I instanceof Array) I = (O = I).length; else { I = I, O = []; for (var x = 0; x < I; x++) O.push(0); } for (this._fillAlignment(I), this._uniformSizes[u] = I, this._uniformLocations[u] = this._uniformLocationPointer, this._uniformLocationPointer += I, x = 0; x < I; x++) this._data.push(O[x]); this._needSync = !0; } }, C.prototype.addMatrix = function(u, I) { this.addUniform(u, Array.prototype.slice.call(I.toArray())); }, C.prototype.addFloat2 = function(u, I, O) { var x = [I, O]; this.addUniform(u, x); }, C.prototype.addFloat3 = function(u, I, O, x) { var m = [I, O, x]; this.addUniform(u, m); }, C.prototype.addColor3 = function(u, I) { var O = new Array(); I.toArray(O), this.addUniform(u, O); }, C.prototype.addColor4 = function(u, I, O) { var x = new Array(); I.toArray(x), x.push(O), this.addUniform(u, x); }, C.prototype.addVector3 = function(u, I) { var O = new Array(); I.toArray(O), this.addUniform(u, O); }, C.prototype.addMatrix3x3 = function(u) { this.addUniform(u, 12); }, C.prototype.addMatrix2x2 = function(u) { this.addUniform(u, 8); }, C.prototype.create = function() { this._noUBO || this._buffer || (this._fillAlignment(4), this._bufferData = new Float32Array(this._data), this._rebuild(), this._needSync = !0); }, C.prototype._rebuild = function() { !this._noUBO && this._bufferData && (this._dynamic ? this._buffer = this._engine.createDynamicUniformBuffer(this._bufferData) : this._buffer = this._engine.createUniformBuffer(this._bufferData)); }, C.prototype.update = function() { this._buffer ? (this._dynamic || this._needSync) && (this._engine.updateUniformBuffer(this._buffer, this._bufferData), this._needSync = !1) : this.create(); }, C.prototype.updateUniform = function(u, I, O) { var x = this._uniformLocations[u]; if (x === void 0) { if (this._buffer) return void V.a.Error("Cannot add an uniform after UBO has been created."); this.addUniform(u, O), x = this._uniformLocations[u]; } if (this._buffer || this.create(), this._dynamic) for (c = 0; c < O; c++) this._bufferData[x + c] = I[c]; else { for (var m = !1, c = 0; c < O; c++) O !== 16 && this._bufferData[x + c] === I[c] || (m = !0, this._bufferData[x + c] = I[c]); this._needSync = this._needSync || m; } }, C.prototype._cacheMatrix = function(u, I) { var O = this._valueCache[u], x = I.updateFlag; return (O === void 0 || O !== x) && (this._valueCache[u] = x, !0); }, C.prototype._updateMatrix3x3ForUniform = function(u, I) { for (var O = 0; O < 3; O++) C._tempBuffer[4 * O] = I[3 * O], C._tempBuffer[4 * O + 1] = I[3 * O + 1], C._tempBuffer[4 * O + 2] = I[3 * O + 2], C._tempBuffer[4 * O + 3] = 0; this.updateUniform(u, C._tempBuffer, 12); }, C.prototype._updateMatrix3x3ForEffect = function(u, I) { this._currentEffect.setMatrix3x3(u, I); }, C.prototype._updateMatrix2x2ForEffect = function(u, I) { this._currentEffect.setMatrix2x2(u, I); }, C.prototype._updateMatrix2x2ForUniform = function(u, I) { for (var O = 0; O < 2; O++) C._tempBuffer[4 * O] = I[2 * O], C._tempBuffer[4 * O + 1] = I[2 * O + 1], C._tempBuffer[4 * O + 2] = 0, C._tempBuffer[4 * O + 3] = 0; this.updateUniform(u, C._tempBuffer, 8); }, C.prototype._updateFloatForEffect = function(u, I) { this._currentEffect.setFloat(u, I); }, C.prototype._updateFloatForUniform = function(u, I) { C._tempBuffer[0] = I, this.updateUniform(u, C._tempBuffer, 1); }, C.prototype._updateFloat2ForEffect = function(u, I, O, x) { x === void 0 && (x = ""), this._currentEffect.setFloat2(u + x, I, O); }, C.prototype._updateFloat2ForUniform = function(u, I, O) { C._tempBuffer[0] = I, C._tempBuffer[1] = O, this.updateUniform(u, C._tempBuffer, 2); }, C.prototype._updateFloat3ForEffect = function(u, I, O, x, m) { m === void 0 && (m = ""), this._currentEffect.setFloat3(u + m, I, O, x); }, C.prototype._updateFloat3ForUniform = function(u, I, O, x) { C._tempBuffer[0] = I, C._tempBuffer[1] = O, C._tempBuffer[2] = x, this.updateUniform(u, C._tempBuffer, 3); }, C.prototype._updateFloat4ForEffect = function(u, I, O, x, m, c) { c === void 0 && (c = ""), this._currentEffect.setFloat4(u + c, I, O, x, m); }, C.prototype._updateFloat4ForUniform = function(u, I, O, x, m) { C._tempBuffer[0] = I, C._tempBuffer[1] = O, C._tempBuffer[2] = x, C._tempBuffer[3] = m, this.updateUniform(u, C._tempBuffer, 4); }, C.prototype._updateMatrixForEffect = function(u, I) { this._currentEffect.setMatrix(u, I); }, C.prototype._updateMatrixForUniform = function(u, I) { this._cacheMatrix(u, I) && this.updateUniform(u, I.toArray(), 16); }, C.prototype._updateVector3ForEffect = function(u, I) { this._currentEffect.setVector3(u, I); }, C.prototype._updateVector3ForUniform = function(u, I) { I.toArray(C._tempBuffer), this.updateUniform(u, C._tempBuffer, 3); }, C.prototype._updateVector4ForEffect = function(u, I) { this._currentEffect.setVector4(u, I); }, C.prototype._updateVector4ForUniform = function(u, I) { I.toArray(C._tempBuffer), this.updateUniform(u, C._tempBuffer, 4); }, C.prototype._updateColor3ForEffect = function(u, I, O) { O === void 0 && (O = ""), this._currentEffect.setColor3(u + O, I); }, C.prototype._updateColor3ForUniform = function(u, I) { I.toArray(C._tempBuffer), this.updateUniform(u, C._tempBuffer, 3); }, C.prototype._updateColor4ForEffect = function(u, I, O, x) { x === void 0 && (x = ""), this._currentEffect.setColor4(u + x, I, O); }, C.prototype._updateColor4ForUniform = function(u, I, O) { I.toArray(C._tempBuffer), C._tempBuffer[3] = O, this.updateUniform(u, C._tempBuffer, 4); }, C.prototype.setTexture = function(u, I) { this._currentEffect.setTexture(u, I); }, C.prototype.updateUniformDirectly = function(u, I) { this.updateUniform(u, I, I.length), this.update(); }, C.prototype.bindToEffect = function(u, I) { this._currentEffect = u, !this._noUBO && this._buffer && (this._alreadyBound = !0, u.bindUniformBuffer(this._buffer, I)); }, C.prototype.dispose = function() { if (!this._noUBO) { var u = this._engine._uniformBuffers, I = u.indexOf(this); I !== -1 && (u[I] = u[u.length - 1], u.pop()), this._buffer && this._engine._releaseBuffer(this._buffer) && (this._buffer = null); } }, C._MAX_UNIFORM_SIZE = 256, C._tempBuffer = new Float32Array(C._MAX_UNIFORM_SIZE), C; }()); }, function(Be, A, f) { f.d(A, "a", function() { return x; }); var V = f(1), _ = f(3), C = f(0), u = f(9), I = f(29), O = f(48); I.a.AddNodeConstructor("Light_Type_3", function(m, c) { return function() { return new x(m, C.e.Zero(), c); }; }); var x = function(m) { function c(T, S, E) { var g = m.call(this, T, E) || this; return g.groundColor = new u.a(0, 0, 0), g.direction = S || C.e.Up(), g; } return Object(V.d)(c, m), c.prototype._buildUniformLayout = function() { this._uniformBuffer.addUniform("vLightData", 4), this._uniformBuffer.addUniform("vLightDiffuse", 4), this._uniformBuffer.addUniform("vLightSpecular", 4), this._uniformBuffer.addUniform("vLightGround", 3), this._uniformBuffer.addUniform("shadowsInfo", 3), this._uniformBuffer.addUniform("depthValues", 2), this._uniformBuffer.create(); }, c.prototype.getClassName = function() { return "HemisphericLight"; }, c.prototype.setDirectionToTarget = function(T) { return this.direction = C.e.Normalize(T.subtract(C.e.Zero())), this.direction; }, c.prototype.getShadowGenerator = function() { return null; }, c.prototype.transferToEffect = function(T, S) { var E = C.e.Normalize(this.direction); return this._uniformBuffer.updateFloat4("vLightData", E.x, E.y, E.z, 0, S), this._uniformBuffer.updateColor3("vLightGround", this.groundColor.scale(this.intensity), S), this; }, c.prototype.transferToNodeMaterialEffect = function(T, S) { var E = C.e.Normalize(this.direction); return T.setFloat3(S, E.x, E.y, E.z), this; }, c.prototype.computeWorldMatrix = function() { return this._worldMatrix || (this._worldMatrix = C.a.Identity()), this._worldMatrix; }, c.prototype.getTypeID = function() { return O.a.LIGHTTYPEID_HEMISPHERICLIGHT; }, c.prototype.prepareLightSpecificDefines = function(T, S) { T["HEMILIGHT" + S] = !0; }, Object(V.c)([Object(_.e)()], c.prototype, "groundColor", void 0), Object(V.c)([Object(_.o)()], c.prototype, "direction", void 0), c; }(O.a); }, function(Be, A, f) { f.d(A, "a", function() { return C; }); var V = f(1), _ = f(0), C = function(u) { function I(O, x) { var m = u.call(this, O, x) || this; return m._normalMatrix = new _.a(), m._storeEffectOnSubMeshes = !0, m; } return Object(V.d)(I, u), I.prototype.getEffect = function() { return this._activeEffect; }, I.prototype.isReady = function(O, x) { return !!O && (!O.subMeshes || O.subMeshes.length === 0 || this.isReadyForSubMesh(O, O.subMeshes[0], x)); }, I.prototype._isReadyForSubMesh = function(O) { var x = O._materialDefines; return !(this.checkReadyOnEveryCall || !O.effect || !x || x._renderId !== this.getScene().getRenderId()); }, I.prototype.bindOnlyWorldMatrix = function(O) { this._activeEffect.setMatrix("world", O); }, I.prototype.bindOnlyNormalMatrix = function(O) { this._activeEffect.setMatrix("normalMatrix", O); }, I.prototype.bind = function(O, x) { x && this.bindForSubMesh(O, x, x.subMeshes[0]); }, I.prototype._afterBind = function(O, x) { x === void 0 && (x = null), u.prototype._afterBind.call(this, O), this.getScene()._cachedEffect = x; }, I.prototype._mustRebind = function(O, x, m) { return m === void 0 && (m = 1), O.isCachedMaterialInvalid(this, x, m); }, I; }(f(25).a); }, function(Be, A, f) { f.d(A, "a", function() { return _; }); var V = f(1), _ = function(C) { function u(I) { var O = C.call(this) || this; return O._buffer = I, O; } return Object(V.d)(u, C), Object.defineProperty(u.prototype, "underlyingResource", { get: function() { return this._buffer; }, enumerable: !1, configurable: !0 }), u; }(f(89).a); }, function(Be, A, f) { f.d(A, "a", function() { return V; }); var V = function() { function _() { this.references = 0, this.capacity = 0, this.is32Bits = !1; } return Object.defineProperty(_.prototype, "underlyingResource", { get: function() { return null; }, enumerable: !1, configurable: !0 }), _; }(); }, function(Be, A, f) { f.d(A, "a", function() { return _; }); var V = f(64), _ = function() { function C() { } return C.GetPlanes = function(u) { for (var I = [], O = 0; O < 6; O++) I.push(new V.a(0, 0, 0, 0)); return C.GetPlanesToRef(u, I), I; }, C.GetNearPlaneToRef = function(u, I) { var O = u.m; I.normal.x = O[3] + O[2], I.normal.y = O[7] + O[6], I.normal.z = O[11] + O[10], I.d = O[15] + O[14], I.normalize(); }, C.GetFarPlaneToRef = function(u, I) { var O = u.m; I.normal.x = O[3] - O[2], I.normal.y = O[7] - O[6], I.normal.z = O[11] - O[10], I.d = O[15] - O[14], I.normalize(); }, C.GetLeftPlaneToRef = function(u, I) { var O = u.m; I.normal.x = O[3] + O[0], I.normal.y = O[7] + O[4], I.normal.z = O[11] + O[8], I.d = O[15] + O[12], I.normalize(); }, C.GetRightPlaneToRef = function(u, I) { var O = u.m; I.normal.x = O[3] - O[0], I.normal.y = O[7] - O[4], I.normal.z = O[11] - O[8], I.d = O[15] - O[12], I.normalize(); }, C.GetTopPlaneToRef = function(u, I) { var O = u.m; I.normal.x = O[3] - O[1], I.normal.y = O[7] - O[5], I.normal.z = O[11] - O[9], I.d = O[15] - O[13], I.normalize(); }, C.GetBottomPlaneToRef = function(u, I) { var O = u.m; I.normal.x = O[3] + O[1], I.normal.y = O[7] + O[5], I.normal.z = O[11] + O[9], I.d = O[15] + O[13], I.normalize(); }, C.GetPlanesToRef = function(u, I) { C.GetNearPlaneToRef(u, I[0]), C.GetFarPlaneToRef(u, I[1]), C.GetLeftPlaneToRef(u, I[2]), C.GetRightPlaneToRef(u, I[3]), C.GetTopPlaneToRef(u, I[4]), C.GetBottomPlaneToRef(u, I[5]); }, C; }(); }, function(Be, A, f) { f.d(A, "a", function() { return _; }); var V = f(2), _ = function() { function C() { this.hoverCursor = "", this.actions = new Array(), this.isRecursive = !1; } return Object.defineProperty(C, "HasTriggers", { get: function() { for (var u in C.Triggers) if (C.Triggers.hasOwnProperty(u)) return !0; return !1; }, enumerable: !1, configurable: !0 }), Object.defineProperty(C, "HasPickTriggers", { get: function() { for (var u in C.Triggers) if (C.Triggers.hasOwnProperty(u)) { var I = parseInt(u); if (I >= V.a.ACTION_OnPickTrigger && I <= V.a.ACTION_OnPickUpTrigger) return !0; } return !1; }, enumerable: !1, configurable: !0 }), C.HasSpecificTrigger = function(u) { for (var I in C.Triggers) if (C.Triggers.hasOwnProperty(I) && parseInt(I) === u) return !0; return !1; }, C.Triggers = {}, C; }(); }, function(Be, A, f) { f.d(A, "a", function() { return O; }); var V = f(1), _ = f(25), C = f(3), u = f(19), I = f(15), O = function() { function x(m) { this._texture = null, this.diffuseBlendLevel = 1, this.roughnessBlendLevel = 1, this.bumpLevel = 1, this._normalBlendMethod = _.a.MATERIAL_NORMALBLENDMETHOD_WHITEOUT, this._isEnabled = !1, this.isEnabled = !1, this._internalMarkAllSubMeshesAsTexturesDirty = m; } return x.prototype._markAllSubMeshesAsTexturesDirty = function() { this._internalMarkAllSubMeshesAsTexturesDirty(); }, x.prototype.isReadyForSubMesh = function(m, c) { var T = c.getEngine(); return !(m._areTexturesDirty && c.texturesEnabled && T.getCaps().standardDerivatives && this._texture && u.a.DetailTextureEnabled && !this._texture.isReady()); }, x.prototype.prepareDefines = function(m, c) { if (this._isEnabled) { m.DETAIL_NORMALBLENDMETHOD = this._normalBlendMethod; var T = c.getEngine(); m._areTexturesDirty && (T.getCaps().standardDerivatives && this._texture && u.a.DetailTextureEnabled && this._isEnabled ? (I.a.PrepareDefinesForMergedUV(this._texture, m, "DETAIL"), m.DETAIL_NORMALBLENDMETHOD = this._normalBlendMethod) : m.DETAIL = !1); } else m.DETAIL = !1; }, x.prototype.bindForSubMesh = function(m, c, T) { this._isEnabled && (m.useUbo && T && m.isSync || this._texture && u.a.DetailTextureEnabled && (m.updateFloat4("vDetailInfos", this._texture.coordinatesIndex, this.diffuseBlendLevel, this.bumpLevel, this.roughnessBlendLevel), I.a.BindTextureMatrix(this._texture, m, "detail")), c.texturesEnabled && this._texture && u.a.DetailTextureEnabled && m.setTexture("detailSampler", this._texture)); }, x.prototype.hasTexture = function(m) { return this._texture === m; }, x.prototype.getActiveTextures = function(m) { this._texture && m.push(this._texture); }, x.prototype.getAnimatables = function(m) { this._texture && this._texture.animations && this._texture.animations.length > 0 && m.push(this._texture); }, x.prototype.dispose = function(m) { var c; m && ((c = this._texture) === null || c === void 0 || c.dispose()); }, x.prototype.getClassName = function() { return "DetailMap"; }, x.AddUniforms = function(m) { m.push("vDetailInfos"); }, x.AddSamplers = function(m) { m.push("detailSampler"); }, x.PrepareUniformBuffer = function(m) { m.addUniform("vDetailInfos", 4), m.addUniform("detailMatrix", 16); }, x.prototype.copyTo = function(m) { C.a.Clone(function() { return m; }, this); }, x.prototype.serialize = function() { return C.a.Serialize(this); }, x.prototype.parse = function(m, c, T) { var S = this; C.a.Parse(function() { return S; }, m, c, T); }, Object(V.c)([Object(C.m)("detailTexture"), Object(C.b)("_markAllSubMeshesAsTexturesDirty")], x.prototype, "texture", void 0), Object(V.c)([Object(C.c)()], x.prototype, "diffuseBlendLevel", void 0), Object(V.c)([Object(C.c)()], x.prototype, "roughnessBlendLevel", void 0), Object(V.c)([Object(C.c)()], x.prototype, "bumpLevel", void 0), Object(V.c)([Object(C.c)(), Object(C.b)("_markAllSubMeshesAsTexturesDirty")], x.prototype, "normalBlendMethod", void 0), Object(V.c)([Object(C.c)(), Object(C.b)("_markAllSubMeshesAsTexturesDirty")], x.prototype, "isEnabled", void 0), x; }(); }, function(Be, A, f) { var V = "morphTargetsVertexGlobalDeclaration", _ = `#ifdef MORPHTARGETS uniform float morphTargetInfluences[NUM_MORPH_INFLUENCERS]; #endif`; f(5).a.IncludesShadersStore[V] = _; }, function(Be, A, f) { var V = "morphTargetsVertexDeclaration", _ = `#ifdef MORPHTARGETS attribute vec3 position{X}; #ifdef MORPHTARGETS_NORMAL attribute vec3 normal{X}; #endif #ifdef MORPHTARGETS_TANGENT attribute vec3 tangent{X}; #endif #ifdef MORPHTARGETS_UV attribute vec2 uv_{X}; #endif #endif`; f(5).a.IncludesShadersStore[V] = _; }, function(Be, A, f) { f.d(A, "a", function() { return u; }); var V = f(25), _ = f(4), C = f(2), u = function() { function I(O) { this._vertexBuffers = {}, this._scene = O; } return I.prototype._prepareBuffers = function() { if (!this._vertexBuffers[_.b.PositionKind]) { var O = []; O.push(1, 1), O.push(-1, 1), O.push(-1, -1), O.push(1, -1), this._vertexBuffers[_.b.PositionKind] = new _.b(this._scene.getEngine(), O, _.b.PositionKind, !1, !1, 2), this._buildIndexBuffer(); } }, I.prototype._buildIndexBuffer = function() { var O = []; O.push(0), O.push(1), O.push(2), O.push(0), O.push(2), O.push(3), this._indexBuffer = this._scene.getEngine().createIndexBuffer(O); }, I.prototype._rebuild = function() { var O = this._vertexBuffers[_.b.PositionKind]; O && (O._rebuild(), this._buildIndexBuffer()); }, I.prototype._prepareFrame = function(O, x) { O === void 0 && (O = null), x === void 0 && (x = null); var m = this._scene.activeCamera; return !!m && !(!(x = x || m._postProcesses.filter(function(c) { return c != null; })) || x.length === 0 || !this._scene.postProcessesEnabled) && (x[0].activate(m, O, x != null), !0); }, I.prototype.directRender = function(O, x, m, c, T, S) { x === void 0 && (x = null), m === void 0 && (m = !1), c === void 0 && (c = 0), T === void 0 && (T = 0), S === void 0 && (S = !1); for (var E = this._scene.getEngine(), g = 0; g < O.length; g++) { g < O.length - 1 ? O[g + 1].activate(this._scene.activeCamera, x) : x ? E.bindFramebuffer(x, c, void 0, void 0, m, T) : S || E.restoreDefaultFramebuffer(); var l = O[g], h = l.apply(); h && (l.onBeforeRenderObservable.notifyObservers(h), this._prepareBuffers(), E.bindBuffers(this._vertexBuffers, this._indexBuffer, h), E.drawElementsType(V.a.TriangleFillMode, 0, 6), l.onAfterRenderObservable.notifyObservers(h)); } E.setDepthBuffer(!0), E.setDepthWrite(!0); }, I.prototype._finalizeFrame = function(O, x, m, c, T) { T === void 0 && (T = !1); var S = this._scene.activeCamera; if (S && (c = c || S._postProcesses.filter(function(b) { return b != null; })).length !== 0 && this._scene.postProcessesEnabled) { for (var E = this._scene.getEngine(), g = 0, l = c.length; g < l; g++) { var h = c[g]; if (g < l - 1 ? h._outputTexture = c[g + 1].activate(S, x) : x ? (E.bindFramebuffer(x, m, void 0, void 0, T), h._outputTexture = x) : (E.restoreDefaultFramebuffer(), h._outputTexture = null), O) break; var v = h.apply(); v && (h.onBeforeRenderObservable.notifyObservers(v), this._prepareBuffers(), E.bindBuffers(this._vertexBuffers, this._indexBuffer, v), E.drawElementsType(V.a.TriangleFillMode, 0, 6), h.onAfterRenderObservable.notifyObservers(v)); } E.setDepthBuffer(!0), E.setDepthWrite(!0), E.setAlphaMode(C.a.ALPHA_DISABLE); } }, I.prototype.dispose = function() { var O = this._vertexBuffers[_.b.PositionKind]; O && (O.dispose(), this._vertexBuffers[_.b.PositionKind] = null), this._indexBuffer && (this._scene.getEngine()._releaseBuffer(this._indexBuffer), this._indexBuffer = null); }, I; }(); }, function(Be, A, f) { f.d(A, "a", function() { return _; }), f.d(A, "b", function() { return C; }); var V = f(148), _ = function() { }, C = function() { function u(I) { this._useSceneAutoClearSetup = !1, this._renderingGroups = new Array(), this._autoClearDepthStencil = {}, this._customOpaqueSortCompareFn = {}, this._customAlphaTestSortCompareFn = {}, this._customTransparentSortCompareFn = {}, this._renderingGroupInfo = new _(), this._scene = I; for (var O = u.MIN_RENDERINGGROUPS; O < u.MAX_RENDERINGGROUPS; O++) this._autoClearDepthStencil[O] = { autoClear: !0, depth: !0, stencil: !0 }; } return u.prototype._clearDepthStencilBuffer = function(I, O) { I === void 0 && (I = !0), O === void 0 && (O = !0), this._depthStencilBufferAlreadyCleaned || (this._scene.getEngine().clear(null, !1, I, O), this._depthStencilBufferAlreadyCleaned = !0); }, u.prototype.render = function(I, O, x, m) { var c = this._renderingGroupInfo; if (c.scene = this._scene, c.camera = this._scene.activeCamera, this._scene.spriteManagers && m) for (var T = 0; T < this._scene.spriteManagers.length; T++) { var S = this._scene.spriteManagers[T]; this.dispatchSprites(S); } for (T = u.MIN_RENDERINGGROUPS; T < u.MAX_RENDERINGGROUPS; T++) { this._depthStencilBufferAlreadyCleaned = T === u.MIN_RENDERINGGROUPS; var E = this._renderingGroups[T]; if (E) { var g = Math.pow(2, T); if (c.renderingGroupId = T, this._scene.onBeforeRenderingGroupObservable.notifyObservers(c, g), u.AUTOCLEAR) { var l = this._useSceneAutoClearSetup ? this._scene.getAutoClearDepthStencilSetup(T) : this._autoClearDepthStencil[T]; l && l.autoClear && this._clearDepthStencilBuffer(l.depth, l.stencil); } for (var h = 0, v = this._scene._beforeRenderingGroupDrawStage; h < v.length; h++) v[h].action(T); E.render(I, m, x, O); for (var b = 0, D = this._scene._afterRenderingGroupDrawStage; b < D.length; b++) D[b].action(T); this._scene.onAfterRenderingGroupObservable.notifyObservers(c, g); } } }, u.prototype.reset = function() { for (var I = u.MIN_RENDERINGGROUPS; I < u.MAX_RENDERINGGROUPS; I++) { var O = this._renderingGroups[I]; O && O.prepare(); } }, u.prototype.dispose = function() { this.freeRenderingGroups(), this._renderingGroups.length = 0, this._renderingGroupInfo = null; }, u.prototype.freeRenderingGroups = function() { for (var I = u.MIN_RENDERINGGROUPS; I < u.MAX_RENDERINGGROUPS; I++) { var O = this._renderingGroups[I]; O && O.dispose(); } }, u.prototype._prepareRenderingGroup = function(I) { this._renderingGroups[I] === void 0 && (this._renderingGroups[I] = new V.a(I, this._scene, this._customOpaqueSortCompareFn[I], this._customAlphaTestSortCompareFn[I], this._customTransparentSortCompareFn[I])); }, u.prototype.dispatchSprites = function(I) { var O = I.renderingGroupId || 0; this._prepareRenderingGroup(O), this._renderingGroups[O].dispatchSprites(I); }, u.prototype.dispatchParticles = function(I) { var O = I.renderingGroupId || 0; this._prepareRenderingGroup(O), this._renderingGroups[O].dispatchParticles(I); }, u.prototype.dispatch = function(I, O, x) { O === void 0 && (O = I.getMesh()); var m = O.renderingGroupId || 0; this._prepareRenderingGroup(m), this._renderingGroups[m].dispatch(I, O, x); }, u.prototype.setRenderingOrder = function(I, O, x, m) { if (O === void 0 && (O = null), x === void 0 && (x = null), m === void 0 && (m = null), this._customOpaqueSortCompareFn[I] = O, this._customAlphaTestSortCompareFn[I] = x, this._customTransparentSortCompareFn[I] = m, this._renderingGroups[I]) { var c = this._renderingGroups[I]; c.opaqueSortCompareFn = this._customOpaqueSortCompareFn[I], c.alphaTestSortCompareFn = this._customAlphaTestSortCompareFn[I], c.transparentSortCompareFn = this._customTransparentSortCompareFn[I]; } }, u.prototype.setRenderingAutoClearDepthStencil = function(I, O, x, m) { x === void 0 && (x = !0), m === void 0 && (m = !0), this._autoClearDepthStencil[I] = { autoClear: O, depth: x, stencil: m }; }, u.prototype.getAutoClearDepthStencilSetup = function(I) { return this._autoClearDepthStencil[I]; }, u.MAX_RENDERINGGROUPS = 4, u.MIN_RENDERINGGROUPS = 0, u.AUTOCLEAR = !0, u; }(); }, function(Be, A, f) { f.d(A, "a", function() { return I; }); var V = f(0), _ = f(7), C = f(82), u = f(72); _.a.ExtrudeShape = function(O, x, m, c, T, S, E, g, l, h) { E === void 0 && (E = null); var v = { shape: x, path: m, scale: c, rotation: T, cap: S === 0 ? 0 : S || _.a.NO_CAP, sideOrientation: l, instance: h, updatable: g }; return I.ExtrudeShape(O, v, E); }, _.a.ExtrudeShapeCustom = function(O, x, m, c, T, S, E, g, l, h, v, b) { var D = { shape: x, path: m, scaleFunction: c, rotationFunction: T, ribbonCloseArray: S, ribbonClosePath: E, cap: g === 0 ? 0 : g || _.a.NO_CAP, sideOrientation: v, instance: b, updatable: h }; return I.ExtrudeShapeCustom(O, D, l); }; var I = function() { function O() { } return O.ExtrudeShape = function(x, m, c) { c === void 0 && (c = null); var T = m.path, S = m.shape, E = m.scale || 1, g = m.rotation || 0, l = m.cap === 0 ? 0 : m.cap || _.a.NO_CAP, h = m.updatable, v = _.a._GetDefaultSideOrientation(m.sideOrientation), b = m.instance || null, D = m.invertUV || !1; return O._ExtrudeShapeGeneric(x, S, T, E, g, null, null, !1, !1, l, !1, c, !!h, v, b, D, m.frontUVs || null, m.backUVs || null); }, O.ExtrudeShapeCustom = function(x, m, c) { c === void 0 && (c = null); var T = m.path, S = m.shape, E = m.scaleFunction || function() { return 1; }, g = m.rotationFunction || function() { return 0; }, l = m.ribbonCloseArray || !1, h = m.ribbonClosePath || !1, v = m.cap === 0 ? 0 : m.cap || _.a.NO_CAP, b = m.updatable, D = _.a._GetDefaultSideOrientation(m.sideOrientation), w = m.instance, N = m.invertUV || !1; return O._ExtrudeShapeGeneric(x, S, T, null, null, E, g, l, h, v, !0, c, !!b, D, w || null, N, m.frontUVs || null, m.backUVs || null); }, O._ExtrudeShapeGeneric = function(x, m, c, T, S, E, g, l, h, v, b, D, w, N, M, U, X, j) { var ne, te, de = function(ee, K, $, L, G, Q, oe, re, Y, k) { for (var H = $.getTangents(), Z = $.getNormals(), W = $.getBinormals(), q = $.getDistances(), he = 0, ge = k && re ? re : function() { return Q !== null ? Q : 0; }, me = k && oe ? oe : function() { return G !== null ? G : 1; }, _e = Y === _.a.NO_CAP || Y === _.a.CAP_END ? 0 : 2, ye = V.c.Matrix[0], Pe = 0; Pe < K.length; Pe++) { for (var be = new Array(), Fe = ge(Pe, q[Pe]), ke = me(Pe, q[Pe]), We = 0; We < ee.length; We++) { V.a.RotationAxisToRef(H[Pe], he, ye); var je = H[Pe].scale(ee[We].z).add(Z[Pe].scale(ee[We].x)).add(W[Pe].scale(ee[We].y)), He = be[We] ? be[We] : V.e.Zero(); V.e.TransformCoordinatesToRef(je, ye, He), He.scaleInPlace(ke).addInPlace(K[Pe]), be[We] = He; } L[_e] = be, he += Fe, _e++; } var Qe = function(Ge) { var tt, Je = Array(), st = V.e.Zero(); for (tt = 0; tt < Ge.length; tt++) st.addInPlace(Ge[tt]); for (st.scaleInPlace(1 / Ge.length), tt = 0; tt < Ge.length; tt++) Je.push(st); return Je; }; switch (Y) { case _.a.NO_CAP: break; case _.a.CAP_START: L[0] = Qe(L[2]), L[1] = L[2]; break; case _.a.CAP_END: L[_e] = L[_e - 1], L[_e + 1] = Qe(L[_e - 1]); break; case _.a.CAP_ALL: L[0] = Qe(L[2]), L[1] = L[2], L[_e] = L[_e - 1], L[_e + 1] = Qe(L[_e - 1]); } return L; }; if (M) { var pe = M._creationDataStorage; return ne = pe.path3D.update(c), te = de(m, c, pe.path3D, pe.pathArray, T, S, E, g, pe.cap, b), M = _.a.CreateRibbon("", te, !1, !1, 0, D || void 0, !1, 0, M); } te = de(m, c, ne = new u.g(c), new Array(), T, S, E, g, v = v < 0 || v > 3 ? 0 : v, b); var ae = C.a.CreateRibbon(x, { pathArray: te, closeArray: l, closePath: h, updatable: w, sideOrientation: N, invertUV: U, frontUVs: X || void 0, backUVs: j || void 0 }, D); return ae._creationDataStorage.pathArray = te, ae._creationDataStorage.path3D = ne, ae._creationDataStorage.cap = v, ae; }, O; }(); }, function(Be, A, f) { f.d(A, "b", function() { return c; }), f.d(A, "a", function() { return T; }); var V = f(1), _ = f(9), C = f(4), u = f(7), I = f(151), O = f(25), x = f(73), m = f(15), c = (f(166), f(167), function(S) { function E(g, l, h, v, b, D, w) { l === void 0 && (l = null), h === void 0 && (h = null), v === void 0 && (v = null); var N = S.call(this, g, l, h, v, b) || this; N.useVertexColor = D, N.useVertexAlpha = w, N.color = new _.a(1, 1, 1), N.alpha = 1, v && (N.color = v.color.clone(), N.alpha = v.alpha, N.useVertexColor = v.useVertexColor, N.useVertexAlpha = v.useVertexAlpha), N.intersectionThreshold = 0.1; var M = { attributes: [C.b.PositionKind, "world0", "world1", "world2", "world3"], uniforms: ["vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "world", "viewProjection"], needAlphaBlending: !0, defines: [] }; return w === !1 && (M.needAlphaBlending = !1), D ? (M.defines.push("#define VERTEXCOLOR"), M.attributes.push(C.b.ColorKind)) : (M.uniforms.push("color"), N.color4 = new _.b()), N._colorShader = new x.a("colorShader", N.getScene(), "color", M), N; } return Object(V.d)(E, S), E.prototype._addClipPlaneDefine = function(g) { var l = "#define " + g; this._colorShader.options.defines.indexOf(l) === -1 && this._colorShader.options.defines.push(l); }, E.prototype._removeClipPlaneDefine = function(g) { var l = "#define " + g, h = this._colorShader.options.defines.indexOf(l); h !== -1 && this._colorShader.options.defines.splice(h, 1); }, E.prototype.isReady = function() { var g = this.getScene(); return g.clipPlane ? this._addClipPlaneDefine("CLIPPLANE") : this._removeClipPlaneDefine("CLIPPLANE"), g.clipPlane2 ? this._addClipPlaneDefine("CLIPPLANE2") : this._removeClipPlaneDefine("CLIPPLANE2"), g.clipPlane3 ? this._addClipPlaneDefine("CLIPPLANE3") : this._removeClipPlaneDefine("CLIPPLANE3"), g.clipPlane4 ? this._addClipPlaneDefine("CLIPPLANE4") : this._removeClipPlaneDefine("CLIPPLANE4"), g.clipPlane5 ? this._addClipPlaneDefine("CLIPPLANE5") : this._removeClipPlaneDefine("CLIPPLANE5"), g.clipPlane6 ? this._addClipPlaneDefine("CLIPPLANE6") : this._removeClipPlaneDefine("CLIPPLANE6"), !!this._colorShader.isReady(this) && S.prototype.isReady.call(this); }, E.prototype.getClassName = function() { return "LinesMesh"; }, Object.defineProperty(E.prototype, "material", { get: function() { return this._colorShader; }, set: function(g) { }, enumerable: !1, configurable: !0 }), Object.defineProperty(E.prototype, "checkCollisions", { get: function() { return !1; }, enumerable: !1, configurable: !0 }), E.prototype._bind = function(g, l, h) { if (!this._geometry) return this; var v = this._colorShader.getEffect(), b = this.isUnIndexed ? null : this._geometry.getIndexBuffer(); if (this._geometry._bind(v, b), !this.useVertexColor) { var D = this.color, w = D.r, N = D.g, M = D.b; this.color4.set(w, N, M, this.alpha), this._colorShader.setColor4("color", this.color4); } return m.a.BindClipPlane(v, this.getScene()), this; }, E.prototype._draw = function(g, l, h) { if (!this._geometry || !this._geometry.getVertexBuffers() || !this._unIndexed && !this._geometry.getIndexBuffer()) return this; var v = this.getScene().getEngine(); return this._unIndexed ? v.drawArraysType(O.a.LineListDrawMode, g.verticesStart, g.verticesCount, h) : v.drawElementsType(O.a.LineListDrawMode, g.indexStart, g.indexCount, h), this; }, E.prototype.dispose = function(g) { this._colorShader.dispose(!1, !1, !0), S.prototype.dispose.call(this, g); }, E.prototype.clone = function(g, l, h) { return l === void 0 && (l = null), new E(g, this.getScene(), l, this, h); }, E.prototype.createInstance = function(g) { return new T(g, this); }, E; }(u.a)), T = function(S) { function E(g, l) { var h = S.call(this, g, l) || this; return h.intersectionThreshold = l.intersectionThreshold, h; } return Object(V.d)(E, S), E.prototype.getClassName = function() { return "InstancedLinesMesh"; }, E; }(I.a); }, function(Be, A, f) { f.r(A), f.d(A, "AxesViewer", function() { return O; }), f.d(A, "BoneAxesViewer", function() { return c; }), f.d(A, "DebugLayerTab", function() { return V; }), f.d(A, "DebugLayer", function() { return l; }), f.d(A, "PhysicsViewer", function() { return U; }), f.d(A, "RayHelper", function() { return j; }), f.d(A, "SkeletonViewer", function() { return K; }); var V, _ = f(0), C = f(30), u = f(75), I = f(9), O = function() { function $(L, G, Q, oe, re, Y) { if (G === void 0 && (G = 1), Q === void 0 && (Q = 2), this._scaleLinesFactor = 4, this._instanced = !1, this.scene = null, this.scaleLines = 1, this.scaleLines = G, !oe) { var k = new C.a("", L); k.disableLighting = !0, k.emissiveColor = I.a.Red().scale(0.5), oe = u.a._CreateArrow(L, k); } if (!re) { var H = new C.a("", L); H.disableLighting = !0, H.emissiveColor = I.a.Green().scale(0.5), re = u.a._CreateArrow(L, H); } if (!Y) { var Z = new C.a("", L); Z.disableLighting = !0, Z.emissiveColor = I.a.Blue().scale(0.5), Y = u.a._CreateArrow(L, Z); } this._xAxis = oe, this._xAxis.scaling.setAll(this.scaleLines * this._scaleLinesFactor), this._yAxis = re, this._yAxis.scaling.setAll(this.scaleLines * this._scaleLinesFactor), this._zAxis = Y, this._zAxis.scaling.setAll(this.scaleLines * this._scaleLinesFactor), Q != null && ($._SetRenderingGroupId(this._xAxis, Q), $._SetRenderingGroupId(this._yAxis, Q), $._SetRenderingGroupId(this._zAxis, Q)), this.scene = L, this.update(new _.e(), _.e.Right(), _.e.Up(), _.e.Forward()); } return Object.defineProperty($.prototype, "xAxis", { get: function() { return this._xAxis; }, enumerable: !1, configurable: !0 }), Object.defineProperty($.prototype, "yAxis", { get: function() { return this._yAxis; }, enumerable: !1, configurable: !0 }), Object.defineProperty($.prototype, "zAxis", { get: function() { return this._zAxis; }, enumerable: !1, configurable: !0 }), $.prototype.update = function(L, G, Q, oe) { this._xAxis.position.copyFrom(L), this._xAxis.setDirection(G), this._xAxis.scaling.setAll(this.scaleLines * this._scaleLinesFactor), this._yAxis.position.copyFrom(L), this._yAxis.setDirection(Q), this._yAxis.scaling.setAll(this.scaleLines * this._scaleLinesFactor), this._zAxis.position.copyFrom(L), this._zAxis.setDirection(oe), this._zAxis.scaling.setAll(this.scaleLines * this._scaleLinesFactor); }, $.prototype.createInstance = function() { var L = u.a._CreateArrowInstance(this.scene, this._xAxis), G = u.a._CreateArrowInstance(this.scene, this._yAxis), Q = u.a._CreateArrowInstance(this.scene, this._zAxis), oe = new $(this.scene, this.scaleLines, null, L, G, Q); return oe._instanced = !0, oe; }, $.prototype.dispose = function() { this._xAxis && this._xAxis.dispose(!1, !this._instanced), this._yAxis && this._yAxis.dispose(!1, !this._instanced), this._zAxis && this._zAxis.dispose(!1, !this._instanced), this.scene = null; }, $._SetRenderingGroupId = function(L, G) { L.getChildMeshes().forEach(function(Q) { Q.renderingGroupId = G; }); }, $; }(), x = f(1), m = f(23), c = function($) { function L(G, Q, oe, re) { re === void 0 && (re = 1); var Y = $.call(this, G, re) || this; return Y.pos = _.e.Zero(), Y.xaxis = _.e.Zero(), Y.yaxis = _.e.Zero(), Y.zaxis = _.e.Zero(), Y.mesh = oe, Y.bone = Q, Y; } return Object(x.d)(L, $), L.prototype.update = function() { if (this.mesh && this.bone) { var G = this.bone; G._markAsDirtyAndCompose(), G.getAbsolutePositionToRef(this.mesh, this.pos), G.getDirectionToRef(m.a.X, this.mesh, this.xaxis), G.getDirectionToRef(m.a.Y, this.mesh, this.yaxis), G.getDirectionToRef(m.a.Z, this.mesh, this.zaxis), $.prototype.update.call(this, this.pos, this.xaxis, this.yaxis, this.zaxis); } }, L.prototype.dispose = function() { this.mesh && (this.mesh = null, this.bone = null, $.prototype.dispose.call(this)); }, L; }(O), T = f(12), S = f(6), E = f(20), g = f(13); Object.defineProperty(E.a.prototype, "debugLayer", { get: function() { return this._debugLayer || (this._debugLayer = new l(this)), this._debugLayer; }, enumerable: !0, configurable: !0 }), function($) { $[$.Properties = 0] = "Properties", $[$.Debug = 1] = "Debug", $[$.Statistics = 2] = "Statistics", $[$.Tools = 3] = "Tools", $[$.Settings = 4] = "Settings"; }(V || (V = {})); var l = function() { function $(L) { var G = this; this.BJSINSPECTOR = this._getGlobalInspector(), this._scene = L, this._scene.onDisposeObservable.add(function() { G._scene._debugLayer && G._scene._debugLayer.hide(); }); } return Object.defineProperty($.prototype, "onPropertyChangedObservable", { get: function() { return this.BJSINSPECTOR && this.BJSINSPECTOR.Inspector ? this.BJSINSPECTOR.Inspector.OnPropertyChangedObservable : (this._onPropertyChangedObservable || (this._onPropertyChangedObservable = new S.c()), this._onPropertyChangedObservable); }, enumerable: !1, configurable: !0 }), $.prototype._createInspector = function(L) { if (!this.isVisible()) { if (this._onPropertyChangedObservable) { for (var G = 0, Q = this._onPropertyChangedObservable.observers; G < Q.length; G++) { var oe = Q[G]; this.BJSINSPECTOR.Inspector.OnPropertyChangedObservable.add(oe); } this._onPropertyChangedObservable.clear(), this._onPropertyChangedObservable = void 0; } var re = Object(x.a)({ overlay: !1, showExplorer: !0, showInspector: !0, embedMode: !1, handleResize: !0, enablePopup: !0 }, L); this.BJSINSPECTOR = this.BJSINSPECTOR || this._getGlobalInspector(), this.BJSINSPECTOR.Inspector.Show(this._scene, re); } }, $.prototype.select = function(L, G) { this.BJSINSPECTOR && (G && (Object.prototype.toString.call(G) == "[object String]" ? this.BJSINSPECTOR.Inspector.MarkLineContainerTitleForHighlighting(G) : this.BJSINSPECTOR.Inspector.MarkMultipleLineContainerTitlesForHighlighting(G)), this.BJSINSPECTOR.Inspector.OnSelectionChangeObservable.notifyObservers(L)); }, $.prototype._getGlobalInspector = function() { return typeof INSPECTOR < "u" ? INSPECTOR : typeof BABYLON < "u" && BABYLON.Inspector !== void 0 ? BABYLON : void 0; }, $.prototype.isVisible = function() { return this.BJSINSPECTOR && this.BJSINSPECTOR.Inspector.IsVisible; }, $.prototype.hide = function() { this.BJSINSPECTOR && this.BJSINSPECTOR.Inspector.Hide(); }, $.prototype.setAsActiveScene = function() { this.BJSINSPECTOR && this.BJSINSPECTOR.Inspector._SetNewScene(this._scene); }, $.prototype.show = function(L) { var G = this; return new Promise(function(Q, oe) { if (G.BJSINSPECTOR === void 0) { var re = L && L.inspectorURL ? L.inspectorURL : $.InspectorURL; T.b.LoadScript(re, function() { G._createInspector(L), Q(G); }); } else G._createInspector(L), Q(G); }); }, $.InspectorURL = "https://unpkg.com/babylonjs-inspector@" + g.a.Version + "/babylon.inspector.bundle.js", $; }(), h = f(7), v = f(63), b = f(45), D = f(22), w = f(32), N = f(36), M = f(53), U = function() { function $(L) { this._impostors = [], this._meshes = [], this._numMeshes = 0, this._debugMeshMeshes = new Array(), this._scene = L || D.a.LastCreatedScene; var G = this._scene.getPhysicsEngine(); G && (this._physicsEnginePlugin = G.getPhysicsPlugin()), this._utilityLayer = new N.a(this._scene, !1), this._utilityLayer.pickUtilitySceneFirst = !1, this._utilityLayer.utilityLayerScene.autoClearDepthAndStencil = !0; } return $.prototype._updateDebugMeshes = function() { for (var L = this._physicsEnginePlugin, G = 0; G < this._numMeshes; G++) { var Q = this._impostors[G]; if (Q) if (Q.isDisposed) this.hideImpostor(this._impostors[G--]); else { if (Q.type === w.a.MeshImpostor) continue; var oe = this._meshes[G]; oe && L && L.syncMeshWithImpostor(oe, Q); } } }, $.prototype.showImpostor = function(L, G) { if (!this._scene) return null; for (var Q = 0; Q < this._numMeshes; Q++) if (this._impostors[Q] == L) return null; var oe = this._getDebugMesh(L, G); return oe && (this._impostors[this._numMeshes] = L, this._meshes[this._numMeshes] = oe, this._numMeshes === 0 && (this._renderFunction = this._updateDebugMeshes.bind(this), this._scene.registerBeforeRender(this._renderFunction)), this._numMeshes++), oe; }, $.prototype.hideImpostor = function(L) { if (L && this._scene && this._utilityLayer) { for (var G = !1, Q = this._utilityLayer.utilityLayerScene, oe = 0; oe < this._numMeshes; oe++) if (this._impostors[oe] == L) { var re = this._meshes[oe]; if (!re) continue; Q.removeMesh(re), re.dispose(); var Y = this._debugMeshMeshes.indexOf(re); Y > -1 && this._debugMeshMeshes.splice(Y, 1), this._numMeshes--, this._numMeshes > 0 ? (this._meshes[oe] = this._meshes[this._numMeshes], this._impostors[oe] = this._impostors[this._numMeshes], this._meshes[this._numMeshes] = null, this._impostors[this._numMeshes] = null) : (this._meshes[0] = null, this._impostors[0] = null), G = !0; break; } G && this._numMeshes === 0 && this._scene.unregisterBeforeRender(this._renderFunction); } }, $.prototype._getDebugMaterial = function(L) { return this._debugMaterial || (this._debugMaterial = new C.a("", L), this._debugMaterial.wireframe = !0, this._debugMaterial.emissiveColor = I.a.White(), this._debugMaterial.disableLighting = !0), this._debugMaterial; }, $.prototype._getDebugBoxMesh = function(L) { return this._debugBoxMesh || (this._debugBoxMesh = v.a.CreateBox("physicsBodyBoxViewMesh", { size: 1 }, L), this._debugBoxMesh.rotationQuaternion = _.b.Identity(), this._debugBoxMesh.material = this._getDebugMaterial(L), this._debugBoxMesh.setEnabled(!1)), this._debugBoxMesh.createInstance("physicsBodyBoxViewInstance"); }, $.prototype._getDebugSphereMesh = function(L) { return this._debugSphereMesh || (this._debugSphereMesh = b.a.CreateSphere("physicsBodySphereViewMesh", { diameter: 1 }, L), this._debugSphereMesh.rotationQuaternion = _.b.Identity(), this._debugSphereMesh.material = this._getDebugMaterial(L), this._debugSphereMesh.setEnabled(!1)), this._debugSphereMesh.createInstance("physicsBodyBoxViewInstance"); }, $.prototype._getDebugCylinderMesh = function(L) { return this._debugCylinderMesh || (this._debugCylinderMesh = M.a.CreateCylinder("physicsBodyCylinderViewMesh", { diameterTop: 1, diameterBottom: 1, height: 1 }, L), this._debugCylinderMesh.rotationQuaternion = _.b.Identity(), this._debugCylinderMesh.material = this._getDebugMaterial(L), this._debugCylinderMesh.setEnabled(!1)), this._debugCylinderMesh.createInstance("physicsBodyBoxViewInstance"); }, $.prototype._getDebugMeshMesh = function(L, G) { var Q = new h.a(L.name, G, null, L); return Q.position = _.e.Zero(), Q.setParent(L), Q.material = this._getDebugMaterial(G), this._debugMeshMeshes.push(Q), Q; }, $.prototype._getDebugMesh = function(L, G) { var Q = this; if (!this._utilityLayer || G && G.parent && G.parent.physicsImpostor) return null; var oe = null, re = this._utilityLayer.utilityLayerScene; switch (L.type) { case w.a.BoxImpostor: oe = this._getDebugBoxMesh(re), L.getBoxSizeToRef(oe.scaling); break; case w.a.SphereImpostor: oe = this._getDebugSphereMesh(re); var Y = L.getRadius(); oe.scaling.x = 2 * Y, oe.scaling.y = 2 * Y, oe.scaling.z = 2 * Y; break; case w.a.MeshImpostor: G && (oe = this._getDebugMeshMesh(G, re)); break; case w.a.NoImpostor: G && G.getChildMeshes().filter(function(H) { return H.physicsImpostor ? 1 : 0; }).forEach(function(H) { Q._getDebugBoxMesh(re).parent = H; }); break; case w.a.CylinderImpostor: oe = this._getDebugCylinderMesh(re); var k = L.object.getBoundingInfo(); oe.scaling.x = k.boundingBox.maximum.x - k.boundingBox.minimum.x, oe.scaling.y = k.boundingBox.maximum.y - k.boundingBox.minimum.y, oe.scaling.z = k.boundingBox.maximum.z - k.boundingBox.minimum.z; } return oe; }, $.prototype.dispose = function() { for (var L = this._numMeshes, G = 0; G < L; G++) this.hideImpostor(this._impostors[0]); this._debugBoxMesh && this._debugBoxMesh.dispose(), this._debugSphereMesh && this._debugSphereMesh.dispose(), this._debugCylinderMesh && this._debugCylinderMesh.dispose(), this._debugMaterial && this._debugMaterial.dispose(), this._impostors.length = 0, this._scene = null, this._physicsEnginePlugin = null, this._utilityLayer && (this._utilityLayer.dispose(), this._utilityLayer = null); }, $; }(), X = f(40), j = function() { function $(L) { this.ray = L; } return $.CreateAndShow = function(L, G, Q) { var oe = new $(L); return oe.show(G, Q), oe; }, $.prototype.show = function(L, G) { if (!this._renderFunction && this.ray) { var Q = this.ray; this._renderFunction = this._render.bind(this), this._scene = L, this._renderPoints = [Q.origin, Q.origin.add(Q.direction.scale(Q.length))], this._renderLine = h.a.CreateLines("ray", this._renderPoints, L, !0), this._renderLine.isPickable = !1, this._renderFunction && this._scene.registerBeforeRender(this._renderFunction); } G && this._renderLine && this._renderLine.color.copyFrom(G); }, $.prototype.hide = function() { this._renderFunction && this._scene && (this._scene.unregisterBeforeRender(this._renderFunction), this._scene = null, this._renderFunction = null, this._renderLine && (this._renderLine.dispose(), this._renderLine = null), this._renderPoints = []); }, $.prototype._render = function() { var L = this.ray; if (L) { var G = this._renderPoints[1], Q = Math.min(L.length, 1e6); G.copyFrom(L.direction), G.scaleInPlace(Q), G.addInPlace(L.origin), this._renderPoints[0].copyFrom(L.origin), h.a.CreateLines("ray", this._renderPoints, this._scene, !0, this._renderLine); } }, $.prototype.attachToMesh = function(L, G, Q, oe) { var re = this; this._attachedToMesh = L; var Y = this.ray; Y && (Y.direction || (Y.direction = _.e.Zero()), Y.origin || (Y.origin = _.e.Zero()), oe && (Y.length = oe), Q || (Q = _.e.Zero()), G || (G = new _.e(0, 0, -1)), this._scene || (this._scene = L.getScene()), this._meshSpaceDirection ? (this._meshSpaceDirection.copyFrom(G), this._meshSpaceOrigin.copyFrom(Q)) : (this._meshSpaceDirection = G.clone(), this._meshSpaceOrigin = Q.clone()), this._onAfterRenderObserver || (this._onAfterRenderObserver = this._scene.onBeforeRenderObservable.add(function() { return re._updateToMesh(); }), this._onAfterStepObserver = this._scene.onAfterStepObservable.add(function() { return re._updateToMesh(); })), this._attachedToMesh.computeWorldMatrix(!0), this._updateToMesh()); }, $.prototype.detachFromMesh = function() { this._attachedToMesh && this._scene && (this._onAfterRenderObserver && (this._scene.onBeforeRenderObservable.remove(this._onAfterRenderObserver), this._scene.onAfterStepObservable.remove(this._onAfterStepObserver)), this._attachedToMesh = null, this._onAfterRenderObserver = null, this._onAfterStepObserver = null, this._scene = null); }, $.prototype._updateToMesh = function() { var L = this.ray; this._attachedToMesh && L && (this._attachedToMesh._isDisposed ? this.detachFromMesh() : (this._attachedToMesh.getDirectionToRef(this._meshSpaceDirection, L.direction), _.e.TransformCoordinatesToRef(this._meshSpaceOrigin, this._attachedToMesh.getWorldMatrix(), L.origin))); }, $.prototype.dispose = function() { this.hide(), this.detachFromMesh(), this.ray = null; }, $; }(), ne = f(25), te = f(73), de = f(62), pe = f(4), ae = f(5), ee = f(97), K = function() { function $(L, G, Q, oe, re, Y) { var k, H, Z, W, q, he, ge, me, _e, ye, Pe, be, Fe, ke; oe === void 0 && (oe = !0), re === void 0 && (re = 3), Y === void 0 && (Y = {}), this.skeleton = L, this.mesh = G, this.autoUpdateBonesMatrices = oe, this.renderingGroupId = re, this.options = Y, this.color = I.a.White(), this._debugLines = new Array(), this._localAxes = null, this._isEnabled = !1, this._obs = null, this._scene = Q, this._ready = !1, Y.pauseAnimations = (k = Y.pauseAnimations) === null || k === void 0 || k, Y.returnToRest = (H = Y.returnToRest) !== null && H !== void 0 && H, Y.displayMode = (Z = Y.displayMode) !== null && Z !== void 0 ? Z : $.DISPLAY_LINES, Y.displayOptions = (W = Y.displayOptions) !== null && W !== void 0 ? W : {}, Y.displayOptions.midStep = (q = Y.displayOptions.midStep) !== null && q !== void 0 ? q : 0.235, Y.displayOptions.midStepFactor = (he = Y.displayOptions.midStepFactor) !== null && he !== void 0 ? he : 0.155, Y.displayOptions.sphereBaseSize = (ge = Y.displayOptions.sphereBaseSize) !== null && ge !== void 0 ? ge : 0.15, Y.displayOptions.sphereScaleUnit = (me = Y.displayOptions.sphereScaleUnit) !== null && me !== void 0 ? me : 2, Y.displayOptions.sphereFactor = (_e = Y.displayOptions.sphereFactor) !== null && _e !== void 0 ? _e : 0.865, Y.displayOptions.spurFollowsChild = (ye = Y.displayOptions.spurFollowsChild) !== null && ye !== void 0 && ye, Y.displayOptions.showLocalAxes = (Pe = Y.displayOptions.showLocalAxes) !== null && Pe !== void 0 && Pe, Y.displayOptions.localAxesSize = (be = Y.displayOptions.localAxesSize) !== null && be !== void 0 ? be : 0.075, Y.computeBonesUsingShaders = (Fe = Y.computeBonesUsingShaders) === null || Fe === void 0 || Fe, Y.useAllBones = (ke = Y.useAllBones) === null || ke === void 0 || ke; var We = G.getVerticesData(pe.b.MatricesIndicesKind), je = G.getVerticesData(pe.b.MatricesWeightsKind); if (this._boneIndices = /* @__PURE__ */ new Set(), !Y.useAllBones && We && je) for (var He = 0; He < We.length; ++He) { var Qe = We[He]; je[He] !== 0 && this._boneIndices.add(Qe); } this._utilityLayer = new N.a(this._scene, !1), this._utilityLayer.pickUtilitySceneFirst = !1, this._utilityLayer.utilityLayerScene.autoClearDepthAndStencil = !0; var Ge = this.options.displayMode || 0; Ge > $.DISPLAY_SPHERE_AND_SPURS && (Ge = $.DISPLAY_LINES), this.displayMode = Ge, this.update(), this._bindObs(); } return $.CreateBoneWeightShader = function(L, G) { var Q, oe, re, Y, k, H, Z = L.skeleton, W = (Q = L.colorBase) !== null && Q !== void 0 ? Q : I.a.Black(), q = (oe = L.colorZero) !== null && oe !== void 0 ? oe : I.a.Blue(), he = (re = L.colorQuarter) !== null && re !== void 0 ? re : I.a.Green(), ge = (Y = L.colorHalf) !== null && Y !== void 0 ? Y : I.a.Yellow(), me = (k = L.colorFull) !== null && k !== void 0 ? k : I.a.Red(), _e = (H = L.targetBoneIndex) !== null && H !== void 0 ? H : 0; ae.a.ShadersStore["boneWeights:" + Z.name + "VertexShader"] = `precision highp float; attribute vec3 position; attribute vec2 uv; uniform mat4 view; uniform mat4 projection; uniform mat4 worldViewProjection; #include #if NUM_BONE_INFLUENCERS == 0 attribute vec4 matricesIndices; attribute vec4 matricesWeights; #endif #include varying vec3 vColor; uniform vec3 colorBase; uniform vec3 colorZero; uniform vec3 colorQuarter; uniform vec3 colorHalf; uniform vec3 colorFull; uniform float targetBoneIndex; void main() { vec3 positionUpdated = position; #include #include vec4 worldPos = finalWorld * vec4(positionUpdated, 1.0); vec3 color = colorBase; float totalWeight = 0.; if(matricesIndices[0] == targetBoneIndex && matricesWeights[0] > 0.){ totalWeight += matricesWeights[0]; } if(matricesIndices[1] == targetBoneIndex && matricesWeights[1] > 0.){ totalWeight += matricesWeights[1]; } if(matricesIndices[2] == targetBoneIndex && matricesWeights[2] > 0.){ totalWeight += matricesWeights[2]; } if(matricesIndices[3] == targetBoneIndex && matricesWeights[3] > 0.){ totalWeight += matricesWeights[3]; } color = mix(color, colorZero, smoothstep(0., 0.25, totalWeight)); color = mix(color, colorQuarter, smoothstep(0.25, 0.5, totalWeight)); color = mix(color, colorHalf, smoothstep(0.5, 0.75, totalWeight)); color = mix(color, colorFull, smoothstep(0.75, 1.0, totalWeight)); vColor = color; gl_Position = projection * view * worldPos; }`, ae.a.ShadersStore["boneWeights:" + Z.name + "FragmentShader"] = ` precision highp float; varying vec3 vPosition; varying vec3 vColor; void main() { vec4 color = vec4(vColor, 1.0); gl_FragColor = color; } `; var ye = new te.a("boneWeight:" + Z.name, G, { vertex: "boneWeights:" + Z.name, fragment: "boneWeights:" + Z.name }, { attributes: ["position", "normal", "matricesIndices", "matricesWeights"], uniforms: ["world", "worldView", "worldViewProjection", "view", "projection", "viewProjection", "colorBase", "colorZero", "colorQuarter", "colorHalf", "colorFull", "targetBoneIndex"] }); return ye.setColor3("colorBase", W), ye.setColor3("colorZero", q), ye.setColor3("colorQuarter", he), ye.setColor3("colorHalf", ge), ye.setColor3("colorFull", me), ye.setFloat("targetBoneIndex", _e), ye.getClassName = function() { return "BoneWeightShader"; }, ye.transparencyMode = ne.a.MATERIAL_OPAQUE, ye; }, $.CreateSkeletonMapShader = function(L, G) { var Q, oe = L.skeleton, re = (Q = L.colorMap) !== null && Q !== void 0 ? Q : [{ color: new I.a(1, 0.38, 0.18), location: 0 }, { color: new I.a(0.59, 0.18, 1), location: 0.2 }, { color: new I.a(0.59, 1, 0.18), location: 0.4 }, { color: new I.a(1, 0.87, 0.17), location: 0.6 }, { color: new I.a(1, 0.17, 0.42), location: 0.8 }, { color: new I.a(0.17, 0.68, 1), location: 1 }], Y = oe.bones.length + 1, k = $._CreateBoneMapColorBuffer(Y, re, G), H = new te.a("boneWeights:" + oe.name, G, { vertexSource: `precision highp float; attribute vec3 position; attribute vec2 uv; uniform mat4 view; uniform mat4 projection; uniform mat4 worldViewProjection; uniform float colorMap[` + 4 * oe.bones.length + `]; #include #if NUM_BONE_INFLUENCERS == 0 attribute vec4 matricesIndices; attribute vec4 matricesWeights; #endif #include varying vec3 vColor; void main() { vec3 positionUpdated = position; #include #include vec3 color = vec3(0.); bool first = true; for (int i = 0; i < 4; i++) { int boneIdx = int(matricesIndices[i]); float boneWgt = matricesWeights[i]; vec3 c = vec3(colorMap[boneIdx * 4 + 0], colorMap[boneIdx * 4 + 1], colorMap[boneIdx * 4 + 2]); if (boneWgt > 0.) { if (first) { first = false; color = c; } else { color = mix(color, c, boneWgt); } } } vColor = color; vec4 worldPos = finalWorld * vec4(positionUpdated, 1.0); gl_Position = projection * view * worldPos; }`, fragmentSource: ` precision highp float; varying vec3 vColor; void main() { vec4 color = vec4( vColor, 1.0 ); gl_FragColor = color; } ` }, { attributes: ["position", "normal", "matricesIndices", "matricesWeights"], uniforms: ["world", "worldView", "worldViewProjection", "view", "projection", "viewProjection", "colorMap"] }); return H.setFloats("colorMap", k), H.getClassName = function() { return "SkeletonMapShader"; }, H.transparencyMode = ne.a.MATERIAL_OPAQUE, H; }, $._CreateBoneMapColorBuffer = function(L, G, Q) { var oe = new de.a("temp", { width: L, height: 1 }, Q, !1), re = oe.getContext(), Y = re.createLinearGradient(0, 0, L, 0); G.forEach(function(W) { Y.addColorStop(W.location, W.color.toHexString()); }), re.fillStyle = Y, re.fillRect(0, 0, L, 1), oe.update(); for (var k = [], H = re.getImageData(0, 0, L, 1).data, Z = 0; Z < H.length; Z++) k.push(H[Z] * (1 / 255)); return oe.dispose(), k; }, Object.defineProperty($.prototype, "scene", { get: function() { return this._scene; }, enumerable: !1, configurable: !0 }), Object.defineProperty($.prototype, "utilityLayer", { get: function() { return this._utilityLayer; }, enumerable: !1, configurable: !0 }), Object.defineProperty($.prototype, "isReady", { get: function() { return this._ready; }, enumerable: !1, configurable: !0 }), Object.defineProperty($.prototype, "ready", { set: function(L) { this._ready = L; }, enumerable: !1, configurable: !0 }), Object.defineProperty($.prototype, "debugMesh", { get: function() { return this._debugMesh; }, set: function(L) { this._debugMesh = L; }, enumerable: !1, configurable: !0 }), Object.defineProperty($.prototype, "displayMode", { get: function() { return this.options.displayMode || $.DISPLAY_LINES; }, set: function(L) { L > $.DISPLAY_SPHERE_AND_SPURS && (L = $.DISPLAY_LINES), this.options.displayMode = L; }, enumerable: !1, configurable: !0 }), $.prototype._bindObs = function() { var L = this; switch (this.displayMode) { case $.DISPLAY_LINES: this._obs = this.scene.onBeforeRenderObservable.add(function() { L._displayLinesUpdate(); }); } }, $.prototype.update = function() { switch (this.displayMode) { case $.DISPLAY_LINES: this._displayLinesUpdate(); break; case $.DISPLAY_SPHERES: this._buildSpheresAndSpurs(!0); break; case $.DISPLAY_SPHERE_AND_SPURS: this._buildSpheresAndSpurs(!1); } this._buildLocalAxes(); }, Object.defineProperty($.prototype, "isEnabled", { get: function() { return this._isEnabled; }, set: function(L) { this.isEnabled !== L && (this._isEnabled = L, this.debugMesh && this.debugMesh.setEnabled(L), L && !this._obs ? this._bindObs() : !L && this._obs && (this.scene.onBeforeRenderObservable.remove(this._obs), this._obs = null)); }, enumerable: !1, configurable: !0 }), $.prototype._getBonePosition = function(L, G, Q, oe, re, Y) { oe === void 0 && (oe = 0), re === void 0 && (re = 0), Y === void 0 && (Y = 0); var k = _.c.Matrix[0], H = G.getParent(); if (k.copyFrom(G.getLocalMatrix()), oe !== 0 || re !== 0 || Y !== 0) { var Z = _.c.Matrix[1]; _.a.IdentityToRef(Z), Z.setTranslationFromFloats(oe, re, Y), Z.multiplyToRef(k, k); } H && k.multiplyToRef(H.getAbsoluteTransform(), k), k.multiplyToRef(Q, k), L.x = k.m[12], L.y = k.m[13], L.z = k.m[14]; }, $.prototype._getLinesForBonesWithLength = function(L, G) { for (var Q = L.length, oe = this.mesh._effectiveMesh.position, re = 0, Y = 0; Y < Q; Y++) { var k = L[Y], H = this._debugLines[re]; k._index !== -1 && (this._boneIndices.has(k.getIndex()) || this.options.useAllBones) && (H || (H = [_.e.Zero(), _.e.Zero()], this._debugLines[re] = H), this._getBonePosition(H[0], k, G), this._getBonePosition(H[1], k, G, 0, k.length, 0), H[0].subtractInPlace(oe), H[1].subtractInPlace(oe), re++); } }, $.prototype._getLinesForBonesNoLength = function(L) { for (var G = L.length, Q = 0, oe = this.mesh._effectiveMesh, re = oe.position, Y = G - 1; Y >= 0; Y--) { var k = L[Y], H = k.getParent(); if (H && (this._boneIndices.has(k.getIndex()) || this.options.useAllBones)) { var Z = this._debugLines[Q]; Z || (Z = [_.e.Zero(), _.e.Zero()], this._debugLines[Q] = Z), k.getAbsolutePositionToRef(oe, Z[0]), H.getAbsolutePositionToRef(oe, Z[1]), Z[0].subtractInPlace(re), Z[1].subtractInPlace(re), Q++; } } }, $.prototype._revert = function(L) { this.options.pauseAnimations && (this.scene.animationsEnabled = L, this.utilityLayer.utilityLayerScene.animationsEnabled = L); }, $.prototype._getAbsoluteBindPoseToRef = function(L, G) { L !== null && L._index !== -1 ? (this._getAbsoluteBindPoseToRef(L.getParent(), G), L.getBindPose().multiplyToRef(G, G)) : G.copyFrom(_.a.Identity()); }, $.prototype._buildSpheresAndSpurs = function(L) { var G, Q; L === void 0 && (L = !0), this._debugMesh && (this._debugMesh.dispose(), this._debugMesh = null, this.ready = !1), this._ready = !1; var oe = (G = this.utilityLayer) === null || G === void 0 ? void 0 : G.utilityLayerScene, re = this.skeleton.bones, Y = [], k = [], H = this.scene.animationsEnabled; try { this.options.pauseAnimations && (this.scene.animationsEnabled = !1, oe.animationsEnabled = !1), this.options.returnToRest && this.skeleton.returnToRest(), this.autoUpdateBonesMatrices && this.skeleton.computeAbsoluteTransforms(); for (var Z = Number.NEGATIVE_INFINITY, W = this.options.displayOptions || {}, q = function(He) { var Qe = re[He]; if (Qe._index === -1 || !he._boneIndices.has(Qe.getIndex()) && !he.options.useAllBones) return "continue"; var Ge = new _.a(); he._getAbsoluteBindPoseToRef(Qe, Ge); var tt = new _.e(); Ge.decompose(void 0, void 0, tt), Qe.children.forEach(function(Ot, St) { var Ct = new _.a(); Ot.getBindPose().multiplyToRef(Ge, Ct); var nn = new _.e(); Ct.decompose(void 0, void 0, nn); var Qt = _.e.Distance(tt, nn); if (Qt > Z && (Z = Qt), !L) { for (var $t = nn.clone().subtract(tt.clone()), Ie = $t.length(), Sn = $t.normalize().scale(Ie), en = W.midStep || 0.165, An = W.midStepFactor || 0.215, Ue = Sn.scale(en), Pn = ee.a.ExtrudeShapeCustom("skeletonViewer", { shape: [new _.e(1, -1, 0), new _.e(1, 1, 0), new _.e(-1, 1, 0), new _.e(-1, -1, 0), new _.e(1, -1, 0)], path: [_.e.Zero(), Ue, Sn], scaleFunction: function(So) { switch (So) { case 0: case 2: return 0; case 1: return Ie * An; } return 0; }, sideOrientation: h.a.DEFAULTSIDE, updatable: !1 }, oe), rr = Pn.getTotalVertices(), Xe = [], En = [], Qn = 0; Qn < rr; Qn++) Xe.push(1, 0, 0, 0), W.spurFollowsChild && Qn > 9 ? En.push(Ot.getIndex(), 0, 0, 0) : En.push(Qe.getIndex(), 0, 0, 0); Pn.position = tt.clone(), Pn.setVerticesData(pe.b.MatricesWeightsKind, Xe, !1), Pn.setVerticesData(pe.b.MatricesIndicesKind, En, !1), Pn.convertToFlatShadedMesh(), k.push(Pn); } }); for (var Je = W.sphereBaseSize || 0.2, st = b.a.CreateSphere("skeletonViewer", { segments: 6, diameter: Je, updatable: !0 }, oe), at = st.getTotalVertices(), pt = [], Tt = [], Lt = 0; Lt < at; Lt++) pt.push(1, 0, 0, 0), Tt.push(Qe.getIndex(), 0, 0, 0); st.setVerticesData(pe.b.MatricesWeightsKind, pt, !1), st.setVerticesData(pe.b.MatricesIndicesKind, Tt, !1), st.position = tt.clone(), Y.push([st, Qe]); }, he = this, ge = 0; ge < re.length; ge++) q(ge); var me = W.sphereScaleUnit || 2, _e = W.sphereFactor || 0.85, ye = []; for (ge = 0; ge < Y.length; ge++) { for (var Pe = Y[ge], be = Pe[0], Fe = Pe[1], ke = 1 / (me / Z), We = 0, je = Fe; je.getParent() && je.getParent().getIndex() !== -1; ) We++, je = je.getParent(); be.scaling.scaleInPlace(ke * Math.pow(_e, We)), ye.push(be); } this.debugMesh = h.a.MergeMeshes(ye.concat(k), !0, !0), this.debugMesh && (this.debugMesh.renderingGroupId = this.renderingGroupId, this.debugMesh.skeleton = this.skeleton, this.debugMesh.parent = this.mesh, this.debugMesh.computeBonesUsingShaders = (Q = this.options.computeBonesUsingShaders) === null || Q === void 0 || Q, this.debugMesh.alwaysSelectAsActiveMesh = !0), this.utilityLayer._getSharedGizmoLight().intensity = 0.7, this._revert(H), this.ready = !0; } catch (He) { console.error(He), this._revert(H), this.dispose(); } }, $.prototype._buildLocalAxes = function() { var L; this._localAxes && this._localAxes.dispose(), this._localAxes = null; var G = this.options.displayOptions || {}; if (G.showLocalAxes) { var Q = this._utilityLayer.utilityLayerScene, oe = G.localAxesSize || 0.075, re = [], Y = [], k = new I.b(1, 0, 0, 1), H = new I.b(0, 1, 0, 1), Z = new I.b(0, 0, 1, 1), W = [], q = []; for (var he in this.skeleton.bones) { var ge = this.skeleton.bones[he]; if (ge._index !== -1 && (this._boneIndices.has(ge.getIndex()) || this.options.useAllBones)) { var me = new _.a(), _e = new _.e(); this._getAbsoluteBindPoseToRef(ge, me), me.decompose(void 0, void 0, _e); var ye = ge.getBindPose().getRotationMatrix(), Pe = _.e.TransformCoordinates(new _.e(0 + oe, 0, 0), ye), be = _.e.TransformCoordinates(new _.e(0, 0 + oe, 0), ye), Fe = _.e.TransformCoordinates(new _.e(0, 0, 0 + oe), ye), ke = [[_e, _e.add(Pe)], [_e, _e.add(be)], [_e, _e.add(Fe)]], We = [[k, k], [H, H], [Z, Z]]; re.push.apply(re, ke), Y.push.apply(Y, We); for (var je = 0; je < 6; je++) W.push(1, 0, 0, 0), q.push(ge.getIndex(), 0, 0, 0); } } this._localAxes = X.a.CreateLineSystem("localAxes", { lines: re, colors: Y, updatable: !0 }, Q), this._localAxes.setVerticesData(pe.b.MatricesWeightsKind, W, !1), this._localAxes.setVerticesData(pe.b.MatricesIndicesKind, q, !1), this._localAxes.skeleton = this.skeleton, this._localAxes.renderingGroupId = this.renderingGroupId, this._localAxes.parent = this.mesh, this._localAxes.computeBonesUsingShaders = (L = this.options.computeBonesUsingShaders) === null || L === void 0 || L; } }, $.prototype._displayLinesUpdate = function() { if (this._utilityLayer) { this.autoUpdateBonesMatrices && this.skeleton.computeAbsoluteTransforms(); var L = this.mesh._effectiveMesh; this.skeleton.bones[0].length === void 0 ? this._getLinesForBonesNoLength(this.skeleton.bones) : this._getLinesForBonesWithLength(this.skeleton.bones, L.getWorldMatrix()); var G = this._utilityLayer.utilityLayerScene; G && (this._debugMesh ? X.a.CreateLineSystem("", { lines: this._debugLines, updatable: !0, instance: this._debugMesh }, G) : (this._debugMesh = X.a.CreateLineSystem("", { lines: this._debugLines, updatable: !0, instance: null }, G), this._debugMesh.renderingGroupId = this.renderingGroupId), this._debugMesh.position.copyFrom(this.mesh.position), this._debugMesh.color = this.color); } }, $.prototype.changeDisplayMode = function(L) { var G = !!this.isEnabled; this.displayMode !== L && (this.isEnabled = !1, this._debugMesh && (this._debugMesh.dispose(), this._debugMesh = null, this.ready = !1), this.displayMode = L, this.update(), this._bindObs(), this.isEnabled = G); }, $.prototype.changeDisplayOptions = function(L, G) { var Q = !!this.isEnabled; this.options.displayOptions[L] = G, this.isEnabled = !1, this._debugMesh && (this._debugMesh.dispose(), this._debugMesh = null, this.ready = !1), this.update(), this._bindObs(), this.isEnabled = Q; }, $.prototype.dispose = function() { this.isEnabled = !1, this._debugMesh && (this._debugMesh.dispose(), this._debugMesh = null), this._utilityLayer && (this._utilityLayer.dispose(), this._utilityLayer = null), this.ready = !1; }, $.DISPLAY_LINES = 0, $.DISPLAY_SPHERES = 1, $.DISPLAY_SPHERE_AND_SPURS = 2, $; }(); }, function(Be, A, f) { var V = "morphTargetsVertex", _ = `#ifdef MORPHTARGETS positionUpdated+=(position{X}-position)*morphTargetInfluences[{X}]; #ifdef MORPHTARGETS_NORMAL normalUpdated+=(normal{X}-normal)*morphTargetInfluences[{X}]; #endif #ifdef MORPHTARGETS_TANGENT tangentUpdated.xyz+=(tangent{X}-tangent.xyz)*morphTargetInfluences[{X}]; #endif #ifdef MORPHTARGETS_UV uvUpdated+=(uv_{X}-uv)*morphTargetInfluences[{X}]; #endif #endif`; f(5).a.IncludesShadersStore[V] = _; }, function(Be, A, f) { f.d(A, "b", function() { return _; }), f.d(A, "a", function() { return C; }); var V = f(0); function _(u, I, O, x, m) { m === void 0 && (m = null); for (var c = new V.e(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE), T = new V.e(-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE), S = O; S < O + x; S++) { var E = 3 * I[S], g = u[E], l = u[E + 1], h = u[E + 2]; c.minimizeInPlaceFromFloats(g, l, h), T.maximizeInPlaceFromFloats(g, l, h); } return m && (c.x -= c.x * m.x + m.y, c.y -= c.y * m.x + m.y, c.z -= c.z * m.x + m.y, T.x += T.x * m.x + m.y, T.y += T.y * m.x + m.y, T.z += T.z * m.x + m.y), { minimum: c, maximum: T }; } function C(u, I, O, x, m) { x === void 0 && (x = null); var c = new V.e(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE), T = new V.e(-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE); m || (m = 3); for (var S = I, E = I * m; S < I + O; S++, E += m) { var g = u[E], l = u[E + 1], h = u[E + 2]; c.minimizeInPlaceFromFloats(g, l, h), T.maximizeInPlaceFromFloats(g, l, h); } return x && (c.x -= c.x * x.x + x.y, c.y -= c.y * x.x + x.y, c.z -= c.z * x.x + x.y, T.x += T.x * x.x + x.y, T.y += T.y * x.x + x.y, T.z += T.z * x.x + x.y), { minimum: c, maximum: T }; } }, function(Be, A, f) { f.d(A, "a", function() { return V; }); var V = function() { }; }, function(Be, A, f) { f.d(A, "a", function() { return u; }); var V = f(44), _ = f(0), C = f(28), u = function() { function I(O, x, m) { this.vectors = V.a.BuildArray(8, _.e.Zero), this.center = _.e.Zero(), this.centerWorld = _.e.Zero(), this.extendSize = _.e.Zero(), this.extendSizeWorld = _.e.Zero(), this.directions = V.a.BuildArray(3, _.e.Zero), this.vectorsWorld = V.a.BuildArray(8, _.e.Zero), this.minimumWorld = _.e.Zero(), this.maximumWorld = _.e.Zero(), this.minimum = _.e.Zero(), this.maximum = _.e.Zero(), this.reConstruct(O, x, m); } return I.prototype.reConstruct = function(O, x, m) { var c = O.x, T = O.y, S = O.z, E = x.x, g = x.y, l = x.z, h = this.vectors; this.minimum.copyFromFloats(c, T, S), this.maximum.copyFromFloats(E, g, l), h[0].copyFromFloats(c, T, S), h[1].copyFromFloats(E, g, l), h[2].copyFromFloats(E, T, S), h[3].copyFromFloats(c, g, S), h[4].copyFromFloats(c, T, l), h[5].copyFromFloats(E, g, S), h[6].copyFromFloats(c, g, l), h[7].copyFromFloats(E, T, l), x.addToRef(O, this.center).scaleInPlace(0.5), x.subtractToRef(O, this.extendSize).scaleInPlace(0.5), this._worldMatrix = m || _.a.IdentityReadOnly, this._update(this._worldMatrix); }, I.prototype.scale = function(O) { var x = I.TmpVector3, m = this.maximum.subtractToRef(this.minimum, x[0]), c = m.length(); m.normalizeFromLength(c); var T = c * O, S = m.scaleInPlace(0.5 * T), E = this.center.subtractToRef(S, x[1]), g = this.center.addToRef(S, x[2]); return this.reConstruct(E, g, this._worldMatrix), this; }, I.prototype.getWorldMatrix = function() { return this._worldMatrix; }, I.prototype._update = function(O) { var x = this.minimumWorld, m = this.maximumWorld, c = this.directions, T = this.vectorsWorld, S = this.vectors; if (O.isIdentity()) { for (x.copyFrom(this.minimum), m.copyFrom(this.maximum), E = 0; E < 8; ++E) T[E].copyFrom(S[E]); this.extendSizeWorld.copyFrom(this.extendSize), this.centerWorld.copyFrom(this.center); } else { x.setAll(Number.MAX_VALUE), m.setAll(-Number.MAX_VALUE); for (var E = 0; E < 8; ++E) { var g = T[E]; _.e.TransformCoordinatesToRef(S[E], O, g), x.minimizeInPlace(g), m.maximizeInPlace(g); } m.subtractToRef(x, this.extendSizeWorld).scaleInPlace(0.5), m.addToRef(x, this.centerWorld).scaleInPlace(0.5); } _.e.FromArrayToRef(O.m, 0, c[0]), _.e.FromArrayToRef(O.m, 4, c[1]), _.e.FromArrayToRef(O.m, 8, c[2]), this._worldMatrix = O; }, I.prototype.isInFrustum = function(O) { return I.IsInFrustum(this.vectorsWorld, O); }, I.prototype.isCompletelyInFrustum = function(O) { return I.IsCompletelyInFrustum(this.vectorsWorld, O); }, I.prototype.intersectsPoint = function(O) { var x = this.minimumWorld, m = this.maximumWorld, c = x.x, T = x.y, S = x.z, E = m.x, g = m.y, l = m.z, h = O.x, v = O.y, b = O.z, D = -C.a; return !(E - h < D || D > h - c) && !(g - v < D || D > v - T) && !(l - b < D || D > b - S); }, I.prototype.intersectsSphere = function(O) { return I.IntersectsSphere(this.minimumWorld, this.maximumWorld, O.centerWorld, O.radiusWorld); }, I.prototype.intersectsMinMax = function(O, x) { var m = this.minimumWorld, c = this.maximumWorld, T = m.x, S = m.y, E = m.z, g = c.x, l = c.y, h = c.z, v = O.x, b = O.y, D = O.z, w = x.x, N = x.y, M = x.z; return !(g < v || T > w) && !(l < b || S > N) && !(h < D || E > M); }, I.Intersects = function(O, x) { return O.intersectsMinMax(x.minimumWorld, x.maximumWorld); }, I.IntersectsSphere = function(O, x, m, c) { var T = I.TmpVector3[0]; return _.e.ClampToRef(m, O, x, T), _.e.DistanceSquared(m, T) <= c * c; }, I.IsCompletelyInFrustum = function(O, x) { for (var m = 0; m < 6; ++m) for (var c = x[m], T = 0; T < 8; ++T) if (c.dotCoordinate(O[T]) < 0) return !1; return !0; }, I.IsInFrustum = function(O, x) { for (var m = 0; m < 6; ++m) { for (var c = !0, T = x[m], S = 0; S < 8; ++S) if (T.dotCoordinate(O[S]) >= 0) { c = !1; break; } if (c) return !1; } return !0; }, I.TmpVector3 = V.a.BuildArray(3, _.e.Zero), I; }(); }, function(Be, A, f) { f.d(A, "a", function() { return _; }); var V = f(38), _ = function() { function C() { } return C.SetImmediate = function(u) { V.a.IsWindowObjectExist() && window.setImmediate ? window.setImmediate(u) : setTimeout(u, 1); }, C; }(); }, function(Be, A, f) { f.d(A, "a", function() { return C; }); var V = f(0), _ = f(2), C = function() { function u() { this.previousWorldMatrices = {}, this.previousBones = {}; } return u.AddUniforms = function(I) { I.push("previousWorld", "previousViewProjection"); }, u.AddSamplers = function(I) { }, u.prototype.bindForSubMesh = function(I, O, x, m, c) { O.prePassRenderer && O.prePassRenderer.enabled && O.prePassRenderer.getIndex(_.a.PREPASS_VELOCITY_TEXTURE_TYPE) !== -1 && (this.previousWorldMatrices[x.uniqueId] || (this.previousWorldMatrices[x.uniqueId] = V.a.Identity()), this.previousViewProjection || (this.previousViewProjection = O.getTransformMatrix()), I.setMatrix("previousWorld", this.previousWorldMatrices[x.uniqueId]), I.setMatrix("previousViewProjection", this.previousViewProjection), this.previousWorldMatrices[x.uniqueId] = m.clone(), this.previousViewProjection = O.getTransformMatrix().clone()); }, u; }(); }, function(Be, A, f) { var V = "lightFragmentDeclaration", _ = `#ifdef LIGHT{X} uniform vec4 vLightData{X}; uniform vec4 vLightDiffuse{X}; #ifdef SPECULARTERM uniform vec4 vLightSpecular{X}; #else vec4 vLightSpecular{X}=vec4(0.); #endif #ifdef SHADOW{X} #ifdef SHADOWCSM{X} uniform mat4 lightMatrix{X}[SHADOWCSMNUM_CASCADES{X}]; uniform float viewFrustumZ{X}[SHADOWCSMNUM_CASCADES{X}]; uniform float frustumLengths{X}[SHADOWCSMNUM_CASCADES{X}]; uniform float cascadeBlendFactor{X}; varying vec4 vPositionFromLight{X}[SHADOWCSMNUM_CASCADES{X}]; varying float vDepthMetric{X}[SHADOWCSMNUM_CASCADES{X}]; varying vec4 vPositionFromCamera{X}; #if defined(SHADOWPCSS{X}) uniform highp sampler2DArrayShadow shadowSampler{X}; uniform highp sampler2DArray depthSampler{X}; uniform vec2 lightSizeUVCorrection{X}[SHADOWCSMNUM_CASCADES{X}]; uniform float depthCorrection{X}[SHADOWCSMNUM_CASCADES{X}]; uniform float penumbraDarkness{X}; #elif defined(SHADOWPCF{X}) uniform highp sampler2DArrayShadow shadowSampler{X}; #else uniform highp sampler2DArray shadowSampler{X}; #endif #ifdef SHADOWCSMDEBUG{X} const vec3 vCascadeColorsMultiplier{X}[8]=vec3[8] ( vec3 ( 1.5,0.0,0.0 ), vec3 ( 0.0,1.5,0.0 ), vec3 ( 0.0,0.0,5.5 ), vec3 ( 1.5,0.0,5.5 ), vec3 ( 1.5,1.5,0.0 ), vec3 ( 1.0,1.0,1.0 ), vec3 ( 0.0,1.0,5.5 ), vec3 ( 0.5,3.5,0.75 ) ); vec3 shadowDebug{X}; #endif #ifdef SHADOWCSMUSESHADOWMAXZ{X} int index{X}=-1; #else int index{X}=SHADOWCSMNUM_CASCADES{X}-1; #endif float diff{X}=0.; #elif defined(SHADOWCUBE{X}) uniform samplerCube shadowSampler{X}; #else varying vec4 vPositionFromLight{X}; varying float vDepthMetric{X}; #if defined(SHADOWPCSS{X}) uniform highp sampler2DShadow shadowSampler{X}; uniform highp sampler2D depthSampler{X}; #elif defined(SHADOWPCF{X}) uniform highp sampler2DShadow shadowSampler{X}; #else uniform sampler2D shadowSampler{X}; #endif uniform mat4 lightMatrix{X}; #endif uniform vec4 shadowsInfo{X}; uniform vec2 depthValues{X}; #endif #ifdef SPOTLIGHT{X} uniform vec4 vLightDirection{X}; uniform vec4 vLightFalloff{X}; #elif defined(POINTLIGHT{X}) uniform vec4 vLightFalloff{X}; #elif defined(HEMILIGHT{X}) uniform vec3 vLightGround{X}; #endif #ifdef PROJECTEDLIGHTTEXTURE{X} uniform mat4 textureProjectionMatrix{X}; uniform sampler2D projectionLightSampler{X}; #endif #endif`; f(5).a.IncludesShadersStore[V] = _; }, function(Be, A, f) { var V = "lightUboDeclaration", _ = `#ifdef LIGHT{X} uniform Light{X} { vec4 vLightData; vec4 vLightDiffuse; vec4 vLightSpecular; #ifdef SPOTLIGHT{X} vec4 vLightDirection; vec4 vLightFalloff; #elif defined(POINTLIGHT{X}) vec4 vLightFalloff; #elif defined(HEMILIGHT{X}) vec3 vLightGround; #endif vec4 shadowsInfo; vec2 depthValues; } light{X}; #ifdef PROJECTEDLIGHTTEXTURE{X} uniform mat4 textureProjectionMatrix{X}; uniform sampler2D projectionLightSampler{X}; #endif #ifdef SHADOW{X} #ifdef SHADOWCSM{X} uniform mat4 lightMatrix{X}[SHADOWCSMNUM_CASCADES{X}]; uniform float viewFrustumZ{X}[SHADOWCSMNUM_CASCADES{X}]; uniform float frustumLengths{X}[SHADOWCSMNUM_CASCADES{X}]; uniform float cascadeBlendFactor{X}; varying vec4 vPositionFromLight{X}[SHADOWCSMNUM_CASCADES{X}]; varying float vDepthMetric{X}[SHADOWCSMNUM_CASCADES{X}]; varying vec4 vPositionFromCamera{X}; #if defined(SHADOWPCSS{X}) uniform highp sampler2DArrayShadow shadowSampler{X}; uniform highp sampler2DArray depthSampler{X}; uniform vec2 lightSizeUVCorrection{X}[SHADOWCSMNUM_CASCADES{X}]; uniform float depthCorrection{X}[SHADOWCSMNUM_CASCADES{X}]; uniform float penumbraDarkness{X}; #elif defined(SHADOWPCF{X}) uniform highp sampler2DArrayShadow shadowSampler{X}; #else uniform highp sampler2DArray shadowSampler{X}; #endif #ifdef SHADOWCSMDEBUG{X} const vec3 vCascadeColorsMultiplier{X}[8]=vec3[8] ( vec3 ( 1.5,0.0,0.0 ), vec3 ( 0.0,1.5,0.0 ), vec3 ( 0.0,0.0,5.5 ), vec3 ( 1.5,0.0,5.5 ), vec3 ( 1.5,1.5,0.0 ), vec3 ( 1.0,1.0,1.0 ), vec3 ( 0.0,1.0,5.5 ), vec3 ( 0.5,3.5,0.75 ) ); vec3 shadowDebug{X}; #endif #ifdef SHADOWCSMUSESHADOWMAXZ{X} int index{X}=-1; #else int index{X}=SHADOWCSMNUM_CASCADES{X}-1; #endif float diff{X}=0.; #elif defined(SHADOWCUBE{X}) uniform samplerCube shadowSampler{X}; #else varying vec4 vPositionFromLight{X}; varying float vDepthMetric{X}; #if defined(SHADOWPCSS{X}) uniform highp sampler2DShadow shadowSampler{X}; uniform highp sampler2D depthSampler{X}; #elif defined(SHADOWPCF{X}) uniform highp sampler2DShadow shadowSampler{X}; #else uniform sampler2D shadowSampler{X}; #endif uniform mat4 lightMatrix{X}; #endif #endif #endif`; f(5).a.IncludesShadersStore[V] = _; }, function(Be, A, f) { var V = "imageProcessingDeclaration", _ = `#ifdef EXPOSURE uniform float exposureLinear; #endif #ifdef CONTRAST uniform float contrast; #endif #ifdef VIGNETTE uniform vec2 vInverseScreenSize; uniform vec4 vignetteSettings1; uniform vec4 vignetteSettings2; #endif #ifdef COLORCURVES uniform vec4 vCameraColorCurveNegative; uniform vec4 vCameraColorCurveNeutral; uniform vec4 vCameraColorCurvePositive; #endif #ifdef COLORGRADING #ifdef COLORGRADING3D uniform highp sampler3D txColorTransform; #else uniform sampler2D txColorTransform; #endif uniform vec4 colorTransformSettings; #endif`; f(5).a.IncludesShadersStore[V] = _; }, function(Be, A, f) { var V = "imageProcessingFunctions", _ = `#if defined(COLORGRADING) && !defined(COLORGRADING3D) #define inline vec3 sampleTexture3D(sampler2D colorTransform,vec3 color,vec2 sampler3dSetting) { float sliceSize=2.0*sampler3dSetting.x; #ifdef SAMPLER3DGREENDEPTH float sliceContinuous=(color.g-sampler3dSetting.x)*sampler3dSetting.y; #else float sliceContinuous=(color.b-sampler3dSetting.x)*sampler3dSetting.y; #endif float sliceInteger=floor(sliceContinuous); float sliceFraction=sliceContinuous-sliceInteger; #ifdef SAMPLER3DGREENDEPTH vec2 sliceUV=color.rb; #else vec2 sliceUV=color.rg; #endif sliceUV.x*=sliceSize; sliceUV.x+=sliceInteger*sliceSize; sliceUV=saturate(sliceUV); vec4 slice0Color=texture2D(colorTransform,sliceUV); sliceUV.x+=sliceSize; sliceUV=saturate(sliceUV); vec4 slice1Color=texture2D(colorTransform,sliceUV); vec3 result=mix(slice0Color.rgb,slice1Color.rgb,sliceFraction); #ifdef SAMPLER3DBGRMAP color.rgb=result.rgb; #else color.rgb=result.bgr; #endif return color; } #endif #ifdef TONEMAPPING_ACES const mat3 ACESInputMat=mat3( vec3(0.59719,0.07600,0.02840), vec3(0.35458,0.90834,0.13383), vec3(0.04823,0.01566,0.83777) ); const mat3 ACESOutputMat=mat3( vec3( 1.60475,-0.10208,-0.00327), vec3(-0.53108,1.10813,-0.07276), vec3(-0.07367,-0.00605,1.07602) ); vec3 RRTAndODTFit(vec3 v) { vec3 a=v*(v+0.0245786)-0.000090537; vec3 b=v*(0.983729*v+0.4329510)+0.238081; return a/b; } vec3 ACESFitted(vec3 color) { color=ACESInputMat*color; color=RRTAndODTFit(color); color=ACESOutputMat*color; color=saturate(color); return color; } #endif vec4 applyImageProcessing(vec4 result) { #ifdef EXPOSURE result.rgb*=exposureLinear; #endif #ifdef VIGNETTE vec2 viewportXY=gl_FragCoord.xy*vInverseScreenSize; viewportXY=viewportXY*2.0-1.0; vec3 vignetteXY1=vec3(viewportXY*vignetteSettings1.xy+vignetteSettings1.zw,1.0); float vignetteTerm=dot(vignetteXY1,vignetteXY1); float vignette=pow(vignetteTerm,vignetteSettings2.w); vec3 vignetteColor=vignetteSettings2.rgb; #ifdef VIGNETTEBLENDMODEMULTIPLY vec3 vignetteColorMultiplier=mix(vignetteColor,vec3(1,1,1),vignette); result.rgb*=vignetteColorMultiplier; #endif #ifdef VIGNETTEBLENDMODEOPAQUE result.rgb=mix(vignetteColor,result.rgb,vignette); #endif #endif #ifdef TONEMAPPING #ifdef TONEMAPPING_ACES result.rgb=ACESFitted(result.rgb); #else const float tonemappingCalibration=1.590579; result.rgb=1.0-exp2(-tonemappingCalibration*result.rgb); #endif #endif result.rgb=toGammaSpace(result.rgb); result.rgb=saturate(result.rgb); #ifdef CONTRAST vec3 resultHighContrast=result.rgb*result.rgb*(3.0-2.0*result.rgb); if (contrast<1.0) { result.rgb=mix(vec3(0.5,0.5,0.5),result.rgb,contrast); } else { result.rgb=mix(result.rgb,resultHighContrast,contrast-1.0); } #endif #ifdef COLORGRADING vec3 colorTransformInput=result.rgb*colorTransformSettings.xxx+colorTransformSettings.yyy; #ifdef COLORGRADING3D vec3 colorTransformOutput=texture(txColorTransform,colorTransformInput).rgb; #else vec3 colorTransformOutput=sampleTexture3D(txColorTransform,colorTransformInput,colorTransformSettings.yz).rgb; #endif result.rgb=mix(result.rgb,colorTransformOutput,colorTransformSettings.www); #endif #ifdef COLORCURVES float luma=getLuminance(result.rgb); vec2 curveMix=clamp(vec2(luma*3.0-1.5,luma*-3.0+1.5),vec2(0.0),vec2(1.0)); vec4 colorCurve=vCameraColorCurveNeutral+curveMix.x*vCameraColorCurvePositive-curveMix.y*vCameraColorCurveNegative; result.rgb*=colorCurve.rgb; result.rgb=mix(vec3(luma),result.rgb,colorCurve.a); #endif return result; }`; f(5).a.IncludesShadersStore[V] = _; }, function(Be, A, f) { var V = "clipPlaneFragment", _ = `#ifdef CLIPPLANE if (fClipDistance>0.0) { discard; } #endif #ifdef CLIPPLANE2 if (fClipDistance2>0.0) { discard; } #endif #ifdef CLIPPLANE3 if (fClipDistance3>0.0) { discard; } #endif #ifdef CLIPPLANE4 if (fClipDistance4>0.0) { discard; } #endif #ifdef CLIPPLANE5 if (fClipDistance5>0.0) { discard; } #endif #ifdef CLIPPLANE6 if (fClipDistance6>0.0) { discard; } #endif`; f(5).a.IncludesShadersStore[V] = _; }, function(Be, A, f) { var V = "clipPlaneVertex", _ = `#ifdef CLIPPLANE fClipDistance=dot(worldPos,vClipPlane); #endif #ifdef CLIPPLANE2 fClipDistance2=dot(worldPos,vClipPlane2); #endif #ifdef CLIPPLANE3 fClipDistance3=dot(worldPos,vClipPlane3); #endif #ifdef CLIPPLANE4 fClipDistance4=dot(worldPos,vClipPlane4); #endif #ifdef CLIPPLANE5 fClipDistance5=dot(worldPos,vClipPlane5); #endif #ifdef CLIPPLANE6 fClipDistance6=dot(worldPos,vClipPlane6); #endif`; f(5).a.IncludesShadersStore[V] = _; }, function(Be, A, f) { f.d(A, "a", function() { return V; }); var V = function() { function _() { this._count = 0, this._data = {}; } return _.prototype.copyFrom = function(C) { var u = this; this.clear(), C.forEach(function(I, O) { return u.add(I, O); }); }, _.prototype.get = function(C) { var u = this._data[C]; if (u !== void 0) return u; }, _.prototype.getOrAddWithFactory = function(C, u) { var I = this.get(C); return I !== void 0 || (I = u(C)) && this.add(C, I), I; }, _.prototype.getOrAdd = function(C, u) { var I = this.get(C); return I !== void 0 ? I : (this.add(C, u), u); }, _.prototype.contains = function(C) { return this._data[C] !== void 0; }, _.prototype.add = function(C, u) { return this._data[C] === void 0 && (this._data[C] = u, ++this._count, !0); }, _.prototype.set = function(C, u) { return this._data[C] !== void 0 && (this._data[C] = u, !0); }, _.prototype.getAndRemove = function(C) { var u = this.get(C); return u !== void 0 ? (delete this._data[C], --this._count, u) : null; }, _.prototype.remove = function(C) { return !!this.contains(C) && (delete this._data[C], --this._count, !0); }, _.prototype.clear = function() { this._data = {}, this._count = 0; }, Object.defineProperty(_.prototype, "count", { get: function() { return this._count; }, enumerable: !1, configurable: !0 }), _.prototype.forEach = function(C) { for (var u in this._data) C(u, this._data[u]); }, _.prototype.first = function(C) { for (var u in this._data) { var I = C(u, this._data[u]); if (I) return I; } return null; }, _; }(); }, function(Be, A, f) { f.d(A, "a", function() { return C; }); var V = f(44), _ = f(0), C = function() { function u(I, O, x) { this.center = _.e.Zero(), this.centerWorld = _.e.Zero(), this.minimum = _.e.Zero(), this.maximum = _.e.Zero(), this.reConstruct(I, O, x); } return u.prototype.reConstruct = function(I, O, x) { this.minimum.copyFrom(I), this.maximum.copyFrom(O); var m = _.e.Distance(I, O); O.addToRef(I, this.center).scaleInPlace(0.5), this.radius = 0.5 * m, this._update(x || _.a.IdentityReadOnly); }, u.prototype.scale = function(I) { var O = this.radius * I, x = u.TmpVector3, m = x[0].setAll(O), c = this.center.subtractToRef(m, x[1]), T = this.center.addToRef(m, x[2]); return this.reConstruct(c, T, this._worldMatrix), this; }, u.prototype.getWorldMatrix = function() { return this._worldMatrix; }, u.prototype._update = function(I) { if (I.isIdentity()) this.centerWorld.copyFrom(this.center), this.radiusWorld = this.radius; else { _.e.TransformCoordinatesToRef(this.center, I, this.centerWorld); var O = u.TmpVector3[0]; _.e.TransformNormalFromFloatsToRef(1, 1, 1, I, O), this.radiusWorld = Math.max(Math.abs(O.x), Math.abs(O.y), Math.abs(O.z)) * this.radius; } }, u.prototype.isInFrustum = function(I) { for (var O = this.centerWorld, x = this.radiusWorld, m = 0; m < 6; m++) if (I[m].dotCoordinate(O) <= -x) return !1; return !0; }, u.prototype.isCenterInFrustum = function(I) { for (var O = this.centerWorld, x = 0; x < 6; x++) if (I[x].dotCoordinate(O) < 0) return !1; return !0; }, u.prototype.intersectsPoint = function(I) { var O = _.e.DistanceSquared(this.centerWorld, I); return !(this.radiusWorld * this.radiusWorld < O); }, u.Intersects = function(I, O) { var x = _.e.DistanceSquared(I.centerWorld, O.centerWorld), m = I.radiusWorld + O.radiusWorld; return !(m * m < x); }, u.TmpVector3 = V.a.BuildArray(3, _.e.Zero), u; }(); }, function(Be, A, f) { f.d(A, "a", function() { return V; }); var V = function(_, C, u) { this.bu = _, this.bv = C, this.distance = u, this.faceId = 0, this.subMeshId = 0; }; }, function(Be, A, f) { var V = "clipPlaneFragmentDeclaration", _ = `#ifdef CLIPPLANE varying float fClipDistance; #endif #ifdef CLIPPLANE2 varying float fClipDistance2; #endif #ifdef CLIPPLANE3 varying float fClipDistance3; #endif #ifdef CLIPPLANE4 varying float fClipDistance4; #endif #ifdef CLIPPLANE5 varying float fClipDistance5; #endif #ifdef CLIPPLANE6 varying float fClipDistance6; #endif`; f(5).a.IncludesShadersStore[V] = _; }, function(Be, A, f) { var V = "logDepthDeclaration", _ = `#ifdef LOGARITHMICDEPTH uniform float logarithmicDepthConstant; varying float vFragmentDepth; #endif`; f(5).a.IncludesShadersStore[V] = _; }, function(Be, A, f) { var V = "clipPlaneVertexDeclaration", _ = `#ifdef CLIPPLANE uniform vec4 vClipPlane; varying float fClipDistance; #endif #ifdef CLIPPLANE2 uniform vec4 vClipPlane2; varying float fClipDistance2; #endif #ifdef CLIPPLANE3 uniform vec4 vClipPlane3; varying float fClipDistance3; #endif #ifdef CLIPPLANE4 uniform vec4 vClipPlane4; varying float fClipDistance4; #endif #ifdef CLIPPLANE5 uniform vec4 vClipPlane5; varying float fClipDistance5; #endif #ifdef CLIPPLANE6 uniform vec4 vClipPlane6; varying float fClipDistance6; #endif`; f(5).a.IncludesShadersStore[V] = _; }, function(Be, A, f) { f.d(A, "a", function() { return V; }); var V = function() { function _() { } return _.prototype.attributeProcessor = function(C) { return C.replace("attribute", "in"); }, _.prototype.varyingProcessor = function(C, u) { return C.replace("varying", u ? "in" : "out"); }, _.prototype.postProcessor = function(C, u, I) { var O = C.search(/#extension.+GL_EXT_draw_buffers.+require/) !== -1; if (C = (C = C.replace(/#extension.+(GL_OVR_multiview2|GL_OES_standard_derivatives|GL_EXT_shader_texture_lod|GL_EXT_frag_depth|GL_EXT_draw_buffers).+(enable|require)/g, "")).replace(/texture2D\s*\(/g, "texture("), I) C = (C = (C = (C = (C = (C = (C = C.replace(/texture2DLodEXT\s*\(/g, "textureLod(")).replace(/textureCubeLodEXT\s*\(/g, "textureLod(")).replace(/textureCube\s*\(/g, "texture(")).replace(/gl_FragDepthEXT/g, "gl_FragDepth")).replace(/gl_FragColor/g, "glFragColor")).replace(/gl_FragData/g, "glFragData")).replace(/void\s+?main\s*\(/g, (O ? "" : `out vec4 glFragColor; `) + "void main("); else if (u.indexOf("#define MULTIVIEW") !== -1) return `#extension GL_OVR_multiview2 : require layout (num_views = 2) in; ` + C; return C; }, _; }(); }, function(Be, A, f) { f.d(A, "a", function() { return V; }); var V = function() { function _() { } return _.BindClipPlane = function(C, u) { if (u.clipPlane) { var I = u.clipPlane; C.setFloat4("vClipPlane", I.normal.x, I.normal.y, I.normal.z, I.d); } u.clipPlane2 && (I = u.clipPlane2, C.setFloat4("vClipPlane2", I.normal.x, I.normal.y, I.normal.z, I.d)), u.clipPlane3 && (I = u.clipPlane3, C.setFloat4("vClipPlane3", I.normal.x, I.normal.y, I.normal.z, I.d)), u.clipPlane4 && (I = u.clipPlane4, C.setFloat4("vClipPlane4", I.normal.x, I.normal.y, I.normal.z, I.d)), u.clipPlane5 && (I = u.clipPlane5, C.setFloat4("vClipPlane5", I.normal.x, I.normal.y, I.normal.z, I.d)), u.clipPlane6 && (I = u.clipPlane6, C.setFloat4("vClipPlane6", I.normal.x, I.normal.y, I.normal.z, I.d)); }, _; }(); }, function(Be, A, f) { f.d(A, "a", function() { return V; }); var V = function() { function _() { } return _.RandomId = function() { return "xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx".replace(/[xy]/g, function(C) { var u = 16 * Math.random() | 0; return (C === "x" ? u : 3 & u | 8).toString(16); }); }, _; }(); }, function(Be, A, f) { f.d(A, "a", function() { return u; }); var V = f(1), _ = f(3), C = f(9), u = function() { function I() { this._dirty = !0, this._tempColor = new C.b(0, 0, 0, 0), this._globalCurve = new C.b(0, 0, 0, 0), this._highlightsCurve = new C.b(0, 0, 0, 0), this._midtonesCurve = new C.b(0, 0, 0, 0), this._shadowsCurve = new C.b(0, 0, 0, 0), this._positiveCurve = new C.b(0, 0, 0, 0), this._negativeCurve = new C.b(0, 0, 0, 0), this._globalHue = 30, this._globalDensity = 0, this._globalSaturation = 0, this._globalExposure = 0, this._highlightsHue = 30, this._highlightsDensity = 0, this._highlightsSaturation = 0, this._highlightsExposure = 0, this._midtonesHue = 30, this._midtonesDensity = 0, this._midtonesSaturation = 0, this._midtonesExposure = 0, this._shadowsHue = 30, this._shadowsDensity = 0, this._shadowsSaturation = 0, this._shadowsExposure = 0; } return Object.defineProperty(I.prototype, "globalHue", { get: function() { return this._globalHue; }, set: function(O) { this._globalHue = O, this._dirty = !0; }, enumerable: !1, configurable: !0 }), Object.defineProperty(I.prototype, "globalDensity", { get: function() { return this._globalDensity; }, set: function(O) { this._globalDensity = O, this._dirty = !0; }, enumerable: !1, configurable: !0 }), Object.defineProperty(I.prototype, "globalSaturation", { get: function() { return this._globalSaturation; }, set: function(O) { this._globalSaturation = O, this._dirty = !0; }, enumerable: !1, configurable: !0 }), Object.defineProperty(I.prototype, "globalExposure", { get: function() { return this._globalExposure; }, set: function(O) { this._globalExposure = O, this._dirty = !0; }, enumerable: !1, configurable: !0 }), Object.defineProperty(I.prototype, "highlightsHue", { get: function() { return this._highlightsHue; }, set: function(O) { this._highlightsHue = O, this._dirty = !0; }, enumerable: !1, configurable: !0 }), Object.defineProperty(I.prototype, "highlightsDensity", { get: function() { return this._highlightsDensity; }, set: function(O) { this._highlightsDensity = O, this._dirty = !0; }, enumerable: !1, configurable: !0 }), Object.defineProperty(I.prototype, "highlightsSaturation", { get: function() { return this._highlightsSaturation; }, set: function(O) { this._highlightsSaturation = O, this._dirty = !0; }, enumerable: !1, configurable: !0 }), Object.defineProperty(I.prototype, "highlightsExposure", { get: function() { return this._highlightsExposure; }, set: function(O) { this._highlightsExposure = O, this._dirty = !0; }, enumerable: !1, configurable: !0 }), Object.defineProperty(I.prototype, "midtonesHue", { get: function() { return this._midtonesHue; }, set: function(O) { this._midtonesHue = O, this._dirty = !0; }, enumerable: !1, configurable: !0 }), Object.defineProperty(I.prototype, "midtonesDensity", { get: function() { return this._midtonesDensity; }, set: function(O) { this._midtonesDensity = O, this._dirty = !0; }, enumerable: !1, configurable: !0 }), Object.defineProperty(I.prototype, "midtonesSaturation", { get: function() { return this._midtonesSaturation; }, set: function(O) { this._midtonesSaturation = O, this._dirty = !0; }, enumerable: !1, configurable: !0 }), Object.defineProperty(I.prototype, "midtonesExposure", { get: function() { return this._midtonesExposure; }, set: function(O) { this._midtonesExposure = O, this._dirty = !0; }, enumerable: !1, configurable: !0 }), Object.defineProperty(I.prototype, "shadowsHue", { get: function() { return this._shadowsHue; }, set: function(O) { this._shadowsHue = O, this._dirty = !0; }, enumerable: !1, configurable: !0 }), Object.defineProperty(I.prototype, "shadowsDensity", { get: function() { return this._shadowsDensity; }, set: function(O) { this._shadowsDensity = O, this._dirty = !0; }, enumerable: !1, configurable: !0 }), Object.defineProperty(I.prototype, "shadowsSaturation", { get: function() { return this._shadowsSaturation; }, set: function(O) { this._shadowsSaturation = O, this._dirty = !0; }, enumerable: !1, configurable: !0 }), Object.defineProperty(I.prototype, "shadowsExposure", { get: function() { return this._shadowsExposure; }, set: function(O) { this._shadowsExposure = O, this._dirty = !0; }, enumerable: !1, configurable: !0 }), I.prototype.getClassName = function() { return "ColorCurves"; }, I.Bind = function(O, x, m, c, T) { m === void 0 && (m = "vCameraColorCurvePositive"), c === void 0 && (c = "vCameraColorCurveNeutral"), T === void 0 && (T = "vCameraColorCurveNegative"), O._dirty && (O._dirty = !1, O.getColorGradingDataToRef(O._globalHue, O._globalDensity, O._globalSaturation, O._globalExposure, O._globalCurve), O.getColorGradingDataToRef(O._highlightsHue, O._highlightsDensity, O._highlightsSaturation, O._highlightsExposure, O._tempColor), O._tempColor.multiplyToRef(O._globalCurve, O._highlightsCurve), O.getColorGradingDataToRef(O._midtonesHue, O._midtonesDensity, O._midtonesSaturation, O._midtonesExposure, O._tempColor), O._tempColor.multiplyToRef(O._globalCurve, O._midtonesCurve), O.getColorGradingDataToRef(O._shadowsHue, O._shadowsDensity, O._shadowsSaturation, O._shadowsExposure, O._tempColor), O._tempColor.multiplyToRef(O._globalCurve, O._shadowsCurve), O._highlightsCurve.subtractToRef(O._midtonesCurve, O._positiveCurve), O._midtonesCurve.subtractToRef(O._shadowsCurve, O._negativeCurve)), x && (x.setFloat4(m, O._positiveCurve.r, O._positiveCurve.g, O._positiveCurve.b, O._positiveCurve.a), x.setFloat4(c, O._midtonesCurve.r, O._midtonesCurve.g, O._midtonesCurve.b, O._midtonesCurve.a), x.setFloat4(T, O._negativeCurve.r, O._negativeCurve.g, O._negativeCurve.b, O._negativeCurve.a)); }, I.PrepareUniforms = function(O) { O.push("vCameraColorCurveNeutral", "vCameraColorCurvePositive", "vCameraColorCurveNegative"); }, I.prototype.getColorGradingDataToRef = function(O, x, m, c, T) { O != null && (O = I.clamp(O, 0, 360), x = I.clamp(x, -100, 100), m = I.clamp(m, -100, 100), c = I.clamp(c, -100, 100), x = I.applyColorGradingSliderNonlinear(x), x *= 0.5, c = I.applyColorGradingSliderNonlinear(c), x < 0 && (x *= -1, O = (O + 180) % 360), I.fromHSBToRef(O, x, 50 + 0.25 * c, T), T.scaleToRef(2, T), T.a = 1 + 0.01 * m); }, I.applyColorGradingSliderNonlinear = function(O) { O /= 100; var x = Math.abs(O); return x = Math.pow(x, 2), O < 0 && (x *= -1), x *= 100; }, I.fromHSBToRef = function(O, x, m, c) { var T = I.clamp(O, 0, 360), S = I.clamp(x / 100, 0, 1), E = I.clamp(m / 100, 0, 1); if (S === 0) c.r = E, c.g = E, c.b = E; else { T /= 60; var g = Math.floor(T), l = T - g, h = E * (1 - S), v = E * (1 - S * l), b = E * (1 - S * (1 - l)); switch (g) { case 0: c.r = E, c.g = b, c.b = h; break; case 1: c.r = v, c.g = E, c.b = h; break; case 2: c.r = h, c.g = E, c.b = b; break; case 3: c.r = h, c.g = v, c.b = E; break; case 4: c.r = b, c.g = h, c.b = E; break; default: c.r = E, c.g = h, c.b = v; } } c.a = 1; }, I.clamp = function(O, x, m) { return Math.min(Math.max(O, x), m); }, I.prototype.clone = function() { return _.a.Clone(function() { return new I(); }, this); }, I.prototype.serialize = function() { return _.a.Serialize(this); }, I.Parse = function(O) { return _.a.Parse(function() { return new I(); }, O, null, null); }, Object(V.c)([Object(_.c)()], I.prototype, "_globalHue", void 0), Object(V.c)([Object(_.c)()], I.prototype, "_globalDensity", void 0), Object(V.c)([Object(_.c)()], I.prototype, "_globalSaturation", void 0), Object(V.c)([Object(_.c)()], I.prototype, "_globalExposure", void 0), Object(V.c)([Object(_.c)()], I.prototype, "_highlightsHue", void 0), Object(V.c)([Object(_.c)()], I.prototype, "_highlightsDensity", void 0), Object(V.c)([Object(_.c)()], I.prototype, "_highlightsSaturation", void 0), Object(V.c)([Object(_.c)()], I.prototype, "_highlightsExposure", void 0), Object(V.c)([Object(_.c)()], I.prototype, "_midtonesHue", void 0), Object(V.c)([Object(_.c)()], I.prototype, "_midtonesDensity", void 0), Object(V.c)([Object(_.c)()], I.prototype, "_midtonesSaturation", void 0), Object(V.c)([Object(_.c)()], I.prototype, "_midtonesExposure", void 0), I; }(); _.a._ColorCurvesParser = u.Parse; }, function(Be, A, f) { f.d(A, "a", function() { return C; }); var V = f(8), _ = f(11), C = function() { function u() { } return u.Instantiate = function(I) { if (this.RegisteredExternalClasses && this.RegisteredExternalClasses[I]) return this.RegisteredExternalClasses[I]; var O = _.a.GetClass(I); if (O) return O; V.a.Warn(I + " not found, you may have missed an import."); for (var x = I.split("."), m = window || this, c = 0, T = x.length; c < T; c++) m = m[x[c]]; return typeof m != "function" ? null : m; }, u.RegisteredExternalClasses = {}, u; }(); }, function(Be, A, f) { var V = f(26), _ = f(2); V.a.prototype.setAlphaConstants = function(C, u, I, O) { this._alphaState.setAlphaBlendConstants(C, u, I, O); }, V.a.prototype.setAlphaMode = function(C, u) { if (u === void 0 && (u = !1), this._alphaMode !== C) { switch (C) { case _.a.ALPHA_DISABLE: this._alphaState.alphaBlend = !1; break; case _.a.ALPHA_PREMULTIPLIED: this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE, this._gl.ONE_MINUS_SRC_ALPHA, this._gl.ONE, this._gl.ONE), this._alphaState.alphaBlend = !0; break; case _.a.ALPHA_PREMULTIPLIED_PORTERDUFF: this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE, this._gl.ONE_MINUS_SRC_ALPHA, this._gl.ONE, this._gl.ONE_MINUS_SRC_ALPHA), this._alphaState.alphaBlend = !0; break; case _.a.ALPHA_COMBINE: this._alphaState.setAlphaBlendFunctionParameters(this._gl.SRC_ALPHA, this._gl.ONE_MINUS_SRC_ALPHA, this._gl.ONE, this._gl.ONE), this._alphaState.alphaBlend = !0; break; case _.a.ALPHA_ONEONE: this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE, this._gl.ONE, this._gl.ZERO, this._gl.ONE), this._alphaState.alphaBlend = !0; break; case _.a.ALPHA_ADD: this._alphaState.setAlphaBlendFunctionParameters(this._gl.SRC_ALPHA, this._gl.ONE, this._gl.ZERO, this._gl.ONE), this._alphaState.alphaBlend = !0; break; case _.a.ALPHA_SUBTRACT: this._alphaState.setAlphaBlendFunctionParameters(this._gl.ZERO, this._gl.ONE_MINUS_SRC_COLOR, this._gl.ONE, this._gl.ONE), this._alphaState.alphaBlend = !0; break; case _.a.ALPHA_MULTIPLY: this._alphaState.setAlphaBlendFunctionParameters(this._gl.DST_COLOR, this._gl.ZERO, this._gl.ONE, this._gl.ONE), this._alphaState.alphaBlend = !0; break; case _.a.ALPHA_MAXIMIZED: this._alphaState.setAlphaBlendFunctionParameters(this._gl.SRC_ALPHA, this._gl.ONE_MINUS_SRC_COLOR, this._gl.ONE, this._gl.ONE), this._alphaState.alphaBlend = !0; break; case _.a.ALPHA_INTERPOLATE: this._alphaState.setAlphaBlendFunctionParameters(this._gl.CONSTANT_COLOR, this._gl.ONE_MINUS_CONSTANT_COLOR, this._gl.CONSTANT_ALPHA, this._gl.ONE_MINUS_CONSTANT_ALPHA), this._alphaState.alphaBlend = !0; break; case _.a.ALPHA_SCREENMODE: this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE, this._gl.ONE_MINUS_SRC_COLOR, this._gl.ONE, this._gl.ONE_MINUS_SRC_ALPHA), this._alphaState.alphaBlend = !0; break; case _.a.ALPHA_ONEONE_ONEONE: this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE, this._gl.ONE, this._gl.ONE, this._gl.ONE), this._alphaState.alphaBlend = !0; break; case _.a.ALPHA_ALPHATOCOLOR: this._alphaState.setAlphaBlendFunctionParameters(this._gl.DST_ALPHA, this._gl.ONE, this._gl.ZERO, this._gl.ZERO), this._alphaState.alphaBlend = !0; break; case _.a.ALPHA_REVERSEONEMINUS: this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE_MINUS_DST_COLOR, this._gl.ONE_MINUS_SRC_COLOR, this._gl.ONE_MINUS_DST_ALPHA, this._gl.ONE_MINUS_SRC_ALPHA), this._alphaState.alphaBlend = !0; break; case _.a.ALPHA_SRC_DSTONEMINUSSRCALPHA: this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE, this._gl.ONE_MINUS_SRC_ALPHA, this._gl.ONE, this._gl.ONE_MINUS_SRC_ALPHA), this._alphaState.alphaBlend = !0; break; case _.a.ALPHA_ONEONE_ONEZERO: this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE, this._gl.ONE, this._gl.ONE, this._gl.ZERO), this._alphaState.alphaBlend = !0; break; case _.a.ALPHA_EXCLUSION: this._alphaState.setAlphaBlendFunctionParameters(this._gl.ONE_MINUS_DST_COLOR, this._gl.ONE_MINUS_SRC_COLOR, this._gl.ZERO, this._gl.ONE), this._alphaState.alphaBlend = !0; } u || (this.depthCullingState.depthMask = C === _.a.ALPHA_DISABLE), this._alphaMode = C; } }, V.a.prototype.getAlphaMode = function() { return this._alphaMode; }, V.a.prototype.setAlphaEquation = function(C) { if (this._alphaEquation !== C) { switch (C) { case _.a.ALPHA_EQUATION_ADD: this._alphaState.setAlphaEquationParameters(this._gl.FUNC_ADD, this._gl.FUNC_ADD); break; case _.a.ALPHA_EQUATION_SUBSTRACT: this._alphaState.setAlphaEquationParameters(this._gl.FUNC_SUBTRACT, this._gl.FUNC_SUBTRACT); break; case _.a.ALPHA_EQUATION_REVERSE_SUBTRACT: this._alphaState.setAlphaEquationParameters(this._gl.FUNC_REVERSE_SUBTRACT, this._gl.FUNC_REVERSE_SUBTRACT); break; case _.a.ALPHA_EQUATION_MAX: this._alphaState.setAlphaEquationParameters(this._gl.MAX, this._gl.MAX); break; case _.a.ALPHA_EQUATION_MIN: this._alphaState.setAlphaEquationParameters(this._gl.MIN, this._gl.MIN); break; case _.a.ALPHA_EQUATION_DARKEN: this._alphaState.setAlphaEquationParameters(this._gl.MIN, this._gl.FUNC_ADD); } this._alphaEquation = C; } }, V.a.prototype.getAlphaEquation = function() { return this._alphaEquation; }; }, function(Be, A, f) { var V = f(26); V.a.prototype.updateDynamicIndexBuffer = function(_, C, u) { var I; this._currentBoundBuffer[this._gl.ELEMENT_ARRAY_BUFFER] = null, this.bindIndexBuffer(_), I = C instanceof Uint16Array || C instanceof Uint32Array ? C : _.is32Bits ? new Uint32Array(C) : new Uint16Array(C), this._gl.bufferData(this._gl.ELEMENT_ARRAY_BUFFER, I, this._gl.DYNAMIC_DRAW), this._resetIndexBufferBinding(); }, V.a.prototype.updateDynamicVertexBuffer = function(_, C, u, I) { this.bindArrayBuffer(_), u === void 0 && (u = 0); var O = C.length || C.byteLength; I === void 0 || I >= O && u === 0 ? C instanceof Array ? this._gl.bufferSubData(this._gl.ARRAY_BUFFER, u, new Float32Array(C)) : this._gl.bufferSubData(this._gl.ARRAY_BUFFER, u, C) : C instanceof Array ? this._gl.bufferSubData(this._gl.ARRAY_BUFFER, 0, new Float32Array(C).subarray(u, u + I)) : (C = C instanceof ArrayBuffer ? new Uint8Array(C, u, I) : new Uint8Array(C.buffer, C.byteOffset + u, I), this._gl.bufferSubData(this._gl.ARRAY_BUFFER, 0, C)), this._resetVertexBufferBinding(); }; }, function(Be, A, f) { var V = "fogFragmentDeclaration", _ = `#ifdef FOG #define FOGMODE_NONE 0. #define FOGMODE_EXP 1. #define FOGMODE_EXP2 2. #define FOGMODE_LINEAR 3. #define E 2.71828 uniform vec4 vFogInfos; uniform vec3 vFogColor; varying vec3 vFogDistance; float CalcFogFactor() { float fogCoeff=1.0; float fogStart=vFogInfos.y; float fogEnd=vFogInfos.z; float fogDensity=vFogInfos.w; float fogDistance=length(vFogDistance); if (FOGMODE_LINEAR == vFogInfos.x) { fogCoeff=(fogEnd-fogDistance)/(fogEnd-fogStart); } else if (FOGMODE_EXP == vFogInfos.x) { fogCoeff=1.0/pow(E,fogDistance*fogDensity); } else if (FOGMODE_EXP2 == vFogInfos.x) { fogCoeff=1.0/pow(E,fogDistance*fogDistance*fogDensity*fogDensity); } return clamp(fogCoeff,0.0,1.0); } #endif`; f(5).a.IncludesShadersStore[V] = _; }, function(Be, A, f) { var V = f(26), _ = f(27); V.a.prototype.createDynamicTexture = function(C, u, I, O) { var x = new _.a(this, _.b.Dynamic); return x.baseWidth = C, x.baseHeight = u, I && (C = this.needPOTTextures ? V.a.GetExponentOfTwo(C, this._caps.maxTextureSize) : C, u = this.needPOTTextures ? V.a.GetExponentOfTwo(u, this._caps.maxTextureSize) : u), x.width = C, x.height = u, x.isReady = !1, x.generateMipMaps = I, x.samplingMode = O, this.updateTextureSamplingMode(O, x), this._internalTexturesCache.push(x), x; }, V.a.prototype.updateDynamicTexture = function(C, u, I, O, x, m) { if (O === void 0 && (O = !1), m === void 0 && (m = !1), C) { var c = this._gl, T = c.TEXTURE_2D, S = this._bindTextureDirectly(T, C, !0, m); this._unpackFlipY(I === void 0 ? C.invertY : I), O && c.pixelStorei(c.UNPACK_PREMULTIPLY_ALPHA_WEBGL, 1); var E = this._getWebGLTextureType(C.type), g = this._getInternalFormat(x || C.format), l = this._getRGBABufferInternalSizedFormat(C.type, g); c.texImage2D(T, 0, l, g, E, u), C.generateMipMaps && c.generateMipmap(T), S || this._bindTextureDirectly(T, null), O && c.pixelStorei(c.UNPACK_PREMULTIPLY_ALPHA_WEBGL, 0), C.isReady = !0; } }; }, function(Be, A, f) { f.r(A), f.d(A, "AbstractScene", function() { return V.a; }), f.d(A, "AbstractActionManager", function() { return _.a; }), f.d(A, "Action", function() { return x; }), f.d(A, "ActionEvent", function() { return m.a; }), f.d(A, "ActionManager", function() { return pe; }), f.d(A, "Condition", function() { return T; }), f.d(A, "ValueCondition", function() { return S; }), f.d(A, "PredicateCondition", function() { return E; }), f.d(A, "StateCondition", function() { return g; }), f.d(A, "SwitchBooleanAction", function() { return v; }), f.d(A, "SetStateAction", function() { return b; }), f.d(A, "SetValueAction", function() { return D; }), f.d(A, "IncrementValueAction", function() { return w; }), f.d(A, "PlayAnimationAction", function() { return N; }), f.d(A, "StopAnimationAction", function() { return M; }), f.d(A, "DoNothingAction", function() { return U; }), f.d(A, "CombineAction", function() { return X; }), f.d(A, "ExecuteCodeAction", function() { return j; }), f.d(A, "SetParentAction", function() { return ne; }), f.d(A, "PlaySoundAction", function() { return ae; }), f.d(A, "StopSoundAction", function() { return ee; }), f.d(A, "InterpolateValueAction", function() { return H; }), f.d(A, "Animatable", function() { return ke; }), f.d(A, "_IAnimationState", function() { return Y; }), f.d(A, "Animation", function() { return k; }), f.d(A, "TargetedAnimation", function() { return We; }), f.d(A, "AnimationGroup", function() { return je; }), f.d(A, "AnimationPropertiesOverride", function() { return He; }), f.d(A, "EasingFunction", function() { return Ge; }), f.d(A, "CircleEase", function() { return tt; }), f.d(A, "BackEase", function() { return Je; }), f.d(A, "BounceEase", function() { return st; }), f.d(A, "CubicEase", function() { return at; }), f.d(A, "ElasticEase", function() { return pt; }), f.d(A, "ExponentialEase", function() { return Tt; }), f.d(A, "PowerEase", function() { return Lt; }), f.d(A, "QuadraticEase", function() { return Ot; }), f.d(A, "QuarticEase", function() { return St; }), f.d(A, "QuinticEase", function() { return Ct; }), f.d(A, "SineEase", function() { return nn; }), f.d(A, "BezierCurveEase", function() { return Qt; }), f.d(A, "RuntimeAnimation", function() { return me; }), f.d(A, "AnimationEvent", function() { return $t; }), f.d(A, "AnimationKeyInterpolation", function() { return K; }), f.d(A, "AnimationRange", function() { return G; }), f.d(A, "KeepAssets", function() { return Sn; }), f.d(A, "InstantiatedEntries", function() { return en; }), f.d(A, "AssetContainer", function() { return An; }), f.d(A, "Analyser", function() { return Pn; }), f.d(A, "AudioEngine", function() { return rr; }), f.d(A, "AudioSceneComponent", function() { return qn; }), f.d(A, "Sound", function() { return Qn; }), f.d(A, "SoundTrack", function() { return So; }), f.d(A, "WeightedSound", function() { return lf; }), f.d(A, "AutoRotationBehavior", function() { return Qc; }), f.d(A, "BouncingBehavior", function() { return qc; }), f.d(A, "FramingBehavior", function() { return Zc; }), f.d(A, "AttachToBoxBehavior", function() { return uf; }), f.d(A, "FadeInOutBehavior", function() { return hf; }), f.d(A, "MultiPointerScaleBehavior", function() { return df; }), f.d(A, "PointerDragBehavior", function() { return fi.a; }), f.d(A, "SixDofDragBehavior", function() { return Jc; }), f.d(A, "Bone", function() { return Fe; }), f.d(A, "BoneIKController", function() { return ff; }), f.d(A, "BoneLookController", function() { return pf; }), f.d(A, "Skeleton", function() { return Ao; }), f.d(A, "ArcRotateCameraGamepadInput", function() { return Da; }), f.d(A, "ArcRotateCameraKeyboardMoveInput", function() { return La; }), f.d(A, "ArcRotateCameraMouseWheelInput", function() { return Na; }), f.d(A, "ArcRotateCameraPointersInput", function() { return wa; }), f.d(A, "ArcRotateCameraVRDeviceOrientationInput", function() { return Fa; }), f.d(A, "FlyCameraKeyboardInput", function() { return Ba; }), f.d(A, "FlyCameraMouseInput", function() { return Ua; }), f.d(A, "FollowCameraKeyboardMoveInput", function() { return Va; }), f.d(A, "FollowCameraMouseWheelInput", function() { return ka; }), f.d(A, "FollowCameraPointersInput", function() { return Ga; }), f.d(A, "FreeCameraDeviceOrientationInput", function() { return Xa; }), f.d(A, "FreeCameraGamepadInput", function() { return Ya; }), f.d(A, "FreeCameraKeyboardMoveInput", function() { return za; }), f.d(A, "FreeCameraMouseInput", function() { return ja; }), f.d(A, "FreeCameraMouseWheelInput", function() { return Ha; }), f.d(A, "FreeCameraTouchInput", function() { return Wa; }), f.d(A, "FreeCameraVirtualJoystickInput", function() { return Qa; }), f.d(A, "CameraInputTypes", function() { return un; }), f.d(A, "CameraInputsManager", function() { return zr; }), f.d(A, "Camera", function() { return _t.a; }), f.d(A, "TargetCamera", function() { return Pi; }), f.d(A, "FreeCamera", function() { return zn; }), f.d(A, "FreeCameraInputsManager", function() { return jr; }), f.d(A, "TouchCamera", function() { return qa; }), f.d(A, "ArcRotateCamera", function() { return ji; }), f.d(A, "ArcRotateCameraInputsManager", function() { return Po; }), f.d(A, "DeviceOrientationCamera", function() { return xo; }), f.d(A, "FlyCamera", function() { return gf; }), f.d(A, "FlyCameraInputsManager", function() { return ol; }), f.d(A, "FollowCamera", function() { return sl; }), f.d(A, "ArcFollowCamera", function() { return cl; }), f.d(A, "FollowCameraInputsManager", function() { return al; }), f.d(A, "GamepadCamera", function() { return Co; }), f.d(A, "AnaglyphArcRotateCamera", function() { return pl; }), f.d(A, "AnaglyphFreeCamera", function() { return _l; }), f.d(A, "AnaglyphGamepadCamera", function() { return ml; }), f.d(A, "AnaglyphUniversalCamera", function() { return gl; }), f.d(A, "StereoscopicArcRotateCamera", function() { return vl; }), f.d(A, "StereoscopicFreeCamera", function() { return yl; }), f.d(A, "StereoscopicGamepadCamera", function() { return bl; }), f.d(A, "StereoscopicUniversalCamera", function() { return Tl; }), f.d(A, "UniversalCamera", function() { return sr; }), f.d(A, "VirtualJoysticksCamera", function() { return El; }), f.d(A, "VRCameraMetrics", function() { return cr; }), f.d(A, "VRDeviceOrientationArcRotateCamera", function() { return xl; }), f.d(A, "VRDeviceOrientationFreeCamera", function() { return Ro; }), f.d(A, "VRDeviceOrientationGamepadCamera", function() { return Cl; }), f.d(A, "OnAfterEnteringVRObservableEvent", function() { return Cf; }), f.d(A, "VRExperienceHelper", function() { return Il; }), f.d(A, "WebVRFreeCamera", function() { return Mo; }), f.d(A, "Collider", function() { return Dl; }), f.d(A, "DefaultCollisionCoordinator", function() { return Ll; }), f.d(A, "PickingInfo", function() { return Yi.a; }), f.d(A, "IntersectionInfo", function() { return Rf.a; }), f.d(A, "_MeshCollisionData", function() { return Of.a; }), f.d(A, "BoundingBox", function() { return os.a; }), f.d(A, "BoundingInfo", function() { return Mi.a; }), f.d(A, "BoundingSphere", function() { return Nl.a; }), f.d(A, "Octree", function() { return Wr; }), f.d(A, "OctreeBlock", function() { return wl; }), f.d(A, "OctreeSceneComponent", function() { return us; }), f.d(A, "Ray", function() { return dn.a; }), f.d(A, "AxesViewer", function() { return Ki.AxesViewer; }), f.d(A, "BoneAxesViewer", function() { return Ki.BoneAxesViewer; }), f.d(A, "DebugLayerTab", function() { return Ki.DebugLayerTab; }), f.d(A, "DebugLayer", function() { return Ki.DebugLayer; }), f.d(A, "PhysicsViewer", function() { return Ki.PhysicsViewer; }), f.d(A, "RayHelper", function() { return Ki.RayHelper; }), f.d(A, "SkeletonViewer", function() { return Ki.SkeletonViewer; }), f.d(A, "DeviceInputSystem", function() { return Fl; }), f.d(A, "DeviceType", function() { return Xt; }), f.d(A, "PointerInput", function() { return as; }), f.d(A, "DualShockInput", function() { return ss; }), f.d(A, "XboxInput", function() { return cs; }), f.d(A, "SwitchInput", function() { return ls; }), f.d(A, "DeviceSource", function() { return Bl; }), f.d(A, "DeviceSourceManager", function() { return Mf; }), f.d(A, "Constants", function() { return h.a; }), f.d(A, "ThinEngine", function() { return wt.a; }), f.d(A, "Engine", function() { return Ue.a; }), f.d(A, "EngineStore", function() { return te.a; }), f.d(A, "NullEngineOptions", function() { return Ul.b; }), f.d(A, "NullEngine", function() { return Ul.a; }), f.d(A, "_OcclusionDataStorage", function() { return kl; }), f.d(A, "_forceTransformFeedbackToBundle", function() { return If; }), f.d(A, "EngineView", function() { return Df; }), f.d(A, "WebGLPipelineContext", function() { return Nf.a; }), f.d(A, "WebGL2ShaderProcessor", function() { return Gl.a; }), f.d(A, "NativeEngine", function() { return Vf; }), f.d(A, "ShaderCodeInliner", function() { return ds; 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}, t; }(x), D = function(r) { function t(e, n, i, o, a) { var s = r.call(this, e, a) || this; return s.propertyPath = i, s.value = o, s._target = s._effectiveTarget = n, s; } return Object(c.d)(t, r), t.prototype._prepare = function() { this._effectiveTarget = this._getEffectiveTarget(this._effectiveTarget, this.propertyPath), this._property = this._getProperty(this.propertyPath); }, t.prototype.execute = function() { this._effectiveTarget[this._property] = this.value, this._target.markAsDirty && this._target.markAsDirty(this._property); }, t.prototype.serialize = function(e) { return r.prototype._serialize.call(this, { name: "SetValueAction", properties: [x._GetTargetProperty(this._target), { name: "propertyPath", value: this.propertyPath }, { name: "value", value: x._SerializeValueAsString(this.value) }] }, e); }, t; }(x), w = function(r) { function t(e, n, i, o, a) { var s = r.call(this, e, a) || this; return s.propertyPath = i, s.value = o, s._target = s._effectiveTarget = n, s; } return Object(c.d)(t, r), t.prototype._prepare = function() { this._effectiveTarget = this._getEffectiveTarget(this._effectiveTarget, this.propertyPath), this._property = this._getProperty(this.propertyPath), typeof this._effectiveTarget[this._property] != "number" && l.a.Warn("Warning: IncrementValueAction can only be used with number values"); }, t.prototype.execute = function() { this._effectiveTarget[this._property] += this.value, this._target.markAsDirty && this._target.markAsDirty(this._property); }, t.prototype.serialize = function(e) { return r.prototype._serialize.call(this, { name: "IncrementValueAction", properties: [x._GetTargetProperty(this._target), { name: "propertyPath", value: this.propertyPath }, { name: "value", value: x._SerializeValueAsString(this.value) }] }, e); }, t; }(x), N = function(r) { function t(e, n, i, o, a, s) { var d = r.call(this, e, s) || this; return d.from = i, d.to = o, d.loop = a, d._target = n, d; } return Object(c.d)(t, r), t.prototype._prepare = function() { }, t.prototype.execute = function() { this._actionManager.getScene().beginAnimation(this._target, this.from, this.to, this.loop); }, t.prototype.serialize = function(e) { return r.prototype._serialize.call(this, { name: "PlayAnimationAction", properties: [x._GetTargetProperty(this._target), { name: "from", value: String(this.from) }, { name: "to", value: String(this.to) }, { name: "loop", value: x._SerializeValueAsString(this.loop) || !1 }] }, e); }, t; }(x), M = function(r) { function t(e, n, i) { var o = r.call(this, e, i) || this; return o._target = n, o; } return Object(c.d)(t, r), t.prototype._prepare = function() { }, t.prototype.execute = function() { this._actionManager.getScene().stopAnimation(this._target); }, t.prototype.serialize = function(e) { return r.prototype._serialize.call(this, { name: "StopAnimationAction", properties: [x._GetTargetProperty(this._target)] }, e); }, t; }(x), U = function(r) { function t(e, n) { return e === void 0 && (e = h.a.ACTION_NothingTrigger), r.call(this, e, n) || this; } return Object(c.d)(t, r), t.prototype.execute = function() { }, t.prototype.serialize = function(e) { return r.prototype._serialize.call(this, { name: "DoNothingAction", properties: [] }, e); }, t; }(x), X = function(r) { function t(e, n, i) { var o = r.call(this, e, i) || this; return o.children = n, o; } return Object(c.d)(t, r), t.prototype._prepare = function() { for (var e = 0; e < this.children.length; e++) this.children[e]._actionManager = this._actionManager, this.children[e]._prepare(); }, t.prototype.execute = function(e) { for (var n = 0; n < this.children.length; n++) this.children[n].execute(e); }, t.prototype.serialize = function(e) { for (var n = r.prototype._serialize.call(this, { name: "CombineAction", properties: [], combine: [] }, e), i = 0; i < this.children.length; i++) n.combine.push(this.children[i].serialize(null)); return n; }, t; }(x), j = function(r) { function t(e, n, i) { var o = r.call(this, e, i) || this; return o.func = n, o; } return Object(c.d)(t, r), t.prototype.execute = function(e) { this.func(e); }, t; }(x), ne = function(r) { function t(e, n, i, o) { var a = r.call(this, e, o) || this; return a._target = n, a._parent = i, a; } return Object(c.d)(t, r), t.prototype._prepare = function() { }, t.prototype.execute = function() { if (this._target.parent !== this._parent) { var e = this._parent.getWorldMatrix().clone(); e.invert(), this._target.position = u.e.TransformCoordinates(this._target.position, e), this._target.parent = this._parent; } }, t.prototype.serialize = function(e) { return r.prototype._serialize.call(this, { name: "SetParentAction", properties: [x._GetTargetProperty(this._target), x._GetTargetProperty(this._parent)] }, e); }, t; }(x); O.a.RegisteredTypes["BABYLON.SetParentAction"] = ne, O.a.RegisteredTypes["BABYLON.ExecuteCodeAction"] = j, O.a.RegisteredTypes["BABYLON.DoNothingAction"] = U, O.a.RegisteredTypes["BABYLON.StopAnimationAction"] = M, O.a.RegisteredTypes["BABYLON.PlayAnimationAction"] = N, O.a.RegisteredTypes["BABYLON.IncrementValueAction"] = w, O.a.RegisteredTypes["BABYLON.SetValueAction"] = D, O.a.RegisteredTypes["BABYLON.SetStateAction"] = b, O.a.RegisteredTypes["BABYLON.SetParentAction"] = ne; var te = f(22), de = f(41), pe = function(r) { function t(e) { var n = r.call(this) || this; return n._scene = e || te.a.LastCreatedScene, e.actionManagers.push(n), n; } return Object(c.d)(t, r), t.prototype.dispose = function() { for (var e = this._scene.actionManagers.indexOf(this), n = 0; n < this.actions.length; n++) { var i = this.actions[n]; t.Triggers[i.trigger]--, t.Triggers[i.trigger] === 0 && delete t.Triggers[i.trigger]; } e > -1 && this._scene.actionManagers.splice(e, 1); }, t.prototype.getScene = function() { return this._scene; }, t.prototype.hasSpecificTriggers = function(e) { for (var n = 0; n < this.actions.length; n++) { var i = this.actions[n]; if (e.indexOf(i.trigger) > -1) return !0; } return !1; }, t.prototype.hasSpecificTriggers2 = function(e, n) { for (var i = 0; i < this.actions.length; i++) { var o = this.actions[i]; if (e == o.trigger || n == o.trigger) return !0; } return !1; }, t.prototype.hasSpecificTrigger = function(e, n) { for (var i = 0; i < this.actions.length; i++) { var o = this.actions[i]; if (o.trigger === e && (!n || n(o.getTriggerParameter()))) return !0; } return !1; }, Object.defineProperty(t.prototype, "hasPointerTriggers", { get: function() { for (var e = 0; e < this.actions.length; e++) { var n = this.actions[e]; if (n.trigger >= t.OnPickTrigger && n.trigger <= t.OnPointerOutTrigger) return !0; } return !1; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "hasPickTriggers", { get: function() { for (var e = 0; e < this.actions.length; e++) { var n = this.actions[e]; if (n.trigger >= t.OnPickTrigger && n.trigger <= t.OnPickUpTrigger) return !0; } return !1; }, enumerable: !1, configurable: !0 }), t.prototype.registerAction = function(e) { return e.trigger === t.OnEveryFrameTrigger && this.getScene().actionManager !== this ? (l.a.Warn("OnEveryFrameTrigger can only be used with scene.actionManager"), null) : (this.actions.push(e), t.Triggers[e.trigger] ? t.Triggers[e.trigger]++ : t.Triggers[e.trigger] = 1, e._actionManager = this, e._prepare(), e); }, t.prototype.unregisterAction = function(e) { var n = this.actions.indexOf(e); return n !== -1 && (this.actions.splice(n, 1), t.Triggers[e.trigger] -= 1, t.Triggers[e.trigger] === 0 && delete t.Triggers[e.trigger], e._actionManager = null, !0); }, t.prototype.processTrigger = function(e, n) { for (var i = 0; i < this.actions.length; i++) { var o = this.actions[i]; if (o.trigger === e) { if (n && (e === t.OnKeyUpTrigger || e === t.OnKeyDownTrigger)) { var a = o.getTriggerParameter(); if (a && a !== n.sourceEvent.keyCode) { if (!a.toLowerCase) continue; var s = a.toLowerCase(); if (s !== n.sourceEvent.key) { var d = n.sourceEvent.charCode ? n.sourceEvent.charCode : n.sourceEvent.keyCode; if (String.fromCharCode(d).toLowerCase() !== s) continue; } } } o._executeCurrent(n); } } }, t.prototype._getEffectiveTarget = function(e, n) { for (var i = n.split("."), o = 0; o < i.length - 1; o++) e = e[i[o]]; return e; }, t.prototype._getProperty = function(e) { var n = e.split("."); return n[n.length - 1]; }, t.prototype.serialize = function(e) { for (var n = { children: new Array(), name: e, type: 3, properties: new Array() }, i = 0; i < this.actions.length; i++) { var o = { type: 0, children: new Array(), name: t.GetTriggerName(this.actions[i].trigger), properties: new Array() }, a = this.actions[i].triggerOptions; if (a && typeof a != "number") if (a.parameter instanceof Node) o.properties.push(x._GetTargetProperty(a.parameter)); else { var s = {}; de.a.DeepCopy(a.parameter, s, ["mesh"]), a.parameter && a.parameter.mesh && (s._meshId = a.parameter.mesh.id), o.properties.push({ name: "parameter", targetType: null, value: s }); } this.actions[i].serialize(o), n.children.push(o); } return n; }, t.Parse = function(e, n, i) { var o = new t(i); n === null ? i.actionManager = o : n.actionManager = o; for (var a = function(F, z, J, ie) { if (ie === null) { var se = parseFloat(z); return z === "true" || z === "false" ? z === "true" : isNaN(se) ? z : se; } for (var ce = ie.split("."), ue = z.split(","), fe = 0; fe < ce.length; fe++) J = J[ce[fe]]; if (typeof J == "boolean") return ue[0] === "true"; if (typeof J == "string") return ue[0]; var ve = new Array(); for (fe = 0; fe < ue.length; fe++) ve.push(parseFloat(ue[fe])); return J instanceof u.e ? u.e.FromArray(ve) : J instanceof u.f ? u.f.FromArray(ve) : J instanceof I.a ? I.a.FromArray(ve) : J instanceof I.b ? I.b.FromArray(ve) : parseFloat(ue[0]); }, s = function(F, z, J, ie, se) { if (se === void 0 && (se = null), !F.detached) { var ce = new Array(), ue = null, fe = null, ve = F.combine && F.combine.length > 0; if (F.type === 2 ? ce.push(o) : ce.push(z), ve) { for (var Te = new Array(), Re = 0; Re < F.combine.length; Re++) s(F.combine[Re], t.NothingTrigger, J, ie, Te); ce.push(Te); } else for (var Ae = 0; Ae < F.properties.length; Ae++) { var Ee = F.properties[Ae].value, Se = F.properties[Ae].name, De = F.properties[Ae].targetType; Se === "target" ? Ee = ue = De !== null && De === "SceneProperties" ? i : i.getNodeByName(Ee) : Se === "parent" ? Ee = i.getNodeByName(Ee) : Se === "sound" ? i.getSoundByName && (Ee = i.getSoundByName(Ee)) : Se !== "propertyPath" ? Ee = F.type === 2 && Se === "operator" ? S[Ee] : a(0, Ee, ue, Se === "value" ? fe : null) : fe = Ee, ce.push(Ee); } if (se === null ? ce.push(J) : ce.push(null), F.name === "InterpolateValueAction") { var xe = ce[ce.length - 2]; ce[ce.length - 1] = xe, ce[ce.length - 2] = J; } var Le = function(we, Ye) { var et = O.a.GetClass("BABYLON." + we); if (et) { var nt = Object.create(et.prototype); return nt.constructor.apply(nt, Ye), nt; } }(F.name, ce); if (Le instanceof T && J !== null) { var Me = new U(z, J); ie ? ie.then(Me) : o.registerAction(Me), ie = Me; } for (se === null ? Le instanceof T ? (J = Le, Le = ie) : (J = null, ie ? ie.then(Le) : o.registerAction(Le)) : se.push(Le), Ae = 0; Ae < F.children.length; Ae++) s(F.children[Ae], z, J, Le, null); } }, d = 0; d < e.children.length; d++) { var p, y = e.children[d]; if (y.properties.length > 0) { var P = y.properties[0].value, R = y.properties[0].targetType === null ? P : i.getMeshByName(P); R._meshId && (R.mesh = i.getMeshByID(R._meshId)), p = { trigger: t[y.name], parameter: R }; } else p = t[y.name]; for (var B = 0; B < y.children.length; B++) y.detached || s(y.children[B], p, null, null); } }, t.GetTriggerName = function(e) { switch (e) { case 0: return "NothingTrigger"; case 1: return "OnPickTrigger"; case 2: return "OnLeftPickTrigger"; case 3: return "OnRightPickTrigger"; case 4: return "OnCenterPickTrigger"; case 5: return "OnPickDownTrigger"; case 6: return "OnPickUpTrigger"; case 7: return "OnLongPressTrigger"; case 8: return "OnPointerOverTrigger"; case 9: return "OnPointerOutTrigger"; case 10: return "OnEveryFrameTrigger"; case 11: return "OnIntersectionEnterTrigger"; case 12: return "OnIntersectionExitTrigger"; case 13: return "OnKeyDownTrigger"; case 14: return "OnKeyUpTrigger"; case 15: return "OnPickOutTrigger"; default: return ""; } }, t.NothingTrigger = h.a.ACTION_NothingTrigger, t.OnPickTrigger = h.a.ACTION_OnPickTrigger, t.OnLeftPickTrigger = h.a.ACTION_OnLeftPickTrigger, t.OnRightPickTrigger = h.a.ACTION_OnRightPickTrigger, t.OnCenterPickTrigger = h.a.ACTION_OnCenterPickTrigger, t.OnPickDownTrigger = h.a.ACTION_OnPickDownTrigger, t.OnDoublePickTrigger = h.a.ACTION_OnDoublePickTrigger, t.OnPickUpTrigger = h.a.ACTION_OnPickUpTrigger, t.OnPickOutTrigger = h.a.ACTION_OnPickOutTrigger, t.OnLongPressTrigger = h.a.ACTION_OnLongPressTrigger, t.OnPointerOverTrigger = h.a.ACTION_OnPointerOverTrigger, t.OnPointerOutTrigger = h.a.ACTION_OnPointerOutTrigger, t.OnEveryFrameTrigger = h.a.ACTION_OnEveryFrameTrigger, t.OnIntersectionEnterTrigger = h.a.ACTION_OnIntersectionEnterTrigger, t.OnIntersectionExitTrigger = h.a.ACTION_OnIntersectionExitTrigger, t.OnKeyDownTrigger = h.a.ACTION_OnKeyDownTrigger, t.OnKeyUpTrigger = 15, t; }(_.a), ae = function(r) { function t(e, n, i) { var o = r.call(this, e, i) || this; return o._sound = n, o; } return Object(c.d)(t, r), t.prototype._prepare = function() { }, t.prototype.execute = function() { this._sound !== void 0 && this._sound.play(); }, t.prototype.serialize = function(e) { return r.prototype._serialize.call(this, { name: "PlaySoundAction", properties: [{ name: "sound", value: this._sound.name }] }, e); }, t; }(x), ee = function(r) { function t(e, n, i) { var o = r.call(this, e, i) || this; return o._sound = n, o; } return Object(c.d)(t, r), t.prototype._prepare = function() { }, t.prototype.execute = function() { this._sound !== void 0 && this._sound.stop(); }, t.prototype.serialize = function(e) { return r.prototype._serialize.call(this, { name: "StopSoundAction", properties: [{ name: "sound", value: this._sound.name }] }, e); }, t; }(x); O.a.RegisteredTypes["BABYLON.PlaySoundAction"] = ee, O.a.RegisteredTypes["BABYLON.StopSoundAction"] = ee; var K, $ = f(14), L = f(3); (function(r) { r[r.STEP = 1] = "STEP"; })(K || (K = {})); var G = function() { function r(t, e, n) { this.name = t, this.from = e, this.to = n; } return r.prototype.clone = function() { return new r(this.name, this.from, this.to); }, r; }(), Q = f(29), oe = f(77), re = f(49), Y = function() { }, k = function() { function r(t, e, n, i, o, a) { this.name = t, this.targetProperty = e, this.framePerSecond = n, this.dataType = i, this.loopMode = o, this.enableBlending = a, this._runtimeAnimations = new Array(), this._events = new Array(), this.blendingSpeed = 0.01, this._ranges = {}, this.targetPropertyPath = e.split("."), this.dataType = i, this.loopMode = o === void 0 ? r.ANIMATIONLOOPMODE_CYCLE : o; } return r._PrepareAnimation = function(t, e, n, i, o, a, s, d) { var p = void 0; if (!isNaN(parseFloat(o)) && isFinite(o) ? p = r.ANIMATIONTYPE_FLOAT : o instanceof u.b ? p = r.ANIMATIONTYPE_QUATERNION : o instanceof u.e ? p = r.ANIMATIONTYPE_VECTOR3 : o instanceof u.d ? p = r.ANIMATIONTYPE_VECTOR2 : o instanceof I.a ? p = r.ANIMATIONTYPE_COLOR3 : o instanceof I.b ? p = r.ANIMATIONTYPE_COLOR4 : o instanceof oe.a && (p = r.ANIMATIONTYPE_SIZE), p == null) return null; var y = new r(t, e, n, p, s), P = [{ frame: 0, value: o }, { frame: i, value: a }]; return y.setKeys(P), d !== void 0 && y.setEasingFunction(d), y; }, r.CreateAnimation = function(t, e, n, i) { var o = new r(t + "Animation", t, n, e, r.ANIMATIONLOOPMODE_CONSTANT); return o.setEasingFunction(i), o; }, r.CreateAndStartAnimation = function(t, e, n, i, o, a, s, d, p, y) { var P = r._PrepareAnimation(t, n, i, o, a, s, d, p); return P ? e.getScene().beginDirectAnimation(e, [P], 0, o, P.loopMode === 1, 1, y) : null; }, r.CreateAndStartHierarchyAnimation = function(t, e, n, i, o, a, s, d, p, y, P) { var R = r._PrepareAnimation(t, i, o, a, s, d, p, y); return R ? e.getScene().beginDirectHierarchyAnimation(e, n, [R], 0, a, R.loopMode === 1, 1, P) : null; }, r.CreateMergeAndStartAnimation = function(t, e, n, i, o, a, s, d, p, y) { var P = r._PrepareAnimation(t, n, i, o, a, s, d, p); return P ? (e.animations.push(P), e.getScene().beginAnimation(e, 0, o, P.loopMode === 1, 1, y)) : null; }, r.MakeAnimationAdditive = function(t, e, n, i, o) { e === void 0 && (e = 0), i === void 0 && (i = !1); var a = t; if (i && ((a = t.clone()).name = o || a.name), !a._keys.length) return a; e = e >= 0 ? e : 0; var s = 0, d = a._keys[0], p = a._keys.length - 1, y = a._keys[p], P = { referenceValue: d.value, referencePosition: u.c.Vector3[0], referenceQuaternion: u.c.Quaternion[0], referenceScaling: u.c.Vector3[1], keyPosition: u.c.Vector3[2], keyQuaternion: u.c.Quaternion[1], keyScaling: u.c.Vector3[3] }, R = !1, B = d.frame, F = y.frame; if (n) { var z = a.getRange(n); z && (B = z.from, F = z.to); } var J = d.frame === B, ie = y.frame === F; if (a._keys.length === 1) { var se = a._getKeyValue(a._keys[0]); P.referenceValue = se.clone ? se.clone() : se, R = !0; } else e <= d.frame ? (se = a._getKeyValue(d.value), P.referenceValue = se.clone ? se.clone() : se, R = !0) : e >= y.frame && (se = a._getKeyValue(y.value), P.referenceValue = se.clone ? se.clone() : se, R = !0); for (var ce = 0; !R || !J || !ie && ce < a._keys.length - 1; ) { var ue = a._keys[ce], fe = a._keys[ce + 1]; if (!R && e >= ue.frame && e <= fe.frame) { if (se = void 0, e === ue.frame) se = a._getKeyValue(ue.value); else if (e === fe.frame) se = a._getKeyValue(fe.value); else { var ve = { key: ce, repeatCount: 0, loopMode: this.ANIMATIONLOOPMODE_CONSTANT }; se = a._interpolate(e, ve); } P.referenceValue = se.clone ? se.clone() : se, R = !0; } if (!J && B >= ue.frame && B <= fe.frame) { if (B === ue.frame) s = ce; else if (B === fe.frame) s = ce + 1; else { ve = { key: ce, repeatCount: 0, loopMode: this.ANIMATIONLOOPMODE_CONSTANT }; var Te = { frame: B, value: (se = a._interpolate(B, ve)).clone ? se.clone() : se }; a._keys.splice(ce + 1, 0, Te), s = ce + 1; } J = !0; } !ie && F >= ue.frame && F <= fe.frame && (F === ue.frame ? p = ce : F === fe.frame ? p = ce + 1 : (ve = { key: ce, repeatCount: 0, loopMode: this.ANIMATIONLOOPMODE_CONSTANT }, Te = { frame: F, value: (se = a._interpolate(F, ve)).clone ? se.clone() : se }, a._keys.splice(ce + 1, 0, Te), p = ce + 1), ie = !0), ce++; } for (a.dataType === r.ANIMATIONTYPE_QUATERNION ? P.referenceValue.normalize().conjugateInPlace() : a.dataType === r.ANIMATIONTYPE_MATRIX && (P.referenceValue.decompose(P.referenceScaling, P.referenceQuaternion, P.referencePosition), P.referenceQuaternion.normalize().conjugateInPlace()), ce = s; ce <= p; ce++) if (Te = a._keys[ce], !ce || a.dataType === r.ANIMATIONTYPE_FLOAT || Te.value !== d.value) switch (a.dataType) { case r.ANIMATIONTYPE_MATRIX: Te.value.decompose(P.keyScaling, P.keyQuaternion, P.keyPosition), P.keyPosition.subtractInPlace(P.referencePosition), P.keyScaling.divideInPlace(P.referenceScaling), P.referenceQuaternion.multiplyToRef(P.keyQuaternion, P.keyQuaternion), u.a.ComposeToRef(P.keyScaling, P.keyQuaternion, P.keyPosition, Te.value); break; case r.ANIMATIONTYPE_QUATERNION: P.referenceValue.multiplyToRef(Te.value, Te.value); break; case r.ANIMATIONTYPE_VECTOR2: case r.ANIMATIONTYPE_VECTOR3: case r.ANIMATIONTYPE_COLOR3: case r.ANIMATIONTYPE_COLOR4: Te.value.subtractToRef(P.referenceValue, Te.value); break; case r.ANIMATIONTYPE_SIZE: Te.value.width -= P.referenceValue.width, Te.value.height -= P.referenceValue.height; break; default: Te.value -= P.referenceValue; } return a; }, r.TransitionTo = function(t, e, n, i, o, a, s, d) { if (d === void 0 && (d = null), s <= 0) return n[t] = e, d && d(), null; var p = o * (s / 1e3); a.setKeys([{ frame: 0, value: n[t].clone ? n[t].clone() : n[t] }, { frame: p, value: e }]), n.animations || (n.animations = []), n.animations.push(a); var y = i.beginAnimation(n, 0, p, !1); return y.onAnimationEnd = d, y; }, Object.defineProperty(r.prototype, "runtimeAnimations", { get: function() { return this._runtimeAnimations; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "hasRunningRuntimeAnimations", { get: function() { for (var t = 0, e = this._runtimeAnimations; t < e.length; t++) if (!e[t].isStopped) return !0; return !1; }, enumerable: !1, configurable: !0 }), r.prototype.toString = function(t) { var e = "Name: " + this.name + ", property: " + this.targetProperty; if (e += ", datatype: " + ["Float", "Vector3", "Quaternion", "Matrix", "Color3", "Vector2"][this.dataType], e += ", nKeys: " + (this._keys ? this._keys.length : "none"), e += ", nRanges: " + (this._ranges ? Object.keys(this._ranges).length : "none"), t) { e += ", Ranges: {"; var n = !0; for (var i in this._ranges) n && (e += ", ", n = !1), e += i; e += "}"; } return e; }, r.prototype.addEvent = function(t) { this._events.push(t), this._events.sort(function(e, n) { return e.frame - n.frame; }); }, r.prototype.removeEvents = function(t) { for (var e = 0; e < this._events.length; e++) this._events[e].frame === t && (this._events.splice(e, 1), e--); }, r.prototype.getEvents = function() { return this._events; }, r.prototype.createRange = function(t, e, n) { this._ranges[t] || (this._ranges[t] = new G(t, e, n)); }, r.prototype.deleteRange = function(t, e) { e === void 0 && (e = !0); var n = this._ranges[t]; if (n) { if (e) for (var i = n.from, o = n.to, a = this._keys.length - 1; a >= 0; a--) this._keys[a].frame >= i && this._keys[a].frame <= o && this._keys.splice(a, 1); this._ranges[t] = null; } }, r.prototype.getRange = function(t) { return this._ranges[t]; }, r.prototype.getKeys = function() { return this._keys; }, r.prototype.getHighestFrame = function() { for (var t = 0, e = 0, n = this._keys.length; e < n; e++) t < this._keys[e].frame && (t = this._keys[e].frame); return t; }, r.prototype.getEasingFunction = function() { return this._easingFunction; }, r.prototype.setEasingFunction = function(t) { this._easingFunction = t; }, r.prototype.floatInterpolateFunction = function(t, e, n) { return $.a.Lerp(t, e, n); }, r.prototype.floatInterpolateFunctionWithTangents = function(t, e, n, i, o) { return $.a.Hermite(t, e, n, i, o); }, r.prototype.quaternionInterpolateFunction = function(t, e, n) { return u.b.Slerp(t, e, n); }, r.prototype.quaternionInterpolateFunctionWithTangents = function(t, e, n, i, o) { return u.b.Hermite(t, e, n, i, o).normalize(); }, r.prototype.vector3InterpolateFunction = function(t, e, n) { return u.e.Lerp(t, e, n); }, r.prototype.vector3InterpolateFunctionWithTangents = function(t, e, n, i, o) { return u.e.Hermite(t, e, n, i, o); }, r.prototype.vector2InterpolateFunction = function(t, e, n) { return u.d.Lerp(t, e, n); }, r.prototype.vector2InterpolateFunctionWithTangents = function(t, e, n, i, o) { return u.d.Hermite(t, e, n, i, o); }, r.prototype.sizeInterpolateFunction = function(t, e, n) { return oe.a.Lerp(t, e, n); }, r.prototype.color3InterpolateFunction = function(t, e, n) { return I.a.Lerp(t, e, n); }, r.prototype.color4InterpolateFunction = function(t, e, n) { return I.b.Lerp(t, e, n); }, r.prototype._getKeyValue = function(t) { return typeof t == "function" ? t() : t; }, r.prototype._interpolate = function(t, e) { if (e.loopMode === r.ANIMATIONLOOPMODE_CONSTANT && e.repeatCount > 0) return e.highLimitValue.clone ? e.highLimitValue.clone() : e.highLimitValue; var n = this._keys; if (n.length === 1) return this._getKeyValue(n[0].value); var i = e.key; if (n[i].frame >= t) for (; i - 1 >= 0 && n[i].frame >= t; ) i--; for (var o = i; o < n.length; o++) { var a = n[o + 1]; if (a.frame >= t) { e.key = o; var s = n[o], d = this._getKeyValue(s.value); if (s.interpolation === K.STEP) return d; var p = this._getKeyValue(a.value), y = s.outTangent !== void 0 && a.inTangent !== void 0, P = a.frame - s.frame, R = (t - s.frame) / P, B = this.getEasingFunction(); switch (B != null && (R = B.ease(R)), this.dataType) { case r.ANIMATIONTYPE_FLOAT: var F = y ? this.floatInterpolateFunctionWithTangents(d, s.outTangent * P, p, a.inTangent * P, R) : this.floatInterpolateFunction(d, p, R); switch (e.loopMode) { case r.ANIMATIONLOOPMODE_CYCLE: case r.ANIMATIONLOOPMODE_CONSTANT: return F; case r.ANIMATIONLOOPMODE_RELATIVE: return e.offsetValue * e.repeatCount + F; } break; case r.ANIMATIONTYPE_QUATERNION: var z = y ? this.quaternionInterpolateFunctionWithTangents(d, s.outTangent.scale(P), p, a.inTangent.scale(P), R) : this.quaternionInterpolateFunction(d, p, R); switch (e.loopMode) { case r.ANIMATIONLOOPMODE_CYCLE: case r.ANIMATIONLOOPMODE_CONSTANT: return z; case r.ANIMATIONLOOPMODE_RELATIVE: return z.addInPlace(e.offsetValue.scale(e.repeatCount)); } return z; case r.ANIMATIONTYPE_VECTOR3: var J = y ? this.vector3InterpolateFunctionWithTangents(d, s.outTangent.scale(P), p, a.inTangent.scale(P), R) : this.vector3InterpolateFunction(d, p, R); switch (e.loopMode) { case r.ANIMATIONLOOPMODE_CYCLE: case r.ANIMATIONLOOPMODE_CONSTANT: return J; case r.ANIMATIONLOOPMODE_RELATIVE: return J.add(e.offsetValue.scale(e.repeatCount)); } case r.ANIMATIONTYPE_VECTOR2: var ie = y ? this.vector2InterpolateFunctionWithTangents(d, s.outTangent.scale(P), p, a.inTangent.scale(P), R) : this.vector2InterpolateFunction(d, p, R); switch (e.loopMode) { case r.ANIMATIONLOOPMODE_CYCLE: case r.ANIMATIONLOOPMODE_CONSTANT: return ie; case r.ANIMATIONLOOPMODE_RELATIVE: return ie.add(e.offsetValue.scale(e.repeatCount)); } case r.ANIMATIONTYPE_SIZE: switch (e.loopMode) { case r.ANIMATIONLOOPMODE_CYCLE: case r.ANIMATIONLOOPMODE_CONSTANT: return this.sizeInterpolateFunction(d, p, R); case r.ANIMATIONLOOPMODE_RELATIVE: return this.sizeInterpolateFunction(d, p, R).add(e.offsetValue.scale(e.repeatCount)); } case r.ANIMATIONTYPE_COLOR3: switch (e.loopMode) { case r.ANIMATIONLOOPMODE_CYCLE: case r.ANIMATIONLOOPMODE_CONSTANT: return this.color3InterpolateFunction(d, p, R); case r.ANIMATIONLOOPMODE_RELATIVE: return this.color3InterpolateFunction(d, p, R).add(e.offsetValue.scale(e.repeatCount)); } case r.ANIMATIONTYPE_COLOR4: switch (e.loopMode) { case r.ANIMATIONLOOPMODE_CYCLE: case r.ANIMATIONLOOPMODE_CONSTANT: return this.color4InterpolateFunction(d, p, R); case r.ANIMATIONLOOPMODE_RELATIVE: return this.color4InterpolateFunction(d, p, R).add(e.offsetValue.scale(e.repeatCount)); } case r.ANIMATIONTYPE_MATRIX: switch (e.loopMode) { case r.ANIMATIONLOOPMODE_CYCLE: case r.ANIMATIONLOOPMODE_CONSTANT: if (r.AllowMatricesInterpolation) return this.matrixInterpolateFunction(d, p, R, e.workValue); case r.ANIMATIONLOOPMODE_RELATIVE: return d; } } break; } } return this._getKeyValue(n[n.length - 1].value); }, r.prototype.matrixInterpolateFunction = function(t, e, n, i) { return r.AllowMatrixDecomposeForInterpolation ? i ? (u.a.DecomposeLerpToRef(t, e, n, i), i) : u.a.DecomposeLerp(t, e, n) : i ? (u.a.LerpToRef(t, e, n, i), i) : u.a.Lerp(t, e, n); }, r.prototype.clone = function() { var t = new r(this.name, this.targetPropertyPath.join("."), this.framePerSecond, this.dataType, this.loopMode); if (t.enableBlending = this.enableBlending, t.blendingSpeed = this.blendingSpeed, this._keys && t.setKeys(this._keys), this._ranges) for (var e in t._ranges = {}, this._ranges) { var n = this._ranges[e]; n && (t._ranges[e] = n.clone()); } return t; }, r.prototype.setKeys = function(t) { this._keys = t.slice(0); }, r.prototype.serialize = function() { var t = {}; t.name = this.name, t.property = this.targetProperty, t.framePerSecond = this.framePerSecond, t.dataType = this.dataType, t.loopBehavior = this.loopMode, t.enableBlending = this.enableBlending, t.blendingSpeed = this.blendingSpeed; var e = this.dataType; t.keys = []; for (var n = this.getKeys(), i = 0; i < n.length; i++) { var o = n[i], a = {}; switch (a.frame = o.frame, e) { case r.ANIMATIONTYPE_FLOAT: a.values = [o.value], o.inTangent !== void 0 && a.values.push(o.inTangent), o.outTangent !== void 0 && (o.inTangent === void 0 && a.values.push(void 0), a.values.push(o.outTangent)); break; case r.ANIMATIONTYPE_QUATERNION: case r.ANIMATIONTYPE_MATRIX: case r.ANIMATIONTYPE_VECTOR3: case r.ANIMATIONTYPE_COLOR3: case r.ANIMATIONTYPE_COLOR4: a.values = o.value.asArray(), o.inTangent != null && a.values.push(o.inTangent.asArray()), o.outTangent != null && (o.inTangent === void 0 && a.values.push(void 0), a.values.push(o.outTangent.asArray())); } t.keys.push(a); } for (var s in t.ranges = [], this._ranges) { var d = this._ranges[s]; if (d) { var p = {}; p.name = s, p.from = d.from, p.to = d.to, t.ranges.push(p); } } return t; }, r._UniversalLerp = function(t, e, n) { var i = t.constructor; return i.Lerp ? i.Lerp(t, e, n) : i.Slerp ? i.Slerp(t, e, n) : t.toFixed ? t * (1 - n) + n * e : e; }, r.Parse = function(t) { var e, n, i = new r(t.name, t.property, t.framePerSecond, t.dataType, t.loopBehavior), o = t.dataType, a = []; for (t.enableBlending && (i.enableBlending = t.enableBlending), t.blendingSpeed && (i.blendingSpeed = t.blendingSpeed), n = 0; n < t.keys.length; n++) { var s, d, p = t.keys[n]; switch (o) { case r.ANIMATIONTYPE_FLOAT: e = p.values[0], p.values.length >= 1 && (s = p.values[1]), p.values.length >= 2 && (d = p.values[2]); break; case r.ANIMATIONTYPE_QUATERNION: if (e = u.b.FromArray(p.values), p.values.length >= 8) { var y = u.b.FromArray(p.values.slice(4, 8)); y.equals(u.b.Zero()) || (s = y); } if (p.values.length >= 12) { var P = u.b.FromArray(p.values.slice(8, 12)); P.equals(u.b.Zero()) || (d = P); } break; case r.ANIMATIONTYPE_MATRIX: e = u.a.FromArray(p.values); break; case r.ANIMATIONTYPE_COLOR3: e = I.a.FromArray(p.values); break; case r.ANIMATIONTYPE_COLOR4: e = I.b.FromArray(p.values); break; case r.ANIMATIONTYPE_VECTOR3: default: e = u.e.FromArray(p.values); } var R = {}; R.frame = p.frame, R.value = e, s != null && (R.inTangent = s), d != null && (R.outTangent = d), a.push(R); } if (i.setKeys(a), t.ranges) for (n = 0; n < t.ranges.length; n++) e = t.ranges[n], i.createRange(e.name, e.from, e.to); return i; }, r.AppendSerializedAnimations = function(t, e) { L.a.AppendSerializedAnimations(t, e); }, r.ParseFromFileAsync = function(t, e) { var n = this; return new Promise(function(i, o) { var a = new re.a(); a.addEventListener("readystatechange", function() { if (a.readyState == 4) if (a.status == 200) { var s = JSON.parse(a.responseText); if (s.length) { for (var d = new Array(), p = 0, y = s; p < y.length; p++) { var P = y[p]; d.push(n.Parse(P)); } i(d); } else d = n.Parse(s), t && (d.name = t), i(d); } else o("Unable to load the animation"); }), a.open("GET", e), a.send(); }); }, r.CreateFromSnippetAsync = function(t) { var e = this; return new Promise(function(n, i) { var o = new re.a(); o.addEventListener("readystatechange", function() { if (o.readyState == 4) if (o.status == 200) { var a = JSON.parse(JSON.parse(o.responseText).jsonPayload); if (a.animations) { for (var s = JSON.parse(a.animations), d = new Array(), p = 0, y = s; p < y.length; p++) { var P = y[p]; d.push(e.Parse(P)); } n(d); } else s = JSON.parse(a.animation), (d = e.Parse(s)).snippetId = t, n(d); } else i("Unable to load the snippet " + t); }), o.open("GET", e.SnippetUrl + "/" + t.replace(/#/g, "/")), o.send(); }); }, r.AllowMatricesInterpolation = !1, r.AllowMatrixDecomposeForInterpolation = !0, r.SnippetUrl = "https://snippet.babylonjs.com", r.ANIMATIONTYPE_FLOAT = 0, r.ANIMATIONTYPE_VECTOR3 = 1, r.ANIMATIONTYPE_QUATERNION = 2, r.ANIMATIONTYPE_MATRIX = 3, r.ANIMATIONTYPE_COLOR3 = 4, r.ANIMATIONTYPE_COLOR4 = 7, r.ANIMATIONTYPE_VECTOR2 = 5, r.ANIMATIONTYPE_SIZE = 6, r.ANIMATIONLOOPMODE_RELATIVE = 0, r.ANIMATIONLOOPMODE_CYCLE = 1, r.ANIMATIONLOOPMODE_CONSTANT = 2, r; }(); O.a.RegisteredTypes["BABYLON.Animation"] = k, Q.a._AnimationRangeFactory = function(r, t, e) { return new G(r, t, e); }; var H = function(r) { function t(e, n, i, o, a, s, d, p) { a === void 0 && (a = 1e3); var y = r.call(this, e, s) || this; return y.duration = 1e3, y.onInterpolationDoneObservable = new C.c(), y.propertyPath = i, y.value = o, y.duration = a, y.stopOtherAnimations = d, y.onInterpolationDone = p, y._target = y._effectiveTarget = n, y; } return Object(c.d)(t, r), t.prototype._prepare = function() { this._effectiveTarget = this._getEffectiveTarget(this._effectiveTarget, this.propertyPath), this._property = this._getProperty(this.propertyPath); }, t.prototype.execute = function() { var e, n = this, i = this._actionManager.getScene(), o = [{ frame: 0, value: this._effectiveTarget[this._property] }, { frame: 100, value: this.value }]; if (typeof this.value == "number") e = k.ANIMATIONTYPE_FLOAT; else if (this.value instanceof I.a) e = k.ANIMATIONTYPE_COLOR3; else if (this.value instanceof u.e) e = k.ANIMATIONTYPE_VECTOR3; else if (this.value instanceof u.a) e = k.ANIMATIONTYPE_MATRIX; else { if (!(this.value instanceof u.b)) return void l.a.Warn("InterpolateValueAction: Unsupported type (" + typeof this.value + ")"); e = k.ANIMATIONTYPE_QUATERNION; } var a = new k("InterpolateValueAction", this._property, 1e3 / this.duration * 100, e, k.ANIMATIONLOOPMODE_CONSTANT); a.setKeys(o), this.stopOtherAnimations && i.stopAnimation(this._effectiveTarget), i.beginDirectAnimation(this._effectiveTarget, [a], 0, 100, !1, 1, function() { n.onInterpolationDoneObservable.notifyObservers(n), n.onInterpolationDone && n.onInterpolationDone(); }); }, t.prototype.serialize = function(e) { return r.prototype._serialize.call(this, { name: "InterpolateValueAction", properties: [x._GetTargetProperty(this._target), { name: "propertyPath", value: this.propertyPath }, { name: "value", value: x._SerializeValueAsString(this.value) }, { name: "duration", value: x._SerializeValueAsString(this.duration) }, { name: "stopOtherAnimations", value: x._SerializeValueAsString(this.stopOtherAnimations) || !1 }] }, e); }, t; }(x); O.a.RegisteredTypes["BABYLON.InterpolateValueAction"] = H; var Z = Object.freeze(new u.b(0, 0, 0, 0)), W = Object.freeze(u.e.Zero()), q = Object.freeze(u.d.Zero()), he = Object.freeze(oe.a.Zero()), ge = Object.freeze(I.a.Black()), me = function() { function r(t, e, n, i) { var o = this; if (this._events = new Array(), this._currentFrame = 0, this._originalValue = new Array(), this._originalBlendValue = null, this._offsetsCache = {}, this._highLimitsCache = {}, this._stopped = !1, this._blendingFactor = 0, this._currentValue = null, this._currentActiveTarget = null, this._directTarget = null, this._targetPath = "", this._weight = 1, this._ratioOffset = 0, this._previousDelay = 0, this._previousRatio = 0, this._targetIsArray = !1, this._animation = e, this._target = t, this._scene = n, this._host = i, this._activeTargets = [], e._runtimeAnimations.push(this), this._animationState = { key: 0, repeatCount: 0, loopMode: this._getCorrectLoopMode() }, this._animation.dataType === k.ANIMATIONTYPE_MATRIX && (this._animationState.workValue = u.a.Zero()), this._keys = this._animation.getKeys(), this._minFrame = this._keys[0].frame, this._maxFrame = this._keys[this._keys.length - 1].frame, this._minValue = this._keys[0].value, this._maxValue = this._keys[this._keys.length - 1].value, this._minFrame !== 0) { var a = { frame: 0, value: this._minValue }; this._keys.splice(0, 0, a); } if (this._target instanceof Array) { for (var s = 0, d = 0, p = this._target; d < p.length; d++) { var y = p[d]; this._preparePath(y, s), this._getOriginalValues(s), s++; } this._targetIsArray = !0; } else this._preparePath(this._target), this._getOriginalValues(), this._targetIsArray = !1, this._directTarget = this._activeTargets[0]; var P = e.getEvents(); P && P.length > 0 && P.forEach(function(R) { o._events.push(R._clone()); }), this._enableBlending = t && t.animationPropertiesOverride ? t.animationPropertiesOverride.enableBlending : this._animation.enableBlending; } return Object.defineProperty(r.prototype, "currentFrame", { get: function() { return this._currentFrame; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "weight", { get: function() { return this._weight; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "currentValue", { get: function() { return this._currentValue; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "targetPath", { get: function() { return this._targetPath; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "target", { get: function() { return this._currentActiveTarget; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "isAdditive", { get: function() { return this._host && this._host.isAdditive; }, enumerable: !1, configurable: !0 }), r.prototype._preparePath = function(t, e) { e === void 0 && (e = 0); var n = this._animation.targetPropertyPath; if (n.length > 1) { for (var i = t[n[0]], o = 1; o < n.length - 1; o++) i = i[n[o]]; this._targetPath = n[n.length - 1], this._activeTargets[e] = i; } else this._targetPath = n[0], this._activeTargets[e] = t; }, Object.defineProperty(r.prototype, "animation", { get: function() { return this._animation; }, enumerable: !1, configurable: !0 }), r.prototype.reset = function(t) { if (t === void 0 && (t = !1), t) if (this._target instanceof Array) for (var e = 0, n = 0, i = this._target; n < i.length; n++) { var o = i[n]; this._originalValue[e] !== void 0 && this._setValue(o, this._activeTargets[e], this._originalValue[e], -1, e), e++; } else this._originalValue[0] !== void 0 && this._setValue(this._target, this._directTarget, this._originalValue[0], -1, 0); for (this._offsetsCache = {}, this._highLimitsCache = {}, this._currentFrame = 0, this._blendingFactor = 0, e = 0; e < this._events.length; e++) this._events[e].isDone = !1; }, r.prototype.isStopped = function() { return this._stopped; }, r.prototype.dispose = function() { var t = this._animation.runtimeAnimations.indexOf(this); t > -1 && this._animation.runtimeAnimations.splice(t, 1); }, r.prototype.setValue = function(t, e) { if (this._targetIsArray) for (var n = 0; n < this._target.length; n++) { var i = this._target[n]; this._setValue(i, this._activeTargets[n], t, e, n); } else this._setValue(this._target, this._directTarget, t, e, 0); }, r.prototype._getOriginalValues = function(t) { var e; t === void 0 && (t = 0); var n = this._activeTargets[t]; (e = n.getRestPose && this._targetPath === "_matrix" ? n.getRestPose() : n[this._targetPath]) && e.clone ? this._originalValue[t] = e.clone() : this._originalValue[t] = e; }, r.prototype._setValue = function(t, e, n, i, o) { if (this._currentActiveTarget = e, this._weight = i, this._enableBlending && this._blendingFactor <= 1) { if (!this._originalBlendValue) { var a = e[this._targetPath]; a.clone ? this._originalBlendValue = a.clone() : this._originalBlendValue = a; } this._originalBlendValue.m ? k.AllowMatrixDecomposeForInterpolation ? this._currentValue ? u.a.DecomposeLerpToRef(this._originalBlendValue, n, this._blendingFactor, this._currentValue) : this._currentValue = u.a.DecomposeLerp(this._originalBlendValue, n, this._blendingFactor) : this._currentValue ? u.a.LerpToRef(this._originalBlendValue, n, this._blendingFactor, this._currentValue) : this._currentValue = u.a.Lerp(this._originalBlendValue, n, this._blendingFactor) : this._currentValue = k._UniversalLerp(this._originalBlendValue, n, this._blendingFactor); var s = t && t.animationPropertiesOverride ? t.animationPropertiesOverride.blendingSpeed : this._animation.blendingSpeed; this._blendingFactor += s; } else this._currentValue = n; i !== -1 ? this._scene._registerTargetForLateAnimationBinding(this, this._originalValue[o]) : e[this._targetPath] = this._currentValue, t.markAsDirty && t.markAsDirty(this._animation.targetProperty); }, r.prototype._getCorrectLoopMode = function() { return this._target && this._target.animationPropertiesOverride ? this._target.animationPropertiesOverride.loopMode : this._animation.loopMode; }, r.prototype.goToFrame = function(t) { var e = this._animation.getKeys(); t < e[0].frame ? t = e[0].frame : t > e[e.length - 1].frame && (t = e[e.length - 1].frame); var n = this._events; if (n.length) for (var i = 0; i < n.length; i++) n[i].onlyOnce || (n[i].isDone = n[i].frame < t); this._currentFrame = t; var o = this._animation._interpolate(t, this._animationState); this.setValue(o, -1); }, r.prototype._prepareForSpeedRatioChange = function(t) { var e = this._previousDelay * (this._animation.framePerSecond * t) / 1e3; this._ratioOffset = this._previousRatio - e; }, r.prototype.animate = function(t, e, n, i, o, a) { a === void 0 && (a = -1); var s = this._animation, d = s.targetPropertyPath; if (!d || d.length < 1) return this._stopped = !0, !1; var p = !0; (e < this._minFrame || e > this._maxFrame) && (e = this._minFrame), (n < this._minFrame || n > this._maxFrame) && (n = this._maxFrame); var y, P, R = n - e, B = t * (s.framePerSecond * o) / 1e3 + this._ratioOffset, F = 0; if (this._previousDelay = t, this._previousRatio = B, !i && n >= e && B >= R) p = !1, F = s._getKeyValue(this._maxValue); else if (!i && e >= n && B <= R) p = !1, F = s._getKeyValue(this._minValue); else if (this._animationState.loopMode !== k.ANIMATIONLOOPMODE_CYCLE) { var z = n.toString() + e.toString(); if (!this._offsetsCache[z]) { this._animationState.repeatCount = 0, this._animationState.loopMode = k.ANIMATIONLOOPMODE_CYCLE; var J = s._interpolate(e, this._animationState), ie = s._interpolate(n, this._animationState); switch (this._animationState.loopMode = this._getCorrectLoopMode(), s.dataType) { case k.ANIMATIONTYPE_FLOAT: this._offsetsCache[z] = ie - J; break; case k.ANIMATIONTYPE_QUATERNION: this._offsetsCache[z] = ie.subtract(J); break; case k.ANIMATIONTYPE_VECTOR3: this._offsetsCache[z] = ie.subtract(J); case k.ANIMATIONTYPE_VECTOR2: this._offsetsCache[z] = ie.subtract(J); case k.ANIMATIONTYPE_SIZE: this._offsetsCache[z] = ie.subtract(J); case k.ANIMATIONTYPE_COLOR3: this._offsetsCache[z] = ie.subtract(J); } this._highLimitsCache[z] = ie; } F = this._highLimitsCache[z], y = this._offsetsCache[z]; } if (y === void 0) switch (s.dataType) { case k.ANIMATIONTYPE_FLOAT: y = 0; break; case k.ANIMATIONTYPE_QUATERNION: y = Z; break; case k.ANIMATIONTYPE_VECTOR3: y = W; break; case k.ANIMATIONTYPE_VECTOR2: y = q; break; case k.ANIMATIONTYPE_SIZE: y = he; break; case k.ANIMATIONTYPE_COLOR3: y = ge; } if (this._host && this._host.syncRoot) { var se = this._host.syncRoot; P = e + (n - e) * ((se.masterFrame - se.fromFrame) / (se.toFrame - se.fromFrame)); } else P = p && R !== 0 ? e + B % R : n; var ce = this._events; if ((R > 0 && this.currentFrame > P || R < 0 && this.currentFrame < P) && (this._onLoop(), ce.length)) for (var ue = 0; ue < ce.length; ue++) ce[ue].onlyOnce || (ce[ue].isDone = !1); this._currentFrame = P, this._animationState.repeatCount = R === 0 ? 0 : B / R >> 0, this._animationState.highLimitValue = F, this._animationState.offsetValue = y; var fe = s._interpolate(P, this._animationState); if (this.setValue(fe, a), ce.length) { for (ue = 0; ue < ce.length; ue++) if (R > 0 && P >= ce[ue].frame && ce[ue].frame >= e || R < 0 && P <= ce[ue].frame && ce[ue].frame <= e) { var ve = ce[ue]; ve.isDone || (ve.onlyOnce && (ce.splice(ue, 1), ue--), ve.isDone = !0, ve.action(P)); } } return p || (this._stopped = !0), p; }, r; }(), _e = f(20), ye = f(57), Pe = f(44), be = f(23), Fe = function(r) { function t(e, n, i, o, a, s, d) { i === void 0 && (i = null), o === void 0 && (o = null), a === void 0 && (a = null), s === void 0 && (s = null), d === void 0 && (d = null); var p = r.call(this, e, n.getScene()) || this; return p.name = e, p.children = new Array(), p.animations = new Array(), p._index = null, p._absoluteTransform = new u.a(), p._invertedAbsoluteTransform = new u.a(), p._scalingDeterminant = 1, p._worldTransform = new u.a(), p._needToDecompose = !0, p._needToCompose = !1, p._linkedTransformNode = null, p._waitingTransformNodeId = null, p._skeleton = n, p._localMatrix = o ? o.clone() : u.a.Identity(), p._restPose = a || p._localMatrix.clone(), p._bindPose = p._localMatrix.clone(), p._baseMatrix = s || p._localMatrix.clone(), p._index = d, n.bones.push(p), p.setParent(i, !1), (s || o) && p._updateDifferenceMatrix(), p; } return Object(c.d)(t, r), Object.defineProperty(t.prototype, "_matrix", { get: function() { return this._compose(), this._localMatrix; }, set: function(e) { this._localMatrix.copyFrom(e), this._needToDecompose = !0; }, enumerable: !1, configurable: !0 }), t.prototype.getClassName = function() { return "Bone"; }, t.prototype.getSkeleton = function() { return this._skeleton; }, t.prototype.getParent = function() { return this._parent; }, t.prototype.getChildren = function() { return this.children; }, t.prototype.getIndex = function() { return this._index === null ? this.getSkeleton().bones.indexOf(this) : this._index; }, t.prototype.setParent = function(e, n) { if (n === void 0 && (n = !0), this._parent !== e) { if (this._parent) { var i = this._parent.children.indexOf(this); i !== -1 && this._parent.children.splice(i, 1); } this._parent = e, this._parent && this._parent.children.push(this), n && this._updateDifferenceMatrix(), this.markAsDirty(); } }, t.prototype.getLocalMatrix = function() { return this._compose(), this._localMatrix; }, t.prototype.getBaseMatrix = function() { return this._baseMatrix; }, t.prototype.getRestPose = function() { return this._restPose; }, t.prototype.setRestPose = function(e) { this._restPose.copyFrom(e); }, t.prototype.getBindPose = function() { return this._bindPose; }, t.prototype.setBindPose = function(e) { this._bindPose.copyFrom(e); }, t.prototype.getWorldMatrix = function() { return this._worldTransform; }, t.prototype.returnToRest = function() { this._skeleton._numBonesWithLinkedTransformNode > 0 ? this.updateMatrix(this._restPose, !1, !1) : this.updateMatrix(this._restPose, !1, !0); }, t.prototype.getInvertedAbsoluteTransform = function() { return this._invertedAbsoluteTransform; }, t.prototype.getAbsoluteTransform = function() { return this._absoluteTransform; }, t.prototype.linkTransformNode = function(e) { this._linkedTransformNode && this._skeleton._numBonesWithLinkedTransformNode--, this._linkedTransformNode = e, this._linkedTransformNode && this._skeleton._numBonesWithLinkedTransformNode++; }, t.prototype.getTransformNode = function() { return this._linkedTransformNode; }, Object.defineProperty(t.prototype, "position", { get: function() { return this._decompose(), this._localPosition; }, set: function(e) { this._decompose(), this._localPosition.copyFrom(e), this._markAsDirtyAndCompose(); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "rotation", { get: function() { return this.getRotation(); }, set: function(e) { this.setRotation(e); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "rotationQuaternion", { get: function() { return this._decompose(), this._localRotation; }, set: function(e) { this.setRotationQuaternion(e); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "scaling", { get: function() { return this.getScale(); }, set: function(e) { this.setScale(e); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "animationPropertiesOverride", { get: function() { return this._skeleton.animationPropertiesOverride; }, enumerable: !1, configurable: !0 }), t.prototype._decompose = function() { this._needToDecompose && (this._needToDecompose = !1, this._localScaling || (this._localScaling = u.e.Zero(), this._localRotation = u.b.Zero(), this._localPosition = u.e.Zero()), this._localMatrix.decompose(this._localScaling, this._localRotation, this._localPosition)); }, t.prototype._compose = function() { this._needToCompose && (this._localScaling ? (this._needToCompose = !1, u.a.ComposeToRef(this._localScaling, this._localRotation, this._localPosition, this._localMatrix)) : this._needToCompose = !1); }, t.prototype.updateMatrix = function(e, n, i) { n === void 0 && (n = !0), i === void 0 && (i = !0), this._baseMatrix.copyFrom(e), n && this._updateDifferenceMatrix(), i ? (this._needToCompose = !1, this._localMatrix.copyFrom(e), this._markAsDirtyAndDecompose()) : this.markAsDirty(); }, t.prototype._updateDifferenceMatrix = function(e, n) { if (n === void 0 && (n = !0), e || (e = this._baseMatrix), this._parent ? e.multiplyToRef(this._parent._absoluteTransform, this._absoluteTransform) : this._absoluteTransform.copyFrom(e), this._absoluteTransform.invertToRef(this._invertedAbsoluteTransform), n) for (var i = 0; i < this.children.length; i++) this.children[i]._updateDifferenceMatrix(); this._scalingDeterminant = this._absoluteTransform.determinant() < 0 ? -1 : 1; }, t.prototype.markAsDirty = function() { this._currentRenderId++, this._childUpdateId++, this._skeleton._markAsDirty(); }, t.prototype._markAsDirtyAndCompose = function() { this.markAsDirty(), this._needToCompose = !0; }, t.prototype._markAsDirtyAndDecompose = function() { this.markAsDirty(), this._needToDecompose = !0; }, t.prototype.translate = function(e, n, i) { n === void 0 && (n = be.c.LOCAL); var o = this.getLocalMatrix(); if (n == be.c.LOCAL) o.addAtIndex(12, e.x), o.addAtIndex(13, e.y), o.addAtIndex(14, e.z); else { var a = null; i && (a = i.getWorldMatrix()), this._skeleton.computeAbsoluteTransforms(); var s = t._tmpMats[0], d = t._tmpVecs[0]; this._parent ? i && a ? (s.copyFrom(this._parent.getAbsoluteTransform()), s.multiplyToRef(a, s)) : s.copyFrom(this._parent.getAbsoluteTransform()) : u.a.IdentityToRef(s), s.setTranslationFromFloats(0, 0, 0), s.invert(), u.e.TransformCoordinatesToRef(e, s, d), o.addAtIndex(12, d.x), o.addAtIndex(13, d.y), o.addAtIndex(14, d.z); } this._markAsDirtyAndDecompose(); }, t.prototype.setPosition = function(e, n, i) { n === void 0 && (n = be.c.LOCAL); var o = this.getLocalMatrix(); if (n == be.c.LOCAL) o.setTranslationFromFloats(e.x, e.y, e.z); else { var a = null; i && (a = i.getWorldMatrix()), this._skeleton.computeAbsoluteTransforms(); var s = t._tmpMats[0], d = t._tmpVecs[0]; this._parent ? (i && a ? (s.copyFrom(this._parent.getAbsoluteTransform()), s.multiplyToRef(a, s)) : s.copyFrom(this._parent.getAbsoluteTransform()), s.invert()) : u.a.IdentityToRef(s), u.e.TransformCoordinatesToRef(e, s, d), o.setTranslationFromFloats(d.x, d.y, d.z); } this._markAsDirtyAndDecompose(); }, t.prototype.setAbsolutePosition = function(e, n) { this.setPosition(e, be.c.WORLD, n); }, t.prototype.scale = function(e, n, i, o) { o === void 0 && (o = !1); var a = this.getLocalMatrix(), s = t._tmpMats[0]; u.a.ScalingToRef(e, n, i, s), s.multiplyToRef(a, a), s.invert(); for (var d = 0, p = this.children; d < p.length; d++) { var y = (B = p[d]).getLocalMatrix(); y.multiplyToRef(s, y), y.multiplyAtIndex(12, e), y.multiplyAtIndex(13, n), y.multiplyAtIndex(14, i), B._markAsDirtyAndDecompose(); } if (this._markAsDirtyAndDecompose(), o) for (var P = 0, R = this.children; P < R.length; P++) { var B; (B = R[P]).scale(e, n, i, o); } }, t.prototype.setScale = function(e) { this._decompose(), this._localScaling.copyFrom(e), this._markAsDirtyAndCompose(); }, t.prototype.getScale = function() { return this._decompose(), this._localScaling; }, t.prototype.getScaleToRef = function(e) { this._decompose(), e.copyFrom(this._localScaling); }, t.prototype.setYawPitchRoll = function(e, n, i, o, a) { if (o === void 0 && (o = be.c.LOCAL), o === be.c.LOCAL) { var s = t._tmpQuat; return u.b.RotationYawPitchRollToRef(e, n, i, s), void this.setRotationQuaternion(s, o, a); } var d = t._tmpMats[0]; if (this._getNegativeRotationToRef(d, a)) { var p = t._tmpMats[1]; u.a.RotationYawPitchRollToRef(e, n, i, p), d.multiplyToRef(p, p), this._rotateWithMatrix(p, o, a); } }, t.prototype.rotate = function(e, n, i, o) { i === void 0 && (i = be.c.LOCAL); var a = t._tmpMats[0]; a.setTranslationFromFloats(0, 0, 0), u.a.RotationAxisToRef(e, n, a), this._rotateWithMatrix(a, i, o); }, t.prototype.setAxisAngle = function(e, n, i, o) { if (i === void 0 && (i = be.c.LOCAL), i === be.c.LOCAL) { var a = t._tmpQuat; return u.b.RotationAxisToRef(e, n, a), void this.setRotationQuaternion(a, i, o); } var s = t._tmpMats[0]; if (this._getNegativeRotationToRef(s, o)) { var d = t._tmpMats[1]; u.a.RotationAxisToRef(e, n, d), s.multiplyToRef(d, d), this._rotateWithMatrix(d, i, o); } }, t.prototype.setRotation = function(e, n, i) { n === void 0 && (n = be.c.LOCAL), this.setYawPitchRoll(e.y, e.x, e.z, n, i); }, t.prototype.setRotationQuaternion = function(e, n, i) { if (n === void 0 && (n = be.c.LOCAL), n === be.c.LOCAL) return this._decompose(), this._localRotation.copyFrom(e), void this._markAsDirtyAndCompose(); var o = t._tmpMats[0]; if (this._getNegativeRotationToRef(o, i)) { var a = t._tmpMats[1]; u.a.FromQuaternionToRef(e, a), o.multiplyToRef(a, a), this._rotateWithMatrix(a, n, i); } }, t.prototype.setRotationMatrix = function(e, n, i) { if (n === void 0 && (n = be.c.LOCAL), n === be.c.LOCAL) { var o = t._tmpQuat; return u.b.FromRotationMatrixToRef(e, o), void this.setRotationQuaternion(o, n, i); } var a = t._tmpMats[0]; if (this._getNegativeRotationToRef(a, i)) { var s = t._tmpMats[1]; s.copyFrom(e), a.multiplyToRef(e, s), this._rotateWithMatrix(s, n, i); } }, t.prototype._rotateWithMatrix = function(e, n, i) { n === void 0 && (n = be.c.LOCAL); var o = this.getLocalMatrix(), a = o.m[12], s = o.m[13], d = o.m[14], p = this.getParent(), y = t._tmpMats[3], P = t._tmpMats[4]; p && n == be.c.WORLD ? (i ? (y.copyFrom(i.getWorldMatrix()), p.getAbsoluteTransform().multiplyToRef(y, y)) : y.copyFrom(p.getAbsoluteTransform()), P.copyFrom(y), P.invert(), o.multiplyToRef(y, o), o.multiplyToRef(e, o), o.multiplyToRef(P, o)) : n == be.c.WORLD && i ? (y.copyFrom(i.getWorldMatrix()), P.copyFrom(y), P.invert(), o.multiplyToRef(y, o), o.multiplyToRef(e, o), o.multiplyToRef(P, o)) : o.multiplyToRef(e, o), o.setTranslationFromFloats(a, s, d), this.computeAbsoluteTransforms(), this._markAsDirtyAndDecompose(); }, t.prototype._getNegativeRotationToRef = function(e, n) { var i = t._tmpMats[2]; return e.copyFrom(this.getAbsoluteTransform()), n && (e.multiplyToRef(n.getWorldMatrix(), e), u.a.ScalingToRef(n.scaling.x, n.scaling.y, n.scaling.z, i)), e.invert(), !isNaN(e.m[0]) && (i.multiplyAtIndex(0, this._scalingDeterminant), e.multiplyToRef(i, e), !0); }, t.prototype.getPosition = function(e, n) { e === void 0 && (e = be.c.LOCAL), n === void 0 && (n = null); var i = u.e.Zero(); return this.getPositionToRef(e, n, i), i; }, t.prototype.getPositionToRef = function(e, n, i) { if (e === void 0 && (e = be.c.LOCAL), e == be.c.LOCAL) { var o = this.getLocalMatrix(); i.x = o.m[12], i.y = o.m[13], i.z = o.m[14]; } else { var a = null; n && (a = n.getWorldMatrix()), this._skeleton.computeAbsoluteTransforms(); var s = t._tmpMats[0]; n && a ? (s.copyFrom(this.getAbsoluteTransform()), s.multiplyToRef(a, s)) : s = this.getAbsoluteTransform(), i.x = s.m[12], i.y = s.m[13], i.z = s.m[14]; } }, t.prototype.getAbsolutePosition = function(e) { e === void 0 && (e = null); var n = u.e.Zero(); return this.getPositionToRef(be.c.WORLD, e, n), n; }, t.prototype.getAbsolutePositionToRef = function(e, n) { this.getPositionToRef(be.c.WORLD, e, n); }, t.prototype.computeAbsoluteTransforms = function() { if (this._compose(), this._parent) this._localMatrix.multiplyToRef(this._parent._absoluteTransform, this._absoluteTransform); else { this._absoluteTransform.copyFrom(this._localMatrix); var e = this._skeleton.getPoseMatrix(); e && this._absoluteTransform.multiplyToRef(e, this._absoluteTransform); } for (var n = this.children, i = n.length, o = 0; o < i; o++) n[o].computeAbsoluteTransforms(); }, t.prototype.getDirection = function(e, n) { n === void 0 && (n = null); var i = u.e.Zero(); return this.getDirectionToRef(e, n, i), i; }, t.prototype.getDirectionToRef = function(e, n, i) { n === void 0 && (n = null); var o = null; n && (o = n.getWorldMatrix()), this._skeleton.computeAbsoluteTransforms(); var a = t._tmpMats[0]; a.copyFrom(this.getAbsoluteTransform()), n && o && a.multiplyToRef(o, a), u.e.TransformNormalToRef(e, a, i), i.normalize(); }, t.prototype.getRotation = function(e, n) { e === void 0 && (e = be.c.LOCAL), n === void 0 && (n = null); var i = u.e.Zero(); return this.getRotationToRef(e, n, i), i; }, t.prototype.getRotationToRef = function(e, n, i) { e === void 0 && (e = be.c.LOCAL), n === void 0 && (n = null); var o = t._tmpQuat; this.getRotationQuaternionToRef(e, n, o), o.toEulerAnglesToRef(i); }, t.prototype.getRotationQuaternion = function(e, n) { e === void 0 && (e = be.c.LOCAL), n === void 0 && (n = null); var i = u.b.Identity(); return this.getRotationQuaternionToRef(e, n, i), i; }, t.prototype.getRotationQuaternionToRef = function(e, n, i) { if (e === void 0 && (e = be.c.LOCAL), n === void 0 && (n = null), e == be.c.LOCAL) this._decompose(), i.copyFrom(this._localRotation); else { var o = t._tmpMats[0], a = this.getAbsoluteTransform(); n ? a.multiplyToRef(n.getWorldMatrix(), o) : o.copyFrom(a), o.multiplyAtIndex(0, this._scalingDeterminant), o.multiplyAtIndex(1, this._scalingDeterminant), o.multiplyAtIndex(2, this._scalingDeterminant), o.decompose(void 0, i, void 0); } }, t.prototype.getRotationMatrix = function(e, n) { e === void 0 && (e = be.c.LOCAL); var i = u.a.Identity(); return this.getRotationMatrixToRef(e, n, i), i; }, t.prototype.getRotationMatrixToRef = function(e, n, i) { if (e === void 0 && (e = be.c.LOCAL), e == be.c.LOCAL) this.getLocalMatrix().getRotationMatrixToRef(i); else { var o = t._tmpMats[0], a = this.getAbsoluteTransform(); n ? a.multiplyToRef(n.getWorldMatrix(), o) : o.copyFrom(a), o.multiplyAtIndex(0, this._scalingDeterminant), o.multiplyAtIndex(1, this._scalingDeterminant), o.multiplyAtIndex(2, this._scalingDeterminant), o.getRotationMatrixToRef(i); } }, t.prototype.getAbsolutePositionFromLocal = function(e, n) { n === void 0 && (n = null); var i = u.e.Zero(); return this.getAbsolutePositionFromLocalToRef(e, n, i), i; }, t.prototype.getAbsolutePositionFromLocalToRef = function(e, n, i) { n === void 0 && (n = null); var o = null; n && (o = n.getWorldMatrix()), this._skeleton.computeAbsoluteTransforms(); var a = t._tmpMats[0]; n && o ? (a.copyFrom(this.getAbsoluteTransform()), a.multiplyToRef(o, a)) : a = this.getAbsoluteTransform(), u.e.TransformCoordinatesToRef(e, a, i); }, t.prototype.getLocalPositionFromAbsolute = function(e, n) { n === void 0 && (n = null); var i = u.e.Zero(); return this.getLocalPositionFromAbsoluteToRef(e, n, i), i; }, t.prototype.getLocalPositionFromAbsoluteToRef = function(e, n, i) { n === void 0 && (n = null); var o = null; n && (o = n.getWorldMatrix()), this._skeleton.computeAbsoluteTransforms(); var a = t._tmpMats[0]; a.copyFrom(this.getAbsoluteTransform()), n && o && a.multiplyToRef(o, a), a.invert(), u.e.TransformCoordinatesToRef(e, a, i); }, t.prototype.setCurrentPoseAsRest = function() { this.setRestPose(this.getLocalMatrix()); }, t._tmpVecs = Pe.a.BuildArray(2, u.e.Zero), t._tmpQuat = u.b.Identity(), t._tmpMats = Pe.a.BuildArray(5, u.a.Identity), t; }(Q.a), ke = function() { function r(t, e, n, i, o, a, s, d, p, y) { n === void 0 && (n = 0), i === void 0 && (i = 100), o === void 0 && (o = !1), a === void 0 && (a = 1), y === void 0 && (y = !1), this.target = e, this.fromFrame = n, this.toFrame = i, this.loopAnimation = o, this.onAnimationEnd = s, this.onAnimationLoop = p, this.isAdditive = y, this._localDelayOffset = null, this._pausedDelay = null, this._runtimeAnimations = new Array(), this._paused = !1, this._speedRatio = 1, this._weight = -1, this._syncRoot = null, this.disposeOnEnd = !0, this.animationStarted = !1, this.onAnimationEndObservable = new C.c(), this.onAnimationLoopObservable = new C.c(), this._scene = t, d && this.appendAnimations(e, d), this._speedRatio = a, t._activeAnimatables.push(this); } return Object.defineProperty(r.prototype, "syncRoot", { get: function() { return this._syncRoot; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "masterFrame", { get: function() { return this._runtimeAnimations.length === 0 ? 0 : this._runtimeAnimations[0].currentFrame; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "weight", { get: function() { return this._weight; }, set: function(t) { this._weight = t !== -1 ? Math.min(Math.max(t, 0), 1) : -1; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "speedRatio", { get: function() { return this._speedRatio; }, set: function(t) { for (var e = 0; e < this._runtimeAnimations.length; e++) this._runtimeAnimations[e]._prepareForSpeedRatioChange(t); this._speedRatio = t; }, enumerable: !1, configurable: !0 }), r.prototype.syncWith = function(t) { if (this._syncRoot = t, t) { var e = this._scene._activeAnimatables.indexOf(this); e > -1 && (this._scene._activeAnimatables.splice(e, 1), this._scene._activeAnimatables.push(this)); } return this; }, r.prototype.getAnimations = function() { return this._runtimeAnimations; }, r.prototype.appendAnimations = function(t, e) { for (var n = this, i = 0; i < e.length; i++) { var o = e[i], a = new me(t, o, this._scene, this); a._onLoop = function() { n.onAnimationLoopObservable.notifyObservers(n), n.onAnimationLoop && n.onAnimationLoop(); }, this._runtimeAnimations.push(a); } }, r.prototype.getAnimationByTargetProperty = function(t) { for (var e = this._runtimeAnimations, n = 0; n < e.length; n++) if (e[n].animation.targetProperty === t) return e[n].animation; return null; }, r.prototype.getRuntimeAnimationByTargetProperty = function(t) { for (var e = this._runtimeAnimations, n = 0; n < e.length; n++) if (e[n].animation.targetProperty === t) return e[n]; return null; }, r.prototype.reset = function() { for (var t = this._runtimeAnimations, e = 0; e < t.length; e++) t[e].reset(!0); this._localDelayOffset = null, this._pausedDelay = null; }, r.prototype.enableBlending = function(t) { for (var e = this._runtimeAnimations, n = 0; n < e.length; n++) e[n].animation.enableBlending = !0, e[n].animation.blendingSpeed = t; }, r.prototype.disableBlending = function() { for (var t = this._runtimeAnimations, e = 0; e < t.length; e++) t[e].animation.enableBlending = !1; }, r.prototype.goToFrame = function(t) { var e = this._runtimeAnimations; if (e[0]) { var n = e[0].animation.framePerSecond, i = e[0].currentFrame, o = this.speedRatio === 0 ? 0 : (t - i) / n * 1e3 / this.speedRatio; this._localDelayOffset === null && (this._localDelayOffset = 0), this._localDelayOffset -= o; } for (var a = 0; a < e.length; a++) e[a].goToFrame(t); }, r.prototype.pause = function() { this._paused || (this._paused = !0); }, r.prototype.restart = function() { this._paused = !1; }, r.prototype._raiseOnAnimationEnd = function() { this.onAnimationEnd && this.onAnimationEnd(), this.onAnimationEndObservable.notifyObservers(this); }, r.prototype.stop = function(t, e) { if (t || e) { var n = this._scene._activeAnimatables.indexOf(this); if (n > -1) { for (var i = (a = this._runtimeAnimations).length - 1; i >= 0; i--) { var o = a[i]; t && o.animation.name != t || e && !e(o.target) || (o.dispose(), a.splice(i, 1)); } a.length == 0 && (this._scene._activeAnimatables.splice(n, 1), this._raiseOnAnimationEnd()); } } else if ((i = this._scene._activeAnimatables.indexOf(this)) > -1) { this._scene._activeAnimatables.splice(i, 1); var a = this._runtimeAnimations; for (i = 0; i < a.length; i++) a[i].dispose(); this._raiseOnAnimationEnd(); } }, r.prototype.waitAsync = function() { var t = this; return new Promise(function(e, n) { t.onAnimationEndObservable.add(function() { e(t); }, void 0, void 0, t, !0); }); }, r.prototype._animate = function(t) { if (this._paused) return this.animationStarted = !1, this._pausedDelay === null && (this._pausedDelay = t), !0; if (this._localDelayOffset === null ? (this._localDelayOffset = t, this._pausedDelay = null) : this._pausedDelay !== null && (this._localDelayOffset += t - this._pausedDelay, this._pausedDelay = null), this._weight === 0) return !0; var e, n = !1, i = this._runtimeAnimations; for (e = 0; e < i.length; e++) { var o = i[e].animate(t - this._localDelayOffset, this.fromFrame, this.toFrame, this.loopAnimation, this._speedRatio, this._weight); n = n || o; } if (this.animationStarted = n, !n) { if (this.disposeOnEnd) for (e = this._scene._activeAnimatables.indexOf(this), this._scene._activeAnimatables.splice(e, 1), e = 0; e < i.length; e++) i[e].dispose(); this._raiseOnAnimationEnd(), this.disposeOnEnd && (this.onAnimationEnd = null, this.onAnimationLoop = null, this.onAnimationLoopObservable.clear(), this.onAnimationEndObservable.clear()); } return n; }, r; }(); _e.a.prototype._animate = function() { if (this.animationsEnabled) { var r = ye.a.Now; if (!this._animationTimeLast) { if (this._pendingData.length > 0) return; this._animationTimeLast = r; } this.deltaTime = this.useConstantAnimationDeltaTime ? 16 : (r - this._animationTimeLast) * this.animationTimeScale, this._animationTimeLast = r; var t = this._activeAnimatables; if (t.length !== 0) { this._animationTime += this.deltaTime; for (var e = this._animationTime, n = 0; n < t.length; n++) { var i = t[n]; !i._animate(e) && i.disposeOnEnd && n--; } this._processLateAnimationBindings(); } } }, _e.a.prototype.beginWeightedAnimation = function(r, t, e, n, i, o, a, s, d, p, y) { n === void 0 && (n = 1), o === void 0 && (o = 1), y === void 0 && (y = !1); var P = this.beginAnimation(r, t, e, i, o, a, s, !1, d, p, y); return P.weight = n, P; }, _e.a.prototype.beginAnimation = function(r, t, e, n, i, o, a, s, d, p, y) { i === void 0 && (i = 1), s === void 0 && (s = !0), y === void 0 && (y = !1), t > e && i > 0 && (i *= -1), s && this.stopAnimation(r, void 0, d), a || (a = new ke(this, r, t, e, n, i, o, void 0, p, y)); var P = !d || d(r); if (r.animations && P && a.appendAnimations(r, r.animations), r.getAnimatables) for (var R = r.getAnimatables(), B = 0; B < R.length; B++) this.beginAnimation(R[B], t, e, n, i, o, a, s, d, p); return a.reset(), a; }, _e.a.prototype.beginHierarchyAnimation = function(r, t, e, n, i, o, a, s, d, p, y, P) { o === void 0 && (o = 1), d === void 0 && (d = !0), P === void 0 && (P = !1); var R = r.getDescendants(t), B = []; B.push(this.beginAnimation(r, e, n, i, o, a, s, d, p, void 0, P)); for (var F = 0, z = R; F < z.length; F++) { var J = z[F]; B.push(this.beginAnimation(J, e, n, i, o, a, s, d, p, void 0, P)); } return B; }, _e.a.prototype.beginDirectAnimation = function(r, t, e, n, i, o, a, s, d) { return d === void 0 && (d = !1), o === void 0 && (o = 1), e > n && o > 0 && (o *= -1), new ke(this, r, e, n, i, o, a, t, s, d); }, _e.a.prototype.beginDirectHierarchyAnimation = function(r, t, e, n, i, o, a, s, d, p) { p === void 0 && (p = !1); var y = r.getDescendants(t), P = []; P.push(this.beginDirectAnimation(r, e, n, i, o, a, s, d, p)); for (var R = 0, B = y; R < B.length; R++) { var F = B[R]; P.push(this.beginDirectAnimation(F, e, n, i, o, a, s, d, p)); } return P; }, _e.a.prototype.getAnimatableByTarget = function(r) { for (var t = 0; t < this._activeAnimatables.length; t++) if (this._activeAnimatables[t].target === r) return this._activeAnimatables[t]; return null; }, _e.a.prototype.getAllAnimatablesByTarget = function(r) { for (var t = [], e = 0; e < this._activeAnimatables.length; e++) this._activeAnimatables[e].target === r && t.push(this._activeAnimatables[e]); return t; }, _e.a.prototype.stopAnimation = function(r, t, e) { for (var n = 0, i = this.getAllAnimatablesByTarget(r); n < i.length; n++) i[n].stop(t, e); }, _e.a.prototype.stopAllAnimations = function() { if (this._activeAnimatables) { for (var r = 0; r < this._activeAnimatables.length; r++) this._activeAnimatables[r].stop(); this._activeAnimatables = []; } for (var t = 0, e = this.animationGroups; t < e.length; t++) e[t].stop(); }, _e.a.prototype._registerTargetForLateAnimationBinding = function(r, t) { var e = r.target; this._registeredForLateAnimationBindings.pushNoDuplicate(e), e._lateAnimationHolders || (e._lateAnimationHolders = {}), e._lateAnimationHolders[r.targetPath] || (e._lateAnimationHolders[r.targetPath] = { totalWeight: 0, totalAdditiveWeight: 0, animations: [], additiveAnimations: [], originalValue: t }), r.isAdditive ? (e._lateAnimationHolders[r.targetPath].additiveAnimations.push(r), e._lateAnimationHolders[r.targetPath].totalAdditiveWeight += r.weight) : (e._lateAnimationHolders[r.targetPath].animations.push(r), e._lateAnimationHolders[r.targetPath].totalWeight += r.weight); }, _e.a.prototype._processLateAnimationBindingsForMatrices = function(r) { if (r.totalWeight === 0 && r.totalAdditiveWeight === 0) return r.originalValue; var t = 1, e = u.c.Vector3[0], n = u.c.Vector3[1], i = u.c.Quaternion[0], o = 0, a = r.animations[0], s = r.originalValue, d = 1, p = !1; if (r.totalWeight < 1) d = 1 - r.totalWeight, s.decompose(n, i, e); else { if (o = 1, t = r.totalWeight, (d = a.weight / t) == 1) { if (!r.totalAdditiveWeight) return a.currentValue; p = !0; } a.currentValue.decompose(n, i, e); } if (!p) { n.scaleInPlace(d), e.scaleInPlace(d), i.scaleInPlace(d); for (var y = o; y < r.animations.length; y++) if ((z = r.animations[y]).weight !== 0) { d = z.weight / t; var P = u.c.Vector3[2], R = u.c.Vector3[3], B = u.c.Quaternion[1]; z.currentValue.decompose(R, B, P), R.scaleAndAddToRef(d, n), B.scaleAndAddToRef(d, i), P.scaleAndAddToRef(d, e); } } for (var F = 0; F < r.additiveAnimations.length; F++) { var z; (z = r.additiveAnimations[F]).weight !== 0 && (P = u.c.Vector3[2], R = u.c.Vector3[3], B = u.c.Quaternion[1], z.currentValue.decompose(R, B, P), R.multiplyToRef(n, R), u.e.LerpToRef(n, R, z.weight, n), i.multiplyToRef(B, B), u.b.SlerpToRef(i, B, z.weight, i), P.scaleAndAddToRef(z.weight, e)); } var J = a ? a._animationState.workValue : u.c.Matrix[0].clone(); return u.a.ComposeToRef(n, i, e, J), J; }, _e.a.prototype._processLateAnimationBindingsForQuaternions = function(r, t) { if (r.totalWeight === 0 && r.totalAdditiveWeight === 0) return t; var e = r.animations[0], n = r.originalValue, i = t; if (r.totalWeight === 0 && r.totalAdditiveWeight > 0) i.copyFrom(n); else if (r.animations.length === 1) { if (u.b.SlerpToRef(n, e.currentValue, Math.min(1, r.totalWeight), i), r.totalAdditiveWeight === 0) return i; } else if (r.animations.length > 1) { var o = 1, a = void 0, s = void 0; if (r.totalWeight < 1) { var d = 1 - r.totalWeight; s = [], (a = []).push(n), s.push(d); } else { if (r.animations.length === 2 && (u.b.SlerpToRef(r.animations[0].currentValue, r.animations[1].currentValue, r.animations[1].weight / r.totalWeight, t), r.totalAdditiveWeight === 0)) return t; a = [], s = [], o = r.totalWeight; } for (var p = 0; p < r.animations.length; p++) { var y = r.animations[p]; a.push(y.currentValue), s.push(y.weight / o); } for (var P = 0, R = 0; R < a.length; ) R ? (P += s[R], u.b.SlerpToRef(i, a[R], s[R] / P, i), R++) : (u.b.SlerpToRef(a[R], a[R + 1], s[R + 1] / (s[R] + s[R + 1]), t), i = t, P = s[R] + s[R + 1], R += 2); } for (var B = 0; B < r.additiveAnimations.length; B++) (y = r.additiveAnimations[B]).weight !== 0 && (i.multiplyToRef(y.currentValue, u.c.Quaternion[0]), u.b.SlerpToRef(i, u.c.Quaternion[0], y.weight, i)); return i; }, _e.a.prototype._processLateAnimationBindings = function() { if (this._registeredForLateAnimationBindings.length) { for (var r = 0; r < this._registeredForLateAnimationBindings.length; r++) { var t = this._registeredForLateAnimationBindings.data[r]; for (var e in t._lateAnimationHolders) { var n = t._lateAnimationHolders[e], i = n.animations[0], o = n.originalValue, a = k.AllowMatrixDecomposeForInterpolation && o.m, s = t[e]; if (a) s = this._processLateAnimationBindingsForMatrices(n); else if (o.w !== void 0) s = this._processLateAnimationBindingsForQuaternions(n, s || u.b.Identity()); else { var d = 0, p = 1; if (n.totalWeight < 1) s = i && o.scale ? o.scale(1 - n.totalWeight) : i ? o * (1 - n.totalWeight) : o.clone ? o.clone() : o; else if (i) { p = n.totalWeight; var y = i.weight / p; s = y !== 1 ? i.currentValue.scale ? i.currentValue.scale(y) : i.currentValue * y : i.currentValue, d = 1; } for (var P = d; P < n.animations.length; P++) (F = (B = n.animations[P]).weight / p) && (B.currentValue.scaleAndAddToRef ? B.currentValue.scaleAndAddToRef(F, s) : s += B.currentValue * F); for (var R = 0; R < n.additiveAnimations.length; R++) { var B, F; (F = (B = n.additiveAnimations[R]).weight) && (B.currentValue.scaleAndAddToRef ? B.currentValue.scaleAndAddToRef(F, s) : s += B.currentValue * F); } } t[e] = s; } t._lateAnimationHolders = {}; } this._registeredForLateAnimationBindings.reset(); } }, Fe.prototype.copyAnimationRange = function(r, t, e, n, i) { n === void 0 && (n = !1), i === void 0 && (i = null), this.animations.length === 0 && (this.animations.push(new k(this.name, "_matrix", r.animations[0].framePerSecond, k.ANIMATIONTYPE_MATRIX, 0)), this.animations[0].setKeys([])); var o = r.animations[0].getRange(t); if (!o) return !1; for (var a, s, d, p = o.from, y = o.to, P = r.animations[0].getKeys(), R = r.length, B = r.getParent(), F = this.getParent(), z = n && B && R && this.length && R !== this.length, J = z && F && B ? F.length / B.length : 1, ie = n && !F && i && (i.x !== 1 || i.y !== 1 || i.z !== 1), se = this.animations[0].getKeys(), ce = 0, ue = P.length; ce < ue; ce++) (a = P[ce]).frame >= p && a.frame <= y && (n ? (d = a.value.clone(), z ? (s = d.getTranslation(), d.setTranslation(s.scaleInPlace(J))) : ie && i ? (s = d.getTranslation(), d.setTranslation(s.multiplyInPlace(i))) : d = a.value) : d = a.value, se.push({ frame: a.frame + e, value: d })); return this.animations[0].createRange(t, p + e, y + e), !0; }; var We = function() { function r() { } return r.prototype.getClassName = function() { return "TargetedAnimation"; }, r.prototype.serialize = function() { var t = {}; return t.animation = this.animation.serialize(), t.targetId = this.target.id, t; }, r; }(), je = function() { function r(t, e) { e === void 0 && (e = null), this.name = t, this._targetedAnimations = new Array(), this._animatables = new Array(), this._from = Number.MAX_VALUE, this._to = -Number.MAX_VALUE, this._speedRatio = 1, this._loopAnimation = !1, this._isAdditive = !1, this.onAnimationEndObservable = new C.c(), this.onAnimationLoopObservable = new C.c(), this.onAnimationGroupLoopObservable = new C.c(), this.onAnimationGroupEndObservable = new C.c(), this.onAnimationGroupPauseObservable = new C.c(), this.onAnimationGroupPlayObservable = new C.c(), this._scene = e || te.a.LastCreatedScene, this.uniqueId = this._scene.getUniqueId(), this._scene.addAnimationGroup(this); } return Object.defineProperty(r.prototype, "from", { get: function() { return this._from; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "to", { get: function() { return this._to; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "isStarted", { get: function() { return this._isStarted; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "isPlaying", { get: function() { return this._isStarted && !this._isPaused; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "speedRatio", { get: function() { return this._speedRatio; }, set: function(t) { if (this._speedRatio !== t) { this._speedRatio = t; for (var e = 0; e < this._animatables.length; e++) this._animatables[e].speedRatio = this._speedRatio; } }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "loopAnimation", { get: function() { return this._loopAnimation; }, set: function(t) { if (this._loopAnimation !== t) { this._loopAnimation = t; for (var e = 0; e < this._animatables.length; e++) this._animatables[e].loopAnimation = this._loopAnimation; } }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "isAdditive", { get: function() { return this._isAdditive; }, set: function(t) { if (this._isAdditive !== t) { this._isAdditive = t; for (var e = 0; e < this._animatables.length; e++) this._animatables[e].isAdditive = this._isAdditive; } }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "targetedAnimations", { get: function() { return this._targetedAnimations; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "animatables", { get: function() { return this._animatables; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "children", { get: function() { return this._targetedAnimations; }, enumerable: !1, configurable: !0 }), r.prototype.addTargetedAnimation = function(t, e) { var n = new We(); n.animation = t, n.target = e; var i = t.getKeys(); return this._from > i[0].frame && (this._from = i[0].frame), this._to < i[i.length - 1].frame && (this._to = i[i.length - 1].frame), this._targetedAnimations.push(n), n; }, r.prototype.normalize = function(t, e) { t === void 0 && (t = null), e === void 0 && (e = null), t == null && (t = this._from), e == null && (e = this._to); for (var n = 0; n < this._targetedAnimations.length; n++) { var i = this._targetedAnimations[n].animation.getKeys(), o = i[0], a = i[i.length - 1]; if (o.frame > t) { var s = { frame: t, value: o.value, inTangent: o.inTangent, outTangent: o.outTangent, interpolation: o.interpolation }; i.splice(0, 0, s); } a.frame < e && (s = { frame: e, value: a.value, inTangent: a.inTangent, outTangent: a.outTangent, interpolation: a.interpolation }, i.push(s)); } return this._from = t, this._to = e, this; }, r.prototype._processLoop = function(t, e, n) { var i = this; t.onAnimationLoop = function() { i.onAnimationLoopObservable.notifyObservers(e), i._animationLoopFlags[n] || (i._animationLoopFlags[n] = !0, i._animationLoopCount++, i._animationLoopCount === i._targetedAnimations.length && (i.onAnimationGroupLoopObservable.notifyObservers(i), i._animationLoopCount = 0, i._animationLoopFlags = [])); }; }, r.prototype.start = function(t, e, n, i, o) { var a = this; if (t === void 0 && (t = !1), e === void 0 && (e = 1), this._isStarted || this._targetedAnimations.length === 0) return this; this._loopAnimation = t, this._animationLoopCount = 0, this._animationLoopFlags = []; for (var s = function() { var P = d._targetedAnimations[p], R = d._scene.beginDirectAnimation(P.target, [P.animation], n !== void 0 ? n : d._from, i !== void 0 ? i : d._to, t, e, void 0, void 0, o !== void 0 ? o : d._isAdditive); R.onAnimationEnd = function() { a.onAnimationEndObservable.notifyObservers(P), a._checkAnimationGroupEnded(R); }, d._processLoop(R, P, p), d._animatables.push(R); }, d = this, p = 0; p < this._targetedAnimations.length; p++) s(); if (this._speedRatio = e, n !== void 0 && i !== void 0) if (n < i && this._speedRatio < 0) { var y = i; i = n, n = y; } else n > i && this._speedRatio > 0 && (this._speedRatio = -e); return this._isStarted = !0, this._isPaused = !1, this.onAnimationGroupPlayObservable.notifyObservers(this), this; }, r.prototype.pause = function() { if (!this._isStarted) return this; this._isPaused = !0; for (var t = 0; t < this._animatables.length; t++) this._animatables[t].pause(); return this.onAnimationGroupPauseObservable.notifyObservers(this), this; }, r.prototype.play = function(t) { return this.isStarted && this._animatables.length === this._targetedAnimations.length ? (t !== void 0 && (this.loopAnimation = t), this.restart()) : (this.stop(), this.start(t, this._speedRatio)), this._isPaused = !1, this; }, r.prototype.reset = function() { if (!this._isStarted) return this.play(), this.goToFrame(0), this.stop(), this; for (var t = 0; t < this._animatables.length; t++) this._animatables[t].reset(); return this; }, r.prototype.restart = function() { if (!this._isStarted) return this; for (var t = 0; t < this._animatables.length; t++) this._animatables[t].restart(); return this.onAnimationGroupPlayObservable.notifyObservers(this), this; }, r.prototype.stop = function() { if (!this._isStarted) return this; for (var t = this._animatables.slice(), e = 0; e < t.length; e++) t[e].stop(); return this._isStarted = !1, this; }, r.prototype.setWeightForAllAnimatables = function(t) { for (var e = 0; e < this._animatables.length; e++) this._animatables[e].weight = t; return this; }, r.prototype.syncAllAnimationsWith = function(t) { for (var e = 0; e < this._animatables.length; e++) this._animatables[e].syncWith(t); return this; }, r.prototype.goToFrame = function(t) { if (!this._isStarted) return this; for (var e = 0; e < this._animatables.length; e++) this._animatables[e].goToFrame(t); return this; }, r.prototype.dispose = function() { this._targetedAnimations = [], this._animatables = []; var t = this._scene.animationGroups.indexOf(this); t > -1 && this._scene.animationGroups.splice(t, 1), this.onAnimationEndObservable.clear(), this.onAnimationGroupEndObservable.clear(), this.onAnimationGroupPauseObservable.clear(), this.onAnimationGroupPlayObservable.clear(), this.onAnimationLoopObservable.clear(), this.onAnimationGroupLoopObservable.clear(); }, r.prototype._checkAnimationGroupEnded = function(t) { var e = this._animatables.indexOf(t); e > -1 && this._animatables.splice(e, 1), this._animatables.length === 0 && (this._isStarted = !1, this.onAnimationGroupEndObservable.notifyObservers(this)); }, r.prototype.clone = function(t, e) { for (var n = new r(t || this.name, this._scene), i = 0, o = this._targetedAnimations; i < o.length; i++) { var a = o[i]; n.addTargetedAnimation(a.animation.clone(), e ? e(a.target) : a.target); } return n; }, r.prototype.serialize = function() { var t = {}; t.name = this.name, t.from = this.from, t.to = this.to, t.targetedAnimations = []; for (var e = 0; e < this.targetedAnimations.length; e++) { var n = this.targetedAnimations[e]; t.targetedAnimations[e] = n.serialize(); } return t; }, r.Parse = function(t, e) { for (var n = new r(t.name, e), i = 0; i < t.targetedAnimations.length; i++) { var o = t.targetedAnimations[i], a = k.Parse(o.animation), s = o.targetId; if (o.animation.property === "influence") { var d = e.getMorphTargetById(s); d && n.addTargetedAnimation(a, d); } else { var p = e.getNodeByID(s); p != null && n.addTargetedAnimation(a, p); } } return t.from !== null && t.to !== null && n.normalize(t.from, t.to), n; }, r.MakeAnimationAdditive = function(t, e, n, i, o) { e === void 0 && (e = 0), i === void 0 && (i = !1); var a = t; i && (a = t.clone(o || a.name)); for (var s = a.targetedAnimations, d = 0; d < s.length; d++) { var p = s[d]; k.MakeAnimationAdditive(p.animation, e, n); } return a.isAdditive = !0, a; }, r.prototype.getClassName = function() { return "AnimationGroup"; }, r.prototype.toString = function(t) { var e = "Name: " + this.name; return e += ", type: " + this.getClassName(), t && (e += ", from: " + this._from, e += ", to: " + this._to, e += ", isStarted: " + this._isStarted, e += ", speedRatio: " + this._speedRatio, e += ", targetedAnimations length: " + this._targetedAnimations.length, e += ", animatables length: " + this._animatables), e; }, r; }(), He = function() { this.enableBlending = !1, this.blendingSpeed = 0.01, this.loopMode = k.ANIMATIONLOOPMODE_CYCLE; }, Qe = f(72), Ge = function() { function r() { this._easingMode = r.EASINGMODE_EASEIN; } return r.prototype.setEasingMode = function(t) { var e = Math.min(Math.max(t, 0), 2); this._easingMode = e; }, r.prototype.getEasingMode = function() { return this._easingMode; }, r.prototype.easeInCore = function(t) { throw new Error("You must implement this method"); }, r.prototype.ease = function(t) { switch (this._easingMode) { case r.EASINGMODE_EASEIN: return this.easeInCore(t); case r.EASINGMODE_EASEOUT: return 1 - this.easeInCore(1 - t); } return t >= 0.5 ? 0.5 * (1 - this.easeInCore(2 * (1 - t))) + 0.5 : 0.5 * this.easeInCore(2 * t); }, r.EASINGMODE_EASEIN = 0, r.EASINGMODE_EASEOUT = 1, r.EASINGMODE_EASEINOUT = 2, r; }(), tt = function(r) { function t() { return r !== null && r.apply(this, arguments) || this; } return Object(c.d)(t, r), t.prototype.easeInCore = function(e) { return e = Math.max(0, Math.min(1, e)), 1 - Math.sqrt(1 - e * e); }, t; }(Ge), Je = function(r) { function t(e) { e === void 0 && (e = 1); var n = r.call(this) || this; return n.amplitude = e, n; } return Object(c.d)(t, r), t.prototype.easeInCore = function(e) { var n = Math.max(0, this.amplitude); return Math.pow(e, 3) - e * n * Math.sin(3.141592653589793 * e); }, t; }(Ge), st = function(r) { function t(e, n) { e === void 0 && (e = 3), n === void 0 && (n = 2); var i = r.call(this) || this; return i.bounces = e, i.bounciness = n, i; } return Object(c.d)(t, r), t.prototype.easeInCore = function(e) { var n = Math.max(0, this.bounces), i = this.bounciness; i <= 1 && (i = 1.001); var o = Math.pow(i, n), a = 1 - i, s = (1 - o) / a + 0.5 * o, d = e * s, p = Math.log(-d * (1 - i) + 1) / Math.log(i), y = Math.floor(p), P = y + 1, R = (1 - Math.pow(i, y)) / (a * s), B = 0.5 * (R + (1 - Math.pow(i, P)) / (a * s)), F = e - B, z = B - R; return -Math.pow(1 / i, n - y) / (z * z) * (F - z) * (F + z); }, t; }(Ge), at = function(r) { function t() { return r !== null && r.apply(this, arguments) || this; } return Object(c.d)(t, r), t.prototype.easeInCore = function(e) { return e * e * e; }, t; }(Ge), pt = function(r) { function t(e, n) { e === void 0 && (e = 3), n === void 0 && (n = 3); var i = r.call(this) || this; return i.oscillations = e, i.springiness = n, i; } return Object(c.d)(t, r), t.prototype.easeInCore = function(e) { var n = Math.max(0, this.oscillations), i = Math.max(0, this.springiness); return (i == 0 ? e : (Math.exp(i * e) - 1) / (Math.exp(i) - 1)) * Math.sin((6.283185307179586 * n + 1.5707963267948966) * e); }, t; }(Ge), Tt = function(r) { function t(e) { e === void 0 && (e = 2); var n = r.call(this) || this; return n.exponent = e, n; } return Object(c.d)(t, r), t.prototype.easeInCore = function(e) { return this.exponent <= 0 ? e : (Math.exp(this.exponent * e) - 1) / (Math.exp(this.exponent) - 1); }, t; }(Ge), Lt = function(r) { function t(e) { e === void 0 && (e = 2); var n = r.call(this) || this; return n.power = e, n; } return Object(c.d)(t, r), t.prototype.easeInCore = function(e) { var n = Math.max(0, this.power); return Math.pow(e, n); }, t; }(Ge), Ot = function(r) { function t() { return r !== null && r.apply(this, arguments) || this; } return Object(c.d)(t, r), t.prototype.easeInCore = function(e) { return e * e; }, t; }(Ge), St = function(r) { function t() { return r !== null && r.apply(this, arguments) || this; } return Object(c.d)(t, r), t.prototype.easeInCore = function(e) { return e * e * e * e; }, t; }(Ge), Ct = function(r) { function t() { return r !== null && r.apply(this, arguments) || this; } return Object(c.d)(t, r), t.prototype.easeInCore = function(e) { return e * e * e * e * e; }, t; }(Ge), nn = function(r) { function t() { return r !== null && r.apply(this, arguments) || this; } return Object(c.d)(t, r), t.prototype.easeInCore = function(e) { return 1 - Math.sin(1.5707963267948966 * (1 - e)); }, t; }(Ge), Qt = function(r) { function t(e, n, i, o) { e === void 0 && (e = 0), n === void 0 && (n = 0), i === void 0 && (i = 1), o === void 0 && (o = 1); var a = r.call(this) || this; return a.x1 = e, a.y1 = n, a.x2 = i, a.y2 = o, a; } return Object(c.d)(t, r), t.prototype.easeInCore = function(e) { return Qe.c.Interpolate(e, this.x1, this.y1, this.x2, this.y2); }, t; }(Ge), $t = function() { function r(t, e, n) { this.frame = t, this.action = e, this.onlyOnce = n, this.isDone = !1; } return r.prototype._clone = function() { return new r(this.frame, this.action, this.onlyOnce); }, r; }(), Ie = f(7), Sn = function(r) { function t() { return r !== null && r.apply(this, arguments) || this; } return Object(c.d)(t, r), t; }(V.a), en = function() { this.rootNodes = [], this.skeletons = [], this.animationGroups = []; }, An = function(r) { function t(e) { var n = r.call(this) || this; return n._wasAddedToScene = !1, n.scene = e, n.sounds = [], n.effectLayers = [], n.layers = [], n.lensFlareSystems = [], n.proceduralTextures = [], n.reflectionProbes = [], e.onDisposeObservable.add(function() { n._wasAddedToScene || n.dispose(); }), n; } return Object(c.d)(t, r), t.prototype.instantiateModelsToScene = function(e, n) { var i = this; n === void 0 && (n = !1); var o = {}, a = {}, s = new en(), d = [], p = [], y = { doNotInstantiate: !0 }, P = function(R, B) { if (o[R.uniqueId] = B.uniqueId, a[B.uniqueId] = B, e && (B.name = e(R.name)), B instanceof Ie.a) { var F = B; if (F.morphTargetManager) { var z = R.morphTargetManager; F.morphTargetManager = z.clone(); for (var J = 0; J < z.numTargets; J++) { var ie = z.getTarget(J), se = F.morphTargetManager.getTarget(J); o[ie.uniqueId] = se.uniqueId, a[se.uniqueId] = se; } } } }; return this.transformNodes.forEach(function(R) { if (!R.parent) { var B = R.instantiateHierarchy(null, y, function(F, z) { P(F, z); }); B && s.rootNodes.push(B); } }), this.meshes.forEach(function(R) { if (!R.parent) { var B = R.instantiateHierarchy(null, y, function(F, z) { if (P(F, z), z.material) { var J = z; if (J.material) if (n) { var ie = F.material; if (p.indexOf(ie) === -1) { var se = ie.clone(e ? e(ie.name) : "Clone of " + ie.name); if (p.push(ie), o[ie.uniqueId] = se.uniqueId, a[se.uniqueId] = se, ie.getClassName() === "MultiMaterial") { for (var ce = ie, ue = 0, fe = ce.subMaterials; ue < fe.length; ue++) { var ve = fe[ue]; ve && (se = ve.clone(e ? e(ve.name) : "Clone of " + ve.name), p.push(ve), o[ve.uniqueId] = se.uniqueId, a[se.uniqueId] = se); } ce.subMaterials = ce.subMaterials.map(function(Te) { return Te && a[o[Te.uniqueId]]; }); } } J.material = a[o[ie.uniqueId]]; } else J.material.getClassName() === "MultiMaterial" ? i.scene.multiMaterials.indexOf(J.material) === -1 && i.scene.addMultiMaterial(J.material) : i.scene.materials.indexOf(J.material) === -1 && i.scene.addMaterial(J.material); } }); B && s.rootNodes.push(B); } }), this.skeletons.forEach(function(R) { var B = R.clone(e ? e(R.name) : "Clone of " + R.name); R.overrideMesh && (B.overrideMesh = a[o[R.overrideMesh.uniqueId]]); for (var F = 0, z = i.meshes; F < z.length; F++) { var J = z[F]; if (J.skeleton === R && !J.isAnInstance) { if (a[o[J.uniqueId]].skeleton = B, d.indexOf(B) !== -1) continue; d.push(B); for (var ie = 0, se = B.bones; ie < se.length; ie++) { var ce = se[ie]; ce._linkedTransformNode && (ce._linkedTransformNode = a[o[ce._linkedTransformNode.uniqueId]]); } } } s.skeletons.push(B); }), this.animationGroups.forEach(function(R) { var B = R.clone(R.name, function(F) { return a[o[F.uniqueId]] || F; }); s.animationGroups.push(B); }), s; }, t.prototype.addAllToScene = function() { var e = this; this._wasAddedToScene = !0, this.cameras.forEach(function(o) { e.scene.addCamera(o); }), this.lights.forEach(function(o) { e.scene.addLight(o); }), this.meshes.forEach(function(o) { e.scene.addMesh(o); }), this.skeletons.forEach(function(o) { e.scene.addSkeleton(o); }), this.animations.forEach(function(o) { e.scene.addAnimation(o); }), this.animationGroups.forEach(function(o) { e.scene.addAnimationGroup(o); }), this.multiMaterials.forEach(function(o) { e.scene.addMultiMaterial(o); }), this.materials.forEach(function(o) { e.scene.addMaterial(o); }), this.morphTargetManagers.forEach(function(o) { e.scene.addMorphTargetManager(o); }), this.geometries.forEach(function(o) { e.scene.addGeometry(o); }), this.transformNodes.forEach(function(o) { e.scene.addTransformNode(o); }), this.actionManagers.forEach(function(o) { e.scene.addActionManager(o); }), this.textures.forEach(function(o) { e.scene.addTexture(o); }), this.reflectionProbes.forEach(function(o) { e.scene.addReflectionProbe(o); }), this.environmentTexture && (this.scene.environmentTexture = this.environmentTexture); for (var n = 0, i = this.scene._serializableComponents; n < i.length; n++) i[n].addFromContainer(this); }, t.prototype.removeAllFromScene = function() { var e = this; this._wasAddedToScene = !1, this.cameras.forEach(function(o) { e.scene.removeCamera(o); }), this.lights.forEach(function(o) { e.scene.removeLight(o); }), this.meshes.forEach(function(o) { e.scene.removeMesh(o); }), this.skeletons.forEach(function(o) { e.scene.removeSkeleton(o); }), this.animations.forEach(function(o) { e.scene.removeAnimation(o); }), this.animationGroups.forEach(function(o) { e.scene.removeAnimationGroup(o); }), this.multiMaterials.forEach(function(o) { e.scene.removeMultiMaterial(o); }), this.materials.forEach(function(o) { e.scene.removeMaterial(o); }), this.morphTargetManagers.forEach(function(o) { e.scene.removeMorphTargetManager(o); }), this.geometries.forEach(function(o) { e.scene.removeGeometry(o); }), this.transformNodes.forEach(function(o) { e.scene.removeTransformNode(o); }), this.actionManagers.forEach(function(o) { e.scene.removeActionManager(o); }), this.textures.forEach(function(o) { e.scene.removeTexture(o); }), this.reflectionProbes.forEach(function(o) { e.scene.removeReflectionProbe(o); }), this.environmentTexture === this.scene.environmentTexture && (this.scene.environmentTexture = null); for (var n = 0, i = this.scene._serializableComponents; n < i.length; n++) i[n].removeFromContainer(this); }, t.prototype.dispose = function() { this.cameras.forEach(function(i) { i.dispose(); }), this.cameras = [], this.lights.forEach(function(i) { i.dispose(); }), this.lights = [], this.meshes.forEach(function(i) { i.dispose(); }), this.meshes = [], this.skeletons.forEach(function(i) { i.dispose(); }), this.skeletons = [], this.animationGroups.forEach(function(i) { i.dispose(); }), this.animationGroups = [], this.multiMaterials.forEach(function(i) { i.dispose(); }), this.multiMaterials = [], this.materials.forEach(function(i) { i.dispose(); }), this.materials = [], this.geometries.forEach(function(i) { i.dispose(); }), this.geometries = [], this.transformNodes.forEach(function(i) { i.dispose(); }), this.transformNodes = [], this.actionManagers.forEach(function(i) { i.dispose(); }), this.actionManagers = [], this.textures.forEach(function(i) { i.dispose(); }), this.textures = [], this.reflectionProbes.forEach(function(i) { i.dispose(); }), this.reflectionProbes = [], this.environmentTexture && (this.environmentTexture.dispose(), this.environmentTexture = null); for (var e = 0, n = this.scene._serializableComponents; e < n.length; e++) n[e].removeFromContainer(this, !0); }, t.prototype._moveAssets = function(e, n, i) { if (e) for (var o = 0, a = e; o < a.length; o++) { var s = a[o], d = !0; if (i) { for (var p = 0, y = i; p < y.length; p++) if (s === y[p]) { d = !1; break; } } d && n.push(s); } }, t.prototype.moveAllFromScene = function(e) { for (var n in this._wasAddedToScene = !1, e === void 0 && (e = new Sn()), this) this.hasOwnProperty(n) && (this[n] = this[n] || (n === "environmentTexture" ? null : []), this._moveAssets(this.scene[n], this[n], e[n])); this.environmentTexture = this.scene.environmentTexture, this.removeAllFromScene(); }, t.prototype.createRootMesh = function() { var e = new Ie.a("assetContainerRootMesh", this.scene); return this.meshes.forEach(function(n) { n.parent || e.addChild(n); }), this.meshes.unshift(e), e; }, t.prototype.mergeAnimationsTo = function(e, n, i) { if (e === void 0 && (e = te.a.LastCreatedScene), i === void 0 && (i = null), !e) return l.a.Error("No scene available to merge animations to"), []; var o = i || function(s) { var d = null, p = s.animations.length ? s.animations[0].targetProperty : "", y = s.name.split(".").join("").split("_primitive")[0]; switch (p) { case "position": case "rotationQuaternion": d = e.getTransformNodeByName(s.name) || e.getTransformNodeByName(y); break; case "influence": d = e.getMorphTargetByName(s.name) || e.getMorphTargetByName(y); break; default: d = e.getNodeByName(s.name) || e.getNodeByName(y); } return d; }; this.getNodes().forEach(function(s) { var d = o(s); if (d !== null) { for (var p = function(R) { for (var B = 0, F = d.animations.filter(function(ie) { return ie.targetProperty === R.targetProperty; }); B < F.length; B++) { var z = F[B], J = d.animations.indexOf(z, 0); J > -1 && d.animations.splice(J, 1); } }, y = 0, P = s.animations; y < P.length; y++) p(P[y]); d.animations = d.animations.concat(s.animations); } }); var a = new Array(); return this.animationGroups.slice().forEach(function(s) { a.push(s.clone(s.name, o)), s.animatables.forEach(function(d) { d.stop(); }); }), n.forEach(function(s) { var d = o(s.target); d && (e.beginAnimation(d, s.fromFrame, s.toFrame, s.loopAnimation, s.speedRatio, s.onAnimationEnd ? s.onAnimationEnd : void 0, void 0, !0, void 0, s.onAnimationLoop ? s.onAnimationLoop : void 0), e.stopAnimation(s.target)); }), a; }, t; }(V.a), Ue = f(13), Pn = function() { function r(t) { this.SMOOTHING = 0.75, this.FFT_SIZE = 512, this.BARGRAPHAMPLITUDE = 256, this.DEBUGCANVASPOS = { x: 20, y: 20 }, this.DEBUGCANVASSIZE = { width: 320, height: 200 }, this._scene = t, this._audioEngine = Ue.a.audioEngine, this._audioEngine.canUseWebAudio && this._audioEngine.audioContext && (this._webAudioAnalyser = this._audioEngine.audioContext.createAnalyser(), this._webAudioAnalyser.minDecibels = -140, this._webAudioAnalyser.maxDecibels = 0, this._byteFreqs = new Uint8Array(this._webAudioAnalyser.frequencyBinCount), this._byteTime = new Uint8Array(this._webAudioAnalyser.frequencyBinCount), this._floatFreqs = new Float32Array(this._webAudioAnalyser.frequencyBinCount)); } return r.prototype.getFrequencyBinCount = function() { return this._audioEngine.canUseWebAudio ? this._webAudioAnalyser.frequencyBinCount : 0; }, r.prototype.getByteFrequencyData = function() { return this._audioEngine.canUseWebAudio && (this._webAudioAnalyser.smoothingTimeConstant = this.SMOOTHING, this._webAudioAnalyser.fftSize = this.FFT_SIZE, this._webAudioAnalyser.getByteFrequencyData(this._byteFreqs)), this._byteFreqs; }, r.prototype.getByteTimeDomainData = function() { return this._audioEngine.canUseWebAudio && (this._webAudioAnalyser.smoothingTimeConstant = this.SMOOTHING, this._webAudioAnalyser.fftSize = this.FFT_SIZE, this._webAudioAnalyser.getByteTimeDomainData(this._byteTime)), this._byteTime; }, r.prototype.getFloatFrequencyData = function() { return this._audioEngine.canUseWebAudio && (this._webAudioAnalyser.smoothingTimeConstant = this.SMOOTHING, this._webAudioAnalyser.fftSize = this.FFT_SIZE, this._webAudioAnalyser.getFloatFrequencyData(this._floatFreqs)), this._floatFreqs; }, r.prototype.drawDebugCanvas = function() { var t = this; if (this._audioEngine.canUseWebAudio && (this._debugCanvas || (this._debugCanvas = document.createElement("canvas"), this._debugCanvas.width = this.DEBUGCANVASSIZE.width, this._debugCanvas.height = this.DEBUGCANVASSIZE.height, this._debugCanvas.style.position = "absolute", this._debugCanvas.style.top = this.DEBUGCANVASPOS.y + "px", this._debugCanvas.style.left = this.DEBUGCANVASPOS.x + "px", this._debugCanvasContext = this._debugCanvas.getContext("2d"), document.body.appendChild(this._debugCanvas), this._registerFunc = function() { t.drawDebugCanvas(); }, this._scene.registerBeforeRender(this._registerFunc)), this._registerFunc && this._debugCanvasContext)) { var e = this.getByteFrequencyData(); this._debugCanvasContext.fillStyle = "rgb(0, 0, 0)", this._debugCanvasContext.fillRect(0, 0, this.DEBUGCANVASSIZE.width, this.DEBUGCANVASSIZE.height); for (var n = 0; n < this.getFrequencyBinCount(); n++) { var i = e[n] / this.BARGRAPHAMPLITUDE, o = this.DEBUGCANVASSIZE.height * i, a = this.DEBUGCANVASSIZE.height - o - 1, s = this.DEBUGCANVASSIZE.width / this.getFrequencyBinCount(), d = n / this.getFrequencyBinCount() * 360; this._debugCanvasContext.fillStyle = "hsl(" + d + ", 100%, 50%)", this._debugCanvasContext.fillRect(n * s, a, s, o); } } }, r.prototype.stopDebugCanvas = function() { this._debugCanvas && (this._registerFunc && (this._scene.unregisterBeforeRender(this._registerFunc), this._registerFunc = null), document.body.removeChild(this._debugCanvas), this._debugCanvas = null, this._debugCanvasContext = null); }, r.prototype.connectAudioNodes = function(t, e) { this._audioEngine.canUseWebAudio && (t.connect(this._webAudioAnalyser), this._webAudioAnalyser.connect(e)); }, r.prototype.dispose = function() { this._audioEngine.canUseWebAudio && this._webAudioAnalyser.disconnect(); }, r; }(); Ue.a.AudioEngineFactory = function(r) { return new rr(r); }; var rr = function() { function r(t) { var e = this; t === void 0 && (t = null), this._audioContext = null, this._audioContextInitialized = !1, this._muteButton = null, this.canUseWebAudio = !1, this.WarnedWebAudioUnsupported = !1, this.isMP3supported = !1, this.isOGGsupported = !1, this.unlocked = !0, this.useCustomUnlockedButton = !1, this.onAudioUnlockedObservable = new C.c(), this.onAudioLockedObservable = new C.c(), this._tryToRun = !1, this._onResize = function() { e._moveButtonToTopLeft(); }, window.AudioContext === void 0 && window.webkitAudioContext === void 0 || (window.AudioContext = window.AudioContext || window.webkitAudioContext, this.canUseWebAudio = !0); var n = document.createElement("audio"); this._hostElement = t; try { n && n.canPlayType && (n.canPlayType('audio/mpeg; codecs="mp3"').replace(/^no$/, "") || n.canPlayType("audio/mp3").replace(/^no$/, "")) && (this.isMP3supported = !0); } catch { } try { n && n.canPlayType && n.canPlayType('audio/ogg; codecs="vorbis"').replace(/^no$/, "") && (this.isOGGsupported = !0); } catch { } } return Object.defineProperty(r.prototype, "audioContext", { get: function() { return this._audioContextInitialized ? this.unlocked || this._muteButton || this._displayMuteButton() : this._initializeAudioContext(), this._audioContext; }, enumerable: !1, configurable: !0 }), r.prototype.lock = function() { this._triggerSuspendedState(); }, r.prototype.unlock = function() { this._triggerRunningState(); }, r.prototype._resumeAudioContext = function() { var t; return this._audioContext.resume !== void 0 && (t = this._audioContext.resume()), t || Promise.resolve(); }, r.prototype._initializeAudioContext = function() { try { this.canUseWebAudio && (this._audioContext = new AudioContext(), this.masterGain = this._audioContext.createGain(), this.masterGain.gain.value = 1, this.masterGain.connect(this._audioContext.destination), this._audioContextInitialized = !0, this._audioContext.state === "running" && this._triggerRunningState()); } catch (t) { this.canUseWebAudio = !1, l.a.Error("Web Audio: " + t.message); } }, r.prototype._triggerRunningState = function() { var t = this; this._tryToRun || (this._tryToRun = !0, this._resumeAudioContext().then(function() { t._tryToRun = !1, t._muteButton && t._hideMuteButton(), t.unlocked = !0, t.onAudioUnlockedObservable.notifyObservers(t); }).catch(function() { t._tryToRun = !1, t.unlocked = !1; })); }, r.prototype._triggerSuspendedState = function() { this.unlocked = !1, this.onAudioLockedObservable.notifyObservers(this), this._displayMuteButton(); }, r.prototype._displayMuteButton = function() { var t = this; if (!this.useCustomUnlockedButton && !this._muteButton) { this._muteButton = document.createElement("BUTTON"), this._muteButton.className = "babylonUnmuteIcon", this._muteButton.id = "babylonUnmuteIconBtn", this._muteButton.title = "Unmute"; var e = ".babylonUnmuteIcon { position: absolute; left: 20px; top: 20px; height: 40px; width: 60px; background-color: rgba(51,51,51,0.7); background-image: url(" + (window.SVGSVGElement ? "data:image/svg+xml;charset=UTF-8,%3Csvg%20version%3D%221.1%22%20xmlns%3D%22http%3A%2F%2Fwww.w3.org%2F2000%2Fsvg%22%20width%3D%2239%22%20height%3D%2232%22%20viewBox%3D%220%200%2039%2032%22%3E%3Cpath%20fill%3D%22white%22%20d%3D%22M9.625%2018.938l-0.031%200.016h-4.953q-0.016%200-0.031-0.016v-12.453q0-0.016%200.031-0.016h4.953q0.031%200%200.031%200.016v12.453zM12.125%207.688l8.719-8.703v27.453l-8.719-8.719-0.016-0.047v-9.938zM23.359%207.875l1.406-1.406%204.219%204.203%204.203-4.203%201.422%201.406-4.219%204.219%204.219%204.203-1.484%201.359-4.141-4.156-4.219%204.219-1.406-1.422%204.219-4.203z%22%3E%3C%2Fpath%3E%3C%2Fsvg%3E" : "https://cdn.babylonjs.com/Assets/audio.png") + "); background-size: 80%; background-repeat:no-repeat; background-position: center; background-position-y: 4px; border: none; outline: none; transition: transform 0.125s ease-out; cursor: pointer; z-index: 9999; } .babylonUnmuteIcon:hover { transform: scale(1.05) } .babylonUnmuteIcon:active { background-color: rgba(51,51,51,1) }", n = document.createElement("style"); n.appendChild(document.createTextNode(e)), document.getElementsByTagName("head")[0].appendChild(n), document.body.appendChild(this._muteButton), this._moveButtonToTopLeft(), this._muteButton.addEventListener("touchend", function() { t._triggerRunningState(); }, !0), this._muteButton.addEventListener("click", function() { t._triggerRunningState(); }, !0), window.addEventListener("resize", this._onResize); } }, r.prototype._moveButtonToTopLeft = function() { this._hostElement && this._muteButton && (this._muteButton.style.top = this._hostElement.offsetTop + 20 + "px", this._muteButton.style.left = this._hostElement.offsetLeft + 20 + "px"); }, r.prototype._hideMuteButton = function() { this._muteButton && (document.body.removeChild(this._muteButton), this._muteButton = null); }, r.prototype.dispose = function() { this.canUseWebAudio && this._audioContextInitialized && (this._connectedAnalyser && this._audioContext && (this._connectedAnalyser.stopDebugCanvas(), this._connectedAnalyser.dispose(), this.masterGain.disconnect(), this.masterGain.connect(this._audioContext.destination), this._connectedAnalyser = null), this.masterGain.gain.value = 1), this.WarnedWebAudioUnsupported = !1, this._hideMuteButton(), window.removeEventListener("resize", this._onResize), this.onAudioUnlockedObservable.clear(), this.onAudioLockedObservable.clear(); }, r.prototype.getGlobalVolume = function() { return this.canUseWebAudio && this._audioContextInitialized ? this.masterGain.gain.value : -1; }, r.prototype.setGlobalVolume = function(t) { this.canUseWebAudio && this._audioContextInitialized && (this.masterGain.gain.value = t); }, r.prototype.connectToAnalyser = function(t) { this._connectedAnalyser && this._connectedAnalyser.stopDebugCanvas(), this.canUseWebAudio && this._audioContextInitialized && this._audioContext && (this._connectedAnalyser = t, this.masterGain.disconnect(), this._connectedAnalyser.connectAudioNodes(this.masterGain, this._audioContext.destination)); }, r; }(), Xe = f(12), En = f(21), Qn = function() { function r(t, e, n, i, o) { var a, s, d, p, y = this; if (i === void 0 && (i = null), this.autoplay = !1, this.loop = !1, this.useCustomAttenuation = !1, this.isPlaying = !1, this.isPaused = !1, this.spatialSound = !1, this.refDistance = 1, this.rolloffFactor = 1, this.maxDistance = 100, this.distanceModel = "linear", this.metadata = null, this.onEndedObservable = new C.c(), this._panningModel = "equalpower", this._playbackRate = 1, this._streaming = !1, this._startTime = 0, this._startOffset = 0, this._position = u.e.Zero(), this._positionInEmitterSpace = !1, this._localDirection = new u.e(1, 0, 0), this._volume = 1, this._isReadyToPlay = !1, this._isDirectional = !1, this._coneInnerAngle = 360, this._coneOuterAngle = 360, this._coneOuterGain = 0, this._isOutputConnected = !1, this._urlType = "Unknown", this.name = t, this._scene = n, r._SceneComponentInitialization(n), this._readyToPlayCallback = i, this._customAttenuationFunction = function(J, ie, se, ce, ue) { return ie < se ? J * (1 - ie / se) : 0; }, o && (this.autoplay = o.autoplay || !1, this.loop = o.loop || !1, o.volume !== void 0 && (this._volume = o.volume), this.spatialSound = (a = o.spatialSound) !== null && a !== void 0 && a, this.maxDistance = (s = o.maxDistance) !== null && s !== void 0 ? s : 100, this.useCustomAttenuation = (d = o.useCustomAttenuation) !== null && d !== void 0 && d, this.rolloffFactor = o.rolloffFactor || 1, this.refDistance = o.refDistance || 1, this.distanceModel = o.distanceModel || "linear", this._playbackRate = o.playbackRate || 1, this._streaming = (p = o.streaming) !== null && p !== void 0 && p, this._length = o.length, this._offset = o.offset), Ue.a.audioEngine.canUseWebAudio && Ue.a.audioEngine.audioContext) { this._soundGain = Ue.a.audioEngine.audioContext.createGain(), this._soundGain.gain.value = this._volume, this._inputAudioNode = this._soundGain, this._outputAudioNode = this._soundGain, this.spatialSound && this._createSpatialParameters(), this._scene.mainSoundTrack.addSound(this); var P = !0; if (e) try { typeof e == "string" ? this._urlType = "String" : e instanceof ArrayBuffer ? this._urlType = "ArrayBuffer" : e instanceof MediaStream ? this._urlType = "MediaStream" : Array.isArray(e) && (this._urlType = "Array"); var R = [], B = !1; switch (this._urlType) { case "MediaStream": this._streaming = !0, this._isReadyToPlay = !0, this._streamingSource = Ue.a.audioEngine.audioContext.createMediaStreamSource(e), this.autoplay && this.play(0, this._offset, this._length), this._readyToPlayCallback && this._readyToPlayCallback(); break; case "ArrayBuffer": e.byteLength > 0 && (B = !0, this._soundLoaded(e)); break; case "String": R.push(e); case "Array": R.length === 0 && (R = e); for (var F = 0; F < R.length; F++) { var z = R[F]; if (B = o && o.skipCodecCheck || z.indexOf(".mp3", z.length - 4) !== -1 && Ue.a.audioEngine.isMP3supported || z.indexOf(".ogg", z.length - 4) !== -1 && Ue.a.audioEngine.isOGGsupported || z.indexOf(".wav", z.length - 4) !== -1 || z.indexOf(".m4a", z.length - 4) !== -1 || z.indexOf("blob:") !== -1) { this._streaming ? (this._htmlAudioElement = new Audio(z), this._htmlAudioElement.controls = !1, this._htmlAudioElement.loop = this.loop, Xe.b.SetCorsBehavior(z, this._htmlAudioElement), this._htmlAudioElement.preload = "auto", this._htmlAudioElement.addEventListener("canplaythrough", function() { y._isReadyToPlay = !0, y.autoplay && y.play(0, y._offset, y._length), y._readyToPlayCallback && y._readyToPlayCallback(); }), document.body.appendChild(this._htmlAudioElement), this._htmlAudioElement.load()) : this._scene._loadFile(z, function(J) { y._soundLoaded(J); }, void 0, !0, !0, function(J) { J && l.a.Error("XHR " + J.status + " error on: " + z + "."), l.a.Error("Sound creation aborted."), y._scene.mainSoundTrack.removeSound(y); }); break; } } break; default: P = !1; } P ? B || (this._isReadyToPlay = !0, this._readyToPlayCallback && window.setTimeout(function() { y._readyToPlayCallback && y._readyToPlayCallback(); }, 1e3)) : l.a.Error("Parameter must be a URL to the sound, an Array of URLs (.mp3 & .ogg) or an ArrayBuffer of the sound."); } catch { l.a.Error("Unexpected error. Sound creation aborted."), this._scene.mainSoundTrack.removeSound(this); } } else this._scene.mainSoundTrack.addSound(this), Ue.a.audioEngine.WarnedWebAudioUnsupported || (l.a.Error("Web Audio is not supported by your browser."), Ue.a.audioEngine.WarnedWebAudioUnsupported = !0), this._readyToPlayCallback && window.setTimeout(function() { y._readyToPlayCallback && y._readyToPlayCallback(); }, 1e3); } return Object.defineProperty(r.prototype, "currentTime", { get: function() { if (this._htmlAudioElement) return this._htmlAudioElement.currentTime; var t = this._startOffset; return this.isPlaying && Ue.a.audioEngine.audioContext && (t += Ue.a.audioEngine.audioContext.currentTime - this._startTime), t; }, enumerable: !1, configurable: !0 }), r.prototype.dispose = function() { Ue.a.audioEngine.canUseWebAudio && (this.isPlaying && this.stop(), this._isReadyToPlay = !1, this.soundTrackId === -1 ? this._scene.mainSoundTrack.removeSound(this) : this._scene.soundTracks && this._scene.soundTracks[this.soundTrackId].removeSound(this), this._soundGain && (this._soundGain.disconnect(), this._soundGain = null), this._soundPanner && (this._soundPanner.disconnect(), this._soundPanner = null), this._soundSource && (this._soundSource.disconnect(), this._soundSource = null), this._audioBuffer = null, this._htmlAudioElement && (this._htmlAudioElement.pause(), this._htmlAudioElement.src = "", document.body.removeChild(this._htmlAudioElement)), this._streamingSource && this._streamingSource.disconnect(), this._connectedTransformNode && this._registerFunc && (this._connectedTransformNode.unregisterAfterWorldMatrixUpdate(this._registerFunc), this._connectedTransformNode = null)); }, r.prototype.isReady = function() { return this._isReadyToPlay; }, r.prototype._soundLoaded = function(t) { var e = this; Ue.a.audioEngine.audioContext && Ue.a.audioEngine.audioContext.decodeAudioData(t, function(n) { e._audioBuffer = n, e._isReadyToPlay = !0, e.autoplay && e.play(0, e._offset, e._length), e._readyToPlayCallback && e._readyToPlayCallback(); }, function(n) { l.a.Error("Error while decoding audio data for: " + e.name + " / Error: " + n); }); }, r.prototype.setAudioBuffer = function(t) { Ue.a.audioEngine.canUseWebAudio && (this._audioBuffer = t, this._isReadyToPlay = !0); }, r.prototype.updateOptions = function(t) { var e, n, i, o, a, s, d, p, y; t && (this.loop = (e = t.loop) !== null && e !== void 0 ? e : this.loop, this.maxDistance = (n = t.maxDistance) !== null && n !== void 0 ? n : this.maxDistance, this.useCustomAttenuation = (i = t.useCustomAttenuation) !== null && i !== void 0 ? i : this.useCustomAttenuation, this.rolloffFactor = (o = t.rolloffFactor) !== null && o !== void 0 ? o : this.rolloffFactor, this.refDistance = (a = t.refDistance) !== null && a !== void 0 ? a : this.refDistance, this.distanceModel = (s = t.distanceModel) !== null && s !== void 0 ? s : this.distanceModel, this._playbackRate = (d = t.playbackRate) !== null && d !== void 0 ? d : this._playbackRate, this._length = (p = t.length) !== null && p !== void 0 ? p : void 0, this._offset = (y = t.offset) !== null && y !== void 0 ? y : void 0, this._updateSpatialParameters(), this.isPlaying && (this._streaming && this._htmlAudioElement ? (this._htmlAudioElement.playbackRate = this._playbackRate, this._htmlAudioElement.loop !== this.loop && (this._htmlAudioElement.loop = this.loop)) : this._soundSource && (this._soundSource.playbackRate.value = this._playbackRate, this._soundSource.loop !== this.loop && (this._soundSource.loop = this.loop), this._offset !== void 0 && this._soundSource.loopStart !== this._offset && (this._soundSource.loopStart = this._offset), this._length !== void 0 && this._length !== this._soundSource.loopEnd && (this._soundSource.loopEnd = (0 | this._offset) + this._length)))); }, r.prototype._createSpatialParameters = function() { Ue.a.audioEngine.canUseWebAudio && Ue.a.audioEngine.audioContext && (this._scene.headphone && (this._panningModel = "HRTF"), this._soundPanner = Ue.a.audioEngine.audioContext.createPanner(), this._soundPanner && this._outputAudioNode && (this._updateSpatialParameters(), this._soundPanner.connect(this._outputAudioNode), this._inputAudioNode = this._soundPanner)); }, r.prototype._updateSpatialParameters = function() { this.spatialSound && this._soundPanner && (this.useCustomAttenuation ? (this._soundPanner.distanceModel = "linear", this._soundPanner.maxDistance = Number.MAX_VALUE, this._soundPanner.refDistance = 1, this._soundPanner.rolloffFactor = 1, this._soundPanner.panningModel = this._panningModel) : (this._soundPanner.distanceModel = this.distanceModel, this._soundPanner.maxDistance = this.maxDistance, this._soundPanner.refDistance = this.refDistance, this._soundPanner.rolloffFactor = this.rolloffFactor, this._soundPanner.panningModel = this._panningModel)); }, r.prototype.switchPanningModelToHRTF = function() { this._panningModel = "HRTF", this._switchPanningModel(); }, r.prototype.switchPanningModelToEqualPower = function() { this._panningModel = "equalpower", this._switchPanningModel(); }, r.prototype._switchPanningModel = function() { Ue.a.audioEngine.canUseWebAudio && this.spatialSound && this._soundPanner && (this._soundPanner.panningModel = this._panningModel); }, r.prototype.connectToSoundTrackAudioNode = function(t) { Ue.a.audioEngine.canUseWebAudio && this._outputAudioNode && (this._isOutputConnected && this._outputAudioNode.disconnect(), this._outputAudioNode.connect(t), this._isOutputConnected = !0); }, r.prototype.setDirectionalCone = function(t, e, n) { e < t ? l.a.Error("setDirectionalCone(): outer angle of the cone must be superior or equal to the inner angle.") : (this._coneInnerAngle = t, this._coneOuterAngle = e, this._coneOuterGain = n, this._isDirectional = !0, this.isPlaying && this.loop && (this.stop(), this.play(0, this._offset, this._length))); }, Object.defineProperty(r.prototype, "directionalConeInnerAngle", { get: function() { return this._coneInnerAngle; }, set: function(t) { if (t != this._coneInnerAngle) { if (this._coneOuterAngle < t) return void l.a.Error("directionalConeInnerAngle: outer angle of the cone must be superior or equal to the inner angle."); this._coneInnerAngle = t, Ue.a.audioEngine.canUseWebAudio && this.spatialSound && this._soundPanner && (this._soundPanner.coneInnerAngle = this._coneInnerAngle); } }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "directionalConeOuterAngle", { get: function() { return this._coneOuterAngle; }, set: function(t) { if (t != this._coneOuterAngle) { if (t < this._coneInnerAngle) return void l.a.Error("directionalConeOuterAngle: outer angle of the cone must be superior or equal to the inner angle."); this._coneOuterAngle = t, Ue.a.audioEngine.canUseWebAudio && this.spatialSound && this._soundPanner && (this._soundPanner.coneOuterAngle = this._coneOuterAngle); } }, enumerable: !1, configurable: !0 }), r.prototype.setPosition = function(t) { this._position = t, Ue.a.audioEngine.canUseWebAudio && this.spatialSound && this._soundPanner && !isNaN(this._position.x) && !isNaN(this._position.y) && !isNaN(this._position.z) && this._soundPanner.setPosition(this._position.x, this._position.y, this._position.z); }, r.prototype.setLocalDirectionToMesh = function(t) { this._localDirection = t, Ue.a.audioEngine.canUseWebAudio && this._connectedTransformNode && this.isPlaying && this._updateDirection(); }, r.prototype._updateDirection = function() { if (this._connectedTransformNode && this._soundPanner) { var t = this._connectedTransformNode.getWorldMatrix(), e = u.e.TransformNormal(this._localDirection, t); e.normalize(), this._soundPanner.setOrientation(e.x, e.y, e.z); } }, r.prototype.updateDistanceFromListener = function() { if (Ue.a.audioEngine.canUseWebAudio && this._connectedTransformNode && this.useCustomAttenuation && this._soundGain && this._scene.activeCamera) { var t = this._connectedTransformNode.getDistanceToCamera(this._scene.activeCamera); this._soundGain.gain.value = this._customAttenuationFunction(this._volume, t, this.maxDistance, this.refDistance, this.rolloffFactor); } }, r.prototype.setAttenuationFunction = function(t) { this._customAttenuationFunction = t; }, r.prototype.play = function(t, e, n) { var i = this; if (this._isReadyToPlay && this._scene.audioEnabled && Ue.a.audioEngine.audioContext) try { this._startOffset < 0 && (t = -this._startOffset, this._startOffset = 0); var o = t ? Ue.a.audioEngine.audioContext.currentTime + t : Ue.a.audioEngine.audioContext.currentTime; if (this._soundSource && this._streamingSource || this.spatialSound && this._soundPanner && (isNaN(this._position.x) || isNaN(this._position.y) || isNaN(this._position.z) || this._soundPanner.setPosition(this._position.x, this._position.y, this._position.z), this._isDirectional && (this._soundPanner.coneInnerAngle = this._coneInnerAngle, this._soundPanner.coneOuterAngle = this._coneOuterAngle, this._soundPanner.coneOuterGain = this._coneOuterGain, this._connectedTransformNode ? this._updateDirection() : this._soundPanner.setOrientation(this._localDirection.x, this._localDirection.y, this._localDirection.z))), this._streaming) this._streamingSource || (this._streamingSource = Ue.a.audioEngine.audioContext.createMediaElementSource(this._htmlAudioElement), this._htmlAudioElement.onended = function() { i._onended(); }, this._htmlAudioElement.playbackRate = this._playbackRate), this._streamingSource.disconnect(), this._inputAudioNode && this._streamingSource.connect(this._inputAudioNode), this._htmlAudioElement && (a = function() { if (Ue.a.audioEngine.unlocked) { var s = i._htmlAudioElement.play(); s !== void 0 && s.catch(function(d) { Ue.a.audioEngine.lock(), (i.loop || i.autoplay) && Ue.a.audioEngine.onAudioUnlockedObservable.addOnce(function() { a(); }); }); } else (i.loop || i.autoplay) && Ue.a.audioEngine.onAudioUnlockedObservable.addOnce(function() { a(); }); })(); else { var a = function() { if (Ue.a.audioEngine.audioContext) { if (n = n || i._length, e = e || i._offset, i._soundSource) { var s = i._soundSource; s.onended = function() { s.disconnect(); }; } if (i._soundSource = Ue.a.audioEngine.audioContext.createBufferSource(), i._soundSource && i._inputAudioNode) { i._soundSource.buffer = i._audioBuffer, i._soundSource.connect(i._inputAudioNode), i._soundSource.loop = i.loop, e !== void 0 && (i._soundSource.loopStart = e), n !== void 0 && (i._soundSource.loopEnd = (0 | e) + n), i._soundSource.playbackRate.value = i._playbackRate, i._soundSource.onended = function() { i._onended(); }, o = t ? Ue.a.audioEngine.audioContext.currentTime + t : Ue.a.audioEngine.audioContext.currentTime; var d = i.isPaused ? i._startOffset % i._soundSource.buffer.duration : e || 0; i._soundSource.start(o, d, i.loop ? void 0 : n); } } }; Ue.a.audioEngine.audioContext.state === "suspended" ? setTimeout(function() { Ue.a.audioEngine.audioContext.state === "suspended" ? (Ue.a.audioEngine.lock(), (i.loop || i.autoplay) && Ue.a.audioEngine.onAudioUnlockedObservable.addOnce(function() { a(); })) : a(); }, 500) : a(); } this._startTime = o, this.isPlaying = !0, this.isPaused = !1; } catch (s) { l.a.Error("Error while trying to play audio: " + this.name + ", " + s.message); } }, r.prototype._onended = function() { this.isPlaying = !1, this._startOffset = 0, this.onended && this.onended(), this.onEndedObservable.notifyObservers(this); }, r.prototype.stop = function(t) { var e = this; if (this.isPlaying) { if (this._streaming) this._htmlAudioElement ? (this._htmlAudioElement.pause(), this._htmlAudioElement.currentTime > 0 && (this._htmlAudioElement.currentTime = 0)) : this._streamingSource.disconnect(), this.isPlaying = !1; else if (Ue.a.audioEngine.audioContext && this._soundSource) { var n = t ? Ue.a.audioEngine.audioContext.currentTime + t : Ue.a.audioEngine.audioContext.currentTime; this._soundSource.stop(n), this._soundSource.onended = function() { e.isPlaying = !1; }, this.isPaused || (this._startOffset = 0); } } }, r.prototype.pause = function() { this.isPlaying && (this.isPaused = !0, this._streaming ? this._htmlAudioElement ? this._htmlAudioElement.pause() : this._streamingSource.disconnect() : Ue.a.audioEngine.audioContext && (this.stop(0), this._startOffset += Ue.a.audioEngine.audioContext.currentTime - this._startTime)); }, r.prototype.setVolume = function(t, e) { Ue.a.audioEngine.canUseWebAudio && this._soundGain && (e && Ue.a.audioEngine.audioContext ? (this._soundGain.gain.cancelScheduledValues(Ue.a.audioEngine.audioContext.currentTime), this._soundGain.gain.setValueAtTime(this._soundGain.gain.value, Ue.a.audioEngine.audioContext.currentTime), this._soundGain.gain.linearRampToValueAtTime(t, Ue.a.audioEngine.audioContext.currentTime + e)) : this._soundGain.gain.value = t), this._volume = t; }, r.prototype.setPlaybackRate = function(t) { this._playbackRate = t, this.isPlaying && (this._streaming && this._htmlAudioElement ? this._htmlAudioElement.playbackRate = this._playbackRate : this._soundSource && (this._soundSource.playbackRate.value = this._playbackRate)); }, r.prototype.getVolume = function() { return this._volume; }, r.prototype.attachToMesh = function(t) { var e = this; this._connectedTransformNode && this._registerFunc && (this._connectedTransformNode.unregisterAfterWorldMatrixUpdate(this._registerFunc), this._registerFunc = null), this._connectedTransformNode = t, this.spatialSound || (this.spatialSound = !0, this._createSpatialParameters(), this.isPlaying && this.loop && (this.stop(), this.play(0, this._offset, this._length))), this._onRegisterAfterWorldMatrixUpdate(this._connectedTransformNode), this._registerFunc = function(n) { return e._onRegisterAfterWorldMatrixUpdate(n); }, this._connectedTransformNode.registerAfterWorldMatrixUpdate(this._registerFunc); }, r.prototype.detachFromMesh = function() { this._connectedTransformNode && this._registerFunc && (this._connectedTransformNode.unregisterAfterWorldMatrixUpdate(this._registerFunc), this._registerFunc = null, this._connectedTransformNode = null); }, r.prototype._onRegisterAfterWorldMatrixUpdate = function(t) { if (this._positionInEmitterSpace) t.worldMatrixFromCache.invertToRef(u.c.Matrix[0]), this.setPosition(u.c.Matrix[0].getTranslation()); else if (t.getBoundingInfo) { var e = t.getBoundingInfo(); this.setPosition(e.boundingSphere.centerWorld); } else this.setPosition(t.absolutePosition); Ue.a.audioEngine.canUseWebAudio && this._isDirectional && this.isPlaying && this._updateDirection(); }, r.prototype.clone = function() { var t = this; if (this._streaming) return null; var e = function() { t._isReadyToPlay ? (i._audioBuffer = t.getAudioBuffer(), i._isReadyToPlay = !0, i.autoplay && i.play(0, t._offset, t._length)) : window.setTimeout(e, 300); }, n = { autoplay: this.autoplay, loop: this.loop, volume: this._volume, spatialSound: this.spatialSound, maxDistance: this.maxDistance, useCustomAttenuation: this.useCustomAttenuation, rolloffFactor: this.rolloffFactor, refDistance: this.refDistance, distanceModel: this.distanceModel }, i = new r(this.name + "_cloned", new ArrayBuffer(0), this._scene, null, n); return this.useCustomAttenuation && i.setAttenuationFunction(this._customAttenuationFunction), i.setPosition(this._position), i.setPlaybackRate(this._playbackRate), e(), i; }, r.prototype.getAudioBuffer = function() { return this._audioBuffer; }, r.prototype.getSoundSource = function() { return this._soundSource; }, r.prototype.getSoundGain = function() { return this._soundGain; }, r.prototype.serialize = function() { var t = { name: this.name, url: this.name, autoplay: this.autoplay, loop: this.loop, volume: this._volume, spatialSound: this.spatialSound, maxDistance: this.maxDistance, rolloffFactor: this.rolloffFactor, refDistance: this.refDistance, distanceModel: this.distanceModel, playbackRate: this._playbackRate, panningModel: this._panningModel, soundTrackId: this.soundTrackId, metadata: this.metadata }; return this.spatialSound && (this._connectedTransformNode && (t.connectedMeshId = this._connectedTransformNode.id), t.position = this._position.asArray(), t.refDistance = this.refDistance, t.distanceModel = this.distanceModel, t.isDirectional = this._isDirectional, t.localDirectionToMesh = this._localDirection.asArray(), t.coneInnerAngle = this._coneInnerAngle, t.coneOuterAngle = this._coneOuterAngle, t.coneOuterGain = this._coneOuterGain), t; }, r.Parse = function(t, e, n, i) { var o, a = t.name; o = t.url ? n + t.url : n + a; var s, d = { autoplay: t.autoplay, loop: t.loop, volume: t.volume, spatialSound: t.spatialSound, maxDistance: t.maxDistance, rolloffFactor: t.rolloffFactor, refDistance: t.refDistance, distanceModel: t.distanceModel, playbackRate: t.playbackRate }; if (i) { var p = function() { i._isReadyToPlay ? (s._audioBuffer = i.getAudioBuffer(), s._isReadyToPlay = !0, s.autoplay && s.play(0, s._offset, s._length)) : window.setTimeout(p, 300); }; s = new r(a, new ArrayBuffer(0), e, null, d), p(); } else s = new r(a, o, e, function() { e._removePendingData(s); }, d), e._addPendingData(s); if (t.position) { var y = u.e.FromArray(t.position); s.setPosition(y); } if (t.isDirectional && (s.setDirectionalCone(t.coneInnerAngle || 360, t.coneOuterAngle || 360, t.coneOuterGain || 0), t.localDirectionToMesh)) { var P = u.e.FromArray(t.localDirectionToMesh); s.setLocalDirectionToMesh(P); } if (t.connectedMeshId) { var R = e.getMeshByID(t.connectedMeshId); R && s.attachToMesh(R); } return t.metadata && (s.metadata = t.metadata), s; }, r._SceneComponentInitialization = function(t) { throw En.a.WarnImport("AudioSceneComponent"); }, r; }(), So = function() { function r(t, e) { e === void 0 && (e = {}), this.id = -1, this._isInitialized = !1, this._scene = t, this.soundCollection = new Array(), this._options = e, !this._options.mainTrack && this._scene.soundTracks && (this._scene.soundTracks.push(this), this.id = this._scene.soundTracks.length - 1); } return r.prototype._initializeSoundTrackAudioGraph = function() { Ue.a.audioEngine.canUseWebAudio && Ue.a.audioEngine.audioContext && (this._outputAudioNode = Ue.a.audioEngine.audioContext.createGain(), this._outputAudioNode.connect(Ue.a.audioEngine.masterGain), this._options && this._options.volume && (this._outputAudioNode.gain.value = this._options.volume), this._isInitialized = !0); }, r.prototype.dispose = function() { if (Ue.a.audioEngine && Ue.a.audioEngine.canUseWebAudio) { for (this._connectedAnalyser && this._connectedAnalyser.stopDebugCanvas(); this.soundCollection.length; ) this.soundCollection[0].dispose(); this._outputAudioNode && this._outputAudioNode.disconnect(), this._outputAudioNode = null; } }, r.prototype.addSound = function(t) { this._isInitialized || this._initializeSoundTrackAudioGraph(), Ue.a.audioEngine.canUseWebAudio && this._outputAudioNode && t.connectToSoundTrackAudioNode(this._outputAudioNode), t.soundTrackId && (t.soundTrackId === -1 ? this._scene.mainSoundTrack.removeSound(t) : this._scene.soundTracks && this._scene.soundTracks[t.soundTrackId].removeSound(t)), this.soundCollection.push(t), t.soundTrackId = this.id; }, r.prototype.removeSound = function(t) { var e = this.soundCollection.indexOf(t); e !== -1 && this.soundCollection.splice(e, 1); }, r.prototype.setVolume = function(t) { Ue.a.audioEngine.canUseWebAudio && this._outputAudioNode && (this._outputAudioNode.gain.value = t); }, r.prototype.switchPanningModelToHRTF = function() { if (Ue.a.audioEngine.canUseWebAudio) for (var t = 0; t < this.soundCollection.length; t++) this.soundCollection[t].switchPanningModelToHRTF(); }, r.prototype.switchPanningModelToEqualPower = function() { if (Ue.a.audioEngine.canUseWebAudio) for (var t = 0; t < this.soundCollection.length; t++) this.soundCollection[t].switchPanningModelToEqualPower(); }, r.prototype.connectToAnalyser = function(t) { this._connectedAnalyser && this._connectedAnalyser.stopDebugCanvas(), this._connectedAnalyser = t, Ue.a.audioEngine.canUseWebAudio && this._outputAudioNode && (this._outputAudioNode.disconnect(), this._connectedAnalyser.connectAudioNodes(this._outputAudioNode, Ue.a.audioEngine.masterGain)); }, r; }(), ot = f(17); V.a.AddParser(ot.a.NAME_AUDIO, function(r, t, e, n) { var i, o = []; if (e.sounds = e.sounds || [], r.sounds !== void 0 && r.sounds !== null) for (var a = 0, s = r.sounds.length; a < s; a++) { var d = r.sounds[a]; Ue.a.audioEngine.canUseWebAudio ? (d.url || (d.url = d.name), o[d.url] ? e.sounds.push(Qn.Parse(d, t, n, o[d.url])) : (i = Qn.Parse(d, t, n), o[d.url] = i, e.sounds.push(i))) : e.sounds.push(new Qn(d.name, null, t)); } o = []; }), Object.defineProperty(_e.a.prototype, "mainSoundTrack", { get: function() { var r = this._getComponent(ot.a.NAME_AUDIO); return r || (r = new qn(this), this._addComponent(r)), this._mainSoundTrack || (this._mainSoundTrack = new So(this, { mainTrack: !0 })), this._mainSoundTrack; }, enumerable: !0, configurable: !0 }), _e.a.prototype.getSoundByName = function(r) { var t; for (t = 0; t < this.mainSoundTrack.soundCollection.length; t++) if (this.mainSoundTrack.soundCollection[t].name === r) return this.mainSoundTrack.soundCollection[t]; if (this.soundTracks) { for (var e = 0; e < this.soundTracks.length; e++) for (t = 0; t < this.soundTracks[e].soundCollection.length; t++) if (this.soundTracks[e].soundCollection[t].name === r) return this.soundTracks[e].soundCollection[t]; } return null; }, Object.defineProperty(_e.a.prototype, "audioEnabled", { get: function() { var r = this._getComponent(ot.a.NAME_AUDIO); return r || (r = new qn(this), this._addComponent(r)), r.audioEnabled; }, set: function(r) { var t = this._getComponent(ot.a.NAME_AUDIO); t || (t = new qn(this), this._addComponent(t)), r ? t.enableAudio() : t.disableAudio(); }, enumerable: !0, configurable: !0 }), Object.defineProperty(_e.a.prototype, "headphone", { get: function() { var r = this._getComponent(ot.a.NAME_AUDIO); return r || (r = new qn(this), this._addComponent(r)), r.headphone; }, set: function(r) { var t = this._getComponent(ot.a.NAME_AUDIO); t || (t = new qn(this), this._addComponent(t)), r ? t.switchAudioModeForHeadphones() : t.switchAudioModeForNormalSpeakers(); }, enumerable: !0, configurable: !0 }), Object.defineProperty(_e.a.prototype, "audioListenerPositionProvider", { get: function() { var r = this._getComponent(ot.a.NAME_AUDIO); return r || (r = new qn(this), this._addComponent(r)), r.audioListenerPositionProvider; }, set: function(r) { var t = this._getComponent(ot.a.NAME_AUDIO); if (t || (t = new qn(this), this._addComponent(t)), typeof r != "function") throw new Error("The value passed to [Scene.audioListenerPositionProvider] must be a function that returns a Vector3"); t.audioListenerPositionProvider = r; }, enumerable: !0, configurable: !0 }), Object.defineProperty(_e.a.prototype, "audioPositioningRefreshRate", { get: function() { var r = this._getComponent(ot.a.NAME_AUDIO); return r || (r = new qn(this), this._addComponent(r)), r.audioPositioningRefreshRate; }, set: function(r) { var t = this._getComponent(ot.a.NAME_AUDIO); t || (t = new qn(this), this._addComponent(t)), t.audioPositioningRefreshRate = r; }, enumerable: !0, configurable: !0 }); var qn = function() { function r(t) { this.name = ot.a.NAME_AUDIO, this._audioEnabled = !0, this._headphone = !1, this.audioPositioningRefreshRate = 500, this._audioListenerPositionProvider = null, this._cachedCameraDirection = new u.e(), this._cachedCameraPosition = new u.e(), this._lastCheck = 0, this.scene = t, t.soundTracks = new Array(), t.sounds = new Array(); } return Object.defineProperty(r.prototype, "audioEnabled", { get: function() { return this._audioEnabled; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "headphone", { get: function() { return this._headphone; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "audioListenerPositionProvider", { get: function() { return this._audioListenerPositionProvider; }, set: function(t) { this._audioListenerPositionProvider = t; }, enumerable: !1, configurable: !0 }), r.prototype.register = function() { this.scene._afterRenderStage.registerStep(ot.a.STEP_AFTERRENDER_AUDIO, this, this._afterRender); }, r.prototype.rebuild = function() { }, r.prototype.serialize = function(t) { if (t.sounds = [], this.scene.soundTracks) for (var e = 0; e < this.scene.soundTracks.length; e++) for (var n = this.scene.soundTracks[e], i = 0; i < n.soundCollection.length; i++) t.sounds.push(n.soundCollection[i].serialize()); }, r.prototype.addFromContainer = function(t) { var e = this; t.sounds && t.sounds.forEach(function(n) { n.play(), n.autoplay = !0, e.scene.mainSoundTrack.addSound(n); }); }, r.prototype.removeFromContainer = function(t, e) { var n = this; e === void 0 && (e = !1), t.sounds && t.sounds.forEach(function(i) { i.stop(), i.autoplay = !1, n.scene.mainSoundTrack.removeSound(i), e && i.dispose(); }); }, r.prototype.dispose = function() { var t = this.scene; if (t._mainSoundTrack && t.mainSoundTrack.dispose(), t.soundTracks) for (var e = 0; e < t.soundTracks.length; e++) t.soundTracks[e].dispose(); }, r.prototype.disableAudio = function() { var t, e = this.scene; for (this._audioEnabled = !1, Ue.a.audioEngine && Ue.a.audioEngine.audioContext && Ue.a.audioEngine.audioContext.suspend(), t = 0; t < e.mainSoundTrack.soundCollection.length; t++) e.mainSoundTrack.soundCollection[t].pause(); if (e.soundTracks) for (t = 0; t < e.soundTracks.length; t++) for (var n = 0; n < e.soundTracks[t].soundCollection.length; n++) e.soundTracks[t].soundCollection[n].pause(); }, r.prototype.enableAudio = function() { var t, e = this.scene; for (this._audioEnabled = !0, Ue.a.audioEngine && Ue.a.audioEngine.audioContext && Ue.a.audioEngine.audioContext.resume(), t = 0; t < e.mainSoundTrack.soundCollection.length; t++) e.mainSoundTrack.soundCollection[t].isPaused && e.mainSoundTrack.soundCollection[t].play(); if (e.soundTracks) for (t = 0; t < e.soundTracks.length; t++) for (var n = 0; n < e.soundTracks[t].soundCollection.length; n++) e.soundTracks[t].soundCollection[n].isPaused && e.soundTracks[t].soundCollection[n].play(); }, r.prototype.switchAudioModeForHeadphones = function() { var t = this.scene; if (this._headphone = !0, t.mainSoundTrack.switchPanningModelToHRTF(), t.soundTracks) for (var e = 0; e < t.soundTracks.length; e++) t.soundTracks[e].switchPanningModelToHRTF(); }, r.prototype.switchAudioModeForNormalSpeakers = function() { var t = this.scene; if (this._headphone = !1, t.mainSoundTrack.switchPanningModelToEqualPower(), t.soundTracks) for (var e = 0; e < t.soundTracks.length; e++) t.soundTracks[e].switchPanningModelToEqualPower(); }, r.prototype._afterRender = function() { var t = ye.a.Now; if (!(this._lastCheck && t - this._lastCheck < this.audioPositioningRefreshRate)) { this._lastCheck = t; var e = this.scene; if (this._audioEnabled && e._mainSoundTrack && e.soundTracks && (e._mainSoundTrack.soundCollection.length !== 0 || e.soundTracks.length !== 1)) { var n = Ue.a.audioEngine; if (n && n.audioContext) { if (this._audioListenerPositionProvider) { var i = this._audioListenerPositionProvider(); i.x = i.x || 0, i.y = i.y || 0, i.z = i.z || 0, n.audioContext.listener.setPosition(i.x, i.y, i.z); } else { var o; if (o = e.activeCameras && e.activeCameras.length > 0 ? e.activeCameras[0] : e.activeCamera) { this._cachedCameraPosition.equals(o.globalPosition) || (this._cachedCameraPosition.copyFrom(o.globalPosition), n.audioContext.listener.setPosition(o.globalPosition.x, o.globalPosition.y, o.globalPosition.z)), o.rigCameras && o.rigCameras.length > 0 && (o = o.rigCameras[0]); var a = u.a.Invert(o.getViewMatrix()), s = u.e.TransformNormal(e.useRightHandedSystem ? r._CameraDirectionRH : r._CameraDirectionLH, a); s.normalize(), isNaN(s.x) || isNaN(s.y) || isNaN(s.z) || this._cachedCameraDirection.equals(s) || (this._cachedCameraDirection.copyFrom(s), n.audioContext.listener.setOrientation(s.x, s.y, s.z, 0, 1, 0)); } else n.audioContext.listener.setPosition(0, 0, 0); } var d; for (d = 0; d < e.mainSoundTrack.soundCollection.length; d++) { var p = e.mainSoundTrack.soundCollection[d]; p.useCustomAttenuation && p.updateDistanceFromListener(); } if (e.soundTracks) for (d = 0; d < e.soundTracks.length; d++) for (var y = 0; y < e.soundTracks[d].soundCollection.length; y++) (p = e.soundTracks[d].soundCollection[y]).useCustomAttenuation && p.updateDistanceFromListener(); } } } }, r._CameraDirectionLH = new u.e(0, 0, -1), r._CameraDirectionRH = new u.e(0, 0, 1), r; }(); Qn._SceneComponentInitialization = function(r) { var t = r._getComponent(ot.a.NAME_AUDIO); t || (t = new qn(r), r._addComponent(t)); }; var lf = function() { function r(t, e, n) { var i = this; if (this.loop = !1, this._coneInnerAngle = 360, this._coneOuterAngle = 360, this._volume = 1, this.isPlaying = !1, this.isPaused = !1, this._sounds = [], this._weights = [], e.length !== n.length) throw new Error("Sounds length does not equal weights length"); this.loop = t, this._weights = n; for (var o = 0, a = 0, s = n; a < s.length; a++) o += s[a]; for (var d = o > 0 ? 1 / o : 0, p = 0; p < this._weights.length; p++) this._weights[p] *= d; this._sounds = e; for (var y = 0, P = this._sounds; y < P.length; y++) P[y].onEndedObservable.add(function() { i._onended(); }); } return Object.defineProperty(r.prototype, "directionalConeInnerAngle", { get: function() { return this._coneInnerAngle; }, set: function(t) { if (t !== this._coneInnerAngle) { if (this._coneOuterAngle < t) return void l.a.Error("directionalConeInnerAngle: outer angle of the cone must be superior or equal to the inner angle."); this._coneInnerAngle = t; for (var e = 0, n = this._sounds; e < n.length; e++) n[e].directionalConeInnerAngle = t; } }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "directionalConeOuterAngle", { get: function() { return this._coneOuterAngle; }, set: function(t) { if (t !== this._coneOuterAngle) { if (t < this._coneInnerAngle) return void l.a.Error("directionalConeOuterAngle: outer angle of the cone must be superior or equal to the inner angle."); this._coneOuterAngle = t; for (var e = 0, n = this._sounds; e < n.length; e++) n[e].directionalConeOuterAngle = t; } }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "volume", { get: function() { return this._volume; }, set: function(t) { if (t !== this._volume) for (var e = 0, n = this._sounds; e < n.length; e++) n[e].setVolume(t); }, enumerable: !1, configurable: !0 }), r.prototype._onended = function() { this._currentIndex !== void 0 && (this._sounds[this._currentIndex].autoplay = !1), this.loop && this.isPlaying ? this.play() : this.isPlaying = !1; }, r.prototype.pause = function() { this.isPaused = !0, this._currentIndex !== void 0 && this._sounds[this._currentIndex].pause(); }, r.prototype.stop = function() { this.isPlaying = !1, this._currentIndex !== void 0 && this._sounds[this._currentIndex].stop(); }, r.prototype.play = function(t) { if (!this.isPaused) { this.stop(); for (var e = Math.random(), n = 0, i = 0; i < this._weights.length; i++) if (e <= (n += this._weights[i])) { this._currentIndex = i; break; } } var o = this._sounds[this._currentIndex]; o.isReady() ? o.play(0, this.isPaused ? void 0 : t) : o.autoplay = !0, this.isPlaying = !0, this.isPaused = !1; }, r; }(), yt = f(18), Qc = function() { function r() { this._zoomStopsAnimation = !1, this._idleRotationSpeed = 0.05, this._idleRotationWaitTime = 2e3, this._idleRotationSpinupTime = 2e3, this._isPointerDown = !1, this._lastFrameTime = null, this._lastInteractionTime = -1 / 0, this._cameraRotationSpeed = 0, this._lastFrameRadius = 0; } return Object.defineProperty(r.prototype, "name", { get: function() { return "AutoRotation"; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "zoomStopsAnimation", { get: function() { return this._zoomStopsAnimation; }, set: function(t) { this._zoomStopsAnimation = t; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "idleRotationSpeed", { get: function() { return this._idleRotationSpeed; }, set: function(t) { this._idleRotationSpeed = t; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "idleRotationWaitTime", { get: function() { return this._idleRotationWaitTime; }, set: function(t) { this._idleRotationWaitTime = t; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "idleRotationSpinupTime", { get: function() { return this._idleRotationSpinupTime; }, set: function(t) { this._idleRotationSpinupTime = t; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "rotationInProgress", { get: function() { return Math.abs(this._cameraRotationSpeed) > 0; }, enumerable: !1, configurable: !0 }), r.prototype.init = function() { }, r.prototype.attach = function(t) { var e = this; this._attachedCamera = t; var n = this._attachedCamera.getScene(); this._onPrePointerObservableObserver = n.onPrePointerObservable.add(function(i) { i.type !== yt.a.POINTERDOWN ? i.type === yt.a.POINTERUP && (e._isPointerDown = !1) : e._isPointerDown = !0; }), this._onAfterCheckInputsObserver = t.onAfterCheckInputsObservable.add(function() { var i = ye.a.Now, o = 0; e._lastFrameTime != null && (o = i - e._lastFrameTime), e._lastFrameTime = i, e._applyUserInteraction(); var a = i - e._lastInteractionTime - e._idleRotationWaitTime, s = Math.max(Math.min(a / e._idleRotationSpinupTime, 1), 0); e._cameraRotationSpeed = e._idleRotationSpeed * s, e._attachedCamera && (e._attachedCamera.alpha -= e._cameraRotationSpeed * (o / 1e3)); }); }, r.prototype.detach = function() { if (this._attachedCamera) { var t = this._attachedCamera.getScene(); this._onPrePointerObservableObserver && t.onPrePointerObservable.remove(this._onPrePointerObservableObserver), this._attachedCamera.onAfterCheckInputsObservable.remove(this._onAfterCheckInputsObserver), this._attachedCamera = null; } }, r.prototype._userIsZooming = function() { return !!this._attachedCamera && this._attachedCamera.inertialRadiusOffset !== 0; }, r.prototype._shouldAnimationStopForInteraction = function() { if (!this._attachedCamera) return !1; var t = !1; return this._lastFrameRadius === this._attachedCamera.radius && this._attachedCamera.inertialRadiusOffset !== 0 && (t = !0), this._lastFrameRadius = this._attachedCamera.radius, this._zoomStopsAnimation ? t : this._userIsZooming(); }, r.prototype._applyUserInteraction = function() { this._userIsMoving() && !this._shouldAnimationStopForInteraction() && (this._lastInteractionTime = ye.a.Now); }, r.prototype._userIsMoving = function() { return !!this._attachedCamera && (this._attachedCamera.inertialAlphaOffset !== 0 || this._attachedCamera.inertialBetaOffset !== 0 || this._attachedCamera.inertialRadiusOffset !== 0 || this._attachedCamera.inertialPanningX !== 0 || this._attachedCamera.inertialPanningY !== 0 || this._isPointerDown); }, r; }(), qc = function() { function r() { this.transitionDuration = 450, this.lowerRadiusTransitionRange = 2, this.upperRadiusTransitionRange = -2, this._autoTransitionRange = !1, this._radiusIsAnimating = !1, this._radiusBounceTransition = null, this._animatables = new Array(); } return Object.defineProperty(r.prototype, "name", { get: function() { return "Bouncing"; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "autoTransitionRange", { get: function() { return this._autoTransitionRange; }, set: function(t) { var e = this; if (this._autoTransitionRange !== t) { this._autoTransitionRange = t; var n = this._attachedCamera; n && (t ? this._onMeshTargetChangedObserver = n.onMeshTargetChangedObservable.add(function(i) { if (i) { i.computeWorldMatrix(!0); var o = i.getBoundingInfo().diagonalLength; e.lowerRadiusTransitionRange = 0.05 * o, e.upperRadiusTransitionRange = 0.05 * o; } }) : this._onMeshTargetChangedObserver && n.onMeshTargetChangedObservable.remove(this._onMeshTargetChangedObserver)); } }, enumerable: !1, configurable: !0 }), r.prototype.init = function() { }, r.prototype.attach = function(t) { var e = this; this._attachedCamera = t, this._onAfterCheckInputsObserver = t.onAfterCheckInputsObservable.add(function() { e._attachedCamera && (e._isRadiusAtLimit(e._attachedCamera.lowerRadiusLimit) && e._applyBoundRadiusAnimation(e.lowerRadiusTransitionRange), e._isRadiusAtLimit(e._attachedCamera.upperRadiusLimit) && e._applyBoundRadiusAnimation(e.upperRadiusTransitionRange)); }); }, r.prototype.detach = function() { this._attachedCamera && (this._onAfterCheckInputsObserver && this._attachedCamera.onAfterCheckInputsObservable.remove(this._onAfterCheckInputsObserver), this._onMeshTargetChangedObserver && this._attachedCamera.onMeshTargetChangedObservable.remove(this._onMeshTargetChangedObserver), this._attachedCamera = null); }, r.prototype._isRadiusAtLimit = function(t) { return !!this._attachedCamera && this._attachedCamera.radius === t && !this._radiusIsAnimating; }, r.prototype._applyBoundRadiusAnimation = function(t) { var e = this; if (this._attachedCamera) { this._radiusBounceTransition || (r.EasingFunction.setEasingMode(r.EasingMode), this._radiusBounceTransition = k.CreateAnimation("radius", k.ANIMATIONTYPE_FLOAT, 60, r.EasingFunction)), this._cachedWheelPrecision = this._attachedCamera.wheelPrecision, this._attachedCamera.wheelPrecision = 1 / 0, this._attachedCamera.inertialRadiusOffset = 0, this.stopAllAnimations(), this._radiusIsAnimating = !0; var n = k.TransitionTo("radius", this._attachedCamera.radius + t, this._attachedCamera, this._attachedCamera.getScene(), 60, this._radiusBounceTransition, this.transitionDuration, function() { return e._clearAnimationLocks(); }); n && this._animatables.push(n); } }, r.prototype._clearAnimationLocks = function() { this._radiusIsAnimating = !1, this._attachedCamera && (this._attachedCamera.wheelPrecision = this._cachedWheelPrecision); }, r.prototype.stopAllAnimations = function() { for (this._attachedCamera && (this._attachedCamera.animations = []); this._animatables.length; ) this._animatables[0].onAnimationEnd = null, this._animatables[0].stop(), this._animatables.shift(); }, r.EasingFunction = new Je(0.3), r.EasingMode = Ge.EASINGMODE_EASEOUT, r; }(), Zc = function() { function r() { this._mode = r.FitFrustumSidesMode, this._radiusScale = 1, this._positionScale = 0.5, this._defaultElevation = 0.3, this._elevationReturnTime = 1500, this._elevationReturnWaitTime = 1e3, this._zoomStopsAnimation = !1, this._framingTime = 1500, this.autoCorrectCameraLimitsAndSensibility = !0, this._isPointerDown = !1, this._lastInteractionTime = -1 / 0, this._animatables = new Array(), this._betaIsAnimating = !1; } return Object.defineProperty(r.prototype, "name", { get: function() { return "Framing"; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "mode", { get: function() { return this._mode; }, set: function(t) { this._mode = t; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "radiusScale", { get: function() { return this._radiusScale; }, set: function(t) { this._radiusScale = t; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "positionScale", { get: function() { return this._positionScale; }, set: function(t) { this._positionScale = t; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "defaultElevation", { get: function() { return this._defaultElevation; }, set: function(t) { this._defaultElevation = t; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "elevationReturnTime", { get: function() { return this._elevationReturnTime; }, set: function(t) { this._elevationReturnTime = t; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "elevationReturnWaitTime", { get: function() { return this._elevationReturnWaitTime; }, set: function(t) { this._elevationReturnWaitTime = t; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "zoomStopsAnimation", { get: function() { return this._zoomStopsAnimation; }, set: function(t) { this._zoomStopsAnimation = t; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "framingTime", { get: function() { return this._framingTime; }, set: function(t) { this._framingTime = t; }, enumerable: !1, configurable: !0 }), r.prototype.init = function() { }, r.prototype.attach = function(t) { var e = this; this._attachedCamera = t; var n = this._attachedCamera.getScene(); r.EasingFunction.setEasingMode(r.EasingMode), this._onPrePointerObservableObserver = n.onPrePointerObservable.add(function(i) { i.type !== yt.a.POINTERDOWN ? i.type === yt.a.POINTERUP && (e._isPointerDown = !1) : e._isPointerDown = !0; }), this._onMeshTargetChangedObserver = t.onMeshTargetChangedObservable.add(function(i) { i && e.zoomOnMesh(i); }), this._onAfterCheckInputsObserver = t.onAfterCheckInputsObservable.add(function() { e._applyUserInteraction(), e._maintainCameraAboveGround(); }); }, r.prototype.detach = function() { if (this._attachedCamera) { var t = this._attachedCamera.getScene(); this._onPrePointerObservableObserver && t.onPrePointerObservable.remove(this._onPrePointerObservableObserver), this._onAfterCheckInputsObserver && this._attachedCamera.onAfterCheckInputsObservable.remove(this._onAfterCheckInputsObserver), this._onMeshTargetChangedObserver && this._attachedCamera.onMeshTargetChangedObservable.remove(this._onMeshTargetChangedObserver), this._attachedCamera = null; } }, r.prototype.zoomOnMesh = function(t, e, n) { e === void 0 && (e = !1), n === void 0 && (n = null), t.computeWorldMatrix(!0); var i = t.getBoundingInfo().boundingBox; this.zoomOnBoundingInfo(i.minimumWorld, i.maximumWorld, e, n); }, r.prototype.zoomOnMeshHierarchy = function(t, e, n) { e === void 0 && (e = !1), n === void 0 && (n = null), t.computeWorldMatrix(!0); var i = t.getHierarchyBoundingVectors(!0); this.zoomOnBoundingInfo(i.min, i.max, e, n); }, r.prototype.zoomOnMeshesHierarchy = function(t, e, n) { e === void 0 && (e = !1), n === void 0 && (n = null); for (var i = new u.e(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE), o = new u.e(-Number.MAX_VALUE, -Number.MAX_VALUE, -Number.MAX_VALUE), a = 0; a < t.length; a++) { var s = t[a].getHierarchyBoundingVectors(!0); u.e.CheckExtends(s.min, i, o), u.e.CheckExtends(s.max, i, o); } this.zoomOnBoundingInfo(i, o, e, n); }, r.prototype.zoomOnBoundingInfo = function(t, e, n, i) { var o, a = this; if (n === void 0 && (n = !1), i === void 0 && (i = null), this._attachedCamera) { var s = t.y, d = s + (e.y - s) * this._positionScale, p = e.subtract(t).scale(0.5); if (n) o = new u.e(0, d, 0); else { var y = t.add(p); o = new u.e(y.x, d, y.z); } this._vectorTransition || (this._vectorTransition = k.CreateAnimation("target", k.ANIMATIONTYPE_VECTOR3, 60, r.EasingFunction)), this._betaIsAnimating = !0; var P = k.TransitionTo("target", o, this._attachedCamera, this._attachedCamera.getScene(), 60, this._vectorTransition, this._framingTime); P && this._animatables.push(P); var R = 0; if (this._mode === r.FitFrustumSidesMode) { var B = this._calculateLowerRadiusFromModelBoundingSphere(t, e); this.autoCorrectCameraLimitsAndSensibility && (this._attachedCamera.lowerRadiusLimit = p.length() + this._attachedCamera.minZ), R = B; } else this._mode === r.IgnoreBoundsSizeMode && (R = this._calculateLowerRadiusFromModelBoundingSphere(t, e), this.autoCorrectCameraLimitsAndSensibility && this._attachedCamera.lowerRadiusLimit === null && (this._attachedCamera.lowerRadiusLimit = this._attachedCamera.minZ)); if (this.autoCorrectCameraLimitsAndSensibility) { var F = e.subtract(t).length(); this._attachedCamera.panningSensibility = 5e3 / F, this._attachedCamera.wheelPrecision = 100 / R; } this._radiusTransition || (this._radiusTransition = k.CreateAnimation("radius", k.ANIMATIONTYPE_FLOAT, 60, r.EasingFunction)), (P = k.TransitionTo("radius", R, this._attachedCamera, this._attachedCamera.getScene(), 60, this._radiusTransition, this._framingTime, function() { a.stopAllAnimations(), i && i(), a._attachedCamera && a._attachedCamera.useInputToRestoreState && a._attachedCamera.storeState(); })) && this._animatables.push(P); } }, r.prototype._calculateLowerRadiusFromModelBoundingSphere = function(t, e) { var n = e.subtract(t).length(), i = this._getFrustumSlope(), o = 0.5 * n * this._radiusScale, a = o * Math.sqrt(1 + 1 / (i.x * i.x)), s = o * Math.sqrt(1 + 1 / (i.y * i.y)), d = Math.max(a, s), p = this._attachedCamera; return p ? (p.lowerRadiusLimit && this._mode === r.IgnoreBoundsSizeMode && (d = d < p.lowerRadiusLimit ? p.lowerRadiusLimit : d), p.upperRadiusLimit && (d = d > p.upperRadiusLimit ? p.upperRadiusLimit : d), d) : 0; }, r.prototype._maintainCameraAboveGround = function() { var t = this; if (!(this._elevationReturnTime < 0)) { var e = ye.a.Now - this._lastInteractionTime, n = 0.5 * Math.PI - this._defaultElevation, i = 0.5 * Math.PI; if (this._attachedCamera && !this._betaIsAnimating && this._attachedCamera.beta > i && e >= this._elevationReturnWaitTime) { this._betaIsAnimating = !0, this.stopAllAnimations(), this._betaTransition || (this._betaTransition = k.CreateAnimation("beta", k.ANIMATIONTYPE_FLOAT, 60, r.EasingFunction)); var o = k.TransitionTo("beta", n, this._attachedCamera, this._attachedCamera.getScene(), 60, this._betaTransition, this._elevationReturnTime, function() { t._clearAnimationLocks(), t.stopAllAnimations(); }); o && this._animatables.push(o); } } }, r.prototype._getFrustumSlope = function() { var t = this._attachedCamera; if (!t) return u.d.Zero(); var e = t.getScene().getEngine().getAspectRatio(t), n = Math.tan(t.fov / 2), i = n * e; return new u.d(i, n); }, r.prototype._clearAnimationLocks = function() { this._betaIsAnimating = !1; }, r.prototype._applyUserInteraction = function() { this.isUserIsMoving && (this._lastInteractionTime = ye.a.Now, this.stopAllAnimations(), this._clearAnimationLocks()); }, r.prototype.stopAllAnimations = function() { for (this._attachedCamera && (this._attachedCamera.animations = []); this._animatables.length; ) this._animatables[0] && (this._animatables[0].onAnimationEnd = null, this._animatables[0].stop()), this._animatables.shift(); }, Object.defineProperty(r.prototype, "isUserIsMoving", { get: function() { return !!this._attachedCamera && (this._attachedCamera.inertialAlphaOffset !== 0 || this._attachedCamera.inertialBetaOffset !== 0 || this._attachedCamera.inertialRadiusOffset !== 0 || this._attachedCamera.inertialPanningX !== 0 || this._attachedCamera.inertialPanningY !== 0 || this._isPointerDown); }, enumerable: !1, configurable: !0 }), r.EasingFunction = new Tt(), r.EasingMode = Ge.EASINGMODE_EASEINOUT, r.IgnoreBoundsSizeMode = 0, r.FitFrustumSidesMode = 1, r; }(), or = function(r, t, e, n) { t === void 0 && (t = new u.e()), e === void 0 && (e = 0), n === void 0 && (n = !1), this.direction = r, this.rotatedDirection = t, this.diff = e, this.ignore = n; }, uf = function() { function r(t) { this.ui = t, this.name = "AttachToBoxBehavior", this.distanceAwayFromFace = 0.15, this.distanceAwayFromBottomOfFace = 0.15, this._faceVectors = [new or(u.e.Up()), new or(u.e.Down()), new or(u.e.Left()), new or(u.e.Right()), new or(u.e.Forward()), new or(u.e.Forward().scaleInPlace(-1))], this._tmpMatrix = new u.a(), this._tmpVector = new u.e(), this._zeroVector = u.e.Zero(), this._lookAtTmpMatrix = new u.a(); } return r.prototype.init = function() { }, r.prototype._closestFace = function(t) { var e = this; return this._faceVectors.forEach(function(n) { e._target.rotationQuaternion || (e._target.rotationQuaternion = u.b.RotationYawPitchRoll(e._target.rotation.y, e._target.rotation.x, e._target.rotation.z)), e._target.rotationQuaternion.toRotationMatrix(e._tmpMatrix), u.e.TransformCoordinatesToRef(n.direction, e._tmpMatrix, n.rotatedDirection), n.diff = u.e.GetAngleBetweenVectors(n.rotatedDirection, t, u.e.Cross(n.rotatedDirection, t)); }), this._faceVectors.reduce(function(n, i) { return n.ignore ? i : i.ignore || n.diff < i.diff ? n : i; }, this._faceVectors[0]); }, r.prototype._lookAtToRef = function(t, e, n) { e === void 0 && (e = new u.e(0, 1, 0)), u.a.LookAtLHToRef(this._zeroVector, t, e, this._lookAtTmpMatrix), this._lookAtTmpMatrix.invert(), u.b.FromRotationMatrixToRef(this._lookAtTmpMatrix, n); }, r.prototype.attach = function(t) { var e = this; this._target = t, this._scene = this._target.getScene(), this._onRenderObserver = this._scene.onBeforeRenderObservable.add(function() { if (e._scene.activeCamera) { var n = e._scene.activeCamera.position; e._scene.activeCamera.devicePosition && (n = e._scene.activeCamera.devicePosition); var i = e._closestFace(n.subtract(t.position)); e._scene.activeCamera.leftCamera ? e._scene.activeCamera.leftCamera.computeWorldMatrix().getRotationMatrixToRef(e._tmpMatrix) : e._scene.activeCamera.computeWorldMatrix().getRotationMatrixToRef(e._tmpMatrix), u.e.TransformCoordinatesToRef(u.e.Up(), e._tmpMatrix, e._tmpVector), e._faceVectors.forEach(function(a) { i.direction.x && a.direction.x && (a.ignore = !0), i.direction.y && a.direction.y && (a.ignore = !0), i.direction.z && a.direction.z && (a.ignore = !0); }); var o = e._closestFace(e._tmpVector); e._faceVectors.forEach(function(a) { a.ignore = !1; }), e.ui.position.copyFrom(t.position), i.direction.x && (i.rotatedDirection.scaleToRef(t.scaling.x / 2 + e.distanceAwayFromFace, e._tmpVector), e.ui.position.addInPlace(e._tmpVector)), i.direction.y && (i.rotatedDirection.scaleToRef(t.scaling.y / 2 + e.distanceAwayFromFace, e._tmpVector), e.ui.position.addInPlace(e._tmpVector)), i.direction.z && (i.rotatedDirection.scaleToRef(t.scaling.z / 2 + e.distanceAwayFromFace, e._tmpVector), e.ui.position.addInPlace(e._tmpVector)), e.ui.rotationQuaternion || (e.ui.rotationQuaternion = u.b.RotationYawPitchRoll(e.ui.rotation.y, e.ui.rotation.x, e.ui.rotation.z)), i.rotatedDirection.scaleToRef(-1, e._tmpVector), e._lookAtToRef(e._tmpVector, o.rotatedDirection, e.ui.rotationQuaternion), o.direction.x && e.ui.up.scaleToRef(e.distanceAwayFromBottomOfFace - t.scaling.x / 2, e._tmpVector), o.direction.y && e.ui.up.scaleToRef(e.distanceAwayFromBottomOfFace - t.scaling.y / 2, e._tmpVector), o.direction.z && e.ui.up.scaleToRef(e.distanceAwayFromBottomOfFace - t.scaling.z / 2, e._tmpVector), e.ui.position.addInPlace(e._tmpVector); } }); }, r.prototype.detach = function() { this._scene.onBeforeRenderObservable.remove(this._onRenderObserver); }, r; }(), hf = function() { function r() { var t = this; this.delay = 0, this.fadeInTime = 300, this._millisecondsPerFrame = 1e3 / 60, this._hovered = !1, this._hoverValue = 0, this._ownerNode = null, this._update = function() { if (t._ownerNode) { if (t._hoverValue += t._hovered ? t._millisecondsPerFrame : -t._millisecondsPerFrame, t._setAllVisibility(t._ownerNode, (t._hoverValue - t.delay) / t.fadeInTime), t._ownerNode.visibility > 1) return t._setAllVisibility(t._ownerNode, 1), void (t._hoverValue = t.fadeInTime + t.delay); if (t._ownerNode.visibility < 0 && (t._setAllVisibility(t._ownerNode, 0), t._hoverValue < 0)) return void (t._hoverValue = 0); setTimeout(t._update, t._millisecondsPerFrame); } }; } return Object.defineProperty(r.prototype, "name", { get: function() { return "FadeInOut"; }, enumerable: !1, configurable: !0 }), r.prototype.init = function() { }, r.prototype.attach = function(t) { this._ownerNode = t, this._setAllVisibility(this._ownerNode, 0); }, r.prototype.detach = function() { this._ownerNode = null; }, r.prototype.fadeIn = function(t) { this._hovered = t, this._update(); }, r.prototype._setAllVisibility = function(t, e) { var n = this; t.visibility = e, t.getChildMeshes().forEach(function(i) { n._setAllVisibility(i, e); }); }, r; }(), fi = f(65), df = function() { function r() { this._startDistance = 0, this._initialScale = new u.e(0, 0, 0), this._targetScale = new u.e(0, 0, 0), this._sceneRenderObserver = null, this._dragBehaviorA = new fi.a({}), this._dragBehaviorA.moveAttached = !1, this._dragBehaviorB = new fi.a({}), this._dragBehaviorB.moveAttached = !1; } return Object.defineProperty(r.prototype, "name", { get: function() { return "MultiPointerScale"; }, enumerable: !1, configurable: !0 }), r.prototype.init = function() { }, r.prototype._getCurrentDistance = function() { return this._dragBehaviorA.lastDragPosition.subtract(this._dragBehaviorB.lastDragPosition).length(); }, r.prototype.attach = function(t) { var e = this; this._ownerNode = t, this._dragBehaviorA.onDragStartObservable.add(function(n) { e._dragBehaviorA.dragging && e._dragBehaviorB.dragging && (e._dragBehaviorA.currentDraggingPointerID == e._dragBehaviorB.currentDraggingPointerID ? e._dragBehaviorA.releaseDrag() : (e._initialScale.copyFrom(t.scaling), e._startDistance = e._getCurrentDistance())); }), this._dragBehaviorB.onDragStartObservable.add(function(n) { e._dragBehaviorA.dragging && e._dragBehaviorB.dragging && (e._dragBehaviorA.currentDraggingPointerID == e._dragBehaviorB.currentDraggingPointerID ? e._dragBehaviorB.releaseDrag() : (e._initialScale.copyFrom(t.scaling), e._startDistance = e._getCurrentDistance())); }), [this._dragBehaviorA, this._dragBehaviorB].forEach(function(n) { n.onDragObservable.add(function() { if (e._dragBehaviorA.dragging && e._dragBehaviorB.dragging) { var i = e._getCurrentDistance() / e._startDistance; e._initialScale.scaleToRef(i, e._targetScale); } }); }), t.addBehavior(this._dragBehaviorA), t.addBehavior(this._dragBehaviorB), this._sceneRenderObserver = t.getScene().onBeforeRenderObservable.add(function() { if (e._dragBehaviorA.dragging && e._dragBehaviorB.dragging) { var n = e._targetScale.subtract(t.scaling).scaleInPlace(0.1); n.length() > 0.01 && t.scaling.addInPlace(n); } }); }, r.prototype.detach = function() { var t = this; this._ownerNode.getScene().onBeforeRenderObservable.remove(this._sceneRenderObserver), [this._dragBehaviorA, this._dragBehaviorB].forEach(function(e) { e.onDragStartObservable.clear(), e.onDragObservable.clear(), t._ownerNode.removeBehavior(e); }); }, r; }(), Mt = f(31), _t = f(24), Un = f(60), Jc = function() { function r() { this._sceneRenderObserver = null, this._targetPosition = new u.e(0, 0, 0), this._moving = !1, this._startingOrientation = new u.b(), this._attachedToElement = !1, this.zDragFactor = 3, this.rotateDraggedObject = !0, this.dragging = !1, this.dragDeltaRatio = 0.2, this.currentDraggingPointerID = -1, this.detachCameraControls = !0, this.onDragStartObservable = new C.c(), this.onDragObservable = new C.c(), this.onDragEndObservable = new C.c(); } return Object.defineProperty(r.prototype, "name", { get: function() { return "SixDofDrag"; }, enumerable: !1, configurable: !0 }), r.prototype.init = function() { }, Object.defineProperty(r.prototype, "_pointerCamera", { get: function() { return this._scene.cameraToUseForPointers ? this._scene.cameraToUseForPointers : this._scene.activeCamera; }, enumerable: !1, configurable: !0 }), r.prototype.attach = function(t) { var e = this; this._ownerNode = t, this._scene = this._ownerNode.getScene(), r._virtualScene || (r._virtualScene = new _e.a(this._scene.getEngine(), { virtual: !0 }), r._virtualScene.detachControl(), this._scene.getEngine().scenes.pop()); var n = null, i = new u.e(0, 0, 0); this._virtualOriginMesh = new Mt.a("", r._virtualScene), this._virtualOriginMesh.rotationQuaternion = new u.b(), this._virtualDragMesh = new Mt.a("", r._virtualScene), this._virtualDragMesh.rotationQuaternion = new u.b(), this._pointerObserver = this._scene.onPointerObservable.add(function(a, s) { if (a.type == yt.a.POINTERDOWN) { if (!e.dragging && a.pickInfo && a.pickInfo.hit && a.pickInfo.pickedMesh && a.pickInfo.ray && (R = a.pickInfo.pickedMesh, e._ownerNode == R || R.isDescendantOf(e._ownerNode))) { e._pointerCamera && e._pointerCamera.cameraRigMode == _t.a.RIG_MODE_NONE && a.pickInfo.ray.origin.copyFrom(e._pointerCamera.globalPosition), n = e._ownerNode, Un.a._RemoveAndStorePivotPoint(n), i.copyFrom(a.pickInfo.ray.origin), e._virtualOriginMesh.position.copyFrom(a.pickInfo.ray.origin), e._virtualOriginMesh.lookAt(a.pickInfo.ray.origin.add(a.pickInfo.ray.direction)), e._virtualOriginMesh.removeChild(e._virtualDragMesh), n.computeWorldMatrix(), e._virtualDragMesh.position.copyFrom(n.absolutePosition), n.rotationQuaternion || (n.rotationQuaternion = u.b.RotationYawPitchRoll(n.rotation.y, n.rotation.x, n.rotation.z)); var d = n.parent; n.setParent(null), e._virtualDragMesh.rotationQuaternion.copyFrom(n.rotationQuaternion), n.setParent(d), e._virtualOriginMesh.addChild(e._virtualDragMesh), e._targetPosition.copyFrom(e._virtualDragMesh.absolutePosition), e.dragging = !0, e.currentDraggingPointerID = a.event.pointerId, e.detachCameraControls && e._pointerCamera && !e._pointerCamera.leftCamera && (e._pointerCamera.inputs.attachedToElement ? (e._pointerCamera.detachControl(), e._attachedToElement = !0) : e._attachedToElement = !1), Un.a._RestorePivotPoint(n), e.onDragStartObservable.notifyObservers({}); } } else if (a.type == yt.a.POINTERUP || a.type == yt.a.POINTERDOUBLETAP) e.currentDraggingPointerID == a.event.pointerId && (e.dragging = !1, e._moving = !1, e.currentDraggingPointerID = -1, n = null, e._virtualOriginMesh.removeChild(e._virtualDragMesh), e.detachCameraControls && e._attachedToElement && e._pointerCamera && !e._pointerCamera.leftCamera && (e._pointerCamera.attachControl(!0), e._attachedToElement = !1), e.onDragEndObservable.notifyObservers({})); else if (a.type == yt.a.POINTERMOVE && e.currentDraggingPointerID == a.event.pointerId && e.dragging && a.pickInfo && a.pickInfo.ray && n) { var p = e.zDragFactor; e._pointerCamera && e._pointerCamera.cameraRigMode == _t.a.RIG_MODE_NONE && (a.pickInfo.ray.origin.copyFrom(e._pointerCamera.globalPosition), p = 0); var y = a.pickInfo.ray.origin.subtract(i); i.copyFrom(a.pickInfo.ray.origin); var P = -u.e.Dot(y, a.pickInfo.ray.direction); e._virtualOriginMesh.addChild(e._virtualDragMesh), e._virtualDragMesh.position.z -= e._virtualDragMesh.position.z < 1 ? P * e.zDragFactor : P * p * e._virtualDragMesh.position.z, e._virtualDragMesh.position.z < 0 && (e._virtualDragMesh.position.z = 0), e._virtualOriginMesh.position.copyFrom(a.pickInfo.ray.origin), e._virtualOriginMesh.lookAt(a.pickInfo.ray.origin.add(a.pickInfo.ray.direction)), e._virtualOriginMesh.removeChild(e._virtualDragMesh), e._targetPosition.copyFrom(e._virtualDragMesh.absolutePosition), n.parent && u.e.TransformCoordinatesToRef(e._targetPosition, u.a.Invert(n.parent.getWorldMatrix()), e._targetPosition), e._moving || e._startingOrientation.copyFrom(e._virtualDragMesh.rotationQuaternion), e._moving = !0; } var R; }); var o = new u.b(); this._sceneRenderObserver = t.getScene().onBeforeRenderObservable.add(function() { if (e.dragging && e._moving && n) { if (Un.a._RemoveAndStorePivotPoint(n), n.position.addInPlace(e._targetPosition.subtract(n.position).scale(e.dragDeltaRatio)), e.rotateDraggedObject) { o.copyFrom(e._startingOrientation), o.x = -o.x, o.y = -o.y, o.z = -o.z, e._virtualDragMesh.rotationQuaternion.multiplyToRef(o, o), u.b.RotationYawPitchRollToRef(o.toEulerAngles("xyz").y, 0, 0, o), o.multiplyToRef(e._startingOrientation, o); var a = n.parent; (!a || a.scaling && !a.scaling.isNonUniformWithinEpsilon(1e-3)) && (n.setParent(null), u.b.SlerpToRef(n.rotationQuaternion, o, e.dragDeltaRatio, n.rotationQuaternion), n.setParent(a)); } Un.a._RestorePivotPoint(n), e.onDragObservable.notifyObservers(); } }); }, r.prototype.detach = function() { this._scene && (this.detachCameraControls && this._attachedToElement && this._pointerCamera && !this._pointerCamera.leftCamera && (this._pointerCamera.attachControl(!0), this._attachedToElement = !1), this._scene.onPointerObservable.remove(this._pointerObserver)), this._ownerNode && this._ownerNode.getScene().onBeforeRenderObservable.remove(this._sceneRenderObserver), this._virtualOriginMesh && this._virtualOriginMesh.dispose(), this._virtualDragMesh && this._virtualDragMesh.dispose(), this.onDragEndObservable.clear(), this.onDragObservable.clear(), this.onDragStartObservable.clear(); }, r; }(), ff = function() { function r(t, e, n) { if (this.targetPosition = u.e.Zero(), this.poleTargetPosition = u.e.Zero(), this.poleTargetLocalOffset = u.e.Zero(), this.poleAngle = 0, this.slerpAmount = 1, this._bone1Quat = u.b.Identity(), this._bone1Mat = u.a.Identity(), this._bone2Ang = Math.PI, this._maxAngle = Math.PI, this._rightHandedSystem = !1, this._bendAxis = u.e.Right(), this._slerping = !1, this._adjustRoll = 0, this._bone2 = e, this._bone1 = e.getParent(), this._bone1) { this.mesh = t; var i = e.getPosition(); if (e.getAbsoluteTransform().determinant() > 0 && (this._rightHandedSystem = !0, this._bendAxis.x = 0, this._bendAxis.y = 0, this._bendAxis.z = -1, i.x > i.y && i.x > i.z && (this._adjustRoll = 0.5 * Math.PI, this._bendAxis.z = 1)), this._bone1.length) { var o = this._bone1.getScale(), a = this._bone2.getScale(); this._bone1Length = this._bone1.length * o.y * this.mesh.scaling.y, this._bone2Length = this._bone2.length * a.y * this.mesh.scaling.y; } else if (this._bone1.children[0]) { t.computeWorldMatrix(!0); var s = this._bone2.children[0].getAbsolutePosition(t), d = this._bone2.getAbsolutePosition(t), p = this._bone1.getAbsolutePosition(t); this._bone1Length = u.e.Distance(s, d), this._bone2Length = u.e.Distance(d, p); } this._bone1.getRotationMatrixToRef(be.c.WORLD, t, this._bone1Mat), this.maxAngle = Math.PI, n && (n.targetMesh && (this.targetMesh = n.targetMesh, this.targetMesh.computeWorldMatrix(!0)), n.poleTargetMesh ? (this.poleTargetMesh = n.poleTargetMesh, this.poleTargetMesh.computeWorldMatrix(!0)) : n.poleTargetBone ? this.poleTargetBone = n.poleTargetBone : this._bone1.getParent() && (this.poleTargetBone = this._bone1.getParent()), n.poleTargetLocalOffset && this.poleTargetLocalOffset.copyFrom(n.poleTargetLocalOffset), n.poleAngle && (this.poleAngle = n.poleAngle), n.bendAxis && this._bendAxis.copyFrom(n.bendAxis), n.maxAngle && (this.maxAngle = n.maxAngle), n.slerpAmount && (this.slerpAmount = n.slerpAmount)); } } return Object.defineProperty(r.prototype, "maxAngle", { get: function() { return this._maxAngle; }, set: function(t) { this._setMaxAngle(t); }, enumerable: !1, configurable: !0 }), r.prototype._setMaxAngle = function(t) { t < 0 && (t = 0), (t > Math.PI || t == null) && (t = Math.PI), this._maxAngle = t; var e = this._bone1Length, n = this._bone2Length; this._maxReach = Math.sqrt(e * e + n * n - 2 * e * n * Math.cos(t)); }, r.prototype.update = function() { var t = this._bone1; if (t) { var e = this.targetPosition, n = this.poleTargetPosition, i = r._tmpMats[0], o = r._tmpMats[1]; this.targetMesh && e.copyFrom(this.targetMesh.getAbsolutePosition()), this.poleTargetBone ? this.poleTargetBone.getAbsolutePositionFromLocalToRef(this.poleTargetLocalOffset, this.mesh, n) : this.poleTargetMesh && u.e.TransformCoordinatesToRef(this.poleTargetLocalOffset, this.poleTargetMesh.getWorldMatrix(), n); var a = r._tmpVecs[0], s = r._tmpVecs[1], d = r._tmpVecs[2], p = r._tmpVecs[3], y = r._tmpVecs[4], P = r._tmpQuat; t.getAbsolutePositionToRef(this.mesh, a), n.subtractToRef(a, y), y.x == 0 && y.y == 0 && y.z == 0 ? y.y = 1 : y.normalize(), e.subtractToRef(a, p), p.normalize(), u.e.CrossToRef(p, y, s), s.normalize(), u.e.CrossToRef(p, s, d), d.normalize(), u.a.FromXYZAxesToRef(d, p, s, i); var R = this._bone1Length, B = this._bone2Length, F = u.e.Distance(a, e); this._maxReach > 0 && (F = Math.min(this._maxReach, F)); var z = (B * B + F * F - R * R) / (2 * B * F), J = (F * F + R * R - B * B) / (2 * F * R); z > 1 && (z = 1), J > 1 && (J = 1), z < -1 && (z = -1), J < -1 && (J = -1); var ie = Math.acos(z), se = Math.acos(J), ce = -ie - se; if (this._rightHandedSystem) u.a.RotationYawPitchRollToRef(0, 0, this._adjustRoll, o), o.multiplyToRef(i, i), u.a.RotationAxisToRef(this._bendAxis, se, o), o.multiplyToRef(i, i); else { var ue = r._tmpVecs[5]; ue.copyFrom(this._bendAxis), ue.x *= -1, u.a.RotationAxisToRef(ue, -se, o), o.multiplyToRef(i, i); } this.poleAngle && (u.a.RotationAxisToRef(p, this.poleAngle, o), i.multiplyToRef(o, i)), this._bone1 && (this.slerpAmount < 1 ? (this._slerping || u.b.FromRotationMatrixToRef(this._bone1Mat, this._bone1Quat), u.b.FromRotationMatrixToRef(i, P), u.b.SlerpToRef(this._bone1Quat, P, this.slerpAmount, this._bone1Quat), ce = this._bone2Ang * (1 - this.slerpAmount) + ce * this.slerpAmount, this._bone1.setRotationQuaternion(this._bone1Quat, be.c.WORLD, this.mesh), this._slerping = !0) : (this._bone1.setRotationMatrix(i, be.c.WORLD, this.mesh), this._bone1Mat.copyFrom(i), this._slerping = !1)), this._bone2.setAxisAngle(this._bendAxis, ce, be.c.LOCAL), this._bone2Ang = ce; } }, r._tmpVecs = [u.e.Zero(), u.e.Zero(), u.e.Zero(), u.e.Zero(), u.e.Zero(), u.e.Zero()], r._tmpQuat = u.b.Identity(), r._tmpMats = [u.a.Identity(), u.a.Identity()], r; }(), pf = function() { function r(t, e, n, i) { if (this.upAxis = u.e.Up(), this.upAxisSpace = be.c.LOCAL, this.adjustYaw = 0, this.adjustPitch = 0, this.adjustRoll = 0, this.slerpAmount = 1, this._boneQuat = u.b.Identity(), this._slerping = !1, this._firstFrameSkipped = !1, this._fowardAxis = u.e.Forward(), this.mesh = t, this.bone = e, this.target = n, i && (i.adjustYaw && (this.adjustYaw = i.adjustYaw), i.adjustPitch && (this.adjustPitch = i.adjustPitch), i.adjustRoll && (this.adjustRoll = i.adjustRoll), i.maxYaw != null ? this.maxYaw = i.maxYaw : this.maxYaw = Math.PI, i.minYaw != null ? this.minYaw = i.minYaw : this.minYaw = -Math.PI, i.maxPitch != null ? this.maxPitch = i.maxPitch : this.maxPitch = Math.PI, i.minPitch != null ? this.minPitch = i.minPitch : this.minPitch = -Math.PI, i.slerpAmount != null && (this.slerpAmount = i.slerpAmount), i.upAxis != null && (this.upAxis = i.upAxis), i.upAxisSpace != null && (this.upAxisSpace = i.upAxisSpace), i.yawAxis != null || i.pitchAxis != null)) { var o = be.a.Y, a = be.a.X; i.yawAxis != null && (o = i.yawAxis.clone()).normalize(), i.pitchAxis != null && (a = i.pitchAxis.clone()).normalize(); var s = u.e.Cross(a, o); this._transformYawPitch = u.a.Identity(), u.a.FromXYZAxesToRef(a, o, s, this._transformYawPitch), this._transformYawPitchInv = this._transformYawPitch.clone(), this._transformYawPitch.invert(); } e.getParent() || this.upAxisSpace != be.c.BONE || (this.upAxisSpace = be.c.LOCAL); } return Object.defineProperty(r.prototype, "minYaw", { get: function() { return this._minYaw; }, set: function(t) { this._minYaw = t, this._minYawSin = Math.sin(t), this._minYawCos = Math.cos(t), this._maxYaw != null && (this._midYawConstraint = 0.5 * this._getAngleDiff(this._minYaw, this._maxYaw) + this._minYaw, this._yawRange = this._maxYaw - this._minYaw); }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "maxYaw", { get: function() { return this._maxYaw; }, set: function(t) { this._maxYaw = t, this._maxYawSin = Math.sin(t), this._maxYawCos = Math.cos(t), this._minYaw != null && (this._midYawConstraint = 0.5 * this._getAngleDiff(this._minYaw, this._maxYaw) + this._minYaw, this._yawRange = this._maxYaw - this._minYaw); }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "minPitch", { get: function() { return this._minPitch; }, set: function(t) { this._minPitch = t, this._minPitchTan = Math.tan(t); }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "maxPitch", { get: function() { return this._maxPitch; }, set: function(t) { this._maxPitch = t, this._maxPitchTan = Math.tan(t); }, enumerable: !1, configurable: !0 }), r.prototype.update = function() { if (this.slerpAmount < 1 && !this._firstFrameSkipped) this._firstFrameSkipped = !0; else { var t = this.bone, e = r._tmpVecs[0]; t.getAbsolutePositionToRef(this.mesh, e); var n = this.target, i = r._tmpMats[0], o = r._tmpMats[1], a = this.mesh, s = t.getParent(), d = r._tmpVecs[1]; d.copyFrom(this.upAxis), this.upAxisSpace == be.c.BONE && s ? (this._transformYawPitch && u.e.TransformCoordinatesToRef(d, this._transformYawPitchInv, d), s.getDirectionToRef(d, this.mesh, d)) : this.upAxisSpace == be.c.LOCAL && (a.getDirectionToRef(d, d), a.scaling.x == 1 && a.scaling.y == 1 && a.scaling.z == 1 || d.normalize()); var p = !1, y = !1; if (this._maxYaw == Math.PI && this._minYaw == -Math.PI || (p = !0), this._maxPitch == Math.PI && this._minPitch == -Math.PI || (y = !0), p || y) { var P = r._tmpMats[2], R = r._tmpMats[3]; if (this.upAxisSpace == be.c.BONE && d.y == 1 && s) s.getRotationMatrixToRef(be.c.WORLD, this.mesh, P); else if (this.upAxisSpace != be.c.LOCAL || d.y != 1 || s) { (F = r._tmpVecs[2]).copyFrom(this._fowardAxis), this._transformYawPitch && u.e.TransformCoordinatesToRef(F, this._transformYawPitchInv, F), s ? s.getDirectionToRef(F, this.mesh, F) : a.getDirectionToRef(F, F); var B = u.e.Cross(d, F); B.normalize(); var F = u.e.Cross(B, d); u.a.FromXYZAxesToRef(B, d, F, P); } else P.copyFrom(a.getWorldMatrix()); P.invertToRef(R); var z = null; if (y) { var J = r._tmpVecs[3]; n.subtractToRef(e, J), u.e.TransformCoordinatesToRef(J, R, J), z = Math.sqrt(J.x * J.x + J.z * J.z); var ie = Math.atan2(J.y, z), se = ie; ie > this._maxPitch ? (J.y = this._maxPitchTan * z, se = this._maxPitch) : ie < this._minPitch && (J.y = this._minPitchTan * z, se = this._minPitch), ie != se && (u.e.TransformCoordinatesToRef(J, P, J), J.addInPlace(e), n = J); } if (p) { J = r._tmpVecs[4], n.subtractToRef(e, J), u.e.TransformCoordinatesToRef(J, R, J); var ce = Math.atan2(J.x, J.z), ue = ce; if ((ce > this._maxYaw || ce < this._minYaw) && (z == null && (z = Math.sqrt(J.x * J.x + J.z * J.z)), this._yawRange > Math.PI ? this._isAngleBetween(ce, this._maxYaw, this._midYawConstraint) ? (J.z = this._maxYawCos * z, J.x = this._maxYawSin * z, ue = this._maxYaw) : this._isAngleBetween(ce, this._midYawConstraint, this._minYaw) && (J.z = this._minYawCos * z, J.x = this._minYawSin * z, ue = this._minYaw) : ce > this._maxYaw ? (J.z = this._maxYawCos * z, J.x = this._maxYawSin * z, ue = this._maxYaw) : ce < this._minYaw && (J.z = this._minYawCos * z, J.x = this._minYawSin * z, ue = this._minYaw)), this._slerping && this._yawRange > Math.PI) { var fe = r._tmpVecs[8]; fe.copyFrom(be.a.Z), this._transformYawPitch && u.e.TransformCoordinatesToRef(fe, this._transformYawPitchInv, fe); var ve = r._tmpMats[4]; this._boneQuat.toRotationMatrix(ve), this.mesh.getWorldMatrix().multiplyToRef(ve, ve), u.e.TransformCoordinatesToRef(fe, ve, fe), u.e.TransformCoordinatesToRef(fe, R, fe); var Te = Math.atan2(fe.x, fe.z); if (this._getAngleBetween(Te, ce) > this._getAngleBetween(Te, this._midYawConstraint)) { z == null && (z = Math.sqrt(J.x * J.x + J.z * J.z)); var Re = this._getAngleBetween(Te, this._maxYaw); this._getAngleBetween(Te, this._minYaw) < Re ? (ue = Te + 0.75 * Math.PI, J.z = Math.cos(ue) * z, J.x = Math.sin(ue) * z) : (ue = Te - 0.75 * Math.PI, J.z = Math.cos(ue) * z, J.x = Math.sin(ue) * z); } } ce != ue && (u.e.TransformCoordinatesToRef(J, P, J), J.addInPlace(e), n = J); } } var Ae = r._tmpVecs[5], Ee = r._tmpVecs[6], Se = r._tmpVecs[7], De = r._tmpQuat; n.subtractToRef(e, Ae), Ae.normalize(), u.e.CrossToRef(d, Ae, Ee), Ee.normalize(), u.e.CrossToRef(Ae, Ee, Se), Se.normalize(), u.a.FromXYZAxesToRef(Ee, Se, Ae, i), Ee.x === 0 && Ee.y === 0 && Ee.z === 0 || Se.x === 0 && Se.y === 0 && Se.z === 0 || Ae.x === 0 && Ae.y === 0 && Ae.z === 0 || ((this.adjustYaw || this.adjustPitch || this.adjustRoll) && (u.a.RotationYawPitchRollToRef(this.adjustYaw, this.adjustPitch, this.adjustRoll, o), o.multiplyToRef(i, i)), this.slerpAmount < 1 ? (this._slerping || this.bone.getRotationQuaternionToRef(be.c.WORLD, this.mesh, this._boneQuat), this._transformYawPitch && this._transformYawPitch.multiplyToRef(i, i), u.b.FromRotationMatrixToRef(i, De), u.b.SlerpToRef(this._boneQuat, De, this.slerpAmount, this._boneQuat), this.bone.setRotationQuaternion(this._boneQuat, be.c.WORLD, this.mesh), this._slerping = !0) : (this._transformYawPitch && this._transformYawPitch.multiplyToRef(i, i), this.bone.setRotationMatrix(i, be.c.WORLD, this.mesh), this._slerping = !1)); } }, r.prototype._getAngleDiff = function(t, e) { var n = e - t; return (n %= 2 * Math.PI) > Math.PI ? n -= 2 * Math.PI : n < -Math.PI && (n += 2 * Math.PI), n; }, r.prototype._getAngleBetween = function(t, e) { var n = 0; return (n = (t = (t %= 2 * Math.PI) < 0 ? t + 2 * Math.PI : t) < (e = (e %= 2 * Math.PI) < 0 ? e + 2 * Math.PI : e) ? e - t : t - e) > Math.PI && (n = 2 * Math.PI - n), n; }, r.prototype._isAngleBetween = function(t, e, n) { if (t = (t %= 2 * Math.PI) < 0 ? t + 2 * Math.PI : t, (e = (e %= 2 * Math.PI) < 0 ? e + 2 * Math.PI : e) < (n = (n %= 2 * Math.PI) < 0 ? n + 2 * Math.PI : n)) { if (t > e && t < n) return !0; } else if (t > n && t < e) return !0; return !1; }, r._tmpVecs = Pe.a.BuildArray(10, u.e.Zero), r._tmpQuat = u.b.Identity(), r._tmpMats = Pe.a.BuildArray(5, u.a.Identity), r; }(), Ne = f(10), Pt = f(27), wt = f(26); function $c(r, t, e, n) { var i; i = n === h.a.TEXTURETYPE_FLOAT ? new Float32Array(t * e * 4) : new Uint32Array(t * e * 4); for (var o = 0; o < t; o++) for (var a = 0; a < e; a++) { var s = 3 * (a * t + o), d = 4 * (a * t + o); i[d + 0] = r[s + 0], i[d + 1] = r[s + 1], i[d + 2] = r[s + 2], i[d + 3] = 1; } return i; } function el(r) { return function(t, e, n, i, o, a, s, d, p, y) { p === void 0 && (p = null), y === void 0 && (y = h.a.TEXTURETYPE_UNSIGNED_INT); var P = r ? this._gl.TEXTURE_3D : this._gl.TEXTURE_2D_ARRAY, R = r ? Pt.b.Raw3D : Pt.b.Raw2DArray, B = new Pt.a(this, R); B.baseWidth = e, B.baseHeight = n, B.baseDepth = i, B.width = e, B.height = n, B.depth = i, B.format = o, B.type = y, B.generateMipMaps = a, B.samplingMode = d, r ? B.is3D = !0 : B.is2DArray = !0, this._doNotHandleContextLost || (B._bufferView = t), r ? this.updateRawTexture3D(B, t, o, s, p, y) : this.updateRawTexture2DArray(B, t, o, s, p, y), this._bindTextureDirectly(P, B, !0); var F = this._getSamplingParameters(d, a); return this._gl.texParameteri(P, this._gl.TEXTURE_MAG_FILTER, F.mag), this._gl.texParameteri(P, this._gl.TEXTURE_MIN_FILTER, F.min), a && this._gl.generateMipmap(P), this._bindTextureDirectly(P, null), this._internalTexturesCache.push(B), B; }; } function tl(r) { return function(t, e, n, i, o, a) { o === void 0 && (o = null), a === void 0 && (a = h.a.TEXTURETYPE_UNSIGNED_INT); var s = r ? this._gl.TEXTURE_3D : this._gl.TEXTURE_2D_ARRAY, d = this._getWebGLTextureType(a), p = this._getInternalFormat(n), y = this._getRGBABufferInternalSizedFormat(a, n); this._bindTextureDirectly(s, t, !0), this._unpackFlipY(i === void 0 || !!i), this._doNotHandleContextLost || (t._bufferView = e, t.format = n, t.invertY = i, t._compression = o), t.width % 4 != 0 && this._gl.pixelStorei(this._gl.UNPACK_ALIGNMENT, 1), o && e ? this._gl.compressedTexImage3D(s, 0, this.getCaps().s3tc[o], t.width, t.height, t.depth, 0, e) : this._gl.texImage3D(s, 0, y, t.width, t.height, t.depth, 0, p, d, e), t.generateMipMaps && this._gl.generateMipmap(s), this._bindTextureDirectly(s, null), t.isReady = !0; }; } wt.a.prototype.updateRawTexture = function(r, t, e, n, i, o) { if (i === void 0 && (i = null), o === void 0 && (o = h.a.TEXTURETYPE_UNSIGNED_INT), r) { var a = this._getRGBABufferInternalSizedFormat(o, e), s = this._getInternalFormat(e), d = this._getWebGLTextureType(o); this._bindTextureDirectly(this._gl.TEXTURE_2D, r, !0), this._unpackFlipY(n === void 0 || !!n), this._doNotHandleContextLost || (r._bufferView = t, r.format = e, r.type = o, r.invertY = n, r._compression = i), r.width % 4 != 0 && this._gl.pixelStorei(this._gl.UNPACK_ALIGNMENT, 1), i && t ? this._gl.compressedTexImage2D(this._gl.TEXTURE_2D, 0, this.getCaps().s3tc[i], r.width, r.height, 0, t) : this._gl.texImage2D(this._gl.TEXTURE_2D, 0, a, r.width, r.height, 0, s, d, t), r.generateMipMaps && this._gl.generateMipmap(this._gl.TEXTURE_2D), this._bindTextureDirectly(this._gl.TEXTURE_2D, null), r.isReady = !0; } }, wt.a.prototype.createRawTexture = function(r, t, e, n, i, o, a, s, d) { s === void 0 && (s = null), d === void 0 && (d = h.a.TEXTURETYPE_UNSIGNED_INT); var p = new Pt.a(this, Pt.b.Raw); p.baseWidth = t, p.baseHeight = e, p.width = t, p.height = e, p.format = n, p.generateMipMaps = i, p.samplingMode = a, p.invertY = o, p._compression = s, p.type = d, this._doNotHandleContextLost || (p._bufferView = r), this.updateRawTexture(p, r, n, o, s, d), this._bindTextureDirectly(this._gl.TEXTURE_2D, p, !0); var y = this._getSamplingParameters(a, i); return this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MAG_FILTER, y.mag), this._gl.texParameteri(this._gl.TEXTURE_2D, this._gl.TEXTURE_MIN_FILTER, y.min), i && this._gl.generateMipmap(this._gl.TEXTURE_2D), this._bindTextureDirectly(this._gl.TEXTURE_2D, null), this._internalTexturesCache.push(p), p; }, wt.a.prototype.createRawCubeTexture = function(r, t, e, n, i, o, a, s) { s === void 0 && (s = null); var d = this._gl, p = new Pt.a(this, Pt.b.CubeRaw); p.isCube = !0, p.format = e, p.type = n, this._doNotHandleContextLost || (p._bufferViewArray = r); var y = this._getWebGLTextureType(n), P = this._getInternalFormat(e); P === d.RGB && (P = d.RGBA), y !== d.FLOAT || this._caps.textureFloatLinearFiltering ? y !== this._gl.HALF_FLOAT_OES || this._caps.textureHalfFloatLinearFiltering ? y !== d.FLOAT || this._caps.textureFloatRender ? y !== d.HALF_FLOAT || this._caps.colorBufferFloat || (i = !1, l.a.Warn("Render to half float textures is not supported. Mipmap generation forced to false.")) : (i = !1, l.a.Warn("Render to float textures is not supported. Mipmap generation forced to false.")) : (i = !1, a = h.a.TEXTURE_NEAREST_SAMPLINGMODE, l.a.Warn("Half float texture filtering is not supported. Mipmap generation and sampling mode are forced to false and TEXTURE_NEAREST_SAMPLINGMODE, respectively.")) : (i = !1, a = h.a.TEXTURE_NEAREST_SAMPLINGMODE, l.a.Warn("Float texture filtering is not supported. Mipmap generation and sampling mode are forced to false and TEXTURE_NEAREST_SAMPLINGMODE, respectively.")); var R = t, B = R; p.width = R, p.height = B, !this.needPOTTextures || Xe.b.IsExponentOfTwo(p.width) && Xe.b.IsExponentOfTwo(p.height) || (i = !1), r && this.updateRawCubeTexture(p, r, e, n, o, s), this._bindTextureDirectly(this._gl.TEXTURE_CUBE_MAP, p, !0), r && i && this._gl.generateMipmap(this._gl.TEXTURE_CUBE_MAP); var F = this._getSamplingParameters(a, i); return d.texParameteri(d.TEXTURE_CUBE_MAP, d.TEXTURE_MAG_FILTER, F.mag), d.texParameteri(d.TEXTURE_CUBE_MAP, d.TEXTURE_MIN_FILTER, F.min), d.texParameteri(d.TEXTURE_CUBE_MAP, d.TEXTURE_WRAP_S, d.CLAMP_TO_EDGE), d.texParameteri(d.TEXTURE_CUBE_MAP, d.TEXTURE_WRAP_T, d.CLAMP_TO_EDGE), this._bindTextureDirectly(d.TEXTURE_CUBE_MAP, null), p.generateMipMaps = i, p; }, wt.a.prototype.updateRawCubeTexture = function(r, t, e, n, i, o, a) { o === void 0 && (o = null), a === void 0 && (a = 0), r._bufferViewArray = t, r.format = e, r.type = n, r.invertY = i, r._compression = o; var s = this._gl, d = this._getWebGLTextureType(n), p = this._getInternalFormat(e), y = this._getRGBABufferInternalSizedFormat(n), P = !1; p === s.RGB && (p = s.RGBA, P = !0), this._bindTextureDirectly(s.TEXTURE_CUBE_MAP, r, !0), this._unpackFlipY(i === void 0 || !!i), r.width % 4 != 0 && s.pixelStorei(s.UNPACK_ALIGNMENT, 1); for (var R = 0; R < 6; R++) { var B = t[R]; o ? s.compressedTexImage2D(s.TEXTURE_CUBE_MAP_POSITIVE_X + R, a, this.getCaps().s3tc[o], r.width, r.height, 0, B) : (P && (B = $c(B, r.width, r.height, n)), s.texImage2D(s.TEXTURE_CUBE_MAP_POSITIVE_X + R, a, y, r.width, r.height, 0, p, d, B)); } (!this.needPOTTextures || Xe.b.IsExponentOfTwo(r.width) && Xe.b.IsExponentOfTwo(r.height)) && r.generateMipMaps && a === 0 && this._gl.generateMipmap(this._gl.TEXTURE_CUBE_MAP), this._bindTextureDirectly(this._gl.TEXTURE_CUBE_MAP, null), r.isReady = !0; }, wt.a.prototype.createRawCubeTextureFromUrl = function(r, t, e, n, i, o, a, s, d, p, y, P) { var R = this; d === void 0 && (d = null), p === void 0 && (p = null), y === void 0 && (y = h.a.TEXTURE_TRILINEAR_SAMPLINGMODE), P === void 0 && (P = !1); var B = this._gl, F = this.createRawCubeTexture(null, e, n, i, !o, P, y, null); return t == null || t._addPendingData(F), F.url = r, this._internalTexturesCache.push(F), this._loadFile(r, function(z) { (function(J) { var ie = F.width, se = a(J); if (se) { if (s) { var ce = R._getWebGLTextureType(i), ue = R._getInternalFormat(n), fe = R._getRGBABufferInternalSizedFormat(i), ve = !1; ue === B.RGB && (ue = B.RGBA, ve = !0), R._bindTextureDirectly(B.TEXTURE_CUBE_MAP, F, !0), R._unpackFlipY(!1); for (var Te = s(se), Re = 0; Re < Te.length; Re++) for (var Ae = ie >> Re, Ee = 0; Ee < 6; Ee++) { var Se = Te[Re][Ee]; ve && (Se = $c(Se, Ae, Ae, i)), B.texImage2D(Ee, Re, fe, Ae, Ae, 0, ue, ce, Se); } R._bindTextureDirectly(B.TEXTURE_CUBE_MAP, null); } else R.updateRawCubeTexture(F, se, n, i, P); F.isReady = !0, t == null || t._removePendingData(F), d && d(); } })(z); }, void 0, t == null ? void 0 : t.offlineProvider, !0, function(z, J) { t == null || t._removePendingData(F), p && z && p(z.status + " " + z.statusText, J); }), F; }, wt.a.prototype.createRawTexture2DArray = el(!1), wt.a.prototype.createRawTexture3D = el(!0), wt.a.prototype.updateRawTexture2DArray = tl(!1), wt.a.prototype.updateRawTexture3D = tl(!0); var Zn = function(r) { function t(e, n, i, o, a, s, d, p, y) { s === void 0 && (s = !0), d === void 0 && (d = !1), p === void 0 && (p = h.a.TEXTURE_TRILINEAR_SAMPLINGMODE), y === void 0 && (y = h.a.TEXTURETYPE_UNSIGNED_INT); var P = r.call(this, null, a, !s, d) || this; return P.format = o, P._engine && (P._texture = P._engine.createRawTexture(e, n, i, o, s, d, p, null, y), P.wrapU = Ne.a.CLAMP_ADDRESSMODE, P.wrapV = Ne.a.CLAMP_ADDRESSMODE), P; } return Object(c.d)(t, r), t.prototype.update = function(e) { this._getEngine().updateRawTexture(this._texture, e, this._texture.format, this._texture.invertY, null, this._texture.type); }, t.CreateLuminanceTexture = function(e, n, i, o, a, s, d) { return a === void 0 && (a = !0), s === void 0 && (s = !1), d === void 0 && (d = h.a.TEXTURE_TRILINEAR_SAMPLINGMODE), new t(e, n, i, h.a.TEXTUREFORMAT_LUMINANCE, o, a, s, d); }, t.CreateLuminanceAlphaTexture = function(e, n, i, o, a, s, d) { return a === void 0 && (a = !0), s === void 0 && (s = !1), d === void 0 && (d = h.a.TEXTURE_TRILINEAR_SAMPLINGMODE), new t(e, n, i, h.a.TEXTUREFORMAT_LUMINANCE_ALPHA, o, a, s, d); }, t.CreateAlphaTexture = function(e, n, i, o, a, s, d) { return a === void 0 && (a = !0), s === void 0 && (s = !1), d === void 0 && (d = h.a.TEXTURE_TRILINEAR_SAMPLINGMODE), new t(e, n, i, h.a.TEXTUREFORMAT_ALPHA, o, a, s, d); }, t.CreateRGBTexture = function(e, n, i, o, a, s, d, p) { return a === void 0 && (a = !0), s === void 0 && (s = !1), d === void 0 && (d = h.a.TEXTURE_TRILINEAR_SAMPLINGMODE), p === void 0 && (p = h.a.TEXTURETYPE_UNSIGNED_INT), new t(e, n, i, h.a.TEXTUREFORMAT_RGB, o, a, s, d, p); }, t.CreateRGBATexture = function(e, n, i, o, a, s, d, p) { return a === void 0 && (a = !0), s === void 0 && (s = !1), d === void 0 && (d = h.a.TEXTURE_TRILINEAR_SAMPLINGMODE), p === void 0 && (p = h.a.TEXTURETYPE_UNSIGNED_INT), new t(e, n, i, h.a.TEXTUREFORMAT_RGBA, o, a, s, d, p); }, t.CreateRTexture = function(e, n, i, o, a, s, d, p) { return a === void 0 && (a = !0), s === void 0 && (s = !1), d === void 0 && (d = Ne.a.TRILINEAR_SAMPLINGMODE), p === void 0 && (p = h.a.TEXTURETYPE_FLOAT), new t(e, n, i, h.a.TEXTUREFORMAT_R, o, a, s, d, p); }, t; }(Ne.a), Ao = function() { function r(t, e, n) { this.name = t, this.id = e, this.bones = new Array(), this.needInitialSkinMatrix = !1, this.overrideMesh = null, this._isDirty = !0, this._meshesWithPoseMatrix = new Array(), this._identity = u.a.Identity(), this._ranges = {}, this._lastAbsoluteTransformsUpdateId = -1, this._canUseTextureForBones = !1, this._uniqueId = 0, this._numBonesWithLinkedTransformNode = 0, this._hasWaitingData = null, this._waitingOverrideMeshId = null, this.doNotSerialize = !1, this._useTextureToStoreBoneMatrices = !0, this._animationPropertiesOverride = null, this.onBeforeComputeObservable = new C.c(), this.bones = [], this._scene = n || te.a.LastCreatedScene, this._uniqueId = this._scene.getUniqueId(), this._scene.addSkeleton(this), this._isDirty = !0; var i = this._scene.getEngine().getCaps(); this._canUseTextureForBones = i.textureFloat && i.maxVertexTextureImageUnits > 0; } return Object.defineProperty(r.prototype, "useTextureToStoreBoneMatrices", { get: function() { return this._useTextureToStoreBoneMatrices; }, set: function(t) { this._useTextureToStoreBoneMatrices = t, this._markAsDirty(); }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "animationPropertiesOverride", { get: function() { return this._animationPropertiesOverride ? this._animationPropertiesOverride : this._scene.animationPropertiesOverride; }, set: function(t) { this._animationPropertiesOverride = t; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "isUsingTextureForMatrices", { get: function() { return this.useTextureToStoreBoneMatrices && this._canUseTextureForBones; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "uniqueId", { get: function() { return this._uniqueId; }, enumerable: !1, configurable: !0 }), r.prototype.getClassName = function() { return "Skeleton"; }, r.prototype.getChildren = function() { return this.bones.filter(function(t) { return !t.getParent(); }); }, r.prototype.getTransformMatrices = function(t) { return this.needInitialSkinMatrix && t._bonesTransformMatrices ? t._bonesTransformMatrices : (this._transformMatrices || this.prepare(), this._transformMatrices); }, r.prototype.getTransformMatrixTexture = function(t) { return this.needInitialSkinMatrix && t._transformMatrixTexture ? t._transformMatrixTexture : this._transformMatrixTexture; }, r.prototype.getScene = function() { return this._scene; }, r.prototype.toString = function(t) { var e = "Name: " + this.name + ", nBones: " + this.bones.length; if (e += ", nAnimationRanges: " + (this._ranges ? Object.keys(this._ranges).length : "none"), t) { e += ", Ranges: {"; var n = !0; for (var i in this._ranges) n && (e += ", ", n = !1), e += i; e += "}"; } return e; }, r.prototype.getBoneIndexByName = function(t) { for (var e = 0, n = this.bones.length; e < n; e++) if (this.bones[e].name === t) return e; return -1; }, r.prototype.createAnimationRange = function(t, e, n) { if (!this._ranges[t]) { this._ranges[t] = new G(t, e, n); for (var i = 0, o = this.bones.length; i < o; i++) this.bones[i].animations[0] && this.bones[i].animations[0].createRange(t, e, n); } }, r.prototype.deleteAnimationRange = function(t, e) { e === void 0 && (e = !0); for (var n = 0, i = this.bones.length; n < i; n++) this.bones[n].animations[0] && this.bones[n].animations[0].deleteRange(t, e); this._ranges[t] = null; }, r.prototype.getAnimationRange = function(t) { return this._ranges[t] || null; }, r.prototype.getAnimationRanges = function() { var t, e = []; for (t in this._ranges) e.push(this._ranges[t]); return e; }, r.prototype.copyAnimationRange = function(t, e, n) { if (n === void 0 && (n = !1), this._ranges[e] || !t.getAnimationRange(e)) return !1; var i, o, a = !0, s = this._getHighestAnimationFrame() + 1, d = {}, p = t.bones; for (o = 0, i = p.length; o < i; o++) d[p[o].name] = p[o]; this.bones.length !== p.length && (l.a.Warn("copyAnimationRange: this rig has " + this.bones.length + " bones, while source as " + p.length), a = !1); var y = n && this.dimensionsAtRest && t.dimensionsAtRest ? this.dimensionsAtRest.divide(t.dimensionsAtRest) : null; for (o = 0, i = this.bones.length; o < i; o++) { var P = this.bones[o].name, R = d[P]; R ? a = a && this.bones[o].copyAnimationRange(R, e, s, n, y) : (l.a.Warn("copyAnimationRange: not same rig, missing source bone " + P), a = !1); } var B = t.getAnimationRange(e); return B && (this._ranges[e] = new G(e, B.from + s, B.to + s)), a; }, r.prototype.returnToRest = function() { for (var t = u.c.Vector3[0], e = u.c.Quaternion[0], n = u.c.Vector3[1], i = 0; i < this.bones.length; i++) { var o = this.bones[i]; o._index !== -1 && (o.returnToRest(), o._linkedTransformNode && (o.getRestPose().decompose(t, e, n), o._linkedTransformNode.position = n.clone(), o._linkedTransformNode.rotationQuaternion = e.clone(), o._linkedTransformNode.scaling = t.clone())); } }, r.prototype._getHighestAnimationFrame = function() { for (var t = 0, e = 0, n = this.bones.length; e < n; e++) if (this.bones[e].animations[0]) { var i = this.bones[e].animations[0].getHighestFrame(); t < i && (t = i); } return t; }, r.prototype.beginAnimation = function(t, e, n, i) { var o = this.getAnimationRange(t); return o ? this._scene.beginAnimation(this, o.from, o.to, e, n, i) : null; }, r.MakeAnimationAdditive = function(t, e, n) { e === void 0 && (e = 0); var i = t.getAnimationRange(n); if (!i) return null; for (var o = t._scene.getAllAnimatablesByTarget(t), a = null, s = 0; s < o.length; s++) { var d = o[s]; if (d.fromFrame === (i == null ? void 0 : i.from) && d.toFrame === (i == null ? void 0 : i.to)) { a = d; break; } } var p = t.getAnimatables(); for (s = 0; s < p.length; s++) { var y = p[s].animations; if (y) for (var P = 0; P < y.length; P++) k.MakeAnimationAdditive(y[P], e, n); } return a && (a.isAdditive = !0), t; }, r.prototype._markAsDirty = function() { this._isDirty = !0; }, r.prototype._registerMeshWithPoseMatrix = function(t) { this._meshesWithPoseMatrix.push(t); }, r.prototype._unregisterMeshWithPoseMatrix = function(t) { var e = this._meshesWithPoseMatrix.indexOf(t); e > -1 && this._meshesWithPoseMatrix.splice(e, 1); }, r.prototype._computeTransformMatrices = function(t, e) { this.onBeforeComputeObservable.notifyObservers(this); for (var n = 0; n < this.bones.length; n++) { var i = this.bones[n]; i._childUpdateId++; var o = i.getParent(); if (o ? i.getLocalMatrix().multiplyToRef(o.getWorldMatrix(), i.getWorldMatrix()) : e ? i.getLocalMatrix().multiplyToRef(e, i.getWorldMatrix()) : i.getWorldMatrix().copyFrom(i.getLocalMatrix()), i._index !== -1) { var a = i._index === null ? n : i._index; i.getInvertedAbsoluteTransform().multiplyToArray(i.getWorldMatrix(), t, 16 * a); } } this._identity.copyToArray(t, 16 * this.bones.length); }, r.prototype.prepare = function() { if (this._numBonesWithLinkedTransformNode > 0) for (var t = 0, e = this.bones; t < e.length; t++) { var n = e[t]; n._linkedTransformNode && (n._linkedTransformNode.computeWorldMatrix(), n._matrix = n._linkedTransformNode._localMatrix, n.markAsDirty()); } if (this._isDirty) { if (this.needInitialSkinMatrix) for (var i = 0; i < this._meshesWithPoseMatrix.length; i++) { var o = this._meshesWithPoseMatrix[i], a = o.getPoseMatrix(); if (o._bonesTransformMatrices && o._bonesTransformMatrices.length === 16 * (this.bones.length + 1) || (o._bonesTransformMatrices = new Float32Array(16 * (this.bones.length + 1))), this._synchronizedWithMesh !== o) { this._synchronizedWithMesh = o; for (var s = 0; s < this.bones.length; s++) { var d = this.bones[s]; d.getParent() || (d.getBaseMatrix().multiplyToRef(a, u.c.Matrix[1]), d._updateDifferenceMatrix(u.c.Matrix[1])); } if (this.isUsingTextureForMatrices) { var p = 4 * (this.bones.length + 1); o._transformMatrixTexture && o._transformMatrixTexture.getSize().width === p || (o._transformMatrixTexture && o._transformMatrixTexture.dispose(), o._transformMatrixTexture = Zn.CreateRGBATexture(o._bonesTransformMatrices, 4 * (this.bones.length + 1), 1, this._scene, !1, !1, h.a.TEXTURE_NEAREST_SAMPLINGMODE, h.a.TEXTURETYPE_FLOAT)); } } this._computeTransformMatrices(o._bonesTransformMatrices, a), this.isUsingTextureForMatrices && o._transformMatrixTexture && o._transformMatrixTexture.update(o._bonesTransformMatrices); } else this._transformMatrices && this._transformMatrices.length === 16 * (this.bones.length + 1) || (this._transformMatrices = new Float32Array(16 * (this.bones.length + 1)), this.isUsingTextureForMatrices && (this._transformMatrixTexture && this._transformMatrixTexture.dispose(), this._transformMatrixTexture = Zn.CreateRGBATexture(this._transformMatrices, 4 * (this.bones.length + 1), 1, this._scene, !1, !1, h.a.TEXTURE_NEAREST_SAMPLINGMODE, h.a.TEXTURETYPE_FLOAT))), this._computeTransformMatrices(this._transformMatrices, null), this.isUsingTextureForMatrices && this._transformMatrixTexture && this._transformMatrixTexture.update(this._transformMatrices); this._isDirty = !1, this._scene._activeBones.addCount(this.bones.length, !1); } }, r.prototype.getAnimatables = function() { if (!this._animatables || this._animatables.length !== this.bones.length) { this._animatables = []; for (var t = 0; t < this.bones.length; t++) this._animatables.push(this.bones[t]); } return this._animatables; }, r.prototype.clone = function(t, e) { var n = new r(t, e || t, this._scene); n.needInitialSkinMatrix = this.needInitialSkinMatrix, n.overrideMesh = this.overrideMesh; for (var i = 0; i < this.bones.length; i++) { var o = this.bones[i], a = null, s = o.getParent(); if (s) { var d = this.bones.indexOf(s); a = n.bones[d]; } var p = new Fe(o.name, n, a, o.getBaseMatrix().clone(), o.getRestPose().clone()); p._index = o._index, o._linkedTransformNode && p.linkTransformNode(o._linkedTransformNode), de.a.DeepCopy(o.animations, p.animations); } if (this._ranges) for (var y in n._ranges = {}, this._ranges) { var P = this._ranges[y]; P && (n._ranges[y] = P.clone()); } return this._isDirty = !0, n; }, r.prototype.enableBlending = function(t) { t === void 0 && (t = 0.01), this.bones.forEach(function(e) { e.animations.forEach(function(n) { n.enableBlending = !0, n.blendingSpeed = t; }); }); }, r.prototype.dispose = function() { this._meshesWithPoseMatrix = [], this.getScene().stopAnimation(this), this.getScene().removeSkeleton(this), this._transformMatrixTexture && (this._transformMatrixTexture.dispose(), this._transformMatrixTexture = null); }, r.prototype.serialize = function() { var t, e, n = {}; n.name = this.name, n.id = this.id, this.dimensionsAtRest && (n.dimensionsAtRest = this.dimensionsAtRest.asArray()), n.bones = [], n.needInitialSkinMatrix = this.needInitialSkinMatrix, n.overrideMeshId = (t = this.overrideMesh) === null || t === void 0 ? void 0 : t.id; for (var i = 0; i < this.bones.length; i++) { var o = this.bones[i], a = o.getParent(), s = { parentBoneIndex: a ? this.bones.indexOf(a) : -1, index: o.getIndex(), name: o.name, matrix: o.getBaseMatrix().toArray(), rest: o.getRestPose().toArray(), linkedTransformNodeId: (e = o.getTransformNode()) === null || e === void 0 ? void 0 : e.id }; for (var d in n.bones.push(s), o.length && (s.length = o.length), o.metadata && (s.metadata = o.metadata), o.animations && o.animations.length > 0 && (s.animation = o.animations[0].serialize()), n.ranges = [], this._ranges) { var p = this._ranges[d]; if (p) { var y = {}; y.name = d, y.from = p.from, y.to = p.to, n.ranges.push(y); } } } return n; }, r.Parse = function(t, e) { var n, i = new r(t.name, t.id, e); for (t.dimensionsAtRest && (i.dimensionsAtRest = u.e.FromArray(t.dimensionsAtRest)), i.needInitialSkinMatrix = t.needInitialSkinMatrix, t.overrideMeshId && (i._hasWaitingData = !0, i._waitingOverrideMeshId = t.overrideMeshId), n = 0; n < t.bones.length; n++) { var o = t.bones[n], a = t.bones[n].index, s = null; o.parentBoneIndex > -1 && (s = i.bones[o.parentBoneIndex]); var d = o.rest ? u.a.FromArray(o.rest) : null, p = new Fe(o.name, i, s, u.a.FromArray(o.matrix), d, null, a); o.id !== void 0 && o.id !== null && (p.id = o.id), o.length && (p.length = o.length), o.metadata && (p.metadata = o.metadata), o.animation && p.animations.push(k.Parse(o.animation)), o.linkedTransformNodeId !== void 0 && o.linkedTransformNodeId !== null && (i._hasWaitingData = !0, p._waitingTransformNodeId = o.linkedTransformNodeId); } if (t.ranges) for (n = 0; n < t.ranges.length; n++) { var y = t.ranges[n]; i.createAnimationRange(y.name, y.from, y.to); } return i; }, r.prototype.computeAbsoluteTransforms = function(t) { t === void 0 && (t = !1); var e = this._scene.getRenderId(); (this._lastAbsoluteTransformsUpdateId != e || t) && (this.bones[0].computeAbsoluteTransforms(), this._lastAbsoluteTransformsUpdateId = e); }, r.prototype.getPoseMatrix = function() { var t = null; return this._meshesWithPoseMatrix.length > 0 && (t = this._meshesWithPoseMatrix[0].getPoseMatrix()), t; }, r.prototype.sortBones = function() { for (var t = new Array(), e = new Array(this.bones.length), n = 0; n < this.bones.length; n++) this._sortBones(n, t, e); this.bones = t; }, r.prototype._sortBones = function(t, e, n) { if (!n[t]) { n[t] = !0; var i = this.bones[t]; i._index === void 0 && (i._index = t); var o = i.getParent(); o && this._sortBones(this.bones.indexOf(o), e, n), e.push(i); } }, r.prototype.setCurrentPoseAsRest = function() { this.bones.forEach(function(t) { t.setCurrentPoseAsRest(); }); }, r; }(), un = {}, zr = function() { function r(t) { this.attachedToElement = !1, this.attached = {}, this.camera = t, this.checkInputs = function() { }; } return r.prototype.add = function(t) { var e = t.getSimpleName(); this.attached[e] ? l.a.Warn("camera input of type " + e + " already exists on camera") : (this.attached[e] = t, t.camera = this.camera, t.checkInputs && (this.checkInputs = this._addCheckInputs(t.checkInputs.bind(t))), this.attachedToElement && t.attachControl()); }, r.prototype.remove = function(t) { for (var e in this.attached) { var n = this.attached[e]; n === t && (n.detachControl(), n.camera = null, delete this.attached[e], this.rebuildInputCheck()); } }, r.prototype.removeByType = function(t) { for (var e in this.attached) { var n = this.attached[e]; n.getClassName() === t && (n.detachControl(), n.camera = null, delete this.attached[e], this.rebuildInputCheck()); } }, r.prototype._addCheckInputs = function(t) { var e = this.checkInputs; return function() { e(), t(); }; }, r.prototype.attachInput = function(t) { this.attachedToElement && t.attachControl(this.noPreventDefault); }, r.prototype.attachElement = function(t) { if (t === void 0 && (t = !1), !this.attachedToElement) for (var e in t = !_t.a.ForceAttachControlToAlwaysPreventDefault && t, this.attachedToElement = !0, this.noPreventDefault = t, this.attached) this.attached[e].attachControl(t); }, r.prototype.detachElement = function(t) { for (var e in t === void 0 && (t = !1), this.attached) this.attached[e].detachControl(), t && (this.attached[e].camera = null); this.attachedToElement = !1; }, r.prototype.rebuildInputCheck = function() { for (var t in this.checkInputs = function() { }, this.attached) { var e = this.attached[t]; e.checkInputs && (this.checkInputs = this._addCheckInputs(e.checkInputs.bind(e))); } }, r.prototype.clear = function() { this.attachedToElement && this.detachElement(!0), this.attached = {}, this.attachedToElement = !1, this.checkInputs = function() { }; }, r.prototype.serialize = function(t) { var e = {}; for (var n in this.attached) { var i = this.attached[n], o = L.a.Serialize(i); e[i.getClassName()] = o; } t.inputsmgr = e; }, r.prototype.parse = function(t) { var e = t.inputsmgr; if (e) { for (var n in this.clear(), e) if (a = un[n]) { var i = e[n], o = L.a.Parse(function() { return new a(); }, i, null); this.add(o); } } else for (var n in this.attached) { var a; (a = un[this.attached[n].getClassName()]) && (o = L.a.Parse(function() { return new a(); }, t, null), this.remove(this.attached[n]), this.add(o)); } }, r; }(), _f = function(r, t) { this.x = r, this.y = t; }, hn = function() { function r(t, e, n, i, o, a, s) { i === void 0 && (i = 0), o === void 0 && (o = 1), a === void 0 && (a = 2), s === void 0 && (s = 3), this.id = t, this.index = e, this.browserGamepad = n, this._leftStick = { x: 0, y: 0 }, this._rightStick = { x: 0, y: 0 }, this._isConnected = !0, this._invertLeftStickY = !1, this.type = r.GAMEPAD, this._leftStickAxisX = i, this._leftStickAxisY = o, this._rightStickAxisX = a, this._rightStickAxisY = s, this.browserGamepad.axes.length >= 2 && (this._leftStick = { x: this.browserGamepad.axes[this._leftStickAxisX], y: this.browserGamepad.axes[this._leftStickAxisY] }), this.browserGamepad.axes.length >= 4 && (this._rightStick = { x: this.browserGamepad.axes[this._rightStickAxisX], y: this.browserGamepad.axes[this._rightStickAxisY] }); } return Object.defineProperty(r.prototype, "isConnected", { get: function() { return this._isConnected; }, enumerable: !1, configurable: !0 }), r.prototype.onleftstickchanged = function(t) { this._onleftstickchanged = t; }, r.prototype.onrightstickchanged = function(t) { this._onrightstickchanged = t; }, Object.defineProperty(r.prototype, "leftStick", { get: function() { return this._leftStick; }, set: function(t) { !this._onleftstickchanged || this._leftStick.x === t.x && this._leftStick.y === t.y || this._onleftstickchanged(t), this._leftStick = t; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "rightStick", { get: function() { return this._rightStick; }, set: function(t) { !this._onrightstickchanged || this._rightStick.x === t.x && this._rightStick.y === t.y || this._onrightstickchanged(t), this._rightStick = t; }, enumerable: !1, configurable: !0 }), r.prototype.update = function() { this._leftStick && (this.leftStick = { x: this.browserGamepad.axes[this._leftStickAxisX], y: this.browserGamepad.axes[this._leftStickAxisY] }, this._invertLeftStickY && (this.leftStick.y *= -1)), this._rightStick && (this.rightStick = { x: this.browserGamepad.axes[this._rightStickAxisX], y: this.browserGamepad.axes[this._rightStickAxisY] }); }, r.prototype.dispose = function() { }, r.GAMEPAD = 0, r.GENERIC = 1, r.XBOX = 2, r.POSE_ENABLED = 3, r.DUALSHOCK = 4, r; }(), nl = function(r) { function t(e, n, i) { var o = r.call(this, e, n, i) || this; return o.onButtonDownObservable = new C.c(), o.onButtonUpObservable = new C.c(), o.type = hn.GENERIC, o._buttons = new Array(i.buttons.length), o; } return Object(c.d)(t, r), t.prototype.onbuttondown = function(e) { this._onbuttondown = e; }, t.prototype.onbuttonup = function(e) { this._onbuttonup = e; }, t.prototype._setButtonValue = function(e, n, i) { return e !== n && (e === 1 && (this._onbuttondown && this._onbuttondown(i), this.onButtonDownObservable.notifyObservers(i)), e === 0 && (this._onbuttonup && this._onbuttonup(i), this.onButtonUpObservable.notifyObservers(i))), e; }, t.prototype.update = function() { r.prototype.update.call(this); for (var e = 0; e < this._buttons.length; e++) this._buttons[e] = this._setButtonValue(this.browserGamepad.buttons[e].value, this._buttons[e], e); }, t.prototype.dispose = function() { r.prototype.dispose.call(this), this.onButtonDownObservable.clear(), this.onButtonUpObservable.clear(); }, t; }(hn), Da = function() { function r() { this.gamepadRotationSensibility = 80, this.gamepadMoveSensibility = 40, this._yAxisScale = 1; } return Object.defineProperty(r.prototype, "invertYAxis", { get: function() { return this._yAxisScale !== 1; }, set: function(t) { this._yAxisScale = t ? -1 : 1; }, enumerable: !1, configurable: !0 }), r.prototype.attachControl = function() { var t = this, e = this.camera.getScene().gamepadManager; this._onGamepadConnectedObserver = e.onGamepadConnectedObservable.add(function(n) { n.type !== hn.POSE_ENABLED && (t.gamepad && n.type !== hn.XBOX || (t.gamepad = n)); }), this._onGamepadDisconnectedObserver = e.onGamepadDisconnectedObservable.add(function(n) { t.gamepad === n && (t.gamepad = null); }), this.gamepad = e.getGamepadByType(hn.XBOX); }, r.prototype.detachControl = function(t) { this.camera.getScene().gamepadManager.onGamepadConnectedObservable.remove(this._onGamepadConnectedObserver), this.camera.getScene().gamepadManager.onGamepadDisconnectedObservable.remove(this._onGamepadDisconnectedObserver), this.gamepad = null; }, r.prototype.checkInputs = function() { if (this.gamepad) { var t = this.camera, e = this.gamepad.rightStick; if (e) { if (e.x != 0) { var n = e.x / this.gamepadRotationSensibility; n != 0 && Math.abs(n) > 5e-3 && (t.inertialAlphaOffset += n); } if (e.y != 0) { var i = e.y / this.gamepadRotationSensibility * this._yAxisScale; i != 0 && Math.abs(i) > 5e-3 && (t.inertialBetaOffset += i); } } var o = this.gamepad.leftStick; if (o && o.y != 0) { var a = o.y / this.gamepadMoveSensibility; a != 0 && Math.abs(a) > 5e-3 && (this.camera.inertialRadiusOffset -= a); } } }, r.prototype.getClassName = function() { return "ArcRotateCameraGamepadInput"; }, r.prototype.getSimpleName = function() { return "gamepad"; }, Object(c.c)([Object(L.c)()], r.prototype, "gamepadRotationSensibility", void 0), Object(c.c)([Object(L.c)()], r.prototype, "gamepadMoveSensibility", void 0), r; }(); un.ArcRotateCameraGamepadInput = Da; var zi = f(66), La = function() { function r() { this.keysUp = [38], this.keysDown = [40], this.keysLeft = [37], this.keysRight = [39], this.keysReset = [220], this.panningSensibility = 50, this.zoomingSensibility = 25, this.useAltToZoom = !0, this.angularSpeed = 0.01, this._keys = new Array(); } return r.prototype.attachControl = function(t) { var e = this; t = Xe.b.BackCompatCameraNoPreventDefault(arguments), this._onCanvasBlurObserver || (this._scene = this.camera.getScene(), this._engine = this._scene.getEngine(), this._onCanvasBlurObserver = this._engine.onCanvasBlurObservable.add(function() { e._keys = []; }), this._onKeyboardObserver = this._scene.onKeyboardObservable.add(function(n) { var i, o = n.event; o.metaKey || (n.type === zi.a.KEYDOWN ? (e._ctrlPressed = o.ctrlKey, e._altPressed = o.altKey, (e.keysUp.indexOf(o.keyCode) !== -1 || e.keysDown.indexOf(o.keyCode) !== -1 || e.keysLeft.indexOf(o.keyCode) !== -1 || e.keysRight.indexOf(o.keyCode) !== -1 || e.keysReset.indexOf(o.keyCode) !== -1) && ((i = e._keys.indexOf(o.keyCode)) === -1 && e._keys.push(o.keyCode), o.preventDefault && (t || o.preventDefault()))) : e.keysUp.indexOf(o.keyCode) === -1 && e.keysDown.indexOf(o.keyCode) === -1 && e.keysLeft.indexOf(o.keyCode) === -1 && e.keysRight.indexOf(o.keyCode) === -1 && e.keysReset.indexOf(o.keyCode) === -1 || ((i = e._keys.indexOf(o.keyCode)) >= 0 && e._keys.splice(i, 1), o.preventDefault && (t || o.preventDefault()))); })); }, r.prototype.detachControl = function(t) { this._scene && (this._onKeyboardObserver && this._scene.onKeyboardObservable.remove(this._onKeyboardObserver), this._onCanvasBlurObserver && this._engine.onCanvasBlurObservable.remove(this._onCanvasBlurObserver), this._onKeyboardObserver = null, this._onCanvasBlurObserver = null), this._keys = []; }, r.prototype.checkInputs = function() { if (this._onKeyboardObserver) for (var t = this.camera, e = 0; e < this._keys.length; e++) { var n = this._keys[e]; this.keysLeft.indexOf(n) !== -1 ? this._ctrlPressed && this.camera._useCtrlForPanning ? t.inertialPanningX -= 1 / this.panningSensibility : t.inertialAlphaOffset -= this.angularSpeed : this.keysUp.indexOf(n) !== -1 ? this._ctrlPressed && this.camera._useCtrlForPanning ? t.inertialPanningY += 1 / this.panningSensibility : this._altPressed && this.useAltToZoom ? t.inertialRadiusOffset += 1 / this.zoomingSensibility : t.inertialBetaOffset -= this.angularSpeed : this.keysRight.indexOf(n) !== -1 ? this._ctrlPressed && this.camera._useCtrlForPanning ? t.inertialPanningX += 1 / this.panningSensibility : t.inertialAlphaOffset += this.angularSpeed : this.keysDown.indexOf(n) !== -1 ? this._ctrlPressed && this.camera._useCtrlForPanning ? t.inertialPanningY -= 1 / this.panningSensibility : this._altPressed && this.useAltToZoom ? t.inertialRadiusOffset -= 1 / this.zoomingSensibility : t.inertialBetaOffset += this.angularSpeed : this.keysReset.indexOf(n) !== -1 && t.useInputToRestoreState && t.restoreState(); } }, r.prototype.getClassName = function() { return "ArcRotateCameraKeyboardMoveInput"; }, r.prototype.getSimpleName = function() { return "keyboard"; }, Object(c.c)([Object(L.c)()], r.prototype, "keysUp", void 0), Object(c.c)([Object(L.c)()], r.prototype, "keysDown", void 0), Object(c.c)([Object(L.c)()], r.prototype, "keysLeft", void 0), Object(c.c)([Object(L.c)()], r.prototype, "keysRight", void 0), Object(c.c)([Object(L.c)()], r.prototype, "keysReset", void 0), Object(c.c)([Object(L.c)()], r.prototype, "panningSensibility", void 0), Object(c.c)([Object(L.c)()], r.prototype, "zoomingSensibility", void 0), Object(c.c)([Object(L.c)()], r.prototype, "useAltToZoom", void 0), Object(c.c)([Object(L.c)()], r.prototype, "angularSpeed", void 0), r; }(); un.ArcRotateCameraKeyboardMoveInput = La; var Na = function() { function r() { this.wheelPrecision = 3, this.wheelDeltaPercentage = 0; } return r.prototype.computeDeltaFromMouseWheelLegacyEvent = function(t, e) { var n = 0.01 * t * this.wheelDeltaPercentage * e; return t > 0 ? n / (1 + this.wheelDeltaPercentage) : n * (1 + this.wheelDeltaPercentage); }, r.prototype.attachControl = function(t) { var e = this; t = Xe.b.BackCompatCameraNoPreventDefault(arguments), this._wheel = function(n, i) { if (n.type === yt.a.POINTERWHEEL) { var o = n.event, a = 0, s = o, d = 0; if (d = s.wheelDelta ? s.wheelDelta : 60 * -(o.deltaY || o.detail), e.wheelDeltaPercentage) { if ((a = e.computeDeltaFromMouseWheelLegacyEvent(d, e.camera.radius)) > 0) { for (var p = e.camera.radius, y = e.camera.inertialRadiusOffset + a, P = 0; P < 20 && Math.abs(y) > 1e-3; P++) p -= y, y *= e.camera.inertia; p = $.a.Clamp(p, 0, Number.MAX_VALUE), a = e.computeDeltaFromMouseWheelLegacyEvent(d, p); } } else a = d / (40 * e.wheelPrecision); a && (e.camera.inertialRadiusOffset += a), o.preventDefault && (t || o.preventDefault()); } }, this._observer = this.camera.getScene().onPointerObservable.add(this._wheel, yt.a.POINTERWHEEL); }, r.prototype.detachControl = function(t) { this._observer && (this.camera.getScene().onPointerObservable.remove(this._observer), this._observer = null, this._wheel = null); }, r.prototype.getClassName = function() { return "ArcRotateCameraMouseWheelInput"; }, r.prototype.getSimpleName = function() { return "mousewheel"; }, Object(c.c)([Object(L.c)()], r.prototype, "wheelPrecision", void 0), Object(c.c)([Object(L.c)()], r.prototype, "wheelDeltaPercentage", void 0), r; }(); un.ArcRotateCameraMouseWheelInput = Na; var il = function() { function r() { this.buttons = [0, 1, 2]; } return r.prototype.attachControl = function(t) { var e = this; t = Xe.b.BackCompatCameraNoPreventDefault(arguments); var n = this.camera.getEngine(), i = n.getInputElement(), o = 0, a = null; this.pointA = null, this.pointB = null, this._altKey = !1, this._ctrlKey = !1, this._metaKey = !1, this._shiftKey = !1, this._buttonsPressed = 0, this._pointerInput = function(d, p) { var y = d.event, P = y.pointerType === "touch"; if (!n.isInVRExclusivePointerMode && (d.type === yt.a.POINTERMOVE || e.buttons.indexOf(y.button) !== -1)) { var R = y.srcElement || y.target; if (e._altKey = y.altKey, e._ctrlKey = y.ctrlKey, e._metaKey = y.metaKey, e._shiftKey = y.shiftKey, e._buttonsPressed = y.buttons, n.isPointerLock) { var B = y.movementX || y.mozMovementX || y.webkitMovementX || y.msMovementX || 0, F = y.movementY || y.mozMovementY || y.webkitMovementY || y.msMovementY || 0; e.onTouch(null, B, F), e.pointA = null, e.pointB = null; } else if (d.type === yt.a.POINTERDOWN && R) { try { R.setPointerCapture(y.pointerId); } catch { } e.pointA === null ? e.pointA = { x: y.clientX, y: y.clientY, pointerId: y.pointerId, type: y.pointerType } : e.pointB === null && (e.pointB = { x: y.clientX, y: y.clientY, pointerId: y.pointerId, type: y.pointerType }), e.onButtonDown(y), t || (y.preventDefault(), i && i.focus()); } else if (d.type === yt.a.POINTERDOUBLETAP) e.onDoubleTap(y.pointerType); else if (d.type === yt.a.POINTERUP && R) { try { R.releasePointerCapture(y.pointerId); } catch { } P || (e.pointB = null), n._badOS ? e.pointA = e.pointB = null : e.pointB && e.pointA && e.pointA.pointerId == y.pointerId ? (e.pointA = e.pointB, e.pointB = null) : e.pointA && e.pointB && e.pointB.pointerId == y.pointerId ? e.pointB = null : e.pointA = e.pointB = null, (o !== 0 || a) && (e.onMultiTouch(e.pointA, e.pointB, o, 0, a, null), o = 0, a = null), e.onButtonUp(y), t || y.preventDefault(); } else if (d.type === yt.a.POINTERMOVE) { if (t || y.preventDefault(), e.pointA && e.pointB === null) B = y.clientX - e.pointA.x, F = y.clientY - e.pointA.y, e.onTouch(e.pointA, B, F), e.pointA.x = y.clientX, e.pointA.y = y.clientY; else if (e.pointA && e.pointB) { var z = e.pointA.pointerId === y.pointerId ? e.pointA : e.pointB; z.x = y.clientX, z.y = y.clientY; var J = e.pointA.x - e.pointB.x, ie = e.pointA.y - e.pointB.y, se = J * J + ie * ie, ce = { x: (e.pointA.x + e.pointB.x) / 2, y: (e.pointA.y + e.pointB.y) / 2, pointerId: y.pointerId, type: d.type }; e.onMultiTouch(e.pointA, e.pointB, o, se, a, ce), a = ce, o = se; } } } }, this._observer = this.camera.getScene().onPointerObservable.add(this._pointerInput, yt.a.POINTERDOWN | yt.a.POINTERUP | yt.a.POINTERMOVE), this._onLostFocus = function() { e.pointA = e.pointB = null, o = 0, a = null, e.onLostFocus(); }, i && i.addEventListener("contextmenu", this.onContextMenu.bind(this), !1); var s = this.camera.getScene().getEngine().getHostWindow(); s && Xe.b.RegisterTopRootEvents(s, [{ name: "blur", handler: this._onLostFocus }]); }, r.prototype.detachControl = function(t) { if (this._onLostFocus) { var e = this.camera.getScene().getEngine().getHostWindow(); e && Xe.b.UnregisterTopRootEvents(e, [{ name: "blur", handler: this._onLostFocus }]); } if (this._observer) { if (this.camera.getScene().onPointerObservable.remove(this._observer), this._observer = null, this.onContextMenu) { var n = this.camera.getScene().getEngine().getInputElement(); n && n.removeEventListener("contextmenu", this.onContextMenu); } this._onLostFocus = null; } this._altKey = !1, this._ctrlKey = !1, this._metaKey = !1, this._shiftKey = !1, this._buttonsPressed = 0; }, r.prototype.getClassName = function() { return "BaseCameraPointersInput"; }, r.prototype.getSimpleName = function() { return "pointers"; }, r.prototype.onDoubleTap = function(t) { }, r.prototype.onTouch = function(t, e, n) { }, r.prototype.onMultiTouch = function(t, e, n, i, o, a) { }, r.prototype.onContextMenu = function(t) { t.preventDefault(); }, r.prototype.onButtonDown = function(t) { }, r.prototype.onButtonUp = function(t) { }, r.prototype.onLostFocus = function() { }, Object(c.c)([Object(L.c)()], r.prototype, "buttons", void 0), r; }(), wa = function(r) { function t() { var e = r !== null && r.apply(this, arguments) || this; return e.buttons = [0, 1, 2], e.angularSensibilityX = 1e3, e.angularSensibilityY = 1e3, e.pinchPrecision = 12, e.pinchDeltaPercentage = 0, e.useNaturalPinchZoom = !1, e.panningSensibility = 1e3, e.multiTouchPanning = !0, e.multiTouchPanAndZoom = !0, e.pinchInwards = !0, e._isPanClick = !1, e._twoFingerActivityCount = 0, e._isPinching = !1, e; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "ArcRotateCameraPointersInput"; }, t.prototype.onTouch = function(e, n, i) { this.panningSensibility !== 0 && (this._ctrlKey && this.camera._useCtrlForPanning || this._isPanClick) ? (this.camera.inertialPanningX += -n / this.panningSensibility, this.camera.inertialPanningY += i / this.panningSensibility) : (this.camera.inertialAlphaOffset -= n / this.angularSensibilityX, this.camera.inertialBetaOffset -= i / this.angularSensibilityY); }, t.prototype.onDoubleTap = function(e) { this.camera.useInputToRestoreState && this.camera.restoreState(); }, t.prototype.onMultiTouch = function(e, n, i, o, a, s) { if (!(i === 0 && a === null || o === 0 && s === null)) { var d = this.pinchInwards ? 1 : -1; if (this.multiTouchPanAndZoom) { if (this.useNaturalPinchZoom ? this.camera.radius = this.camera.radius * Math.sqrt(i) / Math.sqrt(o) : this.pinchDeltaPercentage ? this.camera.inertialRadiusOffset += 1e-3 * (o - i) * this.camera.radius * this.pinchDeltaPercentage : this.camera.inertialRadiusOffset += (o - i) / (this.pinchPrecision * d * (this.angularSensibilityX + this.angularSensibilityY) / 2), this.panningSensibility !== 0 && a && s) { var p = s.x - a.x, y = s.y - a.y; this.camera.inertialPanningX += -p / this.panningSensibility, this.camera.inertialPanningY += y / this.panningSensibility; } } else { this._twoFingerActivityCount++; var P = Math.sqrt(i), R = Math.sqrt(o); this._isPinching || this._twoFingerActivityCount < 20 && Math.abs(R - P) > this.camera.pinchToPanMaxDistance ? (this.pinchDeltaPercentage ? this.camera.inertialRadiusOffset += 1e-3 * (o - i) * this.camera.radius * this.pinchDeltaPercentage : this.camera.inertialRadiusOffset += (o - i) / (this.pinchPrecision * d * (this.angularSensibilityX + this.angularSensibilityY) / 2), this._isPinching = !0) : this.panningSensibility !== 0 && this.multiTouchPanning && s && a && (p = s.x - a.x, y = s.y - a.y, this.camera.inertialPanningX += -p / this.panningSensibility, this.camera.inertialPanningY += y / this.panningSensibility); } } }, t.prototype.onButtonDown = function(e) { this._isPanClick = e.button === this.camera._panningMouseButton; }, t.prototype.onButtonUp = function(e) { this._twoFingerActivityCount = 0, this._isPinching = !1; }, t.prototype.onLostFocus = function() { this._isPanClick = !1, this._twoFingerActivityCount = 0, this._isPinching = !1; }, Object(c.c)([Object(L.c)()], t.prototype, "buttons", void 0), Object(c.c)([Object(L.c)()], t.prototype, "angularSensibilityX", void 0), Object(c.c)([Object(L.c)()], t.prototype, "angularSensibilityY", void 0), Object(c.c)([Object(L.c)()], t.prototype, "pinchPrecision", void 0), Object(c.c)([Object(L.c)()], t.prototype, "pinchDeltaPercentage", void 0), Object(c.c)([Object(L.c)()], t.prototype, "useNaturalPinchZoom", void 0), Object(c.c)([Object(L.c)()], t.prototype, "panningSensibility", void 0), Object(c.c)([Object(L.c)()], t.prototype, "multiTouchPanning", void 0), Object(c.c)([Object(L.c)()], t.prototype, "multiTouchPanAndZoom", void 0), t; }(il); un.ArcRotateCameraPointersInput = wa; var Po = function(r) { function t(e) { return r.call(this, e) || this; } return Object(c.d)(t, r), t.prototype.addMouseWheel = function() { return this.add(new Na()), this; }, t.prototype.addPointers = function() { return this.add(new wa()), this; }, t.prototype.addKeyboard = function() { return this.add(new La()), this; }, t; }(zr); Po.prototype.addVRDeviceOrientation = function() { return this.add(new Fa()), this; }; var Fa = function() { function r() { this.alphaCorrection = 1, this.gammaCorrection = 1, this._alpha = 0, this._gamma = 0, this._dirty = !1, this._deviceOrientationHandler = this._onOrientationEvent.bind(this); } return r.prototype.attachControl = function(t) { var e = this; t = Xe.b.BackCompatCameraNoPreventDefault(arguments), this.camera.attachControl(t); var n = this.camera.getScene().getEngine().getHostWindow(); n && (typeof DeviceOrientationEvent < "u" && typeof DeviceOrientationEvent.requestPermission == "function" ? DeviceOrientationEvent.requestPermission().then(function(i) { i === "granted" ? n.addEventListener("deviceorientation", e._deviceOrientationHandler) : Xe.b.Warn("Permission not granted."); }).catch(function(i) { Xe.b.Error(i); }) : n.addEventListener("deviceorientation", this._deviceOrientationHandler)); }, r.prototype._onOrientationEvent = function(t) { t.alpha !== null && (this._alpha = (0 | +t.alpha) * this.alphaCorrection), t.gamma !== null && (this._gamma = (0 | +t.gamma) * this.gammaCorrection), this._dirty = !0; }, r.prototype.checkInputs = function() { this._dirty && (this._dirty = !1, this._gamma < 0 && (this._gamma = 180 + this._gamma), this.camera.alpha = -this._alpha / 180 * Math.PI % Math.PI * 2, this.camera.beta = this._gamma / 180 * Math.PI); }, r.prototype.detachControl = function(t) { window.removeEventListener("deviceorientation", this._deviceOrientationHandler); }, r.prototype.getClassName = function() { return "ArcRotateCameraVRDeviceOrientationInput"; }, r.prototype.getSimpleName = function() { return "VRDeviceOrientation"; }, r; }(); un.ArcRotateCameraVRDeviceOrientationInput = Fa; var Ba = function() { function r() { this.keysForward = [87], this.keysBackward = [83], this.keysUp = [69], this.keysDown = [81], this.keysRight = [68], this.keysLeft = [65], this._keys = new Array(); } return r.prototype.attachControl = function(t) { var e = this; t = Xe.b.BackCompatCameraNoPreventDefault(arguments), this._onCanvasBlurObserver || (this._scene = this.camera.getScene(), this._engine = this._scene.getEngine(), this._onCanvasBlurObserver = this._engine.onCanvasBlurObservable.add(function() { e._keys = []; }), this._onKeyboardObserver = this._scene.onKeyboardObservable.add(function(n) { var i, o = n.event; n.type === zi.a.KEYDOWN ? e.keysForward.indexOf(o.keyCode) === -1 && e.keysBackward.indexOf(o.keyCode) === -1 && e.keysUp.indexOf(o.keyCode) === -1 && e.keysDown.indexOf(o.keyCode) === -1 && e.keysLeft.indexOf(o.keyCode) === -1 && e.keysRight.indexOf(o.keyCode) === -1 || ((i = e._keys.indexOf(o.keyCode)) === -1 && e._keys.push(o.keyCode), t || o.preventDefault()) : e.keysForward.indexOf(o.keyCode) === -1 && e.keysBackward.indexOf(o.keyCode) === -1 && e.keysUp.indexOf(o.keyCode) === -1 && e.keysDown.indexOf(o.keyCode) === -1 && e.keysLeft.indexOf(o.keyCode) === -1 && e.keysRight.indexOf(o.keyCode) === -1 || ((i = e._keys.indexOf(o.keyCode)) >= 0 && e._keys.splice(i, 1), t || o.preventDefault()); })); }, r.prototype.detachControl = function(t) { this._scene && (this._onKeyboardObserver && this._scene.onKeyboardObservable.remove(this._onKeyboardObserver), this._onCanvasBlurObserver && this._engine.onCanvasBlurObservable.remove(this._onCanvasBlurObserver), this._onKeyboardObserver = null, this._onCanvasBlurObserver = null), this._keys = []; }, r.prototype.getClassName = function() { return "FlyCameraKeyboardInput"; }, r.prototype._onLostFocus = function(t) { this._keys = []; }, r.prototype.getSimpleName = function() { return "keyboard"; }, r.prototype.checkInputs = function() { if (this._onKeyboardObserver) for (var t = this.camera, e = 0; e < this._keys.length; e++) { var n = this._keys[e], i = t._computeLocalCameraSpeed(); this.keysForward.indexOf(n) !== -1 ? t._localDirection.copyFromFloats(0, 0, i) : this.keysBackward.indexOf(n) !== -1 ? t._localDirection.copyFromFloats(0, 0, -i) : this.keysUp.indexOf(n) !== -1 ? t._localDirection.copyFromFloats(0, i, 0) : this.keysDown.indexOf(n) !== -1 ? t._localDirection.copyFromFloats(0, -i, 0) : this.keysRight.indexOf(n) !== -1 ? t._localDirection.copyFromFloats(i, 0, 0) : this.keysLeft.indexOf(n) !== -1 && t._localDirection.copyFromFloats(-i, 0, 0), t.getScene().useRightHandedSystem && (t._localDirection.z *= -1), t.getViewMatrix().invertToRef(t._cameraTransformMatrix), u.e.TransformNormalToRef(t._localDirection, t._cameraTransformMatrix, t._transformedDirection), t.cameraDirection.addInPlace(t._transformedDirection); } }, Object(c.c)([Object(L.c)()], r.prototype, "keysForward", void 0), Object(c.c)([Object(L.c)()], r.prototype, "keysBackward", void 0), Object(c.c)([Object(L.c)()], r.prototype, "keysUp", void 0), Object(c.c)([Object(L.c)()], r.prototype, "keysDown", void 0), Object(c.c)([Object(L.c)()], r.prototype, "keysRight", void 0), Object(c.c)([Object(L.c)()], r.prototype, "keysLeft", void 0), r; }(); un.FlyCameraKeyboardInput = Ba; var Ua = function() { function r(t) { this.buttons = [0, 1, 2], this.buttonsYaw = [-1, 0, 1], this.buttonsPitch = [-1, 0, 1], this.buttonsRoll = [2], this.activeButton = -1, this.angularSensibility = 1e3, this.previousPosition = null; } return r.prototype.attachControl = function(t) { var e = this; t = Xe.b.BackCompatCameraNoPreventDefault(arguments), this.noPreventDefault = t, this._observer = this.camera.getScene().onPointerObservable.add(function(n, i) { e._pointerInput(n, i); }, yt.a.POINTERDOWN | yt.a.POINTERUP | yt.a.POINTERMOVE), this._rollObserver = this.camera.getScene().onBeforeRenderObservable.add(function() { e.camera.rollCorrect && e.camera.restoreRoll(e.camera.rollCorrect); }); }, r.prototype.detachControl = function(t) { this._observer && (this.camera.getScene().onPointerObservable.remove(this._observer), this.camera.getScene().onBeforeRenderObservable.remove(this._rollObserver), this._observer = null, this._rollObserver = null, this.previousPosition = null, this.noPreventDefault = void 0); }, r.prototype.getClassName = function() { return "FlyCameraMouseInput"; }, r.prototype.getSimpleName = function() { return "mouse"; }, r.prototype._pointerInput = function(t, e) { var n = t.event, i = this.camera.getEngine(); if (!i.isInVRExclusivePointerMode && (this.touchEnabled || n.pointerType !== "touch") && (t.type === yt.a.POINTERMOVE || this.buttons.indexOf(n.button) !== -1)) { var o = n.srcElement || n.target; if (t.type === yt.a.POINTERDOWN && o) { try { o.setPointerCapture(n.pointerId); } catch { } this.previousPosition = { x: n.clientX, y: n.clientY }, this.activeButton = n.button, this.noPreventDefault || (n.preventDefault(), this.element.focus()), i.isPointerLock && this._onMouseMove(t.event); } else if (t.type === yt.a.POINTERUP && o) { try { o.releasePointerCapture(n.pointerId); } catch { } this.activeButton = -1, this.previousPosition = null, this.noPreventDefault || n.preventDefault(); } else if (t.type === yt.a.POINTERMOVE) { if (!this.previousPosition) return void (i.isPointerLock && this._onMouseMove(t.event)); var a = n.clientX - this.previousPosition.x, s = n.clientY - this.previousPosition.y; this.rotateCamera(a, s), this.previousPosition = { x: n.clientX, y: n.clientY }, this.noPreventDefault || n.preventDefault(); } } }, r.prototype._onMouseMove = function(t) { var e = this.camera.getEngine(); if (e.isPointerLock && !e.isInVRExclusivePointerMode) { var n = t.movementX || t.mozMovementX || t.webkitMovementX || t.msMovementX || 0, i = t.movementY || t.mozMovementY || t.webkitMovementY || t.msMovementY || 0; this.rotateCamera(n, i), this.previousPosition = null, this.noPreventDefault || t.preventDefault(); } }, r.prototype.rotateCamera = function(t, e) { var n = this, i = this.camera; this.camera.getScene().useRightHandedSystem && (t *= -1), i.parent && i.parent._getWorldMatrixDeterminant() < 0 && (t *= -1); var o, a = t / this.angularSensibility, s = e / this.angularSensibility, d = u.b.RotationYawPitchRoll(i.rotation.y, i.rotation.x, i.rotation.z); if (this.buttonsPitch.some(function(P) { return P === n.activeButton; }) && (o = u.b.RotationAxis(be.a.X, s), d.multiplyInPlace(o)), this.buttonsYaw.some(function(P) { return P === n.activeButton; })) { o = u.b.RotationAxis(be.a.Y, a), d.multiplyInPlace(o); var p = i.bankedTurnLimit + i._trackRoll; if (i.bankedTurn && -p < i.rotation.z && i.rotation.z < p) { var y = i.bankedTurnMultiplier * -a; o = u.b.RotationAxis(be.a.Z, y), d.multiplyInPlace(o); } } this.buttonsRoll.some(function(P) { return P === n.activeButton; }) && (o = u.b.RotationAxis(be.a.Z, -a), i._trackRoll -= a, d.multiplyInPlace(o)), d.toEulerAnglesToRef(i.rotation); }, Object(c.c)([Object(L.c)()], r.prototype, "buttons", void 0), Object(c.c)([Object(L.c)()], r.prototype, "angularSensibility", void 0), r; }(); un.FlyCameraMouseInput = Ua; var Va = function() { function r() { this.keysHeightOffsetIncr = [38], this.keysHeightOffsetDecr = [40], this.keysHeightOffsetModifierAlt = !1, this.keysHeightOffsetModifierCtrl = !1, this.keysHeightOffsetModifierShift = !1, this.keysRotationOffsetIncr = [37], this.keysRotationOffsetDecr = [39], this.keysRotationOffsetModifierAlt = !1, this.keysRotationOffsetModifierCtrl = !1, this.keysRotationOffsetModifierShift = !1, this.keysRadiusIncr = [40], this.keysRadiusDecr = [38], this.keysRadiusModifierAlt = !0, this.keysRadiusModifierCtrl = !1, this.keysRadiusModifierShift = !1, this.heightSensibility = 1, this.rotationSensibility = 1, this.radiusSensibility = 1, this._keys = new Array(); } return r.prototype.attachControl = function(t) { var e = this; t = Xe.b.BackCompatCameraNoPreventDefault(arguments), this._onCanvasBlurObserver || (this._scene = this.camera.getScene(), this._engine = this._scene.getEngine(), this._onCanvasBlurObserver = this._engine.onCanvasBlurObservable.add(function() { e._keys = []; }), this._onKeyboardObserver = this._scene.onKeyboardObservable.add(function(n) { var i, o = n.event; o.metaKey || (n.type === zi.a.KEYDOWN ? (e._ctrlPressed = o.ctrlKey, e._altPressed = o.altKey, e._shiftPressed = o.shiftKey, (e.keysHeightOffsetIncr.indexOf(o.keyCode) !== -1 || e.keysHeightOffsetDecr.indexOf(o.keyCode) !== -1 || e.keysRotationOffsetIncr.indexOf(o.keyCode) !== -1 || e.keysRotationOffsetDecr.indexOf(o.keyCode) !== -1 || e.keysRadiusIncr.indexOf(o.keyCode) !== -1 || e.keysRadiusDecr.indexOf(o.keyCode) !== -1) && ((i = e._keys.indexOf(o.keyCode)) === -1 && e._keys.push(o.keyCode), o.preventDefault && (t || o.preventDefault()))) : e.keysHeightOffsetIncr.indexOf(o.keyCode) === -1 && e.keysHeightOffsetDecr.indexOf(o.keyCode) === -1 && e.keysRotationOffsetIncr.indexOf(o.keyCode) === -1 && e.keysRotationOffsetDecr.indexOf(o.keyCode) === -1 && e.keysRadiusIncr.indexOf(o.keyCode) === -1 && e.keysRadiusDecr.indexOf(o.keyCode) === -1 || ((i = e._keys.indexOf(o.keyCode)) >= 0 && e._keys.splice(i, 1), o.preventDefault && (t || o.preventDefault()))); })); }, r.prototype.detachControl = function(t) { this._scene && (this._onKeyboardObserver && this._scene.onKeyboardObservable.remove(this._onKeyboardObserver), this._onCanvasBlurObserver && this._engine.onCanvasBlurObservable.remove(this._onCanvasBlurObserver), this._onKeyboardObserver = null, this._onCanvasBlurObserver = null), this._keys = []; }, r.prototype.checkInputs = function() { var t = this; this._onKeyboardObserver && this._keys.forEach(function(e) { t.keysHeightOffsetIncr.indexOf(e) !== -1 && t._modifierHeightOffset() ? t.camera.heightOffset += t.heightSensibility : t.keysHeightOffsetDecr.indexOf(e) !== -1 && t._modifierHeightOffset() ? t.camera.heightOffset -= t.heightSensibility : t.keysRotationOffsetIncr.indexOf(e) !== -1 && t._modifierRotationOffset() ? (t.camera.rotationOffset += t.rotationSensibility, t.camera.rotationOffset %= 360) : t.keysRotationOffsetDecr.indexOf(e) !== -1 && t._modifierRotationOffset() ? (t.camera.rotationOffset -= t.rotationSensibility, t.camera.rotationOffset %= 360) : t.keysRadiusIncr.indexOf(e) !== -1 && t._modifierRadius() ? t.camera.radius += t.radiusSensibility : t.keysRadiusDecr.indexOf(e) !== -1 && t._modifierRadius() && (t.camera.radius -= t.radiusSensibility); }); }, r.prototype.getClassName = function() { return "FollowCameraKeyboardMoveInput"; }, r.prototype.getSimpleName = function() { return "keyboard"; }, r.prototype._modifierHeightOffset = function() { return this.keysHeightOffsetModifierAlt === this._altPressed && this.keysHeightOffsetModifierCtrl === this._ctrlPressed && this.keysHeightOffsetModifierShift === this._shiftPressed; }, r.prototype._modifierRotationOffset = function() { return this.keysRotationOffsetModifierAlt === this._altPressed && this.keysRotationOffsetModifierCtrl === this._ctrlPressed && this.keysRotationOffsetModifierShift === this._shiftPressed; }, r.prototype._modifierRadius = function() { return this.keysRadiusModifierAlt === this._altPressed && this.keysRadiusModifierCtrl === this._ctrlPressed && this.keysRadiusModifierShift === this._shiftPressed; }, Object(c.c)([Object(L.c)()], r.prototype, "keysHeightOffsetIncr", void 0), Object(c.c)([Object(L.c)()], r.prototype, "keysHeightOffsetDecr", void 0), Object(c.c)([Object(L.c)()], r.prototype, "keysHeightOffsetModifierAlt", void 0), Object(c.c)([Object(L.c)()], r.prototype, "keysHeightOffsetModifierCtrl", void 0), Object(c.c)([Object(L.c)()], r.prototype, "keysHeightOffsetModifierShift", void 0), Object(c.c)([Object(L.c)()], r.prototype, "keysRotationOffsetIncr", void 0), Object(c.c)([Object(L.c)()], r.prototype, "keysRotationOffsetDecr", void 0), Object(c.c)([Object(L.c)()], r.prototype, "keysRotationOffsetModifierAlt", void 0), Object(c.c)([Object(L.c)()], r.prototype, "keysRotationOffsetModifierCtrl", void 0), Object(c.c)([Object(L.c)()], r.prototype, "keysRotationOffsetModifierShift", void 0), Object(c.c)([Object(L.c)()], r.prototype, "keysRadiusIncr", void 0), Object(c.c)([Object(L.c)()], r.prototype, "keysRadiusDecr", void 0), Object(c.c)([Object(L.c)()], r.prototype, "keysRadiusModifierAlt", void 0), Object(c.c)([Object(L.c)()], r.prototype, "keysRadiusModifierCtrl", void 0), Object(c.c)([Object(L.c)()], r.prototype, "keysRadiusModifierShift", void 0), Object(c.c)([Object(L.c)()], r.prototype, "heightSensibility", void 0), Object(c.c)([Object(L.c)()], r.prototype, "rotationSensibility", void 0), Object(c.c)([Object(L.c)()], r.prototype, "radiusSensibility", void 0), r; }(); un.FollowCameraKeyboardMoveInput = Va; var ka = function() { function r() { this.axisControlRadius = !0, this.axisControlHeight = !1, this.axisControlRotation = !1, this.wheelPrecision = 3, this.wheelDeltaPercentage = 0; } return r.prototype.attachControl = function(t) { var e = this; t = Xe.b.BackCompatCameraNoPreventDefault(arguments), this._wheel = function(n, i) { if (n.type === yt.a.POINTERWHEEL) { var o = n.event, a = 0, s = Math.max(-1, Math.min(1, o.deltaY || o.wheelDelta || -o.detail)); e.wheelDeltaPercentage ? (console.assert(e.axisControlRadius + e.axisControlHeight + e.axisControlRotation <= 1, "wheelDeltaPercentage only usable when mouse wheel controlls ONE axis. Currently enabled: axisControlRadius: " + e.axisControlRadius + ", axisControlHeightOffset: " + e.axisControlHeight + ", axisControlRotationOffset: " + e.axisControlRotation), e.axisControlRadius ? a = 0.01 * s * e.wheelDeltaPercentage * e.camera.radius : e.axisControlHeight ? a = 0.01 * s * e.wheelDeltaPercentage * e.camera.heightOffset : e.axisControlRotation && (a = 0.01 * s * e.wheelDeltaPercentage * e.camera.rotationOffset)) : a = s * e.wheelPrecision, a && (e.axisControlRadius ? e.camera.radius += a : e.axisControlHeight ? e.camera.heightOffset -= a : e.axisControlRotation && (e.camera.rotationOffset -= a)), o.preventDefault && (t || o.preventDefault()); } }, this._observer = this.camera.getScene().onPointerObservable.add(this._wheel, yt.a.POINTERWHEEL); }, r.prototype.detachControl = function(t) { this._observer && (this.camera.getScene().onPointerObservable.remove(this._observer), this._observer = null, this._wheel = null); }, r.prototype.getClassName = function() { return "ArcRotateCameraMouseWheelInput"; }, r.prototype.getSimpleName = function() { return "mousewheel"; }, Object(c.c)([Object(L.c)()], r.prototype, "axisControlRadius", void 0), Object(c.c)([Object(L.c)()], r.prototype, "axisControlHeight", void 0), Object(c.c)([Object(L.c)()], r.prototype, "axisControlRotation", void 0), Object(c.c)([Object(L.c)()], r.prototype, "wheelPrecision", void 0), Object(c.c)([Object(L.c)()], r.prototype, "wheelDeltaPercentage", void 0), r; }(); un.FollowCameraMouseWheelInput = ka; var Ga = function(r) { function t() { var e = r !== null && r.apply(this, arguments) || this; return e.angularSensibilityX = 1, e.angularSensibilityY = 1, e.pinchPrecision = 1e4, e.pinchDeltaPercentage = 0, e.axisXControlRadius = !1, e.axisXControlHeight = !1, e.axisXControlRotation = !0, e.axisYControlRadius = !1, e.axisYControlHeight = !0, e.axisYControlRotation = !1, e.axisPinchControlRadius = !0, e.axisPinchControlHeight = !1, e.axisPinchControlRotation = !1, e.warningEnable = !0, e._warningCounter = 0, e; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "FollowCameraPointersInput"; }, t.prototype.onTouch = function(e, n, i) { this._warning(), this.axisXControlRotation ? this.camera.rotationOffset += n / this.angularSensibilityX : this.axisYControlRotation && (this.camera.rotationOffset += i / this.angularSensibilityX), this.axisXControlHeight ? this.camera.heightOffset += n / this.angularSensibilityY : this.axisYControlHeight && (this.camera.heightOffset += i / this.angularSensibilityY), this.axisXControlRadius ? this.camera.radius -= n / this.angularSensibilityY : this.axisYControlRadius && (this.camera.radius -= i / this.angularSensibilityY); }, t.prototype.onMultiTouch = function(e, n, i, o, a, s) { if (!(i === 0 && a === null || o === 0 && s === null)) { var d = (o - i) / (this.pinchPrecision * (this.angularSensibilityX + this.angularSensibilityY) / 2); this.pinchDeltaPercentage ? (d *= 0.01 * this.pinchDeltaPercentage, this.axisPinchControlRotation && (this.camera.rotationOffset += d * this.camera.rotationOffset), this.axisPinchControlHeight && (this.camera.heightOffset += d * this.camera.heightOffset), this.axisPinchControlRadius && (this.camera.radius -= d * this.camera.radius)) : (this.axisPinchControlRotation && (this.camera.rotationOffset += d), this.axisPinchControlHeight && (this.camera.heightOffset += d), this.axisPinchControlRadius && (this.camera.radius -= d)); } }, t.prototype._warning = function() { if (this.warningEnable && this._warningCounter++ % 100 == 0) { var e = "It probably only makes sense to control ONE camera property with each pointer axis. Set 'warningEnable = false' if you are sure. Currently enabled: "; console.assert(this.axisXControlRotation + this.axisXControlHeight + this.axisXControlRadius <= 1, e + "axisXControlRotation: " + this.axisXControlRotation + ", axisXControlHeight: " + this.axisXControlHeight + ", axisXControlRadius: " + this.axisXControlRadius), console.assert(this.axisYControlRotation + this.axisYControlHeight + this.axisYControlRadius <= 1, e + "axisYControlRotation: " + this.axisYControlRotation + ", axisYControlHeight: " + this.axisYControlHeight + ", axisYControlRadius: " + this.axisYControlRadius), console.assert(this.axisPinchControlRotation + this.axisPinchControlHeight + this.axisPinchControlRadius <= 1, e + "axisPinchControlRotation: " + this.axisPinchControlRotation + ", axisPinchControlHeight: " + this.axisPinchControlHeight + ", axisPinchControlRadius: " + this.axisPinchControlRadius); } }, Object(c.c)([Object(L.c)()], t.prototype, "angularSensibilityX", void 0), Object(c.c)([Object(L.c)()], t.prototype, "angularSensibilityY", void 0), Object(c.c)([Object(L.c)()], t.prototype, "pinchPrecision", void 0), Object(c.c)([Object(L.c)()], t.prototype, "pinchDeltaPercentage", void 0), Object(c.c)([Object(L.c)()], t.prototype, "axisXControlRadius", void 0), Object(c.c)([Object(L.c)()], t.prototype, "axisXControlHeight", void 0), Object(c.c)([Object(L.c)()], t.prototype, "axisXControlRotation", void 0), Object(c.c)([Object(L.c)()], t.prototype, "axisYControlRadius", void 0), Object(c.c)([Object(L.c)()], t.prototype, "axisYControlHeight", void 0), Object(c.c)([Object(L.c)()], t.prototype, "axisYControlRotation", void 0), Object(c.c)([Object(L.c)()], t.prototype, "axisPinchControlRadius", void 0), Object(c.c)([Object(L.c)()], t.prototype, "axisPinchControlHeight", void 0), Object(c.c)([Object(L.c)()], t.prototype, "axisPinchControlRotation", void 0), t; }(il); un.FollowCameraPointersInput = Ga; var za = function() { function r() { this.keysUp = [38], this.keysUpward = [33], this.keysDown = [40], this.keysDownward = [34], this.keysLeft = [37], this.keysRight = [39], this._keys = new Array(); } return r.prototype.attachControl = function(t) { var e = this; t = Xe.b.BackCompatCameraNoPreventDefault(arguments), this._onCanvasBlurObserver || (this._scene = this.camera.getScene(), this._engine = this._scene.getEngine(), this._onCanvasBlurObserver = this._engine.onCanvasBlurObservable.add(function() { e._keys = []; }), this._onKeyboardObserver = this._scene.onKeyboardObservable.add(function(n) { var i, o = n.event; o.metaKey || (n.type === zi.a.KEYDOWN ? e.keysUp.indexOf(o.keyCode) === -1 && e.keysDown.indexOf(o.keyCode) === -1 && e.keysLeft.indexOf(o.keyCode) === -1 && e.keysRight.indexOf(o.keyCode) === -1 && e.keysUpward.indexOf(o.keyCode) === -1 && e.keysDownward.indexOf(o.keyCode) === -1 || ((i = e._keys.indexOf(o.keyCode)) === -1 && e._keys.push(o.keyCode), t || o.preventDefault()) : e.keysUp.indexOf(o.keyCode) === -1 && e.keysDown.indexOf(o.keyCode) === -1 && e.keysLeft.indexOf(o.keyCode) === -1 && e.keysRight.indexOf(o.keyCode) === -1 && e.keysUpward.indexOf(o.keyCode) === -1 && e.keysDownward.indexOf(o.keyCode) === -1 || ((i = e._keys.indexOf(o.keyCode)) >= 0 && e._keys.splice(i, 1), t || o.preventDefault())); })); }, r.prototype.detachControl = function(t) { this._scene && (this._onKeyboardObserver && this._scene.onKeyboardObservable.remove(this._onKeyboardObserver), this._onCanvasBlurObserver && this._engine.onCanvasBlurObservable.remove(this._onCanvasBlurObserver), this._onKeyboardObserver = null, this._onCanvasBlurObserver = null), this._keys = []; }, r.prototype.checkInputs = function() { if (this._onKeyboardObserver) for (var t = this.camera, e = 0; e < this._keys.length; e++) { var n = this._keys[e], i = t._computeLocalCameraSpeed(); this.keysLeft.indexOf(n) !== -1 ? t._localDirection.copyFromFloats(-i, 0, 0) : this.keysUp.indexOf(n) !== -1 ? t._localDirection.copyFromFloats(0, 0, i) : this.keysRight.indexOf(n) !== -1 ? t._localDirection.copyFromFloats(i, 0, 0) : this.keysDown.indexOf(n) !== -1 ? t._localDirection.copyFromFloats(0, 0, -i) : this.keysUpward.indexOf(n) !== -1 ? t._localDirection.copyFromFloats(0, i, 0) : this.keysDownward.indexOf(n) !== -1 && t._localDirection.copyFromFloats(0, -i, 0), t.getScene().useRightHandedSystem && (t._localDirection.z *= -1), t.getViewMatrix().invertToRef(t._cameraTransformMatrix), u.e.TransformNormalToRef(t._localDirection, t._cameraTransformMatrix, t._transformedDirection), t.cameraDirection.addInPlace(t._transformedDirection); } }, r.prototype.getClassName = function() { return "FreeCameraKeyboardMoveInput"; }, r.prototype._onLostFocus = function() { this._keys = []; }, r.prototype.getSimpleName = function() { return "keyboard"; }, Object(c.c)([Object(L.c)()], r.prototype, "keysUp", void 0), Object(c.c)([Object(L.c)()], r.prototype, "keysUpward", void 0), Object(c.c)([Object(L.c)()], r.prototype, "keysDown", void 0), Object(c.c)([Object(L.c)()], r.prototype, "keysDownward", void 0), Object(c.c)([Object(L.c)()], r.prototype, "keysLeft", void 0), Object(c.c)([Object(L.c)()], r.prototype, "keysRight", void 0), r; }(); un.FreeCameraKeyboardMoveInput = za; var ja = function() { function r(t) { t === void 0 && (t = !0), this.touchEnabled = t, this.buttons = [0, 1, 2], this.angularSensibility = 2e3, this.previousPosition = null, this.onPointerMovedObservable = new C.c(), this._allowCameraRotation = !0; } return r.prototype.attachControl = function(t) { var e = this; t = Xe.b.BackCompatCameraNoPreventDefault(arguments); var n = this.camera.getEngine(), i = n.getInputElement(); this._pointerInput || (this._pointerInput = function(o) { var a = o.event; if (!n.isInVRExclusivePointerMode && (e.touchEnabled || a.pointerType !== "touch") && (o.type === yt.a.POINTERMOVE || e.buttons.indexOf(a.button) !== -1)) { var s = a.srcElement || a.target; if (o.type === yt.a.POINTERDOWN && s) { try { s.setPointerCapture(a.pointerId); } catch { } e.previousPosition = { x: a.clientX, y: a.clientY }, t || (a.preventDefault(), i && i.focus()), n.isPointerLock && e._onMouseMove && e._onMouseMove(o.event); } else if (o.type === yt.a.POINTERUP && s) { try { s.releasePointerCapture(a.pointerId); } catch { } e.previousPosition = null, t || a.preventDefault(); } else if (o.type === yt.a.POINTERMOVE) { if (!e.previousPosition) return void (n.isPointerLock && e._onMouseMove && e._onMouseMove(o.event)); var d = a.clientX - e.previousPosition.x, p = a.clientY - e.previousPosition.y; e.camera.getScene().useRightHandedSystem && (d *= -1), e.camera.parent && e.camera.parent._getWorldMatrixDeterminant() < 0 && (d *= -1), e._allowCameraRotation && (e.camera.cameraRotation.y += d / e.angularSensibility, e.camera.cameraRotation.x += p / e.angularSensibility), e.onPointerMovedObservable.notifyObservers({ offsetX: d, offsetY: p }), e.previousPosition = { x: a.clientX, y: a.clientY }, t || a.preventDefault(); } } }), this._onMouseMove = function(o) { if (n.isPointerLock && !n.isInVRExclusivePointerMode) { var a = o.movementX || o.mozMovementX || o.webkitMovementX || o.msMovementX || 0; e.camera.getScene().useRightHandedSystem && (a *= -1), e.camera.parent && e.camera.parent._getWorldMatrixDeterminant() < 0 && (a *= -1), e.camera.cameraRotation.y += a / e.angularSensibility; var s = o.movementY || o.mozMovementY || o.webkitMovementY || o.msMovementY || 0; e.camera.cameraRotation.x += s / e.angularSensibility, e.previousPosition = null, t || o.preventDefault(); } }, this._observer = this.camera.getScene().onPointerObservable.add(this._pointerInput, yt.a.POINTERDOWN | yt.a.POINTERUP | yt.a.POINTERMOVE), i && i.addEventListener("contextmenu", this.onContextMenu.bind(this), !1); }, r.prototype.onContextMenu = function(t) { t.preventDefault(); }, r.prototype.detachControl = function(t) { if (this._observer) { if (this.camera.getScene().onPointerObservable.remove(this._observer), this.onContextMenu) { var e = this.camera.getEngine().getInputElement(); e && e.removeEventListener("contextmenu", this.onContextMenu); } this.onPointerMovedObservable && this.onPointerMovedObservable.clear(), this._observer = null, this._onMouseMove = null, this.previousPosition = null; } }, r.prototype.getClassName = function() { return "FreeCameraMouseInput"; }, r.prototype.getSimpleName = function() { return "mouse"; }, Object(c.c)([Object(L.c)()], r.prototype, "buttons", void 0), Object(c.c)([Object(L.c)()], r.prototype, "angularSensibility", void 0), r; }(); un.FreeCameraMouseInput = ja; var Ut, mf = function() { function r() { this.wheelPrecisionX = 3, this.wheelPrecisionY = 3, this.wheelPrecisionZ = 3, this.onChangedObservable = new C.c(), this._wheelDeltaX = 0, this._wheelDeltaY = 0, this._wheelDeltaZ = 0, this._ffMultiplier = 12, this._normalize = 120; } return r.prototype.attachControl = function(t) { var e = this; t = Xe.b.BackCompatCameraNoPreventDefault(arguments), this._wheel = function(n) { if (n.type === yt.a.POINTERWHEEL) { var i = n.event, o = i.deltaMode === WheelEvent.DOM_DELTA_LINE ? e._ffMultiplier : 1; i.deltaY !== void 0 ? (e._wheelDeltaX += e.wheelPrecisionX * o * i.deltaX / e._normalize, e._wheelDeltaY -= e.wheelPrecisionY * o * i.deltaY / e._normalize, e._wheelDeltaZ += e.wheelPrecisionZ * o * i.deltaZ / e._normalize) : i.wheelDeltaY !== void 0 ? (e._wheelDeltaX += e.wheelPrecisionX * o * i.wheelDeltaX / e._normalize, e._wheelDeltaY -= e.wheelPrecisionY * o * i.wheelDeltaY / e._normalize, e._wheelDeltaZ += e.wheelPrecisionZ * o * i.wheelDeltaZ / e._normalize) : i.wheelDelta && (e._wheelDeltaY -= e.wheelPrecisionY * i.wheelDelta / e._normalize), i.preventDefault && (t || i.preventDefault()); } }, this._observer = this.camera.getScene().onPointerObservable.add(this._wheel, yt.a.POINTERWHEEL); }, r.prototype.detachControl = function(t) { this._observer && (this.camera.getScene().onPointerObservable.remove(this._observer), this._observer = null, this._wheel = null), this.onChangedObservable && this.onChangedObservable.clear(); }, r.prototype.checkInputs = function() { this.onChangedObservable.notifyObservers({ wheelDeltaX: this._wheelDeltaX, wheelDeltaY: this._wheelDeltaY, wheelDeltaZ: this._wheelDeltaZ }), this._wheelDeltaX = 0, this._wheelDeltaY = 0, this._wheelDeltaZ = 0; }, r.prototype.getClassName = function() { return "BaseCameraMouseWheelInput"; }, r.prototype.getSimpleName = function() { return "mousewheel"; }, Object(c.c)([Object(L.c)()], r.prototype, "wheelPrecisionX", void 0), Object(c.c)([Object(L.c)()], r.prototype, "wheelPrecisionY", void 0), Object(c.c)([Object(L.c)()], r.prototype, "wheelPrecisionZ", void 0), r; }(); (function(r) { r[r.MoveRelative = 0] = "MoveRelative", r[r.RotateRelative = 1] = "RotateRelative", r[r.MoveScene = 2] = "MoveScene"; })(Ut || (Ut = {})); var Ha = function(r) { function t() { var e = r !== null && r.apply(this, arguments) || this; return e._moveRelative = u.e.Zero(), e._rotateRelative = u.e.Zero(), e._moveScene = u.e.Zero(), e._wheelXAction = Ut.MoveRelative, e._wheelXActionCoordinate = be.b.X, e._wheelYAction = Ut.MoveRelative, e._wheelYActionCoordinate = be.b.Z, e._wheelZAction = null, e._wheelZActionCoordinate = null, e; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "FreeCameraMouseWheelInput"; }, Object.defineProperty(t.prototype, "wheelXMoveRelative", { get: function() { return this._wheelXAction !== Ut.MoveRelative ? null : this._wheelXActionCoordinate; }, set: function(e) { e === null && this._wheelXAction !== Ut.MoveRelative || (this._wheelXAction = Ut.MoveRelative, this._wheelXActionCoordinate = e); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "wheelYMoveRelative", { get: function() { return this._wheelYAction !== Ut.MoveRelative ? null : this._wheelYActionCoordinate; }, set: function(e) { e === null && this._wheelYAction !== Ut.MoveRelative || (this._wheelYAction = Ut.MoveRelative, this._wheelYActionCoordinate = e); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "wheelZMoveRelative", { get: function() { return this._wheelZAction !== Ut.MoveRelative ? null : this._wheelZActionCoordinate; }, set: function(e) { e === null && this._wheelZAction !== Ut.MoveRelative || (this._wheelZAction = Ut.MoveRelative, this._wheelZActionCoordinate = e); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "wheelXRotateRelative", { get: function() { return this._wheelXAction !== Ut.RotateRelative ? null : this._wheelXActionCoordinate; }, set: function(e) { e === null && this._wheelXAction !== Ut.RotateRelative || (this._wheelXAction = Ut.RotateRelative, this._wheelXActionCoordinate = e); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "wheelYRotateRelative", { get: function() { return this._wheelYAction !== Ut.RotateRelative ? null : this._wheelYActionCoordinate; }, set: function(e) { e === null && this._wheelYAction !== Ut.RotateRelative || (this._wheelYAction = Ut.RotateRelative, this._wheelYActionCoordinate = e); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "wheelZRotateRelative", { get: function() { return this._wheelZAction !== Ut.RotateRelative ? null : this._wheelZActionCoordinate; }, set: function(e) { e === null && this._wheelZAction !== Ut.RotateRelative || (this._wheelZAction = Ut.RotateRelative, this._wheelZActionCoordinate = e); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "wheelXMoveScene", { get: function() { return this._wheelXAction !== Ut.MoveScene ? null : this._wheelXActionCoordinate; }, set: function(e) { e === null && this._wheelXAction !== Ut.MoveScene || (this._wheelXAction = Ut.MoveScene, this._wheelXActionCoordinate = e); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "wheelYMoveScene", { get: function() { return this._wheelYAction !== Ut.MoveScene ? null : this._wheelYActionCoordinate; }, set: function(e) { e === null && this._wheelYAction !== Ut.MoveScene || (this._wheelYAction = Ut.MoveScene, this._wheelYActionCoordinate = e); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "wheelZMoveScene", { get: function() { return this._wheelZAction !== Ut.MoveScene ? null : this._wheelZActionCoordinate; }, set: function(e) { e === null && this._wheelZAction !== Ut.MoveScene || (this._wheelZAction = Ut.MoveScene, this._wheelZActionCoordinate = e); }, enumerable: !1, configurable: !0 }), t.prototype.checkInputs = function() { if (this._wheelDeltaX !== 0 || this._wheelDeltaY !== 0 || this._wheelDeltaZ != 0) { this._moveRelative.setAll(0), this._rotateRelative.setAll(0), this._moveScene.setAll(0), this._updateCamera(), this.camera.getScene().useRightHandedSystem && (this._moveRelative.z *= -1); var e = u.a.Zero(); this.camera.getViewMatrix().invertToRef(e); var n = u.e.Zero(); u.e.TransformNormalToRef(this._moveRelative, e, n), this.camera.cameraRotation.x += this._rotateRelative.x / 200, this.camera.cameraRotation.y += this._rotateRelative.y / 200, this.camera.cameraDirection.addInPlace(n), this.camera.cameraDirection.addInPlace(this._moveScene), r.prototype.checkInputs.call(this); } }, t.prototype._updateCamera = function() { var e = this._moveRelative, n = this._rotateRelative, i = this._moveScene, o = function(a, s, d) { if (a !== 0 && s !== null && d !== null) { var p = null; switch (s) { case Ut.MoveRelative: p = e; break; case Ut.RotateRelative: p = n; break; case Ut.MoveScene: p = i; } switch (d) { case be.b.X: p.set(a, 0, 0); break; case be.b.Y: p.set(0, a, 0); break; case be.b.Z: p.set(0, 0, a); } } }; o(this._wheelDeltaX, this._wheelXAction, this._wheelXActionCoordinate), o(this._wheelDeltaY, this._wheelYAction, this._wheelYActionCoordinate), o(this._wheelDeltaZ, this._wheelZAction, this._wheelZActionCoordinate); }, Object(c.c)([Object(L.c)()], t.prototype, "wheelXMoveRelative", null), Object(c.c)([Object(L.c)()], t.prototype, "wheelYMoveRelative", null), Object(c.c)([Object(L.c)()], t.prototype, "wheelZMoveRelative", null), Object(c.c)([Object(L.c)()], t.prototype, "wheelXRotateRelative", null), Object(c.c)([Object(L.c)()], t.prototype, "wheelYRotateRelative", null), Object(c.c)([Object(L.c)()], t.prototype, "wheelZRotateRelative", null), Object(c.c)([Object(L.c)()], t.prototype, "wheelXMoveScene", null), Object(c.c)([Object(L.c)()], t.prototype, "wheelYMoveScene", null), Object(c.c)([Object(L.c)()], t.prototype, "wheelZMoveScene", null), t; }(mf); un.FreeCameraMouseWheelInput = Ha; var Wa = function() { function r(t) { t === void 0 && (t = !1), this.allowMouse = t, this.touchAngularSensibility = 2e5, this.touchMoveSensibility = 250, this._offsetX = null, this._offsetY = null, this._pointerPressed = new Array(); } return r.prototype.attachControl = function(t) { var e = this; t = Xe.b.BackCompatCameraNoPreventDefault(arguments); var n = null; if (this._pointerInput === void 0 && (this._onLostFocus = function() { e._offsetX = null, e._offsetY = null; }, this._pointerInput = function(a) { var s = a.event, d = !e.camera.getEngine().hostInformation.isMobile && s instanceof MouseEvent; if (e.allowMouse || s.pointerType !== "mouse" && !d) { if (a.type === yt.a.POINTERDOWN) { if (t || s.preventDefault(), e._pointerPressed.push(s.pointerId), e._pointerPressed.length !== 1) return; n = { x: s.clientX, y: s.clientY }; } else if (a.type === yt.a.POINTERUP) { if (t || s.preventDefault(), (p = e._pointerPressed.indexOf(s.pointerId)) === -1 || (e._pointerPressed.splice(p, 1), p != 0)) return; n = null, e._offsetX = null, e._offsetY = null; } else if (a.type === yt.a.POINTERMOVE) { if (t || s.preventDefault(), !n) return; var p; if ((p = e._pointerPressed.indexOf(s.pointerId)) != 0) return; e._offsetX = s.clientX - n.x, e._offsetY = -(s.clientY - n.y); } } }), this._observer = this.camera.getScene().onPointerObservable.add(this._pointerInput, yt.a.POINTERDOWN | yt.a.POINTERUP | yt.a.POINTERMOVE), this._onLostFocus) { var i = this.camera.getEngine(), o = i.getInputElement(); o && o.addEventListener("blur", this._onLostFocus); } }, r.prototype.detachControl = function(t) { if (this._pointerInput) { if (this._observer && (this.camera.getScene().onPointerObservable.remove(this._observer), this._observer = null), this._onLostFocus) { var e = this.camera.getEngine().getInputElement(); e && e.removeEventListener("blur", this._onLostFocus), this._onLostFocus = null; } this._pointerPressed = [], this._offsetX = null, this._offsetY = null; } }, r.prototype.checkInputs = function() { if (this._offsetX !== null && this._offsetY !== null && (this._offsetX !== 0 || this._offsetY !== 0)) { var t = this.camera; if (t.cameraRotation.y = this._offsetX / this.touchAngularSensibility, this._pointerPressed.length > 1) t.cameraRotation.x = -this._offsetY / this.touchAngularSensibility; else { var e = t._computeLocalCameraSpeed(), n = new u.e(0, 0, e * this._offsetY / this.touchMoveSensibility); u.a.RotationYawPitchRollToRef(t.rotation.y, t.rotation.x, 0, t._cameraRotationMatrix), t.cameraDirection.addInPlace(u.e.TransformCoordinates(n, t._cameraRotationMatrix)); } } }, r.prototype.getClassName = function() { return "FreeCameraTouchInput"; }, r.prototype.getSimpleName = function() { return "touch"; }, Object(c.c)([Object(L.c)()], r.prototype, "touchAngularSensibility", void 0), Object(c.c)([Object(L.c)()], r.prototype, "touchMoveSensibility", void 0), r; }(); un.FreeCameraTouchInput = Wa; var jr = function(r) { function t(e) { var n = r.call(this, e) || this; return n._mouseInput = null, n._mouseWheelInput = null, n; } return Object(c.d)(t, r), t.prototype.addKeyboard = function() { return this.add(new za()), this; }, t.prototype.addMouse = function(e) { return e === void 0 && (e = !0), this._mouseInput || (this._mouseInput = new ja(e), this.add(this._mouseInput)), this; }, t.prototype.removeMouse = function() { return this._mouseInput && this.remove(this._mouseInput), this; }, t.prototype.addMouseWheel = function() { return this._mouseWheelInput || (this._mouseWheelInput = new Ha(), this.add(this._mouseWheelInput)), this; }, t.prototype.removeMouseWheel = function() { return this._mouseWheelInput && this.remove(this._mouseWheelInput), this; }, t.prototype.addTouch = function() { return this.add(new Wa()), this; }, t.prototype.clear = function() { r.prototype.clear.call(this), this._mouseInput = null; }, t; }(zr); jr.prototype.addDeviceOrientation = function() { return this._deviceOrientationInput || (this._deviceOrientationInput = new Xa(), this.add(this._deviceOrientationInput)), this; }; var Xa = function() { function r() { var t = this; this._screenOrientationAngle = 0, this._screenQuaternion = new u.b(), this._alpha = 0, this._beta = 0, this._gamma = 0, this._onDeviceOrientationChangedObservable = new C.c(), this._orientationChanged = function() { t._screenOrientationAngle = window.orientation !== void 0 ? +window.orientation : window.screen.orientation && window.screen.orientation.angle ? window.screen.orientation.angle : 0, t._screenOrientationAngle = -Xe.b.ToRadians(t._screenOrientationAngle / 2), t._screenQuaternion.copyFromFloats(0, Math.sin(t._screenOrientationAngle), 0, Math.cos(t._screenOrientationAngle)); }, this._deviceOrientation = function(e) { t._alpha = e.alpha !== null ? e.alpha : 0, t._beta = e.beta !== null ? e.beta : 0, t._gamma = e.gamma !== null ? e.gamma : 0, e.alpha !== null && t._onDeviceOrientationChangedObservable.notifyObservers(); }, this._constantTranform = new u.b(-Math.sqrt(0.5), 0, 0, Math.sqrt(0.5)), this._orientationChanged(); } return r.WaitForOrientationChangeAsync = function(t) { return new Promise(function(e, n) { var i = !1, o = function() { window.removeEventListener("deviceorientation", o), i = !0, e(); }; t && setTimeout(function() { i || (window.removeEventListener("deviceorientation", o), n("WaitForOrientationChangeAsync timed out")); }, t), typeof DeviceOrientationEvent < "u" && typeof DeviceOrientationEvent.requestPermission == "function" ? DeviceOrientationEvent.requestPermission().then(function(a) { a == "granted" ? window.addEventListener("deviceorientation", o) : Xe.b.Warn("Permission not granted."); }).catch(function(a) { Xe.b.Error(a); }) : window.addEventListener("deviceorientation", o); }); }, Object.defineProperty(r.prototype, "camera", { get: function() { return this._camera; }, set: function(t) { var e = this; this._camera = t, this._camera == null || this._camera.rotationQuaternion || (this._camera.rotationQuaternion = new u.b()), this._camera && this._camera.onDisposeObservable.add(function() { e._onDeviceOrientationChangedObservable.clear(); }); }, enumerable: !1, configurable: !0 }), r.prototype.attachControl = function() { var t = this, e = this.camera.getScene().getEngine().getHostWindow(); if (e) { var n = function() { e.addEventListener("orientationchange", t._orientationChanged), e.addEventListener("deviceorientation", t._deviceOrientation), t._orientationChanged(); }; typeof DeviceOrientationEvent < "u" && typeof DeviceOrientationEvent.requestPermission == "function" ? DeviceOrientationEvent.requestPermission().then(function(i) { i === "granted" ? n() : Xe.b.Warn("Permission not granted."); }).catch(function(i) { Xe.b.Error(i); }) : n(); } }, r.prototype.detachControl = function(t) { window.removeEventListener("orientationchange", this._orientationChanged), window.removeEventListener("deviceorientation", this._deviceOrientation), this._alpha = 0; }, r.prototype.checkInputs = function() { this._alpha && (u.b.RotationYawPitchRollToRef(Xe.b.ToRadians(this._alpha), Xe.b.ToRadians(this._beta), -Xe.b.ToRadians(this._gamma), this.camera.rotationQuaternion), this._camera.rotationQuaternion.multiplyInPlace(this._screenQuaternion), this._camera.rotationQuaternion.multiplyInPlace(this._constantTranform), this._camera.rotationQuaternion.z *= -1, this._camera.rotationQuaternion.w *= -1); }, r.prototype.getClassName = function() { return "FreeCameraDeviceOrientationInput"; }, r.prototype.getSimpleName = function() { return "deviceOrientation"; }, r; }(); un.FreeCameraDeviceOrientationInput = Xa; var Ya = function() { function r() { this.gamepadAngularSensibility = 200, this.gamepadMoveSensibility = 40, this._yAxisScale = 1, this._cameraTransform = u.a.Identity(), this._deltaTransform = u.e.Zero(), this._vector3 = u.e.Zero(), this._vector2 = u.d.Zero(); } return Object.defineProperty(r.prototype, "invertYAxis", { get: function() { return this._yAxisScale !== 1; }, set: function(t) { this._yAxisScale = t ? -1 : 1; }, enumerable: !1, configurable: !0 }), r.prototype.attachControl = function() { var t = this, e = this.camera.getScene().gamepadManager; this._onGamepadConnectedObserver = e.onGamepadConnectedObservable.add(function(n) { n.type !== hn.POSE_ENABLED && (t.gamepad && n.type !== hn.XBOX || (t.gamepad = n)); }), this._onGamepadDisconnectedObserver = e.onGamepadDisconnectedObservable.add(function(n) { t.gamepad === n && (t.gamepad = null); }), this.gamepad = e.getGamepadByType(hn.XBOX), !this.gamepad && e.gamepads.length && (this.gamepad = e.gamepads[0]); }, r.prototype.detachControl = function(t) { this.camera.getScene().gamepadManager.onGamepadConnectedObservable.remove(this._onGamepadConnectedObserver), this.camera.getScene().gamepadManager.onGamepadDisconnectedObservable.remove(this._onGamepadDisconnectedObserver), this.gamepad = null; }, r.prototype.checkInputs = function() { if (this.gamepad && this.gamepad.leftStick) { var t = this.camera, e = this.gamepad.leftStick, n = e.x / this.gamepadMoveSensibility, i = e.y / this.gamepadMoveSensibility; e.x = Math.abs(n) > 5e-3 ? 0 + n : 0, e.y = Math.abs(i) > 5e-3 ? 0 + i : 0; var o = this.gamepad.rightStick; if (o) { var a = o.x / this.gamepadAngularSensibility, s = o.y / this.gamepadAngularSensibility * this._yAxisScale; o.x = Math.abs(a) > 1e-3 ? 0 + a : 0, o.y = Math.abs(s) > 1e-3 ? 0 + s : 0; } else o = { x: 0, y: 0 }; t.rotationQuaternion ? t.rotationQuaternion.toRotationMatrix(this._cameraTransform) : u.a.RotationYawPitchRollToRef(t.rotation.y, t.rotation.x, 0, this._cameraTransform); var d = 50 * t._computeLocalCameraSpeed(); this._vector3.copyFromFloats(e.x * d, 0, -e.y * d), u.e.TransformCoordinatesToRef(this._vector3, this._cameraTransform, this._deltaTransform), t.cameraDirection.addInPlace(this._deltaTransform), this._vector2.copyFromFloats(o.y, o.x), t.cameraRotation.addInPlace(this._vector2); } }, r.prototype.getClassName = function() { return "FreeCameraGamepadInput"; }, r.prototype.getSimpleName = function() { return "gamepad"; }, Object(c.c)([Object(L.c)()], r.prototype, "gamepadAngularSensibility", void 0), Object(c.c)([Object(L.c)()], r.prototype, "gamepadMoveSensibility", void 0), r; }(); un.FreeCameraGamepadInput = Ya; var rn, rl = f(112); (function(r) { r[r.X = 0] = "X", r[r.Y = 1] = "Y", r[r.Z = 2] = "Z"; })(rn || (rn = {})); var Ka = function() { function r(t, e) { var n = this, i = Object(c.a)(Object(c.a)({}, r._GetDefaultOptions()), e); if (this._leftJoystick = !!t, r._globalJoystickIndex++, this._axisTargetedByLeftAndRight = rn.X, this._axisTargetedByUpAndDown = rn.Y, this.reverseLeftRight = !1, this.reverseUpDown = !1, this._touches = new rl.a(), this.deltaPosition = u.e.Zero(), this._joystickSensibility = 25, this._inversedSensibility = 1 / (this._joystickSensibility / 1e3), this._onResize = function(a) { r.vjCanvasWidth = window.innerWidth, r.vjCanvasHeight = window.innerHeight, r.Canvas && (r.Canvas.width = r.vjCanvasWidth, r.Canvas.height = r.vjCanvasHeight), r.halfWidth = r.vjCanvasWidth / 2; }, !r.Canvas) { window.addEventListener("resize", this._onResize, !1), r.Canvas = document.createElement("canvas"), r.vjCanvasWidth = window.innerWidth, r.vjCanvasHeight = window.innerHeight, r.Canvas.width = window.innerWidth, r.Canvas.height = window.innerHeight, r.Canvas.style.width = "100%", r.Canvas.style.height = "100%", r.Canvas.style.position = "absolute", r.Canvas.style.backgroundColor = "transparent", r.Canvas.style.top = "0px", r.Canvas.style.left = "0px", r.Canvas.style.zIndex = "5", r.Canvas.style.msTouchAction = "none", r.Canvas.style.touchAction = "none", r.Canvas.setAttribute("touch-action", "none"); var o = r.Canvas.getContext("2d"); if (!o) throw new Error("Unable to create canvas for virtual joystick"); r.vjCanvasContext = o, r.vjCanvasContext.strokeStyle = "#ffffff", r.vjCanvasContext.lineWidth = 2, document.body.appendChild(r.Canvas); } r.halfWidth = r.Canvas.width / 2, this.pressed = !1, this.limitToContainer = i.limitToContainer, this._joystickColor = i.color, this.containerSize = i.containerSize, this.puckSize = i.puckSize, i.position && this.setPosition(i.position.x, i.position.y), i.puckImage && this.setPuckImage(i.puckImage), i.containerImage && this.setContainerImage(i.containerImage), i.alwaysVisible && r._alwaysVisibleSticks++, this.alwaysVisible = i.alwaysVisible, this._joystickPointerID = -1, this._joystickPointerPos = new u.d(0, 0), this._joystickPreviousPointerPos = new u.d(0, 0), this._joystickPointerStartPos = new u.d(0, 0), this._deltaJoystickVector = new u.d(0, 0), this._onPointerDownHandlerRef = function(a) { n._onPointerDown(a); }, this._onPointerMoveHandlerRef = function(a) { n._onPointerMove(a); }, this._onPointerUpHandlerRef = function(a) { n._onPointerUp(a); }, r.Canvas.addEventListener("pointerdown", this._onPointerDownHandlerRef, !1), r.Canvas.addEventListener("pointermove", this._onPointerMoveHandlerRef, !1), r.Canvas.addEventListener("pointerup", this._onPointerUpHandlerRef, !1), r.Canvas.addEventListener("pointerout", this._onPointerUpHandlerRef, !1), r.Canvas.addEventListener("contextmenu", function(a) { a.preventDefault(); }, !1), requestAnimationFrame(function() { n._drawVirtualJoystick(); }); } return r._GetDefaultOptions = function() { return { puckSize: 40, containerSize: 60, color: "cyan", puckImage: void 0, containerImage: void 0, position: void 0, alwaysVisible: !1, limitToContainer: !1 }; }, r.prototype.setJoystickSensibility = function(t) { this._joystickSensibility = t, this._inversedSensibility = 1 / (this._joystickSensibility / 1e3); }, r.prototype._onPointerDown = function(t) { t.preventDefault(), (this._leftJoystick === !0 ? t.clientX < r.halfWidth : t.clientX > r.halfWidth) && this._joystickPointerID < 0 ? (this._joystickPointerID = t.pointerId, this._joystickPosition ? (this._joystickPointerStartPos = this._joystickPosition.clone(), this._joystickPointerPos = this._joystickPosition.clone(), this._joystickPreviousPointerPos = this._joystickPosition.clone(), this._onPointerMove(t)) : (this._joystickPointerStartPos.x = t.clientX, this._joystickPointerStartPos.y = t.clientY, this._joystickPointerPos = this._joystickPointerStartPos.clone(), this._joystickPreviousPointerPos = this._joystickPointerStartPos.clone()), this._deltaJoystickVector.x = 0, this._deltaJoystickVector.y = 0, this.pressed = !0, this._touches.add(t.pointerId.toString(), t)) : r._globalJoystickIndex < 2 && this._action && (this._action(), this._touches.add(t.pointerId.toString(), { x: t.clientX, y: t.clientY, prevX: t.clientX, prevY: t.clientY })); }, r.prototype._onPointerMove = function(t) { if (this._joystickPointerID == t.pointerId) { if (this.limitToContainer) { var e = new u.d(t.clientX - this._joystickPointerStartPos.x, t.clientY - this._joystickPointerStartPos.y), n = e.length(); n > this.containerSize && e.scaleInPlace(this.containerSize / n), this._joystickPointerPos.x = this._joystickPointerStartPos.x + e.x, this._joystickPointerPos.y = this._joystickPointerStartPos.y + e.y; } else this._joystickPointerPos.x = t.clientX, this._joystickPointerPos.y = t.clientY; this._deltaJoystickVector = this._joystickPointerPos.clone(), this._deltaJoystickVector = this._deltaJoystickVector.subtract(this._joystickPointerStartPos), 0 < r._alwaysVisibleSticks && (this._leftJoystick ? this._joystickPointerPos.x = Math.min(r.halfWidth, this._joystickPointerPos.x) : this._joystickPointerPos.x = Math.max(r.halfWidth, this._joystickPointerPos.x)); var i = (this.reverseLeftRight ? -1 : 1) * this._deltaJoystickVector.x / this._inversedSensibility; switch (this._axisTargetedByLeftAndRight) { case rn.X: this.deltaPosition.x = Math.min(1, Math.max(-1, i)); break; case rn.Y: this.deltaPosition.y = Math.min(1, Math.max(-1, i)); break; case rn.Z: this.deltaPosition.z = Math.min(1, Math.max(-1, i)); } var o = (this.reverseUpDown ? 1 : -1) * this._deltaJoystickVector.y / this._inversedSensibility; switch (this._axisTargetedByUpAndDown) { case rn.X: this.deltaPosition.x = Math.min(1, Math.max(-1, o)); break; case rn.Y: this.deltaPosition.y = Math.min(1, Math.max(-1, o)); break; case rn.Z: this.deltaPosition.z = Math.min(1, Math.max(-1, o)); } } else { var a = this._touches.get(t.pointerId.toString()); a && (a.x = t.clientX, a.y = t.clientY); } }, r.prototype._onPointerUp = function(t) { if (this._joystickPointerID == t.pointerId) this._clearPreviousDraw(), this._joystickPointerID = -1, this.pressed = !1; else { var e = this._touches.get(t.pointerId.toString()); e && r.vjCanvasContext.clearRect(e.prevX - 44, e.prevY - 44, 88, 88); } this._deltaJoystickVector.x = 0, this._deltaJoystickVector.y = 0, this._touches.remove(t.pointerId.toString()); }, r.prototype.setJoystickColor = function(t) { this._joystickColor = t; }, Object.defineProperty(r.prototype, "containerSize", { get: function() { return this._joystickContainerSize; }, set: function(t) { this._joystickContainerSize = t, this._clearContainerSize = ~~(2.1 * this._joystickContainerSize), this._clearContainerSizeOffset = ~~(this._clearContainerSize / 2); }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "puckSize", { get: function() { return this._joystickPuckSize; }, set: function(t) { this._joystickPuckSize = t, this._clearPuckSize = ~~(2.1 * this._joystickPuckSize), this._clearPuckSizeOffset = ~~(this._clearPuckSize / 2); }, enumerable: !1, configurable: !0 }), r.prototype.clearPosition = function() { this.alwaysVisible = !1, this._joystickPosition = null; }, Object.defineProperty(r.prototype, "alwaysVisible", { get: function() { return this._alwaysVisible; }, set: function(t) { this._alwaysVisible !== t && (t && this._joystickPosition ? (r._alwaysVisibleSticks++, this._alwaysVisible = !0) : (r._alwaysVisibleSticks--, this._alwaysVisible = !1)); }, enumerable: !1, configurable: !0 }), r.prototype.setPosition = function(t, e) { this._joystickPointerStartPos && this._clearPreviousDraw(), this._joystickPosition = new u.d(t, e); }, r.prototype.setActionOnTouch = function(t) { this._action = t; }, r.prototype.setAxisForLeftRight = function(t) { switch (t) { case rn.X: case rn.Y: case rn.Z: this._axisTargetedByLeftAndRight = t; break; default: this._axisTargetedByLeftAndRight = rn.X; } }, r.prototype.setAxisForUpDown = function(t) { switch (t) { case rn.X: case rn.Y: case rn.Z: this._axisTargetedByUpAndDown = t; break; default: this._axisTargetedByUpAndDown = rn.Y; } }, r.prototype._clearPreviousDraw = function() { var t = this._joystickPosition || this._joystickPointerStartPos; r.vjCanvasContext.clearRect(t.x - this._clearContainerSizeOffset, t.y - this._clearContainerSizeOffset, this._clearContainerSize, this._clearContainerSize), r.vjCanvasContext.clearRect(this._joystickPreviousPointerPos.x - this._clearPuckSizeOffset, this._joystickPreviousPointerPos.y - this._clearPuckSizeOffset, this._clearPuckSize, this._clearPuckSize); }, r.prototype.setContainerImage = function(t) { var e = this, n = new Image(); n.src = t, n.onload = function() { return e._containerImage = n; }; }, r.prototype.setPuckImage = function(t) { var e = this, n = new Image(); n.src = t, n.onload = function() { return e._puckImage = n; }; }, r.prototype._drawContainer = function() { var t = this._joystickPosition || this._joystickPointerStartPos; this._clearPreviousDraw(), this._containerImage ? r.vjCanvasContext.drawImage(this._containerImage, t.x - this.containerSize, t.y - this.containerSize, 2 * this.containerSize, 2 * this.containerSize) : (r.vjCanvasContext.beginPath(), r.vjCanvasContext.strokeStyle = this._joystickColor, r.vjCanvasContext.lineWidth = 2, r.vjCanvasContext.arc(t.x, t.y, this.containerSize, 0, 2 * Math.PI, !0), r.vjCanvasContext.stroke(), r.vjCanvasContext.closePath(), r.vjCanvasContext.beginPath(), r.vjCanvasContext.lineWidth = 6, r.vjCanvasContext.strokeStyle = this._joystickColor, r.vjCanvasContext.arc(t.x, t.y, this.puckSize, 0, 2 * Math.PI, !0), r.vjCanvasContext.stroke(), r.vjCanvasContext.closePath()); }, r.prototype._drawPuck = function() { this._puckImage ? r.vjCanvasContext.drawImage(this._puckImage, this._joystickPointerPos.x - this.puckSize, this._joystickPointerPos.y - this.puckSize, 2 * this.puckSize, 2 * this.puckSize) : (r.vjCanvasContext.beginPath(), r.vjCanvasContext.strokeStyle = this._joystickColor, r.vjCanvasContext.lineWidth = 2, r.vjCanvasContext.arc(this._joystickPointerPos.x, this._joystickPointerPos.y, this.puckSize, 0, 2 * Math.PI, !0), r.vjCanvasContext.stroke(), r.vjCanvasContext.closePath()); }, r.prototype._drawVirtualJoystick = function() { var t = this; this.alwaysVisible && this._drawContainer(), this.pressed && this._touches.forEach(function(e, n) { n.pointerId === t._joystickPointerID ? (t.alwaysVisible || t._drawContainer(), t._drawPuck(), t._joystickPreviousPointerPos = t._joystickPointerPos.clone()) : (r.vjCanvasContext.clearRect(n.prevX - 44, n.prevY - 44, 88, 88), r.vjCanvasContext.beginPath(), r.vjCanvasContext.fillStyle = "white", r.vjCanvasContext.beginPath(), r.vjCanvasContext.strokeStyle = "red", r.vjCanvasContext.lineWidth = 6, r.vjCanvasContext.arc(n.x, n.y, 40, 0, 2 * Math.PI, !0), r.vjCanvasContext.stroke(), r.vjCanvasContext.closePath(), n.prevX = n.x, n.prevY = n.y); }), requestAnimationFrame(function() { t._drawVirtualJoystick(); }); }, r.prototype.releaseCanvas = function() { r.Canvas && (r.Canvas.removeEventListener("pointerdown", this._onPointerDownHandlerRef), r.Canvas.removeEventListener("pointermove", this._onPointerMoveHandlerRef), r.Canvas.removeEventListener("pointerup", this._onPointerUpHandlerRef), r.Canvas.removeEventListener("pointerout", this._onPointerUpHandlerRef), window.removeEventListener("resize", this._onResize), document.body.removeChild(r.Canvas), r.Canvas = null); }, r._globalJoystickIndex = 0, r._alwaysVisibleSticks = 0, r; }(); jr.prototype.addVirtualJoystick = function() { return this.add(new Qa()), this; }; var Qa = function() { function r() { } return r.prototype.getLeftJoystick = function() { return this._leftjoystick; }, r.prototype.getRightJoystick = function() { return this._rightjoystick; }, r.prototype.checkInputs = function() { if (this._leftjoystick) { var t = this.camera, e = 50 * t._computeLocalCameraSpeed(), n = u.a.RotationYawPitchRoll(t.rotation.y, t.rotation.x, 0), i = u.e.TransformCoordinates(new u.e(this._leftjoystick.deltaPosition.x * e, this._leftjoystick.deltaPosition.y * e, this._leftjoystick.deltaPosition.z * e), n); t.cameraDirection = t.cameraDirection.add(i), t.cameraRotation = t.cameraRotation.addVector3(this._rightjoystick.deltaPosition), this._leftjoystick.pressed || (this._leftjoystick.deltaPosition = this._leftjoystick.deltaPosition.scale(0.9)), this._rightjoystick.pressed || (this._rightjoystick.deltaPosition = this._rightjoystick.deltaPosition.scale(0.9)); } }, r.prototype.attachControl = function() { this._leftjoystick = new Ka(!0), this._leftjoystick.setAxisForUpDown(rn.Z), this._leftjoystick.setAxisForLeftRight(rn.X), this._leftjoystick.setJoystickSensibility(0.15), this._rightjoystick = new Ka(!1), this._rightjoystick.setAxisForUpDown(rn.X), this._rightjoystick.setAxisForLeftRight(rn.Y), this._rightjoystick.reverseUpDown = !0, this._rightjoystick.setJoystickSensibility(0.05), this._rightjoystick.setJoystickColor("yellow"); }, r.prototype.detachControl = function(t) { this._leftjoystick.releaseCanvas(), this._rightjoystick.releaseCanvas(); }, r.prototype.getClassName = function() { return "FreeCameraVirtualJoystickInput"; }, r.prototype.getSimpleName = function() { return "virtualJoystick"; }, r; }(); un.FreeCameraVirtualJoystickInput = Qa; var Vt = f(28), Pi = function(r) { function t(e, n, i, o) { o === void 0 && (o = !0); var a = r.call(this, e, n, i, o) || this; return a._tmpUpVector = u.e.Zero(), a._tmpTargetVector = u.e.Zero(), a.cameraDirection = new u.e(0, 0, 0), a.cameraRotation = new u.d(0, 0), a.ignoreParentScaling = !1, a.updateUpVectorFromRotation = !1, a._tmpQuaternion = new u.b(), a.rotation = new u.e(0, 0, 0), a.speed = 2, a.noRotationConstraint = !1, a.invertRotation = !1, a.inverseRotationSpeed = 0.2, a.lockedTarget = null, a._currentTarget = u.e.Zero(), a._initialFocalDistance = 1, a._viewMatrix = u.a.Zero(), a._camMatrix = u.a.Zero(), a._cameraTransformMatrix = u.a.Zero(), a._cameraRotationMatrix = u.a.Zero(), a._referencePoint = new u.e(0, 0, 1), a._transformedReferencePoint = u.e.Zero(), a._defaultUp = u.e.Up(), a._cachedRotationZ = 0, a._cachedQuaternionRotationZ = 0, a; } return Object(c.d)(t, r), t.prototype.getFrontPosition = function(e) { this.getWorldMatrix(); var n = this.getTarget().subtract(this.position); return n.normalize(), n.scaleInPlace(e), this.globalPosition.add(n); }, t.prototype._getLockedTargetPosition = function() { return this.lockedTarget ? (this.lockedTarget.absolutePosition && this.lockedTarget.computeWorldMatrix(), this.lockedTarget.absolutePosition || this.lockedTarget) : null; }, t.prototype.storeState = function() { return this._storedPosition = this.position.clone(), this._storedRotation = this.rotation.clone(), this.rotationQuaternion && (this._storedRotationQuaternion = this.rotationQuaternion.clone()), r.prototype.storeState.call(this); }, t.prototype._restoreStateValues = function() { return !!r.prototype._restoreStateValues.call(this) && (this.position = this._storedPosition.clone(), this.rotation = this._storedRotation.clone(), this.rotationQuaternion && (this.rotationQuaternion = this._storedRotationQuaternion.clone()), this.cameraDirection.copyFromFloats(0, 0, 0), this.cameraRotation.copyFromFloats(0, 0), !0); }, t.prototype._initCache = function() { r.prototype._initCache.call(this), this._cache.lockedTarget = new u.e(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE), this._cache.rotation = new u.e(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE), this._cache.rotationQuaternion = new u.b(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE); }, t.prototype._updateCache = function(e) { e || r.prototype._updateCache.call(this); var n = this._getLockedTargetPosition(); n ? this._cache.lockedTarget ? this._cache.lockedTarget.copyFrom(n) : this._cache.lockedTarget = n.clone() : this._cache.lockedTarget = null, this._cache.rotation.copyFrom(this.rotation), this.rotationQuaternion && this._cache.rotationQuaternion.copyFrom(this.rotationQuaternion); }, t.prototype._isSynchronizedViewMatrix = function() { if (!r.prototype._isSynchronizedViewMatrix.call(this)) return !1; var e = this._getLockedTargetPosition(); return (this._cache.lockedTarget ? this._cache.lockedTarget.equals(e) : !e) && (this.rotationQuaternion ? this.rotationQuaternion.equals(this._cache.rotationQuaternion) : this._cache.rotation.equals(this.rotation)); }, t.prototype._computeLocalCameraSpeed = function() { var e = this.getEngine(); return this.speed * Math.sqrt(e.getDeltaTime() / (100 * e.getFps())); }, t.prototype.setTarget = function(e) { this.upVector.normalize(), this._initialFocalDistance = e.subtract(this.position).length(), this.position.z === e.z && (this.position.z += Vt.a), this._referencePoint.normalize().scaleInPlace(this._initialFocalDistance), u.a.LookAtLHToRef(this.position, e, this._defaultUp, this._camMatrix), this._camMatrix.invert(), this.rotation.x = Math.atan(this._camMatrix.m[6] / this._camMatrix.m[10]); var n = e.subtract(this.position); n.x >= 0 ? this.rotation.y = -Math.atan(n.z / n.x) + Math.PI / 2 : this.rotation.y = -Math.atan(n.z / n.x) - Math.PI / 2, this.rotation.z = 0, isNaN(this.rotation.x) && (this.rotation.x = 0), isNaN(this.rotation.y) && (this.rotation.y = 0), isNaN(this.rotation.z) && (this.rotation.z = 0), this.rotationQuaternion && u.b.RotationYawPitchRollToRef(this.rotation.y, this.rotation.x, this.rotation.z, this.rotationQuaternion); }, Object.defineProperty(t.prototype, "target", { get: function() { return this.getTarget(); }, set: function(e) { this.setTarget(e); }, enumerable: !1, configurable: !0 }), t.prototype.getTarget = function() { return this._currentTarget; }, t.prototype._decideIfNeedsToMove = function() { return Math.abs(this.cameraDirection.x) > 0 || Math.abs(this.cameraDirection.y) > 0 || Math.abs(this.cameraDirection.z) > 0; }, t.prototype._updatePosition = function() { if (this.parent) return this.parent.getWorldMatrix().invertToRef(u.c.Matrix[0]), u.e.TransformNormalToRef(this.cameraDirection, u.c.Matrix[0], u.c.Vector3[0]), void this.position.addInPlace(u.c.Vector3[0]); this.position.addInPlace(this.cameraDirection); }, t.prototype._checkInputs = function() { var e = this.invertRotation ? -this.inverseRotationSpeed : 1, n = this._decideIfNeedsToMove(), i = Math.abs(this.cameraRotation.x) > 0 || Math.abs(this.cameraRotation.y) > 0; n && this._updatePosition(), i && (this.rotationQuaternion && this.rotationQuaternion.toEulerAnglesToRef(this.rotation), this.rotation.x += this.cameraRotation.x * e, this.rotation.y += this.cameraRotation.y * e, !this.noRotationConstraint && (this.rotation.x > 1.570796 && (this.rotation.x = 1.570796), this.rotation.x < -1.570796 && (this.rotation.x = -1.570796)), this.rotationQuaternion && this.rotation.lengthSquared() && u.b.RotationYawPitchRollToRef(this.rotation.y, this.rotation.x, this.rotation.z, this.rotationQuaternion)), n && (Math.abs(this.cameraDirection.x) < this.speed * Vt.a && (this.cameraDirection.x = 0), Math.abs(this.cameraDirection.y) < this.speed * Vt.a && (this.cameraDirection.y = 0), Math.abs(this.cameraDirection.z) < this.speed * Vt.a && (this.cameraDirection.z = 0), this.cameraDirection.scaleInPlace(this.inertia)), i && (Math.abs(this.cameraRotation.x) < this.speed * Vt.a && (this.cameraRotation.x = 0), Math.abs(this.cameraRotation.y) < this.speed * Vt.a && (this.cameraRotation.y = 0), this.cameraRotation.scaleInPlace(this.inertia)), r.prototype._checkInputs.call(this); }, t.prototype._updateCameraRotationMatrix = function() { this.rotationQuaternion ? this.rotationQuaternion.toRotationMatrix(this._cameraRotationMatrix) : u.a.RotationYawPitchRollToRef(this.rotation.y, this.rotation.x, this.rotation.z, this._cameraRotationMatrix); }, t.prototype._rotateUpVectorWithCameraRotationMatrix = function() { return u.e.TransformNormalToRef(this._defaultUp, this._cameraRotationMatrix, this.upVector), this; }, t.prototype._getViewMatrix = function() { return this.lockedTarget && this.setTarget(this._getLockedTargetPosition()), this._updateCameraRotationMatrix(), this.rotationQuaternion && this._cachedQuaternionRotationZ != this.rotationQuaternion.z ? (this._rotateUpVectorWithCameraRotationMatrix(), this._cachedQuaternionRotationZ = this.rotationQuaternion.z) : this._cachedRotationZ != this.rotation.z && (this._rotateUpVectorWithCameraRotationMatrix(), this._cachedRotationZ = this.rotation.z), u.e.TransformCoordinatesToRef(this._referencePoint, this._cameraRotationMatrix, this._transformedReferencePoint), this.position.addToRef(this._transformedReferencePoint, this._currentTarget), this.updateUpVectorFromRotation && (this.rotationQuaternion ? be.a.Y.rotateByQuaternionToRef(this.rotationQuaternion, this.upVector) : (u.b.FromEulerVectorToRef(this.rotation, this._tmpQuaternion), be.a.Y.rotateByQuaternionToRef(this._tmpQuaternion, this.upVector))), this._computeViewMatrix(this.position, this._currentTarget, this.upVector), this._viewMatrix; }, t.prototype._computeViewMatrix = function(e, n, i) { if (this.ignoreParentScaling) { if (this.parent) { var o = this.parent.getWorldMatrix(); u.e.TransformCoordinatesToRef(e, o, this._globalPosition), u.e.TransformCoordinatesToRef(n, o, this._tmpTargetVector), u.e.TransformNormalToRef(i, o, this._tmpUpVector), this._markSyncedWithParent(); } else this._globalPosition.copyFrom(e), this._tmpTargetVector.copyFrom(n), this._tmpUpVector.copyFrom(i); this.getScene().useRightHandedSystem ? u.a.LookAtRHToRef(this._globalPosition, this._tmpTargetVector, this._tmpUpVector, this._viewMatrix) : u.a.LookAtLHToRef(this._globalPosition, this._tmpTargetVector, this._tmpUpVector, this._viewMatrix); } else this.getScene().useRightHandedSystem ? u.a.LookAtRHToRef(e, n, i, this._viewMatrix) : u.a.LookAtLHToRef(e, n, i, this._viewMatrix), this.parent ? (o = this.parent.getWorldMatrix(), this._viewMatrix.invert(), this._viewMatrix.multiplyToRef(o, this._viewMatrix), this._viewMatrix.getTranslationToRef(this._globalPosition), this._viewMatrix.invert(), this._markSyncedWithParent()) : this._globalPosition.copyFrom(e); }, t.prototype.createRigCamera = function(e, n) { if (this.cameraRigMode !== _t.a.RIG_MODE_NONE) { var i = new t(e, this.position.clone(), this.getScene()); return i.isRigCamera = !0, i.rigParent = this, this.cameraRigMode !== _t.a.RIG_MODE_VR && this.cameraRigMode !== _t.a.RIG_MODE_WEBVR || (this.rotationQuaternion || (this.rotationQuaternion = new u.b()), i._cameraRigParams = {}, i.rotationQuaternion = new u.b()), i; } return null; }, t.prototype._updateRigCameras = function() { var e = this._rigCameras[0], n = this._rigCameras[1]; switch (this.computeWorldMatrix(), this.cameraRigMode) { case _t.a.RIG_MODE_STEREOSCOPIC_ANAGLYPH: case _t.a.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL: case _t.a.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED: case _t.a.RIG_MODE_STEREOSCOPIC_OVERUNDER: case _t.a.RIG_MODE_STEREOSCOPIC_INTERLACED: var i = this.cameraRigMode === _t.a.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED ? 1 : -1, o = this.cameraRigMode === _t.a.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED ? -1 : 1; this._getRigCamPositionAndTarget(this._cameraRigParams.stereoHalfAngle * i, e), this._getRigCamPositionAndTarget(this._cameraRigParams.stereoHalfAngle * o, n); break; case _t.a.RIG_MODE_VR: e.rotationQuaternion ? (e.rotationQuaternion.copyFrom(this.rotationQuaternion), n.rotationQuaternion.copyFrom(this.rotationQuaternion)) : (e.rotation.copyFrom(this.rotation), n.rotation.copyFrom(this.rotation)), e.position.copyFrom(this.position), n.position.copyFrom(this.position); } r.prototype._updateRigCameras.call(this); }, t.prototype._getRigCamPositionAndTarget = function(e, n) { this.getTarget().subtractToRef(this.position, t._TargetFocalPoint), t._TargetFocalPoint.normalize().scaleInPlace(this._initialFocalDistance); var i = t._TargetFocalPoint.addInPlace(this.position); u.a.TranslationToRef(-i.x, -i.y, -i.z, t._TargetTransformMatrix), t._TargetTransformMatrix.multiplyToRef(u.a.RotationAxis(n.upVector, e), t._RigCamTransformMatrix), u.a.TranslationToRef(i.x, i.y, i.z, t._TargetTransformMatrix), t._RigCamTransformMatrix.multiplyToRef(t._TargetTransformMatrix, t._RigCamTransformMatrix), u.e.TransformCoordinatesToRef(this.position, t._RigCamTransformMatrix, n.position), n.setTarget(i); }, t.prototype.getClassName = function() { return "TargetCamera"; }, t._RigCamTransformMatrix = new u.a(), t._TargetTransformMatrix = new u.a(), t._TargetFocalPoint = new u.e(), Object(c.c)([Object(L.o)()], t.prototype, "rotation", void 0), Object(c.c)([Object(L.c)()], t.prototype, "speed", void 0), Object(c.c)([Object(L.k)("lockedTargetId")], t.prototype, "lockedTarget", void 0), t; }(_t.a), zn = function(r) { function t(e, n, i, o) { o === void 0 && (o = !0); var a = r.call(this, e, n, i, o) || this; return a.ellipsoid = new u.e(0.5, 1, 0.5), a.ellipsoidOffset = new u.e(0, 0, 0), a.checkCollisions = !1, a.applyGravity = !1, a._needMoveForGravity = !1, a._oldPosition = u.e.Zero(), a._diffPosition = u.e.Zero(), a._newPosition = u.e.Zero(), a._collisionMask = -1, a._onCollisionPositionChange = function(s, d, p) { p === void 0 && (p = null); var y; y = d, a._newPosition.copyFrom(y), a._newPosition.subtractToRef(a._oldPosition, a._diffPosition), a._diffPosition.length() > Ue.a.CollisionsEpsilon && (a.position.addInPlace(a._diffPosition), a.onCollide && p && a.onCollide(p)); }, a.inputs = new jr(a), a.inputs.addKeyboard().addMouse(), a; } return Object(c.d)(t, r), Object.defineProperty(t.prototype, "angularSensibility", { get: function() { var e = this.inputs.attached.mouse; return e ? e.angularSensibility : 0; }, set: function(e) { var n = this.inputs.attached.mouse; n && (n.angularSensibility = e); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "keysUp", { get: function() { var e = this.inputs.attached.keyboard; return e ? e.keysUp : []; }, set: function(e) { var n = this.inputs.attached.keyboard; n && (n.keysUp = e); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "keysUpward", { get: function() { var e = this.inputs.attached.keyboard; return e ? e.keysUpward : []; }, set: function(e) { var n = this.inputs.attached.keyboard; n && (n.keysUpward = e); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "keysDown", { get: function() { var e = this.inputs.attached.keyboard; return e ? e.keysDown : []; }, set: function(e) { var n = this.inputs.attached.keyboard; n && (n.keysDown = e); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "keysDownward", { get: function() { var e = this.inputs.attached.keyboard; return e ? e.keysDownward : []; }, set: function(e) { var n = this.inputs.attached.keyboard; n && (n.keysDownward = e); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "keysLeft", { get: function() { var e = this.inputs.attached.keyboard; return e ? e.keysLeft : []; }, set: function(e) { var n = this.inputs.attached.keyboard; n && (n.keysLeft = e); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "keysRight", { get: function() { var e = this.inputs.attached.keyboard; return e ? e.keysRight : []; }, set: function(e) { var n = this.inputs.attached.keyboard; n && (n.keysRight = e); }, enumerable: !1, configurable: !0 }), t.prototype.attachControl = function(e, n) { n = Xe.b.BackCompatCameraNoPreventDefault(arguments), this.inputs.attachElement(n); }, t.prototype.detachControl = function(e) { this.inputs.detachElement(), this.cameraDirection = new u.e(0, 0, 0), this.cameraRotation = new u.d(0, 0); }, Object.defineProperty(t.prototype, "collisionMask", { get: function() { return this._collisionMask; }, set: function(e) { this._collisionMask = isNaN(e) ? -1 : e; }, enumerable: !1, configurable: !0 }), t.prototype._collideWithWorld = function(e) { (this.parent ? u.e.TransformCoordinates(this.position, this.parent.getWorldMatrix()) : this.position).subtractFromFloatsToRef(0, this.ellipsoid.y, 0, this._oldPosition), this._oldPosition.addInPlace(this.ellipsoidOffset); var n = this.getScene().collisionCoordinator; this._collider || (this._collider = n.createCollider()), this._collider._radius = this.ellipsoid, this._collider.collisionMask = this._collisionMask; var i = e; this.applyGravity && (i = e.add(this.getScene().gravity)), n.getNewPosition(this._oldPosition, i, this._collider, 3, null, this._onCollisionPositionChange, this.uniqueId); }, t.prototype._checkInputs = function() { this._localDirection || (this._localDirection = u.e.Zero(), this._transformedDirection = u.e.Zero()), this.inputs.checkInputs(), r.prototype._checkInputs.call(this); }, t.prototype._decideIfNeedsToMove = function() { return this._needMoveForGravity || Math.abs(this.cameraDirection.x) > 0 || Math.abs(this.cameraDirection.y) > 0 || Math.abs(this.cameraDirection.z) > 0; }, t.prototype._updatePosition = function() { this.checkCollisions && this.getScene().collisionsEnabled ? this._collideWithWorld(this.cameraDirection) : r.prototype._updatePosition.call(this); }, t.prototype.dispose = function() { this.inputs.clear(), r.prototype.dispose.call(this); }, t.prototype.getClassName = function() { return "FreeCamera"; }, Object(c.c)([Object(L.o)()], t.prototype, "ellipsoid", void 0), Object(c.c)([Object(L.o)()], t.prototype, "ellipsoidOffset", void 0), Object(c.c)([Object(L.c)()], t.prototype, "checkCollisions", void 0), Object(c.c)([Object(L.c)()], t.prototype, "applyGravity", void 0), t; }(Pi); Q.a.AddNodeConstructor("TouchCamera", function(r, t) { return function() { return new qa(r, u.e.Zero(), t); }; }); var qa = function(r) { function t(e, n, i) { var o = r.call(this, e, n, i) || this; return o.inputs.addTouch(), o._setupInputs(), o; } return Object(c.d)(t, r), Object.defineProperty(t.prototype, "touchAngularSensibility", { get: function() { var e = this.inputs.attached.touch; return e ? e.touchAngularSensibility : 0; }, set: function(e) { var n = this.inputs.attached.touch; n && (n.touchAngularSensibility = e); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "touchMoveSensibility", { get: function() { var e = this.inputs.attached.touch; return e ? e.touchMoveSensibility : 0; }, set: function(e) { var n = this.inputs.attached.touch; n && (n.touchMoveSensibility = e); }, enumerable: !1, configurable: !0 }), t.prototype.getClassName = function() { return "TouchCamera"; }, t.prototype._setupInputs = function() { var e = this.inputs.attached.touch, n = this.inputs.attached.mouse; n ? n.touchEnabled = !1 : e.allowMouse = !0; }, t; }(zn); Q.a.AddNodeConstructor("ArcRotateCamera", function(r, t) { return function() { return new ji(r, 0, 0, 1, u.e.Zero(), t); }; }); var ji = function(r) { function t(e, n, i, o, a, s, d) { d === void 0 && (d = !0); var p = r.call(this, e, u.e.Zero(), s, d) || this; return p.inertialAlphaOffset = 0, p.inertialBetaOffset = 0, p.inertialRadiusOffset = 0, p.lowerAlphaLimit = null, p.upperAlphaLimit = null, p.lowerBetaLimit = 0.01, p.upperBetaLimit = Math.PI - 0.01, p.lowerRadiusLimit = null, p.upperRadiusLimit = null, p.inertialPanningX = 0, p.inertialPanningY = 0, p.pinchToPanMaxDistance = 20, p.panningDistanceLimit = null, p.panningOriginTarget = u.e.Zero(), p.panningInertia = 0.9, p.zoomOnFactor = 1, p.targetScreenOffset = u.d.Zero(), p.allowUpsideDown = !0, p.useInputToRestoreState = !0, p._viewMatrix = new u.a(), p.panningAxis = new u.e(1, 1, 0), p.onMeshTargetChangedObservable = new C.c(), p.checkCollisions = !1, p.collisionRadius = new u.e(0.5, 0.5, 0.5), p._previousPosition = u.e.Zero(), p._collisionVelocity = u.e.Zero(), p._newPosition = u.e.Zero(), p._computationVector = u.e.Zero(), p._onCollisionPositionChange = function(y, P, R) { R === void 0 && (R = null), R ? (p.setPosition(P), p.onCollide && p.onCollide(R)) : p._previousPosition.copyFrom(p._position); var B = Math.cos(p.alpha), F = Math.sin(p.alpha), z = Math.cos(p.beta), J = Math.sin(p.beta); J === 0 && (J = 1e-4); var ie = p._getTargetPosition(); p._computationVector.copyFromFloats(p.radius * B * J, p.radius * z, p.radius * F * J), ie.addToRef(p._computationVector, p._newPosition), p._position.copyFrom(p._newPosition); var se = p.upVector; p.allowUpsideDown && p.beta < 0 && (se = (se = se.clone()).negate()), p._computeViewMatrix(p._position, ie, se), p._viewMatrix.addAtIndex(12, p.targetScreenOffset.x), p._viewMatrix.addAtIndex(13, p.targetScreenOffset.y), p._collisionTriggered = !1; }, p._target = u.e.Zero(), a && p.setTarget(a), p.alpha = n, p.beta = i, p.radius = o, p.getViewMatrix(), p.inputs = new Po(p), p.inputs.addKeyboard().addMouseWheel().addPointers(), p; } return Object(c.d)(t, r), Object.defineProperty(t.prototype, "target", { get: function() { return this._target; }, set: function(e) { this.setTarget(e); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "position", { get: function() { return this._position; }, set: function(e) { this.setPosition(e); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "upVector", { get: function() { return this._upVector; }, set: function(e) { this._upToYMatrix || (this._YToUpMatrix = new u.a(), this._upToYMatrix = new u.a(), this._upVector = u.e.Zero()), e.normalize(), this._upVector.copyFrom(e), this.setMatUp(); }, enumerable: !1, configurable: !0 }), t.prototype.setMatUp = function() { u.a.RotationAlignToRef(u.e.UpReadOnly, this._upVector, this._YToUpMatrix), u.a.RotationAlignToRef(this._upVector, u.e.UpReadOnly, this._upToYMatrix); }, Object.defineProperty(t.prototype, "angularSensibilityX", { get: function() { var e = this.inputs.attached.pointers; return e ? e.angularSensibilityX : 0; }, set: function(e) { var n = this.inputs.attached.pointers; n && (n.angularSensibilityX = e); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "angularSensibilityY", { get: function() { var e = this.inputs.attached.pointers; return e ? e.angularSensibilityY : 0; }, set: function(e) { var n = this.inputs.attached.pointers; n && (n.angularSensibilityY = e); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "pinchPrecision", { get: function() { var e = this.inputs.attached.pointers; return e ? e.pinchPrecision : 0; }, set: function(e) { var n = this.inputs.attached.pointers; n && (n.pinchPrecision = e); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "pinchDeltaPercentage", { get: function() { var e = this.inputs.attached.pointers; return e ? e.pinchDeltaPercentage : 0; }, set: function(e) { var n = this.inputs.attached.pointers; n && (n.pinchDeltaPercentage = e); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "useNaturalPinchZoom", { get: function() { var e = this.inputs.attached.pointers; return !!e && e.useNaturalPinchZoom; }, set: function(e) { var n = this.inputs.attached.pointers; n && (n.useNaturalPinchZoom = e); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "panningSensibility", { get: function() { var e = this.inputs.attached.pointers; return e ? e.panningSensibility : 0; }, set: function(e) { var n = this.inputs.attached.pointers; n && (n.panningSensibility = e); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "keysUp", { get: function() { var e = this.inputs.attached.keyboard; return e ? e.keysUp : []; }, set: function(e) { var n = this.inputs.attached.keyboard; n && (n.keysUp = e); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "keysDown", { get: function() { var e = this.inputs.attached.keyboard; return e ? e.keysDown : []; }, set: function(e) { var n = this.inputs.attached.keyboard; n && (n.keysDown = e); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "keysLeft", { get: function() { var e = this.inputs.attached.keyboard; return e ? e.keysLeft : []; }, set: function(e) { var n = this.inputs.attached.keyboard; n && (n.keysLeft = e); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "keysRight", { get: function() { var e = this.inputs.attached.keyboard; return e ? e.keysRight : []; }, set: function(e) { var n = this.inputs.attached.keyboard; n && (n.keysRight = e); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "wheelPrecision", { get: function() { var e = this.inputs.attached.mousewheel; return e ? e.wheelPrecision : 0; }, set: function(e) { var n = this.inputs.attached.mousewheel; n && (n.wheelPrecision = e); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "wheelDeltaPercentage", { get: function() { var e = this.inputs.attached.mousewheel; return e ? e.wheelDeltaPercentage : 0; }, set: function(e) { var n = this.inputs.attached.mousewheel; n && (n.wheelDeltaPercentage = e); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "bouncingBehavior", { get: function() { return this._bouncingBehavior; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "useBouncingBehavior", { get: function() { return this._bouncingBehavior != null; }, set: function(e) { e !== this.useBouncingBehavior && (e ? (this._bouncingBehavior = new qc(), this.addBehavior(this._bouncingBehavior)) : this._bouncingBehavior && (this.removeBehavior(this._bouncingBehavior), this._bouncingBehavior = null)); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "framingBehavior", { get: function() { return this._framingBehavior; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "useFramingBehavior", { get: function() { return this._framingBehavior != null; }, set: function(e) { e !== this.useFramingBehavior && (e ? (this._framingBehavior = new Zc(), this.addBehavior(this._framingBehavior)) : this._framingBehavior && (this.removeBehavior(this._framingBehavior), this._framingBehavior = null)); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "autoRotationBehavior", { get: function() { return this._autoRotationBehavior; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "useAutoRotationBehavior", { get: function() { return this._autoRotationBehavior != null; }, set: function(e) { e !== this.useAutoRotationBehavior && (e ? (this._autoRotationBehavior = new Qc(), this.addBehavior(this._autoRotationBehavior)) : this._autoRotationBehavior && (this.removeBehavior(this._autoRotationBehavior), this._autoRotationBehavior = null)); }, enumerable: !1, configurable: !0 }), t.prototype._initCache = function() { r.prototype._initCache.call(this), this._cache._target = new u.e(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE), this._cache.alpha = void 0, this._cache.beta = void 0, this._cache.radius = void 0, this._cache.targetScreenOffset = u.d.Zero(); }, t.prototype._updateCache = function(e) { e || r.prototype._updateCache.call(this), this._cache._target.copyFrom(this._getTargetPosition()), this._cache.alpha = this.alpha, this._cache.beta = this.beta, this._cache.radius = this.radius, this._cache.targetScreenOffset.copyFrom(this.targetScreenOffset); }, t.prototype._getTargetPosition = function() { if (this._targetHost && this._targetHost.getAbsolutePosition) { var e = this._targetHost.absolutePosition; this._targetBoundingCenter ? e.addToRef(this._targetBoundingCenter, this._target) : this._target.copyFrom(e); } var n = this._getLockedTargetPosition(); return n || this._target; }, t.prototype.storeState = function() { return this._storedAlpha = this.alpha, this._storedBeta = this.beta, this._storedRadius = this.radius, this._storedTarget = this._getTargetPosition().clone(), this._storedTargetScreenOffset = this.targetScreenOffset.clone(), r.prototype.storeState.call(this); }, t.prototype._restoreStateValues = function() { return !!r.prototype._restoreStateValues.call(this) && (this.setTarget(this._storedTarget.clone()), this.alpha = this._storedAlpha, this.beta = this._storedBeta, this.radius = this._storedRadius, this.targetScreenOffset = this._storedTargetScreenOffset.clone(), this.inertialAlphaOffset = 0, this.inertialBetaOffset = 0, this.inertialRadiusOffset = 0, this.inertialPanningX = 0, this.inertialPanningY = 0, !0); }, t.prototype._isSynchronizedViewMatrix = function() { return !!r.prototype._isSynchronizedViewMatrix.call(this) && this._cache._target.equals(this._getTargetPosition()) && this._cache.alpha === this.alpha && this._cache.beta === this.beta && this._cache.radius === this.radius && this._cache.targetScreenOffset.equals(this.targetScreenOffset); }, t.prototype.attachControl = function(e, n, i, o) { var a = this; i === void 0 && (i = !0), o === void 0 && (o = 2), n = Xe.b.BackCompatCameraNoPreventDefault(arguments), this._useCtrlForPanning = i, this._panningMouseButton = o, typeof arguments[0] == "boolean" && (arguments.length > 1 && (this._useCtrlForPanning = arguments[1]), arguments.length > 2 && (this._panningMouseButton = arguments[2])), this.inputs.attachElement(n), this._reset = function() { a.inertialAlphaOffset = 0, a.inertialBetaOffset = 0, a.inertialRadiusOffset = 0, a.inertialPanningX = 0, a.inertialPanningY = 0; }; }, t.prototype.detachControl = function(e) { this.inputs.detachElement(), this._reset && this._reset(); }, t.prototype._checkInputs = function() { if (!this._collisionTriggered) { if (this.inputs.checkInputs(), this.inertialAlphaOffset !== 0 || this.inertialBetaOffset !== 0 || this.inertialRadiusOffset !== 0) { var e = this.inertialAlphaOffset; this.beta <= 0 && (e *= -1), this.getScene().useRightHandedSystem && (e *= -1), this.parent && this.parent._getWorldMatrixDeterminant() < 0 && (e *= -1), this.alpha += e, this.beta += this.inertialBetaOffset, this.radius -= this.inertialRadiusOffset, this.inertialAlphaOffset *= this.inertia, this.inertialBetaOffset *= this.inertia, this.inertialRadiusOffset *= this.inertia, Math.abs(this.inertialAlphaOffset) < Vt.a && (this.inertialAlphaOffset = 0), Math.abs(this.inertialBetaOffset) < Vt.a && (this.inertialBetaOffset = 0), Math.abs(this.inertialRadiusOffset) < this.speed * Vt.a && (this.inertialRadiusOffset = 0); } (this.inertialPanningX !== 0 || this.inertialPanningY !== 0) && (this._localDirection || (this._localDirection = u.e.Zero(), this._transformedDirection = u.e.Zero()), this._localDirection.copyFromFloats(this.inertialPanningX, this.inertialPanningY, this.inertialPanningY), this._localDirection.multiplyInPlace(this.panningAxis), this._viewMatrix.invertToRef(this._cameraTransformMatrix), u.e.TransformNormalToRef(this._localDirection, this._cameraTransformMatrix, this._transformedDirection), this.panningAxis.y || (this._transformedDirection.y = 0), !this._targetHost && (this.panningDistanceLimit ? (this._transformedDirection.addInPlace(this._target), u.e.DistanceSquared(this._transformedDirection, this.panningOriginTarget) <= this.panningDistanceLimit * this.panningDistanceLimit && this._target.copyFrom(this._transformedDirection)) : this._target.addInPlace(this._transformedDirection)), this.inertialPanningX *= this.panningInertia, this.inertialPanningY *= this.panningInertia, Math.abs(this.inertialPanningX) < this.speed * Vt.a && (this.inertialPanningX = 0), Math.abs(this.inertialPanningY) < this.speed * Vt.a && (this.inertialPanningY = 0)), this._checkLimits(), r.prototype._checkInputs.call(this); } }, t.prototype._checkLimits = function() { this.lowerBetaLimit === null || this.lowerBetaLimit === void 0 ? this.allowUpsideDown && this.beta > Math.PI && (this.beta = this.beta - 2 * Math.PI) : this.beta < this.lowerBetaLimit && (this.beta = this.lowerBetaLimit), this.upperBetaLimit === null || this.upperBetaLimit === void 0 ? this.allowUpsideDown && this.beta < -Math.PI && (this.beta = this.beta + 2 * Math.PI) : this.beta > this.upperBetaLimit && (this.beta = this.upperBetaLimit), this.lowerAlphaLimit !== null && this.alpha < this.lowerAlphaLimit && (this.alpha = this.lowerAlphaLimit), this.upperAlphaLimit !== null && this.alpha > this.upperAlphaLimit && (this.alpha = this.upperAlphaLimit), this.lowerRadiusLimit !== null && this.radius < this.lowerRadiusLimit && (this.radius = this.lowerRadiusLimit, this.inertialRadiusOffset = 0), this.upperRadiusLimit !== null && this.radius > this.upperRadiusLimit && (this.radius = this.upperRadiusLimit, this.inertialRadiusOffset = 0); }, t.prototype.rebuildAnglesAndRadius = function() { this._position.subtractToRef(this._getTargetPosition(), this._computationVector), this._upVector.x === 0 && this._upVector.y === 1 && this._upVector.z === 0 || u.e.TransformCoordinatesToRef(this._computationVector, this._upToYMatrix, this._computationVector), this.radius = this._computationVector.length(), this.radius === 0 && (this.radius = 1e-4); var e = this.alpha; this._computationVector.x === 0 && this._computationVector.z === 0 ? this.alpha = Math.PI / 2 : this.alpha = Math.acos(this._computationVector.x / Math.sqrt(Math.pow(this._computationVector.x, 2) + Math.pow(this._computationVector.z, 2))), this._computationVector.z < 0 && (this.alpha = 2 * Math.PI - this.alpha); var n = Math.round((e - this.alpha) / (2 * Math.PI)); this.alpha += 2 * n * Math.PI, this.beta = Math.acos(this._computationVector.y / this.radius), this._checkLimits(); }, t.prototype.setPosition = function(e) { this._position.equals(e) || (this._position.copyFrom(e), this.rebuildAnglesAndRadius()); }, t.prototype.setTarget = function(e, n, i) { if (n === void 0 && (n = !1), i === void 0 && (i = !1), e.getBoundingInfo) this._targetBoundingCenter = n ? e.getBoundingInfo().boundingBox.centerWorld.clone() : null, e.computeWorldMatrix(), this._targetHost = e, this._target = this._getTargetPosition(), this.onMeshTargetChangedObservable.notifyObservers(this._targetHost); else { var o = e, a = this._getTargetPosition(); if (a && !i && a.equals(o)) return; this._targetHost = null, this._target = o, this._targetBoundingCenter = null, this.onMeshTargetChangedObservable.notifyObservers(null); } this.rebuildAnglesAndRadius(); }, t.prototype._getViewMatrix = function() { var e = Math.cos(this.alpha), n = Math.sin(this.alpha), i = Math.cos(this.beta), o = Math.sin(this.beta); o === 0 && (o = 1e-4), this.radius === 0 && (this.radius = 1e-4); var a = this._getTargetPosition(); if (this._computationVector.copyFromFloats(this.radius * e * o, this.radius * i, this.radius * n * o), this._upVector.x === 0 && this._upVector.y === 1 && this._upVector.z === 0 || u.e.TransformCoordinatesToRef(this._computationVector, this._YToUpMatrix, this._computationVector), a.addToRef(this._computationVector, this._newPosition), this.getScene().collisionsEnabled && this.checkCollisions) { var s = this.getScene().collisionCoordinator; this._collider || (this._collider = s.createCollider()), this._collider._radius = this.collisionRadius, this._newPosition.subtractToRef(this._position, this._collisionVelocity), this._collisionTriggered = !0, s.getNewPosition(this._position, this._collisionVelocity, this._collider, 3, null, this._onCollisionPositionChange, this.uniqueId); } else { this._position.copyFrom(this._newPosition); var d = this.upVector; this.allowUpsideDown && o < 0 && (d = d.negate()), this._computeViewMatrix(this._position, a, d), this._viewMatrix.addAtIndex(12, this.targetScreenOffset.x), this._viewMatrix.addAtIndex(13, this.targetScreenOffset.y); } return this._currentTarget = a, this._viewMatrix; }, t.prototype.zoomOn = function(e, n) { n === void 0 && (n = !1), e = e || this.getScene().meshes; var i = Ie.a.MinMax(e), o = u.e.Distance(i.min, i.max); this.radius = o * this.zoomOnFactor, this.focusOn({ min: i.min, max: i.max, distance: o }, n); }, t.prototype.focusOn = function(e, n) { var i, o; if (n === void 0 && (n = !1), e.min === void 0) { var a = e || this.getScene().meshes; i = Ie.a.MinMax(a), o = u.e.Distance(i.min, i.max); } else i = e, o = e.distance; this._target = Ie.a.Center(i), n || (this.maxZ = 2 * o); }, t.prototype.createRigCamera = function(e, n) { var i = 0; switch (this.cameraRigMode) { case _t.a.RIG_MODE_STEREOSCOPIC_ANAGLYPH: case _t.a.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL: case _t.a.RIG_MODE_STEREOSCOPIC_OVERUNDER: case _t.a.RIG_MODE_STEREOSCOPIC_INTERLACED: case _t.a.RIG_MODE_VR: i = this._cameraRigParams.stereoHalfAngle * (n === 0 ? 1 : -1); break; case _t.a.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED: i = this._cameraRigParams.stereoHalfAngle * (n === 0 ? -1 : 1); } var o = new t(e, this.alpha + i, this.beta, this.radius, this._target, this.getScene()); return o._cameraRigParams = {}, o.isRigCamera = !0, o.rigParent = this, o.upVector = this.upVector, o; }, t.prototype._updateRigCameras = function() { var e = this._rigCameras[0], n = this._rigCameras[1]; switch (e.beta = n.beta = this.beta, this.cameraRigMode) { case _t.a.RIG_MODE_STEREOSCOPIC_ANAGLYPH: case _t.a.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL: case _t.a.RIG_MODE_STEREOSCOPIC_OVERUNDER: case _t.a.RIG_MODE_STEREOSCOPIC_INTERLACED: case _t.a.RIG_MODE_VR: e.alpha = this.alpha - this._cameraRigParams.stereoHalfAngle, n.alpha = this.alpha + this._cameraRigParams.stereoHalfAngle; break; case _t.a.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED: e.alpha = this.alpha + this._cameraRigParams.stereoHalfAngle, n.alpha = this.alpha - this._cameraRigParams.stereoHalfAngle; } r.prototype._updateRigCameras.call(this); }, t.prototype.dispose = function() { this.inputs.clear(), r.prototype.dispose.call(this); }, t.prototype.getClassName = function() { return "ArcRotateCamera"; }, Object(c.c)([Object(L.c)()], t.prototype, "alpha", void 0), Object(c.c)([Object(L.c)()], t.prototype, "beta", void 0), Object(c.c)([Object(L.c)()], t.prototype, "radius", void 0), Object(c.c)([Object(L.o)("target")], t.prototype, "_target", void 0), Object(c.c)([Object(L.c)()], t.prototype, "inertialAlphaOffset", void 0), Object(c.c)([Object(L.c)()], t.prototype, "inertialBetaOffset", void 0), Object(c.c)([Object(L.c)()], t.prototype, "inertialRadiusOffset", void 0), Object(c.c)([Object(L.c)()], t.prototype, "lowerAlphaLimit", void 0), Object(c.c)([Object(L.c)()], t.prototype, "upperAlphaLimit", void 0), Object(c.c)([Object(L.c)()], t.prototype, "lowerBetaLimit", void 0), Object(c.c)([Object(L.c)()], t.prototype, "upperBetaLimit", void 0), Object(c.c)([Object(L.c)()], t.prototype, "lowerRadiusLimit", void 0), Object(c.c)([Object(L.c)()], t.prototype, "upperRadiusLimit", void 0), Object(c.c)([Object(L.c)()], t.prototype, "inertialPanningX", void 0), Object(c.c)([Object(L.c)()], t.prototype, "inertialPanningY", void 0), Object(c.c)([Object(L.c)()], t.prototype, "pinchToPanMaxDistance", void 0), Object(c.c)([Object(L.c)()], t.prototype, "panningDistanceLimit", void 0), Object(c.c)([Object(L.o)()], t.prototype, "panningOriginTarget", void 0), Object(c.c)([Object(L.c)()], t.prototype, "panningInertia", void 0), Object(c.c)([Object(L.c)()], t.prototype, "zoomOnFactor", void 0), Object(c.c)([Object(L.c)()], t.prototype, "targetScreenOffset", void 0), Object(c.c)([Object(L.c)()], t.prototype, "allowUpsideDown", void 0), Object(c.c)([Object(L.c)()], t.prototype, "useInputToRestoreState", void 0), t; }(Pi); Q.a.AddNodeConstructor("DeviceOrientationCamera", function(r, t) { return function() { return new xo(r, u.e.Zero(), t); }; }); var xo = function(r) { function t(e, n, i) { var o = r.call(this, e, n, i) || this; return o._tmpDragQuaternion = new u.b(), o._disablePointerInputWhenUsingDeviceOrientation = !0, o._dragFactor = 0, o._quaternionCache = new u.b(), o.inputs.addDeviceOrientation(), o.inputs._deviceOrientationInput && o.inputs._deviceOrientationInput._onDeviceOrientationChangedObservable.addOnce(function() { o._disablePointerInputWhenUsingDeviceOrientation && o.inputs._mouseInput && (o.inputs._mouseInput._allowCameraRotation = !1, o.inputs._mouseInput.onPointerMovedObservable.add(function(a) { o._dragFactor != 0 && (o._initialQuaternion || (o._initialQuaternion = new u.b()), u.b.FromEulerAnglesToRef(0, a.offsetX * o._dragFactor, 0, o._tmpDragQuaternion), o._initialQuaternion.multiplyToRef(o._tmpDragQuaternion, o._initialQuaternion)); })); }), o; } return Object(c.d)(t, r), Object.defineProperty(t.prototype, "disablePointerInputWhenUsingDeviceOrientation", { get: function() { return this._disablePointerInputWhenUsingDeviceOrientation; }, set: function(e) { this._disablePointerInputWhenUsingDeviceOrientation = e; }, enumerable: !1, configurable: !0 }), t.prototype.enableHorizontalDragging = function(e) { e === void 0 && (e = 1 / 300), this._dragFactor = e; }, t.prototype.getClassName = function() { return "DeviceOrientationCamera"; }, t.prototype._checkInputs = function() { r.prototype._checkInputs.call(this), this._quaternionCache.copyFrom(this.rotationQuaternion), this._initialQuaternion && this._initialQuaternion.multiplyToRef(this.rotationQuaternion, this.rotationQuaternion); }, t.prototype.resetToCurrentRotation = function(e) { var n = this; e === void 0 && (e = be.a.Y), this.rotationQuaternion && (this._initialQuaternion || (this._initialQuaternion = new u.b()), this._initialQuaternion.copyFrom(this._quaternionCache || this.rotationQuaternion), ["x", "y", "z"].forEach(function(i) { e[i] ? n._initialQuaternion[i] *= -1 : n._initialQuaternion[i] = 0; }), this._initialQuaternion.normalize(), this._initialQuaternion.multiplyToRef(this.rotationQuaternion, this.rotationQuaternion)); }, t; }(zn), ol = function(r) { function t(e) { return r.call(this, e) || this; } return Object(c.d)(t, r), t.prototype.addKeyboard = function() { return this.add(new Ba()), this; }, t.prototype.addMouse = function(e) { return e === void 0 && (e = !0), this.add(new Ua(e)), this; }, t; }(zr), gf = function(r) { function t(e, n, i, o) { o === void 0 && (o = !0); var a = r.call(this, e, n, i, o) || this; return a.ellipsoid = new u.e(1, 1, 1), a.ellipsoidOffset = new u.e(0, 0, 0), a.checkCollisions = !1, a.applyGravity = !1, a.cameraDirection = u.e.Zero(), a._trackRoll = 0, a.rollCorrect = 100, a.bankedTurn = !1, a.bankedTurnLimit = Math.PI / 2, a.bankedTurnMultiplier = 1, a._needMoveForGravity = !1, a._oldPosition = u.e.Zero(), a._diffPosition = u.e.Zero(), a._newPosition = u.e.Zero(), a._collisionMask = -1, a._onCollisionPositionChange = function(s, d, p) { p === void 0 && (p = null); var y; y = d, a._newPosition.copyFrom(y), a._newPosition.subtractToRef(a._oldPosition, a._diffPosition), a._diffPosition.length() > Ue.a.CollisionsEpsilon && (a.position.addInPlace(a._diffPosition), a.onCollide && p && a.onCollide(p)); }, a.inputs = new ol(a), a.inputs.addKeyboard().addMouse(), a; } return Object(c.d)(t, r), Object.defineProperty(t.prototype, "angularSensibility", { get: function() { var e = this.inputs.attached.mouse; return e ? e.angularSensibility : 0; }, set: function(e) { var n = this.inputs.attached.mouse; n && (n.angularSensibility = e); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "keysForward", { get: function() { var e = this.inputs.attached.keyboard; return e ? e.keysForward : []; }, set: function(e) { var n = this.inputs.attached.keyboard; n && (n.keysForward = e); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "keysBackward", { get: function() { var e = this.inputs.attached.keyboard; return e ? e.keysBackward : []; }, set: function(e) { var n = this.inputs.attached.keyboard; n && (n.keysBackward = e); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "keysUp", { get: function() { var e = this.inputs.attached.keyboard; return e ? e.keysUp : []; }, set: function(e) { var n = this.inputs.attached.keyboard; n && (n.keysUp = e); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "keysDown", { get: function() { var e = this.inputs.attached.keyboard; return e ? e.keysDown : []; }, set: function(e) { var n = this.inputs.attached.keyboard; n && (n.keysDown = e); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "keysLeft", { get: function() { var e = this.inputs.attached.keyboard; return e ? e.keysLeft : []; }, set: function(e) { var n = this.inputs.attached.keyboard; n && (n.keysLeft = e); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "keysRight", { get: function() { var e = this.inputs.attached.keyboard; return e ? e.keysRight : []; }, set: function(e) { var n = this.inputs.attached.keyboard; n && (n.keysRight = e); }, enumerable: !1, configurable: !0 }), t.prototype.attachControl = function(e, n) { n = Xe.b.BackCompatCameraNoPreventDefault(arguments), this.inputs.attachElement(n); }, t.prototype.detachControl = function() { this.inputs.detachElement(), this.cameraDirection = new u.e(0, 0, 0); }, Object.defineProperty(t.prototype, "collisionMask", { get: function() { return this._collisionMask; }, set: function(e) { this._collisionMask = isNaN(e) ? -1 : e; }, enumerable: !1, configurable: !0 }), t.prototype._collideWithWorld = function(e) { (this.parent ? u.e.TransformCoordinates(this.position, this.parent.getWorldMatrix()) : this.position).subtractFromFloatsToRef(0, this.ellipsoid.y, 0, this._oldPosition), this._oldPosition.addInPlace(this.ellipsoidOffset); var n = this.getScene().collisionCoordinator; this._collider || (this._collider = n.createCollider()), this._collider._radius = this.ellipsoid, this._collider.collisionMask = this._collisionMask; var i = e; this.applyGravity && (i = e.add(this.getScene().gravity)), n.getNewPosition(this._oldPosition, i, this._collider, 3, null, this._onCollisionPositionChange, this.uniqueId); }, t.prototype._checkInputs = function() { this._localDirection || (this._localDirection = u.e.Zero(), this._transformedDirection = u.e.Zero()), this.inputs.checkInputs(), r.prototype._checkInputs.call(this); }, t.prototype._decideIfNeedsToMove = function() { return this._needMoveForGravity || Math.abs(this.cameraDirection.x) > 0 || Math.abs(this.cameraDirection.y) > 0 || Math.abs(this.cameraDirection.z) > 0; }, t.prototype._updatePosition = function() { this.checkCollisions && this.getScene().collisionsEnabled ? this._collideWithWorld(this.cameraDirection) : r.prototype._updatePosition.call(this); }, t.prototype.restoreRoll = function(e) { var n = this._trackRoll, i = n - this.rotation.z; Math.abs(i) >= 1e-3 && (this.rotation.z += i / e, Math.abs(n - this.rotation.z) <= 1e-3 && (this.rotation.z = n)); }, t.prototype.dispose = function() { this.inputs.clear(), r.prototype.dispose.call(this); }, t.prototype.getClassName = function() { return "FlyCamera"; }, Object(c.c)([Object(L.o)()], t.prototype, "ellipsoid", void 0), Object(c.c)([Object(L.o)()], t.prototype, "ellipsoidOffset", void 0), Object(c.c)([Object(L.c)()], t.prototype, "checkCollisions", void 0), Object(c.c)([Object(L.c)()], t.prototype, "applyGravity", void 0), t; }(Pi), al = function(r) { function t(e) { return r.call(this, e) || this; } return Object(c.d)(t, r), t.prototype.addKeyboard = function() { return this.add(new Va()), this; }, t.prototype.addMouseWheel = function() { return this.add(new ka()), this; }, t.prototype.addPointers = function() { return this.add(new Ga()), this; }, t.prototype.addVRDeviceOrientation = function() { return console.warn("DeviceOrientation support not yet implemented for FollowCamera."), this; }, t; }(zr); Q.a.AddNodeConstructor("FollowCamera", function(r, t) { return function() { return new sl(r, u.e.Zero(), t); }; }), Q.a.AddNodeConstructor("ArcFollowCamera", function(r, t) { return function() { return new cl(r, 0, 0, 1, null, t); }; }); var Jn, sl = function(r) { function t(e, n, i, o) { o === void 0 && (o = null); var a = r.call(this, e, n, i) || this; return a.radius = 12, a.lowerRadiusLimit = null, a.upperRadiusLimit = null, a.rotationOffset = 0, a.lowerRotationOffsetLimit = null, a.upperRotationOffsetLimit = null, a.heightOffset = 4, a.lowerHeightOffsetLimit = null, a.upperHeightOffsetLimit = null, a.cameraAcceleration = 0.05, a.maxCameraSpeed = 20, a.lockedTarget = o, a.inputs = new al(a), a.inputs.addKeyboard().addMouseWheel().addPointers(), a; } return Object(c.d)(t, r), t.prototype._follow = function(e) { if (e) { var n; if (e.rotationQuaternion) { var i = new u.a(); e.rotationQuaternion.toRotationMatrix(i), n = Math.atan2(i.m[8], i.m[10]); } else n = e.rotation.y; var o = Xe.b.ToRadians(this.rotationOffset) + n, a = e.getAbsolutePosition(), s = a.x + Math.sin(o) * this.radius, d = a.z + Math.cos(o) * this.radius, p = s - this.position.x, y = a.y + this.heightOffset - this.position.y, P = d - this.position.z, R = p * this.cameraAcceleration * 2, B = y * this.cameraAcceleration, F = P * this.cameraAcceleration * 2; (R > this.maxCameraSpeed || R < -this.maxCameraSpeed) && (R = R < 1 ? -this.maxCameraSpeed : this.maxCameraSpeed), (B > this.maxCameraSpeed || B < -this.maxCameraSpeed) && (B = B < 1 ? -this.maxCameraSpeed : this.maxCameraSpeed), (F > this.maxCameraSpeed || F < -this.maxCameraSpeed) && (F = F < 1 ? -this.maxCameraSpeed : this.maxCameraSpeed), this.position = new u.e(this.position.x + R, this.position.y + B, this.position.z + F), this.setTarget(a); } }, t.prototype.attachControl = function(e, n) { n = Xe.b.BackCompatCameraNoPreventDefault(arguments), this.inputs.attachElement(n), this._reset = function() { }; }, t.prototype.detachControl = function(e) { this.inputs.detachElement(), this._reset && this._reset(); }, t.prototype._checkInputs = function() { this.inputs.checkInputs(), this._checkLimits(), r.prototype._checkInputs.call(this), this.lockedTarget && this._follow(this.lockedTarget); }, t.prototype._checkLimits = function() { this.lowerRadiusLimit !== null && this.radius < this.lowerRadiusLimit && (this.radius = this.lowerRadiusLimit), this.upperRadiusLimit !== null && this.radius > this.upperRadiusLimit && (this.radius = this.upperRadiusLimit), this.lowerHeightOffsetLimit !== null && this.heightOffset < this.lowerHeightOffsetLimit && (this.heightOffset = this.lowerHeightOffsetLimit), this.upperHeightOffsetLimit !== null && this.heightOffset > this.upperHeightOffsetLimit && (this.heightOffset = this.upperHeightOffsetLimit), this.lowerRotationOffsetLimit !== null && this.rotationOffset < this.lowerRotationOffsetLimit && (this.rotationOffset = this.lowerRotationOffsetLimit), this.upperRotationOffsetLimit !== null && this.rotationOffset > this.upperRotationOffsetLimit && (this.rotationOffset = this.upperRotationOffsetLimit); }, t.prototype.getClassName = function() { return "FollowCamera"; }, Object(c.c)([Object(L.c)()], t.prototype, "radius", void 0), Object(c.c)([Object(L.c)()], t.prototype, "lowerRadiusLimit", void 0), Object(c.c)([Object(L.c)()], t.prototype, "upperRadiusLimit", void 0), Object(c.c)([Object(L.c)()], t.prototype, "rotationOffset", void 0), Object(c.c)([Object(L.c)()], t.prototype, "lowerRotationOffsetLimit", void 0), Object(c.c)([Object(L.c)()], t.prototype, "upperRotationOffsetLimit", void 0), Object(c.c)([Object(L.c)()], t.prototype, "heightOffset", void 0), Object(c.c)([Object(L.c)()], t.prototype, "lowerHeightOffsetLimit", void 0), Object(c.c)([Object(L.c)()], t.prototype, "upperHeightOffsetLimit", void 0), Object(c.c)([Object(L.c)()], t.prototype, "cameraAcceleration", void 0), Object(c.c)([Object(L.c)()], t.prototype, "maxCameraSpeed", void 0), Object(c.c)([Object(L.k)("lockedTargetId")], t.prototype, "lockedTarget", void 0), t; }(Pi), cl = function(r) { function t(e, n, i, o, a, s) { var d = r.call(this, e, u.e.Zero(), s) || this; return d.alpha = n, d.beta = i, d.radius = o, d._cartesianCoordinates = u.e.Zero(), d._meshTarget = a, d._follow(), d; } return Object(c.d)(t, r), t.prototype._follow = function() { if (this._meshTarget) { this._cartesianCoordinates.x = this.radius * Math.cos(this.alpha) * Math.cos(this.beta), this._cartesianCoordinates.y = this.radius * Math.sin(this.beta), this._cartesianCoordinates.z = this.radius * Math.sin(this.alpha) * Math.cos(this.beta); var e = this._meshTarget.getAbsolutePosition(); this.position = e.add(this._cartesianCoordinates), this.setTarget(e); } }, t.prototype._checkInputs = function() { r.prototype._checkInputs.call(this), this._follow(); }, t.prototype.getClassName = function() { return "ArcFollowCamera"; }, t; }(Pi), Za = f(38), dn = f(39); (function(r) { r[r.VIVE = 0] = "VIVE", r[r.OCULUS = 1] = "OCULUS", r[r.WINDOWS = 2] = "WINDOWS", r[r.GEAR_VR = 3] = "GEAR_VR", r[r.DAYDREAM = 4] = "DAYDREAM", r[r.GENERIC = 5] = "GENERIC"; })(Jn || (Jn = {})); var xn, Hi, xi = function() { function r() { } return r.InitiateController = function(t) { for (var e = 0, n = this._ControllerFactories; e < n.length; e++) { var i = n[e]; if (i.canCreate(t)) return i.create(t); } if (this._DefaultControllerFactory) return this._DefaultControllerFactory(t); throw "The type of gamepad you are trying to load needs to be imported first or is not supported."; }, r._ControllerFactories = [], r._DefaultControllerFactory = null, r; }(), ar = function(r) { function t(e) { var n = r.call(this, e.id, e.index, e) || this; return n.isXR = !1, n._deviceRoomPosition = u.e.Zero(), n._deviceRoomRotationQuaternion = new u.b(), n.devicePosition = u.e.Zero(), n.deviceRotationQuaternion = new u.b(), n.deviceScaleFactor = 1, n._trackPosition = !0, n._maxRotationDistFromHeadset = Math.PI / 5, n._draggedRoomRotation = 0, n._leftHandSystemQuaternion = new u.b(), n._deviceToWorld = u.a.Identity(), n._pointingPoseNode = null, n._workingMatrix = u.a.Identity(), n._meshAttachedObservable = new C.c(), n.type = hn.POSE_ENABLED, n.controllerType = Jn.GENERIC, n.position = u.e.Zero(), n.rotationQuaternion = new u.b(), n._calculatedPosition = u.e.Zero(), n._calculatedRotation = new u.b(), u.b.RotationYawPitchRollToRef(Math.PI, 0, 0, n._leftHandSystemQuaternion), n; } return Object(c.d)(t, r), t.prototype._disableTrackPosition = function(e) { this._trackPosition && (this._calculatedPosition.copyFrom(e), this._trackPosition = !1); }, t.prototype.update = function() { r.prototype.update.call(this), this._updatePoseAndMesh(); }, t.prototype._updatePoseAndMesh = function() { if (!this.isXR) { var e = this.browserGamepad.pose; if (this.updateFromDevice(e), !this._trackPosition && te.a.LastCreatedScene && te.a.LastCreatedScene.activeCamera && te.a.LastCreatedScene.activeCamera.devicePosition && ((n = te.a.LastCreatedScene.activeCamera)._computeDevicePosition(), this._deviceToWorld.setTranslation(n.devicePosition), n.deviceRotationQuaternion)) { var n; (n = n)._deviceRoomRotationQuaternion.toEulerAnglesToRef(u.c.Vector3[0]); var i = Math.atan2(Math.sin(u.c.Vector3[0].y - this._draggedRoomRotation), Math.cos(u.c.Vector3[0].y - this._draggedRoomRotation)); if (Math.abs(i) > this._maxRotationDistFromHeadset) { var o = i - (i < 0 ? -this._maxRotationDistFromHeadset : this._maxRotationDistFromHeadset); this._draggedRoomRotation += o; var a = Math.sin(-o), s = Math.cos(-o); this._calculatedPosition.x = this._calculatedPosition.x * s - this._calculatedPosition.z * a, this._calculatedPosition.z = this._calculatedPosition.x * a + this._calculatedPosition.z * s; } } u.e.TransformCoordinatesToRef(this._calculatedPosition, this._deviceToWorld, this.devicePosition), this._deviceToWorld.getRotationMatrixToRef(this._workingMatrix), u.b.FromRotationMatrixToRef(this._workingMatrix, this.deviceRotationQuaternion), this.deviceRotationQuaternion.multiplyInPlace(this._calculatedRotation), this._mesh && (this._mesh.position.copyFrom(this.devicePosition), this._mesh.rotationQuaternion && this._mesh.rotationQuaternion.copyFrom(this.deviceRotationQuaternion)); } }, t.prototype.updateFromDevice = function(e) { if (!this.isXR && e) { this.rawPose = e, e.position && (this._deviceRoomPosition.copyFromFloats(e.position[0], e.position[1], -e.position[2]), this._mesh && this._mesh.getScene().useRightHandedSystem && (this._deviceRoomPosition.z *= -1), this._trackPosition && this._deviceRoomPosition.scaleToRef(this.deviceScaleFactor, this._calculatedPosition), this._calculatedPosition.addInPlace(this.position)); var n = this.rawPose; e.orientation && n.orientation && n.orientation.length === 4 && (this._deviceRoomRotationQuaternion.copyFromFloats(n.orientation[0], n.orientation[1], -n.orientation[2], -n.orientation[3]), this._mesh && (this._mesh.getScene().useRightHandedSystem ? (this._deviceRoomRotationQuaternion.z *= -1, this._deviceRoomRotationQuaternion.w *= -1) : this._deviceRoomRotationQuaternion.multiplyToRef(this._leftHandSystemQuaternion, this._deviceRoomRotationQuaternion)), this._deviceRoomRotationQuaternion.multiplyToRef(this.rotationQuaternion, this._calculatedRotation)); } }, t.prototype.attachToMesh = function(e) { if (this._mesh && (this._mesh.parent = null), this._mesh = e, this._poseControlledCamera && (this._mesh.parent = this._poseControlledCamera), this._mesh.rotationQuaternion || (this._mesh.rotationQuaternion = new u.b()), !this.isXR && (this._updatePoseAndMesh(), this._pointingPoseNode)) { for (var n = [], i = this._pointingPoseNode; i.parent; ) n.push(i.parent), i = i.parent; n.reverse().forEach(function(o) { o.computeWorldMatrix(!0); }); } this._meshAttachedObservable.notifyObservers(e); }, t.prototype.attachToPoseControlledCamera = function(e) { this._poseControlledCamera = e, this._mesh && (this._mesh.parent = this._poseControlledCamera); }, t.prototype.dispose = function() { this._mesh && this._mesh.dispose(), this._mesh = null, r.prototype.dispose.call(this); }, Object.defineProperty(t.prototype, "mesh", { get: function() { return this._mesh; }, enumerable: !1, configurable: !0 }), t.prototype.getForwardRay = function(e) { if (e === void 0 && (e = 100), !this.mesh) return new dn.a(u.e.Zero(), new u.e(0, 0, 1), e); var n = this._pointingPoseNode ? this._pointingPoseNode.getWorldMatrix() : this.mesh.getWorldMatrix(), i = n.getTranslation(), o = new u.e(0, 0, -1), a = u.e.TransformNormal(o, n), s = u.e.Normalize(a); return new dn.a(i, s, e); }, t.POINTING_POSE = "POINTING_POSE", t; }(hn); (function(r) { r[r.A = 0] = "A", r[r.B = 1] = "B", r[r.X = 2] = "X", r[r.Y = 3] = "Y", r[r.LB = 4] = "LB", r[r.RB = 5] = "RB", r[r.Back = 8] = "Back", r[r.Start = 9] = "Start", r[r.LeftStick = 10] = "LeftStick", r[r.RightStick = 11] = "RightStick"; })(xn || (xn = {})), function(r) { r[r.Up = 12] = "Up", r[r.Down = 13] = "Down", r[r.Left = 14] = "Left", r[r.Right = 15] = "Right"; }(Hi || (Hi = {})); var Vn, Wi, ll = function(r) { function t(e, n, i, o) { o === void 0 && (o = !1); var a = r.call(this, e, n, i, 0, 1, 2, 3) || this; return a._leftTrigger = 0, a._rightTrigger = 0, a.onButtonDownObservable = new C.c(), a.onButtonUpObservable = new C.c(), a.onPadDownObservable = new C.c(), a.onPadUpObservable = new C.c(), a._buttonA = 0, a._buttonB = 0, a._buttonX = 0, a._buttonY = 0, a._buttonBack = 0, a._buttonStart = 0, a._buttonLB = 0, a._buttonRB = 0, a._buttonLeftStick = 0, a._buttonRightStick = 0, a._dPadUp = 0, a._dPadDown = 0, a._dPadLeft = 0, a._dPadRight = 0, a._isXboxOnePad = !1, a.type = hn.XBOX, a._isXboxOnePad = o, a; } return Object(c.d)(t, r), t.prototype.onlefttriggerchanged = function(e) { this._onlefttriggerchanged = e; }, t.prototype.onrighttriggerchanged = function(e) { this._onrighttriggerchanged = e; }, Object.defineProperty(t.prototype, "leftTrigger", { get: function() { return this._leftTrigger; }, set: function(e) { this._onlefttriggerchanged && this._leftTrigger !== e && this._onlefttriggerchanged(e), this._leftTrigger = e; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "rightTrigger", { get: function() { return this._rightTrigger; }, set: function(e) { this._onrighttriggerchanged && this._rightTrigger !== e && this._onrighttriggerchanged(e), this._rightTrigger = e; }, enumerable: !1, configurable: !0 }), t.prototype.onbuttondown = function(e) { this._onbuttondown = e; }, t.prototype.onbuttonup = function(e) { this._onbuttonup = e; }, t.prototype.ondpaddown = function(e) { this._ondpaddown = e; }, t.prototype.ondpadup = function(e) { this._ondpadup = e; }, t.prototype._setButtonValue = function(e, n, i) { return e !== n && (e === 1 && (this._onbuttondown && this._onbuttondown(i), this.onButtonDownObservable.notifyObservers(i)), e === 0 && (this._onbuttonup && this._onbuttonup(i), this.onButtonUpObservable.notifyObservers(i))), e; }, t.prototype._setDPadValue = function(e, n, i) { return e !== n && (e === 1 && (this._ondpaddown && this._ondpaddown(i), this.onPadDownObservable.notifyObservers(i)), e === 0 && (this._ondpadup && this._ondpadup(i), this.onPadUpObservable.notifyObservers(i))), e; }, Object.defineProperty(t.prototype, "buttonA", { get: function() { return this._buttonA; }, set: function(e) { this._buttonA = this._setButtonValue(e, this._buttonA, xn.A); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "buttonB", { get: function() { return this._buttonB; }, set: function(e) { this._buttonB = this._setButtonValue(e, this._buttonB, xn.B); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "buttonX", { get: function() { return this._buttonX; }, set: function(e) { this._buttonX = this._setButtonValue(e, this._buttonX, xn.X); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "buttonY", { get: function() { return this._buttonY; }, set: function(e) { this._buttonY = this._setButtonValue(e, this._buttonY, xn.Y); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "buttonStart", { get: function() { return this._buttonStart; }, set: function(e) { this._buttonStart = this._setButtonValue(e, this._buttonStart, xn.Start); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "buttonBack", { get: function() { return this._buttonBack; }, set: function(e) { this._buttonBack = this._setButtonValue(e, this._buttonBack, xn.Back); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "buttonLB", { get: function() { return this._buttonLB; }, set: function(e) { this._buttonLB = this._setButtonValue(e, this._buttonLB, xn.LB); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "buttonRB", { get: function() { return this._buttonRB; }, set: function(e) { this._buttonRB = this._setButtonValue(e, this._buttonRB, xn.RB); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "buttonLeftStick", { get: function() { return this._buttonLeftStick; }, set: function(e) { this._buttonLeftStick = this._setButtonValue(e, this._buttonLeftStick, xn.LeftStick); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "buttonRightStick", { get: function() { return this._buttonRightStick; }, set: function(e) { this._buttonRightStick = this._setButtonValue(e, this._buttonRightStick, xn.RightStick); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "dPadUp", { get: function() { return this._dPadUp; }, set: function(e) { this._dPadUp = this._setDPadValue(e, this._dPadUp, Hi.Up); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "dPadDown", { get: function() { return this._dPadDown; }, set: function(e) { this._dPadDown = this._setDPadValue(e, this._dPadDown, Hi.Down); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "dPadLeft", { get: function() { return this._dPadLeft; }, set: function(e) { this._dPadLeft = this._setDPadValue(e, this._dPadLeft, Hi.Left); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "dPadRight", { get: function() { return this._dPadRight; }, set: function(e) { this._dPadRight = this._setDPadValue(e, this._dPadRight, Hi.Right); }, enumerable: !1, configurable: !0 }), t.prototype.update = function() { r.prototype.update.call(this), this._isXboxOnePad, this.buttonA = this.browserGamepad.buttons[0].value, this.buttonB = this.browserGamepad.buttons[1].value, this.buttonX = this.browserGamepad.buttons[2].value, this.buttonY = this.browserGamepad.buttons[3].value, this.buttonLB = this.browserGamepad.buttons[4].value, this.buttonRB = this.browserGamepad.buttons[5].value, this.leftTrigger = this.browserGamepad.buttons[6].value, this.rightTrigger = this.browserGamepad.buttons[7].value, this.buttonBack = this.browserGamepad.buttons[8].value, this.buttonStart = this.browserGamepad.buttons[9].value, this.buttonLeftStick = this.browserGamepad.buttons[10].value, this.buttonRightStick = this.browserGamepad.buttons[11].value, this.dPadUp = this.browserGamepad.buttons[12].value, this.dPadDown = this.browserGamepad.buttons[13].value, this.dPadLeft = this.browserGamepad.buttons[14].value, this.dPadRight = this.browserGamepad.buttons[15].value; }, t.prototype.dispose = function() { r.prototype.dispose.call(this), this.onButtonDownObservable.clear(), this.onButtonUpObservable.clear(), this.onPadDownObservable.clear(), this.onPadUpObservable.clear(); }, t; }(hn); (function(r) { r[r.Cross = 0] = "Cross", r[r.Circle = 1] = "Circle", r[r.Square = 2] = "Square", r[r.Triangle = 3] = "Triangle", r[r.L1 = 4] = "L1", r[r.R1 = 5] = "R1", r[r.Share = 8] = "Share", r[r.Options = 9] = "Options", r[r.LeftStick = 10] = "LeftStick", r[r.RightStick = 11] = "RightStick"; })(Vn || (Vn = {})), function(r) { r[r.Up = 12] = "Up", r[r.Down = 13] = "Down", r[r.Left = 14] = "Left", r[r.Right = 15] = "Right"; }(Wi || (Wi = {})); var ul = function(r) { function t(e, n, i) { var o = r.call(this, e.replace("STANDARD GAMEPAD", "SONY PLAYSTATION DUALSHOCK"), n, i, 0, 1, 2, 3) || this; return o._leftTrigger = 0, o._rightTrigger = 0, o.onButtonDownObservable = new C.c(), o.onButtonUpObservable = new C.c(), o.onPadDownObservable = new C.c(), o.onPadUpObservable = new C.c(), o._buttonCross = 0, o._buttonCircle = 0, o._buttonSquare = 0, o._buttonTriangle = 0, o._buttonShare = 0, o._buttonOptions = 0, o._buttonL1 = 0, o._buttonR1 = 0, o._buttonLeftStick = 0, o._buttonRightStick = 0, o._dPadUp = 0, o._dPadDown = 0, o._dPadLeft = 0, o._dPadRight = 0, o.type = hn.DUALSHOCK, o; } return Object(c.d)(t, r), t.prototype.onlefttriggerchanged = function(e) { this._onlefttriggerchanged = e; }, t.prototype.onrighttriggerchanged = function(e) { this._onrighttriggerchanged = e; }, Object.defineProperty(t.prototype, "leftTrigger", { get: function() { return this._leftTrigger; }, set: function(e) { this._onlefttriggerchanged && this._leftTrigger !== e && this._onlefttriggerchanged(e), this._leftTrigger = e; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "rightTrigger", { get: function() { return this._rightTrigger; }, set: function(e) { this._onrighttriggerchanged && this._rightTrigger !== e && this._onrighttriggerchanged(e), this._rightTrigger = e; }, enumerable: !1, configurable: !0 }), t.prototype.onbuttondown = function(e) { this._onbuttondown = e; }, t.prototype.onbuttonup = function(e) { this._onbuttonup = e; }, t.prototype.ondpaddown = function(e) { this._ondpaddown = e; }, t.prototype.ondpadup = function(e) { this._ondpadup = e; }, t.prototype._setButtonValue = function(e, n, i) { return e !== n && (e === 1 && (this._onbuttondown && this._onbuttondown(i), this.onButtonDownObservable.notifyObservers(i)), e === 0 && (this._onbuttonup && this._onbuttonup(i), this.onButtonUpObservable.notifyObservers(i))), e; }, t.prototype._setDPadValue = function(e, n, i) { return e !== n && (e === 1 && (this._ondpaddown && this._ondpaddown(i), this.onPadDownObservable.notifyObservers(i)), e === 0 && (this._ondpadup && this._ondpadup(i), this.onPadUpObservable.notifyObservers(i))), e; }, Object.defineProperty(t.prototype, "buttonCross", { get: function() { return this._buttonCross; }, set: function(e) { this._buttonCross = this._setButtonValue(e, this._buttonCross, Vn.Cross); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "buttonCircle", { get: function() { return this._buttonCircle; }, set: function(e) { this._buttonCircle = this._setButtonValue(e, this._buttonCircle, Vn.Circle); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "buttonSquare", { get: function() { return this._buttonSquare; }, set: function(e) { this._buttonSquare = this._setButtonValue(e, this._buttonSquare, Vn.Square); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "buttonTriangle", { get: function() { return this._buttonTriangle; }, set: function(e) { this._buttonTriangle = this._setButtonValue(e, this._buttonTriangle, Vn.Triangle); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "buttonOptions", { get: function() { return this._buttonOptions; }, set: function(e) { this._buttonOptions = this._setButtonValue(e, this._buttonOptions, Vn.Options); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "buttonShare", { get: function() { return this._buttonShare; }, set: function(e) { this._buttonShare = this._setButtonValue(e, this._buttonShare, Vn.Share); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "buttonL1", { get: function() { return this._buttonL1; }, set: function(e) { this._buttonL1 = this._setButtonValue(e, this._buttonL1, Vn.L1); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "buttonR1", { get: function() { return this._buttonR1; }, set: function(e) { this._buttonR1 = this._setButtonValue(e, this._buttonR1, Vn.R1); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "buttonLeftStick", { get: function() { return this._buttonLeftStick; }, set: function(e) { this._buttonLeftStick = this._setButtonValue(e, this._buttonLeftStick, Vn.LeftStick); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "buttonRightStick", { get: function() { return this._buttonRightStick; }, set: function(e) { this._buttonRightStick = this._setButtonValue(e, this._buttonRightStick, Vn.RightStick); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "dPadUp", { get: function() { return this._dPadUp; }, set: function(e) { this._dPadUp = this._setDPadValue(e, this._dPadUp, Wi.Up); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "dPadDown", { get: function() { return this._dPadDown; }, set: function(e) { this._dPadDown = this._setDPadValue(e, this._dPadDown, Wi.Down); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "dPadLeft", { get: function() { return this._dPadLeft; }, set: function(e) { this._dPadLeft = this._setDPadValue(e, this._dPadLeft, Wi.Left); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "dPadRight", { get: function() { return this._dPadRight; }, set: function(e) { this._dPadRight = this._setDPadValue(e, this._dPadRight, Wi.Right); }, enumerable: !1, configurable: !0 }), t.prototype.update = function() { r.prototype.update.call(this), this.buttonCross = this.browserGamepad.buttons[0].value, this.buttonCircle = this.browserGamepad.buttons[1].value, this.buttonSquare = this.browserGamepad.buttons[2].value, this.buttonTriangle = this.browserGamepad.buttons[3].value, this.buttonL1 = this.browserGamepad.buttons[4].value, this.buttonR1 = this.browserGamepad.buttons[5].value, this.leftTrigger = this.browserGamepad.buttons[6].value, this.rightTrigger = this.browserGamepad.buttons[7].value, this.buttonShare = this.browserGamepad.buttons[8].value, this.buttonOptions = this.browserGamepad.buttons[9].value, this.buttonLeftStick = this.browserGamepad.buttons[10].value, this.buttonRightStick = this.browserGamepad.buttons[11].value, this.dPadUp = this.browserGamepad.buttons[12].value, this.dPadDown = this.browserGamepad.buttons[13].value, this.dPadLeft = this.browserGamepad.buttons[14].value, this.dPadRight = this.browserGamepad.buttons[15].value; }, t.prototype.dispose = function() { r.prototype.dispose.call(this), this.onButtonDownObservable.clear(), this.onButtonUpObservable.clear(), this.onPadDownObservable.clear(), this.onPadUpObservable.clear(); }, t; }(hn), hl = function() { function r(t) { var e = this; if (this._scene = t, this._babylonGamepads = [], this._oneGamepadConnected = !1, this._isMonitoring = !1, this.onGamepadDisconnectedObservable = new C.c(), Za.a.IsWindowObjectExist() ? (this._gamepadEventSupported = "GamepadEvent" in window, this._gamepadSupport = navigator.getGamepads || navigator.webkitGetGamepads || navigator.msGetGamepads || navigator.webkitGamepads) : this._gamepadEventSupported = !1, this.onGamepadConnectedObservable = new C.c(function(i) { for (var o in e._babylonGamepads) { var a = e._babylonGamepads[o]; a && a._isConnected && e.onGamepadConnectedObservable.notifyObserver(i, a); } }), this._onGamepadConnectedEvent = function(i) { var o, a = i.gamepad; a.index in e._babylonGamepads && e._babylonGamepads[a.index].isConnected || (e._babylonGamepads[a.index] ? ((o = e._babylonGamepads[a.index]).browserGamepad = a, o._isConnected = !0) : o = e._addNewGamepad(a), e.onGamepadConnectedObservable.notifyObservers(o), e._startMonitoringGamepads()); }, this._onGamepadDisconnectedEvent = function(i) { var o = i.gamepad; for (var a in e._babylonGamepads) if (e._babylonGamepads[a].index === o.index) { var s = e._babylonGamepads[a]; s._isConnected = !1, e.onGamepadDisconnectedObservable.notifyObservers(s), s.dispose && s.dispose(); break; } }, this._gamepadSupport) if (this._updateGamepadObjects(), this._babylonGamepads.length && this._startMonitoringGamepads(), this._gamepadEventSupported) { var n = this._scene ? this._scene.getEngine().getHostWindow() : window; n && (n.addEventListener("gamepadconnected", this._onGamepadConnectedEvent, !1), n.addEventListener("gamepaddisconnected", this._onGamepadDisconnectedEvent, !1)); } else this._startMonitoringGamepads(); } return Object.defineProperty(r.prototype, "gamepads", { get: function() { return this._babylonGamepads; }, enumerable: !1, configurable: !0 }), r.prototype.getGamepadByType = function(t) { t === void 0 && (t = hn.XBOX); for (var e = 0, n = this._babylonGamepads; e < n.length; e++) { var i = n[e]; if (i && i.type === t) return i; } return null; }, r.prototype.dispose = function() { this._gamepadEventSupported && (this._onGamepadConnectedEvent && window.removeEventListener("gamepadconnected", this._onGamepadConnectedEvent), this._onGamepadDisconnectedEvent && window.removeEventListener("gamepaddisconnected", this._onGamepadDisconnectedEvent), this._onGamepadConnectedEvent = null, this._onGamepadDisconnectedEvent = null), this._babylonGamepads.forEach(function(t) { t.dispose(); }), this.onGamepadConnectedObservable.clear(), this.onGamepadDisconnectedObservable.clear(), this._oneGamepadConnected = !1, this._stopMonitoringGamepads(), this._babylonGamepads = []; }, r.prototype._addNewGamepad = function(t) { var e; this._oneGamepadConnected || (this._oneGamepadConnected = !0); var n = t.id.search("054c") !== -1, i = t.id.search("Xbox One") !== -1; return e = i || t.id.search("Xbox 360") !== -1 || t.id.search("xinput") !== -1 ? new ll(t.id, t.index, t, i) : n ? new ul(t.id, t.index, t) : t.pose ? xi.InitiateController(t) : new nl(t.id, t.index, t), this._babylonGamepads[e.index] = e, e; }, r.prototype._startMonitoringGamepads = function() { this._isMonitoring || (this._isMonitoring = !0, this._scene || this._checkGamepadsStatus()); }, r.prototype._stopMonitoringGamepads = function() { this._isMonitoring = !1; }, r.prototype._checkGamepadsStatus = function() { var t = this; for (var e in this._updateGamepadObjects(), this._babylonGamepads) { var n = this._babylonGamepads[e]; n && n.isConnected && n.update(); } this._isMonitoring && !this._scene && Ue.a.QueueNewFrame(function() { t._checkGamepadsStatus(); }); }, r.prototype._updateGamepadObjects = function() { for (var t = navigator.getGamepads ? navigator.getGamepads() : navigator.webkitGetGamepads ? navigator.webkitGetGamepads() : [], e = 0; e < t.length; e++) { var n = t[e]; if (n) if (this._babylonGamepads[n.index]) this._babylonGamepads[e].browserGamepad = n, this._babylonGamepads[e].isConnected || (this._babylonGamepads[e]._isConnected = !0, this.onGamepadConnectedObservable.notifyObservers(this._babylonGamepads[e])); else { var i = this._addNewGamepad(n); this.onGamepadConnectedObservable.notifyObservers(i); } } }, r; }(); Object.defineProperty(_e.a.prototype, "gamepadManager", { get: function() { if (!this._gamepadManager) { this._gamepadManager = new hl(this); var r = this._getComponent(ot.a.NAME_GAMEPAD); r || (r = new dl(this), this._addComponent(r)); } return this._gamepadManager; }, enumerable: !0, configurable: !0 }), jr.prototype.addGamepad = function() { return this.add(new Ya()), this; }, Po.prototype.addGamepad = function() { return this.add(new Da()), this; }; var dl = function() { function r(t) { this.name = ot.a.NAME_GAMEPAD, this.scene = t; } return r.prototype.register = function() { this.scene._beforeCameraUpdateStage.registerStep(ot.a.STEP_BEFORECAMERAUPDATE_GAMEPAD, this, this._beforeCameraUpdate); }, r.prototype.rebuild = function() { }, r.prototype.dispose = function() { var t = this.scene._gamepadManager; t && (t.dispose(), this.scene._gamepadManager = null); }, r.prototype._beforeCameraUpdate = function() { var t = this.scene._gamepadManager; t && t._isMonitoring && t._checkGamepadsStatus(); }, r; }(); Q.a.AddNodeConstructor("FreeCamera", function(r, t) { return function() { return new sr(r, u.e.Zero(), t); }; }); var sr = function(r) { function t(e, n, i) { var o = r.call(this, e, n, i) || this; return o.inputs.addGamepad(), o; } return Object(c.d)(t, r), Object.defineProperty(t.prototype, "gamepadAngularSensibility", { get: function() { var e = this.inputs.attached.gamepad; return e ? e.gamepadAngularSensibility : 0; }, set: function(e) { var n = this.inputs.attached.gamepad; n && (n.gamepadAngularSensibility = e); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "gamepadMoveSensibility", { get: function() { var e = this.inputs.attached.gamepad; return e ? e.gamepadMoveSensibility : 0; }, set: function(e) { var n = this.inputs.attached.gamepad; n && (n.gamepadMoveSensibility = e); }, enumerable: !1, configurable: !0 }), t.prototype.getClassName = function() { return "UniversalCamera"; }, t; }(qa); _t.a._createDefaultParsedCamera = function(r, t) { return new sr(r, u.e.Zero(), t); }, Q.a.AddNodeConstructor("GamepadCamera", function(r, t) { return function() { return new Co(r, u.e.Zero(), t); }; }); var Co = function(r) { function t(e, n, i) { return r.call(this, e, n, i) || this; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "GamepadCamera"; }, t; }(sr), si = f(33), ze = f(5), vf = ` attribute vec2 position; uniform vec2 scale; varying vec2 vUV; const vec2 madd=vec2(0.5,0.5); void main(void) { vUV=(position*madd+madd)*scale; gl_Position=vec4(position,0.0,1.0); }`; ze.a.ShadersStore.postprocessVertexShader = vf; var fl = f(102); wt.a.prototype.createRenderTargetTexture = function(r, t) { var e = new fl.a(); t !== void 0 && typeof t == "object" ? (e.generateMipMaps = t.generateMipMaps, e.generateDepthBuffer = !!t.generateDepthBuffer, e.generateStencilBuffer = !!t.generateStencilBuffer, e.type = t.type === void 0 ? h.a.TEXTURETYPE_UNSIGNED_INT : t.type, e.samplingMode = t.samplingMode === void 0 ? h.a.TEXTURE_TRILINEAR_SAMPLINGMODE : t.samplingMode, e.format = t.format === void 0 ? h.a.TEXTUREFORMAT_RGBA : t.format) : (e.generateMipMaps = t, e.generateDepthBuffer = !0, e.generateStencilBuffer = !1, e.type = h.a.TEXTURETYPE_UNSIGNED_INT, e.samplingMode = h.a.TEXTURE_TRILINEAR_SAMPLINGMODE, e.format = h.a.TEXTUREFORMAT_RGBA), (e.type !== h.a.TEXTURETYPE_FLOAT || this._caps.textureFloatLinearFiltering) && (e.type !== h.a.TEXTURETYPE_HALF_FLOAT || this._caps.textureHalfFloatLinearFiltering) || (e.samplingMode = h.a.TEXTURE_NEAREST_SAMPLINGMODE), e.type !== h.a.TEXTURETYPE_FLOAT || this._caps.textureFloat || (e.type = h.a.TEXTURETYPE_UNSIGNED_INT, l.a.Warn("Float textures are not supported. Render target forced to TEXTURETYPE_UNSIGNED_BYTE type")); var n = this._gl, i = new Pt.a(this, Pt.b.RenderTarget), o = r.width || r, a = r.height || r, s = r.layers || 0, d = this._getSamplingParameters(e.samplingMode, !!e.generateMipMaps), p = s !== 0 ? n.TEXTURE_2D_ARRAY : n.TEXTURE_2D, y = this._getRGBABufferInternalSizedFormat(e.type, e.format), P = this._getInternalFormat(e.format), R = this._getWebGLTextureType(e.type); this._bindTextureDirectly(p, i), s !== 0 ? (i.is2DArray = !0, n.texImage3D(p, 0, y, o, a, s, 0, P, R, null)) : n.texImage2D(p, 0, y, o, a, 0, P, R, null), n.texParameteri(p, n.TEXTURE_MAG_FILTER, d.mag), n.texParameteri(p, n.TEXTURE_MIN_FILTER, d.min), n.texParameteri(p, n.TEXTURE_WRAP_S, n.CLAMP_TO_EDGE), n.texParameteri(p, n.TEXTURE_WRAP_T, n.CLAMP_TO_EDGE), e.generateMipMaps && this._gl.generateMipmap(p), this._bindTextureDirectly(p, null); var B = this._currentFramebuffer, F = n.createFramebuffer(); return this._bindUnboundFramebuffer(F), i._depthStencilBuffer = this._setupFramebufferDepthAttachments(!!e.generateStencilBuffer, e.generateDepthBuffer, o, a), i.is2DArray || n.framebufferTexture2D(n.FRAMEBUFFER, n.COLOR_ATTACHMENT0, n.TEXTURE_2D, i._webGLTexture, 0), this._bindUnboundFramebuffer(B), i._framebuffer = F, i.baseWidth = o, i.baseHeight = a, i.width = o, i.height = a, i.depth = s, i.isReady = !0, i.samples = 1, i.generateMipMaps = !!e.generateMipMaps, i.samplingMode = e.samplingMode, i.type = e.type, i.format = e.format, i._generateDepthBuffer = e.generateDepthBuffer, i._generateStencilBuffer = !!e.generateStencilBuffer, this._internalTexturesCache.push(i), i; }, wt.a.prototype.createDepthStencilTexture = function(r, t) { if (t.isCube) { var e = r.width || r; return this._createDepthStencilCubeTexture(e, t); } return this._createDepthStencilTexture(r, t); }, wt.a.prototype._createDepthStencilTexture = function(r, t) { var e = this._gl, n = r.layers || 0, i = n !== 0 ? e.TEXTURE_2D_ARRAY : e.TEXTURE_2D, o = new Pt.a(this, Pt.b.Depth); if (!this._caps.depthTextureExtension) return l.a.Error("Depth texture is not supported by your browser or hardware."), o; var a = Object(c.a)({ bilinearFiltering: !1, comparisonFunction: 0, generateStencil: !1 }, t); this._bindTextureDirectly(i, o, !0), this._setupDepthStencilTexture(o, r, a.generateStencil, a.bilinearFiltering, a.comparisonFunction); var s = a.generateStencil ? e.UNSIGNED_INT_24_8 : e.UNSIGNED_INT, d = a.generateStencil ? e.DEPTH_STENCIL : e.DEPTH_COMPONENT, p = d; return this.webGLVersion > 1 && (p = a.generateStencil ? e.DEPTH24_STENCIL8 : e.DEPTH_COMPONENT24), o.is2DArray ? e.texImage3D(i, 0, p, o.width, o.height, n, 0, d, s, null) : e.texImage2D(i, 0, p, o.width, o.height, 0, d, s, null), this._bindTextureDirectly(i, null), o; }; var ft = function() { function r(t, e, n, i, o, a, s, d, p, y, P, R, B, F, z) { s === void 0 && (s = h.a.TEXTURE_NEAREST_SAMPLINGMODE), y === void 0 && (y = null), P === void 0 && (P = h.a.TEXTURETYPE_UNSIGNED_INT), R === void 0 && (R = "postprocess"), F === void 0 && (F = !1), z === void 0 && (z = h.a.TEXTUREFORMAT_RGBA), this.width = -1, this.height = -1, this.nodeMaterialSource = null, this._outputTexture = null, this.autoClear = !0, this.alphaMode = h.a.ALPHA_DISABLE, this.animations = new Array(), this.enablePixelPerfectMode = !1, this.forceFullscreenViewport = !0, this.scaleMode = h.a.SCALEMODE_FLOOR, this.alwaysForcePOT = !1, this._samples = 1, this.adaptScaleToCurrentViewport = !1, this._reusable = !1, this._textures = new si.a(2), this._currentRenderTextureInd = 0, this._scaleRatio = new u.d(1, 1), this._texelSize = u.d.Zero(), this.onActivateObservable = new C.c(), this.onSizeChangedObservable = new C.c(), this.onApplyObservable = new C.c(), this.onBeforeRenderObservable = new C.c(), this.onAfterRenderObservable = new C.c(), this.name = t, a != null ? (this._camera = a, this._scene = a.getScene(), a.attachPostProcess(this), this._engine = this._scene.getEngine(), this._scene.postProcesses.push(this), this.uniqueId = this._scene.getUniqueId()) : d && (this._engine = d, this._engine.postProcesses.push(this)), this._options = o, this.renderTargetSamplingMode = s || h.a.TEXTURE_NEAREST_SAMPLINGMODE, this._reusable = p || !1, this._textureType = P, this._textureFormat = z, this._samplers = i || [], this._samplers.push("textureSampler"), this._fragmentUrl = e, this._vertexUrl = R, this._parameters = n || [], this._parameters.push("scale"), this._indexParameters = B, F || this.updateEffect(y); } return Object.defineProperty(r.prototype, "samples", { get: function() { return this._samples; }, set: function(t) { var e = this; this._samples = Math.min(t, this._engine.getCaps().maxMSAASamples), this._textures.forEach(function(n) { n.samples !== e._samples && e._engine.updateRenderTargetTextureSampleCount(n, e._samples); }); }, enumerable: !1, configurable: !0 }), r.prototype.getEffectName = function() { return this._fragmentUrl; }, Object.defineProperty(r.prototype, "onActivate", { set: function(t) { this._onActivateObserver && this.onActivateObservable.remove(this._onActivateObserver), t && (this._onActivateObserver = this.onActivateObservable.add(t)); }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "onSizeChanged", { set: function(t) { this._onSizeChangedObserver && this.onSizeChangedObservable.remove(this._onSizeChangedObserver), this._onSizeChangedObserver = this.onSizeChangedObservable.add(t); }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "onApply", { set: function(t) { this._onApplyObserver && this.onApplyObservable.remove(this._onApplyObserver), this._onApplyObserver = this.onApplyObservable.add(t); }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "onBeforeRender", { set: function(t) { this._onBeforeRenderObserver && this.onBeforeRenderObservable.remove(this._onBeforeRenderObserver), this._onBeforeRenderObserver = this.onBeforeRenderObservable.add(t); }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "onAfterRender", { set: function(t) { this._onAfterRenderObserver && this.onAfterRenderObservable.remove(this._onAfterRenderObserver), this._onAfterRenderObserver = this.onAfterRenderObservable.add(t); }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "inputTexture", { get: function() { return this._textures.data[this._currentRenderTextureInd]; }, set: function(t) { this._forcedOutputTexture = t; }, enumerable: !1, configurable: !0 }), r.prototype.restoreDefaultInputTexture = function() { this._forcedOutputTexture = null; }, r.prototype.getCamera = function() { return this._camera; }, Object.defineProperty(r.prototype, "texelSize", { get: function() { return this._shareOutputWithPostProcess ? this._shareOutputWithPostProcess.texelSize : (this._forcedOutputTexture && this._texelSize.copyFromFloats(1 / this._forcedOutputTexture.width, 1 / this._forcedOutputTexture.height), this._texelSize); }, enumerable: !1, configurable: !0 }), r.prototype.getClassName = function() { return "PostProcess"; }, r.prototype.getEngine = function() { return this._engine; }, r.prototype.getEffect = function() { return this._effect; }, r.prototype.shareOutputWith = function(t) { return this._disposeTextures(), this._shareOutputWithPostProcess = t, this; }, r.prototype.useOwnOutput = function() { this._textures.length == 0 && (this._textures = new si.a(2)), this._shareOutputWithPostProcess = null; }, r.prototype.updateEffect = function(t, e, n, i, o, a, s, d) { t === void 0 && (t = null), e === void 0 && (e = null), n === void 0 && (n = null), this._effect = this._engine.createEffect({ vertex: s ?? this._vertexUrl, fragment: d ?? this._fragmentUrl }, ["position"], e || this._parameters, n || this._samplers, t !== null ? t : "", void 0, o, a, i || this._indexParameters); }, r.prototype.isReusable = function() { return this._reusable; }, r.prototype.markTextureDirty = function() { this.width = -1; }, r.prototype.activate = function(t, e, n) { var i = this; e === void 0 && (e = null); var o = (t = t || this._camera).getScene(), a = o.getEngine(), s = a.getCaps().maxTextureSize, d = (e ? e.width : this._engine.getRenderWidth(!0)) * this._options | 0, p = (e ? e.height : this._engine.getRenderHeight(!0)) * this._options | 0, y = t.parent; !y || y.leftCamera != t && y.rightCamera != t || (d /= 2); var P, R = this._options.width || d, B = this._options.height || p, F = this.renderTargetSamplingMode !== h.a.TEXTURE_NEAREST_LINEAR && this.renderTargetSamplingMode !== h.a.TEXTURE_NEAREST_NEAREST && this.renderTargetSamplingMode !== h.a.TEXTURE_LINEAR_LINEAR; if (!this._shareOutputWithPostProcess && !this._forcedOutputTexture) { if (this.adaptScaleToCurrentViewport) { var z = a.currentViewport; z && (R *= z.width, B *= z.height); } if ((F || this.alwaysForcePOT) && (this._options.width || (R = a.needPOTTextures ? Ue.a.GetExponentOfTwo(R, s, this.scaleMode) : R), this._options.height || (B = a.needPOTTextures ? Ue.a.GetExponentOfTwo(B, s, this.scaleMode) : B)), this.width !== R || this.height !== B) { if (this._textures.length > 0) { for (var J = 0; J < this._textures.length; J++) this._engine._releaseTexture(this._textures.data[J]); this._textures.reset(); } this.width = R, this.height = B; var ie = { width: this.width, height: this.height }, se = { generateMipMaps: F, generateDepthBuffer: n || t._postProcesses.indexOf(this) === 0, generateStencilBuffer: (n || t._postProcesses.indexOf(this) === 0) && this._engine.isStencilEnable, samplingMode: this.renderTargetSamplingMode, type: this._textureType, format: this._textureFormat }; this._textures.push(this._engine.createRenderTargetTexture(ie, se)), this._reusable && this._textures.push(this._engine.createRenderTargetTexture(ie, se)), this._texelSize.copyFromFloats(1 / this.width, 1 / this.height), this.onSizeChangedObservable.notifyObservers(this); } this._textures.forEach(function(ce) { ce.samples !== i.samples && i._engine.updateRenderTargetTextureSampleCount(ce, i.samples); }); } return this._shareOutputWithPostProcess ? P = this._shareOutputWithPostProcess.inputTexture : this._forcedOutputTexture ? (P = this._forcedOutputTexture, this.width = this._forcedOutputTexture.width, this.height = this._forcedOutputTexture.height) : P = this.inputTexture, this.enablePixelPerfectMode ? (this._scaleRatio.copyFromFloats(d / R, p / B), this._engine.bindFramebuffer(P, 0, d, p, this.forceFullscreenViewport)) : (this._scaleRatio.copyFromFloats(1, 1), this._engine.bindFramebuffer(P, 0, void 0, void 0, this.forceFullscreenViewport)), this.onActivateObservable.notifyObservers(t), this.autoClear && this.alphaMode === h.a.ALPHA_DISABLE && this._engine.clear(this.clearColor ? this.clearColor : o.clearColor, o._allowPostProcessClearColor, !0, !0), this._reusable && (this._currentRenderTextureInd = (this._currentRenderTextureInd + 1) % 2), P; }, Object.defineProperty(r.prototype, "isSupported", { get: function() { return this._effect.isSupported; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "aspectRatio", { get: function() { return this._shareOutputWithPostProcess ? this._shareOutputWithPostProcess.aspectRatio : this._forcedOutputTexture ? this._forcedOutputTexture.width / this._forcedOutputTexture.height : this.width / this.height; }, enumerable: !1, configurable: !0 }), r.prototype.isReady = function() { return this._effect && this._effect.isReady(); }, r.prototype.apply = function() { return this._effect && this._effect.isReady() ? (this._engine.enableEffect(this._effect), this._engine.setState(!1), this._engine.setDepthBuffer(!1), this._engine.setDepthWrite(!1), this._engine.setAlphaMode(this.alphaMode), this.alphaConstants && this.getEngine().setAlphaConstants(this.alphaConstants.r, this.alphaConstants.g, this.alphaConstants.b, this.alphaConstants.a), t = this._shareOutputWithPostProcess ? this._shareOutputWithPostProcess.inputTexture : this._forcedOutputTexture ? this._forcedOutputTexture : this.inputTexture, this._effect._bindTexture("textureSampler", t), this._effect.setVector2("scale", this._scaleRatio), this.onApplyObservable.notifyObservers(this._effect), this._effect) : null; var t; }, r.prototype._disposeTextures = function() { if (!this._shareOutputWithPostProcess && !this._forcedOutputTexture) { if (this._textures.length > 0) for (var t = 0; t < this._textures.length; t++) this._engine._releaseTexture(this._textures.data[t]); this._textures.dispose(); } }, r.prototype.setPrePassRenderer = function(t) { return !!this._prePassEffectConfiguration && (this._prePassEffectConfiguration = t.addEffectConfiguration(this._prePassEffectConfiguration), this._prePassEffectConfiguration.enabled = !0, !0); }, r.prototype.dispose = function(t) { var e; if (t = t || this._camera, this._disposeTextures(), this._scene && (e = this._scene.postProcesses.indexOf(this)) !== -1 && this._scene.postProcesses.splice(e, 1), (e = this._engine.postProcesses.indexOf(this)) !== -1 && this._engine.postProcesses.splice(e, 1), t) { if (t.detachPostProcess(this), (e = t._postProcesses.indexOf(this)) === 0 && t._postProcesses.length > 0) { var n = this._camera._getFirstPostProcess(); n && n.markTextureDirty(); } this.onActivateObservable.clear(), this.onAfterRenderObservable.clear(), this.onApplyObservable.clear(), this.onBeforeRenderObservable.clear(), this.onSizeChangedObservable.clear(); } }, r.prototype.serialize = function() { var t = L.a.Serialize(this); return t.customType = "BABYLON." + this.getClassName(), t.cameraId = this.getCamera().id, t.reusable = this._reusable, t.options = this._options, t.textureType = this._textureType, t; }, r.Parse = function(t, e, n) { var i = O.a.GetClass(t.customType); if (!i || !i._Parse) return null; var o = e.getCameraByID(t.cameraId); return o ? i._Parse(t, o, e, n) : null; }, Object(c.c)([Object(L.c)()], r.prototype, "uniqueId", void 0), Object(c.c)([Object(L.c)()], r.prototype, "name", void 0), Object(c.c)([Object(L.c)()], r.prototype, "width", void 0), Object(c.c)([Object(L.c)()], r.prototype, "height", void 0), Object(c.c)([Object(L.c)()], r.prototype, "renderTargetSamplingMode", void 0), Object(c.c)([Object(L.f)()], r.prototype, "clearColor", void 0), Object(c.c)([Object(L.c)()], r.prototype, "autoClear", void 0), Object(c.c)([Object(L.c)()], r.prototype, "alphaMode", void 0), Object(c.c)([Object(L.c)()], r.prototype, "alphaConstants", void 0), Object(c.c)([Object(L.c)()], r.prototype, "enablePixelPerfectMode", void 0), Object(c.c)([Object(L.c)()], r.prototype, "forceFullscreenViewport", void 0), Object(c.c)([Object(L.c)()], r.prototype, "scaleMode", void 0), Object(c.c)([Object(L.c)()], r.prototype, "alwaysForcePOT", void 0), Object(c.c)([Object(L.c)("samples")], r.prototype, "_samples", void 0), Object(c.c)([Object(L.c)()], r.prototype, "adaptScaleToCurrentViewport", void 0), r; }(); O.a.RegisteredTypes["BABYLON.PostProcess"] = ft; var yf = ` varying vec2 vUV; uniform sampler2D textureSampler; void main(void) { gl_FragColor=texture2D(textureSampler,vUV); }`; ze.a.ShadersStore.passPixelShader = yf; var bf = ` varying vec2 vUV; uniform samplerCube textureSampler; void main(void) { vec2 uv=vUV*2.0-1.0; #ifdef POSITIVEX gl_FragColor=textureCube(textureSampler,vec3(1.001,uv.y,uv.x)); #endif #ifdef NEGATIVEX gl_FragColor=textureCube(textureSampler,vec3(-1.001,uv.y,uv.x)); #endif #ifdef POSITIVEY gl_FragColor=textureCube(textureSampler,vec3(uv.y,1.001,uv.x)); #endif #ifdef NEGATIVEY gl_FragColor=textureCube(textureSampler,vec3(uv.y,-1.001,uv.x)); #endif #ifdef POSITIVEZ gl_FragColor=textureCube(textureSampler,vec3(uv,1.001)); #endif #ifdef NEGATIVEZ gl_FragColor=textureCube(textureSampler,vec3(uv,-1.001)); #endif }`; ze.a.ShadersStore.passCubePixelShader = bf; var Ci = function(r) { function t(e, n, i, o, a, s, d, p) { return i === void 0 && (i = null), d === void 0 && (d = h.a.TEXTURETYPE_UNSIGNED_INT), p === void 0 && (p = !1), r.call(this, e, "pass", null, null, n, i, o, a, s, void 0, d, void 0, null, p) || this; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "PassPostProcess"; }, t._Parse = function(e, n, i, o) { return L.a.Parse(function() { return new t(e.name, e.options, n, e.renderTargetSamplingMode, i.getEngine(), e.reusable); }, e, i, o); }, t; }(ft); O.a.RegisteredTypes["BABYLON.PassPostProcess"] = Ci; var Tf = function(r) { function t(e, n, i, o, a, s, d, p) { i === void 0 && (i = null), d === void 0 && (d = h.a.TEXTURETYPE_UNSIGNED_INT), p === void 0 && (p = !1); var y = r.call(this, e, "passCube", null, null, n, i, o, a, s, "#define POSITIVEX", d, void 0, null, p) || this; return y._face = 0, y; } return Object(c.d)(t, r), Object.defineProperty(t.prototype, "face", { get: function() { return this._face; }, set: function(e) { if (!(e < 0 || e > 5)) switch (this._face = e, this._face) { case 0: this.updateEffect("#define POSITIVEX"); break; case 1: this.updateEffect("#define NEGATIVEX"); break; case 2: this.updateEffect("#define POSITIVEY"); break; case 3: this.updateEffect("#define NEGATIVEY"); break; case 4: this.updateEffect("#define POSITIVEZ"); break; case 5: this.updateEffect("#define NEGATIVEZ"); } }, enumerable: !1, configurable: !0 }), t.prototype.getClassName = function() { return "PassCubePostProcess"; }, t._Parse = function(e, n, i, o) { return L.a.Parse(function() { return new t(e.name, e.options, n, e.renderTargetSamplingMode, i.getEngine(), e.reusable); }, e, i, o); }, t; }(ft); Ue.a._RescalePostProcessFactory = function(r) { return new Ci("rescale", 1, null, h.a.TEXTURE_BILINEAR_SAMPLINGMODE, r, !1, h.a.TEXTURETYPE_UNSIGNED_INT); }; var Ef = ` varying vec2 vUV; uniform sampler2D textureSampler; uniform sampler2D leftSampler; void main(void) { vec4 leftFrag=texture2D(leftSampler,vUV); leftFrag=vec4(1.0,leftFrag.g,leftFrag.b,1.0); vec4 rightFrag=texture2D(textureSampler,vUV); rightFrag=vec4(rightFrag.r,1.0,1.0,1.0); gl_FragColor=vec4(rightFrag.rgb*leftFrag.rgb,1.0); }`; ze.a.ShadersStore.anaglyphPixelShader = Ef; var Ja = function(r) { function t(e, n, i, o, a, s) { var d = r.call(this, e, "anaglyph", null, ["leftSampler"], n, i[1], o, a, s) || this; return d._passedProcess = i[0]._rigPostProcess, d.onApplyObservable.add(function(p) { p.setTextureFromPostProcess("leftSampler", d._passedProcess); }), d; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "AnaglyphPostProcess"; }, t; }(ft); O.a.RegisteredTypes["BABYLON.AnaglyphPostProcess"] = Ja, _t.a._setStereoscopicAnaglyphRigMode = function(r) { r._rigCameras[0]._rigPostProcess = new Ci(r.name + "_passthru", 1, r._rigCameras[0]), r._rigCameras[1]._rigPostProcess = new Ja(r.name + "_anaglyph", 1, r._rigCameras); }, Q.a.AddNodeConstructor("AnaglyphArcRotateCamera", function(r, t, e) { return function() { return new pl(r, 0, 0, 1, u.e.Zero(), e.interaxial_distance, t); }; }); var pl = function(r) { function t(e, n, i, o, a, s, d) { var p = r.call(this, e, n, i, o, a, d) || this; return p.interaxialDistance = s, p.setCameraRigMode(_t.a.RIG_MODE_STEREOSCOPIC_ANAGLYPH, { interaxialDistance: s }), p; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "AnaglyphArcRotateCamera"; }, t; }(ji); Q.a.AddNodeConstructor("AnaglyphFreeCamera", function(r, t, e) { return function() { return new _l(r, u.e.Zero(), e.interaxial_distance, t); }; }); var _l = function(r) { function t(e, n, i, o) { var a = r.call(this, e, n, o) || this; return a.interaxialDistance = i, a.setCameraRigMode(_t.a.RIG_MODE_STEREOSCOPIC_ANAGLYPH, { interaxialDistance: i }), a; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "AnaglyphFreeCamera"; }, t; }(zn); Q.a.AddNodeConstructor("AnaglyphGamepadCamera", function(r, t, e) { return function() { return new ml(r, u.e.Zero(), e.interaxial_distance, t); }; }); var ml = function(r) { function t(e, n, i, o) { var a = r.call(this, e, n, o) || this; return a.interaxialDistance = i, a.setCameraRigMode(_t.a.RIG_MODE_STEREOSCOPIC_ANAGLYPH, { interaxialDistance: i }), a; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "AnaglyphGamepadCamera"; }, t; }(Co); Q.a.AddNodeConstructor("AnaglyphUniversalCamera", function(r, t, e) { return function() { return new gl(r, u.e.Zero(), e.interaxial_distance, t); }; }); var gl = function(r) { function t(e, n, i, o) { var a = r.call(this, e, n, o) || this; return a.interaxialDistance = i, a.setCameraRigMode(_t.a.RIG_MODE_STEREOSCOPIC_ANAGLYPH, { interaxialDistance: i }), a; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "AnaglyphUniversalCamera"; }, t; }(sr), jn = f(58); _t.a._setStereoscopicRigMode = function(r) { var t = r.cameraRigMode === _t.a.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL || r.cameraRigMode === _t.a.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED, e = r.cameraRigMode === _t.a.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED; r._rigCameras[e ? 1 : 0].viewport = new jn.a(0, 0, t ? 0.5 : 1, t ? 1 : 0.5), r._rigCameras[e ? 0 : 1].viewport = new jn.a(t ? 0.5 : 0, t ? 0 : 0.5, t ? 0.5 : 1, t ? 1 : 0.5); }, Q.a.AddNodeConstructor("StereoscopicArcRotateCamera", function(r, t, e) { return function() { return new vl(r, 0, 0, 1, u.e.Zero(), e.interaxial_distance, e.isStereoscopicSideBySide, t); }; }); var vl = function(r) { function t(e, n, i, o, a, s, d, p) { var y = r.call(this, e, n, i, o, a, p) || this; return y.interaxialDistance = s, y.isStereoscopicSideBySide = d, y.setCameraRigMode(d ? _t.a.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL : _t.a.RIG_MODE_STEREOSCOPIC_OVERUNDER, { interaxialDistance: s }), y; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "StereoscopicArcRotateCamera"; }, t; }(ji); Q.a.AddNodeConstructor("StereoscopicFreeCamera", function(r, t, e) { return function() { return new yl(r, u.e.Zero(), e.interaxial_distance, e.isStereoscopicSideBySide, t); }; }); var yl = function(r) { function t(e, n, i, o, a) { var s = r.call(this, e, n, a) || this; return s.interaxialDistance = i, s.isStereoscopicSideBySide = o, s.setCameraRigMode(o ? _t.a.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL : _t.a.RIG_MODE_STEREOSCOPIC_OVERUNDER, { interaxialDistance: i }), s; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "StereoscopicFreeCamera"; }, t; }(zn); Q.a.AddNodeConstructor("StereoscopicGamepadCamera", function(r, t, e) { return function() { return new bl(r, u.e.Zero(), e.interaxial_distance, e.isStereoscopicSideBySide, t); }; }); var bl = function(r) { function t(e, n, i, o, a) { var s = r.call(this, e, n, a) || this; return s.interaxialDistance = i, s.isStereoscopicSideBySide = o, s.setCameraRigMode(o ? _t.a.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL : _t.a.RIG_MODE_STEREOSCOPIC_OVERUNDER, { interaxialDistance: i }), s; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "StereoscopicGamepadCamera"; }, t; }(Co); Q.a.AddNodeConstructor("StereoscopicFreeCamera", function(r, t, e) { return function() { return new Tl(r, u.e.Zero(), e.interaxial_distance, e.isStereoscopicSideBySide, t); }; }); var Tl = function(r) { function t(e, n, i, o, a) { var s = r.call(this, e, n, a) || this; return s.interaxialDistance = i, s.isStereoscopicSideBySide = o, s.setCameraRigMode(o ? _t.a.RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL : _t.a.RIG_MODE_STEREOSCOPIC_OVERUNDER, { interaxialDistance: i }), s; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "StereoscopicUniversalCamera"; }, t; }(sr); Q.a.AddNodeConstructor("VirtualJoysticksCamera", function(r, t) { return function() { return new El(r, u.e.Zero(), t); }; }); var El = function(r) { function t(e, n, i) { var o = r.call(this, e, n, i) || this; return o.inputs.addVirtualJoystick(), o; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "VirtualJoysticksCamera"; }, t; }(zn), cr = function() { function r() { this.compensateDistortion = !0, this.multiviewEnabled = !1; } return Object.defineProperty(r.prototype, "aspectRatio", { get: function() { return this.hResolution / (2 * this.vResolution); }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "aspectRatioFov", { get: function() { return 2 * Math.atan(this.postProcessScaleFactor * this.vScreenSize / (2 * this.eyeToScreenDistance)); }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "leftHMatrix", { get: function() { var t = 4 * (this.hScreenSize / 4 - this.lensSeparationDistance / 2) / this.hScreenSize; return u.a.Translation(t, 0, 0); }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "rightHMatrix", { get: function() { var t = 4 * (this.hScreenSize / 4 - this.lensSeparationDistance / 2) / this.hScreenSize; return u.a.Translation(-t, 0, 0); }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "leftPreViewMatrix", { get: function() { return u.a.Translation(0.5 * this.interpupillaryDistance, 0, 0); }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "rightPreViewMatrix", { get: function() { return u.a.Translation(-0.5 * this.interpupillaryDistance, 0, 0); }, enumerable: !1, configurable: !0 }), r.GetDefault = function() { var t = new r(); return t.hResolution = 1280, t.vResolution = 800, t.hScreenSize = 0.149759993, t.vScreenSize = 0.0935999975, t.vScreenCenter = 0.0467999987, t.eyeToScreenDistance = 0.0410000011, t.lensSeparationDistance = 0.063500002, t.interpupillaryDistance = 0.064000003, t.distortionK = [1, 0.219999999, 0.239999995, 0], t.chromaAbCorrection = [0.995999992, -0.00400000019, 1.01400006, 0], t.postProcessScaleFactor = 1.714605507808412, t.lensCenterOffset = 0.151976421, t; }, r; }(), Sf = ` varying vec2 vUV; uniform sampler2D textureSampler; uniform vec2 LensCenter; uniform vec2 Scale; uniform vec2 ScaleIn; uniform vec4 HmdWarpParam; vec2 HmdWarp(vec2 in01) { vec2 theta=(in01-LensCenter)*ScaleIn; float rSq=theta.x*theta.x+theta.y*theta.y; vec2 rvector=theta*(HmdWarpParam.x+HmdWarpParam.y*rSq+HmdWarpParam.z*rSq*rSq+HmdWarpParam.w*rSq*rSq*rSq); return LensCenter+Scale*rvector; } void main(void) { vec2 tc=HmdWarp(vUV); if (tc.x <0.0 || tc.x>1.0 || tc.y<0.0 || tc.y>1.0) gl_FragColor=vec4(0.0,0.0,0.0,0.0); else{ gl_FragColor=texture2D(textureSampler,tc); } }`; ze.a.ShadersStore.vrDistortionCorrectionPixelShader = Sf; var $a = function(r) { function t(e, n, i, o) { var a = r.call(this, e, "vrDistortionCorrection", ["LensCenter", "Scale", "ScaleIn", "HmdWarpParam"], null, o.postProcessScaleFactor, n, Ne.a.BILINEAR_SAMPLINGMODE) || this; return a._isRightEye = i, a._distortionFactors = o.distortionK, a._postProcessScaleFactor = o.postProcessScaleFactor, a._lensCenterOffset = o.lensCenterOffset, a.adaptScaleToCurrentViewport = !0, a.onSizeChangedObservable.add(function() { a._scaleIn = new u.d(2, 2 / a.aspectRatio), a._scaleFactor = new u.d(1 / a._postProcessScaleFactor * 0.5, 1 / a._postProcessScaleFactor * 0.5 * a.aspectRatio), a._lensCenter = new u.d(a._isRightEye ? 0.5 - 0.5 * a._lensCenterOffset : 0.5 + 0.5 * a._lensCenterOffset, 0.5); }), a.onApplyObservable.add(function(s) { s.setFloat2("LensCenter", a._lensCenter.x, a._lensCenter.y), s.setFloat2("Scale", a._scaleFactor.x, a._scaleFactor.y), s.setFloat2("ScaleIn", a._scaleIn.x, a._scaleIn.y), s.setFloat4("HmdWarpParam", a._distortionFactors[0], a._distortionFactors[1], a._distortionFactors[2], a._distortionFactors[3]); }), a; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "VRDistortionCorrectionPostProcess"; }, t; }(ft), Af = `precision mediump sampler2DArray; varying vec2 vUV; uniform sampler2DArray multiviewSampler; uniform int imageIndex; void main(void) { gl_FragColor=texture(multiviewSampler,vec3(vUV,imageIndex)); }`; ze.a.ShadersStore.vrMultiviewToSingleviewPixelShader = Af; var Sl = f(85), es = f(95), Hr = f(96); wt.a.prototype.createRenderTargetCubeTexture = function(r, t) { var e = Object(c.a)({ generateMipMaps: !0, generateDepthBuffer: !0, generateStencilBuffer: !1, type: h.a.TEXTURETYPE_UNSIGNED_INT, samplingMode: h.a.TEXTURE_TRILINEAR_SAMPLINGMODE, format: h.a.TEXTUREFORMAT_RGBA }, t); e.generateStencilBuffer = e.generateDepthBuffer && e.generateStencilBuffer, (e.type !== h.a.TEXTURETYPE_FLOAT || this._caps.textureFloatLinearFiltering) && (e.type !== h.a.TEXTURETYPE_HALF_FLOAT || this._caps.textureHalfFloatLinearFiltering) || (e.samplingMode = h.a.TEXTURE_NEAREST_SAMPLINGMODE); var n = this._gl, i = new Pt.a(this, Pt.b.RenderTarget); this._bindTextureDirectly(n.TEXTURE_CUBE_MAP, i, !0); var o = this._getSamplingParameters(e.samplingMode, e.generateMipMaps); e.type !== h.a.TEXTURETYPE_FLOAT || this._caps.textureFloat || (e.type = h.a.TEXTURETYPE_UNSIGNED_INT, l.a.Warn("Float textures are not supported. Cube render target forced to TEXTURETYPE_UNESIGNED_BYTE type")), n.texParameteri(n.TEXTURE_CUBE_MAP, n.TEXTURE_MAG_FILTER, o.mag), n.texParameteri(n.TEXTURE_CUBE_MAP, n.TEXTURE_MIN_FILTER, o.min), n.texParameteri(n.TEXTURE_CUBE_MAP, n.TEXTURE_WRAP_S, n.CLAMP_TO_EDGE), n.texParameteri(n.TEXTURE_CUBE_MAP, n.TEXTURE_WRAP_T, n.CLAMP_TO_EDGE); for (var a = 0; a < 6; a++) n.texImage2D(n.TEXTURE_CUBE_MAP_POSITIVE_X + a, 0, this._getRGBABufferInternalSizedFormat(e.type, e.format), r, r, 0, this._getInternalFormat(e.format), this._getWebGLTextureType(e.type), null); var s = n.createFramebuffer(); return this._bindUnboundFramebuffer(s), i._depthStencilBuffer = this._setupFramebufferDepthAttachments(e.generateStencilBuffer, e.generateDepthBuffer, r, r), e.generateMipMaps && n.generateMipmap(n.TEXTURE_CUBE_MAP), this._bindTextureDirectly(n.TEXTURE_CUBE_MAP, null), this._bindUnboundFramebuffer(null), i._framebuffer = s, i.width = r, i.height = r, i.isReady = !0, i.isCube = !0, i.samples = 1, i.generateMipMaps = e.generateMipMaps, i.samplingMode = e.samplingMode, i.type = e.type, i.format = e.format, i._generateDepthBuffer = e.generateDepthBuffer, i._generateStencilBuffer = e.generateStencilBuffer, this._internalTexturesCache.push(i), i; }; var on = function(r) { function t(e, n, i, o, a, s, d, p, y, P, R, B, F) { a === void 0 && (a = !0), s === void 0 && (s = h.a.TEXTURETYPE_UNSIGNED_INT), d === void 0 && (d = !1), p === void 0 && (p = Ne.a.TRILINEAR_SAMPLINGMODE), y === void 0 && (y = !0), P === void 0 && (P = !1), R === void 0 && (R = !1), B === void 0 && (B = h.a.TEXTUREFORMAT_RGBA), F === void 0 && (F = !1); var z = r.call(this, null, i, !o) || this; return z.renderParticles = !0, z.renderSprites = !1, z.ignoreCameraViewport = !1, z.onBeforeBindObservable = new C.c(), z.onAfterUnbindObservable = new C.c(), z.onBeforeRenderObservable = new C.c(), z.onAfterRenderObservable = new C.c(), z.onClearObservable = new C.c(), z.onResizeObservable = new C.c(), z._currentRefreshId = -1, z._refreshRate = 1, z._samples = 1, z.boundingBoxPosition = u.e.Zero(), (i = z.getScene()) && (z._coordinatesMode = Ne.a.PROJECTION_MODE, z.renderList = new Array(), z.name = e, z.isRenderTarget = !0, z._initialSizeParameter = n, z._processSizeParameter(n), z._resizeObserver = z.getScene().getEngine().onResizeObservable.add(function() { }), z._generateMipMaps = !!o, z._doNotChangeAspectRatio = a, z._renderingManager = new Hr.b(i), z._renderingManager._useSceneAutoClearSetup = !0, R || (z._renderTargetOptions = { generateMipMaps: o, type: s, format: B, samplingMode: p, generateDepthBuffer: y, generateStencilBuffer: P }, p === Ne.a.NEAREST_SAMPLINGMODE && (z.wrapU = Ne.a.CLAMP_ADDRESSMODE, z.wrapV = Ne.a.CLAMP_ADDRESSMODE), F || (d ? (z._texture = i.getEngine().createRenderTargetCubeTexture(z.getRenderSize(), z._renderTargetOptions), z.coordinatesMode = Ne.a.INVCUBIC_MODE, z._textureMatrix = u.a.Identity()) : z._texture = i.getEngine().createRenderTargetTexture(z._size, z._renderTargetOptions)))), z; } return Object(c.d)(t, r), Object.defineProperty(t.prototype, "renderList", { get: function() { return this._renderList; }, set: function(e) { this._renderList = e, this._renderList && this._hookArray(this._renderList); }, enumerable: !1, configurable: !0 }), t.prototype._hookArray = function(e) { var n = this, i = e.push; e.push = function() { for (var a = [], s = 0; s < arguments.length; s++) a[s] = arguments[s]; var d = e.length === 0, p = i.apply(e, a); return d && n.getScene() && n.getScene().meshes.forEach(function(y) { y._markSubMeshesAsLightDirty(); }), p; }; var o = e.splice; e.splice = function(a, s) { var d = o.apply(e, [a, s]); return e.length === 0 && n.getScene().meshes.forEach(function(p) { p._markSubMeshesAsLightDirty(); }), d; }; }, Object.defineProperty(t.prototype, "onAfterUnbind", { set: function(e) { this._onAfterUnbindObserver && this.onAfterUnbindObservable.remove(this._onAfterUnbindObserver), this._onAfterUnbindObserver = this.onAfterUnbindObservable.add(e); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "onBeforeRender", { set: function(e) { this._onBeforeRenderObserver && this.onBeforeRenderObservable.remove(this._onBeforeRenderObserver), this._onBeforeRenderObserver = this.onBeforeRenderObservable.add(e); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "onAfterRender", { set: function(e) { this._onAfterRenderObserver && this.onAfterRenderObservable.remove(this._onAfterRenderObserver), this._onAfterRenderObserver = this.onAfterRenderObservable.add(e); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "onClear", { set: function(e) { this._onClearObserver && this.onClearObservable.remove(this._onClearObserver), this._onClearObserver = this.onClearObservable.add(e); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "renderTargetOptions", { get: function() { return this._renderTargetOptions; }, enumerable: !1, configurable: !0 }), t.prototype._onRatioRescale = function() { this._sizeRatio && this.resize(this._initialSizeParameter); }, Object.defineProperty(t.prototype, "boundingBoxSize", { get: function() { return this._boundingBoxSize; }, set: function(e) { if (!this._boundingBoxSize || !this._boundingBoxSize.equals(e)) { this._boundingBoxSize = e; var n = this.getScene(); n && n.markAllMaterialsAsDirty(h.a.MATERIAL_TextureDirtyFlag); } }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "depthStencilTexture", { get: function() { var e; return ((e = this.getInternalTexture()) === null || e === void 0 ? void 0 : e._depthStencilTexture) || null; }, enumerable: !1, configurable: !0 }), t.prototype.createDepthStencilTexture = function(e, n, i) { e === void 0 && (e = 0), n === void 0 && (n = !0), i === void 0 && (i = !1); var o = this.getInternalTexture(); if (this.getScene() && o) { var a = this.getScene().getEngine(); o._depthStencilTexture = a.createDepthStencilTexture(this._size, { bilinearFiltering: n, comparisonFunction: e, generateStencil: i, isCube: this.isCube }); } }, t.prototype._processSizeParameter = function(e) { if (e.ratio) { this._sizeRatio = e.ratio; var n = this._getEngine(); this._size = { width: this._bestReflectionRenderTargetDimension(n.getRenderWidth(), this._sizeRatio), height: this._bestReflectionRenderTargetDimension(n.getRenderHeight(), this._sizeRatio) }; } else this._size = e; }, Object.defineProperty(t.prototype, "samples", { get: function() { return this._samples; }, set: function(e) { if (this._samples !== e) { var n = this.getScene(); n && (this._samples = n.getEngine().updateRenderTargetTextureSampleCount(this._texture, e)); } }, enumerable: !1, configurable: !0 }), t.prototype.resetRefreshCounter = function() { this._currentRefreshId = -1; }, Object.defineProperty(t.prototype, "refreshRate", { get: function() { return this._refreshRate; }, set: function(e) { this._refreshRate = e, this.resetRefreshCounter(); }, enumerable: !1, configurable: !0 }), t.prototype.addPostProcess = function(e) { if (!this._postProcessManager) { var n = this.getScene(); if (!n) return; this._postProcessManager = new es.a(n), this._postProcesses = new Array(); } this._postProcesses.push(e), this._postProcesses[0].autoClear = !1; }, t.prototype.clearPostProcesses = function(e) { if (e === void 0 && (e = !1), this._postProcesses) { if (e) for (var n = 0, i = this._postProcesses; n < i.length; n++) i[n].dispose(); this._postProcesses = []; } }, t.prototype.removePostProcess = function(e) { if (this._postProcesses) { var n = this._postProcesses.indexOf(e); n !== -1 && (this._postProcesses.splice(n, 1), this._postProcesses.length > 0 && (this._postProcesses[0].autoClear = !1)); } }, t.prototype._shouldRender = function() { return this._currentRefreshId === -1 || this.refreshRate === this._currentRefreshId ? (this._currentRefreshId = 1, !0) : (this._currentRefreshId++, !1); }, t.prototype.getRenderSize = function() { return this.getRenderWidth(); }, t.prototype.getRenderWidth = function() { return this._size.width ? this._size.width : this._size; }, t.prototype.getRenderHeight = function() { return this._size.width ? this._size.height : this._size; }, t.prototype.getRenderLayers = function() { var e = this._size.layers; return e || 0; }, Object.defineProperty(t.prototype, "canRescale", { get: function() { return !0; }, enumerable: !1, configurable: !0 }), t.prototype.scale = function(e) { var n = Math.max(1, this.getRenderSize() * e); this.resize(n); }, t.prototype.getReflectionTextureMatrix = function() { return this.isCube ? this._textureMatrix : r.prototype.getReflectionTextureMatrix.call(this); }, t.prototype.resize = function(e) { var n = this.isCube; this.releaseInternalTexture(); var i = this.getScene(); i && (this._processSizeParameter(e), this._texture = n ? i.getEngine().createRenderTargetCubeTexture(this.getRenderSize(), this._renderTargetOptions) : i.getEngine().createRenderTargetTexture(this._size, this._renderTargetOptions), this.onResizeObservable.hasObservers() && this.onResizeObservable.notifyObservers(this)); }, t.prototype.render = function(e, n) { if (e === void 0 && (e = !1), n === void 0 && (n = !1), p = this.getScene()) { var i, o = p.getEngine(); if (this.useCameraPostProcesses !== void 0 && (e = this.useCameraPostProcesses), this._waitingRenderList) { this.renderList = []; for (var a = 0; a < this._waitingRenderList.length; a++) { var s = this._waitingRenderList[a], d = p.getMeshByID(s); d && this.renderList.push(d); } this._waitingRenderList = void 0; } if (this.renderListPredicate) { var p; if (this.renderList ? this.renderList.length = 0 : this.renderList = [], !(p = this.getScene())) return; var y = p.meshes; for (a = 0; a < y.length; a++) { var P = y[a]; this.renderListPredicate(P) && this.renderList.push(P); } } if (this.onBeforeBindObservable.notifyObservers(this), this.activeCamera ? (i = this.activeCamera, o.setViewport(this.activeCamera.viewport, this.getRenderWidth(), this.getRenderHeight()), this.activeCamera !== p.activeCamera && p.setTransformMatrix(this.activeCamera.getViewMatrix(), this.activeCamera.getProjectionMatrix(!0))) : (i = p.activeCamera) && o.setViewport(i.viewport, this.getRenderWidth(), this.getRenderHeight()), this._defaultRenderListPrepared = !1, this.is2DArray) for (var R = 0; R < this.getRenderLayers(); R++) this.renderToTarget(0, e, n, R, i), p.incrementRenderId(), p.resetCachedMaterial(); else if (this.isCube) for (var B = 0; B < 6; B++) this.renderToTarget(B, e, n, void 0, i), p.incrementRenderId(), p.resetCachedMaterial(); else this.renderToTarget(0, e, n, void 0, i); this.onAfterUnbindObservable.notifyObservers(this), p.activeCamera && ((p.getEngine().scenes.length > 1 || this.activeCamera && this.activeCamera !== p.activeCamera) && p.setTransformMatrix(p.activeCamera.getViewMatrix(), p.activeCamera.getProjectionMatrix(!0)), o.setViewport(p.activeCamera.viewport)), p.resetCachedMaterial(); } }, t.prototype._bestReflectionRenderTargetDimension = function(e, n) { var i = e * n, o = Ue.a.NearestPOT(i + 16384 / (128 + i)); return Math.min(Ue.a.FloorPOT(e), o); }, t.prototype._prepareRenderingManager = function(e, n, i, o) { var a = this.getScene(); if (a) { this._renderingManager.reset(); for (var s = a.getRenderId(), d = 0; d < n; d++) { var p = e[d]; if (p && !p.isBlocked) { if (this.customIsReadyFunction) { if (!this.customIsReadyFunction(p, this.refreshRate)) { this.resetRefreshCounter(); continue; } } else if (!p.isReady(this.refreshRate === 0)) { this.resetRefreshCounter(); continue; } if (!p._internalAbstractMeshDataInfo._currentLODIsUpToDate && a.activeCamera && (p._internalAbstractMeshDataInfo._currentLOD = a.customLODSelector ? a.customLODSelector(p, a.activeCamera) : p.getLOD(a.activeCamera), p._internalAbstractMeshDataInfo._currentLODIsUpToDate = !0), !p._internalAbstractMeshDataInfo._currentLOD) continue; var y = p._internalAbstractMeshDataInfo._currentLOD; y._preActivateForIntermediateRendering(s); var P = void 0; if (P = !(!o || !i) && (p.layerMask & i.layerMask) == 0, p.isEnabled() && p.isVisible && p.subMeshes && !P && (y !== p && y._activate(s, !0), p._activate(s, !0) && p.subMeshes.length)) { p.isAnInstance ? p._internalAbstractMeshDataInfo._actAsRegularMesh && (y = p) : y._internalAbstractMeshDataInfo._onlyForInstancesIntermediate = !1, y._internalAbstractMeshDataInfo._isActiveIntermediate = !0; for (var R = 0; R < y.subMeshes.length; R++) { var B = y.subMeshes[R]; this._renderingManager.dispatch(B, y); } } } } for (var F = 0; F < a.particleSystems.length; F++) { var z = a.particleSystems[F], J = z.emitter; z.isStarted() && J && J.position && J.isEnabled() && e.indexOf(J) >= 0 && this._renderingManager.dispatchParticles(z); } } }, t.prototype._bindFrameBuffer = function(e, n) { e === void 0 && (e = 0), n === void 0 && (n = 0); var i = this.getScene(); if (i) { var o = i.getEngine(); this._texture && o.bindFramebuffer(this._texture, this.isCube ? e : void 0, void 0, void 0, this.ignoreCameraViewport, 0, n); } }, t.prototype.unbindFrameBuffer = function(e, n) { var i = this; this._texture && e.unBindFramebuffer(this._texture, this.isCube, function() { i.onAfterRenderObservable.notifyObservers(n); }); }, t.prototype.renderToTarget = function(e, n, i, o, a) { o === void 0 && (o = 0), a === void 0 && (a = null); var s = this.getScene(); if (s) { var d = s.getEngine(); if (this._texture) { this._postProcessManager ? this._postProcessManager._prepareFrame(this._texture, this._postProcesses) : n && s.postProcessManager._prepareFrame(this._texture) || this._bindFrameBuffer(e, o), this.is2DArray ? this.onBeforeRenderObservable.notifyObservers(o) : this.onBeforeRenderObservable.notifyObservers(e); var p = null, y = this.renderList ? this.renderList : s.getActiveMeshes().data, P = this.renderList ? this.renderList.length : s.getActiveMeshes().length; this.getCustomRenderList && (p = this.getCustomRenderList(this.is2DArray ? o : e, y, P)), p ? this._prepareRenderingManager(p, p.length, a, !1) : (this._defaultRenderListPrepared || (this._prepareRenderingManager(y, P, a, !this.renderList), this._defaultRenderListPrepared = !0), p = y), this.onClearObservable.hasObservers() ? this.onClearObservable.notifyObservers(d) : d.clear(this.clearColor || s.clearColor, !0, !0, !0), this._doNotChangeAspectRatio || s.updateTransformMatrix(!0); for (var R = 0, B = s._beforeRenderTargetDrawStage; R < B.length; R++) B[R].action(this); this._renderingManager.render(this.customRenderFunction, p, this.renderParticles, this.renderSprites); for (var F = 0, z = s._afterRenderTargetDrawStage; F < z.length; F++) z[F].action(this); this._postProcessManager ? this._postProcessManager._finalizeFrame(!1, this._texture, e, this._postProcesses, this.ignoreCameraViewport) : n && s.postProcessManager._finalizeFrame(!1, this._texture, e), this._doNotChangeAspectRatio || s.updateTransformMatrix(!0), i && Xe.b.DumpFramebuffer(this.getRenderWidth(), this.getRenderHeight(), d), this.isCube && e !== 5 ? this.onAfterRenderObservable.notifyObservers(e) : (this.isCube && e === 5 && d.generateMipMapsForCubemap(this._texture), this.unbindFrameBuffer(d, e)); } } }, t.prototype.setRenderingOrder = function(e, n, i, o) { n === void 0 && (n = null), i === void 0 && (i = null), o === void 0 && (o = null), this._renderingManager.setRenderingOrder(e, n, i, o); }, t.prototype.setRenderingAutoClearDepthStencil = function(e, n) { this._renderingManager.setRenderingAutoClearDepthStencil(e, n), this._renderingManager._useSceneAutoClearSetup = !1; }, t.prototype.clone = function() { var e = this.getSize(), n = new t(this.name, e, this.getScene(), this._renderTargetOptions.generateMipMaps, this._doNotChangeAspectRatio, this._renderTargetOptions.type, this.isCube, this._renderTargetOptions.samplingMode, this._renderTargetOptions.generateDepthBuffer, this._renderTargetOptions.generateStencilBuffer); return n.hasAlpha = this.hasAlpha, n.level = this.level, n.coordinatesMode = this.coordinatesMode, this.renderList && (n.renderList = this.renderList.slice(0)), n; }, t.prototype.serialize = function() { if (!this.name) return null; var e = r.prototype.serialize.call(this); if (e.renderTargetSize = this.getRenderSize(), e.renderList = [], this.renderList) for (var n = 0; n < this.renderList.length; n++) e.renderList.push(this.renderList[n].id); return e; }, t.prototype.disposeFramebufferObjects = function() { var e = this.getInternalTexture(), n = this.getScene(); e && n && n.getEngine()._releaseFramebufferObjects(e); }, t.prototype.dispose = function() { this.onResizeObservable.clear(), this.onClearObservable.clear(), this.onAfterRenderObservable.clear(), this.onAfterUnbindObservable.clear(), this.onBeforeBindObservable.clear(), this.onBeforeRenderObservable.clear(), this._postProcessManager && (this._postProcessManager.dispose(), this._postProcessManager = null), this.clearPostProcesses(!0), this._resizeObserver && (this.getScene().getEngine().onResizeObservable.remove(this._resizeObserver), this._resizeObserver = null), this.renderList = null; var e = this.getScene(); if (e) { var n = e.customRenderTargets.indexOf(this); n >= 0 && e.customRenderTargets.splice(n, 1); for (var i = 0, o = e.cameras; i < o.length; i++) { var a = o[i]; (n = a.customRenderTargets.indexOf(this)) >= 0 && a.customRenderTargets.splice(n, 1); } this.depthStencilTexture && this.getScene().getEngine()._releaseTexture(this.depthStencilTexture), r.prototype.dispose.call(this); } }, t.prototype._rebuild = function() { this.refreshRate === t.REFRESHRATE_RENDER_ONCE && (this.refreshRate = t.REFRESHRATE_RENDER_ONCE), this._postProcessManager && this._postProcessManager._rebuild(); }, t.prototype.freeRenderingGroups = function() { this._renderingManager && this._renderingManager.freeRenderingGroups(); }, t.prototype.getViewCount = function() { return 1; }, t.REFRESHRATE_RENDER_ONCE = 0, t.REFRESHRATE_RENDER_ONEVERYFRAME = 1, t.REFRESHRATE_RENDER_ONEVERYTWOFRAMES = 2, t; }(Ne.a); Ne.a._CreateRenderTargetTexture = function(r, t, e, n) { return new on(r, t, e, n); }; var Al = function(r) { function t(e, n) { n === void 0 && (n = 512); var i = r.call(this, "multiview rtt", n, e, !1, !0, Pt.b.Unknown, !1, void 0, !1, !1, !0, void 0, !0) || this, o = e.getEngine().createMultiviewRenderTargetTexture(i.getRenderWidth(), i.getRenderHeight()); return o.isMultiview = !0, o.format = h.a.TEXTUREFORMAT_RGBA, i._texture = o, i.samples = i._getEngine().getCaps().maxSamples || i.samples, i; } return Object(c.d)(t, r), t.prototype._bindFrameBuffer = function(e) { this._texture && this.getScene().getEngine().bindMultiviewFramebuffer(this._texture); }, t.prototype.getViewCount = function() { return 2; }, t; }(on), Pl = f(90); Ue.a.prototype.createMultiviewRenderTargetTexture = function(r, t) { var e = this._gl; if (!this.getCaps().multiview) throw "Multiview is not supported"; var n = new Pt.a(this, Pt.b.Unknown, !0); return n.width = r, n.height = t, n._framebuffer = e.createFramebuffer(), n._colorTextureArray = e.createTexture(), e.bindTexture(e.TEXTURE_2D_ARRAY, n._colorTextureArray), e.texStorage3D(e.TEXTURE_2D_ARRAY, 1, e.RGBA8, r, t, 2), n._depthStencilTextureArray = e.createTexture(), e.bindTexture(e.TEXTURE_2D_ARRAY, n._depthStencilTextureArray), e.texStorage3D(e.TEXTURE_2D_ARRAY, 1, e.DEPTH32F_STENCIL8, r, t, 2), n.isReady = !0, n; }, Ue.a.prototype.bindMultiviewFramebuffer = function(r) { var t = this._gl, e = this.getCaps().oculusMultiview || this.getCaps().multiview; if (this.bindFramebuffer(r, void 0, void 0, void 0, !0), t.bindFramebuffer(t.DRAW_FRAMEBUFFER, r._framebuffer), !r._colorTextureArray || !r._depthStencilTextureArray) throw "Invalid multiview frame buffer"; this.getCaps().oculusMultiview ? (e.framebufferTextureMultisampleMultiviewOVR(t.DRAW_FRAMEBUFFER, t.COLOR_ATTACHMENT0, r._colorTextureArray, 0, r.samples, 0, 2), e.framebufferTextureMultisampleMultiviewOVR(t.DRAW_FRAMEBUFFER, t.DEPTH_STENCIL_ATTACHMENT, r._depthStencilTextureArray, 0, r.samples, 0, 2)) : (e.framebufferTextureMultiviewOVR(t.DRAW_FRAMEBUFFER, t.COLOR_ATTACHMENT0, r._colorTextureArray, 0, 0, 2), e.framebufferTextureMultiviewOVR(t.DRAW_FRAMEBUFFER, t.DEPTH_STENCIL_ATTACHMENT, r._depthStencilTextureArray, 0, 0, 2)); }, _t.a.prototype._useMultiviewToSingleView = !1, _t.a.prototype._multiviewTexture = null, _t.a.prototype._resizeOrCreateMultiviewTexture = function(r, t) { this._multiviewTexture ? this._multiviewTexture.getRenderWidth() == r && this._multiviewTexture.getRenderHeight() == t || (this._multiviewTexture.dispose(), this._multiviewTexture = new Al(this.getScene(), { width: r, height: t })) : this._multiviewTexture = new Al(this.getScene(), { width: r, height: t }); }, _e.a.prototype._transformMatrixR = u.a.Zero(), _e.a.prototype._multiviewSceneUbo = null, _e.a.prototype._createMultiviewUbo = function() { this._multiviewSceneUbo = new Sl.a(this.getEngine(), void 0, !0), this._multiviewSceneUbo.addUniform("viewProjection", 16), this._multiviewSceneUbo.addUniform("viewProjectionR", 16), this._multiviewSceneUbo.addUniform("view", 16); }, _e.a.prototype._updateMultiviewUbo = function(r, t) { r && t && r.multiplyToRef(t, this._transformMatrixR), r && t && (r.multiplyToRef(t, u.c.Matrix[0]), Pl.a.GetRightPlaneToRef(u.c.Matrix[0], this._frustumPlanes[3])), this._multiviewSceneUbo && (this._multiviewSceneUbo.updateMatrix("viewProjection", this.getTransformMatrix()), this._multiviewSceneUbo.updateMatrix("viewProjectionR", this._transformMatrixR), this._multiviewSceneUbo.updateMatrix("view", this._viewMatrix), this._multiviewSceneUbo.update()); }, _e.a.prototype._renderMultiviewToSingleView = function(r) { r._resizeOrCreateMultiviewTexture(r._rigPostProcess && r._rigPostProcess && r._rigPostProcess.width > 0 ? r._rigPostProcess.width : this.getEngine().getRenderWidth(!0), r._rigPostProcess && r._rigPostProcess && r._rigPostProcess.height > 0 ? r._rigPostProcess.height : this.getEngine().getRenderHeight(!0)), this._multiviewSceneUbo || this._createMultiviewUbo(), r.outputRenderTarget = r._multiviewTexture, this._renderForCamera(r), r.outputRenderTarget = null; for (var t = 0; t < r._rigCameras.length; t++) { var e = this.getEngine(); this._activeCamera = r._rigCameras[t], e.setViewport(this._activeCamera.viewport), this.postProcessManager && (this.postProcessManager._prepareFrame(), this.postProcessManager._finalizeFrame(this._activeCamera.isIntermediate)); } }; var ts = function(r) { function t(e, n, i) { var o = r.call(this, e, "vrMultiviewToSingleview", ["imageIndex"], ["multiviewSampler"], i, n, Ne.a.BILINEAR_SAMPLINGMODE) || this; return o.onSizeChangedObservable.add(function() { }), o.onApplyObservable.add(function(a) { n._scene.activeCamera && n._scene.activeCamera.isLeftCamera ? a.setInt("imageIndex", 0) : a.setInt("imageIndex", 1), a.setTexture("multiviewSampler", n._multiviewTexture); }), o; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "VRMultiviewToSingleviewPostProcess"; }, t; }(ft); _t.a._setVRRigMode = function(r, t) { var e = t.vrCameraMetrics || cr.GetDefault(); r._rigCameras[0]._cameraRigParams.vrMetrics = e, r._rigCameras[0].viewport = new jn.a(0, 0, 0.5, 1), r._rigCameras[0]._cameraRigParams.vrWorkMatrix = new u.a(), r._rigCameras[0]._cameraRigParams.vrHMatrix = e.leftHMatrix, r._rigCameras[0]._cameraRigParams.vrPreViewMatrix = e.leftPreViewMatrix, r._rigCameras[0].getProjectionMatrix = r._rigCameras[0]._getVRProjectionMatrix, r._rigCameras[1]._cameraRigParams.vrMetrics = e, r._rigCameras[1].viewport = new jn.a(0.5, 0, 0.5, 1), r._rigCameras[1]._cameraRigParams.vrWorkMatrix = new u.a(), r._rigCameras[1]._cameraRigParams.vrHMatrix = e.rightHMatrix, r._rigCameras[1]._cameraRigParams.vrPreViewMatrix = e.rightPreViewMatrix, r._rigCameras[1].getProjectionMatrix = r._rigCameras[1]._getVRProjectionMatrix, e.multiviewEnabled && (r.getScene().getEngine().getCaps().multiview ? (r._useMultiviewToSingleView = !0, r._rigPostProcess = new ts("VRMultiviewToSingleview", r, e.postProcessScaleFactor)) : (l.a.Warn("Multiview is not supported, falling back to standard rendering"), e.multiviewEnabled = !1)), e.compensateDistortion && (r._rigCameras[0]._rigPostProcess = new $a("VR_Distort_Compensation_Left", r._rigCameras[0], !1, e), r._rigCameras[1]._rigPostProcess = new $a("VR_Distort_Compensation_Right", r._rigCameras[1], !0, e)); }, Q.a.AddNodeConstructor("VRDeviceOrientationFreeCamera", function(r, t) { return function() { return new xl(r, 0, 0, 1, u.e.Zero(), t); }; }); var xl = function(r) { function t(e, n, i, o, a, s, d, p) { d === void 0 && (d = !0), p === void 0 && (p = cr.GetDefault()); var y = r.call(this, e, n, i, o, a, s) || this; return p.compensateDistortion = d, y.setCameraRigMode(_t.a.RIG_MODE_VR, { vrCameraMetrics: p }), y.inputs.addVRDeviceOrientation(), y; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "VRDeviceOrientationArcRotateCamera"; }, t; }(ji); Q.a.AddNodeConstructor("VRDeviceOrientationFreeCamera", function(r, t) { return function() { return new Ro(r, u.e.Zero(), t); }; }); var Ro = function(r) { function t(e, n, i, o, a) { o === void 0 && (o = !0), a === void 0 && (a = cr.GetDefault()); var s = r.call(this, e, n, i) || this; return a.compensateDistortion = o, s.setCameraRigMode(_t.a.RIG_MODE_VR, { vrCameraMetrics: a }), s; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "VRDeviceOrientationFreeCamera"; }, t; }(xo); Q.a.AddNodeConstructor("VRDeviceOrientationGamepadCamera", function(r, t) { return function() { return new Cl(r, u.e.Zero(), t); }; }); var Cl = function(r) { function t(e, n, i, o, a) { o === void 0 && (o = !0), a === void 0 && (a = cr.GetDefault()); var s = r.call(this, e, n, i, o, a) || this; return s.inputs.addGamepad(), s; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "VRDeviceOrientationGamepadCamera"; }, t; }(Ro), Oo = f(86); _t.a._setWebVRRigMode = function(r, t) { if (t.vrDisplay) { var e = t.vrDisplay.getEyeParameters("left"), n = t.vrDisplay.getEyeParameters("right"); r._rigCameras[0].viewport = new jn.a(0, 0, 0.5, 1), r._rigCameras[0].setCameraRigParameter("left", !0), r._rigCameras[0].setCameraRigParameter("specs", t.specs), r._rigCameras[0].setCameraRigParameter("eyeParameters", e), r._rigCameras[0].setCameraRigParameter("frameData", t.frameData), r._rigCameras[0].setCameraRigParameter("parentCamera", t.parentCamera), r._rigCameras[0]._cameraRigParams.vrWorkMatrix = new u.a(), r._rigCameras[0].getProjectionMatrix = r._getWebVRProjectionMatrix, r._rigCameras[0].parent = r, r._rigCameras[0]._getViewMatrix = r._getWebVRViewMatrix, r._rigCameras[1].viewport = new jn.a(0.5, 0, 0.5, 1), r._rigCameras[1].setCameraRigParameter("eyeParameters", n), r._rigCameras[1].setCameraRigParameter("specs", t.specs), r._rigCameras[1].setCameraRigParameter("frameData", t.frameData), r._rigCameras[1].setCameraRigParameter("parentCamera", t.parentCamera), r._rigCameras[1]._cameraRigParams.vrWorkMatrix = new u.a(), r._rigCameras[1].getProjectionMatrix = r._getWebVRProjectionMatrix, r._rigCameras[1].parent = r, r._rigCameras[1]._getViewMatrix = r._getWebVRViewMatrix; } }, Object.defineProperty(Ue.a.prototype, "isInVRExclusivePointerMode", { get: function() { return this._vrExclusivePointerMode; }, enumerable: !0, configurable: !0 }), Ue.a.prototype._prepareVRComponent = function() { this._vrSupported = !1, this._vrExclusivePointerMode = !1, this.onVRDisplayChangedObservable = new C.c(), this.onVRRequestPresentComplete = new C.c(), this.onVRRequestPresentStart = new C.c(); }, Ue.a.prototype.isVRDevicePresent = function() { return !!this._vrDisplay; }, Ue.a.prototype.getVRDevice = function() { return this._vrDisplay; }, Ue.a.prototype.initWebVR = function() { return this.initWebVRAsync(), this.onVRDisplayChangedObservable; }, Ue.a.prototype.initWebVRAsync = function() { var r = this, t = function() { var n = { vrDisplay: r._vrDisplay, vrSupported: r._vrSupported }; r.onVRDisplayChangedObservable.notifyObservers(n), r._webVRInitPromise = new Promise(function(i) { i(n); }); }; if (!this._onVrDisplayConnect) { this._onVrDisplayConnect = function(n) { r._vrDisplay = n.display, t(); }, this._onVrDisplayDisconnect = function() { r._vrDisplay.cancelAnimationFrame(r._frameHandler), r._vrDisplay = void 0, r._frameHandler = Ue.a.QueueNewFrame(r._boundRenderFunction), t(); }, this._onVrDisplayPresentChange = function() { r._vrExclusivePointerMode = r._vrDisplay && r._vrDisplay.isPresenting; }; var e = this.getHostWindow(); e && (e.addEventListener("vrdisplayconnect", this._onVrDisplayConnect), e.addEventListener("vrdisplaydisconnect", this._onVrDisplayDisconnect), e.addEventListener("vrdisplaypresentchange", this._onVrDisplayPresentChange)); } return this._webVRInitPromise = this._webVRInitPromise || this._getVRDisplaysAsync(), this._webVRInitPromise.then(t), this._webVRInitPromise; }, Ue.a.prototype._getVRDisplaysAsync = function() { var r = this; return new Promise(function(t) { navigator.getVRDisplays ? navigator.getVRDisplays().then(function(e) { r._vrSupported = !0, r._vrDisplay = e[0], t({ vrDisplay: r._vrDisplay, vrSupported: r._vrSupported }); }) : (r._vrDisplay = void 0, r._vrSupported = !1, t({ vrDisplay: r._vrDisplay, vrSupported: r._vrSupported })); }); }, Ue.a.prototype.enableVR = function(r) { var t = this; if (this._vrDisplay && !this._vrDisplay.isPresenting) { this.onVRRequestPresentStart.notifyObservers(this); var e = { highRefreshRate: !!this.vrPresentationAttributes && this.vrPresentationAttributes.highRefreshRate, foveationLevel: this.vrPresentationAttributes ? this.vrPresentationAttributes.foveationLevel : 1, multiview: (this.getCaps().multiview || this.getCaps().oculusMultiview) && r.useMultiview }; this._vrDisplay.requestPresent([Object(c.a)({ source: this.getRenderingCanvas(), attributes: e }, e)]).then(function() { t.onVRRequestPresentComplete.notifyObservers(!0), t._onVRFullScreenTriggered(); }).catch(function() { t.onVRRequestPresentComplete.notifyObservers(!1); }); } }, Ue.a.prototype._onVRFullScreenTriggered = function() { if (this._vrDisplay && this._vrDisplay.isPresenting) { this._oldSize = new oe.a(this.getRenderWidth(), this.getRenderHeight()), this._oldHardwareScaleFactor = this.getHardwareScalingLevel(); var r = this._vrDisplay.getEyeParameters("left"); this.setHardwareScalingLevel(1), this.setSize(2 * r.renderWidth, r.renderHeight); } else this.setHardwareScalingLevel(this._oldHardwareScaleFactor), this.setSize(this._oldSize.width, this._oldSize.height); }, Ue.a.prototype.disableVR = function() { var r = this; this._vrDisplay && this._vrDisplay.isPresenting && this._vrDisplay.exitPresent().then(function() { return r._onVRFullScreenTriggered(); }).catch(function() { return r._onVRFullScreenTriggered(); }), Za.a.IsWindowObjectExist() && (window.removeEventListener("vrdisplaypointerrestricted", this._onVRDisplayPointerRestricted), window.removeEventListener("vrdisplaypointerunrestricted", this._onVRDisplayPointerUnrestricted), this._onVrDisplayConnect && (window.removeEventListener("vrdisplayconnect", this._onVrDisplayConnect), this._onVrDisplayDisconnect && window.removeEventListener("vrdisplaydisconnect", this._onVrDisplayDisconnect), this._onVrDisplayPresentChange && window.removeEventListener("vrdisplaypresentchange", this._onVrDisplayPresentChange), this._onVrDisplayConnect = null, this._onVrDisplayDisconnect = null)); }, Ue.a.prototype._connectVREvents = function(r, t) { var e = this; if (this._onVRDisplayPointerRestricted = function() { r && r.requestPointerLock(); }, this._onVRDisplayPointerUnrestricted = function() { if (t) t.exitPointerLock && t.exitPointerLock(); else { var i = e.getHostWindow(); i.document && i.document.exitPointerLock && i.document.exitPointerLock(); } }, Za.a.IsWindowObjectExist()) { var n = this.getHostWindow(); n.addEventListener("vrdisplaypointerrestricted", this._onVRDisplayPointerRestricted, !1), n.addEventListener("vrdisplaypointerunrestricted", this._onVRDisplayPointerUnrestricted, !1); } }, Ue.a.prototype._submitVRFrame = function() { if (this._vrDisplay && this._vrDisplay.isPresenting) try { this._vrDisplay.submitFrame(); } catch (r) { Xe.b.Warn("webVR submitFrame has had an unexpected failure: " + r); } }, Ue.a.prototype.isVRPresenting = function() { return this._vrDisplay && this._vrDisplay.isPresenting; }, Ue.a.prototype._requestVRFrame = function() { this._frameHandler = Ue.a.QueueNewFrame(this._boundRenderFunction, this._vrDisplay); }, Q.a.AddNodeConstructor("WebVRFreeCamera", function(r, t) { return function() { return new Mo(r, u.e.Zero(), t); }; }), Q.a.AddNodeConstructor("WebVRGamepadCamera", function(r, t) { return function() { return new Mo(r, u.e.Zero(), t); }; }); var Mo = function(r) { function t(e, n, i, o) { o === void 0 && (o = {}); var a = r.call(this, e, n, i) || this; a.webVROptions = o, a._vrDevice = null, a.rawPose = null, a._specsVersion = "1.1", a._attached = !1, a._descendants = [], a._deviceRoomPosition = u.e.Zero(), a._deviceRoomRotationQuaternion = u.b.Identity(), a._standingMatrix = null, a.devicePosition = u.e.Zero(), a.deviceRotationQuaternion = u.b.Identity(), a.deviceScaleFactor = 1, a._deviceToWorld = u.a.Identity(), a._worldToDevice = u.a.Identity(), a.controllers = [], a.onControllersAttachedObservable = new C.c(), a.onControllerMeshLoadedObservable = new C.c(), a.onPoseUpdatedFromDeviceObservable = new C.c(), a._poseSet = !1, a.rigParenting = !0, a._defaultHeight = void 0, a._detachIfAttached = function() { var d = a.getEngine().getVRDevice(); d && !d.isPresenting && a.detachControl(); }, a._workingVector = u.e.Zero(), a._oneVector = u.e.One(), a._workingMatrix = u.a.Identity(), a._tmpMatrix = new u.a(), a._cache.position = u.e.Zero(), o.defaultHeight && (a._defaultHeight = o.defaultHeight, a.position.y = a._defaultHeight), a.minZ = 0.1, arguments.length === 5 && (a.webVROptions = arguments[4]), a.webVROptions.trackPosition == null && (a.webVROptions.trackPosition = !0), a.webVROptions.controllerMeshes == null && (a.webVROptions.controllerMeshes = !0), a.webVROptions.defaultLightingOnControllers == null && (a.webVROptions.defaultLightingOnControllers = !0), a.rotationQuaternion = new u.b(), a.webVROptions && a.webVROptions.positionScale && (a.deviceScaleFactor = a.webVROptions.positionScale); var s = a.getEngine(); return a._onVREnabled = function(d) { d && a.initControllers(); }, s.onVRRequestPresentComplete.add(a._onVREnabled), s.initWebVR().add(function(d) { d.vrDisplay && a._vrDevice !== d.vrDisplay && (a._vrDevice = d.vrDisplay, a.setCameraRigMode(_t.a.RIG_MODE_WEBVR, { parentCamera: a, vrDisplay: a._vrDevice, frameData: a._frameData, specs: a._specsVersion }), a._attached && a.getEngine().enableVR(a.webVROptions)); }), typeof VRFrameData < "u" && (a._frameData = new VRFrameData()), o.useMultiview && (a.getScene().getEngine().getCaps().multiview ? (a._useMultiviewToSingleView = !0, a._rigPostProcess = new ts("VRMultiviewToSingleview", a, 1)) : (l.a.Warn("Multiview is not supported, falling back to standard rendering"), a._useMultiviewToSingleView = !1)), i.onBeforeCameraRenderObservable.add(function(d) { d.parent === a && a.rigParenting && (a._descendants = a.getDescendants(!0, function(p) { var y = a.controllers.some(function(R) { return R._mesh === p; }), P = a._rigCameras.indexOf(p) !== -1; return !y && !P; }), a._descendants.forEach(function(p) { p.parent = d; })); }), i.onAfterCameraRenderObservable.add(function(d) { d.parent === a && a.rigParenting && a._descendants.forEach(function(p) { p.parent = a; }); }), a; } return Object(c.d)(t, r), t.prototype.deviceDistanceToRoomGround = function() { return this._standingMatrix ? (this._standingMatrix.getTranslationToRef(this._workingVector), this._deviceRoomPosition.y + this._workingVector.y) : this._defaultHeight || 0; }, t.prototype.useStandingMatrix = function(e) { var n = this; e === void 0 && (e = function(i) { }), this.getEngine().initWebVRAsync().then(function(i) { i.vrDisplay && i.vrDisplay.stageParameters && i.vrDisplay.stageParameters.sittingToStandingTransform && n.webVROptions.trackPosition ? (n._standingMatrix = new u.a(), u.a.FromFloat32ArrayToRefScaled(i.vrDisplay.stageParameters.sittingToStandingTransform, 0, 1, n._standingMatrix), n.getScene().useRightHandedSystem || n._standingMatrix && n._standingMatrix.toggleModelMatrixHandInPlace(), e(!0)) : e(!1); }); }, t.prototype.useStandingMatrixAsync = function() { var e = this; return new Promise(function(n) { e.useStandingMatrix(function(i) { n(i); }); }); }, t.prototype.dispose = function() { this._detachIfAttached(), this.getEngine().onVRRequestPresentComplete.removeCallback(this._onVREnabled), this._updateCacheWhenTrackingDisabledObserver && this._scene.onBeforeRenderObservable.remove(this._updateCacheWhenTrackingDisabledObserver), r.prototype.dispose.call(this); }, t.prototype.getControllerByName = function(e) { for (var n = 0, i = this.controllers; n < i.length; n++) { var o = i[n]; if (o.hand === e) return o; } return null; }, Object.defineProperty(t.prototype, "leftController", { get: function() { return this._leftController || (this._leftController = this.getControllerByName("left")), this._leftController; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "rightController", { get: function() { return this._rightController || (this._rightController = this.getControllerByName("right")), this._rightController; }, enumerable: !1, configurable: !0 }), t.prototype.getForwardRay = function(e) { return e === void 0 && (e = 100), this.leftCamera ? r.prototype.getForwardRay.call(this, e, this.leftCamera.getWorldMatrix(), this.leftCamera.globalPosition) : r.prototype.getForwardRay.call(this, e); }, t.prototype._checkInputs = function() { this._vrDevice && this._vrDevice.isPresenting && (this._vrDevice.getFrameData(this._frameData), this.updateFromDevice(this._frameData.pose)), r.prototype._checkInputs.call(this); }, t.prototype.updateFromDevice = function(e) { e && e.orientation && e.orientation.length === 4 && (this.rawPose = e, this._deviceRoomRotationQuaternion.copyFromFloats(e.orientation[0], e.orientation[1], -e.orientation[2], -e.orientation[3]), this.getScene().useRightHandedSystem && (this._deviceRoomRotationQuaternion.z *= -1, this._deviceRoomRotationQuaternion.w *= -1), this.webVROptions.trackPosition && this.rawPose.position && (this._deviceRoomPosition.copyFromFloats(this.rawPose.position[0], this.rawPose.position[1], -this.rawPose.position[2]), this.getScene().useRightHandedSystem && (this._deviceRoomPosition.z *= -1)), this._poseSet = !0); }, t.prototype.attachControl = function(e) { e = Xe.b.BackCompatCameraNoPreventDefault(arguments), r.prototype.attachControl.call(this, e), this._attached = !0, e = !_t.a.ForceAttachControlToAlwaysPreventDefault && e, this._vrDevice && this.getEngine().enableVR(this.webVROptions); var n = this._scene.getEngine().getHostWindow(); n && n.addEventListener("vrdisplaypresentchange", this._detachIfAttached); }, t.prototype.detachControl = function(e) { this.getScene().gamepadManager.onGamepadConnectedObservable.remove(this._onGamepadConnectedObserver), this.getScene().gamepadManager.onGamepadDisconnectedObservable.remove(this._onGamepadDisconnectedObserver), r.prototype.detachControl.call(this), this._attached = !1, this.getEngine().disableVR(), window.removeEventListener("vrdisplaypresentchange", this._detachIfAttached); }, t.prototype.getClassName = function() { return "WebVRFreeCamera"; }, t.prototype.resetToCurrentRotation = function() { this._vrDevice.resetPose(); }, t.prototype._updateRigCameras = function() { var e = this._rigCameras[0], n = this._rigCameras[1]; e.rotationQuaternion.copyFrom(this._deviceRoomRotationQuaternion), n.rotationQuaternion.copyFrom(this._deviceRoomRotationQuaternion), e.position.copyFrom(this._deviceRoomPosition), n.position.copyFrom(this._deviceRoomPosition); }, t.prototype._correctPositionIfNotTrackPosition = function(e, n) { n === void 0 && (n = !1), this.rawPose && this.rawPose.position && !this.webVROptions.trackPosition && (u.a.TranslationToRef(this.rawPose.position[0], this.rawPose.position[1], -this.rawPose.position[2], this._tmpMatrix), n || this._tmpMatrix.invert(), this._tmpMatrix.multiplyToRef(e, e)); }, t.prototype._updateCache = function(e) { var n = this; this.rotationQuaternion.equals(this._cache.rotationQuaternion) && this.position.equals(this._cache.position) || (this.updateCacheCalled || (this.updateCacheCalled = !0, this.update()), this.rotationQuaternion.toRotationMatrix(this._workingMatrix), u.e.TransformCoordinatesToRef(this._deviceRoomPosition, this._workingMatrix, this._workingVector), this.devicePosition.subtractToRef(this._workingVector, this._workingVector), u.a.ComposeToRef(this._oneVector, this.rotationQuaternion, this._workingVector, this._deviceToWorld), this._deviceToWorld.getTranslationToRef(this._workingVector), this._workingVector.addInPlace(this.position), this._workingVector.subtractInPlace(this._cache.position), this._deviceToWorld.setTranslation(this._workingVector), this._deviceToWorld.invertToRef(this._worldToDevice), this.controllers.forEach(function(i) { i._deviceToWorld.copyFrom(n._deviceToWorld), n._correctPositionIfNotTrackPosition(i._deviceToWorld), i.update(); })), e || r.prototype._updateCache.call(this), this.updateCacheCalled = !1; }, t.prototype._computeDevicePosition = function() { u.e.TransformCoordinatesToRef(this._deviceRoomPosition, this._deviceToWorld, this.devicePosition); }, t.prototype.update = function() { this._computeDevicePosition(), u.a.FromQuaternionToRef(this._deviceRoomRotationQuaternion, this._workingMatrix), this._workingMatrix.multiplyToRef(this._deviceToWorld, this._workingMatrix), u.b.FromRotationMatrixToRef(this._workingMatrix, this.deviceRotationQuaternion), this._poseSet && this.onPoseUpdatedFromDeviceObservable.notifyObservers(null), r.prototype.update.call(this); }, t.prototype._getViewMatrix = function() { return u.a.Identity(); }, t.prototype._getWebVRViewMatrix = function() { var e = this._cameraRigParams.parentCamera; e._updateCache(); var n = this._cameraRigParams.left ? this._cameraRigParams.frameData.leftViewMatrix : this._cameraRigParams.frameData.rightViewMatrix; return u.a.FromArrayToRef(n, 0, this._webvrViewMatrix), this.getScene().useRightHandedSystem || this._webvrViewMatrix.toggleModelMatrixHandInPlace(), this._webvrViewMatrix.getRotationMatrixToRef(this._cameraRotationMatrix), u.e.TransformCoordinatesToRef(this._referencePoint, this._cameraRotationMatrix, this._transformedReferencePoint), this.position.addToRef(this._transformedReferencePoint, this._currentTarget), e.deviceScaleFactor !== 1 && (this._webvrViewMatrix.invert(), e.deviceScaleFactor && (this._webvrViewMatrix.multiplyAtIndex(12, e.deviceScaleFactor), this._webvrViewMatrix.multiplyAtIndex(13, e.deviceScaleFactor), this._webvrViewMatrix.multiplyAtIndex(14, e.deviceScaleFactor)), this._webvrViewMatrix.invert()), e._correctPositionIfNotTrackPosition(this._webvrViewMatrix, !0), e._worldToDevice.multiplyToRef(this._webvrViewMatrix, this._webvrViewMatrix), this._workingMatrix = this._workingMatrix || u.a.Identity(), this._webvrViewMatrix.invertToRef(this._workingMatrix), this._workingMatrix.multiplyToRef(e.getWorldMatrix(), this._workingMatrix), this._workingMatrix.getTranslationToRef(this._globalPosition), this._markSyncedWithParent(), this._webvrViewMatrix; }, t.prototype._getWebVRProjectionMatrix = function() { var e = this.parent; e._vrDevice.depthNear = e.minZ, e._vrDevice.depthFar = e.maxZ; var n = this._cameraRigParams.left ? this._cameraRigParams.frameData.leftProjectionMatrix : this._cameraRigParams.frameData.rightProjectionMatrix; return u.a.FromArrayToRef(n, 0, this._projectionMatrix), this.getScene().useRightHandedSystem || this._projectionMatrix.toggleProjectionMatrixHandInPlace(), this._projectionMatrix; }, t.prototype.initControllers = function() { var e = this; this.controllers = []; var n = this.getScene().gamepadManager; this._onGamepadDisconnectedObserver = n.onGamepadDisconnectedObservable.add(function(i) { if (i.type === hn.POSE_ENABLED) { var o = i; o.defaultModel && o.defaultModel.setEnabled(!1), o.hand === "right" && (e._rightController = null), o.hand === "left" && (e._leftController = null); var a = e.controllers.indexOf(o); a !== -1 && e.controllers.splice(a, 1); } }), this._onGamepadConnectedObserver = n.onGamepadConnectedObservable.add(function(i) { if (i.type === hn.POSE_ENABLED) { var o = i; if (e.webVROptions.trackPosition || (o._disableTrackPosition(new u.e(o.hand == "left" ? -0.15 : 0.15, -0.5, 0.25)), e._updateCacheWhenTrackingDisabledObserver || (e._updateCacheWhenTrackingDisabledObserver = e._scene.onBeforeRenderObservable.add(function() { e._updateCache(); }))), o.deviceScaleFactor = e.deviceScaleFactor, o._deviceToWorld.copyFrom(e._deviceToWorld), e._correctPositionIfNotTrackPosition(o._deviceToWorld), e.webVROptions.controllerMeshes && (o.defaultModel ? o.defaultModel.setEnabled(!0) : o.initControllerMesh(e.getScene(), function(d) { if (d.scaling.scaleInPlace(e.deviceScaleFactor), e.onControllerMeshLoadedObservable.notifyObservers(o), e.webVROptions.defaultLightingOnControllers) { e._lightOnControllers || (e._lightOnControllers = new Oo.a("vrControllersLight", new u.e(0, 1, 0), e.getScene())); var p = function(y, P) { var R = y.getChildren(); R && R.length !== 0 && R.forEach(function(B) { P.includedOnlyMeshes.push(B), p(B, P); }); }; e._lightOnControllers.includedOnlyMeshes.push(d), p(d, e._lightOnControllers); } })), o.attachToPoseControlledCamera(e), e.controllers.indexOf(o) === -1) { e.controllers.push(o); for (var a = !1, s = 0; s < e.controllers.length; s++) e.controllers[s].controllerType === Jn.VIVE && (a ? e.controllers[s].hand = "right" : (a = !0, e.controllers[s].hand = "left")); e.controllers.length >= 2 && e.onControllersAttachedObservable.notifyObservers(e.controllers); } } }); }, t; }(zn), Ri = function(r) { function t(e) { var n = r.call(this, e) || this; return n.onTriggerStateChangedObservable = new C.c(), n.onMainButtonStateChangedObservable = new C.c(), n.onSecondaryButtonStateChangedObservable = new C.c(), n.onPadStateChangedObservable = new C.c(), n.onPadValuesChangedObservable = new C.c(), n.pad = { x: 0, y: 0 }, n._changes = { pressChanged: !1, touchChanged: !1, valueChanged: !1, changed: !1 }, n._buttons = new Array(e.buttons.length), n.hand = e.hand, n; } return Object(c.d)(t, r), t.prototype.onButtonStateChange = function(e) { this._onButtonStateChange = e; }, Object.defineProperty(t.prototype, "defaultModel", { get: function() { return this._defaultModel; }, enumerable: !1, configurable: !0 }), t.prototype.update = function() { r.prototype.update.call(this); for (var e = 0; e < this._buttons.length; e++) this._setButtonValue(this.browserGamepad.buttons[e], this._buttons[e], e); this.leftStick.x === this.pad.x && this.leftStick.y === this.pad.y || (this.pad.x = this.leftStick.x, this.pad.y = this.leftStick.y, this.onPadValuesChangedObservable.notifyObservers(this.pad)); }, t.prototype._setButtonValue = function(e, n, i) { e || (e = { pressed: !1, touched: !1, value: 0 }), n ? (this._checkChanges(e, n), this._changes.changed && (this._onButtonStateChange && this._onButtonStateChange(this.index, i, e), this._handleButtonChange(i, e, this._changes)), this._buttons[i].pressed = e.pressed, this._buttons[i].touched = e.touched, this._buttons[i].value = e.value < 1e-8 ? 0 : e.value) : this._buttons[i] = { pressed: e.pressed, touched: e.touched, value: e.value }; }, t.prototype._checkChanges = function(e, n) { return this._changes.pressChanged = e.pressed !== n.pressed, this._changes.touchChanged = e.touched !== n.touched, this._changes.valueChanged = e.value !== n.value, this._changes.changed = this._changes.pressChanged || this._changes.touchChanged || this._changes.valueChanged, this._changes; }, t.prototype.dispose = function() { r.prototype.dispose.call(this), this._defaultModel = null, this.onTriggerStateChangedObservable.clear(), this.onMainButtonStateChangedObservable.clear(), this.onSecondaryButtonStateChangedObservable.clear(), this.onPadStateChangedObservable.clear(), this.onPadValuesChangedObservable.clear(); }, t; }(ar), vn = f(42), Nt = f(30), pi = f(62), Pf = (f(108), f(59), f(109), ` varying vec2 vUV; uniform sampler2D textureSampler; #include #include #include void main(void) { vec4 result=texture2D(textureSampler,vUV); #ifdef IMAGEPROCESSING #ifndef FROMLINEARSPACE result.rgb=toLinearSpace(result.rgb); #endif result=applyImageProcessing(result); #else #ifdef FROMLINEARSPACE result=applyImageProcessing(result); #endif #endif gl_FragColor=result; }`); ze.a.ShadersStore.imageProcessingPixelShader = Pf; var Io = function(r) { function t(e, n, i, o, a, s, d, p) { i === void 0 && (i = null), d === void 0 && (d = h.a.TEXTURETYPE_UNSIGNED_INT); var y = r.call(this, e, "imageProcessing", [], [], n, i, o, a, s, null, d, "postprocess", null, !0) || this; return y._fromLinearSpace = !0, y._defines = { IMAGEPROCESSING: !1, VIGNETTE: !1, VIGNETTEBLENDMODEMULTIPLY: !1, VIGNETTEBLENDMODEOPAQUE: !1, TONEMAPPING: !1, TONEMAPPING_ACES: !1, CONTRAST: !1, COLORCURVES: !1, COLORGRADING: !1, COLORGRADING3D: !1, FROMLINEARSPACE: !1, SAMPLER3DGREENDEPTH: !1, SAMPLER3DBGRMAP: !1, IMAGEPROCESSINGPOSTPROCESS: !1, EXPOSURE: !1 }, p ? (p.applyByPostProcess = !0, y._attachImageProcessingConfiguration(p, !0), y.fromLinearSpace = !1) : (y._attachImageProcessingConfiguration(null, !0), y.imageProcessingConfiguration.applyByPostProcess = !0), y.onApply = function(P) { y.imageProcessingConfiguration.bind(P, y.aspectRatio); }, y; } return Object(c.d)(t, r), Object.defineProperty(t.prototype, "imageProcessingConfiguration", { get: function() { return this._imageProcessingConfiguration; }, set: function(e) { e.applyByPostProcess = !0, this._attachImageProcessingConfiguration(e); }, enumerable: !1, configurable: !0 }), t.prototype._attachImageProcessingConfiguration = function(e, n) { var i = this; if (n === void 0 && (n = !1), e !== this._imageProcessingConfiguration) { if (this._imageProcessingConfiguration && this._imageProcessingObserver && this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver), e) this._imageProcessingConfiguration = e; else { var o = null, a = this.getEngine(), s = this.getCamera(); if (s) o = s.getScene(); else if (a && a.scenes) { var d = a.scenes; o = d[d.length - 1]; } else o = te.a.LastCreatedScene; this._imageProcessingConfiguration = o ? o.imageProcessingConfiguration : new vn.a(); } this._imageProcessingConfiguration && (this._imageProcessingObserver = this._imageProcessingConfiguration.onUpdateParameters.add(function() { i._updateParameters(); })), n || this._updateParameters(); } }, Object.defineProperty(t.prototype, "isSupported", { get: function() { var e = this.getEffect(); return !e || e.isSupported; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "colorCurves", { get: function() { return this.imageProcessingConfiguration.colorCurves; }, set: function(e) { this.imageProcessingConfiguration.colorCurves = e; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "colorCurvesEnabled", { get: function() { return this.imageProcessingConfiguration.colorCurvesEnabled; }, set: function(e) { this.imageProcessingConfiguration.colorCurvesEnabled = e; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "colorGradingTexture", { get: function() { return this.imageProcessingConfiguration.colorGradingTexture; }, set: function(e) { this.imageProcessingConfiguration.colorGradingTexture = e; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "colorGradingEnabled", { get: function() { return this.imageProcessingConfiguration.colorGradingEnabled; }, set: function(e) { this.imageProcessingConfiguration.colorGradingEnabled = e; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "exposure", { get: function() { return this.imageProcessingConfiguration.exposure; }, set: function(e) { this.imageProcessingConfiguration.exposure = e; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "toneMappingEnabled", { get: function() { return this._imageProcessingConfiguration.toneMappingEnabled; }, set: function(e) { this._imageProcessingConfiguration.toneMappingEnabled = e; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "toneMappingType", { get: function() { return this._imageProcessingConfiguration.toneMappingType; }, set: function(e) { this._imageProcessingConfiguration.toneMappingType = e; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "contrast", { get: function() { return this.imageProcessingConfiguration.contrast; }, set: function(e) { this.imageProcessingConfiguration.contrast = e; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "vignetteStretch", { get: function() { return this.imageProcessingConfiguration.vignetteStretch; }, set: function(e) { this.imageProcessingConfiguration.vignetteStretch = e; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "vignetteCentreX", { get: function() { return this.imageProcessingConfiguration.vignetteCentreX; }, set: function(e) { this.imageProcessingConfiguration.vignetteCentreX = e; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "vignetteCentreY", { get: function() { return this.imageProcessingConfiguration.vignetteCentreY; }, set: function(e) { this.imageProcessingConfiguration.vignetteCentreY = e; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "vignetteWeight", { get: function() { return this.imageProcessingConfiguration.vignetteWeight; }, set: function(e) { this.imageProcessingConfiguration.vignetteWeight = e; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "vignetteColor", { get: function() { return this.imageProcessingConfiguration.vignetteColor; }, set: function(e) { this.imageProcessingConfiguration.vignetteColor = e; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "vignetteCameraFov", { get: function() { return this.imageProcessingConfiguration.vignetteCameraFov; }, set: function(e) { this.imageProcessingConfiguration.vignetteCameraFov = e; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "vignetteBlendMode", { get: function() { return this.imageProcessingConfiguration.vignetteBlendMode; }, set: function(e) { this.imageProcessingConfiguration.vignetteBlendMode = e; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "vignetteEnabled", { get: function() { return this.imageProcessingConfiguration.vignetteEnabled; }, set: function(e) { this.imageProcessingConfiguration.vignetteEnabled = e; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "fromLinearSpace", { get: function() { return this._fromLinearSpace; }, set: function(e) { this._fromLinearSpace !== e && (this._fromLinearSpace = e, this._updateParameters()); }, enumerable: !1, configurable: !0 }), t.prototype.getClassName = function() { return "ImageProcessingPostProcess"; }, t.prototype._updateParameters = function() { this._defines.FROMLINEARSPACE = this._fromLinearSpace, this.imageProcessingConfiguration.prepareDefines(this._defines, !0); var e = ""; for (var n in this._defines) this._defines[n] && (e += "#define " + n + `;\r `); var i = ["textureSampler"], o = ["scale"]; vn.a && (vn.a.PrepareSamplers(i, this._defines), vn.a.PrepareUniforms(o, this._defines)), this.updateEffect(e, o, i); }, t.prototype.dispose = function(e) { r.prototype.dispose.call(this, e), this._imageProcessingConfiguration && this._imageProcessingObserver && this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver), this._imageProcessingConfiguration && (this.imageProcessingConfiguration.applyByPostProcess = !1); }, Object(c.c)([Object(L.c)()], t.prototype, "_fromLinearSpace", void 0), t; }(ft), ht = f(16), Oe = f(4); Ie.a._GroundMeshParser = function(r, t) { return Do.Parse(r, t); }; var Do = function(r) { function t(e, n) { var i = r.call(this, e, n) || this; return i.generateOctree = !1, i; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "GroundMesh"; }, Object.defineProperty(t.prototype, "subdivisions", { get: function() { return Math.min(this._subdivisionsX, this._subdivisionsY); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "subdivisionsX", { get: function() { return this._subdivisionsX; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "subdivisionsY", { get: function() { return this._subdivisionsY; }, enumerable: !1, configurable: !0 }), t.prototype.optimize = function(e, n) { n === void 0 && (n = 32), this._subdivisionsX = e, this._subdivisionsY = e, this.subdivide(e), this.createOrUpdateSubmeshesOctree && this.createOrUpdateSubmeshesOctree(n); }, t.prototype.getHeightAtCoordinates = function(e, n) { var i = this.getWorldMatrix(), o = u.c.Matrix[5]; i.invertToRef(o); var a = u.c.Vector3[8]; if (u.e.TransformCoordinatesFromFloatsToRef(e, 0, n, o, a), e = a.x, n = a.z, e < this._minX || e > this._maxX || n < this._minZ || n > this._maxZ) return this.position.y; this._heightQuads && this._heightQuads.length != 0 || (this._initHeightQuads(), this._computeHeightQuads()); var s = this._getFacetAt(e, n), d = -(s.x * e + s.z * n + s.w) / s.y; return u.e.TransformCoordinatesFromFloatsToRef(0, d, 0, i, a), a.y; }, t.prototype.getNormalAtCoordinates = function(e, n) { var i = new u.e(0, 1, 0); return this.getNormalAtCoordinatesToRef(e, n, i), i; }, t.prototype.getNormalAtCoordinatesToRef = function(e, n, i) { var o = this.getWorldMatrix(), a = u.c.Matrix[5]; o.invertToRef(a); var s = u.c.Vector3[8]; if (u.e.TransformCoordinatesFromFloatsToRef(e, 0, n, a, s), e = s.x, n = s.z, e < this._minX || e > this._maxX || n < this._minZ || n > this._maxZ) return this; this._heightQuads && this._heightQuads.length != 0 || (this._initHeightQuads(), this._computeHeightQuads()); var d = this._getFacetAt(e, n); return u.e.TransformNormalFromFloatsToRef(d.x, d.y, d.z, o, i), this; }, t.prototype.updateCoordinateHeights = function() { return this._heightQuads && this._heightQuads.length != 0 || this._initHeightQuads(), this._computeHeightQuads(), this; }, t.prototype._getFacetAt = function(e, n) { var i = Math.floor((e + this._maxX) * this._subdivisionsX / this._width), o = Math.floor(-(n + this._maxZ) * this._subdivisionsY / this._height + this._subdivisionsY), a = this._heightQuads[o * this._subdivisionsX + i]; return n < a.slope.x * e + a.slope.y ? a.facet1 : a.facet2; }, t.prototype._initHeightQuads = function() { var e = this._subdivisionsX, n = this._subdivisionsY; this._heightQuads = new Array(); for (var i = 0; i < n; i++) for (var o = 0; o < e; o++) { var a = { slope: u.d.Zero(), facet1: new u.f(0, 0, 0, 0), facet2: new u.f(0, 0, 0, 0) }; this._heightQuads[i * e + o] = a; } return this; }, t.prototype._computeHeightQuads = function() { var e = this.getVerticesData(Oe.b.PositionKind); if (!e) return this; for (var n = u.c.Vector3[3], i = u.c.Vector3[2], o = u.c.Vector3[1], a = u.c.Vector3[0], s = u.c.Vector3[4], d = u.c.Vector3[5], p = u.c.Vector3[6], y = u.c.Vector3[7], P = u.c.Vector3[8], R = 0, B = 0, F = 0, z = 0, J = 0, ie = 0, se = 0, ce = this._subdivisionsX, ue = this._subdivisionsY, fe = 0; fe < ue; fe++) for (var ve = 0; ve < ce; ve++) { R = 3 * ve, B = fe * (ce + 1) * 3, F = (fe + 1) * (ce + 1) * 3, n.x = e[B + R], n.y = e[B + R + 1], n.z = e[B + R + 2], i.x = e[B + R + 3], i.y = e[B + R + 4], i.z = e[B + R + 5], o.x = e[F + R], o.y = e[F + R + 1], o.z = e[F + R + 2], a.x = e[F + R + 3], a.y = e[F + R + 4], a.z = e[F + R + 5], z = (a.z - n.z) / (a.x - n.x), J = n.z - z * n.x, i.subtractToRef(n, s), o.subtractToRef(n, d), a.subtractToRef(n, p), u.e.CrossToRef(p, d, y), u.e.CrossToRef(s, p, P), y.normalize(), P.normalize(), ie = -(y.x * n.x + y.y * n.y + y.z * n.z), se = -(P.x * i.x + P.y * i.y + P.z * i.z); var Te = this._heightQuads[fe * ce + ve]; Te.slope.copyFromFloats(z, J), Te.facet1.copyFromFloats(y.x, y.y, y.z, ie), Te.facet2.copyFromFloats(P.x, P.y, P.z, se); } return this; }, t.prototype.serialize = function(e) { r.prototype.serialize.call(this, e), e.subdivisionsX = this._subdivisionsX, e.subdivisionsY = this._subdivisionsY, e.minX = this._minX, e.maxX = this._maxX, e.minZ = this._minZ, e.maxZ = this._maxZ, e.width = this._width, e.height = this._height; }, t.Parse = function(e, n) { var i = new t(e.name, n); return i._subdivisionsX = e.subdivisionsX || 1, i._subdivisionsY = e.subdivisionsY || 1, i._minX = e.minX, i._maxX = e.maxX, i._minZ = e.minZ, i._maxZ = e.maxZ, i._width = e.width, i._height = e.height, i; }, t; }(Ie.a), ns = f(70); ht.a.CreateGround = function(r) { var t, e, n = [], i = [], o = [], a = [], s = r.width || 1, d = r.height || 1, p = r.subdivisionsX || r.subdivisions || 1, y = r.subdivisionsY || r.subdivisions || 1; for (t = 0; t <= y; t++) for (e = 0; e <= p; e++) { var P = new u.e(e * s / p - s / 2, 0, (y - t) * d / y - d / 2), R = new u.e(0, 1, 0); i.push(P.x, P.y, P.z), o.push(R.x, R.y, R.z), a.push(e / p, 1 - t / y); } for (t = 0; t < y; t++) for (e = 0; e < p; e++) n.push(e + 1 + (t + 1) * (p + 1)), n.push(e + 1 + t * (p + 1)), n.push(e + t * (p + 1)), n.push(e + (t + 1) * (p + 1)), n.push(e + 1 + (t + 1) * (p + 1)), n.push(e + t * (p + 1)); var B = new ht.a(); return B.indices = n, B.positions = i, B.normals = o, B.uvs = a, B; }, ht.a.CreateTiledGround = function(r) { var t, e, n, i, o = r.xmin !== void 0 && r.xmin !== null ? r.xmin : -1, a = r.zmin !== void 0 && r.zmin !== null ? r.zmin : -1, s = r.xmax !== void 0 && r.xmax !== null ? r.xmax : 1, d = r.zmax !== void 0 && r.zmax !== null ? r.zmax : 1, p = r.subdivisions || { w: 1, h: 1 }, y = r.precision || { w: 1, h: 1 }, P = new Array(), R = new Array(), B = new Array(), F = new Array(); p.h = p.h < 1 ? 1 : p.h, p.w = p.w < 1 ? 1 : p.w, y.w = y.w < 1 ? 1 : y.w, y.h = y.h < 1 ? 1 : y.h; var z = (s - o) / p.w, J = (d - a) / p.h; function ie(ce, ue, fe, ve) { var Te = R.length / 3, Re = y.w + 1; for (t = 0; t < y.h; t++) for (e = 0; e < y.w; e++) { var Ae = [Te + e + t * Re, Te + (e + 1) + t * Re, Te + (e + 1) + (t + 1) * Re, Te + e + (t + 1) * Re]; P.push(Ae[1]), P.push(Ae[2]), P.push(Ae[3]), P.push(Ae[0]), P.push(Ae[1]), P.push(Ae[3]); } var Ee = u.e.Zero(), Se = new u.e(0, 1, 0); for (t = 0; t <= y.h; t++) for (Ee.z = t * (ve - ue) / y.h + ue, e = 0; e <= y.w; e++) Ee.x = e * (fe - ce) / y.w + ce, Ee.y = 0, R.push(Ee.x, Ee.y, Ee.z), B.push(Se.x, Se.y, Se.z), F.push(e / y.w, t / y.h); } for (n = 0; n < p.h; n++) for (i = 0; i < p.w; i++) ie(o + i * z, a + n * J, o + (i + 1) * z, a + (n + 1) * J); var se = new ht.a(); return se.indices = P, se.positions = R, se.normals = B, se.uvs = F, se; }, ht.a.CreateGroundFromHeightMap = function(r) { var t, e, n = [], i = [], o = [], a = [], s = r.colorFilter || new I.a(0.3, 0.59, 0.11), d = r.alphaFilter || 0, p = !1; if (r.minHeight > r.maxHeight) { p = !0; var y = r.maxHeight; r.maxHeight = r.minHeight, r.minHeight = y; } for (t = 0; t <= r.subdivisions; t++) for (e = 0; e <= r.subdivisions; e++) { var P = new u.e(e * r.width / r.subdivisions - r.width / 2, 0, (r.subdivisions - t) * r.height / r.subdivisions - r.height / 2), R = 4 * (((P.x + r.width / 2) / r.width * (r.bufferWidth - 1) | 0) + ((1 - (P.z + r.height / 2) / r.height) * (r.bufferHeight - 1) | 0) * r.bufferWidth), B = r.buffer[R] / 255, F = r.buffer[R + 1] / 255, z = r.buffer[R + 2] / 255, J = r.buffer[R + 3] / 255; p && (B = 1 - B, F = 1 - F, z = 1 - z); var ie = B * s.r + F * s.g + z * s.b; P.y = J >= d ? r.minHeight + (r.maxHeight - r.minHeight) * ie : r.minHeight - Vt.a, i.push(P.x, P.y, P.z), o.push(0, 0, 0), a.push(e / r.subdivisions, 1 - t / r.subdivisions); } for (t = 0; t < r.subdivisions; t++) for (e = 0; e < r.subdivisions; e++) { var se = e + 1 + (t + 1) * (r.subdivisions + 1), ce = e + 1 + t * (r.subdivisions + 1), ue = e + t * (r.subdivisions + 1), fe = e + (t + 1) * (r.subdivisions + 1), ve = i[3 * se + 1] >= r.minHeight, Te = i[3 * ce + 1] >= r.minHeight, Re = i[3 * ue + 1] >= r.minHeight; ve && Te && Re && (n.push(se), n.push(ce), n.push(ue)), i[3 * fe + 1] >= r.minHeight && ve && Re && (n.push(fe), n.push(se), n.push(ue)); } ht.a.ComputeNormals(i, n, o); var Ae = new ht.a(); return Ae.indices = n, Ae.positions = i, Ae.normals = o, Ae.uvs = a, Ae; }, Ie.a.CreateGround = function(r, t, e, n, i, o) { var a = { width: t, height: e, subdivisions: n, updatable: o }; return Oi.CreateGround(r, a, i); }, Ie.a.CreateTiledGround = function(r, t, e, n, i, o, a, s, d) { var p = { xmin: t, zmin: e, xmax: n, zmax: i, subdivisions: o, precision: a, updatable: d }; return Oi.CreateTiledGround(r, p, s); }, Ie.a.CreateGroundFromHeightMap = function(r, t, e, n, i, o, a, s, d, p, y) { var P = { width: e, height: n, subdivisions: i, minHeight: o, maxHeight: a, updatable: d, onReady: p, alphaFilter: y }; return Oi.CreateGroundFromHeightMap(r, t, P, s); }; var Oi = function() { function r() { } return r.CreateGround = function(t, e, n) { var i = new Do(t, n); return i._setReady(!1), i._subdivisionsX = e.subdivisionsX || e.subdivisions || 1, i._subdivisionsY = e.subdivisionsY || e.subdivisions || 1, i._width = e.width || 1, i._height = e.height || 1, i._maxX = i._width / 2, i._maxZ = i._height / 2, i._minX = -i._maxX, i._minZ = -i._maxZ, ht.a.CreateGround(e).applyToMesh(i, e.updatable), i._setReady(!0), i; }, r.CreateTiledGround = function(t, e, n) { n === void 0 && (n = null); var i = new Ie.a(t, n); return ht.a.CreateTiledGround(e).applyToMesh(i, e.updatable), i; }, r.CreateGroundFromHeightMap = function(t, e, n, i) { i === void 0 && (i = null); var o = n.width || 10, a = n.height || 10, s = n.subdivisions || 1, d = n.minHeight || 0, p = n.maxHeight || 1, y = n.colorFilter || new I.a(0.3, 0.59, 0.11), P = n.alphaFilter || 0, R = n.updatable, B = n.onReady; i = i || te.a.LastCreatedScene; var F = new Do(t, i); return F._subdivisionsX = s, F._subdivisionsY = s, F._width = o, F._height = a, F._maxX = F._width / 2, F._maxZ = F._height / 2, F._minX = -F._maxX, F._minZ = -F._maxZ, F._setReady(!1), Xe.b.LoadImage(e, function(z) { var J = z.width, ie = z.height, se = ns.a.CreateCanvas(J, ie).getContext("2d"); if (!se) throw new Error("Unable to get 2d context for CreateGroundFromHeightMap"); if (!i.isDisposed) { se.drawImage(z, 0, 0); var ce = se.getImageData(0, 0, J, ie).data; ht.a.CreateGroundFromHeightMap({ width: o, height: a, subdivisions: s, minHeight: d, maxHeight: p, colorFilter: y, buffer: ce, bufferWidth: J, bufferHeight: ie, alphaFilter: P }).applyToMesh(F, R), B && B(F), F._setReady(!0); } }, function() { }, i.offlineProvider), F; }, r; }(); ht.a.CreateTorus = function(r) { for (var t = [], e = [], n = [], i = [], o = r.diameter || 1, a = r.thickness || 0.5, s = r.tessellation || 16, d = r.sideOrientation === 0 ? 0 : r.sideOrientation || ht.a.DEFAULTSIDE, p = s + 1, y = 0; y <= s; y++) for (var P = y / s, R = y * Math.PI * 2 / s - Math.PI / 2, B = u.a.Translation(o / 2, 0, 0).multiply(u.a.RotationY(R)), F = 0; F <= s; F++) { var z = 1 - F / s, J = F * Math.PI * 2 / s + Math.PI, ie = Math.cos(J), se = Math.sin(J), ce = new u.e(ie, se, 0), ue = ce.scale(a / 2), fe = new u.d(P, z); ue = u.e.TransformCoordinates(ue, B), ce = u.e.TransformNormal(ce, B), e.push(ue.x, ue.y, ue.z), n.push(ce.x, ce.y, ce.z), i.push(fe.x, fe.y); var ve = (y + 1) % p, Te = (F + 1) % p; t.push(y * p + F), t.push(y * p + Te), t.push(ve * p + F), t.push(y * p + Te), t.push(ve * p + Te), t.push(ve * p + F); } ht.a._ComputeSides(d, e, t, n, i, r.frontUVs, r.backUVs); var Re = new ht.a(); return Re.indices = t, Re.positions = e, Re.normals = n, Re.uvs = i, Re; }, Ie.a.CreateTorus = function(r, t, e, n, i, o, a) { var s = { diameter: t, thickness: e, tessellation: n, sideOrientation: a, updatable: o }; return lr.CreateTorus(r, s, i); }; var fn, Xi, lr = function() { function r() { } return r.CreateTorus = function(t, e, n) { var i = new Ie.a(t, n); return e.sideOrientation = Ie.a._GetDefaultSideOrientation(e.sideOrientation), i._originalBuilderSideOrientation = e.sideOrientation, ht.a.CreateTorus(e).applyToMesh(i, e.updatable), i; }, r; }(), ci = f(53), is = function() { function r() { } return r.GetDefaults = function(t) { var e = new r(); return e.canvasOptions = { antialias: !0, depth: !0, stencil: !t || t.isStencilEnable, alpha: !0, multiview: !1, framebufferScaleFactor: 1 }, e.newCanvasCssStyle = "position:absolute; bottom:0px;right:0px;z-index:10;width:90%;height:100%;background-color: #000000;", e; }, r; }(), Rl = function() { function r(t, e) { var n = this; if (e === void 0 && (e = is.GetDefaults()), this._options = e, this._canvas = null, this.xrLayer = null, this.onXRLayerInitObservable = new C.c(), this._engine = t.scene.getEngine(), e.canvasElement) this._setManagedOutputCanvas(e.canvasElement); else { var i = document.createElement("canvas"); i.style.cssText = this._options.newCanvasCssStyle || "position:absolute; bottom:0px;right:0px;", this._setManagedOutputCanvas(i); } t.onXRSessionInit.add(function() { n._addCanvas(); }), t.onXRSessionEnded.add(function() { n._removeCanvas(); }); } return r.prototype.dispose = function() { this._removeCanvas(), this._setManagedOutputCanvas(null); }, r.prototype.initializeXRLayerAsync = function(t) { var e = this, n = function() { var i = new XRWebGLLayer(t, e.canvasContext, e._options.canvasOptions); return e.onXRLayerInitObservable.notifyObservers(i), i; }; return this.canvasContext.makeXRCompatible ? this.canvasContext.makeXRCompatible().then(function() { return e.xrLayer = n(), e.xrLayer; }) : (this.xrLayer = n(), Promise.resolve(this.xrLayer)); }, r.prototype._addCanvas = function() { var t = this; this._canvas && this._canvas !== this._engine.getRenderingCanvas() && document.body.appendChild(this._canvas), this.xrLayer ? this._setCanvasSize(!0) : this.onXRLayerInitObservable.addOnce(function(e) { t._setCanvasSize(!0, e); }); }, r.prototype._removeCanvas = function() { this._canvas && document.body.contains(this._canvas) && this._canvas !== this._engine.getRenderingCanvas() && document.body.removeChild(this._canvas), this._setCanvasSize(!1); }, r.prototype._setCanvasSize = function(t, e) { t === void 0 && (t = !0), e === void 0 && (e = this.xrLayer), this._canvas && (t ? e && (this._canvas !== this._engine.getRenderingCanvas() ? (this._canvas.style.width = e.framebufferWidth + "px", this._canvas.style.height = e.framebufferHeight + "px") : this._engine.setSize(e.framebufferWidth, e.framebufferHeight)) : this._originalCanvasSize && (this._canvas !== this._engine.getRenderingCanvas() ? (this._canvas.style.width = this._originalCanvasSize.width + "px", this._canvas.style.height = this._originalCanvasSize.height + "px") : this._engine.setSize(this._originalCanvasSize.width, this._originalCanvasSize.height))); }, r.prototype._setManagedOutputCanvas = function(t) { this._removeCanvas(), t ? (this._originalCanvasSize = { width: t.offsetWidth, height: t.offsetHeight }, this._canvas = t, this.canvasContext = this._canvas.getContext("webgl2"), this.canvasContext || (this.canvasContext = this._canvas.getContext("webgl"))) : (this._canvas = null, this.canvasContext = null); }, r; }(), rs = function() { function r(t) { this.scene = t, this._sessionEnded = !1, this.baseLayer = null, this.currentTimestamp = -1, this.defaultHeightCompensation = 1.7, this.onXRFrameObservable = new C.c(), this.onXRReferenceSpaceChanged = new C.c(), this.onXRSessionEnded = new C.c(), this.onXRSessionInit = new C.c(); } return Object.defineProperty(r.prototype, "referenceSpace", { get: function() { return this._referenceSpace; }, set: function(t) { this._referenceSpace = t, this.onXRReferenceSpaceChanged.notifyObservers(this._referenceSpace); }, enumerable: !1, configurable: !0 }), r.prototype.dispose = function() { this._sessionEnded || this.exitXRAsync(), this.onXRFrameObservable.clear(), this.onXRSessionEnded.clear(), this.onXRReferenceSpaceChanged.clear(), this.onXRSessionInit.clear(); }, r.prototype.exitXRAsync = function() { return this.session && !this._sessionEnded ? (this._sessionEnded = !0, this.session.end().catch(function(t) { l.a.Warn("Could not end XR session."); })) : Promise.resolve(); }, r.prototype.getRenderTargetTextureForEye = function(t) { return this._rttProvider.getRenderTargetForEye(t); }, r.prototype.getWebXRRenderTarget = function(t) { var e = this.scene.getEngine(); return this._xrNavigator.xr.native ? this._xrNavigator.xr.getWebXRRenderTarget(e) : ((t = t || is.GetDefaults(e)).canvasElement = e.getRenderingCanvas() || void 0, new Rl(this, t)); }, r.prototype.initializeAsync = function() { return this._xrNavigator = navigator, this._xrNavigator.xr ? Promise.resolve() : Promise.reject("WebXR not available"); }, r.prototype.initializeSessionAsync = function(t, e) { var n = this; return t === void 0 && (t = "immersive-vr"), e === void 0 && (e = {}), this._xrNavigator.xr.requestSession(t, e).then(function(i) { return n.session = i, n.onXRSessionInit.notifyObservers(i), n._sessionEnded = !1, n.session.addEventListener("end", function() { var o = n.scene.getEngine(); n._sessionEnded = !0, n._rttProvider = null, o.framebufferDimensionsObject = null, o.restoreDefaultFramebuffer(), o.customAnimationFrameRequester = null, n.onXRSessionEnded.notifyObservers(null), o._renderLoop(); }, { once: !0 }), n.session; }); }, r.prototype.isSessionSupportedAsync = function(t) { return r.IsSessionSupportedAsync(t); }, r.prototype.resetReferenceSpace = function() { this.referenceSpace = this.baseReferenceSpace; }, r.prototype.runXRRenderLoop = function() { var t = this, e = this.scene.getEngine(); if (e.customAnimationFrameRequester = { requestAnimationFrame: this.session.requestAnimationFrame.bind(this.session), renderFunction: function(i, o) { t._sessionEnded || (t.currentFrame = o, t.currentTimestamp = i, o && (e.framebufferDimensionsObject = t.baseLayer, t.onXRFrameObservable.notifyObservers(o), e._renderLoop(), e.framebufferDimensionsObject = null)); } }, this._xrNavigator.xr.native) this._rttProvider = this._xrNavigator.xr.getNativeRenderTargetProvider(this.session, this._createRenderTargetTexture.bind(this)); else { var n = this._createRenderTargetTexture(this.baseLayer.framebufferWidth, this.baseLayer.framebufferHeight, this.baseLayer.framebuffer); this._rttProvider = { getRenderTargetForEye: function() { return n; } }, e.framebufferDimensionsObject = this.baseLayer; } typeof window < "u" && window.cancelAnimationFrame && window.cancelAnimationFrame(e._frameHandler), e._renderLoop(); }, r.prototype.setReferenceSpaceTypeAsync = function(t) { var e = this; return t === void 0 && (t = "local-floor"), this.session.requestReferenceSpace(t).then(function(n) { return n; }, function(n) { return l.a.Error("XR.requestReferenceSpace failed for the following reason: "), l.a.Error(n), l.a.Log('Defaulting to universally-supported "viewer" reference space type.'), e.session.requestReferenceSpace("viewer").then(function(i) { var o = new XRRigidTransform({ x: 0, y: -e.defaultHeightCompensation, z: 0 }); return i.getOffsetReferenceSpace(o); }, function(i) { throw l.a.Error(i), 'XR initialization failed: required "viewer" reference space type not supported.'; }); }).then(function(n) { return e.session.requestReferenceSpace("viewer").then(function(i) { return e.viewerReferenceSpace = i, n; }); }).then(function(n) { return e.referenceSpace = e.baseReferenceSpace = n, e.referenceSpace; }); }, r.prototype.updateRenderStateAsync = function(t) { return t.baseLayer && (this.baseLayer = t.baseLayer), this.session.updateRenderState(t); }, r.IsSessionSupportedAsync = function(t) { if (!navigator.xr) return Promise.resolve(!1); var e = navigator.xr.isSessionSupported || navigator.xr.supportsSession; return e ? e.call(navigator.xr, t).then(function(n) { var i = n === void 0 || n; return Promise.resolve(i); }).catch(function(n) { return l.a.Warn(n), Promise.resolve(!1); }) : Promise.resolve(!1); }, r.prototype._createRenderTargetTexture = function(t, e, n) { n === void 0 && (n = null); var i = new Pt.a(this.scene.getEngine(), Pt.b.Unknown, !0); i.width = t, i.height = e, i._framebuffer = n; var o = new on("XR renderTargetTexture", { width: t, height: e }, this.scene, void 0, void 0, void 0, void 0, void 0, void 0, void 0, void 0, void 0, !0); return o._texture = i, o; }, r; }(); (function(r) { r[r.ENTERING_XR = 0] = "ENTERING_XR", r[r.EXITING_XR = 1] = "EXITING_XR", r[r.IN_XR = 2] = "IN_XR", r[r.NOT_IN_XR = 3] = "NOT_IN_XR"; })(fn || (fn = {})), function(r) { r[r.NOT_TRACKING = 0] = "NOT_TRACKING", r[r.TRACKING_LOST = 1] = "TRACKING_LOST", r[r.TRACKING = 2] = "TRACKING"; }(Xi || (Xi = {})); var $n, Ol = function() { function r(t, e) { if (e === void 0 && (e = null), this.scene = t, this._pointerDownOnMeshAsked = !1, this._isActionableMesh = !1, this._teleportationRequestInitiated = !1, this._teleportationBackRequestInitiated = !1, this._rotationRightAsked = !1, this._rotationLeftAsked = !1, this._dpadPressed = !0, this._activePointer = !1, this._id = r._idCounter++, e) this._gazeTracker = e.clone("gazeTracker"); else { this._gazeTracker = Ie.a.CreateTorus("gazeTracker", 35e-4, 25e-4, 20, t, !1), this._gazeTracker.bakeCurrentTransformIntoVertices(), this._gazeTracker.isPickable = !1, this._gazeTracker.isVisible = !1; var n = new Nt.a("targetMat", t); n.specularColor = I.a.Black(), n.emissiveColor = new I.a(0.7, 0.7, 0.7), n.backFaceCulling = !1, this._gazeTracker.material = n; } } return r.prototype._getForwardRay = function(t) { return new dn.a(u.e.Zero(), new u.e(0, 0, t)); }, r.prototype._selectionPointerDown = function() { this._pointerDownOnMeshAsked = !0, this._currentHit && this.scene.simulatePointerDown(this._currentHit, { pointerId: this._id }); }, r.prototype._selectionPointerUp = function() { this._currentHit && this.scene.simulatePointerUp(this._currentHit, { pointerId: this._id }), this._pointerDownOnMeshAsked = !1; }, r.prototype._activatePointer = function() { this._activePointer = !0; }, r.prototype._deactivatePointer = function() { this._activePointer = !1; }, r.prototype._updatePointerDistance = function(t) { }, r.prototype.dispose = function() { this._interactionsEnabled = !1, this._teleportationEnabled = !1, this._gazeTracker && this._gazeTracker.dispose(); }, r._idCounter = 0, r; }(), xf = function(r) { function t(e, n, i) { var o = r.call(this, n, i) || this; o.webVRController = e, o._laserPointer = Ie.a.CreateCylinder("laserPointer", 1, 4e-3, 2e-4, 20, 1, n, !1); var a = new Nt.a("laserPointerMat", n); if (a.emissiveColor = new I.a(0.7, 0.7, 0.7), a.alpha = 0.6, o._laserPointer.material = a, o._laserPointer.rotation.x = Math.PI / 2, o._laserPointer.position.z = -0.5, o._laserPointer.isVisible = !1, o._laserPointer.isPickable = !1, !e.mesh) { var s = new Ie.a("preloadControllerMesh", n), d = new Ie.a(ar.POINTING_POSE, n); d.rotation.x = -0.7, s.addChild(d), e.attachToMesh(s); } return o._setLaserPointerParent(e.mesh), o._meshAttachedObserver = e._meshAttachedObservable.add(function(p) { o._setLaserPointerParent(p); }), o; } return Object(c.d)(t, r), t.prototype._getForwardRay = function(e) { return this.webVRController.getForwardRay(e); }, t.prototype._activatePointer = function() { r.prototype._activatePointer.call(this), this._laserPointer.isVisible = !0; }, t.prototype._deactivatePointer = function() { r.prototype._deactivatePointer.call(this), this._laserPointer.isVisible = !1; }, t.prototype._setLaserPointerColor = function(e) { this._laserPointer.material.emissiveColor = e; }, t.prototype._setLaserPointerLightingDisabled = function(e) { this._laserPointer.material.disableLighting = e; }, t.prototype._setLaserPointerParent = function(e) { var n = function(s) { s.isPickable = !1, s.getChildMeshes().forEach(function(d) { n(d); }); }; n(e); var i = e.getChildren(void 0, !1), o = e; this.webVRController._pointingPoseNode = null; for (var a = 0; a < i.length; a++) if (i[a].name && i[a].name.indexOf(ar.POINTING_POSE) >= 0) { o = i[a], this.webVRController._pointingPoseNode = o; break; } this._laserPointer.parent = o; }, t.prototype._updatePointerDistance = function(e) { e === void 0 && (e = 100), this._laserPointer.scaling.y = e, this._laserPointer.position.z = -e / 2; }, t.prototype.dispose = function() { r.prototype.dispose.call(this), this._laserPointer.dispose(), this._meshAttachedObserver && this.webVRController._meshAttachedObservable.remove(this._meshAttachedObserver); }, t; }(Ol), Ml = function(r) { function t(e, n) { var i = r.call(this, n) || this; return i.getCamera = e, i; } return Object(c.d)(t, r), t.prototype._getForwardRay = function(e) { var n = this.getCamera(); return n ? n.getForwardRay(e) : new dn.a(u.e.Zero(), u.e.Forward()); }, t; }(Ol), Cf = function() { }, Il = function() { function r(t, e) { var n = this; if (e === void 0 && (e = {}), this.webVROptions = e, this._webVRsupported = !1, this._webVRready = !1, this._webVRrequesting = !1, this._webVRpresenting = !1, this._fullscreenVRpresenting = !1, this.enableGazeEvenWhenNoPointerLock = !1, this.exitVROnDoubleTap = !0, this.onEnteringVRObservable = new C.c(), this.onAfterEnteringVRObservable = new C.c(), this.onExitingVRObservable = new C.c(), this.onControllerMeshLoadedObservable = new C.c(), this._useCustomVRButton = !1, this._teleportationRequested = !1, this._teleportActive = !1, this._floorMeshesCollection = [], this._teleportationMode = r.TELEPORTATIONMODE_CONSTANTTIME, this._teleportationTime = 122, this._teleportationSpeed = 20, this._rotationAllowed = !0, this._teleportBackwardsVector = new u.e(0, -1, -1), this._isDefaultTeleportationTarget = !0, this._teleportationFillColor = "#444444", this._teleportationBorderColor = "#FFFFFF", this._rotationAngle = 0, this._haloCenter = new u.e(0, 0, 0), this._padSensibilityUp = 0.65, this._padSensibilityDown = 0.35, this._leftController = null, this._rightController = null, this._gazeColor = new I.a(0.7, 0.7, 0.7), this._laserColor = new I.a(0.7, 0.7, 0.7), this._pickedLaserColor = new I.a(0.2, 0.2, 1), this._pickedGazeColor = new I.a(0, 0, 1), this.onNewMeshSelected = new C.c(), this.onMeshSelectedWithController = new C.c(), this.onNewMeshPicked = new C.c(), this.onBeforeCameraTeleport = new C.c(), this.onAfterCameraTeleport = new C.c(), this.onSelectedMeshUnselected = new C.c(), this.teleportationEnabled = !0, this._teleportationInitialized = !1, this._interactionsEnabled = !1, this._interactionsRequested = !1, this._displayGaze = !0, this._displayLaserPointer = !0, this.updateGazeTrackerScale = !0, this.updateGazeTrackerColor = !0, this.updateControllerLaserColor = !0, this.requestPointerLockOnFullScreen = !0, this.xrTestDone = !1, this._onResize = function() { n.moveButtonToBottomRight(), n._fullscreenVRpresenting && n._webVRready && n.exitVR(); }, this._onFullscreenChange = function() { var o = document; o.fullscreen !== void 0 ? n._fullscreenVRpresenting = document.fullscreen : o.mozFullScreen !== void 0 ? n._fullscreenVRpresenting = o.mozFullScreen : o.webkitIsFullScreen !== void 0 ? n._fullscreenVRpresenting = o.webkitIsFullScreen : o.msIsFullScreen !== void 0 ? n._fullscreenVRpresenting = o.msIsFullScreen : document.msFullscreenElement !== void 0 && (n._fullscreenVRpresenting = document.msFullscreenElement), !n._fullscreenVRpresenting && n._inputElement && (n.exitVR(), !n._useCustomVRButton && n._btnVR && (n._btnVR.style.top = n._inputElement.offsetTop + n._inputElement.offsetHeight - 70 + "px", n._btnVR.style.left = n._inputElement.offsetLeft + n._inputElement.offsetWidth - 100 + "px", n.updateButtonVisibility())); }, this._cachedAngularSensibility = { angularSensibilityX: null, angularSensibilityY: null, angularSensibility: null }, this.beforeRender = function() { n._leftController && n._leftController._activePointer && n._castRayAndSelectObject(n._leftController), n._rightController && n._rightController._activePointer && n._castRayAndSelectObject(n._rightController), n._noControllerIsActive && (n._scene.getEngine().isPointerLock || n.enableGazeEvenWhenNoPointerLock) ? n._castRayAndSelectObject(n._cameraGazer) : n._cameraGazer._gazeTracker.isVisible = !1; }, this._onNewGamepadConnected = function(o) { if (o.type !== hn.POSE_ENABLED) o.leftStick && o.onleftstickchanged(function(d) { n._teleportationInitialized && n.teleportationEnabled && (!n._leftController && !n._rightController || n._leftController && !n._leftController._activePointer && n._rightController && !n._rightController._activePointer) && (n._checkTeleportWithRay(d, n._cameraGazer), n._checkTeleportBackwards(d, n._cameraGazer)); }), o.rightStick && o.onrightstickchanged(function(d) { n._teleportationInitialized && n._checkRotate(d, n._cameraGazer); }), o.type === hn.XBOX && (o.onbuttondown(function(d) { n._interactionsEnabled && d === xn.A && n._cameraGazer._selectionPointerDown(); }), o.onbuttonup(function(d) { n._interactionsEnabled && d === xn.A && n._cameraGazer._selectionPointerUp(); })); else { var a = o, s = new xf(a, n._scene, n._cameraGazer._gazeTracker); a.hand === "right" || n._leftController && n._leftController.webVRController != a ? n._rightController = s : n._leftController = s, n._tryEnableInteractionOnController(s); } }, this._tryEnableInteractionOnController = function(o) { n._interactionsRequested && !o._interactionsEnabled && n._enableInteractionOnController(o), n._teleportationRequested && !o._teleportationEnabled && n._enableTeleportationOnController(o); }, this._onNewGamepadDisconnected = function(o) { o instanceof Ri && (o.hand === "left" && n._leftController != null && (n._leftController.dispose(), n._leftController = null), o.hand === "right" && n._rightController != null && (n._rightController.dispose(), n._rightController = null)); }, this._workingVector = u.e.Zero(), this._workingQuaternion = u.b.Identity(), this._workingMatrix = u.a.Identity(), this._scene = t, this._inputElement = t.getEngine().getInputElement(), "getVRDisplays" in navigator || (e.useXR = !0), e.createFallbackVRDeviceOrientationFreeCamera === void 0 && (e.createFallbackVRDeviceOrientationFreeCamera = !0), e.createDeviceOrientationCamera === void 0 && (e.createDeviceOrientationCamera = !0), e.laserToggle === void 0 && (e.laserToggle = !0), e.defaultHeight === void 0 && (e.defaultHeight = 1.7), e.useCustomVRButton && (this._useCustomVRButton = !0, e.customVRButton && (this._btnVR = e.customVRButton)), e.rayLength && (this._rayLength = e.rayLength), this._defaultHeight = e.defaultHeight, e.positionScale && (this._rayLength *= e.positionScale, this._defaultHeight *= e.positionScale), this._hasEnteredVR = !1, this._scene.activeCamera ? this._position = this._scene.activeCamera.position.clone() : this._position = new u.e(0, this._defaultHeight, 0), e.createDeviceOrientationCamera || !this._scene.activeCamera) { if (this._deviceOrientationCamera = new xo("deviceOrientationVRHelper", this._position.clone(), t), this._scene.activeCamera && (this._deviceOrientationCamera.minZ = this._scene.activeCamera.minZ, this._deviceOrientationCamera.maxZ = this._scene.activeCamera.maxZ, this._scene.activeCamera instanceof Pi && this._scene.activeCamera.rotation)) { var i = this._scene.activeCamera; i.rotationQuaternion ? this._deviceOrientationCamera.rotationQuaternion.copyFrom(i.rotationQuaternion) : this._deviceOrientationCamera.rotationQuaternion.copyFrom(u.b.RotationYawPitchRoll(i.rotation.y, i.rotation.x, i.rotation.z)), this._deviceOrientationCamera.rotation = i.rotation.clone(); } this._scene.activeCamera = this._deviceOrientationCamera, this._inputElement && this._scene.activeCamera.attachControl(); } else this._existingCamera = this._scene.activeCamera; this.webVROptions.useXR && navigator.xr ? rs.IsSessionSupportedAsync("immersive-vr").then(function(o) { o ? (l.a.Log("Using WebXR. It is recommended to use the WebXRDefaultExperience directly"), t.createDefaultXRExperienceAsync({ floorMeshes: e.floorMeshes || [] }).then(function(a) { n.xr = a, n.xrTestDone = !0, n._cameraGazer = new Ml(function() { return n.xr.baseExperience.camera; }, t), n.xr.baseExperience.onStateChangedObservable.add(function(s) { switch (s) { case fn.ENTERING_XR: n.onEnteringVRObservable.notifyObservers(n), n._interactionsEnabled || n.xr.pointerSelection.detach(), n.xr.pointerSelection.displayLaserPointer = n._displayLaserPointer; break; case fn.EXITING_XR: n.onExitingVRObservable.notifyObservers(n), n._scene.getEngine().resize(); break; case fn.IN_XR: n._hasEnteredVR = !0; break; case fn.NOT_IN_XR: n._hasEnteredVR = !1; } }); })) : n.completeVRInit(t, e); }) : this.completeVRInit(t, e); } return Object.defineProperty(r.prototype, "onEnteringVR", { get: function() { return this.onEnteringVRObservable; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "onExitingVR", { get: function() { return this.onExitingVRObservable; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "onControllerMeshLoaded", { get: function() { return this.onControllerMeshLoadedObservable; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "teleportationTarget", { get: function() { return this._teleportationTarget; }, set: function(t) { t && (t.name = "teleportationTarget", this._isDefaultTeleportationTarget = !1, this._teleportationTarget = t); }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "gazeTrackerMesh", { get: function() { return this._cameraGazer._gazeTracker; }, set: function(t) { t && (this._cameraGazer._gazeTracker && this._cameraGazer._gazeTracker.dispose(), this._leftController && this._leftController._gazeTracker && this._leftController._gazeTracker.dispose(), this._rightController && this._rightController._gazeTracker && this._rightController._gazeTracker.dispose(), this._cameraGazer._gazeTracker = t, this._cameraGazer._gazeTracker.bakeCurrentTransformIntoVertices(), this._cameraGazer._gazeTracker.isPickable = !1, this._cameraGazer._gazeTracker.isVisible = !1, this._cameraGazer._gazeTracker.name = "gazeTracker", this._leftController && (this._leftController._gazeTracker = this._cameraGazer._gazeTracker.clone("gazeTracker")), this._rightController && (this._rightController._gazeTracker = this._cameraGazer._gazeTracker.clone("gazeTracker"))); }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "leftControllerGazeTrackerMesh", { get: function() { return this._leftController ? this._leftController._gazeTracker : null; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "rightControllerGazeTrackerMesh", { get: function() { return this._rightController ? this._rightController._gazeTracker : null; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "displayGaze", { get: function() { return this._displayGaze; }, set: function(t) { this._displayGaze = t, t || (this._cameraGazer._gazeTracker.isVisible = !1, this._leftController && (this._leftController._gazeTracker.isVisible = !1), this._rightController && (this._rightController._gazeTracker.isVisible = !1)); }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "displayLaserPointer", { get: function() { return this._displayLaserPointer; }, set: function(t) { this._displayLaserPointer = t, t ? (this._rightController && this._rightController._activatePointer(), this._leftController && this._leftController._activatePointer()) : (this._rightController && (this._rightController._deactivatePointer(), this._rightController._gazeTracker.isVisible = !1), this._leftController && (this._leftController._deactivatePointer(), this._leftController._gazeTracker.isVisible = !1)); }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "deviceOrientationCamera", { get: function() { return this._deviceOrientationCamera; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "currentVRCamera", { get: function() { return this._webVRready ? this._webVRCamera : this._scene.activeCamera; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "webVRCamera", { get: function() { return this._webVRCamera; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "vrDeviceOrientationCamera", { get: function() { return this._vrDeviceOrientationCamera; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "vrButton", { get: function() { return this._btnVR; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "_teleportationRequestInitiated", { get: function() { return this._cameraGazer._teleportationRequestInitiated || this._leftController !== null && this._leftController._teleportationRequestInitiated || this._rightController !== null && this._rightController._teleportationRequestInitiated; }, enumerable: !1, configurable: !0 }), r.prototype.completeVRInit = function(t, e) { var n = this; if (this.xrTestDone = !0, e.createFallbackVRDeviceOrientationFreeCamera && (e.useMultiview && (e.vrDeviceOrientationCameraMetrics || (e.vrDeviceOrientationCameraMetrics = cr.GetDefault()), e.vrDeviceOrientationCameraMetrics.multiviewEnabled = !0), this._vrDeviceOrientationCamera = new Ro("VRDeviceOrientationVRHelper", this._position, this._scene, !0, e.vrDeviceOrientationCameraMetrics), this._vrDeviceOrientationCamera.angularSensibility = Number.MAX_VALUE), this._webVRCamera = new Mo("WebVRHelper", this._position, this._scene, e), this._webVRCamera.useStandingMatrix(), this._cameraGazer = new Ml(function() { return n.currentVRCamera; }, t), !this._useCustomVRButton) { this._btnVR = document.createElement("BUTTON"), this._btnVR.className = "babylonVRicon", this._btnVR.id = "babylonVRiconbtn", this._btnVR.title = "Click to switch to VR"; var i = ".babylonVRicon { position: absolute; right: 20px; height: 50px; width: 80px; background-color: rgba(51,51,51,0.7); background-image: url(" + (window.SVGSVGElement ? "data:image/svg+xml;charset=UTF-8,%3Csvg%20xmlns%3D%22http%3A//www.w3.org/2000/svg%22%20width%3D%222048%22%20height%3D%221152%22%20viewBox%3D%220%200%202048%201152%22%20version%3D%221.1%22%3E%3Cpath%20transform%3D%22rotate%28180%201024%2C576.0000000000001%29%22%20d%3D%22m1109%2C896q17%2C0%2030%2C-12t13%2C-30t-12.5%2C-30.5t-30.5%2C-12.5l-170%2C0q-18%2C0%20-30.5%2C12.5t-12.5%2C30.5t13%2C30t30%2C12l170%2C0zm-85%2C256q59%2C0%20132.5%2C-1.5t154.5%2C-5.5t164.5%2C-11.5t163%2C-20t150%2C-30t124.5%2C-41.5q23%2C-11%2042%2C-24t38%2C-30q27%2C-25%2041%2C-61.5t14%2C-72.5l0%2C-257q0%2C-123%20-47%2C-232t-128%2C-190t-190%2C-128t-232%2C-47l-81%2C0q-37%2C0%20-68.5%2C14t-60.5%2C34.5t-55.5%2C45t-53%2C45t-53%2C34.5t-55.5%2C14t-55.5%2C-14t-53%2C-34.5t-53%2C-45t-55.5%2C-45t-60.5%2C-34.5t-68.5%2C-14l-81%2C0q-123%2C0%20-232%2C47t-190%2C128t-128%2C190t-47%2C232l0%2C257q0%2C68%2038%2C115t97%2C73q54%2C24%20124.5%2C41.5t150%2C30t163%2C20t164.5%2C11.5t154.5%2C5.5t132.5%2C1.5zm939%2C-298q0%2C39%20-24.5%2C67t-58.5%2C42q-54%2C23%20-122%2C39.5t-143.5%2C28t-155.5%2C19t-157%2C11t-148.5%2C5t-129.5%2C1.5q-59%2C0%20-130%2C-1.5t-148%2C-5t-157%2C-11t-155.5%2C-19t-143.5%2C-28t-122%2C-39.5q-34%2C-14%20-58.5%2C-42t-24.5%2C-67l0%2C-257q0%2C-106%2040.5%2C-199t110%2C-162.5t162.5%2C-109.5t199%2C-40l81%2C0q27%2C0%2052%2C14t50%2C34.5t51%2C44.5t55.5%2C44.5t63.5%2C34.5t74%2C14t74%2C-14t63.5%2C-34.5t55.5%2C-44.5t51%2C-44.5t50%2C-34.5t52%2C-14l14%2C0q37%2C0%2070%2C0.5t64.5%2C4.5t63.5%2C12t68%2C23q71%2C30%20128.5%2C78.5t98.5%2C110t63.5%2C133.5t22.5%2C149l0%2C257z%22%20fill%3D%22white%22%20/%3E%3C/svg%3E%0A" : "https://cdn.babylonjs.com/Assets/vrButton.png") + "); background-size: 80%; background-repeat:no-repeat; background-position: center; border: none; outline: none; transition: transform 0.125s ease-out } .babylonVRicon:hover { transform: scale(1.05) } .babylonVRicon:active {background-color: rgba(51,51,51,1) } .babylonVRicon:focus {background-color: rgba(51,51,51,1) }"; i += ".babylonVRicon.vrdisplaypresenting { display: none; }"; var o = document.createElement("style"); o.appendChild(document.createTextNode(i)), document.getElementsByTagName("head")[0].appendChild(o), this.moveButtonToBottomRight(); } this._btnVR && this._btnVR.addEventListener("click", function() { n.isInVRMode ? n._scene.getEngine().disableVR() : n.enterVR(); }); var a = this._scene.getEngine().getHostWindow(); a && (a.addEventListener("resize", this._onResize), document.addEventListener("fullscreenchange", this._onFullscreenChange, !1), document.addEventListener("mozfullscreenchange", this._onFullscreenChange, !1), document.addEventListener("webkitfullscreenchange", this._onFullscreenChange, !1), document.addEventListener("msfullscreenchange", this._onFullscreenChange, !1), document.onmsfullscreenchange = this._onFullscreenChange, e.createFallbackVRDeviceOrientationFreeCamera ? this.displayVRButton() : this._scene.getEngine().onVRDisplayChangedObservable.add(function(s) { s.vrDisplay && n.displayVRButton(); }), this._onKeyDown = function(s) { s.keyCode === 27 && n.isInVRMode && n.exitVR(); }, document.addEventListener("keydown", this._onKeyDown), this._scene.onPrePointerObservable.add(function() { n._hasEnteredVR && n.exitVROnDoubleTap && (n.exitVR(), n._fullscreenVRpresenting && n._scene.getEngine().exitFullscreen()); }, yt.a.POINTERDOUBLETAP, !1), this._onVRDisplayChanged = function(s) { return n.onVRDisplayChanged(s); }, this._onVrDisplayPresentChange = function() { return n.onVrDisplayPresentChange(); }, this._onVRRequestPresentStart = function() { n._webVRrequesting = !0, n.updateButtonVisibility(); }, this._onVRRequestPresentComplete = function() { n._webVRrequesting = !1, n.updateButtonVisibility(); }, t.getEngine().onVRDisplayChangedObservable.add(this._onVRDisplayChanged), t.getEngine().onVRRequestPresentStart.add(this._onVRRequestPresentStart), t.getEngine().onVRRequestPresentComplete.add(this._onVRRequestPresentComplete), a.addEventListener("vrdisplaypresentchange", this._onVrDisplayPresentChange), t.onDisposeObservable.add(function() { n.dispose(); }), this._webVRCamera.onControllerMeshLoadedObservable.add(function(s) { return n._onDefaultMeshLoaded(s); }), this._scene.gamepadManager.onGamepadConnectedObservable.add(this._onNewGamepadConnected), this._scene.gamepadManager.onGamepadDisconnectedObservable.add(this._onNewGamepadDisconnected), this.updateButtonVisibility(), this._circleEase = new tt(), this._circleEase.setEasingMode(Ge.EASINGMODE_EASEINOUT), this._teleportationEasing = this._circleEase, t.onPointerObservable.add(function(s) { n._interactionsEnabled && t.activeCamera === n.vrDeviceOrientationCamera && s.event.pointerType === "mouse" && (s.type === yt.a.POINTERDOWN ? n._cameraGazer._selectionPointerDown() : s.type === yt.a.POINTERUP && n._cameraGazer._selectionPointerUp()); }), this.webVROptions.floorMeshes && this.enableTeleportation({ floorMeshes: this.webVROptions.floorMeshes })); }, r.prototype._onDefaultMeshLoaded = function(t) { this._leftController && this._leftController.webVRController == t && t.mesh && this._leftController._setLaserPointerParent(t.mesh), this._rightController && this._rightController.webVRController == t && t.mesh && this._rightController._setLaserPointerParent(t.mesh); try { this.onControllerMeshLoadedObservable.notifyObservers(t); } catch (e) { l.a.Warn("Error in your custom logic onControllerMeshLoaded: " + e); } }, Object.defineProperty(r.prototype, "isInVRMode", { get: function() { return this.xr && this.webVROptions.useXR && this.xr.baseExperience.state === fn.IN_XR || this._webVRpresenting || this._fullscreenVRpresenting; }, enumerable: !1, configurable: !0 }), r.prototype.onVrDisplayPresentChange = function() { var t = this._scene.getEngine().getVRDevice(); if (t) { var e = this._webVRpresenting; this._webVRpresenting = t.isPresenting, e && !this._webVRpresenting && this.exitVR(); } else l.a.Warn("Detected VRDisplayPresentChange on an unknown VRDisplay. Did you can enterVR on the vrExperienceHelper?"); this.updateButtonVisibility(); }, r.prototype.onVRDisplayChanged = function(t) { this._webVRsupported = t.vrSupported, this._webVRready = !!t.vrDisplay, this._webVRpresenting = t.vrDisplay && t.vrDisplay.isPresenting, this.updateButtonVisibility(); }, r.prototype.moveButtonToBottomRight = function() { if (this._inputElement && !this._useCustomVRButton && this._btnVR) { var t = this._inputElement.getBoundingClientRect(); this._btnVR.style.top = t.top + t.height - 70 + "px", this._btnVR.style.left = t.left + t.width - 100 + "px"; } }, r.prototype.displayVRButton = function() { this._useCustomVRButton || this._btnVRDisplayed || !this._btnVR || (document.body.appendChild(this._btnVR), this._btnVRDisplayed = !0); }, r.prototype.updateButtonVisibility = function() { this._btnVR && !this._useCustomVRButton && (this._btnVR.className = "babylonVRicon", this.isInVRMode ? this._btnVR.className += " vrdisplaypresenting" : (this._webVRready && (this._btnVR.className += " vrdisplayready"), this._webVRsupported && (this._btnVR.className += " vrdisplaysupported"), this._webVRrequesting && (this._btnVR.className += " vrdisplayrequesting"))); }, r.prototype.enterVR = function() { var t = this; if (this.xr) this.xr.baseExperience.enterXRAsync("immersive-vr", "local-floor", this.xr.renderTarget); else { if (this.onEnteringVRObservable) try { this.onEnteringVRObservable.notifyObservers(this); } catch (o) { l.a.Warn("Error in your custom logic onEnteringVR: " + o); } if (this._scene.activeCamera) { if (this._position = this._scene.activeCamera.position.clone(), this.vrDeviceOrientationCamera && (this.vrDeviceOrientationCamera.rotation = u.b.FromRotationMatrix(this._scene.activeCamera.getWorldMatrix().getRotationMatrix()).toEulerAngles(), this.vrDeviceOrientationCamera.angularSensibility = 2e3), this.webVRCamera) { var e = this.webVRCamera.deviceRotationQuaternion.toEulerAngles().y, n = u.b.FromRotationMatrix(this._scene.activeCamera.getWorldMatrix().getRotationMatrix()).toEulerAngles().y - e, i = this.webVRCamera.rotationQuaternion.toEulerAngles().y; this.webVRCamera.rotationQuaternion = u.b.FromEulerAngles(0, i + n, 0); } this._existingCamera = this._scene.activeCamera, this._existingCamera.angularSensibilityX && (this._cachedAngularSensibility.angularSensibilityX = this._existingCamera.angularSensibilityX, this._existingCamera.angularSensibilityX = Number.MAX_VALUE), this._existingCamera.angularSensibilityY && (this._cachedAngularSensibility.angularSensibilityY = this._existingCamera.angularSensibilityY, this._existingCamera.angularSensibilityY = Number.MAX_VALUE), this._existingCamera.angularSensibility && (this._cachedAngularSensibility.angularSensibility = this._existingCamera.angularSensibility, this._existingCamera.angularSensibility = Number.MAX_VALUE); } this._webVRrequesting || (this._webVRready ? this._webVRpresenting || (this._scene.getEngine().onVRRequestPresentComplete.addOnce(function(o) { t.onAfterEnteringVRObservable.notifyObservers({ success: o }); }), this._webVRCamera.position = this._position, this._scene.activeCamera = this._webVRCamera) : this._vrDeviceOrientationCamera && (this._vrDeviceOrientationCamera.position = this._position, this._scene.activeCamera && (this._vrDeviceOrientationCamera.minZ = this._scene.activeCamera.minZ), this._scene.activeCamera = this._vrDeviceOrientationCamera, this._scene.getEngine().enterFullscreen(this.requestPointerLockOnFullScreen), this.updateButtonVisibility(), this._vrDeviceOrientationCamera.onViewMatrixChangedObservable.addOnce(function() { t.onAfterEnteringVRObservable.notifyObservers({ success: !0 }); })), this._scene.activeCamera && this._inputElement && this._scene.activeCamera.attachControl(), this._interactionsEnabled && this._scene.registerBeforeRender(this.beforeRender), this._displayLaserPointer && [this._leftController, this._rightController].forEach(function(o) { o && o._activatePointer(); }), this._hasEnteredVR = !0); } }, r.prototype.exitVR = function() { if (this.xr) this.xr.baseExperience.exitXRAsync(); else if (this._hasEnteredVR) { if (this.onExitingVRObservable) try { this.onExitingVRObservable.notifyObservers(this); } catch (e) { l.a.Warn("Error in your custom logic onExitingVR: " + e); } this._webVRpresenting && this._scene.getEngine().disableVR(), this._scene.activeCamera && (this._position = this._scene.activeCamera.position.clone()), this.vrDeviceOrientationCamera && (this.vrDeviceOrientationCamera.angularSensibility = Number.MAX_VALUE), this._deviceOrientationCamera ? (this._deviceOrientationCamera.position = this._position, this._scene.activeCamera = this._deviceOrientationCamera, this._cachedAngularSensibility.angularSensibilityX && (this._deviceOrientationCamera.angularSensibilityX = this._cachedAngularSensibility.angularSensibilityX, this._cachedAngularSensibility.angularSensibilityX = null), this._cachedAngularSensibility.angularSensibilityY && (this._deviceOrientationCamera.angularSensibilityY = this._cachedAngularSensibility.angularSensibilityY, this._cachedAngularSensibility.angularSensibilityY = null), this._cachedAngularSensibility.angularSensibility && (this._deviceOrientationCamera.angularSensibility = this._cachedAngularSensibility.angularSensibility, this._cachedAngularSensibility.angularSensibility = null)) : this._existingCamera && (this._existingCamera.position = this._position, this._scene.activeCamera = this._existingCamera, this._inputElement && this._scene.activeCamera.attachControl(), this._cachedAngularSensibility.angularSensibilityX && (this._existingCamera.angularSensibilityX = this._cachedAngularSensibility.angularSensibilityX, this._cachedAngularSensibility.angularSensibilityX = null), this._cachedAngularSensibility.angularSensibilityY && (this._existingCamera.angularSensibilityY = this._cachedAngularSensibility.angularSensibilityY, this._cachedAngularSensibility.angularSensibilityY = null), this._cachedAngularSensibility.angularSensibility && (this._existingCamera.angularSensibility = this._cachedAngularSensibility.angularSensibility, this._cachedAngularSensibility.angularSensibility = null)), this.updateButtonVisibility(), this._interactionsEnabled && (this._scene.unregisterBeforeRender(this.beforeRender), this._cameraGazer._gazeTracker.isVisible = !1, this._leftController && (this._leftController._gazeTracker.isVisible = !1), this._rightController && (this._rightController._gazeTracker.isVisible = !1)), this._scene.getEngine().resize(), [this._leftController, this._rightController].forEach(function(e) { e && e._deactivatePointer(); }), this._hasEnteredVR = !1; var t = this._scene.getEngine(); t._onVrDisplayPresentChange && t._onVrDisplayPresentChange(); } }, Object.defineProperty(r.prototype, "position", { get: function() { return this._position; }, set: function(t) { this._position = t, this._scene.activeCamera && (this._scene.activeCamera.position = t); }, enumerable: !1, configurable: !0 }), r.prototype.enableInteractions = function() { var t = this; if (!this._interactionsEnabled) { if (this._interactionsRequested = !0, this.xr) return void (this.xr.baseExperience.state === fn.IN_XR && this.xr.pointerSelection.attach()); this._leftController && this._enableInteractionOnController(this._leftController), this._rightController && this._enableInteractionOnController(this._rightController), this.raySelectionPredicate = function(e) { return e.isVisible && (e.isPickable || e.name === t._floorMeshName); }, this.meshSelectionPredicate = function() { return !0; }, this._raySelectionPredicate = function(e) { return !!(t._isTeleportationFloor(e) || e.name.indexOf("gazeTracker") === -1 && e.name.indexOf("teleportationTarget") === -1 && e.name.indexOf("torusTeleportation") === -1) && t.raySelectionPredicate(e); }, this._interactionsEnabled = !0; } }, Object.defineProperty(r.prototype, "_noControllerIsActive", { get: function() { return !(this._leftController && this._leftController._activePointer || this._rightController && this._rightController._activePointer); }, enumerable: !1, configurable: !0 }), r.prototype._isTeleportationFloor = function(t) { for (var e = 0; e < this._floorMeshesCollection.length; e++) if (this._floorMeshesCollection[e].id === t.id) return !0; return !(!this._floorMeshName || t.name !== this._floorMeshName); }, r.prototype.addFloorMesh = function(t) { this._floorMeshesCollection && (this._floorMeshesCollection.indexOf(t) > -1 || this._floorMeshesCollection.push(t)); }, r.prototype.removeFloorMesh = function(t) { if (this._floorMeshesCollection) { var e = this._floorMeshesCollection.indexOf(t); e !== -1 && this._floorMeshesCollection.splice(e, 1); } }, r.prototype.enableTeleportation = function(t) { var e = this; if (t === void 0 && (t = {}), !this._teleportationInitialized) { if (this._teleportationRequested = !0, this.enableInteractions(), this.webVROptions.useXR && (t.floorMeshes || t.floorMeshName)) { var n = t.floorMeshes || []; if (!n.length) { var i = this._scene.getMeshByName(t.floorMeshName); i && n.push(i); } if (this.xr) return n.forEach(function(s) { e.xr.teleportation.addFloorMesh(s); }), void (this.xr.teleportation.attached || this.xr.teleportation.attach()); if (!this.xrTestDone) { var o = function() { e.xrTestDone && (e._scene.unregisterBeforeRender(o), e.xr ? e.xr.teleportation.attached || e.xr.teleportation.attach() : e.enableTeleportation(t)); }; return void this._scene.registerBeforeRender(o); } } t.floorMeshName && (this._floorMeshName = t.floorMeshName), t.floorMeshes && (this._floorMeshesCollection = t.floorMeshes), t.teleportationMode && (this._teleportationMode = t.teleportationMode), t.teleportationTime && t.teleportationTime > 0 && (this._teleportationTime = t.teleportationTime), t.teleportationSpeed && t.teleportationSpeed > 0 && (this._teleportationSpeed = t.teleportationSpeed), t.easingFunction !== void 0 && (this._teleportationEasing = t.easingFunction), this._leftController != null && this._enableTeleportationOnController(this._leftController), this._rightController != null && this._enableTeleportationOnController(this._rightController); var a = new vn.a(); a.vignetteColor = new I.b(0, 0, 0, 0), a.vignetteEnabled = !0, this._postProcessMove = new Io("postProcessMove", 1, this._webVRCamera, void 0, void 0, void 0, void 0, a), this._webVRCamera.detachPostProcess(this._postProcessMove), this._teleportationInitialized = !0, this._isDefaultTeleportationTarget && (this._createTeleportationCircles(), this._teleportationTarget.scaling.scaleInPlace(this._webVRCamera.deviceScaleFactor)); } }, r.prototype._enableInteractionOnController = function(t) { var e = this; t.webVRController.mesh && (t._interactionsEnabled = !0, this.isInVRMode && this._displayLaserPointer && t._activatePointer(), this.webVROptions.laserToggle && t.webVRController.onMainButtonStateChangedObservable.add(function(n) { e._displayLaserPointer && n.value === 1 && (t._activePointer ? t._deactivatePointer() : t._activatePointer(), e.displayGaze && (t._gazeTracker.isVisible = t._activePointer)); }), t.webVRController.onTriggerStateChangedObservable.add(function(n) { var i = t; e._noControllerIsActive && (i = e._cameraGazer), i._pointerDownOnMeshAsked ? n.value < e._padSensibilityDown && i._selectionPointerUp() : n.value > e._padSensibilityUp && i._selectionPointerDown(); })); }, r.prototype._checkTeleportWithRay = function(t, e) { this._teleportationRequestInitiated && !e._teleportationRequestInitiated || (e._teleportationRequestInitiated ? Math.sqrt(t.y * t.y + t.x * t.x) < this._padSensibilityDown && (this._teleportActive && this.teleportCamera(this._haloCenter), e._teleportationRequestInitiated = !1) : t.y < -this._padSensibilityUp && e._dpadPressed && (e._activatePointer(), e._teleportationRequestInitiated = !0)); }, r.prototype._checkRotate = function(t, e) { e._teleportationRequestInitiated || (e._rotationLeftAsked ? t.x > -this._padSensibilityDown && (e._rotationLeftAsked = !1) : t.x < -this._padSensibilityUp && e._dpadPressed && (e._rotationLeftAsked = !0, this._rotationAllowed && this._rotateCamera(!1)), e._rotationRightAsked ? t.x < this._padSensibilityDown && (e._rotationRightAsked = !1) : t.x > this._padSensibilityUp && e._dpadPressed && (e._rotationRightAsked = !0, this._rotationAllowed && this._rotateCamera(!0))); }, r.prototype._checkTeleportBackwards = function(t, e) { if (!e._teleportationRequestInitiated) if (t.y > this._padSensibilityUp && e._dpadPressed) { if (!e._teleportationBackRequestInitiated) { if (!this.currentVRCamera) return; var n = u.b.FromRotationMatrix(this.currentVRCamera.getWorldMatrix().getRotationMatrix()), i = this.currentVRCamera.position; this.currentVRCamera.devicePosition && this.currentVRCamera.deviceRotationQuaternion && (n = this.currentVRCamera.deviceRotationQuaternion, i = this.currentVRCamera.devicePosition), n.toEulerAnglesToRef(this._workingVector), this._workingVector.z = 0, this._workingVector.x = 0, u.b.RotationYawPitchRollToRef(this._workingVector.y, this._workingVector.x, this._workingVector.z, this._workingQuaternion), this._workingQuaternion.toRotationMatrix(this._workingMatrix), u.e.TransformCoordinatesToRef(this._teleportBackwardsVector, this._workingMatrix, this._workingVector); var o = new dn.a(i, this._workingVector), a = this._scene.pickWithRay(o, this._raySelectionPredicate); a && a.pickedPoint && a.pickedMesh && this._isTeleportationFloor(a.pickedMesh) && a.distance < 5 && this.teleportCamera(a.pickedPoint), e._teleportationBackRequestInitiated = !0; } } else e._teleportationBackRequestInitiated = !1; }, r.prototype._enableTeleportationOnController = function(t) { var e = this; t.webVRController.mesh && (t._interactionsEnabled || this._enableInteractionOnController(t), t._interactionsEnabled = !0, t._teleportationEnabled = !0, t.webVRController.controllerType === Jn.VIVE && (t._dpadPressed = !1, t.webVRController.onPadStateChangedObservable.add(function(n) { t._dpadPressed = n.pressed, t._dpadPressed || (t._rotationLeftAsked = !1, t._rotationRightAsked = !1, t._teleportationBackRequestInitiated = !1); })), t.webVRController.onPadValuesChangedObservable.add(function(n) { e.teleportationEnabled && (e._checkTeleportBackwards(n, t), e._checkTeleportWithRay(n, t)), e._checkRotate(n, t); })); }, r.prototype._createTeleportationCircles = function() { this._teleportationTarget = Ie.a.CreateGround("teleportationTarget", 2, 2, 2, this._scene), this._teleportationTarget.isPickable = !1; var t = new pi.a("DynamicTexture", 512, this._scene, !0); t.hasAlpha = !0; var e = t.getContext(); e.beginPath(), e.arc(256, 256, 200, 0, 2 * Math.PI, !1), e.fillStyle = this._teleportationFillColor, e.fill(), e.lineWidth = 10, e.strokeStyle = this._teleportationBorderColor, e.stroke(), e.closePath(), t.update(); var n = new Nt.a("TextPlaneMaterial", this._scene); n.diffuseTexture = t, this._teleportationTarget.material = n; var i = Ie.a.CreateTorus("torusTeleportation", 0.75, 0.1, 25, this._scene, !1); i.isPickable = !1, i.parent = this._teleportationTarget; var o = new k("animationInnerCircle", "position.y", 30, k.ANIMATIONTYPE_FLOAT, k.ANIMATIONLOOPMODE_CYCLE), a = []; a.push({ frame: 0, value: 0 }), a.push({ frame: 30, value: 0.4 }), a.push({ frame: 60, value: 0 }), o.setKeys(a); var s = new nn(); s.setEasingMode(Ge.EASINGMODE_EASEINOUT), o.setEasingFunction(s), i.animations = [], i.animations.push(o), this._scene.beginAnimation(i, 0, 60, !0), this._hideTeleportationTarget(); }, r.prototype._displayTeleportationTarget = function() { this._teleportActive = !0, this._teleportationInitialized && (this._teleportationTarget.isVisible = !0, this._isDefaultTeleportationTarget && (this._teleportationTarget.getChildren()[0].isVisible = !0)); }, r.prototype._hideTeleportationTarget = function() { this._teleportActive = !1, this._teleportationInitialized && (this._teleportationTarget.isVisible = !1, this._isDefaultTeleportationTarget && (this._teleportationTarget.getChildren()[0].isVisible = !1)); }, r.prototype._rotateCamera = function(t) { var e = this; if (this.currentVRCamera instanceof zn) { t ? this._rotationAngle++ : this._rotationAngle--, this.currentVRCamera.animations = []; var n = u.b.FromRotationMatrix(u.a.RotationY(Math.PI / 4 * this._rotationAngle)), i = new k("animationRotation", "rotationQuaternion", 90, k.ANIMATIONTYPE_QUATERNION, k.ANIMATIONLOOPMODE_CONSTANT), o = []; o.push({ frame: 0, value: this.currentVRCamera.rotationQuaternion }), o.push({ frame: 6, value: n }), i.setKeys(o), i.setEasingFunction(this._circleEase), this.currentVRCamera.animations.push(i), this._postProcessMove.animations = []; var a = new k("animationPP", "vignetteWeight", 90, k.ANIMATIONTYPE_FLOAT, k.ANIMATIONLOOPMODE_CONSTANT), s = []; s.push({ frame: 0, value: 0 }), s.push({ frame: 3, value: 4 }), s.push({ frame: 6, value: 0 }), a.setKeys(s), a.setEasingFunction(this._circleEase), this._postProcessMove.animations.push(a); var d = new k("animationPP2", "vignetteStretch", 90, k.ANIMATIONTYPE_FLOAT, k.ANIMATIONLOOPMODE_CONSTANT), p = []; p.push({ frame: 0, value: 0 }), p.push({ frame: 3, value: 10 }), p.push({ frame: 6, value: 0 }), d.setKeys(p), d.setEasingFunction(this._circleEase), this._postProcessMove.animations.push(d), this._postProcessMove.imageProcessingConfiguration.vignetteWeight = 0, this._postProcessMove.imageProcessingConfiguration.vignetteStretch = 0, this._postProcessMove.samples = 4, this._webVRCamera.attachPostProcess(this._postProcessMove), this._scene.beginAnimation(this._postProcessMove, 0, 6, !1, 1, function() { e._webVRCamera.detachPostProcess(e._postProcessMove); }), this._scene.beginAnimation(this.currentVRCamera, 0, 6, !1, 1); } }, r.prototype._moveTeleportationSelectorTo = function(t, e, n) { if (t.pickedPoint) { e._teleportationRequestInitiated && (this._displayTeleportationTarget(), this._haloCenter.copyFrom(t.pickedPoint), this._teleportationTarget.position.copyFrom(t.pickedPoint)); var i = this._convertNormalToDirectionOfRay(t.getNormal(!0, !1), n); if (i) { var o = u.e.Cross(be.a.Y, i), a = u.e.Cross(i, o); u.e.RotationFromAxisToRef(a, i, o, this._teleportationTarget.rotation); } this._teleportationTarget.position.y += 0.1; } }, r.prototype.teleportCamera = function(t) { var e = this; if (this.currentVRCamera instanceof zn) { this.webVRCamera.leftCamera ? (this._workingVector.copyFrom(this.webVRCamera.leftCamera.globalPosition), this._workingVector.subtractInPlace(this.webVRCamera.position), t.subtractToRef(this._workingVector, this._workingVector)) : this._workingVector.copyFrom(t), this.isInVRMode ? this._workingVector.y += this.webVRCamera.deviceDistanceToRoomGround() * this._webVRCamera.deviceScaleFactor : this._workingVector.y += this._defaultHeight, this.onBeforeCameraTeleport.notifyObservers(this._workingVector); var n, i; if (this._teleportationMode == r.TELEPORTATIONMODE_CONSTANTSPEED) { i = 90; var o = u.e.Distance(this.currentVRCamera.position, this._workingVector); n = this._teleportationSpeed / o; } else i = Math.round(90 * this._teleportationTime / 1e3), n = 1; this.currentVRCamera.animations = []; var a = new k("animationCameraTeleportation", "position", 90, k.ANIMATIONTYPE_VECTOR3, k.ANIMATIONLOOPMODE_CONSTANT), s = [{ frame: 0, value: this.currentVRCamera.position }, { frame: i, value: this._workingVector }]; a.setKeys(s), a.setEasingFunction(this._teleportationEasing), this.currentVRCamera.animations.push(a), this._postProcessMove.animations = []; var d = Math.round(i / 2), p = new k("animationPP", "vignetteWeight", 90, k.ANIMATIONTYPE_FLOAT, k.ANIMATIONLOOPMODE_CONSTANT), y = []; y.push({ frame: 0, value: 0 }), y.push({ frame: d, value: 8 }), y.push({ frame: i, value: 0 }), p.setKeys(y), this._postProcessMove.animations.push(p); var P = new k("animationPP2", "vignetteStretch", 90, k.ANIMATIONTYPE_FLOAT, k.ANIMATIONLOOPMODE_CONSTANT), R = []; R.push({ frame: 0, value: 0 }), R.push({ frame: d, value: 10 }), R.push({ frame: i, value: 0 }), P.setKeys(R), this._postProcessMove.animations.push(P), this._postProcessMove.imageProcessingConfiguration.vignetteWeight = 0, this._postProcessMove.imageProcessingConfiguration.vignetteStretch = 0, this._webVRCamera.attachPostProcess(this._postProcessMove), this._scene.beginAnimation(this._postProcessMove, 0, i, !1, n, function() { e._webVRCamera.detachPostProcess(e._postProcessMove); }), this._scene.beginAnimation(this.currentVRCamera, 0, i, !1, n, function() { e.onAfterCameraTeleport.notifyObservers(e._workingVector); }), this._hideTeleportationTarget(); } }, r.prototype._convertNormalToDirectionOfRay = function(t, e) { return t && Math.acos(u.e.Dot(t, e.direction)) < Math.PI / 2 && t.scaleInPlace(-1), t; }, r.prototype._castRayAndSelectObject = function(t) { if (this.currentVRCamera instanceof zn) { var e = t._getForwardRay(this._rayLength), n = this._scene.pickWithRay(e, this._raySelectionPredicate); if (n && (t._laserPointer && (n.originMesh = t._laserPointer.parent), this._scene.simulatePointerMove(n, { pointerId: t._id })), t._currentHit = n, n && n.pickedPoint) { if (this._displayGaze) { var i = 1; t._gazeTracker.isVisible = !0, t._isActionableMesh && (i = 3), this.updateGazeTrackerScale && (t._gazeTracker.scaling.x = n.distance * i, t._gazeTracker.scaling.y = n.distance * i, t._gazeTracker.scaling.z = n.distance * i); var o = this._convertNormalToDirectionOfRay(n.getNormal(), e); if (o) { var a = u.e.Cross(be.a.Y, o), s = u.e.Cross(o, a); u.e.RotationFromAxisToRef(s, o, a, t._gazeTracker.rotation); } t._gazeTracker.position.copyFrom(n.pickedPoint), t._gazeTracker.position.x < 0 ? t._gazeTracker.position.x += 2e-3 : t._gazeTracker.position.x -= 2e-3, t._gazeTracker.position.y < 0 ? t._gazeTracker.position.y += 2e-3 : t._gazeTracker.position.y -= 2e-3, t._gazeTracker.position.z < 0 ? t._gazeTracker.position.z += 2e-3 : t._gazeTracker.position.z -= 2e-3; } t._updatePointerDistance(n.distance); } else t._updatePointerDistance(), t._gazeTracker.isVisible = !1; if (n && n.pickedMesh) { if (this._teleportationInitialized && this._isTeleportationFloor(n.pickedMesh) && n.pickedPoint) return t._currentMeshSelected && !this._isTeleportationFloor(t._currentMeshSelected) && this._notifySelectedMeshUnselected(t._currentMeshSelected), t._currentMeshSelected = null, void (t._teleportationRequestInitiated && this._moveTeleportationSelectorTo(n, t, e)); if (n.pickedMesh !== t._currentMeshSelected) if (this.meshSelectionPredicate(n.pickedMesh)) { this.onNewMeshPicked.notifyObservers(n), t._currentMeshSelected = n.pickedMesh, n.pickedMesh.isPickable && n.pickedMesh.actionManager ? (this.changeGazeColor(this._pickedGazeColor), this.changeLaserColor(this._pickedLaserColor), t._isActionableMesh = !0) : (this.changeGazeColor(this._gazeColor), this.changeLaserColor(this._laserColor), t._isActionableMesh = !1); try { this.onNewMeshSelected.notifyObservers(n.pickedMesh); var d = t; d.webVRController && this.onMeshSelectedWithController.notifyObservers({ mesh: n.pickedMesh, controller: d.webVRController }); } catch (p) { l.a.Warn("Error while raising onNewMeshSelected or onMeshSelectedWithController: " + p); } } else this._notifySelectedMeshUnselected(t._currentMeshSelected), t._currentMeshSelected = null, this.changeGazeColor(this._gazeColor), this.changeLaserColor(this._laserColor); } else this._notifySelectedMeshUnselected(t._currentMeshSelected), t._currentMeshSelected = null, this.changeGazeColor(this._gazeColor), this.changeLaserColor(this._laserColor); } }, r.prototype._notifySelectedMeshUnselected = function(t) { t && this.onSelectedMeshUnselected.notifyObservers(t); }, r.prototype.setLaserColor = function(t, e) { e === void 0 && (e = this._pickedLaserColor), this._laserColor = t, this._pickedLaserColor = e; }, r.prototype.setLaserLightingState = function(t) { t === void 0 && (t = !0), this._leftController && this._leftController._setLaserPointerLightingDisabled(!t), this._rightController && this._rightController._setLaserPointerLightingDisabled(!t); }, r.prototype.setGazeColor = function(t, e) { e === void 0 && (e = this._pickedGazeColor), this._gazeColor = t, this._pickedGazeColor = e; }, r.prototype.changeLaserColor = function(t) { this.updateControllerLaserColor && (this._leftController && this._leftController._setLaserPointerColor(t), this._rightController && this._rightController._setLaserPointerColor(t)); }, r.prototype.changeGazeColor = function(t) { this.updateGazeTrackerColor && this._cameraGazer._gazeTracker.material && (this._cameraGazer._gazeTracker.material.emissiveColor = t, this._leftController && (this._leftController._gazeTracker.material.emissiveColor = t), this._rightController && (this._rightController._gazeTracker.material.emissiveColor = t)); }, r.prototype.dispose = function() { this.isInVRMode && this.exitVR(), this._postProcessMove && this._postProcessMove.dispose(), this._webVRCamera && this._webVRCamera.dispose(), this._vrDeviceOrientationCamera && this._vrDeviceOrientationCamera.dispose(), !this._useCustomVRButton && this._btnVR && this._btnVR.parentNode && document.body.removeChild(this._btnVR), this._deviceOrientationCamera && this._scene.activeCamera != this._deviceOrientationCamera && this._deviceOrientationCamera.dispose(), this._cameraGazer && this._cameraGazer.dispose(), this._leftController && this._leftController.dispose(), this._rightController && this._rightController.dispose(), this._teleportationTarget && this._teleportationTarget.dispose(), this.xr && this.xr.dispose(), this._floorMeshesCollection = [], document.removeEventListener("keydown", this._onKeyDown), window.removeEventListener("vrdisplaypresentchange", this._onVrDisplayPresentChange), window.removeEventListener("resize", this._onResize), document.removeEventListener("fullscreenchange", this._onFullscreenChange), document.removeEventListener("mozfullscreenchange", this._onFullscreenChange), document.removeEventListener("webkitfullscreenchange", this._onFullscreenChange), document.removeEventListener("msfullscreenchange", this._onFullscreenChange), document.onmsfullscreenchange = null, this._scene.getEngine().onVRDisplayChangedObservable.removeCallback(this._onVRDisplayChanged), this._scene.getEngine().onVRRequestPresentStart.removeCallback(this._onVRRequestPresentStart), this._scene.getEngine().onVRRequestPresentComplete.removeCallback(this._onVRRequestPresentComplete), window.removeEventListener("vrdisplaypresentchange", this._onVrDisplayPresentChange), this._scene.gamepadManager.onGamepadConnectedObservable.removeCallback(this._onNewGamepadConnected), this._scene.gamepadManager.onGamepadDisconnectedObservable.removeCallback(this._onNewGamepadDisconnected), this._scene.unregisterBeforeRender(this.beforeRender); }, r.prototype.getClassName = function() { return "VRExperienceHelper"; }, r.TELEPORTATIONMODE_CONSTANTTIME = 0, r.TELEPORTATIONMODE_CONSTANTSPEED = 1, r; }(), ur = f(64), hr = ($n = { root: 0, found: !1 }, function(r, t, e, n) { $n.root = 0, $n.found = !1; var i = t * t - 4 * r * e; if (i < 0) return $n; var o = Math.sqrt(i), a = (-t - o) / (2 * r), s = (-t + o) / (2 * r); if (a > s) { var d = s; s = a, a = d; } return a > 0 && a < n ? ($n.root = a, $n.found = !0, $n) : (s > 0 && s < n && ($n.root = s, $n.found = !0), $n); }), Dl = function() { function r() { this._collisionPoint = u.e.Zero(), this._planeIntersectionPoint = u.e.Zero(), this._tempVector = u.e.Zero(), this._tempVector2 = u.e.Zero(), this._tempVector3 = u.e.Zero(), this._tempVector4 = u.e.Zero(), this._edge = u.e.Zero(), this._baseToVertex = u.e.Zero(), this._destinationPoint = u.e.Zero(), this._slidePlaneNormal = u.e.Zero(), this._displacementVector = u.e.Zero(), this._radius = u.e.One(), this._retry = 0, this._basePointWorld = u.e.Zero(), this._velocityWorld = u.e.Zero(), this._normalizedVelocity = u.e.Zero(), this._collisionMask = -1; } return Object.defineProperty(r.prototype, "collisionMask", { get: function() { return this._collisionMask; }, set: function(t) { this._collisionMask = isNaN(t) ? -1 : t; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "slidePlaneNormal", { get: function() { return this._slidePlaneNormal; }, enumerable: !1, configurable: !0 }), r.prototype._initialize = function(t, e, n) { this._velocity = e, u.e.NormalizeToRef(e, this._normalizedVelocity), this._basePoint = t, t.multiplyToRef(this._radius, this._basePointWorld), e.multiplyToRef(this._radius, this._velocityWorld), this._velocityWorldLength = this._velocityWorld.length(), this._epsilon = n, this.collisionFound = !1; }, r.prototype._checkPointInTriangle = function(t, e, n, i, o) { e.subtractToRef(t, this._tempVector), n.subtractToRef(t, this._tempVector2), u.e.CrossToRef(this._tempVector, this._tempVector2, this._tempVector4); var a = u.e.Dot(this._tempVector4, o); return !(a < 0) && (i.subtractToRef(t, this._tempVector3), u.e.CrossToRef(this._tempVector2, this._tempVector3, this._tempVector4), !((a = u.e.Dot(this._tempVector4, o)) < 0) && (u.e.CrossToRef(this._tempVector3, this._tempVector, this._tempVector4), (a = u.e.Dot(this._tempVector4, o)) >= 0)); }, r.prototype._canDoCollision = function(t, e, n, i) { var o = u.e.Distance(this._basePointWorld, t), a = Math.max(this._radius.x, this._radius.y, this._radius.z); return !(o > this._velocityWorldLength + a + e) && !!function(s, d, p, y) { return !(s.x > p.x + y) && !(p.x - y > d.x) && !(s.y > p.y + y) && !(p.y - y > d.y) && !(s.z > p.z + y) && !(p.z - y > d.z); }(n, i, this._basePointWorld, this._velocityWorldLength + a); }, r.prototype._testTriangle = function(t, e, n, i, o, a, s) { var d, p = !1; e || (e = []), e[t] || (e[t] = new ur.a(0, 0, 0, 0), e[t].copyFromPoints(n, i, o)); var y = e[t]; if (a || y.isFrontFacingTo(this._normalizedVelocity, 0)) { var P = y.signedDistanceTo(this._basePoint), R = u.e.Dot(y.normal, this._velocity); if (R == 0) { if (Math.abs(P) >= 1) return; p = !0, d = 0; } else { var B = (1 - P) / R; if ((d = (-1 - P) / R) > B) { var F = B; B = d, d = F; } if (d > 1 || B < 0) return; d < 0 && (d = 0), d > 1 && (d = 1); } this._collisionPoint.copyFromFloats(0, 0, 0); var z = !1, J = 1; if (p || (this._basePoint.subtractToRef(y.normal, this._planeIntersectionPoint), this._velocity.scaleToRef(d, this._tempVector), this._planeIntersectionPoint.addInPlace(this._tempVector), this._checkPointInTriangle(this._planeIntersectionPoint, n, i, o, y.normal) && (z = !0, J = d, this._collisionPoint.copyFrom(this._planeIntersectionPoint))), !z) { var ie = this._velocity.lengthSquared(), se = ie; this._basePoint.subtractToRef(n, this._tempVector); var ce = 2 * u.e.Dot(this._velocity, this._tempVector), ue = this._tempVector.lengthSquared() - 1, fe = hr(se, ce, ue, J); fe.found && (J = fe.root, z = !0, this._collisionPoint.copyFrom(n)), this._basePoint.subtractToRef(i, this._tempVector), ce = 2 * u.e.Dot(this._velocity, this._tempVector), ue = this._tempVector.lengthSquared() - 1, (fe = hr(se, ce, ue, J)).found && (J = fe.root, z = !0, this._collisionPoint.copyFrom(i)), this._basePoint.subtractToRef(o, this._tempVector), ce = 2 * u.e.Dot(this._velocity, this._tempVector), ue = this._tempVector.lengthSquared() - 1, (fe = hr(se, ce, ue, J)).found && (J = fe.root, z = !0, this._collisionPoint.copyFrom(o)), i.subtractToRef(n, this._edge), n.subtractToRef(this._basePoint, this._baseToVertex); var ve = this._edge.lengthSquared(), Te = u.e.Dot(this._edge, this._velocity), Re = u.e.Dot(this._edge, this._baseToVertex); if (se = ve * -ie + Te * Te, ce = ve * (2 * u.e.Dot(this._velocity, this._baseToVertex)) - 2 * Te * Re, ue = ve * (1 - this._baseToVertex.lengthSquared()) + Re * Re, (fe = hr(se, ce, ue, J)).found) { var Ae = (Te * fe.root - Re) / ve; Ae >= 0 && Ae <= 1 && (J = fe.root, z = !0, this._edge.scaleInPlace(Ae), n.addToRef(this._edge, this._collisionPoint)); } o.subtractToRef(i, this._edge), i.subtractToRef(this._basePoint, this._baseToVertex), ve = this._edge.lengthSquared(), Te = u.e.Dot(this._edge, this._velocity), Re = u.e.Dot(this._edge, this._baseToVertex), se = ve * -ie + Te * Te, ce = ve * (2 * u.e.Dot(this._velocity, this._baseToVertex)) - 2 * Te * Re, ue = ve * (1 - this._baseToVertex.lengthSquared()) + Re * Re, (fe = hr(se, ce, ue, J)).found && (Ae = (Te * fe.root - Re) / ve) >= 0 && Ae <= 1 && (J = fe.root, z = !0, this._edge.scaleInPlace(Ae), i.addToRef(this._edge, this._collisionPoint)), n.subtractToRef(o, this._edge), o.subtractToRef(this._basePoint, this._baseToVertex), ve = this._edge.lengthSquared(), Te = u.e.Dot(this._edge, this._velocity), Re = u.e.Dot(this._edge, this._baseToVertex), se = ve * -ie + Te * Te, ce = ve * (2 * u.e.Dot(this._velocity, this._baseToVertex)) - 2 * Te * Re, ue = ve * (1 - this._baseToVertex.lengthSquared()) + Re * Re, (fe = hr(se, ce, ue, J)).found && (Ae = (Te * fe.root - Re) / ve) >= 0 && Ae <= 1 && (J = fe.root, z = !0, this._edge.scaleInPlace(Ae), o.addToRef(this._edge, this._collisionPoint)); } if (z) { var Ee = J * this._velocity.length(); (!this.collisionFound || Ee < this._nearestDistance) && (s.collisionResponse && (this.intersectionPoint ? this.intersectionPoint.copyFrom(this._collisionPoint) : this.intersectionPoint = this._collisionPoint.clone(), this._nearestDistance = Ee, this.collisionFound = !0), this.collidedMesh = s); } } }, r.prototype._collide = function(t, e, n, i, o, a, s, d) { if (n && n.length !== 0) for (p = i; p < o; p += 3) y = e[n[p] - a], P = e[n[p + 1] - a], R = e[n[p + 2] - a], this._testTriangle(p, t, R, P, y, s, d); else for (var p = 0; p < e.length; p += 3) { var y = e[p], P = e[p + 1], R = e[p + 2]; this._testTriangle(p, t, R, P, y, s, d); } }, r.prototype._getResponse = function(t, e) { t.addToRef(e, this._destinationPoint), e.scaleInPlace(this._nearestDistance / e.length()), this._basePoint.addToRef(e, t), t.subtractToRef(this.intersectionPoint, this._slidePlaneNormal), this._slidePlaneNormal.normalize(), this._slidePlaneNormal.scaleToRef(this._epsilon, this._displacementVector), t.addInPlace(this._displacementVector), this.intersectionPoint.addInPlace(this._displacementVector), this._slidePlaneNormal.scaleInPlace(ur.a.SignedDistanceToPlaneFromPositionAndNormal(this.intersectionPoint, this._slidePlaneNormal, this._destinationPoint)), this._destinationPoint.subtractInPlace(this._slidePlaneNormal), this._destinationPoint.subtractToRef(this.intersectionPoint, e); }, r; }(), Ll = function() { function r() { this._scaledPosition = u.e.Zero(), this._scaledVelocity = u.e.Zero(), this._finalPosition = u.e.Zero(); } return r.prototype.getNewPosition = function(t, e, n, i, o, a, s) { t.divideToRef(n._radius, this._scaledPosition), e.divideToRef(n._radius, this._scaledVelocity), n.collidedMesh = null, n._retry = 0, n._initialVelocity = this._scaledVelocity, n._initialPosition = this._scaledPosition, this._collideWithWorld(this._scaledPosition, this._scaledVelocity, n, i, this._finalPosition, o), this._finalPosition.multiplyInPlace(n._radius), a(s, this._finalPosition, n.collidedMesh); }, r.prototype.createCollider = function() { return new Dl(); }, r.prototype.init = function(t) { this._scene = t; }, r.prototype._collideWithWorld = function(t, e, n, i, o, a) { a === void 0 && (a = null); var s = 10 * Ue.a.CollisionsEpsilon; if (n._retry >= i) o.copyFrom(t); else { var d = a ? a.collisionMask : n.collisionMask; n._initialize(t, e, s); for (var p = a && a.surroundingMeshes || this._scene.meshes, y = 0; y < p.length; y++) { var P = p[y]; P.isEnabled() && P.checkCollisions && P.subMeshes && P !== a && d & P.collisionGroup && P._checkCollision(n); } n.collisionFound ? (e.x === 0 && e.y === 0 && e.z === 0 || n._getResponse(t, e), e.length() <= s ? o.copyFrom(t) : (n._retry++, this._collideWithWorld(t, e, n, i, o, a))) : t.addToRef(e, o); } }, r; }(); _e.a.CollisionCoordinatorFactory = function() { return new Ll(); }; var Yi = f(54), Rf = f(114), Of = f(147), os = f(103), Mi = f(43), Nl = f(113), wl = function() { function r(t, e, n, i, o, a) { this.entries = new Array(), this._boundingVectors = new Array(), this._capacity = n, this._depth = i, this._maxDepth = o, this._creationFunc = a, this._minPoint = t, this._maxPoint = e, this._boundingVectors.push(t.clone()), this._boundingVectors.push(e.clone()), this._boundingVectors.push(t.clone()), this._boundingVectors[2].x = e.x, this._boundingVectors.push(t.clone()), this._boundingVectors[3].y = e.y, this._boundingVectors.push(t.clone()), this._boundingVectors[4].z = e.z, this._boundingVectors.push(e.clone()), this._boundingVectors[5].z = t.z, this._boundingVectors.push(e.clone()), this._boundingVectors[6].x = t.x, this._boundingVectors.push(e.clone()), this._boundingVectors[7].y = t.y; } return Object.defineProperty(r.prototype, "capacity", { get: function() { return this._capacity; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "minPoint", { get: function() { return this._minPoint; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "maxPoint", { get: function() { return this._maxPoint; }, enumerable: !1, configurable: !0 }), r.prototype.addEntry = function(t) { if (this.blocks) for (var e = 0; e < this.blocks.length; e++) this.blocks[e].addEntry(t); else this._creationFunc(t, this), this.entries.length > this.capacity && this._depth < this._maxDepth && this.createInnerBlocks(); }, r.prototype.removeEntry = function(t) { if (this.blocks) for (var e = 0; e < this.blocks.length; e++) this.blocks[e].removeEntry(t); else { var n = this.entries.indexOf(t); n > -1 && this.entries.splice(n, 1); } }, r.prototype.addEntries = function(t) { for (var e = 0; e < t.length; e++) { var n = t[e]; this.addEntry(n); } }, r.prototype.select = function(t, e, n) { if (os.a.IsInFrustum(this._boundingVectors, t)) { if (this.blocks) { for (var i = 0; i < this.blocks.length; i++) this.blocks[i].select(t, e, n); return; } n ? e.concat(this.entries) : e.concatWithNoDuplicate(this.entries); } }, r.prototype.intersects = function(t, e, n, i) { if (os.a.IntersectsSphere(this._minPoint, this._maxPoint, t, e)) { if (this.blocks) { for (var o = 0; o < this.blocks.length; o++) this.blocks[o].intersects(t, e, n, i); return; } i ? n.concat(this.entries) : n.concatWithNoDuplicate(this.entries); } }, r.prototype.intersectsRay = function(t, e) { if (t.intersectsBoxMinMax(this._minPoint, this._maxPoint)) { if (this.blocks) { for (var n = 0; n < this.blocks.length; n++) this.blocks[n].intersectsRay(t, e); return; } e.concatWithNoDuplicate(this.entries); } }, r.prototype.createInnerBlocks = function() { r._CreateBlocks(this._minPoint, this._maxPoint, this.entries, this._capacity, this._depth, this._maxDepth, this, this._creationFunc); }, r._CreateBlocks = function(t, e, n, i, o, a, s, d) { s.blocks = new Array(); for (var p = new u.e((e.x - t.x) / 2, (e.y - t.y) / 2, (e.z - t.z) / 2), y = 0; y < 2; y++) for (var P = 0; P < 2; P++) for (var R = 0; R < 2; R++) { var B = new r(t.add(p.multiplyByFloats(y, P, R)), t.add(p.multiplyByFloats(y + 1, P + 1, R + 1)), i, o + 1, a, d); B.addEntries(n), s.blocks.push(B); } }, r; }(), Wr = function() { function r(t, e, n) { n === void 0 && (n = 2), this.maxDepth = n, this.dynamicContent = new Array(), this._maxBlockCapacity = e || 64, this._selectionContent = new si.b(1024), this._creationFunc = t; } return r.prototype.update = function(t, e, n) { wl._CreateBlocks(t, e, n, this._maxBlockCapacity, 0, this.maxDepth, this, this._creationFunc); }, r.prototype.addMesh = function(t) { for (var e = 0; e < this.blocks.length; e++) this.blocks[e].addEntry(t); }, r.prototype.removeMesh = function(t) { for (var e = 0; e < this.blocks.length; e++) this.blocks[e].removeEntry(t); }, r.prototype.select = function(t, e) { this._selectionContent.reset(); for (var n = 0; n < this.blocks.length; n++) this.blocks[n].select(t, this._selectionContent, e); return e ? this._selectionContent.concat(this.dynamicContent) : this._selectionContent.concatWithNoDuplicate(this.dynamicContent), this._selectionContent; }, r.prototype.intersects = function(t, e, n) { this._selectionContent.reset(); for (var i = 0; i < this.blocks.length; i++) this.blocks[i].intersects(t, e, this._selectionContent, n); return n ? this._selectionContent.concat(this.dynamicContent) : this._selectionContent.concatWithNoDuplicate(this.dynamicContent), this._selectionContent; }, r.prototype.intersectsRay = function(t) { this._selectionContent.reset(); for (var e = 0; e < this.blocks.length; e++) this.blocks[e].intersectsRay(t, this._selectionContent); return this._selectionContent.concatWithNoDuplicate(this.dynamicContent), this._selectionContent; }, r.CreationFuncForMeshes = function(t, e) { var n = t.getBoundingInfo(); !t.isBlocked && n.boundingBox.intersectsMinMax(e.minPoint, e.maxPoint) && e.entries.push(t); }, r.CreationFuncForSubMeshes = function(t, e) { t.getBoundingInfo().boundingBox.intersectsMinMax(e.minPoint, e.maxPoint) && e.entries.push(t); }, r; }(); _e.a.prototype.createOrUpdateSelectionOctree = function(r, t) { r === void 0 && (r = 64), t === void 0 && (t = 2); var e = this._getComponent(ot.a.NAME_OCTREE); e || (e = new us(this), this._addComponent(e)), this._selectionOctree || (this._selectionOctree = new Wr(Wr.CreationFuncForMeshes, r, t)); var n = this.getWorldExtends(); return this._selectionOctree.update(n.min, n.max, this.meshes), this._selectionOctree; }, Object.defineProperty(_e.a.prototype, "selectionOctree", { get: function() { return this._selectionOctree; }, enumerable: !0, configurable: !0 }), Mt.a.prototype.createOrUpdateSubmeshesOctree = function(r, t) { r === void 0 && (r = 64), t === void 0 && (t = 2); var e = this.getScene(), n = e._getComponent(ot.a.NAME_OCTREE); n || (n = new us(e), e._addComponent(n)), this._submeshesOctree || (this._submeshesOctree = new Wr(Wr.CreationFuncForSubMeshes, r, t)), this.computeWorldMatrix(!0); var i = this.getBoundingInfo().boundingBox; return this._submeshesOctree.update(i.minimumWorld, i.maximumWorld, this.subMeshes), this._submeshesOctree; }; var Xt, as, ss, cs, ls, us = function() { function r(t) { this.name = ot.a.NAME_OCTREE, this.checksIsEnabled = !0, this._tempRay = new dn.a(u.e.Zero(), new u.e(1, 1, 1)), this.scene = t, this.scene.getActiveMeshCandidates = this.getActiveMeshCandidates.bind(this), this.scene.getActiveSubMeshCandidates = this.getActiveSubMeshCandidates.bind(this), this.scene.getCollidingSubMeshCandidates = this.getCollidingSubMeshCandidates.bind(this), this.scene.getIntersectingSubMeshCandidates = this.getIntersectingSubMeshCandidates.bind(this); } return r.prototype.register = function() { var t = this; this.scene.onMeshRemovedObservable.add(function(e) { var n = t.scene.selectionOctree; if (n != null) { var i = n.dynamicContent.indexOf(e); i !== -1 && n.dynamicContent.splice(i, 1); } }), this.scene.onMeshImportedObservable.add(function(e) { var n = t.scene.selectionOctree; n != null && n.addMesh(e); }); }, r.prototype.getActiveMeshCandidates = function() { return this.scene._selectionOctree ? this.scene._selectionOctree.select(this.scene.frustumPlanes) : this.scene._getDefaultMeshCandidates(); }, r.prototype.getActiveSubMeshCandidates = function(t) { return t._submeshesOctree && t.useOctreeForRenderingSelection ? t._submeshesOctree.select(this.scene.frustumPlanes) : this.scene._getDefaultSubMeshCandidates(t); }, r.prototype.getIntersectingSubMeshCandidates = function(t, e) { return t._submeshesOctree && t.useOctreeForPicking ? (dn.a.TransformToRef(e, t.getWorldMatrix(), this._tempRay), t._submeshesOctree.intersectsRay(this._tempRay)) : this.scene._getDefaultSubMeshCandidates(t); }, r.prototype.getCollidingSubMeshCandidates = function(t, e) { if (t._submeshesOctree && t.useOctreeForCollisions) { var n = e._velocityWorldLength + Math.max(e._radius.x, e._radius.y, e._radius.z); return t._submeshesOctree.intersects(e._basePointWorld, n); } return this.scene._getDefaultSubMeshCandidates(t); }, r.prototype.rebuild = function() { }, r.prototype.dispose = function() { }, r; }(), Ki = f(99); (function(r) { r[r.Generic = 0] = "Generic", r[r.Keyboard = 1] = "Keyboard", r[r.Mouse = 2] = "Mouse", r[r.Touch = 3] = "Touch", r[r.DualShock = 4] = "DualShock", r[r.Xbox = 5] = "Xbox", r[r.Switch = 6] = "Switch"; })(Xt || (Xt = {})), function(r) { r[r.Horizontal = 0] = "Horizontal", r[r.Vertical = 1] = "Vertical", r[r.LeftClick = 2] = "LeftClick", r[r.MiddleClick = 3] = "MiddleClick", r[r.RightClick = 4] = "RightClick", r[r.BrowserBack = 5] = "BrowserBack", r[r.BrowserForward = 6] = "BrowserForward"; }(as || (as = {})), function(r) { r[r.Cross = 0] = "Cross", r[r.Circle = 1] = "Circle", r[r.Square = 2] = "Square", r[r.Triangle = 3] = "Triangle", r[r.L1 = 4] = "L1", r[r.R1 = 5] = "R1", r[r.L2 = 6] = "L2", r[r.R2 = 7] = "R2", r[r.Share = 8] = "Share", r[r.Options = 9] = "Options", r[r.L3 = 10] = "L3", r[r.R3 = 11] = "R3", r[r.DPadUp = 12] = "DPadUp", r[r.DPadDown = 13] = "DPadDown", r[r.DPadLeft = 14] = "DPadLeft", r[r.DPadRight = 15] = "DPadRight", r[r.Home = 16] = "Home", r[r.TouchPad = 17] = "TouchPad", r[r.LStickXAxis = 18] = "LStickXAxis", r[r.LStickYAxis = 19] = "LStickYAxis", r[r.RStickXAxis = 20] = "RStickXAxis", r[r.RStickYAxis = 21] = "RStickYAxis"; }(ss || (ss = {})), function(r) { r[r.A = 0] = "A", r[r.B = 1] = "B", r[r.X = 2] = "X", r[r.Y = 3] = "Y", r[r.LB = 4] = "LB", r[r.RB = 5] = "RB", r[r.LT = 6] = "LT", r[r.RT = 7] = "RT", r[r.Back = 8] = "Back", r[r.Start = 9] = "Start", r[r.LS = 10] = "LS", r[r.RS = 11] = "RS", r[r.DPadUp = 12] = "DPadUp", r[r.DPadDown = 13] = "DPadDown", r[r.DPadLeft = 14] = "DPadLeft", r[r.DPadRight = 15] = "DPadRight", r[r.Home = 16] = "Home", r[r.LStickXAxis = 17] = "LStickXAxis", r[r.LStickYAxis = 18] = "LStickYAxis", r[r.RStickXAxis = 19] = "RStickXAxis", r[r.RStickYAxis = 20] = "RStickYAxis"; }(cs || (cs = {})), function(r) { r[r.B = 0] = "B", r[r.A = 1] = "A", r[r.Y = 2] = "Y", r[r.X = 3] = "X", r[r.L = 4] = "L", r[r.R = 5] = "R", r[r.ZL = 6] = "ZL", r[r.ZR = 7] = "ZR", r[r.Minus = 8] = "Minus", r[r.Plus = 9] = "Plus", r[r.LS = 10] = "LS", r[r.RS = 11] = "RS", r[r.DPadUp = 12] = "DPadUp", r[r.DPadDown = 13] = "DPadDown", r[r.DPadLeft = 14] = "DPadLeft", r[r.DPadRight = 15] = "DPadRight", r[r.Home = 16] = "Home", r[r.Capture = 17] = "Capture", r[r.LStickXAxis = 18] = "LStickXAxis", r[r.LStickYAxis = 19] = "LStickYAxis", r[r.RStickXAxis = 20] = "RStickXAxis", r[r.RStickYAxis = 21] = "RStickYAxis"; }(ls || (ls = {})); var Fl = function() { function r(t) { this.onDeviceDisconnected = function() { }, this._inputs = [], this._keyboardActive = !1, this._pointerActive = !1, this._keyboardDownEvent = function(n) { }, this._keyboardUpEvent = function(n) { }, this._pointerMoveEvent = function(n) { }, this._pointerDownEvent = function(n) { }, this._pointerUpEvent = function(n) { }, this._gamepadConnectedEvent = function(n) { }, this._gamepadDisconnectedEvent = function(n) { }, this._onDeviceConnected = function() { }; var e = t.getInputElement(); e && (this._elementToAttachTo = e, this._handleKeyActions(), this._handlePointerActions(), this._handleGamepadActions(), this._checkForConnectedDevices()); } return Object.defineProperty(r.prototype, "onDeviceConnected", { get: function() { return this._onDeviceConnected; }, set: function(t) { this._onDeviceConnected = t; for (var e = 0; e < this._inputs.length; e++) if (this._inputs[e]) for (var n = 0; n < this._inputs[e].length; n++) this._inputs[e][n] && this._onDeviceConnected(e, n); }, enumerable: !1, configurable: !0 }), r.Create = function(t) { return typeof _native < "u" && _native.DeviceInputSystem ? new _native.DeviceInputSystem(t) : new r(t); }, r.prototype.pollInput = function(t, e, n) { var i = this._inputs[t][e]; if (!i) throw "Unable to find device " + Xt[t]; if (this._updateDevice(t, e, n), i[n] === void 0) throw "Unable to find input " + n + " for device " + Xt[t] + " in slot " + e; return i[n]; }, r.prototype.dispose = function() { this._keyboardActive && (window.removeEventListener("keydown", this._keyboardDownEvent), window.removeEventListener("keyup", this._keyboardUpEvent)), this._pointerActive && (this._elementToAttachTo.removeEventListener("pointermove", this._pointerMoveEvent), this._elementToAttachTo.removeEventListener("pointerdown", this._pointerDownEvent), this._elementToAttachTo.removeEventListener("pointerup", this._pointerUpEvent)), window.removeEventListener("gamepadconnected", this._gamepadConnectedEvent), window.removeEventListener("gamepaddisconnected", this._gamepadDisconnectedEvent); }, r.prototype._checkForConnectedDevices = function() { for (var t = 0, e = navigator.getGamepads(); t < e.length; t++) { var n = e[t]; n && this._addGamePad(n); } matchMedia("(pointer:fine)").matches && this._addPointerDevice(Xt.Mouse, 0, 0, 0); }, r.prototype._addGamePad = function(t) { var e = this._getGamepadDeviceType(t.id), n = t.index; this._registerDevice(e, n, t.buttons.length + t.axes.length), this._gamepads = this._gamepads || new Array(t.index + 1), this._gamepads[n] = e; }, r.prototype._addPointerDevice = function(t, e, n, i) { this._pointerActive = !0, this._registerDevice(t, e, r._MAX_POINTER_INPUTS); var o = this._inputs[t][e]; o[0] = n, o[1] = i; }, r.prototype._registerDevice = function(t, e, n) { if (this._inputs[t] || (this._inputs[t] = []), !this._inputs[t][e]) { for (var i = new Array(n), o = 0; o < n; o++) i[o] = 0; this._inputs[t][e] = i, this.onDeviceConnected(t, e); } }, r.prototype._unregisterDevice = function(t, e) { this._inputs[t][e] && (delete this._inputs[t][e], this.onDeviceDisconnected(t, e)); }, r.prototype._handleKeyActions = function() { var t = this; this._keyboardDownEvent = function(e) { t._keyboardActive || (t._keyboardActive = !0, t._registerDevice(Xt.Keyboard, 0, r._MAX_KEYCODES)); var n = t._inputs[Xt.Keyboard][0]; n && (t.onInputChanged && t.onInputChanged(Xt.Keyboard, 0, e.keyCode, n[e.keyCode], 1), n[e.keyCode] = 1); }, this._keyboardUpEvent = function(e) { var n = t._inputs[Xt.Keyboard][0]; n && (t.onInputChanged && t.onInputChanged(Xt.Keyboard, 0, e.keyCode, n[e.keyCode], 0), n[e.keyCode] = 0); }, window.addEventListener("keydown", this._keyboardDownEvent), window.addEventListener("keyup", this._keyboardUpEvent); }, r.prototype._handlePointerActions = function() { var t = this; this._pointerMoveEvent = function(e) { var n = e.pointerType == "mouse" ? Xt.Mouse : Xt.Touch, i = e.pointerType == "mouse" ? 0 : e.pointerId; t._inputs[n] || (t._inputs[n] = []), t._inputs[n][i] || t._addPointerDevice(n, i, e.clientX, e.clientY); var o = t._inputs[n][i]; o && (t.onInputChanged && (t.onInputChanged(n, i, 0, o[0], e.clientX), t.onInputChanged(n, i, 1, o[1], e.clientY)), o[0] = e.clientX, o[1] = e.clientY); }, this._pointerDownEvent = function(e) { var n = e.pointerType == "mouse" ? Xt.Mouse : Xt.Touch, i = e.pointerType == "mouse" ? 0 : e.pointerId; t._inputs[n] || (t._inputs[n] = []), t._inputs[n][i] || t._addPointerDevice(n, i, e.clientX, e.clientY); var o = t._inputs[n][i]; o && (t.onInputChanged && (t.onInputChanged(n, i, 0, o[0], e.clientX), t.onInputChanged(n, i, 1, o[1], e.clientY), t.onInputChanged(n, i, e.button + 2, o[e.button + 2], 1)), o[0] = e.clientX, o[1] = e.clientY, o[e.button + 2] = 1); }, this._pointerUpEvent = function(e) { var n = e.pointerType == "mouse" ? Xt.Mouse : Xt.Touch, i = e.pointerType == "mouse" ? 0 : e.pointerId, o = t._inputs[n][i]; o && (t.onInputChanged && t.onInputChanged(n, i, e.button + 2, o[e.button + 2], 0), o[0] = e.clientX, o[1] = e.clientY, o[e.button + 2] = 0), e.pointerType != "mouse" && t._unregisterDevice(n, i); }, this._elementToAttachTo.addEventListener("pointermove", this._pointerMoveEvent), this._elementToAttachTo.addEventListener("pointerdown", this._pointerDownEvent), this._elementToAttachTo.addEventListener("pointerup", this._pointerUpEvent); }, r.prototype._handleGamepadActions = function() { var t = this; this._gamepadConnectedEvent = function(e) { t._addGamePad(e.gamepad); }, this._gamepadDisconnectedEvent = function(e) { if (t._gamepads) { var n = t._getGamepadDeviceType(e.gamepad.id), i = e.gamepad.index; t._unregisterDevice(n, i), delete t._gamepads[i]; } }, window.addEventListener("gamepadconnected", this._gamepadConnectedEvent), window.addEventListener("gamepaddisconnected", this._gamepadDisconnectedEvent); }, r.prototype._updateDevice = function(t, e, n) { var i = navigator.getGamepads()[e]; if (i && t == this._gamepads[e]) { var o = this._inputs[t][e]; n >= i.buttons.length ? o[n] = i.axes[n - i.buttons.length].valueOf() : o[n] = i.buttons[n].value; } }, r.prototype._getGamepadDeviceType = function(t) { return t.indexOf("054c") !== -1 ? Xt.DualShock : t.indexOf("Xbox One") !== -1 || t.search("Xbox 360") !== -1 || t.search("xinput") !== -1 ? Xt.Xbox : t.indexOf("057e") !== -1 ? Xt.Switch : Xt.Generic; }, r._MAX_KEYCODES = 255, r._MAX_POINTER_INPUTS = 7, r; }(), Bl = function() { function r(t, e, n) { n === void 0 && (n = 0), this.deviceType = e, this.deviceSlot = n, this.onInputChangedObservable = new C.c(), this._deviceInputSystem = t; } return r.prototype.getInput = function(t) { return this._deviceInputSystem.pollInput(this.deviceType, this.deviceSlot, t); }, r; }(), Mf = function() { function r(t) { var e = this; this.onDeviceConnectedObservable = new C.c(function(i) { e.getDevices().forEach(function(o) { e.onDeviceConnectedObservable.notifyObserver(i, o); }); }), this.onDeviceDisconnectedObservable = new C.c(); var n = Object.keys(Xt).length / 2; this._devices = new Array(n), this._firstDevice = new Array(n), this._deviceInputSystem = Fl.Create(t), this._deviceInputSystem.onDeviceConnected = function(i, o) { e._addDevice(i, o), e.onDeviceConnectedObservable.notifyObservers(e.getDeviceSource(i, o)); }, this._deviceInputSystem.onDeviceDisconnected = function(i, o) { var a = e.getDeviceSource(i, o); e._removeDevice(i, o), e.onDeviceDisconnectedObservable.notifyObservers(a); }, this._deviceInputSystem.onInputChanged || (this._deviceInputSystem.onInputChanged = function(i, o, a, s, d) { var p; (p = e.getDeviceSource(i, o)) === null || p === void 0 || p.onInputChangedObservable.notifyObservers({ inputIndex: a, previousState: s, currentState: d }); }); } return r.prototype.getDeviceSource = function(t, e) { if (e === void 0) { if (this._firstDevice[t] === void 0) return null; e = this._firstDevice[t]; } return this._devices[t] && this._devices[t][e] !== void 0 ? this._devices[t][e] : null; }, r.prototype.getDeviceSources = function(t) { return this._devices[t].filter(function(e) { return !!e; }); }, r.prototype.getDevices = function() { var t = new Array(); return this._devices.forEach(function(e) { t.push.apply(t, e); }), t; }, r.prototype.dispose = function() { this.onDeviceConnectedObservable.clear(), this.onDeviceDisconnectedObservable.clear(), this._deviceInputSystem.dispose(); }, r.prototype._addDevice = function(t, e) { this._devices[t] || (this._devices[t] = new Array()), this._devices[t][e] || (this._devices[t][e] = new Bl(this._deviceInputSystem, t, e), this._updateFirstDevices(t)); }, r.prototype._removeDevice = function(t, e) { delete this._devices[t][e], this._updateFirstDevices(t); }, r.prototype._updateFirstDevices = function(t) { switch (t) { case Xt.Keyboard: case Xt.Mouse: this._firstDevice[t] = 0; break; case Xt.Touch: case Xt.DualShock: case Xt.Xbox: case Xt.Switch: case Xt.Generic: var e = this._devices[t]; delete this._firstDevice[t]; for (var n = 0; n < e.length; n++) if (e[n]) { this._firstDevice[t] = n; break; } } }, r; }(), Ul = f(168), Vl = (f(123), function() { this._timeElapsedQueryEnded = !1; }), kl = function() { this.occlusionInternalRetryCounter = 0, this.isOcclusionQueryInProgress = !1, this.isOccluded = !1, this.occlusionRetryCount = -1, this.occlusionType = Mt.a.OCCLUSION_TYPE_NONE, this.occlusionQueryAlgorithmType = Mt.a.OCCLUSION_ALGORITHM_TYPE_CONSERVATIVE; }; Ue.a.prototype.createQuery = function() { return this._gl.createQuery(); }, Ue.a.prototype.deleteQuery = function(r) { return this._gl.deleteQuery(r), this; }, Ue.a.prototype.isQueryResultAvailable = function(r) { return this._gl.getQueryParameter(r, this._gl.QUERY_RESULT_AVAILABLE); }, Ue.a.prototype.getQueryResult = function(r) { return this._gl.getQueryParameter(r, this._gl.QUERY_RESULT); }, Ue.a.prototype.beginOcclusionQuery = function(r, t) { var e = this._getGlAlgorithmType(r); return this._gl.beginQuery(e, t), this; }, Ue.a.prototype.endOcclusionQuery = function(r) { var t = this._getGlAlgorithmType(r); return this._gl.endQuery(t), this; }, Ue.a.prototype._createTimeQuery = function() { var r = this.getCaps().timerQuery; return r.createQueryEXT ? r.createQueryEXT() : this.createQuery(); }, Ue.a.prototype._deleteTimeQuery = function(r) { var t = this.getCaps().timerQuery; t.deleteQueryEXT ? t.deleteQueryEXT(r) : this.deleteQuery(r); }, Ue.a.prototype._getTimeQueryResult = function(r) { var t = this.getCaps().timerQuery; return t.getQueryObjectEXT ? t.getQueryObjectEXT(r, t.QUERY_RESULT_EXT) : this.getQueryResult(r); }, Ue.a.prototype._getTimeQueryAvailability = function(r) { var t = this.getCaps().timerQuery; return t.getQueryObjectEXT ? t.getQueryObjectEXT(r, t.QUERY_RESULT_AVAILABLE_EXT) : this.isQueryResultAvailable(r); }, Ue.a.prototype.startTimeQuery = function() { var r = this.getCaps(), t = r.timerQuery; if (!t) return null; var e = new Vl(); if (this._gl.getParameter(t.GPU_DISJOINT_EXT), r.canUseTimestampForTimerQuery) e._startTimeQuery = this._createTimeQuery(), t.queryCounterEXT(e._startTimeQuery, t.TIMESTAMP_EXT); else { if (this._currentNonTimestampToken) return this._currentNonTimestampToken; e._timeElapsedQuery = this._createTimeQuery(), t.beginQueryEXT ? t.beginQueryEXT(t.TIME_ELAPSED_EXT, e._timeElapsedQuery) : this._gl.beginQuery(t.TIME_ELAPSED_EXT, e._timeElapsedQuery), this._currentNonTimestampToken = e; } return e; }, Ue.a.prototype.endTimeQuery = function(r) { var t = this.getCaps(), e = t.timerQuery; if (!e || !r) return -1; if (t.canUseTimestampForTimerQuery) { if (!r._startTimeQuery) return -1; r._endTimeQuery || (r._endTimeQuery = this._createTimeQuery(), e.queryCounterEXT(r._endTimeQuery, e.TIMESTAMP_EXT)); } else if (!r._timeElapsedQueryEnded) { if (!r._timeElapsedQuery) return -1; e.endQueryEXT ? e.endQueryEXT(e.TIME_ELAPSED_EXT) : this._gl.endQuery(e.TIME_ELAPSED_EXT), r._timeElapsedQueryEnded = !0; } var n = this._gl.getParameter(e.GPU_DISJOINT_EXT), i = !1; if (r._endTimeQuery ? i = this._getTimeQueryAvailability(r._endTimeQuery) : r._timeElapsedQuery && (i = this._getTimeQueryAvailability(r._timeElapsedQuery)), i && !n) { var o = 0; if (t.canUseTimestampForTimerQuery) { if (!r._startTimeQuery || !r._endTimeQuery) return -1; var a = this._getTimeQueryResult(r._startTimeQuery); o = this._getTimeQueryResult(r._endTimeQuery) - a, this._deleteTimeQuery(r._startTimeQuery), this._deleteTimeQuery(r._endTimeQuery), r._startTimeQuery = null, r._endTimeQuery = null; } else { if (!r._timeElapsedQuery) return -1; o = this._getTimeQueryResult(r._timeElapsedQuery), this._deleteTimeQuery(r._timeElapsedQuery), r._timeElapsedQuery = null, r._timeElapsedQueryEnded = !1, this._currentNonTimestampToken = null; } return o; } return -1; }, Ue.a.prototype._getGlAlgorithmType = function(r) { return r === Mt.a.OCCLUSION_ALGORITHM_TYPE_CONSERVATIVE ? this._gl.ANY_SAMPLES_PASSED_CONSERVATIVE : this._gl.ANY_SAMPLES_PASSED; }, Object.defineProperty(Mt.a.prototype, "isOcclusionQueryInProgress", { get: function() { return this._occlusionDataStorage.isOcclusionQueryInProgress; }, set: function(r) { this._occlusionDataStorage.isOcclusionQueryInProgress = r; }, enumerable: !1, configurable: !0 }), Object.defineProperty(Mt.a.prototype, "_occlusionDataStorage", { get: function() { return this.__occlusionDataStorage || (this.__occlusionDataStorage = new kl()), this.__occlusionDataStorage; }, enumerable: !1, configurable: !0 }), Object.defineProperty(Mt.a.prototype, "isOccluded", { get: function() { return this._occlusionDataStorage.isOccluded; }, set: function(r) { this._occlusionDataStorage.isOccluded = r; }, enumerable: !0, configurable: !0 }), Object.defineProperty(Mt.a.prototype, "occlusionQueryAlgorithmType", { get: function() { return this._occlusionDataStorage.occlusionQueryAlgorithmType; }, set: function(r) { this._occlusionDataStorage.occlusionQueryAlgorithmType = r; }, enumerable: !0, configurable: !0 }), Object.defineProperty(Mt.a.prototype, "occlusionType", { get: function() { return this._occlusionDataStorage.occlusionType; }, set: function(r) { this._occlusionDataStorage.occlusionType = r; }, enumerable: !0, configurable: !0 }), Object.defineProperty(Mt.a.prototype, "occlusionRetryCount", { get: function() { return this._occlusionDataStorage.occlusionRetryCount; }, set: function(r) { this._occlusionDataStorage.occlusionRetryCount = r; }, enumerable: !0, configurable: !0 }), Mt.a.prototype._checkOcclusionQuery = function() { var r = this._occlusionDataStorage; if (r.occlusionType === Mt.a.OCCLUSION_TYPE_NONE) return r.isOccluded = !1, !1; var t = this.getEngine(); if (t.webGLVersion < 2 || !t.isQueryResultAvailable) return r.isOccluded = !1, !1; if (this.isOcclusionQueryInProgress && this._occlusionQuery) if (t.isQueryResultAvailable(this._occlusionQuery)) { var e = t.getQueryResult(this._occlusionQuery); r.isOcclusionQueryInProgress = !1, r.occlusionInternalRetryCounter = 0, r.isOccluded = e !== 1; } else { if (r.occlusionInternalRetryCounter++, !(r.occlusionRetryCount !== -1 && r.occlusionInternalRetryCounter > r.occlusionRetryCount)) return !1; r.isOcclusionQueryInProgress = !1, r.occlusionInternalRetryCounter = 0, r.isOccluded = r.occlusionType !== Mt.a.OCCLUSION_TYPE_OPTIMISTIC && r.isOccluded; } var n = this.getScene(); if (n.getBoundingBoxRenderer) { var i = n.getBoundingBoxRenderer(); this._occlusionQuery || (this._occlusionQuery = t.createQuery()), t.beginOcclusionQuery(r.occlusionQueryAlgorithmType, this._occlusionQuery), i.renderOcclusionBoundingBox(this), t.endOcclusionQuery(r.occlusionQueryAlgorithmType), this._occlusionDataStorage.isOcclusionQueryInProgress = !0; } return r.isOccluded; }; var If = !0; Ue.a.prototype.createTransformFeedback = function() { return this._gl.createTransformFeedback(); }, Ue.a.prototype.deleteTransformFeedback = function(r) { this._gl.deleteTransformFeedback(r); }, Ue.a.prototype.bindTransformFeedback = function(r) { this._gl.bindTransformFeedback(this._gl.TRANSFORM_FEEDBACK, r); }, Ue.a.prototype.beginTransformFeedback = function(r) { r === void 0 && (r = !0), this._gl.beginTransformFeedback(r ? this._gl.POINTS : this._gl.TRIANGLES); }, Ue.a.prototype.endTransformFeedback = function() { this._gl.endTransformFeedback(); }, Ue.a.prototype.setTranformFeedbackVaryings = function(r, t) { this._gl.transformFeedbackVaryings(r, t, this._gl.INTERLEAVED_ATTRIBS); }, Ue.a.prototype.bindTransformFeedbackBuffer = function(r) { this._gl.bindBufferBase(this._gl.TRANSFORM_FEEDBACK_BUFFER, 0, r ? r.underlyingResource : null); }, f(126), wt.a.prototype.updateVideoTexture = function(r, t, e) { if (r && !r._isDisabled) { var n = this._bindTextureDirectly(this._gl.TEXTURE_2D, r, !0); this._unpackFlipY(!e); try { if (this._videoTextureSupported === void 0 && (this._gl.getError(), this._gl.texImage2D(this._gl.TEXTURE_2D, 0, this._gl.RGBA, this._gl.RGBA, this._gl.UNSIGNED_BYTE, t), this._gl.getError() !== 0 ? this._videoTextureSupported = !1 : this._videoTextureSupported = !0), this._videoTextureSupported) this._gl.texImage2D(this._gl.TEXTURE_2D, 0, this._gl.RGBA, this._gl.RGBA, this._gl.UNSIGNED_BYTE, t); else { if (!r._workingCanvas) { r._workingCanvas = ns.a.CreateCanvas(r.width, r.height); var i = r._workingCanvas.getContext("2d"); if (!i) throw new Error("Unable to get 2d context"); r._workingContext = i, r._workingCanvas.width = r.width, r._workingCanvas.height = r.height; } r._workingContext.clearRect(0, 0, r.width, r.height), r._workingContext.drawImage(t, 0, 0, t.videoWidth, t.videoHeight, 0, 0, r.width, r.height), this._gl.texImage2D(this._gl.TEXTURE_2D, 0, this._gl.RGBA, this._gl.RGBA, this._gl.UNSIGNED_BYTE, r._workingCanvas); } r.generateMipMaps && this._gl.generateMipmap(this._gl.TEXTURE_2D), n || this._bindTextureDirectly(this._gl.TEXTURE_2D, null), r.isReady = !0; } catch { r._isDisabled = !0; } } }, wt.a.prototype.restoreSingleAttachment = function() { var r = this._gl; this.bindAttachments([r.BACK]); }, wt.a.prototype.buildTextureLayout = function(r) { for (var t = this._gl, e = [], n = 0; n < r.length; n++) r[n] ? e.push(t["COLOR_ATTACHMENT" + n]) : e.push(t.NONE); return e; }, wt.a.prototype.bindAttachments = function(r) { this._gl.drawBuffers(r); }, wt.a.prototype.unBindMultiColorAttachmentFramebuffer = function(r, t, e) { t === void 0 && (t = !1), this._currentRenderTarget = null; var n = this._gl, i = r[0]._attachments, o = i.length; if (r[0]._MSAAFramebuffer) { n.bindFramebuffer(n.READ_FRAMEBUFFER, r[0]._MSAAFramebuffer), n.bindFramebuffer(n.DRAW_FRAMEBUFFER, r[0]._framebuffer); for (var a = 0; a < o; a++) { for (var s = r[a], d = 0; d < o; d++) i[d] = n.NONE; i[a] = n[this.webGLVersion > 1 ? "COLOR_ATTACHMENT" + a : "COLOR_ATTACHMENT" + a + "_WEBGL"], n.readBuffer(i[a]), n.drawBuffers(i), n.blitFramebuffer(0, 0, s.width, s.height, 0, 0, s.width, s.height, n.COLOR_BUFFER_BIT, n.NEAREST); } for (a = 0; a < o; a++) i[a] = n[this.webGLVersion > 1 ? "COLOR_ATTACHMENT" + a : "COLOR_ATTACHMENT" + a + "_WEBGL"]; n.drawBuffers(i); } for (a = 0; a < o; a++) !(s = r[a]).generateMipMaps || t || s.isCube || (this._bindTextureDirectly(n.TEXTURE_2D, s, !0), n.generateMipmap(n.TEXTURE_2D), this._bindTextureDirectly(n.TEXTURE_2D, null)); e && (r[0]._MSAAFramebuffer && this._bindUnboundFramebuffer(r[0]._framebuffer), e()), this._bindUnboundFramebuffer(null); }, wt.a.prototype.createMultipleRenderTarget = function(r, t) { var e = !1, n = !0, i = !1, o = !1, a = 1, s = h.a.TEXTURETYPE_UNSIGNED_INT, d = h.a.TEXTURE_TRILINEAR_SAMPLINGMODE, p = new Array(), y = new Array(); t !== void 0 && (e = t.generateMipMaps !== void 0 && t.generateMipMaps, n = t.generateDepthBuffer === void 0 || t.generateDepthBuffer, i = t.generateStencilBuffer !== void 0 && t.generateStencilBuffer, o = t.generateDepthTexture !== void 0 && t.generateDepthTexture, a = t.textureCount || 1, t.types && (p = t.types), t.samplingModes && (y = t.samplingModes)); var P = this._gl, R = P.createFramebuffer(); this._bindUnboundFramebuffer(R); for (var B = r.width || r, F = r.height || r, z = [], J = [], ie = this._setupFramebufferDepthAttachments(i, n, B, F), se = 0; se < a; se++) { var ce = y[se] || d, ue = p[se] || s; (ue !== h.a.TEXTURETYPE_FLOAT || this._caps.textureFloatLinearFiltering) && (ue !== h.a.TEXTURETYPE_HALF_FLOAT || this._caps.textureHalfFloatLinearFiltering) || (ce = h.a.TEXTURE_NEAREST_SAMPLINGMODE); var fe = this._getSamplingParameters(ce, e); ue !== h.a.TEXTURETYPE_FLOAT || this._caps.textureFloat || (ue = h.a.TEXTURETYPE_UNSIGNED_INT, l.a.Warn("Float textures are not supported. Render target forced to TEXTURETYPE_UNSIGNED_BYTE type")); var ve = new Pt.a(this, Pt.b.MultiRenderTarget), Te = P[this.webGLVersion > 1 ? "COLOR_ATTACHMENT" + se : "COLOR_ATTACHMENT" + se + "_WEBGL"]; z.push(ve), J.push(Te), P.activeTexture(P["TEXTURE" + se]), P.bindTexture(P.TEXTURE_2D, ve._webGLTexture), P.texParameteri(P.TEXTURE_2D, P.TEXTURE_MAG_FILTER, fe.mag), P.texParameteri(P.TEXTURE_2D, P.TEXTURE_MIN_FILTER, fe.min), P.texParameteri(P.TEXTURE_2D, P.TEXTURE_WRAP_S, P.CLAMP_TO_EDGE), P.texParameteri(P.TEXTURE_2D, P.TEXTURE_WRAP_T, P.CLAMP_TO_EDGE), P.texImage2D(P.TEXTURE_2D, 0, this._getRGBABufferInternalSizedFormat(ue), B, F, 0, P.RGBA, this._getWebGLTextureType(ue), null), P.framebufferTexture2D(P.DRAW_FRAMEBUFFER, Te, P.TEXTURE_2D, ve._webGLTexture, 0), e && this._gl.generateMipmap(this._gl.TEXTURE_2D), this._bindTextureDirectly(P.TEXTURE_2D, null), ve._framebuffer = R, ve._depthStencilBuffer = ie, ve.baseWidth = B, ve.baseHeight = F, ve.width = B, ve.height = F, ve.isReady = !0, ve.samples = 1, ve.generateMipMaps = e, ve.samplingMode = ce, ve.type = ue, ve._generateDepthBuffer = n, ve._generateStencilBuffer = i, ve._attachments = J, ve._textureArray = z, this._internalTexturesCache.push(ve); } if (o && this._caps.depthTextureExtension) { var Re = new Pt.a(this, Pt.b.MultiRenderTarget); P.activeTexture(P.TEXTURE0), P.bindTexture(P.TEXTURE_2D, Re._webGLTexture), P.texParameteri(P.TEXTURE_2D, P.TEXTURE_MAG_FILTER, P.NEAREST), P.texParameteri(P.TEXTURE_2D, P.TEXTURE_MIN_FILTER, P.NEAREST), P.texParameteri(P.TEXTURE_2D, P.TEXTURE_WRAP_S, P.CLAMP_TO_EDGE), P.texParameteri(P.TEXTURE_2D, P.TEXTURE_WRAP_T, P.CLAMP_TO_EDGE), P.texImage2D(P.TEXTURE_2D, 0, this.webGLVersion < 2 ? P.DEPTH_COMPONENT : P.DEPTH_COMPONENT16, B, F, 0, P.DEPTH_COMPONENT, P.UNSIGNED_SHORT, null), P.framebufferTexture2D(P.FRAMEBUFFER, P.DEPTH_ATTACHMENT, P.TEXTURE_2D, Re._webGLTexture, 0), Re._framebuffer = R, Re.baseWidth = B, Re.baseHeight = F, Re.width = B, Re.height = F, Re.isReady = !0, Re.samples = 1, Re.generateMipMaps = e, Re.samplingMode = P.NEAREST, Re._generateDepthBuffer = n, Re._generateStencilBuffer = i, z.push(Re), this._internalTexturesCache.push(Re); } return P.drawBuffers(J), this._bindUnboundFramebuffer(null), this.resetTextureCache(), z; }, wt.a.prototype.updateMultipleRenderTargetTextureSampleCount = function(r, t) { if (this.webGLVersion < 2 || !r) return 1; if (r[0].samples === t) return t; var e = r[0]._attachments.length; if (e === 0) return 1; var n = this._gl; t = Math.min(t, this.getCaps().maxMSAASamples), r[0]._depthStencilBuffer && (n.deleteRenderbuffer(r[0]._depthStencilBuffer), r[0]._depthStencilBuffer = null), r[0]._MSAAFramebuffer && (n.deleteFramebuffer(r[0]._MSAAFramebuffer), r[0]._MSAAFramebuffer = null); for (var i = 0; i < e; i++) r[i]._MSAARenderBuffer && (n.deleteRenderbuffer(r[i]._MSAARenderBuffer), r[i]._MSAARenderBuffer = null); if (t > 1 && n.renderbufferStorageMultisample) { var o = n.createFramebuffer(); if (!o) throw new Error("Unable to create multi sampled framebuffer"); this._bindUnboundFramebuffer(o); var a = this._setupFramebufferDepthAttachments(r[0]._generateStencilBuffer, r[0]._generateDepthBuffer, r[0].width, r[0].height, t), s = []; for (i = 0; i < e; i++) { var d = r[i], p = n[this.webGLVersion > 1 ? "COLOR_ATTACHMENT" + i : "COLOR_ATTACHMENT" + i + "_WEBGL"], y = n.createRenderbuffer(); if (!y) throw new Error("Unable to create multi sampled framebuffer"); n.bindRenderbuffer(n.RENDERBUFFER, y), n.renderbufferStorageMultisample(n.RENDERBUFFER, t, this._getRGBAMultiSampleBufferFormat(d.type), d.width, d.height), n.framebufferRenderbuffer(n.FRAMEBUFFER, p, n.RENDERBUFFER, y), d._MSAAFramebuffer = o, d._MSAARenderBuffer = y, d.samples = t, d._depthStencilBuffer = a, n.bindRenderbuffer(n.RENDERBUFFER, null), s.push(p); } n.drawBuffers(s); } else this._bindUnboundFramebuffer(r[0]._framebuffer); return this._bindUnboundFramebuffer(null), t; }; var Xr = f(56); wt.a.prototype._createDepthStencilCubeTexture = function(r, t) { var e = new Pt.a(this, Pt.b.Unknown); if (e.isCube = !0, this.webGLVersion === 1) return l.a.Error("Depth cube texture is not supported by WebGL 1."), e; var n = Object(c.a)({ bilinearFiltering: !1, comparisonFunction: 0, generateStencil: !1 }, t), i = this._gl; this._bindTextureDirectly(i.TEXTURE_CUBE_MAP, e, !0), this._setupDepthStencilTexture(e, r, n.generateStencil, n.bilinearFiltering, n.comparisonFunction); for (var o = 0; o < 6; o++) n.generateStencil ? i.texImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X + o, 0, i.DEPTH24_STENCIL8, r, r, 0, i.DEPTH_STENCIL, i.UNSIGNED_INT_24_8, null) : i.texImage2D(i.TEXTURE_CUBE_MAP_POSITIVE_X + o, 0, i.DEPTH_COMPONENT24, r, r, 0, i.DEPTH_COMPONENT, i.UNSIGNED_INT, null); return this._bindTextureDirectly(i.TEXTURE_CUBE_MAP, null), e; }, wt.a.prototype._partialLoadFile = function(r, t, e, n, i) { i === void 0 && (i = null), this._loadFile(r, function(o) { e[t] = o, e._internalCount++, e._internalCount === 6 && n(e); }, void 0, void 0, !0, function(o, a) { i && o && i(o.status + " " + o.statusText, a); }); }, wt.a.prototype._cascadeLoadFiles = function(r, t, e, n) { n === void 0 && (n = null); var i = []; i._internalCount = 0; for (var o = 0; o < 6; o++) this._partialLoadFile(e[o], o, i, t, n); }, wt.a.prototype._cascadeLoadImgs = function(r, t, e, n, i) { n === void 0 && (n = null); var o = []; o._internalCount = 0; for (var a = 0; a < 6; a++) this._partialLoadImg(e[a], a, o, r, t, n, i); }, wt.a.prototype._partialLoadImg = function(r, t, e, n, i, o, a) { var s; o === void 0 && (o = null), s = Xr.a.LoadImage(r, function() { s && (e[t] = s, e._internalCount++, n && n._removePendingData(s)), e._internalCount === 6 && i(e); }, function(d, p) { n && n._removePendingData(s), o && o(d, p); }, n ? n.offlineProvider : null, a), n && s && n._addPendingData(s); }, wt.a.prototype._setCubeMapTextureParams = function(r, t) { var e = this._gl; e.texParameteri(e.TEXTURE_CUBE_MAP, e.TEXTURE_MAG_FILTER, e.LINEAR), e.texParameteri(e.TEXTURE_CUBE_MAP, e.TEXTURE_MIN_FILTER, t ? e.LINEAR_MIPMAP_LINEAR : e.LINEAR), e.texParameteri(e.TEXTURE_CUBE_MAP, e.TEXTURE_WRAP_S, e.CLAMP_TO_EDGE), e.texParameteri(e.TEXTURE_CUBE_MAP, e.TEXTURE_WRAP_T, e.CLAMP_TO_EDGE), r.samplingMode = t ? h.a.TEXTURE_TRILINEAR_SAMPLINGMODE : h.a.TEXTURE_LINEAR_LINEAR, this._bindTextureDirectly(e.TEXTURE_CUBE_MAP, null); }, wt.a.prototype.createCubeTexture = function(r, t, e, n, i, o, a, s, d, p, y, P, R) { var B = this; i === void 0 && (i = null), o === void 0 && (o = null), s === void 0 && (s = null), d === void 0 && (d = !1), p === void 0 && (p = 0), y === void 0 && (y = 0), P === void 0 && (P = null); var F = this._gl, z = P || new Pt.a(this, Pt.b.Cube); z.isCube = !0, z.url = r, z.generateMipMaps = !n, z._lodGenerationScale = p, z._lodGenerationOffset = y, this._doNotHandleContextLost || (z._extension = s, z._files = e); var J = r; this._transformTextureUrl && !P && (r = this._transformTextureUrl(r)); for (var ie = r.lastIndexOf("."), se = s || (ie > -1 ? r.substring(ie).toLowerCase() : ""), ce = null, ue = 0, fe = wt.a._TextureLoaders; ue < fe.length; ue++) { var ve = fe[ue]; if (ve.canLoad(se)) { ce = ve; break; } } if (ce) { var Te = function(Re) { B._bindTextureDirectly(F.TEXTURE_CUBE_MAP, z, !0), ce.loadCubeData(Re, z, d, i, o); }; e && e.length === 6 ? ce.supportCascades ? this._cascadeLoadFiles(t, function(Re) { return Te(Re.map(function(Ae) { return new Uint8Array(Ae); })); }, e, o) : o ? o("Textures type does not support cascades.") : l.a.Warn("Texture loader does not support cascades.") : this._loadFile(r, function(Re) { return Te(new Uint8Array(Re)); }, void 0, void 0, !0, function(Re, Ae) { r === J ? o && Re && o(Re.status + " " + Re.statusText, Ae) : (l.a.Warn("Failed to load " + r + ", falling back to the " + J), B.createCubeTexture(J, t, e, n, i, o, a, s, d, p, y, z, R)); }); } else { if (!e) throw new Error("Cannot load cubemap because files were not defined"); this._cascadeLoadImgs(t, function(Re) { var Ae = B.needPOTTextures ? wt.a.GetExponentOfTwo(Re[0].width, B._caps.maxCubemapTextureSize) : Re[0].width, Ee = Ae, Se = [F.TEXTURE_CUBE_MAP_POSITIVE_X, F.TEXTURE_CUBE_MAP_POSITIVE_Y, F.TEXTURE_CUBE_MAP_POSITIVE_Z, F.TEXTURE_CUBE_MAP_NEGATIVE_X, F.TEXTURE_CUBE_MAP_NEGATIVE_Y, F.TEXTURE_CUBE_MAP_NEGATIVE_Z]; B._bindTextureDirectly(F.TEXTURE_CUBE_MAP, z, !0), B._unpackFlipY(!1); for (var De = a ? B._getInternalFormat(a) : B._gl.RGBA, xe = 0; xe < Se.length; xe++) if (Re[xe].width !== Ae || Re[xe].height !== Ee) { if (B._prepareWorkingCanvas(), !B._workingCanvas || !B._workingContext) return void l.a.Warn("Cannot create canvas to resize texture."); B._workingCanvas.width = Ae, B._workingCanvas.height = Ee, B._workingContext.drawImage(Re[xe], 0, 0, Re[xe].width, Re[xe].height, 0, 0, Ae, Ee), F.texImage2D(Se[xe], 0, De, De, F.UNSIGNED_BYTE, B._workingCanvas); } else F.texImage2D(Se[xe], 0, De, De, F.UNSIGNED_BYTE, Re[xe]); n || F.generateMipmap(F.TEXTURE_CUBE_MAP), B._setCubeMapTextureParams(z, !n), z.width = Ae, z.height = Ee, z.isReady = !0, a && (z.format = a), z.onLoadedObservable.notifyObservers(z), z.onLoadedObservable.clear(), i && i(); }, e, o); } return this._internalTexturesCache.push(z), z; }, f(153), f(124); var Df = function() { }; Ue.a.prototype.getInputElement = function() { return this.inputElement || this.getRenderingCanvas(); }, Ue.a.prototype.registerView = function(r, t) { var e = this; this.views || (this.views = []); for (var n = 0, i = this.views; n < i.length; n++) { var o = i[n]; if (o.target === r) return o; } var a = this.getRenderingCanvas(); a && (r.width = a.width, r.height = a.height); var s = { target: r, camera: t }; return this.views.push(s), t && t.onDisposeObservable.add(function() { e.unRegisterView(r); }), s; }, Ue.a.prototype.unRegisterView = function(r) { if (!this.views) return this; for (var t = 0, e = this.views; t < e.length; t++) { var n = e[t]; if (n.target === r) { var i = this.views.indexOf(n); i !== -1 && this.views.splice(i, 1); break; } } return this; }, Ue.a.prototype._renderViews = function() { if (!this.views) return !1; var r = this.getRenderingCanvas(); if (!r) return !1; for (var t = 0, e = this.views; t < e.length; t++) { var n = e[t], i = n.target, o = i.getContext("2d"); if (o) { var a = n.camera, s = null, d = null; if (a) { if ((d = a.getScene()).activeCameras && d.activeCameras.length) continue; this.activeView = n, s = d.activeCamera, d.activeCamera = a; } var p = i.width !== i.clientWidth || i.height !== i.clientHeight; if (i.clientWidth && i.clientHeight && p && (i.width = i.clientWidth, i.height = i.clientHeight, r.width = i.clientWidth, r.height = i.clientHeight, this.resize()), !r.width || !r.height) return !1; this._renderFrame(), o.drawImage(r, 0, 0), s && d && (d.activeCamera = s); } } return this.activeView = null, !0; }, f(129); function Lf(r) { if (this._excludedCompressedTextures && this._excludedCompressedTextures.some(function(i) { var o = "\\b" + i + "\\b"; return r && (r === i || r.match(new RegExp(o, "g"))); })) return r; var t = r.lastIndexOf("."), e = r.lastIndexOf("?"), n = e > -1 ? r.substring(e, r.length) : ""; return (t > -1 ? r.substring(0, t) : r) + this._textureFormatInUse + n; } Object.defineProperty(Ue.a.prototype, "texturesSupported", { get: function() { var r = new Array(); return this._caps.astc && r.push("-astc.ktx"), this._caps.s3tc && r.push("-dxt.ktx"), this._caps.pvrtc && r.push("-pvrtc.ktx"), this._caps.etc2 && r.push("-etc2.ktx"), this._caps.etc1 && r.push("-etc1.ktx"), r; }, enumerable: !0, configurable: !0 }), Object.defineProperty(Ue.a.prototype, "textureFormatInUse", { get: function() { return this._textureFormatInUse || null; }, enumerable: !0, configurable: !0 }), Ue.a.prototype.setCompressedTextureExclusions = function(r) { this._excludedCompressedTextures = r; }, Ue.a.prototype.setTextureFormatToUse = function(r) { for (var t = this.texturesSupported, e = 0, n = t.length; e < n; e++) for (var i = 0, o = r.length; i < o; i++) if (t[e] === r[i].toLowerCase()) return this._transformTextureUrl = Lf.bind(this), this._textureFormatInUse = t[e]; return this._textureFormatInUse = "", this._transformTextureUrl = null, null; }; var Nf = f(144), Gl = f(118), zl = f(89), li = [Math.sqrt(1 / (4 * Math.PI)), -Math.sqrt(3 / (4 * Math.PI)), Math.sqrt(3 / (4 * Math.PI)), -Math.sqrt(3 / (4 * Math.PI)), Math.sqrt(15 / (4 * Math.PI)), -Math.sqrt(15 / (4 * Math.PI)), Math.sqrt(5 / (16 * Math.PI)), -Math.sqrt(15 / (4 * Math.PI)), Math.sqrt(15 / (16 * Math.PI))], wf = [function(r) { return 1; }, function(r) { return r.y; }, function(r) { return r.z; }, function(r) { return r.x; }, function(r) { return r.x * r.y; }, function(r) { return r.y * r.z; }, function(r) { return 3 * r.z * r.z - 1; }, function(r) { return r.x * r.z; }, function(r) { return r.x * r.x - r.y * r.y; }], _i = function(r, t) { return li[r] * wf[r](t); }, mi = [Math.PI, 2 * Math.PI / 3, 2 * Math.PI / 3, 2 * Math.PI / 3, Math.PI / 4, Math.PI / 4, Math.PI / 4, Math.PI / 4, Math.PI / 4], hs = function() { function r() { this.preScaled = !1, this.l00 = u.e.Zero(), this.l1_1 = u.e.Zero(), this.l10 = u.e.Zero(), this.l11 = u.e.Zero(), this.l2_2 = u.e.Zero(), this.l2_1 = u.e.Zero(), this.l20 = u.e.Zero(), this.l21 = u.e.Zero(), this.l22 = u.e.Zero(); } return r.prototype.addLight = function(t, e, n) { var i = new u.e(e.r, e.g, e.b).scale(n); this.l00 = this.l00.add(i.scale(_i(0, t))), this.l1_1 = this.l1_1.add(i.scale(_i(1, t))), this.l10 = this.l10.add(i.scale(_i(2, t))), this.l11 = this.l11.add(i.scale(_i(3, t))), this.l2_2 = this.l2_2.add(i.scale(_i(4, t))), this.l2_1 = this.l2_1.add(i.scale(_i(5, t))), this.l20 = this.l20.add(i.scale(_i(6, t))), this.l21 = this.l21.add(i.scale(_i(7, t))), this.l22 = this.l22.add(i.scale(_i(8, t))); }, r.prototype.scaleInPlace = function(t) { this.l00.scaleInPlace(t), this.l1_1.scaleInPlace(t), this.l10.scaleInPlace(t), this.l11.scaleInPlace(t), this.l2_2.scaleInPlace(t), this.l2_1.scaleInPlace(t), this.l20.scaleInPlace(t), this.l21.scaleInPlace(t), this.l22.scaleInPlace(t); }, r.prototype.convertIncidentRadianceToIrradiance = function() { this.l00.scaleInPlace(mi[0]), this.l1_1.scaleInPlace(mi[1]), this.l10.scaleInPlace(mi[2]), this.l11.scaleInPlace(mi[3]), this.l2_2.scaleInPlace(mi[4]), this.l2_1.scaleInPlace(mi[5]), this.l20.scaleInPlace(mi[6]), this.l21.scaleInPlace(mi[7]), this.l22.scaleInPlace(mi[8]); }, r.prototype.convertIrradianceToLambertianRadiance = function() { this.scaleInPlace(1 / Math.PI); }, r.prototype.preScaleForRendering = function() { this.preScaled = !0, this.l00.scaleInPlace(li[0]), this.l1_1.scaleInPlace(li[1]), this.l10.scaleInPlace(li[2]), this.l11.scaleInPlace(li[3]), this.l2_2.scaleInPlace(li[4]), this.l2_1.scaleInPlace(li[5]), this.l20.scaleInPlace(li[6]), this.l21.scaleInPlace(li[7]), this.l22.scaleInPlace(li[8]); }, r.FromArray = function(t) { var e = new r(); return u.e.FromArrayToRef(t[0], 0, e.l00), u.e.FromArrayToRef(t[1], 0, e.l1_1), u.e.FromArrayToRef(t[2], 0, e.l10), u.e.FromArrayToRef(t[3], 0, e.l11), u.e.FromArrayToRef(t[4], 0, e.l2_2), u.e.FromArrayToRef(t[5], 0, e.l2_1), u.e.FromArrayToRef(t[6], 0, e.l20), u.e.FromArrayToRef(t[7], 0, e.l21), u.e.FromArrayToRef(t[8], 0, e.l22), e; }, r.FromPolynomial = function(t) { var e = new r(); return e.l00 = t.xx.scale(0.376127).add(t.yy.scale(0.376127)).add(t.zz.scale(0.376126)), e.l1_1 = t.y.scale(0.977204), e.l10 = t.z.scale(0.977204), e.l11 = t.x.scale(0.977204), e.l2_2 = t.xy.scale(1.16538), e.l2_1 = t.yz.scale(1.16538), e.l20 = t.zz.scale(1.34567).subtract(t.xx.scale(0.672834)).subtract(t.yy.scale(0.672834)), e.l21 = t.zx.scale(1.16538), e.l22 = t.xx.scale(1.16538).subtract(t.yy.scale(1.16538)), e.l1_1.scaleInPlace(-1), e.l11.scaleInPlace(-1), e.l2_1.scaleInPlace(-1), e.l21.scaleInPlace(-1), e.scaleInPlace(Math.PI), e; }, r; }(), Yr = function() { function r() { this.x = u.e.Zero(), this.y = u.e.Zero(), this.z = u.e.Zero(), this.xx = u.e.Zero(), this.yy = u.e.Zero(), this.zz = u.e.Zero(), this.xy = u.e.Zero(), this.yz = u.e.Zero(), this.zx = u.e.Zero(); } return Object.defineProperty(r.prototype, "preScaledHarmonics", { get: function() { return this._harmonics || (this._harmonics = hs.FromPolynomial(this)), this._harmonics.preScaled || this._harmonics.preScaleForRendering(), this._harmonics; }, enumerable: !1, configurable: !0 }), r.prototype.addAmbient = function(t) { var e = new u.e(t.r, t.g, t.b); this.xx = this.xx.add(e), this.yy = this.yy.add(e), this.zz = this.zz.add(e); }, r.prototype.scaleInPlace = function(t) { this.x.scaleInPlace(t), this.y.scaleInPlace(t), this.z.scaleInPlace(t), this.xx.scaleInPlace(t), this.yy.scaleInPlace(t), this.zz.scaleInPlace(t), this.yz.scaleInPlace(t), this.zx.scaleInPlace(t), this.xy.scaleInPlace(t); }, r.FromHarmonics = function(t) { var e = new r(); return e._harmonics = t, e.x = t.l11.scale(1.02333).scale(-1), e.y = t.l1_1.scale(1.02333).scale(-1), e.z = t.l10.scale(1.02333), e.xx = t.l00.scale(0.886277).subtract(t.l20.scale(0.247708)).add(t.l22.scale(0.429043)), e.yy = t.l00.scale(0.886277).subtract(t.l20.scale(0.247708)).subtract(t.l22.scale(0.429043)), e.zz = t.l00.scale(0.886277).add(t.l20.scale(0.495417)), e.yz = t.l2_1.scale(0.858086).scale(-1), e.zx = t.l21.scale(0.858086).scale(-1), e.xy = t.l2_2.scale(0.858086), e.scaleInPlace(1 / Math.PI), e; }, r.FromArray = function(t) { var e = new r(); return u.e.FromArrayToRef(t[0], 0, e.x), u.e.FromArrayToRef(t[1], 0, e.y), u.e.FromArrayToRef(t[2], 0, e.z), u.e.FromArrayToRef(t[3], 0, e.xx), u.e.FromArrayToRef(t[4], 0, e.yy), u.e.FromArrayToRef(t[5], 0, e.zz), u.e.FromArrayToRef(t[6], 0, e.yz), u.e.FromArrayToRef(t[7], 0, e.zx), u.e.FromArrayToRef(t[8], 0, e.xy), e; }, r; }(), kn = f(52), dr = function(r, t, e, n) { this.name = r, this.worldAxisForNormal = t, this.worldAxisForFileX = e, this.worldAxisForFileY = n; }, Lo = function() { function r() { } return r.ConvertCubeMapTextureToSphericalPolynomial = function(t) { if (!t.isCube) return null; var e, n, i = t.getSize().width, o = t.readPixels(0), a = t.readPixels(1); t.isRenderTarget ? (e = t.readPixels(3), n = t.readPixels(2)) : (e = t.readPixels(2), n = t.readPixels(3)); var s = t.readPixels(4), d = t.readPixels(5), p = t.gammaSpace, y = h.a.TEXTUREFORMAT_RGBA, P = h.a.TEXTURETYPE_UNSIGNED_INT; t.textureType != h.a.TEXTURETYPE_FLOAT && t.textureType != h.a.TEXTURETYPE_HALF_FLOAT || (P = h.a.TEXTURETYPE_FLOAT); var R = { size: i, right: o, left: a, up: e, down: n, front: s, back: d, format: y, type: P, gammaSpace: p }; return this.ConvertCubeMapToSphericalPolynomial(R); }, r.ConvertCubeMapToSphericalPolynomial = function(t) { for (var e = new hs(), n = 0, i = 2 / t.size, o = i, a = 0.5 * i - 1, s = 0; s < 6; s++) for (var d = this.FileFaces[s], p = t[d.name], y = a, P = t.format === h.a.TEXTUREFORMAT_RGBA ? 4 : 3, R = 0; R < t.size; R++) { for (var B = a, F = 0; F < t.size; F++) { var z = d.worldAxisForFileX.scale(B).add(d.worldAxisForFileY.scale(y)).add(d.worldAxisForNormal); z.normalize(); var J = Math.pow(1 + B * B + y * y, -1.5), ie = p[R * t.size * P + F * P + 0], se = p[R * t.size * P + F * P + 1], ce = p[R * t.size * P + F * P + 2]; isNaN(ie) && (ie = 0), isNaN(se) && (se = 0), isNaN(ce) && (ce = 0), t.type === h.a.TEXTURETYPE_UNSIGNED_INT && (ie /= 255, se /= 255, ce /= 255), t.gammaSpace && (ie = Math.pow($.a.Clamp(ie), Vt.c), se = Math.pow($.a.Clamp(se), Vt.c), ce = Math.pow($.a.Clamp(ce), Vt.c)), ie = $.a.Clamp(ie, 0, 4096), se = $.a.Clamp(se, 0, 4096), ce = $.a.Clamp(ce, 0, 4096); var ue = new I.a(ie, se, ce); e.addLight(z, ue, J), n += J, B += i; } y += o; } var fe = 6 * (4 * Math.PI) / 6 / n; return e.scaleInPlace(fe), e.convertIncidentRadianceToIrradiance(), e.convertIrradianceToLambertianRadiance(), Yr.FromHarmonics(e); }, r.FileFaces = [new dr("right", new u.e(1, 0, 0), new u.e(0, 0, -1), new u.e(0, -1, 0)), new dr("left", new u.e(-1, 0, 0), new u.e(0, 0, 1), new u.e(0, -1, 0)), new dr("up", new u.e(0, 1, 0), new u.e(1, 0, 0), new u.e(0, 0, 1)), new dr("down", new u.e(0, -1, 0), new u.e(1, 0, 0), new u.e(0, 0, -1)), new dr("front", new u.e(0, 0, 1), new u.e(1, 0, 0), new u.e(0, -1, 0)), new dr("back", new u.e(0, 0, -1), new u.e(-1, 0, 0), new u.e(0, -1, 0))], r; }(); Object.defineProperty(kn.a.prototype, "sphericalPolynomial", { get: function() { if (this._texture) { if (this._texture._sphericalPolynomial) return this._texture._sphericalPolynomial; if (this._texture.isReady) return this._texture._sphericalPolynomial = Lo.ConvertCubeMapTextureToSphericalPolynomial(this), this._texture._sphericalPolynomial; } return null; }, set: function(r) { this._texture && (this._texture._sphericalPolynomial = r); }, enumerable: !0, configurable: !0 }); var Ff = ` varying vec2 vUV; uniform sampler2D textureSampler; #include void main(void) { gl_FragColor=toRGBD(texture2D(textureSampler,vUV).rgb); }`; ze.a.ShadersStore.rgbdEncodePixelShader = Ff; var Bf = ` varying vec2 vUV; uniform sampler2D textureSampler; #include void main(void) { gl_FragColor=vec4(fromRGBD(texture2D(textureSampler,vUV)),1.0); }`; ze.a.ShadersStore.rgbdDecodePixelShader = Bf; var gi = function() { function r() { } return r.GetEnvInfo = function(t) { for (var e = new DataView(t.buffer, t.byteOffset, t.byteLength), n = 0, i = 0; i < r._MagicBytes.length; i++) if (e.getUint8(n++) !== r._MagicBytes[i]) return l.a.Error("Not a babylon environment map"), null; for (var o = "", a = 0; a = e.getUint8(n++); ) o += String.fromCharCode(a); var s = JSON.parse(o); return s.specular && (s.specular.specularDataPosition = n, s.specular.lodGenerationScale = s.specular.lodGenerationScale || 0.8), s; }, r.CreateEnvTextureAsync = function(t) { var e = this, n = t.getInternalTexture(); if (!n) return Promise.reject("The cube texture is invalid."); var i = n.getEngine(); if (i && i.premultipliedAlpha) return Promise.reject("Env texture can only be created when the engine is created with the premultipliedAlpha option set to false."); if (t.textureType === h.a.TEXTURETYPE_UNSIGNED_INT) return Promise.reject("The cube texture should allow HDR (Full Float or Half Float)."); var o = i.getRenderingCanvas(); if (!o) return Promise.reject("Env texture can only be created when the engine is associated to a canvas."); var a = h.a.TEXTURETYPE_FLOAT; if (!i.getCaps().textureFloatRender && (a = h.a.TEXTURETYPE_HALF_FLOAT, !i.getCaps().textureHalfFloatRender)) return Promise.reject("Env texture can only be created when the browser supports half float or full float rendering."); var s = n.width, d = new _e.a(i), p = {}, y = [], P = $.a.Log2(n.width); P = Math.round(P); for (var R = function(F) { for (var z = Math.pow(2, P - F), J = function(se) { var ce = t.readPixels(se, F), ue = i.createRawTexture(ce, z, z, h.a.TEXTUREFORMAT_RGBA, !1, !1, h.a.TEXTURE_NEAREST_SAMPLINGMODE, null, a), fe = new Promise(function(ve, Te) { var Re = new ft("rgbdEncode", "rgbdEncode", null, null, 1, null, h.a.TEXTURE_NEAREST_SAMPLINGMODE, i, !1, void 0, h.a.TEXTURETYPE_UNSIGNED_INT, void 0, null, !1); Re.getEffect().executeWhenCompiled(function() { Re.onApply = function(Se) { Se._bindTexture("textureSampler", ue); }; var Ae = i.getRenderWidth(), Ee = i.getRenderHeight(); i.setSize(z, z), d.postProcessManager.directRender([Re], null), Xe.b.ToBlob(o, function(Se) { var De = new FileReader(); De.onload = function(xe) { var Le = xe.target.result; p[6 * F + se] = Le, ve(); }, De.readAsArrayBuffer(Se); }), i.setSize(Ae, Ee); }); }); y.push(fe); }, ie = 0; ie < 6; ie++) J(ie); }, B = 0; B <= P; B++) R(B); return Promise.all(y).then(function() { d.dispose(); for (var F = { version: 1, width: s, irradiance: e._CreateEnvTextureIrradiance(t), specular: { mipmaps: [], lodGenerationScale: t.lodGenerationScale } }, z = 0, J = 0; J <= P; J++) for (var ie = 0; ie < 6; ie++) { var se = p[6 * J + ie].byteLength; F.specular.mipmaps.push({ length: se, position: z }), z += se; } for (var ce = JSON.stringify(F), ue = new ArrayBuffer(ce.length + 1), fe = new Uint8Array(ue), ve = (J = 0, ce.length); J < ve; J++) fe[J] = ce.charCodeAt(J); fe[ce.length] = 0; var Te = r._MagicBytes.length + z + ue.byteLength, Re = new ArrayBuffer(Te), Ae = new Uint8Array(Re), Ee = new DataView(Re), Se = 0; for (J = 0; J < r._MagicBytes.length; J++) Ee.setUint8(Se++, r._MagicBytes[J]); for (Ae.set(new Uint8Array(ue), Se), Se += ue.byteLength, J = 0; J <= P; J++) for (ie = 0; ie < 6; ie++) { var De = p[6 * J + ie]; Ae.set(new Uint8Array(De), Se), Se += De.byteLength; } return Re; }); }, r._CreateEnvTextureIrradiance = function(t) { var e = t.sphericalPolynomial; return e == null ? null : { x: [e.x.x, e.x.y, e.x.z], y: [e.y.x, e.y.y, e.y.z], z: [e.z.x, e.z.y, e.z.z], xx: [e.xx.x, e.xx.y, e.xx.z], yy: [e.yy.x, e.yy.y, e.yy.z], zz: [e.zz.x, e.zz.y, e.zz.z], yz: [e.yz.x, e.yz.y, e.yz.z], zx: [e.zx.x, e.zx.y, e.zx.z], xy: [e.xy.x, e.xy.y, e.xy.z] }; }, r.CreateImageDataArrayBufferViews = function(t, e) { if (e.version !== 1) throw new Error('Unsupported babylon environment map version "' + e.version + '"'); var n = e.specular, i = $.a.Log2(e.width); if (i = Math.round(i) + 1, n.mipmaps.length !== 6 * i) throw new Error('Unsupported specular mipmaps number "' + n.mipmaps.length + '"'); for (var o = new Array(i), a = 0; a < i; a++) { o[a] = new Array(6); for (var s = 0; s < 6; s++) { var d = n.mipmaps[6 * a + s]; o[a][s] = new Uint8Array(t.buffer, t.byteOffset + n.specularDataPosition + d.position, d.length); } } return o; }, r.UploadEnvLevelsAsync = function(t, e, n) { if (n.version !== 1) throw new Error('Unsupported babylon environment map version "' + n.version + '"'); var i = n.specular; if (!i) return Promise.resolve(); t._lodGenerationScale = i.lodGenerationScale; var o = r.CreateImageDataArrayBufferViews(e, n); return r.UploadLevelsAsync(t, o); }, r._OnImageReadyAsync = function(t, e, n, i, o, a, s, d, p, y, P) { return new Promise(function(R, B) { if (n) { var F = e.createTexture(null, !0, !0, null, h.a.TEXTURE_NEAREST_SAMPLINGMODE, null, function(J) { B(J); }, t); i.getEffect().executeWhenCompiled(function() { i.onApply = function(J) { J._bindTexture("textureSampler", F), J.setFloat2("scale", 1, 1); }, e.scenes[0].postProcessManager.directRender([i], y, !0, a, s), e.restoreDefaultFramebuffer(), F.dispose(), URL.revokeObjectURL(o), R(); }); } else { if (e._uploadImageToTexture(P, t, a, s), d) { var z = p[s]; z && e._uploadImageToTexture(z._texture, t, a, 0); } R(); } }); }, r.UploadLevelsAsync = function(t, e) { var n = this; if (!Xe.b.IsExponentOfTwo(t.width)) throw new Error("Texture size must be a power of two"); var i = Math.round($.a.Log2(t.width)) + 1, o = t.getEngine(), a = !1, s = !1, d = null, p = null, y = null, P = o.getCaps(); if (t.format = h.a.TEXTUREFORMAT_RGBA, t.type = h.a.TEXTURETYPE_UNSIGNED_INT, t.generateMipMaps = !0, t._cachedAnisotropicFilteringLevel = null, o.updateTextureSamplingMode(h.a.TEXTURE_TRILINEAR_SAMPLINGMODE, t), P.textureLOD ? o.webGLVersion < 2 ? a = !1 : P.textureHalfFloatRender && P.textureHalfFloatLinearFiltering ? (a = !0, t.type = h.a.TEXTURETYPE_HALF_FLOAT) : P.textureFloatRender && P.textureFloatLinearFiltering && (a = !0, t.type = h.a.TEXTURETYPE_FLOAT) : (a = !1, s = !0, y = {}), a) d = new ft("rgbdDecode", "rgbdDecode", null, null, 1, null, h.a.TEXTURE_TRILINEAR_SAMPLINGMODE, o, !1, void 0, t.type, void 0, null, !1), t._isRGBD = !1, t.invertY = !1, p = o.createRenderTargetCubeTexture(t.width, { generateDepthBuffer: !1, generateMipMaps: !0, generateStencilBuffer: !1, samplingMode: h.a.TEXTURE_TRILINEAR_SAMPLINGMODE, type: t.type, format: h.a.TEXTUREFORMAT_RGBA }); else if (t._isRGBD = !0, t.invertY = !0, s) for (var R = t._lodGenerationScale, B = t._lodGenerationOffset, F = 0; F < 3; F++) { var z = (i - 1) * R + B, J = B + (z - B) * (1 - F / 2), ie = Math.round(Math.min(Math.max(J, 0), z)), se = new Pt.a(o, Pt.b.Temp); se.isCube = !0, se.invertY = !0, se.generateMipMaps = !1, o.updateTextureSamplingMode(h.a.TEXTURE_LINEAR_LINEAR, se); var ce = new kn.a(null); switch (ce.isCube = !0, ce._texture = se, y[ie] = ce, F) { case 0: t._lodTextureLow = ce; break; case 1: t._lodTextureMid = ce; break; case 2: t._lodTextureHigh = ce; } } var ue = [], fe = function(Ee) { for (var Se = function(xe) { var Le = e[Ee][xe], Me = new Blob([Le], { type: "image/png" }), we = URL.createObjectURL(Me), Ye = void 0; if (typeof Image > "u") Ye = createImageBitmap(Me).then(function(nt) { return n._OnImageReadyAsync(nt, o, a, d, we, xe, Ee, s, y, p, t); }); else { var et = new Image(); et.src = we, Ye = new Promise(function(nt, ct) { et.onload = function() { n._OnImageReadyAsync(et, o, a, d, we, xe, Ee, s, y, p, t).then(function() { return nt(); }).catch(function(Ke) { ct(Ke); }); }, et.onerror = function(Ke) { ct(Ke); }; }); } ue.push(Ye); }, De = 0; De < 6; De++) Se(De); }; for (F = 0; F < e.length; F++) fe(F); if (e.length < i) { var ve = void 0, Te = Math.pow(2, i - 1 - e.length), Re = Te * Te * 4; switch (t.type) { case h.a.TEXTURETYPE_UNSIGNED_INT: ve = new Uint8Array(Re); break; case h.a.TEXTURETYPE_HALF_FLOAT: ve = new Uint16Array(Re); break; case h.a.TEXTURETYPE_FLOAT: ve = new Float32Array(Re); } for (F = e.length; F < i; F++) for (var Ae = 0; Ae < 6; Ae++) o._uploadArrayBufferViewToTexture(t, ve, Ae, F); } return Promise.all(ue).then(function() { p && (o._releaseFramebufferObjects(p), o._releaseTexture(t), p._swapAndDie(t)), d && d.dispose(), s && (t._lodTextureHigh && t._lodTextureHigh._texture && (t._lodTextureHigh._texture.isReady = !0), t._lodTextureMid && t._lodTextureMid._texture && (t._lodTextureMid._texture.isReady = !0), t._lodTextureLow && t._lodTextureLow._texture && (t._lodTextureLow._texture.isReady = !0)); }); }, r.UploadEnvSpherical = function(t, e) { e.version !== 1 && l.a.Warn('Unsupported babylon environment map version "' + e.version + '"'); var n = e.irradiance; if (n) { var i = new Yr(); u.e.FromArrayToRef(n.x, 0, i.x), u.e.FromArrayToRef(n.y, 0, i.y), u.e.FromArrayToRef(n.z, 0, i.z), u.e.FromArrayToRef(n.xx, 0, i.xx), u.e.FromArrayToRef(n.yy, 0, i.yy), u.e.FromArrayToRef(n.zz, 0, i.zz), u.e.FromArrayToRef(n.yz, 0, i.yz), u.e.FromArrayToRef(n.zx, 0, i.zx), u.e.FromArrayToRef(n.xy, 0, i.xy), t._sphericalPolynomial = i; } }, r._UpdateRGBDAsync = function(t, e, n, i, o) { return t._source = Pt.b.CubeRawRGBD, t._bufferViewArrayArray = e, t._lodGenerationScale = i, t._lodGenerationOffset = o, t._sphericalPolynomial = n, r.UploadLevelsAsync(t, e).then(function() { t.isReady = !0; }); }, r._MagicBytes = [134, 22, 135, 150, 246, 214, 150, 54], r; }(); Pt.a._UpdateRGBDAsync = gi._UpdateRGBDAsync; var vi, ds = function() { function r(t, e) { e === void 0 && (e = 20), this.debug = !1, this._sourceCode = t, this._numMaxIterations = e, this._functionDescr = [], this.inlineToken = "#define inline"; } return Object.defineProperty(r.prototype, "code", { get: function() { return this._sourceCode; }, enumerable: !1, configurable: !0 }), r.prototype.processCode = function() { this.debug && console.log("Start inlining process (code size=" + this._sourceCode.length + ")..."), this._collectFunctions(), this._processInlining(this._numMaxIterations), this.debug && console.log("End of inlining process."); }, r.prototype._collectFunctions = function() { for (var t = 0; t < this._sourceCode.length; ) { var e = this._sourceCode.indexOf(this.inlineToken, t); if (e < 0) break; var n = this._sourceCode.indexOf("(", e + this.inlineToken.length); if (n < 0) this.debug && console.warn("Could not find the opening parenthesis after the token. startIndex=" + t), t = e + this.inlineToken.length; else { var i = r._RegexpFindFunctionNameAndType.exec(this._sourceCode.substring(e + this.inlineToken.length, n)); if (i) { var o = [i[3], i[4]], a = o[0], s = o[1], d = this._extractBetweenMarkers("(", ")", this._sourceCode, n); if (d < 0) this.debug && console.warn("Could not extract the parameters the function '" + s + "' (type=" + a + "). funcParamsStartIndex=" + n), t = e + this.inlineToken.length; else { var p = this._sourceCode.substring(n + 1, d), y = this._skipWhitespaces(this._sourceCode, d + 1); if (y !== this._sourceCode.length) { var P = this._extractBetweenMarkers("{", "}", this._sourceCode, y); if (P < 0) this.debug && console.warn("Could not extract the body of the function '" + s + "' (type=" + a + "). funcBodyStartIndex=" + y), t = e + this.inlineToken.length; else { for (var R = this._sourceCode.substring(y, P + 1), B = this._removeComments(p).split(","), F = [], z = 0; z < B.length; ++z) { var J = B[z].trim(), ie = J.lastIndexOf(" "); ie >= 0 && F.push(J.substring(ie + 1)); } a !== "void" && F.push("return"), this._functionDescr.push({ name: s, type: a, parameters: F, body: R, callIndex: 0 }), t = P + 1; var se = e > 0 ? this._sourceCode.substring(0, e) : "", ce = P + 1 < this._sourceCode.length - 1 ? this._sourceCode.substring(P + 1) : ""; this._sourceCode = se + ce, t -= P + 1 - e; } } else this.debug && console.warn("Could not extract the body of the function '" + s + "' (type=" + a + "). funcParamsEndIndex=" + d), t = e + this.inlineToken.length; } } else this.debug && console.warn("Could not extract the name/type of the function from: " + this._sourceCode.substring(e + this.inlineToken.length, n)), t = e + this.inlineToken.length; } } this.debug && console.log("Collect functions: " + this._functionDescr.length + " functions found. functionDescr=", this._functionDescr); }, r.prototype._processInlining = function(t) { for (t === void 0 && (t = 20); t-- >= 0 && this._replaceFunctionCallsByCode(); ) ; return this.debug && console.log("numMaxIterations is " + t + " after inlining process"), t >= 0; }, r.prototype._extractBetweenMarkers = function(t, e, n, i) { for (var o = i, a = 0, s = ""; o < n.length; ) { var d = n.charAt(o); if (s) d === s ? s === '"' || s === "'" ? n.charAt(o - 1) !== "\\" && (s = "") : s = "" : s === "*/" && d === "*" && o + 1 < n.length && (n.charAt(o + 1) === "/" && (s = ""), s === "" && o++); else switch (d) { case t: a++; break; case e: a--; break; case '"': case "'": case "`": s = d; break; case "/": if (o + 1 < n.length) { var p = n.charAt(o + 1); p === "/" ? s = ` ` : p === "*" && (s = "*/"); } } if (o++, a === 0) break; } return a === 0 ? o - 1 : -1; }, r.prototype._skipWhitespaces = function(t, e) { for (; e < t.length; ) { var n = t[e]; if (n !== " " && n !== ` ` && n !== "\r" && n !== " " && n !== ` ` && n !== " ") break; e++; } return e; }, r.prototype._removeComments = function(t) { for (var e = 0, n = "", i = !1, o = []; e < t.length; ) { var a = t.charAt(e); if (n) a === n ? n === '"' || n === "'" ? (t.charAt(e - 1) !== "\\" && (n = ""), o.push(a)) : (n = "", i = !1) : n === "*/" && a === "*" && e + 1 < t.length ? (t.charAt(e + 1) === "/" && (n = ""), n === "" && (i = !1, e++)) : i || o.push(a); else { switch (a) { case '"': case "'": case "`": n = a; break; case "/": if (e + 1 < t.length) { var s = t.charAt(e + 1); s === "/" ? (n = ` `, i = !0) : s === "*" && (n = "*/", i = !0); } } i || o.push(a); } e++; } return o.join(""); }, r.prototype._replaceFunctionCallsByCode = function() { for (var t = !1, e = 0, n = this._functionDescr; e < n.length; e++) for (var i = n[e], o = i.name, a = i.type, s = i.parameters, d = i.body, p = 0; p < this._sourceCode.length; ) { var y = this._sourceCode.indexOf(o, p); if (y < 0) break; var P = this._skipWhitespaces(this._sourceCode, y + o.length); if (P !== this._sourceCode.length && this._sourceCode.charAt(P) === "(") { var R = this._extractBetweenMarkers("(", ")", this._sourceCode, P); if (R < 0) this.debug && console.warn("Could not extract the parameters of the function call. Function '" + o + "' (type=" + a + "). callParamsStartIndex=" + P), p = y + o.length; else { for (var B = this._sourceCode.substring(P + 1, R), F = this._removeComments(B).split(","), z = [], J = 0; J < F.length; ++J) { var ie = F[J].trim(); z.push(ie); } var se = a !== "void" ? o + "_" + i.callIndex++ : null; if (se && z.push(se + " ="), z.length === s.length) { p = R + 1; var ce = this._replaceNames(d, s, z), ue = y > 0 ? this._sourceCode.substring(0, y) : "", fe = R + 1 < this._sourceCode.length - 1 ? this._sourceCode.substring(R + 1) : ""; if (se) { var ve = this._findBackward(this._sourceCode, y - 1, ` `); ue = this._sourceCode.substring(0, ve + 1); var Te = this._sourceCode.substring(ve + 1, y); this._sourceCode = ue + a + " " + se + `; ` + ce + ` ` + Te + se + fe, this.debug && console.log("Replace function call by code. Function '" + o + "' (type=" + a + "). injectDeclarationIndex=" + ve); } else this._sourceCode = ue + ce + fe, p += ce.length - (R + 1 - y), this.debug && console.log("Replace function call by code. Function '" + o + "' (type=" + a + "). functionCallIndex=" + y); t = !0; } else this.debug && console.warn("Invalid function call: not the same number of parameters for the call than the number expected by the function. Function '" + o + "' (type=" + a + "). function parameters=" + s + ", call parameters=" + z), p = y + o.length; } } else p = y + o.length; } return t; }, r.prototype._findBackward = function(t, e, n) { for (; e >= 0 && t.charAt(e) !== n; ) e--; return e; }, r.prototype._escapeRegExp = function(t) { return t.replace(/[.*+?^${}()|[\]\\]/g, "\\$&"); }, r.prototype._replaceNames = function(t, e, n) { for (var i = 0; i < e.length; ++i) { var o = new RegExp(this._escapeRegExp(e[i]), "g"), a = n[i]; t = t.replace(o, a); } return t; }, r._RegexpFindFunctionNameAndType = /((\s+?)(\w+)\s+(\w+)\s*?)$/, r; }(), Uf = function() { function r() { this.isAsync = !1, this.isReady = !1; } return r.prototype._getVertexShaderCode = function() { return null; }, r.prototype._getFragmentShaderCode = function() { return null; }, r.prototype._handlesSpectorRebuildCallback = function(t) { throw new Error("Not implemented"); }, r; }(), jl = function(r) { function t() { return r !== null && r.apply(this, arguments) || this; } return Object(c.d)(t, r), t; }(zl.a), Hl = function(r) { function t() { return r !== null && r.apply(this, arguments) || this; } return Object(c.d)(t, r), t.prototype.getInternalTexture = function() { return this; }, t.prototype.getViewCount = function() { return 1; }, t; }(Pt.a), Vf = function(r) { function t() { var e = r.call(this, null) || this; return e._native = new _native.Engine(), e.INVALID_HANDLE = 65535, e._boundBuffersVertexArray = null, e._currentDepthTest = e._native.DEPTH_TEST_LEQUAL, e._webGLVersion = 2, e.disableUniformBuffers = !0, e._caps = { maxTexturesImageUnits: 16, maxVertexTextureImageUnits: 16, maxCombinedTexturesImageUnits: 32, maxTextureSize: 512, maxCubemapTextureSize: 512, maxRenderTextureSize: 512, maxVertexAttribs: 16, maxVaryingVectors: 16, maxFragmentUniformVectors: 16, maxVertexUniformVectors: 16, standardDerivatives: !0, astc: null, pvrtc: null, etc1: null, etc2: null, bptc: null, maxAnisotropy: 16, uintIndices: !0, fragmentDepthSupported: !1, highPrecisionShaderSupported: !0, colorBufferFloat: !1, textureFloat: !1, textureFloatLinearFiltering: !1, textureFloatRender: !1, textureHalfFloat: !1, textureHalfFloatLinearFiltering: !1, textureHalfFloatRender: !1, textureLOD: !0, drawBuffersExtension: !1, depthTextureExtension: !1, vertexArrayObject: !0, instancedArrays: !1, canUseTimestampForTimerQuery: !1, blendMinMax: !1, maxMSAASamples: 1 }, Xe.b.Log("Babylon Native (v" + Ue.a.Version + ") launched"), Xe.b.LoadScript = function(n, i, o, a) { Xe.b.LoadFile(n, function(s) { Function(s).apply(null), i && i(); }, void 0, void 0, !1, function(s, d) { o && o("LoadScript Error", d); }); }, typeof URL > "u" && (window.URL = { createObjectURL: function() { }, revokeObjectURL: function() { } }), typeof Blob > "u" && (window.Blob = function() { }), e._shaderProcessor = new Gl.a(), e; } return Object(c.d)(t, r), t.prototype.getHardwareScalingLevel = function() { return 1; }, t.prototype.dispose = function() { r.prototype.dispose.call(this), this._boundBuffersVertexArray && this._native.deleteVertexArray(this._boundBuffersVertexArray), this._native.dispose(); }, t.prototype._queueNewFrame = function(e, n) { return n.requestAnimationFrame && n !== window ? n.requestAnimationFrame(e) : this._native.requestAnimationFrame(e), 0; }, t.prototype._bindUnboundFramebuffer = function(e) { this._currentFramebuffer !== e && (this._currentFramebuffer && this._native.unbindFramebuffer(this._currentFramebuffer), e && this._native.bindFramebuffer(e), this._currentFramebuffer = e); }, t.prototype.getHostDocument = function() { return null; }, t.prototype.clear = function(e, n, i, o) { o === void 0 && (o = !1); var a = 0; n && e && (this._native.clearColor(e.r, e.g, e.b, e.a !== void 0 ? e.a : 1), a |= this._native.CLEAR_FLAG_COLOR), i && (this._native.clearDepth(1), a |= this._native.CLEAR_FLAG_DEPTH), o && (this._native.clearStencil(0), a |= this._native.CLEAR_FLAG_STENCIL), this._native.clear(a); }, t.prototype.createIndexBuffer = function(e, n) { var i = this._normalizeIndexData(e), o = new jl(); if (o.references = 1, o.is32Bits = i.BYTES_PER_ELEMENT === 4, i.length) { if (o.nativeIndexBuffer = this._native.createIndexBuffer(i, n != null && n), o.nativeVertexBuffer === this.INVALID_HANDLE) throw new Error("Could not create a native index buffer."); } else o.nativeVertexBuffer = this.INVALID_HANDLE; return o; }, t.prototype.createVertexBuffer = function(e, n) { var i = new jl(); if (i.references = 1, i.nativeVertexBuffer = this._native.createVertexBuffer(ArrayBuffer.isView(e) ? e : new Float32Array(e), n != null && n), i.nativeVertexBuffer === this.INVALID_HANDLE) throw new Error("Could not create a native vertex buffer."); return i; }, t.prototype._recordVertexArrayObject = function(e, n, i, o) { i && this._native.recordIndexBuffer(e, i.nativeIndexBuffer); for (var a = o.getAttributesNames(), s = 0; s < a.length; s++) { var d = o.getAttributeLocation(s); if (d >= 0) { var p = n[a[s]]; if (p) { var y = p.getBuffer(); y && this._native.recordVertexBuffer(e, y.nativeVertexBuffer, d, p.byteOffset, p.byteStride, p.getSize(), this._getNativeAttribType(p.type), p.normalized); } } } }, t.prototype.bindBuffers = function(e, n, i) { this._boundBuffersVertexArray && this._native.deleteVertexArray(this._boundBuffersVertexArray), this._boundBuffersVertexArray = this._native.createVertexArray(), this._recordVertexArrayObject(this._boundBuffersVertexArray, e, n, i), this._native.bindVertexArray(this._boundBuffersVertexArray); }, t.prototype.recordVertexArrayObject = function(e, n, i) { var o = this._native.createVertexArray(); return this._recordVertexArrayObject(o, e, n, i), o; }, t.prototype.bindVertexArrayObject = function(e) { this._native.bindVertexArray(e); }, t.prototype.releaseVertexArrayObject = function(e) { this._native.deleteVertexArray(e); }, t.prototype.getAttributes = function(e, n) { var i = e; return this._native.getAttributes(i.nativeProgram, n); }, t.prototype.drawElementsType = function(e, n, i, o) { this._drawCalls.addCount(1, !1), this._native.drawIndexed(e, n, i); }, t.prototype.drawArraysType = function(e, n, i, o) { this._drawCalls.addCount(1, !1), this._native.draw(e, n, i); }, t.prototype.createPipelineContext = function() { return new Uf(); }, t.prototype._preparePipelineContext = function(e, n, i, o, a, s, d) { var p = e; p.nativeProgram = o ? this.createRawShaderProgram(e, n, i, void 0, d) : this.createShaderProgram(e, n, i, s, void 0, d); }, t.prototype._isRenderingStateCompiled = function(e) { return !0; }, t.prototype._executeWhenRenderingStateIsCompiled = function(e, n) { n(); }, t.prototype.createRawShaderProgram = function(e, n, i, o, a) { throw new Error("Not Supported"); }, t.prototype.createShaderProgram = function(e, n, i, o, a, s) { this.onBeforeShaderCompilationObservable.notifyObservers(this); var d = new ds(n); d.processCode(), n = d.code; var p = new ds(i); p.processCode(), i = p.code, n = wt.a._ConcatenateShader(n, o), i = wt.a._ConcatenateShader(i, o); var y = this._native.createProgram(n, i); return this.onAfterShaderCompilationObservable.notifyObservers(this), y; }, t.prototype._setProgram = function(e) { this._currentProgram !== e && (this._native.setProgram(e), this._currentProgram = e); }, t.prototype._releaseEffect = function(e) { }, t.prototype._deletePipelineContext = function(e) { }, t.prototype.getUniforms = function(e, n) { var i = e; return this._native.getUniforms(i.nativeProgram, n); }, t.prototype.bindUniformBlock = function(e, n, i) { throw new Error("Not Implemented"); }, t.prototype.bindSamplers = function(e) { var n = e.getPipelineContext(); this._setProgram(n.nativeProgram); for (var i = e.getSamplers(), o = 0; o < i.length; o++) { var a = e.getUniform(i[o]); a && (this._boundUniforms[o] = a); } this._currentEffect = null; }, t.prototype.setMatrix = function(e, n) { e && this._native.setMatrix(e, n.toArray()); }, t.prototype.getRenderWidth = function(e) { return e === void 0 && (e = !1), !e && this._currentRenderTarget ? this._currentRenderTarget.width : this._native.getRenderWidth(); }, t.prototype.getRenderHeight = function(e) { return e === void 0 && (e = !1), !e && this._currentRenderTarget ? this._currentRenderTarget.height : this._native.getRenderHeight(); }, t.prototype.setViewport = function(e, n, i) { this._cachedViewport = e, this._native.setViewPort(e.x, e.y, e.width, e.height); }, t.prototype.setState = function(e, n, i, o) { n === void 0 && (n = 0), o === void 0 && (o = !1), this._native.setState(e, n, o); }, t.prototype.setZOffset = function(e) { this._native.setZOffset(e); }, t.prototype.getZOffset = function() { return this._native.getZOffset(); }, t.prototype.setDepthBuffer = function(e) { this._native.setDepthTest(e ? this._currentDepthTest : this._native.DEPTH_TEST_ALWAYS); }, t.prototype.getDepthWrite = function() { return this._native.getDepthWrite(); }, t.prototype.setDepthFunctionToGreater = function() { this._currentDepthTest = this._native.DEPTH_TEST_GREATER, this._native.setDepthTest(this._currentDepthTest); }, t.prototype.setDepthFunctionToGreaterOrEqual = function() { this._currentDepthTest = this._native.DEPTH_TEST_GEQUAL, this._native.setDepthTest(this._currentDepthTest); }, t.prototype.setDepthFunctionToLess = function() { this._currentDepthTest = this._native.DEPTH_TEST_LESS, this._native.setDepthTest(this._currentDepthTest); }, t.prototype.setDepthFunctionToLessOrEqual = function() { this._currentDepthTest = this._native.DEPTH_TEST_LEQUAL, this._native.setDepthTest(this._currentDepthTest); }, t.prototype.setDepthWrite = function(e) { this._native.setDepthWrite(e); }, t.prototype.setColorWrite = function(e) { this._native.setColorWrite(e), this._colorWrite = e; }, t.prototype.getColorWrite = function() { return this._colorWrite; }, t.prototype.setAlphaConstants = function(e, n, i, o) { throw new Error("Setting alpha blend constant color not yet implemented."); }, t.prototype.setAlphaMode = function(e, n) { n === void 0 && (n = !1), this._alphaMode !== e && (e = this._getNativeAlphaMode(e), this._native.setBlendMode(e), n || this.setDepthWrite(e === h.a.ALPHA_DISABLE), this._alphaMode = e); }, t.prototype.getAlphaMode = function() { return this._alphaMode; }, t.prototype.setInt = function(e, n) { return !!e && (this._native.setInt(e, n), !0); }, t.prototype.setIntArray = function(e, n) { return !!e && (this._native.setIntArray(e, n), !0); }, t.prototype.setIntArray2 = function(e, n) { return !!e && (this._native.setIntArray2(e, n), !0); }, t.prototype.setIntArray3 = function(e, n) { return !!e && (this._native.setIntArray3(e, n), !0); }, t.prototype.setIntArray4 = function(e, n) { return !!e && (this._native.setIntArray4(e, n), !0); }, t.prototype.setFloatArray = function(e, n) { return !!e && (this._native.setFloatArray(e, n), !0); }, t.prototype.setFloatArray2 = function(e, n) { return !!e && (this._native.setFloatArray2(e, n), !0); }, t.prototype.setFloatArray3 = function(e, n) { return !!e && (this._native.setFloatArray3(e, n), !0); }, t.prototype.setFloatArray4 = function(e, n) { return !!e && (this._native.setFloatArray4(e, n), !0); }, t.prototype.setArray = function(e, n) { return !!e && (this._native.setFloatArray(e, n), !0); }, t.prototype.setArray2 = function(e, n) { return !!e && (this._native.setFloatArray2(e, n), !0); }, t.prototype.setArray3 = function(e, n) { return !!e && (this._native.setFloatArray3(e, n), !0); }, t.prototype.setArray4 = function(e, n) { return !!e && (this._native.setFloatArray4(e, n), !0); }, t.prototype.setMatrices = function(e, n) { return !!e && (this._native.setMatrices(e, n), !0); }, t.prototype.setMatrix3x3 = function(e, n) { return !!e && (this._native.setMatrix3x3(e, n), !0); }, t.prototype.setMatrix2x2 = function(e, n) { return !!e && (this._native.setMatrix2x2(e, n), !0); }, t.prototype.setFloat = function(e, n) { return !!e && (this._native.setFloat(e, n), !0); }, t.prototype.setFloat2 = function(e, n, i) { return !!e && (this._native.setFloat2(e, n, i), !0); }, t.prototype.setFloat3 = function(e, n, i, o) { return !!e && (this._native.setFloat3(e, n, i, o), !0); }, t.prototype.setFloat4 = function(e, n, i, o, a) { return !!e && (this._native.setFloat4(e, n, i, o, a), !0); }, t.prototype.setColor3 = function(e, n) { return !!e && (this._native.setFloat3(e, n.r, n.g, n.b), !0); }, t.prototype.setColor4 = function(e, n, i) { return !!e && (this._native.setFloat4(e, n.r, n.g, n.b, i), !0); }, t.prototype.wipeCaches = function(e) { this.preventCacheWipeBetweenFrames || (this.resetTextureCache(), this._currentEffect = null, e && (this._currentProgram = null, this._stencilState.reset(), this._depthCullingState.reset(), this._alphaState.reset()), this._cachedVertexBuffers = null, this._cachedIndexBuffer = null, this._cachedEffectForVertexBuffers = null); }, t.prototype._createTexture = function() { return this._native.createTexture(); }, t.prototype._deleteTexture = function(e) { this._native.deleteTexture(e); }, t.prototype.updateDynamicTexture = function(e, n, i, o, a) { this.createTexture("data:my_image_name", !0, i, null, Ne.a.BILINEAR_SAMPLINGMODE, void 0, void 0, "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAgAAAAICAYAAADED76LAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAAYSURBVChTY/z//z8DPsAEpXGC4aCAgQEAGGMDDWwwgqsAAAAASUVORK5CYII=", e, t.TEXTUREFORMAT_RGBA, null, void 0); }, t.prototype.createTexture = function(e, n, i, o, a, s, d, p, y, P, R, B, F) { var z = this; a === void 0 && (a = h.a.TEXTURE_TRILINEAR_SAMPLINGMODE), s === void 0 && (s = null), d === void 0 && (d = null), p === void 0 && (p = null), y === void 0 && (y = null), P === void 0 && (P = null), R === void 0 && (R = null); var J = (e = e || "").substr(0, 5) === "data:", ie = J && e.indexOf(";base64,") !== -1, se = y || new Pt.a(this, Pt.b.Url), ce = e; !this._transformTextureUrl || ie || y || p || (e = this._transformTextureUrl(e)); for (var ue = e.lastIndexOf("."), fe = R || (ue > -1 ? e.substring(ue).toLowerCase() : ""), ve = null, Te = 0, Re = Ue.a._TextureLoaders; Te < Re.length; Te++) { var Ae = Re[Te]; if (Ae.canLoad(fe)) { ve = Ae; break; } } o && o._addPendingData(se), se.url = e, se.generateMipMaps = !n, se.samplingMode = a, se.invertY = i, this.doNotHandleContextLost || (se._buffer = p); var Ee = null; if (s && !y && (Ee = se.onLoadedObservable.add(s)), y || this._internalTexturesCache.push(se), ve) throw new Error("Loading textures from IInternalTextureLoader not yet implemented."); var Se = function(De) { var xe = se._webGLTexture; xe ? z._native.loadTexture(xe, De, !n, i, function() { se.baseWidth = z._native.getTextureWidth(xe), se.baseHeight = z._native.getTextureHeight(xe), se.width = se.baseWidth, se.height = se.baseHeight, se.isReady = !0; var Le = z._getNativeSamplingMode(a); z._native.setTextureSampling(xe, Le), o && o._removePendingData(se), se.onLoadedObservable.notifyObservers(se), se.onLoadedObservable.clear(); }, function() { throw new Error("Could not load a native texture."); }) : o && o._removePendingData(se); }; if (J) if (p instanceof ArrayBuffer) Se(new Uint8Array(p)); else if (ArrayBuffer.isView(p)) Se(p); else { if (typeof p != "string") throw new Error("Unsupported buffer type"); Se(new Uint8Array(Xe.b.DecodeBase64(p))); } else ie ? Se(new Uint8Array(Xe.b.DecodeBase64(e))) : this._loadFile(e, function(De) { return Se(new Uint8Array(De)); }, void 0, void 0, !0, function(De, xe) { (function(Le, Me) { o && o._removePendingData(se), e === ce ? (Ee && se.onLoadedObservable.remove(Ee), te.a.UseFallbackTexture && z.createTexture(te.a.FallbackTexture, n, se.invertY, o, a, null, d, p, se), d && d((Le || "Unknown error") + (te.a.UseFallbackTexture ? " - Fallback texture was used" : ""), Me)) : (l.a.Warn("Failed to load " + e + ", falling back to " + ce), z.createTexture(ce, n, se.invertY, o, a, s, d, p, se, P, R, B, F)); })("Unable to load " + (De && De.responseURL, xe)); }); return se; }, t.prototype._createDepthStencilTexture = function(e, n) { var i = new Hl(this, Pt.b.Depth), o = e.width || e, a = e.height || e, s = this._native.createDepthTexture(i._webGLTexture, o, a); return i._framebuffer = s, i; }, t.prototype._releaseFramebufferObjects = function(e) { }, t.prototype.createCubeTexture = function(e, n, i, o, a, s, d, p, y, P, R, B) { var F = this; a === void 0 && (a = null), s === void 0 && (s = null), p === void 0 && (p = null), P === void 0 && (P = 0), R === void 0 && (R = 0), B === void 0 && (B = null); var z = B || new Pt.a(this, Pt.b.Cube); z.isCube = !0, z.url = e, z.generateMipMaps = !o, z._lodGenerationScale = P, z._lodGenerationOffset = R, this._doNotHandleContextLost || (z._extension = p, z._files = i); var J = e.lastIndexOf("."); if ((p || (J > -1 ? e.substring(J).toLowerCase() : "")) === ".env") { if (i && i.length === 6) throw new Error("Multi-file loading not allowed on env files."); this._loadFile(e, function(se) { return function(ce) { var ue = gi.GetEnvInfo(ce); if (z.width = ue.width, z.height = ue.width, gi.UploadEnvSpherical(z, ue), ue.version !== 1) throw new Error('Unsupported babylon environment map version "' + ue.version + '"'); var fe = ue.specular; if (!fe) throw new Error("Nothing else parsed so far"); z._lodGenerationScale = fe.lodGenerationScale; var ve = gi.CreateImageDataArrayBufferViews(ce, ue); z.format = h.a.TEXTUREFORMAT_RGBA, z.type = h.a.TEXTURETYPE_UNSIGNED_INT, z.generateMipMaps = !0, z.getEngine().updateTextureSamplingMode(Ne.a.TRILINEAR_SAMPLINGMODE, z), z._isRGBD = !0, z.invertY = !0, F._native.loadCubeTextureWithMips(z._webGLTexture, ve, function() { z.isReady = !0, a && a(); }, function() { throw new Error("Could not load a native cube texture."); }); }(new Uint8Array(se)); }, void 0, void 0, !0, function(se, ce) { s && se && s(se.status + " " + se.statusText, ce); }); } else { if (!i || i.length !== 6) throw new Error("Cannot load cubemap because 6 files were not defined"); var ie = [i[0], i[3], i[1], i[4], i[2], i[5]]; Promise.all(ie.map(function(se) { return Xe.b.LoadFileAsync(se).then(function(ce) { return new Uint8Array(ce); }); })).then(function(se) { return new Promise(function(ce, ue) { F._native.loadCubeTexture(z._webGLTexture, se, !o, ce, ue); }); }).then(function() { z.isReady = !0, a && a(); }, function(se) { s && s("Failed to load cubemap: " + se.message, se); }); } return this._internalTexturesCache.push(z), z; }, t.prototype.createRenderTargetTexture = function(e, n) { var i = new fl.a(); n !== void 0 && typeof n == "object" ? (i.generateMipMaps = n.generateMipMaps, i.generateDepthBuffer = n.generateDepthBuffer === void 0 || n.generateDepthBuffer, i.generateStencilBuffer = i.generateDepthBuffer && n.generateStencilBuffer, i.type = n.type === void 0 ? h.a.TEXTURETYPE_UNSIGNED_INT : n.type, i.samplingMode = n.samplingMode === void 0 ? h.a.TEXTURE_TRILINEAR_SAMPLINGMODE : n.samplingMode, i.format = n.format === void 0 ? h.a.TEXTUREFORMAT_RGBA : n.format) : (i.generateMipMaps = n, i.generateDepthBuffer = !0, i.generateStencilBuffer = !1, i.type = h.a.TEXTURETYPE_UNSIGNED_INT, i.samplingMode = h.a.TEXTURE_TRILINEAR_SAMPLINGMODE, i.format = h.a.TEXTUREFORMAT_RGBA), (i.type !== h.a.TEXTURETYPE_FLOAT || this._caps.textureFloatLinearFiltering) && (i.type !== h.a.TEXTURETYPE_HALF_FLOAT || this._caps.textureHalfFloatLinearFiltering) || (i.samplingMode = h.a.TEXTURE_NEAREST_SAMPLINGMODE); var o = new Hl(this, Pt.b.RenderTarget), a = e.width || e, s = e.height || e; i.type !== h.a.TEXTURETYPE_FLOAT || this._caps.textureFloat || (i.type = h.a.TEXTURETYPE_UNSIGNED_INT, l.a.Warn("Float textures are not supported. Render target forced to TEXTURETYPE_UNSIGNED_BYTE type")); var d = this._native.createFramebuffer(o._webGLTexture, a, s, this._getNativeTextureFormat(i.format, i.type), i.samplingMode, !!i.generateStencilBuffer, i.generateDepthBuffer, !!i.generateMipMaps); return o._framebuffer = d, o.baseWidth = a, o.baseHeight = s, o.width = a, o.height = s, o.isReady = !0, o.samples = 1, o.generateMipMaps = !!i.generateMipMaps, o.samplingMode = i.samplingMode, o.type = i.type, o.format = i.format, o._generateDepthBuffer = i.generateDepthBuffer, o._generateStencilBuffer = !!i.generateStencilBuffer, this._internalTexturesCache.push(o), o; }, t.prototype.updateTextureSamplingMode = function(e, n) { if (n._webGLTexture) { var i = this._getNativeSamplingMode(e); this._native.setTextureSampling(n._webGLTexture, i); } n.samplingMode = e; }, t.prototype.bindFramebuffer = function(e, n, i, o, a) { if (n) throw new Error("Cuboid frame buffers are not yet supported in NativeEngine."); if (i || o) throw new Error("Required width/height for frame buffers not yet supported in NativeEngine."); e._depthStencilTexture ? this._bindUnboundFramebuffer(e._depthStencilTexture._framebuffer) : this._bindUnboundFramebuffer(e._framebuffer); }, t.prototype.unBindFramebuffer = function(e, n, i) { n === void 0 && (n = !1), n && l.a.Warn("Disabling mipmap generation not yet supported in NativeEngine. Ignoring."), i && i(), this._bindUnboundFramebuffer(null); }, t.prototype.createDynamicVertexBuffer = function(e) { return this.createVertexBuffer(e, !0); }, t.prototype.updateDynamicIndexBuffer = function(e, n, i) { i === void 0 && (i = 0); var o = e, a = this._normalizeIndexData(n); o.is32Bits = a.BYTES_PER_ELEMENT === 4, this._native.updateDynamicIndexBuffer(o.nativeIndexBuffer, a, i); }, t.prototype.updateDynamicVertexBuffer = function(e, n, i, o) { var a = e, s = ArrayBuffer.isView(n) ? n : new Float32Array(n); this._native.updateDynamicVertexBuffer(a.nativeVertexBuffer, s, i ?? 0, o ?? s.byteLength); }, t.prototype._setTexture = function(e, n, i, o) { o === void 0 && (o = !1); var a, s = this._boundUniforms[e]; if (!s) return !1; if (!n) return this._boundTexturesCache[e] != null && (this._activeChannel = e, this._native.setTexture(s, null)), !1; if (n.video) this._activeChannel = e, n.update(); else if (n.delayLoadState === h.a.DELAYLOADSTATE_NOTLOADED) return n.delayLoad(), !1; return a = o ? n.depthStencilTexture : n.isReady() ? n.getInternalTexture() : n.isCube ? this.emptyCubeTexture : n.is3D ? this.emptyTexture3D : n.is2DArray ? this.emptyTexture2DArray : this.emptyTexture, this._activeChannel = e, !(!a || !a._webGLTexture) && (this._native.setTextureWrapMode(a._webGLTexture, this._getAddressMode(n.wrapU), this._getAddressMode(n.wrapV), this._getAddressMode(n.wrapR)), this._updateAnisotropicLevel(n), this._native.setTexture(s, a._webGLTexture), !0); }, t.prototype._updateAnisotropicLevel = function(e) { var n = e.getInternalTexture(), i = e.anisotropicFilteringLevel; n && n._webGLTexture && n._cachedAnisotropicFilteringLevel !== i && (this._native.setTextureAnisotropicLevel(n._webGLTexture, i), n._cachedAnisotropicFilteringLevel = i); }, t.prototype._getAddressMode = function(e) { switch (e) { case h.a.TEXTURE_WRAP_ADDRESSMODE: return this._native.ADDRESS_MODE_WRAP; case h.a.TEXTURE_CLAMP_ADDRESSMODE: return this._native.ADDRESS_MODE_CLAMP; case h.a.TEXTURE_MIRROR_ADDRESSMODE: return this._native.ADDRESS_MODE_MIRROR; default: throw new Error("Unexpected wrap mode: " + e + "."); } }, t.prototype._bindTexture = function(e, n) { var i = this._boundUniforms[e]; i && this._native.setTexture(i, n._webGLTexture); }, t.prototype._deleteBuffer = function(e) { e.nativeIndexBuffer && (this._native.deleteIndexBuffer(e.nativeIndexBuffer), delete e.nativeIndexBuffer), e.nativeVertexBuffer && (this._native.deleteVertexBuffer(e.nativeVertexBuffer), delete e.nativeVertexBuffer); }, t.prototype.releaseEffects = function() { }, t.prototype._uploadCompressedDataToTextureDirectly = function(e, n, i, o, a, s, d) { throw new Error("_uploadCompressedDataToTextureDirectly not implemented."); }, t.prototype._uploadDataToTextureDirectly = function(e, n, i, o) { throw new Error("_uploadDataToTextureDirectly not implemented."); }, t.prototype._uploadArrayBufferViewToTexture = function(e, n, i, o) { throw new Error("_uploadArrayBufferViewToTexture not implemented."); }, t.prototype._uploadImageToTexture = function(e, n, i, o) { throw new Error("_uploadArrayBufferViewToTexture not implemented."); }, t.prototype._getNativeSamplingMode = function(e) { switch (e) { case h.a.TEXTURE_NEAREST_NEAREST: return this._native.TEXTURE_NEAREST_NEAREST; case h.a.TEXTURE_LINEAR_LINEAR: return this._native.TEXTURE_LINEAR_LINEAR; case h.a.TEXTURE_LINEAR_LINEAR_MIPLINEAR: return this._native.TEXTURE_LINEAR_LINEAR_MIPLINEAR; case h.a.TEXTURE_NEAREST_NEAREST_MIPNEAREST: return this._native.TEXTURE_NEAREST_NEAREST_MIPNEAREST; case h.a.TEXTURE_NEAREST_LINEAR_MIPNEAREST: return this._native.TEXTURE_NEAREST_LINEAR_MIPNEAREST; case h.a.TEXTURE_NEAREST_LINEAR_MIPLINEAR: return this._native.TEXTURE_NEAREST_LINEAR_MIPLINEAR; case h.a.TEXTURE_NEAREST_LINEAR: return this._native.TEXTURE_NEAREST_LINEAR; case h.a.TEXTURE_NEAREST_NEAREST_MIPLINEAR: return this._native.TEXTURE_NEAREST_NEAREST_MIPLINEAR; case h.a.TEXTURE_LINEAR_NEAREST_MIPNEAREST: return this._native.TEXTURE_LINEAR_NEAREST_MIPNEAREST; case h.a.TEXTURE_LINEAR_NEAREST_MIPLINEAR: return this._native.TEXTURE_LINEAR_NEAREST_MIPLINEAR; case h.a.TEXTURE_LINEAR_LINEAR_MIPNEAREST: return this._native.TEXTURE_LINEAR_LINEAR_MIPNEAREST; case h.a.TEXTURE_LINEAR_NEAREST: return this._native.TEXTURE_LINEAR_NEAREST; default: throw new Error("Unsupported sampling mode: " + e + "."); } }, t.prototype._getNativeTextureFormat = function(e, n) { if (e == h.a.TEXTUREFORMAT_RGBA && n == h.a.TEXTURETYPE_UNSIGNED_INT) return this._native.TEXTURE_FORMAT_RGBA8; if (e == h.a.TEXTUREFORMAT_RGBA && n == h.a.TEXTURETYPE_FLOAT) return this._native.TEXTURE_FORMAT_RGBA32F; throw new Error("Unsupported texture format or type: format " + e + ", type " + n + "."); }, t.prototype._getNativeAlphaMode = function(e) { switch (e) { case h.a.ALPHA_DISABLE: return this._native.ALPHA_DISABLE; case h.a.ALPHA_ADD: return this._native.ALPHA_ADD; case h.a.ALPHA_COMBINE: return this._native.ALPHA_COMBINE; case h.a.ALPHA_SUBTRACT: return this._native.ALPHA_SUBTRACT; case h.a.ALPHA_MULTIPLY: return this._native.ALPHA_MULTIPLY; case h.a.ALPHA_MAXIMIZED: return this._native.ALPHA_MAXIMIZED; case h.a.ALPHA_ONEONE: return this._native.ALPHA_ONEONE; case h.a.ALPHA_PREMULTIPLIED: return this._native.ALPHA_PREMULTIPLIED; case h.a.ALPHA_PREMULTIPLIED_PORTERDUFF: return this._native.ALPHA_PREMULTIPLIED_PORTERDUFF; case h.a.ALPHA_INTERPOLATE: return this._native.ALPHA_INTERPOLATE; case h.a.ALPHA_SCREENMODE: return this._native.ALPHA_SCREENMODE; default: throw new Error("Unsupported alpha mode: " + e + "."); } }, t.prototype._getNativeAttribType = function(e) { switch (e) { case Oe.b.UNSIGNED_BYTE: return this._native.ATTRIB_TYPE_UINT8; case Oe.b.SHORT: return this._native.ATTRIB_TYPE_INT16; case Oe.b.FLOAT: return this._native.ATTRIB_TYPE_FLOAT; default: throw new Error("Unsupported attribute type: " + e + "."); } }, t; }(Ue.a), kf = f(74), No = function() { function r() { } return r.COPY = 1, r.CUT = 2, r.PASTE = 3, r; }(), Gf = function() { function r(t, e) { this.type = t, this.event = e; } return r.GetTypeFromCharacter = function(t) { switch (t) { case 67: return No.COPY; case 86: return No.PASTE; case 88: return No.CUT; default: return -1; } }, r; }(), fs = f(83), yi = f(69); (function(r) { r[r.Clean = 0] = "Clean", r[r.Stop = 1] = "Stop", r[r.Sync = 2] = "Sync", r[r.NoSync = 3] = "NoSync"; })(vi || (vi = {})); var Ft = function() { function r() { } return Object.defineProperty(r, "ForceFullSceneLoadingForIncremental", { get: function() { return yi.a.ForceFullSceneLoadingForIncremental; }, set: function(t) { yi.a.ForceFullSceneLoadingForIncremental = t; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r, "ShowLoadingScreen", { get: function() { return yi.a.ShowLoadingScreen; }, set: function(t) { yi.a.ShowLoadingScreen = t; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r, "loggingLevel", { get: function() { return yi.a.loggingLevel; }, set: function(t) { yi.a.loggingLevel = t; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r, "CleanBoneMatrixWeights", { get: function() { return yi.a.CleanBoneMatrixWeights; }, set: function(t) { yi.a.CleanBoneMatrixWeights = t; }, enumerable: !1, configurable: !0 }), r.GetDefaultPlugin = function() { return r._registeredPlugins[".babylon"]; }, r._GetPluginForExtension = function(t) { var e = r._registeredPlugins[t]; return e || (l.a.Warn("Unable to find a plugin to load " + t + " files. Trying to use .babylon default plugin. To load from a specific filetype (eg. gltf) see: https://doc.babylonjs.com/how_to/load_from_any_file_type"), r.GetDefaultPlugin()); }, r._GetPluginForDirectLoad = function(t) { for (var e in r._registeredPlugins) { var n = r._registeredPlugins[e].plugin; if (n.canDirectLoad && n.canDirectLoad(t)) return r._registeredPlugins[e]; } return r.GetDefaultPlugin(); }, r._GetPluginForFilename = function(t) { var e = t.indexOf("?"); e !== -1 && (t = t.substring(0, e)); var n = t.lastIndexOf("."), i = t.substring(n, t.length).toLowerCase(); return r._GetPluginForExtension(i); }, r._GetDirectLoad = function(t) { return t.substr(0, 5) === "data:" ? t.substr(5) : null; }, r._LoadData = function(t, e, n, i, o, a, s) { var d, p = r._GetDirectLoad(t.name), y = s ? r._GetPluginForExtension(s) : p ? r._GetPluginForDirectLoad(t.name) : r._GetPluginForFilename(t.name); if (!(d = y.plugin.createPlugin !== void 0 ? y.plugin.createPlugin() : y.plugin)) throw "The loader plugin corresponding to the file type you are trying to load has not been found. If using es6, please import the plugin you wish to use before."; if (r.OnPluginActivatedObservable.notifyObservers(d), p) { if (d.directLoad) { var P = d.directLoad(e, p); P.then ? P.then(function(Ae) { n(d, Ae); }).catch(function(Ae) { o("Error in directLoad of _loadData: " + Ae, Ae); }) : n(d, P); } else n(d, p); return d; } var R = y.isBinary, B = function(Ae, Ee) { e.isDisposed ? o("Scene has been disposed") : n(d, Ae, Ee); }, F = null, z = !1, J = d.onDisposeObservable; J && J.add(function() { z = !0, F && (F.abort(), F = null), a(); }); var ie = function() { if (!z) { var Ae = function(Se, De) { B(Se, De ? De.responseURL : void 0); }, Ee = function(Se) { o(Se.message, Se); }; F = d.requestFile ? d.requestFile(e, t.url, Ae, i, R, Ee) : e._requestFile(t.url, Ae, i, !0, R, Ee); } }, se = t.file || fs.a.FilesToLoad[t.name.toLowerCase()]; if (t.rootUrl.indexOf("file:") === -1 || t.rootUrl.indexOf("file:") !== -1 && !se) { var ce = e.getEngine(), ue = ce.enableOfflineSupport; if (ue) { for (var fe = !1, ve = 0, Te = e.disableOfflineSupportExceptionRules; ve < Te.length; ve++) if (Te[ve].test(t.url)) { fe = !0; break; } ue = !fe; } ue && Ue.a.OfflineProviderFactory ? e.offlineProvider = Ue.a.OfflineProviderFactory(t.url, ie, ce.disableManifestCheck) : ie(); } else if (se) { var Re = function(Ae) { o(Ae.message, Ae); }; F = d.readFile ? d.readFile(e, se, B, i, R, Re) : e._readFile(se, B, i, R, Re); } else o("Unable to find file named " + t.name); return d; }, r._GetFileInfo = function(t, e) { var n, i, o = null; if (e) if (e.name) { var a = e; n = t + a.name, i = a.name, o = a; } else { var s = e; if (s.substr(0, 1) === "/") return Xe.b.Error("Wrong sceneFilename parameter"), null; n = t + s, i = s; } else n = t, i = Xe.b.GetFilename(t), t = Xe.b.GetFolderPath(t); return { url: n, rootUrl: t, name: i, file: o }; }, r.GetPluginForExtension = function(t) { return r._GetPluginForExtension(t).plugin; }, r.IsPluginForExtensionAvailable = function(t) { return !!r._registeredPlugins[t]; }, r.RegisterPlugin = function(t) { if (typeof t.extensions == "string") { var e = t.extensions; r._registeredPlugins[e.toLowerCase()] = { plugin: t, isBinary: !1 }; } else { var n = t.extensions; Object.keys(n).forEach(function(i) { r._registeredPlugins[i.toLowerCase()] = { plugin: t, isBinary: n[i].isBinary }; }); } }, r.ImportMesh = function(t, e, n, i, o, a, s, d) { if (n === void 0 && (n = ""), i === void 0 && (i = te.a.LastCreatedScene), o === void 0 && (o = null), a === void 0 && (a = null), s === void 0 && (s = null), d === void 0 && (d = null), !i) return l.a.Error("No scene available to import mesh to"), null; var p = r._GetFileInfo(e, n); if (!p) return null; var y = {}; i._addPendingData(y); var P = function() { i._removePendingData(y); }, R = function(z, J) { var ie = "Unable to import meshes from " + p.url + ": " + z; s ? s(i, ie, J) : l.a.Error(ie), P(); }, B = a ? function(z) { try { a(z); } catch (J) { R("Error in onProgress callback: " + J, J); } } : void 0, F = function(z, J, ie, se, ce, ue, fe) { if (i.importedMeshesFiles.push(p.url), o) try { o(z, J, ie, se, ce, ue, fe); } catch (ve) { R("Error in onSuccess callback: " + ve, ve); } i._removePendingData(y); }; return r._LoadData(p, i, function(z, J, ie) { if (z.rewriteRootURL && (p.rootUrl = z.rewriteRootURL(p.rootUrl, ie)), z.importMesh) { var se = z, ce = new Array(), ue = new Array(), fe = new Array(); if (!se.importMesh(t, i, J, p.rootUrl, ce, ue, fe, R)) return; i.loadingPluginName = z.name, F(ce, ue, fe, [], [], [], []); } else z.importMeshAsync(t, i, J, p.rootUrl, B, p.name).then(function(ve) { i.loadingPluginName = z.name, F(ve.meshes, ve.particleSystems, ve.skeletons, ve.animationGroups, ve.transformNodes, ve.geometries, ve.lights); }).catch(function(ve) { R(ve.message, ve); }); }, B, R, P, d); }, r.ImportMeshAsync = function(t, e, n, i, o, a) { return n === void 0 && (n = ""), i === void 0 && (i = te.a.LastCreatedScene), o === void 0 && (o = null), a === void 0 && (a = null), new Promise(function(s, d) { r.ImportMesh(t, e, n, i, function(p, y, P, R, B, F, z) { s({ meshes: p, particleSystems: y, skeletons: P, animationGroups: R, transformNodes: B, geometries: F, lights: z }); }, o, function(p, y, P) { d(P || new Error(y)); }, a); }); }, r.Load = function(t, e, n, i, o, a, s) { return e === void 0 && (e = ""), n === void 0 && (n = te.a.LastCreatedEngine), i === void 0 && (i = null), o === void 0 && (o = null), a === void 0 && (a = null), s === void 0 && (s = null), n ? r.Append(t, e, new _e.a(n), i, o, a, s) : (Xe.b.Error("No engine available"), null); }, r.LoadAsync = function(t, e, n, i, o) { return e === void 0 && (e = ""), n === void 0 && (n = te.a.LastCreatedEngine), i === void 0 && (i = null), o === void 0 && (o = null), new Promise(function(a, s) { r.Load(t, e, n, function(d) { a(d); }, i, function(d, p, y) { s(y || new Error(p)); }, o); }); }, r.Append = function(t, e, n, i, o, a, s) { var d = this; if (e === void 0 && (e = ""), n === void 0 && (n = te.a.LastCreatedScene), i === void 0 && (i = null), o === void 0 && (o = null), a === void 0 && (a = null), s === void 0 && (s = null), !n) return l.a.Error("No scene available to append to"), null; var p = r._GetFileInfo(t, e); if (!p) return null; r.ShowLoadingScreen && !this._showingLoadingScreen && (this._showingLoadingScreen = !0, n.getEngine().displayLoadingUI(), n.executeWhenReady(function() { n.getEngine().hideLoadingUI(), d._showingLoadingScreen = !1; })); var y = {}; n._addPendingData(y); var P = function() { n._removePendingData(y); }, R = function(z, J) { var ie = "Unable to load from " + p.url + (z ? ": " + z : ""); a ? a(n, ie, J) : l.a.Error(ie), P(); }, B = o ? function(z) { try { o(z); } catch (J) { R("Error in onProgress callback", J); } } : void 0, F = function() { if (i) try { i(n); } catch (z) { R("Error in onSuccess callback", z); } n._removePendingData(y); }; return r._LoadData(p, n, function(z, J) { if (z.load) { if (!z.load(n, J, p.rootUrl, R)) return; n.loadingPluginName = z.name, F(); } else z.loadAsync(n, J, p.rootUrl, B, p.name).then(function() { n.loadingPluginName = z.name, F(); }).catch(function(ie) { R(ie.message, ie); }); }, B, R, P, s); }, r.AppendAsync = function(t, e, n, i, o) { return e === void 0 && (e = ""), n === void 0 && (n = te.a.LastCreatedScene), i === void 0 && (i = null), o === void 0 && (o = null), new Promise(function(a, s) { r.Append(t, e, n, function(d) { a(d); }, i, function(d, p, y) { s(y || new Error(p)); }, o); }); }, r.LoadAssetContainer = function(t, e, n, i, o, a, s) { if (e === void 0 && (e = ""), n === void 0 && (n = te.a.LastCreatedScene), i === void 0 && (i = null), o === void 0 && (o = null), a === void 0 && (a = null), s === void 0 && (s = null), !n) return l.a.Error("No scene available to load asset container to"), null; var d = r._GetFileInfo(t, e); if (!d) return null; var p = {}; n._addPendingData(p); var y = function() { n._removePendingData(p); }, P = function(F, z) { var J = "Unable to load assets from " + d.url + (F ? ": " + F : ""); z && z.message && (J += " (" + z.message + ")"), a ? a(n, J, z) : l.a.Error(J), y(); }, R = o ? function(F) { try { o(F); } catch (z) { P("Error in onProgress callback", z); } } : void 0, B = function(F) { if (i) try { i(F); } catch (z) { P("Error in onSuccess callback", z); } n._removePendingData(p); }; return r._LoadData(d, n, function(F, z) { if (F.loadAssetContainer) { var J = F.loadAssetContainer(n, z, d.rootUrl, P); if (!J) return; n.loadingPluginName = F.name, B(J); } else F.loadAssetContainerAsync ? F.loadAssetContainerAsync(n, z, d.rootUrl, R, d.name).then(function(ie) { n.loadingPluginName = F.name, B(ie); }).catch(function(ie) { P(ie.message, ie); }) : P("LoadAssetContainer is not supported by this plugin. Plugin did not provide a loadAssetContainer or loadAssetContainerAsync method."); }, R, P, y, s); }, r.LoadAssetContainerAsync = function(t, e, n, i, o) { return e === void 0 && (e = ""), n === void 0 && (n = te.a.LastCreatedScene), i === void 0 && (i = null), o === void 0 && (o = null), new Promise(function(a, s) { r.LoadAssetContainer(t, e, n, function(d) { a(d); }, i, function(d, p, y) { s(y || new Error(p)); }, o); }); }, r.ImportAnimations = function(t, e, n, i, o, a, s, d, p, y) { if (e === void 0 && (e = ""), n === void 0 && (n = te.a.LastCreatedScene), i === void 0 && (i = !0), o === void 0 && (o = vi.Clean), a === void 0 && (a = null), s === void 0 && (s = null), d === void 0 && (d = null), p === void 0 && (p = null), y === void 0 && (y = null), n) { if (i) { for (var P = 0, R = n.animatables; P < R.length; P++) R[P].reset(); n.stopAllAnimations(), n.animationGroups.slice().forEach(function(F) { F.dispose(); }), n.getNodes().forEach(function(F) { F.animations && (F.animations = []); }); } else switch (o) { case vi.Clean: n.animationGroups.slice().forEach(function(F) { F.dispose(); }); break; case vi.Stop: n.animationGroups.forEach(function(F) { F.stop(); }); break; case vi.Sync: n.animationGroups.forEach(function(F) { F.reset(), F.restart(); }); break; case vi.NoSync: break; default: return void l.a.Error("Unknown animation group loading mode value '" + o + "'"); } var B = n.animatables.length; this.LoadAssetContainer(t, e, n, function(F) { F.mergeAnimationsTo(n, n.animatables.slice(B), a), F.dispose(), n.onAnimationFileImportedObservable.notifyObservers(n), s && s(n); }, d, p, y); } else l.a.Error("No scene available to load animations to"); }, r.ImportAnimationsAsync = function(t, e, n, i, o, a, s, d, p, y) { return e === void 0 && (e = ""), n === void 0 && (n = te.a.LastCreatedScene), i === void 0 && (i = !0), o === void 0 && (o = vi.Clean), a === void 0 && (a = null), d === void 0 && (d = null), y === void 0 && (y = null), new Promise(function(P, R) { r.ImportAnimations(t, e, n, i, o, a, function(B) { P(B); }, d, function(B, F, z) { R(z || new Error(F)); }, y); }); }, r.NO_LOGGING = h.a.SCENELOADER_NO_LOGGING, r.MINIMAL_LOGGING = h.a.SCENELOADER_MINIMAL_LOGGING, r.SUMMARY_LOGGING = h.a.SCENELOADER_SUMMARY_LOGGING, r.DETAILED_LOGGING = h.a.SCENELOADER_DETAILED_LOGGING, r.OnPluginActivatedObservable = new C.c(), r._registeredPlugins = {}, r._showingLoadingScreen = !1, r; }(), ps = function(r) { function t(e) { var n = r.call(this, e) || this; return n.controllerType = Jn.DAYDREAM, n; } return Object(c.d)(t, r), t.prototype.initControllerMesh = function(e, n) { var i = this; Ft.ImportMesh("", t.MODEL_BASE_URL, t.MODEL_FILENAME, e, function(o) { i._defaultModel = o[1], i.attachToMesh(i._defaultModel), n && n(i._defaultModel); }); }, t.prototype._handleButtonChange = function(e, n, i) { if (e === 0) { var o = this.onTriggerStateChangedObservable; o && o.notifyObservers(n); } else l.a.Warn("Unrecognized Daydream button index: " + e); }, t.MODEL_BASE_URL = "https://controllers.babylonjs.com/generic/", t.MODEL_FILENAME = "generic.babylon", t.GAMEPAD_ID_PREFIX = "Daydream", t; }(Ri); xi._ControllerFactories.push({ canCreate: function(r) { return r.id.indexOf(ps.GAMEPAD_ID_PREFIX) === 0; }, create: function(r) { return new ps(r); } }); var _s = function(r) { function t(e) { var n = r.call(this, e) || this; return n._buttonIndexToObservableNameMap = ["onPadStateChangedObservable", "onTriggerStateChangedObservable"], n.controllerType = Jn.GEAR_VR, n._calculatedPosition = new u.e(n.hand == "left" ? -0.15 : 0.15, -0.5, 0.25), n._disableTrackPosition(n._calculatedPosition), n; } return Object(c.d)(t, r), t.prototype.initControllerMesh = function(e, n) { var i = this; Ft.ImportMesh("", t.MODEL_BASE_URL, t.MODEL_FILENAME, e, function(o) { var a = new Ie.a("", e); o[1].parent = a, o[1].position.z = -0.15, i._defaultModel = a, i.attachToMesh(i._defaultModel), n && n(i._defaultModel); }); }, t.prototype._handleButtonChange = function(e, n, i) { if (e < this._buttonIndexToObservableNameMap.length) { var o = this[this._buttonIndexToObservableNameMap[e]]; o && o.notifyObservers(n); } }, t.MODEL_BASE_URL = "https://controllers.babylonjs.com/generic/", t.MODEL_FILENAME = "generic.babylon", t.GAMEPAD_ID_PREFIX = "Gear VR", t; }(Ri); xi._ControllerFactories.push({ canCreate: function(r) { return r.id.indexOf(_s.GAMEPAD_ID_PREFIX) === 0 || r.id.indexOf("Oculus Go") !== -1 || r.id.indexOf("Vive Focus") !== -1; }, create: function(r) { return new _s(r); } }); var wo = function(r) { function t(e) { return r.call(this, e) || this; } return Object(c.d)(t, r), t.prototype.initControllerMesh = function(e, n) { var i = this; Ft.ImportMesh("", t.MODEL_BASE_URL, t.MODEL_FILENAME, e, function(o) { i._defaultModel = o[1], i.attachToMesh(i._defaultModel), n && n(i._defaultModel); }); }, t.prototype._handleButtonChange = function(e, n, i) { console.log("Button id: " + e + "state: "), console.dir(n); }, t.MODEL_BASE_URL = "https://controllers.babylonjs.com/generic/", t.MODEL_FILENAME = "generic.babylon", t; }(Ri); xi._DefaultControllerFactory = function(r) { return new wo(r); }; var ms = function(r) { function t(e) { var n = r.call(this, e) || this; return n.onSecondaryTriggerStateChangedObservable = new C.c(), n.onThumbRestChangedObservable = new C.c(), n.controllerType = Jn.OCULUS, n; } return Object(c.d)(t, r), t.prototype.initControllerMesh = function(e, n) { var i, o = this; i = this.hand === "left" ? t.MODEL_LEFT_FILENAME : t.MODEL_RIGHT_FILENAME, Ft.ImportMesh("", t._IsQuest ? t.QUEST_MODEL_BASE_URL : t.MODEL_BASE_URL, i, e, function(a) { o._defaultModel = t._IsQuest ? a[0] : a[1], o.attachToMesh(o._defaultModel), n && n(o._defaultModel); }); }, Object.defineProperty(t.prototype, "onAButtonStateChangedObservable", { get: function() { if (this.hand === "right") return this.onMainButtonStateChangedObservable; throw new Error("No A button on left hand"); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "onBButtonStateChangedObservable", { get: function() { if (this.hand === "right") return this.onSecondaryButtonStateChangedObservable; throw new Error("No B button on left hand"); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "onXButtonStateChangedObservable", { get: function() { if (this.hand === "left") return this.onMainButtonStateChangedObservable; throw new Error("No X button on right hand"); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "onYButtonStateChangedObservable", { get: function() { if (this.hand === "left") return this.onSecondaryButtonStateChangedObservable; throw new Error("No Y button on right hand"); }, enumerable: !1, configurable: !0 }), t.prototype._handleButtonChange = function(e, n, i) { var o = n, a = this.hand === "right" ? -1 : 1; switch (e) { case 0: return void this.onPadStateChangedObservable.notifyObservers(o); case 1: return !t._IsQuest && this._defaultModel && (this._defaultModel.getChildren()[3].rotation.x = 0.2 * -o.value, this._defaultModel.getChildren()[3].position.y = 5e-3 * -o.value, this._defaultModel.getChildren()[3].position.z = 5e-3 * -o.value), void this.onTriggerStateChangedObservable.notifyObservers(o); case 2: return !t._IsQuest && this._defaultModel && (this._defaultModel.getChildren()[4].position.x = a * o.value * 35e-4), void this.onSecondaryTriggerStateChangedObservable.notifyObservers(o); case 3: return !t._IsQuest && this._defaultModel && (o.pressed ? this._defaultModel.getChildren()[1].position.y = -1e-3 : this._defaultModel.getChildren()[1].position.y = 0), void this.onMainButtonStateChangedObservable.notifyObservers(o); case 4: return !t._IsQuest && this._defaultModel && (o.pressed ? this._defaultModel.getChildren()[2].position.y = -1e-3 : this._defaultModel.getChildren()[2].position.y = 0), void this.onSecondaryButtonStateChangedObservable.notifyObservers(o); case 5: return void this.onThumbRestChangedObservable.notifyObservers(o); } }, t.MODEL_BASE_URL = "https://controllers.babylonjs.com/oculus/", t.MODEL_LEFT_FILENAME = "left.babylon", t.MODEL_RIGHT_FILENAME = "right.babylon", t.QUEST_MODEL_BASE_URL = "https://controllers.babylonjs.com/oculusQuest/", t._IsQuest = !1, t; }(Ri); xi._ControllerFactories.push({ canCreate: function(r) { return Ue.a.LastCreatedEngine && Ue.a.LastCreatedEngine._vrDisplay && Ue.a.LastCreatedEngine._vrDisplay.displayName === "Oculus Quest" && (ms._IsQuest = !0), r.id.indexOf("Oculus Touch") !== -1; }, create: function(r) { return new ms(r); } }); var Wl = function(r) { function t(e) { var n = r.call(this, e) || this; return n.controllerType = Jn.VIVE, n._invertLeftStickY = !0, n; } return Object(c.d)(t, r), t.prototype.initControllerMesh = function(e, n) { var i = this; Ft.ImportMesh("", t.MODEL_BASE_URL, t.MODEL_FILENAME, e, function(o) { i._defaultModel = o[1], i.attachToMesh(i._defaultModel), n && n(i._defaultModel); }); }, Object.defineProperty(t.prototype, "onLeftButtonStateChangedObservable", { get: function() { return this.onMainButtonStateChangedObservable; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "onRightButtonStateChangedObservable", { get: function() { return this.onMainButtonStateChangedObservable; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "onMenuButtonStateChangedObservable", { get: function() { return this.onSecondaryButtonStateChangedObservable; }, enumerable: !1, configurable: !0 }), t.prototype._handleButtonChange = function(e, n, i) { var o = n; switch (e) { case 0: return void this.onPadStateChangedObservable.notifyObservers(o); case 1: return this._defaultModel && (this._defaultModel.getChildren()[6].rotation.x = 0.15 * -o.value), void this.onTriggerStateChangedObservable.notifyObservers(o); case 2: return void this.onMainButtonStateChangedObservable.notifyObservers(o); case 3: return this._defaultModel && (o.pressed ? this._defaultModel.getChildren()[2].position.y = -1e-3 : this._defaultModel.getChildren()[2].position.y = 0), void this.onSecondaryButtonStateChangedObservable.notifyObservers(o); } }, t.MODEL_BASE_URL = "https://controllers.babylonjs.com/vive/", t.MODEL_FILENAME = "wand.babylon", t; }(Ri); xi._ControllerFactories.push({ canCreate: function(r) { return r.id.toLowerCase().indexOf("openvr") !== -1; }, create: function(r) { return new Wl(r); } }); var zf = function() { this.buttonMeshes = {}, this.axisMeshes = {}; }, Fo = function(r) { function t(e) { var n = r.call(this, e) || this; return n._mapping = { buttons: ["thumbstick", "trigger", "grip", "menu", "trackpad"], buttonMeshNames: { trigger: "SELECT", menu: "MENU", grip: "GRASP", thumbstick: "THUMBSTICK_PRESS", trackpad: "TOUCHPAD_PRESS" }, buttonObservableNames: { trigger: "onTriggerStateChangedObservable", menu: "onSecondaryButtonStateChangedObservable", grip: "onMainButtonStateChangedObservable", thumbstick: "onPadStateChangedObservable", trackpad: "onTrackpadChangedObservable" }, axisMeshNames: ["THUMBSTICK_X", "THUMBSTICK_Y", "TOUCHPAD_TOUCH_X", "TOUCHPAD_TOUCH_Y"], pointingPoseMeshName: ar.POINTING_POSE }, n.onTrackpadChangedObservable = new C.c(), n.onTrackpadValuesChangedObservable = new C.c(), n.trackpad = { x: 0, y: 0 }, n.controllerType = Jn.WINDOWS, n._loadedMeshInfo = null, n; } return Object(c.d)(t, r), Object.defineProperty(t.prototype, "onTriggerButtonStateChangedObservable", { get: function() { return this.onTriggerStateChangedObservable; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "onMenuButtonStateChangedObservable", { get: function() { return this.onSecondaryButtonStateChangedObservable; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "onGripButtonStateChangedObservable", { get: function() { return this.onMainButtonStateChangedObservable; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "onThumbstickButtonStateChangedObservable", { get: function() { return this.onPadStateChangedObservable; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "onTouchpadButtonStateChangedObservable", { get: function() { return this.onTrackpadChangedObservable; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "onTouchpadValuesChangedObservable", { get: function() { return this.onTrackpadValuesChangedObservable; }, enumerable: !1, configurable: !0 }), t.prototype._updateTrackpad = function() { !this.browserGamepad.axes || this.browserGamepad.axes[2] == this.trackpad.x && this.browserGamepad.axes[3] == this.trackpad.y || (this.trackpad.x = this.browserGamepad.axes[this._mapping.axisMeshNames.indexOf("TOUCHPAD_TOUCH_X")], this.trackpad.y = this.browserGamepad.axes[this._mapping.axisMeshNames.indexOf("TOUCHPAD_TOUCH_Y")], this.onTrackpadValuesChangedObservable.notifyObservers(this.trackpad)); }, t.prototype.update = function() { if (r.prototype.update.call(this), this.browserGamepad.axes && (this._updateTrackpad(), this._loadedMeshInfo)) for (var e = 0; e < this._mapping.axisMeshNames.length; e++) this._lerpAxisTransform(e, this.browserGamepad.axes[e]); }, t.prototype._handleButtonChange = function(e, n, i) { var o = this._mapping.buttons[e]; if (o) { this._updateTrackpad(); var a = this[this._mapping.buttonObservableNames[o]]; a && a.notifyObservers(n), this._lerpButtonTransform(o, n.value); } }, t.prototype._lerpButtonTransform = function(e, n) { if (this._loadedMeshInfo) { var i = this._loadedMeshInfo.buttonMeshes[e]; i && i.unpressed.rotationQuaternion && i.pressed.rotationQuaternion && i.value.rotationQuaternion && (u.b.SlerpToRef(i.unpressed.rotationQuaternion, i.pressed.rotationQuaternion, n, i.value.rotationQuaternion), u.e.LerpToRef(i.unpressed.position, i.pressed.position, n, i.value.position)); } }, t.prototype._lerpAxisTransform = function(e, n) { if (this._loadedMeshInfo) { var i = this._loadedMeshInfo.axisMeshes[e]; if (i && i.min.rotationQuaternion && i.max.rotationQuaternion && i.value.rotationQuaternion) { var o = 0.5 * n + 0.5; u.b.SlerpToRef(i.min.rotationQuaternion, i.max.rotationQuaternion, o, i.value.rotationQuaternion), u.e.LerpToRef(i.min.position, i.max.position, o, i.value.position); } } }, t.prototype.initControllerMesh = function(e, n, i) { var o, a, s = this; if (i === void 0 && (i = !1), Ft.IsPluginForExtensionAvailable(".glb")) { var d = "default"; if (this.id && !i) { var p = this.id.match(t.GAMEPAD_ID_PATTERN); d = p && p[0] || d; } a = this.hand === "left" ? t.MODEL_LEFT_FILENAME : t.MODEL_RIGHT_FILENAME, o = t.MODEL_BASE_URL + d + "/"; } else l.a.Warn("You need to reference GLTF loader to load Windows Motion Controllers model. Falling back to generic models"), o = wo.MODEL_BASE_URL, a = wo.MODEL_FILENAME; Ft.ImportMesh("", o, a, e, function(y) { s._loadedMeshInfo = s.processModel(e, y), s._loadedMeshInfo && (s._defaultModel = s._loadedMeshInfo.rootNode, s.attachToMesh(s._defaultModel), n && n(s._defaultModel)); }, null, function(y, P) { l.a.Log(P), l.a.Warn("Failed to retrieve controller model from the remote server: " + o + a), i || s.initControllerMesh(y, n, !0); }); }, t.prototype.processModel = function(e, n) { for (var i = null, o = new Ie.a(this.id + " " + this.hand, e), a = null, s = 0; s < n.length; s++) { var d = n[s]; if (!d.parent) { d.isPickable = !1, a = d; break; } } return a ? (a.setParent(o), i = this.createMeshInfo(o)) : l.a.Warn("Could not find root node in model file."), i; }, t.prototype.createMeshInfo = function(e) { var n, i = new zf(); for (i.rootNode = e, i.buttonMeshes = {}, i.axisMeshes = {}, n = 0; n < this._mapping.buttons.length; n++) { var o = this._mapping.buttonMeshNames[this._mapping.buttons[n]]; if (o) { var a = P(e, o); if (a) { var s = { index: n, value: R(a, "VALUE"), pressed: R(a, "PRESSED"), unpressed: R(a, "UNPRESSED") }; s.value && s.pressed && s.unpressed ? i.buttonMeshes[this._mapping.buttons[n]] = s : l.a.Warn("Missing button submesh under mesh with name: " + o + "(VALUE: " + !!s.value + ", PRESSED: " + !!s.pressed + ", UNPRESSED:" + !!s.unpressed + ")"); } else l.a.Warn("Missing button mesh with name: " + o); } else l.a.Log("Skipping unknown button at index: " + n + " with mapped name: " + this._mapping.buttons[n]); } for (n = 0; n < this._mapping.axisMeshNames.length; n++) { var d = this._mapping.axisMeshNames[n]; if (d) { var p = P(e, d); if (p) { var y = { index: n, value: R(p, "VALUE"), min: R(p, "MIN"), max: R(p, "MAX") }; y.value && y.min && y.max ? i.axisMeshes[n] = y : l.a.Warn("Missing axis submesh under mesh with name: " + d + "(VALUE: " + !!y.value + ", MIN: " + !!y.min + ", MAX:" + !!y.max + ")"); } else l.a.Warn("Missing axis mesh with name: " + d); } else l.a.Log("Skipping unknown axis at index: " + n); } return i.pointingPoseNode = P(e, this._mapping.pointingPoseMeshName), i.pointingPoseNode ? this._pointingPoseNode = i.pointingPoseNode : l.a.Warn("Missing pointing pose mesh with name: " + this._mapping.pointingPoseMeshName), i; function P(B, F) { return B.getChildren(function(z) { return z.name === F; }, !1)[0]; } function R(B, F) { return B.getChildren(function(z) { return z.name == F; }, !0)[0]; } }, t.prototype.getForwardRay = function(e) { if (e === void 0 && (e = 100), !this._loadedMeshInfo || !this._loadedMeshInfo.pointingPoseNode) return r.prototype.getForwardRay.call(this, e); var n = this._loadedMeshInfo.pointingPoseNode.getWorldMatrix(), i = n.getTranslation(), o = new u.e(0, 0, -1), a = u.e.TransformNormal(o, n), s = u.e.Normalize(a); return new dn.a(i, s, e); }, t.prototype.dispose = function() { r.prototype.dispose.call(this), this.onTrackpadChangedObservable.clear(), this.onTrackpadValuesChangedObservable.clear(); }, t.MODEL_BASE_URL = "https://controllers.babylonjs.com/microsoft/", t.MODEL_LEFT_FILENAME = "left.glb", t.MODEL_RIGHT_FILENAME = "right.glb", t.GAMEPAD_ID_PREFIX = "Spatial Controller (Spatial Interaction Source) ", t.GAMEPAD_ID_PATTERN = /([0-9a-zA-Z]+-[0-9a-zA-Z]+)$/, t; }(Ri), jf = function(r) { function t(e) { var n = r.call(this, e) || this; return n._mapping = { buttons: ["trigger", "grip", "trackpad", "thumbstick", "menu"], buttonMeshNames: { trigger: "SELECT", menu: "MENU", grip: "GRASP", thumbstick: "THUMBSTICK_PRESS", trackpad: "TOUCHPAD_PRESS" }, buttonObservableNames: { trigger: "onTriggerStateChangedObservable", menu: "onSecondaryButtonStateChangedObservable", grip: "onMainButtonStateChangedObservable", thumbstick: "onThumbstickStateChangedObservable", trackpad: "onTrackpadChangedObservable" }, axisMeshNames: ["TOUCHPAD_TOUCH_X", "TOUCHPAD_TOUCH_Y", "THUMBSTICK_X", "THUMBSTICK_Y"], pointingPoseMeshName: ar.POINTING_POSE }, n.thumbstickValues = { x: 0, y: 0 }, n.onThumbstickStateChangedObservable = new C.c(), n.onThumbstickValuesChangedObservable = new C.c(), n.onTrackpadChangedObservable = n.onPadStateChangedObservable, n.onTrackpadValuesChangedObservable = n.onPadValuesChangedObservable, n; } return Object(c.d)(t, r), Object.defineProperty(t.prototype, "onThumbstickButtonStateChangedObservable", { get: function() { return this.onThumbstickStateChangedObservable; }, enumerable: !1, configurable: !0 }), t.prototype._updateTrackpad = function() { !this.browserGamepad.axes || this.browserGamepad.axes[2] == this.thumbstickValues.x && this.browserGamepad.axes[3] == this.thumbstickValues.y || (this.trackpad.x = this.browserGamepad.axes[2], this.trackpad.y = this.browserGamepad.axes[3], this.onThumbstickValuesChangedObservable.notifyObservers(this.trackpad)); }, t.prototype.dispose = function() { r.prototype.dispose.call(this), this.onThumbstickStateChangedObservable.clear(), this.onThumbstickValuesChangedObservable.clear(); }, t; }(Fo); xi._ControllerFactories.push({ canCreate: function(r) { return r.id.indexOf(Fo.GAMEPAD_ID_PREFIX) === 0; }, create: function(r) { return new Fo(r); } }); var Bo = f(75), fr = f(63), Ln = f(51), Cn = f(36), Kr = function(r) { function t(e, n, i, o, a) { var s, d, p, y, P, R, B; n === void 0 && (n = I.a.Gray()), i === void 0 && (i = Cn.a.DefaultUtilityLayer), o === void 0 && (o = null), a === void 0 && (a = 1); var F = r.call(this, i) || this; F._pointerObserver = null, F.snapDistance = 0, F.onSnapObservable = new C.c(), F.uniformScaling = !1, F.sensitivity = 1, F._isEnabled = !0, F._parent = null, F._dragging = !1, F._tmpVector = new u.e(), F._tmpMatrix = new u.a(), F._tmpMatrix2 = new u.a(), F._parent = o, F._coloredMaterial = new Nt.a("", i.utilityLayerScene), F._coloredMaterial.diffuseColor = n, F._coloredMaterial.specularColor = n.subtract(new I.a(0.1, 0.1, 0.1)), F._hoverMaterial = new Nt.a("", i.utilityLayerScene), F._hoverMaterial.diffuseColor = I.a.Yellow(), F._disableMaterial = new Nt.a("", i.utilityLayerScene), F._disableMaterial.diffuseColor = I.a.Gray(), F._disableMaterial.alpha = 0.4, F._gizmoMesh = new Ie.a("axis", i.utilityLayerScene); var z = F._createGizmoMesh(F._gizmoMesh, a), J = z.arrowMesh, ie = z.arrowTail, se = F._createGizmoMesh(F._gizmoMesh, a + 4, !0); F._gizmoMesh.lookAt(F._rootMesh.position.add(e)), F._rootMesh.addChild(F._gizmoMesh), F._gizmoMesh.scaling.scaleInPlace(1 / 3); var ce = J.position.clone(), ue = ie.position.clone(), fe = ie.scaling.clone(), ve = function(xe) { var Le = xe * (3 / F._rootMesh.scaling.length()) * 6; J.position.z += Le / 3.5, ie.scaling.y += Le, ie.position.z = J.position.z / 2; }, Te = function() { J.position.set(ce.x, ce.y, ce.z), ie.position.set(ue.x, ue.y, ue.z), ie.scaling.set(fe.x, fe.y, fe.z), F._dragging = !1; }; F.dragBehavior = new fi.a({ dragAxis: e }), F.dragBehavior.moveAttached = !1, F._rootMesh.addBehavior(F.dragBehavior); var Re = 0, Ae = new u.e(), Ee = { snapDistance: 0 }; F.dragBehavior.onDragObservable.add(function(xe) { if (F.attachedNode) { var Le = F.sensitivity * xe.dragDistance * (3 * F.scaleRatio / F._rootMesh.scaling.length()), Me = !1, we = 0; F.uniformScaling ? (F.attachedNode.getWorldMatrix().decompose(Ae), Ae.normalize(), Ae.y < 0 && Ae.scaleInPlace(-1)) : Ae.copyFrom(e), F.snapDistance == 0 ? Ae.scaleToRef(Le, Ae) : (Re += Le, Math.abs(Re) > F.snapDistance ? (we = Math.floor(Math.abs(Re) / F.snapDistance), Re < 0 && (we *= -1), Re %= F.snapDistance, Ae.scaleToRef(F.snapDistance * we, Ae), Me = !0) : Ae.scaleInPlace(0)), u.a.ScalingToRef(1 + Ae.x, 1 + Ae.y, 1 + Ae.z, F._tmpMatrix2), F._tmpMatrix2.multiplyToRef(F.attachedNode.getWorldMatrix(), F._tmpMatrix), F._tmpMatrix.decompose(F._tmpVector), Math.abs(F._tmpVector.x) < 1e5 && Math.abs(F._tmpVector.y) < 1e5 && Math.abs(F._tmpVector.z) < 1e5 && F.attachedNode.getWorldMatrix().copyFrom(F._tmpMatrix), Me && (Ee.snapDistance = F.snapDistance * we, F.onSnapObservable.notifyObservers(Ee)), F._matrixChanged(); } }), F.dragBehavior.onDragStartObservable.add(function() { F._dragging = !0; }), F.dragBehavior.onDragObservable.add(function(xe) { return ve(xe.dragDistance); }), F.dragBehavior.onDragEndObservable.add(Te), (p = (d = (s = o == null ? void 0 : o.uniformScaleGizmo) === null || s === void 0 ? void 0 : s.dragBehavior) === null || d === void 0 ? void 0 : d.onDragObservable) === null || p === void 0 || p.add(function(xe) { return ve(xe.delta.y); }), (R = (P = (y = o == null ? void 0 : o.uniformScaleGizmo) === null || y === void 0 ? void 0 : y.dragBehavior) === null || P === void 0 ? void 0 : P.onDragEndObservable) === null || R === void 0 || R.add(Te); var Se = { gizmoMeshes: [J, ie], colliderMeshes: [se.arrowMesh, se.arrowTail], material: F._coloredMaterial, hoverMaterial: F._hoverMaterial, disableMaterial: F._disableMaterial, active: !1 }; (B = F._parent) === null || B === void 0 || B.addToAxisCache(F._gizmoMesh, Se), F._pointerObserver = i.utilityLayerScene.onPointerObservable.add(function(xe) { var Le; if (!F._customMeshSet && (F._isHovered = Se.colliderMeshes.indexOf((Le = xe == null ? void 0 : xe.pickInfo) === null || Le === void 0 ? void 0 : Le.pickedMesh) != -1, !F._parent)) { var Me = F._isHovered || F._dragging ? F._hoverMaterial : F._coloredMaterial; Se.gizmoMeshes.forEach(function(we) { we.material = Me, we.color && (we.color = Me.diffuseColor); }); } }); var De = i._getSharedGizmoLight(); return De.includedOnlyMeshes = De.includedOnlyMeshes.concat(F._rootMesh.getChildMeshes()), F; } return Object(c.d)(t, r), t.prototype._createGizmoMesh = function(e, n, i) { i === void 0 && (i = !1); var o = fr.a.CreateBox("yPosMesh", { size: 0.4 * (1 + (n - 1) / 4) }, this.gizmoLayer.utilityLayerScene), a = ci.a.CreateCylinder("cylinder", { diameterTop: 5e-3 * n, height: 0.275, diameterBottom: 5e-3 * n, tessellation: 96 }, this.gizmoLayer.utilityLayerScene); return o.scaling.scaleInPlace(0.1), o.material = this._coloredMaterial, o.rotation.x = Math.PI / 2, o.position.z += 0.3, a.material = this._coloredMaterial, a.position.z += 0.1375, a.rotation.x = Math.PI / 2, i && (o.visibility = 0, a.visibility = 0), e.addChild(o), e.addChild(a), { arrowMesh: o, arrowTail: a }; }, t.prototype._attachedNodeChanged = function(e) { this.dragBehavior && (this.dragBehavior.enabled = !!e); }, Object.defineProperty(t.prototype, "isEnabled", { get: function() { return this._isEnabled; }, set: function(e) { this._isEnabled = e, e ? this._parent && (this.attachedMesh = this._parent.attachedMesh, this.attachedNode = this._parent.attachedNode) : (this.attachedMesh = null, this.attachedNode = null); }, enumerable: !1, configurable: !0 }), t.prototype.dispose = function() { this.onSnapObservable.clear(), this.gizmoLayer.utilityLayerScene.onPointerObservable.remove(this._pointerObserver), this.dragBehavior.detach(), this._gizmoMesh && this._gizmoMesh.dispose(), [this._coloredMaterial, this._hoverMaterial, this._disableMaterial].forEach(function(e) { e && e.dispose(); }), r.prototype.dispose.call(this); }, t.prototype.setCustomMesh = function(e, n) { var i = this; n === void 0 && (n = !1), r.prototype.setCustomMesh.call(this, e), n && (this._rootMesh.getChildMeshes().forEach(function(o) { o.material = i._coloredMaterial, o.color && (o.color = i._coloredMaterial.diffuseColor); }), this._customMeshSet = !1); }, t; }(Ln.a), Nn = f(45), sn = f(40), Xl = function(r) { function t(e, n) { e === void 0 && (e = I.a.Gray()), n === void 0 && (n = Cn.a.DefaultKeepDepthUtilityLayer); var i = r.call(this, n) || this; i._boundingDimensions = new u.e(1, 1, 1), i._renderObserver = null, i._pointerObserver = null, i._scaleDragSpeed = 0.2, i._tmpQuaternion = new u.b(), i._tmpVector = new u.e(0, 0, 0), i._tmpRotationMatrix = new u.a(), i.ignoreChildren = !1, i.includeChildPredicate = null, i.rotationSphereSize = 0.1, i.scaleBoxSize = 0.1, i.fixedDragMeshScreenSize = !1, i.fixedDragMeshBoundsSize = !1, i.fixedDragMeshScreenSizeDistanceFactor = 10, i.onDragStartObservable = new C.c(), i.onScaleBoxDragObservable = new C.c(), i.onScaleBoxDragEndObservable = new C.c(), i.onRotationSphereDragObservable = new C.c(), i.onRotationSphereDragEndObservable = new C.c(), i.scalePivot = null, i._existingMeshScale = new u.e(), i._dragMesh = null, i.pointerDragBehavior = new fi.a(), i.updateScale = !1, i._anchorMesh = new Mt.a("anchor", n.utilityLayerScene), i.coloredMaterial = new Nt.a("", n.utilityLayerScene), i.coloredMaterial.disableLighting = !0, i.hoverColoredMaterial = new Nt.a("", n.utilityLayerScene), i.hoverColoredMaterial.disableLighting = !0, i._lineBoundingBox = new Mt.a("", n.utilityLayerScene), i._lineBoundingBox.rotationQuaternion = new u.b(); var o = []; o.push(sn.a.CreateLines("lines", { points: [new u.e(0, 0, 0), new u.e(i._boundingDimensions.x, 0, 0)] }, n.utilityLayerScene)), o.push(sn.a.CreateLines("lines", { points: [new u.e(0, 0, 0), new u.e(0, i._boundingDimensions.y, 0)] }, n.utilityLayerScene)), o.push(sn.a.CreateLines("lines", { points: [new u.e(0, 0, 0), new u.e(0, 0, i._boundingDimensions.z)] }, n.utilityLayerScene)), o.push(sn.a.CreateLines("lines", { points: [new u.e(i._boundingDimensions.x, 0, 0), new u.e(i._boundingDimensions.x, i._boundingDimensions.y, 0)] }, n.utilityLayerScene)), o.push(sn.a.CreateLines("lines", { points: [new u.e(i._boundingDimensions.x, 0, 0), new u.e(i._boundingDimensions.x, 0, i._boundingDimensions.z)] }, n.utilityLayerScene)), o.push(sn.a.CreateLines("lines", { points: [new u.e(0, i._boundingDimensions.y, 0), new u.e(i._boundingDimensions.x, i._boundingDimensions.y, 0)] }, n.utilityLayerScene)), o.push(sn.a.CreateLines("lines", { points: [new u.e(0, i._boundingDimensions.y, 0), new u.e(0, i._boundingDimensions.y, i._boundingDimensions.z)] }, n.utilityLayerScene)), o.push(sn.a.CreateLines("lines", { points: [new u.e(0, 0, i._boundingDimensions.z), new u.e(i._boundingDimensions.x, 0, i._boundingDimensions.z)] }, n.utilityLayerScene)), o.push(sn.a.CreateLines("lines", { points: [new u.e(0, 0, i._boundingDimensions.z), new u.e(0, i._boundingDimensions.y, i._boundingDimensions.z)] }, n.utilityLayerScene)), o.push(sn.a.CreateLines("lines", { points: [new u.e(i._boundingDimensions.x, i._boundingDimensions.y, i._boundingDimensions.z), new u.e(0, i._boundingDimensions.y, i._boundingDimensions.z)] }, n.utilityLayerScene)), o.push(sn.a.CreateLines("lines", { points: [new u.e(i._boundingDimensions.x, i._boundingDimensions.y, i._boundingDimensions.z), new u.e(i._boundingDimensions.x, 0, i._boundingDimensions.z)] }, n.utilityLayerScene)), o.push(sn.a.CreateLines("lines", { points: [new u.e(i._boundingDimensions.x, i._boundingDimensions.y, i._boundingDimensions.z), new u.e(i._boundingDimensions.x, i._boundingDimensions.y, 0)] }, n.utilityLayerScene)), o.forEach(function(J) { J.color = e, J.position.addInPlace(new u.e(-i._boundingDimensions.x / 2, -i._boundingDimensions.y / 2, -i._boundingDimensions.z / 2)), J.isPickable = !1, i._lineBoundingBox.addChild(J); }), i._rootMesh.addChild(i._lineBoundingBox), i.setColor(e), i._rotateSpheresParent = new Mt.a("", n.utilityLayerScene), i._rotateSpheresParent.rotationQuaternion = new u.b(); for (var a = function(J) { var ie = Nn.a.CreateSphere("", { diameter: 1 }, n.utilityLayerScene); ie.rotationQuaternion = new u.b(), ie.material = s.coloredMaterial, (P = new fi.a({})).moveAttached = !1, P.updateDragPlane = !1, ie.addBehavior(P); var se = new u.e(1, 0, 0), ce = 0; P.onDragStartObservable.add(function() { se.copyFrom(ie.forward), ce = 0; }), P.onDragObservable.add(function(ue) { if (i.onRotationSphereDragObservable.notifyObservers({}), i.attachedMesh) { var fe = i.attachedMesh.parent; if (fe && fe.scaling && fe.scaling.isNonUniformWithinEpsilon(1e-3)) return void l.a.Warn("BoundingBoxGizmo controls are not supported on child meshes with non-uniform parent scaling"); Un.a._RemoveAndStorePivotPoint(i.attachedMesh); var ve = se, Te = ue.dragPlaneNormal.scale(u.e.Dot(ue.dragPlaneNormal, ve)), Re = ve.subtract(Te).normalizeToNew(), Ae = u.e.Dot(Re, ue.delta) < 0 ? Math.abs(ue.delta.length()) : -Math.abs(ue.delta.length()); Ae = Ae / i._boundingDimensions.length() * i._anchorMesh.scaling.length(), i.attachedMesh.rotationQuaternion || (i.attachedMesh.rotationQuaternion = u.b.RotationYawPitchRoll(i.attachedMesh.rotation.y, i.attachedMesh.rotation.x, i.attachedMesh.rotation.z)), i._anchorMesh.rotationQuaternion || (i._anchorMesh.rotationQuaternion = u.b.RotationYawPitchRoll(i._anchorMesh.rotation.y, i._anchorMesh.rotation.x, i._anchorMesh.rotation.z)), ce += Ae, Math.abs(ce) <= 2 * Math.PI && (J >= 8 ? u.b.RotationYawPitchRollToRef(0, 0, Ae, i._tmpQuaternion) : J >= 4 ? u.b.RotationYawPitchRollToRef(Ae, 0, 0, i._tmpQuaternion) : u.b.RotationYawPitchRollToRef(0, Ae, 0, i._tmpQuaternion), i._anchorMesh.addChild(i.attachedMesh), i._anchorMesh.rotationQuaternion.multiplyToRef(i._tmpQuaternion, i._anchorMesh.rotationQuaternion), i._anchorMesh.removeChild(i.attachedMesh), i.attachedMesh.setParent(fe)), i.updateBoundingBox(), Un.a._RestorePivotPoint(i.attachedMesh); } i._updateDummy(); }), P.onDragStartObservable.add(function() { i.onDragStartObservable.notifyObservers({}), i._selectNode(ie); }), P.onDragEndObservable.add(function() { i.onRotationSphereDragEndObservable.notifyObservers({}), i._selectNode(null), i._updateDummy(); }), s._rotateSpheresParent.addChild(ie); }, s = this, d = 0; d < 12; d++) a(d); i._rootMesh.addChild(i._rotateSpheresParent), i._scaleBoxesParent = new Mt.a("", n.utilityLayerScene), i._scaleBoxesParent.rotationQuaternion = new u.b(); for (var p = 0; p < 3; p++) for (var y = 0; y < 3; y++) for (var P, R = function() { var J = (p === 1 ? 1 : 0) + (y === 1 ? 1 : 0) + (F === 1 ? 1 : 0); if (J === 1 || J === 3) return "continue"; var ie = fr.a.CreateBox("", { size: 1 }, n.utilityLayerScene); ie.material = B.coloredMaterial, ie.metadata = J === 2; var se = new u.e(p - 1, y - 1, F - 1).normalize(); (P = new fi.a({ dragAxis: se })).updateDragPlane = !1, P.moveAttached = !1, ie.addBehavior(P), P.onDragObservable.add(function(ce) { if (i.onScaleBoxDragObservable.notifyObservers({}), i.attachedMesh) { var ue = i.attachedMesh.parent; if (ue && ue.scaling && ue.scaling.isNonUniformWithinEpsilon(1e-3)) return void l.a.Warn("BoundingBoxGizmo controls are not supported on child meshes with non-uniform parent scaling"); Un.a._RemoveAndStorePivotPoint(i.attachedMesh); var fe = ce.dragDistance / i._boundingDimensions.length() * i._anchorMesh.scaling.length(), ve = new u.e(fe, fe, fe); J === 2 && (ve.x *= Math.abs(se.x), ve.y *= Math.abs(se.y), ve.z *= Math.abs(se.z)), ve.scaleInPlace(i._scaleDragSpeed), i.updateBoundingBox(), i.scalePivot ? (i.attachedMesh.getWorldMatrix().getRotationMatrixToRef(i._tmpRotationMatrix), i._boundingDimensions.scaleToRef(0.5, i._tmpVector), u.e.TransformCoordinatesToRef(i._tmpVector, i._tmpRotationMatrix, i._tmpVector), i._anchorMesh.position.subtractInPlace(i._tmpVector), i._boundingDimensions.multiplyToRef(i.scalePivot, i._tmpVector), u.e.TransformCoordinatesToRef(i._tmpVector, i._tmpRotationMatrix, i._tmpVector), i._anchorMesh.position.addInPlace(i._tmpVector)) : (ie.absolutePosition.subtractToRef(i._anchorMesh.position, i._tmpVector), i._anchorMesh.position.subtractInPlace(i._tmpVector)), i._anchorMesh.addChild(i.attachedMesh), i._anchorMesh.scaling.addInPlace(ve), (i._anchorMesh.scaling.x < 0 || i._anchorMesh.scaling.y < 0 || i._anchorMesh.scaling.z < 0) && i._anchorMesh.scaling.subtractInPlace(ve), i._anchorMesh.removeChild(i.attachedMesh), i.attachedMesh.setParent(ue), Un.a._RestorePivotPoint(i.attachedMesh); } i._updateDummy(); }), P.onDragStartObservable.add(function() { i.onDragStartObservable.notifyObservers({}), i._selectNode(ie); }), P.onDragEndObservable.add(function() { i.onScaleBoxDragEndObservable.notifyObservers({}), i._selectNode(null), i._updateDummy(); }), B._scaleBoxesParent.addChild(ie); }, B = this, F = 0; F < 3; F++) R(); i._rootMesh.addChild(i._scaleBoxesParent); var z = new Array(); return i._pointerObserver = n.utilityLayerScene.onPointerObservable.add(function(J) { z[J.event.pointerId] ? J.pickInfo && J.pickInfo.pickedMesh != z[J.event.pointerId] && (z[J.event.pointerId].material = i.coloredMaterial, delete z[J.event.pointerId]) : i._rotateSpheresParent.getChildMeshes().concat(i._scaleBoxesParent.getChildMeshes()).forEach(function(ie) { J.pickInfo && J.pickInfo.pickedMesh == ie && (z[J.event.pointerId] = ie, ie.material = i.hoverColoredMaterial); }); }), i._renderObserver = i.gizmoLayer.originalScene.onBeforeRenderObservable.add(function() { i.attachedMesh && !i._existingMeshScale.equals(i.attachedMesh.scaling) ? i.updateBoundingBox() : (i.fixedDragMeshScreenSize || i.fixedDragMeshBoundsSize) && (i._updateRotationSpheres(), i._updateScaleBoxes()), i._dragMesh && i.attachedMesh && i.pointerDragBehavior.dragging && (i._lineBoundingBox.position.rotateByQuaternionToRef(i._rootMesh.rotationQuaternion, i._tmpVector), i.attachedMesh.setAbsolutePosition(i._dragMesh.position.add(i._tmpVector.scale(-1)))); }), i.updateBoundingBox(), i; } return Object(c.d)(t, r), t.prototype.setColor = function(e) { this.coloredMaterial.emissiveColor = e, this.hoverColoredMaterial.emissiveColor = e.clone().add(new I.a(0.3, 0.3, 0.3)), this._lineBoundingBox.getChildren().forEach(function(n) { n.color && (n.color = e); }); }, t.prototype._attachedNodeChanged = function(e) { var n = this; if (e) { Un.a._RemoveAndStorePivotPoint(e); var i = e.parent; this._anchorMesh.addChild(e), this._anchorMesh.removeChild(e), e.setParent(i), Un.a._RestorePivotPoint(e), this.updateBoundingBox(), e.getChildMeshes(!1).forEach(function(o) { o.markAsDirty("scaling"); }), this.gizmoLayer.utilityLayerScene.onAfterRenderObservable.addOnce(function() { n._updateDummy(); }); } }, t.prototype._selectNode = function(e) { this._rotateSpheresParent.getChildMeshes().concat(this._scaleBoxesParent.getChildMeshes()).forEach(function(n) { n.isVisible = !e || n == e; }); }, t.prototype.updateBoundingBox = function() { if (this.attachedMesh) { Un.a._RemoveAndStorePivotPoint(this.attachedMesh); var e = this.attachedMesh.parent; this.attachedMesh.setParent(null); var n = null; this.attachedMesh.skeleton && (n = this.attachedMesh.skeleton.overrideMesh, this.attachedMesh.skeleton.overrideMesh = null), this._update(), this.attachedMesh.rotationQuaternion || (this.attachedMesh.rotationQuaternion = u.b.RotationYawPitchRoll(this.attachedMesh.rotation.y, this.attachedMesh.rotation.x, this.attachedMesh.rotation.z)), this._anchorMesh.rotationQuaternion || (this._anchorMesh.rotationQuaternion = u.b.RotationYawPitchRoll(this._anchorMesh.rotation.y, this._anchorMesh.rotation.x, this._anchorMesh.rotation.z)), this._anchorMesh.rotationQuaternion.copyFrom(this.attachedMesh.rotationQuaternion), this._tmpQuaternion.copyFrom(this.attachedMesh.rotationQuaternion), this._tmpVector.copyFrom(this.attachedMesh.position), this.attachedMesh.rotationQuaternion.set(0, 0, 0, 1), this.attachedMesh.position.set(0, 0, 0); var i = this.attachedMesh.getHierarchyBoundingVectors(!this.ignoreChildren, this.includeChildPredicate); i.max.subtractToRef(i.min, this._boundingDimensions), this._lineBoundingBox.scaling.copyFrom(this._boundingDimensions), this._lineBoundingBox.position.set((i.max.x + i.min.x) / 2, (i.max.y + i.min.y) / 2, (i.max.z + i.min.z) / 2), this._rotateSpheresParent.position.copyFrom(this._lineBoundingBox.position), this._scaleBoxesParent.position.copyFrom(this._lineBoundingBox.position), this._lineBoundingBox.computeWorldMatrix(), this._anchorMesh.position.copyFrom(this._lineBoundingBox.absolutePosition), this.attachedMesh.rotationQuaternion.copyFrom(this._tmpQuaternion), this.attachedMesh.position.copyFrom(this._tmpVector), this.attachedMesh.setParent(e), this.attachedMesh.skeleton && (this.attachedMesh.skeleton.overrideMesh = n); } this._updateRotationSpheres(), this._updateScaleBoxes(), this.attachedMesh && (this._existingMeshScale.copyFrom(this.attachedMesh.scaling), Un.a._RestorePivotPoint(this.attachedMesh)); }, t.prototype._updateRotationSpheres = function() { for (var e = this._rotateSpheresParent.getChildMeshes(), n = 0; n < 3; n++) for (var i = 0; i < 2; i++) for (var o = 0; o < 2; o++) { var a = 4 * n + 2 * i + o; if (n == 0 && (e[a].position.set(this._boundingDimensions.x / 2, this._boundingDimensions.y * i, this._boundingDimensions.z * o), e[a].position.addInPlace(new u.e(-this._boundingDimensions.x / 2, -this._boundingDimensions.y / 2, -this._boundingDimensions.z / 2)), e[a].lookAt(u.e.Cross(e[a].position.normalizeToNew(), u.e.Right()).normalizeToNew().add(e[a].position))), n == 1 && (e[a].position.set(this._boundingDimensions.x * i, this._boundingDimensions.y / 2, this._boundingDimensions.z * o), e[a].position.addInPlace(new u.e(-this._boundingDimensions.x / 2, -this._boundingDimensions.y / 2, -this._boundingDimensions.z / 2)), e[a].lookAt(u.e.Cross(e[a].position.normalizeToNew(), u.e.Up()).normalizeToNew().add(e[a].position))), n == 2 && (e[a].position.set(this._boundingDimensions.x * i, this._boundingDimensions.y * o, this._boundingDimensions.z / 2), e[a].position.addInPlace(new u.e(-this._boundingDimensions.x / 2, -this._boundingDimensions.y / 2, -this._boundingDimensions.z / 2)), e[a].lookAt(u.e.Cross(e[a].position.normalizeToNew(), u.e.Forward()).normalizeToNew().add(e[a].position))), this.fixedDragMeshScreenSize && this.gizmoLayer.utilityLayerScene.activeCamera) { e[a].absolutePosition.subtractToRef(this.gizmoLayer.utilityLayerScene.activeCamera.position, this._tmpVector); var s = this.rotationSphereSize * this._tmpVector.length() / this.fixedDragMeshScreenSizeDistanceFactor; e[a].scaling.set(s, s, s); } else this.fixedDragMeshBoundsSize ? e[a].scaling.set(this.rotationSphereSize * this._boundingDimensions.x, this.rotationSphereSize * this._boundingDimensions.y, this.rotationSphereSize * this._boundingDimensions.z) : e[a].scaling.set(this.rotationSphereSize, this.rotationSphereSize, this.rotationSphereSize); } }, t.prototype._updateScaleBoxes = function() { for (var e = this._scaleBoxesParent.getChildMeshes(), n = 0, i = 0; i < 3; i++) for (var o = 0; o < 3; o++) for (var a = 0; a < 3; a++) { var s = (i === 1 ? 1 : 0) + (o === 1 ? 1 : 0) + (a === 1 ? 1 : 0); if (s !== 1 && s !== 3) { if (e[n]) if (e[n].position.set(this._boundingDimensions.x * (i / 2), this._boundingDimensions.y * (o / 2), this._boundingDimensions.z * (a / 2)), e[n].position.addInPlace(new u.e(-this._boundingDimensions.x / 2, -this._boundingDimensions.y / 2, -this._boundingDimensions.z / 2)), this.fixedDragMeshScreenSize && this.gizmoLayer.utilityLayerScene.activeCamera) { e[n].absolutePosition.subtractToRef(this.gizmoLayer.utilityLayerScene.activeCamera.position, this._tmpVector); var d = this.scaleBoxSize * this._tmpVector.length() / this.fixedDragMeshScreenSizeDistanceFactor; e[n].scaling.set(d, d, d); } else this.fixedDragMeshBoundsSize ? e[n].scaling.set(this.scaleBoxSize * this._boundingDimensions.x, this.scaleBoxSize * this._boundingDimensions.y, this.scaleBoxSize * this._boundingDimensions.z) : e[n].scaling.set(this.scaleBoxSize, this.scaleBoxSize, this.scaleBoxSize); n++; } } }, t.prototype.setEnabledRotationAxis = function(e) { this._rotateSpheresParent.getChildMeshes().forEach(function(n, i) { i < 4 ? n.setEnabled(e.indexOf("x") != -1) : i < 8 ? n.setEnabled(e.indexOf("y") != -1) : n.setEnabled(e.indexOf("z") != -1); }); }, t.prototype.setEnabledScaling = function(e, n) { n === void 0 && (n = !1), this._scaleBoxesParent.getChildMeshes().forEach(function(i, o) { var a = e; n && i.metadata === !0 && (a = !1), i.setEnabled(a); }); }, t.prototype._updateDummy = function() { this._dragMesh && (this._dragMesh.position.copyFrom(this._lineBoundingBox.getAbsolutePosition()), this._dragMesh.scaling.copyFrom(this._lineBoundingBox.scaling), this._dragMesh.rotationQuaternion.copyFrom(this._rootMesh.rotationQuaternion)); }, t.prototype.enableDragBehavior = function() { this._dragMesh = Ie.a.CreateBox("dummy", 1, this.gizmoLayer.utilityLayerScene), this._dragMesh.visibility = 0, this._dragMesh.rotationQuaternion = new u.b(), this.pointerDragBehavior.useObjectOrientationForDragging = !1, this._dragMesh.addBehavior(this.pointerDragBehavior); }, t.prototype.dispose = function() { this.gizmoLayer.utilityLayerScene.onPointerObservable.remove(this._pointerObserver), this.gizmoLayer.originalScene.onBeforeRenderObservable.remove(this._renderObserver), this._lineBoundingBox.dispose(), this._rotateSpheresParent.dispose(), this._scaleBoxesParent.dispose(), this._dragMesh && this._dragMesh.dispose(), r.prototype.dispose.call(this); }, t.MakeNotPickableAndWrapInBoundingBox = function(e) { var n = function(d) { d.isPickable = !1, d.getChildMeshes().forEach(function(p) { n(p); }); }; n(e), e.rotationQuaternion || (e.rotationQuaternion = u.b.RotationYawPitchRoll(e.rotation.y, e.rotation.x, e.rotation.z)); var i = e.position.clone(), o = e.rotationQuaternion.clone(); e.rotationQuaternion.set(0, 0, 0, 1), e.position.set(0, 0, 0); var a = fr.a.CreateBox("box", { size: 1 }, e.getScene()), s = e.getHierarchyBoundingVectors(); return s.max.subtractToRef(s.min, a.scaling), a.scaling.y === 0 && (a.scaling.y = Vt.a), a.scaling.x === 0 && (a.scaling.x = Vt.a), a.scaling.z === 0 && (a.scaling.z = Vt.a), a.position.set((s.max.x + s.min.x) / 2, (s.max.y + s.min.y) / 2, (s.max.z + s.min.z) / 2), e.addChild(a), e.rotationQuaternion.copyFrom(o), e.position.copyFrom(i), e.removeChild(a), a.addChild(e), a.visibility = 0, a; }, t.prototype.setCustomMesh = function(e) { l.a.Error("Custom meshes are not supported on this gizmo"); }, t; }(Ln.a), Uo = function(r) { function t(e, n, i, o, a, s, d) { var p; n === void 0 && (n = I.a.Gray()), i === void 0 && (i = Cn.a.DefaultUtilityLayer), o === void 0 && (o = 32), a === void 0 && (a = null), d === void 0 && (d = 1); var y = r.call(this, i) || this; y._pointerObserver = null, y.snapDistance = 0, y.onSnapObservable = new C.c(), y._isEnabled = !0, y._parent = null, y._dragging = !1, y._parent = a, y._coloredMaterial = new Nt.a("", i.utilityLayerScene), y._coloredMaterial.diffuseColor = n, y._coloredMaterial.specularColor = n.subtract(new I.a(0.1, 0.1, 0.1)), y._hoverMaterial = new Nt.a("", i.utilityLayerScene), y._hoverMaterial.diffuseColor = I.a.Yellow(), y._disableMaterial = new Nt.a("", i.utilityLayerScene), y._disableMaterial.diffuseColor = I.a.Gray(), y._disableMaterial.alpha = 0.4, y._gizmoMesh = new Ie.a("", i.utilityLayerScene); var P = y._createGizmoMesh(y._gizmoMesh, d, o), R = P.rotationMesh, B = P.collider, F = []; y._rotationCircle = y.setupRotationCircle(F, y._gizmoMesh), y._gizmoMesh.lookAt(y._rootMesh.position.add(e)), y._rootMesh.addChild(y._gizmoMesh), y._gizmoMesh.scaling.scaleInPlace(1 / 3), y.dragBehavior = new fi.a({ dragPlaneNormal: e }), y.dragBehavior.moveAttached = !1, y.dragBehavior.maxDragAngle = 9 * Math.PI / 20, y.dragBehavior._useAlternatePickedPointAboveMaxDragAngle = !0, y._rootMesh.addBehavior(y.dragBehavior); var z = 0, J = new u.e(), ie = new u.e(), se = new u.a(), ce = new u.e(), ue = new u.e(); y.dragBehavior.onDragStartObservable.add(function(Se) { if (y.attachedNode) { J.copyFrom(Se.dragPlanePoint); var De = new u.e(0, 0, 1), xe = y._rotationCircle.getDirection(De); xe.normalize(), y._gizmoMesh.removeChild(y._rotationCircle), J.copyFrom(Se.dragPlanePoint), ie = Se.dragPlanePoint; var Le = y._rotationCircle.getAbsolutePosition().clone(), Me = y._rotationCircle.getAbsolutePosition().clone().addInPlace(xe), we = Se.dragPlanePoint, Ye = u.e.GetAngleBetweenVectors(Me.subtract(Le), we.subtract(Le), y._rotationCircle.up); y._rotationCircle.addRotation(0, Ye, 0), y._dragging = !0; } }), y.dragBehavior.onDragEndObservable.add(function() { z = 0, y.updateRotationCircle(y._rotationCircle, F, z, ie), y._gizmoMesh.addChild(y._rotationCircle), y._dragging = !1; }); var fe = { snapDistance: 0 }, ve = 0, Te = new u.a(), Re = new u.b(); y.dragBehavior.onDragObservable.add(function(Se) { if (y.attachedNode) { var De = new u.e(1, 1, 1), xe = new u.b(0, 0, 0, 1), Le = new u.e(0, 0, 0); y.attachedNode.getWorldMatrix().decompose(De, xe, Le); var Me = Se.dragPlanePoint.subtract(Le).normalize(), we = J.subtract(Le).normalize(), Ye = u.e.Cross(Me, we), et = u.e.Dot(Me, we), nt = Math.atan2(Ye.length(), et); ce.copyFrom(e), ue.copyFrom(e), y.updateGizmoRotationToMatchAttachedMesh && (xe.toRotationMatrix(se), ue = u.e.TransformCoordinates(ce, se)); var ct = !1; if (i.utilityLayerScene.activeCamera) { var Ke = i.utilityLayerScene.activeCamera.position.subtract(Le); u.e.Dot(Ke, ue) > 0 && (ce.scaleInPlace(-1), ue.scaleInPlace(-1), ct = !0); } u.e.Dot(ue, Ye) > 0 && (nt = -nt); var rt = !1; if (y.snapDistance != 0) if (ve += nt, Math.abs(ve) > y.snapDistance) { var it = Math.floor(Math.abs(ve) / y.snapDistance); ve < 0 && (it *= -1), ve %= y.snapDistance, nt = y.snapDistance * it, rt = !0; } else nt = 0; z += ct ? -nt : nt, y.updateRotationCircle(y._rotationCircle, F, z, ie); var qe = Math.sin(nt / 2); if (Re.set(ce.x * qe, ce.y * qe, ce.z * qe, Math.cos(nt / 2)), Te.determinant() > 0) { var ut = new u.e(); Re.toEulerAnglesToRef(ut), u.b.RotationYawPitchRollToRef(ut.y, -ut.x, -ut.z, Re); } y.updateGizmoRotationToMatchAttachedMesh ? xe.multiplyToRef(Re, xe) : Re.multiplyToRef(xe, xe), y.attachedNode.getWorldMatrix().copyFrom(u.a.Compose(De, xe, Le)), J.copyFrom(Se.dragPlanePoint), rt && (fe.snapDistance = nt, y.onSnapObservable.notifyObservers(fe)), y._matrixChanged(); } }); var Ae = i._getSharedGizmoLight(); Ae.includedOnlyMeshes = Ae.includedOnlyMeshes.concat(y._rootMesh.getChildMeshes(!1)); var Ee = { colliderMeshes: [B], gizmoMeshes: [R], material: y._coloredMaterial, hoverMaterial: y._hoverMaterial, disableMaterial: y._disableMaterial, active: !1 }; return (p = y._parent) === null || p === void 0 || p.addToAxisCache(y._gizmoMesh, Ee), y._pointerObserver = i.utilityLayerScene.onPointerObservable.add(function(Se) { var De; if (!y._customMeshSet && (y._isHovered = Ee.colliderMeshes.indexOf((De = Se == null ? void 0 : Se.pickInfo) === null || De === void 0 ? void 0 : De.pickedMesh) != -1, !y._parent)) { var xe = y._isHovered || y._dragging ? y._hoverMaterial : y._coloredMaterial; Ee.gizmoMeshes.forEach(function(Le) { Le.material = xe, Le.color && (Le.color = xe.diffuseColor); }); } }), y; } return Object(c.d)(t, r), t.prototype._createGizmoMesh = function(e, n, i) { var o = Ie.a.CreateTorus("ignore", 0.6, 0.03 * n, i, this.gizmoLayer.utilityLayerScene); o.visibility = 0; var a = Ie.a.CreateTorus("", 0.6, 5e-3 * n, i, this.gizmoLayer.utilityLayerScene); return a.material = this._coloredMaterial, a.rotation.x = Math.PI / 2, o.rotation.x = Math.PI / 2, e.addChild(a), e.addChild(o), { rotationMesh: a, collider: o }; }, t.prototype._attachedNodeChanged = function(e) { this.dragBehavior && (this.dragBehavior.enabled = !!e); }, t.prototype.setupRotationCircle = function(e, n) { for (var i = t._CircleConstants.pi2 / t._CircleConstants.tessellation, o = -Math.PI / 2; o < Math.PI / 2 - 1.5; o += i / 2) { for (var a = [], s = 0; s < t._CircleConstants.pi2 * t._CircleConstants.rotationCircleRange + 0.01; s += i) if (s < 0) { var d = t._CircleConstants.radius * Math.sin(s) * Math.cos(o), p = t._CircleConstants.radius * Math.cos(s) * Math.cos(o); a.push(new u.e(d, 0, p)); } else a.push(new u.e(0, 0, 0)); e.push(a); } var y = new Nt.a("", this.gizmoLayer.utilityLayerScene); y.diffuseColor = I.a.Yellow(), y.backFaceCulling = !1; var P = Ie.a.CreateRibbon("rotationCircle", e, !1, !1, 0, this.gizmoLayer.utilityLayerScene, !0); return P.material = y, P.material.alpha = 0.25, P.rotation.x = Math.PI / 2, n.addChild(P), P; }, t.prototype.updateRotationPath = function(e, n) { for (var i = t._CircleConstants.pi2 / t._CircleConstants.tessellation, o = 0, a = -Math.PI / 2; a < Math.PI / 2 - 1.5; a += i / 2) { var s = e[o]; if (s) for (var d = 0, p = 0; p < t._CircleConstants.pi2 * t._CircleConstants.rotationCircleRange + 0.01; p += i) { if (s[d]) if (p < Math.abs(n)) { var y = n > 0 ? p : -1 * p, P = n > 0 ? a : -1 * a; s[d].set(t._CircleConstants.radius * Math.sin(y) * Math.cos(P), 0, t._CircleConstants.radius * Math.cos(y) * Math.cos(P)); } else s[d].set(0, 0, 0); d++; } o++; } }, t.prototype.updateRotationCircle = function(e, n, i, o) { this.updateRotationPath(n, i), Ie.a.CreateRibbon("rotationCircle", n, !1, !1, 0, this.gizmoLayer.utilityLayerScene, void 0, void 0, e.geometry ? e : void 0); }, Object.defineProperty(t.prototype, "isEnabled", { get: function() { return this._isEnabled; }, set: function(e) { this._isEnabled = e, e ? this._parent && (this.attachedMesh = this._parent.attachedMesh) : this.attachedMesh = null; }, enumerable: !1, configurable: !0 }), t.prototype.dispose = function() { this.onSnapObservable.clear(), this.gizmoLayer.utilityLayerScene.onPointerObservable.remove(this._pointerObserver), this.dragBehavior.detach(), this._gizmoMesh && this._gizmoMesh.dispose(), this._rotationCircle && this._rotationCircle.dispose(), [this._coloredMaterial, this._hoverMaterial, this._disableMaterial].forEach(function(e) { e && e.dispose(); }), r.prototype.dispose.call(this); }, t._CircleConstants = { radius: 0.3, pi2: 2 * Math.PI, tessellation: 70, rotationCircleRange: 4 }, t; }(Ln.a), Yl = function(r) { function t(e, n, i, o, a) { e === void 0 && (e = Cn.a.DefaultUtilityLayer), n === void 0 && (n = 32), i === void 0 && (i = !1), o === void 0 && (o = 1); var s = r.call(this, e) || this; return s.onDragStartObservable = new C.c(), s.onDragEndObservable = new C.c(), s._observables = [], s._gizmoAxisCache = /* @__PURE__ */ new Map(), s.xGizmo = new Uo(new u.e(1, 0, 0), I.a.Red().scale(0.5), e, n, s, i, o), s.yGizmo = new Uo(new u.e(0, 1, 0), I.a.Green().scale(0.5), e, n, s, i, o), s.zGizmo = new Uo(new u.e(0, 0, 1), I.a.Blue().scale(0.5), e, n, s, i, o), [s.xGizmo, s.yGizmo, s.zGizmo].forEach(function(d) { d.dragBehavior.onDragStartObservable.add(function() { s.onDragStartObservable.notifyObservers({}); }), d.dragBehavior.onDragEndObservable.add(function() { s.onDragEndObservable.notifyObservers({}); }); }), s.attachedMesh = null, s.attachedNode = null, a ? a.addToAxisCache(s._gizmoAxisCache) : Ln.a.GizmoAxisPointerObserver(e, s._gizmoAxisCache), s; } return Object(c.d)(t, r), Object.defineProperty(t.prototype, "attachedMesh", { get: function() { return this._meshAttached; }, set: function(e) { this._meshAttached = e, this._nodeAttached = e, this._checkBillboardTransform(), [this.xGizmo, this.yGizmo, this.zGizmo].forEach(function(n) { n.isEnabled ? n.attachedMesh = e : n.attachedMesh = null; }); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "attachedNode", { get: function() { return this._nodeAttached; }, set: function(e) { this._meshAttached = null, this._nodeAttached = e, this._checkBillboardTransform(), [this.xGizmo, this.yGizmo, this.zGizmo].forEach(function(n) { n.isEnabled ? n.attachedNode = e : n.attachedNode = null; }); }, enumerable: !1, configurable: !0 }), t.prototype._checkBillboardTransform = function() { this._nodeAttached && this._nodeAttached.billboardMode && console.log("Rotation Gizmo will not work with transforms in billboard mode."); }, Object.defineProperty(t.prototype, "isHovered", { get: function() { var e = !1; return [this.xGizmo, this.yGizmo, this.zGizmo].forEach(function(n) { e = e || n.isHovered; }), e; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "updateGizmoRotationToMatchAttachedMesh", { get: function() { return this.xGizmo.updateGizmoRotationToMatchAttachedMesh; }, set: function(e) { this.xGizmo && (this.xGizmo.updateGizmoRotationToMatchAttachedMesh = e, this.yGizmo.updateGizmoRotationToMatchAttachedMesh = e, this.zGizmo.updateGizmoRotationToMatchAttachedMesh = e); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "snapDistance", { get: function() { return this.xGizmo.snapDistance; }, set: function(e) { this.xGizmo && (this.xGizmo.snapDistance = e, this.yGizmo.snapDistance = e, this.zGizmo.snapDistance = e); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "scaleRatio", { get: function() { return this.xGizmo.scaleRatio; }, set: function(e) { this.xGizmo && (this.xGizmo.scaleRatio = e, this.yGizmo.scaleRatio = e, this.zGizmo.scaleRatio = e); }, enumerable: !1, configurable: !0 }), t.prototype.addToAxisCache = function(e, n) { this._gizmoAxisCache.set(e, n); }, t.prototype.dispose = function() { var e = this; this.xGizmo.dispose(), this.yGizmo.dispose(), this.zGizmo.dispose(), this.onDragStartObservable.clear(), this.onDragEndObservable.clear(), this._observables.forEach(function(n) { e.gizmoLayer.utilityLayerScene.onPointerObservable.remove(n); }); }, t.prototype.setCustomMesh = function(e) { l.a.Error("Custom meshes are not supported on this gizmo, please set the custom meshes on the gizmos contained within this one (gizmo.xGizmo, gizmo.yGizmo, gizmo.zGizmo)"); }, t; }(Ln.a), pr = f(46), gs = f(84), Vo = function(r) { function t(e, n, i, o) { var a; n === void 0 && (n = I.a.Gray()), i === void 0 && (i = Cn.a.DefaultUtilityLayer), o === void 0 && (o = null); var s = r.call(this, i) || this; s._pointerObserver = null, s.snapDistance = 0, s.onSnapObservable = new C.c(), s._isEnabled = !1, s._parent = null, s._dragging = !1, s._parent = o, s._coloredMaterial = new Nt.a("", i.utilityLayerScene), s._coloredMaterial.diffuseColor = n, s._coloredMaterial.specularColor = n.subtract(new I.a(0.1, 0.1, 0.1)), s._hoverMaterial = new Nt.a("", i.utilityLayerScene), s._hoverMaterial.diffuseColor = I.a.Yellow(), s._disableMaterial = new Nt.a("", i.utilityLayerScene), s._disableMaterial.diffuseColor = I.a.Gray(), s._disableMaterial.alpha = 0.4, s._gizmoMesh = t._CreatePlane(i.utilityLayerScene, s._coloredMaterial), s._gizmoMesh.lookAt(s._rootMesh.position.add(e)), s._gizmoMesh.scaling.scaleInPlace(1 / 3), s._gizmoMesh.parent = s._rootMesh; var d = 0, p = new u.e(), y = { snapDistance: 0 }; s.dragBehavior = new fi.a({ dragPlaneNormal: e }), s.dragBehavior.moveAttached = !1, s._rootMesh.addBehavior(s.dragBehavior), s.dragBehavior.onDragObservable.add(function(B) { if (s.attachedNode) { if (s.snapDistance == 0) s.attachedNode.getWorldMatrix().addTranslationFromFloats(B.delta.x, B.delta.y, B.delta.z); else if (d += B.dragDistance, Math.abs(d) > s.snapDistance) { var F = Math.floor(Math.abs(d) / s.snapDistance); d %= s.snapDistance, B.delta.normalizeToRef(p), p.scaleInPlace(s.snapDistance * F), s.attachedNode.getWorldMatrix().addTranslationFromFloats(p.x, p.y, p.z), y.snapDistance = s.snapDistance * F, s.onSnapObservable.notifyObservers(y); } s._matrixChanged(); } }), s.dragBehavior.onDragStartObservable.add(function() { s._dragging = !0; }), s.dragBehavior.onDragEndObservable.add(function() { s._dragging = !1; }); var P = i._getSharedGizmoLight(); P.includedOnlyMeshes = P.includedOnlyMeshes.concat(s._rootMesh.getChildMeshes(!1)); var R = { gizmoMeshes: s._gizmoMesh.getChildMeshes(), colliderMeshes: s._gizmoMesh.getChildMeshes(), material: s._coloredMaterial, hoverMaterial: s._hoverMaterial, disableMaterial: s._disableMaterial, active: !1 }; return (a = s._parent) === null || a === void 0 || a.addToAxisCache(s._gizmoMesh, R), s._pointerObserver = i.utilityLayerScene.onPointerObservable.add(function(B) { var F; if (!s._customMeshSet && (s._isHovered = R.colliderMeshes.indexOf((F = B == null ? void 0 : B.pickInfo) === null || F === void 0 ? void 0 : F.pickedMesh) != -1, !s._parent)) { var z = s._isHovered || s._dragging ? s._hoverMaterial : s._coloredMaterial; R.gizmoMeshes.forEach(function(J) { J.material = z; }); } }), s; } return Object(c.d)(t, r), t._CreatePlane = function(e, n) { var i = new pr.a("plane", e), o = gs.a.CreatePlane("dragPlane", { width: 0.1375, height: 0.1375, sideOrientation: 2 }, e); return o.material = n, o.parent = i, i; }, t.prototype._attachedNodeChanged = function(e) { this.dragBehavior && (this.dragBehavior.enabled = !!e); }, Object.defineProperty(t.prototype, "isEnabled", { get: function() { return this._isEnabled; }, set: function(e) { this._isEnabled = e, e ? this._parent && (this.attachedNode = this._parent.attachedNode) : this.attachedNode = null; }, enumerable: !1, configurable: !0 }), t.prototype.dispose = function() { this.onSnapObservable.clear(), this.gizmoLayer.utilityLayerScene.onPointerObservable.remove(this._pointerObserver), this.dragBehavior.detach(), r.prototype.dispose.call(this), this._gizmoMesh && this._gizmoMesh.dispose(), [this._coloredMaterial, this._hoverMaterial, this._disableMaterial].forEach(function(e) { e && e.dispose(); }); }, t; }(Ln.a), Kl = function(r) { function t(e, n, i) { e === void 0 && (e = Cn.a.DefaultUtilityLayer), n === void 0 && (n = 1); var o = r.call(this, e) || this; return o._meshAttached = null, o._nodeAttached = null, o._observables = [], o._gizmoAxisCache = /* @__PURE__ */ new Map(), o.onDragStartObservable = new C.c(), o.onDragEndObservable = new C.c(), o._planarGizmoEnabled = !1, o.xGizmo = new Bo.a(new u.e(1, 0, 0), I.a.Red().scale(0.5), e, o, n), o.yGizmo = new Bo.a(new u.e(0, 1, 0), I.a.Green().scale(0.5), e, o, n), o.zGizmo = new Bo.a(new u.e(0, 0, 1), I.a.Blue().scale(0.5), e, o, n), o.xPlaneGizmo = new Vo(new u.e(1, 0, 0), I.a.Red().scale(0.5), o.gizmoLayer, o), o.yPlaneGizmo = new Vo(new u.e(0, 1, 0), I.a.Green().scale(0.5), o.gizmoLayer, o), o.zPlaneGizmo = new Vo(new u.e(0, 0, 1), I.a.Blue().scale(0.5), o.gizmoLayer, o), [o.xGizmo, o.yGizmo, o.zGizmo, o.xPlaneGizmo, o.yPlaneGizmo, o.zPlaneGizmo].forEach(function(a) { a.dragBehavior.onDragStartObservable.add(function() { o.onDragStartObservable.notifyObservers({}); }), a.dragBehavior.onDragEndObservable.add(function() { o.onDragEndObservable.notifyObservers({}); }); }), o.attachedMesh = null, i ? i.addToAxisCache(o._gizmoAxisCache) : Ln.a.GizmoAxisPointerObserver(e, o._gizmoAxisCache), o; } return Object(c.d)(t, r), Object.defineProperty(t.prototype, "attachedMesh", { get: function() { return this._meshAttached; }, set: function(e) { this._meshAttached = e, this._nodeAttached = e, [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach(function(n) { n.isEnabled ? n.attachedMesh = e : n.attachedMesh = null; }); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "attachedNode", { get: function() { return this._nodeAttached; }, set: function(e) { this._meshAttached = null, this._nodeAttached = null, [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach(function(n) { n.isEnabled ? n.attachedNode = e : n.attachedNode = null; }); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "isHovered", { get: function() { var e = !1; return [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach(function(n) { e = e || n.isHovered; }), e; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "planarGizmoEnabled", { get: function() { return this._planarGizmoEnabled; }, set: function(e) { var n = this; this._planarGizmoEnabled = e, [this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach(function(i) { i && (i.isEnabled = e, e && (i.attachedMesh ? i.attachedMesh = n.attachedMesh : i.attachedNode = n.attachedNode)); }, this); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "updateGizmoRotationToMatchAttachedMesh", { get: function() { return this._updateGizmoRotationToMatchAttachedMesh; }, set: function(e) { this._updateGizmoRotationToMatchAttachedMesh = e, [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach(function(n) { n && (n.updateGizmoRotationToMatchAttachedMesh = e); }); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "snapDistance", { get: function() { return this._snapDistance; }, set: function(e) { this._snapDistance = e, [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach(function(n) { n && (n.snapDistance = e); }); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "scaleRatio", { get: function() { return this._scaleRatio; }, set: function(e) { this._scaleRatio = e, [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach(function(n) { n && (n.scaleRatio = e); }); }, enumerable: !1, configurable: !0 }), t.prototype.addToAxisCache = function(e, n) { this._gizmoAxisCache.set(e, n); }, t.prototype.dispose = function() { var e = this; [this.xGizmo, this.yGizmo, this.zGizmo, this.xPlaneGizmo, this.yPlaneGizmo, this.zPlaneGizmo].forEach(function(n) { n && n.dispose(); }), this._observables.forEach(function(n) { e.gizmoLayer.utilityLayerScene.onPointerObservable.remove(n); }), this.onDragStartObservable.clear(), this.onDragEndObservable.clear(); }, t.prototype.setCustomMesh = function(e) { l.a.Error("Custom meshes are not supported on this gizmo, please set the custom meshes on the gizmos contained within this one (gizmo.xGizmo, gizmo.yGizmo, gizmo.zGizmo,gizmo.xPlaneGizmo, gizmo.yPlaneGizmo, gizmo.zPlaneGizmo)"); }, t; }(Ln.a); ht.a.CreatePolyhedron = function(r) { var t = []; t[0] = { vertex: [[0, 0, 1.732051], [1.632993, 0, -0.5773503], [-0.8164966, 1.414214, -0.5773503], [-0.8164966, -1.414214, -0.5773503]], face: [[0, 1, 2], [0, 2, 3], [0, 3, 1], [1, 3, 2]] }, t[1] = { vertex: [[0, 0, 1.414214], [1.414214, 0, 0], [0, 1.414214, 0], [-1.414214, 0, 0], [0, -1.414214, 0], [0, 0, -1.414214]], face: [[0, 1, 2], [0, 2, 3], [0, 3, 4], [0, 4, 1], [1, 4, 5], [1, 5, 2], [2, 5, 3], [3, 5, 4]] }, t[2] = { vertex: [[0, 0, 1.070466], [0.7136442, 0, 0.7978784], [-0.3568221, 0.618034, 0.7978784], [-0.3568221, -0.618034, 0.7978784], [0.7978784, 0.618034, 0.3568221], [0.7978784, -0.618034, 0.3568221], [-0.9341724, 0.381966, 0.3568221], [0.1362939, 1, 0.3568221], [0.1362939, -1, 0.3568221], [-0.9341724, -0.381966, 0.3568221], [0.9341724, 0.381966, -0.3568221], [0.9341724, -0.381966, -0.3568221], [-0.7978784, 0.618034, -0.3568221], [-0.1362939, 1, -0.3568221], [-0.1362939, -1, -0.3568221], [-0.7978784, -0.618034, -0.3568221], [0.3568221, 0.618034, -0.7978784], [0.3568221, -0.618034, -0.7978784], [-0.7136442, 0, -0.7978784], [0, 0, -1.070466]], face: [[0, 1, 4, 7, 2], [0, 2, 6, 9, 3], [0, 3, 8, 5, 1], [1, 5, 11, 10, 4], [2, 7, 13, 12, 6], [3, 9, 15, 14, 8], [4, 10, 16, 13, 7], [5, 8, 14, 17, 11], [6, 12, 18, 15, 9], [10, 11, 17, 19, 16], [12, 13, 16, 19, 18], [14, 15, 18, 19, 17]] }, t[3] = { vertex: [[0, 0, 1.175571], [1.051462, 0, 0.5257311], [0.3249197, 1, 0.5257311], [-0.8506508, 0.618034, 0.5257311], [-0.8506508, -0.618034, 0.5257311], [0.3249197, -1, 0.5257311], [0.8506508, 0.618034, -0.5257311], [0.8506508, -0.618034, -0.5257311], [-0.3249197, 1, -0.5257311], [-1.051462, 0, -0.5257311], [-0.3249197, -1, -0.5257311], [0, 0, -1.175571]], face: [[0, 1, 2], [0, 2, 3], [0, 3, 4], [0, 4, 5], [0, 5, 1], [1, 5, 7], [1, 7, 6], [1, 6, 2], [2, 6, 8], [2, 8, 3], [3, 8, 9], [3, 9, 4], [4, 9, 10], [4, 10, 5], [5, 10, 7], [6, 7, 11], [6, 11, 8], [7, 10, 11], [8, 11, 9], [9, 11, 10]] }, t[4] = { vertex: [[0, 0, 1.070722], [0.7148135, 0, 0.7971752], [-0.104682, 0.7071068, 0.7971752], [-0.6841528, 0.2071068, 0.7971752], [-0.104682, -0.7071068, 0.7971752], [0.6101315, 0.7071068, 0.5236279], [1.04156, 0.2071068, 0.1367736], [0.6101315, -0.7071068, 0.5236279], [-0.3574067, 1, 0.1367736], [-0.7888348, -0.5, 0.5236279], [-0.9368776, 0.5, 0.1367736], [-0.3574067, -1, 0.1367736], [0.3574067, 1, -0.1367736], [0.9368776, -0.5, -0.1367736], [0.7888348, 0.5, -0.5236279], [0.3574067, -1, -0.1367736], [-0.6101315, 0.7071068, -0.5236279], [-1.04156, -0.2071068, -0.1367736], [-0.6101315, -0.7071068, -0.5236279], [0.104682, 0.7071068, -0.7971752], [0.6841528, -0.2071068, -0.7971752], [0.104682, -0.7071068, -0.7971752], [-0.7148135, 0, -0.7971752], [0, 0, -1.070722]], face: [[0, 2, 3], [1, 6, 5], [4, 9, 11], [7, 15, 13], [8, 16, 10], [12, 14, 19], [17, 22, 18], [20, 21, 23], [0, 1, 5, 2], [0, 3, 9, 4], [0, 4, 7, 1], [1, 7, 13, 6], [2, 5, 12, 8], [2, 8, 10, 3], [3, 10, 17, 9], [4, 11, 15, 7], [5, 6, 14, 12], [6, 13, 20, 14], [8, 12, 19, 16], [9, 17, 18, 11], [10, 16, 22, 17], [11, 18, 21, 15], [13, 15, 21, 20], [14, 20, 23, 19], [16, 19, 23, 22], [18, 22, 23, 21]] }, t[5] = { vertex: [[0, 0, 1.322876], [1.309307, 0, 0.1889822], [-0.9819805, 0.8660254, 0.1889822], [0.1636634, -1.299038, 0.1889822], [0.3273268, 0.8660254, -0.9449112], [-0.8183171, -0.4330127, -0.9449112]], face: [[0, 3, 1], [2, 4, 5], [0, 1, 4, 2], [0, 2, 5, 3], [1, 3, 5, 4]] }, t[6] = { vertex: [[0, 0, 1.159953], [1.013464, 0, 0.5642542], [-0.3501431, 0.9510565, 0.5642542], [-0.7715208, -0.6571639, 0.5642542], [0.6633206, 0.9510565, -0.03144481], [0.8682979, -0.6571639, -0.3996071], [-1.121664, 0.2938926, -0.03144481], [-0.2348831, -1.063314, -0.3996071], [0.5181548, 0.2938926, -0.9953061], [-0.5850262, -0.112257, -0.9953061]], face: [[0, 1, 4, 2], [0, 2, 6, 3], [1, 5, 8, 4], [3, 6, 9, 7], [5, 7, 9, 8], [0, 3, 7, 5, 1], [2, 4, 8, 9, 6]] }, t[7] = { vertex: [[0, 0, 1.118034], [0.8944272, 0, 0.6708204], [-0.2236068, 0.8660254, 0.6708204], [-0.7826238, -0.4330127, 0.6708204], [0.6708204, 0.8660254, 0.2236068], [1.006231, -0.4330127, -0.2236068], [-1.006231, 0.4330127, 0.2236068], [-0.6708204, -0.8660254, -0.2236068], [0.7826238, 0.4330127, -0.6708204], [0.2236068, -0.8660254, -0.6708204], [-0.8944272, 0, -0.6708204], [0, 0, -1.118034]], face: [[0, 1, 4, 2], [0, 2, 6, 3], [1, 5, 8, 4], [3, 6, 10, 7], [5, 9, 11, 8], [7, 10, 11, 9], [0, 3, 7, 9, 5, 1], [2, 4, 8, 11, 10, 6]] }, t[8] = { vertex: [[-0.729665, 0.670121, 0.319155], [-0.655235, -0.29213, -0.754096], [-0.093922, -0.607123, 0.537818], [0.702196, 0.595691, 0.485187], [0.776626, -0.36656, -0.588064]], face: [[1, 4, 2], [0, 1, 2], [3, 0, 2], [4, 3, 2], [4, 1, 0, 3]] }, t[9] = { vertex: [[-0.868849, -0.100041, 0.61257], [-0.329458, 0.976099, 0.28078], [-0.26629, -0.013796, -0.477654], [-0.13392, -1.034115, 0.229829], [0.738834, 0.707117, -0.307018], [0.859683, -0.535264, -0.338508]], face: [[3, 0, 2], [5, 3, 2], [4, 5, 2], [1, 4, 2], [0, 1, 2], [0, 3, 5, 4, 1]] }, t[10] = { vertex: [[-0.610389, 0.243975, 0.531213], [-0.187812, -0.48795, -0.664016], [-0.187812, 0.9759, -0.664016], [0.187812, -0.9759, 0.664016], [0.798201, 0.243975, 0.132803]], face: [[1, 3, 0], [3, 4, 0], [3, 1, 4], [0, 2, 1], [0, 4, 2], [2, 4, 1]] }, t[11] = { vertex: [[-1.028778, 0.392027, -0.048786], [-0.640503, -0.646161, 0.621837], [-0.125162, -0.395663, -0.540059], [4683e-6, 0.888447, -0.651988], [0.125161, 0.395663, 0.540059], [0.632925, -0.791376, 0.433102], [1.031672, 0.157063, -0.354165]], face: [[3, 2, 0], [2, 1, 0], [2, 5, 1], [0, 4, 3], [0, 1, 4], [4, 1, 5], [2, 3, 6], [3, 4, 6], [5, 2, 6], [4, 5, 6]] }, t[12] = { vertex: [[-0.669867, 0.334933, -0.529576], [-0.669867, 0.334933, 0.529577], [-0.4043, 1.212901, 0], [-0.334933, -0.669867, -0.529576], [-0.334933, -0.669867, 0.529577], [0.334933, 0.669867, -0.529576], [0.334933, 0.669867, 0.529577], [0.4043, -1.212901, 0], [0.669867, -0.334933, -0.529576], [0.669867, -0.334933, 0.529577]], face: [[8, 9, 7], [6, 5, 2], [3, 8, 7], [5, 0, 2], [4, 3, 7], [0, 1, 2], [9, 4, 7], [1, 6, 2], [9, 8, 5, 6], [8, 3, 0, 5], [3, 4, 1, 0], [4, 9, 6, 1]] }, t[13] = { vertex: [[-0.931836, 0.219976, -0.264632], [-0.636706, 0.318353, 0.692816], [-0.613483, -0.735083, -0.264632], [-0.326545, 0.979634, 0], [-0.318353, -0.636706, 0.692816], [-0.159176, 0.477529, -0.856368], [0.159176, -0.477529, -0.856368], [0.318353, 0.636706, 0.692816], [0.326545, -0.979634, 0], [0.613482, 0.735082, -0.264632], [0.636706, -0.318353, 0.692816], [0.931835, -0.219977, -0.264632]], face: [[11, 10, 8], [7, 9, 3], [6, 11, 8], [9, 5, 3], [2, 6, 8], [5, 0, 3], [4, 2, 8], [0, 1, 3], [10, 4, 8], [1, 7, 3], [10, 11, 9, 7], [11, 6, 5, 9], [6, 2, 0, 5], [2, 4, 1, 0], [4, 10, 7, 1]] }, t[14] = { vertex: [[-0.93465, 0.300459, -0.271185], [-0.838689, -0.260219, -0.516017], [-0.711319, 0.717591, 0.128359], [-0.710334, -0.156922, 0.080946], [-0.599799, 0.556003, -0.725148], [-0.503838, -4675e-6, -0.969981], [-0.487004, 0.26021, 0.48049], [-0.460089, -0.750282, -0.512622], [-0.376468, 0.973135, -0.325605], [-0.331735, -0.646985, 0.084342], [-0.254001, 0.831847, 0.530001], [-0.125239, -0.494738, -0.966586], [0.029622, 0.027949, 0.730817], [0.056536, -0.982543, -0.262295], [0.08085, 1.087391, 0.076037], [0.125583, -0.532729, 0.485984], [0.262625, 0.599586, 0.780328], [0.391387, -0.726999, -0.716259], [0.513854, -0.868287, 0.139347], [0.597475, 0.85513, 0.326364], [0.641224, 0.109523, 0.783723], [0.737185, -0.451155, 0.538891], [0.848705, -0.612742, -0.314616], [0.976075, 0.365067, 0.32976], [1.072036, -0.19561, 0.084927]], face: [[15, 18, 21], [12, 20, 16], [6, 10, 2], [3, 0, 1], [9, 7, 13], [2, 8, 4, 0], [0, 4, 5, 1], [1, 5, 11, 7], [7, 11, 17, 13], [13, 17, 22, 18], [18, 22, 24, 21], [21, 24, 23, 20], [20, 23, 19, 16], [16, 19, 14, 10], [10, 14, 8, 2], [15, 9, 13, 18], [12, 15, 21, 20], [6, 12, 16, 10], [3, 6, 2, 0], [9, 3, 1, 7], [9, 15, 12, 6, 3], [22, 17, 11, 5, 4, 8, 14, 19, 23, 24]] }; var e, n, i, o, a, s, d = r.type && (r.type < 0 || r.type >= t.length) ? 0 : r.type || 0, p = r.size, y = r.sizeX || p || 1, P = r.sizeY || p || 1, R = r.sizeZ || p || 1, B = r.custom || t[d], F = B.face.length, z = r.faceUV || new Array(F), J = r.faceColors, ie = r.flat === void 0 || r.flat, se = r.sideOrientation === 0 ? 0 : r.sideOrientation || ht.a.DEFAULTSIDE, ce = new Array(), ue = new Array(), fe = new Array(), ve = new Array(), Te = new Array(), Re = 0, Ae = 0, Ee = new Array(), Se = 0, De = 0; if (ie) for (De = 0; De < F; De++) J && J[De] === void 0 && (J[De] = new I.b(1, 1, 1, 1)), z && z[De] === void 0 && (z[De] = new u.f(0, 0, 1, 1)); if (ie) for (De = 0; De < F; De++) { var xe = B.face[De].length; for (i = 2 * Math.PI / xe, o = 0.5 * Math.tan(i / 2), a = 0.5, Se = 0; Se < xe; Se++) ce.push(B.vertex[B.face[De][Se]][0] * y, B.vertex[B.face[De][Se]][1] * P, B.vertex[B.face[De][Se]][2] * R), Ee.push(Re), Re++, e = z[De].x + (z[De].z - z[De].x) * (0.5 + o), n = z[De].y + (z[De].w - z[De].y) * (a - 0.5), ve.push(e, n), s = o * Math.cos(i) - a * Math.sin(i), a = o * Math.sin(i) + a * Math.cos(i), o = s, J && Te.push(J[De].r, J[De].g, J[De].b, J[De].a); for (Se = 0; Se < xe - 2; Se++) ue.push(Ee[0 + Ae], Ee[Se + 2 + Ae], Ee[Se + 1 + Ae]); Ae += xe; } else { for (Se = 0; Se < B.vertex.length; Se++) ce.push(B.vertex[Se][0] * y, B.vertex[Se][1] * P, B.vertex[Se][2] * R), ve.push(0, 0); for (De = 0; De < F; De++) for (Se = 0; Se < B.face[De].length - 2; Se++) ue.push(B.face[De][0], B.face[De][Se + 2], B.face[De][Se + 1]); } ht.a.ComputeNormals(ce, ue, fe), ht.a._ComputeSides(se, ce, ue, fe, ve, r.frontUVs, r.backUVs); var Le = new ht.a(); return Le.positions = ce, Le.indices = ue, Le.normals = fe, Le.uvs = ve, J && ie && (Le.colors = Te), Le; }, Ie.a.CreatePolyhedron = function(r, t, e) { return Qr.CreatePolyhedron(r, t, e); }; var Qr = function() { function r() { } return r.CreatePolyhedron = function(t, e, n) { n === void 0 && (n = null); var i = new Ie.a(t, n); return e.sideOrientation = Ie.a._GetDefaultSideOrientation(e.sideOrientation), i._originalBuilderSideOrientation = e.sideOrientation, ht.a.CreatePolyhedron(e).applyToMesh(i, e.updatable), i; }, r; }(), Ql = function(r) { function t(e, n, i) { e === void 0 && (e = Cn.a.DefaultUtilityLayer), n === void 0 && (n = 1); var o = r.call(this, e) || this; return o._meshAttached = null, o._nodeAttached = null, o._sensitivity = 1, o._observables = [], o._gizmoAxisCache = /* @__PURE__ */ new Map(), o.onDragStartObservable = new C.c(), o.onDragEndObservable = new C.c(), o.uniformScaleGizmo = o._createUniformScaleMesh(), o.xGizmo = new Kr(new u.e(1, 0, 0), I.a.Red().scale(0.5), e, o, n), o.yGizmo = new Kr(new u.e(0, 1, 0), I.a.Green().scale(0.5), e, o, n), o.zGizmo = new Kr(new u.e(0, 0, 1), I.a.Blue().scale(0.5), e, o, n), [o.xGizmo, o.yGizmo, o.zGizmo, o.uniformScaleGizmo].forEach(function(a) { a.dragBehavior.onDragStartObservable.add(function() { o.onDragStartObservable.notifyObservers({}); }), a.dragBehavior.onDragEndObservable.add(function() { o.onDragEndObservable.notifyObservers({}); }); }), o.attachedMesh = null, o.attachedNode = null, i ? i.addToAxisCache(o._gizmoAxisCache) : Ln.a.GizmoAxisPointerObserver(e, o._gizmoAxisCache), o; } return Object(c.d)(t, r), Object.defineProperty(t.prototype, "attachedMesh", { get: function() { return this._meshAttached; }, set: function(e) { this._meshAttached = e, this._nodeAttached = e, [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach(function(n) { n.isEnabled ? n.attachedMesh = e : n.attachedMesh = null; }); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "attachedNode", { get: function() { return this._nodeAttached; }, set: function(e) { this._meshAttached = null, this._nodeAttached = e, [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach(function(n) { n.isEnabled ? n.attachedNode = e : n.attachedNode = null; }); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "isHovered", { get: function() { var e = !1; return [this.xGizmo, this.yGizmo, this.zGizmo].forEach(function(n) { e = e || n.isHovered; }), e; }, enumerable: !1, configurable: !0 }), t.prototype._createUniformScaleMesh = function() { this._coloredMaterial = new Nt.a("", this.gizmoLayer.utilityLayerScene), this._coloredMaterial.diffuseColor = I.a.Gray(), this._hoverMaterial = new Nt.a("", this.gizmoLayer.utilityLayerScene), this._hoverMaterial.diffuseColor = I.a.Yellow(), this._disableMaterial = new Nt.a("", this.gizmoLayer.utilityLayerScene), this._disableMaterial.diffuseColor = I.a.Gray(), this._disableMaterial.alpha = 0.4; var e = new Kr(new u.e(0, 1, 0), I.a.Gray().scale(0.5), this.gizmoLayer, this); e.updateGizmoRotationToMatchAttachedMesh = !1, e.uniformScaling = !0, this._uniformScalingMesh = Qr.CreatePolyhedron("uniform", { type: 1 }, e.gizmoLayer.utilityLayerScene), this._uniformScalingMesh.scaling.scaleInPlace(0.01), this._uniformScalingMesh.visibility = 0, this._octahedron = Qr.CreatePolyhedron("", { type: 1 }, e.gizmoLayer.utilityLayerScene), this._octahedron.scaling.scaleInPlace(7e-3), this._uniformScalingMesh.addChild(this._octahedron), e.setCustomMesh(this._uniformScalingMesh, !0); var n = this.gizmoLayer._getSharedGizmoLight(); n.includedOnlyMeshes = n.includedOnlyMeshes.concat(this._octahedron); var i = { gizmoMeshes: [this._octahedron, this._uniformScalingMesh], colliderMeshes: [this._uniformScalingMesh], material: this._coloredMaterial, hoverMaterial: this._hoverMaterial, disableMaterial: this._disableMaterial, active: !1 }; return this.addToAxisCache(e._rootMesh, i), e; }, Object.defineProperty(t.prototype, "updateGizmoRotationToMatchAttachedMesh", { get: function() { return this._updateGizmoRotationToMatchAttachedMesh; }, set: function(e) { e ? (this._updateGizmoRotationToMatchAttachedMesh = e, [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach(function(n) { n && (n.updateGizmoRotationToMatchAttachedMesh = e); })) : l.a.Warn("Setting updateGizmoRotationToMatchAttachedMesh = false on scaling gizmo is not supported."); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "snapDistance", { get: function() { return this._snapDistance; }, set: function(e) { this._snapDistance = e, [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach(function(n) { n && (n.snapDistance = e); }); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "scaleRatio", { get: function() { return this._scaleRatio; }, set: function(e) { this._scaleRatio = e, [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach(function(n) { n && (n.scaleRatio = e); }); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "sensitivity", { get: function() { return this._sensitivity; }, set: function(e) { this._sensitivity = e, [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach(function(n) { n && (n.sensitivity = e); }); }, enumerable: !1, configurable: !0 }), t.prototype.addToAxisCache = function(e, n) { this._gizmoAxisCache.set(e, n); }, t.prototype.dispose = function() { var e = this; [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach(function(n) { n && n.dispose(); }), this._observables.forEach(function(n) { e.gizmoLayer.utilityLayerScene.onPointerObservable.remove(n); }), this.onDragStartObservable.clear(), this.onDragEndObservable.clear(), [this._uniformScalingMesh, this._octahedron].forEach(function(n) { n && n.dispose(); }), [this._coloredMaterial, this._hoverMaterial, this._disableMaterial].forEach(function(n) { n && n.dispose(); }); }, t; }(Ln.a), Hf = function() { function r(t, e, n, i) { e === void 0 && (e = 1), n === void 0 && (n = Cn.a.DefaultUtilityLayer), i === void 0 && (i = Cn.a.DefaultKeepDepthUtilityLayer), this.scene = t, this.clearGizmoOnEmptyPointerEvent = !1, this.onAttachedToMeshObservable = new C.c(), this.onAttachedToNodeObservable = new C.c(), this._gizmosEnabled = { positionGizmo: !1, rotationGizmo: !1, scaleGizmo: !1, boundingBoxGizmo: !1 }, this._pointerObservers = [], this._attachedMesh = null, this._attachedNode = null, this._boundingBoxColor = I.a.FromHexString("#0984e3"), this._thickness = 1, this._gizmoAxisCache = /* @__PURE__ */ new Map(), this.boundingBoxDragBehavior = new Jc(), this.attachableMeshes = null, this.attachableNodes = null, this.usePointerToAttachGizmos = !0, this._defaultUtilityLayer = n, this._defaultKeepDepthUtilityLayer = i, this._defaultKeepDepthUtilityLayer.utilityLayerScene.autoClearDepthAndStencil = !1, this._thickness = e, this.gizmos = { positionGizmo: null, rotationGizmo: null, scaleGizmo: null, boundingBoxGizmo: null }; var o = this._attachToMeshPointerObserver(t), a = Ln.a.GizmoAxisPointerObserver(this._defaultUtilityLayer, this._gizmoAxisCache); this._pointerObservers = [o, a]; } return Object.defineProperty(r.prototype, "keepDepthUtilityLayer", { get: function() { return this._defaultKeepDepthUtilityLayer; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "utilityLayer", { get: function() { return this._defaultUtilityLayer; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "isHovered", { get: function() { var t = !1; for (var e in this.gizmos) { var n = this.gizmos[e]; if (n && n.isHovered) { t = !0; break; } } return t; }, enumerable: !1, configurable: !0 }), r.prototype._attachToMeshPointerObserver = function(t) { var e = this; return t.onPointerObservable.add(function(n) { if (e.usePointerToAttachGizmos && n.type == yt.a.POINTERDOWN) if (n.pickInfo && n.pickInfo.pickedMesh) { var i = n.pickInfo.pickedMesh; if (e.attachableMeshes == null) for (; i && i.parent != null; ) i = i.parent; else { var o = !1; e.attachableMeshes.forEach(function(a) { i && (i == a || i.isDescendantOf(a)) && (i = a, o = !0); }), o || (i = null); } i instanceof Mt.a ? e._attachedMesh != i && e.attachToMesh(i) : e.clearGizmoOnEmptyPointerEvent && e.attachToMesh(null); } else e.clearGizmoOnEmptyPointerEvent && e.attachToMesh(null); }); }, r.prototype.attachToMesh = function(t) { for (var e in this._attachedMesh && this._attachedMesh.removeBehavior(this.boundingBoxDragBehavior), this._attachedNode && this._attachedNode.removeBehavior(this.boundingBoxDragBehavior), this._attachedMesh = t, this._attachedNode = null, this.gizmos) { var n = this.gizmos[e]; n && this._gizmosEnabled[e] && (n.attachedMesh = t); } this.boundingBoxGizmoEnabled && this._attachedMesh && this._attachedMesh.addBehavior(this.boundingBoxDragBehavior), this.onAttachedToMeshObservable.notifyObservers(t); }, r.prototype.attachToNode = function(t) { for (var e in this._attachedMesh && this._attachedMesh.removeBehavior(this.boundingBoxDragBehavior), this._attachedNode && this._attachedNode.removeBehavior(this.boundingBoxDragBehavior), this._attachedMesh = null, this._attachedNode = t, this.gizmos) { var n = this.gizmos[e]; n && this._gizmosEnabled[e] && (n.attachedNode = t); } this.boundingBoxGizmoEnabled && this._attachedNode && this._attachedNode.addBehavior(this.boundingBoxDragBehavior), this.onAttachedToNodeObservable.notifyObservers(t); }, Object.defineProperty(r.prototype, "positionGizmoEnabled", { get: function() { return this._gizmosEnabled.positionGizmo; }, set: function(t) { t ? (this.gizmos.positionGizmo || (this.gizmos.positionGizmo = new Kl(this._defaultUtilityLayer, this._thickness, this)), this._attachedNode ? this.gizmos.positionGizmo.attachedNode = this._attachedNode : this.gizmos.positionGizmo.attachedMesh = this._attachedMesh) : this.gizmos.positionGizmo && (this.gizmos.positionGizmo.attachedNode = null), this._gizmosEnabled.positionGizmo = t; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "rotationGizmoEnabled", { get: function() { return this._gizmosEnabled.rotationGizmo; }, set: function(t) { t ? (this.gizmos.rotationGizmo || (this.gizmos.rotationGizmo = new Yl(this._defaultUtilityLayer, 32, !1, this._thickness, this)), this._attachedNode ? this.gizmos.rotationGizmo.attachedNode = this._attachedNode : this.gizmos.rotationGizmo.attachedMesh = this._attachedMesh) : this.gizmos.rotationGizmo && (this.gizmos.rotationGizmo.attachedNode = null), this._gizmosEnabled.rotationGizmo = t; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "scaleGizmoEnabled", { get: function() { return this._gizmosEnabled.scaleGizmo; }, set: function(t) { t ? (this.gizmos.scaleGizmo = this.gizmos.scaleGizmo || new Ql(this._defaultUtilityLayer, this._thickness, this), this._attachedNode ? this.gizmos.scaleGizmo.attachedNode = this._attachedNode : this.gizmos.scaleGizmo.attachedMesh = this._attachedMesh) : this.gizmos.scaleGizmo && (this.gizmos.scaleGizmo.attachedNode = null), this._gizmosEnabled.scaleGizmo = t; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "boundingBoxGizmoEnabled", { get: function() { return this._gizmosEnabled.boundingBoxGizmo; }, set: function(t) { t ? (this.gizmos.boundingBoxGizmo = this.gizmos.boundingBoxGizmo || new Xl(this._boundingBoxColor, this._defaultKeepDepthUtilityLayer), this._attachedMesh ? this.gizmos.boundingBoxGizmo.attachedMesh = this._attachedMesh : this.gizmos.boundingBoxGizmo.attachedNode = this._attachedNode, this._attachedMesh ? (this._attachedMesh.removeBehavior(this.boundingBoxDragBehavior), this._attachedMesh.addBehavior(this.boundingBoxDragBehavior)) : this._attachedNode && (this._attachedNode.removeBehavior(this.boundingBoxDragBehavior), this._attachedNode.addBehavior(this.boundingBoxDragBehavior))) : this.gizmos.boundingBoxGizmo && (this._attachedMesh ? this._attachedMesh.removeBehavior(this.boundingBoxDragBehavior) : this._attachedNode && this._attachedNode.removeBehavior(this.boundingBoxDragBehavior), this.gizmos.boundingBoxGizmo.attachedNode = null), this._gizmosEnabled.boundingBoxGizmo = t; }, enumerable: !1, configurable: !0 }), r.prototype.addToAxisCache = function(t) { var e = this; t.size > 0 && t.forEach(function(n, i) { e._gizmoAxisCache.set(i, n); }); }, r.prototype.dispose = function() { var t = this; for (var e in this._pointerObservers.forEach(function(i) { t.scene.onPointerObservable.remove(i); }), this.gizmos) { var n = this.gizmos[e]; n && n.dispose(); } this._defaultKeepDepthUtilityLayer.dispose(), this._defaultUtilityLayer.dispose(), this.boundingBoxDragBehavior.detach(), this.onAttachedToMeshObservable.clear(); }, r; }(), bi = f(48), ko = function(r) { function t() { var e = r !== null && r.apply(this, arguments) || this; return e._needProjectionMatrixCompute = !0, e; } return Object(c.d)(t, r), t.prototype._setPosition = function(e) { this._position = e; }, Object.defineProperty(t.prototype, "position", { get: function() { return this._position; }, set: function(e) { this._setPosition(e); }, enumerable: !1, configurable: !0 }), t.prototype._setDirection = function(e) { this._direction = e; }, Object.defineProperty(t.prototype, "direction", { get: function() { return this._direction; }, set: function(e) { this._setDirection(e); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "shadowMinZ", { get: function() { return this._shadowMinZ; }, set: function(e) { this._shadowMinZ = e, this.forceProjectionMatrixCompute(); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "shadowMaxZ", { get: function() { return this._shadowMaxZ; }, set: function(e) { this._shadowMaxZ = e, this.forceProjectionMatrixCompute(); }, enumerable: !1, configurable: !0 }), t.prototype.computeTransformedInformation = function() { return !(!this.parent || !this.parent.getWorldMatrix) && (this.transformedPosition || (this.transformedPosition = u.e.Zero()), u.e.TransformCoordinatesToRef(this.position, this.parent.getWorldMatrix(), this.transformedPosition), this.direction && (this.transformedDirection || (this.transformedDirection = u.e.Zero()), u.e.TransformNormalToRef(this.direction, this.parent.getWorldMatrix(), this.transformedDirection)), !0); }, t.prototype.getDepthScale = function() { return 50; }, t.prototype.getShadowDirection = function(e) { return this.transformedDirection ? this.transformedDirection : this.direction; }, t.prototype.getAbsolutePosition = function() { return this.transformedPosition ? this.transformedPosition : this.position; }, t.prototype.setDirectionToTarget = function(e) { return this.direction = u.e.Normalize(e.subtract(this.position)), this.direction; }, t.prototype.getRotation = function() { this.direction.normalize(); var e = u.e.Cross(this.direction, be.a.Y), n = u.e.Cross(e, this.direction); return u.e.RotationFromAxis(e, n, this.direction); }, t.prototype.needCube = function() { return !1; }, t.prototype.needProjectionMatrixCompute = function() { return this._needProjectionMatrixCompute; }, t.prototype.forceProjectionMatrixCompute = function() { this._needProjectionMatrixCompute = !0; }, t.prototype._initCache = function() { r.prototype._initCache.call(this), this._cache.position = u.e.Zero(); }, t.prototype._isSynchronized = function() { return !!this._cache.position.equals(this.position); }, t.prototype.computeWorldMatrix = function(e) { return !e && this.isSynchronized() ? (this._currentRenderId = this.getScene().getRenderId(), this._worldMatrix) : (this._updateCache(), this._cache.position.copyFrom(this.position), this._worldMatrix || (this._worldMatrix = u.a.Identity()), u.a.TranslationToRef(this.position.x, this.position.y, this.position.z, this._worldMatrix), this.parent && this.parent.getWorldMatrix && (this._worldMatrix.multiplyToRef(this.parent.getWorldMatrix(), this._worldMatrix), this._markSyncedWithParent()), this._worldMatrixDeterminantIsDirty = !0, this._worldMatrix); }, t.prototype.getDepthMinZ = function(e) { return this.shadowMinZ !== void 0 ? this.shadowMinZ : e.minZ; }, t.prototype.getDepthMaxZ = function(e) { return this.shadowMaxZ !== void 0 ? this.shadowMaxZ : e.maxZ; }, t.prototype.setShadowProjectionMatrix = function(e, n, i) { return this.customProjectionMatrixBuilder ? this.customProjectionMatrixBuilder(n, i, e) : this._setDefaultShadowProjectionMatrix(e, n, i), this; }, Object(c.c)([Object(L.o)()], t.prototype, "position", null), Object(c.c)([Object(L.o)()], t.prototype, "direction", null), Object(c.c)([Object(L.c)()], t.prototype, "shadowMinZ", null), Object(c.c)([Object(L.c)()], t.prototype, "shadowMaxZ", null), t; }(bi.a); Q.a.AddNodeConstructor("Light_Type_1", function(r, t) { return function() { return new vs(r, u.e.Zero(), t); }; }); var vs = function(r) { function t(e, n, i) { var o = r.call(this, e, i) || this; return o._shadowFrustumSize = 0, o._shadowOrthoScale = 0.1, o.autoUpdateExtends = !0, o.autoCalcShadowZBounds = !1, o._orthoLeft = Number.MAX_VALUE, o._orthoRight = Number.MIN_VALUE, o._orthoTop = Number.MIN_VALUE, o._orthoBottom = Number.MAX_VALUE, o.position = n.scale(-1), o.direction = n, o; } return Object(c.d)(t, r), Object.defineProperty(t.prototype, "shadowFrustumSize", { get: function() { return this._shadowFrustumSize; }, set: function(e) { this._shadowFrustumSize = e, this.forceProjectionMatrixCompute(); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "shadowOrthoScale", { get: function() { return this._shadowOrthoScale; }, set: function(e) { this._shadowOrthoScale = e, this.forceProjectionMatrixCompute(); }, enumerable: !1, configurable: !0 }), t.prototype.getClassName = function() { return "DirectionalLight"; }, t.prototype.getTypeID = function() { return bi.a.LIGHTTYPEID_DIRECTIONALLIGHT; }, t.prototype._setDefaultShadowProjectionMatrix = function(e, n, i) { this.shadowFrustumSize > 0 ? this._setDefaultFixedFrustumShadowProjectionMatrix(e) : this._setDefaultAutoExtendShadowProjectionMatrix(e, n, i); }, t.prototype._setDefaultFixedFrustumShadowProjectionMatrix = function(e) { var n = this.getScene().activeCamera; n && u.a.OrthoLHToRef(this.shadowFrustumSize, this.shadowFrustumSize, this.shadowMinZ !== void 0 ? this.shadowMinZ : n.minZ, this.shadowMaxZ !== void 0 ? this.shadowMaxZ : n.maxZ, e); }, t.prototype._setDefaultAutoExtendShadowProjectionMatrix = function(e, n, i) { var o = this.getScene().activeCamera; if (o) { if (this.autoUpdateExtends || this._orthoLeft === Number.MAX_VALUE) { var a = u.e.Zero(); this._orthoLeft = Number.MAX_VALUE, this._orthoRight = Number.MIN_VALUE, this._orthoTop = Number.MIN_VALUE, this._orthoBottom = Number.MAX_VALUE; for (var s = Number.MAX_VALUE, d = Number.MIN_VALUE, p = 0; p < i.length; p++) { var y = i[p]; if (y) for (var P = y.getBoundingInfo().boundingBox, R = 0; R < P.vectorsWorld.length; R++) u.e.TransformCoordinatesToRef(P.vectorsWorld[R], n, a), a.x < this._orthoLeft && (this._orthoLeft = a.x), a.y < this._orthoBottom && (this._orthoBottom = a.y), a.x > this._orthoRight && (this._orthoRight = a.x), a.y > this._orthoTop && (this._orthoTop = a.y), this.autoCalcShadowZBounds && (a.z < s && (s = a.z), a.z > d && (d = a.z)); } this.autoCalcShadowZBounds && (this._shadowMinZ = s, this._shadowMaxZ = d); } var B = this._orthoRight - this._orthoLeft, F = this._orthoTop - this._orthoBottom; u.a.OrthoOffCenterLHToRef(this._orthoLeft - B * this.shadowOrthoScale, this._orthoRight + B * this.shadowOrthoScale, this._orthoBottom - F * this.shadowOrthoScale, this._orthoTop + F * this.shadowOrthoScale, this.shadowMinZ !== void 0 ? this.shadowMinZ : o.minZ, this.shadowMaxZ !== void 0 ? this.shadowMaxZ : o.maxZ, e); } }, t.prototype._buildUniformLayout = function() { this._uniformBuffer.addUniform("vLightData", 4), this._uniformBuffer.addUniform("vLightDiffuse", 4), this._uniformBuffer.addUniform("vLightSpecular", 4), this._uniformBuffer.addUniform("shadowsInfo", 3), this._uniformBuffer.addUniform("depthValues", 2), this._uniformBuffer.create(); }, t.prototype.transferToEffect = function(e, n) { return this.computeTransformedInformation() ? (this._uniformBuffer.updateFloat4("vLightData", this.transformedDirection.x, this.transformedDirection.y, this.transformedDirection.z, 1, n), this) : (this._uniformBuffer.updateFloat4("vLightData", this.direction.x, this.direction.y, this.direction.z, 1, n), this); }, t.prototype.transferToNodeMaterialEffect = function(e, n) { return this.computeTransformedInformation() ? (e.setFloat3(n, this.transformedDirection.x, this.transformedDirection.y, this.transformedDirection.z), this) : (e.setFloat3(n, this.direction.x, this.direction.y, this.direction.z), this); }, t.prototype.getDepthMinZ = function(e) { return 1; }, t.prototype.getDepthMaxZ = function(e) { return 1; }, t.prototype.prepareLightSpecificDefines = function(e, n) { e["DIRLIGHT" + n] = !0; }, Object(c.c)([Object(L.c)()], t.prototype, "shadowFrustumSize", null), Object(c.c)([Object(L.c)()], t.prototype, "shadowOrthoScale", null), Object(c.c)([Object(L.c)()], t.prototype, "autoUpdateExtends", void 0), Object(c.c)([Object(L.c)()], t.prototype, "autoCalcShadowZBounds", void 0), t; }(ko); Ie.a.CreateHemisphere = function(r, t, e, n) { var i = { segments: t, diameter: e }; return Go.CreateHemisphere(r, i, n); }; var Go = function() { function r() { } return r.CreateHemisphere = function(t, e, n) { e.diameter || (e.diameter = 1), e.segments || (e.segments = 16); var i = Nn.a.CreateSphere("", { slice: 0.5, diameter: e.diameter, segments: e.segments }, n), o = Ie.a.CreateDisc("", e.diameter / 2, 3 * e.segments + (4 - e.segments), n); o.rotation.x = -Math.PI / 2, o.parent = i; var a = Ie.a.MergeMeshes([o, i], !0); return a.name = t, a; }, r; }(); Q.a.AddNodeConstructor("Light_Type_2", function(r, t) { return function() { return new ys(r, u.e.Zero(), u.e.Zero(), 0, 0, t); }; }); var ys = function(r) { function t(e, n, i, o, a, s) { var d = r.call(this, e, s) || this; return d._innerAngle = 0, d._projectionTextureMatrix = u.a.Zero(), d._projectionTextureLightNear = 1e-6, d._projectionTextureLightFar = 1e3, d._projectionTextureUpDirection = u.e.Up(), d._projectionTextureViewLightDirty = !0, d._projectionTextureProjectionLightDirty = !0, d._projectionTextureDirty = !0, d._projectionTextureViewTargetVector = u.e.Zero(), d._projectionTextureViewLightMatrix = u.a.Zero(), d._projectionTextureProjectionLightMatrix = u.a.Zero(), d._projectionTextureScalingMatrix = u.a.FromValues(0.5, 0, 0, 0, 0, 0.5, 0, 0, 0, 0, 0.5, 0, 0.5, 0.5, 0.5, 1), d.position = n, d.direction = i, d.angle = o, d.exponent = a, d; } return Object(c.d)(t, r), Object.defineProperty(t.prototype, "angle", { get: function() { return this._angle; }, set: function(e) { this._angle = e, this._cosHalfAngle = Math.cos(0.5 * e), this._projectionTextureProjectionLightDirty = !0, this.forceProjectionMatrixCompute(), this._computeAngleValues(); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "innerAngle", { get: function() { return this._innerAngle; }, set: function(e) { this._innerAngle = e, this._computeAngleValues(); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "shadowAngleScale", { get: function() { return this._shadowAngleScale; }, set: function(e) { this._shadowAngleScale = e, this.forceProjectionMatrixCompute(); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "projectionTextureMatrix", { get: function() { return this._projectionTextureMatrix; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "projectionTextureLightNear", { get: function() { return this._projectionTextureLightNear; }, set: function(e) { this._projectionTextureLightNear = e, this._projectionTextureProjectionLightDirty = !0; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "projectionTextureLightFar", { get: function() { return this._projectionTextureLightFar; }, set: function(e) { this._projectionTextureLightFar = e, this._projectionTextureProjectionLightDirty = !0; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "projectionTextureUpDirection", { get: function() { return this._projectionTextureUpDirection; }, set: function(e) { this._projectionTextureUpDirection = e, this._projectionTextureProjectionLightDirty = !0; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "projectionTexture", { get: function() { return this._projectionTexture; }, set: function(e) { var n = this; this._projectionTexture !== e && (this._projectionTexture = e, this._projectionTextureDirty = !0, this._projectionTexture && !this._projectionTexture.isReady() && (t._IsProceduralTexture(this._projectionTexture) ? this._projectionTexture.getEffect().executeWhenCompiled(function() { n._markMeshesAsLightDirty(); }) : t._IsTexture(this._projectionTexture) && this._projectionTexture.onLoadObservable.addOnce(function() { n._markMeshesAsLightDirty(); }))); }, enumerable: !1, configurable: !0 }), t._IsProceduralTexture = function(e) { return e.onGeneratedObservable !== void 0; }, t._IsTexture = function(e) { return e.onLoadObservable !== void 0; }, t.prototype.getClassName = function() { return "SpotLight"; }, t.prototype.getTypeID = function() { return bi.a.LIGHTTYPEID_SPOTLIGHT; }, t.prototype._setDirection = function(e) { r.prototype._setDirection.call(this, e), this._projectionTextureViewLightDirty = !0; }, t.prototype._setPosition = function(e) { r.prototype._setPosition.call(this, e), this._projectionTextureViewLightDirty = !0; }, t.prototype._setDefaultShadowProjectionMatrix = function(e, n, i) { var o = this.getScene().activeCamera; if (o) { this._shadowAngleScale = this._shadowAngleScale || 1; var a = this._shadowAngleScale * this._angle; u.a.PerspectiveFovLHToRef(a, 1, this.getDepthMinZ(o), this.getDepthMaxZ(o), e); } }, t.prototype._computeProjectionTextureViewLightMatrix = function() { this._projectionTextureViewLightDirty = !1, this._projectionTextureDirty = !0, this.position.addToRef(this.direction, this._projectionTextureViewTargetVector), u.a.LookAtLHToRef(this.position, this._projectionTextureViewTargetVector, this._projectionTextureUpDirection, this._projectionTextureViewLightMatrix); }, t.prototype._computeProjectionTextureProjectionLightMatrix = function() { this._projectionTextureProjectionLightDirty = !1, this._projectionTextureDirty = !0; var e = this.projectionTextureLightFar, n = this.projectionTextureLightNear, i = e / (e - n), o = -i * n, a = 1 / Math.tan(this._angle / 2); u.a.FromValuesToRef(a / 1, 0, 0, 0, 0, a, 0, 0, 0, 0, i, 1, 0, 0, o, 0, this._projectionTextureProjectionLightMatrix); }, t.prototype._computeProjectionTextureMatrix = function() { if (this._projectionTextureDirty = !1, this._projectionTextureViewLightMatrix.multiplyToRef(this._projectionTextureProjectionLightMatrix, this._projectionTextureMatrix), this._projectionTexture instanceof Ne.a) { var e = this._projectionTexture.uScale / 2, n = this._projectionTexture.vScale / 2; u.a.FromValuesToRef(e, 0, 0, 0, 0, n, 0, 0, 0, 0, 0.5, 0, 0.5, 0.5, 0.5, 1, this._projectionTextureScalingMatrix); } this._projectionTextureMatrix.multiplyToRef(this._projectionTextureScalingMatrix, this._projectionTextureMatrix); }, t.prototype._buildUniformLayout = function() { this._uniformBuffer.addUniform("vLightData", 4), this._uniformBuffer.addUniform("vLightDiffuse", 4), this._uniformBuffer.addUniform("vLightSpecular", 4), this._uniformBuffer.addUniform("vLightDirection", 3), this._uniformBuffer.addUniform("vLightFalloff", 4), this._uniformBuffer.addUniform("shadowsInfo", 3), this._uniformBuffer.addUniform("depthValues", 2), this._uniformBuffer.create(); }, t.prototype._computeAngleValues = function() { this._lightAngleScale = 1 / Math.max(1e-3, Math.cos(0.5 * this._innerAngle) - this._cosHalfAngle), this._lightAngleOffset = -this._cosHalfAngle * this._lightAngleScale; }, t.prototype.transferTexturesToEffect = function(e, n) { return this.projectionTexture && this.projectionTexture.isReady() && (this._projectionTextureViewLightDirty && this._computeProjectionTextureViewLightMatrix(), this._projectionTextureProjectionLightDirty && this._computeProjectionTextureProjectionLightMatrix(), this._projectionTextureDirty && this._computeProjectionTextureMatrix(), e.setMatrix("textureProjectionMatrix" + n, this._projectionTextureMatrix), e.setTexture("projectionLightSampler" + n, this.projectionTexture)), this; }, t.prototype.transferToEffect = function(e, n) { var i; return this.computeTransformedInformation() ? (this._uniformBuffer.updateFloat4("vLightData", this.transformedPosition.x, this.transformedPosition.y, this.transformedPosition.z, this.exponent, n), i = u.e.Normalize(this.transformedDirection)) : (this._uniformBuffer.updateFloat4("vLightData", this.position.x, this.position.y, this.position.z, this.exponent, n), i = u.e.Normalize(this.direction)), this._uniformBuffer.updateFloat4("vLightDirection", i.x, i.y, i.z, this._cosHalfAngle, n), this._uniformBuffer.updateFloat4("vLightFalloff", this.range, this._inverseSquaredRange, this._lightAngleScale, this._lightAngleOffset, n), this; }, t.prototype.transferToNodeMaterialEffect = function(e, n) { var i; return i = this.computeTransformedInformation() ? u.e.Normalize(this.transformedDirection) : u.e.Normalize(this.direction), this.getScene().useRightHandedSystem ? e.setFloat3(n, -i.x, -i.y, -i.z) : e.setFloat3(n, i.x, i.y, i.z), this; }, t.prototype.dispose = function() { r.prototype.dispose.call(this), this._projectionTexture && this._projectionTexture.dispose(); }, t.prototype.prepareLightSpecificDefines = function(e, n) { e["SPOTLIGHT" + n] = !0, e["PROJECTEDLIGHTTEXTURE" + n] = !(!this.projectionTexture || !this.projectionTexture.isReady()); }, Object(c.c)([Object(L.c)()], t.prototype, "angle", null), Object(c.c)([Object(L.c)()], t.prototype, "innerAngle", null), Object(c.c)([Object(L.c)()], t.prototype, "shadowAngleScale", null), Object(c.c)([Object(L.c)()], t.prototype, "exponent", void 0), Object(c.c)([Object(L.c)()], t.prototype, "projectionTextureLightNear", null), Object(c.c)([Object(L.c)()], t.prototype, "projectionTextureLightFar", null), Object(c.c)([Object(L.c)()], t.prototype, "projectionTextureUpDirection", null), Object(c.c)([Object(L.m)("projectedLightTexture")], t.prototype, "_projectionTexture", void 0), t; }(ko), Wf = function(r) { function t(e) { e === void 0 && (e = Cn.a.DefaultUtilityLayer); var n = r.call(this, e) || this; return n._cachedPosition = new u.e(), n._cachedForward = new u.e(0, 0, 1), n._pointerObserver = null, n.onClickedObservable = new C.c(), n._light = null, n.attachedMesh = new Mt.a("", n.gizmoLayer.utilityLayerScene), n._attachedMeshParent = new pr.a("parent", n.gizmoLayer.utilityLayerScene), n.attachedMesh.parent = n._attachedMeshParent, n._material = new Nt.a("light", n.gizmoLayer.utilityLayerScene), n._material.diffuseColor = new I.a(0.5, 0.5, 0.5), n._material.specularColor = new I.a(0.1, 0.1, 0.1), n._pointerObserver = e.utilityLayerScene.onPointerObservable.add(function(i) { n._light && (n._isHovered = !(!i.pickInfo || n._rootMesh.getChildMeshes().indexOf(i.pickInfo.pickedMesh) == -1), n._isHovered && i.event.button === 0 && n.onClickedObservable.notifyObservers(n._light)); }, yt.a.POINTERDOWN), n; } return Object(c.d)(t, r), Object.defineProperty(t.prototype, "light", { get: function() { return this._light; }, set: function(e) { var n = this; if (this._light = e, e) { this._lightMesh && this._lightMesh.dispose(), e instanceof Oo.a ? this._lightMesh = t._CreateHemisphericLightMesh(this.gizmoLayer.utilityLayerScene) : this._lightMesh = e instanceof vs ? t._CreateDirectionalLightMesh(this.gizmoLayer.utilityLayerScene) : e instanceof ys ? t._CreateSpotLightMesh(this.gizmoLayer.utilityLayerScene) : t._CreatePointLightMesh(this.gizmoLayer.utilityLayerScene), this._lightMesh.getChildMeshes(!1).forEach(function(o) { o.material = n._material; }), this._lightMesh.parent = this._rootMesh; var i = this.gizmoLayer._getSharedGizmoLight(); i.includedOnlyMeshes = i.includedOnlyMeshes.concat(this._lightMesh.getChildMeshes(!1)), this._lightMesh.rotationQuaternion = new u.b(), this.attachedMesh.reservedDataStore || (this.attachedMesh.reservedDataStore = {}), this.attachedMesh.reservedDataStore.lightGizmo = this, e.parent && this._attachedMeshParent.freezeWorldMatrix(e.parent.getWorldMatrix()), e.position && (this.attachedMesh.position.copyFrom(e.position), this.attachedMesh.computeWorldMatrix(!0), this._cachedPosition.copyFrom(this.attachedMesh.position)), e.direction && (this.attachedMesh.setDirection(e.direction), this.attachedMesh.computeWorldMatrix(!0), this._cachedForward.copyFrom(this.attachedMesh.forward)), this._update(); } }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "material", { get: function() { return this._material; }, enumerable: !1, configurable: !0 }), t.prototype._update = function() { r.prototype._update.call(this), this._light && (this._light.parent && this._attachedMeshParent.freezeWorldMatrix(this._light.parent.getWorldMatrix()), this._light.position && (this.attachedMesh.position.equals(this._cachedPosition) ? (this.attachedMesh.position.copyFrom(this._light.position), this.attachedMesh.computeWorldMatrix(!0), this._cachedPosition.copyFrom(this.attachedMesh.position)) : (this._light.position.copyFrom(this.attachedMesh.position), this._cachedPosition.copyFrom(this.attachedMesh.position))), this._light.direction && (u.e.DistanceSquared(this.attachedMesh.forward, this._cachedForward) > 1e-4 ? (this._light.direction.copyFrom(this.attachedMesh.forward), this._cachedForward.copyFrom(this.attachedMesh.forward)) : u.e.DistanceSquared(this.attachedMesh.forward, this._light.direction) > 1e-4 && (this.attachedMesh.setDirection(this._light.direction), this.attachedMesh.computeWorldMatrix(!0), this._cachedForward.copyFrom(this.attachedMesh.forward)))); }, t.prototype.dispose = function() { this.onClickedObservable.clear(), this.gizmoLayer.utilityLayerScene.onPointerObservable.remove(this._pointerObserver), this._material.dispose(), r.prototype.dispose.call(this), this._attachedMeshParent.dispose(); }, t._CreateHemisphericLightMesh = function(e) { var n = new Ie.a("hemisphereLight", e), i = Go.CreateHemisphere(n.name, { segments: 10, diameter: 1 }, e); i.position.z = -0.15, i.rotation.x = Math.PI / 2, i.parent = n; var o = this._CreateLightLines(3, e); return o.parent = n, o.position.z, n.scaling.scaleInPlace(t._Scale), n.rotation.x = Math.PI / 2, n; }, t._CreatePointLightMesh = function(e) { var n = new Ie.a("pointLight", e), i = Nn.a.CreateSphere(n.name, { segments: 10, diameter: 1 }, e); return i.rotation.x = Math.PI / 2, i.parent = n, this._CreateLightLines(5, e).parent = n, n.scaling.scaleInPlace(t._Scale), n.rotation.x = Math.PI / 2, n; }, t._CreateSpotLightMesh = function(e) { var n = new Ie.a("spotLight", e); Nn.a.CreateSphere(n.name, { segments: 10, diameter: 1 }, e).parent = n; var i = Go.CreateHemisphere(n.name, { segments: 10, diameter: 2 }, e); return i.parent = n, i.rotation.x = -Math.PI / 2, this._CreateLightLines(2, e).parent = n, n.scaling.scaleInPlace(t._Scale), n.rotation.x = Math.PI / 2, n; }, t._CreateDirectionalLightMesh = function(e) { var n = new Ie.a("directionalLight", e), i = new Ie.a(n.name, e); i.parent = n, Nn.a.CreateSphere(n.name, { diameter: 1.2, segments: 10 }, e).parent = i; var o = Ie.a.CreateCylinder(n.name, 6, 0.3, 0.3, 6, 1, e); o.parent = i, (a = o.clone(n.name)).scaling.y = 0.5, a.position.x += 1.25, (s = o.clone(n.name)).scaling.y = 0.5, s.position.x += -1.25; var a, s, d = Ie.a.CreateCylinder(n.name, 1, 0, 0.6, 6, 1, e); return d.position.y += 3, d.parent = i, (a = d.clone(n.name)).position.y = 1.5, a.position.x += 1.25, (s = d.clone(n.name)).position.y = 1.5, s.position.x += -1.25, i.scaling.scaleInPlace(t._Scale), i.rotation.z = Math.PI / 2, i.rotation.y = Math.PI / 2, n; }, t._Scale = 7e-3, t._CreateLightLines = function(e, n) { var i = new Ie.a("root", n); i.rotation.x = Math.PI / 2; var o = new Ie.a("linePivot", n); o.parent = i; var a = Ie.a.CreateCylinder("line", 2, 0.2, 0.3, 6, 1, n); if (a.position.y = a.scaling.y / 2 + 1.2, a.parent = o, e < 2) return o; for (var s = 0; s < 4; s++) (d = o.clone("lineParentClone")).rotation.z = Math.PI / 4, d.rotation.y = Math.PI / 2 + Math.PI / 2 * s, d.getChildMeshes()[0].scaling.y = 0.5, d.getChildMeshes()[0].scaling.x = d.getChildMeshes()[0].scaling.z = 0.8, d.getChildMeshes()[0].position.y = d.getChildMeshes()[0].scaling.y / 2 + 1.2; if (e < 3) return i; for (s = 0; s < 4; s++) (d = o.clone("linePivotClone")).rotation.z = Math.PI / 2, d.rotation.y = Math.PI / 2 * s; if (e < 4) return i; for (s = 0; s < 4; s++) { var d; (d = o.clone("linePivotClone")).rotation.z = Math.PI + Math.PI / 4, d.rotation.y = Math.PI / 2 + Math.PI / 2 * s, d.getChildMeshes()[0].scaling.y = 0.5, d.getChildMeshes()[0].scaling.x = d.getChildMeshes()[0].scaling.z = 0.8, d.getChildMeshes()[0].position.y = d.getChildMeshes()[0].scaling.y / 2 + 1.2; } return e < 5 || ((d = o.clone("linePivotClone")).rotation.z = Math.PI), i; }, t; }(Ln.a), bs = function() { function r(t, e) { t === void 0 && (t = u.e.Zero()), e === void 0 && (e = u.e.Up()), this.position = t, this.normal = e; } return r.prototype.clone = function() { return new r(this.position.clone(), this.normal.clone()); }, r; }(), Xf = function() { function r(t, e, n) { t === void 0 && (t = u.e.Zero()), e === void 0 && (e = u.e.Up()), n === void 0 && (n = u.d.Zero()), this.position = t, this.normal = e, this.uv = n; } return r.prototype.clone = function() { return new r(this.position.clone(), this.normal.clone(), this.uv.clone()); }, r; }(), Yf = function(r) { function t(e) { e === void 0 && (e = Cn.a.DefaultUtilityLayer); var n = r.call(this, e) || this; return n._pointerObserver = null, n.onClickedObservable = new C.c(), n._camera = null, n._invProjection = new u.a(), n._material = new Nt.a("cameraGizmoMaterial", n.gizmoLayer.utilityLayerScene), n._material.diffuseColor = new I.a(0.5, 0.5, 0.5), n._material.specularColor = new I.a(0.1, 0.1, 0.1), n._pointerObserver = e.utilityLayerScene.onPointerObservable.add(function(i) { n._camera && (n._isHovered = !(!i.pickInfo || n._rootMesh.getChildMeshes().indexOf(i.pickInfo.pickedMesh) == -1), n._isHovered && i.event.button === 0 && n.onClickedObservable.notifyObservers(n._camera)); }, yt.a.POINTERDOWN), n; } return Object(c.d)(t, r), Object.defineProperty(t.prototype, "displayFrustum", { get: function() { return this._cameraLinesMesh.isEnabled(); }, set: function(e) { this._cameraLinesMesh.setEnabled(e); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "camera", { get: function() { return this._camera; }, set: function(e) { var n = this; if (this._camera = e, this.attachedNode = e, e) { this._cameraMesh && this._cameraMesh.dispose(), this._cameraLinesMesh && this._cameraLinesMesh.dispose(), this._cameraMesh = t._CreateCameraMesh(this.gizmoLayer.utilityLayerScene), this._cameraLinesMesh = t._CreateCameraFrustum(this.gizmoLayer.utilityLayerScene), this._cameraMesh.getChildMeshes(!1).forEach(function(o) { o.material = n._material; }), this._cameraMesh.parent = this._rootMesh, this._cameraLinesMesh.parent = this._rootMesh, this.gizmoLayer.utilityLayerScene.activeCamera && this.gizmoLayer.utilityLayerScene.activeCamera.maxZ < 1.5 * e.maxZ && (this.gizmoLayer.utilityLayerScene.activeCamera.maxZ = 1.5 * e.maxZ), this.attachedNode.reservedDataStore || (this.attachedNode.reservedDataStore = {}), this.attachedNode.reservedDataStore.cameraGizmo = this; var i = this.gizmoLayer._getSharedGizmoLight(); i.includedOnlyMeshes = i.includedOnlyMeshes.concat(this._cameraMesh.getChildMeshes(!1)), this._update(); } }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "material", { get: function() { return this._material; }, enumerable: !1, configurable: !0 }), t.prototype._update = function() { r.prototype._update.call(this), this._camera && (this._camera.getProjectionMatrix().invertToRef(this._invProjection), this._cameraLinesMesh.setPivotMatrix(this._invProjection, !1), this._cameraLinesMesh.scaling.x = 1 / this._rootMesh.scaling.x, this._cameraLinesMesh.scaling.y = 1 / this._rootMesh.scaling.y, this._cameraLinesMesh.scaling.z = 1 / this._rootMesh.scaling.z, this._cameraMesh.parent = null, this._cameraMesh.rotation.y = 0.5 * Math.PI * (this._camera.getScene().useRightHandedSystem ? 1 : -1), this._cameraMesh.parent = this._rootMesh); }, t.prototype.dispose = function() { this.onClickedObservable.clear(), this.gizmoLayer.utilityLayerScene.onPointerObservable.remove(this._pointerObserver), this._cameraMesh && this._cameraMesh.dispose(), this._cameraLinesMesh && this._cameraLinesMesh.dispose(), this._material.dispose(), r.prototype.dispose.call(this); }, t._CreateCameraMesh = function(e) { var n = new Ie.a("rootCameraGizmo", e), i = new Ie.a(n.name, e); i.parent = n, fr.a.CreateBox(n.name, { width: 1, height: 0.8, depth: 0.5 }, e).parent = i; var o = ci.a.CreateCylinder(n.name, { height: 0.5, diameterTop: 0.8, diameterBottom: 0.8 }, e); o.parent = i, o.position.y = 0.3, o.position.x = -0.6, o.rotation.x = 0.5 * Math.PI; var a = ci.a.CreateCylinder(n.name, { height: 0.5, diameterTop: 0.6, diameterBottom: 0.6 }, e); a.parent = i, a.position.y = 0.5, a.position.x = 0.4, a.rotation.x = 0.5 * Math.PI; var s = ci.a.CreateCylinder(n.name, { height: 0.5, diameterTop: 0.5, diameterBottom: 0.5 }, e); return s.parent = i, s.position.y = 0, s.position.x = 0.6, s.rotation.z = 0.5 * Math.PI, n.scaling.scaleInPlace(t._Scale), i.position.x = -0.9, n; }, t._CreateCameraFrustum = function(e) { var n = new Ie.a("rootCameraGizmo", e), i = new Ie.a(n.name, e); i.parent = n; for (var o = 0; o < 4; o += 2) for (var a = 0; a < 4; a += 2) { var s; (s = sn.a.CreateLines("lines", { points: [new u.e(-1 + a, -1 + o, -1), new u.e(-1 + a, -1 + o, 1)] }, e)).parent = i, s.alwaysSelectAsActiveMesh = !0, s.isPickable = !1, (s = sn.a.CreateLines("lines", { points: [new u.e(-1, -1 + a, -1 + o), new u.e(1, -1 + a, -1 + o)] }, e)).parent = i, s.alwaysSelectAsActiveMesh = !0, s.isPickable = !1, (s = sn.a.CreateLines("lines", { points: [new u.e(-1 + a, -1, -1 + o), new u.e(-1 + a, 1, -1 + o)] }, e)).parent = i, s.alwaysSelectAsActiveMesh = !0, s.isPickable = !1; } return n; }, t._Scale = 0.05, t; }(Ln.a); ze.a.IncludesShadersStore.kernelBlurVaryingDeclaration = "varying vec2 sampleCoord{X};"; var Kf = `vec4 pack(float depth) { const vec4 bit_shift=vec4(255.0*255.0*255.0,255.0*255.0,255.0,1.0); const vec4 bit_mask=vec4(0.0,1.0/255.0,1.0/255.0,1.0/255.0); vec4 res=fract(depth*bit_shift); res-=res.xxyz*bit_mask; return res; } float unpack(vec4 color) { const vec4 bit_shift=vec4(1.0/(255.0*255.0*255.0),1.0/(255.0*255.0),1.0/255.0,1.0); return dot(color,bit_shift); }`; ze.a.IncludesShadersStore.packingFunctions = Kf; var Qf = `#ifdef DOF factor=sampleCoC(sampleCoord{X}); computedWeight=KERNEL_WEIGHT{X}*factor; sumOfWeights+=computedWeight; #else computedWeight=KERNEL_WEIGHT{X}; #endif #ifdef PACKEDFLOAT blend+=unpack(texture2D(textureSampler,sampleCoord{X}))*computedWeight; #else blend+=texture2D(textureSampler,sampleCoord{X})*computedWeight; #endif`; ze.a.IncludesShadersStore.kernelBlurFragment = Qf; var qf = `#ifdef DOF factor=sampleCoC(sampleCenter+delta*KERNEL_DEP_OFFSET{X}); computedWeight=KERNEL_DEP_WEIGHT{X}*factor; sumOfWeights+=computedWeight; #else computedWeight=KERNEL_DEP_WEIGHT{X}; #endif #ifdef PACKEDFLOAT blend+=unpack(texture2D(textureSampler,sampleCenter+delta*KERNEL_DEP_OFFSET{X}))*computedWeight; #else blend+=texture2D(textureSampler,sampleCenter+delta*KERNEL_DEP_OFFSET{X})*computedWeight; #endif`; ze.a.IncludesShadersStore.kernelBlurFragment2 = qf; var Zf = ` uniform sampler2D textureSampler; uniform vec2 delta; varying vec2 sampleCenter; #ifdef DOF uniform sampler2D circleOfConfusionSampler; uniform vec2 cameraMinMaxZ; float sampleDistance(const in vec2 offset) { float depth=texture2D(circleOfConfusionSampler,offset).g; return cameraMinMaxZ.x+(cameraMinMaxZ.y-cameraMinMaxZ.x)*depth; } float sampleCoC(const in vec2 offset) { float coc=texture2D(circleOfConfusionSampler,offset).r; return coc; } #endif #include[0..varyingCount] #ifdef PACKEDFLOAT #include #endif void main(void) { float computedWeight=0.0; #ifdef PACKEDFLOAT float blend=0.; #else vec4 blend=vec4(0.); #endif #ifdef DOF float sumOfWeights=CENTER_WEIGHT; float factor=0.0; #ifdef PACKEDFLOAT blend+=unpack(texture2D(textureSampler,sampleCenter))*CENTER_WEIGHT; #else blend+=texture2D(textureSampler,sampleCenter)*CENTER_WEIGHT; #endif #endif #include[0..varyingCount] #include[0..depCount] #ifdef PACKEDFLOAT gl_FragColor=pack(blend); #else gl_FragColor=blend; #endif #ifdef DOF gl_FragColor/=sumOfWeights; #endif }`; ze.a.ShadersStore.kernelBlurPixelShader = Zf, ze.a.IncludesShadersStore.kernelBlurVertex = "sampleCoord{X}=sampleCenter+delta*KERNEL_OFFSET{X};"; var Jf = ` attribute vec2 position; uniform vec2 delta; varying vec2 sampleCenter; #include[0..varyingCount] const vec2 madd=vec2(0.5,0.5); void main(void) { sampleCenter=(position*madd+madd); #include[0..varyingCount] gl_Position=vec4(position,0.0,1.0); }`; ze.a.ShadersStore.kernelBlurVertexShader = Jf; var _n = function(r) { function t(e, n, i, o, a, s, d, p, y, P, R) { s === void 0 && (s = Ne.a.BILINEAR_SAMPLINGMODE), y === void 0 && (y = h.a.TEXTURETYPE_UNSIGNED_INT), P === void 0 && (P = ""), R === void 0 && (R = !1); var B = r.call(this, e, "kernelBlur", ["delta", "direction", "cameraMinMaxZ"], ["circleOfConfusionSampler"], o, a, s, d, p, null, y, "kernelBlur", { varyingCount: 0, depCount: 0 }, !0) || this; return B.blockCompilation = R, B._packedFloat = !1, B._staticDefines = "", B._staticDefines = P, B.direction = n, B.onApplyObservable.add(function(F) { B._outputTexture ? F.setFloat2("delta", 1 / B._outputTexture.width * B.direction.x, 1 / B._outputTexture.height * B.direction.y) : F.setFloat2("delta", 1 / B.width * B.direction.x, 1 / B.height * B.direction.y); }), B.kernel = i, B; } return Object(c.d)(t, r), Object.defineProperty(t.prototype, "kernel", { get: function() { return this._idealKernel; }, set: function(e) { this._idealKernel !== e && (e = Math.max(e, 1), this._idealKernel = e, this._kernel = this._nearestBestKernel(e), this.blockCompilation || this._updateParameters()); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "packedFloat", { get: function() { return this._packedFloat; }, set: function(e) { this._packedFloat !== e && (this._packedFloat = e, this.blockCompilation || this._updateParameters()); }, enumerable: !1, configurable: !0 }), t.prototype.getClassName = function() { return "BlurPostProcess"; }, t.prototype.updateEffect = function(e, n, i, o, a, s) { this._updateParameters(a, s); }, t.prototype._updateParameters = function(e, n) { for (var i = this._kernel, o = (i - 1) / 2, a = [], s = [], d = 0, p = 0; p < i; p++) { var y = p / (i - 1), P = this._gaussianWeight(2 * y - 1); a[p] = p - o, s[p] = P, d += P; } for (p = 0; p < s.length; p++) s[p] /= d; var R = [], B = [], F = []; for (p = 0; p <= o; p += 2) { var z = Math.min(p + 1, Math.floor(o)); if (p === z) F.push({ o: a[p], w: s[p] }); else { var J = z === o, ie = s[p] + s[z] * (J ? 0.5 : 1), se = a[p] + 1 / (1 + s[p] / s[z]); se === 0 ? (F.push({ o: a[p], w: s[p] }), F.push({ o: a[p + 1], w: s[p + 1] })) : (F.push({ o: se, w: ie }), F.push({ o: -se, w: ie })); } } for (p = 0; p < F.length; p++) B[p] = F[p].o, R[p] = F[p].w; a = B, s = R; var ce = this.getEngine().getCaps().maxVaryingVectors, ue = Math.max(ce, 0) - 1, fe = Math.min(a.length, ue), ve = ""; for (ve += this._staticDefines, this._staticDefines.indexOf("DOF") != -1 && (ve += "#define CENTER_WEIGHT " + this._glslFloat(s[fe - 1]) + `\r `, fe--), p = 0; p < fe; p++) ve += "#define KERNEL_OFFSET" + p + " " + this._glslFloat(a[p]) + `\r `, ve += "#define KERNEL_WEIGHT" + p + " " + this._glslFloat(s[p]) + `\r `; var Te = 0; for (p = ue; p < a.length; p++) ve += "#define KERNEL_DEP_OFFSET" + Te + " " + this._glslFloat(a[p]) + `\r `, ve += "#define KERNEL_DEP_WEIGHT" + Te + " " + this._glslFloat(s[p]) + `\r `, Te++; this.packedFloat && (ve += "#define PACKEDFLOAT 1"), this.blockCompilation = !1, r.prototype.updateEffect.call(this, ve, null, null, { varyingCount: fe, depCount: Te }, e, n); }, t.prototype._nearestBestKernel = function(e) { for (var n = Math.round(e), i = 0, o = [n, n - 1, n + 1, n - 2, n + 2]; i < o.length; i++) { var a = o[i]; if (a % 2 != 0 && Math.floor(a / 2) % 2 == 0 && a > 0) return Math.max(a, 3); } return Math.max(n, 3); }, t.prototype._gaussianWeight = function(e) { var n = -e * e / 0.2222222222222222; return 1 / (Math.sqrt(2 * Math.PI) * (1 / 3)) * Math.exp(n); }, t.prototype._glslFloat = function(e, n) { return n === void 0 && (n = 8), e.toFixed(n).replace(/0+$/, ""); }, t._Parse = function(e, n, i, o) { return L.a.Parse(function() { return new t(e.name, e.direction, e.kernel, e.options, n, e.renderTargetSamplingMode, i.getEngine(), e.reusable, e.textureType, void 0, !1); }, e, i, o); }, Object(c.c)([Object(L.c)("kernel")], t.prototype, "_kernel", void 0), Object(c.c)([Object(L.c)("packedFloat")], t.prototype, "_packedFloat", void 0), Object(c.c)([Object(L.n)()], t.prototype, "direction", void 0), t; }(ft); O.a.RegisteredTypes["BABYLON.BlurPostProcess"] = _n; var Ts = function(r) { function t(e, n, i, o, a, s, d) { a === void 0 && (a = h.a.TEXTURETYPE_UNSIGNED_INT), s === void 0 && (s = Ne.a.BILINEAR_SAMPLINGMODE), d === void 0 && (d = !0); var p = r.call(this, e, n, i, o, !0, a, !1, s, d) || this; return p.scene = i, p.mirrorPlane = new ur.a(0, 1, 0, 1), p._transformMatrix = u.a.Zero(), p._mirrorMatrix = u.a.Zero(), p._adaptiveBlurKernel = 0, p._blurKernelX = 0, p._blurKernelY = 0, p._blurRatio = 1, p.ignoreCameraViewport = !0, p._updateGammaSpace(), p._imageProcessingConfigChangeObserver = i.imageProcessingConfiguration.onUpdateParameters.add(function() { p._updateGammaSpace; }), p.onBeforeRenderObservable.add(function() { u.a.ReflectionToRef(p.mirrorPlane, p._mirrorMatrix), p._savedViewMatrix = i.getViewMatrix(), p._mirrorMatrix.multiplyToRef(p._savedViewMatrix, p._transformMatrix), i.setTransformMatrix(p._transformMatrix, i.getProjectionMatrix()), i.clipPlane = p.mirrorPlane, i.getEngine().cullBackFaces = !1, i._mirroredCameraPosition = u.e.TransformCoordinates(i.activeCamera.globalPosition, p._mirrorMatrix); }), p.onAfterRenderObservable.add(function() { i.setTransformMatrix(p._savedViewMatrix, i.getProjectionMatrix()), i.getEngine().cullBackFaces = !0, i._mirroredCameraPosition = null, i.clipPlane = null; }), p; } return Object(c.d)(t, r), Object.defineProperty(t.prototype, "blurRatio", { get: function() { return this._blurRatio; }, set: function(e) { this._blurRatio !== e && (this._blurRatio = e, this._preparePostProcesses()); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "adaptiveBlurKernel", { set: function(e) { this._adaptiveBlurKernel = e, this._autoComputeBlurKernel(); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "blurKernel", { set: function(e) { this.blurKernelX = e, this.blurKernelY = e; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "blurKernelX", { get: function() { return this._blurKernelX; }, set: function(e) { this._blurKernelX !== e && (this._blurKernelX = e, this._preparePostProcesses()); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "blurKernelY", { get: function() { return this._blurKernelY; }, set: function(e) { this._blurKernelY !== e && (this._blurKernelY = e, this._preparePostProcesses()); }, enumerable: !1, configurable: !0 }), t.prototype._autoComputeBlurKernel = function() { var e = this.getScene().getEngine(), n = this.getRenderWidth() / e.getRenderWidth(), i = this.getRenderHeight() / e.getRenderHeight(); this.blurKernelX = this._adaptiveBlurKernel * n, this.blurKernelY = this._adaptiveBlurKernel * i; }, t.prototype._onRatioRescale = function() { this._sizeRatio && (this.resize(this._initialSizeParameter), this._adaptiveBlurKernel || this._preparePostProcesses()), this._adaptiveBlurKernel && this._autoComputeBlurKernel(); }, t.prototype._updateGammaSpace = function() { this.gammaSpace = !this.scene.imageProcessingConfiguration.isEnabled || !this.scene.imageProcessingConfiguration.applyByPostProcess; }, t.prototype._preparePostProcesses = function() { if (this.clearPostProcesses(!0), this._blurKernelX && this._blurKernelY) { var e = this.getScene().getEngine(), n = e.getCaps().textureFloatRender ? h.a.TEXTURETYPE_FLOAT : h.a.TEXTURETYPE_HALF_FLOAT; this._blurX = new _n("horizontal blur", new u.d(1, 0), this._blurKernelX, this._blurRatio, null, Ne.a.BILINEAR_SAMPLINGMODE, e, !1, n), this._blurX.autoClear = !1, this._blurRatio === 1 && this.samples < 2 && this._texture ? this._blurX.inputTexture = this._texture : this._blurX.alwaysForcePOT = !0, this._blurY = new _n("vertical blur", new u.d(0, 1), this._blurKernelY, this._blurRatio, null, Ne.a.BILINEAR_SAMPLINGMODE, e, !1, n), this._blurY.autoClear = !1, this._blurY.alwaysForcePOT = this._blurRatio !== 1, this.addPostProcess(this._blurX), this.addPostProcess(this._blurY); } else this._blurY && (this.removePostProcess(this._blurY), this._blurY.dispose(), this._blurY = null), this._blurX && (this.removePostProcess(this._blurX), this._blurX.dispose(), this._blurX = null); }, t.prototype.clone = function() { var e = this.getScene(); if (!e) return this; var n = this.getSize(), i = new t(this.name, n.width, e, this._renderTargetOptions.generateMipMaps, this._renderTargetOptions.type, this._renderTargetOptions.samplingMode, this._renderTargetOptions.generateDepthBuffer); return i.hasAlpha = this.hasAlpha, i.level = this.level, i.mirrorPlane = this.mirrorPlane.clone(), this.renderList && (i.renderList = this.renderList.slice(0)), i; }, t.prototype.serialize = function() { if (!this.name) return null; var e = r.prototype.serialize.call(this); return e.mirrorPlane = this.mirrorPlane.asArray(), e; }, t.prototype.dispose = function() { r.prototype.dispose.call(this), this.scene.imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingConfigChangeObserver); }, t; }(on); Ne.a._CreateMirror = function(r, t, e, n) { return new Ts(r, t, e, n); }; var Hn = f(34), ei = function(r) { function t(e, n, i, o, a, s, d, p, y, P, R, B, F, z) { var J; i === void 0 && (i = null), o === void 0 && (o = !1), a === void 0 && (a = null), s === void 0 && (s = null), d === void 0 && (d = null), p === void 0 && (p = h.a.TEXTUREFORMAT_RGBA), y === void 0 && (y = !1), P === void 0 && (P = null), R === void 0 && (R = !1), B === void 0 && (B = 0.8), F === void 0 && (F = 0); var ie = r.call(this, n) || this; if (ie.onLoadObservable = new C.c(), ie.boundingBoxPosition = u.e.Zero(), ie._rotationY = 0, ie._files = null, ie._forcedExtension = null, ie._extensions = null, ie.name = e, ie.url = e, ie._noMipmap = o, ie.hasAlpha = !1, ie._format = p, ie.isCube = !0, ie._textureMatrix = u.a.Identity(), ie._createPolynomials = R, ie.coordinatesMode = Ne.a.CUBIC_MODE, ie._extensions = i, ie._files = a, ie._forcedExtension = P, ie._loaderOptions = z, !e && !a) return ie; var se = e.lastIndexOf("."), ce = P || (se > -1 ? e.substring(se).toLowerCase() : ""), ue = ce === ".dds", fe = ce === ".env"; if (fe ? (ie.gammaSpace = !1, ie._prefiltered = !1, ie.anisotropicFilteringLevel = 1) : (ie._prefiltered = y, y && (ie.gammaSpace = !1, ie.anisotropicFilteringLevel = 1)), ie._texture = ie._getFromCache(e, o), !a && (fe || ue || i || (i = ["_px.jpg", "_py.jpg", "_pz.jpg", "_nx.jpg", "_ny.jpg", "_nz.jpg"]), a = [], i)) for (var ve = 0; ve < i.length; ve++) a.push(e + i[ve]); ie._files = a; var Te = function() { ie.onLoadObservable.notifyObservers(ie), s && s(); }; if (ie._texture) ie._texture.isReady ? Xe.b.SetImmediate(function() { return Te(); }) : ie._texture.onLoadedObservable.add(function() { return Te(); }); else { var Re = ie.getScene(); Re != null && Re.useDelayedTextureLoading ? ie.delayLoadState = h.a.DELAYLOADSTATE_NOTLOADED : (ie._texture = y ? ie._getEngine().createPrefilteredCubeTexture(e, Re, B, F, s, d, p, P, ie._createPolynomials) : ie._getEngine().createCubeTexture(e, Re, a, o, s, d, ie._format, P, !1, B, F, null, z), (J = ie._texture) === null || J === void 0 || J.onLoadedObservable.add(function() { return ie.onLoadObservable.notifyObservers(ie); })); } return ie; } return Object(c.d)(t, r), Object.defineProperty(t.prototype, "boundingBoxSize", { get: function() { return this._boundingBoxSize; }, set: function(e) { if (!this._boundingBoxSize || !this._boundingBoxSize.equals(e)) { this._boundingBoxSize = e; var n = this.getScene(); n && n.markAllMaterialsAsDirty(h.a.MATERIAL_TextureDirtyFlag); } }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "rotationY", { get: function() { return this._rotationY; }, set: function(e) { this._rotationY = e, this.setReflectionTextureMatrix(u.a.RotationY(this._rotationY)); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "noMipmap", { get: function() { return this._noMipmap; }, enumerable: !1, configurable: !0 }), t.CreateFromImages = function(e, n, i) { var o = ""; return e.forEach(function(a) { return o += a; }), new t(o, n, null, i, e); }, t.CreateFromPrefilteredData = function(e, n, i, o) { i === void 0 && (i = null), o === void 0 && (o = !0); var a = n.useDelayedTextureLoading; n.useDelayedTextureLoading = !1; var s = new t(e, n, null, !1, null, null, null, void 0, !0, i, o); return n.useDelayedTextureLoading = a, s; }, t.prototype.getClassName = function() { return "CubeTexture"; }, t.prototype.updateURL = function(e, n, i, o) { var a; o === void 0 && (o = !1), this.url && (this.releaseInternalTexture(), (a = this.getScene()) === null || a === void 0 || a.markAllMaterialsAsDirty(h.a.MATERIAL_TextureDirtyFlag)), this.name && !Hn.a.StartsWith(this.name, "data:") || (this.name = e), this.url = e, this.delayLoadState = h.a.DELAYLOADSTATE_NOTLOADED, this._prefiltered = o, this._prefiltered && (this.gammaSpace = !1, this.anisotropicFilteringLevel = 1), this._forcedExtension = n || null, i && (this._delayedOnLoad = i), this.delayLoad(n); }, t.prototype.delayLoad = function(e) { var n, i = this; if (this.delayLoadState === h.a.DELAYLOADSTATE_NOTLOADED && (this.delayLoadState = h.a.DELAYLOADSTATE_LOADED, this._texture = this._getFromCache(this.url, this._noMipmap), !this._texture)) { var o = this.getScene(); this._prefiltered ? this._texture = this._getEngine().createPrefilteredCubeTexture(this.url, o, 0.8, 0, this._delayedOnLoad, void 0, this._format, e, this._createPolynomials) : this._texture = this._getEngine().createCubeTexture(this.url, o, this._files, this._noMipmap, this._delayedOnLoad, null, this._format, e, !1, 0, 0, null, this._loaderOptions), (n = this._texture) === null || n === void 0 || n.onLoadedObservable.add(function() { return i.onLoadObservable.notifyObservers(i); }); } }, t.prototype.getReflectionTextureMatrix = function() { return this._textureMatrix; }, t.prototype.setReflectionTextureMatrix = function(e) { var n, i = this; e.updateFlag !== this._textureMatrix.updateFlag && (e.isIdentity() !== this._textureMatrix.isIdentity() && ((n = this.getScene()) === null || n === void 0 || n.markAllMaterialsAsDirty(h.a.MATERIAL_TextureDirtyFlag, function(o) { return o.getActiveTextures().indexOf(i) !== -1; })), this._textureMatrix = e); }, t.Parse = function(e, n, i) { var o = L.a.Parse(function() { var p = !1; return e.prefiltered && (p = e.prefiltered), new t(i + e.name, n, e.extensions, !1, e.files || null, null, null, void 0, p, e.forcedExtension); }, e, n); if (e.boundingBoxPosition && (o.boundingBoxPosition = u.e.FromArray(e.boundingBoxPosition)), e.boundingBoxSize && (o.boundingBoxSize = u.e.FromArray(e.boundingBoxSize)), e.animations) for (var a = 0; a < e.animations.length; a++) { var s = e.animations[a], d = O.a.GetClass("BABYLON.Animation"); d && o.animations.push(d.Parse(s)); } return o; }, t.prototype.clone = function() { var e = this, n = 0, i = L.a.Clone(function() { var o = new t(e.url, e.getScene() || e._getEngine(), e._extensions, e._noMipmap, e._files); return n = o.uniqueId, o; }, this); return i.uniqueId = n, i; }, Object(c.c)([Object(L.c)()], t.prototype, "url", void 0), Object(c.c)([Object(L.c)("rotationY")], t.prototype, "rotationY", null), Object(c.c)([Object(L.c)("files")], t.prototype, "_files", void 0), Object(c.c)([Object(L.c)("forcedExtension")], t.prototype, "_forcedExtension", void 0), Object(c.c)([Object(L.c)("extensions")], t.prototype, "_extensions", void 0), Object(c.c)([Object(L.j)("textureMatrix")], t.prototype, "_textureMatrix", void 0), t; }(kn.a); Ne.a._CubeTextureParser = ei.Parse, O.a.RegisteredTypes["BABYLON.CubeTexture"] = ei; var $e = f(15), zo = f(76), jo = f(87), lt = f(19), $f = ` uniform vec4 vPrimaryColor; #ifdef USEHIGHLIGHTANDSHADOWCOLORS uniform vec4 vPrimaryColorShadow; #endif uniform float shadowLevel; uniform float alpha; #ifdef DIFFUSE uniform vec2 vDiffuseInfos; #endif #ifdef REFLECTION uniform vec2 vReflectionInfos; uniform mat4 reflectionMatrix; uniform vec3 vReflectionMicrosurfaceInfos; #endif #if defined(REFLECTIONFRESNEL) || defined(OPACITYFRESNEL) uniform vec3 vBackgroundCenter; #endif #ifdef REFLECTIONFRESNEL uniform vec4 vReflectionControl; #endif #if defined(REFLECTIONMAP_SPHERICAL) || defined(REFLECTIONMAP_PROJECTION) || defined(REFRACTION) uniform mat4 view; #endif`; ze.a.IncludesShadersStore.backgroundFragmentDeclaration = $f; var ep = `layout(std140,column_major) uniform; uniform Material { uniform vec4 vPrimaryColor; uniform vec4 vPrimaryColorShadow; uniform vec2 vDiffuseInfos; uniform vec2 vReflectionInfos; uniform mat4 diffuseMatrix; uniform mat4 reflectionMatrix; uniform vec3 vReflectionMicrosurfaceInfos; uniform float fFovMultiplier; uniform float pointSize; uniform float shadowLevel; uniform float alpha; #if defined(REFLECTIONFRESNEL) || defined(OPACITYFRESNEL) uniform vec3 vBackgroundCenter; #endif #ifdef REFLECTIONFRESNEL uniform vec4 vReflectionControl; #endif }; uniform Scene { mat4 viewProjection; #ifdef MULTIVIEW mat4 viewProjectionR; #endif mat4 view; };`; ze.a.IncludesShadersStore.backgroundUboDeclaration = ep, f(131), f(106), f(107), f(154), f(130), f(115), f(125), f(110), f(135), f(136); var tp = `#ifdef TEXTURELODSUPPORT #extension GL_EXT_shader_texture_lod : enable #endif precision highp float; #include<__decl__backgroundFragment> #define RECIPROCAL_PI2 0.15915494 uniform vec3 vEyePosition; varying vec3 vPositionW; #ifdef MAINUV1 varying vec2 vMainUV1; #endif #ifdef MAINUV2 varying vec2 vMainUV2; #endif #ifdef NORMAL varying vec3 vNormalW; #endif #ifdef DIFFUSE #if DIFFUSEDIRECTUV == 1 #define vDiffuseUV vMainUV1 #elif DIFFUSEDIRECTUV == 2 #define vDiffuseUV vMainUV2 #else varying vec2 vDiffuseUV; #endif uniform sampler2D diffuseSampler; #endif #ifdef REFLECTION #ifdef REFLECTIONMAP_3D #define sampleReflection(s,c) textureCube(s,c) uniform samplerCube reflectionSampler; #ifdef TEXTURELODSUPPORT #define sampleReflectionLod(s,c,l) textureCubeLodEXT(s,c,l) #else uniform samplerCube reflectionSamplerLow; uniform samplerCube reflectionSamplerHigh; #endif #else #define sampleReflection(s,c) texture2D(s,c) uniform sampler2D reflectionSampler; #ifdef TEXTURELODSUPPORT #define sampleReflectionLod(s,c,l) texture2DLodEXT(s,c,l) #else uniform samplerCube reflectionSamplerLow; uniform samplerCube reflectionSamplerHigh; #endif #endif #ifdef REFLECTIONMAP_SKYBOX varying vec3 vPositionUVW; #else #if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED) varying vec3 vDirectionW; #endif #endif #include #endif #ifndef FROMLINEARSPACE #define FROMLINEARSPACE; #endif #ifndef SHADOWONLY #define SHADOWONLY; #endif #include #include<__decl__lightFragment>[0..maxSimultaneousLights] #include #include #include #include #include #include #ifdef REFLECTIONFRESNEL #define FRESNEL_MAXIMUM_ON_ROUGH 0.25 vec3 fresnelSchlickEnvironmentGGX(float VdotN,vec3 reflectance0,vec3 reflectance90,float smoothness) { float weight=mix(FRESNEL_MAXIMUM_ON_ROUGH,1.0,smoothness); return reflectance0+weight*(reflectance90-reflectance0)*pow5(saturate(1.0-VdotN)); } #endif void main(void) { #include vec3 viewDirectionW=normalize(vEyePosition-vPositionW); #ifdef NORMAL vec3 normalW=normalize(vNormalW); #else vec3 normalW=vec3(0.0,1.0,0.0); #endif float shadow=1.; float globalShadow=0.; float shadowLightCount=0.; #include[0..maxSimultaneousLights] #ifdef SHADOWINUSE globalShadow/=shadowLightCount; #else globalShadow=1.0; #endif #ifndef BACKMAT_SHADOWONLY vec4 reflectionColor=vec4(1.,1.,1.,1.); #ifdef REFLECTION vec3 reflectionVector=computeReflectionCoords(vec4(vPositionW,1.0),normalW); #ifdef REFLECTIONMAP_OPPOSITEZ reflectionVector.z*=-1.0; #endif #ifdef REFLECTIONMAP_3D vec3 reflectionCoords=reflectionVector; #else vec2 reflectionCoords=reflectionVector.xy; #ifdef REFLECTIONMAP_PROJECTION reflectionCoords/=reflectionVector.z; #endif reflectionCoords.y=1.0-reflectionCoords.y; #endif #ifdef REFLECTIONBLUR float reflectionLOD=vReflectionInfos.y; #ifdef TEXTURELODSUPPORT reflectionLOD=reflectionLOD*log2(vReflectionMicrosurfaceInfos.x)*vReflectionMicrosurfaceInfos.y+vReflectionMicrosurfaceInfos.z; reflectionColor=sampleReflectionLod(reflectionSampler,reflectionCoords,reflectionLOD); #else float lodReflectionNormalized=saturate(reflectionLOD); float lodReflectionNormalizedDoubled=lodReflectionNormalized*2.0; vec4 reflectionSpecularMid=sampleReflection(reflectionSampler,reflectionCoords); if(lodReflectionNormalizedDoubled<1.0){ reflectionColor=mix( sampleReflection(reflectionSamplerHigh,reflectionCoords), reflectionSpecularMid, lodReflectionNormalizedDoubled ); } else { reflectionColor=mix( reflectionSpecularMid, sampleReflection(reflectionSamplerLow,reflectionCoords), lodReflectionNormalizedDoubled-1.0 ); } #endif #else vec4 reflectionSample=sampleReflection(reflectionSampler,reflectionCoords); reflectionColor=reflectionSample; #endif #ifdef RGBDREFLECTION reflectionColor.rgb=fromRGBD(reflectionColor); #endif #ifdef GAMMAREFLECTION reflectionColor.rgb=toLinearSpace(reflectionColor.rgb); #endif #ifdef REFLECTIONBGR reflectionColor.rgb=reflectionColor.bgr; #endif reflectionColor.rgb*=vReflectionInfos.x; #endif vec3 diffuseColor=vec3(1.,1.,1.); float finalAlpha=alpha; #ifdef DIFFUSE vec4 diffuseMap=texture2D(diffuseSampler,vDiffuseUV); #ifdef GAMMADIFFUSE diffuseMap.rgb=toLinearSpace(diffuseMap.rgb); #endif diffuseMap.rgb*=vDiffuseInfos.y; #ifdef DIFFUSEHASALPHA finalAlpha*=diffuseMap.a; #endif diffuseColor=diffuseMap.rgb; #endif #ifdef REFLECTIONFRESNEL vec3 colorBase=diffuseColor; #else vec3 colorBase=reflectionColor.rgb*diffuseColor; #endif colorBase=max(colorBase,0.0); #ifdef USERGBCOLOR vec3 finalColor=colorBase; #else #ifdef USEHIGHLIGHTANDSHADOWCOLORS vec3 mainColor=mix(vPrimaryColorShadow.rgb,vPrimaryColor.rgb,colorBase); #else vec3 mainColor=vPrimaryColor.rgb; #endif vec3 finalColor=colorBase*mainColor; #endif #ifdef REFLECTIONFRESNEL vec3 reflectionAmount=vReflectionControl.xxx; vec3 reflectionReflectance0=vReflectionControl.yyy; vec3 reflectionReflectance90=vReflectionControl.zzz; float VdotN=dot(normalize(vEyePosition),normalW); vec3 planarReflectionFresnel=fresnelSchlickEnvironmentGGX(saturate(VdotN),reflectionReflectance0,reflectionReflectance90,1.0); reflectionAmount*=planarReflectionFresnel; #ifdef REFLECTIONFALLOFF float reflectionDistanceFalloff=1.0-saturate(length(vPositionW.xyz-vBackgroundCenter)*vReflectionControl.w); reflectionDistanceFalloff*=reflectionDistanceFalloff; reflectionAmount*=reflectionDistanceFalloff; #endif finalColor=mix(finalColor,reflectionColor.rgb,saturate(reflectionAmount)); #endif #ifdef OPACITYFRESNEL float viewAngleToFloor=dot(normalW,normalize(vEyePosition-vBackgroundCenter)); const float startAngle=0.1; float fadeFactor=saturate(viewAngleToFloor/startAngle); finalAlpha*=fadeFactor*fadeFactor; #endif #ifdef SHADOWINUSE finalColor=mix(finalColor*shadowLevel,finalColor,globalShadow); #endif vec4 color=vec4(finalColor,finalAlpha); #else vec4 color=vec4(vPrimaryColor.rgb,(1.0-clamp(globalShadow,0.,1.))*alpha); #endif #include #ifdef IMAGEPROCESSINGPOSTPROCESS color.rgb=clamp(color.rgb,0.,30.0); #else color=applyImageProcessing(color); #endif #ifdef PREMULTIPLYALPHA color.rgb*=color.a; #endif #ifdef NOISE color.rgb+=dither(vPositionW.xy,0.5); color=max(color,0.0); #endif gl_FragColor=color; } `; ze.a.ShadersStore.backgroundPixelShader = tp; var np = `uniform mat4 view; uniform mat4 viewProjection; uniform float shadowLevel; #ifdef DIFFUSE uniform mat4 diffuseMatrix; uniform vec2 vDiffuseInfos; #endif #ifdef REFLECTION uniform vec2 vReflectionInfos; uniform mat4 reflectionMatrix; uniform vec3 vReflectionMicrosurfaceInfos; uniform float fFovMultiplier; #endif #ifdef POINTSIZE uniform float pointSize; #endif`; ze.a.IncludesShadersStore.backgroundVertexDeclaration = np, f(78), f(79), f(117), f(137), f(80), f(81), f(111), f(157), f(138); var ip = `precision highp float; #include<__decl__backgroundVertex> #include attribute vec3 position; #ifdef NORMAL attribute vec3 normal; #endif #include #include varying vec3 vPositionW; #ifdef NORMAL varying vec3 vNormalW; #endif #ifdef UV1 attribute vec2 uv; #endif #ifdef UV2 attribute vec2 uv2; #endif #ifdef MAINUV1 varying vec2 vMainUV1; #endif #ifdef MAINUV2 varying vec2 vMainUV2; #endif #if defined(DIFFUSE) && DIFFUSEDIRECTUV == 0 varying vec2 vDiffuseUV; #endif #include #include #include<__decl__lightFragment>[0..maxSimultaneousLights] #ifdef REFLECTIONMAP_SKYBOX varying vec3 vPositionUVW; #endif #if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED) varying vec3 vDirectionW; #endif void main(void) { #ifdef REFLECTIONMAP_SKYBOX vPositionUVW=position; #endif #include #include #ifdef MULTIVIEW if (gl_ViewID_OVR == 0u) { gl_Position=viewProjection*finalWorld*vec4(position,1.0); } else { gl_Position=viewProjectionR*finalWorld*vec4(position,1.0); } #else gl_Position=viewProjection*finalWorld*vec4(position,1.0); #endif vec4 worldPos=finalWorld*vec4(position,1.0); vPositionW=vec3(worldPos); #ifdef NORMAL mat3 normalWorld=mat3(finalWorld); #ifdef NONUNIFORMSCALING normalWorld=transposeMat3(inverseMat3(normalWorld)); #endif vNormalW=normalize(normalWorld*normal); #endif #if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED) vDirectionW=normalize(vec3(finalWorld*vec4(position,0.0))); #ifdef EQUIRECTANGULAR_RELFECTION_FOV mat3 screenToWorld=inverseMat3(mat3(finalWorld*viewProjection)); vec3 segment=mix(vDirectionW,screenToWorld*vec3(0.0,0.0,1.0),abs(fFovMultiplier-1.0)); if (fFovMultiplier<=1.0) { vDirectionW=normalize(segment); } else { vDirectionW=normalize(vDirectionW+(vDirectionW-segment)); } #endif #endif #ifndef UV1 vec2 uv=vec2(0.,0.); #endif #ifndef UV2 vec2 uv2=vec2(0.,0.); #endif #ifdef MAINUV1 vMainUV1=uv; #endif #ifdef MAINUV2 vMainUV2=uv2; #endif #if defined(DIFFUSE) && DIFFUSEDIRECTUV == 0 if (vDiffuseInfos.x == 0.) { vDiffuseUV=vec2(diffuseMatrix*vec4(uv,1.0,0.0)); } else { vDiffuseUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0)); } #endif #include #include #include[0..maxSimultaneousLights] #ifdef VERTEXCOLOR vColor=color; #endif #ifdef POINTSIZE gl_PointSize=pointSize; #endif } `; ze.a.ShadersStore.backgroundVertexShader = ip; var _r = f(67), rp = function(r) { function t() { var e = r.call(this) || this; return e.DIFFUSE = !1, e.DIFFUSEDIRECTUV = 0, e.GAMMADIFFUSE = !1, e.DIFFUSEHASALPHA = !1, e.OPACITYFRESNEL = !1, e.REFLECTIONBLUR = !1, e.REFLECTIONFRESNEL = !1, e.REFLECTIONFALLOFF = !1, e.TEXTURELODSUPPORT = !1, e.PREMULTIPLYALPHA = !1, e.USERGBCOLOR = !1, e.USEHIGHLIGHTANDSHADOWCOLORS = !1, e.BACKMAT_SHADOWONLY = !1, e.NOISE = !1, e.REFLECTIONBGR = !1, e.IMAGEPROCESSING = !1, e.VIGNETTE = !1, e.VIGNETTEBLENDMODEMULTIPLY = !1, e.VIGNETTEBLENDMODEOPAQUE = !1, e.TONEMAPPING = !1, e.TONEMAPPING_ACES = !1, e.CONTRAST = !1, e.COLORCURVES = !1, e.COLORGRADING = !1, e.COLORGRADING3D = !1, e.SAMPLER3DGREENDEPTH = !1, e.SAMPLER3DBGRMAP = !1, e.IMAGEPROCESSINGPOSTPROCESS = !1, e.EXPOSURE = !1, e.MULTIVIEW = !1, e.REFLECTION = !1, e.REFLECTIONMAP_3D = !1, e.REFLECTIONMAP_SPHERICAL = !1, e.REFLECTIONMAP_PLANAR = !1, e.REFLECTIONMAP_CUBIC = !1, e.REFLECTIONMAP_PROJECTION = !1, e.REFLECTIONMAP_SKYBOX = !1, e.REFLECTIONMAP_EXPLICIT = !1, e.REFLECTIONMAP_EQUIRECTANGULAR = !1, e.REFLECTIONMAP_EQUIRECTANGULAR_FIXED = !1, e.REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED = !1, e.INVERTCUBICMAP = !1, e.REFLECTIONMAP_OPPOSITEZ = !1, e.LODINREFLECTIONALPHA = !1, e.GAMMAREFLECTION = !1, e.RGBDREFLECTION = !1, e.EQUIRECTANGULAR_RELFECTION_FOV = !1, e.MAINUV1 = !1, e.MAINUV2 = !1, e.UV1 = !1, e.UV2 = !1, e.CLIPPLANE = !1, e.CLIPPLANE2 = !1, e.CLIPPLANE3 = !1, e.CLIPPLANE4 = !1, e.CLIPPLANE5 = !1, e.CLIPPLANE6 = !1, e.POINTSIZE = !1, e.FOG = !1, e.NORMAL = !1, e.NUM_BONE_INFLUENCERS = 0, e.BonesPerMesh = 0, e.INSTANCES = !1, e.SHADOWFLOAT = !1, e.rebuild(), e; } return Object(c.d)(t, r), t; }(zo.a), qr = function(r) { function t(e, n) { var i = r.call(this, e, n) || this; return i.primaryColor = I.a.White(), i._primaryColorShadowLevel = 0, i._primaryColorHighlightLevel = 0, i.reflectionTexture = null, i.reflectionBlur = 0, i.diffuseTexture = null, i._shadowLights = null, i.shadowLights = null, i.shadowLevel = 0, i.sceneCenter = u.e.Zero(), i.opacityFresnel = !0, i.reflectionFresnel = !1, i.reflectionFalloffDistance = 0, i.reflectionAmount = 1, i.reflectionReflectance0 = 0.05, i.reflectionReflectance90 = 0.5, i.useRGBColor = !0, i.enableNoise = !1, i._fovMultiplier = 1, i.useEquirectangularFOV = !1, i._maxSimultaneousLights = 4, i.maxSimultaneousLights = 4, i._shadowOnly = !1, i.shadowOnly = !1, i._imageProcessingObserver = null, i.switchToBGR = !1, i._renderTargets = new si.a(16), i._reflectionControls = u.f.Zero(), i._white = I.a.White(), i._primaryShadowColor = I.a.Black(), i._primaryHighlightColor = I.a.Black(), i._attachImageProcessingConfiguration(null), i.getRenderTargetTextures = function() { return i._renderTargets.reset(), i._diffuseTexture && i._diffuseTexture.isRenderTarget && i._renderTargets.push(i._diffuseTexture), i._reflectionTexture && i._reflectionTexture.isRenderTarget && i._renderTargets.push(i._reflectionTexture), i._renderTargets; }, i; } return Object(c.d)(t, r), Object.defineProperty(t.prototype, "_perceptualColor", { get: function() { return this.__perceptualColor; }, set: function(e) { this.__perceptualColor = e, this._computePrimaryColorFromPerceptualColor(), this._markAllSubMeshesAsLightsDirty(); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "primaryColorShadowLevel", { get: function() { return this._primaryColorShadowLevel; }, set: function(e) { this._primaryColorShadowLevel = e, this._computePrimaryColors(), this._markAllSubMeshesAsLightsDirty(); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "primaryColorHighlightLevel", { get: function() { return this._primaryColorHighlightLevel; }, set: function(e) { this._primaryColorHighlightLevel = e, this._computePrimaryColors(), this._markAllSubMeshesAsLightsDirty(); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "reflectionStandardFresnelWeight", { set: function(e) { var n = e; n < 0.5 ? (n *= 2, this.reflectionReflectance0 = t.StandardReflectance0 * n, this.reflectionReflectance90 = t.StandardReflectance90 * n) : (n = 2 * n - 1, this.reflectionReflectance0 = t.StandardReflectance0 + (1 - t.StandardReflectance0) * n, this.reflectionReflectance90 = t.StandardReflectance90 + (1 - t.StandardReflectance90) * n); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "fovMultiplier", { get: function() { return this._fovMultiplier; }, set: function(e) { isNaN(e) && (e = 1), this._fovMultiplier = Math.max(0, Math.min(2, e)); }, enumerable: !1, configurable: !0 }), t.prototype._attachImageProcessingConfiguration = function(e) { var n = this; e !== this._imageProcessingConfiguration && (this._imageProcessingConfiguration && this._imageProcessingObserver && this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver), this._imageProcessingConfiguration = e || this.getScene().imageProcessingConfiguration, this._imageProcessingConfiguration && (this._imageProcessingObserver = this._imageProcessingConfiguration.onUpdateParameters.add(function() { n._computePrimaryColorFromPerceptualColor(), n._markAllSubMeshesAsImageProcessingDirty(); }))); }, Object.defineProperty(t.prototype, "imageProcessingConfiguration", { get: function() { return this._imageProcessingConfiguration; }, set: function(e) { this._attachImageProcessingConfiguration(e), this._markAllSubMeshesAsTexturesDirty(); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "cameraColorCurvesEnabled", { get: function() { return this.imageProcessingConfiguration.colorCurvesEnabled; }, set: function(e) { this.imageProcessingConfiguration.colorCurvesEnabled = e; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "cameraColorGradingEnabled", { get: function() { return this.imageProcessingConfiguration.colorGradingEnabled; }, set: function(e) { this.imageProcessingConfiguration.colorGradingEnabled = e; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "cameraToneMappingEnabled", { get: function() { return this._imageProcessingConfiguration.toneMappingEnabled; }, set: function(e) { this._imageProcessingConfiguration.toneMappingEnabled = e; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "cameraExposure", { get: function() { return this._imageProcessingConfiguration.exposure; }, set: function(e) { this._imageProcessingConfiguration.exposure = e; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "cameraContrast", { get: function() { return this._imageProcessingConfiguration.contrast; }, set: function(e) { this._imageProcessingConfiguration.contrast = e; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "cameraColorGradingTexture", { get: function() { return this._imageProcessingConfiguration.colorGradingTexture; }, set: function(e) { this.imageProcessingConfiguration.colorGradingTexture = e; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "cameraColorCurves", { get: function() { return this.imageProcessingConfiguration.colorCurves; }, set: function(e) { this.imageProcessingConfiguration.colorCurves = e; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "hasRenderTargetTextures", { get: function() { return !(!this._diffuseTexture || !this._diffuseTexture.isRenderTarget) || !(!this._reflectionTexture || !this._reflectionTexture.isRenderTarget); }, enumerable: !1, configurable: !0 }), t.prototype.needAlphaTesting = function() { return !0; }, t.prototype.needAlphaBlending = function() { return this.alpha < 1 || this._diffuseTexture != null && this._diffuseTexture.hasAlpha || this._shadowOnly; }, t.prototype.isReadyForSubMesh = function(e, n, i) { var o = this; if (i === void 0 && (i = !1), n.effect && this.isFrozen && n.effect._wasPreviouslyReady) return !0; n._materialDefines || (n._materialDefines = new rp()); var a = this.getScene(), s = n._materialDefines; if (this._isReadyForSubMesh(n)) return !0; var d = a.getEngine(); if ($e.a.PrepareDefinesForLights(a, e, s, !1, this._maxSimultaneousLights), s._needNormals = !0, $e.a.PrepareDefinesForMultiview(a, s), s._areTexturesDirty) { if (s._needUVs = !1, a.texturesEnabled) { if (a.getEngine().getCaps().textureLOD && (s.TEXTURELODSUPPORT = !0), this._diffuseTexture && lt.a.DiffuseTextureEnabled) { if (!this._diffuseTexture.isReadyOrNotBlocking()) return !1; $e.a.PrepareDefinesForMergedUV(this._diffuseTexture, s, "DIFFUSE"), s.DIFFUSEHASALPHA = this._diffuseTexture.hasAlpha, s.GAMMADIFFUSE = this._diffuseTexture.gammaSpace, s.OPACITYFRESNEL = this._opacityFresnel; } else s.DIFFUSE = !1, s.DIFFUSEHASALPHA = !1, s.GAMMADIFFUSE = !1, s.OPACITYFRESNEL = !1; var p = this._reflectionTexture; if (p && lt.a.ReflectionTextureEnabled) { if (!p.isReadyOrNotBlocking()) return !1; switch (s.REFLECTION = !0, s.GAMMAREFLECTION = p.gammaSpace, s.RGBDREFLECTION = p.isRGBD, s.REFLECTIONBLUR = this._reflectionBlur > 0, s.REFLECTIONMAP_OPPOSITEZ = this.getScene().useRightHandedSystem ? !p.invertZ : p.invertZ, s.LODINREFLECTIONALPHA = p.lodLevelInAlpha, s.EQUIRECTANGULAR_RELFECTION_FOV = this.useEquirectangularFOV, s.REFLECTIONBGR = this.switchToBGR, p.coordinatesMode === Ne.a.INVCUBIC_MODE && (s.INVERTCUBICMAP = !0), s.REFLECTIONMAP_3D = p.isCube, p.coordinatesMode) { case Ne.a.EXPLICIT_MODE: s.REFLECTIONMAP_EXPLICIT = !0; break; case Ne.a.PLANAR_MODE: s.REFLECTIONMAP_PLANAR = !0; break; case Ne.a.PROJECTION_MODE: s.REFLECTIONMAP_PROJECTION = !0; break; case Ne.a.SKYBOX_MODE: s.REFLECTIONMAP_SKYBOX = !0; break; case Ne.a.SPHERICAL_MODE: s.REFLECTIONMAP_SPHERICAL = !0; break; case Ne.a.EQUIRECTANGULAR_MODE: s.REFLECTIONMAP_EQUIRECTANGULAR = !0; break; case Ne.a.FIXED_EQUIRECTANGULAR_MODE: s.REFLECTIONMAP_EQUIRECTANGULAR_FIXED = !0; break; case Ne.a.FIXED_EQUIRECTANGULAR_MIRRORED_MODE: s.REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED = !0; break; case Ne.a.CUBIC_MODE: case Ne.a.INVCUBIC_MODE: default: s.REFLECTIONMAP_CUBIC = !0; } this.reflectionFresnel ? (s.REFLECTIONFRESNEL = !0, s.REFLECTIONFALLOFF = this.reflectionFalloffDistance > 0, this._reflectionControls.x = this.reflectionAmount, this._reflectionControls.y = this.reflectionReflectance0, this._reflectionControls.z = this.reflectionReflectance90, this._reflectionControls.w = 1 / this.reflectionFalloffDistance) : (s.REFLECTIONFRESNEL = !1, s.REFLECTIONFALLOFF = !1); } else s.REFLECTION = !1, s.REFLECTIONFRESNEL = !1, s.REFLECTIONFALLOFF = !1, s.REFLECTIONBLUR = !1, s.REFLECTIONMAP_3D = !1, s.REFLECTIONMAP_SPHERICAL = !1, s.REFLECTIONMAP_PLANAR = !1, s.REFLECTIONMAP_CUBIC = !1, s.REFLECTIONMAP_PROJECTION = !1, s.REFLECTIONMAP_SKYBOX = !1, s.REFLECTIONMAP_EXPLICIT = !1, s.REFLECTIONMAP_EQUIRECTANGULAR = !1, s.REFLECTIONMAP_EQUIRECTANGULAR_FIXED = !1, s.REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED = !1, s.INVERTCUBICMAP = !1, s.REFLECTIONMAP_OPPOSITEZ = !1, s.LODINREFLECTIONALPHA = !1, s.GAMMAREFLECTION = !1, s.RGBDREFLECTION = !1; } s.PREMULTIPLYALPHA = this.alphaMode === h.a.ALPHA_PREMULTIPLIED || this.alphaMode === h.a.ALPHA_PREMULTIPLIED_PORTERDUFF, s.USERGBCOLOR = this._useRGBColor, s.NOISE = this._enableNoise; } if (s._areLightsDirty && (s.USEHIGHLIGHTANDSHADOWCOLORS = !this._useRGBColor && (this._primaryColorShadowLevel !== 0 || this._primaryColorHighlightLevel !== 0), s.BACKMAT_SHADOWONLY = this._shadowOnly), s._areImageProcessingDirty && this._imageProcessingConfiguration) { if (!this._imageProcessingConfiguration.isReady()) return !1; this._imageProcessingConfiguration.prepareDefines(s); } if ($e.a.PrepareDefinesForMisc(e, a, !1, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(e), s), $e.a.PrepareDefinesForFrameBoundValues(a, d, s, i, null, n.getRenderingMesh().hasThinInstances), $e.a.PrepareDefinesForAttributes(e, s, !1, !0, !1) && e && (a.getEngine().getCaps().standardDerivatives || e.isVerticesDataPresent(Oe.b.NormalKind) || (e.createNormals(!0), l.a.Warn("BackgroundMaterial: Normals have been created for the mesh: " + e.name))), s.isDirty) { s.markAsProcessed(), a.resetCachedMaterial(); var y = new _r.a(); s.FOG && y.addFallback(0, "FOG"), s.POINTSIZE && y.addFallback(1, "POINTSIZE"), s.MULTIVIEW && y.addFallback(0, "MULTIVIEW"), $e.a.HandleFallbacksForShadows(s, y, this._maxSimultaneousLights); var P = [Oe.b.PositionKind]; s.NORMAL && P.push(Oe.b.NormalKind), s.UV1 && P.push(Oe.b.UVKind), s.UV2 && P.push(Oe.b.UV2Kind), $e.a.PrepareAttributesForBones(P, e, s, y), $e.a.PrepareAttributesForInstances(P, s); var R = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vFogInfos", "vFogColor", "pointSize", "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "mBones", "vPrimaryColor", "vPrimaryColorShadow", "vReflectionInfos", "reflectionMatrix", "vReflectionMicrosurfaceInfos", "fFovMultiplier", "shadowLevel", "alpha", "vBackgroundCenter", "vReflectionControl", "vDiffuseInfos", "diffuseMatrix"], B = ["diffuseSampler", "reflectionSampler", "reflectionSamplerLow", "reflectionSamplerHigh"], F = ["Material", "Scene"]; vn.a && (vn.a.PrepareUniforms(R, s), vn.a.PrepareSamplers(B, s)), $e.a.PrepareUniformsAndSamplersList({ uniformsNames: R, uniformBuffersNames: F, samplers: B, defines: s, maxSimultaneousLights: this._maxSimultaneousLights }); var z = s.toString(); n.setEffect(a.getEngine().createEffect("background", { attributes: P, uniformsNames: R, uniformBuffersNames: F, samplers: B, defines: z, fallbacks: y, onCompiled: function(J) { o.onCompiled && o.onCompiled(J), o.bindSceneUniformBuffer(J, a.getSceneUniformBuffer()); }, onError: this.onError, indexParameters: { maxSimultaneousLights: this._maxSimultaneousLights } }, d), s), this.buildUniformLayout(); } return !(!n.effect || !n.effect.isReady()) && (s._renderId = a.getRenderId(), n.effect._wasPreviouslyReady = !0, !0); }, t.prototype._computePrimaryColorFromPerceptualColor = function() { this.__perceptualColor && (this._primaryColor.copyFrom(this.__perceptualColor), this._primaryColor.toLinearSpaceToRef(this._primaryColor), this._imageProcessingConfiguration && this._primaryColor.scaleToRef(1 / this._imageProcessingConfiguration.exposure, this._primaryColor), this._computePrimaryColors()); }, t.prototype._computePrimaryColors = function() { this._primaryColorShadowLevel === 0 && this._primaryColorHighlightLevel === 0 || (this._primaryColor.scaleToRef(this._primaryColorShadowLevel, this._primaryShadowColor), this._primaryColor.subtractToRef(this._primaryShadowColor, this._primaryShadowColor), this._white.subtractToRef(this._primaryColor, this._primaryHighlightColor), this._primaryHighlightColor.scaleToRef(this._primaryColorHighlightLevel, this._primaryHighlightColor), this._primaryColor.addToRef(this._primaryHighlightColor, this._primaryHighlightColor)); }, t.prototype.buildUniformLayout = function() { this._uniformBuffer.addUniform("vPrimaryColor", 4), this._uniformBuffer.addUniform("vPrimaryColorShadow", 4), this._uniformBuffer.addUniform("vDiffuseInfos", 2), this._uniformBuffer.addUniform("vReflectionInfos", 2), this._uniformBuffer.addUniform("diffuseMatrix", 16), this._uniformBuffer.addUniform("reflectionMatrix", 16), this._uniformBuffer.addUniform("vReflectionMicrosurfaceInfos", 3), this._uniformBuffer.addUniform("fFovMultiplier", 1), this._uniformBuffer.addUniform("pointSize", 1), this._uniformBuffer.addUniform("shadowLevel", 1), this._uniformBuffer.addUniform("alpha", 1), this._uniformBuffer.addUniform("vBackgroundCenter", 3), this._uniformBuffer.addUniform("vReflectionControl", 4), this._uniformBuffer.create(); }, t.prototype.unbind = function() { this._diffuseTexture && this._diffuseTexture.isRenderTarget && this._uniformBuffer.setTexture("diffuseSampler", null), this._reflectionTexture && this._reflectionTexture.isRenderTarget && this._uniformBuffer.setTexture("reflectionSampler", null), r.prototype.unbind.call(this); }, t.prototype.bindOnlyWorldMatrix = function(e) { this._activeEffect.setMatrix("world", e); }, t.prototype.bindForSubMesh = function(e, n, i) { var o = this.getScene(), a = i._materialDefines; if (a) { var s = i.effect; if (s) { this._activeEffect = s, this.bindOnlyWorldMatrix(e), $e.a.BindBonesParameters(n, this._activeEffect); var d = this._mustRebind(o, s, n.visibility); if (d) { this._uniformBuffer.bindToEffect(s, "Material"), this.bindViewProjection(s); var p = this._reflectionTexture; this._uniformBuffer.useUbo && this.isFrozen && this._uniformBuffer.isSync || (o.texturesEnabled && (this._diffuseTexture && lt.a.DiffuseTextureEnabled && (this._uniformBuffer.updateFloat2("vDiffuseInfos", this._diffuseTexture.coordinatesIndex, this._diffuseTexture.level), $e.a.BindTextureMatrix(this._diffuseTexture, this._uniformBuffer, "diffuse")), p && lt.a.ReflectionTextureEnabled && (this._uniformBuffer.updateMatrix("reflectionMatrix", p.getReflectionTextureMatrix()), this._uniformBuffer.updateFloat2("vReflectionInfos", p.level, this._reflectionBlur), this._uniformBuffer.updateFloat3("vReflectionMicrosurfaceInfos", p.getSize().width, p.lodGenerationScale, p.lodGenerationOffset))), this.shadowLevel > 0 && this._uniformBuffer.updateFloat("shadowLevel", this.shadowLevel), this._uniformBuffer.updateFloat("alpha", this.alpha), this.pointsCloud && this._uniformBuffer.updateFloat("pointSize", this.pointSize), a.USEHIGHLIGHTANDSHADOWCOLORS ? (this._uniformBuffer.updateColor4("vPrimaryColor", this._primaryHighlightColor, 1), this._uniformBuffer.updateColor4("vPrimaryColorShadow", this._primaryShadowColor, 1)) : this._uniformBuffer.updateColor4("vPrimaryColor", this._primaryColor, 1)), this._uniformBuffer.updateFloat("fFovMultiplier", this._fovMultiplier), o.texturesEnabled && (this._diffuseTexture && lt.a.DiffuseTextureEnabled && this._uniformBuffer.setTexture("diffuseSampler", this._diffuseTexture), p && lt.a.ReflectionTextureEnabled && (a.REFLECTIONBLUR && a.TEXTURELODSUPPORT ? this._uniformBuffer.setTexture("reflectionSampler", p) : a.REFLECTIONBLUR ? (this._uniformBuffer.setTexture("reflectionSampler", p._lodTextureMid || p), this._uniformBuffer.setTexture("reflectionSamplerLow", p._lodTextureLow || p), this._uniformBuffer.setTexture("reflectionSamplerHigh", p._lodTextureHigh || p)) : this._uniformBuffer.setTexture("reflectionSampler", p), a.REFLECTIONFRESNEL && (this._uniformBuffer.updateFloat3("vBackgroundCenter", this.sceneCenter.x, this.sceneCenter.y, this.sceneCenter.z), this._uniformBuffer.updateFloat4("vReflectionControl", this._reflectionControls.x, this._reflectionControls.y, this._reflectionControls.z, this._reflectionControls.w)))), $e.a.BindClipPlane(this._activeEffect, o), $e.a.BindEyePosition(s, o); } !d && this.isFrozen || (o.lightsEnabled && $e.a.BindLights(o, n, this._activeEffect, a, this._maxSimultaneousLights, !1), this.bindView(s), $e.a.BindFogParameters(o, n, this._activeEffect, !0), this._imageProcessingConfiguration && this._imageProcessingConfiguration.bind(this._activeEffect)), this._uniformBuffer.update(), this._afterBind(n, this._activeEffect); } } }, t.prototype.hasTexture = function(e) { return !!r.prototype.hasTexture.call(this, e) || this._reflectionTexture === e || this._diffuseTexture === e; }, t.prototype.dispose = function(e, n) { e === void 0 && (e = !1), n === void 0 && (n = !1), n && (this.diffuseTexture && this.diffuseTexture.dispose(), this.reflectionTexture && this.reflectionTexture.dispose()), this._renderTargets.dispose(), this._imageProcessingConfiguration && this._imageProcessingObserver && this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver), r.prototype.dispose.call(this, e); }, t.prototype.clone = function(e) { var n = this; return L.a.Clone(function() { return new t(e, n.getScene()); }, this); }, t.prototype.serialize = function() { var e = L.a.Serialize(this); return e.customType = "BABYLON.BackgroundMaterial", e; }, t.prototype.getClassName = function() { return "BackgroundMaterial"; }, t.Parse = function(e, n, i) { return L.a.Parse(function() { return new t(e.name, n); }, e, n, i); }, t.StandardReflectance0 = 0.05, t.StandardReflectance90 = 0.5, Object(c.c)([Object(L.e)()], t.prototype, "_primaryColor", void 0), Object(c.c)([Object(L.b)("_markAllSubMeshesAsLightsDirty")], t.prototype, "primaryColor", void 0), Object(c.c)([Object(L.e)()], t.prototype, "__perceptualColor", void 0), Object(c.c)([Object(L.c)()], t.prototype, "_primaryColorShadowLevel", void 0), Object(c.c)([Object(L.c)()], t.prototype, "_primaryColorHighlightLevel", void 0), Object(c.c)([Object(L.b)("_markAllSubMeshesAsLightsDirty")], t.prototype, "primaryColorHighlightLevel", null), Object(c.c)([Object(L.m)()], t.prototype, "_reflectionTexture", void 0), Object(c.c)([Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "reflectionTexture", void 0), Object(c.c)([Object(L.c)()], t.prototype, "_reflectionBlur", void 0), Object(c.c)([Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "reflectionBlur", void 0), Object(c.c)([Object(L.m)()], t.prototype, "_diffuseTexture", void 0), Object(c.c)([Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "diffuseTexture", void 0), Object(c.c)([Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "shadowLights", void 0), Object(c.c)([Object(L.c)()], t.prototype, "_shadowLevel", void 0), Object(c.c)([Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "shadowLevel", void 0), Object(c.c)([Object(L.o)()], t.prototype, "_sceneCenter", void 0), Object(c.c)([Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "sceneCenter", void 0), Object(c.c)([Object(L.c)()], t.prototype, "_opacityFresnel", void 0), Object(c.c)([Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "opacityFresnel", void 0), Object(c.c)([Object(L.c)()], t.prototype, "_reflectionFresnel", void 0), Object(c.c)([Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "reflectionFresnel", void 0), Object(c.c)([Object(L.c)()], t.prototype, "_reflectionFalloffDistance", void 0), Object(c.c)([Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "reflectionFalloffDistance", void 0), Object(c.c)([Object(L.c)()], t.prototype, "_reflectionAmount", void 0), Object(c.c)([Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "reflectionAmount", void 0), Object(c.c)([Object(L.c)()], t.prototype, "_reflectionReflectance0", void 0), Object(c.c)([Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "reflectionReflectance0", void 0), Object(c.c)([Object(L.c)()], t.prototype, "_reflectionReflectance90", void 0), Object(c.c)([Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "reflectionReflectance90", void 0), Object(c.c)([Object(L.c)()], t.prototype, "_useRGBColor", void 0), Object(c.c)([Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "useRGBColor", void 0), Object(c.c)([Object(L.c)()], t.prototype, "_enableNoise", void 0), Object(c.c)([Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "enableNoise", void 0), Object(c.c)([Object(L.c)()], t.prototype, "_maxSimultaneousLights", void 0), Object(c.c)([Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "maxSimultaneousLights", void 0), Object(c.c)([Object(L.c)()], t.prototype, "_shadowOnly", void 0), Object(c.c)([Object(L.b)("_markAllSubMeshesAsLightsDirty")], t.prototype, "shadowOnly", void 0), Object(c.c)([Object(L.i)()], t.prototype, "_imageProcessingConfiguration", void 0), t; }(jo.a); O.a.RegisteredTypes["BABYLON.BackgroundMaterial"] = qr; var Es = function() { function r(t, e) { var n = this; this._errorHandler = function(i, o) { n.onErrorObservable.notifyObservers({ message: i, exception: o }); }, this._options = Object(c.a)(Object(c.a)({}, r._getDefaultOptions()), t), this._scene = e, this.onErrorObservable = new C.c(), this._setupBackground(), this._setupImageProcessing(); } return r._getDefaultOptions = function() { return { createGround: !0, groundSize: 15, groundTexture: this._groundTextureCDNUrl, groundColor: new I.a(0.2, 0.2, 0.3).toLinearSpace().scale(3), groundOpacity: 0.9, enableGroundShadow: !0, groundShadowLevel: 0.5, enableGroundMirror: !1, groundMirrorSizeRatio: 0.3, groundMirrorBlurKernel: 64, groundMirrorAmount: 1, groundMirrorFresnelWeight: 1, groundMirrorFallOffDistance: 0, groundMirrorTextureType: h.a.TEXTURETYPE_UNSIGNED_INT, groundYBias: 1e-5, createSkybox: !0, skyboxSize: 20, skyboxTexture: this._skyboxTextureCDNUrl, skyboxColor: new I.a(0.2, 0.2, 0.3).toLinearSpace().scale(3), backgroundYRotation: 0, sizeAuto: !0, rootPosition: u.e.Zero(), setupImageProcessing: !0, environmentTexture: this._environmentTextureCDNUrl, cameraExposure: 0.8, cameraContrast: 1.2, toneMappingEnabled: !0 }; }, Object.defineProperty(r.prototype, "rootMesh", { get: function() { return this._rootMesh; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "skybox", { get: function() { return this._skybox; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "skyboxTexture", { get: function() { return this._skyboxTexture; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "skyboxMaterial", { get: function() { return this._skyboxMaterial; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "ground", { get: function() { return this._ground; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "groundTexture", { get: function() { return this._groundTexture; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "groundMirror", { get: function() { return this._groundMirror; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "groundMirrorRenderList", { get: function() { return this._groundMirror ? this._groundMirror.renderList : null; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "groundMaterial", { get: function() { return this._groundMaterial; }, enumerable: !1, configurable: !0 }), r.prototype.updateOptions = function(t) { var e = Object(c.a)(Object(c.a)({}, this._options), t); this._ground && !e.createGround && (this._ground.dispose(), this._ground = null), this._groundMaterial && !e.createGround && (this._groundMaterial.dispose(), this._groundMaterial = null), this._groundTexture && this._options.groundTexture != e.groundTexture && (this._groundTexture.dispose(), this._groundTexture = null), this._skybox && !e.createSkybox && (this._skybox.dispose(), this._skybox = null), this._skyboxMaterial && !e.createSkybox && (this._skyboxMaterial.dispose(), this._skyboxMaterial = null), this._skyboxTexture && this._options.skyboxTexture != e.skyboxTexture && (this._skyboxTexture.dispose(), this._skyboxTexture = null), this._groundMirror && !e.enableGroundMirror && (this._groundMirror.dispose(), this._groundMirror = null), this._scene.environmentTexture && this._options.environmentTexture != e.environmentTexture && this._scene.environmentTexture.dispose(), this._options = e, this._setupBackground(), this._setupImageProcessing(); }, r.prototype.setMainColor = function(t) { this.groundMaterial && (this.groundMaterial.primaryColor = t), this.skyboxMaterial && (this.skyboxMaterial.primaryColor = t), this.groundMirror && (this.groundMirror.clearColor = new I.b(t.r, t.g, t.b, 1)); }, r.prototype._setupImageProcessing = function() { this._options.setupImageProcessing && (this._scene.imageProcessingConfiguration.contrast = this._options.cameraContrast, this._scene.imageProcessingConfiguration.exposure = this._options.cameraExposure, this._scene.imageProcessingConfiguration.toneMappingEnabled = this._options.toneMappingEnabled, this._setupEnvironmentTexture()); }, r.prototype._setupEnvironmentTexture = function() { if (!this._scene.environmentTexture) if (this._options.environmentTexture instanceof kn.a) this._scene.environmentTexture = this._options.environmentTexture; else { var t = ei.CreateFromPrefilteredData(this._options.environmentTexture, this._scene); this._scene.environmentTexture = t; } }, r.prototype._setupBackground = function() { this._rootMesh || (this._rootMesh = new Ie.a("BackgroundHelper", this._scene)), this._rootMesh.rotation.y = this._options.backgroundYRotation; var t = this._getSceneSize(); this._options.createGround && (this._setupGround(t), this._setupGroundMaterial(), this._setupGroundDiffuseTexture(), this._options.enableGroundMirror && this._setupGroundMirrorTexture(t), this._setupMirrorInGroundMaterial()), this._options.createSkybox && (this._setupSkybox(t), this._setupSkyboxMaterial(), this._setupSkyboxReflectionTexture()), this._rootMesh.position.x = t.rootPosition.x, this._rootMesh.position.z = t.rootPosition.z, this._rootMesh.position.y = t.rootPosition.y; }, r.prototype._getSceneSize = function() { var t = this, e = this._options.groundSize, n = this._options.skyboxSize, i = this._options.rootPosition; if (!this._scene.meshes || this._scene.meshes.length === 1) return { groundSize: e, skyboxSize: n, rootPosition: i }; var o = this._scene.getWorldExtends(function(d) { return d !== t._ground && d !== t._rootMesh && d !== t._skybox; }), a = o.max.subtract(o.min); if (this._options.sizeAuto) { this._scene.activeCamera instanceof ji && this._scene.activeCamera.upperRadiusLimit && (n = e = 2 * this._scene.activeCamera.upperRadiusLimit); var s = a.length(); s > e && (n = e = 2 * s), e *= 1.1, n *= 1.5, (i = o.min.add(a.scale(0.5))).y = o.min.y - this._options.groundYBias; } return { groundSize: e, skyboxSize: n, rootPosition: i }; }, r.prototype._setupGround = function(t) { var e = this; this._ground && !this._ground.isDisposed() || (this._ground = Ie.a.CreatePlane("BackgroundPlane", t.groundSize, this._scene), this._ground.rotation.x = Math.PI / 2, this._ground.parent = this._rootMesh, this._ground.onDisposeObservable.add(function() { e._ground = null; })), this._ground.receiveShadows = this._options.enableGroundShadow; }, r.prototype._setupGroundMaterial = function() { this._groundMaterial || (this._groundMaterial = new qr("BackgroundPlaneMaterial", this._scene)), this._groundMaterial.alpha = this._options.groundOpacity, this._groundMaterial.alphaMode = h.a.ALPHA_PREMULTIPLIED_PORTERDUFF, this._groundMaterial.shadowLevel = this._options.groundShadowLevel, this._groundMaterial.primaryColor = this._options.groundColor, this._groundMaterial.useRGBColor = !1, this._groundMaterial.enableNoise = !0, this._ground && (this._ground.material = this._groundMaterial); }, r.prototype._setupGroundDiffuseTexture = function() { this._groundMaterial && (this._groundTexture || (this._options.groundTexture instanceof kn.a ? this._groundMaterial.diffuseTexture = this._options.groundTexture : (this._groundTexture = new Ne.a(this._options.groundTexture, this._scene, void 0, void 0, void 0, void 0, this._errorHandler), this._groundTexture.gammaSpace = !1, this._groundTexture.hasAlpha = !0, this._groundMaterial.diffuseTexture = this._groundTexture))); }, r.prototype._setupGroundMirrorTexture = function(t) { var e = Ne.a.CLAMP_ADDRESSMODE; if (!this._groundMirror && (this._groundMirror = new Ts("BackgroundPlaneMirrorTexture", { ratio: this._options.groundMirrorSizeRatio }, this._scene, !1, this._options.groundMirrorTextureType, Ne.a.BILINEAR_SAMPLINGMODE, !0), this._groundMirror.mirrorPlane = new ur.a(0, -1, 0, t.rootPosition.y), this._groundMirror.anisotropicFilteringLevel = 1, this._groundMirror.wrapU = e, this._groundMirror.wrapV = e, this._groundMirror.gammaSpace = !1, this._groundMirror.renderList)) for (var n = 0; n < this._scene.meshes.length; n++) { var i = this._scene.meshes[n]; i !== this._ground && i !== this._skybox && i !== this._rootMesh && this._groundMirror.renderList.push(i); } this._groundMirror.clearColor = new I.b(this._options.groundColor.r, this._options.groundColor.g, this._options.groundColor.b, 1), this._groundMirror.adaptiveBlurKernel = this._options.groundMirrorBlurKernel; }, r.prototype._setupMirrorInGroundMaterial = function() { this._groundMaterial && (this._groundMaterial.reflectionTexture = this._groundMirror, this._groundMaterial.reflectionFresnel = !0, this._groundMaterial.reflectionAmount = this._options.groundMirrorAmount, this._groundMaterial.reflectionStandardFresnelWeight = this._options.groundMirrorFresnelWeight, this._groundMaterial.reflectionFalloffDistance = this._options.groundMirrorFallOffDistance); }, r.prototype._setupSkybox = function(t) { var e = this; this._skybox && !this._skybox.isDisposed() || (this._skybox = Ie.a.CreateBox("BackgroundSkybox", t.skyboxSize, this._scene, void 0, Ie.a.BACKSIDE), this._skybox.onDisposeObservable.add(function() { e._skybox = null; })), this._skybox.parent = this._rootMesh; }, r.prototype._setupSkyboxMaterial = function() { this._skybox && (this._skyboxMaterial || (this._skyboxMaterial = new qr("BackgroundSkyboxMaterial", this._scene)), this._skyboxMaterial.useRGBColor = !1, this._skyboxMaterial.primaryColor = this._options.skyboxColor, this._skyboxMaterial.enableNoise = !0, this._skybox.material = this._skyboxMaterial); }, r.prototype._setupSkyboxReflectionTexture = function() { this._skyboxMaterial && (this._skyboxTexture || (this._options.skyboxTexture instanceof kn.a ? this._skyboxMaterial.reflectionTexture = this._options.skyboxTexture : (this._skyboxTexture = new ei(this._options.skyboxTexture, this._scene, void 0, void 0, void 0, void 0, this._errorHandler), this._skyboxTexture.coordinatesMode = Ne.a.SKYBOX_MODE, this._skyboxTexture.gammaSpace = !1, this._skyboxMaterial.reflectionTexture = this._skyboxTexture))); }, r.prototype.dispose = function() { this._groundMaterial && this._groundMaterial.dispose(!0, !0), this._skyboxMaterial && this._skyboxMaterial.dispose(!0, !0), this._rootMesh.dispose(!1); }, r._groundTextureCDNUrl = "https://assets.babylonjs.com/environments/backgroundGround.png", r._skyboxTextureCDNUrl = "https://assets.babylonjs.com/environments/backgroundSkybox.dds", r._environmentTextureCDNUrl = "https://assets.babylonjs.com/environments/environmentSpecular.env", r; }(), Ii = function(r) { function t(e, n, i, o, a) { a === void 0 && (a = null); var s = r.call(this, e, o) || this; s.onError = a, s._halfDome = !1, s._crossEye = !1, s._useDirectMapping = !1, s._textureMode = t.MODE_MONOSCOPIC, s._onBeforeCameraRenderObserver = null, s.onLoadErrorObservable = new C.c(), o = s.getScene(), e = e || "textureDome", i.resolution = 0 | Math.abs(i.resolution) || 32, i.clickToPlay = !!i.clickToPlay, i.autoPlay = i.autoPlay === void 0 || !!i.autoPlay, i.loop = i.loop === void 0 || !!i.loop, i.size = Math.abs(i.size) || (o.activeCamera ? 0.48 * o.activeCamera.maxZ : 1e3), i.useDirectMapping === void 0 ? s._useDirectMapping = !0 : s._useDirectMapping = i.useDirectMapping, i.faceForward === void 0 && (i.faceForward = !0), s._setReady(!1), s._mesh = Ie.a.CreateSphere(e + "_mesh", i.resolution, i.size, o, !1, Ie.a.BACKSIDE); var d = s._material = new qr(e + "_material", o); d.useEquirectangularFOV = !0, d.fovMultiplier = 1, d.opacityFresnel = !1; var p = s._initTexture(n, o, i); if (s.texture = p, s._mesh.material = d, s._mesh.parent = s, s._halfDomeMask = Nn.a.CreateSphere("", { slice: 0.5, diameter: 0.98 * i.size, segments: 2 * i.resolution, sideOrientation: Ie.a.BACKSIDE }, o), s._halfDomeMask.rotate(be.a.X, -Math.PI / 2), s._halfDomeMask.parent = s._mesh, s._halfDome = !!i.halfDomeMode, s._halfDomeMask.setEnabled(s._halfDome), s._crossEye = !!i.crossEyeMode, s._texture.anisotropicFilteringLevel = 1, s._texture.onLoadObservable.addOnce(function() { s._setReady(!0); }), i.faceForward && o.activeCamera) { var y = o.activeCamera, P = u.e.Forward(), R = u.e.TransformNormal(P, y.getViewMatrix()); R.normalize(), s.rotation.y = Math.acos(u.e.Dot(P, R)); } return s._changeTextureMode(s._textureMode), s; } return Object(c.d)(t, r), Object.defineProperty(t.prototype, "texture", { get: function() { return this._texture; }, set: function(e) { this._texture !== e && (this._texture = e, this._useDirectMapping ? (this._texture.wrapU = Ne.a.CLAMP_ADDRESSMODE, this._texture.wrapV = Ne.a.CLAMP_ADDRESSMODE, this._material.diffuseTexture = this._texture) : (this._texture.coordinatesMode = Ne.a.FIXED_EQUIRECTANGULAR_MIRRORED_MODE, this._texture.wrapV = Ne.a.CLAMP_ADDRESSMODE, this._material.reflectionTexture = this._texture), this._changeTextureMode(this._textureMode)); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "mesh", { get: function() { return this._mesh; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "fovMultiplier", { get: function() { return this._material.fovMultiplier; }, set: function(e) { this._material.fovMultiplier = e; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "textureMode", { get: function() { return this._textureMode; }, set: function(e) { this._textureMode !== e && this._changeTextureMode(e); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "halfDome", { get: function() { return this._halfDome; }, set: function(e) { this._halfDome = e, this._halfDomeMask.setEnabled(e); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "crossEye", { get: function() { return this._crossEye; }, set: function(e) { this._crossEye = e; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "material", { get: function() { return this._material; }, enumerable: !1, configurable: !0 }), t.prototype._changeTextureMode = function(e) { var n = this; switch (this._scene.onBeforeCameraRenderObservable.remove(this._onBeforeCameraRenderObserver), this._textureMode = e, this._texture.uScale = 1, this._texture.vScale = 1, this._texture.uOffset = 0, this._texture.vOffset = 0, this._texture.vAng = 0, e) { case t.MODE_MONOSCOPIC: this._halfDome && (this._texture.uScale = 2, this._texture.uOffset = -1); break; case t.MODE_SIDEBYSIDE: this._texture.uScale = this._halfDome ? 0.99999 : 0.5; var i = this._halfDome ? 0 : 0.5, o = this._halfDome ? -0.5 : 0; this._onBeforeCameraRenderObserver = this._scene.onBeforeCameraRenderObservable.add(function(a) { var s = a.isRightCamera; n._crossEye && (s = !s), n._texture.uOffset = s ? i : o; }); break; case t.MODE_TOPBOTTOM: this._texture.vScale = this._halfDome ? 0.99999 : 0.5, this._onBeforeCameraRenderObserver = this._scene.onBeforeCameraRenderObservable.add(function(a) { var s = a.isRightCamera; n._crossEye && (s = !s), n._texture.vOffset = s ? 0.5 : 0; }); } }, t.prototype.dispose = function(e, n) { n === void 0 && (n = !1), this._texture.dispose(), this._mesh.dispose(), this._material.dispose(), this._scene.onBeforeCameraRenderObservable.remove(this._onBeforeCameraRenderObserver), this.onLoadErrorObservable.clear(), r.prototype.dispose.call(this, e, n); }, t.MODE_MONOSCOPIC = 0, t.MODE_TOPBOTTOM = 1, t.MODE_SIDEBYSIDE = 2, t; }(pr.a), op = function(r) { function t() { return r !== null && r.apply(this, arguments) || this; } return Object(c.d)(t, r), Object.defineProperty(t.prototype, "photoTexture", { get: function() { return this.texture; }, set: function(e) { this.texture = e; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "imageMode", { get: function() { return this.textureMode; }, set: function(e) { this.textureMode = e; }, enumerable: !1, configurable: !0 }), t.prototype._initTexture = function(e, n, i) { var o = this; return new Ne.a(e, n, !i.generateMipMaps, !this._useDirectMapping, void 0, void 0, function(a, s) { o.onLoadErrorObservable.notifyObservers(a || "Unknown error occured"), o.onError && o.onError(a, s); }); }, t.MODE_MONOSCOPIC = Ii.MODE_MONOSCOPIC, t.MODE_TOPBOTTOM = Ii.MODE_TOPBOTTOM, t.MODE_SIDEBYSIDE = Ii.MODE_SIDEBYSIDE, t; }(Ii), ql = function() { function r() { } return r.ExpandRGBDTexture = function(t) { var e = t._texture; if (e && t.isRGBD) { var n = e.getEngine(), i = n.getCaps(), o = !1; i.textureHalfFloatRender && i.textureHalfFloatLinearFiltering ? (o = !0, e.type = h.a.TEXTURETYPE_HALF_FLOAT) : i.textureFloatRender && i.textureFloatLinearFiltering && (o = !0, e.type = h.a.TEXTURETYPE_FLOAT), o && (e.isReady = !1, e._isRGBD = !1, e.invertY = !1), t.onLoadObservable.addOnce(function() { if (o) { var a = new ft("rgbdDecode", "rgbdDecode", null, null, 1, null, h.a.TEXTURE_TRILINEAR_SAMPLINGMODE, n, !1, void 0, e.type, void 0, null, !1), s = n.createRenderTargetTexture(e.width, { generateDepthBuffer: !1, generateMipMaps: !1, generateStencilBuffer: !1, samplingMode: e.samplingMode, type: e.type, format: h.a.TEXTUREFORMAT_RGBA }); a.getEffect().executeWhenCompiled(function() { a.onApply = function(d) { d._bindTexture("textureSampler", e), d.setFloat2("scale", 1, 1); }, t.getScene().postProcessManager.directRender([a], s, !0), n.restoreDefaultFramebuffer(), n._releaseTexture(e), n._releaseFramebufferObjects(s), a && a.dispose(), s._swapAndDie(e), e.isReady = !0; }); } }); } }, r; }(), Ho = function() { function r() { } return r.GetEnvironmentBRDFTexture = function(t) { if (!t.environmentBRDFTexture) { var e = t.useDelayedTextureLoading; t.useDelayedTextureLoading = !1; var n = t._blockEntityCollection; t._blockEntityCollection = !1; var i = Ne.a.CreateFromBase64String(this._environmentBRDFBase64Texture, "EnvironmentBRDFTexture" + this._instanceNumber++, t, !0, !1, Ne.a.BILINEAR_SAMPLINGMODE); t._blockEntityCollection = n; var o = t.getEngine().getLoadedTexturesCache(), a = o.indexOf(i.getInternalTexture()); a !== -1 && o.splice(a, 1), i.isRGBD = !0, i.wrapU = Ne.a.CLAMP_ADDRESSMODE, i.wrapV = Ne.a.CLAMP_ADDRESSMODE, t.environmentBRDFTexture = i, t.useDelayedTextureLoading = e, ql.ExpandRGBDTexture(i); } return t.environmentBRDFTexture; }, r._instanceNumber = 0, r._environmentBRDFBase64Texture = 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", r; }(), mr = function() { function r(t) { this._isEnabled = !1, this.isEnabled = !1, this.intensity = 1, this.roughness = 0, this._indexOfRefraction = r._DefaultIndexOfRefraction, this.indexOfRefraction = r._DefaultIndexOfRefraction, this._texture = null, this.texture = null, this._useRoughnessFromMainTexture = !0, this.useRoughnessFromMainTexture = !0, this._textureRoughness = null, this.textureRoughness = null, this._remapF0OnInterfaceChange = !0, this.remapF0OnInterfaceChange = !0, this._bumpTexture = null, this.bumpTexture = null, this._isTintEnabled = !1, this.isTintEnabled = !1, this.tintColor = I.a.White(), this.tintColorAtDistance = 1, this.tintThickness = 1, this._tintTexture = null, this.tintTexture = null, this._internalMarkAllSubMeshesAsTexturesDirty = t; } return r.prototype._markAllSubMeshesAsTexturesDirty = function() { this._internalMarkAllSubMeshesAsTexturesDirty(); }, r.prototype.isReadyForSubMesh = function(t, e, n, i) { return !(t._areTexturesDirty && e.texturesEnabled && (this._texture && lt.a.ClearCoatTextureEnabled && !this._texture.isReadyOrNotBlocking() || this._textureRoughness && lt.a.ClearCoatTextureEnabled && !this._textureRoughness.isReadyOrNotBlocking() || n.getCaps().standardDerivatives && this._bumpTexture && lt.a.ClearCoatBumpTextureEnabled && !i && !this._bumpTexture.isReady() || this._isTintEnabled && this._tintTexture && lt.a.ClearCoatTintTextureEnabled && !this._tintTexture.isReadyOrNotBlocking())); }, r.prototype.prepareDefines = function(t, e) { var n; this._isEnabled ? (t.CLEARCOAT = !0, t.CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE = this._useRoughnessFromMainTexture, t.CLEARCOAT_TEXTURE_ROUGHNESS_IDENTICAL = this._texture !== null && this._texture._texture === ((n = this._textureRoughness) === null || n === void 0 ? void 0 : n._texture) && this._texture.checkTransformsAreIdentical(this._textureRoughness), t.CLEARCOAT_REMAP_F0 = this._remapF0OnInterfaceChange, t._areTexturesDirty && e.texturesEnabled && (this._texture && lt.a.ClearCoatTextureEnabled ? $e.a.PrepareDefinesForMergedUV(this._texture, t, "CLEARCOAT_TEXTURE") : t.CLEARCOAT_TEXTURE = !1, this._textureRoughness && lt.a.ClearCoatTextureEnabled ? $e.a.PrepareDefinesForMergedUV(this._textureRoughness, t, "CLEARCOAT_TEXTURE_ROUGHNESS") : t.CLEARCOAT_TEXTURE_ROUGHNESS = !1, this._bumpTexture && lt.a.ClearCoatBumpTextureEnabled ? $e.a.PrepareDefinesForMergedUV(this._bumpTexture, t, "CLEARCOAT_BUMP") : t.CLEARCOAT_BUMP = !1, t.CLEARCOAT_DEFAULTIOR = this._indexOfRefraction === r._DefaultIndexOfRefraction, this._isTintEnabled ? (t.CLEARCOAT_TINT = !0, this._tintTexture && lt.a.ClearCoatTintTextureEnabled ? $e.a.PrepareDefinesForMergedUV(this._tintTexture, t, "CLEARCOAT_TINT_TEXTURE") : t.CLEARCOAT_TINT_TEXTURE = !1) : (t.CLEARCOAT_TINT = !1, t.CLEARCOAT_TINT_TEXTURE = !1))) : (t.CLEARCOAT = !1, t.CLEARCOAT_TEXTURE = !1, t.CLEARCOAT_TEXTURE_ROUGHNESS = !1, t.CLEARCOAT_BUMP = !1, t.CLEARCOAT_TINT = !1, t.CLEARCOAT_TINT_TEXTURE = !1, t.CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE = !1, t.CLEARCOAT_TEXTURE_ROUGHNESS_IDENTICAL = !1); }, r.prototype.bindForSubMesh = function(t, e, n, i, o, a, s, d) { var p, y, P, R, B, F, z, J, ie = d._materialDefines, se = ie.CLEARCOAT_TEXTURE_ROUGHNESS_IDENTICAL; if (!t.useUbo || !o || !t.isSync) { se && lt.a.ClearCoatTextureEnabled ? (t.updateFloat4("vClearCoatInfos", this._texture.coordinatesIndex, this._texture.level, -1, -1), $e.a.BindTextureMatrix(this._texture, t, "clearCoat")) : (this._texture || this._textureRoughness) && lt.a.ClearCoatTextureEnabled && (t.updateFloat4("vClearCoatInfos", (y = (p = this._texture) === null || p === void 0 ? void 0 : p.coordinatesIndex) !== null && y !== void 0 ? y : 0, (R = (P = this._texture) === null || P === void 0 ? void 0 : P.level) !== null && R !== void 0 ? R : 0, (F = (B = this._textureRoughness) === null || B === void 0 ? void 0 : B.coordinatesIndex) !== null && F !== void 0 ? F : 0, (J = (z = this._textureRoughness) === null || z === void 0 ? void 0 : z.level) !== null && J !== void 0 ? J : 0), this._texture && $e.a.BindTextureMatrix(this._texture, t, "clearCoat"), !this._textureRoughness || se || ie.CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE || $e.a.BindTextureMatrix(this._textureRoughness, t, "clearCoatRoughness")), this._bumpTexture && n.getCaps().standardDerivatives && lt.a.ClearCoatTextureEnabled && !i && (t.updateFloat2("vClearCoatBumpInfos", this._bumpTexture.coordinatesIndex, this._bumpTexture.level), $e.a.BindTextureMatrix(this._bumpTexture, t, "clearCoatBump"), e._mirroredCameraPosition ? t.updateFloat2("vClearCoatTangentSpaceParams", a ? 1 : -1, s ? 1 : -1) : t.updateFloat2("vClearCoatTangentSpaceParams", a ? -1 : 1, s ? -1 : 1)), this._tintTexture && lt.a.ClearCoatTintTextureEnabled && (t.updateFloat2("vClearCoatTintInfos", this._tintTexture.coordinatesIndex, this._tintTexture.level), $e.a.BindTextureMatrix(this._tintTexture, t, "clearCoatTint")), t.updateFloat2("vClearCoatParams", this.intensity, this.roughness); var ce = 1 - this._indexOfRefraction, ue = 1 + this._indexOfRefraction, fe = Math.pow(-ce / ue, 2), ve = 1 / this._indexOfRefraction; t.updateFloat4("vClearCoatRefractionParams", fe, ve, ce, ue), this._isTintEnabled && (t.updateFloat4("vClearCoatTintParams", this.tintColor.r, this.tintColor.g, this.tintColor.b, Math.max(1e-5, this.tintThickness)), t.updateFloat("clearCoatColorAtDistance", Math.max(1e-5, this.tintColorAtDistance))); } e.texturesEnabled && (this._texture && lt.a.ClearCoatTextureEnabled && t.setTexture("clearCoatSampler", this._texture), this._textureRoughness && !se && !ie.CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE && lt.a.ClearCoatTextureEnabled && t.setTexture("clearCoatRoughnessSampler", this._textureRoughness), this._bumpTexture && n.getCaps().standardDerivatives && lt.a.ClearCoatBumpTextureEnabled && !i && t.setTexture("clearCoatBumpSampler", this._bumpTexture), this._isTintEnabled && this._tintTexture && lt.a.ClearCoatTintTextureEnabled && t.setTexture("clearCoatTintSampler", this._tintTexture)); }, r.prototype.hasTexture = function(t) { return this._texture === t || this._textureRoughness === t || this._bumpTexture === t || this._tintTexture === t; }, r.prototype.getActiveTextures = function(t) { this._texture && t.push(this._texture), this._textureRoughness && t.push(this._textureRoughness), this._bumpTexture && t.push(this._bumpTexture), this._tintTexture && t.push(this._tintTexture); }, r.prototype.getAnimatables = function(t) { this._texture && this._texture.animations && this._texture.animations.length > 0 && t.push(this._texture), this._textureRoughness && this._textureRoughness.animations && this._textureRoughness.animations.length > 0 && t.push(this._textureRoughness), this._bumpTexture && this._bumpTexture.animations && this._bumpTexture.animations.length > 0 && t.push(this._bumpTexture), this._tintTexture && this._tintTexture.animations && this._tintTexture.animations.length > 0 && t.push(this._tintTexture); }, r.prototype.dispose = function(t) { var e, n, i, o; t && ((e = this._texture) === null || e === void 0 || e.dispose(), (n = this._textureRoughness) === null || n === void 0 || n.dispose(), (i = this._bumpTexture) === null || i === void 0 || i.dispose(), (o = this._tintTexture) === null || o === void 0 || o.dispose()); }, r.prototype.getClassName = function() { return "PBRClearCoatConfiguration"; }, r.AddFallbacks = function(t, e, n) { return t.CLEARCOAT_BUMP && e.addFallback(n++, "CLEARCOAT_BUMP"), t.CLEARCOAT_TINT && e.addFallback(n++, "CLEARCOAT_TINT"), t.CLEARCOAT && e.addFallback(n++, "CLEARCOAT"), n; }, r.AddUniforms = function(t) { t.push("vClearCoatTangentSpaceParams", "vClearCoatParams", "vClearCoatRefractionParams", "vClearCoatTintParams", "clearCoatColorAtDistance", "clearCoatMatrix", "clearCoatRoughnessMatrix", "clearCoatBumpMatrix", "clearCoatTintMatrix", "vClearCoatInfos", "vClearCoatBumpInfos", "vClearCoatTintInfos"); }, r.AddSamplers = function(t) { t.push("clearCoatSampler", "clearCoatRoughnessSampler", "clearCoatBumpSampler", "clearCoatTintSampler"); }, r.PrepareUniformBuffer = function(t) { t.addUniform("vClearCoatParams", 2), t.addUniform("vClearCoatRefractionParams", 4), t.addUniform("vClearCoatInfos", 4), t.addUniform("clearCoatMatrix", 16), t.addUniform("clearCoatRoughnessMatrix", 16), t.addUniform("vClearCoatBumpInfos", 2), t.addUniform("vClearCoatTangentSpaceParams", 2), t.addUniform("clearCoatBumpMatrix", 16), t.addUniform("vClearCoatTintParams", 4), t.addUniform("clearCoatColorAtDistance", 1), t.addUniform("vClearCoatTintInfos", 2), t.addUniform("clearCoatTintMatrix", 16); }, r.prototype.copyTo = function(t) { L.a.Clone(function() { return t; }, this); }, r.prototype.serialize = function() { return L.a.Serialize(this); }, r.prototype.parse = function(t, e, n) { var i = this; L.a.Parse(function() { return i; }, t, e, n); }, r._DefaultIndexOfRefraction = 1.5, Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], r.prototype, "isEnabled", void 0), Object(c.c)([Object(L.c)()], r.prototype, "intensity", void 0), Object(c.c)([Object(L.c)()], r.prototype, "roughness", void 0), Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], r.prototype, "indexOfRefraction", void 0), Object(c.c)([Object(L.m)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], r.prototype, "texture", void 0), Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], r.prototype, "useRoughnessFromMainTexture", void 0), Object(c.c)([Object(L.m)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], r.prototype, "textureRoughness", void 0), Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], r.prototype, "remapF0OnInterfaceChange", void 0), Object(c.c)([Object(L.m)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], r.prototype, "bumpTexture", void 0), Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], r.prototype, "isTintEnabled", void 0), Object(c.c)([Object(L.e)()], r.prototype, "tintColor", void 0), Object(c.c)([Object(L.c)()], r.prototype, "tintColorAtDistance", void 0), Object(c.c)([Object(L.c)()], r.prototype, "tintThickness", void 0), Object(c.c)([Object(L.m)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], r.prototype, "tintTexture", void 0), r; }(), gr = function() { function r(t) { this._isEnabled = !1, this.isEnabled = !1, this.intensity = 1, this.direction = new u.d(1, 0), this._texture = null, this.texture = null, this._internalMarkAllSubMeshesAsTexturesDirty = t; } return r.prototype._markAllSubMeshesAsTexturesDirty = function() { this._internalMarkAllSubMeshesAsTexturesDirty(); }, r.prototype.isReadyForSubMesh = function(t, e) { return !(t._areTexturesDirty && e.texturesEnabled && this._texture && lt.a.AnisotropicTextureEnabled && !this._texture.isReadyOrNotBlocking()); }, r.prototype.prepareDefines = function(t, e, n) { this._isEnabled ? (t.ANISOTROPIC = this._isEnabled, this._isEnabled && !e.isVerticesDataPresent(Oe.b.TangentKind) && (t._needUVs = !0, t.MAINUV1 = !0), t._areTexturesDirty && n.texturesEnabled && (this._texture && lt.a.AnisotropicTextureEnabled ? $e.a.PrepareDefinesForMergedUV(this._texture, t, "ANISOTROPIC_TEXTURE") : t.ANISOTROPIC_TEXTURE = !1)) : (t.ANISOTROPIC = !1, t.ANISOTROPIC_TEXTURE = !1); }, r.prototype.bindForSubMesh = function(t, e, n) { t.useUbo && n && t.isSync || (this._texture && lt.a.AnisotropicTextureEnabled && (t.updateFloat2("vAnisotropyInfos", this._texture.coordinatesIndex, this._texture.level), $e.a.BindTextureMatrix(this._texture, t, "anisotropy")), t.updateFloat3("vAnisotropy", this.direction.x, this.direction.y, this.intensity)), e.texturesEnabled && this._texture && lt.a.AnisotropicTextureEnabled && t.setTexture("anisotropySampler", this._texture); }, r.prototype.hasTexture = function(t) { return this._texture === t; }, r.prototype.getActiveTextures = function(t) { this._texture && t.push(this._texture); }, r.prototype.getAnimatables = function(t) { this._texture && this._texture.animations && this._texture.animations.length > 0 && t.push(this._texture); }, r.prototype.dispose = function(t) { t && this._texture && this._texture.dispose(); }, r.prototype.getClassName = function() { return "PBRAnisotropicConfiguration"; }, r.AddFallbacks = function(t, e, n) { return t.ANISOTROPIC && e.addFallback(n++, "ANISOTROPIC"), n; }, r.AddUniforms = function(t) { t.push("vAnisotropy", "vAnisotropyInfos", "anisotropyMatrix"); }, r.PrepareUniformBuffer = function(t) { t.addUniform("vAnisotropy", 3), t.addUniform("vAnisotropyInfos", 2), t.addUniform("anisotropyMatrix", 16); }, r.AddSamplers = function(t) { t.push("anisotropySampler"); }, r.prototype.copyTo = function(t) { L.a.Clone(function() { return t; }, this); }, r.prototype.serialize = function() { return L.a.Serialize(this); }, r.prototype.parse = function(t, e, n) { var i = this; L.a.Parse(function() { return i; }, t, e, n); }, Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], r.prototype, "isEnabled", void 0), Object(c.c)([Object(L.c)()], r.prototype, "intensity", void 0), Object(c.c)([Object(L.n)()], r.prototype, "direction", void 0), Object(c.c)([Object(L.m)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], r.prototype, "texture", void 0), r; }(), ap = function() { function r(t) { this._useEnergyConservation = r.DEFAULT_USE_ENERGY_CONSERVATION, this.useEnergyConservation = r.DEFAULT_USE_ENERGY_CONSERVATION, this._useSmithVisibilityHeightCorrelated = r.DEFAULT_USE_SMITH_VISIBILITY_HEIGHT_CORRELATED, this.useSmithVisibilityHeightCorrelated = r.DEFAULT_USE_SMITH_VISIBILITY_HEIGHT_CORRELATED, this._useSphericalHarmonics = r.DEFAULT_USE_SPHERICAL_HARMONICS, this.useSphericalHarmonics = r.DEFAULT_USE_SPHERICAL_HARMONICS, this._useSpecularGlossinessInputEnergyConservation = r.DEFAULT_USE_SPECULAR_GLOSSINESS_INPUT_ENERGY_CONSERVATION, this.useSpecularGlossinessInputEnergyConservation = r.DEFAULT_USE_SPECULAR_GLOSSINESS_INPUT_ENERGY_CONSERVATION, this._internalMarkAllSubMeshesAsMiscDirty = t; } return r.prototype._markAllSubMeshesAsMiscDirty = function() { this._internalMarkAllSubMeshesAsMiscDirty(); }, r.prototype.prepareDefines = function(t) { t.BRDF_V_HEIGHT_CORRELATED = this._useSmithVisibilityHeightCorrelated, t.MS_BRDF_ENERGY_CONSERVATION = this._useEnergyConservation && this._useSmithVisibilityHeightCorrelated, t.SPHERICAL_HARMONICS = this._useSphericalHarmonics, t.SPECULAR_GLOSSINESS_ENERGY_CONSERVATION = this._useSpecularGlossinessInputEnergyConservation; }, r.prototype.getClassName = function() { return "PBRBRDFConfiguration"; }, r.prototype.copyTo = function(t) { L.a.Clone(function() { return t; }, this); }, r.prototype.serialize = function() { return L.a.Serialize(this); }, r.prototype.parse = function(t, e, n) { var i = this; L.a.Parse(function() { return i; }, t, e, n); }, r.DEFAULT_USE_ENERGY_CONSERVATION = !0, r.DEFAULT_USE_SMITH_VISIBILITY_HEIGHT_CORRELATED = !0, r.DEFAULT_USE_SPHERICAL_HARMONICS = !0, r.DEFAULT_USE_SPECULAR_GLOSSINESS_INPUT_ENERGY_CONSERVATION = !0, Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsMiscDirty")], r.prototype, "useEnergyConservation", void 0), Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsMiscDirty")], r.prototype, "useSmithVisibilityHeightCorrelated", void 0), Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsMiscDirty")], r.prototype, "useSphericalHarmonics", void 0), Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsMiscDirty")], r.prototype, "useSpecularGlossinessInputEnergyConservation", void 0), r; }(), Zr = function() { function r(t) { this._isEnabled = !1, this.isEnabled = !1, this._linkSheenWithAlbedo = !1, this.linkSheenWithAlbedo = !1, this.intensity = 1, this.color = I.a.White(), this._texture = null, this.texture = null, this._useRoughnessFromMainTexture = !0, this.useRoughnessFromMainTexture = !0, this._roughness = null, this.roughness = null, this._textureRoughness = null, this.textureRoughness = null, this._albedoScaling = !1, this.albedoScaling = !1, this._internalMarkAllSubMeshesAsTexturesDirty = t; } return r.prototype._markAllSubMeshesAsTexturesDirty = function() { this._internalMarkAllSubMeshesAsTexturesDirty(); }, r.prototype.isReadyForSubMesh = function(t, e) { return !(t._areTexturesDirty && e.texturesEnabled && (this._texture && lt.a.SheenTextureEnabled && !this._texture.isReadyOrNotBlocking() || this._textureRoughness && lt.a.SheenTextureEnabled && !this._textureRoughness.isReadyOrNotBlocking())); }, r.prototype.prepareDefines = function(t, e) { var n; this._isEnabled ? (t.SHEEN = this._isEnabled, t.SHEEN_LINKWITHALBEDO = this._linkSheenWithAlbedo, t.SHEEN_ROUGHNESS = this._roughness !== null, t.SHEEN_ALBEDOSCALING = this._albedoScaling, t.SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE = this._useRoughnessFromMainTexture, t.SHEEN_TEXTURE_ROUGHNESS_IDENTICAL = this._texture !== null && this._texture._texture === ((n = this._textureRoughness) === null || n === void 0 ? void 0 : n._texture) && this._texture.checkTransformsAreIdentical(this._textureRoughness), t._areTexturesDirty && e.texturesEnabled && (this._texture && lt.a.SheenTextureEnabled ? $e.a.PrepareDefinesForMergedUV(this._texture, t, "SHEEN_TEXTURE") : t.SHEEN_TEXTURE = !1, this._textureRoughness && lt.a.SheenTextureEnabled ? $e.a.PrepareDefinesForMergedUV(this._textureRoughness, t, "SHEEN_TEXTURE_ROUGHNESS") : t.SHEEN_TEXTURE_ROUGHNESS = !1)) : (t.SHEEN = !1, t.SHEEN_TEXTURE = !1, t.SHEEN_TEXTURE_ROUGHNESS = !1, t.SHEEN_LINKWITHALBEDO = !1, t.SHEEN_ROUGHNESS = !1, t.SHEEN_ALBEDOSCALING = !1, t.SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE = !1, t.SHEEN_TEXTURE_ROUGHNESS_IDENTICAL = !1); }, r.prototype.bindForSubMesh = function(t, e, n, i) { var o, a, s, d, p, y, P, R, B = i._materialDefines, F = B.SHEEN_TEXTURE_ROUGHNESS_IDENTICAL; t.useUbo && n && t.isSync || (F && lt.a.SheenTextureEnabled ? (t.updateFloat4("vSheenInfos", this._texture.coordinatesIndex, this._texture.level, -1, -1), $e.a.BindTextureMatrix(this._texture, t, "sheen")) : (this._texture || this._textureRoughness) && lt.a.SheenTextureEnabled && (t.updateFloat4("vSheenInfos", (a = (o = this._texture) === null || o === void 0 ? void 0 : o.coordinatesIndex) !== null && a !== void 0 ? a : 0, (d = (s = this._texture) === null || s === void 0 ? void 0 : s.level) !== null && d !== void 0 ? d : 0, (y = (p = this._textureRoughness) === null || p === void 0 ? void 0 : p.coordinatesIndex) !== null && y !== void 0 ? y : 0, (R = (P = this._textureRoughness) === null || P === void 0 ? void 0 : P.level) !== null && R !== void 0 ? R : 0), this._texture && $e.a.BindTextureMatrix(this._texture, t, "sheen"), !this._textureRoughness || F || B.SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE || $e.a.BindTextureMatrix(this._textureRoughness, t, "sheenRoughness")), t.updateFloat4("vSheenColor", this.color.r, this.color.g, this.color.b, this.intensity), this._roughness !== null && t.updateFloat("vSheenRoughness", this._roughness)), e.texturesEnabled && (this._texture && lt.a.SheenTextureEnabled && t.setTexture("sheenSampler", this._texture), this._textureRoughness && !F && !B.SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE && lt.a.SheenTextureEnabled && t.setTexture("sheenRoughnessSampler", this._textureRoughness)); }, r.prototype.hasTexture = function(t) { return this._texture === t || this._textureRoughness === t; }, r.prototype.getActiveTextures = function(t) { this._texture && t.push(this._texture), this._textureRoughness && t.push(this._textureRoughness); }, r.prototype.getAnimatables = function(t) { this._texture && this._texture.animations && this._texture.animations.length > 0 && t.push(this._texture), this._textureRoughness && this._textureRoughness.animations && this._textureRoughness.animations.length > 0 && t.push(this._textureRoughness); }, r.prototype.dispose = function(t) { var e, n; t && ((e = this._texture) === null || e === void 0 || e.dispose(), (n = this._textureRoughness) === null || n === void 0 || n.dispose()); }, r.prototype.getClassName = function() { return "PBRSheenConfiguration"; }, r.AddFallbacks = function(t, e, n) { return t.SHEEN && e.addFallback(n++, "SHEEN"), n; }, r.AddUniforms = function(t) { t.push("vSheenColor", "vSheenRoughness", "vSheenInfos", "sheenMatrix", "sheenRoughnessMatrix"); }, r.PrepareUniformBuffer = function(t) { t.addUniform("vSheenColor", 4), t.addUniform("vSheenRoughness", 1), t.addUniform("vSheenInfos", 4), t.addUniform("sheenMatrix", 16), t.addUniform("sheenRoughnessMatrix", 16); }, r.AddSamplers = function(t) { t.push("sheenSampler"), t.push("sheenRoughnessSampler"); }, r.prototype.copyTo = function(t) { L.a.Clone(function() { return t; }, this); }, r.prototype.serialize = function() { return L.a.Serialize(this); }, r.prototype.parse = function(t, e, n) { var i = this; L.a.Parse(function() { return i; }, t, e, n); }, Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], r.prototype, "isEnabled", void 0), Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], r.prototype, "linkSheenWithAlbedo", void 0), Object(c.c)([Object(L.c)()], r.prototype, "intensity", void 0), Object(c.c)([Object(L.e)()], r.prototype, "color", void 0), Object(c.c)([Object(L.m)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], r.prototype, "texture", void 0), Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], r.prototype, "useRoughnessFromMainTexture", void 0), Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], r.prototype, "roughness", void 0), Object(c.c)([Object(L.m)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], r.prototype, "textureRoughness", void 0), Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], r.prototype, "albedoScaling", void 0), r; }(), Jr = function() { function r(t, e, n) { this._isRefractionEnabled = !1, this.isRefractionEnabled = !1, this._isTranslucencyEnabled = !1, this.isTranslucencyEnabled = !1, this._isScatteringEnabled = !1, this.isScatteringEnabled = !1, this._scatteringDiffusionProfileIndex = 0, this.refractionIntensity = 1, this.translucencyIntensity = 1, this.useAlbedoToTintRefraction = !1, this._thicknessTexture = null, this.thicknessTexture = null, this._refractionTexture = null, this.refractionTexture = null, this._indexOfRefraction = 1.5, this.indexOfRefraction = 1.5, this._volumeIndexOfRefraction = -1, this._invertRefractionY = !1, this.invertRefractionY = !1, this._linkRefractionWithTransparency = !1, this.linkRefractionWithTransparency = !1, this.minimumThickness = 0, this.maximumThickness = 1, this.tintColor = I.a.White(), this.tintColorAtDistance = 1, this.diffusionDistance = I.a.White(), this._useMaskFromThicknessTexture = !1, this.useMaskFromThicknessTexture = !1, this._useMaskFromThicknessTextureGltf = !1, this.useMaskFromThicknessTextureGltf = !1, this._internalMarkAllSubMeshesAsTexturesDirty = t, this._internalMarkScenePrePassDirty = e, this._scene = n; } return Object.defineProperty(r.prototype, "scatteringDiffusionProfile", { get: function() { return this._scene.subSurfaceConfiguration ? this._scene.subSurfaceConfiguration.ssDiffusionProfileColors[this._scatteringDiffusionProfileIndex] : null; }, set: function(t) { this._scene.enableSubSurfaceForPrePass() && t && (this._scatteringDiffusionProfileIndex = this._scene.subSurfaceConfiguration.addDiffusionProfile(t)); }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "volumeIndexOfRefraction", { get: function() { return this._volumeIndexOfRefraction >= 1 ? this._volumeIndexOfRefraction : this._indexOfRefraction; }, set: function(t) { this._volumeIndexOfRefraction = t >= 1 ? t : -1; }, enumerable: !1, configurable: !0 }), r.prototype._markAllSubMeshesAsTexturesDirty = function() { this._internalMarkAllSubMeshesAsTexturesDirty(); }, r.prototype._markScenePrePassDirty = function() { this._internalMarkAllSubMeshesAsTexturesDirty(), this._internalMarkScenePrePassDirty(); }, r.prototype.isReadyForSubMesh = function(t, e) { if (t._areTexturesDirty && e.texturesEnabled) { if (this._thicknessTexture && lt.a.ThicknessTextureEnabled && !this._thicknessTexture.isReadyOrNotBlocking()) return !1; var n = this._getRefractionTexture(e); if (n && lt.a.RefractionTextureEnabled && !n.isReadyOrNotBlocking()) return !1; } return !0; }, r.prototype.prepareDefines = function(t, e) { if (t._areTexturesDirty && (t.SUBSURFACE = !1, t.SS_TRANSLUCENCY = this._isTranslucencyEnabled, t.SS_SCATTERING = this._isScatteringEnabled, t.SS_THICKNESSANDMASK_TEXTURE = !1, t.SS_MASK_FROM_THICKNESS_TEXTURE = !1, t.SS_MASK_FROM_THICKNESS_TEXTURE_GLTF = !1, t.SS_REFRACTION = !1, t.SS_REFRACTIONMAP_3D = !1, t.SS_GAMMAREFRACTION = !1, t.SS_RGBDREFRACTION = !1, t.SS_LINEARSPECULARREFRACTION = !1, t.SS_REFRACTIONMAP_OPPOSITEZ = !1, t.SS_LODINREFRACTIONALPHA = !1, t.SS_LINKREFRACTIONTOTRANSPARENCY = !1, t.SS_ALBEDOFORREFRACTIONTINT = !1, (this._isRefractionEnabled || this._isTranslucencyEnabled || this._isScatteringEnabled) && (t.SUBSURFACE = !0, t._areTexturesDirty && e.texturesEnabled && this._thicknessTexture && lt.a.ThicknessTextureEnabled && $e.a.PrepareDefinesForMergedUV(this._thicknessTexture, t, "SS_THICKNESSANDMASK_TEXTURE"), t.SS_MASK_FROM_THICKNESS_TEXTURE = this._useMaskFromThicknessTexture, t.SS_MASK_FROM_THICKNESS_TEXTURE_GLTF = this._useMaskFromThicknessTextureGltf), this._isRefractionEnabled && e.texturesEnabled)) { var n = this._getRefractionTexture(e); n && lt.a.RefractionTextureEnabled && (t.SS_REFRACTION = !0, t.SS_REFRACTIONMAP_3D = n.isCube, t.SS_GAMMAREFRACTION = n.gammaSpace, t.SS_RGBDREFRACTION = n.isRGBD, t.SS_LINEARSPECULARREFRACTION = n.linearSpecularLOD, t.SS_REFRACTIONMAP_OPPOSITEZ = n.invertZ, t.SS_LODINREFRACTIONALPHA = n.lodLevelInAlpha, t.SS_LINKREFRACTIONTOTRANSPARENCY = this._linkRefractionWithTransparency, t.SS_ALBEDOFORREFRACTIONTINT = this.useAlbedoToTintRefraction); } }, r.prototype.bindForSubMesh = function(t, e, n, i, o, a) { var s = this._getRefractionTexture(e); if (!t.useUbo || !i || !t.isSync) { if (this._thicknessTexture && lt.a.ThicknessTextureEnabled && (t.updateFloat2("vThicknessInfos", this._thicknessTexture.coordinatesIndex, this._thicknessTexture.level), $e.a.BindTextureMatrix(this._thicknessTexture, t, "thickness")), t.updateFloat2("vThicknessParam", this.minimumThickness, this.maximumThickness - this.minimumThickness), s && lt.a.RefractionTextureEnabled) { t.updateMatrix("refractionMatrix", s.getReflectionTextureMatrix()); var d = 1; s.isCube || s.depth && (d = s.depth); var p = s.getSize().width, y = this.volumeIndexOfRefraction; t.updateFloat4("vRefractionInfos", s.level, 1 / y, d, this._invertRefractionY ? -1 : 1), t.updateFloat3("vRefractionMicrosurfaceInfos", p, s.lodGenerationScale, s.lodGenerationOffset), a && t.updateFloat2("vRefractionFilteringInfo", p, $.a.Log2(p)); } this.isScatteringEnabled && t.updateFloat("scatteringDiffusionProfile", this._scatteringDiffusionProfileIndex), t.updateColor3("vDiffusionDistance", this.diffusionDistance), t.updateFloat4("vTintColor", this.tintColor.r, this.tintColor.g, this.tintColor.b, this.tintColorAtDistance), t.updateFloat3("vSubSurfaceIntensity", this.refractionIntensity, this.translucencyIntensity, 0); } e.texturesEnabled && (this._thicknessTexture && lt.a.ThicknessTextureEnabled && t.setTexture("thicknessSampler", this._thicknessTexture), s && lt.a.RefractionTextureEnabled && (o ? t.setTexture("refractionSampler", s) : (t.setTexture("refractionSampler", s._lodTextureMid || s), t.setTexture("refractionSamplerLow", s._lodTextureLow || s), t.setTexture("refractionSamplerHigh", s._lodTextureHigh || s)))); }, r.prototype.unbind = function(t) { return !(!this._refractionTexture || !this._refractionTexture.isRenderTarget) && (t.setTexture("refractionSampler", null), !0); }, r.prototype._getRefractionTexture = function(t) { return this._refractionTexture ? this._refractionTexture : this._isRefractionEnabled ? t.environmentTexture : null; }, Object.defineProperty(r.prototype, "disableAlphaBlending", { get: function() { return this.isRefractionEnabled && this._linkRefractionWithTransparency; }, enumerable: !1, configurable: !0 }), r.prototype.fillRenderTargetTextures = function(t) { lt.a.RefractionTextureEnabled && this._refractionTexture && this._refractionTexture.isRenderTarget && t.push(this._refractionTexture); }, r.prototype.hasTexture = function(t) { return this._thicknessTexture === t || this._refractionTexture === t; }, r.prototype.hasRenderTargetTextures = function() { return !!(lt.a.RefractionTextureEnabled && this._refractionTexture && this._refractionTexture.isRenderTarget); }, r.prototype.getActiveTextures = function(t) { this._thicknessTexture && t.push(this._thicknessTexture), this._refractionTexture && t.push(this._refractionTexture); }, r.prototype.getAnimatables = function(t) { this._thicknessTexture && this._thicknessTexture.animations && this._thicknessTexture.animations.length > 0 && t.push(this._thicknessTexture), this._refractionTexture && this._refractionTexture.animations && this._refractionTexture.animations.length > 0 && t.push(this._refractionTexture); }, r.prototype.dispose = function(t) { t && (this._thicknessTexture && this._thicknessTexture.dispose(), this._refractionTexture && this._refractionTexture.dispose()); }, r.prototype.getClassName = function() { return "PBRSubSurfaceConfiguration"; }, r.AddFallbacks = function(t, e, n) { return t.SS_SCATTERING && e.addFallback(n++, "SS_SCATTERING"), t.SS_TRANSLUCENCY && e.addFallback(n++, "SS_TRANSLUCENCY"), n; }, r.AddUniforms = function(t) { t.push("vDiffusionDistance", "vTintColor", "vSubSurfaceIntensity", "vRefractionMicrosurfaceInfos", "vRefractionFilteringInfo", "vRefractionInfos", "vThicknessInfos", "vThicknessParam", "refractionMatrix", "thicknessMatrix", "scatteringDiffusionProfile"); }, r.AddSamplers = function(t) { t.push("thicknessSampler", "refractionSampler", "refractionSamplerLow", "refractionSamplerHigh"); }, r.PrepareUniformBuffer = function(t) { t.addUniform("vRefractionMicrosurfaceInfos", 3), t.addUniform("vRefractionFilteringInfo", 2), t.addUniform("vRefractionInfos", 4), t.addUniform("refractionMatrix", 16), t.addUniform("vThicknessInfos", 2), t.addUniform("thicknessMatrix", 16), t.addUniform("vThicknessParam", 2), t.addUniform("vDiffusionDistance", 3), t.addUniform("vTintColor", 4), t.addUniform("vSubSurfaceIntensity", 3), t.addUniform("scatteringDiffusionProfile", 1); }, r.prototype.copyTo = function(t) { L.a.Clone(function() { return t; }, this); }, r.prototype.serialize = function() { return L.a.Serialize(this); }, r.prototype.parse = function(t, e, n) { var i = this; L.a.Parse(function() { return i; }, t, e, n); }, Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], r.prototype, "isRefractionEnabled", void 0), Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], r.prototype, "isTranslucencyEnabled", void 0), Object(c.c)([Object(L.c)(), Object(L.b)("_markScenePrePassDirty")], r.prototype, "isScatteringEnabled", void 0), Object(c.c)([Object(L.c)()], r.prototype, "_scatteringDiffusionProfileIndex", void 0), Object(c.c)([Object(L.c)()], r.prototype, "refractionIntensity", void 0), Object(c.c)([Object(L.c)()], r.prototype, "translucencyIntensity", void 0), Object(c.c)([Object(L.c)()], r.prototype, "useAlbedoToTintRefraction", void 0), Object(c.c)([Object(L.m)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], r.prototype, "thicknessTexture", void 0), Object(c.c)([Object(L.m)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], r.prototype, "refractionTexture", void 0), Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], r.prototype, "indexOfRefraction", void 0), Object(c.c)([Object(L.c)()], r.prototype, "_volumeIndexOfRefraction", void 0), Object(c.c)([Object(L.b)("_markAllSubMeshesAsTexturesDirty")], r.prototype, "volumeIndexOfRefraction", null), Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], r.prototype, "invertRefractionY", void 0), Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], r.prototype, "linkRefractionWithTransparency", void 0), Object(c.c)([Object(L.c)()], r.prototype, "minimumThickness", void 0), Object(c.c)([Object(L.c)()], r.prototype, "maximumThickness", void 0), Object(c.c)([Object(L.e)()], r.prototype, "tintColor", void 0), Object(c.c)([Object(L.c)()], r.prototype, "tintColorAtDistance", void 0), Object(c.c)([Object(L.e)()], r.prototype, "diffusionDistance", void 0), Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], r.prototype, "useMaskFromThicknessTexture", void 0), Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], r.prototype, "useMaskFromThicknessTextureGltf", void 0), r; }(), Ss = f(105), zt = f(25), sp = (f(160), `uniform vec3 vReflectionColor; uniform vec4 vAlbedoColor; uniform vec4 vLightingIntensity; uniform vec4 vReflectivityColor; uniform vec4 vMetallicReflectanceFactors; uniform vec3 vEmissiveColor; uniform float visibility; #ifdef ALBEDO uniform vec2 vAlbedoInfos; #endif #ifdef AMBIENT uniform vec4 vAmbientInfos; #endif #ifdef BUMP uniform vec3 vBumpInfos; uniform vec2 vTangentSpaceParams; #endif #ifdef OPACITY uniform vec2 vOpacityInfos; #endif #ifdef EMISSIVE uniform vec2 vEmissiveInfos; #endif #ifdef LIGHTMAP uniform vec2 vLightmapInfos; #endif #ifdef REFLECTIVITY uniform vec3 vReflectivityInfos; #endif #ifdef MICROSURFACEMAP uniform vec2 vMicroSurfaceSamplerInfos; #endif #if defined(REFLECTIONMAP_SPHERICAL) || defined(REFLECTIONMAP_PROJECTION) || defined(SS_REFRACTION) uniform mat4 view; #endif #ifdef REFLECTION uniform vec2 vReflectionInfos; #ifdef REALTIME_FILTERING uniform vec2 vReflectionFilteringInfo; #endif uniform mat4 reflectionMatrix; uniform vec3 vReflectionMicrosurfaceInfos; #if defined(USE_LOCAL_REFLECTIONMAP_CUBIC) && defined(REFLECTIONMAP_CUBIC) uniform vec3 vReflectionPosition; uniform vec3 vReflectionSize; #endif #endif #ifdef CLEARCOAT uniform vec2 vClearCoatParams; uniform vec4 vClearCoatRefractionParams; #if defined(CLEARCOAT_TEXTURE) || defined(CLEARCOAT_TEXTURE_ROUGHNESS) uniform vec4 vClearCoatInfos; #endif #ifdef CLEARCOAT_TEXTURE uniform mat4 clearCoatMatrix; #endif #ifdef CLEARCOAT_TEXTURE_ROUGHNESS uniform mat4 clearCoatRoughnessMatrix; #endif #ifdef CLEARCOAT_BUMP uniform vec2 vClearCoatBumpInfos; uniform vec2 vClearCoatTangentSpaceParams; uniform mat4 clearCoatBumpMatrix; #endif #ifdef CLEARCOAT_TINT uniform vec4 vClearCoatTintParams; uniform float clearCoatColorAtDistance; #ifdef CLEARCOAT_TINT_TEXTURE uniform vec2 vClearCoatTintInfos; uniform mat4 clearCoatTintMatrix; #endif #endif #endif #ifdef ANISOTROPIC uniform vec3 vAnisotropy; #ifdef ANISOTROPIC_TEXTURE uniform vec2 vAnisotropyInfos; uniform mat4 anisotropyMatrix; #endif #endif #ifdef SHEEN uniform vec4 vSheenColor; #ifdef SHEEN_ROUGHNESS uniform float vSheenRoughness; #endif #if defined(SHEEN_TEXTURE) || defined(SHEEN_TEXTURE_ROUGHNESS) uniform vec4 vSheenInfos; #endif #ifdef SHEEN_TEXTURE uniform mat4 sheenMatrix; #endif #ifdef SHEEN_TEXTURE_ROUGHNESS uniform mat4 sheenRoughnessMatrix; #endif #endif #ifdef SUBSURFACE #ifdef SS_REFRACTION uniform vec3 vRefractionMicrosurfaceInfos; uniform vec4 vRefractionInfos; uniform mat4 refractionMatrix; #ifdef REALTIME_FILTERING uniform vec2 vRefractionFilteringInfo; #endif #endif #ifdef SS_THICKNESSANDMASK_TEXTURE uniform vec2 vThicknessInfos; uniform mat4 thicknessMatrix; #endif uniform vec2 vThicknessParam; uniform vec3 vDiffusionDistance; uniform vec4 vTintColor; uniform vec3 vSubSurfaceIntensity; #endif #ifdef PREPASS #ifdef PREPASS_IRRADIANCE uniform float scatteringDiffusionProfile; #endif #endif`); ze.a.IncludesShadersStore.pbrFragmentDeclaration = sp; var cp = `layout(std140,column_major) uniform; uniform Material { uniform vec2 vAlbedoInfos; uniform vec4 vAmbientInfos; uniform vec2 vOpacityInfos; uniform vec2 vEmissiveInfos; uniform vec2 vLightmapInfos; uniform vec3 vReflectivityInfos; uniform vec2 vMicroSurfaceSamplerInfos; uniform vec2 vReflectionInfos; uniform vec2 vReflectionFilteringInfo; uniform vec3 vReflectionPosition; uniform vec3 vReflectionSize; uniform vec3 vBumpInfos; uniform mat4 albedoMatrix; uniform mat4 ambientMatrix; uniform mat4 opacityMatrix; uniform mat4 emissiveMatrix; uniform mat4 lightmapMatrix; uniform mat4 reflectivityMatrix; uniform mat4 microSurfaceSamplerMatrix; uniform mat4 bumpMatrix; uniform vec2 vTangentSpaceParams; uniform mat4 reflectionMatrix; uniform vec3 vReflectionColor; uniform vec4 vAlbedoColor; uniform vec4 vLightingIntensity; uniform vec3 vReflectionMicrosurfaceInfos; uniform float pointSize; uniform vec4 vReflectivityColor; uniform vec3 vEmissiveColor; uniform float visibility; uniform vec4 vMetallicReflectanceFactors; uniform vec2 vMetallicReflectanceInfos; uniform mat4 metallicReflectanceMatrix; uniform vec2 vClearCoatParams; uniform vec4 vClearCoatRefractionParams; uniform vec4 vClearCoatInfos; uniform mat4 clearCoatMatrix; uniform mat4 clearCoatRoughnessMatrix; uniform vec2 vClearCoatBumpInfos; uniform vec2 vClearCoatTangentSpaceParams; uniform mat4 clearCoatBumpMatrix; uniform vec4 vClearCoatTintParams; uniform float clearCoatColorAtDistance; uniform vec2 vClearCoatTintInfos; uniform mat4 clearCoatTintMatrix; uniform vec3 vAnisotropy; uniform vec2 vAnisotropyInfos; uniform mat4 anisotropyMatrix; uniform vec4 vSheenColor; uniform float vSheenRoughness; uniform vec4 vSheenInfos; uniform mat4 sheenMatrix; uniform mat4 sheenRoughnessMatrix; uniform vec3 vRefractionMicrosurfaceInfos; uniform vec2 vRefractionFilteringInfo; uniform vec4 vRefractionInfos; uniform mat4 refractionMatrix; uniform vec2 vThicknessInfos; uniform mat4 thicknessMatrix; uniform vec2 vThicknessParam; uniform vec3 vDiffusionDistance; uniform vec4 vTintColor; uniform vec3 vSubSurfaceIntensity; uniform float scatteringDiffusionProfile; uniform vec4 vDetailInfos; uniform mat4 detailMatrix; }; uniform Scene { mat4 viewProjection; #ifdef MULTIVIEW mat4 viewProjectionR; #endif mat4 view; };`; ze.a.IncludesShadersStore.pbrUboDeclaration = cp; var lp = `uniform vec4 vEyePosition; uniform vec3 vAmbientColor; uniform vec4 vCameraInfos; varying vec3 vPositionW; #if DEBUGMODE>0 uniform vec2 vDebugMode; varying vec4 vClipSpacePosition; #endif #ifdef MAINUV1 varying vec2 vMainUV1; #endif #ifdef MAINUV2 varying vec2 vMainUV2; #endif #ifdef NORMAL varying vec3 vNormalW; #if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX) varying vec3 vEnvironmentIrradiance; #endif #endif #ifdef VERTEXCOLOR varying vec4 vColor; #endif`; ze.a.IncludesShadersStore.pbrFragmentExtraDeclaration = lp; var up = `#ifdef ALBEDO #if ALBEDODIRECTUV == 1 #define vAlbedoUV vMainUV1 #elif ALBEDODIRECTUV == 2 #define vAlbedoUV vMainUV2 #else varying vec2 vAlbedoUV; #endif uniform sampler2D albedoSampler; #endif #ifdef AMBIENT #if AMBIENTDIRECTUV == 1 #define vAmbientUV vMainUV1 #elif AMBIENTDIRECTUV == 2 #define vAmbientUV vMainUV2 #else varying vec2 vAmbientUV; #endif uniform sampler2D ambientSampler; #endif #ifdef OPACITY #if OPACITYDIRECTUV == 1 #define vOpacityUV vMainUV1 #elif OPACITYDIRECTUV == 2 #define vOpacityUV vMainUV2 #else varying vec2 vOpacityUV; #endif uniform sampler2D opacitySampler; #endif #ifdef EMISSIVE #if EMISSIVEDIRECTUV == 1 #define vEmissiveUV vMainUV1 #elif EMISSIVEDIRECTUV == 2 #define vEmissiveUV vMainUV2 #else varying vec2 vEmissiveUV; #endif uniform sampler2D emissiveSampler; #endif #ifdef LIGHTMAP #if LIGHTMAPDIRECTUV == 1 #define vLightmapUV vMainUV1 #elif LIGHTMAPDIRECTUV == 2 #define vLightmapUV vMainUV2 #else varying vec2 vLightmapUV; #endif uniform sampler2D lightmapSampler; #endif #ifdef REFLECTIVITY #if REFLECTIVITYDIRECTUV == 1 #define vReflectivityUV vMainUV1 #elif REFLECTIVITYDIRECTUV == 2 #define vReflectivityUV vMainUV2 #else varying vec2 vReflectivityUV; #endif uniform sampler2D reflectivitySampler; #endif #ifdef MICROSURFACEMAP #if MICROSURFACEMAPDIRECTUV == 1 #define vMicroSurfaceSamplerUV vMainUV1 #elif MICROSURFACEMAPDIRECTUV == 2 #define vMicroSurfaceSamplerUV vMainUV2 #else varying vec2 vMicroSurfaceSamplerUV; #endif uniform sampler2D microSurfaceSampler; #endif #ifdef METALLIC_REFLECTANCE #if METALLIC_REFLECTANCEDIRECTUV == 1 #define vMetallicReflectanceUV vMainUV1 #elif METALLIC_REFLECTANCEDIRECTUV == 2 #define vMetallicReflectanceUV vMainUV2 #else varying vec2 vMetallicReflectanceUV; #endif uniform sampler2D metallicReflectanceSampler; #endif #ifdef CLEARCOAT #if defined(CLEARCOAT_TEXTURE) #if CLEARCOAT_TEXTUREDIRECTUV == 1 #define vClearCoatUV vMainUV1 #elif CLEARCOAT_TEXTUREDIRECTUV == 2 #define vClearCoatUV vMainUV2 #else varying vec2 vClearCoatUV; #endif #endif #if defined(CLEARCOAT_TEXTURE_ROUGHNESS) #if CLEARCOAT_TEXTURE_ROUGHNESSDIRECTUV == 1 #define vClearCoatRoughnessUV vMainUV1 #elif CLEARCOAT_TEXTURE_ROUGHNESSDIRECTUV == 2 #define vClearCoatRoughnessUV vMainUV2 #else varying vec2 vClearCoatRoughnessUV; #endif #endif #ifdef CLEARCOAT_TEXTURE uniform sampler2D clearCoatSampler; #endif #if defined(CLEARCOAT_TEXTURE_ROUGHNESS) && !defined(CLEARCOAT_TEXTURE_ROUGHNESS_IDENTICAL) uniform sampler2D clearCoatRoughnessSampler; #endif #ifdef CLEARCOAT_BUMP #if CLEARCOAT_BUMPDIRECTUV == 1 #define vClearCoatBumpUV vMainUV1 #elif CLEARCOAT_BUMPDIRECTUV == 2 #define vClearCoatBumpUV vMainUV2 #else varying vec2 vClearCoatBumpUV; #endif uniform sampler2D clearCoatBumpSampler; #endif #ifdef CLEARCOAT_TINT_TEXTURE #if CLEARCOAT_TINT_TEXTUREDIRECTUV == 1 #define vClearCoatTintUV vMainUV1 #elif CLEARCOAT_TINT_TEXTUREDIRECTUV == 2 #define vClearCoatTintUV vMainUV2 #else varying vec2 vClearCoatTintUV; #endif uniform sampler2D clearCoatTintSampler; #endif #endif #ifdef SHEEN #ifdef SHEEN_TEXTURE #if SHEEN_TEXTUREDIRECTUV == 1 #define vSheenUV vMainUV1 #elif SHEEN_TEXTUREDIRECTUV == 2 #define vSheenUV vMainUV2 #else varying vec2 vSheenUV; #endif #endif #ifdef SHEEN_TEXTURE_ROUGHNESS #if SHEEN_TEXTURE_ROUGHNESSDIRECTUV == 1 #define vSheenRoughnessUV vMainUV1 #elif SHEEN_TEXTURE_ROUGHNESSDIRECTUV == 2 #define vSheenRoughnessUV vMainUV2 #else varying vec2 vSheenRoughnessUV; #endif #endif #ifdef SHEEN_TEXTURE uniform sampler2D sheenSampler; #endif #if defined(SHEEN_ROUGHNESS) && defined(SHEEN_TEXTURE_ROUGHNESS) && !defined(SHEEN_TEXTURE_ROUGHNESS_IDENTICAL) uniform sampler2D sheenRoughnessSampler; #endif #endif #ifdef ANISOTROPIC #ifdef ANISOTROPIC_TEXTURE #if ANISOTROPIC_TEXTUREDIRECTUV == 1 #define vAnisotropyUV vMainUV1 #elif ANISOTROPIC_TEXTUREDIRECTUV == 2 #define vAnisotropyUV vMainUV2 #else varying vec2 vAnisotropyUV; #endif uniform sampler2D anisotropySampler; #endif #endif #ifdef REFLECTION #ifdef REFLECTIONMAP_3D #define sampleReflection(s,c) textureCube(s,c) uniform samplerCube reflectionSampler; #ifdef LODBASEDMICROSFURACE #define sampleReflectionLod(s,c,l) textureCubeLodEXT(s,c,l) #else uniform samplerCube reflectionSamplerLow; uniform samplerCube reflectionSamplerHigh; #endif #ifdef USEIRRADIANCEMAP uniform samplerCube irradianceSampler; #endif #else #define sampleReflection(s,c) texture2D(s,c) uniform sampler2D reflectionSampler; #ifdef LODBASEDMICROSFURACE #define sampleReflectionLod(s,c,l) texture2DLodEXT(s,c,l) #else uniform sampler2D reflectionSamplerLow; uniform sampler2D reflectionSamplerHigh; #endif #ifdef USEIRRADIANCEMAP uniform sampler2D irradianceSampler; #endif #endif #ifdef REFLECTIONMAP_SKYBOX varying vec3 vPositionUVW; #else #if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED) varying vec3 vDirectionW; #endif #endif #endif #ifdef ENVIRONMENTBRDF uniform sampler2D environmentBrdfSampler; #endif #ifdef SUBSURFACE #ifdef SS_REFRACTION #ifdef SS_REFRACTIONMAP_3D #define sampleRefraction(s,c) textureCube(s,c) uniform samplerCube refractionSampler; #ifdef LODBASEDMICROSFURACE #define sampleRefractionLod(s,c,l) textureCubeLodEXT(s,c,l) #else uniform samplerCube refractionSamplerLow; uniform samplerCube refractionSamplerHigh; #endif #else #define sampleRefraction(s,c) texture2D(s,c) uniform sampler2D refractionSampler; #ifdef LODBASEDMICROSFURACE #define sampleRefractionLod(s,c,l) texture2DLodEXT(s,c,l) #else uniform sampler2D refractionSamplerLow; uniform sampler2D refractionSamplerHigh; #endif #endif #endif #ifdef SS_THICKNESSANDMASK_TEXTURE #if SS_THICKNESSANDMASK_TEXTUREDIRECTUV == 1 #define vThicknessUV vMainUV1 #elif SS_THICKNESSANDMASK_TEXTUREDIRECTUV == 2 #define vThicknessUV vMainUV2 #else varying vec2 vThicknessUV; #endif uniform sampler2D thicknessSampler; #endif #endif`; ze.a.IncludesShadersStore.pbrFragmentSamplersDeclaration = up, f(116), ze.a.IncludesShadersStore.subSurfaceScatteringFunctions = `bool testLightingForSSS(float diffusionProfile) { return diffusionProfile<1.; }`; var hp = ` vec3 hemisphereCosSample(vec2 u) { float phi=2.*PI*u.x; float cosTheta2=1.-u.y; float cosTheta=sqrt(cosTheta2); float sinTheta=sqrt(1.-cosTheta2); return vec3(sinTheta*cos(phi),sinTheta*sin(phi),cosTheta); } vec3 hemisphereImportanceSampleDggx(vec2 u,float a) { float phi=2.*PI*u.x; float cosTheta2=(1.-u.y)/(1.+(a+1.)*((a-1.)*u.y)); float cosTheta=sqrt(cosTheta2); float sinTheta=sqrt(1.-cosTheta2); return vec3(sinTheta*cos(phi),sinTheta*sin(phi),cosTheta); } vec3 hemisphereImportanceSampleDCharlie(vec2 u,float a) { float phi=2.*PI*u.x; float sinTheta=pow(u.y,a/(2.*a+1.)); float cosTheta=sqrt(1.-sinTheta*sinTheta); return vec3(sinTheta*cos(phi),sinTheta*sin(phi),cosTheta); }`; ze.a.IncludesShadersStore.importanceSampling = hp; var dp = ` #define RECIPROCAL_PI2 0.15915494 #define RECIPROCAL_PI 0.31830988618 #define MINIMUMVARIANCE 0.0005 float convertRoughnessToAverageSlope(float roughness) { return square(roughness)+MINIMUMVARIANCE; } float fresnelGrazingReflectance(float reflectance0) { float reflectance90=saturate(reflectance0*25.0); return reflectance90; } vec2 getAARoughnessFactors(vec3 normalVector) { #ifdef SPECULARAA vec3 nDfdx=dFdx(normalVector.xyz); vec3 nDfdy=dFdy(normalVector.xyz); float slopeSquare=max(dot(nDfdx,nDfdx),dot(nDfdy,nDfdy)); float geometricRoughnessFactor=pow(saturate(slopeSquare),0.333); float geometricAlphaGFactor=sqrt(slopeSquare); geometricAlphaGFactor*=0.75; return vec2(geometricRoughnessFactor,geometricAlphaGFactor); #else return vec2(0.); #endif } #ifdef ANISOTROPIC vec2 getAnisotropicRoughness(float alphaG,float anisotropy) { float alphaT=max(alphaG*(1.0+anisotropy),MINIMUMVARIANCE); float alphaB=max(alphaG*(1.0-anisotropy),MINIMUMVARIANCE); return vec2(alphaT,alphaB); } vec3 getAnisotropicBentNormals(const vec3 T,const vec3 B,const vec3 N,const vec3 V,float anisotropy) { vec3 anisotropicFrameDirection=anisotropy>=0.0 ? B : T; vec3 anisotropicFrameTangent=cross(normalize(anisotropicFrameDirection),V); vec3 anisotropicFrameNormal=cross(anisotropicFrameTangent,anisotropicFrameDirection); vec3 anisotropicNormal=normalize(mix(N,anisotropicFrameNormal,abs(anisotropy))); return anisotropicNormal; } #endif #if defined(CLEARCOAT) || defined(SS_REFRACTION) vec3 cocaLambert(vec3 alpha,float distance) { return exp(-alpha*distance); } vec3 cocaLambert(float NdotVRefract,float NdotLRefract,vec3 alpha,float thickness) { return cocaLambert(alpha,(thickness*((NdotLRefract+NdotVRefract)/(NdotLRefract*NdotVRefract)))); } vec3 computeColorAtDistanceInMedia(vec3 color,float distance) { return -log(color)/distance; } vec3 computeClearCoatAbsorption(float NdotVRefract,float NdotLRefract,vec3 clearCoatColor,float clearCoatThickness,float clearCoatIntensity) { vec3 clearCoatAbsorption=mix(vec3(1.0), cocaLambert(NdotVRefract,NdotLRefract,clearCoatColor,clearCoatThickness), clearCoatIntensity); return clearCoatAbsorption; } #endif #ifdef MICROSURFACEAUTOMATIC float computeDefaultMicroSurface(float microSurface,vec3 reflectivityColor) { const float kReflectivityNoAlphaWorkflow_SmoothnessMax=0.95; float reflectivityLuminance=getLuminance(reflectivityColor); float reflectivityLuma=sqrt(reflectivityLuminance); microSurface=reflectivityLuma*kReflectivityNoAlphaWorkflow_SmoothnessMax; return microSurface; } #endif`; ze.a.IncludesShadersStore.pbrHelperFunctions = dp; var fp = `#ifdef USESPHERICALFROMREFLECTIONMAP #ifdef SPHERICAL_HARMONICS uniform vec3 vSphericalL00; uniform vec3 vSphericalL1_1; uniform vec3 vSphericalL10; uniform vec3 vSphericalL11; uniform vec3 vSphericalL2_2; uniform vec3 vSphericalL2_1; uniform vec3 vSphericalL20; uniform vec3 vSphericalL21; uniform vec3 vSphericalL22; vec3 computeEnvironmentIrradiance(vec3 normal) { return vSphericalL00 +vSphericalL1_1*(normal.y) +vSphericalL10*(normal.z) +vSphericalL11*(normal.x) +vSphericalL2_2*(normal.y*normal.x) +vSphericalL2_1*(normal.y*normal.z) +vSphericalL20*((3.0*normal.z*normal.z)-1.0) +vSphericalL21*(normal.z*normal.x) +vSphericalL22*(normal.x*normal.x-(normal.y*normal.y)); } #else uniform vec3 vSphericalX; uniform vec3 vSphericalY; uniform vec3 vSphericalZ; uniform vec3 vSphericalXX_ZZ; uniform vec3 vSphericalYY_ZZ; uniform vec3 vSphericalZZ; uniform vec3 vSphericalXY; uniform vec3 vSphericalYZ; uniform vec3 vSphericalZX; vec3 computeEnvironmentIrradiance(vec3 normal) { float Nx=normal.x; float Ny=normal.y; float Nz=normal.z; vec3 C1=vSphericalZZ.rgb; vec3 Cx=vSphericalX.rgb; vec3 Cy=vSphericalY.rgb; vec3 Cz=vSphericalZ.rgb; vec3 Cxx_zz=vSphericalXX_ZZ.rgb; vec3 Cyy_zz=vSphericalYY_ZZ.rgb; vec3 Cxy=vSphericalXY.rgb; vec3 Cyz=vSphericalYZ.rgb; vec3 Czx=vSphericalZX.rgb; vec3 a1=Cyy_zz*Ny+Cy; vec3 a2=Cyz*Nz+a1; vec3 b1=Czx*Nz+Cx; vec3 b2=Cxy*Ny+b1; vec3 b3=Cxx_zz*Nx+b2; vec3 t1=Cz*Nz+C1; vec3 t2=a2*Ny+t1; vec3 t3=b3*Nx+t2; return t3; } #endif #endif`; ze.a.IncludesShadersStore.harmonicsFunctions = fp; var pp = ` struct preLightingInfo { vec3 lightOffset; float lightDistanceSquared; float lightDistance; float attenuation; vec3 L; vec3 H; float NdotV; float NdotLUnclamped; float NdotL; float VdotH; float roughness; }; preLightingInfo computePointAndSpotPreLightingInfo(vec4 lightData,vec3 V,vec3 N) { preLightingInfo result; result.lightOffset=lightData.xyz-vPositionW; result.lightDistanceSquared=dot(result.lightOffset,result.lightOffset); result.lightDistance=sqrt(result.lightDistanceSquared); result.L=normalize(result.lightOffset); result.H=normalize(V+result.L); result.VdotH=saturate(dot(V,result.H)); result.NdotLUnclamped=dot(N,result.L); result.NdotL=saturateEps(result.NdotLUnclamped); return result; } preLightingInfo computeDirectionalPreLightingInfo(vec4 lightData,vec3 V,vec3 N) { preLightingInfo result; result.lightDistance=length(-lightData.xyz); result.L=normalize(-lightData.xyz); result.H=normalize(V+result.L); result.VdotH=saturate(dot(V,result.H)); result.NdotLUnclamped=dot(N,result.L); result.NdotL=saturateEps(result.NdotLUnclamped); return result; } preLightingInfo computeHemisphericPreLightingInfo(vec4 lightData,vec3 V,vec3 N) { preLightingInfo result; result.NdotL=dot(N,lightData.xyz)*0.5+0.5; result.NdotL=saturateEps(result.NdotL); result.NdotLUnclamped=result.NdotL; #ifdef SPECULARTERM result.L=normalize(lightData.xyz); result.H=normalize(V+result.L); result.VdotH=saturate(dot(V,result.H)); #endif return result; }`; ze.a.IncludesShadersStore.pbrDirectLightingSetupFunctions = pp; var _p = `float computeDistanceLightFalloff_Standard(vec3 lightOffset,float range) { return max(0.,1.0-length(lightOffset)/range); } float computeDistanceLightFalloff_Physical(float lightDistanceSquared) { return 1.0/maxEps(lightDistanceSquared); } float computeDistanceLightFalloff_GLTF(float lightDistanceSquared,float inverseSquaredRange) { float lightDistanceFalloff=1.0/maxEps(lightDistanceSquared); float factor=lightDistanceSquared*inverseSquaredRange; float attenuation=saturate(1.0-factor*factor); attenuation*=attenuation; lightDistanceFalloff*=attenuation; return lightDistanceFalloff; } float computeDistanceLightFalloff(vec3 lightOffset,float lightDistanceSquared,float range,float inverseSquaredRange) { #ifdef USEPHYSICALLIGHTFALLOFF return computeDistanceLightFalloff_Physical(lightDistanceSquared); #elif defined(USEGLTFLIGHTFALLOFF) return computeDistanceLightFalloff_GLTF(lightDistanceSquared,inverseSquaredRange); #else return computeDistanceLightFalloff_Standard(lightOffset,range); #endif } float computeDirectionalLightFalloff_Standard(vec3 lightDirection,vec3 directionToLightCenterW,float cosHalfAngle,float exponent) { float falloff=0.0; float cosAngle=maxEps(dot(-lightDirection,directionToLightCenterW)); if (cosAngle>=cosHalfAngle) { falloff=max(0.,pow(cosAngle,exponent)); } return falloff; } float computeDirectionalLightFalloff_Physical(vec3 lightDirection,vec3 directionToLightCenterW,float cosHalfAngle) { const float kMinusLog2ConeAngleIntensityRatio=6.64385618977; float concentrationKappa=kMinusLog2ConeAngleIntensityRatio/(1.0-cosHalfAngle); vec4 lightDirectionSpreadSG=vec4(-lightDirection*concentrationKappa,-concentrationKappa); float falloff=exp2(dot(vec4(directionToLightCenterW,1.0),lightDirectionSpreadSG)); return falloff; } float computeDirectionalLightFalloff_GLTF(vec3 lightDirection,vec3 directionToLightCenterW,float lightAngleScale,float lightAngleOffset) { float cd=dot(-lightDirection,directionToLightCenterW); float falloff=saturate(cd*lightAngleScale+lightAngleOffset); falloff*=falloff; return falloff; } float computeDirectionalLightFalloff(vec3 lightDirection,vec3 directionToLightCenterW,float cosHalfAngle,float exponent,float lightAngleScale,float lightAngleOffset) { #ifdef USEPHYSICALLIGHTFALLOFF return computeDirectionalLightFalloff_Physical(lightDirection,directionToLightCenterW,cosHalfAngle); #elif defined(USEGLTFLIGHTFALLOFF) return computeDirectionalLightFalloff_GLTF(lightDirection,directionToLightCenterW,lightAngleScale,lightAngleOffset); #else return computeDirectionalLightFalloff_Standard(lightDirection,directionToLightCenterW,cosHalfAngle,exponent); #endif }`; ze.a.IncludesShadersStore.pbrDirectLightingFalloffFunctions = _p; var mp = ` #define FRESNEL_MAXIMUM_ON_ROUGH 0.25 #ifdef MS_BRDF_ENERGY_CONSERVATION vec3 getEnergyConservationFactor(const vec3 specularEnvironmentR0,const vec3 environmentBrdf) { return 1.0+specularEnvironmentR0*(1.0/environmentBrdf.y-1.0); } #endif #ifdef ENVIRONMENTBRDF vec3 getBRDFLookup(float NdotV,float perceptualRoughness) { vec2 UV=vec2(NdotV,perceptualRoughness); vec4 brdfLookup=texture2D(environmentBrdfSampler,UV); #ifdef ENVIRONMENTBRDF_RGBD brdfLookup.rgb=fromRGBD(brdfLookup.rgba); #endif return brdfLookup.rgb; } vec3 getReflectanceFromBRDFLookup(const vec3 specularEnvironmentR0,const vec3 specularEnvironmentR90,const vec3 environmentBrdf) { #ifdef BRDF_V_HEIGHT_CORRELATED vec3 reflectance=(specularEnvironmentR90-specularEnvironmentR0)*environmentBrdf.x+specularEnvironmentR0*environmentBrdf.y; #else vec3 reflectance=specularEnvironmentR0*environmentBrdf.x+specularEnvironmentR90*environmentBrdf.y; #endif return reflectance; } vec3 getReflectanceFromBRDFLookup(const vec3 specularEnvironmentR0,const vec3 environmentBrdf) { #ifdef BRDF_V_HEIGHT_CORRELATED vec3 reflectance=mix(environmentBrdf.xxx,environmentBrdf.yyy,specularEnvironmentR0); #else vec3 reflectance=specularEnvironmentR0*environmentBrdf.x+environmentBrdf.y; #endif return reflectance; } #endif #if !defined(ENVIRONMENTBRDF) || defined(REFLECTIONMAP_SKYBOX) || defined(ALPHAFRESNEL) vec3 getReflectanceFromAnalyticalBRDFLookup_Jones(float VdotN,vec3 reflectance0,vec3 reflectance90,float smoothness) { float weight=mix(FRESNEL_MAXIMUM_ON_ROUGH,1.0,smoothness); return reflectance0+weight*(reflectance90-reflectance0)*pow5(saturate(1.0-VdotN)); } #endif #if defined(SHEEN) && defined(ENVIRONMENTBRDF) vec3 getSheenReflectanceFromBRDFLookup(const vec3 reflectance0,const vec3 environmentBrdf) { vec3 sheenEnvironmentReflectance=reflectance0*environmentBrdf.b; return sheenEnvironmentReflectance; } #endif vec3 fresnelSchlickGGX(float VdotH,vec3 reflectance0,vec3 reflectance90) { return reflectance0+(reflectance90-reflectance0)*pow5(1.0-VdotH); } float fresnelSchlickGGX(float VdotH,float reflectance0,float reflectance90) { return reflectance0+(reflectance90-reflectance0)*pow5(1.0-VdotH); } #ifdef CLEARCOAT vec3 getR0RemappedForClearCoat(vec3 f0) { #ifdef CLEARCOAT_DEFAULTIOR #ifdef MOBILE return saturate(f0*(f0*0.526868+0.529324)-0.0482256); #else return saturate(f0*(f0*(0.941892-0.263008*f0)+0.346479)-0.0285998); #endif #else vec3 s=sqrt(f0); vec3 t=(vClearCoatRefractionParams.z+vClearCoatRefractionParams.w*s)/(vClearCoatRefractionParams.w+vClearCoatRefractionParams.z*s); return t*t; #endif } #endif float normalDistributionFunction_TrowbridgeReitzGGX(float NdotH,float alphaG) { float a2=square(alphaG); float d=NdotH*NdotH*(a2-1.0)+1.0; return a2/(PI*d*d); } #ifdef SHEEN float normalDistributionFunction_CharlieSheen(float NdotH,float alphaG) { float invR=1./alphaG; float cos2h=NdotH*NdotH; float sin2h=1.-cos2h; return (2.+invR)*pow(sin2h,invR*.5)/(2.*PI); } #endif #ifdef ANISOTROPIC float normalDistributionFunction_BurleyGGX_Anisotropic(float NdotH,float TdotH,float BdotH,const vec2 alphaTB) { float a2=alphaTB.x*alphaTB.y; vec3 v=vec3(alphaTB.y*TdotH,alphaTB.x*BdotH,a2*NdotH); float v2=dot(v,v); float w2=a2/v2; return a2*w2*w2*RECIPROCAL_PI; } #endif #ifdef BRDF_V_HEIGHT_CORRELATED float smithVisibility_GGXCorrelated(float NdotL,float NdotV,float alphaG) { #ifdef MOBILE float GGXV=NdotL*(NdotV*(1.0-alphaG)+alphaG); float GGXL=NdotV*(NdotL*(1.0-alphaG)+alphaG); return 0.5/(GGXV+GGXL); #else float a2=alphaG*alphaG; float GGXV=NdotL*sqrt(NdotV*(NdotV-a2*NdotV)+a2); float GGXL=NdotV*sqrt(NdotL*(NdotL-a2*NdotL)+a2); return 0.5/(GGXV+GGXL); #endif } #else float smithVisibilityG1_TrowbridgeReitzGGXFast(float dot,float alphaG) { #ifdef MOBILE return 1.0/(dot+alphaG+(1.0-alphaG)*dot )); #else float alphaSquared=alphaG*alphaG; return 1.0/(dot+sqrt(alphaSquared+(1.0-alphaSquared)*dot*dot)); #endif } float smithVisibility_TrowbridgeReitzGGXFast(float NdotL,float NdotV,float alphaG) { float visibility=smithVisibilityG1_TrowbridgeReitzGGXFast(NdotL,alphaG)*smithVisibilityG1_TrowbridgeReitzGGXFast(NdotV,alphaG); return visibility; } #endif #ifdef ANISOTROPIC float smithVisibility_GGXCorrelated_Anisotropic(float NdotL,float NdotV,float TdotV,float BdotV,float TdotL,float BdotL,const vec2 alphaTB) { float lambdaV=NdotL*length(vec3(alphaTB.x*TdotV,alphaTB.y*BdotV,NdotV)); float lambdaL=NdotV*length(vec3(alphaTB.x*TdotL,alphaTB.y*BdotL,NdotL)); float v=0.5/(lambdaV+lambdaL); return v; } #endif #ifdef CLEARCOAT float visibility_Kelemen(float VdotH) { return 0.25/(VdotH*VdotH); } #endif #ifdef SHEEN float visibility_Ashikhmin(float NdotL,float NdotV) { return 1./(4.*(NdotL+NdotV-NdotL*NdotV)); } #endif float diffuseBRDF_Burley(float NdotL,float NdotV,float VdotH,float roughness) { float diffuseFresnelNV=pow5(saturateEps(1.0-NdotL)); float diffuseFresnelNL=pow5(saturateEps(1.0-NdotV)); float diffuseFresnel90=0.5+2.0*VdotH*VdotH*roughness; float fresnel = (1.0+(diffuseFresnel90-1.0)*diffuseFresnelNL) * (1.0+(diffuseFresnel90-1.0)*diffuseFresnelNV); return fresnel/PI; } #ifdef SS_TRANSLUCENCY vec3 transmittanceBRDF_Burley(const vec3 tintColor,const vec3 diffusionDistance,float thickness) { vec3 S=1./maxEps(diffusionDistance); vec3 temp=exp((-0.333333333*thickness)*S); return tintColor.rgb*0.25*(temp*temp*temp+3.0*temp); } float computeWrappedDiffuseNdotL(float NdotL,float w) { float t=1.0+w; float invt2=1.0/square(t); return saturate((NdotL+w)*invt2); } #endif `; ze.a.IncludesShadersStore.pbrBRDFFunctions = mp; var gp = `#ifdef NUM_SAMPLES #if NUM_SAMPLES>0 #ifdef WEBGL2 float radicalInverse_VdC(uint bits) { bits=(bits << 16u) | (bits >> 16u); bits=((bits & 0x55555555u) << 1u) | ((bits & 0xAAAAAAAAu) >> 1u); bits=((bits & 0x33333333u) << 2u) | ((bits & 0xCCCCCCCCu) >> 2u); bits=((bits & 0x0F0F0F0Fu) << 4u) | ((bits & 0xF0F0F0F0u) >> 4u); bits=((bits & 0x00FF00FFu) << 8u) | ((bits & 0xFF00FF00u) >> 8u); return float(bits)*2.3283064365386963e-10; } vec2 hammersley(uint i,uint N) { return vec2(float(i)/float(N),radicalInverse_VdC(i)); } #else float vanDerCorpus(int n,int base) { float invBase=1.0/float(base); float denom=1.0; float result=0.0; for(int i=0; i<32; ++i) { if(n>0) { denom=mod(float(n),2.0); result+=denom*invBase; invBase=invBase/2.0; n=int(float(n)/2.0); } } return result; } vec2 hammersley(int i,int N) { return vec2(float(i)/float(N),vanDerCorpus(i,2)); } #endif float log4(float x) { return log2(x)/2.; } const float NUM_SAMPLES_FLOAT=float(NUM_SAMPLES); const float NUM_SAMPLES_FLOAT_INVERSED=1./NUM_SAMPLES_FLOAT; const float K=4.; #define inline vec3 irradiance(samplerCube inputTexture,vec3 inputN,vec2 filteringInfo) { vec3 n=normalize(inputN); vec3 result=vec3(0.0); vec3 tangent=abs(n.z)<0.999 ? vec3(0.,0.,1.) : vec3(1.,0.,0.); tangent=normalize(cross(tangent,n)); vec3 bitangent=cross(n,tangent); mat3 tbn=mat3(tangent,bitangent,n); float maxLevel=filteringInfo.y; float dim0=filteringInfo.x; float omegaP=(4.*PI)/(6.*dim0*dim0); #ifdef WEBGL2 for(uint i=0u; i0.) { float pdf_inversed=PI/NoL; float omegaS=NUM_SAMPLES_FLOAT_INVERSED*pdf_inversed; float l=log4(omegaS)-log4(omegaP)+log4(K); float mipLevel=clamp(l,0.0,maxLevel); vec3 c=textureCubeLodEXT(inputTexture,tbn*Ls,mipLevel).rgb; #ifdef GAMMA_INPUT c=toLinearSpace(c); #endif result+=c; } } result=result*NUM_SAMPLES_FLOAT_INVERSED; return result; } #define inline vec3 radiance(float alphaG,samplerCube inputTexture,vec3 inputN,vec2 filteringInfo) { vec3 n=normalize(inputN); if (alphaG == 0.) { vec3 c=textureCube(inputTexture,n).rgb; #ifdef GAMMA_INPUT c=toLinearSpace(c); #endif return c; } vec3 result=vec3(0.); vec3 tangent=abs(n.z)<0.999 ? vec3(0.,0.,1.) : vec3(1.,0.,0.); tangent=normalize(cross(tangent,n)); vec3 bitangent=cross(n,tangent); mat3 tbn=mat3(tangent,bitangent,n); float maxLevel=filteringInfo.y; float dim0=filteringInfo.x; float omegaP=(4.*PI)/(6.*dim0*dim0); float weight=0.; #ifdef WEBGL2 for(uint i=0u; i0.) { float pdf_inversed=4./normalDistributionFunction_TrowbridgeReitzGGX(NoH,alphaG); float omegaS=NUM_SAMPLES_FLOAT_INVERSED*pdf_inversed; float l=log4(omegaS)-log4(omegaP)+log4(K); float mipLevel=clamp(float(l),0.0,maxLevel); weight+=NoL; vec3 c=textureCubeLodEXT(inputTexture,tbn*L,mipLevel).rgb; #ifdef GAMMA_INPUT c=toLinearSpace(c); #endif result+=c*NoL; } } result=result/weight; return result; } #endif #endif`; ze.a.IncludesShadersStore.hdrFilteringFunctions = gp; var vp = `#define CLEARCOATREFLECTANCE90 1.0 struct lightingInfo { vec3 diffuse; #ifdef SPECULARTERM vec3 specular; #endif #ifdef CLEARCOAT vec4 clearCoat; #endif #ifdef SHEEN vec3 sheen; #endif }; float adjustRoughnessFromLightProperties(float roughness,float lightRadius,float lightDistance) { #if defined(USEPHYSICALLIGHTFALLOFF) || defined(USEGLTFLIGHTFALLOFF) float lightRoughness=lightRadius/lightDistance; float totalRoughness=saturate(lightRoughness+roughness); return totalRoughness; #else return roughness; #endif } vec3 computeHemisphericDiffuseLighting(preLightingInfo info,vec3 lightColor,vec3 groundColor) { return mix(groundColor,lightColor,info.NdotL); } vec3 computeDiffuseLighting(preLightingInfo info,vec3 lightColor) { float diffuseTerm=diffuseBRDF_Burley(info.NdotL,info.NdotV,info.VdotH,info.roughness); return diffuseTerm*info.attenuation*info.NdotL*lightColor; } #define inline vec3 computeProjectionTextureDiffuseLighting(sampler2D projectionLightSampler,mat4 textureProjectionMatrix){ vec4 strq=textureProjectionMatrix*vec4(vPositionW,1.0); strq/=strq.w; vec3 textureColor=texture2D(projectionLightSampler,strq.xy).rgb; return toLinearSpace(textureColor); } #ifdef SS_TRANSLUCENCY vec3 computeDiffuseAndTransmittedLighting(preLightingInfo info,vec3 lightColor,vec3 transmittance) { float NdotL=absEps(info.NdotLUnclamped); float wrapNdotL=computeWrappedDiffuseNdotL(NdotL,0.02); float trAdapt=step(0.,info.NdotLUnclamped); vec3 transmittanceNdotL=mix(transmittance*wrapNdotL,vec3(wrapNdotL),trAdapt); float diffuseTerm=diffuseBRDF_Burley(NdotL,info.NdotV,info.VdotH,info.roughness); return diffuseTerm*transmittanceNdotL*info.attenuation*lightColor; } #endif #ifdef SPECULARTERM vec3 computeSpecularLighting(preLightingInfo info,vec3 N,vec3 reflectance0,vec3 reflectance90,float geometricRoughnessFactor,vec3 lightColor) { float NdotH=saturateEps(dot(N,info.H)); float roughness=max(info.roughness,geometricRoughnessFactor); float alphaG=convertRoughnessToAverageSlope(roughness); vec3 fresnel=fresnelSchlickGGX(info.VdotH,reflectance0,reflectance90); float distribution=normalDistributionFunction_TrowbridgeReitzGGX(NdotH,alphaG); #ifdef BRDF_V_HEIGHT_CORRELATED float smithVisibility=smithVisibility_GGXCorrelated(info.NdotL,info.NdotV,alphaG); #else float smithVisibility=smithVisibility_TrowbridgeReitzGGXFast(info.NdotL,info.NdotV,alphaG); #endif vec3 specTerm=fresnel*distribution*smithVisibility; return specTerm*info.attenuation*info.NdotL*lightColor; } #endif #ifdef ANISOTROPIC vec3 computeAnisotropicSpecularLighting(preLightingInfo info,vec3 V,vec3 N,vec3 T,vec3 B,float anisotropy,vec3 reflectance0,vec3 reflectance90,float geometricRoughnessFactor,vec3 lightColor) { float NdotH=saturateEps(dot(N,info.H)); float TdotH=dot(T,info.H); float BdotH=dot(B,info.H); float TdotV=dot(T,V); float BdotV=dot(B,V); float TdotL=dot(T,info.L); float BdotL=dot(B,info.L); float alphaG=convertRoughnessToAverageSlope(info.roughness); vec2 alphaTB=getAnisotropicRoughness(alphaG,anisotropy); alphaTB=max(alphaTB,square(geometricRoughnessFactor)); vec3 fresnel=fresnelSchlickGGX(info.VdotH,reflectance0,reflectance90); float distribution=normalDistributionFunction_BurleyGGX_Anisotropic(NdotH,TdotH,BdotH,alphaTB); float smithVisibility=smithVisibility_GGXCorrelated_Anisotropic(info.NdotL,info.NdotV,TdotV,BdotV,TdotL,BdotL,alphaTB); vec3 specTerm=fresnel*distribution*smithVisibility; return specTerm*info.attenuation*info.NdotL*lightColor; } #endif #ifdef CLEARCOAT vec4 computeClearCoatLighting(preLightingInfo info,vec3 Ncc,float geometricRoughnessFactor,float clearCoatIntensity,vec3 lightColor) { float NccdotL=saturateEps(dot(Ncc,info.L)); float NccdotH=saturateEps(dot(Ncc,info.H)); float clearCoatRoughness=max(info.roughness,geometricRoughnessFactor); float alphaG=convertRoughnessToAverageSlope(clearCoatRoughness); float fresnel=fresnelSchlickGGX(info.VdotH,vClearCoatRefractionParams.x,CLEARCOATREFLECTANCE90); fresnel*=clearCoatIntensity; float distribution=normalDistributionFunction_TrowbridgeReitzGGX(NccdotH,alphaG); float kelemenVisibility=visibility_Kelemen(info.VdotH); float clearCoatTerm=fresnel*distribution*kelemenVisibility; return vec4( clearCoatTerm*info.attenuation*NccdotL*lightColor, 1.0-fresnel ); } vec3 computeClearCoatLightingAbsorption(float NdotVRefract,vec3 L,vec3 Ncc,vec3 clearCoatColor,float clearCoatThickness,float clearCoatIntensity) { vec3 LRefract=-refract(L,Ncc,vClearCoatRefractionParams.y); float NdotLRefract=saturateEps(dot(Ncc,LRefract)); vec3 absorption=computeClearCoatAbsorption(NdotVRefract,NdotLRefract,clearCoatColor,clearCoatThickness,clearCoatIntensity); return absorption; } #endif #ifdef SHEEN vec3 computeSheenLighting(preLightingInfo info,vec3 N,vec3 reflectance0,vec3 reflectance90,float geometricRoughnessFactor,vec3 lightColor) { float NdotH=saturateEps(dot(N,info.H)); float roughness=max(info.roughness,geometricRoughnessFactor); float alphaG=convertRoughnessToAverageSlope(roughness); float fresnel=1.; float distribution=normalDistributionFunction_CharlieSheen(NdotH,alphaG); float visibility=visibility_Ashikhmin(info.NdotL,info.NdotV); float sheenTerm=fresnel*distribution*visibility; return sheenTerm*info.attenuation*info.NdotL*lightColor; } #endif `; ze.a.IncludesShadersStore.pbrDirectLightingFunctions = vp; var yp = `#if defined(REFLECTION) || defined(SS_REFRACTION) float getLodFromAlphaG(float cubeMapDimensionPixels,float microsurfaceAverageSlope) { float microsurfaceAverageSlopeTexels=cubeMapDimensionPixels*microsurfaceAverageSlope; float lod=log2(microsurfaceAverageSlopeTexels); return lod; } float getLinearLodFromRoughness(float cubeMapDimensionPixels,float roughness) { float lod=log2(cubeMapDimensionPixels)*roughness; return lod; } #endif #if defined(ENVIRONMENTBRDF) && defined(RADIANCEOCCLUSION) float environmentRadianceOcclusion(float ambientOcclusion,float NdotVUnclamped) { float temp=NdotVUnclamped+ambientOcclusion; return saturate(square(temp)-1.0+ambientOcclusion); } #endif #if defined(ENVIRONMENTBRDF) && defined(HORIZONOCCLUSION) float environmentHorizonOcclusion(vec3 view,vec3 normal,vec3 geometricNormal) { vec3 reflection=reflect(view,normal); float temp=saturate(1.0+1.1*dot(reflection,geometricNormal)); return square(temp); } #endif #if defined(LODINREFLECTIONALPHA) || defined(SS_LODINREFRACTIONALPHA) #define UNPACK_LOD(x) (1.0-x)*255.0 float getLodFromAlphaG(float cubeMapDimensionPixels,float alphaG,float NdotV) { float microsurfaceAverageSlope=alphaG; microsurfaceAverageSlope*=sqrt(abs(NdotV)); return getLodFromAlphaG(cubeMapDimensionPixels,microsurfaceAverageSlope); } #endif`; ze.a.IncludesShadersStore.pbrIBLFunctions = yp, f(132), f(133); var bp = `struct albedoOpacityOutParams { vec3 surfaceAlbedo; float alpha; }; #define pbr_inline void albedoOpacityBlock( const in vec4 vAlbedoColor, #ifdef ALBEDO const in vec4 albedoTexture, const in vec2 albedoInfos, #endif #ifdef OPACITY const in vec4 opacityMap, const in vec2 vOpacityInfos, #endif #ifdef DETAIL const in vec4 detailColor, const in vec4 vDetailInfos, #endif out albedoOpacityOutParams outParams ) { vec3 surfaceAlbedo=vAlbedoColor.rgb; float alpha=vAlbedoColor.a; #ifdef ALBEDO #if defined(ALPHAFROMALBEDO) || defined(ALPHATEST) alpha*=albedoTexture.a; #endif #ifdef GAMMAALBEDO surfaceAlbedo*=toLinearSpace(albedoTexture.rgb); #else surfaceAlbedo*=albedoTexture.rgb; #endif surfaceAlbedo*=albedoInfos.y; #endif #ifdef VERTEXCOLOR surfaceAlbedo*=vColor.rgb; #endif #ifdef DETAIL float detailAlbedo=2.0*mix(0.5,detailColor.r,vDetailInfos.y); surfaceAlbedo.rgb=surfaceAlbedo.rgb*detailAlbedo*detailAlbedo; #endif #define CUSTOM_FRAGMENT_UPDATE_ALBEDO #ifdef OPACITY #ifdef OPACITYRGB alpha=getLuminance(opacityMap.rgb); #else alpha*=opacityMap.a; #endif alpha*=vOpacityInfos.y; #endif #ifdef VERTEXALPHA alpha*=vColor.a; #endif #if !defined(SS_LINKREFRACTIONTOTRANSPARENCY) && !defined(ALPHAFRESNEL) #ifdef ALPHATEST if (alpha0 vec4 surfaceMetallicColorMap; vec4 surfaceReflectivityColorMap; vec2 metallicRoughness; vec3 metallicF0; #endif }; #define pbr_inline void reflectivityBlock( const in vec4 vReflectivityColor, #ifdef METALLICWORKFLOW const in vec3 surfaceAlbedo, const in vec4 metallicReflectanceFactors, #endif #ifdef REFLECTIVITY const in vec3 reflectivityInfos, const in vec4 surfaceMetallicOrReflectivityColorMap, #endif #if defined(METALLICWORKFLOW) && defined(REFLECTIVITY) && defined(AOSTOREINMETALMAPRED) const in vec3 ambientOcclusionColorIn, #endif #ifdef MICROSURFACEMAP const in vec4 microSurfaceTexel, #endif #ifdef DETAIL const in vec4 detailColor, const in vec4 vDetailInfos, #endif out reflectivityOutParams outParams ) { float microSurface=vReflectivityColor.a; vec3 surfaceReflectivityColor=vReflectivityColor.rgb; #ifdef METALLICWORKFLOW vec2 metallicRoughness=surfaceReflectivityColor.rg; #ifdef REFLECTIVITY #if DEBUGMODE>0 outParams.surfaceMetallicColorMap=surfaceMetallicOrReflectivityColorMap; #endif #ifdef AOSTOREINMETALMAPRED vec3 aoStoreInMetalMap=vec3(surfaceMetallicOrReflectivityColorMap.r,surfaceMetallicOrReflectivityColorMap.r,surfaceMetallicOrReflectivityColorMap.r); outParams.ambientOcclusionColor=mix(ambientOcclusionColorIn,aoStoreInMetalMap,reflectivityInfos.z); #endif #ifdef METALLNESSSTOREINMETALMAPBLUE metallicRoughness.r*=surfaceMetallicOrReflectivityColorMap.b; #else metallicRoughness.r*=surfaceMetallicOrReflectivityColorMap.r; #endif #ifdef ROUGHNESSSTOREINMETALMAPALPHA metallicRoughness.g*=surfaceMetallicOrReflectivityColorMap.a; #else #ifdef ROUGHNESSSTOREINMETALMAPGREEN metallicRoughness.g*=surfaceMetallicOrReflectivityColorMap.g; #endif #endif #endif #ifdef DETAIL float detailRoughness=mix(0.5,detailColor.b,vDetailInfos.w); float loLerp=mix(0.,metallicRoughness.g,detailRoughness*2.); float hiLerp=mix(metallicRoughness.g,1.,(detailRoughness-0.5)*2.); metallicRoughness.g=mix(loLerp,hiLerp,step(detailRoughness,0.5)); #endif #ifdef MICROSURFACEMAP metallicRoughness.g*=microSurfaceTexel.r; #endif #if DEBUGMODE>0 outParams.metallicRoughness=metallicRoughness; #endif #define CUSTOM_FRAGMENT_UPDATE_METALLICROUGHNESS microSurface=1.0-metallicRoughness.g; vec3 baseColor=surfaceAlbedo; #ifdef FROSTBITE_REFLECTANCE outParams.surfaceAlbedo=baseColor.rgb*(1.0-metallicRoughness.r); surfaceReflectivityColor=mix(0.16*reflectance*reflectance,baseColor,metallicRoughness.r); #else vec3 metallicF0=metallicReflectanceFactors.rgb; #if DEBUGMODE>0 outParams.metallicF0=metallicF0; #endif outParams.surfaceAlbedo=mix(baseColor.rgb*(1.0-metallicF0),vec3(0.,0.,0.),metallicRoughness.r); surfaceReflectivityColor=mix(metallicF0,baseColor,metallicRoughness.r); #endif #else #ifdef REFLECTIVITY surfaceReflectivityColor*=surfaceMetallicOrReflectivityColorMap.rgb; #if DEBUGMODE>0 outParams.surfaceReflectivityColorMap=surfaceMetallicOrReflectivityColorMap; #endif #ifdef MICROSURFACEFROMREFLECTIVITYMAP microSurface*=surfaceMetallicOrReflectivityColorMap.a; microSurface*=reflectivityInfos.z; #else #ifdef MICROSURFACEAUTOMATIC microSurface*=computeDefaultMicroSurface(microSurface,surfaceReflectivityColor); #endif #ifdef MICROSURFACEMAP microSurface*=microSurfaceTexel.r; #endif #define CUSTOM_FRAGMENT_UPDATE_MICROSURFACE #endif #endif #endif microSurface=saturate(microSurface); float roughness=1.-microSurface; outParams.microSurface=microSurface; outParams.roughness=roughness; outParams.surfaceReflectivityColor=surfaceReflectivityColor; } `; ze.a.IncludesShadersStore.pbrBlockReflectivity = Tp; var Ep = `struct ambientOcclusionOutParams { vec3 ambientOcclusionColor; #if DEBUGMODE>0 vec3 ambientOcclusionColorMap; #endif }; #define pbr_inline void ambientOcclusionBlock( #ifdef AMBIENT const in vec3 ambientOcclusionColorMap_, const in vec4 vAmbientInfos, #endif out ambientOcclusionOutParams outParams ) { vec3 ambientOcclusionColor=vec3(1.,1.,1.); #ifdef AMBIENT vec3 ambientOcclusionColorMap=ambientOcclusionColorMap_*vAmbientInfos.y; #ifdef AMBIENTINGRAYSCALE ambientOcclusionColorMap=vec3(ambientOcclusionColorMap.r,ambientOcclusionColorMap.r,ambientOcclusionColorMap.r); #endif ambientOcclusionColor=mix(ambientOcclusionColor,ambientOcclusionColorMap,vAmbientInfos.z); #if DEBUGMODE>0 outParams.ambientOcclusionColorMap=ambientOcclusionColorMap; #endif #endif outParams.ambientOcclusionColor=ambientOcclusionColor; } `; ze.a.IncludesShadersStore.pbrBlockAmbientOcclusion = Ep; var Sp = `#ifdef ALPHAFRESNEL #if defined(ALPHATEST) || defined(ALPHABLEND) struct alphaFresnelOutParams { float alpha; }; #define pbr_inline void alphaFresnelBlock( const in vec3 normalW, const in vec3 viewDirectionW, const in float alpha, const in float microSurface, out alphaFresnelOutParams outParams ) { float opacityPerceptual=alpha; #ifdef LINEARALPHAFRESNEL float opacity0=opacityPerceptual; #else float opacity0=opacityPerceptual*opacityPerceptual; #endif float opacity90=fresnelGrazingReflectance(opacity0); vec3 normalForward=faceforward(normalW,-viewDirectionW,normalW); outParams.alpha=getReflectanceFromAnalyticalBRDFLookup_Jones(saturate(dot(viewDirectionW,normalForward)),vec3(opacity0),vec3(opacity90),sqrt(microSurface)).x; #ifdef ALPHATEST if (outParams.alpha0 vec3 anisotropyMapData; #endif }; #define pbr_inline void anisotropicBlock( const in vec3 vAnisotropy, #ifdef ANISOTROPIC_TEXTURE const in vec3 anisotropyMapData, #endif const in mat3 TBN, const in vec3 normalW, const in vec3 viewDirectionW, out anisotropicOutParams outParams ) { float anisotropy=vAnisotropy.b; vec3 anisotropyDirection=vec3(vAnisotropy.xy,0.); #ifdef ANISOTROPIC_TEXTURE anisotropy*=anisotropyMapData.b; anisotropyDirection.rg*=anisotropyMapData.rg*2.0-1.0; #if DEBUGMODE>0 outParams.anisotropyMapData=anisotropyMapData; #endif #endif mat3 anisoTBN=mat3(normalize(TBN[0]),normalize(TBN[1]),normalize(TBN[2])); vec3 anisotropicTangent=normalize(anisoTBN*anisotropyDirection); vec3 anisotropicBitangent=normalize(cross(anisoTBN[2],anisotropicTangent)); outParams.anisotropy=anisotropy; outParams.anisotropicTangent=anisotropicTangent; outParams.anisotropicBitangent=anisotropicBitangent; outParams.anisotropicNormal=getAnisotropicBentNormals(anisotropicTangent,anisotropicBitangent,normalW,viewDirectionW,anisotropy); } #endif `; ze.a.IncludesShadersStore.pbrBlockAnisotropic = Ap; var Pp = `#ifdef REFLECTION struct reflectionOutParams { vec4 environmentRadiance; vec3 environmentIrradiance; #ifdef REFLECTIONMAP_3D vec3 reflectionCoords; #else vec2 reflectionCoords; #endif #ifdef SS_TRANSLUCENCY #ifdef USESPHERICALFROMREFLECTIONMAP #if !defined(NORMAL) || !defined(USESPHERICALINVERTEX) vec3 irradianceVector; #endif #endif #endif }; #define pbr_inline void createReflectionCoords( const in vec3 vPositionW, const in vec3 normalW, #ifdef ANISOTROPIC const in anisotropicOutParams anisotropicOut, #endif #ifdef REFLECTIONMAP_3D out vec3 reflectionCoords #else out vec2 reflectionCoords #endif ) { #ifdef ANISOTROPIC vec3 reflectionVector=computeReflectionCoords(vec4(vPositionW,1.0),anisotropicOut.anisotropicNormal); #else vec3 reflectionVector=computeReflectionCoords(vec4(vPositionW,1.0),normalW); #endif #ifdef REFLECTIONMAP_OPPOSITEZ reflectionVector.z*=-1.0; #endif #ifdef REFLECTIONMAP_3D reflectionCoords=reflectionVector; #else reflectionCoords=reflectionVector.xy; #ifdef REFLECTIONMAP_PROJECTION reflectionCoords/=reflectionVector.z; #endif reflectionCoords.y=1.0-reflectionCoords.y; #endif } #define pbr_inline #define inline void sampleReflectionTexture( const in float alphaG, const in vec3 vReflectionMicrosurfaceInfos, const in vec2 vReflectionInfos, const in vec3 vReflectionColor, #if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX) const in float NdotVUnclamped, #endif #ifdef LINEARSPECULARREFLECTION const in float roughness, #endif #ifdef REFLECTIONMAP_3D const in samplerCube reflectionSampler, const vec3 reflectionCoords, #else const in sampler2D reflectionSampler, const vec2 reflectionCoords, #endif #ifndef LODBASEDMICROSFURACE #ifdef REFLECTIONMAP_3D const in samplerCube reflectionSamplerLow, const in samplerCube reflectionSamplerHigh, #else const in sampler2D reflectionSamplerLow, const in sampler2D reflectionSamplerHigh, #endif #endif #ifdef REALTIME_FILTERING const in vec2 vReflectionFilteringInfo, #endif out vec4 environmentRadiance ) { #if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX) float reflectionLOD=getLodFromAlphaG(vReflectionMicrosurfaceInfos.x,alphaG,NdotVUnclamped); #elif defined(LINEARSPECULARREFLECTION) float reflectionLOD=getLinearLodFromRoughness(vReflectionMicrosurfaceInfos.x,roughness); #else float reflectionLOD=getLodFromAlphaG(vReflectionMicrosurfaceInfos.x,alphaG); #endif #ifdef LODBASEDMICROSFURACE reflectionLOD=reflectionLOD*vReflectionMicrosurfaceInfos.y+vReflectionMicrosurfaceInfos.z; #ifdef LODINREFLECTIONALPHA float automaticReflectionLOD=UNPACK_LOD(sampleReflection(reflectionSampler,reflectionCoords).a); float requestedReflectionLOD=max(automaticReflectionLOD,reflectionLOD); #else float requestedReflectionLOD=reflectionLOD; #endif #ifdef REALTIME_FILTERING environmentRadiance=vec4(radiance(alphaG,reflectionSampler,reflectionCoords,vReflectionFilteringInfo),1.0); #else environmentRadiance=sampleReflectionLod(reflectionSampler,reflectionCoords,reflectionLOD); #endif #else float lodReflectionNormalized=saturate(reflectionLOD/log2(vReflectionMicrosurfaceInfos.x)); float lodReflectionNormalizedDoubled=lodReflectionNormalized*2.0; vec4 environmentMid=sampleReflection(reflectionSampler,reflectionCoords); if (lodReflectionNormalizedDoubled<1.0){ environmentRadiance=mix( sampleReflection(reflectionSamplerHigh,reflectionCoords), environmentMid, lodReflectionNormalizedDoubled ); } else { environmentRadiance=mix( environmentMid, sampleReflection(reflectionSamplerLow,reflectionCoords), lodReflectionNormalizedDoubled-1.0 ); } #endif #ifdef RGBDREFLECTION environmentRadiance.rgb=fromRGBD(environmentRadiance); #endif #ifdef GAMMAREFLECTION environmentRadiance.rgb=toLinearSpace(environmentRadiance.rgb); #endif environmentRadiance.rgb*=vReflectionInfos.x; environmentRadiance.rgb*=vReflectionColor.rgb; } #define pbr_inline #define inline void reflectionBlock( const in vec3 vPositionW, const in vec3 normalW, const in float alphaG, const in vec3 vReflectionMicrosurfaceInfos, const in vec2 vReflectionInfos, const in vec3 vReflectionColor, #ifdef ANISOTROPIC const in anisotropicOutParams anisotropicOut, #endif #if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX) const in float NdotVUnclamped, #endif #ifdef LINEARSPECULARREFLECTION const in float roughness, #endif #ifdef REFLECTIONMAP_3D const in samplerCube reflectionSampler, #else const in sampler2D reflectionSampler, #endif #if defined(NORMAL) && defined(USESPHERICALINVERTEX) const in vec3 vEnvironmentIrradiance, #endif #ifdef USESPHERICALFROMREFLECTIONMAP #if !defined(NORMAL) || !defined(USESPHERICALINVERTEX) const in mat4 reflectionMatrix, #endif #endif #ifdef USEIRRADIANCEMAP #ifdef REFLECTIONMAP_3D const in samplerCube irradianceSampler, #else const in sampler2D irradianceSampler, #endif #endif #ifndef LODBASEDMICROSFURACE #ifdef REFLECTIONMAP_3D const in samplerCube reflectionSamplerLow, const in samplerCube reflectionSamplerHigh, #else const in sampler2D reflectionSamplerLow, const in sampler2D reflectionSamplerHigh, #endif #endif #ifdef REALTIME_FILTERING const in vec2 vReflectionFilteringInfo, #endif out reflectionOutParams outParams ) { vec4 environmentRadiance=vec4(0.,0.,0.,0.); #ifdef REFLECTIONMAP_3D vec3 reflectionCoords=vec3(0.); #else vec2 reflectionCoords=vec2(0.); #endif createReflectionCoords( vPositionW, normalW, #ifdef ANISOTROPIC anisotropicOut, #endif reflectionCoords ); sampleReflectionTexture( alphaG, vReflectionMicrosurfaceInfos, vReflectionInfos, vReflectionColor, #if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX) NdotVUnclamped, #endif #ifdef LINEARSPECULARREFLECTION roughness, #endif #ifdef REFLECTIONMAP_3D reflectionSampler, reflectionCoords, #else reflectionSampler, reflectionCoords, #endif #ifndef LODBASEDMICROSFURACE reflectionSamplerLow, reflectionSamplerHigh, #endif #ifdef REALTIME_FILTERING vReflectionFilteringInfo, #endif environmentRadiance ); vec3 environmentIrradiance=vec3(0.,0.,0.); #ifdef USESPHERICALFROMREFLECTIONMAP #if defined(NORMAL) && defined(USESPHERICALINVERTEX) environmentIrradiance=vEnvironmentIrradiance; #else #ifdef ANISOTROPIC vec3 irradianceVector=vec3(reflectionMatrix*vec4(anisotropicOut.anisotropicNormal,0)).xyz; #else vec3 irradianceVector=vec3(reflectionMatrix*vec4(normalW,0)).xyz; #endif #ifdef REFLECTIONMAP_OPPOSITEZ irradianceVector.z*=-1.0; #endif #ifdef INVERTCUBICMAP irradianceVector.y*=-1.0; #endif #if defined(REALTIME_FILTERING) environmentIrradiance=irradiance(reflectionSampler,irradianceVector,vReflectionFilteringInfo); #else environmentIrradiance=computeEnvironmentIrradiance(irradianceVector); #endif #ifdef SS_TRANSLUCENCY outParams.irradianceVector=irradianceVector; #endif #endif #elif defined(USEIRRADIANCEMAP) vec4 environmentIrradiance4=sampleReflection(irradianceSampler,reflectionCoords); environmentIrradiance=environmentIrradiance4.rgb; #ifdef RGBDREFLECTION environmentIrradiance.rgb=fromRGBD(environmentIrradiance4); #endif #ifdef GAMMAREFLECTION environmentIrradiance.rgb=toLinearSpace(environmentIrradiance.rgb); #endif #endif environmentIrradiance*=vReflectionColor.rgb; outParams.environmentRadiance=environmentRadiance; outParams.environmentIrradiance=environmentIrradiance; outParams.reflectionCoords=reflectionCoords; } #endif `; ze.a.IncludesShadersStore.pbrBlockReflection = Pp; var xp = `#ifdef SHEEN struct sheenOutParams { float sheenIntensity; vec3 sheenColor; float sheenRoughness; #ifdef SHEEN_LINKWITHALBEDO vec3 surfaceAlbedo; #endif #if defined(ENVIRONMENTBRDF) && defined(SHEEN_ALBEDOSCALING) float sheenAlbedoScaling; #endif #if defined(REFLECTION) && defined(ENVIRONMENTBRDF) vec3 finalSheenRadianceScaled; #endif #if DEBUGMODE>0 vec4 sheenMapData; vec3 sheenEnvironmentReflectance; #endif }; #define pbr_inline #define inline void sheenBlock( const in vec4 vSheenColor, #ifdef SHEEN_ROUGHNESS const in float vSheenRoughness, #if defined(SHEEN_TEXTURE_ROUGHNESS) && !defined(SHEEN_TEXTURE_ROUGHNESS_IDENTICAL) && !defined(SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE) const in vec4 sheenMapRoughnessData, #endif #endif const in float roughness, #ifdef SHEEN_TEXTURE const in vec4 sheenMapData, #endif const in float reflectance, #ifdef SHEEN_LINKWITHALBEDO const in vec3 baseColor, const in vec3 surfaceAlbedo, #endif #ifdef ENVIRONMENTBRDF const in float NdotV, const in vec3 environmentBrdf, #endif #if defined(REFLECTION) && defined(ENVIRONMENTBRDF) const in vec2 AARoughnessFactors, const in vec3 vReflectionMicrosurfaceInfos, const in vec2 vReflectionInfos, const in vec3 vReflectionColor, const in vec4 vLightingIntensity, #ifdef REFLECTIONMAP_3D const in samplerCube reflectionSampler, const in vec3 reflectionCoords, #else const in sampler2D reflectionSampler, const in vec2 reflectionCoords, #endif const in float NdotVUnclamped, #ifndef LODBASEDMICROSFURACE #ifdef REFLECTIONMAP_3D const in samplerCube reflectionSamplerLow, const in samplerCube reflectionSamplerHigh, #else const in sampler2D reflectionSamplerLow, const in sampler2D reflectionSamplerHigh, #endif #endif #ifdef REALTIME_FILTERING const in vec2 vReflectionFilteringInfo, #endif #if !defined(REFLECTIONMAP_SKYBOX) && defined(RADIANCEOCCLUSION) const in float seo, #endif #if !defined(REFLECTIONMAP_SKYBOX) && defined(HORIZONOCCLUSION) && defined(BUMP) && defined(REFLECTIONMAP_3D) const in float eho, #endif #endif out sheenOutParams outParams ) { float sheenIntensity=vSheenColor.a; #ifdef SHEEN_TEXTURE #if DEBUGMODE>0 outParams.sheenMapData=sheenMapData; #endif #endif #ifdef SHEEN_LINKWITHALBEDO float sheenFactor=pow5(1.0-sheenIntensity); vec3 sheenColor=baseColor.rgb*(1.0-sheenFactor); float sheenRoughness=sheenIntensity; outParams.surfaceAlbedo=surfaceAlbedo*sheenFactor; #ifdef SHEEN_TEXTURE sheenIntensity*=sheenMapData.a; #endif #else vec3 sheenColor=vSheenColor.rgb; #ifdef SHEEN_TEXTURE sheenColor.rgb*=sheenMapData.rgb; #endif #ifdef SHEEN_ROUGHNESS float sheenRoughness=vSheenRoughness; #ifdef SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE #if defined(SHEEN_TEXTURE) sheenRoughness*=sheenMapData.a; #endif #elif defined(SHEEN_TEXTURE_ROUGHNESS) #ifdef SHEEN_TEXTURE_ROUGHNESS_IDENTICAL sheenRoughness*=sheenMapData.a; #else sheenRoughness*=sheenMapRoughnessData.a; #endif #endif #else float sheenRoughness=roughness; #ifdef SHEEN_TEXTURE sheenIntensity*=sheenMapData.a; #endif #endif #if !defined(SHEEN_ALBEDOSCALING) sheenIntensity*=(1.-reflectance); #endif sheenColor*=sheenIntensity; #endif #ifdef ENVIRONMENTBRDF #ifdef SHEEN_ROUGHNESS vec3 environmentSheenBrdf=getBRDFLookup(NdotV,sheenRoughness); #else vec3 environmentSheenBrdf=environmentBrdf; #endif #endif #if defined(REFLECTION) && defined(ENVIRONMENTBRDF) float sheenAlphaG=convertRoughnessToAverageSlope(sheenRoughness); #ifdef SPECULARAA sheenAlphaG+=AARoughnessFactors.y; #endif vec4 environmentSheenRadiance=vec4(0.,0.,0.,0.); sampleReflectionTexture( sheenAlphaG, vReflectionMicrosurfaceInfos, vReflectionInfos, vReflectionColor, #if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX) NdotVUnclamped, #endif #ifdef LINEARSPECULARREFLECTION sheenRoughness, #endif reflectionSampler, reflectionCoords, #ifndef LODBASEDMICROSFURACE reflectionSamplerLow, reflectionSamplerHigh, #endif #ifdef REALTIME_FILTERING vReflectionFilteringInfo, #endif environmentSheenRadiance ); vec3 sheenEnvironmentReflectance=getSheenReflectanceFromBRDFLookup(sheenColor,environmentSheenBrdf); #if !defined(REFLECTIONMAP_SKYBOX) && defined(RADIANCEOCCLUSION) sheenEnvironmentReflectance*=seo; #endif #if !defined(REFLECTIONMAP_SKYBOX) && defined(HORIZONOCCLUSION) && defined(BUMP) && defined(REFLECTIONMAP_3D) sheenEnvironmentReflectance*=eho; #endif #if DEBUGMODE>0 outParams.sheenEnvironmentReflectance=sheenEnvironmentReflectance; #endif outParams.finalSheenRadianceScaled= environmentSheenRadiance.rgb * sheenEnvironmentReflectance * vLightingIntensity.z; #endif #if defined(ENVIRONMENTBRDF) && defined(SHEEN_ALBEDOSCALING) outParams.sheenAlbedoScaling=1.0-sheenIntensity*max(max(sheenColor.r,sheenColor.g),sheenColor.b)*environmentSheenBrdf.b; #endif outParams.sheenIntensity=sheenIntensity; outParams.sheenColor=sheenColor; outParams.sheenRoughness=sheenRoughness; } #endif `; ze.a.IncludesShadersStore.pbrBlockSheen = xp; var Cp = `struct clearcoatOutParams { vec3 specularEnvironmentR0; float conservationFactor; vec3 clearCoatNormalW; vec2 clearCoatAARoughnessFactors; float clearCoatIntensity; float clearCoatRoughness; #ifdef REFLECTION vec3 finalClearCoatRadianceScaled; #endif #ifdef CLEARCOAT_TINT vec3 absorption; float clearCoatNdotVRefract; vec3 clearCoatColor; float clearCoatThickness; #endif #if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION) vec3 energyConservationFactorClearCoat; #endif #if DEBUGMODE>0 mat3 TBNClearCoat; vec2 clearCoatMapData; vec4 clearCoatTintMapData; vec4 environmentClearCoatRadiance; float clearCoatNdotV; vec3 clearCoatEnvironmentReflectance; #endif }; #ifdef CLEARCOAT #define pbr_inline #define inline void clearcoatBlock( const in vec3 vPositionW, const in vec3 geometricNormalW, const in vec3 viewDirectionW, const in vec2 vClearCoatParams, #if defined(CLEARCOAT_TEXTURE_ROUGHNESS) && !defined(CLEARCOAT_TEXTURE_ROUGHNESS_IDENTICAL) && !defined(CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE) const in vec4 clearCoatMapRoughnessData, #endif const in vec3 specularEnvironmentR0, #ifdef CLEARCOAT_TEXTURE const in vec2 clearCoatMapData, #endif #ifdef CLEARCOAT_TINT const in vec4 vClearCoatTintParams, const in float clearCoatColorAtDistance, const in vec4 vClearCoatRefractionParams, #ifdef CLEARCOAT_TINT_TEXTURE const in vec4 clearCoatTintMapData, #endif #endif #ifdef CLEARCOAT_BUMP const in vec2 vClearCoatBumpInfos, const in vec4 clearCoatBumpMapData, const in vec2 vClearCoatBumpUV, #if defined(TANGENT) && defined(NORMAL) const in mat3 vTBN, #else const in vec2 vClearCoatTangentSpaceParams, #endif #ifdef OBJECTSPACE_NORMALMAP const in mat4 normalMatrix, #endif #endif #if defined(FORCENORMALFORWARD) && defined(NORMAL) const in vec3 faceNormal, #endif #ifdef REFLECTION const in vec3 vReflectionMicrosurfaceInfos, const in vec2 vReflectionInfos, const in vec3 vReflectionColor, const in vec4 vLightingIntensity, #ifdef REFLECTIONMAP_3D const in samplerCube reflectionSampler, #else const in sampler2D reflectionSampler, #endif #ifndef LODBASEDMICROSFURACE #ifdef REFLECTIONMAP_3D const in samplerCube reflectionSamplerLow, const in samplerCube reflectionSamplerHigh, #else const in sampler2D reflectionSamplerLow, const in sampler2D reflectionSamplerHigh, #endif #endif #ifdef REALTIME_FILTERING const in vec2 vReflectionFilteringInfo, #endif #endif #if defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX) #ifdef RADIANCEOCCLUSION const in float ambientMonochrome, #endif #endif out clearcoatOutParams outParams ) { float clearCoatIntensity=vClearCoatParams.x; float clearCoatRoughness=vClearCoatParams.y; #ifdef CLEARCOAT_TEXTURE clearCoatIntensity*=clearCoatMapData.x; #ifdef CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE clearCoatRoughness*=clearCoatMapData.y; #endif #if DEBUGMODE>0 outParams.clearCoatMapData=clearCoatMapData; #endif #endif #if defined(CLEARCOAT_TEXTURE_ROUGHNESS) && !defined(CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE) #ifdef CLEARCOAT_TEXTURE_ROUGHNESS_IDENTICAL clearCoatRoughness*=clearCoatMapData.y; #else clearCoatRoughness*=clearCoatMapRoughnessData.y; #endif #endif outParams.clearCoatIntensity=clearCoatIntensity; outParams.clearCoatRoughness=clearCoatRoughness; #ifdef CLEARCOAT_TINT vec3 clearCoatColor=vClearCoatTintParams.rgb; float clearCoatThickness=vClearCoatTintParams.a; #ifdef CLEARCOAT_TINT_TEXTURE clearCoatColor*=clearCoatTintMapData.rgb; clearCoatThickness*=clearCoatTintMapData.a; #if DEBUGMODE>0 outParams.clearCoatTintMapData=clearCoatTintMapData; #endif #endif outParams.clearCoatColor=computeColorAtDistanceInMedia(clearCoatColor,clearCoatColorAtDistance); outParams.clearCoatThickness=clearCoatThickness; #endif #ifdef CLEARCOAT_REMAP_F0 vec3 specularEnvironmentR0Updated=getR0RemappedForClearCoat(specularEnvironmentR0); #else vec3 specularEnvironmentR0Updated=specularEnvironmentR0; #endif outParams.specularEnvironmentR0=mix(specularEnvironmentR0,specularEnvironmentR0Updated,clearCoatIntensity); vec3 clearCoatNormalW=geometricNormalW; #ifdef CLEARCOAT_BUMP #ifdef NORMALXYSCALE float clearCoatNormalScale=1.0; #else float clearCoatNormalScale=vClearCoatBumpInfos.y; #endif #if defined(TANGENT) && defined(NORMAL) mat3 TBNClearCoat=vTBN; #else mat3 TBNClearCoat=cotangent_frame(clearCoatNormalW*clearCoatNormalScale,vPositionW,vClearCoatBumpUV,vClearCoatTangentSpaceParams); #endif #if DEBUGMODE>0 outParams.TBNClearCoat=TBNClearCoat; #endif #ifdef OBJECTSPACE_NORMALMAP clearCoatNormalW=normalize(clearCoatBumpMapData.xyz*2.0-1.0); clearCoatNormalW=normalize(mat3(normalMatrix)*clearCoatNormalW); #else clearCoatNormalW=perturbNormal(TBNClearCoat,clearCoatBumpMapData.xyz,vClearCoatBumpInfos.y); #endif #endif #if defined(FORCENORMALFORWARD) && defined(NORMAL) clearCoatNormalW*=sign(dot(clearCoatNormalW,faceNormal)); #endif #if defined(TWOSIDEDLIGHTING) && defined(NORMAL) clearCoatNormalW=gl_FrontFacing ? clearCoatNormalW : -clearCoatNormalW; #endif outParams.clearCoatNormalW=clearCoatNormalW; outParams.clearCoatAARoughnessFactors=getAARoughnessFactors(clearCoatNormalW.xyz); float clearCoatNdotVUnclamped=dot(clearCoatNormalW,viewDirectionW); float clearCoatNdotV=absEps(clearCoatNdotVUnclamped); #if DEBUGMODE>0 outParams.clearCoatNdotV=clearCoatNdotV; #endif #ifdef CLEARCOAT_TINT vec3 clearCoatVRefract=-refract(vPositionW,clearCoatNormalW,vClearCoatRefractionParams.y); outParams.clearCoatNdotVRefract=absEps(dot(clearCoatNormalW,clearCoatVRefract)); #endif #if defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX) vec3 environmentClearCoatBrdf=getBRDFLookup(clearCoatNdotV,clearCoatRoughness); #endif #if defined(REFLECTION) float clearCoatAlphaG=convertRoughnessToAverageSlope(clearCoatRoughness); #ifdef SPECULARAA clearCoatAlphaG+=outParams.clearCoatAARoughnessFactors.y; #endif vec4 environmentClearCoatRadiance=vec4(0.,0.,0.,0.); vec3 clearCoatReflectionVector=computeReflectionCoords(vec4(vPositionW,1.0),clearCoatNormalW); #ifdef REFLECTIONMAP_OPPOSITEZ clearCoatReflectionVector.z*=-1.0; #endif #ifdef REFLECTIONMAP_3D vec3 clearCoatReflectionCoords=clearCoatReflectionVector; #else vec2 clearCoatReflectionCoords=clearCoatReflectionVector.xy; #ifdef REFLECTIONMAP_PROJECTION clearCoatReflectionCoords/=clearCoatReflectionVector.z; #endif clearCoatReflectionCoords.y=1.0-clearCoatReflectionCoords.y; #endif sampleReflectionTexture( clearCoatAlphaG, vReflectionMicrosurfaceInfos, vReflectionInfos, vReflectionColor, #if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX) clearCoatNdotVUnclamped, #endif #ifdef LINEARSPECULARREFLECTION clearCoatRoughness, #endif reflectionSampler, clearCoatReflectionCoords, #ifndef LODBASEDMICROSFURACE reflectionSamplerLow, reflectionSamplerHigh, #endif #ifdef REALTIME_FILTERING vReflectionFilteringInfo, #endif environmentClearCoatRadiance ); #if DEBUGMODE>0 outParams.environmentClearCoatRadiance=environmentClearCoatRadiance; #endif #if defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX) vec3 clearCoatEnvironmentReflectance=getReflectanceFromBRDFLookup(vec3(vClearCoatRefractionParams.x),environmentClearCoatBrdf); #ifdef RADIANCEOCCLUSION float clearCoatSeo=environmentRadianceOcclusion(ambientMonochrome,clearCoatNdotVUnclamped); clearCoatEnvironmentReflectance*=clearCoatSeo; #endif #ifdef HORIZONOCCLUSION #ifdef BUMP #ifdef REFLECTIONMAP_3D float clearCoatEho=environmentHorizonOcclusion(-viewDirectionW,clearCoatNormalW,geometricNormalW); clearCoatEnvironmentReflectance*=clearCoatEho; #endif #endif #endif #else vec3 clearCoatEnvironmentReflectance=getReflectanceFromAnalyticalBRDFLookup_Jones(clearCoatNdotV,vec3(1.),vec3(1.),sqrt(1.-clearCoatRoughness)); #endif clearCoatEnvironmentReflectance*=clearCoatIntensity; #if DEBUGMODE>0 outParams.clearCoatEnvironmentReflectance=clearCoatEnvironmentReflectance; #endif outParams.finalClearCoatRadianceScaled= environmentClearCoatRadiance.rgb * clearCoatEnvironmentReflectance * vLightingIntensity.z; #endif #if defined(CLEARCOAT_TINT) outParams.absorption=computeClearCoatAbsorption(outParams.clearCoatNdotVRefract,outParams.clearCoatNdotVRefract,outParams.clearCoatColor,clearCoatThickness,clearCoatIntensity); #endif float fresnelIBLClearCoat=fresnelSchlickGGX(clearCoatNdotV,vClearCoatRefractionParams.x,CLEARCOATREFLECTANCE90); fresnelIBLClearCoat*=clearCoatIntensity; outParams.conservationFactor=(1.-fresnelIBLClearCoat); #if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION) outParams.energyConservationFactorClearCoat=getEnergyConservationFactor(outParams.specularEnvironmentR0,environmentClearCoatBrdf); #endif } #endif `; ze.a.IncludesShadersStore.pbrBlockClearcoat = Cp; var Rp = `struct subSurfaceOutParams { vec3 specularEnvironmentReflectance; #ifdef SS_REFRACTION vec3 finalRefraction; vec3 surfaceAlbedo; #ifdef SS_LINKREFRACTIONTOTRANSPARENCY float alpha; #endif #ifdef REFLECTION float refractionFactorForIrradiance; #endif #endif #ifdef SS_TRANSLUCENCY vec3 transmittance; float translucencyIntensity; #ifdef REFLECTION vec3 refractionIrradiance; #endif #endif #if DEBUGMODE>0 vec4 thicknessMap; vec4 environmentRefraction; vec3 refractionTransmittance; #endif }; #ifdef SUBSURFACE #define pbr_inline #define inline void subSurfaceBlock( const in vec3 vSubSurfaceIntensity, const in vec2 vThicknessParam, const in vec4 vTintColor, const in vec3 normalW, const in vec3 specularEnvironmentReflectance, #ifdef SS_THICKNESSANDMASK_TEXTURE const in vec4 thicknessMap, #endif #ifdef REFLECTION #ifdef SS_TRANSLUCENCY const in mat4 reflectionMatrix, #ifdef USESPHERICALFROMREFLECTIONMAP #if !defined(NORMAL) || !defined(USESPHERICALINVERTEX) const in vec3 irradianceVector_, #endif #if defined(REALTIME_FILTERING) const in samplerCube reflectionSampler, const in vec2 vReflectionFilteringInfo, #endif #endif #ifdef USEIRRADIANCEMAP #ifdef REFLECTIONMAP_3D const in samplerCube irradianceSampler, #else const in sampler2D irradianceSampler, #endif #endif #endif #endif #ifdef SS_REFRACTION const in vec3 vPositionW, const in vec3 viewDirectionW, const in mat4 view, const in vec3 surfaceAlbedo, const in vec4 vRefractionInfos, const in mat4 refractionMatrix, const in vec3 vRefractionMicrosurfaceInfos, const in vec4 vLightingIntensity, #ifdef SS_LINKREFRACTIONTOTRANSPARENCY const in float alpha, #endif #ifdef SS_LODINREFRACTIONALPHA const in float NdotVUnclamped, #endif #ifdef SS_LINEARSPECULARREFRACTION const in float roughness, #else const in float alphaG, #endif #ifdef SS_REFRACTIONMAP_3D const in samplerCube refractionSampler, #ifndef LODBASEDMICROSFURACE const in samplerCube refractionSamplerLow, const in samplerCube refractionSamplerHigh, #endif #else const in sampler2D refractionSampler, #ifndef LODBASEDMICROSFURACE const in sampler2D refractionSamplerLow, const in sampler2D refractionSamplerHigh, #endif #endif #ifdef ANISOTROPIC const in anisotropicOutParams anisotropicOut, #endif #ifdef REALTIME_FILTERING const in vec2 vRefractionFilteringInfo, #endif #endif #ifdef SS_TRANSLUCENCY const in vec3 vDiffusionDistance, #endif out subSurfaceOutParams outParams ) { outParams.specularEnvironmentReflectance=specularEnvironmentReflectance; #ifdef SS_REFRACTION float refractionIntensity=vSubSurfaceIntensity.x; #ifdef SS_LINKREFRACTIONTOTRANSPARENCY refractionIntensity*=(1.0-alpha); outParams.alpha=1.0; #endif #endif #ifdef SS_TRANSLUCENCY float translucencyIntensity=vSubSurfaceIntensity.y; #endif #ifdef SS_THICKNESSANDMASK_TEXTURE float thickness=thicknessMap.r*vThicknessParam.y+vThicknessParam.x; #if DEBUGMODE>0 outParams.thicknessMap=thicknessMap; #endif #ifdef SS_MASK_FROM_THICKNESS_TEXTURE #ifdef SS_REFRACTION refractionIntensity*=thicknessMap.g; #endif #ifdef SS_TRANSLUCENCY translucencyIntensity*=thicknessMap.b; #endif #elif defined(SS_MASK_FROM_THICKNESS_TEXTURE_GLTF) #ifdef SS_REFRACTION refractionIntensity*=thicknessMap.r; #elif defined(SS_TRANSLUCENCY) translucencyIntensity*=thicknessMap.r; #endif thickness=thicknessMap.g*vThicknessParam.y+vThicknessParam.x; #endif #else float thickness=vThicknessParam.y; #endif #ifdef SS_TRANSLUCENCY thickness=maxEps(thickness); vec3 transmittance=transmittanceBRDF_Burley(vTintColor.rgb,vDiffusionDistance,thickness); transmittance*=translucencyIntensity; outParams.transmittance=transmittance; outParams.translucencyIntensity=translucencyIntensity; #endif #ifdef SS_REFRACTION vec4 environmentRefraction=vec4(0.,0.,0.,0.); #ifdef ANISOTROPIC vec3 refractionVector=refract(-viewDirectionW,anisotropicOut.anisotropicNormal,vRefractionInfos.y); #else vec3 refractionVector=refract(-viewDirectionW,normalW,vRefractionInfos.y); #endif #ifdef SS_REFRACTIONMAP_OPPOSITEZ refractionVector.z*=-1.0; #endif #ifdef SS_REFRACTIONMAP_3D refractionVector.y=refractionVector.y*vRefractionInfos.w; vec3 refractionCoords=refractionVector; refractionCoords=vec3(refractionMatrix*vec4(refractionCoords,0)); #else vec3 vRefractionUVW=vec3(refractionMatrix*(view*vec4(vPositionW+refractionVector*vRefractionInfos.z,1.0))); vec2 refractionCoords=vRefractionUVW.xy/vRefractionUVW.z; refractionCoords.y=1.0-refractionCoords.y; #endif #ifdef SS_LODINREFRACTIONALPHA float refractionLOD=getLodFromAlphaG(vRefractionMicrosurfaceInfos.x,alphaG,NdotVUnclamped); #elif defined(SS_LINEARSPECULARREFRACTION) float refractionLOD=getLinearLodFromRoughness(vRefractionMicrosurfaceInfos.x,roughness); #else float refractionLOD=getLodFromAlphaG(vRefractionMicrosurfaceInfos.x,alphaG); #endif #ifdef LODBASEDMICROSFURACE refractionLOD=refractionLOD*vRefractionMicrosurfaceInfos.y+vRefractionMicrosurfaceInfos.z; #ifdef SS_LODINREFRACTIONALPHA float automaticRefractionLOD=UNPACK_LOD(sampleRefraction(refractionSampler,refractionCoords).a); float requestedRefractionLOD=max(automaticRefractionLOD,refractionLOD); #else float requestedRefractionLOD=refractionLOD; #endif #ifdef REALTIME_FILTERING environmentRefraction=vec4(radiance(alphaG,refractionSampler,refractionCoords,vRefractionFilteringInfo),1.0); #else environmentRefraction=sampleRefractionLod(refractionSampler,refractionCoords,requestedRefractionLOD); #endif #else float lodRefractionNormalized=saturate(refractionLOD/log2(vRefractionMicrosurfaceInfos.x)); float lodRefractionNormalizedDoubled=lodRefractionNormalized*2.0; vec4 environmentRefractionMid=sampleRefraction(refractionSampler,refractionCoords); if (lodRefractionNormalizedDoubled<1.0){ environmentRefraction=mix( sampleRefraction(refractionSamplerHigh,refractionCoords), environmentRefractionMid, lodRefractionNormalizedDoubled ); } else { environmentRefraction=mix( environmentRefractionMid, sampleRefraction(refractionSamplerLow,refractionCoords), lodRefractionNormalizedDoubled-1.0 ); } #endif #ifdef SS_RGBDREFRACTION environmentRefraction.rgb=fromRGBD(environmentRefraction); #endif #ifdef SS_GAMMAREFRACTION environmentRefraction.rgb=toLinearSpace(environmentRefraction.rgb); #endif environmentRefraction.rgb*=vRefractionInfos.x; #endif #ifdef SS_REFRACTION vec3 refractionTransmittance=vec3(refractionIntensity); #ifdef SS_THICKNESSANDMASK_TEXTURE vec3 volumeAlbedo=computeColorAtDistanceInMedia(vTintColor.rgb,vTintColor.w); refractionTransmittance*=cocaLambert(volumeAlbedo,thickness); #elif defined(SS_LINKREFRACTIONTOTRANSPARENCY) float maxChannel=max(max(surfaceAlbedo.r,surfaceAlbedo.g),surfaceAlbedo.b); vec3 volumeAlbedo=saturate(maxChannel*surfaceAlbedo); environmentRefraction.rgb*=volumeAlbedo; #else vec3 volumeAlbedo=computeColorAtDistanceInMedia(vTintColor.rgb,vTintColor.w); refractionTransmittance*=cocaLambert(volumeAlbedo,vThicknessParam.y); #endif #ifdef SS_ALBEDOFORREFRACTIONTINT environmentRefraction.rgb*=surfaceAlbedo.rgb; #endif outParams.surfaceAlbedo=surfaceAlbedo*(1.-refractionIntensity); #ifdef REFLECTION outParams.refractionFactorForIrradiance=(1.-refractionIntensity); #endif vec3 bounceSpecularEnvironmentReflectance=(2.0*specularEnvironmentReflectance)/(1.0+specularEnvironmentReflectance); outParams.specularEnvironmentReflectance=mix(bounceSpecularEnvironmentReflectance,specularEnvironmentReflectance,refractionIntensity); refractionTransmittance*=1.0-outParams.specularEnvironmentReflectance; #if DEBUGMODE>0 outParams.refractionTransmittance=refractionTransmittance; #endif outParams.finalRefraction=environmentRefraction.rgb*refractionTransmittance*vLightingIntensity.z; #if DEBUGMODE>0 outParams.environmentRefraction=environmentRefraction; #endif #endif #if defined(REFLECTION) && defined(SS_TRANSLUCENCY) #if defined(NORMAL) && defined(USESPHERICALINVERTEX) || !defined(USESPHERICALFROMREFLECTIONMAP) vec3 irradianceVector=vec3(reflectionMatrix*vec4(normalW,0)).xyz; #ifdef REFLECTIONMAP_OPPOSITEZ irradianceVector.z*=-1.0; #endif #ifdef INVERTCUBICMAP irradianceVector.y*=-1.0; #endif #else vec3 irradianceVector=irradianceVector_; #endif #if defined(USESPHERICALFROMREFLECTIONMAP) #if defined(REALTIME_FILTERING) vec3 refractionIrradiance=irradiance(reflectionSampler,-irradianceVector,vReflectionFilteringInfo); #else vec3 refractionIrradiance=computeEnvironmentIrradiance(-irradianceVector); #endif #elif defined(USEIRRADIANCEMAP) #ifdef REFLECTIONMAP_3D vec3 irradianceCoords=irradianceVector; #else vec2 irradianceCoords=irradianceVector.xy; #ifdef REFLECTIONMAP_PROJECTION irradianceCoords/=irradianceVector.z; #endif irradianceCoords.y=1.0-irradianceCoords.y; #endif vec4 refractionIrradiance=sampleReflection(irradianceSampler,-irradianceCoords); #ifdef RGBDREFLECTION refractionIrradiance.rgb=fromRGBD(refractionIrradiance); #endif #ifdef GAMMAREFLECTION refractionIrradiance.rgb=toLinearSpace(refractionIrradiance.rgb); #endif #else vec4 refractionIrradiance=vec4(0.); #endif refractionIrradiance.rgb*=transmittance; outParams.refractionIrradiance=refractionIrradiance.rgb; #endif } #endif `; ze.a.IncludesShadersStore.pbrBlockSubSurface = Rp; var Op = `vec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW); #ifdef NORMAL vec3 normalW=normalize(vNormalW); #else vec3 normalW=normalize(cross(dFdx(vPositionW),dFdy(vPositionW)))*vEyePosition.w; #endif vec3 geometricNormalW=normalW; #if defined(TWOSIDEDLIGHTING) && defined(NORMAL) geometricNormalW=gl_FrontFacing ? geometricNormalW : -geometricNormalW; #endif `; ze.a.IncludesShadersStore.pbrBlockNormalGeometric = Op, f(134); var Mp = `#if defined(FORCENORMALFORWARD) && defined(NORMAL) vec3 faceNormal=normalize(cross(dFdx(vPositionW),dFdy(vPositionW)))*vEyePosition.w; #if defined(TWOSIDEDLIGHTING) faceNormal=gl_FrontFacing ? faceNormal : -faceNormal; #endif normalW*=sign(dot(normalW,faceNormal)); #endif #if defined(TWOSIDEDLIGHTING) && defined(NORMAL) normalW=gl_FrontFacing ? normalW : -normalW; #endif `; ze.a.IncludesShadersStore.pbrBlockNormalFinal = Mp, f(162); var Ip = `#ifdef LIGHTMAP vec4 lightmapColor=texture2D(lightmapSampler,vLightmapUV+uvOffset); #ifdef RGBDLIGHTMAP lightmapColor.rgb=fromRGBD(lightmapColor); #endif #ifdef GAMMALIGHTMAP lightmapColor.rgb=toLinearSpace(lightmapColor.rgb); #endif lightmapColor.rgb*=vLightmapInfos.y; #endif `; ze.a.IncludesShadersStore.pbrBlockLightmapInit = Ip; var Dp = `float NdotVUnclamped=dot(normalW,viewDirectionW); float NdotV=absEps(NdotVUnclamped); float alphaG=convertRoughnessToAverageSlope(roughness); vec2 AARoughnessFactors=getAARoughnessFactors(normalW.xyz); #ifdef SPECULARAA alphaG+=AARoughnessFactors.y; #endif #if defined(ENVIRONMENTBRDF) vec3 environmentBrdf=getBRDFLookup(NdotV,roughness); #endif #if defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX) #ifdef RADIANCEOCCLUSION #ifdef AMBIENTINGRAYSCALE float ambientMonochrome=aoOut.ambientOcclusionColor.r; #else float ambientMonochrome=getLuminance(aoOut.ambientOcclusionColor); #endif float seo=environmentRadianceOcclusion(ambientMonochrome,NdotVUnclamped); #endif #ifdef HORIZONOCCLUSION #ifdef BUMP #ifdef REFLECTIONMAP_3D float eho=environmentHorizonOcclusion(-viewDirectionW,normalW,geometricNormalW); #endif #endif #endif #endif `; ze.a.IncludesShadersStore.pbrBlockGeometryInfo = Dp; var Lp = `float reflectance=max(max(reflectivityOut.surfaceReflectivityColor.r,reflectivityOut.surfaceReflectivityColor.g),reflectivityOut.surfaceReflectivityColor.b); vec3 specularEnvironmentR0=reflectivityOut.surfaceReflectivityColor.rgb; #ifdef METALLICWORKFLOW vec3 specularEnvironmentR90=vec3(metallicReflectanceFactors.a); #else vec3 specularEnvironmentR90=vec3(1.0,1.0,1.0); #endif #ifdef ALPHAFRESNEL float reflectance90=fresnelGrazingReflectance(reflectance); specularEnvironmentR90=specularEnvironmentR90*reflectance90; #endif `; ze.a.IncludesShadersStore.pbrBlockReflectance0 = Lp; var Np = `#if defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX) vec3 specularEnvironmentReflectance=getReflectanceFromBRDFLookup(clearcoatOut.specularEnvironmentR0,specularEnvironmentR90,environmentBrdf); #ifdef RADIANCEOCCLUSION specularEnvironmentReflectance*=seo; #endif #ifdef HORIZONOCCLUSION #ifdef BUMP #ifdef REFLECTIONMAP_3D specularEnvironmentReflectance*=eho; #endif #endif #endif #else vec3 specularEnvironmentReflectance=getReflectanceFromAnalyticalBRDFLookup_Jones(NdotV,clearcoatOut.specularEnvironmentR0,specularEnvironmentR90,sqrt(microSurface)); #endif #ifdef CLEARCOAT specularEnvironmentReflectance*=clearcoatOut.conservationFactor; #if defined(CLEARCOAT_TINT) specularEnvironmentReflectance*=clearcoatOut.absorption; #endif #endif `; ze.a.IncludesShadersStore.pbrBlockReflectance = Np; var wp = `vec3 diffuseBase=vec3(0.,0.,0.); #ifdef SPECULARTERM vec3 specularBase=vec3(0.,0.,0.); #endif #ifdef CLEARCOAT vec3 clearCoatBase=vec3(0.,0.,0.); #endif #ifdef SHEEN vec3 sheenBase=vec3(0.,0.,0.); #endif preLightingInfo preInfo; lightingInfo info; float shadow=1.; #if defined(CLEARCOAT) && defined(CLEARCOAT_TINT) vec3 absorption=vec3(0.); #endif `; ze.a.IncludesShadersStore.pbrBlockDirectLighting = wp; var Fp = ` #if defined(ENVIRONMENTBRDF) #ifdef MS_BRDF_ENERGY_CONSERVATION vec3 energyConservationFactor=getEnergyConservationFactor(clearcoatOut.specularEnvironmentR0,environmentBrdf); #endif #endif #ifndef METALLICWORKFLOW #ifdef SPECULAR_GLOSSINESS_ENERGY_CONSERVATION surfaceAlbedo.rgb=(1.-reflectance)*surfaceAlbedo.rgb; #endif #endif #if defined(SHEEN) && defined(SHEEN_ALBEDOSCALING) && defined(ENVIRONMENTBRDF) surfaceAlbedo.rgb=sheenOut.sheenAlbedoScaling*surfaceAlbedo.rgb; #endif #ifdef REFLECTION vec3 finalIrradiance=reflectionOut.environmentIrradiance; #if defined(CLEARCOAT) finalIrradiance*=clearcoatOut.conservationFactor; #if defined(CLEARCOAT_TINT) finalIrradiance*=clearcoatOut.absorption; #endif #endif #if defined(SS_REFRACTION) finalIrradiance*=subSurfaceOut.refractionFactorForIrradiance; #endif #if defined(SS_TRANSLUCENCY) finalIrradiance*=(1.0-subSurfaceOut.translucencyIntensity); finalIrradiance+=subSurfaceOut.refractionIrradiance; #endif finalIrradiance*=surfaceAlbedo.rgb; finalIrradiance*=vLightingIntensity.z; finalIrradiance*=aoOut.ambientOcclusionColor; #endif #ifdef SPECULARTERM vec3 finalSpecular=specularBase; finalSpecular=max(finalSpecular,0.0); vec3 finalSpecularScaled=finalSpecular*vLightingIntensity.x*vLightingIntensity.w; #if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION) finalSpecularScaled*=energyConservationFactor; #endif #if defined(SHEEN) && defined(ENVIRONMENTBRDF) && defined(SHEEN_ALBEDOSCALING) finalSpecularScaled*=sheenOut.sheenAlbedoScaling; #endif #endif #ifdef REFLECTION vec3 finalRadiance=reflectionOut.environmentRadiance.rgb; finalRadiance*=subSurfaceOut.specularEnvironmentReflectance; vec3 finalRadianceScaled=finalRadiance*vLightingIntensity.z; #if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION) finalRadianceScaled*=energyConservationFactor; #endif #if defined(SHEEN) && defined(ENVIRONMENTBRDF) && defined(SHEEN_ALBEDOSCALING) finalRadianceScaled*=sheenOut.sheenAlbedoScaling; #endif #endif #ifdef SHEEN vec3 finalSheen=sheenBase*sheenOut.sheenColor; finalSheen=max(finalSheen,0.0); vec3 finalSheenScaled=finalSheen*vLightingIntensity.x*vLightingIntensity.w; #if defined(CLEARCOAT) && defined(REFLECTION) && defined(ENVIRONMENTBRDF) sheenOut.finalSheenRadianceScaled*=clearcoatOut.conservationFactor; #if defined(CLEARCOAT_TINT) sheenOut.finalSheenRadianceScaled*=clearcoatOut.absorption; #endif #endif #endif #ifdef CLEARCOAT vec3 finalClearCoat=clearCoatBase; finalClearCoat=max(finalClearCoat,0.0); vec3 finalClearCoatScaled=finalClearCoat*vLightingIntensity.x*vLightingIntensity.w; #if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION) finalClearCoatScaled*=clearcoatOut.energyConservationFactorClearCoat; #endif #ifdef SS_REFRACTION subSurfaceOut.finalRefraction*=clearcoatOut.conservationFactor; #ifdef CLEARCOAT_TINT subSurfaceOut.finalRefraction*=clearcoatOut.absorption; #endif #endif #endif #ifdef ALPHABLEND float luminanceOverAlpha=0.0; #if defined(REFLECTION) && defined(RADIANCEOVERALPHA) luminanceOverAlpha+=getLuminance(finalRadianceScaled); #if defined(CLEARCOAT) luminanceOverAlpha+=getLuminance(clearcoatOut.finalClearCoatRadianceScaled); #endif #endif #if defined(SPECULARTERM) && defined(SPECULAROVERALPHA) luminanceOverAlpha+=getLuminance(finalSpecularScaled); #endif #if defined(CLEARCOAT) && defined(CLEARCOATOVERALPHA) luminanceOverAlpha+=getLuminance(finalClearCoatScaled); #endif #if defined(RADIANCEOVERALPHA) || defined(SPECULAROVERALPHA) || defined(CLEARCOATOVERALPHA) alpha=saturate(alpha+luminanceOverAlpha*luminanceOverAlpha); #endif #endif `; ze.a.IncludesShadersStore.pbrBlockFinalLitComponents = Fp; var Bp = ` vec3 finalDiffuse=diffuseBase; finalDiffuse*=surfaceAlbedo.rgb; finalDiffuse=max(finalDiffuse,0.0); finalDiffuse*=vLightingIntensity.x; vec3 finalAmbient=vAmbientColor; finalAmbient*=surfaceAlbedo.rgb; vec3 finalEmissive=vEmissiveColor; #ifdef EMISSIVE vec3 emissiveColorTex=texture2D(emissiveSampler,vEmissiveUV+uvOffset).rgb; finalEmissive*=toLinearSpace(emissiveColorTex.rgb); finalEmissive*=vEmissiveInfos.y; #endif finalEmissive*=vLightingIntensity.y; #ifdef AMBIENT vec3 ambientOcclusionForDirectDiffuse=mix(vec3(1.),aoOut.ambientOcclusionColor,vAmbientInfos.w); #else vec3 ambientOcclusionForDirectDiffuse=aoOut.ambientOcclusionColor; #endif finalAmbient*=aoOut.ambientOcclusionColor; finalDiffuse*=ambientOcclusionForDirectDiffuse; `; ze.a.IncludesShadersStore.pbrBlockFinalUnlitComponents = Bp; var Up = `vec4 finalColor=vec4( finalAmbient + finalDiffuse + #ifndef UNLIT #ifdef REFLECTION finalIrradiance + #endif #ifdef SPECULARTERM finalSpecularScaled + #endif #ifdef SHEEN finalSheenScaled + #endif #ifdef CLEARCOAT finalClearCoatScaled + #endif #ifdef REFLECTION finalRadianceScaled + #if defined(SHEEN) && defined(ENVIRONMENTBRDF) sheenOut.finalSheenRadianceScaled + #endif #ifdef CLEARCOAT clearcoatOut.finalClearCoatRadianceScaled + #endif #endif #ifdef SS_REFRACTION subSurfaceOut.finalRefraction + #endif #endif finalEmissive, alpha); #ifdef LIGHTMAP #ifndef LIGHTMAPEXCLUDED #ifdef USELIGHTMAPASSHADOWMAP finalColor.rgb*=lightmapColor.rgb; #else finalColor.rgb+=lightmapColor.rgb; #endif #endif #endif #define CUSTOM_FRAGMENT_BEFORE_FOG finalColor=max(finalColor,0.0); `; ze.a.IncludesShadersStore.pbrBlockFinalColorComposition = Up, f(155); var Vp = `#ifdef IMAGEPROCESSINGPOSTPROCESS finalColor.rgb=clamp(finalColor.rgb,0.,30.0); #else finalColor=applyImageProcessing(finalColor); #endif finalColor.a*=visibility; #ifdef PREMULTIPLYALPHA finalColor.rgb*=finalColor.a; #endif `; ze.a.IncludesShadersStore.pbrBlockImageProcessing = Vp; var kp = `#if DEBUGMODE>0 if (vClipSpacePosition.x/vClipSpacePosition.w>=vDebugMode.x) { #if DEBUGMODE == 1 gl_FragColor.rgb=vPositionW.rgb; #define DEBUGMODE_NORMALIZE #elif DEBUGMODE == 2 && defined(NORMAL) gl_FragColor.rgb=vNormalW.rgb; #define DEBUGMODE_NORMALIZE #elif DEBUGMODE == 3 && defined(BUMP) || DEBUGMODE == 3 && defined(PARALLAX) || DEBUGMODE == 3 && defined(ANISOTROPIC) gl_FragColor.rgb=TBN[0]; #define DEBUGMODE_NORMALIZE #elif DEBUGMODE == 4 && defined(BUMP) || DEBUGMODE == 4 && defined(PARALLAX) || DEBUGMODE == 4 && defined(ANISOTROPIC) gl_FragColor.rgb=TBN[1]; #define DEBUGMODE_NORMALIZE #elif DEBUGMODE == 5 gl_FragColor.rgb=normalW; #define DEBUGMODE_NORMALIZE #elif DEBUGMODE == 6 && defined(MAINUV1) gl_FragColor.rgb=vec3(vMainUV1,0.0); #elif DEBUGMODE == 7 && defined(MAINUV2) gl_FragColor.rgb=vec3(vMainUV2,0.0); #elif DEBUGMODE == 8 && defined(CLEARCOAT) && defined(CLEARCOAT_BUMP) gl_FragColor.rgb=clearcoatOut.TBNClearCoat[0]; #define DEBUGMODE_NORMALIZE #elif DEBUGMODE == 9 && defined(CLEARCOAT) && defined(CLEARCOAT_BUMP) gl_FragColor.rgb=clearcoatOut.TBNClearCoat[1]; #define DEBUGMODE_NORMALIZE #elif DEBUGMODE == 10 && defined(CLEARCOAT) gl_FragColor.rgb=clearcoatOut.clearCoatNormalW; #define DEBUGMODE_NORMALIZE #elif DEBUGMODE == 11 && defined(ANISOTROPIC) gl_FragColor.rgb=anisotropicOut.anisotropicNormal; #define DEBUGMODE_NORMALIZE #elif DEBUGMODE == 12 && defined(ANISOTROPIC) gl_FragColor.rgb=anisotropicOut.anisotropicTangent; #define DEBUGMODE_NORMALIZE #elif DEBUGMODE == 13 && defined(ANISOTROPIC) gl_FragColor.rgb=anisotropicOut.anisotropicBitangent; #define DEBUGMODE_NORMALIZE #elif DEBUGMODE == 20 && defined(ALBEDO) gl_FragColor.rgb=albedoTexture.rgb; #elif DEBUGMODE == 21 && defined(AMBIENT) gl_FragColor.rgb=aoOut.ambientOcclusionColorMap.rgb; #elif DEBUGMODE == 22 && defined(OPACITY) gl_FragColor.rgb=opacityMap.rgb; #elif DEBUGMODE == 23 && defined(EMISSIVE) gl_FragColor.rgb=emissiveColorTex.rgb; #define DEBUGMODE_GAMMA #elif DEBUGMODE == 24 && defined(LIGHTMAP) gl_FragColor.rgb=lightmapColor.rgb; #define DEBUGMODE_GAMMA #elif DEBUGMODE == 25 && defined(REFLECTIVITY) && defined(METALLICWORKFLOW) gl_FragColor.rgb=reflectivityOut.surfaceMetallicColorMap.rgb; #elif DEBUGMODE == 26 && defined(REFLECTIVITY) && !defined(METALLICWORKFLOW) gl_FragColor.rgb=reflectivityOut.surfaceReflectivityColorMap.rgb; #define DEBUGMODE_GAMMA #elif DEBUGMODE == 27 && defined(CLEARCOAT) && defined(CLEARCOAT_TEXTURE) gl_FragColor.rgb=vec3(clearcoatOut.clearCoatMapData.rg,0.0); #elif DEBUGMODE == 28 && defined(CLEARCOAT) && defined(CLEARCOAT_TINT) && defined(CLEARCOAT_TINT_TEXTURE) gl_FragColor.rgb=clearcoatOut.clearCoatTintMapData.rgb; #elif DEBUGMODE == 29 && defined(SHEEN) && defined(SHEEN_TEXTURE) gl_FragColor.rgb=sheenOut.sheenMapData.rgb; #elif DEBUGMODE == 30 && defined(ANISOTROPIC) && defined(ANISOTROPIC_TEXTURE) gl_FragColor.rgb=anisotropicOut.anisotropyMapData.rgb; #elif DEBUGMODE == 31 && defined(SUBSURFACE) && defined(SS_THICKNESSANDMASK_TEXTURE) gl_FragColor.rgb=subSurfaceOut.thicknessMap.rgb; #elif DEBUGMODE == 40 && defined(SS_REFRACTION) gl_FragColor.rgb=subSurfaceOut.environmentRefraction.rgb; #define DEBUGMODE_GAMMA #elif DEBUGMODE == 41 && defined(REFLECTION) gl_FragColor.rgb=reflectionOut.environmentRadiance.rgb; #define DEBUGMODE_GAMMA #elif DEBUGMODE == 42 && defined(CLEARCOAT) && defined(REFLECTION) gl_FragColor.rgb=clearcoatOut.environmentClearCoatRadiance.rgb; #define DEBUGMODE_GAMMA #elif DEBUGMODE == 50 gl_FragColor.rgb=diffuseBase.rgb; #define DEBUGMODE_GAMMA #elif DEBUGMODE == 51 && defined(SPECULARTERM) gl_FragColor.rgb=specularBase.rgb; #define DEBUGMODE_GAMMA #elif DEBUGMODE == 52 && defined(CLEARCOAT) gl_FragColor.rgb=clearCoatBase.rgb; #define DEBUGMODE_GAMMA #elif DEBUGMODE == 53 && defined(SHEEN) gl_FragColor.rgb=sheenBase.rgb; #define DEBUGMODE_GAMMA #elif DEBUGMODE == 54 && defined(REFLECTION) gl_FragColor.rgb=reflectionOut.environmentIrradiance.rgb; #define DEBUGMODE_GAMMA #elif DEBUGMODE == 60 gl_FragColor.rgb=surfaceAlbedo.rgb; #define DEBUGMODE_GAMMA #elif DEBUGMODE == 61 gl_FragColor.rgb=clearcoatOut.specularEnvironmentR0; #define DEBUGMODE_GAMMA #elif DEBUGMODE == 62 && defined(METALLICWORKFLOW) gl_FragColor.rgb=vec3(reflectivityOut.metallicRoughness.r); #elif DEBUGMODE == 71 && defined(METALLICWORKFLOW) gl_FragColor.rgb=reflectivityOut.metallicF0; #elif DEBUGMODE == 63 gl_FragColor.rgb=vec3(roughness); #elif DEBUGMODE == 64 gl_FragColor.rgb=vec3(alphaG); #elif DEBUGMODE == 65 gl_FragColor.rgb=vec3(NdotV); #elif DEBUGMODE == 66 && defined(CLEARCOAT) && defined(CLEARCOAT_TINT) gl_FragColor.rgb=clearcoatOut.clearCoatColor.rgb; #define DEBUGMODE_GAMMA #elif DEBUGMODE == 67 && defined(CLEARCOAT) gl_FragColor.rgb=vec3(clearcoatOut.clearCoatRoughness); #elif DEBUGMODE == 68 && defined(CLEARCOAT) gl_FragColor.rgb=vec3(clearcoatOut.clearCoatNdotV); #elif DEBUGMODE == 69 && defined(SUBSURFACE) && defined(SS_TRANSLUCENCY) gl_FragColor.rgb=subSurfaceOut.transmittance; #elif DEBUGMODE == 70 && defined(SUBSURFACE) && defined(SS_REFRACTION) gl_FragColor.rgb=subSurfaceOut.refractionTransmittance; #elif DEBUGMODE == 80 && defined(RADIANCEOCCLUSION) gl_FragColor.rgb=vec3(seo); #elif DEBUGMODE == 81 && defined(HORIZONOCCLUSION) gl_FragColor.rgb=vec3(eho); #elif DEBUGMODE == 82 && defined(MS_BRDF_ENERGY_CONSERVATION) gl_FragColor.rgb=vec3(energyConservationFactor); #elif DEBUGMODE == 83 && defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX) gl_FragColor.rgb=specularEnvironmentReflectance; #define DEBUGMODE_GAMMA #elif DEBUGMODE == 84 && defined(CLEARCOAT) && defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX) gl_FragColor.rgb=clearcoatOut.clearCoatEnvironmentReflectance; #define DEBUGMODE_GAMMA #elif DEBUGMODE == 85 && defined(SHEEN) && defined(REFLECTION) gl_FragColor.rgb=sheenOut.sheenEnvironmentReflectance; #define DEBUGMODE_GAMMA #elif DEBUGMODE == 86 && defined(ALPHABLEND) gl_FragColor.rgb=vec3(luminanceOverAlpha); #elif DEBUGMODE == 87 gl_FragColor.rgb=vec3(alpha); #endif gl_FragColor.rgb*=vDebugMode.y; #ifdef DEBUGMODE_NORMALIZE gl_FragColor.rgb=normalize(gl_FragColor.rgb)*0.5+0.5; #endif #ifdef DEBUGMODE_GAMMA gl_FragColor.rgb=toGammaSpace(gl_FragColor.rgb); #endif gl_FragColor.a=1.0; #ifdef PREPASS gl_FragData[0]=toLinearSpace(gl_FragColor); gl_FragData[1]=vec4(0.,0.,0.,0.); #endif return; } #endif`; ze.a.IncludesShadersStore.pbrDebug = kp; var Gp = `#if defined(BUMP) || !defined(NORMAL) || defined(FORCENORMALFORWARD) || defined(SPECULARAA) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC) #extension GL_OES_standard_derivatives : enable #endif #ifdef LODBASEDMICROSFURACE #extension GL_EXT_shader_texture_lod : enable #endif #define CUSTOM_FRAGMENT_BEGIN #ifdef LOGARITHMICDEPTH #extension GL_EXT_frag_depth : enable #endif #include[SCENE_MRT_COUNT] precision highp float; #ifndef FROMLINEARSPACE #define FROMLINEARSPACE #endif #include<__decl__pbrFragment> #include #include<__decl__lightFragment>[0..maxSimultaneousLights] #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #ifdef REFLECTION #include #endif #define CUSTOM_FRAGMENT_DEFINITIONS #include #include #include #include #include #include #include #include #include void main(void) { #define CUSTOM_FRAGMENT_MAIN_BEGIN #include #include #include #include albedoOpacityOutParams albedoOpacityOut; #ifdef ALBEDO vec4 albedoTexture=texture2D(albedoSampler,vAlbedoUV+uvOffset); #endif #ifdef OPACITY vec4 opacityMap=texture2D(opacitySampler,vOpacityUV+uvOffset); #endif albedoOpacityBlock( vAlbedoColor, #ifdef ALBEDO albedoTexture, vAlbedoInfos, #endif #ifdef OPACITY opacityMap, vOpacityInfos, #endif #ifdef DETAIL detailColor, vDetailInfos, #endif albedoOpacityOut ); vec3 surfaceAlbedo=albedoOpacityOut.surfaceAlbedo; float alpha=albedoOpacityOut.alpha; #define CUSTOM_FRAGMENT_UPDATE_ALPHA #include #define CUSTOM_FRAGMENT_BEFORE_LIGHTS ambientOcclusionOutParams aoOut; #ifdef AMBIENT vec3 ambientOcclusionColorMap=texture2D(ambientSampler,vAmbientUV+uvOffset).rgb; #endif ambientOcclusionBlock( #ifdef AMBIENT ambientOcclusionColorMap, vAmbientInfos, #endif aoOut ); #include #ifdef UNLIT vec3 diffuseBase=vec3(1.,1.,1.); #else vec3 baseColor=surfaceAlbedo; reflectivityOutParams reflectivityOut; #if defined(REFLECTIVITY) vec4 surfaceMetallicOrReflectivityColorMap=texture2D(reflectivitySampler,vReflectivityUV+uvOffset); vec4 baseReflectivity=surfaceMetallicOrReflectivityColorMap; #ifndef METALLICWORKFLOW surfaceMetallicOrReflectivityColorMap=toLinearSpace(surfaceMetallicOrReflectivityColorMap); surfaceMetallicOrReflectivityColorMap.rgb*=vReflectivityInfos.y; #endif #endif #if defined(MICROSURFACEMAP) vec4 microSurfaceTexel=texture2D(microSurfaceSampler,vMicroSurfaceSamplerUV+uvOffset)*vMicroSurfaceSamplerInfos.y; #endif #ifdef METALLICWORKFLOW vec4 metallicReflectanceFactors=vMetallicReflectanceFactors; #ifdef METALLIC_REFLECTANCE vec4 metallicReflectanceFactorsMap=texture2D(metallicReflectanceSampler,vMetallicReflectanceUV+uvOffset); metallicReflectanceFactorsMap=toLinearSpace(metallicReflectanceFactorsMap); metallicReflectanceFactors*=metallicReflectanceFactorsMap; #endif #endif reflectivityBlock( vReflectivityColor, #ifdef METALLICWORKFLOW surfaceAlbedo, metallicReflectanceFactors, #endif #ifdef REFLECTIVITY vReflectivityInfos, surfaceMetallicOrReflectivityColorMap, #endif #if defined(METALLICWORKFLOW) && defined(REFLECTIVITY) && defined(AOSTOREINMETALMAPRED) aoOut.ambientOcclusionColor, #endif #ifdef MICROSURFACEMAP microSurfaceTexel, #endif #ifdef DETAIL detailColor, vDetailInfos, #endif reflectivityOut ); float microSurface=reflectivityOut.microSurface; float roughness=reflectivityOut.roughness; #ifdef METALLICWORKFLOW surfaceAlbedo=reflectivityOut.surfaceAlbedo; #endif #if defined(METALLICWORKFLOW) && defined(REFLECTIVITY) && defined(AOSTOREINMETALMAPRED) aoOut.ambientOcclusionColor=reflectivityOut.ambientOcclusionColor; #endif #ifdef ALPHAFRESNEL #if defined(ALPHATEST) || defined(ALPHABLEND) alphaFresnelOutParams alphaFresnelOut; alphaFresnelBlock( normalW, viewDirectionW, alpha, microSurface, alphaFresnelOut ); alpha=alphaFresnelOut.alpha; #endif #endif #include #ifdef ANISOTROPIC anisotropicOutParams anisotropicOut; #ifdef ANISOTROPIC_TEXTURE vec3 anisotropyMapData=texture2D(anisotropySampler,vAnisotropyUV+uvOffset).rgb*vAnisotropyInfos.y; #endif anisotropicBlock( vAnisotropy, #ifdef ANISOTROPIC_TEXTURE anisotropyMapData, #endif TBN, normalW, viewDirectionW, anisotropicOut ); #endif #ifdef REFLECTION reflectionOutParams reflectionOut; reflectionBlock( vPositionW, normalW, alphaG, vReflectionMicrosurfaceInfos, vReflectionInfos, vReflectionColor, #ifdef ANISOTROPIC anisotropicOut, #endif #if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX) NdotVUnclamped, #endif #ifdef LINEARSPECULARREFLECTION roughness, #endif reflectionSampler, #if defined(NORMAL) && defined(USESPHERICALINVERTEX) vEnvironmentIrradiance, #endif #ifdef USESPHERICALFROMREFLECTIONMAP #if !defined(NORMAL) || !defined(USESPHERICALINVERTEX) reflectionMatrix, #endif #endif #ifdef USEIRRADIANCEMAP irradianceSampler, #endif #ifndef LODBASEDMICROSFURACE reflectionSamplerLow, reflectionSamplerHigh, #endif #ifdef REALTIME_FILTERING vReflectionFilteringInfo, #endif reflectionOut ); #endif #include #ifdef SHEEN sheenOutParams sheenOut; #ifdef SHEEN_TEXTURE vec4 sheenMapData=toLinearSpace(texture2D(sheenSampler,vSheenUV+uvOffset))*vSheenInfos.y; #endif #if defined(SHEEN_ROUGHNESS) && defined(SHEEN_TEXTURE_ROUGHNESS) && !defined(SHEEN_TEXTURE_ROUGHNESS_IDENTICAL) && !defined(SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE) vec4 sheenMapRoughnessData=texture2D(sheenRoughnessSampler,vSheenRoughnessUV+uvOffset)*vSheenInfos.w; #endif sheenBlock( vSheenColor, #ifdef SHEEN_ROUGHNESS vSheenRoughness, #if defined(SHEEN_TEXTURE_ROUGHNESS) && !defined(SHEEN_TEXTURE_ROUGHNESS_IDENTICAL) && !defined(SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE) sheenMapRoughnessData, #endif #endif roughness, #ifdef SHEEN_TEXTURE sheenMapData, #endif reflectance, #ifdef SHEEN_LINKWITHALBEDO baseColor, surfaceAlbedo, #endif #ifdef ENVIRONMENTBRDF NdotV, environmentBrdf, #endif #if defined(REFLECTION) && defined(ENVIRONMENTBRDF) AARoughnessFactors, vReflectionMicrosurfaceInfos, vReflectionInfos, vReflectionColor, vLightingIntensity, reflectionSampler, reflectionOut.reflectionCoords, NdotVUnclamped, #ifndef LODBASEDMICROSFURACE reflectionSamplerLow, reflectionSamplerHigh, #endif #ifdef REALTIME_FILTERING vReflectionFilteringInfo, #endif #if !defined(REFLECTIONMAP_SKYBOX) && defined(RADIANCEOCCLUSION) seo, #endif #if !defined(REFLECTIONMAP_SKYBOX) && defined(HORIZONOCCLUSION) && defined(BUMP) && defined(REFLECTIONMAP_3D) eho, #endif #endif sheenOut ); #ifdef SHEEN_LINKWITHALBEDO surfaceAlbedo=sheenOut.surfaceAlbedo; #endif #endif clearcoatOutParams clearcoatOut; #ifdef CLEARCOAT #ifdef CLEARCOAT_TEXTURE vec2 clearCoatMapData=texture2D(clearCoatSampler,vClearCoatUV+uvOffset).rg*vClearCoatInfos.y; #endif #if defined(CLEARCOAT_TEXTURE_ROUGHNESS) && !defined(CLEARCOAT_TEXTURE_ROUGHNESS_IDENTICAL) && !defined(CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE) vec4 clearCoatMapRoughnessData=texture2D(clearCoatRoughnessSampler,vClearCoatRoughnessUV+uvOffset)*vClearCoatInfos.w; #endif #if defined(CLEARCOAT_TINT) && defined(CLEARCOAT_TINT_TEXTURE) vec4 clearCoatTintMapData=toLinearSpace(texture2D(clearCoatTintSampler,vClearCoatTintUV+uvOffset)); #endif #ifdef CLEARCOAT_BUMP vec4 clearCoatBumpMapData=texture2D(clearCoatBumpSampler,vClearCoatBumpUV+uvOffset); #endif clearcoatBlock( vPositionW, geometricNormalW, viewDirectionW, vClearCoatParams, #if defined(CLEARCOAT_TEXTURE_ROUGHNESS) && !defined(CLEARCOAT_TEXTURE_ROUGHNESS_IDENTICAL) && !defined(CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE) clearCoatMapRoughnessData, #endif specularEnvironmentR0, #ifdef CLEARCOAT_TEXTURE clearCoatMapData, #endif #ifdef CLEARCOAT_TINT vClearCoatTintParams, clearCoatColorAtDistance, vClearCoatRefractionParams, #ifdef CLEARCOAT_TINT_TEXTURE clearCoatTintMapData, #endif #endif #ifdef CLEARCOAT_BUMP vClearCoatBumpInfos, clearCoatBumpMapData, vClearCoatBumpUV, #if defined(TANGENT) && defined(NORMAL) vTBN, #else vClearCoatTangentSpaceParams, #endif #ifdef OBJECTSPACE_NORMALMAP normalMatrix, #endif #endif #if defined(FORCENORMALFORWARD) && defined(NORMAL) faceNormal, #endif #ifdef REFLECTION vReflectionMicrosurfaceInfos, vReflectionInfos, vReflectionColor, vLightingIntensity, reflectionSampler, #ifndef LODBASEDMICROSFURACE reflectionSamplerLow, reflectionSamplerHigh, #endif #ifdef REALTIME_FILTERING vReflectionFilteringInfo, #endif #endif #if defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX) #ifdef RADIANCEOCCLUSION ambientMonochrome, #endif #endif clearcoatOut ); #else clearcoatOut.specularEnvironmentR0=specularEnvironmentR0; #endif #include subSurfaceOutParams subSurfaceOut; #ifdef SUBSURFACE #ifdef SS_THICKNESSANDMASK_TEXTURE vec4 thicknessMap=texture2D(thicknessSampler,vThicknessUV+uvOffset); #endif subSurfaceBlock( vSubSurfaceIntensity, vThicknessParam, vTintColor, normalW, specularEnvironmentReflectance, #ifdef SS_THICKNESSANDMASK_TEXTURE thicknessMap, #endif #ifdef REFLECTION #ifdef SS_TRANSLUCENCY reflectionMatrix, #ifdef USESPHERICALFROMREFLECTIONMAP #if !defined(NORMAL) || !defined(USESPHERICALINVERTEX) reflectionOut.irradianceVector, #endif #if defined(REALTIME_FILTERING) reflectionSampler, vReflectionFilteringInfo, #endif #endif #ifdef USEIRRADIANCEMAP irradianceSampler, #endif #endif #endif #ifdef SS_REFRACTION vPositionW, viewDirectionW, view, surfaceAlbedo, vRefractionInfos, refractionMatrix, vRefractionMicrosurfaceInfos, vLightingIntensity, #ifdef SS_LINKREFRACTIONTOTRANSPARENCY alpha, #endif #ifdef SS_LODINREFRACTIONALPHA NdotVUnclamped, #endif #ifdef SS_LINEARSPECULARREFRACTION roughness, #else alphaG, #endif refractionSampler, #ifndef LODBASEDMICROSFURACE refractionSamplerLow, refractionSamplerHigh, #endif #ifdef ANISOTROPIC anisotropicOut, #endif #ifdef REALTIME_FILTERING vRefractionFilteringInfo, #endif #endif #ifdef SS_TRANSLUCENCY vDiffusionDistance, #endif subSurfaceOut ); #ifdef SS_REFRACTION surfaceAlbedo=subSurfaceOut.surfaceAlbedo; #ifdef SS_LINKREFRACTIONTOTRANSPARENCY alpha=subSurfaceOut.alpha; #endif #endif #else subSurfaceOut.specularEnvironmentReflectance=specularEnvironmentReflectance; #endif #include #include[0..maxSimultaneousLights] #include #endif #include #include #include #include(color,finalColor) #include #define CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR #ifdef PREPASS #ifdef PREPASS_POSITION gl_FragData[PREPASS_POSITION_INDEX]=vec4(vPositionW,1.0); #endif #ifdef PREPASS_VELOCITY vec2 a=(vCurrentPosition.xy/vCurrentPosition.w)*0.5+0.5; vec2 b=(vPreviousPosition.xy/vPreviousPosition.w)*0.5+0.5; vec2 velocity=abs(a-b); velocity=vec2(pow(velocity.x,1.0/3.0),pow(velocity.y,1.0/3.0))*sign(a-b)*0.5+0.5; gl_FragData[PREPASS_VELOCITY_INDEX]=vec4(velocity,0.0,1.0); #endif #ifdef PREPASS_IRRADIANCE vec3 irradiance=finalDiffuse; #ifndef UNLIT #ifdef REFLECTION irradiance+=finalIrradiance; #endif #endif vec3 sqAlbedo=sqrt(surfaceAlbedo); #ifdef SS_SCATTERING gl_FragData[0]=vec4(finalColor.rgb-irradiance,finalColor.a); irradiance/=sqAlbedo; #else gl_FragData[0]=finalColor; float scatteringDiffusionProfile=255.; #endif gl_FragData[PREPASS_IRRADIANCE_INDEX]=vec4(irradiance,scatteringDiffusionProfile/255.); #else gl_FragData[0]=vec4(finalColor.rgb,finalColor.a); #endif #ifdef PREPASS_DEPTHNORMAL gl_FragData[PREPASS_DEPTHNORMAL_INDEX]=vec4(vViewPos.z,(view*vec4(normalW,0.0)).rgb); #endif #ifdef PREPASS_ALBEDO gl_FragData[PREPASS_ALBEDO_INDEX]=vec4(sqAlbedo,1.0); #endif #ifdef PREPASS_REFLECTIVITY #if defined(REFLECTIVITY) gl_FragData[PREPASS_REFLECTIVITY_INDEX]=vec4(baseReflectivity.rgb,1.0); #else gl_FragData[PREPASS_REFLECTIVITY_INDEX]=vec4(0.0,0.0,0.0,1.0); #endif #endif #endif #if !defined(PREPASS) || defined(WEBGL2) gl_FragColor=finalColor; #endif #include } `; ze.a.ShadersStore.pbrPixelShader = Gp; var zp = `uniform mat4 view; uniform mat4 viewProjection; #ifdef ALBEDO uniform mat4 albedoMatrix; uniform vec2 vAlbedoInfos; #endif #ifdef AMBIENT uniform mat4 ambientMatrix; uniform vec4 vAmbientInfos; #endif #ifdef OPACITY uniform mat4 opacityMatrix; uniform vec2 vOpacityInfos; #endif #ifdef EMISSIVE uniform vec2 vEmissiveInfos; uniform mat4 emissiveMatrix; #endif #ifdef LIGHTMAP uniform vec2 vLightmapInfos; uniform mat4 lightmapMatrix; #endif #ifdef REFLECTIVITY uniform vec3 vReflectivityInfos; uniform mat4 reflectivityMatrix; #endif #ifdef METALLIC_REFLECTANCE uniform vec2 vMetallicReflectanceInfos; uniform mat4 metallicReflectanceMatrix; #endif #ifdef MICROSURFACEMAP uniform vec2 vMicroSurfaceSamplerInfos; uniform mat4 microSurfaceSamplerMatrix; #endif #ifdef BUMP uniform vec3 vBumpInfos; uniform mat4 bumpMatrix; #endif #ifdef POINTSIZE uniform float pointSize; #endif #ifdef REFLECTION uniform vec2 vReflectionInfos; uniform mat4 reflectionMatrix; #endif #ifdef CLEARCOAT #if defined(CLEARCOAT_TEXTURE) || defined(CLEARCOAT_TEXTURE_ROUGHNESS) uniform vec4 vClearCoatInfos; #endif #ifdef CLEARCOAT_TEXTURE uniform mat4 clearCoatMatrix; #endif #ifdef CLEARCOAT_TEXTURE_ROUGHNESS uniform mat4 clearCoatRoughnessMatrix; #endif #ifdef CLEARCOAT_BUMP uniform vec2 vClearCoatBumpInfos; uniform mat4 clearCoatBumpMatrix; #endif #ifdef CLEARCOAT_TINT_TEXTURE uniform vec2 vClearCoatTintInfos; uniform mat4 clearCoatTintMatrix; #endif #endif #ifdef ANISOTROPIC #ifdef ANISOTROPIC_TEXTURE uniform vec2 vAnisotropyInfos; uniform mat4 anisotropyMatrix; #endif #endif #ifdef SHEEN #if defined(SHEEN_TEXTURE) || defined(SHEEN_TEXTURE_ROUGHNESS) uniform vec4 vSheenInfos; #endif #ifdef SHEEN_TEXTURE uniform mat4 sheenMatrix; #endif #ifdef SHEEN_TEXTURE_ROUGHNESS uniform mat4 sheenRoughnessMatrix; #endif #endif #ifdef SUBSURFACE #ifdef SS_REFRACTION uniform vec4 vRefractionInfos; uniform mat4 refractionMatrix; #endif #ifdef SS_THICKNESSANDMASK_TEXTURE uniform vec2 vThicknessInfos; uniform mat4 thicknessMatrix; #endif #endif `; ze.a.IncludesShadersStore.pbrVertexDeclaration = zp, f(163), f(164), f(93), f(94), f(100), f(165), f(156), f(158); var jp = `precision highp float; #include<__decl__pbrVertex> #define CUSTOM_VERTEX_BEGIN attribute vec3 position; #ifdef NORMAL attribute vec3 normal; #endif #ifdef TANGENT attribute vec4 tangent; #endif #ifdef UV1 attribute vec2 uv; #endif #ifdef UV2 attribute vec2 uv2; #endif #ifdef MAINUV1 varying vec2 vMainUV1; #endif #ifdef MAINUV2 varying vec2 vMainUV2; #endif #ifdef VERTEXCOLOR attribute vec4 color; #endif #include #include #include #include #if defined(ALBEDO) && ALBEDODIRECTUV == 0 varying vec2 vAlbedoUV; #endif #if defined(DETAIL) && DETAILDIRECTUV == 0 varying vec2 vDetailUV; #endif #if defined(AMBIENT) && AMBIENTDIRECTUV == 0 varying vec2 vAmbientUV; #endif #if defined(OPACITY) && OPACITYDIRECTUV == 0 varying vec2 vOpacityUV; #endif #if defined(EMISSIVE) && EMISSIVEDIRECTUV == 0 varying vec2 vEmissiveUV; #endif #if defined(LIGHTMAP) && LIGHTMAPDIRECTUV == 0 varying vec2 vLightmapUV; #endif #if defined(REFLECTIVITY) && REFLECTIVITYDIRECTUV == 0 varying vec2 vReflectivityUV; #endif #if defined(MICROSURFACEMAP) && MICROSURFACEMAPDIRECTUV == 0 varying vec2 vMicroSurfaceSamplerUV; #endif #if defined(METALLIC_REFLECTANCE) && METALLIC_REFLECTANCEDIRECTUV == 0 varying vec2 vMetallicReflectanceUV; #endif #if defined(BUMP) && BUMPDIRECTUV == 0 varying vec2 vBumpUV; #endif #ifdef CLEARCOAT #if defined(CLEARCOAT_TEXTURE) && CLEARCOAT_TEXTUREDIRECTUV == 0 varying vec2 vClearCoatUV; #endif #if defined(CLEARCOAT_TEXTURE_ROUGHNESS) && CLEARCOAT_TEXTURE_ROUGHNESSDIRECTUV == 0 varying vec2 vClearCoatRoughnessUV; #endif #if defined(CLEARCOAT_BUMP) && CLEARCOAT_BUMPDIRECTUV == 0 varying vec2 vClearCoatBumpUV; #endif #if defined(CLEARCOAT_TINT_TEXTURE) && CLEARCOAT_TINT_TEXTUREDIRECTUV == 0 varying vec2 vClearCoatTintUV; #endif #endif #ifdef SHEEN #if defined(SHEEN_TEXTURE) && SHEEN_TEXTUREDIRECTUV == 0 varying vec2 vSheenUV; #endif #if defined(SHEEN_TEXTURE_ROUGHNESS) && SHEEN_TEXTURE_ROUGHNESSDIRECTUV == 0 varying vec2 vSheenRoughnessUV; #endif #endif #ifdef ANISOTROPIC #if defined(ANISOTROPIC_TEXTURE) && ANISOTROPIC_TEXTUREDIRECTUV == 0 varying vec2 vAnisotropyUV; #endif #endif #ifdef SUBSURFACE #if defined(SS_THICKNESSANDMASK_TEXTURE) && SS_THICKNESSANDMASK_TEXTUREDIRECTUV == 0 varying vec2 vThicknessUV; #endif #endif varying vec3 vPositionW; #if DEBUGMODE>0 varying vec4 vClipSpacePosition; #endif #ifdef NORMAL varying vec3 vNormalW; #if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX) varying vec3 vEnvironmentIrradiance; #include #endif #endif #ifdef VERTEXCOLOR varying vec4 vColor; #endif #include #include #include #include<__decl__lightFragment>[0..maxSimultaneousLights] #include #include[0..maxSimultaneousMorphTargets] #ifdef REFLECTIONMAP_SKYBOX varying vec3 vPositionUVW; #endif #if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED) varying vec3 vDirectionW; #endif #include #define CUSTOM_VERTEX_DEFINITIONS void main(void) { #define CUSTOM_VERTEX_MAIN_BEGIN vec3 positionUpdated=position; #ifdef NORMAL vec3 normalUpdated=normal; #endif #ifdef TANGENT vec4 tangentUpdated=tangent; #endif #ifdef UV1 vec2 uvUpdated=uv; #endif #include[0..maxSimultaneousMorphTargets] #ifdef REFLECTIONMAP_SKYBOX vPositionUVW=positionUpdated; #endif #define CUSTOM_VERTEX_UPDATE_POSITION #define CUSTOM_VERTEX_UPDATE_NORMAL #include #if defined(PREPASS) && defined(PREPASS_VELOCITY) && !defined(BONES_VELOCITY_ENABLED) vCurrentPosition=viewProjection*finalWorld*vec4(positionUpdated,1.0); vPreviousPosition=previousViewProjection*previousWorld*vec4(positionUpdated,1.0); #endif #include vec4 worldPos=finalWorld*vec4(positionUpdated,1.0); vPositionW=vec3(worldPos); #include #ifdef NORMAL mat3 normalWorld=mat3(finalWorld); #if defined(INSTANCES) && defined(THIN_INSTANCES) vNormalW=normalUpdated/vec3(dot(normalWorld[0],normalWorld[0]),dot(normalWorld[1],normalWorld[1]),dot(normalWorld[2],normalWorld[2])); vNormalW=normalize(normalWorld*vNormalW); #else #ifdef NONUNIFORMSCALING normalWorld=transposeMat3(inverseMat3(normalWorld)); #endif vNormalW=normalize(normalWorld*normalUpdated); #endif #if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX) vec3 reflectionVector=vec3(reflectionMatrix*vec4(vNormalW,0)).xyz; #ifdef REFLECTIONMAP_OPPOSITEZ reflectionVector.z*=-1.0; #endif vEnvironmentIrradiance=computeEnvironmentIrradiance(reflectionVector); #endif #endif #define CUSTOM_VERTEX_UPDATE_WORLDPOS #ifdef MULTIVIEW if (gl_ViewID_OVR == 0u) { gl_Position=viewProjection*worldPos; } else { gl_Position=viewProjectionR*worldPos; } #else gl_Position=viewProjection*worldPos; #endif #if DEBUGMODE>0 vClipSpacePosition=gl_Position; #endif #if defined(REFLECTIONMAP_EQUIRECTANGULAR_FIXED) || defined(REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED) vDirectionW=normalize(vec3(finalWorld*vec4(positionUpdated,0.0))); #endif #ifndef UV1 vec2 uvUpdated=vec2(0.,0.); #endif #ifndef UV2 vec2 uv2=vec2(0.,0.); #endif #ifdef MAINUV1 vMainUV1=uvUpdated; #endif #ifdef MAINUV2 vMainUV2=uv2; #endif #if defined(ALBEDO) && ALBEDODIRECTUV == 0 if (vAlbedoInfos.x == 0.) { vAlbedoUV=vec2(albedoMatrix*vec4(uvUpdated,1.0,0.0)); } else { vAlbedoUV=vec2(albedoMatrix*vec4(uv2,1.0,0.0)); } #endif #if defined(DETAIL) && DETAILDIRECTUV == 0 if (vDetailInfos.x == 0.) { vDetailUV=vec2(detailMatrix*vec4(uvUpdated,1.0,0.0)); } else { vDetailUV=vec2(detailMatrix*vec4(uv2,1.0,0.0)); } #endif #if defined(AMBIENT) && AMBIENTDIRECTUV == 0 if (vAmbientInfos.x == 0.) { vAmbientUV=vec2(ambientMatrix*vec4(uvUpdated,1.0,0.0)); } else { vAmbientUV=vec2(ambientMatrix*vec4(uv2,1.0,0.0)); } #endif #if defined(OPACITY) && OPACITYDIRECTUV == 0 if (vOpacityInfos.x == 0.) { vOpacityUV=vec2(opacityMatrix*vec4(uvUpdated,1.0,0.0)); } else { vOpacityUV=vec2(opacityMatrix*vec4(uv2,1.0,0.0)); } #endif #if defined(EMISSIVE) && EMISSIVEDIRECTUV == 0 if (vEmissiveInfos.x == 0.) { vEmissiveUV=vec2(emissiveMatrix*vec4(uvUpdated,1.0,0.0)); } else { vEmissiveUV=vec2(emissiveMatrix*vec4(uv2,1.0,0.0)); } #endif #if defined(LIGHTMAP) && LIGHTMAPDIRECTUV == 0 if (vLightmapInfos.x == 0.) { vLightmapUV=vec2(lightmapMatrix*vec4(uvUpdated,1.0,0.0)); } else { vLightmapUV=vec2(lightmapMatrix*vec4(uv2,1.0,0.0)); } #endif #if defined(REFLECTIVITY) && REFLECTIVITYDIRECTUV == 0 if (vReflectivityInfos.x == 0.) { vReflectivityUV=vec2(reflectivityMatrix*vec4(uvUpdated,1.0,0.0)); } else { vReflectivityUV=vec2(reflectivityMatrix*vec4(uv2,1.0,0.0)); } #endif #if defined(MICROSURFACEMAP) && MICROSURFACEMAPDIRECTUV == 0 if (vMicroSurfaceSamplerInfos.x == 0.) { vMicroSurfaceSamplerUV=vec2(microSurfaceSamplerMatrix*vec4(uvUpdated,1.0,0.0)); } else { vMicroSurfaceSamplerUV=vec2(microSurfaceSamplerMatrix*vec4(uv2,1.0,0.0)); } #endif #if defined(METALLIC_REFLECTANCE) && METALLIC_REFLECTANCEDIRECTUV == 0 if (vMetallicReflectanceInfos.x == 0.) { vMetallicReflectanceUV=vec2(metallicReflectanceMatrix*vec4(uvUpdated,1.0,0.0)); } else { vMetallicReflectanceUV=vec2(metallicReflectanceMatrix*vec4(uv2,1.0,0.0)); } #endif #if defined(BUMP) && BUMPDIRECTUV == 0 if (vBumpInfos.x == 0.) { vBumpUV=vec2(bumpMatrix*vec4(uvUpdated,1.0,0.0)); } else { vBumpUV=vec2(bumpMatrix*vec4(uv2,1.0,0.0)); } #endif #ifdef CLEARCOAT #if defined(CLEARCOAT_TEXTURE) && CLEARCOAT_TEXTUREDIRECTUV == 0 if (vClearCoatInfos.x == 0.) { vClearCoatUV=vec2(clearCoatMatrix*vec4(uvUpdated,1.0,0.0)); } else { vClearCoatUV=vec2(clearCoatMatrix*vec4(uv2,1.0,0.0)); } #endif #if defined(CLEARCOAT_TEXTURE_ROUGHNESS) && CLEARCOAT_TEXTURE_ROUGHNESSDIRECTUV == 0 if (vClearCoatInfos.z == 0.) { vClearCoatRoughnessUV=vec2(clearCoatRoughnessMatrix*vec4(uvUpdated,1.0,0.0)); } else { vClearCoatRoughnessUV=vec2(clearCoatRoughnessMatrix*vec4(uv2,1.0,0.0)); } #endif #if defined(CLEARCOAT_BUMP) && CLEARCOAT_BUMPDIRECTUV == 0 if (vClearCoatBumpInfos.x == 0.) { vClearCoatBumpUV=vec2(clearCoatBumpMatrix*vec4(uvUpdated,1.0,0.0)); } else { vClearCoatBumpUV=vec2(clearCoatBumpMatrix*vec4(uv2,1.0,0.0)); } #endif #if defined(CLEARCOAT_TINT_TEXTURE) && CLEARCOAT_TINT_TEXTUREDIRECTUV == 0 if (vClearCoatTintInfos.x == 0.) { vClearCoatTintUV=vec2(clearCoatTintMatrix*vec4(uvUpdated,1.0,0.0)); } else { vClearCoatTintUV=vec2(clearCoatTintMatrix*vec4(uv2,1.0,0.0)); } #endif #endif #ifdef SHEEN #if defined(SHEEN_TEXTURE) && SHEEN_TEXTUREDIRECTUV == 0 if (vSheenInfos.x == 0.) { vSheenUV=vec2(sheenMatrix*vec4(uvUpdated,1.0,0.0)); } else { vSheenUV=vec2(sheenMatrix*vec4(uv2,1.0,0.0)); } #endif #if defined(SHEEN_TEXTURE_ROUGHNESS) && SHEEN_TEXTURE_ROUGHNESSDIRECTUV == 0 if (vSheenInfos.z == 0.) { vSheenRoughnessUV=vec2(sheenRoughnessMatrix*vec4(uvUpdated,1.0,0.0)); } else { vSheenRoughnessUV=vec2(sheenRoughnessMatrix*vec4(uv2,1.0,0.0)); } #endif #endif #ifdef ANISOTROPIC #if defined(ANISOTROPIC_TEXTURE) && ANISOTROPIC_TEXTUREDIRECTUV == 0 if (vAnisotropyInfos.x == 0.) { vAnisotropyUV=vec2(anisotropyMatrix*vec4(uvUpdated,1.0,0.0)); } else { vAnisotropyUV=vec2(anisotropyMatrix*vec4(uv2,1.0,0.0)); } #endif #endif #ifdef SUBSURFACE #if defined(SS_THICKNESSANDMASK_TEXTURE) && SS_THICKNESSANDMASK_TEXTUREDIRECTUV == 0 if (vThicknessInfos.x == 0.) { vThicknessUV=vec2(thicknessMatrix*vec4(uvUpdated,1.0,0.0)); } else { vThicknessUV=vec2(thicknessMatrix*vec4(uv2,1.0,0.0)); } #endif #endif #include #include #include #include[0..maxSimultaneousLights] #ifdef VERTEXCOLOR vColor=color; #endif #ifdef POINTSIZE gl_PointSize=pointSize; #endif #include #define CUSTOM_VERTEX_MAIN_END }`; ze.a.ShadersStore.pbrVertexShader = jp; var Wo = f(92), vr = { effect: null, subMesh: null }, As = function(r) { function t() { var e = r.call(this) || this; return e.PBR = !0, e.NUM_SAMPLES = "0", e.REALTIME_FILTERING = !1, e.MAINUV1 = !1, e.MAINUV2 = !1, e.UV1 = !1, e.UV2 = !1, e.ALBEDO = !1, e.GAMMAALBEDO = !1, e.ALBEDODIRECTUV = 0, e.VERTEXCOLOR = !1, e.DETAIL = !1, e.DETAILDIRECTUV = 0, e.DETAIL_NORMALBLENDMETHOD = 0, e.AMBIENT = !1, e.AMBIENTDIRECTUV = 0, e.AMBIENTINGRAYSCALE = !1, e.OPACITY = !1, e.VERTEXALPHA = !1, e.OPACITYDIRECTUV = 0, e.OPACITYRGB = !1, e.ALPHATEST = !1, e.DEPTHPREPASS = !1, e.ALPHABLEND = !1, e.ALPHAFROMALBEDO = !1, e.ALPHATESTVALUE = "0.5", e.SPECULAROVERALPHA = !1, e.RADIANCEOVERALPHA = !1, e.ALPHAFRESNEL = !1, e.LINEARALPHAFRESNEL = !1, e.PREMULTIPLYALPHA = !1, e.EMISSIVE = !1, e.EMISSIVEDIRECTUV = 0, e.REFLECTIVITY = !1, e.REFLECTIVITYDIRECTUV = 0, e.SPECULARTERM = !1, e.MICROSURFACEFROMREFLECTIVITYMAP = !1, e.MICROSURFACEAUTOMATIC = !1, e.LODBASEDMICROSFURACE = !1, e.MICROSURFACEMAP = !1, e.MICROSURFACEMAPDIRECTUV = 0, e.METALLICWORKFLOW = !1, e.ROUGHNESSSTOREINMETALMAPALPHA = !1, e.ROUGHNESSSTOREINMETALMAPGREEN = !1, e.METALLNESSSTOREINMETALMAPBLUE = !1, e.AOSTOREINMETALMAPRED = !1, e.METALLIC_REFLECTANCE = !1, e.METALLIC_REFLECTANCEDIRECTUV = 0, e.ENVIRONMENTBRDF = !1, e.ENVIRONMENTBRDF_RGBD = !1, e.NORMAL = !1, e.TANGENT = !1, e.BUMP = !1, e.BUMPDIRECTUV = 0, e.OBJECTSPACE_NORMALMAP = !1, e.PARALLAX = !1, e.PARALLAXOCCLUSION = !1, e.NORMALXYSCALE = !0, e.LIGHTMAP = !1, e.LIGHTMAPDIRECTUV = 0, e.USELIGHTMAPASSHADOWMAP = !1, e.GAMMALIGHTMAP = !1, e.RGBDLIGHTMAP = !1, e.REFLECTION = !1, e.REFLECTIONMAP_3D = !1, e.REFLECTIONMAP_SPHERICAL = !1, e.REFLECTIONMAP_PLANAR = !1, e.REFLECTIONMAP_CUBIC = !1, e.USE_LOCAL_REFLECTIONMAP_CUBIC = !1, e.REFLECTIONMAP_PROJECTION = !1, e.REFLECTIONMAP_SKYBOX = !1, e.REFLECTIONMAP_EXPLICIT = !1, e.REFLECTIONMAP_EQUIRECTANGULAR = !1, e.REFLECTIONMAP_EQUIRECTANGULAR_FIXED = !1, e.REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED = !1, e.INVERTCUBICMAP = !1, e.USESPHERICALFROMREFLECTIONMAP = !1, e.USEIRRADIANCEMAP = !1, e.SPHERICAL_HARMONICS = !1, e.USESPHERICALINVERTEX = !1, e.REFLECTIONMAP_OPPOSITEZ = !1, e.LODINREFLECTIONALPHA = !1, e.GAMMAREFLECTION = !1, e.RGBDREFLECTION = !1, e.LINEARSPECULARREFLECTION = !1, e.RADIANCEOCCLUSION = !1, e.HORIZONOCCLUSION = !1, e.INSTANCES = !1, e.THIN_INSTANCES = !1, e.PREPASS = !1, e.PREPASS_IRRADIANCE = !1, e.PREPASS_IRRADIANCE_INDEX = -1, e.PREPASS_ALBEDO = !1, e.PREPASS_ALBEDO_INDEX = -1, e.PREPASS_DEPTHNORMAL = !1, e.PREPASS_DEPTHNORMAL_INDEX = -1, e.PREPASS_POSITION = !1, e.PREPASS_POSITION_INDEX = -1, e.PREPASS_VELOCITY = !1, e.PREPASS_VELOCITY_INDEX = -1, e.PREPASS_REFLECTIVITY = !1, e.PREPASS_REFLECTIVITY_INDEX = -1, e.SCENE_MRT_COUNT = 0, e.NUM_BONE_INFLUENCERS = 0, e.BonesPerMesh = 0, e.BONETEXTURE = !1, e.BONES_VELOCITY_ENABLED = !1, e.NONUNIFORMSCALING = !1, e.MORPHTARGETS = !1, e.MORPHTARGETS_NORMAL = !1, e.MORPHTARGETS_TANGENT = !1, e.MORPHTARGETS_UV = !1, e.NUM_MORPH_INFLUENCERS = 0, e.IMAGEPROCESSING = !1, e.VIGNETTE = !1, e.VIGNETTEBLENDMODEMULTIPLY = !1, e.VIGNETTEBLENDMODEOPAQUE = !1, e.TONEMAPPING = !1, e.TONEMAPPING_ACES = !1, e.CONTRAST = !1, e.COLORCURVES = !1, e.COLORGRADING = !1, e.COLORGRADING3D = !1, e.SAMPLER3DGREENDEPTH = !1, e.SAMPLER3DBGRMAP = !1, e.IMAGEPROCESSINGPOSTPROCESS = !1, e.EXPOSURE = !1, e.MULTIVIEW = !1, e.USEPHYSICALLIGHTFALLOFF = !1, e.USEGLTFLIGHTFALLOFF = !1, e.TWOSIDEDLIGHTING = !1, e.SHADOWFLOAT = !1, e.CLIPPLANE = !1, e.CLIPPLANE2 = !1, e.CLIPPLANE3 = !1, e.CLIPPLANE4 = !1, e.CLIPPLANE5 = !1, e.CLIPPLANE6 = !1, e.POINTSIZE = !1, e.FOG = !1, e.LOGARITHMICDEPTH = !1, e.FORCENORMALFORWARD = !1, e.SPECULARAA = !1, e.CLEARCOAT = !1, e.CLEARCOAT_DEFAULTIOR = !1, e.CLEARCOAT_TEXTURE = !1, e.CLEARCOAT_TEXTURE_ROUGHNESS = !1, e.CLEARCOAT_TEXTUREDIRECTUV = 0, e.CLEARCOAT_TEXTURE_ROUGHNESSDIRECTUV = 0, e.CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE = !1, e.CLEARCOAT_TEXTURE_ROUGHNESS_IDENTICAL = !1, e.CLEARCOAT_BUMP = !1, e.CLEARCOAT_BUMPDIRECTUV = 0, e.CLEARCOAT_REMAP_F0 = !0, e.CLEARCOAT_TINT = !1, e.CLEARCOAT_TINT_TEXTURE = !1, e.CLEARCOAT_TINT_TEXTUREDIRECTUV = 0, e.ANISOTROPIC = !1, e.ANISOTROPIC_TEXTURE = !1, e.ANISOTROPIC_TEXTUREDIRECTUV = 0, e.BRDF_V_HEIGHT_CORRELATED = !1, e.MS_BRDF_ENERGY_CONSERVATION = !1, e.SPECULAR_GLOSSINESS_ENERGY_CONSERVATION = !1, e.SHEEN = !1, e.SHEEN_TEXTURE = !1, e.SHEEN_TEXTURE_ROUGHNESS = !1, e.SHEEN_TEXTUREDIRECTUV = 0, e.SHEEN_TEXTURE_ROUGHNESSDIRECTUV = 0, e.SHEEN_LINKWITHALBEDO = !1, e.SHEEN_ROUGHNESS = !1, e.SHEEN_ALBEDOSCALING = !1, e.SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE = !1, e.SHEEN_TEXTURE_ROUGHNESS_IDENTICAL = !1, e.SUBSURFACE = !1, e.SS_REFRACTION = !1, e.SS_TRANSLUCENCY = !1, e.SS_SCATTERING = !1, e.SS_THICKNESSANDMASK_TEXTURE = !1, e.SS_THICKNESSANDMASK_TEXTUREDIRECTUV = 0, e.SS_REFRACTIONMAP_3D = !1, e.SS_REFRACTIONMAP_OPPOSITEZ = !1, e.SS_LODINREFRACTIONALPHA = !1, e.SS_GAMMAREFRACTION = !1, e.SS_RGBDREFRACTION = !1, e.SS_LINEARSPECULARREFRACTION = !1, e.SS_LINKREFRACTIONTOTRANSPARENCY = !1, e.SS_ALBEDOFORREFRACTIONTINT = !1, e.SS_MASK_FROM_THICKNESS_TEXTURE = !1, e.SS_MASK_FROM_THICKNESS_TEXTURE_GLTF = !1, e.UNLIT = !1, e.DEBUGMODE = 0, e.rebuild(), e; } return Object(c.d)(t, r), t.prototype.reset = function() { r.prototype.reset.call(this), this.ALPHATESTVALUE = "0.5", this.PBR = !0; }, t; }(zo.a), pn = function(r) { function t(e, n) { var i = r.call(this, e, n) || this; return i._directIntensity = 1, i._emissiveIntensity = 1, i._environmentIntensity = 1, i._specularIntensity = 1, i._lightingInfos = new u.f(i._directIntensity, i._emissiveIntensity, i._environmentIntensity, i._specularIntensity), i._disableBumpMap = !1, i._albedoTexture = null, i._ambientTexture = null, i._ambientTextureStrength = 1, i._ambientTextureImpactOnAnalyticalLights = t.DEFAULT_AO_ON_ANALYTICAL_LIGHTS, i._opacityTexture = null, i._reflectionTexture = null, i._emissiveTexture = null, i._reflectivityTexture = null, i._metallicTexture = null, i._metallic = null, i._roughness = null, i._metallicF0Factor = 1, i._metallicReflectanceColor = I.a.White(), i._metallicReflectanceTexture = null, i._microSurfaceTexture = null, i._bumpTexture = null, i._lightmapTexture = null, i._ambientColor = new I.a(0, 0, 0), i._albedoColor = new I.a(1, 1, 1), i._reflectivityColor = new I.a(1, 1, 1), i._reflectionColor = new I.a(1, 1, 1), i._emissiveColor = new I.a(0, 0, 0), i._microSurface = 0.9, i._useLightmapAsShadowmap = !1, i._useHorizonOcclusion = !0, i._useRadianceOcclusion = !0, i._useAlphaFromAlbedoTexture = !1, i._useSpecularOverAlpha = !0, i._useMicroSurfaceFromReflectivityMapAlpha = !1, i._useRoughnessFromMetallicTextureAlpha = !0, i._useRoughnessFromMetallicTextureGreen = !1, i._useMetallnessFromMetallicTextureBlue = !1, i._useAmbientOcclusionFromMetallicTextureRed = !1, i._useAmbientInGrayScale = !1, i._useAutoMicroSurfaceFromReflectivityMap = !1, i._lightFalloff = t.LIGHTFALLOFF_PHYSICAL, i._useRadianceOverAlpha = !0, i._useObjectSpaceNormalMap = !1, i._useParallax = !1, i._useParallaxOcclusion = !1, i._parallaxScaleBias = 0.05, i._disableLighting = !1, i._maxSimultaneousLights = 4, i._invertNormalMapX = !1, i._invertNormalMapY = !1, i._twoSidedLighting = !1, i._alphaCutOff = 0.4, i._forceAlphaTest = !1, i._useAlphaFresnel = !1, i._useLinearAlphaFresnel = !1, i._environmentBRDFTexture = null, i._forceIrradianceInFragment = !1, i._realTimeFiltering = !1, i._realTimeFilteringQuality = h.a.TEXTURE_FILTERING_QUALITY_LOW, i._forceNormalForward = !1, i._enableSpecularAntiAliasing = !1, i._imageProcessingObserver = null, i._renderTargets = new si.a(16), i._globalAmbientColor = new I.a(0, 0, 0), i._useLogarithmicDepth = !1, i._unlit = !1, i._debugMode = 0, i.debugMode = 0, i.debugLimit = -1, i.debugFactor = 1, i.clearCoat = new mr(i._markAllSubMeshesAsTexturesDirty.bind(i)), i.anisotropy = new gr(i._markAllSubMeshesAsTexturesDirty.bind(i)), i.brdf = new ap(i._markAllSubMeshesAsMiscDirty.bind(i)), i.sheen = new Zr(i._markAllSubMeshesAsTexturesDirty.bind(i)), i.detailMap = new Wo.a(i._markAllSubMeshesAsTexturesDirty.bind(i)), i._rebuildInParallel = !1, i._attachImageProcessingConfiguration(null), i.getRenderTargetTextures = function() { return i._renderTargets.reset(), lt.a.ReflectionTextureEnabled && i._reflectionTexture && i._reflectionTexture.isRenderTarget && i._renderTargets.push(i._reflectionTexture), i.subSurface.fillRenderTargetTextures(i._renderTargets), i._renderTargets; }, i._environmentBRDFTexture = Ho.GetEnvironmentBRDFTexture(n), i.subSurface = new Jr(i._markAllSubMeshesAsTexturesDirty.bind(i), i._markScenePrePassDirty.bind(i), n), i.prePassConfiguration = new Ss.a(), i; } return Object(c.d)(t, r), Object.defineProperty(t.prototype, "realTimeFiltering", { get: function() { return this._realTimeFiltering; }, set: function(e) { this._realTimeFiltering = e, this.markAsDirty(h.a.MATERIAL_TextureDirtyFlag); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "realTimeFilteringQuality", { get: function() { return this._realTimeFilteringQuality; }, set: function(e) { this._realTimeFilteringQuality = e, this.markAsDirty(h.a.MATERIAL_TextureDirtyFlag); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "canRenderToMRT", { get: function() { return !0; }, enumerable: !1, configurable: !0 }), t.prototype._attachImageProcessingConfiguration = function(e) { var n = this; e !== this._imageProcessingConfiguration && (this._imageProcessingConfiguration && this._imageProcessingObserver && this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver), this._imageProcessingConfiguration = e || this.getScene().imageProcessingConfiguration, this._imageProcessingConfiguration && (this._imageProcessingObserver = this._imageProcessingConfiguration.onUpdateParameters.add(function() { n._markAllSubMeshesAsImageProcessingDirty(); }))); }, Object.defineProperty(t.prototype, "hasRenderTargetTextures", { get: function() { return !!(lt.a.ReflectionTextureEnabled && this._reflectionTexture && this._reflectionTexture.isRenderTarget) || this.subSurface.hasRenderTargetTextures(); }, enumerable: !1, configurable: !0 }), t.prototype.getClassName = function() { return "PBRBaseMaterial"; }, Object.defineProperty(t.prototype, "useLogarithmicDepth", { get: function() { return this._useLogarithmicDepth; }, set: function(e) { this._useLogarithmicDepth = e && this.getScene().getEngine().getCaps().fragmentDepthSupported; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "_disableAlphaBlending", { get: function() { return this.subSurface.disableAlphaBlending || this._transparencyMode === t.PBRMATERIAL_OPAQUE || this._transparencyMode === t.PBRMATERIAL_ALPHATEST; }, enumerable: !1, configurable: !0 }), t.prototype.needAlphaBlending = function() { return !this._disableAlphaBlending && (this.alpha < 1 || this._opacityTexture != null || this._shouldUseAlphaFromAlbedoTexture()); }, t.prototype.needAlphaTesting = function() { return !!this._forceAlphaTest || !this.subSurface.disableAlphaBlending && this._hasAlphaChannel() && (this._transparencyMode == null || this._transparencyMode === t.PBRMATERIAL_ALPHATEST); }, t.prototype._shouldUseAlphaFromAlbedoTexture = function() { return this._albedoTexture != null && this._albedoTexture.hasAlpha && this._useAlphaFromAlbedoTexture && this._transparencyMode !== t.PBRMATERIAL_OPAQUE; }, t.prototype._hasAlphaChannel = function() { return this._albedoTexture != null && this._albedoTexture.hasAlpha || this._opacityTexture != null; }, t.prototype.getAlphaTestTexture = function() { return this._albedoTexture; }, t.prototype.isReadyForSubMesh = function(e, n, i) { if (n.effect && this.isFrozen && n.effect._wasPreviouslyReady) return !0; n._materialDefines || (n._materialDefines = new As()); var o = n._materialDefines; if (this._isReadyForSubMesh(n)) return !0; var a = this.getScene(), s = a.getEngine(); if (o._areTexturesDirty && a.texturesEnabled) { if (this._albedoTexture && lt.a.DiffuseTextureEnabled && !this._albedoTexture.isReadyOrNotBlocking() || this._ambientTexture && lt.a.AmbientTextureEnabled && !this._ambientTexture.isReadyOrNotBlocking() || this._opacityTexture && lt.a.OpacityTextureEnabled && !this._opacityTexture.isReadyOrNotBlocking()) return !1; var d = this._getReflectionTexture(); if (d && lt.a.ReflectionTextureEnabled && (!d.isReadyOrNotBlocking() || d.irradianceTexture && !d.irradianceTexture.isReadyOrNotBlocking()) || this._lightmapTexture && lt.a.LightmapTextureEnabled && !this._lightmapTexture.isReadyOrNotBlocking() || this._emissiveTexture && lt.a.EmissiveTextureEnabled && !this._emissiveTexture.isReadyOrNotBlocking()) return !1; if (lt.a.SpecularTextureEnabled) { if (this._metallicTexture) { if (!this._metallicTexture.isReadyOrNotBlocking()) return !1; } else if (this._reflectivityTexture && !this._reflectivityTexture.isReadyOrNotBlocking()) return !1; if (this._metallicReflectanceTexture && !this._metallicReflectanceTexture.isReadyOrNotBlocking() || this._microSurfaceTexture && !this._microSurfaceTexture.isReadyOrNotBlocking()) return !1; } if (s.getCaps().standardDerivatives && this._bumpTexture && lt.a.BumpTextureEnabled && !this._disableBumpMap && !this._bumpTexture.isReady() || this._environmentBRDFTexture && lt.a.ReflectionTextureEnabled && !this._environmentBRDFTexture.isReady()) return !1; } if (!(this.subSurface.isReadyForSubMesh(o, a) && this.clearCoat.isReadyForSubMesh(o, a, s, this._disableBumpMap) && this.sheen.isReadyForSubMesh(o, a) && this.anisotropy.isReadyForSubMesh(o, a) && this.detailMap.isReadyForSubMesh(o, a)) || o._areImageProcessingDirty && this._imageProcessingConfiguration && !this._imageProcessingConfiguration.isReady()) return !1; s.getCaps().standardDerivatives || e.isVerticesDataPresent(Oe.b.NormalKind) || (e.createNormals(!0), l.a.Warn("PBRMaterial: Normals have been created for the mesh: " + e.name)); var p = n.effect, y = o._areLightsDisposed, P = this._prepareEffect(e, o, this.onCompiled, this.onError, i, null, n.getRenderingMesh().hasThinInstances); if (P) if (this._onEffectCreatedObservable && (vr.effect = P, vr.subMesh = n, this._onEffectCreatedObservable.notifyObservers(vr)), this.allowShaderHotSwapping && p && !P.isReady()) { if (P = p, this._rebuildInParallel = !0, o.markAsUnprocessed(), y) return o._areLightsDisposed = !0, !1; } else this._rebuildInParallel = !1, a.resetCachedMaterial(), n.setEffect(P, o), this.buildUniformLayout(); return !(!n.effect || !n.effect.isReady()) && (o._renderId = a.getRenderId(), n.effect._wasPreviouslyReady = !0, !0); }, t.prototype.isMetallicWorkflow = function() { return !(this._metallic == null && this._roughness == null && !this._metallicTexture); }, t.prototype._prepareEffect = function(e, n, i, o, a, s, d) { if (i === void 0 && (i = null), o === void 0 && (o = null), a === void 0 && (a = null), s === void 0 && (s = null), this._prepareDefines(e, n, a, s, d), !n.isDirty) return null; n.markAsProcessed(); var p = this.getScene().getEngine(), y = new _r.a(), P = 0; n.USESPHERICALINVERTEX && y.addFallback(P++, "USESPHERICALINVERTEX"), n.FOG && y.addFallback(P, "FOG"), n.SPECULARAA && y.addFallback(P, "SPECULARAA"), n.POINTSIZE && y.addFallback(P, "POINTSIZE"), n.LOGARITHMICDEPTH && y.addFallback(P, "LOGARITHMICDEPTH"), n.PARALLAX && y.addFallback(P, "PARALLAX"), n.PARALLAXOCCLUSION && y.addFallback(P++, "PARALLAXOCCLUSION"), P = gr.AddFallbacks(n, y, P), P = gr.AddFallbacks(n, y, P), P = Jr.AddFallbacks(n, y, P), P = Zr.AddFallbacks(n, y, P), n.ENVIRONMENTBRDF && y.addFallback(P++, "ENVIRONMENTBRDF"), n.TANGENT && y.addFallback(P++, "TANGENT"), n.BUMP && y.addFallback(P++, "BUMP"), P = $e.a.HandleFallbacksForShadows(n, y, this._maxSimultaneousLights, P++), n.SPECULARTERM && y.addFallback(P++, "SPECULARTERM"), n.USESPHERICALFROMREFLECTIONMAP && y.addFallback(P++, "USESPHERICALFROMREFLECTIONMAP"), n.USEIRRADIANCEMAP && y.addFallback(P++, "USEIRRADIANCEMAP"), n.LIGHTMAP && y.addFallback(P++, "LIGHTMAP"), n.NORMAL && y.addFallback(P++, "NORMAL"), n.AMBIENT && y.addFallback(P++, "AMBIENT"), n.EMISSIVE && y.addFallback(P++, "EMISSIVE"), n.VERTEXCOLOR && y.addFallback(P++, "VERTEXCOLOR"), n.MORPHTARGETS && y.addFallback(P++, "MORPHTARGETS"), n.MULTIVIEW && y.addFallback(0, "MULTIVIEW"); var R = [Oe.b.PositionKind]; n.NORMAL && R.push(Oe.b.NormalKind), n.TANGENT && R.push(Oe.b.TangentKind), n.UV1 && R.push(Oe.b.UVKind), n.UV2 && R.push(Oe.b.UV2Kind), n.VERTEXCOLOR && R.push(Oe.b.ColorKind), $e.a.PrepareAttributesForBones(R, e, n, y), $e.a.PrepareAttributesForInstances(R, n), $e.a.PrepareAttributesForMorphTargets(R, e, n); var B = "pbr", F = ["world", "view", "viewProjection", "vEyePosition", "vLightsType", "vAmbientColor", "vAlbedoColor", "vReflectivityColor", "vMetallicReflectanceFactors", "vEmissiveColor", "visibility", "vReflectionColor", "vFogInfos", "vFogColor", "pointSize", "vAlbedoInfos", "vAmbientInfos", "vOpacityInfos", "vReflectionInfos", "vReflectionPosition", "vReflectionSize", "vEmissiveInfos", "vReflectivityInfos", "vReflectionFilteringInfo", "vMetallicReflectanceInfos", "vMicroSurfaceSamplerInfos", "vBumpInfos", "vLightmapInfos", "mBones", "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "albedoMatrix", "ambientMatrix", "opacityMatrix", "reflectionMatrix", "emissiveMatrix", "reflectivityMatrix", "normalMatrix", "microSurfaceSamplerMatrix", "bumpMatrix", "lightmapMatrix", "metallicReflectanceMatrix", "vLightingIntensity", "logarithmicDepthConstant", "vSphericalX", "vSphericalY", "vSphericalZ", "vSphericalXX_ZZ", "vSphericalYY_ZZ", "vSphericalZZ", "vSphericalXY", "vSphericalYZ", "vSphericalZX", "vSphericalL00", "vSphericalL1_1", "vSphericalL10", "vSphericalL11", "vSphericalL2_2", "vSphericalL2_1", "vSphericalL20", "vSphericalL21", "vSphericalL22", "vReflectionMicrosurfaceInfos", "vTangentSpaceParams", "boneTextureWidth", "vDebugMode"], z = ["albedoSampler", "reflectivitySampler", "ambientSampler", "emissiveSampler", "bumpSampler", "lightmapSampler", "opacitySampler", "reflectionSampler", "reflectionSamplerLow", "reflectionSamplerHigh", "irradianceSampler", "microSurfaceSampler", "environmentBrdfSampler", "boneSampler", "metallicReflectanceSampler"], J = ["Material", "Scene"]; Wo.a.AddUniforms(F), Wo.a.AddSamplers(z), Jr.AddUniforms(F), Jr.AddSamplers(z), mr.AddUniforms(F), mr.AddSamplers(z), gr.AddUniforms(F), gr.AddSamplers(z), Zr.AddUniforms(F), Zr.AddSamplers(z), Ss.a.AddUniforms(F), Ss.a.AddSamplers(F), vn.a && (vn.a.PrepareUniforms(F, n), vn.a.PrepareSamplers(z, n)), $e.a.PrepareUniformsAndSamplersList({ uniformsNames: F, uniformBuffersNames: J, samplers: z, defines: n, maxSimultaneousLights: this._maxSimultaneousLights }); var ie = {}; this.customShaderNameResolve && (B = this.customShaderNameResolve(B, F, J, z, n, R, ie)); var se = n.toString(); return p.createEffect(B, { attributes: R, uniformsNames: F, uniformBuffersNames: J, samplers: z, defines: se, fallbacks: y, onCompiled: i, onError: o, indexParameters: { maxSimultaneousLights: this._maxSimultaneousLights, maxSimultaneousMorphTargets: n.NUM_MORPH_INFLUENCERS }, processFinalCode: ie.processFinalCode, multiTarget: n.PREPASS }, p); }, t.prototype._prepareDefines = function(e, n, i, o, a) { i === void 0 && (i = null), o === void 0 && (o = null), a === void 0 && (a = !1); var s = this.getScene(), d = s.getEngine(); if ($e.a.PrepareDefinesForLights(s, e, n, !0, this._maxSimultaneousLights, this._disableLighting), n._needNormals = !0, $e.a.PrepareDefinesForMultiview(s, n), $e.a.PrepareDefinesForPrePass(s, n, this.canRenderToMRT), n.METALLICWORKFLOW = this.isMetallicWorkflow(), n._areTexturesDirty) { if (n._needUVs = !1, s.texturesEnabled) { s.getEngine().getCaps().textureLOD && (n.LODBASEDMICROSFURACE = !0), this._albedoTexture && lt.a.DiffuseTextureEnabled ? ($e.a.PrepareDefinesForMergedUV(this._albedoTexture, n, "ALBEDO"), n.GAMMAALBEDO = this._albedoTexture.gammaSpace) : n.ALBEDO = !1, this._ambientTexture && lt.a.AmbientTextureEnabled ? ($e.a.PrepareDefinesForMergedUV(this._ambientTexture, n, "AMBIENT"), n.AMBIENTINGRAYSCALE = this._useAmbientInGrayScale) : n.AMBIENT = !1, this._opacityTexture && lt.a.OpacityTextureEnabled ? ($e.a.PrepareDefinesForMergedUV(this._opacityTexture, n, "OPACITY"), n.OPACITYRGB = this._opacityTexture.getAlphaFromRGB) : n.OPACITY = !1; var p = this._getReflectionTexture(); if (p && lt.a.ReflectionTextureEnabled) { switch (n.REFLECTION = !0, n.GAMMAREFLECTION = p.gammaSpace, n.RGBDREFLECTION = p.isRGBD, n.REFLECTIONMAP_OPPOSITEZ = this.getScene().useRightHandedSystem ? !p.invertZ : p.invertZ, n.LODINREFLECTIONALPHA = p.lodLevelInAlpha, n.LINEARSPECULARREFLECTION = p.linearSpecularLOD, this.realTimeFiltering && this.realTimeFilteringQuality > 0 ? (n.NUM_SAMPLES = "" + this.realTimeFilteringQuality, d.webGLVersion > 1 && (n.NUM_SAMPLES = n.NUM_SAMPLES + "u"), n.REALTIME_FILTERING = !0) : n.REALTIME_FILTERING = !1, p.coordinatesMode === Ne.a.INVCUBIC_MODE && (n.INVERTCUBICMAP = !0), n.REFLECTIONMAP_3D = p.isCube, n.REFLECTIONMAP_CUBIC = !1, n.REFLECTIONMAP_EXPLICIT = !1, n.REFLECTIONMAP_PLANAR = !1, n.REFLECTIONMAP_PROJECTION = !1, n.REFLECTIONMAP_SKYBOX = !1, n.REFLECTIONMAP_SPHERICAL = !1, n.REFLECTIONMAP_EQUIRECTANGULAR = !1, n.REFLECTIONMAP_EQUIRECTANGULAR_FIXED = !1, n.REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED = !1, p.coordinatesMode) { case Ne.a.EXPLICIT_MODE: n.REFLECTIONMAP_EXPLICIT = !0; break; case Ne.a.PLANAR_MODE: n.REFLECTIONMAP_PLANAR = !0; break; case Ne.a.PROJECTION_MODE: n.REFLECTIONMAP_PROJECTION = !0; break; case Ne.a.SKYBOX_MODE: n.REFLECTIONMAP_SKYBOX = !0; break; case Ne.a.SPHERICAL_MODE: n.REFLECTIONMAP_SPHERICAL = !0; break; case Ne.a.EQUIRECTANGULAR_MODE: n.REFLECTIONMAP_EQUIRECTANGULAR = !0; break; case Ne.a.FIXED_EQUIRECTANGULAR_MODE: n.REFLECTIONMAP_EQUIRECTANGULAR_FIXED = !0; break; case Ne.a.FIXED_EQUIRECTANGULAR_MIRRORED_MODE: n.REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED = !0; break; case Ne.a.CUBIC_MODE: case Ne.a.INVCUBIC_MODE: default: n.REFLECTIONMAP_CUBIC = !0, n.USE_LOCAL_REFLECTIONMAP_CUBIC = !!p.boundingBoxSize; } p.coordinatesMode !== Ne.a.SKYBOX_MODE && (p.irradianceTexture ? (n.USEIRRADIANCEMAP = !0, n.USESPHERICALFROMREFLECTIONMAP = !1) : p.isCube && (n.USESPHERICALFROMREFLECTIONMAP = !0, n.USEIRRADIANCEMAP = !1, this._forceIrradianceInFragment || this.realTimeFiltering || s.getEngine().getCaps().maxVaryingVectors <= 8 ? n.USESPHERICALINVERTEX = !1 : n.USESPHERICALINVERTEX = !0)); } else n.REFLECTION = !1, n.REFLECTIONMAP_3D = !1, n.REFLECTIONMAP_SPHERICAL = !1, n.REFLECTIONMAP_PLANAR = !1, n.REFLECTIONMAP_CUBIC = !1, n.USE_LOCAL_REFLECTIONMAP_CUBIC = !1, n.REFLECTIONMAP_PROJECTION = !1, n.REFLECTIONMAP_SKYBOX = !1, n.REFLECTIONMAP_EXPLICIT = !1, n.REFLECTIONMAP_EQUIRECTANGULAR = !1, n.REFLECTIONMAP_EQUIRECTANGULAR_FIXED = !1, n.REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED = !1, n.INVERTCUBICMAP = !1, n.USESPHERICALFROMREFLECTIONMAP = !1, n.USEIRRADIANCEMAP = !1, n.USESPHERICALINVERTEX = !1, n.REFLECTIONMAP_OPPOSITEZ = !1, n.LODINREFLECTIONALPHA = !1, n.GAMMAREFLECTION = !1, n.RGBDREFLECTION = !1, n.LINEARSPECULARREFLECTION = !1; this._lightmapTexture && lt.a.LightmapTextureEnabled ? ($e.a.PrepareDefinesForMergedUV(this._lightmapTexture, n, "LIGHTMAP"), n.USELIGHTMAPASSHADOWMAP = this._useLightmapAsShadowmap, n.GAMMALIGHTMAP = this._lightmapTexture.gammaSpace, n.RGBDLIGHTMAP = this._lightmapTexture.isRGBD) : n.LIGHTMAP = !1, this._emissiveTexture && lt.a.EmissiveTextureEnabled ? $e.a.PrepareDefinesForMergedUV(this._emissiveTexture, n, "EMISSIVE") : n.EMISSIVE = !1, lt.a.SpecularTextureEnabled ? (this._metallicTexture ? ($e.a.PrepareDefinesForMergedUV(this._metallicTexture, n, "REFLECTIVITY"), n.ROUGHNESSSTOREINMETALMAPALPHA = this._useRoughnessFromMetallicTextureAlpha, n.ROUGHNESSSTOREINMETALMAPGREEN = !this._useRoughnessFromMetallicTextureAlpha && this._useRoughnessFromMetallicTextureGreen, n.METALLNESSSTOREINMETALMAPBLUE = this._useMetallnessFromMetallicTextureBlue, n.AOSTOREINMETALMAPRED = this._useAmbientOcclusionFromMetallicTextureRed) : this._reflectivityTexture ? ($e.a.PrepareDefinesForMergedUV(this._reflectivityTexture, n, "REFLECTIVITY"), n.MICROSURFACEFROMREFLECTIVITYMAP = this._useMicroSurfaceFromReflectivityMapAlpha, n.MICROSURFACEAUTOMATIC = this._useAutoMicroSurfaceFromReflectivityMap) : n.REFLECTIVITY = !1, this._metallicReflectanceTexture ? $e.a.PrepareDefinesForMergedUV(this._metallicReflectanceTexture, n, "METALLIC_REFLECTANCE") : n.METALLIC_REFLECTANCE = !1, this._microSurfaceTexture ? $e.a.PrepareDefinesForMergedUV(this._microSurfaceTexture, n, "MICROSURFACEMAP") : n.MICROSURFACEMAP = !1) : (n.REFLECTIVITY = !1, n.MICROSURFACEMAP = !1), s.getEngine().getCaps().standardDerivatives && this._bumpTexture && lt.a.BumpTextureEnabled && !this._disableBumpMap ? ($e.a.PrepareDefinesForMergedUV(this._bumpTexture, n, "BUMP"), this._useParallax && this._albedoTexture && lt.a.DiffuseTextureEnabled ? (n.PARALLAX = !0, n.PARALLAXOCCLUSION = !!this._useParallaxOcclusion) : n.PARALLAX = !1, n.OBJECTSPACE_NORMALMAP = this._useObjectSpaceNormalMap) : n.BUMP = !1, this._environmentBRDFTexture && lt.a.ReflectionTextureEnabled ? (n.ENVIRONMENTBRDF = !0, n.ENVIRONMENTBRDF_RGBD = this._environmentBRDFTexture.isRGBD) : (n.ENVIRONMENTBRDF = !1, n.ENVIRONMENTBRDF_RGBD = !1), this._shouldUseAlphaFromAlbedoTexture() ? n.ALPHAFROMALBEDO = !0 : n.ALPHAFROMALBEDO = !1; } n.SPECULAROVERALPHA = this._useSpecularOverAlpha, this._lightFalloff === t.LIGHTFALLOFF_STANDARD ? (n.USEPHYSICALLIGHTFALLOFF = !1, n.USEGLTFLIGHTFALLOFF = !1) : this._lightFalloff === t.LIGHTFALLOFF_GLTF ? (n.USEPHYSICALLIGHTFALLOFF = !1, n.USEGLTFLIGHTFALLOFF = !0) : (n.USEPHYSICALLIGHTFALLOFF = !0, n.USEGLTFLIGHTFALLOFF = !1), n.RADIANCEOVERALPHA = this._useRadianceOverAlpha, !this.backFaceCulling && this._twoSidedLighting ? n.TWOSIDEDLIGHTING = !0 : n.TWOSIDEDLIGHTING = !1, n.SPECULARAA = s.getEngine().getCaps().standardDerivatives && this._enableSpecularAntiAliasing; } (n._areTexturesDirty || n._areMiscDirty) && (n.ALPHATESTVALUE = this._alphaCutOff + (this._alphaCutOff % 1 == 0 ? "." : ""), n.PREMULTIPLYALPHA = this.alphaMode === h.a.ALPHA_PREMULTIPLIED || this.alphaMode === h.a.ALPHA_PREMULTIPLIED_PORTERDUFF, n.ALPHABLEND = this.needAlphaBlendingForMesh(e), n.ALPHAFRESNEL = this._useAlphaFresnel || this._useLinearAlphaFresnel, n.LINEARALPHAFRESNEL = this._useLinearAlphaFresnel), n._areImageProcessingDirty && this._imageProcessingConfiguration && this._imageProcessingConfiguration.prepareDefines(n), n.FORCENORMALFORWARD = this._forceNormalForward, n.RADIANCEOCCLUSION = this._useRadianceOcclusion, n.HORIZONOCCLUSION = this._useHorizonOcclusion, n._areMiscDirty && ($e.a.PrepareDefinesForMisc(e, s, this._useLogarithmicDepth, this.pointsCloud, this.fogEnabled, this._shouldTurnAlphaTestOn(e) || this._forceAlphaTest, n), n.UNLIT = this._unlit || (this.pointsCloud || this.wireframe) && !e.isVerticesDataPresent(Oe.b.NormalKind), n.DEBUGMODE = this._debugMode), this.detailMap.prepareDefines(n, s), this.subSurface.prepareDefines(n, s), this.clearCoat.prepareDefines(n, s), this.anisotropy.prepareDefines(n, e, s), this.brdf.prepareDefines(n), this.sheen.prepareDefines(n, s), $e.a.PrepareDefinesForFrameBoundValues(s, d, n, !!i, o, a), $e.a.PrepareDefinesForAttributes(e, n, !0, !0, !0, this._transparencyMode !== t.PBRMATERIAL_OPAQUE); }, t.prototype.forceCompilation = function(e, n, i) { var o = this, a = Object(c.a)({ clipPlane: !1, useInstances: !1 }, i), s = new As(), d = this._prepareEffect(e, s, void 0, void 0, a.useInstances, a.clipPlane, e.hasThinInstances); this._onEffectCreatedObservable && (vr.effect = d, vr.subMesh = null, this._onEffectCreatedObservable.notifyObservers(vr)), d.isReady() ? n && n(this) : d.onCompileObservable.add(function() { n && n(o); }); }, t.prototype.buildUniformLayout = function() { var e = this._uniformBuffer; e.addUniform("vAlbedoInfos", 2), e.addUniform("vAmbientInfos", 4), e.addUniform("vOpacityInfos", 2), e.addUniform("vEmissiveInfos", 2), e.addUniform("vLightmapInfos", 2), e.addUniform("vReflectivityInfos", 3), e.addUniform("vMicroSurfaceSamplerInfos", 2), e.addUniform("vReflectionInfos", 2), e.addUniform("vReflectionFilteringInfo", 2), e.addUniform("vReflectionPosition", 3), e.addUniform("vReflectionSize", 3), e.addUniform("vBumpInfos", 3), e.addUniform("albedoMatrix", 16), e.addUniform("ambientMatrix", 16), e.addUniform("opacityMatrix", 16), e.addUniform("emissiveMatrix", 16), e.addUniform("lightmapMatrix", 16), e.addUniform("reflectivityMatrix", 16), e.addUniform("microSurfaceSamplerMatrix", 16), e.addUniform("bumpMatrix", 16), e.addUniform("vTangentSpaceParams", 2), e.addUniform("reflectionMatrix", 16), e.addUniform("vReflectionColor", 3), e.addUniform("vAlbedoColor", 4), e.addUniform("vLightingIntensity", 4), e.addUniform("vReflectionMicrosurfaceInfos", 3), e.addUniform("pointSize", 1), e.addUniform("vReflectivityColor", 4), e.addUniform("vEmissiveColor", 3), e.addUniform("visibility", 1), e.addUniform("vMetallicReflectanceFactors", 4), e.addUniform("vMetallicReflectanceInfos", 2), e.addUniform("metallicReflectanceMatrix", 16), mr.PrepareUniformBuffer(e), gr.PrepareUniformBuffer(e), Zr.PrepareUniformBuffer(e), Jr.PrepareUniformBuffer(e), Wo.a.PrepareUniformBuffer(e), e.create(); }, t.prototype.unbind = function() { if (this._activeEffect) { var e = !1; this._reflectionTexture && this._reflectionTexture.isRenderTarget && (this._activeEffect.setTexture("reflection2DSampler", null), e = !0), this.subSurface.unbind(this._activeEffect) && (e = !0), e && this._markAllSubMeshesAsTexturesDirty(); } r.prototype.unbind.call(this); }, t.prototype.bindForSubMesh = function(e, n, i) { var o = this.getScene(), a = i._materialDefines; if (a) { var s = i.effect; if (s) { this._activeEffect = s, a.INSTANCES && !a.THIN_INSTANCES || this.bindOnlyWorldMatrix(e), this.prePassConfiguration.bindForSubMesh(this._activeEffect, o, n, e, this.isFrozen), a.OBJECTSPACE_NORMALMAP && (e.toNormalMatrix(this._normalMatrix), this.bindOnlyNormalMatrix(this._normalMatrix)); var d = this._mustRebind(o, s, n.visibility); $e.a.BindBonesParameters(n, this._activeEffect, this.prePassConfiguration); var p = null, y = this._uniformBuffer; if (d) { var P = o.getEngine(); if (y.bindToEffect(s, "Material"), this.bindViewProjection(s), p = this._getReflectionTexture(), !y.useUbo || !this.isFrozen || !y.isSync) { if (o.texturesEnabled) { if (this._albedoTexture && lt.a.DiffuseTextureEnabled && (y.updateFloat2("vAlbedoInfos", this._albedoTexture.coordinatesIndex, this._albedoTexture.level), $e.a.BindTextureMatrix(this._albedoTexture, y, "albedo")), this._ambientTexture && lt.a.AmbientTextureEnabled && (y.updateFloat4("vAmbientInfos", this._ambientTexture.coordinatesIndex, this._ambientTexture.level, this._ambientTextureStrength, this._ambientTextureImpactOnAnalyticalLights), $e.a.BindTextureMatrix(this._ambientTexture, y, "ambient")), this._opacityTexture && lt.a.OpacityTextureEnabled && (y.updateFloat2("vOpacityInfos", this._opacityTexture.coordinatesIndex, this._opacityTexture.level), $e.a.BindTextureMatrix(this._opacityTexture, y, "opacity")), p && lt.a.ReflectionTextureEnabled) { if (y.updateMatrix("reflectionMatrix", p.getReflectionTextureMatrix()), y.updateFloat2("vReflectionInfos", p.level, 0), p.boundingBoxSize) { var R = p; y.updateVector3("vReflectionPosition", R.boundingBoxPosition), y.updateVector3("vReflectionSize", R.boundingBoxSize); } if (this.realTimeFiltering) { var B = p.getSize().width; y.updateFloat2("vReflectionFilteringInfo", B, $.a.Log2(B)); } if (!a.USEIRRADIANCEMAP) { var F = p.sphericalPolynomial; if (a.USESPHERICALFROMREFLECTIONMAP && F) if (a.SPHERICAL_HARMONICS) { var z = F.preScaledHarmonics; this._activeEffect.setVector3("vSphericalL00", z.l00), this._activeEffect.setVector3("vSphericalL1_1", z.l1_1), this._activeEffect.setVector3("vSphericalL10", z.l10), this._activeEffect.setVector3("vSphericalL11", z.l11), this._activeEffect.setVector3("vSphericalL2_2", z.l2_2), this._activeEffect.setVector3("vSphericalL2_1", z.l2_1), this._activeEffect.setVector3("vSphericalL20", z.l20), this._activeEffect.setVector3("vSphericalL21", z.l21), this._activeEffect.setVector3("vSphericalL22", z.l22); } else this._activeEffect.setFloat3("vSphericalX", F.x.x, F.x.y, F.x.z), this._activeEffect.setFloat3("vSphericalY", F.y.x, F.y.y, F.y.z), this._activeEffect.setFloat3("vSphericalZ", F.z.x, F.z.y, F.z.z), this._activeEffect.setFloat3("vSphericalXX_ZZ", F.xx.x - F.zz.x, F.xx.y - F.zz.y, F.xx.z - F.zz.z), this._activeEffect.setFloat3("vSphericalYY_ZZ", F.yy.x - F.zz.x, F.yy.y - F.zz.y, F.yy.z - F.zz.z), this._activeEffect.setFloat3("vSphericalZZ", F.zz.x, F.zz.y, F.zz.z), this._activeEffect.setFloat3("vSphericalXY", F.xy.x, F.xy.y, F.xy.z), this._activeEffect.setFloat3("vSphericalYZ", F.yz.x, F.yz.y, F.yz.z), this._activeEffect.setFloat3("vSphericalZX", F.zx.x, F.zx.y, F.zx.z); } y.updateFloat3("vReflectionMicrosurfaceInfos", p.getSize().width, p.lodGenerationScale, p.lodGenerationOffset); } this._emissiveTexture && lt.a.EmissiveTextureEnabled && (y.updateFloat2("vEmissiveInfos", this._emissiveTexture.coordinatesIndex, this._emissiveTexture.level), $e.a.BindTextureMatrix(this._emissiveTexture, y, "emissive")), this._lightmapTexture && lt.a.LightmapTextureEnabled && (y.updateFloat2("vLightmapInfos", this._lightmapTexture.coordinatesIndex, this._lightmapTexture.level), $e.a.BindTextureMatrix(this._lightmapTexture, y, "lightmap")), lt.a.SpecularTextureEnabled && (this._metallicTexture ? (y.updateFloat3("vReflectivityInfos", this._metallicTexture.coordinatesIndex, this._metallicTexture.level, this._ambientTextureStrength), $e.a.BindTextureMatrix(this._metallicTexture, y, "reflectivity")) : this._reflectivityTexture && (y.updateFloat3("vReflectivityInfos", this._reflectivityTexture.coordinatesIndex, this._reflectivityTexture.level, 1), $e.a.BindTextureMatrix(this._reflectivityTexture, y, "reflectivity")), this._metallicReflectanceTexture && (y.updateFloat2("vMetallicReflectanceInfos", this._metallicReflectanceTexture.coordinatesIndex, this._metallicReflectanceTexture.level), $e.a.BindTextureMatrix(this._metallicReflectanceTexture, y, "metallicReflectance")), this._microSurfaceTexture && (y.updateFloat2("vMicroSurfaceSamplerInfos", this._microSurfaceTexture.coordinatesIndex, this._microSurfaceTexture.level), $e.a.BindTextureMatrix(this._microSurfaceTexture, y, "microSurfaceSampler"))), this._bumpTexture && P.getCaps().standardDerivatives && lt.a.BumpTextureEnabled && !this._disableBumpMap && (y.updateFloat3("vBumpInfos", this._bumpTexture.coordinatesIndex, this._bumpTexture.level, this._parallaxScaleBias), $e.a.BindTextureMatrix(this._bumpTexture, y, "bump"), o._mirroredCameraPosition ? y.updateFloat2("vTangentSpaceParams", this._invertNormalMapX ? 1 : -1, this._invertNormalMapY ? 1 : -1) : y.updateFloat2("vTangentSpaceParams", this._invertNormalMapX ? -1 : 1, this._invertNormalMapY ? -1 : 1)); } if (this.pointsCloud && y.updateFloat("pointSize", this.pointSize), a.METALLICWORKFLOW) { I.c.Color3[0].r = this._metallic === void 0 || this._metallic === null ? 1 : this._metallic, I.c.Color3[0].g = this._roughness === void 0 || this._roughness === null ? 1 : this._roughness, y.updateColor4("vReflectivityColor", I.c.Color3[0], 1); var J = this.subSurface.indexOfRefraction, ie = Math.pow((J - 1) / (J + 1), 2); this._metallicReflectanceColor.scaleToRef(ie * this._metallicF0Factor, I.c.Color3[0]); var se = this._metallicF0Factor; y.updateColor4("vMetallicReflectanceFactors", I.c.Color3[0], se); } else y.updateColor4("vReflectivityColor", this._reflectivityColor, this._microSurface); y.updateColor3("vEmissiveColor", lt.a.EmissiveTextureEnabled ? this._emissiveColor : I.a.BlackReadOnly), y.updateColor3("vReflectionColor", this._reflectionColor), !a.SS_REFRACTION && this.subSurface.linkRefractionWithTransparency ? y.updateColor4("vAlbedoColor", this._albedoColor, 1) : y.updateColor4("vAlbedoColor", this._albedoColor, this.alpha), this._lightingInfos.x = this._directIntensity, this._lightingInfos.y = this._emissiveIntensity, this._lightingInfos.z = this._environmentIntensity * o.environmentIntensity, this._lightingInfos.w = this._specularIntensity, y.updateVector4("vLightingIntensity", this._lightingInfos); } y.updateFloat("visibility", n.visibility), o.texturesEnabled && (this._albedoTexture && lt.a.DiffuseTextureEnabled && y.setTexture("albedoSampler", this._albedoTexture), this._ambientTexture && lt.a.AmbientTextureEnabled && y.setTexture("ambientSampler", this._ambientTexture), this._opacityTexture && lt.a.OpacityTextureEnabled && y.setTexture("opacitySampler", this._opacityTexture), p && lt.a.ReflectionTextureEnabled && (a.LODBASEDMICROSFURACE ? y.setTexture("reflectionSampler", p) : (y.setTexture("reflectionSampler", p._lodTextureMid || p), y.setTexture("reflectionSamplerLow", p._lodTextureLow || p), y.setTexture("reflectionSamplerHigh", p._lodTextureHigh || p)), a.USEIRRADIANCEMAP && y.setTexture("irradianceSampler", p.irradianceTexture)), a.ENVIRONMENTBRDF && y.setTexture("environmentBrdfSampler", this._environmentBRDFTexture), this._emissiveTexture && lt.a.EmissiveTextureEnabled && y.setTexture("emissiveSampler", this._emissiveTexture), this._lightmapTexture && lt.a.LightmapTextureEnabled && y.setTexture("lightmapSampler", this._lightmapTexture), lt.a.SpecularTextureEnabled && (this._metallicTexture ? y.setTexture("reflectivitySampler", this._metallicTexture) : this._reflectivityTexture && y.setTexture("reflectivitySampler", this._reflectivityTexture), this._metallicReflectanceTexture && y.setTexture("metallicReflectanceSampler", this._metallicReflectanceTexture), this._microSurfaceTexture && y.setTexture("microSurfaceSampler", this._microSurfaceTexture)), this._bumpTexture && P.getCaps().standardDerivatives && lt.a.BumpTextureEnabled && !this._disableBumpMap && y.setTexture("bumpSampler", this._bumpTexture)), this.detailMap.bindForSubMesh(y, o, this.isFrozen), this.subSurface.bindForSubMesh(y, o, P, this.isFrozen, a.LODBASEDMICROSFURACE, this.realTimeFiltering), this.clearCoat.bindForSubMesh(y, o, P, this._disableBumpMap, this.isFrozen, this._invertNormalMapX, this._invertNormalMapY, i), this.anisotropy.bindForSubMesh(y, o, this.isFrozen), this.sheen.bindForSubMesh(y, o, this.isFrozen, i), $e.a.BindClipPlane(this._activeEffect, o), o.ambientColor.multiplyToRef(this._ambientColor, this._globalAmbientColor); var ce = o._forcedViewPosition ? o._forcedViewPosition : o._mirroredCameraPosition ? o._mirroredCameraPosition : o.activeCamera.globalPosition, ue = o.useRightHandedSystem === (o._mirroredCameraPosition != null); s.setFloat4("vEyePosition", ce.x, ce.y, ce.z, ue ? -1 : 1), s.setColor3("vAmbientColor", this._globalAmbientColor), s.setFloat2("vDebugMode", this.debugLimit, this.debugFactor); } !d && this.isFrozen || (o.lightsEnabled && !this._disableLighting && $e.a.BindLights(o, n, this._activeEffect, a, this._maxSimultaneousLights, this._rebuildInParallel), (o.fogEnabled && n.applyFog && o.fogMode !== _e.a.FOGMODE_NONE || p) && this.bindView(s), $e.a.BindFogParameters(o, n, this._activeEffect, !0), a.NUM_MORPH_INFLUENCERS && $e.a.BindMorphTargetParameters(n, this._activeEffect), this._imageProcessingConfiguration.bind(this._activeEffect), $e.a.BindLogDepth(a, this._activeEffect, o)), y.update(), this._afterBind(n, this._activeEffect); } } }, t.prototype.getAnimatables = function() { var e = []; return this._albedoTexture && this._albedoTexture.animations && this._albedoTexture.animations.length > 0 && e.push(this._albedoTexture), this._ambientTexture && this._ambientTexture.animations && this._ambientTexture.animations.length > 0 && e.push(this._ambientTexture), this._opacityTexture && this._opacityTexture.animations && this._opacityTexture.animations.length > 0 && e.push(this._opacityTexture), this._reflectionTexture && this._reflectionTexture.animations && this._reflectionTexture.animations.length > 0 && e.push(this._reflectionTexture), this._emissiveTexture && this._emissiveTexture.animations && this._emissiveTexture.animations.length > 0 && e.push(this._emissiveTexture), this._metallicTexture && this._metallicTexture.animations && this._metallicTexture.animations.length > 0 ? e.push(this._metallicTexture) : this._reflectivityTexture && this._reflectivityTexture.animations && this._reflectivityTexture.animations.length > 0 && e.push(this._reflectivityTexture), this._bumpTexture && this._bumpTexture.animations && this._bumpTexture.animations.length > 0 && e.push(this._bumpTexture), this._lightmapTexture && this._lightmapTexture.animations && this._lightmapTexture.animations.length > 0 && e.push(this._lightmapTexture), this.detailMap.getAnimatables(e), this.subSurface.getAnimatables(e), this.clearCoat.getAnimatables(e), this.sheen.getAnimatables(e), this.anisotropy.getAnimatables(e), e; }, t.prototype._getReflectionTexture = function() { return this._reflectionTexture ? this._reflectionTexture : this.getScene().environmentTexture; }, t.prototype.getActiveTextures = function() { var e = r.prototype.getActiveTextures.call(this); return this._albedoTexture && e.push(this._albedoTexture), this._ambientTexture && e.push(this._ambientTexture), this._opacityTexture && e.push(this._opacityTexture), this._reflectionTexture && e.push(this._reflectionTexture), this._emissiveTexture && e.push(this._emissiveTexture), this._reflectivityTexture && e.push(this._reflectivityTexture), this._metallicTexture && e.push(this._metallicTexture), this._metallicReflectanceTexture && e.push(this._metallicReflectanceTexture), this._microSurfaceTexture && e.push(this._microSurfaceTexture), this._bumpTexture && e.push(this._bumpTexture), this._lightmapTexture && e.push(this._lightmapTexture), this.detailMap.getActiveTextures(e), this.subSurface.getActiveTextures(e), this.clearCoat.getActiveTextures(e), this.sheen.getActiveTextures(e), this.anisotropy.getActiveTextures(e), e; }, t.prototype.hasTexture = function(e) { return !!r.prototype.hasTexture.call(this, e) || this._albedoTexture === e || this._ambientTexture === e || this._opacityTexture === e || this._reflectionTexture === e || this._reflectivityTexture === e || this._metallicTexture === e || this._metallicReflectanceTexture === e || this._microSurfaceTexture === e || this._bumpTexture === e || this._lightmapTexture === e || this.detailMap.hasTexture(e) || this.subSurface.hasTexture(e) || this.clearCoat.hasTexture(e) || this.sheen.hasTexture(e) || this.anisotropy.hasTexture(e); }, t.prototype.setPrePassRenderer = function(e) { if (this.subSurface.isScatteringEnabled) { var n = this.getScene().enableSubSurfaceForPrePass(); return n && (n.enabled = !0), !0; } return !1; }, t.prototype.dispose = function(e, n) { var i, o, a, s, d, p, y, P, R, B, F; n && (this._environmentBRDFTexture && this.getScene().environmentBRDFTexture !== this._environmentBRDFTexture && this._environmentBRDFTexture.dispose(), (i = this._albedoTexture) === null || i === void 0 || i.dispose(), (o = this._ambientTexture) === null || o === void 0 || o.dispose(), (a = this._opacityTexture) === null || a === void 0 || a.dispose(), (s = this._reflectionTexture) === null || s === void 0 || s.dispose(), (d = this._emissiveTexture) === null || d === void 0 || d.dispose(), (p = this._metallicTexture) === null || p === void 0 || p.dispose(), (y = this._reflectivityTexture) === null || y === void 0 || y.dispose(), (P = this._bumpTexture) === null || P === void 0 || P.dispose(), (R = this._lightmapTexture) === null || R === void 0 || R.dispose(), (B = this._metallicReflectanceTexture) === null || B === void 0 || B.dispose(), (F = this._microSurfaceTexture) === null || F === void 0 || F.dispose()), this.detailMap.dispose(n), this.subSurface.dispose(n), this.clearCoat.dispose(n), this.sheen.dispose(n), this.anisotropy.dispose(n), this._renderTargets.dispose(), this._imageProcessingConfiguration && this._imageProcessingObserver && this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver), r.prototype.dispose.call(this, e, n); }, t.PBRMATERIAL_OPAQUE = zt.a.MATERIAL_OPAQUE, t.PBRMATERIAL_ALPHATEST = zt.a.MATERIAL_ALPHATEST, t.PBRMATERIAL_ALPHABLEND = zt.a.MATERIAL_ALPHABLEND, t.PBRMATERIAL_ALPHATESTANDBLEND = zt.a.MATERIAL_ALPHATESTANDBLEND, t.DEFAULT_AO_ON_ANALYTICAL_LIGHTS = 0, t.LIGHTFALLOFF_PHYSICAL = 0, t.LIGHTFALLOFF_GLTF = 1, t.LIGHTFALLOFF_STANDARD = 2, Object(c.c)([Object(L.i)()], t.prototype, "_imageProcessingConfiguration", void 0), Object(c.c)([Object(L.b)("_markAllSubMeshesAsMiscDirty")], t.prototype, "debugMode", void 0), Object(c.c)([Object(L.c)()], t.prototype, "useLogarithmicDepth", null), t; }(jo.a), $r = function(r) { function t(e, n) { var i = r.call(this, e, n) || this; return i.directIntensity = 1, i.emissiveIntensity = 1, i.environmentIntensity = 1, i.specularIntensity = 1, i.disableBumpMap = !1, i.ambientTextureStrength = 1, i.ambientTextureImpactOnAnalyticalLights = t.DEFAULT_AO_ON_ANALYTICAL_LIGHTS, i.metallicF0Factor = 1, i.metallicReflectanceColor = I.a.White(), i.ambientColor = new I.a(0, 0, 0), i.albedoColor = new I.a(1, 1, 1), i.reflectivityColor = new I.a(1, 1, 1), i.reflectionColor = new I.a(1, 1, 1), i.emissiveColor = new I.a(0, 0, 0), i.microSurface = 1, i.useLightmapAsShadowmap = !1, i.useAlphaFromAlbedoTexture = !1, i.forceAlphaTest = !1, i.alphaCutOff = 0.4, i.useSpecularOverAlpha = !0, i.useMicroSurfaceFromReflectivityMapAlpha = !1, i.useRoughnessFromMetallicTextureAlpha = !0, i.useRoughnessFromMetallicTextureGreen = !1, i.useMetallnessFromMetallicTextureBlue = !1, i.useAmbientOcclusionFromMetallicTextureRed = !1, i.useAmbientInGrayScale = !1, i.useAutoMicroSurfaceFromReflectivityMap = !1, i.useRadianceOverAlpha = !0, i.useObjectSpaceNormalMap = !1, i.useParallax = !1, i.useParallaxOcclusion = !1, i.parallaxScaleBias = 0.05, i.disableLighting = !1, i.forceIrradianceInFragment = !1, i.maxSimultaneousLights = 4, i.invertNormalMapX = !1, i.invertNormalMapY = !1, i.twoSidedLighting = !1, i.useAlphaFresnel = !1, i.useLinearAlphaFresnel = !1, i.environmentBRDFTexture = null, i.forceNormalForward = !1, i.enableSpecularAntiAliasing = !1, i.useHorizonOcclusion = !0, i.useRadianceOcclusion = !0, i.unlit = !1, i._environmentBRDFTexture = Ho.GetEnvironmentBRDFTexture(n), i; } return Object(c.d)(t, r), Object.defineProperty(t.prototype, "refractionTexture", { get: function() { return this.subSurface.refractionTexture; }, set: function(e) { this.subSurface.refractionTexture = e, e ? this.subSurface.isRefractionEnabled = !0 : this.subSurface.linkRefractionWithTransparency || (this.subSurface.isRefractionEnabled = !1); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "indexOfRefraction", { get: function() { return this.subSurface.indexOfRefraction; }, set: function(e) { this.subSurface.indexOfRefraction = e; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "invertRefractionY", { get: function() { return this.subSurface.invertRefractionY; }, set: function(e) { this.subSurface.invertRefractionY = e; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "linkRefractionWithTransparency", { get: function() { return this.subSurface.linkRefractionWithTransparency; }, set: function(e) { this.subSurface.linkRefractionWithTransparency = e, e && (this.subSurface.isRefractionEnabled = !0); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "usePhysicalLightFalloff", { get: function() { return this._lightFalloff === pn.LIGHTFALLOFF_PHYSICAL; }, set: function(e) { e !== this.usePhysicalLightFalloff && (this._markAllSubMeshesAsTexturesDirty(), this._lightFalloff = e ? pn.LIGHTFALLOFF_PHYSICAL : pn.LIGHTFALLOFF_STANDARD); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "useGLTFLightFalloff", { get: function() { return this._lightFalloff === pn.LIGHTFALLOFF_GLTF; }, set: function(e) { e !== this.useGLTFLightFalloff && (this._markAllSubMeshesAsTexturesDirty(), this._lightFalloff = e ? pn.LIGHTFALLOFF_GLTF : pn.LIGHTFALLOFF_STANDARD); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "imageProcessingConfiguration", { get: function() { return this._imageProcessingConfiguration; }, set: function(e) { this._attachImageProcessingConfiguration(e), this._markAllSubMeshesAsTexturesDirty(); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "cameraColorCurvesEnabled", { get: function() { return this.imageProcessingConfiguration.colorCurvesEnabled; }, set: function(e) { this.imageProcessingConfiguration.colorCurvesEnabled = e; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "cameraColorGradingEnabled", { get: function() { return this.imageProcessingConfiguration.colorGradingEnabled; }, set: function(e) { this.imageProcessingConfiguration.colorGradingEnabled = e; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "cameraToneMappingEnabled", { get: function() { return this._imageProcessingConfiguration.toneMappingEnabled; }, set: function(e) { this._imageProcessingConfiguration.toneMappingEnabled = e; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "cameraExposure", { get: function() { return this._imageProcessingConfiguration.exposure; }, set: function(e) { this._imageProcessingConfiguration.exposure = e; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "cameraContrast", { get: function() { return this._imageProcessingConfiguration.contrast; }, set: function(e) { this._imageProcessingConfiguration.contrast = e; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "cameraColorGradingTexture", { get: function() { return this._imageProcessingConfiguration.colorGradingTexture; }, set: function(e) { this._imageProcessingConfiguration.colorGradingTexture = e; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "cameraColorCurves", { get: function() { return this._imageProcessingConfiguration.colorCurves; }, set: function(e) { this._imageProcessingConfiguration.colorCurves = e; }, enumerable: !1, configurable: !0 }), t.prototype.getClassName = function() { return "PBRMaterial"; }, t.prototype.clone = function(e) { var n = this, i = L.a.Clone(function() { return new t(e, n.getScene()); }, this); return i.id = e, i.name = e, this.clearCoat.copyTo(i.clearCoat), this.anisotropy.copyTo(i.anisotropy), this.brdf.copyTo(i.brdf), this.sheen.copyTo(i.sheen), this.subSurface.copyTo(i.subSurface), i; }, t.prototype.serialize = function() { var e = L.a.Serialize(this); return e.customType = "BABYLON.PBRMaterial", e.clearCoat = this.clearCoat.serialize(), e.anisotropy = this.anisotropy.serialize(), e.brdf = this.brdf.serialize(), e.sheen = this.sheen.serialize(), e.subSurface = this.subSurface.serialize(), e; }, t.Parse = function(e, n, i) { var o = L.a.Parse(function() { return new t(e.name, n); }, e, n, i); return e.clearCoat && o.clearCoat.parse(e.clearCoat, n, i), e.anisotropy && o.anisotropy.parse(e.anisotropy, n, i), e.brdf && o.brdf.parse(e.brdf, n, i), e.sheen && o.sheen.parse(e.sheen, n, i), e.subSurface && o.subSurface.parse(e.subSurface, n, i), o; }, t.PBRMATERIAL_OPAQUE = pn.PBRMATERIAL_OPAQUE, t.PBRMATERIAL_ALPHATEST = pn.PBRMATERIAL_ALPHATEST, t.PBRMATERIAL_ALPHABLEND = pn.PBRMATERIAL_ALPHABLEND, t.PBRMATERIAL_ALPHATESTANDBLEND = pn.PBRMATERIAL_ALPHATESTANDBLEND, t.DEFAULT_AO_ON_ANALYTICAL_LIGHTS = pn.DEFAULT_AO_ON_ANALYTICAL_LIGHTS, Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "directIntensity", void 0), Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "emissiveIntensity", void 0), Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "environmentIntensity", void 0), Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "specularIntensity", void 0), Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "disableBumpMap", void 0), Object(c.c)([Object(L.m)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "albedoTexture", void 0), Object(c.c)([Object(L.m)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "ambientTexture", void 0), Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "ambientTextureStrength", void 0), Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "ambientTextureImpactOnAnalyticalLights", void 0), Object(c.c)([Object(L.m)(), Object(L.b)("_markAllSubMeshesAsTexturesAndMiscDirty")], t.prototype, "opacityTexture", void 0), Object(c.c)([Object(L.m)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "reflectionTexture", void 0), Object(c.c)([Object(L.m)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "emissiveTexture", void 0), Object(c.c)([Object(L.m)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "reflectivityTexture", void 0), Object(c.c)([Object(L.m)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "metallicTexture", void 0), Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "metallic", void 0), Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "roughness", void 0), Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "metallicF0Factor", void 0), Object(c.c)([Object(L.e)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "metallicReflectanceColor", void 0), Object(c.c)([Object(L.m)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "metallicReflectanceTexture", void 0), Object(c.c)([Object(L.m)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "microSurfaceTexture", void 0), Object(c.c)([Object(L.m)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "bumpTexture", void 0), Object(c.c)([Object(L.m)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty", null)], t.prototype, "lightmapTexture", void 0), Object(c.c)([Object(L.e)("ambient"), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "ambientColor", void 0), Object(c.c)([Object(L.e)("albedo"), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "albedoColor", void 0), Object(c.c)([Object(L.e)("reflectivity"), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "reflectivityColor", void 0), Object(c.c)([Object(L.e)("reflection"), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "reflectionColor", void 0), Object(c.c)([Object(L.e)("emissive"), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "emissiveColor", void 0), Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "microSurface", void 0), Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "useLightmapAsShadowmap", void 0), Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsTexturesAndMiscDirty")], t.prototype, "useAlphaFromAlbedoTexture", void 0), Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsTexturesAndMiscDirty")], t.prototype, "forceAlphaTest", void 0), Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsTexturesAndMiscDirty")], t.prototype, "alphaCutOff", void 0), Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "useSpecularOverAlpha", void 0), Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "useMicroSurfaceFromReflectivityMapAlpha", void 0), Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "useRoughnessFromMetallicTextureAlpha", void 0), Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "useRoughnessFromMetallicTextureGreen", void 0), Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "useMetallnessFromMetallicTextureBlue", void 0), Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "useAmbientOcclusionFromMetallicTextureRed", void 0), Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "useAmbientInGrayScale", void 0), Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "useAutoMicroSurfaceFromReflectivityMap", void 0), Object(c.c)([Object(L.c)()], t.prototype, "usePhysicalLightFalloff", null), Object(c.c)([Object(L.c)()], t.prototype, "useGLTFLightFalloff", null), Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "useRadianceOverAlpha", void 0), Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "useObjectSpaceNormalMap", void 0), Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "useParallax", void 0), Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "useParallaxOcclusion", void 0), Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "parallaxScaleBias", void 0), Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsLightsDirty")], t.prototype, "disableLighting", void 0), Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "forceIrradianceInFragment", void 0), Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsLightsDirty")], t.prototype, "maxSimultaneousLights", void 0), Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "invertNormalMapX", void 0), Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "invertNormalMapY", void 0), Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "twoSidedLighting", void 0), Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "useAlphaFresnel", void 0), Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "useLinearAlphaFresnel", void 0), Object(c.c)([Object(L.m)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "environmentBRDFTexture", void 0), Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "forceNormalForward", void 0), Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "enableSpecularAntiAliasing", void 0), Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "useHorizonOcclusion", void 0), Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "useRadianceOcclusion", void 0), Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsMiscDirty")], t.prototype, "unlit", void 0), t; }(pn); O.a.RegisteredTypes["BABYLON.PBRMaterial"] = $r; function Xo(r) { return r.charCodeAt(0) + (r.charCodeAt(1) << 8) + (r.charCodeAt(2) << 16) + (r.charCodeAt(3) << 24); } var Zl = Xo("DXT1"), Jl = Xo("DXT3"), $l = Xo("DXT5"), Ps = Xo("DX10"), Di = function() { function r() { } return r.GetDDSInfo = function(t) { var e = new Int32Array(t.buffer, t.byteOffset, 31), n = new Int32Array(t.buffer, t.byteOffset, 35), i = 1; 131072 & e[2] && (i = Math.max(1, e[7])); var o = e[21], a = o === Ps ? n[32] : 0, s = h.a.TEXTURETYPE_UNSIGNED_INT; switch (o) { case 113: s = h.a.TEXTURETYPE_HALF_FLOAT; break; case 116: s = h.a.TEXTURETYPE_FLOAT; break; case Ps: if (a === 10) { s = h.a.TEXTURETYPE_HALF_FLOAT; break; } if (a === 2) { s = h.a.TEXTURETYPE_FLOAT; break; } } return { width: e[4], height: e[3], mipmapCount: i, isFourCC: (4 & e[20]) == 4, isRGB: (64 & e[20]) == 64, isLuminance: (131072 & e[20]) == 131072, isCube: (512 & e[28]) == 512, isCompressed: o === Zl || o === Jl || o === $l, dxgiFormat: a, textureType: s }; }, r._ToHalfFloat = function(t) { r._FloatView || (r._FloatView = new Float32Array(1), r._Int32View = new Int32Array(r._FloatView.buffer)), r._FloatView[0] = t; var e = r._Int32View[0], n = e >> 16 & 32768, i = e >> 12 & 2047, o = e >> 23 & 255; return o < 103 ? n : o > 142 ? (n |= 31744, n |= (o == 255 ? 0 : 1) && 8388607 & e) : o < 113 ? n |= ((i |= 2048) >> 114 - o) + (i >> 113 - o & 1) : (n |= o - 112 << 10 | i >> 1, n += 1 & i); }, r._FromHalfFloat = function(t) { var e = (32768 & t) >> 15, n = (31744 & t) >> 10, i = 1023 & t; return n === 0 ? (e ? -1 : 1) * Math.pow(2, -14) * (i / Math.pow(2, 10)) : n == 31 ? i ? NaN : 1 / 0 * (e ? -1 : 1) : (e ? -1 : 1) * Math.pow(2, n - 15) * (1 + i / Math.pow(2, 10)); }, r._GetHalfFloatAsFloatRGBAArrayBuffer = function(t, e, n, i, o, a) { for (var s = new Float32Array(i), d = new Uint16Array(o, n), p = 0, y = 0; y < e; y++) for (var P = 0; P < t; P++) { var R = 4 * (P + y * t); s[p] = r._FromHalfFloat(d[R]), s[p + 1] = r._FromHalfFloat(d[R + 1]), s[p + 2] = r._FromHalfFloat(d[R + 2]), r.StoreLODInAlphaChannel ? s[p + 3] = a : s[p + 3] = r._FromHalfFloat(d[R + 3]), p += 4; } return s; }, r._GetHalfFloatRGBAArrayBuffer = function(t, e, n, i, o, a) { if (r.StoreLODInAlphaChannel) { for (var s = new Uint16Array(i), d = new Uint16Array(o, n), p = 0, y = 0; y < e; y++) for (var P = 0; P < t; P++) { var R = 4 * (P + y * t); s[p] = d[R], s[p + 1] = d[R + 1], s[p + 2] = d[R + 2], s[p + 3] = r._ToHalfFloat(a), p += 4; } return s; } return new Uint16Array(o, n, i); }, r._GetFloatRGBAArrayBuffer = function(t, e, n, i, o, a) { if (r.StoreLODInAlphaChannel) { for (var s = new Float32Array(i), d = new Float32Array(o, n), p = 0, y = 0; y < e; y++) for (var P = 0; P < t; P++) { var R = 4 * (P + y * t); s[p] = d[R], s[p + 1] = d[R + 1], s[p + 2] = d[R + 2], s[p + 3] = a, p += 4; } return s; } return new Float32Array(o, n, i); }, r._GetFloatAsUIntRGBAArrayBuffer = function(t, e, n, i, o, a) { for (var s = new Uint8Array(i), d = new Float32Array(o, n), p = 0, y = 0; y < e; y++) for (var P = 0; P < t; P++) { var R = 4 * (P + y * t); s[p] = 255 * $.a.Clamp(d[R]), s[p + 1] = 255 * $.a.Clamp(d[R + 1]), s[p + 2] = 255 * $.a.Clamp(d[R + 2]), r.StoreLODInAlphaChannel ? s[p + 3] = a : s[p + 3] = 255 * $.a.Clamp(d[R + 3]), p += 4; } return s; }, r._GetHalfFloatAsUIntRGBAArrayBuffer = function(t, e, n, i, o, a) { for (var s = new Uint8Array(i), d = new Uint16Array(o, n), p = 0, y = 0; y < e; y++) for (var P = 0; P < t; P++) { var R = 4 * (P + y * t); s[p] = 255 * $.a.Clamp(r._FromHalfFloat(d[R])), s[p + 1] = 255 * $.a.Clamp(r._FromHalfFloat(d[R + 1])), s[p + 2] = 255 * $.a.Clamp(r._FromHalfFloat(d[R + 2])), r.StoreLODInAlphaChannel ? s[p + 3] = a : s[p + 3] = 255 * $.a.Clamp(r._FromHalfFloat(d[R + 3])), p += 4; } return s; }, r._GetRGBAArrayBuffer = function(t, e, n, i, o, a, s, d, p) { for (var y = new Uint8Array(i), P = new Uint8Array(o, n), R = 0, B = 0; B < e; B++) for (var F = 0; F < t; F++) { var z = 4 * (F + B * t); y[R] = P[z + a], y[R + 1] = P[z + s], y[R + 2] = P[z + d], y[R + 3] = P[z + p], R += 4; } return y; }, r._ExtractLongWordOrder = function(t) { return t === 0 || t === 255 || t === -16777216 ? 0 : 1 + r._ExtractLongWordOrder(t >> 8); }, r._GetRGBArrayBuffer = function(t, e, n, i, o, a, s, d) { for (var p = new Uint8Array(i), y = new Uint8Array(o, n), P = 0, R = 0; R < e; R++) for (var B = 0; B < t; B++) { var F = 3 * (B + R * t); p[P] = y[F + a], p[P + 1] = y[F + s], p[P + 2] = y[F + d], P += 3; } return p; }, r._GetLuminanceArrayBuffer = function(t, e, n, i, o) { for (var a = new Uint8Array(i), s = new Uint8Array(o, n), d = 0, p = 0; p < e; p++) for (var y = 0; y < t; y++) { var P = y + p * t; a[d] = s[P], d++; } return a; }, r.UploadDDSLevels = function(t, e, n, i, o, a, s, d) { s === void 0 && (s = -1); var p = null; i.sphericalPolynomial && (p = new Array()); var y, P, R, B, F, z, J, ie = t.getCaps().s3tc, se = new Int32Array(n.buffer, n.byteOffset, 31), ce = 0, ue = 0, fe = 1; if (se[0] === 542327876) if (i.isFourCC || i.isRGB || i.isLuminance) if (!i.isCompressed || ie) { var ve = se[22]; B = se[1] + 4; var Te, Re = !1; if (i.isFourCC) switch (y = se[21]) { case Zl: fe = 8, ue = ie.COMPRESSED_RGBA_S3TC_DXT1_EXT; break; case Jl: fe = 16, ue = ie.COMPRESSED_RGBA_S3TC_DXT3_EXT; break; case $l: fe = 16, ue = ie.COMPRESSED_RGBA_S3TC_DXT5_EXT; break; case 113: case 116: Re = !0; break; case Ps: B += 20; var Ae = !1; switch (i.dxgiFormat) { case 10: case 2: Re = !0, Ae = !0; break; case 88: i.isRGB = !0, i.isFourCC = !1, ve = 32, Ae = !0; } if (Ae) break; default: return void console.error("Unsupported FourCC code:", (Te = y, String.fromCharCode(255 & Te, Te >> 8 & 255, Te >> 16 & 255, Te >> 24 & 255))); } var Ee = r._ExtractLongWordOrder(se[23]), Se = r._ExtractLongWordOrder(se[24]), De = r._ExtractLongWordOrder(se[25]), xe = r._ExtractLongWordOrder(se[26]); Re && (ue = t._getRGBABufferInternalSizedFormat(i.textureType)), z = 1, 131072 & se[2] && o !== !1 && (z = Math.max(1, se[7])); for (var Le = d || 0; Le < a; Le++) { for (P = se[4], R = se[3], J = 0; J < z; ++J) { if (s === -1 || s === J) { var Me = s === -1 ? J : 0; if (!i.isCompressed && i.isFourCC) { e.format = h.a.TEXTUREFORMAT_RGBA, ce = P * R * 4; var we = null; t._badOS || t._badDesktopOS || !t.getCaps().textureHalfFloat && !t.getCaps().textureFloat ? (ve === 128 ? (we = r._GetFloatAsUIntRGBAArrayBuffer(P, R, n.byteOffset + B, ce, n.buffer, Me), p && Me == 0 && p.push(r._GetFloatRGBAArrayBuffer(P, R, n.byteOffset + B, ce, n.buffer, Me))) : ve === 64 && (we = r._GetHalfFloatAsUIntRGBAArrayBuffer(P, R, n.byteOffset + B, ce, n.buffer, Me), p && Me == 0 && p.push(r._GetHalfFloatAsFloatRGBAArrayBuffer(P, R, n.byteOffset + B, ce, n.buffer, Me))), e.type = h.a.TEXTURETYPE_UNSIGNED_INT) : ve === 128 ? (e.type = h.a.TEXTURETYPE_FLOAT, we = r._GetFloatRGBAArrayBuffer(P, R, n.byteOffset + B, ce, n.buffer, Me), p && Me == 0 && p.push(we)) : ve !== 64 || t.getCaps().textureHalfFloat ? (e.type = h.a.TEXTURETYPE_HALF_FLOAT, we = r._GetHalfFloatRGBAArrayBuffer(P, R, n.byteOffset + B, ce, n.buffer, Me), p && Me == 0 && p.push(r._GetHalfFloatAsFloatRGBAArrayBuffer(P, R, B, ce, n.buffer, Me))) : (e.type = h.a.TEXTURETYPE_FLOAT, we = r._GetHalfFloatAsFloatRGBAArrayBuffer(P, R, n.byteOffset + B, ce, n.buffer, Me), p && Me == 0 && p.push(we)), we && t._uploadDataToTextureDirectly(e, we, Le, Me); } else if (i.isRGB) e.type = h.a.TEXTURETYPE_UNSIGNED_INT, ve === 24 ? (e.format = h.a.TEXTUREFORMAT_RGB, ce = P * R * 3, F = r._GetRGBArrayBuffer(P, R, n.byteOffset + B, ce, n.buffer, Ee, Se, De), t._uploadDataToTextureDirectly(e, F, Le, Me)) : (e.format = h.a.TEXTUREFORMAT_RGBA, ce = P * R * 4, F = r._GetRGBAArrayBuffer(P, R, n.byteOffset + B, ce, n.buffer, Ee, Se, De, xe), t._uploadDataToTextureDirectly(e, F, Le, Me)); else if (i.isLuminance) { var Ye = t._getUnpackAlignement(), et = P; ce = Math.floor((P + Ye - 1) / Ye) * Ye * (R - 1) + et, F = r._GetLuminanceArrayBuffer(P, R, n.byteOffset + B, ce, n.buffer), e.format = h.a.TEXTUREFORMAT_LUMINANCE, e.type = h.a.TEXTURETYPE_UNSIGNED_INT, t._uploadDataToTextureDirectly(e, F, Le, Me); } else ce = Math.max(4, P) / 4 * Math.max(4, R) / 4 * fe, F = new Uint8Array(n.buffer, n.byteOffset + B, ce), e.type = h.a.TEXTURETYPE_UNSIGNED_INT, t._uploadCompressedDataToTextureDirectly(e, ue, P, R, F, Le, Me); } B += ve ? P * R * (ve / 8) : ce, P *= 0.5, R *= 0.5, P = Math.max(1, P), R = Math.max(1, R); } if (d !== void 0) break; } p && p.length > 0 ? i.sphericalPolynomial = Lo.ConvertCubeMapToSphericalPolynomial({ size: se[4], right: p[0], left: p[1], up: p[2], down: p[3], front: p[4], back: p[5], format: h.a.TEXTUREFORMAT_RGBA, type: h.a.TEXTURETYPE_FLOAT, gammaSpace: !1 }) : i.sphericalPolynomial = void 0; } else l.a.Error("Compressed textures are not supported on this platform."); else l.a.Error("Unsupported format, must contain a FourCC, RGB or LUMINANCE code"); else l.a.Error("Invalid magic number in DDS header"); }, r.StoreLODInAlphaChannel = !1, r; }(); wt.a.prototype.createPrefilteredCubeTexture = function(r, t, e, n, i, o, a, s, d) { var p = this; return i === void 0 && (i = null), o === void 0 && (o = null), s === void 0 && (s = null), d === void 0 && (d = !0), this.createCubeTexture(r, t, null, !1, function(y) { if (y) { var P = y.texture; if (d ? y.info.sphericalPolynomial && (P._sphericalPolynomial = y.info.sphericalPolynomial) : P._sphericalPolynomial = new Yr(), P._source = Pt.b.CubePrefiltered, p.getCaps().textureLOD) i && i(P); else { var R = p._gl, B = y.width; if (B) { for (var F = [], z = 0; z < 3; z++) { var J = 1 - z / 2, ie = n, se = $.a.Log2(B) * e + n, ce = ie + (se - ie) * J, ue = Math.round(Math.min(Math.max(ce, 0), se)), fe = new Pt.a(p, Pt.b.Temp); if (fe.type = P.type, fe.format = P.format, fe.width = Math.pow(2, Math.max($.a.Log2(B) - ue, 0)), fe.height = fe.width, fe.isCube = !0, p._bindTextureDirectly(R.TEXTURE_CUBE_MAP, fe, !0), fe.samplingMode = h.a.TEXTURE_LINEAR_LINEAR, R.texParameteri(R.TEXTURE_CUBE_MAP, R.TEXTURE_MAG_FILTER, R.LINEAR), R.texParameteri(R.TEXTURE_CUBE_MAP, R.TEXTURE_MIN_FILTER, R.LINEAR), R.texParameteri(R.TEXTURE_CUBE_MAP, R.TEXTURE_WRAP_S, R.CLAMP_TO_EDGE), R.texParameteri(R.TEXTURE_CUBE_MAP, R.TEXTURE_WRAP_T, R.CLAMP_TO_EDGE), y.isDDS) { var ve = y.info, Te = y.data; p._unpackFlipY(ve.isCompressed), Di.UploadDDSLevels(p, fe, Te, ve, !0, 6, ue); } else l.a.Warn("DDS is the only prefiltered cube map supported so far."); p._bindTextureDirectly(R.TEXTURE_CUBE_MAP, null); var Re = new kn.a(t); Re.isCube = !0, Re._texture = fe, fe.isReady = !0, F.push(Re); } P._lodTextureHigh = F[2], P._lodTextureMid = F[1], P._lodTextureLow = F[0], i && i(P); } } } else i && i(null); }, o, a, s, d, e, n); }; var eu = function() { function r() { this.supportCascades = !0; } return r.prototype.canLoad = function(t) { return Hn.a.EndsWith(t, ".dds"); }, r.prototype.loadCubeData = function(t, e, n, i, o) { var a, s = e.getEngine(), d = !1; if (Array.isArray(t)) for (var p = 0; p < t.length; p++) { var y = t[p]; a = Di.GetDDSInfo(y), e.width = a.width, e.height = a.height, d = (a.isRGB || a.isLuminance || a.mipmapCount > 1) && e.generateMipMaps, s._unpackFlipY(a.isCompressed), Di.UploadDDSLevels(s, e, y, a, d, 6, -1, p), a.isFourCC || a.mipmapCount !== 1 || s.generateMipMapsForCubemap(e); } else { var P = t; a = Di.GetDDSInfo(P), e.width = a.width, e.height = a.height, n && (a.sphericalPolynomial = new Yr()), d = (a.isRGB || a.isLuminance || a.mipmapCount > 1) && e.generateMipMaps, s._unpackFlipY(a.isCompressed), Di.UploadDDSLevels(s, e, P, a, d, 6), a.isFourCC || a.mipmapCount !== 1 || s.generateMipMapsForCubemap(e, !1); } s._setCubeMapTextureParams(e, d), e.isReady = !0, e.onLoadedObservable.notifyObservers(e), e.onLoadedObservable.clear(), i && i({ isDDS: !0, width: e.width, info: a, data: t, texture: e }); }, r.prototype.loadData = function(t, e, n) { var i = Di.GetDDSInfo(t), o = (i.isRGB || i.isLuminance || i.mipmapCount > 1) && e.generateMipMaps && i.width >> i.mipmapCount - 1 == 1; n(i.width, i.height, o, i.isFourCC, function() { Di.UploadDDSLevels(e.getEngine(), e, t, i, o, 1); }); }, r; }(); Ue.a._TextureLoaders.push(new eu()); var tu = function() { function r() { this.supportCascades = !1; } return r.prototype.canLoad = function(t) { return Hn.a.EndsWith(t, ".env"); }, r.prototype.loadCubeData = function(t, e, n, i, o) { if (!Array.isArray(t)) { var a = gi.GetEnvInfo(t); a ? (e.width = a.width, e.height = a.width, gi.UploadEnvSpherical(e, a), gi.UploadEnvLevelsAsync(e, t, a).then(function() { e.isReady = !0, e.onLoadedObservable.notifyObservers(e), e.onLoadedObservable.clear(), i && i(); })) : o && o("Can not parse the environment file", null); } }, r.prototype.loadData = function(t, e, n) { throw ".env not supported in 2d."; }, r; }(); Ue.a._TextureLoaders.push(new tu()); var Yo = function() { function r(t, e, n, i) { if (this.data = t, this.isInvalid = !1, !r.IsValid(t)) return this.isInvalid = !0, void l.a.Error("texture missing KTX identifier"); var o = Uint32Array.BYTES_PER_ELEMENT, a = new DataView(this.data.buffer, this.data.byteOffset + 12, 13 * o), s = a.getUint32(0, !0) === 67305985; this.glType = a.getUint32(1 * o, s), this.glTypeSize = a.getUint32(2 * o, s), this.glFormat = a.getUint32(3 * o, s), this.glInternalFormat = a.getUint32(4 * o, s), this.glBaseInternalFormat = a.getUint32(5 * o, s), this.pixelWidth = a.getUint32(6 * o, s), this.pixelHeight = a.getUint32(7 * o, s), this.pixelDepth = a.getUint32(8 * o, s), this.numberOfArrayElements = a.getUint32(9 * o, s), this.numberOfFaces = a.getUint32(10 * o, s), this.numberOfMipmapLevels = a.getUint32(11 * o, s), this.bytesOfKeyValueData = a.getUint32(12 * o, s), this.glType === 0 ? (this.numberOfMipmapLevels = Math.max(1, this.numberOfMipmapLevels), this.pixelHeight !== 0 && this.pixelDepth === 0 ? this.numberOfArrayElements === 0 ? this.numberOfFaces === e ? this.loadType = r.COMPRESSED_2D : l.a.Error("number of faces expected" + e + ", but found " + this.numberOfFaces) : l.a.Error("texture arrays not currently supported") : l.a.Error("only 2D textures currently supported")) : l.a.Error("only compressed formats currently supported"); } return r.prototype.uploadLevels = function(t, e) { switch (this.loadType) { case r.COMPRESSED_2D: this._upload2DCompressedLevels(t, e); break; case r.TEX_2D: case r.COMPRESSED_3D: case r.TEX_3D: } }, r.prototype._upload2DCompressedLevels = function(t, e) { for (var n = r.HEADER_LEN + this.bytesOfKeyValueData, i = this.pixelWidth, o = this.pixelHeight, a = e ? this.numberOfMipmapLevels : 1, s = 0; s < a; s++) { var d = new Int32Array(this.data.buffer, this.data.byteOffset + n, 1)[0]; n += 4; for (var p = 0; p < this.numberOfFaces; p++) { var y = new Uint8Array(this.data.buffer, this.data.byteOffset + n, d); t.getEngine()._uploadCompressedDataToTextureDirectly(t, this.glInternalFormat, i, o, y, p, s), n += d, n += 3 - (d + 3) % 4; } i = Math.max(1, 0.5 * i), o = Math.max(1, 0.5 * o); } }, r.IsValid = function(t) { if (t.byteLength >= 12) { var e = new Uint8Array(t.buffer, t.byteOffset, 12); if (e[0] === 171 && e[1] === 75 && e[2] === 84 && e[3] === 88 && e[4] === 32 && e[5] === 49 && e[6] === 49 && e[7] === 187 && e[8] === 13 && e[9] === 10 && e[10] === 26 && e[11] === 10) return !0; } return !1; }, r.HEADER_LEN = 64, r.COMPRESSED_2D = 0, r.COMPRESSED_3D = 1, r.TEX_2D = 2, r.TEX_3D = 3, r; }(), xs = function() { function r(t) { this._pendingActions = new Array(), this._workerInfos = t.map(function(e) { return { worker: e, active: !1 }; }); } return r.prototype.dispose = function() { for (var t = 0, e = this._workerInfos; t < e.length; t++) e[t].worker.terminate(); this._workerInfos = [], this._pendingActions = []; }, r.prototype.push = function(t) { for (var e = 0, n = this._workerInfos; e < n.length; e++) { var i = n[e]; if (!i.active) return void this._execute(i, t); } this._pendingActions.push(t); }, r.prototype._execute = function(t, e) { var n = this; t.active = !0, e(t.worker, function() { t.active = !1; var i = n._pendingActions.shift(); i && n._execute(t, i); }); }, r; }(), Cs = function() { function r(t, e) { e === void 0 && (e = r.DefaultNumWorkers), this._engine = t, r._Initialized || r._CreateWorkerPool(e); } return r.GetDefaultNumWorkers = function() { return typeof navigator == "object" && navigator.hardwareConcurrency ? Math.min(Math.floor(0.5 * navigator.hardwareConcurrency), 4) : 1; }, r._CreateWorkerPool = function(t) { this._Initialized = !0, t && typeof Worker == "function" ? r._WorkerPoolPromise = new Promise(function(e) { for (var n = "(" + Hp + ")()", i = URL.createObjectURL(new Blob([n], { type: "application/javascript" })), o = new Array(t), a = 0; a < o.length; a++) o[a] = new Promise(function(s, d) { var p = new Worker(i), y = function(R) { p.removeEventListener("error", y), p.removeEventListener("message", P), d(R); }, P = function(R) { R.data.action === "init" && (p.removeEventListener("error", y), p.removeEventListener("message", P), s(p)); }; p.addEventListener("error", y), p.addEventListener("message", P), p.postMessage({ action: "init", urls: r.URLConfig }); }); Promise.all(o).then(function(s) { e(new xs(s)); }); }) : (KTX2DECODER.MSCTranscoder.UseFromWorkerThread = !1, KTX2DECODER.WASMMemoryManager.LoadBinariesFromCurrentThread = !0); }, r.prototype.uploadAsync = function(t, e, n) { var i = this, o = this._engine.getCaps(), a = { astc: !!o.astc, bptc: !!o.bptc, s3tc: !!o.s3tc, pvrtc: !!o.pvrtc, etc2: !!o.etc2, etc1: !!o.etc1 }; return r._WorkerPoolPromise ? r._WorkerPoolPromise.then(function(s) { return new Promise(function(d, p) { s.push(function(y, P) { var R = function(F) { y.removeEventListener("error", R), y.removeEventListener("message", B), p(F), P(); }, B = function(F) { if (F.data.action === "decoded") { if (y.removeEventListener("error", R), y.removeEventListener("message", B), F.data.success) try { i._createTexture(F.data.decodedData, e, n), d(); } catch (z) { p({ message: z }); } else p({ message: F.data.msg }); P(); } }; y.addEventListener("error", R), y.addEventListener("message", B), y.postMessage({ action: "decode", data: t, caps: a, options: n }); }); }); }) : new Promise(function(s, d) { r._Ktx2Decoder || (r._Ktx2Decoder = new KTX2DECODER.KTX2Decoder()), r._Ktx2Decoder.decode(t, o).then(function(p) { i._createTexture(p, e), s(); }).catch(function(p) { d({ message: p }); }); }); }, r.prototype.dispose = function() { r._WorkerPoolPromise && r._WorkerPoolPromise.then(function(t) { t.dispose(); }), delete r._WorkerPoolPromise; }, r.prototype._createTexture = function(t, e, n) { if (this._engine._bindTextureDirectly(this._engine._gl.TEXTURE_2D, e), n && (n.transcodedFormat = t.transcodedFormat, n.isInGammaSpace = t.isInGammaSpace, n.transcoderName = t.transcoderName), t.transcodedFormat === 32856 ? (e.type = h.a.TEXTURETYPE_UNSIGNED_BYTE, e.format = h.a.TEXTUREFORMAT_RGBA) : e.format = t.transcodedFormat, e._gammaSpace = t.isInGammaSpace, t.errors) throw new Error("KTX2 container - could not transcode the data. " + t.errors); for (var i = 0; i < t.mipmaps.length; ++i) { var o = t.mipmaps[i]; if (!o || !o.data) throw new Error("KTX2 container - could not transcode one of the image"); t.transcodedFormat === 32856 ? (e.width = o.width, e.height = o.height, this._engine._uploadDataToTextureDirectly(e, o.data, 0, i, void 0, !0)) : this._engine._uploadCompressedDataToTextureDirectly(e, t.transcodedFormat, o.width, o.height, o.data, 0, i); } e.width = t.mipmaps[0].width, e.height = t.mipmaps[0].height, e.generateMipMaps = t.mipmaps.length > 1, e.isReady = !0, this._engine._bindTextureDirectly(this._engine._gl.TEXTURE_2D, null); }, r.IsValid = function(t) { if (t.byteLength >= 12) { var e = new Uint8Array(t.buffer, t.byteOffset, 12); if (e[0] === 171 && e[1] === 75 && e[2] === 84 && e[3] === 88 && e[4] === 32 && e[5] === 50 && e[6] === 48 && e[7] === 187 && e[8] === 13 && e[9] === 10 && e[10] === 26 && e[11] === 10) return !0; } return !1; }, r.URLConfig = { jsDecoderModule: "https://preview.babylonjs.com/babylon.ktx2Decoder.js", wasmUASTCToASTC: null, wasmUASTCToBC7: null, wasmUASTCToRGBA_UNORM: null, wasmUASTCToRGBA_SRGB: null, jsMSCTranscoder: null, wasmMSCTranscoder: null }, r.DefaultNumWorkers = r.GetDefaultNumWorkers(), r; }(); function Hp() { var r; onmessage = function(t) { switch (t.data.action) { case "init": var e = t.data.urls; importScripts(e.jsDecoderModule), e.wasmUASTCToASTC !== null && (KTX2DECODER.LiteTranscoder_UASTC_ASTC.WasmModuleURL = e.wasmUASTCToASTC), e.wasmUASTCToBC7 !== null && (KTX2DECODER.LiteTranscoder_UASTC_BC7.WasmModuleURL = e.wasmUASTCToBC7), e.wasmUASTCToRGBA_UNORM !== null && (KTX2DECODER.LiteTranscoder_UASTC_RGBA_UNORM.WasmModuleURL = e.wasmUASTCToRGBA_UNORM), e.wasmUASTCToRGBA_SRGB !== null && (KTX2DECODER.LiteTranscoder_UASTC_RGBA_SRGB.WasmModuleURL = e.wasmUASTCToRGBA_SRGB), e.jsMSCTranscoder !== null && (KTX2DECODER.MSCTranscoder.JSModuleURL = e.jsMSCTranscoder), e.wasmMSCTranscoder !== null && (KTX2DECODER.MSCTranscoder.WasmModuleURL = e.wasmMSCTranscoder), r = new KTX2DECODER.KTX2Decoder(), postMessage({ action: "init" }); break; case "decode": r.decode(t.data.data, t.data.caps, t.data.options).then(function(n) { for (var i = [], o = 0; o < n.mipmaps.length; ++o) { var a = n.mipmaps[o]; a && a.data && i.push(a.data.buffer); } postMessage({ action: "decoded", success: !0, decodedData: n }, i); }).catch(function(n) { postMessage({ action: "decoded", success: !1, msg: n }); }); } }; } var nu = function() { function r() { this.supportCascades = !1; } return r.prototype.canLoad = function(t, e) { return Hn.a.EndsWith(t, ".ktx") || Hn.a.EndsWith(t, ".ktx2") || e === "image/ktx" || e === "image/ktx2"; }, r.prototype.loadCubeData = function(t, e, n, i, o) { if (!Array.isArray(t)) { e._invertVScale = !e.invertY; var a = e.getEngine(), s = new Yo(t, 6), d = s.numberOfMipmapLevels > 1 && e.generateMipMaps; a._unpackFlipY(!0), s.uploadLevels(e, e.generateMipMaps), e.width = s.pixelWidth, e.height = s.pixelHeight, a._setCubeMapTextureParams(e, d), e.isReady = !0, e.onLoadedObservable.notifyObservers(e), e.onLoadedObservable.clear(), i && i(); } }, r.prototype.loadData = function(t, e, n, i) { if (Yo.IsValid(t)) { e._invertVScale = !e.invertY; var o = new Yo(t, 1); n(o.pixelWidth, o.pixelHeight, e.generateMipMaps, !0, function() { o.uploadLevels(e, e.generateMipMaps); }, o.isInvalid); } else Cs.IsValid(t) ? new Cs(e.getEngine()).uploadAsync(t, e, i).then(function() { n(e.width, e.height, e.generateMipMaps, !0, function() { }, !1); }, function(a) { l.a.Warn("Failed to load KTX2 texture data: " + a.message), n(0, 0, !1, !1, function() { }, !0); }) : (l.a.Error("texture missing KTX identifier"), n(0, 0, !1, !1, function() { }, !0)); }, r; }(); Ue.a._TextureLoaders.unshift(new nu()); var iu = function(r) { function t(e, n, i) { var o = r.call(this, e, u.e.Zero(), n) || this; return o._xrSessionManager = i, o._firstFrame = !1, o._referenceQuaternion = u.b.Identity(), o._referencedPosition = new u.e(), o._xrInvPositionCache = new u.e(), o._xrInvQuaternionCache = u.b.Identity(), o._trackingState = Xi.NOT_TRACKING, o.onBeforeCameraTeleport = new C.c(), o.onAfterCameraTeleport = new C.c(), o.onTrackingStateChanged = new C.c(), o.compensateOnFirstFrame = !0, o._rotate180 = new u.b(0, 1, 0, 0), o.minZ = 0.1, o.rotationQuaternion = new u.b(), o.cameraRigMode = _t.a.RIG_MODE_CUSTOM, o.updateUpVectorFromRotation = !0, o._updateNumberOfRigCameras(1), o.freezeProjectionMatrix(), o._xrSessionManager.onXRSessionInit.add(function() { o._referencedPosition.copyFromFloats(0, 0, 0), o._referenceQuaternion.copyFromFloats(0, 0, 0, 1), o._firstFrame = o.compensateOnFirstFrame; }), o._xrSessionManager.onXRFrameObservable.add(function(a) { o._firstFrame && o._updateFromXRSession(), o._updateReferenceSpace(), o._updateFromXRSession(); }, void 0, !0), o; } return Object(c.d)(t, r), Object.defineProperty(t.prototype, "trackingState", { get: function() { return this._trackingState; }, enumerable: !1, configurable: !0 }), t.prototype._setTrackingState = function(e) { this._trackingState !== e && (this._trackingState = e, this.onTrackingStateChanged.notifyObservers(e)); }, Object.defineProperty(t.prototype, "realWorldHeight", { get: function() { var e = this._xrSessionManager.currentFrame && this._xrSessionManager.currentFrame.getViewerPose(this._xrSessionManager.baseReferenceSpace); return e && e.transform ? e.transform.position.y : 0; }, enumerable: !1, configurable: !0 }), t.prototype._updateForDualEyeDebugging = function() { this._updateNumberOfRigCameras(2), this.rigCameras[0].viewport = new jn.a(0, 0, 0.5, 1), this.rigCameras[0].outputRenderTarget = null, this.rigCameras[1].viewport = new jn.a(0.5, 0, 0.5, 1), this.rigCameras[1].outputRenderTarget = null; }, t.prototype.setTransformationFromNonVRCamera = function(e, n) { e === void 0 && (e = this.getScene().activeCamera), n === void 0 && (n = !0), e && e !== this && (e.computeWorldMatrix().decompose(void 0, this.rotationQuaternion, this.position), this.position.y = 0, u.b.FromEulerAnglesToRef(0, this.rotationQuaternion.toEulerAngles().y, 0, this.rotationQuaternion), this._firstFrame = !0, n && this._xrSessionManager.resetReferenceSpace()); }, t.prototype.getClassName = function() { return "WebXRCamera"; }, t.prototype._updateFromXRSession = function() { var e = this, n = this._xrSessionManager.currentFrame && this._xrSessionManager.currentFrame.getViewerPose(this._xrSessionManager.referenceSpace); if (n) { var i = n.emulatedPosition ? Xi.TRACKING_LOST : Xi.TRACKING; if (this._setTrackingState(i), n.transform) { var o = n.transform.position; this._referencedPosition.set(o.x, o.y, o.z); var a = n.transform.orientation; this._referenceQuaternion.set(a.x, a.y, a.z, a.w), this._scene.useRightHandedSystem || (this._referencedPosition.z *= -1, this._referenceQuaternion.z *= -1, this._referenceQuaternion.w *= -1), this._firstFrame ? (this._firstFrame = !1, this.position.y += this._referencedPosition.y, this._referenceQuaternion.copyFromFloats(0, 0, 0, 1)) : (this.rotationQuaternion.copyFrom(this._referenceQuaternion), this.position.copyFrom(this._referencedPosition)); } this.rigCameras.length !== n.views.length && this._updateNumberOfRigCameras(n.views.length), n.views.forEach(function(s, d) { var p = e.rigCameras[d]; p.isLeftCamera || p.isRightCamera || (s.eye === "right" ? p._isRightCamera = !0 : s.eye === "left" && (p._isLeftCamera = !0)); var y = s.transform.position, P = s.transform.orientation; if (p.position.set(y.x, y.y, y.z), p.rotationQuaternion.set(P.x, P.y, P.z, P.w), e._scene.useRightHandedSystem ? p.rotationQuaternion.multiplyInPlace(e._rotate180) : (p.position.z *= -1, p.rotationQuaternion.z *= -1, p.rotationQuaternion.w *= -1), u.a.FromFloat32ArrayToRefScaled(s.projectionMatrix, 0, 1, p._projectionMatrix), e._scene.useRightHandedSystem || p._projectionMatrix.toggleProjectionMatrixHandInPlace(), d === 0 && e._projectionMatrix.copyFrom(p._projectionMatrix), e._xrSessionManager.session.renderState.baseLayer) { var R = e._xrSessionManager.session.renderState.baseLayer.getViewport(s), B = e._xrSessionManager.session.renderState.baseLayer.framebufferWidth, F = e._xrSessionManager.session.renderState.baseLayer.framebufferHeight; p.viewport.width = R.width / B, p.viewport.height = R.height / F, p.viewport.x = R.x / B, p.viewport.y = R.y / F; } p.outputRenderTarget = e._xrSessionManager.getRenderTargetTextureForEye(s.eye); }); } else this._setTrackingState(Xi.NOT_TRACKING); }, t.prototype._updateNumberOfRigCameras = function(e) { for (e === void 0 && (e = 1); this.rigCameras.length < e; ) { var n = new Pi("XR-RigCamera: " + this.rigCameras.length, u.e.Zero(), this.getScene()); n.minZ = 0.1, n.rotationQuaternion = new u.b(), n.updateUpVectorFromRotation = !0, n.isRigCamera = !0, n.rigParent = this, n.freezeProjectionMatrix(), this.rigCameras.push(n); } for (; this.rigCameras.length > e; ) { var i = this.rigCameras.pop(); i && i.dispose(); } }, t.prototype._updateReferenceSpace = function() { this.position.equals(this._referencedPosition) && this.rotationQuaternion.equals(this._referenceQuaternion) || (this.position.subtractToRef(this._referencedPosition, this._referencedPosition), this._referenceQuaternion.conjugateInPlace(), this._referenceQuaternion.multiplyToRef(this.rotationQuaternion, this._referenceQuaternion), this._updateReferenceSpaceOffset(this._referencedPosition, this._referenceQuaternion.normalize())); }, t.prototype._updateReferenceSpaceOffset = function(e, n, i) { if (i === void 0 && (i = !1), this._xrSessionManager.referenceSpace && this._xrSessionManager.currentFrame) { this._xrInvPositionCache.copyFrom(e), n ? this._xrInvQuaternionCache.copyFrom(n) : this._xrInvQuaternionCache.copyFromFloats(0, 0, 0, 1), this._scene.useRightHandedSystem || (this._xrInvPositionCache.z *= -1, this._xrInvQuaternionCache.z *= -1, this._xrInvQuaternionCache.w *= -1), this._xrInvPositionCache.negateInPlace(), this._xrInvQuaternionCache.conjugateInPlace(), this._xrInvPositionCache.rotateByQuaternionToRef(this._xrInvQuaternionCache, this._xrInvPositionCache), i && (this._xrInvPositionCache.y = 0); var o = new XRRigidTransform({ x: this._xrInvPositionCache.x, y: this._xrInvPositionCache.y, z: this._xrInvPositionCache.z }, { x: this._xrInvQuaternionCache.x, y: this._xrInvQuaternionCache.y, z: this._xrInvQuaternionCache.z, w: this._xrInvQuaternionCache.w }), a = this._xrSessionManager.referenceSpace.getOffsetReferenceSpace(o), s = this._xrSessionManager.currentFrame && this._xrSessionManager.currentFrame.getViewerPose(a); if (s) { var d = new u.e(s.transform.position.x, s.transform.position.y, s.transform.position.z); this._scene.useRightHandedSystem || (d.z *= -1), this.position.subtractToRef(d, d), this._scene.useRightHandedSystem || (d.z *= -1), d.negateInPlace(); var p = new XRRigidTransform({ x: d.x, y: d.y, z: d.z }); this._xrSessionManager.referenceSpace = a.getOffsetReferenceSpace(p); } } }, t; }(zn), ti = function() { function r() { } return r.ANCHOR_SYSTEM = "xr-anchor-system", r.BACKGROUND_REMOVER = "xr-background-remover", r.HIT_TEST = "xr-hit-test", r.PHYSICS_CONTROLLERS = "xr-physics-controller", r.PLANE_DETECTION = "xr-plane-detection", r.POINTER_SELECTION = "xr-controller-pointer-selection", r.TELEPORTATION = "xr-controller-teleportation", r.FEATURE_POINTS = "xr-feature-points", r.HAND_TRACKING = "xr-hand-tracking", r; }(), Wn = function() { function r(t) { var e = this; this._xrSessionManager = t, this._features = {}, this._xrSessionManager.onXRSessionInit.add(function() { e.getEnabledFeatures().forEach(function(n) { var i = e._features[n]; !i.enabled || i.featureImplementation.attached || i.featureImplementation.disableAutoAttach || e.attachFeature(n); }); }), this._xrSessionManager.onXRSessionEnded.add(function() { e.getEnabledFeatures().forEach(function(n) { var i = e._features[n]; i.enabled && i.featureImplementation.attached && e.detachFeature(n); }); }); } return r.AddWebXRFeature = function(t, e, n, i) { n === void 0 && (n = 1), i === void 0 && (i = !1), this._AvailableFeatures[t] = this._AvailableFeatures[t] || { latest: n }, n > this._AvailableFeatures[t].latest && (this._AvailableFeatures[t].latest = n), i && (this._AvailableFeatures[t].stable = n), this._AvailableFeatures[t][n] = e; }, r.ConstructFeature = function(t, e, n, i) { e === void 0 && (e = 1); var o = this._AvailableFeatures[t][e]; if (!o) throw new Error("feature not found"); return o(n, i); }, r.GetAvailableFeatures = function() { return Object.keys(this._AvailableFeatures); }, r.GetAvailableVersions = function(t) { return Object.keys(this._AvailableFeatures[t]); }, r.GetLatestVersionOfFeature = function(t) { return this._AvailableFeatures[t] && this._AvailableFeatures[t].latest || -1; }, r.GetStableVersionOfFeature = function(t) { return this._AvailableFeatures[t] && this._AvailableFeatures[t].stable || -1; }, r.prototype.attachFeature = function(t) { var e = this._features[t]; e && e.enabled && !e.featureImplementation.attached && e.featureImplementation.attach(); }, r.prototype.detachFeature = function(t) { var e = this._features[t]; e && e.featureImplementation.attached && e.featureImplementation.detach(); }, r.prototype.disableFeature = function(t) { var e = typeof t == "string" ? t : t.Name, n = this._features[e]; return !(!n || !n.enabled) && (n.enabled = !1, this.detachFeature(e), n.featureImplementation.dispose(), !0); }, r.prototype.dispose = function() { var t = this; this.getEnabledFeatures().forEach(function(e) { t.disableFeature(e), t._features[e].featureImplementation.dispose(); }); }, r.prototype.enableFeature = function(t, e, n, i, o) { var a = this; e === void 0 && (e = "latest"), n === void 0 && (n = {}), i === void 0 && (i = !0), o === void 0 && (o = !0); var s = typeof t == "string" ? t : t.Name, d = 0; if (typeof e == "string") { if (!e) throw new Error("Error in provided version - " + s + " (" + e + ")"); if ((d = e === "stable" ? r.GetStableVersionOfFeature(s) : e === "latest" ? r.GetLatestVersionOfFeature(s) : +e) === -1 || isNaN(d)) throw new Error("feature not found - " + s + " (" + e + ")"); } else d = e; var p = this._features[s], y = r.ConstructFeature(s, d, this._xrSessionManager, n); if (!y) throw new Error("feature not found - " + s); p && this.disableFeature(s); var P = y(); if (P.dependsOn && !P.dependsOn.every(function(R) { return !!a._features[R]; })) throw new Error("Dependant features missing. Make sure the following features are enabled - " + P.dependsOn.join(", ")); if (P.isCompatible()) return this._features[s] = { featureImplementation: P, enabled: !0, version: d, required: o }, i ? this._xrSessionManager.session && !this._features[s].featureImplementation.attached && this.attachFeature(s) : this._features[s].featureImplementation.disableAutoAttach = !0, this._features[s].featureImplementation; if (o) throw new Error("required feature not compatible"); return Xe.b.Warn("Feature " + s + " not compatible with the current environment/browser and was not enabled."), P; }, r.prototype.getEnabledFeature = function(t) { return this._features[t] && this._features[t].featureImplementation; }, r.prototype.getEnabledFeatures = function() { return Object.keys(this._features); }, r.prototype.extendXRSessionInitObject = function(t) { var e = this; return this.getEnabledFeatures().forEach(function(n) { var i = e._features[n], o = i.featureImplementation.xrNativeFeatureName; o && (i.required ? (t.requiredFeatures = t.requiredFeatures || [], t.requiredFeatures.indexOf(o) === -1 && t.requiredFeatures.push(o)) : (t.optionalFeatures = t.optionalFeatures || [], t.optionalFeatures.indexOf(o) === -1 && t.optionalFeatures.push(o))); }), t; }, r._AvailableFeatures = {}, r; }(), ru = function() { function r(t) { var e = this; this.scene = t, this._nonVRCamera = null, this._originalSceneAutoClear = !0, this._supported = !1, this.onInitialXRPoseSetObservable = new C.c(), this.onStateChangedObservable = new C.c(), this.state = fn.NOT_IN_XR, this.sessionManager = new rs(t), this.camera = new iu("", t, this.sessionManager), this.featuresManager = new Wn(this.sessionManager), t.onDisposeObservable.add(function() { e.exitXRAsync(); }); } return r.CreateAsync = function(t) { var e = new r(t); return e.sessionManager.initializeAsync().then(function() { return e._supported = !0, e; }).catch(function(n) { throw e._setState(fn.NOT_IN_XR), e.dispose(), n; }); }, r.prototype.dispose = function() { this.camera.dispose(), this.onStateChangedObservable.clear(), this.onInitialXRPoseSetObservable.clear(), this.sessionManager.dispose(), this._nonVRCamera && (this.scene.activeCamera = this._nonVRCamera); }, r.prototype.enterXRAsync = function(t, e, n, i) { var o = this; if (n === void 0 && (n = this.sessionManager.getWebXRRenderTarget()), i === void 0 && (i = {}), !this._supported) throw "WebXR not supported in this browser or environment"; return this._setState(fn.ENTERING_XR), e !== "viewer" && e !== "local" && (i.optionalFeatures = i.optionalFeatures || [], i.optionalFeatures.push(e)), this.featuresManager.extendXRSessionInitObject(i), t === "immersive-ar" && e !== "unbounded" && l.a.Warn("We recommend using 'unbounded' reference space type when using 'immersive-ar' session mode"), this.sessionManager.initializeSessionAsync(t, i).then(function() { return o.sessionManager.setReferenceSpaceTypeAsync(e); }).then(function() { return n.initializeXRLayerAsync(o.sessionManager.session); }).then(function() { return o.sessionManager.updateRenderStateAsync({ depthFar: o.camera.maxZ, depthNear: o.camera.minZ, baseLayer: n.xrLayer }); }).then(function() { return o.sessionManager.runXRRenderLoop(), o._originalSceneAutoClear = o.scene.autoClear, o._nonVRCamera = o.scene.activeCamera, o.scene.activeCamera = o.camera, t !== "immersive-ar" ? o._nonXRToXRCamera() : (o.scene.autoClear = !1, o.camera.compensateOnFirstFrame = !1), o.sessionManager.onXRSessionEnded.addOnce(function() { o.camera.rigCameras.forEach(function(a) { a.outputRenderTarget = null; }), o.scene.autoClear = o._originalSceneAutoClear, o.scene.activeCamera = o._nonVRCamera, t !== "immersive-ar" && o.camera.compensateOnFirstFrame && (o._nonVRCamera.setPosition ? o._nonVRCamera.setPosition(o.camera.position) : o._nonVRCamera.position.copyFrom(o.camera.position)), o._setState(fn.NOT_IN_XR); }), o.sessionManager.onXRFrameObservable.addOnce(function() { o._setState(fn.IN_XR); }), o.sessionManager; }).catch(function(a) { throw console.log(a), console.log(a.message), o._setState(fn.NOT_IN_XR), a; }); }, r.prototype.exitXRAsync = function() { return this.state !== fn.IN_XR ? Promise.resolve() : (this._setState(fn.EXITING_XR), this.sessionManager.exitXRAsync()); }, r.prototype._nonXRToXRCamera = function() { this.camera.setTransformationFromNonVRCamera(this._nonVRCamera), this.onInitialXRPoseSetObservable.notifyObservers(this.camera); }, r.prototype._setState = function(t) { this.state !== t && (this.state = t, this.onStateChangedObservable.notifyObservers(this.state)); }, r; }(), yr = function() { function r(t, e, n, i) { n === void 0 && (n = -1), i === void 0 && (i = []), this.id = t, this.type = e, this._buttonIndex = n, this._axesIndices = i, this._axes = { x: 0, y: 0 }, this._changes = {}, this._currentValue = 0, this._hasChanges = !1, this._pressed = !1, this._touched = !1, this.onAxisValueChangedObservable = new C.c(), this.onButtonStateChangedObservable = new C.c(); } return Object.defineProperty(r.prototype, "axes", { get: function() { return this._axes; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "changes", { get: function() { return this._changes; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "hasChanges", { get: function() { return this._hasChanges; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "pressed", { get: function() { return this._pressed; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "touched", { get: function() { return this._touched; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "value", { get: function() { return this._currentValue; }, enumerable: !1, configurable: !0 }), r.prototype.dispose = function() { this.onAxisValueChangedObservable.clear(), this.onButtonStateChangedObservable.clear(); }, r.prototype.isAxes = function() { return this._axesIndices.length !== 0; }, r.prototype.isButton = function() { return this._buttonIndex !== -1; }, r.prototype.update = function(t) { var e = !1, n = !1; if (this._hasChanges = !1, this._changes = {}, this.isButton()) { var i = t.buttons[this._buttonIndex]; if (!i) return; this._currentValue !== i.value && (this.changes.value = { current: i.value, previous: this._currentValue }, e = !0, this._currentValue = i.value), this._touched !== i.touched && (this.changes.touched = { current: i.touched, previous: this._touched }, e = !0, this._touched = i.touched), this._pressed !== i.pressed && (this.changes.pressed = { current: i.pressed, previous: this._pressed }, e = !0, this._pressed = i.pressed); } this.isAxes() && (this._axes.x !== t.axes[this._axesIndices[0]] && (this.changes.axes = { current: { x: t.axes[this._axesIndices[0]], y: this._axes.y }, previous: { x: this._axes.x, y: this._axes.y } }, this._axes.x = t.axes[this._axesIndices[0]], n = !0), this._axes.y !== t.axes[this._axesIndices[1]] && (this.changes.axes ? this.changes.axes.current.y = t.axes[this._axesIndices[1]] : this.changes.axes = { current: { x: this._axes.x, y: t.axes[this._axesIndices[1]] }, previous: { x: this._axes.x, y: this._axes.y } }, this._axes.y = t.axes[this._axesIndices[1]], n = !0)), e && (this._hasChanges = !0, this.onButtonStateChangedObservable.notifyObservers(this)), n && (this._hasChanges = !0, this.onAxisValueChangedObservable.notifyObservers(this._axes)); }, r.BUTTON_TYPE = "button", r.SQUEEZE_TYPE = "squeeze", r.THUMBSTICK_TYPE = "thumbstick", r.TOUCHPAD_TYPE = "touchpad", r.TRIGGER_TYPE = "trigger", r; }(), br = function() { function r(t, e, n, i, o) { var a = this; this.scene = t, this.layout = e, this.gamepadObject = n, this.handedness = i, this._initComponent = function(s) { if (s) { var d = a.layout.components[s], p = d.type, y = d.gamepadIndices.button, P = []; d.gamepadIndices.xAxis !== void 0 && d.gamepadIndices.yAxis !== void 0 && P.push(d.gamepadIndices.xAxis, d.gamepadIndices.yAxis), a.components[s] = new yr(s, p, y, P); } }, this._modelReady = !1, this.components = {}, this.disableAnimation = !1, this.onModelLoadedObservable = new C.c(), e.components && Object.keys(e.components).forEach(this._initComponent); } return r.prototype.dispose = function() { var t = this; this.getComponentIds().forEach(function(e) { return t.getComponent(e).dispose(); }), this.rootMesh && this.rootMesh.dispose(); }, r.prototype.getAllComponentsOfType = function(t) { var e = this; return this.getComponentIds().map(function(n) { return e.components[n]; }).filter(function(n) { return n.type === t; }); }, r.prototype.getComponent = function(t) { return this.components[t]; }, r.prototype.getComponentIds = function() { return Object.keys(this.components); }, r.prototype.getComponentOfType = function(t) { return this.getAllComponentsOfType(t)[0] || null; }, r.prototype.getMainComponent = function() { return this.getComponent(this.layout.selectComponentId); }, r.prototype.loadModel = function() { return Object(c.b)(this, void 0, void 0, function() { var t, e, n = this; return Object(c.e)(this, function(i) { return t = !this._getModelLoadingConstraints(), e = this._getGenericFilenameAndPath(), t ? l.a.Warn("Falling back to generic models") : e = this._getFilenameAndPath(), [2, new Promise(function(o, a) { Ft.ImportMesh("", e.path, e.filename, n.scene, function(s) { t ? n._getGenericParentMesh(s) : n._setRootMesh(s), n._processLoadedModel(s), n._modelReady = !0, n.onModelLoadedObservable.notifyObservers(n), o(!0); }, null, function(s, d) { l.a.Log(d), l.a.Warn("Failed to retrieve controller model of type " + n.profileId + " from the remote server: " + e.path + e.filename), a(d); }); })]; }); }); }, r.prototype.updateFromXRFrame = function(t) { var e = this; this.getComponentIds().forEach(function(n) { return e.getComponent(n).update(e.gamepadObject); }), this.updateModel(t); }, Object.defineProperty(r.prototype, "handness", { get: function() { return this.handedness; }, enumerable: !1, configurable: !0 }), r.prototype.pulse = function(t, e, n) { return n === void 0 && (n = 0), this.gamepadObject.hapticActuators && this.gamepadObject.hapticActuators[n] ? this.gamepadObject.hapticActuators[n].pulse(t, e) : Promise.resolve(!1); }, r.prototype._getChildByName = function(t, e) { return t.getChildren(function(n) { return n.name === e; }, !1)[0]; }, r.prototype._getImmediateChildByName = function(t, e) { return t.getChildren(function(n) { return n.name == e; }, !0)[0]; }, r.prototype._lerpTransform = function(t, e, n) { if (t.minMesh && t.maxMesh && t.valueMesh && t.minMesh.rotationQuaternion && t.maxMesh.rotationQuaternion && t.valueMesh.rotationQuaternion) { var i = n ? 0.5 * e + 0.5 : e; u.b.SlerpToRef(t.minMesh.rotationQuaternion, t.maxMesh.rotationQuaternion, i, t.valueMesh.rotationQuaternion), u.e.LerpToRef(t.minMesh.position, t.maxMesh.position, i, t.valueMesh.position); } }, r.prototype.updateModel = function(t) { this._modelReady && this._updateModel(t); }, r.prototype._getGenericFilenameAndPath = function() { return { filename: "generic.babylon", path: "https://controllers.babylonjs.com/generic/" }; }, r.prototype._getGenericParentMesh = function(t) { var e = this; this.rootMesh = new Ie.a(this.profileId + " " + this.handedness, this.scene), t.forEach(function(n) { n.parent || (n.isPickable = !1, n.setParent(e.rootMesh)); }), this.rootMesh.rotationQuaternion = u.b.FromEulerAngles(0, Math.PI, 0); }, r; }(), Rs = function(r) { function t(e, n, i) { var o = r.call(this, e, Wp[i], n, i) || this; return o.profileId = t.ProfileId, o; } return Object(c.d)(t, r), t.prototype._getFilenameAndPath = function() { return { filename: "generic.babylon", path: "https://controllers.babylonjs.com/generic/" }; }, t.prototype._getModelLoadingConstraints = function() { return !0; }, t.prototype._processLoadedModel = function(e) { }, t.prototype._setRootMesh = function(e) { var n = this; this.rootMesh = new Ie.a(this.profileId + " " + this.handedness, this.scene), e.forEach(function(i) { i.isPickable = !1, i.parent || i.setParent(n.rootMesh); }), this.rootMesh.rotationQuaternion = u.b.FromEulerAngles(0, Math.PI, 0); }, t.prototype._updateModel = function() { }, t.ProfileId = "generic-trigger", t; }(br), Wp = { left: { selectComponentId: "xr-standard-trigger", components: { "xr-standard-trigger": { type: "trigger", gamepadIndices: { button: 0 }, rootNodeName: "xr_standard_trigger", visualResponses: {} } }, gamepadMapping: "xr-standard", rootNodeName: "generic-trigger-left", assetPath: "left.glb" }, right: { selectComponentId: "xr-standard-trigger", components: { "xr-standard-trigger": { type: "trigger", gamepadIndices: { button: 0 }, rootNodeName: "xr_standard_trigger", visualResponses: {} } }, gamepadMapping: "xr-standard", rootNodeName: "generic-trigger-right", assetPath: "right.glb" }, none: { selectComponentId: "xr-standard-trigger", components: { "xr-standard-trigger": { type: "trigger", gamepadIndices: { button: 0 }, rootNodeName: "xr_standard_trigger", visualResponses: {} } }, gamepadMapping: "xr-standard", rootNodeName: "generic-trigger-none", assetPath: "none.glb" } }, ou = function(r) { function t(e, n, i, o) { var a = r.call(this, e, i.layouts[n.handedness || "none"], n.gamepad, n.handedness) || this; return a._repositoryUrl = o, a._buttonMeshMapping = {}, a._touchDots = {}, a.profileId = i.profileId, a; } return Object(c.d)(t, r), t.prototype.dispose = function() { var e = this; r.prototype.dispose.call(this), Object.keys(this._touchDots).forEach(function(n) { e._touchDots[n].dispose(); }); }, t.prototype._getFilenameAndPath = function() { return { filename: this.layout.assetPath, path: this._repositoryUrl + "/profiles/" + this.profileId + "/" }; }, t.prototype._getModelLoadingConstraints = function() { var e = Ft.IsPluginForExtensionAvailable(".glb"); return e || l.a.Warn("glTF / glb loaded was not registered, using generic controller instead"), e; }, t.prototype._processLoadedModel = function(e) { var n = this; this.getComponentIds().forEach(function(i) { var o = n.layout.components[i]; n._buttonMeshMapping[i] = { mainMesh: n._getChildByName(n.rootMesh, o.rootNodeName), states: {} }, Object.keys(o.visualResponses).forEach(function(a) { var s = o.visualResponses[a]; if (s.valueNodeProperty === "transform") n._buttonMeshMapping[i].states[a] = { valueMesh: n._getChildByName(n.rootMesh, s.valueNodeName), minMesh: n._getChildByName(n.rootMesh, s.minNodeName), maxMesh: n._getChildByName(n.rootMesh, s.maxNodeName) }; else { var d = o.type === yr.TOUCHPAD_TYPE && o.touchPointNodeName ? o.touchPointNodeName : s.valueNodeName; if (n._buttonMeshMapping[i].states[a] = { valueMesh: n._getChildByName(n.rootMesh, d) }, o.type === yr.TOUCHPAD_TYPE && !n._touchDots[a]) { var p = Nn.a.CreateSphere(a + "dot", { diameter: 15e-4, segments: 8 }, n.scene); p.material = new Nt.a(a + "mat", n.scene), p.material.diffuseColor = I.a.Red(), p.parent = n._buttonMeshMapping[i].states[a].valueMesh || null, p.isVisible = !1, n._touchDots[a] = p; } } }); }); }, t.prototype._setRootMesh = function(e) { var n; this.rootMesh = new Ie.a(this.profileId + "-" + this.handedness, this.scene), this.rootMesh.isPickable = !1; for (var i = 0; i < e.length; i++) { var o = e[i]; o.isPickable = !1, o.parent || (n = o); } n && n.setParent(this.rootMesh), this.scene.useRightHandedSystem || this.rootMesh.rotate(be.a.Y, Math.PI, be.c.WORLD); }, t.prototype._updateModel = function(e) { var n = this; this.disableAnimation || this.getComponentIds().forEach(function(i) { var o = n.getComponent(i); if (o.hasChanges) { var a = n._buttonMeshMapping[i], s = n.layout.components[i]; Object.keys(s.visualResponses).forEach(function(d) { var p = s.visualResponses[d], y = o.value; if (p.componentProperty === "xAxis" ? y = o.axes.x : p.componentProperty === "yAxis" && (y = o.axes.y), p.valueNodeProperty === "transform") n._lerpTransform(a.states[d], y, p.componentProperty !== "button"); else { var P = a.states[d].valueMesh; P && (P.isVisible = o.touched || o.pressed), n._touchDots[d] && (n._touchDots[d].isVisible = o.touched || o.pressed); } }); } }); }, t; }(br), wn = function() { function r() { } return r.ClearProfilesCache = function() { this._ProfilesList = null, this._ProfileLoadingPromises = {}; }, r.DefaultFallbacks = function() { this.RegisterFallbacksForProfileId("google-daydream", ["generic-touchpad"]), this.RegisterFallbacksForProfileId("htc-vive-focus", ["generic-trigger-touchpad"]), this.RegisterFallbacksForProfileId("htc-vive", ["generic-trigger-squeeze-touchpad"]), this.RegisterFallbacksForProfileId("magicleap-one", ["generic-trigger-squeeze-touchpad"]), this.RegisterFallbacksForProfileId("windows-mixed-reality", ["generic-trigger-squeeze-touchpad-thumbstick"]), this.RegisterFallbacksForProfileId("microsoft-mixed-reality", ["windows-mixed-reality", "generic-trigger-squeeze-touchpad-thumbstick"]), this.RegisterFallbacksForProfileId("oculus-go", ["generic-trigger-touchpad"]), this.RegisterFallbacksForProfileId("oculus-touch-v2", ["oculus-touch", "generic-trigger-squeeze-thumbstick"]), this.RegisterFallbacksForProfileId("oculus-touch", ["generic-trigger-squeeze-thumbstick"]), this.RegisterFallbacksForProfileId("samsung-gearvr", ["windows-mixed-reality", "generic-trigger-squeeze-touchpad-thumbstick"]), this.RegisterFallbacksForProfileId("samsung-odyssey", ["generic-touchpad"]), this.RegisterFallbacksForProfileId("valve-index", ["generic-trigger-squeeze-touchpad-thumbstick"]); }, r.FindFallbackWithProfileId = function(t) { var e = this._Fallbacks[t] || []; return e.unshift(t), e; }, r.GetMotionControllerWithXRInput = function(t, e, n) { var i = this, o = []; if (n && o.push(n), o.push.apply(o, t.profiles || []), o.length && !o[0] && o.pop(), t.gamepad && t.gamepad.id) switch (t.gamepad.id) { case (t.gamepad.id.match(/oculus touch/gi) ? t.gamepad.id : void 0): o.push("oculus-touch-v2"); } var a = o.indexOf("windows-mixed-reality"); if (a !== -1 && o.splice(a, 0, "microsoft-mixed-reality"), o.length || o.push("generic-trigger"), this.UseOnlineRepository) { var s = this.PrioritizeOnlineRepository ? this._LoadProfileFromRepository : this._LoadProfilesFromAvailableControllers, d = this.PrioritizeOnlineRepository ? this._LoadProfilesFromAvailableControllers : this._LoadProfileFromRepository; return s.call(this, o, t, e).catch(function() { return d.call(i, o, t, e); }); } return this._LoadProfilesFromAvailableControllers(o, t, e); }, r.RegisterController = function(t, e) { this._AvailableControllers[t] = e; }, r.RegisterFallbacksForProfileId = function(t, e) { var n; this._Fallbacks[t] ? (n = this._Fallbacks[t]).push.apply(n, e) : this._Fallbacks[t] = e; }, r.UpdateProfilesList = function() { return this._ProfilesList = Xe.b.LoadFileAsync(this.BaseRepositoryUrl + "/profiles/profilesList.json", !1).then(function(t) { return JSON.parse(t.toString()); }), this._ProfilesList; }, r._LoadProfileFromRepository = function(t, e, n) { var i = this; return Promise.resolve().then(function() { return i._ProfilesList ? i._ProfilesList : i.UpdateProfilesList(); }).then(function(o) { for (var a = 0; a < t.length; ++a) if (t[a] && o[t[a]]) return t[a]; throw new Error("neither controller " + t[0] + " nor all fallbacks were found in the repository,"); }).then(function(o) { return i._ProfileLoadingPromises[o] || (i._ProfileLoadingPromises[o] = Xe.b.LoadFileAsync(i.BaseRepositoryUrl + "/profiles/" + o + "/profile.json", !1).then(function(a) { return JSON.parse(a); })), i._ProfileLoadingPromises[o]; }).then(function(o) { return new ou(n, e, o, i.BaseRepositoryUrl); }); }, r._LoadProfilesFromAvailableControllers = function(t, e, n) { for (var i = 0; i < t.length; ++i) if (t[i]) for (var o = this.FindFallbackWithProfileId(t[i]), a = 0; a < o.length; ++a) { var s = this._AvailableControllers[o[a]]; if (s) return Promise.resolve(s(e, n)); } throw new Error("no controller requested was found in the available controllers list"); }, r._AvailableControllers = {}, r._Fallbacks = {}, r._ProfileLoadingPromises = {}, r.BaseRepositoryUrl = "https://immersive-web.github.io/webxr-input-profiles/packages/viewer/dist", r.PrioritizeOnlineRepository = !0, r.UseOnlineRepository = !0, r; }(); wn.RegisterController(Rs.ProfileId, function(r, t) { return new Rs(t, r.gamepad, r.handedness); }), wn.DefaultFallbacks(); var Xp = 0, au = function() { function r(t, e, n) { var i = this; n === void 0 && (n = {}), this._scene = t, this.inputSource = e, this._options = n, this._tmpVector = new u.e(), this._disposed = !1, this.onDisposeObservable = new C.c(), this.onMeshLoadedObservable = new C.c(), this.onMotionControllerInitObservable = new C.c(), this._uniqueId = "controller-" + Xp++ + "-" + e.targetRayMode + "-" + e.handedness, this.pointer = new Mt.a(this._uniqueId + "-pointer", t), this.pointer.rotationQuaternion = new u.b(), this.inputSource.gripSpace && (this.grip = new Mt.a(this._uniqueId + "-grip", this._scene), this.grip.rotationQuaternion = new u.b()), this._tmpVector.set(0, 0, this._scene.useRightHandedSystem ? -1 : 1), this.inputSource.gamepad && wn.GetMotionControllerWithXRInput(e, t, this._options.forceControllerProfile).then(function(o) { i.motionController = o, i.onMotionControllerInitObservable.notifyObservers(o), i._options.doNotLoadControllerMesh || i.motionController.loadModel().then(function(a) { var s; a && i.motionController && i.motionController.rootMesh && (i._options.renderingGroupId && (i.motionController.rootMesh.renderingGroupId = i._options.renderingGroupId, i.motionController.rootMesh.getChildMeshes(!1).forEach(function(d) { return d.renderingGroupId = i._options.renderingGroupId; })), i.onMeshLoadedObservable.notifyObservers(i.motionController.rootMesh), i.motionController.rootMesh.parent = i.grip || i.pointer, i.motionController.disableAnimation = !!i._options.disableMotionControllerAnimation), i._disposed && ((s = i.motionController) === null || s === void 0 || s.dispose()); }); }, function() { Xe.b.Warn("Could not find a matching motion controller for the registered input source"); }); } return Object.defineProperty(r.prototype, "uniqueId", { get: function() { return this._uniqueId; }, enumerable: !1, configurable: !0 }), r.prototype.dispose = function() { this.grip && this.grip.dispose(), this.motionController && this.motionController.dispose(), this.pointer.dispose(), this.onMotionControllerInitObservable.clear(), this.onMeshLoadedObservable.clear(), this.onDisposeObservable.notifyObservers(this), this.onDisposeObservable.clear(), this._disposed = !0; }, r.prototype.getWorldPointerRayToRef = function(t, e) { e === void 0 && (e = !1); var n = e && this.grip ? this.grip : this.pointer; u.e.TransformNormalToRef(this._tmpVector, n.getWorldMatrix(), t.direction), t.direction.normalize(), t.origin.copyFrom(n.absolutePosition), t.length = 1e3; }, r.prototype.updateFromXRFrame = function(t, e) { var n = t.getPose(this.inputSource.targetRaySpace, e); if (n) { var i = n.transform.position; this.pointer.position.set(i.x, i.y, i.z); var o = n.transform.orientation; this.pointer.rotationQuaternion.set(o.x, o.y, o.z, o.w), this._scene.useRightHandedSystem || (this.pointer.position.z *= -1, this.pointer.rotationQuaternion.z *= -1, this.pointer.rotationQuaternion.w *= -1); } if (this.inputSource.gripSpace && this.grip) { var a = t.getPose(this.inputSource.gripSpace, e); if (a) { i = a.transform.position; var s = a.transform.orientation; this.grip.position.set(i.x, i.y, i.z), this.grip.rotationQuaternion.set(s.x, s.y, s.z, s.w), this._scene.useRightHandedSystem || (this.grip.position.z *= -1, this.grip.rotationQuaternion.z *= -1, this.grip.rotationQuaternion.w *= -1); } } this.motionController && this.motionController.updateFromXRFrame(t); }, r; }(), su = function() { function r(t, e, n) { var i = this; if (n === void 0 && (n = {}), this.xrSessionManager = t, this.xrCamera = e, this.options = n, this.controllers = [], this.onControllerAddedObservable = new C.c(), this.onControllerRemovedObservable = new C.c(), this._onInputSourcesChange = function(o) { i._addAndRemoveControllers(o.added, o.removed); }, this._sessionEndedObserver = this.xrSessionManager.onXRSessionEnded.add(function() { i._addAndRemoveControllers([], i.controllers.map(function(o) { return o.inputSource; })); }), this._sessionInitObserver = this.xrSessionManager.onXRSessionInit.add(function(o) { o.addEventListener("inputsourceschange", i._onInputSourcesChange); }), this._frameObserver = this.xrSessionManager.onXRFrameObservable.add(function(o) { i.controllers.forEach(function(a) { a.updateFromXRFrame(o, i.xrSessionManager.referenceSpace); }); }), this.options.customControllersRepositoryURL && (wn.BaseRepositoryUrl = this.options.customControllersRepositoryURL), wn.UseOnlineRepository = !this.options.disableOnlineControllerRepository, wn.UseOnlineRepository) try { wn.UpdateProfilesList().catch(function() { wn.UseOnlineRepository = !1; }); } catch { wn.UseOnlineRepository = !1; } } return r.prototype._addAndRemoveControllers = function(t, e) { for (var n = this, i = this.controllers.map(function(P) { return P.inputSource; }), o = 0, a = t; o < a.length; o++) { var s = a[o]; if (i.indexOf(s) === -1) { var d = new au(this.xrSessionManager.scene, s, Object(c.a)(Object(c.a)({}, this.options.controllerOptions || {}), { forceControllerProfile: this.options.forceInputProfile, doNotLoadControllerMesh: this.options.doNotLoadControllerMeshes, disableMotionControllerAnimation: this.options.disableControllerAnimation })); this.controllers.push(d), this.onControllerAddedObservable.notifyObservers(d); } } var p = [], y = []; this.controllers.forEach(function(P) { e.indexOf(P.inputSource) === -1 ? p.push(P) : y.push(P); }), this.controllers = p, y.forEach(function(P) { n.onControllerRemovedObservable.notifyObservers(P), P.dispose(); }); }, r.prototype.dispose = function() { this.controllers.forEach(function(t) { t.dispose(); }), this.xrSessionManager.onXRFrameObservable.remove(this._frameObserver), this.xrSessionManager.onXRSessionInit.remove(this._sessionInitObserver), this.xrSessionManager.onXRSessionEnded.remove(this._sessionEndedObserver), this.onControllerAddedObservable.clear(), this.onControllerRemovedObservable.clear(); }, r; }(), ni = function() { function r(t) { this._xrSessionManager = t, this._attached = !1, this._removeOnDetach = [], this.isDisposed = !1, this.disableAutoAttach = !1, this.xrNativeFeatureName = ""; } return Object.defineProperty(r.prototype, "attached", { get: function() { return this._attached; }, enumerable: !1, configurable: !0 }), r.prototype.attach = function(t) { var e = this; if (this.isDisposed) return !1; if (t) this.attached && this.detach(); else if (this.attached) return !1; return this._attached = !0, this._addNewAttachObserver(this._xrSessionManager.onXRFrameObservable, function(n) { return e._onXRFrame(n); }), !0; }, r.prototype.detach = function() { return this._attached ? (this._attached = !1, this._removeOnDetach.forEach(function(t) { t.observable.remove(t.observer); }), !0) : (this.disableAutoAttach = !0, !1); }, r.prototype.dispose = function() { this.detach(), this.isDisposed = !0; }, r.prototype.isCompatible = function() { return !0; }, r.prototype._addNewAttachObserver = function(t, e) { this._removeOnDetach.push({ observable: t, observer: t.add(e) }); }, r; }(), eo = function(r) { function t(e, n) { var i = r.call(this, e) || this; return i._options = n, i._attachController = function(o) { if (!i._controllers[o.uniqueId]) { var a = i._generateNewMeshPair(o.pointer), s = a.laserPointer, d = a.selectionMesh; switch (i._controllers[o.uniqueId] = { xrController: o, laserPointer: s, selectionMesh: d, meshUnderPointer: null, pick: null, tmpRay: new dn.a(new u.e(), new u.e()), id: t._idCounter++ }, i._attachedController ? !i._options.enablePointerSelectionOnAllControllers && i._options.preferredHandedness && o.inputSource.handedness === i._options.preferredHandedness && (i._attachedController = o.uniqueId) : i._options.enablePointerSelectionOnAllControllers || (i._attachedController = o.uniqueId), o.inputSource.targetRayMode) { case "tracked-pointer": return i._attachTrackedPointerRayMode(o); case "gaze": return i._attachGazeMode(o); case "screen": return i._attachScreenRayMode(o); } } }, i._controllers = {}, i._tmpVectorForPickCompare = new u.e(), i.disablePointerLighting = !0, i.disableSelectionMeshLighting = !0, i.displayLaserPointer = !0, i.displaySelectionMesh = !0, i.laserPointerPickedColor = new I.a(0.9, 0.9, 0.9), i.laserPointerDefaultColor = new I.a(0.7, 0.7, 0.7), i.selectionMeshDefaultColor = new I.a(0.8, 0.8, 0.8), i.selectionMeshPickedColor = new I.a(0.3, 0.3, 1), i._identityMatrix = u.a.Identity(), i._screenCoordinatesRef = u.e.Zero(), i._viewportRef = new jn.a(0, 0, 0, 0), i._scene = i._xrSessionManager.scene, i; } return Object(c.d)(t, r), t.prototype.attach = function() { var e = this; if (!r.prototype.attach.call(this)) return !1; if (this._options.xrInput.controllers.forEach(this._attachController), this._addNewAttachObserver(this._options.xrInput.onControllerAddedObservable, this._attachController), this._addNewAttachObserver(this._options.xrInput.onControllerRemovedObservable, function(s) { e._detachController(s.uniqueId); }), this._scene.constantlyUpdateMeshUnderPointer = !0, this._options.gazeCamera) { var n = this._options.gazeCamera, i = this._generateNewMeshPair(n), o = i.laserPointer, a = i.selectionMesh; this._controllers.camera = { webXRCamera: n, laserPointer: o, selectionMesh: a, meshUnderPointer: null, pick: null, tmpRay: new dn.a(new u.e(), new u.e()), id: t._idCounter++ }, this._attachGazeMode(); } return !0; }, t.prototype.detach = function() { var e = this; return !!r.prototype.detach.call(this) && (Object.keys(this._controllers).forEach(function(n) { e._detachController(n); }), !0); }, t.prototype.getMeshUnderPointer = function(e) { return this._controllers[e] ? this._controllers[e].meshUnderPointer : null; }, t.prototype.getXRControllerByPointerId = function(e) { for (var n = Object.keys(this._controllers), i = 0; i < n.length; ++i) if (this._controllers[n[i]].id === e) return this._controllers[n[i]].xrController || null; return null; }, t.prototype._onXRFrame = function(e) { var n = this; Object.keys(this._controllers).forEach(function(i) { var o, a = n._controllers[i]; if (!n._options.enablePointerSelectionOnAllControllers && i !== n._attachedController) return a.selectionMesh.isVisible = !1, a.laserPointer.isVisible = !1, void (a.pick = null); if (a.laserPointer.isVisible = n.displayLaserPointer, a.xrController) o = a.xrController.pointer.position, a.xrController.getWorldPointerRayToRef(a.tmpRay); else { if (!a.webXRCamera) return; o = a.webXRCamera.position, a.webXRCamera.getForwardRayToRef(a.tmpRay); } if (n._options.maxPointerDistance && (a.tmpRay.length = n._options.maxPointerDistance), !n._options.disableScenePointerVectorUpdate && o) { var s = n._xrSessionManager.scene, d = n._options.xrInput.xrCamera; d && (d.viewport.toGlobalToRef(s.getEngine().getRenderWidth(), s.getEngine().getRenderHeight(), n._viewportRef), u.e.ProjectToRef(o, n._identityMatrix, s.getTransformMatrix(), n._viewportRef, n._screenCoordinatesRef), s.pointerX = n._screenCoordinatesRef.x, s.pointerY = n._screenCoordinatesRef.y); } a.pick = n._scene.pickWithRay(a.tmpRay, n._scene.pointerMovePredicate || n.raySelectionPredicate); var p = a.pick; if (p && p.pickedPoint && p.hit) { n._updatePointerDistance(a.laserPointer, p.distance), a.selectionMesh.position.copyFrom(p.pickedPoint), a.selectionMesh.scaling.x = Math.sqrt(p.distance), a.selectionMesh.scaling.y = Math.sqrt(p.distance), a.selectionMesh.scaling.z = Math.sqrt(p.distance); var y = n._convertNormalToDirectionOfRay(p.getNormal(!0), a.tmpRay); if (a.selectionMesh.position.copyFrom(p.pickedPoint), y) { var P = u.e.Cross(be.a.Y, y), R = u.e.Cross(y, P); u.e.RotationFromAxisToRef(R, y, P, a.selectionMesh.rotation), a.selectionMesh.position.addInPlace(y.scale(1e-3)); } a.selectionMesh.isVisible = n.displaySelectionMesh, a.meshUnderPointer = p.pickedMesh; } else a.selectionMesh.isVisible = !1, n._updatePointerDistance(a.laserPointer, 1), a.meshUnderPointer = null; }); }, t.prototype._attachGazeMode = function(e) { var n = this, i = this._controllers[e && e.uniqueId || "camera"], o = this._options.timeToSelect || 3e3, a = this._options.useUtilityLayer ? this._options.customUtilityLayerScene || Cn.a.DefaultUtilityLayer.utilityLayerScene : this._scene, s = new Yi.a(), d = lr.CreateTorus("selection", { diameter: 0.0525, thickness: 0.015, tessellation: 20 }, a); d.isVisible = !1, d.isPickable = !1, d.parent = i.selectionMesh; var p = 0, y = !1; i.onFrameObserver = this._xrSessionManager.onXRFrameObservable.add(function() { if (i.pick) { if (i.laserPointer.material.alpha = 0, d.isVisible = !1, i.pick.hit) if (n._pickingMoved(s, i.pick)) y && (n._options.disablePointerUpOnTouchOut || n._scene.simulatePointerUp(i.pick, { pointerId: i.id })), y = !1, p = 0; else if (p > o / 10 && (d.isVisible = !0), (p += n._scene.getEngine().getDeltaTime()) >= o) n._scene.simulatePointerDown(i.pick, { pointerId: i.id }), y = !0, n._options.disablePointerUpOnTouchOut && n._scene.simulatePointerUp(i.pick, { pointerId: i.id }), d.isVisible = !1; else { var P = 1 - p / o; d.scaling.set(P, P, P); } else y = !1, p = 0; n._scene.simulatePointerMove(i.pick, { pointerId: i.id }), s = i.pick; } }), this._options.renderingGroupId !== void 0 && (d.renderingGroupId = this._options.renderingGroupId), e && e.onDisposeObservable.addOnce(function() { i.pick && !n._options.disablePointerUpOnTouchOut && y && n._scene.simulatePointerUp(i.pick, { pointerId: i.id }), d.dispose(); }); }, t.prototype._attachScreenRayMode = function(e) { var n = this, i = this._controllers[e.uniqueId], o = !1; i.onFrameObserver = this._xrSessionManager.onXRFrameObservable.add(function() { !i.pick || n._options.disablePointerUpOnTouchOut && o || (o ? n._scene.simulatePointerMove(i.pick, { pointerId: i.id }) : (n._scene.simulatePointerDown(i.pick, { pointerId: i.id }), o = !0, n._options.disablePointerUpOnTouchOut && n._scene.simulatePointerUp(i.pick, { pointerId: i.id }))); }), e.onDisposeObservable.addOnce(function() { i.pick && o && !n._options.disablePointerUpOnTouchOut && n._scene.simulatePointerUp(i.pick, { pointerId: i.id }); }); }, t.prototype._attachTrackedPointerRayMode = function(e) { var n = this, i = this._controllers[e.uniqueId]; if (this._options.forceGazeMode) return this._attachGazeMode(e); if (i.onFrameObserver = this._xrSessionManager.onXRFrameObservable.add(function() { i.laserPointer.material.disableLighting = n.disablePointerLighting, i.selectionMesh.material.disableLighting = n.disableSelectionMeshLighting, i.pick && n._scene.simulatePointerMove(i.pick, { pointerId: i.id }); }), e.inputSource.gamepad) { var o = function(d) { n._options.overrideButtonId && (i.selectionComponent = d.getComponent(n._options.overrideButtonId)), i.selectionComponent || (i.selectionComponent = d.getMainComponent()), i.onButtonChangedObserver = i.selectionComponent.onButtonStateChangedObservable.add(function(p) { if (p.changes.pressed) { var y = p.changes.pressed.current; i.pick ? (n._options.enablePointerSelectionOnAllControllers || e.uniqueId === n._attachedController) && (y ? (n._scene.simulatePointerDown(i.pick, { pointerId: i.id }), i.selectionMesh.material.emissiveColor = n.selectionMeshPickedColor, i.laserPointer.material.emissiveColor = n.laserPointerPickedColor) : (n._scene.simulatePointerUp(i.pick, { pointerId: i.id }), i.selectionMesh.material.emissiveColor = n.selectionMeshDefaultColor, i.laserPointer.material.emissiveColor = n.laserPointerDefaultColor)) : !y || n._options.enablePointerSelectionOnAllControllers || n._options.disableSwitchOnClick || (n._attachedController = e.uniqueId); } }); }; e.motionController ? o(e.motionController) : e.onMotionControllerInitObservable.add(o); } else { var a = function(d) { i.xrController && d.inputSource === i.xrController.inputSource && i.pick && (n._scene.simulatePointerDown(i.pick, { pointerId: i.id }), i.selectionMesh.material.emissiveColor = n.selectionMeshPickedColor, i.laserPointer.material.emissiveColor = n.laserPointerPickedColor); }, s = function(d) { i.xrController && d.inputSource === i.xrController.inputSource && i.pick && (n._scene.simulatePointerUp(i.pick, { pointerId: i.id }), i.selectionMesh.material.emissiveColor = n.selectionMeshDefaultColor, i.laserPointer.material.emissiveColor = n.laserPointerDefaultColor); }; i.eventListeners = { selectend: s, selectstart: a }, this._xrSessionManager.session.addEventListener("selectstart", a), this._xrSessionManager.session.addEventListener("selectend", s); } }, t.prototype._convertNormalToDirectionOfRay = function(e, n) { return e && Math.acos(u.e.Dot(e, n.direction)) < Math.PI / 2 && e.scaleInPlace(-1), e; }, t.prototype._detachController = function(e) { var n = this, i = this._controllers[e]; if (i && (i.selectionComponent && i.onButtonChangedObserver && i.selectionComponent.onButtonStateChangedObservable.remove(i.onButtonChangedObserver), i.onFrameObserver && this._xrSessionManager.onXRFrameObservable.remove(i.onFrameObserver), i.eventListeners && Object.keys(i.eventListeners).forEach(function(a) { var s = i.eventListeners && i.eventListeners[a]; s && n._xrSessionManager.session.removeEventListener(a, s); }), i.selectionMesh.dispose(), i.laserPointer.dispose(), delete this._controllers[e], this._attachedController === e)) { var o = Object.keys(this._controllers); o.length ? this._attachedController = o[0] : this._attachedController = ""; } }, t.prototype._generateNewMeshPair = function(e) { var n = this._options.useUtilityLayer ? this._options.customUtilityLayerScene || Cn.a.DefaultUtilityLayer.utilityLayerScene : this._scene, i = ci.a.CreateCylinder("laserPointer", { height: 1, diameterTop: 2e-4, diameterBottom: 4e-3, tessellation: 20, subdivisions: 1 }, n); i.parent = e; var o = new Nt.a("laserPointerMat", n); o.emissiveColor = this.laserPointerDefaultColor, o.alpha = 0.7, i.material = o, i.rotation.x = Math.PI / 2, this._updatePointerDistance(i, 1), i.isPickable = !1; var a = lr.CreateTorus("gazeTracker", { diameter: 0.0105, thickness: 75e-4, tessellation: 20 }, n); a.bakeCurrentTransformIntoVertices(), a.isPickable = !1, a.isVisible = !1; var s = new Nt.a("targetMat", n); return s.specularColor = I.a.Black(), s.emissiveColor = this.selectionMeshDefaultColor, s.backFaceCulling = !1, a.material = s, this._options.renderingGroupId !== void 0 && (i.renderingGroupId = this._options.renderingGroupId, a.renderingGroupId = this._options.renderingGroupId), { laserPointer: i, selectionMesh: a }; }, t.prototype._pickingMoved = function(e, n) { var i; if (!e.hit || !n.hit || !(e.pickedMesh && e.pickedPoint && n.pickedMesh && n.pickedPoint) || e.pickedMesh !== n.pickedMesh) return !0; (i = e.pickedPoint) === null || i === void 0 || i.subtractToRef(n.pickedPoint, this._tmpVectorForPickCompare), this._tmpVectorForPickCompare.set(Math.abs(this._tmpVectorForPickCompare.x), Math.abs(this._tmpVectorForPickCompare.y), Math.abs(this._tmpVectorForPickCompare.z)); var o = 0.01 * (this._options.gazeModePointerMovedFactor || 1) * n.distance; return this._tmpVectorForPickCompare.length() > o; }, t.prototype._updatePointerDistance = function(e, n) { n === void 0 && (n = 100), e.scaling.y = n, this._scene.useRightHandedSystem && (n *= -1), e.position.z = n / 2 + 0.05; }, Object.defineProperty(t.prototype, "lasterPointerDefaultColor", { get: function() { return this.laserPointerDefaultColor; }, enumerable: !1, configurable: !0 }), t._idCounter = 200, t.Name = ti.POINTER_SELECTION, t.Version = 1, t; }(ni); Wn.AddWebXRFeature(eo.Name, function(r, t) { return function() { return new eo(r, t); }; }, eo.Version, !0); var Li, cu = function() { function r(t, e, n) { this.element = t, this.sessionMode = e, this.referenceSpaceType = n; } return r.prototype.update = function(t) { }, r; }(), Yp = function() { }, lu = function() { function r(t, e) { var n = this; if (this.scene = t, this.options = e, this._activeButton = null, this._buttons = [], this.activeButtonChangedObservable = new C.c(), this.overlay = document.createElement("div"), this.overlay.classList.add("xr-button-overlay"), this.overlay.style.cssText = "z-index:11;position: absolute; right: 20px;bottom: 50px;", typeof window < "u" && window.location && window.location.protocol === "http:" && Xe.b.Warn("WebXR can only be served over HTTPS"), e.customButtons) this._buttons = e.customButtons; else { var i = e.sessionMode || "immersive-vr", o = e.referenceSpaceType || "local-floor", a = ".babylonVRicon { color: #868686; border-color: #868686; border-style: solid; margin-left: 10px; height: 50px; width: 80px; background-color: rgba(51,51,51,0.7); background-image: url(" + (typeof SVGSVGElement > "u" ? "https://cdn.babylonjs.com/Assets/vrButton.png" : "data:image/svg+xml;charset=UTF-8,%3Csvg%20xmlns%3D%22http%3A//www.w3.org/2000/svg%22%20width%3D%222048%22%20height%3D%221152%22%20viewBox%3D%220%200%202048%201152%22%20version%3D%221.1%22%3E%3Cpath%20transform%3D%22rotate%28180%201024%2C576.0000000000001%29%22%20d%3D%22m1109%2C896q17%2C0%2030%2C-12t13%2C-30t-12.5%2C-30.5t-30.5%2C-12.5l-170%2C0q-18%2C0%20-30.5%2C12.5t-12.5%2C30.5t13%2C30t30%2C12l170%2C0zm-85%2C256q59%2C0%20132.5%2C-1.5t154.5%2C-5.5t164.5%2C-11.5t163%2C-20t150%2C-30t124.5%2C-41.5q23%2C-11%2042%2C-24t38%2C-30q27%2C-25%2041%2C-61.5t14%2C-72.5l0%2C-257q0%2C-123%20-47%2C-232t-128%2C-190t-190%2C-128t-232%2C-47l-81%2C0q-37%2C0%20-68.5%2C14t-60.5%2C34.5t-55.5%2C45t-53%2C45t-53%2C34.5t-55.5%2C14t-55.5%2C-14t-53%2C-34.5t-53%2C-45t-55.5%2C-45t-60.5%2C-34.5t-68.5%2C-14l-81%2C0q-123%2C0%20-232%2C47t-190%2C128t-128%2C190t-47%2C232l0%2C257q0%2C68%2038%2C115t97%2C73q54%2C24%20124.5%2C41.5t150%2C30t163%2C20t164.5%2C11.5t154.5%2C5.5t132.5%2C1.5zm939%2C-298q0%2C39%20-24.5%2C67t-58.5%2C42q-54%2C23%20-122%2C39.5t-143.5%2C28t-155.5%2C19t-157%2C11t-148.5%2C5t-129.5%2C1.5q-59%2C0%20-130%2C-1.5t-148%2C-5t-157%2C-11t-155.5%2C-19t-143.5%2C-28t-122%2C-39.5q-34%2C-14%20-58.5%2C-42t-24.5%2C-67l0%2C-257q0%2C-106%2040.5%2C-199t110%2C-162.5t162.5%2C-109.5t199%2C-40l81%2C0q27%2C0%2052%2C14t50%2C34.5t51%2C44.5t55.5%2C44.5t63.5%2C34.5t74%2C14t74%2C-14t63.5%2C-34.5t55.5%2C-44.5t51%2C-44.5t50%2C-34.5t52%2C-14l14%2C0q37%2C0%2070%2C0.5t64.5%2C4.5t63.5%2C12t68%2C23q71%2C30%20128.5%2C78.5t98.5%2C110t63.5%2C133.5t22.5%2C149l0%2C257z%22%20fill%3D%22white%22%20/%3E%3C/svg%3E%0A") + "); background-size: 80%; background-repeat:no-repeat; background-position: center; border: none; outline: none; transition: transform 0.125s ease-out } .babylonVRicon:hover { transform: scale(1.05) } .babylonVRicon:active {background-color: rgba(51,51,51,1) } .babylonVRicon:focus {background-color: rgba(51,51,51,1) }"; a += '.babylonVRicon.vrdisplaypresenting { background-image: none;} .vrdisplaypresenting::after { content: "EXIT"} .xr-error::after { content: "ERROR"}'; var s = document.createElement("style"); s.appendChild(document.createTextNode(a)), document.getElementsByTagName("head")[0].appendChild(s); var d = document.createElement("button"); d.className = "babylonVRicon", d.title = i + " - " + o, this._buttons.push(new cu(d, i, o)), this._buttons[this._buttons.length - 1].update = function(y) { this.element.style.display = y === null || y === this ? "" : "none", d.className = "babylonVRicon" + (y === this ? " vrdisplaypresenting" : ""); }, this._updateButtons(null); } var p = t.getEngine().getInputElement(); p && p.parentNode && (p.parentNode.appendChild(this.overlay), t.onDisposeObservable.addOnce(function() { n.dispose(); })); } return r.CreateAsync = function(t, e, n) { var i = this, o = new r(t, n), a = o._buttons.map(function(s) { return e.sessionManager.isSessionSupportedAsync(s.sessionMode); }); return e.onStateChangedObservable.add(function(s) { s == fn.NOT_IN_XR && o._updateButtons(null); }), Promise.all(a).then(function(s) { return s.forEach(function(d, p) { d ? (o.overlay.appendChild(o._buttons[p].element), o._buttons[p].element.onclick = function() { return Object(c.b)(i, void 0, void 0, function() { var y, P, R; return Object(c.e)(this, function(B) { switch (B.label) { case 0: return e.state != fn.IN_XR ? [3, 2] : [4, e.exitXRAsync()]; case 1: return B.sent(), o._updateButtons(null), [3, 6]; case 2: if (e.state != fn.NOT_IN_XR) return [3, 6]; if (!n.renderTarget) return [3, 6]; B.label = 3; case 3: return B.trys.push([3, 5, , 6]), [4, e.enterXRAsync(o._buttons[p].sessionMode, o._buttons[p].referenceSpaceType, n.renderTarget, { optionalFeatures: n.optionalFeatures, requiredFeatures: n.requiredFeatures })]; case 4: return B.sent(), o._updateButtons(o._buttons[p]), [3, 6]; case 5: return y = B.sent(), o._updateButtons(null), P = o._buttons[p].element, R = P.title, P.title = "Error entering XR session : " + R, P.classList.add("xr-error"), n.onError && n.onError(y), [3, 6]; case 6: return [2]; } }); }); }) : Xe.b.Warn('Session mode "' + o._buttons[p].sessionMode + '" not supported in browser'); }), o; }); }, r.prototype.dispose = function() { var t = this.scene.getEngine().getInputElement(); t && t.parentNode && t.parentNode.contains(this.overlay) && t.parentNode.removeChild(this.overlay), this.activeButtonChangedObservable.clear(); }, r.prototype._updateButtons = function(t) { var e = this; this._activeButton = t, this._buttons.forEach(function(n) { n.update(e._activeButton); }), this.activeButtonChangedObservable.notifyObservers(this._activeButton); }, r; }(); function Os(r) { var t, e = 0, n = Date.now(); r.observableParameters = (t = r.observableParameters) !== null && t !== void 0 ? t : {}; var i = r.contextObservable.add(function(o) { var a = Date.now(), s = { startTime: n, currentTime: a, deltaTime: e = a - n, completeRate: e / r.timeout, payload: o }; r.onTick && r.onTick(s), r.breakCondition && r.breakCondition() && (r.contextObservable.remove(i), r.onAborted && r.onAborted(s)), e >= r.timeout && (r.contextObservable.remove(i), r.onEnded && r.onEnded(s)); }, r.observableParameters.mask, r.observableParameters.insertFirst, r.observableParameters.scope); return i; } (function(r) { r[r.INIT = 0] = "INIT", r[r.STARTED = 1] = "STARTED", r[r.ENDED = 2] = "ENDED"; })(Li || (Li = {})); var Kp = function() { function r(t) { var e, n, i = this; this.onEachCountObservable = new C.c(), this.onTimerAbortedObservable = new C.c(), this.onTimerEndedObservable = new C.c(), this.onStateChangedObservable = new C.c(), this._observer = null, this._breakOnNextTick = !1, this._tick = function(o) { var a = Date.now(); i._timer = a - i._startTime; var s = { startTime: i._startTime, currentTime: a, deltaTime: i._timer, completeRate: i._timer / i._timeToEnd, payload: o }, d = i._breakOnNextTick || i._breakCondition(s); d || i._timer >= i._timeToEnd ? i._stop(s, d) : i.onEachCountObservable.notifyObservers(s); }, this._setState(Li.INIT), this._contextObservable = t.contextObservable, this._observableParameters = (e = t.observableParameters) !== null && e !== void 0 ? e : {}, this._breakCondition = (n = t.breakCondition) !== null && n !== void 0 ? n : function() { return !1; }, t.onEnded && this.onTimerEndedObservable.add(t.onEnded), t.onTick && this.onEachCountObservable.add(t.onTick), t.onAborted && this.onTimerAbortedObservable.add(t.onAborted); } return Object.defineProperty(r.prototype, "breakCondition", { set: function(t) { this._breakCondition = t; }, enumerable: !1, configurable: !0 }), r.prototype.clearObservables = function() { this.onEachCountObservable.clear(), this.onTimerAbortedObservable.clear(), this.onTimerEndedObservable.clear(), this.onStateChangedObservable.clear(); }, r.prototype.start = function(t) { if (t === void 0 && (t = this._timeToEnd), this._state === Li.STARTED) throw new Error("Timer already started. Please stop it before starting again"); this._timeToEnd = t, this._startTime = Date.now(), this._timer = 0, this._observer = this._contextObservable.add(this._tick, this._observableParameters.mask, this._observableParameters.insertFirst, this._observableParameters.scope), this._setState(Li.STARTED); }, r.prototype.stop = function() { this._state === Li.STARTED && (this._breakOnNextTick = !0); }, r.prototype.dispose = function() { this._observer && this._contextObservable.remove(this._observer), this.clearObservables(); }, r.prototype._setState = function(t) { this._state = t, this.onStateChangedObservable.notifyObservers(this._state); }, r.prototype._stop = function(t, e) { e === void 0 && (e = !1), this._contextObservable.remove(this._observer), this._setState(Li.ENDED), e ? this.onTimerAbortedObservable.notifyObservers(t) : this.onTimerEndedObservable.notifyObservers(t); }, r; }(), to = function(r) { function t(e, n) { var i = r.call(this, e) || this; return i._options = n, i._controllers = {}, i._snappedToPoint = !1, i._tmpRay = new dn.a(new u.e(), new u.e()), i._tmpVector = new u.e(), i._tmpQuaternion = new u.b(), i.backwardsMovementEnabled = !0, i.backwardsTeleportationDistance = 0.7, i.parabolicCheckRadius = 5, i.parabolicRayEnabled = !0, i.straightRayEnabled = !0, i.rotationAngle = Math.PI / 8, i._rotationEnabled = !0, i._attachController = function(o) { if (!(i._controllers[o.uniqueId] || i._options.forceHandedness && o.inputSource.handedness !== i._options.forceHandedness)) { i._controllers[o.uniqueId] = { xrController: o, teleportationState: { forward: !1, backwards: !1, rotating: !1, currentRotation: 0, baseRotation: 0 } }; var a = i._controllers[o.uniqueId]; if (a.xrController.inputSource.targetRayMode === "tracked-pointer" && a.xrController.inputSource.gamepad) { var s = function() { if (o.motionController) { var d = o.motionController.getComponentOfType(yr.THUMBSTICK_TYPE) || o.motionController.getComponentOfType(yr.TOUCHPAD_TYPE); if (!d || i._options.useMainComponentOnly) { var p = o.motionController.getMainComponent(); if (!p) return; a.teleportationComponent = p, a.onButtonChangedObserver = p.onButtonStateChangedObservable.add(function() { p.changes.pressed && (p.changes.pressed.current ? (a.teleportationState.forward = !0, i._currentTeleportationControllerId = a.xrController.uniqueId, a.teleportationState.baseRotation = i._options.xrInput.xrCamera.rotationQuaternion.toEulerAngles().y, a.teleportationState.currentRotation = 0, Os({ timeout: i._options.timeToTeleport || 3e3, contextObservable: i._xrSessionManager.onXRFrameObservable, breakCondition: function() { return !p.pressed; }, onEnded: function() { i._currentTeleportationControllerId === a.xrController.uniqueId && a.teleportationState.forward && i._teleportForward(o.uniqueId); } })) : (a.teleportationState.forward = !1, i._currentTeleportationControllerId = "")); }); } else a.teleportationComponent = d, a.onAxisChangedObserver = d.onAxisValueChangedObservable.add(function(y) { if (y.y <= 0.7 && a.teleportationState.backwards && (a.teleportationState.backwards = !1), y.y > 0.7 && !a.teleportationState.forward && i.backwardsMovementEnabled && !i.snapPointsOnly && !a.teleportationState.backwards) { a.teleportationState.backwards = !0, i._tmpQuaternion.copyFrom(i._options.xrInput.xrCamera.rotationQuaternion), i._tmpQuaternion.toEulerAnglesToRef(i._tmpVector), i._tmpVector.x = 0, i._tmpVector.z = 0, u.b.FromEulerVectorToRef(i._tmpVector, i._tmpQuaternion), i._tmpVector.set(0, 0, i.backwardsTeleportationDistance * (i._xrSessionManager.scene.useRightHandedSystem ? 1 : -1)), i._tmpVector.rotateByQuaternionToRef(i._tmpQuaternion, i._tmpVector), i._tmpVector.addInPlace(i._options.xrInput.xrCamera.position), i._tmpRay.origin.copyFrom(i._tmpVector), i._tmpRay.length = i._options.xrInput.xrCamera.realWorldHeight + 0.1, i._tmpRay.direction.set(0, -1, 0); var P = i._xrSessionManager.scene.pickWithRay(i._tmpRay, function(B) { return i._floorMeshes.indexOf(B) !== -1; }); P && P.pickedPoint && (i._options.xrInput.xrCamera.position.x = P.pickedPoint.x, i._options.xrInput.xrCamera.position.z = P.pickedPoint.z); } if (y.y < -0.7 && !i._currentTeleportationControllerId && !a.teleportationState.rotating && (a.teleportationState.forward = !0, i._currentTeleportationControllerId = a.xrController.uniqueId, a.teleportationState.baseRotation = i._options.xrInput.xrCamera.rotationQuaternion.toEulerAngles().y), y.x) { if (a.teleportationState.forward) i._currentTeleportationControllerId === a.xrController.uniqueId && (i.rotationEnabled ? setTimeout(function() { a.teleportationState.currentRotation = Math.atan2(y.x, y.y * (i._xrSessionManager.scene.useRightHandedSystem ? 1 : -1)); }) : a.teleportationState.currentRotation = 0); else if (!a.teleportationState.rotating && Math.abs(y.x) > 0.7) { a.teleportationState.rotating = !0; var R = i.rotationAngle * (y.x > 0 ? 1 : -1) * (i._xrSessionManager.scene.useRightHandedSystem ? -1 : 1); i._options.xrInput.xrCamera.rotationQuaternion.multiplyInPlace(u.b.FromEulerAngles(0, R, 0)); } } else a.teleportationState.rotating = !1; y.x === 0 && y.y === 0 && a.teleportationState.forward && i._teleportForward(o.uniqueId); }); } }; o.motionController ? s() : o.onMotionControllerInitObservable.addOnce(function() { s(); }); } else i._xrSessionManager.scene.onPointerObservable.add(function(d) { d.type === yt.a.POINTERDOWN ? (a.teleportationState.forward = !0, i._currentTeleportationControllerId = a.xrController.uniqueId, a.teleportationState.baseRotation = i._options.xrInput.xrCamera.rotationQuaternion.toEulerAngles().y, a.teleportationState.currentRotation = 0, Os({ timeout: i._options.timeToTeleport || 3e3, contextObservable: i._xrSessionManager.onXRFrameObservable, onEnded: function() { i._currentTeleportationControllerId === a.xrController.uniqueId && a.teleportationState.forward && i._teleportForward(o.uniqueId); } })) : d.type === yt.a.POINTERUP && (a.teleportationState.forward = !1, i._currentTeleportationControllerId = ""); }); } }, i._options.teleportationTargetMesh || i._createDefaultTargetMesh(), i._floorMeshes = i._options.floorMeshes || [], i._snapToPositions = i._options.snapPositions || [], i._setTargetMeshVisibility(!1), i; } return Object(c.d)(t, r), Object.defineProperty(t.prototype, "rotationEnabled", { get: function() { return this._rotationEnabled; }, set: function(e) { if (this._rotationEnabled = e, this._options.teleportationTargetMesh) { var n = this._options.teleportationTargetMesh.getChildMeshes(!1, function(i) { return i.name === "rotationCone"; }); n[0] && n[0].setEnabled(e); } }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "teleportationTargetMesh", { get: function() { return this._options.teleportationTargetMesh || null; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "snapPointsOnly", { get: function() { return !!this._options.snapPointsOnly; }, set: function(e) { this._options.snapPointsOnly = e; }, enumerable: !1, configurable: !0 }), t.prototype.addFloorMesh = function(e) { this._floorMeshes.push(e); }, t.prototype.addSnapPoint = function(e) { this._snapToPositions.push(e); }, t.prototype.attach = function() { var e = this; return !!r.prototype.attach.call(this) && (this._currentTeleportationControllerId = "", this._options.xrInput.controllers.forEach(this._attachController), this._addNewAttachObserver(this._options.xrInput.onControllerAddedObservable, this._attachController), this._addNewAttachObserver(this._options.xrInput.onControllerRemovedObservable, function(n) { e._detachController(n.uniqueId); }), !0); }, t.prototype.detach = function() { var e = this; return !!r.prototype.detach.call(this) && (Object.keys(this._controllers).forEach(function(n) { e._detachController(n); }), this._setTargetMeshVisibility(!1), this._currentTeleportationControllerId = "", this._controllers = {}, !0); }, t.prototype.dispose = function() { r.prototype.dispose.call(this), this._options.teleportationTargetMesh && this._options.teleportationTargetMesh.dispose(!1, !0); }, t.prototype.removeFloorMesh = function(e) { var n = this._floorMeshes.indexOf(e); n !== -1 && this._floorMeshes.splice(n, 1); }, t.prototype.removeFloorMeshByName = function(e) { var n = this._xrSessionManager.scene.getMeshByName(e); n && this.removeFloorMesh(n); }, t.prototype.removeSnapPoint = function(e) { var n = this._snapToPositions.indexOf(e); if (n === -1) { for (var i = 0; i < this._snapToPositions.length; ++i) if (this._snapToPositions[i].equals(e)) { n = i; break; } } return n !== -1 && (this._snapToPositions.splice(n, 1), !0); }, t.prototype.setSelectionFeature = function(e) { this._selectionFeature = e; }, t.prototype._onXRFrame = function(e) { var n = this, i = this._xrSessionManager.currentFrame, o = this._xrSessionManager.scene; if (this.attach && i) { var a = this._options.teleportationTargetMesh; if (this._currentTeleportationControllerId) { if (!a) return; a.rotationQuaternion = a.rotationQuaternion || new u.b(); var s = this._controllers[this._currentTeleportationControllerId]; if (s && s.teleportationState.forward) { u.b.RotationYawPitchRollToRef(s.teleportationState.currentRotation + s.teleportationState.baseRotation, 0, 0, a.rotationQuaternion); var d = !1; if (s.xrController.getWorldPointerRayToRef(this._tmpRay), this.straightRayEnabled) { if ((p = o.pickWithRay(this._tmpRay, function(B) { if (n._options.pickBlockerMeshes && n._options.pickBlockerMeshes.indexOf(B) !== -1) return !0; var F = n._floorMeshes.indexOf(B); return F !== -1 && n._floorMeshes[F].absolutePosition.y < n._options.xrInput.xrCamera.position.y; })) && p.pickedMesh && this._options.pickBlockerMeshes && this._options.pickBlockerMeshes.indexOf(p.pickedMesh) !== -1) return; p && p.pickedPoint && (d = !0, this._setTargetMeshPosition(p.pickedPoint), this._setTargetMeshVisibility(!0), this._showParabolicPath(p)); } if (this.parabolicRayEnabled && !d) { var p, y = s.xrController.pointer.rotationQuaternion.toEulerAngles().x, P = Math.PI / 2 - Math.abs(y) + 1, R = this.parabolicCheckRadius * P; if (this._tmpRay.origin.addToRef(this._tmpRay.direction.scale(2 * R), this._tmpVector), this._tmpVector.y = this._tmpRay.origin.y, this._tmpRay.origin.addInPlace(this._tmpRay.direction.scale(R)), this._tmpVector.subtractToRef(this._tmpRay.origin, this._tmpRay.direction), this._tmpRay.direction.normalize(), (p = o.pickWithRay(this._tmpRay, function(B) { return !(!n._options.pickBlockerMeshes || n._options.pickBlockerMeshes.indexOf(B) === -1) || n._floorMeshes.indexOf(B) !== -1; })) && p.pickedMesh && this._options.pickBlockerMeshes && this._options.pickBlockerMeshes.indexOf(p.pickedMesh) !== -1) return; p && p.pickedPoint && (d = !0, this._setTargetMeshPosition(p.pickedPoint), this._setTargetMeshVisibility(!0), this._showParabolicPath(p)); } this._setTargetMeshVisibility(d); } else this._setTargetMeshVisibility(!1); } else this._setTargetMeshVisibility(!1); } }, t.prototype._createDefaultTargetMesh = function() { this._options.defaultTargetMeshOptions = this._options.defaultTargetMeshOptions || {}; var e = this._options.useUtilityLayer ? this._options.customUtilityLayerScene || Cn.a.DefaultUtilityLayer.utilityLayerScene : this._xrSessionManager.scene, n = Oi.CreateGround("teleportationTarget", { width: 2, height: 2, subdivisions: 2 }, e); n.isPickable = !1; var i = new pi.a("teleportationPlaneDynamicTexture", 512, e, !0); i.hasAlpha = !0; var o = i.getContext(); o.beginPath(), o.arc(256, 256, 200, 0, 2 * Math.PI, !1), o.fillStyle = this._options.defaultTargetMeshOptions.teleportationFillColor || "#444444", o.fill(), o.lineWidth = 10, o.strokeStyle = this._options.defaultTargetMeshOptions.teleportationBorderColor || "#FFFFFF", o.stroke(), o.closePath(), i.update(); var a = new Nt.a("teleportationPlaneMaterial", e); a.diffuseTexture = i, n.material = a; var s = lr.CreateTorus("torusTeleportation", { diameter: 0.75, thickness: 0.1, tessellation: 20 }, e); if (s.isPickable = !1, s.parent = n, !this._options.defaultTargetMeshOptions.disableAnimation) { var d = new k("animationInnerCircle", "position.y", 30, k.ANIMATIONTYPE_FLOAT, k.ANIMATIONLOOPMODE_CYCLE), p = []; p.push({ frame: 0, value: 0 }), p.push({ frame: 30, value: 0.4 }), p.push({ frame: 60, value: 0 }), d.setKeys(p); var y = new nn(); y.setEasingMode(Ge.EASINGMODE_EASEINOUT), d.setEasingFunction(y), s.animations = [], s.animations.push(d), e.beginAnimation(s, 0, 60, !0); } var P = ci.a.CreateCylinder("rotationCone", { diameterTop: 0, tessellation: 4 }, e); if (P.isPickable = !1, P.scaling.set(0.5, 0.12, 0.2), P.rotate(be.a.X, Math.PI / 2), P.position.z = 0.6, P.parent = s, this._options.defaultTargetMeshOptions.torusArrowMaterial) s.material = this._options.defaultTargetMeshOptions.torusArrowMaterial, P.material = this._options.defaultTargetMeshOptions.torusArrowMaterial; else { var R = new Nt.a("torusConsMat", e); R.disableLighting = !!this._options.defaultTargetMeshOptions.disableLighting, R.disableLighting ? R.emissiveColor = new I.a(0.3, 0.3, 1) : R.diffuseColor = new I.a(0.3, 0.3, 1), R.alpha = 0.9, s.material = R, P.material = R, this._teleportationRingMaterial = R; } this._options.renderingGroupId !== void 0 && (n.renderingGroupId = this._options.renderingGroupId, s.renderingGroupId = this._options.renderingGroupId, P.renderingGroupId = this._options.renderingGroupId), this._options.teleportationTargetMesh = n; }, t.prototype._detachController = function(e) { var n = this._controllers[e]; n && (n.teleportationComponent && (n.onAxisChangedObserver && n.teleportationComponent.onAxisValueChangedObservable.remove(n.onAxisChangedObserver), n.onButtonChangedObserver && n.teleportationComponent.onButtonStateChangedObservable.remove(n.onButtonChangedObserver)), delete this._controllers[e]); }, t.prototype._findClosestSnapPointWithRadius = function(e, n) { n === void 0 && (n = this._options.snapToPositionRadius || 0.8); var i = null, o = Number.MAX_VALUE; if (this._snapToPositions.length) { var a = n * n; this._snapToPositions.forEach(function(s) { var d = u.e.DistanceSquared(s, e); d <= a && d < o && (o = d, i = s); }); } return i; }, t.prototype._setTargetMeshPosition = function(e) { if (this._options.teleportationTargetMesh) { var n = this._findClosestSnapPointWithRadius(e); this._snappedToPoint = !!n, this.snapPointsOnly && !this._snappedToPoint && this._teleportationRingMaterial ? this._teleportationRingMaterial.diffuseColor.set(1, 0.3, 0.3) : this.snapPointsOnly && this._snappedToPoint && this._teleportationRingMaterial && this._teleportationRingMaterial.diffuseColor.set(0.3, 0.3, 1), this._options.teleportationTargetMesh.position.copyFrom(n || e), this._options.teleportationTargetMesh.position.y += 0.01; } }, t.prototype._setTargetMeshVisibility = function(e) { this._options.teleportationTargetMesh && this._options.teleportationTargetMesh.isVisible !== e && (this._options.teleportationTargetMesh.isVisible = e, this._options.teleportationTargetMesh.getChildren(void 0, !1).forEach(function(n) { n.isVisible = e; }), e ? this._selectionFeature && this._selectionFeature.detach() : (this._quadraticBezierCurve && (this._quadraticBezierCurve.dispose(), this._quadraticBezierCurve = null), this._selectionFeature && this._selectionFeature.attach())); }, t.prototype._showParabolicPath = function(e) { if (e.pickedPoint) { var n = this._controllers[this._currentTeleportationControllerId], i = Qe.d.CreateQuadraticBezier(n.xrController.pointer.absolutePosition, e.ray.origin, e.pickedPoint, 25); this._options.generateRayPathMesh ? this._quadraticBezierCurve = this._options.generateRayPathMesh(i.getPoints()) : this._quadraticBezierCurve = sn.a.CreateLines("teleportation path line", { points: i.getPoints(), instance: this._quadraticBezierCurve, updatable: !0 }), this._quadraticBezierCurve.isPickable = !1; } }, t.prototype._teleportForward = function(e) { var n = this._controllers[e]; if (n && n.teleportationState.forward && (n.teleportationState.forward = !1, this._currentTeleportationControllerId = "", (!this.snapPointsOnly || this._snappedToPoint) && this._options.teleportationTargetMesh && this._options.teleportationTargetMesh.isVisible)) { var i = this._options.xrInput.xrCamera.realWorldHeight; this._options.xrInput.xrCamera.onBeforeCameraTeleport.notifyObservers(this._options.xrInput.xrCamera.position), this._options.xrInput.xrCamera.position.copyFrom(this._options.teleportationTargetMesh.position), this._options.xrInput.xrCamera.position.y += i, this._options.xrInput.xrCamera.rotationQuaternion.multiplyInPlace(u.b.FromEulerAngles(0, n.teleportationState.currentRotation - (this._xrSessionManager.scene.useRightHandedSystem ? Math.PI : 0), 0)), this._options.xrInput.xrCamera.onAfterCameraTeleport.notifyObservers(this._options.xrInput.xrCamera.position); } }, t.Name = ti.TELEPORTATION, t.Version = 1, t; }(ni); Wn.AddWebXRFeature(to.Name, function(r, t) { return function() { return new to(r, t); }; }, to.Version, !0); var Qp = function() { }, uu = function() { function r() { } return r.CreateAsync = function(t, e) { e === void 0 && (e = {}); var n = new r(); return ru.CreateAsync(t).then(function(i) { if (n.baseExperience = i, e.ignoreNativeCameraTransformation && (n.baseExperience.camera.compensateOnFirstFrame = !1), n.input = new su(i.sessionManager, i.camera, Object(c.a)({ controllerOptions: { renderingGroupId: e.renderingGroupId } }, e.inputOptions || {})), n.pointerSelection = n.baseExperience.featuresManager.enableFeature(eo.Name, e.useStablePlugins ? "stable" : "latest", { xrInput: n.input, renderingGroupId: e.renderingGroupId }), e.disableTeleportation || (n.teleportation = n.baseExperience.featuresManager.enableFeature(to.Name, e.useStablePlugins ? "stable" : "latest", { floorMeshes: e.floorMeshes, xrInput: n.input, renderingGroupId: e.renderingGroupId }), n.teleportation.setSelectionFeature(n.pointerSelection)), n.renderTarget = n.baseExperience.sessionManager.getWebXRRenderTarget(e.outputCanvasOptions), !e.disableDefaultUI) { var o = Object(c.a)({ renderTarget: n.renderTarget }, e.uiOptions || {}); return e.optionalFeatures && (typeof e.optionalFeatures == "boolean" ? o.optionalFeatures = ["hit-test", "anchors", "plane-detection", "hand-tracking"] : o.optionalFeatures = e.optionalFeatures), lu.CreateAsync(t, n.baseExperience, o).then(function(a) { n.enterExitUI = a; }); } }).then(function() { return n; }).catch(function(i) { return l.a.Error("Error initializing XR"), l.a.Error(i), n; }); }, r.prototype.dispose = function() { this.baseExperience && this.baseExperience.dispose(), this.input && this.input.dispose(), this.enterExitUI && this.enterExitUI.dispose(), this.renderTarget && this.renderTarget.dispose(); }, r; }(), qp = !0; _e.a.prototype.createDefaultLight = function(r) { if (r === void 0 && (r = !1), r && this.lights) for (var t = 0; t < this.lights.length; t++) this.lights[t].dispose(); this.lights.length === 0 && new Oo.a("default light", u.e.Up(), this); }, _e.a.prototype.createDefaultCamera = function(r, t, e) { if (r === void 0 && (r = !1), t === void 0 && (t = !1), e === void 0 && (e = !1), t && this.activeCamera && (this.activeCamera.dispose(), this.activeCamera = null), !this.activeCamera) { var n, i = this.getWorldExtends(function(P) { return P.isVisible && P.isEnabled(); }), o = i.max.subtract(i.min), a = i.min.add(o.scale(0.5)), s = 1.5 * o.length(); if (isFinite(s) || (s = 1, a.copyFromFloats(0, 0, 0)), r) { var d = new ji("default camera", -Math.PI / 2, Math.PI / 2, s, a, this); d.lowerRadiusLimit = 0.01 * s, d.wheelPrecision = 100 / s, n = d; } else { var p = new zn("default camera", new u.e(a.x, a.y, -s), this); p.setTarget(a), n = p; } n.minZ = 0.01 * s, n.maxZ = 1e3 * s, n.speed = 0.2 * s, this.activeCamera = n; var y = this.getEngine().getInputElement(); e && y && n.attachControl(); } }, _e.a.prototype.createDefaultCameraOrLight = function(r, t, e) { r === void 0 && (r = !1), t === void 0 && (t = !1), e === void 0 && (e = !1), this.createDefaultLight(t), this.createDefaultCamera(r, t, e); }, _e.a.prototype.createDefaultSkybox = function(r, t, e, n, i) { if (t === void 0 && (t = !1), e === void 0 && (e = 1e3), n === void 0 && (n = 0), i === void 0 && (i = !0), !r) return l.a.Warn("Can not create default skybox without environment texture."), null; i && r && (this.environmentTexture = r); var o = Ie.a.CreateBox("hdrSkyBox", e, this); if (t) { var a = new $r("skyBox", this); a.backFaceCulling = !1, a.reflectionTexture = r.clone(), a.reflectionTexture && (a.reflectionTexture.coordinatesMode = Ne.a.SKYBOX_MODE), a.microSurface = 1 - n, a.disableLighting = !0, a.twoSidedLighting = !0, o.infiniteDistance = !0, o.material = a; } else { var s = new Nt.a("skyBox", this); s.backFaceCulling = !1, s.reflectionTexture = r.clone(), s.reflectionTexture && (s.reflectionTexture.coordinatesMode = Ne.a.SKYBOX_MODE), s.disableLighting = !0, o.infiniteDistance = !0, o.material = s; } return o.isPickable = !1, o; }, _e.a.prototype.createDefaultEnvironment = function(r) { return Es ? new Es(r, this) : null; }, _e.a.prototype.createDefaultVRExperience = function(r) { return r === void 0 && (r = {}), new Il(this, r); }, _e.a.prototype.createDefaultXRExperienceAsync = function(r) { return r === void 0 && (r = {}), uu.CreateAsync(this, r).then(function(t) { return t; }); }; var hu = function(r) { function t(e, n, i, o, a, s, d) { o === void 0 && (o = !1), a === void 0 && (a = !1), s === void 0 && (s = Ne.a.TRILINEAR_SAMPLINGMODE), d === void 0 && (d = { autoPlay: !0, loop: !0, autoUpdateTexture: !0 }); var p = r.call(this, null, i, !o, a) || this; p._onUserActionRequestedObservable = null, p._stillImageCaptured = !1, p._displayingPosterTexture = !1, p._frameId = -1, p._currentSrc = null, p._createInternalTexture = function() { if (p._texture != null) { if (!p._displayingPosterTexture) return; p._texture.dispose(), p._displayingPosterTexture = !1; } if (!p._getEngine().needPOTTextures || Xe.b.IsExponentOfTwo(p.video.videoWidth) && Xe.b.IsExponentOfTwo(p.video.videoHeight) ? (p.wrapU = Ne.a.WRAP_ADDRESSMODE, p.wrapV = Ne.a.WRAP_ADDRESSMODE) : (p.wrapU = Ne.a.CLAMP_ADDRESSMODE, p.wrapV = Ne.a.CLAMP_ADDRESSMODE, p._generateMipMaps = !1), p._texture = p._getEngine().createDynamicTexture(p.video.videoWidth, p.video.videoHeight, p._generateMipMaps, p.samplingMode), p.video.autoplay || p._settings.poster) p._texture.isReady = !0, p._updateInternalTexture(), p.onLoadObservable.hasObservers() && p.onLoadObservable.notifyObservers(p); else { var P = p.video.onplaying, R = !1, B = p.video.muted; p.video.muted = !0, p.video.onplaying = function() { p.video.muted = B, p.video.onplaying = P, p._texture.isReady = !0, p._updateInternalTexture(), R || p.video.pause(), p.onLoadObservable.hasObservers() && p.onLoadObservable.notifyObservers(p); }; var F = p.video.play(); F ? F.then(function() { }).catch(function() { R = !0, p._onUserActionRequestedObservable && p._onUserActionRequestedObservable.hasObservers() && p._onUserActionRequestedObservable.notifyObservers(p); }) : (p.video.onplaying = P, p._texture.isReady = !0, p._updateInternalTexture(), p.onLoadObservable.hasObservers() && p.onLoadObservable.notifyObservers(p)); } }, p.reset = function() { p._texture != null && (p._displayingPosterTexture || (p._texture.dispose(), p._texture = null)); }, p._updateInternalTexture = function() { if (p._texture != null && p._texture.isReady && !(p.video.readyState < p.video.HAVE_CURRENT_DATA || p._displayingPosterTexture)) { var P = p.getScene().getFrameId(); p._frameId !== P && (p._frameId = P, p._getEngine().updateVideoTexture(p._texture, p.video, p._invertY)); } }, p._generateMipMaps = o, p._initialSamplingMode = s, p.autoUpdateTexture = d.autoUpdateTexture, p._currentSrc = n, p.name = e || p._getName(n), p.video = p._getVideo(n), p._settings = d, d.poster && (p.video.poster = d.poster), d.autoPlay !== void 0 && (p.video.autoplay = d.autoPlay), d.loop !== void 0 && (p.video.loop = d.loop), d.muted !== void 0 && (p.video.muted = d.muted), p.video.setAttribute("playsinline", ""), p.video.addEventListener("paused", p._updateInternalTexture), p.video.addEventListener("seeked", p._updateInternalTexture), p.video.addEventListener("emptied", p.reset), p._createInternalTextureOnEvent = d.poster && !d.autoPlay ? "play" : "canplay", p.video.addEventListener(p._createInternalTextureOnEvent, p._createInternalTexture), d.autoPlay && p.video.play(); var y = p.video.readyState >= p.video.HAVE_CURRENT_DATA; return !d.poster || d.autoPlay && y ? y && p._createInternalTexture() : (p._texture = p._getEngine().createTexture(d.poster, !1, !p.invertY, i), p._displayingPosterTexture = !0), p; } return Object(c.d)(t, r), Object.defineProperty(t.prototype, "onUserActionRequestedObservable", { get: function() { return this._onUserActionRequestedObservable || (this._onUserActionRequestedObservable = new C.c()), this._onUserActionRequestedObservable; }, enumerable: !1, configurable: !0 }), t.prototype._getName = function(e) { return e instanceof HTMLVideoElement ? e.currentSrc : typeof e == "object" ? e.toString() : e; }, t.prototype._getVideo = function(e) { if (e instanceof HTMLVideoElement) return Xe.b.SetCorsBehavior(e.currentSrc, e), e; var n = document.createElement("video"); return typeof e == "string" ? (Xe.b.SetCorsBehavior(e, n), n.src = e) : (Xe.b.SetCorsBehavior(e[0], n), e.forEach(function(i) { var o = document.createElement("source"); o.src = i, n.appendChild(o); })), n; }, t.prototype._rebuild = function() { this.update(); }, t.prototype.update = function() { this.autoUpdateTexture && this.updateTexture(!0); }, t.prototype.updateTexture = function(e) { e && (this.video.paused && this._stillImageCaptured || (this._stillImageCaptured = !0, this._updateInternalTexture())); }, t.prototype.updateURL = function(e) { this.video.src = e, this._currentSrc = e; }, t.prototype.clone = function() { return new t(this.name, this._currentSrc, this.getScene(), this._generateMipMaps, this.invertY, this.samplingMode, this._settings); }, t.prototype.dispose = function() { r.prototype.dispose.call(this), this._currentSrc = null, this._onUserActionRequestedObservable && (this._onUserActionRequestedObservable.clear(), this._onUserActionRequestedObservable = null), this.video.removeEventListener(this._createInternalTextureOnEvent, this._createInternalTexture), this.video.removeEventListener("paused", this._updateInternalTexture), this.video.removeEventListener("seeked", this._updateInternalTexture), this.video.removeEventListener("emptied", this.reset), this.video.pause(); }, t.CreateFromStreamAsync = function(e, n) { var i = document.createElement("video"); return e.getEngine()._badOS && (document.body.appendChild(i), i.style.transform = "scale(0.0001, 0.0001)", i.style.opacity = "0", i.style.position = "fixed", i.style.bottom = "0px", i.style.right = "0px"), i.setAttribute("autoplay", ""), i.setAttribute("muted", "true"), i.setAttribute("playsinline", ""), i.muted = !0, i.mozSrcObject !== void 0 ? i.mozSrcObject = n : typeof i.srcObject == "object" ? i.srcObject = n : (window.URL = window.URL || window.webkitURL || window.mozURL || window.msURL, i.src = window.URL && window.URL.createObjectURL(n)), new Promise(function(o) { var a = function() { o(new t("video", i, e, !0, !0)), i.removeEventListener("playing", a); }; i.addEventListener("playing", a), i.play(); }); }, t.CreateFromWebCamAsync = function(e, n, i) { var o, a = this; return i === void 0 && (i = !1), n && n.deviceId && (o = { exact: n.deviceId }), navigator.mediaDevices ? navigator.mediaDevices.getUserMedia({ video: n, audio: i }).then(function(s) { return a.CreateFromStreamAsync(e, s); }) : (navigator.getUserMedia = navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia, navigator.getUserMedia && navigator.getUserMedia({ video: { deviceId: o, width: { min: n && n.minWidth || 256, max: n && n.maxWidth || 640 }, height: { min: n && n.minHeight || 256, max: n && n.maxHeight || 480 } }, audio: i }, function(s) { return a.CreateFromStreamAsync(e, s); }, function(s) { l.a.Error(s.name); }), Promise.reject("No support for userMedia on this device")); }, t.CreateFromWebCam = function(e, n, i, o) { o === void 0 && (o = !1), this.CreateFromWebCamAsync(e, i, o).then(function(a) { n && n(a); }).catch(function(a) { l.a.Error(a.name); }); }, t; }(Ne.a), Zp = function(r) { function t() { return r !== null && r.apply(this, arguments) || this; } return Object(c.d)(t, r), Object.defineProperty(t.prototype, "videoTexture", { get: function() { return this._texture; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "videoMode", { get: function() { return this.textureMode; }, set: function(e) { this.textureMode = e; }, enumerable: !1, configurable: !0 }), t.prototype._initTexture = function(e, n, i) { var o = this, a = { loop: i.loop, autoPlay: i.autoPlay, autoUpdateTexture: !0, poster: i.poster }, s = new hu((this.name || "videoDome") + "_texture", e, n, i.generateMipMaps, this._useDirectMapping, Ne.a.TRILINEAR_SAMPLINGMODE, a); return i.clickToPlay && (n.onPointerUp = function() { o._texture.video.play(); }), s; }, t.MODE_MONOSCOPIC = Ii.MODE_MONOSCOPIC, t.MODE_TOPBOTTOM = Ii.MODE_TOPBOTTOM, t.MODE_SIDEBYSIDE = Ii.MODE_SIDEBYSIDE, t; }(Ii), Gn = f(55), Jp = function() { function r(t) { this.engine = t, this._captureGPUFrameTime = !1, this._gpuFrameTime = new Gn.a(), this._captureShaderCompilationTime = !1, this._shaderCompilationTime = new Gn.a(), this._onBeginFrameObserver = null, this._onEndFrameObserver = null, this._onBeforeShaderCompilationObserver = null, this._onAfterShaderCompilationObserver = null; } return Object.defineProperty(r.prototype, "gpuFrameTimeCounter", { get: function() { return this._gpuFrameTime; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "captureGPUFrameTime", { get: function() { return this._captureGPUFrameTime; }, set: function(t) { var e = this; t !== this._captureGPUFrameTime && (this._captureGPUFrameTime = t, t ? (this._onBeginFrameObserver = this.engine.onBeginFrameObservable.add(function() { e._gpuFrameTimeToken || (e._gpuFrameTimeToken = e.engine.startTimeQuery()); }), this._onEndFrameObserver = this.engine.onEndFrameObservable.add(function() { if (e._gpuFrameTimeToken) { var n = e.engine.endTimeQuery(e._gpuFrameTimeToken); n > -1 && (e._gpuFrameTimeToken = null, e._gpuFrameTime.fetchNewFrame(), e._gpuFrameTime.addCount(n, !0)); } })) : (this.engine.onBeginFrameObservable.remove(this._onBeginFrameObserver), this._onBeginFrameObserver = null, this.engine.onEndFrameObservable.remove(this._onEndFrameObserver), this._onEndFrameObserver = null)); }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "shaderCompilationTimeCounter", { get: function() { return this._shaderCompilationTime; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "captureShaderCompilationTime", { get: function() { return this._captureShaderCompilationTime; }, set: function(t) { var e = this; t !== this._captureShaderCompilationTime && (this._captureShaderCompilationTime = t, t ? (this._onBeforeShaderCompilationObserver = this.engine.onBeforeShaderCompilationObservable.add(function() { e._shaderCompilationTime.fetchNewFrame(), e._shaderCompilationTime.beginMonitoring(); }), this._onAfterShaderCompilationObserver = this.engine.onAfterShaderCompilationObservable.add(function() { e._shaderCompilationTime.endMonitoring(); })) : (this.engine.onBeforeShaderCompilationObservable.remove(this._onBeforeShaderCompilationObserver), this._onBeforeShaderCompilationObserver = null, this.engine.onAfterShaderCompilationObservable.remove(this._onAfterShaderCompilationObserver), this._onAfterShaderCompilationObserver = null)); }, enumerable: !1, configurable: !0 }), r.prototype.dispose = function() { this.engine.onBeginFrameObservable.remove(this._onBeginFrameObserver), this._onBeginFrameObserver = null, this.engine.onEndFrameObservable.remove(this._onEndFrameObserver), this._onEndFrameObserver = null, this.engine.onBeforeShaderCompilationObservable.remove(this._onBeforeShaderCompilationObserver), this._onBeforeShaderCompilationObserver = null, this.engine.onAfterShaderCompilationObservable.remove(this._onAfterShaderCompilationObserver), this._onAfterShaderCompilationObserver = null, this.engine = null; }, r; }(), $p = function() { function r(t) { var e = this; this.scene = t, this._captureActiveMeshesEvaluationTime = !1, this._activeMeshesEvaluationTime = new Gn.a(), this._captureRenderTargetsRenderTime = !1, this._renderTargetsRenderTime = new Gn.a(), this._captureFrameTime = !1, this._frameTime = new Gn.a(), this._captureRenderTime = !1, this._renderTime = new Gn.a(), this._captureInterFrameTime = !1, this._interFrameTime = new Gn.a(), this._captureParticlesRenderTime = !1, this._particlesRenderTime = new Gn.a(), this._captureSpritesRenderTime = !1, this._spritesRenderTime = new Gn.a(), this._capturePhysicsTime = !1, this._physicsTime = new Gn.a(), this._captureAnimationsTime = !1, this._animationsTime = new Gn.a(), this._captureCameraRenderTime = !1, this._cameraRenderTime = new Gn.a(), this._onBeforeActiveMeshesEvaluationObserver = null, this._onAfterActiveMeshesEvaluationObserver = null, this._onBeforeRenderTargetsRenderObserver = null, this._onAfterRenderTargetsRenderObserver = null, this._onAfterRenderObserver = null, this._onBeforeDrawPhaseObserver = null, this._onAfterDrawPhaseObserver = null, this._onBeforeAnimationsObserver = null, this._onBeforeParticlesRenderingObserver = null, this._onAfterParticlesRenderingObserver = null, this._onBeforeSpritesRenderingObserver = null, this._onAfterSpritesRenderingObserver = null, this._onBeforePhysicsObserver = null, this._onAfterPhysicsObserver = null, this._onAfterAnimationsObserver = null, this._onBeforeCameraRenderObserver = null, this._onAfterCameraRenderObserver = null, this._onBeforeAnimationsObserver = t.onBeforeAnimationsObservable.add(function() { e._captureActiveMeshesEvaluationTime && e._activeMeshesEvaluationTime.fetchNewFrame(), e._captureRenderTargetsRenderTime && e._renderTargetsRenderTime.fetchNewFrame(), e._captureFrameTime && (Xe.b.StartPerformanceCounter("Scene rendering"), e._frameTime.beginMonitoring()), e._captureInterFrameTime && e._interFrameTime.endMonitoring(), e._captureParticlesRenderTime && e._particlesRenderTime.fetchNewFrame(), e._captureSpritesRenderTime && e._spritesRenderTime.fetchNewFrame(), e._captureAnimationsTime && e._animationsTime.beginMonitoring(), e.scene.getEngine()._drawCalls.fetchNewFrame(); }), this._onAfterRenderObserver = t.onAfterRenderObservable.add(function() { e._captureFrameTime && (Xe.b.EndPerformanceCounter("Scene rendering"), e._frameTime.endMonitoring()), e._captureRenderTime && e._renderTime.endMonitoring(!1), e._captureInterFrameTime && e._interFrameTime.beginMonitoring(); }); } return Object.defineProperty(r.prototype, "activeMeshesEvaluationTimeCounter", { get: function() { return this._activeMeshesEvaluationTime; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "captureActiveMeshesEvaluationTime", { get: function() { return this._captureActiveMeshesEvaluationTime; }, set: function(t) { var e = this; t !== this._captureActiveMeshesEvaluationTime && (this._captureActiveMeshesEvaluationTime = t, t ? (this._onBeforeActiveMeshesEvaluationObserver = this.scene.onBeforeActiveMeshesEvaluationObservable.add(function() { Xe.b.StartPerformanceCounter("Active meshes evaluation"), e._activeMeshesEvaluationTime.beginMonitoring(); }), this._onAfterActiveMeshesEvaluationObserver = this.scene.onAfterActiveMeshesEvaluationObservable.add(function() { Xe.b.EndPerformanceCounter("Active meshes evaluation"), e._activeMeshesEvaluationTime.endMonitoring(); })) : (this.scene.onBeforeActiveMeshesEvaluationObservable.remove(this._onBeforeActiveMeshesEvaluationObserver), this._onBeforeActiveMeshesEvaluationObserver = null, this.scene.onAfterActiveMeshesEvaluationObservable.remove(this._onAfterActiveMeshesEvaluationObserver), this._onAfterActiveMeshesEvaluationObserver = null)); }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "renderTargetsRenderTimeCounter", { get: function() { return this._renderTargetsRenderTime; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "captureRenderTargetsRenderTime", { get: function() { return this._captureRenderTargetsRenderTime; }, set: function(t) { var e = this; t !== this._captureRenderTargetsRenderTime && (this._captureRenderTargetsRenderTime = t, t ? (this._onBeforeRenderTargetsRenderObserver = this.scene.onBeforeRenderTargetsRenderObservable.add(function() { Xe.b.StartPerformanceCounter("Render targets rendering"), e._renderTargetsRenderTime.beginMonitoring(); }), this._onAfterRenderTargetsRenderObserver = this.scene.onAfterRenderTargetsRenderObservable.add(function() { Xe.b.EndPerformanceCounter("Render targets rendering"), e._renderTargetsRenderTime.endMonitoring(!1); })) : (this.scene.onBeforeRenderTargetsRenderObservable.remove(this._onBeforeRenderTargetsRenderObserver), this._onBeforeRenderTargetsRenderObserver = null, this.scene.onAfterRenderTargetsRenderObservable.remove(this._onAfterRenderTargetsRenderObserver), this._onAfterRenderTargetsRenderObserver = null)); }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "particlesRenderTimeCounter", { get: function() { return this._particlesRenderTime; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "captureParticlesRenderTime", { get: function() { return this._captureParticlesRenderTime; }, set: function(t) { var e = this; t !== this._captureParticlesRenderTime && (this._captureParticlesRenderTime = t, t ? (this._onBeforeParticlesRenderingObserver = this.scene.onBeforeParticlesRenderingObservable.add(function() { Xe.b.StartPerformanceCounter("Particles"), e._particlesRenderTime.beginMonitoring(); }), this._onAfterParticlesRenderingObserver = this.scene.onAfterParticlesRenderingObservable.add(function() { Xe.b.EndPerformanceCounter("Particles"), e._particlesRenderTime.endMonitoring(!1); })) : (this.scene.onBeforeParticlesRenderingObservable.remove(this._onBeforeParticlesRenderingObserver), this._onBeforeParticlesRenderingObserver = null, this.scene.onAfterParticlesRenderingObservable.remove(this._onAfterParticlesRenderingObserver), this._onAfterParticlesRenderingObserver = null)); }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "spritesRenderTimeCounter", { get: function() { return this._spritesRenderTime; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "captureSpritesRenderTime", { get: function() { return this._captureSpritesRenderTime; }, set: function(t) { var e = this; t !== this._captureSpritesRenderTime && (this._captureSpritesRenderTime = t, this.scene.spriteManagers && (t ? (this._onBeforeSpritesRenderingObserver = this.scene.onBeforeSpritesRenderingObservable.add(function() { Xe.b.StartPerformanceCounter("Sprites"), e._spritesRenderTime.beginMonitoring(); }), this._onAfterSpritesRenderingObserver = this.scene.onAfterSpritesRenderingObservable.add(function() { Xe.b.EndPerformanceCounter("Sprites"), e._spritesRenderTime.endMonitoring(!1); })) : (this.scene.onBeforeSpritesRenderingObservable.remove(this._onBeforeSpritesRenderingObserver), this._onBeforeSpritesRenderingObserver = null, this.scene.onAfterSpritesRenderingObservable.remove(this._onAfterSpritesRenderingObserver), this._onAfterSpritesRenderingObserver = null))); }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "physicsTimeCounter", { get: function() { return this._physicsTime; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "capturePhysicsTime", { get: function() { return this._capturePhysicsTime; }, set: function(t) { var e = this; t !== this._capturePhysicsTime && this.scene.onBeforePhysicsObservable && (this._capturePhysicsTime = t, t ? (this._onBeforePhysicsObserver = this.scene.onBeforePhysicsObservable.add(function() { Xe.b.StartPerformanceCounter("Physics"), e._physicsTime.beginMonitoring(); }), this._onAfterPhysicsObserver = this.scene.onAfterPhysicsObservable.add(function() { Xe.b.EndPerformanceCounter("Physics"), e._physicsTime.endMonitoring(); })) : (this.scene.onBeforePhysicsObservable.remove(this._onBeforePhysicsObserver), this._onBeforePhysicsObserver = null, this.scene.onAfterPhysicsObservable.remove(this._onAfterPhysicsObserver), this._onAfterPhysicsObserver = null)); }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "animationsTimeCounter", { get: function() { return this._animationsTime; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "captureAnimationsTime", { get: function() { return this._captureAnimationsTime; }, set: function(t) { var e = this; t !== this._captureAnimationsTime && (this._captureAnimationsTime = t, t ? this._onAfterAnimationsObserver = this.scene.onAfterAnimationsObservable.add(function() { e._animationsTime.endMonitoring(); }) : (this.scene.onAfterAnimationsObservable.remove(this._onAfterAnimationsObserver), this._onAfterAnimationsObserver = null)); }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "frameTimeCounter", { get: function() { return this._frameTime; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "captureFrameTime", { get: function() { return this._captureFrameTime; }, set: function(t) { this._captureFrameTime = t; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "interFrameTimeCounter", { get: function() { return this._interFrameTime; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "captureInterFrameTime", { get: function() { return this._captureInterFrameTime; }, set: function(t) { this._captureInterFrameTime = t; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "renderTimeCounter", { get: function() { return this._renderTime; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "captureRenderTime", { get: function() { return this._captureRenderTime; }, set: function(t) { var e = this; t !== this._captureRenderTime && (this._captureRenderTime = t, t ? (this._onBeforeDrawPhaseObserver = this.scene.onBeforeDrawPhaseObservable.add(function() { e._renderTime.beginMonitoring(), Xe.b.StartPerformanceCounter("Main render"); }), this._onAfterDrawPhaseObserver = this.scene.onAfterDrawPhaseObservable.add(function() { e._renderTime.endMonitoring(!1), Xe.b.EndPerformanceCounter("Main render"); })) : (this.scene.onBeforeDrawPhaseObservable.remove(this._onBeforeDrawPhaseObserver), this._onBeforeDrawPhaseObserver = null, this.scene.onAfterDrawPhaseObservable.remove(this._onAfterDrawPhaseObserver), this._onAfterDrawPhaseObserver = null)); }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "cameraRenderTimeCounter", { get: function() { return this._cameraRenderTime; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "captureCameraRenderTime", { get: function() { return this._captureCameraRenderTime; }, set: function(t) { var e = this; t !== this._captureCameraRenderTime && (this._captureCameraRenderTime = t, t ? (this._onBeforeCameraRenderObserver = this.scene.onBeforeCameraRenderObservable.add(function(n) { e._cameraRenderTime.beginMonitoring(), Xe.b.StartPerformanceCounter("Rendering camera " + n.name); }), this._onAfterCameraRenderObserver = this.scene.onAfterCameraRenderObservable.add(function(n) { e._cameraRenderTime.endMonitoring(!1), Xe.b.EndPerformanceCounter("Rendering camera " + n.name); })) : (this.scene.onBeforeCameraRenderObservable.remove(this._onBeforeCameraRenderObserver), this._onBeforeCameraRenderObserver = null, this.scene.onAfterCameraRenderObservable.remove(this._onAfterCameraRenderObserver), this._onAfterCameraRenderObserver = null)); }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "drawCallsCounter", { get: function() { return this.scene.getEngine()._drawCalls; }, enumerable: !1, configurable: !0 }), r.prototype.dispose = function() { this.scene.onAfterRenderObservable.remove(this._onAfterRenderObserver), this._onAfterRenderObserver = null, this.scene.onBeforeActiveMeshesEvaluationObservable.remove(this._onBeforeActiveMeshesEvaluationObserver), this._onBeforeActiveMeshesEvaluationObserver = null, this.scene.onAfterActiveMeshesEvaluationObservable.remove(this._onAfterActiveMeshesEvaluationObserver), this._onAfterActiveMeshesEvaluationObserver = null, this.scene.onBeforeRenderTargetsRenderObservable.remove(this._onBeforeRenderTargetsRenderObserver), this._onBeforeRenderTargetsRenderObserver = null, this.scene.onAfterRenderTargetsRenderObservable.remove(this._onAfterRenderTargetsRenderObserver), this._onAfterRenderTargetsRenderObserver = null, this.scene.onBeforeAnimationsObservable.remove(this._onBeforeAnimationsObserver), this._onBeforeAnimationsObserver = null, this.scene.onBeforeParticlesRenderingObservable.remove(this._onBeforeParticlesRenderingObserver), this._onBeforeParticlesRenderingObserver = null, this.scene.onAfterParticlesRenderingObservable.remove(this._onAfterParticlesRenderingObserver), this._onAfterParticlesRenderingObserver = null, this._onBeforeSpritesRenderingObserver && (this.scene.onBeforeSpritesRenderingObservable.remove(this._onBeforeSpritesRenderingObserver), this._onBeforeSpritesRenderingObserver = null), this._onAfterSpritesRenderingObserver && (this.scene.onAfterSpritesRenderingObservable.remove(this._onAfterSpritesRenderingObserver), this._onAfterSpritesRenderingObserver = null), this.scene.onBeforeDrawPhaseObservable.remove(this._onBeforeDrawPhaseObserver), this._onBeforeDrawPhaseObserver = null, this.scene.onAfterDrawPhaseObservable.remove(this._onAfterDrawPhaseObserver), this._onAfterDrawPhaseObserver = null, this._onBeforePhysicsObserver && (this.scene.onBeforePhysicsObservable.remove(this._onBeforePhysicsObserver), this._onBeforePhysicsObserver = null), this._onAfterPhysicsObserver && (this.scene.onAfterPhysicsObservable.remove(this._onAfterPhysicsObserver), this._onAfterPhysicsObserver = null), this.scene.onAfterAnimationsObservable.remove(this._onAfterAnimationsObserver), this._onAfterAnimationsObserver = null, this.scene.onBeforeCameraRenderObservable.remove(this._onBeforeCameraRenderObserver), this._onBeforeCameraRenderObserver = null, this.scene.onAfterCameraRenderObservable.remove(this._onAfterCameraRenderObserver), this._onAfterCameraRenderObserver = null, this.scene = null; }, r; }(), e_ = `#ifdef DIFFUSE varying vec2 vUVDiffuse; uniform sampler2D diffuseSampler; #endif #ifdef OPACITY varying vec2 vUVOpacity; uniform sampler2D opacitySampler; uniform float opacityIntensity; #endif #ifdef EMISSIVE varying vec2 vUVEmissive; uniform sampler2D emissiveSampler; #endif #ifdef VERTEXALPHA varying vec4 vColor; #endif uniform vec4 glowColor; void main(void) { vec4 finalColor=glowColor; #ifdef DIFFUSE vec4 albedoTexture=texture2D(diffuseSampler,vUVDiffuse); #ifdef GLOW finalColor.a*=albedoTexture.a; #endif #ifdef HIGHLIGHT finalColor.a=albedoTexture.a; #endif #endif #ifdef OPACITY vec4 opacityMap=texture2D(opacitySampler,vUVOpacity); #ifdef OPACITYRGB finalColor.a*=getLuminance(opacityMap.rgb); #else finalColor.a*=opacityMap.a; #endif finalColor.a*=opacityIntensity; #endif #ifdef VERTEXALPHA finalColor.a*=vColor.a; #endif #ifdef ALPHATEST if (finalColor.a #include #include[0..maxSimultaneousMorphTargets] #include uniform mat4 viewProjection; varying vec4 vPosition; #ifdef UV1 attribute vec2 uv; #endif #ifdef UV2 attribute vec2 uv2; #endif #ifdef DIFFUSE varying vec2 vUVDiffuse; uniform mat4 diffuseMatrix; #endif #ifdef OPACITY varying vec2 vUVOpacity; uniform mat4 opacityMatrix; #endif #ifdef EMISSIVE varying vec2 vUVEmissive; uniform mat4 emissiveMatrix; #endif #ifdef VERTEXALPHA attribute vec4 color; varying vec4 vColor; #endif void main(void) { vec3 positionUpdated=position; #ifdef UV1 vec2 uvUpdated=uv; #endif #include[0..maxSimultaneousMorphTargets] #include #include #ifdef CUBEMAP vPosition=finalWorld*vec4(positionUpdated,1.0); gl_Position=viewProjection*finalWorld*vec4(position,1.0); #else vPosition=viewProjection*finalWorld*vec4(positionUpdated,1.0); gl_Position=vPosition; #endif #ifdef DIFFUSE #ifdef DIFFUSEUV1 vUVDiffuse=vec2(diffuseMatrix*vec4(uvUpdated,1.0,0.0)); #endif #ifdef DIFFUSEUV2 vUVDiffuse=vec2(diffuseMatrix*vec4(uv2,1.0,0.0)); #endif #endif #ifdef OPACITY #ifdef OPACITYUV1 vUVOpacity=vec2(opacityMatrix*vec4(uvUpdated,1.0,0.0)); #endif #ifdef OPACITYUV2 vUVOpacity=vec2(opacityMatrix*vec4(uv2,1.0,0.0)); #endif #endif #ifdef EMISSIVE #ifdef EMISSIVEUV1 vUVEmissive=vec2(emissiveMatrix*vec4(uvUpdated,1.0,0.0)); #endif #ifdef EMISSIVEUV2 vUVEmissive=vec2(emissiveMatrix*vec4(uv2,1.0,0.0)); #endif #endif #ifdef VERTEXALPHA vColor=color; #endif }`; ze.a.ShadersStore.glowMapGenerationVertexShader = t_; var no = function() { function r(t, e) { this._vertexBuffers = {}, this._maxSize = 0, this._mainTextureDesiredSize = { width: 0, height: 0 }, this._shouldRender = !0, this._postProcesses = [], this._textures = [], this._emissiveTextureAndColor = { texture: null, color: new I.b() }, this.neutralColor = new I.b(), this.isEnabled = !0, this.disableBoundingBoxesFromEffectLayer = !1, this.onDisposeObservable = new C.c(), this.onBeforeRenderMainTextureObservable = new C.c(), this.onBeforeComposeObservable = new C.c(), this.onBeforeRenderMeshToEffect = new C.c(), this.onAfterRenderMeshToEffect = new C.c(), this.onAfterComposeObservable = new C.c(), this.onSizeChangedObservable = new C.c(), this.name = t, this._scene = e || te.a.LastCreatedScene, r._SceneComponentInitialization(this._scene), this._engine = this._scene.getEngine(), this._maxSize = this._engine.getCaps().maxTextureSize, this._scene.effectLayers.push(this), this._generateIndexBuffer(), this._generateVertexBuffer(); } return Object.defineProperty(r.prototype, "camera", { get: function() { return this._effectLayerOptions.camera; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "renderingGroupId", { get: function() { return this._effectLayerOptions.renderingGroupId; }, set: function(t) { this._effectLayerOptions.renderingGroupId = t; }, enumerable: !1, configurable: !0 }), r.prototype._init = function(t) { this._effectLayerOptions = Object(c.a)({ mainTextureRatio: 0.5, alphaBlendingMode: h.a.ALPHA_COMBINE, camera: null, renderingGroupId: -1 }, t), this._setMainTextureSize(), this._createMainTexture(), this._createTextureAndPostProcesses(), this._mergeEffect = this._createMergeEffect(); }, r.prototype._generateIndexBuffer = function() { var t = []; t.push(0), t.push(1), t.push(2), t.push(0), t.push(2), t.push(3), this._indexBuffer = this._engine.createIndexBuffer(t); }, r.prototype._generateVertexBuffer = function() { var t = []; t.push(1, 1), t.push(-1, 1), t.push(-1, -1), t.push(1, -1); var e = new Oe.b(this._engine, t, Oe.b.PositionKind, !1, !1, 2); this._vertexBuffers[Oe.b.PositionKind] = e; }, r.prototype._setMainTextureSize = function() { this._effectLayerOptions.mainTextureFixedSize ? (this._mainTextureDesiredSize.width = this._effectLayerOptions.mainTextureFixedSize, this._mainTextureDesiredSize.height = this._effectLayerOptions.mainTextureFixedSize) : (this._mainTextureDesiredSize.width = this._engine.getRenderWidth() * this._effectLayerOptions.mainTextureRatio, this._mainTextureDesiredSize.height = this._engine.getRenderHeight() * this._effectLayerOptions.mainTextureRatio, this._mainTextureDesiredSize.width = this._engine.needPOTTextures ? Ue.a.GetExponentOfTwo(this._mainTextureDesiredSize.width, this._maxSize) : this._mainTextureDesiredSize.width, this._mainTextureDesiredSize.height = this._engine.needPOTTextures ? Ue.a.GetExponentOfTwo(this._mainTextureDesiredSize.height, this._maxSize) : this._mainTextureDesiredSize.height), this._mainTextureDesiredSize.width = Math.floor(this._mainTextureDesiredSize.width), this._mainTextureDesiredSize.height = Math.floor(this._mainTextureDesiredSize.height); }, r.prototype._createMainTexture = function() { var t = this; this._mainTexture = new on("HighlightLayerMainRTT", { width: this._mainTextureDesiredSize.width, height: this._mainTextureDesiredSize.height }, this._scene, !1, !0, h.a.TEXTURETYPE_UNSIGNED_INT), this._mainTexture.activeCamera = this._effectLayerOptions.camera, this._mainTexture.wrapU = Ne.a.CLAMP_ADDRESSMODE, this._mainTexture.wrapV = Ne.a.CLAMP_ADDRESSMODE, this._mainTexture.anisotropicFilteringLevel = 1, this._mainTexture.updateSamplingMode(Ne.a.BILINEAR_SAMPLINGMODE), this._mainTexture.renderParticles = !1, this._mainTexture.renderList = null, this._mainTexture.ignoreCameraViewport = !0, this._mainTexture.customRenderFunction = function(n, i, o, a) { var s; t.onBeforeRenderMainTextureObservable.notifyObservers(t); var d = t._scene.getEngine(); if (a.length) { for (d.setColorWrite(!1), s = 0; s < a.length; s++) t._renderSubMesh(a.data[s]); d.setColorWrite(!0); } for (s = 0; s < n.length; s++) t._renderSubMesh(n.data[s]); for (s = 0; s < i.length; s++) t._renderSubMesh(i.data[s]); var p = d.getAlphaMode(); for (s = 0; s < o.length; s++) t._renderSubMesh(o.data[s], !0); d.setAlphaMode(p); }, this._mainTexture.onClearObservable.add(function(n) { n.clear(t.neutralColor, !0, !0, !0); }); var e = this._scene.getBoundingBoxRenderer().enabled; this._mainTexture.onBeforeBindObservable.add(function() { t._scene.getBoundingBoxRenderer().enabled = !t.disableBoundingBoxesFromEffectLayer && e; }), this._mainTexture.onAfterUnbindObservable.add(function() { t._scene.getBoundingBoxRenderer().enabled = e; }); }, r.prototype._addCustomEffectDefines = function(t) { }, r.prototype._isReady = function(t, e, n) { var i = t.getMaterial(); if (!i || !i.isReadyForSubMesh(t.getMesh(), t, e)) return !1; var o = [], a = [Oe.b.PositionKind], s = t.getMesh(), d = !1, p = !1; if (i) { var y = i.needAlphaTesting(), P = i.getAlphaTestTexture(), R = P && P.hasAlpha && (i.useAlphaFromDiffuseTexture || i._useAlphaFromAlbedoTexture); P && (y || R) && (o.push("#define DIFFUSE"), s.isVerticesDataPresent(Oe.b.UV2Kind) && P.coordinatesIndex === 1 ? (o.push("#define DIFFUSEUV2"), p = !0) : s.isVerticesDataPresent(Oe.b.UVKind) && (o.push("#define DIFFUSEUV1"), d = !0), y && (o.push("#define ALPHATEST"), o.push("#define ALPHATESTVALUE 0.4"))); var B = i.opacityTexture; B && (o.push("#define OPACITY"), s.isVerticesDataPresent(Oe.b.UV2Kind) && B.coordinatesIndex === 1 ? (o.push("#define OPACITYUV2"), p = !0) : s.isVerticesDataPresent(Oe.b.UVKind) && (o.push("#define OPACITYUV1"), d = !0)); } n && (o.push("#define EMISSIVE"), s.isVerticesDataPresent(Oe.b.UV2Kind) && n.coordinatesIndex === 1 ? (o.push("#define EMISSIVEUV2"), p = !0) : s.isVerticesDataPresent(Oe.b.UVKind) && (o.push("#define EMISSIVEUV1"), d = !0)), s.isVerticesDataPresent(Oe.b.ColorKind) && s.hasVertexAlpha && (a.push(Oe.b.ColorKind), o.push("#define VERTEXALPHA")), d && (a.push(Oe.b.UVKind), o.push("#define UV1")), p && (a.push(Oe.b.UV2Kind), o.push("#define UV2")); var F = new _r.a(); if (s.useBones && s.computeBonesUsingShaders) { a.push(Oe.b.MatricesIndicesKind), a.push(Oe.b.MatricesWeightsKind), s.numBoneInfluencers > 4 && (a.push(Oe.b.MatricesIndicesExtraKind), a.push(Oe.b.MatricesWeightsExtraKind)), o.push("#define NUM_BONE_INFLUENCERS " + s.numBoneInfluencers); var z = s.skeleton; z && z.isUsingTextureForMatrices ? o.push("#define BONETEXTURE") : o.push("#define BonesPerMesh " + (z ? z.bones.length + 1 : 0)), s.numBoneInfluencers > 0 && F.addCPUSkinningFallback(0, s); } else o.push("#define NUM_BONE_INFLUENCERS 0"); var J = s.morphTargetManager, ie = 0; J && J.numInfluencers > 0 && (o.push("#define MORPHTARGETS"), ie = J.numInfluencers, o.push("#define NUM_MORPH_INFLUENCERS " + ie), $e.a.PrepareAttributesForMorphTargetsInfluencers(a, s, ie)), e && (o.push("#define INSTANCES"), $e.a.PushAttributesForInstances(a), t.getRenderingMesh().hasThinInstances && o.push("#define THIN_INSTANCES")), this._addCustomEffectDefines(o); var se = o.join(` `); return this._cachedDefines !== se && (this._cachedDefines = se, this._effectLayerMapGenerationEffect = this._scene.getEngine().createEffect("glowMapGeneration", a, ["world", "mBones", "viewProjection", "glowColor", "morphTargetInfluences", "boneTextureWidth", "diffuseMatrix", "emissiveMatrix", "opacityMatrix", "opacityIntensity"], ["diffuseSampler", "emissiveSampler", "opacitySampler", "boneSampler"], se, F, void 0, void 0, { maxSimultaneousMorphTargets: ie })), this._effectLayerMapGenerationEffect.isReady(); }, r.prototype.render = function() { var t = this._mergeEffect; if (t.isReady()) { for (var e = 0; e < this._postProcesses.length; e++) if (!this._postProcesses[e].isReady()) return; var n = this._scene.getEngine(); this.onBeforeComposeObservable.notifyObservers(this), n.enableEffect(t), n.setState(!1), n.bindBuffers(this._vertexBuffers, this._indexBuffer, t); var i = n.getAlphaMode(); n.setAlphaMode(this._effectLayerOptions.alphaBlendingMode), this._internalRender(t), n.setAlphaMode(i), this.onAfterComposeObservable.notifyObservers(this); var o = this._mainTexture.getSize(); this._setMainTextureSize(), o.width === this._mainTextureDesiredSize.width && o.height === this._mainTextureDesiredSize.height || (this.onSizeChangedObservable.notifyObservers(this), this._disposeTextureAndPostProcesses(), this._createMainTexture(), this._createTextureAndPostProcesses()); } }, r.prototype.hasMesh = function(t) { return this.renderingGroupId === -1 || t.renderingGroupId === this.renderingGroupId; }, r.prototype.shouldRender = function() { return this.isEnabled && this._shouldRender; }, r.prototype._shouldRenderMesh = function(t) { return !0; }, r.prototype._canRenderMesh = function(t, e) { return !e.needAlphaBlendingForMesh(t); }, r.prototype._shouldRenderEmissiveTextureForMesh = function() { return !0; }, r.prototype._renderSubMesh = function(t, e) { var n, i = this; if (e === void 0 && (e = !1), this.shouldRender()) { var o = t.getMaterial(), a = t.getMesh(), s = t.getReplacementMesh(), d = t.getRenderingMesh(), p = t.getEffectiveMesh(), y = this._scene, P = y.getEngine(); if (p._internalAbstractMeshDataInfo._isActiveIntermediate = !1, o && this._canRenderMesh(d, o)) { var R = (n = d.overrideMaterialSideOrientation) !== null && n !== void 0 ? n : o.sideOrientation; d._getWorldMatrixDeterminant() < 0 && (R = R === zt.a.ClockWiseSideOrientation ? zt.a.CounterClockWiseSideOrientation : zt.a.ClockWiseSideOrientation); var B = R === zt.a.ClockWiseSideOrientation; P.setState(o.backFaceCulling, o.zOffset, void 0, B); var F = d._getInstancesRenderList(t._id, !!s); if (!F.mustReturn && this._shouldRenderMesh(d)) { var z = F.hardwareInstancedRendering[t._id] || d.hasThinInstances; if (this._setEmissiveTextureAndColor(d, t, o), this.onBeforeRenderMeshToEffect.notifyObservers(a), this._useMeshMaterial(d)) d.render(t, z, s || void 0); else if (this._isReady(t, z, this._emissiveTextureAndColor.texture)) { P.enableEffect(this._effectLayerMapGenerationEffect), d._bind(t, this._effectLayerMapGenerationEffect, zt.a.TriangleFillMode), this._effectLayerMapGenerationEffect.setMatrix("viewProjection", y.getTransformMatrix()), this._effectLayerMapGenerationEffect.setMatrix("world", p.getWorldMatrix()), this._effectLayerMapGenerationEffect.setFloat4("glowColor", this._emissiveTextureAndColor.color.r, this._emissiveTextureAndColor.color.g, this._emissiveTextureAndColor.color.b, this._emissiveTextureAndColor.color.a); var J = o.needAlphaTesting(), ie = o.getAlphaTestTexture(), se = ie && ie.hasAlpha && (o.useAlphaFromDiffuseTexture || o._useAlphaFromAlbedoTexture); ie && (J || se) && (this._effectLayerMapGenerationEffect.setTexture("diffuseSampler", ie), (ce = ie.getTextureMatrix()) && this._effectLayerMapGenerationEffect.setMatrix("diffuseMatrix", ce)); var ce, ue = o.opacityTexture; if (ue && (this._effectLayerMapGenerationEffect.setTexture("opacitySampler", ue), this._effectLayerMapGenerationEffect.setFloat("opacityIntensity", ue.level), (ce = ue.getTextureMatrix()) && this._effectLayerMapGenerationEffect.setMatrix("opacityMatrix", ce)), this._emissiveTextureAndColor.texture && (this._effectLayerMapGenerationEffect.setTexture("emissiveSampler", this._emissiveTextureAndColor.texture), this._effectLayerMapGenerationEffect.setMatrix("emissiveMatrix", this._emissiveTextureAndColor.texture.getTextureMatrix())), d.useBones && d.computeBonesUsingShaders && d.skeleton) { var fe = d.skeleton; if (fe.isUsingTextureForMatrices) { var ve = fe.getTransformMatrixTexture(d); if (!ve) return; this._effectLayerMapGenerationEffect.setTexture("boneSampler", ve), this._effectLayerMapGenerationEffect.setFloat("boneTextureWidth", 4 * (fe.bones.length + 1)); } else this._effectLayerMapGenerationEffect.setMatrices("mBones", fe.getTransformMatrices(d)); } $e.a.BindMorphTargetParameters(d, this._effectLayerMapGenerationEffect), e && P.setAlphaMode(o.alphaMode), d._processRendering(p, t, this._effectLayerMapGenerationEffect, o.fillMode, F, z, function(Te, Re) { return i._effectLayerMapGenerationEffect.setMatrix("world", Re); }); } else this._mainTexture.resetRefreshCounter(); this.onAfterRenderMeshToEffect.notifyObservers(a); } } } }, r.prototype._useMeshMaterial = function(t) { return !1; }, r.prototype._rebuild = function() { var t = this._vertexBuffers[Oe.b.PositionKind]; t && t._rebuild(), this._generateIndexBuffer(); }, r.prototype._disposeTextureAndPostProcesses = function() { this._mainTexture.dispose(); for (var t = 0; t < this._postProcesses.length; t++) this._postProcesses[t] && this._postProcesses[t].dispose(); for (this._postProcesses = [], t = 0; t < this._textures.length; t++) this._textures[t] && this._textures[t].dispose(); this._textures = []; }, r.prototype.dispose = function() { var t = this._vertexBuffers[Oe.b.PositionKind]; t && (t.dispose(), this._vertexBuffers[Oe.b.PositionKind] = null), this._indexBuffer && (this._scene.getEngine()._releaseBuffer(this._indexBuffer), this._indexBuffer = null), this._disposeTextureAndPostProcesses(); var e = this._scene.effectLayers.indexOf(this, 0); e > -1 && this._scene.effectLayers.splice(e, 1), this.onDisposeObservable.notifyObservers(this), this.onDisposeObservable.clear(), this.onBeforeRenderMainTextureObservable.clear(), this.onBeforeComposeObservable.clear(), this.onBeforeRenderMeshToEffect.clear(), this.onAfterRenderMeshToEffect.clear(), this.onAfterComposeObservable.clear(), this.onSizeChangedObservable.clear(); }, r.prototype.getClassName = function() { return "EffectLayer"; }, r.Parse = function(t, e, n) { return Xe.b.Instantiate(t.customType).Parse(t, e, n); }, r._SceneComponentInitialization = function(t) { throw En.a.WarnImport("EffectLayerSceneComponent"); }, Object(c.c)([Object(L.c)()], r.prototype, "name", void 0), Object(c.c)([Object(L.f)()], r.prototype, "neutralColor", void 0), Object(c.c)([Object(L.c)()], r.prototype, "isEnabled", void 0), Object(c.c)([Object(L.d)()], r.prototype, "camera", null), Object(c.c)([Object(L.c)()], r.prototype, "renderingGroupId", null), Object(c.c)([Object(L.c)()], r.prototype, "disableBoundingBoxesFromEffectLayer", void 0), r; }(); V.a.AddParser(ot.a.NAME_EFFECTLAYER, function(r, t, e, n) { if (r.effectLayers) { e.effectLayers || (e.effectLayers = new Array()); for (var i = 0; i < r.effectLayers.length; i++) { var o = no.Parse(r.effectLayers[i], t, n); e.effectLayers.push(o); } } }), V.a.prototype.removeEffectLayer = function(r) { var t = this.effectLayers.indexOf(r); return t !== -1 && this.effectLayers.splice(t, 1), t; }, V.a.prototype.addEffectLayer = function(r) { this.effectLayers.push(r); }; var du = function() { function r(t) { this.name = ot.a.NAME_EFFECTLAYER, this._renderEffects = !1, this._needStencil = !1, this._previousStencilState = !1, this.scene = t, this._engine = t.getEngine(), t.effectLayers = new Array(); } return r.prototype.register = function() { this.scene._isReadyForMeshStage.registerStep(ot.a.STEP_ISREADYFORMESH_EFFECTLAYER, this, this._isReadyForMesh), this.scene._cameraDrawRenderTargetStage.registerStep(ot.a.STEP_CAMERADRAWRENDERTARGET_EFFECTLAYER, this, this._renderMainTexture), this.scene._beforeCameraDrawStage.registerStep(ot.a.STEP_BEFORECAMERADRAW_EFFECTLAYER, this, this._setStencil), this.scene._afterRenderingGroupDrawStage.registerStep(ot.a.STEP_AFTERRENDERINGGROUPDRAW_EFFECTLAYER_DRAW, this, this._drawRenderingGroup), this.scene._afterCameraDrawStage.registerStep(ot.a.STEP_AFTERCAMERADRAW_EFFECTLAYER, this, this._setStencilBack), this.scene._afterCameraDrawStage.registerStep(ot.a.STEP_AFTERCAMERADRAW_EFFECTLAYER_DRAW, this, this._drawCamera); }, r.prototype.rebuild = function() { for (var t = 0, e = this.scene.effectLayers; t < e.length; t++) e[t]._rebuild(); }, r.prototype.serialize = function(t) { t.effectLayers = []; for (var e = 0, n = this.scene.effectLayers; e < n.length; e++) { var i = n[e]; i.serialize && t.effectLayers.push(i.serialize()); } }, r.prototype.addFromContainer = function(t) { var e = this; t.effectLayers && t.effectLayers.forEach(function(n) { e.scene.addEffectLayer(n); }); }, r.prototype.removeFromContainer = function(t, e) { var n = this; t.effectLayers && t.effectLayers.forEach(function(i) { n.scene.removeEffectLayer(i), e && i.dispose(); }); }, r.prototype.dispose = function() { for (var t = this.scene.effectLayers; t.length; ) t[0].dispose(); }, r.prototype._isReadyForMesh = function(t, e) { for (var n = 0, i = this.scene.effectLayers; n < i.length; n++) { var o = i[n]; if (o.hasMesh(t)) for (var a = 0, s = t.subMeshes; a < s.length; a++) { var d = s[a]; if (!o.isReady(d, e)) return !1; } } return !0; }, r.prototype._renderMainTexture = function(t) { this._renderEffects = !1, this._needStencil = !1; var e = !1, n = this.scene.effectLayers; if (n && n.length > 0) { this._previousStencilState = this._engine.getStencilBuffer(); for (var i = 0, o = n; i < o.length; i++) { var a = o[i]; if (a.shouldRender() && (!a.camera || a.camera.cameraRigMode === _t.a.RIG_MODE_NONE && t === a.camera || a.camera.cameraRigMode !== _t.a.RIG_MODE_NONE && a.camera._rigCameras.indexOf(t) > -1)) { this._renderEffects = !0, this._needStencil = this._needStencil || a.needStencil(); var s = a._mainTexture; s._shouldRender() && (this.scene.incrementRenderId(), s.render(!1, !1), e = !0); } } this.scene.incrementRenderId(); } return e; }, r.prototype._setStencil = function() { this._needStencil && this._engine.setStencilBuffer(!0); }, r.prototype._setStencilBack = function() { this._needStencil && this._engine.setStencilBuffer(this._previousStencilState); }, r.prototype._draw = function(t) { if (this._renderEffects) { this._engine.setDepthBuffer(!1); for (var e = this.scene.effectLayers, n = 0; n < e.length; n++) { var i = e[n]; i.renderingGroupId === t && i.shouldRender() && i.render(); } this._engine.setDepthBuffer(!0); } }, r.prototype._drawCamera = function() { this._renderEffects && this._draw(-1); }, r.prototype._drawRenderingGroup = function(t) { !this.scene._isInIntermediateRendering() && this._renderEffects && this._draw(t); }, r; }(); no._SceneComponentInitialization = function(r) { var t = r._getComponent(ot.a.NAME_EFFECTLAYER); t || (t = new du(r), r._addComponent(t)); }; var n_ = ` varying vec2 vUV; uniform sampler2D textureSampler; #ifdef EMISSIVE uniform sampler2D textureSampler2; #endif uniform float offset; void main(void) { vec4 baseColor=texture2D(textureSampler,vUV); #ifdef EMISSIVE baseColor+=texture2D(textureSampler2,vUV); baseColor*=offset; #else baseColor.a=abs(offset-baseColor.a); #ifdef STROKE float alpha=smoothstep(.0,.1,baseColor.a); baseColor.a=alpha; baseColor.rgb=baseColor.rgb*alpha; #endif #endif gl_FragColor=baseColor; }`; ze.a.ShadersStore.glowMapMergePixelShader = n_; var i_ = ` attribute vec2 position; varying vec2 vUV; const vec2 madd=vec2(0.5,0.5); void main(void) { vUV=position*madd+madd; gl_Position=vec4(position,0.0,1.0); }`; ze.a.ShadersStore.glowMapMergeVertexShader = i_, V.a.prototype.getGlowLayerByName = function(r) { for (var t = 0; t < this.effectLayers.length; t++) if (this.effectLayers[t].name === r && this.effectLayers[t].getEffectName() === Ko.EffectName) return this.effectLayers[t]; return null; }; var Ko = function(r) { function t(e, n, i) { var o = r.call(this, e, n) || this; return o._intensity = 1, o._includedOnlyMeshes = [], o._excludedMeshes = [], o._meshesUsingTheirOwnMaterials = [], o.neutralColor = new I.b(0, 0, 0, 1), o._options = Object(c.a)({ mainTextureRatio: t.DefaultTextureRatio, blurKernelSize: 32, mainTextureFixedSize: void 0, camera: null, mainTextureSamples: 1, renderingGroupId: -1 }, i), o._init({ alphaBlendingMode: h.a.ALPHA_ADD, camera: o._options.camera, mainTextureFixedSize: o._options.mainTextureFixedSize, mainTextureRatio: o._options.mainTextureRatio, renderingGroupId: o._options.renderingGroupId }), o; } return Object(c.d)(t, r), Object.defineProperty(t.prototype, "blurKernelSize", { get: function() { return this._horizontalBlurPostprocess1.kernel; }, set: function(e) { this._horizontalBlurPostprocess1.kernel = e, this._verticalBlurPostprocess1.kernel = e, this._horizontalBlurPostprocess2.kernel = e, this._verticalBlurPostprocess2.kernel = e; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "intensity", { get: function() { return this._intensity; }, set: function(e) { this._intensity = e; }, enumerable: !1, configurable: !0 }), t.prototype.getEffectName = function() { return t.EffectName; }, t.prototype._createMergeEffect = function() { return this._engine.createEffect("glowMapMerge", [Oe.b.PositionKind], ["offset"], ["textureSampler", "textureSampler2"], `#define EMISSIVE `); }, t.prototype._createTextureAndPostProcesses = function() { var e = this, n = this._mainTextureDesiredSize.width, i = this._mainTextureDesiredSize.height; n = this._engine.needPOTTextures ? Ue.a.GetExponentOfTwo(n, this._maxSize) : n, i = this._engine.needPOTTextures ? Ue.a.GetExponentOfTwo(i, this._maxSize) : i; var o = 0; o = this._engine.getCaps().textureHalfFloatRender ? h.a.TEXTURETYPE_HALF_FLOAT : h.a.TEXTURETYPE_UNSIGNED_INT, this._blurTexture1 = new on("GlowLayerBlurRTT", { width: n, height: i }, this._scene, !1, !0, o), this._blurTexture1.wrapU = Ne.a.CLAMP_ADDRESSMODE, this._blurTexture1.wrapV = Ne.a.CLAMP_ADDRESSMODE, this._blurTexture1.updateSamplingMode(Ne.a.BILINEAR_SAMPLINGMODE), this._blurTexture1.renderParticles = !1, this._blurTexture1.ignoreCameraViewport = !0; var a = Math.floor(n / 2), s = Math.floor(i / 2); this._blurTexture2 = new on("GlowLayerBlurRTT2", { width: a, height: s }, this._scene, !1, !0, o), this._blurTexture2.wrapU = Ne.a.CLAMP_ADDRESSMODE, this._blurTexture2.wrapV = Ne.a.CLAMP_ADDRESSMODE, this._blurTexture2.updateSamplingMode(Ne.a.BILINEAR_SAMPLINGMODE), this._blurTexture2.renderParticles = !1, this._blurTexture2.ignoreCameraViewport = !0, this._textures = [this._blurTexture1, this._blurTexture2], this._horizontalBlurPostprocess1 = new _n("GlowLayerHBP1", new u.d(1, 0), this._options.blurKernelSize / 2, { width: n, height: i }, null, Ne.a.BILINEAR_SAMPLINGMODE, this._scene.getEngine(), !1, o), this._horizontalBlurPostprocess1.width = n, this._horizontalBlurPostprocess1.height = i, this._horizontalBlurPostprocess1.onApplyObservable.add(function(d) { d.setTexture("textureSampler", e._mainTexture); }), this._verticalBlurPostprocess1 = new _n("GlowLayerVBP1", new u.d(0, 1), this._options.blurKernelSize / 2, { width: n, height: i }, null, Ne.a.BILINEAR_SAMPLINGMODE, this._scene.getEngine(), !1, o), this._horizontalBlurPostprocess2 = new _n("GlowLayerHBP2", new u.d(1, 0), this._options.blurKernelSize / 2, { width: a, height: s }, null, Ne.a.BILINEAR_SAMPLINGMODE, this._scene.getEngine(), !1, o), this._horizontalBlurPostprocess2.width = a, this._horizontalBlurPostprocess2.height = s, this._horizontalBlurPostprocess2.onApplyObservable.add(function(d) { d.setTexture("textureSampler", e._blurTexture1); }), this._verticalBlurPostprocess2 = new _n("GlowLayerVBP2", new u.d(0, 1), this._options.blurKernelSize / 2, { width: a, height: s }, null, Ne.a.BILINEAR_SAMPLINGMODE, this._scene.getEngine(), !1, o), this._postProcesses = [this._horizontalBlurPostprocess1, this._verticalBlurPostprocess1, this._horizontalBlurPostprocess2, this._verticalBlurPostprocess2], this._postProcesses1 = [this._horizontalBlurPostprocess1, this._verticalBlurPostprocess1], this._postProcesses2 = [this._horizontalBlurPostprocess2, this._verticalBlurPostprocess2], this._mainTexture.samples = this._options.mainTextureSamples, this._mainTexture.onAfterUnbindObservable.add(function() { var d = e._blurTexture1.getInternalTexture(); if (d) { e._scene.postProcessManager.directRender(e._postProcesses1, d, !0); var p = e._blurTexture2.getInternalTexture(); p && e._scene.postProcessManager.directRender(e._postProcesses2, p, !0), e._engine.unBindFramebuffer(p ?? d, !0); } }), this._postProcesses.map(function(d) { d.autoClear = !1; }); }, t.prototype.isReady = function(e, n) { var i = e.getMaterial(), o = e.getRenderingMesh(); if (!i || !o) return !1; var a = i.emissiveTexture; return r.prototype._isReady.call(this, e, n, a); }, t.prototype.needStencil = function() { return !1; }, t.prototype._canRenderMesh = function(e, n) { return !0; }, t.prototype._internalRender = function(e) { e.setTexture("textureSampler", this._blurTexture1), e.setTexture("textureSampler2", this._blurTexture2), e.setFloat("offset", this._intensity); var n = this._engine, i = n.getStencilBuffer(); n.setStencilBuffer(!1), n.drawElementsType(zt.a.TriangleFillMode, 0, 6), n.setStencilBuffer(i); }, t.prototype._setEmissiveTextureAndColor = function(e, n, i) { var o = 1; this.customEmissiveTextureSelector ? this._emissiveTextureAndColor.texture = this.customEmissiveTextureSelector(e, n, i) : i ? (this._emissiveTextureAndColor.texture = i.emissiveTexture, this._emissiveTextureAndColor.texture && (o = this._emissiveTextureAndColor.texture.level)) : this._emissiveTextureAndColor.texture = null, this.customEmissiveColorSelector ? this.customEmissiveColorSelector(e, n, i, this._emissiveTextureAndColor.color) : i.emissiveColor ? this._emissiveTextureAndColor.color.set(i.emissiveColor.r * o, i.emissiveColor.g * o, i.emissiveColor.b * o, i.alpha) : this._emissiveTextureAndColor.color.set(this.neutralColor.r, this.neutralColor.g, this.neutralColor.b, this.neutralColor.a); }, t.prototype._shouldRenderMesh = function(e) { return this.hasMesh(e); }, t.prototype._addCustomEffectDefines = function(e) { e.push("#define GLOW"); }, t.prototype.addExcludedMesh = function(e) { this._excludedMeshes.indexOf(e.uniqueId) === -1 && this._excludedMeshes.push(e.uniqueId); }, t.prototype.removeExcludedMesh = function(e) { var n = this._excludedMeshes.indexOf(e.uniqueId); n !== -1 && this._excludedMeshes.splice(n, 1); }, t.prototype.addIncludedOnlyMesh = function(e) { this._includedOnlyMeshes.indexOf(e.uniqueId) === -1 && this._includedOnlyMeshes.push(e.uniqueId); }, t.prototype.removeIncludedOnlyMesh = function(e) { var n = this._includedOnlyMeshes.indexOf(e.uniqueId); n !== -1 && this._includedOnlyMeshes.splice(n, 1); }, t.prototype.hasMesh = function(e) { return !!r.prototype.hasMesh.call(this, e) && (this._includedOnlyMeshes.length ? this._includedOnlyMeshes.indexOf(e.uniqueId) !== -1 : !this._excludedMeshes.length || this._excludedMeshes.indexOf(e.uniqueId) === -1); }, t.prototype._useMeshMaterial = function(e) { return this._meshesUsingTheirOwnMaterials.length != 0 && this._meshesUsingTheirOwnMaterials.indexOf(e.uniqueId) > -1; }, t.prototype.referenceMeshToUseItsOwnMaterial = function(e) { this._meshesUsingTheirOwnMaterials.push(e.uniqueId); }, t.prototype.unReferenceMeshFromUsingItsOwnMaterial = function(e) { for (var n = this._meshesUsingTheirOwnMaterials.indexOf(e.uniqueId); n >= 0; ) this._meshesUsingTheirOwnMaterials.splice(n, 1), n = this._meshesUsingTheirOwnMaterials.indexOf(e.uniqueId); }, t.prototype._disposeMesh = function(e) { this.removeIncludedOnlyMesh(e), this.removeExcludedMesh(e); }, t.prototype.getClassName = function() { return "GlowLayer"; }, t.prototype.serialize = function() { var e, n = L.a.Serialize(this); if (n.customType = "BABYLON.GlowLayer", n.includedMeshes = [], this._includedOnlyMeshes.length) for (e = 0; e < this._includedOnlyMeshes.length; e++) (i = this._scene.getMeshByUniqueID(this._includedOnlyMeshes[e])) && n.includedMeshes.push(i.id); if (n.excludedMeshes = [], this._excludedMeshes.length) for (e = 0; e < this._excludedMeshes.length; e++) { var i; (i = this._scene.getMeshByUniqueID(this._excludedMeshes[e])) && n.excludedMeshes.push(i.id); } return n; }, t.Parse = function(e, n, i) { var o, a = L.a.Parse(function() { return new t(e.name, n, e.options); }, e, n, i); for (o = 0; o < e.excludedMeshes.length; o++) (s = n.getMeshByID(e.excludedMeshes[o])) && a.addExcludedMesh(s); for (o = 0; o < e.includedMeshes.length; o++) { var s; (s = n.getMeshByID(e.includedMeshes[o])) && a.addIncludedOnlyMesh(s); } return a; }, t.EffectName = "GlowLayer", t.DefaultBlurKernelSize = 32, t.DefaultTextureRatio = 0.5, Object(c.c)([Object(L.c)()], t.prototype, "blurKernelSize", null), Object(c.c)([Object(L.c)()], t.prototype, "intensity", null), Object(c.c)([Object(L.c)("options")], t.prototype, "_options", void 0), t; }(no); O.a.RegisteredTypes["BABYLON.GlowLayer"] = Ko; var r_ = ` varying vec2 vUV; uniform sampler2D textureSampler; uniform vec2 screenSize; uniform vec2 direction; uniform float blurWidth; float getLuminance(vec3 color) { return dot(color,vec3(0.2126,0.7152,0.0722)); } void main(void) { float weights[7]; weights[0]=0.05; weights[1]=0.1; weights[2]=0.2; weights[3]=0.3; weights[4]=0.2; weights[5]=0.1; weights[6]=0.05; vec2 texelSize=vec2(1.0/screenSize.x,1.0/screenSize.y); vec2 texelStep=texelSize*direction*blurWidth; vec2 start=vUV-3.0*texelStep; vec4 baseColor=vec4(0.,0.,0.,0.); vec2 texelOffset=vec2(0.,0.); for (int i=0; i<7; i++) { vec4 texel=texture2D(textureSampler,start+texelOffset); baseColor.a+=texel.a*weights[i]; float luminance=getLuminance(baseColor.rgb); float luminanceTexel=getLuminance(texel.rgb); float choice=step(luminanceTexel,luminance); baseColor.rgb=choice*baseColor.rgb+(1.0-choice)*texel.rgb; texelOffset+=texelStep; } gl_FragColor=baseColor; }`; ze.a.ShadersStore.glowBlurPostProcessPixelShader = r_, V.a.prototype.getHighlightLayerByName = function(r) { for (var t = 0; t < this.effectLayers.length; t++) if (this.effectLayers[t].name === r && this.effectLayers[t].getEffectName() === Ms.EffectName) return this.effectLayers[t]; return null; }; var fu = function(r) { function t(e, n, i, o, a, s, d, p) { s === void 0 && (s = Ne.a.BILINEAR_SAMPLINGMODE); var y = r.call(this, e, "glowBlurPostProcess", ["screenSize", "direction", "blurWidth"], null, o, a, s, d, p) || this; return y.direction = n, y.kernel = i, y.onApplyObservable.add(function(P) { P.setFloat2("screenSize", y.width, y.height), P.setVector2("direction", y.direction), P.setFloat("blurWidth", y.kernel); }), y; } return Object(c.d)(t, r), t; }(ft), Ms = function(r) { function t(e, n, i) { var o = r.call(this, e, n) || this; return o.name = e, o.innerGlow = !0, o.outerGlow = !0, o.onBeforeBlurObservable = new C.c(), o.onAfterBlurObservable = new C.c(), o._instanceGlowingMeshStencilReference = t.GlowingMeshStencilReference++, o._meshes = {}, o._excludedMeshes = {}, o.neutralColor = t.NeutralColor, o._engine.isStencilEnable || l.a.Warn("Rendering the Highlight Layer requires the stencil to be active on the canvas. var engine = new Engine(canvas, antialias, { stencil: true }"), o._options = Object(c.a)({ mainTextureRatio: 0.5, blurTextureSizeRatio: 0.5, blurHorizontalSize: 1, blurVerticalSize: 1, alphaBlendingMode: h.a.ALPHA_COMBINE, camera: null, renderingGroupId: -1 }, i), o._init({ alphaBlendingMode: o._options.alphaBlendingMode, camera: o._options.camera, mainTextureFixedSize: o._options.mainTextureFixedSize, mainTextureRatio: o._options.mainTextureRatio, renderingGroupId: o._options.renderingGroupId }), o._shouldRender = !1, o; } return Object(c.d)(t, r), Object.defineProperty(t.prototype, "blurHorizontalSize", { get: function() { return this._horizontalBlurPostprocess.kernel; }, set: function(e) { this._horizontalBlurPostprocess.kernel = e; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "blurVerticalSize", { get: function() { return this._verticalBlurPostprocess.kernel; }, set: function(e) { this._verticalBlurPostprocess.kernel = e; }, enumerable: !1, configurable: !0 }), t.prototype.getEffectName = function() { return t.EffectName; }, t.prototype._createMergeEffect = function() { return this._engine.createEffect("glowMapMerge", [Oe.b.PositionKind], ["offset"], ["textureSampler"], this._options.isStroke ? `#define STROKE ` : void 0); }, t.prototype._createTextureAndPostProcesses = function() { var e = this, n = this._mainTextureDesiredSize.width * this._options.blurTextureSizeRatio, i = this._mainTextureDesiredSize.height * this._options.blurTextureSizeRatio; n = this._engine.needPOTTextures ? Ue.a.GetExponentOfTwo(n, this._maxSize) : n, i = this._engine.needPOTTextures ? Ue.a.GetExponentOfTwo(i, this._maxSize) : i; var o = 0; o = this._engine.getCaps().textureHalfFloatRender ? h.a.TEXTURETYPE_HALF_FLOAT : h.a.TEXTURETYPE_UNSIGNED_INT, this._blurTexture = new on("HighlightLayerBlurRTT", { width: n, height: i }, this._scene, !1, !0, o), this._blurTexture.wrapU = Ne.a.CLAMP_ADDRESSMODE, this._blurTexture.wrapV = Ne.a.CLAMP_ADDRESSMODE, this._blurTexture.anisotropicFilteringLevel = 16, this._blurTexture.updateSamplingMode(Ne.a.TRILINEAR_SAMPLINGMODE), this._blurTexture.renderParticles = !1, this._blurTexture.ignoreCameraViewport = !0, this._textures = [this._blurTexture], this._options.alphaBlendingMode === h.a.ALPHA_COMBINE ? (this._downSamplePostprocess = new Ci("HighlightLayerPPP", this._options.blurTextureSizeRatio, null, Ne.a.BILINEAR_SAMPLINGMODE, this._scene.getEngine()), this._downSamplePostprocess.onApplyObservable.add(function(a) { a.setTexture("textureSampler", e._mainTexture); }), this._horizontalBlurPostprocess = new fu("HighlightLayerHBP", new u.d(1, 0), this._options.blurHorizontalSize, 1, null, Ne.a.BILINEAR_SAMPLINGMODE, this._scene.getEngine()), this._horizontalBlurPostprocess.onApplyObservable.add(function(a) { a.setFloat2("screenSize", n, i); }), this._verticalBlurPostprocess = new fu("HighlightLayerVBP", new u.d(0, 1), this._options.blurVerticalSize, 1, null, Ne.a.BILINEAR_SAMPLINGMODE, this._scene.getEngine()), this._verticalBlurPostprocess.onApplyObservable.add(function(a) { a.setFloat2("screenSize", n, i); }), this._postProcesses = [this._downSamplePostprocess, this._horizontalBlurPostprocess, this._verticalBlurPostprocess]) : (this._horizontalBlurPostprocess = new _n("HighlightLayerHBP", new u.d(1, 0), this._options.blurHorizontalSize / 2, { width: n, height: i }, null, Ne.a.BILINEAR_SAMPLINGMODE, this._scene.getEngine(), !1, o), this._horizontalBlurPostprocess.width = n, this._horizontalBlurPostprocess.height = i, this._horizontalBlurPostprocess.onApplyObservable.add(function(a) { a.setTexture("textureSampler", e._mainTexture); }), this._verticalBlurPostprocess = new _n("HighlightLayerVBP", new u.d(0, 1), this._options.blurVerticalSize / 2, { width: n, height: i }, null, Ne.a.BILINEAR_SAMPLINGMODE, this._scene.getEngine(), !1, o), this._postProcesses = [this._horizontalBlurPostprocess, this._verticalBlurPostprocess]), this._mainTexture.onAfterUnbindObservable.add(function() { e.onBeforeBlurObservable.notifyObservers(e); var a = e._blurTexture.getInternalTexture(); a && (e._scene.postProcessManager.directRender(e._postProcesses, a, !0), e._engine.unBindFramebuffer(a, !0)), e.onAfterBlurObservable.notifyObservers(e); }), this._postProcesses.map(function(a) { a.autoClear = !1; }); }, t.prototype.needStencil = function() { return !0; }, t.prototype.isReady = function(e, n) { var i = e.getMaterial(), o = e.getRenderingMesh(); if (!i || !o || !this._meshes) return !1; var a = null, s = this._meshes[o.uniqueId]; return s && s.glowEmissiveOnly && i && (a = i.emissiveTexture), r.prototype._isReady.call(this, e, n, a); }, t.prototype._internalRender = function(e) { e.setTexture("textureSampler", this._blurTexture); var n = this._engine; n.cacheStencilState(), n.setStencilOperationPass(h.a.REPLACE), n.setStencilOperationFail(h.a.KEEP), n.setStencilOperationDepthFail(h.a.KEEP), n.setStencilMask(0), n.setStencilBuffer(!0), n.setStencilFunctionReference(this._instanceGlowingMeshStencilReference), this.outerGlow && (e.setFloat("offset", 0), n.setStencilFunction(h.a.NOTEQUAL), n.drawElementsType(zt.a.TriangleFillMode, 0, 6)), this.innerGlow && (e.setFloat("offset", 1), n.setStencilFunction(h.a.EQUAL), n.drawElementsType(zt.a.TriangleFillMode, 0, 6)), n.restoreStencilState(); }, t.prototype.shouldRender = function() { return !!r.prototype.shouldRender.call(this) && !!this._meshes; }, t.prototype._shouldRenderMesh = function(e) { return (!this._excludedMeshes || !this._excludedMeshes[e.uniqueId]) && !!r.prototype.hasMesh.call(this, e); }, t.prototype._canRenderMesh = function(e, n) { return !0; }, t.prototype._addCustomEffectDefines = function(e) { e.push("#define HIGHLIGHT"); }, t.prototype._setEmissiveTextureAndColor = function(e, n, i) { var o = this._meshes[e.uniqueId]; o ? this._emissiveTextureAndColor.color.set(o.color.r, o.color.g, o.color.b, 1) : this._emissiveTextureAndColor.color.set(this.neutralColor.r, this.neutralColor.g, this.neutralColor.b, this.neutralColor.a), o && o.glowEmissiveOnly && i ? (this._emissiveTextureAndColor.texture = i.emissiveTexture, this._emissiveTextureAndColor.color.set(1, 1, 1, 1)) : this._emissiveTextureAndColor.texture = null; }, t.prototype.addExcludedMesh = function(e) { this._excludedMeshes && (this._excludedMeshes[e.uniqueId] || (this._excludedMeshes[e.uniqueId] = { mesh: e, beforeBind: e.onBeforeBindObservable.add(function(n) { n.getEngine().setStencilBuffer(!1); }), afterRender: e.onAfterRenderObservable.add(function(n) { n.getEngine().setStencilBuffer(!0); }) })); }, t.prototype.removeExcludedMesh = function(e) { if (this._excludedMeshes) { var n = this._excludedMeshes[e.uniqueId]; n && (n.beforeBind && e.onBeforeBindObservable.remove(n.beforeBind), n.afterRender && e.onAfterRenderObservable.remove(n.afterRender)), this._excludedMeshes[e.uniqueId] = null; } }, t.prototype.hasMesh = function(e) { return !!this._meshes && !!r.prototype.hasMesh.call(this, e) && this._meshes[e.uniqueId] !== void 0 && this._meshes[e.uniqueId] !== null; }, t.prototype.addMesh = function(e, n, i) { var o = this; if (i === void 0 && (i = !1), this._meshes) { var a = this._meshes[e.uniqueId]; a ? a.color = n : (this._meshes[e.uniqueId] = { mesh: e, color: n, observerHighlight: e.onBeforeBindObservable.add(function(s) { o.isEnabled && (o._excludedMeshes && o._excludedMeshes[s.uniqueId] ? o._defaultStencilReference(s) : s.getScene().getEngine().setStencilFunctionReference(o._instanceGlowingMeshStencilReference)); }), observerDefault: e.onAfterRenderObservable.add(function(s) { o.isEnabled && o._defaultStencilReference(s); }), glowEmissiveOnly: i }, e.onDisposeObservable.add(function() { o._disposeMesh(e); })), this._shouldRender = !0; } }, t.prototype.removeMesh = function(e) { if (this._meshes) { var n = this._meshes[e.uniqueId]; for (var i in n && (n.observerHighlight && e.onBeforeBindObservable.remove(n.observerHighlight), n.observerDefault && e.onAfterRenderObservable.remove(n.observerDefault), delete this._meshes[e.uniqueId]), this._shouldRender = !1, this._meshes) if (this._meshes[i]) { this._shouldRender = !0; break; } } }, t.prototype.removeAllMeshes = function() { if (this._meshes) { for (var e in this._meshes) if (this._meshes.hasOwnProperty(e)) { var n = this._meshes[e]; n && this.removeMesh(n.mesh); } } }, t.prototype._defaultStencilReference = function(e) { e.getScene().getEngine().setStencilFunctionReference(t.NormalMeshStencilReference); }, t.prototype._disposeMesh = function(e) { this.removeMesh(e), this.removeExcludedMesh(e); }, t.prototype.dispose = function() { if (this._meshes) { for (var e in this._meshes) (n = this._meshes[e]) && n.mesh && (n.observerHighlight && n.mesh.onBeforeBindObservable.remove(n.observerHighlight), n.observerDefault && n.mesh.onAfterRenderObservable.remove(n.observerDefault)); this._meshes = null; } if (this._excludedMeshes) { for (var e in this._excludedMeshes) { var n; (n = this._excludedMeshes[e]) && (n.beforeBind && n.mesh.onBeforeBindObservable.remove(n.beforeBind), n.afterRender && n.mesh.onAfterRenderObservable.remove(n.afterRender)); } this._excludedMeshes = null; } r.prototype.dispose.call(this); }, t.prototype.getClassName = function() { return "HighlightLayer"; }, t.prototype.serialize = function() { var e = L.a.Serialize(this); if (e.customType = "BABYLON.HighlightLayer", e.meshes = [], this._meshes) for (var n in this._meshes) { var i = this._meshes[n]; i && e.meshes.push({ glowEmissiveOnly: i.glowEmissiveOnly, color: i.color.asArray(), meshId: i.mesh.id }); } if (e.excludedMeshes = [], this._excludedMeshes) for (var o in this._excludedMeshes) { var a = this._excludedMeshes[o]; a && e.excludedMeshes.push(a.mesh.id); } return e; }, t.Parse = function(e, n, i) { var o, a = L.a.Parse(function() { return new t(e.name, n, e.options); }, e, n, i); for (o = 0; o < e.excludedMeshes.length; o++) (s = n.getMeshByID(e.excludedMeshes[o])) && a.addExcludedMesh(s); for (o = 0; o < e.meshes.length; o++) { var s, d = e.meshes[o]; (s = n.getMeshByID(d.meshId)) && a.addMesh(s, I.a.FromArray(d.color), d.glowEmissiveOnly); } return a; }, t.EffectName = "HighlightLayer", t.NeutralColor = new I.b(0, 0, 0, 0), t.GlowingMeshStencilReference = 2, t.NormalMeshStencilReference = 1, Object(c.c)([Object(L.c)()], t.prototype, "innerGlow", void 0), Object(c.c)([Object(L.c)()], t.prototype, "outerGlow", void 0), Object(c.c)([Object(L.c)()], t.prototype, "blurHorizontalSize", null), Object(c.c)([Object(L.c)()], t.prototype, "blurVerticalSize", null), Object(c.c)([Object(L.c)("options")], t.prototype, "_options", void 0), t; }(no); O.a.RegisteredTypes["BABYLON.HighlightLayer"] = Ms; var pu = function() { function r(t) { this.name = ot.a.NAME_LAYER, this.scene = t, this._engine = t.getEngine(), t.layers = new Array(); } return r.prototype.register = function() { this.scene._beforeCameraDrawStage.registerStep(ot.a.STEP_BEFORECAMERADRAW_LAYER, this, this._drawCameraBackground), this.scene._afterCameraDrawStage.registerStep(ot.a.STEP_AFTERCAMERADRAW_LAYER, this, this._drawCameraForeground), this.scene._beforeRenderTargetDrawStage.registerStep(ot.a.STEP_BEFORERENDERTARGETDRAW_LAYER, this, this._drawRenderTargetBackground), this.scene._afterRenderTargetDrawStage.registerStep(ot.a.STEP_AFTERRENDERTARGETDRAW_LAYER, this, this._drawRenderTargetForeground); }, r.prototype.rebuild = function() { for (var t = 0, e = this.scene.layers; t < e.length; t++) e[t]._rebuild(); }, r.prototype.dispose = function() { for (var t = this.scene.layers; t.length; ) t[0].dispose(); }, r.prototype._draw = function(t) { var e = this.scene.layers; if (e.length) { this._engine.setDepthBuffer(!1); for (var n = 0, i = e; n < i.length; n++) { var o = i[n]; t(o) && o.render(); } this._engine.setDepthBuffer(!0); } }, r.prototype._drawCameraPredicate = function(t, e, n) { return !t.renderOnlyInRenderTargetTextures && t.isBackground === e && (t.layerMask & n) != 0; }, r.prototype._drawCameraBackground = function(t) { var e = this; this._draw(function(n) { return e._drawCameraPredicate(n, !0, t.layerMask); }); }, r.prototype._drawCameraForeground = function(t) { var e = this; this._draw(function(n) { return e._drawCameraPredicate(n, !1, t.layerMask); }); }, r.prototype._drawRenderTargetPredicate = function(t, e, n, i) { return t.renderTargetTextures.length > 0 && t.isBackground === e && t.renderTargetTextures.indexOf(i) > -1 && (t.layerMask & n) != 0; }, r.prototype._drawRenderTargetBackground = function(t) { var e = this; this._draw(function(n) { return e._drawRenderTargetPredicate(n, !0, e.scene.activeCamera.layerMask, t); }); }, r.prototype._drawRenderTargetForeground = function(t) { var e = this; this._draw(function(n) { return e._drawRenderTargetPredicate(n, !1, e.scene.activeCamera.layerMask, t); }); }, r.prototype.addFromContainer = function(t) { var e = this; t.layers && t.layers.forEach(function(n) { e.scene.layers.push(n); }); }, r.prototype.removeFromContainer = function(t, e) { var n = this; e === void 0 && (e = !1), t.layers && t.layers.forEach(function(i) { var o = n.scene.layers.indexOf(i); o !== -1 && n.scene.layers.splice(o, 1), e && i.dispose(); }); }, r; }(), o_ = ` varying vec2 vUV; uniform sampler2D textureSampler; uniform vec4 color; #include void main(void) { vec4 baseColor=texture2D(textureSampler,vUV); #ifdef LINEAR baseColor.rgb=toGammaSpace(baseColor.rgb); #endif #ifdef ALPHATEST if (baseColor.a<0.4) discard; #endif gl_FragColor=baseColor*color; }`; ze.a.ShadersStore.layerPixelShader = o_; var a_ = ` attribute vec2 position; uniform vec2 scale; uniform vec2 offset; uniform mat4 textureMatrix; varying vec2 vUV; const vec2 madd=vec2(0.5,0.5); void main(void) { vec2 shiftedPosition=position*scale+offset; vUV=vec2(textureMatrix*vec4(shiftedPosition*madd+madd,1.0,0.0)); gl_Position=vec4(shiftedPosition,0.0,1.0); }`; ze.a.ShadersStore.layerVertexShader = a_; var s_ = function() { function r(t, e, n, i, o) { this.name = t, this.scale = new u.d(1, 1), this.offset = new u.d(0, 0), this.alphaBlendingMode = h.a.ALPHA_COMBINE, this.layerMask = 268435455, this.renderTargetTextures = [], this.renderOnlyInRenderTargetTextures = !1, this._vertexBuffers = {}, this.onDisposeObservable = new C.c(), this.onBeforeRenderObservable = new C.c(), this.onAfterRenderObservable = new C.c(), this.texture = e ? new Ne.a(e, n, !0) : null, this.isBackground = i === void 0 || i, this.color = o === void 0 ? new I.b(1, 1, 1, 1) : o, this._scene = n || te.a.LastCreatedScene; var a = this._scene._getComponent(ot.a.NAME_LAYER); a || (a = new pu(this._scene), this._scene._addComponent(a)), this._scene.layers.push(this); var s = this._scene.getEngine(), d = []; d.push(1, 1), d.push(-1, 1), d.push(-1, -1), d.push(1, -1); var p = new Oe.b(s, d, Oe.b.PositionKind, !1, !1, 2); this._vertexBuffers[Oe.b.PositionKind] = p, this._createIndexBuffer(); } return Object.defineProperty(r.prototype, "onDispose", { set: function(t) { this._onDisposeObserver && this.onDisposeObservable.remove(this._onDisposeObserver), this._onDisposeObserver = this.onDisposeObservable.add(t); }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "onBeforeRender", { set: function(t) { this._onBeforeRenderObserver && this.onBeforeRenderObservable.remove(this._onBeforeRenderObserver), this._onBeforeRenderObserver = this.onBeforeRenderObservable.add(t); }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "onAfterRender", { set: function(t) { this._onAfterRenderObserver && this.onAfterRenderObservable.remove(this._onAfterRenderObserver), this._onAfterRenderObserver = this.onAfterRenderObservable.add(t); }, enumerable: !1, configurable: !0 }), r.prototype._createIndexBuffer = function() { var t = this._scene.getEngine(), e = []; e.push(0), e.push(1), e.push(2), e.push(0), e.push(2), e.push(3), this._indexBuffer = t.createIndexBuffer(e); }, r.prototype._rebuild = function() { var t = this._vertexBuffers[Oe.b.PositionKind]; t && t._rebuild(), this._createIndexBuffer(); }, r.prototype.render = function() { var t = this._scene.getEngine(), e = ""; this.alphaTest && (e = "#define ALPHATEST"), this.texture && !this.texture.gammaSpace && (e += `\r #define LINEAR`), this._previousDefines !== e && (this._previousDefines = e, this._effect = t.createEffect("layer", [Oe.b.PositionKind], ["textureMatrix", "color", "scale", "offset"], ["textureSampler"], e)); var n = this._effect; n && n.isReady() && this.texture && this.texture.isReady() && (t = this._scene.getEngine(), this.onBeforeRenderObservable.notifyObservers(this), t.enableEffect(n), t.setState(!1), n.setTexture("textureSampler", this.texture), n.setMatrix("textureMatrix", this.texture.getTextureMatrix()), n.setFloat4("color", this.color.r, this.color.g, this.color.b, this.color.a), n.setVector2("offset", this.offset), n.setVector2("scale", this.scale), t.bindBuffers(this._vertexBuffers, this._indexBuffer, n), this.alphaTest ? t.drawElementsType(zt.a.TriangleFillMode, 0, 6) : (t.setAlphaMode(this.alphaBlendingMode), t.drawElementsType(zt.a.TriangleFillMode, 0, 6), t.setAlphaMode(h.a.ALPHA_DISABLE)), this.onAfterRenderObservable.notifyObservers(this)); }, r.prototype.dispose = function() { var t = this._vertexBuffers[Oe.b.PositionKind]; t && (t.dispose(), this._vertexBuffers[Oe.b.PositionKind] = null), this._indexBuffer && (this._scene.getEngine()._releaseBuffer(this._indexBuffer), this._indexBuffer = null), this.texture && (this.texture.dispose(), this.texture = null), this.renderTargetTextures = []; var e = this._scene.layers.indexOf(this); this._scene.layers.splice(e, 1), this.onDisposeObservable.notifyObservers(this), this.onDisposeObservable.clear(), this.onAfterRenderObservable.clear(), this.onBeforeRenderObservable.clear(); }, r; }(), _u = function() { function r(t, e, n, i, o) { this.size = t, this.position = e, this.alphaMode = h.a.ALPHA_ONEONE, this.color = n || new I.a(1, 1, 1), this.texture = i ? new Ne.a(i, o.getScene(), !0) : null, this._system = o, o.lensFlares.push(this); } return r.AddFlare = function(t, e, n, i, o) { return new r(t, e, n, i, o); }, r.prototype.dispose = function() { this.texture && this.texture.dispose(); var t = this._system.lensFlares.indexOf(this); this._system.lensFlares.splice(t, 1); }, r; }(), c_ = ` varying vec2 vUV; uniform sampler2D textureSampler; uniform vec4 color; void main(void) { vec4 baseColor=texture2D(textureSampler,vUV); gl_FragColor=baseColor*color; }`; ze.a.ShadersStore.lensFlarePixelShader = c_; var l_ = ` attribute vec2 position; uniform mat4 viewportMatrix; varying vec2 vUV; const vec2 madd=vec2(0.5,0.5); void main(void) { vUV=position*madd+madd; gl_Position=viewportMatrix*vec4(position,0.0,1.0); }`; ze.a.ShadersStore.lensFlareVertexShader = l_; var Is = function() { function r(t, e, n) { this.name = t, this.lensFlares = new Array(), this.borderLimit = 300, this.viewportBorder = 0, this.layerMask = 268435455, this._vertexBuffers = {}, this._isEnabled = !0, this._scene = n || te.a.LastCreatedScene, r._SceneComponentInitialization(this._scene), this._emitter = e, this.id = t, n.lensFlareSystems.push(this), this.meshesSelectionPredicate = function(s) { return n.activeCamera && s.material && s.isVisible && s.isEnabled() && s.isBlocker && (s.layerMask & n.activeCamera.layerMask) != 0; }; var i = n.getEngine(), o = []; o.push(1, 1), o.push(-1, 1), o.push(-1, -1), o.push(1, -1), this._vertexBuffers[Oe.b.PositionKind] = new Oe.b(i, o, Oe.b.PositionKind, !1, !1, 2); var a = []; a.push(0), a.push(1), a.push(2), a.push(0), a.push(2), a.push(3), this._indexBuffer = i.createIndexBuffer(a), this._effect = i.createEffect("lensFlare", [Oe.b.PositionKind], ["color", "viewportMatrix"], ["textureSampler"], ""); } return Object.defineProperty(r.prototype, "isEnabled", { get: function() { return this._isEnabled; }, set: function(t) { this._isEnabled = t; }, enumerable: !1, configurable: !0 }), r.prototype.getScene = function() { return this._scene; }, r.prototype.getEmitter = function() { return this._emitter; }, r.prototype.setEmitter = function(t) { this._emitter = t; }, r.prototype.getEmitterPosition = function() { return this._emitter.getAbsolutePosition ? this._emitter.getAbsolutePosition() : this._emitter.position; }, r.prototype.computeEffectivePosition = function(t) { var e = this.getEmitterPosition(); return e = u.e.Project(e, u.a.Identity(), this._scene.getTransformMatrix(), t), this._positionX = e.x, this._positionY = e.y, e = u.e.TransformCoordinates(this.getEmitterPosition(), this._scene.getViewMatrix()), this.viewportBorder > 0 && (t.x -= this.viewportBorder, t.y -= this.viewportBorder, t.width += 2 * this.viewportBorder, t.height += 2 * this.viewportBorder, e.x += this.viewportBorder, e.y += this.viewportBorder, this._positionX += this.viewportBorder, this._positionY += this.viewportBorder), e.z > 0 && (this._positionX > t.x && this._positionX < t.x + t.width && this._positionY > t.y && (this._positionY, t.y, t.height), !0); }, r.prototype._isVisible = function() { if (!this._isEnabled || !this._scene.activeCamera) return !1; var t = this.getEmitterPosition().subtract(this._scene.activeCamera.globalPosition), e = t.length(); t.normalize(); var n = new dn.a(this._scene.activeCamera.globalPosition, t), i = this._scene.pickWithRay(n, this.meshesSelectionPredicate, !0); return !i || !i.hit || i.distance > e; }, r.prototype.render = function() { if (!this._effect.isReady() || !this._scene.activeCamera) return !1; var t, e, n = this._scene.getEngine(), i = this._scene.activeCamera.viewport.toGlobal(n.getRenderWidth(!0), n.getRenderHeight(!0)); if (!this.computeEffectivePosition(i) || !this._isVisible()) return !1; var o = (t = this._positionX < this.borderLimit + i.x ? this.borderLimit + i.x - this._positionX : this._positionX > i.x + i.width - this.borderLimit ? this._positionX - i.x - i.width + this.borderLimit : 0) > (e = this._positionY < this.borderLimit + i.y ? this.borderLimit + i.y - this._positionY : this._positionY > i.y + i.height - this.borderLimit ? this._positionY - i.y - i.height + this.borderLimit : 0) ? t : e; (o -= this.viewportBorder) > this.borderLimit && (o = this.borderLimit); var a = 1 - $.a.Clamp(o / this.borderLimit, 0, 1); if (a < 0) return !1; a > 1 && (a = 1), this.viewportBorder > 0 && (i.x += this.viewportBorder, i.y += this.viewportBorder, i.width -= 2 * this.viewportBorder, i.height -= 2 * this.viewportBorder, this._positionX -= this.viewportBorder, this._positionY -= this.viewportBorder); var s = i.x + i.width / 2, d = i.y + i.height / 2, p = s - this._positionX, y = d - this._positionY; n.enableEffect(this._effect), n.setState(!1), n.setDepthBuffer(!1), n.bindBuffers(this._vertexBuffers, this._indexBuffer, this._effect); for (var P = 0; P < this.lensFlares.length; P++) { var R = this.lensFlares[P]; if (!R.texture || R.texture.isReady()) { n.setAlphaMode(R.alphaMode); var B = s - p * R.position, F = d - y * R.position, z = R.size, J = R.size * n.getAspectRatio(this._scene.activeCamera, !0), ie = B / (i.width + 2 * i.x) * 2 - 1, se = 1 - F / (i.height + 2 * i.y) * 2, ce = u.a.FromValues(z / 2, 0, 0, 0, 0, J / 2, 0, 0, 0, 0, 1, 0, ie, se, 0, 1); this._effect.setMatrix("viewportMatrix", ce), this._effect.setTexture("textureSampler", R.texture), this._effect.setFloat4("color", R.color.r * a, R.color.g * a, R.color.b * a, 1), n.drawElementsType(zt.a.TriangleFillMode, 0, 6); } } return n.setDepthBuffer(!0), n.setAlphaMode(h.a.ALPHA_DISABLE), !0; }, r.prototype.dispose = function() { var t = this._vertexBuffers[Oe.b.PositionKind]; for (t && (t.dispose(), this._vertexBuffers[Oe.b.PositionKind] = null), this._indexBuffer && (this._scene.getEngine()._releaseBuffer(this._indexBuffer), this._indexBuffer = null); this.lensFlares.length; ) this.lensFlares[0].dispose(); var e = this._scene.lensFlareSystems.indexOf(this); this._scene.lensFlareSystems.splice(e, 1); }, r.Parse = function(t, e, n) { var i = e.getLastEntryByID(t.emitterId), o = t.name || "lensFlareSystem#" + t.emitterId, a = new r(o, i, e); a.id = t.id || o, a.borderLimit = t.borderLimit; for (var s = 0; s < t.flares.length; s++) { var d = t.flares[s]; _u.AddFlare(d.size, d.position, I.a.FromArray(d.color), d.textureName ? n + d.textureName : "", a); } return a; }, r.prototype.serialize = function() { var t = {}; t.id = this.id, t.name = this.name, t.emitterId = this.getEmitter().id, t.borderLimit = this.borderLimit, t.flares = []; for (var e = 0; e < this.lensFlares.length; e++) { var n = this.lensFlares[e]; t.flares.push({ size: n.size, position: n.position, color: n.color.asArray(), textureName: Xe.b.GetFilename(n.texture ? n.texture.name : "") }); } return t; }, r._SceneComponentInitialization = function(t) { throw En.a.WarnImport("LensFlareSystemSceneComponent"); }, r; }(); V.a.AddParser(ot.a.NAME_LENSFLARESYSTEM, function(r, t, e, n) { if (r.lensFlareSystems !== void 0 && r.lensFlareSystems !== null) { e.lensFlareSystems || (e.lensFlareSystems = new Array()); for (var i = 0, o = r.lensFlareSystems.length; i < o; i++) { var a = r.lensFlareSystems[i], s = Is.Parse(a, t, n); e.lensFlareSystems.push(s); } } }), V.a.prototype.getLensFlareSystemByName = function(r) { for (var t = 0; t < this.lensFlareSystems.length; t++) if (this.lensFlareSystems[t].name === r) return this.lensFlareSystems[t]; return null; }, V.a.prototype.getLensFlareSystemByID = function(r) { for (var t = 0; t < this.lensFlareSystems.length; t++) if (this.lensFlareSystems[t].id === r) return this.lensFlareSystems[t]; return null; }, V.a.prototype.removeLensFlareSystem = function(r) { var t = this.lensFlareSystems.indexOf(r); return t !== -1 && this.lensFlareSystems.splice(t, 1), t; }, V.a.prototype.addLensFlareSystem = function(r) { this.lensFlareSystems.push(r); }; var mu = function() { function r(t) { this.name = ot.a.NAME_LENSFLARESYSTEM, this.scene = t, t.lensFlareSystems = new Array(); } return r.prototype.register = function() { this.scene._afterCameraDrawStage.registerStep(ot.a.STEP_AFTERCAMERADRAW_LENSFLARESYSTEM, this, this._draw); }, r.prototype.rebuild = function() { }, r.prototype.addFromContainer = function(t) { var e = this; t.lensFlareSystems && t.lensFlareSystems.forEach(function(n) { e.scene.addLensFlareSystem(n); }); }, r.prototype.removeFromContainer = function(t, e) { var n = this; t.lensFlareSystems && t.lensFlareSystems.forEach(function(i) { n.scene.removeLensFlareSystem(i), e && i.dispose(); }); }, r.prototype.serialize = function(t) { t.lensFlareSystems = []; for (var e = 0, n = this.scene.lensFlareSystems; e < n.length; e++) { var i = n[e]; t.lensFlareSystems.push(i.serialize()); } }, r.prototype.dispose = function() { for (var t = this.scene.lensFlareSystems; t.length; ) t[0].dispose(); }, r.prototype._draw = function(t) { if (this.scene.lensFlaresEnabled) { var e = this.scene.lensFlareSystems; Xe.b.StartPerformanceCounter("Lens flares", e.length > 0); for (var n = 0, i = e; n < i.length; n++) { var o = i[n]; t.layerMask & o.layerMask && o.render(); } Xe.b.EndPerformanceCounter("Lens flares", e.length > 0); } }, r; }(); Is._SceneComponentInitialization = function(r) { var t = r._getComponent(ot.a.NAME_LENSFLARESYSTEM); t || (t = new mu(r), r._addComponent(t)); }; var u_ = ` float bayerDither2(vec2 _P) { return mod(2.0*_P.y+_P.x+1.0,4.0); } float bayerDither4(vec2 _P) { vec2 P1=mod(_P,2.0); vec2 P2=floor(0.5*mod(_P,4.0)); return 4.0*bayerDither2(P1)+bayerDither2(P2); } float bayerDither8(vec2 _P) { vec2 P1=mod(_P,2.0); vec2 P2=floor(0.5*mod(_P,4.0)); vec2 P4=floor(0.25*mod(_P,8.0)); return 4.0*(4.0*bayerDither2(P1)+bayerDither2(P2))+bayerDither2(P4); } `; ze.a.IncludesShadersStore.bayerDitherFunctions = u_; var h_ = `#if SM_FLOAT == 0 #include #endif #if SM_SOFTTRANSPARENTSHADOW == 1 #include uniform float softTransparentShadowSM; #endif varying float vDepthMetricSM; #if SM_USEDISTANCE == 1 uniform vec3 lightDataSM; varying vec3 vPositionWSM; #endif uniform vec3 biasAndScaleSM; uniform vec2 depthValuesSM; #if defined(SM_DEPTHCLAMP) && SM_DEPTHCLAMP == 1 varying float zSM; #endif `; ze.a.IncludesShadersStore.shadowMapFragmentDeclaration = h_; var d_ = ` float depthSM=vDepthMetricSM; #if defined(SM_DEPTHCLAMP) && SM_DEPTHCLAMP == 1 #if SM_USEDISTANCE == 1 depthSM=clamp(((length(vPositionWSM-lightDataSM)+depthValuesSM.x)/(depthValuesSM.y))+biasAndScaleSM.x,0.0,1.0); #else depthSM=clamp(((zSM+depthValuesSM.x)/(depthValuesSM.y))+biasAndScaleSM.x,0.0,1.0); #endif gl_FragDepth=depthSM; #elif SM_USEDISTANCE == 1 depthSM=(length(vPositionWSM-lightDataSM)+depthValuesSM.x)/(depthValuesSM.y)+biasAndScaleSM.x; #endif #if SM_ESM == 1 depthSM=clamp(exp(-min(87.,biasAndScaleSM.z*depthSM)),0.,1.); #endif #if SM_FLOAT == 1 gl_FragColor=vec4(depthSM,1.0,1.0,1.0); #else gl_FragColor=pack(depthSM); #endif return;`; ze.a.IncludesShadersStore.shadowMapFragment = d_; var f_ = `#include #ifdef ALPHATEST varying vec2 vUV; uniform sampler2D diffuseSampler; #endif #include void main(void) { #include #ifdef ALPHATEST float alphaFromAlphaTexture=texture2D(diffuseSampler,vUV).a; if (alphaFromAlphaTexture<0.4) discard; #endif #if SM_SOFTTRANSPARENTSHADOW == 1 #ifdef ALPHATEST if ((bayerDither8(floor(mod(gl_FragCoord.xy,8.0))))/64.0>=softTransparentShadowSM*alphaFromAlphaTexture) discard; #else if ((bayerDither8(floor(mod(gl_FragCoord.xy,8.0))))/64.0>=softTransparentShadowSM) discard; #endif #endif #include }`; ze.a.ShadersStore.shadowMapPixelShader = f_; var p_ = `#if SM_NORMALBIAS == 1 uniform vec3 lightDataSM; #endif uniform vec3 biasAndScaleSM; uniform vec2 depthValuesSM; varying float vDepthMetricSM; #if SM_USEDISTANCE == 1 varying vec3 vPositionWSM; #endif #if defined(SM_DEPTHCLAMP) && SM_DEPTHCLAMP == 1 varying float zSM; #endif `; ze.a.IncludesShadersStore.shadowMapVertexDeclaration = p_; var __ = ` #if SM_NORMALBIAS == 1 #if SM_DIRECTIONINLIGHTDATA == 1 vec3 worldLightDirSM=normalize(-lightDataSM.xyz); #else vec3 directionToLightSM=lightDataSM.xyz-worldPos.xyz; vec3 worldLightDirSM=normalize(directionToLightSM); #endif float ndlSM=dot(vNormalW,worldLightDirSM); float sinNLSM=sqrt(1.0-ndlSM*ndlSM); float normalBiasSM=biasAndScaleSM.y*sinNLSM; worldPos.xyz-=vNormalW*normalBiasSM; #endif `; ze.a.IncludesShadersStore.shadowMapVertexNormalBias = __; var m_ = `#if SM_USEDISTANCE == 1 vPositionWSM=worldPos.xyz; #endif #if SM_DEPTHTEXTURE == 1 gl_Position.z+=biasAndScaleSM.x*gl_Position.w; #endif #if defined(SM_DEPTHCLAMP) && SM_DEPTHCLAMP == 1 zSM=gl_Position.z; gl_Position.z=0.0; #elif SM_USEDISTANCE == 0 vDepthMetricSM=((gl_Position.z+depthValuesSM.x)/(depthValuesSM.y))+biasAndScaleSM.x; #endif `; ze.a.IncludesShadersStore.shadowMapVertexMetric = m_; var g_ = ` attribute vec3 position; #ifdef NORMAL attribute vec3 normal; #endif #include #include #include[0..maxSimultaneousMorphTargets] #include #include uniform mat4 viewProjection; #ifdef ALPHATEST varying vec2 vUV; uniform mat4 diffuseMatrix; #ifdef UV1 attribute vec2 uv; #endif #ifdef UV2 attribute vec2 uv2; #endif #endif #include #include void main(void) { vec3 positionUpdated=position; #ifdef UV1 vec2 uvUpdated=uv; #endif #ifdef NORMAL vec3 normalUpdated=normal; #endif #include[0..maxSimultaneousMorphTargets] #include #include vec4 worldPos=finalWorld*vec4(positionUpdated,1.0); #ifdef NORMAL mat3 normWorldSM=mat3(finalWorld); #if defined(INSTANCES) && defined(THIN_INSTANCES) vec3 vNormalW=normalUpdated/vec3(dot(normWorldSM[0],normWorldSM[0]),dot(normWorldSM[1],normWorldSM[1]),dot(normWorldSM[2],normWorldSM[2])); vNormalW=normalize(normWorldSM*vNormalW); #else #ifdef NONUNIFORMSCALING normWorldSM=transposeMat3(inverseMat3(normWorldSM)); #endif vec3 vNormalW=normalize(normWorldSM*normalUpdated); #endif #endif #include gl_Position=viewProjection*worldPos; #include #ifdef ALPHATEST #ifdef UV1 vUV=vec2(diffuseMatrix*vec4(uvUpdated,1.0,0.0)); #endif #ifdef UV2 vUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0)); #endif #endif #include }`; ze.a.ShadersStore.shadowMapVertexShader = g_; var v_ = ` varying vec2 vUV; uniform sampler2D textureSampler; uniform vec2 screenSize; void main(void) { vec4 colorDepth=vec4(0.0); for (int x=-OFFSET; x<=OFFSET; x++) for (int y=-OFFSET; y<=OFFSET; y++) colorDepth+=texture2D(textureSampler,vUV+vec2(x,y)/screenSize); gl_FragColor=(colorDepth/float((OFFSET*2+1)*(OFFSET*2+1))); }`; ze.a.ShadersStore.depthBoxBlurPixelShader = v_; var y_ = `#if SM_SOFTTRANSPARENTSHADOW == 1 if ((bayerDither8(floor(mod(gl_FragCoord.xy,8.0))))/64.0>=softTransparentShadowSM*alpha) discard; #endif `; ze.a.IncludesShadersStore.shadowMapFragmentSoftTransparentShadow = y_; var gu = new u.a(), vu = new u.a(), Fn = function() { function r(t, e, n) { this.onBeforeShadowMapRenderObservable = new C.c(), this.onAfterShadowMapRenderObservable = new C.c(), this.onBeforeShadowMapRenderMeshObservable = new C.c(), this.onAfterShadowMapRenderMeshObservable = new C.c(), this._bias = 5e-5, this._normalBias = 0, this._blurBoxOffset = 1, this._blurScale = 2, this._blurKernel = 1, this._useKernelBlur = !1, this._filter = r.FILTER_NONE, this._filteringQuality = r.QUALITY_HIGH, this._contactHardeningLightSizeUVRatio = 0.1, this._darkness = 0, this._transparencyShadow = !1, this.enableSoftTransparentShadow = !1, this.frustumEdgeFalloff = 0, this.forceBackFacesOnly = !1, this._lightDirection = u.e.Zero(), this._viewMatrix = u.a.Zero(), this._projectionMatrix = u.a.Zero(), this._transformMatrix = u.a.Zero(), this._cachedPosition = new u.e(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE), this._cachedDirection = new u.e(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE), this._currentFaceIndex = 0, this._currentFaceIndexCache = 0, this._defaultTextureMatrix = u.a.Identity(), this._mapSize = t, this._light = e, this._scene = e.getScene(), e._shadowGenerator = this, this.id = e.id, r._SceneComponentInitialization(this._scene); var i = this._scene.getEngine().getCaps(); n ? i.textureFloatRender && i.textureFloatLinearFiltering ? this._textureType = h.a.TEXTURETYPE_FLOAT : i.textureHalfFloatRender && i.textureHalfFloatLinearFiltering ? this._textureType = h.a.TEXTURETYPE_HALF_FLOAT : this._textureType = h.a.TEXTURETYPE_UNSIGNED_INT : i.textureHalfFloatRender && i.textureHalfFloatLinearFiltering ? this._textureType = h.a.TEXTURETYPE_HALF_FLOAT : i.textureFloatRender && i.textureFloatLinearFiltering ? this._textureType = h.a.TEXTURETYPE_FLOAT : this._textureType = h.a.TEXTURETYPE_UNSIGNED_INT, this._initializeGenerator(), this._applyFilterValues(); } return Object.defineProperty(r.prototype, "bias", { get: function() { return this._bias; }, set: function(t) { this._bias = t; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "normalBias", { get: function() { return this._normalBias; }, set: function(t) { this._normalBias = t; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "blurBoxOffset", { get: function() { return this._blurBoxOffset; }, set: function(t) { this._blurBoxOffset !== t && (this._blurBoxOffset = t, this._disposeBlurPostProcesses()); }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "blurScale", { get: function() { return this._blurScale; }, set: function(t) { this._blurScale !== t && (this._blurScale = t, this._disposeBlurPostProcesses()); }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "blurKernel", { get: function() { return this._blurKernel; }, set: function(t) { this._blurKernel !== t && (this._blurKernel = t, this._disposeBlurPostProcesses()); }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "useKernelBlur", { get: function() { return this._useKernelBlur; }, set: function(t) { this._useKernelBlur !== t && (this._useKernelBlur = t, this._disposeBlurPostProcesses()); }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "depthScale", { get: function() { return this._depthScale !== void 0 ? this._depthScale : this._light.getDepthScale(); }, set: function(t) { this._depthScale = t; }, enumerable: !1, configurable: !0 }), r.prototype._validateFilter = function(t) { return t; }, Object.defineProperty(r.prototype, "filter", { get: function() { return this._filter; }, set: function(t) { if (t = this._validateFilter(t), this._light.needCube()) { if (t === r.FILTER_BLUREXPONENTIALSHADOWMAP) return void (this.useExponentialShadowMap = !0); if (t === r.FILTER_BLURCLOSEEXPONENTIALSHADOWMAP) return void (this.useCloseExponentialShadowMap = !0); if (t === r.FILTER_PCF || t === r.FILTER_PCSS) return void (this.usePoissonSampling = !0); } t !== r.FILTER_PCF && t !== r.FILTER_PCSS || this._scene.getEngine().webGLVersion !== 1 ? this._filter !== t && (this._filter = t, this._disposeBlurPostProcesses(), this._applyFilterValues(), this._light._markMeshesAsLightDirty()) : this.usePoissonSampling = !0; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "usePoissonSampling", { get: function() { return this.filter === r.FILTER_POISSONSAMPLING; }, set: function(t) { var e = this._validateFilter(r.FILTER_POISSONSAMPLING); (t || this.filter === r.FILTER_POISSONSAMPLING) && (this.filter = t ? e : r.FILTER_NONE); }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "useExponentialShadowMap", { get: function() { return this.filter === r.FILTER_EXPONENTIALSHADOWMAP; }, set: function(t) { var e = this._validateFilter(r.FILTER_EXPONENTIALSHADOWMAP); (t || this.filter === r.FILTER_EXPONENTIALSHADOWMAP) && (this.filter = t ? e : r.FILTER_NONE); }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "useBlurExponentialShadowMap", { get: function() { return this.filter === r.FILTER_BLUREXPONENTIALSHADOWMAP; }, set: function(t) { var e = this._validateFilter(r.FILTER_BLUREXPONENTIALSHADOWMAP); (t || this.filter === r.FILTER_BLUREXPONENTIALSHADOWMAP) && (this.filter = t ? e : r.FILTER_NONE); }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "useCloseExponentialShadowMap", { get: function() { return this.filter === r.FILTER_CLOSEEXPONENTIALSHADOWMAP; }, set: function(t) { var e = this._validateFilter(r.FILTER_CLOSEEXPONENTIALSHADOWMAP); (t || this.filter === r.FILTER_CLOSEEXPONENTIALSHADOWMAP) && (this.filter = t ? e : r.FILTER_NONE); }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "useBlurCloseExponentialShadowMap", { get: function() { return this.filter === r.FILTER_BLURCLOSEEXPONENTIALSHADOWMAP; }, set: function(t) { var e = this._validateFilter(r.FILTER_BLURCLOSEEXPONENTIALSHADOWMAP); (t || this.filter === r.FILTER_BLURCLOSEEXPONENTIALSHADOWMAP) && (this.filter = t ? e : r.FILTER_NONE); }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "usePercentageCloserFiltering", { get: function() { return this.filter === r.FILTER_PCF; }, set: function(t) { var e = this._validateFilter(r.FILTER_PCF); (t || this.filter === r.FILTER_PCF) && (this.filter = t ? e : r.FILTER_NONE); }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "filteringQuality", { get: function() { return this._filteringQuality; }, set: function(t) { this._filteringQuality !== t && (this._filteringQuality = t, this._disposeBlurPostProcesses(), this._applyFilterValues(), this._light._markMeshesAsLightDirty()); }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "useContactHardeningShadow", { get: function() { return this.filter === r.FILTER_PCSS; }, set: function(t) { var e = this._validateFilter(r.FILTER_PCSS); (t || this.filter === r.FILTER_PCSS) && (this.filter = t ? e : r.FILTER_NONE); }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "contactHardeningLightSizeUVRatio", { get: function() { return this._contactHardeningLightSizeUVRatio; }, set: function(t) { this._contactHardeningLightSizeUVRatio = t; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "darkness", { get: function() { return this._darkness; }, set: function(t) { this.setDarkness(t); }, enumerable: !1, configurable: !0 }), r.prototype.getDarkness = function() { return this._darkness; }, r.prototype.setDarkness = function(t) { return this._darkness = t >= 1 ? 1 : t <= 0 ? 0 : t, this; }, Object.defineProperty(r.prototype, "transparencyShadow", { get: function() { return this._transparencyShadow; }, set: function(t) { this.setTransparencyShadow(t); }, enumerable: !1, configurable: !0 }), r.prototype.setTransparencyShadow = function(t) { return this._transparencyShadow = t, this; }, r.prototype.getShadowMap = function() { return this._shadowMap; }, r.prototype.getShadowMapForRendering = function() { return this._shadowMap2 ? this._shadowMap2 : this._shadowMap; }, r.prototype.getClassName = function() { return r.CLASSNAME; }, r.prototype.addShadowCaster = function(t, e) { var n; return e === void 0 && (e = !0), this._shadowMap ? (this._shadowMap.renderList || (this._shadowMap.renderList = []), this._shadowMap.renderList.push(t), e && (n = this._shadowMap.renderList).push.apply(n, t.getChildMeshes()), this) : this; }, r.prototype.removeShadowCaster = function(t, e) { if (e === void 0 && (e = !0), !this._shadowMap || !this._shadowMap.renderList) return this; var n = this._shadowMap.renderList.indexOf(t); if (n !== -1 && this._shadowMap.renderList.splice(n, 1), e) for (var i = 0, o = t.getChildren(); i < o.length; i++) { var a = o[i]; this.removeShadowCaster(a); } return this; }, r.prototype.getLight = function() { return this._light; }, Object.defineProperty(r.prototype, "mapSize", { get: function() { return this._mapSize; }, set: function(t) { this._mapSize = t, this._light._markMeshesAsLightDirty(), this.recreateShadowMap(); }, enumerable: !1, configurable: !0 }), r.prototype._initializeGenerator = function() { this._light._markMeshesAsLightDirty(), this._initializeShadowMap(); }, r.prototype._createTargetRenderTexture = function() { this._scene.getEngine().webGLVersion > 1 ? (this._shadowMap = new on(this._light.name + "_shadowMap", this._mapSize, this._scene, !1, !0, this._textureType, this._light.needCube(), void 0, !1, !1), this._shadowMap.createDepthStencilTexture(h.a.LESS, !0)) : this._shadowMap = new on(this._light.name + "_shadowMap", this._mapSize, this._scene, !1, !0, this._textureType, this._light.needCube()); }, r.prototype._initializeShadowMap = function() { var t = this; if (this._createTargetRenderTexture(), this._shadowMap !== null) { this._shadowMap.wrapU = Ne.a.CLAMP_ADDRESSMODE, this._shadowMap.wrapV = Ne.a.CLAMP_ADDRESSMODE, this._shadowMap.anisotropicFilteringLevel = 1, this._shadowMap.updateSamplingMode(Ne.a.BILINEAR_SAMPLINGMODE), this._shadowMap.renderParticles = !1, this._shadowMap.ignoreCameraViewport = !0, this._storedUniqueId && (this._shadowMap.uniqueId = this._storedUniqueId), this._shadowMap.customRenderFunction = this._renderForShadowMap.bind(this), this._shadowMap.customIsReadyFunction = function(a, s) { return !0; }; var e = this._scene.getEngine(); this._shadowMap.onBeforeRenderObservable.add(function(a) { if (t._currentFaceIndex = a, t._filter === r.FILTER_PCF && e.setColorWrite(!1), t._scene.getSceneUniformBuffer().useUbo) { var s = t._scene.getSceneUniformBuffer(); s.updateMatrix("viewProjection", t.getTransformMatrix()), s.updateMatrix("view", t._viewMatrix), s.update(); } }), this._shadowMap.onAfterUnbindObservable.add(function() { if (t._scene.getSceneUniformBuffer().useUbo) { var a = t._scene.getSceneUniformBuffer(); a.updateMatrix("viewProjection", t._scene.getTransformMatrix()), a.updateMatrix("view", t._scene.getViewMatrix()), a.update(); } if (t._filter === r.FILTER_PCF && e.setColorWrite(!0), t.useBlurExponentialShadowMap || t.useBlurCloseExponentialShadowMap) { var s = t.getShadowMapForRendering(); if (s) { var d = s.getInternalTexture(); t._scene.postProcessManager.directRender(t._blurPostProcesses, d, !0), e.unBindFramebuffer(d, !0); } } }); var n = new I.b(0, 0, 0, 0), i = new I.b(1, 1, 1, 1); this._shadowMap.onClearObservable.add(function(a) { t._filter === r.FILTER_PCF ? a.clear(i, !1, !0, !1) : t.useExponentialShadowMap || t.useBlurExponentialShadowMap ? a.clear(n, !0, !0, !1) : a.clear(i, !0, !0, !1); }), this._shadowMap.onResizeObservable.add(function(a) { t._storedUniqueId = t._shadowMap.uniqueId, t._mapSize = a.getRenderSize(), t._light._markMeshesAsLightDirty(), t.recreateShadowMap(); }); for (var o = Hr.b.MIN_RENDERINGGROUPS; o < Hr.b.MAX_RENDERINGGROUPS; o++) this._shadowMap.setRenderingAutoClearDepthStencil(o, !1); } }, r.prototype._initializeBlurRTTAndPostProcesses = function() { var t = this, e = this._scene.getEngine(), n = this._mapSize / this.blurScale; this.useKernelBlur && this.blurScale === 1 || (this._shadowMap2 = new on(this._light.name + "_shadowMap2", n, this._scene, !1, !0, this._textureType), this._shadowMap2.wrapU = Ne.a.CLAMP_ADDRESSMODE, this._shadowMap2.wrapV = Ne.a.CLAMP_ADDRESSMODE, this._shadowMap2.updateSamplingMode(Ne.a.BILINEAR_SAMPLINGMODE)), this.useKernelBlur ? (this._kernelBlurXPostprocess = new _n(this._light.name + "KernelBlurX", new u.d(1, 0), this.blurKernel, 1, null, Ne.a.BILINEAR_SAMPLINGMODE, e, !1, this._textureType), this._kernelBlurXPostprocess.width = n, this._kernelBlurXPostprocess.height = n, this._kernelBlurXPostprocess.onApplyObservable.add(function(i) { i.setTexture("textureSampler", t._shadowMap); }), this._kernelBlurYPostprocess = new _n(this._light.name + "KernelBlurY", new u.d(0, 1), this.blurKernel, 1, null, Ne.a.BILINEAR_SAMPLINGMODE, e, !1, this._textureType), this._kernelBlurXPostprocess.autoClear = !1, this._kernelBlurYPostprocess.autoClear = !1, this._textureType === h.a.TEXTURETYPE_UNSIGNED_INT && (this._kernelBlurXPostprocess.packedFloat = !0, this._kernelBlurYPostprocess.packedFloat = !0), this._blurPostProcesses = [this._kernelBlurXPostprocess, this._kernelBlurYPostprocess]) : (this._boxBlurPostprocess = new ft(this._light.name + "DepthBoxBlur", "depthBoxBlur", ["screenSize", "boxOffset"], [], 1, null, Ne.a.BILINEAR_SAMPLINGMODE, e, !1, "#define OFFSET " + this._blurBoxOffset, this._textureType), this._boxBlurPostprocess.onApplyObservable.add(function(i) { i.setFloat2("screenSize", n, n), i.setTexture("textureSampler", t._shadowMap); }), this._boxBlurPostprocess.autoClear = !1, this._blurPostProcesses = [this._boxBlurPostprocess]); }, r.prototype._renderForShadowMap = function(t, e, n, i) { var o, a = this._scene.getEngine(), s = a.getColorWrite(); if (i.length) { for (a.setColorWrite(!1), o = 0; o < i.length; o++) this._renderSubMeshForShadowMap(i.data[o]); a.setColorWrite(s); } for (o = 0; o < t.length; o++) this._renderSubMeshForShadowMap(t.data[o]); for (o = 0; o < e.length; o++) this._renderSubMeshForShadowMap(e.data[o]); if (this._transparencyShadow) for (o = 0; o < n.length; o++) this._renderSubMeshForShadowMap(n.data[o], !0); else for (o = 0; o < n.length; o++) n.data[o].getEffectiveMesh()._internalAbstractMeshDataInfo._isActiveIntermediate = !1; }, r.prototype._bindCustomEffectForRenderSubMeshForShadowMap = function(t, e, n, i) { var o, a, s, d, p, y; e.setMatrix((o = n == null ? void 0 : n.viewProjection) !== null && o !== void 0 ? o : "viewProjection", this.getTransformMatrix()), e.setMatrix((a = n == null ? void 0 : n.view) !== null && a !== void 0 ? a : "view", this._viewMatrix), e.setMatrix((s = n == null ? void 0 : n.projection) !== null && s !== void 0 ? s : "projection", this._projectionMatrix); var P = i.getWorldMatrix(); e.setMatrix((d = n == null ? void 0 : n.world) !== null && d !== void 0 ? d : "world", P), P.multiplyToRef(this.getTransformMatrix(), gu), e.setMatrix((p = n == null ? void 0 : n.worldViewProjection) !== null && p !== void 0 ? p : "worldViewProjection", gu), P.multiplyToRef(this._viewMatrix, vu), e.setMatrix((y = n == null ? void 0 : n.worldView) !== null && y !== void 0 ? y : "worldView", vu); }, r.prototype._renderSubMeshForShadowMap = function(t, e) { var n, i; e === void 0 && (e = !1); var o = t.getRenderingMesh(), a = t.getEffectiveMesh(), s = this._scene, d = s.getEngine(), p = t.getMaterial(); if (a._internalAbstractMeshDataInfo._isActiveIntermediate = !1, p && t.verticesCount !== 0 && t._renderId !== s.getRenderId()) { d.setState(p.backFaceCulling); var y = o._getInstancesRenderList(t._id, !!t.getReplacementMesh()); if (!y.mustReturn) { var P = d.getCaps().instancedArrays && (y.visibleInstances[t._id] !== null && y.visibleInstances[t._id] !== void 0 || o.hasThinInstances); if (!this.customAllowRendering || this.customAllowRendering(t)) if (this.isReady(t, P, e)) { t._renderId = s.getRenderId(); var R = (n = o.material) === null || n === void 0 ? void 0 : n.shadowDepthWrapper, B = (i = R == null ? void 0 : R.getEffect(t, this)) !== null && i !== void 0 ? i : this._effect; if (d.enableEffect(B), o._bind(t, B, p.fillMode), this.getTransformMatrix(), B.setFloat3("biasAndScaleSM", this.bias, this.normalBias, this.depthScale), this.getLight().getTypeID() === bi.a.LIGHTTYPEID_DIRECTIONALLIGHT ? B.setVector3("lightDataSM", this._cachedDirection) : B.setVector3("lightDataSM", this._cachedPosition), s.activeCamera && B.setFloat2("depthValuesSM", this.getLight().getDepthMinZ(s.activeCamera), this.getLight().getDepthMinZ(s.activeCamera) + this.getLight().getDepthMaxZ(s.activeCamera)), e && this.enableSoftTransparentShadow && B.setFloat("softTransparentShadowSM", a.visibility), R) t._effectOverride = B, R.standalone ? R.baseMaterial.bindForSubMesh(a.getWorldMatrix(), o, t) : p.bindForSubMesh(a.getWorldMatrix(), o, t), t._effectOverride = null; else { if (B.setMatrix("viewProjection", this.getTransformMatrix()), p && p.needAlphaTesting()) { var F = p.getAlphaTestTexture(); F && (B.setTexture("diffuseSampler", F), B.setMatrix("diffuseMatrix", F.getTextureMatrix() || this._defaultTextureMatrix)); } if (o.useBones && o.computeBonesUsingShaders && o.skeleton) { var z = o.skeleton; if (z.isUsingTextureForMatrices) { var J = z.getTransformMatrixTexture(o); if (!J) return; B.setTexture("boneSampler", J), B.setFloat("boneTextureWidth", 4 * (z.bones.length + 1)); } else B.setMatrices("mBones", z.getTransformMatrices(o)); } $e.a.BindMorphTargetParameters(o, B), $e.a.BindClipPlane(B, s); } this._bindCustomEffectForRenderSubMeshForShadowMap(t, B, R == null ? void 0 : R._matriceNames, a), this.forceBackFacesOnly && d.setState(!0, 0, !1, !0), this.onBeforeShadowMapRenderMeshObservable.notifyObservers(o), this.onBeforeShadowMapRenderObservable.notifyObservers(B), o._processRendering(a, t, B, p.fillMode, y, P, function(ie, se) { return B.setMatrix("world", se); }), this.forceBackFacesOnly && d.setState(!0, 0, !1, !1), this.onAfterShadowMapRenderObservable.notifyObservers(B), this.onAfterShadowMapRenderMeshObservable.notifyObservers(o); } else this._shadowMap && this._shadowMap.resetRefreshCounter(); } } }, r.prototype._applyFilterValues = function() { this._shadowMap && (this.filter === r.FILTER_NONE || this.filter === r.FILTER_PCSS ? this._shadowMap.updateSamplingMode(Ne.a.NEAREST_SAMPLINGMODE) : this._shadowMap.updateSamplingMode(Ne.a.BILINEAR_SAMPLINGMODE)); }, r.prototype.forceCompilation = function(t, e) { var n = this, i = Object(c.a)({ useInstances: !1 }, e), o = this.getShadowMap(); if (o) { var a = o.renderList; if (a) { for (var s = new Array(), d = 0, p = a; d < p.length; d++) { var y = p[d]; s.push.apply(s, y.subMeshes); } if (s.length !== 0) { var P = 0, R = function() { var B, F; if (n._scene && n._scene.getEngine()) { for (; n.isReady(s[P], i.useInstances, (F = (B = s[P].getMaterial()) === null || B === void 0 ? void 0 : B.needAlphaBlendingForMesh(s[P].getMesh())) !== null && F !== void 0 && F); ) if (++P >= s.length) return void (t && t(n)); setTimeout(R, 16); } }; R(); } else t && t(this); } else t && t(this); } else t && t(this); }, r.prototype.forceCompilationAsync = function(t) { var e = this; return new Promise(function(n) { e.forceCompilation(function() { n(); }, t); }); }, r.prototype._isReadyCustomDefines = function(t, e, n) { }, r.prototype._prepareShadowDefines = function(t, e, n, i) { n.push("#define SM_FLOAT " + (this._textureType !== h.a.TEXTURETYPE_UNSIGNED_INT ? "1" : "0")), n.push("#define SM_ESM " + (this.useExponentialShadowMap || this.useBlurExponentialShadowMap ? "1" : "0")), n.push("#define SM_DEPTHTEXTURE " + (this.usePercentageCloserFiltering || this.useContactHardeningShadow ? "1" : "0")); var o = t.getMesh(); return n.push("#define SM_NORMALBIAS " + (this.normalBias && o.isVerticesDataPresent(Oe.b.NormalKind) ? "1" : "0")), n.push("#define SM_DIRECTIONINLIGHTDATA " + (this.getLight().getTypeID() === bi.a.LIGHTTYPEID_DIRECTIONALLIGHT ? "1" : "0")), n.push("#define SM_USEDISTANCE " + (this._light.needCube() ? "1" : "0")), n.push("#define SM_SOFTTRANSPARENTSHADOW " + (this.enableSoftTransparentShadow && i ? "1" : "0")), this._isReadyCustomDefines(n, t, e), n; }, r.prototype.isReady = function(t, e, n) { var i = t.getMaterial(), o = i == null ? void 0 : i.shadowDepthWrapper, a = []; if (this._prepareShadowDefines(t, e, a, n), o) { if (!o.isReadyForSubMesh(t, a, this, e)) return !1; } else { var s = [Oe.b.PositionKind], d = t.getMesh(); if (this.normalBias && d.isVerticesDataPresent(Oe.b.NormalKind) && (s.push(Oe.b.NormalKind), a.push("#define NORMAL"), d.nonUniformScaling && a.push("#define NONUNIFORMSCALING")), i && i.needAlphaTesting()) { var p = i.getAlphaTestTexture(); if (p) { if (!p.isReady()) return !1; a.push("#define ALPHATEST"), d.isVerticesDataPresent(Oe.b.UVKind) && (s.push(Oe.b.UVKind), a.push("#define UV1")), d.isVerticesDataPresent(Oe.b.UV2Kind) && p.coordinatesIndex === 1 && (s.push(Oe.b.UV2Kind), a.push("#define UV2")); } } var y = new _r.a(); if (d.useBones && d.computeBonesUsingShaders && d.skeleton) { s.push(Oe.b.MatricesIndicesKind), s.push(Oe.b.MatricesWeightsKind), d.numBoneInfluencers > 4 && (s.push(Oe.b.MatricesIndicesExtraKind), s.push(Oe.b.MatricesWeightsExtraKind)); var P = d.skeleton; a.push("#define NUM_BONE_INFLUENCERS " + d.numBoneInfluencers), d.numBoneInfluencers > 0 && y.addCPUSkinningFallback(0, d), P.isUsingTextureForMatrices ? a.push("#define BONETEXTURE") : a.push("#define BonesPerMesh " + (P.bones.length + 1)); } else a.push("#define NUM_BONE_INFLUENCERS 0"); var R = d.morphTargetManager, B = 0; R && R.numInfluencers > 0 && (a.push("#define MORPHTARGETS"), B = R.numInfluencers, a.push("#define NUM_MORPH_INFLUENCERS " + B), $e.a.PrepareAttributesForMorphTargetsInfluencers(s, d, B)); var F = this._scene; if (F.clipPlane && a.push("#define CLIPPLANE"), F.clipPlane2 && a.push("#define CLIPPLANE2"), F.clipPlane3 && a.push("#define CLIPPLANE3"), F.clipPlane4 && a.push("#define CLIPPLANE4"), F.clipPlane5 && a.push("#define CLIPPLANE5"), F.clipPlane6 && a.push("#define CLIPPLANE6"), e && (a.push("#define INSTANCES"), $e.a.PushAttributesForInstances(s), t.getRenderingMesh().hasThinInstances && a.push("#define THIN_INSTANCES")), this.customShaderOptions && this.customShaderOptions.defines) for (var z = 0, J = this.customShaderOptions.defines; z < J.length; z++) { var ie = J[z]; a.indexOf(ie) === -1 && a.push(ie); } var se = a.join(` `); if (this._cachedDefines !== se) { this._cachedDefines = se; var ce = "shadowMap", ue = ["world", "mBones", "viewProjection", "diffuseMatrix", "lightDataSM", "depthValuesSM", "biasAndScaleSM", "morphTargetInfluences", "boneTextureWidth", "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "softTransparentShadowSM"], fe = ["diffuseSampler", "boneSampler"]; if (this.customShaderOptions) { if (ce = this.customShaderOptions.shaderName, this.customShaderOptions.attributes) for (var ve = 0, Te = this.customShaderOptions.attributes; ve < Te.length; ve++) { var Re = Te[ve]; s.indexOf(Re) === -1 && s.push(Re); } if (this.customShaderOptions.uniforms) for (var Ae = 0, Ee = this.customShaderOptions.uniforms; Ae < Ee.length; Ae++) { var Se = Ee[Ae]; ue.indexOf(Se) === -1 && ue.push(Se); } if (this.customShaderOptions.samplers) for (var De = 0, xe = this.customShaderOptions.samplers; De < xe.length; De++) { var Le = xe[De]; fe.indexOf(Le) === -1 && fe.push(Le); } } this._effect = this._scene.getEngine().createEffect(ce, s, ue, fe, se, y, void 0, void 0, { maxSimultaneousMorphTargets: B }); } if (!this._effect.isReady()) return !1; } return (this.useBlurExponentialShadowMap || this.useBlurCloseExponentialShadowMap) && (this._blurPostProcesses && this._blurPostProcesses.length || this._initializeBlurRTTAndPostProcesses()), !(this._kernelBlurXPostprocess && !this._kernelBlurXPostprocess.isReady()) && !(this._kernelBlurYPostprocess && !this._kernelBlurYPostprocess.isReady()) && !(this._boxBlurPostprocess && !this._boxBlurPostprocess.isReady()); }, r.prototype.prepareDefines = function(t, e) { var n = this._scene, i = this._light; n.shadowsEnabled && i.shadowEnabled && (t["SHADOW" + e] = !0, this.useContactHardeningShadow ? (t["SHADOWPCSS" + e] = !0, this._filteringQuality === r.QUALITY_LOW ? t["SHADOWLOWQUALITY" + e] = !0 : this._filteringQuality === r.QUALITY_MEDIUM && (t["SHADOWMEDIUMQUALITY" + e] = !0)) : this.usePercentageCloserFiltering ? (t["SHADOWPCF" + e] = !0, this._filteringQuality === r.QUALITY_LOW ? t["SHADOWLOWQUALITY" + e] = !0 : this._filteringQuality === r.QUALITY_MEDIUM && (t["SHADOWMEDIUMQUALITY" + e] = !0)) : this.usePoissonSampling ? t["SHADOWPOISSON" + e] = !0 : this.useExponentialShadowMap || this.useBlurExponentialShadowMap ? t["SHADOWESM" + e] = !0 : (this.useCloseExponentialShadowMap || this.useBlurCloseExponentialShadowMap) && (t["SHADOWCLOSEESM" + e] = !0), i.needCube() && (t["SHADOWCUBE" + e] = !0)); }, r.prototype.bindShadowLight = function(t, e) { var n = this._light, i = this._scene; if (i.shadowsEnabled && n.shadowEnabled) { var o = i.activeCamera; if (o) { var a = this.getShadowMap(); a && (n.needCube() || e.setMatrix("lightMatrix" + t, this.getTransformMatrix()), this._filter === r.FILTER_PCF ? (e.setDepthStencilTexture("shadowSampler" + t, this.getShadowMapForRendering()), n._uniformBuffer.updateFloat4("shadowsInfo", this.getDarkness(), a.getSize().width, 1 / a.getSize().width, this.frustumEdgeFalloff, t)) : this._filter === r.FILTER_PCSS ? (e.setDepthStencilTexture("shadowSampler" + t, this.getShadowMapForRendering()), e.setTexture("depthSampler" + t, this.getShadowMapForRendering()), n._uniformBuffer.updateFloat4("shadowsInfo", this.getDarkness(), 1 / a.getSize().width, this._contactHardeningLightSizeUVRatio * a.getSize().width, this.frustumEdgeFalloff, t)) : (e.setTexture("shadowSampler" + t, this.getShadowMapForRendering()), n._uniformBuffer.updateFloat4("shadowsInfo", this.getDarkness(), this.blurScale / a.getSize().width, this.depthScale, this.frustumEdgeFalloff, t)), n._uniformBuffer.updateFloat2("depthValues", this.getLight().getDepthMinZ(o), this.getLight().getDepthMinZ(o) + this.getLight().getDepthMaxZ(o), t)); } } }, r.prototype.getTransformMatrix = function() { var t = this._scene; if (this._currentRenderID === t.getRenderId() && this._currentFaceIndexCache === this._currentFaceIndex) return this._transformMatrix; this._currentRenderID = t.getRenderId(), this._currentFaceIndexCache = this._currentFaceIndex; var e = this._light.position; if (this._light.computeTransformedInformation() && (e = this._light.transformedPosition), u.e.NormalizeToRef(this._light.getShadowDirection(this._currentFaceIndex), this._lightDirection), Math.abs(u.e.Dot(this._lightDirection, u.e.Up())) === 1 && (this._lightDirection.z = 1e-13), this._light.needProjectionMatrixCompute() || !this._cachedPosition || !this._cachedDirection || !e.equals(this._cachedPosition) || !this._lightDirection.equals(this._cachedDirection)) { this._cachedPosition.copyFrom(e), this._cachedDirection.copyFrom(this._lightDirection), u.a.LookAtLHToRef(e, e.add(this._lightDirection), u.e.Up(), this._viewMatrix); var n = this.getShadowMap(); if (n) { var i = n.renderList; i && this._light.setShadowProjectionMatrix(this._projectionMatrix, this._viewMatrix, i); } this._viewMatrix.multiplyToRef(this._projectionMatrix, this._transformMatrix); } return this._transformMatrix; }, r.prototype.recreateShadowMap = function() { var t = this._shadowMap; if (t) { var e = t.renderList; this._disposeRTTandPostProcesses(), this._initializeGenerator(), this.filter = this.filter, this._applyFilterValues(), this._shadowMap.renderList = e; } }, r.prototype._disposeBlurPostProcesses = function() { this._shadowMap2 && (this._shadowMap2.dispose(), this._shadowMap2 = null), this._boxBlurPostprocess && (this._boxBlurPostprocess.dispose(), this._boxBlurPostprocess = null), this._kernelBlurXPostprocess && (this._kernelBlurXPostprocess.dispose(), this._kernelBlurXPostprocess = null), this._kernelBlurYPostprocess && (this._kernelBlurYPostprocess.dispose(), this._kernelBlurYPostprocess = null), this._blurPostProcesses = []; }, r.prototype._disposeRTTandPostProcesses = function() { this._shadowMap && (this._shadowMap.dispose(), this._shadowMap = null), this._disposeBlurPostProcesses(); }, r.prototype.dispose = function() { this._disposeRTTandPostProcesses(), this._light && (this._light._shadowGenerator = null, this._light._markMeshesAsLightDirty()), this.onBeforeShadowMapRenderMeshObservable.clear(), this.onBeforeShadowMapRenderObservable.clear(), this.onAfterShadowMapRenderMeshObservable.clear(), this.onAfterShadowMapRenderObservable.clear(); }, r.prototype.serialize = function() { var t = {}, e = this.getShadowMap(); if (!e) return t; if (t.className = this.getClassName(), t.lightId = this._light.id, t.id = this._light.id, t.mapSize = e.getRenderSize(), t.forceBackFacesOnly = this.forceBackFacesOnly, t.darkness = this.getDarkness(), t.transparencyShadow = this._transparencyShadow, t.frustumEdgeFalloff = this.frustumEdgeFalloff, t.bias = this.bias, t.normalBias = this.normalBias, t.usePercentageCloserFiltering = this.usePercentageCloserFiltering, t.useContactHardeningShadow = this.useContactHardeningShadow, t.contactHardeningLightSizeUVRatio = this.contactHardeningLightSizeUVRatio, t.filteringQuality = this.filteringQuality, t.useExponentialShadowMap = this.useExponentialShadowMap, t.useBlurExponentialShadowMap = this.useBlurExponentialShadowMap, t.useCloseExponentialShadowMap = this.useBlurExponentialShadowMap, t.useBlurCloseExponentialShadowMap = this.useBlurExponentialShadowMap, t.usePoissonSampling = this.usePoissonSampling, t.depthScale = this.depthScale, t.blurBoxOffset = this.blurBoxOffset, t.blurKernel = this.blurKernel, t.blurScale = this.blurScale, t.useKernelBlur = this.useKernelBlur, t.renderList = [], e.renderList) for (var n = 0; n < e.renderList.length; n++) { var i = e.renderList[n]; t.renderList.push(i.id); } return t; }, r.Parse = function(t, e, n) { for (var i = e.getLightByID(t.lightId), o = n ? n(t.mapSize, i) : new r(t.mapSize, i), a = o.getShadowMap(), s = 0; s < t.renderList.length; s++) e.getMeshesByID(t.renderList[s]).forEach(function(d) { a && (a.renderList || (a.renderList = []), a.renderList.push(d)); }); return t.id !== void 0 && (o.id = t.id), o.forceBackFacesOnly = !!t.forceBackFacesOnly, t.darkness !== void 0 && o.setDarkness(t.darkness), t.transparencyShadow && o.setTransparencyShadow(!0), t.frustumEdgeFalloff !== void 0 && (o.frustumEdgeFalloff = t.frustumEdgeFalloff), t.bias !== void 0 && (o.bias = t.bias), t.normalBias !== void 0 && (o.normalBias = t.normalBias), t.usePercentageCloserFiltering ? o.usePercentageCloserFiltering = !0 : t.useContactHardeningShadow ? o.useContactHardeningShadow = !0 : t.usePoissonSampling ? o.usePoissonSampling = !0 : t.useExponentialShadowMap ? o.useExponentialShadowMap = !0 : t.useBlurExponentialShadowMap ? o.useBlurExponentialShadowMap = !0 : t.useCloseExponentialShadowMap ? o.useCloseExponentialShadowMap = !0 : t.useBlurCloseExponentialShadowMap ? o.useBlurCloseExponentialShadowMap = !0 : t.useVarianceShadowMap ? o.useExponentialShadowMap = !0 : t.useBlurVarianceShadowMap && (o.useBlurExponentialShadowMap = !0), t.contactHardeningLightSizeUVRatio !== void 0 && (o.contactHardeningLightSizeUVRatio = t.contactHardeningLightSizeUVRatio), t.filteringQuality !== void 0 && (o.filteringQuality = t.filteringQuality), t.depthScale && (o.depthScale = t.depthScale), t.blurScale && (o.blurScale = t.blurScale), t.blurBoxOffset && (o.blurBoxOffset = t.blurBoxOffset), t.useKernelBlur && (o.useKernelBlur = t.useKernelBlur), t.blurKernel && (o.blurKernel = t.blurKernel), o; }, r.CLASSNAME = "ShadowGenerator", r.FILTER_NONE = 0, r.FILTER_EXPONENTIALSHADOWMAP = 1, r.FILTER_POISSONSAMPLING = 2, r.FILTER_BLUREXPONENTIALSHADOWMAP = 3, r.FILTER_CLOSEEXPONENTIALSHADOWMAP = 4, r.FILTER_BLURCLOSEEXPONENTIALSHADOWMAP = 5, r.FILTER_PCF = 6, r.FILTER_PCSS = 7, r.QUALITY_HIGH = 0, r.QUALITY_MEDIUM = 1, r.QUALITY_LOW = 2, r._SceneComponentInitialization = function(t) { throw En.a.WarnImport("ShadowGeneratorSceneComponent"); }, r; }(), b_ = `#ifdef ALPHATEST varying vec2 vUV; uniform sampler2D diffuseSampler; #endif varying float vDepthMetric; #ifdef PACKED #include #endif void main(void) { #ifdef ALPHATEST if (texture2D(diffuseSampler,vUV).a<0.4) discard; #endif #ifdef NONLINEARDEPTH #ifdef PACKED gl_FragColor=pack(gl_FragCoord.z); #else gl_FragColor=vec4(gl_FragCoord.z,0.0,0.0,0.0); #endif #else #ifdef PACKED gl_FragColor=pack(vDepthMetric); #else gl_FragColor=vec4(vDepthMetric,0.0,0.0,1.0); #endif #endif }`; ze.a.ShadersStore.depthPixelShader = b_; var T_ = ` attribute vec3 position; #include #include #include[0..maxSimultaneousMorphTargets] #include uniform mat4 viewProjection; uniform vec2 depthValues; #if defined(ALPHATEST) || defined(NEED_UV) varying vec2 vUV; uniform mat4 diffuseMatrix; #ifdef UV1 attribute vec2 uv; #endif #ifdef UV2 attribute vec2 uv2; #endif #endif varying float vDepthMetric; void main(void) { vec3 positionUpdated=position; #ifdef UV1 vec2 uvUpdated=uv; #endif #include[0..maxSimultaneousMorphTargets] #include #include gl_Position=viewProjection*finalWorld*vec4(positionUpdated,1.0); vDepthMetric=((gl_Position.z+depthValues.x)/(depthValues.y)); #if defined(ALPHATEST) || defined(BASIC_RENDER) #ifdef UV1 vUV=vec2(diffuseMatrix*vec4(uvUpdated,1.0,0.0)); #endif #ifdef UV2 vUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0)); #endif #endif } `; ze.a.ShadersStore.depthVertexShader = T_; var Qo = function() { function r(t, e, n, i) { var o = this; e === void 0 && (e = h.a.TEXTURETYPE_FLOAT), n === void 0 && (n = null), i === void 0 && (i = !1), this.enabled = !0, this.useOnlyInActiveCamera = !1, this._scene = t, this._storeNonLinearDepth = i, this.isPacked = e === h.a.TEXTURETYPE_UNSIGNED_BYTE, this.isPacked ? this._clearColor = new I.b(1, 1, 1, 1) : this._clearColor = new I.b(1, 0, 0, 1), r._SceneComponentInitialization(this._scene), this._camera = n; var a = t.getEngine(), s = this.isPacked || a.webGLVersion === 1 ? h.a.TEXTUREFORMAT_RGBA : h.a.TEXTUREFORMAT_R; this._depthMap = new on("depthMap", { width: a.getRenderWidth(), height: a.getRenderHeight() }, this._scene, !1, !0, e, !1, void 0, void 0, void 0, void 0, s), this._depthMap.wrapU = Ne.a.CLAMP_ADDRESSMODE, this._depthMap.wrapV = Ne.a.CLAMP_ADDRESSMODE, this._depthMap.refreshRate = 1, this._depthMap.renderParticles = !1, this._depthMap.renderList = null, this._depthMap.activeCamera = this._camera, this._depthMap.ignoreCameraViewport = !0, this._depthMap.useCameraPostProcesses = !1, this._depthMap.onClearObservable.add(function(p) { p.clear(o._clearColor, !0, !0, !0); }); var d = function(p) { var y = p.getRenderingMesh(), P = p.getEffectiveMesh(), R = o._scene, B = R.getEngine(), F = p.getMaterial(); if (P._internalAbstractMeshDataInfo._isActiveIntermediate = !1, F && p.verticesCount !== 0 && p._renderId !== R.getRenderId()) { B.setState(F.backFaceCulling, 0, !1, R.useRightHandedSystem); var z = y._getInstancesRenderList(p._id, !!p.getReplacementMesh()); if (!z.mustReturn) { var J = B.getCaps().instancedArrays && (z.visibleInstances[p._id] !== null && z.visibleInstances[p._id] !== void 0 || y.hasThinInstances), ie = o._camera || R.activeCamera; if (o.isReady(p, J) && ie) { if (p._renderId = R.getRenderId(), B.enableEffect(o._effect), y._bind(p, o._effect, F.fillMode), o._effect.setMatrix("viewProjection", R.getTransformMatrix()), o._effect.setFloat2("depthValues", ie.minZ, ie.minZ + ie.maxZ), F && F.needAlphaTesting()) { var se = F.getAlphaTestTexture(); se && (o._effect.setTexture("diffuseSampler", se), o._effect.setMatrix("diffuseMatrix", se.getTextureMatrix())); } y.useBones && y.computeBonesUsingShaders && y.skeleton && o._effect.setMatrices("mBones", y.skeleton.getTransformMatrices(y)), $e.a.BindMorphTargetParameters(y, o._effect), y._processRendering(P, p, o._effect, F.fillMode, z, J, function(ce, ue) { return o._effect.setMatrix("world", ue); }); } } } }; this._depthMap.customRenderFunction = function(p, y, P, R) { var B; if (R.length) { for (a.setColorWrite(!1), B = 0; B < R.length; B++) d(R.data[B]); a.setColorWrite(!0); } for (B = 0; B < p.length; B++) d(p.data[B]); for (B = 0; B < y.length; B++) d(y.data[B]); }; } return r.prototype.isReady = function(t, e) { var n = t.getMaterial(); if (n.disableDepthWrite) return !1; var i = [], o = [Oe.b.PositionKind], a = t.getMesh(); n && n.needAlphaTesting() && n.getAlphaTestTexture() && (i.push("#define ALPHATEST"), a.isVerticesDataPresent(Oe.b.UVKind) && (o.push(Oe.b.UVKind), i.push("#define UV1")), a.isVerticesDataPresent(Oe.b.UV2Kind) && (o.push(Oe.b.UV2Kind), i.push("#define UV2"))), a.useBones && a.computeBonesUsingShaders ? (o.push(Oe.b.MatricesIndicesKind), o.push(Oe.b.MatricesWeightsKind), a.numBoneInfluencers > 4 && (o.push(Oe.b.MatricesIndicesExtraKind), o.push(Oe.b.MatricesWeightsExtraKind)), i.push("#define NUM_BONE_INFLUENCERS " + a.numBoneInfluencers), i.push("#define BonesPerMesh " + (a.skeleton ? a.skeleton.bones.length + 1 : 0))) : i.push("#define NUM_BONE_INFLUENCERS 0"); var s = a.morphTargetManager, d = 0; s && s.numInfluencers > 0 && (d = s.numInfluencers, i.push("#define MORPHTARGETS"), i.push("#define NUM_MORPH_INFLUENCERS " + d), $e.a.PrepareAttributesForMorphTargetsInfluencers(o, a, d)), e && (i.push("#define INSTANCES"), $e.a.PushAttributesForInstances(o), t.getRenderingMesh().hasThinInstances && i.push("#define THIN_INSTANCES")), this._storeNonLinearDepth && i.push("#define NONLINEARDEPTH"), this.isPacked && i.push("#define PACKED"); var p = i.join(` `); return this._cachedDefines !== p && (this._cachedDefines = p, this._effect = this._scene.getEngine().createEffect("depth", o, ["world", "mBones", "viewProjection", "diffuseMatrix", "depthValues", "morphTargetInfluences"], ["diffuseSampler"], p, void 0, void 0, void 0, { maxSimultaneousMorphTargets: d })), this._effect.isReady(); }, r.prototype.getDepthMap = function() { return this._depthMap; }, r.prototype.dispose = function() { this._depthMap.dispose(); }, r._SceneComponentInitialization = function(t) { throw En.a.WarnImport("DepthRendererSceneComponent"); }, r; }(), E_ = `attribute vec2 vUV; uniform sampler2D textureSampler; #if defined(INITIAL) uniform sampler2D sourceTexture; uniform vec2 texSize; void main(void) { ivec2 coord=ivec2(vUV*(texSize-1.0)); float f1=texelFetch(sourceTexture,coord,0).r; float f2=texelFetch(sourceTexture,coord+ivec2(1,0),0).r; float f3=texelFetch(sourceTexture,coord+ivec2(1,1),0).r; float f4=texelFetch(sourceTexture,coord+ivec2(0,1),0).r; float minz=min(min(min(f1,f2),f3),f4); #ifdef DEPTH_REDUX float maxz=max(max(max(sign(1.0-f1)*f1,sign(1.0-f2)*f2),sign(1.0-f3)*f3),sign(1.0-f4)*f4); #else float maxz=max(max(max(f1,f2),f3),f4); #endif glFragColor=vec4(minz,maxz,0.,0.); } #elif defined(MAIN) uniform vec2 texSize; void main(void) { ivec2 coord=ivec2(vUV*(texSize-1.0)); vec2 f1=texelFetch(textureSampler,coord,0).rg; vec2 f2=texelFetch(textureSampler,coord+ivec2(1,0),0).rg; vec2 f3=texelFetch(textureSampler,coord+ivec2(1,1),0).rg; vec2 f4=texelFetch(textureSampler,coord+ivec2(0,1),0).rg; float minz=min(min(min(f1.x,f2.x),f3.x),f4.x); float maxz=max(max(max(f1.y,f2.y),f3.y),f4.y); glFragColor=vec4(minz,maxz,0.,0.); } #elif defined(ONEBEFORELAST) uniform ivec2 texSize; void main(void) { ivec2 coord=ivec2(vUV*vec2(texSize-1)); vec2 f1=texelFetch(textureSampler,coord % texSize,0).rg; vec2 f2=texelFetch(textureSampler,(coord+ivec2(1,0)) % texSize,0).rg; vec2 f3=texelFetch(textureSampler,(coord+ivec2(1,1)) % texSize,0).rg; vec2 f4=texelFetch(textureSampler,(coord+ivec2(0,1)) % texSize,0).rg; float minz=min(f1.x,f2.x); float maxz=max(f1.y,f2.y); glFragColor=vec4(minz,maxz,0.,0.); } #elif defined(LAST) void main(void) { discard; glFragColor=vec4(0.); } #endif `; ze.a.ShadersStore.minmaxReduxPixelShader = E_; var yu = function() { function r(t) { this.onAfterReductionPerformed = new C.c(), this._forceFullscreenViewport = !0, this._activated = !1, this._camera = t, this._postProcessManager = new es.a(t.getScene()); } return Object.defineProperty(r.prototype, "sourceTexture", { get: function() { return this._sourceTexture; }, enumerable: !1, configurable: !0 }), r.prototype.setSourceTexture = function(t, e, n, i) { var o = this; if (n === void 0 && (n = h.a.TEXTURETYPE_HALF_FLOAT), i === void 0 && (i = !0), t !== this._sourceTexture) { this.dispose(!1), this._sourceTexture = t, this._reductionSteps = [], this._forceFullscreenViewport = i; var a = this._camera.getScene(), s = new ft("Initial reduction phase", "minmaxRedux", ["texSize"], ["sourceTexture"], 1, null, h.a.TEXTURE_NEAREST_NEAREST, a.getEngine(), !1, "#define INITIAL" + (e ? ` #define DEPTH_REDUX` : ""), n, void 0, void 0, void 0, h.a.TEXTUREFORMAT_RG); s.autoClear = !1, s.forceFullscreenViewport = i; var d = this._sourceTexture.getRenderWidth(), p = this._sourceTexture.getRenderHeight(); s.onApply = /* @__PURE__ */ function(R, B) { return function(F) { F.setTexture("sourceTexture", o._sourceTexture), F.setFloatArray2("texSize", new Float32Array([R, B])); }; }(d, p), this._reductionSteps.push(s); for (var y = 1; d > 1 || p > 1; ) { d = Math.max(Math.round(d / 2), 1), p = Math.max(Math.round(p / 2), 1); var P = new ft("Reduction phase " + y, "minmaxRedux", ["texSize"], null, { width: d, height: p }, null, h.a.TEXTURE_NEAREST_NEAREST, a.getEngine(), !1, "#define " + (d == 1 && p == 1 ? "LAST" : d == 1 || p == 1 ? "ONEBEFORELAST" : "MAIN"), n, void 0, void 0, void 0, h.a.TEXTUREFORMAT_RG); P.autoClear = !1, P.forceFullscreenViewport = i, P.onApply = /* @__PURE__ */ function(R, B) { return function(F) { R == 1 || B == 1 ? F.setIntArray2("texSize", new Int32Array([R, B])) : F.setFloatArray2("texSize", new Float32Array([R, B])); }; }(d, p), this._reductionSteps.push(P), y++, d == 1 && p == 1 && P.onAfterRenderObservable.add(function(R, B, F) { var z = new Float32Array(4 * R * B), J = { min: 0, max: 0 }; return function() { a.getEngine()._readTexturePixels(F.inputTexture, R, B, -1, 0, z), J.min = z[0], J.max = z[1], o.onAfterReductionPerformed.notifyObservers(J); }; }(d, p, P)); } } }, Object.defineProperty(r.prototype, "refreshRate", { get: function() { return this._sourceTexture ? this._sourceTexture.refreshRate : -1; }, set: function(t) { this._sourceTexture && (this._sourceTexture.refreshRate = t); }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "activated", { get: function() { return this._activated; }, enumerable: !1, configurable: !0 }), r.prototype.activate = function() { var t = this; !this._onAfterUnbindObserver && this._sourceTexture && (this._onAfterUnbindObserver = this._sourceTexture.onAfterUnbindObservable.add(function() { t._reductionSteps[0].activate(t._camera), t._postProcessManager.directRender(t._reductionSteps, t._reductionSteps[0].inputTexture, t._forceFullscreenViewport), t._camera.getScene().getEngine().unBindFramebuffer(t._reductionSteps[0].inputTexture, !1); }), this._activated = !0); }, r.prototype.deactivate = function() { this._onAfterUnbindObserver && this._sourceTexture && (this._sourceTexture.onAfterUnbindObservable.remove(this._onAfterUnbindObserver), this._onAfterUnbindObserver = null, this._activated = !1); }, r.prototype.dispose = function(t) { if (t === void 0 && (t = !0), t && this.onAfterReductionPerformed.clear(), this.deactivate(), this._reductionSteps) { for (var e = 0; e < this._reductionSteps.length; ++e) this._reductionSteps[e].dispose(); this._reductionSteps = null; } this._postProcessManager && t && this._postProcessManager.dispose(), this._sourceTexture = null; }, r; }(), bu = function(r) { function t(e) { return r.call(this, e) || this; } return Object(c.d)(t, r), Object.defineProperty(t.prototype, "depthRenderer", { get: function() { return this._depthRenderer; }, enumerable: !1, configurable: !0 }), t.prototype.setDepthRenderer = function(e, n, i) { e === void 0 && (e = null), n === void 0 && (n = h.a.TEXTURETYPE_HALF_FLOAT), i === void 0 && (i = !0); var o = this._camera.getScene(); this._depthRenderer && (delete o._depthRenderer[this._depthRendererId], this._depthRenderer.dispose(), this._depthRenderer = null), e === null && (o._depthRenderer || (o._depthRenderer = {}), (e = this._depthRenderer = new Qo(o, n, this._camera, !1)).enabled = !1, this._depthRendererId = "minmax" + this._camera.id, o._depthRenderer[this._depthRendererId] = e), r.prototype.setSourceTexture.call(this, e.getDepthMap(), !0, n, i); }, t.prototype.setSourceTexture = function(e, n, i, o) { i === void 0 && (i = h.a.TEXTURETYPE_HALF_FLOAT), o === void 0 && (o = !0), r.prototype.setSourceTexture.call(this, e, n, i, o); }, t.prototype.activate = function() { this._depthRenderer && (this._depthRenderer.enabled = !0), r.prototype.activate.call(this); }, t.prototype.deactivate = function() { r.prototype.deactivate.call(this), this._depthRenderer && (this._depthRenderer.enabled = !1); }, t.prototype.dispose = function(e) { if (e === void 0 && (e = !0), r.prototype.dispose.call(this, e), this._depthRenderer && e) { var n = this._depthRenderer.getDepthMap().getScene(); n && delete n._depthRenderer[this._depthRendererId], this._depthRenderer.dispose(), this._depthRenderer = null; } }, t; }(yu), Tu = u.e.Up(), S_ = u.e.Zero(), mn = new u.e(), Tr = new u.e(), Er = new u.a(), Eu = new u.a(), Ds = function(r) { function t(e, n, i) { var o = this; if (t.IsSupported) return (o = r.call(this, e, n, i) || this).usePercentageCloserFiltering = !0, o; l.a.Error("CascadedShadowMap needs WebGL 2 support."); } return Object(c.d)(t, r), t.prototype._validateFilter = function(e) { return e === Fn.FILTER_NONE || e === Fn.FILTER_PCF || e === Fn.FILTER_PCSS ? e : (console.error('Unsupported filter "' + e + '"!'), Fn.FILTER_NONE); }, Object.defineProperty(t.prototype, "numCascades", { get: function() { return this._numCascades; }, set: function(e) { (e = Math.min(Math.max(e, t.MIN_CASCADES_COUNT), t.MAX_CASCADES_COUNT)) !== this._numCascades && (this._numCascades = e, this.recreateShadowMap()); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "freezeShadowCastersBoundingInfo", { get: function() { return this._freezeShadowCastersBoundingInfo; }, set: function(e) { this._freezeShadowCastersBoundingInfoObservable && e && (this._scene.onBeforeRenderObservable.remove(this._freezeShadowCastersBoundingInfoObservable), this._freezeShadowCastersBoundingInfoObservable = null), this._freezeShadowCastersBoundingInfoObservable || e || (this._freezeShadowCastersBoundingInfoObservable = this._scene.onBeforeRenderObservable.add(this._computeShadowCastersBoundingInfo.bind(this))), this._freezeShadowCastersBoundingInfo = e, e && this._computeShadowCastersBoundingInfo(); }, enumerable: !1, configurable: !0 }), t.prototype._computeShadowCastersBoundingInfo = function() { if (this._scbiMin.copyFromFloats(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE), this._scbiMax.copyFromFloats(Number.MIN_VALUE, Number.MIN_VALUE, Number.MIN_VALUE), this._shadowMap && this._shadowMap.renderList) { for (var e = this._shadowMap.renderList, n = 0; n < e.length; n++) if (a = e[n]) { var i = a.getBoundingInfo().boundingBox; this._scbiMin.minimizeInPlace(i.minimumWorld), this._scbiMax.maximizeInPlace(i.maximumWorld); } var o = this._scene.meshes; for (n = 0; n < o.length; n++) { var a; (a = o[n]) && a.isVisible && a.isEnabled && a.receiveShadows && (i = a.getBoundingInfo().boundingBox, this._scbiMin.minimizeInPlace(i.minimumWorld), this._scbiMax.maximizeInPlace(i.maximumWorld)); } } this._shadowCastersBoundingInfo.reConstruct(this._scbiMin, this._scbiMax); }, Object.defineProperty(t.prototype, "shadowCastersBoundingInfo", { get: function() { return this._shadowCastersBoundingInfo; }, set: function(e) { this._shadowCastersBoundingInfo = e; }, enumerable: !1, configurable: !0 }), t.prototype.setMinMaxDistance = function(e, n) { this._minDistance === e && this._maxDistance === n || (e > n && (e = 0, n = 1), e < 0 && (e = 0), n > 1 && (n = 1), this._minDistance = e, this._maxDistance = n, this._breaksAreDirty = !0); }, Object.defineProperty(t.prototype, "minDistance", { get: function() { return this._minDistance; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "maxDistance", { get: function() { return this._maxDistance; }, enumerable: !1, configurable: !0 }), t.prototype.getClassName = function() { return t.CLASSNAME; }, t.prototype.getCascadeMinExtents = function(e) { return e >= 0 && e < this._numCascades ? this._cascadeMinExtents[e] : null; }, t.prototype.getCascadeMaxExtents = function(e) { return e >= 0 && e < this._numCascades ? this._cascadeMaxExtents[e] : null; }, Object.defineProperty(t.prototype, "shadowMaxZ", { get: function() { return this._scene && this._scene.activeCamera ? this._shadowMaxZ : 0; }, set: function(e) { this._scene && this._scene.activeCamera ? this._shadowMaxZ === e || e < this._scene.activeCamera.minZ || e > this._scene.activeCamera.maxZ || (this._shadowMaxZ = e, this._light._markMeshesAsLightDirty(), this._breaksAreDirty = !0) : this._shadowMaxZ = e; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "debug", { get: function() { return this._debug; }, set: function(e) { this._debug = e, this._light._markMeshesAsLightDirty(); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "depthClamp", { get: function() { return this._depthClamp; }, set: function(e) { this._depthClamp = e; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "cascadeBlendPercentage", { get: function() { return this._cascadeBlendPercentage; }, set: function(e) { this._cascadeBlendPercentage = e, this._light._markMeshesAsLightDirty(); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "lambda", { get: function() { return this._lambda; }, set: function(e) { var n = Math.min(Math.max(e, 0), 1); this._lambda != n && (this._lambda = n, this._breaksAreDirty = !0); }, enumerable: !1, configurable: !0 }), t.prototype.getCascadeViewMatrix = function(e) { return e >= 0 && e < this._numCascades ? this._viewMatrices[e] : null; }, t.prototype.getCascadeProjectionMatrix = function(e) { return e >= 0 && e < this._numCascades ? this._projectionMatrices[e] : null; }, t.prototype.getCascadeTransformMatrix = function(e) { return e >= 0 && e < this._numCascades ? this._transformMatrices[e] : null; }, t.prototype.setDepthRenderer = function(e) { this._depthRenderer = e, this._depthReducer && this._depthReducer.setDepthRenderer(this._depthRenderer); }, Object.defineProperty(t.prototype, "autoCalcDepthBounds", { get: function() { return this._autoCalcDepthBounds; }, set: function(e) { var n = this, i = this._scene.activeCamera; if (i) { if (this._autoCalcDepthBounds = e, !e) return this._depthReducer && this._depthReducer.deactivate(), void this.setMinMaxDistance(0, 1); this._depthReducer || (this._depthReducer = new bu(i), this._depthReducer.onAfterReductionPerformed.add(function(o) { var a = o.min, s = o.max; a >= s && (a = 0, s = 1), a == n._minDistance && s == n._maxDistance || n.setMinMaxDistance(a, s); }), this._depthReducer.setDepthRenderer(this._depthRenderer)), this._depthReducer.activate(); } }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "autoCalcDepthBoundsRefreshRate", { get: function() { var e, n, i; return (i = (n = (e = this._depthReducer) === null || e === void 0 ? void 0 : e.depthRenderer) === null || n === void 0 ? void 0 : n.getDepthMap().refreshRate) !== null && i !== void 0 ? i : -1; }, set: function(e) { var n; !((n = this._depthReducer) === null || n === void 0) && n.depthRenderer && (this._depthReducer.depthRenderer.getDepthMap().refreshRate = e); }, enumerable: !1, configurable: !0 }), t.prototype.splitFrustum = function() { this._breaksAreDirty = !0; }, t.prototype._splitFrustum = function() { var e = this._scene.activeCamera; if (e) { for (var n = e.minZ, i = e.maxZ, o = i - n, a = this._minDistance, s = n + a * o, d = n + (this._shadowMaxZ < i && this._shadowMaxZ >= n ? Math.min((this._shadowMaxZ - n) / (i - n), this._maxDistance) : this._maxDistance) * o, p = d - s, y = d / s, P = 0; P < this._cascades.length; ++P) { var R = (P + 1) / this._numCascades, B = s * Math.pow(y, R), F = s + p * R, z = this._lambda * (B - F) + F; this._cascades[P].prevBreakDistance = P === 0 ? a : this._cascades[P - 1].breakDistance, this._cascades[P].breakDistance = (z - n) / o, this._viewSpaceFrustumsZ[P] = n + this._cascades[P].breakDistance * o, this._frustumLengths[P] = (this._cascades[P].breakDistance - this._cascades[P].prevBreakDistance) * o; } this._breaksAreDirty = !1; } }, t.prototype._computeMatrices = function() { if (this._scene.activeCamera) { u.e.NormalizeToRef(this._light.getShadowDirection(0), this._lightDirection), Math.abs(u.e.Dot(this._lightDirection, u.e.Up())) === 1 && (this._lightDirection.z = 1e-13), this._cachedDirection.copyFrom(this._lightDirection); for (var e = 0; e < this._numCascades; ++e) { this._computeFrustumInWorldSpace(e), this._computeCascadeFrustum(e), this._cascadeMaxExtents[e].subtractToRef(this._cascadeMinExtents[e], mn), this._frustumCenter[e].addToRef(this._lightDirection.scale(this._cascadeMinExtents[e].z), this._shadowCameraPos[e]), u.a.LookAtLHToRef(this._shadowCameraPos[e], this._frustumCenter[e], Tu, this._viewMatrices[e]); var n = 0, i = mn.z, o = this._shadowCastersBoundingInfo; o.update(this._viewMatrices[e]), i = Math.min(i, o.boundingBox.maximumWorld.z), n = this._depthClamp && this.filter !== Fn.FILTER_PCSS ? Math.max(n, o.boundingBox.minimumWorld.z) : Math.min(n, o.boundingBox.minimumWorld.z), u.a.OrthoOffCenterLHToRef(this._cascadeMinExtents[e].x, this._cascadeMaxExtents[e].x, this._cascadeMinExtents[e].y, this._cascadeMaxExtents[e].y, n, i, this._projectionMatrices[e]), this._cascadeMinExtents[e].z = n, this._cascadeMaxExtents[e].z = i, this._viewMatrices[e].multiplyToRef(this._projectionMatrices[e], this._transformMatrices[e]), u.e.TransformCoordinatesToRef(S_, this._transformMatrices[e], mn), mn.scaleInPlace(this._mapSize / 2), Tr.copyFromFloats(Math.round(mn.x), Math.round(mn.y), Math.round(mn.z)), Tr.subtractInPlace(mn).scaleInPlace(2 / this._mapSize), u.a.TranslationToRef(Tr.x, Tr.y, 0, Er), this._projectionMatrices[e].multiplyToRef(Er, this._projectionMatrices[e]), this._viewMatrices[e].multiplyToRef(this._projectionMatrices[e], this._transformMatrices[e]), this._transformMatrices[e].copyToArray(this._transformMatricesAsArray, 16 * e); } } }, t.prototype._computeFrustumInWorldSpace = function(e) { if (this._scene.activeCamera) { var n = this._cascades[e].prevBreakDistance, i = this._cascades[e].breakDistance; this._scene.activeCamera.getViewMatrix(); for (var o = u.a.Invert(this._scene.activeCamera.getTransformationMatrix()), a = 0; a < t.frustumCornersNDCSpace.length; ++a) u.e.TransformCoordinatesToRef(t.frustumCornersNDCSpace[a], o, this._frustumCornersWorldSpace[e][a]); for (a = 0; a < t.frustumCornersNDCSpace.length / 2; ++a) mn.copyFrom(this._frustumCornersWorldSpace[e][a + 4]).subtractInPlace(this._frustumCornersWorldSpace[e][a]), Tr.copyFrom(mn).scaleInPlace(n), mn.scaleInPlace(i), mn.addInPlace(this._frustumCornersWorldSpace[e][a]), this._frustumCornersWorldSpace[e][a + 4].copyFrom(mn), this._frustumCornersWorldSpace[e][a].addInPlace(Tr); } }, t.prototype._computeCascadeFrustum = function(e) { if (this._cascadeMinExtents[e].copyFromFloats(Number.MAX_VALUE, Number.MAX_VALUE, Number.MAX_VALUE), this._cascadeMaxExtents[e].copyFromFloats(Number.MIN_VALUE, Number.MIN_VALUE, Number.MIN_VALUE), this._frustumCenter[e].copyFromFloats(0, 0, 0), this._scene.activeCamera) { for (var n = 0; n < this._frustumCornersWorldSpace[e].length; ++n) this._frustumCenter[e].addInPlace(this._frustumCornersWorldSpace[e][n]); if (this._frustumCenter[e].scaleInPlace(1 / this._frustumCornersWorldSpace[e].length), this.stabilizeCascades) { var i = 0; for (n = 0; n < this._frustumCornersWorldSpace[e].length; ++n) { var o = this._frustumCornersWorldSpace[e][n].subtractToRef(this._frustumCenter[e], mn).length(); i = Math.max(i, o); } i = Math.ceil(16 * i) / 16, this._cascadeMaxExtents[e].copyFromFloats(i, i, i), this._cascadeMinExtents[e].copyFromFloats(-i, -i, -i); } else { var a = this._frustumCenter[e]; for (this._frustumCenter[e].addToRef(this._lightDirection, mn), u.a.LookAtLHToRef(a, mn, Tu, Er), n = 0; n < this._frustumCornersWorldSpace[e].length; ++n) u.e.TransformCoordinatesToRef(this._frustumCornersWorldSpace[e][n], Er, mn), this._cascadeMinExtents[e].minimizeInPlace(mn), this._cascadeMaxExtents[e].maximizeInPlace(mn); } } }, Object.defineProperty(t, "IsSupported", { get: function() { var e = te.a.LastCreatedEngine; return !!e && e.webGLVersion != 1; }, enumerable: !1, configurable: !0 }), t.prototype._initializeGenerator = function() { var e, n, i, o, a, s, d, p, y, P, R, B, F, z, J, ie, se, ce, ue, fe; this.penumbraDarkness = (e = this.penumbraDarkness) !== null && e !== void 0 ? e : 1, this._numCascades = (n = this._numCascades) !== null && n !== void 0 ? n : t.DEFAULT_CASCADES_COUNT, this.stabilizeCascades = (i = this.stabilizeCascades) !== null && i !== void 0 && i, this._freezeShadowCastersBoundingInfoObservable = (o = this._freezeShadowCastersBoundingInfoObservable) !== null && o !== void 0 ? o : null, this.freezeShadowCastersBoundingInfo = (a = this.freezeShadowCastersBoundingInfo) !== null && a !== void 0 && a, this._scbiMin = (s = this._scbiMin) !== null && s !== void 0 ? s : new u.e(0, 0, 0), this._scbiMax = (d = this._scbiMax) !== null && d !== void 0 ? d : new u.e(0, 0, 0), this._shadowCastersBoundingInfo = (p = this._shadowCastersBoundingInfo) !== null && p !== void 0 ? p : new Mi.a(new u.e(0, 0, 0), new u.e(0, 0, 0)), this._breaksAreDirty = (y = this._breaksAreDirty) === null || y === void 0 || y, this._minDistance = (P = this._minDistance) !== null && P !== void 0 ? P : 0, this._maxDistance = (R = this._maxDistance) !== null && R !== void 0 ? R : 1, this._currentLayer = (B = this._currentLayer) !== null && B !== void 0 ? B : 0, this._shadowMaxZ = (J = (F = this._shadowMaxZ) !== null && F !== void 0 ? F : (z = this._scene.activeCamera) === null || z === void 0 ? void 0 : z.maxZ) !== null && J !== void 0 ? J : 1e4, this._debug = (ie = this._debug) !== null && ie !== void 0 && ie, this._depthClamp = (se = this._depthClamp) === null || se === void 0 || se, this._cascadeBlendPercentage = (ce = this._cascadeBlendPercentage) !== null && ce !== void 0 ? ce : 0.1, this._lambda = (ue = this._lambda) !== null && ue !== void 0 ? ue : 0.5, this._autoCalcDepthBounds = (fe = this._autoCalcDepthBounds) !== null && fe !== void 0 && fe, r.prototype._initializeGenerator.call(this); }, t.prototype._createTargetRenderTexture = function() { var e = { width: this._mapSize, height: this._mapSize, layers: this.numCascades }; this._shadowMap = new on(this._light.name + "_shadowMap", e, this._scene, !1, !0, this._textureType, !1, void 0, !1, !1, void 0), this._shadowMap.createDepthStencilTexture(h.a.LESS, !0); }, t.prototype._initializeShadowMap = function() { var e = this; if (r.prototype._initializeShadowMap.call(this), this._shadowMap !== null) { this._transformMatricesAsArray = new Float32Array(16 * this._numCascades), this._viewSpaceFrustumsZ = new Array(this._numCascades), this._frustumLengths = new Array(this._numCascades), this._lightSizeUVCorrection = new Array(2 * this._numCascades), this._depthCorrection = new Array(this._numCascades), this._cascades = [], this._viewMatrices = [], this._projectionMatrices = [], this._transformMatrices = [], this._cascadeMinExtents = [], this._cascadeMaxExtents = [], this._frustumCenter = [], this._shadowCameraPos = [], this._frustumCornersWorldSpace = []; for (var n = 0; n < this._numCascades; ++n) { this._cascades[n] = { prevBreakDistance: 0, breakDistance: 0 }, this._viewMatrices[n] = u.a.Zero(), this._projectionMatrices[n] = u.a.Zero(), this._transformMatrices[n] = u.a.Zero(), this._cascadeMinExtents[n] = new u.e(), this._cascadeMaxExtents[n] = new u.e(), this._frustumCenter[n] = new u.e(), this._shadowCameraPos[n] = new u.e(), this._frustumCornersWorldSpace[n] = new Array(t.frustumCornersNDCSpace.length); for (var i = 0; i < t.frustumCornersNDCSpace.length; ++i) this._frustumCornersWorldSpace[n][i] = new u.e(); } this._shadowMap.onBeforeRenderObservable.add(function(o) { if (e._currentLayer = o, e._scene.getSceneUniformBuffer().useUbo) { var a = e._scene.getSceneUniformBuffer(); a.updateMatrix("viewProjection", e.getCascadeTransformMatrix(o)), a.updateMatrix("view", e.getCascadeViewMatrix(o)), a.update(); } }), this._shadowMap.onBeforeBindObservable.add(function() { e._breaksAreDirty && e._splitFrustum(), e._computeMatrices(); }), this._splitFrustum(); } }, t.prototype._bindCustomEffectForRenderSubMeshForShadowMap = function(e, n, i, o) { var a, s, d, p, y, P; n.setMatrix((a = i == null ? void 0 : i.viewProjection) !== null && a !== void 0 ? a : "viewProjection", this.getCascadeTransformMatrix(this._currentLayer)), n.setMatrix((s = i == null ? void 0 : i.view) !== null && s !== void 0 ? s : "view", this.getCascadeViewMatrix(this._currentLayer)), n.setMatrix((d = i == null ? void 0 : i.projection) !== null && d !== void 0 ? d : "projection", this.getCascadeProjectionMatrix(this._currentLayer)); var R = o.getWorldMatrix(); n.setMatrix((p = i == null ? void 0 : i.world) !== null && p !== void 0 ? p : "world", R), R.multiplyToRef(this.getCascadeTransformMatrix(this._currentLayer), Er), n.setMatrix((y = i == null ? void 0 : i.worldViewProjection) !== null && y !== void 0 ? y : "worldViewProjection", Er), R.multiplyToRef(this.getCascadeViewMatrix(this._currentLayer), Eu), n.setMatrix((P = i == null ? void 0 : i.worldView) !== null && P !== void 0 ? P : "worldView", Eu); }, t.prototype._isReadyCustomDefines = function(e, n, i) { e.push("#define SM_DEPTHCLAMP " + (this._depthClamp && this._filter !== Fn.FILTER_PCSS ? "1" : "0")); }, t.prototype.prepareDefines = function(e, n) { r.prototype.prepareDefines.call(this, e, n); var i = this._scene, o = this._light; if (i.shadowsEnabled && o.shadowEnabled) { e["SHADOWCSM" + n] = !0, e["SHADOWCSMDEBUG" + n] = this.debug, e["SHADOWCSMNUM_CASCADES" + n] = this.numCascades, e["SHADOWCSM_RIGHTHANDED" + n] = i.useRightHandedSystem; var a = i.activeCamera; a && this._shadowMaxZ < a.maxZ && (e["SHADOWCSMUSESHADOWMAXZ" + n] = !0), this.cascadeBlendPercentage === 0 && (e["SHADOWCSMNOBLEND" + n] = !0); } }, t.prototype.bindShadowLight = function(e, n) { var i = this._light, o = this._scene; if (o.shadowsEnabled && i.shadowEnabled) { var a = o.activeCamera; if (a) { var s = this.getShadowMap(); if (s) { var d = s.getSize().width; if (n.setMatrices("lightMatrix" + e, this._transformMatricesAsArray), n.setArray("viewFrustumZ" + e, this._viewSpaceFrustumsZ), n.setFloat("cascadeBlendFactor" + e, this.cascadeBlendPercentage === 0 ? 1e4 : 1 / this.cascadeBlendPercentage), n.setArray("frustumLengths" + e, this._frustumLengths), this._filter === Fn.FILTER_PCF) n.setDepthStencilTexture("shadowSampler" + e, s), i._uniformBuffer.updateFloat4("shadowsInfo", this.getDarkness(), d, 1 / d, this.frustumEdgeFalloff, e); else if (this._filter === Fn.FILTER_PCSS) { for (var p = 0; p < this._numCascades; ++p) this._lightSizeUVCorrection[2 * p + 0] = p === 0 ? 1 : (this._cascadeMaxExtents[0].x - this._cascadeMinExtents[0].x) / (this._cascadeMaxExtents[p].x - this._cascadeMinExtents[p].x), this._lightSizeUVCorrection[2 * p + 1] = p === 0 ? 1 : (this._cascadeMaxExtents[0].y - this._cascadeMinExtents[0].y) / (this._cascadeMaxExtents[p].y - this._cascadeMinExtents[p].y), this._depthCorrection[p] = p === 0 ? 1 : (this._cascadeMaxExtents[p].z - this._cascadeMinExtents[p].z) / (this._cascadeMaxExtents[0].z - this._cascadeMinExtents[0].z); n.setDepthStencilTexture("shadowSampler" + e, s), n.setTexture("depthSampler" + e, s), n.setArray2("lightSizeUVCorrection" + e, this._lightSizeUVCorrection), n.setArray("depthCorrection" + e, this._depthCorrection), n.setFloat("penumbraDarkness" + e, this.penumbraDarkness), i._uniformBuffer.updateFloat4("shadowsInfo", this.getDarkness(), 1 / d, this._contactHardeningLightSizeUVRatio * d, this.frustumEdgeFalloff, e); } else n.setTexture("shadowSampler" + e, s), i._uniformBuffer.updateFloat4("shadowsInfo", this.getDarkness(), d, 1 / d, this.frustumEdgeFalloff, e); i._uniformBuffer.updateFloat2("depthValues", this.getLight().getDepthMinZ(a), this.getLight().getDepthMinZ(a) + this.getLight().getDepthMaxZ(a), e); } } } }, t.prototype.getTransformMatrix = function() { return this.getCascadeTransformMatrix(0); }, t.prototype.dispose = function() { r.prototype.dispose.call(this), this._freezeShadowCastersBoundingInfoObservable && (this._scene.onBeforeRenderObservable.remove(this._freezeShadowCastersBoundingInfoObservable), this._freezeShadowCastersBoundingInfoObservable = null), this._depthReducer && (this._depthReducer.dispose(), this._depthReducer = null); }, t.prototype.serialize = function() { var e = r.prototype.serialize.call(this), n = this.getShadowMap(); if (!n) return e; if (e.numCascades = this._numCascades, e.debug = this._debug, e.stabilizeCascades = this.stabilizeCascades, e.lambda = this._lambda, e.cascadeBlendPercentage = this.cascadeBlendPercentage, e.depthClamp = this._depthClamp, e.autoCalcDepthBounds = this.autoCalcDepthBounds, e.shadowMaxZ = this._shadowMaxZ, e.penumbraDarkness = this.penumbraDarkness, e.freezeShadowCastersBoundingInfo = this._freezeShadowCastersBoundingInfo, e.minDistance = this.minDistance, e.maxDistance = this.maxDistance, e.renderList = [], n.renderList) for (var i = 0; i < n.renderList.length; i++) { var o = n.renderList[i]; e.renderList.push(o.id); } return e; }, t.Parse = function(e, n) { var i = Fn.Parse(e, n, function(o, a) { return new t(o, a); }); return e.numCascades !== void 0 && (i.numCascades = e.numCascades), e.debug !== void 0 && (i.debug = e.debug), e.stabilizeCascades !== void 0 && (i.stabilizeCascades = e.stabilizeCascades), e.lambda !== void 0 && (i.lambda = e.lambda), e.cascadeBlendPercentage !== void 0 && (i.cascadeBlendPercentage = e.cascadeBlendPercentage), e.depthClamp !== void 0 && (i.depthClamp = e.depthClamp), e.autoCalcDepthBounds !== void 0 && (i.autoCalcDepthBounds = e.autoCalcDepthBounds), e.shadowMaxZ !== void 0 && (i.shadowMaxZ = e.shadowMaxZ), e.penumbraDarkness !== void 0 && (i.penumbraDarkness = e.penumbraDarkness), e.freezeShadowCastersBoundingInfo !== void 0 && (i.freezeShadowCastersBoundingInfo = e.freezeShadowCastersBoundingInfo), e.minDistance !== void 0 && e.maxDistance !== void 0 && i.setMinMaxDistance(e.minDistance, e.maxDistance), i; }, t.frustumCornersNDCSpace = [new u.e(-1, 1, -1), new u.e(1, 1, -1), new u.e(1, -1, -1), new u.e(-1, -1, -1), new u.e(-1, 1, 1), new u.e(1, 1, 1), new u.e(1, -1, 1), new u.e(-1, -1, 1)], t.CLASSNAME = "CascadedShadowGenerator", t.DEFAULT_CASCADES_COUNT = 4, t.MIN_CASCADES_COUNT = 2, t.MAX_CASCADES_COUNT = 4, t._SceneComponentInitialization = function(e) { throw En.a.WarnImport("ShadowGeneratorSceneComponent"); }, t; }(Fn); V.a.AddParser(ot.a.NAME_SHADOWGENERATOR, function(r, t) { if (r.shadowGenerators !== void 0 && r.shadowGenerators !== null) for (var e = 0, n = r.shadowGenerators.length; e < n; e++) { var i = r.shadowGenerators[e]; i.className === Ds.CLASSNAME ? Ds.Parse(i, t) : Fn.Parse(i, t); } }); var Su = function() { function r(t) { this.name = ot.a.NAME_SHADOWGENERATOR, this.scene = t; } return r.prototype.register = function() { this.scene._gatherRenderTargetsStage.registerStep(ot.a.STEP_GATHERRENDERTARGETS_SHADOWGENERATOR, this, this._gatherRenderTargets); }, r.prototype.rebuild = function() { }, r.prototype.serialize = function(t) { t.shadowGenerators = []; for (var e = 0, n = this.scene.lights; e < n.length; e++) { var i = n[e].getShadowGenerator(); i && t.shadowGenerators.push(i.serialize()); } }, r.prototype.addFromContainer = function(t) { }, r.prototype.removeFromContainer = function(t, e) { }, r.prototype.dispose = function() { }, r.prototype._gatherRenderTargets = function(t) { var e = this.scene; if (this.scene.shadowsEnabled) for (var n = 0; n < e.lights.length; n++) { var i = e.lights[n], o = i.getShadowGenerator(); if (i.isEnabled() && i.shadowEnabled && o) { var a = o.getShadowMap(); e.textures.indexOf(a) !== -1 && t.push(a); } } }, r; }(); Fn._SceneComponentInitialization = function(r) { var t = r._getComponent(ot.a.NAME_SHADOWGENERATOR); t || (t = new Su(r), r._addComponent(t)); }, Q.a.AddNodeConstructor("Light_Type_0", function(r, t) { return function() { return new Ls(r, u.e.Zero(), t); }; }); var Ls = function(r) { function t(e, n, i) { var o = r.call(this, e, i) || this; return o._shadowAngle = Math.PI / 2, o.position = n, o; } return Object(c.d)(t, r), Object.defineProperty(t.prototype, "shadowAngle", { get: function() { return this._shadowAngle; }, set: function(e) { this._shadowAngle = e, this.forceProjectionMatrixCompute(); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "direction", { get: function() { return this._direction; }, set: function(e) { var n = this.needCube(); this._direction = e, this.needCube() !== n && this._shadowGenerator && this._shadowGenerator.recreateShadowMap(); }, enumerable: !1, configurable: !0 }), t.prototype.getClassName = function() { return "PointLight"; }, t.prototype.getTypeID = function() { return bi.a.LIGHTTYPEID_POINTLIGHT; }, t.prototype.needCube = function() { return !this.direction; }, t.prototype.getShadowDirection = function(e) { if (this.direction) return r.prototype.getShadowDirection.call(this, e); switch (e) { case 0: return new u.e(1, 0, 0); case 1: return new u.e(-1, 0, 0); case 2: return new u.e(0, -1, 0); case 3: return new u.e(0, 1, 0); case 4: return new u.e(0, 0, 1); case 5: return new u.e(0, 0, -1); } return u.e.Zero(); }, t.prototype._setDefaultShadowProjectionMatrix = function(e, n, i) { var o = this.getScene().activeCamera; o && u.a.PerspectiveFovLHToRef(this.shadowAngle, 1, this.getDepthMinZ(o), this.getDepthMaxZ(o), e); }, t.prototype._buildUniformLayout = function() { this._uniformBuffer.addUniform("vLightData", 4), this._uniformBuffer.addUniform("vLightDiffuse", 4), this._uniformBuffer.addUniform("vLightSpecular", 4), this._uniformBuffer.addUniform("vLightFalloff", 4), this._uniformBuffer.addUniform("shadowsInfo", 3), this._uniformBuffer.addUniform("depthValues", 2), this._uniformBuffer.create(); }, t.prototype.transferToEffect = function(e, n) { return this.computeTransformedInformation() ? this._uniformBuffer.updateFloat4("vLightData", this.transformedPosition.x, this.transformedPosition.y, this.transformedPosition.z, 0, n) : this._uniformBuffer.updateFloat4("vLightData", this.position.x, this.position.y, this.position.z, 0, n), this._uniformBuffer.updateFloat4("vLightFalloff", this.range, this._inverseSquaredRange, 0, 0, n), this; }, t.prototype.transferToNodeMaterialEffect = function(e, n) { return this.computeTransformedInformation() ? e.setFloat3(n, this.transformedPosition.x, this.transformedPosition.y, this.transformedPosition.z) : e.setFloat3(n, this.position.x, this.position.y, this.position.z), this; }, t.prototype.prepareLightSpecificDefines = function(e, n) { e["POINTLIGHT" + n] = !0; }, Object(c.c)([Object(L.c)()], t.prototype, "shadowAngle", null), t; }(ko), Au = function() { function r(t, e, n) { var i = this; e === void 0 && (e = ""), n === void 0 && (n = "black"), this._renderingCanvas = t, this._loadingText = e, this._loadingDivBackgroundColor = n, this._resizeLoadingUI = function() { var o = i._renderingCanvas.getBoundingClientRect(), a = window.getComputedStyle(i._renderingCanvas).position; i._loadingDiv && (i._loadingDiv.style.position = a === "fixed" ? "fixed" : "absolute", i._loadingDiv.style.left = o.left + "px", i._loadingDiv.style.top = o.top + "px", i._loadingDiv.style.width = o.width + "px", i._loadingDiv.style.height = o.height + "px"); }; } return r.prototype.displayLoadingUI = function() { if (!this._loadingDiv) { this._loadingDiv = document.createElement("div"), this._loadingDiv.id = "babylonjsLoadingDiv", this._loadingDiv.style.opacity = "0", this._loadingDiv.style.transition = "opacity 1.5s ease", this._loadingDiv.style.pointerEvents = "none", this._loadingDiv.style.display = "grid", this._loadingDiv.style.gridTemplateRows = "100%", this._loadingDiv.style.gridTemplateColumns = "100%", this._loadingDiv.style.justifyItems = "center", this._loadingDiv.style.alignItems = "center", this._loadingTextDiv = document.createElement("div"), this._loadingTextDiv.style.position = "absolute", this._loadingTextDiv.style.left = "0", this._loadingTextDiv.style.top = "50%", this._loadingTextDiv.style.marginTop = "80px", this._loadingTextDiv.style.width = "100%", this._loadingTextDiv.style.height = "20px", this._loadingTextDiv.style.fontFamily = "Arial", this._loadingTextDiv.style.fontSize = "14px", this._loadingTextDiv.style.color = "white", this._loadingTextDiv.style.textAlign = "center", this._loadingTextDiv.style.zIndex = "1", this._loadingTextDiv.innerHTML = "Loading", this._loadingDiv.appendChild(this._loadingTextDiv), this._loadingTextDiv.innerHTML = this._loadingText; var t = document.createElement("style"); t.type = "text/css", t.innerHTML = `@-webkit-keyframes spin1 { 0% { -webkit-transform: rotate(0deg);} 100% { -webkit-transform: rotate(360deg);} } @keyframes spin1 { 0% { transform: rotate(0deg);} 100% { transform: rotate(360deg);} }`, document.getElementsByTagName("head")[0].appendChild(t); var e = !!window.SVGSVGElement, n = new Image(); r.DefaultLogoUrl ? n.src = r.DefaultLogoUrl : n.src = e ? "data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCAxODAuMTcgMjA4LjA0Ij48ZGVmcz48c3R5bGU+LmNscy0xe2ZpbGw6I2ZmZjt9LmNscy0ye2ZpbGw6I2UwNjg0Yjt9LmNscy0ze2ZpbGw6I2JiNDY0Yjt9LmNscy00e2ZpbGw6I2UwZGVkODt9LmNscy01e2ZpbGw6I2Q1ZDJjYTt9PC9zdHlsZT48L2RlZnM+PHRpdGxlPkJhYnlsb25Mb2dvPC90aXRsZT48ZyBpZD0iTGF5ZXJfMiIgZGF0YS1uYW1lPSJMYXllciAyIj48ZyBpZD0iUGFnZV9FbGVtZW50cyIgZGF0YS1uYW1lPSJQYWdlIEVsZW1lbnRzIj48cGF0aCBjbGFzcz0iY2xzLTEiIGQ9Ik05MC4wOSwwLDAsNTJWMTU2bDkwLjA5LDUyLDkwLjA4LTUyVjUyWiIvPjxwb2x5Z29uIGNsYXNzPSJjbHMtMiIgcG9pbnRzPSIxODAuMTcgNTIuMDEgMTUxLjk3IDM1LjczIDEyNC44NSA1MS4zOSAxNTMuMDUgNjcuNjcgMTgwLjE3IDUyLjAxIi8+PHBvbHlnb24gY2xhc3M9ImNscy0yIiBwb2ludHM9IjI3LjEyIDY3LjY3IDExNy4yMSAxNS42NiA5MC4wOCAwIDAgNTIuMDEgMjcuMTIgNjcuNjciLz48cG9seWdvbiBjbGFzcz0iY2xzLTIiIHBvaW50cz0iNjEuODkgMTIwLjMgOTAuMDggMTM2LjU4IDExOC4yOCAxMjAuMyA5MC4wOCAxMDQuMDIgNjEuODkgMTIwLjMiLz48cG9seWdvbiBjbGFzcz0iY2xzLTMiIHBvaW50cz0iMTUzLjA1IDY3LjY3IDE1My4wNSAxNDAuMzcgOTAuMDggMTc2LjcyIDI3LjEyIDE0MC4zNyAyNy4xMiA2Ny42NyAwIDUyLjAxIDAgMTU2LjAzIDkwLjA4IDIwOC4wNCAxODAuMTcgMTU2LjAzIDE4MC4xNyA1Mi4wMSAxNTMuMDUgNjcuNjciLz48cG9seWdvbiBjbGFzcz0iY2xzLTMiIHBvaW50cz0iOTAuMDggNzEuNDYgNjEuODkgODcuNzQgNjEuODkgMTIwLjMgOTAuMDggMTA0LjAyIDExOC4yOCAxMjAuMyAxMTguMjggODcuNzQgOTAuMDggNzEuNDYiLz48cG9seWdvbiBjbGFzcz0iY2xzLTQiIHBvaW50cz0iMTUzLjA1IDY3LjY3IDExOC4yOCA4Ny43NCAxMTguMjggMTIwLjMgOTAuMDggMTM2LjU4IDkwLjA4IDE3Ni43MiAxNTMuMDUgMTQwLjM3IDE1My4wNSA2Ny42NyIvPjxwb2x5Z29uIGNsYXNzPSJjbHMtNSIgcG9pbnRzPSIyNy4xMiA2Ny42NyA2MS44OSA4Ny43NCA2MS44OSAxMjAuMyA5MC4wOCAxMzYuNTggOTAuMDggMTc2LjcyIDI3LjEyIDE0MC4zNyAyNy4xMiA2Ny42NyIvPjwvZz48L2c+PC9zdmc+" : "https://cdn.babylonjs.com/Assets/babylonLogo.png", n.style.width = "150px", n.style.gridColumn = "1", n.style.gridRow = "1", n.style.top = "50%", n.style.left = "50%", n.style.transform = "translate(-50%, -50%)", n.style.position = "absolute"; var i = document.createElement("div"); i.style.width = "300px", i.style.gridColumn = "1", i.style.gridRow = "1", i.style.top = "50%", i.style.left = "50%", i.style.transform = "translate(-50%, -50%)", i.style.position = "absolute"; var o = new Image(); if (r.DefaultSpinnerUrl ? o.src = r.DefaultSpinnerUrl : o.src = e ? "data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCAzOTIgMzkyIj48ZGVmcz48c3R5bGU+LmNscy0xe2ZpbGw6I2UwNjg0Yjt9LmNscy0ye2ZpbGw6bm9uZTt9PC9zdHlsZT48L2RlZnM+PHRpdGxlPlNwaW5uZXJJY29uPC90aXRsZT48ZyBpZD0iTGF5ZXJfMiIgZGF0YS1uYW1lPSJMYXllciAyIj48ZyBpZD0iU3Bpbm5lciI+PHBhdGggY2xhc3M9ImNscy0xIiBkPSJNNDAuMjEsMTI2LjQzYzMuNy03LjMxLDcuNjctMTQuNDQsMTItMjEuMzJsMy4zNi01LjEsMy41Mi01YzEuMjMtMS42MywyLjQxLTMuMjksMy42NS00LjkxczIuNTMtMy4yMSwzLjgyLTQuNzlBMTg1LjIsMTg1LjIsMCwwLDEsODMuNCw2Ny40M2EyMDgsMjA4LDAsMCwxLDE5LTE1LjY2YzMuMzUtMi40MSw2Ljc0LTQuNzgsMTAuMjUtN3M3LjExLTQuMjgsMTAuNzUtNi4zMmM3LjI5LTQsMTQuNzMtOCwyMi41My0xMS40OSwzLjktMS43Miw3Ljg4LTMuMywxMi00LjY0YTEwNC4yMiwxMDQuMjIsMCwwLDEsMTIuNDQtMy4yMyw2Mi40NCw2Mi40NCwwLDAsMSwxMi43OC0xLjM5QTI1LjkyLDI1LjkyLDAsMCwxLDE5NiwyMS40NGE2LjU1LDYuNTUsMCwwLDEsMi4wNSw5LDYuNjYsNi42NiwwLDAsMS0xLjY0LDEuNzhsLS40MS4yOWEyMi4wNywyMi4wNywwLDAsMS01Ljc4LDMsMzAuNDIsMzAuNDIsMCwwLDEtNS42NywxLjYyLDM3LjgyLDM3LjgyLDAsMCwxLTUuNjkuNzFjLTEsMC0xLjkuMTgtMi44NS4yNmwtMi44NS4yNHEtNS43Mi41MS0xMS40OCwxLjFjLTMuODQuNC03LjcxLjgyLTExLjU4LDEuNGExMTIuMzQsMTEyLjM0LDAsMCwwLTIyLjk0LDUuNjFjLTMuNzIsMS4zNS03LjM0LDMtMTAuOTQsNC42NHMtNy4xNCwzLjUxLTEwLjYsNS41MUExNTEuNiwxNTEuNiwwLDAsMCw2OC41Niw4N0M2Ny4yMyw4OC40OCw2Niw5MCw2NC42NCw5MS41NnMtMi41MSwzLjE1LTMuNzUsNC43M2wtMy41NCw0LjljLTEuMTMsMS42Ni0yLjIzLDMuMzUtMy4zMyw1YTEyNywxMjcsMCwwLDAtMTAuOTMsMjEuNDksMS41OCwxLjU4LDAsMSwxLTMtMS4xNVM0MC4xOSwxMjYuNDcsNDAuMjEsMTI2LjQzWiIvPjxyZWN0IGNsYXNzPSJjbHMtMiIgd2lkdGg9IjM5MiIgaGVpZ2h0PSIzOTIiLz48L2c+PC9nPjwvc3ZnPg==" : "https://cdn.babylonjs.com/Assets/loadingIcon.png", o.style.animation = "spin1 0.75s infinite linear", o.style.webkitAnimation = "spin1 0.75s infinite linear", o.style.transformOrigin = "50% 50%", o.style.webkitTransformOrigin = "50% 50%", !e) { var a = { w: 16, h: 18.5 }, s = { w: 30, h: 30 }; n.style.width = a.w + "vh", n.style.height = a.h + "vh", n.style.left = "calc(50% - " + a.w / 2 + "vh)", n.style.top = "calc(50% - " + a.h / 2 + "vh)", o.style.width = s.w + "vh", o.style.height = s.h + "vh", o.style.left = "calc(50% - " + s.w / 2 + "vh)", o.style.top = "calc(50% - " + s.h / 2 + "vh)"; } i.appendChild(o), this._loadingDiv.appendChild(n), this._loadingDiv.appendChild(i), this._resizeLoadingUI(), window.addEventListener("resize", this._resizeLoadingUI), this._loadingDiv.style.backgroundColor = this._loadingDivBackgroundColor, document.body.appendChild(this._loadingDiv), this._loadingDiv.style.opacity = "1"; } }, r.prototype.hideLoadingUI = function() { var t = this; this._loadingDiv && (this._loadingDiv.style.opacity = "0", this._loadingDiv.addEventListener("transitionend", function() { t._loadingDiv && (t._loadingDiv.parentElement && t._loadingDiv.parentElement.removeChild(t._loadingDiv), window.removeEventListener("resize", t._resizeLoadingUI), t._loadingDiv = null); })); }, Object.defineProperty(r.prototype, "loadingUIText", { get: function() { return this._loadingText; }, set: function(t) { this._loadingText = t, this._loadingTextDiv && (this._loadingTextDiv.innerHTML = this._loadingText); }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "loadingUIBackgroundColor", { get: function() { return this._loadingDivBackgroundColor; }, set: function(t) { this._loadingDivBackgroundColor = t, this._loadingDiv && (this._loadingDiv.style.backgroundColor = this._loadingDivBackgroundColor); }, enumerable: !1, configurable: !0 }), r.DefaultLogoUrl = "", r.DefaultSpinnerUrl = "", r; }(); Ue.a.DefaultLoadingScreenFactory = function(r) { return new Au(r); }; var Ns = f(71), Qi = f(68), ws = function() { function r() { } return r.ConvertPanoramaToCubemap = function(t, e, n, i) { if (!t) throw "ConvertPanoramaToCubemap: input cannot be null"; if (t.length != e * n * 3) throw "ConvertPanoramaToCubemap: input size is wrong"; return { front: this.CreateCubemapTexture(i, this.FACE_FRONT, t, e, n), back: this.CreateCubemapTexture(i, this.FACE_BACK, t, e, n), left: this.CreateCubemapTexture(i, this.FACE_LEFT, t, e, n), right: this.CreateCubemapTexture(i, this.FACE_RIGHT, t, e, n), up: this.CreateCubemapTexture(i, this.FACE_UP, t, e, n), down: this.CreateCubemapTexture(i, this.FACE_DOWN, t, e, n), size: i, type: h.a.TEXTURETYPE_FLOAT, format: h.a.TEXTUREFORMAT_RGB, gammaSpace: !1 }; }, r.CreateCubemapTexture = function(t, e, n, i, o) { for (var a = new ArrayBuffer(t * t * 4 * 3), s = new Float32Array(a), d = e[1].subtract(e[0]).scale(1 / t), p = e[3].subtract(e[2]).scale(1 / t), y = 1 / t, P = 0, R = 0; R < t; R++) { for (var B = e[0], F = e[2], z = 0; z < t; z++) { var J = F.subtract(B).scale(P).add(B); J.normalize(); var ie = this.CalcProjectionSpherical(J, n, i, o); s[R * t * 3 + 3 * z + 0] = ie.r, s[R * t * 3 + 3 * z + 1] = ie.g, s[R * t * 3 + 3 * z + 2] = ie.b, B = B.add(d), F = F.add(p); } P += y; } return s; }, r.CalcProjectionSpherical = function(t, e, n, i) { for (var o = Math.atan2(t.z, t.x), a = Math.acos(t.y); o < -Math.PI; ) o += 2 * Math.PI; for (; o > Math.PI; ) o -= 2 * Math.PI; var s = o / Math.PI, d = a / Math.PI; s = 0.5 * s + 0.5; var p = Math.round(s * n); p < 0 ? p = 0 : p >= n && (p = n - 1); var y = Math.round(d * i); y < 0 ? y = 0 : y >= i && (y = i - 1); var P = i - y - 1; return { r: e[P * n * 3 + 3 * p + 0], g: e[P * n * 3 + 3 * p + 1], b: e[P * n * 3 + 3 * p + 2] }; }, r.FACE_LEFT = [new u.e(-1, -1, -1), new u.e(1, -1, -1), new u.e(-1, 1, -1), new u.e(1, 1, -1)], r.FACE_RIGHT = [new u.e(1, -1, 1), new u.e(-1, -1, 1), new u.e(1, 1, 1), new u.e(-1, 1, 1)], r.FACE_FRONT = [new u.e(1, -1, -1), new u.e(1, -1, 1), new u.e(1, 1, -1), new u.e(1, 1, 1)], r.FACE_BACK = [new u.e(-1, -1, 1), new u.e(-1, -1, -1), new u.e(-1, 1, 1), new u.e(-1, 1, -1)], r.FACE_DOWN = [new u.e(1, 1, -1), new u.e(1, 1, 1), new u.e(-1, 1, -1), new u.e(-1, 1, 1)], r.FACE_UP = [new u.e(-1, -1, -1), new u.e(-1, -1, 1), new u.e(1, -1, -1), new u.e(1, -1, 1)], r; }(), Pu = function() { function r() { } return r.Ldexp = function(t, e) { return e > 1023 ? t * Math.pow(2, 1023) * Math.pow(2, e - 1023) : e < -1074 ? t * Math.pow(2, -1074) * Math.pow(2, e + 1074) : t * Math.pow(2, e); }, r.Rgbe2float = function(t, e, n, i, o, a) { o > 0 ? (o = this.Ldexp(1, o - 136), t[a + 0] = e * o, t[a + 1] = n * o, t[a + 2] = i * o) : (t[a + 0] = 0, t[a + 1] = 0, t[a + 2] = 0); }, r.readStringLine = function(t, e) { for (var n = "", i = "", o = e; o < t.length - e && (i = String.fromCharCode(t[o])) != ` `; o++) n += i; return n; }, r.RGBE_ReadHeader = function(t) { var e, n, i = this.readStringLine(t, 0); if (i[0] != "#" || i[1] != "?") throw "Bad HDR Format."; var o = !1, a = !1, s = 0; do s += i.length + 1, (i = this.readStringLine(t, s)) == "FORMAT=32-bit_rle_rgbe" ? a = !0 : i.length == 0 && (o = !0); while (!o); if (!a) throw "HDR Bad header format, unsupported FORMAT"; s += i.length + 1, i = this.readStringLine(t, s); var d = /^\-Y (.*) \+X (.*)$/g.exec(i); if (!d || d.length < 3) throw "HDR Bad header format, no size"; if (n = parseInt(d[2]), e = parseInt(d[1]), n < 8 || n > 32767) throw "HDR Bad header format, unsupported size"; return { height: e, width: n, dataPosition: s += i.length + 1 }; }, r.GetCubeMapTextureData = function(t, e) { var n = new Uint8Array(t), i = this.RGBE_ReadHeader(n), o = this.RGBE_ReadPixels(n, i); return ws.ConvertPanoramaToCubemap(o, i.width, i.height, e); }, r.RGBE_ReadPixels = function(t, e) { return this.RGBE_ReadPixels_RLE(t, e); }, r.RGBE_ReadPixels_RLE = function(t, e) { for (var n, i, o, a, s, d = e.height, p = e.width, y = e.dataPosition, P = 0, R = 0, B = 0, F = new ArrayBuffer(4 * p), z = new Uint8Array(F), J = new ArrayBuffer(e.width * e.height * 4 * 3), ie = new Float32Array(J); d > 0; ) { if (n = t[y++], i = t[y++], o = t[y++], a = t[y++], n != 2 || i != 2 || 128 & o || e.width < 8 || e.width > 32767) return this.RGBE_ReadPixels_NOT_RLE(t, e); if ((o << 8 | a) != p) throw "HDR Bad header format, wrong scan line width"; for (P = 0, B = 0; B < 4; B++) for (R = (B + 1) * p; P < R; ) if (n = t[y++], i = t[y++], n > 128) { if ((s = n - 128) == 0 || s > R - P) throw "HDR Bad Format, bad scanline data (run)"; for (; s-- > 0; ) z[P++] = i; } else { if ((s = n) == 0 || s > R - P) throw "HDR Bad Format, bad scanline data (non-run)"; if (z[P++] = i, --s > 0) for (var se = 0; se < s; se++) z[P++] = t[y++]; } for (B = 0; B < p; B++) n = z[B], i = z[B + p], o = z[B + 2 * p], a = z[B + 3 * p], this.Rgbe2float(ie, n, i, o, a, (e.height - d) * p * 3 + 3 * B); d--; } return ie; }, r.RGBE_ReadPixels_NOT_RLE = function(t, e) { for (var n, i, o, a, s, d = e.height, p = e.width, y = e.dataPosition, P = new ArrayBuffer(e.width * e.height * 4 * 3), R = new Float32Array(P); d > 0; ) { for (s = 0; s < e.width; s++) n = t[y++], i = t[y++], o = t[y++], a = t[y++], this.Rgbe2float(R, n, i, o, a, (e.height - d) * p * 3 + 3 * s); d--; } return R; }, r; }(), xu = function() { function r(t, e) { var n; e === void 0 && (e = r._DefaultOptions), this.engine = t, this._fullscreenViewport = new jn.a(0, 0, 1, 1), e = Object(c.a)(Object(c.a)({}, r._DefaultOptions), e), this._vertexBuffers = ((n = {})[Oe.b.PositionKind] = new Oe.b(t, e.positions, Oe.b.PositionKind, !1, !1, 2), n), this._indexBuffer = t.createIndexBuffer(e.indices); } return r.prototype.setViewport = function(t) { t === void 0 && (t = this._fullscreenViewport), this.engine.setViewport(t); }, r.prototype.bindBuffers = function(t) { this.engine.bindBuffers(this._vertexBuffers, this._indexBuffer, t); }, r.prototype.applyEffectWrapper = function(t) { this.engine.depthCullingState.depthTest = !1, this.engine.stencilState.stencilTest = !1, this.engine.enableEffect(t.effect), this.bindBuffers(t.effect), t.onApplyObservable.notifyObservers({}); }, r.prototype.restoreStates = function() { this.engine.depthCullingState.depthTest = !0, this.engine.stencilState.stencilTest = !0; }, r.prototype.draw = function() { this.engine.drawElementsType(h.a.MATERIAL_TriangleFillMode, 0, 6); }, r.prototype.isRenderTargetTexture = function(t) { return t.renderList !== void 0; }, r.prototype.render = function(t, e) { if (e === void 0 && (e = null), t.effect.isReady()) { this.setViewport(); var n = e === null ? null : this.isRenderTargetTexture(e) ? e.getInternalTexture() : e; n && this.engine.bindFramebuffer(n), this.applyEffectWrapper(t), this.draw(), n && this.engine.unBindFramebuffer(n), this.restoreStates(); } }, r.prototype.dispose = function() { var t = this._vertexBuffers[Oe.b.PositionKind]; t && (t.dispose(), delete this._vertexBuffers[Oe.b.PositionKind]), this._indexBuffer && this.engine._releaseBuffer(this._indexBuffer); }, r._DefaultOptions = { positions: [1, 1, -1, 1, -1, -1, 1, -1], indices: [0, 1, 2, 0, 2, 3] }, r; }(), Cu = function() { function r(t) { var e, n = this; this.onApplyObservable = new C.c(); var i = t.uniformNames || []; t.vertexShader ? e = { fragmentSource: t.fragmentShader, vertexSource: t.vertexShader, spectorName: t.name || "effectWrapper" } : (i.push("scale"), e = { fragmentSource: t.fragmentShader, vertex: "postprocess", spectorName: t.name || "effectWrapper" }, this.onApplyObservable.add(function() { n.effect.setFloat2("scale", 1, 1); })); var o = t.defines ? t.defines.join(` `) : ""; t.useShaderStore ? (e.fragment = e.fragmentSource, e.vertex || (e.vertex = e.vertexSource), delete e.fragmentSource, delete e.vertexSource, this.effect = t.engine.createEffect(e.spectorName, t.attributeNames || ["position"], i, t.samplerNames, o, void 0, t.onCompiled)) : this.effect = new ze.a(e, t.attributeNames || ["position"], i, t.samplerNames, t.engine, o, void 0, t.onCompiled); } return r.prototype.dispose = function() { this.effect.dispose(); }, r; }(), A_ = ` attribute vec2 position; varying vec3 direction; uniform vec3 up; uniform vec3 right; uniform vec3 front; void main(void) { mat3 view=mat3(up,right,front); direction=view*vec3(position,1.0); gl_Position=vec4(position,0.0,1.0); }`; ze.a.ShadersStore.hdrFilteringVertexShader = A_; var P_ = `#include #include #include #include uniform float alphaG; uniform samplerCube inputTexture; uniform vec2 vFilteringInfo; uniform float hdrScale; varying vec3 direction; void main() { vec3 color=radiance(alphaG,inputTexture,direction,vFilteringInfo); gl_FragColor=vec4(color*hdrScale,1.0); }`; ze.a.ShadersStore.hdrFilteringPixelShader = P_; var Ru = function() { function r(t, e) { e === void 0 && (e = {}), this._lodGenerationOffset = 0, this._lodGenerationScale = 0.8, this.quality = h.a.TEXTURE_FILTERING_QUALITY_OFFLINE, this.hdrScale = 1, this._engine = t, this.hdrScale = e.hdrScale || this.hdrScale, this.quality = e.hdrScale || this.quality; } return r.prototype._createRenderTarget = function(t) { var e = h.a.TEXTURETYPE_UNSIGNED_BYTE; this._engine.getCaps().textureHalfFloatRender ? e = h.a.TEXTURETYPE_HALF_FLOAT : this._engine.getCaps().textureFloatRender && (e = h.a.TEXTURETYPE_FLOAT); var n = this._engine.createRenderTargetCubeTexture(t, { format: h.a.TEXTUREFORMAT_RGBA, type: e, generateMipMaps: !1, generateDepthBuffer: !1, generateStencilBuffer: !1, samplingMode: h.a.TEXTURE_NEAREST_SAMPLINGMODE }); return this._engine.updateTextureWrappingMode(n, h.a.TEXTURE_CLAMP_ADDRESSMODE, h.a.TEXTURE_CLAMP_ADDRESSMODE, h.a.TEXTURE_CLAMP_ADDRESSMODE), this._engine.updateTextureSamplingMode(h.a.TEXTURE_TRILINEAR_SAMPLINGMODE, n, !0), n; }, r.prototype._prefilterInternal = function(t) { var e = t.getSize().width, n = Math.round($.a.Log2(e)) + 1, i = this._effectWrapper.effect, o = this._createRenderTarget(e); this._effectRenderer.setViewport(); var a = t.getInternalTexture(); a && this._engine.updateTextureSamplingMode(h.a.TEXTURE_TRILINEAR_SAMPLINGMODE, a, !0), this._effectRenderer.applyEffectWrapper(this._effectWrapper); var s = [[new u.e(0, 0, -1), new u.e(0, -1, 0), new u.e(1, 0, 0)], [new u.e(0, 0, 1), new u.e(0, -1, 0), new u.e(-1, 0, 0)], [new u.e(1, 0, 0), new u.e(0, 0, 1), new u.e(0, 1, 0)], [new u.e(1, 0, 0), new u.e(0, 0, -1), new u.e(0, -1, 0)], [new u.e(1, 0, 0), new u.e(0, -1, 0), new u.e(0, 0, 1)], [new u.e(-1, 0, 0), new u.e(0, -1, 0), new u.e(0, 0, -1)]]; i.setFloat("hdrScale", this.hdrScale), i.setFloat2("vFilteringInfo", t.getSize().width, n), i.setTexture("inputTexture", t); for (var d = 0; d < 6; d++) { i.setVector3("up", s[d][0]), i.setVector3("right", s[d][1]), i.setVector3("front", s[d][2]); for (var p = 0; p < n; p++) { this._engine.bindFramebuffer(o, d, void 0, void 0, !0, p), this._effectRenderer.applyEffectWrapper(this._effectWrapper); var y = Math.pow(2, (p - this._lodGenerationOffset) / this._lodGenerationScale) / e; p === 0 && (y = 0), i.setFloat("alphaG", y), this._effectRenderer.draw(); } } return this._effectRenderer.restoreStates(), this._engine.restoreDefaultFramebuffer(), this._engine._releaseFramebufferObjects(o), this._engine._releaseTexture(t._texture), o._swapAndDie(t._texture), t._prefiltered = !0, t; }, r.prototype._createEffect = function(t, e) { var n = []; return t.gammaSpace && n.push("#define GAMMA_INPUT"), n.push("#define NUM_SAMPLES " + this.quality + "u"), new Cu({ engine: this._engine, name: "hdrFiltering", vertexShader: "hdrFiltering", fragmentShader: "hdrFiltering", samplerNames: ["inputTexture"], uniformNames: ["vSampleDirections", "vWeights", "up", "right", "front", "vFilteringInfo", "hdrScale", "alphaG"], useShaderStore: !0, defines: n, onCompiled: e }); }, r.prototype.isReady = function(t) { return t.isReady() && this._effectWrapper.effect.isReady(); }, r.prototype.prefilter = function(t, e) { var n = this; if (e === void 0 && (e = null), this._engine.webGLVersion !== 1) return new Promise(function(i) { n._effectRenderer = new xu(n._engine), n._effectWrapper = n._createEffect(t), n._effectWrapper.effect.executeWhenCompiled(function() { n._prefilterInternal(t), n._effectRenderer.dispose(), n._effectWrapper.dispose(), i(), e && e(); }); }); l.a.Warn("HDR prefiltering is not available in WebGL 1., you can use real time filtering instead."); }, r; }(), qo = function(r) { function t(e, n, i, o, a, s, d, p, y) { var P; o === void 0 && (o = !1), a === void 0 && (a = !0), s === void 0 && (s = !1), d === void 0 && (d = !1), p === void 0 && (p = null), y === void 0 && (y = null); var R = r.call(this, n) || this; return R._generateHarmonics = !0, R._onLoad = null, R._onError = null, R._isBlocking = !0, R._rotationY = 0, R.boundingBoxPosition = u.e.Zero(), e && (R._coordinatesMode = Ne.a.CUBIC_MODE, R.name = e, R.url = e, R.hasAlpha = !1, R.isCube = !0, R._textureMatrix = u.a.Identity(), R._prefilterOnLoad = d, R._onLoad = p, R._onError = y, R.gammaSpace = s, R._noMipmap = o, R._size = i, R._generateHarmonics = a, R._texture = R._getFromCache(e, R._noMipmap), R._texture ? p && (R._texture.isReady ? Xe.b.SetImmediate(function() { return p(); }) : R._texture.onLoadedObservable.add(p)) : !((P = R.getScene()) === null || P === void 0) && P.useDelayedTextureLoading ? R.delayLoadState = h.a.DELAYLOADSTATE_NOTLOADED : R.loadTexture()), R; } return Object(c.d)(t, r), Object.defineProperty(t.prototype, "isBlocking", { get: function() { return this._isBlocking; }, set: function(e) { this._isBlocking = e; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "rotationY", { get: function() { return this._rotationY; }, set: function(e) { this._rotationY = e, this.setReflectionTextureMatrix(u.a.RotationY(this._rotationY)); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "boundingBoxSize", { get: function() { return this._boundingBoxSize; }, set: function(e) { if (!this._boundingBoxSize || !this._boundingBoxSize.equals(e)) { this._boundingBoxSize = e; var n = this.getScene(); n && n.markAllMaterialsAsDirty(h.a.MATERIAL_TextureDirtyFlag); } }, enumerable: !1, configurable: !0 }), t.prototype.getClassName = function() { return "HDRCubeTexture"; }, t.prototype.loadTexture = function() { var e = this, n = this._getEngine(); if (this._getEngine().webGLVersion >= 2 && this._prefilterOnLoad) { var i = this._onLoad, o = new Ru(n); this._onLoad = function() { o.prefilter(e, i); }; } this._texture = n.createRawCubeTextureFromUrl(this.url, this.getScene(), this._size, h.a.TEXTUREFORMAT_RGB, n.getCaps().textureFloat ? h.a.TEXTURETYPE_FLOAT : h.a.TEXTURETYPE_UNSIGNED_INT, this._noMipmap, function(a) { e.lodGenerationOffset = 0, e.lodGenerationScale = 0.8; var s = Pu.GetCubeMapTextureData(a, e._size); if (e._generateHarmonics) { var d = Lo.ConvertCubeMapToSphericalPolynomial(s); e.sphericalPolynomial = d; } for (var p = [], y = null, P = 0; P < 6; P++) { if (!n.getCaps().textureFloat) { var R = new ArrayBuffer(e._size * e._size * 3); y = new Uint8Array(R); } var B = s[t._facesMapping[P]]; if (e.gammaSpace || y) { for (var F = 0; F < e._size * e._size; F++) if (e.gammaSpace && (B[3 * F + 0] = Math.pow(B[3 * F + 0], Vt.b), B[3 * F + 1] = Math.pow(B[3 * F + 1], Vt.b), B[3 * F + 2] = Math.pow(B[3 * F + 2], Vt.b)), y) { var z = Math.max(255 * B[3 * F + 0], 0), J = Math.max(255 * B[3 * F + 1], 0), ie = Math.max(255 * B[3 * F + 2], 0), se = Math.max(Math.max(z, J), ie); if (se > 255) { var ce = 255 / se; z *= ce, J *= ce, ie *= ce; } y[3 * F + 0] = z, y[3 * F + 1] = J, y[3 * F + 2] = ie; } } y ? p.push(y) : p.push(B); } return p; }, null, this._onLoad, this._onError); }, t.prototype.clone = function() { var e = new t(this.url, this.getScene() || this._getEngine(), this._size, this._noMipmap, this._generateHarmonics, this.gammaSpace); return e.level = this.level, e.wrapU = this.wrapU, e.wrapV = this.wrapV, e.coordinatesIndex = this.coordinatesIndex, e.coordinatesMode = this.coordinatesMode, e; }, t.prototype.delayLoad = function() { this.delayLoadState === h.a.DELAYLOADSTATE_NOTLOADED && (this.delayLoadState = h.a.DELAYLOADSTATE_LOADED, this._texture = this._getFromCache(this.url, this._noMipmap), this._texture || this.loadTexture()); }, t.prototype.getReflectionTextureMatrix = function() { return this._textureMatrix; }, t.prototype.setReflectionTextureMatrix = function(e) { var n, i = this; this._textureMatrix = e, e.updateFlag !== this._textureMatrix.updateFlag && e.isIdentity() !== this._textureMatrix.isIdentity() && ((n = this.getScene()) === null || n === void 0 || n.markAllMaterialsAsDirty(h.a.MATERIAL_TextureDirtyFlag, function(o) { return o.getActiveTextures().indexOf(i) !== -1; })); }, t.Parse = function(e, n, i) { var o = null; return e.name && !e.isRenderTarget && ((o = new t(i + e.name, n, e.size, e.noMipmap, e.generateHarmonics, e.useInGammaSpace)).name = e.name, o.hasAlpha = e.hasAlpha, o.level = e.level, o.coordinatesMode = e.coordinatesMode, o.isBlocking = e.isBlocking), o && (e.boundingBoxPosition && (o.boundingBoxPosition = u.e.FromArray(e.boundingBoxPosition)), e.boundingBoxSize && (o.boundingBoxSize = u.e.FromArray(e.boundingBoxSize)), e.rotationY && (o.rotationY = e.rotationY)), o; }, t.prototype.serialize = function() { if (!this.name) return null; var e = {}; return e.name = this.name, e.hasAlpha = this.hasAlpha, e.isCube = !0, e.level = this.level, e.size = this._size, e.coordinatesMode = this.coordinatesMode, e.useInGammaSpace = this.gammaSpace, e.generateHarmonics = this._generateHarmonics, e.customType = "BABYLON.HDRCubeTexture", e.noMipmap = this._noMipmap, e.isBlocking = this._isBlocking, e.rotationY = this._rotationY, e; }, t._facesMapping = ["right", "left", "up", "down", "front", "back"], t; }(kn.a); O.a.RegisteredTypes["BABYLON.HDRCubeTexture"] = qo; var Ou = function() { function r(t, e, n) { e === void 0 && (e = 0), n === void 0 && (n = null), this.name = t, this.animations = new Array(), this._positions = null, this._normals = null, this._tangents = null, this._uvs = null, this._uniqueId = 0, this.onInfluenceChanged = new C.c(), this._onDataLayoutChanged = new C.c(), this._animationPropertiesOverride = null, this._scene = n || te.a.LastCreatedScene, this.influence = e, this._scene && (this._uniqueId = this._scene.getUniqueId()); } return Object.defineProperty(r.prototype, "influence", { get: function() { return this._influence; }, set: function(t) { if (this._influence !== t) { var e = this._influence; this._influence = t, this.onInfluenceChanged.hasObservers() && this.onInfluenceChanged.notifyObservers(e === 0 || t === 0); } }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "animationPropertiesOverride", { get: function() { return !this._animationPropertiesOverride && this._scene ? this._scene.animationPropertiesOverride : this._animationPropertiesOverride; }, set: function(t) { this._animationPropertiesOverride = t; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "uniqueId", { get: function() { return this._uniqueId; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "hasPositions", { get: function() { return !!this._positions; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "hasNormals", { get: function() { return !!this._normals; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "hasTangents", { get: function() { return !!this._tangents; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "hasUVs", { get: function() { return !!this._uvs; }, enumerable: !1, configurable: !0 }), r.prototype.setPositions = function(t) { var e = this.hasPositions; this._positions = t, e !== this.hasPositions && this._onDataLayoutChanged.notifyObservers(void 0); }, r.prototype.getPositions = function() { return this._positions; }, r.prototype.setNormals = function(t) { var e = this.hasNormals; this._normals = t, e !== this.hasNormals && this._onDataLayoutChanged.notifyObservers(void 0); }, r.prototype.getNormals = function() { return this._normals; }, r.prototype.setTangents = function(t) { var e = this.hasTangents; this._tangents = t, e !== this.hasTangents && this._onDataLayoutChanged.notifyObservers(void 0); }, r.prototype.getTangents = function() { return this._tangents; }, r.prototype.setUVs = function(t) { var e = this.hasUVs; this._uvs = t, e !== this.hasUVs && this._onDataLayoutChanged.notifyObservers(void 0); }, r.prototype.getUVs = function() { return this._uvs; }, r.prototype.clone = function() { var t = this, e = L.a.Clone(function() { return new r(t.name, t.influence, t._scene); }, this); return e._positions = this._positions, e._normals = this._normals, e._tangents = this._tangents, e._uvs = this._uvs, e; }, r.prototype.serialize = function() { var t = {}; return t.name = this.name, t.influence = this.influence, t.positions = Array.prototype.slice.call(this.getPositions()), this.id != null && (t.id = this.id), this.hasNormals && (t.normals = Array.prototype.slice.call(this.getNormals())), this.hasTangents && (t.tangents = Array.prototype.slice.call(this.getTangents())), this.hasUVs && (t.uvs = Array.prototype.slice.call(this.getUVs())), L.a.AppendSerializedAnimations(this, t), t; }, r.prototype.getClassName = function() { return "MorphTarget"; }, r.Parse = function(t) { var e = new r(t.name, t.influence); if (e.setPositions(t.positions), t.id != null && (e.id = t.id), t.normals && e.setNormals(t.normals), t.tangents && e.setTangents(t.tangents), t.uvs && e.setUVs(t.uvs), t.animations) for (var n = 0; n < t.animations.length; n++) { var i = t.animations[n], o = O.a.GetClass("BABYLON.Animation"); o && e.animations.push(o.Parse(i)); } return e; }, r.FromMesh = function(t, e, n) { e || (e = t.name); var i = new r(e, n, t.getScene()); return i.setPositions(t.getVerticesData(Oe.b.PositionKind)), t.isVerticesDataPresent(Oe.b.NormalKind) && i.setNormals(t.getVerticesData(Oe.b.NormalKind)), t.isVerticesDataPresent(Oe.b.TangentKind) && i.setTangents(t.getVerticesData(Oe.b.TangentKind)), t.isVerticesDataPresent(Oe.b.UVKind) && i.setUVs(t.getVerticesData(Oe.b.UVKind)), i; }, Object(c.c)([Object(L.c)()], r.prototype, "id", void 0), r; }(), Zo = function() { function r(t) { t === void 0 && (t = null), this._targets = new Array(), this._targetInfluenceChangedObservers = new Array(), this._targetDataLayoutChangedObservers = new Array(), this._activeTargets = new si.a(16), this._supportsNormals = !1, this._supportsTangents = !1, this._supportsUVs = !1, this._vertexCount = 0, this._uniqueId = 0, this._tempInfluences = new Array(), this.enableNormalMorphing = !0, this.enableTangentMorphing = !0, this.enableUVMorphing = !0, t || (t = te.a.LastCreatedScene), this._scene = t, this._scene && (this._scene.morphTargetManagers.push(this), this._uniqueId = this._scene.getUniqueId()); } return Object.defineProperty(r.prototype, "uniqueId", { get: function() { return this._uniqueId; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "vertexCount", { get: function() { return this._vertexCount; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "supportsNormals", { get: function() { return this._supportsNormals && this.enableNormalMorphing; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "supportsTangents", { get: function() { return this._supportsTangents && this.enableTangentMorphing; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "supportsUVs", { get: function() { return this._supportsUVs && this.enableUVMorphing; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "numTargets", { get: function() { return this._targets.length; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "numInfluencers", { get: function() { return this._activeTargets.length; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "influences", { get: function() { return this._influences; }, enumerable: !1, configurable: !0 }), r.prototype.getActiveTarget = function(t) { return this._activeTargets.data[t]; }, r.prototype.getTarget = function(t) { return this._targets[t]; }, r.prototype.addTarget = function(t) { var e = this; this._targets.push(t), this._targetInfluenceChangedObservers.push(t.onInfluenceChanged.add(function(n) { e._syncActiveTargets(n); })), this._targetDataLayoutChangedObservers.push(t._onDataLayoutChanged.add(function() { e._syncActiveTargets(!0); })), this._syncActiveTargets(!0); }, r.prototype.removeTarget = function(t) { var e = this._targets.indexOf(t); e >= 0 && (this._targets.splice(e, 1), t.onInfluenceChanged.remove(this._targetInfluenceChangedObservers.splice(e, 1)[0]), t._onDataLayoutChanged.remove(this._targetDataLayoutChangedObservers.splice(e, 1)[0]), this._syncActiveTargets(!0)); }, r.prototype.clone = function() { for (var t = new r(this._scene), e = 0, n = this._targets; e < n.length; e++) { var i = n[e]; t.addTarget(i.clone()); } return t.enableNormalMorphing = this.enableNormalMorphing, t.enableTangentMorphing = this.enableTangentMorphing, t.enableUVMorphing = this.enableUVMorphing, t; }, r.prototype.serialize = function() { var t = {}; t.id = this.uniqueId, t.targets = []; for (var e = 0, n = this._targets; e < n.length; e++) { var i = n[e]; t.targets.push(i.serialize()); } return t; }, r.prototype._syncActiveTargets = function(t) { var e = 0; this._activeTargets.reset(), this._supportsNormals = !0, this._supportsTangents = !0, this._supportsUVs = !0, this._vertexCount = 0; for (var n = 0, i = this._targets; n < i.length; n++) { var o = i[n]; if (o.influence !== 0) { this._activeTargets.push(o), this._tempInfluences[e++] = o.influence, this._supportsNormals = this._supportsNormals && o.hasNormals, this._supportsTangents = this._supportsTangents && o.hasTangents, this._supportsUVs = this._supportsUVs && o.hasUVs; var a = o.getPositions(); if (a) { var s = a.length / 3; if (this._vertexCount === 0) this._vertexCount = s; else if (this._vertexCount !== s) return void l.a.Error("Incompatible target. Targets must all have the same vertices count."); } } } this._influences && this._influences.length === e || (this._influences = new Float32Array(e)); for (var d = 0; d < e; d++) this._influences[d] = this._tempInfluences[d]; t && this.synchronize(); }, r.prototype.synchronize = function() { if (this._scene) for (var t = 0, e = this._scene.meshes; t < e.length; t++) { var n = e[t]; n.morphTargetManager === this && n._syncGeometryWithMorphTargetManager(); } }, r.Parse = function(t, e) { var n = new r(e); n._uniqueId = t.id; for (var i = 0, o = t.targets; i < o.length; i++) { var a = o[i]; n.addTarget(Ou.Parse(a)); } return n; }, r; }(), At = f(32), Jt = f(50), Sr = function() { function r(t, e) { if (e === void 0 && (e = r.DefaultPluginFactory()), this._physicsPlugin = e, this._impostors = [], this._joints = [], this._subTimeStep = 0, !this._physicsPlugin.isSupported()) throw new Error("Physics Engine " + this._physicsPlugin.name + " cannot be found. Please make sure it is included."); t = t || new u.e(0, -9.807, 0), this.setGravity(t), this.setTimeStep(); } return r.DefaultPluginFactory = function() { throw En.a.WarnImport("CannonJSPlugin"); }, r.prototype.setGravity = function(t) { this.gravity = t, this._physicsPlugin.setGravity(this.gravity); }, r.prototype.setTimeStep = function(t) { t === void 0 && (t = 1 / 60), this._physicsPlugin.setTimeStep(t); }, r.prototype.getTimeStep = function() { return this._physicsPlugin.getTimeStep(); }, r.prototype.setSubTimeStep = function(t) { t === void 0 && (t = 0), this._subTimeStep = t; }, r.prototype.getSubTimeStep = function() { return this._subTimeStep; }, r.prototype.dispose = function() { this._impostors.forEach(function(t) { t.dispose(); }), this._physicsPlugin.dispose(); }, r.prototype.getPhysicsPluginName = function() { return this._physicsPlugin.name; }, r.prototype.addImpostor = function(t) { t.uniqueId = this._impostors.push(t), t.parent || this._physicsPlugin.generatePhysicsBody(t); }, r.prototype.removeImpostor = function(t) { var e = this._impostors.indexOf(t); e > -1 && this._impostors.splice(e, 1).length && this.getPhysicsPlugin().removePhysicsBody(t); }, r.prototype.addJoint = function(t, e, n) { var i = { mainImpostor: t, connectedImpostor: e, joint: n }; n.physicsPlugin = this._physicsPlugin, this._joints.push(i), this._physicsPlugin.generateJoint(i); }, r.prototype.removeJoint = function(t, e, n) { var i = this._joints.filter(function(o) { return o.connectedImpostor === e && o.joint === n && o.mainImpostor === t; }); i.length && this._physicsPlugin.removeJoint(i[0]); }, r.prototype._step = function(t) { var e = this; this._impostors.forEach(function(n) { n.isBodyInitRequired() && e._physicsPlugin.generatePhysicsBody(n); }), t > 0.1 ? t = 0.1 : t <= 0 && (t = 1 / 60), this._physicsPlugin.executeStep(t, this._impostors); }, r.prototype.getPhysicsPlugin = function() { return this._physicsPlugin; }, r.prototype.getImpostors = function() { return this._impostors; }, r.prototype.getImpostorForPhysicsObject = function(t) { for (var e = 0; e < this._impostors.length; ++e) if (this._impostors[e].object === t) return this._impostors[e]; return null; }, r.prototype.getImpostorWithPhysicsBody = function(t) { for (var e = 0; e < this._impostors.length; ++e) if (this._impostors[e].physicsBody === t) return this._impostors[e]; return null; }, r.prototype.raycast = function(t, e) { return this._physicsPlugin.raycast(t, e); }, r.Epsilon = 1e-3, r; }(), Fs = function() { function r() { this._hasHit = !1, this._hitDistance = 0, this._hitNormalWorld = u.e.Zero(), this._hitPointWorld = u.e.Zero(), this._rayFromWorld = u.e.Zero(), this._rayToWorld = u.e.Zero(); } return Object.defineProperty(r.prototype, "hasHit", { get: function() { return this._hasHit; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "hitDistance", { get: function() { return this._hitDistance; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "hitNormalWorld", { get: function() { return this._hitNormalWorld; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "hitPointWorld", { get: function() { return this._hitPointWorld; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "rayFromWorld", { get: function() { return this._rayFromWorld; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "rayToWorld", { get: function() { return this._rayToWorld; }, enumerable: !1, configurable: !0 }), r.prototype.setHitData = function(t, e) { this._hasHit = !0, this._hitNormalWorld = new u.e(t.x, t.y, t.z), this._hitPointWorld = new u.e(e.x, e.y, e.z); }, r.prototype.setHitDistance = function(t) { this._hitDistance = t; }, r.prototype.calculateHitDistance = function() { this._hitDistance = u.e.Distance(this._rayFromWorld, this._hitPointWorld); }, r.prototype.reset = function(t, e) { t === void 0 && (t = u.e.Zero()), e === void 0 && (e = u.e.Zero()), this._rayFromWorld = t, this._rayToWorld = e, this._hasHit = !1, this._hitDistance = 0, this._hitNormalWorld = u.e.Zero(), this._hitPointWorld = u.e.Zero(); }, r; }(), Bs = function() { function r(t, e, n) { t === void 0 && (t = !0), e === void 0 && (e = 10), n === void 0 && (n = CANNON), this._useDeltaForWorldStep = t, this.name = "CannonJSPlugin", this._physicsMaterials = new Array(), this._fixedTimeStep = 1 / 60, this._physicsBodysToRemoveAfterStep = new Array(), this._firstFrame = !0, this._minus90X = new u.b(-0.7071067811865475, 0, 0, 0.7071067811865475), this._plus90X = new u.b(0.7071067811865475, 0, 0, 0.7071067811865475), this._tmpPosition = u.e.Zero(), this._tmpDeltaPosition = u.e.Zero(), this._tmpUnityRotation = new u.b(), this.BJSCANNON = n, this.isSupported() ? (this._extendNamespace(), this.world = new this.BJSCANNON.World(), this.world.broadphase = new this.BJSCANNON.NaiveBroadphase(), this.world.solver.iterations = e, this._cannonRaycastResult = new this.BJSCANNON.RaycastResult(), this._raycastResult = new Fs()) : l.a.Error("CannonJS is not available. Please make sure you included the js file."); } return r.prototype.setGravity = function(t) { var e = t; this.world.gravity.set(e.x, e.y, e.z); }, r.prototype.setTimeStep = function(t) { this._fixedTimeStep = t; }, r.prototype.getTimeStep = function() { return this._fixedTimeStep; }, r.prototype.executeStep = function(t, e) { if (this._firstFrame) { this._firstFrame = !1; for (var n = 0, i = e; n < i.length; n++) { var o = i[n]; o.type != At.a.HeightmapImpostor && o.type !== At.a.PlaneImpostor && o.beforeStep(); } } this.world.step(this._useDeltaForWorldStep ? t : this._fixedTimeStep), this._removeMarkedPhysicsBodiesFromWorld(); }, r.prototype._removeMarkedPhysicsBodiesFromWorld = function() { var t = this; this._physicsBodysToRemoveAfterStep.length > 0 && (this._physicsBodysToRemoveAfterStep.forEach(function(e) { t.world.remove(e); }), this._physicsBodysToRemoveAfterStep = []); }, r.prototype.applyImpulse = function(t, e, n) { var i = new this.BJSCANNON.Vec3(n.x, n.y, n.z), o = new this.BJSCANNON.Vec3(e.x, e.y, e.z); t.physicsBody.applyImpulse(o, i); }, r.prototype.applyForce = function(t, e, n) { var i = new this.BJSCANNON.Vec3(n.x, n.y, n.z), o = new this.BJSCANNON.Vec3(e.x, e.y, e.z); t.physicsBody.applyForce(o, i); }, r.prototype.generatePhysicsBody = function(t) { if (this._removeMarkedPhysicsBodiesFromWorld(), t.parent) t.physicsBody && (this.removePhysicsBody(t), t.forceUpdate()); else { if (t.isBodyInitRequired()) { var e = this._createShape(t), n = t.physicsBody; n && this.removePhysicsBody(t); var i = this._addMaterial("mat-" + t.uniqueId, t.getParam("friction"), t.getParam("restitution")), o = { mass: t.getParam("mass"), material: i }, a = t.getParam("nativeOptions"); for (var s in a) a.hasOwnProperty(s) && (o[s] = a[s]); t.physicsBody = new this.BJSCANNON.Body(o), t.physicsBody.addEventListener("collide", t.onCollide), this.world.addEventListener("preStep", t.beforeStep), this.world.addEventListener("postStep", t.afterStep), t.physicsBody.addShape(e), this.world.add(t.physicsBody), n && ["force", "torque", "velocity", "angularVelocity"].forEach(function(d) { var p = n[d]; t.physicsBody[d].set(p.x, p.y, p.z); }), this._processChildMeshes(t); } this._updatePhysicsBodyTransformation(t); } }, r.prototype._processChildMeshes = function(t) { var e = this, n = t.object.getChildMeshes ? t.object.getChildMeshes(!0) : [], i = t.object.rotationQuaternion; if (n.length) { var o = function(a) { if (i && a.rotationQuaternion) { var s = a.getPhysicsImpostor(); if (s && s.parent !== t) { var d = a.getAbsolutePosition().subtract(a.parent.getAbsolutePosition()), p = a.rotationQuaternion; s.physicsBody && (e.removePhysicsBody(s), s.physicsBody = null), s.parent = t, s.resetUpdateFlags(), t.physicsBody.addShape(e._createShape(s), new e.BJSCANNON.Vec3(d.x, d.y, d.z), new e.BJSCANNON.Quaternion(p.x, p.y, p.z, p.w)), t.physicsBody.mass += s.getParam("mass"); } i.multiplyInPlace(a.rotationQuaternion), a.getChildMeshes(!0).filter(function(y) { return !!y.physicsImpostor; }).forEach(o); } }; n.filter(function(a) { return !!a.physicsImpostor; }).forEach(o); } }, r.prototype.removePhysicsBody = function(t) { t.physicsBody.removeEventListener("collide", t.onCollide), this.world.removeEventListener("preStep", t.beforeStep), this.world.removeEventListener("postStep", t.afterStep), this._physicsBodysToRemoveAfterStep.indexOf(t.physicsBody) === -1 && this._physicsBodysToRemoveAfterStep.push(t.physicsBody); }, r.prototype.generateJoint = function(t) { var e = t.mainImpostor.physicsBody, n = t.connectedImpostor.physicsBody; if (e && n) { var i, o = t.joint.jointData, a = { pivotA: o.mainPivot ? new this.BJSCANNON.Vec3().set(o.mainPivot.x, o.mainPivot.y, o.mainPivot.z) : null, pivotB: o.connectedPivot ? new this.BJSCANNON.Vec3().set(o.connectedPivot.x, o.connectedPivot.y, o.connectedPivot.z) : null, axisA: o.mainAxis ? new this.BJSCANNON.Vec3().set(o.mainAxis.x, o.mainAxis.y, o.mainAxis.z) : null, axisB: o.connectedAxis ? new this.BJSCANNON.Vec3().set(o.connectedAxis.x, o.connectedAxis.y, o.connectedAxis.z) : null, maxForce: o.nativeParams.maxForce, collideConnected: !!o.collision }; switch (t.joint.type) { case Jt.e.HingeJoint: case Jt.e.Hinge2Joint: i = new this.BJSCANNON.HingeConstraint(e, n, a); break; case Jt.e.DistanceJoint: i = new this.BJSCANNON.DistanceConstraint(e, n, o.maxDistance || 2); break; case Jt.e.SpringJoint: var s = o; i = new this.BJSCANNON.Spring(e, n, { restLength: s.length, stiffness: s.stiffness, damping: s.damping, localAnchorA: a.pivotA, localAnchorB: a.pivotB }); break; case Jt.e.LockJoint: i = new this.BJSCANNON.LockConstraint(e, n, a); break; case Jt.e.PointToPointJoint: case Jt.e.BallAndSocketJoint: default: i = new this.BJSCANNON.PointToPointConstraint(e, a.pivotA, n, a.pivotB, a.maxForce); } i.collideConnected = !!o.collision, t.joint.physicsJoint = i, t.joint.type !== Jt.e.SpringJoint ? this.world.addConstraint(i) : (t.joint.jointData.forceApplicationCallback = t.joint.jointData.forceApplicationCallback || function() { i.applyForce(); }, t.mainImpostor.registerAfterPhysicsStep(t.joint.jointData.forceApplicationCallback)); } }, r.prototype.removeJoint = function(t) { t.joint.type !== Jt.e.SpringJoint ? this.world.removeConstraint(t.joint.physicsJoint) : t.mainImpostor.unregisterAfterPhysicsStep(t.joint.jointData.forceApplicationCallback); }, r.prototype._addMaterial = function(t, e, n) { var i, o; for (i = 0; i < this._physicsMaterials.length; i++) if ((o = this._physicsMaterials[i]).friction === e && o.restitution === n) return o; var a = new this.BJSCANNON.Material(t); return a.friction = e, a.restitution = n, this._physicsMaterials.push(a), a; }, r.prototype._checkWithEpsilon = function(t) { return t < Sr.Epsilon ? Sr.Epsilon : t; }, r.prototype._createShape = function(t) { var e, n = t.object, i = t.getObjectExtendSize(); switch (t.type) { case At.a.SphereImpostor: var o = i.x, a = i.y, s = i.z; e = new this.BJSCANNON.Sphere(Math.max(this._checkWithEpsilon(o), this._checkWithEpsilon(a), this._checkWithEpsilon(s)) / 2); break; case At.a.CylinderImpostor: var d = t.getParam("nativeOptions"); d || (d = {}); var p = d.radiusTop !== void 0 ? d.radiusTop : this._checkWithEpsilon(i.x) / 2, y = d.radiusBottom !== void 0 ? d.radiusBottom : this._checkWithEpsilon(i.x) / 2, P = d.height !== void 0 ? d.height : this._checkWithEpsilon(i.y), R = d.numSegments !== void 0 ? d.numSegments : 16; e = new this.BJSCANNON.Cylinder(p, y, P, R); var B = new this.BJSCANNON.Quaternion(); B.setFromAxisAngle(new this.BJSCANNON.Vec3(1, 0, 0), -Math.PI / 2); var F = new this.BJSCANNON.Vec3(0, 0, 0); e.transformAllPoints(F, B); break; case At.a.BoxImpostor: var z = i.scale(0.5); e = new this.BJSCANNON.Box(new this.BJSCANNON.Vec3(this._checkWithEpsilon(z.x), this._checkWithEpsilon(z.y), this._checkWithEpsilon(z.z))); break; case At.a.PlaneImpostor: l.a.Warn("Attention, PlaneImposter might not behave as you expect. Consider using BoxImposter instead"), e = new this.BJSCANNON.Plane(); break; case At.a.MeshImpostor: var J = n.getVerticesData ? n.getVerticesData(Oe.b.PositionKind) : [], ie = n.getIndices ? n.getIndices() : []; if (!J) return; var se = n.position.clone(), ce = n.rotation && n.rotation.clone(), ue = n.rotationQuaternion && n.rotationQuaternion.clone(); n.position.copyFromFloats(0, 0, 0), n.rotation && n.rotation.copyFromFloats(0, 0, 0), n.rotationQuaternion && n.rotationQuaternion.copyFrom(t.getParentsRotation()), n.rotationQuaternion && n.parent && n.rotationQuaternion.conjugateInPlace(); var fe, ve = n.computeWorldMatrix(!0), Te = new Array(); for (fe = 0; fe < J.length; fe += 3) u.e.TransformCoordinates(u.e.FromArray(J, fe), ve).toArray(Te, fe); l.a.Warn("MeshImpostor only collides against spheres."), e = new this.BJSCANNON.Trimesh(Te, ie), n.position.copyFrom(se), ce && n.rotation && n.rotation.copyFrom(ce), ue && n.rotationQuaternion && n.rotationQuaternion.copyFrom(ue); break; case At.a.HeightmapImpostor: var Re = n.position.clone(), Ae = n.rotation && n.rotation.clone(), Ee = n.rotationQuaternion && n.rotationQuaternion.clone(); n.position.copyFromFloats(0, 0, 0), n.rotation && n.rotation.copyFromFloats(0, 0, 0), n.rotationQuaternion && n.rotationQuaternion.copyFrom(t.getParentsRotation()), n.rotationQuaternion && n.parent && n.rotationQuaternion.conjugateInPlace(), n.rotationQuaternion && n.rotationQuaternion.multiplyInPlace(this._minus90X), e = this._createHeightmap(n), n.position.copyFrom(Re), Ae && n.rotation && n.rotation.copyFrom(Ae), Ee && n.rotationQuaternion && n.rotationQuaternion.copyFrom(Ee), n.computeWorldMatrix(!0); break; case At.a.ParticleImpostor: e = new this.BJSCANNON.Particle(); break; case At.a.NoImpostor: e = new this.BJSCANNON.Box(new this.BJSCANNON.Vec3(0, 0, 0)); } return e; }, r.prototype._createHeightmap = function(t, e) { var n, i = t.getVerticesData(Oe.b.PositionKind), o = t.computeWorldMatrix(!0), a = new Array(); for (n = 0; n < i.length; n += 3) u.e.TransformCoordinates(u.e.FromArray(i, n), o).toArray(a, n); i = a; for (var s = new Array(), d = e || ~~(Math.sqrt(i.length / 3) - 1), p = t.getBoundingInfo(), y = Math.min(p.boundingBox.extendSizeWorld.x, p.boundingBox.extendSizeWorld.y), P = p.boundingBox.extendSizeWorld.z, R = 2 * y / d, B = 0; B < i.length; B += 3) { var F = Math.round(i[B + 0] / R + d / 2), z = Math.round(-1 * (i[B + 1] / R - d / 2)), J = -i[B + 2] + P; s[F] || (s[F] = []), s[F][z] || (s[F][z] = J), s[F][z] = Math.max(J, s[F][z]); } for (F = 0; F <= d; ++F) { if (!s[F]) { for (var ie = 1; !s[(F + ie) % d]; ) ie++; s[F] = s[(F + ie) % d].slice(); } for (z = 0; z <= d; ++z) if (!s[F][z]) { var se; for (ie = 1; se === void 0; ) se = s[F][(z + ie++) % d]; s[F][z] = se; } } var ce = new this.BJSCANNON.Heightfield(s, { elementSize: R }); return ce.minY = P, ce; }, r.prototype._updatePhysicsBodyTransformation = function(t) { var e = t.object; if (e.computeWorldMatrix && e.computeWorldMatrix(!0), e.getBoundingInfo()) { var n = t.getObjectCenter(); this._tmpDeltaPosition.copyFrom(e.getAbsolutePivotPoint().subtract(n)), this._tmpDeltaPosition.divideInPlace(t.object.scaling), this._tmpPosition.copyFrom(n); var i = e.rotationQuaternion; if (i) { if (t.type !== At.a.PlaneImpostor && t.type !== At.a.HeightmapImpostor || (i = i.multiply(this._minus90X), t.setDeltaRotation(this._plus90X)), t.type === At.a.HeightmapImpostor) { var o = e, a = o.getBoundingInfo(), s = o.rotationQuaternion; o.rotationQuaternion = this._tmpUnityRotation, o.computeWorldMatrix(!0); var d = n.clone(), p = o.getPivotMatrix(); p = p ? p.clone() : u.a.Identity(); var y = u.a.Translation(a.boundingBox.extendSizeWorld.x, 0, -a.boundingBox.extendSizeWorld.z); o.setPreTransformMatrix(y), o.computeWorldMatrix(!0); var P = a.boundingBox.centerWorld.subtract(n).subtract(o.position).negate(); this._tmpPosition.copyFromFloats(P.x, P.y - a.boundingBox.extendSizeWorld.y, P.z), this._tmpDeltaPosition.copyFrom(a.boundingBox.centerWorld.subtract(d)), this._tmpDeltaPosition.y += a.boundingBox.extendSizeWorld.y, o.rotationQuaternion = s, o.setPreTransformMatrix(p), o.computeWorldMatrix(!0); } else t.type === At.a.MeshImpostor && this._tmpDeltaPosition.copyFromFloats(0, 0, 0); t.setDeltaPosition(this._tmpDeltaPosition), t.physicsBody.position.set(this._tmpPosition.x, this._tmpPosition.y, this._tmpPosition.z), t.physicsBody.quaternion.set(i.x, i.y, i.z, i.w); } } }, r.prototype.setTransformationFromPhysicsBody = function(t) { if (t.object.position.set(t.physicsBody.position.x, t.physicsBody.position.y, t.physicsBody.position.z), t.object.rotationQuaternion) { var e = t.physicsBody.quaternion; t.object.rotationQuaternion.set(e.x, e.y, e.z, e.w); } }, r.prototype.setPhysicsBodyTransformation = function(t, e, n) { t.physicsBody.position.set(e.x, e.y, e.z), t.physicsBody.quaternion.set(n.x, n.y, n.z, n.w); }, r.prototype.isSupported = function() { return this.BJSCANNON !== void 0; }, r.prototype.setLinearVelocity = function(t, e) { t.physicsBody.velocity.set(e.x, e.y, e.z); }, r.prototype.setAngularVelocity = function(t, e) { t.physicsBody.angularVelocity.set(e.x, e.y, e.z); }, r.prototype.getLinearVelocity = function(t) { var e = t.physicsBody.velocity; return e ? new u.e(e.x, e.y, e.z) : null; }, r.prototype.getAngularVelocity = function(t) { var e = t.physicsBody.angularVelocity; return e ? new u.e(e.x, e.y, e.z) : null; }, r.prototype.setBodyMass = function(t, e) { t.physicsBody.mass = e, t.physicsBody.updateMassProperties(); }, r.prototype.getBodyMass = function(t) { return t.physicsBody.mass; }, r.prototype.getBodyFriction = function(t) { return t.physicsBody.material.friction; }, r.prototype.setBodyFriction = function(t, e) { t.physicsBody.material.friction = e; }, r.prototype.getBodyRestitution = function(t) { return t.physicsBody.material.restitution; }, r.prototype.setBodyRestitution = function(t, e) { t.physicsBody.material.restitution = e; }, r.prototype.sleepBody = function(t) { t.physicsBody.sleep(); }, r.prototype.wakeUpBody = function(t) { t.physicsBody.wakeUp(); }, r.prototype.updateDistanceJoint = function(t, e) { t.physicsJoint.distance = e; }, r.prototype.setMotor = function(t, e, n, i) { i || (t.physicsJoint.enableMotor(), t.physicsJoint.setMotorSpeed(e), n && this.setLimit(t, n)); }, r.prototype.setLimit = function(t, e, n) { t.physicsJoint.motorEquation.maxForce = e, t.physicsJoint.motorEquation.minForce = n === void 0 ? -e : n; }, r.prototype.syncMeshWithImpostor = function(t, e) { var n = e.physicsBody; t.position.x = n.position.x, t.position.y = n.position.y, t.position.z = n.position.z, t.rotationQuaternion && (t.rotationQuaternion.x = n.quaternion.x, t.rotationQuaternion.y = n.quaternion.y, t.rotationQuaternion.z = n.quaternion.z, t.rotationQuaternion.w = n.quaternion.w); }, r.prototype.getRadius = function(t) { return t.physicsBody.shapes[0].boundingSphereRadius; }, r.prototype.getBoxSizeToRef = function(t, e) { var n = t.physicsBody.shapes[0]; e.x = 2 * n.halfExtents.x, e.y = 2 * n.halfExtents.y, e.z = 2 * n.halfExtents.z; }, r.prototype.dispose = function() { }, r.prototype._extendNamespace = function() { var t = new this.BJSCANNON.Vec3(), e = this.BJSCANNON; this.BJSCANNON.World.prototype.step = function(n, i, o) { if (o = o || 10, (i = i || 0) === 0) this.internalStep(n), this.time += n; else { var a = Math.floor((this.time + i) / n) - Math.floor(this.time / n); a = Math.min(a, o) || 1; for (var s = performance.now(), d = 0; d !== a && (this.internalStep(n), !(performance.now() - s > 1e3 * n)); d++) ; this.time += i; for (var p = this.time % n / n, y = t, P = this.bodies, R = 0; R !== P.length; R++) { var B = P[R]; B.type !== e.Body.STATIC && B.sleepState !== e.Body.SLEEPING ? (B.position.vsub(B.previousPosition, y), y.scale(p, y), B.position.vadd(y, B.interpolatedPosition)) : (B.interpolatedPosition.set(B.position.x, B.position.y, B.position.z), B.interpolatedQuaternion.set(B.quaternion.x, B.quaternion.y, B.quaternion.z, B.quaternion.w)); } } }; }, r.prototype.raycast = function(t, e) { return this._cannonRaycastResult.reset(), this.world.raycastClosest(t, e, {}, this._cannonRaycastResult), this._raycastResult.reset(t, e), this._cannonRaycastResult.hasHit && (this._raycastResult.setHitData({ x: this._cannonRaycastResult.hitNormalWorld.x, y: this._cannonRaycastResult.hitNormalWorld.y, z: this._cannonRaycastResult.hitNormalWorld.z }, { x: this._cannonRaycastResult.hitPointWorld.x, y: this._cannonRaycastResult.hitPointWorld.y, z: this._cannonRaycastResult.hitPointWorld.z }), this._raycastResult.setHitDistance(this._cannonRaycastResult.distance)), this._raycastResult; }, r; }(); Sr.DefaultPluginFactory = function() { return new Bs(); }; var Mu = function() { function r(t, e, n) { t === void 0 && (t = !0), n === void 0 && (n = OIMO), this._useDeltaForWorldStep = t, this.name = "OimoJSPlugin", this._fixedTimeStep = 1 / 60, this._tmpImpostorsArray = [], this._tmpPositionVector = u.e.Zero(), this.BJSOIMO = n, this.world = new this.BJSOIMO.World({ iterations: e }), this.world.clear(), this._raycastResult = new Fs(); } return r.prototype.setGravity = function(t) { this.world.gravity.set(t.x, t.y, t.z); }, r.prototype.setTimeStep = function(t) { this.world.timeStep = t; }, r.prototype.getTimeStep = function() { return this.world.timeStep; }, r.prototype.executeStep = function(t, e) { var n = this; e.forEach(function(s) { s.beforeStep(); }), this.world.timeStep = this._useDeltaForWorldStep ? t : this._fixedTimeStep, this.world.step(), e.forEach(function(s) { s.afterStep(), n._tmpImpostorsArray[s.uniqueId] = s; }); for (var i = this.world.contacts; i !== null; ) if (!i.touching || i.body1.sleeping || i.body2.sleeping) { var o = this._tmpImpostorsArray[+i.body1.name], a = this._tmpImpostorsArray[+i.body2.name]; o && a && (o.onCollide({ body: a.physicsBody, point: null }), a.onCollide({ body: o.physicsBody, point: null })), i = i.next; } else i = i.next; }, r.prototype.applyImpulse = function(t, e, n) { var i = t.physicsBody.mass; t.physicsBody.applyImpulse(n.scale(this.world.invScale), e.scale(this.world.invScale * i)); }, r.prototype.applyForce = function(t, e, n) { l.a.Warn("Oimo doesn't support applying force. Using impule instead."), this.applyImpulse(t, e, n); }, r.prototype.generatePhysicsBody = function(t) { var e = this; if (t.parent) t.physicsBody && (this.removePhysicsBody(t), t.forceUpdate()); else { if (t.isBodyInitRequired()) { var n = { name: t.uniqueId, config: [t.getParam("mass") || 1e-3, t.getParam("friction"), t.getParam("restitution")], size: [], type: [], pos: [], posShape: [], rot: [], rotShape: [], move: t.getParam("mass") !== 0, density: t.getParam("mass"), friction: t.getParam("friction"), restitution: t.getParam("restitution"), world: this.world }, i = [t]; (s = t.object).getChildMeshes && s.getChildMeshes().forEach(function(d) { d.physicsImpostor && i.push(d.physicsImpostor); }); var o = function(d) { return Math.max(d, Sr.Epsilon); }, a = new u.b(); i.forEach(function(d) { if (d.object.rotationQuaternion) { var p = d.object.rotationQuaternion; a.copyFrom(p), d.object.rotationQuaternion.set(0, 0, 0, 1), d.object.computeWorldMatrix(!0); var y = a.toEulerAngles(), P = d.getObjectExtendSize(); if (d === t) { var R = t.getObjectCenter(); t.object.getAbsolutePivotPoint().subtractToRef(R, e._tmpPositionVector), e._tmpPositionVector.divideInPlace(t.object.scaling), n.pos.push(R.x), n.pos.push(R.y), n.pos.push(R.z), n.posShape.push(0, 0, 0), n.rotShape.push(0, 0, 0); } else { var B = d.object.position.clone(); n.posShape.push(B.x), n.posShape.push(B.y), n.posShape.push(B.z), n.rotShape.push(57.29577951308232 * y.x, 57.29577951308232 * y.y, 57.29577951308232 * y.z); } switch (d.object.rotationQuaternion.copyFrom(a), d.type) { case At.a.ParticleImpostor: l.a.Warn("No Particle support in OIMO.js. using SphereImpostor instead"); case At.a.SphereImpostor: var F = P.x, z = P.y, J = P.z, ie = Math.max(o(F), o(z), o(J)) / 2; n.type.push("sphere"), n.size.push(ie), n.size.push(ie), n.size.push(ie); break; case At.a.CylinderImpostor: var se = o(P.x) / 2, ce = o(P.y); n.type.push("cylinder"), n.size.push(se), n.size.push(ce), n.size.push(ce); break; case At.a.PlaneImpostor: case At.a.BoxImpostor: default: se = o(P.x), ce = o(P.y); var ue = o(P.z); n.type.push("box"), n.size.push(se), n.size.push(ce), n.size.push(ue); } d.object.rotationQuaternion = p; } }), t.physicsBody = this.world.add(n), t.physicsBody.resetQuaternion(a), t.physicsBody.updatePosition(0); } else this._tmpPositionVector.copyFromFloats(0, 0, 0); var s; t.setDeltaPosition(this._tmpPositionVector); } }, r.prototype.removePhysicsBody = function(t) { this.world.removeRigidBody(t.physicsBody); }, r.prototype.generateJoint = function(t) { var e = t.mainImpostor.physicsBody, n = t.connectedImpostor.physicsBody; if (e && n) { var i, o = t.joint.jointData, a = o.nativeParams || {}, s = { body1: e, body2: n, axe1: a.axe1 || (o.mainAxis ? o.mainAxis.asArray() : null), axe2: a.axe2 || (o.connectedAxis ? o.connectedAxis.asArray() : null), pos1: a.pos1 || (o.mainPivot ? o.mainPivot.asArray() : null), pos2: a.pos2 || (o.connectedPivot ? o.connectedPivot.asArray() : null), min: a.min, max: a.max, collision: a.collision || o.collision, spring: a.spring, world: this.world }; switch (t.joint.type) { case Jt.e.BallAndSocketJoint: i = "jointBall"; break; case Jt.e.SpringJoint: l.a.Warn("OIMO.js doesn't support Spring Constraint. Simulating using DistanceJoint instead"); var d = o; s.min = d.length || s.min, s.max = Math.max(s.min, s.max); case Jt.e.DistanceJoint: i = "jointDistance", s.max = o.maxDistance; break; case Jt.e.PrismaticJoint: i = "jointPrisme"; break; case Jt.e.SliderJoint: i = "jointSlide"; break; case Jt.e.WheelJoint: i = "jointWheel"; break; case Jt.e.HingeJoint: default: i = "jointHinge"; } s.type = i, t.joint.physicsJoint = this.world.add(s); } }, r.prototype.removeJoint = function(t) { try { this.world.removeJoint(t.joint.physicsJoint); } catch (e) { l.a.Warn(e); } }, r.prototype.isSupported = function() { return this.BJSOIMO !== void 0; }, r.prototype.setTransformationFromPhysicsBody = function(t) { if (!t.physicsBody.sleeping) { if (t.physicsBody.shapes.next) { for (var e = t.physicsBody.shapes; e.next; ) e = e.next; t.object.position.set(e.position.x, e.position.y, e.position.z); } else { var n = t.physicsBody.getPosition(); t.object.position.set(n.x, n.y, n.z); } if (t.object.rotationQuaternion) { var i = t.physicsBody.getQuaternion(); t.object.rotationQuaternion.set(i.x, i.y, i.z, i.w); } } }, r.prototype.setPhysicsBodyTransformation = function(t, e, n) { var i = t.physicsBody; t.physicsBody.shapes.next || (i.position.set(e.x, e.y, e.z), i.orientation.set(n.x, n.y, n.z, n.w), i.syncShapes(), i.awake()); }, r.prototype.setLinearVelocity = function(t, e) { t.physicsBody.linearVelocity.set(e.x, e.y, e.z); }, r.prototype.setAngularVelocity = function(t, e) { t.physicsBody.angularVelocity.set(e.x, e.y, e.z); }, r.prototype.getLinearVelocity = function(t) { var e = t.physicsBody.linearVelocity; return e ? new u.e(e.x, e.y, e.z) : null; }, r.prototype.getAngularVelocity = function(t) { var e = t.physicsBody.angularVelocity; return e ? new u.e(e.x, e.y, e.z) : null; }, r.prototype.setBodyMass = function(t, e) { var n = e === 0; t.physicsBody.shapes.density = n ? 1 : e, t.physicsBody.setupMass(n ? 2 : 1); }, r.prototype.getBodyMass = function(t) { return t.physicsBody.shapes.density; }, r.prototype.getBodyFriction = function(t) { return t.physicsBody.shapes.friction; }, r.prototype.setBodyFriction = function(t, e) { t.physicsBody.shapes.friction = e; }, r.prototype.getBodyRestitution = function(t) { return t.physicsBody.shapes.restitution; }, r.prototype.setBodyRestitution = function(t, e) { t.physicsBody.shapes.restitution = e; }, r.prototype.sleepBody = function(t) { t.physicsBody.sleep(); }, r.prototype.wakeUpBody = function(t) { t.physicsBody.awake(); }, r.prototype.updateDistanceJoint = function(t, e, n) { t.physicsJoint.limitMotor.upperLimit = e, n !== void 0 && (t.physicsJoint.limitMotor.lowerLimit = n); }, r.prototype.setMotor = function(t, e, n, i) { n !== void 0 ? l.a.Warn("OimoJS plugin currently has unexpected behavior when using setMotor with force parameter") : n = 1e6, e *= -1; var o = i ? t.physicsJoint.rotationalLimitMotor2 : t.physicsJoint.rotationalLimitMotor1 || t.physicsJoint.rotationalLimitMotor || t.physicsJoint.limitMotor; o && o.setMotor(e, n); }, r.prototype.setLimit = function(t, e, n, i) { var o = i ? t.physicsJoint.rotationalLimitMotor2 : t.physicsJoint.rotationalLimitMotor1 || t.physicsJoint.rotationalLimitMotor || t.physicsJoint.limitMotor; o && o.setLimit(e, n === void 0 ? -e : n); }, r.prototype.syncMeshWithImpostor = function(t, e) { var n = e.physicsBody; t.position.x = n.position.x, t.position.y = n.position.y, t.position.z = n.position.z, t.rotationQuaternion && (t.rotationQuaternion.x = n.orientation.x, t.rotationQuaternion.y = n.orientation.y, t.rotationQuaternion.z = n.orientation.z, t.rotationQuaternion.w = n.orientation.s); }, r.prototype.getRadius = function(t) { return t.physicsBody.shapes.radius; }, r.prototype.getBoxSizeToRef = function(t, e) { var n = t.physicsBody.shapes; e.x = 2 * n.halfWidth, e.y = 2 * n.halfHeight, e.z = 2 * n.halfDepth; }, r.prototype.dispose = function() { this.world.clear(); }, r.prototype.raycast = function(t, e) { return l.a.Warn("raycast is not currently supported by the Oimo physics plugin"), this._raycastResult.reset(t, e), this._raycastResult; }, r; }(), Jo = f(97), Iu = function() { function r(t, e, n) { var i = this; t === void 0 && (t = !0), e === void 0 && (e = Ammo), n === void 0 && (n = null), this._useDeltaForWorldStep = t, this.bjsAMMO = {}, this.name = "AmmoJSPlugin", this._timeStep = 1 / 60, this._fixedTimeStep = 1 / 60, this._maxSteps = 5, this._tmpQuaternion = new u.b(), this._tmpContactCallbackResult = !1, this._tmpContactPoint = new u.e(), this._tmpMatrix = new u.a(), typeof e == "function" ? e(this.bjsAMMO) : this.bjsAMMO = e, this.isSupported() ? (this._collisionConfiguration = new this.bjsAMMO.btSoftBodyRigidBodyCollisionConfiguration(), this._dispatcher = new this.bjsAMMO.btCollisionDispatcher(this._collisionConfiguration), this._overlappingPairCache = n || new this.bjsAMMO.btDbvtBroadphase(), this._solver = new this.bjsAMMO.btSequentialImpulseConstraintSolver(), this._softBodySolver = new this.bjsAMMO.btDefaultSoftBodySolver(), this.world = new this.bjsAMMO.btSoftRigidDynamicsWorld(this._dispatcher, this._overlappingPairCache, this._solver, this._collisionConfiguration, this._softBodySolver), this._tmpAmmoConcreteContactResultCallback = new this.bjsAMMO.ConcreteContactResultCallback(), this._tmpAmmoConcreteContactResultCallback.addSingleResult = function(o, a, s, d) { var p = (o = i.bjsAMMO.wrapPointer(o, Ammo.btManifoldPoint)).getPositionWorldOnA(); i._tmpContactPoint.x = p.x(), i._tmpContactPoint.y = p.y(), i._tmpContactPoint.z = p.z(), i._tmpContactCallbackResult = !0; }, this._raycastResult = new Fs(), this._tmpAmmoTransform = new this.bjsAMMO.btTransform(), this._tmpAmmoTransform.setIdentity(), this._tmpAmmoQuaternion = new this.bjsAMMO.btQuaternion(0, 0, 0, 1), this._tmpAmmoVectorA = new this.bjsAMMO.btVector3(0, 0, 0), this._tmpAmmoVectorB = new this.bjsAMMO.btVector3(0, 0, 0), this._tmpAmmoVectorC = new this.bjsAMMO.btVector3(0, 0, 0), this._tmpAmmoVectorD = new this.bjsAMMO.btVector3(0, 0, 0)) : l.a.Error("AmmoJS is not available. Please make sure you included the js file."); } return r.prototype.setGravity = function(t) { this._tmpAmmoVectorA.setValue(t.x, t.y, t.z), this.world.setGravity(this._tmpAmmoVectorA), this.world.getWorldInfo().set_m_gravity(this._tmpAmmoVectorA); }, r.prototype.setTimeStep = function(t) { this._timeStep = t; }, r.prototype.setFixedTimeStep = function(t) { this._fixedTimeStep = t; }, r.prototype.setMaxSteps = function(t) { this._maxSteps = t; }, r.prototype.getTimeStep = function() { return this._timeStep; }, r.prototype._isImpostorInContact = function(t) { return this._tmpContactCallbackResult = !1, this.world.contactTest(t.physicsBody, this._tmpAmmoConcreteContactResultCallback), this._tmpContactCallbackResult; }, r.prototype._isImpostorPairInContact = function(t, e) { return this._tmpContactCallbackResult = !1, this.world.contactPairTest(t.physicsBody, e.physicsBody, this._tmpAmmoConcreteContactResultCallback), this._tmpContactCallbackResult; }, r.prototype._stepSimulation = function(t, e, n) { if (t === void 0 && (t = 1 / 60), e === void 0 && (e = 10), n === void 0 && (n = 1 / 60), e == 0) this.world.stepSimulation(t, 0); else for (; e > 0 && t > 0; ) t - n < n ? (this.world.stepSimulation(t, 0), t = 0) : (t -= n, this.world.stepSimulation(n, 0)), e--; }, r.prototype.executeStep = function(t, e) { for (var n = 0, i = e; n < i.length; n++) { var o = i[n]; o.soft || o.beforeStep(); } this._stepSimulation(this._useDeltaForWorldStep ? t : this._timeStep, this._maxSteps, this._fixedTimeStep); for (var a = 0, s = e; a < s.length; a++) { var d = s[a]; if (d.soft ? this._afterSoftStep(d) : d.afterStep(), d._onPhysicsCollideCallbacks.length > 0 && this._isImpostorInContact(d)) for (var p = 0, y = d._onPhysicsCollideCallbacks; p < y.length; p++) for (var P = 0, R = y[p].otherImpostors; P < R.length; P++) { var B = R[P]; (d.physicsBody.isActive() || B.physicsBody.isActive()) && this._isImpostorPairInContact(d, B) && (d.onCollide({ body: B.physicsBody, point: this._tmpContactPoint }), B.onCollide({ body: d.physicsBody, point: this._tmpContactPoint })); } } }, r.prototype._afterSoftStep = function(t) { t.type === At.a.RopeImpostor ? this._ropeStep(t) : this._softbodyOrClothStep(t); }, r.prototype._ropeStep = function(t) { for (var e, n, i, o, a = t.physicsBody.get_m_nodes(), s = a.size(), d = new Array(), p = 0; p < s; p++) n = (e = a.at(p).get_m_x()).x(), i = e.y(), o = e.z(), d.push(new u.e(n, i, o)); var y = t.object, P = t.getParam("shape"); t._isFromLine ? t.object = sn.a.CreateLines("lines", { points: d, instance: y }) : t.object = Jo.a.ExtrudeShape("ext", { shape: P, path: d, instance: y }); }, r.prototype._softbodyOrClothStep = function(t) { var e = t.type === At.a.ClothImpostor ? 1 : -1, n = t.object, i = n.getVerticesData(Oe.b.PositionKind); i || (i = []); var o = n.getVerticesData(Oe.b.NormalKind); o || (o = []); for (var a, s, d, p, y, P, R, B, F = i.length / 3, z = t.physicsBody.get_m_nodes(), J = 0; J < F; J++) { var ie; d = (s = (a = z.at(J)).get_m_x()).x(), p = s.y(), y = s.z() * e, P = (ie = a.get_m_n()).x(), R = ie.y(), B = ie.z() * e, i[3 * J] = d, i[3 * J + 1] = p, i[3 * J + 2] = y, o[3 * J] = P, o[3 * J + 1] = R, o[3 * J + 2] = B; } var se = new ht.a(); se.positions = i, se.normals = o, se.uvs = n.getVerticesData(Oe.b.UVKind), se.colors = n.getVerticesData(Oe.b.ColorKind), n && n.getIndices && (se.indices = n.getIndices()), se.applyToMesh(n); }, r.prototype.applyImpulse = function(t, e, n) { if (t.soft) l.a.Warn("Cannot be applied to a soft body"); else { t.physicsBody.activate(); var i = this._tmpAmmoVectorA, o = this._tmpAmmoVectorB; t.object && t.object.getWorldMatrix && n.subtractInPlace(t.object.getWorldMatrix().getTranslation()), i.setValue(n.x, n.y, n.z), o.setValue(e.x, e.y, e.z), t.physicsBody.applyImpulse(o, i); } }, r.prototype.applyForce = function(t, e, n) { if (t.soft) l.a.Warn("Cannot be applied to a soft body"); else { t.physicsBody.activate(); var i = this._tmpAmmoVectorA, o = this._tmpAmmoVectorB; t.object && t.object.getWorldMatrix && n.subtractInPlace(t.object.getWorldMatrix().getTranslation()), i.setValue(n.x, n.y, n.z), o.setValue(e.x, e.y, e.z), t.physicsBody.applyForce(o, i); } }, r.prototype.generatePhysicsBody = function(t) { if (t._pluginData.toDispose = [], t.parent) t.physicsBody && (this.removePhysicsBody(t), t.forceUpdate()); else if (t.isBodyInitRequired()) { var e = this._createShape(t), n = t.getParam("mass"); if (t._pluginData.mass = n, t.soft) e.get_m_cfg().set_collisions(17), e.get_m_cfg().set_kDP(t.getParam("damping")), this.bjsAMMO.castObject(e, this.bjsAMMO.btCollisionObject).getCollisionShape().setMargin(t.getParam("margin")), e.setActivationState(r.DISABLE_DEACTIVATION_FLAG), this.world.addSoftBody(e, 1, -1), t.physicsBody = e, t._pluginData.toDispose.push(e), this.setBodyPressure(t, 0), t.type === At.a.SoftbodyImpostor && this.setBodyPressure(t, t.getParam("pressure")), this.setBodyStiffness(t, t.getParam("stiffness")), this.setBodyVelocityIterations(t, t.getParam("velocityIterations")), this.setBodyPositionIterations(t, t.getParam("positionIterations")); else { var i = new this.bjsAMMO.btVector3(0, 0, 0), o = new this.bjsAMMO.btTransform(); o.setIdentity(), n !== 0 && e.calculateLocalInertia(n, i), this._tmpAmmoVectorA.setValue(t.object.position.x, t.object.position.y, t.object.position.z), this._tmpAmmoQuaternion.setValue(t.object.rotationQuaternion.x, t.object.rotationQuaternion.y, t.object.rotationQuaternion.z, t.object.rotationQuaternion.w), o.setOrigin(this._tmpAmmoVectorA), o.setRotation(this._tmpAmmoQuaternion); var a = new this.bjsAMMO.btDefaultMotionState(o), s = new this.bjsAMMO.btRigidBodyConstructionInfo(n, a, e, i), d = new this.bjsAMMO.btRigidBody(s); n === 0 && (d.setCollisionFlags(d.getCollisionFlags() | r.KINEMATIC_FLAG), d.setActivationState(r.DISABLE_DEACTIVATION_FLAG)), t.type != At.a.NoImpostor || e.getChildShape || d.setCollisionFlags(d.getCollisionFlags() | r.DISABLE_COLLISION_FLAG); var p = t.getParam("group"), y = t.getParam("mask"); p && y ? this.world.addRigidBody(d, p, y) : this.world.addRigidBody(d), t.physicsBody = d, t._pluginData.toDispose = t._pluginData.toDispose.concat([d, s, a, o, i, e]); } this.setBodyRestitution(t, t.getParam("restitution")), this.setBodyFriction(t, t.getParam("friction")); } }, r.prototype.removePhysicsBody = function(t) { var e = this; this.world && (t.soft ? this.world.removeSoftBody(t.physicsBody) : this.world.removeRigidBody(t.physicsBody), t._pluginData && (t._pluginData.toDispose.forEach(function(n) { e.bjsAMMO.destroy(n); }), t._pluginData.toDispose = [])); }, r.prototype.generateJoint = function(t) { var e = t.mainImpostor.physicsBody, n = t.connectedImpostor.physicsBody; if (e && n) { var i, o = t.joint.jointData; switch (o.mainPivot || (o.mainPivot = new u.e(0, 0, 0)), o.connectedPivot || (o.connectedPivot = new u.e(0, 0, 0)), t.joint.type) { case Jt.e.DistanceJoint: var a = o.maxDistance; a && (o.mainPivot = new u.e(0, -a / 2, 0), o.connectedPivot = new u.e(0, a / 2, 0)), i = new this.bjsAMMO.btPoint2PointConstraint(e, n, new this.bjsAMMO.btVector3(o.mainPivot.x, o.mainPivot.y, o.mainPivot.z), new this.bjsAMMO.btVector3(o.connectedPivot.x, o.connectedPivot.y, o.connectedPivot.z)); break; case Jt.e.HingeJoint: o.mainAxis || (o.mainAxis = new u.e(0, 0, 0)), o.connectedAxis || (o.connectedAxis = new u.e(0, 0, 0)); var s = new this.bjsAMMO.btVector3(o.mainAxis.x, o.mainAxis.y, o.mainAxis.z), d = new this.bjsAMMO.btVector3(o.connectedAxis.x, o.connectedAxis.y, o.connectedAxis.z); i = new this.bjsAMMO.btHingeConstraint(e, n, new this.bjsAMMO.btVector3(o.mainPivot.x, o.mainPivot.y, o.mainPivot.z), new this.bjsAMMO.btVector3(o.connectedPivot.x, o.connectedPivot.y, o.connectedPivot.z), s, d); break; case Jt.e.BallAndSocketJoint: i = new this.bjsAMMO.btPoint2PointConstraint(e, n, new this.bjsAMMO.btVector3(o.mainPivot.x, o.mainPivot.y, o.mainPivot.z), new this.bjsAMMO.btVector3(o.connectedPivot.x, o.connectedPivot.y, o.connectedPivot.z)); break; default: l.a.Warn("JointType not currently supported by the Ammo plugin, falling back to PhysicsJoint.BallAndSocketJoint"), i = new this.bjsAMMO.btPoint2PointConstraint(e, n, new this.bjsAMMO.btVector3(o.mainPivot.x, o.mainPivot.y, o.mainPivot.z), new this.bjsAMMO.btVector3(o.connectedPivot.x, o.connectedPivot.y, o.connectedPivot.z)); } this.world.addConstraint(i, !t.joint.jointData.collision), t.joint.physicsJoint = i; } }, r.prototype.removeJoint = function(t) { this.world && this.world.removeConstraint(t.joint.physicsJoint); }, r.prototype._addMeshVerts = function(t, e, n) { var i = this, o = 0; if (n && n.getIndices && n.getWorldMatrix && n.getChildMeshes) { var a = n.getIndices(); a || (a = []); var s = n.getVerticesData(Oe.b.PositionKind); s || (s = []), n.computeWorldMatrix(!1); for (var d = a.length / 3, p = 0; p < d; p++) { for (var y = [], P = 0; P < 3; P++) { var R, B = new u.e(s[3 * a[3 * p + P] + 0], s[3 * a[3 * p + P] + 1], s[3 * a[3 * p + P] + 2]); u.a.ScalingToRef(n.scaling.x, n.scaling.y, n.scaling.z, this._tmpMatrix), B = u.e.TransformCoordinates(B, this._tmpMatrix), (R = P == 0 ? this._tmpAmmoVectorA : P == 1 ? this._tmpAmmoVectorB : this._tmpAmmoVectorC).setValue(B.x, B.y, B.z), y.push(R); } t.addTriangle(y[0], y[1], y[2]), o++; } n.getChildMeshes().forEach(function(F) { o += i._addMeshVerts(t, e, F); }); } return o; }, r.prototype._softVertexData = function(t) { var e = t.object; if (e && e.getIndices && e.getWorldMatrix && e.getChildMeshes) { e.getIndices(); var n = e.getVerticesData(Oe.b.PositionKind); n || (n = []); var i = e.getVerticesData(Oe.b.NormalKind); i || (i = []), e.computeWorldMatrix(!1); for (var o = [], a = [], s = 0; s < n.length; s += 3) { var d = new u.e(n[s], n[s + 1], n[s + 2]), p = new u.e(i[s], i[s + 1], i[s + 2]); d = u.e.TransformCoordinates(d, e.getWorldMatrix()), p = u.e.TransformNormal(p, e.getWorldMatrix()), o.push(d.x, d.y, d.z), a.push(p.x, p.y, p.z); } var y = new ht.a(); return y.positions = o, y.normals = a, y.uvs = e.getVerticesData(Oe.b.UVKind), y.colors = e.getVerticesData(Oe.b.ColorKind), e && e.getIndices && (y.indices = e.getIndices()), y.applyToMesh(e), e.position = u.e.Zero(), e.rotationQuaternion = null, e.rotation = u.e.Zero(), e.computeWorldMatrix(!0), y; } return ht.a.ExtractFromMesh(e); }, r.prototype._createSoftbody = function(t) { var e = t.object; if (e && e.getIndices) { var n = e.getIndices(); n || (n = []); var i = this._softVertexData(t), o = i.positions, a = i.normals; if (o === null || a === null) return new this.bjsAMMO.btCompoundShape(); for (var s = [], d = [], p = 0; p < o.length; p += 3) { var y = new u.e(o[p], o[p + 1], o[p + 2]), P = new u.e(a[p], a[p + 1], a[p + 2]); s.push(y.x, y.y, -y.z), d.push(P.x, P.y, -P.z); } var R = new this.bjsAMMO.btSoftBodyHelpers().CreateFromTriMesh(this.world.getWorldInfo(), s, e.getIndices(), n.length / 3, !0), B = o.length / 3, F = R.get_m_nodes(); for (p = 0; p < B; p++) { var z; (z = F.at(p).get_m_n()).setX(d[3 * p]), z.setY(d[3 * p + 1]), z.setZ(d[3 * p + 2]); } return R; } }, r.prototype._createCloth = function(t) { var e = t.object; if (e && e.getIndices) { e.getIndices(); var n = this._softVertexData(t), i = n.positions, o = n.normals; if (i === null || o === null) return new this.bjsAMMO.btCompoundShape(); var a = i.length, s = Math.sqrt(a / 3); t.segments = s; var d = s - 1; return this._tmpAmmoVectorA.setValue(i[0], i[1], i[2]), this._tmpAmmoVectorB.setValue(i[3 * d], i[3 * d + 1], i[3 * d + 2]), this._tmpAmmoVectorD.setValue(i[a - 3], i[a - 2], i[a - 1]), this._tmpAmmoVectorC.setValue(i[a - 3 - 3 * d], i[a - 2 - 3 * d], i[a - 1 - 3 * d]), new this.bjsAMMO.btSoftBodyHelpers().CreatePatch(this.world.getWorldInfo(), this._tmpAmmoVectorA, this._tmpAmmoVectorB, this._tmpAmmoVectorC, this._tmpAmmoVectorD, s, s, t.getParam("fixedPoints"), !0); } }, r.prototype._createRope = function(t) { var e, n, i = this._softVertexData(t), o = i.positions, a = i.normals; if (o === null || a === null) return new this.bjsAMMO.btCompoundShape(); if (i.applyToMesh(t.object, !0), t._isFromLine = !0, a.map(function(y) { return y * y; }).reduce(function(y, P) { return y + P; }) === 0) n = (e = o.length) / 3 - 1, this._tmpAmmoVectorA.setValue(o[0], o[1], o[2]), this._tmpAmmoVectorB.setValue(o[e - 3], o[e - 2], o[e - 1]); else { t._isFromLine = !1; var s = t.getParam("path"); if (t.getParam("shape") === null) return l.a.Warn("No shape available for extruded mesh"), new this.bjsAMMO.btCompoundShape(); if (o.length % (3 * s.length) != 0) return l.a.Warn("Path does not match extrusion"), new this.bjsAMMO.btCompoundShape(); n = (e = s.length) - 1, this._tmpAmmoVectorA.setValue(s[0].x, s[0].y, s[0].z), this._tmpAmmoVectorB.setValue(s[e - 1].x, s[e - 1].y, s[e - 1].z); } t.segments = n; var d = t.getParam("fixedPoints"); d = d > 3 ? 3 : d; var p = new this.bjsAMMO.btSoftBodyHelpers().CreateRope(this.world.getWorldInfo(), this._tmpAmmoVectorA, this._tmpAmmoVectorB, n - 1, d); return p.get_m_cfg().set_collisions(17), p; }, r.prototype._createCustom = function(t) { var e = null; return this.onCreateCustomShape && (e = this.onCreateCustomShape(t)), e == null && (e = new this.bjsAMMO.btCompoundShape()), e; }, r.prototype._addHullVerts = function(t, e, n) { var i = this, o = 0; if (n && n.getIndices && n.getWorldMatrix && n.getChildMeshes) { var a = n.getIndices(); a || (a = []); var s = n.getVerticesData(Oe.b.PositionKind); s || (s = []), n.computeWorldMatrix(!1); for (var d = a.length / 3, p = 0; p < d; p++) { for (var y = [], P = 0; P < 3; P++) { var R, B = new u.e(s[3 * a[3 * p + P] + 0], s[3 * a[3 * p + P] + 1], s[3 * a[3 * p + P] + 2]); u.a.ScalingToRef(n.scaling.x, n.scaling.y, n.scaling.z, this._tmpMatrix), B = u.e.TransformCoordinates(B, this._tmpMatrix), (R = P == 0 ? this._tmpAmmoVectorA : P == 1 ? this._tmpAmmoVectorB : this._tmpAmmoVectorC).setValue(B.x, B.y, B.z), y.push(R); } t.addPoint(y[0], !0), t.addPoint(y[1], !0), t.addPoint(y[2], !0), o++; } n.getChildMeshes().forEach(function(F) { o += i._addHullVerts(t, e, F); }); } return o; }, r.prototype._createShape = function(t, e) { var n = this; e === void 0 && (e = !1); var i, o = t.object, a = t.getObjectExtendSize(); if (!e) { var s = t.object.getChildMeshes ? t.object.getChildMeshes(!0) : []; i = new this.bjsAMMO.btCompoundShape(); var d = 0; if (s.forEach(function(F) { var z = F.getPhysicsImpostor(); if (z) { if (z.type == At.a.MeshImpostor) throw "A child MeshImpostor is not supported. Only primitive impostors are supported as children (eg. box or sphere)"; var J = n._createShape(z), ie = F.parent.getWorldMatrix().clone(), se = new u.e(); ie.decompose(se), n._tmpAmmoTransform.getOrigin().setValue(F.position.x * se.x, F.position.y * se.y, F.position.z * se.z), n._tmpAmmoQuaternion.setValue(F.rotationQuaternion.x, F.rotationQuaternion.y, F.rotationQuaternion.z, F.rotationQuaternion.w), n._tmpAmmoTransform.setRotation(n._tmpAmmoQuaternion), i.addChildShape(n._tmpAmmoTransform, J), z.dispose(), d++; } }), d > 0) { if (t.type != At.a.NoImpostor) { var p = this._createShape(t, !0); p && (this._tmpAmmoTransform.getOrigin().setValue(0, 0, 0), this._tmpAmmoQuaternion.setValue(0, 0, 0, 1), this._tmpAmmoTransform.setRotation(this._tmpAmmoQuaternion), i.addChildShape(this._tmpAmmoTransform, p)); } return i; } this.bjsAMMO.destroy(i), i = null; } switch (t.type) { case At.a.SphereImpostor: if ($.a.WithinEpsilon(a.x, a.y, 1e-4) && $.a.WithinEpsilon(a.x, a.z, 1e-4)) i = new this.bjsAMMO.btSphereShape(a.x / 2); else { var y = [new this.bjsAMMO.btVector3(0, 0, 0)]; (i = new this.bjsAMMO.btMultiSphereShape(y, [1], 1)).setLocalScaling(new this.bjsAMMO.btVector3(a.x / 2, a.y / 2, a.z / 2)); } break; case At.a.CapsuleImpostor: i = new this.bjsAMMO.btCapsuleShape(a.x / 2, a.y / 2); break; case At.a.CylinderImpostor: this._tmpAmmoVectorA.setValue(a.x / 2, a.y / 2, a.z / 2), i = new this.bjsAMMO.btCylinderShape(this._tmpAmmoVectorA); break; case At.a.PlaneImpostor: case At.a.BoxImpostor: this._tmpAmmoVectorA.setValue(a.x / 2, a.y / 2, a.z / 2), i = new this.bjsAMMO.btBoxShape(this._tmpAmmoVectorA); break; case At.a.MeshImpostor: if (t.getParam("mass") == 0) { var P = new this.bjsAMMO.btTriangleMesh(); t._pluginData.toDispose.push(P); var R = this._addMeshVerts(P, o, o); i = R == 0 ? new this.bjsAMMO.btCompoundShape() : new this.bjsAMMO.btBvhTriangleMeshShape(P); break; } case At.a.ConvexHullImpostor: var B = new this.bjsAMMO.btConvexHullShape(); (R = this._addHullVerts(B, o, o)) == 0 ? (t._pluginData.toDispose.push(B), i = new this.bjsAMMO.btCompoundShape()) : i = B; break; case At.a.NoImpostor: i = new this.bjsAMMO.btSphereShape(a.x / 2); break; case At.a.CustomImpostor: i = this._createCustom(t); break; case At.a.SoftbodyImpostor: i = this._createSoftbody(t); break; case At.a.ClothImpostor: i = this._createCloth(t); break; case At.a.RopeImpostor: i = this._createRope(t); break; default: l.a.Warn("The impostor type is not currently supported by the ammo plugin."); } return i; }, r.prototype.setTransformationFromPhysicsBody = function(t) { t.physicsBody.getMotionState().getWorldTransform(this._tmpAmmoTransform), t.object.position.set(this._tmpAmmoTransform.getOrigin().x(), this._tmpAmmoTransform.getOrigin().y(), this._tmpAmmoTransform.getOrigin().z()), t.object.rotationQuaternion ? t.object.rotationQuaternion.set(this._tmpAmmoTransform.getRotation().x(), this._tmpAmmoTransform.getRotation().y(), this._tmpAmmoTransform.getRotation().z(), this._tmpAmmoTransform.getRotation().w()) : t.object.rotation && (this._tmpQuaternion.set(this._tmpAmmoTransform.getRotation().x(), this._tmpAmmoTransform.getRotation().y(), this._tmpAmmoTransform.getRotation().z(), this._tmpAmmoTransform.getRotation().w()), this._tmpQuaternion.toEulerAnglesToRef(t.object.rotation)); }, r.prototype.setPhysicsBodyTransformation = function(t, e, n) { var i = t.physicsBody.getWorldTransform(); if (Math.abs(i.getOrigin().x() - e.x) > Vt.a || Math.abs(i.getOrigin().y() - e.y) > Vt.a || Math.abs(i.getOrigin().z() - e.z) > Vt.a || Math.abs(i.getRotation().x() - n.x) > Vt.a || Math.abs(i.getRotation().y() - n.y) > Vt.a || Math.abs(i.getRotation().z() - n.z) > Vt.a || Math.abs(i.getRotation().w() - n.w) > Vt.a) if (this._tmpAmmoVectorA.setValue(e.x, e.y, e.z), i.setOrigin(this._tmpAmmoVectorA), this._tmpAmmoQuaternion.setValue(n.x, n.y, n.z, n.w), i.setRotation(this._tmpAmmoQuaternion), t.physicsBody.setWorldTransform(i), t.mass == 0) { var o = t.physicsBody.getMotionState(); o && o.setWorldTransform(i); } else t.physicsBody.activate(); }, r.prototype.isSupported = function() { return this.bjsAMMO !== void 0; }, r.prototype.setLinearVelocity = function(t, e) { this._tmpAmmoVectorA.setValue(e.x, e.y, e.z), t.soft ? t.physicsBody.linearVelocity(this._tmpAmmoVectorA) : t.physicsBody.setLinearVelocity(this._tmpAmmoVectorA); }, r.prototype.setAngularVelocity = function(t, e) { this._tmpAmmoVectorA.setValue(e.x, e.y, e.z), t.soft ? t.physicsBody.angularVelocity(this._tmpAmmoVectorA) : t.physicsBody.setAngularVelocity(this._tmpAmmoVectorA); }, r.prototype.getLinearVelocity = function(t) { if (t.soft) var e = t.physicsBody.linearVelocity(); else e = t.physicsBody.getLinearVelocity(); if (!e) return null; var n = new u.e(e.x(), e.y(), e.z()); return this.bjsAMMO.destroy(e), n; }, r.prototype.getAngularVelocity = function(t) { if (t.soft) var e = t.physicsBody.angularVelocity(); else e = t.physicsBody.getAngularVelocity(); if (!e) return null; var n = new u.e(e.x(), e.y(), e.z()); return this.bjsAMMO.destroy(e), n; }, r.prototype.setBodyMass = function(t, e) { t.soft ? t.physicsBody.setTotalMass(e, !1) : t.physicsBody.setMassProps(e), t._pluginData.mass = e; }, r.prototype.getBodyMass = function(t) { return t._pluginData.mass || 0; }, r.prototype.getBodyFriction = function(t) { return t._pluginData.friction || 0; }, r.prototype.setBodyFriction = function(t, e) { t.soft ? t.physicsBody.get_m_cfg().set_kDF(e) : t.physicsBody.setFriction(e), t._pluginData.friction = e; }, r.prototype.getBodyRestitution = function(t) { return t._pluginData.restitution || 0; }, r.prototype.setBodyRestitution = function(t, e) { t.physicsBody.setRestitution(e), t._pluginData.restitution = e; }, r.prototype.getBodyPressure = function(t) { return t.soft ? t._pluginData.pressure || 0 : (l.a.Warn("Pressure is not a property of a rigid body"), 0); }, r.prototype.setBodyPressure = function(t, e) { t.soft ? t.type === At.a.SoftbodyImpostor ? (t.physicsBody.get_m_cfg().set_kPR(e), t._pluginData.pressure = e) : (t.physicsBody.get_m_cfg().set_kPR(0), t._pluginData.pressure = 0) : l.a.Warn("Pressure can only be applied to a softbody"); }, r.prototype.getBodyStiffness = function(t) { return t.soft ? t._pluginData.stiffness || 0 : (l.a.Warn("Stiffness is not a property of a rigid body"), 0); }, r.prototype.setBodyStiffness = function(t, e) { t.soft ? (e = (e = e < 0 ? 0 : e) > 1 ? 1 : e, t.physicsBody.get_m_materials().at(0).set_m_kLST(e), t._pluginData.stiffness = e) : l.a.Warn("Stiffness cannot be applied to a rigid body"); }, r.prototype.getBodyVelocityIterations = function(t) { return t.soft ? t._pluginData.velocityIterations || 0 : (l.a.Warn("Velocity iterations is not a property of a rigid body"), 0); }, r.prototype.setBodyVelocityIterations = function(t, e) { t.soft ? (e = e < 0 ? 0 : e, t.physicsBody.get_m_cfg().set_viterations(e), t._pluginData.velocityIterations = e) : l.a.Warn("Velocity iterations cannot be applied to a rigid body"); }, r.prototype.getBodyPositionIterations = function(t) { return t.soft ? t._pluginData.positionIterations || 0 : (l.a.Warn("Position iterations is not a property of a rigid body"), 0); }, r.prototype.setBodyPositionIterations = function(t, e) { t.soft ? (e = e < 0 ? 0 : e, t.physicsBody.get_m_cfg().set_piterations(e), t._pluginData.positionIterations = e) : l.a.Warn("Position iterations cannot be applied to a rigid body"); }, r.prototype.appendAnchor = function(t, e, n, i, o, a) { o === void 0 && (o = 1), a === void 0 && (a = !1); var s = t.segments, d = Math.round((s - 1) * n) + s * (s - 1 - Math.round((s - 1) * i)); t.physicsBody.appendAnchor(d, e.physicsBody, a, o); }, r.prototype.appendHook = function(t, e, n, i, o) { i === void 0 && (i = 1), o === void 0 && (o = !1); var a = Math.round(t.segments * n); t.physicsBody.appendAnchor(a, e.physicsBody, o, i); }, r.prototype.sleepBody = function(t) { l.a.Warn("sleepBody is not currently supported by the Ammo physics plugin"); }, r.prototype.wakeUpBody = function(t) { t.physicsBody.activate(); }, r.prototype.updateDistanceJoint = function(t, e, n) { l.a.Warn("updateDistanceJoint is not currently supported by the Ammo physics plugin"); }, r.prototype.setMotor = function(t, e, n, i) { t.physicsJoint.enableAngularMotor(!0, e, n); }, r.prototype.setLimit = function(t, e, n) { l.a.Warn("setLimit is not currently supported by the Ammo physics plugin"); }, r.prototype.syncMeshWithImpostor = function(t, e) { e.physicsBody.getMotionState().getWorldTransform(this._tmpAmmoTransform), t.position.x = this._tmpAmmoTransform.getOrigin().x(), t.position.y = this._tmpAmmoTransform.getOrigin().y(), t.position.z = this._tmpAmmoTransform.getOrigin().z(), t.rotationQuaternion && (t.rotationQuaternion.x = this._tmpAmmoTransform.getRotation().x(), t.rotationQuaternion.y = this._tmpAmmoTransform.getRotation().y(), t.rotationQuaternion.z = this._tmpAmmoTransform.getRotation().z(), t.rotationQuaternion.w = this._tmpAmmoTransform.getRotation().w()); }, r.prototype.getRadius = function(t) { return t.getObjectExtendSize().x / 2; }, r.prototype.getBoxSizeToRef = function(t, e) { var n = t.getObjectExtendSize(); e.x = n.x, e.y = n.y, e.z = n.z; }, r.prototype.dispose = function() { this.bjsAMMO.destroy(this.world), this.bjsAMMO.destroy(this._solver), this.bjsAMMO.destroy(this._overlappingPairCache), this.bjsAMMO.destroy(this._dispatcher), this.bjsAMMO.destroy(this._collisionConfiguration), this.bjsAMMO.destroy(this._tmpAmmoVectorA), this.bjsAMMO.destroy(this._tmpAmmoVectorB), this.bjsAMMO.destroy(this._tmpAmmoVectorC), this.bjsAMMO.destroy(this._tmpAmmoTransform), this.bjsAMMO.destroy(this._tmpAmmoQuaternion), this.bjsAMMO.destroy(this._tmpAmmoConcreteContactResultCallback), this.world = null; }, r.prototype.raycast = function(t, e) { this._tmpAmmoVectorRCA = new this.bjsAMMO.btVector3(t.x, t.y, t.z), this._tmpAmmoVectorRCB = new this.bjsAMMO.btVector3(e.x, e.y, e.z); var n = new this.bjsAMMO.ClosestRayResultCallback(this._tmpAmmoVectorRCA, this._tmpAmmoVectorRCB); return this.world.rayTest(this._tmpAmmoVectorRCA, this._tmpAmmoVectorRCB, n), this._raycastResult.reset(t, e), n.hasHit() && (this._raycastResult.setHitData({ x: n.get_m_hitNormalWorld().x(), y: n.get_m_hitNormalWorld().y(), z: n.get_m_hitNormalWorld().z() }, { x: n.get_m_hitPointWorld().x(), y: n.get_m_hitPointWorld().y(), z: n.get_m_hitPointWorld().z() }), this._raycastResult.calculateHitDistance()), this.bjsAMMO.destroy(n), this.bjsAMMO.destroy(this._tmpAmmoVectorRCA), this.bjsAMMO.destroy(this._tmpAmmoVectorRCB), this._raycastResult; }, r.DISABLE_COLLISION_FLAG = 4, r.KINEMATIC_FLAG = 2, r.DISABLE_DEACTIVATION_FLAG = 4, r; }(); V.a.prototype.removeReflectionProbe = function(r) { if (!this.reflectionProbes) return -1; var t = this.reflectionProbes.indexOf(r); return t !== -1 && this.reflectionProbes.splice(t, 1), t; }, V.a.prototype.addReflectionProbe = function(r) { this.reflectionProbes || (this.reflectionProbes = []), this.reflectionProbes.push(r); }; var Du = function() { function r(t, e, n, i, o) { var a = this; i === void 0 && (i = !0), o === void 0 && (o = !1), this.name = t, this._viewMatrix = u.a.Identity(), this._target = u.e.Zero(), this._add = u.e.Zero(), this._invertYAxis = !1, this.position = u.e.Zero(), this._scene = n, this._scene.reflectionProbes || (this._scene.reflectionProbes = new Array()), this._scene.reflectionProbes.push(this); var s = h.a.TEXTURETYPE_UNSIGNED_BYTE; if (o) { var d = this._scene.getEngine().getCaps(); d.textureHalfFloatRender ? s = h.a.TEXTURETYPE_HALF_FLOAT : d.textureFloatRender && (s = h.a.TEXTURETYPE_FLOAT); } this._renderTargetTexture = new on(t, e, n, i, !0, s, !0), this._renderTargetTexture.onBeforeRenderObservable.add(function(p) { switch (p) { case 0: a._add.copyFromFloats(1, 0, 0); break; case 1: a._add.copyFromFloats(-1, 0, 0); break; case 2: a._add.copyFromFloats(0, a._invertYAxis ? 1 : -1, 0); break; case 3: a._add.copyFromFloats(0, a._invertYAxis ? -1 : 1, 0); break; case 4: a._add.copyFromFloats(0, 0, 1); break; case 5: a._add.copyFromFloats(0, 0, -1); } a._attachedMesh && a.position.copyFrom(a._attachedMesh.getAbsolutePosition()), a.position.addToRef(a._add, a._target), u.a.LookAtLHToRef(a.position, a._target, u.e.Up(), a._viewMatrix), n.activeCamera && (a._projectionMatrix = u.a.PerspectiveFovLH(Math.PI / 2, 1, n.activeCamera.minZ, n.activeCamera.maxZ), n.setTransformMatrix(a._viewMatrix, a._projectionMatrix)), n._forcedViewPosition = a.position; }), this._renderTargetTexture.onAfterUnbindObservable.add(function() { n._forcedViewPosition = null, n.updateTransformMatrix(!0); }); } return Object.defineProperty(r.prototype, "samples", { get: function() { return this._renderTargetTexture.samples; }, set: function(t) { this._renderTargetTexture.samples = t; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "refreshRate", { get: function() { return this._renderTargetTexture.refreshRate; }, set: function(t) { this._renderTargetTexture.refreshRate = t; }, enumerable: !1, configurable: !0 }), r.prototype.getScene = function() { return this._scene; }, Object.defineProperty(r.prototype, "cubeTexture", { get: function() { return this._renderTargetTexture; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "renderList", { get: function() { return this._renderTargetTexture.renderList; }, enumerable: !1, configurable: !0 }), r.prototype.attachToMesh = function(t) { this._attachedMesh = t; }, r.prototype.setRenderingAutoClearDepthStencil = function(t, e) { this._renderTargetTexture.setRenderingAutoClearDepthStencil(t, e); }, r.prototype.dispose = function() { var t = this._scene.reflectionProbes.indexOf(this); t !== -1 && this._scene.reflectionProbes.splice(t, 1), this._renderTargetTexture && (this._renderTargetTexture.dispose(), this._renderTargetTexture = null); }, r.prototype.toString = function(t) { var e = "Name: " + this.name; return t && (e += ", position: " + this.position.toString(), this._attachedMesh && (e += ", attached mesh: " + this._attachedMesh.name)), e; }, r.prototype.getClassName = function() { return "ReflectionProbe"; }, r.prototype.serialize = function() { var t = L.a.Serialize(this, this._renderTargetTexture.serialize()); return t.isReflectionProbe = !0, t; }, r.Parse = function(t, e, n) { var i = null; if (e.reflectionProbes) for (var o = 0; o < e.reflectionProbes.length; o++) { var a = e.reflectionProbes[o]; if (a.name === t.name) { i = a; break; } } return (i = L.a.Parse(function() { return i || new r(t.name, t.renderTargetSize, e, t._generateMipMaps); }, t, e, n)).cubeTexture._waitingRenderList = t.renderList, t._attachedMesh && i.attachToMesh(e.getMeshByID(t._attachedMesh)), i; }, Object(c.c)([Object(L.k)()], r.prototype, "_attachedMesh", void 0), Object(c.c)([Object(L.o)()], r.prototype, "position", void 0), r; }(), x_ = !0, $o = function() { function r() { } return r.LoaderInjectedPhysicsEngine = void 0, r; }(), Lu = function(r, t, e, n) { for (var i = 0, o = t.materials.length; i < o; i++) { var a = t.materials[i]; if (a.id === r) return zt.a.Parse(a, e, n); } return null; }, C_ = function(r, t, e) { for (var n in t) if (r.name === t[n]) return e.push(r.id), !0; return !(!r.parentId || e.indexOf(r.parentId) === -1) && (e.push(r.id), !0); }, Ar = function(r, t) { return r + " of " + (t ? t.file + " from " + t.name + " version: " + t.version + ", exporter version: " + t.exporter_version : "unknown"); }, Nu = function(r, t) { var e = t; if (t._waitingData.lods) { if (t._waitingData.lods.ids && t._waitingData.lods.ids.length > 0) { var n = t._waitingData.lods.ids, i = e.isEnabled(!1); if (t._waitingData.lods.distances) { var o = t._waitingData.lods.distances; if (o.length >= n.length) { var a = o.length > n.length ? o[o.length - 1] : 0; e.setEnabled(!1); for (var s = 0; s < n.length; s++) { var d = n[s], p = r.getMeshByID(d); p != null && e.addLODLevel(o[s], p); } a > 0 && e.addLODLevel(a, null), i === !0 && e.setEnabled(!0); } else Xe.b.Warn("Invalid level of detail distances for " + t.name); } } t._waitingData.lods = null; } }, wu = function(r, t, e, n, i) { i === void 0 && (i = !1); var o = new An(r), a = "importScene has failed JSON parse"; try { var s = JSON.parse(t); a = ""; var d, p, y = Ft.loggingLevel === Ft.DETAILED_LOGGING; if (s.environmentTexture !== void 0 && s.environmentTexture !== null) { var P = s.isPBR === void 0 || s.isPBR; if (s.environmentTextureType && s.environmentTextureType === "BABYLON.HDRCubeTexture") { var R = s.environmentTextureSize ? s.environmentTextureSize : 128, B = new qo((s.environmentTexture.match(/https?:\/\//g) ? "" : e) + s.environmentTexture, r, R, !0, !P); s.environmentTextureRotationY && (B.rotationY = s.environmentTextureRotationY), r.environmentTexture = B; } else if (Hn.a.EndsWith(s.environmentTexture, ".env")) { var F = new ei((s.environmentTexture.match(/https?:\/\//g) ? "" : e) + s.environmentTexture, r); s.environmentTextureRotationY && (F.rotationY = s.environmentTextureRotationY), r.environmentTexture = F; } else { var z = ei.CreateFromPrefilteredData((s.environmentTexture.match(/https?:\/\//g) ? "" : e) + s.environmentTexture, r); s.environmentTextureRotationY && (z.rotationY = s.environmentTextureRotationY), r.environmentTexture = z; } if (s.createDefaultSkybox === !0) { var J = r.activeCamera !== void 0 && r.activeCamera !== null ? (r.activeCamera.maxZ - r.activeCamera.minZ) / 2 : 1e3, ie = s.skyboxBlurLevel || 0; r.createDefaultSkybox(r.environmentTexture, P, J, ie); } o.environmentTexture = r.environmentTexture; } if (s.environmentIntensity !== void 0 && s.environmentIntensity !== null && (r.environmentIntensity = s.environmentIntensity), s.lights !== void 0 && s.lights !== null) for (d = 0, p = s.lights.length; d < p; d++) { var se = s.lights[d], ce = bi.a.Parse(se, r); ce && (o.lights.push(ce), a += d === 0 ? ` Lights:` : "", a += ` ` + ce.toString(y)); } if (s.reflectionProbes !== void 0 && s.reflectionProbes !== null) for (d = 0, p = s.reflectionProbes.length; d < p; d++) { var ue = s.reflectionProbes[d], fe = Du.Parse(ue, r, e); fe && (o.reflectionProbes.push(fe), a += d === 0 ? ` Reflection Probes:` : "", a += ` ` + fe.toString(y)); } if (s.animations !== void 0 && s.animations !== null) for (d = 0, p = s.animations.length; d < p; d++) { var ve = s.animations[d], Te = O.a.GetClass("BABYLON.Animation"); if (Te) { var Re = Te.Parse(ve); r.animations.push(Re), o.animations.push(Re), a += d === 0 ? ` Animations:` : "", a += ` ` + Re.toString(y); } } if (s.materials !== void 0 && s.materials !== null) for (d = 0, p = s.materials.length; d < p; d++) { var Ae = s.materials[d], Ee = zt.a.Parse(Ae, r, e); Ee && (o.materials.push(Ee), a += d === 0 ? ` Materials:` : "", a += ` ` + Ee.toString(y), Ee.getActiveTextures().forEach(function(Kt) { o.textures.indexOf(Kt) == -1 && o.textures.push(Kt); })); } if (s.multiMaterials !== void 0 && s.multiMaterials !== null) for (d = 0, p = s.multiMaterials.length; d < p; d++) { var Se = s.multiMaterials[d], De = Qi.a.ParseMultiMaterial(Se, r); o.multiMaterials.push(De), a += d === 0 ? ` MultiMaterials:` : "", a += ` ` + De.toString(y), De.getActiveTextures().forEach(function(Kt) { o.textures.indexOf(Kt) == -1 && o.textures.push(Kt); }); } if (s.morphTargetManagers !== void 0 && s.morphTargetManagers !== null) for (var xe = 0, Le = s.morphTargetManagers; xe < Le.length; xe++) { var Me = Le[xe]; o.morphTargetManagers.push(Zo.Parse(Me, r)); } if (s.skeletons !== void 0 && s.skeletons !== null) for (d = 0, p = s.skeletons.length; d < p; d++) { var we = s.skeletons[d], Ye = Ao.Parse(we, r); o.skeletons.push(Ye), a += d === 0 ? ` Skeletons:` : "", a += ` ` + Ye.toString(y); } var et = s.geometries; if (et != null) { var nt = new Array(), ct = et.vertexData; if (ct != null) for (d = 0, p = ct.length; d < p; d++) { var Ke = ct[d]; nt.push(Ns.a.Parse(Ke, r, e)); } nt.forEach(function(Kt) { Kt && o.geometries.push(Kt); }); } if (s.transformNodes !== void 0 && s.transformNodes !== null) for (d = 0, p = s.transformNodes.length; d < p; d++) { var rt = s.transformNodes[d], it = pr.a.Parse(rt, r, e); o.transformNodes.push(it); } if (s.meshes !== void 0 && s.meshes !== null) for (d = 0, p = s.meshes.length; d < p; d++) { var qe = s.meshes[d], ut = Ie.a.Parse(qe, r, e); if (o.meshes.push(ut), ut.hasInstances) for (var Ve = 0, Ze = ut.instances; Ve < Ze.length; Ve++) { var vt = Ze[Ve]; o.meshes.push(vt); } a += d === 0 ? ` Meshes:` : "", a += ` ` + ut.toString(y); } if (s.cameras !== void 0 && s.cameras !== null) for (d = 0, p = s.cameras.length; d < p; d++) { var jt = s.cameras[d], Dt = _t.a.Parse(jt, r); o.cameras.push(Dt), a += d === 0 ? ` Cameras:` : "", a += ` ` + Dt.toString(y); } if (s.postProcesses !== void 0 && s.postProcesses !== null) for (d = 0, p = s.postProcesses.length; d < p; d++) { var Yt = s.postProcesses[d], mt = ft.Parse(Yt, r, e); mt && (o.postProcesses.push(mt), a += d === 0 ? ` Postprocesses:` : "", a += ` ` + mt.toString()); } if (s.animationGroups !== void 0 && s.animationGroups !== null) for (d = 0, p = s.animationGroups.length; d < p; d++) { var qt = s.animationGroups[d], Ht = je.Parse(qt, r); o.animationGroups.push(Ht), a += d === 0 ? ` AnimationGroups:` : "", a += ` ` + Ht.toString(y); } for (d = 0, p = r.cameras.length; d < p; d++) (Dt = r.cameras[d])._waitingParentId && (Dt.parent = r.getLastEntryByID(Dt._waitingParentId), Dt._waitingParentId = null); for (d = 0, p = r.lights.length; d < p; d++) { var kt = r.lights[d]; kt && kt._waitingParentId && (kt.parent = r.getLastEntryByID(kt._waitingParentId), kt._waitingParentId = null); } for (d = 0, p = r.transformNodes.length; d < p; d++) { var Wt = r.transformNodes[d]; Wt._waitingParentId && (Wt.parent = r.getLastEntryByID(Wt._waitingParentId), Wt._waitingParentId = null); } for (d = 0, p = r.meshes.length; d < p; d++) (ut = r.meshes[d])._waitingParentId && (ut.parent = r.getLastEntryByID(ut._waitingParentId), ut._waitingParentId = null), ut._waitingData.lods && Nu(r, ut); for (d = 0, p = r.skeletons.length; d < p; d++) (Ye = r.skeletons[d])._hasWaitingData && (Ye.bones != null && Ye.bones.forEach(function(Kt) { if (Kt._waitingTransformNodeId) { var oi = r.getLastEntryByID(Kt._waitingTransformNodeId); oi && Kt.linkTransformNode(oi), Kt._waitingTransformNodeId = null; } }), Ye._waitingOverrideMeshId && (Ye.overrideMesh = r.getMeshByID(Ye._waitingOverrideMeshId), Ye._waitingOverrideMeshId = null), Ye._hasWaitingData = null); for (d = 0, p = r.meshes.length; d < p; d++) { var bt = r.meshes[d]; bt._waitingData.freezeWorldMatrix ? (bt.freezeWorldMatrix(), bt._waitingData.freezeWorldMatrix = null) : bt.computeWorldMatrix(!0); } for (d = 0, p = r.lights.length; d < p; d++) { var Rt = r.lights[d]; if (Rt._excludedMeshesIds.length > 0) { for (var Zt = 0; Zt < Rt._excludedMeshesIds.length; Zt++) { var Mn = r.getMeshByID(Rt._excludedMeshesIds[Zt]); Mn && Rt.excludedMeshes.push(Mn); } Rt._excludedMeshesIds = []; } if (Rt._includedOnlyMeshesIds.length > 0) { for (var Bn = 0; Bn < Rt._includedOnlyMeshesIds.length; Bn++) { var Kn = r.getMeshByID(Rt._includedOnlyMeshesIds[Bn]); Kn && Rt.includedOnlyMeshes.push(Kn); } Rt._includedOnlyMeshesIds = []; } } for (V.a.Parse(s, r, o, e), d = 0, p = r.meshes.length; d < p; d++) (ut = r.meshes[d])._waitingData.actions && (pe.Parse(ut._waitingData.actions, ut, r), ut._waitingData.actions = null); s.actions !== void 0 && s.actions !== null && pe.Parse(s.actions, null, r); } catch (Kt) { var In = Ar("loadAssets", s ? s.producer : "Unknown") + a; if (!n) throw l.a.Log(In), Kt; n(In, Kt); } finally { i || o.removeAllFromScene(), a !== null && Ft.loggingLevel !== Ft.NO_LOGGING && l.a.Log(Ar("loadAssets", s ? s.producer : "Unknown") + (Ft.loggingLevel !== Ft.MINIMAL_LOGGING ? a : "")); } return o; }; Ft.RegisterPlugin({ name: "babylon.js", extensions: ".babylon", canDirectLoad: function(r) { return r.indexOf("babylon") !== -1; }, importMesh: function(r, t, e, n, i, o, a, s) { var d = "importMesh has failed JSON parse"; try { var p = JSON.parse(e); d = ""; var y = Ft.loggingLevel === Ft.DETAILED_LOGGING; r ? Array.isArray(r) || (r = [r]) : r = null; var P = new Array(); if (p.meshes !== void 0 && p.meshes !== null) { var R, B, F, z = [], J = []; for (R = 0, B = p.meshes.length; R < B; R++) { var ie = p.meshes[R]; if (r === null || C_(ie, r, P)) { if (r !== null && delete r[r.indexOf(ie.name)], ie.geometryId !== void 0 && ie.geometryId !== null && p.geometries !== void 0 && p.geometries !== null) { var se = !1; ["boxes", "spheres", "cylinders", "toruses", "grounds", "planes", "torusKnots", "vertexData"].forEach(function(it) { se !== !0 && p.geometries[it] && Array.isArray(p.geometries[it]) && p.geometries[it].forEach(function(qe) { if (qe.id === ie.geometryId) { switch (it) { case "vertexData": Ns.a.Parse(qe, t, n); } se = !0; } }); }), se === !1 && l.a.Warn("Geometry not found for mesh " + ie.id); } if (ie.materialId) { var ce = J.indexOf(ie.materialId) !== -1; if (ce === !1 && p.multiMaterials !== void 0 && p.multiMaterials !== null) for (var ue = 0, fe = p.multiMaterials.length; ue < fe; ue++) { var ve = p.multiMaterials[ue]; if (ve.id === ie.materialId) { for (var Te = 0, Re = ve.materials.length; Te < Re; Te++) { var Ae, Ee = ve.materials[Te]; J.push(Ee), (Ae = Lu(Ee, p, t, n)) && (d += ` Material ` + Ae.toString(y)); } J.push(ve.id); var Se = Qi.a.ParseMultiMaterial(ve, t); Se && (ce = !0, d += ` Multi-Material ` + Se.toString(y)); break; } } ce === !1 && (J.push(ie.materialId), (Ae = Lu(ie.materialId, p, t, n)) ? d += ` Material ` + Ae.toString(y) : l.a.Warn("Material not found for mesh " + ie.id)); } if (ie.skeletonId > -1 && p.skeletons !== void 0 && p.skeletons !== null && !(z.indexOf(ie.skeletonId) > -1)) for (var De = 0, xe = p.skeletons.length; De < xe; De++) { var Le = p.skeletons[De]; if (Le.id === ie.skeletonId) { var Me = Ao.Parse(Le, t); a.push(Me), z.push(Le.id), d += ` Skeleton ` + Me.toString(y); } } if (p.morphTargetManagers !== void 0 && p.morphTargetManagers !== null) for (var we = 0, Ye = p.morphTargetManagers; we < Ye.length; we++) { var et = Ye[we]; Zo.Parse(et, t); } var nt = Ie.a.Parse(ie, t, n); i.push(nt), d += ` Mesh ` + nt.toString(y); } } for (R = 0, B = t.meshes.length; R < B; R++) (F = t.meshes[R])._waitingParentId && (F.parent = t.getLastEntryByID(F._waitingParentId), F._waitingParentId = null), F._waitingData.lods && Nu(t, F); for (R = 0, B = t.skeletons.length; R < B; R++) (Me = t.skeletons[R])._hasWaitingData && (Me.bones != null && Me.bones.forEach(function(it) { if (it._waitingTransformNodeId) { var qe = t.getLastEntryByID(it._waitingTransformNodeId); qe && it.linkTransformNode(qe), it._waitingTransformNodeId = null; } }), Me._waitingOverrideMeshId && (Me.overrideMesh = t.getMeshByID(Me._waitingOverrideMeshId), Me._waitingOverrideMeshId = null), Me._hasWaitingData = null); for (R = 0, B = t.meshes.length; R < B; R++) (F = t.meshes[R])._waitingData.freezeWorldMatrix ? (F.freezeWorldMatrix(), F._waitingData.freezeWorldMatrix = null) : F.computeWorldMatrix(!0); } if (p.particleSystems !== void 0 && p.particleSystems !== null) { var ct = V.a.GetIndividualParser(ot.a.NAME_PARTICLESYSTEM); if (ct) for (R = 0, B = p.particleSystems.length; R < B; R++) { var Ke = p.particleSystems[R]; P.indexOf(Ke.emitterId) !== -1 && o.push(ct(Ke, t, n)); } } return !0; } catch (it) { var rt = Ar("importMesh", p ? p.producer : "Unknown") + d; if (!s) throw l.a.Log(rt), it; s(rt, it); } finally { d !== null && Ft.loggingLevel !== Ft.NO_LOGGING && l.a.Log(Ar("importMesh", p ? p.producer : "Unknown") + (Ft.loggingLevel !== Ft.MINIMAL_LOGGING ? d : "")); } return !1; }, load: function(r, t, e, n) { var i = "importScene has failed JSON parse"; try { var o = JSON.parse(t); if (i = "", o.useDelayedTextureLoading !== void 0 && o.useDelayedTextureLoading !== null && (r.useDelayedTextureLoading = o.useDelayedTextureLoading && !Ft.ForceFullSceneLoadingForIncremental), o.autoClear !== void 0 && o.autoClear !== null && (r.autoClear = o.autoClear), o.clearColor !== void 0 && o.clearColor !== null && (r.clearColor = I.b.FromArray(o.clearColor)), o.ambientColor !== void 0 && o.ambientColor !== null && (r.ambientColor = I.a.FromArray(o.ambientColor)), o.gravity !== void 0 && o.gravity !== null && (r.gravity = u.e.FromArray(o.gravity)), o.fogMode && o.fogMode !== 0) switch (r.fogMode = o.fogMode, r.fogColor = I.a.FromArray(o.fogColor), r.fogStart = o.fogStart, r.fogEnd = o.fogEnd, r.fogDensity = o.fogDensity, i += " Fog mode for scene: ", r.fogMode) { case 1: i += `exp `; break; case 2: i += `exp2 `; break; case 3: i += `linear `; } if (o.physicsEnabled) { var a; o.physicsEngine === "cannon" ? a = new Bs(void 0, void 0, $o.LoaderInjectedPhysicsEngine) : o.physicsEngine === "oimo" ? a = new Mu(void 0, $o.LoaderInjectedPhysicsEngine) : o.physicsEngine === "ammo" && (a = new Iu(void 0, $o.LoaderInjectedPhysicsEngine, void 0)), i = " Physics engine " + (o.physicsEngine ? o.physicsEngine : "oimo") + ` enabled `; var s = o.physicsGravity ? u.e.FromArray(o.physicsGravity) : null; r.enablePhysics(s, a); } return o.metadata !== void 0 && o.metadata !== null && (r.metadata = o.metadata), o.collisionsEnabled !== void 0 && o.collisionsEnabled !== null && (r.collisionsEnabled = o.collisionsEnabled), !!wu(r, t, e, n, !0) && (o.autoAnimate && r.beginAnimation(r, o.autoAnimateFrom, o.autoAnimateTo, o.autoAnimateLoop, o.autoAnimateSpeed || 1), o.activeCameraID !== void 0 && o.activeCameraID !== null && r.setActiveCameraByID(o.activeCameraID), !0); } catch (p) { var d = Ar("importScene", o ? o.producer : "Unknown") + i; if (!n) throw l.a.Log(d), p; n(d, p); } finally { i !== null && Ft.loggingLevel !== Ft.NO_LOGGING && l.a.Log(Ar("importScene", o ? o.producer : "Unknown") + (Ft.loggingLevel !== Ft.MINIMAL_LOGGING ? i : "")); } return !1; }, loadAssetContainer: function(r, t, e, n) { return wu(r, t, e, n); } }); var R_ = f(121), Fu = function() { function r(t) { t === void 0 && (t = {}), this._isEnabled = !0, this.bias = t.bias === void 0 ? 0 : t.bias, this.power = t.power === void 0 ? 1 : t.power, this.leftColor = t.leftColor || I.a.White(), this.rightColor = t.rightColor || I.a.Black(), t.isEnabled === !1 && (this.isEnabled = !1); } return Object.defineProperty(r.prototype, "isEnabled", { get: function() { return this._isEnabled; }, set: function(t) { this._isEnabled !== t && (this._isEnabled = t, Ue.a.MarkAllMaterialsAsDirty(h.a.MATERIAL_FresnelDirtyFlag | h.a.MATERIAL_MiscDirtyFlag)); }, enumerable: !1, configurable: !0 }), r.prototype.clone = function() { var t = new r(); return de.a.DeepCopy(this, t), t; }, r.prototype.equals = function(t) { return t && this.bias === t.bias && this.power === t.power && this.leftColor.equals(t.leftColor) && this.rightColor.equals(t.rightColor) && this.isEnabled === t.isEnabled; }, r.prototype.serialize = function() { return { isEnabled: this.isEnabled, leftColor: this.leftColor.asArray(), rightColor: this.rightColor.asArray(), bias: this.bias, power: this.power }; }, r.Parse = function(t) { return new r({ isEnabled: t.isEnabled, leftColor: I.a.FromArray(t.leftColor), rightColor: I.a.FromArray(t.rightColor), bias: t.bias, power: t.power || 1 }); }, r; }(); L.a._FresnelParametersParser = Fu.Parse; var Bu = f(119), Us = function(r) { function t(e, n) { var i = r.call(this, e, n) || this; return i.maxSimultaneousLights = 4, i.disableLighting = !1, i.invertNormalMapX = !1, i.invertNormalMapY = !1, i.emissiveColor = new I.a(0, 0, 0), i.occlusionStrength = 1, i.useLightmapAsShadowmap = !1, i._useAlphaFromAlbedoTexture = !0, i._useAmbientInGrayScale = !0, i; } return Object(c.d)(t, r), Object.defineProperty(t.prototype, "doubleSided", { get: function() { return this._twoSidedLighting; }, set: function(e) { this._twoSidedLighting !== e && (this._twoSidedLighting = e, this.backFaceCulling = !e, this._markAllSubMeshesAsTexturesDirty()); }, enumerable: !1, configurable: !0 }), t.prototype.getClassName = function() { return "PBRBaseSimpleMaterial"; }, Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsLightsDirty")], t.prototype, "maxSimultaneousLights", void 0), Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsLightsDirty")], t.prototype, "disableLighting", void 0), Object(c.c)([Object(L.m)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty", "_reflectionTexture")], t.prototype, "environmentTexture", void 0), Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "invertNormalMapX", void 0), Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "invertNormalMapY", void 0), Object(c.c)([Object(L.m)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty", "_bumpTexture")], t.prototype, "normalTexture", void 0), Object(c.c)([Object(L.e)("emissive"), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "emissiveColor", void 0), Object(c.c)([Object(L.m)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "emissiveTexture", void 0), Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty", "_ambientTextureStrength")], t.prototype, "occlusionStrength", void 0), Object(c.c)([Object(L.m)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty", "_ambientTexture")], t.prototype, "occlusionTexture", void 0), Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty", "_alphaCutOff")], t.prototype, "alphaCutOff", void 0), Object(c.c)([Object(L.c)()], t.prototype, "doubleSided", null), Object(c.c)([Object(L.m)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty", null)], t.prototype, "lightmapTexture", void 0), Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "useLightmapAsShadowmap", void 0), t; }(pn), Uu = function(r) { function t(e, n) { var i = r.call(this, e, n) || this; return i._useRoughnessFromMetallicTextureAlpha = !1, i._useRoughnessFromMetallicTextureGreen = !0, i._useMetallnessFromMetallicTextureBlue = !0, i.metallic = 1, i.roughness = 1, i; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "PBRMetallicRoughnessMaterial"; }, t.prototype.clone = function(e) { var n = this, i = L.a.Clone(function() { return new t(e, n.getScene()); }, this); return i.id = e, i.name = e, this.clearCoat.copyTo(i.clearCoat), this.anisotropy.copyTo(i.anisotropy), this.brdf.copyTo(i.brdf), this.sheen.copyTo(i.sheen), this.subSurface.copyTo(i.subSurface), i; }, t.prototype.serialize = function() { var e = L.a.Serialize(this); return e.customType = "BABYLON.PBRMetallicRoughnessMaterial", e.clearCoat = this.clearCoat.serialize(), e.anisotropy = this.anisotropy.serialize(), e.brdf = this.brdf.serialize(), e.sheen = this.sheen.serialize(), e.subSurface = this.subSurface.serialize(), e; }, t.Parse = function(e, n, i) { var o = L.a.Parse(function() { return new t(e.name, n); }, e, n, i); return e.clearCoat && o.clearCoat.parse(e.clearCoat, n, i), e.anisotropy && o.anisotropy.parse(e.anisotropy, n, i), e.brdf && o.brdf.parse(e.brdf, n, i), e.sheen && o.sheen.parse(e.sheen, n, i), e.subSurface && o.subSurface.parse(e.subSurface, n, i), o; }, Object(c.c)([Object(L.e)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty", "_albedoColor")], t.prototype, "baseColor", void 0), Object(c.c)([Object(L.m)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty", "_albedoTexture")], t.prototype, "baseTexture", void 0), Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "metallic", void 0), Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty")], t.prototype, "roughness", void 0), Object(c.c)([Object(L.m)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty", "_metallicTexture")], t.prototype, "metallicRoughnessTexture", void 0), t; }(Us); O.a.RegisteredTypes["BABYLON.PBRMetallicRoughnessMaterial"] = Uu; var Vu = function(r) { function t(e, n) { var i = r.call(this, e, n) || this; return i._useMicroSurfaceFromReflectivityMapAlpha = !0, i; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "PBRSpecularGlossinessMaterial"; }, t.prototype.clone = function(e) { var n = this, i = L.a.Clone(function() { return new t(e, n.getScene()); }, this); return i.id = e, i.name = e, this.clearCoat.copyTo(i.clearCoat), this.anisotropy.copyTo(i.anisotropy), this.brdf.copyTo(i.brdf), this.sheen.copyTo(i.sheen), this.subSurface.copyTo(i.subSurface), i; }, t.prototype.serialize = function() { var e = L.a.Serialize(this); return e.customType = "BABYLON.PBRSpecularGlossinessMaterial", e.clearCoat = this.clearCoat.serialize(), e.anisotropy = this.anisotropy.serialize(), e.brdf = this.brdf.serialize(), e.sheen = this.sheen.serialize(), e.subSurface = this.subSurface.serialize(), e; }, t.Parse = function(e, n, i) { var o = L.a.Parse(function() { return new t(e.name, n); }, e, n, i); return e.clearCoat && o.clearCoat.parse(e.clearCoat, n, i), e.anisotropy && o.anisotropy.parse(e.anisotropy, n, i), e.brdf && o.brdf.parse(e.brdf, n, i), e.sheen && o.sheen.parse(e.sheen, n, i), e.subSurface && o.subSurface.parse(e.subSurface, n, i), o; }, Object(c.c)([Object(L.e)("diffuse"), Object(L.b)("_markAllSubMeshesAsTexturesDirty", "_albedoColor")], t.prototype, "diffuseColor", void 0), Object(c.c)([Object(L.m)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty", "_albedoTexture")], t.prototype, "diffuseTexture", void 0), Object(c.c)([Object(L.e)("specular"), Object(L.b)("_markAllSubMeshesAsTexturesDirty", "_reflectivityColor")], t.prototype, "specularColor", void 0), Object(c.c)([Object(L.c)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty", "_microSurface")], t.prototype, "glossiness", void 0), Object(c.c)([Object(L.m)(), Object(L.b)("_markAllSubMeshesAsTexturesDirty", "_reflectivityTexture")], t.prototype, "specularGlossinessTexture", void 0), t; }(Us); O.a.RegisteredTypes["BABYLON.PBRSpecularGlossinessMaterial"] = Vu; var ea = f(73), ku = function(r) { function t(e, n, i) { i === void 0 && (i = null); var o = r.call(this, n) || this; if (!e) return o; if (o._textureMatrix = u.a.Identity(), o.name = e, o.url = e, o._onLoad = i, o._texture = o._getFromCache(e, !0), o._texture) o._triggerOnLoad(); else { var a = o.getScene(); a && a.useDelayedTextureLoading ? o.delayLoadState = h.a.DELAYLOADSTATE_NOTLOADED : o.loadTexture(); } return o; } return Object(c.d)(t, r), t.prototype._triggerOnLoad = function() { this._onLoad && this._onLoad(); }, t.prototype.getTextureMatrix = function() { return this._textureMatrix; }, t.prototype.load3dlTexture = function() { var e, n = this, i = this._getEngine(); e = i.webGLVersion === 1 ? i.createRawTexture(null, 1, 1, h.a.TEXTUREFORMAT_RGBA, !1, !1, h.a.TEXTURE_BILINEAR_SAMPLINGMODE, null, h.a.TEXTURETYPE_UNSIGNED_INT) : i.createRawTexture3D(null, 1, 1, 1, h.a.TEXTUREFORMAT_RGBA, !1, !1, h.a.TEXTURE_BILINEAR_SAMPLINGMODE, null, h.a.TEXTURETYPE_UNSIGNED_INT), this._texture = e, this._texture.isReady = !1, this.isCube = !1, this.is3D = i.webGLVersion > 1, this.wrapU = h.a.TEXTURE_CLAMP_ADDRESSMODE, this.wrapV = h.a.TEXTURE_CLAMP_ADDRESSMODE, this.wrapR = h.a.TEXTURE_CLAMP_ADDRESSMODE, this.anisotropicFilteringLevel = 1; var o = function(s) { if (typeof s == "string") { for (var d, p = null, y = null, P = s.split(` `), R = 0, B = 0, F = 0, z = 0, J = 0, ie = 0; ie < P.length; ie++) if (d = P[ie], t._noneEmptyLineRegex.test(d) && d.indexOf("#") !== 0) { var se = d.split(" "); if (R !== 0) { if (R != 0) { var ce = Math.max(parseInt(se[0]), 0), ue = Math.max(parseInt(se[1]), 0), fe = Math.max(parseInt(se[2]), 0); J = Math.max(ce, J), J = Math.max(ue, J), J = Math.max(fe, J); var ve = 4 * (B + z * R + F * R * R); y && (y[ve + 0] = ce, y[ve + 1] = ue, y[ve + 2] = fe), ++F % R == 0 && (F = 0, ++z % R == 0 && (B++, z = 0)); } } else R = se.length, p = new Uint8Array(R * R * R * 4), y = new Float32Array(R * R * R * 4); } if (y && p) for (ie = 0; ie < y.length; ie++) if (ie > 0 && (ie + 1) % 4 == 0) p[ie] = 255; else { var Te = y[ie]; p[ie] = Te / J * 255; } e.is3D ? (e.updateSize(R, R, R), i.updateRawTexture3D(e, p, h.a.TEXTUREFORMAT_RGBA, !1)) : (e.updateSize(R * R, R), i.updateRawTexture(e, p, h.a.TEXTUREFORMAT_RGBA, !1)), e.isReady = !0, n._triggerOnLoad(); } }, a = this.getScene(); return a ? a._loadFile(this.url, o) : i._loadFile(this.url, o), this._texture; }, t.prototype.loadTexture = function() { this.url && this.url.toLocaleLowerCase().indexOf(".3dl") == this.url.length - 4 && this.load3dlTexture(); }, t.prototype.clone = function() { var e = new t(this.url, this.getScene() || this._getEngine()); return e.level = this.level, e; }, t.prototype.delayLoad = function() { this.delayLoadState === h.a.DELAYLOADSTATE_NOTLOADED && (this.delayLoadState = h.a.DELAYLOADSTATE_LOADED, this._texture = this._getFromCache(this.url, !0), this._texture || this.loadTexture()); }, t.Parse = function(e, n) { var i = null; return e.name && !e.isRenderTarget && ((i = new t(e.name, n)).name = e.name, i.level = e.level), i; }, t.prototype.serialize = function() { if (!this.name) return null; var e = {}; return e.name = this.name, e.level = this.level, e.customType = "BABYLON.ColorGradingTexture", e; }, t._noneEmptyLineRegex = /\S+/, t; }(kn.a); O.a.RegisteredTypes["BABYLON.ColorGradingTexture"] = ku; var Gu = function(r) { function t(e, n, i, o, a, s, d) { o === void 0 && (o = !1), a === void 0 && (a = !0), s === void 0 && (s = null), d === void 0 && (d = null); var p = r.call(this, n) || this; if (p._onLoad = null, p._onError = null, !e) throw new Error("Image url is not set"); return p._coordinatesMode = Ne.a.CUBIC_MODE, p.name = e, p.url = e, p._size = i, p._noMipmap = o, p.gammaSpace = a, p._onLoad = s, p._onError = d, p.hasAlpha = !1, p.isCube = !0, p._texture = p._getFromCache(e, p._noMipmap), p._texture ? s && (p._texture.isReady ? Xe.b.SetImmediate(function() { return s(); }) : p._texture.onLoadedObservable.add(s)) : n.useDelayedTextureLoading ? p.delayLoadState = h.a.DELAYLOADSTATE_NOTLOADED : p.loadImage(p.loadTexture.bind(p), p._onError), p; } return Object(c.d)(t, r), t.prototype.loadImage = function(e, n) { var i = this, o = document.createElement("canvas"), a = new Image(); a.addEventListener("load", function() { i._width = a.width, i._height = a.height, o.width = i._width, o.height = i._height; var s = o.getContext("2d"); s.drawImage(a, 0, 0); var d = s.getImageData(0, 0, a.width, a.height); i._buffer = d.data.buffer, o.remove(), e(); }), a.addEventListener("error", function(s) { n && n(i.getClassName() + " could not be loaded", s); }), a.src = this.url; }, t.prototype.loadTexture = function() { var e = this, n = this.getScene(); n && (this._texture = n.getEngine().createRawCubeTextureFromUrl(this.url, n, this._size, h.a.TEXTUREFORMAT_RGB, n.getEngine().getCaps().textureFloat ? h.a.TEXTURETYPE_FLOAT : h.a.TEXTURETYPE_UNSIGNED_INTEGER, this._noMipmap, function() { for (var i = e.getFloat32ArrayFromArrayBuffer(e._buffer), o = ws.ConvertPanoramaToCubemap(i, e._width, e._height, e._size), a = [], s = 0; s < 6; s++) { var d = o[t._FacesMapping[s]]; a.push(d); } return a; }, null, this._onLoad, this._onError)); }, t.prototype.getFloat32ArrayFromArrayBuffer = function(e) { for (var n = new DataView(e), i = new Float32Array(3 * e.byteLength / 4), o = 0, a = 0; a < e.byteLength; a++) (a + 1) % 4 != 0 && (i[o++] = n.getUint8(a) / 255); return i; }, t.prototype.getClassName = function() { return "EquiRectangularCubeTexture"; }, t.prototype.clone = function() { var e = this.getScene(); if (!e) return this; var n = new t(this.url, e, this._size, this._noMipmap, this.gammaSpace); return n.level = this.level, n.wrapU = this.wrapU, n.wrapV = this.wrapV, n.coordinatesIndex = this.coordinatesIndex, n.coordinatesMode = this.coordinatesMode, n; }, t._FacesMapping = ["right", "left", "up", "down", "front", "back"], t; }(kn.a), O_ = function(r) { function t(e, n, i) { var o = r.call(this, i.scene || i.engine) || this; return n && (i.engine || i.scene) && (i = Object(c.a)(Object(c.a)({}, t.DefaultOptions), i), o._generateMipMaps = i.generateMipMaps, o._samplingMode = i.samplingMode, o._textureMatrix = u.a.Identity(), o.name = e, o.element = n, o._isVideo = n instanceof HTMLVideoElement, o.anisotropicFilteringLevel = 1, o._createInternalTexture()), o; } return Object(c.d)(t, r), t.prototype._createInternalTexture = function() { var e = 0, n = 0; this._isVideo ? (e = this.element.videoWidth, n = this.element.videoHeight) : (e = this.element.width, n = this.element.height); var i = this._getEngine(); i && (this._texture = i.createDynamicTexture(e, n, this._generateMipMaps, this._samplingMode)), this.update(); }, t.prototype.getTextureMatrix = function() { return this._textureMatrix; }, t.prototype.update = function(e) { e === void 0 && (e = null); var n = this._getEngine(); if (this._texture != null && n != null) if (this._isVideo) { var i = this.element; if (i.readyState < i.HAVE_CURRENT_DATA) return; n.updateVideoTexture(this._texture, i, e === null || e); } else { var o = this.element; n.updateDynamicTexture(this._texture, o, e === null || e, !1); } }, t.DefaultOptions = { generateMipMaps: !1, samplingMode: h.a.TEXTURE_BILINEAR_SAMPLINGMODE, engine: null, scene: null }, t; }(kn.a), ta = function() { function r() { } return r.GetTGAHeader = function(t) { var e = 0; return { id_length: t[e++], colormap_type: t[e++], image_type: t[e++], colormap_index: t[e++] | t[e++] << 8, colormap_length: t[e++] | t[e++] << 8, colormap_size: t[e++], origin: [t[e++] | t[e++] << 8, t[e++] | t[e++] << 8], width: t[e++] | t[e++] << 8, height: t[e++] | t[e++] << 8, pixel_size: t[e++], flags: t[e++] }; }, r.UploadContent = function(t, e) { if (e.length < 19) l.a.Error("Unable to load TGA file - Not enough data to contain header"); else { var n = 18, i = r.GetTGAHeader(e); if (i.id_length + n > e.length) l.a.Error("Unable to load TGA file - Not enough data"); else { n += i.id_length; var o, a = !1, s = !1, d = !1; switch (i.image_type) { case r._TYPE_RLE_INDEXED: a = !0; case r._TYPE_INDEXED: s = !0; break; case r._TYPE_RLE_RGB: a = !0; case r._TYPE_RGB: break; case r._TYPE_RLE_GREY: a = !0; case r._TYPE_GREY: d = !0; } var p, y, P, R, B, F, z, J = i.pixel_size >> 3, ie = i.width * i.height * J; if (s && (p = e.subarray(n, n += i.colormap_length * (i.colormap_size >> 3))), a) { var se, ce, ue; o = new Uint8Array(ie); for (var fe = 0, ve = new Uint8Array(J); n < ie && fe < ie; ) if (ce = 1 + (127 & (se = e[n++])), 128 & se) { for (ue = 0; ue < J; ++ue) ve[ue] = e[n++]; for (ue = 0; ue < ce; ++ue) o.set(ve, fe + ue * J); fe += J * ce; } else { for (ce *= J, ue = 0; ue < ce; ++ue) o[fe + ue] = e[n++]; fe += ce; } } else o = e.subarray(n, n += s ? i.width * i.height : ie); switch ((i.flags & r._ORIGIN_MASK) >> r._ORIGIN_SHIFT) { default: case r._ORIGIN_UL: y = 0, R = 1, z = i.width, P = 0, B = 1, F = i.height; break; case r._ORIGIN_BL: y = 0, R = 1, z = i.width, P = i.height - 1, B = -1, F = -1; break; case r._ORIGIN_UR: y = i.width - 1, R = -1, z = -1, P = 0, B = 1, F = i.height; break; case r._ORIGIN_BR: y = i.width - 1, R = -1, z = -1, P = i.height - 1, B = -1, F = -1; } var Te = r["_getImageData" + (d ? "Grey" : "") + i.pixel_size + "bits"](i, p, o, P, B, F, y, R, z); t.getEngine()._uploadDataToTextureDirectly(t, Te); } } }, r._getImageData8bits = function(t, e, n, i, o, a, s, d, p) { var y, P, R, B = n, F = e, z = t.width, J = t.height, ie = 0, se = new Uint8Array(z * J * 4); for (R = i; R !== a; R += o) for (P = s; P !== p; P += d, ie++) y = B[ie], se[4 * (P + z * R) + 3] = 255, se[4 * (P + z * R) + 2] = F[3 * y + 0], se[4 * (P + z * R) + 1] = F[3 * y + 1], se[4 * (P + z * R) + 0] = F[3 * y + 2]; return se; }, r._getImageData16bits = function(t, e, n, i, o, a, s, d, p) { var y, P, R, B = n, F = t.width, z = t.height, J = 0, ie = new Uint8Array(F * z * 4); for (R = i; R !== a; R += o) for (P = s; P !== p; P += d, J += 2) { var se = 255 * ((31744 & (y = B[J + 0] + (B[J + 1] << 8))) >> 10) / 31 | 0, ce = 255 * ((992 & y) >> 5) / 31 | 0, ue = 255 * (31 & y) / 31 | 0; ie[4 * (P + F * R) + 0] = se, ie[4 * (P + F * R) + 1] = ce, ie[4 * (P + F * R) + 2] = ue, ie[4 * (P + F * R) + 3] = 32768 & y ? 0 : 255; } return ie; }, r._getImageData24bits = function(t, e, n, i, o, a, s, d, p) { var y, P, R = n, B = t.width, F = t.height, z = 0, J = new Uint8Array(B * F * 4); for (P = i; P !== a; P += o) for (y = s; y !== p; y += d, z += 3) J[4 * (y + B * P) + 3] = 255, J[4 * (y + B * P) + 2] = R[z + 0], J[4 * (y + B * P) + 1] = R[z + 1], J[4 * (y + B * P) + 0] = R[z + 2]; return J; }, r._getImageData32bits = function(t, e, n, i, o, a, s, d, p) { var y, P, R = n, B = t.width, F = t.height, z = 0, J = new Uint8Array(B * F * 4); for (P = i; P !== a; P += o) for (y = s; y !== p; y += d, z += 4) J[4 * (y + B * P) + 2] = R[z + 0], J[4 * (y + B * P) + 1] = R[z + 1], J[4 * (y + B * P) + 0] = R[z + 2], J[4 * (y + B * P) + 3] = R[z + 3]; return J; }, r._getImageDataGrey8bits = function(t, e, n, i, o, a, s, d, p) { var y, P, R, B = n, F = t.width, z = t.height, J = 0, ie = new Uint8Array(F * z * 4); for (R = i; R !== a; R += o) for (P = s; P !== p; P += d, J++) y = B[J], ie[4 * (P + F * R) + 0] = y, ie[4 * (P + F * R) + 1] = y, ie[4 * (P + F * R) + 2] = y, ie[4 * (P + F * R) + 3] = 255; return ie; }, r._getImageDataGrey16bits = function(t, e, n, i, o, a, s, d, p) { var y, P, R = n, B = t.width, F = t.height, z = 0, J = new Uint8Array(B * F * 4); for (P = i; P !== a; P += o) for (y = s; y !== p; y += d, z += 2) J[4 * (y + B * P) + 0] = R[z + 0], J[4 * (y + B * P) + 1] = R[z + 0], J[4 * (y + B * P) + 2] = R[z + 0], J[4 * (y + B * P) + 3] = R[z + 1]; return J; }, r._TYPE_INDEXED = 1, r._TYPE_RGB = 2, r._TYPE_GREY = 3, r._TYPE_RLE_INDEXED = 9, r._TYPE_RLE_RGB = 10, r._TYPE_RLE_GREY = 11, r._ORIGIN_MASK = 48, r._ORIGIN_SHIFT = 4, r._ORIGIN_BL = 0, r._ORIGIN_BR = 1, r._ORIGIN_UL = 2, r._ORIGIN_UR = 3, r; }(), zu = function() { function r() { this.supportCascades = !1; } return r.prototype.canLoad = function(t) { return Hn.a.EndsWith(t, ".tga"); }, r.prototype.loadCubeData = function(t, e, n, i, o) { throw ".env not supported in Cube."; }, r.prototype.loadData = function(t, e, n) { var i = new Uint8Array(t.buffer, t.byteOffset, t.byteLength), o = ta.GetTGAHeader(i); n(o.width, o.height, e.generateMipMaps, !1, function() { ta.UploadContent(e, i); }); }, r; }(); Ue.a._TextureLoaders.push(new zu()); var io, M_ = function() { }; (function(r) { r[r.cTFETC1 = 0] = "cTFETC1", r[r.cTFBC1 = 1] = "cTFBC1", r[r.cTFBC4 = 2] = "cTFBC4", r[r.cTFPVRTC1_4_OPAQUE_ONLY = 3] = "cTFPVRTC1_4_OPAQUE_ONLY", r[r.cTFBC7_M6_OPAQUE_ONLY = 4] = "cTFBC7_M6_OPAQUE_ONLY", r[r.cTFETC2 = 5] = "cTFETC2", r[r.cTFBC3 = 6] = "cTFBC3", r[r.cTFBC5 = 7] = "cTFBC5"; })(io || (io = {})); var ro = function() { function r() { } return r.GetInternalFormatFromBasisFormat = function(t) { if (t === io.cTFETC1) return 36196; if (t === io.cTFBC1) return 33776; if (t === io.cTFBC3) return 33779; throw "The chosen Basis transcoder format is not currently supported"; }, r._CreateWorkerAsync = function() { var t = this; return this._WorkerPromise || (this._WorkerPromise = new Promise(function(e) { t._Worker ? e(t._Worker) : Xe.b.LoadFileAsync(r.WasmModuleURL).then(function(n) { var i = URL.createObjectURL(new Blob(["(" + I_ + ")()"], { type: "application/javascript" })); t._Worker = new Worker(i); var o = function(a) { a.data.action === "init" && (t._Worker.removeEventListener("message", o), e(t._Worker)); }; t._Worker.addEventListener("message", o), t._Worker.postMessage({ action: "init", url: r.JSModuleURL, wasmBinary: n }); }); })), this._WorkerPromise; }, r.TranscodeAsync = function(t, e) { var n = this, i = t instanceof ArrayBuffer ? new Uint8Array(t) : t; return new Promise(function(o, a) { n._CreateWorkerAsync().then(function() { var s = n._actionId++, d = function(y) { y.data.action === "transcode" && y.data.id === s && (n._Worker.removeEventListener("message", d), y.data.success ? o(y.data) : a("Transcode is not supported on this device")); }; n._Worker.addEventListener("message", d); var p = new Uint8Array(i.byteLength); p.set(new Uint8Array(i.buffer, i.byteOffset, i.byteLength)), n._Worker.postMessage({ action: "transcode", id: s, imageData: p, config: e, ignoreSupportedFormats: n._IgnoreSupportedFormats }, [p.buffer]); }); }); }, r.LoadTextureFromTranscodeResult = function(t, e) { for (var n, i = t.getEngine(), o = function() { if (n = e.fileInfo.images[a].levels[0], t._invertVScale = t.invertY, e.format === -1) if (t.type = h.a.TEXTURETYPE_UNSIGNED_SHORT_5_6_5, t.format = h.a.TEXTUREFORMAT_RGB, i.webGLVersion < 2 && ($.a.Log2(n.width) % 1 != 0 || $.a.Log2(n.height) % 1 != 0)) { var s = new Pt.a(i, Pt.b.Temp); t._invertVScale = t.invertY, s.type = h.a.TEXTURETYPE_UNSIGNED_SHORT_5_6_5, s.format = h.a.TEXTUREFORMAT_RGB, s.width = n.width + 3 & -4, s.height = n.height + 3 & -4, i._bindTextureDirectly(i._gl.TEXTURE_2D, s, !0), i._uploadDataToTextureDirectly(s, n.transcodedPixels, a, 0, h.a.TEXTUREFORMAT_RGB, !0), i._rescaleTexture(s, t, i.scenes[0], i._getInternalFormat(h.a.TEXTUREFORMAT_RGB), function() { i._releaseTexture(s), i._bindTextureDirectly(i._gl.TEXTURE_2D, t, !0); }); } else t._invertVScale = !t.invertY, t.width = n.width + 3 & -4, t.height = n.height + 3 & -4, i._uploadDataToTextureDirectly(t, n.transcodedPixels, a, 0, h.a.TEXTUREFORMAT_RGB, !0); else t.width = n.width, t.height = n.height, e.fileInfo.images[a].levels.forEach(function(d, p) { i._uploadCompressedDataToTextureDirectly(t, r.GetInternalFormatFromBasisFormat(e.format), d.width, d.height, d.transcodedPixels, a, p); }), i.webGLVersion < 2 && ($.a.Log2(t.width) % 1 != 0 || $.a.Log2(t.height) % 1 != 0) && (Xe.b.Warn("Loaded .basis texture width and height are not a power of two. Texture wrapping will be set to Texture.CLAMP_ADDRESSMODE as other modes are not supported with non power of two dimensions in webGL 1."), t._cachedWrapU = Ne.a.CLAMP_ADDRESSMODE, t._cachedWrapV = Ne.a.CLAMP_ADDRESSMODE); }, a = 0; a < e.fileInfo.images.length; a++) o(); }, r._IgnoreSupportedFormats = !1, r.JSModuleURL = "https://preview.babylonjs.com/basisTranscoder/basis_transcoder.js", r.WasmModuleURL = "https://preview.babylonjs.com/basisTranscoder/basis_transcoder.wasm", r._WorkerPromise = null, r._Worker = null, r._actionId = 0, r; }(); function I_() { var r = 0, t = 1, e = 5, n = 6, i = null; function o(a, s, d, p, y) { var P = a.getImageTranscodedSizeInBytes(s, d, p), R = new Uint8Array(P); return a.transcodeImage(R, s, d, p, 1, 0) ? (y && (R = function(B, F, z, J) { for (var ie = new Uint16Array(4), se = new Uint16Array(z * J), ce = z / 4, ue = J / 4, fe = 0; fe < ue; fe++) for (var ve = 0; ve < ce; ve++) { var Te = F + 8 * (fe * ce + ve); ie[0] = B[Te] | B[Te + 1] << 8, ie[1] = B[Te + 2] | B[Te + 3] << 8, ie[2] = (2 * (31 & ie[0]) + 1 * (31 & ie[1])) / 3 | (2 * (2016 & ie[0]) + 1 * (2016 & ie[1])) / 3 & 2016 | (2 * (63488 & ie[0]) + 1 * (63488 & ie[1])) / 3 & 63488, ie[3] = (2 * (31 & ie[1]) + 1 * (31 & ie[0])) / 3 | (2 * (2016 & ie[1]) + 1 * (2016 & ie[0])) / 3 & 2016 | (2 * (63488 & ie[1]) + 1 * (63488 & ie[0])) / 3 & 63488; for (var Re = 0; Re < 4; Re++) { var Ae = B[Te + 4 + Re], Ee = (4 * fe + Re) * z + 4 * ve; se[Ee++] = ie[3 & Ae], se[Ee++] = ie[Ae >> 2 & 3], se[Ee++] = ie[Ae >> 4 & 3], se[Ee++] = ie[Ae >> 6 & 3]; } } return se; }(R, 0, a.getImageWidth(s, d) + 3 & -4, a.getImageHeight(s, d) + 3 & -4)), R) : null; } onmessage = function(a) { if (a.data.action === "init") i || (Module = { wasmBinary: a.data.wasmBinary }, importScripts(a.data.url), i = new Promise(function(fe) { Module.onRuntimeInitialized = function() { Module.initializeBasis(), fe(); }; })), i.then(function() { postMessage({ action: "init" }); }); else if (a.data.action === "transcode") { var s = a.data.config, d = a.data.imageData, p = new Module.BasisFile(d), y = function(fe) { for (var ve = fe.getHasAlpha(), Te = fe.getNumImages(), Re = [], Ae = 0; Ae < Te; Ae++) { for (var Ee = { levels: [] }, Se = fe.getNumLevels(Ae), De = 0; De < Se; De++) { var xe = { width: fe.getImageWidth(Ae, De), height: fe.getImageHeight(Ae, De) }; Ee.levels.push(xe); } Re.push(Ee); } return { hasAlpha: ve, images: Re }; }(p), P = a.data.ignoreSupportedFormats ? null : function(fe, ve) { var Te = null; return fe.supportedCompressionFormats && (fe.supportedCompressionFormats.etc1 ? Te = r : fe.supportedCompressionFormats.s3tc ? Te = ve.hasAlpha ? n : t : fe.supportedCompressionFormats.pvrtc || fe.supportedCompressionFormats.etc2 && (Te = e)), Te; }(a.data.config, y), R = !1; P === null && (R = !0, P = y.hasAlpha ? n : t); var B = !0; p.startTranscoding() || (B = !1); for (var F = [], z = 0; z < y.images.length && B; z++) { var J = y.images[z]; if (s.loadSingleImage === void 0 || s.loadSingleImage === z) { var ie = J.levels.length; s.loadMipmapLevels === !1 && (ie = 1); for (var se = 0; se < ie; se++) { var ce = J.levels[se], ue = o(p, z, se, P, R); if (!ue) { B = !1; break; } ce.transcodedPixels = ue, F.push(ce.transcodedPixels.buffer); } } } p.close(), p.delete(), R && (P = -1), B ? postMessage({ action: "transcode", success: B, id: a.data.id, fileInfo: y, format: P }, F) : postMessage({ action: "transcode", success: B, id: a.data.id }); } }; } var ju = function() { function r() { this.supportCascades = !1; } return r.prototype.canLoad = function(t) { return Hn.a.EndsWith(t, ".basis"); }, r.prototype.loadCubeData = function(t, e, n, i, o) { if (!Array.isArray(t)) { var a = e.getEngine().getCaps(), s = { supportedCompressionFormats: { etc1: !!a.etc1, s3tc: !!a.s3tc, pvrtc: !!a.pvrtc, etc2: !!a.etc2 } }; ro.TranscodeAsync(t, s).then(function(d) { var p = d.fileInfo.images[0].levels.length > 1 && e.generateMipMaps; ro.LoadTextureFromTranscodeResult(e, d), e.getEngine()._setCubeMapTextureParams(e, p), e.isReady = !0, e.onLoadedObservable.notifyObservers(e), e.onLoadedObservable.clear(), i && i(); }).catch(function(d) { Xe.b.Warn("Failed to transcode Basis file, transcoding may not be supported on this device"), e.isReady = !0; }); } }, r.prototype.loadData = function(t, e, n) { var i = e.getEngine().getCaps(), o = { supportedCompressionFormats: { etc1: !!i.etc1, s3tc: !!i.s3tc, pvrtc: !!i.pvrtc, etc2: !!i.etc2 } }; ro.TranscodeAsync(t, o).then(function(a) { var s = a.fileInfo.images[0].levels[0], d = a.fileInfo.images[0].levels.length > 1 && e.generateMipMaps; n(s.width, s.height, d, a.format !== -1, function() { ro.LoadTextureFromTranscodeResult(e, a); }); }).catch(function(a) { Xe.b.Warn("Failed to transcode Basis file, transcoding may not be supported on this device"), n(0, 0, !1, !1, function() { }); }); }, r; }(); Ue.a._TextureLoaders.push(new ju()); var Vs = function(r) { function t(e, n, i, o, a) { var s = this, d = !(!a || !a.generateMipMaps) && a.generateMipMaps, p = !(!a || !a.generateDepthTexture) && a.generateDepthTexture, y = !a || a.doNotChangeAspectRatio === void 0 || a.doNotChangeAspectRatio; if ((s = r.call(this, e, n, o, d, y) || this).isSupported) { var P = [], R = []; s._initTypes(i, P, R, a); var B = !a || a.generateDepthBuffer === void 0 || a.generateDepthBuffer, F = !(!a || a.generateStencilBuffer === void 0) && a.generateStencilBuffer; return s._size = n, s._multiRenderTargetOptions = { samplingModes: R, generateMipMaps: d, generateDepthBuffer: B, generateStencilBuffer: F, generateDepthTexture: p, types: P, textureCount: i }, s._count = i, s._createInternalTextures(), s._createTextures(), s; } s.dispose(); } return Object(c.d)(t, r), Object.defineProperty(t.prototype, "isSupported", { get: function() { return this._getEngine().webGLVersion > 1 || this._getEngine().getCaps().drawBuffersExtension; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "textures", { get: function() { return this._textures; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "count", { get: function() { return this._count; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "depthTexture", { get: function() { return this._textures[this._textures.length - 1]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "wrapU", { set: function(e) { if (this._textures) for (var n = 0; n < this._textures.length; n++) this._textures[n].wrapU = e; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "wrapV", { set: function(e) { if (this._textures) for (var n = 0; n < this._textures.length; n++) this._textures[n].wrapV = e; }, enumerable: !1, configurable: !0 }), t.prototype._initTypes = function(e, n, i, o) { for (var a = 0; a < e; a++) o && o.types && o.types[a] !== void 0 ? n.push(o.types[a]) : n.push(o && o.defaultType ? o.defaultType : h.a.TEXTURETYPE_UNSIGNED_INT), o && o.samplingModes && o.samplingModes[a] !== void 0 ? i.push(o.samplingModes[a]) : i.push(Ne.a.BILINEAR_SAMPLINGMODE); }, t.prototype._rebuild = function(e) { e === void 0 && (e = !1), this.releaseInternalTextures(), this._createInternalTextures(), e && this._createTextures(); for (var n = 0; n < this._internalTextures.length; n++) this._textures[n]._texture = this._internalTextures[n]; this._texture = this._internalTextures[0], this.samples !== 1 && this._getEngine().updateMultipleRenderTargetTextureSampleCount(this._internalTextures, this.samples); }, t.prototype._createInternalTextures = function() { this._internalTextures = this._getEngine().createMultipleRenderTarget(this._size, this._multiRenderTargetOptions); }, t.prototype._createTextures = function() { this._textures = []; for (var e = 0; e < this._internalTextures.length; e++) { var n = new Ne.a(null, this.getScene()); n._texture = this._internalTextures[e], this._textures.push(n); } this._texture = this._internalTextures[0]; }, t.prototype.replaceTexture = function(e, n) { e._texture && (this._textures[n] = e, this._internalTextures[n] = e._texture); }, Object.defineProperty(t.prototype, "samples", { get: function() { return this._samples; }, set: function(e) { this._samples !== e && (this._samples = this._getEngine().updateMultipleRenderTargetTextureSampleCount(this._internalTextures, e)); }, enumerable: !1, configurable: !0 }), t.prototype.resize = function(e) { this._size = e, this._rebuild(); }, t.prototype.updateCount = function(e, n) { this._multiRenderTargetOptions.textureCount = e, this._count = e; var i = [], o = []; this._initTypes(e, i, o, n), this._multiRenderTargetOptions.types = i, this._multiRenderTargetOptions.samplingModes = o, this._rebuild(!0); }, t.prototype.unbindFrameBuffer = function(e, n) { var i = this; e.unBindMultiColorAttachmentFramebuffer(this._internalTextures, this.isCube, function() { i.onAfterRenderObservable.notifyObservers(n); }); }, t.prototype.dispose = function() { this.releaseInternalTextures(), r.prototype.dispose.call(this); }, t.prototype.releaseInternalTextures = function() { if (this._internalTextures) for (var e = this._internalTextures.length - 1; e >= 0; e--) this._internalTextures[e] !== void 0 && (this._internalTextures[e].dispose(), this._internalTextures.splice(e, 1)); }, t; }(on), ks = function(r, t, e) { this.id = r, this.scale = t, this.offset = e; }, D_ = function() { function r(t, e, n, i) { var o, a, s, d, p, y, P, R, B, F, z, J, ie; return this.name = t, this.meshes = e, this.scene = i, this.options = n, this.options.map = (o = this.options.map) !== null && o !== void 0 ? o : ["ambientTexture", "bumpTexture", "diffuseTexture", "emissiveTexture", "lightmapTexture", "opacityTexture", "reflectionTexture", "refractionTexture", "specularTexture"], this.options.uvsIn = (a = this.options.uvsIn) !== null && a !== void 0 ? a : Oe.b.UVKind, this.options.uvsOut = (s = this.options.uvsOut) !== null && s !== void 0 ? s : Oe.b.UVKind, this.options.layout = (d = this.options.layout) !== null && d !== void 0 ? d : r.LAYOUT_STRIP, this.options.layout === r.LAYOUT_COLNUM && (this.options.colnum = (p = this.options.colnum) !== null && p !== void 0 ? p : 8), this.options.updateInputMeshes = (y = this.options.updateInputMeshes) === null || y === void 0 || y, this.options.disposeSources = (P = this.options.disposeSources) === null || P === void 0 || P, this._expecting = 0, this.options.fillBlanks = (R = this.options.fillBlanks) === null || R === void 0 || R, this.options.fillBlanks === !0 && (this.options.customFillColor = (B = this.options.customFillColor) !== null && B !== void 0 ? B : "black"), this.options.frameSize = (F = this.options.frameSize) !== null && F !== void 0 ? F : 256, this.options.paddingRatio = (z = this.options.paddingRatio) !== null && z !== void 0 ? z : 0.0115, this._paddingValue = Math.ceil(this.options.frameSize * this.options.paddingRatio), this._paddingValue % 2 != 0 && this._paddingValue++, this.options.paddingMode = (J = this.options.paddingMode) !== null && J !== void 0 ? J : r.SUBUV_WRAP, this.options.paddingMode === r.SUBUV_COLOR && (this.options.paddingColor = (ie = this.options.paddingColor) !== null && ie !== void 0 ? ie : new I.b(0, 0, 0, 1)), this.sets = {}, this.frames = [], this; } return r.prototype._createFrames = function(t) { for (var e = this, n = this._calculateSize(), i = new u.d(1, 1).divide(n), o = 0, a = this._expecting, s = this.meshes.length, d = Object.keys(this.sets), p = 0; p < d.length; p++) { var y = d[p], P = new pi.a(this.name + ".TexturePack." + y + "Set", { width: n.x, height: n.y }, this.scene, !0, Ne.a.TRILINEAR_SAMPLINGMODE, Ue.a.TEXTUREFORMAT_RGBA), R = P.getContext(); R.fillStyle = "rgba(0,0,0,0)", R.fillRect(0, 0, n.x, n.y), P.update(!1), this.sets[y] = P; } var B = this.options.frameSize || 256, F = this._paddingValue, z = B + 2 * F; for (p = 0; p < s; p++) for (var J = this.meshes[p].material, ie = function(ue) { var fe = new pi.a("temp", z, se.scene, !0), ve = fe.getContext(), Te = se._getFrameOffset(p), Re = function() { o++, fe.update(!1); var De = ve.getImageData(0, 0, z, z), xe = e.sets[Ae]; if (xe.getContext().putImageData(De, n.x * Te.x, n.y * Te.y), fe.dispose(), xe.update(!1), o == a) return e._calculateMeshUVFrames(B, F, n, i, e.options.updateInputMeshes || !1), void t(); }, Ae = d[ue] || "_blank"; if (J && J[Ae] !== null) { var Ee = J[Ae], Se = new Image(); Ee instanceof pi.a ? Se.src = Ee.getContext().canvas.toDataURL("image/png") : Se.src = Ee.url, Xe.b.SetCorsBehavior(Se.src, Se), Se.onload = function() { ve.fillStyle = "rgba(0,0,0,0)", ve.fillRect(0, 0, z, z), fe.update(!1), ve.setTransform(1, 0, 0, -1, 0, 0); var De = [0, 0, 1, 0, 1, 1, 0, 1, -1, 1, -1, 0, -2, 0, -1, 1, -1]; switch (e.options.paddingMode) { case 0: for (var xe = 0; xe < 9; xe++) ve.drawImage(Se, 0, 0, Se.width, Se.height, F + B * De[xe], F + B * De[xe + 1] - z, B, B); break; case 1: for (var Le = 0; Le < F; Le++) ve.drawImage(Se, 0, 0, Se.width, Se.height, Le + B * De[0], F - z, B, B), ve.drawImage(Se, 0, 0, Se.width, Se.height, 2 * F - Le, F - z, B, B), ve.drawImage(Se, 0, 0, Se.width, Se.height, F, Le - z, B, B), ve.drawImage(Se, 0, 0, Se.width, Se.height, F, 2 * F - Le - z, B, B); ve.drawImage(Se, 0, 0, Se.width, Se.height, F + B * De[0], F + B * De[1] - z, B, B); break; case 2: ve.fillStyle = (e.options.paddingColor || I.a.Black()).toHexString(), ve.fillRect(0, 0, z, -z), ve.clearRect(F, F, B, B), ve.drawImage(Se, 0, 0, Se.width, Se.height, F + B * De[0], F + B * De[1] - z, B, B); } ve.setTransform(1, 0, 0, 1, 0, 0), Re(); }; } else ve.fillStyle = "rgba(0,0,0,0)", se.options.fillBlanks && (ve.fillStyle = se.options.customFillColor), ve.fillRect(0, 0, z, z), Re(); }, se = this, ce = 0; ce < d.length; ce++) ie(ce); }, r.prototype._calculateSize = function() { var t = this.meshes.length || 0, e = this.options.frameSize || 0, n = this._paddingValue || 0; switch (this.options.layout) { case 0: return new u.d(e * t + 2 * n * t, e + 2 * n); case 1: var i = Math.max(2, Math.ceil(Math.sqrt(t))), o = e * i + 2 * n * i; return new u.d(o, o); case 2: var a = this.options.colnum || 1, s = Math.max(1, Math.ceil(t / a)); return new u.d(e * a + 2 * n * a, e * s + 2 * n * s); } return u.d.Zero(); }, r.prototype._calculateMeshUVFrames = function(t, e, n, i, o) { for (var a = this.meshes.length, s = 0; s < a; s++) { var d = this.meshes[s], p = new u.d(t / n.x, t / n.y), y = i.clone().scale(e), P = this._getFrameOffset(s).add(y), R = new ks(s, p, P); this.frames.push(R), o && (this._updateMeshUV(d, s), this._updateTextureReferences(d)); } }, r.prototype._getFrameOffset = function(t) { var e, n, i, o = this.meshes.length; switch (this.options.layout) { case 0: return e = 1 / o, new u.d(t * e, 0); case 1: var a = Math.max(2, Math.ceil(Math.sqrt(o))); return i = t - (n = Math.floor(t / a)) * a, e = 1 / a, new u.d(i * e, n * e); case 2: var s = this.options.colnum || 1, d = Math.max(1, Math.ceil(o / s)); return n = t - (i = Math.floor(t / d)) * d, e = new u.d(1 / s, 1 / d), new u.d(i * e.x, n * e.y); } return u.d.Zero(); }, r.prototype._updateMeshUV = function(t, e) { var n = this.frames[e], i = t.getVerticesData(this.options.uvsIn || Oe.b.UVKind), o = [], a = 0; i.length && (a = i.length || 0); for (var s = 0; s < a; s += 2) o.push(i[s] * n.scale.x + n.offset.x, i[s + 1] * n.scale.y + n.offset.y); t.setVerticesData(this.options.uvsOut || Oe.b.UVKind, o); }, r.prototype._updateTextureReferences = function(t, e) { e === void 0 && (e = !1); for (var n = t.material, i = Object.keys(this.sets), o = function(d) { d.dispose && d.dispose(); }, a = 0; a < i.length; a++) { var s = i[a]; if (e) n[s] !== null && o(n[s]), n[s] = this.sets[s]; else { if (!n) return; n[s] !== null && (o(n[s]), n[s] = this.sets[s]); } } }, r.prototype.setMeshToFrame = function(t, e, n) { n === void 0 && (n = !1), this._updateMeshUV(t, e), n && this._updateTextureReferences(t, !0); }, r.prototype.processAsync = function() { var t = this; return new Promise(function(e, n) { try { if (t.meshes.length === 0) return void e(); for (var i = 0, o = function(d) { var p = t.meshes[d], y = p.material; if (!y) return ++i === t.meshes.length ? { value: t._createFrames(e) } : "continue"; y.forceCompilationAsync(p).then(function() { (function(P) { if (i++, t.options.map) { for (var R = 0; R < t.options.map.length; R++) P[t.options.map[R]] !== null && (t.sets[t.options.map[R]] || (t.sets[t.options.map[R]] = !0), t._expecting++); i === t.meshes.length && t._createFrames(e); } })(y); }); }, a = 0; a < t.meshes.length; a++) { var s = o(a); if (typeof s == "object") return s.value; } } catch (d) { return n(d); } }); }, r.prototype.dispose = function() { for (var t = Object.keys(this.sets), e = 0; e < t.length; e++) { var n = t[e]; this.sets[n].dispose(); } }, r.prototype.download = function(t, e) { var n = this; t === void 0 && (t = "png"), e === void 0 && (e = 1), setTimeout(function() { var i = { name: n.name, sets: {}, options: {}, frames: [] }, o = Object.keys(n.sets), a = Object.keys(n.options); try { for (var s = 0; s < o.length; s++) { var d = o[s], p = n.sets[d]; i.sets[d] = p.getContext().canvas.toDataURL("image/" + t, e); } for (s = 0; s < a.length; s++) { var y = a[s]; i.options[y] = n.options[y]; } for (s = 0; s < n.frames.length; s++) { var P = n.frames[s]; i.frames.push(P.scale.x, P.scale.y, P.offset.x, P.offset.y); } } catch (F) { return void l.a.Warn("Unable to download: " + F); } var R = "data:text/json;charset=utf-8," + encodeURIComponent(JSON.stringify(i, null, 4)), B = document.createElement("a"); B.setAttribute("href", R), B.setAttribute("download", n.name + "_texurePackage.json"), document.body.appendChild(B), B.click(), B.remove(); }, 0); }, r.prototype.updateFromJSON = function(t) { try { var e = JSON.parse(t); this.name = e.name; for (var n = Object.keys(e.options), i = 0; i < n.length; i++) this.options[n[i]] = e.options[n[i]]; for (i = 0; i < e.frames.length; i += 4) { var o = new ks(i / 4, new u.d(e.frames[i], e.frames[i + 1]), new u.d(e.frames[i + 2], e.frames[i + 3])); this.frames.push(o); } var a = Object.keys(e.sets); for (i = 0; i < a.length; i++) { var s = new Ne.a(e.sets[a[i]], this.scene, !1, !1); this.sets[a[i]] = s; } } catch (d) { l.a.Warn("Unable to update from JSON: " + d); } }, r.LAYOUT_STRIP = 0, r.LAYOUT_POWER2 = 1, r.LAYOUT_COLNUM = 2, r.SUBUV_WRAP = 0, r.SUBUV_EXTEND = 1, r.SUBUV_COLOR = 2, r; }(), Hu = function() { function r(t) { this.name = ot.a.NAME_PROCEDURALTEXTURE, this.scene = t, this.scene.proceduralTextures = new Array(); } return r.prototype.register = function() { this.scene._beforeClearStage.registerStep(ot.a.STEP_BEFORECLEAR_PROCEDURALTEXTURE, this, this._beforeClear); }, r.prototype.rebuild = function() { }, r.prototype.dispose = function() { }, r.prototype._beforeClear = function() { if (this.scene.proceduralTexturesEnabled) { Xe.b.StartPerformanceCounter("Procedural textures", this.scene.proceduralTextures.length > 0); for (var t = 0; t < this.scene.proceduralTextures.length; t++) { var e = this.scene.proceduralTextures[t]; e._shouldRender() && e.render(); } Xe.b.EndPerformanceCounter("Procedural textures", this.scene.proceduralTextures.length > 0); } }, r; }(), L_ = ` attribute vec2 position; varying vec2 vPosition; varying vec2 vUV; const vec2 madd=vec2(0.5,0.5); void main(void) { vPosition=position; vUV=position*madd+madd; gl_Position=vec4(position,0.0,1.0); }`; ze.a.ShadersStore.proceduralVertexShader = L_; var oo = function(r) { function t(e, n, i, o, a, s, d, p) { a === void 0 && (a = null), s === void 0 && (s = !0), d === void 0 && (d = !1), p === void 0 && (p = h.a.TEXTURETYPE_UNSIGNED_INT); var y = r.call(this, null, o, !s) || this; y.isEnabled = !0, y.autoClear = !0, y.onGeneratedObservable = new C.c(), y.onBeforeGenerationObservable = new C.c(), y.nodeMaterialSource = null, y._textures = {}, y._currentRefreshId = -1, y._frameId = -1, y._refreshRate = 1, y._vertexBuffers = {}, y._uniforms = new Array(), y._samplers = new Array(), y._floats = {}, y._ints = {}, y._floatsArrays = {}, y._colors3 = {}, y._colors4 = {}, y._vectors2 = {}, y._vectors3 = {}, y._matrices = {}, y._fallbackTextureUsed = !1, y._cachedDefines = "", y._contentUpdateId = -1; var P = (o = y.getScene() || te.a.LastCreatedScene)._getComponent(ot.a.NAME_PROCEDURALTEXTURE); P || (P = new Hu(o), o._addComponent(P)), o.proceduralTextures.push(y), y._fullEngine = o.getEngine(), y.name = e, y.isRenderTarget = !0, y._size = n, y._generateMipMaps = s, y.setFragment(i), y._fallbackTexture = a, d ? (y._texture = y._fullEngine.createRenderTargetCubeTexture(n, { generateMipMaps: s, generateDepthBuffer: !1, generateStencilBuffer: !1, type: p }), y.setFloat("face", 0)) : y._texture = y._fullEngine.createRenderTargetTexture(n, { generateMipMaps: s, generateDepthBuffer: !1, generateStencilBuffer: !1, type: p }); var R = []; return R.push(1, 1), R.push(-1, 1), R.push(-1, -1), R.push(1, -1), y._vertexBuffers[Oe.b.PositionKind] = new Oe.b(y._fullEngine, R, Oe.b.PositionKind, !1, !1, 2), y._createIndexBuffer(), y; } return Object(c.d)(t, r), t.prototype.getEffect = function() { return this._effect; }, t.prototype.getContent = function() { return this._contentData && this._frameId === this._contentUpdateId || (this._contentData = this.readPixels(0, 0, this._contentData), this._contentUpdateId = this._frameId), this._contentData; }, t.prototype._createIndexBuffer = function() { var e = this._fullEngine, n = []; n.push(0), n.push(1), n.push(2), n.push(0), n.push(2), n.push(3), this._indexBuffer = e.createIndexBuffer(n); }, t.prototype._rebuild = function() { var e = this._vertexBuffers[Oe.b.PositionKind]; e && e._rebuild(), this._createIndexBuffer(), this.refreshRate === on.REFRESHRATE_RENDER_ONCE && (this.refreshRate = on.REFRESHRATE_RENDER_ONCE); }, t.prototype.reset = function() { this._effect !== void 0 && this._effect.dispose(); }, t.prototype._getDefines = function() { return ""; }, t.prototype.isReady = function() { var e, n = this, i = this._fullEngine; if (this.nodeMaterialSource) return this._effect.isReady(); if (!this._fragment) return !1; if (this._fallbackTextureUsed) return !0; var o = this._getDefines(); return !(!this._effect || o !== this._cachedDefines || !this._effect.isReady()) || (e = this._fragment.fragmentElement !== void 0 ? { vertex: "procedural", fragmentElement: this._fragment.fragmentElement } : { vertex: "procedural", fragment: this._fragment }, this._cachedDefines = o, this._effect = i.createEffect(e, [Oe.b.PositionKind], this._uniforms, this._samplers, o, void 0, void 0, function() { n.releaseInternalTexture(), n._fallbackTexture && (n._texture = n._fallbackTexture._texture, n._texture && n._texture.incrementReferences()), n._fallbackTextureUsed = !0; }), this._effect.isReady()); }, t.prototype.resetRefreshCounter = function() { this._currentRefreshId = -1; }, t.prototype.setFragment = function(e) { this._fragment = e; }, Object.defineProperty(t.prototype, "refreshRate", { get: function() { return this._refreshRate; }, set: function(e) { this._refreshRate = e, this.resetRefreshCounter(); }, enumerable: !1, configurable: !0 }), t.prototype._shouldRender = function() { return this.isEnabled && this.isReady() && this._texture ? !this._fallbackTextureUsed && (this._currentRefreshId === -1 || this.refreshRate === this._currentRefreshId ? (this._currentRefreshId = 1, this._frameId++, !0) : (this._currentRefreshId++, !1)) : (this._texture && (this._texture.isReady = !1), !1); }, t.prototype.getRenderSize = function() { return this._size; }, t.prototype.resize = function(e, n) { this._fallbackTextureUsed || (this.releaseInternalTexture(), this._texture = this._fullEngine.createRenderTargetTexture(e, n), this._size = e, this._generateMipMaps = n); }, t.prototype._checkUniform = function(e) { this._uniforms.indexOf(e) === -1 && this._uniforms.push(e); }, t.prototype.setTexture = function(e, n) { return this._samplers.indexOf(e) === -1 && this._samplers.push(e), this._textures[e] = n, this; }, t.prototype.setFloat = function(e, n) { return this._checkUniform(e), this._floats[e] = n, this; }, t.prototype.setInt = function(e, n) { return this._checkUniform(e), this._ints[e] = n, this; }, t.prototype.setFloats = function(e, n) { return this._checkUniform(e), this._floatsArrays[e] = n, this; }, t.prototype.setColor3 = function(e, n) { return this._checkUniform(e), this._colors3[e] = n, this; }, t.prototype.setColor4 = function(e, n) { return this._checkUniform(e), this._colors4[e] = n, this; }, t.prototype.setVector2 = function(e, n) { return this._checkUniform(e), this._vectors2[e] = n, this; }, t.prototype.setVector3 = function(e, n) { return this._checkUniform(e), this._vectors3[e] = n, this; }, t.prototype.setMatrix = function(e, n) { return this._checkUniform(e), this._matrices[e] = n, this; }, t.prototype.render = function(e) { var n = this.getScene(); if (n) { var i = this._fullEngine; if (i.enableEffect(this._effect), this.onBeforeGenerationObservable.notifyObservers(this), i.setState(!1), !this.nodeMaterialSource) { for (var o in this._textures) this._effect.setTexture(o, this._textures[o]); for (o in this._ints) this._effect.setInt(o, this._ints[o]); for (o in this._floats) this._effect.setFloat(o, this._floats[o]); for (o in this._floatsArrays) this._effect.setArray(o, this._floatsArrays[o]); for (o in this._colors3) this._effect.setColor3(o, this._colors3[o]); for (o in this._colors4) { var a = this._colors4[o]; this._effect.setFloat4(o, a.r, a.g, a.b, a.a); } for (o in this._vectors2) this._effect.setVector2(o, this._vectors2[o]); for (o in this._vectors3) this._effect.setVector3(o, this._vectors3[o]); for (o in this._matrices) this._effect.setMatrix(o, this._matrices[o]); } if (this._texture) { if (this.isCube) for (var s = 0; s < 6; s++) i.bindFramebuffer(this._texture, s, void 0, void 0, !0), i.bindBuffers(this._vertexBuffers, this._indexBuffer, this._effect), this._effect.setFloat("face", s), this.autoClear && i.clear(n.clearColor, !0, !1, !1), i.drawElementsType(zt.a.TriangleFillMode, 0, 6), s === 5 && i.generateMipMapsForCubemap(this._texture); else i.bindFramebuffer(this._texture, 0, void 0, void 0, !0), i.bindBuffers(this._vertexBuffers, this._indexBuffer, this._effect), this.autoClear && i.clear(n.clearColor, !0, !1, !1), i.drawElementsType(zt.a.TriangleFillMode, 0, 6); i.unBindFramebuffer(this._texture, this.isCube), this.onGenerated && this.onGenerated(), this.onGeneratedObservable.notifyObservers(this); } } }, t.prototype.clone = function() { var e = this.getSize(), n = new t(this.name, e.width, this._fragment, this.getScene(), this._fallbackTexture, this._generateMipMaps); return n.hasAlpha = this.hasAlpha, n.level = this.level, n.coordinatesMode = this.coordinatesMode, n; }, t.prototype.dispose = function() { var e = this.getScene(); if (e) { var n = e.proceduralTextures.indexOf(this); n >= 0 && e.proceduralTextures.splice(n, 1); var i = this._vertexBuffers[Oe.b.PositionKind]; i && (i.dispose(), this._vertexBuffers[Oe.b.PositionKind] = null), this._indexBuffer && this._fullEngine._releaseBuffer(this._indexBuffer) && (this._indexBuffer = null), this.onGeneratedObservable.clear(), this.onBeforeGenerationObservable.clear(), r.prototype.dispose.call(this); } }, Object(c.c)([Object(L.c)()], t.prototype, "isEnabled", void 0), Object(c.c)([Object(L.c)()], t.prototype, "autoClear", void 0), Object(c.c)([Object(L.c)()], t.prototype, "_generateMipMaps", void 0), Object(c.c)([Object(L.c)()], t.prototype, "_size", void 0), Object(c.c)([Object(L.c)()], t.prototype, "refreshRate", null), t; }(Ne.a); O.a.RegisteredTypes["BABYLON.ProceduralTexture"] = oo; var N_ = function(r) { function t(e, n, i, o, a, s) { var d = r.call(this, e, i, null, o, a, s) || this; return d._animate = !0, d._time = 0, d._texturePath = n, d._loadJson(n), d.refreshRate = 1, d; } return Object(c.d)(t, r), t.prototype._loadJson = function(e) { var n = this, i = function() { try { n.setFragment(n._texturePath); } catch { l.a.Error("No json or ShaderStore or DOM element found for CustomProceduralTexture"); } }, o = e + "/config.json", a = new re.a(); a.open("GET", o), a.addEventListener("load", function() { if (a.status === 200 || a.responseText && a.responseText.length > 0) try { n._config = JSON.parse(a.response), n.updateShaderUniforms(), n.updateTextures(), n.setFragment(n._texturePath + "/custom"), n._animate = n._config.animate, n.refreshRate = n._config.refreshrate; } catch { i(); } else i(); }, !1), a.addEventListener("error", function() { i(); }, !1); try { a.send(); } catch { l.a.Error("CustomProceduralTexture: Error on XHR send request."); } }, t.prototype.isReady = function() { if (!r.prototype.isReady.call(this)) return !1; for (var e in this._textures) if (!this._textures[e].isReady()) return !1; return !0; }, t.prototype.render = function(e) { var n = this.getScene(); this._animate && n && (this._time += 0.03 * n.getAnimationRatio(), this.updateShaderUniforms()), r.prototype.render.call(this, e); }, t.prototype.updateTextures = function() { for (var e = 0; e < this._config.sampler2Ds.length; e++) this.setTexture(this._config.sampler2Ds[e].sample2Dname, new Ne.a(this._texturePath + "/" + this._config.sampler2Ds[e].textureRelativeUrl, this.getScene())); }, t.prototype.updateShaderUniforms = function() { if (this._config) for (var e = 0; e < this._config.uniforms.length; e++) { var n = this._config.uniforms[e]; switch (n.type) { case "float": this.setFloat(n.name, n.value); break; case "color3": this.setColor3(n.name, new I.a(n.r, n.g, n.b)); break; case "color4": this.setColor4(n.name, new I.b(n.r, n.g, n.b, n.a)); break; case "vector2": this.setVector2(n.name, new u.d(n.x, n.y)); break; case "vector3": this.setVector3(n.name, new u.e(n.x, n.y, n.z)); } } this.setFloat("time", this._time); }, Object.defineProperty(t.prototype, "animate", { get: function() { return this._animate; }, set: function(e) { this._animate = e; }, enumerable: !1, configurable: !0 }), t; }(oo), w_ = ` uniform float brightness; uniform float persistence; uniform float timeScale; varying vec2 vUV; vec2 hash22(vec2 p) { p=p*mat2(127.1,311.7,269.5,183.3); p=-1.0+2.0*fract(sin(p)*43758.5453123); return sin(p*6.283+timeScale); } float interpolationNoise(vec2 p) { vec2 pi=floor(p); vec2 pf=p-pi; vec2 w=pf*pf*(3.-2.*pf); float f00=dot(hash22(pi+vec2(.0,.0)),pf-vec2(.0,.0)); float f01=dot(hash22(pi+vec2(.0,1.)),pf-vec2(.0,1.)); float f10=dot(hash22(pi+vec2(1.0,0.)),pf-vec2(1.0,0.)); float f11=dot(hash22(pi+vec2(1.0,1.)),pf-vec2(1.0,1.)); float xm1=mix(f00,f10,w.x); float xm2=mix(f01,f11,w.x); float ym=mix(xm1,xm2,w.y); return ym; } float perlinNoise2D(float x,float y) { float sum=0.0; float frequency=0.0; float amplitude=0.0; for(int i=0; i 0; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "isConnectedInVertexShader", { get: function() { if (this.target === Ce.Vertex) return !0; if (!this.hasEndpoints) return !1; for (var t = 0, e = this._endpoints; t < e.length; t++) { var n = e[t]; if (n.ownerBlock.target === Ce.Vertex || n.target === Ce.Vertex || (n.ownerBlock.target === Ce.Neutral || n.ownerBlock.target === Ce.VertexAndFragment) && n.ownerBlock.outputs.some(function(i) { return i.isConnectedInVertexShader; })) return !0; } return !1; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "isConnectedInFragmentShader", { get: function() { if (this.target === Ce.Fragment) return !0; if (!this.hasEndpoints) return !1; for (var t = 0, e = this._endpoints; t < e.length; t++) { var n = e[t]; if (n.ownerBlock.target === Ce.Fragment || (n.ownerBlock.target === Ce.Neutral || n.ownerBlock.target === Ce.VertexAndFragment) && n.ownerBlock.outputs.some(function(i) { return i.isConnectedInFragmentShader; })) return !0; } return !1; }, enumerable: !1, configurable: !0 }), r.prototype.createCustomInputBlock = function() { return null; }, r.prototype.getClassName = function() { return "NodeMaterialConnectionPoint"; }, r.prototype.canConnectTo = function(t) { return this.checkCompatibilityState(t) === ii.Compatible; }, r.prototype.checkCompatibilityState = function(t) { if (this._ownerBlock.target === Ce.Fragment) { var e = t.ownerBlock; if (e.target === Ce.Vertex) return ii.TargetIncompatible; for (var n = 0, i = e.outputs; n < i.length; n++) if (i[n].isConnectedInVertexShader) return ii.TargetIncompatible; } return this.type !== t.type && t.innerType !== le.AutoDetect ? r.AreEquivalentTypes(this.type, t.type) || t.acceptedConnectionPointTypes && t.acceptedConnectionPointTypes.indexOf(this.type) !== -1 || t._acceptedConnectionPointType && r.AreEquivalentTypes(t._acceptedConnectionPointType.type, this.type) ? ii.Compatible : ii.TypeIncompatible : t.excludedConnectionPointTypes && t.excludedConnectionPointTypes.indexOf(this.type) !== -1 ? 1 : ii.Compatible; }, r.prototype.connectTo = function(t, e) { if (e === void 0 && (e = !1), !e && !this.canConnectTo(t)) throw "Cannot connect these two connectors."; return this._endpoints.push(t), t._connectedPoint = this, this._enforceAssociatedVariableName = !1, this.onConnectionObservable.notifyObservers(t), t.onConnectionObservable.notifyObservers(this), this; }, r.prototype.disconnectFrom = function(t) { var e = this._endpoints.indexOf(t); return e === -1 || (this._endpoints.splice(e, 1), t._connectedPoint = null, this._enforceAssociatedVariableName = !1, t._enforceAssociatedVariableName = !1), this; }, r.prototype.serialize = function(t) { t === void 0 && (t = !0); var e = {}; return e.name = this.name, e.displayName = this.displayName, t && this.connectedPoint && (e.inputName = this.name, e.targetBlockId = this.connectedPoint.ownerBlock.uniqueId, e.targetConnectionName = this.connectedPoint.name, e.isExposedOnFrame = !0, e.exposedPortPosition = this.exposedPortPosition), (this.isExposedOnFrame || this.exposedPortPosition >= 0) && (e.isExposedOnFrame = !0, e.exposedPortPosition = this.exposedPortPosition), e; }, r.prototype.dispose = function() { this.onConnectionObservable.clear(); }, r; }(), k_ = f(152), dt = function() { function r(t, e, n, i) { e === void 0 && (e = Ce.Vertex), n === void 0 && (n = !1), i === void 0 && (i = !1), this._isFinalMerger = !1, this._isInput = !1, this._name = "", this._isUnique = !1, this.inputsAreExclusive = !1, this._codeVariableName = "", this._inputs = new Array(), this._outputs = new Array(), this.comments = "", this.visibleInInspector = !1, this._target = e, this._isFinalMerger = n, this._isInput = i, this._name = t, this.uniqueId = k_.a.UniqueId; } return Object.defineProperty(r.prototype, "name", { get: function() { return this._name; }, set: function(t) { this.validateBlockName(t) && (this._name = t); }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "isUnique", { get: function() { return this._isUnique; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "isFinalMerger", { get: function() { return this._isFinalMerger; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "isInput", { get: function() { return this._isInput; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "buildId", { get: function() { return this._buildId; }, set: function(t) { this._buildId = t; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "target", { get: function() { return this._target; }, set: function(t) { !(this._target & t) && (this._target = t); }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "inputs", { get: function() { return this._inputs; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "outputs", { get: function() { return this._outputs; }, enumerable: !1, configurable: !0 }), r.prototype.getInputByName = function(t) { var e = this._inputs.filter(function(n) { return n.name === t; }); return e.length ? e[0] : null; }, r.prototype.getOutputByName = function(t) { var e = this._outputs.filter(function(n) { return n.name === t; }); return e.length ? e[0] : null; }, r.prototype.initialize = function(t) { }, r.prototype.bind = function(t, e, n, i) { }, r.prototype._declareOutput = function(t, e) { return e._getGLType(t.type) + " " + t.associatedVariableName; }, r.prototype._writeVariable = function(t) { return t.connectedPoint ? "" + t.associatedVariableName : "0."; }, r.prototype._writeFloat = function(t) { var e = t.toString(); return e.indexOf(".") === -1 && (e += ".0"), "" + e; }, r.prototype.getClassName = function() { return "NodeMaterialBlock"; }, r.prototype.registerInput = function(t, e, n, i, o) { return n === void 0 && (n = !1), (o = o ?? new na(t, this, yn.Input)).type = e, o.isOptional = n, i && (o.target = i), this._inputs.push(o), this; }, r.prototype.registerOutput = function(t, e, n, i) { return (i = i ?? new na(t, this, yn.Output)).type = e, n && (i.target = n), this._outputs.push(i), this; }, r.prototype.getFirstAvailableInput = function(t) { t === void 0 && (t = null); for (var e = 0, n = this._inputs; e < n.length; e++) { var i = n[e]; if (!(i.connectedPoint || t && t.type !== i.type && i.type !== le.AutoDetect)) return i; } return null; }, r.prototype.getFirstAvailableOutput = function(t) { t === void 0 && (t = null); for (var e = 0, n = this._outputs; e < n.length; e++) { var i = n[e]; if (!t || !t.target || t.target === Ce.Neutral || t.target & i.target) return i; } return null; }, r.prototype.getSiblingOutput = function(t) { var e = this._outputs.indexOf(t); return e === -1 || e >= this._outputs.length ? null : this._outputs[e + 1]; }, r.prototype.connectTo = function(t, e) { if (this._outputs.length !== 0) { for (var n = e && e.output ? this.getOutputByName(e.output) : this.getFirstAvailableOutput(t), i = !0; i; ) { var o = e && e.input ? t.getInputByName(e.input) : t.getFirstAvailableInput(n); if (n && o && n.canConnectTo(o)) n.connectTo(o), i = !1; else { if (!n) throw "Unable to find a compatible match"; n = this.getSiblingOutput(n); } } return this; } }, r.prototype._buildBlock = function(t) { }, r.prototype.updateUniformsAndSamples = function(t, e, n, i) { }, r.prototype.provideFallbacks = function(t, e) { }, r.prototype.initializeDefines = function(t, e, n, i) { }, r.prototype.prepareDefines = function(t, e, n, i, o) { }, r.prototype.autoConfigure = function(t) { }, r.prototype.replaceRepeatableContent = function(t, e, n, i) { }, r.prototype.isReady = function(t, e, n, i) { return !0; }, r.prototype._linkConnectionTypes = function(t, e, n) { n === void 0 && (n = !1), n ? this._inputs[e]._acceptedConnectionPointType = this._inputs[t] : this._inputs[t]._linkedConnectionSource = this._inputs[e], this._inputs[e]._linkedConnectionSource = this._inputs[t]; }, r.prototype._processBuild = function(t, e, n, i) { t.build(e, i); var o = e._vertexState != null, a = t._buildTarget === Ce.Vertex && t.target !== Ce.VertexAndFragment; if (o && (!(t.target & t._buildTarget) || !(t.target & n.target) || this.target !== Ce.VertexAndFragment && a) && (!t.isInput && e.target !== t._buildTarget || t.isInput && t.isAttribute && !t._noContextSwitch)) { var s = n.connectedPoint; e._vertexState._emitVaryingFromString("v_" + s.associatedVariableName, e._getGLType(s.type)) && (e._vertexState.compilationString += "v_" + s.associatedVariableName + " = " + s.associatedVariableName + `;\r `), n.associatedVariableName = "v_" + s.associatedVariableName, n._enforceAssociatedVariableName = !0; } }, r.prototype.validateBlockName = function(t) { for (var e = 0, n = ["position", "normal", "tangent", "particle_positionw", "uv", "uv2", "position2d", "particle_uv", "matricesIndices", "matricesWeights", "world0", "world1", "world2", "world3", "particle_color", "particle_texturemask"]; e < n.length; e++) if (t === n[e]) return !1; return !0; }, r.prototype.build = function(t, e) { if (this._buildId === t.sharedData.buildId) return !0; if (!this.isInput) for (var n = 0, i = this._outputs; n < i.length; n++) (y = i[n]).associatedVariableName || (y.associatedVariableName = t._getFreeVariableName(y.name)); for (var o = 0, a = this._inputs; o < a.length; o++) { var s = a[o]; if (s.connectedPoint) { if (this.target !== Ce.Neutral && (!(s.target & this.target) || !(s.target & t.target))) continue; (B = s.connectedPoint.ownerBlock) && B !== this && this._processBuild(B, t, s, e); } else s.isOptional || t.sharedData.checks.notConnectedNonOptionalInputs.push(s); } if (this._buildId === t.sharedData.buildId) return !0; if (t.sharedData.verbose && console.log((t.target === Ce.Vertex ? "Vertex shader" : "Fragment shader") + ": Building " + this.name + " [" + this.getClassName() + "]"), this.isFinalMerger) switch (t.target) { case Ce.Vertex: t.sharedData.checks.emitVertex = !0; break; case Ce.Fragment: t.sharedData.checks.emitFragment = !0; } !this.isInput && t.sharedData.emitComments && (t.compilationString += `\r //` + this.name + `\r `), this._buildBlock(t), this._buildId = t.sharedData.buildId, this._buildTarget = t.target; for (var d = 0, p = this._outputs; d < p.length; d++) { var y; if ((y = p[d]).target & t.target) for (var P = 0, R = y.endpoints; P < R.length; P++) { var B, F = R[P]; (B = F.ownerBlock) && B.target & t.target && e.indexOf(B) !== -1 && this._processBuild(B, t, F, e); } } return !1; }, r.prototype._inputRename = function(t) { return t; }, r.prototype._outputRename = function(t) { return t; }, r.prototype._dumpPropertiesCode = function() { return this._codeVariableName + ".visibleInInspector = " + this.visibleInInspector + `;\r `; }, r.prototype._dumpCode = function(t, e) { var n; e.push(this); var i = this.name.replace(/[^A-Za-z_]+/g, ""); if (this._codeVariableName = i || this.getClassName() + "_" + this.uniqueId, t.indexOf(this._codeVariableName) !== -1) { var o = 0; do o++, this._codeVariableName = i + o; while (t.indexOf(this._codeVariableName) !== -1); } t.push(this._codeVariableName), n = `\r // ` + this.getClassName() + `\r `, this.comments && (n += "// " + this.comments + `\r `), n += "var " + this._codeVariableName + " = new BABYLON." + this.getClassName() + '("' + this.name + `");\r `, n += this._dumpPropertiesCode(); for (var a = 0, s = this.inputs; a < s.length; a++) { var d = s[a]; if (d.isConnected) { var p = d.connectedPoint.ownerBlock; e.indexOf(p) === -1 && (n += p._dumpCode(t, e)); } } for (var y = 0, P = this.outputs; y < P.length; y++) { var R = P[y]; if (R.hasEndpoints) for (var B = 0, F = R.endpoints; B < F.length; B++) (p = F[B].ownerBlock) && e.indexOf(p) === -1 && (n += p._dumpCode(t, e)); } return n; }, r.prototype._dumpCodeForOutputConnections = function(t) { var e = ""; if (t.indexOf(this) !== -1) return e; t.push(this); for (var n = 0, i = this.inputs; n < i.length; n++) { var o = i[n]; if (o.isConnected) { var a = o.connectedPoint, s = a.ownerBlock; e += s._dumpCodeForOutputConnections(t), e += s._codeVariableName + "." + s._outputRename(a.name) + ".connectTo(" + this._codeVariableName + "." + this._inputRename(o.name) + `);\r `; } } return e; }, r.prototype.clone = function(t, e) { e === void 0 && (e = ""); var n = this.serialize(), i = O.a.GetClass(n.customType); if (i) { var o = new i(); return o._deserialize(n, t, e), o; } return null; }, r.prototype.serialize = function() { var t = {}; t.customType = "BABYLON." + this.getClassName(), t.id = this.uniqueId, t.name = this.name, t.comments = this.comments, t.visibleInInspector = this.visibleInInspector, t.inputs = [], t.outputs = []; for (var e = 0, n = this.inputs; e < n.length; e++) { var i = n[e]; t.inputs.push(i.serialize()); } for (var o = 0, a = this.outputs; o < a.length; o++) { var s = a[o]; t.outputs.push(s.serialize(!1)); } return t; }, r.prototype._deserialize = function(t, e, n) { this.name = t.name, this.comments = t.comments, this.visibleInInspector = !!t.visibleInInspector, this._deserializePortDisplayNamesAndExposedOnFrame(t); }, r.prototype._deserializePortDisplayNamesAndExposedOnFrame = function(t) { var e = this, n = t.inputs, i = t.outputs; n && n.forEach(function(o, a) { o.displayName && (e.inputs[a].displayName = o.displayName), o.isExposedOnFrame && (e.inputs[a].isExposedOnFrame = o.isExposedOnFrame, e.inputs[a].exposedPortPosition = o.exposedPortPosition); }), i && i.forEach(function(o, a) { o.displayName && (e.outputs[a].displayName = o.displayName), o.isExposedOnFrame && (e.outputs[a].isExposedOnFrame = o.isExposedOnFrame, e.outputs[a].exposedPortPosition = o.exposedPortPosition); }); }, r.prototype.dispose = function() { for (var t = 0, e = this.inputs; t < e.length; t++) e[t].dispose(); for (var n = 0, i = this.outputs; n < i.length; n++) i[n].dispose(); }, r; }(), Xu = function() { function r() { this.supportUniformBuffers = !1, this.attributes = new Array(), this.uniforms = new Array(), this.constants = new Array(), this.samplers = new Array(), this.functions = {}, this.extensions = {}, this.counters = {}, this._attributeDeclaration = "", this._uniformDeclaration = "", this._constantDeclaration = "", this._samplerDeclaration = "", this._varyingTransfer = "", this._injectAtEnd = "", this._repeatableContentAnchorIndex = 0, this._builtCompilationString = "", this.compilationString = ""; } return r.prototype.finalize = function(t) { var e = t.sharedData.emitComments, n = this.target === Ce.Fragment; this.compilationString = `\r ` + (e ? `//Entry point\r ` : "") + `void main(void) {\r ` + this.compilationString, this._constantDeclaration && (this.compilationString = `\r ` + (e ? `//Constants\r ` : "") + this._constantDeclaration + `\r ` + this.compilationString); var i = ""; for (var o in this.functions) i += this.functions[o] + `\r `; for (var a in this.compilationString = `\r ` + i + `\r ` + this.compilationString, !n && this._varyingTransfer && (this.compilationString = this.compilationString + `\r ` + this._varyingTransfer), this._injectAtEnd && (this.compilationString = this.compilationString + `\r ` + this._injectAtEnd), this.compilationString = this.compilationString + `\r }`, this.sharedData.varyingDeclaration && (this.compilationString = `\r ` + (e ? `//Varyings\r ` : "") + this.sharedData.varyingDeclaration + `\r ` + this.compilationString), this._samplerDeclaration && (this.compilationString = `\r ` + (e ? `//Samplers\r ` : "") + this._samplerDeclaration + `\r ` + this.compilationString), this._uniformDeclaration && (this.compilationString = `\r ` + (e ? `//Uniforms\r ` : "") + this._uniformDeclaration + `\r ` + this.compilationString), this._attributeDeclaration && !n && (this.compilationString = `\r ` + (e ? `//Attributes\r ` : "") + this._attributeDeclaration + `\r ` + this.compilationString), this.compilationString = `precision highp float;\r ` + this.compilationString, this.extensions) { var s = this.extensions[a]; this.compilationString = `\r ` + s + `\r ` + this.compilationString; } this._builtCompilationString = this.compilationString; }, Object.defineProperty(r.prototype, "_repeatableContentAnchor", { get: function() { return "###___ANCHOR" + this._repeatableContentAnchorIndex++ + "___###"; }, enumerable: !1, configurable: !0 }), r.prototype._getFreeVariableName = function(t) { return t = t.replace(/[^a-zA-Z_]+/g, ""), this.sharedData.variableNames[t] === void 0 ? (this.sharedData.variableNames[t] = 0, t === "output" || t === "texture" ? t + this.sharedData.variableNames[t] : t) : (this.sharedData.variableNames[t]++, t + this.sharedData.variableNames[t]); }, r.prototype._getFreeDefineName = function(t) { return this.sharedData.defineNames[t] === void 0 ? this.sharedData.defineNames[t] = 0 : this.sharedData.defineNames[t]++, t + this.sharedData.defineNames[t]; }, r.prototype._excludeVariableName = function(t) { this.sharedData.variableNames[t] = 0; }, r.prototype._emit2DSampler = function(t) { this.samplers.indexOf(t) < 0 && (this._samplerDeclaration += "uniform sampler2D " + t + `;\r `, this.samplers.push(t)); }, r.prototype._getGLType = function(t) { switch (t) { case le.Float: return "float"; case le.Int: return "int"; case le.Vector2: return "vec2"; case le.Color3: case le.Vector3: return "vec3"; case le.Color4: case le.Vector4: return "vec4"; case le.Matrix: return "mat4"; } return ""; }, r.prototype._emitExtension = function(t, e, n) { n === void 0 && (n = ""), this.extensions[t] || (n && (e = "#if " + n + `\r ` + e + `\r #endif`), this.extensions[t] = e); }, r.prototype._emitFunction = function(t, e, n) { this.functions[t] || (this.sharedData.emitComments && (e = n + `\r ` + e), this.functions[t] = e); }, r.prototype._emitCodeFromInclude = function(t, e, n) { if (n && n.repeatKey) return "#include<" + t + ">[0.." + n.repeatKey + `]\r `; var i = ze.a.IncludesShadersStore[t] + `\r `; if (this.sharedData.emitComments && (i = e + `\r ` + i), !n) return i; if (n.replaceStrings) for (var o = 0; o < n.replaceStrings.length; o++) { var a = n.replaceStrings[o]; i = i.replace(a.search, a.replace); } return i; }, r.prototype._emitFunctionFromInclude = function(t, e, n, i) { i === void 0 && (i = ""); var o = t + i; if (!this.functions[o]) { if (!(n && (n.removeAttributes || n.removeUniforms || n.removeVaryings || n.removeIfDef || n.replaceStrings))) return n && n.repeatKey ? this.functions[o] = "#include<" + t + ">[0.." + n.repeatKey + `]\r ` : this.functions[o] = "#include<" + t + `>\r `, void (this.sharedData.emitComments && (this.functions[o] = e + `\r ` + this.functions[o])); if (this.functions[o] = ze.a.IncludesShadersStore[t], this.sharedData.emitComments && (this.functions[o] = e + `\r ` + this.functions[o]), n.removeIfDef && (this.functions[o] = this.functions[o].replace(/^\s*?#ifdef.+$/gm, ""), this.functions[o] = this.functions[o].replace(/^\s*?#endif.*$/gm, ""), this.functions[o] = this.functions[o].replace(/^\s*?#else.*$/gm, ""), this.functions[o] = this.functions[o].replace(/^\s*?#elif.*$/gm, "")), n.removeAttributes && (this.functions[o] = this.functions[o].replace(/^\s*?attribute.+$/gm, "")), n.removeUniforms && (this.functions[o] = this.functions[o].replace(/^\s*?uniform.+$/gm, "")), n.removeVaryings && (this.functions[o] = this.functions[o].replace(/^\s*?varying.+$/gm, "")), n.replaceStrings) for (var a = 0; a < n.replaceStrings.length; a++) { var s = n.replaceStrings[a]; this.functions[o] = this.functions[o].replace(s.search, s.replace); } } }, r.prototype._registerTempVariable = function(t) { return this.sharedData.temps.indexOf(t) === -1 && (this.sharedData.temps.push(t), !0); }, r.prototype._emitVaryingFromString = function(t, e, n, i) { return n === void 0 && (n = ""), i === void 0 && (i = !1), this.sharedData.varyings.indexOf(t) === -1 && (this.sharedData.varyings.push(t), n && (Hn.a.StartsWith(n, "defined(") ? this.sharedData.varyingDeclaration += "#if " + n + `\r ` : this.sharedData.varyingDeclaration += (i ? "#ifndef" : "#ifdef") + " " + n + `\r `), this.sharedData.varyingDeclaration += "varying " + e + " " + t + `;\r `, n && (this.sharedData.varyingDeclaration += `#endif\r `), !0); }, r.prototype._emitUniformFromString = function(t, e, n, i) { n === void 0 && (n = ""), i === void 0 && (i = !1), this.uniforms.indexOf(t) === -1 && (this.uniforms.push(t), n && (Hn.a.StartsWith(n, "defined(") ? this._uniformDeclaration += "#if " + n + `\r ` : this._uniformDeclaration += (i ? "#ifndef" : "#ifdef") + " " + n + `\r `), this._uniformDeclaration += "uniform " + e + " " + t + `;\r `, n && (this._uniformDeclaration += `#endif\r `)); }, r.prototype._emitFloat = function(t) { return t.toString() === t.toFixed(0) ? t + ".0" : t.toString(); }, r; }(), G_ = function() { function r() { this.temps = new Array(), this.varyings = new Array(), this.varyingDeclaration = "", this.inputBlocks = new Array(), this.textureBlocks = new Array(), this.bindableBlocks = new Array(), this.blocksWithFallbacks = new Array(), this.blocksWithDefines = new Array(), this.repeatableContentBlocks = new Array(), this.dynamicUniformBlocks = new Array(), this.blockingBlocks = new Array(), this.animatedInputs = new Array(), this.variableNames = {}, this.defineNames = {}, this.hints = { needWorldViewMatrix: !1, needWorldViewProjectionMatrix: !1, needAlphaBlending: !1, needAlphaTesting: !1 }, this.checks = { emitVertex: !1, emitFragment: !1, notConnectedNonOptionalInputs: new Array() }, this.allowEmptyVertexProgram = !1, this.variableNames.position = 0, this.variableNames.normal = 0, this.variableNames.tangent = 0, this.variableNames.uv = 0, this.variableNames.uv2 = 0, this.variableNames.uv3 = 0, this.variableNames.uv4 = 0, this.variableNames.uv4 = 0, this.variableNames.uv5 = 0, this.variableNames.uv6 = 0, this.variableNames.color = 0, this.variableNames.matricesIndices = 0, this.variableNames.matricesWeights = 0, this.variableNames.matricesIndicesExtra = 0, this.variableNames.matricesWeightsExtra = 0, this.variableNames.diffuseBase = 0, this.variableNames.specularBase = 0, this.variableNames.worldPos = 0, this.variableNames.shadow = 0, this.variableNames.view = 0, this.variableNames.vTBN = 0, this.defineNames.MAINUV0 = 0, this.defineNames.MAINUV1 = 0, this.defineNames.MAINUV2 = 0, this.defineNames.MAINUV3 = 0, this.defineNames.MAINUV4 = 0, this.defineNames.MAINUV5 = 0, this.defineNames.MAINUV6 = 0, this.defineNames.MAINUV7 = 0; } return r.prototype.emitErrors = function() { var t = ""; this.checks.emitVertex || this.allowEmptyVertexProgram || (t += `NodeMaterial does not have a vertex output. You need to at least add a block that generates a glPosition value.\r `), this.checks.emitFragment || (t += `NodeMaterial does not have a fragment output. You need to at least add a block that generates a glFragColor value.\r `); for (var e = 0, n = this.checks.notConnectedNonOptionalInputs; e < n.length; e++) { var i = n[e]; t += "input " + i.name + " from block " + i.ownerBlock.name + "[" + i.ownerBlock.getClassName() + `] is not connected and is not optional.\r `; } if (t) throw `Build of NodeMaterial failed:\r ` + t; }, r; }(), ia = function(r) { function t(e) { var n = r.call(this, e, Ce.Vertex) || this; return n.complementW = 1, n.complementZ = 0, n.registerInput("vector", le.AutoDetect), n.registerInput("transform", le.Matrix), n.registerOutput("output", le.Vector4), n.registerOutput("xyz", le.Vector3), n._inputs[0].onConnectionObservable.add(function(i) { if (i.ownerBlock.isInput) { var o = i.ownerBlock; o.name !== "normal" && o.name !== "tangent" || (n.complementW = 0); } }), n; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "TransformBlock"; }, Object.defineProperty(t.prototype, "vector", { get: function() { return this._inputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "xyz", { get: function() { return this._outputs[1]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "transform", { get: function() { return this._inputs[1]; }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(e) { r.prototype._buildBlock.call(this, e); var n = this.vector, i = this.transform; if (n.connectedPoint) { if (this.complementW === 0) { var o = "//" + this.name; e._emitFunctionFromInclude("helperFunctions", o), e.sharedData.blocksWithDefines.push(this); var a = e._getFreeVariableName(i.associatedVariableName + "_NUS"); switch (e.compilationString += "mat3 " + a + " = mat3(" + i.associatedVariableName + `);\r `, e.compilationString += `#ifdef NONUNIFORMSCALING\r `, e.compilationString += a + " = transposeMat3(inverseMat3(" + a + `));\r `, e.compilationString += `#endif\r `, n.connectedPoint.type) { case le.Vector2: e.compilationString += this._declareOutput(this.output, e) + " = vec4(" + a + " * vec3(" + n.associatedVariableName + ", " + this._writeFloat(this.complementZ) + "), " + this._writeFloat(this.complementW) + `);\r `; break; case le.Vector3: case le.Color3: e.compilationString += this._declareOutput(this.output, e) + " = vec4(" + a + " * " + n.associatedVariableName + ", " + this._writeFloat(this.complementW) + `);\r `; break; default: e.compilationString += this._declareOutput(this.output, e) + " = vec4(" + a + " * " + n.associatedVariableName + ".xyz, " + this._writeFloat(this.complementW) + `);\r `; } } else switch (a = i.associatedVariableName, n.connectedPoint.type) { case le.Vector2: e.compilationString += this._declareOutput(this.output, e) + " = " + a + " * vec4(" + n.associatedVariableName + ", " + this._writeFloat(this.complementZ) + ", " + this._writeFloat(this.complementW) + `);\r `; break; case le.Vector3: case le.Color3: e.compilationString += this._declareOutput(this.output, e) + " = " + a + " * vec4(" + n.associatedVariableName + ", " + this._writeFloat(this.complementW) + `);\r `; break; default: e.compilationString += this._declareOutput(this.output, e) + " = " + a + " * " + n.associatedVariableName + `;\r `; } this.xyz.hasEndpoints && (e.compilationString += this._declareOutput(this.xyz, e) + " = " + this.output.associatedVariableName + `.xyz;\r `); } return this; }, t.prototype.prepareDefines = function(e, n, i, o, a) { e.nonUniformScaling && i.setValue("NONUNIFORMSCALING", !0); }, t.prototype.serialize = function() { var e = r.prototype.serialize.call(this); return e.complementZ = this.complementZ, e.complementW = this.complementW, e; }, t.prototype._deserialize = function(e, n, i) { r.prototype._deserialize.call(this, e, n, i), this.complementZ = e.complementZ !== void 0 ? e.complementZ : 0, this.complementW = e.complementW !== void 0 ? e.complementW : 1; }, t.prototype._dumpPropertiesCode = function() { var e = this._codeVariableName + ".complementZ = " + this.complementZ + `;\r `; return e += this._codeVariableName + ".complementW = " + this.complementW + `;\r `; }, t; }(dt); O.a.RegisteredTypes["BABYLON.TransformBlock"] = ia; var ao = function(r) { function t(e) { var n = r.call(this, e, Ce.Vertex, !0) || this; return n.registerInput("vector", le.Vector4), n; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "VertexOutputBlock"; }, Object.defineProperty(t.prototype, "vector", { get: function() { return this._inputs[0]; }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(e) { r.prototype._buildBlock.call(this, e); var n = this.vector; return e.compilationString += "gl_Position = " + n.associatedVariableName + `;\r `, this; }, t; }(dt); O.a.RegisteredTypes["BABYLON.VertexOutputBlock"] = ao; var Ni, Pr = function(r) { function t(e) { var n = r.call(this, e, Ce.Fragment, !0) || this; return n.registerInput("rgba", le.Color4, !0), n.registerInput("rgb", le.Color3, !0), n.registerInput("a", le.Float, !0), n.rgb.acceptedConnectionPointTypes.push(le.Float), n; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "FragmentOutputBlock"; }, Object.defineProperty(t.prototype, "rgba", { get: function() { return this._inputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "rgb", { get: function() { return this._inputs[1]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "a", { get: function() { return this._inputs[2]; }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(e) { r.prototype._buildBlock.call(this, e); var n = this.rgba, i = this.rgb, o = this.a; if (e.sharedData.hints.needAlphaBlending = n.isConnected || o.isConnected, n.connectedPoint) o.isConnected ? e.compilationString += "gl_FragColor = vec4(" + n.associatedVariableName + ".rgb, " + o.associatedVariableName + `);\r ` : e.compilationString += "gl_FragColor = " + n.associatedVariableName + `;\r `; else if (i.connectedPoint) { var a = "1.0"; o.connectedPoint && (a = o.associatedVariableName), i.connectedPoint.type === le.Float ? e.compilationString += "gl_FragColor = vec4(" + i.associatedVariableName + ", " + i.associatedVariableName + ", " + i.associatedVariableName + ", " + a + `);\r ` : e.compilationString += "gl_FragColor = vec4(" + i.associatedVariableName + ", " + a + `);\r `; } else e.sharedData.checks.notConnectedNonOptionalInputs.push(n); return this; }, t; }(dt); O.a.RegisteredTypes["BABYLON.FragmentOutputBlock"] = Pr, function(r) { r[r.None = 0] = "None", r[r.Time = 1] = "Time"; }(Ni || (Ni = {})); var z_ = { position2d: "position", particle_uv: "vUV", particle_color: "vColor", particle_texturemask: "textureMask", particle_positionw: "vPositionW" }, Gs = { particle_uv: !0, particle_color: !0, particle_texturemask: !0, particle_positionw: !0 }, Yu = { particle_texturemask: !0 }, Et = function(r) { function t(e, n, i) { n === void 0 && (n = Ce.Vertex), i === void 0 && (i = le.AutoDetect); var o = r.call(this, e, n, !1, !0) || this; return o._mode = gn.Undefined, o._animationType = Ni.None, o.min = 0, o.max = 0, o.isBoolean = !1, o.matrixMode = 0, o._systemValue = null, o.isConstant = !1, o.groupInInspector = "", o.onValueChangedObservable = new C.c(), o.convertToGammaSpace = !1, o.convertToLinearSpace = !1, o._type = i, o.setDefaultValue(), o.registerOutput("output", i), o; } return Object(c.d)(t, r), Object.defineProperty(t.prototype, "type", { get: function() { if (this._type === le.AutoDetect) { if (this.isUniform && this.value != null) { if (!isNaN(this.value)) return this._type = le.Float, this._type; switch (this.value.getClassName()) { case "Vector2": return this._type = le.Vector2, this._type; case "Vector3": return this._type = le.Vector3, this._type; case "Vector4": return this._type = le.Vector4, this._type; case "Color3": return this._type = le.Color3, this._type; case "Color4": return this._type = le.Color4, this._type; case "Matrix": return this._type = le.Matrix, this._type; } } if (this.isAttribute) switch (this.name) { case "position": case "normal": case "tangent": case "particle_positionw": return this._type = le.Vector3, this._type; case "uv": case "uv2": case "position2d": case "particle_uv": return this._type = le.Vector2, this._type; case "matricesIndices": case "matricesWeights": case "world0": case "world1": case "world2": case "world3": return this._type = le.Vector4, this._type; case "color": case "particle_color": case "particle_texturemask": return this._type = le.Color4, this._type; } if (this.isSystemValue) switch (this._systemValue) { case gt.World: case gt.WorldView: case gt.WorldViewProjection: case gt.View: case gt.ViewProjection: case gt.Projection: return this._type = le.Matrix, this._type; case gt.CameraPosition: return this._type = le.Vector3, this._type; case gt.FogColor: return this._type = le.Color3, this._type; case gt.DeltaTime: return this._type = le.Float, this._type; } } return this._type; }, enumerable: !1, configurable: !0 }), t.prototype.validateBlockName = function(e) { return !!this.isAttribute || r.prototype.validateBlockName.call(this, e); }, Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0]; }, enumerable: !1, configurable: !0 }), t.prototype.setAsAttribute = function(e) { return this._mode = gn.Attribute, e && (this.name = e), this; }, t.prototype.setAsSystemValue = function(e) { return this.systemValue = e, this; }, Object.defineProperty(t.prototype, "value", { get: function() { return this._storedValue; }, set: function(e) { this.type === le.Float && (this.isBoolean ? e = e ? 1 : 0 : this.min !== this.max && (e = Math.max(this.min, e), e = Math.min(this.max, e))), this._storedValue = e, this._mode = gn.Uniform, this.onValueChangedObservable.notifyObservers(this); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "valueCallback", { get: function() { return this._valueCallback; }, set: function(e) { this._valueCallback = e, this._mode = gn.Uniform; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "associatedVariableName", { get: function() { return this._associatedVariableName; }, set: function(e) { this._associatedVariableName = e; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "animationType", { get: function() { return this._animationType; }, set: function(e) { this._animationType = e; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "isUndefined", { get: function() { return this._mode === gn.Undefined; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "isUniform", { get: function() { return this._mode === gn.Uniform; }, set: function(e) { this._mode = e ? gn.Uniform : gn.Undefined, this.associatedVariableName = ""; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "isAttribute", { get: function() { return this._mode === gn.Attribute; }, set: function(e) { this._mode = e ? gn.Attribute : gn.Undefined, this.associatedVariableName = ""; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "isVarying", { get: function() { return this._mode === gn.Varying; }, set: function(e) { this._mode = e ? gn.Varying : gn.Undefined, this.associatedVariableName = ""; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "isSystemValue", { get: function() { return this._systemValue != null; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "systemValue", { get: function() { return this._systemValue; }, set: function(e) { this._mode = gn.Uniform, this.associatedVariableName = "", this._systemValue = e; }, enumerable: !1, configurable: !0 }), t.prototype.getClassName = function() { return "InputBlock"; }, t.prototype.animate = function(e) { switch (this._animationType) { case Ni.Time: this.type === le.Float && (this.value += 0.01 * e.getAnimationRatio()); } }, t.prototype._emitDefine = function(e) { return e[0] === "!" ? "#ifndef " + e.substring(1) + `\r ` : "#ifdef " + e + `\r `; }, t.prototype.initialize = function(e) { this.associatedVariableName = ""; }, t.prototype.setDefaultValue = function() { switch (this.type) { case le.Float: this.value = 0; break; case le.Vector2: this.value = u.d.Zero(); break; case le.Vector3: this.value = u.e.Zero(); break; case le.Vector4: this.value = u.f.Zero(); break; case le.Color3: this.value = I.a.White(); break; case le.Color4: this.value = new I.b(1, 1, 1, 1); break; case le.Matrix: this.value = u.a.Identity(); } }, t.prototype._emitConstant = function(e) { switch (this.type) { case le.Float: return "" + e._emitFloat(this.value); case le.Vector2: return "vec2(" + this.value.x + ", " + this.value.y + ")"; case le.Vector3: return "vec3(" + this.value.x + ", " + this.value.y + ", " + this.value.z + ")"; case le.Vector4: return "vec4(" + this.value.x + ", " + this.value.y + ", " + this.value.z + ", " + this.value.w + ")"; case le.Color3: return I.c.Color3[0].set(this.value.r, this.value.g, this.value.b), this.convertToGammaSpace && I.c.Color3[0].toGammaSpaceToRef(I.c.Color3[0]), this.convertToLinearSpace && I.c.Color3[0].toLinearSpaceToRef(I.c.Color3[0]), "vec3(" + I.c.Color3[0].r + ", " + I.c.Color3[0].g + ", " + I.c.Color3[0].b + ")"; case le.Color4: return I.c.Color4[0].set(this.value.r, this.value.g, this.value.b, this.value.a), this.convertToGammaSpace && I.c.Color4[0].toGammaSpaceToRef(I.c.Color4[0]), this.convertToLinearSpace && I.c.Color4[0].toLinearSpaceToRef(I.c.Color4[0]), "vec4(" + I.c.Color4[0].r + ", " + I.c.Color4[0].g + ", " + I.c.Color4[0].b + ", " + I.c.Color4[0].a + ")"; } return ""; }, Object.defineProperty(t.prototype, "_noContextSwitch", { get: function() { return Gs[this.name]; }, enumerable: !1, configurable: !0 }), t.prototype._emit = function(e, n) { var i; if (this.isUniform) { if (this.associatedVariableName || (this.associatedVariableName = e._getFreeVariableName("u_" + this.name)), this.isConstant) return e.constants.indexOf(this.associatedVariableName) !== -1 ? void 0 : (e.constants.push(this.associatedVariableName), void (e._constantDeclaration += this._declareOutput(this.output, e) + " = " + this._emitConstant(e) + `;\r `)); if (e.uniforms.indexOf(this.associatedVariableName) !== -1) return; e.uniforms.push(this.associatedVariableName), n && (e._uniformDeclaration += this._emitDefine(n)), e._uniformDeclaration += "uniform " + e._getGLType(this.type) + " " + this.associatedVariableName + `;\r `, n && (e._uniformDeclaration += `#endif\r `); var o = e.sharedData.hints; if (this._systemValue !== null && this._systemValue !== void 0) switch (this._systemValue) { case gt.WorldView: o.needWorldViewMatrix = !0; break; case gt.WorldViewProjection: o.needWorldViewProjectionMatrix = !0; } else this._animationType !== Ni.None && e.sharedData.animatedInputs.push(this); } else if (this.isAttribute) { if (this.associatedVariableName = (i = z_[this.name]) !== null && i !== void 0 ? i : this.name, this.target === Ce.Vertex && e._vertexState) return void (Gs[this.name] ? Yu[this.name] ? e._emitUniformFromString(this.associatedVariableName, e._getGLType(this.type), n) : e._emitVaryingFromString(this.associatedVariableName, e._getGLType(this.type), n) : this._emit(e._vertexState, n)); if (e.attributes.indexOf(this.associatedVariableName) !== -1) return; e.attributes.push(this.associatedVariableName), Gs[this.name] ? Yu[this.name] ? e._emitUniformFromString(this.associatedVariableName, e._getGLType(this.type), n) : e._emitVaryingFromString(this.associatedVariableName, e._getGLType(this.type), n) : (n && (e._attributeDeclaration += this._emitDefine(n)), e._attributeDeclaration += "attribute " + e._getGLType(this.type) + " " + this.associatedVariableName + `;\r `, n && (e._attributeDeclaration += `#endif\r `)); } }, t.prototype._transmitWorld = function(e, n, i, o) { if (this._systemValue) { var a = this.associatedVariableName; switch (this._systemValue) { case gt.World: e.setMatrix(a, n); break; case gt.WorldView: e.setMatrix(a, i); break; case gt.WorldViewProjection: e.setMatrix(a, o); } } }, t.prototype._transmit = function(e, n) { if (!this.isAttribute) { var i = this.associatedVariableName; if (this._systemValue) switch (this._systemValue) { case gt.World: case gt.WorldView: case gt.WorldViewProjection: return; case gt.View: e.setMatrix(i, n.getViewMatrix()); break; case gt.Projection: e.setMatrix(i, n.getProjectionMatrix()); break; case gt.ViewProjection: e.setMatrix(i, n.getTransformMatrix()); break; case gt.CameraPosition: $e.a.BindEyePosition(e, n, i); break; case gt.FogColor: e.setColor3(i, n.fogColor); break; case gt.DeltaTime: e.setFloat(i, n.deltaTime / 1e3); } else { var o = this._valueCallback ? this._valueCallback() : this._storedValue; if (o !== null) switch (this.type) { case le.Float: e.setFloat(i, o); break; case le.Int: e.setInt(i, o); break; case le.Color3: I.c.Color3[0].set(this.value.r, this.value.g, this.value.b), this.convertToGammaSpace && I.c.Color3[0].toGammaSpaceToRef(I.c.Color3[0]), this.convertToLinearSpace && I.c.Color3[0].toLinearSpaceToRef(I.c.Color3[0]), e.setColor3(i, I.c.Color3[0]); break; case le.Color4: I.c.Color4[0].set(this.value.r, this.value.g, this.value.b, this.value.a), this.convertToGammaSpace && I.c.Color4[0].toGammaSpaceToRef(I.c.Color4[0]), this.convertToLinearSpace && I.c.Color4[0].toLinearSpaceToRef(I.c.Color4[0]), e.setDirectColor4(i, I.c.Color4[0]); break; case le.Vector2: e.setVector2(i, o); break; case le.Vector3: e.setVector3(i, o); break; case le.Vector4: e.setVector4(i, o); break; case le.Matrix: e.setMatrix(i, o); } } } }, t.prototype._buildBlock = function(e) { r.prototype._buildBlock.call(this, e), (this.isUniform || this.isSystemValue) && e.sharedData.inputBlocks.push(this), this._emit(e); }, t.prototype._dumpPropertiesCode = function() { var e = this._codeVariableName; if (this.isAttribute) return e + '.setAsAttribute("' + this.name + `");\r `; if (this.isSystemValue) return e + ".setAsSystemValue(BABYLON.NodeMaterialSystemValues." + gt[this._systemValue] + `);\r `; if (this.isUniform) { var n = [], i = ""; switch (this.type) { case le.Float: i = "" + this.value; break; case le.Vector2: i = "new BABYLON.Vector2(" + this.value.x + ", " + this.value.y + ")"; break; case le.Vector3: i = "new BABYLON.Vector3(" + this.value.x + ", " + this.value.y + ", " + this.value.z + ")"; break; case le.Vector4: i = "new BABYLON.Vector4(" + this.value.x + ", " + this.value.y + ", " + this.value.z + ", " + this.value.w + ")"; break; case le.Color3: i = "new BABYLON.Color3(" + this.value.r + ", " + this.value.g + ", " + this.value.b + ")", this.convertToGammaSpace && (i += ".toGammaSpace()"), this.convertToLinearSpace && (i += ".toLinearSpace()"); break; case le.Color4: i = "new BABYLON.Color4(" + this.value.r + ", " + this.value.g + ", " + this.value.b + ", " + this.value.a + ")", this.convertToGammaSpace && (i += ".toGammaSpace()"), this.convertToLinearSpace && (i += ".toLinearSpace()"); break; case le.Matrix: i = "BABYLON.Matrix.FromArray([" + this.value.m + "])"; } return n.push(e + ".value = " + i), this.type === le.Float && n.push(e + ".min = " + this.min, e + ".max = " + this.max, e + ".isBoolean = " + this.isBoolean, e + ".matrixMode = " + this.matrixMode, e + ".animationType = BABYLON.AnimatedInputBlockTypes." + Ni[this.animationType]), n.push(e + ".isConstant = " + this.isConstant), n.push(""), n.join(`;\r `); } return ""; }, t.prototype.dispose = function() { this.onValueChangedObservable.clear(), r.prototype.dispose.call(this); }, t.prototype.serialize = function() { var e = r.prototype.serialize.call(this); return e.type = this.type, e.mode = this._mode, e.systemValue = this._systemValue, e.animationType = this._animationType, e.min = this.min, e.max = this.max, e.isBoolean = this.isBoolean, e.matrixMode = this.matrixMode, e.isConstant = this.isConstant, e.groupInInspector = this.groupInInspector, e.convertToGammaSpace = this.convertToGammaSpace, e.convertToLinearSpace = this.convertToLinearSpace, this._storedValue != null && this._mode === gn.Uniform && (this._storedValue.asArray ? (e.valueType = "BABYLON." + this._storedValue.getClassName(), e.value = this._storedValue.asArray()) : (e.valueType = "number", e.value = this._storedValue)), e; }, t.prototype._deserialize = function(e, n, i) { if (this._mode = e.mode, r.prototype._deserialize.call(this, e, n, i), this._type = e.type, this._systemValue = e.systemValue || e.wellKnownValue, this._animationType = e.animationType, this.min = e.min || 0, this.max = e.max || 0, this.isBoolean = !!e.isBoolean, this.matrixMode = e.matrixMode || 0, this.isConstant = !!e.isConstant, this.groupInInspector = e.groupInInspector || "", this.convertToGammaSpace = !!e.convertToGammaSpace, this.convertToLinearSpace = !!e.convertToLinearSpace, e.valueType) if (e.valueType === "number") this._storedValue = e.value; else { var o = O.a.GetClass(e.valueType); o && (this._storedValue = o.FromArray(e.value)); } }, t; }(dt); O.a.RegisteredTypes["BABYLON.InputBlock"] = Et; var zs = function(r) { function t(e) { var n = r.call(this, e, Ce.VertexAndFragment) || this; return n._samplerName = "textureSampler", n.convertToGammaSpace = !1, n.convertToLinearSpace = !1, n._isUnique = !1, n.registerInput("uv", le.Vector2, !1, Ce.VertexAndFragment), n.registerOutput("rgba", le.Color4, Ce.Neutral), n.registerOutput("rgb", le.Color3, Ce.Neutral), n.registerOutput("r", le.Float, Ce.Neutral), n.registerOutput("g", le.Float, Ce.Neutral), n.registerOutput("b", le.Float, Ce.Neutral), n.registerOutput("a", le.Float, Ce.Neutral), n._inputs[0].acceptedConnectionPointTypes.push(le.Vector3), n._inputs[0].acceptedConnectionPointTypes.push(le.Vector4), n._inputs[0]._prioritizeVertex = !1, n; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "CurrentScreenBlock"; }, Object.defineProperty(t.prototype, "uv", { get: function() { return this._inputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "rgba", { get: function() { return this._outputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "rgb", { get: function() { return this._outputs[1]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "r", { get: function() { return this._outputs[2]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "g", { get: function() { return this._outputs[3]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "b", { get: function() { return this._outputs[4]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "a", { get: function() { return this._outputs[5]; }, enumerable: !1, configurable: !0 }), t.prototype.initialize = function(e) { e._excludeVariableName("textureSampler"); }, Object.defineProperty(t.prototype, "target", { get: function() { return this.uv.isConnected ? this.uv.sourceBlock.isInput ? Ce.VertexAndFragment : Ce.Fragment : Ce.VertexAndFragment; }, enumerable: !1, configurable: !0 }), t.prototype.prepareDefines = function(e, n, i) { i.setValue(this._linearDefineName, this.convertToGammaSpace, !0), i.setValue(this._gammaDefineName, this.convertToLinearSpace, !0); }, t.prototype.isReady = function() { return !(this.texture && !this.texture.isReadyOrNotBlocking()); }, t.prototype._injectVertexCode = function(e) { var n = this.uv; if (n.connectedPoint.ownerBlock.isInput && (n.connectedPoint.ownerBlock.isAttribute || e._emitUniformFromString(n.associatedVariableName, "vec2")), this._mainUVName = "vMain" + n.associatedVariableName, e._emitVaryingFromString(this._mainUVName, "vec2"), e.compilationString += this._mainUVName + " = " + n.associatedVariableName + `.xy;\r `, this._outputs.some(function(s) { return s.isConnectedInVertexShader; })) { this._writeTextureRead(e, !0); for (var i = 0, o = this._outputs; i < o.length; i++) { var a = o[i]; a.hasEndpoints && this._writeOutput(e, a, a.name, !0); } } }, t.prototype._writeTextureRead = function(e, n) { n === void 0 && (n = !1); var i = this.uv; if (n) { if (e.target === Ce.Fragment) return; e.compilationString += "vec4 " + this._tempTextureRead + " = texture2D(" + this._samplerName + ", " + i.associatedVariableName + `);\r `; } else this.uv.ownerBlock.target !== Ce.Fragment ? e.compilationString += "vec4 " + this._tempTextureRead + " = texture2D(" + this._samplerName + ", " + this._mainUVName + `);\r ` : e.compilationString += "vec4 " + this._tempTextureRead + " = texture2D(" + this._samplerName + ", " + i.associatedVariableName + `);\r `; }, t.prototype._writeOutput = function(e, n, i, o) { if (o === void 0 && (o = !1), o) { if (e.target === Ce.Fragment) return; e.compilationString += this._declareOutput(n, e) + " = " + this._tempTextureRead + "." + i + `;\r `; } else this.uv.ownerBlock.target !== Ce.Fragment ? (e.compilationString += this._declareOutput(n, e) + " = " + this._tempTextureRead + "." + i + `;\r `, e.compilationString += "#ifdef " + this._linearDefineName + `\r `, e.compilationString += n.associatedVariableName + " = toGammaSpace(" + n.associatedVariableName + `);\r `, e.compilationString += `#endif\r `, e.compilationString += "#ifdef " + this._gammaDefineName + `\r `, e.compilationString += n.associatedVariableName + " = toLinearSpace(" + n.associatedVariableName + `);\r `, e.compilationString += `#endif\r `) : e.compilationString += this._declareOutput(n, e) + " = " + this._tempTextureRead + "." + i + `;\r `; }, t.prototype._buildBlock = function(e) { if (r.prototype._buildBlock.call(this, e), this._tempTextureRead = e._getFreeVariableName("tempTextureRead"), e.sharedData.blockingBlocks.indexOf(this) < 0 && e.sharedData.blockingBlocks.push(this), e.sharedData.textureBlocks.indexOf(this) < 0 && e.sharedData.textureBlocks.push(this), e.sharedData.blocksWithDefines.indexOf(this) < 0 && e.sharedData.blocksWithDefines.push(this), e.target !== Ce.Fragment) return e._emit2DSampler(this._samplerName), void this._injectVertexCode(e); if (this._outputs.some(function(s) { return s.isConnectedInFragmentShader; })) { e._emit2DSampler(this._samplerName), this._linearDefineName = e._getFreeDefineName("ISLINEAR"), this._gammaDefineName = e._getFreeDefineName("ISGAMMA"); var n = "//" + this.name; e._emitFunctionFromInclude("helperFunctions", n), this._writeTextureRead(e); for (var i = 0, o = this._outputs; i < o.length; i++) { var a = o[i]; a.hasEndpoints && this._writeOutput(e, a, a.name); } return this; } }, t.prototype.serialize = function() { var e = r.prototype.serialize.call(this); return e.convertToGammaSpace = this.convertToGammaSpace, e.convertToLinearSpace = this.convertToLinearSpace, this.texture && (e.texture = this.texture.serialize()), e; }, t.prototype._deserialize = function(e, n, i) { r.prototype._deserialize.call(this, e, n, i), this.convertToGammaSpace = e.convertToGammaSpace, this.convertToLinearSpace = !!e.convertToLinearSpace, e.texture && (i = e.texture.url.indexOf("data:") === 0 ? "" : i, this.texture = Ne.a.Parse(e.texture, n, i)); }, t; }(dt); O.a.RegisteredTypes["BABYLON.CurrentScreenBlock"] = zs; var js = function(r) { function t(e) { var n = r.call(this, e, Ce.Fragment) || this; return n._samplerName = "diffuseSampler", n.convertToGammaSpace = !1, n.convertToLinearSpace = !1, n._isUnique = !1, n.registerInput("uv", le.Vector2, !1, Ce.VertexAndFragment), n.registerOutput("rgba", le.Color4, Ce.Neutral), n.registerOutput("rgb", le.Color3, Ce.Neutral), n.registerOutput("r", le.Float, Ce.Neutral), n.registerOutput("g", le.Float, Ce.Neutral), n.registerOutput("b", le.Float, Ce.Neutral), n.registerOutput("a", le.Float, Ce.Neutral), n._inputs[0].acceptedConnectionPointTypes.push(le.Vector3), n._inputs[0].acceptedConnectionPointTypes.push(le.Vector4), n; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "ParticleTextureBlock"; }, Object.defineProperty(t.prototype, "uv", { get: function() { return this._inputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "rgba", { get: function() { return this._outputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "rgb", { get: function() { return this._outputs[1]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "r", { get: function() { return this._outputs[2]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "g", { get: function() { return this._outputs[3]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "b", { get: function() { return this._outputs[4]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "a", { get: function() { return this._outputs[5]; }, enumerable: !1, configurable: !0 }), t.prototype.initialize = function(e) { e._excludeVariableName("diffuseSampler"); }, t.prototype.autoConfigure = function(e) { if (!this.uv.isConnected) { var n = e.getInputBlockByPredicate(function(i) { return i.isAttribute && i.name === "particle_uv"; }); n || (n = new Et("uv")).setAsAttribute("particle_uv"), n.output.connectTo(this.uv); } }, t.prototype.prepareDefines = function(e, n, i) { i.setValue(this._linearDefineName, this.convertToGammaSpace, !0), i.setValue(this._gammaDefineName, this.convertToLinearSpace, !0); }, t.prototype.isReady = function() { return !(this.texture && !this.texture.isReadyOrNotBlocking()); }, t.prototype._writeOutput = function(e, n, i) { e.compilationString += this._declareOutput(n, e) + " = " + this._tempTextureRead + "." + i + `;\r `, e.compilationString += "#ifdef " + this._linearDefineName + `\r `, e.compilationString += n.associatedVariableName + " = toGammaSpace(" + n.associatedVariableName + `);\r `, e.compilationString += `#endif\r `, e.compilationString += "#ifdef " + this._gammaDefineName + `\r `, e.compilationString += n.associatedVariableName + " = toLinearSpace(" + n.associatedVariableName + `);\r `, e.compilationString += `#endif\r `; }, t.prototype._buildBlock = function(e) { if (r.prototype._buildBlock.call(this, e), e.target !== Ce.Vertex) { this._tempTextureRead = e._getFreeVariableName("tempTextureRead"), e._emit2DSampler(this._samplerName), e.sharedData.blockingBlocks.push(this), e.sharedData.textureBlocks.push(this), e.sharedData.blocksWithDefines.push(this), this._linearDefineName = e._getFreeDefineName("ISLINEAR"), this._gammaDefineName = e._getFreeDefineName("ISGAMMA"); var n = "//" + this.name; e._emitFunctionFromInclude("helperFunctions", n), e.compilationString += "vec4 " + this._tempTextureRead + " = texture2D(" + this._samplerName + ", " + this.uv.associatedVariableName + `);\r `; for (var i = 0, o = this._outputs; i < o.length; i++) { var a = o[i]; a.hasEndpoints && this._writeOutput(e, a, a.name); } return this; } }, t.prototype.serialize = function() { var e = r.prototype.serialize.call(this); return e.convertToGammaSpace = this.convertToGammaSpace, e.convertToLinearSpace = this.convertToLinearSpace, this.texture && (e.texture = this.texture.serialize()), e; }, t.prototype._deserialize = function(e, n, i) { r.prototype._deserialize.call(this, e, n, i), this.convertToGammaSpace = e.convertToGammaSpace, this.convertToLinearSpace = !!e.convertToLinearSpace, e.texture && (i = e.texture.url.indexOf("data:") === 0 ? "" : i, this.texture = Ne.a.Parse(e.texture, n, i)); }, t; }(dt); O.a.RegisteredTypes["BABYLON.ParticleTextureBlock"] = js; var Hs = function(r) { function t(e) { var n = r.call(this, e, Ce.Fragment) || this; return n._isUnique = !0, n.registerInput("color", le.Color4, !1, Ce.Fragment), n.registerOutput("rampColor", le.Color4, Ce.Fragment), n; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "ParticleRampGradientBlock"; }, Object.defineProperty(t.prototype, "color", { get: function() { return this._inputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "rampColor", { get: function() { return this._outputs[0]; }, enumerable: !1, configurable: !0 }), t.prototype.initialize = function(e) { e._excludeVariableName("remapRanges"), e._excludeVariableName("rampSampler"), e._excludeVariableName("baseColor"), e._excludeVariableName("alpha"), e._excludeVariableName("remappedColorIndex"), e._excludeVariableName("rampColor"), e._excludeVariableName("finalAlpha"); }, t.prototype._buildBlock = function(e) { if (r.prototype._buildBlock.call(this, e), e.target !== Ce.Vertex) return e._emit2DSampler("rampSampler"), e._emitVaryingFromString("remapRanges", "vec4", "RAMPGRADIENT"), e.compilationString += ` #ifdef RAMPGRADIENT vec4 baseColor = ` + this.color.associatedVariableName + `; float alpha = ` + this.color.associatedVariableName + `.a; float remappedColorIndex = clamp((alpha - remapRanges.x) / remapRanges.y, 0.0, 1.0); vec4 rampColor = texture2D(rampSampler, vec2(1.0 - remappedColorIndex, 0.)); baseColor.rgb *= rampColor.rgb; // Remapped alpha float finalAlpha = baseColor.a; baseColor.a = clamp((alpha * rampColor.a - remapRanges.z) / remapRanges.w, 0.0, 1.0); ` + this._declareOutput(this.rampColor, e) + ` = baseColor; #else ` + this._declareOutput(this.rampColor, e) + " = " + this.color.associatedVariableName + `; #endif `, this; }, t; }(dt); O.a.RegisteredTypes["BABYLON.ParticleRampGradientBlock"] = Hs; var Ws = function(r) { function t(e) { var n = r.call(this, e, Ce.Fragment) || this; return n._isUnique = !0, n.registerInput("color", le.Color4, !1, Ce.Fragment), n.registerInput("alphaTexture", le.Float, !1, Ce.Fragment), n.registerInput("alphaColor", le.Float, !1, Ce.Fragment), n.registerOutput("blendColor", le.Color4, Ce.Fragment), n; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "ParticleBlendMultiplyBlock"; }, Object.defineProperty(t.prototype, "color", { get: function() { return this._inputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "alphaTexture", { get: function() { return this._inputs[1]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "alphaColor", { get: function() { return this._inputs[2]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "blendColor", { get: function() { return this._outputs[0]; }, enumerable: !1, configurable: !0 }), t.prototype.initialize = function(e) { e._excludeVariableName("sourceAlpha"); }, t.prototype._buildBlock = function(e) { if (r.prototype._buildBlock.call(this, e), e.target !== Ce.Vertex) return e.compilationString += ` #ifdef BLENDMULTIPLYMODE ` + this._declareOutput(this.blendColor, e) + `; float sourceAlpha = ` + this.alphaColor.associatedVariableName + " * " + this.alphaTexture.associatedVariableName + `; ` + this.blendColor.associatedVariableName + ".rgb = " + this.color.associatedVariableName + `.rgb * sourceAlpha + vec3(1.0) * (1.0 - sourceAlpha); ` + this.blendColor.associatedVariableName + ".a = " + this.color.associatedVariableName + `.a; #else ` + this._declareOutput(this.blendColor, e) + " = " + this.color.associatedVariableName + `; #endif `, this; }, t; }(dt); O.a.RegisteredTypes["BABYLON.ParticleBlendMultiplyBlock"] = Ws; var It, so = function(r) { function t(e) { var n = r.call(this, e, Ce.Neutral) || this; return n.registerInput("xyz ", le.Vector3, !0), n.registerInput("xy ", le.Vector2, !0), n.registerInput("x", le.Float, !0), n.registerInput("y", le.Float, !0), n.registerInput("z", le.Float, !0), n.registerInput("w", le.Float, !0), n.registerOutput("xyzw", le.Vector4), n.registerOutput("xyz", le.Vector3), n.registerOutput("xy", le.Vector2), n; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "VectorMergerBlock"; }, Object.defineProperty(t.prototype, "xyzIn", { get: function() { return this._inputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "xyIn", { get: function() { return this._inputs[1]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "x", { get: function() { return this._inputs[2]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "y", { get: function() { return this._inputs[3]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "z", { get: function() { return this._inputs[4]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "w", { get: function() { return this._inputs[5]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "xyzw", { get: function() { return this._outputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "xyzOut", { get: function() { return this._outputs[1]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "xyOut", { get: function() { return this._outputs[2]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "xy", { get: function() { return this.xyOut; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "xyz", { get: function() { return this.xyzOut; }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(e) { r.prototype._buildBlock.call(this, e); var n = this.x, i = this.y, o = this.z, a = this.w, s = this.xyIn, d = this.xyzIn, p = this._outputs[0], y = this._outputs[1], P = this._outputs[2]; return d.isConnected ? p.hasEndpoints ? e.compilationString += this._declareOutput(p, e) + " = vec4(" + d.associatedVariableName + ", " + (a.isConnected ? this._writeVariable(a) : "0.0") + `);\r ` : y.hasEndpoints ? e.compilationString += this._declareOutput(y, e) + " = " + d.associatedVariableName + `;\r ` : P.hasEndpoints && (e.compilationString += this._declareOutput(P, e) + " = " + d.associatedVariableName + `.xy;\r `) : s.isConnected ? p.hasEndpoints ? e.compilationString += this._declareOutput(p, e) + " = vec4(" + s.associatedVariableName + ", " + (o.isConnected ? this._writeVariable(o) : "0.0") + ", " + (a.isConnected ? this._writeVariable(a) : "0.0") + `);\r ` : y.hasEndpoints ? e.compilationString += this._declareOutput(y, e) + " = vec3(" + s.associatedVariableName + ", " + (o.isConnected ? this._writeVariable(o) : "0.0") + `);\r ` : P.hasEndpoints && (e.compilationString += this._declareOutput(P, e) + " = " + s.associatedVariableName + `;\r `) : p.hasEndpoints ? e.compilationString += this._declareOutput(p, e) + " = vec4(" + (n.isConnected ? this._writeVariable(n) : "0.0") + ", " + (i.isConnected ? this._writeVariable(i) : "0.0") + ", " + (o.isConnected ? this._writeVariable(o) : "0.0") + ", " + (a.isConnected ? this._writeVariable(a) : "0.0") + `);\r ` : y.hasEndpoints ? e.compilationString += this._declareOutput(y, e) + " = vec3(" + (n.isConnected ? this._writeVariable(n) : "0.0") + ", " + (i.isConnected ? this._writeVariable(i) : "0.0") + ", " + (o.isConnected ? this._writeVariable(o) : "0.0") + `);\r ` : P.hasEndpoints && (e.compilationString += this._declareOutput(P, e) + " = vec2(" + (n.isConnected ? this._writeVariable(n) : "0.0") + ", " + (i.isConnected ? this._writeVariable(i) : "0.0") + `);\r `), this; }, t; }(dt); function Bt(r, t, e, n) { return t === void 0 && (t = It.Boolean), e === void 0 && (e = "PROPERTIES"), function(i, o) { var a = i._propStore; a || (a = [], i._propStore = a), a.push({ propertyName: o, displayName: r, type: t, groupName: e, options: n ?? {} }); }; } O.a.RegisteredTypes["BABYLON.VectorMergerBlock"] = so, function(r) { r[r.Boolean = 0] = "Boolean", r[r.Float = 1] = "Float", r[r.Vector2 = 2] = "Vector2", r[r.List = 3] = "List"; }(It || (It = {})); var Xs = function(r) { function t(e) { var n = r.call(this, e, Ce.Neutral) || this; return n.sourceRange = new u.d(-1, 1), n.targetRange = new u.d(0, 1), n.registerInput("input", le.AutoDetect), n.registerInput("sourceMin", le.Float, !0), n.registerInput("sourceMax", le.Float, !0), n.registerInput("targetMin", le.Float, !0), n.registerInput("targetMax", le.Float, !0), n.registerOutput("output", le.BasedOnInput), n._outputs[0]._typeConnectionSource = n._inputs[0], n; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "RemapBlock"; }, Object.defineProperty(t.prototype, "input", { get: function() { return this._inputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "sourceMin", { get: function() { return this._inputs[1]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "sourceMax", { get: function() { return this._inputs[2]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "targetMin", { get: function() { return this._inputs[3]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "targetMax", { get: function() { return this._inputs[4]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0]; }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(e) { r.prototype._buildBlock.call(this, e); var n = this._outputs[0], i = this.sourceMin.isConnected ? this.sourceMin.associatedVariableName : this._writeFloat(this.sourceRange.x), o = this.sourceMax.isConnected ? this.sourceMax.associatedVariableName : this._writeFloat(this.sourceRange.y), a = this.targetMin.isConnected ? this.targetMin.associatedVariableName : this._writeFloat(this.targetRange.x), s = this.targetMax.isConnected ? this.targetMax.associatedVariableName : this._writeFloat(this.targetRange.y); return e.compilationString += this._declareOutput(n, e) + " = " + a + " + (" + this._inputs[0].associatedVariableName + " - " + i + ") * (" + s + " - " + a + ") / (" + o + " - " + i + `);\r `, this; }, t.prototype._dumpPropertiesCode = function() { var e = this._codeVariableName + ".sourceRange = new BABYLON.Vector2(" + this.sourceRange.x + ", " + this.sourceRange.y + `);\r `; return e += this._codeVariableName + ".targetRange = new BABYLON.Vector2(" + this.targetRange.x + ", " + this.targetRange.y + `);\r `; }, t.prototype.serialize = function() { var e = r.prototype.serialize.call(this); return e.sourceRange = this.sourceRange.asArray(), e.targetRange = this.targetRange.asArray(), e; }, t.prototype._deserialize = function(e, n, i) { r.prototype._deserialize.call(this, e, n, i), this.sourceRange = u.d.FromArray(e.sourceRange), this.targetRange = u.d.FromArray(e.targetRange); }, Object(c.c)([Bt("From", It.Vector2)], t.prototype, "sourceRange", void 0), Object(c.c)([Bt("To", It.Vector2)], t.prototype, "targetRange", void 0), t; }(dt); O.a.RegisteredTypes["BABYLON.RemapBlock"] = Xs; var ra = function(r) { function t(e) { var n = r.call(this, e, Ce.Neutral) || this; return n.registerInput("left", le.AutoDetect), n.registerInput("right", le.AutoDetect), n.registerOutput("output", le.BasedOnInput), n._outputs[0]._typeConnectionSource = n._inputs[0], n._linkConnectionTypes(0, 1), n; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "MultiplyBlock"; }, Object.defineProperty(t.prototype, "left", { get: function() { return this._inputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "right", { get: function() { return this._inputs[1]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0]; }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(e) { r.prototype._buildBlock.call(this, e); var n = this._outputs[0]; return e.compilationString += this._declareOutput(n, e) + " = " + this.left.associatedVariableName + " * " + this.right.associatedVariableName + `;\r `, this; }, t; }(dt); O.a.RegisteredTypes["BABYLON.MultiplyBlock"] = ra; var xr = function() { function r() { this.direction1 = new u.e(0, 1, 0), this.direction2 = new u.e(0, 1, 0), this.minEmitBox = new u.e(-0.5, -0.5, -0.5), this.maxEmitBox = new u.e(0.5, 0.5, 0.5); } return r.prototype.startDirectionFunction = function(t, e, n, i) { var o = $.a.RandomRange(this.direction1.x, this.direction2.x), a = $.a.RandomRange(this.direction1.y, this.direction2.y), s = $.a.RandomRange(this.direction1.z, this.direction2.z); if (i) return e.x = o, e.y = a, void (e.z = s); u.e.TransformNormalFromFloatsToRef(o, a, s, t, e); }, r.prototype.startPositionFunction = function(t, e, n, i) { var o = $.a.RandomRange(this.minEmitBox.x, this.maxEmitBox.x), a = $.a.RandomRange(this.minEmitBox.y, this.maxEmitBox.y), s = $.a.RandomRange(this.minEmitBox.z, this.maxEmitBox.z); if (i) return e.x = o, e.y = a, void (e.z = s); u.e.TransformCoordinatesFromFloatsToRef(o, a, s, t, e); }, r.prototype.clone = function() { var t = new r(); return de.a.DeepCopy(this, t), t; }, r.prototype.applyToShader = function(t) { t.setVector3("direction1", this.direction1), t.setVector3("direction2", this.direction2), t.setVector3("minEmitBox", this.minEmitBox), t.setVector3("maxEmitBox", this.maxEmitBox); }, r.prototype.getEffectDefines = function() { return "#define BOXEMITTER"; }, r.prototype.getClassName = function() { return "BoxParticleEmitter"; }, r.prototype.serialize = function() { var t = {}; return t.type = this.getClassName(), t.direction1 = this.direction1.asArray(), t.direction2 = this.direction2.asArray(), t.minEmitBox = this.minEmitBox.asArray(), t.maxEmitBox = this.maxEmitBox.asArray(), t; }, r.prototype.parse = function(t) { u.e.FromArrayToRef(t.direction1, 0, this.direction1), u.e.FromArrayToRef(t.direction2, 0, this.direction2), u.e.FromArrayToRef(t.minEmitBox, 0, this.minEmitBox), u.e.FromArrayToRef(t.maxEmitBox, 0, this.maxEmitBox); }, r; }(), Ys = function() { function r(t, e, n) { t === void 0 && (t = 1), e === void 0 && (e = Math.PI), n === void 0 && (n = 0), this.directionRandomizer = n, this.radiusRange = 1, this.heightRange = 1, this.emitFromSpawnPointOnly = !1, this.angle = e, this.radius = t; } return Object.defineProperty(r.prototype, "radius", { get: function() { return this._radius; }, set: function(t) { this._radius = t, this._buildHeight(); }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "angle", { get: function() { return this._angle; }, set: function(t) { this._angle = t, this._buildHeight(); }, enumerable: !1, configurable: !0 }), r.prototype._buildHeight = function() { this._angle !== 0 ? this._height = this._radius / Math.tan(this._angle / 2) : this._height = 1; }, r.prototype.startDirectionFunction = function(t, e, n, i) { i ? u.c.Vector3[0].copyFrom(n._localPosition).normalize() : n.position.subtractToRef(t.getTranslation(), u.c.Vector3[0]).normalize(); var o = $.a.RandomRange(0, this.directionRandomizer), a = $.a.RandomRange(0, this.directionRandomizer), s = $.a.RandomRange(0, this.directionRandomizer); e.x = u.c.Vector3[0].x + o, e.y = u.c.Vector3[0].y + a, e.z = u.c.Vector3[0].z + s, e.normalize(); }, r.prototype.startPositionFunction = function(t, e, n, i) { var o, a = $.a.RandomRange(0, 2 * Math.PI); o = this.emitFromSpawnPointOnly ? 1e-4 : 1 - (o = $.a.RandomRange(0, this.heightRange)) * o; var s = this._radius - $.a.RandomRange(0, this._radius * this.radiusRange), d = (s *= o) * Math.sin(a), p = s * Math.cos(a), y = o * this._height; if (i) return e.x = d, e.y = y, void (e.z = p); u.e.TransformCoordinatesFromFloatsToRef(d, y, p, t, e); }, r.prototype.clone = function() { var t = new r(this._radius, this._angle, this.directionRandomizer); return de.a.DeepCopy(this, t), t; }, r.prototype.applyToShader = function(t) { t.setFloat2("radius", this._radius, this.radiusRange), t.setFloat("coneAngle", this._angle), t.setFloat2("height", this._height, this.heightRange), t.setFloat("directionRandomizer", this.directionRandomizer); }, r.prototype.getEffectDefines = function() { var t = "#define CONEEMITTER"; return this.emitFromSpawnPointOnly && (t += ` #define CONEEMITTERSPAWNPOINT`), t; }, r.prototype.getClassName = function() { return "ConeParticleEmitter"; }, r.prototype.serialize = function() { var t = {}; return t.type = this.getClassName(), t.radius = this._radius, t.angle = this._angle, t.directionRandomizer = this.directionRandomizer, t.radiusRange = this.radiusRange, t.heightRange = this.heightRange, t.emitFromSpawnPointOnly = this.emitFromSpawnPointOnly, t; }, r.prototype.parse = function(t) { this.radius = t.radius, this.angle = t.angle, this.directionRandomizer = t.directionRandomizer, this.radiusRange = t.radiusRange !== void 0 ? t.radiusRange : 1, this.heightRange = t.radiusRange !== void 0 ? t.heightRange : 1, this.emitFromSpawnPointOnly = t.emitFromSpawnPointOnly !== void 0 && t.emitFromSpawnPointOnly; }, r; }(), oa = function() { function r(t, e, n, i) { t === void 0 && (t = 1), e === void 0 && (e = 1), n === void 0 && (n = 1), i === void 0 && (i = 0), this.radius = t, this.height = e, this.radiusRange = n, this.directionRandomizer = i; } return r.prototype.startDirectionFunction = function(t, e, n, i) { var o = n.position.subtract(t.getTranslation()).normalize(), a = $.a.RandomRange(-this.directionRandomizer / 2, this.directionRandomizer / 2), s = Math.atan2(o.x, o.z); s += $.a.RandomRange(-Math.PI / 2, Math.PI / 2) * this.directionRandomizer, o.y = a, o.x = Math.sin(s), o.z = Math.cos(s), o.normalize(), i ? e.copyFrom(o) : u.e.TransformNormalFromFloatsToRef(o.x, o.y, o.z, t, e); }, r.prototype.startPositionFunction = function(t, e, n, i) { var o = $.a.RandomRange(-this.height / 2, this.height / 2), a = $.a.RandomRange(0, 2 * Math.PI), s = $.a.RandomRange((1 - this.radiusRange) * (1 - this.radiusRange), 1), d = Math.sqrt(s) * this.radius, p = d * Math.cos(a), y = d * Math.sin(a); i ? e.copyFromFloats(p, o, y) : u.e.TransformCoordinatesFromFloatsToRef(p, o, y, t, e); }, r.prototype.clone = function() { var t = new r(this.radius, this.directionRandomizer); return de.a.DeepCopy(this, t), t; }, r.prototype.applyToShader = function(t) { t.setFloat("radius", this.radius), t.setFloat("height", this.height), t.setFloat("radiusRange", this.radiusRange), t.setFloat("directionRandomizer", this.directionRandomizer); }, r.prototype.getEffectDefines = function() { return "#define CYLINDEREMITTER"; }, r.prototype.getClassName = function() { return "CylinderParticleEmitter"; }, r.prototype.serialize = function() { var t = {}; return t.type = this.getClassName(), t.radius = this.radius, t.height = this.height, t.radiusRange = this.radiusRange, t.directionRandomizer = this.directionRandomizer, t; }, r.prototype.parse = function(t) { this.radius = t.radius, this.height = t.height, this.radiusRange = t.radiusRange, this.directionRandomizer = t.directionRandomizer; }, r; }(), Ks = function(r) { function t(e, n, i, o, a) { e === void 0 && (e = 1), n === void 0 && (n = 1), i === void 0 && (i = 1), o === void 0 && (o = new u.e(0, 1, 0)), a === void 0 && (a = new u.e(0, 1, 0)); var s = r.call(this, e, n, i) || this; return s.direction1 = o, s.direction2 = a, s; } return Object(c.d)(t, r), t.prototype.startDirectionFunction = function(e, n, i) { var o = $.a.RandomRange(this.direction1.x, this.direction2.x), a = $.a.RandomRange(this.direction1.y, this.direction2.y), s = $.a.RandomRange(this.direction1.z, this.direction2.z); u.e.TransformNormalFromFloatsToRef(o, a, s, e, n); }, t.prototype.clone = function() { var e = new t(this.radius, this.height, this.radiusRange, this.direction1, this.direction2); return de.a.DeepCopy(this, e), e; }, t.prototype.applyToShader = function(e) { e.setFloat("radius", this.radius), e.setFloat("height", this.height), e.setFloat("radiusRange", this.radiusRange), e.setVector3("direction1", this.direction1), e.setVector3("direction2", this.direction2); }, t.prototype.getEffectDefines = function() { return `#define CYLINDEREMITTER #define DIRECTEDCYLINDEREMITTER`; }, t.prototype.getClassName = function() { return "CylinderDirectedParticleEmitter"; }, t.prototype.serialize = function() { var e = r.prototype.serialize.call(this); return e.direction1 = this.direction1.asArray(), e.direction2 = this.direction2.asArray(), e; }, t.prototype.parse = function(e) { r.prototype.parse.call(this, e), this.direction1.copyFrom(e.direction1), this.direction2.copyFrom(e.direction2); }, t; }(oa), Qs = function() { function r(t, e, n) { t === void 0 && (t = 1), e === void 0 && (e = 1), n === void 0 && (n = 0), this.radius = t, this.radiusRange = e, this.directionRandomizer = n; } return r.prototype.startDirectionFunction = function(t, e, n, i) { var o = n.position.subtract(t.getTranslation()).normalize(), a = $.a.RandomRange(0, this.directionRandomizer), s = $.a.RandomRange(0, this.directionRandomizer), d = $.a.RandomRange(0, this.directionRandomizer); o.x += a, o.y += s, o.z += d, o.normalize(), i ? e.copyFrom(o) : u.e.TransformNormalFromFloatsToRef(o.x, o.y, o.z, t, e); }, r.prototype.startPositionFunction = function(t, e, n, i) { var o = this.radius - $.a.RandomRange(0, this.radius * this.radiusRange), a = $.a.RandomRange(0, 1), s = $.a.RandomRange(0, 2 * Math.PI), d = Math.acos(2 * a - 1), p = o * Math.cos(s) * Math.sin(d), y = o * Math.cos(d), P = o * Math.sin(s) * Math.sin(d); i ? e.copyFromFloats(p, Math.abs(y), P) : u.e.TransformCoordinatesFromFloatsToRef(p, Math.abs(y), P, t, e); }, r.prototype.clone = function() { var t = new r(this.radius, this.directionRandomizer); return de.a.DeepCopy(this, t), t; }, r.prototype.applyToShader = function(t) { t.setFloat("radius", this.radius), t.setFloat("radiusRange", this.radiusRange), t.setFloat("directionRandomizer", this.directionRandomizer); }, r.prototype.getEffectDefines = function() { return "#define HEMISPHERICEMITTER"; }, r.prototype.getClassName = function() { return "HemisphericParticleEmitter"; }, r.prototype.serialize = function() { var t = {}; return t.type = this.getClassName(), t.radius = this.radius, t.radiusRange = this.radiusRange, t.directionRandomizer = this.directionRandomizer, t; }, r.prototype.parse = function(t) { this.radius = t.radius, this.radiusRange = t.radiusRange, this.directionRandomizer = t.directionRandomizer; }, r; }(), qs = function() { function r() { this.direction1 = new u.e(0, 1, 0), this.direction2 = new u.e(0, 1, 0); } return r.prototype.startDirectionFunction = function(t, e, n, i) { var o = $.a.RandomRange(this.direction1.x, this.direction2.x), a = $.a.RandomRange(this.direction1.y, this.direction2.y), s = $.a.RandomRange(this.direction1.z, this.direction2.z); i ? e.copyFromFloats(o, a, s) : u.e.TransformNormalFromFloatsToRef(o, a, s, t, e); }, r.prototype.startPositionFunction = function(t, e, n, i) { i ? e.copyFromFloats(0, 0, 0) : u.e.TransformCoordinatesFromFloatsToRef(0, 0, 0, t, e); }, r.prototype.clone = function() { var t = new r(); return de.a.DeepCopy(this, t), t; }, r.prototype.applyToShader = function(t) { t.setVector3("direction1", this.direction1), t.setVector3("direction2", this.direction2); }, r.prototype.getEffectDefines = function() { return "#define POINTEMITTER"; }, r.prototype.getClassName = function() { return "PointParticleEmitter"; }, r.prototype.serialize = function() { var t = {}; return t.type = this.getClassName(), t.direction1 = this.direction1.asArray(), t.direction2 = this.direction2.asArray(), t; }, r.prototype.parse = function(t) { u.e.FromArrayToRef(t.direction1, 0, this.direction1), u.e.FromArrayToRef(t.direction2, 0, this.direction2); }, r; }(), aa = function() { function r(t, e, n) { t === void 0 && (t = 1), e === void 0 && (e = 1), n === void 0 && (n = 0), this.radius = t, this.radiusRange = e, this.directionRandomizer = n; } return r.prototype.startDirectionFunction = function(t, e, n, i) { var o = n.position.subtract(t.getTranslation()).normalize(), a = $.a.RandomRange(0, this.directionRandomizer), s = $.a.RandomRange(0, this.directionRandomizer), d = $.a.RandomRange(0, this.directionRandomizer); o.x += a, o.y += s, o.z += d, o.normalize(), i ? e.copyFrom(o) : u.e.TransformNormalFromFloatsToRef(o.x, o.y, o.z, t, e); }, r.prototype.startPositionFunction = function(t, e, n, i) { var o = this.radius - $.a.RandomRange(0, this.radius * this.radiusRange), a = $.a.RandomRange(0, 1), s = $.a.RandomRange(0, 2 * Math.PI), d = Math.acos(2 * a - 1), p = o * Math.cos(s) * Math.sin(d), y = o * Math.cos(d), P = o * Math.sin(s) * Math.sin(d); i ? e.copyFromFloats(p, y, P) : u.e.TransformCoordinatesFromFloatsToRef(p, y, P, t, e); }, r.prototype.clone = function() { var t = new r(this.radius, this.directionRandomizer); return de.a.DeepCopy(this, t), t; }, r.prototype.applyToShader = function(t) { t.setFloat("radius", this.radius), t.setFloat("radiusRange", this.radiusRange), t.setFloat("directionRandomizer", this.directionRandomizer); }, r.prototype.getEffectDefines = function() { return "#define SPHEREEMITTER"; }, r.prototype.getClassName = function() { return "SphereParticleEmitter"; }, r.prototype.serialize = function() { var t = {}; return t.type = this.getClassName(), t.radius = this.radius, t.radiusRange = this.radiusRange, t.directionRandomizer = this.directionRandomizer, t; }, r.prototype.parse = function(t) { this.radius = t.radius, this.radiusRange = t.radiusRange, this.directionRandomizer = t.directionRandomizer; }, r; }(), Zs = function(r) { function t(e, n, i) { e === void 0 && (e = 1), n === void 0 && (n = new u.e(0, 1, 0)), i === void 0 && (i = new u.e(0, 1, 0)); var o = r.call(this, e) || this; return o.direction1 = n, o.direction2 = i, o; } return Object(c.d)(t, r), t.prototype.startDirectionFunction = function(e, n, i) { var o = $.a.RandomRange(this.direction1.x, this.direction2.x), a = $.a.RandomRange(this.direction1.y, this.direction2.y), s = $.a.RandomRange(this.direction1.z, this.direction2.z); u.e.TransformNormalFromFloatsToRef(o, a, s, e, n); }, t.prototype.clone = function() { var e = new t(this.radius, this.direction1, this.direction2); return de.a.DeepCopy(this, e), e; }, t.prototype.applyToShader = function(e) { e.setFloat("radius", this.radius), e.setFloat("radiusRange", this.radiusRange), e.setVector3("direction1", this.direction1), e.setVector3("direction2", this.direction2); }, t.prototype.getEffectDefines = function() { return `#define SPHEREEMITTER #define DIRECTEDSPHEREEMITTER`; }, t.prototype.getClassName = function() { return "SphereDirectedParticleEmitter"; }, t.prototype.serialize = function() { var e = r.prototype.serialize.call(this); return e.direction1 = this.direction1.asArray(), e.direction2 = this.direction2.asArray(), e; }, t.prototype.parse = function(e) { r.prototype.parse.call(this, e), this.direction1.copyFrom(e.direction1), this.direction2.copyFrom(e.direction2); }, t; }(aa), Cr = function() { function r() { this.particlePositionGenerator = function() { }, this.particleDestinationGenerator = function() { }; } return r.prototype.startDirectionFunction = function(t, e, n, i) { var o = u.c.Vector3[0]; if (this.particleDestinationGenerator) { this.particleDestinationGenerator(-1, n, o); var a = u.c.Vector3[1]; o.subtractToRef(n.position, a), a.scaleToRef(1 / n.lifeTime, o); } else o.set(0, 0, 0); i ? e.copyFrom(o) : u.e.TransformNormalToRef(o, t, e); }, r.prototype.startPositionFunction = function(t, e, n, i) { var o = u.c.Vector3[0]; this.particlePositionGenerator ? this.particlePositionGenerator(-1, n, o) : o.set(0, 0, 0), i ? e.copyFrom(o) : u.e.TransformCoordinatesToRef(o, t, e); }, r.prototype.clone = function() { var t = new r(); return de.a.DeepCopy(this, t), t; }, r.prototype.applyToShader = function(t) { }, r.prototype.getEffectDefines = function() { return "#define CUSTOMEMITTER"; }, r.prototype.getClassName = function() { return "CustomParticleEmitter"; }, r.prototype.serialize = function() { var t = {}; return t.type = this.getClassName(), t; }, r.prototype.parse = function(t) { }, r; }(), Ku = function() { function r(t) { t === void 0 && (t = null), this._indices = null, this._positions = null, this._normals = null, this._storedNormal = u.e.Zero(), this._mesh = null, this.direction1 = new u.e(0, 1, 0), this.direction2 = new u.e(0, 1, 0), this.useMeshNormalsForDirection = !0, this.mesh = t; } return Object.defineProperty(r.prototype, "mesh", { get: function() { return this._mesh; }, set: function(t) { this._mesh !== t && (this._mesh = t, t ? (this._indices = t.getIndices(), this._positions = t.getVerticesData(Oe.b.PositionKind), this._normals = t.getVerticesData(Oe.b.NormalKind)) : (this._indices = null, this._positions = null, this._normals = null)); }, enumerable: !1, configurable: !0 }), r.prototype.startDirectionFunction = function(t, e, n, i) { if (this.useMeshNormalsForDirection && this._normals) u.e.TransformNormalToRef(this._storedNormal, t, e); else { var o = $.a.RandomRange(this.direction1.x, this.direction2.x), a = $.a.RandomRange(this.direction1.y, this.direction2.y), s = $.a.RandomRange(this.direction1.z, this.direction2.z); i ? e.copyFromFloats(o, a, s) : u.e.TransformNormalFromFloatsToRef(o, a, s, t, e); } }, r.prototype.startPositionFunction = function(t, e, n, i) { if (this._indices && this._positions) { var o = 3 * Math.random() * (this._indices.length / 3) | 0, a = Math.random(), s = Math.random() * (1 - a), d = 1 - a - s, p = this._indices[o], y = this._indices[o + 1], P = this._indices[o + 2], R = u.c.Vector3[0], B = u.c.Vector3[1], F = u.c.Vector3[2], z = u.c.Vector3[3]; u.e.FromArrayToRef(this._positions, 3 * p, R), u.e.FromArrayToRef(this._positions, 3 * y, B), u.e.FromArrayToRef(this._positions, 3 * P, F), z.x = a * R.x + s * B.x + d * F.x, z.y = a * R.y + s * B.y + d * F.y, z.z = a * R.z + s * B.z + d * F.z, i ? e.copyFromFloats(z.x, z.y, z.z) : u.e.TransformCoordinatesFromFloatsToRef(z.x, z.y, z.z, t, e), this.useMeshNormalsForDirection && this._normals && (u.e.FromArrayToRef(this._normals, 3 * p, R), u.e.FromArrayToRef(this._normals, 3 * y, B), u.e.FromArrayToRef(this._normals, 3 * P, F), this._storedNormal.x = a * R.x + s * B.x + d * F.x, this._storedNormal.y = a * R.y + s * B.y + d * F.y, this._storedNormal.z = a * R.z + s * B.z + d * F.z); } }, r.prototype.clone = function() { var t = new r(this.mesh); return de.a.DeepCopy(this, t), t; }, r.prototype.applyToShader = function(t) { t.setVector3("direction1", this.direction1), t.setVector3("direction2", this.direction2); }, r.prototype.getEffectDefines = function() { return ""; }, r.prototype.getClassName = function() { return "MeshParticleEmitter"; }, r.prototype.serialize = function() { var t, e = {}; return e.type = this.getClassName(), e.direction1 = this.direction1.asArray(), e.direction2 = this.direction2.asArray(), e.meshId = (t = this.mesh) === null || t === void 0 ? void 0 : t.id, e.useMeshNormalsForDirection = this.useMeshNormalsForDirection, e; }, r.prototype.parse = function(t, e) { u.e.FromArrayToRef(t.direction1, 0, this.direction1), u.e.FromArrayToRef(t.direction2, 0, this.direction2), t.meshId && e && (this.mesh = e.getLastMeshByID(t.meshId)), this.useMeshNormalsForDirection = t.useMeshNormalsForDirection; }, r; }(), co = function() { function r(t) { this.animations = [], this.renderingGroupId = 0, this.emitter = u.e.Zero(), this.emitRate = 10, this.manualEmitCount = -1, this.updateSpeed = 0.01, this.targetStopDuration = 0, this.disposeOnStop = !1, this.minEmitPower = 1, this.maxEmitPower = 1, this.minLifeTime = 1, this.maxLifeTime = 1, this.minSize = 1, this.maxSize = 1, this.minScaleX = 1, this.maxScaleX = 1, this.minScaleY = 1, this.maxScaleY = 1, this.minInitialRotation = 0, this.maxInitialRotation = 0, this.minAngularSpeed = 0, this.maxAngularSpeed = 0, this.layerMask = 268435455, this.customShader = null, this.preventAutoStart = !1, this.noiseStrength = new u.e(10, 10, 10), this.onAnimationEnd = null, this.blendMode = r.BLENDMODE_ONEONE, this.forceDepthWrite = !1, this.preWarmCycles = 0, this.preWarmStepOffset = 1, this.spriteCellChangeSpeed = 1, this.startSpriteCellID = 0, this.endSpriteCellID = 0, this.spriteCellWidth = 0, this.spriteCellHeight = 0, this.spriteRandomStartCell = !1, this.translationPivot = new u.d(0, 0), this.beginAnimationOnStart = !1, this.beginAnimationFrom = 0, this.beginAnimationTo = 60, this.beginAnimationLoop = !1, this.worldOffset = new u.e(0, 0, 0), this.gravity = u.e.Zero(), this._colorGradients = null, this._sizeGradients = null, this._lifeTimeGradients = null, this._angularSpeedGradients = null, this._velocityGradients = null, this._limitVelocityGradients = null, this._dragGradients = null, this._emitRateGradients = null, this._startSizeGradients = null, this._rampGradients = null, this._colorRemapGradients = null, this._alphaRemapGradients = null, this.startDelay = 0, this.limitVelocityDamping = 0.4, this.color1 = new I.b(1, 1, 1, 1), this.color2 = new I.b(1, 1, 1, 1), this.colorDead = new I.b(0, 0, 0, 1), this.textureMask = new I.b(1, 1, 1, 1), this._isSubEmitter = !1, this.billboardMode = h.a.PARTICLES_BILLBOARDMODE_ALL, this._isBillboardBased = !0, this._imageProcessingConfigurationDefines = new vn.b(), this.id = t, this.name = t; } return Object.defineProperty(r.prototype, "noiseTexture", { get: function() { return this._noiseTexture; }, set: function(t) { this._noiseTexture !== t && (this._noiseTexture = t, this._reset()); }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "isAnimationSheetEnabled", { get: function() { return this._isAnimationSheetEnabled; }, set: function(t) { this._isAnimationSheetEnabled != t && (this._isAnimationSheetEnabled = t, this._reset()); }, enumerable: !1, configurable: !0 }), r.prototype.getScene = function() { return this._scene; }, r.prototype._hasTargetStopDurationDependantGradient = function() { return this._startSizeGradients && this._startSizeGradients.length > 0 || this._emitRateGradients && this._emitRateGradients.length > 0 || this._lifeTimeGradients && this._lifeTimeGradients.length > 0; }, r.prototype.getDragGradients = function() { return this._dragGradients; }, r.prototype.getLimitVelocityGradients = function() { return this._limitVelocityGradients; }, r.prototype.getColorGradients = function() { return this._colorGradients; }, r.prototype.getSizeGradients = function() { return this._sizeGradients; }, r.prototype.getColorRemapGradients = function() { return this._colorRemapGradients; }, r.prototype.getAlphaRemapGradients = function() { return this._alphaRemapGradients; }, r.prototype.getLifeTimeGradients = function() { return this._lifeTimeGradients; }, r.prototype.getAngularSpeedGradients = function() { return this._angularSpeedGradients; }, r.prototype.getVelocityGradients = function() { return this._velocityGradients; }, r.prototype.getStartSizeGradients = function() { return this._startSizeGradients; }, r.prototype.getEmitRateGradients = function() { return this._emitRateGradients; }, Object.defineProperty(r.prototype, "direction1", { get: function() { return this.particleEmitterType.direction1 ? this.particleEmitterType.direction1 : u.e.Zero(); }, set: function(t) { this.particleEmitterType.direction1 && (this.particleEmitterType.direction1 = t); }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "direction2", { get: function() { return this.particleEmitterType.direction2 ? this.particleEmitterType.direction2 : u.e.Zero(); }, set: function(t) { this.particleEmitterType.direction2 && (this.particleEmitterType.direction2 = t); }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "minEmitBox", { get: function() { return this.particleEmitterType.minEmitBox ? this.particleEmitterType.minEmitBox : u.e.Zero(); }, set: function(t) { this.particleEmitterType.minEmitBox && (this.particleEmitterType.minEmitBox = t); }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "maxEmitBox", { get: function() { return this.particleEmitterType.maxEmitBox ? this.particleEmitterType.maxEmitBox : u.e.Zero(); }, set: function(t) { this.particleEmitterType.maxEmitBox && (this.particleEmitterType.maxEmitBox = t); }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "isBillboardBased", { get: function() { return this._isBillboardBased; }, set: function(t) { this._isBillboardBased !== t && (this._isBillboardBased = t, this._reset()); }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "imageProcessingConfiguration", { get: function() { return this._imageProcessingConfiguration; }, set: function(t) { this._attachImageProcessingConfiguration(t); }, enumerable: !1, configurable: !0 }), r.prototype._attachImageProcessingConfiguration = function(t) { t !== this._imageProcessingConfiguration && (!t && this._scene ? this._imageProcessingConfiguration = this._scene.imageProcessingConfiguration : this._imageProcessingConfiguration = t); }, r.prototype._reset = function() { }, r.prototype._removeGradientAndTexture = function(t, e, n) { if (!e) return this; for (var i = 0, o = 0, a = e; o < a.length; o++) { if (a[o].gradient === t) { e.splice(i, 1); break; } i++; } return n && n.dispose(), this; }, r.prototype.createPointEmitter = function(t, e) { var n = new qs(); return n.direction1 = t, n.direction2 = e, this.particleEmitterType = n, n; }, r.prototype.createHemisphericEmitter = function(t, e) { t === void 0 && (t = 1), e === void 0 && (e = 1); var n = new Qs(t, e); return this.particleEmitterType = n, n; }, r.prototype.createSphereEmitter = function(t, e) { t === void 0 && (t = 1), e === void 0 && (e = 1); var n = new aa(t, e); return this.particleEmitterType = n, n; }, r.prototype.createDirectedSphereEmitter = function(t, e, n) { t === void 0 && (t = 1), e === void 0 && (e = new u.e(0, 1, 0)), n === void 0 && (n = new u.e(0, 1, 0)); var i = new Zs(t, e, n); return this.particleEmitterType = i, i; }, r.prototype.createCylinderEmitter = function(t, e, n, i) { t === void 0 && (t = 1), e === void 0 && (e = 1), n === void 0 && (n = 1), i === void 0 && (i = 0); var o = new oa(t, e, n, i); return this.particleEmitterType = o, o; }, r.prototype.createDirectedCylinderEmitter = function(t, e, n, i, o) { t === void 0 && (t = 1), e === void 0 && (e = 1), n === void 0 && (n = 1), i === void 0 && (i = new u.e(0, 1, 0)), o === void 0 && (o = new u.e(0, 1, 0)); var a = new Ks(t, e, n, i, o); return this.particleEmitterType = a, a; }, r.prototype.createConeEmitter = function(t, e) { t === void 0 && (t = 1), e === void 0 && (e = Math.PI / 4); var n = new Ys(t, e); return this.particleEmitterType = n, n; }, r.prototype.createBoxEmitter = function(t, e, n, i) { var o = new xr(); return this.particleEmitterType = o, this.direction1 = t, this.direction2 = e, this.minEmitBox = n, this.maxEmitBox = i, o; }, r.BLENDMODE_ONEONE = 0, r.BLENDMODE_STANDARD = 1, r.BLENDMODE_ADD = 2, r.BLENDMODE_MULTIPLY = 3, r.BLENDMODE_MULTIPLYADD = 4, r; }(), Js = function(r) { function t(e) { var n = r.call(this, e, Ce.Neutral) || this; return n.registerInput("rgba", le.Color4, !0), n.registerInput("rgb ", le.Color3, !0), n.registerOutput("rgb", le.Color3), n.registerOutput("r", le.Float), n.registerOutput("g", le.Float), n.registerOutput("b", le.Float), n.registerOutput("a", le.Float), n.inputsAreExclusive = !0, n; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "ColorSplitterBlock"; }, Object.defineProperty(t.prototype, "rgba", { get: function() { return this._inputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "rgbIn", { get: function() { return this._inputs[1]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "rgbOut", { get: function() { return this._outputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "r", { get: function() { return this._outputs[1]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "g", { get: function() { return this._outputs[2]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "b", { get: function() { return this._outputs[3]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "a", { get: function() { return this._outputs[4]; }, enumerable: !1, configurable: !0 }), t.prototype._inputRename = function(e) { return e === "rgb " ? "rgbIn" : e; }, t.prototype._outputRename = function(e) { return e === "rgb" ? "rgbOut" : e; }, t.prototype._buildBlock = function(e) { r.prototype._buildBlock.call(this, e); var n = this.rgba.isConnected ? this.rgba : this.rgbIn; if (n.isConnected) { var i = this._outputs[0], o = this._outputs[1], a = this._outputs[2], s = this._outputs[3], d = this._outputs[4]; return i.hasEndpoints && (e.compilationString += this._declareOutput(i, e) + " = " + n.associatedVariableName + `.rgb;\r `), o.hasEndpoints && (e.compilationString += this._declareOutput(o, e) + " = " + n.associatedVariableName + `.r;\r `), a.hasEndpoints && (e.compilationString += this._declareOutput(a, e) + " = " + n.associatedVariableName + `.g;\r `), s.hasEndpoints && (e.compilationString += this._declareOutput(s, e) + " = " + n.associatedVariableName + `.b;\r `), d.hasEndpoints && (e.compilationString += this._declareOutput(d, e) + " = " + n.associatedVariableName + `.a;\r `), this; } }, t; }(dt); O.a.RegisteredTypes["BABYLON.ColorSplitterBlock"] = Js; var tn, Qu = f(104); (function(r) { r[r.Cos = 0] = "Cos", r[r.Sin = 1] = "Sin", r[r.Abs = 2] = "Abs", r[r.Exp = 3] = "Exp", r[r.Exp2 = 4] = "Exp2", r[r.Round = 5] = "Round", r[r.Floor = 6] = "Floor", r[r.Ceiling = 7] = "Ceiling", r[r.Sqrt = 8] = "Sqrt", r[r.Log = 9] = "Log", r[r.Tan = 10] = "Tan", r[r.ArcTan = 11] = "ArcTan", r[r.ArcCos = 12] = "ArcCos", r[r.ArcSin = 13] = "ArcSin", r[r.Fract = 14] = "Fract", r[r.Sign = 15] = "Sign", r[r.Radians = 16] = "Radians", r[r.Degrees = 17] = "Degrees"; })(tn || (tn = {})); var $s = function(r) { function t(e) { var n = r.call(this, e, Ce.Neutral) || this; return n.operation = tn.Cos, n.registerInput("input", le.AutoDetect), n.registerOutput("output", le.BasedOnInput), n._outputs[0]._typeConnectionSource = n._inputs[0], n; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "TrigonometryBlock"; }, Object.defineProperty(t.prototype, "input", { get: function() { return this._inputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0]; }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(e) { r.prototype._buildBlock.call(this, e); var n = this._outputs[0], i = ""; switch (this.operation) { case tn.Cos: i = "cos"; break; case tn.Sin: i = "sin"; break; case tn.Abs: i = "abs"; break; case tn.Exp: i = "exp"; break; case tn.Exp2: i = "exp2"; break; case tn.Round: i = "round"; break; case tn.Floor: i = "floor"; break; case tn.Ceiling: i = "ceil"; break; case tn.Sqrt: i = "sqrt"; break; case tn.Log: i = "log"; break; case tn.Tan: i = "tan"; break; case tn.ArcTan: i = "atan"; break; case tn.ArcCos: i = "acos"; break; case tn.ArcSin: i = "asin"; break; case tn.Fract: i = "fract"; break; case tn.Sign: i = "sign"; break; case tn.Radians: i = "radians"; break; case tn.Degrees: i = "degrees"; } return e.compilationString += this._declareOutput(n, e) + " = " + i + "(" + this.input.associatedVariableName + `);\r `, this; }, t.prototype.serialize = function() { var e = r.prototype.serialize.call(this); return e.operation = this.operation, e; }, t.prototype._deserialize = function(e, n, i) { r.prototype._deserialize.call(this, e, n, i), this.operation = e.operation; }, t.prototype._dumpPropertiesCode = function() { return this._codeVariableName + ".operation = BABYLON.TrigonometryBlockOperations." + tn[this.operation] + `;\r `; }, t; }(dt); O.a.RegisteredTypes["BABYLON.TrigonometryBlock"] = $s; var ec = { effect: null, subMesh: null }, lo = function(r) { function t() { var e = r.call(this) || this; return e.NORMAL = !1, e.TANGENT = !1, e.UV1 = !1, e.NUM_BONE_INFLUENCERS = 0, e.BonesPerMesh = 0, e.BONETEXTURE = !1, e.MORPHTARGETS = !1, e.MORPHTARGETS_NORMAL = !1, e.MORPHTARGETS_TANGENT = !1, e.MORPHTARGETS_UV = !1, e.NUM_MORPH_INFLUENCERS = 0, e.IMAGEPROCESSING = !1, e.VIGNETTE = !1, e.VIGNETTEBLENDMODEMULTIPLY = !1, e.VIGNETTEBLENDMODEOPAQUE = !1, e.TONEMAPPING = !1, e.TONEMAPPING_ACES = !1, e.CONTRAST = !1, e.EXPOSURE = !1, e.COLORCURVES = !1, e.COLORGRADING = !1, e.COLORGRADING3D = !1, e.SAMPLER3DGREENDEPTH = !1, e.SAMPLER3DBGRMAP = !1, e.IMAGEPROCESSINGPOSTPROCESS = !1, e.BUMPDIRECTUV = 0, e.rebuild(), e; } return Object(c.d)(t, r), t.prototype.setValue = function(e, n, i) { i === void 0 && (i = !1), this[e] === void 0 && this._keys.push(e), i && this[e] !== n && this.markAsUnprocessed(), this[e] = n; }, t; }(zo.a), sa = function(r) { function t(e, n, i) { i === void 0 && (i = {}); var o = r.call(this, e, n || Ue.a.LastCreatedScene) || this; return o._buildId = t._BuildIdGenerator++, o._buildWasSuccessful = !1, o._cachedWorldViewMatrix = new u.a(), o._cachedWorldViewProjectionMatrix = new u.a(), o._optimizers = new Array(), o._animationFrame = -1, o.BJSNODEMATERIALEDITOR = o._getGlobalNodeMaterialEditor(), o.editorData = null, o.ignoreAlpha = !1, o.maxSimultaneousLights = 4, o.onBuildObservable = new C.c(), o._vertexOutputNodes = new Array(), o._fragmentOutputNodes = new Array(), o.attachedBlocks = new Array(), o._mode = Rn.Material, o._options = Object(c.a)({ emitComments: !1 }, i), o._attachImageProcessingConfiguration(null), o; } return Object(c.d)(t, r), t.prototype._getGlobalNodeMaterialEditor = function() { return typeof NODEEDITOR < "u" ? NODEEDITOR : typeof BABYLON < "u" && BABYLON.NodeEditor !== void 0 ? BABYLON : void 0; }, Object.defineProperty(t.prototype, "options", { get: function() { return this._options; }, set: function(e) { this._options = e; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "imageProcessingConfiguration", { get: function() { return this._imageProcessingConfiguration; }, set: function(e) { this._attachImageProcessingConfiguration(e), this._markAllSubMeshesAsTexturesDirty(); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "mode", { get: function() { return this._mode; }, enumerable: !1, configurable: !0 }), t.prototype.getClassName = function() { return "NodeMaterial"; }, t.prototype._attachImageProcessingConfiguration = function(e) { var n = this; e !== this._imageProcessingConfiguration && (this._imageProcessingConfiguration && this._imageProcessingObserver && this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver), this._imageProcessingConfiguration = e || this.getScene().imageProcessingConfiguration, this._imageProcessingConfiguration && (this._imageProcessingObserver = this._imageProcessingConfiguration.onUpdateParameters.add(function() { n._markAllSubMeshesAsImageProcessingDirty(); }))); }, t.prototype.getBlockByName = function(e) { for (var n = null, i = 0, o = this.attachedBlocks; i < o.length; i++) { var a = o[i]; if (a.name === e) { if (n) return Xe.b.Warn("More than one block was found with the name `" + e + "`"), n; n = a; } } return n; }, t.prototype.getBlockByPredicate = function(e) { for (var n = 0, i = this.attachedBlocks; n < i.length; n++) { var o = i[n]; if (e(o)) return o; } return null; }, t.prototype.getInputBlockByPredicate = function(e) { for (var n = 0, i = this.attachedBlocks; n < i.length; n++) { var o = i[n]; if (o.isInput && e(o)) return o; } return null; }, t.prototype.getInputBlocks = function() { for (var e = [], n = 0, i = this.attachedBlocks; n < i.length; n++) { var o = i[n]; o.isInput && e.push(o); } return e; }, t.prototype.registerOptimizer = function(e) { if (!(this._optimizers.indexOf(e) > -1)) return this._optimizers.push(e), this; }, t.prototype.unregisterOptimizer = function(e) { var n = this._optimizers.indexOf(e); if (n !== -1) return this._optimizers.splice(n, 1), this; }, t.prototype.addOutputNode = function(e) { if (e.target === null) throw "This node is not meant to be an output node. You may want to explicitly set its target value."; return e.target & Ce.Vertex && this._addVertexOutputNode(e), e.target & Ce.Fragment && this._addFragmentOutputNode(e), this; }, t.prototype.removeOutputNode = function(e) { return e.target === null || (e.target & Ce.Vertex && this._removeVertexOutputNode(e), e.target & Ce.Fragment && this._removeFragmentOutputNode(e)), this; }, t.prototype._addVertexOutputNode = function(e) { if (this._vertexOutputNodes.indexOf(e) === -1) return e.target = Ce.Vertex, this._vertexOutputNodes.push(e), this; }, t.prototype._removeVertexOutputNode = function(e) { var n = this._vertexOutputNodes.indexOf(e); if (n !== -1) return this._vertexOutputNodes.splice(n, 1), this; }, t.prototype._addFragmentOutputNode = function(e) { if (this._fragmentOutputNodes.indexOf(e) === -1) return e.target = Ce.Fragment, this._fragmentOutputNodes.push(e), this; }, t.prototype._removeFragmentOutputNode = function(e) { var n = this._fragmentOutputNodes.indexOf(e); if (n !== -1) return this._fragmentOutputNodes.splice(n, 1), this; }, t.prototype.needAlphaBlending = function() { return !this.ignoreAlpha && (this.alpha < 1 || this._sharedData && this._sharedData.hints.needAlphaBlending); }, t.prototype.needAlphaTesting = function() { return this._sharedData && this._sharedData.hints.needAlphaTesting; }, t.prototype._initializeBlock = function(e, n, i) { if (e.initialize(n), e.autoConfigure(this), e._preparationId = this._buildId, this.attachedBlocks.indexOf(e) === -1) { if (e.isUnique) { for (var o = e.getClassName(), a = 0, s = this.attachedBlocks; a < s.length; a++) if (s[a].getClassName() === o) throw "Cannot have multiple blocks of type " + o + " in the same NodeMaterial"; } this.attachedBlocks.push(e); } for (var d = 0, p = e.inputs; d < p.length; d++) { var y = p[d]; y.associatedVariableName = ""; var P = y.connectedPoint; if (P) { var R = P.ownerBlock; R !== e && ((R.target === Ce.VertexAndFragment || n.target === Ce.Fragment && R.target === Ce.Vertex && R._preparationId !== this._buildId) && i.push(R), this._initializeBlock(R, n, i)); } } for (var B = 0, F = e.outputs; B < F.length; B++) F[B].associatedVariableName = ""; }, t.prototype._resetDualBlocks = function(e, n) { e.target === Ce.VertexAndFragment && (e.buildId = n); for (var i = 0, o = e.inputs; i < o.length; i++) { var a = o[i].connectedPoint; if (a) { var s = a.ownerBlock; s !== e && this._resetDualBlocks(s, n); } } }, t.prototype.removeBlock = function(e) { var n = this.attachedBlocks.indexOf(e); n > -1 && this.attachedBlocks.splice(n, 1), e.isFinalMerger && this.removeOutputNode(e); }, t.prototype.build = function(e) { e === void 0 && (e = !1), this._buildWasSuccessful = !1; var n = this.getScene().getEngine(), i = this._mode === Rn.Particle; if (this._vertexOutputNodes.length === 0 && !i) throw "You must define at least one vertexOutputNode"; if (this._fragmentOutputNodes.length === 0) throw "You must define at least one fragmentOutputNode"; this._vertexCompilationState = new Xu(), this._vertexCompilationState.supportUniformBuffers = n.supportsUniformBuffers, this._vertexCompilationState.target = Ce.Vertex, this._fragmentCompilationState = new Xu(), this._fragmentCompilationState.supportUniformBuffers = n.supportsUniformBuffers, this._fragmentCompilationState.target = Ce.Fragment, this._sharedData = new G_(), this._vertexCompilationState.sharedData = this._sharedData, this._fragmentCompilationState.sharedData = this._sharedData, this._sharedData.buildId = this._buildId, this._sharedData.emitComments = this._options.emitComments, this._sharedData.verbose = e, this._sharedData.scene = this.getScene(), this._sharedData.allowEmptyVertexProgram = i; for (var o = [], a = [], s = 0, d = this._vertexOutputNodes; s < d.length; s++) { var p = d[s]; o.push(p), this._initializeBlock(p, this._vertexCompilationState, a); } for (var y = 0, P = this._fragmentOutputNodes; y < P.length; y++) { var R = P[y]; a.push(R), this._initializeBlock(R, this._fragmentCompilationState, o); } this.optimize(); for (var B = 0, F = o; B < F.length; B++) (p = F[B]).build(this._vertexCompilationState, o); this._fragmentCompilationState.uniforms = this._vertexCompilationState.uniforms.slice(0), this._fragmentCompilationState._uniformDeclaration = this._vertexCompilationState._uniformDeclaration, this._fragmentCompilationState._constantDeclaration = this._vertexCompilationState._constantDeclaration, this._fragmentCompilationState._vertexState = this._vertexCompilationState; for (var z = 0, J = a; z < J.length; z++) R = J[z], this._resetDualBlocks(R, this._buildId - 1); for (var ie = 0, se = a; ie < se.length; ie++) (R = se[ie]).build(this._fragmentCompilationState, a); this._vertexCompilationState.finalize(this._vertexCompilationState), this._fragmentCompilationState.finalize(this._fragmentCompilationState), this._buildId = t._BuildIdGenerator++, this._sharedData.emitErrors(), e && (console.log("Vertex shader:"), console.log(this._vertexCompilationState.compilationString), console.log("Fragment shader:"), console.log(this._fragmentCompilationState.compilationString)), this._buildWasSuccessful = !0, this.onBuildObservable.notifyObservers(this); for (var ce = 0, ue = this.getScene().meshes; ce < ue.length; ce++) { var fe = ue[ce]; if (fe.subMeshes) for (var ve = 0, Te = fe.subMeshes; ve < Te.length; ve++) { var Re = Te[ve]; if (Re.getMaterial() === this && Re._materialDefines) { var Ae = Re._materialDefines; Ae.markAllAsDirty(), Ae.reset(); } } } }, t.prototype.optimize = function() { for (var e = 0, n = this._optimizers; e < n.length; e++) n[e].optimize(this._vertexOutputNodes, this._fragmentOutputNodes); }, t.prototype._prepareDefinesForAttributes = function(e, n) { var i = n.NORMAL, o = n.TANGENT, a = n.UV1; n.NORMAL = e.isVerticesDataPresent(Oe.b.NormalKind), n.TANGENT = e.isVerticesDataPresent(Oe.b.TangentKind), n.UV1 = e.isVerticesDataPresent(Oe.b.UVKind), i === n.NORMAL && o === n.TANGENT && a === n.UV1 || n.markAsAttributesDirty(); }, t.prototype.createPostProcess = function(e, n, i, o, a, s, d) { return n === void 0 && (n = 1), i === void 0 && (i = h.a.TEXTURE_NEAREST_SAMPLINGMODE), s === void 0 && (s = h.a.TEXTURETYPE_UNSIGNED_INT), d === void 0 && (d = h.a.TEXTUREFORMAT_RGBA), this.mode !== Rn.PostProcess ? (console.log("Incompatible material mode"), null) : this._createEffectForPostProcess(null, e, n, i, o, a, s, d); }, t.prototype.createEffectForPostProcess = function(e) { this._createEffectForPostProcess(e); }, t.prototype._createEffectForPostProcess = function(e, n, i, o, a, s, d, p) { var y = this; i === void 0 && (i = 1), o === void 0 && (o = h.a.TEXTURE_NEAREST_SAMPLINGMODE), d === void 0 && (d = h.a.TEXTURETYPE_UNSIGNED_INT), p === void 0 && (p = h.a.TEXTUREFORMAT_RGBA); var P = this.name + this._buildId, R = new lo(), B = new Mt.a(P + "PostProcess", this.getScene()), F = this._buildId; return this._processDefines(B, R), ze.a.RegisterShader(P, this._fragmentCompilationState._builtCompilationString, this._vertexCompilationState._builtCompilationString), e ? e.updateEffect(R.toString(), this._fragmentCompilationState.uniforms, this._fragmentCompilationState.samplers, { maxSimultaneousLights: this.maxSimultaneousLights }, void 0, void 0, P, P) : e = new ft(this.name + "PostProcess", P, this._fragmentCompilationState.uniforms, this._fragmentCompilationState.samplers, i, n, o, a, s, R.toString(), d, P, { maxSimultaneousLights: this.maxSimultaneousLights }, !1, p), e.nodeMaterialSource = this, e.onApplyObservable.add(function(z) { F !== y._buildId && (delete ze.a.ShadersStore[P + "VertexShader"], delete ze.a.ShadersStore[P + "PixelShader"], P = y.name + y._buildId, R.markAsUnprocessed(), F = y._buildId), y._processDefines(B, R) && (ze.a.RegisterShader(P, y._fragmentCompilationState._builtCompilationString, y._vertexCompilationState._builtCompilationString), Qu.a.SetImmediate(function() { return e.updateEffect(R.toString(), y._fragmentCompilationState.uniforms, y._fragmentCompilationState.samplers, { maxSimultaneousLights: y.maxSimultaneousLights }, void 0, void 0, P, P); })), y._checkInternals(z); }), e; }, t.prototype.createProceduralTexture = function(e, n) { var i = this; if (this.mode !== Rn.ProceduralTexture) return console.log("Incompatible material mode"), null; var o = this.name + this._buildId, a = new oo(o, e, null, n), s = new Mt.a(o + "Procedural", this.getScene()); s.reservedDataStore = { hidden: !0 }; var d = new lo(), p = this._processDefines(s, d); ze.a.RegisterShader(o, this._fragmentCompilationState._builtCompilationString, this._vertexCompilationState._builtCompilationString); var y = this.getScene().getEngine().createEffect({ vertexElement: o, fragmentElement: o }, [Oe.b.PositionKind], this._fragmentCompilationState.uniforms, this._fragmentCompilationState.samplers, d.toString(), p == null ? void 0 : p.fallbacks, void 0); a.nodeMaterialSource = this, a._effect = y; var P = this._buildId; return a.onBeforeGenerationObservable.add(function() { P !== i._buildId && (delete ze.a.ShadersStore[o + "VertexShader"], delete ze.a.ShadersStore[o + "PixelShader"], o = i.name + i._buildId, d.markAsUnprocessed(), P = i._buildId); var R = i._processDefines(s, d); R && (ze.a.RegisterShader(o, i._fragmentCompilationState._builtCompilationString, i._vertexCompilationState._builtCompilationString), Qu.a.SetImmediate(function() { y = i.getScene().getEngine().createEffect({ vertexElement: o, fragmentElement: o }, [Oe.b.PositionKind], i._fragmentCompilationState.uniforms, i._fragmentCompilationState.samplers, d.toString(), R == null ? void 0 : R.fallbacks, void 0), a._effect = y; })), i._checkInternals(y); }), a; }, t.prototype._createEffectForParticles = function(e, n, i, o, a, s, d, p) { var y = this; p === void 0 && (p = ""); var P = this.name + this._buildId + "_" + n; s || (s = new lo()), d || (d = this.getScene().getMeshByName(this.name + "Particle")) || ((d = new Mt.a(this.name + "Particle", this.getScene())).reservedDataStore = { hidden: !0 }); var R = this._buildId, B = [], F = p; if (!a) { var z = this._processDefines(d, s); ze.a.RegisterShader(P, this._fragmentCompilationState._builtCompilationString), e.fillDefines(B, n), F = B.join(` `), a = this.getScene().getEngine().createEffectForParticles(P, this._fragmentCompilationState.uniforms, this._fragmentCompilationState.samplers, s.toString() + ` ` + F, z == null ? void 0 : z.fallbacks, i, o, e), e.setCustomEffect(a, n); } a.onBindObservable.add(function(J) { R !== y._buildId && (delete ze.a.ShadersStore[P + "PixelShader"], P = y.name + y._buildId + "_" + n, s.markAsUnprocessed(), R = y._buildId), B.length = 0, e.fillDefines(B, n); var ie = B.join(` `); ie !== F && (s.markAsUnprocessed(), F = ie); var se = y._processDefines(d, s); if (se) return ze.a.RegisterShader(P, y._fragmentCompilationState._builtCompilationString), J = y.getScene().getEngine().createEffectForParticles(P, y._fragmentCompilationState.uniforms, y._fragmentCompilationState.samplers, s.toString() + ` ` + F, se == null ? void 0 : se.fallbacks, i, o, e), e.setCustomEffect(J, n), void y._createEffectForParticles(e, n, i, o, J, s, d, F); y._checkInternals(J); }); }, t.prototype._checkInternals = function(e) { if (this._sharedData.animatedInputs) { var n = this.getScene(), i = n.getFrameId(); if (this._animationFrame !== i) { for (var o = 0, a = this._sharedData.animatedInputs; o < a.length; o++) a[o].animate(n); this._animationFrame = i; } } for (var s = 0, d = this._sharedData.bindableBlocks; s < d.length; s++) d[s].bind(e, this); for (var p = 0, y = this._sharedData.inputBlocks; p < y.length; p++) y[p]._transmit(e, this.getScene()); }, t.prototype.createEffectForParticles = function(e, n, i) { this.mode === Rn.Particle ? (this._createEffectForParticles(e, co.BLENDMODE_ONEONE, n, i), this._createEffectForParticles(e, co.BLENDMODE_MULTIPLY, n, i)) : console.log("Incompatible material mode"); }, t.prototype._processDefines = function(e, n, i, o) { var a = this; i === void 0 && (i = !1); var s = null; if (this._sharedData.blocksWithDefines.forEach(function(B) { B.initializeDefines(e, a, n, i); }), this._sharedData.blocksWithDefines.forEach(function(B) { B.prepareDefines(e, a, n, i, o); }), n.isDirty) { var d = n._areLightsDisposed; n.markAsProcessed(), this._vertexCompilationState.compilationString = this._vertexCompilationState._builtCompilationString, this._fragmentCompilationState.compilationString = this._fragmentCompilationState._builtCompilationString, this._sharedData.repeatableContentBlocks.forEach(function(B) { B.replaceRepeatableContent(a._vertexCompilationState, a._fragmentCompilationState, e, n); }); var p = []; this._sharedData.dynamicUniformBlocks.forEach(function(B) { B.updateUniformsAndSamples(a._vertexCompilationState, a, n, p); }); var y = this._vertexCompilationState.uniforms; this._fragmentCompilationState.uniforms.forEach(function(B) { y.indexOf(B) === -1 && y.push(B); }); var P = this._vertexCompilationState.samplers; this._fragmentCompilationState.samplers.forEach(function(B) { P.indexOf(B) === -1 && P.push(B); }); var R = new _r.a(); this._sharedData.blocksWithFallbacks.forEach(function(B) { B.provideFallbacks(e, R); }), s = { lightDisposed: d, uniformBuffers: p, mergedUniforms: y, mergedSamplers: P, fallbacks: R }; } return s; }, t.prototype.isReadyForSubMesh = function(e, n, i) { var o = this; if (i === void 0 && (i = !1), !this._buildWasSuccessful) return !1; var a = this.getScene(); if (this._sharedData.animatedInputs) { var s = a.getFrameId(); if (this._animationFrame !== s) { for (var d = 0, p = this._sharedData.animatedInputs; d < p.length; d++) p[d].animate(a); this._animationFrame = s; } } if (n.effect && this.isFrozen && n.effect._wasPreviouslyReady) return !0; n._materialDefines || (n._materialDefines = new lo()); var y = n._materialDefines; if (this._isReadyForSubMesh(n)) return !0; var P = a.getEngine(); if (this._prepareDefinesForAttributes(e, y), this._sharedData.blockingBlocks.some(function(J) { return !J.isReady(e, o, y, i); })) return !1; var R = this._processDefines(e, y, i, n); if (R) { var B = n.effect, F = y.toString(), z = P.createEffect({ vertex: "nodeMaterial" + this._buildId, fragment: "nodeMaterial" + this._buildId, vertexSource: this._vertexCompilationState.compilationString, fragmentSource: this._fragmentCompilationState.compilationString }, { attributes: this._vertexCompilationState.attributes, uniformsNames: R.mergedUniforms, uniformBuffersNames: R.uniformBuffers, samplers: R.mergedSamplers, defines: F, fallbacks: R.fallbacks, onCompiled: this.onCompiled, onError: this.onError, indexParameters: { maxSimultaneousLights: this.maxSimultaneousLights, maxSimultaneousMorphTargets: y.NUM_MORPH_INFLUENCERS } }, P); if (z) if (this._onEffectCreatedObservable && (ec.effect = z, ec.subMesh = n, this._onEffectCreatedObservable.notifyObservers(ec)), this.allowShaderHotSwapping && B && !z.isReady()) { if (z = B, y.markAsUnprocessed(), R.lightDisposed) return y._areLightsDisposed = !0, !1; } else a.resetCachedMaterial(), n.setEffect(z, y); } return !(!n.effect || !n.effect.isReady()) && (y._renderId = a.getRenderId(), n.effect._wasPreviouslyReady = !0, !0); }, Object.defineProperty(t.prototype, "compiledShaders", { get: function() { return `// Vertex shader\r ` + this._vertexCompilationState.compilationString + `\r \r // Fragment shader\r ` + this._fragmentCompilationState.compilationString; }, enumerable: !1, configurable: !0 }), t.prototype.bindOnlyWorldMatrix = function(e) { var n = this.getScene(); if (this._activeEffect) { var i = this._sharedData.hints; i.needWorldViewMatrix && e.multiplyToRef(n.getViewMatrix(), this._cachedWorldViewMatrix), i.needWorldViewProjectionMatrix && e.multiplyToRef(n.getTransformMatrix(), this._cachedWorldViewProjectionMatrix); for (var o = 0, a = this._sharedData.inputBlocks; o < a.length; o++) a[o]._transmitWorld(this._activeEffect, e, this._cachedWorldViewMatrix, this._cachedWorldViewProjectionMatrix); } }, t.prototype.bindForSubMesh = function(e, n, i) { var o = this.getScene(), a = i.effect; if (a) { if (this._activeEffect = a, this.bindOnlyWorldMatrix(e), this._mustRebind(o, a, n.visibility)) { var s = this._sharedData; if (a && o.getCachedEffect() !== a) { for (var d = 0, p = s.bindableBlocks; d < p.length; d++) p[d].bind(a, this, n, i); for (var y = 0, P = s.inputBlocks; y < P.length; y++) P[y]._transmit(a, o); } } this._afterBind(n, this._activeEffect); } }, t.prototype.getActiveTextures = function() { var e = r.prototype.getActiveTextures.call(this); return this._sharedData && e.push.apply(e, this._sharedData.textureBlocks.filter(function(n) { return n.texture; }).map(function(n) { return n.texture; })), e; }, t.prototype.getTextureBlocks = function() { return this._sharedData ? this._sharedData.textureBlocks : []; }, t.prototype.hasTexture = function(e) { if (r.prototype.hasTexture.call(this, e)) return !0; if (!this._sharedData) return !1; for (var n = 0, i = this._sharedData.textureBlocks; n < i.length; n++) if (i[n].texture === e) return !0; return !1; }, t.prototype.dispose = function(e, n, i) { if (n) for (var o = 0, a = this._sharedData.textureBlocks.filter(function(p) { return p.texture; }).map(function(p) { return p.texture; }); o < a.length; o++) a[o].dispose(); for (var s = 0, d = this.attachedBlocks; s < d.length; s++) d[s].dispose(); this.onBuildObservable.clear(), r.prototype.dispose.call(this, e, n, i); }, t.prototype._createNodeEditor = function() { this.BJSNODEMATERIALEDITOR = this.BJSNODEMATERIALEDITOR || this._getGlobalNodeMaterialEditor(), this.BJSNODEMATERIALEDITOR.NodeEditor.Show({ nodeMaterial: this }); }, t.prototype.edit = function(e) { var n = this; return new Promise(function(i, o) { if (n.BJSNODEMATERIALEDITOR === void 0) { var a = e && e.editorURL ? e.editorURL : t.EditorURL; Xe.b.LoadScript(a, function() { n._createNodeEditor(), i(); }); } else n._createNodeEditor(), i(); }); }, t.prototype.clear = function() { this._vertexOutputNodes = [], this._fragmentOutputNodes = [], this.attachedBlocks = []; }, t.prototype.setToDefault = function() { this.clear(), this.editorData = null; var e = new Et("Position"); e.setAsAttribute("position"); var n = new Et("World"); n.setAsSystemValue(BABYLON.NodeMaterialSystemValues.World); var i = new ia("WorldPos"); e.connectTo(i), n.connectTo(i); var o = new Et("ViewProjection"); o.setAsSystemValue(BABYLON.NodeMaterialSystemValues.ViewProjection); var a = new ia("WorldPos * ViewProjectionTransform"); i.connectTo(a), o.connectTo(a); var s = new ao("VertexOutput"); a.connectTo(s); var d = new Et("color"); d.value = new I.b(0.8, 0.8, 0.8, 1); var p = new Pr("FragmentOutput"); d.connectTo(p), this.addOutputNode(s), this.addOutputNode(p), this._mode = Rn.Material; }, t.prototype.setToDefaultPostProcess = function() { this.clear(), this.editorData = null; var e = new Et("Position"); e.setAsAttribute("position2d"); var n = new Et("Constant1"); n.isConstant = !0, n.value = 1; var i = new so("Position3D"); e.connectTo(i), n.connectTo(i, { input: "w" }); var o = new ao("VertexOutput"); i.connectTo(o); var a = new Et("Scale"); a.visibleInInspector = !0, a.value = new u.d(1, 1); var s = new Xs("uv0"); e.connectTo(s); var d = new ra("UV scale"); s.connectTo(d), a.connectTo(d); var p = new zs("CurrentScreen"); d.connectTo(p), p.texture = new Ne.a("https://assets.babylonjs.com/nme/currentScreenPostProcess.png", this.getScene()); var y = new Pr("FragmentOutput"); p.connectTo(y, { output: "rgba" }), this.addOutputNode(o), this.addOutputNode(y), this._mode = Rn.PostProcess; }, t.prototype.setToDefaultProceduralTexture = function() { this.clear(), this.editorData = null; var e = new Et("Position"); e.setAsAttribute("position2d"); var n = new Et("Constant1"); n.isConstant = !0, n.value = 1; var i = new so("Position3D"); e.connectTo(i), n.connectTo(i, { input: "w" }); var o = new ao("VertexOutput"); i.connectTo(o); var a = new Et("Time"); a.value = 0, a.min = 0, a.max = 0, a.isBoolean = !1, a.matrixMode = 0, a.animationType = Ni.Time, a.isConstant = !1; var s = new Et("Color3"); s.value = new I.a(1, 1, 1), s.isConstant = !1; var d = new Pr("FragmentOutput"), p = new so("VectorMerger"); p.visibleInInspector = !1; var y = new $s("Cos"); y.operation = tn.Cos, e.connectTo(p), a.output.connectTo(y.input), y.output.connectTo(p.z), p.xyzOut.connectTo(d.rgb), this.addOutputNode(o), this.addOutputNode(d), this._mode = Rn.ProceduralTexture; }, t.prototype.setToDefaultParticle = function() { this.clear(), this.editorData = null; var e = new Et("uv"); e.setAsAttribute("particle_uv"); var n = new js("ParticleTexture"); e.connectTo(n); var i = new Et("Color"); i.setAsAttribute("particle_color"); var o = new ra("Texture * Color"); n.connectTo(o), i.connectTo(o); var a = new Hs("ParticleRampGradient"); o.connectTo(a); var s = new Js("ColorSplitter"); i.connectTo(s); var d = new Ws("ParticleBlendMultiply"); a.connectTo(d), n.connectTo(d, { output: "a" }), s.connectTo(d, { output: "a" }); var p = new Pr("FragmentOutput"); d.connectTo(p), this.addOutputNode(p), this._mode = Rn.Particle; }, t.prototype.loadAsync = function(e) { var n = this; return this.getScene()._loadFileAsync(e).then(function(i) { var o = JSON.parse(i); n.loadFromSerialization(o, ""); }); }, t.prototype._gatherBlocks = function(e, n) { if (n.indexOf(e) === -1) { n.push(e); for (var i = 0, o = e.inputs; i < o.length; i++) { var a = o[i].connectedPoint; if (a) { var s = a.ownerBlock; s !== e && this._gatherBlocks(s, n); } } } }, t.prototype.generateCode = function() { for (var e = [], n = [], i = [], o = 0, a = this._vertexOutputNodes; o < a.length; o++) { var s = a[o]; this._gatherBlocks(s, n); } for (var d = [], p = 0, y = this._fragmentOutputNodes; p < y.length; p++) s = y[p], this._gatherBlocks(s, d); for (var P = 'var nodeMaterial = new BABYLON.NodeMaterial("' + (this.name || "node material") + `");\r `, R = 0, B = n; R < B.length; R++) (Re = B[R]).isInput && e.indexOf(Re) === -1 && (P += Re._dumpCode(i, e)); for (var F = 0, z = d; F < z.length; F++) (Re = z[F]).isInput && e.indexOf(Re) === -1 && (P += Re._dumpCode(i, e)); e = [], P += `\r // Connections\r `; for (var J = 0, ie = this._vertexOutputNodes; J < ie.length; J++) P += (Re = ie[J])._dumpCodeForOutputConnections(e); for (var se = 0, ce = this._fragmentOutputNodes; se < ce.length; se++) P += (Re = ce[se])._dumpCodeForOutputConnections(e); P += `\r // Output nodes\r `; for (var ue = 0, fe = this._vertexOutputNodes; ue < fe.length; ue++) P += "nodeMaterial.addOutputNode(" + (Re = fe[ue])._codeVariableName + `);\r `; for (var ve = 0, Te = this._fragmentOutputNodes; ve < Te.length; ve++) { var Re; P += "nodeMaterial.addOutputNode(" + (Re = Te[ve])._codeVariableName + `);\r `; } return P += `nodeMaterial.build();\r `; }, t.prototype.serialize = function(e) { var n = e ? {} : L.a.Serialize(this); n.editorData = JSON.parse(JSON.stringify(this.editorData)); var i = []; if (e) i = e; else { n.customType = "BABYLON.NodeMaterial", n.outputNodes = []; for (var o = 0, a = this._vertexOutputNodes; o < a.length; o++) { var s = a[o]; this._gatherBlocks(s, i), n.outputNodes.push(s.uniqueId); } for (var d = 0, p = this._fragmentOutputNodes; d < p.length; d++) s = p[d], this._gatherBlocks(s, i), n.outputNodes.indexOf(s.uniqueId) === -1 && n.outputNodes.push(s.uniqueId); } n.blocks = []; for (var y = 0, P = i; y < P.length; y++) { var R = P[y]; n.blocks.push(R.serialize()); } if (!e) for (var B = 0, F = this.attachedBlocks; B < F.length; B++) R = F[B], i.indexOf(R) === -1 && n.blocks.push(R.serialize()); return n; }, t.prototype._restoreConnections = function(e, n, i) { for (var o = 0, a = e.outputs; o < a.length; o++) for (var s = a[o], d = 0, p = n.blocks; d < p.length; d++) { var y = p[d], P = i[y.id]; if (P) for (var R = 0, B = y.inputs; R < B.length; R++) { var F = B[R]; if (!(i[F.targetBlockId] !== e || F.targetConnectionName !== s.name)) { var z = P.getInputByName(F.inputName); if (!z || z.isConnected) continue; s.connectTo(z, !0), this._restoreConnections(P, n, i); } } } }, t.prototype.loadFromSerialization = function(e, n, i) { var o; n === void 0 && (n = ""), i === void 0 && (i = !1), i || this.clear(); for (var a = {}, s = 0, d = e.blocks; s < d.length; s++) { var p = d[s], y = O.a.GetClass(p.customType); y && ((R = new y())._deserialize(p, this.getScene(), n), a[p.id] = R, this.attachedBlocks.push(R)); } for (var P = 0; P < e.blocks.length; P++) { var R; (R = a[e.blocks[P].id]) && (R.inputs.length && !i || this._restoreConnections(R, e, a)); } if (e.outputNodes) for (var B = 0, F = e.outputNodes; B < F.length; B++) { var z = F[B]; this.addOutputNode(a[z]); } if (e.locations || e.editorData && e.editorData.locations) { for (var J = e.locations || e.editorData.locations, ie = 0, se = J; ie < se.length; ie++) { var ce = se[ie]; a[ce.blockId] && (ce.blockId = a[ce.blockId].uniqueId); } i && this.editorData && this.editorData.locations && J.concat(this.editorData.locations), e.locations ? this.editorData = { locations: J } : (this.editorData = e.editorData, this.editorData.locations = J); var ue = []; for (var fe in a) ue[fe] = a[fe].uniqueId; this.editorData.map = ue; } this.comment = e.comment, i || (this._mode = (o = e.mode) !== null && o !== void 0 ? o : Rn.Material); }, t.prototype.clone = function(e) { var n = this, i = this.serialize(), o = L.a.Clone(function() { return new t(e, n.getScene(), n.options); }, this); return o.id = e, o.name = e, o.loadFromSerialization(i), o.build(), o; }, t.Parse = function(e, n, i) { i === void 0 && (i = ""); var o = L.a.Parse(function() { return new t(e.name, n); }, e, n, i); return o.loadFromSerialization(e, i), o.build(), o; }, t.ParseFromFileAsync = function(e, n, i) { var o = new t(e, i); return new Promise(function(a, s) { return o.loadAsync(n).then(function() { o.build(), a(o); }).catch(s); }); }, t.ParseFromSnippetAsync = function(e, n, i, o) { var a = this; return i === void 0 && (i = ""), e === "_BLANK" ? Promise.resolve(this.CreateDefault("blank", n)) : new Promise(function(s, d) { var p = new re.a(); p.addEventListener("readystatechange", function() { if (p.readyState == 4) if (p.status == 200) { var y = JSON.parse(JSON.parse(p.responseText).jsonPayload), P = JSON.parse(y.nodeMaterial); o || ((o = L.a.Parse(function() { return new t(e, n); }, P, n, i)).uniqueId = n.getUniqueId()), o.loadFromSerialization(P), o.snippetId = e; try { o.build(), s(o); } catch (R) { d(R); } } else d("Unable to load the snippet " + e); }), p.open("GET", a.SnippetUrl + "/" + e.replace(/#/g, "/")), p.send(); }); }, t.CreateDefault = function(e, n) { var i = new t(e, n); return i.setToDefault(), i.build(), i; }, t._BuildIdGenerator = 0, t.EditorURL = "https://unpkg.com/babylonjs-node-editor@" + Ue.a.Version + "/babylon.nodeEditor.js", t.SnippetUrl = "https://snippet.babylonjs.com", t.IgnoreTexturesAtLoadTime = !1, Object(c.c)([Object(L.c)("mode")], t.prototype, "_mode", void 0), Object(c.c)([Object(L.c)("comment")], t.prototype, "comment", void 0), t; }(jo.a); O.a.RegisteredTypes["BABYLON.NodeMaterial"] = sa; var qu = function(r) { function t(e) { var n = r.call(this, e, Ce.Vertex) || this; return n.registerInput("matricesIndices", le.Vector4), n.registerInput("matricesWeights", le.Vector4), n.registerInput("matricesIndicesExtra", le.Vector4, !0), n.registerInput("matricesWeightsExtra", le.Vector4, !0), n.registerInput("world", le.Matrix), n.registerOutput("output", le.Matrix), n; } return Object(c.d)(t, r), t.prototype.initialize = function(e) { e._excludeVariableName("boneSampler"), e._excludeVariableName("boneTextureWidth"), e._excludeVariableName("mBones"), e._excludeVariableName("BonesPerMesh"); }, t.prototype.getClassName = function() { return "BonesBlock"; }, Object.defineProperty(t.prototype, "matricesIndices", { get: function() { return this._inputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "matricesWeights", { get: function() { return this._inputs[1]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "matricesIndicesExtra", { get: function() { return this._inputs[2]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "matricesWeightsExtra", { get: function() { return this._inputs[3]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "world", { get: function() { return this._inputs[4]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0]; }, enumerable: !1, configurable: !0 }), t.prototype.autoConfigure = function(e) { if (!this.matricesIndices.isConnected) { var n = e.getInputBlockByPredicate(function(a) { return a.isAttribute && a.name === "matricesIndices"; }); n || (n = new Et("matricesIndices")).setAsAttribute("matricesIndices"), n.output.connectTo(this.matricesIndices); } if (!this.matricesWeights.isConnected) { var i = e.getInputBlockByPredicate(function(a) { return a.isAttribute && a.name === "matricesWeights"; }); i || (i = new Et("matricesWeights")).setAsAttribute("matricesWeights"), i.output.connectTo(this.matricesWeights); } if (!this.world.isConnected) { var o = e.getInputBlockByPredicate(function(a) { return a.systemValue === gt.World; }); o || (o = new Et("world")).setAsSystemValue(gt.World), o.output.connectTo(this.world); } }, t.prototype.provideFallbacks = function(e, n) { e && e.useBones && e.computeBonesUsingShaders && e.skeleton && n.addCPUSkinningFallback(0, e); }, t.prototype.bind = function(e, n, i) { $e.a.BindBonesParameters(i, e); }, t.prototype.prepareDefines = function(e, n, i) { i._areAttributesDirty && $e.a.PrepareDefinesForBones(e, i); }, t.prototype._buildBlock = function(e) { r.prototype._buildBlock.call(this, e), e.sharedData.blocksWithFallbacks.push(this), e.sharedData.bindableBlocks.push(this), e.sharedData.blocksWithDefines.push(this), e.uniforms.push("boneTextureWidth"), e.uniforms.push("mBones"), e.samplers.push("boneSampler"); var n = "//" + this.name; e._emitFunctionFromInclude("bonesDeclaration", n, { removeAttributes: !0, removeUniforms: !1, removeVaryings: !0, removeIfDef: !1 }); var i = e._getFreeVariableName("influence"); e.compilationString += e._emitCodeFromInclude("bonesVertex", n, { replaceStrings: [{ search: /finalWorld=finalWorld\*influence;/, replace: "" }, { search: /influence/gm, replace: i }] }); var o = this._outputs[0], a = this.world; return e.compilationString += `#if NUM_BONE_INFLUENCERS>0\r `, e.compilationString += this._declareOutput(o, e) + " = " + a.associatedVariableName + " * " + i + `;\r `, e.compilationString += `#else\r `, e.compilationString += this._declareOutput(o, e) + " = " + a.associatedVariableName + `;\r `, e.compilationString += `#endif\r `, this; }, t; }(dt); O.a.RegisteredTypes["BABYLON.BonesBlock"] = qu; var Zu = function(r) { function t(e) { var n = r.call(this, e, Ce.Vertex) || this; return n.registerInput("world0", le.Vector4), n.registerInput("world1", le.Vector4), n.registerInput("world2", le.Vector4), n.registerInput("world3", le.Vector4), n.registerInput("world", le.Matrix, !0), n.registerOutput("output", le.Matrix), n.registerOutput("instanceID", le.Float), n; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "InstancesBlock"; }, Object.defineProperty(t.prototype, "world0", { get: function() { return this._inputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "world1", { get: function() { return this._inputs[1]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "world2", { get: function() { return this._inputs[2]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "world3", { get: function() { return this._inputs[3]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "world", { get: function() { return this._inputs[4]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "instanceID", { get: function() { return this._outputs[1]; }, enumerable: !1, configurable: !0 }), t.prototype.autoConfigure = function(e) { if (!this.world0.connectedPoint) { var n = e.getInputBlockByPredicate(function(d) { return d.isAttribute && d.name === "world0"; }); n || (n = new Et("world0")).setAsAttribute("world0"), n.output.connectTo(this.world0); } if (!this.world1.connectedPoint) { var i = e.getInputBlockByPredicate(function(d) { return d.isAttribute && d.name === "world1"; }); i || (i = new Et("world1")).setAsAttribute("world1"), i.output.connectTo(this.world1); } if (!this.world2.connectedPoint) { var o = e.getInputBlockByPredicate(function(d) { return d.isAttribute && d.name === "world2"; }); o || (o = new Et("world2")).setAsAttribute("world2"), o.output.connectTo(this.world2); } if (!this.world3.connectedPoint) { var a = e.getInputBlockByPredicate(function(d) { return d.isAttribute && d.name === "world3"; }); a || (a = new Et("world3")).setAsAttribute("world3"), a.output.connectTo(this.world3); } if (!this.world.connectedPoint) { var s = e.getInputBlockByPredicate(function(d) { return d.isAttribute && d.name === "world"; }); s || (s = new Et("world")).setAsSystemValue(gt.World), s.output.connectTo(this.world); } this.world.define = "!INSTANCES || THIN_INSTANCES"; }, t.prototype.prepareDefines = function(e, n, i, o, a) { o === void 0 && (o = !1); var s = !1; i.INSTANCES !== o && (i.setValue("INSTANCES", o), s = !0), a && i.THIN_INSTANCES !== !!(a != null && a.getRenderingMesh().hasThinInstances) && (i.setValue("THIN_INSTANCES", !!(a != null && a.getRenderingMesh().hasThinInstances)), s = !0), s && i.markAsUnprocessed(); }, t.prototype._buildBlock = function(e) { r.prototype._buildBlock.call(this, e), e.sharedData.blocksWithDefines.push(this); var n = this._outputs[0], i = this._outputs[1], o = this.world0, a = this.world1, s = this.world2, d = this.world3; return e.compilationString += `#ifdef INSTANCES\r `, e.compilationString += this._declareOutput(n, e) + " = mat4(" + o.associatedVariableName + ", " + a.associatedVariableName + ", " + s.associatedVariableName + ", " + d.associatedVariableName + `);\r `, e.compilationString += `#ifdef THIN_INSTANCES\r `, e.compilationString += n.associatedVariableName + " = " + this.world.associatedVariableName + " * " + n.associatedVariableName + `;\r `, e.compilationString += `#endif\r `, e.compilationString += this._declareOutput(i, e) + ` = float(gl_InstanceID);\r `, e.compilationString += `#else\r `, e.compilationString += this._declareOutput(n, e) + " = " + this.world.associatedVariableName + `;\r `, e.compilationString += this._declareOutput(i, e) + ` = 0.0;\r `, e.compilationString += `#endif\r `, this; }, t; }(dt); O.a.RegisteredTypes["BABYLON.InstancesBlock"] = Zu; var Ju = function(r) { function t(e) { var n = r.call(this, e, Ce.Vertex) || this; return n.registerInput("position", le.Vector3), n.registerInput("normal", le.Vector3), n.registerInput("tangent", le.Vector3), n.registerInput("uv", le.Vector2), n.registerOutput("positionOutput", le.Vector3), n.registerOutput("normalOutput", le.Vector3), n.registerOutput("tangentOutput", le.Vector3), n.registerOutput("uvOutput", le.Vector2), n; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "MorphTargetsBlock"; }, Object.defineProperty(t.prototype, "position", { get: function() { return this._inputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "normal", { get: function() { return this._inputs[1]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "tangent", { get: function() { return this._inputs[2]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "uv", { get: function() { return this._inputs[3]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "positionOutput", { get: function() { return this._outputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "normalOutput", { get: function() { return this._outputs[1]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "tangentOutput", { get: function() { return this._outputs[2]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "uvOutput", { get: function() { return this._outputs[3]; }, enumerable: !1, configurable: !0 }), t.prototype.initialize = function(e) { e._excludeVariableName("morphTargetInfluences"); }, t.prototype.autoConfigure = function(e) { if (!this.position.isConnected) { var n = e.getInputBlockByPredicate(function(s) { return s.isAttribute && s.name === "position"; }); n || (n = new Et("position")).setAsAttribute(), n.output.connectTo(this.position); } if (!this.normal.isConnected) { var i = e.getInputBlockByPredicate(function(s) { return s.isAttribute && s.name === "normal"; }); i || (i = new Et("normal")).setAsAttribute("normal"), i.output.connectTo(this.normal); } if (!this.tangent.isConnected) { var o = e.getInputBlockByPredicate(function(s) { return s.isAttribute && s.name === "tangent"; }); o || (o = new Et("tangent")).setAsAttribute("tangent"), o.output.connectTo(this.tangent); } if (!this.uv.isConnected) { var a = e.getInputBlockByPredicate(function(s) { return s.isAttribute && s.name === "uv"; }); a || (a = new Et("uv")).setAsAttribute("uv"), a.output.connectTo(this.uv); } }, t.prototype.prepareDefines = function(e, n, i) { i._areAttributesDirty && $e.a.PrepareDefinesForMorphTargets(e, i); }, t.prototype.bind = function(e, n, i) { i && i.morphTargetManager && i.morphTargetManager.numInfluencers > 0 && $e.a.BindMorphTargetParameters(i, e); }, t.prototype.replaceRepeatableContent = function(e, n, i, o) { for (var a = this.position, s = this.normal, d = this.tangent, p = this.uv, y = this.positionOutput, P = this.normalOutput, R = this.tangentOutput, B = this.uvOutput, F = e, z = o.NUM_MORPH_INFLUENCERS, J = i.morphTargetManager, ie = J && J.supportsNormals && o.NORMAL, se = J && J.supportsTangents && o.TANGENT, ce = J && J.supportsUVs && o.UV1, ue = "", fe = 0; fe < z; fe++) ue += `#ifdef MORPHTARGETS\r `, ue += y.associatedVariableName + " += (position" + fe + " - " + a.associatedVariableName + ") * morphTargetInfluences[" + fe + `];\r `, ie && (ue += `#ifdef MORPHTARGETS_NORMAL\r `, ue += P.associatedVariableName + " += (normal" + fe + " - " + s.associatedVariableName + ") * morphTargetInfluences[" + fe + `];\r `, ue += `#endif\r `), se && (ue += `#ifdef MORPHTARGETS_TANGENT\r `, ue += R.associatedVariableName + ".xyz += (tangent" + fe + " - " + d.associatedVariableName + ".xyz) * morphTargetInfluences[" + fe + `];\r `, ue += `#endif\r `), ce && (ue += `#ifdef MORPHTARGETS_UV\r `, ue += B.associatedVariableName + ".xy += (uv_" + fe + " - " + p.associatedVariableName + ".xy) * morphTargetInfluences[" + fe + `];\r `, ue += `#endif\r `), ue += `#endif\r `; if (F.compilationString = F.compilationString.replace(this._repeatableContentAnchor, ue), z > 0) for (fe = 0; fe < z; fe++) F.attributes.push(Oe.b.PositionKind + fe), ie && F.attributes.push(Oe.b.NormalKind + fe), se && F.attributes.push(Oe.b.TangentKind + fe), ce && F.attributes.push(Oe.b.UVKind + "_" + fe); }, t.prototype._buildBlock = function(e) { r.prototype._buildBlock.call(this, e), e.sharedData.blocksWithDefines.push(this), e.sharedData.bindableBlocks.push(this), e.sharedData.repeatableContentBlocks.push(this); var n = this.position, i = this.normal, o = this.tangent, a = this.uv, s = this.positionOutput, d = this.normalOutput, p = this.tangentOutput, y = this.uvOutput, P = "//" + this.name; return e.uniforms.push("morphTargetInfluences"), e._emitFunctionFromInclude("morphTargetsVertexGlobalDeclaration", P), e._emitFunctionFromInclude("morphTargetsVertexDeclaration", P, { repeatKey: "maxSimultaneousMorphTargets" }), e.compilationString += this._declareOutput(s, e) + " = " + n.associatedVariableName + `;\r `, e.compilationString += `#ifdef NORMAL\r `, e.compilationString += this._declareOutput(d, e) + " = " + i.associatedVariableName + `;\r `, e.compilationString += `#else\r `, e.compilationString += this._declareOutput(d, e) + ` = vec3(0., 0., 0.);\r `, e.compilationString += `#endif\r `, e.compilationString += `#ifdef TANGENT\r `, e.compilationString += this._declareOutput(p, e) + " = " + o.associatedVariableName + `;\r `, e.compilationString += `#else\r `, e.compilationString += this._declareOutput(p, e) + ` = vec3(0., 0., 0.);\r `, e.compilationString += `#endif\r `, e.compilationString += `#ifdef UV1\r `, e.compilationString += this._declareOutput(y, e) + " = " + a.associatedVariableName + `;\r `, e.compilationString += `#else\r `, e.compilationString += this._declareOutput(y, e) + ` = vec2(0., 0.);\r `, e.compilationString += `#endif\r `, this._repeatableContentAnchor = e._repeatableContentAnchor, e.compilationString += this._repeatableContentAnchor, this; }, t; }(dt); O.a.RegisteredTypes["BABYLON.MorphTargetsBlock"] = Ju; var $u = function(r) { function t(e) { var n = r.call(this, e, Ce.Vertex) || this; return n.registerInput("worldPosition", le.Vector4, !1, Ce.Vertex), n.registerOutput("direction", le.Vector3), n.registerOutput("color", le.Color3), n.registerOutput("intensity", le.Float), n; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "LightInformationBlock"; }, Object.defineProperty(t.prototype, "worldPosition", { get: function() { return this._inputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "direction", { get: function() { return this._outputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "color", { get: function() { return this._outputs[1]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "intensity", { get: function() { return this._outputs[2]; }, enumerable: !1, configurable: !0 }), t.prototype.bind = function(e, n, i) { if (i) { this.light && this.light.isDisposed && (this.light = null); var o = this.light, a = n.getScene(); if (!o && a.lights.length && (o = a.lights[0]), !o || !o.isEnabled) return e.setFloat3(this._lightDataUniformName, 0, 0, 0), void e.setFloat4(this._lightColorUniformName, 0, 0, 0, 0); o.transferToNodeMaterialEffect(e, this._lightDataUniformName), e.setColor4(this._lightColorUniformName, o.diffuse, o.intensity); } }, t.prototype.prepareDefines = function(e, n, i) { if (i._areLightsDirty) { var o = this.light; i.setValue(this._lightTypeDefineName, !!(o && o instanceof Ls)); } }, t.prototype._buildBlock = function(e) { r.prototype._buildBlock.call(this, e), e.sharedData.bindableBlocks.push(this), e.sharedData.blocksWithDefines.push(this); var n = this.direction, i = this.color, o = this.intensity; return this._lightDataUniformName = e._getFreeVariableName("lightData"), this._lightColorUniformName = e._getFreeVariableName("lightColor"), this._lightTypeDefineName = e._getFreeDefineName("LIGHTPOINTTYPE"), e._emitUniformFromString(this._lightDataUniformName, "vec3"), e._emitUniformFromString(this._lightColorUniformName, "vec4"), e.compilationString += "#ifdef " + this._lightTypeDefineName + `\r `, e.compilationString += this._declareOutput(n, e) + " = normalize(" + this.worldPosition.associatedVariableName + ".xyz - " + this._lightDataUniformName + `);\r `, e.compilationString += `#else\r `, e.compilationString += this._declareOutput(n, e) + " = " + this._lightDataUniformName + `;\r `, e.compilationString += `#endif\r `, e.compilationString += this._declareOutput(i, e) + " = " + this._lightColorUniformName + `.rgb;\r `, e.compilationString += this._declareOutput(o, e) + " = " + this._lightColorUniformName + `.a;\r `, this; }, t.prototype.serialize = function() { var e = r.prototype.serialize.call(this); return this.light && (e.lightId = this.light.id), e; }, t.prototype._deserialize = function(e, n, i) { r.prototype._deserialize.call(this, e, n, i), e.lightId && (this.light = n.getLightByID(e.lightId)); }, t; }(dt); O.a.RegisteredTypes["BABYLON.LightInformationBlock"] = $u; var eh = function(r) { function t(e) { var n = r.call(this, e, Ce.Fragment) || this; return n.registerInput("color", le.Color4), n.registerOutput("output", le.Color4), n._inputs[0].acceptedConnectionPointTypes.push(le.Color3), n; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "ImageProcessingBlock"; }, Object.defineProperty(t.prototype, "color", { get: function() { return this._inputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0]; }, enumerable: !1, configurable: !0 }), t.prototype.initialize = function(e) { e._excludeVariableName("exposureLinear"), e._excludeVariableName("contrast"), e._excludeVariableName("vInverseScreenSize"), e._excludeVariableName("vignetteSettings1"), e._excludeVariableName("vignetteSettings2"), e._excludeVariableName("vCameraColorCurveNegative"), e._excludeVariableName("vCameraColorCurveNeutral"), e._excludeVariableName("vCameraColorCurvePositive"), e._excludeVariableName("txColorTransform"), e._excludeVariableName("colorTransformSettings"); }, t.prototype.isReady = function(e, n, i) { return !(i._areImageProcessingDirty && n.imageProcessingConfiguration && !n.imageProcessingConfiguration.isReady()); }, t.prototype.prepareDefines = function(e, n, i) { i._areImageProcessingDirty && n.imageProcessingConfiguration && n.imageProcessingConfiguration.prepareDefines(i); }, t.prototype.bind = function(e, n, i) { i && n.imageProcessingConfiguration && n.imageProcessingConfiguration.bind(e); }, t.prototype._buildBlock = function(e) { r.prototype._buildBlock.call(this, e), e.sharedData.blocksWithDefines.push(this), e.sharedData.blockingBlocks.push(this), e.sharedData.bindableBlocks.push(this), e.uniforms.push("exposureLinear"), e.uniforms.push("contrast"), e.uniforms.push("vInverseScreenSize"), e.uniforms.push("vignetteSettings1"), e.uniforms.push("vignetteSettings2"), e.uniforms.push("vCameraColorCurveNegative"), e.uniforms.push("vCameraColorCurveNeutral"), e.uniforms.push("vCameraColorCurvePositive"), e.uniforms.push("txColorTransform"), e.uniforms.push("colorTransformSettings"); var n = this.color, i = this._outputs[0], o = "//" + this.name; return e._emitFunctionFromInclude("helperFunctions", o), e._emitFunctionFromInclude("imageProcessingDeclaration", o), e._emitFunctionFromInclude("imageProcessingFunctions", o), n.connectedPoint.type === le.Color4 || n.connectedPoint.type === le.Vector4 ? e.compilationString += this._declareOutput(i, e) + " = " + n.associatedVariableName + `;\r ` : e.compilationString += this._declareOutput(i, e) + " = vec4(" + n.associatedVariableName + `, 1.0);\r `, e.compilationString += `#ifdef IMAGEPROCESSINGPOSTPROCESS\r `, e.compilationString += i.associatedVariableName + ".rgb = toLinearSpace(" + n.associatedVariableName + `.rgb);\r `, e.compilationString += `#else\r `, e.compilationString += `#ifdef IMAGEPROCESSING\r `, e.compilationString += i.associatedVariableName + ".rgb = toLinearSpace(" + n.associatedVariableName + `.rgb);\r `, e.compilationString += i.associatedVariableName + " = applyImageProcessing(" + i.associatedVariableName + `);\r `, e.compilationString += `#endif\r `, e.compilationString += `#endif\r `, this; }, t; }(dt); O.a.RegisteredTypes["BABYLON.ImageProcessingBlock"] = eh; var th = function(r) { function t(e) { var n = r.call(this, e, Ce.Fragment) || this; return n._tangentSpaceParameterName = "", n.invertX = !1, n.invertY = !1, n.registerInput("worldPosition", le.Vector4, !1), n.registerInput("worldNormal", le.Vector4, !1), n.registerInput("worldTangent", le.Vector4, !0), n.registerInput("uv", le.Vector2, !1), n.registerInput("normalMapColor", le.Color3, !1), n.registerInput("strength", le.Float, !1), n.registerOutput("output", le.Vector4), n; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "PerturbNormalBlock"; }, Object.defineProperty(t.prototype, "worldPosition", { get: function() { return this._inputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "worldNormal", { get: function() { return this._inputs[1]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "worldTangent", { get: function() { return this._inputs[2]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "uv", { get: function() { return this._inputs[3]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "normalMapColor", { get: function() { return this._inputs[4]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "strength", { get: function() { return this._inputs[5]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0]; }, enumerable: !1, configurable: !0 }), t.prototype.prepareDefines = function(e, n, i) { i.setValue("BUMP", !0); }, t.prototype.bind = function(e, n, i) { n.getScene()._mirroredCameraPosition ? e.setFloat2(this._tangentSpaceParameterName, this.invertX ? 1 : -1, this.invertY ? 1 : -1) : e.setFloat2(this._tangentSpaceParameterName, this.invertX ? -1 : 1, this.invertY ? -1 : 1); }, t.prototype.autoConfigure = function(e) { if (!this.uv.isConnected) { var n = e.getInputBlockByPredicate(function(o) { return o.isAttribute && o.name === "uv"; }); n || (n = new Et("uv")).setAsAttribute(), n.output.connectTo(this.uv); } if (!this.strength.isConnected) { var i = new Et("strength"); i.value = 1, i.output.connectTo(this.strength); } }, t.prototype._buildBlock = function(e) { r.prototype._buildBlock.call(this, e); var n = "//" + this.name, i = this.uv, o = this.worldPosition, a = this.worldNormal, s = this.worldTangent; e.sharedData.blocksWithDefines.push(this), e.sharedData.bindableBlocks.push(this), this._tangentSpaceParameterName = e._getFreeDefineName("tangentSpaceParameter"), e._emitUniformFromString(this._tangentSpaceParameterName, "vec2"); var d = this.strength.isConnectedToInputBlock && this.strength.connectInputBlock.isConstant ? "" + e._emitFloat(1 / this.strength.connectInputBlock.value) : "1.0 / " + this.strength.associatedVariableName; e._emitExtension("derivatives", "#extension GL_OES_standard_derivatives : enable"); var p = { search: /defined\(TANGENT\)/g, replace: s.isConnected ? "defined(TANGENT)" : "defined(IGNORE)" }; return s.isConnected && (e.compilationString += "vec3 tbnNormal = normalize(" + a.associatedVariableName + `.xyz);\r `, e.compilationString += "vec3 tbnTangent = normalize(" + s.associatedVariableName + `.xyz);\r `, e.compilationString += `vec3 tbnBitangent = cross(tbnNormal, tbnTangent);\r `, e.compilationString += `mat3 vTBN = mat3(tbnTangent, tbnBitangent, tbnNormal);\r `), e._emitFunctionFromInclude("bumpFragmentMainFunctions", n, { replaceStrings: [p] }), e._emitFunctionFromInclude("bumpFragmentFunctions", n, { replaceStrings: [{ search: /vBumpInfos.y/g, replace: d }, { search: /vTangentSpaceParams/g, replace: this._tangentSpaceParameterName }, { search: /vPositionW/g, replace: o.associatedVariableName + ".xyz" }] }), e.compilationString += this._declareOutput(this.output, e) + ` = vec4(0.);\r `, e.compilationString += e._emitCodeFromInclude("bumpFragment", n, { replaceStrings: [{ search: /perturbNormal\(TBN,vBumpUV\+uvOffset\)/g, replace: "perturbNormal(TBN, " + this.normalMapColor.associatedVariableName + ")" }, { search: /vBumpInfos.y/g, replace: d }, { search: /vBumpUV/g, replace: i.associatedVariableName }, { search: /vPositionW/g, replace: o.associatedVariableName + ".xyz" }, { search: /normalW=/g, replace: this.output.associatedVariableName + ".xyz = " }, { search: /mat3\(normalMatrix\)\*normalW/g, replace: "mat3(normalMatrix) * " + this.output.associatedVariableName + ".xyz" }, { search: /normalW/g, replace: a.associatedVariableName + ".xyz" }, p] }), this; }, t.prototype._dumpPropertiesCode = function() { var e = this._codeVariableName + ".invertX = " + this.invertX + `;\r `; return e += this._codeVariableName + ".invertY = " + this.invertY + `;\r `; }, t.prototype.serialize = function() { var e = r.prototype.serialize.call(this); return e.invertX = this.invertX, e.invertY = this.invertY, e; }, t.prototype._deserialize = function(e, n, i) { r.prototype._deserialize.call(this, e, n, i), this.invertX = e.invertX, this.invertY = e.invertY; }, Object(c.c)([Bt("Invert X axis", It.Boolean, "PROPERTIES", { notifiers: { update: !1 } })], t.prototype, "invertX", void 0), Object(c.c)([Bt("Invert Y axis", It.Boolean, "PROPERTIES", { notifiers: { update: !1 } })], t.prototype, "invertY", void 0), t; }(dt); O.a.RegisteredTypes["BABYLON.PerturbNormalBlock"] = th; var nh = function(r) { function t(e) { var n = r.call(this, e, Ce.Fragment, !0) || this; return n.registerInput("value", le.Float, !0), n.registerInput("cutoff", le.Float, !0), n; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "DiscardBlock"; }, Object.defineProperty(t.prototype, "value", { get: function() { return this._inputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "cutoff", { get: function() { return this._inputs[1]; }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(e) { if (r.prototype._buildBlock.call(this, e), e.sharedData.hints.needAlphaTesting = !0, this.cutoff.isConnected && this.value.isConnected) return e.compilationString += "if (" + this.value.associatedVariableName + " < " + this.cutoff.associatedVariableName + `) discard;\r `, this; }, t; }(dt); O.a.RegisteredTypes["BABYLON.DiscardBlock"] = nh; var ih = function(r) { function t(e) { var n = r.call(this, e, Ce.Fragment) || this; return n.registerOutput("output", le.Float, Ce.Fragment), n; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "FrontFacingBlock"; }, Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0]; }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(e) { if (r.prototype._buildBlock.call(this, e), e.target === Ce.Vertex) throw "FrontFacingBlock must only be used in a fragment shader"; var n = this._outputs[0]; return e.compilationString += this._declareOutput(n, e) + ` = gl_FrontFacing ? 1.0 : 0.0;\r `, this; }, t; }(dt); O.a.RegisteredTypes["BABYLON.FrontFacingBlock"] = ih; var rh = function(r) { function t(e) { var n = r.call(this, e, Ce.Fragment) || this; return n.registerInput("input", le.AutoDetect, !1), n.registerOutput("dx", le.BasedOnInput), n.registerOutput("dy", le.BasedOnInput), n._outputs[0]._typeConnectionSource = n._inputs[0], n._outputs[1]._typeConnectionSource = n._inputs[0], n; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "DerivativeBlock"; }, Object.defineProperty(t.prototype, "input", { get: function() { return this._inputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "dx", { get: function() { return this._outputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "dy", { get: function() { return this._outputs[1]; }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(e) { r.prototype._buildBlock.call(this, e); var n = this._outputs[0], i = this._outputs[1]; return e._emitExtension("derivatives", "#extension GL_OES_standard_derivatives : enable"), n.hasEndpoints && (e.compilationString += this._declareOutput(n, e) + " = dFdx(" + this.input.associatedVariableName + `);\r `), i.hasEndpoints && (e.compilationString += this._declareOutput(i, e) + " = dFdy(" + this.input.associatedVariableName + `);\r `), this; }, t; }(dt); O.a.RegisteredTypes["BABYLON.DerivativeBlock"] = rh; var oh = function(r) { function t(e) { var n = r.call(this, e, Ce.Fragment) || this; return n.registerOutput("xy", le.Vector2, Ce.Fragment), n.registerOutput("xyz", le.Vector3, Ce.Fragment), n.registerOutput("xyzw", le.Vector4, Ce.Fragment), n.registerOutput("x", le.Float, Ce.Fragment), n.registerOutput("y", le.Float, Ce.Fragment), n.registerOutput("z", le.Float, Ce.Fragment), n.registerOutput("w", le.Float, Ce.Fragment), n; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "FragCoordBlock"; }, Object.defineProperty(t.prototype, "xy", { get: function() { return this._outputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "xyz", { get: function() { return this._outputs[1]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "xyzw", { get: function() { return this._outputs[2]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "x", { get: function() { return this._outputs[3]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "y", { get: function() { return this._outputs[4]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "z", { get: function() { return this._outputs[5]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[6]; }, enumerable: !1, configurable: !0 }), t.prototype.writeOutputs = function(e) { for (var n = "", i = 0, o = this._outputs; i < o.length; i++) { var a = o[i]; a.hasEndpoints && (n += this._declareOutput(a, e) + " = gl_FragCoord." + a.name + `;\r `); } return n; }, t.prototype._buildBlock = function(e) { if (r.prototype._buildBlock.call(this, e), e.target === Ce.Vertex) throw "FragCoordBlock must only be used in a fragment shader"; return e.compilationString += this.writeOutputs(e), this; }, t; }(dt); O.a.RegisteredTypes["BABYLON.FragCoordBlock"] = oh; var ah = function(r) { function t(e) { var n = r.call(this, e, Ce.Fragment) || this; return n.registerOutput("xy", le.Vector2, Ce.Fragment), n.registerOutput("x", le.Float, Ce.Fragment), n.registerOutput("y", le.Float, Ce.Fragment), n; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "ScreenSizeBlock"; }, Object.defineProperty(t.prototype, "xy", { get: function() { return this._outputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "x", { get: function() { return this._outputs[1]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "y", { get: function() { return this._outputs[2]; }, enumerable: !1, configurable: !0 }), t.prototype.bind = function(e, n, i) { var o = this._scene.getEngine(); e.setFloat2(this._varName, o.getRenderWidth(), o.getRenderWidth()); }, t.prototype.writeOutputs = function(e, n) { for (var i = "", o = 0, a = this._outputs; o < a.length; o++) { var s = a[o]; s.hasEndpoints && (i += this._declareOutput(s, e) + " = " + n + "." + s.name + `;\r `); } return i; }, t.prototype._buildBlock = function(e) { if (r.prototype._buildBlock.call(this, e), this._scene = e.sharedData.scene, e.target === Ce.Vertex) throw "ScreenSizeBlock must only be used in a fragment shader"; return e.sharedData.bindableBlocks.push(this), this._varName = e._getFreeVariableName("screenSize"), e._emitUniformFromString(this._varName, "vec2"), e.compilationString += this.writeOutputs(e, this._varName), this; }, t; }(dt); O.a.RegisteredTypes["BABYLON.ScreenSizeBlock"] = ah; var sh = function(r) { function t(e) { var n = r.call(this, e, Ce.VertexAndFragment, !0) || this; return n.registerInput("worldPosition", le.Vector4, !1, Ce.Vertex), n.registerInput("view", le.Matrix, !1, Ce.Vertex), n.registerInput("input", le.Color3, !1, Ce.Fragment), n.registerInput("fogColor", le.Color3, !1, Ce.Fragment), n.registerOutput("output", le.Color3, Ce.Fragment), n.input.acceptedConnectionPointTypes.push(le.Color4), n.fogColor.acceptedConnectionPointTypes.push(le.Color4), n; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "FogBlock"; }, Object.defineProperty(t.prototype, "worldPosition", { get: function() { return this._inputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "view", { get: function() { return this._inputs[1]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "input", { get: function() { return this._inputs[2]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "fogColor", { get: function() { return this._inputs[3]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0]; }, enumerable: !1, configurable: !0 }), t.prototype.autoConfigure = function(e) { if (!this.view.isConnected) { var n = e.getInputBlockByPredicate(function(o) { return o.systemValue === gt.View; }); n || (n = new Et("view")).setAsSystemValue(gt.View), n.output.connectTo(this.view); } if (!this.fogColor.isConnected) { var i = e.getInputBlockByPredicate(function(o) { return o.systemValue === gt.FogColor; }); i || (i = new Et("fogColor", void 0, le.Color3)).setAsSystemValue(gt.FogColor), i.output.connectTo(this.fogColor); } }, t.prototype.prepareDefines = function(e, n, i) { var o = e.getScene(); i.setValue("FOG", n.fogEnabled && $e.a.GetFogState(e, o)); }, t.prototype.bind = function(e, n, i) { if (i) { var o = i.getScene(); e.setFloat4(this._fogParameters, o.fogMode, o.fogStart, o.fogEnd, o.fogDensity); } }, t.prototype._buildBlock = function(e) { if (r.prototype._buildBlock.call(this, e), e.target === Ce.Fragment) { e.sharedData.blocksWithDefines.push(this), e.sharedData.bindableBlocks.push(this), e._emitFunctionFromInclude("fogFragmentDeclaration", "//" + this.name, { removeUniforms: !0, removeVaryings: !0, removeIfDef: !1, replaceStrings: [{ search: /float CalcFogFactor\(\)/, replace: "float CalcFogFactor(vec3 vFogDistance, vec4 vFogInfos)" }] }); var n = e._getFreeVariableName("fog"), i = this.input, o = this.fogColor; this._fogParameters = e._getFreeVariableName("fogParameters"); var a = this._outputs[0]; e._emitUniformFromString(this._fogParameters, "vec4"), e.compilationString += `#ifdef FOG\r `, e.compilationString += "float " + n + " = CalcFogFactor(" + this._fogDistanceName + ", " + this._fogParameters + `);\r `, e.compilationString += this._declareOutput(a, e) + " = " + n + " * " + i.associatedVariableName + ".rgb + (1.0 - " + n + ") * " + o.associatedVariableName + `.rgb;\r `, e.compilationString += `#else\r ` + this._declareOutput(a, e) + " = " + i.associatedVariableName + `.rgb;\r `, e.compilationString += `#endif\r `; } else { var s = this.worldPosition, d = this.view; this._fogDistanceName = e._getFreeVariableName("vFogDistance"), e._emitVaryingFromString(this._fogDistanceName, "vec3"), e.compilationString += this._fogDistanceName + " = (" + d.associatedVariableName + " * " + s.associatedVariableName + `).xyz;\r `; } return this; }, t; }(dt); O.a.RegisteredTypes["BABYLON.FogBlock"] = sh; var ch = function(r) { function t(e) { var n = r.call(this, e, Ce.VertexAndFragment) || this; return n._isUnique = !0, n.registerInput("worldPosition", le.Vector4, !1, Ce.Vertex), n.registerInput("worldNormal", le.Vector4, !1, Ce.Fragment), n.registerInput("cameraPosition", le.Vector3, !1, Ce.Fragment), n.registerInput("glossiness", le.Float, !0, Ce.Fragment), n.registerInput("glossPower", le.Float, !0, Ce.Fragment), n.registerInput("diffuseColor", le.Color3, !0, Ce.Fragment), n.registerInput("specularColor", le.Color3, !0, Ce.Fragment), n.registerInput("view", le.Matrix, !0), n.registerOutput("diffuseOutput", le.Color3, Ce.Fragment), n.registerOutput("specularOutput", le.Color3, Ce.Fragment), n.registerOutput("shadow", le.Float, Ce.Fragment), n; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "LightBlock"; }, Object.defineProperty(t.prototype, "worldPosition", { get: function() { return this._inputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "worldNormal", { get: function() { return this._inputs[1]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "cameraPosition", { get: function() { return this._inputs[2]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "glossiness", { get: function() { return this._inputs[3]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "glossPower", { get: function() { return this._inputs[4]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "diffuseColor", { get: function() { return this._inputs[5]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "specularColor", { get: function() { return this._inputs[6]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "view", { get: function() { return this._inputs[7]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "diffuseOutput", { get: function() { return this._outputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "specularOutput", { get: function() { return this._outputs[1]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "shadow", { get: function() { return this._outputs[2]; }, enumerable: !1, configurable: !0 }), t.prototype.autoConfigure = function(e) { if (!this.cameraPosition.isConnected) { var n = e.getInputBlockByPredicate(function(i) { return i.systemValue === gt.CameraPosition; }); n || (n = new Et("cameraPosition")).setAsSystemValue(gt.CameraPosition), n.output.connectTo(this.cameraPosition); } }, t.prototype.prepareDefines = function(e, n, i) { if (i._areLightsDirty) { var o = e.getScene(); if (this.light) { var a = { needNormals: !1, needRebuild: !1, lightmapMode: !1, shadowEnabled: !1, specularEnabled: !1 }; $e.a.PrepareDefinesForLight(o, e, this.light, this._lightId, i, !0, a), a.needRebuild && i.rebuild(); } else $e.a.PrepareDefinesForLights(o, e, i, !0, n.maxSimultaneousLights); } }, t.prototype.updateUniformsAndSamples = function(e, n, i, o) { for (var a = 0; a < n.maxSimultaneousLights && i["LIGHT" + a]; a++) { var s = e.uniforms.indexOf("vLightData" + a) >= 0; $e.a.PrepareUniformsAndSamplersForLight(a, e.uniforms, e.samplers, i["PROJECTEDLIGHTTEXTURE" + a], o, s); } }, t.prototype.bind = function(e, n, i) { if (i) { var o = i.getScene(); this.light ? $e.a.BindLight(this.light, this._lightId, o, e, !0) : $e.a.BindLights(o, i, e, !0, n.maxSimultaneousLights); } }, t.prototype._injectVertexCode = function(e) { var n = this.worldPosition, i = "//" + this.name; this.light ? (this._lightId = (e.counters.lightCounter !== void 0 ? e.counters.lightCounter : -1) + 1, e.counters.lightCounter = this._lightId, e._emitFunctionFromInclude(e.supportUniformBuffers ? "lightUboDeclaration" : "lightFragmentDeclaration", i, { replaceStrings: [{ search: /{X}/g, replace: this._lightId.toString() }] }, this._lightId.toString())) : (e._emitFunctionFromInclude(e.supportUniformBuffers ? "lightUboDeclaration" : "lightFragmentDeclaration", i, { repeatKey: "maxSimultaneousLights" }), this._lightId = 0, e.sharedData.dynamicUniformBlocks.push(this)); var o = "v_" + n.associatedVariableName; e._emitVaryingFromString(o, "vec4") && (e.compilationString += o + " = " + n.associatedVariableName + `;\r `), this.light ? e.compilationString += e._emitCodeFromInclude("shadowsVertex", i, { replaceStrings: [{ search: /{X}/g, replace: this._lightId.toString() }, { search: /worldPos/g, replace: n.associatedVariableName }] }) : (e.compilationString += "vec4 worldPos = " + n.associatedVariableName + `;\r `, this.view.isConnected && (e.compilationString += "mat4 view = " + this.view.associatedVariableName + `;\r `), e.compilationString += e._emitCodeFromInclude("shadowsVertex", i, { repeatKey: "maxSimultaneousLights" })); }, t.prototype._buildBlock = function(e) { if (r.prototype._buildBlock.call(this, e), e.target === Ce.Fragment) { e.sharedData.bindableBlocks.push(this), e.sharedData.blocksWithDefines.push(this); var n = "//" + this.name, i = this.worldPosition; e._emitFunctionFromInclude("helperFunctions", n), e._emitFunctionFromInclude("lightsFragmentFunctions", n, { replaceStrings: [{ search: /vPositionW/g, replace: "v_" + i.associatedVariableName + ".xyz" }] }), e._emitFunctionFromInclude("shadowsFragmentFunctions", n, { replaceStrings: [{ search: /vPositionW/g, replace: "v_" + i.associatedVariableName + ".xyz" }] }), this.light ? e._emitFunctionFromInclude(e.supportUniformBuffers ? "lightUboDeclaration" : "lightFragmentDeclaration", n, { replaceStrings: [{ search: /{X}/g, replace: this._lightId.toString() }] }, this._lightId.toString()) : e._emitFunctionFromInclude(e.supportUniformBuffers ? "lightUboDeclaration" : "lightFragmentDeclaration", n, { repeatKey: "maxSimultaneousLights" }), this._lightId === 0 && (e._registerTempVariable("viewDirectionW") && (e.compilationString += "vec3 viewDirectionW = normalize(" + this.cameraPosition.associatedVariableName + " - v_" + i.associatedVariableName + `.xyz);\r `), e.compilationString += `lightingInfo info;\r `, e.compilationString += `float shadow = 1.;\r `, e.compilationString += "float glossiness = " + (this.glossiness.isConnected ? this.glossiness.associatedVariableName : "1.0") + " * " + (this.glossPower.isConnected ? this.glossPower.associatedVariableName : "1024.0") + `;\r `, e.compilationString += `vec3 diffuseBase = vec3(0., 0., 0.);\r `, e.compilationString += `vec3 specularBase = vec3(0., 0., 0.);\r `, e.compilationString += "vec3 normalW = " + this.worldNormal.associatedVariableName + `.xyz;\r `), this.light ? e.compilationString += e._emitCodeFromInclude("lightFragment", n, { replaceStrings: [{ search: /{X}/g, replace: this._lightId.toString() }] }) : e.compilationString += e._emitCodeFromInclude("lightFragment", n, { repeatKey: "maxSimultaneousLights" }); var o = this.diffuseOutput, a = this.specularOutput; return e.compilationString += this._declareOutput(o, e) + " = diffuseBase" + (this.diffuseColor.isConnected ? " * " + this.diffuseColor.associatedVariableName : "") + `;\r `, a.hasEndpoints && (e.compilationString += this._declareOutput(a, e) + " = specularBase" + (this.specularColor.isConnected ? " * " + this.specularColor.associatedVariableName : "") + `;\r `), this.shadow.hasEndpoints && (e.compilationString += this._declareOutput(this.shadow, e) + ` = shadow;\r `), this; } this._injectVertexCode(e); }, t.prototype.serialize = function() { var e = r.prototype.serialize.call(this); return this.light && (e.lightId = this.light.id), e; }, t.prototype._deserialize = function(e, n, i) { r.prototype._deserialize.call(this, e, n, i), e.lightId && (this.light = n.getLightByID(e.lightId)); }, t; }(dt); O.a.RegisteredTypes["BABYLON.LightBlock"] = ch; var lh = function(r) { function t(e, n) { n === void 0 && (n = !1); var i = r.call(this, e, n ? Ce.Fragment : Ce.VertexAndFragment) || this; return i.convertToGammaSpace = !1, i.convertToLinearSpace = !1, i._fragmentOnly = n, i.registerInput("uv", le.Vector2, !1, Ce.VertexAndFragment), i.registerOutput("rgba", le.Color4, Ce.Neutral), i.registerOutput("rgb", le.Color3, Ce.Neutral), i.registerOutput("r", le.Float, Ce.Neutral), i.registerOutput("g", le.Float, Ce.Neutral), i.registerOutput("b", le.Float, Ce.Neutral), i.registerOutput("a", le.Float, Ce.Neutral), i._inputs[0].acceptedConnectionPointTypes.push(le.Vector3), i._inputs[0].acceptedConnectionPointTypes.push(le.Vector4), i._inputs[0]._prioritizeVertex = !n, i; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "TextureBlock"; }, Object.defineProperty(t.prototype, "uv", { get: function() { return this._inputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "rgba", { get: function() { return this._outputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "rgb", { get: function() { return this._outputs[1]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "r", { get: function() { return this._outputs[2]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "g", { get: function() { return this._outputs[3]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "b", { get: function() { return this._outputs[4]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "a", { get: function() { return this._outputs[5]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "target", { get: function() { if (this._fragmentOnly) return Ce.Fragment; if (!this.uv.isConnected || this.uv.sourceBlock.isInput) return Ce.VertexAndFragment; for (var e = this.uv.connectedPoint; e; ) { if (e.target === Ce.Fragment) return Ce.Fragment; if (e.target === Ce.Vertex) return Ce.VertexAndFragment; if (e.target === Ce.Neutral || e.target === Ce.VertexAndFragment) { var n = e.ownerBlock; e = null; for (var i = 0, o = n.inputs; i < o.length; i++) { var a = o[i]; if (a.connectedPoint) { e = a.connectedPoint; break; } } } } return Ce.VertexAndFragment; }, enumerable: !1, configurable: !0 }), t.prototype.autoConfigure = function(e) { if (!this.uv.isConnected) if (e.mode === Rn.PostProcess) (n = e.getBlockByPredicate(function(o) { return o.name === "uv"; })) && n.connectTo(this); else { var n, i = e.mode === Rn.Particle ? "particle_uv" : "uv"; (n = e.getInputBlockByPredicate(function(o) { return o.isAttribute && o.name === i; })) || (n = new Et("uv")).setAsAttribute(i), n.output.connectTo(this.uv); } }, t.prototype.initializeDefines = function(e, n, i, o) { i._areTexturesDirty && i.setValue(this._mainUVDefineName, !1); }, t.prototype.prepareDefines = function(e, n, i) { if (i._areTexturesDirty) { if (!this.texture || !this.texture.getTextureMatrix) return i.setValue(this._defineName, !1), void i.setValue(this._mainUVDefineName, !0); i.setValue(this._linearDefineName, this.convertToGammaSpace), i.setValue(this._gammaDefineName, this.convertToLinearSpace), this._isMixed && (this.texture.getTextureMatrix().isIdentityAs3x2() ? (i.setValue(this._defineName, !1), i.setValue(this._mainUVDefineName, !0)) : i.setValue(this._defineName, !0)); } }, t.prototype.isReady = function() { return !(this.texture && !this.texture.isReadyOrNotBlocking()); }, t.prototype.bind = function(e, n, i) { this.texture && (this._isMixed && (e.setFloat(this._textureInfoName, this.texture.level), e.setMatrix(this._textureTransformName, this.texture.getTextureMatrix())), e.setTexture(this._samplerName, this.texture)); }, Object.defineProperty(t.prototype, "_isMixed", { get: function() { return this.target !== Ce.Fragment; }, enumerable: !1, configurable: !0 }), t.prototype._injectVertexCode = function(e) { var n = this.uv; if (this._defineName = e._getFreeDefineName("UVTRANSFORM"), this._mainUVDefineName = "VMAIN" + n.associatedVariableName.toUpperCase(), n.connectedPoint.ownerBlock.isInput && (n.connectedPoint.ownerBlock.isAttribute || e._emitUniformFromString(n.associatedVariableName, "vec2")), this._mainUVName = "vMain" + n.associatedVariableName, this._transformedUVName = e._getFreeVariableName("transformedUV"), this._textureTransformName = e._getFreeVariableName("textureTransform"), this._textureInfoName = e._getFreeVariableName("textureInfoName"), e._emitVaryingFromString(this._transformedUVName, "vec2", this._defineName), e._emitVaryingFromString(this._mainUVName, "vec2", this._mainUVDefineName), e._emitUniformFromString(this._textureTransformName, "mat4", this._defineName), e.compilationString += "#ifdef " + this._defineName + `\r `, e.compilationString += this._transformedUVName + " = vec2(" + this._textureTransformName + " * vec4(" + n.associatedVariableName + `.xy, 1.0, 0.0));\r `, e.compilationString += "#elif defined(" + this._mainUVDefineName + `)\r `, e.compilationString += this._mainUVName + " = " + n.associatedVariableName + `.xy;\r `, e.compilationString += `#endif\r `, this._outputs.some(function(s) { return s.isConnectedInVertexShader; })) { this._writeTextureRead(e, !0); for (var i = 0, o = this._outputs; i < o.length; i++) { var a = o[i]; a.hasEndpoints && this._writeOutput(e, a, a.name, !0); } } }, t.prototype._writeTextureRead = function(e, n) { n === void 0 && (n = !1); var i = this.uv; if (n) { if (e.target === Ce.Fragment) return; e.compilationString += "vec4 " + this._tempTextureRead + " = texture2D(" + this._samplerName + ", " + i.associatedVariableName + `);\r `; } else this.uv.ownerBlock.target !== Ce.Fragment ? (e.compilationString += "#ifdef " + this._defineName + `\r `, e.compilationString += "vec4 " + this._tempTextureRead + " = texture2D(" + this._samplerName + ", " + this._transformedUVName + `);\r `, e.compilationString += "#elif defined(" + this._mainUVDefineName + `)\r `, e.compilationString += "vec4 " + this._tempTextureRead + " = texture2D(" + this._samplerName + ", " + this._mainUVName + `);\r `, e.compilationString += `#endif\r `) : e.compilationString += "vec4 " + this._tempTextureRead + " = texture2D(" + this._samplerName + ", " + i.associatedVariableName + `);\r `; }, t.prototype._writeOutput = function(e, n, i, o) { if (o === void 0 && (o = !1), o) { if (e.target === Ce.Fragment) return; e.compilationString += this._declareOutput(n, e) + " = " + this._tempTextureRead + "." + i + `;\r `; } else if (this.uv.ownerBlock.target !== Ce.Fragment) { var a = " * " + this._textureInfoName; e.compilationString += this._declareOutput(n, e) + " = " + this._tempTextureRead + "." + i + a + `;\r `, i !== "a" && (e.compilationString += "#ifdef " + this._linearDefineName + `\r `, e.compilationString += n.associatedVariableName + " = toGammaSpace(" + n.associatedVariableName + `);\r `, e.compilationString += `#endif\r `, e.compilationString += "#ifdef " + this._gammaDefineName + `\r `, e.compilationString += n.associatedVariableName + " = toLinearSpace(" + n.associatedVariableName + `);\r `, e.compilationString += `#endif\r `); } else e.compilationString += this._declareOutput(n, e) + " = " + this._tempTextureRead + "." + i + `;\r `; }, t.prototype._buildBlock = function(e) { if (r.prototype._buildBlock.call(this, e), (e.target === Ce.Vertex || this._fragmentOnly) && (this._tempTextureRead = e._getFreeVariableName("tempTextureRead")), (!this._isMixed && e.target === Ce.Fragment || this._isMixed && e.target === Ce.Vertex) && (this._samplerName = e._getFreeVariableName(this.name + "Sampler"), e._emit2DSampler(this._samplerName), e.sharedData.blockingBlocks.push(this), e.sharedData.textureBlocks.push(this), e.sharedData.blocksWithDefines.push(this), e.sharedData.bindableBlocks.push(this)), e.target === Ce.Fragment) { if (this._outputs.some(function(s) { return s.isConnectedInFragmentShader; })) { this._isMixed && e._emit2DSampler(this._samplerName), this._linearDefineName = e._getFreeDefineName("ISLINEAR"), this._gammaDefineName = e._getFreeDefineName("ISGAMMA"); var n = "//" + this.name; e._emitFunctionFromInclude("helperFunctions", n), this._isMixed && e._emitUniformFromString(this._textureInfoName, "float"), this._writeTextureRead(e); for (var i = 0, o = this._outputs; i < o.length; i++) { var a = o[i]; a.hasEndpoints && this._writeOutput(e, a, a.name); } return this; } } else this._injectVertexCode(e); }, t.prototype._dumpPropertiesCode = function() { if (!this.texture) return ""; var e = this._codeVariableName + '.texture = new BABYLON.Texture("' + this.texture.name + `", null);\r `; return e += this._codeVariableName + ".texture.wrapU = " + this.texture.wrapU + `;\r `, e += this._codeVariableName + ".texture.wrapV = " + this.texture.wrapV + `;\r `, e += this._codeVariableName + ".texture.uAng = " + this.texture.uAng + `;\r `, e += this._codeVariableName + ".texture.vAng = " + this.texture.vAng + `;\r `, e += this._codeVariableName + ".texture.wAng = " + this.texture.wAng + `;\r `, e += this._codeVariableName + ".texture.uOffset = " + this.texture.uOffset + `;\r `, e += this._codeVariableName + ".texture.vOffset = " + this.texture.vOffset + `;\r `, e += this._codeVariableName + ".texture.uScale = " + this.texture.uScale + `;\r `, e += this._codeVariableName + ".texture.vScale = " + this.texture.vScale + `;\r `, e += this._codeVariableName + ".convertToGammaSpace = " + this.convertToGammaSpace + `;\r `, e += this._codeVariableName + ".convertToLinearSpace = " + this.convertToLinearSpace + `;\r `; }, t.prototype.serialize = function() { var e = r.prototype.serialize.call(this); return e.convertToGammaSpace = this.convertToGammaSpace, e.convertToLinearSpace = this.convertToLinearSpace, e.fragmentOnly = this._fragmentOnly, this.texture && !this.texture.isRenderTarget && (e.texture = this.texture.serialize()), e; }, t.prototype._deserialize = function(e, n, i) { r.prototype._deserialize.call(this, e, n, i), this.convertToGammaSpace = e.convertToGammaSpace, this.convertToLinearSpace = !!e.convertToLinearSpace, this._fragmentOnly = !!e.fragmentOnly, e.texture && !sa.IgnoreTexturesAtLoadTime && (i = e.texture.url.indexOf("data:") === 0 ? "" : i, this.texture = Ne.a.Parse(e.texture, n, i)); }, t; }(dt); O.a.RegisteredTypes["BABYLON.TextureBlock"] = lh; var tc = function(r) { function t(e) { return r.call(this, e, Ce.VertexAndFragment) || this; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "ReflectionTextureBaseBlock"; }, t.prototype._getTexture = function() { return this.texture; }, t.prototype.autoConfigure = function(e) { if (!this.position.isConnected) { var n = e.getInputBlockByPredicate(function(a) { return a.isAttribute && a.name === "position"; }); n || (n = new Et("position")).setAsAttribute(), n.output.connectTo(this.position); } if (!this.world.isConnected) { var i = e.getInputBlockByPredicate(function(a) { return a.systemValue === gt.World; }); i || (i = new Et("world")).setAsSystemValue(gt.World), i.output.connectTo(this.world); } if (this.view && !this.view.isConnected) { var o = e.getInputBlockByPredicate(function(a) { return a.systemValue === gt.View; }); o || (o = new Et("view")).setAsSystemValue(gt.View), o.output.connectTo(this.view); } }, t.prototype.prepareDefines = function(e, n, i) { if (i._areTexturesDirty) { var o = this._getTexture(); o && o.getTextureMatrix && (i.setValue(this._define3DName, o.isCube, !0), i.setValue(this._defineLocalCubicName, !!o.boundingBoxSize, !0), i.setValue(this._defineExplicitName, o.coordinatesMode === h.a.TEXTURE_EXPLICIT_MODE, !0), i.setValue(this._defineSkyboxName, o.coordinatesMode === h.a.TEXTURE_SKYBOX_MODE, !0), i.setValue(this._defineCubicName, o.coordinatesMode === h.a.TEXTURE_CUBIC_MODE || o.coordinatesMode === h.a.TEXTURE_INVCUBIC_MODE, !0), i.setValue("INVERTCUBICMAP", o.coordinatesMode === h.a.TEXTURE_INVCUBIC_MODE, !0), i.setValue(this._defineSphericalName, o.coordinatesMode === h.a.TEXTURE_SPHERICAL_MODE, !0), i.setValue(this._definePlanarName, o.coordinatesMode === h.a.TEXTURE_PLANAR_MODE, !0), i.setValue(this._defineProjectionName, o.coordinatesMode === h.a.TEXTURE_PROJECTION_MODE, !0), i.setValue(this._defineEquirectangularName, o.coordinatesMode === h.a.TEXTURE_EQUIRECTANGULAR_MODE, !0), i.setValue(this._defineEquirectangularFixedName, o.coordinatesMode === h.a.TEXTURE_FIXED_EQUIRECTANGULAR_MODE, !0), i.setValue(this._defineMirroredEquirectangularFixedName, o.coordinatesMode === h.a.TEXTURE_FIXED_EQUIRECTANGULAR_MIRRORED_MODE, !0)); } }, t.prototype.isReady = function() { var e = this._getTexture(); return !(e && !e.isReadyOrNotBlocking()); }, t.prototype.bind = function(e, n, i) { var o = this._getTexture(); i && o && (e.setMatrix(this._reflectionMatrixName, o.getReflectionTextureMatrix()), o.isCube ? e.setTexture(this._cubeSamplerName, o) : e.setTexture(this._2DSamplerName, o)); }, t.prototype.handleVertexSide = function(e) { this._define3DName = e._getFreeDefineName("REFLECTIONMAP_3D"), this._defineCubicName = e._getFreeDefineName("REFLECTIONMAP_CUBIC"), this._defineSphericalName = e._getFreeDefineName("REFLECTIONMAP_SPHERICAL"), this._definePlanarName = e._getFreeDefineName("REFLECTIONMAP_PLANAR"), this._defineProjectionName = e._getFreeDefineName("REFLECTIONMAP_PROJECTION"), this._defineExplicitName = e._getFreeDefineName("REFLECTIONMAP_EXPLICIT"), this._defineEquirectangularName = e._getFreeDefineName("REFLECTIONMAP_EQUIRECTANGULAR"), this._defineLocalCubicName = e._getFreeDefineName("USE_LOCAL_REFLECTIONMAP_CUBIC"), this._defineMirroredEquirectangularFixedName = e._getFreeDefineName("REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED"), this._defineEquirectangularFixedName = e._getFreeDefineName("REFLECTIONMAP_EQUIRECTANGULAR_FIXED"), this._defineSkyboxName = e._getFreeDefineName("REFLECTIONMAP_SKYBOX"), this._defineOppositeZ = e._getFreeDefineName("REFLECTIONMAP_OPPOSITEZ"), this._reflectionMatrixName = e._getFreeVariableName("reflectionMatrix"), e._emitUniformFromString(this._reflectionMatrixName, "mat4"); var n = "", i = "v_" + this.worldPosition.associatedVariableName; return e._emitVaryingFromString(i, "vec4") && (n += i + " = " + this.worldPosition.associatedVariableName + `;\r `), this._positionUVWName = e._getFreeVariableName("positionUVW"), this._directionWName = e._getFreeVariableName("directionW"), e._emitVaryingFromString(this._positionUVWName, "vec3", this._defineSkyboxName) && (n += "#ifdef " + this._defineSkyboxName + `\r `, n += this._positionUVWName + " = " + this.position.associatedVariableName + `.xyz;\r `, n += `#endif\r `), e._emitVaryingFromString(this._directionWName, "vec3", "defined(" + this._defineEquirectangularFixedName + ") || defined(" + this._defineMirroredEquirectangularFixedName + ")") && (n += "#if defined(" + this._defineEquirectangularFixedName + ") || defined(" + this._defineMirroredEquirectangularFixedName + `)\r `, n += this._directionWName + " = normalize(vec3(" + this.world.associatedVariableName + " * vec4(" + this.position.associatedVariableName + `.xyz, 0.0)));\r `, n += `#endif\r `), n; }, t.prototype.handleFragmentSideInits = function(e) { e.sharedData.blockingBlocks.push(this), e.sharedData.textureBlocks.push(this), this._cubeSamplerName = e._getFreeVariableName(this.name + "CubeSampler"), e.samplers.push(this._cubeSamplerName), this._2DSamplerName = e._getFreeVariableName(this.name + "2DSampler"), e.samplers.push(this._2DSamplerName), e._samplerDeclaration += "#ifdef " + this._define3DName + `\r `, e._samplerDeclaration += "uniform samplerCube " + this._cubeSamplerName + `;\r `, e._samplerDeclaration += `#else\r `, e._samplerDeclaration += "uniform sampler2D " + this._2DSamplerName + `;\r `, e._samplerDeclaration += `#endif\r `, e.sharedData.blocksWithDefines.push(this), e.sharedData.bindableBlocks.push(this); var n = "//" + this.name; e._emitFunction("ReciprocalPI", "#define RECIPROCAL_PI2 0.15915494", ""), e._emitFunctionFromInclude("reflectionFunction", n, { replaceStrings: [{ search: /vec3 computeReflectionCoords/g, replace: "void DUMMYFUNC" }] }), this._reflectionColorName = e._getFreeVariableName("reflectionColor"), this._reflectionVectorName = e._getFreeVariableName("reflectionUVW"), this._reflectionCoordsName = e._getFreeVariableName("reflectionCoords"); }, t.prototype.handleFragmentSideCodeReflectionCoords = function(e, n, i) { i === void 0 && (i = !1), n || (n = "v_" + this.worldPosition.associatedVariableName); var o = this._reflectionMatrixName, a = "normalize(" + this._directionWName + ")", s = "" + this._positionUVWName, d = "" + this.cameraPosition.associatedVariableName, p = "" + this.view.associatedVariableName; e += ".xyz"; var y = ` #ifdef ` + this._defineMirroredEquirectangularFixedName + ` vec3 ` + this._reflectionVectorName + " = computeMirroredFixedEquirectangularCoords(" + n + ", " + e + ", " + a + `); #endif #ifdef ` + this._defineEquirectangularFixedName + ` vec3 ` + this._reflectionVectorName + " = computeFixedEquirectangularCoords(" + n + ", " + e + ", " + a + `); #endif #ifdef ` + this._defineEquirectangularName + ` vec3 ` + this._reflectionVectorName + " = computeEquirectangularCoords(" + n + ", " + e + ", " + d + ".xyz, " + o + `); #endif #ifdef ` + this._defineSphericalName + ` vec3 ` + this._reflectionVectorName + " = computeSphericalCoords(" + n + ", " + e + ", " + p + ", " + o + `); #endif #ifdef ` + this._definePlanarName + ` vec3 ` + this._reflectionVectorName + " = computePlanarCoords(" + n + ", " + e + ", " + d + ".xyz, " + o + `); #endif #ifdef ` + this._defineCubicName + ` #ifdef ` + this._defineLocalCubicName + ` vec3 ` + this._reflectionVectorName + " = computeCubicLocalCoords(" + n + ", " + e + ", " + d + ".xyz, " + o + `, vReflectionSize, vReflectionPosition); #else vec3 ` + this._reflectionVectorName + " = computeCubicCoords(" + n + ", " + e + ", " + d + ".xyz, " + o + `); #endif #endif #ifdef ` + this._defineProjectionName + ` vec3 ` + this._reflectionVectorName + " = computeProjectionCoords(" + n + ", " + p + ", " + o + `); #endif #ifdef ` + this._defineSkyboxName + ` vec3 ` + this._reflectionVectorName + " = computeSkyBoxCoords(" + s + ", " + o + `); #endif #ifdef ` + this._defineExplicitName + ` vec3 ` + this._reflectionVectorName + ` = vec3(0, 0, 0); #endif #ifdef ` + this._defineOppositeZ + ` ` + this._reflectionVectorName + `.z *= -1.0; #endif\r `; return i || (y += ` #ifdef ` + this._define3DName + ` vec3 ` + this._reflectionCoordsName + " = " + this._reflectionVectorName + `; #else vec2 ` + this._reflectionCoordsName + " = " + this._reflectionVectorName + `.xy; #ifdef ` + this._defineProjectionName + ` ` + this._reflectionCoordsName + " /= " + this._reflectionVectorName + `.z; #endif ` + this._reflectionCoordsName + ".y = 1.0 - " + this._reflectionCoordsName + `.y; #endif\r `), y; }, t.prototype.handleFragmentSideCodeReflectionColor = function(e, n) { n === void 0 && (n = ".rgb"); var i = "vec" + (n.length === 0 ? "4" : n.length - 1) + " " + this._reflectionColorName + `; #ifdef ` + this._define3DName + `\r `; return i += e ? this._reflectionColorName + " = textureCubeLodEXT(" + this._cubeSamplerName + ", " + this._reflectionVectorName + ", " + e + ")" + n + `;\r ` : this._reflectionColorName + " = textureCube(" + this._cubeSamplerName + ", " + this._reflectionVectorName + ")" + n + `;\r `, i += ` #else\r `, i += e ? this._reflectionColorName + " = texture2DLodEXT(" + this._2DSamplerName + ", " + this._reflectionCoordsName + ", " + e + ")" + n + `;\r ` : this._reflectionColorName + " = texture2D(" + this._2DSamplerName + ", " + this._reflectionCoordsName + ")" + n + `;\r `, i += `#endif\r `; }, t.prototype.writeOutputs = function(e, n) { var i = ""; if (e.target === Ce.Fragment) for (var o = 0, a = this._outputs; o < a.length; o++) { var s = a[o]; s.hasEndpoints && (i += this._declareOutput(s, e) + " = " + n + "." + s.name + `;\r `); } return i; }, t.prototype._buildBlock = function(e) { return r.prototype._buildBlock.call(this, e), this; }, t.prototype._dumpPropertiesCode = function() { return this.texture ? (e = this.texture.isCube ? this._codeVariableName + '.texture = new BABYLON.CubeTexture("' + this.texture.name + `");\r ` : this._codeVariableName + '.texture = new BABYLON.Texture("' + this.texture.name + `");\r `, e += this._codeVariableName + ".texture.coordinatesMode = " + this.texture.coordinatesMode + `;\r `) : ""; var e; }, t.prototype.serialize = function() { var e = r.prototype.serialize.call(this); return this.texture && (e.texture = this.texture.serialize()), e; }, t.prototype._deserialize = function(e, n, i) { r.prototype._deserialize.call(this, e, n, i), e.texture && (i = e.texture.url.indexOf("data:") === 0 ? "" : i, e.texture.isCube ? this.texture = ei.Parse(e.texture, n, i) : this.texture = Ne.a.Parse(e.texture, n, i)); }, t; }(dt); O.a.RegisteredTypes["BABYLON.ReflectionTextureBaseBlock"] = tc; var uh = function(r) { function t(e) { var n = r.call(this, e) || this; return n.registerInput("position", le.Vector3, !1, Ce.Vertex), n.registerInput("worldPosition", le.Vector4, !1, Ce.Vertex), n.registerInput("worldNormal", le.Vector4, !1, Ce.Fragment), n.registerInput("world", le.Matrix, !1, Ce.Vertex), n.registerInput("cameraPosition", le.Vector3, !1, Ce.Fragment), n.registerInput("view", le.Matrix, !1, Ce.Fragment), n.registerOutput("rgb", le.Color3, Ce.Fragment), n.registerOutput("rgba", le.Color4, Ce.Fragment), n.registerOutput("r", le.Float, Ce.Fragment), n.registerOutput("g", le.Float, Ce.Fragment), n.registerOutput("b", le.Float, Ce.Fragment), n.registerOutput("a", le.Float, Ce.Fragment), n._inputs[0].acceptedConnectionPointTypes.push(le.Vector4), n; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "ReflectionTextureBlock"; }, Object.defineProperty(t.prototype, "position", { get: function() { return this._inputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "worldPosition", { get: function() { return this._inputs[1]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "worldNormal", { get: function() { return this._inputs[2]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "world", { get: function() { return this._inputs[3]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "cameraPosition", { get: function() { return this._inputs[4]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "view", { get: function() { return this._inputs[5]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "rgb", { get: function() { return this._outputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "rgba", { get: function() { return this._outputs[1]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "r", { get: function() { return this._outputs[2]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "g", { get: function() { return this._outputs[3]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "b", { get: function() { return this._outputs[4]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "a", { get: function() { return this._outputs[5]; }, enumerable: !1, configurable: !0 }), t.prototype.autoConfigure = function(e) { if (r.prototype.autoConfigure.call(this, e), !this.cameraPosition.isConnected) { var n = e.getInputBlockByPredicate(function(i) { return i.systemValue === gt.CameraPosition; }); n || (n = new Et("cameraPosition")).setAsSystemValue(gt.CameraPosition), n.output.connectTo(this.cameraPosition); } }, t.prototype._buildBlock = function(e) { if (r.prototype._buildBlock.call(this, e), !this.texture) return e.compilationString += this.writeOutputs(e, "vec3(0.)"), this; if (e.target !== Ce.Fragment) return e.compilationString += this.handleVertexSide(e), this; this.handleFragmentSideInits(e); var n = e._getFreeVariableName("normalWUnit"); return e.compilationString += "vec4 " + n + " = normalize(" + this.worldNormal.associatedVariableName + `);\r `, e.compilationString += this.handleFragmentSideCodeReflectionCoords(n), e.compilationString += this.handleFragmentSideCodeReflectionColor(void 0, ""), e.compilationString += this.writeOutputs(e, this._reflectionColorName), this; }, t; }(tc); O.a.RegisteredTypes["BABYLON.ReflectionTextureBlock"] = uh; var hh = function(r) { function t(e) { var n = r.call(this, e, Ce.Neutral) || this; return n.registerInput("left", le.AutoDetect), n.registerInput("right", le.AutoDetect), n.registerOutput("output", le.BasedOnInput), n._outputs[0]._typeConnectionSource = n._inputs[0], n._linkConnectionTypes(0, 1), n; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "AddBlock"; }, Object.defineProperty(t.prototype, "left", { get: function() { return this._inputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "right", { get: function() { return this._inputs[1]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0]; }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(e) { r.prototype._buildBlock.call(this, e); var n = this._outputs[0]; return e.compilationString += this._declareOutput(n, e) + " = " + this.left.associatedVariableName + " + " + this.right.associatedVariableName + `;\r `, this; }, t; }(dt); O.a.RegisteredTypes["BABYLON.AddBlock"] = hh; var dh = function(r) { function t(e) { var n = r.call(this, e, Ce.Neutral) || this; return n.registerInput("input", le.AutoDetect), n.registerInput("factor", le.Float), n.registerOutput("output", le.BasedOnInput), n._outputs[0]._typeConnectionSource = n._inputs[0], n; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "ScaleBlock"; }, Object.defineProperty(t.prototype, "input", { get: function() { return this._inputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "factor", { get: function() { return this._inputs[1]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0]; }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(e) { r.prototype._buildBlock.call(this, e); var n = this._outputs[0]; return e.compilationString += this._declareOutput(n, e) + " = " + this.input.associatedVariableName + " * " + this.factor.associatedVariableName + `;\r `, this; }, t; }(dt); O.a.RegisteredTypes["BABYLON.ScaleBlock"] = dh; var fh = function(r) { function t(e) { var n = r.call(this, e, Ce.Neutral) || this; return n.minimum = 0, n.maximum = 1, n.registerInput("value", le.AutoDetect), n.registerOutput("output", le.BasedOnInput), n._outputs[0]._typeConnectionSource = n._inputs[0], n; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "ClampBlock"; }, Object.defineProperty(t.prototype, "value", { get: function() { return this._inputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0]; }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(e) { r.prototype._buildBlock.call(this, e); var n = this._outputs[0]; return e.compilationString += this._declareOutput(n, e) + " = clamp(" + this.value.associatedVariableName + ", " + this._writeFloat(this.minimum) + ", " + this._writeFloat(this.maximum) + `);\r `, this; }, t.prototype._dumpPropertiesCode = function() { var e = this._codeVariableName + ".minimum = " + this.minimum + `;\r `; return e += this._codeVariableName + ".maximum = " + this.maximum + `;\r `; }, t.prototype.serialize = function() { var e = r.prototype.serialize.call(this); return e.minimum = this.minimum, e.maximum = this.maximum, e; }, t.prototype._deserialize = function(e, n, i) { r.prototype._deserialize.call(this, e, n, i), this.minimum = e.minimum, this.maximum = e.maximum; }, Object(c.c)([Bt("Minimum", It.Float)], t.prototype, "minimum", void 0), Object(c.c)([Bt("Maximum", It.Float)], t.prototype, "maximum", void 0), t; }(dt); O.a.RegisteredTypes["BABYLON.ClampBlock"] = fh; var ph = function(r) { function t(e) { var n = r.call(this, e, Ce.Neutral) || this; return n.registerInput("left", le.AutoDetect), n.registerInput("right", le.AutoDetect), n.registerOutput("output", le.Vector3), n._linkConnectionTypes(0, 1), n._inputs[0].excludedConnectionPointTypes.push(le.Float), n._inputs[0].excludedConnectionPointTypes.push(le.Matrix), n._inputs[0].excludedConnectionPointTypes.push(le.Vector2), n._inputs[1].excludedConnectionPointTypes.push(le.Float), n._inputs[1].excludedConnectionPointTypes.push(le.Matrix), n._inputs[1].excludedConnectionPointTypes.push(le.Vector2), n; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "CrossBlock"; }, Object.defineProperty(t.prototype, "left", { get: function() { return this._inputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "right", { get: function() { return this._inputs[1]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0]; }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(e) { r.prototype._buildBlock.call(this, e); var n = this._outputs[0]; return e.compilationString += this._declareOutput(n, e) + " = cross(" + this.left.associatedVariableName + ".xyz, " + this.right.associatedVariableName + `.xyz);\r `, this; }, t; }(dt); O.a.RegisteredTypes["BABYLON.CrossBlock"] = ph; var _h = function(r) { function t(e) { var n = r.call(this, e, Ce.Neutral) || this; return n.registerInput("left", le.AutoDetect), n.registerInput("right", le.AutoDetect), n.registerOutput("output", le.Float), n._linkConnectionTypes(0, 1), n._inputs[0].excludedConnectionPointTypes.push(le.Float), n._inputs[0].excludedConnectionPointTypes.push(le.Matrix), n._inputs[1].excludedConnectionPointTypes.push(le.Float), n._inputs[1].excludedConnectionPointTypes.push(le.Matrix), n; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "DotBlock"; }, Object.defineProperty(t.prototype, "left", { get: function() { return this._inputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "right", { get: function() { return this._inputs[1]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0]; }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(e) { r.prototype._buildBlock.call(this, e); var n = this._outputs[0]; return e.compilationString += this._declareOutput(n, e) + " = dot(" + this.left.associatedVariableName + ", " + this.right.associatedVariableName + `);\r `, this; }, t; }(dt); O.a.RegisteredTypes["BABYLON.DotBlock"] = _h; var mh = function(r) { function t(e) { var n = r.call(this, e, Ce.Neutral) || this; return n.registerInput("input", le.AutoDetect), n.registerOutput("output", le.BasedOnInput), n._outputs[0]._typeConnectionSource = n._inputs[0], n._inputs[0].excludedConnectionPointTypes.push(le.Float), n._inputs[0].excludedConnectionPointTypes.push(le.Matrix), n; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "NormalizeBlock"; }, Object.defineProperty(t.prototype, "input", { get: function() { return this._inputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0]; }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(e) { r.prototype._buildBlock.call(this, e); var n = this._outputs[0], i = this._inputs[0]; return e.compilationString += this._declareOutput(n, e) + " = normalize(" + i.associatedVariableName + `);\r `, this; }, t; }(dt); O.a.RegisteredTypes["BABYLON.NormalizeBlock"] = mh; var gh = function(r) { function t(e) { var n = r.call(this, e, Ce.Neutral) || this; return n.registerInput("rgb ", le.Color3, !0), n.registerInput("r", le.Float, !0), n.registerInput("g", le.Float, !0), n.registerInput("b", le.Float, !0), n.registerInput("a", le.Float, !0), n.registerOutput("rgba", le.Color4), n.registerOutput("rgb", le.Color3), n; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "ColorMergerBlock"; }, Object.defineProperty(t.prototype, "rgbIn", { get: function() { return this._inputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "r", { get: function() { return this._inputs[1]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "g", { get: function() { return this._inputs[2]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "b", { get: function() { return this._inputs[3]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "a", { get: function() { return this._inputs[4]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "rgba", { get: function() { return this._outputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "rgbOut", { get: function() { return this._outputs[1]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "rgb", { get: function() { return this.rgbOut; }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(e) { r.prototype._buildBlock.call(this, e); var n = this.r, i = this.g, o = this.b, a = this.a, s = this.rgbIn, d = this._outputs[0], p = this._outputs[1]; return s.isConnected ? d.hasEndpoints ? e.compilationString += this._declareOutput(d, e) + " = vec4(" + s.associatedVariableName + ", " + (a.isConnected ? this._writeVariable(a) : "0.0") + `);\r ` : p.hasEndpoints && (e.compilationString += this._declareOutput(p, e) + " = " + s.associatedVariableName + `;\r `) : d.hasEndpoints ? e.compilationString += this._declareOutput(d, e) + " = vec4(" + (n.isConnected ? this._writeVariable(n) : "0.0") + ", " + (i.isConnected ? this._writeVariable(i) : "0.0") + ", " + (o.isConnected ? this._writeVariable(o) : "0.0") + ", " + (a.isConnected ? this._writeVariable(a) : "0.0") + `);\r ` : p.hasEndpoints && (e.compilationString += this._declareOutput(p, e) + " = vec3(" + (n.isConnected ? this._writeVariable(n) : "0.0") + ", " + (i.isConnected ? this._writeVariable(i) : "0.0") + ", " + (o.isConnected ? this._writeVariable(o) : "0.0") + `);\r `), this; }, t; }(dt); O.a.RegisteredTypes["BABYLON.ColorMergerBlock"] = gh; var vh = function(r) { function t(e) { var n = r.call(this, e, Ce.Neutral) || this; return n.registerInput("xyzw", le.Vector4, !0), n.registerInput("xyz ", le.Vector3, !0), n.registerInput("xy ", le.Vector2, !0), n.registerOutput("xyz", le.Vector3), n.registerOutput("xy", le.Vector2), n.registerOutput("x", le.Float), n.registerOutput("y", le.Float), n.registerOutput("z", le.Float), n.registerOutput("w", le.Float), n.inputsAreExclusive = !0, n; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "VectorSplitterBlock"; }, Object.defineProperty(t.prototype, "xyzw", { get: function() { return this._inputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "xyzIn", { get: function() { return this._inputs[1]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "xyIn", { get: function() { return this._inputs[2]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "xyzOut", { get: function() { return this._outputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "xyOut", { get: function() { return this._outputs[1]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "x", { get: function() { return this._outputs[2]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "y", { get: function() { return this._outputs[3]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "z", { get: function() { return this._outputs[4]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "w", { get: function() { return this._outputs[5]; }, enumerable: !1, configurable: !0 }), t.prototype._inputRename = function(e) { switch (e) { case "xy ": return "xyIn"; case "xyz ": return "xyzIn"; default: return e; } }, t.prototype._outputRename = function(e) { switch (e) { case "xy": return "xyOut"; case "xyz": return "xyzOut"; default: return e; } }, t.prototype._buildBlock = function(e) { r.prototype._buildBlock.call(this, e); var n = this.xyzw.isConnected ? this.xyzw : this.xyzIn.isConnected ? this.xyzIn : this.xyIn, i = this._outputs[0], o = this._outputs[1], a = this._outputs[2], s = this._outputs[3], d = this._outputs[4], p = this._outputs[5]; return i.hasEndpoints && (n === this.xyIn ? e.compilationString += this._declareOutput(i, e) + " = vec3(" + n.associatedVariableName + `, 0.0);\r ` : e.compilationString += this._declareOutput(i, e) + " = " + n.associatedVariableName + `.xyz;\r `), o.hasEndpoints && (e.compilationString += this._declareOutput(o, e) + " = " + n.associatedVariableName + `.xy;\r `), a.hasEndpoints && (e.compilationString += this._declareOutput(a, e) + " = " + n.associatedVariableName + `.x;\r `), s.hasEndpoints && (e.compilationString += this._declareOutput(s, e) + " = " + n.associatedVariableName + `.y;\r `), d.hasEndpoints && (e.compilationString += this._declareOutput(d, e) + " = " + n.associatedVariableName + `.z;\r `), p.hasEndpoints && (e.compilationString += this._declareOutput(p, e) + " = " + n.associatedVariableName + `.w;\r `), this; }, t; }(dt); O.a.RegisteredTypes["BABYLON.VectorSplitterBlock"] = vh; var yh = function(r) { function t(e) { var n = r.call(this, e, Ce.Neutral) || this; return n.registerInput("left", le.AutoDetect), n.registerInput("right", le.AutoDetect), n.registerInput("gradient", le.AutoDetect), n.registerOutput("output", le.BasedOnInput), n._outputs[0]._typeConnectionSource = n._inputs[0], n._linkConnectionTypes(0, 1), n._linkConnectionTypes(1, 2, !0), n._inputs[2].acceptedConnectionPointTypes.push(le.Float), n; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "LerpBlock"; }, Object.defineProperty(t.prototype, "left", { get: function() { return this._inputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "right", { get: function() { return this._inputs[1]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "gradient", { get: function() { return this._inputs[2]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0]; }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(e) { r.prototype._buildBlock.call(this, e); var n = this._outputs[0]; return e.compilationString += this._declareOutput(n, e) + " = mix(" + this.left.associatedVariableName + " , " + this.right.associatedVariableName + ", " + this.gradient.associatedVariableName + `);\r `, this; }, t; }(dt); O.a.RegisteredTypes["BABYLON.LerpBlock"] = yh; var bh = function(r) { function t(e) { var n = r.call(this, e, Ce.Neutral) || this; return n.registerInput("left", le.AutoDetect), n.registerInput("right", le.AutoDetect), n.registerOutput("output", le.BasedOnInput), n._outputs[0]._typeConnectionSource = n._inputs[0], n._linkConnectionTypes(0, 1), n; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "DivideBlock"; }, Object.defineProperty(t.prototype, "left", { get: function() { return this._inputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "right", { get: function() { return this._inputs[1]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0]; }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(e) { r.prototype._buildBlock.call(this, e); var n = this._outputs[0]; return e.compilationString += this._declareOutput(n, e) + " = " + this.left.associatedVariableName + " / " + this.right.associatedVariableName + `;\r `, this; }, t; }(dt); O.a.RegisteredTypes["BABYLON.DivideBlock"] = bh; var Th = function(r) { function t(e) { var n = r.call(this, e, Ce.Neutral) || this; return n.registerInput("left", le.AutoDetect), n.registerInput("right", le.AutoDetect), n.registerOutput("output", le.BasedOnInput), n._outputs[0]._typeConnectionSource = n._inputs[0], n._linkConnectionTypes(0, 1), n; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "SubtractBlock"; }, Object.defineProperty(t.prototype, "left", { get: function() { return this._inputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "right", { get: function() { return this._inputs[1]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0]; }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(e) { r.prototype._buildBlock.call(this, e); var n = this._outputs[0]; return e.compilationString += this._declareOutput(n, e) + " = " + this.left.associatedVariableName + " - " + this.right.associatedVariableName + `;\r `, this; }, t; }(dt); O.a.RegisteredTypes["BABYLON.SubtractBlock"] = Th; var Eh = function(r) { function t(e) { var n = r.call(this, e, Ce.Neutral) || this; return n.registerInput("value", le.Float), n.registerInput("edge", le.Float), n.registerOutput("output", le.Float), n; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "StepBlock"; }, Object.defineProperty(t.prototype, "value", { get: function() { return this._inputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "edge", { get: function() { return this._inputs[1]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0]; }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(e) { r.prototype._buildBlock.call(this, e); var n = this._outputs[0]; return e.compilationString += this._declareOutput(n, e) + " = step(" + this.edge.associatedVariableName + ", " + this.value.associatedVariableName + `);\r `, this; }, t; }(dt); O.a.RegisteredTypes["BABYLON.StepBlock"] = Eh; var nc = function(r) { function t(e) { var n = r.call(this, e, Ce.Neutral) || this; return n.registerInput("input", le.AutoDetect), n.registerOutput("output", le.BasedOnInput), n._outputs[0]._typeConnectionSource = n._inputs[0], n._outputs[0].excludedConnectionPointTypes.push(le.Matrix), n; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "OneMinusBlock"; }, Object.defineProperty(t.prototype, "input", { get: function() { return this._inputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0]; }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(e) { r.prototype._buildBlock.call(this, e); var n = this._outputs[0]; return e.compilationString += this._declareOutput(n, e) + " = 1. - " + this.input.associatedVariableName + `;\r `, this; }, t; }(dt); O.a.RegisteredTypes["BABYLON.OneMinusBlock"] = nc, O.a.RegisteredTypes["BABYLON.OppositeBlock"] = nc; var ic = function(r) { function t(e) { var n = r.call(this, e, Ce.Neutral) || this; return n.registerInput("worldPosition", le.Vector4), n.registerInput("cameraPosition", le.Vector3), n.registerOutput("output", le.Vector3), n; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "ViewDirectionBlock"; }, Object.defineProperty(t.prototype, "worldPosition", { get: function() { return this._inputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "cameraPosition", { get: function() { return this._inputs[1]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0]; }, enumerable: !1, configurable: !0 }), t.prototype.autoConfigure = function(e) { if (!this.cameraPosition.isConnected) { var n = e.getInputBlockByPredicate(function(i) { return i.systemValue === gt.CameraPosition; }); n || (n = new Et("cameraPosition")).setAsSystemValue(gt.CameraPosition), n.output.connectTo(this.cameraPosition); } }, t.prototype._buildBlock = function(e) { r.prototype._buildBlock.call(this, e); var n = this._outputs[0]; return e.compilationString += this._declareOutput(n, e) + " = normalize(" + this.cameraPosition.associatedVariableName + " - " + this.worldPosition.associatedVariableName + `.xyz);\r `, this; }, t; }(dt); O.a.RegisteredTypes["BABYLON.ViewDirectionBlock"] = ic, f(161); var Sh = function(r) { function t(e) { var n = r.call(this, e, Ce.Neutral) || this; return n.registerInput("worldNormal", le.Vector4), n.registerInput("viewDirection", le.Vector3), n.registerInput("bias", le.Float), n.registerInput("power", le.Float), n.registerOutput("fresnel", le.Float), n; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "FresnelBlock"; }, Object.defineProperty(t.prototype, "worldNormal", { get: function() { return this._inputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "viewDirection", { get: function() { return this._inputs[1]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "bias", { get: function() { return this._inputs[2]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "power", { get: function() { return this._inputs[3]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "fresnel", { get: function() { return this._outputs[0]; }, enumerable: !1, configurable: !0 }), t.prototype.autoConfigure = function(e) { if (!this.viewDirection.isConnected) { var n = new ic("View direction"); n.output.connectTo(this.viewDirection), n.autoConfigure(e); } if (!this.bias.isConnected) { var i = new Et("bias"); i.value = 0, i.output.connectTo(this.bias); } if (!this.power.isConnected) { var o = new Et("power"); o.value = 1, o.output.connectTo(this.power); } }, t.prototype._buildBlock = function(e) { r.prototype._buildBlock.call(this, e); var n = "//" + this.name; return e._emitFunctionFromInclude("fresnelFunction", n, { removeIfDef: !0 }), e.compilationString += this._declareOutput(this.fresnel, e) + " = computeFresnelTerm(" + this.viewDirection.associatedVariableName + ".xyz, " + this.worldNormal.associatedVariableName + ".xyz, " + this.bias.associatedVariableName + ", " + this.power.associatedVariableName + `);\r `, this; }, t; }(dt); O.a.RegisteredTypes["BABYLON.FresnelBlock"] = Sh; var Ah = function(r) { function t(e) { var n = r.call(this, e, Ce.Neutral) || this; return n.registerInput("left", le.AutoDetect), n.registerInput("right", le.AutoDetect), n.registerOutput("output", le.BasedOnInput), n._outputs[0]._typeConnectionSource = n._inputs[0], n._linkConnectionTypes(0, 1), n; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "MaxBlock"; }, Object.defineProperty(t.prototype, "left", { get: function() { return this._inputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "right", { get: function() { return this._inputs[1]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0]; }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(e) { r.prototype._buildBlock.call(this, e); var n = this._outputs[0]; return e.compilationString += this._declareOutput(n, e) + " = max(" + this.left.associatedVariableName + ", " + this.right.associatedVariableName + `);\r `, this; }, t; }(dt); O.a.RegisteredTypes["BABYLON.MaxBlock"] = Ah; var Ph = function(r) { function t(e) { var n = r.call(this, e, Ce.Neutral) || this; return n.registerInput("left", le.AutoDetect), n.registerInput("right", le.AutoDetect), n.registerOutput("output", le.BasedOnInput), n._outputs[0]._typeConnectionSource = n._inputs[0], n._linkConnectionTypes(0, 1), n; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "MinBlock"; }, Object.defineProperty(t.prototype, "left", { get: function() { return this._inputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "right", { get: function() { return this._inputs[1]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0]; }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(e) { r.prototype._buildBlock.call(this, e); var n = this._outputs[0]; return e.compilationString += this._declareOutput(n, e) + " = min(" + this.left.associatedVariableName + ", " + this.right.associatedVariableName + `);\r `, this; }, t; }(dt); O.a.RegisteredTypes["BABYLON.MinBlock"] = Ph; var xh = function(r) { function t(e) { var n = r.call(this, e, Ce.Neutral) || this; return n.registerInput("left", le.AutoDetect), n.registerInput("right", le.AutoDetect), n.registerOutput("output", le.Float), n._linkConnectionTypes(0, 1), n._inputs[0].excludedConnectionPointTypes.push(le.Float), n._inputs[0].excludedConnectionPointTypes.push(le.Matrix), n._inputs[1].excludedConnectionPointTypes.push(le.Float), n._inputs[1].excludedConnectionPointTypes.push(le.Matrix), n; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "DistanceBlock"; }, Object.defineProperty(t.prototype, "left", { get: function() { return this._inputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "right", { get: function() { return this._inputs[1]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0]; }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(e) { r.prototype._buildBlock.call(this, e); var n = this._outputs[0]; return e.compilationString += this._declareOutput(n, e) + " = length(" + this.left.associatedVariableName + " - " + this.right.associatedVariableName + `);\r `, this; }, t; }(dt); O.a.RegisteredTypes["BABYLON.DistanceBlock"] = xh; var Ch = function(r) { function t(e) { var n = r.call(this, e, Ce.Neutral) || this; return n.registerInput("value", le.AutoDetect), n.registerOutput("output", le.Float), n._inputs[0].excludedConnectionPointTypes.push(le.Float), n._inputs[0].excludedConnectionPointTypes.push(le.Matrix), n; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "LengthBlock"; }, Object.defineProperty(t.prototype, "value", { get: function() { return this._inputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0]; }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(e) { r.prototype._buildBlock.call(this, e); var n = this._outputs[0]; return e.compilationString += this._declareOutput(n, e) + " = length(" + this.value.associatedVariableName + `);\r `, this; }, t; }(dt); O.a.RegisteredTypes["BABYLON.LengthBlock"] = Ch; var Rh = function(r) { function t(e) { var n = r.call(this, e, Ce.Neutral) || this; return n.registerInput("value", le.AutoDetect), n.registerOutput("output", le.BasedOnInput), n._outputs[0]._typeConnectionSource = n._inputs[0], n; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "NegateBlock"; }, Object.defineProperty(t.prototype, "value", { get: function() { return this._inputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0]; }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(e) { r.prototype._buildBlock.call(this, e); var n = this._outputs[0]; return e.compilationString += this._declareOutput(n, e) + " = -1.0 * " + this.value.associatedVariableName + `;\r `, this; }, t; }(dt); O.a.RegisteredTypes["BABYLON.NegateBlock"] = Rh; var Oh = function(r) { function t(e) { var n = r.call(this, e, Ce.Neutral) || this; return n.registerInput("value", le.AutoDetect), n.registerInput("power", le.AutoDetect), n.registerOutput("output", le.BasedOnInput), n._outputs[0]._typeConnectionSource = n._inputs[0], n._linkConnectionTypes(0, 1), n; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "PowBlock"; }, Object.defineProperty(t.prototype, "value", { get: function() { return this._inputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "power", { get: function() { return this._inputs[1]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0]; }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(e) { r.prototype._buildBlock.call(this, e); var n = this._outputs[0]; return e.compilationString += this._declareOutput(n, e) + " = pow(" + this.value.associatedVariableName + ", " + this.power.associatedVariableName + `);\r `, this; }, t; }(dt); O.a.RegisteredTypes["BABYLON.PowBlock"] = Oh; var Mh = function(r) { function t(e) { var n = r.call(this, e, Ce.Neutral) || this; return n.registerInput("seed", le.Vector2), n.registerOutput("output", le.Float), n._inputs[0].acceptedConnectionPointTypes.push(le.Vector3), n._inputs[0].acceptedConnectionPointTypes.push(le.Vector4), n._inputs[0].acceptedConnectionPointTypes.push(le.Color3), n._inputs[0].acceptedConnectionPointTypes.push(le.Color4), n; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "RandomNumberBlock"; }, Object.defineProperty(t.prototype, "seed", { get: function() { return this._inputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0]; }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(e) { r.prototype._buildBlock.call(this, e); var n = this._outputs[0], i = "//" + this.name; return e._emitFunctionFromInclude("helperFunctions", i), e.compilationString += this._declareOutput(n, e) + " = getRand(" + this.seed.associatedVariableName + `.xy);\r `, this; }, t; }(dt); O.a.RegisteredTypes["BABYLON.RandomNumberBlock"] = Mh; var Ih = function(r) { function t(e) { var n = r.call(this, e, Ce.Neutral) || this; return n.registerInput("x", le.Float), n.registerInput("y", le.Float), n.registerOutput("output", le.Float), n; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "ArcTan2Block"; }, Object.defineProperty(t.prototype, "x", { get: function() { return this._inputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "y", { get: function() { return this._inputs[1]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0]; }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(e) { r.prototype._buildBlock.call(this, e); var n = this._outputs[0]; return e.compilationString += this._declareOutput(n, e) + " = atan(" + this.x.associatedVariableName + ", " + this.y.associatedVariableName + `);\r `, this; }, t; }(dt); O.a.RegisteredTypes["BABYLON.ArcTan2Block"] = Ih; var Dh = function(r) { function t(e) { var n = r.call(this, e, Ce.Neutral) || this; return n.registerInput("value", le.AutoDetect), n.registerInput("edge0", le.Float), n.registerInput("edge1", le.Float), n.registerOutput("output", le.BasedOnInput), n._outputs[0]._typeConnectionSource = n._inputs[0], n; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "SmoothStepBlock"; }, Object.defineProperty(t.prototype, "value", { get: function() { return this._inputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "edge0", { get: function() { return this._inputs[1]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "edge1", { get: function() { return this._inputs[2]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0]; }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(e) { r.prototype._buildBlock.call(this, e); var n = this._outputs[0]; return e.compilationString += this._declareOutput(n, e) + " = smoothstep(" + this.edge0.associatedVariableName + ", " + this.edge1.associatedVariableName + ", " + this.value.associatedVariableName + `);\r `, this; }, t; }(dt); O.a.RegisteredTypes["BABYLON.SmoothStepBlock"] = Dh; var Lh = function(r) { function t(e) { var n = r.call(this, e, Ce.Neutral) || this; return n.registerInput("input", le.AutoDetect), n.registerOutput("output", le.BasedOnInput), n._outputs[0]._typeConnectionSource = n._inputs[0], n._outputs[0].excludedConnectionPointTypes.push(le.Matrix), n; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "ReciprocalBlock"; }, Object.defineProperty(t.prototype, "input", { get: function() { return this._inputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0]; }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(e) { r.prototype._buildBlock.call(this, e); var n = this._outputs[0]; return e.compilationString += this._declareOutput(n, e) + " = 1. / " + this.input.associatedVariableName + `;\r `, this; }, t; }(dt); O.a.RegisteredTypes["BABYLON.ReciprocalBlock"] = Lh; var Nh = function(r) { function t(e) { var n = r.call(this, e, Ce.Neutral) || this; return n.registerInput("value", le.AutoDetect), n.registerInput("reference", le.AutoDetect), n.registerInput("distance", le.Float), n.registerInput("replacement", le.AutoDetect), n.registerOutput("output", le.BasedOnInput), n._outputs[0]._typeConnectionSource = n._inputs[0], n._linkConnectionTypes(0, 1), n._linkConnectionTypes(0, 3), n._inputs[0].excludedConnectionPointTypes.push(le.Float), n._inputs[0].excludedConnectionPointTypes.push(le.Matrix), n._inputs[1].excludedConnectionPointTypes.push(le.Float), n._inputs[1].excludedConnectionPointTypes.push(le.Matrix), n._inputs[3].excludedConnectionPointTypes.push(le.Float), n._inputs[3].excludedConnectionPointTypes.push(le.Matrix), n; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "ReplaceColorBlock"; }, Object.defineProperty(t.prototype, "value", { get: function() { return this._inputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "reference", { get: function() { return this._inputs[1]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "distance", { get: function() { return this._inputs[2]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "replacement", { get: function() { return this._inputs[3]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0]; }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(e) { r.prototype._buildBlock.call(this, e); var n = this._outputs[0]; return e.compilationString += this._declareOutput(n, e) + `;\r `, e.compilationString += "if (length(" + this.value.associatedVariableName + " - " + this.reference.associatedVariableName + ") < " + this.distance.associatedVariableName + `) {\r `, e.compilationString += n.associatedVariableName + " = " + this.replacement.associatedVariableName + `;\r `, e.compilationString += `} else {\r `, e.compilationString += n.associatedVariableName + " = " + this.value.associatedVariableName + `;\r `, e.compilationString += `}\r `, this; }, t; }(dt); O.a.RegisteredTypes["BABYLON.ReplaceColorBlock"] = Nh; var qi, wh = function(r) { function t(e) { var n = r.call(this, e, Ce.Neutral) || this; return n.registerInput("value", le.AutoDetect), n.registerInput("steps", le.AutoDetect), n.registerOutput("output", le.BasedOnInput), n._outputs[0]._typeConnectionSource = n._inputs[0], n._linkConnectionTypes(0, 1), n._inputs[0].excludedConnectionPointTypes.push(le.Matrix), n._inputs[1].excludedConnectionPointTypes.push(le.Matrix), n; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "PosterizeBlock"; }, Object.defineProperty(t.prototype, "value", { get: function() { return this._inputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "steps", { get: function() { return this._inputs[1]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0]; }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(e) { r.prototype._buildBlock.call(this, e); var n = this._outputs[0]; return e.compilationString += this._declareOutput(n, e) + " = floor(" + this.value.associatedVariableName + " / (1.0 / " + this.steps.associatedVariableName + ")) * (1.0 / " + this.steps.associatedVariableName + `);\r `, this; }, t; }(dt); O.a.RegisteredTypes["BABYLON.PosterizeBlock"] = wh, function(r) { r[r.SawTooth = 0] = "SawTooth", r[r.Square = 1] = "Square", r[r.Triangle = 2] = "Triangle"; }(qi || (qi = {})); var Fh = function(r) { function t(e) { var n = r.call(this, e, Ce.Neutral) || this; return n.kind = qi.SawTooth, n.registerInput("input", le.AutoDetect), n.registerOutput("output", le.BasedOnInput), n._outputs[0]._typeConnectionSource = n._inputs[0], n._inputs[0].excludedConnectionPointTypes.push(le.Matrix), n; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "WaveBlock"; }, Object.defineProperty(t.prototype, "input", { get: function() { return this._inputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0]; }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(e) { r.prototype._buildBlock.call(this, e); var n = this._outputs[0]; switch (this.kind) { case qi.SawTooth: e.compilationString += this._declareOutput(n, e) + " = " + this.input.associatedVariableName + " - floor(0.5 + " + this.input.associatedVariableName + `);\r `; break; case qi.Square: e.compilationString += this._declareOutput(n, e) + " = 1.0 - 2.0 * round(fract(" + this.input.associatedVariableName + `));\r `; break; case qi.Triangle: e.compilationString += this._declareOutput(n, e) + " = 2.0 * abs(2.0 * (" + this.input.associatedVariableName + " - floor(0.5 + " + this.input.associatedVariableName + `))) - 1.0;\r `; } return this; }, t.prototype.serialize = function() { var e = r.prototype.serialize.call(this); return e.kind = this.kind, e; }, t.prototype._deserialize = function(e, n, i) { r.prototype._deserialize.call(this, e, n, i), this.kind = e.kind; }, t; }(dt); O.a.RegisteredTypes["BABYLON.WaveBlock"] = Fh; var ca = function() { function r(t, e) { this.step = t, this.color = e; } return Object.defineProperty(r.prototype, "step", { get: function() { return this._step; }, set: function(t) { this._step = t; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "color", { get: function() { return this._color; }, set: function(t) { this._color = t; }, enumerable: !1, configurable: !0 }), r; }(), Bh = function(r) { function t(e) { var n = r.call(this, e, Ce.Neutral) || this; return n.colorSteps = [new ca(0, I.a.Black()), new ca(1, I.a.White())], n.onValueChangedObservable = new C.c(), n.registerInput("gradient", le.Float), n.registerOutput("output", le.Color3), n._inputs[0].acceptedConnectionPointTypes.push(le.Vector2), n._inputs[0].acceptedConnectionPointTypes.push(le.Vector3), n._inputs[0].acceptedConnectionPointTypes.push(le.Vector4), n._inputs[0].acceptedConnectionPointTypes.push(le.Color3), n._inputs[0].acceptedConnectionPointTypes.push(le.Color4), n; } return Object(c.d)(t, r), t.prototype.colorStepsUpdated = function() { this.onValueChangedObservable.notifyObservers(this); }, t.prototype.getClassName = function() { return "GradientBlock"; }, Object.defineProperty(t.prototype, "gradient", { get: function() { return this._inputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0]; }, enumerable: !1, configurable: !0 }), t.prototype._writeColorConstant = function(e) { var n = this.colorSteps[e]; return "vec3(" + n.color.r + ", " + n.color.g + ", " + n.color.b + ")"; }, t.prototype._buildBlock = function(e) { r.prototype._buildBlock.call(this, e); var n = this._outputs[0]; if (this.colorSteps.length && this.gradient.connectedPoint) { var i = e._getFreeVariableName("gradientTempColor"), o = e._getFreeVariableName("gradientTempPosition"); e.compilationString += "vec3 " + i + " = " + this._writeColorConstant(0) + `;\r `, e.compilationString += "float " + o + `;\r `; var a = this.gradient.associatedVariableName; this.gradient.connectedPoint.type !== le.Float && (a += ".x"); for (var s = 1; s < this.colorSteps.length; s++) { var d = this.colorSteps[s], p = this.colorSteps[s - 1]; e.compilationString += o + " = clamp((" + a + " - " + e._emitFloat(p.step) + ") / (" + e._emitFloat(d.step) + " - " + e._emitFloat(p.step) + "), 0.0, 1.0) * step(" + e._emitFloat(s) + ", " + e._emitFloat(this.colorSteps.length - 1) + `);\r `, e.compilationString += i + " = mix(" + i + ", " + this._writeColorConstant(s) + ", " + o + `);\r `; } return e.compilationString += this._declareOutput(n, e) + " = " + i + `;\r `, this; } e.compilationString += this._declareOutput(n, e) + ` = vec3(0., 0., 0.);\r `; }, t.prototype.serialize = function() { var e = r.prototype.serialize.call(this); e.colorSteps = []; for (var n = 0, i = this.colorSteps; n < i.length; n++) { var o = i[n]; e.colorSteps.push({ step: o.step, color: { r: o.color.r, g: o.color.g, b: o.color.b } }); } return e; }, t.prototype._deserialize = function(e, n, i) { r.prototype._deserialize.call(this, e, n, i), this.colorSteps = []; for (var o = 0, a = e.colorSteps; o < a.length; o++) { var s = a[o]; this.colorSteps.push(new ca(s.step, new I.a(s.color.r, s.color.g, s.color.b))); } }, t.prototype._dumpPropertiesCode = function() { for (var e = "", n = 0, i = this.colorSteps; n < i.length; n++) { var o = i[n]; e += this._codeVariableName + ".colorSteps.push(new BABYLON.GradientBlockColorStep(" + o.step + ", new BABYLON.Color3(" + o.color.r + ", " + o.color.g + ", " + o.color.b + `)));\r `; } return e; }, t; }(dt); O.a.RegisteredTypes["BABYLON.GradientBlock"] = Bh; var Uh = function(r) { function t(e) { var n = r.call(this, e, Ce.Neutral) || this; return n.registerInput("left", le.AutoDetect), n.registerInput("right", le.AutoDetect), n.registerInput("gradient", le.AutoDetect), n.registerOutput("output", le.BasedOnInput), n._outputs[0]._typeConnectionSource = n._inputs[0], n._linkConnectionTypes(0, 1), n._linkConnectionTypes(1, 2, !0), n._inputs[2].acceptedConnectionPointTypes.push(le.Float), n; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "NLerpBlock"; }, Object.defineProperty(t.prototype, "left", { get: function() { return this._inputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "right", { get: function() { return this._inputs[1]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "gradient", { get: function() { return this._inputs[2]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0]; }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(e) { r.prototype._buildBlock.call(this, e); var n = this._outputs[0]; return e.compilationString += this._declareOutput(n, e) + " = normalize(mix(" + this.left.associatedVariableName + " , " + this.right.associatedVariableName + ", " + this.gradient.associatedVariableName + `));\r `, this; }, t; }(dt); O.a.RegisteredTypes["BABYLON.NLerpBlock"] = Uh; var Vh = function(r) { function t(e) { var n = r.call(this, e, Ce.Neutral) || this; return n.manhattanDistance = !1, n.registerInput("seed", le.Vector3), n.registerInput("jitter", le.Float), n.registerOutput("output", le.Vector2), n; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "WorleyNoise3DBlock"; }, Object.defineProperty(t.prototype, "seed", { get: function() { return this._inputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "jitter", { get: function() { return this._inputs[1]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0]; }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(e) { if (r.prototype._buildBlock.call(this, e), this.seed.isConnected && this._outputs[0].hasEndpoints) return e._emitFunction("worley3D", `vec3 permute(vec3 x){\r return mod((34.0 * x + 1.0) * x, 289.0);\r }\r \r vec3 dist(vec3 x, vec3 y, vec3 z, bool manhattanDistance){\r return manhattanDistance ? abs(x) + abs(y) + abs(z) : (x * x + y * y + z * z);\r }\r \r vec2 worley(vec3 P, float jitter, bool manhattanDistance){\r float K = 0.142857142857; // 1/7\r float Ko = 0.428571428571; // 1/2-K/2\r float K2 = 0.020408163265306; // 1/(7*7)\r float Kz = 0.166666666667; // 1/6\r float Kzo = 0.416666666667; // 1/2-1/6*2\r \r vec3 Pi = mod(floor(P), 289.0);\r vec3 Pf = fract(P) - 0.5;\r \r vec3 Pfx = Pf.x + vec3(1.0, 0.0, -1.0);\r vec3 Pfy = Pf.y + vec3(1.0, 0.0, -1.0);\r vec3 Pfz = Pf.z + vec3(1.0, 0.0, -1.0);\r \r vec3 p = permute(Pi.x + vec3(-1.0, 0.0, 1.0));\r vec3 p1 = permute(p + Pi.y - 1.0);\r vec3 p2 = permute(p + Pi.y);\r vec3 p3 = permute(p + Pi.y + 1.0);\r \r vec3 p11 = permute(p1 + Pi.z - 1.0);\r vec3 p12 = permute(p1 + Pi.z);\r vec3 p13 = permute(p1 + Pi.z + 1.0);\r \r vec3 p21 = permute(p2 + Pi.z - 1.0);\r vec3 p22 = permute(p2 + Pi.z);\r vec3 p23 = permute(p2 + Pi.z + 1.0);\r \r vec3 p31 = permute(p3 + Pi.z - 1.0);\r vec3 p32 = permute(p3 + Pi.z);\r vec3 p33 = permute(p3 + Pi.z + 1.0);\r \r vec3 ox11 = fract(p11*K) - Ko;\r vec3 oy11 = mod(floor(p11*K), 7.0)*K - Ko;\r vec3 oz11 = floor(p11*K2)*Kz - Kzo; // p11 < 289 guaranteed\r \r vec3 ox12 = fract(p12*K) - Ko;\r vec3 oy12 = mod(floor(p12*K), 7.0)*K - Ko;\r vec3 oz12 = floor(p12*K2)*Kz - Kzo;\r \r vec3 ox13 = fract(p13*K) - Ko;\r vec3 oy13 = mod(floor(p13*K), 7.0)*K - Ko;\r vec3 oz13 = floor(p13*K2)*Kz - Kzo;\r \r vec3 ox21 = fract(p21*K) - Ko;\r vec3 oy21 = mod(floor(p21*K), 7.0)*K - Ko;\r vec3 oz21 = floor(p21*K2)*Kz - Kzo;\r \r vec3 ox22 = fract(p22*K) - Ko;\r vec3 oy22 = mod(floor(p22*K), 7.0)*K - Ko;\r vec3 oz22 = floor(p22*K2)*Kz - Kzo;\r \r vec3 ox23 = fract(p23*K) - Ko;\r vec3 oy23 = mod(floor(p23*K), 7.0)*K - Ko;\r vec3 oz23 = floor(p23*K2)*Kz - Kzo;\r \r vec3 ox31 = fract(p31*K) - Ko;\r vec3 oy31 = mod(floor(p31*K), 7.0)*K - Ko;\r vec3 oz31 = floor(p31*K2)*Kz - Kzo;\r \r vec3 ox32 = fract(p32*K) - Ko;\r vec3 oy32 = mod(floor(p32*K), 7.0)*K - Ko;\r vec3 oz32 = floor(p32*K2)*Kz - Kzo;\r \r vec3 ox33 = fract(p33*K) - Ko;\r vec3 oy33 = mod(floor(p33*K), 7.0)*K - Ko;\r vec3 oz33 = floor(p33*K2)*Kz - Kzo;\r \r vec3 dx11 = Pfx + jitter*ox11;\r vec3 dy11 = Pfy.x + jitter*oy11;\r vec3 dz11 = Pfz.x + jitter*oz11;\r \r vec3 dx12 = Pfx + jitter*ox12;\r vec3 dy12 = Pfy.x + jitter*oy12;\r vec3 dz12 = Pfz.y + jitter*oz12;\r \r vec3 dx13 = Pfx + jitter*ox13;\r vec3 dy13 = Pfy.x + jitter*oy13;\r vec3 dz13 = Pfz.z + jitter*oz13;\r \r vec3 dx21 = Pfx + jitter*ox21;\r vec3 dy21 = Pfy.y + jitter*oy21;\r vec3 dz21 = Pfz.x + jitter*oz21;\r \r vec3 dx22 = Pfx + jitter*ox22;\r vec3 dy22 = Pfy.y + jitter*oy22;\r vec3 dz22 = Pfz.y + jitter*oz22;\r \r vec3 dx23 = Pfx + jitter*ox23;\r vec3 dy23 = Pfy.y + jitter*oy23;\r vec3 dz23 = Pfz.z + jitter*oz23;\r \r vec3 dx31 = Pfx + jitter*ox31;\r vec3 dy31 = Pfy.z + jitter*oy31;\r vec3 dz31 = Pfz.x + jitter*oz31;\r \r vec3 dx32 = Pfx + jitter*ox32;\r vec3 dy32 = Pfy.z + jitter*oy32;\r vec3 dz32 = Pfz.y + jitter*oz32;\r \r vec3 dx33 = Pfx + jitter*ox33;\r vec3 dy33 = Pfy.z + jitter*oy33;\r vec3 dz33 = Pfz.z + jitter*oz33;\r \r vec3 d11 = dist(dx11, dy11, dz11, manhattanDistance);\r vec3 d12 =dist(dx12, dy12, dz12, manhattanDistance);\r vec3 d13 = dist(dx13, dy13, dz13, manhattanDistance);\r vec3 d21 = dist(dx21, dy21, dz21, manhattanDistance);\r vec3 d22 = dist(dx22, dy22, dz22, manhattanDistance);\r vec3 d23 = dist(dx23, dy23, dz23, manhattanDistance);\r vec3 d31 = dist(dx31, dy31, dz31, manhattanDistance);\r vec3 d32 = dist(dx32, dy32, dz32, manhattanDistance);\r vec3 d33 = dist(dx33, dy33, dz33, manhattanDistance);\r \r vec3 d1a = min(d11, d12);\r d12 = max(d11, d12);\r d11 = min(d1a, d13); // Smallest now not in d12 or d13\r d13 = max(d1a, d13);\r d12 = min(d12, d13); // 2nd smallest now not in d13\r vec3 d2a = min(d21, d22);\r d22 = max(d21, d22);\r d21 = min(d2a, d23); // Smallest now not in d22 or d23\r d23 = max(d2a, d23);\r d22 = min(d22, d23); // 2nd smallest now not in d23\r vec3 d3a = min(d31, d32);\r d32 = max(d31, d32);\r d31 = min(d3a, d33); // Smallest now not in d32 or d33\r d33 = max(d3a, d33);\r d32 = min(d32, d33); // 2nd smallest now not in d33\r vec3 da = min(d11, d21);\r d21 = max(d11, d21);\r d11 = min(da, d31); // Smallest now in d11\r d31 = max(da, d31); // 2nd smallest now not in d31\r d11.xy = (d11.x < d11.y) ? d11.xy : d11.yx;\r d11.xz = (d11.x < d11.z) ? d11.xz : d11.zx; // d11.x now smallest\r d12 = min(d12, d21); // 2nd smallest now not in d21\r d12 = min(d12, d22); // nor in d22\r d12 = min(d12, d31); // nor in d31\r d12 = min(d12, d32); // nor in d32\r d11.yz = min(d11.yz,d12.xy); // nor in d12.yz\r d11.y = min(d11.y,d12.z); // Only two more to go\r d11.y = min(d11.y,d11.z); // Done! (Phew!)\r return sqrt(d11.xy); // F1, F2\r }\r \r `, "// Worley3D"), e.compilationString += this._declareOutput(this._outputs[0], e) + " = worley(" + this.seed.associatedVariableName + ", " + this.jitter.associatedVariableName + ", " + this.manhattanDistance + `);\r `, this; }, t.prototype._dumpPropertiesCode = function() { return this._codeVariableName + ".manhattanDistance = " + this.manhattanDistance + `;\r `; }, t.prototype.serialize = function() { var e = r.prototype.serialize.call(this); return e.manhattanDistance = this.manhattanDistance, e; }, t.prototype._deserialize = function(e, n, i) { r.prototype._deserialize.call(this, e, n, i), this.manhattanDistance = e.manhattanDistance; }, Object(c.c)([Bt("Use Manhattan Distance", It.Boolean, "PROPERTIES", { notifiers: { update: !1 } })], t.prototype, "manhattanDistance", void 0), t; }(dt); O.a.RegisteredTypes["BABYLON.WorleyNoise3DBlock"] = Vh; var kh = function(r) { function t(e) { var n = r.call(this, e, Ce.Neutral) || this; return n.registerInput("seed", le.Vector3), n.registerOutput("output", le.Float), n; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "SimplexPerlin3DBlock"; }, Object.defineProperty(t.prototype, "seed", { get: function() { return this._inputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0]; }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(e) { if (r.prototype._buildBlock.call(this, e), this.seed.isConnected && this._outputs[0].hasEndpoints) return e._emitFunction("SimplexPerlin3D", `const float SKEWFACTOR = 1.0/3.0;\r const float UNSKEWFACTOR = 1.0/6.0;\r const float SIMPLEX_CORNER_POS = 0.5;\r const float SIMPLEX_TETRAHADRON_HEIGHT = 0.70710678118654752440084436210485;\r float SimplexPerlin3D( vec3 P ){\r P *= SIMPLEX_TETRAHADRON_HEIGHT;\r vec3 Pi = floor( P + dot( P, vec3( SKEWFACTOR) ) ); vec3 x0 = P - Pi + dot(Pi, vec3( UNSKEWFACTOR ) );\r vec3 g = step(x0.yzx, x0.xyz);\r vec3 l = 1.0 - g;\r vec3 Pi_1 = min( g.xyz, l.zxy );\r vec3 Pi_2 = max( g.xyz, l.zxy );\r vec3 x1 = x0 - Pi_1 + UNSKEWFACTOR;\r vec3 x2 = x0 - Pi_2 + SKEWFACTOR;\r vec3 x3 = x0 - SIMPLEX_CORNER_POS;\r vec4 v1234_x = vec4( x0.x, x1.x, x2.x, x3.x );\r vec4 v1234_y = vec4( x0.y, x1.y, x2.y, x3.y );\r vec4 v1234_z = vec4( x0.z, x1.z, x2.z, x3.z );\r Pi.xyz = Pi.xyz - floor(Pi.xyz * ( 1.0 / 69.0 )) * 69.0;\r vec3 Pi_inc1 = step( Pi, vec3( 69.0 - 1.5 ) ) * ( Pi + 1.0 );\r vec4 Pt = vec4( Pi.xy, Pi_inc1.xy ) + vec2( 50.0, 161.0 ).xyxy;\r Pt *= Pt;\r vec4 V1xy_V2xy = mix( Pt.xyxy, Pt.zwzw, vec4( Pi_1.xy, Pi_2.xy ) );\r Pt = vec4( Pt.x, V1xy_V2xy.xz, Pt.z ) * vec4( Pt.y, V1xy_V2xy.yw, Pt.w );\r const vec3 SOMELARGEFLOATS = vec3( 635.298681, 682.357502, 668.926525 );\r const vec3 ZINC = vec3( 48.500388, 65.294118, 63.934599 );\r vec3 lowz_mods = vec3( 1.0 / ( SOMELARGEFLOATS.xyz + Pi.zzz * ZINC.xyz ) );\r vec3 highz_mods = vec3( 1.0 / ( SOMELARGEFLOATS.xyz + Pi_inc1.zzz * ZINC.xyz ) );\r Pi_1 = ( Pi_1.z < 0.5 ) ? lowz_mods : highz_mods;\r Pi_2 = ( Pi_2.z < 0.5 ) ? lowz_mods : highz_mods;\r vec4 hash_0 = fract( Pt * vec4( lowz_mods.x, Pi_1.x, Pi_2.x, highz_mods.x ) ) - 0.49999;\r vec4 hash_1 = fract( Pt * vec4( lowz_mods.y, Pi_1.y, Pi_2.y, highz_mods.y ) ) - 0.49999;\r vec4 hash_2 = fract( Pt * vec4( lowz_mods.z, Pi_1.z, Pi_2.z, highz_mods.z ) ) - 0.49999;\r vec4 grad_results = inversesqrt( hash_0 * hash_0 + hash_1 * hash_1 + hash_2 * hash_2 ) * ( hash_0 * v1234_x + hash_1 * v1234_y + hash_2 * v1234_z );\r const float FINAL_NORMALIZATION = 37.837227241611314102871574478976;\r vec4 kernel_weights = v1234_x * v1234_x + v1234_y * v1234_y + v1234_z * v1234_z;\r kernel_weights = max(0.5 - kernel_weights, 0.0);\r kernel_weights = kernel_weights*kernel_weights*kernel_weights;\r return dot( kernel_weights, grad_results ) * FINAL_NORMALIZATION;\r }\r `, "// SimplexPerlin3D"), e.compilationString += this._declareOutput(this._outputs[0], e) + " = SimplexPerlin3D(" + this.seed.associatedVariableName + `);\r `, this; }, t; }(dt); O.a.RegisteredTypes["BABYLON.SimplexPerlin3DBlock"] = kh; var Gh = function(r) { function t(e) { var n = r.call(this, e, Ce.Neutral) || this; return n.registerInput("normalMap0", le.Vector3), n.registerInput("normalMap1", le.Vector3), n.registerOutput("output", le.Vector3), n._inputs[0].acceptedConnectionPointTypes.push(le.Color3), n._inputs[0].acceptedConnectionPointTypes.push(le.Color4), n._inputs[0].acceptedConnectionPointTypes.push(le.Vector4), n._inputs[1].acceptedConnectionPointTypes.push(le.Color3), n._inputs[1].acceptedConnectionPointTypes.push(le.Color4), n._inputs[1].acceptedConnectionPointTypes.push(le.Vector4), n; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "NormalBlendBlock"; }, Object.defineProperty(t.prototype, "normalMap0", { get: function() { return this._inputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "normalMap1", { get: function() { return this._inputs[1]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0]; }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(e) { r.prototype._buildBlock.call(this, e); var n = this._outputs[0], i = this._inputs[0], o = this._inputs[1], a = e._getFreeVariableName("stepR"), s = e._getFreeVariableName("stepG"); return e.compilationString += "float " + a + " = step(0.5, " + i.associatedVariableName + `.r);\r `, e.compilationString += "float " + s + " = step(0.5, " + i.associatedVariableName + `.g);\r `, e.compilationString += this._declareOutput(n, e) + `;\r `, e.compilationString += n.associatedVariableName + ".r = (1.0 - " + a + ") * " + i.associatedVariableName + ".r * " + o.associatedVariableName + ".r * 2.0 + " + a + " * (1.0 - " + i.associatedVariableName + ".r) * (1.0 - " + o.associatedVariableName + `.r) * 2.0;\r `, e.compilationString += n.associatedVariableName + ".g = (1.0 - " + s + ") * " + i.associatedVariableName + ".g * " + o.associatedVariableName + ".g * 2.0 + " + s + " * (1.0 - " + i.associatedVariableName + ".g) * (1.0 - " + o.associatedVariableName + `.g) * 2.0;\r `, e.compilationString += n.associatedVariableName + ".b = " + i.associatedVariableName + ".b * " + o.associatedVariableName + `.b;\r `, this; }, t; }(dt); O.a.RegisteredTypes["BABYLON.NormalBlendBlock"] = Gh; var zh = function(r) { function t(e) { var n = r.call(this, e, Ce.Neutral) || this; return n.registerInput("input", le.Vector2), n.registerInput("angle", le.Float), n.registerOutput("output", le.Vector2), n; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "Rotate2dBlock"; }, Object.defineProperty(t.prototype, "input", { get: function() { return this._inputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "angle", { get: function() { return this._inputs[1]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0]; }, enumerable: !1, configurable: !0 }), t.prototype.autoConfigure = function(e) { if (!this.angle.isConnected) { var n = new Et("angle"); n.value = 0, n.output.connectTo(this.angle); } }, t.prototype._buildBlock = function(e) { r.prototype._buildBlock.call(this, e); var n = this._outputs[0], i = this.angle, o = this.input; return e.compilationString += this._declareOutput(n, e) + " = vec2(cos(" + i.associatedVariableName + ") * " + o.associatedVariableName + ".x - sin(" + i.associatedVariableName + ") * " + o.associatedVariableName + ".y, sin(" + i.associatedVariableName + ") * " + o.associatedVariableName + ".x + cos(" + i.associatedVariableName + ") * " + o.associatedVariableName + `.y);\r `, this; }, t; }(dt); O.a.RegisteredTypes["BABYLON.Rotate2dBlock"] = zh; var jh = function(r) { function t(e) { var n = r.call(this, e, Ce.Neutral) || this; return n.registerInput("incident", le.Vector3), n.registerInput("normal", le.Vector3), n.registerOutput("output", le.Vector3), n._inputs[0].acceptedConnectionPointTypes.push(le.Vector4), n._inputs[0].acceptedConnectionPointTypes.push(le.Color3), n._inputs[0].acceptedConnectionPointTypes.push(le.Color4), n._inputs[1].acceptedConnectionPointTypes.push(le.Vector4), n._inputs[1].acceptedConnectionPointTypes.push(le.Color3), n._inputs[1].acceptedConnectionPointTypes.push(le.Color4), n; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "ReflectBlock"; }, Object.defineProperty(t.prototype, "incident", { get: function() { return this._inputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "normal", { get: function() { return this._inputs[1]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0]; }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(e) { r.prototype._buildBlock.call(this, e); var n = this._outputs[0]; return e.compilationString += this._declareOutput(n, e) + " = reflect(" + this.incident.associatedVariableName + ".xyz, " + this.normal.associatedVariableName + `.xyz);\r `, this; }, t; }(dt); O.a.RegisteredTypes["BABYLON.ReflectBlock"] = jh; var Hh = function(r) { function t(e) { var n = r.call(this, e, Ce.Neutral) || this; return n.registerInput("incident", le.Vector3), n.registerInput("normal", le.Vector3), n.registerInput("ior", le.Float), n.registerOutput("output", le.Vector3), n._inputs[0].acceptedConnectionPointTypes.push(le.Vector4), n._inputs[0].acceptedConnectionPointTypes.push(le.Color3), n._inputs[0].acceptedConnectionPointTypes.push(le.Color4), n._inputs[1].acceptedConnectionPointTypes.push(le.Vector4), n._inputs[1].acceptedConnectionPointTypes.push(le.Color3), n._inputs[1].acceptedConnectionPointTypes.push(le.Color4), n; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "RefractBlock"; }, Object.defineProperty(t.prototype, "incident", { get: function() { return this._inputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "normal", { get: function() { return this._inputs[1]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "ior", { get: function() { return this._inputs[2]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0]; }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(e) { r.prototype._buildBlock.call(this, e); var n = this._outputs[0]; return e.compilationString += this._declareOutput(n, e) + " = refract(" + this.incident.associatedVariableName + ".xyz, " + this.normal.associatedVariableName + ".xyz, " + this.ior.associatedVariableName + `);\r `, this; }, t; }(dt); O.a.RegisteredTypes["BABYLON.RefractBlock"] = Hh; var Wh = function(r) { function t(e) { var n = r.call(this, e, Ce.Neutral) || this; return n.registerInput("color", le.Color3), n.registerInput("level", le.Float), n.registerOutput("output", le.Color3), n; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "DesaturateBlock"; }, Object.defineProperty(t.prototype, "color", { get: function() { return this._inputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "level", { get: function() { return this._inputs[1]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0]; }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(e) { r.prototype._buildBlock.call(this, e); var n = this._outputs[0], i = this.color.associatedVariableName, o = e._getFreeVariableName("colorMin"), a = e._getFreeVariableName("colorMax"), s = e._getFreeVariableName("colorMerge"); return e.compilationString += "float " + o + " = min(min(" + i + ".x, " + i + ".y), " + i + `.z);\r `, e.compilationString += "float " + a + " = max(max(" + i + ".x, " + i + ".y), " + i + `.z);\r `, e.compilationString += "float " + s + " = 0.5 * (" + o + " + " + a + `);\r `, e.compilationString += this._declareOutput(n, e) + " = mix(" + i + ", vec3(" + s + ", " + s + ", " + s + "), " + this.level.associatedVariableName + `);\r `, this; }, t; }(dt); O.a.RegisteredTypes["BABYLON.DesaturateBlock"] = Wh; var Xn = function(r) { function t(e, n, i, o, a, s) { var d = r.call(this, e, n, i) || this; return d._blockType = o, d._blockName = a, d._nameForCheking = s, d._nameForCheking || (d._nameForCheking = e), d.needDualDirectionValidation = !0, d; } return Object(c.d)(t, r), t.prototype.checkCompatibilityState = function(e) { return e instanceof t && e.name === this._nameForCheking ? ii.Compatible : ii.TypeIncompatible; }, t.prototype.createCustomInputBlock = function() { return [new this._blockType(this._blockName), this.name]; }, t; }(na), rc = function(r) { function t(e) { var n = r.call(this, e, Ce.Fragment) || this; return n.albedoScaling = !1, n.linkSheenWithAlbedo = !1, n._isUnique = !0, n.registerInput("intensity", le.Float, !0, Ce.Fragment), n.registerInput("color", le.Color3, !0, Ce.Fragment), n.registerInput("roughness", le.Float, !0, Ce.Fragment), n.registerOutput("sheen", le.Object, Ce.Fragment, new Xn("sheen", n, yn.Output, t, "SheenBlock")), n; } return Object(c.d)(t, r), t.prototype.initialize = function(e) { e._excludeVariableName("sheenOut"), e._excludeVariableName("sheenMapData"), e._excludeVariableName("vSheenColor"), e._excludeVariableName("vSheenRoughness"); }, t.prototype.getClassName = function() { return "SheenBlock"; }, Object.defineProperty(t.prototype, "intensity", { get: function() { return this._inputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "color", { get: function() { return this._inputs[1]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "roughness", { get: function() { return this._inputs[2]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "sheen", { get: function() { return this._outputs[0]; }, enumerable: !1, configurable: !0 }), t.prototype.prepareDefines = function(e, n, i) { r.prototype.prepareDefines.call(this, e, n, i), i.setValue("SHEEN", !0), i.setValue("SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE", !0, !0), i.setValue("SHEEN_LINKWITHALBEDO", this.linkSheenWithAlbedo, !0), i.setValue("SHEEN_ROUGHNESS", this.roughness.isConnected, !0), i.setValue("SHEEN_ALBEDOSCALING", this.albedoScaling, !0); }, t.prototype.getCode = function(e) { return `#ifdef SHEEN sheenOutParams sheenOut; vec4 vSheenColor = vec4(` + (this.color.isConnected ? this.color.associatedVariableName : "vec3(1.)") + ", " + (this.intensity.isConnected ? this.intensity.associatedVariableName : "1.") + `); sheenBlock( vSheenColor, #ifdef SHEEN_ROUGHNESS ` + (this.roughness.isConnected ? this.roughness.associatedVariableName : "0.") + `, #endif roughness, #ifdef SHEEN_TEXTURE vec4(0.), #endif reflectance, #ifdef SHEEN_LINKWITHALBEDO baseColor, surfaceAlbedo, #endif #ifdef ENVIRONMENTBRDF NdotV, environmentBrdf, #endif #if defined(REFLECTION) && defined(ENVIRONMENTBRDF) AARoughnessFactors, ` + (e == null ? void 0 : e._vReflectionMicrosurfaceInfosName) + `, ` + (e == null ? void 0 : e._vReflectionInfosName) + `, ` + (e == null ? void 0 : e.reflectionColor) + `, vLightingIntensity, #ifdef ` + (e == null ? void 0 : e._define3DName) + ` ` + (e == null ? void 0 : e._cubeSamplerName) + `, #else ` + (e == null ? void 0 : e._2DSamplerName) + `, #endif reflectionOut.reflectionCoords, NdotVUnclamped, #ifndef LODBASEDMICROSFURACE #ifdef ` + (e == null ? void 0 : e._define3DName) + ` ` + (e == null ? void 0 : e._cubeSamplerName) + `, ` + (e == null ? void 0 : e._cubeSamplerName) + `, #else ` + (e == null ? void 0 : e._2DSamplerName) + `, ` + (e == null ? void 0 : e._2DSamplerName) + `, #endif #endif #if !defined(` + (e == null ? void 0 : e._defineSkyboxName) + `) && defined(RADIANCEOCCLUSION) seo, #endif #if !defined(` + (e == null ? void 0 : e._defineSkyboxName) + ") && defined(HORIZONOCCLUSION) && defined(BUMP) && defined(" + (e == null ? void 0 : e._define3DName) + `) eho, #endif #endif sheenOut ); #ifdef SHEEN_LINKWITHALBEDO surfaceAlbedo = sheenOut.surfaceAlbedo; #endif #endif\r `; }, t.prototype._buildBlock = function(e) { return e.target === Ce.Fragment && e.sharedData.blocksWithDefines.push(this), this; }, t.prototype._dumpPropertiesCode = function() { var e = r.prototype._dumpPropertiesCode.call(this); return e += this._codeVariableName + ".albedoScaling = " + this.albedoScaling + `;\r `, e += this._codeVariableName + ".linkSheenWithAlbedo = " + this.linkSheenWithAlbedo + `;\r `; }, t.prototype.serialize = function() { var e = r.prototype.serialize.call(this); return e.albedoScaling = this.albedoScaling, e.linkSheenWithAlbedo = this.linkSheenWithAlbedo, e; }, t.prototype._deserialize = function(e, n, i) { r.prototype._deserialize.call(this, e, n, i), this.albedoScaling = e.albedoScaling, this.linkSheenWithAlbedo = e.linkSheenWithAlbedo; }, Object(c.c)([Bt("Albedo scaling", It.Boolean, "PROPERTIES", { notifiers: { update: !0 } })], t.prototype, "albedoScaling", void 0), Object(c.c)([Bt("Link sheen with albedo", It.Boolean, "PROPERTIES", { notifiers: { update: !0 } })], t.prototype, "linkSheenWithAlbedo", void 0), t; }(dt); O.a.RegisteredTypes["BABYLON.SheenBlock"] = rc; var oc = function(r) { function t(e) { var n = r.call(this, e, Ce.Fragment) || this; return n._isUnique = !0, n.registerInput("intensity", le.Float, !0, Ce.Fragment), n.registerInput("direction", le.Vector2, !0, Ce.Fragment), n.registerInput("uv", le.Vector2, !0), n.registerInput("worldTangent", le.Vector4, !0), n.registerOutput("anisotropy", le.Object, Ce.Fragment, new Xn("anisotropy", n, yn.Output, t, "AnisotropyBlock")), n; } return Object(c.d)(t, r), t.prototype.initialize = function(e) { e._excludeVariableName("anisotropicOut"), e._excludeVariableName("TBN"); }, t.prototype.getClassName = function() { return "AnisotropyBlock"; }, Object.defineProperty(t.prototype, "intensity", { get: function() { return this._inputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "direction", { get: function() { return this._inputs[1]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "uv", { get: function() { return this._inputs[2]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "worldTangent", { get: function() { return this._inputs[3]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "anisotropy", { get: function() { return this._outputs[0]; }, enumerable: !1, configurable: !0 }), t.prototype._generateTBNSpace = function(e) { var n = "", i = "//" + this.name, o = this.uv, a = this.worldPositionConnectionPoint, s = this.worldNormalConnectionPoint, d = this.worldTangent; o.isConnected || console.error("You must connect the 'uv' input of the Anisotropy block!"), e._emitExtension("derivatives", "#extension GL_OES_standard_derivatives : enable"); var p = { search: /defined\(TANGENT\)/g, replace: d.isConnected ? "defined(TANGENT)" : "defined(IGNORE)" }; return d.isConnected && (n += "vec3 tbnNormal = normalize(" + s.associatedVariableName + `.xyz);\r `, n += "vec3 tbnTangent = normalize(" + d.associatedVariableName + `.xyz);\r `, n += `vec3 tbnBitangent = cross(tbnNormal, tbnTangent);\r `, n += `mat3 vTBN = mat3(tbnTangent, tbnBitangent, tbnNormal);\r `), n += ` #if defined(` + (d.isConnected ? "TANGENT" : "IGNORE") + `) && defined(NORMAL) mat3 TBN = vTBN; #else mat3 TBN = cotangent_frame(` + s.associatedVariableName + ".xyz, v_" + a.associatedVariableName + ".xyz, " + (o.isConnected ? o.associatedVariableName : "vec2(0.)") + `, vec2(1., 1.)); #endif\r `, e._emitFunctionFromInclude("bumpFragmentMainFunctions", i, { replaceStrings: [p] }), n; }, t.prototype.getCode = function(e, n) { n === void 0 && (n = !1); var i = ""; n && (i += this._generateTBNSpace(e)); var o = this.intensity.isConnected ? this.intensity.associatedVariableName : "1.0"; return i += `anisotropicOutParams anisotropicOut; anisotropicBlock( vec3(` + (this.direction.isConnected ? this.direction.associatedVariableName : "vec2(1., 0.)") + ", " + o + `), #ifdef ANISOTROPIC_TEXTURE vec3(0.), #endif TBN, normalW, viewDirectionW, anisotropicOut );\r `; }, t.prototype.prepareDefines = function(e, n, i) { r.prototype.prepareDefines.call(this, e, n, i), i.setValue("ANISOTROPIC", !0), i.setValue("ANISOTROPIC_TEXTURE", !1, !0); }, t.prototype._buildBlock = function(e) { return e.target === Ce.Fragment && e.sharedData.blocksWithDefines.push(this), this; }, t; }(dt); O.a.RegisteredTypes["BABYLON.AnisotropyBlock"] = oc; var ac = function(r) { function t(e) { var n = r.call(this, e) || this; return n.useSphericalHarmonics = !0, n.forceIrradianceInFragment = !1, n._isUnique = !0, n.registerInput("position", le.Vector3, !1, Ce.Vertex), n.registerInput("world", le.Matrix, !1, Ce.Vertex), n.registerInput("color", le.Color3, !0, Ce.Fragment), n.registerOutput("reflection", le.Object, Ce.Fragment, new Xn("reflection", n, yn.Output, t, "ReflectionBlock")), n; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "ReflectionBlock"; }, Object.defineProperty(t.prototype, "position", { get: function() { return this._inputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "worldPosition", { get: function() { return this.worldPositionConnectionPoint; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "worldNormal", { get: function() { return this.worldNormalConnectionPoint; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "world", { get: function() { return this._inputs[1]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "cameraPosition", { get: function() { return this.cameraPositionConnectionPoint; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "view", { get: function() { return this.viewConnectionPoint; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "color", { get: function() { return this._inputs[2]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "reflection", { get: function() { return this._outputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "hasTexture", { get: function() { return !!this._getTexture(); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "reflectionColor", { get: function() { return this.color.isConnected ? this.color.associatedVariableName : "vec3(1., 1., 1.)"; }, enumerable: !1, configurable: !0 }), t.prototype._getTexture = function() { return this.texture ? this.texture : this._scene.environmentTexture; }, t.prototype.prepareDefines = function(e, n, i) { r.prototype.prepareDefines.call(this, e, n, i); var o = this._getTexture(), a = o && o.getTextureMatrix; i.setValue("REFLECTION", a, !0), a && (i.setValue(this._defineLODReflectionAlpha, o.lodLevelInAlpha, !0), i.setValue(this._defineLinearSpecularReflection, o.linearSpecularLOD, !0), i.setValue(this._defineOppositeZ, this._scene.useRightHandedSystem ? !o.invertZ : o.invertZ, !0), i.setValue("SPHERICAL_HARMONICS", this.useSphericalHarmonics, !0), i.setValue("GAMMAREFLECTION", o.gammaSpace, !0), i.setValue("RGBDREFLECTION", o.isRGBD, !0), o && o.coordinatesMode !== Ne.a.SKYBOX_MODE && o.isCube && (i.setValue("USESPHERICALFROMREFLECTIONMAP", !0), i.setValue("USEIRRADIANCEMAP", !1), this.forceIrradianceInFragment || this._scene.getEngine().getCaps().maxVaryingVectors <= 8 ? i.setValue("USESPHERICALINVERTEX", !1) : i.setValue("USESPHERICALINVERTEX", !0))); }, t.prototype.bind = function(e, n, i, o) { r.prototype.bind.call(this, e, n, i); var a = this._getTexture(); if (a && o) { a.isCube ? e.setTexture(this._cubeSamplerName, a) : e.setTexture(this._2DSamplerName, a); var s = a.getSize().width; e.setFloat3(this._vReflectionMicrosurfaceInfosName, s, a.lodGenerationScale, a.lodGenerationOffset), e.setFloat2(this._vReflectionFilteringInfoName, s, $.a.Log2(s)); var d = o._materialDefines, p = a.sphericalPolynomial; if (d.USESPHERICALFROMREFLECTIONMAP && p) if (d.SPHERICAL_HARMONICS) { var y = p.preScaledHarmonics; e.setVector3("vSphericalL00", y.l00), e.setVector3("vSphericalL1_1", y.l1_1), e.setVector3("vSphericalL10", y.l10), e.setVector3("vSphericalL11", y.l11), e.setVector3("vSphericalL2_2", y.l2_2), e.setVector3("vSphericalL2_1", y.l2_1), e.setVector3("vSphericalL20", y.l20), e.setVector3("vSphericalL21", y.l21), e.setVector3("vSphericalL22", y.l22); } else e.setFloat3("vSphericalX", p.x.x, p.x.y, p.x.z), e.setFloat3("vSphericalY", p.y.x, p.y.y, p.y.z), e.setFloat3("vSphericalZ", p.z.x, p.z.y, p.z.z), e.setFloat3("vSphericalXX_ZZ", p.xx.x - p.zz.x, p.xx.y - p.zz.y, p.xx.z - p.zz.z), e.setFloat3("vSphericalYY_ZZ", p.yy.x - p.zz.x, p.yy.y - p.zz.y, p.yy.z - p.zz.z), e.setFloat3("vSphericalZZ", p.zz.x, p.zz.y, p.zz.z), e.setFloat3("vSphericalXY", p.xy.x, p.xy.y, p.xy.z), e.setFloat3("vSphericalYZ", p.yz.x, p.yz.y, p.yz.z), e.setFloat3("vSphericalZX", p.zx.x, p.zx.y, p.zx.z); } }, t.prototype.handleVertexSide = function(e) { var n = r.prototype.handleVertexSide.call(this, e); e._emitFunctionFromInclude("harmonicsFunctions", "//" + this.name, { replaceStrings: [{ search: /uniform vec3 vSphericalL00;[\s\S]*?uniform vec3 vSphericalL22;/g, replace: "" }, { search: /uniform vec3 vSphericalX;[\s\S]*?uniform vec3 vSphericalZX;/g, replace: "" }] }); var i = e._getFreeVariableName("reflectionVector"); return this._vEnvironmentIrradianceName = e._getFreeVariableName("vEnvironmentIrradiance"), e._emitVaryingFromString(this._vEnvironmentIrradianceName, "vec3", "defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)"), e._emitUniformFromString("vSphericalL00", "vec3", "SPHERICAL_HARMONICS"), e._emitUniformFromString("vSphericalL1_1", "vec3", "SPHERICAL_HARMONICS"), e._emitUniformFromString("vSphericalL10", "vec3", "SPHERICAL_HARMONICS"), e._emitUniformFromString("vSphericalL11", "vec3", "SPHERICAL_HARMONICS"), e._emitUniformFromString("vSphericalL2_2", "vec3", "SPHERICAL_HARMONICS"), e._emitUniformFromString("vSphericalL2_1", "vec3", "SPHERICAL_HARMONICS"), e._emitUniformFromString("vSphericalL20", "vec3", "SPHERICAL_HARMONICS"), e._emitUniformFromString("vSphericalL21", "vec3", "SPHERICAL_HARMONICS"), e._emitUniformFromString("vSphericalL22", "vec3", "SPHERICAL_HARMONICS"), e._emitUniformFromString("vSphericalX", "vec3", "SPHERICAL_HARMONICS", !0), e._emitUniformFromString("vSphericalY", "vec3", "SPHERICAL_HARMONICS", !0), e._emitUniformFromString("vSphericalZ", "vec3", "SPHERICAL_HARMONICS", !0), e._emitUniformFromString("vSphericalXX_ZZ", "vec3", "SPHERICAL_HARMONICS", !0), e._emitUniformFromString("vSphericalYY_ZZ", "vec3", "SPHERICAL_HARMONICS", !0), e._emitUniformFromString("vSphericalZZ", "vec3", "SPHERICAL_HARMONICS", !0), e._emitUniformFromString("vSphericalXY", "vec3", "SPHERICAL_HARMONICS", !0), e._emitUniformFromString("vSphericalYZ", "vec3", "SPHERICAL_HARMONICS", !0), e._emitUniformFromString("vSphericalZX", "vec3", "SPHERICAL_HARMONICS", !0), n += `#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX) vec3 ` + i + " = vec3(" + this._reflectionMatrixName + " * vec4(normalize(" + this.worldNormal.associatedVariableName + `).xyz, 0)).xyz; #ifdef ` + this._defineOppositeZ + ` ` + i + `.z *= -1.0; #endif ` + this._vEnvironmentIrradianceName + " = computeEnvironmentIrradiance(" + i + `); #endif\r `; }, t.prototype.getCode = function(e, n) { var i = ""; this.handleFragmentSideInits(e), e._emitFunctionFromInclude("harmonicsFunctions", "//" + this.name, { replaceStrings: [{ search: /uniform vec3 vSphericalL00;[\s\S]*?uniform vec3 vSphericalL22;/g, replace: "" }, { search: /uniform vec3 vSphericalX;[\s\S]*?uniform vec3 vSphericalZX;/g, replace: "" }] }), e._emitFunction("sampleReflection", ` #ifdef ` + this._define3DName + ` #define sampleReflection(s, c) textureCube(s, c) #else #define sampleReflection(s, c) texture2D(s, c) #endif\r `, "//" + this.name), e._emitFunction("sampleReflectionLod", ` #ifdef ` + this._define3DName + ` #define sampleReflectionLod(s, c, l) textureCubeLodEXT(s, c, l) #else #define sampleReflectionLod(s, c, l) texture2DLodEXT(s, c, l) #endif\r `, "//" + this.name); var o = ` vec3 computeReflectionCoordsPBR(vec4 worldPos, vec3 worldNormal) { ` + this.handleFragmentSideCodeReflectionCoords("worldNormal", "worldPos", !0) + ` return ` + this._reflectionVectorName + `; }\r `; return e._emitFunction("computeReflectionCoordsPBR", o, "//" + this.name), this._vReflectionMicrosurfaceInfosName = e._getFreeVariableName("vReflectionMicrosurfaceInfos"), e._emitUniformFromString(this._vReflectionMicrosurfaceInfosName, "vec3"), this._vReflectionInfosName = e._getFreeVariableName("vReflectionInfos"), this._vReflectionFilteringInfoName = e._getFreeVariableName("vReflectionFilteringInfo"), e._emitUniformFromString(this._vReflectionFilteringInfoName, "vec2"), i += `#ifdef REFLECTION vec2 ` + this._vReflectionInfosName + ` = vec2(1., 0.); reflectionOutParams reflectionOut; reflectionBlock( v_` + this.worldPosition.associatedVariableName + `.xyz, ` + n + `, alphaG, ` + this._vReflectionMicrosurfaceInfosName + `, ` + this._vReflectionInfosName + `, ` + this.reflectionColor + `, #ifdef ANISOTROPIC anisotropicOut, #endif #if defined(` + this._defineLODReflectionAlpha + ") && !defined(" + this._defineSkyboxName + `) NdotVUnclamped, #endif #ifdef ` + this._defineLinearSpecularReflection + ` roughness, #endif #ifdef ` + this._define3DName + ` ` + this._cubeSamplerName + `, #else ` + this._2DSamplerName + `, #endif #if defined(NORMAL) && defined(USESPHERICALINVERTEX) ` + this._vEnvironmentIrradianceName + `, #endif #ifdef USESPHERICALFROMREFLECTIONMAP #if !defined(NORMAL) || !defined(USESPHERICALINVERTEX) ` + this._reflectionMatrixName + `, #endif #endif #ifdef USEIRRADIANCEMAP irradianceSampler, // ** not handled ** #endif #ifndef LODBASEDMICROSFURACE #ifdef ` + this._define3DName + ` ` + this._cubeSamplerName + `, ` + this._cubeSamplerName + `, #else ` + this._2DSamplerName + `, ` + this._2DSamplerName + `, #endif #endif #ifdef REALTIME_FILTERING ` + this._vReflectionFilteringInfoName + `, #endif reflectionOut ); #endif\r `; }, t.prototype._buildBlock = function(e) { return this._scene = e.sharedData.scene, e.target !== Ce.Fragment && (this._defineLODReflectionAlpha = e._getFreeDefineName("LODINREFLECTIONALPHA"), this._defineLinearSpecularReflection = e._getFreeDefineName("LINEARSPECULARREFLECTION")), this; }, t.prototype._dumpPropertiesCode = function() { var e = r.prototype._dumpPropertiesCode.call(this); return this.texture && (e += this._codeVariableName + ".texture.gammaSpace = " + this.texture.gammaSpace + `);\r `), e += this._codeVariableName + ".useSphericalHarmonics = " + this.useSphericalHarmonics + `;\r `, e += this._codeVariableName + ".forceIrradianceInFragment = " + this.forceIrradianceInFragment + `;\r `; }, t.prototype.serialize = function() { var e, n, i = r.prototype.serialize.call(this); return i.useSphericalHarmonics = this.useSphericalHarmonics, i.forceIrradianceInFragment = this.forceIrradianceInFragment, i.gammaSpace = (n = (e = this.texture) === null || e === void 0 ? void 0 : e.gammaSpace) === null || n === void 0 || n, i; }, t.prototype._deserialize = function(e, n, i) { r.prototype._deserialize.call(this, e, n, i), this.useSphericalHarmonics = e.useSphericalHarmonics, this.forceIrradianceInFragment = e.forceIrradianceInFragment, this.texture && (this.texture.gammaSpace = e.gammaSpace); }, Object(c.c)([Bt("Spherical Harmonics", It.Boolean, "ADVANCED", { notifiers: { update: !0 } })], t.prototype, "useSphericalHarmonics", void 0), Object(c.c)([Bt("Force irradiance in fragment", It.Boolean, "ADVANCED", { notifiers: { update: !0 } })], t.prototype, "forceIrradianceInFragment", void 0), t; }(tc); O.a.RegisteredTypes["BABYLON.ReflectionBlock"] = ac; var la = function(r) { function t(e) { var n = r.call(this, e, Ce.Fragment) || this; return n.remapF0OnInterfaceChange = !0, n._isUnique = !0, n.registerInput("intensity", le.Float, !1, Ce.Fragment), n.registerInput("roughness", le.Float, !0, Ce.Fragment), n.registerInput("indexOfRefraction", le.Float, !0, Ce.Fragment), n.registerInput("normalMapColor", le.Color3, !0, Ce.Fragment), n.registerInput("uv", le.Vector2, !0, Ce.Fragment), n.registerInput("tintColor", le.Color3, !0, Ce.Fragment), n.registerInput("tintAtDistance", le.Float, !0, Ce.Fragment), n.registerInput("tintThickness", le.Float, !0, Ce.Fragment), n.registerInput("worldTangent", le.Vector4, !0), n.registerOutput("clearcoat", le.Object, Ce.Fragment, new Xn("clearcoat", n, yn.Output, t, "ClearCoatBlock")), n; } return Object(c.d)(t, r), t.prototype.initialize = function(e) { e._excludeVariableName("clearcoatOut"), e._excludeVariableName("vClearCoatParams"), e._excludeVariableName("vClearCoatTintParams"), e._excludeVariableName("vClearCoatRefractionParams"), e._excludeVariableName("vClearCoatTangentSpaceParams"); }, t.prototype.getClassName = function() { return "ClearCoatBlock"; }, Object.defineProperty(t.prototype, "intensity", { get: function() { return this._inputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "roughness", { get: function() { return this._inputs[1]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "indexOfRefraction", { get: function() { return this._inputs[2]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "normalMapColor", { get: function() { return this._inputs[3]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "uv", { get: function() { return this._inputs[4]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "tintColor", { get: function() { return this._inputs[5]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "tintAtDistance", { get: function() { return this._inputs[6]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "tintThickness", { get: function() { return this._inputs[7]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "worldTangent", { get: function() { return this._inputs[8]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "clearcoat", { get: function() { return this._outputs[0]; }, enumerable: !1, configurable: !0 }), t.prototype.autoConfigure = function(e) { if (!this.intensity.isConnected) { var n = new Et("ClearCoat intensity", Ce.Fragment, le.Float); n.value = 1, n.output.connectTo(this.intensity); } }, t.prototype.prepareDefines = function(e, n, i) { r.prototype.prepareDefines.call(this, e, n, i), i.setValue("CLEARCOAT", !0), i.setValue("CLEARCOAT_TEXTURE", !1, !0), i.setValue("CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE", !0, !0), i.setValue("CLEARCOAT_TINT", this.tintColor.isConnected || this.tintThickness.isConnected || this.tintAtDistance.isConnected, !0), i.setValue("CLEARCOAT_BUMP", this.normalMapColor.isConnected, !0), i.setValue("CLEARCOAT_DEFAULTIOR", !this.indexOfRefraction.isConnected || this.indexOfRefraction.connectInputBlock.value === mr._DefaultIndexOfRefraction, !0), i.setValue("CLEARCOAT_REMAP_F0", this.remapF0OnInterfaceChange, !0); }, t.prototype.bind = function(e, n, i, o) { var a, s; r.prototype.bind.call(this, e, n, i); var d = (s = (a = this.indexOfRefraction.connectInputBlock) === null || a === void 0 ? void 0 : a.value) !== null && s !== void 0 ? s : mr._DefaultIndexOfRefraction, p = 1 - d, y = 1 + d, P = Math.pow(-p / y, 2), R = 1 / d; e.setFloat4("vClearCoatRefractionParams", P, R, p, y); var B = this.clearcoat.hasEndpoints ? this.clearcoat.endpoints[0].ownerBlock : null, F = B != null && B.perturbedNormal.isConnected ? B.perturbedNormal.connectedPoint.ownerBlock : null; this._scene._mirroredCameraPosition ? e.setFloat2("vClearCoatTangentSpaceParams", F != null && F.invertX ? 1 : -1, F != null && F.invertY ? 1 : -1) : e.setFloat2("vClearCoatTangentSpaceParams", F != null && F.invertX ? -1 : 1, F != null && F.invertY ? -1 : 1); }, t.prototype._generateTBNSpace = function(e, n, i) { var o = "", a = "//" + this.name, s = this.worldTangent; e._emitExtension("derivatives", "#extension GL_OES_standard_derivatives : enable"); var d = { search: /defined\(TANGENT\)/g, replace: s.isConnected ? "defined(TANGENT)" : "defined(IGNORE)" }; return s.isConnected && (o += "vec3 tbnNormal = normalize(" + i + `.xyz);\r `, o += "vec3 tbnTangent = normalize(" + s.associatedVariableName + `.xyz);\r `, o += `vec3 tbnBitangent = cross(tbnNormal, tbnTangent);\r `, o += `mat3 vTBN = mat3(tbnTangent, tbnBitangent, tbnNormal);\r `), e._emitFunctionFromInclude("bumpFragmentMainFunctions", a, { replaceStrings: [d] }), o; }, t.GetCode = function(e, n, i, o, a, s, d) { var p = "", y = n != null && n.intensity.isConnected ? n.intensity.associatedVariableName : "1.", P = n != null && n.roughness.isConnected ? n.roughness.associatedVariableName : "0.", R = n != null && n.normalMapColor.isConnected ? n.normalMapColor.associatedVariableName : "vec3(0.)", B = n != null && n.uv.isConnected ? n.uv.associatedVariableName : "vec2(0.)", F = n != null && n.tintColor.isConnected ? n.tintColor.associatedVariableName : "vec3(1.)", z = n != null && n.tintThickness.isConnected ? n.tintThickness.associatedVariableName : "1.", J = n != null && n.tintAtDistance.isConnected ? n.tintAtDistance.associatedVariableName : "1."; return n && (e._emitUniformFromString("vClearCoatRefractionParams", "vec4"), e._emitUniformFromString("vClearCoatTangentSpaceParams", "vec2")), a && n && (p += n._generateTBNSpace(e, o, d), s = n.worldTangent.isConnected), p += `clearcoatOutParams clearcoatOut; #ifdef CLEARCOAT vec2 vClearCoatParams = vec2(` + y + ", " + P + `); vec4 vClearCoatTintParams = vec4(` + F + ", " + z + `); clearcoatBlock( ` + o + `.xyz, geometricNormalW, viewDirectionW, vClearCoatParams, specularEnvironmentR0, #ifdef CLEARCOAT_TEXTURE vec2(0.), #endif #ifdef CLEARCOAT_TINT vClearCoatTintParams, ` + J + `, vClearCoatRefractionParams, #ifdef CLEARCOAT_TINT_TEXTURE vec4(0.), #endif #endif #ifdef CLEARCOAT_BUMP vec2(0., 1.), vec4(` + R + `, 0.), ` + B + `, #if defined(` + (s ? "TANGENT" : "IGNORE") + `) && defined(NORMAL) vTBN, #else vClearCoatTangentSpaceParams, #endif #ifdef OBJECTSPACE_NORMALMAP normalMatrix, #endif #endif #if defined(FORCENORMALFORWARD) && defined(NORMAL) faceNormal, #endif #ifdef REFLECTION ` + (i == null ? void 0 : i._vReflectionMicrosurfaceInfosName) + `, ` + (i == null ? void 0 : i._vReflectionInfosName) + `, ` + (i == null ? void 0 : i.reflectionColor) + `, vLightingIntensity, #ifdef ` + (i == null ? void 0 : i._define3DName) + ` ` + (i == null ? void 0 : i._cubeSamplerName) + `, #else ` + (i == null ? void 0 : i._2DSamplerName) + `, #endif #ifndef LODBASEDMICROSFURACE #ifdef ` + (i == null ? void 0 : i._define3DName) + ` ` + (i == null ? void 0 : i._cubeSamplerName) + `, ` + (i == null ? void 0 : i._cubeSamplerName) + `, #else ` + (i == null ? void 0 : i._2DSamplerName) + `, ` + (i == null ? void 0 : i._2DSamplerName) + `, #endif #endif #endif #if defined(ENVIRONMENTBRDF) && !defined(` + (i == null ? void 0 : i._defineSkyboxName) + `) #ifdef RADIANCEOCCLUSION ambientMonochrome, #endif #endif clearcoatOut ); #else clearcoatOut.specularEnvironmentR0 = specularEnvironmentR0; #endif\r `; }, t.prototype._buildBlock = function(e) { return this._scene = e.sharedData.scene, e.target === Ce.Fragment && (e.sharedData.bindableBlocks.push(this), e.sharedData.blocksWithDefines.push(this)), this; }, t.prototype._dumpPropertiesCode = function() { var e = ""; return e += this._codeVariableName + ".remapF0OnInterfaceChange = " + this.remapF0OnInterfaceChange + `;\r `; }, t.prototype.serialize = function() { var e = r.prototype.serialize.call(this); return e.remapF0OnInterfaceChange = this.remapF0OnInterfaceChange, e; }, t.prototype._deserialize = function(e, n, i) { var o; r.prototype._deserialize.call(this, e, n, i), this.remapF0OnInterfaceChange = (o = e.remapF0OnInterfaceChange) === null || o === void 0 || o; }, Object(c.c)([Bt("Remap F0 on interface change", It.Boolean, "ADVANCED")], t.prototype, "remapF0OnInterfaceChange", void 0), t; }(dt); O.a.RegisteredTypes["BABYLON.ClearCoatBlock"] = la; var sc = function(r) { function t(e) { var n = r.call(this, e, Ce.Fragment) || this; return n.linkRefractionWithTransparency = !1, n.invertRefractionY = !1, n._isUnique = !0, n.registerInput("intensity", le.Float, !1, Ce.Fragment), n.registerInput("tintAtDistance", le.Float, !0, Ce.Fragment), n.registerOutput("refraction", le.Object, Ce.Fragment, new Xn("refraction", n, yn.Output, t, "RefractionBlock")), n; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "RefractionBlock"; }, Object.defineProperty(t.prototype, "intensity", { get: function() { return this._inputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "tintAtDistance", { get: function() { return this._inputs[1]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "view", { get: function() { return this.viewConnectionPoint; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "refraction", { get: function() { return this._outputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "hasTexture", { get: function() { return !!this._getTexture(); }, enumerable: !1, configurable: !0 }), t.prototype._getTexture = function() { return this.texture ? this.texture : this._scene.environmentTexture; }, t.prototype.autoConfigure = function(e) { if (!this.intensity.isConnected) { var n = new Et("Refraction intensity", Ce.Fragment, le.Float); n.value = 1, n.output.connectTo(this.intensity); } if (this.view && !this.view.isConnected) { var i = e.getInputBlockByPredicate(function(o) { return o.systemValue === gt.View; }); i || (i = new Et("view")).setAsSystemValue(gt.View), i.output.connectTo(this.view); } }, t.prototype.prepareDefines = function(e, n, i) { r.prototype.prepareDefines.call(this, e, n, i); var o = this._getTexture(), a = o && o.getTextureMatrix; i.setValue("SS_REFRACTION", a, !0), a && (i.setValue(this._define3DName, o.isCube, !0), i.setValue(this._defineLODRefractionAlpha, o.lodLevelInAlpha, !0), i.setValue(this._defineLinearSpecularRefraction, o.linearSpecularLOD, !0), i.setValue(this._defineOppositeZ, this._scene.useRightHandedSystem ? !o.invertZ : o.invertZ, !0), i.setValue("SS_LINKREFRACTIONTOTRANSPARENCY", this.linkRefractionWithTransparency, !0), i.setValue("SS_GAMMAREFRACTION", o.gammaSpace, !0), i.setValue("SS_RGBDREFRACTION", o.isRGBD, !0)); }, t.prototype.isReady = function() { var e = this._getTexture(); return !(e && !e.isReadyOrNotBlocking()); }, t.prototype.bind = function(e, n, i, o) { var a, s; r.prototype.bind.call(this, e, n, i); var d = this._getTexture(); if (d) { d.isCube ? e.setTexture(this._cubeSamplerName, d) : e.setTexture(this._2DSamplerName, d), e.setMatrix(this._refractionMatrixName, d.getReflectionTextureMatrix()); var p = 1; d.isCube || d.depth && (p = d.depth); var y = (s = (a = this.indexOfRefractionConnectionPoint.connectInputBlock) === null || a === void 0 ? void 0 : a.value) !== null && s !== void 0 ? s : 1.5; e.setFloat4(this._vRefractionInfosName, d.level, 1 / y, p, this.invertRefractionY ? -1 : 1), e.setFloat3(this._vRefractionMicrosurfaceInfosName, d.getSize().width, d.lodGenerationScale, d.lodGenerationOffset); var P = d.getSize().width; e.setFloat2(this._vRefractionFilteringInfoName, P, $.a.Log2(P)); } }, t.prototype.getCode = function(e) { return e.sharedData.blockingBlocks.push(this), e.sharedData.textureBlocks.push(this), this._cubeSamplerName = e._getFreeVariableName(this.name + "CubeSampler"), e.samplers.push(this._cubeSamplerName), this._2DSamplerName = e._getFreeVariableName(this.name + "2DSampler"), e.samplers.push(this._2DSamplerName), this._define3DName = e._getFreeDefineName("SS_REFRACTIONMAP_3D"), e._samplerDeclaration += "#ifdef " + this._define3DName + `\r `, e._samplerDeclaration += "uniform samplerCube " + this._cubeSamplerName + `;\r `, e._samplerDeclaration += `#else\r `, e._samplerDeclaration += "uniform sampler2D " + this._2DSamplerName + `;\r `, e._samplerDeclaration += `#endif\r `, e.sharedData.blocksWithDefines.push(this), e.sharedData.bindableBlocks.push(this), this._defineLODRefractionAlpha = e._getFreeDefineName("SS_LODINREFRACTIONALPHA"), this._defineLinearSpecularRefraction = e._getFreeDefineName("SS_LINEARSPECULARREFRACTION"), this._defineOppositeZ = e._getFreeDefineName("SS_REFRACTIONMAP_OPPOSITEZ"), this._refractionMatrixName = e._getFreeVariableName("refractionMatrix"), e._emitUniformFromString(this._refractionMatrixName, "mat4"), e._emitFunction("sampleRefraction", ` #ifdef ` + this._define3DName + ` #define sampleRefraction(s, c) textureCube(s, c) #else #define sampleRefraction(s, c) texture2D(s, c) #endif\r `, "//" + this.name), e._emitFunction("sampleRefractionLod", ` #ifdef ` + this._define3DName + ` #define sampleRefractionLod(s, c, l) textureCubeLodEXT(s, c, l) #else #define sampleRefractionLod(s, c, l) texture2DLodEXT(s, c, l) #endif\r `, "//" + this.name), this._vRefractionMicrosurfaceInfosName = e._getFreeVariableName("vRefractionMicrosurfaceInfos"), e._emitUniformFromString(this._vRefractionMicrosurfaceInfosName, "vec3"), this._vRefractionInfosName = e._getFreeVariableName("vRefractionInfos"), e._emitUniformFromString(this._vRefractionInfosName, "vec4"), this._vRefractionFilteringInfoName = e._getFreeVariableName("vRefractionFilteringInfo"), e._emitUniformFromString(this._vRefractionFilteringInfoName, "vec2"), ""; }, t.prototype._buildBlock = function(e) { return this._scene = e.sharedData.scene, this; }, t.prototype._dumpPropertiesCode = function() { var e = r.prototype._dumpPropertiesCode.call(this); return this.texture && (e = this.texture.isCube ? this._codeVariableName + '.texture = new BABYLON.CubeTexture("' + this.texture.name + `");\r ` : this._codeVariableName + '.texture = new BABYLON.Texture("' + this.texture.name + `");\r `, e += this._codeVariableName + ".texture.coordinatesMode = " + this.texture.coordinatesMode + `;\r `), e += this._codeVariableName + ".linkRefractionWithTransparency = " + this.linkRefractionWithTransparency + `;\r `, e += this._codeVariableName + ".invertRefractionY = " + this.invertRefractionY + `;\r `; }, t.prototype.serialize = function() { var e = r.prototype.serialize.call(this); return this.texture && (e.texture = this.texture.serialize()), e.linkRefractionWithTransparency = this.linkRefractionWithTransparency, e.invertRefractionY = this.invertRefractionY, e; }, t.prototype._deserialize = function(e, n, i) { r.prototype._deserialize.call(this, e, n, i), e.texture && (i = e.texture.url.indexOf("data:") === 0 ? "" : i, e.texture.isCube ? this.texture = ei.Parse(e.texture, n, i) : this.texture = Ne.a.Parse(e.texture, n, i)), this.linkRefractionWithTransparency = e.linkRefractionWithTransparency, this.invertRefractionY = e.invertRefractionY; }, Object(c.c)([Bt("Link refraction to transparency", It.Boolean, "ADVANCED", { notifiers: { update: !0 } })], t.prototype, "linkRefractionWithTransparency", void 0), Object(c.c)([Bt("Invert refraction Y", It.Boolean, "ADVANCED", { notifiers: { update: !0 } })], t.prototype, "invertRefractionY", void 0), t; }(dt); O.a.RegisteredTypes["BABYLON.RefractionBlock"] = sc; var ua = function(r) { function t(e) { var n = r.call(this, e, Ce.Fragment) || this; return n._isUnique = !0, n.registerInput("thickness", le.Float, !1, Ce.Fragment), n.registerInput("tintColor", le.Color3, !0, Ce.Fragment), n.registerInput("translucencyIntensity", le.Float, !0, Ce.Fragment), n.registerInput("translucencyDiffusionDist", le.Color3, !0, Ce.Fragment), n.registerInput("refraction", le.Object, !0, Ce.Fragment, new Xn("refraction", n, yn.Input, sc, "RefractionBlock")), n.registerOutput("subsurface", le.Object, Ce.Fragment, new Xn("subsurface", n, yn.Output, t, "SubSurfaceBlock")), n; } return Object(c.d)(t, r), t.prototype.initialize = function(e) { e._excludeVariableName("subSurfaceOut"), e._excludeVariableName("vThicknessParam"), e._excludeVariableName("vTintColor"), e._excludeVariableName("vSubSurfaceIntensity"); }, t.prototype.getClassName = function() { return "SubSurfaceBlock"; }, Object.defineProperty(t.prototype, "thickness", { get: function() { return this._inputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "tintColor", { get: function() { return this._inputs[1]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "translucencyIntensity", { get: function() { return this._inputs[2]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "translucencyDiffusionDist", { get: function() { return this._inputs[3]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "refraction", { get: function() { return this._inputs[4]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "subsurface", { get: function() { return this._outputs[0]; }, enumerable: !1, configurable: !0 }), t.prototype.autoConfigure = function(e) { if (!this.thickness.isConnected) { var n = new Et("SubSurface thickness", Ce.Fragment, le.Float); n.value = 0, n.output.connectTo(this.thickness); } }, t.prototype.prepareDefines = function(e, n, i) { r.prototype.prepareDefines.call(this, e, n, i); var o = this.translucencyDiffusionDist.isConnected || this.translucencyIntensity.isConnected; i.setValue("SUBSURFACE", o || this.refraction.isConnected, !0), i.setValue("SS_TRANSLUCENCY", o, !0), i.setValue("SS_THICKNESSANDMASK_TEXTURE", !1, !0), i.setValue("SS_MASK_FROM_THICKNESS_TEXTURE", !1, !0), i.setValue("SS_MASK_FROM_THICKNESS_TEXTURE_GLTF", !1, !0); }, t.GetCode = function(e, n, i, o) { var a, s, d, p, y, P, R, B, F, z, J, ie, se, ce, ue, fe, ve = "", Te = n != null && n.thickness.isConnected ? n.thickness.associatedVariableName : "0.", Re = n != null && n.tintColor.isConnected ? n.tintColor.associatedVariableName : "vec3(1.)", Ae = n != null && n.translucencyIntensity.isConnected ? n == null ? void 0 : n.translucencyIntensity.associatedVariableName : "1.", Ee = n != null && n.translucencyDiffusionDist.isConnected ? n == null ? void 0 : n.translucencyDiffusionDist.associatedVariableName : "vec3(1.)", Se = n != null && n.refraction.isConnected ? (a = n == null ? void 0 : n.refraction.connectedPoint) === null || a === void 0 ? void 0 : a.ownerBlock : null, De = Se != null && Se.tintAtDistance.isConnected ? Se.tintAtDistance.associatedVariableName : "1.", xe = Se != null && Se.intensity.isConnected ? Se.intensity.associatedVariableName : "1.", Le = Se != null && Se.view.isConnected ? Se.view.associatedVariableName : ""; return ve += (s = Se == null ? void 0 : Se.getCode(e)) !== null && s !== void 0 ? s : "", ve += `subSurfaceOutParams subSurfaceOut; #ifdef SUBSURFACE vec2 vThicknessParam = vec2(0., ` + Te + `); vec4 vTintColor = vec4(` + Re + ", " + De + `); vec3 vSubSurfaceIntensity = vec3(` + xe + ", " + Ae + `, 0.); subSurfaceBlock( vSubSurfaceIntensity, vThicknessParam, vTintColor, normalW, specularEnvironmentReflectance, #ifdef SS_THICKNESSANDMASK_TEXTURE vec4(0.), #endif #ifdef REFLECTION #ifdef SS_TRANSLUCENCY ` + (i == null ? void 0 : i._reflectionMatrixName) + `, #ifdef USESPHERICALFROMREFLECTIONMAP #if !defined(NORMAL) || !defined(USESPHERICALINVERTEX) reflectionOut.irradianceVector, #endif #if defined(REALTIME_FILTERING) ` + (i == null ? void 0 : i._cubeSamplerName) + `, ` + (i == null ? void 0 : i._vReflectionFilteringInfoName) + `, #endif #endif #ifdef USEIRRADIANCEMAP irradianceSampler, #endif #endif #endif #ifdef SS_REFRACTION ` + o + `.xyz, viewDirectionW, ` + Le + `, surfaceAlbedo, ` + ((d = Se == null ? void 0 : Se._vRefractionInfosName) !== null && d !== void 0 ? d : "") + `, ` + ((p = Se == null ? void 0 : Se._refractionMatrixName) !== null && p !== void 0 ? p : "") + `, ` + ((y = Se == null ? void 0 : Se._vRefractionMicrosurfaceInfosName) !== null && y !== void 0 ? y : "") + `, vLightingIntensity, #ifdef SS_LINKREFRACTIONTOTRANSPARENCY alpha, #endif #ifdef ` + ((P = Se == null ? void 0 : Se._defineLODRefractionAlpha) !== null && P !== void 0 ? P : "IGNORE") + ` NdotVUnclamped, #endif #ifdef ` + ((R = Se == null ? void 0 : Se._defineLinearSpecularRefraction) !== null && R !== void 0 ? R : "IGNORE") + ` roughness, #else alphaG, #endif #ifdef ` + ((B = Se == null ? void 0 : Se._define3DName) !== null && B !== void 0 ? B : "IGNORE") + ` ` + ((F = Se == null ? void 0 : Se._cubeSamplerName) !== null && F !== void 0 ? F : "") + `, #else ` + ((z = Se == null ? void 0 : Se._2DSamplerName) !== null && z !== void 0 ? z : "") + `, #endif #ifndef LODBASEDMICROSFURACE #ifdef ` + ((J = Se == null ? void 0 : Se._define3DName) !== null && J !== void 0 ? J : "IGNORE") + ` ` + ((ie = Se == null ? void 0 : Se._cubeSamplerName) !== null && ie !== void 0 ? ie : "") + `, ` + ((se = Se == null ? void 0 : Se._cubeSamplerName) !== null && se !== void 0 ? se : "") + `, #else ` + ((ce = Se == null ? void 0 : Se._2DSamplerName) !== null && ce !== void 0 ? ce : "") + `, ` + ((ue = Se == null ? void 0 : Se._2DSamplerName) !== null && ue !== void 0 ? ue : "") + `, #endif #endif #ifdef ANISOTROPIC anisotropicOut, #endif #ifdef REALTIME_FILTERING ` + ((fe = Se == null ? void 0 : Se._vRefractionFilteringInfoName) !== null && fe !== void 0 ? fe : "") + `, #endif #endif #ifdef SS_TRANSLUCENCY ` + Ee + `, #endif subSurfaceOut ); #ifdef SS_REFRACTION surfaceAlbedo = subSurfaceOut.surfaceAlbedo; #ifdef SS_LINKREFRACTIONTOTRANSPARENCY alpha = subSurfaceOut.alpha; #endif #endif #else subSurfaceOut.specularEnvironmentReflectance = specularEnvironmentReflectance; #endif\r `; }, t.prototype._buildBlock = function(e) { return e.target === Ce.Fragment && e.sharedData.blocksWithDefines.push(this), this; }, t; }(dt); O.a.RegisteredTypes["BABYLON.SubSurfaceBlock"] = ua; var j_ = { ambientClr: ["finalAmbient", ""], diffuseDir: ["finalDiffuse", ""], specularDir: ["finalSpecularScaled", "!defined(UNLIT) && defined(SPECULARTERM)"], clearcoatDir: ["finalClearCoatScaled", "!defined(UNLIT) && defined(CLEARCOAT)"], sheenDir: ["finalSheenScaled", "!defined(UNLIT) && defined(SHEEN)"], diffuseInd: ["finalIrradiance", "!defined(UNLIT) && defined(REFLECTION)"], specularInd: ["finalRadianceScaled", "!defined(UNLIT) && defined(REFLECTION)"], clearcoatInd: ["clearcoatOut.finalClearCoatRadianceScaled", "!defined(UNLIT) && defined(REFLECTION) && defined(CLEARCOAT)"], sheenInd: ["sheenOut.finalSheenRadianceScaled", "!defined(UNLIT) && defined(REFLECTION) && defined(SHEEN) && defined(ENVIRONMENTBRDF)"], refraction: ["subSurfaceOut.finalRefraction", "!defined(UNLIT) && defined(SS_REFRACTION)"], lighting: ["finalColor.rgb", ""], shadow: ["shadow", ""], alpha: ["alpha", ""] }, Xh = function(r) { function t(e) { var n = r.call(this, e, Ce.VertexAndFragment) || this; return n._environmentBRDFTexture = null, n._metallicReflectanceColor = I.a.White(), n._metallicF0Factor = 1, n.directIntensity = 1, n.environmentIntensity = 1, n.specularIntensity = 1, n.lightFalloff = 0, n.useAlphaTest = !1, n.alphaTestCutoff = 0.5, n.useAlphaBlending = !1, n.useRadianceOverAlpha = !0, n.useSpecularOverAlpha = !0, n.enableSpecularAntiAliasing = !1, n.realTimeFiltering = !1, n.realTimeFilteringQuality = h.a.TEXTURE_FILTERING_QUALITY_LOW, n.useEnergyConservation = !0, n.useRadianceOcclusion = !0, n.useHorizonOcclusion = !0, n.unlit = !1, n.forceNormalForward = !1, n.debugMode = 0, n.debugLimit = 0, n.debugFactor = 1, n._isUnique = !0, n.registerInput("worldPosition", le.Vector4, !1, Ce.Vertex), n.registerInput("worldNormal", le.Vector4, !1, Ce.Fragment), n.registerInput("view", le.Matrix, !1), n.registerInput("cameraPosition", le.Vector3, !1, Ce.Fragment), n.registerInput("perturbedNormal", le.Vector4, !0, Ce.Fragment), n.registerInput("baseColor", le.Color3, !0, Ce.Fragment), n.registerInput("metallic", le.Float, !1, Ce.Fragment), n.registerInput("roughness", le.Float, !1, Ce.Fragment), n.registerInput("ambientOcc", le.Float, !0, Ce.Fragment), n.registerInput("opacity", le.Float, !0, Ce.Fragment), n.registerInput("indexOfRefraction", le.Float, !0, Ce.Fragment), n.registerInput("ambientColor", le.Color3, !0, Ce.Fragment), n.registerInput("reflection", le.Object, !0, Ce.Fragment, new Xn("reflection", n, yn.Input, ac, "ReflectionBlock")), n.registerInput("clearcoat", le.Object, !0, Ce.Fragment, new Xn("clearcoat", n, yn.Input, la, "ClearCoatBlock")), n.registerInput("sheen", le.Object, !0, Ce.Fragment, new Xn("sheen", n, yn.Input, rc, "SheenBlock")), n.registerInput("subsurface", le.Object, !0, Ce.Fragment, new Xn("subsurface", n, yn.Input, ua, "SubSurfaceBlock")), n.registerInput("anisotropy", le.Object, !0, Ce.Fragment, new Xn("anisotropy", n, yn.Input, oc, "AnisotropyBlock")), n.registerOutput("ambientClr", le.Color3, Ce.Fragment), n.registerOutput("diffuseDir", le.Color3, Ce.Fragment), n.registerOutput("specularDir", le.Color3, Ce.Fragment), n.registerOutput("clearcoatDir", le.Color3, Ce.Fragment), n.registerOutput("sheenDir", le.Color3, Ce.Fragment), n.registerOutput("diffuseInd", le.Color3, Ce.Fragment), n.registerOutput("specularInd", le.Color3, Ce.Fragment), n.registerOutput("clearcoatInd", le.Color3, Ce.Fragment), n.registerOutput("sheenInd", le.Color3, Ce.Fragment), n.registerOutput("refraction", le.Color3, Ce.Fragment), n.registerOutput("lighting", le.Color3, Ce.Fragment), n.registerOutput("shadow", le.Float, Ce.Fragment), n.registerOutput("alpha", le.Float, Ce.Fragment), n; } return Object(c.d)(t, r), t.prototype.initialize = function(e) { e._excludeVariableName("vLightingIntensity"), e._excludeVariableName("geometricNormalW"), e._excludeVariableName("normalW"), e._excludeVariableName("faceNormal"), e._excludeVariableName("albedoOpacityOut"), e._excludeVariableName("surfaceAlbedo"), e._excludeVariableName("alpha"), e._excludeVariableName("aoOut"), e._excludeVariableName("baseColor"), e._excludeVariableName("reflectivityOut"), e._excludeVariableName("microSurface"), e._excludeVariableName("roughness"), e._excludeVariableName("NdotVUnclamped"), e._excludeVariableName("NdotV"), e._excludeVariableName("alphaG"), e._excludeVariableName("AARoughnessFactors"), e._excludeVariableName("environmentBrdf"), e._excludeVariableName("ambientMonochrome"), e._excludeVariableName("seo"), e._excludeVariableName("eho"), e._excludeVariableName("environmentRadiance"), e._excludeVariableName("irradianceVector"), e._excludeVariableName("environmentIrradiance"), e._excludeVariableName("diffuseBase"), e._excludeVariableName("specularBase"), e._excludeVariableName("preInfo"), e._excludeVariableName("info"), e._excludeVariableName("shadow"), e._excludeVariableName("finalDiffuse"), e._excludeVariableName("finalAmbient"), e._excludeVariableName("ambientOcclusionForDirectDiffuse"), e._excludeVariableName("finalColor"), e._excludeVariableName("vClipSpacePosition"), e._excludeVariableName("vDebugMode"); }, t.prototype.getClassName = function() { return "PBRMetallicRoughnessBlock"; }, Object.defineProperty(t.prototype, "worldPosition", { get: function() { return this._inputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "worldNormal", { get: function() { return this._inputs[1]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "view", { get: function() { return this._inputs[2]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "cameraPosition", { get: function() { return this._inputs[3]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "perturbedNormal", { get: function() { return this._inputs[4]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "baseColor", { get: function() { return this._inputs[5]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "metallic", { get: function() { return this._inputs[6]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "roughness", { get: function() { return this._inputs[7]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "ambientOcc", { get: function() { return this._inputs[8]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "opacity", { get: function() { return this._inputs[9]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "indexOfRefraction", { get: function() { return this._inputs[10]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "ambientColor", { get: function() { return this._inputs[11]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "reflection", { get: function() { return this._inputs[12]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "clearcoat", { get: function() { return this._inputs[13]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "sheen", { get: function() { return this._inputs[14]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "subsurface", { get: function() { return this._inputs[15]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "anisotropy", { get: function() { return this._inputs[16]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "ambientClr", { get: function() { return this._outputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "diffuseDir", { get: function() { return this._outputs[1]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "specularDir", { get: function() { return this._outputs[2]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "clearcoatDir", { get: function() { return this._outputs[3]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "sheenDir", { get: function() { return this._outputs[4]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "diffuseIndirect", { get: function() { return this._outputs[5]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "specularIndirect", { get: function() { return this._outputs[6]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "clearcoatIndirect", { get: function() { return this._outputs[7]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "sheenIndirect", { get: function() { return this._outputs[8]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "refraction", { get: function() { return this._outputs[9]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "lighting", { get: function() { return this._outputs[10]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "shadow", { get: function() { return this._outputs[11]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "alpha", { get: function() { return this._outputs[12]; }, enumerable: !1, configurable: !0 }), t.prototype.autoConfigure = function(e) { if (!this.cameraPosition.isConnected) { var n = e.getInputBlockByPredicate(function(o) { return o.systemValue === gt.CameraPosition; }); n || (n = new Et("cameraPosition")).setAsSystemValue(gt.CameraPosition), n.output.connectTo(this.cameraPosition); } if (!this.view.isConnected) { var i = e.getInputBlockByPredicate(function(o) { return o.systemValue === gt.View; }); i || (i = new Et("view")).setAsSystemValue(gt.View), i.output.connectTo(this.view); } }, t.prototype.prepareDefines = function(e, n, i) { i.setValue("PBR", !0), i.setValue("METALLICWORKFLOW", !0), i.setValue("DEBUGMODE", this.debugMode, !0), i.setValue("NORMALXYSCALE", !0), i.setValue("BUMP", this.perturbedNormal.isConnected, !0), i.setValue("LODBASEDMICROSFURACE", this._scene.getEngine().getCaps().textureLOD), i.setValue("ALBEDO", !1, !0), i.setValue("OPACITY", this.opacity.isConnected, !0), i.setValue("AMBIENT", !0, !0), i.setValue("AMBIENTINGRAYSCALE", !1, !0), i.setValue("REFLECTIVITY", !1, !0), i.setValue("AOSTOREINMETALMAPRED", !1, !0), i.setValue("METALLNESSSTOREINMETALMAPBLUE", !1, !0), i.setValue("ROUGHNESSSTOREINMETALMAPALPHA", !1, !0), i.setValue("ROUGHNESSSTOREINMETALMAPGREEN", !1, !0), this.lightFalloff === pn.LIGHTFALLOFF_STANDARD ? (i.setValue("USEPHYSICALLIGHTFALLOFF", !1), i.setValue("USEGLTFLIGHTFALLOFF", !1)) : this.lightFalloff === pn.LIGHTFALLOFF_GLTF ? (i.setValue("USEPHYSICALLIGHTFALLOFF", !1), i.setValue("USEGLTFLIGHTFALLOFF", !0)) : (i.setValue("USEPHYSICALLIGHTFALLOFF", !0), i.setValue("USEGLTFLIGHTFALLOFF", !1)); var o = this.alphaTestCutoff.toString(); if (i.setValue("ALPHABLEND", this.useAlphaBlending, !0), i.setValue("ALPHAFROMALBEDO", !1, !0), i.setValue("ALPHATEST", this.useAlphaTest, !0), i.setValue("ALPHATESTVALUE", o.indexOf(".") < 0 ? o + "." : o, !0), i.setValue("OPACITYRGB", !1, !0), i.setValue("RADIANCEOVERALPHA", this.useRadianceOverAlpha, !0), i.setValue("SPECULAROVERALPHA", this.useSpecularOverAlpha, !0), i.setValue("SPECULARAA", this._scene.getEngine().getCaps().standardDerivatives && this.enableSpecularAntiAliasing, !0), i.setValue("REALTIME_FILTERING", this.realTimeFiltering, !0), this._scene.getEngine().webGLVersion > 1 ? i.setValue("NUM_SAMPLES", this.realTimeFilteringQuality + "u", !0) : i.setValue("NUM_SAMPLES", "" + this.realTimeFilteringQuality, !0), i.setValue("BRDF_V_HEIGHT_CORRELATED", !0), i.setValue("MS_BRDF_ENERGY_CONSERVATION", this.useEnergyConservation, !0), i.setValue("RADIANCEOCCLUSION", this.useRadianceOcclusion, !0), i.setValue("HORIZONOCCLUSION", this.useHorizonOcclusion, !0), i.setValue("UNLIT", this.unlit, !0), i.setValue("FORCENORMALFORWARD", this.forceNormalForward, !0), this._environmentBRDFTexture && lt.a.ReflectionTextureEnabled ? (i.setValue("ENVIRONMENTBRDF", !0), i.setValue("ENVIRONMENTBRDF_RGBD", this._environmentBRDFTexture.isRGBD, !0)) : (i.setValue("ENVIRONMENTBRDF", !1), i.setValue("ENVIRONMENTBRDF_RGBD", !1)), i._areLightsDirty) { var a = e.getScene(); if (this.light) { var s = { needNormals: !1, needRebuild: !1, lightmapMode: !1, shadowEnabled: !1, specularEnabled: !1 }; $e.a.PrepareDefinesForLight(a, e, this.light, this._lightId, i, !0, s), s.needRebuild && i.rebuild(); } else $e.a.PrepareDefinesForLights(a, e, i, !0, n.maxSimultaneousLights), i._needNormals = !0, $e.a.PrepareDefinesForMultiview(a, i); } }, t.prototype.updateUniformsAndSamples = function(e, n, i, o) { for (var a = 0; a < n.maxSimultaneousLights && i["LIGHT" + a]; a++) { var s = e.uniforms.indexOf("vLightData" + a) >= 0; $e.a.PrepareUniformsAndSamplersForLight(a, e.uniforms, e.samplers, i["PROJECTEDLIGHTTEXTURE" + a], o, s); } }, t.prototype.bind = function(e, n, i) { var o, a; if (i) { var s = i.getScene(); this.light ? $e.a.BindLight(this.light, this._lightId, s, e, !0) : $e.a.BindLights(s, i, e, !0, n.maxSimultaneousLights), e.setTexture(this._environmentBrdfSamplerName, this._environmentBRDFTexture), e.setFloat2("vDebugMode", this.debugLimit, this.debugFactor); var d = this._scene.ambientColor; d && e.setColor3("ambientFromScene", d); var p = s.useRightHandedSystem === (s._mirroredCameraPosition != null); e.setFloat(this._invertNormalName, p ? -1 : 1), e.setFloat4("vLightingIntensity", this.directIntensity, 1, this.environmentIntensity * this._scene.environmentIntensity, this.specularIntensity); var y = (a = (o = this.indexOfRefraction.connectInputBlock) === null || o === void 0 ? void 0 : o.value) !== null && a !== void 0 ? a : 1.5, P = Math.pow((y - 1) / (y + 1), 2); this._metallicReflectanceColor.scaleToRef(P * this._metallicF0Factor, I.c.Color3[0]); var R = this._metallicF0Factor; e.setColor4(this._vMetallicReflectanceFactorsName, I.c.Color3[0], R); } }, t.prototype._injectVertexCode = function(e) { var n, i, o = this.worldPosition, a = "//" + this.name; this.light ? (this._lightId = (e.counters.lightCounter !== void 0 ? e.counters.lightCounter : -1) + 1, e.counters.lightCounter = this._lightId, e._emitFunctionFromInclude(e.supportUniformBuffers ? "lightUboDeclaration" : "lightFragmentDeclaration", a, { replaceStrings: [{ search: /{X}/g, replace: this._lightId.toString() }] }, this._lightId.toString())) : (e._emitFunctionFromInclude(e.supportUniformBuffers ? "lightUboDeclaration" : "lightFragmentDeclaration", a, { repeatKey: "maxSimultaneousLights" }), this._lightId = 0, e.sharedData.dynamicUniformBlocks.push(this)); var s = "v_" + o.associatedVariableName; e._emitVaryingFromString(s, "vec4") && (e.compilationString += s + " = " + o.associatedVariableName + `;\r `); var d = this.reflection.isConnected ? (n = this.reflection.connectedPoint) === null || n === void 0 ? void 0 : n.ownerBlock : null; d && (d.viewConnectionPoint = this.view), e.compilationString += (i = d == null ? void 0 : d.handleVertexSide(e)) !== null && i !== void 0 ? i : "", e._emitUniformFromString("vDebugMode", "vec2", "defined(IGNORE) || DEBUGMODE > 0"), e._emitUniformFromString("ambientFromScene", "vec3"), e._emitVaryingFromString("vClipSpacePosition", "vec4", "defined(IGNORE) || DEBUGMODE > 0") && (e._injectAtEnd += `#if DEBUGMODE > 0\r `, e._injectAtEnd += `vClipSpacePosition = gl_Position;\r `, e._injectAtEnd += `#endif\r `), this.light ? e.compilationString += e._emitCodeFromInclude("shadowsVertex", a, { replaceStrings: [{ search: /{X}/g, replace: this._lightId.toString() }, { search: /worldPos/g, replace: o.associatedVariableName }] }) : (e.compilationString += "vec4 worldPos = " + o.associatedVariableName + `;\r `, this.view.isConnected && (e.compilationString += "mat4 view = " + this.view.associatedVariableName + `;\r `), e.compilationString += e._emitCodeFromInclude("shadowsVertex", a, { repeatKey: "maxSimultaneousLights" })); }, t.prototype._getAlbedoOpacityCode = function() { var e = `albedoOpacityOutParams albedoOpacityOut;\r `; return e += `albedoOpacityBlock( vec4(` + (this.baseColor.isConnected ? this.baseColor.associatedVariableName : "vec3(1.)") + `, 1.), #ifdef ALBEDO vec4(1.), vec2(1., 1.), #endif #ifdef OPACITY vec4(` + (this.opacity.isConnected ? this.opacity.associatedVariableName : "1.") + `), vec2(1., 1.), #endif albedoOpacityOut ); vec3 surfaceAlbedo = albedoOpacityOut.surfaceAlbedo; float alpha = albedoOpacityOut.alpha;\r `; }, t.prototype._getAmbientOcclusionCode = function() { var e = `ambientOcclusionOutParams aoOut;\r `; return e += `ambientOcclusionBlock( #ifdef AMBIENT vec3(` + (this.ambientOcc.isConnected ? this.ambientOcc.associatedVariableName : "1.") + `), vec4(0., 1.0, 1.0, 0.), #endif aoOut );\r `; }, t.prototype._getReflectivityCode = function(e) { var n = `reflectivityOutParams reflectivityOut;\r `; return this._vMetallicReflectanceFactorsName = e._getFreeVariableName("vMetallicReflectanceFactors"), e._emitUniformFromString(this._vMetallicReflectanceFactorsName, "vec4"), n += `vec3 baseColor = surfaceAlbedo; reflectivityBlock( vec4(` + this.metallic.associatedVariableName + ", " + this.roughness.associatedVariableName + `, 0., 0.), #ifdef METALLICWORKFLOW surfaceAlbedo, ` + this._vMetallicReflectanceFactorsName + `, #endif #ifdef REFLECTIVITY vec3(0., 0., 1.), vec4(1.), #endif #if defined(METALLICWORKFLOW) && defined(REFLECTIVITY) && defined(AOSTOREINMETALMAPRED) aoOut.ambientOcclusionColor, #endif #ifdef MICROSURFACEMAP microSurfaceTexel, <== not handled! #endif reflectivityOut ); float microSurface = reflectivityOut.microSurface; float roughness = reflectivityOut.roughness; #ifdef METALLICWORKFLOW surfaceAlbedo = reflectivityOut.surfaceAlbedo; #endif #if defined(METALLICWORKFLOW) && defined(REFLECTIVITY) && defined(AOSTOREINMETALMAPRED) aoOut.ambientOcclusionColor = reflectivityOut.ambientOcclusionColor; #endif\r `; }, t.prototype._buildBlock = function(e) { var n, i, o, a, s, d, p, y, P, R, B, F, z, J, ie, se, ce, ue, fe, ve, Te, Re, Ae, Ee, Se, De, xe, Le, Me, we, Ye, et, nt, ct, Ke, rt, it, qe, ut; r.prototype._buildBlock.call(this, e), this._scene = e.sharedData.scene, this._environmentBRDFTexture || (this._environmentBRDFTexture = Ho.GetEnvironmentBRDFTexture(this._scene)); var Ve = this.reflection.isConnected ? (n = this.reflection.connectedPoint) === null || n === void 0 ? void 0 : n.ownerBlock : null; if (Ve && (Ve.worldPositionConnectionPoint = this.worldPosition, Ve.cameraPositionConnectionPoint = this.cameraPosition, Ve.worldNormalConnectionPoint = this.worldNormal), e.target !== Ce.Fragment) return this._injectVertexCode(e), this; e.sharedData.bindableBlocks.push(this), e.sharedData.blocksWithDefines.push(this); var Ze = "//" + this.name, vt = "v_" + this.worldPosition.associatedVariableName, jt = this.perturbedNormal; this._environmentBrdfSamplerName = e._getFreeVariableName("environmentBrdfSampler"), e._emit2DSampler(this._environmentBrdfSamplerName), e.sharedData.hints.needAlphaBlending = e.sharedData.hints.needAlphaBlending || this.useAlphaBlending, e.sharedData.hints.needAlphaTesting = e.sharedData.hints.needAlphaTesting || this.useAlphaTest, e._emitExtension("lod", "#extension GL_EXT_shader_texture_lod : enable", "defined(LODBASEDMICROSFURACE)"), e._emitExtension("derivatives", "#extension GL_OES_standard_derivatives : enable"), this.light ? e._emitFunctionFromInclude(e.supportUniformBuffers ? "lightUboDeclaration" : "lightFragmentDeclaration", Ze, { replaceStrings: [{ search: /{X}/g, replace: this._lightId.toString() }] }, this._lightId.toString()) : e._emitFunctionFromInclude(e.supportUniformBuffers ? "lightUboDeclaration" : "lightFragmentDeclaration", Ze, { repeatKey: "maxSimultaneousLights" }), e._emitFunctionFromInclude("helperFunctions", Ze), e._emitFunctionFromInclude("importanceSampling", Ze), e._emitFunctionFromInclude("pbrHelperFunctions", Ze), e._emitFunctionFromInclude("imageProcessingFunctions", Ze), e._emitFunctionFromInclude("shadowsFragmentFunctions", Ze, { replaceStrings: [{ search: /vPositionW/g, replace: vt + ".xyz" }] }), e._emitFunctionFromInclude("pbrDirectLightingSetupFunctions", Ze, { replaceStrings: [{ search: /vPositionW/g, replace: vt + ".xyz" }] }), e._emitFunctionFromInclude("pbrDirectLightingFalloffFunctions", Ze), e._emitFunctionFromInclude("pbrBRDFFunctions", Ze, { replaceStrings: [{ search: /REFLECTIONMAP_SKYBOX/g, replace: (i = Ve == null ? void 0 : Ve._defineSkyboxName) !== null && i !== void 0 ? i : "REFLECTIONMAP_SKYBOX" }] }), e._emitFunctionFromInclude("hdrFilteringFunctions", Ze), e._emitFunctionFromInclude("pbrDirectLightingFunctions", Ze, { replaceStrings: [{ search: /vPositionW/g, replace: vt + ".xyz" }] }), e._emitFunctionFromInclude("pbrIBLFunctions", Ze), e._emitFunctionFromInclude("pbrBlockAlbedoOpacity", Ze), e._emitFunctionFromInclude("pbrBlockReflectivity", Ze), e._emitFunctionFromInclude("pbrBlockAmbientOcclusion", Ze), e._emitFunctionFromInclude("pbrBlockAlphaFresnel", Ze), e._emitFunctionFromInclude("pbrBlockAnisotropic", Ze), e._emitUniformFromString("vLightingIntensity", "vec4"), this._vNormalWName = e._getFreeVariableName("vNormalW"), e.compilationString += "vec4 " + this._vNormalWName + " = normalize(" + this.worldNormal.associatedVariableName + `);\r `, e._registerTempVariable("viewDirectionW") && (e.compilationString += "vec3 viewDirectionW = normalize(" + this.cameraPosition.associatedVariableName + " - " + vt + `.xyz);\r `), e.compilationString += "vec3 geometricNormalW = " + this._vNormalWName + `.xyz;\r `, e.compilationString += "vec3 normalW = " + (jt.isConnected ? "normalize(" + jt.associatedVariableName + ".xyz)" : "geometricNormalW") + `;\r `, this._invertNormalName = e._getFreeVariableName("invertNormal"), e._emitUniformFromString(this._invertNormalName, "float"), e.compilationString += e._emitCodeFromInclude("pbrBlockNormalFinal", Ze, { replaceStrings: [{ search: /vPositionW/g, replace: vt + ".xyz" }, { search: /vEyePosition.w/g, replace: this._invertNormalName }] }), e.compilationString += this._getAlbedoOpacityCode(), e.compilationString += e._emitCodeFromInclude("depthPrePass", Ze), e.compilationString += this._getAmbientOcclusionCode(), e.compilationString += e._emitCodeFromInclude("pbrBlockLightmapInit", Ze), e.compilationString += `#ifdef UNLIT vec3 diffuseBase = vec3(1., 1., 1.); #else\r `, e.compilationString += this._getReflectivityCode(e), e.compilationString += e._emitCodeFromInclude("pbrBlockGeometryInfo", Ze, { replaceStrings: [{ search: /REFLECTIONMAP_SKYBOX/g, replace: (o = Ve == null ? void 0 : Ve._defineSkyboxName) !== null && o !== void 0 ? o : "REFLECTIONMAP_SKYBOX" }, { search: /REFLECTIONMAP_3D/g, replace: (a = Ve == null ? void 0 : Ve._define3DName) !== null && a !== void 0 ? a : "REFLECTIONMAP_3D" }] }); var Dt = this.anisotropy.isConnected ? (s = this.anisotropy.connectedPoint) === null || s === void 0 ? void 0 : s.ownerBlock : null; Dt && (Dt.worldPositionConnectionPoint = this.worldPosition, Dt.worldNormalConnectionPoint = this.worldNormal, e.compilationString += Dt.getCode(e, !this.perturbedNormal.isConnected)), Ve && Ve.hasTexture && (e.compilationString += Ve.getCode(e, Dt ? "anisotropicOut.anisotropicNormal" : "normalW")), e._emitFunctionFromInclude("pbrBlockReflection", Ze, { replaceStrings: [{ search: /computeReflectionCoords/g, replace: "computeReflectionCoordsPBR" }, { search: /REFLECTIONMAP_3D/g, replace: (d = Ve == null ? void 0 : Ve._define3DName) !== null && d !== void 0 ? d : "REFLECTIONMAP_3D" }, { search: /REFLECTIONMAP_OPPOSITEZ/g, replace: (p = Ve == null ? void 0 : Ve._defineOppositeZ) !== null && p !== void 0 ? p : "REFLECTIONMAP_OPPOSITEZ" }, { search: /REFLECTIONMAP_PROJECTION/g, replace: (y = Ve == null ? void 0 : Ve._defineProjectionName) !== null && y !== void 0 ? y : "REFLECTIONMAP_PROJECTION" }, { search: /REFLECTIONMAP_SKYBOX/g, replace: (P = Ve == null ? void 0 : Ve._defineSkyboxName) !== null && P !== void 0 ? P : "REFLECTIONMAP_SKYBOX" }, { search: /LODINREFLECTIONALPHA/g, replace: (R = Ve == null ? void 0 : Ve._defineLODReflectionAlpha) !== null && R !== void 0 ? R : "LODINREFLECTIONALPHA" }, { search: /LINEARSPECULARREFLECTION/g, replace: (B = Ve == null ? void 0 : Ve._defineLinearSpecularReflection) !== null && B !== void 0 ? B : "LINEARSPECULARREFLECTION" }, { search: /vReflectionFilteringInfo/g, replace: (F = Ve == null ? void 0 : Ve._vReflectionFilteringInfoName) !== null && F !== void 0 ? F : "vReflectionFilteringInfo" }] }), e.compilationString += e._emitCodeFromInclude("pbrBlockReflectance0", Ze, { replaceStrings: [{ search: /metallicReflectanceFactors/g, replace: this._vMetallicReflectanceFactorsName }] }); var Yt = this.sheen.isConnected ? (z = this.sheen.connectedPoint) === null || z === void 0 ? void 0 : z.ownerBlock : null; Yt && (e.compilationString += Yt.getCode(Ve)), e._emitFunctionFromInclude("pbrBlockSheen", Ze, { replaceStrings: [{ search: /REFLECTIONMAP_3D/g, replace: (J = Ve == null ? void 0 : Ve._define3DName) !== null && J !== void 0 ? J : "REFLECTIONMAP_3D" }, { search: /REFLECTIONMAP_SKYBOX/g, replace: (ie = Ve == null ? void 0 : Ve._defineSkyboxName) !== null && ie !== void 0 ? ie : "REFLECTIONMAP_SKYBOX" }, { search: /LODINREFLECTIONALPHA/g, replace: (se = Ve == null ? void 0 : Ve._defineLODReflectionAlpha) !== null && se !== void 0 ? se : "LODINREFLECTIONALPHA" }, { search: /LINEARSPECULARREFLECTION/g, replace: (ce = Ve == null ? void 0 : Ve._defineLinearSpecularReflection) !== null && ce !== void 0 ? ce : "LINEARSPECULARREFLECTION" }] }); var mt = this.clearcoat.isConnected ? (ue = this.clearcoat.connectedPoint) === null || ue === void 0 ? void 0 : ue.ownerBlock : null, qt = !this.perturbedNormal.isConnected && !this.anisotropy.isConnected, Ht = this.perturbedNormal.isConnected && ((fe = this.perturbedNormal.connectedPoint) === null || fe === void 0 ? void 0 : fe.ownerBlock).worldTangent.isConnected, kt = this.anisotropy.isConnected && ((ve = this.anisotropy.connectedPoint) === null || ve === void 0 ? void 0 : ve.ownerBlock).worldTangent.isConnected, Wt = Ht || !this.perturbedNormal.isConnected && kt; e.compilationString += la.GetCode(e, mt, Ve, vt, qt, Wt, this.worldNormal.associatedVariableName), qt && (Wt = (Te = mt == null ? void 0 : mt.worldTangent.isConnected) !== null && Te !== void 0 && Te), e._emitFunctionFromInclude("pbrBlockClearcoat", Ze, { replaceStrings: [{ search: /computeReflectionCoords/g, replace: "computeReflectionCoordsPBR" }, { search: /REFLECTIONMAP_3D/g, replace: (Re = Ve == null ? void 0 : Ve._define3DName) !== null && Re !== void 0 ? Re : "REFLECTIONMAP_3D" }, { search: /REFLECTIONMAP_OPPOSITEZ/g, replace: (Ae = Ve == null ? void 0 : Ve._defineOppositeZ) !== null && Ae !== void 0 ? Ae : "REFLECTIONMAP_OPPOSITEZ" }, { search: /REFLECTIONMAP_PROJECTION/g, replace: (Ee = Ve == null ? void 0 : Ve._defineProjectionName) !== null && Ee !== void 0 ? Ee : "REFLECTIONMAP_PROJECTION" }, { search: /REFLECTIONMAP_SKYBOX/g, replace: (Se = Ve == null ? void 0 : Ve._defineSkyboxName) !== null && Se !== void 0 ? Se : "REFLECTIONMAP_SKYBOX" }, { search: /LODINREFLECTIONALPHA/g, replace: (De = Ve == null ? void 0 : Ve._defineLODReflectionAlpha) !== null && De !== void 0 ? De : "LODINREFLECTIONALPHA" }, { search: /LINEARSPECULARREFLECTION/g, replace: (xe = Ve == null ? void 0 : Ve._defineLinearSpecularReflection) !== null && xe !== void 0 ? xe : "LINEARSPECULARREFLECTION" }, { search: /defined\(TANGENT\)/g, replace: Wt ? "defined(TANGENT)" : "defined(IGNORE)" }] }), e.compilationString += e._emitCodeFromInclude("pbrBlockReflectance", Ze, { replaceStrings: [{ search: /REFLECTIONMAP_SKYBOX/g, replace: (Le = Ve == null ? void 0 : Ve._defineSkyboxName) !== null && Le !== void 0 ? Le : "REFLECTIONMAP_SKYBOX" }, { search: /REFLECTIONMAP_3D/g, replace: (Me = Ve == null ? void 0 : Ve._define3DName) !== null && Me !== void 0 ? Me : "REFLECTIONMAP_3D" }] }); var bt = this.subsurface.isConnected ? (we = this.subsurface.connectedPoint) === null || we === void 0 ? void 0 : we.ownerBlock : null, Rt = this.subsurface.isConnected ? (et = ((Ye = this.subsurface.connectedPoint) === null || Ye === void 0 ? void 0 : Ye.ownerBlock).refraction.connectedPoint) === null || et === void 0 ? void 0 : et.ownerBlock : null; Rt && (Rt.viewConnectionPoint = this.view, Rt.indexOfRefractionConnectionPoint = this.indexOfRefraction), e.compilationString += ua.GetCode(e, bt, Ve, vt), e._emitFunctionFromInclude("pbrBlockSubSurface", Ze, { replaceStrings: [{ search: /REFLECTIONMAP_3D/g, replace: (nt = Ve == null ? void 0 : Ve._define3DName) !== null && nt !== void 0 ? nt : "REFLECTIONMAP_3D" }, { search: /REFLECTIONMAP_OPPOSITEZ/g, replace: (ct = Ve == null ? void 0 : Ve._defineOppositeZ) !== null && ct !== void 0 ? ct : "REFLECTIONMAP_OPPOSITEZ" }, { search: /REFLECTIONMAP_PROJECTION/g, replace: (Ke = Ve == null ? void 0 : Ve._defineProjectionName) !== null && Ke !== void 0 ? Ke : "REFLECTIONMAP_PROJECTION" }, { search: /SS_REFRACTIONMAP_3D/g, replace: (rt = Rt == null ? void 0 : Rt._define3DName) !== null && rt !== void 0 ? rt : "SS_REFRACTIONMAP_3D" }, { search: /SS_LODINREFRACTIONALPHA/g, replace: (it = Rt == null ? void 0 : Rt._defineLODRefractionAlpha) !== null && it !== void 0 ? it : "SS_LODINREFRACTIONALPHA" }, { search: /SS_LINEARSPECULARREFRACTION/g, replace: (qe = Rt == null ? void 0 : Rt._defineLinearSpecularRefraction) !== null && qe !== void 0 ? qe : "SS_LINEARSPECULARREFRACTION" }, { search: /SS_REFRACTIONMAP_OPPOSITEZ/g, replace: (ut = Rt == null ? void 0 : Rt._defineOppositeZ) !== null && ut !== void 0 ? ut : "SS_REFRACTIONMAP_OPPOSITEZ" }] }), e.compilationString += e._emitCodeFromInclude("pbrBlockDirectLighting", Ze), this.light ? e.compilationString += e._emitCodeFromInclude("lightFragment", Ze, { replaceStrings: [{ search: /{X}/g, replace: this._lightId.toString() }] }) : e.compilationString += e._emitCodeFromInclude("lightFragment", Ze, { repeatKey: "maxSimultaneousLights" }), e.compilationString += e._emitCodeFromInclude("pbrBlockFinalLitComponents", Ze), e.compilationString += `#endif\r `; var Zt = this.ambientColor.isConnected ? this.ambientColor.associatedVariableName : "vec3(0., 0., 0.)", Mn = pn.DEFAULT_AO_ON_ANALYTICAL_LIGHTS.toString(); Mn.indexOf(".") === -1 && (Mn += "."), e.compilationString += e._emitCodeFromInclude("pbrBlockFinalUnlitComponents", Ze, { replaceStrings: [{ search: /vec3 finalEmissive[\s\S]*?finalEmissive\*=vLightingIntensity\.y;/g, replace: "" }, { search: /vAmbientColor/g, replace: Zt + " * ambientFromScene" }, { search: /vAmbientInfos\.w/g, replace: Mn }] }), e.compilationString += e._emitCodeFromInclude("pbrBlockFinalColorComposition", Ze, { replaceStrings: [{ search: /finalEmissive/g, replace: "vec3(0.)" }] }), e.compilationString += e._emitCodeFromInclude("pbrBlockImageProcessing", Ze, { replaceStrings: [{ search: /visibility/g, replace: "1." }] }), e.compilationString += e._emitCodeFromInclude("pbrDebug", Ze, { replaceStrings: [{ search: /vNormalW/g, replace: this._vNormalWName }, { search: /vPositionW/g, replace: vt }, { search: /albedoTexture\.rgb;/g, replace: `vec3(1.);\r gl_FragColor.rgb = toGammaSpace(gl_FragColor.rgb);\r ` }] }); for (var Bn = 0, Kn = this._outputs; Bn < Kn.length; Bn++) { var In = Kn[Bn]; if (In.hasEndpoints) { var Kt = j_[In.name]; if (Kt) { var oi = Kt[0], Ti = Kt[1]; Ti && (e.compilationString += "#if " + Ti + `\r `), e.compilationString += this._declareOutput(In, e) + " = " + oi + `;\r `, Ti && (e.compilationString += `#else\r `, e.compilationString += this._declareOutput(In, e) + ` = vec3(0.);\r `, e.compilationString += `#endif\r `); } else console.error("There's no remapping for the " + In.name + " end point! No code generated"); } } return this; }, t.prototype._dumpPropertiesCode = function() { var e = ""; return e += this._codeVariableName + ".lightFalloff = " + this.lightFalloff + `;\r `, e += this._codeVariableName + ".useAlphaTest = " + this.useAlphaTest + `;\r `, e += this._codeVariableName + ".alphaTestCutoff = " + this.alphaTestCutoff + `;\r `, e += this._codeVariableName + ".useAlphaBlending = " + this.useAlphaBlending + `;\r `, e += this._codeVariableName + ".useRadianceOverAlpha = " + this.useRadianceOverAlpha + `;\r `, e += this._codeVariableName + ".useSpecularOverAlpha = " + this.useSpecularOverAlpha + `;\r `, e += this._codeVariableName + ".enableSpecularAntiAliasing = " + this.enableSpecularAntiAliasing + `;\r `, e += this._codeVariableName + ".realTimeFiltering = " + this.realTimeFiltering + `;\r `, e += this._codeVariableName + ".realTimeFilteringQuality = " + this.realTimeFilteringQuality + `;\r `, e += this._codeVariableName + ".useEnergyConservation = " + this.useEnergyConservation + `;\r `, e += this._codeVariableName + ".useRadianceOcclusion = " + this.useRadianceOcclusion + `;\r `, e += this._codeVariableName + ".useHorizonOcclusion = " + this.useHorizonOcclusion + `;\r `, e += this._codeVariableName + ".unlit = " + this.unlit + `;\r `, e += this._codeVariableName + ".forceNormalForward = " + this.forceNormalForward + `;\r `, e += this._codeVariableName + ".debugMode = " + this.debugMode + `;\r `, e += this._codeVariableName + ".debugLimit = " + this.debugLimit + `;\r `, e += this._codeVariableName + ".debugFactor = " + this.debugFactor + `;\r `; }, t.prototype.serialize = function() { var e = r.prototype.serialize.call(this); return this.light && (e.lightId = this.light.id), e.lightFalloff = this.lightFalloff, e.useAlphaTest = this.useAlphaTest, e.alphaTestCutoff = this.alphaTestCutoff, e.useAlphaBlending = this.useAlphaBlending, e.useRadianceOverAlpha = this.useRadianceOverAlpha, e.useSpecularOverAlpha = this.useSpecularOverAlpha, e.enableSpecularAntiAliasing = this.enableSpecularAntiAliasing, e.realTimeFiltering = this.realTimeFiltering, e.realTimeFilteringQuality = this.realTimeFilteringQuality, e.useEnergyConservation = this.useEnergyConservation, e.useRadianceOcclusion = this.useRadianceOcclusion, e.useHorizonOcclusion = this.useHorizonOcclusion, e.unlit = this.unlit, e.forceNormalForward = this.forceNormalForward, e.debugMode = this.debugMode, e.debugLimit = this.debugLimit, e.debugFactor = this.debugFactor, e; }, t.prototype._deserialize = function(e, n, i) { var o, a; r.prototype._deserialize.call(this, e, n, i), e.lightId && (this.light = n.getLightByID(e.lightId)), this.lightFalloff = (o = e.lightFalloff) !== null && o !== void 0 ? o : 0, this.useAlphaTest = e.useAlphaTest, this.alphaTestCutoff = e.alphaTestCutoff, this.useAlphaBlending = e.useAlphaBlending, this.useRadianceOverAlpha = e.useRadianceOverAlpha, this.useSpecularOverAlpha = e.useSpecularOverAlpha, this.enableSpecularAntiAliasing = e.enableSpecularAntiAliasing, this.realTimeFiltering = !!e.realTimeFiltering, this.realTimeFilteringQuality = (a = e.realTimeFilteringQuality) !== null && a !== void 0 ? a : h.a.TEXTURE_FILTERING_QUALITY_LOW, this.useEnergyConservation = e.useEnergyConservation, this.useRadianceOcclusion = e.useRadianceOcclusion, this.useHorizonOcclusion = e.useHorizonOcclusion, this.unlit = e.unlit, this.forceNormalForward = !!e.forceNormalForward, this.debugMode = e.debugMode, this.debugLimit = e.debugLimit, this.debugFactor = e.debugFactor; }, Object(c.c)([Bt("Direct lights", It.Float, "INTENSITY", { min: 0, max: 1, notifiers: { update: !0 } })], t.prototype, "directIntensity", void 0), Object(c.c)([Bt("Environment lights", It.Float, "INTENSITY", { min: 0, max: 1, notifiers: { update: !0 } })], t.prototype, "environmentIntensity", void 0), Object(c.c)([Bt("Specular highlights", It.Float, "INTENSITY", { min: 0, max: 1, notifiers: { update: !0 } })], t.prototype, "specularIntensity", void 0), Object(c.c)([Bt("Light falloff", It.List, "LIGHTING & COLORS", { notifiers: { update: !0 }, options: [{ label: "Physical", value: pn.LIGHTFALLOFF_PHYSICAL }, { label: "GLTF", value: pn.LIGHTFALLOFF_GLTF }, { label: "Standard", value: pn.LIGHTFALLOFF_STANDARD }] })], t.prototype, "lightFalloff", void 0), Object(c.c)([Bt("Alpha Testing", It.Boolean, "OPACITY")], t.prototype, "useAlphaTest", void 0), Object(c.c)([Bt("Alpha CutOff", It.Float, "OPACITY", { min: 0, max: 1, notifiers: { update: !0 } })], t.prototype, "alphaTestCutoff", void 0), Object(c.c)([Bt("Alpha blending", It.Boolean, "OPACITY")], t.prototype, "useAlphaBlending", void 0), Object(c.c)([Bt("Radiance over alpha", It.Boolean, "RENDERING", { notifiers: { update: !0 } })], t.prototype, "useRadianceOverAlpha", void 0), Object(c.c)([Bt("Specular over alpha", It.Boolean, "RENDERING", { notifiers: { update: !0 } })], t.prototype, "useSpecularOverAlpha", void 0), Object(c.c)([Bt("Specular anti-aliasing", It.Boolean, "RENDERING", { notifiers: { update: !0 } })], t.prototype, "enableSpecularAntiAliasing", void 0), Object(c.c)([Bt("Realtime filtering", It.Boolean, "RENDERING", { notifiers: { update: !0 } })], t.prototype, "realTimeFiltering", void 0), Object(c.c)([Bt("Realtime filtering quality", It.List, "RENDERING", { notifiers: { update: !0 }, options: [{ label: "Low", value: h.a.TEXTURE_FILTERING_QUALITY_LOW }, { label: "Medium", value: h.a.TEXTURE_FILTERING_QUALITY_MEDIUM }, { label: "High", value: h.a.TEXTURE_FILTERING_QUALITY_HIGH }] })], t.prototype, "realTimeFilteringQuality", void 0), Object(c.c)([Bt("Energy Conservation", It.Boolean, "ADVANCED", { notifiers: { update: !0 } })], t.prototype, "useEnergyConservation", void 0), Object(c.c)([Bt("Radiance occlusion", It.Boolean, "ADVANCED", { notifiers: { update: !0 } })], t.prototype, "useRadianceOcclusion", void 0), Object(c.c)([Bt("Horizon occlusion", It.Boolean, "ADVANCED", { notifiers: { update: !0 } })], t.prototype, "useHorizonOcclusion", void 0), Object(c.c)([Bt("Unlit", It.Boolean, "ADVANCED", { notifiers: { update: !0 } })], t.prototype, "unlit", void 0), Object(c.c)([Bt("Force normal forward", It.Boolean, "ADVANCED", { notifiers: { update: !0 } })], t.prototype, "forceNormalForward", void 0), Object(c.c)([Bt("Debug mode", It.List, "DEBUG", { notifiers: { update: !0 }, options: [{ label: "None", value: 0 }, { label: "Normalized position", value: 1 }, { label: "Normals", value: 2 }, { label: "Tangents", value: 3 }, { label: "Bitangents", value: 4 }, { label: "Bump Normals", value: 5 }, { label: "ClearCoat Normals", value: 8 }, { label: "ClearCoat Tangents", value: 9 }, { label: "ClearCoat Bitangents", value: 10 }, { label: "Anisotropic Normals", value: 11 }, { label: "Anisotropic Tangents", value: 12 }, { label: "Anisotropic Bitangents", value: 13 }, { label: "Env Refraction", value: 40 }, { label: "Env Reflection", value: 41 }, { label: "Env Clear Coat", value: 42 }, { label: "Direct Diffuse", value: 50 }, { label: "Direct Specular", value: 51 }, { label: "Direct Clear Coat", value: 52 }, { label: "Direct Sheen", value: 53 }, { label: "Env Irradiance", value: 54 }, { label: "Surface Albedo", value: 60 }, { label: "Reflectance 0", value: 61 }, { label: "Metallic", value: 62 }, { label: "Metallic F0", value: 71 }, { label: "Roughness", value: 63 }, { label: "AlphaG", value: 64 }, { label: "NdotV", value: 65 }, { label: "ClearCoat Color", value: 66 }, { label: "ClearCoat Roughness", value: 67 }, { label: "ClearCoat NdotV", value: 68 }, { label: "Transmittance", value: 69 }, { label: "Refraction Transmittance", value: 70 }, { label: "SEO", value: 80 }, { label: "EHO", value: 81 }, { label: "Energy Factor", value: 82 }, { label: "Specular Reflectance", value: 83 }, { label: "Clear Coat Reflectance", value: 84 }, { label: "Sheen Reflectance", value: 85 }, { label: "Luminance Over Alpha", value: 86 }, { label: "Alpha", value: 87 }] })], t.prototype, "debugMode", void 0), Object(c.c)([Bt("Split position", It.Float, "DEBUG", { min: -1, max: 1, notifiers: { update: !0 } })], t.prototype, "debugLimit", void 0), Object(c.c)([Bt("Output factor", It.Float, "DEBUG", { min: 0, max: 5, notifiers: { update: !0 } })], t.prototype, "debugFactor", void 0), t; }(dt); O.a.RegisteredTypes["BABYLON.PBRMetallicRoughnessBlock"] = Xh; var Yh = function(r) { function t(e) { var n = r.call(this, e, Ce.Neutral) || this; return n.registerInput("left", le.AutoDetect), n.registerInput("right", le.AutoDetect), n.registerOutput("output", le.BasedOnInput), n._outputs[0]._typeConnectionSource = n._inputs[0], n._linkConnectionTypes(0, 1), n; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "ModBlock"; }, Object.defineProperty(t.prototype, "left", { get: function() { return this._inputs[0]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "right", { get: function() { return this._inputs[1]; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "output", { get: function() { return this._outputs[0]; }, enumerable: !1, configurable: !0 }), t.prototype._buildBlock = function(e) { r.prototype._buildBlock.call(this, e); var n = this._outputs[0]; return e.compilationString += this._declareOutput(n, e) + " = mod(" + this.left.associatedVariableName + ", " + this.right.associatedVariableName + `);\r `, this; }, t; }(dt); O.a.RegisteredTypes["BABYLON.ModBlock"] = Yh; var H_ = function() { function r() { } return r.prototype.optimize = function(t, e) { }, r; }(), W_ = f(120), X_ = function() { function r() { this.mm = /* @__PURE__ */ new Map(); } return r.prototype.get = function(t, e) { var n = this.mm.get(t); if (n !== void 0) return n.get(e); }, r.prototype.set = function(t, e, n) { var i = this.mm.get(t); i === void 0 && this.mm.set(t, i = /* @__PURE__ */ new Map()), i.set(e, n); }, r; }(), Y_ = function() { function r(t, e, n) { var i = this; this._baseMaterial = t, this._scene = e, this._options = n, this._subMeshToEffect = /* @__PURE__ */ new Map(), this._subMeshToDepthEffect = new X_(), this._meshes = /* @__PURE__ */ new Map(); var o = t.getClassName() === "NodeMaterial" ? "u_" : ""; if (o) { this._matriceNames = { world: o + "World", view: o + "View", projection: o + "Projection", viewProjection: o + "ViewProjection", worldView: o + "WorldxView", worldViewProjection: o + "WorldxViewxProjection" }; for (var a = t.getInputBlocks(), s = 0; s < a.length; ++s) switch (a[s]._systemValue) { case gt.World: this._matriceNames.world = a[s].associatedVariableName; break; case gt.View: this._matriceNames.view = a[s].associatedVariableName; break; case gt.Projection: this._matriceNames.projection = a[s].associatedVariableName; break; case gt.ViewProjection: this._matriceNames.viewProjection = a[s].associatedVariableName; break; case gt.WorldView: this._matriceNames.worldView = a[s].associatedVariableName; break; case gt.WorldViewProjection: this._matriceNames.worldViewProjection = a[s].associatedVariableName; } } else this._matriceNames = { world: o + "world", view: o + "view", projection: o + "projection", viewProjection: o + "viewProjection", worldView: o + "worldView", worldViewProjection: o + "worldViewProjection" }; this._onEffectCreatedObserver = this._baseMaterial.onEffectCreatedObservable.add(function(d) { var p, y = (p = d.subMesh) === null || p === void 0 ? void 0 : p.getMesh(); y && !i._meshes.has(y) && i._meshes.set(y, y.onDisposeObservable.add(function(P) { for (var R = i._subMeshToEffect.keys(), B = R.next(); B.done !== !0; B = R.next()) { var F = B.value; (F == null ? void 0 : F.getMesh()) === P && (i._subMeshToEffect.delete(F), i._subMeshToDepthEffect.mm.delete(F)); } })), i._subMeshToEffect.set(d.subMesh, d.effect), i._subMeshToDepthEffect.mm.delete(d.subMesh); }); } return Object.defineProperty(r.prototype, "standalone", { get: function() { var t, e; return (e = (t = this._options) === null || t === void 0 ? void 0 : t.standalone) !== null && e !== void 0 && e; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "baseMaterial", { get: function() { return this._baseMaterial; }, enumerable: !1, configurable: !0 }), r.prototype.getEffect = function(t, e) { var n, i, o, a, s, d; return (d = (o = (i = (n = this._subMeshToDepthEffect.mm.get(t)) === null || n === void 0 ? void 0 : n.get(e)) === null || i === void 0 ? void 0 : i.depthEffect) !== null && o !== void 0 ? o : (s = (a = this._subMeshToDepthEffect.mm.get(null)) === null || a === void 0 ? void 0 : a.get(e)) === null || s === void 0 ? void 0 : s.depthEffect) !== null && d !== void 0 ? d : null; }, r.prototype.isReadyForSubMesh = function(t, e, n, i) { var o, a; return this.standalone && this._baseMaterial.isReadyForSubMesh(t.getMesh(), t, i), (a = (o = this._makeEffect(t, e, n)) === null || o === void 0 ? void 0 : o.isReady()) !== null && a !== void 0 && a; }, r.prototype.dispose = function() { this._baseMaterial.onEffectCreatedObservable.remove(this._onEffectCreatedObserver), this._onEffectCreatedObserver = null; for (var t = this._meshes.entries(), e = t.next(); e.done !== !0; e = t.next()) { var n = e.value, i = n[0], o = n[1]; i.onDisposeObservable.remove(o); } }, r.prototype._makeEffect = function(t, e, n) { var i, o = (i = this._subMeshToEffect.get(t)) !== null && i !== void 0 ? i : this._subMeshToEffect.get(null); if (!o) return null; var a = this._subMeshToDepthEffect.get(t, n); a || (a = { depthEffect: null, depthDefines: "", token: W_.a.RandomId() }, this._subMeshToDepthEffect.set(t, n, a)); var s = e.join(` `); if (a.depthEffect && s === a.depthDefines) return a.depthEffect; a.depthDefines = s; var d = o.rawVertexSourceCode, p = o.rawFragmentSourceCode, y = this._options && this._options.remappedVariables ? "#include(" + this._options.remappedVariables.join(",") + ")" : ze.a.IncludesShadersStore.shadowMapVertexNormalBias, P = this._options && this._options.remappedVariables ? "#include(" + this._options.remappedVariables.join(",") + ")" : ze.a.IncludesShadersStore.shadowMapVertexMetric, R = this._options && this._options.remappedVariables ? "#include(" + this._options.remappedVariables.join(",") + ")" : ze.a.IncludesShadersStore.shadowMapFragmentSoftTransparentShadow, B = ze.a.IncludesShadersStore.shadowMapFragment; d = (d = (d = (d = d.replace(/void\s+?main/g, ze.a.IncludesShadersStore.shadowMapVertexDeclaration + `\r void main`)).replace(/#define SHADOWDEPTH_NORMALBIAS|#define CUSTOM_VERTEX_UPDATE_WORLDPOS/g, y)).indexOf("#define SHADOWDEPTH_METRIC") !== -1 ? d.replace(/#define SHADOWDEPTH_METRIC/g, P) : d.replace(/}\s*$/g, P + `\r }`)).replace(/#define SHADER_NAME.*?\n|out vec4 glFragColor;\n/g, ""); var F = p.indexOf("#define SHADOWDEPTH_SOFTTRANSPARENTSHADOW") >= 0 || p.indexOf("#define CUSTOM_FRAGMENT_BEFORE_FOG") >= 0, z = p.indexOf("#define SHADOWDEPTH_FRAGMENT") !== -1, J = ""; F ? p = p.replace(/#define SHADOWDEPTH_SOFTTRANSPARENTSHADOW|#define CUSTOM_FRAGMENT_BEFORE_FOG/g, R) : J = R + `\r `, p = p.replace(/void\s+?main/g, ze.a.IncludesShadersStore.shadowMapFragmentDeclaration + `\r void main`), z ? p = p.replace(/#define SHADOWDEPTH_FRAGMENT/g, B) : J += B + `\r `, J && (p = p.replace(/}\s*$/g, J + "}")), p = p.replace(/#define SHADER_NAME.*?\n|out vec4 glFragColor;\n/g, ""); var ie = o.getUniformNames().slice(); return ie.push("biasAndScaleSM", "depthValuesSM", "lightDataSM", "softTransparentShadowSM"), a.depthEffect = this._scene.getEngine().createEffect({ vertexSource: d, fragmentSource: p, vertexToken: a.token, fragmentToken: a.token }, { attributes: o.getAttributesNames(), uniformsNames: ie, uniformBuffersNames: o.getUniformBuffersNames(), samplers: o.getSamplers(), defines: s + ` ` + o.defines.replace("#define SHADOWS", "").replace(/#define SHADOW\d/g, ""), indexParameters: o.getIndexParameters() }, this._scene.getEngine()), a.depthEffect; }, r; }(), Kh = f(101); function cc(r, t, e, n, i) { var o = new r.DecoderBuffer(); o.Init(t, t.byteLength); var a, s, d = new r.Decoder(); try { var p = d.GetEncodedGeometryType(o); switch (p) { case r.TRIANGULAR_MESH: a = new r.Mesh(), s = d.DecodeBufferToMesh(o, a); break; case r.POINT_CLOUD: a = new r.PointCloud(), s = d.DecodeBufferToPointCloud(o, a); break; default: throw new Error("Invalid geometry type " + p); } if (!s.ok() || !a.ptr) throw new Error(s.error_msg()); if (p === r.TRIANGULAR_MESH) { var y = 3 * a.num_faces(), P = 4 * y, R = r._malloc(P); try { d.GetTrianglesUInt32Array(a, P, R); var B = new Uint32Array(y); B.set(new Uint32Array(r.HEAPF32.buffer, R, y)), n(B); } finally { r._free(R); } } var F = function(se, ce) { var ue = ce.num_components(), fe = a.num_points(), ve = fe * ue, Te = ve * Float32Array.BYTES_PER_ELEMENT, Re = r._malloc(Te); try { d.GetAttributeDataArrayForAllPoints(a, ce, r.DT_FLOAT32, Te, Re); var Ae = new Float32Array(r.HEAPF32.buffer, Re, ve); if (se === "color" && ue === 3) { for (var Ee = new Float32Array(4 * fe), Se = 0, De = 0; Se < Ee.length; Se += 4, De += ue) Ee[Se + 0] = Ae[De + 0], Ee[Se + 1] = Ae[De + 1], Ee[Se + 2] = Ae[De + 2], Ee[Se + 3] = 1; i(se, Ee); } else (Ee = new Float32Array(ve)).set(new Float32Array(r.HEAPF32.buffer, Re, ve)), i(se, Ee); } finally { r._free(Re); } }; if (e) for (var z in e) { var J = e[z]; F(z, d.GetAttributeByUniqueId(a, J)); } else { var ie = { position: "POSITION", normal: "NORMAL", color: "COLOR", uv: "TEX_COORD" }; for (var z in ie) (J = d.GetAttributeId(a, r[ie[z]])) !== -1 && F(z, d.GetAttribute(a, J)); } } finally { a && r.destroy(a), r.destroy(d), r.destroy(o); } } function K_() { var r; onmessage = function(t) { var e = t.data; switch (e.id) { case "init": var n = e.decoder; n.url && (importScripts(n.url), r = DracoDecoderModule({ wasmBinary: n.wasmBinary })), postMessage("done"); break; case "decodeMesh": if (!r) throw new Error("Draco decoder module is not available"); r.then(function(i) { cc(i, e.dataView, e.attributes, function(o) { postMessage({ id: "indices", value: o }, [o.buffer]); }, function(o, a) { postMessage({ id: o, value: a }, [a.buffer]); }), postMessage("done"); }); } }; } function Qh(r) { return typeof document != "object" || typeof r != "string" ? r : Xe.b.GetAbsoluteUrl(r); } var Q_ = function() { function r(t) { t === void 0 && (t = r.DefaultNumWorkers); var e = r.Configuration.decoder, n = e.wasmUrl && e.wasmBinaryUrl && typeof WebAssembly == "object" ? { url: e.wasmUrl, wasmBinaryPromise: Xe.b.LoadFileAsync(Qh(e.wasmBinaryUrl)) } : { url: e.fallbackUrl, wasmBinaryPromise: Promise.resolve(void 0) }; t && typeof Worker == "function" ? this._workerPoolPromise = n.wasmBinaryPromise.then(function(i) { for (var o = cc + "(" + K_ + ")()", a = URL.createObjectURL(new Blob([o], { type: "application/javascript" })), s = new Array(t), d = 0; d < s.length; d++) s[d] = new Promise(function(p, y) { var P = new Worker(a), R = function(F) { P.removeEventListener("error", R), P.removeEventListener("message", B), y(F); }, B = function(F) { F.data === "done" && (P.removeEventListener("error", R), P.removeEventListener("message", B), p(P)); }; P.addEventListener("error", R), P.addEventListener("message", B), P.postMessage({ id: "init", decoder: { url: Qh(n.url), wasmBinary: i } }); }); return Promise.all(s).then(function(p) { return new xs(p); }); }) : this._decoderModulePromise = n.wasmBinaryPromise.then(function(i) { if (!n.url) throw new Error("Draco decoder module is not available"); return Xe.b.LoadScriptAsync(n.url).then(function() { return o = i, new Promise(function(a) { DracoDecoderModule({ wasmBinary: o }).then(function(s) { a({ module: s }); }); }); var o; }); }); } return Object.defineProperty(r, "DecoderAvailable", { get: function() { var t = r.Configuration.decoder; return !!(t.wasmUrl && t.wasmBinaryUrl && typeof WebAssembly == "object" || t.fallbackUrl); }, enumerable: !1, configurable: !0 }), r.GetDefaultNumWorkers = function() { return typeof navigator == "object" && navigator.hardwareConcurrency ? Math.min(Math.floor(0.5 * navigator.hardwareConcurrency), 4) : 1; }, Object.defineProperty(r, "Default", { get: function() { return r._Default || (r._Default = new r()), r._Default; }, enumerable: !1, configurable: !0 }), r.prototype.dispose = function() { this._workerPoolPromise && this._workerPoolPromise.then(function(t) { t.dispose(); }), delete this._workerPoolPromise, delete this._decoderModulePromise; }, r.prototype.whenReadyAsync = function() { return this._workerPoolPromise ? this._workerPoolPromise.then(function() { }) : this._decoderModulePromise ? this._decoderModulePromise.then(function() { }) : Promise.resolve(); }, r.prototype.decodeMeshAsync = function(t, e) { var n = t instanceof ArrayBuffer ? new Uint8Array(t) : t; if (this._workerPoolPromise) return this._workerPoolPromise.then(function(i) { return new Promise(function(o, a) { i.push(function(s, d) { var p = new ht.a(), y = function(B) { s.removeEventListener("error", y), s.removeEventListener("message", P), a(B), d(); }, P = function(B) { B.data === "done" ? (s.removeEventListener("error", y), s.removeEventListener("message", P), o(p), d()) : B.data.id === "indices" ? p.indices = B.data.value : p.set(B.data.value, B.data.id); }; s.addEventListener("error", y), s.addEventListener("message", P); var R = new Uint8Array(n.byteLength); R.set(new Uint8Array(n.buffer, n.byteOffset, n.byteLength)), s.postMessage({ id: "decodeMesh", dataView: R, attributes: e }, [R.buffer]); }); }); }); if (this._decoderModulePromise) return this._decoderModulePromise.then(function(i) { var o = new ht.a(); return cc(i.module, n, e, function(a) { o.indices = a; }, function(a, s) { o.set(s, a); }), o; }); throw new Error("Draco decoder module is not available"); }, r.Configuration = { decoder: { wasmUrl: "https://preview.babylonjs.com/draco_wasm_wrapper_gltf.js", wasmBinaryUrl: "https://preview.babylonjs.com/draco_decoder_gltf.wasm", fallbackUrl: "https://preview.babylonjs.com/draco_decoder_gltf.js" } }, r.DefaultNumWorkers = r.GetDefaultNumWorkers(), r._Default = null, r; }(), uo = f(61), qh = 0, q_ = function() { function r(t, e, n, i) { this.pos = t, this.normal = e, this.uv = n, this.vertColor = i; } return r.prototype.clone = function() { var t, e; return new r(this.pos.clone(), this.normal.clone(), (t = this.uv) === null || t === void 0 ? void 0 : t.clone(), (e = this.vertColor) === null || e === void 0 ? void 0 : e.clone()); }, r.prototype.flip = function() { this.normal = this.normal.scale(-1); }, r.prototype.interpolate = function(t, e) { return new r(u.e.Lerp(this.pos, t.pos, e), u.e.Lerp(this.normal, t.normal, e), this.uv && t.uv ? u.d.Lerp(this.uv, t.uv, e) : void 0, this.vertColor && t.vertColor ? I.b.Lerp(this.vertColor, t.vertColor, e) : void 0); }, r; }(), Z_ = function() { function r(t, e) { this.normal = t, this.w = e; } return r.FromPoints = function(t, e, n) { var i = n.subtract(t), o = e.subtract(t); if (i.lengthSquared() === 0 || o.lengthSquared() === 0) return null; var a = u.e.Normalize(u.e.Cross(i, o)); return new r(a, u.e.Dot(a, t)); }, r.prototype.clone = function() { return new r(this.normal.clone(), this.w); }, r.prototype.flip = function() { this.normal.scaleInPlace(-1), this.w = -this.w; }, r.prototype.splitPolygon = function(t, e, n, i, o) { var a, s, d = 0, p = []; for (a = 0; a < t.vertices.length; a++) { var y = (s = u.e.Dot(this.normal, t.vertices[a].pos) - this.w) < -r.EPSILON ? 2 : s > r.EPSILON ? 1 : 0; d |= y, p.push(y); } switch (d) { case 0: (u.e.Dot(this.normal, t.plane.normal) > 0 ? e : n).push(t); break; case 1: i.push(t); break; case 2: o.push(t); break; case 3: var P, R = [], B = []; for (a = 0; a < t.vertices.length; a++) { var F = (a + 1) % t.vertices.length, z = p[a], J = p[F], ie = t.vertices[a], se = t.vertices[F]; if (z !== 2 && R.push(ie), z !== 1 && B.push(z !== 2 ? ie.clone() : ie), (z | J) == 3) { s = (this.w - u.e.Dot(this.normal, ie.pos)) / u.e.Dot(this.normal, se.pos.subtract(ie.pos)); var ce = ie.interpolate(se, s); R.push(ce), B.push(ce.clone()); } } R.length >= 3 && (P = new lc(R, t.shared)).plane && i.push(P), B.length >= 3 && (P = new lc(B, t.shared)).plane && o.push(P); } }, r.EPSILON = 1e-5, r; }(), lc = function() { function r(t, e) { this.vertices = t, this.shared = e, this.plane = Z_.FromPoints(t[0].pos, t[1].pos, t[2].pos); } return r.prototype.clone = function() { return new r(this.vertices.map(function(t) { return t.clone(); }), this.shared); }, r.prototype.flip = function() { this.vertices.reverse().map(function(t) { t.flip(); }), this.plane.flip(); }, r; }(), Yn = function() { function r(t) { this.plane = null, this.front = null, this.back = null, this.polygons = new Array(), t && this.build(t); } return r.prototype.clone = function() { var t = new r(); return t.plane = this.plane && this.plane.clone(), t.front = this.front && this.front.clone(), t.back = this.back && this.back.clone(), t.polygons = this.polygons.map(function(e) { return e.clone(); }), t; }, r.prototype.invert = function() { for (var t = 0; t < this.polygons.length; t++) this.polygons[t].flip(); this.plane && this.plane.flip(), this.front && this.front.invert(), this.back && this.back.invert(); var e = this.front; this.front = this.back, this.back = e; }, r.prototype.clipPolygons = function(t) { if (!this.plane) return t.slice(); for (var e = new Array(), n = new Array(), i = 0; i < t.length; i++) this.plane.splitPolygon(t[i], e, n, e, n); return this.front && (e = this.front.clipPolygons(e)), n = this.back ? this.back.clipPolygons(n) : [], e.concat(n); }, r.prototype.clipTo = function(t) { this.polygons = t.clipPolygons(this.polygons), this.front && this.front.clipTo(t), this.back && this.back.clipTo(t); }, r.prototype.allPolygons = function() { var t = this.polygons.slice(); return this.front && (t = t.concat(this.front.allPolygons())), this.back && (t = t.concat(this.back.allPolygons())), t; }, r.prototype.build = function(t) { if (t.length) { this.plane || (this.plane = t[0].plane.clone()); for (var e = new Array(), n = new Array(), i = 0; i < t.length; i++) this.plane.splitPolygon(t[i], this.polygons, this.polygons, e, n); e.length && (this.front || (this.front = new r()), this.front.build(e)), n.length && (this.back || (this.back = new r()), this.back.build(n)); } }, r; }(), J_ = function() { function r() { this.polygons = new Array(); } return r.FromMesh = function(t) { var e, n, i, o, a, s, d, p, y, P = void 0, R = void 0, B = new Array(), F = null; if (!(t instanceof Ie.a)) throw "BABYLON.CSG: Wrong Mesh type, must be BABYLON.Mesh"; t.computeWorldMatrix(!0), s = t.getWorldMatrix(), d = t.position.clone(), p = t.rotation.clone(), t.rotationQuaternion && (F = t.rotationQuaternion.clone()), y = t.scaling.clone(); for (var z = t.getIndices(), J = t.getVerticesData(Oe.b.PositionKind), ie = t.getVerticesData(Oe.b.NormalKind), se = t.getVerticesData(Oe.b.UVKind), ce = t.getVerticesData(Oe.b.ColorKind), ue = t.subMeshes, fe = 0, ve = ue.length; fe < ve; fe++) for (var Te = ue[fe].indexStart, Re = ue[fe].indexCount + ue[fe].indexStart; Te < Re; Te += 3) { a = []; for (var Ae = 0; Ae < 3; Ae++) { var Ee = new u.e(ie[3 * z[Te + Ae]], ie[3 * z[Te + Ae] + 1], ie[3 * z[Te + Ae] + 2]); se && (P = new u.d(se[2 * z[Te + Ae]], se[2 * z[Te + Ae] + 1])), ce && (R = new I.b(ce[4 * z[Te + Ae]], ce[4 * z[Te + Ae] + 1], ce[4 * z[Te + Ae] + 2], ce[4 * z[Te + Ae] + 3])); var Se = new u.e(J[3 * z[Te + Ae]], J[3 * z[Te + Ae] + 1], J[3 * z[Te + Ae] + 2]); i = u.e.TransformCoordinates(Se, s), n = u.e.TransformNormal(Ee, s), e = new q_(i, n, P, R), a.push(e); } (o = new lc(a, { subMeshId: fe, meshId: qh, materialIndex: ue[fe].materialIndex })).plane && B.push(o); } var De = r.FromPolygons(B); return De.matrix = s, De.position = d, De.rotation = p, De.scaling = y, De.rotationQuaternion = F, qh++, De; }, r.FromPolygons = function(t) { var e = new r(); return e.polygons = t, e; }, r.prototype.clone = function() { var t = new r(); return t.polygons = this.polygons.map(function(e) { return e.clone(); }), t.copyTransformAttributes(this), t; }, r.prototype.union = function(t) { var e = new Yn(this.clone().polygons), n = new Yn(t.clone().polygons); return e.clipTo(n), n.clipTo(e), n.invert(), n.clipTo(e), n.invert(), e.build(n.allPolygons()), r.FromPolygons(e.allPolygons()).copyTransformAttributes(this); }, r.prototype.unionInPlace = function(t) { var e = new Yn(this.polygons), n = new Yn(t.polygons); e.clipTo(n), n.clipTo(e), n.invert(), n.clipTo(e), n.invert(), e.build(n.allPolygons()), this.polygons = e.allPolygons(); }, r.prototype.subtract = function(t) { var e = new Yn(this.clone().polygons), n = new Yn(t.clone().polygons); return e.invert(), e.clipTo(n), n.clipTo(e), n.invert(), n.clipTo(e), n.invert(), e.build(n.allPolygons()), e.invert(), r.FromPolygons(e.allPolygons()).copyTransformAttributes(this); }, r.prototype.subtractInPlace = function(t) { var e = new Yn(this.polygons), n = new Yn(t.polygons); e.invert(), e.clipTo(n), n.clipTo(e), n.invert(), n.clipTo(e), n.invert(), e.build(n.allPolygons()), e.invert(), this.polygons = e.allPolygons(); }, r.prototype.intersect = function(t) { var e = new Yn(this.clone().polygons), n = new Yn(t.clone().polygons); return e.invert(), n.clipTo(e), n.invert(), e.clipTo(n), n.clipTo(e), e.build(n.allPolygons()), e.invert(), r.FromPolygons(e.allPolygons()).copyTransformAttributes(this); }, r.prototype.intersectInPlace = function(t) { var e = new Yn(this.polygons), n = new Yn(t.polygons); e.invert(), n.clipTo(e), n.invert(), e.clipTo(n), n.clipTo(e), e.build(n.allPolygons()), e.invert(), this.polygons = e.allPolygons(); }, r.prototype.inverse = function() { var t = this.clone(); return t.inverseInPlace(), t; }, r.prototype.inverseInPlace = function() { this.polygons.map(function(t) { t.flip(); }); }, r.prototype.copyTransformAttributes = function(t) { return this.matrix = t.matrix, this.position = t.position, this.rotation = t.rotation, this.scaling = t.scaling, this.rotationQuaternion = t.rotationQuaternion, this; }, r.prototype.buildMeshGeometry = function(t, e, n) { var i = this.matrix.clone(); i.invert(); var o, a, s, d = new Ie.a(t, e), p = [], y = [], P = [], R = null, B = null, F = u.e.Zero(), z = u.e.Zero(), J = u.d.Zero(), ie = new I.b(0, 0, 0, 0), se = this.polygons, ce = [0, 0, 0], ue = {}, fe = 0, ve = {}; n && se.sort(function(ct, Ke) { return ct.shared.meshId === Ke.shared.meshId ? ct.shared.subMeshId - Ke.shared.subMeshId : ct.shared.meshId - Ke.shared.meshId; }); for (var Te = 0, Re = se.length; Te < Re; Te++) { ve[(o = se[Te]).shared.meshId] || (ve[o.shared.meshId] = {}), ve[o.shared.meshId][o.shared.subMeshId] || (ve[o.shared.meshId][o.shared.subMeshId] = { indexStart: 1 / 0, indexEnd: -1 / 0, materialIndex: o.shared.materialIndex }), s = ve[o.shared.meshId][o.shared.subMeshId]; for (var Ae = 2, Ee = o.vertices.length; Ae < Ee; Ae++) { ce[0] = 0, ce[1] = Ae - 1, ce[2] = Ae; for (var Se = 0; Se < 3; Se++) { F.copyFrom(o.vertices[ce[Se]].pos), z.copyFrom(o.vertices[ce[Se]].normal), o.vertices[ce[Se]].uv && (R || (R = []), J.copyFrom(o.vertices[ce[Se]].uv)), o.vertices[ce[Se]].vertColor && (B || (B = []), ie.copyFrom(o.vertices[ce[Se]].vertColor)); var De = u.e.TransformCoordinates(F, i), xe = u.e.TransformNormal(z, i); a = ue[De.x + "," + De.y + "," + De.z]; var Le = !1; R && R[2 * a] !== J.x && R[2 * a + 1] !== J.y && (Le = !0); var Me = !1; B && B[4 * a] !== ie.r && B[4 * a + 1] !== ie.g && B[4 * a + 2] !== ie.b && B[4 * a + 3] !== ie.a && (Me = !0), (a === void 0 || P[3 * a] !== xe.x || P[3 * a + 1] !== xe.y || P[3 * a + 2] !== xe.z || Le || Me) && (p.push(De.x, De.y, De.z), R && R.push(J.x, J.y), P.push(z.x, z.y, z.z), B && B.push(ie.r, ie.g, ie.b, ie.a), a = ue[De.x + "," + De.y + "," + De.z] = p.length / 3 - 1), y.push(a), s.indexStart = Math.min(fe, s.indexStart), s.indexEnd = Math.max(fe, s.indexEnd), fe++; } } } if (d.setVerticesData(Oe.b.PositionKind, p), d.setVerticesData(Oe.b.NormalKind, P), R && d.setVerticesData(Oe.b.UVKind, R), B && d.setVerticesData(Oe.b.ColorKind, B), d.setIndices(y, null), n) { var we, Ye = 0; for (var et in d.subMeshes = new Array(), ve) { for (var nt in we = -1, ve[et]) s = ve[et][nt], uo.a.CreateFromIndices(s.materialIndex + Ye, s.indexStart, s.indexEnd - s.indexStart + 1, d), we = Math.max(s.materialIndex, we); Ye += ++we; } } return d; }, r.prototype.toMesh = function(t, e, n, i) { e === void 0 && (e = null); var o = this.buildMeshGeometry(t, n, i); return o.material = e, o.position.copyFrom(this.position), o.rotation.copyFrom(this.rotation), this.rotationQuaternion && (o.rotationQuaternion = this.rotationQuaternion.clone()), o.scaling.copyFrom(this.scaling), o.computeWorldMatrix(!0), o; }, r; }(), $_ = function(r) { function t(e, n, i, o, a, s) { o === void 0 && (o = 1), a === void 0 && (a = 60), s === void 0 && (s = !0); var d = r.call(this, e, i) || this; d._sectionPolygonPointsCount = 4, d._running = !1, d._autoStart = s, d._generator = n, d._diameter = o, d._length = a, d._sectionVectors = [], d._sectionNormalVectors = []; for (var p = 0; p < d._sectionPolygonPointsCount; p++) d._sectionVectors[p] = u.e.Zero(), d._sectionNormalVectors[p] = u.e.Zero(); return d._createMesh(), d; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "TrailMesh"; }, t.prototype._createMesh = function() { var e = new ht.a(), n = [], i = [], o = [], a = u.e.Zero(); a = this._generator instanceof Mt.a && this._generator._boundingInfo ? this._generator._boundingInfo.boundingBox.centerWorld : this._generator.position; for (var s = 2 * Math.PI / this._sectionPolygonPointsCount, d = 0; d < this._sectionPolygonPointsCount; d++) n.push(a.x + Math.cos(d * s) * this._diameter, a.y + Math.sin(d * s) * this._diameter, a.z); for (d = 1; d <= this._length; d++) { for (var p = 0; p < this._sectionPolygonPointsCount; p++) n.push(a.x + Math.cos(p * s) * this._diameter, a.y + Math.sin(p * s) * this._diameter, a.z); var y = n.length / 3 - 2 * this._sectionPolygonPointsCount; for (p = 0; p < this._sectionPolygonPointsCount - 1; p++) o.push(y + p, y + p + this._sectionPolygonPointsCount, y + p + this._sectionPolygonPointsCount + 1), o.push(y + p, y + p + this._sectionPolygonPointsCount + 1, y + p + 1); o.push(y + this._sectionPolygonPointsCount - 1, y + this._sectionPolygonPointsCount - 1 + this._sectionPolygonPointsCount, y + this._sectionPolygonPointsCount), o.push(y + this._sectionPolygonPointsCount - 1, y + this._sectionPolygonPointsCount, y); } ht.a.ComputeNormals(n, o, i), e.positions = n, e.normals = i, e.indices = o, e.applyToMesh(this, !0), this._autoStart && this.start(); }, t.prototype.start = function() { var e = this; this._running || (this._running = !0, this._beforeRenderObserver = this.getScene().onBeforeRenderObservable.add(function() { e.update(); })); }, t.prototype.stop = function() { this._beforeRenderObserver && this._running && (this._running = !1, this.getScene().onBeforeRenderObservable.remove(this._beforeRenderObserver)); }, t.prototype.update = function() { var e = this.getVerticesData(Oe.b.PositionKind), n = this.getVerticesData(Oe.b.NormalKind), i = this._generator.getWorldMatrix(); if (e && n) { for (var o = 3 * this._sectionPolygonPointsCount; o < e.length; o++) e[o - 3 * this._sectionPolygonPointsCount] = e[o] - n[o] / this._length * this._diameter; for (o = 3 * this._sectionPolygonPointsCount; o < n.length; o++) n[o - 3 * this._sectionPolygonPointsCount] = n[o]; var a = e.length - 3 * this._sectionPolygonPointsCount, s = 2 * Math.PI / this._sectionPolygonPointsCount; for (o = 0; o < this._sectionPolygonPointsCount; o++) this._sectionVectors[o].copyFromFloats(Math.cos(o * s) * this._diameter, Math.sin(o * s) * this._diameter, 0), this._sectionNormalVectors[o].copyFromFloats(Math.cos(o * s), Math.sin(o * s), 0), u.e.TransformCoordinatesToRef(this._sectionVectors[o], i, this._sectionVectors[o]), u.e.TransformNormalToRef(this._sectionNormalVectors[o], i, this._sectionNormalVectors[o]); for (o = 0; o < this._sectionPolygonPointsCount; o++) e[a + 3 * o] = this._sectionVectors[o].x, e[a + 3 * o + 1] = this._sectionVectors[o].y, e[a + 3 * o + 2] = this._sectionVectors[o].z, n[a + 3 * o] = this._sectionNormalVectors[o].x, n[a + 3 * o + 1] = this._sectionNormalVectors[o].y, n[a + 3 * o + 2] = this._sectionNormalVectors[o].z; this.updateVerticesData(Oe.b.PositionKind, e, !0, !1), this.updateVerticesData(Oe.b.NormalKind, n, !0, !1); } }, t.prototype.clone = function(e, n) { return e === void 0 && (e = ""), new t(e, n === void 0 ? this._generator : n, this.getScene(), this._diameter, this._length, this._autoStart); }, t.prototype.serialize = function(e) { r.prototype.serialize.call(this, e); }, t.Parse = function(e, n) { return new t(e.name, e._generator, n, e._diameter, e._length, e._autoStart); }, t; }(Ie.a), em = f(151), ho = f(98), fo = f(82); ht.a.CreateDisc = function(r) { var t = new Array(), e = new Array(), n = new Array(), i = new Array(), o = r.radius || 0.5, a = r.tessellation || 64, s = r.arc && (r.arc <= 0 || r.arc > 1) ? 1 : r.arc || 1, d = r.sideOrientation === 0 ? 0 : r.sideOrientation || ht.a.DEFAULTSIDE; t.push(0, 0, 0), i.push(0.5, 0.5); for (var p = 2 * Math.PI * s, y = s === 1 ? p / a : p / (a - 1), P = 0, R = 0; R < a; R++) { var B = Math.cos(P), F = Math.sin(P), z = (B + 1) / 2, J = (1 - F) / 2; t.push(o * B, o * F, 0), i.push(z, J), P += y; } s === 1 && (t.push(t[3], t[4], t[5]), i.push(i[2], i[3])); for (var ie = t.length / 3, se = 1; se < ie - 1; se++) e.push(se + 1, 0, se); ht.a.ComputeNormals(t, e, n), ht.a._ComputeSides(d, t, e, n, i, r.frontUVs, r.backUVs); var ce = new ht.a(); return ce.indices = e, ce.positions = t, ce.normals = n, ce.uvs = i, ce; }, Ie.a.CreateDisc = function(r, t, e, n, i, o) { n === void 0 && (n = null); var a = { radius: t, tessellation: e, sideOrientation: o, updatable: i }; return ha.CreateDisc(r, a, n); }; var ha = function() { function r() { } return r.CreateDisc = function(t, e, n) { n === void 0 && (n = null); var i = new Ie.a(t, n); return e.sideOrientation = Ie.a._GetDefaultSideOrientation(e.sideOrientation), i._originalBuilderSideOrientation = e.sideOrientation, ht.a.CreateDisc(e).applyToMesh(i, e.updatable), i; }, r; }(); ht.a.CreateTiledBox = function(r) { for (var t = r.faceUV || new Array(6), e = r.faceColors, n = r.pattern || Ie.a.NO_FLIP, i = r.width || r.size || 1, o = r.height || r.size || 1, a = r.depth || r.size || 1, s = r.tileWidth || r.tileSize || 1, d = r.tileHeight || r.tileSize || 1, p = r.alignHorizontal || 0, y = r.alignVertical || 0, P = r.sideOrientation === 0 ? 0 : r.sideOrientation || ht.a.DEFAULTSIDE, R = 0; R < 6; R++) t[R] === void 0 && (t[R] = new u.f(0, 0, 1, 1)), e && e[R] === void 0 && (e[R] = new I.b(1, 1, 1, 1)); var B = i / 2, F = o / 2, z = a / 2, J = []; for (R = 0; R < 2; R++) J[R] = ht.a.CreateTiledPlane({ pattern: n, tileWidth: s, tileHeight: d, width: i, height: o, alignVertical: y, alignHorizontal: p, sideOrientation: P }); for (R = 2; R < 4; R++) J[R] = ht.a.CreateTiledPlane({ pattern: n, tileWidth: s, tileHeight: d, width: a, height: o, alignVertical: y, alignHorizontal: p, sideOrientation: P }); var ie = y; for (y === Ie.a.BOTTOM ? ie = Ie.a.TOP : y === Ie.a.TOP && (ie = Ie.a.BOTTOM), R = 4; R < 6; R++) J[R] = ht.a.CreateTiledPlane({ pattern: n, tileWidth: s, tileHeight: d, width: i, height: a, alignVertical: ie, alignHorizontal: p, sideOrientation: P }); var se = [], ce = [], ue = [], fe = [], ve = [], Te = [], Re = [], Ae = [], Ee = 0, Se = 0, De = 0; for (R = 0; R < 6; R++) { Ee = J[R].positions.length, Te[R] = [], Re[R] = []; for (var xe = 0; xe < Ee / 3; xe++) Te[R].push(new u.e(J[R].positions[3 * xe], J[R].positions[3 * xe + 1], J[R].positions[3 * xe + 2])), Re[R].push(new u.e(J[R].normals[3 * xe], J[R].normals[3 * xe + 1], J[R].normals[3 * xe + 2])); Se = J[R].uvs.length, Ae[R] = []; for (var Le = 0; Le < Se; Le += 2) Ae[R][Le] = t[R].x + (t[R].z - t[R].x) * J[R].uvs[Le], Ae[R][Le + 1] = t[R].y + (t[R].w - t[R].y) * J[R].uvs[Le + 1]; if (ue = ue.concat(Ae[R]), fe = fe.concat(J[R].indices.map(function(Ve) { return Ve + De; })), De += Te[R].length, e) for (var Me = 0; Me < 4; Me++) ve.push(e[R].r, e[R].g, e[R].b, e[R].a); } var we = new u.e(0, 0, z), Ye = u.a.RotationY(Math.PI); se = Te[0].map(function(Ve) { return u.e.TransformNormal(Ve, Ye).add(we); }).map(function(Ve) { return [Ve.x, Ve.y, Ve.z]; }).reduce(function(Ve, Ze) { return Ve.concat(Ze); }, []), ce = Re[0].map(function(Ve) { return u.e.TransformNormal(Ve, Ye); }).map(function(Ve) { return [Ve.x, Ve.y, Ve.z]; }).reduce(function(Ve, Ze) { return Ve.concat(Ze); }, []), se = se.concat(Te[1].map(function(Ve) { return Ve.subtract(we); }).map(function(Ve) { return [Ve.x, Ve.y, Ve.z]; }).reduce(function(Ve, Ze) { return Ve.concat(Ze); }, [])), ce = ce.concat(Re[1].map(function(Ve) { return [Ve.x, Ve.y, Ve.z]; }).reduce(function(Ve, Ze) { return Ve.concat(Ze); }, [])); var et = new u.e(B, 0, 0), nt = u.a.RotationY(-Math.PI / 2); se = se.concat(Te[2].map(function(Ve) { return u.e.TransformNormal(Ve, nt).add(et); }).map(function(Ve) { return [Ve.x, Ve.y, Ve.z]; }).reduce(function(Ve, Ze) { return Ve.concat(Ze); }, [])), ce = ce.concat(Re[2].map(function(Ve) { return u.e.TransformNormal(Ve, nt); }).map(function(Ve) { return [Ve.x, Ve.y, Ve.z]; }).reduce(function(Ve, Ze) { return Ve.concat(Ze); }, [])); var ct = u.a.RotationY(Math.PI / 2); se = se.concat(Te[3].map(function(Ve) { return u.e.TransformNormal(Ve, ct).subtract(et); }).map(function(Ve) { return [Ve.x, Ve.y, Ve.z]; }).reduce(function(Ve, Ze) { return Ve.concat(Ze); }, [])), ce = ce.concat(Re[3].map(function(Ve) { return u.e.TransformNormal(Ve, ct); }).map(function(Ve) { return [Ve.x, Ve.y, Ve.z]; }).reduce(function(Ve, Ze) { return Ve.concat(Ze); }, [])); var Ke = new u.e(0, F, 0), rt = u.a.RotationX(Math.PI / 2); se = se.concat(Te[4].map(function(Ve) { return u.e.TransformNormal(Ve, rt).add(Ke); }).map(function(Ve) { return [Ve.x, Ve.y, Ve.z]; }).reduce(function(Ve, Ze) { return Ve.concat(Ze); }, [])), ce = ce.concat(Re[4].map(function(Ve) { return u.e.TransformNormal(Ve, rt); }).map(function(Ve) { return [Ve.x, Ve.y, Ve.z]; }).reduce(function(Ve, Ze) { return Ve.concat(Ze); }, [])); var it = u.a.RotationX(-Math.PI / 2); se = se.concat(Te[5].map(function(Ve) { return u.e.TransformNormal(Ve, it).subtract(Ke); }).map(function(Ve) { return [Ve.x, Ve.y, Ve.z]; }).reduce(function(Ve, Ze) { return Ve.concat(Ze); }, [])), ce = ce.concat(Re[5].map(function(Ve) { return u.e.TransformNormal(Ve, it); }).map(function(Ve) { return [Ve.x, Ve.y, Ve.z]; }).reduce(function(Ve, Ze) { return Ve.concat(Ze); }, [])), ht.a._ComputeSides(P, se, fe, ce, ue); var qe = new ht.a(); if (qe.indices = fe, qe.positions = se, qe.normals = ce, qe.uvs = ue, e) { var ut = P === ht.a.DOUBLESIDE ? ve.concat(ve) : ve; qe.colors = ut; } return qe; }; var Zh = function() { function r() { } return r.CreateTiledBox = function(t, e, n) { n === void 0 && (n = null); var i = new Ie.a(t, n); return e.sideOrientation = Ie.a._GetDefaultSideOrientation(e.sideOrientation), i._originalBuilderSideOrientation = e.sideOrientation, ht.a.CreateTiledBox(e).applyToMesh(i, e.updatable), i; }, r; }(); ht.a.CreateTorusKnot = function(r) { var t, e, n = new Array(), i = new Array(), o = new Array(), a = new Array(), s = r.radius || 2, d = r.tube || 0.5, p = r.radialSegments || 32, y = r.tubularSegments || 32, P = r.p || 2, R = r.q || 3, B = r.sideOrientation === 0 ? 0 : r.sideOrientation || ht.a.DEFAULTSIDE, F = function(Le) { var Me = Math.cos(Le), we = Math.sin(Le), Ye = R / P * Le, et = Math.cos(Ye), nt = s * (2 + et) * 0.5 * Me, ct = s * (2 + et) * we * 0.5, Ke = s * Math.sin(Ye) * 0.5; return new u.e(nt, ct, Ke); }; for (t = 0; t <= p; t++) { var z = t % p / p * 2 * P * Math.PI, J = F(z), ie = F(z + 0.01), se = ie.subtract(J), ce = ie.add(J), ue = u.e.Cross(se, ce); for (ce = u.e.Cross(ue, se), ue.normalize(), ce.normalize(), e = 0; e < y; e++) { var fe = e % y / y * 2 * Math.PI, ve = -d * Math.cos(fe), Te = d * Math.sin(fe); i.push(J.x + ve * ce.x + Te * ue.x), i.push(J.y + ve * ce.y + Te * ue.y), i.push(J.z + ve * ce.z + Te * ue.z), a.push(t / p), a.push(e / y); } } for (t = 0; t < p; t++) for (e = 0; e < y; e++) { var Re = (e + 1) % y, Ae = t * y + e, Ee = (t + 1) * y + e, Se = (t + 1) * y + Re, De = t * y + Re; n.push(De), n.push(Ee), n.push(Ae), n.push(De), n.push(Se), n.push(Ee); } ht.a.ComputeNormals(i, n, o), ht.a._ComputeSides(B, i, n, o, a, r.frontUVs, r.backUVs); var xe = new ht.a(); return xe.indices = n, xe.positions = i, xe.normals = o, xe.uvs = a, xe; }, Ie.a.CreateTorusKnot = function(r, t, e, n, i, o, a, s, d, p) { var y = { radius: t, tube: e, radialSegments: n, tubularSegments: i, p: o, q: a, sideOrientation: p, updatable: d }; return uc.CreateTorusKnot(r, y, s); }; var uc = function() { function r() { } return r.CreateTorusKnot = function(t, e, n) { var i = new Ie.a(t, n); return e.sideOrientation = Ie.a._GetDefaultSideOrientation(e.sideOrientation), i._originalBuilderSideOrientation = e.sideOrientation, ht.a.CreateTorusKnot(e).applyToMesh(i, e.updatable), i; }, r; }(), tm = function(r) { function t(e, n) { var i = r.call(this, e.x, e.y) || this; return i.index = n, i; } return Object(c.d)(t, r), t; }(u.d), hc = function() { function r() { this.elements = new Array(); } return r.prototype.add = function(t) { var e = this, n = new Array(); return t.forEach(function(i) { var o = new tm(i, e.elements.length); n.push(o), e.elements.push(o); }), n; }, r.prototype.computeBounds = function() { var t = new u.d(this.elements[0].x, this.elements[0].y), e = new u.d(this.elements[0].x, this.elements[0].y); return this.elements.forEach(function(n) { n.x < t.x ? t.x = n.x : n.x > e.x && (e.x = n.x), n.y < t.y ? t.y = n.y : n.y > e.y && (e.y = n.y); }), { min: t, max: e, width: e.x - t.x, height: e.y - t.y }; }, r; }(), nm = function() { function r() { } return r.Rectangle = function(t, e, n, i) { return [new u.d(t, e), new u.d(n, e), new u.d(n, i), new u.d(t, i)]; }, r.Circle = function(t, e, n, i) { e === void 0 && (e = 0), n === void 0 && (n = 0), i === void 0 && (i = 32); for (var o = new Array(), a = 0, s = 2 * Math.PI / i, d = 0; d < i; d++) o.push(new u.d(e + Math.cos(a) * t, n + Math.sin(a) * t)), a -= s; return o; }, r.Parse = function(t) { var e, n = t.split(/[^-+eE\.\d]+/).map(parseFloat).filter(function(o) { return !isNaN(o); }), i = []; for (e = 0; e < (2147483646 & n.length); e += 2) i.push(new u.d(n[e], n[e + 1])); return i; }, r.StartingAt = function(t, e) { return Qe.f.StartingAt(t, e); }, r; }(), Jh = function() { function r(t, e, n, i) { var o; i === void 0 && (i = earcut), this._points = new hc(), this._outlinepoints = new hc(), this._holes = new Array(), this._epoints = new Array(), this._eholes = new Array(), this.bjsEarcut = i, this._name = t, this._scene = n || Ue.a.LastCreatedScene, o = e instanceof Qe.f ? e.getPoints() : e, this._addToepoint(o), this._points.add(o), this._outlinepoints.add(o), this.bjsEarcut === void 0 && l.a.Warn("Earcut was not found, the polygon will not be built."); } return r.prototype._addToepoint = function(t) { for (var e = 0, n = t; e < n.length; e++) { var i = n[e]; this._epoints.push(i.x, i.y); } }, r.prototype.addHole = function(t) { this._points.add(t); var e = new hc(); return e.add(t), this._holes.push(e), this._eholes.push(this._epoints.length / 2), this._addToepoint(t), this; }, r.prototype.build = function(t, e) { t === void 0 && (t = !1), e === void 0 && (e = 0); var n = new Ie.a(this._name, this._scene), i = this.buildVertexData(e); return n.setVerticesData(Oe.b.PositionKind, i.positions, t), n.setVerticesData(Oe.b.NormalKind, i.normals, t), n.setVerticesData(Oe.b.UVKind, i.uvs, t), n.setIndices(i.indices), n; }, r.prototype.buildVertexData = function(t) { var e = this; t === void 0 && (t = 0); var n = new ht.a(), i = new Array(), o = new Array(), a = new Array(), s = this._points.computeBounds(); this._points.elements.forEach(function(J) { i.push(0, 1, 0), o.push(J.x, 0, J.y), a.push((J.x - s.min.x) / s.width, (J.y - s.min.y) / s.height); }); for (var d = new Array(), p = this.bjsEarcut(this._epoints, this._eholes, 2), y = 0; y < p.length; y++) d.push(p[y]); if (t > 0) { var P = o.length / 3; this._points.elements.forEach(function(J) { i.push(0, -1, 0), o.push(J.x, -t, J.y), a.push(1 - (J.x - s.min.x) / s.width, 1 - (J.y - s.min.y) / s.height); }); var R = d.length; for (y = 0; y < R; y += 3) { var B = d[y + 0], F = d[y + 1], z = d[y + 2]; d.push(z + P), d.push(F + P), d.push(B + P); } this.addSide(o, i, a, d, s, this._outlinepoints, t, !1), this._holes.forEach(function(J) { e.addSide(o, i, a, d, s, J, t, !0); }); } return n.indices = d, n.positions = o, n.normals = i, n.uvs = a, n; }, r.prototype.addSide = function(t, e, n, i, o, a, s, d) { for (var p = t.length / 3, y = 0, P = 0; P < a.elements.length; P++) { var R, B = a.elements[P]; R = P + 1 > a.elements.length - 1 ? a.elements[0] : a.elements[P + 1], t.push(B.x, 0, B.y), t.push(B.x, -s, B.y), t.push(R.x, 0, R.y), t.push(R.x, -s, R.y); var F = new u.e(B.x, 0, B.y), z = new u.e(R.x, 0, R.y).subtract(F), J = new u.e(0, 1, 0), ie = u.e.Cross(z, J); ie = ie.normalize(), n.push(y / o.width, 0), n.push(y / o.width, 1), y += z.length(), n.push(y / o.width, 0), n.push(y / o.width, 1), d ? (e.push(ie.x, ie.y, ie.z), e.push(ie.x, ie.y, ie.z), e.push(ie.x, ie.y, ie.z), e.push(ie.x, ie.y, ie.z), i.push(p), i.push(p + 2), i.push(p + 1), i.push(p + 1), i.push(p + 2), i.push(p + 3)) : (e.push(-ie.x, -ie.y, -ie.z), e.push(-ie.x, -ie.y, -ie.z), e.push(-ie.x, -ie.y, -ie.z), e.push(-ie.x, -ie.y, -ie.z), i.push(p), i.push(p + 1), i.push(p + 2), i.push(p + 1), i.push(p + 3), i.push(p + 2)), p += 4; } }, r; }(); ht.a.CreatePolygon = function(r, t, e, n, i, o, a) { for (var s = e || new Array(3), d = n, p = [], y = a || !1, P = 0; P < 3; P++) s[P] === void 0 && (s[P] = new u.f(0, 0, 1, 1)), d && d[P] === void 0 && (d[P] = new I.b(1, 1, 1, 1)); var R = r.getVerticesData(Oe.b.PositionKind), B = r.getVerticesData(Oe.b.NormalKind), F = r.getVerticesData(Oe.b.UVKind), z = r.getIndices(), J = R.length / 9, ie = 0, se = 0, ce = 0, ue = 0, fe = [0]; if (y) for (var ve = J; ve < R.length / 3; ve += 4) se = R[3 * (ve + 2)] - R[3 * ve], ce = R[3 * (ve + 2) + 2] - R[3 * ve + 2], ue += Math.sqrt(se * se + ce * ce), fe.push(ue); ve = 0; for (var Te = 0, Re = 0; Re < B.length; Re += 3) Math.abs(B[Re + 1]) < 1e-3 && (Te = 1), Math.abs(B[Re + 1] - 1) < 1e-3 && (Te = 0), Math.abs(B[Re + 1] + 1) < 1e-3 && (Te = 2), ve = Re / 3, Te === 1 ? (ie = ve - J, F[2 * ve] = ie % 4 < 1.5 ? y ? s[Te].x + (s[Te].z - s[Te].x) * fe[Math.floor(ie / 4)] / ue : s[Te].x : y ? s[Te].x + (s[Te].z - s[Te].x) * fe[Math.floor(ie / 4) + 1] / ue : s[Te].z, F[2 * ve + 1] = ie % 2 == 0 ? s[Te].w : s[Te].y) : (F[2 * ve] = (1 - F[2 * ve]) * s[Te].x + F[2 * ve] * s[Te].z, F[2 * ve + 1] = (1 - F[2 * ve + 1]) * s[Te].y + F[2 * ve + 1] * s[Te].w), d && p.push(d[Te].r, d[Te].g, d[Te].b, d[Te].a); ht.a._ComputeSides(t, R, z, B, F, i, o); var Ae = new ht.a(); if (Ae.indices = z, Ae.positions = R, Ae.normals = B, Ae.uvs = F, d) { var Ee = t === ht.a.DOUBLESIDE ? p.concat(p) : p; Ae.colors = Ee; } return Ae; }, Ie.a.CreatePolygon = function(r, t, e, n, i, o, a) { a === void 0 && (a = earcut); var s = { shape: t, holes: n, updatable: i, sideOrientation: o }; return po.CreatePolygon(r, s, e, a); }, Ie.a.ExtrudePolygon = function(r, t, e, n, i, o, a, s) { s === void 0 && (s = earcut); var d = { shape: t, holes: i, depth: e, updatable: o, sideOrientation: a }; return po.ExtrudePolygon(r, d, n, s); }; var po = function() { function r() { } return r.CreatePolygon = function(t, e, n, i) { n === void 0 && (n = null), i === void 0 && (i = earcut), e.sideOrientation = Ie.a._GetDefaultSideOrientation(e.sideOrientation); for (var o = e.shape, a = e.holes || [], s = e.depth || 0, d = [], p = [], y = 0; y < o.length; y++) d[y] = new u.d(o[y].x, o[y].z); d[0].equalsWithEpsilon(d[d.length - 1], 1e-8) && d.pop(); for (var P = new Jh(t, d, n || te.a.LastCreatedScene, i), R = 0; R < a.length; R++) { p = []; for (var B = 0; B < a[R].length; B++) p.push(new u.d(a[R][B].x, a[R][B].z)); P.addHole(p); } var F = P.build(e.updatable, s); return F._originalBuilderSideOrientation = e.sideOrientation, ht.a.CreatePolygon(F, e.sideOrientation, e.faceUV, e.faceColors, e.frontUVs, e.backUVs, e.wrap).applyToMesh(F, e.updatable), F; }, r.ExtrudePolygon = function(t, e, n, i) { return n === void 0 && (n = null), i === void 0 && (i = earcut), r.CreatePolygon(t, e, n, i); }, r; }(); Ie.a.CreateLathe = function(r, t, e, n, i, o, a) { var s = { shape: t, radius: e, tessellation: n, sideOrientation: a, updatable: o }; return dc.CreateLathe(r, s, i); }; var dc = function() { function r() { } return r.CreateLathe = function(t, e, n) { n === void 0 && (n = null); var i, o = e.arc ? e.arc <= 0 || e.arc > 1 ? 1 : e.arc : 1, a = e.closed === void 0 || e.closed, s = e.shape, d = e.radius || 1, p = e.tessellation || 64, y = e.clip || 0, P = e.updatable, R = Ie.a._GetDefaultSideOrientation(e.sideOrientation), B = e.cap || Ie.a.NO_CAP, F = 2 * Math.PI, z = new Array(), J = e.invertUV || !1, ie = 0, se = 0, ce = F / p * o, ue = new Array(); for (ie = 0; ie <= p - y; ie++) { for (ue = [], B != Ie.a.CAP_START && B != Ie.a.CAP_ALL || (ue.push(new u.e(0, s[0].y, 0)), ue.push(new u.e(Math.cos(ie * ce) * s[0].x * d, s[0].y, Math.sin(ie * ce) * s[0].x * d))), se = 0; se < s.length; se++) i = new u.e(Math.cos(ie * ce) * s[se].x * d, s[se].y, Math.sin(ie * ce) * s[se].x * d), ue.push(i); B != Ie.a.CAP_END && B != Ie.a.CAP_ALL || (ue.push(new u.e(Math.cos(ie * ce) * s[s.length - 1].x * d, s[s.length - 1].y, Math.sin(ie * ce) * s[s.length - 1].x * d)), ue.push(new u.e(0, s[s.length - 1].y, 0))), z.push(ue); } return fo.a.CreateRibbon(t, { pathArray: z, closeArray: a, sideOrientation: R, updatable: P, invertUV: J, frontUVs: e.frontUVs, backUVs: e.backUVs }, n); }, r; }(); ht.a.CreateTiledPlane = function(r) { var t = r.pattern || Ie.a.NO_FLIP, e = r.tileWidth || r.tileSize || 1, n = r.tileHeight || r.tileSize || 1, i = r.alignHorizontal || 0, o = r.alignVertical || 0, a = r.width || r.size || 1, s = Math.floor(a / e), d = a - s * e, p = r.height || r.size || 1, y = Math.floor(p / n), P = p - y * n, R = e * s / 2, B = n * y / 2, F = 0, z = 0, J = 0, ie = 0, se = 0, ce = 0; if (d > 0 || P > 0) { switch (J = -R, ie = -B, se = R, ce = B, i) { case Ie.a.CENTER: J -= d /= 2, se += d; break; case Ie.a.LEFT: se += d, F = -d / 2; break; case Ie.a.RIGHT: J -= d, F = d / 2; } switch (o) { case Ie.a.CENTER: ie -= P /= 2, ce += P; break; case Ie.a.BOTTOM: ce += P, z = -P / 2; break; case Ie.a.TOP: ie -= P, z = P / 2; } } var ue = [], fe = [], ve = []; ve[0] = [0, 0, 1, 0, 1, 1, 0, 1], ve[1] = [0, 0, 1, 0, 1, 1, 0, 1], t !== Ie.a.ROTATE_TILE && t !== Ie.a.ROTATE_ROW || (ve[1] = [1, 1, 0, 1, 0, 0, 1, 0]), t !== Ie.a.FLIP_TILE && t !== Ie.a.FLIP_ROW || (ve[1] = [1, 0, 0, 0, 0, 1, 1, 1]), t !== Ie.a.FLIP_N_ROTATE_TILE && t !== Ie.a.FLIP_N_ROTATE_ROW || (ve[1] = [0, 1, 1, 1, 1, 0, 0, 0]); for (var Te = [], Re = [], Ae = [], Ee = 0, Se = 0; Se < y; Se++) for (var De = 0; De < s; De++) ue.push(De * e - R + F, Se * n - B + z, 0), ue.push((De + 1) * e - R + F, Se * n - B + z, 0), ue.push((De + 1) * e - R + F, (Se + 1) * n - B + z, 0), ue.push(De * e - R + F, (Se + 1) * n - B + z, 0), Ae.push(Ee, Ee + 1, Ee + 3, Ee + 1, Ee + 2, Ee + 3), Te = t === Ie.a.FLIP_TILE || t === Ie.a.ROTATE_TILE || t === Ie.a.FLIP_N_ROTATE_TILE ? Te.concat(ve[(De % 2 + Se % 2) % 2]) : t === Ie.a.FLIP_ROW || t === Ie.a.ROTATE_ROW || t === Ie.a.FLIP_N_ROTATE_ROW ? Te.concat(ve[Se % 2]) : Te.concat(ve[0]), Re.push(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), fe.push(0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1), Ee += 4; if (d > 0 || P > 0) { var xe, Le, Me, we, Ye = P > 0 && (o === Ie.a.CENTER || o === Ie.a.TOP), et = P > 0 && (o === Ie.a.CENTER || o === Ie.a.BOTTOM), nt = d > 0 && (i === Ie.a.CENTER || i === Ie.a.RIGHT), ct = d > 0 && (i === Ie.a.CENTER || i === Ie.a.LEFT), Ke = []; if (Ye && nt && (ue.push(J + F, ie + z, 0), ue.push(-R + F, ie + z, 0), ue.push(-R + F, ie + P + z, 0), ue.push(J + F, ie + P + z, 0), Ae.push(Ee, Ee + 1, Ee + 3, Ee + 1, Ee + 2, Ee + 3), Ee += 4, Ke = [xe = 1 - d / e, Le = 1 - P / n, Me = 1, Le, Me, we = 1, xe, we], t === Ie.a.ROTATE_ROW && (Ke = [1 - xe, 1 - Le, 1 - Me, 1 - Le, 1 - Me, 1 - we, 1 - xe, 1 - we]), t === Ie.a.FLIP_ROW && (Ke = [1 - xe, Le, 1 - Me, Le, 1 - Me, we, 1 - xe, we]), t === Ie.a.FLIP_N_ROTATE_ROW && (Ke = [xe, 1 - Le, Me, 1 - Le, Me, 1 - we, xe, 1 - we]), Te = Te.concat(Ke), Re.push(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), fe.push(0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1)), Ye && ct && (ue.push(R + F, ie + z, 0), ue.push(se + F, ie + z, 0), ue.push(se + F, ie + P + z, 0), ue.push(R + F, ie + P + z, 0), Ae.push(Ee, Ee + 1, Ee + 3, Ee + 1, Ee + 2, Ee + 3), Ee += 4, Ke = [xe = 0, Le = 1 - P / n, Me = d / e, Le, Me, we = 1, xe, we], (t === Ie.a.ROTATE_ROW || t === Ie.a.ROTATE_TILE && s % 2 == 0) && (Ke = [1 - xe, 1 - Le, 1 - Me, 1 - Le, 1 - Me, 1 - we, 1 - xe, 1 - we]), (t === Ie.a.FLIP_ROW || t === Ie.a.FLIP_TILE && s % 2 == 0) && (Ke = [1 - xe, Le, 1 - Me, Le, 1 - Me, we, 1 - xe, we]), (t === Ie.a.FLIP_N_ROTATE_ROW || t === Ie.a.FLIP_N_ROTATE_TILE && s % 2 == 0) && (Ke = [xe, 1 - Le, Me, 1 - Le, Me, 1 - we, xe, 1 - we]), Te = Te.concat(Ke), Re.push(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), fe.push(0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1)), et && nt && (ue.push(J + F, B + z, 0), ue.push(-R + F, B + z, 0), ue.push(-R + F, ce + z, 0), ue.push(J + F, ce + z, 0), Ae.push(Ee, Ee + 1, Ee + 3, Ee + 1, Ee + 2, Ee + 3), Ee += 4, Ke = [xe = 1 - d / e, Le = 0, Me = 1, Le, Me, we = P / n, xe, we], (t === Ie.a.ROTATE_ROW && y % 2 == 1 || t === Ie.a.ROTATE_TILE && y % 1 == 0) && (Ke = [1 - xe, 1 - Le, 1 - Me, 1 - Le, 1 - Me, 1 - we, 1 - xe, 1 - we]), (t === Ie.a.FLIP_ROW && y % 2 == 1 || t === Ie.a.FLIP_TILE && y % 2 == 0) && (Ke = [1 - xe, Le, 1 - Me, Le, 1 - Me, we, 1 - xe, we]), (t === Ie.a.FLIP_N_ROTATE_ROW && y % 2 == 1 || t === Ie.a.FLIP_N_ROTATE_TILE && y % 2 == 0) && (Ke = [xe, 1 - Le, Me, 1 - Le, Me, 1 - we, xe, 1 - we]), Te = Te.concat(Ke), Re.push(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), fe.push(0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1)), et && ct && (ue.push(R + F, B + z, 0), ue.push(se + F, B + z, 0), ue.push(se + F, ce + z, 0), ue.push(R + F, ce + z, 0), Ae.push(Ee, Ee + 1, Ee + 3, Ee + 1, Ee + 2, Ee + 3), Ee += 4, Ke = [xe = 0, Le = 0, Me = d / e, Le, Me, we = P / n, xe, we], (t === Ie.a.ROTATE_ROW && y % 2 == 1 || t === Ie.a.ROTATE_TILE && (y + s) % 2 == 1) && (Ke = [1 - xe, 1 - Le, 1 - Me, 1 - Le, 1 - Me, 1 - we, 1 - xe, 1 - we]), (t === Ie.a.FLIP_ROW && y % 2 == 1 || t === Ie.a.FLIP_TILE && (y + s) % 2 == 1) && (Ke = [1 - xe, Le, 1 - Me, Le, 1 - Me, we, 1 - xe, we]), (t === Ie.a.FLIP_N_ROTATE_ROW && y % 2 == 1 || t === Ie.a.FLIP_N_ROTATE_TILE && (y + s) % 2 == 1) && (Ke = [xe, 1 - Le, Me, 1 - Le, Me, 1 - we, xe, 1 - we]), Te = Te.concat(Ke), Re.push(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), fe.push(0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1)), Ye) { var rt = []; for (xe = 0, Le = 1 - P / n, Me = 1, we = 1, rt[0] = [xe, Le, Me, Le, Me, we, xe, we], rt[1] = [xe, Le, Me, Le, Me, we, xe, we], t !== Ie.a.ROTATE_TILE && t !== Ie.a.ROTATE_ROW || (rt[1] = [1 - xe, 1 - Le, 1 - Me, 1 - Le, 1 - Me, 1 - we, 1 - xe, 1 - we]), t !== Ie.a.FLIP_TILE && t !== Ie.a.FLIP_ROW || (rt[1] = [1 - xe, Le, 1 - Me, Le, 1 - Me, we, 1 - xe, we]), t !== Ie.a.FLIP_N_ROTATE_TILE && t !== Ie.a.FLIP_N_ROTATE_ROW || (rt[1] = [xe, 1 - Le, Me, 1 - Le, Me, 1 - we, xe, 1 - we]), De = 0; De < s; De++) ue.push(De * e - R + F, ie + z, 0), ue.push((De + 1) * e - R + F, ie + z, 0), ue.push((De + 1) * e - R + F, ie + P + z, 0), ue.push(De * e - R + F, ie + P + z, 0), Ae.push(Ee, Ee + 1, Ee + 3, Ee + 1, Ee + 2, Ee + 3), Ee += 4, Te = t === Ie.a.FLIP_TILE || t === Ie.a.ROTATE_TILE || t === Ie.a.FLIP_N_ROTATE_TILE ? Te.concat(rt[(De + 1) % 2]) : t === Ie.a.FLIP_ROW || t === Ie.a.ROTATE_ROW || t === Ie.a.FLIP_N_ROTATE_ROW ? Te.concat(rt[1]) : Te.concat(rt[0]), Re.push(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), fe.push(0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1); } if (et) { var it = []; for (xe = 0, Le = 0, Me = 1, we = P / n, it[0] = [xe, Le, Me, Le, Me, we, xe, we], it[1] = [xe, Le, Me, Le, Me, we, xe, we], t !== Ie.a.ROTATE_TILE && t !== Ie.a.ROTATE_ROW || (it[1] = [1 - xe, 1 - Le, 1 - Me, 1 - Le, 1 - Me, 1 - we, 1 - xe, 1 - we]), t !== Ie.a.FLIP_TILE && t !== Ie.a.FLIP_ROW || (it[1] = [1 - xe, Le, 1 - Me, Le, 1 - Me, we, 1 - xe, we]), t !== Ie.a.FLIP_N_ROTATE_TILE && t !== Ie.a.FLIP_N_ROTATE_ROW || (it[1] = [xe, 1 - Le, Me, 1 - Le, Me, 1 - we, xe, 1 - we]), De = 0; De < s; De++) ue.push(De * e - R + F, ce - P + z, 0), ue.push((De + 1) * e - R + F, ce - P + z, 0), ue.push((De + 1) * e - R + F, ce + z, 0), ue.push(De * e - R + F, ce + z, 0), Ae.push(Ee, Ee + 1, Ee + 3, Ee + 1, Ee + 2, Ee + 3), Ee += 4, Te = t === Ie.a.FLIP_TILE || t === Ie.a.ROTATE_TILE || t === Ie.a.FLIP_N_ROTATE_TILE ? Te.concat(it[(De + y) % 2]) : t === Ie.a.FLIP_ROW || t === Ie.a.ROTATE_ROW || t === Ie.a.FLIP_N_ROTATE_ROW ? Te.concat(it[y % 2]) : Te.concat(it[0]), Re.push(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), fe.push(0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1); } if (nt) { var qe = []; for (xe = 1 - d / e, Le = 0, Me = 1, we = 1, qe[0] = [xe, Le, Me, Le, Me, we, xe, we], qe[1] = [xe, Le, Me, Le, Me, we, xe, we], t !== Ie.a.ROTATE_TILE && t !== Ie.a.ROTATE_ROW || (qe[1] = [1 - xe, 1 - Le, 1 - Me, 1 - Le, 1 - Me, 1 - we, 1 - xe, 1 - we]), t !== Ie.a.FLIP_TILE && t !== Ie.a.FLIP_ROW || (qe[1] = [1 - xe, Le, 1 - Me, Le, 1 - Me, we, 1 - xe, we]), t !== Ie.a.FLIP_N_ROTATE_TILE && t !== Ie.a.FLIP_N_ROTATE_ROW || (qe[1] = [xe, 1 - Le, Me, 1 - Le, Me, 1 - we, xe, 1 - we]), Se = 0; Se < y; Se++) ue.push(J + F, Se * n - B + z, 0), ue.push(J + d + F, Se * n - B + z, 0), ue.push(J + d + F, (Se + 1) * n - B + z, 0), ue.push(J + F, (Se + 1) * n - B + z, 0), Ae.push(Ee, Ee + 1, Ee + 3, Ee + 1, Ee + 2, Ee + 3), Ee += 4, Te = t === Ie.a.FLIP_TILE || t === Ie.a.ROTATE_TILE || t === Ie.a.FLIP_N_ROTATE_TILE ? Te.concat(qe[(Se + 1) % 2]) : t === Ie.a.FLIP_ROW || t === Ie.a.ROTATE_ROW || t === Ie.a.FLIP_N_ROTATE_ROW ? Te.concat(qe[Se % 2]) : Te.concat(qe[0]), Re.push(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), fe.push(0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1); } if (ct) { var ut = []; for (xe = 0, Le = 0, Me = d / n, we = 1, ut[0] = [xe, Le, Me, Le, Me, we, xe, we], ut[1] = [xe, Le, Me, Le, Me, we, xe, we], t !== Ie.a.ROTATE_TILE && t !== Ie.a.ROTATE_ROW || (ut[1] = [1 - xe, 1 - Le, 1 - Me, 1 - Le, 1 - Me, 1 - we, 1 - xe, 1 - we]), t !== Ie.a.FLIP_TILE && t !== Ie.a.FLIP_ROW || (ut[1] = [1 - xe, Le, 1 - Me, Le, 1 - Me, we, 1 - xe, we]), t !== Ie.a.FLIP_N_ROTATE_TILE && t !== Ie.a.FLIP_N_ROTATE_ROW || (ut[1] = [xe, 1 - Le, Me, 1 - Le, Me, 1 - we, xe, 1 - we]), Se = 0; Se < y; Se++) ue.push(se - d + F, Se * n - B + z, 0), ue.push(se + F, Se * n - B + z, 0), ue.push(se + F, (Se + 1) * n - B + z, 0), ue.push(se - d + F, (Se + 1) * n - B + z, 0), Ae.push(Ee, Ee + 1, Ee + 3, Ee + 1, Ee + 2, Ee + 3), Ee += 4, Te = t === Ie.a.FLIP_TILE || t === Ie.a.ROTATE_TILE || t === Ie.a.FLIP_N_ROTATE_TILE ? Te.concat(ut[(Se + s) % 2]) : t === Ie.a.FLIP_ROW || t === Ie.a.ROTATE_ROW || t === Ie.a.FLIP_N_ROTATE_ROW ? Te.concat(ut[Se % 2]) : Te.concat(ut[0]), Re.push(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), fe.push(0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1); } } var Ve = r.sideOrientation === 0 ? 0 : r.sideOrientation || ht.a.DEFAULTSIDE; ht.a._ComputeSides(Ve, ue, Ae, fe, Te, r.frontUVs, r.backUVs); var Ze = new ht.a(); Ze.indices = Ae, Ze.positions = ue, Ze.normals = fe, Ze.uvs = Te; var vt = Ve === ht.a.DOUBLESIDE ? Re.concat(Re) : Re; return Ze.colors = vt, Ze; }; var $h = function() { function r() { } return r.CreateTiledPlane = function(t, e, n) { n === void 0 && (n = null); var i = new Ie.a(t, n); return e.sideOrientation = Ie.a._GetDefaultSideOrientation(e.sideOrientation), i._originalBuilderSideOrientation = e.sideOrientation, ht.a.CreateTiledPlane(e).applyToMesh(i, e.updatable), i; }, r; }(); Ie.a.CreateTube = function(r, t, e, n, i, o, a, s, d, p) { var y = { path: t, radius: e, tessellation: n, radiusFunction: i, arc: 1, cap: o, updatable: s, sideOrientation: d, instance: p }; return fc.CreateTube(r, y, a); }; var fc = function() { function r() { } return r.CreateTube = function(t, e, n) { n === void 0 && (n = null); var i = e.path, o = e.instance, a = 1; e.radius !== void 0 ? a = e.radius : o && (a = o._creationDataStorage.radius); var s = e.tessellation || 64, d = e.radiusFunction || null, p = e.cap || Ie.a.NO_CAP, y = e.invertUV || !1, P = e.updatable, R = Ie.a._GetDefaultSideOrientation(e.sideOrientation); e.arc = e.arc && (e.arc <= 0 || e.arc > 1) ? 1 : e.arc || 1; var B, F, z = function(ce, ue, fe, ve, Te, Re, Ae, Ee) { for (var Se, De, xe, Le, Me = ue.getTangents(), we = ue.getNormals(), Ye = ue.getDistances(), et = 2 * Math.PI / Te * Ee, nt = Re || function() { return ve; }, ct = u.c.Matrix[0], Ke = Ae === Ie.a.NO_CAP || Ae === Ie.a.CAP_END ? 0 : 2, rt = 0; rt < ce.length; rt++) { De = nt(rt, Ye[rt]), Se = Array(), xe = we[rt]; for (var it = 0; it < Te; it++) u.a.RotationAxisToRef(Me[rt], et * it, ct), Le = Se[it] ? Se[it] : u.e.Zero(), u.e.TransformCoordinatesToRef(xe, ct, Le), Le.scaleInPlace(De).addInPlace(ce[rt]), Se[it] = Le; fe[Ke] = Se, Ke++; } var qe = function(ut, Ve) { for (var Ze = Array(), vt = 0; vt < ut; vt++) Ze.push(ce[Ve]); return Ze; }; switch (Ae) { case Ie.a.NO_CAP: break; case Ie.a.CAP_START: fe[0] = qe(Te, 0), fe[1] = fe[2].slice(0); break; case Ie.a.CAP_END: fe[Ke] = fe[Ke - 1].slice(0), fe[Ke + 1] = qe(Te, ce.length - 1); break; case Ie.a.CAP_ALL: fe[0] = qe(Te, 0), fe[1] = fe[2].slice(0), fe[Ke] = fe[Ke - 1].slice(0), fe[Ke + 1] = qe(Te, ce.length - 1); } return fe; }; if (o) { var J = o._creationDataStorage, ie = e.arc || J.arc; return F = z(i, B = J.path3D.update(i), J.pathArray, a, J.tessellation, d, J.cap, ie), o = fo.a.CreateRibbon("", { pathArray: F, instance: o }), J.path3D = B, J.pathArray = F, J.arc = ie, J.radius = a, o; } F = z(i, B = new Qe.g(i), new Array(), a, s, d, p = p < 0 || p > 3 ? 0 : p, e.arc); var se = fo.a.CreateRibbon(t, { pathArray: F, closePath: !0, closeArray: !1, updatable: P, sideOrientation: R, invertUV: y, frontUVs: e.frontUVs, backUVs: e.backUVs }, n); return se._creationDataStorage.pathArray = F, se._creationDataStorage.path3D = B, se._creationDataStorage.tessellation = s, se._creationDataStorage.cap = p, se._creationDataStorage.arc = e.arc, se._creationDataStorage.radius = a, se; }, r; }(); ht.a.CreateIcoSphere = function(r) { var t, e = r.sideOrientation || ht.a.DEFAULTSIDE, n = r.radius || 1, i = r.flat === void 0 || r.flat, o = r.subdivisions || 4, a = r.radiusX || n, s = r.radiusY || n, d = r.radiusZ || n, p = (1 + Math.sqrt(5)) / 2, y = [-1, p, -0, 1, p, 0, -1, -p, 0, 1, -p, 0, 0, -1, -p, 0, 1, -p, 0, -1, p, 0, 1, p, p, 0, 1, p, 0, -1, -p, 0, 1, -p, 0, -1], P = [0, 11, 5, 0, 5, 1, 0, 1, 7, 0, 7, 10, 12, 22, 23, 1, 5, 20, 5, 11, 4, 23, 22, 13, 22, 18, 6, 7, 1, 8, 14, 21, 4, 14, 4, 2, 16, 13, 6, 15, 6, 19, 3, 8, 9, 4, 21, 5, 13, 17, 23, 6, 13, 22, 19, 6, 18, 9, 8, 1], R = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 0, 2, 3, 3, 3, 4, 7, 8, 9, 9, 10, 11], B = [5, 1, 3, 1, 6, 4, 0, 0, 5, 3, 4, 2, 2, 2, 4, 0, 2, 0, 1, 1, 6, 0, 6, 2, 0, 4, 3, 3, 4, 4, 3, 1, 4, 2, 4, 4, 0, 2, 1, 1, 2, 2, 3, 3, 1, 3, 2, 4], F = [0, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 0, 1, 1, 1, 0], z = new Array(), J = new Array(), ie = new Array(), se = new Array(), ce = 0, ue = new Array(3), fe = new Array(3); for (t = 0; t < 3; t++) ue[t] = u.e.Zero(), fe[t] = u.d.Zero(); for (var ve = 0; ve < 20; ve++) { for (t = 0; t < 3; t++) { var Te = P[3 * ve + t]; ue[t].copyFromFloats(y[3 * R[Te]], y[3 * R[Te] + 1], y[3 * R[Te] + 2]), ue[t].normalize().scaleInPlace(n), fe[t].copyFromFloats(B[2 * Te] * (138 / 1024) + 60 / 1024 + F[ve] * (-40 / 1024), B[2 * Te + 1] * (239 / 1024) + 26 / 1024 + F[ve] * (20 / 1024)); } for (var Re = function(De, xe, Le, Me) { var we, Ye = u.e.Lerp(ue[0], ue[2], xe / o), et = u.e.Lerp(ue[1], ue[2], xe / o), nt = o === xe ? ue[2] : u.e.Lerp(Ye, et, De / (o - xe)); if (nt.normalize(), i) { var ct = u.e.Lerp(ue[0], ue[2], Me / o), Ke = u.e.Lerp(ue[1], ue[2], Me / o); we = u.e.Lerp(ct, Ke, Le / (o - Me)); } else we = new u.e(nt.x, nt.y, nt.z); we.x /= a, we.y /= s, we.z /= d, we.normalize(); var rt = u.d.Lerp(fe[0], fe[2], xe / o), it = u.d.Lerp(fe[1], fe[2], xe / o), qe = o === xe ? fe[2] : u.d.Lerp(rt, it, De / (o - xe)); J.push(nt.x * a, nt.y * s, nt.z * d), ie.push(we.x, we.y, we.z), se.push(qe.x, qe.y), z.push(ce), ce++; }, Ae = 0; Ae < o; Ae++) for (var Ee = 0; Ee + Ae < o; Ee++) Re(Ee, Ae, Ee + 1 / 3, Ae + 1 / 3), Re(Ee + 1, Ae, Ee + 1 / 3, Ae + 1 / 3), Re(Ee, Ae + 1, Ee + 1 / 3, Ae + 1 / 3), Ee + Ae + 1 < o && (Re(Ee + 1, Ae, Ee + 2 / 3, Ae + 2 / 3), Re(Ee + 1, Ae + 1, Ee + 2 / 3, Ae + 2 / 3), Re(Ee, Ae + 1, Ee + 2 / 3, Ae + 2 / 3)); } ht.a._ComputeSides(e, J, z, ie, se, r.frontUVs, r.backUVs); var Se = new ht.a(); return Se.indices = z, Se.positions = J, Se.normals = ie, Se.uvs = se, Se; }, Ie.a.CreateIcoSphere = function(r, t, e) { return pc.CreateIcoSphere(r, t, e); }; var pc = function() { function r() { } return r.CreateIcoSphere = function(t, e, n) { n === void 0 && (n = null); var i = new Ie.a(t, n); return e.sideOrientation = Ie.a._GetDefaultSideOrientation(e.sideOrientation), i._originalBuilderSideOrientation = e.sideOrientation, ht.a.CreateIcoSphere(e).applyToMesh(i, e.updatable), i; }, r; }(); Ie.a.CreateDecal = function(r, t, e, n, i, o) { var a = { position: e, normal: n, size: i, angle: o }; return _c.CreateDecal(r, t, a); }; var _c = function() { function r() { } return r.CreateDecal = function(t, e, n) { var i = e.getIndices(), o = e.getVerticesData(Oe.b.PositionKind), a = e.getVerticesData(Oe.b.NormalKind), s = n.position || u.e.Zero(), d = n.normal || u.e.Up(), p = n.size || u.e.One(), y = n.angle || 0; if (!d) { var P = new u.e(0, 0, 1), R = e.getScene().activeCamera, B = u.e.TransformCoordinates(P, R.getWorldMatrix()); d = R.globalPosition.subtract(B); } var F = -Math.atan2(d.z, d.x) - Math.PI / 2, z = Math.sqrt(d.x * d.x + d.z * d.z), J = Math.atan2(d.y, z), ie = u.a.RotationYawPitchRoll(F, J, y).multiply(u.a.Translation(s.x, s.y, s.z)), se = u.a.Invert(ie), ce = e.getWorldMatrix().multiply(se), ue = new ht.a(); ue.indices = [], ue.positions = [], ue.normals = [], ue.uvs = []; for (var fe = 0, ve = function(xe) { var Le = new bs(); if (!i || !o || !a) return Le; var Me = i[xe]; return Le.position = new u.e(o[3 * Me], o[3 * Me + 1], o[3 * Me + 2]), Le.position = u.e.TransformCoordinates(Le.position, ce), Le.normal = new u.e(a[3 * Me], a[3 * Me + 1], a[3 * Me + 2]), Le.normal = u.e.TransformNormal(Le.normal, ce), Le; }, Te = function(xe, Le) { if (xe.length === 0) return xe; for (var Me = 0.5 * Math.abs(u.e.Dot(p, Le)), we = function(Ve, Ze) { var vt = u.e.GetClipFactor(Ve.position, Ze.position, Le, Me); return new bs(u.e.Lerp(Ve.position, Ze.position, vt), u.e.Lerp(Ve.normal, Ze.normal, vt)); }, Ye = new Array(), et = 0; et < xe.length; et += 3) { var nt, ct, Ke, rt = null, it = null, qe = null, ut = null; switch (((nt = u.e.Dot(xe[et].position, Le) - Me > 0) ? 1 : 0) + ((ct = u.e.Dot(xe[et + 1].position, Le) - Me > 0) ? 1 : 0) + ((Ke = u.e.Dot(xe[et + 2].position, Le) - Me > 0) ? 1 : 0)) { case 0: Ye.push(xe[et]), Ye.push(xe[et + 1]), Ye.push(xe[et + 2]); break; case 1: if (nt && (rt = xe[et + 1], it = xe[et + 2], qe = we(xe[et], rt), ut = we(xe[et], it)), ct) { rt = xe[et], it = xe[et + 2], qe = we(xe[et + 1], rt), ut = we(xe[et + 1], it), Ye.push(qe), Ye.push(it.clone()), Ye.push(rt.clone()), Ye.push(it.clone()), Ye.push(qe.clone()), Ye.push(ut); break; } Ke && (rt = xe[et], it = xe[et + 1], qe = we(xe[et + 2], rt), ut = we(xe[et + 2], it)), rt && it && qe && ut && (Ye.push(rt.clone()), Ye.push(it.clone()), Ye.push(qe), Ye.push(ut), Ye.push(qe.clone()), Ye.push(it.clone())); break; case 2: nt || (it = we(rt = xe[et].clone(), xe[et + 1]), qe = we(rt, xe[et + 2]), Ye.push(rt), Ye.push(it), Ye.push(qe)), ct || (it = we(rt = xe[et + 1].clone(), xe[et + 2]), qe = we(rt, xe[et]), Ye.push(rt), Ye.push(it), Ye.push(qe)), Ke || (it = we(rt = xe[et + 2].clone(), xe[et]), qe = we(rt, xe[et + 1]), Ye.push(rt), Ye.push(it), Ye.push(qe)); } } return Ye; }, Re = 0; Re < i.length; Re += 3) { var Ae = new Array(); if (Ae.push(ve(Re)), Ae.push(ve(Re + 1)), Ae.push(ve(Re + 2)), Ae = Te(Ae, new u.e(1, 0, 0)), Ae = Te(Ae, new u.e(-1, 0, 0)), Ae = Te(Ae, new u.e(0, 1, 0)), Ae = Te(Ae, new u.e(0, -1, 0)), Ae = Te(Ae, new u.e(0, 0, 1)), (Ae = Te(Ae, new u.e(0, 0, -1))).length !== 0) for (var Ee = 0; Ee < Ae.length; Ee++) { var Se = Ae[Ee]; ue.indices.push(fe), Se.position.toArray(ue.positions, 3 * fe), Se.normal.toArray(ue.normals, 3 * fe), ue.uvs.push(0.5 + Se.position.x / p.x), ue.uvs.push(0.5 + Se.position.y / p.y), fe++; } } var De = new Ie.a(t, e.getScene()); return ue.applyToMesh(De), De.position = s.clone(), De.rotation = new u.e(J, F, y), De; }, r; }(); ht.a.CreateCapsule = function(r) { r === void 0 && (r = { subdivisions: 2, tessellation: 16, height: 1, radius: 0.25, capSubdivisions: 6 }); var t, e, n = Math.max(r.subdivisions ? r.subdivisions : 2, 1), i = Math.max(r.tessellation ? r.tessellation : 16, 3), o = Math.max(r.height ? r.height : 1, 0), a = Math.max(r.radius ? r.radius : 0.25, 0), s = Math.max(r.capSubdivisions ? r.capSubdivisions : 6, 1), d = i, p = n, y = Math.max(r.radiusTop ? r.radiusTop : a, 0), P = Math.max(r.radiusBottom ? r.radiusBottom : a, 0), R = o - (y + P), B = 2 * Math.PI, F = Math.max(r.topCapSubdivisions ? r.topCapSubdivisions : s, 1), z = Math.max(r.bottomCapSubdivisions ? r.bottomCapSubdivisions : s, 1), J = Math.acos((P - y) / o), ie = [], se = [], ce = [], ue = [], fe = 0, ve = [], Te = 0.5 * R, Re = 0.5 * Math.PI, Ae = u.e.Zero(), Ee = u.e.Zero(), Se = Math.cos(J), De = Math.sin(J), xe = new u.d(y * De, Te + y * Se).subtract(new u.d(P * De, P * Se - Te)).length(), Le = y * J + xe + P * (Re - J), Me = 0; for (e = 0; e <= F; e++) { var we = [], Ye = Re - J * (e / F); Me += y * J / F; var et = Math.cos(Ye), nt = Math.sin(Ye), ct = et * y; for (t = 0; t <= d; t++) { var Ke = (Ve = t / d) * B + 0, rt = Math.sin(Ke), it = Math.cos(Ke); Ee.x = ct * rt, Ee.y = Te + nt * y, Ee.z = ct * it, se.push(Ee.x, Ee.y, Ee.z), Ae.set(et * rt, nt, et * it), ce.push(Ae.x, Ae.y, Ae.z), ue.push(Ve, 1 - Me / Le), we.push(fe), fe++; } ve.push(we); } var qe = o - y - P + Se * y - Se * P, ut = De * (P - y) / qe; for (e = 1; e <= p; e++) { for (we = [], Me += xe / p, ct = De * (e * (P - y) / p + y), t = 0; t <= d; t++) Ke = (Ve = t / d) * B + 0, rt = Math.sin(Ke), it = Math.cos(Ke), Ee.x = ct * rt, Ee.y = Te + Se * y - e * qe / p, Ee.z = ct * it, se.push(Ee.x, Ee.y, Ee.z), Ae.set(rt, ut, it).normalize(), ce.push(Ae.x, Ae.y, Ae.z), ue.push(Ve, 1 - Me / Le), we.push(fe), fe++; ve.push(we); } for (e = 1; e <= z; e++) { for (we = [], Ye = Re - J - (Math.PI - J) * (e / z), Me += P * J / z, et = Math.cos(Ye), nt = Math.sin(Ye), ct = et * P, t = 0; t <= d; t++) { var Ve; Ke = (Ve = t / d) * B + 0, rt = Math.sin(Ke), it = Math.cos(Ke), Ee.x = ct * rt, Ee.y = nt * P - Te, Ee.z = ct * it, se.push(Ee.x, Ee.y, Ee.z), Ae.set(et * rt, nt, et * it), ce.push(Ae.x, Ae.y, Ae.z), ue.push(Ve, 1 - Me / Le), we.push(fe), fe++; } ve.push(we); } for (t = 0; t < d; t++) for (e = 0; e < F + p + z; e++) { var Ze = ve[e][t], vt = ve[e + 1][t], jt = ve[e + 1][t + 1], Dt = ve[e][t + 1]; ie.push(Ze), ie.push(vt), ie.push(Dt), ie.push(vt), ie.push(jt), ie.push(Dt); } if (ie = ie.reverse(), r.orientation && !r.orientation.equals(u.e.Up())) { var Yt = new u.a(); r.orientation.clone().scale(0.5 * Math.PI).cross(u.e.Up()).toQuaternion().toRotationMatrix(Yt); for (var mt = u.e.Zero(), qt = 0; qt < se.length; qt += 3) mt.set(se[qt], se[qt + 1], se[qt + 2]), u.e.TransformCoordinatesToRef(mt.clone(), Yt, mt), se[qt] = mt.x, se[qt + 1] = mt.y, se[qt + 2] = mt.z; } var Ht = new ht.a(); return Ht.positions = se, Ht.normals = ce, Ht.uvs = ue, Ht.indices = ie, Ht; }, Ie.a.CreateCapsule = function(r, t, e) { return mc.CreateCapsule(r, t, e); }; var _o, mc = function() { function r() { } return r.CreateCapsule = function(t, e, n) { e === void 0 && (e = { orientation: u.e.Up(), subdivisions: 2, tessellation: 16, height: 1, radius: 0.25, capSubdivisions: 6 }); var i = new Ie.a(t, n); return ht.a.CreateCapsule(e).applyToMesh(i), i; }, r; }(), im = function() { function r() { } return r.CreateBox = function(t, e, n) { return n === void 0 && (n = null), fr.a.CreateBox(t, e, n); }, r.CreateTiledBox = function(t, e, n) { return n === void 0 && (n = null), Zh.CreateTiledBox(t, e, n); }, r.CreateSphere = function(t, e, n) { return n === void 0 && (n = null), Nn.a.CreateSphere(t, e, n); }, r.CreateDisc = function(t, e, n) { return n === void 0 && (n = null), ha.CreateDisc(t, e, n); }, r.CreateIcoSphere = function(t, e, n) { return n === void 0 && (n = null), pc.CreateIcoSphere(t, e, n); }, r.CreateRibbon = function(t, e, n) { return n === void 0 && (n = null), fo.a.CreateRibbon(t, e, n); }, r.CreateCylinder = function(t, e, n) { return n === void 0 && (n = null), ci.a.CreateCylinder(t, e, n); }, r.CreateTorus = function(t, e, n) { return n === void 0 && (n = null), lr.CreateTorus(t, e, n); }, r.CreateTorusKnot = function(t, e, n) { return n === void 0 && (n = null), uc.CreateTorusKnot(t, e, n); }, r.CreateLineSystem = function(t, e, n) { return sn.a.CreateLineSystem(t, e, n); }, r.CreateLines = function(t, e, n) { return n === void 0 && (n = null), sn.a.CreateLines(t, e, n); }, r.CreateDashedLines = function(t, e, n) { return n === void 0 && (n = null), sn.a.CreateDashedLines(t, e, n); }, r.ExtrudeShape = function(t, e, n) { return n === void 0 && (n = null), Jo.a.ExtrudeShape(t, e, n); }, r.ExtrudeShapeCustom = function(t, e, n) { return n === void 0 && (n = null), Jo.a.ExtrudeShapeCustom(t, e, n); }, r.CreateLathe = function(t, e, n) { return n === void 0 && (n = null), dc.CreateLathe(t, e, n); }, r.CreateTiledPlane = function(t, e, n) { return n === void 0 && (n = null), $h.CreateTiledPlane(t, e, n); }, r.CreatePlane = function(t, e, n) { return n === void 0 && (n = null), gs.a.CreatePlane(t, e, n); }, r.CreateGround = function(t, e, n) { return n === void 0 && (n = null), Oi.CreateGround(t, e, n); }, r.CreateTiledGround = function(t, e, n) { return n === void 0 && (n = null), Oi.CreateTiledGround(t, e, n); }, r.CreateGroundFromHeightMap = function(t, e, n, i) { return i === void 0 && (i = null), Oi.CreateGroundFromHeightMap(t, e, n, i); }, r.CreatePolygon = function(t, e, n, i) { return n === void 0 && (n = null), i === void 0 && (i = earcut), po.CreatePolygon(t, e, n, i); }, r.ExtrudePolygon = function(t, e, n, i) { return n === void 0 && (n = null), i === void 0 && (i = earcut), po.ExtrudePolygon(t, e, n, i); }, r.CreateTube = function(t, e, n) { return n === void 0 && (n = null), fc.CreateTube(t, e, n); }, r.CreatePolyhedron = function(t, e, n) { return n === void 0 && (n = null), Qr.CreatePolyhedron(t, e, n); }, r.CreateDecal = function(t, e, n) { return _c.CreateDecal(t, e, n); }, r.CreateCapsule = function(t, e, n) { return e === void 0 && (e = { orientation: u.e.Up(), subdivisions: 2, tessellation: 16, height: 1, radius: 0.25, capSubdivisions: 6 }), n === void 0 && (n = null), mc.CreateCapsule(t, e, n); }, r; }(), rm = function(r, t, e) { this.quality = r, this.distance = t, this.optimizeMesh = e; }, ed = function() { function r() { this.running = !1, this._simplificationArray = []; } return r.prototype.addTask = function(t) { this._simplificationArray.push(t); }, r.prototype.executeNext = function() { var t = this._simplificationArray.pop(); t ? (this.running = !0, this.runSimplification(t)) : this.running = !1; }, r.prototype.runSimplification = function(t) { var e = this; if (t.parallelProcessing) t.settings.forEach(function(i) { e.getSimplifier(t).simplify(i, function(o) { i.distance !== void 0 && t.mesh.addLODLevel(i.distance, o), o.isVisible = !0, i.quality === t.settings[t.settings.length - 1].quality && t.successCallback && t.successCallback(), e.executeNext(); }); }); else { var n = this.getSimplifier(t); Xe.a.Run(t.settings.length, function(i) { var o, a; o = t.settings[i.index], a = function() { i.executeNext(); }, n.simplify(o, function(s) { o.distance !== void 0 && t.mesh.addLODLevel(o.distance, s), s.isVisible = !0, a(); }); }, function() { t.successCallback && t.successCallback(), e.executeNext(); }); } }, r.prototype.getSimplifier = function(t) { switch (t.simplificationType) { case _o.QUADRATIC: default: return new nd(t.mesh); } }, r; }(); (function(r) { r[r.QUADRATIC = 0] = "QUADRATIC"; })(_o || (_o = {})); var om = function(r) { this.vertices = r, this.error = new Array(4), this.deleted = !1, this.isDirty = !1, this.deletePending = !1, this.borderFactor = 0; }, am = function() { function r(t, e) { this.position = t, this.id = e, this.isBorder = !0, this.q = new td(), this.triangleCount = 0, this.triangleStart = 0, this.originalOffsets = []; } return r.prototype.updatePosition = function(t) { this.position.copyFrom(t); }, r; }(), td = function() { function r(t) { this.data = new Array(10); for (var e = 0; e < 10; ++e) t && t[e] ? this.data[e] = t[e] : this.data[e] = 0; } return r.prototype.det = function(t, e, n, i, o, a, s, d, p) { return this.data[t] * this.data[o] * this.data[p] + this.data[n] * this.data[i] * this.data[d] + this.data[e] * this.data[a] * this.data[s] - this.data[n] * this.data[o] * this.data[s] - this.data[t] * this.data[a] * this.data[d] - this.data[e] * this.data[i] * this.data[p]; }, r.prototype.addInPlace = function(t) { for (var e = 0; e < 10; ++e) this.data[e] += t.data[e]; }, r.prototype.addArrayInPlace = function(t) { for (var e = 0; e < 10; ++e) this.data[e] += t[e]; }, r.prototype.add = function(t) { for (var e = new r(), n = 0; n < 10; ++n) e.data[n] = this.data[n] + t.data[n]; return e; }, r.FromData = function(t, e, n, i) { return new r(r.DataFromNumbers(t, e, n, i)); }, r.DataFromNumbers = function(t, e, n, i) { return [t * t, t * e, t * n, t * i, e * e, e * n, e * i, n * n, n * i, i * i]; }, r; }(), sm = function(r, t) { this.vertexId = r, this.triangleId = t; }, nd = function() { function r(t) { this._mesh = t, this.syncIterations = 5e3, this.aggressiveness = 7, this.decimationIterations = 100, this.boundingBoxEpsilon = Vt.a; } return r.prototype.simplify = function(t, e) { var n = this; this.initDecimatedMesh(), Xe.a.Run(this._mesh.subMeshes.length, function(i) { n.initWithMesh(i.index, function() { n.runDecimation(t, i.index, function() { i.executeNext(); }); }, t.optimizeMesh); }, function() { setTimeout(function() { e(n._reconstructedMesh); }, 0); }); }, r.prototype.runDecimation = function(t, e, n) { var i = this, o = ~~(this.triangles.length * t.quality), a = 0, s = this.triangles.length; Xe.a.Run(this.decimationIterations, function(d) { var p, y; s - a <= o ? d.breakLoop() : (p = d.index, y = function() { d.executeNext(); }, setTimeout(function() { p % 5 == 0 && i.updateMesh(p === 0); for (var P = 0; P < i.triangles.length; ++P) i.triangles[P].isDirty = !1; var R = 1e-9 * Math.pow(p + 3, i.aggressiveness); Xe.a.SyncAsyncForLoop(i.triangles.length, i.syncIterations, function(B) { var F = ~~((i.triangles.length / 2 + B) % i.triangles.length), z = i.triangles[F]; if (z && !(z.error[3] > R || z.deleted || z.isDirty)) { for (var J = 0; J < 3; ++J) if (z.error[J] < R) { var ie = [], se = [], ce = z.vertices[J], ue = z.vertices[(J + 1) % 3]; if (ce.isBorder || ue.isBorder) continue; var fe = u.e.Zero(); i.calculateError(ce, ue, fe); var ve = new Array(); if (i.isFlipped(ce, ue, fe, ie, ve) || i.isFlipped(ue, ce, fe, se, ve) || ie.indexOf(!0) < 0 || se.indexOf(!0) < 0) continue; var Te = new Array(); if (ve.forEach(function(Se) { Te.indexOf(Se) === -1 && (Se.deletePending = !0, Te.push(Se)); }), Te.length % 2 != 0) continue; ce.q = ue.q.add(ce.q), ce.updatePosition(fe); var Re = i.references.length; a = i.updateTriangles(ce, ce, ie, a), a = i.updateTriangles(ce, ue, se, a); var Ae = i.references.length - Re; if (Ae <= ce.triangleCount) { if (Ae) for (var Ee = 0; Ee < Ae; Ee++) i.references[ce.triangleStart + Ee] = i.references[Re + Ee]; } else ce.triangleStart = Re; ce.triangleCount = Ae; break; } } }, y, function() { return s - a <= o; }); }, 0)); }, function() { setTimeout(function() { i.reconstructMesh(e), n(); }, 0); }); }, r.prototype.initWithMesh = function(t, e, n) { var i = this; this.vertices = [], this.triangles = []; var o = this._mesh.getVerticesData(Oe.b.PositionKind), a = this._mesh.getIndices(), s = this._mesh.subMeshes[t], d = [], p = s.verticesCount; Xe.a.SyncAsyncForLoop(p, this.syncIterations / 4 >> 0, function(y) { if (o) { var P = y + s.verticesStart, R = u.e.FromArray(o, 3 * P), B = function(F) { if (n) { for (var z = 0; z < i.vertices.length; ++z) if (i.vertices[z].position.equalsWithEpsilon(F, 1e-4)) return i.vertices[z]; } return null; }(R) || new am(R, i.vertices.length); B.originalOffsets.push(P), B.id === i.vertices.length && i.vertices.push(B), d.push(B.id); } }, function() { Xe.a.SyncAsyncForLoop(s.indexCount / 3, i.syncIterations, function(y) { if (a) { var P = 3 * (s.indexStart / 3 + y), R = a[P + 0], B = a[P + 1], F = a[P + 2], z = i.vertices[d[R - s.verticesStart]], J = i.vertices[d[B - s.verticesStart]], ie = i.vertices[d[F - s.verticesStart]], se = new om([z, J, ie]); se.originalOffset = P, i.triangles.push(se); } }, function() { i.init(e); }); }); }, r.prototype.init = function(t) { var e = this; Xe.a.SyncAsyncForLoop(this.triangles.length, this.syncIterations, function(n) { var i = e.triangles[n]; i.normal = u.e.Cross(i.vertices[1].position.subtract(i.vertices[0].position), i.vertices[2].position.subtract(i.vertices[0].position)).normalize(); for (var o = 0; o < 3; o++) i.vertices[o].q.addArrayInPlace(td.DataFromNumbers(i.normal.x, i.normal.y, i.normal.z, -u.e.Dot(i.normal, i.vertices[0].position))); }, function() { Xe.a.SyncAsyncForLoop(e.triangles.length, e.syncIterations, function(n) { for (var i = e.triangles[n], o = 0; o < 3; ++o) i.error[o] = e.calculateError(i.vertices[o], i.vertices[(o + 1) % 3]); i.error[3] = Math.min(i.error[0], i.error[1], i.error[2]); }, function() { t(); }); }); }, r.prototype.reconstructMesh = function(t) { var e, n, i, o = []; for (e = 0; e < this.vertices.length; ++e) this.vertices[e].triangleCount = 0; for (e = 0; e < this.triangles.length; ++e) if (!this.triangles[e].deleted) { for (n = this.triangles[e], i = 0; i < 3; ++i) n.vertices[i].triangleCount = 1; o.push(n); } var a = this._reconstructedMesh.getVerticesData(Oe.b.PositionKind) || [], s = this._reconstructedMesh.getVerticesData(Oe.b.NormalKind) || [], d = this._reconstructedMesh.getVerticesData(Oe.b.UVKind) || [], p = this._reconstructedMesh.getVerticesData(Oe.b.ColorKind) || [], y = this._mesh.getVerticesData(Oe.b.NormalKind), P = this._mesh.getVerticesData(Oe.b.UVKind), R = this._mesh.getVerticesData(Oe.b.ColorKind), B = 0; for (e = 0; e < this.vertices.length; ++e) { var F = this.vertices[e]; F.id = B, F.triangleCount && F.originalOffsets.forEach(function(fe) { a.push(F.position.x), a.push(F.position.y), a.push(F.position.z), y && y.length && (s.push(y[3 * fe]), s.push(y[3 * fe + 1]), s.push(y[3 * fe + 2])), P && P.length && (d.push(P[2 * fe]), d.push(P[2 * fe + 1])), R && R.length && (p.push(R[4 * fe]), p.push(R[4 * fe + 1]), p.push(R[4 * fe + 2]), p.push(R[4 * fe + 3])), ++B; }); } var z = this._reconstructedMesh.getTotalIndices(), J = this._reconstructedMesh.getTotalVertices(), ie = this._reconstructedMesh.subMeshes; this._reconstructedMesh.subMeshes = []; var se = this._reconstructedMesh.getIndices(), ce = this._mesh.getIndices(); for (e = 0; e < o.length; ++e) n = o[e], [0, 1, 2].forEach(function(fe) { var ve = ce[n.originalOffset + fe], Te = n.vertices[fe].originalOffsets.indexOf(ve); Te < 0 && (Te = 0), se.push(n.vertices[fe].id + Te + J); }); this._reconstructedMesh.setIndices(se), this._reconstructedMesh.setVerticesData(Oe.b.PositionKind, a), s.length > 0 && this._reconstructedMesh.setVerticesData(Oe.b.NormalKind, s), d.length > 0 && this._reconstructedMesh.setVerticesData(Oe.b.UVKind, d), p.length > 0 && this._reconstructedMesh.setVerticesData(Oe.b.ColorKind, p); var ue = this._mesh.subMeshes[t]; t > 0 && (this._reconstructedMesh.subMeshes = [], ie.forEach(function(fe) { uo.a.AddToMesh(fe.materialIndex, fe.verticesStart, fe.verticesCount, fe.indexStart, fe.indexCount, fe.getMesh()); }), uo.a.AddToMesh(ue.materialIndex, J, B, z, 3 * o.length, this._reconstructedMesh)); }, r.prototype.initDecimatedMesh = function() { this._reconstructedMesh = new Ie.a(this._mesh.name + "Decimated", this._mesh.getScene()), this._reconstructedMesh.material = this._mesh.material, this._reconstructedMesh.parent = this._mesh.parent, this._reconstructedMesh.isVisible = !1, this._reconstructedMesh.renderingGroupId = this._mesh.renderingGroupId; }, r.prototype.isFlipped = function(t, e, n, i, o) { for (var a = 0; a < t.triangleCount; ++a) { var s = this.triangles[this.references[t.triangleStart + a].triangleId]; if (!s.deleted) { var d = this.references[t.triangleStart + a].vertexId, p = s.vertices[(d + 1) % 3], y = s.vertices[(d + 2) % 3]; if (p !== e && y !== e) { var P = p.position.subtract(n); P = P.normalize(); var R = y.position.subtract(n); if (R = R.normalize(), Math.abs(u.e.Dot(P, R)) > 0.999) return !0; var B = u.e.Cross(P, R).normalize(); if (i[a] = !1, u.e.Dot(B, s.normal) < 0.2) return !0; } else i[a] = !0, o.push(s); } } return !1; }, r.prototype.updateTriangles = function(t, e, n, i) { for (var o = i, a = 0; a < e.triangleCount; ++a) { var s = this.references[e.triangleStart + a], d = this.triangles[s.triangleId]; d.deleted || (n[a] && d.deletePending ? (d.deleted = !0, o++) : (d.vertices[s.vertexId] = t, d.isDirty = !0, d.error[0] = this.calculateError(d.vertices[0], d.vertices[1]) + d.borderFactor / 2, d.error[1] = this.calculateError(d.vertices[1], d.vertices[2]) + d.borderFactor / 2, d.error[2] = this.calculateError(d.vertices[2], d.vertices[0]) + d.borderFactor / 2, d.error[3] = Math.min(d.error[0], d.error[1], d.error[2]), this.references.push(s))); } return o; }, r.prototype.identifyBorder = function() { for (var t = 0; t < this.vertices.length; ++t) { var e, n = [], i = [], o = this.vertices[t]; for (e = 0; e < o.triangleCount; ++e) for (var a = this.triangles[this.references[o.triangleStart + e].triangleId], s = 0; s < 3; s++) { for (var d = 0, p = a.vertices[s]; d < n.length && i[d] !== p.id; ) ++d; d === n.length ? (n.push(1), i.push(p.id)) : n[d]++; } for (e = 0; e < n.length; ++e) n[e] === 1 ? this.vertices[i[e]].isBorder = !0 : this.vertices[i[e]].isBorder = !1; } }, r.prototype.updateMesh = function(t) { var e, n, i, o; if (t === void 0 && (t = !1), !t) { var a = []; for (e = 0; e < this.triangles.length; ++e) this.triangles[e].deleted || a.push(this.triangles[e]); this.triangles = a; } for (e = 0; e < this.vertices.length; ++e) this.vertices[e].triangleCount = 0, this.vertices[e].triangleStart = 0; for (e = 0; e < this.triangles.length; ++e) for (n = this.triangles[e], i = 0; i < 3; ++i) (o = n.vertices[i]).triangleCount++; var s = 0; for (e = 0; e < this.vertices.length; ++e) this.vertices[e].triangleStart = s, s += this.vertices[e].triangleCount, this.vertices[e].triangleCount = 0; var d = new Array(3 * this.triangles.length); for (e = 0; e < this.triangles.length; ++e) for (n = this.triangles[e], i = 0; i < 3; ++i) d[(o = n.vertices[i]).triangleStart + o.triangleCount] = new sm(i, e), o.triangleCount++; this.references = d, t && this.identifyBorder(); }, r.prototype.vertexError = function(t, e) { var n = e.x, i = e.y, o = e.z; return t.data[0] * n * n + 2 * t.data[1] * n * i + 2 * t.data[2] * n * o + 2 * t.data[3] * n + t.data[4] * i * i + 2 * t.data[5] * i * o + 2 * t.data[6] * i + t.data[7] * o * o + 2 * t.data[8] * o + t.data[9]; }, r.prototype.calculateError = function(t, e, n) { var i = t.q.add(e.q), o = t.isBorder && e.isBorder, a = 0, s = i.det(0, 1, 2, 1, 4, 5, 2, 5, 7); if (s === 0 || o) { var d = t.position.add(e.position).divide(new u.e(2, 2, 2)), p = this.vertexError(i, t.position), y = this.vertexError(i, e.position), P = this.vertexError(i, d); (a = Math.min(p, y, P)) === p ? n && n.copyFrom(t.position) : a === y ? n && n.copyFrom(e.position) : n && n.copyFrom(d); } else n || (n = u.e.Zero()), n.x = -1 / s * i.det(1, 2, 3, 4, 5, 6, 5, 7, 8), n.y = 1 / s * i.det(0, 2, 3, 1, 5, 6, 2, 7, 8), n.z = -1 / s * i.det(0, 1, 3, 1, 4, 6, 2, 5, 8), a = this.vertexError(i, n); return a; }, r; }(); Object.defineProperty(_e.a.prototype, "simplificationQueue", { get: function() { if (!this._simplificationQueue) { this._simplificationQueue = new ed(); var r = this._getComponent(ot.a.NAME_SIMPLIFICATIONQUEUE); r || (r = new id(this), this._addComponent(r)); } return this._simplificationQueue; }, set: function(r) { this._simplificationQueue = r; }, enumerable: !0, configurable: !0 }), Ie.a.prototype.simplify = function(r, t, e, n) { return t === void 0 && (t = !0), e === void 0 && (e = _o.QUADRATIC), this.getScene().simplificationQueue.addTask({ settings: r, parallelProcessing: t, mesh: this, simplificationType: e, successCallback: n }), this; }; var id = function() { function r(t) { this.name = ot.a.NAME_SIMPLIFICATIONQUEUE, this.scene = t; } return r.prototype.register = function() { this.scene._beforeCameraUpdateStage.registerStep(ot.a.STEP_BEFORECAMERAUPDATE_SIMPLIFICATIONQUEUE, this, this._beforeCameraUpdate); }, r.prototype.rebuild = function() { }, r.prototype.dispose = function() { }, r.prototype._beforeCameraUpdate = function() { this.scene._simplificationQueue && !this.scene._simplificationQueue.running && this.scene._simplificationQueue.executeNext(); }, r; }(), cm = f(149), lm = f(88); Ie.a.prototype.thinInstanceAdd = function(r, t) { t === void 0 && (t = !0), this._thinInstanceUpdateBufferSize("matrix", Array.isArray(r) ? r.length : 1); var e = this._thinInstanceDataStorage.instancesCount; if (Array.isArray(r)) for (var n = 0; n < r.length; ++n) this.thinInstanceSetMatrixAt(this._thinInstanceDataStorage.instancesCount++, r[n], n === r.length - 1 && t); else this.thinInstanceSetMatrixAt(this._thinInstanceDataStorage.instancesCount++, r, t); return e; }, Ie.a.prototype.thinInstanceAddSelf = function(r) { return r === void 0 && (r = !0), this.thinInstanceAdd(u.a.IdentityReadOnly, r); }, Ie.a.prototype.thinInstanceRegisterAttribute = function(r, t) { this.removeVerticesData(r), this._thinInstanceInitializeUserStorage(), this._userThinInstanceBuffersStorage.strides[r] = t, this._userThinInstanceBuffersStorage.sizes[r] = t * Math.max(32, this._thinInstanceDataStorage.instancesCount), this._userThinInstanceBuffersStorage.data[r] = new Float32Array(this._userThinInstanceBuffersStorage.sizes[r]), this._userThinInstanceBuffersStorage.vertexBuffers[r] = new Oe.b(this.getEngine(), this._userThinInstanceBuffersStorage.data[r], r, !0, !1, t, !0), this.setVerticesBuffer(this._userThinInstanceBuffersStorage.vertexBuffers[r]); }, Ie.a.prototype.thinInstanceSetMatrixAt = function(r, t, e) { if (e === void 0 && (e = !0), !this._thinInstanceDataStorage.matrixData || r >= this._thinInstanceDataStorage.instancesCount) return !1; var n = this._thinInstanceDataStorage.matrixData; return t.copyToArray(n, 16 * r), this._thinInstanceDataStorage.worldMatrices && (this._thinInstanceDataStorage.worldMatrices[r] = t), e && (this.thinInstanceBufferUpdated("matrix"), this.doNotSyncBoundingInfo || this.thinInstanceRefreshBoundingInfo(!1)), !0; }, Ie.a.prototype.thinInstanceSetAttributeAt = function(r, t, e, n) { return n === void 0 && (n = !0), !(!this._userThinInstanceBuffersStorage || !this._userThinInstanceBuffersStorage.data[r] || t >= this._thinInstanceDataStorage.instancesCount) && (this._thinInstanceUpdateBufferSize(r, 0), this._userThinInstanceBuffersStorage.data[r].set(e, t * this._userThinInstanceBuffersStorage.strides[r]), n && this.thinInstanceBufferUpdated(r), !0); }, Object.defineProperty(Ie.a.prototype, "thinInstanceCount", { get: function() { return this._thinInstanceDataStorage.instancesCount; }, set: function(r) { var t, e; r <= ((e = (t = this._thinInstanceDataStorage.matrixData) === null || t === void 0 ? void 0 : t.length) !== null && e !== void 0 ? e : 0) / 16 && (this._thinInstanceDataStorage.instancesCount = r); }, enumerable: !0, configurable: !0 }), Ie.a.prototype.thinInstanceSetBuffer = function(r, t, e, n) { var i, o; if (e === void 0 && (e = 0), n === void 0 && (n = !1), e = e || 16, r === "matrix") if ((i = this._thinInstanceDataStorage.matrixBuffer) === null || i === void 0 || i.dispose(), this._thinInstanceDataStorage.matrixBuffer = null, this._thinInstanceDataStorage.matrixBufferSize = t ? t.length : 32 * e, this._thinInstanceDataStorage.matrixData = t, this._thinInstanceDataStorage.worldMatrices = null, t !== null) { this._thinInstanceDataStorage.instancesCount = t.length / e; var a = new Oe.a(this.getEngine(), t, !n, e, !1, !0); this._thinInstanceDataStorage.matrixBuffer = a, this.setVerticesBuffer(a.createVertexBuffer("world0", 0, 4)), this.setVerticesBuffer(a.createVertexBuffer("world1", 4, 4)), this.setVerticesBuffer(a.createVertexBuffer("world2", 8, 4)), this.setVerticesBuffer(a.createVertexBuffer("world3", 12, 4)), this.doNotSyncBoundingInfo || this.thinInstanceRefreshBoundingInfo(!1); } else this._thinInstanceDataStorage.instancesCount = 0, this.doNotSyncBoundingInfo || this.refreshBoundingInfo(!0); else t === null ? !((o = this._userThinInstanceBuffersStorage) === null || o === void 0) && o.data[r] && (this.removeVerticesData(r), delete this._userThinInstanceBuffersStorage.data[r], delete this._userThinInstanceBuffersStorage.strides[r], delete this._userThinInstanceBuffersStorage.sizes[r], delete this._userThinInstanceBuffersStorage.vertexBuffers[r]) : (this._thinInstanceInitializeUserStorage(), this._userThinInstanceBuffersStorage.data[r] = t, this._userThinInstanceBuffersStorage.strides[r] = e, this._userThinInstanceBuffersStorage.sizes[r] = t.length, this._userThinInstanceBuffersStorage.vertexBuffers[r] = new Oe.b(this.getEngine(), t, r, !n, !1, e, !0), this.setVerticesBuffer(this._userThinInstanceBuffersStorage.vertexBuffers[r])); }, Ie.a.prototype.thinInstanceBufferUpdated = function(r) { var t; r === "matrix" ? this._thinInstanceDataStorage.matrixBuffer && this._thinInstanceDataStorage.matrixBuffer.updateDirectly(this._thinInstanceDataStorage.matrixData, 0, this._thinInstanceDataStorage.instancesCount) : !((t = this._userThinInstanceBuffersStorage) === null || t === void 0) && t.vertexBuffers[r] && this._userThinInstanceBuffersStorage.vertexBuffers[r].updateDirectly(this._userThinInstanceBuffersStorage.data[r], 0); }, Ie.a.prototype.thinInstancePartialBufferUpdate = function(r, t, e) { var n; r === "matrix" ? this._thinInstanceDataStorage.matrixBuffer && this._thinInstanceDataStorage.matrixBuffer.updateDirectly(t, e) : !((n = this._userThinInstanceBuffersStorage) === null || n === void 0) && n.vertexBuffers[r] && this._userThinInstanceBuffersStorage.vertexBuffers[r].updateDirectly(t, e); }, Ie.a.prototype.thinInstanceGetWorldMatrices = function() { if (!this._thinInstanceDataStorage.matrixData || !this._thinInstanceDataStorage.matrixBuffer) return []; var r = this._thinInstanceDataStorage.matrixData; if (!this._thinInstanceDataStorage.worldMatrices) { this._thinInstanceDataStorage.worldMatrices = new Array(); for (var t = 0; t < this._thinInstanceDataStorage.instancesCount; ++t) this._thinInstanceDataStorage.worldMatrices[t] = u.a.FromArray(r, 16 * t); } return this._thinInstanceDataStorage.worldMatrices; }, Ie.a.prototype.thinInstanceRefreshBoundingInfo = function(r) { if (r === void 0 && (r = !1), this._thinInstanceDataStorage.matrixData && this._thinInstanceDataStorage.matrixBuffer) { var t = this._thinInstanceDataStorage.boundingVectors; r && (t.length = 0, this.refreshBoundingInfo(!0)); var e = this.getBoundingInfo(), n = this._thinInstanceDataStorage.matrixData; if (t.length === 0) for (var i = 0; i < e.boundingBox.vectors.length; ++i) t.push(e.boundingBox.vectors[i].clone()); u.c.Vector3[0].setAll(Number.POSITIVE_INFINITY), u.c.Vector3[1].setAll(Number.NEGATIVE_INFINITY); for (var o = 0; o < this._thinInstanceDataStorage.instancesCount; ++o) for (u.a.FromArrayToRef(n, 16 * o, u.c.Matrix[0]), i = 0; i < t.length; ++i) u.e.TransformCoordinatesToRef(t[i], u.c.Matrix[0], u.c.Vector3[2]), u.c.Vector3[0].minimizeInPlace(u.c.Vector3[2]), u.c.Vector3[1].maximizeInPlace(u.c.Vector3[2]); e.reConstruct(u.c.Vector3[0], u.c.Vector3[1]), this._updateBoundingInfo(); } }, Ie.a.prototype._thinInstanceUpdateBufferSize = function(r, t) { var e, n; t === void 0 && (t = 1); var i = r === "matrix"; if (i || this._userThinInstanceBuffersStorage && this._userThinInstanceBuffersStorage.strides[r]) { for (var o = i ? 16 : this._userThinInstanceBuffersStorage.strides[r], a = i ? this._thinInstanceDataStorage.matrixBufferSize : this._userThinInstanceBuffersStorage.sizes[r], s = i ? this._thinInstanceDataStorage.matrixData : this._userThinInstanceBuffersStorage.data[r], d = (this._thinInstanceDataStorage.instancesCount + t) * o, p = a; p < d; ) p *= 2; if (!s || a != p) { if (s) { var y = new Float32Array(p); y.set(s, 0), s = y; } else s = new Float32Array(p); if (i) { (e = this._thinInstanceDataStorage.matrixBuffer) === null || e === void 0 || e.dispose(); var P = new Oe.a(this.getEngine(), s, !0, o, !1, !0); this._thinInstanceDataStorage.matrixBuffer = P, this._thinInstanceDataStorage.matrixData = s, this._thinInstanceDataStorage.matrixBufferSize = p, this.setVerticesBuffer(P.createVertexBuffer("world0", 0, 4)), this.setVerticesBuffer(P.createVertexBuffer("world1", 4, 4)), this.setVerticesBuffer(P.createVertexBuffer("world2", 8, 4)), this.setVerticesBuffer(P.createVertexBuffer("world3", 12, 4)); } else (n = this._userThinInstanceBuffersStorage.vertexBuffers[r]) === null || n === void 0 || n.dispose(), this._userThinInstanceBuffersStorage.data[r] = s, this._userThinInstanceBuffersStorage.sizes[r] = p, this._userThinInstanceBuffersStorage.vertexBuffers[r] = new Oe.b(this.getEngine(), s, r, !0, !1, o, !0), this.setVerticesBuffer(this._userThinInstanceBuffersStorage.vertexBuffers[r]); } } }, Ie.a.prototype._thinInstanceInitializeUserStorage = function() { this._userThinInstanceBuffersStorage || (this._userThinInstanceBuffersStorage = { data: {}, sizes: {}, vertexBuffers: {}, strides: {} }); }, Ie.a.prototype._disposeThinInstanceSpecificData = function() { var r; !((r = this._thinInstanceDataStorage) === null || r === void 0) && r.matrixBuffer && (this._thinInstanceDataStorage.matrixBuffer.dispose(), this._thinInstanceDataStorage.matrixBuffer = null); }; var um = function() { function r(t) { t === void 0 && (t = Recast), this.bjsRECAST = {}, this.name = "RecastJSPlugin", this._maximumSubStepCount = 10, this._timeStep = 1 / 60, typeof t == "function" ? t(this.bjsRECAST) : this.bjsRECAST = t, this.isSupported() ? this.setTimeStep() : l.a.Error("RecastJS is not available. Please make sure you included the js file."); } return r.prototype.setTimeStep = function(t) { t === void 0 && (t = 1 / 60), this._timeStep = t; }, r.prototype.getTimeStep = function() { return this._timeStep; }, r.prototype.setMaximumSubStepCount = function(t) { t === void 0 && (t = 10), this._maximumSubStepCount = t; }, r.prototype.getMaximumSubStepCount = function() { return this._maximumSubStepCount; }, r.prototype.createNavMesh = function(t, e) { var n, i, o, a = new this.bjsRECAST.rcConfig(); a.cs = e.cs, a.ch = e.ch, a.borderSize = 0, a.tileSize = 0, a.walkableSlopeAngle = e.walkableSlopeAngle, a.walkableHeight = e.walkableHeight, a.walkableClimb = e.walkableClimb, a.walkableRadius = e.walkableRadius, a.maxEdgeLen = e.maxEdgeLen, a.maxSimplificationError = e.maxSimplificationError, a.minRegionArea = e.minRegionArea, a.mergeRegionArea = e.mergeRegionArea, a.maxVertsPerPoly = e.maxVertsPerPoly, a.detailSampleDist = e.detailSampleDist, a.detailSampleMaxError = e.detailSampleMaxError, this.navMesh = new this.bjsRECAST.NavMesh(); var s = [], d = [], p = 0; for (n = 0; n < t.length; n++) if (t[n]) { var y = t[n], P = y.getIndices(); if (!P) continue; var R = y.getVerticesData(Oe.b.PositionKind, !1, !1); if (!R) continue; var B = y.computeWorldMatrix(!0); for (i = 0; i < P.length; i++) s.push(P[i] + p); var F = u.e.Zero(), z = u.e.Zero(); for (o = 0; o < R.length; o += 3) u.e.FromArrayToRef(R, o, z), u.e.TransformCoordinatesToRef(z, B, F), d.push(F.x, F.y, F.z); p += R.length / 3; } this.navMesh.build(d, p, s, s.length, a); }, r.prototype.createDebugNavMesh = function(t) { var e, n, i = this.navMesh.getDebugNavMesh(), o = i.getTriangleCount(), a = [], s = []; for (e = 0; e < 3 * o; e++) a.push(e); for (e = 0; e < o; e++) for (n = 0; n < 3; n++) { var d = i.getTriangle(e).getPoint(n); s.push(d.x, d.y, d.z); } var p = new Ie.a("NavMeshDebug", t), y = new ht.a(); return y.indices = a, y.positions = s, y.applyToMesh(p, !1), p; }, r.prototype.getClosestPoint = function(t) { var e = new this.bjsRECAST.Vec3(t.x, t.y, t.z), n = this.navMesh.getClosestPoint(e); return new u.e(n.x, n.y, n.z); }, r.prototype.getClosestPointToRef = function(t, e) { var n = new this.bjsRECAST.Vec3(t.x, t.y, t.z), i = this.navMesh.getClosestPoint(n); e.set(i.x, i.y, i.z); }, r.prototype.getRandomPointAround = function(t, e) { var n = new this.bjsRECAST.Vec3(t.x, t.y, t.z), i = this.navMesh.getRandomPointAround(n, e); return new u.e(i.x, i.y, i.z); }, r.prototype.getRandomPointAroundToRef = function(t, e, n) { var i = new this.bjsRECAST.Vec3(t.x, t.y, t.z), o = this.navMesh.getRandomPointAround(i, e); n.set(o.x, o.y, o.z); }, r.prototype.moveAlong = function(t, e) { var n = new this.bjsRECAST.Vec3(t.x, t.y, t.z), i = new this.bjsRECAST.Vec3(e.x, e.y, e.z), o = this.navMesh.moveAlong(n, i); return new u.e(o.x, o.y, o.z); }, r.prototype.moveAlongToRef = function(t, e, n) { var i = new this.bjsRECAST.Vec3(t.x, t.y, t.z), o = new this.bjsRECAST.Vec3(e.x, e.y, e.z), a = this.navMesh.moveAlong(i, o); n.set(a.x, a.y, a.z); }, r.prototype.computePath = function(t, e) { var n, i = new this.bjsRECAST.Vec3(t.x, t.y, t.z), o = new this.bjsRECAST.Vec3(e.x, e.y, e.z), a = this.navMesh.computePath(i, o), s = a.getPointCount(), d = []; for (n = 0; n < s; n++) { var p = a.getPoint(n); d.push(new u.e(p.x, p.y, p.z)); } return d; }, r.prototype.createCrowd = function(t, e, n) { return new rd(this, t, e, n); }, r.prototype.setDefaultQueryExtent = function(t) { var e = new this.bjsRECAST.Vec3(t.x, t.y, t.z); this.navMesh.setDefaultQueryExtent(e); }, r.prototype.getDefaultQueryExtent = function() { var t = this.navMesh.getDefaultQueryExtent(); return new u.e(t.x, t.y, t.z); }, r.prototype.buildFromNavmeshData = function(t) { var e = t.length * t.BYTES_PER_ELEMENT, n = this.bjsRECAST._malloc(e), i = new Uint8Array(this.bjsRECAST.HEAPU8.buffer, n, e); i.set(t); var o = new this.bjsRECAST.NavmeshData(); o.dataPointer = i.byteOffset, o.size = t.length, this.navMesh = new this.bjsRECAST.NavMesh(), this.navMesh.buildFromNavmeshData(o), this.bjsRECAST._free(i.byteOffset); }, r.prototype.getNavmeshData = function() { var t = this.navMesh.getNavmeshData(), e = new Uint8Array(this.bjsRECAST.HEAPU8.buffer, t.dataPointer, t.size), n = new Uint8Array(t.size); return n.set(e), this.navMesh.freeNavmeshData(t), n; }, r.prototype.getDefaultQueryExtentToRef = function(t) { var e = this.navMesh.getDefaultQueryExtent(); t.set(e.x, e.y, e.z); }, r.prototype.dispose = function() { }, r.prototype.isSupported = function() { return this.bjsRECAST !== void 0; }, r; }(), rd = function() { function r(t, e, n, i) { var o = this; this.recastCrowd = {}, this.transforms = new Array(), this.agents = new Array(), this._onBeforeAnimationsObserver = null, this.bjsRECASTPlugin = t, this.recastCrowd = new this.bjsRECASTPlugin.bjsRECAST.Crowd(e, n, this.bjsRECASTPlugin.navMesh.getNavMesh()), this._scene = i, this._onBeforeAnimationsObserver = i.onBeforeAnimationsObservable.add(function() { o.update(1e-3 * i.getEngine().getDeltaTime()); }); } return r.prototype.addAgent = function(t, e, n) { var i = new this.bjsRECASTPlugin.bjsRECAST.dtCrowdAgentParams(); i.radius = e.radius, i.height = e.height, i.maxAcceleration = e.maxAcceleration, i.maxSpeed = e.maxSpeed, i.collisionQueryRange = e.collisionQueryRange, i.pathOptimizationRange = e.pathOptimizationRange, i.separationWeight = e.separationWeight, i.updateFlags = 7, i.obstacleAvoidanceType = 0, i.queryFilterType = 0, i.userData = 0; var o = this.recastCrowd.addAgent(new this.bjsRECASTPlugin.bjsRECAST.Vec3(t.x, t.y, t.z), i); return this.transforms.push(n), this.agents.push(o), o; }, r.prototype.getAgentPosition = function(t) { var e = this.recastCrowd.getAgentPosition(t); return new u.e(e.x, e.y, e.z); }, r.prototype.getAgentPositionToRef = function(t, e) { var n = this.recastCrowd.getAgentPosition(t); e.set(n.x, n.y, n.z); }, r.prototype.getAgentVelocity = function(t) { var e = this.recastCrowd.getAgentVelocity(t); return new u.e(e.x, e.y, e.z); }, r.prototype.getAgentVelocityToRef = function(t, e) { var n = this.recastCrowd.getAgentVelocity(t); e.set(n.x, n.y, n.z); }, r.prototype.getAgentNextTargetPath = function(t) { var e = this.recastCrowd.getAgentNextTargetPath(t); return new u.e(e.x, e.y, e.z); }, r.prototype.getAgentNextTargetPathToRef = function(t, e) { var n = this.recastCrowd.getAgentNextTargetPath(t); e.set(n.x, n.y, n.z); }, r.prototype.getAgentState = function(t) { return this.recastCrowd.getAgentState(t); }, r.prototype.overOffmeshConnection = function(t) { return this.recastCrowd.overOffmeshConnection(t); }, r.prototype.agentGoto = function(t, e) { this.recastCrowd.agentGoto(t, new this.bjsRECASTPlugin.bjsRECAST.Vec3(e.x, e.y, e.z)); }, r.prototype.agentTeleport = function(t, e) { this.recastCrowd.agentTeleport(t, new this.bjsRECASTPlugin.bjsRECAST.Vec3(e.x, e.y, e.z)); }, r.prototype.updateAgentParameters = function(t, e) { var n = this.recastCrowd.getAgentParameters(t); e.radius !== void 0 && (n.radius = e.radius), e.height !== void 0 && (n.height = e.height), e.maxAcceleration !== void 0 && (n.maxAcceleration = e.maxAcceleration), e.maxSpeed !== void 0 && (n.maxSpeed = e.maxSpeed), e.collisionQueryRange !== void 0 && (n.collisionQueryRange = e.collisionQueryRange), e.pathOptimizationRange !== void 0 && (n.pathOptimizationRange = e.pathOptimizationRange), e.separationWeight !== void 0 && (n.separationWeight = e.separationWeight), this.recastCrowd.setAgentParameters(t, n); }, r.prototype.removeAgent = function(t) { this.recastCrowd.removeAgent(t); var e = this.agents.indexOf(t); e > -1 && (this.agents.splice(e, 1), this.transforms.splice(e, 1)); }, r.prototype.getAgents = function() { return this.agents; }, r.prototype.update = function(t) { var e = this.bjsRECASTPlugin.getTimeStep(), n = this.bjsRECASTPlugin.getMaximumSubStepCount(); if (e <= Vt.a) this.recastCrowd.update(t); else { var i = t / e; n && i > n && (i = n), i < 1 && (i = 1); for (var o = 0; o < i; o++) this.recastCrowd.update(e); } for (var a = 0; a < this.agents.length; a++) this.transforms[a].position = this.getAgentPosition(this.agents[a]); }, r.prototype.setDefaultQueryExtent = function(t) { var e = new this.bjsRECASTPlugin.bjsRECAST.Vec3(t.x, t.y, t.z); this.recastCrowd.setDefaultQueryExtent(e); }, r.prototype.getDefaultQueryExtent = function() { var t = this.recastCrowd.getDefaultQueryExtent(); return new u.e(t.x, t.y, t.z); }, r.prototype.getDefaultQueryExtentToRef = function(t) { var e = this.recastCrowd.getDefaultQueryExtent(); t.set(e.x, e.y, e.z); }, r.prototype.dispose = function() { this.recastCrowd.destroy(), this._scene.onBeforeAnimationsObservable.remove(this._onBeforeAnimationsObserver), this._onBeforeAnimationsObserver = null; }, r; }(); Ue.a.OfflineProviderFactory = function(r, t, e) { return e === void 0 && (e = !1), new od(r, t, e); }; var Rr, od = function() { function r(t, e, n) { var i = this; n === void 0 && (n = !1), this._idbFactory = typeof window < "u" ? window.indexedDB || window.mozIndexedDB || window.webkitIndexedDB || window.msIndexedDB : indexedDB, this._callbackManifestChecked = e, this._currentSceneUrl = r._ReturnFullUrlLocation(t), this._db = null, this._enableSceneOffline = !1, this._enableTexturesOffline = !1, this._manifestVersionFound = 0, this._mustUpdateRessources = !1, this._hasReachedQuota = !1, r.IDBStorageEnabled ? n ? (this._enableSceneOffline = !0, this._enableTexturesOffline = !0, this._manifestVersionFound = 1, Xe.b.SetImmediate(function() { i._callbackManifestChecked(!0); })) : this._checkManifestFile() : this._callbackManifestChecked(!0); } return Object.defineProperty(r.prototype, "enableSceneOffline", { get: function() { return this._enableSceneOffline; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "enableTexturesOffline", { get: function() { return this._enableTexturesOffline; }, enumerable: !1, configurable: !0 }), r.prototype._checkManifestFile = function() { var t = this, e = function() { t._enableSceneOffline = !1, t._enableTexturesOffline = !1, t._callbackManifestChecked(!1); }, n = !1, i = this._currentSceneUrl + ".manifest", o = new re.a(); navigator.onLine && (n = !0, i = i + (i.match(/\?/) == null ? "?" : "&") + Date.now()), o.open("GET", i), o.addEventListener("load", function() { if (o.status === 200 || r._ValidateXHRData(o, 1)) try { var a = JSON.parse(o.response); t._enableSceneOffline = a.enableSceneOffline, t._enableTexturesOffline = a.enableTexturesOffline && r.IsUASupportingBlobStorage, a.version && !isNaN(parseInt(a.version)) && (t._manifestVersionFound = a.version), t._callbackManifestChecked && t._callbackManifestChecked(!0); } catch { e(); } else e(); }, !1), o.addEventListener("error", function() { if (n) { n = !1; var a = t._currentSceneUrl + ".manifest"; o.open("GET", a), o.send(); } else e(); }, !1); try { o.send(); } catch { l.a.Error("Error on XHR send request."), this._callbackManifestChecked(!1); } }, r.prototype.open = function(t, e) { var n = this, i = function() { n._isSupported = !1, e && e(); }; if (this._idbFactory && (this._enableSceneOffline || this._enableTexturesOffline)) if (this._db) t && t(); else { this._hasReachedQuota = !1, this._isSupported = !0; var o = this._idbFactory.open("babylonjs", 1); o.onerror = function() { i(); }, o.onblocked = function() { l.a.Error("IDB request blocked. Please reload the page."), i(); }, o.onsuccess = function() { n._db = o.result, t(); }, o.onupgradeneeded = function(a) { if (n._db = a.target.result, n._db) try { n._db.createObjectStore("scenes", { keyPath: "sceneUrl" }), n._db.createObjectStore("versions", { keyPath: "sceneUrl" }), n._db.createObjectStore("textures", { keyPath: "textureUrl" }); } catch (s) { l.a.Error("Error while creating object stores. Exception: " + s.message), i(); } }; } else this._isSupported = !1, e && e(); }, r.prototype.loadImage = function(t, e) { var n = this, i = r._ReturnFullUrlLocation(t), o = function() { n._hasReachedQuota || n._db === null ? e.src = t : n._saveImageIntoDBAsync(i, e); }; this._mustUpdateRessources ? o() : this._loadImageFromDBAsync(i, e, o); }, r.prototype._loadImageFromDBAsync = function(t, e, n) { if (this._isSupported && this._db !== null) { var i, o = this._db.transaction(["textures"]); o.onabort = function() { e.src = t; }, o.oncomplete = function() { var s; if (i) { var d = window.URL || window.webkitURL; s = d.createObjectURL(i.data), e.onerror = function() { l.a.Error("Error loading image from blob URL: " + s + " switching back to web url: " + t), e.src = t; }, e.src = s; } else n(); }; var a = o.objectStore("textures").get(t); a.onsuccess = function(s) { i = s.target.result; }, a.onerror = function() { l.a.Error("Error loading texture " + t + " from DB."), e.src = t; }; } else l.a.Error("Error: IndexedDB not supported by your browser or BabylonJS Database is not open."), e.src = t; }, r.prototype._saveImageIntoDBAsync = function(t, e) { var n = this; if (this._isSupported) { var i = function() { var s; if (o) { var d = window.URL || window.webkitURL; try { s = d.createObjectURL(o); } catch { s = d.createObjectURL(o); } } s && (e.src = s); }; if (r.IsUASupportingBlobStorage) { var o, a = new re.a(); a.open("GET", t), a.responseType = "blob", a.addEventListener("load", function() { if (a.status === 200 && n._db) { o = a.response; var s = n._db.transaction(["textures"], "readwrite"); s.onabort = function(y) { try { var P = (y.srcElement || y.target).error; P && P.name === "QuotaExceededError" && (n._hasReachedQuota = !0); } catch { } i(); }, s.oncomplete = function() { i(); }; var d = { textureUrl: t, data: o }; try { var p = s.objectStore("textures").put(d); p.onsuccess = function() { }, p.onerror = function() { i(); }; } catch (y) { y.code === 25 && (r.IsUASupportingBlobStorage = !1, n._enableTexturesOffline = !1), e.src = t; } } else e.src = t; }, !1), a.addEventListener("error", function() { l.a.Error("Error in XHR request in BABYLON.Database."), e.src = t; }, !1), a.send(); } else e.src = t; } else l.a.Error("Error: IndexedDB not supported by your browser or Babylon.js database is not open."), e.src = t; }, r.prototype._checkVersionFromDB = function(t, e) { var n = this; this._loadVersionFromDBAsync(t, e, function() { n._saveVersionIntoDBAsync(t, e); }); }, r.prototype._loadVersionFromDBAsync = function(t, e, n) { var i, o = this; if (this._isSupported && this._db) try { var a = this._db.transaction(["versions"]); a.oncomplete = function() { i ? o._manifestVersionFound !== i.data ? (o._mustUpdateRessources = !0, n()) : e(i.data) : (o._mustUpdateRessources = !0, n()); }, a.onabort = function() { e(-1); }; var s = a.objectStore("versions").get(t); s.onsuccess = function(d) { i = d.target.result; }, s.onerror = function() { l.a.Error("Error loading version for scene " + t + " from DB."), e(-1); }; } catch (d) { l.a.Error("Error while accessing 'versions' object store (READ OP). Exception: " + d.message), e(-1); } else l.a.Error("Error: IndexedDB not supported by your browser or Babylon.js database is not open."), e(-1); }, r.prototype._saveVersionIntoDBAsync = function(t, e) { var n = this; if (this._isSupported && !this._hasReachedQuota && this._db) try { var i = this._db.transaction(["versions"], "readwrite"); i.onabort = function(s) { try { var d = s.srcElement.error; d && d.name === "QuotaExceededError" && (n._hasReachedQuota = !0); } catch { } e(-1); }, i.oncomplete = function() { e(n._manifestVersionFound); }; var o = { sceneUrl: t, data: this._manifestVersionFound }, a = i.objectStore("versions").put(o); a.onsuccess = function() { }, a.onerror = function() { l.a.Error("Error in DB add version request in BABYLON.Database."); }; } catch (s) { l.a.Error("Error while accessing 'versions' object store (WRITE OP). Exception: " + s.message), e(-1); } else e(-1); }, r.prototype.loadFile = function(t, e, n, i, o) { var a = this, s = r._ReturnFullUrlLocation(t), d = function() { a._saveFileAsync(s, e, n, o, i); }; this._checkVersionFromDB(s, function(p) { p !== -1 ? a._mustUpdateRessources ? a._saveFileAsync(s, e, n, o, i) : a._loadFileAsync(s, e, d) : i && i(); }); }, r.prototype._loadFileAsync = function(t, e, n) { if (this._isSupported && this._db) { var i, o; i = t.indexOf(".babylon") !== -1 ? "scenes" : "textures"; var a = this._db.transaction([i]); a.oncomplete = function() { o ? e(o.data) : n(); }, a.onabort = function() { n(); }; var s = a.objectStore(i).get(t); s.onsuccess = function(d) { o = d.target.result; }, s.onerror = function() { l.a.Error("Error loading file " + t + " from DB."), n(); }; } else l.a.Error("Error: IndexedDB not supported by your browser or BabylonJS Database is not open."), e(); }, r.prototype._saveFileAsync = function(t, e, n, i, o) { var a = this; if (this._isSupported) { var s; s = t.indexOf(".babylon") !== -1 ? "scenes" : "textures"; var d, p = new re.a(); p.open("GET", t + "?" + Date.now()), i && (p.responseType = "arraybuffer"), n && (p.onprogress = n), p.addEventListener("load", function() { if (p.status === 200 || p.status < 400 && r._ValidateXHRData(p, i ? 6 : 1)) if (d = i ? p.response : p.responseText, !a._hasReachedQuota && a._db) { var y, P = a._db.transaction([s], "readwrite"); P.onabort = function(B) { try { var F = B.srcElement.error; F && F.name === "QuotaExceededError" && (a._hasReachedQuota = !0); } catch { } e(d); }, P.oncomplete = function() { e(d); }, y = s === "scenes" ? { sceneUrl: t, data: d, version: a._manifestVersionFound } : { textureUrl: t, data: d }; try { var R = P.objectStore(s).put(y); R.onsuccess = function() { }, R.onerror = function() { l.a.Error("Error in DB add file request in BABYLON.Database."); }; } catch { e(d); } } else e(d); else p.status >= 400 && o ? o(p) : e(); }, !1), p.addEventListener("error", function() { l.a.Error("error on XHR request."), e(); }, !1), p.send(); } else l.a.Error("Error: IndexedDB not supported by your browser or Babylon.js database is not open."), e(); }, r._ValidateXHRData = function(t, e) { e === void 0 && (e = 7); try { if (1 & e) { if (t.responseText && t.responseText.length > 0) return !0; if (e === 1) return !1; } if (2 & e) { var n = ta.GetTGAHeader(t.response); if (n.width && n.height && n.width > 0 && n.height > 0) return !0; if (e === 2) return !1; } if (4 & e) { var i = new Uint8Array(t.response, 0, 3); return i[0] === 68 && i[1] === 68 && i[2] === 83; } } catch { } return !1; }, r.IsUASupportingBlobStorage = !0, r.IDBStorageEnabled = !1, r._ParseURL = function(t) { document.createElement("a").href = t; var e = t.substring(0, t.lastIndexOf("#")), n = t.substring(e.lastIndexOf("/") + 1, t.length); return t.substring(0, t.indexOf(n, 0)); }, r._ReturnFullUrlLocation = function(t) { return t.indexOf("http:/") === -1 && t.indexOf("https:/") === -1 && typeof window < "u" ? r._ParseURL(window.location.href) + t : t; }, r; }(), gc = function() { function r(t, e, n) { this.gradient = t, this.color1 = e, this.color2 = n; } return r.prototype.getColorToRef = function(t) { this.color2 ? I.b.LerpToRef(this.color1, this.color2, Math.random(), t) : t.copyFrom(this.color1); }, r; }(), ad = function(r, t) { this.gradient = r, this.color = t; }, vc = function() { function r(t, e, n) { this.gradient = t, this.factor1 = e, this.factor2 = n; } return r.prototype.getFactor = function() { return this.factor2 === void 0 || this.factor2 === this.factor1 ? this.factor1 : this.factor1 + (this.factor2 - this.factor1) * Math.random(); }, r; }(), On = function() { function r() { } return r.GetCurrentGradient = function(t, e, n) { if (e[0].gradient > t) n(e[0], e[0], 1); else { for (var i = 0; i < e.length - 1; i++) { var o = e[i], a = e[i + 1]; if (t >= o.gradient && t <= a.gradient) return void n(o, a, (t - o.gradient) / (a.gradient - o.gradient)); } var s = e.length - 1; n(e[s], e[s], 1); } }, r; }(), sd = function() { function r(t) { this.particleSystem = t, this.position = u.e.Zero(), this.direction = u.e.Zero(), this.color = new I.b(0, 0, 0, 0), this.colorStep = new I.b(0, 0, 0, 0), this.lifeTime = 1, this.age = 0, this.size = 0, this.scale = new u.d(1, 1), this.angle = 0, this.angularSpeed = 0, this.cellIndex = 0, this._attachedSubEmitters = null, this._currentColor1 = new I.b(0, 0, 0, 0), this._currentColor2 = new I.b(0, 0, 0, 0), this._currentSize1 = 0, this._currentSize2 = 0, this._currentAngularSpeed1 = 0, this._currentAngularSpeed2 = 0, this._currentVelocity1 = 0, this._currentVelocity2 = 0, this._currentLimitVelocity1 = 0, this._currentLimitVelocity2 = 0, this._currentDrag1 = 0, this._currentDrag2 = 0, this.id = r._Count++, this.particleSystem.isAnimationSheetEnabled && this.updateCellInfoFromSystem(); } return r.prototype.updateCellInfoFromSystem = function() { this.cellIndex = this.particleSystem.startSpriteCellID; }, r.prototype.updateCellIndex = function() { var t = this.age, e = this.particleSystem.spriteCellChangeSpeed; this.particleSystem.spriteRandomStartCell && (this._randomCellOffset === void 0 && (this._randomCellOffset = Math.random() * this.lifeTime), e === 0 ? (e = 1, t = this._randomCellOffset) : t += this._randomCellOffset); var n = this._initialEndSpriteCellID - this._initialStartSpriteCellID, i = $.a.Clamp(t * e % this.lifeTime / this.lifeTime); this.cellIndex = this._initialStartSpriteCellID + i * n | 0; }, r.prototype._inheritParticleInfoToSubEmitter = function(t) { if (t.particleSystem.emitter.position) { var e = t.particleSystem.emitter; if (e.position.copyFrom(this.position), t.inheritDirection) { var n = u.c.Vector3[0]; this.direction.normalizeToRef(n), e.setDirection(n, 0, Math.PI / 2); } } else t.particleSystem.emitter.copyFrom(this.position); this.direction.scaleToRef(t.inheritedVelocityAmount / 2, u.c.Vector3[0]), t.particleSystem._inheritedVelocityOffset.copyFrom(u.c.Vector3[0]); }, r.prototype._inheritParticleInfoToSubEmitters = function() { var t = this; this._attachedSubEmitters && this._attachedSubEmitters.length > 0 && this._attachedSubEmitters.forEach(function(e) { t._inheritParticleInfoToSubEmitter(e); }); }, r.prototype._reset = function() { this.age = 0, this.id = r._Count++, this._currentColorGradient = null, this._currentSizeGradient = null, this._currentAngularSpeedGradient = null, this._currentVelocityGradient = null, this._currentLimitVelocityGradient = null, this._currentDragGradient = null, this.cellIndex = this.particleSystem.startSpriteCellID, this._randomCellOffset = void 0; }, r.prototype.copyTo = function(t) { t.position.copyFrom(this.position), this._initialDirection ? t._initialDirection ? t._initialDirection.copyFrom(this._initialDirection) : t._initialDirection = this._initialDirection.clone() : t._initialDirection = null, t.direction.copyFrom(this.direction), this._localPosition && (t._localPosition ? t._localPosition.copyFrom(this._localPosition) : t._localPosition = this._localPosition.clone()), t.color.copyFrom(this.color), t.colorStep.copyFrom(this.colorStep), t.lifeTime = this.lifeTime, t.age = this.age, t._randomCellOffset = this._randomCellOffset, t.size = this.size, t.scale.copyFrom(this.scale), t.angle = this.angle, t.angularSpeed = this.angularSpeed, t.particleSystem = this.particleSystem, t.cellIndex = this.cellIndex, t.id = this.id, t._attachedSubEmitters = this._attachedSubEmitters, this._currentColorGradient && (t._currentColorGradient = this._currentColorGradient, t._currentColor1.copyFrom(this._currentColor1), t._currentColor2.copyFrom(this._currentColor2)), this._currentSizeGradient && (t._currentSizeGradient = this._currentSizeGradient, t._currentSize1 = this._currentSize1, t._currentSize2 = this._currentSize2), this._currentAngularSpeedGradient && (t._currentAngularSpeedGradient = this._currentAngularSpeedGradient, t._currentAngularSpeed1 = this._currentAngularSpeed1, t._currentAngularSpeed2 = this._currentAngularSpeed2), this._currentVelocityGradient && (t._currentVelocityGradient = this._currentVelocityGradient, t._currentVelocity1 = this._currentVelocity1, t._currentVelocity2 = this._currentVelocity2), this._currentLimitVelocityGradient && (t._currentLimitVelocityGradient = this._currentLimitVelocityGradient, t._currentLimitVelocity1 = this._currentLimitVelocity1, t._currentLimitVelocity2 = this._currentLimitVelocity2), this._currentDragGradient && (t._currentDragGradient = this._currentDragGradient, t._currentDrag1 = this._currentDrag1, t._currentDrag2 = this._currentDrag2), this.particleSystem.isAnimationSheetEnabled && (t._initialStartSpriteCellID = this._initialStartSpriteCellID, t._initialEndSpriteCellID = this._initialEndSpriteCellID), this.particleSystem.useRampGradients && (t.remapData && this.remapData ? t.remapData.copyFrom(this.remapData) : t.remapData = new u.f(0, 0, 0, 0)), this._randomNoiseCoordinates1 && (t._randomNoiseCoordinates1 ? (t._randomNoiseCoordinates1.copyFrom(this._randomNoiseCoordinates1), t._randomNoiseCoordinates2.copyFrom(this._randomNoiseCoordinates2)) : (t._randomNoiseCoordinates1 = this._randomNoiseCoordinates1.clone(), t._randomNoiseCoordinates2 = this._randomNoiseCoordinates2.clone())); }, r._Count = 0, r; }(); (function(r) { r[r.ATTACHED = 0] = "ATTACHED", r[r.END = 1] = "END"; })(Rr || (Rr = {})); var mo = function() { function r(t) { if (this.particleSystem = t, this.type = Rr.END, this.inheritDirection = !1, this.inheritedVelocityAmount = 0, !t.emitter || !t.emitter.dispose) { var e = O.a.GetClass("BABYLON.AbstractMesh"); t.emitter = new e("SubemitterSystemEmitter", t.getScene()); } t.onDisposeObservable.add(function() { t.emitter && t.emitter.dispose && t.emitter.dispose(); }); } return r.prototype.clone = function() { var t = this.particleSystem.emitter; t ? t instanceof u.e ? t = t.clone() : t.getClassName().indexOf("Mesh") !== -1 && ((t = new (O.a.GetClass("BABYLON.Mesh"))("", t.getScene())).isVisible = !1) : t = new u.e(); var e = new r(this.particleSystem.clone("", t)); return e.particleSystem.name += "Clone", e.type = this.type, e.inheritDirection = this.inheritDirection, e.inheritedVelocityAmount = this.inheritedVelocityAmount, e.particleSystem._disposeEmitterOnDispose = !0, e.particleSystem.disposeOnStop = !0, e; }, r.prototype.serialize = function() { var t = {}; return t.type = this.type, t.inheritDirection = this.inheritDirection, t.inheritedVelocityAmount = this.inheritedVelocityAmount, t.particleSystem = this.particleSystem.serialize(), t; }, r._ParseParticleSystem = function(t, e, n) { throw En.a.WarnImport("ParseParticle"); }, r.Parse = function(t, e, n) { var i = t.particleSystem, o = new r(r._ParseParticleSystem(i, e, n)); return o.type = t.type, o.inheritDirection = t.inheritDirection, o.inheritedVelocityAmount = t.inheritedVelocityAmount, o.particleSystem._isSubEmitter = !0, o; }, r.prototype.dispose = function() { this.particleSystem.dispose(); }, r; }(), hm = ` varying vec2 vUV; varying vec4 vColor; uniform vec4 textureMask; uniform sampler2D diffuseSampler; #include #include #include #include #ifdef RAMPGRADIENT varying vec4 remapRanges; uniform sampler2D rampSampler; #endif void main(void) { #include vec4 textureColor=texture2D(diffuseSampler,vUV); vec4 baseColor=(textureColor*textureMask+(vec4(1.,1.,1.,1.)-textureMask))*vColor; #ifdef RAMPGRADIENT float alpha=baseColor.a; float remappedColorIndex=clamp((alpha-remapRanges.x)/remapRanges.y,0.0,1.0); vec4 rampColor=texture2D(rampSampler,vec2(1.0-remappedColorIndex,0.)); baseColor.rgb*=rampColor.rgb; float finalAlpha=baseColor.a; baseColor.a=clamp((alpha*rampColor.a-remapRanges.z)/remapRanges.w,0.0,1.0); #endif #ifdef BLENDMULTIPLYMODE float sourceAlpha=vColor.a*textureColor.a; baseColor.rgb=baseColor.rgb*sourceAlpha+vec3(1.0)*(1.0-sourceAlpha); #endif #ifdef IMAGEPROCESSINGPOSTPROCESS baseColor.rgb=toLinearSpace(baseColor.rgb); #else #ifdef IMAGEPROCESSING baseColor.rgb=toLinearSpace(baseColor.rgb); baseColor=applyImageProcessing(baseColor); #endif #endif gl_FragColor=baseColor; }`; ze.a.ShadersStore.particlesPixelShader = hm; var dm = ` attribute vec3 position; attribute vec4 color; attribute float angle; attribute vec2 size; #ifdef ANIMATESHEET attribute float cellIndex; #endif #ifndef BILLBOARD attribute vec3 direction; #endif #ifdef BILLBOARDSTRETCHED attribute vec3 direction; #endif #ifdef RAMPGRADIENT attribute vec4 remapData; #endif attribute vec2 offset; uniform mat4 view; uniform mat4 projection; uniform vec2 translationPivot; #ifdef ANIMATESHEET uniform vec3 particlesInfos; #endif varying vec2 vUV; varying vec4 vColor; varying vec3 vPositionW; #ifdef RAMPGRADIENT varying vec4 remapRanges; #endif #if defined(BILLBOARD) && !defined(BILLBOARDY) && !defined(BILLBOARDSTRETCHED) uniform mat4 invView; #endif #include #ifdef BILLBOARD uniform vec3 eyePosition; #endif vec3 rotate(vec3 yaxis,vec3 rotatedCorner) { vec3 xaxis=normalize(cross(vec3(0.,1.0,0.),yaxis)); vec3 zaxis=normalize(cross(yaxis,xaxis)); vec3 row0=vec3(xaxis.x,xaxis.y,xaxis.z); vec3 row1=vec3(yaxis.x,yaxis.y,yaxis.z); vec3 row2=vec3(zaxis.x,zaxis.y,zaxis.z); mat3 rotMatrix=mat3(row0,row1,row2); vec3 alignedCorner=rotMatrix*rotatedCorner; return position+alignedCorner; } #ifdef BILLBOARDSTRETCHED vec3 rotateAlign(vec3 toCamera,vec3 rotatedCorner) { vec3 normalizedToCamera=normalize(toCamera); vec3 normalizedCrossDirToCamera=normalize(cross(normalize(direction),normalizedToCamera)); vec3 crossProduct=normalize(cross(normalizedToCamera,normalizedCrossDirToCamera)); vec3 row0=vec3(normalizedCrossDirToCamera.x,normalizedCrossDirToCamera.y,normalizedCrossDirToCamera.z); vec3 row1=vec3(crossProduct.x,crossProduct.y,crossProduct.z); vec3 row2=vec3(normalizedToCamera.x,normalizedToCamera.y,normalizedToCamera.z); mat3 rotMatrix=mat3(row0,row1,row2); vec3 alignedCorner=rotMatrix*rotatedCorner; return position+alignedCorner; } #endif void main(void) { vec2 cornerPos; cornerPos=(vec2(offset.x-0.5,offset.y-0.5)-translationPivot)*size+translationPivot; #ifdef BILLBOARD vec3 rotatedCorner; #ifdef BILLBOARDY rotatedCorner.x=cornerPos.x*cos(angle)-cornerPos.y*sin(angle); rotatedCorner.z=cornerPos.x*sin(angle)+cornerPos.y*cos(angle); rotatedCorner.y=0.; vec3 yaxis=position-eyePosition; yaxis.y=0.; vPositionW=rotate(normalize(yaxis),rotatedCorner); vec3 viewPos=(view*vec4(vPositionW,1.0)).xyz; #elif defined(BILLBOARDSTRETCHED) rotatedCorner.x=cornerPos.x*cos(angle)-cornerPos.y*sin(angle); rotatedCorner.y=cornerPos.x*sin(angle)+cornerPos.y*cos(angle); rotatedCorner.z=0.; vec3 toCamera=position-eyePosition; vPositionW=rotateAlign(toCamera,rotatedCorner); vec3 viewPos=(view*vec4(vPositionW,1.0)).xyz; #else rotatedCorner.x=cornerPos.x*cos(angle)-cornerPos.y*sin(angle); rotatedCorner.y=cornerPos.x*sin(angle)+cornerPos.y*cos(angle); rotatedCorner.z=0.; vec3 viewPos=(view*vec4(position,1.0)).xyz+rotatedCorner; vPositionW=(invView*vec4(viewPos,1)).xyz; #endif #ifdef RAMPGRADIENT remapRanges=remapData; #endif gl_Position=projection*vec4(viewPos,1.0); #else vec3 rotatedCorner; rotatedCorner.x=cornerPos.x*cos(angle)-cornerPos.y*sin(angle); rotatedCorner.z=cornerPos.x*sin(angle)+cornerPos.y*cos(angle); rotatedCorner.y=0.; vec3 yaxis=normalize(direction); vPositionW=rotate(yaxis,rotatedCorner); gl_Position=projection*view*vec4(vPositionW,1.0); #endif vColor=color; #ifdef ANIMATESHEET float rowOffset=floor(cellIndex*particlesInfos.z); float columnOffset=cellIndex-rowOffset/particlesInfos.z; vec2 uvScale=particlesInfos.xy; vec2 uvOffset=vec2(offset.x ,1.0-offset.y); vUV=(uvOffset+vec2(columnOffset,rowOffset))*uvScale; #else vUV=offset; #endif #if defined(CLIPPLANE) || defined(CLIPPLANE2) || defined(CLIPPLANE3) || defined(CLIPPLANE4) || defined(CLIPPLANE5) || defined(CLIPPLANE6) vec4 worldPos=vec4(vPositionW,1.0); #endif #include }`; ze.a.ShadersStore.particlesVertexShader = dm; var cn = function(r) { function t(e, n, i, o, a, s) { o === void 0 && (o = null), a === void 0 && (a = !1), s === void 0 && (s = 0.01); var d = r.call(this, e) || this; return d._inheritedVelocityOffset = new u.e(), d.onDisposeObservable = new C.c(), d.onStoppedObservable = new C.c(), d._particles = new Array(), d._stockParticles = new Array(), d._newPartsExcess = 0, d._vertexBuffers = {}, d._scaledColorStep = new I.b(0, 0, 0, 0), d._colorDiff = new I.b(0, 0, 0, 0), d._scaledDirection = u.e.Zero(), d._scaledGravity = u.e.Zero(), d._currentRenderId = -1, d._useInstancing = !1, d._started = !1, d._stopped = !1, d._actualFrame = 0, d._currentEmitRate1 = 0, d._currentEmitRate2 = 0, d._currentStartSize1 = 0, d._currentStartSize2 = 0, d._rawTextureWidth = 256, d._useRampGradients = !1, d._disposeEmitterOnDispose = !1, d.isLocal = !1, d._onBeforeDrawParticlesObservable = null, d.recycleParticle = function(p) { var y = d._particles.pop(); y !== p && y.copyTo(p), d._stockParticles.push(y); }, d._createParticle = function() { var p; if (d._stockParticles.length !== 0 ? (p = d._stockParticles.pop())._reset() : p = new sd(d), d._subEmitters && d._subEmitters.length > 0) { var y = d._subEmitters[Math.floor(Math.random() * d._subEmitters.length)]; p._attachedSubEmitters = [], y.forEach(function(P) { if (P.type === Rr.ATTACHED) { var R = P.clone(); p._attachedSubEmitters.push(R), R.particleSystem.start(); } }); } return p; }, d._emitFromParticle = function(p) { if (d._subEmitters && d._subEmitters.length !== 0) { var y = Math.floor(Math.random() * d._subEmitters.length); d._subEmitters[y].forEach(function(P) { if (P.type === Rr.END) { var R = P.clone(); p._inheritParticleInfoToSubEmitter(R), R.particleSystem._rootParticleSystem = d, d.activeSubSystems.push(R.particleSystem), R.particleSystem.start(); } }); } }, d._capacity = n, d._epsilon = s, d._isAnimationSheetEnabled = a, i && i.getClassName() !== "Scene" ? (d._engine = i, d.defaultProjectionMatrix = u.a.PerspectiveFovLH(0.8, 1, 0.1, 100)) : (d._scene = i || te.a.LastCreatedScene, d._engine = d._scene.getEngine(), d.uniqueId = d._scene.getUniqueId(), d._scene.particleSystems.push(d)), d._engine.getCaps().vertexArrayObject && (d._vertexArrayObject = null), d._attachImageProcessingConfiguration(null), d._customEffect = { 0: o }, d._useInstancing = d._engine.getCaps().instancedArrays, d._createIndexBuffer(), d._createVertexBuffers(), d.particleEmitterType = new xr(), d.updateFunction = function(p) { var y = null, P = null; d.noiseTexture && (y = d.noiseTexture.getSize(), P = d.noiseTexture.getContent()); for (var R, B = function() { R = p[F]; var z = d._scaledUpdateSpeed, J = R.age; if (R.age += z, R.age > R.lifeTime) { var ie = R.age - J; z = (R.lifeTime - J) * z / ie, R.age = R.lifeTime; } var se = R.age / R.lifeTime; d._colorGradients && d._colorGradients.length > 0 ? On.GetCurrentGradient(se, d._colorGradients, function(Ae, Ee, Se) { Ae !== R._currentColorGradient && (R._currentColor1.copyFrom(R._currentColor2), Ee.getColorToRef(R._currentColor2), R._currentColorGradient = Ae), I.b.LerpToRef(R._currentColor1, R._currentColor2, Se, R.color); }) : (R.colorStep.scaleToRef(z, d._scaledColorStep), R.color.addInPlace(d._scaledColorStep), R.color.a < 0 && (R.color.a = 0)), d._angularSpeedGradients && d._angularSpeedGradients.length > 0 && On.GetCurrentGradient(se, d._angularSpeedGradients, function(Ae, Ee, Se) { Ae !== R._currentAngularSpeedGradient && (R._currentAngularSpeed1 = R._currentAngularSpeed2, R._currentAngularSpeed2 = Ee.getFactor(), R._currentAngularSpeedGradient = Ae), R.angularSpeed = $.a.Lerp(R._currentAngularSpeed1, R._currentAngularSpeed2, Se); }), R.angle += R.angularSpeed * z; var ce = z; if (d._velocityGradients && d._velocityGradients.length > 0 && On.GetCurrentGradient(se, d._velocityGradients, function(Ae, Ee, Se) { Ae !== R._currentVelocityGradient && (R._currentVelocity1 = R._currentVelocity2, R._currentVelocity2 = Ee.getFactor(), R._currentVelocityGradient = Ae), ce *= $.a.Lerp(R._currentVelocity1, R._currentVelocity2, Se); }), R.direction.scaleToRef(ce, d._scaledDirection), d._limitVelocityGradients && d._limitVelocityGradients.length > 0 && On.GetCurrentGradient(se, d._limitVelocityGradients, function(Ae, Ee, Se) { Ae !== R._currentLimitVelocityGradient && (R._currentLimitVelocity1 = R._currentLimitVelocity2, R._currentLimitVelocity2 = Ee.getFactor(), R._currentLimitVelocityGradient = Ae); var De = $.a.Lerp(R._currentLimitVelocity1, R._currentLimitVelocity2, Se); R.direction.length() > De && R.direction.scaleInPlace(d.limitVelocityDamping); }), d._dragGradients && d._dragGradients.length > 0 && On.GetCurrentGradient(se, d._dragGradients, function(Ae, Ee, Se) { Ae !== R._currentDragGradient && (R._currentDrag1 = R._currentDrag2, R._currentDrag2 = Ee.getFactor(), R._currentDragGradient = Ae); var De = $.a.Lerp(R._currentDrag1, R._currentDrag2, Se); d._scaledDirection.scaleInPlace(1 - De); }), d.isLocal && R._localPosition ? (R._localPosition.addInPlace(d._scaledDirection), u.e.TransformCoordinatesToRef(R._localPosition, d._emitterWorldMatrix, R.position)) : R.position.addInPlace(d._scaledDirection), P && y && R._randomNoiseCoordinates1) { var ue = d._fetchR(R._randomNoiseCoordinates1.x, R._randomNoiseCoordinates1.y, y.width, y.height, P), fe = d._fetchR(R._randomNoiseCoordinates1.z, R._randomNoiseCoordinates2.x, y.width, y.height, P), ve = d._fetchR(R._randomNoiseCoordinates2.y, R._randomNoiseCoordinates2.z, y.width, y.height, P), Te = u.c.Vector3[0], Re = u.c.Vector3[1]; Te.copyFromFloats((2 * ue - 1) * d.noiseStrength.x, (2 * fe - 1) * d.noiseStrength.y, (2 * ve - 1) * d.noiseStrength.z), Te.scaleToRef(z, Re), R.direction.addInPlace(Re); } if (d.gravity.scaleToRef(z, d._scaledGravity), R.direction.addInPlace(d._scaledGravity), d._sizeGradients && d._sizeGradients.length > 0 && On.GetCurrentGradient(se, d._sizeGradients, function(Ae, Ee, Se) { Ae !== R._currentSizeGradient && (R._currentSize1 = R._currentSize2, R._currentSize2 = Ee.getFactor(), R._currentSizeGradient = Ae), R.size = $.a.Lerp(R._currentSize1, R._currentSize2, Se); }), d._useRampGradients && (d._colorRemapGradients && d._colorRemapGradients.length > 0 && On.GetCurrentGradient(se, d._colorRemapGradients, function(Ae, Ee, Se) { var De = $.a.Lerp(Ae.factor1, Ee.factor1, Se), xe = $.a.Lerp(Ae.factor2, Ee.factor2, Se); R.remapData.x = De, R.remapData.y = xe - De; }), d._alphaRemapGradients && d._alphaRemapGradients.length > 0 && On.GetCurrentGradient(se, d._alphaRemapGradients, function(Ae, Ee, Se) { var De = $.a.Lerp(Ae.factor1, Ee.factor1, Se), xe = $.a.Lerp(Ae.factor2, Ee.factor2, Se); R.remapData.z = De, R.remapData.w = xe - De; })), d._isAnimationSheetEnabled && R.updateCellIndex(), R._inheritParticleInfoToSubEmitters(), R.age >= R.lifeTime) return d._emitFromParticle(R), R._attachedSubEmitters && (R._attachedSubEmitters.forEach(function(Ae) { Ae.particleSystem.disposeOnStop = !0, Ae.particleSystem.stop(); }), R._attachedSubEmitters = null), d.recycleParticle(R), F--, "continue"; }, F = 0; F < p.length; F++) B(); }, d; } return Object(c.d)(t, r), Object.defineProperty(t.prototype, "onDispose", { set: function(e) { this._onDisposeObserver && this.onDisposeObservable.remove(this._onDisposeObserver), this._onDisposeObserver = this.onDisposeObservable.add(e); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "useRampGradients", { get: function() { return this._useRampGradients; }, set: function(e) { this._useRampGradients !== e && (this._useRampGradients = e, this._resetEffect()); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "particles", { get: function() { return this._particles; }, enumerable: !1, configurable: !0 }), t.prototype.getActiveCount = function() { return this._particles.length; }, t.prototype.getClassName = function() { return "ParticleSystem"; }, t.prototype.isStopping = function() { return this._stopped && this.isAlive(); }, t.prototype.getCustomEffect = function(e) { var n; return e === void 0 && (e = 0), (n = this._customEffect[e]) !== null && n !== void 0 ? n : this._customEffect[0]; }, t.prototype.setCustomEffect = function(e, n) { n === void 0 && (n = 0), this._customEffect[n] = e; }, Object.defineProperty(t.prototype, "onBeforeDrawParticlesObservable", { get: function() { return this._onBeforeDrawParticlesObservable || (this._onBeforeDrawParticlesObservable = new C.c()), this._onBeforeDrawParticlesObservable; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "vertexShaderName", { get: function() { return "particles"; }, enumerable: !1, configurable: !0 }), t.prototype._addFactorGradient = function(e, n, i, o) { var a = new vc(n, i, o); e.push(a), e.sort(function(s, d) { return s.gradient < d.gradient ? -1 : s.gradient > d.gradient ? 1 : 0; }); }, t.prototype._removeFactorGradient = function(e, n) { if (e) for (var i = 0, o = 0, a = e; o < a.length; o++) { if (a[o].gradient === n) { e.splice(i, 1); break; } i++; } }, t.prototype.addLifeTimeGradient = function(e, n, i) { return this._lifeTimeGradients || (this._lifeTimeGradients = []), this._addFactorGradient(this._lifeTimeGradients, e, n, i), this; }, t.prototype.removeLifeTimeGradient = function(e) { return this._removeFactorGradient(this._lifeTimeGradients, e), this; }, t.prototype.addSizeGradient = function(e, n, i) { return this._sizeGradients || (this._sizeGradients = []), this._addFactorGradient(this._sizeGradients, e, n, i), this; }, t.prototype.removeSizeGradient = function(e) { return this._removeFactorGradient(this._sizeGradients, e), this; }, t.prototype.addColorRemapGradient = function(e, n, i) { return this._colorRemapGradients || (this._colorRemapGradients = []), this._addFactorGradient(this._colorRemapGradients, e, n, i), this; }, t.prototype.removeColorRemapGradient = function(e) { return this._removeFactorGradient(this._colorRemapGradients, e), this; }, t.prototype.addAlphaRemapGradient = function(e, n, i) { return this._alphaRemapGradients || (this._alphaRemapGradients = []), this._addFactorGradient(this._alphaRemapGradients, e, n, i), this; }, t.prototype.removeAlphaRemapGradient = function(e) { return this._removeFactorGradient(this._alphaRemapGradients, e), this; }, t.prototype.addAngularSpeedGradient = function(e, n, i) { return this._angularSpeedGradients || (this._angularSpeedGradients = []), this._addFactorGradient(this._angularSpeedGradients, e, n, i), this; }, t.prototype.removeAngularSpeedGradient = function(e) { return this._removeFactorGradient(this._angularSpeedGradients, e), this; }, t.prototype.addVelocityGradient = function(e, n, i) { return this._velocityGradients || (this._velocityGradients = []), this._addFactorGradient(this._velocityGradients, e, n, i), this; }, t.prototype.removeVelocityGradient = function(e) { return this._removeFactorGradient(this._velocityGradients, e), this; }, t.prototype.addLimitVelocityGradient = function(e, n, i) { return this._limitVelocityGradients || (this._limitVelocityGradients = []), this._addFactorGradient(this._limitVelocityGradients, e, n, i), this; }, t.prototype.removeLimitVelocityGradient = function(e) { return this._removeFactorGradient(this._limitVelocityGradients, e), this; }, t.prototype.addDragGradient = function(e, n, i) { return this._dragGradients || (this._dragGradients = []), this._addFactorGradient(this._dragGradients, e, n, i), this; }, t.prototype.removeDragGradient = function(e) { return this._removeFactorGradient(this._dragGradients, e), this; }, t.prototype.addEmitRateGradient = function(e, n, i) { return this._emitRateGradients || (this._emitRateGradients = []), this._addFactorGradient(this._emitRateGradients, e, n, i), this; }, t.prototype.removeEmitRateGradient = function(e) { return this._removeFactorGradient(this._emitRateGradients, e), this; }, t.prototype.addStartSizeGradient = function(e, n, i) { return this._startSizeGradients || (this._startSizeGradients = []), this._addFactorGradient(this._startSizeGradients, e, n, i), this; }, t.prototype.removeStartSizeGradient = function(e) { return this._removeFactorGradient(this._startSizeGradients, e), this; }, t.prototype._createRampGradientTexture = function() { if (this._rampGradients && this._rampGradients.length && !this._rampGradientsTexture && this._scene) { for (var e = new Uint8Array(4 * this._rawTextureWidth), n = I.c.Color3[0], i = 0; i < this._rawTextureWidth; i++) { var o = i / this._rawTextureWidth; On.GetCurrentGradient(o, this._rampGradients, function(a, s, d) { I.a.LerpToRef(a.color, s.color, d, n), e[4 * i] = 255 * n.r, e[4 * i + 1] = 255 * n.g, e[4 * i + 2] = 255 * n.b, e[4 * i + 3] = 255; }); } this._rampGradientsTexture = Zn.CreateRGBATexture(e, this._rawTextureWidth, 1, this._scene, !1, !1, h.a.TEXTURE_NEAREST_SAMPLINGMODE); } }, t.prototype.getRampGradients = function() { return this._rampGradients; }, t.prototype.forceRefreshGradients = function() { this._syncRampGradientTexture(); }, t.prototype._syncRampGradientTexture = function() { this._rampGradients && (this._rampGradients.sort(function(e, n) { return e.gradient < n.gradient ? -1 : e.gradient > n.gradient ? 1 : 0; }), this._rampGradientsTexture && (this._rampGradientsTexture.dispose(), this._rampGradientsTexture = null), this._createRampGradientTexture()); }, t.prototype.addRampGradient = function(e, n) { this._rampGradients || (this._rampGradients = []); var i = new ad(e, n); return this._rampGradients.push(i), this._syncRampGradientTexture(), this; }, t.prototype.removeRampGradient = function(e) { return this._removeGradientAndTexture(e, this._rampGradients, this._rampGradientsTexture), this._rampGradientsTexture = null, this._rampGradients && this._rampGradients.length > 0 && this._createRampGradientTexture(), this; }, t.prototype.addColorGradient = function(e, n, i) { this._colorGradients || (this._colorGradients = []); var o = new gc(e, n, i); return this._colorGradients.push(o), this._colorGradients.sort(function(a, s) { return a.gradient < s.gradient ? -1 : a.gradient > s.gradient ? 1 : 0; }), this; }, t.prototype.removeColorGradient = function(e) { if (!this._colorGradients) return this; for (var n = 0, i = 0, o = this._colorGradients; i < o.length; i++) { if (o[i].gradient === e) { this._colorGradients.splice(n, 1); break; } n++; } return this; }, t.prototype._fetchR = function(e, n, i, o, a) { return a[4 * (((e = 0.5 * Math.abs(e) + 0.5) * i % i | 0) + ((n = 0.5 * Math.abs(n) + 0.5) * o % o | 0) * i)] / 255; }, t.prototype._reset = function() { this._resetEffect(); }, t.prototype._resetEffect = function() { this._vertexBuffer && (this._vertexBuffer.dispose(), this._vertexBuffer = null), this._spriteBuffer && (this._spriteBuffer.dispose(), this._spriteBuffer = null), this._vertexArrayObject && (this._engine.releaseVertexArrayObject(this._vertexArrayObject), this._vertexArrayObject = null), this._createVertexBuffers(); }, t.prototype._createVertexBuffers = function() { this._vertexBufferSize = this._useInstancing ? 10 : 12, this._isAnimationSheetEnabled && (this._vertexBufferSize += 1), this._isBillboardBased && this.billboardMode !== t.BILLBOARDMODE_STRETCHED || (this._vertexBufferSize += 3), this._useRampGradients && (this._vertexBufferSize += 4); var e = this._engine; this._vertexData = new Float32Array(this._capacity * this._vertexBufferSize * (this._useInstancing ? 1 : 4)), this._vertexBuffer = new Oe.a(e, this._vertexData, !0, this._vertexBufferSize); var n = 0, i = this._vertexBuffer.createVertexBuffer(Oe.b.PositionKind, n, 3, this._vertexBufferSize, this._useInstancing); this._vertexBuffers[Oe.b.PositionKind] = i, n += 3; var o = this._vertexBuffer.createVertexBuffer(Oe.b.ColorKind, n, 4, this._vertexBufferSize, this._useInstancing); this._vertexBuffers[Oe.b.ColorKind] = o, n += 4; var a = this._vertexBuffer.createVertexBuffer("angle", n, 1, this._vertexBufferSize, this._useInstancing); this._vertexBuffers.angle = a, n += 1; var s, d = this._vertexBuffer.createVertexBuffer("size", n, 2, this._vertexBufferSize, this._useInstancing); if (this._vertexBuffers.size = d, n += 2, this._isAnimationSheetEnabled) { var p = this._vertexBuffer.createVertexBuffer("cellIndex", n, 1, this._vertexBufferSize, this._useInstancing); this._vertexBuffers.cellIndex = p, n += 1; } if (!this._isBillboardBased || this.billboardMode === t.BILLBOARDMODE_STRETCHED) { var y = this._vertexBuffer.createVertexBuffer("direction", n, 3, this._vertexBufferSize, this._useInstancing); this._vertexBuffers.direction = y, n += 3; } if (this._useRampGradients) { var P = this._vertexBuffer.createVertexBuffer("remapData", n, 4, this._vertexBufferSize, this._useInstancing); this._vertexBuffers.remapData = P, n += 4; } if (this._useInstancing) { var R = new Float32Array([0, 0, 1, 0, 1, 1, 0, 1]); this._spriteBuffer = new Oe.a(e, R, !1, 2), s = this._spriteBuffer.createVertexBuffer("offset", 0, 2); } else s = this._vertexBuffer.createVertexBuffer("offset", n, 2, this._vertexBufferSize, this._useInstancing), n += 2; this._vertexBuffers.offset = s; }, t.prototype._createIndexBuffer = function() { if (!this._useInstancing) { for (var e = [], n = 0, i = 0; i < this._capacity; i++) e.push(n), e.push(n + 1), e.push(n + 2), e.push(n), e.push(n + 2), e.push(n + 3), n += 4; this._indexBuffer = this._engine.createIndexBuffer(e); } }, t.prototype.getCapacity = function() { return this._capacity; }, t.prototype.isAlive = function() { return this._alive; }, t.prototype.isStarted = function() { return this._started; }, t.prototype._prepareSubEmitterInternalArray = function() { var e = this; this._subEmitters = new Array(), this.subEmitters && this.subEmitters.forEach(function(n) { n instanceof t ? e._subEmitters.push([new mo(n)]) : n instanceof mo ? e._subEmitters.push([n]) : n instanceof Array && e._subEmitters.push(n); }); }, t.prototype.start = function(e) { var n, i = this; if (e === void 0 && (e = this.startDelay), !this.targetStopDuration && this._hasTargetStopDurationDependantGradient()) throw "Particle system started with a targetStopDuration dependant gradient (eg. startSizeGradients) but no targetStopDuration set"; if (e) setTimeout(function() { i.start(0); }, e); else { if (this._prepareSubEmitterInternalArray(), this._started = !0, this._stopped = !1, this._actualFrame = 0, this._subEmitters && this._subEmitters.length != 0 && (this.activeSubSystems = new Array()), this._emitRateGradients && (this._emitRateGradients.length > 0 && (this._currentEmitRateGradient = this._emitRateGradients[0], this._currentEmitRate1 = this._currentEmitRateGradient.getFactor(), this._currentEmitRate2 = this._currentEmitRate1), this._emitRateGradients.length > 1 && (this._currentEmitRate2 = this._emitRateGradients[1].getFactor())), this._startSizeGradients && (this._startSizeGradients.length > 0 && (this._currentStartSizeGradient = this._startSizeGradients[0], this._currentStartSize1 = this._currentStartSizeGradient.getFactor(), this._currentStartSize2 = this._currentStartSize1), this._startSizeGradients.length > 1 && (this._currentStartSize2 = this._startSizeGradients[1].getFactor())), this.preWarmCycles) { ((n = this.emitter) === null || n === void 0 ? void 0 : n.getClassName().indexOf("Mesh")) !== -1 && this.emitter.computeWorldMatrix(!0); var o = this.noiseTexture; if (o && o.onGeneratedObservable) o.onGeneratedObservable.addOnce(function() { setTimeout(function() { for (var s = 0; s < i.preWarmCycles; s++) i.animate(!0), o.render(); }); }); else for (var a = 0; a < this.preWarmCycles; a++) this.animate(!0); } this.beginAnimationOnStart && this.animations && this.animations.length > 0 && this._scene && this._scene.beginAnimation(this, this.beginAnimationFrom, this.beginAnimationTo, this.beginAnimationLoop); } }, t.prototype.stop = function(e) { e === void 0 && (e = !0), this._stopped || (this.onStoppedObservable.notifyObservers(this), this._stopped = !0, e && this._stopSubEmitters()); }, t.prototype.reset = function() { this._stockParticles = [], this._particles = []; }, t.prototype._appendParticleVertex = function(e, n, i, o) { var a = e * this._vertexBufferSize; if (this._vertexData[a++] = n.position.x + this.worldOffset.x, this._vertexData[a++] = n.position.y + this.worldOffset.y, this._vertexData[a++] = n.position.z + this.worldOffset.z, this._vertexData[a++] = n.color.r, this._vertexData[a++] = n.color.g, this._vertexData[a++] = n.color.b, this._vertexData[a++] = n.color.a, this._vertexData[a++] = n.angle, this._vertexData[a++] = n.scale.x * n.size, this._vertexData[a++] = n.scale.y * n.size, this._isAnimationSheetEnabled && (this._vertexData[a++] = n.cellIndex), this._isBillboardBased) this.billboardMode === t.BILLBOARDMODE_STRETCHED && (this._vertexData[a++] = n.direction.x, this._vertexData[a++] = n.direction.y, this._vertexData[a++] = n.direction.z); else if (n._initialDirection) { var s = n._initialDirection; this.isLocal && (u.e.TransformNormalToRef(s, this._emitterWorldMatrix, u.c.Vector3[0]), s = u.c.Vector3[0]), s.x === 0 && s.z === 0 && (s.x = 1e-3), this._vertexData[a++] = s.x, this._vertexData[a++] = s.y, this._vertexData[a++] = s.z; } else { var d = n.direction; this.isLocal && (u.e.TransformNormalToRef(d, this._emitterWorldMatrix, u.c.Vector3[0]), d = u.c.Vector3[0]), d.x === 0 && d.z === 0 && (d.x = 1e-3), this._vertexData[a++] = d.x, this._vertexData[a++] = d.y, this._vertexData[a++] = d.z; } this._useRampGradients && n.remapData && (this._vertexData[a++] = n.remapData.x, this._vertexData[a++] = n.remapData.y, this._vertexData[a++] = n.remapData.z, this._vertexData[a++] = n.remapData.w), this._useInstancing || (this._isAnimationSheetEnabled && (i === 0 ? i = this._epsilon : i === 1 && (i = 1 - this._epsilon), o === 0 ? o = this._epsilon : o === 1 && (o = 1 - this._epsilon)), this._vertexData[a++] = i, this._vertexData[a++] = o); }, t.prototype._stopSubEmitters = function() { this.activeSubSystems && (this.activeSubSystems.forEach(function(e) { e.stop(!0); }), this.activeSubSystems = new Array()); }, t.prototype._removeFromRoot = function() { if (this._rootParticleSystem) { var e = this._rootParticleSystem.activeSubSystems.indexOf(this); e !== -1 && this._rootParticleSystem.activeSubSystems.splice(e, 1), this._rootParticleSystem = null; } }, t.prototype._update = function(e) { var n, i = this; if (this._alive = this._particles.length > 0, this.emitter.position) { var o = this.emitter; this._emitterWorldMatrix = o.getWorldMatrix(); } else { var a = this.emitter; this._emitterWorldMatrix = u.a.Translation(a.x, a.y, a.z); } this.updateFunction(this._particles); for (var s, d = function() { if (p._particles.length === p._capacity) return "break"; if (n = p._createParticle(), p._particles.push(n), p.targetStopDuration && p._lifeTimeGradients && p._lifeTimeGradients.length > 0) { var P = $.a.Clamp(p._actualFrame / p.targetStopDuration); On.GetCurrentGradient(P, p._lifeTimeGradients, function(F, z) { var J = F, ie = z, se = J.getFactor(), ce = ie.getFactor(), ue = (P - J.gradient) / (ie.gradient - J.gradient); n.lifeTime = $.a.Lerp(se, ce, ue); }); } else n.lifeTime = $.a.RandomRange(p.minLifeTime, p.maxLifeTime); var R = $.a.RandomRange(p.minEmitPower, p.maxEmitPower); if (p.startPositionFunction ? p.startPositionFunction(p._emitterWorldMatrix, n.position, n, p.isLocal) : p.particleEmitterType.startPositionFunction(p._emitterWorldMatrix, n.position, n, p.isLocal), p.isLocal && (n._localPosition ? n._localPosition.copyFrom(n.position) : n._localPosition = n.position.clone(), u.e.TransformCoordinatesToRef(n._localPosition, p._emitterWorldMatrix, n.position)), p.startDirectionFunction ? p.startDirectionFunction(p._emitterWorldMatrix, n.direction, n, p.isLocal) : p.particleEmitterType.startDirectionFunction(p._emitterWorldMatrix, n.direction, n, p.isLocal), R === 0 ? n._initialDirection ? n._initialDirection.copyFrom(n.direction) : n._initialDirection = n.direction.clone() : n._initialDirection = null, n.direction.scaleInPlace(R), p._sizeGradients && p._sizeGradients.length !== 0 ? (n._currentSizeGradient = p._sizeGradients[0], n._currentSize1 = n._currentSizeGradient.getFactor(), n.size = n._currentSize1, p._sizeGradients.length > 1 ? n._currentSize2 = p._sizeGradients[1].getFactor() : n._currentSize2 = n._currentSize1) : n.size = $.a.RandomRange(p.minSize, p.maxSize), n.scale.copyFromFloats($.a.RandomRange(p.minScaleX, p.maxScaleX), $.a.RandomRange(p.minScaleY, p.maxScaleY)), p._startSizeGradients && p._startSizeGradients[0] && p.targetStopDuration) { var B = p._actualFrame / p.targetStopDuration; On.GetCurrentGradient(B, p._startSizeGradients, function(F, z, J) { F !== i._currentStartSizeGradient && (i._currentStartSize1 = i._currentStartSize2, i._currentStartSize2 = z.getFactor(), i._currentStartSizeGradient = F); var ie = $.a.Lerp(i._currentStartSize1, i._currentStartSize2, J); n.scale.scaleInPlace(ie); }); } p._angularSpeedGradients && p._angularSpeedGradients.length !== 0 ? (n._currentAngularSpeedGradient = p._angularSpeedGradients[0], n.angularSpeed = n._currentAngularSpeedGradient.getFactor(), n._currentAngularSpeed1 = n.angularSpeed, p._angularSpeedGradients.length > 1 ? n._currentAngularSpeed2 = p._angularSpeedGradients[1].getFactor() : n._currentAngularSpeed2 = n._currentAngularSpeed1) : n.angularSpeed = $.a.RandomRange(p.minAngularSpeed, p.maxAngularSpeed), n.angle = $.a.RandomRange(p.minInitialRotation, p.maxInitialRotation), p._velocityGradients && p._velocityGradients.length > 0 && (n._currentVelocityGradient = p._velocityGradients[0], n._currentVelocity1 = n._currentVelocityGradient.getFactor(), p._velocityGradients.length > 1 ? n._currentVelocity2 = p._velocityGradients[1].getFactor() : n._currentVelocity2 = n._currentVelocity1), p._limitVelocityGradients && p._limitVelocityGradients.length > 0 && (n._currentLimitVelocityGradient = p._limitVelocityGradients[0], n._currentLimitVelocity1 = n._currentLimitVelocityGradient.getFactor(), p._limitVelocityGradients.length > 1 ? n._currentLimitVelocity2 = p._limitVelocityGradients[1].getFactor() : n._currentLimitVelocity2 = n._currentLimitVelocity1), p._dragGradients && p._dragGradients.length > 0 && (n._currentDragGradient = p._dragGradients[0], n._currentDrag1 = n._currentDragGradient.getFactor(), p._dragGradients.length > 1 ? n._currentDrag2 = p._dragGradients[1].getFactor() : n._currentDrag2 = n._currentDrag1), p._colorGradients && p._colorGradients.length !== 0 ? (n._currentColorGradient = p._colorGradients[0], n._currentColorGradient.getColorToRef(n.color), n._currentColor1.copyFrom(n.color), p._colorGradients.length > 1 ? p._colorGradients[1].getColorToRef(n._currentColor2) : n._currentColor2.copyFrom(n.color)) : (s = $.a.RandomRange(0, 1), I.b.LerpToRef(p.color1, p.color2, s, n.color), p.colorDead.subtractToRef(n.color, p._colorDiff), p._colorDiff.scaleToRef(1 / n.lifeTime, n.colorStep)), p._isAnimationSheetEnabled && (n._initialStartSpriteCellID = p.startSpriteCellID, n._initialEndSpriteCellID = p.endSpriteCellID), n.direction.addInPlace(p._inheritedVelocityOffset), p._useRampGradients && (n.remapData = new u.f(0, 1, 0, 1)), p.noiseTexture && (n._randomNoiseCoordinates1 ? (n._randomNoiseCoordinates1.copyFromFloats(Math.random(), Math.random(), Math.random()), n._randomNoiseCoordinates2.copyFromFloats(Math.random(), Math.random(), Math.random())) : (n._randomNoiseCoordinates1 = new u.e(Math.random(), Math.random(), Math.random()), n._randomNoiseCoordinates2 = new u.e(Math.random(), Math.random(), Math.random()))), n._inheritParticleInfoToSubEmitters(); }, p = this, y = 0; y < e && d() !== "break"; y++) ; }, t._GetAttributeNamesOrOptions = function(e, n, i) { e === void 0 && (e = !1), n === void 0 && (n = !1), i === void 0 && (i = !1); var o = [Oe.b.PositionKind, Oe.b.ColorKind, "angle", "offset", "size"]; return e && o.push("cellIndex"), n || o.push("direction"), i && o.push("remapData"), o; }, t._GetEffectCreationOptions = function(e) { e === void 0 && (e = !1); var n = ["invView", "view", "projection", "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "textureMask", "translationPivot", "eyePosition"]; return e && n.push("particlesInfos"), n; }, t.prototype.fillDefines = function(e, n) { if (this._scene && (this._scene.clipPlane && e.push("#define CLIPPLANE"), this._scene.clipPlane2 && e.push("#define CLIPPLANE2"), this._scene.clipPlane3 && e.push("#define CLIPPLANE3"), this._scene.clipPlane4 && e.push("#define CLIPPLANE4"), this._scene.clipPlane5 && e.push("#define CLIPPLANE5"), this._scene.clipPlane6 && e.push("#define CLIPPLANE6")), this._isAnimationSheetEnabled && e.push("#define ANIMATESHEET"), n === t.BLENDMODE_MULTIPLY && e.push("#define BLENDMULTIPLYMODE"), this._useRampGradients && e.push("#define RAMPGRADIENT"), this._isBillboardBased) switch (e.push("#define BILLBOARD"), this.billboardMode) { case t.BILLBOARDMODE_Y: e.push("#define BILLBOARDY"); break; case t.BILLBOARDMODE_STRETCHED: e.push("#define BILLBOARDSTRETCHED"); break; case t.BILLBOARDMODE_ALL: e.push("#define BILLBOARDMODE_ALL"); } this._imageProcessingConfiguration && (this._imageProcessingConfiguration.prepareDefines(this._imageProcessingConfigurationDefines), e.push(this._imageProcessingConfigurationDefines.toString())); }, t.prototype.fillUniformsAttributesAndSamplerNames = function(e, n, i) { n.push.apply(n, t._GetAttributeNamesOrOptions(this._isAnimationSheetEnabled, this._isBillboardBased && this.billboardMode !== t.BILLBOARDMODE_STRETCHED, this._useRampGradients)), e.push.apply(e, t._GetEffectCreationOptions(this._isAnimationSheetEnabled)), i.push("diffuseSampler", "rampSampler"), this._imageProcessingConfiguration && (vn.a.PrepareUniforms(e, this._imageProcessingConfigurationDefines), vn.a.PrepareSamplers(i, this._imageProcessingConfigurationDefines)); }, t.prototype._getEffect = function(e) { var n = this.getCustomEffect(e); if (n) return n; var i = []; this.fillDefines(i, e); var o = i.join(` `); if (this._cachedDefines !== o) { this._cachedDefines = o; var a = [], s = [], d = []; this.fillUniformsAttributesAndSamplerNames(s, a, d), this._effect = this._engine.createEffect("particles", a, s, d, o); } return this._effect; }, t.prototype.animate = function(e) { var n, i = this; if (e === void 0 && (e = !1), this._started) { if (!e && this._scene) { if (!this.isReady() || this._currentRenderId === this._scene.getFrameId()) return; this._currentRenderId = this._scene.getFrameId(); } var o; if (this._scaledUpdateSpeed = this.updateSpeed * (e ? this.preWarmStepOffset : ((n = this._scene) === null || n === void 0 ? void 0 : n.getAnimationRatio()) || 1), this.manualEmitCount > -1) o = this.manualEmitCount, this._newPartsExcess = 0, this.manualEmitCount = 0; else { var a = this.emitRate; if (this._emitRateGradients && this._emitRateGradients.length > 0 && this.targetStopDuration) { var s = this._actualFrame / this.targetStopDuration; On.GetCurrentGradient(s, this._emitRateGradients, function(P, R, B) { P !== i._currentEmitRateGradient && (i._currentEmitRate1 = i._currentEmitRate2, i._currentEmitRate2 = R.getFactor(), i._currentEmitRateGradient = P), a = $.a.Lerp(i._currentEmitRate1, i._currentEmitRate2, B); }); } o = a * this._scaledUpdateSpeed >> 0, this._newPartsExcess += a * this._scaledUpdateSpeed - o; } if (this._newPartsExcess > 1 && (o += this._newPartsExcess >> 0, this._newPartsExcess -= this._newPartsExcess >> 0), this._alive = !1, this._stopped ? o = 0 : (this._actualFrame += this._scaledUpdateSpeed, this.targetStopDuration && this._actualFrame >= this.targetStopDuration && this.stop()), this._update(o), this._stopped && (this._alive || (this._started = !1, this.onAnimationEnd && this.onAnimationEnd(), this.disposeOnStop && this._scene && this._scene._toBeDisposed.push(this))), !e) { for (var d = 0, p = 0; p < this._particles.length; p++) { var y = this._particles[p]; this._appendParticleVertices(d, y), d += this._useInstancing ? 1 : 4; } this._vertexBuffer && this._vertexBuffer.update(this._vertexData); } this.manualEmitCount === 0 && this.disposeOnStop && this.stop(); } }, t.prototype._appendParticleVertices = function(e, n) { this._appendParticleVertex(e++, n, 0, 0), this._useInstancing || (this._appendParticleVertex(e++, n, 1, 0), this._appendParticleVertex(e++, n, 1, 1), this._appendParticleVertex(e++, n, 0, 1)); }, t.prototype.rebuild = function() { for (var e in this._createIndexBuffer(), this._vertexBuffer && this._vertexBuffer._rebuild(), this._vertexBuffers) this._vertexBuffers[e]._rebuild(); }, t.prototype.isReady = function() { if (!this.emitter || this._imageProcessingConfiguration && !this._imageProcessingConfiguration.isReady() || !this.particleTexture || !this.particleTexture.isReady()) return !1; if (this.blendMode !== t.BLENDMODE_MULTIPLYADD) { if (!this._getEffect(this.blendMode).isReady()) return !1; } else if (!this._getEffect(t.BLENDMODE_MULTIPLY).isReady() || !this._getEffect(t.BLENDMODE_ADD).isReady()) return !1; return !0; }, t.prototype._render = function(e) { var n, i, o = this._getEffect(e), a = this._engine; a.enableEffect(o); var s = (n = this.defaultViewMatrix) !== null && n !== void 0 ? n : this._scene.getViewMatrix(); if (o.setTexture("diffuseSampler", this.particleTexture), o.setMatrix("view", s), o.setMatrix("projection", (i = this.defaultProjectionMatrix) !== null && i !== void 0 ? i : this._scene.getProjectionMatrix()), this._isAnimationSheetEnabled && this.particleTexture) { var d = this.particleTexture.getBaseSize(); o.setFloat3("particlesInfos", this.spriteCellWidth / d.width, this.spriteCellHeight / d.height, this.spriteCellWidth / d.width); } if (o.setVector2("translationPivot", this.translationPivot), o.setFloat4("textureMask", this.textureMask.r, this.textureMask.g, this.textureMask.b, this.textureMask.a), this._isBillboardBased && this._scene) { var p = this._scene.activeCamera; o.setVector3("eyePosition", p.globalPosition); } this._rampGradientsTexture && (this._rampGradients && this._rampGradients.length || (this._rampGradientsTexture.dispose(), this._rampGradientsTexture = null), o.setTexture("rampSampler", this._rampGradientsTexture)); var y = o.defines; switch (this._scene && (this._scene.clipPlane || this._scene.clipPlane2 || this._scene.clipPlane3 || this._scene.clipPlane4 || this._scene.clipPlane5 || this._scene.clipPlane6) && Bu.a.BindClipPlane(o, this._scene), y.indexOf("#define BILLBOARDMODE_ALL") >= 0 && (s.invertToRef(u.c.Matrix[0]), o.setMatrix("invView", u.c.Matrix[0])), this._vertexArrayObject !== void 0 ? (this._vertexArrayObject || (this._vertexArrayObject = this._engine.recordVertexArrayObject(this._vertexBuffers, this._indexBuffer, o)), this._engine.bindVertexArrayObject(this._vertexArrayObject, this._indexBuffer)) : a.bindBuffers(this._vertexBuffers, this._indexBuffer, o), this._imageProcessingConfiguration && !this._imageProcessingConfiguration.applyByPostProcess && this._imageProcessingConfiguration.bind(o), e) { case t.BLENDMODE_ADD: a.setAlphaMode(h.a.ALPHA_ADD); break; case t.BLENDMODE_ONEONE: a.setAlphaMode(h.a.ALPHA_ONEONE); break; case t.BLENDMODE_STANDARD: a.setAlphaMode(h.a.ALPHA_COMBINE); break; case t.BLENDMODE_MULTIPLY: a.setAlphaMode(h.a.ALPHA_MULTIPLY); } return this._onBeforeDrawParticlesObservable && this._onBeforeDrawParticlesObservable.notifyObservers(o), this._useInstancing ? a.drawArraysType(h.a.MATERIAL_TriangleFanDrawMode, 0, 4, this._particles.length) : a.drawElementsType(h.a.MATERIAL_TriangleFillMode, 0, 6 * this._particles.length), this._particles.length; }, t.prototype.render = function() { if (!this.isReady() || !this._particles.length) return 0; var e = this._engine; e.setState && (e.setState(!1), this.forceDepthWrite && e.setDepthWrite(!0)); var n = 0; return n = this.blendMode === t.BLENDMODE_MULTIPLYADD ? this._render(t.BLENDMODE_MULTIPLY) + this._render(t.BLENDMODE_ADD) : this._render(this.blendMode), this._engine.unbindInstanceAttributes(), this._engine.setAlphaMode(h.a.ALPHA_DISABLE), n; }, t.prototype.dispose = function(e) { if (e === void 0 && (e = !0), this._vertexBuffer && (this._vertexBuffer.dispose(), this._vertexBuffer = null), this._spriteBuffer && (this._spriteBuffer.dispose(), this._spriteBuffer = null), this._indexBuffer && (this._engine._releaseBuffer(this._indexBuffer), this._indexBuffer = null), this._vertexArrayObject && (this._engine.releaseVertexArrayObject(this._vertexArrayObject), this._vertexArrayObject = null), e && this.particleTexture && (this.particleTexture.dispose(), this.particleTexture = null), e && this.noiseTexture && (this.noiseTexture.dispose(), this.noiseTexture = null), this._rampGradientsTexture && (this._rampGradientsTexture.dispose(), this._rampGradientsTexture = null), this._removeFromRoot(), this._subEmitters && this._subEmitters.length) { for (var n = 0; n < this._subEmitters.length; n++) for (var i = 0, o = this._subEmitters[n]; i < o.length; i++) o[i].dispose(); this._subEmitters = [], this.subEmitters = []; } this._disposeEmitterOnDispose && this.emitter && this.emitter.dispose && this.emitter.dispose(!0), this._onBeforeDrawParticlesObservable && this._onBeforeDrawParticlesObservable.clear(), this._scene && ((n = this._scene.particleSystems.indexOf(this)) > -1 && this._scene.particleSystems.splice(n, 1), this._scene._activeParticleSystems.dispose()), this.onDisposeObservable.notifyObservers(this), this.onDisposeObservable.clear(), this.onStoppedObservable.clear(), this.reset(); }, t.prototype.clone = function(e, n) { var i = Object(c.a)({}, this._customEffect), o = null, a = this._engine; if (a.createEffectForParticles && this.customShader != null) { var s = (o = this.customShader).shaderOptions.defines.length > 0 ? o.shaderOptions.defines.join(` `) : ""; i[0] = a.createEffectForParticles(o.shaderPath.fragmentElement, o.shaderOptions.uniforms, o.shaderOptions.samplers, s); } var d = this.serialize(), p = t.Parse(d, this._scene || this._engine, ""); return p.name = e, p.customShader = o, p._customEffect = i, n === void 0 && (n = this.emitter), this.noiseTexture && (p.noiseTexture = this.noiseTexture.clone()), p.emitter = n, this.preventAutoStart || p.start(), p; }, t.prototype.serialize = function(e) { e === void 0 && (e = !1); var n = {}; if (t._Serialize(n, this, e), n.textureMask = this.textureMask.asArray(), n.customShader = this.customShader, n.preventAutoStart = this.preventAutoStart, this.subEmitters) { n.subEmitters = [], this._subEmitters || this._prepareSubEmitterInternalArray(); for (var i = 0, o = this._subEmitters; i < o.length; i++) { for (var a = [], s = 0, d = o[i]; s < d.length; s++) { var p = d[s]; a.push(p.serialize()); } n.subEmitters.push(a); } } return n; }, t._Serialize = function(e, n, i) { if (e.name = n.name, e.id = n.id, e.capacity = n.getCapacity(), n.emitter.position) { var o = n.emitter; e.emitterId = o.id; } else { var a = n.emitter; e.emitter = a.asArray(); } n.particleEmitterType && (e.particleEmitterType = n.particleEmitterType.serialize()), n.particleTexture && (i ? e.texture = n.particleTexture.serialize() : (e.textureName = n.particleTexture.name, e.invertY = !!n.particleTexture._invertY)), e.isLocal = n.isLocal, L.a.AppendSerializedAnimations(n, e), e.beginAnimationOnStart = n.beginAnimationOnStart, e.beginAnimationFrom = n.beginAnimationFrom, e.beginAnimationTo = n.beginAnimationTo, e.beginAnimationLoop = n.beginAnimationLoop, e.startDelay = n.startDelay, e.renderingGroupId = n.renderingGroupId, e.isBillboardBased = n.isBillboardBased, e.billboardMode = n.billboardMode, e.minAngularSpeed = n.minAngularSpeed, e.maxAngularSpeed = n.maxAngularSpeed, e.minSize = n.minSize, e.maxSize = n.maxSize, e.minScaleX = n.minScaleX, e.maxScaleX = n.maxScaleX, e.minScaleY = n.minScaleY, e.maxScaleY = n.maxScaleY, e.minEmitPower = n.minEmitPower, e.maxEmitPower = n.maxEmitPower, e.minLifeTime = n.minLifeTime, e.maxLifeTime = n.maxLifeTime, e.emitRate = n.emitRate, e.gravity = n.gravity.asArray(), e.noiseStrength = n.noiseStrength.asArray(), e.color1 = n.color1.asArray(), e.color2 = n.color2.asArray(), e.colorDead = n.colorDead.asArray(), e.updateSpeed = n.updateSpeed, e.targetStopDuration = n.targetStopDuration, e.blendMode = n.blendMode, e.preWarmCycles = n.preWarmCycles, e.preWarmStepOffset = n.preWarmStepOffset, e.minInitialRotation = n.minInitialRotation, e.maxInitialRotation = n.maxInitialRotation, e.startSpriteCellID = n.startSpriteCellID, e.endSpriteCellID = n.endSpriteCellID, e.spriteCellChangeSpeed = n.spriteCellChangeSpeed, e.spriteCellWidth = n.spriteCellWidth, e.spriteCellHeight = n.spriteCellHeight, e.spriteRandomStartCell = n.spriteRandomStartCell, e.isAnimationSheetEnabled = n.isAnimationSheetEnabled; var s = n.getColorGradients(); if (s) { e.colorGradients = []; for (var d = 0, p = s; d < p.length; d++) { var y = p[d], P = { gradient: y.gradient, color1: y.color1.asArray() }; y.color2 ? P.color2 = y.color2.asArray() : P.color2 = y.color1.asArray(), e.colorGradients.push(P); } } var R = n.getRampGradients(); if (R) { e.rampGradients = []; for (var B = 0, F = R; B < F.length; B++) { var z = F[B]; P = { gradient: z.gradient, color: z.color.asArray() }, e.rampGradients.push(P); } e.useRampGradients = n.useRampGradients; } var J = n.getColorRemapGradients(); if (J) { e.colorRemapGradients = []; for (var ie = 0, se = J; ie < se.length; ie++) { var ce = se[ie]; P = { gradient: ce.gradient, factor1: ce.factor1 }, ce.factor2 !== void 0 ? P.factor2 = ce.factor2 : P.factor2 = ce.factor1, e.colorRemapGradients.push(P); } } var ue = n.getAlphaRemapGradients(); if (ue) { e.alphaRemapGradients = []; for (var fe = 0, ve = ue; fe < ve.length; fe++) { var Te = ve[fe]; P = { gradient: Te.gradient, factor1: Te.factor1 }, Te.factor2 !== void 0 ? P.factor2 = Te.factor2 : P.factor2 = Te.factor1, e.alphaRemapGradients.push(P); } } var Re = n.getSizeGradients(); if (Re) { e.sizeGradients = []; for (var Ae = 0, Ee = Re; Ae < Ee.length; Ae++) { var Se = Ee[Ae]; P = { gradient: Se.gradient, factor1: Se.factor1 }, Se.factor2 !== void 0 ? P.factor2 = Se.factor2 : P.factor2 = Se.factor1, e.sizeGradients.push(P); } } var De = n.getAngularSpeedGradients(); if (De) { e.angularSpeedGradients = []; for (var xe = 0, Le = De; xe < Le.length; xe++) { var Me = Le[xe]; P = { gradient: Me.gradient, factor1: Me.factor1 }, Me.factor2 !== void 0 ? P.factor2 = Me.factor2 : P.factor2 = Me.factor1, e.angularSpeedGradients.push(P); } } var we = n.getVelocityGradients(); if (we) { e.velocityGradients = []; for (var Ye = 0, et = we; Ye < et.length; Ye++) { var nt = et[Ye]; P = { gradient: nt.gradient, factor1: nt.factor1 }, nt.factor2 !== void 0 ? P.factor2 = nt.factor2 : P.factor2 = nt.factor1, e.velocityGradients.push(P); } } var ct = n.getDragGradients(); if (ct) { e.dragGradients = []; for (var Ke = 0, rt = ct; Ke < rt.length; Ke++) { var it = rt[Ke]; P = { gradient: it.gradient, factor1: it.factor1 }, it.factor2 !== void 0 ? P.factor2 = it.factor2 : P.factor2 = it.factor1, e.dragGradients.push(P); } } var qe = n.getEmitRateGradients(); if (qe) { e.emitRateGradients = []; for (var ut = 0, Ve = qe; ut < Ve.length; ut++) { var Ze = Ve[ut]; P = { gradient: Ze.gradient, factor1: Ze.factor1 }, Ze.factor2 !== void 0 ? P.factor2 = Ze.factor2 : P.factor2 = Ze.factor1, e.emitRateGradients.push(P); } } var vt = n.getStartSizeGradients(); if (vt) { e.startSizeGradients = []; for (var jt = 0, Dt = vt; jt < Dt.length; jt++) { var Yt = Dt[jt]; P = { gradient: Yt.gradient, factor1: Yt.factor1 }, Yt.factor2 !== void 0 ? P.factor2 = Yt.factor2 : P.factor2 = Yt.factor1, e.startSizeGradients.push(P); } } var mt = n.getLifeTimeGradients(); if (mt) { e.lifeTimeGradients = []; for (var qt = 0, Ht = mt; qt < Ht.length; qt++) { var kt = Ht[qt]; P = { gradient: kt.gradient, factor1: kt.factor1 }, kt.factor2 !== void 0 ? P.factor2 = kt.factor2 : P.factor2 = kt.factor1, e.lifeTimeGradients.push(P); } } var Wt = n.getLimitVelocityGradients(); if (Wt) { e.limitVelocityGradients = []; for (var bt = 0, Rt = Wt; bt < Rt.length; bt++) { var Zt = Rt[bt]; P = { gradient: Zt.gradient, factor1: Zt.factor1 }, Zt.factor2 !== void 0 ? P.factor2 = Zt.factor2 : P.factor2 = Zt.factor1, e.limitVelocityGradients.push(P); } e.limitVelocityDamping = n.limitVelocityDamping; } n.noiseTexture && (e.noiseTexture = n.noiseTexture.serialize()); }, t._Parse = function(e, n, i, o) { var a; a = i instanceof wt.a ? null : i; var s, d = O.a.GetClass("BABYLON.Texture"); if (d && a && (e.texture ? n.particleTexture = d.Parse(e.texture, a, o) : e.textureName && (n.particleTexture = new d(o + e.textureName, a, !1, e.invertY === void 0 || e.invertY), n.particleTexture.name = e.textureName)), e.emitterId || e.emitterId === 0 || e.emitter !== void 0 ? e.emitterId && a ? n.emitter = a.getLastMeshByID(e.emitterId) : n.emitter = u.e.FromArray(e.emitter) : n.emitter = u.e.Zero(), n.isLocal = !!e.isLocal, e.renderingGroupId !== void 0 && (n.renderingGroupId = e.renderingGroupId), e.isBillboardBased !== void 0 && (n.isBillboardBased = e.isBillboardBased), e.billboardMode !== void 0 && (n.billboardMode = e.billboardMode), e.animations) { for (var p = 0; p < e.animations.length; p++) { var y = e.animations[p], P = O.a.GetClass("BABYLON.Animation"); P && n.animations.push(P.Parse(y)); } n.beginAnimationOnStart = e.beginAnimationOnStart, n.beginAnimationFrom = e.beginAnimationFrom, n.beginAnimationTo = e.beginAnimationTo, n.beginAnimationLoop = e.beginAnimationLoop; } if (e.autoAnimate && a && a.beginAnimation(n, e.autoAnimateFrom, e.autoAnimateTo, e.autoAnimateLoop, e.autoAnimateSpeed || 1), n.startDelay = 0 | e.startDelay, n.minAngularSpeed = e.minAngularSpeed, n.maxAngularSpeed = e.maxAngularSpeed, n.minSize = e.minSize, n.maxSize = e.maxSize, e.minScaleX && (n.minScaleX = e.minScaleX, n.maxScaleX = e.maxScaleX, n.minScaleY = e.minScaleY, n.maxScaleY = e.maxScaleY), e.preWarmCycles !== void 0 && (n.preWarmCycles = e.preWarmCycles, n.preWarmStepOffset = e.preWarmStepOffset), e.minInitialRotation !== void 0 && (n.minInitialRotation = e.minInitialRotation, n.maxInitialRotation = e.maxInitialRotation), n.minLifeTime = e.minLifeTime, n.maxLifeTime = e.maxLifeTime, n.minEmitPower = e.minEmitPower, n.maxEmitPower = e.maxEmitPower, n.emitRate = e.emitRate, n.gravity = u.e.FromArray(e.gravity), e.noiseStrength && (n.noiseStrength = u.e.FromArray(e.noiseStrength)), n.color1 = I.b.FromArray(e.color1), n.color2 = I.b.FromArray(e.color2), n.colorDead = I.b.FromArray(e.colorDead), n.updateSpeed = e.updateSpeed, n.targetStopDuration = e.targetStopDuration, n.blendMode = e.blendMode, e.colorGradients) for (var R = 0, B = e.colorGradients; R < B.length; R++) { var F = B[R]; n.addColorGradient(F.gradient, I.b.FromArray(F.color1), F.color2 ? I.b.FromArray(F.color2) : void 0); } if (e.rampGradients) { for (var z = 0, J = e.rampGradients; z < J.length; z++) { var ie = J[z]; n.addRampGradient(ie.gradient, I.a.FromArray(ie.color)); } n.useRampGradients = e.useRampGradients; } if (e.colorRemapGradients) for (var se = 0, ce = e.colorRemapGradients; se < ce.length; se++) { var ue = ce[se]; n.addColorRemapGradient(ue.gradient, ue.factor1 !== void 0 ? ue.factor1 : ue.factor, ue.factor2); } if (e.alphaRemapGradients) for (var fe = 0, ve = e.alphaRemapGradients; fe < ve.length; fe++) { var Te = ve[fe]; n.addAlphaRemapGradient(Te.gradient, Te.factor1 !== void 0 ? Te.factor1 : Te.factor, Te.factor2); } if (e.sizeGradients) for (var Re = 0, Ae = e.sizeGradients; Re < Ae.length; Re++) { var Ee = Ae[Re]; n.addSizeGradient(Ee.gradient, Ee.factor1 !== void 0 ? Ee.factor1 : Ee.factor, Ee.factor2); } if (e.angularSpeedGradients) for (var Se = 0, De = e.angularSpeedGradients; Se < De.length; Se++) { var xe = De[Se]; n.addAngularSpeedGradient(xe.gradient, xe.factor1 !== void 0 ? xe.factor1 : xe.factor, xe.factor2); } if (e.velocityGradients) for (var Le = 0, Me = e.velocityGradients; Le < Me.length; Le++) { var we = Me[Le]; n.addVelocityGradient(we.gradient, we.factor1 !== void 0 ? we.factor1 : we.factor, we.factor2); } if (e.dragGradients) for (var Ye = 0, et = e.dragGradients; Ye < et.length; Ye++) { var nt = et[Ye]; n.addDragGradient(nt.gradient, nt.factor1 !== void 0 ? nt.factor1 : nt.factor, nt.factor2); } if (e.emitRateGradients) for (var ct = 0, Ke = e.emitRateGradients; ct < Ke.length; ct++) { var rt = Ke[ct]; n.addEmitRateGradient(rt.gradient, rt.factor1 !== void 0 ? rt.factor1 : rt.factor, rt.factor2); } if (e.startSizeGradients) for (var it = 0, qe = e.startSizeGradients; it < qe.length; it++) { var ut = qe[it]; n.addStartSizeGradient(ut.gradient, ut.factor1 !== void 0 ? ut.factor1 : ut.factor, ut.factor2); } if (e.lifeTimeGradients) for (var Ve = 0, Ze = e.lifeTimeGradients; Ve < Ze.length; Ve++) { var vt = Ze[Ve]; n.addLifeTimeGradient(vt.gradient, vt.factor1 !== void 0 ? vt.factor1 : vt.factor, vt.factor2); } if (e.limitVelocityGradients) { for (var jt = 0, Dt = e.limitVelocityGradients; jt < Dt.length; jt++) { var Yt = Dt[jt]; n.addLimitVelocityGradient(Yt.gradient, Yt.factor1 !== void 0 ? Yt.factor1 : Yt.factor, Yt.factor2); } n.limitVelocityDamping = e.limitVelocityDamping; } if (e.noiseTexture && a) { var mt = O.a.GetClass("BABYLON.ProceduralTexture"); n.noiseTexture = mt.Parse(e.noiseTexture, a, o); } if (e.particleEmitterType) { switch (e.particleEmitterType.type) { case "SphereParticleEmitter": s = new aa(); break; case "SphereDirectedParticleEmitter": s = new Zs(); break; case "ConeEmitter": case "ConeParticleEmitter": s = new Ys(); break; case "CylinderParticleEmitter": s = new oa(); break; case "CylinderDirectedParticleEmitter": s = new Ks(); break; case "HemisphericParticleEmitter": s = new Qs(); break; case "PointParticleEmitter": s = new qs(); break; case "MeshParticleEmitter": s = new Ku(); break; case "BoxEmitter": case "BoxParticleEmitter": default: s = new xr(); } s.parse(e.particleEmitterType, a); } else (s = new xr()).parse(e, a); n.particleEmitterType = s, n.startSpriteCellID = e.startSpriteCellID, n.endSpriteCellID = e.endSpriteCellID, n.spriteCellWidth = e.spriteCellWidth, n.spriteCellHeight = e.spriteCellHeight, n.spriteCellChangeSpeed = e.spriteCellChangeSpeed, n.spriteRandomStartCell = e.spriteRandomStartCell; }, t.Parse = function(e, n, i, o) { o === void 0 && (o = !1); var a, s = e.name, d = null, p = null; if (a = n instanceof wt.a ? n : n.getEngine(), e.customShader && a.createEffectForParticles) { var y = (p = e.customShader).shaderOptions.defines.length > 0 ? p.shaderOptions.defines.join(` `) : ""; d = a.createEffectForParticles(p.shaderPath.fragmentElement, p.shaderOptions.uniforms, p.shaderOptions.samplers, y); } var P = new t(s, e.capacity, n, d, e.isAnimationSheetEnabled); if (P.customShader = p, e.id && (P.id = e.id), e.subEmitters) { P.subEmitters = []; for (var R = 0, B = e.subEmitters; R < B.length; R++) { for (var F = [], z = 0, J = B[R]; z < J.length; z++) { var ie = J[z]; F.push(mo.Parse(ie, n, i)); } P.subEmitters.push(F); } } return t._Parse(e, P, n, i), e.textureMask && (P.textureMask = I.b.FromArray(e.textureMask)), e.preventAutoStart && (P.preventAutoStart = e.preventAutoStart), o || P.preventAutoStart || P.start(), P; }, t.BILLBOARDMODE_Y = h.a.PARTICLES_BILLBOARDMODE_Y, t.BILLBOARDMODE_ALL = h.a.PARTICLES_BILLBOARDMODE_ALL, t.BILLBOARDMODE_STRETCHED = h.a.PARTICLES_BILLBOARDMODE_STRETCHED, t; }(co); mo._ParseParticleSystem = cn.Parse, ze.a.ShadersStore.gpuUpdateParticlesPixelShader = `#version 300 es void main() { discard; } `; var fm = `#version 300 es #define PI 3.14159 uniform float currentCount; uniform float timeDelta; uniform float stopFactor; #ifndef LOCAL uniform mat4 emitterWM; #endif uniform vec2 lifeTime; uniform vec2 emitPower; uniform vec2 sizeRange; uniform vec4 scaleRange; #ifndef COLORGRADIENTS uniform vec4 color1; uniform vec4 color2; #endif uniform vec3 gravity; uniform sampler2D randomSampler; uniform sampler2D randomSampler2; uniform vec4 angleRange; #ifdef BOXEMITTER uniform vec3 direction1; uniform vec3 direction2; uniform vec3 minEmitBox; uniform vec3 maxEmitBox; #endif #ifdef POINTEMITTER uniform vec3 direction1; uniform vec3 direction2; #endif #ifdef HEMISPHERICEMITTER uniform float radius; uniform float radiusRange; uniform float directionRandomizer; #endif #ifdef SPHEREEMITTER uniform float radius; uniform float radiusRange; #ifdef DIRECTEDSPHEREEMITTER uniform vec3 direction1; uniform vec3 direction2; #else uniform float directionRandomizer; #endif #endif #ifdef CYLINDEREMITTER uniform float radius; uniform float height; uniform float radiusRange; #ifdef DIRECTEDCYLINDEREMITTER uniform vec3 direction1; uniform vec3 direction2; #else uniform float directionRandomizer; #endif #endif #ifdef CONEEMITTER uniform vec2 radius; uniform float coneAngle; uniform vec2 height; uniform float directionRandomizer; #endif in vec3 position; #ifdef CUSTOMEMITTER in vec3 initialPosition; #endif in float age; in float life; in vec4 seed; in vec3 size; #ifndef COLORGRADIENTS in vec4 color; #endif in vec3 direction; #ifndef BILLBOARD in vec3 initialDirection; #endif #ifdef ANGULARSPEEDGRADIENTS in float angle; #else in vec2 angle; #endif #ifdef ANIMATESHEET in float cellIndex; #ifdef ANIMATESHEETRANDOMSTART in float cellStartOffset; #endif #endif #ifdef NOISE in vec3 noiseCoordinates1; in vec3 noiseCoordinates2; #endif out vec3 outPosition; #ifdef CUSTOMEMITTER out vec3 outInitialPosition; #endif out float outAge; out float outLife; out vec4 outSeed; out vec3 outSize; #ifndef COLORGRADIENTS out vec4 outColor; #endif out vec3 outDirection; #ifndef BILLBOARD out vec3 outInitialDirection; #endif #ifdef ANGULARSPEEDGRADIENTS out float outAngle; #else out vec2 outAngle; #endif #ifdef ANIMATESHEET out float outCellIndex; #ifdef ANIMATESHEETRANDOMSTART out float outCellStartOffset; #endif #endif #ifdef NOISE out vec3 outNoiseCoordinates1; out vec3 outNoiseCoordinates2; #endif #ifdef SIZEGRADIENTS uniform sampler2D sizeGradientSampler; #endif #ifdef ANGULARSPEEDGRADIENTS uniform sampler2D angularSpeedGradientSampler; #endif #ifdef VELOCITYGRADIENTS uniform sampler2D velocityGradientSampler; #endif #ifdef LIMITVELOCITYGRADIENTS uniform sampler2D limitVelocityGradientSampler; uniform float limitVelocityDamping; #endif #ifdef DRAGGRADIENTS uniform sampler2D dragGradientSampler; #endif #ifdef NOISE uniform vec3 noiseStrength; uniform sampler2D noiseSampler; #endif #ifdef ANIMATESHEET uniform vec3 cellInfos; #endif vec3 getRandomVec3(float offset) { return texture(randomSampler2,vec2(float(gl_VertexID)*offset/currentCount,0)).rgb; } vec4 getRandomVec4(float offset) { return texture(randomSampler,vec2(float(gl_VertexID)*offset/currentCount,0)); } void main() { float newAge=age+timeDelta; if (newAge>=life && stopFactor != 0.) { vec3 newPosition; vec3 newDirection; vec4 randoms=getRandomVec4(seed.x); outLife=lifeTime.x+(lifeTime.y-lifeTime.x)*randoms.r; outAge=newAge-life; outSeed=seed; #ifdef SIZEGRADIENTS outSize.x=texture(sizeGradientSampler,vec2(0,0)).r; #else outSize.x=sizeRange.x+(sizeRange.y-sizeRange.x)*randoms.g; #endif outSize.y=scaleRange.x+(scaleRange.y-scaleRange.x)*randoms.b; outSize.z=scaleRange.z+(scaleRange.w-scaleRange.z)*randoms.a; #ifndef COLORGRADIENTS outColor=color1+(color2-color1)*randoms.b; #endif #ifndef ANGULARSPEEDGRADIENTS outAngle.y=angleRange.x+(angleRange.y-angleRange.x)*randoms.a; outAngle.x=angleRange.z+(angleRange.w-angleRange.z)*randoms.r; #else outAngle=angleRange.z+(angleRange.w-angleRange.z)*randoms.r; #endif #ifdef POINTEMITTER vec3 randoms2=getRandomVec3(seed.y); vec3 randoms3=getRandomVec3(seed.z); newPosition=vec3(0,0,0); newDirection=direction1+(direction2-direction1)*randoms3; #elif defined(BOXEMITTER) vec3 randoms2=getRandomVec3(seed.y); vec3 randoms3=getRandomVec3(seed.z); newPosition=minEmitBox+(maxEmitBox-minEmitBox)*randoms2; newDirection=direction1+(direction2-direction1)*randoms3; #elif defined(HEMISPHERICEMITTER) vec3 randoms2=getRandomVec3(seed.y); vec3 randoms3=getRandomVec3(seed.z); float phi=2.0*PI*randoms2.x; float theta=acos(2.0*randoms2.y-1.0); float randX=cos(phi)*sin(theta); float randY=cos(theta); float randZ=sin(phi)*sin(theta); newPosition=(radius-(radius*radiusRange*randoms2.z))*vec3(randX,abs(randY),randZ); newDirection=newPosition+directionRandomizer*randoms3; #elif defined(SPHEREEMITTER) vec3 randoms2=getRandomVec3(seed.y); vec3 randoms3=getRandomVec3(seed.z); float phi=2.0*PI*randoms2.x; float theta=acos(2.0*randoms2.y-1.0); float randX=cos(phi)*sin(theta); float randY=cos(theta); float randZ=sin(phi)*sin(theta); newPosition=(radius-(radius*radiusRange*randoms2.z))*vec3(randX,randY,randZ); #ifdef DIRECTEDSPHEREEMITTER newDirection=direction1+(direction2-direction1)*randoms3; #else newDirection=newPosition+directionRandomizer*randoms3; #endif #elif defined(CYLINDEREMITTER) vec3 randoms2=getRandomVec3(seed.y); vec3 randoms3=getRandomVec3(seed.z); float yPos=(randoms2.x-0.5)*height; float angle=randoms2.y*PI*2.; float inverseRadiusRangeSquared=((1.-radiusRange)*(1.-radiusRange)); float positionRadius=radius*sqrt(inverseRadiusRangeSquared+(randoms2.z*(1.-inverseRadiusRangeSquared))); float xPos=positionRadius*cos(angle); float zPos=positionRadius*sin(angle); newPosition=vec3(xPos,yPos,zPos); #ifdef DIRECTEDCYLINDEREMITTER newDirection=direction1+(direction2-direction1)*randoms3; #else angle=angle+((randoms3.x-0.5)*PI); newDirection=vec3(cos(angle),randoms3.y-0.5,sin(angle)); newDirection=normalize(newDirection); #endif #elif defined(CONEEMITTER) vec3 randoms2=getRandomVec3(seed.y); float s=2.0*PI*randoms2.x; #ifdef CONEEMITTERSPAWNPOINT float h=0.0001; #else float h=randoms2.y*height.y; h=1.-h*h; #endif float lRadius=radius.x-radius.x*randoms2.z*radius.y; lRadius=lRadius*h; float randX=lRadius*sin(s); float randZ=lRadius*cos(s); float randY=h*height.x; newPosition=vec3(randX,randY,randZ); if (abs(cos(coneAngle)) == 1.0) { newDirection=vec3(0.,1.0,0.); } else { vec3 randoms3=getRandomVec3(seed.z); newDirection=normalize(newPosition+directionRandomizer*randoms3); } #elif defined(CUSTOMEMITTER) newPosition=initialPosition; outInitialPosition=initialPosition; #else newPosition=vec3(0.,0.,0.); newDirection=2.0*(getRandomVec3(seed.w)-vec3(0.5,0.5,0.5)); #endif float power=emitPower.x+(emitPower.y-emitPower.x)*randoms.a; #ifdef LOCAL outPosition=newPosition; #else outPosition=(emitterWM*vec4(newPosition,1.)).xyz; #endif #ifdef CUSTOMEMITTER outDirection=direction; #ifndef BILLBOARD outInitialDirection=direction; #endif #else #ifdef LOCAL vec3 initial=newDirection; #else vec3 initial=(emitterWM*vec4(newDirection,0.)).xyz; #endif outDirection=initial*power; #ifndef BILLBOARD outInitialDirection=initial; #endif #endif #ifdef ANIMATESHEET outCellIndex=cellInfos.x; #ifdef ANIMATESHEETRANDOMSTART outCellStartOffset=randoms.a*outLife; #endif #endif #ifdef NOISE outNoiseCoordinates1=noiseCoordinates1; outNoiseCoordinates2=noiseCoordinates2; #endif } else { float directionScale=timeDelta; outAge=newAge; float ageGradient=newAge/life; #ifdef VELOCITYGRADIENTS directionScale*=texture(velocityGradientSampler,vec2(ageGradient,0)).r; #endif #ifdef DRAGGRADIENTS directionScale*=1.0-texture(dragGradientSampler,vec2(ageGradient,0)).r; #endif #if defined(CUSTOMEMITTER) outPosition=position+(direction-position)*ageGradient; outInitialPosition=initialPosition; #else outPosition=position+direction*directionScale; #endif outLife=life; outSeed=seed; #ifndef COLORGRADIENTS outColor=color; #endif #ifdef SIZEGRADIENTS outSize.x=texture(sizeGradientSampler,vec2(ageGradient,0)).r; outSize.yz=size.yz; #else outSize=size; #endif #ifndef BILLBOARD outInitialDirection=initialDirection; #endif #ifdef CUSTOMEMITTER outDirection=direction; #else vec3 updatedDirection=direction+gravity*timeDelta; #ifdef LIMITVELOCITYGRADIENTS float limitVelocity=texture(limitVelocityGradientSampler,vec2(ageGradient,0)).r; float currentVelocity=length(updatedDirection); if (currentVelocity>limitVelocity) { updatedDirection=updatedDirection*limitVelocityDamping; } #endif outDirection=updatedDirection; #ifdef NOISE float fetchedR=texture(noiseSampler,vec2(noiseCoordinates1.x,noiseCoordinates1.y)*vec2(0.5)+vec2(0.5)).r; float fetchedG=texture(noiseSampler,vec2(noiseCoordinates1.z,noiseCoordinates2.x)*vec2(0.5)+vec2(0.5)).r; float fetchedB=texture(noiseSampler,vec2(noiseCoordinates2.y,noiseCoordinates2.z)*vec2(0.5)+vec2(0.5)).r; vec3 force=vec3(2.*fetchedR-1.,2.*fetchedG-1.,2.*fetchedB-1.)*noiseStrength; outDirection=outDirection+force*timeDelta; outNoiseCoordinates1=noiseCoordinates1; outNoiseCoordinates2=noiseCoordinates2; #endif #endif #ifdef ANGULARSPEEDGRADIENTS float angularSpeed=texture(angularSpeedGradientSampler,vec2(ageGradient,0)).r; outAngle=angle+angularSpeed*timeDelta; #else outAngle=vec2(angle.x+angle.y*timeDelta,angle.y); #endif #ifdef ANIMATESHEET float offsetAge=outAge; float dist=cellInfos.y-cellInfos.x; #ifdef ANIMATESHEETRANDOMSTART outCellStartOffset=cellStartOffset; offsetAge+=cellStartOffset; #else float cellStartOffset=0.; #endif float ratio=clamp(mod(cellStartOffset+cellInfos.z*offsetAge,life)/life,0.,1.0); outCellIndex=float(int(cellInfos.x+ratio*dist)); #endif } }`; ze.a.ShadersStore.gpuUpdateParticlesVertexShader = fm; var pm = `#ifdef CLIPPLANE in float fClipDistance; #endif #ifdef CLIPPLANE2 in float fClipDistance2; #endif #ifdef CLIPPLANE3 in float fClipDistance3; #endif #ifdef CLIPPLANE4 in float fClipDistance4; #endif #ifdef CLIPPLANE5 in float fClipDistance5; #endif #ifdef CLIPPLANE6 in float fClipDistance6; #endif`; ze.a.IncludesShadersStore.clipPlaneFragmentDeclaration2 = pm; var _m = `#version 300 es uniform sampler2D diffuseSampler; in vec2 vUV; in vec4 vColor; out vec4 outFragColor; #include #include #include #include void main() { #include vec4 textureColor=texture(diffuseSampler,vUV); outFragColor=textureColor*vColor; #ifdef BLENDMULTIPLYMODE float alpha=vColor.a*textureColor.a; outFragColor.rgb=outFragColor.rgb*alpha+vec3(1.0)*(1.0-alpha); #endif #ifdef IMAGEPROCESSINGPOSTPROCESS outFragColor.rgb=toLinearSpace(outFragColor.rgb); #else #ifdef IMAGEPROCESSING outFragColor.rgb=toLinearSpace(outFragColor.rgb); outFragColor=applyImageProcessing(outFragColor); #endif #endif } `; ze.a.ShadersStore.gpuRenderParticlesPixelShader = _m; var mm = `#ifdef CLIPPLANE uniform vec4 vClipPlane; out float fClipDistance; #endif #ifdef CLIPPLANE2 uniform vec4 vClipPlane2; out float fClipDistance2; #endif #ifdef CLIPPLANE3 uniform vec4 vClipPlane3; out float fClipDistance3; #endif #ifdef CLIPPLANE4 uniform vec4 vClipPlane4; out float fClipDistance4; #endif #ifdef CLIPPLANE5 uniform vec4 vClipPlane5; out float fClipDistance5; #endif #ifdef CLIPPLANE6 uniform vec4 vClipPlane6; out float fClipDistance6; #endif`; ze.a.IncludesShadersStore.clipPlaneVertexDeclaration2 = mm; var gm = `#version 300 es uniform mat4 view; uniform mat4 projection; uniform vec2 translationPivot; uniform vec3 worldOffset; #ifdef LOCAL uniform mat4 emitterWM; #endif in vec3 position; in float age; in float life; in vec3 size; #ifndef BILLBOARD in vec3 initialDirection; #endif #ifdef BILLBOARDSTRETCHED in vec3 direction; #endif in float angle; #ifdef ANIMATESHEET in float cellIndex; #endif in vec2 offset; in vec2 uv; out vec2 vUV; out vec4 vColor; out vec3 vPositionW; #if defined(BILLBOARD) && !defined(BILLBOARDY) && !defined(BILLBOARDSTRETCHED) uniform mat4 invView; #endif #include #ifdef COLORGRADIENTS uniform sampler2D colorGradientSampler; #else uniform vec4 colorDead; in vec4 color; #endif #ifdef ANIMATESHEET uniform vec3 sheetInfos; #endif #ifdef BILLBOARD uniform vec3 eyePosition; #endif vec3 rotate(vec3 yaxis,vec3 rotatedCorner) { vec3 xaxis=normalize(cross(vec3(0.,1.0,0.),yaxis)); vec3 zaxis=normalize(cross(yaxis,xaxis)); vec3 row0=vec3(xaxis.x,xaxis.y,xaxis.z); vec3 row1=vec3(yaxis.x,yaxis.y,yaxis.z); vec3 row2=vec3(zaxis.x,zaxis.y,zaxis.z); mat3 rotMatrix=mat3(row0,row1,row2); vec3 alignedCorner=rotMatrix*rotatedCorner; #ifdef LOCAL return ((emitterWM*vec4(position,1.0)).xyz+worldOffset)+alignedCorner; #else return (position+worldOffset)+alignedCorner; #endif } #ifdef BILLBOARDSTRETCHED vec3 rotateAlign(vec3 toCamera,vec3 rotatedCorner) { vec3 normalizedToCamera=normalize(toCamera); vec3 normalizedCrossDirToCamera=normalize(cross(normalize(direction),normalizedToCamera)); vec3 crossProduct=normalize(cross(normalizedToCamera,normalizedCrossDirToCamera)); vec3 row0=vec3(normalizedCrossDirToCamera.x,normalizedCrossDirToCamera.y,normalizedCrossDirToCamera.z); vec3 row1=vec3(crossProduct.x,crossProduct.y,crossProduct.z); vec3 row2=vec3(normalizedToCamera.x,normalizedToCamera.y,normalizedToCamera.z); mat3 rotMatrix=mat3(row0,row1,row2); vec3 alignedCorner=rotMatrix*rotatedCorner; #ifdef LOCAL return ((emitterWM*vec4(position,1.0)).xyz+worldOffset)+alignedCorner; #else return (position+worldOffset)+alignedCorner; #endif } #endif void main() { #ifdef ANIMATESHEET float rowOffset=floor(cellIndex/sheetInfos.z); float columnOffset=cellIndex-rowOffset*sheetInfos.z; vec2 uvScale=sheetInfos.xy; vec2 uvOffset=vec2(uv.x ,1.0-uv.y); vUV=(uvOffset+vec2(columnOffset,rowOffset))*uvScale; #else vUV=uv; #endif float ratio=age/life; #ifdef COLORGRADIENTS vColor=texture(colorGradientSampler,vec2(ratio,0)); #else vColor=color*vec4(1.0-ratio)+colorDead*vec4(ratio); #endif vec2 cornerPos=(offset-translationPivot)*size.yz*size.x+translationPivot; #ifdef BILLBOARD vec4 rotatedCorner; rotatedCorner.w=0.; #ifdef BILLBOARDY rotatedCorner.x=cornerPos.x*cos(angle)-cornerPos.y*sin(angle); rotatedCorner.z=cornerPos.x*sin(angle)+cornerPos.y*cos(angle); rotatedCorner.y=0.; vec3 yaxis=(position+worldOffset)-eyePosition; yaxis.y=0.; vPositionW=rotate(normalize(yaxis),rotatedCorner.xyz); vec4 viewPosition=(view*vec4(vPositionW,1.0)); #elif defined(BILLBOARDSTRETCHED) rotatedCorner.x=cornerPos.x*cos(angle)-cornerPos.y*sin(angle); rotatedCorner.y=cornerPos.x*sin(angle)+cornerPos.y*cos(angle); rotatedCorner.z=0.; vec3 toCamera=(position+worldOffset)-eyePosition; vPositionW=rotateAlign(toCamera,rotatedCorner.xyz); vec4 viewPosition=(view*vec4(vPositionW,1.0)); #else rotatedCorner.x=cornerPos.x*cos(angle)-cornerPos.y*sin(angle); rotatedCorner.y=cornerPos.x*sin(angle)+cornerPos.y*cos(angle); rotatedCorner.z=0.; #ifdef LOCAL vec4 viewPosition=view*vec4(((emitterWM*vec4(position,1.0)).xyz+worldOffset),1.0)+rotatedCorner; #else vec4 viewPosition=view*vec4((position+worldOffset),1.0)+rotatedCorner; #endif vPositionW=(invView*viewPosition).xyz; #endif #else vec3 rotatedCorner; rotatedCorner.x=cornerPos.x*cos(angle)-cornerPos.y*sin(angle); rotatedCorner.y=0.; rotatedCorner.z=cornerPos.x*sin(angle)+cornerPos.y*cos(angle); vec3 yaxis=normalize(initialDirection); vPositionW=rotate(yaxis,rotatedCorner); vec4 viewPosition=view*vec4(vPositionW,1.0); #endif gl_Position=projection*viewPosition; #if defined(CLIPPLANE) || defined(CLIPPLANE2) || defined(CLIPPLANE3) || defined(CLIPPLANE4) || defined(CLIPPLANE5) || defined(CLIPPLANE6) vec4 worldPos=vec4(vPositionW,1.0); #endif #include }`; ze.a.ShadersStore.gpuRenderParticlesVertexShader = gm; var Zi = function(r) { function t(e, n, i, o, a) { o === void 0 && (o = !1), a === void 0 && (a = null); var s = r.call(this, e) || this; s.layerMask = 268435455, s._accumulatedCount = 0, s._targetIndex = 0, s._currentRenderId = -1, s._started = !1, s._stopped = !1, s._timeDelta = 0, s._actualFrame = 0, s._rawTextureWidth = 256, s.onDisposeObservable = new C.c(), s.onStoppedObservable = new C.c(), s.forceDepthWrite = !1, s._preWarmDone = !1, s.isLocal = !1, s._onBeforeDrawParticlesObservable = null, i && i.getClassName() !== "Scene" ? (s._engine = i, s.defaultProjectionMatrix = u.a.PerspectiveFovLH(0.8, 1, 0.1, 100)) : (s._scene = i || te.a.LastCreatedScene, s._engine = s._scene.getEngine(), s.uniqueId = s._scene.getUniqueId(), s._scene.particleSystems.push(s)), s._customEffect = { 0: a }, s._attachImageProcessingConfiguration(null), n.randomTextureSize || delete n.randomTextureSize; var d = Object(c.a)({ capacity: 5e4, randomTextureSize: s._engine.getCaps().maxTextureSize }, n), p = n; isFinite(p) && (d.capacity = p), s._capacity = d.capacity, s._activeCount = d.capacity, s._currentActiveCount = 0, s._isAnimationSheetEnabled = o, s._updateEffectOptions = { attributes: ["position", "initialPosition", "age", "life", "seed", "size", "color", "direction", "initialDirection", "angle", "cellIndex", "cellStartOffset", "noiseCoordinates1", "noiseCoordinates2"], uniformsNames: ["currentCount", "timeDelta", "emitterWM", "lifeTime", "color1", "color2", "sizeRange", "scaleRange", "gravity", "emitPower", "direction1", "direction2", "minEmitBox", "maxEmitBox", "radius", "directionRandomizer", "height", "coneAngle", "stopFactor", "angleRange", "radiusRange", "cellInfos", "noiseStrength", "limitVelocityDamping"], uniformBuffersNames: [], samplers: ["randomSampler", "randomSampler2", "sizeGradientSampler", "angularSpeedGradientSampler", "velocityGradientSampler", "limitVelocityGradientSampler", "noiseSampler", "dragGradientSampler"], defines: "", fallbacks: null, onCompiled: null, onError: null, indexParameters: null, maxSimultaneousLights: 0, transformFeedbackVaryings: [] }, s.particleEmitterType = new xr(); for (var y = Math.min(s._engine.getCaps().maxTextureSize, d.randomTextureSize), P = [], R = 0; R < y; ++R) P.push(Math.random()), P.push(Math.random()), P.push(Math.random()), P.push(Math.random()); for (s._randomTexture = new Zn(new Float32Array(P), y, 1, h.a.TEXTUREFORMAT_RGBA, i, !1, !1, h.a.TEXTURE_NEAREST_SAMPLINGMODE, h.a.TEXTURETYPE_FLOAT), s._randomTexture.wrapU = h.a.TEXTURE_WRAP_ADDRESSMODE, s._randomTexture.wrapV = h.a.TEXTURE_WRAP_ADDRESSMODE, P = [], R = 0; R < y; ++R) P.push(Math.random()), P.push(Math.random()), P.push(Math.random()), P.push(Math.random()); return s._randomTexture2 = new Zn(new Float32Array(P), y, 1, h.a.TEXTUREFORMAT_RGBA, i, !1, !1, h.a.TEXTURE_NEAREST_SAMPLINGMODE, h.a.TEXTURETYPE_FLOAT), s._randomTexture2.wrapU = h.a.TEXTURE_WRAP_ADDRESSMODE, s._randomTexture2.wrapV = h.a.TEXTURE_WRAP_ADDRESSMODE, s._randomTextureSize = y, s; } return Object(c.d)(t, r), Object.defineProperty(t, "IsSupported", { get: function() { return !!te.a.LastCreatedEngine && te.a.LastCreatedEngine.webGLVersion > 1; }, enumerable: !1, configurable: !0 }), t.prototype.getCapacity = function() { return this._capacity; }, Object.defineProperty(t.prototype, "activeParticleCount", { get: function() { return this._activeCount; }, set: function(e) { this._activeCount = Math.min(e, this._capacity); }, enumerable: !1, configurable: !0 }), t.prototype.isReady = function() { return this._updateEffect ? !!(this.emitter && this._updateEffect.isReady() && (!this._imageProcessingConfiguration || this._imageProcessingConfiguration.isReady()) && this._getEffect().isReady() && this.particleTexture && this.particleTexture.isReady()) : (this._recreateUpdateEffect(), this._recreateRenderEffect(), !1); }, t.prototype.isStarted = function() { return this._started; }, t.prototype.isStopped = function() { return this._stopped; }, t.prototype.isStopping = function() { return !1; }, t.prototype.getActiveCount = function() { return this._currentActiveCount; }, t.prototype.start = function(e) { var n = this; if (e === void 0 && (e = this.startDelay), !this.targetStopDuration && this._hasTargetStopDurationDependantGradient()) throw "Particle system started with a targetStopDuration dependant gradient (eg. startSizeGradients) but no targetStopDuration set"; e ? setTimeout(function() { n.start(0); }, e) : (this._started = !0, this._stopped = !1, this._preWarmDone = !1, this.beginAnimationOnStart && this.animations && this.animations.length > 0 && this._scene && this._scene.beginAnimation(this, this.beginAnimationFrom, this.beginAnimationTo, this.beginAnimationLoop)); }, t.prototype.stop = function() { this._stopped || (this._stopped = !0); }, t.prototype.reset = function() { this._releaseBuffers(), this._releaseVAOs(), this._currentActiveCount = 0, this._targetIndex = 0; }, t.prototype.getClassName = function() { return "GPUParticleSystem"; }, t.prototype.getCustomEffect = function(e) { var n; return e === void 0 && (e = 0), (n = this._customEffect[e]) !== null && n !== void 0 ? n : this._customEffect[0]; }, t.prototype.setCustomEffect = function(e, n) { n === void 0 && (n = 0), this._customEffect[n] = e; }, Object.defineProperty(t.prototype, "onBeforeDrawParticlesObservable", { get: function() { return this._onBeforeDrawParticlesObservable || (this._onBeforeDrawParticlesObservable = new C.c()), this._onBeforeDrawParticlesObservable; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "vertexShaderName", { get: function() { return "gpuRenderParticles"; }, enumerable: !1, configurable: !0 }), t.prototype._removeGradientAndTexture = function(e, n, i) { return r.prototype._removeGradientAndTexture.call(this, e, n, i), this._releaseBuffers(), this; }, t.prototype.addColorGradient = function(e, n, i) { this._colorGradients || (this._colorGradients = []); var o = new gc(e, n); return this._colorGradients.push(o), this._refreshColorGradient(!0), this._releaseBuffers(), this; }, t.prototype._refreshColorGradient = function(e) { e === void 0 && (e = !1), this._colorGradients && (e && this._colorGradients.sort(function(n, i) { return n.gradient < i.gradient ? -1 : n.gradient > i.gradient ? 1 : 0; }), this._colorGradientsTexture && (this._colorGradientsTexture.dispose(), this._colorGradientsTexture = null)); }, t.prototype.forceRefreshGradients = function() { this._refreshColorGradient(), this._refreshFactorGradient(this._sizeGradients, "_sizeGradientsTexture"), this._refreshFactorGradient(this._angularSpeedGradients, "_angularSpeedGradientsTexture"), this._refreshFactorGradient(this._velocityGradients, "_velocityGradientsTexture"), this._refreshFactorGradient(this._limitVelocityGradients, "_limitVelocityGradientsTexture"), this._refreshFactorGradient(this._dragGradients, "_dragGradientsTexture"), this.reset(); }, t.prototype.removeColorGradient = function(e) { return this._removeGradientAndTexture(e, this._colorGradients, this._colorGradientsTexture), this._colorGradientsTexture = null, this; }, t.prototype._addFactorGradient = function(e, n, i) { var o = new vc(n, i); e.push(o), this._releaseBuffers(); }, t.prototype.addSizeGradient = function(e, n) { return this._sizeGradients || (this._sizeGradients = []), this._addFactorGradient(this._sizeGradients, e, n), this._refreshFactorGradient(this._sizeGradients, "_sizeGradientsTexture", !0), this._releaseBuffers(), this; }, t.prototype.removeSizeGradient = function(e) { return this._removeGradientAndTexture(e, this._sizeGradients, this._sizeGradientsTexture), this._sizeGradientsTexture = null, this; }, t.prototype._refreshFactorGradient = function(e, n, i) { i === void 0 && (i = !1), e && (i && e.sort(function(o, a) { return o.gradient < a.gradient ? -1 : o.gradient > a.gradient ? 1 : 0; }), this[n] && (this[n].dispose(), this[n] = null)); }, t.prototype.addAngularSpeedGradient = function(e, n) { return this._angularSpeedGradients || (this._angularSpeedGradients = []), this._addFactorGradient(this._angularSpeedGradients, e, n), this._refreshFactorGradient(this._angularSpeedGradients, "_angularSpeedGradientsTexture", !0), this._releaseBuffers(), this; }, t.prototype.removeAngularSpeedGradient = function(e) { return this._removeGradientAndTexture(e, this._angularSpeedGradients, this._angularSpeedGradientsTexture), this._angularSpeedGradientsTexture = null, this; }, t.prototype.addVelocityGradient = function(e, n) { return this._velocityGradients || (this._velocityGradients = []), this._addFactorGradient(this._velocityGradients, e, n), this._refreshFactorGradient(this._velocityGradients, "_velocityGradientsTexture", !0), this._releaseBuffers(), this; }, t.prototype.removeVelocityGradient = function(e) { return this._removeGradientAndTexture(e, this._velocityGradients, this._velocityGradientsTexture), this._velocityGradientsTexture = null, this; }, t.prototype.addLimitVelocityGradient = function(e, n) { return this._limitVelocityGradients || (this._limitVelocityGradients = []), this._addFactorGradient(this._limitVelocityGradients, e, n), this._refreshFactorGradient(this._limitVelocityGradients, "_limitVelocityGradientsTexture", !0), this._releaseBuffers(), this; }, t.prototype.removeLimitVelocityGradient = function(e) { return this._removeGradientAndTexture(e, this._limitVelocityGradients, this._limitVelocityGradientsTexture), this._limitVelocityGradientsTexture = null, this; }, t.prototype.addDragGradient = function(e, n) { return this._dragGradients || (this._dragGradients = []), this._addFactorGradient(this._dragGradients, e, n), this._refreshFactorGradient(this._dragGradients, "_dragGradientsTexture", !0), this._releaseBuffers(), this; }, t.prototype.removeDragGradient = function(e) { return this._removeGradientAndTexture(e, this._dragGradients, this._dragGradientsTexture), this._dragGradientsTexture = null, this; }, t.prototype.addEmitRateGradient = function(e, n, i) { return this; }, t.prototype.removeEmitRateGradient = function(e) { return this; }, t.prototype.addStartSizeGradient = function(e, n, i) { return this; }, t.prototype.removeStartSizeGradient = function(e) { return this; }, t.prototype.addColorRemapGradient = function(e, n, i) { return this; }, t.prototype.removeColorRemapGradient = function() { return this; }, t.prototype.addAlphaRemapGradient = function(e, n, i) { return this; }, t.prototype.removeAlphaRemapGradient = function() { return this; }, t.prototype.addRampGradient = function(e, n) { return this; }, t.prototype.removeRampGradient = function() { return this; }, t.prototype.getRampGradients = function() { return null; }, Object.defineProperty(t.prototype, "useRampGradients", { get: function() { return !1; }, set: function(e) { }, enumerable: !1, configurable: !0 }), t.prototype.addLifeTimeGradient = function(e, n, i) { return this; }, t.prototype.removeLifeTimeGradient = function(e) { return this; }, t.prototype._reset = function() { this._releaseBuffers(); }, t.prototype._createUpdateVAO = function(e) { var n = {}; n.position = e.createVertexBuffer("position", 0, 3); var i = 3; this.particleEmitterType instanceof Cr && (n.initialPosition = e.createVertexBuffer("initialPosition", i, 3), i += 3), n.age = e.createVertexBuffer("age", i, 1), i += 1, n.life = e.createVertexBuffer("life", i, 1), i += 1, n.seed = e.createVertexBuffer("seed", i, 4), i += 4, n.size = e.createVertexBuffer("size", i, 3), i += 3, this._colorGradientsTexture || (n.color = e.createVertexBuffer("color", i, 4), i += 4), n.direction = e.createVertexBuffer("direction", i, 3), i += 3, this._isBillboardBased || (n.initialDirection = e.createVertexBuffer("initialDirection", i, 3), i += 3), this._angularSpeedGradientsTexture ? (n.angle = e.createVertexBuffer("angle", i, 1), i += 1) : (n.angle = e.createVertexBuffer("angle", i, 2), i += 2), this._isAnimationSheetEnabled && (n.cellIndex = e.createVertexBuffer("cellIndex", i, 1), i += 1, this.spriteRandomStartCell && (n.cellStartOffset = e.createVertexBuffer("cellStartOffset", i, 1), i += 1)), this.noiseTexture && (n.noiseCoordinates1 = e.createVertexBuffer("noiseCoordinates1", i, 3), i += 3, n.noiseCoordinates2 = e.createVertexBuffer("noiseCoordinates2", i, 3), i += 3); var o = this._engine.recordVertexArrayObject(n, null, this._updateEffect); return this._engine.bindArrayBuffer(null), o; }, t.prototype._createRenderVAO = function(e, n) { var i = {}; i.position = e.createVertexBuffer("position", 0, 3, this._attributesStrideSize, !0); var o = 3; this.particleEmitterType instanceof Cr && (o += 3), i.age = e.createVertexBuffer("age", o, 1, this._attributesStrideSize, !0), o += 1, i.life = e.createVertexBuffer("life", o, 1, this._attributesStrideSize, !0), o += 5, i.size = e.createVertexBuffer("size", o, 3, this._attributesStrideSize, !0), o += 3, this._colorGradientsTexture || (i.color = e.createVertexBuffer("color", o, 4, this._attributesStrideSize, !0), o += 4), this.billboardMode === cn.BILLBOARDMODE_STRETCHED && (i.direction = e.createVertexBuffer("direction", o, 3, this._attributesStrideSize, !0)), o += 3, this._isBillboardBased || (i.initialDirection = e.createVertexBuffer("initialDirection", o, 3, this._attributesStrideSize, !0), o += 3), i.angle = e.createVertexBuffer("angle", o, 1, this._attributesStrideSize, !0), this._angularSpeedGradientsTexture ? o++ : o += 2, this._isAnimationSheetEnabled && (i.cellIndex = e.createVertexBuffer("cellIndex", o, 1, this._attributesStrideSize, !0), o += 1, this.spriteRandomStartCell && (i.cellStartOffset = e.createVertexBuffer("cellStartOffset", o, 1, this._attributesStrideSize, !0), o += 1)), this.noiseTexture && (i.noiseCoordinates1 = e.createVertexBuffer("noiseCoordinates1", o, 3, this._attributesStrideSize, !0), o += 3, i.noiseCoordinates2 = e.createVertexBuffer("noiseCoordinates2", o, 3, this._attributesStrideSize, !0), o += 3), i.offset = n.createVertexBuffer("offset", 0, 2), i.uv = n.createVertexBuffer("uv", 2, 2); var a = this._engine.recordVertexArrayObject(i, null, this._getEffect()); return this._engine.bindArrayBuffer(null), a; }, t.prototype._initialize = function(e) { if (e === void 0 && (e = !1), !this._buffer0 || e) { var n = this._engine, i = new Array(); this._attributesStrideSize = 21, this._targetIndex = 0, this.particleEmitterType instanceof Cr && (this._attributesStrideSize += 3), this.isBillboardBased || (this._attributesStrideSize += 3), this._colorGradientsTexture && (this._attributesStrideSize -= 4), this._angularSpeedGradientsTexture && (this._attributesStrideSize -= 1), this._isAnimationSheetEnabled && (this._attributesStrideSize += 1, this.spriteRandomStartCell && (this._attributesStrideSize += 1)), this.noiseTexture && (this._attributesStrideSize += 6); for (var o = this.particleEmitterType instanceof Cr, a = u.c.Vector3[0], s = 0; s < this._capacity; s++) i.push(0), i.push(0), i.push(0), o && (this.particleEmitterType.particlePositionGenerator(s, null, a), i.push(a.x), i.push(a.y), i.push(a.z)), i.push(0), i.push(0), i.push(Math.random()), i.push(Math.random()), i.push(Math.random()), i.push(Math.random()), i.push(0), i.push(0), i.push(0), this._colorGradientsTexture || (i.push(0), i.push(0), i.push(0), i.push(0)), o ? (this.particleEmitterType.particleDestinationGenerator(s, null, a), i.push(a.x), i.push(a.y), i.push(a.z)) : (i.push(0), i.push(0), i.push(0)), this.isBillboardBased || (i.push(0), i.push(0), i.push(0)), i.push(0), this._angularSpeedGradientsTexture || i.push(0), this._isAnimationSheetEnabled && (i.push(0), this.spriteRandomStartCell && i.push(0)), this.noiseTexture && (i.push(Math.random()), i.push(Math.random()), i.push(Math.random()), i.push(Math.random()), i.push(Math.random()), i.push(Math.random())); var d = new Float32Array([0.5, 0.5, 1, 1, -0.5, 0.5, 0, 1, -0.5, -0.5, 0, 0, 0.5, -0.5, 1, 0]); this._buffer0 = new Oe.a(n, i, !1, this._attributesStrideSize), this._buffer1 = new Oe.a(n, i, !1, this._attributesStrideSize), this._spriteBuffer = new Oe.a(n, d, !1, 4), this._updateVAO = [], this._updateVAO.push(this._createUpdateVAO(this._buffer0)), this._updateVAO.push(this._createUpdateVAO(this._buffer1)), this._renderVAO = [], this._renderVAO.push(this._createRenderVAO(this._buffer1, this._spriteBuffer)), this._renderVAO.push(this._createRenderVAO(this._buffer0, this._spriteBuffer)), this._sourceBuffer = this._buffer0, this._targetBuffer = this._buffer1; } }, t.prototype._recreateUpdateEffect = function() { var e = this.particleEmitterType ? this.particleEmitterType.getEffectDefines() : ""; this._isBillboardBased && (e += ` #define BILLBOARD`), this._colorGradientsTexture && (e += ` #define COLORGRADIENTS`), this._sizeGradientsTexture && (e += ` #define SIZEGRADIENTS`), this._angularSpeedGradientsTexture && (e += ` #define ANGULARSPEEDGRADIENTS`), this._velocityGradientsTexture && (e += ` #define VELOCITYGRADIENTS`), this._limitVelocityGradientsTexture && (e += ` #define LIMITVELOCITYGRADIENTS`), this._dragGradientsTexture && (e += ` #define DRAGGRADIENTS`), this.isAnimationSheetEnabled && (e += ` #define ANIMATESHEET`, this.spriteRandomStartCell && (e += ` #define ANIMATESHEETRANDOMSTART`)), this.noiseTexture && (e += ` #define NOISE`), this.isLocal && (e += ` #define LOCAL`), this._updateEffect && this._updateEffectOptions.defines === e || (this._updateEffectOptions.transformFeedbackVaryings = ["outPosition"], this.particleEmitterType instanceof Cr && this._updateEffectOptions.transformFeedbackVaryings.push("outInitialPosition"), this._updateEffectOptions.transformFeedbackVaryings.push("outAge"), this._updateEffectOptions.transformFeedbackVaryings.push("outLife"), this._updateEffectOptions.transformFeedbackVaryings.push("outSeed"), this._updateEffectOptions.transformFeedbackVaryings.push("outSize"), this._colorGradientsTexture || this._updateEffectOptions.transformFeedbackVaryings.push("outColor"), this._updateEffectOptions.transformFeedbackVaryings.push("outDirection"), this._isBillboardBased || this._updateEffectOptions.transformFeedbackVaryings.push("outInitialDirection"), this._updateEffectOptions.transformFeedbackVaryings.push("outAngle"), this.isAnimationSheetEnabled && (this._updateEffectOptions.transformFeedbackVaryings.push("outCellIndex"), this.spriteRandomStartCell && this._updateEffectOptions.transformFeedbackVaryings.push("outCellStartOffset")), this.noiseTexture && (this._updateEffectOptions.transformFeedbackVaryings.push("outNoiseCoordinates1"), this._updateEffectOptions.transformFeedbackVaryings.push("outNoiseCoordinates2")), this._updateEffectOptions.defines = e, this._updateEffect = new ze.a("gpuUpdateParticles", this._updateEffectOptions, this._engine)); }, t.prototype._getEffect = function() { var e; return (e = this.getCustomEffect()) !== null && e !== void 0 ? e : this._renderEffect; }, t.prototype.fillDefines = function(e, n) { if (this._scene && (this._scene.clipPlane && e.push("#define CLIPPLANE"), this._scene.clipPlane2 && e.push("#define CLIPPLANE2"), this._scene.clipPlane3 && e.push("#define CLIPPLANE3"), this._scene.clipPlane4 && e.push("#define CLIPPLANE4"), this._scene.clipPlane5 && e.push("#define CLIPPLANE5"), this._scene.clipPlane6 && e.push("#define CLIPPLANE6")), this.blendMode === cn.BLENDMODE_MULTIPLY && e.push("#define BLENDMULTIPLYMODE"), this.isLocal && e.push("#define LOCAL"), this._isBillboardBased) switch (e.push("#define BILLBOARD"), this.billboardMode) { case cn.BILLBOARDMODE_Y: e.push("#define BILLBOARDY"); break; case cn.BILLBOARDMODE_STRETCHED: e.push("#define BILLBOARDSTRETCHED"); break; case cn.BILLBOARDMODE_ALL: e.push("#define BILLBOARDMODE_ALL"); } this._colorGradientsTexture && e.push("#define COLORGRADIENTS"), this.isAnimationSheetEnabled && e.push("#define ANIMATESHEET"), this._imageProcessingConfiguration && (this._imageProcessingConfiguration.prepareDefines(this._imageProcessingConfigurationDefines), e.push("" + this._imageProcessingConfigurationDefines.toString())); }, t.prototype.fillUniformsAttributesAndSamplerNames = function(e, n, i) { n.push("position", "age", "life", "size", "color", "offset", "uv", "direction", "initialDirection", "angle", "cellIndex"), e.push("emitterWM", "worldOffset", "view", "projection", "colorDead", "invView", "vClipPlane", "vClipPlane2", "vClipPlane3", "vClipPlane4", "vClipPlane5", "vClipPlane6", "sheetInfos", "translationPivot", "eyePosition"), i.push("diffuseSampler", "colorGradientSampler"), this._imageProcessingConfiguration && (vn.a.PrepareUniforms(e, this._imageProcessingConfigurationDefines), vn.a.PrepareSamplers(i, this._imageProcessingConfigurationDefines)); }, t.prototype._recreateRenderEffect = function() { var e = this.getCustomEffect(); if (e) return e; var n = []; this.fillDefines(n); var i = n.join(` `); if (this._renderEffect && this._renderEffect.defines === i) return this._renderEffect; var o = [], a = [], s = []; return this.fillUniformsAttributesAndSamplerNames(a, o, s), this._renderEffect = new ze.a("gpuRenderParticles", o, a, s, this._engine, i), this._renderEffect; }, t.prototype.animate = function(e) { var n; e === void 0 && (e = !1), this._timeDelta = this.updateSpeed * (e ? this.preWarmStepOffset : ((n = this._scene) === null || n === void 0 ? void 0 : n.getAnimationRatio()) || 1), this._actualFrame += this._timeDelta, this._stopped || this.targetStopDuration && this._actualFrame >= this.targetStopDuration && this.stop(); }, t.prototype._createFactorGradientTexture = function(e, n) { var i = this[n]; if (e && e.length && !i) { for (var o = new Float32Array(this._rawTextureWidth), a = 0; a < this._rawTextureWidth; a++) { var s = a / this._rawTextureWidth; On.GetCurrentGradient(s, e, function(d, p, y) { o[a] = $.a.Lerp(d.factor1, p.factor1, y); }); } this[n] = Zn.CreateRTexture(o, this._rawTextureWidth, 1, this._scene || this._engine, !1, !1, h.a.TEXTURE_NEAREST_SAMPLINGMODE); } }, t.prototype._createSizeGradientTexture = function() { this._createFactorGradientTexture(this._sizeGradients, "_sizeGradientsTexture"); }, t.prototype._createAngularSpeedGradientTexture = function() { this._createFactorGradientTexture(this._angularSpeedGradients, "_angularSpeedGradientsTexture"); }, t.prototype._createVelocityGradientTexture = function() { this._createFactorGradientTexture(this._velocityGradients, "_velocityGradientsTexture"); }, t.prototype._createLimitVelocityGradientTexture = function() { this._createFactorGradientTexture(this._limitVelocityGradients, "_limitVelocityGradientsTexture"); }, t.prototype._createDragGradientTexture = function() { this._createFactorGradientTexture(this._dragGradients, "_dragGradientsTexture"); }, t.prototype._createColorGradientTexture = function() { if (this._colorGradients && this._colorGradients.length && !this._colorGradientsTexture) { for (var e = new Uint8Array(4 * this._rawTextureWidth), n = I.c.Color4[0], i = 0; i < this._rawTextureWidth; i++) { var o = i / this._rawTextureWidth; On.GetCurrentGradient(o, this._colorGradients, function(a, s, d) { I.b.LerpToRef(a.color1, s.color1, d, n), e[4 * i] = 255 * n.r, e[4 * i + 1] = 255 * n.g, e[4 * i + 2] = 255 * n.b, e[4 * i + 3] = 255 * n.a; }); } this._colorGradientsTexture = Zn.CreateRGBATexture(e, this._rawTextureWidth, 1, this._scene, !1, !1, h.a.TEXTURE_NEAREST_SAMPLINGMODE); } }, t.prototype.render = function(e) { var n, i; if (e === void 0 && (e = !1), !this._started || (this._createColorGradientTexture(), this._createSizeGradientTexture(), this._createAngularSpeedGradientTexture(), this._createVelocityGradientTexture(), this._createLimitVelocityGradientTexture(), this._createDragGradientTexture(), this._recreateUpdateEffect(), this._recreateRenderEffect(), !this.isReady())) return 0; if (!e && this._scene) { if (!this._preWarmDone && this.preWarmCycles) { for (var o = 0; o < this.preWarmCycles; o++) this.animate(!0), this.render(!0); this._preWarmDone = !0; } if (this._currentRenderId === this._scene.getFrameId()) return 0; this._currentRenderId = this._scene.getFrameId(); } if (this._initialize(), this._accumulatedCount += this.emitRate * this._timeDelta, this._accumulatedCount > 1) { var a = 0 | this._accumulatedCount; this._accumulatedCount -= a, this._currentActiveCount = Math.min(this._activeCount, this._currentActiveCount + a); } if (!this._currentActiveCount) return 0; this._engine.enableEffect(this._updateEffect); var s, d = this._engine; if (!d.setState) throw new Error("GPU particles cannot work with a full Engine. ThinEngine is not supported"); if (this._updateEffect.setFloat("currentCount", this._currentActiveCount), this._updateEffect.setFloat("timeDelta", this._timeDelta), this._updateEffect.setFloat("stopFactor", this._stopped ? 0 : 1), this._updateEffect.setTexture("randomSampler", this._randomTexture), this._updateEffect.setTexture("randomSampler2", this._randomTexture2), this._updateEffect.setFloat2("lifeTime", this.minLifeTime, this.maxLifeTime), this._updateEffect.setFloat2("emitPower", this.minEmitPower, this.maxEmitPower), this._colorGradientsTexture || (this._updateEffect.setDirectColor4("color1", this.color1), this._updateEffect.setDirectColor4("color2", this.color2)), this._updateEffect.setFloat2("sizeRange", this.minSize, this.maxSize), this._updateEffect.setFloat4("scaleRange", this.minScaleX, this.maxScaleX, this.minScaleY, this.maxScaleY), this._updateEffect.setFloat4("angleRange", this.minAngularSpeed, this.maxAngularSpeed, this.minInitialRotation, this.maxInitialRotation), this._updateEffect.setVector3("gravity", this.gravity), this._sizeGradientsTexture && this._updateEffect.setTexture("sizeGradientSampler", this._sizeGradientsTexture), this._angularSpeedGradientsTexture && this._updateEffect.setTexture("angularSpeedGradientSampler", this._angularSpeedGradientsTexture), this._velocityGradientsTexture && this._updateEffect.setTexture("velocityGradientSampler", this._velocityGradientsTexture), this._limitVelocityGradientsTexture && (this._updateEffect.setTexture("limitVelocityGradientSampler", this._limitVelocityGradientsTexture), this._updateEffect.setFloat("limitVelocityDamping", this.limitVelocityDamping)), this._dragGradientsTexture && this._updateEffect.setTexture("dragGradientSampler", this._dragGradientsTexture), this.particleEmitterType && this.particleEmitterType.applyToShader(this._updateEffect), this._isAnimationSheetEnabled && this._updateEffect.setFloat3("cellInfos", this.startSpriteCellID, this.endSpriteCellID, this.spriteCellChangeSpeed), this.noiseTexture && (this._updateEffect.setTexture("noiseSampler", this.noiseTexture), this._updateEffect.setVector3("noiseStrength", this.noiseStrength)), this.emitter.position) s = this.emitter.getWorldMatrix(); else { var p = this.emitter; s = u.a.Translation(p.x, p.y, p.z); } if (this.isLocal || this._updateEffect.setMatrix("emitterWM", s), this._engine.bindVertexArrayObject(this._updateVAO[this._targetIndex], null), d.bindTransformFeedbackBuffer(this._targetBuffer.getBuffer()), d.setRasterizerState(!1), d.beginTransformFeedback(!0), d.drawArraysType(h.a.MATERIAL_PointListDrawMode, 0, this._currentActiveCount), d.endTransformFeedback(), d.setRasterizerState(!0), d.bindTransformFeedbackBuffer(null), !e) { var y = this._getEffect(); this._engine.enableEffect(y); var P = ((n = this._scene) === null || n === void 0 ? void 0 : n.getViewMatrix()) || u.a.IdentityReadOnly; if (y.setMatrix("view", P), y.setMatrix("projection", (i = this.defaultProjectionMatrix) !== null && i !== void 0 ? i : this._scene.getProjectionMatrix()), y.setTexture("diffuseSampler", this.particleTexture), y.setVector2("translationPivot", this.translationPivot), y.setVector3("worldOffset", this.worldOffset), this.isLocal && y.setMatrix("emitterWM", s), this._colorGradientsTexture ? y.setTexture("colorGradientSampler", this._colorGradientsTexture) : y.setDirectColor4("colorDead", this.colorDead), this._isAnimationSheetEnabled && this.particleTexture) { var R = this.particleTexture.getBaseSize(); y.setFloat3("sheetInfos", this.spriteCellWidth / R.width, this.spriteCellHeight / R.height, R.width / this.spriteCellWidth); } if (this._isBillboardBased && this._scene) { var B = this._scene.activeCamera; y.setVector3("eyePosition", B.globalPosition); } var F = y.defines; if (this._scene && (this._scene.clipPlane || this._scene.clipPlane2 || this._scene.clipPlane3 || this._scene.clipPlane4 || this._scene.clipPlane5 || this._scene.clipPlane6) && $e.a.BindClipPlane(y, this._scene), F.indexOf("#define BILLBOARDMODE_ALL") >= 0) { var z = P.clone(); z.invert(), y.setMatrix("invView", z); } switch (this._imageProcessingConfiguration && !this._imageProcessingConfiguration.applyByPostProcess && this._imageProcessingConfiguration.bind(y), this.blendMode) { case cn.BLENDMODE_ADD: this._engine.setAlphaMode(h.a.ALPHA_ADD); break; case cn.BLENDMODE_ONEONE: this._engine.setAlphaMode(h.a.ALPHA_ONEONE); break; case cn.BLENDMODE_STANDARD: this._engine.setAlphaMode(h.a.ALPHA_COMBINE); break; case cn.BLENDMODE_MULTIPLY: this._engine.setAlphaMode(h.a.ALPHA_MULTIPLY); } this.forceDepthWrite && d.setDepthWrite(!0), this._engine.bindVertexArrayObject(this._renderVAO[this._targetIndex], null), this._onBeforeDrawParticlesObservable && this._onBeforeDrawParticlesObservable.notifyObservers(y), this._engine.drawArraysType(h.a.MATERIAL_TriangleFanDrawMode, 0, 4, this._currentActiveCount), this._engine.setAlphaMode(h.a.ALPHA_DISABLE); } this._targetIndex++, this._targetIndex === 2 && (this._targetIndex = 0); var J = this._sourceBuffer; return this._sourceBuffer = this._targetBuffer, this._targetBuffer = J, this._currentActiveCount; }, t.prototype.rebuild = function() { this._initialize(!0); }, t.prototype._releaseBuffers = function() { this._buffer0 && (this._buffer0.dispose(), this._buffer0 = null), this._buffer1 && (this._buffer1.dispose(), this._buffer1 = null), this._spriteBuffer && (this._spriteBuffer.dispose(), this._spriteBuffer = null); }, t.prototype._releaseVAOs = function() { if (this._updateVAO) { for (var e = 0; e < this._updateVAO.length; e++) this._engine.releaseVertexArrayObject(this._updateVAO[e]); for (this._updateVAO = [], e = 0; e < this._renderVAO.length; e++) this._engine.releaseVertexArrayObject(this._renderVAO[e]); this._renderVAO = []; } }, t.prototype.dispose = function(e) { if (e === void 0 && (e = !0), this._scene) { var n = this._scene.particleSystems.indexOf(this); n > -1 && this._scene.particleSystems.splice(n, 1); } this._releaseBuffers(), this._releaseVAOs(), this._colorGradientsTexture && (this._colorGradientsTexture.dispose(), this._colorGradientsTexture = null), this._sizeGradientsTexture && (this._sizeGradientsTexture.dispose(), this._sizeGradientsTexture = null), this._angularSpeedGradientsTexture && (this._angularSpeedGradientsTexture.dispose(), this._angularSpeedGradientsTexture = null), this._velocityGradientsTexture && (this._velocityGradientsTexture.dispose(), this._velocityGradientsTexture = null), this._limitVelocityGradientsTexture && (this._limitVelocityGradientsTexture.dispose(), this._limitVelocityGradientsTexture = null), this._dragGradientsTexture && (this._dragGradientsTexture.dispose(), this._dragGradientsTexture = null), this._randomTexture && (this._randomTexture.dispose(), this._randomTexture = null), this._randomTexture2 && (this._randomTexture2.dispose(), this._randomTexture2 = null), e && this.particleTexture && (this.particleTexture.dispose(), this.particleTexture = null), e && this.noiseTexture && (this.noiseTexture.dispose(), this.noiseTexture = null), this.onStoppedObservable.clear(), this.onDisposeObservable.notifyObservers(this), this.onDisposeObservable.clear(); }, t.prototype.clone = function(e, n) { var i = this.serialize(), o = t.Parse(i, this._scene || this._engine, ""), a = Object(c.a)({}, this._customEffect); return o.name = e, o._customEffect = a, n === void 0 && (n = this.emitter), o.emitter = n, o.noiseTexture = this.noiseTexture, o; }, t.prototype.serialize = function(e) { e === void 0 && (e = !1); var n = {}; return cn._Serialize(n, this, e), n.activeParticleCount = this.activeParticleCount, n.randomTextureSize = this._randomTextureSize, n; }, t.Parse = function(e, n, i, o) { o === void 0 && (o = !1); var a = new t(e.name, { capacity: e.capacity, randomTextureSize: e.randomTextureSize }, n); return e.activeParticleCount && (a.activeParticleCount = e.activeParticleCount), cn._Parse(e, a, n, i), e.preventAutoStart && (a.preventAutoStart = e.preventAutoStart), o || a.preventAutoStart || a.start(), a; }, t; }(co), da = function() { function r() { this.systems = new Array(); } return Object.defineProperty(r.prototype, "emitterNode", { get: function() { return this._emitterNode; }, enumerable: !1, configurable: !0 }), r.prototype.setEmitterAsSphere = function(t, e, n) { this._emitterNode && this._emitterNode.dispose(), this._emitterCreationOptions = { kind: "Sphere", options: t, renderingGroupId: e }; var i = Nn.a.CreateSphere("emitterSphere", { diameter: t.diameter, segments: t.segments }, n); i.renderingGroupId = e; var o = new Nt.a("emitterSphereMaterial", n); o.emissiveColor = t.color, i.material = o; for (var a = 0, s = this.systems; a < s.length; a++) s[a].emitter = i; this._emitterNode = i; }, r.prototype.start = function(t) { for (var e = 0, n = this.systems; e < n.length; e++) { var i = n[e]; t && (i.emitter = t), i.start(); } }, r.prototype.dispose = function() { for (var t = 0, e = this.systems; t < e.length; t++) e[t].dispose(); this.systems = [], this._emitterNode && (this._emitterNode.dispose(), this._emitterNode = null); }, r.prototype.serialize = function(t) { t === void 0 && (t = !1); for (var e = { systems: [] }, n = 0, i = this.systems; n < i.length; n++) { var o = i[n]; e.systems.push(o.serialize(t)); } return this._emitterNode && (e.emitter = this._emitterCreationOptions), e; }, r.Parse = function(t, e, n) { n === void 0 && (n = !1); var i = new r(), o = this.BaseAssetsUrl + "/textures/"; e = e || te.a.LastCreatedScene; for (var a = 0, s = t.systems; a < s.length; a++) { var d = s[a]; i.systems.push(n ? Zi.Parse(d, e, o, !0) : cn.Parse(d, e, o, !0)); } if (t.emitter) { var p = t.emitter.options; switch (t.emitter.kind) { case "Sphere": i.setEmitterAsSphere({ diameter: p.diameter, segments: p.segments, color: I.a.FromArray(p.color) }, t.emitter.renderingGroupId, e); } } return i; }, r.BaseAssetsUrl = "https://assets.babylonjs.com/particles", r; }(), vm = function() { function r() { } return r.CreateDefault = function(t, e, n, i) { var o; return e === void 0 && (e = 500), i === void 0 && (i = !1), (o = i ? new Zi("default system", { capacity: e }, n) : new cn("default system", e, n)).emitter = t, o.particleTexture = new Ne.a("https://www.babylonjs.com/assets/Flare.png", o.getScene()), o.createConeEmitter(0.1, Math.PI / 4), o.color1 = new I.b(1, 1, 1, 1), o.color2 = new I.b(1, 1, 1, 1), o.colorDead = new I.b(1, 1, 1, 0), o.minSize = 0.1, o.maxSize = 0.1, o.minEmitPower = 2, o.maxEmitPower = 2, o.updateSpeed = 1 / 60, o.emitRate = 30, o; }, r.CreateAsync = function(t, e, n) { n === void 0 && (n = !1), e || (e = te.a.LastCreatedScene); var i = {}; return e._addPendingData(i), new Promise(function(o, a) { if (n && !Zi.IsSupported) return e._removePendingData(i), a("Particle system with GPU is not supported."); Xe.b.LoadFile(r.BaseAssetsUrl + "/systems/" + t + ".json", function(s) { e._removePendingData(i); var d = JSON.parse(s.toString()); return o(da.Parse(d, e, n)); }, void 0, void 0, void 0, function() { return e._removePendingData(i), a("An error occured while the creation of your particle system. Check if your type '" + t + "' exists."); }); }); }, r.ExportSet = function(t) { for (var e = new da(), n = 0, i = t; n < i.length; n++) { var o = i[n]; e.systems.push(o); } return e; }, r.ParseFromFileAsync = function(t, e, n, i, o) { return i === void 0 && (i = !1), o === void 0 && (o = ""), new Promise(function(a, s) { var d = new re.a(); d.addEventListener("readystatechange", function() { if (d.readyState == 4) if (d.status == 200) { var p = JSON.parse(d.responseText), y = void 0; y = i ? Zi.Parse(p, n, o) : cn.Parse(p, n, o), t && (y.name = t), a(y); } else s("Unable to load the particle system"); }), d.open("GET", e), d.send(); }); }, r.CreateFromSnippetAsync = function(t, e, n, i) { var o = this; if (n === void 0 && (n = !1), i === void 0 && (i = ""), t === "_BLANK") { var a = this.CreateDefault(null); return a.start(), Promise.resolve(a); } return new Promise(function(s, d) { var p = new re.a(); p.addEventListener("readystatechange", function() { if (p.readyState == 4) if (p.status == 200) { var y = JSON.parse(JSON.parse(p.responseText).jsonPayload), P = JSON.parse(y.particleSystem), R = void 0; (R = n ? Zi.Parse(P, e, i) : cn.Parse(P, e, i)).snippetId = t, s(R); } else d("Unable to load the snippet " + t); }), p.open("GET", o.SnippetUrl + "/" + t.replace(/#/g, "/")), p.send(); }); }, r.BaseAssetsUrl = da.BaseAssetsUrl, r.SnippetUrl = "https://snippet.babylonjs.com", r; }(); V.a.AddParser(ot.a.NAME_PARTICLESYSTEM, function(r, t, e, n) { var i = V.a.GetIndividualParser(ot.a.NAME_PARTICLESYSTEM); if (i && r.particleSystems !== void 0 && r.particleSystems !== null) for (var o = 0, a = r.particleSystems.length; o < a; o++) { var s = r.particleSystems[o]; e.particleSystems.push(i(s, t, n)); } }), V.a.AddIndividualParser(ot.a.NAME_PARTICLESYSTEM, function(r, t, e) { return r.activeParticleCount ? Zi.Parse(r, t, e) : cn.Parse(r, t, e); }), Ue.a.prototype.createEffectForParticles = function(r, t, e, n, i, o, a, s) { var d; t === void 0 && (t = []), e === void 0 && (e = []), n === void 0 && (n = ""); var p = [], y = [], P = []; return s ? s.fillUniformsAttributesAndSamplerNames(y, p, P) : (p = cn._GetAttributeNamesOrOptions(), y = cn._GetEffectCreationOptions()), n.indexOf(" BILLBOARD") === -1 && (n += ` #define BILLBOARD `), e.indexOf("diffuseSampler") === -1 && e.push("diffuseSampler"), this.createEffect({ vertex: (d = s == null ? void 0 : s.vertexShaderName) !== null && d !== void 0 ? d : "particles", fragmentElement: r }, p, y.concat(t), P.concat(e), n, i, o, a); }, Ie.a.prototype.getEmittedParticleSystems = function() { for (var r = new Array(), t = 0; t < this.getScene().particleSystems.length; t++) { var e = this.getScene().particleSystems[t]; e.emitter === this && r.push(e); } return r; }, Ie.a.prototype.getHierarchyEmittedParticleSystems = function() { var r = new Array(), t = this.getDescendants(); t.push(this); for (var e = 0; e < this.getScene().particleSystems.length; e++) { var n = this.getScene().particleSystems[e], i = n.emitter; i.position && t.indexOf(i) !== -1 && r.push(n); } return r; }; var bn, yc = function() { function r(t, e, n, i, o, a, s, d, p, y) { p === void 0 && (p = null), y === void 0 && (y = null), this.idx = 0, this.id = 0, this.color = new I.b(1, 1, 1, 1), this.position = u.e.Zero(), this.rotation = u.e.Zero(), this.scaling = u.e.One(), this.uvs = new u.f(0, 0, 1, 1), this.velocity = u.e.Zero(), this.pivot = u.e.Zero(), this.translateFromPivot = !1, this.alive = !0, this.isVisible = !0, this._pos = 0, this._ind = 0, this.shapeId = 0, this.idxInShape = 0, this._stillInvisible = !1, this._rotationMatrix = [1, 0, 0, 0, 1, 0, 0, 0, 1], this.parentId = null, this.materialIndex = null, this.props = null, this.cullingStrategy = Mt.a.CULLINGSTRATEGY_BOUNDINGSPHERE_ONLY, this._globalPosition = u.e.Zero(), this.idx = t, this.id = e, this._pos = n, this._ind = i, this._model = o, this.shapeId = a, this.idxInShape = s, this._sps = d, p && (this._modelBoundingInfo = p, this._boundingInfo = new Mi.a(p.minimum, p.maximum)), y !== null && (this.materialIndex = y); } return r.prototype.copyToRef = function(t) { return t.position.copyFrom(this.position), t.rotation.copyFrom(this.rotation), this.rotationQuaternion && (t.rotationQuaternion ? t.rotationQuaternion.copyFrom(this.rotationQuaternion) : t.rotationQuaternion = this.rotationQuaternion.clone()), t.scaling.copyFrom(this.scaling), this.color && (t.color ? t.color.copyFrom(this.color) : t.color = this.color.clone()), t.uvs.copyFrom(this.uvs), t.velocity.copyFrom(this.velocity), t.pivot.copyFrom(this.pivot), t.translateFromPivot = this.translateFromPivot, t.alive = this.alive, t.isVisible = this.isVisible, t.parentId = this.parentId, t.cullingStrategy = this.cullingStrategy, this.materialIndex !== null && (t.materialIndex = this.materialIndex), this; }, Object.defineProperty(r.prototype, "scale", { get: function() { return this.scaling; }, set: function(t) { this.scaling = t; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "quaternion", { get: function() { return this.rotationQuaternion; }, set: function(t) { this.rotationQuaternion = t; }, enumerable: !1, configurable: !0 }), r.prototype.intersectsMesh = function(t) { return !(!this._boundingInfo || !t._boundingInfo) && (this._sps._bSphereOnly ? Nl.a.Intersects(this._boundingInfo.boundingSphere, t._boundingInfo.boundingSphere) : this._boundingInfo.intersects(t._boundingInfo, !1)); }, r.prototype.isInFrustum = function(t) { return this._boundingInfo !== null && this._boundingInfo.isInFrustum(t, this.cullingStrategy); }, r.prototype.getRotationMatrix = function(t) { var e; if (this.rotationQuaternion) e = this.rotationQuaternion; else { e = u.c.Quaternion[0]; var n = this.rotation; u.b.RotationYawPitchRollToRef(n.y, n.x, n.z, e); } e.toRotationMatrix(t); }, r; }(), bc = function(r, t, e, n, i, o, a, s, d) { this._indicesLength = 0, this.shapeID = r, this._shape = t, this._indices = e, this._indicesLength = e.length, this._shapeUV = o, this._shapeColors = i, this._normals = n, this._positionFunction = a, this._vertexFunction = s, this._material = d; }, cd = function(r, t, e, n) { this.idx = 0, this.ind = 0, this.indicesLength = 0, this.sqDistance = 0, this.materialIndex = 0, this.idx = r, this.ind = t, this.indicesLength = e, this.materialIndex = n; }, ld = function() { function r() { this.position = u.e.Zero(), this.color = new I.b(1, 1, 1, 1), this.uv = u.d.Zero(); } return Object.defineProperty(r.prototype, "x", { get: function() { return this.position.x; }, set: function(t) { this.position.x = t; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "y", { get: function() { return this.position.y; }, set: function(t) { this.position.y = t; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "z", { get: function() { return this.position.z; }, set: function(t) { this.position.z = t; }, enumerable: !1, configurable: !0 }), r; }(), ym = function() { function r(t, e, n) { this.particles = new Array(), this.nbParticles = 0, this.billboard = !1, this.recomputeNormals = !1, this.counter = 0, this.vars = {}, this._bSphereOnly = !1, this._bSphereRadiusFactor = 1, this._positions = new Array(), this._indices = new Array(), this._normals = new Array(), this._colors = new Array(), this._uvs = new Array(), this._index = 0, this._updatable = !0, this._pickable = !1, this._isVisibilityBoxLocked = !1, this._alwaysVisible = !1, this._depthSort = !1, this._expandable = !1, this._shapeCounter = 0, this._copy = new yc(0, 0, 0, 0, null, 0, 0, this), this._color = new I.b(0, 0, 0, 0), this._computeParticleColor = !0, this._computeParticleTexture = !0, this._computeParticleRotation = !0, this._computeParticleVertex = !1, this._computeBoundingBox = !1, this._depthSortParticles = !0, this._mustUnrotateFixedNormals = !1, this._particlesIntersect = !1, this._needs32Bits = !1, this._isNotBuilt = !0, this._lastParticleId = 0, this._idxOfId = [], this._multimaterialEnabled = !1, this._useModelMaterial = !1, this._depthSortFunction = function(i, o) { return o.sqDistance - i.sqDistance; }, this._materialSortFunction = function(i, o) { return i.materialIndex - o.materialIndex; }, this._autoUpdateSubMeshes = !1, this.name = t, this._scene = e || te.a.LastCreatedScene, this._camera = e.activeCamera, this._pickable = !!n && n.isPickable, this._depthSort = !!n && n.enableDepthSort, this._multimaterialEnabled = !!n && n.enableMultiMaterial, this._useModelMaterial = !!n && n.useModelMaterial, this._multimaterialEnabled = !!this._useModelMaterial || this._multimaterialEnabled, this._expandable = !!n && n.expandable, this._particlesIntersect = !!n && n.particleIntersection, this._bSphereOnly = !!n && n.boundingSphereOnly, this._bSphereRadiusFactor = n && n.bSphereRadiusFactor ? n.bSphereRadiusFactor : 1, n && n.updatable !== void 0 ? this._updatable = n.updatable : this._updatable = !0, this._pickable && (this.pickedBySubMesh = [[]], this.pickedParticles = this.pickedBySubMesh[0]), (this._depthSort || this._multimaterialEnabled) && (this.depthSortedParticles = []), this._multimaterialEnabled && (this._multimaterial = new Qi.a(this.name + "MultiMaterial", this._scene), this._materials = [], this._materialIndexesById = {}), this._tmpVertex = new ld(); } return r.prototype.buildMesh = function() { if (!this._isNotBuilt && this.mesh) return this.mesh; if (this.nbParticles === 0 && !this.mesh) { var t = ha.CreateDisc("", { radius: 1, tessellation: 3 }, this._scene); this.addShape(t, 1), t.dispose(); } if (this._indices32 = this._needs32Bits ? new Uint32Array(this._indices) : new Uint16Array(this._indices), this._positions32 = new Float32Array(this._positions), this._uvs32 = new Float32Array(this._uvs), this._colors32 = new Float32Array(this._colors), !this.mesh) { var e = new Ie.a(this.name, this._scene); this.mesh = e; } !this._updatable && this._multimaterialEnabled && this._sortParticlesByMaterial(), this.recomputeNormals && ht.a.ComputeNormals(this._positions32, this._indices32, this._normals), this._normals32 = new Float32Array(this._normals), this._fixedNormal32 = new Float32Array(this._normals), this._mustUnrotateFixedNormals && this._unrotateFixedNormals(); var n = new ht.a(); if (n.indices = this._depthSort ? this._indices : this._indices32, n.set(this._positions32, Oe.b.PositionKind), n.set(this._normals32, Oe.b.NormalKind), this._uvs32.length > 0 && n.set(this._uvs32, Oe.b.UVKind), this._colors32.length > 0 && n.set(this._colors32, Oe.b.ColorKind), n.applyToMesh(this.mesh, this._updatable), this.mesh.isPickable = this._pickable, this._pickable) { for (var i = 0, o = 0; o < this.nbParticles; o++) for (var a = this.particles[o], s = a._model._indicesLength, d = 0; d < s; d++) if (d % 3 == 0) { var p = { idx: a.idx, faceId: i }; this.pickedParticles[i] = p, i++; } } return this._multimaterialEnabled && this.setMultiMaterial(this._materials), this._expandable || (this._depthSort || this._multimaterialEnabled || (this._indices = null), this._positions = null, this._normals = null, this._uvs = null, this._colors = null, this._updatable || (this.particles.length = 0)), this._isNotBuilt = !1, this.recomputeNormals = !1, this.mesh; }, r.prototype.digest = function(t, e) { var n = e && e.facetNb || 1, i = e && e.number || 0, o = e && e.delta || 0, a = t.getVerticesData(Oe.b.PositionKind), s = t.getIndices(), d = t.getVerticesData(Oe.b.UVKind), p = t.getVerticesData(Oe.b.ColorKind), y = t.getVerticesData(Oe.b.NormalKind), P = e && e.storage ? e.storage : null, R = 0, B = s.length / 3; i ? (i = i > B ? B : i, n = Math.round(B / i), o = 0) : n = n > B ? B : n; for (var F = [], z = [], J = [], ie = [], se = [], ce = u.e.Zero(), ue = n; R < B; ) { R > B - (n = ue + Math.floor((1 + o) * Math.random())) && (n = B - R), F.length = 0, z.length = 0, J.length = 0, ie.length = 0, se.length = 0; for (var fe = 0, ve = 3 * R; ve < 3 * (R + n); ve++) { J.push(fe); var Te = s[ve], Re = 3 * Te; if (F.push(a[Re], a[Re + 1], a[Re + 2]), z.push(y[Re], y[Re + 1], y[Re + 2]), d) { var Ae = 2 * Te; ie.push(d[Ae], d[Ae + 1]); } if (p) { var Ee = 4 * Te; se.push(p[Ee], p[Ee + 1], p[Ee + 2], p[Ee + 3]); } fe++; } var Se, De = this.nbParticles, xe = this._posToShape(F), Le = this._uvsToShapeUV(ie), Me = Xe.b.Slice(J), we = Xe.b.Slice(se), Ye = Xe.b.Slice(z); for (ce.copyFromFloats(0, 0, 0), Se = 0; Se < xe.length; Se++) ce.addInPlace(xe[Se]); ce.scaleInPlace(1 / xe.length); var et, nt = new u.e(1 / 0, 1 / 0, 1 / 0), ct = new u.e(-1 / 0, -1 / 0, -1 / 0); for (Se = 0; Se < xe.length; Se++) xe[Se].subtractInPlace(ce), nt.minimizeInPlaceFromFloats(xe[Se].x, xe[Se].y, xe[Se].z), ct.maximizeInPlaceFromFloats(xe[Se].x, xe[Se].y, xe[Se].z); this._particlesIntersect && (et = new Mi.a(nt, ct)); var Ke = null; this._useModelMaterial && (Ke = t.material ? t.material : this._setDefaultMaterial()); var rt = new bc(this._shapeCounter, xe, Me, Ye, we, Le, null, null, Ke), it = this._positions.length, qe = this._indices.length; this._meshBuilder(this._index, qe, xe, this._positions, Me, this._indices, ie, this._uvs, we, this._colors, Ye, this._normals, De, 0, null, rt), this._addParticle(De, this._lastParticleId, it, qe, rt, this._shapeCounter, 0, et, P), this.particles[this.nbParticles].position.addInPlace(ce), P || (this._index += xe.length, De++, this.nbParticles++, this._lastParticleId++), this._shapeCounter++, R += n; } return this._isNotBuilt = !0, this; }, r.prototype._unrotateFixedNormals = function() { for (var t = 0, e = 0, n = u.c.Vector3[0], i = u.c.Quaternion[0], o = u.c.Matrix[0], a = 0; a < this.particles.length; a++) { var s = this.particles[a], d = s._model._shape; if (s.rotationQuaternion) s.rotationQuaternion.conjugateToRef(i); else { var p = s.rotation; u.b.RotationYawPitchRollToRef(p.y, p.x, p.z, i), i.conjugateInPlace(); } i.toRotationMatrix(o); for (var y = 0; y < d.length; y++) e = t + 3 * y, u.e.TransformNormalFromFloatsToRef(this._normals32[e], this._normals32[e + 1], this._normals32[e + 2], o, n), n.toArray(this._fixedNormal32, e); t = e + 3; } }, r.prototype._resetCopy = function() { var t = this._copy; t.position.setAll(0), t.rotation.setAll(0), t.rotationQuaternion = null, t.scaling.setAll(1), t.uvs.copyFromFloats(0, 0, 1, 1), t.color = null, t.translateFromPivot = !1, t.shapeId = 0, t.materialIndex = null; }, r.prototype._meshBuilder = function(t, e, n, i, o, a, s, d, p, y, P, R, B, F, z, J) { var ie, se = 0, ce = 0, ue = 0; this._resetCopy(); var fe = this._copy, ve = !(!z || !z.storage); if (fe.idx = B, fe.idxInShape = F, fe.shapeId = J.shapeID, this._useModelMaterial) { var Te = J._material.uniqueId, Re = this._materialIndexesById; Re.hasOwnProperty(Te) || (Re[Te] = this._materials.length, this._materials.push(J._material)); var Ae = Re[Te]; fe.materialIndex = Ae; } if (z && z.positionFunction && (z.positionFunction(fe, B, F), this._mustUnrotateFixedNormals = !0), ve) return fe; var Ee = u.c.Matrix[0], Se = this._tmpVertex, De = Se.position, xe = Se.color, Le = Se.uv, Me = u.c.Vector3[1], we = u.c.Vector3[2], Ye = u.c.Vector3[3]; u.a.IdentityToRef(Ee), fe.getRotationMatrix(Ee), fe.pivot.multiplyToRef(fe.scaling, Ye), fe.translateFromPivot ? we.setAll(0) : we.copyFrom(Ye); var et = z && z.vertexFunction; for (ie = 0; ie < n.length; ie++) { if (De.copyFrom(n[ie]), fe.color && xe.copyFrom(fe.color), s && Le.copyFromFloats(s[se], s[se + 1]), et && z.vertexFunction(fe, Se, ie), De.multiplyInPlace(fe.scaling).subtractInPlace(Ye), u.e.TransformCoordinatesToRef(De, Ee, Me), Me.addInPlace(we).addInPlace(fe.position), i.push(Me.x, Me.y, Me.z), s) { var nt = fe.uvs; d.push((nt.z - nt.x) * Le.x + nt.x, (nt.w - nt.y) * Le.y + nt.y), se += 2; } if (fe.color) this._color.copyFrom(xe); else { var ct = this._color; p && p[ce] !== void 0 ? (ct.r = p[ce], ct.g = p[ce + 1], ct.b = p[ce + 2], ct.a = p[ce + 3]) : (ct.r = 1, ct.g = 1, ct.b = 1, ct.a = 1); } y.push(this._color.r, this._color.g, this._color.b, this._color.a), ce += 4, !this.recomputeNormals && P && (u.e.TransformNormalFromFloatsToRef(P[ue], P[ue + 1], P[ue + 2], Ee, De), R.push(De.x, De.y, De.z), ue += 3); } for (ie = 0; ie < o.length; ie++) { var Ke = t + o[ie]; a.push(Ke), Ke > 65535 && (this._needs32Bits = !0); } if (this._depthSort || this._multimaterialEnabled) { var rt = fe.materialIndex !== null ? fe.materialIndex : 0; this.depthSortedParticles.push(new cd(B, e, o.length, rt)); } return fe; }, r.prototype._posToShape = function(t) { for (var e = [], n = 0; n < t.length; n += 3) e.push(u.e.FromArray(t, n)); return e; }, r.prototype._uvsToShapeUV = function(t) { var e = []; if (t) for (var n = 0; n < t.length; n++) e.push(t[n]); return e; }, r.prototype._addParticle = function(t, e, n, i, o, a, s, d, p) { d === void 0 && (d = null), p === void 0 && (p = null); var y = new yc(t, e, n, i, o, a, s, this, d); return (p || this.particles).push(y), y; }, r.prototype.addShape = function(t, e, n) { var i = t.getVerticesData(Oe.b.PositionKind), o = t.getIndices(), a = t.getVerticesData(Oe.b.UVKind), s = t.getVerticesData(Oe.b.ColorKind), d = t.getVerticesData(Oe.b.NormalKind); this.recomputeNormals = !d; var p = Xe.b.SliceToArray(o), y = Xe.b.SliceToArray(d), P = s ? Xe.b.SliceToArray(s) : [], R = n && n.storage ? n.storage : null, B = null; this._particlesIntersect && (B = t.getBoundingInfo()); var F = this._posToShape(i), z = this._uvsToShapeUV(a), J = n ? n.positionFunction : null, ie = n ? n.vertexFunction : null, se = null; this._useModelMaterial && (se = t.material ? t.material : this._setDefaultMaterial()); for (var ce = new bc(this._shapeCounter, F, p, y, P, z, J, ie, se), ue = 0; ue < e; ue++) this._insertNewParticle(this.nbParticles, ue, ce, F, o, a, s, d, B, R, n); return this._shapeCounter++, this._isNotBuilt = !0, this._shapeCounter - 1; }, r.prototype._rebuildParticle = function(t, e) { e === void 0 && (e = !1), this._resetCopy(); var n = this._copy; t._model._positionFunction && t._model._positionFunction(n, t.idx, t.idxInShape); var i = u.c.Matrix[0], o = u.c.Vector3[0], a = u.c.Vector3[1], s = u.c.Vector3[2], d = u.c.Vector3[3]; n.getRotationMatrix(i), t.pivot.multiplyToRef(t.scaling, d), n.translateFromPivot ? s.copyFromFloats(0, 0, 0) : s.copyFrom(d); for (var p = t._model._shape, y = 0; y < p.length; y++) o.copyFrom(p[y]), t._model._vertexFunction && t._model._vertexFunction(n, o, y), o.multiplyInPlace(n.scaling).subtractInPlace(d), u.e.TransformCoordinatesToRef(o, i, a), a.addInPlace(s).addInPlace(n.position).toArray(this._positions32, t._pos + 3 * y); e && (t.position.setAll(0), t.rotation.setAll(0), t.rotationQuaternion = null, t.scaling.setAll(1), t.uvs.setAll(0), t.pivot.setAll(0), t.translateFromPivot = !1, t.parentId = null); }, r.prototype.rebuildMesh = function(t) { t === void 0 && (t = !1); for (var e = 0; e < this.particles.length; e++) this._rebuildParticle(this.particles[e], t); return this.mesh.updateVerticesData(Oe.b.PositionKind, this._positions32, !1, !1), this; }, r.prototype.removeParticles = function(t, e) { var n = e - t + 1; if (!this._expandable || n <= 0 || n >= this.nbParticles || !this._updatable) return []; var i = this.particles, o = this.nbParticles; if (e < o - 1) for (var a = e + 1, s = i[a]._pos - i[t]._pos, d = i[a]._ind - i[t]._ind, p = a; p < o; p++) { var y = i[p]; y._pos -= s, y._ind -= d; } var P = i.splice(t, n); this._positions.length = 0, this._indices.length = 0, this._colors.length = 0, this._uvs.length = 0, this._normals.length = 0, this._index = 0, this._idxOfId.length = 0, (this._depthSort || this._multimaterialEnabled) && (this.depthSortedParticles = []); for (var R = 0, B = i.length, F = 0; F < B; F++) { var z = i[F], J = z._model, ie = J._shape, se = J._indices, ce = J._normals, ue = J._shapeColors, fe = J._shapeUV; z.idx = F, this._idxOfId[z.id] = F, this._meshBuilder(this._index, R, ie, this._positions, se, this._indices, fe, this._uvs, ue, this._colors, ce, this._normals, z.idx, z.idxInShape, null, J), this._index += ie.length, R += se.length; } return this.nbParticles -= n, this._isNotBuilt = !0, P; }, r.prototype.insertParticlesFromArray = function(t) { if (!this._expandable) return this; for (var e = 0, n = t[0].shapeId, i = t.length, o = 0; o < i; o++) { var a = t[o], s = a._model, d = s._shape, p = s._indices, y = s._shapeUV, P = s._shapeColors, R = s._normals, B = !R; this.recomputeNormals = B || this.recomputeNormals; var F = a._boundingInfo, z = this._insertNewParticle(this.nbParticles, e, s, d, p, y, P, R, F, null, null); a.copyToRef(z), e++, n != a.shapeId && (n = a.shapeId, e = 0); } return this._isNotBuilt = !0, this; }, r.prototype._insertNewParticle = function(t, e, n, i, o, a, s, d, p, y, P) { var R = this._positions.length, B = this._indices.length, F = this._meshBuilder(this._index, B, i, this._positions, o, this._indices, a, this._uvs, s, this._colors, d, this._normals, t, e, P, n), z = null; return this._updatable && ((z = this._addParticle(this.nbParticles, this._lastParticleId, R, B, n, this._shapeCounter, e, p, y)).position.copyFrom(F.position), z.rotation.copyFrom(F.rotation), F.rotationQuaternion && (z.rotationQuaternion ? z.rotationQuaternion.copyFrom(F.rotationQuaternion) : z.rotationQuaternion = F.rotationQuaternion.clone()), F.color && (z.color ? z.color.copyFrom(F.color) : z.color = F.color.clone()), z.scaling.copyFrom(F.scaling), z.uvs.copyFrom(F.uvs), F.materialIndex !== null && (z.materialIndex = F.materialIndex), this.expandable && (this._idxOfId[z.id] = z.idx)), y || (this._index += i.length, this.nbParticles++, this._lastParticleId++), z; }, r.prototype.setParticles = function(t, e, n) { if (t === void 0 && (t = 0), e === void 0 && (e = this.nbParticles - 1), n === void 0 && (n = !0), !this._updatable || this._isNotBuilt) return this; this.beforeUpdateParticles(t, e, n); var i = u.c.Matrix[0], o = u.c.Matrix[1], a = this.mesh, s = this._colors32, d = this._positions32, p = this._normals32, y = this._uvs32, P = this._indices32, R = this._indices, B = this._fixedNormal32, F = u.c.Vector3, z = F[5].copyFromFloats(1, 0, 0), J = F[6].copyFromFloats(0, 1, 0), ie = F[7].copyFromFloats(0, 0, 1), se = F[8].setAll(Number.MAX_VALUE), ce = F[9].setAll(-Number.MAX_VALUE), ue = F[10].setAll(0), fe = this._tmpVertex, ve = fe.position, Te = fe.color, Re = fe.uv; if ((this.billboard || this._depthSort) && (this.mesh.computeWorldMatrix(!0), this.mesh._worldMatrix.invertToRef(o)), this.billboard) { var Ae = F[0]; this._camera.getDirectionToRef(be.a.Z, Ae), u.e.TransformNormalToRef(Ae, o, ie), ie.normalize(); var Ee = this._camera.getViewMatrix(!0); u.e.TransformNormalFromFloatsToRef(Ee.m[1], Ee.m[5], Ee.m[9], o, J), u.e.CrossToRef(J, ie, z), J.normalize(), z.normalize(); } this._depthSort && u.e.TransformCoordinatesToRef(this._camera.globalPosition, o, ue), u.a.IdentityToRef(i); var Se = 0, De = 0, xe = 0, Le = 0, Me = 0, we = 0, Ye = 0; if (this.mesh.isFacetDataEnabled && (this._computeBoundingBox = !0), e = e >= this.nbParticles ? this.nbParticles - 1 : e, this._computeBoundingBox && (t != 0 || e != this.nbParticles - 1)) { var et = this.mesh._boundingInfo; et && (se.copyFrom(et.minimum), ce.copyFrom(et.maximum)); } var nt = (De = this.particles[t]._pos) / 3 | 0; Le = 4 * nt, we = 2 * nt; for (var ct = t; ct <= e; ct++) { var Ke = this.particles[ct]; this.updateParticle(Ke); var rt = Ke._model._shape, it = Ke._model._shapeUV, qe = Ke._rotationMatrix, ut = Ke.position, Ve = Ke.rotation, Ze = Ke.scaling, vt = Ke._globalPosition; if (this._depthSort && this._depthSortParticles) { var jt = this.depthSortedParticles[ct]; jt.idx = Ke.idx, jt.ind = Ke._ind, jt.indicesLength = Ke._model._indicesLength, jt.sqDistance = u.e.DistanceSquared(Ke.position, ue); } if (!Ke.alive || Ke._stillInvisible && !Ke.isVisible) De += 3 * (Ye = rt.length), Le += 4 * Ye, we += 2 * Ye; else { if (Ke.isVisible) { Ke._stillInvisible = !1; var Dt = F[12]; if (Ke.pivot.multiplyToRef(Ze, Dt), this.billboard && (Ve.x = 0, Ve.y = 0), (this._computeParticleRotation || this.billboard) && Ke.getRotationMatrix(i), Ke.parentId !== null) { var Yt = this.getParticleById(Ke.parentId); if (Yt) { var mt = Yt._rotationMatrix, qt = Yt._globalPosition, Ht = ut.x * mt[1] + ut.y * mt[4] + ut.z * mt[7], kt = ut.x * mt[0] + ut.y * mt[3] + ut.z * mt[6], Wt = ut.x * mt[2] + ut.y * mt[5] + ut.z * mt[8]; if (vt.x = qt.x + kt, vt.y = qt.y + Ht, vt.z = qt.z + Wt, this._computeParticleRotation || this.billboard) { var bt = i.m; qe[0] = bt[0] * mt[0] + bt[1] * mt[3] + bt[2] * mt[6], qe[1] = bt[0] * mt[1] + bt[1] * mt[4] + bt[2] * mt[7], qe[2] = bt[0] * mt[2] + bt[1] * mt[5] + bt[2] * mt[8], qe[3] = bt[4] * mt[0] + bt[5] * mt[3] + bt[6] * mt[6], qe[4] = bt[4] * mt[1] + bt[5] * mt[4] + bt[6] * mt[7], qe[5] = bt[4] * mt[2] + bt[5] * mt[5] + bt[6] * mt[8], qe[6] = bt[8] * mt[0] + bt[9] * mt[3] + bt[10] * mt[6], qe[7] = bt[8] * mt[1] + bt[9] * mt[4] + bt[10] * mt[7], qe[8] = bt[8] * mt[2] + bt[9] * mt[5] + bt[10] * mt[8]; } } else Ke.parentId = null; } else vt.x = ut.x, vt.y = ut.y, vt.z = ut.z, (this._computeParticleRotation || this.billboard) && (bt = i.m, qe[0] = bt[0], qe[1] = bt[1], qe[2] = bt[2], qe[3] = bt[4], qe[4] = bt[5], qe[5] = bt[6], qe[6] = bt[8], qe[7] = bt[9], qe[8] = bt[10]); var Rt = F[11]; for (Ke.translateFromPivot ? Rt.setAll(0) : Rt.copyFrom(Dt), Ye = 0; Ye < rt.length; Ye++) { Se = De + 3 * Ye, xe = Le + 4 * Ye, Me = we + 2 * Ye; var Zt = 2 * Ye, Mn = Zt + 1; ve.copyFrom(rt[Ye]), this._computeParticleColor && Ke.color && Te.copyFrom(Ke.color), this._computeParticleTexture && Re.copyFromFloats(it[Zt], it[Mn]), this._computeParticleVertex && this.updateParticleVertex(Ke, fe, Ye); var Bn = ve.x * Ze.x - Dt.x, Kn = ve.y * Ze.y - Dt.y, In = ve.z * Ze.z - Dt.z; kt = Bn * qe[0] + Kn * qe[3] + In * qe[6], Ht = Bn * qe[1] + Kn * qe[4] + In * qe[7], Wt = Bn * qe[2] + Kn * qe[5] + In * qe[8], kt += Rt.x, Ht += Rt.y, Wt += Rt.z; var Kt = d[Se] = vt.x + z.x * kt + J.x * Ht + ie.x * Wt, oi = d[Se + 1] = vt.y + z.y * kt + J.y * Ht + ie.y * Wt, Ti = d[Se + 2] = vt.z + z.z * kt + J.z * Ht + ie.z * Wt; if (this._computeBoundingBox && (se.minimizeInPlaceFromFloats(Kt, oi, Ti), ce.maximizeInPlaceFromFloats(Kt, oi, Ti)), !this._computeParticleVertex) { var Lr = B[Se], Nr = B[Se + 1], ai = B[Se + 2], wi = Lr * qe[0] + Nr * qe[3] + ai * qe[6], wr = Lr * qe[1] + Nr * qe[4] + ai * qe[7], Gt = Lr * qe[2] + Nr * qe[5] + ai * qe[8]; p[Se] = z.x * wi + J.x * wr + ie.x * Gt, p[Se + 1] = z.y * wi + J.y * wr + ie.y * Gt, p[Se + 2] = z.z * wi + J.z * wr + ie.z * Gt; } if (this._computeParticleColor && Ke.color) { var Fi = this._colors32; Fi[xe] = Te.r, Fi[xe + 1] = Te.g, Fi[xe + 2] = Te.b, Fi[xe + 3] = Te.a; } if (this._computeParticleTexture) { var Tn = Ke.uvs; y[Me] = Re.x * (Tn.z - Tn.x) + Tn.x, y[Me + 1] = Re.y * (Tn.w - Tn.y) + Tn.y; } } } else for (Ke._stillInvisible = !0, Ye = 0; Ye < rt.length; Ye++) { if (xe = Le + 4 * Ye, Me = we + 2 * Ye, d[Se = De + 3 * Ye] = d[Se + 1] = d[Se + 2] = 0, p[Se] = p[Se + 1] = p[Se + 2] = 0, this._computeParticleColor && Ke.color) { var er = Ke.color; s[xe] = er.r, s[xe + 1] = er.g, s[xe + 2] = er.b, s[xe + 3] = er.a; } this._computeParticleTexture && (Tn = Ke.uvs, y[Me] = it[2 * Ye] * (Tn.z - Tn.x) + Tn.x, y[Me + 1] = it[2 * Ye + 1] * (Tn.w - Tn.y) + Tn.y); } if (this._particlesIntersect) { var Ei = Ke._boundingInfo, Ma = Ei.boundingBox, Ia = Ei.boundingSphere, Fr = Ke._modelBoundingInfo; if (!this._bSphereOnly) { var Bi = Fr.boundingBox.vectors, Ui = F[1], tr = F[2]; Ui.setAll(Number.MAX_VALUE), tr.setAll(-Number.MAX_VALUE); for (var Vi = 0; Vi < 8; Vi++) { var Br = Bi[Vi].x * Ze.x, Ur = Bi[Vi].y * Ze.y, Vr = Bi[Vi].z * Ze.z, ki = (kt = Br * qe[0] + Ur * qe[3] + Vr * qe[6], Ht = Br * qe[1] + Ur * qe[4] + Vr * qe[7], Wt = Br * qe[2] + Ur * qe[5] + Vr * qe[8], ut.x + z.x * kt + J.x * Ht + ie.x * Wt), Gi = ut.y + z.y * kt + J.y * Ht + ie.y * Wt, kr = ut.z + z.z * kt + J.z * Ht + ie.z * Wt; Ui.minimizeInPlaceFromFloats(ki, Gi, kr), tr.maximizeInPlaceFromFloats(ki, Gi, kr); } Ma.reConstruct(Ui, tr, a._worldMatrix); } var Si = Fr.minimum.multiplyToRef(Ze, F[1]), Dn = Fr.maximum.multiplyToRef(Ze, F[2]), bo = Dn.addToRef(Si, F[3]).scaleInPlace(0.5).addInPlace(vt), nr = Dn.subtractToRef(Si, F[4]).scaleInPlace(0.5 * this._bSphereRadiusFactor), To = bo.subtractToRef(nr, F[1]), tv = bo.addToRef(nr, F[2]); Ia.reConstruct(To, tv, a._worldMatrix); } De = Se + 3, Le = xe + 4, we = Me + 2; } } if (n) { if (this._computeParticleColor && a.updateVerticesData(Oe.b.ColorKind, s, !1, !1), this._computeParticleTexture && a.updateVerticesData(Oe.b.UVKind, y, !1, !1), a.updateVerticesData(Oe.b.PositionKind, d, !1, !1), !a.areNormalsFrozen || a.isFacetDataEnabled) { if (this._computeParticleVertex || a.isFacetDataEnabled) { var nv = a.isFacetDataEnabled ? a.getFacetDataParameters() : null; ht.a.ComputeNormals(d, P, p, nv); for (var Ai = 0; Ai < p.length; Ai++) B[Ai] = p[Ai]; } a.areNormalsFrozen || a.updateVerticesData(Oe.b.NormalKind, p, !1, !1); } if (this._depthSort && this._depthSortParticles) { var jc = this.depthSortedParticles; jc.sort(this._depthSortFunction); for (var iv = jc.length, nf = 0, Hc = 0, Wc = 0; Wc < iv; Wc++) { var Xc = jc[Wc], rv = Xc.indicesLength, ov = Xc.ind; for (Ai = 0; Ai < rv; Ai++) if (P[nf] = R[ov + Ai], nf++, this._pickable && Ai % 3 == 0) { var rf = this.pickedParticles[Hc]; rf.idx = Xc.idx, rf.faceId = Hc, Hc++; } } a.updateIndices(P); } } return this._computeBoundingBox && (a._boundingInfo ? a._boundingInfo.reConstruct(se, ce, a._worldMatrix) : a._boundingInfo = new Mi.a(se, ce, a._worldMatrix)), this._autoUpdateSubMeshes && this.computeSubMeshes(), this.afterUpdateParticles(t, e, n), this; }, r.prototype.dispose = function() { this.mesh.dispose(), this.vars = null, this._positions = null, this._indices = null, this._normals = null, this._uvs = null, this._colors = null, this._indices32 = null, this._positions32 = null, this._normals32 = null, this._fixedNormal32 = null, this._uvs32 = null, this._colors32 = null, this.pickedParticles = null, this.pickedBySubMesh = null, this._materials = null, this._materialIndexes = null, this._indicesByMaterial = null, this._idxOfId = null; }, r.prototype.pickedParticle = function(t) { if (t.hit) { var e = t.subMeshId, n = t.faceId, i = this.pickedBySubMesh; if (i[e] && i[e][n]) return i[e][n]; } return null; }, r.prototype.getParticleById = function(t) { var e = this.particles[t]; if (e && e.id == t) return e; var n = this.particles, i = this._idxOfId[t]; if (i !== void 0) return n[i]; for (var o = 0, a = this.nbParticles; o < a; ) { var s = n[o]; if (s.id == t) return s; o++; } return null; }, r.prototype.getParticlesByShapeId = function(t) { var e = []; return this.getParticlesByShapeIdToRef(t, e), e; }, r.prototype.getParticlesByShapeIdToRef = function(t, e) { e.length = 0; for (var n = 0; n < this.nbParticles; n++) { var i = this.particles[n]; i.shapeId == t && e.push(i); } return this; }, r.prototype.computeSubMeshes = function() { if (!this.mesh || !this._multimaterialEnabled) return this; var t = this.depthSortedParticles; if (this.particles.length > 0) for (var e = 0; e < this.particles.length; e++) { var n = this.particles[e]; n.materialIndex || (n.materialIndex = 0); var i = t[e]; i.materialIndex = n.materialIndex, i.ind = n._ind, i.indicesLength = n._model._indicesLength, i.idx = n.idx; } this._sortParticlesByMaterial(); var o = this._indicesByMaterial, a = this._materialIndexes, s = this.mesh; s.subMeshes = []; for (var d = s.getTotalVertices(), p = 0; p < a.length; p++) { var y = o[p], P = o[p + 1] - y, R = a[p]; new uo.a(R, 0, d, y, P, s); } return this; }, r.prototype._sortParticlesByMaterial = function() { var t = [0]; this._indicesByMaterial = t; var e = []; this._materialIndexes = e; var n = this.depthSortedParticles; n.sort(this._materialSortFunction); var i = n.length, o = this._indices32, a = this._indices, s = 0, d = 0, p = 0, y = n[0].materialIndex; e.push(y), this._pickable && (this.pickedBySubMesh = [[]], this.pickedParticles = this.pickedBySubMesh[0]); for (var P = 0; P < i; P++) { var R = n[P], B = R.indicesLength, F = R.ind; R.materialIndex !== y && (y = R.materialIndex, t.push(p), e.push(y), this._pickable && (s++, this.pickedBySubMesh[s] = [], d = 0)); for (var z = 0, J = 0; J < B; J++) { if (o[p] = a[F + J], this._pickable && J % 3 == 0) { var ie = this.pickedBySubMesh[s][d]; ie ? (ie.idx = R.idx, ie.faceId = z) : this.pickedBySubMesh[s][d] = { idx: R.idx, faceId: z }, d++, z++; } p++; } } return t.push(o.length), this._updatable && this.mesh.updateIndices(o), this; }, r.prototype._setMaterialIndexesById = function() { this._materialIndexesById = {}; for (var t = 0; t < this._materials.length; t++) { var e = this._materials[t].uniqueId; this._materialIndexesById[e] = t; } }, r.prototype._filterUniqueMaterialId = function(t) { return t.filter(function(e, n, i) { return i.indexOf(e) === n; }); }, r.prototype._setDefaultMaterial = function() { return this._defaultMaterial || (this._defaultMaterial = new Nt.a(this.name + "DefaultMaterial", this._scene)), this._defaultMaterial; }, r.prototype.refreshVisibleSize = function() { return this._isVisibilityBoxLocked || this.mesh.refreshBoundingInfo(), this; }, r.prototype.setVisibilityBox = function(t) { var e = t / 2; this.mesh._boundingInfo = new Mi.a(new u.e(-e, -e, -e), new u.e(e, e, e)); }, Object.defineProperty(r.prototype, "isAlwaysVisible", { get: function() { return this._alwaysVisible; }, set: function(t) { this._alwaysVisible = t, this.mesh.alwaysSelectAsActiveMesh = t; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "isVisibilityBoxLocked", { get: function() { return this._isVisibilityBoxLocked; }, set: function(t) { this._isVisibilityBoxLocked = t, this.mesh.getBoundingInfo().isLocked = t; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "computeParticleRotation", { get: function() { return this._computeParticleRotation; }, set: function(t) { this._computeParticleRotation = t; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "computeParticleColor", { get: function() { return this._computeParticleColor; }, set: function(t) { this._computeParticleColor = t; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "computeParticleTexture", { get: function() { return this._computeParticleTexture; }, set: function(t) { this._computeParticleTexture = t; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "computeParticleVertex", { get: function() { return this._computeParticleVertex; }, set: function(t) { this._computeParticleVertex = t; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "computeBoundingBox", { get: function() { return this._computeBoundingBox; }, set: function(t) { this._computeBoundingBox = t; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "depthSortParticles", { get: function() { return this._depthSortParticles; }, set: function(t) { this._depthSortParticles = t; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "expandable", { get: function() { return this._expandable; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "multimaterialEnabled", { get: function() { return this._multimaterialEnabled; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "useModelMaterial", { get: function() { return this._useModelMaterial; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "materials", { get: function() { return this._materials; }, enumerable: !1, configurable: !0 }), r.prototype.setMultiMaterial = function(t) { this._materials = this._filterUniqueMaterialId(t), this._setMaterialIndexesById(), this._multimaterial && this._multimaterial.dispose(), this._multimaterial = new Qi.a(this.name + "MultiMaterial", this._scene); for (var e = 0; e < this._materials.length; e++) this._multimaterial.subMaterials.push(this._materials[e]); this.computeSubMeshes(), this.mesh.material = this._multimaterial; }, Object.defineProperty(r.prototype, "multimaterial", { get: function() { return this._multimaterial; }, set: function(t) { this._multimaterial = t; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "autoUpdateSubMeshes", { get: function() { return this._autoUpdateSubMeshes; }, set: function(t) { this._autoUpdateSubMeshes = t; }, enumerable: !1, configurable: !0 }), r.prototype.initParticles = function() { }, r.prototype.recycleParticle = function(t) { return t; }, r.prototype.updateParticle = function(t) { return t; }, r.prototype.updateParticleVertex = function(t, e, n) { return this; }, r.prototype.beforeUpdateParticles = function(t, e, n) { }, r.prototype.afterUpdateParticles = function(t, e, n) { }, r; }(), ud = function() { function r(t, e, n, i, o) { this.idx = 0, this.color = new I.b(1, 1, 1, 1), this.position = u.e.Zero(), this.rotation = u.e.Zero(), this.uv = new u.d(0, 0), this.velocity = u.e.Zero(), this.pivot = u.e.Zero(), this.translateFromPivot = !1, this._pos = 0, this._ind = 0, this.groupId = 0, this.idxInGroup = 0, this._stillInvisible = !1, this._rotationMatrix = [1, 0, 0, 0, 1, 0, 0, 0, 1], this.parentId = null, this._globalPosition = u.e.Zero(), this.idx = t, this._group = e, this.groupId = n, this.idxInGroup = i, this._pcs = o; } return Object.defineProperty(r.prototype, "size", { get: function() { return this.size; }, set: function(t) { this.size = t; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "quaternion", { get: function() { return this.rotationQuaternion; }, set: function(t) { this.rotationQuaternion = t; }, enumerable: !1, configurable: !0 }), r.prototype.intersectsMesh = function(t, e) { if (!t._boundingInfo) return !1; if (e = e || !1) return t.getBoundingInfo().boundingSphere.intersectsPoint(this.position.add(this._pcs.mesh.position)); var n, i, o, a, s, d; n = t.getBoundingInfo().boundingBox.maximumWorld.x, i = t.getBoundingInfo().boundingBox.minimumWorld.x, o = t.getBoundingInfo().boundingBox.maximumWorld.y, a = t.getBoundingInfo().boundingBox.minimumWorld.y, s = t.getBoundingInfo().boundingBox.maximumWorld.z, d = t.getBoundingInfo().boundingBox.minimumWorld.z; var p = this.position.x + this._pcs.mesh.position.x, y = this.position.y + this._pcs.mesh.position.y, P = this.position.z + this._pcs.mesh.position.z; return i <= p && p <= n && a <= y && y <= o && d <= P && P <= s; }, r.prototype.getRotationMatrix = function(t) { var e; if (this.rotationQuaternion) e = this.rotationQuaternion; else { e = u.c.Quaternion[0]; var n = this.rotation; u.b.RotationYawPitchRollToRef(n.y, n.x, n.z, e); } e.toRotationMatrix(t); }, r; }(), fa = function(r, t) { this.groupID = r, this._positionFunction = t; }; (function(r) { r[r.Color = 2] = "Color", r[r.UV = 1] = "UV", r[r.Random = 0] = "Random", r[r.Stated = 3] = "Stated"; })(bn || (bn = {})); var bm = function() { function r(t, e, n, i) { this.particles = new Array(), this.nbParticles = 0, this.counter = 0, this.vars = {}, this._promises = [], this._positions = new Array(), this._indices = new Array(), this._normals = new Array(), this._colors = new Array(), this._uvs = new Array(), this._updatable = !0, this._isVisibilityBoxLocked = !1, this._alwaysVisible = !1, this._groups = new Array(), this._groupCounter = 0, this._computeParticleColor = !0, this._computeParticleTexture = !0, this._computeParticleRotation = !0, this._computeBoundingBox = !1, this._isReady = !1, this.name = t, this._size = e, this._scene = n || te.a.LastCreatedScene, i && i.updatable !== void 0 ? this._updatable = i.updatable : this._updatable = !0; } return r.prototype.buildMeshAsync = function() { var t = this; return Promise.all(this._promises).then(function() { return t._isReady = !0, t._buildMesh(); }); }, r.prototype._buildMesh = function() { this.nbParticles === 0 && this.addPoints(1), this._positions32 = new Float32Array(this._positions), this._uvs32 = new Float32Array(this._uvs), this._colors32 = new Float32Array(this._colors); var t = new ht.a(); t.set(this._positions32, Oe.b.PositionKind), this._uvs32.length > 0 && t.set(this._uvs32, Oe.b.UVKind); var e = 0; this._colors32.length > 0 && (e = 1, t.set(this._colors32, Oe.b.ColorKind)); var n = new Ie.a(this.name, this._scene); t.applyToMesh(n, this._updatable), this.mesh = n, this._positions = null, this._uvs = null, this._colors = null, this._updatable || (this.particles.length = 0); var i = new Nt.a("point cloud material", this._scene); return i.emissiveColor = new I.a(e, e, e), i.disableLighting = !0, i.pointsCloud = !0, i.pointSize = this._size, n.material = i, new Promise(function(o) { return o(n); }); }, r.prototype._addParticle = function(t, e, n, i) { var o = new ud(t, e, n, i, this); return this.particles.push(o), o; }, r.prototype._randomUnitVector = function(t) { t.position = new u.e(Math.random(), Math.random(), Math.random()), t.color = new I.b(1, 1, 1, 1); }, r.prototype._getColorIndicesForCoord = function(t, e, n, i) { var o = t._groupImageData, a = n * (4 * i) + 4 * e, s = [a, a + 1, a + 2, a + 3], d = s[1], p = s[2], y = s[3], P = o[s[0]], R = o[d], B = o[p], F = o[y]; return new I.b(P / 255, R / 255, B / 255, F); }, r.prototype._setPointsColorOrUV = function(t, e, n, i, o, a, s) { n && t.updateFacetData(); var d = 2 * t.getBoundingInfo().boundingSphere.radius, p = t.getVerticesData(Oe.b.PositionKind), y = t.getIndices(), P = t.getVerticesData(Oe.b.UVKind), R = t.getVerticesData(Oe.b.ColorKind), B = u.e.Zero(); t.computeWorldMatrix(); var F = t.getWorldMatrix(); if (!F.isIdentity()) for (var z = 0; z < p.length / 3; z++) u.e.TransformCoordinatesFromFloatsToRef(p[3 * z], p[3 * z + 1], p[3 * z + 2], F, B), p[3 * z] = B.x, p[3 * z + 1] = B.y, p[3 * z + 2] = B.z; var J, ie, se = 0, ce = 0, ue = 0, fe = 0, ve = 0, Te = 0, Re = 0, Ae = 0, Ee = 0, Se = 0, De = 0, xe = 0, Le = 0, Me = 0, we = u.e.Zero(), Ye = u.e.Zero(), et = u.e.Zero(), nt = u.e.Zero(), ct = u.e.Zero(), Ke = 0, rt = 0, it = 0, qe = 0, ut = 0, Ve = 0, Ze = u.d.Zero(), vt = u.d.Zero(), jt = u.d.Zero(), Dt = u.d.Zero(), Yt = u.d.Zero(), mt = 0, qt = 0, Ht = 0, kt = 0, Wt = 0, bt = 0, Rt = 0, Zt = 0, Mn = 0, Bn = 0, Kn = 0, In = 0, Kt = u.f.Zero(), oi = u.f.Zero(), Ti = u.f.Zero(), Lr = u.f.Zero(), Nr = u.f.Zero(), ai = 0, wi = 0; s = s || 0; var wr, Gt = new u.f(0, 0, 0, 0), Fi = u.e.Zero(), Tn = u.e.Zero(), er = u.e.Zero(), Ei = 0, Ma = u.e.Zero(), Ia = 0, Fr = 0, Bi = new dn.a(u.e.Zero(), new u.e(1, 0, 0)), Ui = u.e.Zero(); for (ce = 0; ce < y.length / 3; ce++) { var tr, Vi, Br, Ur, Vr, ki, Gi, kr; ue = y[3 * ce], fe = y[3 * ce + 1], ve = y[3 * ce + 2], Te = p[3 * ue], Re = p[3 * ue + 1], Ae = p[3 * ue + 2], Ee = p[3 * fe], Se = p[3 * fe + 1], De = p[3 * fe + 2], xe = p[3 * ve], Le = p[3 * ve + 1], Me = p[3 * ve + 2], we.set(Te, Re, Ae), Ye.set(Ee, Se, De), et.set(xe, Le, Me), Ye.subtractToRef(we, nt), et.subtractToRef(Ye, ct), P && (Ke = P[2 * ue], rt = P[2 * ue + 1], it = P[2 * fe], qe = P[2 * fe + 1], ut = P[2 * ve], Ve = P[2 * ve + 1], Ze.set(Ke, rt), vt.set(it, qe), jt.set(ut, Ve), vt.subtractToRef(Ze, Dt), jt.subtractToRef(vt, Yt)), R && i && (mt = R[4 * ue], qt = R[4 * ue + 1], Ht = R[4 * ue + 2], kt = R[4 * ue + 3], Wt = R[4 * fe], bt = R[4 * fe + 1], Rt = R[4 * fe + 2], Zt = R[4 * fe + 3], Mn = R[4 * ve], Bn = R[4 * ve + 1], Kn = R[4 * ve + 2], In = R[4 * ve + 3], Kt.set(mt, qt, Ht, kt), oi.set(Wt, bt, Rt, Zt), Ti.set(Mn, Bn, Kn, In), oi.subtractToRef(Kt, Lr), Ti.subtractToRef(oi, Nr)); for (var Si, Dn, bo = new I.a(0, 0, 0), nr = new I.a(0, 0, 0), To = 0; To < e._groupDensity[ce]; To++) se = this.particles.length, this._addParticle(se, e, this._groupCounter, ce + To), Dn = this.particles[se], ai = $.a.RandomRange(0, 1), wi = $.a.RandomRange(0, 1), J = we.add(nt.scale(ai)).add(ct.scale(ai * wi)), n && (Fi = t.getFacetNormal(ce).normalize().scale(-1), Tn = nt.clone().normalize(), er = u.e.Cross(Fi, Tn), Ei = $.a.RandomRange(0, 2 * Math.PI), Ma = Tn.scale(Math.cos(Ei)).add(er.scale(Math.sin(Ei))), Ei = $.a.RandomRange(0.1, Math.PI / 2), Ui = Ma.scale(Math.cos(Ei)).add(Fi.scale(Math.sin(Ei))), Bi.origin = J.add(Ui.scale(1e-5)), Bi.direction = Ui, Bi.length = d, (wr = Bi.intersectsMesh(t)).hit && (Fr = wr.pickedPoint.subtract(J).length(), Ia = $.a.RandomRange(0, 1) * Fr, J.addInPlace(Ui.scale(Ia)))), Dn.position = J.clone(), this._positions.push(Dn.position.x, Dn.position.y, Dn.position.z), i !== void 0 ? P && (ie = Ze.add(Dt.scale(ai)).add(Yt.scale(ai * wi)), i ? o && e._groupImageData !== null ? (tr = e._groupImgWidth, Vi = e._groupImgHeight, Si = this._getColorIndicesForCoord(e, Math.round(ie.x * tr), Math.round(ie.y * Vi), tr), Dn.color = Si, this._colors.push(Si.r, Si.g, Si.b, Si.a)) : R ? (Gt = Kt.add(Lr.scale(ai)).add(Nr.scale(ai * wi)), Dn.color = new I.b(Gt.x, Gt.y, Gt.z, Gt.w), this._colors.push(Gt.x, Gt.y, Gt.z, Gt.w)) : (Gt = Kt.set(Math.random(), Math.random(), Math.random(), 1), Dn.color = new I.b(Gt.x, Gt.y, Gt.z, Gt.w), this._colors.push(Gt.x, Gt.y, Gt.z, Gt.w)) : (Dn.uv = ie.clone(), this._uvs.push(Dn.uv.x, Dn.uv.y))) : (a ? (bo.set(a.r, a.g, a.b), Br = $.a.RandomRange(-s, s), Ur = $.a.RandomRange(-s, s), Vr = (kr = bo.toHSV()).r, (ki = kr.g + Br) < 0 && (ki = 0), ki > 1 && (ki = 1), (Gi = kr.b + Ur) < 0 && (Gi = 0), Gi > 1 && (Gi = 1), I.a.HSVtoRGBToRef(Vr, ki, Gi, nr), Gt.set(nr.r, nr.g, nr.b, 1)) : Gt = Kt.set(Math.random(), Math.random(), Math.random(), 1), Dn.color = new I.b(Gt.x, Gt.y, Gt.z, Gt.w), this._colors.push(Gt.x, Gt.y, Gt.z, Gt.w)); } }, r.prototype._colorFromTexture = function(t, e, n) { var i = this; if (t.material === null) return l.a.Warn(t.name + "has no material."), e._groupImageData = null, void this._setPointsColorOrUV(t, e, n, !0, !1); var o = t.material.getActiveTextures(); if (o.length === 0) return l.a.Warn(t.name + "has no useable texture."), e._groupImageData = null, void this._setPointsColorOrUV(t, e, n, !0, !1); var a = t.clone(); a.setEnabled(!1), this._promises.push(new Promise(function(s) { kn.a.WhenAllReady(o, function() { var d = e._textureNb; return d < 0 && (d = 0), d > o.length - 1 && (d = o.length - 1), e._groupImageData = o[d].readPixels(), e._groupImgWidth = o[d].getSize().width, e._groupImgHeight = o[d].getSize().height, i._setPointsColorOrUV(a, e, n, !0, !0), a.dispose(), s(); }); })); }, r.prototype._calculateDensity = function(t, e, n) { for (var i, o, a, s, d, p, y, P, R, B, F, z, J, ie, se, ce, ue, fe = new Array(), ve = u.e.Zero(), Te = u.e.Zero(), Re = u.e.Zero(), Ae = u.e.Zero(), Ee = u.e.Zero(), Se = u.e.Zero(), De = new Array(), xe = 0, Le = n.length / 3, Me = 0; Me < Le; Me++) i = n[3 * Me], o = n[3 * Me + 1], a = n[3 * Me + 2], s = e[3 * i], d = e[3 * i + 1], p = e[3 * i + 2], y = e[3 * o], P = e[3 * o + 1], R = e[3 * o + 2], B = e[3 * a], F = e[3 * a + 1], z = e[3 * a + 2], ve.set(s, d, p), Te.set(y, P, R), Re.set(B, F, z), Te.subtractToRef(ve, Ae), Re.subtractToRef(Te, Ee), Re.subtractToRef(ve, Se), ce = ((J = Ae.length()) + (ie = Ee.length()) + (se = Se.length())) / 2, xe += ue = Math.sqrt(ce * (ce - J) * (ce - ie) * (ce - se)), De[Me] = ue; var we = 0; for (Me = 0; Me < Le; Me++) fe[Me] = Math.floor(t * De[Me] / xe), we += fe[Me]; var Ye = t - we, et = Math.floor(Ye / Le), nt = Ye % Le; for (et > 0 && (fe = fe.map(function(ct) { return ct + et; })), Me = 0; Me < nt; Me++) fe[Me] += 1; return fe; }, r.prototype.addPoints = function(t, e) { e === void 0 && (e = this._randomUnitVector); for (var n, i = new fa(this._groupCounter, e), o = this.nbParticles, a = 0; a < t; a++) n = this._addParticle(o, i, this._groupCounter, a), i && i._positionFunction && i._positionFunction(n, o, a), this._positions.push(n.position.x, n.position.y, n.position.z), n.color && this._colors.push(n.color.r, n.color.g, n.color.b, n.color.a), n.uv && this._uvs.push(n.uv.x, n.uv.y), o++; return this.nbParticles += t, this._groupCounter++, this._groupCounter; }, r.prototype.addSurfacePoints = function(t, e, n, i, o) { var a = n || bn.Random; (isNaN(a) || a < 0 || a > 3) && (a = bn.Random); var s = t.getVerticesData(Oe.b.PositionKind), d = t.getIndices(); this._groups.push(this._groupCounter); var p = new fa(this._groupCounter, null); switch (p._groupDensity = this._calculateDensity(e, s, d), a === bn.Color ? p._textureNb = i || 0 : i = i || new I.b(1, 1, 1, 1), a) { case bn.Color: this._colorFromTexture(t, p, !1); break; case bn.UV: this._setPointsColorOrUV(t, p, !1, !1, !1); break; case bn.Random: this._setPointsColorOrUV(t, p, !1); break; case bn.Stated: this._setPointsColorOrUV(t, p, !1, void 0, void 0, i, o); } return this.nbParticles += e, this._groupCounter++, this._groupCounter - 1; }, r.prototype.addVolumePoints = function(t, e, n, i, o) { var a = n || bn.Random; (isNaN(a) || a < 0 || a > 3) && (a = bn.Random); var s = t.getVerticesData(Oe.b.PositionKind), d = t.getIndices(); this._groups.push(this._groupCounter); var p = new fa(this._groupCounter, null); switch (p._groupDensity = this._calculateDensity(e, s, d), a === bn.Color ? p._textureNb = i || 0 : i = i || new I.b(1, 1, 1, 1), a) { case bn.Color: this._colorFromTexture(t, p, !0); break; case bn.UV: this._setPointsColorOrUV(t, p, !0, !1, !1); break; case bn.Random: this._setPointsColorOrUV(t, p, !0); break; case bn.Stated: this._setPointsColorOrUV(t, p, !0, void 0, void 0, i, o); } return this.nbParticles += e, this._groupCounter++, this._groupCounter - 1; }, r.prototype.setParticles = function(t, e, n) { if (t === void 0 && (t = 0), e === void 0 && (e = this.nbParticles - 1), n === void 0 && (n = !0), !this._updatable || !this._isReady) return this; this.beforeUpdateParticles(t, e, n); var i = u.c.Matrix[0], o = this.mesh, a = this._colors32, s = this._positions32, d = this._uvs32, p = u.c.Vector3, y = p[5].copyFromFloats(1, 0, 0), P = p[6].copyFromFloats(0, 1, 0), R = p[7].copyFromFloats(0, 0, 1), B = p[8].setAll(Number.MAX_VALUE), F = p[9].setAll(-Number.MAX_VALUE); u.a.IdentityToRef(i); var z = 0; if (this.mesh.isFacetDataEnabled && (this._computeBoundingBox = !0), e = e >= this.nbParticles ? this.nbParticles - 1 : e, this._computeBoundingBox && (t != 0 || e != this.nbParticles - 1)) { var J = this.mesh._boundingInfo; J && (B.copyFrom(J.minimum), F.copyFrom(J.maximum)); } z = 0; for (var ie = 0, se = 0, ce = 0, ue = t; ue <= e; ue++) { var fe = this.particles[ue]; ie = 3 * (z = fe.idx), se = 4 * z, ce = 2 * z, this.updateParticle(fe); var ve = fe._rotationMatrix, Te = fe.position, Re = fe._globalPosition; if (this._computeParticleRotation && fe.getRotationMatrix(i), fe.parentId !== null) { var Ae = this.particles[fe.parentId], Ee = Ae._rotationMatrix, Se = Ae._globalPosition, De = Te.x * Ee[1] + Te.y * Ee[4] + Te.z * Ee[7], xe = Te.x * Ee[0] + Te.y * Ee[3] + Te.z * Ee[6], Le = Te.x * Ee[2] + Te.y * Ee[5] + Te.z * Ee[8]; if (Re.x = Se.x + xe, Re.y = Se.y + De, Re.z = Se.z + Le, this._computeParticleRotation) { var Me = i.m; ve[0] = Me[0] * Ee[0] + Me[1] * Ee[3] + Me[2] * Ee[6], ve[1] = Me[0] * Ee[1] + Me[1] * Ee[4] + Me[2] * Ee[7], ve[2] = Me[0] * Ee[2] + Me[1] * Ee[5] + Me[2] * Ee[8], ve[3] = Me[4] * Ee[0] + Me[5] * Ee[3] + Me[6] * Ee[6], ve[4] = Me[4] * Ee[1] + Me[5] * Ee[4] + Me[6] * Ee[7], ve[5] = Me[4] * Ee[2] + Me[5] * Ee[5] + Me[6] * Ee[8], ve[6] = Me[8] * Ee[0] + Me[9] * Ee[3] + Me[10] * Ee[6], ve[7] = Me[8] * Ee[1] + Me[9] * Ee[4] + Me[10] * Ee[7], ve[8] = Me[8] * Ee[2] + Me[9] * Ee[5] + Me[10] * Ee[8]; } } else Re.x = 0, Re.y = 0, Re.z = 0, this._computeParticleRotation && (Me = i.m, ve[0] = Me[0], ve[1] = Me[1], ve[2] = Me[2], ve[3] = Me[4], ve[4] = Me[5], ve[5] = Me[6], ve[6] = Me[8], ve[7] = Me[9], ve[8] = Me[10]); var we = p[11]; fe.translateFromPivot ? we.setAll(0) : we.copyFrom(fe.pivot); var Ye = p[0]; Ye.copyFrom(fe.position); var et = Ye.x - fe.pivot.x, nt = Ye.y - fe.pivot.y, ct = Ye.z - fe.pivot.z, Ke = et * ve[0] + nt * ve[3] + ct * ve[6], rt = et * ve[1] + nt * ve[4] + ct * ve[7], it = et * ve[2] + nt * ve[5] + ct * ve[8]; Ke += we.x, rt += we.y, it += we.z; var qe = s[ie] = Re.x + y.x * Ke + P.x * rt + R.x * it, ut = s[ie + 1] = Re.y + y.y * Ke + P.y * rt + R.y * it, Ve = s[ie + 2] = Re.z + y.z * Ke + P.z * rt + R.z * it; if (this._computeBoundingBox && (B.minimizeInPlaceFromFloats(qe, ut, Ve), F.maximizeInPlaceFromFloats(qe, ut, Ve)), this._computeParticleColor && fe.color) { var Ze = fe.color, vt = this._colors32; vt[se] = Ze.r, vt[se + 1] = Ze.g, vt[se + 2] = Ze.b, vt[se + 3] = Ze.a; } if (this._computeParticleTexture && fe.uv) { var jt = fe.uv, Dt = this._uvs32; Dt[ce] = jt.x, Dt[ce + 1] = jt.y; } } return n && (this._computeParticleColor && o.updateVerticesData(Oe.b.ColorKind, a, !1, !1), this._computeParticleTexture && o.updateVerticesData(Oe.b.UVKind, d, !1, !1), o.updateVerticesData(Oe.b.PositionKind, s, !1, !1)), this._computeBoundingBox && (o._boundingInfo ? o._boundingInfo.reConstruct(B, F, o._worldMatrix) : o._boundingInfo = new Mi.a(B, F, o._worldMatrix)), this.afterUpdateParticles(t, e, n), this; }, r.prototype.dispose = function() { this.mesh.dispose(), this.vars = null, this._positions = null, this._indices = null, this._normals = null, this._uvs = null, this._colors = null, this._indices32 = null, this._positions32 = null, this._uvs32 = null, this._colors32 = null; }, r.prototype.refreshVisibleSize = function() { return this._isVisibilityBoxLocked || this.mesh.refreshBoundingInfo(), this; }, r.prototype.setVisibilityBox = function(t) { var e = t / 2; this.mesh._boundingInfo = new Mi.a(new u.e(-e, -e, -e), new u.e(e, e, e)); }, Object.defineProperty(r.prototype, "isAlwaysVisible", { get: function() { return this._alwaysVisible; }, set: function(t) { this._alwaysVisible = t, this.mesh.alwaysSelectAsActiveMesh = t; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "computeParticleRotation", { set: function(t) { this._computeParticleRotation = t; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "computeParticleColor", { get: function() { return this._computeParticleColor; }, set: function(t) { this._computeParticleColor = t; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "computeParticleTexture", { get: function() { return this._computeParticleTexture; }, set: function(t) { this._computeParticleTexture = t; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "computeBoundingBox", { get: function() { return this._computeBoundingBox; }, set: function(t) { this._computeBoundingBox = t; }, enumerable: !1, configurable: !0 }), r.prototype.initParticles = function() { }, r.prototype.recycleParticle = function(t) { return t; }, r.prototype.updateParticle = function(t) { return t; }, r.prototype.beforeUpdateParticles = function(t, e, n) { }, r.prototype.afterUpdateParticles = function(t, e, n) { }, r; }(); _e.a.prototype.getPhysicsEngine = function() { return this._physicsEngine; }, _e.a.prototype.enablePhysics = function(r, t) { if (r === void 0 && (r = null), this._physicsEngine) return !0; var e = this._getComponent(ot.a.NAME_PHYSICSENGINE); e || (e = new hd(this), this._addComponent(e)); try { return this._physicsEngine = new Sr(r, t), this._physicsTimeAccumulator = 0, !0; } catch (n) { return l.a.Error(n.message), !1; } }, _e.a.prototype.disablePhysicsEngine = function() { this._physicsEngine && (this._physicsEngine.dispose(), this._physicsEngine = null); }, _e.a.prototype.isPhysicsEnabled = function() { return this._physicsEngine !== void 0; }, _e.a.prototype.deleteCompoundImpostor = function(r) { var t = r.parts[0].mesh; t.physicsImpostor && (t.physicsImpostor.dispose(), t.physicsImpostor = null); }, _e.a.prototype._advancePhysicsEngineStep = function(r) { if (this._physicsEngine) { var t = this._physicsEngine.getSubTimeStep(); if (t > 0) for (this._physicsTimeAccumulator += r; this._physicsTimeAccumulator > t; ) this.onBeforePhysicsObservable.notifyObservers(this), this._physicsEngine._step(t / 1e3), this.onAfterPhysicsObservable.notifyObservers(this), this._physicsTimeAccumulator -= t; else this.onBeforePhysicsObservable.notifyObservers(this), this._physicsEngine._step(r / 1e3), this.onAfterPhysicsObservable.notifyObservers(this); } }, Object.defineProperty(Mt.a.prototype, "physicsImpostor", { get: function() { return this._physicsImpostor; }, set: function(r) { var t = this; this._physicsImpostor !== r && (this._disposePhysicsObserver && this.onDisposeObservable.remove(this._disposePhysicsObserver), this._physicsImpostor = r, r && (this._disposePhysicsObserver = this.onDisposeObservable.add(function() { t.physicsImpostor && (t.physicsImpostor.dispose(), t.physicsImpostor = null); }))); }, enumerable: !0, configurable: !0 }), Mt.a.prototype.getPhysicsImpostor = function() { return this.physicsImpostor; }, Mt.a.prototype.applyImpulse = function(r, t) { return this.physicsImpostor ? (this.physicsImpostor.applyImpulse(r, t), this) : this; }, Mt.a.prototype.setPhysicsLinkWith = function(r, t, e, n) { return this.physicsImpostor && r.physicsImpostor ? (this.physicsImpostor.createJoint(r.physicsImpostor, Jt.e.HingeJoint, { mainPivot: t, connectedPivot: e, nativeParams: n }), this) : this; }; var go, Or, hd = function() { function r(t) { var e = this; this.name = ot.a.NAME_PHYSICSENGINE, this.scene = t, this.scene.onBeforePhysicsObservable = new C.c(), this.scene.onAfterPhysicsObservable = new C.c(), this.scene.getDeterministicFrameTime = function() { return e.scene._physicsEngine ? 1e3 * e.scene._physicsEngine.getTimeStep() : 1e3 / 60; }; } return r.prototype.register = function() { }, r.prototype.rebuild = function() { }, r.prototype.dispose = function() { this.scene.onBeforePhysicsObservable.clear(), this.scene.onAfterPhysicsObservable.clear(), this.scene._physicsEngine && this.scene.disablePhysicsEngine(); }, r; }(), Tm = function() { function r(t) { this._scene = t, this._physicsEngine = this._scene.getPhysicsEngine(), this._physicsEngine || l.a.Warn("Physics engine not enabled. Please enable the physics before you can use the methods."); } return r.prototype.applyRadialExplosionImpulse = function(t, e, n, i) { if (!this._physicsEngine) return l.a.Warn("Physics engine not enabled. Please enable the physics before you call this method."), null; var o = this._physicsEngine.getImpostors(); if (o.length === 0) return null; typeof e == "number" && ((e = new Mr()).radius = e, e.strength = n || e.strength, e.falloff = i || e.falloff); var a = new dd(this._scene, e), s = Array(); return o.forEach(function(d) { var p = a.getImpostorHitData(d, t); p && (d.applyImpulse(p.force, p.contactPoint), s.push({ impostor: d, hitData: p })); }), a.triggerAffectedImpostorsCallback(s), a.dispose(!1), a; }, r.prototype.applyRadialExplosionForce = function(t, e, n, i) { if (!this._physicsEngine) return l.a.Warn("Physics engine not enabled. Please enable the physics before you call the PhysicsHelper."), null; var o = this._physicsEngine.getImpostors(); if (o.length === 0) return null; typeof e == "number" && ((e = new Mr()).radius = e, e.strength = n || e.strength, e.falloff = i || e.falloff); var a = new dd(this._scene, e), s = Array(); return o.forEach(function(d) { var p = a.getImpostorHitData(d, t); p && (d.applyForce(p.force, p.contactPoint), s.push({ impostor: d, hitData: p })); }), a.triggerAffectedImpostorsCallback(s), a.dispose(!1), a; }, r.prototype.gravitationalField = function(t, e, n, i) { if (!this._physicsEngine) return l.a.Warn("Physics engine not enabled. Please enable the physics before you call the PhysicsHelper."), null; if (this._physicsEngine.getImpostors().length === 0) return null; typeof e == "number" && ((e = new Mr()).radius = e, e.strength = n || e.strength, e.falloff = i || e.falloff); var o = new Em(this, this._scene, t, e); return o.dispose(!1), o; }, r.prototype.updraft = function(t, e, n, i, o) { if (!this._physicsEngine) return l.a.Warn("Physics engine not enabled. Please enable the physics before you call the PhysicsHelper."), null; if (this._physicsEngine.getImpostors().length === 0) return null; typeof e == "number" && ((e = new Tc()).radius = e, e.strength = n || e.strength, e.height = i || e.height, e.updraftMode = o || e.updraftMode); var a = new Sm(this._scene, t, e); return a.dispose(!1), a; }, r.prototype.vortex = function(t, e, n, i) { if (!this._physicsEngine) return l.a.Warn("Physics engine not enabled. Please enable the physics before you call the PhysicsHelper."), null; if (this._physicsEngine.getImpostors().length === 0) return null; typeof e == "number" && ((e = new Ec()).radius = e, e.strength = n || e.strength, e.height = i || e.height); var o = new Am(this._scene, t, e); return o.dispose(!1), o; }, r; }(), dd = function() { function r(t, e) { this._scene = t, this._options = e, this._dataFetched = !1, this._options = Object(c.a)(Object(c.a)({}, new Mr()), this._options); } return r.prototype.getData = function() { return this._dataFetched = !0, { sphere: this._sphere }; }, r.prototype.getImpostorHitData = function(t, e) { if (t.mass === 0 || !this._intersectsWithSphere(t, e, this._options.radius) || t.object.getClassName() !== "Mesh" && t.object.getClassName() !== "InstancedMesh") return null; var n = t.getObjectCenter().subtract(e), i = new dn.a(e, n, this._options.radius).intersectsMesh(t.object).pickedPoint; if (!i) return null; var o = u.e.Distance(e, i); if (o > this._options.radius) return null; var a = this._options.falloff === go.Constant ? this._options.strength : this._options.strength * (1 - o / this._options.radius); return { force: n.multiplyByFloats(a, a, a), contactPoint: i, distanceFromOrigin: o }; }, r.prototype.triggerAffectedImpostorsCallback = function(t) { this._options.affectedImpostorsCallback && this._options.affectedImpostorsCallback(t); }, r.prototype.dispose = function(t) { var e = this; t === void 0 && (t = !0), t ? this._sphere.dispose() : setTimeout(function() { e._dataFetched || e._sphere.dispose(); }, 0); }, r.prototype._prepareSphere = function() { this._sphere || (this._sphere = Nn.a.CreateSphere("radialExplosionEventSphere", this._options.sphere, this._scene), this._sphere.isVisible = !1); }, r.prototype._intersectsWithSphere = function(t, e, n) { var i = t.object; return this._prepareSphere(), this._sphere.position = e, this._sphere.scaling = new u.e(2 * n, 2 * n, 2 * n), this._sphere._updateBoundingInfo(), this._sphere.computeWorldMatrix(!0), this._sphere.intersectsMesh(i, !0); }, r; }(), Em = function() { function r(t, e, n, i) { this._physicsHelper = t, this._scene = e, this._origin = n, this._options = i, this._dataFetched = !1, this._options = Object(c.a)(Object(c.a)({}, new Mr()), this._options), this._tickCallback = this._tick.bind(this), this._options.strength = -1 * this._options.strength; } return r.prototype.getData = function() { return this._dataFetched = !0, { sphere: this._sphere }; }, r.prototype.enable = function() { this._tickCallback.call(this), this._scene.registerBeforeRender(this._tickCallback); }, r.prototype.disable = function() { this._scene.unregisterBeforeRender(this._tickCallback); }, r.prototype.dispose = function(t) { var e = this; t === void 0 && (t = !0), t ? this._sphere.dispose() : setTimeout(function() { e._dataFetched || e._sphere.dispose(); }, 0); }, r.prototype._tick = function() { if (this._sphere) this._physicsHelper.applyRadialExplosionForce(this._origin, this._options); else { var t = this._physicsHelper.applyRadialExplosionForce(this._origin, this._options); t && (this._sphere = t.getData().sphere.clone("radialExplosionEventSphereClone")); } }, r; }(), Sm = function() { function r(t, e, n) { this._scene = t, this._origin = e, this._options = n, this._originTop = u.e.Zero(), this._originDirection = u.e.Zero(), this._cylinderPosition = u.e.Zero(), this._dataFetched = !1, this._physicsEngine = this._scene.getPhysicsEngine(), this._options = Object(c.a)(Object(c.a)({}, new Tc()), this._options), this._origin.addToRef(new u.e(0, this._options.height / 2, 0), this._cylinderPosition), this._origin.addToRef(new u.e(0, this._options.height, 0), this._originTop), this._options.updraftMode === Or.Perpendicular && (this._originDirection = this._origin.subtract(this._originTop).normalize()), this._tickCallback = this._tick.bind(this), this._prepareCylinder(); } return r.prototype.getData = function() { return this._dataFetched = !0, { cylinder: this._cylinder }; }, r.prototype.enable = function() { this._tickCallback.call(this), this._scene.registerBeforeRender(this._tickCallback); }, r.prototype.disable = function() { this._scene.unregisterBeforeRender(this._tickCallback); }, r.prototype.dispose = function(t) { var e = this; t === void 0 && (t = !0), this._cylinder && (t ? this._cylinder.dispose() : setTimeout(function() { e._dataFetched || e._cylinder.dispose(); }, 0)); }, r.prototype.getImpostorHitData = function(t) { if (t.mass === 0 || !this._intersectsWithCylinder(t)) return null; var e = t.getObjectCenter(); if (this._options.updraftMode === Or.Perpendicular) var n = this._originDirection; else n = e.subtract(this._originTop); var i = u.e.Distance(this._origin, e), o = -1 * this._options.strength; return { force: n.multiplyByFloats(o, o, o), contactPoint: e, distanceFromOrigin: i }; }, r.prototype._tick = function() { var t = this; this._physicsEngine.getImpostors().forEach(function(e) { var n = t.getImpostorHitData(e); n && e.applyForce(n.force, n.contactPoint); }); }, r.prototype._prepareCylinder = function() { this._cylinder || (this._cylinder = ci.a.CreateCylinder("updraftEventCylinder", { height: this._options.height, diameter: 2 * this._options.radius }, this._scene), this._cylinder.isVisible = !1); }, r.prototype._intersectsWithCylinder = function(t) { var e = t.object; return this._cylinder.position = this._cylinderPosition, this._cylinder.intersectsMesh(e, !0); }, r; }(), Am = function() { function r(t, e, n) { this._scene = t, this._origin = e, this._options = n, this._originTop = u.e.Zero(), this._cylinderPosition = u.e.Zero(), this._dataFetched = !1, this._physicsEngine = this._scene.getPhysicsEngine(), this._options = Object(c.a)(Object(c.a)({}, new Ec()), this._options), this._origin.addToRef(new u.e(0, this._options.height / 2, 0), this._cylinderPosition), this._origin.addToRef(new u.e(0, this._options.height, 0), this._originTop), this._tickCallback = this._tick.bind(this), this._prepareCylinder(); } return r.prototype.getData = function() { return this._dataFetched = !0, { cylinder: this._cylinder }; }, r.prototype.enable = function() { this._tickCallback.call(this), this._scene.registerBeforeRender(this._tickCallback); }, r.prototype.disable = function() { this._scene.unregisterBeforeRender(this._tickCallback); }, r.prototype.dispose = function(t) { var e = this; t === void 0 && (t = !0), t ? this._cylinder.dispose() : setTimeout(function() { e._dataFetched || e._cylinder.dispose(); }, 0); }, r.prototype.getImpostorHitData = function(t) { if (t.mass === 0 || !this._intersectsWithCylinder(t) || t.object.getClassName() !== "Mesh" && t.object.getClassName() !== "InstancedMesh") return null; var e = t.getObjectCenter(), n = new u.e(this._origin.x, e.y, this._origin.z), i = e.subtract(n), o = new dn.a(n, i, this._options.radius).intersectsMesh(t.object), a = o.pickedPoint; if (!a) return null; var s = o.distance / this._options.radius, d = a.normalize(); if (s > this._options.centripetalForceThreshold && (d = d.negate()), s > this._options.centripetalForceThreshold) var p = d.x * this._options.centripetalForceMultiplier, y = d.y * this._options.updraftForceMultiplier, P = d.z * this._options.centripetalForceMultiplier; else { var R = u.e.Cross(n, e).normalize(); p = (R.x + d.x) * this._options.centrifugalForceMultiplier, y = this._originTop.y * this._options.updraftForceMultiplier, P = (R.z + d.z) * this._options.centrifugalForceMultiplier; } var B = new u.e(p, y, P); return { force: B = B.multiplyByFloats(this._options.strength, this._options.strength, this._options.strength), contactPoint: e, distanceFromOrigin: s }; }, r.prototype._tick = function() { var t = this; this._physicsEngine.getImpostors().forEach(function(e) { var n = t.getImpostorHitData(e); n && e.applyForce(n.force, n.contactPoint); }); }, r.prototype._prepareCylinder = function() { this._cylinder || (this._cylinder = ci.a.CreateCylinder("vortexEventCylinder", { height: this._options.height, diameter: 2 * this._options.radius }, this._scene), this._cylinder.isVisible = !1); }, r.prototype._intersectsWithCylinder = function(t) { var e = t.object; return this._cylinder.position = this._cylinderPosition, this._cylinder.intersectsMesh(e, !0); }, r; }(), Mr = function() { this.radius = 5, this.strength = 10, this.falloff = go.Constant, this.sphere = { segments: 32, diameter: 1 }; }, Tc = function() { this.radius = 5, this.strength = 10, this.height = 10, this.updraftMode = Or.Center; }, Ec = function() { this.radius = 5, this.strength = 10, this.height = 10, this.centripetalForceThreshold = 0.7, this.centripetalForceMultiplier = 5, this.centrifugalForceMultiplier = 0.5, this.updraftForceMultiplier = 0.02; }; (function(r) { r[r.Constant = 0] = "Constant", r[r.Linear = 1] = "Linear"; })(go || (go = {})), function(r) { r[r.Center = 0] = "Center", r[r.Perpendicular = 1] = "Perpendicular"; }(Or || (Or = {})); var Pm = ` varying vec2 vUV; uniform sampler2D textureSampler; uniform float degree; void main(void) { vec3 color=texture2D(textureSampler,vUV).rgb; float luminance=dot(color,vec3(0.3,0.59,0.11)); vec3 blackAndWhite=vec3(luminance,luminance,luminance); gl_FragColor=vec4(color-((color-blackAndWhite)*degree),1.0); }`; ze.a.ShadersStore.blackAndWhitePixelShader = Pm; var fd = function(r) { function t(e, n, i, o, a, s) { var d = r.call(this, e, "blackAndWhite", ["degree"], null, n, i, o, a, s) || this; return d.degree = 1, d.onApplyObservable.add(function(p) { p.setFloat("degree", d.degree); }), d; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "BlackAndWhitePostProcess"; }, t._Parse = function(e, n, i, o) { return L.a.Parse(function() { return new t(e.name, e.options, n, e.renderTargetSamplingMode, i.getEngine(), e.reusable); }, e, i, o); }, Object(c.c)([Object(L.c)()], t.prototype, "degree", void 0), t; }(ft); O.a.RegisteredTypes["BABYLON.BlackAndWhitePostProcess"] = fd; var xt = function() { function r(t, e, n, i) { this._name = e, this._singleInstance = i || !0, this._getPostProcesses = n, this._cameras = {}, this._indicesForCamera = {}, this._postProcesses = {}; } return Object.defineProperty(r.prototype, "isSupported", { get: function() { for (var t in this._postProcesses) if (this._postProcesses.hasOwnProperty(t)) { for (var e = this._postProcesses[t], n = 0; n < e.length; n++) if (!e[n].isSupported) return !1; } return !0; }, enumerable: !1, configurable: !0 }), r.prototype._update = function() { }, r.prototype._attachCameras = function(t) { var e, n = this, i = Xe.b.MakeArray(t || this._cameras); if (i) for (var o = 0; o < i.length; o++) { var a = i[o]; if (a) { var s = a.name; if (e = this._singleInstance ? 0 : s, !this._postProcesses[e]) { var d = this._getPostProcesses(); d && (this._postProcesses[e] = Array.isArray(d) ? d : [d]); } this._indicesForCamera[s] || (this._indicesForCamera[s] = []), this._postProcesses[e].forEach(function(p) { var y = a.attachPostProcess(p); n._indicesForCamera[s].push(y); }), this._cameras[s] || (this._cameras[s] = a); } } }, r.prototype._detachCameras = function(t) { var e = Xe.b.MakeArray(t || this._cameras); if (e) for (var n = 0; n < e.length; n++) { var i = e[n], o = i.name, a = this._postProcesses[this._singleInstance ? 0 : o]; a && a.forEach(function(s) { i.detachPostProcess(s); }), this._cameras[o] && (this._cameras[o] = null); } }, r.prototype._enable = function(t) { var e = this, n = Xe.b.MakeArray(t || this._cameras); if (n) for (var i = 0; i < n.length; i++) for (var o = n[i], a = o.name, s = 0; s < this._indicesForCamera[a].length; s++) o._postProcesses[this._indicesForCamera[a][s]] !== void 0 && o._postProcesses[this._indicesForCamera[a][s]] !== null || this._postProcesses[this._singleInstance ? 0 : a].forEach(function(d) { n[i].attachPostProcess(d, e._indicesForCamera[a][s]); }); }, r.prototype._disable = function(t) { var e = Xe.b.MakeArray(t || this._cameras); if (e) for (var n = 0; n < e.length; n++) { var i = e[n], o = i.name; this._postProcesses[this._singleInstance ? 0 : o].forEach(function(a) { i.detachPostProcess(a); }); } }, r.prototype.getPostProcesses = function(t) { return this._singleInstance ? this._postProcesses[0] : t ? this._postProcesses[t.name] : null; }, r; }(), xm = `#include varying vec2 vUV; uniform sampler2D textureSampler; uniform float threshold; uniform float exposure; void main(void) { gl_FragColor=texture2D(textureSampler,vUV); float luma=getLuminance(gl_FragColor.rgb*exposure); gl_FragColor.rgb=step(threshold,luma)*gl_FragColor.rgb; }`; ze.a.ShadersStore.extractHighlightsPixelShader = xm; var Sc = function(r) { function t(e, n, i, o, a, s, d, p) { d === void 0 && (d = h.a.TEXTURETYPE_UNSIGNED_INT), p === void 0 && (p = !1); var y = r.call(this, e, "extractHighlights", ["threshold", "exposure"], null, n, i, o, a, s, null, d, void 0, null, p) || this; return y.threshold = 0.9, y._exposure = 1, y._inputPostProcess = null, y.onApplyObservable.add(function(P) { y._inputPostProcess && P.setTextureFromPostProcess("textureSampler", y._inputPostProcess), P.setFloat("threshold", Math.pow(y.threshold, Vt.b)), P.setFloat("exposure", y._exposure); }), y; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "ExtractHighlightsPostProcess"; }, Object(c.c)([Object(L.c)()], t.prototype, "threshold", void 0), t; }(ft); O.a.RegisteredTypes["BABYLON.ExtractHighlightsPostProcess"] = Sc; var Cm = `uniform sampler2D textureSampler; uniform sampler2D bloomBlur; varying vec2 vUV; uniform float bloomWeight; void main(void) { gl_FragColor=texture2D(textureSampler,vUV); vec3 blurred=texture2D(bloomBlur,vUV).rgb; gl_FragColor.rgb=gl_FragColor.rgb+(blurred.rgb*bloomWeight); } `; ze.a.ShadersStore.bloomMergePixelShader = Cm; var Ac = function(r) { function t(e, n, i, o, a, s, d, p, y, P, R) { P === void 0 && (P = h.a.TEXTURETYPE_UNSIGNED_INT), R === void 0 && (R = !1); var B = r.call(this, e, "bloomMerge", ["bloomWeight"], ["circleOfConfusionSampler", "blurStep0", "blurStep1", "blurStep2", "bloomBlur"], a, s, d, p, y, null, P, void 0, null, !0) || this; return B.weight = 1, B.weight = o, B.onApplyObservable.add(function(F) { F.setTextureFromPostProcess("textureSampler", n), F.setTextureFromPostProcessOutput("bloomBlur", i), F.setFloat("bloomWeight", B.weight); }), R || B.updateEffect(), B; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "BloomMergePostProcess"; }, Object(c.c)([Object(L.c)()], t.prototype, "weight", void 0), t; }(ft); O.a.RegisteredTypes["BABYLON.BloomMergePostProcess"] = Ac; var Pc = function(r) { function t(e, n, i, o, a, s) { a === void 0 && (a = 0), s === void 0 && (s = !1); var d = r.call(this, e.getEngine(), "bloom", function() { return d._effects; }, !0) || this; return d.bloomScale = n, d._effects = [], d._downscale = new Sc("highlights", 1, null, Ne.a.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, a, s), d._blurX = new _n("horizontal blur", new u.d(1, 0), 10, n, null, Ne.a.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, a, void 0, s), d._blurX.alwaysForcePOT = !0, d._blurX.autoClear = !1, d._blurY = new _n("vertical blur", new u.d(0, 1), 10, n, null, Ne.a.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, a, void 0, s), d._blurY.alwaysForcePOT = !0, d._blurY.autoClear = !1, d.kernel = o, d._effects = [d._downscale, d._blurX, d._blurY], d._merge = new Ac("bloomMerge", d._downscale, d._blurY, i, n, null, Ne.a.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, a, s), d._merge.autoClear = !1, d._effects.push(d._merge), d; } return Object(c.d)(t, r), Object.defineProperty(t.prototype, "threshold", { get: function() { return this._downscale.threshold; }, set: function(e) { this._downscale.threshold = e; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "weight", { get: function() { return this._merge.weight; }, set: function(e) { this._merge.weight = e; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "kernel", { get: function() { return this._blurX.kernel / this.bloomScale; }, set: function(e) { this._blurX.kernel = e * this.bloomScale, this._blurY.kernel = e * this.bloomScale; }, enumerable: !1, configurable: !0 }), t.prototype.disposeEffects = function(e) { for (var n = 0; n < this._effects.length; n++) this._effects[n].dispose(e); }, t.prototype._updateEffects = function() { for (var e = 0; e < this._effects.length; e++) this._effects[e].updateEffect(); }, t.prototype._isReady = function() { for (var e = 0; e < this._effects.length; e++) if (!this._effects[e].isReady()) return !1; return !0; }, t; }(xt), Rm = ` uniform sampler2D textureSampler; uniform float chromatic_aberration; uniform float radialIntensity; uniform vec2 direction; uniform vec2 centerPosition; uniform float screen_width; uniform float screen_height; varying vec2 vUV; void main(void) { vec2 centered_screen_pos=vec2(vUV.x-centerPosition.x,vUV.y-centerPosition.y); vec2 directionOfEffect=direction; if(directionOfEffect.x == 0. && directionOfEffect.y == 0.){ directionOfEffect=normalize(centered_screen_pos); } float radius2=centered_screen_pos.x*centered_screen_pos.x +centered_screen_pos.y*centered_screen_pos.y; float radius=sqrt(radius2); vec4 original=texture2D(textureSampler,vUV); vec3 ref_indices=vec3(-0.3,0.0,0.3); float ref_shiftX=chromatic_aberration*pow(radius,radialIntensity)*directionOfEffect.x/screen_width; float ref_shiftY=chromatic_aberration*pow(radius,radialIntensity)*directionOfEffect.y/screen_height; vec2 ref_coords_r=vec2(vUV.x+ref_indices.r*ref_shiftX,vUV.y+ref_indices.r*ref_shiftY*0.5); vec2 ref_coords_g=vec2(vUV.x+ref_indices.g*ref_shiftX,vUV.y+ref_indices.g*ref_shiftY*0.5); vec2 ref_coords_b=vec2(vUV.x+ref_indices.b*ref_shiftX,vUV.y+ref_indices.b*ref_shiftY*0.5); original.r=texture2D(textureSampler,ref_coords_r).r; original.g=texture2D(textureSampler,ref_coords_g).g; original.b=texture2D(textureSampler,ref_coords_b).b; original.a=clamp(texture2D(textureSampler,ref_coords_r).a+texture2D(textureSampler,ref_coords_g).a+texture2D(textureSampler,ref_coords_b).a,0.,1.); gl_FragColor=original; }`; ze.a.ShadersStore.chromaticAberrationPixelShader = Rm; var xc = function(r) { function t(e, n, i, o, a, s, d, p, y, P) { y === void 0 && (y = h.a.TEXTURETYPE_UNSIGNED_INT), P === void 0 && (P = !1); var R = r.call(this, e, "chromaticAberration", ["chromatic_aberration", "screen_width", "screen_height", "direction", "radialIntensity", "centerPosition"], [], o, a, s, d, p, null, y, void 0, null, P) || this; return R.aberrationAmount = 30, R.radialIntensity = 0, R.direction = new u.d(0.707, 0.707), R.centerPosition = new u.d(0.5, 0.5), R.screenWidth = n, R.screenHeight = i, R.onApplyObservable.add(function(B) { B.setFloat("chromatic_aberration", R.aberrationAmount), B.setFloat("screen_width", n), B.setFloat("screen_height", i), B.setFloat("radialIntensity", R.radialIntensity), B.setFloat2("direction", R.direction.x, R.direction.y), B.setFloat2("centerPosition", R.centerPosition.x, R.centerPosition.y); }), R; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "ChromaticAberrationPostProcess"; }, t._Parse = function(e, n, i, o) { return L.a.Parse(function() { return new t(e.name, e.screenWidth, e.screenHeight, e.options, n, e.renderTargetSamplingMode, i.getEngine(), e.reusable, e.textureType, !1); }, e, i, o); }, Object(c.c)([Object(L.c)()], t.prototype, "aberrationAmount", void 0), Object(c.c)([Object(L.c)()], t.prototype, "radialIntensity", void 0), Object(c.c)([Object(L.c)()], t.prototype, "direction", void 0), Object(c.c)([Object(L.c)()], t.prototype, "centerPosition", void 0), Object(c.c)([Object(L.c)()], t.prototype, "screenWidth", void 0), Object(c.c)([Object(L.c)()], t.prototype, "screenHeight", void 0), t; }(ft); O.a.RegisteredTypes["BABYLON.ChromaticAberrationPostProcess"] = xc; var Om = ` uniform sampler2D depthSampler; varying vec2 vUV; uniform vec2 cameraMinMaxZ; uniform float focusDistance; uniform float cocPrecalculation; void main(void) { float depth=texture2D(depthSampler,vUV).r; float pixelDistance=(cameraMinMaxZ.x+(cameraMinMaxZ.y-cameraMinMaxZ.x)*depth)*1000.0; float coc=abs(cocPrecalculation* ((focusDistance-pixelDistance)/pixelDistance)); coc=clamp(coc,0.0,1.0); gl_FragColor=vec4(coc,depth,coc,1.0); } `; ze.a.ShadersStore.circleOfConfusionPixelShader = Om; var Cc = function(r) { function t(e, n, i, o, a, s, d, p, y) { p === void 0 && (p = h.a.TEXTURETYPE_UNSIGNED_INT), y === void 0 && (y = !1); var P = r.call(this, e, "circleOfConfusion", ["cameraMinMaxZ", "focusDistance", "cocPrecalculation"], ["depthSampler"], i, o, a, s, d, null, p, void 0, null, y) || this; return P.lensSize = 50, P.fStop = 1.4, P.focusDistance = 2e3, P.focalLength = 50, P._depthTexture = null, P._depthTexture = n, P.onApplyObservable.add(function(R) { if (P._depthTexture) { R.setTexture("depthSampler", P._depthTexture); var B = P.lensSize / P.fStop * P.focalLength / (P.focusDistance - P.focalLength); R.setFloat("focusDistance", P.focusDistance), R.setFloat("cocPrecalculation", B), R.setFloat2("cameraMinMaxZ", P._depthTexture.activeCamera.minZ, P._depthTexture.activeCamera.maxZ); } else l.a.Warn("No depth texture set on CircleOfConfusionPostProcess"); }), P; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "CircleOfConfusionPostProcess"; }, Object.defineProperty(t.prototype, "depthTexture", { set: function(e) { this._depthTexture = e; }, enumerable: !1, configurable: !0 }), Object(c.c)([Object(L.c)()], t.prototype, "lensSize", void 0), Object(c.c)([Object(L.c)()], t.prototype, "fStop", void 0), Object(c.c)([Object(L.c)()], t.prototype, "focusDistance", void 0), Object(c.c)([Object(L.c)()], t.prototype, "focalLength", void 0), t; }(ft); O.a.RegisteredTypes["BABYLON.CircleOfConfusionPostProcess"] = Cc; var Mm = ` uniform sampler2D textureSampler; uniform sampler2D colorTable; varying vec2 vUV; const float SLICE_COUNT=16.0; vec4 sampleAs3DTexture(sampler2D textureSampler,vec3 uv,float width) { float sliceSize=1.0/width; float slicePixelSize=sliceSize/width; float sliceInnerSize=slicePixelSize*(width-1.0); float zSlice0=min(floor(uv.z*width),width-1.0); float zSlice1=min(zSlice0+1.0,width-1.0); float xOffset=slicePixelSize*0.5+uv.x*sliceInnerSize; float s0=xOffset+(zSlice0*sliceSize); float s1=xOffset+(zSlice1*sliceSize); vec4 slice0Color=texture2D(textureSampler,vec2(s0,uv.y)); vec4 slice1Color=texture2D(textureSampler,vec2(s1,uv.y)); float zOffset=mod(uv.z*width,1.0); vec4 result=mix(slice0Color,slice1Color,zOffset); return result; } void main(void) { vec4 screen_color=texture2D(textureSampler,vUV); gl_FragColor=sampleAs3DTexture(colorTable,screen_color.rgb,SLICE_COUNT); }`; ze.a.ShadersStore.colorCorrectionPixelShader = Mm; var pd = function(r) { function t(e, n, i, o, a, s, d) { var p = r.call(this, e, "colorCorrection", null, ["colorTable"], i, o, a, s, d) || this; return p._colorTableTexture = new Ne.a(n, o.getScene(), !0, !1, Ne.a.TRILINEAR_SAMPLINGMODE), p._colorTableTexture.anisotropicFilteringLevel = 1, p._colorTableTexture.wrapU = Ne.a.CLAMP_ADDRESSMODE, p._colorTableTexture.wrapV = Ne.a.CLAMP_ADDRESSMODE, p.colorTableUrl = n, p.onApply = function(y) { y.setTexture("colorTable", p._colorTableTexture); }, p; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "ColorCorrectionPostProcess"; }, t._Parse = function(e, n, i, o) { return L.a.Parse(function() { return new t(e.name, e.colorTableUrl, e.options, n, e.renderTargetSamplingMode, i.getEngine(), e.reusable); }, e, i, o); }, Object(c.c)([Object(L.c)()], t.prototype, "colorTableUrl", void 0), t; }(ft); O.a.RegisteredTypes["BABYLON.ColorCorrectionPostProcess"] = pd; var Im = ` varying vec2 vUV; uniform sampler2D textureSampler; uniform vec2 screenSize; uniform float kernel[9]; void main(void) { vec2 onePixel=vec2(1.0,1.0)/screenSize; vec4 colorSum = texture2D(textureSampler,vUV+onePixel*vec2(-1,-1))*kernel[0] + texture2D(textureSampler,vUV+onePixel*vec2(0,-1))*kernel[1] + texture2D(textureSampler,vUV+onePixel*vec2(1,-1))*kernel[2] + texture2D(textureSampler,vUV+onePixel*vec2(-1,0))*kernel[3] + texture2D(textureSampler,vUV+onePixel*vec2(0,0))*kernel[4] + texture2D(textureSampler,vUV+onePixel*vec2(1,0))*kernel[5] + texture2D(textureSampler,vUV+onePixel*vec2(-1,1))*kernel[6] + texture2D(textureSampler,vUV+onePixel*vec2(0,1))*kernel[7] + texture2D(textureSampler,vUV+onePixel*vec2(1,1))*kernel[8]; float kernelWeight = kernel[0] + kernel[1] + kernel[2] + kernel[3] + kernel[4] + kernel[5] + kernel[6] + kernel[7] + kernel[8]; if (kernelWeight<=0.0) { kernelWeight=1.0; } gl_FragColor=vec4((colorSum/kernelWeight).rgb,1); }`; ze.a.ShadersStore.convolutionPixelShader = Im; var _d = function(r) { function t(e, n, i, o, a, s, d, p) { p === void 0 && (p = h.a.TEXTURETYPE_UNSIGNED_INT); var y = r.call(this, e, "convolution", ["kernel", "screenSize"], null, i, o, a, s, d, null, p) || this; return y.kernel = n, y.onApply = function(P) { P.setFloat2("screenSize", y.width, y.height), P.setArray("kernel", y.kernel); }, y; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "ConvolutionPostProcess"; }, t._Parse = function(e, n, i, o) { return L.a.Parse(function() { return new t(e.name, e.kernel, e.options, n, e.renderTargetSamplingMode, i.getEngine(), e.reusable, e.textureType); }, e, i, o); }, t.EdgeDetect0Kernel = [1, 0, -1, 0, 0, 0, -1, 0, 1], t.EdgeDetect1Kernel = [0, 1, 0, 1, -4, 1, 0, 1, 0], t.EdgeDetect2Kernel = [-1, -1, -1, -1, 8, -1, -1, -1, -1], t.SharpenKernel = [0, -1, 0, -1, 5, -1, 0, -1, 0], t.EmbossKernel = [-2, -1, 0, -1, 1, 1, 0, 1, 2], t.GaussianKernel = [0, 1, 0, 1, 1, 1, 0, 1, 0], Object(c.c)([Object(L.c)()], t.prototype, "kernel", void 0), t; }(ft); O.a.RegisteredTypes["BABYLON.ConvolutionPostProcess"] = _d; var pa = function(r) { function t(e, n, i, o, a, s, d, p, y, P, R, B, F) { p === void 0 && (p = null), y === void 0 && (y = Ne.a.BILINEAR_SAMPLINGMODE), B === void 0 && (B = h.a.TEXTURETYPE_UNSIGNED_INT), F === void 0 && (F = !1); var z = r.call(this, e, i, o, a, s, y = h.a.TEXTURE_BILINEAR_SAMPLINGMODE, P, R, B = h.a.TEXTURETYPE_UNSIGNED_INT, `#define DOF 1\r `, F) || this; return z.direction = i, z.onApplyObservable.add(function(J) { p != null && J.setTextureFromPostProcess("textureSampler", p), J.setTextureFromPostProcessOutput("circleOfConfusionSampler", d), n.activeCamera && J.setFloat2("cameraMinMaxZ", n.activeCamera.minZ, n.activeCamera.maxZ); }), z; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "DepthOfFieldBlurPostProcess"; }, Object(c.c)([Object(L.c)()], t.prototype, "direction", void 0), t; }(_n); O.a.RegisteredTypes["BABYLON.DepthOfFieldBlurPostProcess"] = pa; var Dm = `uniform sampler2D textureSampler; varying vec2 vUV; uniform sampler2D circleOfConfusionSampler; uniform sampler2D blurStep0; #if BLUR_LEVEL>0 uniform sampler2D blurStep1; #endif #if BLUR_LEVEL>1 uniform sampler2D blurStep2; #endif void main(void) { float coc=texture2D(circleOfConfusionSampler,vUV).r; #if BLUR_LEVEL == 0 vec4 original=texture2D(textureSampler,vUV); vec4 blurred0=texture2D(blurStep0,vUV); gl_FragColor=mix(original,blurred0,coc); #endif #if BLUR_LEVEL == 1 if(coc<0.5){ vec4 original=texture2D(textureSampler,vUV); vec4 blurred1=texture2D(blurStep1,vUV); gl_FragColor=mix(original,blurred1,coc/0.5); }else{ vec4 blurred0=texture2D(blurStep0,vUV); vec4 blurred1=texture2D(blurStep1,vUV); gl_FragColor=mix(blurred1,blurred0,(coc-0.5)/0.5); } #endif #if BLUR_LEVEL == 2 if(coc<0.33){ vec4 original=texture2D(textureSampler,vUV); vec4 blurred2=texture2D(blurStep2,vUV); gl_FragColor=mix(original,blurred2,coc/0.33); }else if(coc<0.66){ vec4 blurred1=texture2D(blurStep1,vUV); vec4 blurred2=texture2D(blurStep2,vUV); gl_FragColor=mix(blurred2,blurred1,(coc-0.33)/0.33); }else{ vec4 blurred0=texture2D(blurStep0,vUV); vec4 blurred1=texture2D(blurStep1,vUV); gl_FragColor=mix(blurred1,blurred0,(coc-0.66)/0.34); } #endif } `; ze.a.ShadersStore.depthOfFieldMergePixelShader = Dm; var Ji, Lm = function() { }, md = function(r) { function t(e, n, i, o, a, s, d, p, y, P, R) { P === void 0 && (P = h.a.TEXTURETYPE_UNSIGNED_INT), R === void 0 && (R = !1); var B = r.call(this, e, "depthOfFieldMerge", [], ["circleOfConfusionSampler", "blurStep0", "blurStep1", "blurStep2"], a, s, d, p, y, null, P, void 0, null, !0) || this; return B.blurSteps = o, B.onApplyObservable.add(function(F) { F.setTextureFromPostProcess("textureSampler", n), F.setTextureFromPostProcessOutput("circleOfConfusionSampler", i), o.forEach(function(z, J) { F.setTextureFromPostProcessOutput("blurStep" + (o.length - J - 1), z); }); }), R || B.updateEffect(), B; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "DepthOfFieldMergePostProcess"; }, t.prototype.updateEffect = function(e, n, i, o, a, s) { e === void 0 && (e = null), n === void 0 && (n = null), i === void 0 && (i = null), e || (e = "", e += "#define BLUR_LEVEL " + (this.blurSteps.length - 1) + ` `), r.prototype.updateEffect.call(this, e, n, i, o, a, s); }, t; }(ft); (function(r) { r[r.Low = 0] = "Low", r[r.Medium = 1] = "Medium", r[r.High = 2] = "High"; })(Ji || (Ji = {})); var Rc = function(r) { function t(e, n, i, o, a) { i === void 0 && (i = Ji.Low), o === void 0 && (o = 0), a === void 0 && (a = !1); var s = r.call(this, e.getEngine(), "depth of field", function() { return s._effects; }, !0) || this; s._effects = [], s._circleOfConfusion = new Cc("circleOfConfusion", n, 1, null, Ne.a.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, o, a), s._depthOfFieldBlurY = [], s._depthOfFieldBlurX = []; var d = 1, p = 15; switch (i) { case Ji.High: d = 3, p = 51; break; case Ji.Medium: d = 2, p = 31; break; default: p = 15, d = 1; } for (var y = p / Math.pow(2, d - 1), P = 1, R = 0; R < d; R++) { var B = new pa("verticle blur", e, new u.d(0, 1), y, P, null, s._circleOfConfusion, R == 0 ? s._circleOfConfusion : null, Ne.a.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, o, a); B.autoClear = !1, P = 0.75 / Math.pow(2, R); var F = new pa("horizontal blur", e, new u.d(1, 0), y, P, null, s._circleOfConfusion, null, Ne.a.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, o, a); F.autoClear = !1, s._depthOfFieldBlurY.push(B), s._depthOfFieldBlurX.push(F); } for (s._effects = [s._circleOfConfusion], R = 0; R < s._depthOfFieldBlurX.length; R++) s._effects.push(s._depthOfFieldBlurY[R]), s._effects.push(s._depthOfFieldBlurX[R]); return s._dofMerge = new md("dofMerge", s._circleOfConfusion, s._circleOfConfusion, s._depthOfFieldBlurX, P, null, Ne.a.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, o, a), s._dofMerge.autoClear = !1, s._effects.push(s._dofMerge), s; } return Object(c.d)(t, r), Object.defineProperty(t.prototype, "focalLength", { get: function() { return this._circleOfConfusion.focalLength; }, set: function(e) { this._circleOfConfusion.focalLength = e; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "fStop", { get: function() { return this._circleOfConfusion.fStop; }, set: function(e) { this._circleOfConfusion.fStop = e; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "focusDistance", { get: function() { return this._circleOfConfusion.focusDistance; }, set: function(e) { this._circleOfConfusion.focusDistance = e; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "lensSize", { get: function() { return this._circleOfConfusion.lensSize; }, set: function(e) { this._circleOfConfusion.lensSize = e; }, enumerable: !1, configurable: !0 }), t.prototype.getClassName = function() { return "DepthOfFieldEffect"; }, Object.defineProperty(t.prototype, "depthTexture", { set: function(e) { this._circleOfConfusion.depthTexture = e; }, enumerable: !1, configurable: !0 }), t.prototype.disposeEffects = function(e) { for (var n = 0; n < this._effects.length; n++) this._effects[n].dispose(e); }, t.prototype._updateEffects = function() { for (var e = 0; e < this._effects.length; e++) this._effects[e].updateEffect(); }, t.prototype._isReady = function() { for (var e = 0; e < this._effects.length; e++) if (!this._effects[e].isReady()) return !1; return !0; }, t; }(xt), Nm = ` varying vec2 vUV; uniform sampler2D textureSampler; uniform sampler2D passSampler; void main(void) { gl_FragColor=texture2D(passSampler,vUV); }`; ze.a.ShadersStore.displayPassPixelShader = Nm; var gd = function(r) { function t(e, n, i, o, a, s) { return r.call(this, e, "displayPass", ["passSampler"], ["passSampler"], n, i, o, a, s) || this; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "DisplayPassPostProcess"; }, t._Parse = function(e, n, i, o) { return L.a.Parse(function() { return new t(e.name, e.options, n, e.renderTargetSamplingMode, i.getEngine(), e.reusable); }, e, i, o); }, t; }(ft); O.a.RegisteredTypes["BABYLON.DisplayPassPostProcess"] = gd; var wm = ` varying vec2 vUV; uniform sampler2D textureSampler; uniform mat4 kernelMatrix; void main(void) { vec3 baseColor=texture2D(textureSampler,vUV).rgb; vec3 updatedColor=(kernelMatrix*vec4(baseColor,1.0)).rgb; gl_FragColor=vec4(updatedColor,1.0); }`; ze.a.ShadersStore.filterPixelShader = wm; var vd = function(r) { function t(e, n, i, o, a, s, d) { var p = r.call(this, e, "filter", ["kernelMatrix"], null, i, o, a, s, d) || this; return p.kernelMatrix = n, p.onApply = function(y) { y.setMatrix("kernelMatrix", p.kernelMatrix); }, p; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "FilterPostProcess"; }, t._Parse = function(e, n, i, o) { return L.a.Parse(function() { return new t(e.name, e.kernelMatrix, e.options, n, e.renderTargetSamplingMode, i.getEngine(), e.reusable); }, e, i, o); }, Object(c.c)([Object(L.j)()], t.prototype, "kernelMatrix", void 0), t; }(ft); O.a.RegisteredTypes["BABYLON.FilterPostProcess"] = vd; var Fm = `uniform sampler2D textureSampler; uniform vec2 texelSize; varying vec2 vUV; varying vec2 sampleCoordS; varying vec2 sampleCoordE; varying vec2 sampleCoordN; varying vec2 sampleCoordW; varying vec2 sampleCoordNW; varying vec2 sampleCoordSE; varying vec2 sampleCoordNE; varying vec2 sampleCoordSW; const float fxaaQualitySubpix=1.0; const float fxaaQualityEdgeThreshold=0.166; const float fxaaQualityEdgeThresholdMin=0.0833; const vec3 kLumaCoefficients=vec3(0.2126,0.7152,0.0722); #define FxaaLuma(rgba) dot(rgba.rgb,kLumaCoefficients) void main(){ vec2 posM; posM.x=vUV.x; posM.y=vUV.y; vec4 rgbyM=texture2D(textureSampler,vUV,0.0); float lumaM=FxaaLuma(rgbyM); float lumaS=FxaaLuma(texture2D(textureSampler,sampleCoordS,0.0)); float lumaE=FxaaLuma(texture2D(textureSampler,sampleCoordE,0.0)); float lumaN=FxaaLuma(texture2D(textureSampler,sampleCoordN,0.0)); float lumaW=FxaaLuma(texture2D(textureSampler,sampleCoordW,0.0)); float maxSM=max(lumaS,lumaM); float minSM=min(lumaS,lumaM); float maxESM=max(lumaE,maxSM); float minESM=min(lumaE,minSM); float maxWN=max(lumaN,lumaW); float minWN=min(lumaN,lumaW); float rangeMax=max(maxWN,maxESM); float rangeMin=min(minWN,minESM); float rangeMaxScaled=rangeMax*fxaaQualityEdgeThreshold; float range=rangeMax-rangeMin; float rangeMaxClamped=max(fxaaQualityEdgeThresholdMin,rangeMaxScaled); #ifndef MALI if(range=edgeVert; float subpixA=subpixNSWE*2.0+subpixNWSWNESE; if (!horzSpan) { lumaN=lumaW; } if (!horzSpan) { lumaS=lumaE; } if (horzSpan) { lengthSign=texelSize.y; } float subpixB=(subpixA*(1.0/12.0))-lumaM; float gradientN=lumaN-lumaM; float gradientS=lumaS-lumaM; float lumaNN=lumaN+lumaM; float lumaSS=lumaS+lumaM; bool pairN=abs(gradientN)>=abs(gradientS); float gradient=max(abs(gradientN),abs(gradientS)); if (pairN) { lengthSign=-lengthSign; } float subpixC=clamp(abs(subpixB)*subpixRcpRange,0.0,1.0); vec2 posB; posB.x=posM.x; posB.y=posM.y; vec2 offNP; offNP.x=(!horzSpan) ? 0.0 : texelSize.x; offNP.y=(horzSpan) ? 0.0 : texelSize.y; if (!horzSpan) { posB.x+=lengthSign*0.5; } if (horzSpan) { posB.y+=lengthSign*0.5; } vec2 posN; posN.x=posB.x-offNP.x*1.5; posN.y=posB.y-offNP.y*1.5; vec2 posP; posP.x=posB.x+offNP.x*1.5; posP.y=posB.y+offNP.y*1.5; float subpixD=((-2.0)*subpixC)+3.0; float lumaEndN=FxaaLuma(texture2D(textureSampler,posN,0.0)); float subpixE=subpixC*subpixC; float lumaEndP=FxaaLuma(texture2D(textureSampler,posP,0.0)); if (!pairN) { lumaNN=lumaSS; } float gradientScaled=gradient*1.0/4.0; float lumaMM=lumaM-lumaNN*0.5; float subpixF=subpixD*subpixE; bool lumaMLTZero=lumaMM<0.0; lumaEndN-=lumaNN*0.5; lumaEndP-=lumaNN*0.5; bool doneN=abs(lumaEndN)>=gradientScaled; bool doneP=abs(lumaEndP)>=gradientScaled; if (!doneN) { posN.x-=offNP.x*3.0; } if (!doneN) { posN.y-=offNP.y*3.0; } bool doneNP=(!doneN) || (!doneP); if (!doneP) { posP.x+=offNP.x*3.0; } if (!doneP) { posP.y+=offNP.y*3.0; } if (doneNP) { if (!doneN) lumaEndN=FxaaLuma(texture2D(textureSampler,posN.xy,0.0)); if (!doneP) lumaEndP=FxaaLuma(texture2D(textureSampler,posP.xy,0.0)); if (!doneN) lumaEndN=lumaEndN-lumaNN*0.5; if (!doneP) lumaEndP=lumaEndP-lumaNN*0.5; doneN=abs(lumaEndN)>=gradientScaled; doneP=abs(lumaEndP)>=gradientScaled; if (!doneN) posN.x-=offNP.x*12.0; if (!doneN) posN.y-=offNP.y*12.0; doneNP=(!doneN) || (!doneP); if (!doneP) posP.x+=offNP.x*12.0; if (!doneP) posP.y+=offNP.y*12.0; } float dstN=posM.x-posN.x; float dstP=posP.x-posM.x; if (!horzSpan) { dstN=posM.y-posN.y; } if (!horzSpan) { dstP=posP.y-posM.y; } bool goodSpanN=(lumaEndN<0.0) != lumaMLTZero; float spanLength=(dstP+dstN); bool goodSpanP=(lumaEndP<0.0) != lumaMLTZero; float spanLengthRcp=1.0/spanLength; bool directionN=dstN -1 ? `#define MALI 1 ` : null; }, t._Parse = function(e, n, i, o) { return L.a.Parse(function() { return new t(e.name, e.options, n, e.renderTargetSamplingMode, i.getEngine(), e.reusable); }, e, i, o); }, t; }(ft); O.a.RegisteredTypes["BABYLON.FxaaPostProcess"] = vo; var Um = `#include uniform sampler2D textureSampler; uniform float intensity; uniform float animatedSeed; varying vec2 vUV; void main(void) { gl_FragColor=texture2D(textureSampler,vUV); vec2 seed=vUV*(animatedSeed); float grain=dither(seed,intensity); float lum=getLuminance(gl_FragColor.rgb); float grainAmount=(cos(-PI+(lum*PI*2.))+1.)/2.; gl_FragColor.rgb+=grain*grainAmount; gl_FragColor.rgb=max(gl_FragColor.rgb,0.0); }`; ze.a.ShadersStore.grainPixelShader = Um; var Oc = function(r) { function t(e, n, i, o, a, s, d, p) { d === void 0 && (d = h.a.TEXTURETYPE_UNSIGNED_INT), p === void 0 && (p = !1); var y = r.call(this, e, "grain", ["intensity", "animatedSeed"], [], n, i, o, a, s, null, d, void 0, null, p) || this; return y.intensity = 30, y.animated = !1, y.onApplyObservable.add(function(P) { P.setFloat("intensity", y.intensity), P.setFloat("animatedSeed", y.animated ? Math.random() + 1 : 1); }), y; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "GrainPostProcess"; }, t._Parse = function(e, n, i, o) { return L.a.Parse(function() { return new t(e.name, e.options, n, e.renderTargetSamplingMode, i.getEngine(), e.reusable); }, e, i, o); }, Object(c.c)([Object(L.c)()], t.prototype, "intensity", void 0), Object(c.c)([Object(L.c)()], t.prototype, "animated", void 0), t; }(ft); O.a.RegisteredTypes["BABYLON.GrainPostProcess"] = Oc; var Vm = ` varying vec2 vUV; uniform sampler2D textureSampler; const vec3 RGBLuminanceCoefficients=vec3(0.2126,0.7152,0.0722); void main(void) { vec4 tex=texture2D(textureSampler,vUV); vec3 c=tex.rgb; float luma=dot(c.rgb,RGBLuminanceCoefficients); gl_FragColor=vec4(pow(c,vec3(25.0-luma*15.0)),tex.a); }`; ze.a.ShadersStore.highlightsPixelShader = Vm; var km = function(r) { function t(e, n, i, o, a, s, d) { return d === void 0 && (d = h.a.TEXTURETYPE_UNSIGNED_INT), r.call(this, e, "highlights", null, null, n, i, o, a, s, null, d) || this; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "HighlightsPostProcess"; }, t; }(ft); ze.a.IncludesShadersStore.mrtFragmentDeclaration = `#if __VERSION__>=200 layout(location=0) out vec4 glFragData[{X}]; #endif `; var Gm = `#extension GL_EXT_draw_buffers : require #if defined(BUMP) || !defined(NORMAL) #extension GL_OES_standard_derivatives : enable #endif precision highp float; precision highp int; #ifdef BUMP varying mat4 vWorldView; varying vec3 vNormalW; #else varying vec3 vNormalV; #endif varying vec4 vViewPos; #if defined(POSITION) || defined(BUMP) varying vec3 vPositionW; #endif #ifdef VELOCITY varying vec4 vCurrentPosition; varying vec4 vPreviousPosition; #endif #ifdef NEED_UV varying vec2 vUV; #endif #ifdef BUMP uniform vec3 vBumpInfos; uniform vec2 vTangentSpaceParams; #endif #ifdef REFLECTIVITY varying vec2 vReflectivityUV; uniform sampler2D reflectivitySampler; #endif #ifdef ALPHATEST uniform sampler2D diffuseSampler; #endif #include[RENDER_TARGET_COUNT] #include #include void main() { #ifdef ALPHATEST if (texture2D(diffuseSampler,vUV).a<0.4) discard; #endif vec3 normalOutput; #ifdef BUMP vec3 normalW=normalize(vNormalW); #include normalOutput=normalize(vec3(vWorldView*vec4(normalW,0.0))); #else normalOutput=normalize(vNormalV); #endif #ifdef PREPASS #ifdef PREPASS_DEPTHNORMAL gl_FragData[DEPTHNORMAL_INDEX]=vec4(vViewPos.z/vViewPos.w,normalOutput); #endif #else gl_FragData[0]=vec4(vViewPos.z/vViewPos.w,0.0,0.0,1.0); gl_FragData[1]=vec4(normalOutput,1.0); #endif #ifdef POSITION gl_FragData[POSITION_INDEX]=vec4(vPositionW,1.0); #endif #ifdef VELOCITY vec2 a=(vCurrentPosition.xy/vCurrentPosition.w)*0.5+0.5; vec2 b=(vPreviousPosition.xy/vPreviousPosition.w)*0.5+0.5; vec2 velocity=abs(a-b); velocity=vec2(pow(velocity.x,1.0/3.0),pow(velocity.y,1.0/3.0))*sign(a-b)*0.5+0.5; gl_FragData[VELOCITY_INDEX]=vec4(velocity,0.0,1.0); #endif #ifdef REFLECTIVITY #ifdef HAS_SPECULAR vec4 reflectivity=texture2D(reflectivitySampler,vReflectivityUV); #elif HAS_REFLECTIVITY vec4 reflectivity=vec4(texture2D(reflectivitySampler,vReflectivityUV).rgb,1.0); #else vec4 reflectivity=vec4(0.0,0.0,0.0,1.0); #endif gl_FragData[REFLECTIVITY_INDEX]=reflectivity; #endif }`; ze.a.ShadersStore.geometryPixelShader = Gm; var zm = `precision highp float; precision highp int; #include #include #include[0..maxSimultaneousMorphTargets] #include attribute vec3 position; attribute vec3 normal; #ifdef NEED_UV varying vec2 vUV; #ifdef ALPHATEST uniform mat4 diffuseMatrix; #endif #ifdef BUMP uniform mat4 bumpMatrix; varying vec2 vBumpUV; #endif #ifdef REFLECTIVITY uniform mat4 reflectivityMatrix; varying vec2 vReflectivityUV; #endif #ifdef UV1 attribute vec2 uv; #endif #ifdef UV2 attribute vec2 uv2; #endif #endif uniform mat4 viewProjection; uniform mat4 view; #ifdef BUMP varying mat4 vWorldView; #endif #ifdef BUMP varying vec3 vNormalW; #else varying vec3 vNormalV; #endif varying vec4 vViewPos; #if defined(POSITION) || defined(BUMP) varying vec3 vPositionW; #endif #ifdef VELOCITY uniform mat4 previousWorld; uniform mat4 previousViewProjection; #ifdef BONES_VELOCITY_ENABLED #if NUM_BONE_INFLUENCERS>0 uniform mat4 mPreviousBones[BonesPerMesh]; #endif #endif varying vec4 vCurrentPosition; varying vec4 vPreviousPosition; #endif void main(void) { vec3 positionUpdated=position; vec3 normalUpdated=normal; #ifdef UV1 vec2 uvUpdated=uv; #endif #include[0..maxSimultaneousMorphTargets] #include #if defined(VELOCITY) && !defined(BONES_VELOCITY_ENABLED) vCurrentPosition=viewProjection*finalWorld*vec4(positionUpdated,1.0); vPreviousPosition=previousViewProjection*previousWorld*vec4(positionUpdated,1.0); #endif #include vec4 pos=vec4(finalWorld*vec4(positionUpdated,1.0)); #ifdef BUMP vWorldView=view*finalWorld; vNormalW=normalUpdated; #else vNormalV=normalize(vec3((view*finalWorld)*vec4(normalUpdated,0.0))); #endif vViewPos=view*pos; #if defined(VELOCITY) && defined(BONES_VELOCITY_ENABLED) vCurrentPosition=viewProjection*finalWorld*vec4(positionUpdated,1.0); #if NUM_BONE_INFLUENCERS>0 mat4 previousInfluence; previousInfluence=mPreviousBones[int(matricesIndices[0])]*matricesWeights[0]; #if NUM_BONE_INFLUENCERS>1 previousInfluence+=mPreviousBones[int(matricesIndices[1])]*matricesWeights[1]; #endif #if NUM_BONE_INFLUENCERS>2 previousInfluence+=mPreviousBones[int(matricesIndices[2])]*matricesWeights[2]; #endif #if NUM_BONE_INFLUENCERS>3 previousInfluence+=mPreviousBones[int(matricesIndices[3])]*matricesWeights[3]; #endif #if NUM_BONE_INFLUENCERS>4 previousInfluence+=mPreviousBones[int(matricesIndicesExtra[0])]*matricesWeightsExtra[0]; #endif #if NUM_BONE_INFLUENCERS>5 previousInfluence+=mPreviousBones[int(matricesIndicesExtra[1])]*matricesWeightsExtra[1]; #endif #if NUM_BONE_INFLUENCERS>6 previousInfluence+=mPreviousBones[int(matricesIndicesExtra[2])]*matricesWeightsExtra[2]; #endif #if NUM_BONE_INFLUENCERS>7 previousInfluence+=mPreviousBones[int(matricesIndicesExtra[3])]*matricesWeightsExtra[3]; #endif vPreviousPosition=previousViewProjection*previousWorld*previousInfluence*vec4(positionUpdated,1.0); #else vPreviousPosition=previousViewProjection*previousWorld*vec4(positionUpdated,1.0); #endif #endif #if defined(POSITION) || defined(BUMP) vPositionW=pos.xyz/pos.w; #endif gl_Position=viewProjection*finalWorld*vec4(positionUpdated,1.0); #ifdef NEED_UV #ifdef UV1 #ifdef ALPHATEST vUV=vec2(diffuseMatrix*vec4(uvUpdated,1.0,0.0)); #else vUV=uv; #endif #ifdef BUMP vBumpUV=vec2(bumpMatrix*vec4(uvUpdated,1.0,0.0)); #endif #ifdef REFLECTIVITY vReflectivityUV=vec2(reflectivityMatrix*vec4(uvUpdated,1.0,0.0)); #endif #endif #ifdef UV2 #ifdef ALPHATEST vUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0)); #else vUV=uv2; #endif #ifdef BUMP vBumpUV=vec2(bumpMatrix*vec4(uv2,1.0,0.0)); #endif #ifdef REFLECTIVITY vReflectivityUV=vec2(reflectivityMatrix*vec4(uv2,1.0,0.0)); #endif #endif #endif #include } `; ze.a.ShadersStore.geometryVertexShader = zm; var ri = function() { function r(t, e) { e === void 0 && (e = 1), this._previousTransformationMatrices = {}, this._previousBonesTransformationMatrices = {}, this.excludedSkinnedMeshesFromVelocity = [], this.renderTransparentMeshes = !0, this._resizeObserver = null, this._enablePosition = !1, this._enableVelocity = !1, this._enableReflectivity = !1, this._positionIndex = -1, this._velocityIndex = -1, this._reflectivityIndex = -1, this._depthNormalIndex = -1, this._linkedWithPrePass = !1, this._scene = t, this._ratio = e, r._SceneComponentInitialization(this._scene), this._createRenderTargets(); } return r.prototype._linkPrePassRenderer = function(t) { this._linkedWithPrePass = !0, this._prePassRenderer = t, this._multiRenderTarget && (this._multiRenderTarget.onClearObservable.clear(), this._multiRenderTarget.onClearObservable.add(function(e) { })); }, r.prototype._unlinkPrePassRenderer = function() { this._linkedWithPrePass = !1, this._createRenderTargets(); }, r.prototype._resetLayout = function() { this._enablePosition = !1, this._enableReflectivity = !1, this._enableVelocity = !1, this._attachments = []; }, r.prototype._forceTextureType = function(t, e) { t === r.POSITION_TEXTURE_TYPE ? (this._positionIndex = e, this._enablePosition = !0) : t === r.VELOCITY_TEXTURE_TYPE ? (this._velocityIndex = e, this._enableVelocity = !0) : t === r.REFLECTIVITY_TEXTURE_TYPE ? (this._reflectivityIndex = e, this._enableReflectivity = !0) : t === r.DEPTHNORMAL_TEXTURE_TYPE && (this._depthNormalIndex = e); }, r.prototype._setAttachments = function(t) { this._attachments = t; }, r.prototype._linkInternalTexture = function(t) { this._multiRenderTarget._texture = t; }, Object.defineProperty(r.prototype, "renderList", { get: function() { return this._multiRenderTarget.renderList; }, set: function(t) { this._multiRenderTarget.renderList = t; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "isSupported", { get: function() { return this._multiRenderTarget.isSupported; }, enumerable: !1, configurable: !0 }), r.prototype.getTextureIndex = function(t) { switch (t) { case r.POSITION_TEXTURE_TYPE: return this._positionIndex; case r.VELOCITY_TEXTURE_TYPE: return this._velocityIndex; case r.REFLECTIVITY_TEXTURE_TYPE: return this._reflectivityIndex; default: return -1; } }, Object.defineProperty(r.prototype, "enablePosition", { get: function() { return this._enablePosition; }, set: function(t) { this._enablePosition = t, this._linkedWithPrePass || (this.dispose(), this._createRenderTargets()); }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "enableVelocity", { get: function() { return this._enableVelocity; }, set: function(t) { this._enableVelocity = t, t || (this._previousTransformationMatrices = {}), this._linkedWithPrePass || (this.dispose(), this._createRenderTargets()); }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "enableReflectivity", { get: function() { return this._enableReflectivity; }, set: function(t) { this._enableReflectivity = t, this._linkedWithPrePass || (this.dispose(), this._createRenderTargets()); }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "scene", { get: function() { return this._scene; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "ratio", { get: function() { return this._ratio; }, enumerable: !1, configurable: !0 }), r.prototype.isReady = function(t, e) { var n = t.getMaterial(); if (n && n.disableDepthWrite) return !1; var i = [], o = [Oe.b.PositionKind, Oe.b.NormalKind], a = t.getMesh(); if (n) { var s = !1; n.needAlphaTesting() && (i.push("#define ALPHATEST"), s = !0), n.bumpTexture && Nt.a.BumpTextureEnabled && (i.push("#define BUMP"), i.push("#define BUMPDIRECTUV 0"), s = !0), this._enableReflectivity && (n instanceof Nt.a && n.specularTexture ? (i.push("#define HAS_SPECULAR"), s = !0) : n instanceof $r && n.reflectivityTexture && (i.push("#define HAS_REFLECTIVITY"), s = !0)), s && (i.push("#define NEED_UV"), a.isVerticesDataPresent(Oe.b.UVKind) && (o.push(Oe.b.UVKind), i.push("#define UV1")), a.isVerticesDataPresent(Oe.b.UV2Kind) && (o.push(Oe.b.UV2Kind), i.push("#define UV2"))); } this._linkedWithPrePass && (i.push("#define PREPASS"), this._depthNormalIndex !== -1 && (i.push("#define DEPTHNORMAL_INDEX " + this._depthNormalIndex), i.push("#define PREPASS_DEPTHNORMAL"))), this._enablePosition && (i.push("#define POSITION"), i.push("#define POSITION_INDEX " + this._positionIndex)), this._enableVelocity && (i.push("#define VELOCITY"), i.push("#define VELOCITY_INDEX " + this._velocityIndex), this.excludedSkinnedMeshesFromVelocity.indexOf(a) === -1 && i.push("#define BONES_VELOCITY_ENABLED")), this._enableReflectivity && (i.push("#define REFLECTIVITY"), i.push("#define REFLECTIVITY_INDEX " + this._reflectivityIndex)), a.useBones && a.computeBonesUsingShaders ? (o.push(Oe.b.MatricesIndicesKind), o.push(Oe.b.MatricesWeightsKind), a.numBoneInfluencers > 4 && (o.push(Oe.b.MatricesIndicesExtraKind), o.push(Oe.b.MatricesWeightsExtraKind)), i.push("#define NUM_BONE_INFLUENCERS " + a.numBoneInfluencers), i.push("#define BonesPerMesh " + (a.skeleton ? a.skeleton.bones.length + 1 : 0))) : i.push("#define NUM_BONE_INFLUENCERS 0"); var d = a.morphTargetManager, p = 0; d && d.numInfluencers > 0 && (p = d.numInfluencers, i.push("#define MORPHTARGETS"), i.push("#define NUM_MORPH_INFLUENCERS " + p), $e.a.PrepareAttributesForMorphTargetsInfluencers(o, a, p)), e && (i.push("#define INSTANCES"), $e.a.PushAttributesForInstances(o), t.getRenderingMesh().hasThinInstances && i.push("#define THIN_INSTANCES")), this._linkedWithPrePass ? i.push("#define RENDER_TARGET_COUNT " + this._attachments.length) : i.push("#define RENDER_TARGET_COUNT " + this._multiRenderTarget.textures.length); var y = i.join(` `); return this._cachedDefines !== y && (this._cachedDefines = y, this._effect = this._scene.getEngine().createEffect("geometry", o, ["world", "mBones", "viewProjection", "diffuseMatrix", "view", "previousWorld", "previousViewProjection", "mPreviousBones", "morphTargetInfluences", "bumpMatrix", "reflectivityMatrix", "vTangentSpaceParams", "vBumpInfos"], ["diffuseSampler", "bumpSampler", "reflectivitySampler"], y, void 0, void 0, void 0, { buffersCount: this._multiRenderTarget.textures.length - 1, maxSimultaneousMorphTargets: p })), this._effect.isReady(); }, r.prototype.getGBuffer = function() { return this._multiRenderTarget; }, Object.defineProperty(r.prototype, "samples", { get: function() { return this._multiRenderTarget.samples; }, set: function(t) { this._multiRenderTarget.samples = t; }, enumerable: !1, configurable: !0 }), r.prototype.dispose = function() { this._resizeObserver && (this._scene.getEngine().onResizeObservable.remove(this._resizeObserver), this._resizeObserver = null), this.getGBuffer().dispose(); }, r.prototype._assignRenderTargetIndices = function() { var t = 2; return this._enablePosition && (this._positionIndex = t, t++), this._enableVelocity && (this._velocityIndex = t, t++), this._enableReflectivity && (this._reflectivityIndex = t, t++), t; }, r.prototype._createRenderTargets = function() { var t = this, e = this._scene.getEngine(), n = this._assignRenderTargetIndices(); if (this._multiRenderTarget = new Vs("gBuffer", { width: e.getRenderWidth() * this._ratio, height: e.getRenderHeight() * this._ratio }, n, this._scene, { generateMipMaps: !1, generateDepthTexture: !0, defaultType: h.a.TEXTURETYPE_FLOAT }), this.isSupported) { this._multiRenderTarget.wrapU = Ne.a.CLAMP_ADDRESSMODE, this._multiRenderTarget.wrapV = Ne.a.CLAMP_ADDRESSMODE, this._multiRenderTarget.refreshRate = 1, this._multiRenderTarget.renderParticles = !1, this._multiRenderTarget.renderList = null, this._multiRenderTarget.onClearObservable.add(function(o) { o.clear(new I.b(0, 0, 0, 1), !0, !0, !0); }), this._resizeObserver = e.onResizeObservable.add(function() { t._multiRenderTarget && t._multiRenderTarget.resize({ width: e.getRenderWidth() * t._ratio, height: e.getRenderHeight() * t._ratio }); }); var i = function(o) { var a = o.getRenderingMesh(), s = o.getEffectiveMesh(), d = t._scene, p = d.getEngine(), y = o.getMaterial(); if (y) { if (s._internalAbstractMeshDataInfo._isActiveIntermediate = !1, t._enableVelocity && !t._previousTransformationMatrices[s.uniqueId] && (t._previousTransformationMatrices[s.uniqueId] = { world: u.a.Identity(), viewProjection: d.getTransformMatrix() }, a.skeleton)) { var P = a.skeleton.getTransformMatrices(a); t._previousBonesTransformationMatrices[a.uniqueId] = t._copyBonesTransformationMatrices(P, new Float32Array(P.length)); } var R = a._getInstancesRenderList(o._id, !!o.getReplacementMesh()); if (!R.mustReturn) { var B = p.getCaps().instancedArrays && (R.visibleInstances[o._id] !== null || a.hasThinInstances), F = s.getWorldMatrix(); if (t.isReady(o, B)) { if (p.enableEffect(t._effect), a._bind(o, t._effect, y.fillMode), t._effect.setMatrix("viewProjection", d.getTransformMatrix()), t._effect.setMatrix("view", d.getViewMatrix()), y) { var z, J = s._instanceDataStorage; if (J.isFrozen || !y.backFaceCulling && y.overrideMaterialSideOrientation === null) z = J.sideOrientation; else { var ie = s._getWorldMatrixDeterminant(); (z = y.overrideMaterialSideOrientation) == null && (z = y.sideOrientation), ie < 0 && (z = z === zt.a.ClockWiseSideOrientation ? zt.a.CounterClockWiseSideOrientation : zt.a.ClockWiseSideOrientation); } if (y._preBind(t._effect, z), y.needAlphaTesting()) { var se = y.getAlphaTestTexture(); se && (t._effect.setTexture("diffuseSampler", se), t._effect.setMatrix("diffuseMatrix", se.getTextureMatrix())); } y.bumpTexture && d.getEngine().getCaps().standardDerivatives && Nt.a.BumpTextureEnabled && (t._effect.setFloat3("vBumpInfos", y.bumpTexture.coordinatesIndex, 1 / y.bumpTexture.level, y.parallaxScaleBias), t._effect.setMatrix("bumpMatrix", y.bumpTexture.getTextureMatrix()), t._effect.setTexture("bumpSampler", y.bumpTexture), t._effect.setFloat2("vTangentSpaceParams", y.invertNormalMapX ? -1 : 1, y.invertNormalMapY ? -1 : 1)), t._enableReflectivity && (y instanceof Nt.a && y.specularTexture ? (t._effect.setMatrix("reflectivityMatrix", y.specularTexture.getTextureMatrix()), t._effect.setTexture("reflectivitySampler", y.specularTexture)) : y instanceof $r && y.reflectivityTexture && (t._effect.setMatrix("reflectivityMatrix", y.reflectivityTexture.getTextureMatrix()), t._effect.setTexture("reflectivitySampler", y.reflectivityTexture))); } a.useBones && a.computeBonesUsingShaders && a.skeleton && (t._effect.setMatrices("mBones", a.skeleton.getTransformMatrices(a)), t._enableVelocity && t._effect.setMatrices("mPreviousBones", t._previousBonesTransformationMatrices[a.uniqueId])), $e.a.BindMorphTargetParameters(a, t._effect), t._enableVelocity && (t._effect.setMatrix("previousWorld", t._previousTransformationMatrices[s.uniqueId].world), t._effect.setMatrix("previousViewProjection", t._previousTransformationMatrices[s.uniqueId].viewProjection)), a._processRendering(s, o, t._effect, y.fillMode, R, B, function(ce, ue) { return t._effect.setMatrix("world", ue); }); } t._enableVelocity && (t._previousTransformationMatrices[s.uniqueId].world = F.clone(), t._previousTransformationMatrices[s.uniqueId].viewProjection = t._scene.getTransformMatrix().clone(), a.skeleton && t._copyBonesTransformationMatrices(a.skeleton.getTransformMatrices(a), t._previousBonesTransformationMatrices[s.uniqueId])); } } }; this._multiRenderTarget.customRenderFunction = function(o, a, s, d) { var p; if (t._linkedWithPrePass) { if (!t._prePassRenderer.enabled) return; t._scene.getEngine().bindAttachments(t._attachments); } if (d.length) { for (e.setColorWrite(!1), p = 0; p < d.length; p++) i(d.data[p]); e.setColorWrite(!0); } for (p = 0; p < o.length; p++) i(o.data[p]); for (p = 0; p < a.length; p++) i(a.data[p]); if (t.renderTransparentMeshes) for (p = 0; p < s.length; p++) i(s.data[p]); }; } }, r.prototype._copyBonesTransformationMatrices = function(t, e) { for (var n = 0; n < t.length; n++) e[n] = t[n]; return e; }, r.DEPTHNORMAL_TEXTURE_TYPE = 0, r.POSITION_TEXTURE_TYPE = 1, r.VELOCITY_TEXTURE_TYPE = 2, r.REFLECTIVITY_TEXTURE_TYPE = 3, r._SceneComponentInitialization = function(t) { throw En.a.WarnImport("GeometryBufferRendererSceneComponent"); }, r; }(), jm = function() { this.enabled = !1, this.name = "motionBlur", this.texturesRequired = [h.a.PREPASS_VELOCITY_TEXTURE_TYPE]; }; Object.defineProperty(_e.a.prototype, "geometryBufferRenderer", { get: function() { this._geometryBufferRenderer; }, set: function(r) { r && r.isSupported && (this._geometryBufferRenderer = r); }, enumerable: !0, configurable: !0 }), _e.a.prototype.enableGeometryBufferRenderer = function(r) { return r === void 0 && (r = 1), this._geometryBufferRenderer || (this._geometryBufferRenderer = new ri(this, r), this._geometryBufferRenderer.isSupported || (this._geometryBufferRenderer = null)), this._geometryBufferRenderer; }, _e.a.prototype.disableGeometryBufferRenderer = function() { this._geometryBufferRenderer && (this._geometryBufferRenderer.dispose(), this._geometryBufferRenderer = null); }; var yd = function() { function r(t) { this.name = ot.a.NAME_GEOMETRYBUFFERRENDERER, this.scene = t; } return r.prototype.register = function() { this.scene._gatherRenderTargetsStage.registerStep(ot.a.STEP_GATHERRENDERTARGETS_GEOMETRYBUFFERRENDERER, this, this._gatherRenderTargets); }, r.prototype.rebuild = function() { }, r.prototype.dispose = function() { }, r.prototype._gatherRenderTargets = function(t) { this.scene._geometryBufferRenderer && t.push(this.scene._geometryBufferRenderer.getGBuffer()); }, r; }(); ri._SceneComponentInitialization = function(r) { var t = r._getComponent(ot.a.NAME_GEOMETRYBUFFERRENDERER); t || (t = new yd(r), r._addComponent(t)); }; var Hm = ` varying vec2 vUV; uniform sampler2D textureSampler; uniform float motionStrength; uniform float motionScale; uniform vec2 screenSize; #ifdef OBJECT_BASED uniform sampler2D velocitySampler; #else uniform sampler2D depthSampler; uniform mat4 inverseViewProjection; uniform mat4 prevViewProjection; #endif void main(void) { #ifdef GEOMETRY_SUPPORTED #ifdef OBJECT_BASED vec2 texelSize=1.0/screenSize; vec2 velocityColor=texture2D(velocitySampler,vUV).rg*2.0-1.0; vec2 velocity=vec2(pow(velocityColor.r,3.0),pow(velocityColor.g,3.0)); velocity*=motionScale*motionStrength; float speed=length(velocity/texelSize); int samplesCount=int(clamp(speed,1.0,SAMPLES)); velocity=normalize(velocity)*texelSize; float hlim=float(-samplesCount)*0.5+0.5; vec4 result=texture2D(textureSampler,vUV); for (int i=1; i=samplesCount) break; vec2 offset=vUV+velocity*(hlim+float(i)); result+=texture2D(textureSampler,offset); } gl_FragColor=result/float(samplesCount); gl_FragColor.a=1.0; #else vec2 texelSize=1.0/screenSize; float depth=texture2D(depthSampler,vUV).r; vec4 cpos=vec4(vUV*2.0-1.0,depth,1.0); cpos=cpos*inverseViewProjection; vec4 ppos=cpos*prevViewProjection; ppos.xyz/=ppos.w; ppos.xy=ppos.xy*0.5+0.5; vec2 velocity=(ppos.xy-vUV)*motionScale*motionStrength; float speed=length(velocity/texelSize); int nSamples=int(clamp(speed,1.0,SAMPLES)); vec4 result=texture2D(textureSampler,vUV); for (int i=1; i=nSamples) break; vec2 offset1=vUV+velocity*(float(i)/float(nSamples-1)-0.5); result+=texture2D(textureSampler,offset1); } gl_FragColor=result/float(nSamples); #endif #else gl_FragColor=texture2D(textureSampler,vUV); #endif } `; ze.a.ShadersStore.motionBlurPixelShader = Hm; var Mc = function(r) { function t(e, n, i, o, a, s, d, p, y, P) { p === void 0 && (p = h.a.TEXTURETYPE_UNSIGNED_INT), y === void 0 && (y = !1), P === void 0 && (P = !0); var R = r.call(this, e, "motionBlur", ["motionStrength", "motionScale", "screenSize", "inverseViewProjection", "prevViewProjection"], ["velocitySampler"], i, o, a, s, d, `#define GEOMETRY_SUPPORTED #define SAMPLES 64.0 #define OBJECT_BASED`, p, void 0, null, y) || this; return R.motionStrength = 1, R._motionBlurSamples = 32, R._isObjectBased = !0, R._forceGeometryBuffer = !1, R._geometryBufferRenderer = null, R._prePassRenderer = null, R._invViewProjection = null, R._previousViewProjection = null, R._forceGeometryBuffer = P, R._forceGeometryBuffer ? (R._geometryBufferRenderer = n.enableGeometryBufferRenderer(), R._geometryBufferRenderer && (R._geometryBufferRenderer.enableVelocity = !0)) : (R._prePassRenderer = n.enablePrePassRenderer(), R._prePassRenderer && (R._prePassRenderer.markAsDirty(), R._prePassEffectConfiguration = new jm())), R._applyMode(), R; } return Object(c.d)(t, r), Object.defineProperty(t.prototype, "motionBlurSamples", { get: function() { return this._motionBlurSamples; }, set: function(e) { this._motionBlurSamples = e, this._updateEffect(); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "isObjectBased", { get: function() { return this._isObjectBased; }, set: function(e) { this._isObjectBased !== e && (this._isObjectBased = e, this._applyMode()); }, enumerable: !1, configurable: !0 }), t.prototype.getClassName = function() { return "MotionBlurPostProcess"; }, t.prototype.excludeSkinnedMesh = function(e) { if (e.skeleton) { var n = void 0; if (this._geometryBufferRenderer) n = this._geometryBufferRenderer.excludedSkinnedMeshesFromVelocity; else { if (!this._prePassRenderer) return; n = this._prePassRenderer.excludedSkinnedMesh; } n.push(e); } }, t.prototype.removeExcludedSkinnedMesh = function(e) { if (e.skeleton) { var n = void 0; if (this._geometryBufferRenderer) n = this._geometryBufferRenderer.excludedSkinnedMeshesFromVelocity; else { if (!this._prePassRenderer) return; n = this._prePassRenderer.excludedSkinnedMesh; } var i = n.indexOf(e); i !== -1 && n.splice(i, 1); } }, t.prototype.dispose = function(e) { this._geometryBufferRenderer && (this._geometryBufferRenderer._previousTransformationMatrices = {}, this._geometryBufferRenderer._previousBonesTransformationMatrices = {}, this._geometryBufferRenderer.excludedSkinnedMeshesFromVelocity = []), r.prototype.dispose.call(this, e); }, t.prototype._applyMode = function() { var e = this; if (!this._geometryBufferRenderer && !this._prePassRenderer) return l.a.Warn("Multiple Render Target support needed to compute object based motion blur"), this.updateEffect(); this._updateEffect(), this._invViewProjection = null, this._previousViewProjection = null, this.isObjectBased ? (this._prePassRenderer && this._prePassEffectConfiguration && (this._prePassEffectConfiguration.texturesRequired[0] = h.a.PREPASS_VELOCITY_TEXTURE_TYPE), this.onApply = function(n) { return e._onApplyObjectBased(n); }) : (this._invViewProjection = u.a.Identity(), this._previousViewProjection = u.a.Identity(), this._prePassRenderer && this._prePassEffectConfiguration && (this._prePassEffectConfiguration.texturesRequired[0] = h.a.PREPASS_DEPTHNORMAL_TEXTURE_TYPE), this.onApply = function(n) { return e._onApplyScreenBased(n); }); }, t.prototype._onApplyObjectBased = function(e) { if (e.setVector2("screenSize", new u.d(this.width, this.height)), e.setFloat("motionScale", this._scene.getAnimationRatio()), e.setFloat("motionStrength", this.motionStrength), this._geometryBufferRenderer) { var n = this._geometryBufferRenderer.getTextureIndex(ri.VELOCITY_TEXTURE_TYPE); e.setTexture("velocitySampler", this._geometryBufferRenderer.getGBuffer().textures[n]); } else this._prePassRenderer && (n = this._prePassRenderer.getIndex(h.a.PREPASS_VELOCITY_TEXTURE_TYPE), e.setTexture("velocitySampler", this._prePassRenderer.prePassRT.textures[n])); }, t.prototype._onApplyScreenBased = function(e) { var n = this._scene.getProjectionMatrix().multiply(this._scene.getViewMatrix()); if (n.invertToRef(this._invViewProjection), e.setMatrix("inverseViewProjection", this._invViewProjection), e.setMatrix("prevViewProjection", this._previousViewProjection), this._previousViewProjection = n, e.setVector2("screenSize", new u.d(this.width, this.height)), e.setFloat("motionScale", this._scene.getAnimationRatio()), e.setFloat("motionStrength", this.motionStrength), this._geometryBufferRenderer) { var i = this._geometryBufferRenderer.getTextureIndex(ri.DEPTHNORMAL_TEXTURE_TYPE); e.setTexture("depthSampler", this._geometryBufferRenderer.getGBuffer().textures[i]); } else this._prePassRenderer && (i = this._prePassRenderer.getIndex(h.a.PREPASS_DEPTHNORMAL_TEXTURE_TYPE), e.setTexture("depthSampler", this._prePassRenderer.prePassRT.textures[i])); }, t.prototype._updateEffect = function() { if (this._geometryBufferRenderer || this._prePassRenderer) { var e = ["#define GEOMETRY_SUPPORTED", "#define SAMPLES " + this._motionBlurSamples.toFixed(1), this._isObjectBased ? "#define OBJECT_BASED" : "#define SCREEN_BASED"]; this.updateEffect(e.join(` `)); } }, t._Parse = function(e, n, i, o) { return L.a.Parse(function() { return new t(e.name, i, e.options, n, e.renderTargetSamplingMode, i.getEngine(), e.reusable, e.textureType, !1); }, e, i, o); }, Object(c.c)([Object(L.c)()], t.prototype, "motionStrength", void 0), Object(c.c)([Object(L.c)()], t.prototype, "motionBlurSamples", null), Object(c.c)([Object(L.c)()], t.prototype, "isObjectBased", null), t; }(ft); O.a.RegisteredTypes["BABYLON.MotionBlurPostProcess"] = Mc; var Wm = ` varying vec2 vUV; uniform sampler2D textureSampler; uniform sampler2D refractionSampler; uniform vec3 baseColor; uniform float depth; uniform float colorLevel; void main() { float ref=1.0-texture2D(refractionSampler,vUV).r; vec2 uv=vUV-vec2(0.5); vec2 offset=uv*depth*ref; vec3 sourceColor=texture2D(textureSampler,vUV-offset).rgb; gl_FragColor=vec4(sourceColor+sourceColor*ref*colorLevel,1.0); }`; ze.a.ShadersStore.refractionPixelShader = Wm; var bd = function(r) { function t(e, n, i, o, a, s, d, p, y, P) { var R = r.call(this, e, "refraction", ["baseColor", "depth", "colorLevel"], ["refractionSampler"], s, d, p, y, P) || this; return R._ownRefractionTexture = !0, R.color = i, R.depth = o, R.colorLevel = a, R.refractionTextureUrl = n, R.onActivateObservable.add(function(B) { R._refTexture = R._refTexture || new Ne.a(n, B.getScene()); }), R.onApplyObservable.add(function(B) { B.setColor3("baseColor", R.color), B.setFloat("depth", R.depth), B.setFloat("colorLevel", R.colorLevel), B.setTexture("refractionSampler", R._refTexture); }), R; } return Object(c.d)(t, r), Object.defineProperty(t.prototype, "refractionTexture", { get: function() { return this._refTexture; }, set: function(e) { this._refTexture && this._ownRefractionTexture && this._refTexture.dispose(), this._refTexture = e, this._ownRefractionTexture = !1; }, enumerable: !1, configurable: !0 }), t.prototype.getClassName = function() { return "RefractionPostProcess"; }, t.prototype.dispose = function(e) { this._refTexture && this._ownRefractionTexture && (this._refTexture.dispose(), this._refTexture = null), r.prototype.dispose.call(this, e); }, t._Parse = function(e, n, i, o) { return L.a.Parse(function() { return new t(e.name, e.refractionTextureUrl, e.color, e.depth, e.colorLevel, e.options, n, e.renderTargetSamplingMode, i.getEngine(), e.reusable); }, e, i, o); }, Object(c.c)([Object(L.c)()], t.prototype, "color", void 0), Object(c.c)([Object(L.c)()], t.prototype, "depth", void 0), Object(c.c)([Object(L.c)()], t.prototype, "colorLevel", void 0), Object(c.c)([Object(L.c)()], t.prototype, "refractionTextureUrl", void 0), t; }(ft); O.a.RegisteredTypes["BABYLON.RefractionPostProcess"] = bd; var Xm = ` varying vec2 vUV; uniform sampler2D textureSampler; uniform vec2 screenSize; uniform vec2 sharpnessAmounts; void main(void) { vec2 onePixel=vec2(1.0,1.0)/screenSize; vec4 color=texture2D(textureSampler,vUV); vec4 edgeDetection=texture2D(textureSampler,vUV+onePixel*vec2(0,-1)) + texture2D(textureSampler,vUV+onePixel*vec2(-1,0)) + texture2D(textureSampler,vUV+onePixel*vec2(1,0)) + texture2D(textureSampler,vUV+onePixel*vec2(0,1)) - color*4.0; gl_FragColor=max(vec4(color.rgb*sharpnessAmounts.y,color.a)-(sharpnessAmounts.x*vec4(edgeDetection.rgb,0)),0.); }`; ze.a.ShadersStore.sharpenPixelShader = Xm; var Ic = function(r) { function t(e, n, i, o, a, s, d, p) { d === void 0 && (d = h.a.TEXTURETYPE_UNSIGNED_INT), p === void 0 && (p = !1); var y = r.call(this, e, "sharpen", ["sharpnessAmounts", "screenSize"], null, n, i, o, a, s, null, d, void 0, null, p) || this; return y.colorAmount = 1, y.edgeAmount = 0.3, y.onApply = function(P) { P.setFloat2("screenSize", y.width, y.height), P.setFloat2("sharpnessAmounts", y.edgeAmount, y.colorAmount); }, y; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "SharpenPostProcess"; }, t._Parse = function(e, n, i, o) { return L.a.Parse(function() { return new t(e.name, e.options, n, e.renderTargetSamplingMode, i.getEngine(), e.textureType, e.reusable); }, e, i, o); }, Object(c.c)([Object(L.c)()], t.prototype, "colorAmount", void 0), Object(c.c)([Object(L.c)()], t.prototype, "edgeAmount", void 0), t; }(ft); O.a.RegisteredTypes["BABYLON.SharpenPostProcess"] = Ic; var Ir = function() { function r(t, e) { this.engine = t, this._name = e, this._renderEffects = {}, this._renderEffectsForIsolatedPass = new Array(), this._cameras = []; } return Object.defineProperty(r.prototype, "name", { get: function() { return this._name; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "cameras", { get: function() { return this._cameras; }, enumerable: !1, configurable: !0 }), r.prototype.getClassName = function() { return "PostProcessRenderPipeline"; }, Object.defineProperty(r.prototype, "isSupported", { get: function() { for (var t in this._renderEffects) if (this._renderEffects.hasOwnProperty(t) && !this._renderEffects[t].isSupported) return !1; return !0; }, enumerable: !1, configurable: !0 }), r.prototype.addEffect = function(t) { this._renderEffects[t._name] = t; }, r.prototype._rebuild = function() { }, r.prototype._enableEffect = function(t, e) { var n = this._renderEffects[t]; n && n._enable(Xe.b.MakeArray(e || this._cameras)); }, r.prototype._disableEffect = function(t, e) { var n = this._renderEffects[t]; n && n._disable(Xe.b.MakeArray(e || this._cameras)); }, r.prototype._attachCameras = function(t, e) { var n = Xe.b.MakeArray(t || this._cameras); if (n) { var i, o = []; for (i = 0; i < n.length; i++) { var a = n[i]; if (a) { var s = a.name; this._cameras.indexOf(a) === -1 ? this._cameras[s] = a : e && o.push(i); } } for (i = 0; i < o.length; i++) t.splice(o[i], 1); for (var d in this._renderEffects) this._renderEffects.hasOwnProperty(d) && this._renderEffects[d]._attachCameras(n); } }, r.prototype._detachCameras = function(t) { var e = Xe.b.MakeArray(t || this._cameras); if (e) { for (var n in this._renderEffects) this._renderEffects.hasOwnProperty(n) && this._renderEffects[n]._detachCameras(e); for (var i = 0; i < e.length; i++) this._cameras.splice(this._cameras.indexOf(e[i]), 1); } }, r.prototype._update = function() { for (var t in this._renderEffects) this._renderEffects.hasOwnProperty(t) && this._renderEffects[t]._update(); for (var e = 0; e < this._cameras.length; e++) if (this._cameras[e]) { var n = this._cameras[e].name; this._renderEffectsForIsolatedPass[n] && this._renderEffectsForIsolatedPass[n]._update(); } }, r.prototype._reset = function() { this._renderEffects = {}, this._renderEffectsForIsolatedPass = new Array(); }, r.prototype._enableMSAAOnFirstPostProcess = function(t) { if (this.engine.webGLVersion === 1) return !1; var e = Object.keys(this._renderEffects); if (e.length > 0) { var n = this._renderEffects[e[0]].getPostProcesses(); n && (n[0].samples = t); } return !0; }, r.prototype.setPrePassRenderer = function(t) { return !1; }, r.prototype.dispose = function() { }, Object(c.c)([Object(L.c)()], r.prototype, "_name", void 0), r; }(), Td = function() { function r() { this._renderPipelines = {}; } return Object.defineProperty(r.prototype, "supportedPipelines", { get: function() { var t = []; for (var e in this._renderPipelines) if (this._renderPipelines.hasOwnProperty(e)) { var n = this._renderPipelines[e]; n.isSupported && t.push(n); } return t; }, enumerable: !1, configurable: !0 }), r.prototype.addPipeline = function(t) { this._renderPipelines[t._name] = t; }, r.prototype.attachCamerasToRenderPipeline = function(t, e, n) { n === void 0 && (n = !1); var i = this._renderPipelines[t]; i && i._attachCameras(e, n); }, r.prototype.detachCamerasFromRenderPipeline = function(t, e) { var n = this._renderPipelines[t]; n && n._detachCameras(e); }, r.prototype.enableEffectInPipeline = function(t, e, n) { var i = this._renderPipelines[t]; i && i._enableEffect(e, n); }, r.prototype.disableEffectInPipeline = function(t, e, n) { var i = this._renderPipelines[t]; i && i._disableEffect(e, n); }, r.prototype.update = function() { for (var t in this._renderPipelines) if (this._renderPipelines.hasOwnProperty(t)) { var e = this._renderPipelines[t]; e.isSupported ? e._update() : (e.dispose(), delete this._renderPipelines[t]); } }, r.prototype._rebuild = function() { for (var t in this._renderPipelines) this._renderPipelines.hasOwnProperty(t) && this._renderPipelines[t]._rebuild(); }, r.prototype.dispose = function() { for (var t in this._renderPipelines) this._renderPipelines.hasOwnProperty(t) && this._renderPipelines[t].dispose(); }, r; }(); Object.defineProperty(_e.a.prototype, "postProcessRenderPipelineManager", { get: function() { if (!this._postProcessRenderPipelineManager) { var r = this._getComponent(ot.a.NAME_POSTPROCESSRENDERPIPELINEMANAGER); r || (r = new Ed(this), this._addComponent(r)), this._postProcessRenderPipelineManager = new Td(); } return this._postProcessRenderPipelineManager; }, enumerable: !0, configurable: !0 }); var Ed = function() { function r(t) { this.name = ot.a.NAME_POSTPROCESSRENDERPIPELINEMANAGER, this.scene = t; } return r.prototype.register = function() { this.scene._gatherRenderTargetsStage.registerStep(ot.a.STEP_GATHERRENDERTARGETS_POSTPROCESSRENDERPIPELINEMANAGER, this, this._gatherRenderTargets); }, r.prototype.rebuild = function() { this.scene._postProcessRenderPipelineManager && this.scene._postProcessRenderPipelineManager._rebuild(); }, r.prototype.dispose = function() { this.scene._postProcessRenderPipelineManager && this.scene._postProcessRenderPipelineManager.dispose(); }, r.prototype._gatherRenderTargets = function() { this.scene._postProcessRenderPipelineManager && this.scene._postProcessRenderPipelineManager.update(); }, r; }(), Sd = function(r) { function t(e, n, i, o, a) { e === void 0 && (e = ""), n === void 0 && (n = !0), i === void 0 && (i = te.a.LastCreatedScene), a === void 0 && (a = !0); var s = r.call(this, i.getEngine(), e) || this; s._camerasToBeAttached = [], s.SharpenPostProcessId = "SharpenPostProcessEffect", s.ImageProcessingPostProcessId = "ImageProcessingPostProcessEffect", s.FxaaPostProcessId = "FxaaPostProcessEffect", s.ChromaticAberrationPostProcessId = "ChromaticAberrationPostProcessEffect", s.GrainPostProcessId = "GrainPostProcessEffect", s._glowLayer = null, s.animations = [], s._imageProcessingConfigurationObserver = null, s._sharpenEnabled = !1, s._bloomEnabled = !1, s._depthOfFieldEnabled = !1, s._depthOfFieldBlurLevel = Ji.Low, s._fxaaEnabled = !1, s._imageProcessingEnabled = !0, s._bloomScale = 0.5, s._chromaticAberrationEnabled = !1, s._grainEnabled = !1, s._buildAllowed = !0, s.onBuildObservable = new C.c(), s._resizeObserver = null, s._hardwareScaleLevel = 1, s._bloomKernel = 64, s._bloomWeight = 0.15, s._bloomThreshold = 0.9, s._samples = 1, s._hasCleared = !1, s._prevPostProcess = null, s._prevPrevPostProcess = null, s._depthOfFieldSceneObserver = null, s._cameras = o || i.cameras, s._cameras = s._cameras.slice(), s._camerasToBeAttached = s._cameras.slice(), s._buildAllowed = a, s._scene = i; var d = s._scene.getEngine().getCaps(); s._hdr = n && (d.textureHalfFloatRender || d.textureFloatRender), s._hdr ? d.textureHalfFloatRender ? s._defaultPipelineTextureType = h.a.TEXTURETYPE_HALF_FLOAT : d.textureFloatRender && (s._defaultPipelineTextureType = h.a.TEXTURETYPE_FLOAT) : s._defaultPipelineTextureType = h.a.TEXTURETYPE_UNSIGNED_INT, i.postProcessRenderPipelineManager.addPipeline(s); var p = s._scene.getEngine(); return s.sharpen = new Ic("sharpen", 1, null, Ne.a.BILINEAR_SAMPLINGMODE, p, !1, s._defaultPipelineTextureType, !0), s._sharpenEffect = new xt(p, s.SharpenPostProcessId, function() { return s.sharpen; }, !0), s.depthOfField = new Rc(s._scene, null, s._depthOfFieldBlurLevel, s._defaultPipelineTextureType, !0), s.bloom = new Pc(s._scene, s._bloomScale, s._bloomWeight, s.bloomKernel, s._defaultPipelineTextureType, !0), s.chromaticAberration = new xc("ChromaticAberration", p.getRenderWidth(), p.getRenderHeight(), 1, null, Ne.a.BILINEAR_SAMPLINGMODE, p, !1, s._defaultPipelineTextureType, !0), s._chromaticAberrationEffect = new xt(p, s.ChromaticAberrationPostProcessId, function() { return s.chromaticAberration; }, !0), s.grain = new Oc("Grain", 1, null, Ne.a.BILINEAR_SAMPLINGMODE, p, !1, s._defaultPipelineTextureType, !0), s._grainEffect = new xt(p, s.GrainPostProcessId, function() { return s.grain; }, !0), s._resizeObserver = p.onResizeObservable.add(function() { s._hardwareScaleLevel = p.getHardwareScalingLevel(), s.bloomKernel = s.bloomKernel; }), s._imageProcessingConfigurationObserver = s._scene.imageProcessingConfiguration.onUpdateParameters.add(function() { s.bloom._downscale._exposure = s._scene.imageProcessingConfiguration.exposure, s.imageProcessingEnabled !== s._scene.imageProcessingConfiguration.isEnabled && (s._imageProcessingEnabled = s._scene.imageProcessingConfiguration.isEnabled, s._buildPipeline()); }), s._buildPipeline(), s; } return Object(c.d)(t, r), Object.defineProperty(t.prototype, "scene", { get: function() { return this._scene; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "sharpenEnabled", { get: function() { return this._sharpenEnabled; }, set: function(e) { this._sharpenEnabled !== e && (this._sharpenEnabled = e, this._buildPipeline()); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "bloomKernel", { get: function() { return this._bloomKernel; }, set: function(e) { this._bloomKernel = e, this.bloom.kernel = e / this._hardwareScaleLevel; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "bloomWeight", { get: function() { return this._bloomWeight; }, set: function(e) { this._bloomWeight !== e && (this.bloom.weight = e, this._bloomWeight = e); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "bloomThreshold", { get: function() { return this._bloomThreshold; }, set: function(e) { this._bloomThreshold !== e && (this.bloom.threshold = e, this._bloomThreshold = e); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "bloomScale", { get: function() { return this._bloomScale; }, set: function(e) { this._bloomScale !== e && (this._bloomScale = e, this._rebuildBloom(), this._buildPipeline()); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "bloomEnabled", { get: function() { return this._bloomEnabled; }, set: function(e) { this._bloomEnabled !== e && (this._bloomEnabled = e, this._buildPipeline()); }, enumerable: !1, configurable: !0 }), t.prototype._rebuildBloom = function() { var e = this.bloom; this.bloom = new Pc(this._scene, this.bloomScale, this._bloomWeight, this.bloomKernel, this._defaultPipelineTextureType, !1), this.bloom.threshold = e.threshold; for (var n = 0; n < this._cameras.length; n++) e.disposeEffects(this._cameras[n]); }, Object.defineProperty(t.prototype, "depthOfFieldEnabled", { get: function() { return this._depthOfFieldEnabled; }, set: function(e) { this._depthOfFieldEnabled !== e && (this._depthOfFieldEnabled = e, this._buildPipeline()); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "depthOfFieldBlurLevel", { get: function() { return this._depthOfFieldBlurLevel; }, set: function(e) { if (this._depthOfFieldBlurLevel !== e) { this._depthOfFieldBlurLevel = e; var n = this.depthOfField; this.depthOfField = new Rc(this._scene, null, this._depthOfFieldBlurLevel, this._defaultPipelineTextureType, !1), this.depthOfField.focalLength = n.focalLength, this.depthOfField.focusDistance = n.focusDistance, this.depthOfField.fStop = n.fStop, this.depthOfField.lensSize = n.lensSize; for (var i = 0; i < this._cameras.length; i++) n.disposeEffects(this._cameras[i]); this._buildPipeline(); } }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "fxaaEnabled", { get: function() { return this._fxaaEnabled; }, set: function(e) { this._fxaaEnabled !== e && (this._fxaaEnabled = e, this._buildPipeline()); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "samples", { get: function() { return this._samples; }, set: function(e) { this._samples !== e && (this._samples = e, this._buildPipeline()); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "imageProcessingEnabled", { get: function() { return this._imageProcessingEnabled; }, set: function(e) { this._imageProcessingEnabled !== e && (this._scene.imageProcessingConfiguration.isEnabled = e); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "glowLayerEnabled", { get: function() { return this._glowLayer != null; }, set: function(e) { e && !this._glowLayer ? this._glowLayer = new Ko("", this._scene) : !e && this._glowLayer && (this._glowLayer.dispose(), this._glowLayer = null); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "glowLayer", { get: function() { return this._glowLayer; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "chromaticAberrationEnabled", { get: function() { return this._chromaticAberrationEnabled; }, set: function(e) { this._chromaticAberrationEnabled !== e && (this._chromaticAberrationEnabled = e, this._buildPipeline()); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "grainEnabled", { get: function() { return this._grainEnabled; }, set: function(e) { this._grainEnabled !== e && (this._grainEnabled = e, this._buildPipeline()); }, enumerable: !1, configurable: !0 }), t.prototype.getClassName = function() { return "DefaultRenderingPipeline"; }, t.prototype.prepare = function() { var e = this._buildAllowed; this._buildAllowed = !0, this._buildPipeline(), this._buildAllowed = e; }, t.prototype._setAutoClearAndTextureSharing = function(e, n) { n === void 0 && (n = !1), this._hasCleared ? e.autoClear = !1 : (e.autoClear = !0, this._scene.autoClear = !1, this._hasCleared = !0), n || (this._prevPrevPostProcess ? e.shareOutputWith(this._prevPrevPostProcess) : e.useOwnOutput(), this._prevPostProcess && (this._prevPrevPostProcess = this._prevPostProcess), this._prevPostProcess = e); }, t.prototype._buildPipeline = function() { var e = this; if (this._buildAllowed) { this._scene.autoClear = !0; var n = this._scene.getEngine(); if (this._disposePostProcesses(), this._cameras !== null && (this._scene.postProcessRenderPipelineManager.detachCamerasFromRenderPipeline(this._name, this._cameras), this._cameras = this._camerasToBeAttached.slice()), this._reset(), this._prevPostProcess = null, this._prevPrevPostProcess = null, this._hasCleared = !1, this.depthOfFieldEnabled) { if (this._cameras.length > 1) { for (var i = 0, o = this._cameras; i < o.length; i++) { var a = o[i]; (s = this._scene.enableDepthRenderer(a)).useOnlyInActiveCamera = !0; } this._depthOfFieldSceneObserver = this._scene.onAfterRenderTargetsRenderObservable.add(function(d) { e._cameras.indexOf(d.activeCamera) > -1 && (e.depthOfField.depthTexture = d.enableDepthRenderer(d.activeCamera).getDepthMap()); }); } else { this._scene.onAfterRenderTargetsRenderObservable.remove(this._depthOfFieldSceneObserver); var s = this._scene.enableDepthRenderer(this._cameras[0]); this.depthOfField.depthTexture = s.getDepthMap(); } this.depthOfField._isReady() || this.depthOfField._updateEffects(), this.addEffect(this.depthOfField), this._setAutoClearAndTextureSharing(this.depthOfField._effects[0], !0); } else this._scene.onAfterRenderTargetsRenderObservable.remove(this._depthOfFieldSceneObserver); this.bloomEnabled && (this.bloom._isReady() || this.bloom._updateEffects(), this.addEffect(this.bloom), this._setAutoClearAndTextureSharing(this.bloom._effects[0], !0)), this._imageProcessingEnabled && (this.imageProcessing = new Io("imageProcessing", 1, null, Ne.a.BILINEAR_SAMPLINGMODE, n, !1, this._defaultPipelineTextureType), this._hdr ? (this.addEffect(new xt(n, this.ImageProcessingPostProcessId, function() { return e.imageProcessing; }, !0)), this._setAutoClearAndTextureSharing(this.imageProcessing)) : this._scene.imageProcessingConfiguration.applyByPostProcess = !1, this.cameras && this.cameras.length !== 0 || (this._scene.imageProcessingConfiguration.applyByPostProcess = !1), this.imageProcessing.getEffect() || this.imageProcessing._updateParameters()), this.sharpenEnabled && (this.sharpen.isReady() || this.sharpen.updateEffect(), this.addEffect(this._sharpenEffect), this._setAutoClearAndTextureSharing(this.sharpen)), this.grainEnabled && (this.grain.isReady() || this.grain.updateEffect(), this.addEffect(this._grainEffect), this._setAutoClearAndTextureSharing(this.grain)), this.chromaticAberrationEnabled && (this.chromaticAberration.isReady() || this.chromaticAberration.updateEffect(), this.addEffect(this._chromaticAberrationEffect), this._setAutoClearAndTextureSharing(this.chromaticAberration)), this.fxaaEnabled && (this.fxaa = new vo("fxaa", 1, null, Ne.a.BILINEAR_SAMPLINGMODE, n, !1, this._defaultPipelineTextureType), this.addEffect(new xt(n, this.FxaaPostProcessId, function() { return e.fxaa; }, !0)), this._setAutoClearAndTextureSharing(this.fxaa, !0)), this._cameras !== null && this._scene.postProcessRenderPipelineManager.attachCamerasToRenderPipeline(this._name, this._cameras), this._scene.activeCameras && this._scene.activeCameras.length > 1 && (this._scene.autoClear = !0), !this._enableMSAAOnFirstPostProcess(this.samples) && this.samples > 1 && l.a.Warn("MSAA failed to enable, MSAA is only supported in browsers that support webGL >= 2.0"), this.onBuildObservable.notifyObservers(this); } }, t.prototype._disposePostProcesses = function(e) { e === void 0 && (e = !1); for (var n = 0; n < this._cameras.length; n++) { var i = this._cameras[n]; this.imageProcessing && this.imageProcessing.dispose(i), this.fxaa && this.fxaa.dispose(i), e && (this.sharpen && this.sharpen.dispose(i), this.depthOfField && (this._scene.onAfterRenderTargetsRenderObservable.remove(this._depthOfFieldSceneObserver), this.depthOfField.disposeEffects(i)), this.bloom && this.bloom.disposeEffects(i), this.chromaticAberration && this.chromaticAberration.dispose(i), this.grain && this.grain.dispose(i), this._glowLayer && this._glowLayer.dispose()); } this.imageProcessing = null, this.fxaa = null, e && (this.sharpen = null, this._sharpenEffect = null, this.depthOfField = null, this.bloom = null, this.chromaticAberration = null, this._chromaticAberrationEffect = null, this.grain = null, this._grainEffect = null, this._glowLayer = null); }, t.prototype.addCamera = function(e) { this._camerasToBeAttached.push(e), this._buildPipeline(); }, t.prototype.removeCamera = function(e) { var n = this._camerasToBeAttached.indexOf(e); this._camerasToBeAttached.splice(n, 1), this._buildPipeline(); }, t.prototype.dispose = function() { this.onBuildObservable.clear(), this._disposePostProcesses(!0), this._scene.postProcessRenderPipelineManager.detachCamerasFromRenderPipeline(this._name, this._cameras), this._scene.autoClear = !0, this._resizeObserver && (this._scene.getEngine().onResizeObservable.remove(this._resizeObserver), this._resizeObserver = null), this._scene.imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingConfigurationObserver), r.prototype.dispose.call(this); }, t.prototype.serialize = function() { var e = L.a.Serialize(this); return e.customType = "DefaultRenderingPipeline", e; }, t.Parse = function(e, n, i) { return L.a.Parse(function() { return new t(e._name, e._name._hdr, n); }, e, n, i); }, Object(c.c)([Object(L.c)()], t.prototype, "sharpenEnabled", null), Object(c.c)([Object(L.c)()], t.prototype, "bloomKernel", null), Object(c.c)([Object(L.c)()], t.prototype, "_bloomWeight", void 0), Object(c.c)([Object(L.c)()], t.prototype, "_bloomThreshold", void 0), Object(c.c)([Object(L.c)()], t.prototype, "_hdr", void 0), Object(c.c)([Object(L.c)()], t.prototype, "bloomWeight", null), Object(c.c)([Object(L.c)()], t.prototype, "bloomThreshold", null), Object(c.c)([Object(L.c)()], t.prototype, "bloomScale", null), Object(c.c)([Object(L.c)()], t.prototype, "bloomEnabled", null), Object(c.c)([Object(L.c)()], t.prototype, "depthOfFieldEnabled", null), Object(c.c)([Object(L.c)()], t.prototype, "depthOfFieldBlurLevel", null), Object(c.c)([Object(L.c)()], t.prototype, "fxaaEnabled", null), Object(c.c)([Object(L.c)()], t.prototype, "samples", null), Object(c.c)([Object(L.c)()], t.prototype, "imageProcessingEnabled", null), Object(c.c)([Object(L.c)()], t.prototype, "glowLayerEnabled", null), Object(c.c)([Object(L.c)()], t.prototype, "chromaticAberrationEnabled", null), Object(c.c)([Object(L.c)()], t.prototype, "grainEnabled", null), t; }(Ir); O.a.RegisteredTypes["BABYLON.DefaultRenderingPipeline"] = Sd; var Ym = ` uniform sampler2D textureSampler; uniform float gain; uniform float threshold; uniform float screen_width; uniform float screen_height; varying vec2 vUV; vec4 highlightColor(vec4 color) { vec4 highlight=color; float luminance=dot(highlight.rgb,vec3(0.2125,0.7154,0.0721)); float lum_threshold; if (threshold>1.0) { lum_threshold=0.94+0.01*threshold; } else { lum_threshold=0.5+0.44*threshold; } luminance=clamp((luminance-lum_threshold)*(1.0/(1.0-lum_threshold)),0.0,1.0); highlight*=luminance*gain; highlight.a=1.0; return highlight; } void main(void) { vec4 original=texture2D(textureSampler,vUV); if (gain == -1.0) { gl_FragColor=vec4(0.0,0.0,0.0,1.0); return; } float w=2.0/screen_width; float h=2.0/screen_height; float weight=1.0; vec4 blurred=vec4(0.0,0.0,0.0,0.0); #ifdef PENTAGON blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.84*w,0.43*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.48*w,-1.29*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.61*w,1.51*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.55*w,-0.74*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.71*w,-0.52*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.94*w,1.59*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.40*w,-1.87*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.62*w,1.16*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.09*w,0.25*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.46*w,-1.71*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.08*w,2.42*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.85*w,-1.89*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.89*w,0.16*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.29*w,1.88*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.40*w,-2.81*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.54*w,2.26*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.60*w,-0.61*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.31*w,-1.30*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.83*w,2.53*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.12*w,-2.48*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.60*w,1.11*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.82*w,0.99*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.50*w,-2.81*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.85*w,3.33*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.94*w,-1.92*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(3.27*w,-0.53*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.95*w,2.48*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.23*w,-3.04*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.17*w,2.05*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.97*w,-0.04*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.25*w,-2.00*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.31*w,3.08*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.94*w,-2.59*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(3.37*w,0.64*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-3.13*w,1.93*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.03*w,-3.65*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.60*w,3.17*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-3.14*w,-1.19*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(3.00*w,-1.19*h))); #else blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.85*w,0.36*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.52*w,-1.14*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.46*w,1.42*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.46*w,-0.83*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.79*w,-0.42*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.11*w,1.62*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.29*w,-2.07*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.69*w,1.39*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.28*w,0.12*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.65*w,-1.69*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.08*w,2.44*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.63*w,-1.90*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.55*w,0.31*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.13*w,1.52*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.56*w,-2.61*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.38*w,2.34*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.64*w,-0.81*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.53*w,-1.21*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.06*w,2.63*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.00*w,-2.69*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.59*w,1.32*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.82*w,0.78*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.57*w,-2.50*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.54*w,2.93*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.39*w,-1.81*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(3.01*w,-0.28*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.04*w,2.25*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.02*w,-3.05*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.09*w,2.25*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-3.07*w,-0.25*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.44*w,-1.90*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.52*w,3.05*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.68*w,-2.61*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(3.01*w,0.79*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.76*w,1.46*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.05*w,-2.94*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.21*w,2.88*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.84*w,-1.30*h))); blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.98*w,-0.96*h))); #endif blurred/=39.0; gl_FragColor=blurred; }`; ze.a.ShadersStore.lensHighlightsPixelShader = Ym; var Km = ` uniform sampler2D textureSampler; uniform sampler2D highlightsSampler; uniform sampler2D depthSampler; uniform sampler2D grainSampler; uniform float grain_amount; uniform bool blur_noise; uniform float screen_width; uniform float screen_height; uniform float distortion; uniform bool dof_enabled; uniform float screen_distance; uniform float aperture; uniform float darken; uniform float edge_blur; uniform bool highlights; uniform float near; uniform float far; varying vec2 vUV; #define PI 3.14159265 #define TWOPI 6.28318530 #define inverse_focal_length 0.1 vec2 centered_screen_pos; vec2 distorted_coords; float radius2; float radius; vec2 rand(vec2 co) { float noise1=(fract(sin(dot(co,vec2(12.9898,78.233)))*43758.5453)); float noise2=(fract(sin(dot(co,vec2(12.9898,78.233)*2.0))*43758.5453)); return clamp(vec2(noise1,noise2),0.0,1.0); } vec2 getDistortedCoords(vec2 coords) { if (distortion == 0.0) { return coords; } vec2 direction=1.0*normalize(centered_screen_pos); vec2 dist_coords=vec2(0.5,0.5); dist_coords.x=0.5+direction.x*radius2*1.0; dist_coords.y=0.5+direction.y*radius2*1.0; float dist_amount=clamp(distortion*0.23,0.0,1.0); dist_coords=mix(coords,dist_coords,dist_amount); return dist_coords; } float sampleScreen(inout vec4 color,const in vec2 offset,const in float weight) { vec2 coords=distorted_coords; float angle=rand(coords*100.0).x*TWOPI; coords+=vec2(offset.x*cos(angle)-offset.y*sin(angle),offset.x*sin(angle)+offset.y*cos(angle)); color+=texture2D(textureSampler,coords)*weight; return weight; } float getBlurLevel(float size) { return min(3.0,ceil(size/1.0)); } vec4 getBlurColor(float size) { vec4 col=texture2D(textureSampler,distorted_coords); if (size == 0.0) { return col; } float blur_level=getBlurLevel(size); float w=(size/screen_width); float h=(size/screen_height); float total_weight=1.0; vec2 sample_coords; total_weight+=sampleScreen(col,vec2(-0.50*w,0.24*h),0.93); total_weight+=sampleScreen(col,vec2(0.30*w,-0.75*h),0.90); total_weight+=sampleScreen(col,vec2(0.36*w,0.96*h),0.87); total_weight+=sampleScreen(col,vec2(-1.08*w,-0.55*h),0.85); total_weight+=sampleScreen(col,vec2(1.33*w,-0.37*h),0.83); total_weight+=sampleScreen(col,vec2(-0.82*w,1.31*h),0.80); total_weight+=sampleScreen(col,vec2(-0.31*w,-1.67*h),0.78); total_weight+=sampleScreen(col,vec2(1.47*w,1.11*h),0.76); total_weight+=sampleScreen(col,vec2(-1.97*w,0.19*h),0.74); total_weight+=sampleScreen(col,vec2(1.42*w,-1.57*h),0.72); if (blur_level>1.0) { total_weight+=sampleScreen(col,vec2(0.01*w,2.25*h),0.70); total_weight+=sampleScreen(col,vec2(-1.62*w,-1.74*h),0.67); total_weight+=sampleScreen(col,vec2(2.49*w,0.20*h),0.65); total_weight+=sampleScreen(col,vec2(-2.07*w,1.61*h),0.63); total_weight+=sampleScreen(col,vec2(0.46*w,-2.70*h),0.61); total_weight+=sampleScreen(col,vec2(1.55*w,2.40*h),0.59); total_weight+=sampleScreen(col,vec2(-2.88*w,-0.75*h),0.56); total_weight+=sampleScreen(col,vec2(2.73*w,-1.44*h),0.54); total_weight+=sampleScreen(col,vec2(-1.08*w,3.02*h),0.52); total_weight+=sampleScreen(col,vec2(-1.28*w,-3.05*h),0.49); } if (blur_level>2.0) { total_weight+=sampleScreen(col,vec2(3.11*w,1.43*h),0.46); total_weight+=sampleScreen(col,vec2(-3.36*w,1.08*h),0.44); total_weight+=sampleScreen(col,vec2(1.80*w,-3.16*h),0.41); total_weight+=sampleScreen(col,vec2(0.83*w,3.65*h),0.38); total_weight+=sampleScreen(col,vec2(-3.16*w,-2.19*h),0.34); total_weight+=sampleScreen(col,vec2(3.92*w,-0.53*h),0.31); total_weight+=sampleScreen(col,vec2(-2.59*w,3.12*h),0.26); total_weight+=sampleScreen(col,vec2(-0.20*w,-4.15*h),0.22); total_weight+=sampleScreen(col,vec2(3.02*w,3.00*h),0.15); } col/=total_weight; if (darken>0.0) { col.rgb*=clamp(0.3,1.0,1.05-size*0.5*darken); } return col; } void main(void) { centered_screen_pos=vec2(vUV.x-0.5,vUV.y-0.5); radius2=centered_screen_pos.x*centered_screen_pos.x+centered_screen_pos.y*centered_screen_pos.y; radius=sqrt(radius2); distorted_coords=getDistortedCoords(vUV); vec2 texels_coords=vec2(vUV.x*screen_width,vUV.y*screen_height); float depth=texture2D(depthSampler,distorted_coords).r; float distance=near+(far-near)*depth; vec4 color=texture2D(textureSampler,vUV); float coc=abs(aperture*(screen_distance*(inverse_focal_length-1.0/distance)-1.0)); if (dof_enabled == false || coc<0.07) { coc=0.0; } float edge_blur_amount=0.0; if (edge_blur>0.0) { edge_blur_amount=clamp((radius*2.0-1.0+0.15*edge_blur)*1.5,0.0,1.0)*1.3; } float blur_amount=max(edge_blur_amount,coc); if (blur_amount == 0.0) { gl_FragColor=texture2D(textureSampler,distorted_coords); } else { gl_FragColor=getBlurColor(blur_amount*1.7); if (highlights) { gl_FragColor.rgb+=clamp(coc,0.0,1.0)*texture2D(highlightsSampler,distorted_coords).rgb; } if (blur_noise) { vec2 noise=rand(distorted_coords)*0.01*blur_amount; vec2 blurred_coord=vec2(distorted_coords.x+noise.x,distorted_coords.y+noise.y); gl_FragColor=0.04*texture2D(textureSampler,blurred_coord)+0.96*gl_FragColor; } } if (grain_amount>0.0) { vec4 grain_color=texture2D(grainSampler,texels_coords*0.003); gl_FragColor.rgb+=(-0.5+grain_color.rgb)*0.30*grain_amount; } } `; ze.a.ShadersStore.depthOfFieldPixelShader = Km; var Qm = function(r) { function t(e, n, i, o, a) { o === void 0 && (o = 1); var s = r.call(this, i.getEngine(), e) || this; return s.LensChromaticAberrationEffect = "LensChromaticAberrationEffect", s.HighlightsEnhancingEffect = "HighlightsEnhancingEffect", s.LensDepthOfFieldEffect = "LensDepthOfFieldEffect", s._pentagonBokehIsEnabled = !1, s._scene = i, s._depthTexture = i.enableDepthRenderer().getDepthMap(), n.grain_texture ? s._grainTexture = n.grain_texture : s._createGrainTexture(), s._edgeBlur = n.edge_blur ? n.edge_blur : 0, s._grainAmount = n.grain_amount ? n.grain_amount : 0, s._chromaticAberration = n.chromatic_aberration ? n.chromatic_aberration : 0, s._distortion = n.distortion ? n.distortion : 0, s._highlightsGain = n.dof_gain !== void 0 ? n.dof_gain : -1, s._highlightsThreshold = n.dof_threshold ? n.dof_threshold : 1, s._dofDistance = n.dof_focus_distance !== void 0 ? n.dof_focus_distance : -1, s._dofAperture = n.dof_aperture ? n.dof_aperture : 1, s._dofDarken = n.dof_darken ? n.dof_darken : 0, s._dofPentagon = n.dof_pentagon === void 0 || n.dof_pentagon, s._blurNoise = n.blur_noise === void 0 || n.blur_noise, s._createChromaticAberrationPostProcess(o), s._createHighlightsPostProcess(o), s._createDepthOfFieldPostProcess(o / 4), s.addEffect(new xt(i.getEngine(), s.LensChromaticAberrationEffect, function() { return s._chromaticAberrationPostProcess; }, !0)), s.addEffect(new xt(i.getEngine(), s.HighlightsEnhancingEffect, function() { return s._highlightsPostProcess; }, !0)), s.addEffect(new xt(i.getEngine(), s.LensDepthOfFieldEffect, function() { return s._depthOfFieldPostProcess; }, !0)), s._highlightsGain === -1 && s._disableEffect(s.HighlightsEnhancingEffect, null), i.postProcessRenderPipelineManager.addPipeline(s), a && i.postProcessRenderPipelineManager.attachCamerasToRenderPipeline(e, a), s; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "LensRenderingPipeline"; }, Object.defineProperty(t.prototype, "scene", { get: function() { return this._scene; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "edgeBlur", { get: function() { return this._edgeBlur; }, set: function(e) { this.setEdgeBlur(e); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "grainAmount", { get: function() { return this._grainAmount; }, set: function(e) { this.setGrainAmount(e); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "chromaticAberration", { get: function() { return this._chromaticAberration; }, set: function(e) { this.setChromaticAberration(e); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "dofAperture", { get: function() { return this._dofAperture; }, set: function(e) { this.setAperture(e); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "edgeDistortion", { get: function() { return this._distortion; }, set: function(e) { this.setEdgeDistortion(e); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "dofDistortion", { get: function() { return this._dofDistance; }, set: function(e) { this.setFocusDistance(e); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "darkenOutOfFocus", { get: function() { return this._dofDarken; }, set: function(e) { this.setDarkenOutOfFocus(e); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "blurNoise", { get: function() { return this._blurNoise; }, set: function(e) { this._blurNoise = e; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "pentagonBokeh", { get: function() { return this._pentagonBokehIsEnabled; }, set: function(e) { e ? this.enablePentagonBokeh() : this.disablePentagonBokeh(); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "highlightsGain", { get: function() { return this._highlightsGain; }, set: function(e) { this.setHighlightsGain(e); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "highlightsThreshold", { get: function() { return this._highlightsThreshold; }, set: function(e) { this.setHighlightsThreshold(e); }, enumerable: !1, configurable: !0 }), t.prototype.setEdgeBlur = function(e) { this._edgeBlur = e; }, t.prototype.disableEdgeBlur = function() { this._edgeBlur = 0; }, t.prototype.setGrainAmount = function(e) { this._grainAmount = e; }, t.prototype.disableGrain = function() { this._grainAmount = 0; }, t.prototype.setChromaticAberration = function(e) { this._chromaticAberration = e; }, t.prototype.disableChromaticAberration = function() { this._chromaticAberration = 0; }, t.prototype.setEdgeDistortion = function(e) { this._distortion = e; }, t.prototype.disableEdgeDistortion = function() { this._distortion = 0; }, t.prototype.setFocusDistance = function(e) { this._dofDistance = e; }, t.prototype.disableDepthOfField = function() { this._dofDistance = -1; }, t.prototype.setAperture = function(e) { this._dofAperture = e; }, t.prototype.setDarkenOutOfFocus = function(e) { this._dofDarken = e; }, t.prototype.enablePentagonBokeh = function() { this._highlightsPostProcess.updateEffect(`#define PENTAGON `), this._pentagonBokehIsEnabled = !0; }, t.prototype.disablePentagonBokeh = function() { this._pentagonBokehIsEnabled = !1, this._highlightsPostProcess.updateEffect(); }, t.prototype.enableNoiseBlur = function() { this._blurNoise = !0; }, t.prototype.disableNoiseBlur = function() { this._blurNoise = !1; }, t.prototype.setHighlightsGain = function(e) { this._highlightsGain = e; }, t.prototype.setHighlightsThreshold = function(e) { this._highlightsGain === -1 && (this._highlightsGain = 1), this._highlightsThreshold = e; }, t.prototype.disableHighlights = function() { this._highlightsGain = -1; }, t.prototype.dispose = function(e) { e === void 0 && (e = !1), this._scene.postProcessRenderPipelineManager.detachCamerasFromRenderPipeline(this._name, this._scene.cameras), this._chromaticAberrationPostProcess = null, this._highlightsPostProcess = null, this._depthOfFieldPostProcess = null, this._grainTexture.dispose(), e && this._scene.disableDepthRenderer(); }, t.prototype._createChromaticAberrationPostProcess = function(e) { var n = this; this._chromaticAberrationPostProcess = new ft("LensChromaticAberration", "chromaticAberration", ["chromatic_aberration", "screen_width", "screen_height", "direction", "radialIntensity", "centerPosition"], [], e, null, Ne.a.TRILINEAR_SAMPLINGMODE, this._scene.getEngine(), !1), this._chromaticAberrationPostProcess.onApply = function(i) { i.setFloat("chromatic_aberration", n._chromaticAberration), i.setFloat("screen_width", n._scene.getEngine().getRenderWidth()), i.setFloat("screen_height", n._scene.getEngine().getRenderHeight()), i.setFloat("radialIntensity", 1), i.setFloat2("direction", 17, 17), i.setFloat2("centerPosition", 0.5, 0.5); }; }, t.prototype._createHighlightsPostProcess = function(e) { var n = this; this._highlightsPostProcess = new ft("LensHighlights", "lensHighlights", ["gain", "threshold", "screen_width", "screen_height"], [], e, null, Ne.a.TRILINEAR_SAMPLINGMODE, this._scene.getEngine(), !1, this._dofPentagon ? `#define PENTAGON ` : ""), this._highlightsPostProcess.onApply = function(i) { i.setFloat("gain", n._highlightsGain), i.setFloat("threshold", n._highlightsThreshold), i.setTextureFromPostProcess("textureSampler", n._chromaticAberrationPostProcess), i.setFloat("screen_width", n._scene.getEngine().getRenderWidth()), i.setFloat("screen_height", n._scene.getEngine().getRenderHeight()); }; }, t.prototype._createDepthOfFieldPostProcess = function(e) { var n = this; this._depthOfFieldPostProcess = new ft("LensDepthOfField", "depthOfField", ["grain_amount", "blur_noise", "screen_width", "screen_height", "distortion", "dof_enabled", "screen_distance", "aperture", "darken", "edge_blur", "highlights", "near", "far"], ["depthSampler", "grainSampler", "highlightsSampler"], e, null, Ne.a.TRILINEAR_SAMPLINGMODE, this._scene.getEngine(), !1), this._depthOfFieldPostProcess.onApply = function(i) { i.setTexture("depthSampler", n._depthTexture), i.setTexture("grainSampler", n._grainTexture), i.setTextureFromPostProcess("textureSampler", n._highlightsPostProcess), i.setTextureFromPostProcess("highlightsSampler", n._depthOfFieldPostProcess), i.setFloat("grain_amount", n._grainAmount), i.setBool("blur_noise", n._blurNoise), i.setFloat("screen_width", n._scene.getEngine().getRenderWidth()), i.setFloat("screen_height", n._scene.getEngine().getRenderHeight()), i.setFloat("distortion", n._distortion), i.setBool("dof_enabled", n._dofDistance !== -1), i.setFloat("screen_distance", 1 / (0.1 - 1 / n._dofDistance)), i.setFloat("aperture", n._dofAperture), i.setFloat("darken", n._dofDarken), i.setFloat("edge_blur", n._edgeBlur), i.setBool("highlights", n._highlightsGain !== -1), n._scene.activeCamera && (i.setFloat("near", n._scene.activeCamera.minZ), i.setFloat("far", n._scene.activeCamera.maxZ)); }; }, t.prototype._createGrainTexture = function() { this._grainTexture = new pi.a("LensNoiseTexture", 512, this._scene, !1, Ne.a.BILINEAR_SAMPLINGMODE), this._grainTexture.wrapU = Ne.a.WRAP_ADDRESSMODE, this._grainTexture.wrapV = Ne.a.WRAP_ADDRESSMODE; for (var e, n, i, o = this._grainTexture.getContext(), a = 0; a < 512; a++) for (var s = 0; s < 512; s++) e = Math.floor(255 * (n = 0.42, i = 0.58, Math.random() * (i - n) + n)), o.fillStyle = "rgb(" + e + ", " + e + ", " + e + ")", o.fillRect(a, s, 1, 1); this._grainTexture.update(!1); }, t; }(Ir), qm = function() { this.enabled = !1, this.name = "ssao2", this.texturesRequired = [h.a.PREPASS_DEPTHNORMAL_TEXTURE_TYPE]; }, Zm = ` precision highp float; uniform sampler2D textureSampler; uniform float near; uniform float far; uniform float radius; float scales[16]=float[16]( 0.1, 0.11406250000000001, 0.131640625, 0.15625, 0.187890625, 0.2265625, 0.272265625, 0.325, 0.384765625, 0.4515625, 0.525390625, 0.60625, 0.694140625, 0.7890625, 0.891015625, 1.0 ); varying vec2 vUV; float perspectiveDepthToViewZ( const in float invClipZ,const in float near,const in float far ) { return ( near*far )/( ( far-near )*invClipZ-far ); } float viewZToPerspectiveDepth( const in float viewZ,const in float near,const in float far ) { return ( near*far/viewZ+far)/( far-near ); } float viewZToOrthographicDepth( const in float viewZ,const in float near,const in float far ) { return ( viewZ+near )/( near-far ); } #ifdef SSAO uniform sampler2D randomSampler; #ifndef GEOMETRYBUFFER uniform sampler2D depthNormalSampler; #else uniform sampler2D depthSampler; uniform sampler2D normalSampler; #endif uniform float randTextureTiles; uniform float samplesFactor; uniform vec3 sampleSphere[SAMPLES]; uniform float totalStrength; uniform float base; uniform float xViewport; uniform float yViewport; uniform float maxZ; uniform float minZAspect; uniform vec2 texelSize; uniform mat4 projection; void main() { vec3 random=texture2D(randomSampler,vUV*randTextureTiles).rgb; #ifndef GEOMETRYBUFFER float depth=texture2D(depthNormalSampler,vUV).r; #else float depth=texture2D(depthSampler,vUV).r; #endif float depthSign=depth/abs(depth); depth=depth*depthSign; #ifndef GEOMETRYBUFFER vec3 normal=texture2D(depthNormalSampler,vUV).gba; #else vec3 normal=texture2D(normalSampler,vUV).rgb; #endif float occlusion=0.0; float correctedRadius=min(radius,minZAspect*depth/near); vec3 vViewRay=vec3((vUV.x*2.0-1.0)*xViewport,(vUV.y*2.0-1.0)*yViewport,depthSign); vec3 origin=vViewRay*depth; vec3 rvec=random*2.0-1.0; rvec.z=0.0; float dotProduct=dot(rvec,normal); rvec=1.0-abs(dotProduct)>1e-2 ? rvec : vec3(-rvec.y,0.0,rvec.x); vec3 tangent=normalize(rvec-normal*dot(rvec,normal)); vec3 bitangent=cross(normal,tangent); mat3 tbn=mat3(tangent,bitangent,normal); float difference; for (int i=0; i1.0 || offset.y>1.0) { continue; } #ifndef GEOMETRYBUFFER float sampleDepth=abs(texture2D(depthNormalSampler,offset.xy).r); #else float sampleDepth=abs(texture2D(depthSampler,offset.xy).r); #endif difference=depthSign*samplePosition.z-sampleDepth; float rangeCheck=1.0-smoothstep(correctedRadius*0.5,correctedRadius,difference); occlusion+=(difference>=0.0 ? 1.0 : 0.0)*rangeCheck; } occlusion=occlusion*(1.0-smoothstep(maxZ*0.75,maxZ,depth)); float ao=1.0-totalStrength*occlusion*samplesFactor; float result=clamp(ao+base,0.0,1.0); gl_FragColor=vec4(vec3(result),1.0); } #endif #ifdef BILATERAL_BLUR uniform sampler2D depthNormalSampler; uniform float outSize; uniform float samplerOffsets[SAMPLES]; vec4 blur9(sampler2D image,vec2 uv,float resolution,vec2 direction) { vec4 color=vec4(0.0); vec2 off1=vec2(1.3846153846)*direction; vec2 off2=vec2(3.2307692308)*direction; color+=texture2D(image,uv)*0.2270270270; color+=texture2D(image,uv+(off1/resolution))*0.3162162162; color+=texture2D(image,uv-(off1/resolution))*0.3162162162; color+=texture2D(image,uv+(off2/resolution))*0.0702702703; color+=texture2D(image,uv-(off2/resolution))*0.0702702703; return color; } vec4 blur13(sampler2D image,vec2 uv,float resolution,vec2 direction) { vec4 color=vec4(0.0); vec2 off1=vec2(1.411764705882353)*direction; vec2 off2=vec2(3.2941176470588234)*direction; vec2 off3=vec2(5.176470588235294)*direction; color+=texture2D(image,uv)*0.1964825501511404; color+=texture2D(image,uv+(off1/resolution))*0.2969069646728344; color+=texture2D(image,uv-(off1/resolution))*0.2969069646728344; color+=texture2D(image,uv+(off2/resolution))*0.09447039785044732; color+=texture2D(image,uv-(off2/resolution))*0.09447039785044732; color+=texture2D(image,uv+(off3/resolution))*0.010381362401148057; color+=texture2D(image,uv-(off3/resolution))*0.010381362401148057; return color; } vec4 blur13Bilateral(sampler2D image,vec2 uv,float resolution,vec2 direction) { vec4 color=vec4(0.0); vec2 off1=vec2(1.411764705882353)*direction; vec2 off2=vec2(3.2941176470588234)*direction; vec2 off3=vec2(5.176470588235294)*direction; float compareDepth=abs(texture2D(depthNormalSampler,uv).r); float sampleDepth; float weight; float weightSum=30.0; color+=texture2D(image,uv)*30.0; sampleDepth=abs(texture2D(depthNormalSampler,uv+(off1/resolution)).r); weight=clamp(1.0/( 0.003+abs(compareDepth-sampleDepth)),0.0,30.0); weightSum+=weight; color+=texture2D(image,uv+(off1/resolution))*weight; sampleDepth=abs(texture2D(depthNormalSampler,uv-(off1/resolution)).r); weight=clamp(1.0/( 0.003+abs(compareDepth-sampleDepth)),0.0,30.0); weightSum+=weight; color+=texture2D(image,uv-(off1/resolution))*weight; sampleDepth=abs(texture2D(depthNormalSampler,uv+(off2/resolution)).r); weight=clamp(1.0/( 0.003+abs(compareDepth-sampleDepth)),0.0,30.0); weightSum+=weight; color+=texture2D(image,uv+(off2/resolution))*weight; sampleDepth=abs(texture2D(depthNormalSampler,uv-(off2/resolution)).r); weight=clamp(1.0/( 0.003+abs(compareDepth-sampleDepth)),0.0,30.0); weightSum+=weight; color+=texture2D(image,uv-(off2/resolution))*weight; sampleDepth=abs(texture2D(depthNormalSampler,uv+(off3/resolution)).r); weight=clamp(1.0/( 0.003+abs(compareDepth-sampleDepth)),0.0,30.0); weightSum+=weight; color+=texture2D(image,uv+(off3/resolution))*weight; sampleDepth=abs(texture2D(depthNormalSampler,uv-(off3/resolution)).r); weight=clamp(1.0/( 0.003+abs(compareDepth-sampleDepth)),0.0,30.0); weightSum+=weight; color+=texture2D(image,uv-(off3/resolution))*weight; return color/weightSum; } void main() { #if EXPENSIVE float compareDepth=abs(texture2D(depthNormalSampler,vUV).r); float texelsize=1.0/outSize; float result=0.0; float weightSum=0.0; for (int i=0; i= 2; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "scene", { get: function() { return this._scene; }, enumerable: !1, configurable: !0 }), t.prototype.getClassName = function() { return "SSAO2RenderingPipeline"; }, t.prototype.dispose = function(e) { e === void 0 && (e = !1); for (var n = 0; n < this._scene.cameras.length; n++) { var i = this._scene.cameras[n]; this._originalColorPostProcess.dispose(i), this._ssaoPostProcess.dispose(i), this._blurHPostProcess.dispose(i), this._blurVPostProcess.dispose(i), this._ssaoCombinePostProcess.dispose(i); } this._randomTexture.dispose(), e && this._scene.disableGeometryBufferRenderer(), this._scene.postProcessRenderPipelineManager.detachCamerasFromRenderPipeline(this._name, this._scene.cameras), r.prototype.dispose.call(this); }, t.prototype._createBlurPostProcess = function(e, n) { var i = this; this._samplerOffsets = []; for (var o = this.expensiveBlur, a = -8; a < 8; a++) this._samplerOffsets.push(2 * a + 0.5); this._blurHPostProcess = new ft("BlurH", "ssao2", ["outSize", "samplerOffsets", "near", "far", "radius"], ["depthNormalSampler"], e, null, Ne.a.TRILINEAR_SAMPLINGMODE, this._scene.getEngine(), !1, `#define BILATERAL_BLUR #define BILATERAL_BLUR_H #define SAMPLES 16 #define EXPENSIVE ` + (o ? "1" : "0") + ` `), this._blurHPostProcess.onApply = function(s) { i._scene.activeCamera && (s.setFloat("outSize", i._ssaoCombinePostProcess.width > 0 ? i._ssaoCombinePostProcess.width : i._originalColorPostProcess.width), s.setFloat("near", i._scene.activeCamera.minZ), s.setFloat("far", i._scene.activeCamera.maxZ), s.setFloat("radius", i.radius), i._forceGeometryBuffer ? s.setTexture("depthNormalSampler", i._scene.enableGeometryBufferRenderer().getGBuffer().textures[0]) : s.setTexture("depthNormalSampler", i._prePassRenderer.prePassRT.textures[i._prePassRenderer.getIndex(h.a.PREPASS_DEPTHNORMAL_TEXTURE_TYPE)]), s.setArray("samplerOffsets", i._samplerOffsets)); }, this._blurVPostProcess = new ft("BlurV", "ssao2", ["outSize", "samplerOffsets", "near", "far", "radius"], ["depthNormalSampler"], n, null, Ne.a.TRILINEAR_SAMPLINGMODE, this._scene.getEngine(), !1, `#define BILATERAL_BLUR #define BILATERAL_BLUR_V #define SAMPLES 16 #define EXPENSIVE ` + (o ? "1" : "0") + ` `), this._blurVPostProcess.onApply = function(s) { i._scene.activeCamera && (s.setFloat("outSize", i._ssaoCombinePostProcess.height > 0 ? i._ssaoCombinePostProcess.height : i._originalColorPostProcess.height), s.setFloat("near", i._scene.activeCamera.minZ), s.setFloat("far", i._scene.activeCamera.maxZ), s.setFloat("radius", i.radius), i._forceGeometryBuffer ? s.setTexture("depthNormalSampler", i._scene.enableGeometryBufferRenderer().getGBuffer().textures[0]) : s.setTexture("depthNormalSampler", i._prePassRenderer.prePassRT.textures[i._prePassRenderer.getIndex(h.a.PREPASS_DEPTHNORMAL_TEXTURE_TYPE)]), s.setArray("samplerOffsets", i._samplerOffsets)); }, this._blurHPostProcess.samples = this.textureSamples, this._blurVPostProcess.samples = this.textureSamples; }, t.prototype._rebuild = function() { r.prototype._rebuild.call(this); }, t.prototype._radicalInverse_VdC = function(e) { return this._bits[0] = e, this._bits[0] = (this._bits[0] << 16 | this._bits[0] >> 16) >>> 0, this._bits[0] = (1431655765 & this._bits[0]) << 1 | (2863311530 & this._bits[0]) >>> 1 >>> 0, this._bits[0] = (858993459 & this._bits[0]) << 2 | (3435973836 & this._bits[0]) >>> 2 >>> 0, this._bits[0] = (252645135 & this._bits[0]) << 4 | (4042322160 & this._bits[0]) >>> 4 >>> 0, this._bits[0] = (16711935 & this._bits[0]) << 8 | (4278255360 & this._bits[0]) >>> 8 >>> 0, 23283064365386963e-26 * this._bits[0]; }, t.prototype._hammersley = function(e, n) { return [e / n, this._radicalInverse_VdC(e)]; }, t.prototype._hemisphereSample_uniform = function(e, n) { var i = 2 * n * Math.PI, o = 1 - (0.85 * e + 0.15), a = Math.sqrt(1 - o * o); return new u.e(Math.cos(i) * a, Math.sin(i) * a, o); }, t.prototype._generateHemisphere = function() { for (var e, n = this.samples, i = [], o = 0; o < n; ) { if (n < 16) e = this._hemisphereSample_uniform(Math.random(), Math.random()); else { var a = this._hammersley(o, n); e = this._hemisphereSample_uniform(a[0], a[1]); } i.push(e.x, e.y, e.z), o++; } return i; }, t.prototype._getDefinesForSSAO = function() { var e = "#define SAMPLES " + this.samples + ` #define SSAO`; return this._forceGeometryBuffer && (e += ` #define GEOMETRYBUFFER`), e; }, t.prototype._createSSAOPostProcess = function(e) { var n = this; this._sampleSphere = this._generateHemisphere(); var i, o = this._getDefinesForSSAO(); i = this._forceGeometryBuffer ? ["randomSampler", "depthSampler", "normalSampler"] : ["randomSampler", "depthNormalSampler"], this._ssaoPostProcess = new ft("ssao2", "ssao2", ["sampleSphere", "samplesFactor", "randTextureTiles", "totalStrength", "radius", "base", "range", "projection", "near", "far", "texelSize", "xViewport", "yViewport", "maxZ", "minZAspect"], i, e, null, Ne.a.BILINEAR_SAMPLINGMODE, this._scene.getEngine(), !1, o), this._ssaoPostProcess.onApply = function(a) { n._scene.activeCamera && (a.setArray3("sampleSphere", n._sampleSphere), a.setFloat("randTextureTiles", 32), a.setFloat("samplesFactor", 1 / n.samples), a.setFloat("totalStrength", n.totalStrength), a.setFloat2("texelSize", 1 / n._ssaoPostProcess.width, 1 / n._ssaoPostProcess.height), a.setFloat("radius", n.radius), a.setFloat("maxZ", n.maxZ), a.setFloat("minZAspect", n.minZAspect), a.setFloat("base", n.base), a.setFloat("near", n._scene.activeCamera.minZ), a.setFloat("far", n._scene.activeCamera.maxZ), a.setFloat("xViewport", Math.tan(n._scene.activeCamera.fov / 2) * n._scene.getEngine().getAspectRatio(n._scene.activeCamera, !0)), a.setFloat("yViewport", Math.tan(n._scene.activeCamera.fov / 2)), a.setMatrix("projection", n._scene.getProjectionMatrix()), n._forceGeometryBuffer ? (a.setTexture("depthSampler", n._scene.enableGeometryBufferRenderer().getGBuffer().textures[0]), a.setTexture("normalSampler", n._scene.enableGeometryBufferRenderer().getGBuffer().textures[1])) : a.setTexture("depthNormalSampler", n._prePassRenderer.prePassRT.textures[n._prePassRenderer.getIndex(h.a.PREPASS_DEPTHNORMAL_TEXTURE_TYPE)]), a.setTexture("randomSampler", n._randomTexture)); }, this._ssaoPostProcess.samples = this.textureSamples; }, t.prototype._createSSAOCombinePostProcess = function(e) { var n = this; this._ssaoCombinePostProcess = new ft("ssaoCombine", "ssaoCombine", [], ["originalColor", "viewport"], e, null, Ne.a.BILINEAR_SAMPLINGMODE, this._scene.getEngine(), !1), this._ssaoCombinePostProcess.onApply = function(i) { var o = n._scene.activeCamera.viewport; i.setVector4("viewport", u.c.Vector4[0].copyFromFloats(o.x, o.y, o.width, o.height)), i.setTextureFromPostProcessOutput("originalColor", n._originalColorPostProcess); }, this._ssaoCombinePostProcess.samples = this.textureSamples, this._forceGeometryBuffer || (this._ssaoCombinePostProcess._prePassEffectConfiguration = new qm()); }, t.prototype._createRandomTexture = function() { this._randomTexture = new pi.a("SSAORandomTexture", 128, this._scene, !1, Ne.a.TRILINEAR_SAMPLINGMODE), this._randomTexture.wrapU = Ne.a.WRAP_ADDRESSMODE, this._randomTexture.wrapV = Ne.a.WRAP_ADDRESSMODE; for (var e = this._randomTexture.getContext(), n = function(s, d) { return Math.random() * (d - s) + s; }, i = u.e.Zero(), o = 0; o < 128; o++) for (var a = 0; a < 128; a++) i.x = n(0, 1), i.y = n(0, 1), i.z = 0, i.normalize(), i.scaleInPlace(255), i.x = Math.floor(i.x), i.y = Math.floor(i.y), e.fillStyle = "rgb(" + i.x + ", " + i.y + ", " + i.z + ")", e.fillRect(o, a, 1, 1); this._randomTexture.update(!1); }, t.prototype.serialize = function() { var e = L.a.Serialize(this); return e.customType = "SSAO2RenderingPipeline", e; }, t.Parse = function(e, n, i) { return L.a.Parse(function() { return new t(e._name, n, e._ratio); }, e, n, i); }, Object(c.c)([Object(L.c)()], t.prototype, "totalStrength", void 0), Object(c.c)([Object(L.c)()], t.prototype, "maxZ", void 0), Object(c.c)([Object(L.c)()], t.prototype, "minZAspect", void 0), Object(c.c)([Object(L.c)("samples")], t.prototype, "_samples", void 0), Object(c.c)([Object(L.c)("textureSamples")], t.prototype, "_textureSamples", void 0), Object(c.c)([Object(L.c)()], t.prototype, "_ratio", void 0), Object(c.c)([Object(L.c)("expensiveBlur")], t.prototype, "_expensiveBlur", void 0), Object(c.c)([Object(L.c)()], t.prototype, "radius", void 0), Object(c.c)([Object(L.c)()], t.prototype, "base", void 0), t; }(Ir); O.a.RegisteredTypes["BABYLON.SSAO2RenderingPipeline"] = Ad; var $m = ` uniform sampler2D textureSampler; varying vec2 vUV; #ifdef SSAO uniform sampler2D randomSampler; uniform float randTextureTiles; uniform float samplesFactor; uniform vec3 sampleSphere[SAMPLES]; uniform float totalStrength; uniform float radius; uniform float area; uniform float fallOff; uniform float base; vec3 normalFromDepth(float depth,vec2 coords) { vec2 offset1=vec2(0.0,radius); vec2 offset2=vec2(radius,0.0); float depth1=texture2D(textureSampler,coords+offset1).r; float depth2=texture2D(textureSampler,coords+offset2).r; vec3 p1=vec3(offset1,depth1-depth); vec3 p2=vec3(offset2,depth2-depth); vec3 normal=cross(p1,p2); normal.z=-normal.z; return normalize(normal); } void main() { vec3 random=normalize(texture2D(randomSampler,vUV*randTextureTiles).rgb); float depth=texture2D(textureSampler,vUV).r; vec3 position=vec3(vUV,depth); vec3 normal=normalFromDepth(depth,vUV); float radiusDepth=radius/depth; float occlusion=0.0; vec3 ray; vec3 hemiRay; float occlusionDepth; float difference; for (int i=0; i0.0) hitCoord-=dir; else hitCoord+=dir; info.color+=texture2D(textureSampler,projectedCoord.xy).rgb; } projectedCoord=projection*vec4(hitCoord,1.0); projectedCoord.xy/=projectedCoord.w; projectedCoord.xy=0.5*projectedCoord.xy+vec2(0.5); info.coords=vec4(projectedCoord.xy,sampledDepth,1.0); info.color+=texture2D(textureSampler,projectedCoord.xy).rgb; info.color/=float(SMOOTH_STEPS+1); return info; } ReflectionInfo getReflectionInfo(vec3 dir,vec3 hitCoord) { ReflectionInfo info; vec4 projectedCoord; float sampledDepth; dir*=step; for(int i=0; i> 0)), e.push("#define SMOOTH_STEPS " + (this._smoothSteps >> 0)), this.updateEffect(e.join(` `)); }, t._Parse = function(e, n, i, o) { return L.a.Parse(function() { return new t(e.name, i, e.options, n, e.renderTargetSamplingMode, i.getEngine(), e.textureType, e.reusable); }, e, i, o); }, Object(c.c)([Object(L.c)()], t.prototype, "threshold", void 0), Object(c.c)([Object(L.c)()], t.prototype, "strength", void 0), Object(c.c)([Object(L.c)()], t.prototype, "reflectionSpecularFalloffExponent", void 0), Object(c.c)([Object(L.c)()], t.prototype, "step", void 0), Object(c.c)([Object(L.c)()], t.prototype, "roughnessFactor", void 0), Object(c.c)([Object(L.c)()], t.prototype, "enableSmoothReflections", null), Object(c.c)([Object(L.c)()], t.prototype, "reflectionSamples", null), Object(c.c)([Object(L.c)()], t.prototype, "smoothSteps", null), t; }(ft); O.a.RegisteredTypes["BABYLON.ScreenSpaceReflectionPostProcess"] = Dc; var ig = `uniform sampler2D textureSampler; varying vec2 vUV; #if defined(PASS_POST_PROCESS) void main(void) { vec4 color=texture2D(textureSampler,vUV); gl_FragColor=color; } #endif #if defined(DOWN_SAMPLE_X4) uniform vec2 dsOffsets[16]; void main(void) { vec4 average=vec4(0.0,0.0,0.0,0.0); average=texture2D(textureSampler,vUV+dsOffsets[0]); average+=texture2D(textureSampler,vUV+dsOffsets[1]); average+=texture2D(textureSampler,vUV+dsOffsets[2]); average+=texture2D(textureSampler,vUV+dsOffsets[3]); average+=texture2D(textureSampler,vUV+dsOffsets[4]); average+=texture2D(textureSampler,vUV+dsOffsets[5]); average+=texture2D(textureSampler,vUV+dsOffsets[6]); average+=texture2D(textureSampler,vUV+dsOffsets[7]); average+=texture2D(textureSampler,vUV+dsOffsets[8]); average+=texture2D(textureSampler,vUV+dsOffsets[9]); average+=texture2D(textureSampler,vUV+dsOffsets[10]); average+=texture2D(textureSampler,vUV+dsOffsets[11]); average+=texture2D(textureSampler,vUV+dsOffsets[12]); average+=texture2D(textureSampler,vUV+dsOffsets[13]); average+=texture2D(textureSampler,vUV+dsOffsets[14]); average+=texture2D(textureSampler,vUV+dsOffsets[15]); average/=16.0; gl_FragColor=average; } #endif #if defined(BRIGHT_PASS) uniform vec2 dsOffsets[4]; uniform float brightThreshold; void main(void) { vec4 average=vec4(0.0,0.0,0.0,0.0); average=texture2D(textureSampler,vUV+vec2(dsOffsets[0].x,dsOffsets[0].y)); average+=texture2D(textureSampler,vUV+vec2(dsOffsets[1].x,dsOffsets[1].y)); average+=texture2D(textureSampler,vUV+vec2(dsOffsets[2].x,dsOffsets[2].y)); average+=texture2D(textureSampler,vUV+vec2(dsOffsets[3].x,dsOffsets[3].y)); average*=0.25; float luminance=length(average.rgb); if (luminanceshadowPixelDepth) accumFog+=sunColor*computeScattering(dot(rayDirection,sunDirection)); currentPosition+=stepL; } accumFog/=NB_STEPS; vec3 color=accumFog*scatteringPower; gl_FragColor=vec4(color*exp(color) ,1.0); } #endif #if defined(VLSMERGE) uniform sampler2D originalSampler; void main(void) { gl_FragColor=texture2D(originalSampler,vUV)+texture2D(textureSampler,vUV); } #endif #if defined(LUMINANCE) uniform vec2 lumOffsets[4]; void main() { float average=0.0; vec4 color=vec4(0.0); float maximum=-1e20; vec3 weight=vec3(0.299,0.587,0.114); for (int i=0; i<4; i++) { color=texture2D(textureSampler,vUV+ lumOffsets[i]); float GreyValue=dot(color.rgb,vec3(0.33,0.33,0.33)); #ifdef WEIGHTED_AVERAGE float GreyValue=dot(color.rgb,weight); #endif #ifdef BRIGHTNESS float GreyValue=max(color.r,max(color.g,color.b)); #endif #ifdef HSL_COMPONENT float GreyValue=0.5*(max(color.r,max(color.g,color.b))+min(color.r,min(color.g,color.b))); #endif #ifdef MAGNITUDE float GreyValue=length(color.rgb); #endif maximum=max(maximum,GreyValue); average+=(0.25*log(1e-5+GreyValue)); } average=exp(average); gl_FragColor=vec4(average,maximum,0.0,1.0); } #endif #if defined(LUMINANCE_DOWN_SAMPLE) uniform vec2 dsOffsets[9]; uniform float halfDestPixelSize; #ifdef FINAL_DOWN_SAMPLER #include #endif void main() { vec4 color=vec4(0.0); float average=0.0; for (int i=0; i<9; i++) { color=texture2D(textureSampler,vUV+vec2(halfDestPixelSize,halfDestPixelSize)+dsOffsets[i]); average+=color.r; } average/=9.0; #ifdef FINAL_DOWN_SAMPLER gl_FragColor=pack(average); #else gl_FragColor=vec4(average,average,0.0,1.0); #endif } #endif #if defined(HDR) uniform sampler2D textureAdderSampler; uniform float averageLuminance; void main() { vec4 color=texture2D(textureAdderSampler,vUV); #ifndef AUTO_EXPOSURE vec4 adjustedColor=color/averageLuminance; color=adjustedColor; color.a=1.0; #endif gl_FragColor=color; } #endif #if defined(LENS_FLARE) #define GHOSTS 3 uniform sampler2D lensColorSampler; uniform float strength; uniform float ghostDispersal; uniform float haloWidth; uniform vec2 resolution; uniform float distortionStrength; float hash(vec2 p) { float h=dot(p,vec2(127.1,311.7)); return -1.0+2.0*fract(sin(h)*43758.5453123); } float noise(in vec2 p) { vec2 i=floor(p); vec2 f=fract(p); vec2 u=f*f*(3.0-2.0*f); return mix(mix(hash(i+vec2(0.0,0.0)), hash(i+vec2(1.0,0.0)),u.x), mix(hash(i+vec2(0.0,1.0)), hash(i+vec2(1.0,1.0)),u.x),u.y); } float fbm(vec2 p) { float f=0.0; f+=0.5000*noise(p); p*=2.02; f+=0.2500*noise(p); p*=2.03; f+=0.1250*noise(p); p*=2.01; f+=0.0625*noise(p); p*=2.04; f/=0.9375; return f; } vec3 pattern(vec2 uv) { vec2 p=-1.0+2.0*uv; float p2=dot(p,p); float f=fbm(vec2(15.0*p2))/2.0; float r=0.2+0.6*sin(12.5*length(uv-vec2(0.5))); float g=0.2+0.6*sin(20.5*length(uv-vec2(0.5))); float b=0.2+0.6*sin(17.2*length(uv-vec2(0.5))); return (1.0-f)*vec3(r,g,b); } float luminance(vec3 color) { return dot(color.rgb,vec3(0.2126,0.7152,0.0722)); } vec4 textureDistorted(sampler2D tex,vec2 texcoord,vec2 direction,vec3 distortion) { return vec4( texture2D(tex,texcoord+direction*distortion.r).r, texture2D(tex,texcoord+direction*distortion.g).g, texture2D(tex,texcoord+direction*distortion.b).b, 1.0 ); } void main(void) { vec2 uv=-vUV+vec2(1.0); vec2 ghostDir=(vec2(0.5)-uv)*ghostDispersal; vec2 texelSize=1.0/resolution; vec3 distortion=vec3(-texelSize.x*distortionStrength,0.0,texelSize.x*distortionStrength); vec4 result=vec4(0.0); float ghostIndice=1.0; for (int i=0; i=nSamples) break; vec2 offset1=vUV+velocity*(float(i)/float(nSamples-1)-0.5); result+=texture2D(textureSampler,offset1); } gl_FragColor=result/float(nSamples); } #endif `; ze.a.ShadersStore.standardPixelShader = ig; var Pd = function(r) { function t(e, n, i, o, a) { o === void 0 && (o = null); var s = r.call(this, n.getEngine(), e) || this; return s.downSampleX4PostProcess = null, s.brightPassPostProcess = null, s.blurHPostProcesses = [], s.blurVPostProcesses = [], s.textureAdderPostProcess = null, s.volumetricLightPostProcess = null, s.volumetricLightSmoothXPostProcess = null, s.volumetricLightSmoothYPostProcess = null, s.volumetricLightMergePostProces = null, s.volumetricLightFinalPostProcess = null, s.luminancePostProcess = null, s.luminanceDownSamplePostProcesses = [], s.hdrPostProcess = null, s.textureAdderFinalPostProcess = null, s.lensFlareFinalPostProcess = null, s.hdrFinalPostProcess = null, s.lensFlarePostProcess = null, s.lensFlareComposePostProcess = null, s.motionBlurPostProcess = null, s.depthOfFieldPostProcess = null, s.fxaaPostProcess = null, s.screenSpaceReflectionPostProcess = null, s.brightThreshold = 1, s.blurWidth = 512, s.horizontalBlur = !1, s.lensTexture = null, s.volumetricLightCoefficient = 0.2, s.volumetricLightPower = 4, s.volumetricLightBlurScale = 64, s.sourceLight = null, s.hdrMinimumLuminance = 1, s.hdrDecreaseRate = 0.5, s.hdrIncreaseRate = 0.5, s.lensColorTexture = null, s.lensFlareStrength = 20, s.lensFlareGhostDispersal = 1.4, s.lensFlareHaloWidth = 0.7, s.lensFlareDistortionStrength = 16, s.lensFlareBlurWidth = 512, s.lensStarTexture = null, s.lensFlareDirtTexture = null, s.depthOfFieldDistance = 10, s.depthOfFieldBlurWidth = 64, s.animations = [], s._currentDepthOfFieldSource = null, s._fixedExposure = 1, s._currentExposure = 1, s._hdrAutoExposure = !1, s._hdrCurrentLuminance = 1, s._motionStrength = 1, s._isObjectBasedMotionBlur = !1, s._camerasToBeAttached = [], s._bloomEnabled = !1, s._depthOfFieldEnabled = !1, s._vlsEnabled = !1, s._lensFlareEnabled = !1, s._hdrEnabled = !1, s._motionBlurEnabled = !1, s._fxaaEnabled = !1, s._screenSpaceReflectionsEnabled = !1, s._motionBlurSamples = 64, s._volumetricLightStepsCount = 50, s._samples = 1, s._cameras = a || n.cameras, s._cameras = s._cameras.slice(), s._camerasToBeAttached = s._cameras.slice(), s._scene = n, s._basePostProcess = o, s._ratio = i, s._floatTextureType = n.getEngine().getCaps().textureFloatRender ? h.a.TEXTURETYPE_FLOAT : h.a.TEXTURETYPE_HALF_FLOAT, n.postProcessRenderPipelineManager.addPipeline(s), s._buildPipeline(), s; } return Object(c.d)(t, r), Object.defineProperty(t.prototype, "exposure", { get: function() { return this._fixedExposure; }, set: function(e) { this._fixedExposure = e, this._currentExposure = e; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "hdrAutoExposure", { get: function() { return this._hdrAutoExposure; }, set: function(e) { if (this._hdrAutoExposure = e, this.hdrPostProcess) { var n = ["#define HDR"]; e && n.push("#define AUTO_EXPOSURE"), this.hdrPostProcess.updateEffect(n.join(` `)); } }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "motionStrength", { get: function() { return this._motionStrength; }, set: function(e) { this._motionStrength = e, this._isObjectBasedMotionBlur && this.motionBlurPostProcess && (this.motionBlurPostProcess.motionStrength = e); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "objectBasedMotionBlur", { get: function() { return this._isObjectBasedMotionBlur; }, set: function(e) { var n = this._isObjectBasedMotionBlur !== e; this._isObjectBasedMotionBlur = e, n && this._buildPipeline(); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "BloomEnabled", { get: function() { return this._bloomEnabled; }, set: function(e) { this._bloomEnabled !== e && (this._bloomEnabled = e, this._buildPipeline()); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "DepthOfFieldEnabled", { get: function() { return this._depthOfFieldEnabled; }, set: function(e) { this._depthOfFieldEnabled !== e && (this._depthOfFieldEnabled = e, this._buildPipeline()); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "LensFlareEnabled", { get: function() { return this._lensFlareEnabled; }, set: function(e) { this._lensFlareEnabled !== e && (this._lensFlareEnabled = e, this._buildPipeline()); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "HDREnabled", { get: function() { return this._hdrEnabled; }, set: function(e) { this._hdrEnabled !== e && (this._hdrEnabled = e, this._buildPipeline()); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "VLSEnabled", { get: function() { return this._vlsEnabled; }, set: function(e) { if (this._vlsEnabled !== e) { if (e && !this._scene.enableGeometryBufferRenderer()) return void l.a.Warn("Geometry renderer is not supported, cannot create volumetric lights in Standard Rendering Pipeline"); this._vlsEnabled = e, this._buildPipeline(); } }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "MotionBlurEnabled", { get: function() { return this._motionBlurEnabled; }, set: function(e) { this._motionBlurEnabled !== e && (this._motionBlurEnabled = e, this._buildPipeline()); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "fxaaEnabled", { get: function() { return this._fxaaEnabled; }, set: function(e) { this._fxaaEnabled !== e && (this._fxaaEnabled = e, this._buildPipeline()); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "screenSpaceReflectionsEnabled", { get: function() { return this._screenSpaceReflectionsEnabled; }, set: function(e) { this._screenSpaceReflectionsEnabled !== e && (this._screenSpaceReflectionsEnabled = e, this._buildPipeline()); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "volumetricLightStepsCount", { get: function() { return this._volumetricLightStepsCount; }, set: function(e) { this.volumetricLightPostProcess && this.volumetricLightPostProcess.updateEffect(`#define VLS #define NB_STEPS ` + e.toFixed(1)), this._volumetricLightStepsCount = e; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "motionBlurSamples", { get: function() { return this._motionBlurSamples; }, set: function(e) { this.motionBlurPostProcess && (this._isObjectBasedMotionBlur ? this.motionBlurPostProcess.motionBlurSamples = e : this.motionBlurPostProcess.updateEffect(`#define MOTION_BLUR #define MAX_MOTION_SAMPLES ` + e.toFixed(1))), this._motionBlurSamples = e; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "samples", { get: function() { return this._samples; }, set: function(e) { this._samples !== e && (this._samples = e, this._buildPipeline()); }, enumerable: !1, configurable: !0 }), t.prototype._buildPipeline = function() { var e = this, n = this._ratio, i = this._scene; this._disposePostProcesses(), this._cameras !== null && (this._scene.postProcessRenderPipelineManager.detachCamerasFromRenderPipeline(this._name, this._cameras), this._cameras = this._camerasToBeAttached.slice()), this._reset(), this._screenSpaceReflectionsEnabled && (this.screenSpaceReflectionPostProcess = new Dc("HDRPass", i, n, null, Ne.a.BILINEAR_SAMPLINGMODE, i.getEngine(), !1, this._floatTextureType), this.screenSpaceReflectionPostProcess.onApplyObservable.add(function() { e._currentDepthOfFieldSource = e.screenSpaceReflectionPostProcess; }), this.addEffect(new xt(i.getEngine(), "HDRScreenSpaceReflections", function() { return e.screenSpaceReflectionPostProcess; }, !0))), this._basePostProcess ? this.originalPostProcess = this._basePostProcess : this.originalPostProcess = new ft("HDRPass", "standard", [], [], n, null, Ne.a.BILINEAR_SAMPLINGMODE, i.getEngine(), !1, "#define PASS_POST_PROCESS", this._floatTextureType), this.originalPostProcess.autoClear = !this.screenSpaceReflectionPostProcess, this.originalPostProcess.onApplyObservable.add(function() { e._currentDepthOfFieldSource = e.originalPostProcess; }), this.addEffect(new xt(i.getEngine(), "HDRPassPostProcess", function() { return e.originalPostProcess; }, !0)), this._bloomEnabled && (this._createDownSampleX4PostProcess(i, n / 4), this._createBrightPassPostProcess(i, n / 4), this._createBlurPostProcesses(i, n / 4, 1), this._createTextureAdderPostProcess(i, n), this.textureAdderFinalPostProcess = new ft("HDRDepthOfFieldSource", "standard", [], [], n, null, Ne.a.BILINEAR_SAMPLINGMODE, i.getEngine(), !1, "#define PASS_POST_PROCESS", h.a.TEXTURETYPE_UNSIGNED_INT), this.addEffect(new xt(i.getEngine(), "HDRBaseDepthOfFieldSource", function() { return e.textureAdderFinalPostProcess; }, !0))), this._vlsEnabled && (this._createVolumetricLightPostProcess(i, n), this.volumetricLightFinalPostProcess = new ft("HDRVLSFinal", "standard", [], [], n, null, Ne.a.BILINEAR_SAMPLINGMODE, i.getEngine(), !1, "#define PASS_POST_PROCESS", h.a.TEXTURETYPE_UNSIGNED_INT), this.addEffect(new xt(i.getEngine(), "HDRVLSFinal", function() { return e.volumetricLightFinalPostProcess; }, !0))), this._lensFlareEnabled && (this._createLensFlarePostProcess(i, n), this.lensFlareFinalPostProcess = new ft("HDRPostLensFlareDepthOfFieldSource", "standard", [], [], n, null, Ne.a.BILINEAR_SAMPLINGMODE, i.getEngine(), !1, "#define PASS_POST_PROCESS", h.a.TEXTURETYPE_UNSIGNED_INT), this.addEffect(new xt(i.getEngine(), "HDRPostLensFlareDepthOfFieldSource", function() { return e.lensFlareFinalPostProcess; }, !0))), this._hdrEnabled && (this._createLuminancePostProcesses(i, this._floatTextureType), this._createHdrPostProcess(i, n), this.hdrFinalPostProcess = new ft("HDRPostHDReDepthOfFieldSource", "standard", [], [], n, null, Ne.a.BILINEAR_SAMPLINGMODE, i.getEngine(), !1, "#define PASS_POST_PROCESS", h.a.TEXTURETYPE_UNSIGNED_INT), this.addEffect(new xt(i.getEngine(), "HDRPostHDReDepthOfFieldSource", function() { return e.hdrFinalPostProcess; }, !0))), this._depthOfFieldEnabled && (this._createBlurPostProcesses(i, n / 2, 3, "depthOfFieldBlurWidth"), this._createDepthOfFieldPostProcess(i, n)), this._motionBlurEnabled && this._createMotionBlurPostProcess(i, n), this._fxaaEnabled && (this.fxaaPostProcess = new vo("fxaa", 1, null, Ne.a.BILINEAR_SAMPLINGMODE, i.getEngine(), !1, h.a.TEXTURETYPE_UNSIGNED_INT), this.addEffect(new xt(i.getEngine(), "HDRFxaa", function() { return e.fxaaPostProcess; }, !0))), this._cameras !== null && this._scene.postProcessRenderPipelineManager.attachCamerasToRenderPipeline(this._name, this._cameras), !this._enableMSAAOnFirstPostProcess(this._samples) && this._samples > 1 && l.a.Warn("MSAA failed to enable, MSAA is only supported in browsers that support webGL >= 2.0"); }, t.prototype._createDownSampleX4PostProcess = function(e, n) { var i = this, o = new Array(32); this.downSampleX4PostProcess = new ft("HDRDownSampleX4", "standard", ["dsOffsets"], [], n, null, Ne.a.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, "#define DOWN_SAMPLE_X4", this._floatTextureType), this.downSampleX4PostProcess.onApply = function(a) { for (var s = 0, d = i.downSampleX4PostProcess.width, p = i.downSampleX4PostProcess.height, y = -2; y < 2; y++) for (var P = -2; P < 2; P++) o[s] = (y + 0.5) * (1 / d), o[s + 1] = (P + 0.5) * (1 / p), s += 2; a.setArray2("dsOffsets", o); }, this.addEffect(new xt(e.getEngine(), "HDRDownSampleX4", function() { return i.downSampleX4PostProcess; }, !0)); }, t.prototype._createBrightPassPostProcess = function(e, n) { var i = this, o = new Array(8); this.brightPassPostProcess = new ft("HDRBrightPass", "standard", ["dsOffsets", "brightThreshold"], [], n, null, Ne.a.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, "#define BRIGHT_PASS", this._floatTextureType), this.brightPassPostProcess.onApply = function(a) { var s = 1 / i.brightPassPostProcess.width, d = 1 / i.brightPassPostProcess.height; o[0] = -0.5 * s, o[1] = 0.5 * d, o[2] = 0.5 * s, o[3] = 0.5 * d, o[4] = -0.5 * s, o[5] = -0.5 * d, o[6] = 0.5 * s, o[7] = -0.5 * d, a.setArray2("dsOffsets", o), a.setFloat("brightThreshold", i.brightThreshold); }, this.addEffect(new xt(e.getEngine(), "HDRBrightPass", function() { return i.brightPassPostProcess; }, !0)); }, t.prototype._createBlurPostProcesses = function(e, n, i, o) { var a = this; o === void 0 && (o = "blurWidth"); var s = e.getEngine(), d = new _n("HDRBlurH_" + i, new u.d(1, 0), this[o], n, null, Ne.a.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, this._floatTextureType), p = new _n("HDRBlurV_" + i, new u.d(0, 1), this[o], n, null, Ne.a.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, this._floatTextureType); d.onActivateObservable.add(function() { var y = d.width / s.getRenderWidth(); d.kernel = a[o] * y; }), p.onActivateObservable.add(function() { var y = p.height / s.getRenderHeight(); p.kernel = a.horizontalBlur ? 64 * y : a[o] * y; }), this.addEffect(new xt(e.getEngine(), "HDRBlurH" + i, function() { return d; }, !0)), this.addEffect(new xt(e.getEngine(), "HDRBlurV" + i, function() { return p; }, !0)), this.blurHPostProcesses.push(d), this.blurVPostProcesses.push(p); }, t.prototype._createTextureAdderPostProcess = function(e, n) { var i = this; this.textureAdderPostProcess = new ft("HDRTextureAdder", "standard", ["exposure"], ["otherSampler", "lensSampler"], n, null, Ne.a.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, "#define TEXTURE_ADDER", this._floatTextureType), this.textureAdderPostProcess.onApply = function(o) { o.setTextureFromPostProcess("otherSampler", i._vlsEnabled ? i._currentDepthOfFieldSource : i.originalPostProcess), o.setTexture("lensSampler", i.lensTexture), o.setFloat("exposure", i._currentExposure), i._currentDepthOfFieldSource = i.textureAdderFinalPostProcess; }, this.addEffect(new xt(e.getEngine(), "HDRTextureAdder", function() { return i.textureAdderPostProcess; }, !0)); }, t.prototype._createVolumetricLightPostProcess = function(e, n) { var i = this, o = e.enableGeometryBufferRenderer(); o.enablePosition = !0; var a = o.getGBuffer(); this.volumetricLightPostProcess = new ft("HDRVLS", "standard", ["shadowViewProjection", "cameraPosition", "sunDirection", "sunColor", "scatteringCoefficient", "scatteringPower", "depthValues"], ["shadowMapSampler", "positionSampler"], n / 8, null, Ne.a.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, `#define VLS #define NB_STEPS ` + this._volumetricLightStepsCount.toFixed(1)); var s = u.d.Zero(); this.volumetricLightPostProcess.onApply = function(d) { if (i.sourceLight && i.sourceLight.getShadowGenerator() && i._scene.activeCamera) { var p = i.sourceLight.getShadowGenerator(); d.setTexture("shadowMapSampler", p.getShadowMap()), d.setTexture("positionSampler", a.textures[2]), d.setColor3("sunColor", i.sourceLight.diffuse), d.setVector3("sunDirection", i.sourceLight.getShadowDirection()), d.setVector3("cameraPosition", i._scene.activeCamera.globalPosition), d.setMatrix("shadowViewProjection", p.getTransformMatrix()), d.setFloat("scatteringCoefficient", i.volumetricLightCoefficient), d.setFloat("scatteringPower", i.volumetricLightPower), s.x = i.sourceLight.getDepthMinZ(i._scene.activeCamera), s.y = i.sourceLight.getDepthMaxZ(i._scene.activeCamera), d.setVector2("depthValues", s); } }, this.addEffect(new xt(e.getEngine(), "HDRVLS", function() { return i.volumetricLightPostProcess; }, !0)), this._createBlurPostProcesses(e, n / 4, 0, "volumetricLightBlurScale"), this.volumetricLightMergePostProces = new ft("HDRVLSMerge", "standard", [], ["originalSampler"], n, null, Ne.a.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, "#define VLSMERGE"), this.volumetricLightMergePostProces.onApply = function(d) { d.setTextureFromPostProcess("originalSampler", i._bloomEnabled ? i.textureAdderFinalPostProcess : i.originalPostProcess), i._currentDepthOfFieldSource = i.volumetricLightFinalPostProcess; }, this.addEffect(new xt(e.getEngine(), "HDRVLSMerge", function() { return i.volumetricLightMergePostProces; }, !0)); }, t.prototype._createLuminancePostProcesses = function(e, n) { var i = this, o = Math.pow(3, t.LuminanceSteps); this.luminancePostProcess = new ft("HDRLuminance", "standard", ["lumOffsets"], [], { width: o, height: o }, null, Ne.a.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, "#define LUMINANCE", n); var a = []; this.luminancePostProcess.onApply = function(P) { var R = 1 / i.luminancePostProcess.width, B = 1 / i.luminancePostProcess.height; a[0] = -0.5 * R, a[1] = 0.5 * B, a[2] = 0.5 * R, a[3] = 0.5 * B, a[4] = -0.5 * R, a[5] = -0.5 * B, a[6] = 0.5 * R, a[7] = -0.5 * B, P.setArray2("lumOffsets", a); }, this.addEffect(new xt(e.getEngine(), "HDRLuminance", function() { return i.luminancePostProcess; }, !0)); for (var s = t.LuminanceSteps - 1; s >= 0; s--) { o = Math.pow(3, s); var d = `#define LUMINANCE_DOWN_SAMPLE `; s === 0 && (d += "#define FINAL_DOWN_SAMPLER"); var p = new ft("HDRLuminanceDownSample" + s, "standard", ["dsOffsets", "halfDestPixelSize"], [], { width: o, height: o }, null, Ne.a.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, d, n); this.luminanceDownSamplePostProcesses.push(p); } var y = this.luminancePostProcess; this.luminanceDownSamplePostProcesses.forEach(function(P, R) { var B = new Array(18); P.onApply = function(F) { if (y) { for (var z = 0, J = -1; J < 2; J++) for (var ie = -1; ie < 2; ie++) B[z] = J / y.width, B[z + 1] = ie / y.height, z += 2; F.setArray2("dsOffsets", B), F.setFloat("halfDestPixelSize", 0.5 / y.width), y = R === i.luminanceDownSamplePostProcesses.length - 1 ? i.luminancePostProcess : P; } }, R === i.luminanceDownSamplePostProcesses.length - 1 && (P.onAfterRender = function() { var F = e.getEngine().readPixels(0, 0, 1, 1), z = new u.f(1 / 16581375, 1 / 65025, 1 / 255, 1); i._hdrCurrentLuminance = (F[0] * z.x + F[1] * z.y + F[2] * z.z + F[3] * z.w) / 100; }), i.addEffect(new xt(e.getEngine(), "HDRLuminanceDownSample" + R, function() { return P; }, !0)); }); }, t.prototype._createHdrPostProcess = function(e, n) { var i = this, o = ["#define HDR"]; this._hdrAutoExposure && o.push("#define AUTO_EXPOSURE"), this.hdrPostProcess = new ft("HDR", "standard", ["averageLuminance"], ["textureAdderSampler"], n, null, Ne.a.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, o.join(` `), h.a.TEXTURETYPE_UNSIGNED_INT); var a = 1, s = 0, d = 0; this.hdrPostProcess.onApply = function(p) { if (p.setTextureFromPostProcess("textureAdderSampler", i._currentDepthOfFieldSource), s += e.getEngine().getDeltaTime(), a < 0) a = i._hdrCurrentLuminance; else { var y = (d - s) / 1e3; i._hdrCurrentLuminance < a + i.hdrDecreaseRate * y ? a += i.hdrDecreaseRate * y : i._hdrCurrentLuminance > a - i.hdrIncreaseRate * y ? a -= i.hdrIncreaseRate * y : a = i._hdrCurrentLuminance; } i.hdrAutoExposure ? i._currentExposure = i._fixedExposure / a : (a = $.a.Clamp(a, i.hdrMinimumLuminance, 1e20), p.setFloat("averageLuminance", a)), d = s, i._currentDepthOfFieldSource = i.hdrFinalPostProcess; }, this.addEffect(new xt(e.getEngine(), "HDR", function() { return i.hdrPostProcess; }, !0)); }, t.prototype._createLensFlarePostProcess = function(e, n) { var i = this; this.lensFlarePostProcess = new ft("HDRLensFlare", "standard", ["strength", "ghostDispersal", "haloWidth", "resolution", "distortionStrength"], ["lensColorSampler"], n / 2, null, Ne.a.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, "#define LENS_FLARE", h.a.TEXTURETYPE_UNSIGNED_INT), this.addEffect(new xt(e.getEngine(), "HDRLensFlare", function() { return i.lensFlarePostProcess; }, !0)), this._createBlurPostProcesses(e, n / 4, 2, "lensFlareBlurWidth"), this.lensFlareComposePostProcess = new ft("HDRLensFlareCompose", "standard", ["lensStarMatrix"], ["otherSampler", "lensDirtSampler", "lensStarSampler"], n, null, Ne.a.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, "#define LENS_FLARE_COMPOSE", h.a.TEXTURETYPE_UNSIGNED_INT), this.addEffect(new xt(e.getEngine(), "HDRLensFlareCompose", function() { return i.lensFlareComposePostProcess; }, !0)); var o = new u.d(0, 0); this.lensFlarePostProcess.onApply = function(d) { d.setTextureFromPostProcess("textureSampler", i._bloomEnabled ? i.blurHPostProcesses[0] : i.originalPostProcess), d.setTexture("lensColorSampler", i.lensColorTexture), d.setFloat("strength", i.lensFlareStrength), d.setFloat("ghostDispersal", i.lensFlareGhostDispersal), d.setFloat("haloWidth", i.lensFlareHaloWidth), o.x = i.lensFlarePostProcess.width, o.y = i.lensFlarePostProcess.height, d.setVector2("resolution", o), d.setFloat("distortionStrength", i.lensFlareDistortionStrength); }; var a = u.a.FromValues(2, 0, -1, 0, 0, 2, -1, 0, 0, 0, 1, 0, 0, 0, 0, 1), s = u.a.FromValues(0.5, 0, 0.5, 0, 0, 0.5, 0.5, 0, 0, 0, 1, 0, 0, 0, 0, 1); this.lensFlareComposePostProcess.onApply = function(d) { if (i._scene.activeCamera) { d.setTextureFromPostProcess("otherSampler", i.lensFlarePostProcess), d.setTexture("lensDirtSampler", i.lensFlareDirtTexture), d.setTexture("lensStarSampler", i.lensStarTexture); var p = i._scene.activeCamera.getViewMatrix().getRow(0), y = i._scene.activeCamera.getViewMatrix().getRow(2), P = u.e.Dot(p.toVector3(), new u.e(1, 0, 0)) + u.e.Dot(y.toVector3(), new u.e(0, 0, 1)); P *= 4; var R = u.a.FromValues(0.5 * Math.cos(P), -Math.sin(P), 0, 0, Math.sin(P), 0.5 * Math.cos(P), 0, 0, 0, 0, 1, 0, 0, 0, 0, 1), B = s.multiply(R).multiply(a); d.setMatrix("lensStarMatrix", B), i._currentDepthOfFieldSource = i.lensFlareFinalPostProcess; } }; }, t.prototype._createDepthOfFieldPostProcess = function(e, n) { var i = this; this.depthOfFieldPostProcess = new ft("HDRDepthOfField", "standard", ["distance"], ["otherSampler", "depthSampler"], n, null, Ne.a.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, "#define DEPTH_OF_FIELD", h.a.TEXTURETYPE_UNSIGNED_INT), this.depthOfFieldPostProcess.onApply = function(o) { o.setTextureFromPostProcess("otherSampler", i._currentDepthOfFieldSource), o.setTexture("depthSampler", i._getDepthTexture()), o.setFloat("distance", i.depthOfFieldDistance); }, this.addEffect(new xt(e.getEngine(), "HDRDepthOfField", function() { return i.depthOfFieldPostProcess; }, !0)); }, t.prototype._createMotionBlurPostProcess = function(e, n) { var i = this; if (this._isObjectBasedMotionBlur) { var o = new Mc("HDRMotionBlur", e, n, null, Ne.a.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, h.a.TEXTURETYPE_UNSIGNED_INT); o.motionStrength = this.motionStrength, o.motionBlurSamples = this.motionBlurSamples, this.motionBlurPostProcess = o; } else { this.motionBlurPostProcess = new ft("HDRMotionBlur", "standard", ["inverseViewProjection", "prevViewProjection", "screenSize", "motionScale", "motionStrength"], ["depthSampler"], n, null, Ne.a.BILINEAR_SAMPLINGMODE, e.getEngine(), !1, `#define MOTION_BLUR #define MAX_MOTION_SAMPLES ` + this.motionBlurSamples.toFixed(1), h.a.TEXTURETYPE_UNSIGNED_INT); var a = 0, s = u.a.Identity(), d = u.a.Identity(), p = u.a.Identity(), y = u.d.Zero(); this.motionBlurPostProcess.onApply = function(P) { (p = e.getProjectionMatrix().multiply(e.getViewMatrix())).invertToRef(d), P.setMatrix("inverseViewProjection", d), P.setMatrix("prevViewProjection", s), s = p, y.x = i.motionBlurPostProcess.width, y.y = i.motionBlurPostProcess.height, P.setVector2("screenSize", y), a = e.getEngine().getFps() / 60, P.setFloat("motionScale", a), P.setFloat("motionStrength", i.motionStrength), P.setTexture("depthSampler", i._getDepthTexture()); }; } this.addEffect(new xt(e.getEngine(), "HDRMotionBlur", function() { return i.motionBlurPostProcess; }, !0)); }, t.prototype._getDepthTexture = function() { return this._scene.getEngine().getCaps().drawBuffersExtension ? this._scene.enableGeometryBufferRenderer().getGBuffer().textures[0] : this._scene.enableDepthRenderer().getDepthMap(); }, t.prototype._disposePostProcesses = function() { for (var e = 0; e < this._cameras.length; e++) { var n = this._cameras[e]; this.originalPostProcess && this.originalPostProcess.dispose(n), this.screenSpaceReflectionPostProcess && this.screenSpaceReflectionPostProcess.dispose(n), this.downSampleX4PostProcess && this.downSampleX4PostProcess.dispose(n), this.brightPassPostProcess && this.brightPassPostProcess.dispose(n), this.textureAdderPostProcess && this.textureAdderPostProcess.dispose(n), this.volumetricLightPostProcess && this.volumetricLightPostProcess.dispose(n), this.volumetricLightSmoothXPostProcess && this.volumetricLightSmoothXPostProcess.dispose(n), this.volumetricLightSmoothYPostProcess && this.volumetricLightSmoothYPostProcess.dispose(n), this.volumetricLightMergePostProces && this.volumetricLightMergePostProces.dispose(n), this.volumetricLightFinalPostProcess && this.volumetricLightFinalPostProcess.dispose(n), this.lensFlarePostProcess && this.lensFlarePostProcess.dispose(n), this.lensFlareComposePostProcess && this.lensFlareComposePostProcess.dispose(n); for (var i = 0; i < this.luminanceDownSamplePostProcesses.length; i++) this.luminanceDownSamplePostProcesses[i].dispose(n); for (this.luminancePostProcess && this.luminancePostProcess.dispose(n), this.hdrPostProcess && this.hdrPostProcess.dispose(n), this.hdrFinalPostProcess && this.hdrFinalPostProcess.dispose(n), this.depthOfFieldPostProcess && this.depthOfFieldPostProcess.dispose(n), this.motionBlurPostProcess && this.motionBlurPostProcess.dispose(n), this.fxaaPostProcess && this.fxaaPostProcess.dispose(n), i = 0; i < this.blurHPostProcesses.length; i++) this.blurHPostProcesses[i].dispose(n); for (i = 0; i < this.blurVPostProcesses.length; i++) this.blurVPostProcesses[i].dispose(n); } this.originalPostProcess = null, this.downSampleX4PostProcess = null, this.brightPassPostProcess = null, this.textureAdderPostProcess = null, this.textureAdderFinalPostProcess = null, this.volumetricLightPostProcess = null, this.volumetricLightSmoothXPostProcess = null, this.volumetricLightSmoothYPostProcess = null, this.volumetricLightMergePostProces = null, this.volumetricLightFinalPostProcess = null, this.lensFlarePostProcess = null, this.lensFlareComposePostProcess = null, this.luminancePostProcess = null, this.hdrPostProcess = null, this.hdrFinalPostProcess = null, this.depthOfFieldPostProcess = null, this.motionBlurPostProcess = null, this.fxaaPostProcess = null, this.screenSpaceReflectionPostProcess = null, this.luminanceDownSamplePostProcesses = [], this.blurHPostProcesses = [], this.blurVPostProcesses = []; }, t.prototype.dispose = function() { this._disposePostProcesses(), this._scene.postProcessRenderPipelineManager.detachCamerasFromRenderPipeline(this._name, this._cameras), r.prototype.dispose.call(this); }, t.prototype.serialize = function() { var e = L.a.Serialize(this); return this.sourceLight && (e.sourceLightId = this.sourceLight.id), this.screenSpaceReflectionPostProcess && (e.screenSpaceReflectionPostProcess = L.a.Serialize(this.screenSpaceReflectionPostProcess)), e.customType = "StandardRenderingPipeline", e; }, t.Parse = function(e, n, i) { var o = L.a.Parse(function() { return new t(e._name, n, e._ratio); }, e, n, i); return e.sourceLightId && (o.sourceLight = n.getLightByID(e.sourceLightId)), e.screenSpaceReflectionPostProcess && L.a.Parse(function() { return o.screenSpaceReflectionPostProcess; }, e.screenSpaceReflectionPostProcess, n, i), o; }, t.LuminanceSteps = 6, Object(c.c)([Object(L.c)()], t.prototype, "brightThreshold", void 0), Object(c.c)([Object(L.c)()], t.prototype, "blurWidth", void 0), Object(c.c)([Object(L.c)()], t.prototype, "horizontalBlur", void 0), Object(c.c)([Object(L.c)()], t.prototype, "exposure", null), Object(c.c)([Object(L.m)("lensTexture")], t.prototype, "lensTexture", void 0), Object(c.c)([Object(L.c)()], t.prototype, "volumetricLightCoefficient", void 0), Object(c.c)([Object(L.c)()], t.prototype, "volumetricLightPower", void 0), Object(c.c)([Object(L.c)()], t.prototype, "volumetricLightBlurScale", void 0), Object(c.c)([Object(L.c)()], t.prototype, "hdrMinimumLuminance", void 0), Object(c.c)([Object(L.c)()], t.prototype, "hdrDecreaseRate", void 0), Object(c.c)([Object(L.c)()], t.prototype, "hdrIncreaseRate", void 0), Object(c.c)([Object(L.c)()], t.prototype, "hdrAutoExposure", null), Object(c.c)([Object(L.m)("lensColorTexture")], t.prototype, "lensColorTexture", void 0), Object(c.c)([Object(L.c)()], t.prototype, "lensFlareStrength", void 0), Object(c.c)([Object(L.c)()], t.prototype, "lensFlareGhostDispersal", void 0), Object(c.c)([Object(L.c)()], t.prototype, "lensFlareHaloWidth", void 0), Object(c.c)([Object(L.c)()], t.prototype, "lensFlareDistortionStrength", void 0), Object(c.c)([Object(L.c)()], t.prototype, "lensFlareBlurWidth", void 0), Object(c.c)([Object(L.m)("lensStarTexture")], t.prototype, "lensStarTexture", void 0), Object(c.c)([Object(L.m)("lensFlareDirtTexture")], t.prototype, "lensFlareDirtTexture", void 0), Object(c.c)([Object(L.c)()], t.prototype, "depthOfFieldDistance", void 0), Object(c.c)([Object(L.c)()], t.prototype, "depthOfFieldBlurWidth", void 0), Object(c.c)([Object(L.c)()], t.prototype, "motionStrength", null), Object(c.c)([Object(L.c)()], t.prototype, "objectBasedMotionBlur", null), Object(c.c)([Object(L.c)()], t.prototype, "_ratio", void 0), Object(c.c)([Object(L.c)()], t.prototype, "BloomEnabled", null), Object(c.c)([Object(L.c)()], t.prototype, "DepthOfFieldEnabled", null), Object(c.c)([Object(L.c)()], t.prototype, "LensFlareEnabled", null), Object(c.c)([Object(L.c)()], t.prototype, "HDREnabled", null), Object(c.c)([Object(L.c)()], t.prototype, "VLSEnabled", null), Object(c.c)([Object(L.c)()], t.prototype, "MotionBlurEnabled", null), Object(c.c)([Object(L.c)()], t.prototype, "fxaaEnabled", null), Object(c.c)([Object(L.c)()], t.prototype, "screenSpaceReflectionsEnabled", null), Object(c.c)([Object(L.c)()], t.prototype, "volumetricLightStepsCount", null), Object(c.c)([Object(L.c)()], t.prototype, "motionBlurSamples", null), Object(c.c)([Object(L.c)()], t.prototype, "samples", null), t; }(Ir); O.a.RegisteredTypes["BABYLON.StandardRenderingPipeline"] = Pd; var rg = `const vec3 TWO=vec3(2.0,2.0,2.0); varying vec2 vUV; uniform sampler2D camASampler; uniform sampler2D textureSampler; uniform vec2 stepSize; void main(void) { bool useCamA; bool useCamB; vec2 texCoord1; vec2 texCoord2; vec3 frag1; vec3 frag2; #ifdef IS_STEREOSCOPIC_HORIZ useCamB=vUV.x>0.5; useCamA=!useCamB; texCoord1=vec2(useCamB ? (vUV.x-0.5)*2.0 : vUV.x*2.0,vUV.y); texCoord2=vec2(texCoord1.x+stepSize.x,vUV.y); #else #ifdef IS_STEREOSCOPIC_INTERLACED float rowNum=floor(vUV.y/stepSize.y); useCamA=mod(rowNum,2.0) == 1.0; useCamB=mod(rowNum,2.0) == 0.0; texCoord1=vec2(vUV.x,vUV.y); texCoord2=vec2(vUV.x,vUV.y); #else useCamB=vUV.y>0.5; useCamA=!useCamB; texCoord1=vec2(vUV.x,useCamB ? (vUV.y-0.5)*2.0 : vUV.y*2.0); texCoord2=vec2(vUV.x,texCoord1.y+stepSize.y); #endif #endif if (useCamB){ frag1=texture2D(textureSampler,texCoord1).rgb; frag2=texture2D(textureSampler,texCoord2).rgb; }else if (useCamA){ frag1=texture2D(camASampler ,texCoord1).rgb; frag2=texture2D(camASampler ,texCoord2).rgb; }else { discard; } gl_FragColor=vec4((frag1+frag2)/TWO,1.0); } `; ze.a.ShadersStore.stereoscopicInterlacePixelShader = rg; var og = function(r) { function t(e, n, i, o, a, s, d) { var p = r.call(this, e, "stereoscopicInterlace", ["stepSize"], ["camASampler"], 1, n[1], a, s, d, o ? "#define IS_STEREOSCOPIC_INTERLACED 1" : i ? "#define IS_STEREOSCOPIC_HORIZ 1" : void 0) || this; return p._passedProcess = n[0]._rigPostProcess, p._stepSize = new u.d(1 / p.width, 1 / p.height), p.onSizeChangedObservable.add(function() { p._stepSize = new u.d(1 / p.width, 1 / p.height); }), p.onApplyObservable.add(function(y) { y.setTextureFromPostProcess("camASampler", p._passedProcess), y.setFloat2("stepSize", p._stepSize.x, p._stepSize.y); }), p; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "StereoscopicInterlacePostProcessI"; }, t; }(ft), ag = function(r) { function t(e, n, i, o, a, s) { var d = r.call(this, e, "stereoscopicInterlace", ["stepSize"], ["camASampler"], 1, n[1], o, a, s, i ? "#define IS_STEREOSCOPIC_HORIZ 1" : void 0) || this; return d._passedProcess = n[0]._rigPostProcess, d._stepSize = new u.d(1 / d.width, 1 / d.height), d.onSizeChangedObservable.add(function() { d._stepSize = new u.d(1 / d.width, 1 / d.height); }), d.onApplyObservable.add(function(p) { p.setTextureFromPostProcess("camASampler", d._passedProcess), p.setFloat2("stepSize", d._stepSize.x, d._stepSize.y); }), d; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "StereoscopicInterlacePostProcess"; }, t; }(ft), sg = ` varying vec2 vUV; uniform sampler2D textureSampler; uniform float _ExposureAdjustment; #if defined(HABLE_TONEMAPPING) const float A=0.15; const float B=0.50; const float C=0.10; const float D=0.20; const float E=0.02; const float F=0.30; const float W=11.2; #endif float Luminance(vec3 c) { return dot(c,vec3(0.22,0.707,0.071)); } void main(void) { vec3 colour=texture2D(textureSampler,vUV).rgb; #if defined(REINHARD_TONEMAPPING) float lum=Luminance(colour.rgb); float lumTm=lum*_ExposureAdjustment; float scale=lumTm/(1.0+lumTm); colour*=scale/lum; #elif defined(HABLE_TONEMAPPING) colour*=_ExposureAdjustment; const float ExposureBias=2.0; vec3 x=ExposureBias*colour; vec3 curr=((x*(A*x+C*B)+D*E)/(x*(A*x+B)+D*F))-E/F; x=vec3(W,W,W); vec3 whiteScale=1.0/(((x*(A*x+C*B)+D*E)/(x*(A*x+B)+D*F))-E/F); colour=curr*whiteScale; #elif defined(OPTIMIZED_HEJIDAWSON_TONEMAPPING) colour*=_ExposureAdjustment; vec3 X=max(vec3(0.0,0.0,0.0),colour-0.004); vec3 retColor=(X*(6.2*X+0.5))/(X*(6.2*X+1.7)+0.06); colour=retColor*retColor; #elif defined(PHOTOGRAPHIC_TONEMAPPING) colour=vec3(1.0,1.0,1.0)-exp2(-_ExposureAdjustment*colour); #endif gl_FragColor=vec4(colour.rgb,1.0); }`; ze.a.ShadersStore.tonemapPixelShader = sg; var $i; (function(r) { r[r.Hable = 0] = "Hable", r[r.Reinhard = 1] = "Reinhard", r[r.HejiDawson = 2] = "HejiDawson", r[r.Photographic = 3] = "Photographic"; })($i || ($i = {})); var cg = function(r) { function t(e, n, i, o, a, s, d) { a === void 0 && (a = h.a.TEXTURE_BILINEAR_SAMPLINGMODE), d === void 0 && (d = h.a.TEXTURETYPE_UNSIGNED_INT); var p = r.call(this, e, "tonemap", ["_ExposureAdjustment"], null, 1, o, a, s, !0, null, d) || this; p._operator = n, p.exposureAdjustment = i; var y = "#define "; return p._operator === $i.Hable ? y += "HABLE_TONEMAPPING" : p._operator === $i.Reinhard ? y += "REINHARD_TONEMAPPING" : p._operator === $i.HejiDawson ? y += "OPTIMIZED_HEJIDAWSON_TONEMAPPING" : p._operator === $i.Photographic && (y += "PHOTOGRAPHIC_TONEMAPPING"), p.updateEffect(y), p.onApply = function(P) { P.setFloat("_ExposureAdjustment", p.exposureAdjustment); }, p; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "TonemapPostProcess"; }, t; }(ft), lg = `uniform sampler2D textureSampler; uniform sampler2D lightScatteringSampler; uniform float decay; uniform float exposure; uniform float weight; uniform float density; uniform vec2 meshPositionOnScreen; varying vec2 vUV; void main(void) { vec2 tc=vUV; vec2 deltaTexCoord=(tc-meshPositionOnScreen.xy); deltaTexCoord*=1.0/float(NUM_SAMPLES)*density; float illuminationDecay=1.0; vec4 color=texture2D(lightScatteringSampler,tc)*0.4; for(int i=0; i #include #include[0..maxSimultaneousMorphTargets] #include uniform mat4 viewProjection; uniform vec2 depthValues; #if defined(ALPHATEST) || defined(NEED_UV) varying vec2 vUV; uniform mat4 diffuseMatrix; #ifdef UV1 attribute vec2 uv; #endif #ifdef UV2 attribute vec2 uv2; #endif #endif void main(void) { vec3 positionUpdated=position; #if (defined(ALPHATEST) || defined(NEED_UV)) && defined(UV1) vec2 uvUpdated=uv; #endif #include[0..maxSimultaneousMorphTargets] #include #include gl_Position=viewProjection*finalWorld*vec4(positionUpdated,1.0); #if defined(ALPHATEST) || defined(BASIC_RENDER) #ifdef UV1 vUV=vec2(diffuseMatrix*vec4(uvUpdated,1.0,0.0)); #endif #ifdef UV2 vUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0)); #endif #endif } `; ze.a.ShadersStore.volumetricLightScatteringPassVertexShader = ug; var hg = `#if defined(ALPHATEST) || defined(NEED_UV) varying vec2 vUV; #endif #if defined(ALPHATEST) uniform sampler2D diffuseSampler; #endif void main(void) { #if defined(ALPHATEST) vec4 diffuseColor=texture2D(diffuseSampler,vUV); if (diffuseColor.a<0.4) discard; #endif gl_FragColor=vec4(0.0,0.0,0.0,1.0); } `; ze.a.ShadersStore.volumetricLightScatteringPassPixelShader = hg; var xd = function(r) { function t(e, n, i, o, a, s, d, p, y) { a === void 0 && (a = 100), s === void 0 && (s = Ne.a.BILINEAR_SAMPLINGMODE); var P = r.call(this, e, "volumetricLightScattering", ["decay", "exposure", "weight", "meshPositionOnScreen", "density"], ["lightScatteringSampler"], n.postProcessRatio || n, i, s, d, p, "#define NUM_SAMPLES " + a) || this; return P._screenCoordinates = u.d.Zero(), P.customMeshPosition = u.e.Zero(), P.useCustomMeshPosition = !1, P.invert = !0, P.excludedMeshes = new Array(), P.exposure = 0.3, P.decay = 0.96815, P.weight = 0.58767, P.density = 0.926, d = (y = i === null ? y : i.getScene()).getEngine(), P._viewPort = new jn.a(0, 0, 1, 1).toGlobal(d.getRenderWidth(), d.getRenderHeight()), P.mesh = o !== null ? o : t.CreateDefaultMesh("VolumetricLightScatteringMesh", y), P._createPass(y, n.passRatio || n), P.onActivate = function(R) { P.isSupported || P.dispose(R), P.onActivate = null; }, P.onApplyObservable.add(function(R) { P._updateMeshScreenCoordinates(y), R.setTexture("lightScatteringSampler", P._volumetricLightScatteringRTT), R.setFloat("exposure", P.exposure), R.setFloat("decay", P.decay), R.setFloat("weight", P.weight), R.setFloat("density", P.density), R.setVector2("meshPositionOnScreen", P._screenCoordinates); }), P; } return Object(c.d)(t, r), Object.defineProperty(t.prototype, "useDiffuseColor", { get: function() { return l.a.Warn("VolumetricLightScatteringPostProcess.useDiffuseColor is no longer used, use the mesh material directly instead"), !1; }, set: function(e) { l.a.Warn("VolumetricLightScatteringPostProcess.useDiffuseColor is no longer used, use the mesh material directly instead"); }, enumerable: !1, configurable: !0 }), t.prototype.getClassName = function() { return "VolumetricLightScatteringPostProcess"; }, t.prototype._isReady = function(e, n) { var i = e.getMesh(); if (i === this.mesh && i.material) return i.material.isReady(i); var o = [], a = [Oe.b.PositionKind], s = e.getMaterial(); s && (s.needAlphaTesting() && o.push("#define ALPHATEST"), i.isVerticesDataPresent(Oe.b.UVKind) && (a.push(Oe.b.UVKind), o.push("#define UV1")), i.isVerticesDataPresent(Oe.b.UV2Kind) && (a.push(Oe.b.UV2Kind), o.push("#define UV2"))), i.useBones && i.computeBonesUsingShaders ? (a.push(Oe.b.MatricesIndicesKind), a.push(Oe.b.MatricesWeightsKind), o.push("#define NUM_BONE_INFLUENCERS " + i.numBoneInfluencers), o.push("#define BonesPerMesh " + (i.skeleton ? i.skeleton.bones.length + 1 : 0))) : o.push("#define NUM_BONE_INFLUENCERS 0"), n && (o.push("#define INSTANCES"), $e.a.PushAttributesForInstances(a), e.getRenderingMesh().hasThinInstances && o.push("#define THIN_INSTANCES")); var d = o.join(` `); return this._cachedDefines !== d && (this._cachedDefines = d, this._volumetricLightScatteringPass = i.getScene().getEngine().createEffect("volumetricLightScatteringPass", a, ["world", "mBones", "viewProjection", "diffuseMatrix"], ["diffuseSampler"], d, void 0, void 0, void 0, { maxSimultaneousMorphTargets: i.numBoneInfluencers })), this._volumetricLightScatteringPass.isReady(); }, t.prototype.setCustomMeshPosition = function(e) { this.customMeshPosition = e; }, t.prototype.getCustomMeshPosition = function() { return this.customMeshPosition; }, t.prototype.dispose = function(e) { var n = e.getScene().customRenderTargets.indexOf(this._volumetricLightScatteringRTT); n !== -1 && e.getScene().customRenderTargets.splice(n, 1), this._volumetricLightScatteringRTT.dispose(), r.prototype.dispose.call(this, e); }, t.prototype.getPass = function() { return this._volumetricLightScatteringRTT; }, t.prototype._meshExcluded = function(e) { return this.excludedMeshes.length > 0 && this.excludedMeshes.indexOf(e) !== -1; }, t.prototype._createPass = function(e, n) { var i = this, o = e.getEngine(); this._volumetricLightScatteringRTT = new on("volumetricLightScatteringMap", { width: o.getRenderWidth() * n, height: o.getRenderHeight() * n }, e, !1, !0, h.a.TEXTURETYPE_UNSIGNED_INT), this._volumetricLightScatteringRTT.wrapU = Ne.a.CLAMP_ADDRESSMODE, this._volumetricLightScatteringRTT.wrapV = Ne.a.CLAMP_ADDRESSMODE, this._volumetricLightScatteringRTT.renderList = null, this._volumetricLightScatteringRTT.renderParticles = !1, this._volumetricLightScatteringRTT.ignoreCameraViewport = !0; var a = this.getCamera(); a ? a.customRenderTargets.push(this._volumetricLightScatteringRTT) : e.customRenderTargets.push(this._volumetricLightScatteringRTT); var s, d = function(y) { var P = y.getRenderingMesh(), R = y.getEffectiveMesh(); if (!i._meshExcluded(P)) { R._internalAbstractMeshDataInfo._isActiveIntermediate = !1; var B = y.getMaterial(); if (B) { var F = P.getScene(), z = F.getEngine(); z.setState(B.backFaceCulling); var J = P._getInstancesRenderList(y._id, !!y.getReplacementMesh()); if (!J.mustReturn) { var ie = z.getCaps().instancedArrays && (J.visibleInstances[y._id] !== null || P.hasThinInstances); if (i._isReady(y, ie)) { var se = i._volumetricLightScatteringPass; if (P === i.mesh && (se = y.effect ? y.effect : B.getEffect()), z.enableEffect(se), P._bind(y, se, B.fillMode), P === i.mesh) B.bind(R.getWorldMatrix(), P); else { if (i._volumetricLightScatteringPass.setMatrix("viewProjection", F.getTransformMatrix()), B && B.needAlphaTesting()) { var ce = B.getAlphaTestTexture(); i._volumetricLightScatteringPass.setTexture("diffuseSampler", ce), ce && i._volumetricLightScatteringPass.setMatrix("diffuseMatrix", ce.getTextureMatrix()); } P.useBones && P.computeBonesUsingShaders && P.skeleton && i._volumetricLightScatteringPass.setMatrices("mBones", P.skeleton.getTransformMatrices(P)); } P._processRendering(R, y, i._volumetricLightScatteringPass, zt.a.TriangleFillMode, J, ie, function(ue, fe) { return se.setMatrix("world", fe); }); } } } } }, p = new I.b(0, 0, 0, 1); this._volumetricLightScatteringRTT.onBeforeRenderObservable.add(function() { s = e.clearColor, e.clearColor = p; }), this._volumetricLightScatteringRTT.onAfterRenderObservable.add(function() { e.clearColor = s; }), this._volumetricLightScatteringRTT.customRenderFunction = function(y, P, R, B) { var F, z = e.getEngine(); if (B.length) { for (z.setColorWrite(!1), F = 0; F < B.length; F++) d(B.data[F]); z.setColorWrite(!0); } for (F = 0; F < y.length; F++) d(y.data[F]); for (F = 0; F < P.length; F++) d(P.data[F]); if (R.length) { for (F = 0; F < R.length; F++) { var J = R.data[F], ie = J.getBoundingInfo(); ie && e.activeCamera && (J._alphaIndex = J.getMesh().alphaIndex, J._distanceToCamera = ie.boundingSphere.centerWorld.subtract(e.activeCamera.position).length()); } var se = R.data.slice(0, R.length); for (se.sort(function(ce, ue) { return ce._alphaIndex > ue._alphaIndex ? 1 : ce._alphaIndex < ue._alphaIndex ? -1 : ce._distanceToCamera < ue._distanceToCamera ? 1 : ce._distanceToCamera > ue._distanceToCamera ? -1 : 0; }), z.setAlphaMode(h.a.ALPHA_COMBINE), F = 0; F < se.length; F++) d(se[F]); z.setAlphaMode(h.a.ALPHA_DISABLE); } }; }, t.prototype._updateMeshScreenCoordinates = function(e) { var n, i = e.getTransformMatrix(); n = this.useCustomMeshPosition ? this.customMeshPosition : this.attachedNode ? this.attachedNode.position : this.mesh.parent ? this.mesh.getAbsolutePosition() : this.mesh.position; var o = u.e.Project(n, u.a.Identity(), i, this._viewPort); this._screenCoordinates.x = o.x / this._viewPort.width, this._screenCoordinates.y = o.y / this._viewPort.height, this.invert && (this._screenCoordinates.y = 1 - this._screenCoordinates.y); }, t.CreateDefaultMesh = function(e, n) { var i = Ie.a.CreatePlane(e, 1, n); i.billboardMode = Mt.a.BILLBOARDMODE_ALL; var o = new Nt.a(e + "Material", n); return o.emissiveColor = new I.a(1, 1, 1), i.material = o, i; }, Object(c.c)([Object(L.o)()], t.prototype, "customMeshPosition", void 0), Object(c.c)([Object(L.c)()], t.prototype, "useCustomMeshPosition", void 0), Object(c.c)([Object(L.c)()], t.prototype, "invert", void 0), Object(c.c)([Object(L.k)()], t.prototype, "mesh", void 0), Object(c.c)([Object(L.c)()], t.prototype, "excludedMeshes", void 0), Object(c.c)([Object(L.c)()], t.prototype, "exposure", void 0), Object(c.c)([Object(L.c)()], t.prototype, "decay", void 0), Object(c.c)([Object(L.c)()], t.prototype, "weight", void 0), Object(c.c)([Object(L.c)()], t.prototype, "density", void 0), t; }(ft); O.a.RegisteredTypes["BABYLON.VolumetricLightScatteringPostProcess"] = xd; var dg = ` precision highp float; varying vec2 vUV; uniform sampler2D textureSampler; uniform sampler2D normalSampler; uniform float curvature_ridge; uniform float curvature_valley; #ifndef CURVATURE_OFFSET #define CURVATURE_OFFSET 1 #endif float curvature_soft_clamp(float curvature,float control) { if (curvature<0.5/control) return curvature*(1.0-curvature*control); return 0.25/control; } float calculate_curvature(ivec2 texel,float ridge,float valley) { vec2 normal_up=texelFetchOffset(normalSampler,texel,0,ivec2(0,CURVATURE_OFFSET)).rb; vec2 normal_down=texelFetchOffset(normalSampler,texel,0,ivec2(0,-CURVATURE_OFFSET)).rb; vec2 normal_left=texelFetchOffset(normalSampler,texel,0,ivec2(-CURVATURE_OFFSET,0)).rb; vec2 normal_right=texelFetchOffset(normalSampler,texel,0,ivec2( CURVATURE_OFFSET,0)).rb; float normal_diff=((normal_up.g-normal_down.g)+(normal_right.r-normal_left.r)); if (normal_diff<0.0) return -2.0*curvature_soft_clamp(-normal_diff,valley); return 2.0*curvature_soft_clamp(normal_diff,ridge); } void main(void) { ivec2 texel=ivec2(gl_FragCoord.xy); vec4 baseColor=texture2D(textureSampler,vUV); float curvature=calculate_curvature(texel,curvature_ridge,curvature_valley); baseColor.rgb*=curvature+1.0; gl_FragColor=baseColor; }`; ze.a.ShadersStore.screenSpaceCurvaturePixelShader = dg; var Cd = function(r) { function t(e, n, i, o, a, s, d, p, y) { p === void 0 && (p = h.a.TEXTURETYPE_UNSIGNED_INT), y === void 0 && (y = !1); var P = r.call(this, e, "screenSpaceCurvature", ["curvature_ridge", "curvature_valley"], ["textureSampler", "normalSampler"], i, o, a, s, d, void 0, p, void 0, null, y) || this; return P.ridge = 1, P.valley = 1, P._geometryBufferRenderer = n.enableGeometryBufferRenderer(), P._geometryBufferRenderer ? P.onApply = function(R) { R.setFloat("curvature_ridge", 0.5 / Math.max(P.ridge * P.ridge, 1e-4)), R.setFloat("curvature_valley", 0.7 / Math.max(P.valley * P.valley, 1e-4)); var B = P._geometryBufferRenderer.getGBuffer().textures[1]; R.setTexture("normalSampler", B); } : l.a.Error("Multiple Render Target support needed for screen space curvature post process. Please use IsSupported test first."), P; } return Object(c.d)(t, r), t.prototype.getClassName = function() { return "ScreenSpaceCurvaturePostProcess"; }, Object.defineProperty(t, "IsSupported", { get: function() { var e = te.a.LastCreatedEngine; return !!e && (e.webGLVersion > 1 || e.getCaps().drawBuffersExtension); }, enumerable: !1, configurable: !0 }), t._Parse = function(e, n, i, o) { return L.a.Parse(function() { return new t(e.name, i, e.options, n, e.renderTargetSamplingMode, i.getEngine(), e.textureType, e.reusable); }, e, i, o); }, Object(c.c)([Object(L.c)()], t.prototype, "ridge", void 0), Object(c.c)([Object(L.c)()], t.prototype, "valley", void 0), t; }(ft); O.a.RegisteredTypes["BABYLON.ScreenSpaceCurvaturePostProcess"] = Cd, f(166), f(167), Object.defineProperty(_e.a.prototype, "forceShowBoundingBoxes", { get: function() { return this._forceShowBoundingBoxes || !1; }, set: function(r) { this._forceShowBoundingBoxes = r, r && this.getBoundingBoxRenderer(); }, enumerable: !0, configurable: !0 }), _e.a.prototype.getBoundingBoxRenderer = function() { return this._boundingBoxRenderer || (this._boundingBoxRenderer = new Rd(this)), this._boundingBoxRenderer; }, Object.defineProperty(Mt.a.prototype, "showBoundingBox", { get: function() { return this._showBoundingBox || !1; }, set: function(r) { this._showBoundingBox = r, r && this.getScene().getBoundingBoxRenderer(); }, enumerable: !0, configurable: !0 }); var Rd = function() { function r(t) { this.name = ot.a.NAME_BOUNDINGBOXRENDERER, this.frontColor = new I.a(1, 1, 1), this.backColor = new I.a(0.1, 0.1, 0.1), this.showBackLines = !0, this.onBeforeBoxRenderingObservable = new C.c(), this.onAfterBoxRenderingObservable = new C.c(), this.onResourcesReadyObservable = new C.c(), this.enabled = !0, this.renderList = new si.a(32), this._vertexBuffers = {}, this._fillIndexBuffer = null, this._fillIndexData = null, this.scene = t, t._addComponent(this); } return r.prototype.register = function() { this.scene._beforeEvaluateActiveMeshStage.registerStep(ot.a.STEP_BEFOREEVALUATEACTIVEMESH_BOUNDINGBOXRENDERER, this, this.reset), this.scene._preActiveMeshStage.registerStep(ot.a.STEP_PREACTIVEMESH_BOUNDINGBOXRENDERER, this, this._preActiveMesh), this.scene._evaluateSubMeshStage.registerStep(ot.a.STEP_EVALUATESUBMESH_BOUNDINGBOXRENDERER, this, this._evaluateSubMesh), this.scene._afterRenderingGroupDrawStage.registerStep(ot.a.STEP_AFTERRENDERINGGROUPDRAW_BOUNDINGBOXRENDERER, this, this.render); }, r.prototype._evaluateSubMesh = function(t, e) { if (t.showSubMeshesBoundingBox) { var n = e.getBoundingInfo(); n != null && (n.boundingBox._tag = t.renderingGroupId, this.renderList.push(n.boundingBox)); } }, r.prototype._preActiveMesh = function(t) { if (t.showBoundingBox || this.scene.forceShowBoundingBoxes) { var e = t.getBoundingInfo(); e.boundingBox._tag = t.renderingGroupId, this.renderList.push(e.boundingBox); } }, r.prototype._prepareResources = function() { if (!this._colorShader) { this._colorShader = new ea.a("colorShader", this.scene, "color", { attributes: [Oe.b.PositionKind], uniforms: ["world", "viewProjection", "color"] }), this._colorShader.reservedDataStore = { hidden: !0 }; var t = this.scene.getEngine(), e = ht.a.CreateBox({ size: 1 }); this._vertexBuffers[Oe.b.PositionKind] = new Oe.b(t, e.positions, Oe.b.PositionKind, !1), this._createIndexBuffer(), this._fillIndexData = e.indices, this.onResourcesReadyObservable.notifyObservers(this); } }, r.prototype._createIndexBuffer = function() { var t = this.scene.getEngine(); this._indexBuffer = t.createIndexBuffer([0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 7, 1, 6, 2, 5, 3, 4]); }, r.prototype.rebuild = function() { var t = this._vertexBuffers[Oe.b.PositionKind]; t && t._rebuild(), this._createIndexBuffer(); }, r.prototype.reset = function() { this.renderList.reset(); }, r.prototype.render = function(t) { if (this.renderList.length !== 0 && this.enabled && (this._prepareResources(), this._colorShader.isReady())) { var e = this.scene.getEngine(); e.setDepthWrite(!1), this._colorShader._preBind(); for (var n = 0; n < this.renderList.length; n++) { var i = this.renderList.data[n]; if (i._tag === t) { this.onBeforeBoxRenderingObservable.notifyObservers(i); var o = i.minimum, a = i.maximum.subtract(o), s = o.add(a.scale(0.5)), d = u.a.Scaling(a.x, a.y, a.z).multiply(u.a.Translation(s.x, s.y, s.z)).multiply(i.getWorldMatrix()); e.bindBuffers(this._vertexBuffers, this._indexBuffer, this._colorShader.getEffect()), this.showBackLines && (e.setDepthFunctionToGreaterOrEqual(), this.scene.resetCachedMaterial(), this._colorShader.setColor4("color", this.backColor.toColor4()), this._colorShader.bind(d), e.drawElementsType(zt.a.LineListDrawMode, 0, 24)), e.setDepthFunctionToLess(), this.scene.resetCachedMaterial(), this._colorShader.setColor4("color", this.frontColor.toColor4()), this._colorShader.bind(d), e.drawElementsType(zt.a.LineListDrawMode, 0, 24), this.onAfterBoxRenderingObservable.notifyObservers(i); } } this._colorShader.unbind(), e.setDepthFunctionToLessOrEqual(), e.setDepthWrite(!0); } }, r.prototype.renderOcclusionBoundingBox = function(t) { if (this._prepareResources(), this._colorShader.isReady() && t._boundingInfo) { var e = this.scene.getEngine(); this._fillIndexBuffer || (this._fillIndexBuffer = e.createIndexBuffer(this._fillIndexData)), e.setDepthWrite(!1), e.setColorWrite(!1), this._colorShader._preBind(); var n = t._boundingInfo.boundingBox, i = n.minimum, o = n.maximum.subtract(i), a = i.add(o.scale(0.5)), s = u.a.Scaling(o.x, o.y, o.z).multiply(u.a.Translation(a.x, a.y, a.z)).multiply(n.getWorldMatrix()); e.bindBuffers(this._vertexBuffers, this._fillIndexBuffer, this._colorShader.getEffect()), e.setDepthFunctionToLess(), this.scene.resetCachedMaterial(), this._colorShader.bind(s), e.drawElementsType(zt.a.TriangleFillMode, 0, 36), this._colorShader.unbind(), e.setDepthFunctionToLessOrEqual(), e.setDepthWrite(!0), e.setColorWrite(!0); } }, r.prototype.dispose = function() { if (this._colorShader) { this.onBeforeBoxRenderingObservable.clear(), this.onAfterBoxRenderingObservable.clear(), this.onResourcesReadyObservable.clear(), this.renderList.dispose(), this._colorShader.dispose(); var t = this._vertexBuffers[Oe.b.PositionKind]; t && (t.dispose(), this._vertexBuffers[Oe.b.PositionKind] = null), this.scene.getEngine()._releaseBuffer(this._indexBuffer), this._fillIndexBuffer && (this.scene.getEngine()._releaseBuffer(this._fillIndexBuffer), this._fillIndexBuffer = null); } }, r; }(); _e.a.prototype.enableDepthRenderer = function(r, t, e) { if (t === void 0 && (t = !1), e === void 0 && (e = !1), !(r = r || this.activeCamera)) throw "No camera available to enable depth renderer"; if (this._depthRenderer || (this._depthRenderer = {}), !this._depthRenderer[r.id]) { var n = !!this.getEngine().getCaps().textureFloatRender, i = 0; i = !this.getEngine().getCaps().textureHalfFloatRender || e && n ? n ? h.a.TEXTURETYPE_FLOAT : h.a.TEXTURETYPE_UNSIGNED_BYTE : h.a.TEXTURETYPE_HALF_FLOAT, this._depthRenderer[r.id] = new Qo(this, i, r, t); } return this._depthRenderer[r.id]; }, _e.a.prototype.disableDepthRenderer = function(r) { (r = r || this.activeCamera) && this._depthRenderer && this._depthRenderer[r.id] && (this._depthRenderer[r.id].dispose(), delete this._depthRenderer[r.id]); }; var Od = function() { function r(t) { this.name = ot.a.NAME_DEPTHRENDERER, this.scene = t; } return r.prototype.register = function() { this.scene._gatherRenderTargetsStage.registerStep(ot.a.STEP_GATHERRENDERTARGETS_DEPTHRENDERER, this, this._gatherRenderTargets), this.scene._gatherActiveCameraRenderTargetsStage.registerStep(ot.a.STEP_GATHERACTIVECAMERARENDERTARGETS_DEPTHRENDERER, this, this._gatherActiveCameraRenderTargets); }, r.prototype.rebuild = function() { }, r.prototype.dispose = function() { for (var t in this.scene._depthRenderer) this.scene._depthRenderer[t].dispose(); }, r.prototype._gatherRenderTargets = function(t) { if (this.scene._depthRenderer) for (var e in this.scene._depthRenderer) { var n = this.scene._depthRenderer[e]; n.enabled && !n.useOnlyInActiveCamera && t.push(n.getDepthMap()); } }, r.prototype._gatherActiveCameraRenderTargets = function(t) { if (this.scene._depthRenderer) for (var e in this.scene._depthRenderer) { var n = this.scene._depthRenderer[e]; n.enabled && n.useOnlyInActiveCamera && this.scene.activeCamera.id === e && t.push(n.getDepthMap()); } }, r; }(); Qo._SceneComponentInitialization = function(r) { var t = r._getComponent(ot.a.NAME_DEPTHRENDERER); t || (t = new Od(r), r._addComponent(t)); }, ze.a.ShadersStore.linePixelShader = `uniform vec4 color; void main(void) { gl_FragColor=color; }`; var fg = `#include attribute vec3 position; attribute vec4 normal; uniform mat4 viewProjection; uniform float width; uniform float aspectRatio; void main(void) { #include mat4 worldViewProjection=viewProjection*finalWorld; vec4 viewPosition=worldViewProjection*vec4(position,1.0); vec4 viewPositionNext=worldViewProjection*vec4(normal.xyz,1.0); vec2 currentScreen=viewPosition.xy/viewPosition.w; vec2 nextScreen=viewPositionNext.xy/viewPositionNext.w; currentScreen.x*=aspectRatio; nextScreen.x*=aspectRatio; vec2 dir=normalize(nextScreen-currentScreen); vec2 normalDir=vec2(-dir.y,dir.x); normalDir*=width/2.0; normalDir.x/=aspectRatio; vec4 offset=vec4(normalDir*normal.w,0.0,0.0); gl_Position=viewPosition+offset; }`; ze.a.ShadersStore.lineVertexShader = fg, Mt.a.prototype.disableEdgesRendering = function() { return this._edgesRenderer && (this._edgesRenderer.dispose(), this._edgesRenderer = null), this; }, Mt.a.prototype.enableEdgesRendering = function(r, t, e) { return r === void 0 && (r = 0.95), t === void 0 && (t = !1), this.disableEdgesRendering(), this._edgesRenderer = new Lc(this, r, t, !0, e), this; }, Object.defineProperty(Mt.a.prototype, "edgesRenderer", { get: function() { return this._edgesRenderer; }, enumerable: !0, configurable: !0 }), ho.b.prototype.enableEdgesRendering = function(r, t) { return r === void 0 && (r = 0.95), t === void 0 && (t = !1), this.disableEdgesRendering(), this._edgesRenderer = new Md(this, r, t), this; }, ho.a.prototype.enableEdgesRendering = function(r, t) { return r === void 0 && (r = 0.95), t === void 0 && (t = !1), ho.b.prototype.enableEdgesRendering.apply(this, arguments), this; }; var pg = function() { this.edges = new Array(), this.edgesConnectedCount = 0; }, Lc = function() { function r(t, e, n, i, o) { var a, s = this; e === void 0 && (e = 0.95), n === void 0 && (n = !1), i === void 0 && (i = !0), this.edgesWidthScalerForOrthographic = 1e3, this.edgesWidthScalerForPerspective = 50, this._linesPositions = new Array(), this._linesNormals = new Array(), this._linesIndices = new Array(), this._buffers = {}, this._buffersForInstances = {}, this._checkVerticesInsteadOfIndices = !1, this.isEnabled = !0, this.customInstances = new si.a(32), this._source = t, this._checkVerticesInsteadOfIndices = n, this._options = o ?? null, this._epsilon = e, this._prepareRessources(), i && ((a = o == null ? void 0 : o.useAlternateEdgeFinder) === null || a === void 0 || a ? this._generateEdgesLinesAlternate() : this._generateEdgesLines()), this._meshRebuildObserver = this._source.onRebuildObservable.add(function() { s._rebuild(); }), this._meshDisposeObserver = this._source.onDisposeObservable.add(function() { s.dispose(); }); } return Object.defineProperty(r.prototype, "linesPositions", { get: function() { return this._linesPositions; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "linesNormals", { get: function() { return this._linesNormals; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "linesIndices", { get: function() { return this._linesIndices; }, enumerable: !1, configurable: !0 }), r.GetShader = function(t) { if (!t._edgeRenderLineShader) { var e = new ea.a("lineShader", t, "line", { attributes: ["position", "normal"], uniforms: ["world", "viewProjection", "color", "width", "aspectRatio"] }); e.disableDepthWrite = !0, e.backFaceCulling = !1, t._edgeRenderLineShader = e; } return t._edgeRenderLineShader; }, r.prototype._prepareRessources = function() { this._lineShader || (this._lineShader = r.GetShader(this._source.getScene())); }, r.prototype._rebuild = function() { var t = this._buffers[Oe.b.PositionKind]; t && t._rebuild(), (t = this._buffers[Oe.b.NormalKind]) && t._rebuild(); var e = this._source.getScene().getEngine(); this._ib = e.createIndexBuffer(this._linesIndices); }, r.prototype.dispose = function() { this._source.onRebuildObservable.remove(this._meshRebuildObserver), this._source.onDisposeObservable.remove(this._meshDisposeObserver); var t = this._buffers[Oe.b.PositionKind]; t && (t.dispose(), this._buffers[Oe.b.PositionKind] = null), (t = this._buffers[Oe.b.NormalKind]) && (t.dispose(), this._buffers[Oe.b.NormalKind] = null), this._ib && this._source.getScene().getEngine()._releaseBuffer(this._ib), this._lineShader.dispose(); }, r.prototype._processEdgeForAdjacencies = function(t, e, n, i, o) { return t === n && e === i || t === i && e === n ? 0 : t === i && e === o || t === o && e === i ? 1 : t === o && e === n || t === n && e === o ? 2 : -1; }, r.prototype._processEdgeForAdjacenciesWithVertices = function(t, e, n, i, o) { var a = 1e-10; return t.equalsWithEpsilon(n, a) && e.equalsWithEpsilon(i, a) || t.equalsWithEpsilon(i, a) && e.equalsWithEpsilon(n, a) ? 0 : t.equalsWithEpsilon(i, a) && e.equalsWithEpsilon(o, a) || t.equalsWithEpsilon(o, a) && e.equalsWithEpsilon(i, a) ? 1 : t.equalsWithEpsilon(o, a) && e.equalsWithEpsilon(n, a) || t.equalsWithEpsilon(n, a) && e.equalsWithEpsilon(o, a) ? 2 : -1; }, r.prototype._checkEdge = function(t, e, n, i, o) { var a; e === void 0 ? a = !0 : a = u.e.Dot(n[t], n[e]) < this._epsilon, a && this.createLine(i, o, this._linesPositions.length / 3); }, r.prototype.createLine = function(t, e, n) { this._linesPositions.push(t.x, t.y, t.z, t.x, t.y, t.z, e.x, e.y, e.z, e.x, e.y, e.z), this._linesNormals.push(e.x, e.y, e.z, -1, e.x, e.y, e.z, 1, t.x, t.y, t.z, -1, t.x, t.y, t.z, 1), this._linesIndices.push(n, n + 1, n + 2, n, n + 2, n + 3); }, r.prototype._tessellateTriangle = function(t, e, n, i) { var o = function(Ae, Ee, Se) { Se >= 0 && Ee.push(Se); for (var De = 0; De < Ae.length; ++De) Ee.push(Ae[De][0]); }, a = 0; t[1].length >= t[0].length && t[1].length >= t[2].length ? a = 1 : t[2].length >= t[0].length && t[2].length >= t[1].length && (a = 2); for (var s = 0; s < 3; ++s) s === a ? t[s].sort(function(Ae, Ee) { return Ae[1] < Ee[1] ? -1 : Ae[1] > Ee[1] ? 1 : 0; }) : t[s].sort(function(Ae, Ee) { return Ae[1] > Ee[1] ? -1 : Ae[1] < Ee[1] ? 1 : 0; }); var d = [], p = []; o(t[a], d, -1); for (var y = d.length, P = a + 2; P >= a + 1; --P) o(t[P % 3], p, P !== a + 2 ? i[n[e + (P + 1) % 3]] : -1); var R = p.length; n.push(i[n[e + a]], d[0], p[0]), n.push(i[n[e + (a + 1) % 3]], p[R - 1], d[y - 1]); for (var B = y <= R, F = B ? y : R, z = B ? R : y, J = B ? y - 1 : R - 1, ie = B ? 0 : 1, se = y + R - 2, ce = 0, ue = 0, fe = B ? d : p, ve = B ? p : d, Te = 0; se-- > 0; ) { ie ? n.push(fe[ce], ve[ue]) : n.push(ve[ue], fe[ce]); var Re = void 0; (Te += F) >= z && ce < J ? (Re = fe[++ce], Te -= z) : Re = ve[++ue], n.push(Re); } n[e + 0] = n[n.length - 3], n[e + 1] = n[n.length - 2], n[e + 2] = n[n.length - 1], n.length = n.length - 3; }, r.prototype._generateEdgesLinesAlternate = function() { var t, e, n, i, o, a, s, d, p, y = this._source.getVerticesData(Oe.b.PositionKind), P = this._source.getIndices(); if (P && y) { Array.isArray(P) || (P = Xe.b.SliceToArray(P)); var R = (e = (t = this._options) === null || t === void 0 ? void 0 : t.useFastVertexMerger) === null || e === void 0 || e, B = R ? Math.round(-Math.log((i = (n = this._options) === null || n === void 0 ? void 0 : n.epsilonVertexMerge) !== null && i !== void 0 ? i : 1e-6) / Math.log(10)) : (a = (o = this._options) === null || o === void 0 ? void 0 : o.epsilonVertexMerge) !== null && a !== void 0 ? a : 1e-6, F = [], z = []; if (R) for (var J = {}, ie = 0; ie < y.length; ie += 3) { var se = y[ie + 0], ce = y[ie + 1], ue = y[ie + 2]; if (J[Rt = se.toFixed(B) + "|" + ce.toFixed(B) + "|" + ue.toFixed(B)] !== void 0) F.push(J[Rt]); else { var fe = ie / 3; J[Rt] = fe, F.push(fe), z.push(fe); } } else for (ie = 0; ie < y.length; ie += 3) { se = y[ie + 0], ce = y[ie + 1], ue = y[ie + 2]; for (var ve = !1, Te = 0; Te < ie && !ve; Te += 3) { var Re = y[Te + 0], Ae = y[Te + 1], Ee = y[Te + 2]; if (Math.abs(se - Re) < B && Math.abs(ce - Ae) < B && Math.abs(ue - Ee) < B) { F.push(Te / 3), ve = !0; break; } } ve || (F.push(ie / 3), z.push(ie / 3)); } if (!((s = this._options) === null || s === void 0) && s.applyTessellation) { for (var Se = (p = (d = this._options) === null || d === void 0 ? void 0 : d.epsilonVertexAligned) !== null && p !== void 0 ? p : 1e-6, De = [], xe = 0; xe < P.length; xe += 3) for (var Le = void 0, Me = 0; Me < 3; ++Me) { var we = F[P[xe + Me]], Ye = F[P[xe + (Me + 1) % 3]], et = F[P[xe + (Me + 2) % 3]]; if (we !== Ye) for (var nt = y[3 * we + 0], ct = y[3 * we + 1], Ke = y[3 * we + 2], rt = y[3 * Ye + 0], it = y[3 * Ye + 1], qe = y[3 * Ye + 2], ut = Math.sqrt((rt - nt) * (rt - nt) + (it - ct) * (it - ct) + (qe - Ke) * (qe - Ke)), Ve = 0; Ve < z.length - 1; Ve++) { var Ze = z[Ve]; if (Ze !== we && Ze !== Ye && Ze !== et) { var vt = y[3 * Ze + 0], jt = y[3 * Ze + 1], Dt = y[3 * Ze + 2], Yt = Math.sqrt((vt - nt) * (vt - nt) + (jt - ct) * (jt - ct) + (Dt - Ke) * (Dt - Ke)), mt = Math.sqrt((vt - rt) * (vt - rt) + (jt - it) * (jt - it) + (Dt - qe) * (Dt - qe)); Math.abs(Yt + mt - ut) < Se && (Le || (Le = { index: xe, edgesPoints: [[], [], []] }, De.push(Le)), Le.edgesPoints[Me].push([Ze, Yt])); } } } for (var qt = 0; qt < De.length; ++qt) { var Ht = De[qt]; this._tessellateTriangle(Ht.edgesPoints, Ht.index, P, F); } De = null; } var kt = {}; for (xe = 0; xe < P.length; xe += 3) { var Wt = void 0; for (Me = 0; Me < 3; ++Me) if (we = F[P[xe + Me]], Ye = F[P[xe + (Me + 1) % 3]], et = F[P[xe + (Me + 2) % 3]], we !== Ye) { if (u.c.Vector3[0].copyFromFloats(y[3 * we + 0], y[3 * we + 1], y[3 * we + 2]), u.c.Vector3[1].copyFromFloats(y[3 * Ye + 0], y[3 * Ye + 1], y[3 * Ye + 2]), u.c.Vector3[2].copyFromFloats(y[3 * et + 0], y[3 * et + 1], y[3 * et + 2]), Wt || (u.c.Vector3[1].subtractToRef(u.c.Vector3[0], u.c.Vector3[3]), u.c.Vector3[2].subtractToRef(u.c.Vector3[1], u.c.Vector3[4]), (Wt = u.e.Cross(u.c.Vector3[3], u.c.Vector3[4])).normalize()), we > Ye) { var bt = we; we = Ye, Ye = bt; } (Zt = kt[Rt = we + "_" + Ye]) ? Zt.done || (u.e.Dot(Wt, Zt.normal) < this._epsilon && this.createLine(u.c.Vector3[0], u.c.Vector3[1], this._linesPositions.length / 3), Zt.done = !0) : kt[Rt] = { normal: Wt, done: !1, index: xe, i: Me }; } } for (var Rt in kt) { var Zt; (Zt = kt[Rt]).done || (we = F[P[Zt.index + Zt.i]], Ye = F[P[Zt.index + (Zt.i + 1) % 3]], u.c.Vector3[0].copyFromFloats(y[3 * we + 0], y[3 * we + 1], y[3 * we + 2]), u.c.Vector3[1].copyFromFloats(y[3 * Ye + 0], y[3 * Ye + 1], y[3 * Ye + 2]), this.createLine(u.c.Vector3[0], u.c.Vector3[1], this._linesPositions.length / 3)); } var Mn = this._source.getScene().getEngine(); this._buffers[Oe.b.PositionKind] = new Oe.b(Mn, this._linesPositions, Oe.b.PositionKind, !1), this._buffers[Oe.b.NormalKind] = new Oe.b(Mn, this._linesNormals, Oe.b.NormalKind, !1, !1, 4), this._buffersForInstances[Oe.b.PositionKind] = this._buffers[Oe.b.PositionKind], this._buffersForInstances[Oe.b.NormalKind] = this._buffers[Oe.b.NormalKind], this._ib = Mn.createIndexBuffer(this._linesIndices), this._indicesCount = this._linesIndices.length; } }, r.prototype._generateEdgesLines = function() { var t = this._source.getVerticesData(Oe.b.PositionKind), e = this._source.getIndices(); if (e && t) { var n, i, o = new Array(), a = new Array(); for (n = 0; n < e.length; n += 3) { i = new pg(); var s = e[n], d = e[n + 1], p = e[n + 2]; i.p0 = new u.e(t[3 * s], t[3 * s + 1], t[3 * s + 2]), i.p1 = new u.e(t[3 * d], t[3 * d + 1], t[3 * d + 2]), i.p2 = new u.e(t[3 * p], t[3 * p + 1], t[3 * p + 2]); var y = u.e.Cross(i.p1.subtract(i.p0), i.p2.subtract(i.p1)); y.normalize(), a.push(y), o.push(i); } for (n = 0; n < o.length; n++) { i = o[n]; for (var P = n + 1; P < o.length; P++) { var R = o[P]; if (i.edgesConnectedCount === 3) break; if (R.edgesConnectedCount !== 3) for (var B = e[3 * P], F = e[3 * P + 1], z = e[3 * P + 2], J = 0; J < 3; J++) { var ie = 0; if (i.edges[J] === void 0) { switch (J) { case 0: ie = this._checkVerticesInsteadOfIndices ? this._processEdgeForAdjacenciesWithVertices(i.p0, i.p1, R.p0, R.p1, R.p2) : this._processEdgeForAdjacencies(e[3 * n], e[3 * n + 1], B, F, z); break; case 1: ie = this._checkVerticesInsteadOfIndices ? this._processEdgeForAdjacenciesWithVertices(i.p1, i.p2, R.p0, R.p1, R.p2) : this._processEdgeForAdjacencies(e[3 * n + 1], e[3 * n + 2], B, F, z); break; case 2: ie = this._checkVerticesInsteadOfIndices ? this._processEdgeForAdjacenciesWithVertices(i.p2, i.p0, R.p0, R.p1, R.p2) : this._processEdgeForAdjacencies(e[3 * n + 2], e[3 * n], B, F, z); } if (ie !== -1 && (i.edges[J] = P, R.edges[ie] = n, i.edgesConnectedCount++, R.edgesConnectedCount++, i.edgesConnectedCount === 3)) break; } } } } for (n = 0; n < o.length; n++) { var se = o[n]; this._checkEdge(n, se.edges[0], a, se.p0, se.p1), this._checkEdge(n, se.edges[1], a, se.p1, se.p2), this._checkEdge(n, se.edges[2], a, se.p2, se.p0); } var ce = this._source.getScene().getEngine(); this._buffers[Oe.b.PositionKind] = new Oe.b(ce, this._linesPositions, Oe.b.PositionKind, !1), this._buffers[Oe.b.NormalKind] = new Oe.b(ce, this._linesNormals, Oe.b.NormalKind, !1, !1, 4), this._buffersForInstances[Oe.b.PositionKind] = this._buffers[Oe.b.PositionKind], this._buffersForInstances[Oe.b.NormalKind] = this._buffers[Oe.b.NormalKind], this._ib = ce.createIndexBuffer(this._linesIndices), this._indicesCount = this._linesIndices.length; } }, r.prototype.isReady = function() { return this._lineShader.isReady(this._source, this._source.hasInstances && this.customInstances.length > 0 || this._source.hasThinInstances); }, r.prototype.render = function() { var t = this._source.getScene(); if (this.isReady() && t.activeCamera) { var e = t.getEngine(); this._lineShader._preBind(), this._source.edgesColor.a !== 1 ? e.setAlphaMode(h.a.ALPHA_COMBINE) : e.setAlphaMode(h.a.ALPHA_DISABLE); var n = this._source.hasInstances && this.customInstances.length > 0, i = n || this._source.hasThinInstances, o = 0; if (i) if (this._buffersForInstances.world0 = this._source.getVertexBuffer("world0"), this._buffersForInstances.world1 = this._source.getVertexBuffer("world1"), this._buffersForInstances.world2 = this._source.getVertexBuffer("world2"), this._buffersForInstances.world3 = this._source.getVertexBuffer("world3"), n) { var a = this._source._instanceDataStorage; if (o = this.customInstances.length, !a.isFrozen) { for (var s = 0, d = 0; d < o; ++d) this.customInstances.data[d].copyToArray(a.instancesData, s), s += 16; a.instancesBuffer.updateDirectly(a.instancesData, 0, o); } } else o = this._source.thinInstanceCount; e.bindBuffers(i ? this._buffersForInstances : this._buffers, this._ib, this._lineShader.getEffect()), t.resetCachedMaterial(), this._lineShader.setColor4("color", this._source.edgesColor), t.activeCamera.mode === _t.a.ORTHOGRAPHIC_CAMERA ? this._lineShader.setFloat("width", this._source.edgesWidth / this.edgesWidthScalerForOrthographic) : this._lineShader.setFloat("width", this._source.edgesWidth / this.edgesWidthScalerForPerspective), this._lineShader.setFloat("aspectRatio", e.getAspectRatio(t.activeCamera)), this._lineShader.bind(this._source.getWorldMatrix()), e.drawElementsType(zt.a.TriangleFillMode, 0, this._indicesCount, o), this._lineShader.unbind(), i && e.unbindInstanceAttributes(), this._source.getScene()._activeMeshesFrozen || this.customInstances.reset(); } }, r; }(), Md = function(r) { function t(e, n, i) { n === void 0 && (n = 0.95), i === void 0 && (i = !1); var o = r.call(this, e, n, i, !1) || this; return o._generateEdgesLines(), o; } return Object(c.d)(t, r), t.prototype._generateEdgesLines = function() { var e = this._source.getVerticesData(Oe.b.PositionKind), n = this._source.getIndices(); if (n && e) { for (var i = u.c.Vector3[0], o = u.c.Vector3[1], a = n.length - 1, s = 0, d = 0; s < a; s += 2, d += 4) u.e.FromArrayToRef(e, 3 * n[s], i), u.e.FromArrayToRef(e, 3 * n[s + 1], o), this.createLine(i, o, d); var p = this._source.getScene().getEngine(); this._buffers[Oe.b.PositionKind] = new Oe.b(p, this._linesPositions, Oe.b.PositionKind, !1), this._buffers[Oe.b.NormalKind] = new Oe.b(p, this._linesNormals, Oe.b.NormalKind, !1, !1, 4), this._ib = p.createIndexBuffer(this._linesIndices), this._indicesCount = this._linesIndices.length; } }, t; }(Lc), Nc = function() { function r(t) { this._textureFormats = [{ type: h.a.PREPASS_IRRADIANCE_TEXTURE_TYPE, format: h.a.TEXTURETYPE_HALF_FLOAT }, { type: h.a.PREPASS_POSITION_TEXTURE_TYPE, format: h.a.TEXTURETYPE_HALF_FLOAT }, { type: h.a.PREPASS_VELOCITY_TEXTURE_TYPE, format: h.a.TEXTURETYPE_HALF_FLOAT }, { type: h.a.PREPASS_REFLECTIVITY_TEXTURE_TYPE, format: h.a.TEXTURETYPE_UNSIGNED_INT }, { type: h.a.PREPASS_COLOR_TEXTURE_TYPE, format: h.a.TEXTURETYPE_HALF_FLOAT }, { type: h.a.PREPASS_DEPTHNORMAL_TEXTURE_TYPE, format: h.a.TEXTURETYPE_HALF_FLOAT }, { type: h.a.PREPASS_ALBEDO_TEXTURE_TYPE, format: h.a.TEXTURETYPE_UNSIGNED_INT }], this.excludedSkinnedMesh = [], this.excludedMaterials = [], this._textureIndices = [], this._isDirty = !1, this.mrtCount = 0, this._postProcesses = [], this._clearColor = new I.b(0, 0, 0, 0), this._effectConfigurations = [], this._mrtFormats = [], this._enabled = !1, this._useGeometryBufferFallback = !1, this.disableGammaTransform = !1, this._scene = t, this._engine = t.getEngine(), r._SceneComponentInitialization(this._scene), this._resetLayout(); } return Object.defineProperty(r.prototype, "enabled", { get: function() { return this._enabled; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "samples", { get: function() { return this.prePassRT.samples; }, set: function(t) { this.imageProcessingPostProcess || this._createCompositionEffect(), this.prePassRT.samples = t; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "useGeometryBufferFallback", { get: function() { return this._useGeometryBufferFallback; }, set: function(t) { if (this._useGeometryBufferFallback = t, t) { if (this._geometryBuffer = this._scene.enableGeometryBufferRenderer(), !this._geometryBuffer) return void (this._useGeometryBufferFallback = !1); this._geometryBuffer.renderList = [], this._geometryBuffer._linkPrePassRenderer(this), this._updateGeometryBufferLayout(); } else this._geometryBuffer && this._geometryBuffer._unlinkPrePassRenderer(), this._geometryBuffer = null, this._scene.disableGeometryBufferRenderer(); }, enumerable: !1, configurable: !0 }), r.prototype._initializeAttachments = function() { for (var t = [], e = [!1], n = [!0], i = 0; i < this.mrtCount; i++) t.push(!0), i > 0 && (e.push(!0), n.push(!1)); this._multiRenderAttachments = this._engine.buildTextureLayout(t), this._clearAttachments = this._engine.buildTextureLayout(e), this._defaultAttachments = this._engine.buildTextureLayout(n); }, r.prototype._createCompositionEffect = function() { this.prePassRT = new Vs("sceneprePassRT", { width: this._engine.getRenderWidth(), height: this._engine.getRenderHeight() }, this.mrtCount, this._scene, { generateMipMaps: !1, generateDepthTexture: !0, defaultType: h.a.TEXTURETYPE_UNSIGNED_INT, types: this._mrtFormats }), this.prePassRT.samples = 1, this._initializeAttachments(), this._useGeometryBufferFallback && !this._geometryBuffer && (this.useGeometryBufferFallback = !0), this.imageProcessingPostProcess = new Io("sceneCompositionPass", 1, null, void 0, this._engine), this.imageProcessingPostProcess.autoClear = !1; }, Object.defineProperty(r.prototype, "isSupported", { get: function() { return this._engine.webGLVersion > 1 || this._scene.getEngine().getCaps().drawBuffersExtension; }, enumerable: !1, configurable: !0 }), r.prototype.bindAttachmentsForEffect = function(t, e) { if (this.enabled) { if (t._multiTarget) this._engine.bindAttachments(this._multiRenderAttachments); else if (this._engine.bindAttachments(this._defaultAttachments), this._geometryBuffer) { var n = e.getMaterial(); n && this.excludedMaterials.indexOf(n) === -1 && this._geometryBuffer.renderList.push(e.getRenderingMesh()); } } }, r.prototype.restoreAttachments = function() { this.enabled && this._defaultAttachments && this._engine.bindAttachments(this._defaultAttachments); }, r.prototype._beforeCameraDraw = function() { this._isDirty && this._update(), this._geometryBuffer && (this._geometryBuffer.renderList.length = 0), this._bindFrameBuffer(); }, r.prototype._afterCameraDraw = function() { if (this._enabled) { var t = this._scene.activeCamera && this._scene.activeCamera._getFirstPostProcess(); t && this._postProcesses.length && this._scene.postProcessManager._prepareFrame(), this._scene.postProcessManager.directRender(this._postProcesses, t ? t.inputTexture : null); } }, r.prototype._checkRTSize = function() { var t = this._engine.getRenderWidth(!0), e = this._engine.getRenderHeight(!0), n = this.prePassRT.getRenderWidth(), i = this.prePassRT.getRenderHeight(); n === t && i === e || (this.prePassRT.resize({ width: t, height: e }), this._updateGeometryBufferLayout(), this._bindPostProcessChain()); }, r.prototype._bindFrameBuffer = function() { if (this._enabled) { this._checkRTSize(); var t = this.prePassRT.getInternalTexture(); t && this._engine.bindFramebuffer(t); } }, r.prototype.clear = function() { this._enabled && (this._bindFrameBuffer(), this._engine.clear(this._scene.clearColor, this._scene.autoClear || this._scene.forceWireframe || this._scene.forcePointsCloud, this._scene.autoClearDepthAndStencil, this._scene.autoClearDepthAndStencil), this._engine.bindAttachments(this._clearAttachments), this._engine.clear(this._clearColor, !0, !1, !1), this._engine.bindAttachments(this._defaultAttachments)); }, r.prototype._setState = function(t) { this._enabled = t, this._scene.prePass = t, this.imageProcessingPostProcess && (this.imageProcessingPostProcess.imageProcessingConfiguration.applyByPostProcess = t); }, r.prototype._updateGeometryBufferLayout = function() { if (this._geometryBuffer) { this._geometryBuffer._resetLayout(); for (var t = [], e = 0; e < this._mrtLayout.length; e++) t.push(!1); this._geometryBuffer._linkInternalTexture(this.prePassRT.getInternalTexture()); var n = [{ prePassConstant: h.a.PREPASS_DEPTHNORMAL_TEXTURE_TYPE, geometryBufferConstant: ri.DEPTHNORMAL_TEXTURE_TYPE }, { prePassConstant: h.a.PREPASS_POSITION_TEXTURE_TYPE, geometryBufferConstant: ri.POSITION_TEXTURE_TYPE }, { prePassConstant: h.a.PREPASS_REFLECTIVITY_TEXTURE_TYPE, geometryBufferConstant: ri.REFLECTIVITY_TEXTURE_TYPE }, { prePassConstant: h.a.PREPASS_VELOCITY_TEXTURE_TYPE, geometryBufferConstant: ri.VELOCITY_TEXTURE_TYPE }]; for (e = 0; e < n.length; e++) { var i = this._mrtLayout.indexOf(n[e].prePassConstant); i !== -1 && (this._geometryBuffer._forceTextureType(n[e].geometryBufferConstant, i), t[i] = !0); } this._geometryBuffer._setAttachments(this._engine.buildTextureLayout(t)); } }, r.prototype.addEffectConfiguration = function(t) { for (var e = 0; e < this._effectConfigurations.length; e++) if (this._effectConfigurations[e].name === t.name) return this._effectConfigurations[e]; return this._effectConfigurations.push(t), t; }, r.prototype.getIndex = function(t) { return this._textureIndices[t]; }, r.prototype._enable = function() { for (var t, e, n = this.mrtCount, i = 0; i < this._effectConfigurations.length; i++) this._effectConfigurations[i].enabled && this._enableTextures(this._effectConfigurations[i].texturesRequired); for (this.prePassRT && this.mrtCount !== n && this.prePassRT.updateCount(this.mrtCount, { types: this._mrtFormats }), this._updateGeometryBufferLayout(), this._resetPostProcessChain(), i = 0; i < this._effectConfigurations.length; i++) this._effectConfigurations[i].enabled && (!this._effectConfigurations[i].postProcess && this._effectConfigurations[i].createPostProcess && this._effectConfigurations[i].createPostProcess(), this._effectConfigurations[i].postProcess && this._postProcesses.push(this._effectConfigurations[i].postProcess)); this._initializeAttachments(), this.imageProcessingPostProcess || this._createCompositionEffect(); var o = !1; if (!((t = this._scene.activeCamera) === null || t === void 0) && t._postProcesses) for (i = 0; i < this._scene.activeCamera._postProcesses.length; i++) ((e = this._scene.activeCamera._postProcesses[i]) === null || e === void 0 ? void 0 : e.getClassName()) === "ImageProcessingPostProcess" && (o = !0); o || this.disableGammaTransform || this._postProcesses.push(this.imageProcessingPostProcess), this._bindPostProcessChain(), this._setState(!0); }, r.prototype._disable = function() { this._setState(!1), this._resetLayout(); for (var t = 0; t < this._effectConfigurations.length; t++) this._effectConfigurations[t].enabled = !1; }, r.prototype._resetLayout = function() { for (var t = 0; t < this._textureFormats.length; t++) this._textureIndices[this._textureFormats[t].type] = -1; this._textureIndices[h.a.PREPASS_COLOR_TEXTURE_TYPE] = 0, this._mrtLayout = [h.a.PREPASS_COLOR_TEXTURE_TYPE], this._mrtFormats = [h.a.TEXTURETYPE_HALF_FLOAT], this.mrtCount = 1; }, r.prototype._resetPostProcessChain = function() { this._postProcesses = [], this.imageProcessingPostProcess && this.imageProcessingPostProcess.restoreDefaultInputTexture(); for (var t = 0; t < this._effectConfigurations.length; t++) this._effectConfigurations[t].postProcess && this._effectConfigurations[t].postProcess.restoreDefaultInputTexture(); }, r.prototype._bindPostProcessChain = function() { var t; if (this._postProcesses.length) this._postProcesses[0].inputTexture = this.prePassRT.getInternalTexture(); else { var e = (t = this._scene.activeCamera) === null || t === void 0 ? void 0 : t._getFirstPostProcess(); e && (e.inputTexture = this.prePassRT.getInternalTexture()); } }, r.prototype.markAsDirty = function() { this._isDirty = !0; }, r.prototype._enableTextures = function(t) { for (var e = 0; e < t.length; e++) { var n = t[e]; this._textureIndices[n] === -1 && (this._textureIndices[n] = this._mrtLayout.length, this._mrtLayout.push(n), this._mrtFormats.push(this._textureFormats[n].format), this.mrtCount++); } }, r.prototype._update = function() { this._disable(); for (var t = !1, e = 0; e < this._scene.materials.length; e++) this._scene.materials[e].setPrePassRenderer(this) && (t = !0); var n = this._scene.activeCamera; if (n) { var i = n._postProcesses.filter(function(o) { return o != null; }); if (i) for (e = 0; e < i.length; e++) i[e].setPrePassRenderer(this) && (t = !0); this._markAllMaterialsAsPrePassDirty(), this._isDirty = !1, t && this._enable(), this.enabled || (this._engine.restoreDefaultFramebuffer(), this._engine.restoreSingleAttachment()); } }, r.prototype._markAllMaterialsAsPrePassDirty = function() { for (var t = this._scene.materials, e = 0; e < t.length; e++) t[e].markAsDirty(zt.a.PrePassDirtyFlag); }, r.prototype.dispose = function() { for (var t = 0; t < this._effectConfigurations.length; t++) this._effectConfigurations[t].dispose && this._effectConfigurations[t].dispose(); this.imageProcessingPostProcess.dispose(), this.prePassRT.dispose(); }, r._SceneComponentInitialization = function(t) { throw En.a.WarnImport("PrePassRendererSceneComponent"); }, r; }(); Object.defineProperty(_e.a.prototype, "prePassRenderer", { get: function() { return this._prePassRenderer; }, set: function(r) { r && r.isSupported && (this._prePassRenderer = r); }, enumerable: !0, configurable: !0 }), _e.a.prototype.enablePrePassRenderer = function() { return this._prePassRenderer || (this._prePassRenderer = new Nc(this), this._prePassRenderer.isSupported || (this._prePassRenderer = null, l.a.Error(`PrePassRenderer needs WebGL 2 support. Maybe you tried to use the following features that need the PrePassRenderer : + Subsurface Scattering`))), this._prePassRenderer; }, _e.a.prototype.disablePrePassRenderer = function() { this._prePassRenderer && (this._prePassRenderer.dispose(), this._prePassRenderer = null); }; var Id = function() { function r(t) { this.name = ot.a.NAME_PREPASSRENDERER, this.scene = t; } return r.prototype.register = function() { this.scene._beforeCameraDrawStage.registerStep(ot.a.STEP_BEFORECAMERADRAW_PREPASS, this, this._beforeCameraDraw), this.scene._afterCameraDrawStage.registerStep(ot.a.STEP_AFTERCAMERADRAW_PREPASS, this, this._afterCameraDraw), this.scene._beforeClearStage.registerStep(ot.a.STEP_BEFORECLEARSTAGE_PREPASS, this, this._beforeClearStage), this.scene._beforeRenderingMeshStage.registerStep(ot.a.STEP_BEFORERENDERINGMESH_PREPASS, this, this._beforeRenderingMeshStage), this.scene._afterRenderingMeshStage.registerStep(ot.a.STEP_AFTERRENDERINGMESH_PREPASS, this, this._afterRenderingMeshStage); }, r.prototype._beforeCameraDraw = function() { this.scene.prePassRenderer && this.scene.prePassRenderer._beforeCameraDraw(); }, r.prototype._afterCameraDraw = function() { this.scene.prePassRenderer && this.scene.prePassRenderer._afterCameraDraw(); }, r.prototype._beforeClearStage = function() { this.scene.prePassRenderer && this.scene.prePassRenderer.clear(); }, r.prototype._beforeRenderingMeshStage = function(t, e, n, i) { if (i) { var o = t.getScene(); o.prePassRenderer && o.prePassRenderer.bindAttachmentsForEffect(i, e); } }, r.prototype._afterRenderingMeshStage = function(t) { var e = t.getScene(); e.prePassRenderer && e.prePassRenderer.restoreAttachments(); }, r.prototype.rebuild = function() { }, r.prototype.dispose = function() { }, r; }(); Nc._SceneComponentInitialization = function(r) { var t = r._getComponent(ot.a.NAME_PREPASSRENDERER); t || (t = new Id(r), r._addComponent(t)); }; var _g = `#define rcp(x) 1./x #define GOLDEN_RATIO 1.618033988749895 #define TWO_PI 6.2831855 vec2 Golden2dSeq(int i,float n) { return vec2(float(i)/n+(0.5/n),fract(float(i)*rcp(GOLDEN_RATIO))); } vec2 SampleDiskGolden(int i,int sampleCount) { vec2 f=Golden2dSeq(i,float(sampleCount)); return vec2(sqrt(f.x),TWO_PI*f.y); }`; ze.a.IncludesShadersStore.fibonacci = _g; var mg = `uniform vec3 diffusionS[5]; uniform float diffusionD[5]; uniform float filterRadii[5];`; ze.a.IncludesShadersStore.diffusionProfile = mg; var gg = ` #include #include #include #include varying vec2 vUV; uniform vec2 texelSize; uniform sampler2D textureSampler; uniform sampler2D irradianceSampler; uniform sampler2D depthSampler; uniform sampler2D albedoSampler; uniform vec2 viewportSize; uniform float metersPerUnit; const float LOG2_E=1.4426950408889634; const float SSS_PIXELS_PER_SAMPLE=4.; const int _SssSampleBudget=40; #define rcp(x) 1./x #define Sq(x) x*x #define SSS_BILATERAL_FILTER true vec3 EvalBurleyDiffusionProfile(float r,vec3 S) { vec3 exp_13=exp2(((LOG2_E*(-1.0/3.0))*r)*S); vec3 expSum=exp_13*(1.+exp_13*exp_13); return (S*rcp(8.*PI))*expSum; } vec2 SampleBurleyDiffusionProfile(float u,float rcpS) { u=1.-u; float g=1.+(4.*u)*(2.*u+sqrt(1.+(4.*u)*u)); float n=exp2(log2(g)*(-1.0/3.0)); float p=(g*n)*n; float c=1.+p+n; float d=(3./LOG2_E*2.)+(3./LOG2_E)*log2(u); float x=(3./LOG2_E)*log2(c)-d; float rcpExp=((c*c)*c)*rcp((4.*u)*((c*c)+(4.*u)*(4.*u))); float r=x*rcpS; float rcpPdf=(8.*PI*rcpS)*rcpExp; return vec2(r,rcpPdf); } vec3 ComputeBilateralWeight(float xy2,float z,float mmPerUnit,vec3 S,float rcpPdf) { #ifndef SSS_BILATERAL_FILTER z=0.; #endif float r=sqrt(xy2+(z*mmPerUnit)*(z*mmPerUnit)); float area=rcpPdf; #if SSS_CLAMP_ARTIFACT return clamp(EvalBurleyDiffusionProfile(r,S)*area,0.0,1.0); #else return EvalBurleyDiffusionProfile(r,S)*area; #endif } void EvaluateSample(int i,int n,vec3 S,float d,vec3 centerPosVS,float mmPerUnit,float pixelsPerMm, float phase,inout vec3 totalIrradiance,inout vec3 totalWeight) { float scale=rcp(float(n)); float offset=rcp(float(n))*0.5; float sinPhase,cosPhase; sinPhase=sin(phase); cosPhase=cos(phase); vec2 bdp=SampleBurleyDiffusionProfile(float(i)*scale+offset,d); float r=bdp.x; float rcpPdf=bdp.y; float phi=SampleDiskGolden(i,n).y; float sinPhi,cosPhi; sinPhi=sin(phi); cosPhi=cos(phi); float sinPsi=cosPhase*sinPhi+sinPhase*cosPhi; float cosPsi=cosPhase*cosPhi-sinPhase*sinPhi; vec2 vec=r*vec2(cosPsi,sinPsi); vec2 position; float xy2; position=vUV+round((pixelsPerMm*r)*vec2(cosPsi,sinPsi))*texelSize; xy2=r*r; vec4 textureSample=texture2D(irradianceSampler,position); float viewZ=texture2D(depthSampler,position).r; vec3 irradiance=textureSample.rgb; if (testLightingForSSS(textureSample.a)) { float relZ=viewZ-centerPosVS.z; vec3 weight=ComputeBilateralWeight(xy2,relZ,mmPerUnit,S,rcpPdf); totalIrradiance+=weight*irradiance; totalWeight+=weight; } else { } } void main(void) { vec4 irradianceAndDiffusionProfile=texture2D(irradianceSampler,vUV); vec3 centerIrradiance=irradianceAndDiffusionProfile.rgb; int diffusionProfileIndex=int(round(irradianceAndDiffusionProfile.a*255.)); float centerDepth=0.; vec4 inputColor=texture2D(textureSampler,vUV); bool passedStencilTest=testLightingForSSS(irradianceAndDiffusionProfile.a); if (passedStencilTest) { centerDepth=texture2D(depthSampler,vUV).r; } if (!passedStencilTest) { gl_FragColor=inputColor; return; } float distScale=1.; vec3 S=diffusionS[diffusionProfileIndex]; float d=diffusionD[diffusionProfileIndex]; float filterRadius=filterRadii[diffusionProfileIndex]; vec2 centerPosNDC=vUV; vec2 cornerPosNDC=vUV+0.5*texelSize; vec3 centerPosVS=vec3(centerPosNDC*viewportSize,1.0)*centerDepth; vec3 cornerPosVS=vec3(cornerPosNDC*viewportSize,1.0)*centerDepth; float mmPerUnit=1000.*(metersPerUnit*rcp(distScale)); float unitsPerMm=rcp(mmPerUnit); float unitsPerPixel=2.*abs(cornerPosVS.x-centerPosVS.x); float pixelsPerMm=rcp(unitsPerPixel)*unitsPerMm; float filterArea=PI*Sq(filterRadius*pixelsPerMm); int sampleCount=int(filterArea*rcp(SSS_PIXELS_PER_SAMPLE)); int sampleBudget=_SssSampleBudget; int texturingMode=0; vec3 albedo=texture2D(albedoSampler,vUV).rgb; if (distScale == 0. || sampleCount<1) { #ifdef DEBUG_SSS_SAMPLES vec3 green=vec3(0.,1.,0.); gl_FragColor=vec4(green,1.0); return; #endif gl_FragColor=vec4(inputColor.rgb+albedo*centerIrradiance,1.0); return; } #ifdef DEBUG_SSS_SAMPLES vec3 red=vec3(1.,0.,0.); vec3 blue=vec3(0.,0.,1.); gl_FragColor=vec4(mix(blue,red,clamp(float(sampleCount)/float(sampleBudget),0.0,1.0)),1.0); return; #endif float phase=0.; int n=min(sampleCount,sampleBudget); vec3 centerWeight=vec3(0.); vec3 totalIrradiance=vec3(0.); vec3 totalWeight=vec3(0.); for (int i=0; i= 5) return l.a.Error("You already reached the maximum number of diffusion profiles."), 0; for (var e = 0; e < this._ssDiffusionS.length / 3; e++) if (this._ssDiffusionS[3 * e] === t.r && this._ssDiffusionS[3 * e + 1] === t.g && this._ssDiffusionS[3 * e + 2] === t.b) return e; return this._ssDiffusionS.push(t.r, t.b, t.g), this._ssDiffusionD.push(Math.max(Math.max(t.r, t.b), t.g)), this._ssFilterRadii.push(this.getDiffusionProfileParameters(t)), this.ssDiffusionProfileColors.push(t), this._ssDiffusionD.length - 1; }, r.prototype.createPostProcess = function() { return this.postProcess = new vg("subSurfaceScattering", this._scene, 1, null, void 0, this._scene.getEngine()), this.postProcess.autoClear = !1, this.postProcess; }, r.prototype.clearAllDiffusionProfiles = function() { this._ssDiffusionD = [], this._ssDiffusionS = [], this._ssFilterRadii = [], this.ssDiffusionProfileColors = []; }, r.prototype.dispose = function() { this.clearAllDiffusionProfiles(), this.postProcess.dispose(); }, r.prototype.getDiffusionProfileParameters = function(t) { var e = Math.max(t.r, t.g, t.b); return this._sampleBurleyDiffusionProfile(0.997, e); }, r.prototype._sampleBurleyDiffusionProfile = function(t, e) { var n = 1 + 4 * (t = 1 - t) * (2 * t + Math.sqrt(1 + 4 * t * t)), i = Math.pow(n, -1 / 3), o = 1 + n * i * i + i; return 3 * Math.log(o / (4 * t)) * e; }, r._SceneComponentInitialization = function(t) { throw En.a.WarnImport("PrePassRendererSceneComponent"); }, r; }(); V.a.AddParser(ot.a.NAME_SUBSURFACE, function(r, t) { if (r.ssDiffusionProfileColors !== void 0 && r.ssDiffusionProfileColors !== null && (t.enableSubSurfaceForPrePass(), t.subSurfaceConfiguration)) for (var e = 0, n = r.ssDiffusionProfileColors.length; e < n; e++) { var i = r.ssDiffusionProfileColors[e]; t.subSurfaceConfiguration.addDiffusionProfile(new I.a(i.r, i.g, i.b)); } }), Object.defineProperty(_e.a.prototype, "subSurfaceConfiguration", { get: function() { return this._subSurfaceConfiguration; }, set: function(r) { r && this.enablePrePassRenderer() && (this._subSurfaceConfiguration = r); }, enumerable: !0, configurable: !0 }), _e.a.prototype.enableSubSurfaceForPrePass = function() { if (this._subSurfaceConfiguration) return this._subSurfaceConfiguration; var r = this.enablePrePassRenderer(); return r ? (this._subSurfaceConfiguration = new Dd(this), r.addEffectConfiguration(this._subSurfaceConfiguration), this._subSurfaceConfiguration) : null; }, _e.a.prototype.disableSubSurfaceForPrePass = function() { this._subSurfaceConfiguration && (this._subSurfaceConfiguration.dispose(), this._subSurfaceConfiguration = null); }; var Ld = function() { function r(t) { this.name = ot.a.NAME_PREPASSRENDERER, this.scene = t; } return r.prototype.register = function() { }, r.prototype.serialize = function(t) { if (this.scene.subSurfaceConfiguration) { var e = this.scene.subSurfaceConfiguration.ssDiffusionProfileColors; t.ssDiffusionProfileColors = []; for (var n = 0; n < e.length; n++) t.ssDiffusionProfileColors.push({ r: e[n].r, g: e[n].g, b: e[n].b }); } }, r.prototype.addFromContainer = function(t) { }, r.prototype.removeFromContainer = function(t, e) { this.scene.prePassRenderer && this.scene.subSurfaceConfiguration && this.scene.subSurfaceConfiguration.clearAllDiffusionProfiles(); }, r.prototype.rebuild = function() { }, r.prototype.dispose = function() { }, r; }(); Dd._SceneComponentInitialization = function(r) { var t = r._getComponent(ot.a.NAME_SUBSURFACE); t || (t = new Ld(r), r._addComponent(t)); }; var yg = `#ifdef LOGARITHMICDEPTH #extension GL_EXT_frag_depth : enable #endif uniform vec4 color; #ifdef ALPHATEST varying vec2 vUV; uniform sampler2D diffuseSampler; #endif #include void main(void) { #ifdef ALPHATEST if (texture2D(diffuseSampler,vUV).a<0.4) discard; #endif #include gl_FragColor=color; }`; ze.a.ShadersStore.outlinePixelShader = yg; var bg = ` attribute vec3 position; attribute vec3 normal; #include #include #include[0..maxSimultaneousMorphTargets] uniform float offset; #include uniform mat4 viewProjection; #ifdef ALPHATEST varying vec2 vUV; uniform mat4 diffuseMatrix; #ifdef UV1 attribute vec2 uv; #endif #ifdef UV2 attribute vec2 uv2; #endif #endif #include void main(void) { vec3 positionUpdated=position; vec3 normalUpdated=normal; #ifdef UV1 vec2 uvUpdated=uv; #endif #include[0..maxSimultaneousMorphTargets] vec3 offsetPosition=positionUpdated+(normalUpdated*offset); #include #include gl_Position=viewProjection*finalWorld*vec4(offsetPosition,1.0); #ifdef ALPHATEST #ifdef UV1 vUV=vec2(diffuseMatrix*vec4(uvUpdated,1.0,0.0)); #endif #ifdef UV2 vUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0)); #endif #endif #include } `; ze.a.ShadersStore.outlineVertexShader = bg, _e.a.prototype.getOutlineRenderer = function() { return this._outlineRenderer || (this._outlineRenderer = new Nd(this)), this._outlineRenderer; }, Object.defineProperty(Ie.a.prototype, "renderOutline", { get: function() { return this._renderOutline; }, set: function(r) { r && this.getScene().getOutlineRenderer(), this._renderOutline = r; }, enumerable: !0, configurable: !0 }), Object.defineProperty(Ie.a.prototype, "renderOverlay", { get: function() { return this._renderOverlay; }, set: function(r) { r && this.getScene().getOutlineRenderer(), this._renderOverlay = r; }, enumerable: !0, configurable: !0 }); var Nd = function() { function r(t) { this.name = ot.a.NAME_OUTLINERENDERER, this.zOffset = 1, this.scene = t, this._engine = t.getEngine(), this.scene._addComponent(this); } return r.prototype.register = function() { this.scene._beforeRenderingMeshStage.registerStep(ot.a.STEP_BEFORERENDERINGMESH_OUTLINE, this, this._beforeRenderingMesh), this.scene._afterRenderingMeshStage.registerStep(ot.a.STEP_AFTERRENDERINGMESH_OUTLINE, this, this._afterRenderingMesh); }, r.prototype.rebuild = function() { }, r.prototype.dispose = function() { }, r.prototype.render = function(t, e, n) { var i = this; n === void 0 && (n = !1); var o = this.scene, a = o.getEngine(), s = a.getCaps().instancedArrays && (e.visibleInstances[t._id] !== null && e.visibleInstances[t._id] !== void 0 || t.getRenderingMesh().hasThinInstances); if (this.isReady(t, s)) { var d = t.getMesh(), p = d._internalAbstractMeshDataInfo._actAsRegularMesh ? d : null, y = t.getRenderingMesh(), P = p || y, R = t.getMaterial(); if (R && o.activeCamera) { if (a.enableEffect(this._effect), R.useLogarithmicDepth && this._effect.setFloat("logarithmicDepthConstant", 2 / (Math.log(o.activeCamera.maxZ + 1) / Math.LN2)), this._effect.setFloat("offset", n ? 0 : y.outlineWidth), this._effect.setColor4("color", n ? y.overlayColor : y.outlineColor, n ? y.overlayAlpha : R.alpha), this._effect.setMatrix("viewProjection", o.getTransformMatrix()), this._effect.setMatrix("world", P.getWorldMatrix()), y.useBones && y.computeBonesUsingShaders && y.skeleton && this._effect.setMatrices("mBones", y.skeleton.getTransformMatrices(y)), $e.a.BindMorphTargetParameters(y, this._effect), y._bind(t, this._effect, R.fillMode), R && R.needAlphaTesting()) { var B = R.getAlphaTestTexture(); B && (this._effect.setTexture("diffuseSampler", B), this._effect.setMatrix("diffuseMatrix", B.getTextureMatrix())); } a.setZOffset(-this.zOffset), y._processRendering(P, t, this._effect, R.fillMode, e, s, function(F, z) { i._effect.setMatrix("world", z); }), a.setZOffset(0); } } }, r.prototype.isReady = function(t, e) { var n = [], i = [Oe.b.PositionKind, Oe.b.NormalKind], o = t.getMesh(), a = t.getMaterial(); a && (a.needAlphaTesting() && (n.push("#define ALPHATEST"), o.isVerticesDataPresent(Oe.b.UVKind) && (i.push(Oe.b.UVKind), n.push("#define UV1")), o.isVerticesDataPresent(Oe.b.UV2Kind) && (i.push(Oe.b.UV2Kind), n.push("#define UV2"))), a.useLogarithmicDepth && n.push("#define LOGARITHMICDEPTH")), o.useBones && o.computeBonesUsingShaders ? (i.push(Oe.b.MatricesIndicesKind), i.push(Oe.b.MatricesWeightsKind), o.numBoneInfluencers > 4 && (i.push(Oe.b.MatricesIndicesExtraKind), i.push(Oe.b.MatricesWeightsExtraKind)), n.push("#define NUM_BONE_INFLUENCERS " + o.numBoneInfluencers), n.push("#define BonesPerMesh " + (o.skeleton ? o.skeleton.bones.length + 1 : 0))) : n.push("#define NUM_BONE_INFLUENCERS 0"); var s = o.morphTargetManager, d = 0; s && s.numInfluencers > 0 && (d = s.numInfluencers, n.push("#define MORPHTARGETS"), n.push("#define NUM_MORPH_INFLUENCERS " + d), $e.a.PrepareAttributesForMorphTargetsInfluencers(i, o, d)), e && (n.push("#define INSTANCES"), $e.a.PushAttributesForInstances(i), t.getRenderingMesh().hasThinInstances && n.push("#define THIN_INSTANCES")); var p = n.join(` `); return this._cachedDefines !== p && (this._cachedDefines = p, this._effect = this.scene.getEngine().createEffect("outline", i, ["world", "mBones", "viewProjection", "diffuseMatrix", "offset", "color", "logarithmicDepthConstant", "morphTargetInfluences"], ["diffuseSampler"], p, void 0, void 0, void 0, { maxSimultaneousMorphTargets: d })), this._effect.isReady(); }, r.prototype._beforeRenderingMesh = function(t, e, n) { if (this._savedDepthWrite = this._engine.getDepthWrite(), t.renderOutline) { var i = e.getMaterial(); i && i.needAlphaBlendingForMesh(t) && (this._engine.cacheStencilState(), this._engine.setDepthWrite(!1), this._engine.setColorWrite(!1), this._engine.setStencilBuffer(!0), this._engine.setStencilOperationPass(h.a.REPLACE), this._engine.setStencilFunction(h.a.ALWAYS), this._engine.setStencilMask(r._StencilReference), this._engine.setStencilFunctionReference(r._StencilReference), this.render(e, n, !0), this._engine.setColorWrite(!0), this._engine.setStencilFunction(h.a.NOTEQUAL)), this._engine.setDepthWrite(!1), this.render(e, n), this._engine.setDepthWrite(this._savedDepthWrite), i && i.needAlphaBlendingForMesh(t) && this._engine.restoreStencilState(); } }, r.prototype._afterRenderingMesh = function(t, e, n) { if (t.renderOverlay) { var i = this._engine.getAlphaMode(), o = this._engine.alphaState.alphaBlend; this._engine.setAlphaMode(h.a.ALPHA_COMBINE), this.render(e, n, !0), this._engine.setAlphaMode(i), this._engine.setDepthWrite(this._savedDepthWrite), this._engine.alphaState.alphaBlend = o; } t.renderOutline && this._savedDepthWrite && (this._engine.setDepthWrite(!0), this._engine.setColorWrite(!1), this.render(e, n), this._engine.setColorWrite(!0)); }, r._StencilReference = 4, r; }(), Tg = f(148), wd = function(r) { function t(e, n) { var i = r.call(this) || this; return i.name = e, i.animations = new Array(), i.isPickable = !1, i.useAlphaForPicking = !1, i.onDisposeObservable = new C.c(), i._onAnimationEnd = null, i._endAnimation = function() { i._onAnimationEnd && i._onAnimationEnd(), i.disposeWhenFinishedAnimating && i.dispose(); }, i.color = new I.b(1, 1, 1, 1), i.position = u.e.Zero(), i._manager = n, i._manager.sprites.push(i), i.uniqueId = i._manager.scene.getUniqueId(), i; } return Object(c.d)(t, r), Object.defineProperty(t.prototype, "size", { get: function() { return this.width; }, set: function(e) { this.width = e, this.height = e; }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "manager", { get: function() { return this._manager; }, enumerable: !1, configurable: !0 }), t.prototype.getClassName = function() { return "Sprite"; }, Object.defineProperty(t.prototype, "fromIndex", { get: function() { return this._fromIndex; }, set: function(e) { this.playAnimation(e, this._toIndex, this._loopAnimation, this._delay, this._onAnimationEnd); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "toIndex", { get: function() { return this._toIndex; }, set: function(e) { this.playAnimation(this._fromIndex, e, this._loopAnimation, this._delay, this._onAnimationEnd); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "loopAnimation", { get: function() { return this._loopAnimation; }, set: function(e) { this.playAnimation(this._fromIndex, this._toIndex, e, this._delay, this._onAnimationEnd); }, enumerable: !1, configurable: !0 }), Object.defineProperty(t.prototype, "delay", { get: function() { return Math.max(this._delay, 1); }, set: function(e) { this.playAnimation(this._fromIndex, this._toIndex, this._loopAnimation, e, this._onAnimationEnd); }, enumerable: !1, configurable: !0 }), t.prototype.playAnimation = function(e, n, i, o, a) { a === void 0 && (a = null), this._onAnimationEnd = a, r.prototype.playAnimation.call(this, e, n, i, o, this._endAnimation); }, t.prototype.dispose = function() { for (var e = 0; e < this._manager.sprites.length; e++) this._manager.sprites[e] == this && this._manager.sprites.splice(e, 1); this.onDisposeObservable.notifyObservers(this), this.onDisposeObservable.clear(); }, t.prototype.serialize = function() { var e = {}; return e.name = this.name, e.position = this.position.asArray(), e.color = this.color.asArray(), e.width = this.width, e.height = this.height, e.angle = this.angle, e.cellIndex = this.cellIndex, e.cellRef = this.cellRef, e.invertU = this.invertU, e.invertV = this.invertV, e.disposeWhenFinishedAnimating = this.disposeWhenFinishedAnimating, e.isPickable = this.isPickable, e.isVisible = this.isVisible, e.useAlphaForPicking = this.useAlphaForPicking, e.animationStarted = this.animationStarted, e.fromIndex = this.fromIndex, e.toIndex = this.toIndex, e.loopAnimation = this.loopAnimation, e.delay = this.delay, e; }, t.Parse = function(e, n) { var i = new t(e.name, n); return i.position = u.e.FromArray(e.position), i.color = I.b.FromArray(e.color), i.width = e.width, i.height = e.height, i.angle = e.angle, i.cellIndex = e.cellIndex, i.cellRef = e.cellRef, i.invertU = e.invertU, i.invertV = e.invertV, i.disposeWhenFinishedAnimating = e.disposeWhenFinishedAnimating, i.isPickable = e.isPickable, i.isVisible = e.isVisible, i.useAlphaForPicking = e.useAlphaForPicking, i.fromIndex = e.fromIndex, i.toIndex = e.toIndex, i.loopAnimation = e.loopAnimation, i.delay = e.delay, e.animationStarted && i.playAnimation(i.fromIndex, i.toIndex, i.loopAnimation, i.delay), i; }, t; }(function() { function r() { this.width = 1, this.height = 1, this.angle = 0, this.invertU = !1, this.invertV = !1, this.isVisible = !0, this._animationStarted = !1, this._loopAnimation = !1, this._fromIndex = 0, this._toIndex = 0, this._delay = 0, this._direction = 1, this._time = 0, this._onBaseAnimationEnd = null, this.position = { x: 1, y: 1, z: 1 }, this.color = { r: 1, g: 1, b: 1, a: 1 }; } return Object.defineProperty(r.prototype, "animationStarted", { get: function() { return this._animationStarted; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "fromIndex", { get: function() { return this._fromIndex; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "toIndex", { get: function() { return this._toIndex; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "loopAnimation", { get: function() { return this._loopAnimation; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "delay", { get: function() { return Math.max(this._delay, 1); }, enumerable: !1, configurable: !0 }), r.prototype.playAnimation = function(t, e, n, i, o) { this._fromIndex = t, this._toIndex = e, this._loopAnimation = n, this._delay = i || 1, this._animationStarted = !0, this._onBaseAnimationEnd = o, t < e ? this._direction = 1 : (this._direction = -1, this._toIndex = t, this._fromIndex = e), this.cellIndex = t, this._time = 0; }, r.prototype.stopAnimation = function() { this._animationStarted = !1; }, r.prototype._animate = function(t) { this._animationStarted && (this._time += t, this._time > this._delay && (this._time = this._time % this._delay, this.cellIndex += this._direction, (this._direction > 0 && this.cellIndex > this._toIndex || this._direction < 0 && this.cellIndex < this._fromIndex) && (this._loopAnimation ? this.cellIndex = this._direction > 0 ? this._fromIndex : this._toIndex : (this.cellIndex = this._toIndex, this._animationStarted = !1, this._onBaseAnimationEnd && this._onBaseAnimationEnd())))); }, r; }()); _e.a.prototype._internalPickSprites = function(r, t, e, n) { if (!Yi.a) return null; var i = null; if (!n) { if (!this.activeCamera) return null; n = this.activeCamera; } if (this.spriteManagers.length > 0) for (var o = 0; o < this.spriteManagers.length; o++) { var a = this.spriteManagers[o]; if (a.isPickable) { var s = a.intersects(r, n, t, e); if (s && s.hit && (e || i == null || !(s.distance >= i.distance)) && (i = s, e)) break; } } return i || new Yi.a(); }, _e.a.prototype._internalMultiPickSprites = function(r, t, e) { if (!Yi.a) return null; var n = new Array(); if (!e) { if (!this.activeCamera) return null; e = this.activeCamera; } if (this.spriteManagers.length > 0) for (var i = 0; i < this.spriteManagers.length; i++) { var o = this.spriteManagers[i]; if (o.isPickable) { var a = o.multiIntersects(r, e, t); a !== null && (n = n.concat(a)); } } return n; }, _e.a.prototype.pickSprite = function(r, t, e, n, i) { return this._tempSpritePickingRay ? (this.createPickingRayInCameraSpaceToRef(r, t, this._tempSpritePickingRay, i), this._internalPickSprites(this._tempSpritePickingRay, e, n, i)) : null; }, _e.a.prototype.pickSpriteWithRay = function(r, t, e, n) { if (!this._tempSpritePickingRay) return null; if (!n) { if (!this.activeCamera) return null; n = this.activeCamera; } return dn.a.TransformToRef(r, n.getViewMatrix(), this._tempSpritePickingRay), this._internalPickSprites(this._tempSpritePickingRay, t, e, n); }, _e.a.prototype.multiPickSprite = function(r, t, e, n) { return this.createPickingRayInCameraSpaceToRef(r, t, this._tempSpritePickingRay, n), this._internalMultiPickSprites(this._tempSpritePickingRay, e, n); }, _e.a.prototype.multiPickSpriteWithRay = function(r, t, e) { if (!this._tempSpritePickingRay) return null; if (!e) { if (!this.activeCamera) return null; e = this.activeCamera; } return dn.a.TransformToRef(r, e.getViewMatrix(), this._tempSpritePickingRay), this._internalMultiPickSprites(this._tempSpritePickingRay, t, e); }, _e.a.prototype.setPointerOverSprite = function(r) { this._pointerOverSprite !== r && (this._pointerOverSprite && this._pointerOverSprite.actionManager && this._pointerOverSprite.actionManager.processTrigger(h.a.ACTION_OnPointerOutTrigger, m.a.CreateNewFromSprite(this._pointerOverSprite, this)), this._pointerOverSprite = r, this._pointerOverSprite && this._pointerOverSprite.actionManager && this._pointerOverSprite.actionManager.processTrigger(h.a.ACTION_OnPointerOverTrigger, m.a.CreateNewFromSprite(this._pointerOverSprite, this))); }, _e.a.prototype.getPointerOverSprite = function() { return this._pointerOverSprite; }; var Fd = function() { function r(t) { this.name = ot.a.NAME_SPRITE, this.scene = t, this.scene.spriteManagers = new Array(), this.scene._tempSpritePickingRay = dn.a ? dn.a.Zero() : null, this.scene.onBeforeSpritesRenderingObservable = new C.c(), this.scene.onAfterSpritesRenderingObservable = new C.c(), this._spritePredicate = function(e) { return !!e.actionManager && e.isPickable && e.actionManager.hasPointerTriggers; }; } return r.prototype.register = function() { this.scene._pointerMoveStage.registerStep(ot.a.STEP_POINTERMOVE_SPRITE, this, this._pointerMove), this.scene._pointerDownStage.registerStep(ot.a.STEP_POINTERDOWN_SPRITE, this, this._pointerDown), this.scene._pointerUpStage.registerStep(ot.a.STEP_POINTERUP_SPRITE, this, this._pointerUp); }, r.prototype.rebuild = function() { }, r.prototype.dispose = function() { this.scene.onBeforeSpritesRenderingObservable.clear(), this.scene.onAfterSpritesRenderingObservable.clear(); for (var t = this.scene.spriteManagers; t.length; ) t[0].dispose(); }, r.prototype._pickSpriteButKeepRay = function(t, e, n, i, o) { var a = this.scene.pickSprite(e, n, this._spritePredicate, i, o); return a && (a.ray = t ? t.ray : null), a; }, r.prototype._pointerMove = function(t, e, n, i, o) { var a = this.scene; return i ? a.setPointerOverSprite(null) : (n = this._pickSpriteButKeepRay(n, t, e, !1, a.cameraToUseForPointers || void 0)) && n.hit && n.pickedSprite ? (a.setPointerOverSprite(n.pickedSprite), a.doNotHandleCursors || (a._pointerOverSprite && a._pointerOverSprite.actionManager && a._pointerOverSprite.actionManager.hoverCursor ? o.style.cursor = a._pointerOverSprite.actionManager.hoverCursor : o.style.cursor = a.hoverCursor)) : a.setPointerOverSprite(null), n; }, r.prototype._pointerDown = function(t, e, n, i) { var o = this.scene; if (o._pickedDownSprite = null, o.spriteManagers.length > 0 && (n = o.pickSprite(t, e, this._spritePredicate, !1, o.cameraToUseForPointers || void 0)) && n.hit && n.pickedSprite && n.pickedSprite.actionManager) { switch (o._pickedDownSprite = n.pickedSprite, i.button) { case 0: n.pickedSprite.actionManager.processTrigger(h.a.ACTION_OnLeftPickTrigger, m.a.CreateNewFromSprite(n.pickedSprite, o, i)); break; case 1: n.pickedSprite.actionManager.processTrigger(h.a.ACTION_OnCenterPickTrigger, m.a.CreateNewFromSprite(n.pickedSprite, o, i)); break; case 2: n.pickedSprite.actionManager.processTrigger(h.a.ACTION_OnRightPickTrigger, m.a.CreateNewFromSprite(n.pickedSprite, o, i)); } n.pickedSprite.actionManager && n.pickedSprite.actionManager.processTrigger(h.a.ACTION_OnPickDownTrigger, m.a.CreateNewFromSprite(n.pickedSprite, o, i)); } return n; }, r.prototype._pointerUp = function(t, e, n, i) { var o = this.scene; if (o.spriteManagers.length > 0) { var a = o.pickSprite(t, e, this._spritePredicate, !1, o.cameraToUseForPointers || void 0); a && (a.hit && a.pickedSprite && a.pickedSprite.actionManager && (a.pickedSprite.actionManager.processTrigger(h.a.ACTION_OnPickUpTrigger, m.a.CreateNewFromSprite(a.pickedSprite, o, i)), a.pickedSprite.actionManager && (this.scene._inputManager._isPointerSwiping() || a.pickedSprite.actionManager.processTrigger(h.a.ACTION_OnPickTrigger, m.a.CreateNewFromSprite(a.pickedSprite, o, i)))), o._pickedDownSprite && o._pickedDownSprite.actionManager && o._pickedDownSprite !== a.pickedSprite && o._pickedDownSprite.actionManager.processTrigger(h.a.ACTION_OnPickOutTrigger, m.a.CreateNewFromSprite(o._pickedDownSprite, o, i))); } return n; }, r; }(); ze.a.IncludesShadersStore.imageProcessingCompatibility = `#ifdef IMAGEPROCESSINGPOSTPROCESS gl_FragColor.rgb=pow(gl_FragColor.rgb,vec3(2.2)); #endif`; var Eg = `uniform bool alphaTest; varying vec4 vColor; varying vec2 vUV; uniform sampler2D diffuseSampler; #include void main(void) { vec4 color=texture2D(diffuseSampler,vUV); if (alphaTest) { if (color.a<0.95) discard; } color*=vColor; #include gl_FragColor=color; #include }`; ze.a.ShadersStore.spritesPixelShader = Eg; var Sg = ` attribute vec4 position; attribute vec2 options; attribute vec2 offsets; attribute vec2 inverts; attribute vec4 cellInfo; attribute vec4 color; uniform mat4 view; uniform mat4 projection; varying vec2 vUV; varying vec4 vColor; #include void main(void) { vec3 viewPos=(view*vec4(position.xyz,1.0)).xyz; vec2 cornerPos; float angle=position.w; vec2 size=vec2(options.x,options.y); vec2 offset=offsets.xy; cornerPos=vec2(offset.x-0.5,offset.y-0.5)*size; vec3 rotatedCorner; rotatedCorner.x=cornerPos.x*cos(angle)-cornerPos.y*sin(angle); rotatedCorner.y=cornerPos.x*sin(angle)+cornerPos.y*cos(angle); rotatedCorner.z=0.; viewPos+=rotatedCorner; gl_Position=projection*vec4(viewPos,1.0); vColor=color; vec2 uvOffset=vec2(abs(offset.x-inverts.x),abs(1.0-offset.y-inverts.y)); vec2 uvPlace=cellInfo.xy; vec2 uvSize=cellInfo.zw; vUV.x=uvPlace.x+uvSize.x*uvOffset.x; vUV.y=uvPlace.y+uvSize.y*uvOffset.y; #ifdef FOG vFogDistance=viewPos; #endif }`; ze.a.ShadersStore.spritesVertexShader = Sg; var Ag = function() { function r(t, e, n, i) { if (n === void 0 && (n = 0.01), i === void 0 && (i = null), this.blendMode = h.a.ALPHA_COMBINE, this.autoResetAlpha = !0, this.disableDepthWrite = !1, this.fogEnabled = !0, this._useVAO = !1, this._useInstancing = !1, this._vertexBuffers = {}, this._capacity = e, this._epsilon = n, this._engine = t, this._useInstancing = t.getCaps().instancedArrays, this._useVAO = t.getCaps().vertexArrayObject && !t.disableVertexArrayObjects, this._scene = i, !this._useInstancing) { for (var o = [], a = 0, s = 0; s < e; s++) o.push(a), o.push(a + 1), o.push(a + 2), o.push(a), o.push(a + 2), o.push(a + 3), a += 4; this._indexBuffer = t.createIndexBuffer(o); } this._vertexBufferSize = this._useInstancing ? 16 : 18, this._vertexData = new Float32Array(e * this._vertexBufferSize * (this._useInstancing ? 1 : 4)), this._buffer = new Oe.a(t, this._vertexData, !0, this._vertexBufferSize); var d, p = this._buffer.createVertexBuffer(Oe.b.PositionKind, 0, 4, this._vertexBufferSize, this._useInstancing), y = this._buffer.createVertexBuffer("options", 4, 2, this._vertexBufferSize, this._useInstancing), P = 6; if (this._useInstancing) { var R = new Float32Array([0, 0, 1, 0, 1, 1, 0, 1]); this._spriteBuffer = new Oe.a(t, R, !1, 2), d = this._spriteBuffer.createVertexBuffer("offsets", 0, 2); } else d = this._buffer.createVertexBuffer("offsets", P, 2, this._vertexBufferSize, this._useInstancing), P += 2; var B = this._buffer.createVertexBuffer("inverts", P, 2, this._vertexBufferSize, this._useInstancing), F = this._buffer.createVertexBuffer("cellInfo", P + 2, 4, this._vertexBufferSize, this._useInstancing), z = this._buffer.createVertexBuffer(Oe.b.ColorKind, P + 6, 4, this._vertexBufferSize, this._useInstancing); this._vertexBuffers[Oe.b.PositionKind] = p, this._vertexBuffers.options = y, this._vertexBuffers.offsets = d, this._vertexBuffers.inverts = B, this._vertexBuffers.cellInfo = F, this._vertexBuffers[Oe.b.ColorKind] = z, this._effectBase = this._engine.createEffect("sprites", [Oe.b.PositionKind, "options", "offsets", "inverts", "cellInfo", Oe.b.ColorKind], ["view", "projection", "textureInfos", "alphaTest"], ["diffuseSampler"], ""), this._scene && (this._effectFog = this._scene.getEngine().createEffect("sprites", [Oe.b.PositionKind, "options", "offsets", "inverts", "cellInfo", Oe.b.ColorKind], ["view", "projection", "textureInfos", "alphaTest", "vFogInfos", "vFogColor"], ["diffuseSampler"], "#define FOG")); } return Object.defineProperty(r.prototype, "capacity", { get: function() { return this._capacity; }, enumerable: !1, configurable: !0 }), r.prototype.render = function(t, e, n, i, o) { if (o === void 0 && (o = null), this.texture && this.texture.isReady() && t.length) { var a = this._effectBase, s = !1; if (this.fogEnabled && this._scene && this._scene.fogEnabled && this._scene.fogMode !== 0 && (a = this._effectFog, s = !0), a.isReady()) { for (var d = this._engine, p = !(!this._scene || !this._scene.useRightHandedSystem), y = this.texture.getBaseSize(), P = Math.min(this._capacity, t.length), R = 0, B = !0, F = 0; F < P; F++) { var z = t[F]; z && z.isVisible && (B = !1, z._animate(e), this._appendSpriteVertex(R++, z, 0, 0, y, p, o), this._useInstancing || (this._appendSpriteVertex(R++, z, 1, 0, y, p, o), this._appendSpriteVertex(R++, z, 1, 1, y, p, o), this._appendSpriteVertex(R++, z, 0, 1, y, p, o))); } if (!B) { this._buffer.update(this._vertexData); var J = d.depthCullingState.cull || !0, ie = d.depthCullingState.zOffset; if (p && this._scene.getEngine().setState(J, ie, !1, !1), d.enableEffect(a), a.setTexture("diffuseSampler", this.texture), a.setMatrix("view", n), a.setMatrix("projection", i), s) { var se = this._scene; a.setFloat4("vFogInfos", se.fogMode, se.fogStart, se.fogEnd, se.fogDensity), a.setColor3("vFogColor", se.fogColor); } this._useVAO ? (this._vertexArrayObject || (this._vertexArrayObject = d.recordVertexArrayObject(this._vertexBuffers, this._indexBuffer, a)), d.bindVertexArrayObject(this._vertexArrayObject, this._indexBuffer)) : d.bindBuffers(this._vertexBuffers, this._indexBuffer, a), d.depthCullingState.depthFunc = h.a.LEQUAL, this.disableDepthWrite || (a.setBool("alphaTest", !0), d.setColorWrite(!1), this._useInstancing ? d.drawArraysType(h.a.MATERIAL_TriangleFanDrawMode, 0, 4, R) : d.drawElementsType(h.a.MATERIAL_TriangleFillMode, 0, R / 4 * 6), d.setColorWrite(!0), a.setBool("alphaTest", !1)), d.setAlphaMode(this.blendMode), this._useInstancing ? d.drawArraysType(h.a.MATERIAL_TriangleFanDrawMode, 0, 4, R) : d.drawElementsType(h.a.MATERIAL_TriangleFillMode, 0, R / 4 * 6), this.autoResetAlpha && d.setAlphaMode(h.a.ALPHA_DISABLE), p && this._scene.getEngine().setState(J, ie, !1, !0), d.unbindInstanceAttributes(); } } } }, r.prototype._appendSpriteVertex = function(t, e, n, i, o, a, s) { var d = t * this._vertexBufferSize; if (n === 0 ? n = this._epsilon : n === 1 && (n = 1 - this._epsilon), i === 0 ? i = this._epsilon : i === 1 && (i = 1 - this._epsilon), s) s(e, o); else { e.cellIndex || (e.cellIndex = 0); var p = o.width / this.cellWidth, y = e.cellIndex / p >> 0; e._xOffset = (e.cellIndex - y * p) * this.cellWidth / o.width, e._yOffset = y * this.cellHeight / o.height, e._xSize = this.cellWidth, e._ySize = this.cellHeight; } this._vertexData[d] = e.position.x, this._vertexData[d + 1] = e.position.y, this._vertexData[d + 2] = e.position.z, this._vertexData[d + 3] = e.angle, this._vertexData[d + 4] = e.width, this._vertexData[d + 5] = e.height, this._useInstancing ? d -= 2 : (this._vertexData[d + 6] = n, this._vertexData[d + 7] = i), this._vertexData[d + 8] = a ? e.invertU ? 0 : 1 : e.invertU ? 1 : 0, this._vertexData[d + 9] = e.invertV ? 1 : 0, this._vertexData[d + 10] = e._xOffset, this._vertexData[d + 11] = e._yOffset, this._vertexData[d + 12] = e._xSize / o.width, this._vertexData[d + 13] = e._ySize / o.height, this._vertexData[d + 14] = e.color.r, this._vertexData[d + 15] = e.color.g, this._vertexData[d + 16] = e.color.b, this._vertexData[d + 17] = e.color.a; }, r.prototype.dispose = function() { this._buffer && (this._buffer.dispose(), this._buffer = null), this._spriteBuffer && (this._spriteBuffer.dispose(), this._spriteBuffer = null), this._indexBuffer && (this._engine._releaseBuffer(this._indexBuffer), this._indexBuffer = null), this._vertexArrayObject && (this._engine.releaseVertexArrayObject(this._vertexArrayObject), this._vertexArrayObject = null), this.texture && (this.texture.dispose(), this.texture = null); }, r; }(), Bd = function() { function r(t, e, n, i, o, a, s, d, p) { var y = this; a === void 0 && (a = 0.01), s === void 0 && (s = Ne.a.TRILINEAR_SAMPLINGMODE), d === void 0 && (d = !1), p === void 0 && (p = null), this.name = t, this.sprites = new Array(), this.renderingGroupId = 0, this.layerMask = 268435455, this.isPickable = !1, this.onDisposeObservable = new C.c(), this.disableDepthWrite = !1, this._packedAndReady = !1, this._customUpdate = function(R, B) { R.cellRef || (R.cellIndex = 0); var F = R.cellIndex; typeof F == "number" && isFinite(F) && Math.floor(F) === F && (R.cellRef = y._spriteMap[R.cellIndex]), R._xOffset = y._cellData[R.cellRef].frame.x / B.width, R._yOffset = y._cellData[R.cellRef].frame.y / B.height, R._xSize = y._cellData[R.cellRef].frame.w, R._ySize = y._cellData[R.cellRef].frame.h; }, o || (o = Ue.a.LastCreatedScene), o._getComponent(ot.a.NAME_SPRITE) || o._addComponent(new Fd(o)), this._fromPacked = d, this._scene = o; var P = this._scene.getEngine(); if (this._spriteRenderer = new Ag(P, n, a, o), i.width && i.height) this.cellWidth = i.width, this.cellHeight = i.height; else { if (i === void 0) return void (this._spriteRenderer = null); this.cellWidth = i, this.cellHeight = i; } this._scene.spriteManagers.push(this), this.uniqueId = this.scene.getUniqueId(), e && (this.texture = new Ne.a(e, o, !0, !1, s)), this._fromPacked && this._makePacked(e, p); } return Object.defineProperty(r.prototype, "onDispose", { set: function(t) { this._onDisposeObserver && this.onDisposeObservable.remove(this._onDisposeObserver), this._onDisposeObserver = this.onDisposeObservable.add(t); }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "children", { get: function() { return this.sprites; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "scene", { get: function() { return this._scene; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "capacity", { get: function() { return this._spriteRenderer.capacity; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "texture", { get: function() { return this._spriteRenderer.texture; }, set: function(t) { t.wrapU = Ne.a.CLAMP_ADDRESSMODE, t.wrapV = Ne.a.CLAMP_ADDRESSMODE, this._spriteRenderer.texture = t, this._textureContent = null; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "cellWidth", { get: function() { return this._spriteRenderer.cellWidth; }, set: function(t) { this._spriteRenderer.cellWidth = t; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "cellHeight", { get: function() { return this._spriteRenderer.cellHeight; }, set: function(t) { this._spriteRenderer.cellHeight = t; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "fogEnabled", { get: function() { return this._spriteRenderer.fogEnabled; }, set: function(t) { this._spriteRenderer.fogEnabled = t; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "blendMode", { get: function() { return this._spriteRenderer.blendMode; }, set: function(t) { this._spriteRenderer.blendMode = t; }, enumerable: !1, configurable: !0 }), r.prototype.getClassName = function() { return "SpriteManager"; }, r.prototype._makePacked = function(t, e) { var n = this; if (e !== null) try { var i = void 0; if ((i = typeof e == "string" ? JSON.parse(e) : e).frames.length) { for (var o = {}, a = 0; a < i.frames.length; a++) { var s = i.frames[a]; if (typeof Object.keys(s)[0] != "string") throw new Error("Invalid JSON Format. Check the frame values and make sure the name is the first parameter."); o[s[Object.keys(s)[0]]] = s; } i.frames = o; } var d = Reflect.ownKeys(i.frames); this._spriteMap = d, this._packedAndReady = !0, this._cellData = i.frames; } catch { throw this._fromPacked = !1, this._packedAndReady = !1, new Error("Invalid JSON from string. Spritesheet managed with constant cell size."); } else { var p = /\./g, y = void 0; do y = p.lastIndex, p.test(t); while (p.lastIndex > 0); var P = t.substring(0, y - 1) + ".json", R = new XMLHttpRequest(); R.open("GET", P, !0), R.onerror = function() { l.a.Error("JSON ERROR: Unable to load JSON file."), n._fromPacked = !1, n._packedAndReady = !1; }, R.onload = function() { try { var B = JSON.parse(R.response), F = Reflect.ownKeys(B.frames); n._spriteMap = F, n._packedAndReady = !0, n._cellData = B.frames; } catch { throw n._fromPacked = !1, n._packedAndReady = !1, new Error("Invalid JSON format. Please check documentation for format specifications."); } }, R.send(); } }, r.prototype._checkTextureAlpha = function(t, e, n, i, o) { if (!t.useAlphaForPicking || !this.texture) return !0; var a = this.texture.getSize(); this._textureContent || (this._textureContent = new Uint8Array(a.width * a.height * 4), this.texture.readPixels(0, 0, this._textureContent)); var s = u.c.Vector3[0]; s.copyFrom(e.direction), s.normalize(), s.scaleInPlace(n), s.addInPlace(e.origin); var d = (s.x - i.x) / (o.x - i.x) - 0.5, p = 1 - (s.y - i.y) / (o.y - i.y) - 0.5, y = t.angle, P = d * Math.cos(y) - p * Math.sin(y) + 0.5, R = d * Math.sin(y) + p * Math.cos(y) + 0.5, B = t._xOffset * a.width + P * t._xSize | 0, F = t._yOffset * a.height + R * t._ySize | 0; return this._textureContent[4 * (B + F * a.width) + 3] > 0.5; }, r.prototype.intersects = function(t, e, n, i) { for (var o = Math.min(this.capacity, this.sprites.length), a = u.e.Zero(), s = u.e.Zero(), d = Number.MAX_VALUE, p = null, y = u.c.Vector3[0], P = u.c.Vector3[1], R = e.getViewMatrix(), B = 0; B < o; B++) { var F = this.sprites[B]; if (F) { if (n) { if (!n(F)) continue; } else if (!F.isPickable) continue; if (u.e.TransformCoordinatesToRef(F.position, R, P), a.copyFromFloats(P.x - F.width / 2, P.y - F.height / 2, P.z), s.copyFromFloats(P.x + F.width / 2, P.y + F.height / 2, P.z), t.intersectsBoxMinMax(a, s)) { var z = u.e.Distance(P, t.origin); if (d > z) { if (!this._checkTextureAlpha(F, t, z, a, s)) continue; if (d = z, p = F, i) break; } } } } if (p) { var J = new Yi.a(); R.invertToRef(u.c.Matrix[0]), J.hit = !0, J.pickedSprite = p, J.distance = d; var ie = u.c.Vector3[2]; return ie.copyFrom(t.direction), ie.normalize(), ie.scaleInPlace(d), t.origin.addToRef(ie, y), J.pickedPoint = u.e.TransformCoordinates(y, u.c.Matrix[0]), J; } return null; }, r.prototype.multiIntersects = function(t, e, n) { for (var i, o = Math.min(this.capacity, this.sprites.length), a = u.e.Zero(), s = u.e.Zero(), d = [], p = u.c.Vector3[0].copyFromFloats(0, 0, 0), y = u.c.Vector3[1].copyFromFloats(0, 0, 0), P = e.getViewMatrix(), R = 0; R < o; R++) { var B = this.sprites[R]; if (B) { if (n) { if (!n(B)) continue; } else if (!B.isPickable) continue; if (u.e.TransformCoordinatesToRef(B.position, P, y), a.copyFromFloats(y.x - B.width / 2, y.y - B.height / 2, y.z), s.copyFromFloats(y.x + B.width / 2, y.y + B.height / 2, y.z), t.intersectsBoxMinMax(a, s)) { if (i = u.e.Distance(y, t.origin), !this._checkTextureAlpha(B, t, i, a, s)) continue; var F = new Yi.a(); d.push(F), P.invertToRef(u.c.Matrix[0]), F.hit = !0, F.pickedSprite = B, F.distance = i; var z = u.c.Vector3[2]; z.copyFrom(t.direction), z.normalize(), z.scaleInPlace(i), t.origin.addToRef(z, p), F.pickedPoint = u.e.TransformCoordinates(p, u.c.Matrix[0]); } } } return d; }, r.prototype.render = function() { if (!this._fromPacked || this._packedAndReady && this._spriteMap && this._cellData) { var t = this._scene.getEngine().getDeltaTime(); this._packedAndReady ? this._spriteRenderer.render(this.sprites, t, this._scene.getViewMatrix(), this._scene.getProjectionMatrix(), this._customUpdate) : this._spriteRenderer.render(this.sprites, t, this._scene.getViewMatrix(), this._scene.getProjectionMatrix()); } }, r.prototype.dispose = function() { this._spriteRenderer && (this._spriteRenderer.dispose(), this._spriteRenderer = null), this._textureContent = null; var t = this._scene.spriteManagers.indexOf(this); this._scene.spriteManagers.splice(t, 1), this.onDisposeObservable.notifyObservers(this), this.onDisposeObservable.clear(); }, r.prototype.serialize = function(t) { t === void 0 && (t = !1); var e = {}; e.name = this.name, e.capacity = this.capacity, e.cellWidth = this.cellWidth, e.cellHeight = this.cellHeight, this.texture && (t ? e.texture = this.texture.serialize() : (e.textureUrl = this.texture.name, e.invertY = this.texture._invertY)), e.sprites = []; for (var n = 0, i = this.sprites; n < i.length; n++) { var o = i[n]; e.sprites.push(o.serialize()); } return e; }, r.Parse = function(t, e, n) { var i = new r(t.name, "", t.capacity, { width: t.cellWidth, height: t.cellHeight }, e); t.texture ? i.texture = Ne.a.Parse(t.texture, e, n) : t.textureName && (i.texture = new Ne.a(n + t.textureUrl, e, !1, t.invertY === void 0 || t.invertY)); for (var o = 0, a = t.sprites; o < a.length; o++) { var s = a[o]; wd.Parse(s, i); } return i; }, r.ParseFromFileAsync = function(t, e, n, i) { return i === void 0 && (i = ""), new Promise(function(o, a) { var s = new re.a(); s.addEventListener("readystatechange", function() { if (s.readyState == 4) if (s.status == 200) { var d = JSON.parse(s.responseText), p = r.Parse(d, n || Ue.a.LastCreatedScene, i); t && (p.name = t), o(p); } else a("Unable to load the sprite manager"); }), s.open("GET", e), s.send(); }); }, r.CreateFromSnippetAsync = function(t, e, n) { var i = this; return n === void 0 && (n = ""), t === "_BLANK" ? Promise.resolve(new r("Default sprite manager", "//playground.babylonjs.com/textures/player.png", 500, 64, e)) : new Promise(function(o, a) { var s = new re.a(); s.addEventListener("readystatechange", function() { if (s.readyState == 4) if (s.status == 200) { var d = JSON.parse(JSON.parse(s.responseText).jsonPayload), p = JSON.parse(d.spriteManager), y = r.Parse(p, e || Ue.a.LastCreatedScene, n); y.snippetId = t, o(y); } else a("Unable to load the snippet " + t); }), s.open("GET", i.SnippetUrl + "/" + t.replace(/#/g, "/")), s.send(); }); }, r.SnippetUrl = "https://snippet.babylonjs.com", r; }(), Pg = `precision highp float; varying vec3 vPosition; varying vec2 vUV; varying vec2 tUV; uniform float time; uniform float spriteCount; uniform sampler2D spriteSheet; uniform vec2 spriteMapSize; uniform vec2 outputSize; uniform vec2 stageSize; uniform sampler2D frameMap; uniform sampler2D tileMaps[LAYERS]; uniform sampler2D animationMap; uniform vec3 colorMul; float mt; const float fdStep=1./4.; const float aFrameSteps=1./MAX_ANIMATION_FRAMES; mat4 getFrameData(float frameID){ float fX=frameID/spriteCount; return mat4( texture2D(frameMap,vec2(fX,0.),0.), texture2D(frameMap,vec2(fX,fdStep*1.),0.), texture2D(frameMap,vec2(fX,fdStep*2.),0.), vec4(0.) ); } void main(){ vec4 color=vec4(0.); vec2 tileUV=fract(tUV); #ifdef FLIPU tileUV.y=1.0-tileUV.y; #endif vec2 tileID=floor(tUV); vec2 sheetUnits=1./spriteMapSize; float spriteUnits=1./spriteCount; vec2 stageUnits=1./stageSize; for(int i=0; i0.) { mt=mod(time*animationData.z,1.0); for(float f=0.; fmt){ frameID=animationData.x; break; } animationData=texture2D(animationMap,vec2((frameID+0.5)/spriteCount,aFrameSteps*f),0.); } } mat4 frameData=getFrameData(frameID+0.5); vec2 frameSize=(frameData[0].wz)/spriteMapSize; vec2 offset=frameData[0].xy*sheetUnits; vec2 ratio=frameData[2].xy/frameData[0].wz; if (frameData[2].z == 1.){ tileUV.xy=tileUV.yx; } if (i == 0){ color=texture2D(spriteSheet,tileUV*frameSize+offset); } else { vec4 nc=texture2D(spriteSheet,tileUV*frameSize+offset); float alpha=min(color.a+nc.a,1.0); vec3 mixed=mix(color.xyz,nc.xyz,nc.a); color=vec4(mixed,alpha); } } color.xyz*=colorMul; gl_FragColor=color; }`; ze.a.ShadersStore.spriteMapPixelShader = Pg; var xg = `precision highp float; attribute vec3 position; attribute vec3 normal; attribute vec2 uv; varying vec3 vPosition; varying vec2 vUV; varying vec2 tUV; varying vec2 stageUnits; varying vec2 levelUnits; varying vec2 tileID; uniform float time; uniform mat4 worldViewProjection; uniform vec2 outputSize; uniform vec2 stageSize; uniform vec2 spriteMapSize; uniform float stageScale; void main() { vec4 p=vec4( position,1. ); vPosition=p.xyz; vUV=uv; tUV=uv*stageSize; gl_Position=worldViewProjection*p; }`; ze.a.ShadersStore.spriteMapVertexShader = xg; var ui, Cg = function() { function r(t, e, n, i, o) { var a = this; this.name = t, this.sprites = [], this.atlasJSON = e, this.sprites = this.atlasJSON.frames, this.spriteSheet = n, this.options = i, i.stageSize = i.stageSize || new u.d(1, 1), i.outputSize = i.outputSize || i.stageSize, i.outputPosition = i.outputPosition || u.e.Zero(), i.outputRotation = i.outputRotation || u.e.Zero(), i.layerCount = i.layerCount || 1, i.maxAnimationFrames = i.maxAnimationFrames || 0, i.baseTile = i.baseTile || 0, i.flipU = i.flipU || !1, i.colorMultiply = i.colorMultiply || new u.e(1, 1, 1), this._scene = o, this._frameMap = this._createFrameBuffer(), this._tileMaps = new Array(); for (var s = 0; s < i.layerCount; s++) this._tileMaps.push(this._createTileBuffer(null, s)); this._animationMap = this._createTileAnimationBuffer(null); var d = []; d.push("#define LAYERS " + i.layerCount), i.flipU && d.push("#define FLIPU"), d.push("#define MAX_ANIMATION_FRAMES " + i.maxAnimationFrames + ".0"); var p, y = ze.a.ShadersStore.spriteMapPixelShader; if (this._scene.getEngine().webGLVersion === 1) for (p = "", s = 0; s < i.layerCount; s++) p += "if (" + s + " == i) { frameID = texture2D(tileMaps[" + s + "], (tileID + 0.5) / stageSize, 0.).x; }"; else { for (p = "switch(i) {", s = 0; s < i.layerCount; s++) p += "case " + s + " : frameID = texture(tileMaps[" + s + "], (tileID + 0.5) / stageSize, 0.).x;", p += "break;"; p += "}"; } ze.a.ShadersStore["spriteMap" + this.name + "PixelShader"] = y.replace("#define LAYER_ID_SWITCH", p), this._material = new ea.a("spriteMap:" + this.name, this._scene, { vertex: "spriteMap", fragment: "spriteMap" + this.name }, { defines: d, attributes: ["position", "normal", "uv"], uniforms: ["worldViewProjection", "time", "stageSize", "outputSize", "spriteMapSize", "spriteCount", "time", "colorMul", "mousePosition", "curTile", "flipU"], samplers: ["spriteSheet", "frameMap", "tileMaps", "animationMap"], needAlphaBlending: !0 }), this._time = 0, this._material.setFloat("spriteCount", this.spriteCount), this._material.setVector2("stageSize", i.stageSize), this._material.setVector2("outputSize", i.outputSize), this._material.setTexture("spriteSheet", this.spriteSheet), this._material.setVector2("spriteMapSize", new u.d(1, 1)), this._material.setVector3("colorMul", i.colorMultiply); var P = 0, R = function() { a.spriteSheet && a.spriteSheet.isReady() && a.spriteSheet._texture ? a._material.setVector2("spriteMapSize", new u.d(a.spriteSheet._texture.baseWidth || 1, a.spriteSheet._texture.baseHeight || 1)) : P < 100 && setTimeout(function() { P++, R(); }, 100); }; R(), this._material.setVector3("colorMul", i.colorMultiply), this._material.setTexture("frameMap", this._frameMap), this._material.setTextureArray("tileMaps", this._tileMaps), this._material.setTexture("animationMap", this._animationMap), this._material.setFloat("time", this._time), this._output = Ie.a.CreatePlane(t + ":output", 1, o, !0), this._output.scaling.x = i.outputSize.x, this._output.scaling.y = i.outputSize.y, this.position = i.outputPosition, this.rotation = i.outputRotation, this._scene.onBeforeRenderObservable.add(function() { a._time += a._scene.getEngine().getDeltaTime(), a._material.setFloat("time", a._time); }), this._output.material = this._material; } return Object.defineProperty(r.prototype, "spriteCount", { get: function() { return this.sprites.length; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "position", { get: function() { return this._output.position; }, set: function(t) { this._output.position = t; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "rotation", { get: function() { return this._output.rotation; }, set: function(t) { this._output.rotation = t; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "animationMap", { get: function() { return this._animationMap; }, set: function(t) { var e = t._texture._bufferView, n = this._createTileAnimationBuffer(e); this._animationMap.dispose(), this._animationMap = n, this._material.setTexture("animationMap", this._animationMap); }, enumerable: !1, configurable: !0 }), r.prototype.getTileID = function() { var t = this.getMousePosition(); return t.multiplyInPlace(this.options.stageSize || u.d.Zero()), t.x = Math.floor(t.x), t.y = Math.floor(t.y), t; }, r.prototype.getMousePosition = function() { var t = this._output, e = this._scene.pick(this._scene.pointerX, this._scene.pointerY, function(i) { return i === t; }); if (!e || !e.hit || !e.getTextureCoordinates) return new u.d(-1, -1); var n = e.getTextureCoordinates(); return n || new u.d(-1, -1); }, r.prototype._createFrameBuffer = function() { for (var t = new Array(), e = 0; e < this.spriteCount; e++) t.push(0, 0, 0, 0), t.push(0, 0, 0, 0), t.push(0, 0, 0, 0), t.push(0, 0, 0, 0); for (e = 0; e < this.spriteCount; e++) { var n = this.sprites[e].frame, i = this.sprites[e].spriteSourceSize, o = this.sprites[e].sourceSize, a = this.sprites[e].rotated ? 1 : 0, s = this.sprites[e].trimmed ? 1 : 0; t[4 * e] = n.x, t[4 * e + 1] = n.y, t[4 * e + 2] = n.w, t[4 * e + 3] = n.h, t[4 * e + 4 * this.spriteCount] = i.x, t[4 * e + 1 + 4 * this.spriteCount] = i.y, t[4 * e + 3 + 4 * this.spriteCount] = i.h, t[4 * e + 8 * this.spriteCount] = o.w, t[4 * e + 1 + 8 * this.spriteCount] = o.h, t[4 * e + 2 + 8 * this.spriteCount] = a, t[4 * e + 3 + 8 * this.spriteCount] = s; } var d = new Float32Array(t); return Zn.CreateRGBATexture(d, this.spriteCount, 4, this._scene, !1, !1, Ne.a.NEAREST_NEAREST, Ue.a.TEXTURETYPE_FLOAT); }, r.prototype._createTileBuffer = function(t, e) { e === void 0 && (e = 0); var n = new Array(), i = this.options.stageSize.y || 0, o = this.options.stageSize.x || 0; if (t) n = t; else { var a = this.options.baseTile; e != 0 && (a = 0); for (var s = 0; s < i; s++) for (var d = 0; d < 4 * o; d += 4) n.push(a, 0, 0, 0); } var p = new Float32Array(n); return Zn.CreateRGBATexture(p, o, i, this._scene, !1, !1, Ne.a.NEAREST_NEAREST, Ue.a.TEXTURETYPE_FLOAT); }, r.prototype.changeTiles = function(t, e, n) { var i; if (t === void 0 && (t = 0), n === void 0 && (n = 0), (i = this._tileMaps[t]._texture._bufferView) !== null) { var o = new Array(); e instanceof u.d ? o.push(e) : o = e; for (var a = this.options.stageSize.x || 0, s = 0; s < o.length; s++) { var d = o[s]; d.x = Math.floor(d.x), d.y = Math.floor(d.y), i[4 * d.x + d.y * (4 * a)] = n; } var p = this._createTileBuffer(i); this._tileMaps[t].dispose(), this._tileMaps[t] = p, this._material.setTextureArray("tileMap", this._tileMaps); } }, r.prototype._createTileAnimationBuffer = function(t) { var e, n = new Array(); if (t) e = t; else { for (var i = 0; i < this.spriteCount; i++) { n.push(0, 0, 0, 0); for (var o = 1; o < (this.options.maxAnimationFrames || 4); ) n.push(0, 0, 0, 0), o++; } e = new Float32Array(n); } return Zn.CreateRGBATexture(e, this.spriteCount, this.options.maxAnimationFrames || 4, this._scene, !1, !1, Ne.a.NEAREST_NEAREST, Ue.a.TEXTURETYPE_FLOAT); }, r.prototype.addAnimationToTile = function(t, e, n, i, o) { t === void 0 && (t = 0), e === void 0 && (e = 0), n === void 0 && (n = 0), i === void 0 && (i = 0), o === void 0 && (o = 1); var a = this._animationMap._texture._bufferView, s = 4 * t + 4 * this.spriteCount * e; if (a) { a[s] = n, a[s + 1] = i, a[s + 2] = o; var d = this._createTileAnimationBuffer(a); this._animationMap.dispose(), this._animationMap = d, this._material.setTexture("animationMap", this._animationMap); } }, r.prototype.saveTileMaps = function() { for (var t = "", e = 0; e < this._tileMaps.length; e++) e > 0 && (t += ` \r`), t += this._tileMaps[e]._texture._bufferView.toString(); var n = document.createElement("a"); n.href = "data:octet/stream;charset=utf-8," + encodeURI(t), n.target = "_blank", n.download = this.name + ".tilemaps", n.click(), n.remove(); }, r.prototype.loadTileMaps = function(t) { var e = this, n = new XMLHttpRequest(); n.open("GET", t); var i = this.options.layerCount || 0; n.onload = function() { for (var o = n.response.split(` \r`), a = 0; a < i; a++) { var s = o[a].split(",").map(Number), d = e._createTileBuffer(s); e._tileMaps[a].dispose(), e._tileMaps[a] = d; } e._material.setTextureArray("tileMap", e._tileMaps); }, n.send(); }, r.prototype.dispose = function() { this._output.dispose(), this._material.dispose(), this._animationMap.dispose(), this._tileMaps.forEach(function(t) { t.dispose(); }), this._frameMap.dispose(); }, r; }(), Rg = function(r) { function t(e, n, i, o, a, s, d) { a === void 0 && (a = null), s === void 0 && (s = 0.01), d === void 0 && (d = Ne.a.TRILINEAR_SAMPLINGMODE); var p = r.call(this, e, n, i, 64, o, s, d, !0, a) || this; return p.name = e, p; } return Object(c.d)(t, r), t; }(Bd), Og = f(143), Mg = f(141), Ig = f(142), Dg = f(139); (function(r) { r[r.INIT = 0] = "INIT", r[r.RUNNING = 1] = "RUNNING", r[r.DONE = 2] = "DONE", r[r.ERROR = 3] = "ERROR"; })(ui || (ui = {})); var wc, hi = function() { function r(t) { this.name = t, this._isCompleted = !1, this._taskState = ui.INIT; } return Object.defineProperty(r.prototype, "isCompleted", { get: function() { return this._isCompleted; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "taskState", { get: function() { return this._taskState; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "errorObject", { get: function() { return this._errorObject; }, enumerable: !1, configurable: !0 }), r.prototype._setErrorObject = function(t, e) { this._errorObject || (this._errorObject = { message: t, exception: e }); }, r.prototype.run = function(t, e, n) { var i = this; this._taskState = ui.RUNNING, this.runTask(t, function() { i.onDoneCallback(e, n); }, function(o, a) { i.onErrorCallback(n, o, a); }); }, r.prototype.runTask = function(t, e, n) { throw new Error("runTask is not implemented"); }, r.prototype.reset = function() { this._taskState = ui.INIT; }, r.prototype.onErrorCallback = function(t, e, n) { this._taskState = ui.ERROR, this._errorObject = { message: e, exception: n }, this.onError && this.onError(this, e, n), t(); }, r.prototype.onDoneCallback = function(t, e) { try { this._taskState = ui.DONE, this._isCompleted = !0, this.onSuccess && this.onSuccess(this), t(); } catch (n) { this.onErrorCallback(e, "Task is done, error executing success callback(s)", n); } }, r; }(), Ud = function(r, t, e) { this.remainingCount = r, this.totalCount = t, this.task = e; }, Vd = function(r) { function t(e, n, i, o) { var a = r.call(this, e) || this; return a.name = e, a.meshesNames = n, a.rootUrl = i, a.sceneFilename = o, a; } return Object(c.d)(t, r), t.prototype.runTask = function(e, n, i) { var o = this; Ft.LoadAssetContainer(this.rootUrl, this.sceneFilename, e, function(a) { o.loadedContainer = a, o.loadedMeshes = a.meshes, o.loadedParticleSystems = a.particleSystems, o.loadedSkeletons = a.skeletons, o.loadedAnimationGroups = a.animationGroups, n(); }, null, function(a, s, d) { i(s, d); }); }, t; }(hi), kd = function(r) { function t(e, n, i, o) { var a = r.call(this, e) || this; return a.name = e, a.meshesNames = n, a.rootUrl = i, a.sceneFilename = o, a; } return Object(c.d)(t, r), t.prototype.runTask = function(e, n, i) { var o = this; Ft.ImportMesh(this.meshesNames, this.rootUrl, this.sceneFilename, e, function(a, s, d, p) { o.loadedMeshes = a, o.loadedParticleSystems = s, o.loadedSkeletons = d, o.loadedAnimationGroups = p, n(); }, null, function(a, s, d) { i(s, d); }); }, t; }(hi), Gd = function(r) { function t(e, n) { var i = r.call(this, e) || this; return i.name = e, i.url = n, i; } return Object(c.d)(t, r), t.prototype.runTask = function(e, n, i) { var o = this; e._loadFile(this.url, function(a) { o.text = a, n(); }, void 0, !1, !1, function(a, s) { a && i(a.status + " " + a.statusText, s); }); }, t; }(hi), zd = function(r) { function t(e, n) { var i = r.call(this, e) || this; return i.name = e, i.url = n, i; } return Object(c.d)(t, r), t.prototype.runTask = function(e, n, i) { var o = this; e._loadFile(this.url, function(a) { o.data = a, n(); }, void 0, !0, !0, function(a, s) { a && i(a.status + " " + a.statusText, s); }); }, t; }(hi), jd = function(r) { function t(e, n) { var i = r.call(this, e) || this; return i.name = e, i.url = n, i; } return Object(c.d)(t, r), t.prototype.runTask = function(e, n, i) { var o = this, a = new Image(); Xe.b.SetCorsBehavior(this.url, a), a.onload = function() { o.image = a, n(); }, a.onerror = function(s) { i("Error loading image", s); }, a.src = this.url; }, t; }(hi), Hd = function(r) { function t(e, n, i, o, a) { o === void 0 && (o = !0), a === void 0 && (a = Ne.a.TRILINEAR_SAMPLINGMODE); var s = r.call(this, e) || this; return s.name = e, s.url = n, s.noMipmap = i, s.invertY = o, s.samplingMode = a, s; } return Object(c.d)(t, r), t.prototype.runTask = function(e, n, i) { this.texture = new Ne.a(this.url, e, this.noMipmap, this.invertY, this.samplingMode, function() { n(); }, function(o, a) { i(o, a); }); }, t; }(hi), Wd = function(r) { function t(e, n, i, o, a) { var s = r.call(this, e) || this; return s.name = e, s.url = n, s.extensions = i, s.noMipmap = o, s.files = a, s; } return Object(c.d)(t, r), t.prototype.runTask = function(e, n, i) { this.texture = new ei(this.url, e, this.extensions, this.noMipmap, this.files, function() { n(); }, function(o, a) { i(o, a); }); }, t; }(hi), Xd = function(r) { function t(e, n, i, o, a, s, d) { o === void 0 && (o = !1), a === void 0 && (a = !0), s === void 0 && (s = !1), d === void 0 && (d = !1); var p = r.call(this, e) || this; return p.name = e, p.url = n, p.size = i, p.noMipmap = o, p.generateHarmonics = a, p.gammaSpace = s, p.reserved = d, p; } return Object(c.d)(t, r), t.prototype.runTask = function(e, n, i) { this.texture = new qo(this.url, e, this.size, this.noMipmap, this.generateHarmonics, this.gammaSpace, this.reserved, function() { n(); }, function(o, a) { i(o, a); }); }, t; }(hi), Yd = function(r) { function t(e, n, i, o, a) { o === void 0 && (o = !1), a === void 0 && (a = !0); var s = r.call(this, e) || this; return s.name = e, s.url = n, s.size = i, s.noMipmap = o, s.gammaSpace = a, s; } return Object(c.d)(t, r), t.prototype.runTask = function(e, n, i) { this.texture = new Gu(this.url, e, this.size, this.noMipmap, this.gammaSpace, function() { n(); }, function(o, a) { i(o, a); }); }, t; }(hi), Lg = function() { function r(t) { this._isLoading = !1, this._tasks = new Array(), this._waitingTasksCount = 0, this._totalTasksCount = 0, this.onTaskSuccessObservable = new C.c(), this.onTaskErrorObservable = new C.c(), this.onTasksDoneObservable = new C.c(), this.onProgressObservable = new C.c(), this.useDefaultLoadingScreen = !0, this.autoHideLoadingUI = !0, this._scene = t; } return r.prototype.addContainerTask = function(t, e, n, i) { var o = new Vd(t, e, n, i); return this._tasks.push(o), o; }, r.prototype.addMeshTask = function(t, e, n, i) { var o = new kd(t, e, n, i); return this._tasks.push(o), o; }, r.prototype.addTextFileTask = function(t, e) { var n = new Gd(t, e); return this._tasks.push(n), n; }, r.prototype.addBinaryFileTask = function(t, e) { var n = new zd(t, e); return this._tasks.push(n), n; }, r.prototype.addImageTask = function(t, e) { var n = new jd(t, e); return this._tasks.push(n), n; }, r.prototype.addTextureTask = function(t, e, n, i, o) { o === void 0 && (o = Ne.a.TRILINEAR_SAMPLINGMODE); var a = new Hd(t, e, n, i, o); return this._tasks.push(a), a; }, r.prototype.addCubeTextureTask = function(t, e, n, i, o) { var a = new Wd(t, e, n, i, o); return this._tasks.push(a), a; }, r.prototype.addHDRCubeTextureTask = function(t, e, n, i, o, a, s) { i === void 0 && (i = !1), o === void 0 && (o = !0), a === void 0 && (a = !1), s === void 0 && (s = !1); var d = new Xd(t, e, n, i, o, a, s); return this._tasks.push(d), d; }, r.prototype.addEquiRectangularCubeTextureAssetTask = function(t, e, n, i, o) { i === void 0 && (i = !1), o === void 0 && (o = !0); var a = new Yd(t, e, n, i, o); return this._tasks.push(a), a; }, r.prototype.removeTask = function(t) { var e = this._tasks.indexOf(t); e > -1 && this._tasks.splice(e, 1); }, r.prototype._decreaseWaitingTasksCount = function(t) { this._waitingTasksCount--; try { this.onProgress && this.onProgress(this._waitingTasksCount, this._totalTasksCount, t), this.onProgressObservable.notifyObservers(new Ud(this._waitingTasksCount, this._totalTasksCount, t)); } catch (a) { l.a.Error("Error running progress callbacks."), console.log(a); } if (this._waitingTasksCount === 0) { try { var e = this._tasks.slice(); this.onFinish && this.onFinish(e); for (var n = 0, i = e; n < i.length; n++) if ((t = i[n]).taskState === ui.DONE) { var o = this._tasks.indexOf(t); o > -1 && this._tasks.splice(o, 1); } this.onTasksDoneObservable.notifyObservers(this._tasks); } catch (a) { l.a.Error("Error running tasks-done callbacks."), console.log(a); } this._isLoading = !1, this.autoHideLoadingUI && this._scene.getEngine().hideLoadingUI(); } }, r.prototype._runTask = function(t) { var e = this, n = function(i, o) { t._setErrorObject(i, o), e.onTaskError && e.onTaskError(t), e.onTaskErrorObservable.notifyObservers(t), e._decreaseWaitingTasksCount(t); }; t.run(this._scene, function() { try { e.onTaskSuccess && e.onTaskSuccess(t), e.onTaskSuccessObservable.notifyObservers(t), e._decreaseWaitingTasksCount(t); } catch (i) { n("Error executing task success callbacks", i); } }, n); }, r.prototype.reset = function() { return this._isLoading = !1, this._tasks = new Array(), this; }, r.prototype.load = function() { if (this._isLoading) return this; if (this._isLoading = !0, this._waitingTasksCount = this._tasks.length, this._totalTasksCount = this._tasks.length, this._waitingTasksCount === 0) return this._isLoading = !1, this.onFinish && this.onFinish(this._tasks), this.onTasksDoneObservable.notifyObservers(this._tasks), this; this.useDefaultLoadingScreen && this._scene.getEngine().displayLoadingUI(); for (var t = 0; t < this._tasks.length; t++) { var e = this._tasks[t]; e.taskState === ui.INIT && this._runTask(e); } return this; }, r.prototype.loadAsync = function() { var t = this; return new Promise(function(e, n) { t._isLoading ? e() : (t.onTasksDoneObservable.addOnce(function(i) { i && i.length ? n(i) : e(); }), t.load()); }); }, r; }(), Ng = function() { function r() { var t = this; this.promise = new Promise(function(e, n) { t._resolve = e, t._reject = n; }); } return Object.defineProperty(r.prototype, "resolve", { get: function() { return this._resolve; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "reject", { get: function() { return this._reject; }, enumerable: !1, configurable: !0 }), r; }(), wg = function() { function r(t, e) { this._meshesOrigins = [], this._toCenterVectors = [], this._scaledDirection = u.e.Zero(), this._newPosition = u.e.Zero(), this._centerPosition = u.e.Zero(), this._meshes = t.slice(), e ? this._centerMesh = e : this._setCenterMesh(); var n = this._meshes.indexOf(this._centerMesh); n >= 0 && this._meshes.splice(n, 1), this._centerPosition = this._centerMesh.getAbsolutePosition().clone(); for (var i = 0; i < this._meshes.length; i++) if (this._meshes[i]) { var o = this._meshes[i]; this._meshesOrigins[i] = o.getAbsolutePosition().clone(), this._toCenterVectors[i] = u.e.Zero(), o._boundingInfo && this._centerMesh._boundingInfo && o._boundingInfo.boundingBox.centerWorld.subtractToRef(this._centerMesh._boundingInfo.boundingBox.centerWorld, this._toCenterVectors[i]); } } return r.prototype._setCenterMesh = function() { for (var t = u.e.Zero(), e = u.e.Zero(), n = Number.MAX_VALUE, i = 0; i < this._meshes.length; i++) this._meshes[i] && (a = (o = this._meshes[i]).getBoundingInfo()) && e.addInPlace(a.boundingBox.centerWorld); for (t = e.scale(1 / this._meshes.length), i = 0; i < this._meshes.length; i++) { var o, a; if (this._meshes[i] && (a = (o = this._meshes[i]).getBoundingInfo())) { var s = a.boundingBox.centerWorld.subtract(t).lengthSquared(); s < n && (this._centerMesh = o, n = s); } } }, r.prototype.getClassName = function() { return "MeshExploder"; }, r.prototype.getMeshes = function() { var t = this._meshes.slice(); return t.unshift(this._centerMesh), t; }, r.prototype.explode = function(t) { t === void 0 && (t = 1); for (var e = 0; e < this._meshes.length; e++) this._meshes[e] && this._meshesOrigins[e] && this._toCenterVectors[e] && (this._toCenterVectors[e].scaleToRef(t, this._scaledDirection), this._meshesOrigins[e].addToRef(this._scaledDirection, this._newPosition), this._meshes[e].setAbsolutePosition(this._newPosition)); this._centerMesh.setAbsolutePosition(this._centerPosition); }, r; }(), Fg = function() { function r(t, e, n, i, o, a, s, d, p) { this.onProcessFileCallback = function() { return !0; }, this._engine = t, this._currentScene = e, this._sceneLoadedCallback = n, this._progressCallback = i, this._additionalRenderLoopLogicCallback = o, this._textureLoadingCallback = a, this._startingProcessingFilesCallback = s, this._onReloadCallback = d, this._errorCallback = p; } return Object.defineProperty(r, "FilesToLoad", { get: function() { return fs.a.FilesToLoad; }, enumerable: !1, configurable: !0 }), r.prototype.monitorElementForDragNDrop = function(t) { var e = this; t && (this._elementToMonitor = t, this._dragEnterHandler = function(n) { e.drag(n); }, this._dragOverHandler = function(n) { e.drag(n); }, this._dropHandler = function(n) { e.drop(n); }, this._elementToMonitor.addEventListener("dragenter", this._dragEnterHandler, !1), this._elementToMonitor.addEventListener("dragover", this._dragOverHandler, !1), this._elementToMonitor.addEventListener("drop", this._dropHandler, !1)); }, Object.defineProperty(r.prototype, "filesToLoad", { get: function() { return this._filesToLoad; }, enumerable: !1, configurable: !0 }), r.prototype.dispose = function() { this._elementToMonitor && (this._elementToMonitor.removeEventListener("dragenter", this._dragEnterHandler), this._elementToMonitor.removeEventListener("dragover", this._dragOverHandler), this._elementToMonitor.removeEventListener("drop", this._dropHandler)); }, r.prototype.renderFunction = function() { if (this._additionalRenderLoopLogicCallback && this._additionalRenderLoopLogicCallback(), this._currentScene) { if (this._textureLoadingCallback) { var t = this._currentScene.getWaitingItemsCount(); t > 0 && this._textureLoadingCallback(t); } this._currentScene.render(); } }, r.prototype.drag = function(t) { t.stopPropagation(), t.preventDefault(); }, r.prototype.drop = function(t) { t.stopPropagation(), t.preventDefault(), this.loadFiles(t); }, r.prototype._traverseFolder = function(t, e, n, i) { var o = this, a = t.createReader(), s = t.fullPath.replace(/^\//, "").replace(/(.+?)\/?$/, "$1/"); a.readEntries(function(d) { n.count += d.length; for (var p = 0, y = d; p < y.length; p++) { var P = y[p]; P.isFile ? P.file(function(R) { R.correctName = s + R.name, e.push(R), --n.count == 0 && i(); }) : P.isDirectory && o._traverseFolder(P, e, n, i); } --n.count == 0 && i(); }); }, r.prototype._processFiles = function(t) { for (var e = 0; e < t.length; e++) { var n = t[e].correctName.toLowerCase(), i = n.split(".").pop(); this.onProcessFileCallback(t[e], n, i) && (Ft.IsPluginForExtensionAvailable("." + i) && (this._sceneFileToLoad = t[e]), r.FilesToLoad[n] = t[e]); } }, r.prototype.loadFiles = function(t) { var e = this; if (t && t.dataTransfer && t.dataTransfer.files && (this._filesToLoad = t.dataTransfer.files), t && t.target && t.target.files && (this._filesToLoad = t.target.files), this._filesToLoad && this._filesToLoad.length !== 0 && (this._startingProcessingFilesCallback && this._startingProcessingFilesCallback(this._filesToLoad), this._filesToLoad && this._filesToLoad.length > 0)) { for (var n = new Array(), i = [], o = t.dataTransfer ? t.dataTransfer.items : null, a = 0; a < this._filesToLoad.length; a++) { var s = this._filesToLoad[a], d = s.name.toLowerCase(), p = void 0; if (s.correctName = d, o) { var y = o[a]; y.getAsEntry ? p = y.getAsEntry() : y.webkitGetAsEntry && (p = y.webkitGetAsEntry()); } p && p.isDirectory ? i.push(p) : n.push(s); } if (i.length === 0) this._processFiles(n), this._processReload(); else for (var P = { count: i.length }, R = 0, B = i; R < B.length; R++) { var F = B[R]; this._traverseFolder(F, n, P, function() { e._processFiles(n), P.count === 0 && e._processReload(); }); } } }, r.prototype._processReload = function() { this._onReloadCallback ? this._onReloadCallback(this._sceneFileToLoad) : this.reload(); }, r.prototype.reload = function() { var t = this; this._sceneFileToLoad ? (this._currentScene && (l.a.errorsCount > 0 && l.a.ClearLogCache(), this._engine.stopRenderLoop()), Ft.ShowLoadingScreen = !1, this._engine.displayLoadingUI(), Ft.LoadAsync("file:", this._sceneFileToLoad, this._engine, function(e) { t._progressCallback && t._progressCallback(e); }).then(function(e) { t._currentScene && t._currentScene.dispose(), t._currentScene = e, t._sceneLoadedCallback && t._sceneLoadedCallback(t._sceneFileToLoad, t._currentScene), t._currentScene.executeWhenReady(function() { t._engine.hideLoadingUI(), t._engine.runRenderLoop(function() { t.renderFunction(); }); }); }).catch(function(e) { t._engine.hideLoadingUI(), t._errorCallback && t._errorCallback(t._sceneFileToLoad, t._currentScene, e.message); })) : l.a.Error("Please provide a valid .babylon file."); }, r; }(), Kd = f(146), Bg = f(145), di = function() { function r(t) { t === void 0 && (t = 0), this.priority = t; } return r.prototype.getDescription = function() { return ""; }, r.prototype.apply = function(t, e) { return !0; }, r; }(), _a = function(r) { function t(e, n, i) { e === void 0 && (e = 0), n === void 0 && (n = 1024), i === void 0 && (i = 0.5); var o = r.call(this, e) || this; return o.priority = e, o.maximumSize = n, o.step = i, o; } return Object(c.d)(t, r), t.prototype.getDescription = function() { return "Reducing render target texture size to " + this.maximumSize; }, t.prototype.apply = function(e, n) { for (var i = !0, o = 0; o < e.textures.length; o++) { var a = e.textures[o]; if (a.canRescale && !a.getContext) { var s = a.getSize(); Math.max(s.width, s.height) > this.maximumSize && (a.scale(this.step), i = !1); } } return i; }, t; }(di), Fc = function(r) { function t(e, n, i) { e === void 0 && (e = 0), n === void 0 && (n = 2), i === void 0 && (i = 0.25); var o = r.call(this, e) || this; return o.priority = e, o.maximumScale = n, o.step = i, o._currentScale = -1, o._directionOffset = 1, o; } return Object(c.d)(t, r), t.prototype.getDescription = function() { return "Setting hardware scaling level to " + this._currentScale; }, t.prototype.apply = function(e, n) { return this._currentScale === -1 && (this._currentScale = e.getEngine().getHardwareScalingLevel(), this._currentScale > this.maximumScale && (this._directionOffset = -1)), this._currentScale += this._directionOffset * this.step, e.getEngine().setHardwareScalingLevel(this._currentScale), this._directionOffset === 1 ? this._currentScale >= this.maximumScale : this._currentScale <= this.maximumScale; }, t; }(di), ma = function(r) { function t() { return r !== null && r.apply(this, arguments) || this; } return Object(c.d)(t, r), t.prototype.getDescription = function() { return "Turning shadows on/off"; }, t.prototype.apply = function(e, n) { return e.shadowsEnabled = n.isInImprovementMode, !0; }, t; }(di), ga = function(r) { function t() { return r !== null && r.apply(this, arguments) || this; } return Object(c.d)(t, r), t.prototype.getDescription = function() { return "Turning post-processes on/off"; }, t.prototype.apply = function(e, n) { return e.postProcessesEnabled = n.isInImprovementMode, !0; }, t; }(di), va = function(r) { function t() { return r !== null && r.apply(this, arguments) || this; } return Object(c.d)(t, r), t.prototype.getDescription = function() { return "Turning lens flares on/off"; }, t.prototype.apply = function(e, n) { return e.lensFlaresEnabled = n.isInImprovementMode, !0; }, t; }(di), Qd = function(r) { function t() { return r !== null && r.apply(this, arguments) || this; } return Object(c.d)(t, r), t.prototype.getDescription = function() { return this.onGetDescription ? this.onGetDescription() : "Running user defined callback"; }, t.prototype.apply = function(e, n) { return !this.onApply || this.onApply(e, n); }, t; }(di), ya = function(r) { function t() { return r !== null && r.apply(this, arguments) || this; } return Object(c.d)(t, r), t.prototype.getDescription = function() { return "Turning particles on/off"; }, t.prototype.apply = function(e, n) { return e.particlesEnabled = n.isInImprovementMode, !0; }, t; }(di), Bc = function(r) { function t() { return r !== null && r.apply(this, arguments) || this; } return Object(c.d)(t, r), t.prototype.getDescription = function() { return "Turning render targets off"; }, t.prototype.apply = function(e, n) { return e.renderTargetsEnabled = n.isInImprovementMode, !0; }, t; }(di), ba = function(r) { function t() { var e = r !== null && r.apply(this, arguments) || this; return e._canBeMerged = function(n) { if (!(n instanceof Ie.a)) return !1; var i = n; return !i.isDisposed() && !(!i.isVisible || !i.isEnabled()) && !(i.instances.length > 0) && !i.skeleton && !i.hasLODLevels; }, e; } return Object(c.d)(t, r), Object.defineProperty(t, "UpdateSelectionTree", { get: function() { return t._UpdateSelectionTree; }, set: function(e) { t._UpdateSelectionTree = e; }, enumerable: !1, configurable: !0 }), t.prototype.getDescription = function() { return "Merging similar meshes together"; }, t.prototype.apply = function(e, n, i) { for (var o = e.meshes.slice(0), a = o.length, s = 0; s < a; s++) { var d = new Array(), p = o[s]; if (this._canBeMerged(p)) { d.push(p); for (var y = s + 1; y < a; y++) { var P = o[y]; this._canBeMerged(P) && P.material === p.material && P.checkCollisions === p.checkCollisions && (d.push(P), a--, o.splice(y, 1), y--); } d.length < 2 || Ie.a.MergeMeshes(d, void 0, !0); } } var R = e; return R.createOrUpdateSelectionOctree && (i != null ? i && R.createOrUpdateSelectionOctree() : t.UpdateSelectionTree && R.createOrUpdateSelectionOctree()), !0; }, t._UpdateSelectionTree = !1, t; }(di), Uc = function() { function r(t, e) { t === void 0 && (t = 60), e === void 0 && (e = 2e3), this.targetFrameRate = t, this.trackerDuration = e, this.optimizations = new Array(); } return r.prototype.addOptimization = function(t) { return this.optimizations.push(t), this; }, r.prototype.addCustomOptimization = function(t, e, n) { n === void 0 && (n = 0); var i = new Qd(n); return i.onApply = t, i.onGetDescription = e, this.optimizations.push(i), this; }, r.LowDegradationAllowed = function(t) { var e = new r(t), n = 0; return e.addOptimization(new ba(n)), e.addOptimization(new ma(n)), e.addOptimization(new va(n)), n++, e.addOptimization(new ga(n)), e.addOptimization(new ya(n)), n++, e.addOptimization(new _a(n, 1024)), e; }, r.ModerateDegradationAllowed = function(t) { var e = new r(t), n = 0; return e.addOptimization(new ba(n)), e.addOptimization(new ma(n)), e.addOptimization(new va(n)), n++, e.addOptimization(new ga(n)), e.addOptimization(new ya(n)), n++, e.addOptimization(new _a(n, 512)), n++, e.addOptimization(new Bc(n)), n++, e.addOptimization(new Fc(n, 2)), e; }, r.HighDegradationAllowed = function(t) { var e = new r(t), n = 0; return e.addOptimization(new ba(n)), e.addOptimization(new ma(n)), e.addOptimization(new va(n)), n++, e.addOptimization(new ga(n)), e.addOptimization(new ya(n)), n++, e.addOptimization(new _a(n, 256)), n++, e.addOptimization(new Bc(n)), n++, e.addOptimization(new Fc(n, 4)), e; }, r; }(), Ug = function() { function r(t, e, n, i) { var o = this; if (n === void 0 && (n = !0), i === void 0 && (i = !1), this._isRunning = !1, this._currentPriorityLevel = 0, this._targetFrameRate = 60, this._trackerDuration = 2e3, this._currentFrameRate = 0, this._improvementMode = !1, this.onSuccessObservable = new C.c(), this.onNewOptimizationAppliedObservable = new C.c(), this.onFailureObservable = new C.c(), this._options = e || new Uc(), this._options.targetFrameRate && (this._targetFrameRate = this._options.targetFrameRate), this._options.trackerDuration && (this._trackerDuration = this._options.trackerDuration), n) for (var a = 0, s = 0, d = this._options.optimizations; s < d.length; s++) d[s].priority = a++; this._improvementMode = i, this._scene = t || te.a.LastCreatedScene, this._sceneDisposeObserver = this._scene.onDisposeObservable.add(function() { o._sceneDisposeObserver = null, o.dispose(); }); } return Object.defineProperty(r.prototype, "isInImprovementMode", { get: function() { return this._improvementMode; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "currentPriorityLevel", { get: function() { return this._currentPriorityLevel; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "currentFrameRate", { get: function() { return this._currentFrameRate; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "targetFrameRate", { get: function() { return this._targetFrameRate; }, set: function(t) { this._targetFrameRate = t; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "trackerDuration", { get: function() { return this._trackerDuration; }, set: function(t) { this._trackerDuration = t; }, enumerable: !1, configurable: !0 }), Object.defineProperty(r.prototype, "optimizations", { get: function() { return this._options.optimizations; }, enumerable: !1, configurable: !0 }), r.prototype.stop = function() { this._isRunning = !1; }, r.prototype.reset = function() { this._currentPriorityLevel = 0; }, r.prototype.start = function() { var t = this; this._isRunning || (this._isRunning = !0, this._scene.executeWhenReady(function() { setTimeout(function() { t._checkCurrentState(); }, t._trackerDuration); })); }, r.prototype._checkCurrentState = function() { var t = this; if (this._isRunning) { var e = this._scene, n = this._options; if (this._currentFrameRate = Math.round(e.getEngine().getFps()), this._improvementMode && this._currentFrameRate <= this._targetFrameRate || !this._improvementMode && this._currentFrameRate >= this._targetFrameRate) return this._isRunning = !1, void this.onSuccessObservable.notifyObservers(this); for (var i = !0, o = !0, a = 0; a < n.optimizations.length; a++) { var s = n.optimizations[a]; s.priority === this._currentPriorityLevel && (o = !1, i = i && s.apply(e, this), this.onNewOptimizationAppliedObservable.notifyObservers(s)); } if (o) return this._isRunning = !1, void this.onFailureObservable.notifyObservers(this); i && this._currentPriorityLevel++, e.executeWhenReady(function() { setTimeout(function() { t._checkCurrentState(); }, t._trackerDuration); }); } }, r.prototype.dispose = function() { this.stop(), this.onSuccessObservable.clear(), this.onFailureObservable.clear(), this.onNewOptimizationAppliedObservable.clear(), this._sceneDisposeObserver && this._scene.onDisposeObservable.remove(this._sceneDisposeObserver); }, r.OptimizeAsync = function(t, e, n, i) { var o = new r(t, e || Uc.ModerateDegradationAllowed(), !1); return n && o.onSuccessObservable.add(function() { n(); }), i && o.onFailureObservable.add(function() { i(); }), o.start(), o; }, r; }(), Ta = [], Vc = function(r, t) { Ta[r.id] || r.doNotSerialize || (t.vertexData.push(r.serializeVerticeData()), Ta[r.id] = !0); }, qd = function(r, t) { var e = {}, n = r._geometry; return n && (r.getScene().getGeometryByID(n.id) || Vc(n, t.geometries)), r.serialize && r.serialize(e), e; }, kc = function() { function r() { } return r.ClearCache = function() { Ta = []; }, r.Serialize = function(t) { var e, n, i, o = {}; if (r.ClearCache(), o.useDelayedTextureLoading = t.useDelayedTextureLoading, o.autoClear = t.autoClear, o.clearColor = t.clearColor.asArray(), o.ambientColor = t.ambientColor.asArray(), o.gravity = t.gravity.asArray(), o.collisionsEnabled = t.collisionsEnabled, t.fogMode && t.fogMode !== 0 && (o.fogMode = t.fogMode, o.fogColor = t.fogColor.asArray(), o.fogStart = t.fogStart, o.fogEnd = t.fogEnd, o.fogDensity = t.fogDensity), t.isPhysicsEnabled()) { var a = t.getPhysicsEngine(); a && (o.physicsEnabled = !0, o.physicsGravity = a.gravity.asArray(), o.physicsEngine = a.getPhysicsPluginName()); } t.metadata && (o.metadata = t.metadata), o.morphTargetManagers = []; for (var s = 0, d = t.meshes; s < d.length; s++) { var p = (se = d[s]).morphTargetManager; p && o.morphTargetManagers.push(p.serialize()); } for (o.lights = [], e = 0; e < t.lights.length; e++) (n = t.lights[e]).doNotSerialize || o.lights.push(n.serialize()); for (o.cameras = [], e = 0; e < t.cameras.length; e++) { var y = t.cameras[e]; y.doNotSerialize || o.cameras.push(y.serialize()); } if (t.activeCamera && (o.activeCameraID = t.activeCamera.id), L.a.AppendSerializedAnimations(t, o), t.animationGroups && t.animationGroups.length > 0) { o.animationGroups = []; for (var P = 0; P < t.animationGroups.length; P++) { var R = t.animationGroups[P]; o.animationGroups.push(R.serialize()); } } if (t.reflectionProbes && t.reflectionProbes.length > 0) for (o.reflectionProbes = [], e = 0; e < t.reflectionProbes.length; e++) { var B = t.reflectionProbes[e]; o.reflectionProbes.push(B.serialize()); } for (o.materials = [], o.multiMaterials = [], e = 0; e < t.materials.length; e++) (i = t.materials[e]).doNotSerialize || o.materials.push(i.serialize()); for (o.multiMaterials = [], e = 0; e < t.multiMaterials.length; e++) { var F = t.multiMaterials[e]; o.multiMaterials.push(F.serialize()); } for (t.environmentTexture && (o.environmentTexture = t.environmentTexture.name), o.environmentIntensity = t.environmentIntensity, o.skeletons = [], e = 0; e < t.skeletons.length; e++) { var z = t.skeletons[e]; z.doNotSerialize || o.skeletons.push(z.serialize()); } for (o.transformNodes = [], e = 0; e < t.transformNodes.length; e++) t.transformNodes[e].doNotSerialize || o.transformNodes.push(t.transformNodes[e].serialize()); o.geometries = {}, o.geometries.boxes = [], o.geometries.spheres = [], o.geometries.cylinders = [], o.geometries.toruses = [], o.geometries.grounds = [], o.geometries.planes = [], o.geometries.torusKnots = [], o.geometries.vertexData = [], Ta = []; var J = t.getGeometries(); for (e = 0; e < J.length; e++) { var ie = J[e]; ie.isReady() && Vc(ie, o.geometries); } for (o.meshes = [], e = 0; e < t.meshes.length; e++) { var se; if ((se = t.meshes[e]) instanceof Ie.a) { var ce = se; ce.doNotSerialize || ce.delayLoadState !== h.a.DELAYLOADSTATE_LOADED && ce.delayLoadState !== h.a.DELAYLOADSTATE_NONE || o.meshes.push(qd(ce, o)); } } for (o.particleSystems = [], e = 0; e < t.particleSystems.length; e++) o.particleSystems.push(t.particleSystems[e].serialize(!1)); for (o.postProcesses = [], e = 0; e < t.postProcesses.length; e++) o.postProcesses.push(t.postProcesses[e].serialize()); t.actionManager && (o.actions = t.actionManager.serialize("scene")); for (var ue = 0, fe = t._serializableComponents; ue < fe.length; ue++) fe[ue].serialize(o); return o; }, r.SerializeMesh = function(t, e, n) { e === void 0 && (e = !1), n === void 0 && (n = !1); var i = {}; if (r.ClearCache(), t = t instanceof Array ? t : [t], e || n) for (var o = 0; o < t.length; ++o) n && t[o].getDescendants().forEach(function(a) { a instanceof Ie.a && t.indexOf(a) < 0 && !a.doNotSerialize && t.push(a); }), e && t[o].parent && t.indexOf(t[o].parent) < 0 && !t[o].parent.doNotSerialize && t.push(t[o].parent); return t.forEach(function(a) { (function(s, d) { if (s.delayLoadState === h.a.DELAYLOADSTATE_LOADED || s.delayLoadState === h.a.DELAYLOADSTATE_NONE) { if (s.material && !s.material.doNotSerialize) if (s.material instanceof Qi.a) { if (d.multiMaterials = d.multiMaterials || [], d.materials = d.materials || [], !d.multiMaterials.some(function(B) { return B.id === s.material.id; })) { d.multiMaterials.push(s.material.serialize()); for (var p = function(B) { B && (d.materials.some(function(F) { return F.id === B.id; }) || d.materials.push(B.serialize())); }, y = 0, P = s.material.subMaterials; y < P.length; y++) p(P[y]); } } else d.materials = d.materials || [], d.materials.some(function(B) { return B.id === s.material.id; }) || d.materials.push(s.material.serialize()); var R = s._geometry; R && (d.geometries || (d.geometries = {}, d.geometries.boxes = [], d.geometries.spheres = [], d.geometries.cylinders = [], d.geometries.toruses = [], d.geometries.grounds = [], d.geometries.planes = [], d.geometries.torusKnots = [], d.geometries.vertexData = []), Vc(R, d.geometries)), s.skeleton && !s.skeleton.doNotSerialize && (d.skeletons = d.skeletons || [], d.skeletons.push(s.skeleton.serialize())), d.meshes = d.meshes || [], d.meshes.push(qd(s, d)); } })(a, i); }), i; }, r; }(), Vg = f(37), kg = function() { function r() { } return r.CreateResizedCopy = function(t, e, n, i) { i === void 0 && (i = !0); var o = t.getScene(), a = o.getEngine(), s = new on("resized" + t.name, { width: e, height: n }, o, !t.noMipmap, !0, t._texture.type, !1, t.samplingMode, !1); s.wrapU = t.wrapU, s.wrapV = t.wrapV, s.uOffset = t.uOffset, s.vOffset = t.vOffset, s.uScale = t.uScale, s.vScale = t.vScale, s.uAng = t.uAng, s.vAng = t.vAng, s.wAng = t.wAng, s.coordinatesIndex = t.coordinatesIndex, s.level = t.level, s.anisotropicFilteringLevel = t.anisotropicFilteringLevel, s._texture.isReady = !1, t.wrapU = Ne.a.CLAMP_ADDRESSMODE, t.wrapV = Ne.a.CLAMP_ADDRESSMODE; var d = new Ci("pass", 1, null, i ? Ne.a.BILINEAR_SAMPLINGMODE : Ne.a.NEAREST_SAMPLINGMODE, a, !1, h.a.TEXTURETYPE_UNSIGNED_INT); return d.getEffect().executeWhenCompiled(function() { d.onApply = function(y) { y.setTexture("textureSampler", t); }; var p = s.getInternalTexture(); p && (o.postProcessManager.directRender([d], p), a.unBindFramebuffer(p), s.disposeFramebufferObjects(), d.dispose(), p.isReady = !0); }), s; }, r; }(), Gg = function() { function r(t, e) { if (e === void 0 && (e = null), !r.IsSupported(t)) throw "Your browser does not support recording so far."; var n = t.getRenderingCanvas(); if (!n) throw "The babylon engine must have a canvas to be recorded"; this._canvas = n, this._canvas.isRecording = !1, this._options = Object(c.a)(Object(c.a)({}, r._defaultOptions), e); var i = this._canvas.captureStream(this._options.fps); if (this._options.audioTracks) for (var o = 0, a = this._options.audioTracks; o < a.length; o++) { var s = a[o]; i.addTrack(s); } this._mediaRecorder = new MediaRecorder(i, { mimeType: this._options.mimeType }), this._mediaRecorder.ondataavailable = this._handleDataAvailable.bind(this), this._mediaRecorder.onerror = this._handleError.bind(this), this._mediaRecorder.onstop = this._handleStop.bind(this); } return r.IsSupported = function(t) { var e = t.getRenderingCanvas(); return !!e && typeof e.captureStream == "function"; }, Object.defineProperty(r.prototype, "isRecording", { get: function() { return !!this._canvas && this._canvas.isRecording; }, enumerable: !1, configurable: !0 }), r.prototype.stopRecording = function() { this._canvas && this._mediaRecorder && this.isRecording && (this._canvas.isRecording = !1, this._mediaRecorder.stop()); }, r.prototype.startRecording = function(t, e) { var n = this; if (t === void 0 && (t = "babylonjs.webm"), e === void 0 && (e = 7), !this._canvas || !this._mediaRecorder) throw "Recorder has already been disposed"; if (this.isRecording) throw "Recording already in progress"; return e > 0 && setTimeout(function() { n.stopRecording(); }, 1e3 * e), this._fileName = t, this._recordedChunks = [], this._resolve = null, this._reject = null, this._canvas.isRecording = !0, this._mediaRecorder.start(this._options.recordChunckSize), new Promise(function(i, o) { n._resolve = i, n._reject = o; }); }, r.prototype.dispose = function() { this._canvas = null, this._mediaRecorder = null, this._recordedChunks = [], this._fileName = null, this._resolve = null, this._reject = null; }, r.prototype._handleDataAvailable = function(t) { t.data.size > 0 && this._recordedChunks.push(t.data); }, r.prototype._handleError = function(t) { if (this.stopRecording(), !this._reject) throw new t.error(); this._reject(t.error); }, r.prototype._handleStop = function() { this.stopRecording(); var t = new Blob(this._recordedChunks); this._resolve && this._resolve(t), window.URL.createObjectURL(t), this._fileName && Xe.b.Download(t, this._fileName); }, r._defaultOptions = { mimeType: "video/webm", fps: 25, recordChunckSize: 3e3 }, r; }(), yo = function() { function r() { } return r.CreateScreenshot = function(t, e, n, i, o) { o === void 0 && (o = "image/png"); var a = r._getScreenshotSize(t, e, n), s = a.height, d = a.width; if (s && d) { Xe.b._ScreenshotCanvas || (Xe.b._ScreenshotCanvas = document.createElement("canvas")), Xe.b._ScreenshotCanvas.width = d, Xe.b._ScreenshotCanvas.height = s; var p = Xe.b._ScreenshotCanvas.getContext("2d"), y = t.getRenderWidth() / t.getRenderHeight(), P = d, R = P / y; R > s && (P = (R = s) * y); var B = Math.max(0, d - P) / 2, F = Math.max(0, s - R) / 2, z = t.getRenderingCanvas(); p && z && p.drawImage(z, B, F, P, R), Xe.b.EncodeScreenshotCanvasData(i, o); } else l.a.Error("Invalid 'size' parameter !"); }, r.CreateScreenshotAsync = function(t, e, n, i) { return i === void 0 && (i = "image/png"), new Promise(function(o, a) { r.CreateScreenshot(t, e, n, function(s) { s !== void 0 ? o(s) : a(new Error("Data is undefined")); }, i); }); }, r.CreateScreenshotUsingRenderTarget = function(t, e, n, i, o, a, s, d, p, y) { o === void 0 && (o = "image/png"), a === void 0 && (a = 1), s === void 0 && (s = !1), p === void 0 && (p = !1), y === void 0 && (y = !1); var P = r._getScreenshotSize(t, e, n), R = P.height, B = P.width, F = { width: B, height: R }; if (R && B) { var z = t.getRenderingCanvas(); if (z) { var J = { width: z.width, height: z.height }; t.setSize(B, R); var ie = e.getScene(), se = null, ce = ie.activeCameras; (ie.activeCamera !== e || ie.activeCameras && ie.activeCameras.length) && (se = ie.activeCamera, ie.activeCamera = e), ie.render(); var ue = new on("screenShot", F, ie, !1, !1, h.a.TEXTURETYPE_UNSIGNED_INT, !1, Ne.a.NEAREST_SAMPLINGMODE, void 0, y); ue.renderList = null, ue.samples = a, ue.renderSprites = p, ue.onAfterRenderObservable.add(function() { Xe.b.DumpFramebuffer(B, R, t, i, o, d); }); var fe = function() { ie.incrementRenderId(), ie.resetCachedMaterial(), ue.render(!0), ue.dispose(), se && (ie.activeCamera = se), ie.activeCameras = ce, t.setSize(J.width, J.height), e.getProjectionMatrix(!0); }; if (s) { var ve = new vo("antialiasing", 1, ie.activeCamera); ue.addPostProcess(ve), ve.getEffect().isReady() ? fe() : ve.getEffect().onCompiled = function() { fe(); }; } else fe(); } else l.a.Error("No rendering canvas found !"); } else l.a.Error("Invalid 'size' parameter !"); }, r.CreateScreenshotUsingRenderTargetAsync = function(t, e, n, i, o, a, s, d) { return i === void 0 && (i = "image/png"), o === void 0 && (o = 1), a === void 0 && (a = !1), d === void 0 && (d = !1), new Promise(function(p, y) { r.CreateScreenshotUsingRenderTarget(t, e, n, function(P) { P !== void 0 ? p(P) : y(new Error("Data is undefined")); }, i, o, a, s, d); }); }, r._getScreenshotSize = function(t, e, n) { var i = 0, o = 0; if (typeof n == "object") { var a = n.precision ? Math.abs(n.precision) : 1; n.width && n.height ? (i = n.height * a, o = n.width * a) : n.width && !n.height ? (o = n.width * a, i = Math.round(o / t.getAspectRatio(e))) : n.height && !n.width ? (i = n.height * a, o = Math.round(i * t.getAspectRatio(e))) : (o = Math.round(t.getRenderWidth() * a), i = Math.round(o / t.getAspectRatio(e))); } else isNaN(n) || (i = n, o = n); return o && (o = Math.floor(o)), i && (i = Math.floor(i)), { height: 0 | i, width: 0 | o }; }, r; }(); Xe.b.CreateScreenshot = yo.CreateScreenshot, Xe.b.CreateScreenshotAsync = yo.CreateScreenshotAsync, Xe.b.CreateScreenshotUsingRenderTarget = yo.CreateScreenshotUsingRenderTarget, Xe.b.CreateScreenshotUsingRenderTargetAsync = yo.CreateScreenshotUsingRenderTargetAsync, function(r) { r[r.Checkbox = 0] = "Checkbox", r[r.Slider = 1] = "Slider", r[r.Vector3 = 2] = "Vector3", r[r.Quaternion = 3] = "Quaternion", r[r.Color3 = 4] = "Color3", r[r.String = 5] = "String"; }(wc || (wc = {})); var Dr, zg = f(140), jg = function() { function r(t) { this.byteOffset = 0, this.buffer = t; } return r.prototype.loadAsync = function(t) { var e = this; return this.buffer.readAsync(this.byteOffset, t).then(function(n) { e._dataView = new DataView(n.buffer, n.byteOffset, n.byteLength), e._dataByteOffset = 0; }); }, r.prototype.readUint32 = function() { var t = this._dataView.getUint32(this._dataByteOffset, !0); return this._dataByteOffset += 4, this.byteOffset += 4, t; }, r.prototype.readUint8Array = function(t) { var e = new Uint8Array(this._dataView.buffer, this._dataView.byteOffset + this._dataByteOffset, t); return this._dataByteOffset += t, this.byteOffset += t, e; }, r.prototype.readString = function(t) { return Hn.a.Decode(this.readUint8Array(t)); }, r.prototype.skipBytes = function(t) { this._dataByteOffset += t, this.byteOffset += t; }, r; }(), Hg = function() { function r() { } return r._GetStorage = function() { try { return localStorage.setItem("test", ""), localStorage.removeItem("test"), localStorage; } catch { var t = {}; return { getItem: function(n) { var i = t[n]; return i === void 0 ? null : i; }, setItem: function(n, i) { t[n] = i; } }; } }, r.ReadString = function(t, e) { var n = this._Storage.getItem(t); return n !== null ? n : e; }, r.WriteString = function(t, e) { this._Storage.setItem(t, e); }, r.ReadBoolean = function(t, e) { var n = this._Storage.getItem(t); return n !== null ? n === "true" : e; }, r.WriteBoolean = function(t, e) { this._Storage.setItem(t, e ? "true" : "false"); }, r.ReadNumber = function(t, e) { var n = this._Storage.getItem(t); return n !== null ? parseFloat(n) : e; }, r.WriteNumber = function(t, e) { this._Storage.setItem(t, e.toString()); }, r._Storage = r._GetStorage(), r; }(), Wg = function() { function r() { this._trackedScene = null; } return r.prototype.track = function(t) { this._trackedScene = t, this._savedJSON = kc.Serialize(t); }, r.prototype.getDelta = function() { if (!this._trackedScene) return null; var t = kc.Serialize(this._trackedScene), e = {}; for (var n in t) this._compareCollections(n, this._savedJSON[n], t[n], e); return e; }, r.prototype._compareArray = function(t, e, n, i) { if (e.length === 0 && n.length === 0) return !0; if (e.length && !isNaN(e[0]) || n.length && !isNaN(n[0])) { if (e.length !== n.length) return !1; if (e.length === 0) return !0; for (var o = 0; o < e.length; o++) if (e[o] !== n[o]) return i[t] = n, !1; return !0; } var a = [], s = function() { var P = e[o], R = P.uniqueId; a.push(R); var B = n.filter(function(J) { return J.uniqueId === R; }); if (B.length) { var F = B[0], z = {}; d._compareObjects(P, F, z) || (i[t] || (i[t] = []), z.__state = { id: F.id || F.name }, i[t].push(z)); } else z = { __state: { deleteId: P.id || P.name } }, i[t].push(z); }, d = this; for (o = 0; o < e.length; o++) s(); for (o = 0; o < n.length; o++) { var p = n[o], y = p.uniqueId; a.indexOf(y) === -1 && (i[t] || (i[t] = []), i[t].push(p)); } return !0; }, r.prototype._compareObjects = function(t, e, n) { var i = !1; for (var o in t) if (t.hasOwnProperty(o)) { var a = t[o], s = e[o], d = !1; Array.isArray(a) ? d = JSON.stringify(a) !== JSON.stringify(s) : isNaN(a) && Object.prototype.toString.call(a) != "[object String]" || (d = a !== s), d && (i = !0, n[o] = s); } return !i; }, r.prototype._compareCollections = function(t, e, n, i) { if (e !== n && e && n) { if (Array.isArray(e) && Array.isArray(n)) { if (this._compareArray(t, e, n, i)) return; } else if (typeof e == "object" && typeof n == "object") { var o = {}; return void (this._compareObjects(e, n, o) || (i[t] = o)); } } }, r.GetShadowGeneratorById = function(t, e) { for (var n = 0, i = t.lights.map(function(a) { return a.getShadowGenerator(); }); n < i.length; n++) { var o = i[n]; if (o && o.id === e) return o; } return null; }, r.ApplyDelta = function(t, e) { var n = this; typeof t == "string" && (t = JSON.parse(t)); var i = e; for (var o in t) { var a = t[o], s = i[o]; if (Array.isArray(s) || o === "shadowGenerators") switch (o) { case "cameras": this._ApplyDeltaForEntity(a, e, e.getCameraByID.bind(e), function(d) { return _t.a.Parse(d, e); }); break; case "lights": this._ApplyDeltaForEntity(a, e, e.getLightByID.bind(e), function(d) { return bi.a.Parse(d, e); }); break; case "shadowGenerators": this._ApplyDeltaForEntity(a, e, function(d) { return n.GetShadowGeneratorById(e, d); }, function(d) { return Fn.Parse(d, e); }); break; case "meshes": this._ApplyDeltaForEntity(a, e, e.getMeshByID.bind(e), function(d) { return Ie.a.Parse(d, e, ""); }); break; case "skeletons": this._ApplyDeltaForEntity(a, e, e.getSkeletonById.bind(e), function(d) { return Ao.Parse(d, e); }); break; case "materials": this._ApplyDeltaForEntity(a, e, e.getMaterialByID.bind(e), function(d) { return zt.a.Parse(d, e, ""); }); break; case "multiMaterials": this._ApplyDeltaForEntity(a, e, e.getMaterialByID.bind(e), function(d) { return Qi.a.Parse(d, e, ""); }); break; case "transformNodes": this._ApplyDeltaForEntity(a, e, e.getTransformNodeByID.bind(e), function(d) { return pr.a.Parse(d, e, ""); }); break; case "particleSystems": this._ApplyDeltaForEntity(a, e, e.getParticleSystemByID.bind(e), function(d) { return cn.Parse(d, e, ""); }); break; case "morphTargetManagers": this._ApplyDeltaForEntity(a, e, e.getMorphTargetById.bind(e), function(d) { return Zo.Parse(d, e); }); break; case "postProcesses": this._ApplyDeltaForEntity(a, e, e.getPostProcessByName.bind(e), function(d) { return ft.Parse(d, e, ""); }); } else isNaN(s) ? s.fromArray && s.fromArray(a) : i[o] = a; } }, r._ApplyPropertiesToEntity = function(t, e) { for (var n in t) { var i = t[n], o = e[n]; o !== void 0 && (!isNaN(o) || Array.isArray(o) ? e[n] = i : o.fromArray && o.fromArray(i)); } }, r._ApplyDeltaForEntity = function(t, e, n, i) { for (var o = 0, a = t; o < a.length; o++) { var s = a[o]; if (s.__state && s.__state.id !== void 0) { var d = n(s.__state.id); d && this._ApplyPropertiesToEntity(s, d); } else if (s.__state && s.__state.deleteId !== void 0) { var p = n(s.__state.deleteId); p == null || p.dispose(); } else i(s); } }, r; }(); (function(r) { var t = function() { function n(i, o, a, s) { var d; o === void 0 && (o = null), a === void 0 && (a = null), s === void 0 && (s = null), o = o ?? function() { return 1; }, a = a ?? function() { return 1; }, s = s ?? function(P, R) { return P === R ? 0 : 1; }, this._characterToIdx = /* @__PURE__ */ new Map(), this._insertionCosts = new Array(i.length), this._deletionCosts = new Array(i.length), this._substitutionCosts = new Array(i.length); for (var p = 0; p < i.length; ++p) { d = i[p], this._characterToIdx.set(d, p), this._insertionCosts[p] = o(d), this._deletionCosts[p] = a(d), this._substitutionCosts[p] = new Array(i.length); for (var y = p; y < i.length; ++y) this._substitutionCosts[p][y] = s(d, i[y]); } } return n.prototype.serialize = function() { var i = {}, o = new Array(this._characterToIdx.size); return this._characterToIdx.forEach(function(a, s) { o[a] = s; }), i.characters = o, i.insertionCosts = this._insertionCosts, i.deletionCosts = this._deletionCosts, i.substitutionCosts = this._substitutionCosts, JSON.stringify(i); }, n.Deserialize = function(i) { var o = JSON.parse(i), a = new n(o.characters); return a._insertionCosts = o.insertionCosts, a._deletionCosts = o.deletionCosts, a._substitutionCosts = o.substitutionCosts, a; }, n.prototype.getCharacterIdx = function(i) { return this._characterToIdx.get(i); }, n.prototype.getInsertionCost = function(i) { return this._insertionCosts[i]; }, n.prototype.getDeletionCost = function(i) { return this._deletionCosts[i]; }, n.prototype.getSubstitutionCost = function(i, o) { var a = Math.min(i, o), s = Math.max(i, o); return this._substitutionCosts[a][s]; }, n; }(); r.Alphabet = t; var e = function() { function n(i, o) { var a = this; if (i.length > n.MAX_SEQUENCE_LENGTH) throw new Error("Sequences longer than " + n.MAX_SEQUENCE_LENGTH + " not supported."); this._alphabet = o, this._characters = i.map(function(s) { return a._alphabet.getCharacterIdx(s); }); } return n.prototype.serialize = function() { return JSON.stringify(this._characters); }, n.Deserialize = function(i, o) { var a = new n([], o); return a._characters = JSON.parse(i), a; }, n.prototype.distance = function(i) { return n._distance(this, i); }, n._distance = function(i, o) { var a = i._alphabet; if (a !== o._alphabet) throw new Error("Cannot Levenshtein compare Sequences built from different alphabets."); var s = i._characters, d = o._characters, p = s.length, y = d.length, P = n._costMatrix; P[0][0] = 0; for (var R = 0; R < p; ++R) P[R + 1][0] = P[R][0] + a.getInsertionCost(s[R]); for (R = 0; R < y; ++R) P[0][R + 1] = P[0][R] + a.getInsertionCost(d[R]); for (var B = 0; B < p; ++B) for (var F = 0; F < y; ++F) n._insertionCost = P[B + 1][F] + a.getInsertionCost(d[F]), n._deletionCost = P[B][F + 1] + a.getDeletionCost(s[B]), n._substitutionCost = P[B][F] + a.getSubstitutionCost(s[B], d[F]), P[B + 1][F + 1] = Math.min(n._insertionCost, n._deletionCost, n._substitutionCost); return P[p][y]; }, n.MAX_SEQUENCE_LENGTH = 256, n._costMatrix = Object(c.f)(Array(n.MAX_SEQUENCE_LENGTH + 1)).map(function(i) { return new Array(n.MAX_SEQUENCE_LENGTH + 1); }), n; }(); r.Sequence = e; })(Dr || (Dr = {})); var Xg = function() { function r(t) { t === void 0 && (t = 0.01), this._points = [], this._segmentLength = t; } return r.prototype.serialize = function() { return JSON.stringify(this); }, r.Deserialize = function(t) { var e = JSON.parse(t), n = new r(e._segmentLength); return n._points = e._points.map(function(i) { return new u.e(i._x, i._y, i._z); }), n; }, r.prototype.getLength = function() { return this._points.length * this._segmentLength; }, r.prototype.add = function(t) { var e = this, n = this._points.length; if (n === 0) this._points.push(t.clone()); else for (var i = function() { return e._segmentLength / u.e.Distance(e._points[n - 1], t); }, o = i(); o <= 1; o = i()) { var a = this._points[n - 1].scale(1 - o); t.scaleAndAddToRef(o, a), this._points.push(a), ++n; } }, r.prototype.resampleAtTargetResolution = function(t) { var e = new r(this.getLength() / t); return this._points.forEach(function(n) { e.add(n); }), e; }, r.prototype.tokenize = function(t) { for (var e = [], n = new u.e(), i = 2; i < this._points.length; ++i) r._transformSegmentDirToRef(this._points[i - 2], this._points[i - 1], this._points[i], n) && e.push(r._tokenizeSegment(n, t)); return e; }, r._transformSegmentDirToRef = function(t, e, n, i) { return e.subtractToRef(t, r._forwardDir), r._forwardDir.normalize(), e.scaleToRef(-1, r._inverseFromVec), r._inverseFromVec.normalize(), !(Math.abs(u.e.Dot(r._forwardDir, r._inverseFromVec)) > 0.98) && (u.e.CrossToRef(r._forwardDir, r._inverseFromVec, r._upDir), r._upDir.normalize(), u.a.LookAtLHToRef(t, e, r._upDir, r._lookMatrix), n.subtractToRef(e, r._fromToVec), r._fromToVec.normalize(), u.e.TransformNormalToRef(r._fromToVec, r._lookMatrix, i), !0); }, r._tokenizeSegment = function(t, e) { r._bestMatch = 0, r._score = u.e.Dot(t, e[0]), r._bestScore = r._score; for (var n = 1; n < e.length; ++n) r._score = u.e.Dot(t, e[n]), r._score > r._bestScore && (r._bestMatch = n, r._bestScore = r._score); return r._bestMatch; }, r._forwardDir = new u.e(), r._inverseFromVec = new u.e(), r._upDir = new u.e(), r._fromToVec = new u.e(), r._lookMatrix = new u.a(), r; }(), Zd = function() { function r(t) { this.chars = new Array(t); } return r.Generate = function(t, e, n, i, o) { t === void 0 && (t = 64), e === void 0 && (e = 256), n === void 0 && (n = 0.1), i === void 0 && (i = 1e-3), o === void 0 && (o = []); for (var a, s, d = new r(t), p = 0; p < t; ++p) d.chars[p] = new u.e(Math.random() - 0.5, Math.random() - 0.5, Math.random() - 0.5), d.chars[p].normalize(); for (p = 0; p < o.length; ++p) d.chars[p].copyFrom(o[p]); for (var y, P = new u.e(), R = new u.e(), B = 0; B < e; ++B) { a = (1 - (y = B / (e - 1))) * n + y * i; var F = function(z) { P.copyFromFloats(0, 0, 0), d.chars.forEach(function(J) { d.chars[z].subtractToRef(J, R), (s = R.lengthSquared()) > 1e-6 && R.scaleAndAddToRef(1 / (R.lengthSquared() * s), P); }), P.scaleInPlace(a), d.chars[z].addInPlace(P), d.chars[z].normalize(); }; for (p = o.length; p < d.chars.length; ++p) F(p); } return d; }, r.prototype.serialize = function() { return JSON.stringify(this.chars); }, r.Deserialize = function(t) { for (var e = JSON.parse(t), n = new r(e.length), i = 0; i < e.length; ++i) n.chars[i] = new u.e(e[i]._x, e[i]._y, e[i]._z); return n; }, r; }(), Gc = function() { function r() { this._sequences = []; } return r.prototype.serialize = function() { return JSON.stringify(this._sequences.map(function(t) { return t.serialize(); })); }, r.Deserialize = function(t, e) { var n = new r(); return n._sequences = JSON.parse(t).map(function(i) { return Dr.Sequence.Deserialize(i, e); }), n; }, r.CreateFromTrajectory = function(t, e, n) { return r.CreateFromTokenizationPyramid(r._getTokenizationPyramid(t, e), n); }, r.CreateFromTokenizationPyramid = function(t, e) { var n = new r(); return n._sequences = t.map(function(i) { return new Dr.Sequence(i, e); }), n; }, r._getTokenizationPyramid = function(t, e, n) { n === void 0 && (n = r.FINEST_DESCRIPTOR_RESOLUTION); for (var i = [], o = n; o > 4; o = Math.floor(o / 2)) i.push(t.resampleAtTargetResolution(o).tokenize(e.chars)); return i; }, r.prototype.distance = function(t) { for (var e = 0, n = 0; n < this._sequences.length; ++n) e += Math.pow(2, n) * this._sequences[n].distance(t._sequences[n]); return e; }, r.FINEST_DESCRIPTOR_RESOLUTION = 32, r; }(), Jd = function() { function r(t) { t === void 0 && (t = []), this._descriptors = t, this._centroidIdx = -1, this._averageDistance = 0, this._refreshDescription(); } return r.prototype.serialize = function() { var t = {}; return t.descriptors = this._descriptors.map(function(e) { return e.serialize(); }), t.centroidIdx = this._centroidIdx, t.averageDistance = this._averageDistance, JSON.stringify(t); }, r.Deserialize = function(t, e) { var n = JSON.parse(t), i = new r(); return i._descriptors = n.descriptors.map(function(o) { return Gc.Deserialize(o, e); }), i._centroidIdx = n.centroidIdx, i._averageDistance = n.averageDistance, i; }, r.prototype.add = function(t) { this._descriptors.push(t), this._refreshDescription(); }, r.prototype.getMatchCost = function(t) { return t.distance(this._descriptors[this._centroidIdx]) / this._averageDistance; }, r.prototype.getMatchMinimumDistance = function(t) { return Math.min.apply(Math, this._descriptors.map(function(e) { return e.distance(t); })); }, r.prototype._refreshDescription = function() { var t, e = this; this._centroidIdx = -1; for (var n = this._descriptors.map(function(o) { return t = 0, e._descriptors.forEach(function(a) { t += o.distance(a); }), t; }), i = 0; i < n.length; ++i) (this._centroidIdx < 0 || n[i] < n[this._centroidIdx]) && (this._centroidIdx = i); this._averageDistance = 0, this._descriptors.forEach(function(o) { e._averageDistance += o.distance(e._descriptors[e._centroidIdx]); }), this._descriptors.length > 0 && (this._averageDistance = Math.max(this._averageDistance / this._descriptors.length, r.MIN_AVERAGE_DISTANCE)); }, r.MIN_AVERAGE_DISTANCE = 1, r; }(), Yg = function() { function r() { this._maximumAllowableMatchCost = 4, this._nameToDescribedTrajectory = /* @__PURE__ */ new Map(); } return r.prototype.serialize = function() { var t = {}; return t.maximumAllowableMatchCost = this._maximumAllowableMatchCost, t.vector3Alphabet = this._vector3Alphabet.serialize(), t.levenshteinAlphabet = this._levenshteinAlphabet.serialize(), t.nameToDescribedTrajectory = [], this._nameToDescribedTrajectory.forEach(function(e, n) { t.nameToDescribedTrajectory.push(n), t.nameToDescribedTrajectory.push(e.serialize()); }), JSON.stringify(t); }, r.Deserialize = function(t) { var e = JSON.parse(t), n = new r(); n._maximumAllowableMatchCost = e.maximumAllowableMatchCost, n._vector3Alphabet = Zd.Deserialize(e.vector3Alphabet), n._levenshteinAlphabet = Dr.Alphabet.Deserialize(e.levenshteinAlphabet); for (var i = 0; i < e.nameToDescribedTrajectory.length; i += 2) n._nameToDescribedTrajectory.set(e.nameToDescribedTrajectory[i], Jd.Deserialize(e.nameToDescribedTrajectory[i + 1], n._levenshteinAlphabet)); return n; }, r.Generate = function() { for (var t = Zd.Generate(64, 256, 0.1, 1e-3, [u.e.Forward()]), e = new Array(t.chars.length), n = 0; n < e.length; ++n) e[n] = n; var i = new Dr.Alphabet(e, function(a) { return a === 0 ? 0 : 1; }, function(a) { return a === 0 ? 0 : 1; }, function(a, s) { return Math.min(1 - u.e.Dot(t.chars[a], t.chars[s]), 1); }), o = new r(); return o._vector3Alphabet = t, o._levenshteinAlphabet = i, o; }, r.prototype.addTrajectoryToClassification = function(t, e) { this._nameToDescribedTrajectory.has(e) || this._nameToDescribedTrajectory.set(e, new Jd()), this._nameToDescribedTrajectory.get(e).add(Gc.CreateFromTrajectory(t, this._vector3Alphabet, this._levenshteinAlphabet)); }, r.prototype.deleteClassification = function(t) { return this._nameToDescribedTrajectory.delete(t); }, r.prototype.classifyTrajectory = function(t) { var e = this, n = Gc.CreateFromTrajectory(t, this._vector3Alphabet, this._levenshteinAlphabet), i = []; if (this._nameToDescribedTrajectory.forEach(function(p, y) { p.getMatchCost(n) < e._maximumAllowableMatchCost && i.push(y); }), i.length === 0) return null; for (var o, a = 0, s = this._nameToDescribedTrajectory.get(i[a]).getMatchMinimumDistance(n), d = 0; d < i.length; ++d) (o = this._nameToDescribedTrajectory.get(i[d]).getMatchMinimumDistance(n)) < s && (s = o, a = d); return i[a]; }, r; }(), Kg = f(150), Ea = function(r) { function t(e, n) { n === void 0 && (n = {}); var i = r.call(this, e) || this; return i.options = n, i._direction = new u.e(0, 0, -1), i._mat = new u.a(), i._onSelectEnabled = !1, i._origin = new u.e(0, 0, 0), i.lastNativeXRHitResults = [], i.onHitTestResultObservable = new C.c(), i._onHitTestResults = function(o) { var a = o.map(function(s) { var d = u.a.FromArray(s.hitMatrix); return i._xrSessionManager.scene.useRightHandedSystem || d.toggleModelMatrixHandInPlace(), i.options.worldParentNode && d.multiplyToRef(i.options.worldParentNode.getWorldMatrix(), d), { xrHitResult: s, transformationMatrix: d }; }); i.lastNativeXRHitResults = o, i.onHitTestResultObservable.notifyObservers(a); }, i._onSelect = function(o) { i._onSelectEnabled && t.XRHitTestWithSelectEvent(o, i._xrSessionManager.referenceSpace); }, i.xrNativeFeatureName = "hit-test", Xe.b.Warn("A newer version of this plugin is available"), i; } return Object(c.d)(t, r), t.XRHitTestWithRay = function(e, n, i, o) { return e.requestHitTest(n, i).then(function(a) { var s = o || function(d) { return !!d.hitMatrix; }; return a.filter(s); }); }, t.XRHitTestWithSelectEvent = function(e, n) { var i = e.frame.getPose(e.inputSource.targetRaySpace, n); if (!i) return Promise.resolve([]); var o = new XRRay(i.transform); return this.XRHitTestWithRay(e.frame.session, o, n); }, t.prototype.attach = function() { return !!r.prototype.attach.call(this) && (this.options.testOnPointerDownOnly && this._xrSessionManager.session.addEventListener("select", this._onSelect, !1), !0); }, t.prototype.detach = function() { return !!r.prototype.detach.call(this) && (this._onSelectEnabled = !1, this._xrSessionManager.session.removeEventListener("select", this._onSelect), !0); }, t.prototype.dispose = function() { r.prototype.dispose.call(this), this.onHitTestResultObservable.clear(); }, t.prototype._onXRFrame = function(e) { if (this.attached && !this.options.testOnPointerDownOnly) { var n = e.getViewerPose(this._xrSessionManager.referenceSpace); if (n) { u.a.FromArrayToRef(n.transform.matrix, 0, this._mat), u.e.TransformCoordinatesFromFloatsToRef(0, 0, 0, this._mat, this._origin), u.e.TransformCoordinatesFromFloatsToRef(0, 0, -1, this._mat, this._direction), this._direction.subtractInPlace(this._origin), this._direction.normalize(); var i = new XRRay({ x: this._origin.x, y: this._origin.y, z: this._origin.z, w: 0 }, { x: this._direction.x, y: this._direction.y, z: this._direction.z, w: 0 }); t.XRHitTestWithRay(this._xrSessionManager.session, i, this._xrSessionManager.referenceSpace).then(this._onHitTestResults); } } }, t.Name = ti.HIT_TEST, t.Version = 1, t; }(ni); Wn.AddWebXRFeature(Ea.Name, function(r, t) { return function() { return new Ea(r, t); }; }, Ea.Version, !1); var Qg = 0, Sa = function(r) { function t(e, n) { n === void 0 && (n = {}); var i = r.call(this, e) || this; return i._options = n, i._lastFrameDetected = /* @__PURE__ */ new Set(), i._trackedAnchors = [], i._futureAnchors = [], i.onAnchorAddedObservable = new C.c(), i.onAnchorRemovedObservable = new C.c(), i.onAnchorUpdatedObservable = new C.c(), i._tmpVector = new u.e(), i._tmpQuaternion = new u.b(), i.xrNativeFeatureName = "anchors", i; } return Object(c.d)(t, r), Object.defineProperty(t.prototype, "referenceSpaceForFrameAnchors", { set: function(e) { this._referenceSpaceForFrameAnchors = e; }, enumerable: !1, configurable: !0 }), t.prototype._populateTmpTransformation = function(e, n) { return this._tmpVector.copyFrom(e), this._tmpQuaternion.copyFrom(n), this._xrSessionManager.scene.useRightHandedSystem || (this._tmpVector.z *= -1, this._tmpQuaternion.z *= -1, this._tmpQuaternion.w *= -1), { position: this._tmpVector, rotationQuaternion: this._tmpQuaternion }; }, t.prototype.addAnchorPointUsingHitTestResultAsync = function(e, n, i) { return n === void 0 && (n = new u.e()), i === void 0 && (i = new u.b()), Object(c.b)(this, void 0, void 0, function() { var o, a, s, d = this; return Object(c.e)(this, function(p) { switch (p.label) { case 0: if (this._populateTmpTransformation(n, i), o = new XRRigidTransform({ x: this._tmpVector.x, y: this._tmpVector.y, z: this._tmpVector.z }, { x: this._tmpQuaternion.x, y: this._tmpQuaternion.y, z: this._tmpQuaternion.z, w: this._tmpQuaternion.w }), e.xrHitResult.createAnchor) return [3, 1]; throw this.detach(), new Error("Anchors not enabled in this environment/browser"); case 1: return p.trys.push([1, 3, , 4]), [4, e.xrHitResult.createAnchor(o)]; case 2: return a = p.sent(), [2, new Promise(function(y, P) { d._futureAnchors.push({ nativeAnchor: a, resolved: !1, submitted: !0, xrTransformation: o, resolve: y, reject: P }); })]; case 3: throw s = p.sent(), new Error(s); case 4: return [2]; } }); }); }, t.prototype.addAnchorAtPositionAndRotationAsync = function(e, n, i) { return n === void 0 && (n = new u.b()), i === void 0 && (i = !1), Object(c.b)(this, void 0, void 0, function() { var o, a, s, d = this; return Object(c.e)(this, function(p) { switch (p.label) { case 0: return this._populateTmpTransformation(e, n), o = new XRRigidTransform({ x: this._tmpVector.x, y: this._tmpVector.y, z: this._tmpVector.z }, { x: this._tmpQuaternion.x, y: this._tmpQuaternion.y, z: this._tmpQuaternion.z, w: this._tmpQuaternion.w }), i && this.attached && this._xrSessionManager.currentFrame ? [4, this._createAnchorAtTransformation(o, this._xrSessionManager.currentFrame)] : [3, 2]; case 1: return s = p.sent(), [3, 3]; case 2: s = void 0, p.label = 3; case 3: return a = s, [2, new Promise(function(y, P) { d._futureAnchors.push({ nativeAnchor: a, resolved: !1, submitted: !1, xrTransformation: o, resolve: y, reject: P }); })]; } }); }); }, Object.defineProperty(t.prototype, "anchors", { get: function() { return this._trackedAnchors; }, enumerable: !1, configurable: !0 }), t.prototype.detach = function() { if (!r.prototype.detach.call(this)) return !1; if (!this._options.doNotRemoveAnchorsOnSessionEnded) for (; this._trackedAnchors.length; ) { var e = this._trackedAnchors.pop(); if (e) { try { e.remove(); } catch { } this.onAnchorRemovedObservable.notifyObservers(e); } } return !0; }, t.prototype.dispose = function() { this._futureAnchors.length = 0, r.prototype.dispose.call(this), this.onAnchorAddedObservable.clear(), this.onAnchorRemovedObservable.clear(), this.onAnchorUpdatedObservable.clear(); }, t.prototype._onXRFrame = function(e) { var n = this; if (this.attached && e) { var i = e.trackedAnchors; if (i) { var o = this._trackedAnchors.filter(function(s) { return !i.has(s.xrAnchor); }).map(function(s) { return n._trackedAnchors.indexOf(s); }), a = 0; o.forEach(function(s) { var d = n._trackedAnchors.splice(s - a, 1)[0]; n.onAnchorRemovedObservable.notifyObservers(d), a++; }), i.forEach(function(s) { if (n._lastFrameDetected.has(s)) { var d = n._findIndexInAnchorArray(s); y = n._trackedAnchors[d]; try { n._updateAnchorWithXRFrame(s, y, e), y.attachedNode && (y.attachedNode.rotationQuaternion = y.attachedNode.rotationQuaternion || new u.b(), y.transformationMatrix.decompose(y.attachedNode.scaling, y.attachedNode.rotationQuaternion, y.attachedNode.position)), n.onAnchorUpdatedObservable.notifyObservers(y); } catch { Xe.b.Warn("Anchor could not be updated"); } } else { var p = { id: Qg++, xrAnchor: s, remove: s.delete }, y = n._updateAnchorWithXRFrame(s, p, e); n._trackedAnchors.push(y), n.onAnchorAddedObservable.notifyObservers(y); var P = n._futureAnchors.filter(function(R) { return R.nativeAnchor === s; })[0]; P && (P.resolve(y), P.resolved = !0); } }), this._lastFrameDetected = i; } this._futureAnchors.forEach(function(s) { s.resolved || s.submitted || (n._createAnchorAtTransformation(s.xrTransformation, e).then(function(d) { s.nativeAnchor = d; }, function(d) { s.resolved = !0, s.reject(d); }), s.submitted = !0); }); } }, t.prototype._findIndexInAnchorArray = function(e) { for (var n = 0; n < this._trackedAnchors.length; ++n) if (this._trackedAnchors[n].xrAnchor === e) return n; return -1; }, t.prototype._updateAnchorWithXRFrame = function(e, n, i) { var o = i.getPose(e.anchorSpace, this._xrSessionManager.referenceSpace); if (o) { var a = n.transformationMatrix || new u.a(); u.a.FromArrayToRef(o.transform.matrix, 0, a), this._xrSessionManager.scene.useRightHandedSystem || a.toggleModelMatrixHandInPlace(), n.transformationMatrix = a, this._options.worldParentNode && a.multiplyToRef(this._options.worldParentNode.getWorldMatrix(), a); } return n; }, t.prototype._createAnchorAtTransformation = function(e, n) { var i; return Object(c.b)(this, void 0, void 0, function() { return Object(c.e)(this, function(o) { if (!n.createAnchor) throw this.detach(), new Error("Anchors are not enabled in your browser"); try { return [2, n.createAnchor(e, (i = this._referenceSpaceForFrameAnchors) !== null && i !== void 0 ? i : this._xrSessionManager.referenceSpace)]; } catch (a) { throw new Error(a); } return [2]; }); }); }, t.Name = ti.ANCHOR_SYSTEM, t.Version = 1, t; }(ni); Wn.AddWebXRFeature(Sa.Name, function(r, t) { return function() { return new Sa(r, t); }; }, Sa.Version); var qg = 0, Aa = function(r) { function t(e, n) { n === void 0 && (n = {}); var i = r.call(this, e) || this; return i._options = n, i._detectedPlanes = [], i._enabled = !1, i._lastFrameDetected = /* @__PURE__ */ new Set(), i.onPlaneAddedObservable = new C.c(), i.onPlaneRemovedObservable = new C.c(), i.onPlaneUpdatedObservable = new C.c(), i.xrNativeFeatureName = "plane-detection", i._xrSessionManager.session ? i._init() : i._xrSessionManager.onXRSessionInit.addOnce(function() { i._init(); }), i; } return Object(c.d)(t, r), t.prototype.detach = function() { if (!r.prototype.detach.call(this)) return !1; if (!this._options.doNotRemovePlanesOnSessionEnded) for (; this._detectedPlanes.length; ) { var e = this._detectedPlanes.pop(); e && this.onPlaneRemovedObservable.notifyObservers(e); } return !0; }, t.prototype.dispose = function() { r.prototype.dispose.call(this), this.onPlaneAddedObservable.clear(), this.onPlaneRemovedObservable.clear(), this.onPlaneUpdatedObservable.clear(); }, t.prototype.isCompatible = function() { return typeof XRPlane < "u"; }, t.prototype._onXRFrame = function(e) { var n = this; if (this.attached && this._enabled && e) { var i = e.worldInformation.detectedPlanes; if (i) { var o = this._detectedPlanes.filter(function(s) { return !i.has(s.xrPlane); }).map(function(s) { return n._detectedPlanes.indexOf(s); }), a = 0; o.forEach(function(s) { var d = n._detectedPlanes.splice(s - a, 1)[0]; n.onPlaneRemovedObservable.notifyObservers(d), a++; }), i.forEach(function(s) { if (n._lastFrameDetected.has(s)) { if (s.lastChangedTime === n._xrSessionManager.currentTimestamp) { var d = n.findIndexInPlaneArray(s); y = n._detectedPlanes[d], n._updatePlaneWithXRPlane(s, y, e), n.onPlaneUpdatedObservable.notifyObservers(y); } } else { var p = { id: qg++, xrPlane: s, polygonDefinition: [] }, y = n._updatePlaneWithXRPlane(s, p, e); n._detectedPlanes.push(y), n.onPlaneAddedObservable.notifyObservers(y); } }), this._lastFrameDetected = i; } } }, t.prototype._init = function() { var e, n, i = this, o = function() { i._enabled = !0, i._detectedPlanes.length && (i._detectedPlanes.length = 0); }; this._xrSessionManager.session.updateWorldTrackingState ? (this._xrSessionManager.session.updateWorldTrackingState({ planeDetectionState: { enabled: !0 } }), o()) : !((n = (e = this._xrSessionManager.session.worldTrackingState) === null || e === void 0 ? void 0 : e.planeDetectionState) === null || n === void 0) && n.enabled && o(); }, t.prototype._updatePlaneWithXRPlane = function(e, n, i) { var o = this; n.polygonDefinition = e.polygon.map(function(d) { var p = o._xrSessionManager.scene.useRightHandedSystem ? 1 : -1; return new u.e(d.x, d.y, d.z * p); }); var a = i.getPose(e.planeSpace, this._xrSessionManager.referenceSpace); if (a) { var s = n.transformationMatrix || new u.a(); u.a.FromArrayToRef(a.transform.matrix, 0, s), this._xrSessionManager.scene.useRightHandedSystem || s.toggleModelMatrixHandInPlace(), n.transformationMatrix = s, this._options.worldParentNode && s.multiplyToRef(this._options.worldParentNode.getWorldMatrix(), s); } return n; }, t.prototype.findIndexInPlaneArray = function(e) { for (var n = 0; n < this._detectedPlanes.length; ++n) if (this._detectedPlanes[n].xrPlane === e) return n; return -1; }, t.Name = ti.PLANE_DETECTION, t.Version = 1, t; }(ni); Wn.AddWebXRFeature(Aa.Name, function(r, t) { return function() { return new Aa(r, t); }; }, Aa.Version); var Pa = function(r) { function t(e, n) { n === void 0 && (n = {}); var i = r.call(this, e) || this; return i.options = n, i.onBackgroundStateChangedObservable = new C.c(), i; } return Object(c.d)(t, r), t.prototype.attach = function() { return this._setBackgroundState(!1), r.prototype.attach.call(this); }, t.prototype.detach = function() { return this._setBackgroundState(!0), r.prototype.detach.call(this); }, t.prototype.dispose = function() { r.prototype.dispose.call(this), this.onBackgroundStateChangedObservable.clear(); }, t.prototype._onXRFrame = function(e) { }, t.prototype._setBackgroundState = function(e) { var n = this._xrSessionManager.scene; if (!this.options.ignoreEnvironmentHelper) if (this.options.environmentHelperRemovalFlags) { if (this.options.environmentHelperRemovalFlags.skyBox) { var i = n.getMeshByName("BackgroundSkybox"); i && i.setEnabled(e); } if (this.options.environmentHelperRemovalFlags.ground) { var o = n.getMeshByName("BackgroundPlane"); o && o.setEnabled(e); } } else { var a = n.getMeshByName("BackgroundHelper"); a && a.setEnabled(e); } this.options.backgroundMeshes && this.options.backgroundMeshes.forEach(function(s) { return s.setEnabled(e); }), this.onBackgroundStateChangedObservable.notifyObservers(e); }, t.Name = ti.BACKGROUND_REMOVER, t.Version = 1, t; }(ni); Wn.AddWebXRFeature(Pa.Name, function(r, t) { return function() { return new Pa(r, t); }; }, Pa.Version, !0); var Zg = function() { }, xa = function(r) { function t(e, n) { var i = r.call(this, e) || this; return i._options = n, i._attachController = function(o) { if (!i._controllers[o.uniqueId]) if (i._xrSessionManager.scene.isPhysicsEnabled() || l.a.Warn("physics engine not enabled, skipped. Please add this controller manually."), i._options.physicsProperties.useControllerMesh && o.inputSource.gamepad) o.onMotionControllerInitObservable.addOnce(function(P) { P.onModelLoadedObservable.addOnce(function() { var R = new At.a(P.rootMesh, At.a.MeshImpostor, Object(c.a)({ mass: 0 }, i._options.physicsProperties)), B = o.grip || o.pointer; i._controllers[o.uniqueId] = { xrController: o, impostor: R, oldPos: B.position.clone(), oldRotation: B.rotationQuaternion.clone() }; }); }); else { var a = i._options.physicsProperties.impostorType || At.a.SphereImpostor, s = i._options.physicsProperties.impostorSize || 0.1, d = Nn.a.CreateSphere("impostor-mesh-" + o.uniqueId, { diameterX: typeof s == "number" ? s : s.width, diameterY: typeof s == "number" ? s : s.height, diameterZ: typeof s == "number" ? s : s.depth }); d.isVisible = i._debugMode, d.isPickable = !1, d.rotationQuaternion = new u.b(); var p = o.grip || o.pointer; d.position.copyFrom(p.position), d.rotationQuaternion.copyFrom(p.rotationQuaternion); var y = new At.a(d, a, Object(c.a)({ mass: 0 }, i._options.physicsProperties)); i._controllers[o.uniqueId] = { xrController: o, impostor: y, impostorMesh: d }; } }, i._controllers = {}, i._debugMode = !1, i._delta = 0, i._lastTimestamp = 0, i._tmpQuaternion = new u.b(), i._tmpVector = new u.e(), i._options.physicsProperties || (i._options.physicsProperties = {}), i; } return Object(c.d)(t, r), t.prototype._enablePhysicsDebug = function() { var e = this; this._debugMode = !0, Object.keys(this._controllers).forEach(function(n) { var i = e._controllers[n]; i.impostorMesh && (i.impostorMesh.isVisible = !0); }); }, t.prototype.addController = function(e) { this._attachController(e); }, t.prototype.attach = function() { var e = this; if (!r.prototype.attach.call(this)) return !1; if (!this._options.xrInput) return !0; if (this._options.xrInput.controllers.forEach(this._attachController), this._addNewAttachObserver(this._options.xrInput.onControllerAddedObservable, this._attachController), this._addNewAttachObserver(this._options.xrInput.onControllerRemovedObservable, function(o) { e._detachController(o.uniqueId); }), this._options.enableHeadsetImpostor) { var n = this._options.headsetImpostorParams || { impostorType: At.a.SphereImpostor, restitution: 0.8, impostorSize: 0.3 }, i = n.impostorSize || 0.3; this._headsetMesh = Nn.a.CreateSphere("headset-mesh", { diameterX: typeof i == "number" ? i : i.width, diameterY: typeof i == "number" ? i : i.height, diameterZ: typeof i == "number" ? i : i.depth }), this._headsetMesh.rotationQuaternion = new u.b(), this._headsetMesh.isVisible = !1, this._headsetImpostor = new At.a(this._headsetMesh, n.impostorType, Object(c.a)({ mass: 0 }, n)); } return !0; }, t.prototype.detach = function() { var e = this; return !!r.prototype.detach.call(this) && (Object.keys(this._controllers).forEach(function(n) { e._detachController(n); }), this._headsetMesh && this._headsetMesh.dispose(), !0); }, t.prototype.getHeadsetImpostor = function() { return this._headsetImpostor; }, t.prototype.getImpostorForController = function(e) { var n = typeof e == "string" ? e : e.uniqueId; return this._controllers[n] ? this._controllers[n].impostor : null; }, t.prototype.setPhysicsProperties = function(e) { this._options.physicsProperties = Object(c.a)(Object(c.a)({}, this._options.physicsProperties), e); }, t.prototype._onXRFrame = function(e) { var n = this; this._delta = this._xrSessionManager.currentTimestamp - this._lastTimestamp, this._lastTimestamp = this._xrSessionManager.currentTimestamp, this._headsetMesh && (this._headsetMesh.position.copyFrom(this._options.xrInput.xrCamera.position), this._headsetMesh.rotationQuaternion.copyFrom(this._options.xrInput.xrCamera.rotationQuaternion)), Object.keys(this._controllers).forEach(function(i) { var o = n._controllers[i], a = o.xrController.grip || o.xrController.pointer, s = o.oldPos || o.impostorMesh.position, d = o.oldRotation || o.impostorMesh.rotationQuaternion; if (a.position.subtractToRef(s, n._tmpVector), n._tmpVector.scaleInPlace(1e3 / n._delta), o.impostor.setLinearVelocity(n._tmpVector), n._debugMode && console.log(n._tmpVector, "linear"), !d.equalsWithEpsilon(a.rotationQuaternion)) { d.conjugateInPlace().multiplyToRef(a.rotationQuaternion, n._tmpQuaternion); var p = Math.sqrt(n._tmpQuaternion.x * n._tmpQuaternion.x + n._tmpQuaternion.y * n._tmpQuaternion.y + n._tmpQuaternion.z * n._tmpQuaternion.z); if (n._tmpVector.set(n._tmpQuaternion.x, n._tmpQuaternion.y, n._tmpQuaternion.z), p < 1e-3) n._tmpVector.scaleInPlace(2); else { var y = 2 * Math.atan2(p, n._tmpQuaternion.w); n._tmpVector.scaleInPlace(y / (p * (n._delta / 1e3))); } o.impostor.setAngularVelocity(n._tmpVector), n._debugMode && console.log(n._tmpVector, n._tmpQuaternion, "angular"); } s.copyFrom(a.position), d.copyFrom(a.rotationQuaternion); }); }, t.prototype._detachController = function(e) { var n = this._controllers[e]; n && (n.impostorMesh && n.impostorMesh.dispose(), delete this._controllers[e]); }, t.Name = ti.PHYSICS_CONTROLLERS, t.Version = 1, t; }(ni); Wn.AddWebXRFeature(xa.Name, function(r, t) { return function() { return new xa(r, t); }; }, xa.Version, !0); var Ca = function(r) { function t(e, n) { n === void 0 && (n = {}); var i = r.call(this, e) || this; return i.options = n, i._tmpMat = new u.a(), i._tmpPos = new u.e(), i._tmpQuat = new u.b(), i.initHitTestSource = function(o) { if (o) { var a = new XRRay(i.options.offsetRay || {}), s = { space: i.options.useReferenceSpace ? o : i._xrSessionManager.viewerReferenceSpace, offsetRay: a }; i.options.entityTypes && (s.entityTypes = i.options.entityTypes), s.space ? i._xrSessionManager.session.requestHitTestSource(s).then(function(d) { i._xrHitTestSource && i._xrHitTestSource.cancel(), i._xrHitTestSource = d; }) : Xe.b.Warn("waiting for viewer reference space to initialize"); } }, i.autoCloneTransformation = !1, i.onHitTestResultObservable = new C.c(), i.paused = !1, i.xrNativeFeatureName = "hit-test", Xe.b.Warn("Hit test is an experimental and unstable feature."), i; } return Object(c.d)(t, r), t.prototype.attach = function() { var e = this; if (!r.prototype.attach.call(this) || !this._xrSessionManager.session.requestHitTestSource) return !1; if (this.options.disablePermanentHitTest || (this._xrSessionManager.referenceSpace && this.initHitTestSource(this._xrSessionManager.referenceSpace), this._xrSessionManager.onXRReferenceSpaceChanged.add(this.initHitTestSource)), this.options.enableTransientHitTest) { var n = new XRRay(this.options.transientOffsetRay || {}); this._xrSessionManager.session.requestHitTestSourceForTransientInput({ profile: "generic-touchscreen", offsetRay: n, entityTypes: this.options.entityTypes }).then(function(i) { e._transientXrHitTestSource = i; }); } return !0; }, t.prototype.detach = function() { return !!r.prototype.detach.call(this) && (this._xrHitTestSource && (this._xrHitTestSource.cancel(), this._xrHitTestSource = null), this._xrSessionManager.onXRReferenceSpaceChanged.removeCallback(this.initHitTestSource), this._transientXrHitTestSource && (this._transientXrHitTestSource.cancel(), this._transientXrHitTestSource = null), !0); }, t.prototype.dispose = function() { r.prototype.dispose.call(this), this.onHitTestResultObservable.clear(); }, t.prototype._onXRFrame = function(e) { var n = this; if (this.attached && !this.paused) { if (this._xrHitTestSource) { var i = e.getHitTestResults(this._xrHitTestSource); this._processWebXRHitTestResult(i); } this._transientXrHitTestSource && e.getHitTestResultsForTransientInput(this._transientXrHitTestSource).forEach(function(o) { n._processWebXRHitTestResult(o.results, o.inputSource); }); } }, t.prototype._processWebXRHitTestResult = function(e, n) { var i = this, o = []; e.forEach(function(a) { var s = a.getPose(i._xrSessionManager.referenceSpace); if (s) { var d = s.transform.position, p = s.transform.orientation; i._tmpPos.set(d.x, d.y, d.z), i._tmpQuat.set(p.x, p.y, p.z, p.w), u.a.FromFloat32ArrayToRefScaled(s.transform.matrix, 0, 1, i._tmpMat), i._xrSessionManager.scene.useRightHandedSystem || (i._tmpPos.z *= -1, i._tmpQuat.z *= -1, i._tmpQuat.w *= -1, i._tmpMat.toggleModelMatrixHandInPlace()); var y = { position: i.autoCloneTransformation ? i._tmpPos.clone() : i._tmpPos, rotationQuaternion: i.autoCloneTransformation ? i._tmpQuat.clone() : i._tmpQuat, transformationMatrix: i.autoCloneTransformation ? i._tmpMat.clone() : i._tmpMat, inputSource: n, isTransient: !!n, xrHitResult: a }; o.push(y); } }), this.onHitTestResultObservable.notifyObservers(o); }, t.Name = ti.HIT_TEST, t.Version = 2, t; }(ni); Wn.AddWebXRFeature(Ca.Name, function(r, t) { return function() { return new Ca(r, t); }; }, Ca.Version, !1); var Ra = function(r) { function t(e) { var n = r.call(this, e) || this; return n._enabled = !1, n._featurePointCloud = [], n.onFeaturePointsAddedObservable = new C.c(), n.onFeaturePointsUpdatedObservable = new C.c(), n.xrNativeFeatureName = "bjsfeature-points", n._xrSessionManager.session ? n._init() : n._xrSessionManager.onXRSessionInit.addOnce(function() { n._init(); }), n; } return Object(c.d)(t, r), Object.defineProperty(t.prototype, "featurePointCloud", { get: function() { return this._featurePointCloud; }, enumerable: !1, configurable: !0 }), t.prototype.detach = function() { return !!r.prototype.detach.call(this) && (this.featurePointCloud.length = 0, !0); }, t.prototype.dispose = function() { r.prototype.dispose.call(this), this._featurePointCloud.length = 0, this.onFeaturePointsUpdatedObservable.clear(), this.onFeaturePointsAddedObservable.clear(); }, t.prototype._onXRFrame = function(e) { if (this.attached && this._enabled && e) { var n = e.featurePointCloud; if (n && n.length !== 0) { if (n.length % 5 != 0) throw new Error("Received malformed feature point cloud of length: " + n.length); for (var i = n.length / 5, o = new Array(), a = new Array(), s = 0; s < i; s++) { var d = 5 * s, p = n[d + 4]; this._featurePointCloud[p] ? o.push(p) : (this._featurePointCloud[p] = { position: new u.e(), confidenceValue: 0 }, a.push(p)), this._featurePointCloud[p].position.x = n[d], this._featurePointCloud[p].position.y = n[d + 1], this._featurePointCloud[p].position.z = n[d + 2], this._featurePointCloud[p].confidenceValue = n[d + 3]; } a.length > 0 && this.onFeaturePointsAddedObservable.notifyObservers(a), o.length > 0 && this.onFeaturePointsUpdatedObservable.notifyObservers(o); } } }, t.prototype._init = function() { this._xrSessionManager.session.trySetFeaturePointCloudEnabled && this._xrSessionManager.session.trySetFeaturePointCloudEnabled(!0) && (this._enabled = !0); }, t.Name = ti.FEATURE_POINTS, t.Version = 1, t; }(ni); Wn.AddWebXRFeature(Ra.Name, function(r) { return function() { return new Ra(r); }; }, Ra.Version); var $d = function() { function r(t, e, n, i, o) { this.xrController = t, this.trackedMeshes = e, this._handMesh = n, this._rigMapping = i, this._defaultHandMesh = !1, this._transformNodeMapping = [], this.handPartsDefinition = this.generateHandPartsDefinition(t.inputSource.hand), this._scene = e[0].getScene(), this._handMesh && this._rigMapping ? this._defaultHandMesh = !1 : o || this._generateDefaultHandMesh(), this.xrController.motionController && (this.xrController.motionController.rootMesh ? this.xrController.motionController.rootMesh.setEnabled(!1) : this.xrController.motionController.onModelLoadedObservable.add(function(a) { a.rootMesh && a.rootMesh.setEnabled(!1); })), this.xrController.onMotionControllerInitObservable.add(function(a) { a.onModelLoadedObservable.add(function(s) { s.rootMesh && s.rootMesh.setEnabled(!1); }), a.rootMesh && a.rootMesh.setEnabled(!1); }); } return r.prototype.generateHandPartsDefinition = function(t) { var e; return (e = {}).wrist = [t.WRIST], e.thumb = [t.THUMB_METACARPAL, t.THUMB_PHALANX_PROXIMAL, t.THUMB_PHALANX_DISTAL, t.THUMB_PHALANX_TIP], e.index = [t.INDEX_METACARPAL, t.INDEX_PHALANX_PROXIMAL, t.INDEX_PHALANX_INTERMEDIATE, t.INDEX_PHALANX_DISTAL, t.INDEX_PHALANX_TIP], e.middle = [t.MIDDLE_METACARPAL, t.MIDDLE_PHALANX_PROXIMAL, t.MIDDLE_PHALANX_INTERMEDIATE, t.MIDDLE_PHALANX_DISTAL, t.MIDDLE_PHALANX_TIP], e.ring = [t.RING_METACARPAL, t.RING_PHALANX_PROXIMAL, t.RING_PHALANX_INTERMEDIATE, t.RING_PHALANX_DISTAL, t.RING_PHALANX_TIP], e.little = [t.LITTLE_METACARPAL, t.LITTLE_PHALANX_PROXIMAL, t.LITTLE_PHALANX_INTERMEDIATE, t.LITTLE_PHALANX_DISTAL, t.LITTLE_PHALANX_TIP], e; }, r.prototype.updateFromXRFrame = function(t, e, n) { var i = this; n === void 0 && (n = 2); var o = this.xrController.inputSource.hand; o && this.trackedMeshes.forEach(function(a, s) { var d = o[s]; if (d) { var p = t.getJointPose(d, e); if (!p || !p.transform) return; var y = p.transform.position, P = p.transform.orientation; a.position.set(y.x, y.y, y.z), a.rotationQuaternion.set(P.x, P.y, P.z, P.w); var R = (p.radius || 8e-3) * n; a.scaling.set(R, R, R), i._handMesh && i._rigMapping && i._rigMapping[s] && (i._transformNodeMapping[s] = i._transformNodeMapping[s] || i._scene.getTransformNodeByName(i._rigMapping[s]), i._transformNodeMapping[s] && (i._transformNodeMapping[s].position.copyFrom(a.position), i._transformNodeMapping[s].rotationQuaternion.copyFrom(a.rotationQuaternion), a.isVisible = !1)), a.getScene().useRightHandedSystem || (a.position.z *= -1, a.rotationQuaternion.z *= -1, a.rotationQuaternion.w *= -1); } }); }, r.prototype.getHandPartMeshes = function(t) { var e = this; return this.handPartsDefinition[t].map(function(n) { return e.trackedMeshes[n]; }); }, r.prototype.dispose = function() { this.trackedMeshes.forEach(function(t) { return t.dispose(); }), this._defaultHandMesh && this._handMesh && this._handMesh.dispose(); }, r.prototype._generateDefaultHandMesh = function() { return Object(c.b)(this, void 0, void 0, function() { var t, e, n, i, o, a, s, d; return Object(c.e)(this, function(p) { switch (p.label) { case 0: return p.trys.push([0, 3, , 4]), t = this.xrController.inputSource.handedness === "right" ? "right" : "left", e = (t === "right" ? "r" : "l") + "_hand_" + (this._scene.useRightHandedSystem ? "r" : "l") + "hs.glb", [4, Ft.ImportMeshAsync("", "https://assets.babylonjs.com/meshes/HandMeshes/", e, this._scene)]; case 1: return n = p.sent(), i = { base: I.a.FromInts(116, 63, 203), fresnel: I.a.FromInts(149, 102, 229), fingerColor: I.a.FromInts(177, 130, 255), tipFresnel: I.a.FromInts(220, 200, 255) }, [4, (o = new sa("leftHandShader", this._scene, { emitComments: !1 })).loadAsync("https://patrickryanms.github.io/BabylonJStextures/Demos/xrHandMesh/handsShader.json")]; case 2: if (p.sent(), o.build(!1), o.needDepthPrePass = !0, o.transparencyMode = zt.a.MATERIAL_ALPHABLEND, o.alphaMode = Ue.a.ALPHA_COMBINE, (a = { base: o.getBlockByName("baseColor"), fresnel: o.getBlockByName("fresnelColor"), fingerColor: o.getBlockByName("fingerColor"), tipFresnel: o.getBlockByName("tipFresnelColor") }).base.value = i.base, a.fresnel.value = i.fresnel, a.fingerColor.value = i.fingerColor, a.tipFresnel.value = i.tipFresnel, n.meshes[1].material = o, this._defaultHandMesh = !0, this._handMesh = n.meshes[0], this._rigMapping = ["wrist_", "thumb_metacarpal_", "thumb_proxPhalanx_", "thumb_distPhalanx_", "thumb_tip_", "index_metacarpal_", "index_proxPhalanx_", "index_intPhalanx_", "index_distPhalanx_", "index_tip_", "middle_metacarpal_", "middle_proxPhalanx_", "middle_intPhalanx_", "middle_distPhalanx_", "middle_tip_", "ring_metacarpal_", "ring_proxPhalanx_", "ring_intPhalanx_", "ring_distPhalanx_", "ring_tip_", "little_metacarpal_", "little_proxPhalanx_", "little_intPhalanx_", "little_distPhalanx_", "little_tip_"].map(function(y) { return y + (t === "right" ? "R" : "L"); }), !(s = this._scene.getTransformNodeByName(this._rigMapping[0]))) throw new Error("could not find the wrist node"); return s.parent && s.parent.rotate(be.a.Y, Math.PI), [3, 4]; case 3: return d = p.sent(), Xe.b.Error("error loading hand mesh"), console.log(d), [3, 4]; case 4: return [2]; } }); }); }, r; }(), Oa = function(r) { function t(e, n) { var i = r.call(this, e) || this; return i.options = n, i.onHandAddedObservable = new C.c(), i.onHandRemovedObservable = new C.c(), i._hands = {}, i._attachHand = function(o) { var a, s, d, p, y, P, R, B, F, z; if (o.inputSource.hand && !i._hands[o.uniqueId]) { var J = o.inputSource.hand, ie = [], se = ((a = i.options.jointMeshes) === null || a === void 0 ? void 0 : a.sourceMesh) || Nn.a.CreateSphere("jointParent", { diameter: 1 }); se.isVisible = !!(!((s = i.options.jointMeshes) === null || s === void 0) && s.keepOriginalVisible); for (var ce = 0; ce < J.length; ++ce) { var ue = se.createInstance(o.uniqueId + "-handJoint-" + ce); if (!((d = i.options.jointMeshes) === null || d === void 0) && d.onHandJointMeshGenerated) { var fe = i.options.jointMeshes.onHandJointMeshGenerated(ue, ce, o.uniqueId); fe && fe !== ue && (ue.dispose(), ue = fe); } if (ue.isPickable = !1, (p = i.options.jointMeshes) === null || p === void 0 ? void 0 : p.enablePhysics) { var ve = i.options.jointMeshes.physicsProps || {}, Te = ve.impostorType !== void 0 ? ve.impostorType : At.a.SphereImpostor; ue.physicsImpostor = new At.a(ue, Te, Object(c.a)({ mass: 0 }, ve)); } ue.rotationQuaternion = new u.b(), !((y = i.options.jointMeshes) === null || y === void 0) && y.invisible && (ue.isVisible = !1), ie.push(ue); } var Re = o.inputSource.handedness === "right" ? "right" : "left", Ae = ((P = i.options.jointMeshes) === null || P === void 0 ? void 0 : P.handMeshes) && ((R = i.options.jointMeshes) === null || R === void 0 ? void 0 : R.handMeshes[Re]), Ee = ((B = i.options.jointMeshes) === null || B === void 0 ? void 0 : B.rigMapping) && ((F = i.options.jointMeshes) === null || F === void 0 ? void 0 : F.rigMapping[Re]), Se = new $d(o, ie, Ae, Ee, (z = i.options.jointMeshes) === null || z === void 0 ? void 0 : z.disableDefaultHandMesh); i._hands[o.uniqueId] = { handObject: Se, id: t._idCounter++ }, i.onHandAddedObservable.notifyObservers(Se); } }, i.xrNativeFeatureName = "hand-tracking", i; } return Object(c.d)(t, r), t.prototype.isCompatible = function() { return typeof XRHand < "u"; }, t.prototype.attach = function() { var e = this; return !!r.prototype.attach.call(this) && (this.options.xrInput.controllers.forEach(this._attachHand), this._addNewAttachObserver(this.options.xrInput.onControllerAddedObservable, this._attachHand), this._addNewAttachObserver(this.options.xrInput.onControllerRemovedObservable, function(n) { e._detachHand(n.uniqueId); }), !0); }, t.prototype.detach = function() { var e = this; return !!r.prototype.detach.call(this) && (Object.keys(this._hands).forEach(function(n) { e._detachHand(n); }), !0); }, t.prototype.dispose = function() { r.prototype.dispose.call(this), this.onHandAddedObservable.clear(); }, t.prototype.getHandByControllerId = function(e) { var n; return ((n = this._hands[e]) === null || n === void 0 ? void 0 : n.handObject) || null; }, t.prototype.getHandByHandedness = function(e) { var n = this, i = Object.keys(this._hands).map(function(o) { return n._hands[o].handObject.xrController.inputSource.handedness; }).indexOf(e); return i !== -1 ? this._hands[i].handObject : null; }, t.prototype._onXRFrame = function(e) { var n = this; Object.keys(this._hands).forEach(function(i) { var o; n._hands[i].handObject.updateFromXRFrame(e, n._xrSessionManager.referenceSpace, (o = n.options.jointMeshes) === null || o === void 0 ? void 0 : o.scaleFactor); }); }, t.prototype._detachHand = function(e) { this._hands[e] && (this.onHandRemovedObservable.notifyObservers(this._hands[e].handObject), this._hands[e].handObject.dispose()); }, t._idCounter = 0, t.Name = ti.HAND_TRACKING, t.Version = 1, t; }(ni); Wn.AddWebXRFeature(Oa.Name, function(r, t) { return function() { return new Oa(r, t); }; }, Oa.Version, !1); var ef = function(r) { function t(e, n, i) { var o = r.call(this, e, Jg["left-right"], n, i) || this; return o._mapping = { defaultButton: { valueNodeName: "VALUE", unpressedNodeName: "UNPRESSED", pressedNodeName: "PRESSED" }, defaultAxis: { valueNodeName: "VALUE", minNodeName: "MIN", maxNodeName: "MAX" }, buttons: { "xr-standard-trigger": { rootNodeName: "SELECT", componentProperty: "button", states: ["default", "touched", "pressed"] }, "xr-standard-squeeze": { rootNodeName: "GRASP", componentProperty: "state", states: ["pressed"] }, "xr-standard-touchpad": { rootNodeName: "TOUCHPAD_PRESS", labelAnchorNodeName: "squeeze-label", touchPointNodeName: "TOUCH" }, "xr-standard-thumbstick": { rootNodeName: "THUMBSTICK_PRESS", componentProperty: "state", states: ["pressed"] } }, axes: { "xr-standard-touchpad": { "x-axis": { rootNodeName: "TOUCHPAD_TOUCH_X" }, "y-axis": { rootNodeName: "TOUCHPAD_TOUCH_Y" } }, "xr-standard-thumbstick": { "x-axis": { rootNodeName: "THUMBSTICK_X" }, "y-axis": { rootNodeName: "THUMBSTICK_Y" } } } }, o.profileId = "microsoft-mixed-reality", o; } return Object(c.d)(t, r), t.prototype._getFilenameAndPath = function() { return { filename: this.handedness === "left" ? t.MODEL_LEFT_FILENAME : t.MODEL_RIGHT_FILENAME, path: t.MODEL_BASE_URL + "default/" }; }, t.prototype._getModelLoadingConstraints = function() { var e = Ft.IsPluginForExtensionAvailable(".glb"); return e || l.a.Warn("glTF / glb loaded was not registered, using generic controller instead"), e; }, t.prototype._processLoadedModel = function(e) { var n = this; this.rootMesh && (this.getComponentIds().forEach(function(i, o) { if (!n.disableAnimation && i && n.rootMesh) { var a = n._mapping.buttons[i], s = a.rootNodeName; if (!s) return void l.a.Log("Skipping unknown button at index: " + o + " with mapped name: " + i); var d = n._getChildByName(n.rootMesh, s); if (!d) return void l.a.Warn("Missing button mesh with name: " + s); if (a.valueMesh = n._getImmediateChildByName(d, n._mapping.defaultButton.valueNodeName), a.pressedMesh = n._getImmediateChildByName(d, n._mapping.defaultButton.pressedNodeName), a.unpressedMesh = n._getImmediateChildByName(d, n._mapping.defaultButton.unpressedNodeName), a.valueMesh && a.pressedMesh && a.unpressedMesh) { var p = n.getComponent(i); p && p.onButtonStateChangedObservable.add(function(y) { n._lerpTransform(a, y.value); }, void 0, !0); } else l.a.Warn("Missing button submesh under mesh with name: " + s); } }), this.getComponentIds().forEach(function(i, o) { var a = n.getComponent(i); a.isAxes() && ["x-axis", "y-axis"].forEach(function(s) { if (n.rootMesh) { var d = n._mapping.axes[i][s], p = n._getChildByName(n.rootMesh, d.rootNodeName); p ? (d.valueMesh = n._getImmediateChildByName(p, n._mapping.defaultAxis.valueNodeName), d.minMesh = n._getImmediateChildByName(p, n._mapping.defaultAxis.minNodeName), d.maxMesh = n._getImmediateChildByName(p, n._mapping.defaultAxis.maxNodeName), d.valueMesh && d.minMesh && d.maxMesh ? a && a.onAxisValueChangedObservable.add(function(y) { var P = s === "x-axis" ? y.x : y.y; n._lerpTransform(d, P, !0); }, void 0, !0) : l.a.Warn("Missing axis submesh under mesh with name: " + d.rootNodeName)) : l.a.Warn("Missing axis mesh with name: " + d.rootNodeName); } }); })); }, t.prototype._setRootMesh = function(e) { var n; this.rootMesh = new Ie.a(this.profileId + " " + this.handedness, this.scene), this.rootMesh.isPickable = !1; for (var i = 0; i < e.length; i++) { var o = e[i]; o.isPickable = !1, o.parent || (n = o); } n && n.setParent(this.rootMesh), this.scene.useRightHandedSystem || (this.rootMesh.rotationQuaternion = u.b.FromEulerAngles(0, Math.PI, 0)); }, t.prototype._updateModel = function() { }, t.MODEL_BASE_URL = "https://controllers.babylonjs.com/microsoft/", t.MODEL_LEFT_FILENAME = "left.glb", t.MODEL_RIGHT_FILENAME = "right.glb", t; }(br); wn.RegisterController("windows-mixed-reality", function(r, t) { return new ef(t, r.gamepad, r.handedness); }); var Jg = { left: { selectComponentId: "xr-standard-trigger", components: { "xr-standard-trigger": { type: "trigger", gamepadIndices: { button: 0 }, rootNodeName: "xr_standard_trigger", visualResponses: { xr_standard_trigger_pressed: { componentProperty: "button", states: ["default", "touched", "pressed"], valueNodeProperty: "transform", valueNodeName: "xr_standard_trigger_pressed_value", minNodeName: "xr_standard_trigger_pressed_min", maxNodeName: "xr_standard_trigger_pressed_max" } } }, "xr-standard-squeeze": { type: "squeeze", gamepadIndices: { button: 1 }, rootNodeName: "xr_standard_squeeze", visualResponses: { xr_standard_squeeze_pressed: { componentProperty: "button", states: ["default", "touched", "pressed"], valueNodeProperty: "transform", valueNodeName: "xr_standard_squeeze_pressed_value", minNodeName: "xr_standard_squeeze_pressed_min", maxNodeName: "xr_standard_squeeze_pressed_max" } } }, "xr-standard-touchpad": { type: "touchpad", gamepadIndices: { button: 2, xAxis: 0, yAxis: 1 }, rootNodeName: "xr_standard_touchpad", visualResponses: { xr_standard_touchpad_pressed: { componentProperty: "button", states: ["default", "touched", "pressed"], valueNodeProperty: "transform", valueNodeName: "xr_standard_touchpad_pressed_value", minNodeName: "xr_standard_touchpad_pressed_min", maxNodeName: "xr_standard_touchpad_pressed_max" }, xr_standard_touchpad_xaxis_pressed: { componentProperty: "xAxis", states: ["default", "touched", "pressed"], valueNodeProperty: "transform", valueNodeName: "xr_standard_touchpad_xaxis_pressed_value", minNodeName: "xr_standard_touchpad_xaxis_pressed_min", maxNodeName: "xr_standard_touchpad_xaxis_pressed_max" }, xr_standard_touchpad_yaxis_pressed: { componentProperty: "yAxis", states: ["default", "touched", "pressed"], valueNodeProperty: "transform", valueNodeName: "xr_standard_touchpad_yaxis_pressed_value", minNodeName: "xr_standard_touchpad_yaxis_pressed_min", maxNodeName: "xr_standard_touchpad_yaxis_pressed_max" }, xr_standard_touchpad_xaxis_touched: { componentProperty: "xAxis", states: ["default", "touched", "pressed"], valueNodeProperty: "transform", valueNodeName: "xr_standard_touchpad_xaxis_touched_value", minNodeName: "xr_standard_touchpad_xaxis_touched_min", maxNodeName: "xr_standard_touchpad_xaxis_touched_max" }, xr_standard_touchpad_yaxis_touched: { componentProperty: "yAxis", states: ["default", "touched", "pressed"], valueNodeProperty: "transform", valueNodeName: "xr_standard_touchpad_yaxis_touched_value", minNodeName: "xr_standard_touchpad_yaxis_touched_min", maxNodeName: "xr_standard_touchpad_yaxis_touched_max" }, xr_standard_touchpad_axes_touched: { componentProperty: "state", states: ["touched", "pressed"], valueNodeProperty: "visibility", valueNodeName: "xr_standard_touchpad_axes_touched_value" } }, touchPointNodeName: "xr_standard_touchpad_axes_touched_value" }, "xr-standard-thumbstick": { type: "thumbstick", gamepadIndices: { button: 3, xAxis: 2, yAxis: 3 }, rootNodeName: "xr_standard_thumbstick", visualResponses: { xr_standard_thumbstick_pressed: { componentProperty: "button", states: ["default", "touched", "pressed"], valueNodeProperty: "transform", valueNodeName: "xr_standard_thumbstick_pressed_value", minNodeName: "xr_standard_thumbstick_pressed_min", maxNodeName: "xr_standard_thumbstick_pressed_max" }, xr_standard_thumbstick_xaxis_pressed: { componentProperty: "xAxis", states: ["default", "touched", "pressed"], valueNodeProperty: "transform", valueNodeName: "xr_standard_thumbstick_xaxis_pressed_value", minNodeName: "xr_standard_thumbstick_xaxis_pressed_min", maxNodeName: "xr_standard_thumbstick_xaxis_pressed_max" }, xr_standard_thumbstick_yaxis_pressed: { componentProperty: "yAxis", states: ["default", "touched", "pressed"], valueNodeProperty: "transform", valueNodeName: "xr_standard_thumbstick_yaxis_pressed_value", minNodeName: "xr_standard_thumbstick_yaxis_pressed_min", maxNodeName: "xr_standard_thumbstick_yaxis_pressed_max" } } } }, gamepadMapping: "xr-standard", rootNodeName: "microsoft-mixed-reality-left", assetPath: "left.glb" }, right: { selectComponentId: "xr-standard-trigger", components: { "xr-standard-trigger": { type: "trigger", gamepadIndices: { button: 0 }, rootNodeName: "xr_standard_trigger", visualResponses: { xr_standard_trigger_pressed: { componentProperty: "button", states: ["default", "touched", "pressed"], valueNodeProperty: "transform", valueNodeName: "xr_standard_trigger_pressed_value", minNodeName: "xr_standard_trigger_pressed_min", maxNodeName: "xr_standard_trigger_pressed_max" } } }, "xr-standard-squeeze": { type: "squeeze", gamepadIndices: { button: 1 }, rootNodeName: "xr_standard_squeeze", visualResponses: { xr_standard_squeeze_pressed: { componentProperty: "button", states: ["default", "touched", "pressed"], valueNodeProperty: "transform", valueNodeName: "xr_standard_squeeze_pressed_value", minNodeName: "xr_standard_squeeze_pressed_min", maxNodeName: "xr_standard_squeeze_pressed_max" } } }, "xr-standard-touchpad": { type: "touchpad", gamepadIndices: { button: 2, xAxis: 0, yAxis: 1 }, rootNodeName: "xr_standard_touchpad", visualResponses: { xr_standard_touchpad_pressed: { componentProperty: "button", states: ["default", "touched", "pressed"], valueNodeProperty: "transform", valueNodeName: "xr_standard_touchpad_pressed_value", minNodeName: "xr_standard_touchpad_pressed_min", maxNodeName: "xr_standard_touchpad_pressed_max" }, xr_standard_touchpad_xaxis_pressed: { componentProperty: "xAxis", states: ["default", "touched", "pressed"], valueNodeProperty: "transform", valueNodeName: "xr_standard_touchpad_xaxis_pressed_value", minNodeName: "xr_standard_touchpad_xaxis_pressed_min", maxNodeName: "xr_standard_touchpad_xaxis_pressed_max" }, xr_standard_touchpad_yaxis_pressed: { componentProperty: "yAxis", states: ["default", "touched", "pressed"], valueNodeProperty: "transform", valueNodeName: "xr_standard_touchpad_yaxis_pressed_value", minNodeName: "xr_standard_touchpad_yaxis_pressed_min", maxNodeName: "xr_standard_touchpad_yaxis_pressed_max" }, xr_standard_touchpad_xaxis_touched: { componentProperty: "xAxis", states: ["default", "touched", "pressed"], valueNodeProperty: "transform", valueNodeName: "xr_standard_touchpad_xaxis_touched_value", minNodeName: "xr_standard_touchpad_xaxis_touched_min", maxNodeName: "xr_standard_touchpad_xaxis_touched_max" }, xr_standard_touchpad_yaxis_touched: { componentProperty: "yAxis", states: ["default", "touched", "pressed"], valueNodeProperty: "transform", valueNodeName: "xr_standard_touchpad_yaxis_touched_value", minNodeName: "xr_standard_touchpad_yaxis_touched_min", maxNodeName: "xr_standard_touchpad_yaxis_touched_max" }, xr_standard_touchpad_axes_touched: { componentProperty: "state", states: ["touched", "pressed"], valueNodeProperty: "visibility", valueNodeName: "xr_standard_touchpad_axes_touched_value" } }, touchPointNodeName: "xr_standard_touchpad_axes_touched_value" }, "xr-standard-thumbstick": { type: "thumbstick", gamepadIndices: { button: 3, xAxis: 2, yAxis: 3 }, rootNodeName: "xr_standard_thumbstick", visualResponses: { xr_standard_thumbstick_pressed: { componentProperty: "button", states: ["default", "touched", "pressed"], valueNodeProperty: "transform", valueNodeName: "xr_standard_thumbstick_pressed_value", minNodeName: "xr_standard_thumbstick_pressed_min", maxNodeName: "xr_standard_thumbstick_pressed_max" }, xr_standard_thumbstick_xaxis_pressed: { componentProperty: "xAxis", states: ["default", "touched", "pressed"], valueNodeProperty: "transform", valueNodeName: "xr_standard_thumbstick_xaxis_pressed_value", minNodeName: "xr_standard_thumbstick_xaxis_pressed_min", maxNodeName: "xr_standard_thumbstick_xaxis_pressed_max" }, xr_standard_thumbstick_yaxis_pressed: { componentProperty: "yAxis", states: ["default", "touched", "pressed"], valueNodeProperty: "transform", valueNodeName: "xr_standard_thumbstick_yaxis_pressed_value", minNodeName: "xr_standard_thumbstick_yaxis_pressed_min", maxNodeName: "xr_standard_thumbstick_yaxis_pressed_max" } } } }, gamepadMapping: "xr-standard", rootNodeName: "microsoft-mixed-reality-right", assetPath: "right.glb" } }, zc = function(r) { function t(e, n, i, o, a) { a === void 0 && (a = !1); var s = r.call(this, e, $g[i], n, i) || this; return s._forceLegacyControllers = a, s.profileId = "oculus-touch", s; } return Object(c.d)(t, r), t.prototype._getFilenameAndPath = function() { return { filename: this.handedness === "left" ? t.MODEL_LEFT_FILENAME : t.MODEL_RIGHT_FILENAME, path: this._isQuest() ? t.QUEST_MODEL_BASE_URL : t.MODEL_BASE_URL }; }, t.prototype._getModelLoadingConstraints = function() { return !0; }, t.prototype._processLoadedModel = function(e) { var n = this, i = this._isQuest(), o = this.handedness === "right" ? -1 : 1; this.getComponentIds().forEach(function(a) { var s = a && n.getComponent(a); s && s.onButtonStateChangedObservable.add(function(d) { if (n.rootMesh && !n.disableAnimation) switch (a) { case "xr-standard-trigger": return void (i || (n._modelRootNode.getChildren()[3].rotation.x = 0.2 * -d.value, n._modelRootNode.getChildren()[3].position.y = 5e-3 * -d.value, n._modelRootNode.getChildren()[3].position.z = 5e-3 * -d.value)); case "xr-standard-squeeze": return void (i || (n._modelRootNode.getChildren()[4].position.x = o * d.value * 35e-4)); case "xr-standard-thumbstick": return; case "a-button": case "x-button": return void (i || (d.pressed ? n._modelRootNode.getChildren()[1].position.y = -1e-3 : n._modelRootNode.getChildren()[1].position.y = 0)); case "b-button": case "y-button": return void (i || (d.pressed ? n._modelRootNode.getChildren()[2].position.y = -1e-3 : n._modelRootNode.getChildren()[2].position.y = 0)); } }, void 0, !0); }); }, t.prototype._setRootMesh = function(e) { this.rootMesh = new Ie.a(this.profileId + " " + this.handedness, this.scene), this.scene.useRightHandedSystem || (this.rootMesh.rotationQuaternion = u.b.FromEulerAngles(0, Math.PI, 0)), e.forEach(function(n) { n.isPickable = !1; }), this._isQuest() ? this._modelRootNode = e[0] : (this._modelRootNode = e[1], this.rootMesh.position.y = 0.034, this.rootMesh.position.z = 0.052), this._modelRootNode.parent = this.rootMesh; }, t.prototype._updateModel = function() { }, t.prototype._isQuest = function() { return !!navigator.userAgent.match(/Quest/gi) && !this._forceLegacyControllers; }, t.MODEL_BASE_URL = "https://controllers.babylonjs.com/oculus/", t.MODEL_LEFT_FILENAME = "left.babylon", t.MODEL_RIGHT_FILENAME = "right.babylon", t.QUEST_MODEL_BASE_URL = "https://controllers.babylonjs.com/oculusQuest/", t; }(br); wn.RegisterController("oculus-touch", function(r, t) { return new zc(t, r.gamepad, r.handedness); }), wn.RegisterController("oculus-touch-legacy", function(r, t) { return new zc(t, r.gamepad, r.handedness, !0); }); var $g = { left: { selectComponentId: "xr-standard-trigger", components: { "xr-standard-trigger": { type: "trigger", gamepadIndices: { button: 0 }, rootNodeName: "xr_standard_trigger", visualResponses: {} }, "xr-standard-squeeze": { type: "squeeze", gamepadIndices: { button: 1 }, rootNodeName: "xr_standard_squeeze", visualResponses: {} }, "xr-standard-thumbstick": { type: "thumbstick", gamepadIndices: { button: 3, xAxis: 2, yAxis: 3 }, rootNodeName: "xr_standard_thumbstick", visualResponses: {} }, "x-button": { type: "button", gamepadIndices: { button: 4 }, rootNodeName: "x_button", visualResponses: {} }, "y-button": { type: "button", gamepadIndices: { button: 5 }, rootNodeName: "y_button", visualResponses: {} }, thumbrest: { type: "button", gamepadIndices: { button: 6 }, rootNodeName: "thumbrest", visualResponses: {} } }, gamepadMapping: "xr-standard", rootNodeName: "oculus-touch-v2-left", assetPath: "left.glb" }, right: { selectComponentId: "xr-standard-trigger", components: { "xr-standard-trigger": { type: "trigger", gamepadIndices: { button: 0 }, rootNodeName: "xr_standard_trigger", visualResponses: {} }, "xr-standard-squeeze": { type: "squeeze", gamepadIndices: { button: 1 }, rootNodeName: "xr_standard_squeeze", visualResponses: {} }, "xr-standard-thumbstick": { type: "thumbstick", gamepadIndices: { button: 3, xAxis: 2, yAxis: 3 }, rootNodeName: "xr_standard_thumbstick", visualResponses: {} }, "a-button": { type: "button", gamepadIndices: { button: 4 }, rootNodeName: "a_button", visualResponses: {} }, "b-button": { type: "button", gamepadIndices: { button: 5 }, rootNodeName: "b_button", visualResponses: {} }, thumbrest: { type: "button", gamepadIndices: { button: 6 }, rootNodeName: "thumbrest", visualResponses: {} } }, gamepadMapping: "xr-standard", rootNodeName: "oculus-touch-v2-right", assetPath: "right.glb" } }, tf = function(r) { function t(e, n, i) { var o = r.call(this, e, ev[i], n, i) || this; return o.profileId = "htc-vive", o; } return Object(c.d)(t, r), t.prototype._getFilenameAndPath = function() { return { filename: t.MODEL_FILENAME, path: t.MODEL_BASE_URL }; }, t.prototype._getModelLoadingConstraints = function() { return !0; }, t.prototype._processLoadedModel = function(e) { var n = this; this.getComponentIds().forEach(function(i) { var o = i && n.getComponent(i); o && o.onButtonStateChangedObservable.add(function(a) { if (n.rootMesh && !n.disableAnimation) switch (i) { case "xr-standard-trigger": return void (n._modelRootNode.getChildren()[6].rotation.x = 0.15 * -a.value); case "xr-standard-touchpad": case "xr-standard-squeeze": return; } }, void 0, !0); }); }, t.prototype._setRootMesh = function(e) { this.rootMesh = new Ie.a(this.profileId + " " + this.handedness, this.scene), e.forEach(function(n) { n.isPickable = !1; }), this._modelRootNode = e[1], this._modelRootNode.parent = this.rootMesh, this.scene.useRightHandedSystem || (this.rootMesh.rotationQuaternion = u.b.FromEulerAngles(0, Math.PI, 0)); }, t.prototype._updateModel = function() { }, t.MODEL_BASE_URL = "https://controllers.babylonjs.com/vive/", t.MODEL_FILENAME = "wand.babylon", t; }(br); wn.RegisterController("htc-vive", function(r, t) { return new tf(t, r.gamepad, r.handedness); }); var ev = { left: { selectComponentId: "xr-standard-trigger", components: { "xr-standard-trigger": { type: "trigger", gamepadIndices: { button: 0 }, rootNodeName: "xr_standard_trigger", visualResponses: {} }, "xr-standard-squeeze": { type: "squeeze", gamepadIndices: { button: 1 }, rootNodeName: "xr_standard_squeeze", visualResponses: {} }, "xr-standard-touchpad": { type: "touchpad", gamepadIndices: { button: 2, xAxis: 0, yAxis: 1 }, rootNodeName: "xr_standard_touchpad", visualResponses: {} }, menu: { type: "button", gamepadIndices: { button: 4 }, rootNodeName: "menu", visualResponses: {} } }, gamepadMapping: "xr-standard", rootNodeName: "htc_vive_none", assetPath: "none.glb" }, right: { selectComponentId: "xr-standard-trigger", components: { "xr-standard-trigger": { type: "trigger", gamepadIndices: { button: 0 }, rootNodeName: "xr_standard_trigger", visualResponses: {} }, "xr-standard-squeeze": { type: "squeeze", gamepadIndices: { button: 1 }, rootNodeName: "xr_standard_squeeze", visualResponses: {} }, "xr-standard-touchpad": { type: "touchpad", gamepadIndices: { button: 2, xAxis: 0, yAxis: 1 }, rootNodeName: "xr_standard_touchpad", visualResponses: {} }, menu: { type: "button", gamepadIndices: { button: 4 }, rootNodeName: "menu", visualResponses: {} } }, gamepadMapping: "xr-standard", rootNodeName: "htc_vive_none", assetPath: "none.glb" }, none: { selectComponentId: "xr-standard-trigger", components: { "xr-standard-trigger": { type: "trigger", gamepadIndices: { button: 0 }, rootNodeName: "xr_standard_trigger", visualResponses: {} }, "xr-standard-squeeze": { type: 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}; }, function(Be, A, f) { var V = "shadowsFragmentFunctions", _ = `#ifdef SHADOWS #ifndef SHADOWFLOAT float unpack(vec4 color) { const vec4 bit_shift=vec4(1.0/(255.0*255.0*255.0),1.0/(255.0*255.0),1.0/255.0,1.0); return dot(color,bit_shift); } #endif float computeFallOff(float value,vec2 clipSpace,float frustumEdgeFalloff) { float mask=smoothstep(1.0-frustumEdgeFalloff,1.00000012,clamp(dot(clipSpace,clipSpace),0.,1.)); return mix(value,1.0,mask); } #define inline float computeShadowCube(vec3 lightPosition,samplerCube shadowSampler,float darkness,vec2 depthValues) { vec3 directionToLight=vPositionW-lightPosition; float depth=length(directionToLight); depth=(depth+depthValues.x)/(depthValues.y); depth=clamp(depth,0.,1.0); directionToLight=normalize(directionToLight); directionToLight.y=-directionToLight.y; #ifndef SHADOWFLOAT float shadow=unpack(textureCube(shadowSampler,directionToLight)); #else float shadow=textureCube(shadowSampler,directionToLight).x; #endif return depth>shadow ? darkness : 1.0; } #define inline float computeShadowWithPoissonSamplingCube(vec3 lightPosition,samplerCube shadowSampler,float mapSize,float darkness,vec2 depthValues) { vec3 directionToLight=vPositionW-lightPosition; float depth=length(directionToLight); depth=(depth+depthValues.x)/(depthValues.y); depth=clamp(depth,0.,1.0); directionToLight=normalize(directionToLight); directionToLight.y=-directionToLight.y; float visibility=1.; vec3 poissonDisk[4]; poissonDisk[0]=vec3(-1.0,1.0,-1.0); poissonDisk[1]=vec3(1.0,-1.0,-1.0); poissonDisk[2]=vec3(-1.0,-1.0,-1.0); poissonDisk[3]=vec3(1.0,-1.0,1.0); #ifndef SHADOWFLOAT if (unpack(textureCube(shadowSampler,directionToLight+poissonDisk[0]*mapSize))shadow ? computeFallOff(darkness,clipSpace.xy,frustumEdgeFalloff) : 1.; } #endif #define inline float computeShadow(vec4 vPositionFromLight,float depthMetric,sampler2D shadowSampler,float darkness,float frustumEdgeFalloff) { vec3 clipSpace=vPositionFromLight.xyz/vPositionFromLight.w; vec2 uv=0.5*clipSpace.xy+vec2(0.5); if (uv.x<0. || uv.x>1.0 || uv.y<0. || uv.y>1.0) { return 1.0; } else { float shadowPixelDepth=clamp(depthMetric,0.,1.0); #ifndef SHADOWFLOAT float shadow=unpack(texture2D(shadowSampler,uv)); #else float shadow=texture2D(shadowSampler,uv).x; #endif return shadowPixelDepth>shadow ? computeFallOff(darkness,clipSpace.xy,frustumEdgeFalloff) : 1.; } } #define inline float computeShadowWithPoissonSampling(vec4 vPositionFromLight,float depthMetric,sampler2D shadowSampler,float mapSize,float darkness,float frustumEdgeFalloff) { vec3 clipSpace=vPositionFromLight.xyz/vPositionFromLight.w; vec2 uv=0.5*clipSpace.xy+vec2(0.5); if (uv.x<0. || uv.x>1.0 || uv.y<0. || uv.y>1.0) { return 1.0; } else { float shadowPixelDepth=clamp(depthMetric,0.,1.0); float visibility=1.; vec2 poissonDisk[4]; poissonDisk[0]=vec2(-0.94201624,-0.39906216); poissonDisk[1]=vec2(0.94558609,-0.76890725); poissonDisk[2]=vec2(-0.094184101,-0.92938870); poissonDisk[3]=vec2(0.34495938,0.29387760); #ifndef SHADOWFLOAT if (unpack(texture2D(shadowSampler,uv+poissonDisk[0]*mapSize))1.0 || uv.y<0. || uv.y>1.0) { return 1.0; } else { float shadowPixelDepth=clamp(depthMetric,0.,1.0); #ifndef SHADOWFLOAT float shadowMapSample=unpack(texture2D(shadowSampler,uv)); #else float shadowMapSample=texture2D(shadowSampler,uv).x; #endif float esm=1.0-clamp(exp(min(87.,depthScale*shadowPixelDepth))*shadowMapSample,0.,1.-darkness); return computeFallOff(esm,clipSpace.xy,frustumEdgeFalloff); } } #define inline float computeShadowWithCloseESM(vec4 vPositionFromLight,float depthMetric,sampler2D shadowSampler,float darkness,float depthScale,float frustumEdgeFalloff) { vec3 clipSpace=vPositionFromLight.xyz/vPositionFromLight.w; vec2 uv=0.5*clipSpace.xy+vec2(0.5); if (uv.x<0. || uv.x>1.0 || uv.y<0. || uv.y>1.0) { return 1.0; } else { float shadowPixelDepth=clamp(depthMetric,0.,1.0); #ifndef SHADOWFLOAT float shadowMapSample=unpack(texture2D(shadowSampler,uv)); #else float shadowMapSample=texture2D(shadowSampler,uv).x; #endif float esm=clamp(exp(min(87.,-depthScale*(shadowPixelDepth-shadowMapSample))),darkness,1.); return computeFallOff(esm,clipSpace.xy,frustumEdgeFalloff); } } #ifdef WEBGL2 #define GREATEST_LESS_THAN_ONE 0.99999994 #define inline float computeShadowWithCSMPCF1(float layer,vec4 vPositionFromLight,float depthMetric,highp sampler2DArrayShadow shadowSampler,float darkness,float frustumEdgeFalloff) { vec3 clipSpace=vPositionFromLight.xyz/vPositionFromLight.w; vec3 uvDepth=vec3(0.5*clipSpace.xyz+vec3(0.5)); uvDepth.z=clamp(uvDepth.z,0.,GREATEST_LESS_THAN_ONE); vec4 uvDepthLayer=vec4(uvDepth.x,uvDepth.y,layer,uvDepth.z); float shadow=texture(shadowSampler,uvDepthLayer); shadow=mix(darkness,1.,shadow); return computeFallOff(shadow,clipSpace.xy,frustumEdgeFalloff); } #define inline float computeShadowWithCSMPCF3(float layer,vec4 vPositionFromLight,float depthMetric,highp sampler2DArrayShadow shadowSampler,vec2 shadowMapSizeAndInverse,float darkness,float frustumEdgeFalloff) { vec3 clipSpace=vPositionFromLight.xyz/vPositionFromLight.w; vec3 uvDepth=vec3(0.5*clipSpace.xyz+vec3(0.5)); uvDepth.z=clamp(uvDepth.z,0.,GREATEST_LESS_THAN_ONE); vec2 uv=uvDepth.xy*shadowMapSizeAndInverse.x; uv+=0.5; vec2 st=fract(uv); vec2 base_uv=floor(uv)-0.5; base_uv*=shadowMapSizeAndInverse.y; vec2 uvw0=3.-2.*st; vec2 uvw1=1.+2.*st; vec2 u=vec2((2.-st.x)/uvw0.x-1.,st.x/uvw1.x+1.)*shadowMapSizeAndInverse.y; vec2 v=vec2((2.-st.y)/uvw0.y-1.,st.y/uvw1.y+1.)*shadowMapSizeAndInverse.y; float shadow=0.; shadow+=uvw0.x*uvw0.y*texture2D(shadowSampler,vec4(base_uv.xy+vec2(u[0],v[0]),layer,uvDepth.z)); shadow+=uvw1.x*uvw0.y*texture2D(shadowSampler,vec4(base_uv.xy+vec2(u[1],v[0]),layer,uvDepth.z)); shadow+=uvw0.x*uvw1.y*texture2D(shadowSampler,vec4(base_uv.xy+vec2(u[0],v[1]),layer,uvDepth.z)); shadow+=uvw1.x*uvw1.y*texture2D(shadowSampler,vec4(base_uv.xy+vec2(u[1],v[1]),layer,uvDepth.z)); shadow=shadow/16.; shadow=mix(darkness,1.,shadow); return computeFallOff(shadow,clipSpace.xy,frustumEdgeFalloff); } #define inline float computeShadowWithCSMPCF5(float layer,vec4 vPositionFromLight,float depthMetric,highp sampler2DArrayShadow shadowSampler,vec2 shadowMapSizeAndInverse,float darkness,float frustumEdgeFalloff) { vec3 clipSpace=vPositionFromLight.xyz/vPositionFromLight.w; vec3 uvDepth=vec3(0.5*clipSpace.xyz+vec3(0.5)); uvDepth.z=clamp(uvDepth.z,0.,GREATEST_LESS_THAN_ONE); vec2 uv=uvDepth.xy*shadowMapSizeAndInverse.x; uv+=0.5; vec2 st=fract(uv); vec2 base_uv=floor(uv)-0.5; base_uv*=shadowMapSizeAndInverse.y; vec2 uvw0=4.-3.*st; vec2 uvw1=vec2(7.); vec2 uvw2=1.+3.*st; vec3 u=vec3((3.-2.*st.x)/uvw0.x-2.,(3.+st.x)/uvw1.x,st.x/uvw2.x+2.)*shadowMapSizeAndInverse.y; vec3 v=vec3((3.-2.*st.y)/uvw0.y-2.,(3.+st.y)/uvw1.y,st.y/uvw2.y+2.)*shadowMapSizeAndInverse.y; float shadow=0.; shadow+=uvw0.x*uvw0.y*texture2D(shadowSampler,vec4(base_uv.xy+vec2(u[0],v[0]),layer,uvDepth.z)); shadow+=uvw1.x*uvw0.y*texture2D(shadowSampler,vec4(base_uv.xy+vec2(u[1],v[0]),layer,uvDepth.z)); shadow+=uvw2.x*uvw0.y*texture2D(shadowSampler,vec4(base_uv.xy+vec2(u[2],v[0]),layer,uvDepth.z)); shadow+=uvw0.x*uvw1.y*texture2D(shadowSampler,vec4(base_uv.xy+vec2(u[0],v[1]),layer,uvDepth.z)); shadow+=uvw1.x*uvw1.y*texture2D(shadowSampler,vec4(base_uv.xy+vec2(u[1],v[1]),layer,uvDepth.z)); shadow+=uvw2.x*uvw1.y*texture2D(shadowSampler,vec4(base_uv.xy+vec2(u[2],v[1]),layer,uvDepth.z)); shadow+=uvw0.x*uvw2.y*texture2D(shadowSampler,vec4(base_uv.xy+vec2(u[0],v[2]),layer,uvDepth.z)); shadow+=uvw1.x*uvw2.y*texture2D(shadowSampler,vec4(base_uv.xy+vec2(u[1],v[2]),layer,uvDepth.z)); shadow+=uvw2.x*uvw2.y*texture2D(shadowSampler,vec4(base_uv.xy+vec2(u[2],v[2]),layer,uvDepth.z)); shadow=shadow/144.; shadow=mix(darkness,1.,shadow); return computeFallOff(shadow,clipSpace.xy,frustumEdgeFalloff); } #define inline float computeShadowWithPCF1(vec4 vPositionFromLight,float depthMetric,highp sampler2DShadow shadowSampler,float darkness,float frustumEdgeFalloff) { if (depthMetric>1.0 || depthMetric<0.0) { return 1.0; } else { vec3 clipSpace=vPositionFromLight.xyz/vPositionFromLight.w; vec3 uvDepth=vec3(0.5*clipSpace.xyz+vec3(0.5)); float shadow=texture2D(shadowSampler,uvDepth); shadow=mix(darkness,1.,shadow); return computeFallOff(shadow,clipSpace.xy,frustumEdgeFalloff); } } #define inline float computeShadowWithPCF3(vec4 vPositionFromLight,float depthMetric,highp sampler2DShadow shadowSampler,vec2 shadowMapSizeAndInverse,float darkness,float frustumEdgeFalloff) { if (depthMetric>1.0 || depthMetric<0.0) { return 1.0; } else { vec3 clipSpace=vPositionFromLight.xyz/vPositionFromLight.w; vec3 uvDepth=vec3(0.5*clipSpace.xyz+vec3(0.5)); vec2 uv=uvDepth.xy*shadowMapSizeAndInverse.x; uv+=0.5; vec2 st=fract(uv); vec2 base_uv=floor(uv)-0.5; base_uv*=shadowMapSizeAndInverse.y; vec2 uvw0=3.-2.*st; vec2 uvw1=1.+2.*st; vec2 u=vec2((2.-st.x)/uvw0.x-1.,st.x/uvw1.x+1.)*shadowMapSizeAndInverse.y; vec2 v=vec2((2.-st.y)/uvw0.y-1.,st.y/uvw1.y+1.)*shadowMapSizeAndInverse.y; float shadow=0.; shadow+=uvw0.x*uvw0.y*texture2D(shadowSampler,vec3(base_uv.xy+vec2(u[0],v[0]),uvDepth.z)); shadow+=uvw1.x*uvw0.y*texture2D(shadowSampler,vec3(base_uv.xy+vec2(u[1],v[0]),uvDepth.z)); shadow+=uvw0.x*uvw1.y*texture2D(shadowSampler,vec3(base_uv.xy+vec2(u[0],v[1]),uvDepth.z)); shadow+=uvw1.x*uvw1.y*texture2D(shadowSampler,vec3(base_uv.xy+vec2(u[1],v[1]),uvDepth.z)); shadow=shadow/16.; shadow=mix(darkness,1.,shadow); return computeFallOff(shadow,clipSpace.xy,frustumEdgeFalloff); } } #define inline float computeShadowWithPCF5(vec4 vPositionFromLight,float depthMetric,highp sampler2DShadow shadowSampler,vec2 shadowMapSizeAndInverse,float darkness,float frustumEdgeFalloff) { if (depthMetric>1.0 || depthMetric<0.0) { return 1.0; } else { vec3 clipSpace=vPositionFromLight.xyz/vPositionFromLight.w; vec3 uvDepth=vec3(0.5*clipSpace.xyz+vec3(0.5)); vec2 uv=uvDepth.xy*shadowMapSizeAndInverse.x; uv+=0.5; vec2 st=fract(uv); vec2 base_uv=floor(uv)-0.5; base_uv*=shadowMapSizeAndInverse.y; vec2 uvw0=4.-3.*st; vec2 uvw1=vec2(7.); vec2 uvw2=1.+3.*st; vec3 u=vec3((3.-2.*st.x)/uvw0.x-2.,(3.+st.x)/uvw1.x,st.x/uvw2.x+2.)*shadowMapSizeAndInverse.y; vec3 v=vec3((3.-2.*st.y)/uvw0.y-2.,(3.+st.y)/uvw1.y,st.y/uvw2.y+2.)*shadowMapSizeAndInverse.y; float shadow=0.; shadow+=uvw0.x*uvw0.y*texture2D(shadowSampler,vec3(base_uv.xy+vec2(u[0],v[0]),uvDepth.z)); shadow+=uvw1.x*uvw0.y*texture2D(shadowSampler,vec3(base_uv.xy+vec2(u[1],v[0]),uvDepth.z)); shadow+=uvw2.x*uvw0.y*texture2D(shadowSampler,vec3(base_uv.xy+vec2(u[2],v[0]),uvDepth.z)); shadow+=uvw0.x*uvw1.y*texture2D(shadowSampler,vec3(base_uv.xy+vec2(u[0],v[1]),uvDepth.z)); shadow+=uvw1.x*uvw1.y*texture2D(shadowSampler,vec3(base_uv.xy+vec2(u[1],v[1]),uvDepth.z)); shadow+=uvw2.x*uvw1.y*texture2D(shadowSampler,vec3(base_uv.xy+vec2(u[2],v[1]),uvDepth.z)); shadow+=uvw0.x*uvw2.y*texture2D(shadowSampler,vec3(base_uv.xy+vec2(u[0],v[2]),uvDepth.z)); shadow+=uvw1.x*uvw2.y*texture2D(shadowSampler,vec3(base_uv.xy+vec2(u[1],v[2]),uvDepth.z)); shadow+=uvw2.x*uvw2.y*texture2D(shadowSampler,vec3(base_uv.xy+vec2(u[2],v[2]),uvDepth.z)); shadow=shadow/144.; shadow=mix(darkness,1.,shadow); return computeFallOff(shadow,clipSpace.xy,frustumEdgeFalloff); } } const vec3 PoissonSamplers32[64]=vec3[64]( vec3(0.06407013,0.05409927,0.), vec3(0.7366577,0.5789394,0.), vec3(-0.6270542,-0.5320278,0.), vec3(-0.4096107,0.8411095,0.), vec3(0.6849564,-0.4990818,0.), vec3(-0.874181,-0.04579735,0.), vec3(0.9989998,0.0009880066,0.), vec3(-0.004920578,-0.9151649,0.), vec3(0.1805763,0.9747483,0.), vec3(-0.2138451,0.2635818,0.), vec3(0.109845,0.3884785,0.), vec3(0.06876755,-0.3581074,0.), vec3(0.374073,-0.7661266,0.), vec3(0.3079132,-0.1216763,0.), vec3(-0.3794335,-0.8271583,0.), vec3(-0.203878,-0.07715034,0.), vec3(0.5912697,0.1469799,0.), vec3(-0.88069,0.3031784,0.), vec3(0.5040108,0.8283722,0.), vec3(-0.5844124,0.5494877,0.), vec3(0.6017799,-0.1726654,0.), vec3(-0.5554981,0.1559997,0.), vec3(-0.3016369,-0.3900928,0.), vec3(-0.5550632,-0.1723762,0.), vec3(0.925029,0.2995041,0.), vec3(-0.2473137,0.5538505,0.), vec3(0.9183037,-0.2862392,0.), vec3(0.2469421,0.6718712,0.), vec3(0.3916397,-0.4328209,0.), vec3(-0.03576927,-0.6220032,0.), vec3(-0.04661255,0.7995201,0.), vec3(0.4402924,0.3640312,0.), vec3(0.,0.,0.), vec3(0.,0.,0.), vec3(0.,0.,0.), vec3(0.,0.,0.), vec3(0.,0.,0.), vec3(0.,0.,0.), vec3(0.,0.,0.), vec3(0.,0.,0.), vec3(0.,0.,0.), vec3(0.,0.,0.), vec3(0.,0.,0.), vec3(0.,0.,0.), vec3(0.,0.,0.), vec3(0.,0.,0.), vec3(0.,0.,0.), vec3(0.,0.,0.), vec3(0.,0.,0.), vec3(0.,0.,0.), vec3(0.,0.,0.), vec3(0.,0.,0.), vec3(0.,0.,0.), vec3(0.,0.,0.), vec3(0.,0.,0.), vec3(0.,0.,0.), vec3(0.,0.,0.), vec3(0.,0.,0.), vec3(0.,0.,0.), vec3(0.,0.,0.), vec3(0.,0.,0.), vec3(0.,0.,0.), vec3(0.,0.,0.), vec3(0.,0.,0.) ); const vec3 PoissonSamplers64[64]=vec3[64]( vec3(-0.613392,0.617481,0.), vec3(0.170019,-0.040254,0.), vec3(-0.299417,0.791925,0.), vec3(0.645680,0.493210,0.), vec3(-0.651784,0.717887,0.), vec3(0.421003,0.027070,0.), vec3(-0.817194,-0.271096,0.), vec3(-0.705374,-0.668203,0.), vec3(0.977050,-0.108615,0.), vec3(0.063326,0.142369,0.), vec3(0.203528,0.214331,0.), vec3(-0.667531,0.326090,0.), vec3(-0.098422,-0.295755,0.), vec3(-0.885922,0.215369,0.), vec3(0.566637,0.605213,0.), vec3(0.039766,-0.396100,0.), vec3(0.751946,0.453352,0.), vec3(0.078707,-0.715323,0.), vec3(-0.075838,-0.529344,0.), vec3(0.724479,-0.580798,0.), vec3(0.222999,-0.215125,0.), vec3(-0.467574,-0.405438,0.), vec3(-0.248268,-0.814753,0.), vec3(0.354411,-0.887570,0.), vec3(0.175817,0.382366,0.), vec3(0.487472,-0.063082,0.), vec3(-0.084078,0.898312,0.), vec3(0.488876,-0.783441,0.), vec3(0.470016,0.217933,0.), vec3(-0.696890,-0.549791,0.), vec3(-0.149693,0.605762,0.), vec3(0.034211,0.979980,0.), vec3(0.503098,-0.308878,0.), vec3(-0.016205,-0.872921,0.), vec3(0.385784,-0.393902,0.), vec3(-0.146886,-0.859249,0.), vec3(0.643361,0.164098,0.), vec3(0.634388,-0.049471,0.), vec3(-0.688894,0.007843,0.), vec3(0.464034,-0.188818,0.), vec3(-0.440840,0.137486,0.), vec3(0.364483,0.511704,0.), vec3(0.034028,0.325968,0.), vec3(0.099094,-0.308023,0.), vec3(0.693960,-0.366253,0.), vec3(0.678884,-0.204688,0.), vec3(0.001801,0.780328,0.), vec3(0.145177,-0.898984,0.), vec3(0.062655,-0.611866,0.), vec3(0.315226,-0.604297,0.), vec3(-0.780145,0.486251,0.), vec3(-0.371868,0.882138,0.), vec3(0.200476,0.494430,0.), vec3(-0.494552,-0.711051,0.), vec3(0.612476,0.705252,0.), vec3(-0.578845,-0.768792,0.), vec3(-0.772454,-0.090976,0.), vec3(0.504440,0.372295,0.), vec3(0.155736,0.065157,0.), vec3(0.391522,0.849605,0.), vec3(-0.620106,-0.328104,0.), vec3(0.789239,-0.419965,0.), vec3(-0.545396,0.538133,0.), vec3(-0.178564,-0.596057,0.) ); #define inline float computeShadowWithCSMPCSS(float layer,vec4 vPositionFromLight,float depthMetric,highp sampler2DArray depthSampler,highp sampler2DArrayShadow shadowSampler,float shadowMapSizeInverse,float lightSizeUV,float darkness,float frustumEdgeFalloff,int searchTapCount,int pcfTapCount,vec3[64] poissonSamplers,vec2 lightSizeUVCorrection,float depthCorrection,float penumbraDarkness) { vec3 clipSpace=vPositionFromLight.xyz/vPositionFromLight.w; vec3 uvDepth=vec3(0.5*clipSpace.xyz+vec3(0.5)); uvDepth.z=clamp(uvDepth.z,0.,GREATEST_LESS_THAN_ONE); vec4 uvDepthLayer=vec4(uvDepth.x,uvDepth.y,layer,uvDepth.z); float blockerDepth=0.0; float sumBlockerDepth=0.0; float numBlocker=0.0; for (int i=0; i1.0 || depthMetric<0.0) { return 1.0; } else { vec3 clipSpace=vPositionFromLight.xyz/vPositionFromLight.w; vec3 uvDepth=vec3(0.5*clipSpace.xyz+vec3(0.5)); float blockerDepth=0.0; float sumBlockerDepth=0.0; float numBlocker=0.0; for (int i=0; icurrRayHeight) { float delta1=currSampledHeight-currRayHeight; float delta2=(currRayHeight+stepSize)-lastSampledHeight; float ratio=delta1/(delta1+delta2); vCurrOffset=(ratio)* vLastOffset+(1.0-ratio)*vCurrOffset; break; } else { currRayHeight-=stepSize; vLastOffset=vCurrOffset; vCurrOffset+=stepSize*vMaxOffset; lastSampledHeight=currSampledHeight; } } return vCurrOffset; } vec2 parallaxOffset(vec3 viewDir,float heightScale) { float height=texture2D(bumpSampler,vBumpUV).w; vec2 texCoordOffset=heightScale*viewDir.xy*height; return -texCoordOffset; } #endif`; f(5).a.IncludesShadersStore[V] = _; }, function(Be, A, f) { var V = `vec2 uvOffset=vec2(0.0,0.0); #if defined(BUMP) || defined(PARALLAX) || defined(DETAIL) #ifdef NORMALXYSCALE float normalScale=1.0; #elif defined(BUMP) float normalScale=vBumpInfos.y; #else float normalScale=1.0; #endif #if defined(TANGENT) && defined(NORMAL) mat3 TBN=vTBN; #elif defined(BUMP) mat3 TBN=cotangent_frame(normalW*normalScale,vPositionW,vBumpUV); #else mat3 TBN=cotangent_frame(normalW*normalScale,vPositionW,vDetailUV,vec2(1.,1.)); #endif #elif defined(ANISOTROPIC) #if defined(TANGENT) && defined(NORMAL) mat3 TBN=vTBN; #else mat3 TBN=cotangent_frame(normalW,vPositionW,vMainUV1,vec2(1.,1.)); #endif #endif #ifdef PARALLAX mat3 invTBN=transposeMat3(TBN); #ifdef PARALLAXOCCLUSION uvOffset=parallaxOcclusion(invTBN*-viewDirectionW,invTBN*normalW,vBumpUV,vBumpInfos.z); #else uvOffset=parallaxOffset(invTBN*viewDirectionW,vBumpInfos.z); #endif #endif #ifdef DETAIL vec4 detailColor=texture2D(detailSampler,vDetailUV+uvOffset); vec2 detailNormalRG=detailColor.wy*2.0-1.0; float detailNormalB=sqrt(1.-saturate(dot(detailNormalRG,detailNormalRG))); vec3 detailNormal=vec3(detailNormalRG,detailNormalB); #endif #ifdef BUMP #ifdef OBJECTSPACE_NORMALMAP normalW=normalize(texture2D(bumpSampler,vBumpUV).xyz*2.0-1.0); normalW=normalize(mat3(normalMatrix)*normalW); #elif !defined(DETAIL) normalW=perturbNormal(TBN,vBumpUV+uvOffset); #else vec3 bumpNormal=texture2D(bumpSampler,vBumpUV+uvOffset).xyz*2.0-1.0; #if DETAIL_NORMALBLENDMETHOD == 0 detailNormal.xy*=vDetailInfos.z; vec3 blendedNormal=normalize(vec3(bumpNormal.xy+detailNormal.xy,bumpNormal.z*detailNormal.z)); #elif DETAIL_NORMALBLENDMETHOD == 1 detailNormal.xy*=vDetailInfos.z; bumpNormal+=vec3(0.0,0.0,1.0); detailNormal*=vec3(-1.0,-1.0,1.0); vec3 blendedNormal=bumpNormal*dot(bumpNormal,detailNormal)/bumpNormal.z-detailNormal; #endif normalW=perturbNormalBase(TBN,blendedNormal,vBumpInfos.y); #endif #elif defined(DETAIL) detailNormal.xy*=vDetailInfos.z; normalW=perturbNormalBase(TBN,detailNormal,vDetailInfos.z); #endif`; f(5).a.IncludesShadersStore.bumpFragment = V; }, function(Be, A, f) { var V = "lightFragment", _ = `#ifdef LIGHT{X} #if defined(SHADOWONLY) || defined(LIGHTMAP) && defined(LIGHTMAPEXCLUDED{X}) && defined(LIGHTMAPNOSPECULAR{X}) #else #ifdef PBR #ifdef SPOTLIGHT{X} preInfo=computePointAndSpotPreLightingInfo(light{X}.vLightData,viewDirectionW,normalW); #elif defined(POINTLIGHT{X}) preInfo=computePointAndSpotPreLightingInfo(light{X}.vLightData,viewDirectionW,normalW); #elif defined(HEMILIGHT{X}) preInfo=computeHemisphericPreLightingInfo(light{X}.vLightData,viewDirectionW,normalW); #elif defined(DIRLIGHT{X}) preInfo=computeDirectionalPreLightingInfo(light{X}.vLightData,viewDirectionW,normalW); #endif preInfo.NdotV=NdotV; #ifdef SPOTLIGHT{X} #ifdef LIGHT_FALLOFF_GLTF{X} preInfo.attenuation=computeDistanceLightFalloff_GLTF(preInfo.lightDistanceSquared,light{X}.vLightFalloff.y); preInfo.attenuation*=computeDirectionalLightFalloff_GLTF(light{X}.vLightDirection.xyz,preInfo.L,light{X}.vLightFalloff.z,light{X}.vLightFalloff.w); #elif defined(LIGHT_FALLOFF_PHYSICAL{X}) preInfo.attenuation=computeDistanceLightFalloff_Physical(preInfo.lightDistanceSquared); preInfo.attenuation*=computeDirectionalLightFalloff_Physical(light{X}.vLightDirection.xyz,preInfo.L,light{X}.vLightDirection.w); #elif defined(LIGHT_FALLOFF_STANDARD{X}) preInfo.attenuation=computeDistanceLightFalloff_Standard(preInfo.lightOffset,light{X}.vLightFalloff.x); preInfo.attenuation*=computeDirectionalLightFalloff_Standard(light{X}.vLightDirection.xyz,preInfo.L,light{X}.vLightDirection.w,light{X}.vLightData.w); #else preInfo.attenuation=computeDistanceLightFalloff(preInfo.lightOffset,preInfo.lightDistanceSquared,light{X}.vLightFalloff.x,light{X}.vLightFalloff.y); preInfo.attenuation*=computeDirectionalLightFalloff(light{X}.vLightDirection.xyz,preInfo.L,light{X}.vLightDirection.w,light{X}.vLightData.w,light{X}.vLightFalloff.z,light{X}.vLightFalloff.w); #endif #elif defined(POINTLIGHT{X}) #ifdef LIGHT_FALLOFF_GLTF{X} preInfo.attenuation=computeDistanceLightFalloff_GLTF(preInfo.lightDistanceSquared,light{X}.vLightFalloff.y); #elif defined(LIGHT_FALLOFF_PHYSICAL{X}) preInfo.attenuation=computeDistanceLightFalloff_Physical(preInfo.lightDistanceSquared); #elif defined(LIGHT_FALLOFF_STANDARD{X}) preInfo.attenuation=computeDistanceLightFalloff_Standard(preInfo.lightOffset,light{X}.vLightFalloff.x); #else preInfo.attenuation=computeDistanceLightFalloff(preInfo.lightOffset,preInfo.lightDistanceSquared,light{X}.vLightFalloff.x,light{X}.vLightFalloff.y); #endif #else preInfo.attenuation=1.0; #endif #ifdef HEMILIGHT{X} preInfo.roughness=roughness; #else preInfo.roughness=adjustRoughnessFromLightProperties(roughness,light{X}.vLightSpecular.a,preInfo.lightDistance); #endif #ifdef HEMILIGHT{X} info.diffuse=computeHemisphericDiffuseLighting(preInfo,light{X}.vLightDiffuse.rgb,light{X}.vLightGround); #elif defined(SS_TRANSLUCENCY) info.diffuse=computeDiffuseAndTransmittedLighting(preInfo,light{X}.vLightDiffuse.rgb,subSurfaceOut.transmittance); #else info.diffuse=computeDiffuseLighting(preInfo,light{X}.vLightDiffuse.rgb); #endif #ifdef SPECULARTERM #ifdef ANISOTROPIC info.specular=computeAnisotropicSpecularLighting(preInfo,viewDirectionW,normalW,anisotropicOut.anisotropicTangent,anisotropicOut.anisotropicBitangent,anisotropicOut.anisotropy,clearcoatOut.specularEnvironmentR0,specularEnvironmentR90,AARoughnessFactors.x,light{X}.vLightDiffuse.rgb); #else info.specular=computeSpecularLighting(preInfo,normalW,clearcoatOut.specularEnvironmentR0,specularEnvironmentR90,AARoughnessFactors.x,light{X}.vLightDiffuse.rgb); #endif #endif #ifdef SHEEN #ifdef SHEEN_LINKWITHALBEDO preInfo.roughness=sheenOut.sheenIntensity; #else #ifdef HEMILIGHT{X} preInfo.roughness=sheenOut.sheenRoughness; #else preInfo.roughness=adjustRoughnessFromLightProperties(sheenOut.sheenRoughness,light{X}.vLightSpecular.a,preInfo.lightDistance); #endif #endif info.sheen=computeSheenLighting(preInfo,normalW,sheenOut.sheenColor,specularEnvironmentR90,AARoughnessFactors.x,light{X}.vLightDiffuse.rgb); #endif #ifdef CLEARCOAT #ifdef HEMILIGHT{X} preInfo.roughness=clearcoatOut.clearCoatRoughness; #else preInfo.roughness=adjustRoughnessFromLightProperties(clearcoatOut.clearCoatRoughness,light{X}.vLightSpecular.a,preInfo.lightDistance); #endif info.clearCoat=computeClearCoatLighting(preInfo,clearcoatOut.clearCoatNormalW,clearcoatOut.clearCoatAARoughnessFactors.x,clearcoatOut.clearCoatIntensity,light{X}.vLightDiffuse.rgb); #ifdef CLEARCOAT_TINT absorption=computeClearCoatLightingAbsorption(clearcoatOut.clearCoatNdotVRefract,preInfo.L,clearcoatOut.clearCoatNormalW,clearcoatOut.clearCoatColor,clearcoatOut.clearCoatThickness,clearcoatOut.clearCoatIntensity); info.diffuse*=absorption; #ifdef SPECULARTERM info.specular*=absorption; #endif #endif info.diffuse*=info.clearCoat.w; #ifdef SPECULARTERM info.specular*=info.clearCoat.w; #endif #ifdef SHEEN info.sheen*=info.clearCoat.w; #endif #endif #else #ifdef SPOTLIGHT{X} info=computeSpotLighting(viewDirectionW,normalW,light{X}.vLightData,light{X}.vLightDirection,light{X}.vLightDiffuse.rgb,light{X}.vLightSpecular.rgb,light{X}.vLightDiffuse.a,glossiness); #elif defined(HEMILIGHT{X}) info=computeHemisphericLighting(viewDirectionW,normalW,light{X}.vLightData,light{X}.vLightDiffuse.rgb,light{X}.vLightSpecular.rgb,light{X}.vLightGround,glossiness); #elif defined(POINTLIGHT{X}) || defined(DIRLIGHT{X}) info=computeLighting(viewDirectionW,normalW,light{X}.vLightData,light{X}.vLightDiffuse.rgb,light{X}.vLightSpecular.rgb,light{X}.vLightDiffuse.a,glossiness); #endif #endif #ifdef PROJECTEDLIGHTTEXTURE{X} info.diffuse*=computeProjectionTextureDiffuseLighting(projectionLightSampler{X},textureProjectionMatrix{X}); #endif #endif #ifdef SHADOW{X} #ifdef SHADOWCSM{X} for (int i=0; i=0.) { index{X}=i; break; } } #ifdef SHADOWCSMUSESHADOWMAXZ{X} if (index{X}>=0) #endif { #if defined(SHADOWPCF{X}) #if defined(SHADOWLOWQUALITY{X}) shadow=computeShadowWithCSMPCF1(float(index{X}),vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],shadowSampler{X},light{X}.shadowsInfo.x,light{X}.shadowsInfo.w); #elif defined(SHADOWMEDIUMQUALITY{X}) shadow=computeShadowWithCSMPCF3(float(index{X}),vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],shadowSampler{X},light{X}.shadowsInfo.yz,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w); #else shadow=computeShadowWithCSMPCF5(float(index{X}),vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],shadowSampler{X},light{X}.shadowsInfo.yz,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w); #endif #elif defined(SHADOWPCSS{X}) #if defined(SHADOWLOWQUALITY{X}) shadow=computeShadowWithCSMPCSS16(float(index{X}),vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],depthSampler{X},shadowSampler{X},light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w,lightSizeUVCorrection{X}[index{X}],depthCorrection{X}[index{X}],penumbraDarkness{X}); #elif defined(SHADOWMEDIUMQUALITY{X}) shadow=computeShadowWithCSMPCSS32(float(index{X}),vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],depthSampler{X},shadowSampler{X},light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w,lightSizeUVCorrection{X}[index{X}],depthCorrection{X}[index{X}],penumbraDarkness{X}); #else shadow=computeShadowWithCSMPCSS64(float(index{X}),vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],depthSampler{X},shadowSampler{X},light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w,lightSizeUVCorrection{X}[index{X}],depthCorrection{X}[index{X}],penumbraDarkness{X}); #endif #else shadow=computeShadowCSM(float(index{X}),vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],shadowSampler{X},light{X}.shadowsInfo.x,light{X}.shadowsInfo.w); #endif #ifdef SHADOWCSMDEBUG{X} shadowDebug{X}=vec3(shadow)*vCascadeColorsMultiplier{X}[index{X}]; #endif #ifndef SHADOWCSMNOBLEND{X} float frustumLength=frustumLengths{X}[index{X}]; float diffRatio=clamp(diff{X}/frustumLength,0.,1.)*cascadeBlendFactor{X}; if (index{X}<(SHADOWCSMNUM_CASCADES{X}-1) && diffRatio<1.) { index{X}+=1; float nextShadow=0.; #if defined(SHADOWPCF{X}) #if defined(SHADOWLOWQUALITY{X}) nextShadow=computeShadowWithCSMPCF1(float(index{X}),vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],shadowSampler{X},light{X}.shadowsInfo.x,light{X}.shadowsInfo.w); #elif defined(SHADOWMEDIUMQUALITY{X}) nextShadow=computeShadowWithCSMPCF3(float(index{X}),vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],shadowSampler{X},light{X}.shadowsInfo.yz,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w); #else nextShadow=computeShadowWithCSMPCF5(float(index{X}),vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],shadowSampler{X},light{X}.shadowsInfo.yz,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w); #endif #elif defined(SHADOWPCSS{X}) #if defined(SHADOWLOWQUALITY{X}) nextShadow=computeShadowWithCSMPCSS16(float(index{X}),vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],depthSampler{X},shadowSampler{X},light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w,lightSizeUVCorrection{X}[index{X}],depthCorrection{X}[index{X}],penumbraDarkness{X}); #elif defined(SHADOWMEDIUMQUALITY{X}) nextShadow=computeShadowWithCSMPCSS32(float(index{X}),vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],depthSampler{X},shadowSampler{X},light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w,lightSizeUVCorrection{X}[index{X}],depthCorrection{X}[index{X}],penumbraDarkness{X}); #else nextShadow=computeShadowWithCSMPCSS64(float(index{X}),vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],depthSampler{X},shadowSampler{X},light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w,lightSizeUVCorrection{X}[index{X}],depthCorrection{X}[index{X}],penumbraDarkness{X}); #endif #else nextShadow=computeShadowCSM(float(index{X}),vPositionFromLight{X}[index{X}],vDepthMetric{X}[index{X}],shadowSampler{X},light{X}.shadowsInfo.x,light{X}.shadowsInfo.w); #endif shadow=mix(nextShadow,shadow,diffRatio); #ifdef SHADOWCSMDEBUG{X} shadowDebug{X}=mix(vec3(nextShadow)*vCascadeColorsMultiplier{X}[index{X}],shadowDebug{X},diffRatio); #endif } #endif } #elif defined(SHADOWCLOSEESM{X}) #if defined(SHADOWCUBE{X}) shadow=computeShadowWithCloseESMCube(light{X}.vLightData.xyz,shadowSampler{X},light{X}.shadowsInfo.x,light{X}.shadowsInfo.z,light{X}.depthValues); #else shadow=computeShadowWithCloseESM(vPositionFromLight{X},vDepthMetric{X},shadowSampler{X},light{X}.shadowsInfo.x,light{X}.shadowsInfo.z,light{X}.shadowsInfo.w); #endif #elif defined(SHADOWESM{X}) #if defined(SHADOWCUBE{X}) shadow=computeShadowWithESMCube(light{X}.vLightData.xyz,shadowSampler{X},light{X}.shadowsInfo.x,light{X}.shadowsInfo.z,light{X}.depthValues); #else shadow=computeShadowWithESM(vPositionFromLight{X},vDepthMetric{X},shadowSampler{X},light{X}.shadowsInfo.x,light{X}.shadowsInfo.z,light{X}.shadowsInfo.w); #endif #elif defined(SHADOWPOISSON{X}) #if defined(SHADOWCUBE{X}) shadow=computeShadowWithPoissonSamplingCube(light{X}.vLightData.xyz,shadowSampler{X},light{X}.shadowsInfo.y,light{X}.shadowsInfo.x,light{X}.depthValues); #else shadow=computeShadowWithPoissonSampling(vPositionFromLight{X},vDepthMetric{X},shadowSampler{X},light{X}.shadowsInfo.y,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w); #endif #elif defined(SHADOWPCF{X}) #if defined(SHADOWLOWQUALITY{X}) shadow=computeShadowWithPCF1(vPositionFromLight{X},vDepthMetric{X},shadowSampler{X},light{X}.shadowsInfo.x,light{X}.shadowsInfo.w); #elif defined(SHADOWMEDIUMQUALITY{X}) shadow=computeShadowWithPCF3(vPositionFromLight{X},vDepthMetric{X},shadowSampler{X},light{X}.shadowsInfo.yz,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w); #else shadow=computeShadowWithPCF5(vPositionFromLight{X},vDepthMetric{X},shadowSampler{X},light{X}.shadowsInfo.yz,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w); #endif #elif defined(SHADOWPCSS{X}) #if defined(SHADOWLOWQUALITY{X}) shadow=computeShadowWithPCSS16(vPositionFromLight{X},vDepthMetric{X},depthSampler{X},shadowSampler{X},light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w); #elif defined(SHADOWMEDIUMQUALITY{X}) shadow=computeShadowWithPCSS32(vPositionFromLight{X},vDepthMetric{X},depthSampler{X},shadowSampler{X},light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w); #else shadow=computeShadowWithPCSS64(vPositionFromLight{X},vDepthMetric{X},depthSampler{X},shadowSampler{X},light{X}.shadowsInfo.y,light{X}.shadowsInfo.z,light{X}.shadowsInfo.x,light{X}.shadowsInfo.w); #endif #else #if defined(SHADOWCUBE{X}) shadow=computeShadowCube(light{X}.vLightData.xyz,shadowSampler{X},light{X}.shadowsInfo.x,light{X}.depthValues); #else shadow=computeShadow(vPositionFromLight{X},vDepthMetric{X},shadowSampler{X},light{X}.shadowsInfo.x,light{X}.shadowsInfo.w); #endif #endif #ifdef SHADOWONLY #ifndef SHADOWINUSE #define SHADOWINUSE #endif globalShadow+=shadow; shadowLightCount+=1.0; #endif #else shadow=1.; #endif #ifndef SHADOWONLY #ifdef CUSTOMUSERLIGHTING diffuseBase+=computeCustomDiffuseLighting(info,diffuseBase,shadow); #ifdef SPECULARTERM specularBase+=computeCustomSpecularLighting(info,specularBase,shadow); #endif #elif defined(LIGHTMAP) && defined(LIGHTMAPEXCLUDED{X}) diffuseBase+=lightmapColor.rgb*shadow; #ifdef SPECULARTERM #ifndef LIGHTMAPNOSPECULAR{X} specularBase+=info.specular*shadow*lightmapColor.rgb; #endif #endif #ifdef CLEARCOAT #ifndef LIGHTMAPNOSPECULAR{X} clearCoatBase+=info.clearCoat.rgb*shadow*lightmapColor.rgb; #endif #endif #ifdef SHEEN #ifndef LIGHTMAPNOSPECULAR{X} sheenBase+=info.sheen.rgb*shadow; #endif #endif #else #ifdef SHADOWCSMDEBUG{X} diffuseBase+=info.diffuse*shadowDebug{X}; #else diffuseBase+=info.diffuse*shadow; #endif #ifdef SPECULARTERM specularBase+=info.specular*shadow; #endif #ifdef CLEARCOAT clearCoatBase+=info.clearCoat.rgb*shadow; #endif #ifdef SHEEN sheenBase+=info.sheen.rgb*shadow; #endif #endif #endif #endif`; f(5).a.IncludesShadersStore[V] = _; }, function(Be, A, f) { var V = `#ifdef FOG float fog=CalcFogFactor(); color.rgb=fog*color.rgb+(1.0-fog)*vFogColor; #endif`; f(5).a.IncludesShadersStore.fogFragment = V; }, function(Be, A, f) { var V = "fogVertexDeclaration", _ = `#ifdef FOG varying vec3 vFogDistance; #endif`; f(5).a.IncludesShadersStore[V] = _; }, function(Be, A, f) { var V = "shadowsVertex", _ = `#ifdef SHADOWS #if defined(SHADOWCSM{X}) vPositionFromCamera{X}=view*worldPos; for (int i=0; i 1) for (var T = 0; T < c.length; ++T) { var S = _._SimplifyNegation(c[T].trim()); if (!(I = S !== "true" && S !== "false" ? S[0] === "!" ? !u(S.substring(1)) : u(S) : S === "true")) { m = "false"; break; } } if (I || m === "true") { I = !0; break; } I = m !== "true" && m !== "false" ? m[0] === "!" ? !u(m.substring(1)) : u(m) : m === "true"; } return I ? "true" : "false"; }, _._SimplifyNegation = function(C) { return (C = (C = C.replace(/^[\s!]+/, function(u) { return (u = u.replace(/[\s]/g, function() { return ""; })).length % 2 ? "!" : ""; })).trim()) === "!true" ? C = "false" : C === "!false" && (C = "true"), C; }, _; }(); }, function(Be, A, f) { f.d(A, "a", function() { return V; }); var V = function() { function _() { } return _.ExponentialBackoff = function(C, u) { return C === void 0 && (C = 3), u === void 0 && (u = 500), function(I, O, x) { return O.status !== 0 || x >= C || I.indexOf("file:") !== -1 ? -1 : Math.pow(2, x) * u; }; }, _; }(); }, function(Be, A, f) { f.d(A, "a", function() { return V; }); var V = function() { function _() { this._isDepthTestDirty = !1, this._isDepthMaskDirty = !1, this._isDepthFuncDirty = !1, this._isCullFaceDirty = !1, this._isCullDirty = !1, this._isZOffsetDirty = !1, this._isFrontFaceDirty = !1, this.reset(); } return Object.defineProperty(_.prototype, "isDirty", { get: function() { return this._isDepthFuncDirty || this._isDepthTestDirty || this._isDepthMaskDirty || this._isCullFaceDirty || this._isCullDirty || this._isZOffsetDirty || this._isFrontFaceDirty; }, enumerable: !1, configurable: !0 }), Object.defineProperty(_.prototype, "zOffset", { get: function() { return this._zOffset; }, set: function(C) { this._zOffset !== C && (this._zOffset = C, this._isZOffsetDirty = !0); }, enumerable: !1, configurable: !0 }), Object.defineProperty(_.prototype, "cullFace", { get: function() { return this._cullFace; }, set: function(C) { this._cullFace !== C && (this._cullFace = C, this._isCullFaceDirty = !0); }, enumerable: !1, configurable: !0 }), Object.defineProperty(_.prototype, "cull", { get: function() { return this._cull; }, set: function(C) { this._cull !== C && (this._cull = C, this._isCullDirty = !0); }, enumerable: !1, configurable: !0 }), Object.defineProperty(_.prototype, "depthFunc", { get: function() { return this._depthFunc; }, set: function(C) { this._depthFunc !== C && (this._depthFunc = C, this._isDepthFuncDirty = !0); }, enumerable: !1, configurable: !0 }), Object.defineProperty(_.prototype, "depthMask", { get: function() { return this._depthMask; }, set: function(C) { this._depthMask !== C && (this._depthMask = C, this._isDepthMaskDirty = !0); }, enumerable: !1, configurable: !0 }), Object.defineProperty(_.prototype, "depthTest", { get: function() { return this._depthTest; }, set: function(C) { this._depthTest !== C && (this._depthTest = C, this._isDepthTestDirty = !0); }, enumerable: !1, configurable: !0 }), Object.defineProperty(_.prototype, "frontFace", { get: function() { return this._frontFace; }, set: function(C) { this._frontFace !== C && (this._frontFace = C, this._isFrontFaceDirty = !0); }, enumerable: !1, configurable: !0 }), _.prototype.reset = function() { this._depthMask = !0, this._depthTest = !0, this._depthFunc = null, this._cullFace = null, this._cull = null, this._zOffset = 0, this._frontFace = null, this._isDepthTestDirty = !0, this._isDepthMaskDirty = !0, this._isDepthFuncDirty = !1, this._isCullFaceDirty = !1, this._isCullDirty = !1, this._isZOffsetDirty = !1, this._isFrontFaceDirty = !1; }, _.prototype.apply = function(C) { this.isDirty && (this._isCullDirty && (this.cull ? C.enable(C.CULL_FACE) : C.disable(C.CULL_FACE), this._isCullDirty = !1), this._isCullFaceDirty && (C.cullFace(this.cullFace), this._isCullFaceDirty = !1), this._isDepthMaskDirty && (C.depthMask(this.depthMask), this._isDepthMaskDirty = !1), this._isDepthTestDirty && (this.depthTest ? C.enable(C.DEPTH_TEST) : C.disable(C.DEPTH_TEST), this._isDepthTestDirty = !1), this._isDepthFuncDirty && (C.depthFunc(this.depthFunc), this._isDepthFuncDirty = !1), this._isZOffsetDirty && (this.zOffset ? (C.enable(C.POLYGON_OFFSET_FILL), C.polygonOffset(this.zOffset, 0)) : C.disable(C.POLYGON_OFFSET_FILL), this._isZOffsetDirty = !1), this._isFrontFaceDirty && (C.frontFace(this.frontFace), this._isFrontFaceDirty = !1)); }, _; }(); }, function(Be, A, f) { f.d(A, "a", function() { return _; }); var V = f(2), _ = function() { function C() { this._isStencilTestDirty = !1, this._isStencilMaskDirty = !1, this._isStencilFuncDirty = !1, this._isStencilOpDirty = !1, this.reset(); } return Object.defineProperty(C.prototype, "isDirty", { get: function() { return this._isStencilTestDirty || this._isStencilMaskDirty || this._isStencilFuncDirty || this._isStencilOpDirty; }, enumerable: !1, configurable: !0 }), Object.defineProperty(C.prototype, "stencilFunc", { get: function() { return this._stencilFunc; }, set: function(u) { this._stencilFunc !== u && (this._stencilFunc = u, this._isStencilFuncDirty = !0); }, enumerable: !1, configurable: !0 }), Object.defineProperty(C.prototype, "stencilFuncRef", { get: function() { return this._stencilFuncRef; }, set: function(u) { this._stencilFuncRef !== u && (this._stencilFuncRef = u, this._isStencilFuncDirty = !0); }, enumerable: !1, configurable: !0 }), Object.defineProperty(C.prototype, "stencilFuncMask", { get: function() { return this._stencilFuncMask; }, set: function(u) { this._stencilFuncMask !== u && (this._stencilFuncMask = u, this._isStencilFuncDirty = !0); }, enumerable: !1, configurable: !0 }), Object.defineProperty(C.prototype, "stencilOpStencilFail", { get: function() { return this._stencilOpStencilFail; }, set: function(u) { this._stencilOpStencilFail !== u && (this._stencilOpStencilFail = u, this._isStencilOpDirty = !0); }, enumerable: !1, configurable: !0 }), Object.defineProperty(C.prototype, "stencilOpDepthFail", { get: function() { return this._stencilOpDepthFail; }, set: function(u) { this._stencilOpDepthFail !== u && (this._stencilOpDepthFail = u, this._isStencilOpDirty = !0); }, enumerable: !1, configurable: !0 }), Object.defineProperty(C.prototype, "stencilOpStencilDepthPass", { get: function() { return this._stencilOpStencilDepthPass; }, set: function(u) { this._stencilOpStencilDepthPass !== u && (this._stencilOpStencilDepthPass = u, this._isStencilOpDirty = !0); }, enumerable: !1, configurable: !0 }), Object.defineProperty(C.prototype, "stencilMask", { get: function() { return this._stencilMask; }, set: function(u) { this._stencilMask !== u && (this._stencilMask = u, this._isStencilMaskDirty = !0); }, enumerable: !1, configurable: !0 }), Object.defineProperty(C.prototype, "stencilTest", { get: function() { return this._stencilTest; }, set: function(u) { this._stencilTest !== u && (this._stencilTest = u, this._isStencilTestDirty = !0); }, enumerable: !1, configurable: !0 }), C.prototype.reset = function() { this._stencilTest = !1, this._stencilMask = 255, this._stencilFunc = C.ALWAYS, this._stencilFuncRef = 1, this._stencilFuncMask = 255, this._stencilOpStencilFail = C.KEEP, this._stencilOpDepthFail = C.KEEP, this._stencilOpStencilDepthPass = C.REPLACE, this._isStencilTestDirty = !0, this._isStencilMaskDirty = !0, this._isStencilFuncDirty = !0, this._isStencilOpDirty = !0; }, C.prototype.apply = function(u) { this.isDirty && (this._isStencilTestDirty && (this.stencilTest ? u.enable(u.STENCIL_TEST) : u.disable(u.STENCIL_TEST), this._isStencilTestDirty = !1), this._isStencilMaskDirty && (u.stencilMask(this.stencilMask), this._isStencilMaskDirty = !1), this._isStencilFuncDirty && (u.stencilFunc(this.stencilFunc, this.stencilFuncRef, this.stencilFuncMask), this._isStencilFuncDirty = !1), this._isStencilOpDirty && (u.stencilOp(this.stencilOpStencilFail, this.stencilOpDepthFail, this.stencilOpStencilDepthPass), this._isStencilOpDirty = !1)); }, C.ALWAYS = V.a.ALWAYS, C.KEEP = V.a.KEEP, C.REPLACE = V.a.REPLACE, C; }(); }, function(Be, A, f) { f.d(A, "a", function() { return V; }); var V = function() { function _() { this._isAlphaBlendDirty = !1, this._isBlendFunctionParametersDirty = !1, this._isBlendEquationParametersDirty = !1, this._isBlendConstantsDirty = !1, this._alphaBlend = !1, this._blendFunctionParameters = new Array(4), this._blendEquationParameters = new Array(2), this._blendConstants = new Array(4), this.reset(); } return Object.defineProperty(_.prototype, "isDirty", { get: function() { return this._isAlphaBlendDirty || this._isBlendFunctionParametersDirty; }, enumerable: !1, configurable: !0 }), Object.defineProperty(_.prototype, "alphaBlend", { get: function() { return this._alphaBlend; }, set: function(C) { this._alphaBlend !== C && (this._alphaBlend = C, this._isAlphaBlendDirty = !0); }, enumerable: !1, configurable: !0 }), _.prototype.setAlphaBlendConstants = function(C, u, I, O) { this._blendConstants[0] === C && this._blendConstants[1] === u && this._blendConstants[2] === I && this._blendConstants[3] === O || (this._blendConstants[0] = C, this._blendConstants[1] = u, this._blendConstants[2] = I, this._blendConstants[3] = O, this._isBlendConstantsDirty = !0); }, _.prototype.setAlphaBlendFunctionParameters = function(C, u, I, O) { this._blendFunctionParameters[0] === C && this._blendFunctionParameters[1] === u && this._blendFunctionParameters[2] === I && this._blendFunctionParameters[3] === O || (this._blendFunctionParameters[0] = C, this._blendFunctionParameters[1] = u, this._blendFunctionParameters[2] = I, this._blendFunctionParameters[3] = O, this._isBlendFunctionParametersDirty = !0); }, _.prototype.setAlphaEquationParameters = function(C, u) { this._blendEquationParameters[0] === C && this._blendEquationParameters[1] === u || (this._blendEquationParameters[0] = C, this._blendEquationParameters[1] = u, this._isBlendEquationParametersDirty = !0); }, _.prototype.reset = function() { this._alphaBlend = !1, this._blendFunctionParameters[0] = null, this._blendFunctionParameters[1] = null, this._blendFunctionParameters[2] = null, this._blendFunctionParameters[3] = null, this._blendEquationParameters[0] = null, this._blendEquationParameters[1] = null, this._blendConstants[0] = null, this._blendConstants[1] = null, this._blendConstants[2] = null, this._blendConstants[3] = null, this._isAlphaBlendDirty = !0, this._isBlendFunctionParametersDirty = !1, this._isBlendEquationParametersDirty = !1, this._isBlendConstantsDirty = !1; }, _.prototype.apply = function(C) { this.isDirty && (this._isAlphaBlendDirty && (this._alphaBlend ? C.enable(C.BLEND) : C.disable(C.BLEND), this._isAlphaBlendDirty = !1), this._isBlendFunctionParametersDirty && (C.blendFuncSeparate(this._blendFunctionParameters[0], this._blendFunctionParameters[1], this._blendFunctionParameters[2], this._blendFunctionParameters[3]), this._isBlendFunctionParametersDirty = !1), this._isBlendEquationParametersDirty && (C.blendEquationSeparate(this._blendEquationParameters[0], this._blendEquationParameters[1]), this._isBlendEquationParametersDirty = !1), this._isBlendConstantsDirty && (C.blendColor(this._blendConstants[0], this._blendConstants[1], this._blendConstants[2], this._blendConstants[3]), this._isBlendConstantsDirty = !1)); }, _; }(); }, function(Be, A, f) { f.d(A, "a", function() { return V; }); var V = function() { function _() { this.vertexCompilationError = null, this.fragmentCompilationError = null, this.programLinkError = null, this.programValidationError = null; } return Object.defineProperty(_.prototype, "isAsync", { get: function() { return this.isParallelCompiled; }, enumerable: !1, configurable: !0 }), Object.defineProperty(_.prototype, "isReady", { get: function() { return !!this.program && (!this.isParallelCompiled || this.engine._isRenderingStateCompiled(this)); }, enumerable: !1, configurable: !0 }), _.prototype._handlesSpectorRebuildCallback = function(C) { C && this.program && C(this.program); }, _.prototype._getVertexShaderCode = function() { return this.vertexShader ? this.engine._getShaderSource(this.vertexShader) : null; }, _.prototype._getFragmentShaderCode = function() { return this.fragmentShader ? this.engine._getShaderSource(this.fragmentShader) : null; }, _; }(); }, function(Be, A, f) { var V; f.d(A, "a", function() { return u; }), function(I) { I[I.Pending = 0] = "Pending", I[I.Fulfilled = 1] = "Fulfilled", I[I.Rejected = 2] = "Rejected"; }(V || (V = {})); var _ = function() { this.count = 0, this.target = 0, this.results = []; }, C = function() { function I(O) { var x = this; if (this._state = V.Pending, this._children = new Array(), this._rejectWasConsumed = !1, O) try { O(function(m) { x._resolve(m); }, function(m) { x._reject(m); }); } catch (m) { this._reject(m); } } return Object.defineProperty(I.prototype, "_result", { get: function() { return this._resultValue; }, set: function(O) { this._resultValue = O, this._parent && this._parent._result === void 0 && (this._parent._result = O); }, enumerable: !1, configurable: !0 }), I.prototype.catch = function(O) { return this.then(void 0, O); }, I.prototype.then = function(O, x) { var m = this, c = new I(); return c._onFulfilled = O, c._onRejected = x, this._children.push(c), c._parent = this, this._state !== V.Pending && setTimeout(function() { if (m._state === V.Fulfilled || m._rejectWasConsumed) { var T = c._resolve(m._result); if (T != null) if (T._state !== void 0) { var S = T; c._children.push(S), S._parent = c, c = S; } else c._result = T; } else c._reject(m._reason); }), c; }, I.prototype._moveChildren = function(O) { var x, m = this; if ((x = this._children).push.apply(x, O.splice(0, O.length)), this._children.forEach(function(g) { g._parent = m; }), this._state === V.Fulfilled) for (var c = 0, T = this._children; c < T.length; c++) T[c]._resolve(this._result); else if (this._state === V.Rejected) for (var S = 0, E = this._children; S < E.length; S++) E[S]._reject(this._reason); }, I.prototype._resolve = function(O) { try { this._state = V.Fulfilled; var x = null; if (this._onFulfilled && (x = this._onFulfilled(O)), x != null) if (x._state !== void 0) { var m = x; m._parent = this, m._moveChildren(this._children), O = m._result; } else O = x; this._result = O; for (var c = 0, T = this._children; c < T.length; c++) T[c]._resolve(O); this._children.length = 0, delete this._onFulfilled, delete this._onRejected; } catch (S) { this._reject(S, !0); } }, I.prototype._reject = function(O, x) { if (x === void 0 && (x = !1), this._state = V.Rejected, this._reason = O, this._onRejected && !x) try { this._onRejected(O), this._rejectWasConsumed = !0; } catch (S) { O = S; } for (var m = 0, c = this._children; m < c.length; m++) { var T = c[m]; this._rejectWasConsumed ? T._resolve(null) : T._reject(O); } this._children.length = 0, delete this._onFulfilled, delete this._onRejected; }, I.resolve = function(O) { var x = new I(); return x._resolve(O), x; }, I._RegisterForFulfillment = function(O, x, m) { O.then(function(c) { return x.results[m] = c, x.count++, x.count === x.target && x.rootPromise._resolve(x.results), null; }, function(c) { x.rootPromise._state !== V.Rejected && x.rootPromise._reject(c); }); }, I.all = function(O) { var x = new I(), m = new _(); if (m.target = O.length, m.rootPromise = x, O.length) for (var c = 0; c < O.length; c++) I._RegisterForFulfillment(O[c], m, c); else x._resolve([]); return x; }, I.race = function(O) { var x = new I(); if (O.length) for (var m = 0, c = O; m < c.length; m++) c[m].then(function(T) { return x && (x._resolve(T), x = null), null; }, function(T) { x && (x._reject(T), x = null); }); return x; }, I; }(), u = function() { function I() { } return I.Apply = function(O) { O === void 0 && (O = !1), (O || typeof Promise > "u") && (window.Promise = C); }, I; }(); }, function(Be, A, f) { f.d(A, "a", function() { return _; }), f.d(A, "b", function() { return C; }); var V = f(57), _ = function() { function u(I) { I === void 0 && (I = 30), this._enabled = !0, this._rollingFrameTime = new C(I); } return u.prototype.sampleFrame = function(I) { if (I === void 0 && (I = V.a.Now), this._enabled) { if (this._lastFrameTimeMs != null) { var O = I - this._lastFrameTimeMs; this._rollingFrameTime.add(O); } this._lastFrameTimeMs = I; } }, Object.defineProperty(u.prototype, "averageFrameTime", { get: function() { return this._rollingFrameTime.average; }, enumerable: !1, configurable: !0 }), Object.defineProperty(u.prototype, "averageFrameTimeVariance", { get: function() { return this._rollingFrameTime.variance; }, enumerable: !1, configurable: !0 }), Object.defineProperty(u.prototype, "instantaneousFrameTime", { get: function() { return this._rollingFrameTime.history(0); }, enumerable: !1, configurable: !0 }), Object.defineProperty(u.prototype, "averageFPS", { get: function() { return 1e3 / this._rollingFrameTime.average; }, enumerable: !1, configurable: !0 }), Object.defineProperty(u.prototype, "instantaneousFPS", { get: function() { var I = this._rollingFrameTime.history(0); return I === 0 ? 0 : 1e3 / I; }, enumerable: !1, configurable: !0 }), Object.defineProperty(u.prototype, "isSaturated", { get: function() { return this._rollingFrameTime.isSaturated(); }, enumerable: !1, configurable: !0 }), u.prototype.enable = function() { this._enabled = !0; }, u.prototype.disable = function() { this._enabled = !1, this._lastFrameTimeMs = null; }, Object.defineProperty(u.prototype, "isEnabled", { get: function() { return this._enabled; }, enumerable: !1, configurable: !0 }), u.prototype.reset = function() { this._lastFrameTimeMs = null, this._rollingFrameTime.reset(); }, u; }(), C = function() { function u(I) { this._samples = new Array(I), this.reset(); } return u.prototype.add = function(I) { var O; if (this.isSaturated()) { var x = this._samples[this._pos]; O = x - this.average, this.average -= O / (this._sampleCount - 1), this._m2 -= O * (x - this.average); } else this._sampleCount++; O = I - this.average, this.average += O / this._sampleCount, this._m2 += O * (I - this.average), this.variance = this._m2 / (this._sampleCount - 1), this._samples[this._pos] = I, this._pos++, this._pos %= this._samples.length; }, u.prototype.history = function(I) { if (I >= this._sampleCount || I >= this._samples.length) return 0; var O = this._wrapPosition(this._pos - 1); return this._samples[this._wrapPosition(O - I)]; }, u.prototype.isSaturated = function() { return this._sampleCount >= this._samples.length; }, u.prototype.reset = function() { this.average = 0, this.variance = 0, this._sampleCount = 0, this._pos = 0, this._m2 = 0; }, u.prototype._wrapPosition = function(I) { var O = this._samples.length; return (I % O + O) % O; }, u; }(); }, function(Be, A, f) { f.d(A, "a", function() { return _; }); var V = f(0), _ = function() { this._checkCollisions = !1, this._collisionMask = -1, this._collisionGroup = -1, this._surroundingMeshes = null, this._collider = null, this._oldPositionForCollisions = new V.e(0, 0, 0), this._diffPositionForCollisions = new V.e(0, 0, 0), this._collisionResponse = !0; }; }, function(Be, A, f) { f.d(A, "a", function() { return u; }); var V = f(33), _ = f(0), C = f(2), u = function() { function I(O, x, m, c, T) { m === void 0 && (m = null), c === void 0 && (c = null), T === void 0 && (T = null), this.index = O, this._opaqueSubMeshes = new V.a(256), this._transparentSubMeshes = new V.a(256), this._alphaTestSubMeshes = new V.a(256), this._depthOnlySubMeshes = new V.a(256), this._particleSystems = new V.a(256), this._spriteManagers = new V.a(256), this._edgesRenderers = new V.b(16), this._scene = x, this.opaqueSortCompareFn = m, this.alphaTestSortCompareFn = c, this.transparentSortCompareFn = T; } return Object.defineProperty(I.prototype, "opaqueSortCompareFn", { set: function(O) { this._opaqueSortCompareFn = O, this._renderOpaque = O ? this.renderOpaqueSorted : I.renderUnsorted; }, enumerable: !1, configurable: !0 }), Object.defineProperty(I.prototype, "alphaTestSortCompareFn", { set: function(O) { this._alphaTestSortCompareFn = O, this._renderAlphaTest = O ? this.renderAlphaTestSorted : I.renderUnsorted; }, enumerable: !1, configurable: !0 }), Object.defineProperty(I.prototype, "transparentSortCompareFn", { set: function(O) { this._transparentSortCompareFn = O || I.defaultTransparentSortCompare, this._renderTransparent = this.renderTransparentSorted; }, enumerable: !1, configurable: !0 }), I.prototype.render = function(O, x, m, c) { if (O) O(this._opaqueSubMeshes, this._alphaTestSubMeshes, this._transparentSubMeshes, this._depthOnlySubMeshes); else { var T = this._scene.getEngine(); this._depthOnlySubMeshes.length !== 0 && (T.setColorWrite(!1), this._renderAlphaTest(this._depthOnlySubMeshes), T.setColorWrite(!0)), this._opaqueSubMeshes.length !== 0 && this._renderOpaque(this._opaqueSubMeshes), this._alphaTestSubMeshes.length !== 0 && this._renderAlphaTest(this._alphaTestSubMeshes); var S = T.getStencilBuffer(); if (T.setStencilBuffer(!1), x && this._renderSprites(), m && this._renderParticles(c), this.onBeforeTransparentRendering && this.onBeforeTransparentRendering(), this._transparentSubMeshes.length !== 0 && (T.setStencilBuffer(S), this._renderTransparent(this._transparentSubMeshes), T.setAlphaMode(C.a.ALPHA_DISABLE)), T.setStencilBuffer(!1), this._edgesRenderers.length) { for (var E = 0; E < this._edgesRenderers.length; E++) this._edgesRenderers.data[E].render(); T.setAlphaMode(C.a.ALPHA_DISABLE); } T.setStencilBuffer(S); } }, I.prototype.renderOpaqueSorted = function(O) { return I.renderSorted(O, this._opaqueSortCompareFn, this._scene.activeCamera, !1); }, I.prototype.renderAlphaTestSorted = function(O) { return I.renderSorted(O, this._alphaTestSortCompareFn, this._scene.activeCamera, !1); }, I.prototype.renderTransparentSorted = function(O) { return I.renderSorted(O, this._transparentSortCompareFn, this._scene.activeCamera, !0); }, I.renderSorted = function(O, x, m, c) { for (var T, S = 0, E = m ? m.globalPosition : I._zeroVector; S < O.length; S++) (T = O.data[S])._alphaIndex = T.getMesh().alphaIndex, T._distanceToCamera = _.e.Distance(T.getBoundingInfo().boundingSphere.centerWorld, E); var g = O.data.slice(0, O.length); for (x && g.sort(x), S = 0; S < g.length; S++) { if (T = g[S], c) { var l = T.getMaterial(); if (l && l.needDepthPrePass) { var h = l.getScene().getEngine(); h.setColorWrite(!1), h.setAlphaMode(C.a.ALPHA_DISABLE), T.render(!1), h.setColorWrite(!0); } } T.render(c); } }, I.renderUnsorted = function(O) { for (var x = 0; x < O.length; x++) O.data[x].render(!1); }, I.defaultTransparentSortCompare = function(O, x) { return O._alphaIndex > x._alphaIndex ? 1 : O._alphaIndex < x._alphaIndex ? -1 : I.backToFrontSortCompare(O, x); }, I.backToFrontSortCompare = function(O, x) { return O._distanceToCamera < x._distanceToCamera ? 1 : O._distanceToCamera > x._distanceToCamera ? -1 : 0; }, I.frontToBackSortCompare = function(O, x) { return O._distanceToCamera < x._distanceToCamera ? -1 : O._distanceToCamera > x._distanceToCamera ? 1 : 0; }, I.prototype.prepare = function() { this._opaqueSubMeshes.reset(), this._transparentSubMeshes.reset(), this._alphaTestSubMeshes.reset(), this._depthOnlySubMeshes.reset(), this._particleSystems.reset(), this._spriteManagers.reset(), this._edgesRenderers.reset(); }, I.prototype.dispose = function() { this._opaqueSubMeshes.dispose(), this._transparentSubMeshes.dispose(), this._alphaTestSubMeshes.dispose(), this._depthOnlySubMeshes.dispose(), this._particleSystems.dispose(), this._spriteManagers.dispose(), this._edgesRenderers.dispose(); }, I.prototype.dispatch = function(O, x, m) { x === void 0 && (x = O.getMesh()), m === void 0 && (m = O.getMaterial()), m != null && (m.needAlphaBlendingForMesh(x) ? this._transparentSubMeshes.push(O) : m.needAlphaTesting() ? (m.needDepthPrePass && this._depthOnlySubMeshes.push(O), this._alphaTestSubMeshes.push(O)) : (m.needDepthPrePass && this._depthOnlySubMeshes.push(O), this._opaqueSubMeshes.push(O)), x._renderingGroup = this, x._edgesRenderer && x._edgesRenderer.isEnabled && this._edgesRenderers.pushNoDuplicate(x._edgesRenderer)); }, I.prototype.dispatchSprites = function(O) { this._spriteManagers.push(O); }, I.prototype.dispatchParticles = function(O) { this._particleSystems.push(O); }, I.prototype._renderParticles = function(O) { if (this._particleSystems.length !== 0) { var x = this._scene.activeCamera; this._scene.onBeforeParticlesRenderingObservable.notifyObservers(this._scene); for (var m = 0; m < this._particleSystems.length; m++) { var c = this._particleSystems.data[m]; if ((x && x.layerMask & c.layerMask) !== 0) { var T = c.emitter; T.position && O && O.indexOf(T) === -1 || this._scene._activeParticles.addCount(c.render(), !1); } } this._scene.onAfterParticlesRenderingObservable.notifyObservers(this._scene); } }, I.prototype._renderSprites = function() { if (this._scene.spritesEnabled && this._spriteManagers.length !== 0) { var O = this._scene.activeCamera; this._scene.onBeforeSpritesRenderingObservable.notifyObservers(this._scene); for (var x = 0; x < this._spriteManagers.length; x++) { var m = this._spriteManagers.data[x]; (O && O.layerMask & m.layerMask) !== 0 && m.render(); } this._scene.onAfterSpritesRenderingObservable.notifyObservers(this._scene); } }, I._zeroVector = _.e.Zero(), I; }(); }, function(Be, A, f) { f.d(A, "a", function() { return V; }); var V = function(_, C) { this.distance = _, this.mesh = C; }; }, function(Be, A, f) { f.d(A, "a", function() { return V; }); var V = function() { function _() { } return _.GenerateBase64StringFromTexture = function(C, u, I) { u === void 0 && (u = 0), I === void 0 && (I = 0); var O = C.getInternalTexture(); if (!O) return null; var x = C.readPixels(u, I); if (!x) return null; var m = C.getSize(), c = m.width, T = m.height; if (x instanceof Float32Array) { for (var S = x.byteLength / x.BYTES_PER_ELEMENT, E = new Uint8Array(S); --S >= 0; ) { var g = x[S]; g < 0 ? g = 0 : g > 1 && (g = 1), E[S] = 255 * g; } x = E; } var l = document.createElement("canvas"); l.width = c, l.height = T; var h = l.getContext("2d"); if (!h) return null; var v = h.createImageData(c, T); if (v.data.set(x), h.putImageData(v, 0, 0), O.invertY) { var b = document.createElement("canvas"); b.width = c, b.height = T; var D = b.getContext("2d"); return D ? (D.translate(0, T), D.scale(1, -1), D.drawImage(l, 0, 0), b.toDataURL("image/png")) : null; } return l.toDataURL("image/png"); }, _; }(); }, function(Be, A, f) { f.d(A, "a", function() { return S; }); var V = f(1), _ = f(0), C = f(8), u = f(31), I = f(7), O = f(41), x = f(46), m = f(4), c = f(43), T = f(12); I.a._instancedMeshFactory = function(E, g) { var l = new S(E, g); if (g.instancedBuffers) for (var h in l.instancedBuffers = {}, g.instancedBuffers) l.instancedBuffers[h] = g.instancedBuffers[h]; return l; }; var S = function(E) { function g(l, h) { var v = E.call(this, l, h.getScene()) || this; v._indexInSourceMeshInstanceArray = -1, h.addInstance(v), v._sourceMesh = h, v._unIndexed = h._unIndexed, v.position.copyFrom(h.position), v.rotation.copyFrom(h.rotation), v.scaling.copyFrom(h.scaling), h.rotationQuaternion && (v.rotationQuaternion = h.rotationQuaternion.clone()), v.animations = T.b.Slice(h.animations); for (var b = 0, D = h.getAnimationRanges(); b < D.length; b++) { var w = D[b]; w != null && v.createAnimationRange(w.name, w.from, w.to); } return v.infiniteDistance = h.infiniteDistance, v.setPivotMatrix(h.getPivotMatrix()), v.refreshBoundingInfo(), v._syncSubMeshes(), v; } return Object(V.d)(g, E), g.prototype.getClassName = function() { return "InstancedMesh"; }, Object.defineProperty(g.prototype, "lightSources", { get: function() { return this._sourceMesh._lightSources; }, enumerable: !1, configurable: !0 }), g.prototype._resyncLightSources = function() { }, g.prototype._resyncLightSource = function(l) { }, g.prototype._removeLightSource = function(l, h) { }, Object.defineProperty(g.prototype, "receiveShadows", { get: function() { return this._sourceMesh.receiveShadows; }, enumerable: !1, configurable: !0 }), Object.defineProperty(g.prototype, "material", { get: function() { return this._sourceMesh.material; }, enumerable: !1, configurable: !0 }), Object.defineProperty(g.prototype, "visibility", { get: function() { return this._sourceMesh.visibility; }, enumerable: !1, configurable: !0 }), Object.defineProperty(g.prototype, "skeleton", { get: function() { return this._sourceMesh.skeleton; }, enumerable: !1, configurable: !0 }), Object.defineProperty(g.prototype, "renderingGroupId", { get: function() { return this._sourceMesh.renderingGroupId; }, set: function(l) { this._sourceMesh && l !== this._sourceMesh.renderingGroupId && C.a.Warn("Note - setting renderingGroupId of an instanced mesh has no effect on the scene"); }, enumerable: !1, configurable: !0 }), g.prototype.getTotalVertices = function() { return this._sourceMesh ? this._sourceMesh.getTotalVertices() : 0; }, g.prototype.getTotalIndices = function() { return this._sourceMesh.getTotalIndices(); }, Object.defineProperty(g.prototype, "sourceMesh", { get: function() { return this._sourceMesh; }, enumerable: !1, configurable: !0 }), g.prototype.createInstance = function(l) { return this._sourceMesh.createInstance(l); }, g.prototype.isReady = function(l) { return l === void 0 && (l = !1), this._sourceMesh.isReady(l, !0); }, g.prototype.getVerticesData = function(l, h) { return this._sourceMesh.getVerticesData(l, h); }, g.prototype.setVerticesData = function(l, h, v, b) { return this.sourceMesh && this.sourceMesh.setVerticesData(l, h, v, b), this.sourceMesh; }, g.prototype.updateVerticesData = function(l, h, v, b) { return this.sourceMesh && this.sourceMesh.updateVerticesData(l, h, v, b), this.sourceMesh; }, g.prototype.setIndices = function(l, h) { return h === void 0 && (h = null), this.sourceMesh && this.sourceMesh.setIndices(l, h), this.sourceMesh; }, g.prototype.isVerticesDataPresent = function(l) { return this._sourceMesh.isVerticesDataPresent(l); }, g.prototype.getIndices = function() { return this._sourceMesh.getIndices(); }, Object.defineProperty(g.prototype, "_positions", { get: function() { return this._sourceMesh._positions; }, enumerable: !1, configurable: !0 }), g.prototype.refreshBoundingInfo = function(l) { if (l === void 0 && (l = !1), this._boundingInfo && this._boundingInfo.isLocked) return this; var h = this._sourceMesh.geometry ? this._sourceMesh.geometry.boundingBias : null; return this._refreshBoundingInfo(this._sourceMesh._getPositionData(l), h), this; }, g.prototype._preActivate = function() { return this._currentLOD && this._currentLOD._preActivate(), this; }, g.prototype._activate = function(l, h) { if (this._sourceMesh.subMeshes || C.a.Warn("Instances should only be created for meshes with geometry."), this._currentLOD) { if (this._currentLOD._getWorldMatrixDeterminant() > 0 != this._getWorldMatrixDeterminant() > 0) return this._internalAbstractMeshDataInfo._actAsRegularMesh = !0, !0; if (this._internalAbstractMeshDataInfo._actAsRegularMesh = !1, this._currentLOD._registerInstanceForRenderId(this, l), h) { if (!this._currentLOD._internalAbstractMeshDataInfo._isActiveIntermediate) return this._currentLOD._internalAbstractMeshDataInfo._onlyForInstancesIntermediate = !0, !0; } else if (!this._currentLOD._internalAbstractMeshDataInfo._isActive) return this._currentLOD._internalAbstractMeshDataInfo._onlyForInstances = !0, !0; } return !1; }, g.prototype._postActivate = function() { this._sourceMesh.edgesShareWithInstances && this._sourceMesh._edgesRenderer && this._sourceMesh._edgesRenderer.isEnabled && this._sourceMesh._renderingGroup ? (this._sourceMesh._renderingGroup._edgesRenderers.pushNoDuplicate(this._sourceMesh._edgesRenderer), this._sourceMesh._edgesRenderer.customInstances.push(this.getWorldMatrix())) : this._edgesRenderer && this._edgesRenderer.isEnabled && this._sourceMesh._renderingGroup && this._sourceMesh._renderingGroup._edgesRenderers.push(this._edgesRenderer); }, g.prototype.getWorldMatrix = function() { if (this._currentLOD && this._currentLOD.billboardMode !== x.a.BILLBOARDMODE_NONE && this._currentLOD._masterMesh !== this) { var l = this._currentLOD._masterMesh; return this._currentLOD._masterMesh = this, _.c.Vector3[7].copyFrom(this._currentLOD.position), this._currentLOD.position.set(0, 0, 0), _.c.Matrix[0].copyFrom(this._currentLOD.computeWorldMatrix(!0)), this._currentLOD.position.copyFrom(_.c.Vector3[7]), this._currentLOD._masterMesh = l, _.c.Matrix[0]; } return E.prototype.getWorldMatrix.call(this); }, Object.defineProperty(g.prototype, "isAnInstance", { get: function() { return !0; }, enumerable: !1, configurable: !0 }), g.prototype.getLOD = function(l) { if (!l) return this; var h = this.getBoundingInfo(); return this._currentLOD = this.sourceMesh.getLOD(l, h.boundingSphere), this._currentLOD === this.sourceMesh ? this.sourceMesh : this._currentLOD; }, g.prototype._preActivateForIntermediateRendering = function(l) { return this.sourceMesh._preActivateForIntermediateRendering(l); }, g.prototype._syncSubMeshes = function() { if (this.releaseSubMeshes(), this._sourceMesh.subMeshes) for (var l = 0; l < this._sourceMesh.subMeshes.length; l++) this._sourceMesh.subMeshes[l].clone(this, this._sourceMesh); return this; }, g.prototype._generatePointsArray = function() { return this._sourceMesh._generatePointsArray(); }, g.prototype._updateBoundingInfo = function() { return this._boundingInfo ? this._boundingInfo.update(this.worldMatrixFromCache) : this._boundingInfo = new c.a(this.absolutePosition, this.absolutePosition, this.worldMatrixFromCache), this._updateSubMeshesBoundingInfo(this.worldMatrixFromCache), this; }, g.prototype.clone = function(l, h, v) { h === void 0 && (h = null); var b = this._sourceMesh.createInstance(l); if (O.a.DeepCopy(this, b, ["name", "subMeshes", "uniqueId", "parent", "lightSources", "receiveShadows", "material", "visibility", "skeleton", "sourceMesh", "isAnInstance", "facetNb", "isFacetDataEnabled", "isBlocked", "useBones", "hasInstances", "collider", "edgesRenderer", "forward", "up", "right", "absolutePosition", "absoluteScaling", "absoluteRotationQuaternion", "isWorldMatrixFrozen", "nonUniformScaling", "behaviors", "worldMatrixFromCache", "hasThinInstances"], []), this.refreshBoundingInfo(), h && (b.parent = h), !v) for (var D = 0; D < this.getScene().meshes.length; D++) { var w = this.getScene().meshes[D]; w.parent === this && w.clone(w.name, b); } return b.computeWorldMatrix(!0), b; }, g.prototype.dispose = function(l, h) { h === void 0 && (h = !1), this._sourceMesh.removeInstance(this), E.prototype.dispose.call(this, l, h); }, g; }(u.a); I.a.prototype.edgesShareWithInstances = !1, I.a.prototype.registerInstancedBuffer = function(E, g) { if (this.removeVerticesData(E), !this.instancedBuffers) { this.instancedBuffers = {}; for (var l = 0, h = this.instances; l < h.length; l++) h[l].instancedBuffers = {}; this._userInstancedBuffersStorage = { data: {}, vertexBuffers: {}, strides: {}, sizes: {} }; } this.instancedBuffers[E] = null, this._userInstancedBuffersStorage.strides[E] = g, this._userInstancedBuffersStorage.sizes[E] = 32 * g, this._userInstancedBuffersStorage.data[E] = new Float32Array(this._userInstancedBuffersStorage.sizes[E]), this._userInstancedBuffersStorage.vertexBuffers[E] = new m.b(this.getEngine(), this._userInstancedBuffersStorage.data[E], E, !0, !1, g, !0), this.setVerticesBuffer(this._userInstancedBuffersStorage.vertexBuffers[E]); for (var v = 0, b = this.instances; v < b.length; v++) b[v].instancedBuffers[E] = null; }, I.a.prototype._processInstancedBuffers = function(E, g) { var l = E.length; for (var h in this.instancedBuffers) { for (var v = this._userInstancedBuffersStorage.sizes[h], b = this._userInstancedBuffersStorage.strides[h], D = (l + 1) * b; v < D; ) v *= 2; this._userInstancedBuffersStorage.data[h].length != v && (this._userInstancedBuffersStorage.data[h] = new Float32Array(v), this._userInstancedBuffersStorage.sizes[h] = v, this._userInstancedBuffersStorage.vertexBuffers[h] && (this._userInstancedBuffersStorage.vertexBuffers[h].dispose(), this._userInstancedBuffersStorage.vertexBuffers[h] = null)); var w = this._userInstancedBuffersStorage.data[h], N = 0; g && ((U = this.instancedBuffers[h]).toArray ? U.toArray(w, N) : U.copyToArray(w, N), N += b); for (var M = 0; M < l; M++) { var U; (U = E[M].instancedBuffers[h]).toArray ? U.toArray(w, N) : U.copyToArray(w, N), N += b; } this._userInstancedBuffersStorage.vertexBuffers[h] ? this._userInstancedBuffersStorage.vertexBuffers[h].updateDirectly(w, 0) : (this._userInstancedBuffersStorage.vertexBuffers[h] = new m.b(this.getEngine(), this._userInstancedBuffersStorage.data[h], h, !0, !1, b, !0), this.setVerticesBuffer(this._userInstancedBuffersStorage.vertexBuffers[h])); } }, I.a.prototype._disposeInstanceSpecificData = function() { for (this._instanceDataStorage.instancesBuffer && (this._instanceDataStorage.instancesBuffer.dispose(), this._instanceDataStorage.instancesBuffer = null); this.instances.length; ) this.instances[0].dispose(); for (var E in this.instancedBuffers) this._userInstancedBuffersStorage.vertexBuffers[E] && this._userInstancedBuffersStorage.vertexBuffers[E].dispose(); this.instancedBuffers = {}; }; }, function(Be, A, f) { f.d(A, "a", function() { return V; }); var V = function() { function _() { } return Object.defineProperty(_, "UniqueId", { get: function() { var C = this._UniqueIdCounter; return this._UniqueIdCounter++, C; }, enumerable: !1, configurable: !0 }), _._UniqueIdCounter = 0, _; }(); }, function(Be, A, f) { var V = f(26), _ = f(88); V.a.prototype.createUniformBuffer = function(C) { var u = this._gl.createBuffer(); if (!u) throw new Error("Unable to create uniform buffer"); var I = new _.a(u); return this.bindUniformBuffer(I), C instanceof Float32Array ? this._gl.bufferData(this._gl.UNIFORM_BUFFER, C, this._gl.STATIC_DRAW) : this._gl.bufferData(this._gl.UNIFORM_BUFFER, new Float32Array(C), this._gl.STATIC_DRAW), this.bindUniformBuffer(null), I.references = 1, I; }, V.a.prototype.createDynamicUniformBuffer = function(C) { var u = this._gl.createBuffer(); if (!u) throw new Error("Unable to create dynamic uniform buffer"); var I = new _.a(u); return this.bindUniformBuffer(I), C instanceof Float32Array ? this._gl.bufferData(this._gl.UNIFORM_BUFFER, C, this._gl.DYNAMIC_DRAW) : this._gl.bufferData(this._gl.UNIFORM_BUFFER, new Float32Array(C), this._gl.DYNAMIC_DRAW), this.bindUniformBuffer(null), I.references = 1, I; }, V.a.prototype.updateUniformBuffer = function(C, u, I, O) { this.bindUniformBuffer(C), I === void 0 && (I = 0), O === void 0 ? u instanceof Float32Array ? this._gl.bufferSubData(this._gl.UNIFORM_BUFFER, I, u) : this._gl.bufferSubData(this._gl.UNIFORM_BUFFER, I, new Float32Array(u)) : u instanceof Float32Array ? this._gl.bufferSubData(this._gl.UNIFORM_BUFFER, 0, u.subarray(I, I + O)) : this._gl.bufferSubData(this._gl.UNIFORM_BUFFER, 0, new Float32Array(u).subarray(I, I + O)), this.bindUniformBuffer(null); }, V.a.prototype.bindUniformBuffer = function(C) { this._gl.bindBuffer(this._gl.UNIFORM_BUFFER, C ? C.underlyingResource : null); }, V.a.prototype.bindUniformBufferBase = function(C, u) { this._gl.bindBufferBase(this._gl.UNIFORM_BUFFER, u, C ? C.underlyingResource : null); }, V.a.prototype.bindUniformBlock = function(C, u, I) { var O = C.program, x = this._gl.getUniformBlockIndex(O, u); this._gl.uniformBlockBinding(O, x, I); }; }, function(Be, A, f) { var V = "lightsFragmentFunctions", _ = ` struct lightingInfo { vec3 diffuse; #ifdef SPECULARTERM vec3 specular; #endif #ifdef NDOTL float ndl; #endif }; lightingInfo computeLighting(vec3 viewDirectionW,vec3 vNormal,vec4 lightData,vec3 diffuseColor,vec3 specularColor,float range,float glossiness) { lightingInfo result; vec3 lightVectorW; float attenuation=1.0; if (lightData.w == 0.) { vec3 direction=lightData.xyz-vPositionW; attenuation=max(0.,1.0-length(direction)/range); lightVectorW=normalize(direction); } else { lightVectorW=normalize(-lightData.xyz); } float ndl=max(0.,dot(vNormal,lightVectorW)); #ifdef NDOTL result.ndl=ndl; #endif result.diffuse=ndl*diffuseColor*attenuation; #ifdef SPECULARTERM vec3 angleW=normalize(viewDirectionW+lightVectorW); float specComp=max(0.,dot(vNormal,angleW)); specComp=pow(specComp,max(1.,glossiness)); result.specular=specComp*specularColor*attenuation; #endif return result; } lightingInfo computeSpotLighting(vec3 viewDirectionW,vec3 vNormal,vec4 lightData,vec4 lightDirection,vec3 diffuseColor,vec3 specularColor,float range,float glossiness) { lightingInfo result; vec3 direction=lightData.xyz-vPositionW; vec3 lightVectorW=normalize(direction); float attenuation=max(0.,1.0-length(direction)/range); float cosAngle=max(0.,dot(lightDirection.xyz,-lightVectorW)); if (cosAngle>=lightDirection.w) { cosAngle=max(0.,pow(cosAngle,lightData.w)); attenuation*=cosAngle; float ndl=max(0.,dot(vNormal,lightVectorW)); #ifdef NDOTL result.ndl=ndl; #endif result.diffuse=ndl*diffuseColor*attenuation; #ifdef SPECULARTERM vec3 angleW=normalize(viewDirectionW+lightVectorW); float specComp=max(0.,dot(vNormal,angleW)); specComp=pow(specComp,max(1.,glossiness)); result.specular=specComp*specularColor*attenuation; #endif return result; } result.diffuse=vec3(0.); #ifdef SPECULARTERM result.specular=vec3(0.); #endif #ifdef NDOTL result.ndl=0.; #endif return result; } lightingInfo computeHemisphericLighting(vec3 viewDirectionW,vec3 vNormal,vec4 lightData,vec3 diffuseColor,vec3 specularColor,vec3 groundColor,float glossiness) { lightingInfo result; float ndl=dot(vNormal,lightData.xyz)*0.5+0.5; #ifdef NDOTL result.ndl=ndl; #endif result.diffuse=mix(groundColor,diffuseColor,ndl); #ifdef SPECULARTERM vec3 angleW=normalize(viewDirectionW+lightData.xyz); float specComp=max(0.,dot(vNormal,angleW)); specComp=pow(specComp,max(1.,glossiness)); result.specular=specComp*specularColor; #endif return result; } #define inline vec3 computeProjectionTextureDiffuseLighting(sampler2D projectionLightSampler,mat4 textureProjectionMatrix){ vec4 strq=textureProjectionMatrix*vec4(vPositionW,1.0); strq/=strq.w; vec3 textureColor=texture2D(projectionLightSampler,strq.xy).rgb; return textureColor; }`; f(5).a.IncludesShadersStore[V] = _; }, function(Be, A, f) { var V = "logDepthFragment", _ = `#ifdef LOGARITHMICDEPTH gl_FragDepthEXT=log2(vFragmentDepth)*logarithmicDepthConstant*0.5; #endif`; f(5).a.IncludesShadersStore[V] = _; }, function(Be, A, f) { var V = `#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC) #if defined(TANGENT) && defined(NORMAL) vec3 tbnNormal=normalize(normalUpdated); vec3 tbnTangent=normalize(tangentUpdated.xyz); vec3 tbnBitangent=cross(tbnNormal,tbnTangent)*tangentUpdated.w; vTBN=mat3(finalWorld)*mat3(tbnTangent,tbnBitangent,tbnNormal); #endif #endif`; f(5).a.IncludesShadersStore.bumpVertex = V; }, function(Be, A, f) { var V = `#ifdef FOG vFogDistance=(view*worldPos).xyz; #endif`; f(5).a.IncludesShadersStore.fogVertex = V; }, function(Be, A, f) { var V = "logDepthVertex", _ = `#ifdef LOGARITHMICDEPTH vFragmentDepth=1.0+gl_Position.w; gl_Position.z=log2(max(0.000001,vFragmentDepth))*logarithmicDepthConstant; #endif`; f(5).a.IncludesShadersStore[V] = _; }, function(Be, A) { var f; f = /* @__PURE__ */ function() { return this; }(); try { f = f || new Function("return this")(); } catch { typeof window == "object" && (f = window); } Be.exports = f; }, function(Be, A, f) { var V = "prePassDeclaration", _ = `#ifdef PREPASS #extension GL_EXT_draw_buffers : require #ifdef WEBGL2 layout(location=0) out highp vec4 glFragData[{X}]; highp vec4 gl_FragColor; #endif #ifdef PREPASS_DEPTHNORMAL varying highp vec3 vViewPos; #endif #ifdef PREPASS_VELOCITY varying highp vec4 vCurrentPosition; varying highp vec4 vPreviousPosition; #endif #endif `; f(5).a.IncludesShadersStore[V] = _; }, function(Be, A, f) { var V = "fresnelFunction", _ = `#ifdef FRESNEL float computeFresnelTerm(vec3 viewDirection,vec3 worldNormal,float bias,float power) { float fresnelTerm=pow(bias+abs(dot(viewDirection,worldNormal)),power); return clamp(fresnelTerm,0.,1.); } #endif`; f(5).a.IncludesShadersStore[V] = _; }, function(Be, A, f) { var V = `#ifdef DEPTHPREPASS gl_FragColor=vec4(0.,0.,0.,1.0); return; #endif`; f(5).a.IncludesShadersStore.depthPrePass = V; }, function(Be, A, f) { var V = "prePassVertexDeclaration", _ = `#ifdef PREPASS #ifdef PREPASS_DEPTHNORMAL varying vec3 vViewPos; #endif #ifdef PREPASS_VELOCITY uniform mat4 previousWorld; uniform mat4 previousViewProjection; varying vec4 vCurrentPosition; varying vec4 vPreviousPosition; #endif #endif`; f(5).a.IncludesShadersStore[V] = _; }, function(Be, A, f) { var V = "bumpVertexDeclaration", _ = `#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC) #if defined(TANGENT) && defined(NORMAL) varying mat3 vTBN; #endif #endif `; f(5).a.IncludesShadersStore[V] = _; }, function(Be, A, f) { var V = "prePassVertex", _ = `#ifdef PREPASS_DEPTHNORMAL vViewPos=(view*worldPos).rgb; #endif #if defined(PREPASS_VELOCITY) && defined(BONES_VELOCITY_ENABLED) vCurrentPosition=viewProjection*worldPos; #if NUM_BONE_INFLUENCERS>0 mat4 previousInfluence; previousInfluence=mPreviousBones[int(matricesIndices[0])]*matricesWeights[0]; #if NUM_BONE_INFLUENCERS>1 previousInfluence+=mPreviousBones[int(matricesIndices[1])]*matricesWeights[1]; #endif #if NUM_BONE_INFLUENCERS>2 previousInfluence+=mPreviousBones[int(matricesIndices[2])]*matricesWeights[2]; #endif #if NUM_BONE_INFLUENCERS>3 previousInfluence+=mPreviousBones[int(matricesIndices[3])]*matricesWeights[3]; #endif #if NUM_BONE_INFLUENCERS>4 previousInfluence+=mPreviousBones[int(matricesIndicesExtra[0])]*matricesWeightsExtra[0]; #endif #if NUM_BONE_INFLUENCERS>5 previousInfluence+=mPreviousBones[int(matricesIndicesExtra[1])]*matricesWeightsExtra[1]; #endif #if NUM_BONE_INFLUENCERS>6 previousInfluence+=mPreviousBones[int(matricesIndicesExtra[2])]*matricesWeightsExtra[2]; #endif #if NUM_BONE_INFLUENCERS>7 previousInfluence+=mPreviousBones[int(matricesIndicesExtra[3])]*matricesWeightsExtra[3]; #endif vPreviousPosition=previousViewProjection*previousWorld*previousInfluence*vec4(positionUpdated,1.0); #else vPreviousPosition=previousViewProjection*previousWorld*vec4(positionUpdated,1.0); #endif #endif`; f(5).a.IncludesShadersStore[V] = _; }, function(Be, A, f) { var V = f(5), _ = (f(115), f(110), "colorPixelShader"), C = `#ifdef VERTEXCOLOR varying vec4 vColor; #else uniform vec4 color; #endif #include void main(void) { #include #ifdef VERTEXCOLOR gl_FragColor=vColor; #else gl_FragColor=color; #endif }`; V.a.ShadersStore[_] = C; }, function(Be, A, f) { var V = f(5), _ = (f(78), f(117), f(79), f(80), f(81), f(111), "colorVertexShader"), C = ` attribute vec3 position; #ifdef VERTEXCOLOR attribute vec4 color; #endif #include #include #include uniform mat4 viewProjection; #ifdef MULTIVIEW uniform mat4 viewProjectionR; #endif #ifdef VERTEXCOLOR varying vec4 vColor; #endif void main(void) { #include #include vec4 worldPos=finalWorld*vec4(position,1.0); #ifdef MULTIVIEW if (gl_ViewID_OVR == 0u) { gl_Position=viewProjection*worldPos; } else { gl_Position=viewProjectionR*worldPos; } #else gl_Position=viewProjection*worldPos; #endif #include #ifdef VERTEXCOLOR vColor=color; #endif }`; V.a.ShadersStore[_] = C; }, function(Be, A, f) { (function(V) { f.d(A, "b", function() { return T; }), f.d(A, "a", function() { return S; }); var _ = f(1), C = f(8), u = f(13), I = f(102), O = f(27), x = f(2), m = f(89), c = f(74), T = function() { this.renderWidth = 512, this.renderHeight = 256, this.textureSize = 512, this.deterministicLockstep = !1, this.lockstepMaxSteps = 4; }, S = function(E) { function g(l) { l === void 0 && (l = new T()); var h = E.call(this, null) || this; u.a.Instances.push(h), l.deterministicLockstep === void 0 && (l.deterministicLockstep = !1), l.lockstepMaxSteps === void 0 && (l.lockstepMaxSteps = 4), h._options = l, c.a.SetMatrixPrecision(!!l.useHighPrecisionMatrix), h._caps = { maxTexturesImageUnits: 16, maxVertexTextureImageUnits: 16, maxCombinedTexturesImageUnits: 32, maxTextureSize: 512, maxCubemapTextureSize: 512, maxRenderTextureSize: 512, maxVertexAttribs: 16, maxVaryingVectors: 16, maxFragmentUniformVectors: 16, maxVertexUniformVectors: 16, standardDerivatives: !1, astc: null, pvrtc: null, etc1: null, etc2: null, bptc: null, maxAnisotropy: 0, uintIndices: !1, fragmentDepthSupported: !1, highPrecisionShaderSupported: !0, colorBufferFloat: !1, textureFloat: !1, textureFloatLinearFiltering: !1, textureFloatRender: !1, textureHalfFloat: !1, textureHalfFloatLinearFiltering: !1, textureHalfFloatRender: !1, textureLOD: !1, drawBuffersExtension: !1, depthTextureExtension: !1, vertexArrayObject: !1, instancedArrays: !1, canUseTimestampForTimerQuery: !1, maxMSAASamples: 1, blendMinMax: !1 }, C.a.Log("Babylon.js v" + u.a.Version + " - Null engine"); var v = typeof self < "u" ? self : V !== void 0 ? V : window; return typeof URL > "u" && (v.URL = { createObjectURL: function() { }, revokeObjectURL: function() { } }), typeof Blob > "u" && (v.Blob = function() { }), h; } return Object(_.d)(g, E), g.prototype.isDeterministicLockStep = function() { return this._options.deterministicLockstep; }, g.prototype.getLockstepMaxSteps = function() { return this._options.lockstepMaxSteps; }, g.prototype.getHardwareScalingLevel = function() { return 1; }, g.prototype.createVertexBuffer = function(l) { var h = new m.a(); return h.references = 1, h; }, g.prototype.createIndexBuffer = function(l) { var h = new m.a(); return h.references = 1, h; }, g.prototype.clear = function(l, h, v, b) { }, g.prototype.getRenderWidth = function(l) { return l === void 0 && (l = !1), !l && this._currentRenderTarget ? this._currentRenderTarget.width : this._options.renderWidth; }, g.prototype.getRenderHeight = function(l) { return l === void 0 && (l = !1), !l && this._currentRenderTarget ? this._currentRenderTarget.height : this._options.renderHeight; }, g.prototype.setViewport = function(l, h, v) { this._cachedViewport = l; }, g.prototype.createShaderProgram = function(l, h, v, b, D) { return { __SPECTOR_rebuildProgram: null }; }, g.prototype.getUniforms = function(l, h) { return []; }, g.prototype.getAttributes = function(l, h) { return []; }, g.prototype.bindSamplers = function(l) { this._currentEffect = null; }, g.prototype.enableEffect = function(l) { this._currentEffect = l, l.onBind && l.onBind(l), l._onBindObservable && l._onBindObservable.notifyObservers(l); }, g.prototype.setState = function(l, h, v, b) { }, g.prototype.setIntArray = function(l, h) { return !0; }, g.prototype.setIntArray2 = function(l, h) { return !0; }, g.prototype.setIntArray3 = function(l, h) { return !0; }, g.prototype.setIntArray4 = function(l, h) { return !0; }, g.prototype.setFloatArray = function(l, h) { return !0; }, g.prototype.setFloatArray2 = function(l, h) { return !0; }, g.prototype.setFloatArray3 = function(l, h) { return !0; }, g.prototype.setFloatArray4 = function(l, h) { return !0; }, g.prototype.setArray = function(l, h) { return !0; }, g.prototype.setArray2 = function(l, h) { return !0; }, g.prototype.setArray3 = function(l, h) { return !0; }, g.prototype.setArray4 = function(l, h) { return !0; }, g.prototype.setMatrices = function(l, h) { return !0; }, g.prototype.setMatrix3x3 = function(l, h) { return !0; }, g.prototype.setMatrix2x2 = function(l, h) { return !0; }, g.prototype.setFloat = function(l, h) { return !0; }, g.prototype.setFloat2 = function(l, h, v) { return !0; }, g.prototype.setFloat3 = function(l, h, v, b) { return !0; }, g.prototype.setBool = function(l, h) { return !0; }, g.prototype.setFloat4 = function(l, h, v, b, D) { return !0; }, g.prototype.setAlphaMode = function(l, h) { h === void 0 && (h = !1), this._alphaMode !== l && (this.alphaState.alphaBlend = l !== x.a.ALPHA_DISABLE, h || this.setDepthWrite(l === x.a.ALPHA_DISABLE), this._alphaMode = l); }, g.prototype.bindBuffers = function(l, h, v) { }, g.prototype.wipeCaches = function(l) { this.preventCacheWipeBetweenFrames || (this.resetTextureCache(), this._currentEffect = null, l && (this._currentProgram = null, this.stencilState.reset(), this.depthCullingState.reset(), this.alphaState.reset()), this._cachedVertexBuffers = null, this._cachedIndexBuffer = null, this._cachedEffectForVertexBuffers = null); }, g.prototype.draw = function(l, h, v, b) { }, g.prototype.drawElementsType = function(l, h, v, b) { }, g.prototype.drawArraysType = function(l, h, v, b) { }, g.prototype._createTexture = function() { return {}; }, g.prototype._releaseTexture = function(l) { }, g.prototype.createTexture = function(l, h, v, b, D, w, N, M, U, X, j, ne) { D === void 0 && (D = x.a.TEXTURE_TRILINEAR_SAMPLINGMODE), w === void 0 && (w = null), X === void 0 && (X = null); var te = new O.a(this, O.b.Url), de = String(l); return te.url = de, te.generateMipMaps = !h, te.samplingMode = D, te.invertY = v, te.baseWidth = this._options.textureSize, te.baseHeight = this._options.textureSize, te.width = this._options.textureSize, te.height = this._options.textureSize, X && (te.format = X), te.isReady = !0, w && w(), this._internalTexturesCache.push(te), te; }, g.prototype.createRenderTargetTexture = function(l, h) { var v = new I.a(); h !== void 0 && typeof h == "object" ? (v.generateMipMaps = h.generateMipMaps, v.generateDepthBuffer = h.generateDepthBuffer === void 0 || h.generateDepthBuffer, v.generateStencilBuffer = v.generateDepthBuffer && h.generateStencilBuffer, v.type = h.type === void 0 ? x.a.TEXTURETYPE_UNSIGNED_INT : h.type, v.samplingMode = h.samplingMode === void 0 ? x.a.TEXTURE_TRILINEAR_SAMPLINGMODE : h.samplingMode) : (v.generateMipMaps = h, v.generateDepthBuffer = !0, v.generateStencilBuffer = !1, v.type = x.a.TEXTURETYPE_UNSIGNED_INT, v.samplingMode = x.a.TEXTURE_TRILINEAR_SAMPLINGMODE); var b = new O.a(this, O.b.RenderTarget), D = l.width || l, w = l.height || l; return b._depthStencilBuffer = {}, b._framebuffer = {}, b.baseWidth = D, b.baseHeight = w, b.width = D, b.height = w, b.isReady = !0, b.samples = 1, b.generateMipMaps = !!v.generateMipMaps, b.samplingMode = v.samplingMode, b.type = v.type, b._generateDepthBuffer = v.generateDepthBuffer, b._generateStencilBuffer = !!v.generateStencilBuffer, this._internalTexturesCache.push(b), b; }, g.prototype.updateTextureSamplingMode = function(l, h) { h.samplingMode = l; }, g.prototype.bindFramebuffer = function(l, h, v, b, D) { this._currentRenderTarget && this.unBindFramebuffer(this._currentRenderTarget), this._currentRenderTarget = l, this._currentFramebuffer = l._MSAAFramebuffer ? l._MSAAFramebuffer : l._framebuffer, this._cachedViewport && !D && this.setViewport(this._cachedViewport, v, b); }, g.prototype.unBindFramebuffer = function(l, h, v) { this._currentRenderTarget = null, v && (l._MSAAFramebuffer && (this._currentFramebuffer = l._framebuffer), v()), this._currentFramebuffer = null; }, g.prototype.createDynamicVertexBuffer = function(l) { var h = new m.a(); return h.references = 1, h.capacity = 1, h; }, g.prototype.updateDynamicTexture = function(l, h, v, b, D) { }, g.prototype.areAllEffectsReady = function() { return !0; }, g.prototype.getError = function() { return 0; }, g.prototype._getUnpackAlignement = function() { return 1; }, g.prototype._unpackFlipY = function(l) { }, g.prototype.updateDynamicIndexBuffer = function(l, h, v) { }, g.prototype.updateDynamicVertexBuffer = function(l, h, v, b) { }, g.prototype._bindTextureDirectly = function(l, h) { return this._boundTexturesCache[this._activeChannel] !== h && (this._boundTexturesCache[this._activeChannel] = h, !0); }, g.prototype._bindTexture = function(l, h) { l < 0 || this._bindTextureDirectly(0, h); }, g.prototype._deleteBuffer = function(l) { }, g.prototype.releaseEffects = function() { }, g.prototype.displayLoadingUI = function() { }, g.prototype.hideLoadingUI = function() { }, g.prototype._uploadCompressedDataToTextureDirectly = function(l, h, v, b, D, w, N) { }, g.prototype._uploadDataToTextureDirectly = function(l, h, v, b) { }, g.prototype._uploadArrayBufferViewToTexture = function(l, h, v, b) { }, g.prototype._uploadImageToTexture = function(l, h, v, b) { }, g; }(u.a); }).call(this, f(159)); }, function(Be, A, f) { f.r(A), (function(V) { f.d(A, "Debug", function() { return m; }); var _ = f(127), C = f(99); f.d(A, "AbstractScene", function() { return _.AbstractScene; }), f.d(A, "AbstractActionManager", function() { return _.AbstractActionManager; }), f.d(A, "Action", function() { return _.Action; }), f.d(A, "ActionEvent", function() { return _.ActionEvent; }), f.d(A, "ActionManager", function() { return _.ActionManager; }), f.d(A, "Condition", function() { return _.Condition; }), f.d(A, "ValueCondition", function() { return _.ValueCondition; }), f.d(A, "PredicateCondition", function() { return _.PredicateCondition; }), f.d(A, "StateCondition", function() { return _.StateCondition; }), f.d(A, "SwitchBooleanAction", function() { return _.SwitchBooleanAction; }), f.d(A, "SetStateAction", function() { return _.SetStateAction; }), f.d(A, "SetValueAction", function() { return _.SetValueAction; }), f.d(A, "IncrementValueAction", function() { return _.IncrementValueAction; }), f.d(A, "PlayAnimationAction", function() { return _.PlayAnimationAction; }), f.d(A, "StopAnimationAction", function() { return _.StopAnimationAction; }), f.d(A, "DoNothingAction", function() { return _.DoNothingAction; }), f.d(A, "CombineAction", function() { return _.CombineAction; }), f.d(A, "ExecuteCodeAction", function() { return _.ExecuteCodeAction; }), f.d(A, "SetParentAction", function() { return _.SetParentAction; }), f.d(A, "PlaySoundAction", function() { return _.PlaySoundAction; }), f.d(A, "StopSoundAction", function() { return _.StopSoundAction; }), f.d(A, "InterpolateValueAction", function() { return _.InterpolateValueAction; }), f.d(A, "Animatable", function() { return _.Animatable; }), f.d(A, "_IAnimationState", function() { return _._IAnimationState; }), f.d(A, "Animation", function() { return _.Animation; }), f.d(A, "TargetedAnimation", function() { return _.TargetedAnimation; }), f.d(A, "AnimationGroup", function() { return _.AnimationGroup; }), f.d(A, "AnimationPropertiesOverride", function() { return _.AnimationPropertiesOverride; }), f.d(A, "EasingFunction", function() { return _.EasingFunction; }), f.d(A, "CircleEase", function() { return _.CircleEase; }), f.d(A, "BackEase", function() { return _.BackEase; }), f.d(A, "BounceEase", function() { return _.BounceEase; }), f.d(A, "CubicEase", function() { return _.CubicEase; }), f.d(A, "ElasticEase", function() { return _.ElasticEase; }), f.d(A, "ExponentialEase", function() { return _.ExponentialEase; }), f.d(A, "PowerEase", function() { return _.PowerEase; }), f.d(A, "QuadraticEase", function() { return _.QuadraticEase; }), f.d(A, "QuarticEase", function() { return _.QuarticEase; }), f.d(A, "QuinticEase", function() { return _.QuinticEase; }), f.d(A, "SineEase", function() { return _.SineEase; }), f.d(A, "BezierCurveEase", function() { return _.BezierCurveEase; }), f.d(A, "RuntimeAnimation", function() { return _.RuntimeAnimation; }), f.d(A, "AnimationEvent", function() { return _.AnimationEvent; }), f.d(A, "AnimationKeyInterpolation", function() { return _.AnimationKeyInterpolation; }), f.d(A, "AnimationRange", function() { return _.AnimationRange; }), f.d(A, "KeepAssets", function() { return _.KeepAssets; }), f.d(A, "InstantiatedEntries", function() { return _.InstantiatedEntries; }), f.d(A, "AssetContainer", function() { return _.AssetContainer; }), f.d(A, "Analyser", function() { return _.Analyser; }), f.d(A, "AudioEngine", function() { return _.AudioEngine; }), f.d(A, "AudioSceneComponent", function() { return _.AudioSceneComponent; }), f.d(A, "Sound", function() { return _.Sound; }), f.d(A, "SoundTrack", function() { return _.SoundTrack; }), f.d(A, "WeightedSound", function() { return _.WeightedSound; }), f.d(A, "AutoRotationBehavior", function() { return _.AutoRotationBehavior; }), f.d(A, "BouncingBehavior", function() { return _.BouncingBehavior; }), f.d(A, "FramingBehavior", function() { return _.FramingBehavior; }), f.d(A, "AttachToBoxBehavior", function() { return _.AttachToBoxBehavior; }), f.d(A, "FadeInOutBehavior", function() { return _.FadeInOutBehavior; }), f.d(A, "MultiPointerScaleBehavior", function() { return _.MultiPointerScaleBehavior; }), f.d(A, "PointerDragBehavior", function() { return _.PointerDragBehavior; }), f.d(A, "SixDofDragBehavior", function() { return _.SixDofDragBehavior; }), f.d(A, "Bone", function() { return _.Bone; }), f.d(A, "BoneIKController", function() { return _.BoneIKController; }), f.d(A, "BoneLookController", function() { return _.BoneLookController; }), f.d(A, "Skeleton", function() { return _.Skeleton; }), f.d(A, "ArcRotateCameraGamepadInput", function() { return _.ArcRotateCameraGamepadInput; }), f.d(A, "ArcRotateCameraKeyboardMoveInput", function() { return _.ArcRotateCameraKeyboardMoveInput; }), f.d(A, "ArcRotateCameraMouseWheelInput", function() { return _.ArcRotateCameraMouseWheelInput; }), f.d(A, "ArcRotateCameraPointersInput", function() { return _.ArcRotateCameraPointersInput; }), f.d(A, "ArcRotateCameraVRDeviceOrientationInput", function() { return _.ArcRotateCameraVRDeviceOrientationInput; }), f.d(A, "FlyCameraKeyboardInput", function() { return _.FlyCameraKeyboardInput; }), f.d(A, "FlyCameraMouseInput", function() { return _.FlyCameraMouseInput; }), f.d(A, "FollowCameraKeyboardMoveInput", function() { return _.FollowCameraKeyboardMoveInput; }), f.d(A, "FollowCameraMouseWheelInput", function() { return _.FollowCameraMouseWheelInput; }), f.d(A, "FollowCameraPointersInput", function() { return _.FollowCameraPointersInput; }), f.d(A, "FreeCameraDeviceOrientationInput", function() { return _.FreeCameraDeviceOrientationInput; }), f.d(A, "FreeCameraGamepadInput", function() { return _.FreeCameraGamepadInput; }), f.d(A, "FreeCameraKeyboardMoveInput", function() { return _.FreeCameraKeyboardMoveInput; }), f.d(A, "FreeCameraMouseInput", function() { return _.FreeCameraMouseInput; }), f.d(A, "FreeCameraMouseWheelInput", function() { return _.FreeCameraMouseWheelInput; }), f.d(A, "FreeCameraTouchInput", function() { return _.FreeCameraTouchInput; }), f.d(A, "FreeCameraVirtualJoystickInput", function() { return _.FreeCameraVirtualJoystickInput; }), f.d(A, "CameraInputTypes", function() { return _.CameraInputTypes; }), f.d(A, "CameraInputsManager", function() { return _.CameraInputsManager; }), f.d(A, "Camera", function() { return _.Camera; }), f.d(A, "TargetCamera", function() { return _.TargetCamera; }), f.d(A, "FreeCamera", function() { return _.FreeCamera; }), f.d(A, "FreeCameraInputsManager", function() { return _.FreeCameraInputsManager; }), f.d(A, "TouchCamera", function() { return _.TouchCamera; }), f.d(A, "ArcRotateCamera", function() { return _.ArcRotateCamera; }), f.d(A, "ArcRotateCameraInputsManager", function() { return _.ArcRotateCameraInputsManager; }), f.d(A, "DeviceOrientationCamera", function() { return _.DeviceOrientationCamera; }), f.d(A, "FlyCamera", function() { return _.FlyCamera; }), f.d(A, "FlyCameraInputsManager", function() { return _.FlyCameraInputsManager; }), f.d(A, "FollowCamera", function() { return _.FollowCamera; }), f.d(A, "ArcFollowCamera", function() { return _.ArcFollowCamera; }), f.d(A, "FollowCameraInputsManager", function() { return _.FollowCameraInputsManager; }), f.d(A, "GamepadCamera", function() { return _.GamepadCamera; }), f.d(A, "AnaglyphArcRotateCamera", function() { return _.AnaglyphArcRotateCamera; }), f.d(A, "AnaglyphFreeCamera", function() { return _.AnaglyphFreeCamera; }), f.d(A, "AnaglyphGamepadCamera", function() { return _.AnaglyphGamepadCamera; }), f.d(A, "AnaglyphUniversalCamera", function() { return _.AnaglyphUniversalCamera; }), f.d(A, "StereoscopicArcRotateCamera", function() { return _.StereoscopicArcRotateCamera; }), f.d(A, "StereoscopicFreeCamera", function() { return _.StereoscopicFreeCamera; }), f.d(A, "StereoscopicGamepadCamera", function() { return _.StereoscopicGamepadCamera; }), f.d(A, "StereoscopicUniversalCamera", function() { return _.StereoscopicUniversalCamera; }), f.d(A, "UniversalCamera", function() { return _.UniversalCamera; }), f.d(A, "VirtualJoysticksCamera", function() { return _.VirtualJoysticksCamera; }), f.d(A, "VRCameraMetrics", function() { return _.VRCameraMetrics; }), f.d(A, "VRDeviceOrientationArcRotateCamera", function() { return _.VRDeviceOrientationArcRotateCamera; }), f.d(A, "VRDeviceOrientationFreeCamera", function() { return _.VRDeviceOrientationFreeCamera; }), f.d(A, "VRDeviceOrientationGamepadCamera", function() { return _.VRDeviceOrientationGamepadCamera; }), f.d(A, "OnAfterEnteringVRObservableEvent", function() { return _.OnAfterEnteringVRObservableEvent; }), f.d(A, "VRExperienceHelper", function() { return _.VRExperienceHelper; }), f.d(A, "WebVRFreeCamera", function() { return _.WebVRFreeCamera; }), f.d(A, "Collider", function() { return _.Collider; }), f.d(A, "DefaultCollisionCoordinator", function() { return _.DefaultCollisionCoordinator; }), f.d(A, "PickingInfo", function() { return _.PickingInfo; }), f.d(A, "IntersectionInfo", function() { return _.IntersectionInfo; }), f.d(A, "_MeshCollisionData", function() { return _._MeshCollisionData; }), f.d(A, "BoundingBox", function() { return _.BoundingBox; }), f.d(A, "BoundingInfo", function() { return _.BoundingInfo; }), f.d(A, "BoundingSphere", function() { return _.BoundingSphere; }), f.d(A, "Octree", function() { return _.Octree; }), f.d(A, "OctreeBlock", function() { return _.OctreeBlock; }), f.d(A, "OctreeSceneComponent", function() { return _.OctreeSceneComponent; }), f.d(A, "Ray", function() { return _.Ray; }), f.d(A, "AxesViewer", function() { return _.AxesViewer; }), f.d(A, "BoneAxesViewer", function() { return _.BoneAxesViewer; }), f.d(A, "DebugLayerTab", function() { return _.DebugLayerTab; }), f.d(A, "DebugLayer", function() { return _.DebugLayer; }), f.d(A, "PhysicsViewer", function() { return _.PhysicsViewer; }), f.d(A, "RayHelper", function() { return _.RayHelper; }), f.d(A, "SkeletonViewer", function() { return _.SkeletonViewer; }), f.d(A, "DeviceInputSystem", function() { return _.DeviceInputSystem; }), f.d(A, "DeviceType", function() { return _.DeviceType; }), f.d(A, "PointerInput", function() { return _.PointerInput; }), f.d(A, "DualShockInput", function() { return _.DualShockInput; }), f.d(A, "XboxInput", function() { return _.XboxInput; }), f.d(A, "SwitchInput", function() { return _.SwitchInput; }), f.d(A, "DeviceSource", function() { return _.DeviceSource; }), f.d(A, "DeviceSourceManager", function() { return _.DeviceSourceManager; }), f.d(A, "Constants", function() { return _.Constants; }), f.d(A, "ThinEngine", function() { return _.ThinEngine; }), f.d(A, "Engine", function() { return _.Engine; }), f.d(A, "EngineStore", function() { return _.EngineStore; }), f.d(A, "NullEngineOptions", function() { return _.NullEngineOptions; }), f.d(A, "NullEngine", function() { return _.NullEngine; }), f.d(A, "_OcclusionDataStorage", function() { return _._OcclusionDataStorage; }), f.d(A, "_forceTransformFeedbackToBundle", function() { return _._forceTransformFeedbackToBundle; }), f.d(A, "EngineView", function() { return _.EngineView; }), f.d(A, "WebGLPipelineContext", function() { return _.WebGLPipelineContext; }), f.d(A, "WebGL2ShaderProcessor", function() { return _.WebGL2ShaderProcessor; }), f.d(A, "NativeEngine", function() { return _.NativeEngine; }), f.d(A, "ShaderCodeInliner", function() { return _.ShaderCodeInliner; }), f.d(A, "PerformanceConfigurator", function() { return _.PerformanceConfigurator; }), f.d(A, "KeyboardEventTypes", function() { return _.KeyboardEventTypes; }), f.d(A, "KeyboardInfo", function() { return _.KeyboardInfo; }), f.d(A, "KeyboardInfoPre", function() { return _.KeyboardInfoPre; }), f.d(A, "PointerEventTypes", function() { return _.PointerEventTypes; }), f.d(A, "PointerInfoBase", function() { return _.PointerInfoBase; }), f.d(A, "PointerInfoPre", function() { return _.PointerInfoPre; }), f.d(A, "PointerInfo", function() { return _.PointerInfo; }), f.d(A, "ClipboardEventTypes", function() { return _.ClipboardEventTypes; }), f.d(A, "ClipboardInfo", function() { return _.ClipboardInfo; }), f.d(A, "DaydreamController", function() { return _.DaydreamController; }), f.d(A, "GearVRController", function() { return _.GearVRController; }), f.d(A, "GenericController", function() { return _.GenericController; }), f.d(A, "OculusTouchController", function() { return _.OculusTouchController; }), f.d(A, "PoseEnabledControllerType", function() { return _.PoseEnabledControllerType; }), f.d(A, "PoseEnabledControllerHelper", function() { return _.PoseEnabledControllerHelper; }), f.d(A, "PoseEnabledController", function() { return _.PoseEnabledController; }), f.d(A, "ViveController", function() { return _.ViveController; }), f.d(A, "WebVRController", function() { return _.WebVRController; }), f.d(A, "WindowsMotionController", function() { return _.WindowsMotionController; }), f.d(A, "XRWindowsMotionController", function() { return _.XRWindowsMotionController; }), f.d(A, "StickValues", function() { return _.StickValues; }), f.d(A, "Gamepad", function() { return _.Gamepad; }), f.d(A, "GenericPad", function() { return _.GenericPad; }), f.d(A, "GamepadManager", function() { return _.GamepadManager; }), f.d(A, "GamepadSystemSceneComponent", function() { return _.GamepadSystemSceneComponent; }), f.d(A, "Xbox360Button", function() { return _.Xbox360Button; }), f.d(A, "Xbox360Dpad", function() { return _.Xbox360Dpad; }), f.d(A, "Xbox360Pad", function() { return _.Xbox360Pad; }), f.d(A, "DualShockButton", function() { return _.DualShockButton; }), f.d(A, "DualShockDpad", function() { return _.DualShockDpad; }), f.d(A, "DualShockPad", function() { return _.DualShockPad; }), f.d(A, "AxisDragGizmo", function() { return _.AxisDragGizmo; }), f.d(A, "AxisScaleGizmo", function() { return _.AxisScaleGizmo; }), f.d(A, "BoundingBoxGizmo", function() { return _.BoundingBoxGizmo; }), f.d(A, "Gizmo", function() { return _.Gizmo; }), f.d(A, "GizmoManager", function() { return _.GizmoManager; }), f.d(A, "PlaneRotationGizmo", function() { return _.PlaneRotationGizmo; }), f.d(A, "PositionGizmo", function() { return _.PositionGizmo; }), f.d(A, "RotationGizmo", function() { return _.RotationGizmo; }), f.d(A, "ScaleGizmo", function() { return _.ScaleGizmo; }), f.d(A, "LightGizmo", function() { return _.LightGizmo; }), f.d(A, "CameraGizmo", function() { return _.CameraGizmo; }), f.d(A, "PlaneDragGizmo", function() { return _.PlaneDragGizmo; }), f.d(A, "EnvironmentHelper", function() { return _.EnvironmentHelper; }), f.d(A, "PhotoDome", function() { return _.PhotoDome; }), f.d(A, "_forceSceneHelpersToBundle", function() { return _._forceSceneHelpersToBundle; }), f.d(A, "VideoDome", function() { return _.VideoDome; }), f.d(A, "EngineInstrumentation", function() { return _.EngineInstrumentation; }), f.d(A, "SceneInstrumentation", function() { return _.SceneInstrumentation; }), f.d(A, "_TimeToken", function() { return _._TimeToken; }), f.d(A, "EffectLayer", function() { return _.EffectLayer; }), f.d(A, "EffectLayerSceneComponent", function() { return _.EffectLayerSceneComponent; }), f.d(A, "GlowLayer", function() { return _.GlowLayer; }), f.d(A, "HighlightLayer", function() { return _.HighlightLayer; }), f.d(A, "Layer", function() { return _.Layer; }), f.d(A, "LayerSceneComponent", function() { return _.LayerSceneComponent; }), f.d(A, "LensFlare", function() { return _.LensFlare; }), f.d(A, "LensFlareSystem", function() { return _.LensFlareSystem; }), f.d(A, "LensFlareSystemSceneComponent", function() { return _.LensFlareSystemSceneComponent; }), f.d(A, "Light", function() { return _.Light; }), f.d(A, "ShadowLight", function() { return _.ShadowLight; }), f.d(A, "ShadowGenerator", function() { return _.ShadowGenerator; }), f.d(A, "CascadedShadowGenerator", function() { return _.CascadedShadowGenerator; }), f.d(A, "ShadowGeneratorSceneComponent", function() { return _.ShadowGeneratorSceneComponent; }), f.d(A, "DirectionalLight", function() { return _.DirectionalLight; }), f.d(A, "HemisphericLight", function() { return _.HemisphericLight; }), f.d(A, "PointLight", function() { return _.PointLight; }), f.d(A, "SpotLight", function() { return _.SpotLight; }), f.d(A, "DefaultLoadingScreen", function() { return _.DefaultLoadingScreen; }), f.d(A, "_BabylonLoaderRegistered", function() { return _._BabylonLoaderRegistered; }), f.d(A, "BabylonFileLoaderConfiguration", function() { return _.BabylonFileLoaderConfiguration; }), f.d(A, "SceneLoaderAnimationGroupLoadingMode", function() { return _.SceneLoaderAnimationGroupLoadingMode; }), f.d(A, "SceneLoader", function() { return _.SceneLoader; }), f.d(A, "SceneLoaderFlags", function() { return _.SceneLoaderFlags; }), f.d(A, "BackgroundMaterial", function() { return _.BackgroundMaterial; }), f.d(A, "ColorCurves", function() { return _.ColorCurves; }), f.d(A, "EffectFallbacks", function() { return _.EffectFallbacks; }), f.d(A, "Effect", function() { return _.Effect; }), f.d(A, "FresnelParameters", function() { return _.FresnelParameters; }), f.d(A, "ImageProcessingConfigurationDefines", function() { return _.ImageProcessingConfigurationDefines; }), f.d(A, "ImageProcessingConfiguration", function() { return _.ImageProcessingConfiguration; }), f.d(A, "Material", function() { return _.Material; }), f.d(A, "MaterialDefines", function() { return _.MaterialDefines; }), f.d(A, "ThinMaterialHelper", function() { return _.ThinMaterialHelper; }), f.d(A, "MaterialHelper", function() { return _.MaterialHelper; }), f.d(A, "MultiMaterial", function() { return _.MultiMaterial; }), f.d(A, "PBRMaterialDefines", function() { return _.PBRMaterialDefines; }), f.d(A, "PBRBaseMaterial", function() { return _.PBRBaseMaterial; }), f.d(A, "PBRBaseSimpleMaterial", function() { return _.PBRBaseSimpleMaterial; }), f.d(A, "PBRMaterial", function() { return _.PBRMaterial; }), f.d(A, "PBRMetallicRoughnessMaterial", function() { return _.PBRMetallicRoughnessMaterial; }), f.d(A, "PBRSpecularGlossinessMaterial", function() { return _.PBRSpecularGlossinessMaterial; }), f.d(A, "PushMaterial", function() { return _.PushMaterial; }), f.d(A, "ShaderMaterial", function() { return _.ShaderMaterial; }), f.d(A, "StandardMaterialDefines", function() { return _.StandardMaterialDefines; }), f.d(A, "StandardMaterial", function() { return _.StandardMaterial; }), f.d(A, "BaseTexture", function() { return _.BaseTexture; }), f.d(A, "ColorGradingTexture", function() { return _.ColorGradingTexture; }), f.d(A, "CubeTexture", function() { return _.CubeTexture; }), f.d(A, "DynamicTexture", function() { return _.DynamicTexture; }), f.d(A, "EquiRectangularCubeTexture", function() { return _.EquiRectangularCubeTexture; }), f.d(A, "HDRFiltering", function() { return _.HDRFiltering; }), f.d(A, "HDRCubeTexture", function() { return _.HDRCubeTexture; }), f.d(A, "HtmlElementTexture", function() { return _.HtmlElementTexture; }), f.d(A, "InternalTextureSource", function() { return _.InternalTextureSource; }), f.d(A, "InternalTexture", function() { return _.InternalTexture; }), f.d(A, "_DDSTextureLoader", function() { return _._DDSTextureLoader; }), f.d(A, "_ENVTextureLoader", function() { return _._ENVTextureLoader; }), f.d(A, "_KTXTextureLoader", function() { return _._KTXTextureLoader; }), f.d(A, "_TGATextureLoader", function() { return _._TGATextureLoader; }), f.d(A, "_BasisTextureLoader", function() { return _._BasisTextureLoader; }), f.d(A, "MirrorTexture", function() { return _.MirrorTexture; }), f.d(A, "MultiRenderTarget", function() { return _.MultiRenderTarget; }), f.d(A, "TexturePacker", function() { return _.TexturePacker; }), f.d(A, "TexturePackerFrame", function() { return _.TexturePackerFrame; }), f.d(A, "CustomProceduralTexture", function() { return _.CustomProceduralTexture; }), f.d(A, "NoiseProceduralTexture", function() { return _.NoiseProceduralTexture; }), f.d(A, "ProceduralTexture", function() { return _.ProceduralTexture; }), f.d(A, "ProceduralTextureSceneComponent", function() { return _.ProceduralTextureSceneComponent; }), f.d(A, "RawCubeTexture", function() { return _.RawCubeTexture; }), f.d(A, "RawTexture", function() { return _.RawTexture; }), f.d(A, "RawTexture2DArray", function() { return _.RawTexture2DArray; }), f.d(A, "RawTexture3D", function() { return _.RawTexture3D; }), f.d(A, "RefractionTexture", function() { return _.RefractionTexture; }), f.d(A, "RenderTargetTexture", function() { return _.RenderTargetTexture; }), f.d(A, "Texture", function() { return _.Texture; }), f.d(A, "VideoTexture", function() { return _.VideoTexture; }), f.d(A, "UniformBuffer", function() { return _.UniformBuffer; }), f.d(A, "MaterialFlags", function() { return _.MaterialFlags; }), f.d(A, "NodeMaterialBlockTargets", function() { return _.NodeMaterialBlockTargets; }), f.d(A, "NodeMaterialBlockConnectionPointTypes", function() { return _.NodeMaterialBlockConnectionPointTypes; }), f.d(A, "NodeMaterialBlockConnectionPointMode", function() { return _.NodeMaterialBlockConnectionPointMode; }), f.d(A, "NodeMaterialSystemValues", function() { return _.NodeMaterialSystemValues; }), f.d(A, "NodeMaterialModes", function() { return _.NodeMaterialModes; }), f.d(A, "NodeMaterialConnectionPointCompatibilityStates", function() { return _.NodeMaterialConnectionPointCompatibilityStates; }), f.d(A, "NodeMaterialConnectionPointDirection", function() { return _.NodeMaterialConnectionPointDirection; }), f.d(A, "NodeMaterialConnectionPoint", function() { return _.NodeMaterialConnectionPoint; }), f.d(A, "NodeMaterialBlock", function() { return _.NodeMaterialBlock; }), f.d(A, "NodeMaterialDefines", function() { return _.NodeMaterialDefines; }), f.d(A, "NodeMaterial", function() { return _.NodeMaterial; }), f.d(A, "VertexOutputBlock", function() { return _.VertexOutputBlock; }), f.d(A, "BonesBlock", function() { return _.BonesBlock; }), f.d(A, "InstancesBlock", function() { return _.InstancesBlock; }), f.d(A, "MorphTargetsBlock", function() { return _.MorphTargetsBlock; }), f.d(A, "LightInformationBlock", function() { return _.LightInformationBlock; }), f.d(A, "FragmentOutputBlock", function() { return _.FragmentOutputBlock; }), f.d(A, "ImageProcessingBlock", function() { return _.ImageProcessingBlock; }), f.d(A, "PerturbNormalBlock", function() { return _.PerturbNormalBlock; }), f.d(A, "DiscardBlock", function() { return _.DiscardBlock; }), f.d(A, "FrontFacingBlock", function() { return _.FrontFacingBlock; }), f.d(A, "DerivativeBlock", function() { return _.DerivativeBlock; }), f.d(A, "FragCoordBlock", function() { return _.FragCoordBlock; }), f.d(A, "ScreenSizeBlock", function() { return _.ScreenSizeBlock; }), f.d(A, "FogBlock", function() { return _.FogBlock; }), f.d(A, "LightBlock", function() { return _.LightBlock; }), f.d(A, "TextureBlock", function() { return _.TextureBlock; }), f.d(A, "ReflectionTextureBlock", function() { return _.ReflectionTextureBlock; }), f.d(A, "CurrentScreenBlock", function() { return _.CurrentScreenBlock; }), f.d(A, "InputBlock", function() { return _.InputBlock; }), f.d(A, "AnimatedInputBlockTypes", function() { return _.AnimatedInputBlockTypes; }), f.d(A, "MultiplyBlock", function() { return _.MultiplyBlock; }), f.d(A, "AddBlock", function() { return _.AddBlock; }), f.d(A, "ScaleBlock", function() { return _.ScaleBlock; }), f.d(A, "ClampBlock", function() { return _.ClampBlock; }), f.d(A, "CrossBlock", function() { return _.CrossBlock; }), f.d(A, "DotBlock", function() { return _.DotBlock; }), f.d(A, "TransformBlock", function() { return _.TransformBlock; }), f.d(A, "RemapBlock", function() { return _.RemapBlock; }), f.d(A, "NormalizeBlock", function() { return _.NormalizeBlock; }), f.d(A, "TrigonometryBlockOperations", function() { return _.TrigonometryBlockOperations; }), f.d(A, "TrigonometryBlock", function() { return _.TrigonometryBlock; }), f.d(A, "ColorMergerBlock", function() { return _.ColorMergerBlock; }), f.d(A, "VectorMergerBlock", function() { return _.VectorMergerBlock; }), f.d(A, "ColorSplitterBlock", function() { return _.ColorSplitterBlock; }), f.d(A, "VectorSplitterBlock", function() { return _.VectorSplitterBlock; }), f.d(A, "LerpBlock", function() { return _.LerpBlock; }), f.d(A, "DivideBlock", function() { return _.DivideBlock; }), f.d(A, "SubtractBlock", function() { return _.SubtractBlock; }), f.d(A, "StepBlock", function() { return _.StepBlock; }), f.d(A, "OneMinusBlock", function() { return _.OneMinusBlock; }), f.d(A, "ViewDirectionBlock", function() { return _.ViewDirectionBlock; }), f.d(A, "FresnelBlock", function() { return _.FresnelBlock; }), f.d(A, "MaxBlock", function() { return _.MaxBlock; }), f.d(A, "MinBlock", function() { return _.MinBlock; }), f.d(A, "DistanceBlock", function() { return _.DistanceBlock; }), f.d(A, "LengthBlock", function() { return _.LengthBlock; }), f.d(A, "NegateBlock", function() { return _.NegateBlock; }), f.d(A, "PowBlock", function() { return _.PowBlock; }), f.d(A, "RandomNumberBlock", function() { return _.RandomNumberBlock; }), f.d(A, "ArcTan2Block", function() { return _.ArcTan2Block; }), f.d(A, "SmoothStepBlock", function() { return _.SmoothStepBlock; }), f.d(A, "ReciprocalBlock", function() { return _.ReciprocalBlock; }), f.d(A, "ReplaceColorBlock", function() { return _.ReplaceColorBlock; }), f.d(A, "PosterizeBlock", function() { return _.PosterizeBlock; }), f.d(A, "WaveBlockKind", function() { return _.WaveBlockKind; }), f.d(A, "WaveBlock", function() { return _.WaveBlock; }), f.d(A, "GradientBlockColorStep", function() { return _.GradientBlockColorStep; }), f.d(A, "GradientBlock", function() { return _.GradientBlock; }), f.d(A, "NLerpBlock", function() { return _.NLerpBlock; }), f.d(A, "WorleyNoise3DBlock", function() { return _.WorleyNoise3DBlock; }), f.d(A, "SimplexPerlin3DBlock", function() { return _.SimplexPerlin3DBlock; }), f.d(A, "NormalBlendBlock", function() { return _.NormalBlendBlock; }), f.d(A, "Rotate2dBlock", function() { return _.Rotate2dBlock; }), f.d(A, "ReflectBlock", function() { return _.ReflectBlock; }), f.d(A, "RefractBlock", function() { return _.RefractBlock; }), f.d(A, "DesaturateBlock", function() { return _.DesaturateBlock; }), f.d(A, "PBRMetallicRoughnessBlock", function() { return _.PBRMetallicRoughnessBlock; }), f.d(A, "SheenBlock", function() { return _.SheenBlock; }), f.d(A, "AnisotropyBlock", function() { return _.AnisotropyBlock; }), f.d(A, "ReflectionBlock", function() { return _.ReflectionBlock; }), f.d(A, "ClearCoatBlock", function() { return _.ClearCoatBlock; }), f.d(A, "RefractionBlock", function() { return _.RefractionBlock; }), f.d(A, "SubSurfaceBlock", function() { return _.SubSurfaceBlock; }), f.d(A, "ParticleTextureBlock", function() { return _.ParticleTextureBlock; }), f.d(A, "ParticleRampGradientBlock", function() { return _.ParticleRampGradientBlock; }), f.d(A, "ParticleBlendMultiplyBlock", function() { return _.ParticleBlendMultiplyBlock; }), f.d(A, "ModBlock", function() { return _.ModBlock; }), f.d(A, "NodeMaterialOptimizer", function() { return _.NodeMaterialOptimizer; }), f.d(A, "PropertyTypeForEdition", function() { return _.PropertyTypeForEdition; }), f.d(A, "editableInPropertyPage", function() { return _.editableInPropertyPage; }), f.d(A, "EffectRenderer", function() { return _.EffectRenderer; }), f.d(A, "EffectWrapper", function() { return _.EffectWrapper; }), f.d(A, "ShadowDepthWrapper", function() { return _.ShadowDepthWrapper; }), f.d(A, "Scalar", function() { return _.Scalar; }), f.d(A, "extractMinAndMaxIndexed", function() { return _.extractMinAndMaxIndexed; }), f.d(A, "extractMinAndMax", function() { return _.extractMinAndMax; }), f.d(A, "Space", function() { return _.Space; }), f.d(A, "Axis", function() { return _.Axis; }), f.d(A, "Coordinate", function() { return _.Coordinate; }), f.d(A, "Color3", function() { return _.Color3; }), f.d(A, "Color4", function() { return _.Color4; }), f.d(A, "TmpColors", function() { return _.TmpColors; }), f.d(A, "ToGammaSpace", function() { return _.ToGammaSpace; }), f.d(A, "ToLinearSpace", function() { return _.ToLinearSpace; }), f.d(A, "Epsilon", function() { return _.Epsilon; }), f.d(A, "Frustum", function() { return _.Frustum; }), f.d(A, "Orientation", function() { return _.Orientation; }), f.d(A, "BezierCurve", function() { return _.BezierCurve; }), f.d(A, "Angle", function() { return _.Angle; }), f.d(A, "Arc2", function() { return _.Arc2; }), f.d(A, "Path2", function() { return _.Path2; }), f.d(A, "Path3D", function() { return _.Path3D; }), f.d(A, "Curve3", function() { return _.Curve3; }), f.d(A, "Plane", function() { return _.Plane; }), f.d(A, "Size", function() { return _.Size; }), f.d(A, "Vector2", function() { return _.Vector2; }), f.d(A, "Vector3", function() { return _.Vector3; }), f.d(A, "Vector4", function() { return _.Vector4; }), f.d(A, "Quaternion", function() { return _.Quaternion; }), f.d(A, "Matrix", function() { return _.Matrix; }), f.d(A, "TmpVectors", function() { return _.TmpVectors; }), f.d(A, "PositionNormalVertex", function() { return _.PositionNormalVertex; }), f.d(A, "PositionNormalTextureVertex", function() { return _.PositionNormalTextureVertex; }), f.d(A, "Viewport", function() { return _.Viewport; }), f.d(A, "SphericalHarmonics", function() { return _.SphericalHarmonics; }), f.d(A, "SphericalPolynomial", function() { return _.SphericalPolynomial; }), f.d(A, "AbstractMesh", function() { return _.AbstractMesh; }), f.d(A, "Buffer", function() { return _.Buffer; }), f.d(A, "VertexBuffer", function() { return _.VertexBuffer; }), f.d(A, "DracoCompression", function() { return _.DracoCompression; }), f.d(A, "CSG", function() { return _.CSG; }), f.d(A, "Geometry", function() { return _.Geometry; }), f.d(A, "GroundMesh", function() { return _.GroundMesh; }), f.d(A, "TrailMesh", function() { return _.TrailMesh; }), f.d(A, "InstancedMesh", function() { return _.InstancedMesh; }), f.d(A, "LinesMesh", function() { return _.LinesMesh; }), f.d(A, "InstancedLinesMesh", function() { return _.InstancedLinesMesh; }), f.d(A, "_CreationDataStorage", function() { return _._CreationDataStorage; }), f.d(A, "_InstancesBatch", function() { return _._InstancesBatch; }), f.d(A, "Mesh", function() { return _.Mesh; }), f.d(A, "VertexData", function() { return _.VertexData; }), f.d(A, "MeshBuilder", function() { return _.MeshBuilder; }), f.d(A, "SimplificationSettings", function() { return _.SimplificationSettings; }), f.d(A, "SimplificationQueue", function() { return _.SimplificationQueue; }), f.d(A, "SimplificationType", function() { return _.SimplificationType; }), f.d(A, "QuadraticErrorSimplification", function() { return _.QuadraticErrorSimplification; }), f.d(A, "SimplicationQueueSceneComponent", function() { return _.SimplicationQueueSceneComponent; }), f.d(A, "Polygon", function() { return _.Polygon; }), f.d(A, "PolygonMeshBuilder", function() { return _.PolygonMeshBuilder; }), f.d(A, "SubMesh", function() { return _.SubMesh; }), f.d(A, "MeshLODLevel", function() { return _.MeshLODLevel; }), f.d(A, "TransformNode", function() { return _.TransformNode; }), f.d(A, "BoxBuilder", function() { return _.BoxBuilder; }), f.d(A, "TiledBoxBuilder", function() { return _.TiledBoxBuilder; }), f.d(A, "DiscBuilder", function() { return _.DiscBuilder; }), f.d(A, "RibbonBuilder", function() { return _.RibbonBuilder; }), f.d(A, "SphereBuilder", function() { return _.SphereBuilder; }), f.d(A, "HemisphereBuilder", function() { return _.HemisphereBuilder; }), f.d(A, "CylinderBuilder", function() { return _.CylinderBuilder; }), f.d(A, "TorusBuilder", function() { return _.TorusBuilder; }), f.d(A, "TorusKnotBuilder", function() { return _.TorusKnotBuilder; }), f.d(A, "LinesBuilder", function() { return _.LinesBuilder; }), f.d(A, "PolygonBuilder", function() { return _.PolygonBuilder; }), f.d(A, "ShapeBuilder", function() { return _.ShapeBuilder; }), f.d(A, "LatheBuilder", function() { return _.LatheBuilder; }), f.d(A, "PlaneBuilder", function() { return _.PlaneBuilder; }), f.d(A, "TiledPlaneBuilder", function() { return _.TiledPlaneBuilder; }), f.d(A, "GroundBuilder", function() { return _.GroundBuilder; }), f.d(A, "TubeBuilder", function() { return _.TubeBuilder; }), f.d(A, "PolyhedronBuilder", function() { return _.PolyhedronBuilder; }), f.d(A, "IcoSphereBuilder", function() { return _.IcoSphereBuilder; }), f.d(A, "DecalBuilder", function() { return _.DecalBuilder; }), f.d(A, "CapsuleBuilder", function() { return _.CapsuleBuilder; }), f.d(A, "DataBuffer", function() { return _.DataBuffer; }), f.d(A, "WebGLDataBuffer", function() { return _.WebGLDataBuffer; }), f.d(A, "MorphTarget", function() { return _.MorphTarget; }), f.d(A, "MorphTargetManager", function() { return _.MorphTargetManager; }), f.d(A, "RecastJSPlugin", function() { return _.RecastJSPlugin; }), f.d(A, "RecastJSCrowd", function() { return _.RecastJSCrowd; }), f.d(A, "Node", function() { return _.Node; }), f.d(A, "Database", function() { return _.Database; }), f.d(A, "BaseParticleSystem", function() { return _.BaseParticleSystem; }), f.d(A, "BoxParticleEmitter", function() { return _.BoxParticleEmitter; }), f.d(A, "ConeParticleEmitter", function() { return _.ConeParticleEmitter; }), f.d(A, "CylinderParticleEmitter", function() { return _.CylinderParticleEmitter; }), f.d(A, "CylinderDirectedParticleEmitter", function() { return _.CylinderDirectedParticleEmitter; }), f.d(A, "HemisphericParticleEmitter", function() { return _.HemisphericParticleEmitter; }), f.d(A, "PointParticleEmitter", function() { return _.PointParticleEmitter; }), f.d(A, "SphereParticleEmitter", function() { return _.SphereParticleEmitter; }), f.d(A, "SphereDirectedParticleEmitter", function() { return _.SphereDirectedParticleEmitter; }), f.d(A, "CustomParticleEmitter", function() { return _.CustomParticleEmitter; }), f.d(A, "MeshParticleEmitter", function() { return _.MeshParticleEmitter; }), f.d(A, "GPUParticleSystem", function() { return _.GPUParticleSystem; }), f.d(A, "Particle", function() { return _.Particle; }), f.d(A, "ParticleHelper", function() { return _.ParticleHelper; }), f.d(A, "ParticleSystem", function() { return _.ParticleSystem; }), f.d(A, "ParticleSystemSet", function() { return _.ParticleSystemSet; }), f.d(A, "SolidParticle", function() { return _.SolidParticle; }), f.d(A, "ModelShape", function() { return _.ModelShape; }), f.d(A, "DepthSortedParticle", function() { return _.DepthSortedParticle; }), f.d(A, "SolidParticleVertex", function() { return _.SolidParticleVertex; }), f.d(A, "SolidParticleSystem", function() { return _.SolidParticleSystem; }), f.d(A, "CloudPoint", function() { return _.CloudPoint; }), f.d(A, "PointsGroup", function() { return _.PointsGroup; }), f.d(A, "PointColor", function() { return _.PointColor; }), f.d(A, "PointsCloudSystem", function() { return _.PointsCloudSystem; }), f.d(A, "SubEmitterType", function() { return _.SubEmitterType; }), f.d(A, "SubEmitter", function() { return _.SubEmitter; }), f.d(A, "PhysicsEngine", function() { return _.PhysicsEngine; }), f.d(A, "PhysicsEngineSceneComponent", function() { return _.PhysicsEngineSceneComponent; }), f.d(A, "PhysicsHelper", function() { return _.PhysicsHelper; }), f.d(A, "PhysicsRadialExplosionEventOptions", function() { return _.PhysicsRadialExplosionEventOptions; }), f.d(A, "PhysicsUpdraftEventOptions", function() { return _.PhysicsUpdraftEventOptions; }), f.d(A, "PhysicsVortexEventOptions", function() { return _.PhysicsVortexEventOptions; }), f.d(A, "PhysicsRadialImpulseFalloff", function() { return _.PhysicsRadialImpulseFalloff; }), f.d(A, "PhysicsUpdraftMode", function() { return _.PhysicsUpdraftMode; }), f.d(A, "PhysicsImpostor", function() { return _.PhysicsImpostor; }), f.d(A, "PhysicsJoint", function() { return _.PhysicsJoint; }), f.d(A, "DistanceJoint", function() { return _.DistanceJoint; }), f.d(A, "MotorEnabledJoint", function() { return _.MotorEnabledJoint; }), f.d(A, "HingeJoint", function() { return _.HingeJoint; }), f.d(A, "Hinge2Joint", function() { return _.Hinge2Joint; }), f.d(A, "CannonJSPlugin", function() { return _.CannonJSPlugin; }), f.d(A, "AmmoJSPlugin", function() { return _.AmmoJSPlugin; }), f.d(A, "OimoJSPlugin", function() { return _.OimoJSPlugin; }), f.d(A, "AnaglyphPostProcess", function() { return _.AnaglyphPostProcess; }), f.d(A, "BlackAndWhitePostProcess", function() { return _.BlackAndWhitePostProcess; }), f.d(A, "BloomEffect", function() { return _.BloomEffect; }), f.d(A, "BloomMergePostProcess", function() { return _.BloomMergePostProcess; }), f.d(A, "BlurPostProcess", function() { return _.BlurPostProcess; }), f.d(A, "ChromaticAberrationPostProcess", function() { return _.ChromaticAberrationPostProcess; }), f.d(A, "CircleOfConfusionPostProcess", function() { return _.CircleOfConfusionPostProcess; }), f.d(A, "ColorCorrectionPostProcess", function() { return _.ColorCorrectionPostProcess; }), f.d(A, "ConvolutionPostProcess", function() { return _.ConvolutionPostProcess; }), f.d(A, "DepthOfFieldBlurPostProcess", function() { return _.DepthOfFieldBlurPostProcess; }), f.d(A, "DepthOfFieldEffectBlurLevel", function() { return _.DepthOfFieldEffectBlurLevel; }), f.d(A, "DepthOfFieldEffect", function() { return _.DepthOfFieldEffect; }), f.d(A, "DepthOfFieldMergePostProcessOptions", function() { return _.DepthOfFieldMergePostProcessOptions; }), f.d(A, "DepthOfFieldMergePostProcess", function() { return _.DepthOfFieldMergePostProcess; }), f.d(A, "DisplayPassPostProcess", function() { return _.DisplayPassPostProcess; }), f.d(A, "ExtractHighlightsPostProcess", function() { return _.ExtractHighlightsPostProcess; }), f.d(A, "FilterPostProcess", function() { return _.FilterPostProcess; }), f.d(A, "FxaaPostProcess", function() { return _.FxaaPostProcess; }), f.d(A, "GrainPostProcess", function() { return _.GrainPostProcess; }), f.d(A, "HighlightsPostProcess", function() { return _.HighlightsPostProcess; }), f.d(A, "ImageProcessingPostProcess", function() { return _.ImageProcessingPostProcess; }), f.d(A, "MotionBlurPostProcess", function() { return _.MotionBlurPostProcess; }), f.d(A, "PassPostProcess", function() { return _.PassPostProcess; }), f.d(A, "PassCubePostProcess", function() { return _.PassCubePostProcess; }), f.d(A, "PostProcess", function() { return _.PostProcess; }), f.d(A, "PostProcessManager", function() { return _.PostProcessManager; }), f.d(A, "RefractionPostProcess", function() { return _.RefractionPostProcess; }), f.d(A, "DefaultRenderingPipeline", function() { return _.DefaultRenderingPipeline; }), f.d(A, "LensRenderingPipeline", function() { return _.LensRenderingPipeline; }), f.d(A, "SSAO2RenderingPipeline", function() { return _.SSAO2RenderingPipeline; }), f.d(A, "SSAORenderingPipeline", function() { return _.SSAORenderingPipeline; }), f.d(A, "StandardRenderingPipeline", function() { return _.StandardRenderingPipeline; }), f.d(A, "PostProcessRenderEffect", function() { return _.PostProcessRenderEffect; }), f.d(A, "PostProcessRenderPipeline", function() { return _.PostProcessRenderPipeline; }), f.d(A, "PostProcessRenderPipelineManager", function() { return _.PostProcessRenderPipelineManager; }), f.d(A, "PostProcessRenderPipelineManagerSceneComponent", function() { return _.PostProcessRenderPipelineManagerSceneComponent; }), f.d(A, "SharpenPostProcess", function() { return _.SharpenPostProcess; }), f.d(A, "StereoscopicInterlacePostProcessI", function() { return _.StereoscopicInterlacePostProcessI; }), f.d(A, "StereoscopicInterlacePostProcess", function() { return _.StereoscopicInterlacePostProcess; }), f.d(A, "TonemappingOperator", function() { return _.TonemappingOperator; }), f.d(A, "TonemapPostProcess", function() { return _.TonemapPostProcess; }), f.d(A, "VolumetricLightScatteringPostProcess", function() { return _.VolumetricLightScatteringPostProcess; }), f.d(A, "VRDistortionCorrectionPostProcess", function() { return _.VRDistortionCorrectionPostProcess; }), f.d(A, "VRMultiviewToSingleviewPostProcess", function() { return _.VRMultiviewToSingleviewPostProcess; }), f.d(A, "ScreenSpaceReflectionPostProcess", function() { return _.ScreenSpaceReflectionPostProcess; }), f.d(A, "ScreenSpaceCurvaturePostProcess", function() { return _.ScreenSpaceCurvaturePostProcess; }), f.d(A, "ReflectionProbe", function() { return _.ReflectionProbe; }), f.d(A, "BoundingBoxRenderer", function() { return _.BoundingBoxRenderer; }), f.d(A, "DepthRenderer", function() { return _.DepthRenderer; }), f.d(A, "DepthRendererSceneComponent", function() { return _.DepthRendererSceneComponent; }), f.d(A, "EdgesRenderer", function() { return _.EdgesRenderer; }), f.d(A, "LineEdgesRenderer", function() { return _.LineEdgesRenderer; }), f.d(A, "GeometryBufferRenderer", function() { return _.GeometryBufferRenderer; }), f.d(A, "GeometryBufferRendererSceneComponent", function() { return _.GeometryBufferRendererSceneComponent; }), f.d(A, "PrePassRenderer", function() { return _.PrePassRenderer; }), f.d(A, "PrePassRendererSceneComponent", function() { return _.PrePassRendererSceneComponent; }), f.d(A, "SubSurfaceSceneComponent", function() { return _.SubSurfaceSceneComponent; }), f.d(A, "OutlineRenderer", function() { return _.OutlineRenderer; }), f.d(A, "RenderingGroup", function() { return _.RenderingGroup; }), f.d(A, "RenderingGroupInfo", function() { return _.RenderingGroupInfo; }), f.d(A, "RenderingManager", function() { return _.RenderingManager; }), f.d(A, "UtilityLayerRenderer", function() { return _.UtilityLayerRenderer; }), f.d(A, "Scene", function() { return _.Scene; }), f.d(A, "SceneComponentConstants", function() { return _.SceneComponentConstants; }), f.d(A, "Stage", function() { return _.Stage; }), f.d(A, "Sprite", function() { return _.Sprite; }), f.d(A, "SpriteManager", function() { return _.SpriteManager; }), f.d(A, "SpriteMap", function() { return _.SpriteMap; }), f.d(A, "SpritePackedManager", function() { return _.SpritePackedManager; }), f.d(A, "SpriteSceneComponent", function() { return _.SpriteSceneComponent; }), f.d(A, "AlphaState", function() { return _.AlphaState; }), f.d(A, "DepthCullingState", function() { return _.DepthCullingState; }), f.d(A, "StencilState", function() { return _.StencilState; }), f.d(A, "AndOrNotEvaluator", function() { return _.AndOrNotEvaluator; }), f.d(A, "AssetTaskState", function() { return _.AssetTaskState; }), f.d(A, "AbstractAssetTask", function() { return _.AbstractAssetTask; }), f.d(A, "AssetsProgressEvent", function() { return _.AssetsProgressEvent; }), f.d(A, "ContainerAssetTask", function() { return _.ContainerAssetTask; }), f.d(A, "MeshAssetTask", function() { return _.MeshAssetTask; }), f.d(A, "TextFileAssetTask", function() { return _.TextFileAssetTask; }), f.d(A, "BinaryFileAssetTask", function() { return _.BinaryFileAssetTask; }), f.d(A, "ImageAssetTask", function() { return _.ImageAssetTask; }), f.d(A, "TextureAssetTask", function() { return _.TextureAssetTask; }), f.d(A, "CubeTextureAssetTask", function() { return _.CubeTextureAssetTask; }), f.d(A, "HDRCubeTextureAssetTask", function() { return _.HDRCubeTextureAssetTask; }), f.d(A, "EquiRectangularCubeTextureAssetTask", function() { return _.EquiRectangularCubeTextureAssetTask; }), f.d(A, "AssetsManager", function() { return _.AssetsManager; }), f.d(A, "BasisTranscodeConfiguration", function() { return _.BasisTranscodeConfiguration; }), f.d(A, "BasisTools", function() { return _.BasisTools; }), f.d(A, "DDSTools", function() { return _.DDSTools; }), f.d(A, "expandToProperty", function() { return _.expandToProperty; }), f.d(A, "serialize", function() { return _.serialize; }), f.d(A, "serializeAsTexture", function() { return _.serializeAsTexture; }), f.d(A, "serializeAsColor3", function() { return _.serializeAsColor3; }), f.d(A, "serializeAsFresnelParameters", function() { return _.serializeAsFresnelParameters; }), f.d(A, "serializeAsVector2", function() { return _.serializeAsVector2; }), f.d(A, "serializeAsVector3", function() { return _.serializeAsVector3; }), f.d(A, "serializeAsMeshReference", function() { return _.serializeAsMeshReference; }), f.d(A, "serializeAsColorCurves", function() { return _.serializeAsColorCurves; }), f.d(A, "serializeAsColor4", function() { return _.serializeAsColor4; }), f.d(A, "serializeAsImageProcessingConfiguration", function() { return _.serializeAsImageProcessingConfiguration; }), f.d(A, "serializeAsQuaternion", function() { return _.serializeAsQuaternion; }), f.d(A, "serializeAsMatrix", function() { return _.serializeAsMatrix; }), f.d(A, "serializeAsCameraReference", function() { return _.serializeAsCameraReference; }), f.d(A, "SerializationHelper", function() { return _.SerializationHelper; }), f.d(A, "Deferred", function() { return _.Deferred; }), f.d(A, "EnvironmentTextureTools", function() { return _.EnvironmentTextureTools; }), f.d(A, "MeshExploder", function() { return _.MeshExploder; }), f.d(A, "FilesInput", function() { return _.FilesInput; }), f.d(A, "CubeMapToSphericalPolynomialTools", function() { return _.CubeMapToSphericalPolynomialTools; }), f.d(A, "HDRTools", function() { return _.HDRTools; }), f.d(A, "PanoramaToCubeMapTools", function() { return _.PanoramaToCubeMapTools; }), f.d(A, "KhronosTextureContainer", function() { return _.KhronosTextureContainer; }), f.d(A, "EventState", function() { return _.EventState; }), f.d(A, "Observer", function() { return _.Observer; }), f.d(A, "MultiObserver", function() { return _.MultiObserver; }), f.d(A, "Observable", function() { return _.Observable; }), f.d(A, "PerformanceMonitor", function() { return _.PerformanceMonitor; }), f.d(A, "RollingAverage", function() { return _.RollingAverage; }), f.d(A, "PromisePolyfill", function() { return _.PromisePolyfill; }), f.d(A, "SceneOptimization", function() { return _.SceneOptimization; }), f.d(A, "TextureOptimization", function() { return _.TextureOptimization; }), f.d(A, "HardwareScalingOptimization", function() { return _.HardwareScalingOptimization; }), f.d(A, "ShadowsOptimization", function() { return _.ShadowsOptimization; }), f.d(A, "PostProcessesOptimization", function() { return _.PostProcessesOptimization; }), f.d(A, "LensFlaresOptimization", function() { return _.LensFlaresOptimization; }), f.d(A, "CustomOptimization", function() { return _.CustomOptimization; }), f.d(A, "ParticlesOptimization", function() { return _.ParticlesOptimization; }), f.d(A, "RenderTargetsOptimization", function() { return _.RenderTargetsOptimization; }), f.d(A, "MergeMeshesOptimization", function() { return _.MergeMeshesOptimization; }), f.d(A, "SceneOptimizerOptions", function() { return _.SceneOptimizerOptions; }), f.d(A, "SceneOptimizer", function() { return _.SceneOptimizer; }), f.d(A, "SceneSerializer", function() { return _.SceneSerializer; }), f.d(A, "SmartArray", function() { return _.SmartArray; }), f.d(A, "SmartArrayNoDuplicate", function() { return _.SmartArrayNoDuplicate; }), f.d(A, "StringDictionary", function() { return _.StringDictionary; }), f.d(A, "Tags", function() { return _.Tags; }), f.d(A, "TextureTools", function() { return _.TextureTools; }), f.d(A, "TGATools", function() { return _.TGATools; }), f.d(A, "Tools", function() { return _.Tools; }), f.d(A, "className", function() { return _.className; }), f.d(A, "AsyncLoop", function() { return _.AsyncLoop; }), f.d(A, "VideoRecorder", function() { return _.VideoRecorder; }), f.d(A, "JoystickAxis", function() { return _.JoystickAxis; }), f.d(A, "VirtualJoystick", function() { return _.VirtualJoystick; }), f.d(A, "WorkerPool", function() { return _.WorkerPool; }), f.d(A, "Logger", function() { return _.Logger; }), f.d(A, "_TypeStore", function() { return _._TypeStore; }), f.d(A, "FilesInputStore", function() { return _.FilesInputStore; }), f.d(A, "DeepCopier", function() { return _.DeepCopier; }), f.d(A, "PivotTools", function() { return _.PivotTools; }), f.d(A, "PrecisionDate", function() { return _.PrecisionDate; }), f.d(A, "ScreenshotTools", function() { return _.ScreenshotTools; }), f.d(A, "WebRequest", function() { return _.WebRequest; }), f.d(A, "InspectableType", function() { return _.InspectableType; }), f.d(A, "BRDFTextureTools", function() { return _.BRDFTextureTools; }), f.d(A, "RGBDTextureTools", function() { return _.RGBDTextureTools; }), f.d(A, "ColorGradient", function() { return _.ColorGradient; }), f.d(A, "Color3Gradient", function() { return _.Color3Gradient; }), f.d(A, "FactorGradient", function() { return _.FactorGradient; }), f.d(A, "GradientHelper", function() { return _.GradientHelper; }), f.d(A, "PerfCounter", function() { return _.PerfCounter; }), f.d(A, "RetryStrategy", function() { return _.RetryStrategy; }), f.d(A, "CanvasGenerator", function() { return _.CanvasGenerator; }), f.d(A, "LoadFileError", function() { return _.LoadFileError; }), f.d(A, "RequestFileError", function() { return _.RequestFileError; }), f.d(A, "ReadFileError", function() { return _.ReadFileError; }), f.d(A, "FileTools", function() { return _.FileTools; }), f.d(A, "StringTools", function() { return _.StringTools; }), f.d(A, "DataReader", function() { return _.DataReader; }), f.d(A, "MinMaxReducer", function() { return _.MinMaxReducer; }), f.d(A, "DepthReducer", function() { return _.DepthReducer; }), f.d(A, "DataStorage", function() { return _.DataStorage; }), f.d(A, "SceneRecorder", function() { return _.SceneRecorder; }), f.d(A, "KhronosTextureContainer2", function() { return _.KhronosTextureContainer2; }), f.d(A, "Trajectory", function() { return _.Trajectory; }), f.d(A, "TrajectoryClassifier", function() { return _.TrajectoryClassifier; }), f.d(A, "TimerState", function() { return _.TimerState; }), f.d(A, "setAndStartTimer", function() { return _.setAndStartTimer; }), f.d(A, "AdvancedTimer", function() { return _.AdvancedTimer; }), f.d(A, "CopyTools", function() { return _.CopyTools; }), f.d(A, "WebXRCamera", function() { return _.WebXRCamera; }), f.d(A, "WebXREnterExitUIButton", function() { return _.WebXREnterExitUIButton; }), f.d(A, "WebXREnterExitUIOptions", function() { return _.WebXREnterExitUIOptions; }), f.d(A, "WebXREnterExitUI", function() { return _.WebXREnterExitUI; }), f.d(A, "WebXRExperienceHelper", function() { return _.WebXRExperienceHelper; }), f.d(A, "WebXRInput", function() { return _.WebXRInput; }), f.d(A, "WebXRInputSource", function() { return _.WebXRInputSource; }), f.d(A, "WebXRManagedOutputCanvasOptions", function() { return _.WebXRManagedOutputCanvasOptions; }), f.d(A, "WebXRManagedOutputCanvas", function() { return _.WebXRManagedOutputCanvas; }), f.d(A, "WebXRState", function() { return _.WebXRState; }), f.d(A, "WebXRTrackingState", function() { return _.WebXRTrackingState; }), f.d(A, "WebXRSessionManager", function() { return _.WebXRSessionManager; }), f.d(A, "WebXRDefaultExperienceOptions", function() { return _.WebXRDefaultExperienceOptions; }), f.d(A, "WebXRDefaultExperience", function() { return _.WebXRDefaultExperience; }), f.d(A, "WebXRFeatureName", function() { return _.WebXRFeatureName; }), f.d(A, "WebXRFeaturesManager", function() { return _.WebXRFeaturesManager; }), f.d(A, "WebXRAbstractFeature", function() { return _.WebXRAbstractFeature; }), f.d(A, "WebXRHitTestLegacy", function() { return _.WebXRHitTestLegacy; }), f.d(A, "WebXRAnchorSystem", function() { return _.WebXRAnchorSystem; }), f.d(A, "WebXRPlaneDetector", function() { return _.WebXRPlaneDetector; }), f.d(A, "WebXRBackgroundRemover", function() { return _.WebXRBackgroundRemover; }), f.d(A, "WebXRMotionControllerTeleportation", function() { return _.WebXRMotionControllerTeleportation; }), f.d(A, "WebXRControllerPointerSelection", function() { return _.WebXRControllerPointerSelection; }), f.d(A, "IWebXRControllerPhysicsOptions", function() { return _.IWebXRControllerPhysicsOptions; }), f.d(A, "WebXRControllerPhysics", function() { return _.WebXRControllerPhysics; }), f.d(A, "WebXRHitTest", function() { return _.WebXRHitTest; }), f.d(A, "WebXRFeaturePointSystem", function() { return _.WebXRFeaturePointSystem; }), f.d(A, "WebXRHand", function() { return _.WebXRHand; }), f.d(A, "WebXRHandTracking", function() { return _.WebXRHandTracking; }), f.d(A, "WebXRAbstractMotionController", function() { return _.WebXRAbstractMotionController; }), f.d(A, "WebXRControllerComponent", function() { return _.WebXRControllerComponent; }), f.d(A, "WebXRGenericTriggerMotionController", function() { return _.WebXRGenericTriggerMotionController; }), f.d(A, "WebXRMicrosoftMixedRealityController", function() { return _.WebXRMicrosoftMixedRealityController; }), f.d(A, "WebXRMotionControllerManager", function() { return _.WebXRMotionControllerManager; }), f.d(A, "WebXROculusTouchMotionController", function() { return _.WebXROculusTouchMotionController; }), f.d(A, "WebXRHTCViveMotionController", function() { return _.WebXRHTCViveMotionController; }), f.d(A, "WebXRProfiledMotionController", function() { return _.WebXRProfiledMotionController; }); var u = V !== void 0 ? V : typeof window < "u" ? window : void 0; if (u !== void 0) { u.BABYLON = I, u.BABYLON = u.BABYLON || {}; var I = u.BABYLON; I.Debug = I.Debug || {}; var O = []; for (var x in C) I.Debug[x] = C[x], O.push(x); for (var x in _) I[x] = _[x]; } var m = { AxesViewer: C.AxesViewer, BoneAxesViewer: C.BoneAxesViewer, PhysicsViewer: C.PhysicsViewer, SkeletonViewer: C.SkeletonViewer }; }).call(this, f(159)); }]); }); }(Yc)), Yc.exports; } var ir = sf(), cf = { exports: {} }; (function(an, ln) { (function(Be, A) { an.exports = A(sf()); })(typeof self < "u" ? self : typeof Gr < "u" ? Gr : Gr, function(Be) { return function(A) { var f = {}; function V(_) { if (f[_]) return f[_].exports; var C = f[_] = { i: _, l: !1, exports: {} }; return A[_].call(C.exports, C, C.exports, V), C.l = !0, C.exports; } return V.m = A, V.c = f, V.d = function(_, C, u) { V.o(_, C) || Object.defineProperty(_, C, { enumerable: !0, get: u }); }, V.r = function(_) { typeof Symbol < "u" && Symbol.toStringTag && Object.defineProperty(_, Symbol.toStringTag, { value: "Module" }), Object.defineProperty(_, "__esModule", { value: !0 }); }, V.t = function(_, C) { if (1 & C && (_ = V(_)), 8 & C || 4 & C && typeof _ == "object" && _ && _.__esModule) return _; var u = /* @__PURE__ */ Object.create(null); if (V.r(u), Object.defineProperty(u, "default", { enumerable: !0, value: _ }), 2 & C && typeof _ != "string") for (var I in _) V.d(u, I, (function(O) { return _[O]; }).bind(null, I)); return u; }, V.n = function(_) { var C = _ && _.__esModule ? function() { return _.default; } : function() { return _; }; return V.d(C, "a", C), C; }, V.o = function(_, C) { return Object.prototype.hasOwnProperty.call(_, C); }, V.p = "", V(V.s = 20); }([function(A, f) { A.exports = Be; }, function(A, f, V) { V.d(f, "a", function() { return u; }), V.d(f, "b", function() { return I; }); var _ = V(0), C = V(2), u = function() { function O() { } return O.Get = function(x, m, c) { if (!m || c == null || !m[c]) throw new Error(x + ": Failed to find index (" + c + ")"); return m[c]; }, O.Assign = function(x) { if (x) for (var m = 0; m < x.length; m++) x[m].index = m; }, O; }(), I = function() { function O(x) { this._completePromises = new Array(), this._forAssetContainer = !1, this._babylonLights = [], this._disableInstancedMesh = 0, this._disposed = !1, this._state = null, this._extensions = new Array(), this._defaultBabylonMaterialData = {}, this._parent = x; } return O.RegisterExtension = function(x, m) { O.UnregisterExtension(x) && _.Logger.Warn("Extension with the name '" + x + "' already exists"), O._RegisteredExtensions[x] = { factory: m }; }, O.UnregisterExtension = function(x) { return !!O._RegisteredExtensions[x] && (delete O._RegisteredExtensions[x], !0); }, Object.defineProperty(O.prototype, "state", { get: function() { return this._state; }, enumerable: !1, configurable: !0 }), Object.defineProperty(O.prototype, "gltf", { get: function() { return this._gltf; }, enumerable: !1, configurable: !0 }), Object.defineProperty(O.prototype, "bin", { get: function() { return this._bin; }, enumerable: !1, configurable: !0 }), Object.defineProperty(O.prototype, "parent", { get: function() { return this._parent; }, enumerable: !1, configurable: !0 }), Object.defineProperty(O.prototype, "babylonScene", { get: function() { return this._babylonScene; }, enumerable: !1, configurable: !0 }), Object.defineProperty(O.prototype, "rootBabylonMesh", { get: function() { return this._rootBabylonMesh; }, enumerable: !1, configurable: !0 }), O.prototype.dispose = function() { if (!this._disposed) { for (var x in this._disposed = !0, this._completePromises.length = 0, this._extensions) { var m = this._extensions[x]; m.dispose && m.dispose(), delete this._extensions[x]; } this._gltf = null, this._babylonScene = null, this._rootBabylonMesh = null, this._parent.dispose(); } }, O.prototype.importMeshAsync = function(x, m, c, T, S, E, g) { var l = this; return Promise.resolve().then(function() { l._babylonScene = m, l._rootUrl = S, l._fileName = g || "scene", l._forAssetContainer = c, l._loadData(T); var h = null; if (x) { var v = {}; if (l._gltf.nodes) for (var b = 0, D = l._gltf.nodes; b < D.length; b++) { var w = D[b]; w.name && (v[w.name] = w.index); } h = (x instanceof Array ? x : [x]).map(function(N) { var M = v[N]; if (M === void 0) throw new Error("Failed to find node '" + N + "'"); return M; }); } return l._loadAsync(h, function() { return { meshes: l._getMeshes(), particleSystems: [], skeletons: l._getSkeletons(), animationGroups: l._getAnimationGroups(), lights: l._babylonLights, transformNodes: l._getTransformNodes(), geometries: l._getGeometries() }; }); }); }, O.prototype.loadAsync = function(x, m, c, T, S) { var E = this; return Promise.resolve().then(function() { return E._babylonScene = x, E._rootUrl = c, E._fileName = S || "scene", E._loadData(m), E._loadAsync(null, function() { }); }); }, O.prototype._loadAsync = function(x, m) { var c = this; return Promise.resolve().then(function() { c._uniqueRootUrl = c._rootUrl.indexOf("file:") === -1 && c._fileName ? c._rootUrl : "" + c._rootUrl + Date.now() + "/", c._loadExtensions(), c._checkExtensions(); var T = C.GLTFLoaderState[C.GLTFLoaderState.LOADING] + " => " + C.GLTFLoaderState[C.GLTFLoaderState.READY], S = C.GLTFLoaderState[C.GLTFLoaderState.LOADING] + " => " + C.GLTFLoaderState[C.GLTFLoaderState.COMPLETE]; c._parent._startPerformanceCounter(T), c._parent._startPerformanceCounter(S), c._setState(C.GLTFLoaderState.LOADING), c._extensionsOnLoading(); var E = new Array(), g = c._babylonScene.blockMaterialDirtyMechanism; if (c._babylonScene.blockMaterialDirtyMechanism = !0, x) E.push(c.loadSceneAsync("/nodes", { nodes: x, index: -1 })); else if (c._gltf.scene != null || c._gltf.scenes && c._gltf.scenes[0]) { var l = u.Get("/scene", c._gltf.scenes, c._gltf.scene || 0); E.push(c.loadSceneAsync("/scenes/" + l.index, l)); } if (c.parent.loadAllMaterials && c._gltf.materials) for (var h = 0; h < c._gltf.materials.length; ++h) { var v = c._gltf.materials[h], b = "/materials/" + h, D = _.Material.TriangleFillMode; E.push(c._loadMaterialAsync(b, v, null, D, function(N) { })); } c._babylonScene.blockMaterialDirtyMechanism = g, c._parent.compileMaterials && E.push(c._compileMaterialsAsync()), c._parent.compileShadowGenerators && E.push(c._compileShadowGeneratorsAsync()); var w = Promise.all(E).then(function() { return c._rootBabylonMesh && c._rootBabylonMesh.setEnabled(!0), c._extensionsOnReady(), c._setState(C.GLTFLoaderState.READY), c._startAnimations(), m(); }); return w.then(function() { c._parent._endPerformanceCounter(T), _.Tools.SetImmediate(function() { c._disposed || Promise.all(c._completePromises).then(function() { c._parent._endPerformanceCounter(S), c._setState(C.GLTFLoaderState.COMPLETE), c._parent.onCompleteObservable.notifyObservers(void 0), c._parent.onCompleteObservable.clear(), c.dispose(); }, function(N) { c._parent.onErrorObservable.notifyObservers(N), c._parent.onErrorObservable.clear(), c.dispose(); }); }); }), w; }).catch(function(T) { throw c._disposed || (c._parent.onErrorObservable.notifyObservers(T), c._parent.onErrorObservable.clear(), c.dispose()), T; }); }, O.prototype._loadData = function(x) { if (this._gltf = x.json, this._setupData(), x.bin) { var m = this._gltf.buffers; if (m && m[0] && !m[0].uri) { var c = m[0]; (c.byteLength < x.bin.byteLength - 3 || c.byteLength > x.bin.byteLength) && _.Logger.Warn("Binary buffer length (" + c.byteLength + ") from JSON does not match chunk length (" + x.bin.byteLength + ")"), this._bin = x.bin; } else _.Logger.Warn("Unexpected BIN chunk"); } }, O.prototype._setupData = function() { if (u.Assign(this._gltf.accessors), u.Assign(this._gltf.animations), u.Assign(this._gltf.buffers), u.Assign(this._gltf.bufferViews), u.Assign(this._gltf.cameras), u.Assign(this._gltf.images), u.Assign(this._gltf.materials), u.Assign(this._gltf.meshes), u.Assign(this._gltf.nodes), u.Assign(this._gltf.samplers), u.Assign(this._gltf.scenes), u.Assign(this._gltf.skins), u.Assign(this._gltf.textures), this._gltf.nodes) { for (var x = {}, m = 0, c = this._gltf.nodes; m < c.length; m++) if ((h = c[m]).children) for (var T = 0, S = h.children; T < S.length; T++) x[S[T]] = h.index; for (var E = this._createRootNode(), g = 0, l = this._gltf.nodes; g < l.length; g++) { var h, v = x[(h = l[g]).index]; h.parent = v === void 0 ? E : this._gltf.nodes[v]; } } }, O.prototype._loadExtensions = function() { for (var x in O._RegisteredExtensions) { var m = O._RegisteredExtensions[x].factory(this); m.name !== x && _.Logger.Warn("The name of the glTF loader extension instance does not match the registered name: " + m.name + " !== " + x), this._extensions.push(m), this._parent.onExtensionLoadedObservable.notifyObservers(m); } this._extensions.sort(function(c, T) { return (c.order || Number.MAX_VALUE) - (T.order || Number.MAX_VALUE); }), this._parent.onExtensionLoadedObservable.clear(); }, O.prototype._checkExtensions = function() { if (this._gltf.extensionsRequired) for (var x = function(S) { if (!m._extensions.some(function(E) { return E.name === S && E.enabled; })) throw new Error("Require extension " + S + " is not available"); }, m = this, c = 0, T = this._gltf.extensionsRequired; c < T.length; c++) x(T[c]); }, O.prototype._setState = function(x) { this._state = x, this.log(C.GLTFLoaderState[this._state]); }, O.prototype._createRootNode = function() { this._babylonScene._blockEntityCollection = this._forAssetContainer, this._rootBabylonMesh = new _.Mesh("__root__", this._babylonScene), this._babylonScene._blockEntityCollection = !1, this._rootBabylonMesh.setEnabled(!1); var x = { _babylonTransformNode: this._rootBabylonMesh, index: -1 }; switch (this._parent.coordinateSystemMode) { case C.GLTFLoaderCoordinateSystemMode.AUTO: this._babylonScene.useRightHandedSystem || (x.rotation = [0, 1, 0, 0], x.scale = [1, 1, -1], O._LoadTransform(x, this._rootBabylonMesh)); break; case C.GLTFLoaderCoordinateSystemMode.FORCE_RIGHT_HANDED: this._babylonScene.useRightHandedSystem = !0; break; default: throw new Error("Invalid coordinate system mode (" + this._parent.coordinateSystemMode + ")"); } return this._parent.onMeshLoadedObservable.notifyObservers(this._rootBabylonMesh), x; }, O.prototype.loadSceneAsync = function(x, m) { var c = this, T = this._extensionsLoadSceneAsync(x, m); if (T) return T; var S = new Array(); if (this.logOpen(x + " " + (m.name || "")), m.nodes) for (var E = 0, g = m.nodes; E < g.length; E++) { var l = g[E], h = u.Get(x + "/nodes/" + l, this._gltf.nodes, l); S.push(this.loadNodeAsync("/nodes/" + h.index, h, function(N) { N.parent = c._rootBabylonMesh; })); } if (this._gltf.nodes) { for (var v = 0, b = this._gltf.nodes; v < b.length; v++) if ((h = b[v])._babylonTransformNode && h._babylonBones) for (var D = 0, w = h._babylonBones; D < w.length; D++) w[D].linkTransformNode(h._babylonTransformNode); } return S.push(this._loadAnimationsAsync()), this.logClose(), Promise.all(S).then(function() { }); }, O.prototype._forEachPrimitive = function(x, m) { if (x._primitiveBabylonMeshes) for (var c = 0, T = x._primitiveBabylonMeshes; c < T.length; c++) m(T[c]); }, O.prototype._getGeometries = function() { var x = new Array(), m = this._gltf.nodes; if (m) for (var c = 0, T = m; c < T.length; c++) { var S = T[c]; this._forEachPrimitive(S, function(E) { var g = E.geometry; g && x.indexOf(g) === -1 && x.push(g); }); } return x; }, O.prototype._getMeshes = function() { var x = new Array(); x.push(this._rootBabylonMesh); var m = this._gltf.nodes; if (m) for (var c = 0, T = m; c < T.length; c++) { var S = T[c]; this._forEachPrimitive(S, function(E) { x.push(E); }); } return x; }, O.prototype._getTransformNodes = function() { var x = new Array(), m = this._gltf.nodes; if (m) for (var c = 0, T = m; c < T.length; c++) { var S = T[c]; S._babylonTransformNode && S._babylonTransformNode.getClassName() === "TransformNode" && x.push(S._babylonTransformNode); } return x; }, O.prototype._getSkeletons = function() { var x = new Array(), m = this._gltf.skins; if (m) for (var c = 0, T = m; c < T.length; c++) { var S = T[c]; S._data && x.push(S._data.babylonSkeleton); } return x; }, O.prototype._getAnimationGroups = function() { var x = new Array(), m = this._gltf.animations; if (m) for (var c = 0, T = m; c < T.length; c++) { var S = T[c]; S._babylonAnimationGroup && x.push(S._babylonAnimationGroup); } return x; }, O.prototype._startAnimations = function() { switch (this._parent.animationStartMode) { case C.GLTFLoaderAnimationStartMode.NONE: break; case C.GLTFLoaderAnimationStartMode.FIRST: (x = this._getAnimationGroups()).length !== 0 && x[0].start(!0); break; case C.GLTFLoaderAnimationStartMode.ALL: for (var x, m = 0, c = x = this._getAnimationGroups(); m < c.length; m++) c[m].start(!0); break; default: return void _.Logger.Error("Invalid animation start mode (" + this._parent.animationStartMode + ")"); } }, O.prototype.loadNodeAsync = function(x, m, c) { var T = this; c === void 0 && (c = function() { }); var S = this._extensionsLoadNodeAsync(x, m, c); if (S) return S; if (m._babylonTransformNode) throw new Error(x + ": Invalid recursive node hierarchy"); var E = new Array(); this.logOpen(x + " " + (m.name || "")); var g = function(v) { if (O.AddPointerMetadata(v, x), O._LoadTransform(m, v), m.camera != null) { var b = u.Get(x + "/camera", T._gltf.cameras, m.camera); E.push(T.loadCameraAsync("/cameras/" + b.index, b, function(U) { U.parent = v; })); } if (m.children) for (var D = 0, w = m.children; D < w.length; D++) { var N = w[D], M = u.Get(x + "/children/" + N, T._gltf.nodes, N); E.push(T.loadNodeAsync("/nodes/" + M.index, M, function(U) { U.parent = v; })); } c(v); }; if (m.mesh == null) { var l = m.name || "node" + m.index; this._babylonScene._blockEntityCollection = this._forAssetContainer, m._babylonTransformNode = new _.TransformNode(l, this._babylonScene), this._babylonScene._blockEntityCollection = !1, g(m._babylonTransformNode); } else { var h = u.Get(x + "/mesh", this._gltf.meshes, m.mesh); E.push(this._loadMeshAsync("/meshes/" + h.index, m, h, g)); } return this.logClose(), Promise.all(E).then(function() { return T._forEachPrimitive(m, function(v) { v.geometry && v.geometry.useBoundingInfoFromGeometry ? v._updateBoundingInfo() : v.refreshBoundingInfo(!0); }), m._babylonTransformNode; }); }, O.prototype._loadMeshAsync = function(x, m, c, T) { var S = c.primitives; if (!S || !S.length) throw new Error(x + ": Primitives are missing"); S[0].index == null && u.Assign(S); var E = new Array(); this.logOpen(x + " " + (c.name || "")); var g = m.name || "node" + m.index; if (S.length === 1) { var l = c.primitives[0]; E.push(this._loadMeshPrimitiveAsync(x + "/primitives/" + l.index, g, m, c, l, function(D) { m._babylonTransformNode = D, m._primitiveBabylonMeshes = [D]; })); } else { this._babylonScene._blockEntityCollection = this._forAssetContainer, m._babylonTransformNode = new _.TransformNode(g, this._babylonScene), this._babylonScene._blockEntityCollection = !1, m._primitiveBabylonMeshes = []; for (var h = 0, v = S; h < v.length; h++) l = v[h], E.push(this._loadMeshPrimitiveAsync(x + "/primitives/" + l.index, g + "_primitive" + l.index, m, c, l, function(D) { D.parent = m._babylonTransformNode, m._primitiveBabylonMeshes.push(D); })); } if (m.skin != null) { var b = u.Get(x + "/skin", this._gltf.skins, m.skin); E.push(this._loadSkinAsync("/skins/" + b.index, m, b)); } return T(m._babylonTransformNode), this.logClose(), Promise.all(E).then(function() { return m._babylonTransformNode; }); }, O.prototype._loadMeshPrimitiveAsync = function(x, m, c, T, S, E) { var g = this, l = this._extensionsLoadMeshPrimitiveAsync(x, m, c, T, S, E); if (l) return l; this.logOpen("" + x); var h, v, b = this._disableInstancedMesh === 0 && this._parent.createInstances && c.skin == null && !T.primitives[0].targets; if (b && S._instanceData) h = S._instanceData.babylonSourceMesh.createInstance(m), v = S._instanceData.promise; else { var D = new Array(); this._babylonScene._blockEntityCollection = this._forAssetContainer; var w = new _.Mesh(m, this._babylonScene); this._babylonScene._blockEntityCollection = !1, w.overrideMaterialSideOrientation = this._babylonScene.useRightHandedSystem ? _.Material.CounterClockWiseSideOrientation : _.Material.ClockWiseSideOrientation, this._createMorphTargets(x, c, T, S, w), D.push(this._loadVertexDataAsync(x, S, w).then(function(X) { return g._loadMorphTargetsAsync(x, S, w, X).then(function() { g._babylonScene._blockEntityCollection = g._forAssetContainer, X.applyToMesh(w), g._babylonScene._blockEntityCollection = !1; }); })); var N = O._GetDrawMode(x, S.mode); if (S.material == null) { var M = this._defaultBabylonMaterialData[N]; M || (M = this._createDefaultMaterial("__GLTFLoader._default", N), this._parent.onMaterialLoadedObservable.notifyObservers(M), this._defaultBabylonMaterialData[N] = M), w.material = M; } else { var U = u.Get(x + "/material", this._gltf.materials, S.material); D.push(this._loadMaterialAsync("/materials/" + U.index, U, w, N, function(X) { w.material = X; })); } v = Promise.all(D), b && (S._instanceData = { babylonSourceMesh: w, promise: v }), h = w; } return O.AddPointerMetadata(h, x), this._parent.onMeshLoadedObservable.notifyObservers(h), E(h), this.logClose(), v.then(function() { return h; }); }, O.prototype._loadVertexDataAsync = function(x, m, c) { var T = this, S = this._extensionsLoadVertexDataAsync(x, m, c); if (S) return S; var E = m.attributes; if (!E) throw new Error(x + ": Attributes are missing"); var g = new Array(), l = new _.Geometry(c.name, this._babylonScene); if (m.indices == null) c.isUnIndexed = !0; else { var h = u.Get(x + "/indices", this._gltf.accessors, m.indices); g.push(this._loadIndicesAccessorAsync("/accessors/" + h.index, h).then(function(b) { l.setIndices(b); })); } var v = function(b, D, w) { if (E[b] != null) { c._delayInfo = c._delayInfo || [], c._delayInfo.indexOf(D) === -1 && c._delayInfo.push(D); var N = u.Get(x + "/attributes/" + b, T._gltf.accessors, E[b]); g.push(T._loadVertexAccessorAsync("/accessors/" + N.index, N, D).then(function(M) { if (M.getKind() === _.VertexBuffer.PositionKind && !T.parent.alwaysComputeBoundingBox && !c.skeleton) { var U = N.min, X = N.max; if (U !== void 0 && X !== void 0) { var j = _.TmpVectors.Vector3[0], ne = _.TmpVectors.Vector3[1]; j.copyFromFloats.apply(j, U), ne.copyFromFloats.apply(ne, X), l._boundingInfo = new _.BoundingInfo(j, ne), l.useBoundingInfoFromGeometry = !0; } } l.setVerticesBuffer(M, N.count); })), D == _.VertexBuffer.MatricesIndicesExtraKind && (c.numBoneInfluencers = 8), w && w(N); } }; return v("POSITION", _.VertexBuffer.PositionKind), v("NORMAL", _.VertexBuffer.NormalKind), v("TANGENT", _.VertexBuffer.TangentKind), v("TEXCOORD_0", _.VertexBuffer.UVKind), v("TEXCOORD_1", _.VertexBuffer.UV2Kind), v("JOINTS_0", _.VertexBuffer.MatricesIndicesKind), v("WEIGHTS_0", _.VertexBuffer.MatricesWeightsKind), v("JOINTS_1", _.VertexBuffer.MatricesIndicesExtraKind), v("WEIGHTS_1", _.VertexBuffer.MatricesWeightsExtraKind), v("COLOR_0", _.VertexBuffer.ColorKind, function(b) { b.type === "VEC4" && (c.hasVertexAlpha = !0); }), Promise.all(g).then(function() { return l; }); }, O.prototype._createMorphTargets = function(x, m, c, T, S) { if (T.targets) { if (m._numMorphTargets == null) m._numMorphTargets = T.targets.length; else if (T.targets.length !== m._numMorphTargets) throw new Error(x + ": Primitives do not have the same number of targets"); var E = c.extras ? c.extras.targetNames : null; S.morphTargetManager = new _.MorphTargetManager(S.getScene()); for (var g = 0; g < T.targets.length; g++) { var l = m.weights ? m.weights[g] : c.weights ? c.weights[g] : 0, h = E ? E[g] : "morphTarget" + g; S.morphTargetManager.addTarget(new _.MorphTarget(h, l, S.getScene())); } } }, O.prototype._loadMorphTargetsAsync = function(x, m, c, T) { if (!m.targets) return Promise.resolve(); for (var S = new Array(), E = c.morphTargetManager, g = 0; g < E.numTargets; g++) { var l = E.getTarget(g); S.push(this._loadMorphTargetVertexDataAsync(x + "/targets/" + g, T, m.targets[g], l)); } return Promise.all(S).then(function() { }); }, O.prototype._loadMorphTargetVertexDataAsync = function(x, m, c, T) { var S = this, E = new Array(), g = function(l, h, v) { if (c[l] != null) { var b = m.getVertexBuffer(h); if (b) { var D = u.Get(x + "/" + l, S._gltf.accessors, c[l]); E.push(S._loadFloatAccessorAsync("/accessors/" + D.index, D).then(function(w) { v(b, w); })); } } }; return g("POSITION", _.VertexBuffer.PositionKind, function(l, h) { var v = new Float32Array(h.length); l.forEach(h.length, function(b, D) { v[D] = h[D] + b; }), T.setPositions(v); }), g("NORMAL", _.VertexBuffer.NormalKind, function(l, h) { var v = new Float32Array(h.length); l.forEach(v.length, function(b, D) { v[D] = h[D] + b; }), T.setNormals(v); }), g("TANGENT", _.VertexBuffer.TangentKind, function(l, h) { var v = new Float32Array(h.length / 3 * 4), b = 0; l.forEach(h.length / 3 * 4, function(D, w) { (w + 1) % 4 != 0 && (v[b] = h[b] + D, b++); }), T.setTangents(v); }), Promise.all(E).then(function() { }); }, O._LoadTransform = function(x, m) { if (x.skin == null) { var c = _.Vector3.Zero(), T = _.Quaternion.Identity(), S = _.Vector3.One(); x.matrix ? _.Matrix.FromArray(x.matrix).decompose(S, T, c) : (x.translation && (c = _.Vector3.FromArray(x.translation)), x.rotation && (T = _.Quaternion.FromArray(x.rotation)), x.scale && (S = _.Vector3.FromArray(x.scale))), m.position = c, m.rotationQuaternion = T, m.scaling = S; } }, O.prototype._loadSkinAsync = function(x, m, c) { var T = this, S = this._extensionsLoadSkinAsync(x, m, c); if (S) return S; var E = function(v) { T._forEachPrimitive(m, function(b) { b.skeleton = v; }); }; if (c._data) return E(c._data.babylonSkeleton), c._data.promise; var g = "skeleton" + c.index; this._babylonScene._blockEntityCollection = this._forAssetContainer; var l = new _.Skeleton(c.name || g, g, this._babylonScene); this._babylonScene._blockEntityCollection = !1, l.overrideMesh = this._rootBabylonMesh, this._loadBones(x, c, l), E(l); var h = this._loadSkinInverseBindMatricesDataAsync(x, c).then(function(v) { T._updateBoneMatrices(l, v); }); return c._data = { babylonSkeleton: l, promise: h }, h; }, O.prototype._loadBones = function(x, m, c) { for (var T = {}, S = 0, E = m.joints; S < E.length; S++) { var g = E[S], l = u.Get(x + "/joints/" + g, this._gltf.nodes, g); this._loadBone(l, m, c, T); } }, O.prototype._loadBone = function(x, m, c, T) { var S = T[x.index]; if (S) return S; var E = null; x.parent && x.parent._babylonTransformNode !== this._rootBabylonMesh && (E = this._loadBone(x.parent, m, c, T)); var g = m.joints.indexOf(x.index); return S = new _.Bone(x.name || "joint" + x.index, c, E, this._getNodeMatrix(x), null, null, g), T[x.index] = S, x._babylonBones = x._babylonBones || [], x._babylonBones.push(S), S; }, O.prototype._loadSkinInverseBindMatricesDataAsync = function(x, m) { if (m.inverseBindMatrices == null) return Promise.resolve(null); var c = u.Get(x + "/inverseBindMatrices", this._gltf.accessors, m.inverseBindMatrices); return this._loadFloatAccessorAsync("/accessors/" + c.index, c); }, O.prototype._updateBoneMatrices = function(x, m) { for (var c = 0, T = x.bones; c < T.length; c++) { var S = T[c], E = _.Matrix.Identity(), g = S._index; m && g !== -1 && (_.Matrix.FromArrayToRef(m, 16 * g, E), E.invertToRef(E)); var l = S.getParent(); l && E.multiplyToRef(l.getInvertedAbsoluteTransform(), E), S.setBindPose(E), S.updateMatrix(E, !1, !1), S._updateDifferenceMatrix(void 0, !1); } }, O.prototype._getNodeMatrix = function(x) { return x.matrix ? _.Matrix.FromArray(x.matrix) : _.Matrix.Compose(x.scale ? _.Vector3.FromArray(x.scale) : _.Vector3.One(), x.rotation ? _.Quaternion.FromArray(x.rotation) : _.Quaternion.Identity(), x.translation ? _.Vector3.FromArray(x.translation) : _.Vector3.Zero()); }, O.prototype.loadCameraAsync = function(x, m, c) { c === void 0 && (c = function() { }); var T = this._extensionsLoadCameraAsync(x, m, c); if (T) return T; var S = new Array(); this.logOpen(x + " " + (m.name || "")), this._babylonScene._blockEntityCollection = this._forAssetContainer; var E = new _.FreeCamera(m.name || "camera" + m.index, _.Vector3.Zero(), this._babylonScene, !1); switch (this._babylonScene._blockEntityCollection = !1, E.ignoreParentScaling = !0, E.rotation = new _.Vector3(0, Math.PI, 0), m.type) { case "perspective": var g = m.perspective; if (!g) throw new Error(x + ": Camera perspective properties are missing"); E.fov = g.yfov, E.minZ = g.znear, E.maxZ = g.zfar || Number.MAX_VALUE; break; case "orthographic": if (!m.orthographic) throw new Error(x + ": Camera orthographic properties are missing"); E.mode = _.Camera.ORTHOGRAPHIC_CAMERA, E.orthoLeft = -m.orthographic.xmag, E.orthoRight = m.orthographic.xmag, E.orthoBottom = -m.orthographic.ymag, E.orthoTop = m.orthographic.ymag, E.minZ = m.orthographic.znear, E.maxZ = m.orthographic.zfar; break; default: throw new Error(x + ": Invalid camera type (" + m.type + ")"); } return O.AddPointerMetadata(E, x), this._parent.onCameraLoadedObservable.notifyObservers(E), c(E), this.logClose(), Promise.all(S).then(function() { return E; }); }, O.prototype._loadAnimationsAsync = function() { var x = this._gltf.animations; if (!x) return Promise.resolve(); for (var m = new Array(), c = 0; c < x.length; c++) { var T = x[c]; m.push(this.loadAnimationAsync("/animations/" + T.index, T)); } return Promise.all(m).then(function() { }); }, O.prototype.loadAnimationAsync = function(x, m) { var c = this._extensionsLoadAnimationAsync(x, m); if (c) return c; this._babylonScene._blockEntityCollection = this._forAssetContainer; var T = new _.AnimationGroup(m.name || "animation" + m.index, this._babylonScene); this._babylonScene._blockEntityCollection = !1, m._babylonAnimationGroup = T; var S = new Array(); u.Assign(m.channels), u.Assign(m.samplers); for (var E = 0, g = m.channels; E < g.length; E++) { var l = g[E]; S.push(this._loadAnimationChannelAsync(x + "/channels/" + l.index, x, m, l, T)); } return Promise.all(S).then(function() { return T.normalize(0), T; }); }, O.prototype._loadAnimationChannelAsync = function(x, m, c, T, S, E) { var g = this; if (E === void 0 && (E = null), T.target.node == null) return Promise.resolve(); var l = u.Get(x + "/target/node", this._gltf.nodes, T.target.node); if (T.target.path === "weights" && !l._numMorphTargets || T.target.path !== "weights" && !l._babylonTransformNode) return Promise.resolve(); var h = u.Get(x + "/sampler", c.samplers, T.sampler); return this._loadAnimationSamplerAsync(m + "/samplers/" + T.sampler, h).then(function(v) { var b, D; switch (T.target.path) { case "translation": b = "position", D = _.Animation.ANIMATIONTYPE_VECTOR3; break; case "rotation": b = "rotationQuaternion", D = _.Animation.ANIMATIONTYPE_QUATERNION; break; case "scale": b = "scaling", D = _.Animation.ANIMATIONTYPE_VECTOR3; break; case "weights": b = "influence", D = _.Animation.ANIMATIONTYPE_FLOAT; break; default: throw new Error(x + "/target/path: Invalid value (" + T.target.path + ")"); } var w, N, M = 0; switch (b) { case "position": w = function() { var pe = _.Vector3.FromArray(v.output, M); return M += 3, pe; }; break; case "rotationQuaternion": w = function() { var pe = _.Quaternion.FromArray(v.output, M); return M += 4, pe; }; break; case "scaling": w = function() { var pe = _.Vector3.FromArray(v.output, M); return M += 3, pe; }; break; case "influence": w = function() { for (var pe = new Array(l._numMorphTargets), ae = 0; ae < l._numMorphTargets; ae++) pe[ae] = v.output[M++]; return pe; }; } switch (v.interpolation) { case "STEP": N = function(pe) { return { frame: v.input[pe], value: w(), interpolation: _.AnimationKeyInterpolation.STEP }; }; break; case "LINEAR": N = function(pe) { return { frame: v.input[pe], value: w() }; }; break; case "CUBICSPLINE": N = function(pe) { return { frame: v.input[pe], inTangent: w(), value: w(), outTangent: w() }; }; } for (var U = new Array(v.input.length), X = 0; X < v.input.length; X++) U[X] = N(X); if (b === "influence") for (var j = function(pe) { var ae = S.name + "_channel" + S.targetedAnimations.length, ee = new _.Animation(ae, b, 1, D); ee.setKeys(U.map(function(K) { return { frame: K.frame, inTangent: K.inTangent ? K.inTangent[pe] : void 0, value: K.value[pe], outTangent: K.outTangent ? K.outTangent[pe] : void 0 }; })), g._forEachPrimitive(l, function(K) { var $ = K.morphTargetManager.getTarget(pe), L = ee.clone(); $.animations.push(L), S.addTargetedAnimation(L, $); }); }, ne = 0; ne < l._numMorphTargets; ne++) j(ne); else { var te = S.name + "_channel" + S.targetedAnimations.length, de = new _.Animation(te, b, 1, D); de.setKeys(U), E != null && E.animations != null ? (E.animations.push(de), S.addTargetedAnimation(de, E)) : (l._babylonTransformNode.animations.push(de), S.addTargetedAnimation(de, l._babylonTransformNode)); } }); }, O.prototype._loadAnimationSamplerAsync = function(x, m) { if (m._data) return m._data; var c = m.interpolation || "LINEAR"; switch (c) { case "STEP": case "LINEAR": case "CUBICSPLINE": break; default: throw new Error(x + "/interpolation: Invalid value (" + m.interpolation + ")"); } var T = u.Get(x + "/input", this._gltf.accessors, m.input), S = u.Get(x + "/output", this._gltf.accessors, m.output); return m._data = Promise.all([this._loadFloatAccessorAsync("/accessors/" + T.index, T), this._loadFloatAccessorAsync("/accessors/" + S.index, S)]).then(function(E) { var g = E[0], l = E[1]; return { input: g, interpolation: c, output: l }; }), m._data; }, O.prototype._loadBufferAsync = function(x, m, c, T) { var S = this._extensionsLoadBufferAsync(x, m, c, T); if (S) return S; if (!m._data) if (m.uri) m._data = this.loadUriAsync(x + "/uri", m, m.uri); else { if (!this._bin) throw new Error(x + ": Uri is missing or the binary glTF is missing its binary chunk"); m._data = this._bin.readAsync(0, m.byteLength); } return m._data.then(function(E) { try { return new Uint8Array(E.buffer, E.byteOffset + c, T); } catch (g) { throw new Error(x + ": " + g.message); } }); }, O.prototype.loadBufferViewAsync = function(x, m) { var c = this._extensionsLoadBufferViewAsync(x, m); if (c) return c; if (m._data) return m._data; var T = u.Get(x + "/buffer", this._gltf.buffers, m.buffer); return m._data = this._loadBufferAsync("/buffers/" + T.index, T, m.byteOffset || 0, m.byteLength), m._data; }, O.prototype._loadAccessorAsync = function(x, m, c) { var T = this; if (m._data) return m._data; var S = O._GetNumComponents(x, m.type), E = S * _.VertexBuffer.GetTypeByteLength(m.componentType), g = S * m.count; if (m.bufferView == null) m._data = Promise.resolve(new c(g)); else { var l = u.Get(x + "/bufferView", this._gltf.bufferViews, m.bufferView); m._data = this.loadBufferViewAsync("/bufferViews/" + l.index, l).then(function(v) { if (m.componentType !== 5126 || m.normalized || l.byteStride && l.byteStride !== E) { var b = new c(g); return _.VertexBuffer.ForEach(v, m.byteOffset || 0, l.byteStride || E, S, m.componentType, b.length, m.normalized || !1, function(D, w) { b[w] = D; }), b; } return O._GetTypedArray(x, m.componentType, v, m.byteOffset, g); }); } if (m.sparse) { var h = m.sparse; m._data = m._data.then(function(v) { var b = v, D = u.Get(x + "/sparse/indices/bufferView", T._gltf.bufferViews, h.indices.bufferView), w = u.Get(x + "/sparse/values/bufferView", T._gltf.bufferViews, h.values.bufferView); return Promise.all([T.loadBufferViewAsync("/bufferViews/" + D.index, D), T.loadBufferViewAsync("/bufferViews/" + w.index, w)]).then(function(N) { var M, U = N[0], X = N[1], j = O._GetTypedArray(x + "/sparse/indices", h.indices.componentType, U, h.indices.byteOffset, h.count), ne = S * h.count; if (m.componentType !== 5126 || m.normalized) { var te = O._GetTypedArray(x + "/sparse/values", m.componentType, X, h.values.byteOffset, ne); M = new c(ne), _.VertexBuffer.ForEach(te, 0, E, S, m.componentType, M.length, m.normalized || !1, function(K, $) { M[$] = K; }); } else M = O._GetTypedArray(x + "/sparse/values", m.componentType, X, h.values.byteOffset, ne); for (var de = 0, pe = 0; pe < j.length; pe++) for (var ae = j[pe] * S, ee = 0; ee < S; ee++) b[ae++] = M[de++]; return b; }); }); } return m._data; }, O.prototype._loadFloatAccessorAsync = function(x, m) { return this._loadAccessorAsync(x, m, Float32Array); }, O.prototype._loadIndicesAccessorAsync = function(x, m) { if (m.type !== "SCALAR") throw new Error(x + "/type: Invalid value " + m.type); if (m.componentType !== 5121 && m.componentType !== 5123 && m.componentType !== 5125) throw new Error(x + "/componentType: Invalid value " + m.componentType); if (m._data) return m._data; if (m.sparse) { var c = O._GetTypedArrayConstructor(x + "/componentType", m.componentType); m._data = this._loadAccessorAsync(x, m, c); } else { var T = u.Get(x + "/bufferView", this._gltf.bufferViews, m.bufferView); m._data = this.loadBufferViewAsync("/bufferViews/" + T.index, T).then(function(S) { return O._GetTypedArray(x, m.componentType, S, m.byteOffset, m.count); }); } return m._data; }, O.prototype._loadVertexBufferViewAsync = function(x, m) { var c = this; return x._babylonBuffer || (x._babylonBuffer = this.loadBufferViewAsync("/bufferViews/" + x.index, x).then(function(T) { return new _.Buffer(c._babylonScene.getEngine(), T, !1); })), x._babylonBuffer; }, O.prototype._loadVertexAccessorAsync = function(x, m, c) { var T = this; if (m._babylonVertexBuffer) return m._babylonVertexBuffer; if (m.sparse) m._babylonVertexBuffer = this._loadFloatAccessorAsync("/accessors/" + m.index, m).then(function(E) { return new _.VertexBuffer(T._babylonScene.getEngine(), E, c, !1); }); else if (m.byteOffset && m.byteOffset % _.VertexBuffer.GetTypeByteLength(m.componentType) != 0) _.Logger.Warn("Accessor byte offset is not a multiple of component type byte length"), m._babylonVertexBuffer = this._loadFloatAccessorAsync("/accessors/" + m.index, m).then(function(E) { return new _.VertexBuffer(T._babylonScene.getEngine(), E, c, !1); }); else if (c === _.VertexBuffer.MatricesIndicesKind || c === _.VertexBuffer.MatricesIndicesExtraKind) m._babylonVertexBuffer = this._loadFloatAccessorAsync("/accessors/" + m.index, m).then(function(E) { return new _.VertexBuffer(T._babylonScene.getEngine(), E, c, !1); }); else { var S = u.Get(x + "/bufferView", this._gltf.bufferViews, m.bufferView); m._babylonVertexBuffer = this._loadVertexBufferViewAsync(S, c).then(function(E) { var g = O._GetNumComponents(x, m.type); return new _.VertexBuffer(T._babylonScene.getEngine(), E, c, !1, !1, S.byteStride, !1, m.byteOffset, g, m.componentType, m.normalized, !0, 1, !0); }); } return m._babylonVertexBuffer; }, O.prototype._loadMaterialMetallicRoughnessPropertiesAsync = function(x, m, c) { if (!(c instanceof _.PBRMaterial)) throw new Error(x + ": Material type not supported"); var T = new Array(); return m && (m.baseColorFactor ? (c.albedoColor = _.Color3.FromArray(m.baseColorFactor), c.alpha = m.baseColorFactor[3]) : c.albedoColor = _.Color3.White(), c.metallic = m.metallicFactor == null ? 1 : m.metallicFactor, c.roughness = m.roughnessFactor == null ? 1 : m.roughnessFactor, m.baseColorTexture && T.push(this.loadTextureInfoAsync(x + "/baseColorTexture", m.baseColorTexture, function(S) { S.name = c.name + " (Base Color)", c.albedoTexture = S; })), m.metallicRoughnessTexture && (m.metallicRoughnessTexture.nonColorData = !0, T.push(this.loadTextureInfoAsync(x + "/metallicRoughnessTexture", m.metallicRoughnessTexture, function(S) { S.name = c.name + " (Metallic Roughness)", c.metallicTexture = S; })), c.useMetallnessFromMetallicTextureBlue = !0, c.useRoughnessFromMetallicTextureGreen = !0, c.useRoughnessFromMetallicTextureAlpha = !1)), Promise.all(T).then(function() { }); }, O.prototype._loadMaterialAsync = function(x, m, c, T, S) { S === void 0 && (S = function() { }); var E = this._extensionsLoadMaterialAsync(x, m, c, T, S); if (E) return E; m._data = m._data || {}; var g = m._data[T]; if (!g) { this.logOpen(x + " " + (m.name || "")); var l = this.createMaterial(x, m, T); g = { babylonMaterial: l, babylonMeshes: [], promise: this.loadMaterialPropertiesAsync(x, m, l) }, m._data[T] = g, O.AddPointerMetadata(l, x), this._parent.onMaterialLoadedObservable.notifyObservers(l), this.logClose(); } return c && (g.babylonMeshes.push(c), c.onDisposeObservable.addOnce(function() { var h = g.babylonMeshes.indexOf(c); h !== -1 && g.babylonMeshes.splice(h, 1); })), S(g.babylonMaterial), g.promise.then(function() { return g.babylonMaterial; }); }, O.prototype._createDefaultMaterial = function(x, m) { this._babylonScene._blockEntityCollection = this._forAssetContainer; var c = new _.PBRMaterial(x, this._babylonScene); return this._babylonScene._blockEntityCollection = !1, c.fillMode = m, c.enableSpecularAntiAliasing = !0, c.useRadianceOverAlpha = !this._parent.transparencyAsCoverage, c.useSpecularOverAlpha = !this._parent.transparencyAsCoverage, c.transparencyMode = _.PBRMaterial.PBRMATERIAL_OPAQUE, c.metallic = 1, c.roughness = 1, c; }, O.prototype.createMaterial = function(x, m, c) { var T = this._extensionsCreateMaterial(x, m, c); if (T) return T; var S = m.name || "material" + m.index; return this._createDefaultMaterial(S, c); }, O.prototype.loadMaterialPropertiesAsync = function(x, m, c) { var T = this._extensionsLoadMaterialPropertiesAsync(x, m, c); if (T) return T; var S = new Array(); return S.push(this.loadMaterialBasePropertiesAsync(x, m, c)), m.pbrMetallicRoughness && S.push(this._loadMaterialMetallicRoughnessPropertiesAsync(x + "/pbrMetallicRoughness", m.pbrMetallicRoughness, c)), this.loadMaterialAlphaProperties(x, m, c), Promise.all(S).then(function() { }); }, O.prototype.loadMaterialBasePropertiesAsync = function(x, m, c) { if (!(c instanceof _.PBRMaterial)) throw new Error(x + ": Material type not supported"); var T = new Array(); return c.emissiveColor = m.emissiveFactor ? _.Color3.FromArray(m.emissiveFactor) : new _.Color3(0, 0, 0), m.doubleSided && (c.backFaceCulling = !1, c.twoSidedLighting = !0), m.normalTexture && (m.normalTexture.nonColorData = !0, T.push(this.loadTextureInfoAsync(x + "/normalTexture", m.normalTexture, function(S) { S.name = c.name + " (Normal)", c.bumpTexture = S; })), c.invertNormalMapX = !this._babylonScene.useRightHandedSystem, c.invertNormalMapY = this._babylonScene.useRightHandedSystem, m.normalTexture.scale != null && (c.bumpTexture.level = m.normalTexture.scale), c.forceIrradianceInFragment = !0), m.occlusionTexture && (m.occlusionTexture.nonColorData = !0, T.push(this.loadTextureInfoAsync(x + "/occlusionTexture", m.occlusionTexture, function(S) { S.name = c.name + " (Occlusion)", c.ambientTexture = S; })), c.useAmbientInGrayScale = !0, m.occlusionTexture.strength != null && (c.ambientTextureStrength = m.occlusionTexture.strength)), m.emissiveTexture && T.push(this.loadTextureInfoAsync(x + "/emissiveTexture", m.emissiveTexture, function(S) { S.name = c.name + " (Emissive)", c.emissiveTexture = S; })), Promise.all(T).then(function() { }); }, O.prototype.loadMaterialAlphaProperties = function(x, m, c) { if (!(c instanceof _.PBRMaterial)) throw new Error(x + ": Material type not supported"); switch (m.alphaMode || "OPAQUE") { case "OPAQUE": c.transparencyMode = _.PBRMaterial.PBRMATERIAL_OPAQUE; break; case "MASK": c.transparencyMode = _.PBRMaterial.PBRMATERIAL_ALPHATEST, c.alphaCutOff = m.alphaCutoff == null ? 0.5 : m.alphaCutoff, c.albedoTexture && (c.albedoTexture.hasAlpha = !0); break; case "BLEND": c.transparencyMode = _.PBRMaterial.PBRMATERIAL_ALPHABLEND, c.albedoTexture && (c.albedoTexture.hasAlpha = !0, c.useAlphaFromAlbedoTexture = !0); break; default: throw new Error(x + "/alphaMode: Invalid value (" + m.alphaMode + ")"); } }, O.prototype.loadTextureInfoAsync = function(x, m, c) { var T = this; c === void 0 && (c = function() { }); var S = this._extensionsLoadTextureInfoAsync(x, m, c); if (S) return S; if (this.logOpen("" + x), m.texCoord >= 2) throw new Error(x + "/texCoord: Invalid value (" + m.texCoord + ")"); var E = u.Get(x + "/index", this._gltf.textures, m.index); E._textureInfo = m; var g = this._loadTextureAsync("/textures/" + m.index, E, function(l) { l.coordinatesIndex = m.texCoord || 0, O.AddPointerMetadata(l, x), T._parent.onTextureLoadedObservable.notifyObservers(l), c(l); }); return this.logClose(), g; }, O.prototype._loadTextureAsync = function(x, m, c) { c === void 0 && (c = function() { }); var T = this._extensionsLoadTextureAsync(x, m, c); if (T) return T; this.logOpen(x + " " + (m.name || "")); var S = m.sampler == null ? O.DefaultSampler : u.Get(x + "/sampler", this._gltf.samplers, m.sampler), E = u.Get(x + "/source", this._gltf.images, m.source), g = this._createTextureAsync(x, S, E, c); return this.logClose(), g; }, O.prototype._createTextureAsync = function(x, m, c, T, S) { var E = this; T === void 0 && (T = function() { }); var g = this._loadSampler("/samplers/" + m.index, m), l = new Array(), h = new _.Deferred(); this._babylonScene._blockEntityCollection = this._forAssetContainer; var v = new _.Texture(null, this._babylonScene, g.noMipMaps, !1, g.samplingMode, function() { E._disposed || h.resolve(); }, function(b, D) { E._disposed || h.reject(new Error(x + ": " + (D && D.message ? D.message : b || "Failed to load texture"))); }, void 0, void 0, void 0, c.mimeType, S); return this._babylonScene._blockEntityCollection = !1, l.push(h.promise), l.push(this.loadImageAsync("/images/" + c.index, c).then(function(b) { var D = c.uri || E._fileName + "#image" + c.index, w = "data:" + E._uniqueRootUrl + D; v.updateURL(w, b); })), v.wrapU = g.wrapU, v.wrapV = g.wrapV, T(v), Promise.all(l).then(function() { return v; }); }, O.prototype._loadSampler = function(x, m) { return m._data || (m._data = { noMipMaps: m.minFilter === 9728 || m.minFilter === 9729, samplingMode: O._GetTextureSamplingMode(x, m), wrapU: O._GetTextureWrapMode(x + "/wrapS", m.wrapS), wrapV: O._GetTextureWrapMode(x + "/wrapT", m.wrapT) }), m._data; }, O.prototype.loadImageAsync = function(x, m) { if (!m._data) { if (this.logOpen(x + " " + (m.name || "")), m.uri) m._data = this.loadUriAsync(x + "/uri", m, m.uri); else { var c = u.Get(x + "/bufferView", this._gltf.bufferViews, m.bufferView); m._data = this.loadBufferViewAsync("/bufferViews/" + c.index, c); } this.logClose(); } return m._data; }, O.prototype.loadUriAsync = function(x, m, c) { var T = this, S = this._extensionsLoadUriAsync(x, m, c); if (S) return S; if (!O._ValidateUri(c)) throw new Error(x + ": '" + c + "' is invalid"); if (_.Tools.IsBase64(c)) { var E = new Uint8Array(_.Tools.DecodeBase64(c)); return this.log("Decoded " + c.substr(0, 64) + "... (" + E.length + " bytes)"), Promise.resolve(E); } return this.log("Loading " + c), this._parent.preprocessUrlAsync(this._rootUrl + c).then(function(g) { return new Promise(function(l, h) { T._parent._loadFile(g, T._babylonScene, function(v) { T._disposed || (T.log("Loaded " + c + " (" + v.byteLength + " bytes)"), l(new Uint8Array(v))); }, !0, function(v) { h(new _.LoadFileError(x + ": Failed to load '" + c + "'" + (v ? ": " + v.status + " " + v.statusText : ""), v)); }); }); }); }, O.AddPointerMetadata = function(x, m) { var c = x.metadata = x.metadata || {}, T = c.gltf = c.gltf || {}; (T.pointers = T.pointers || []).push(m); }, O._GetTextureWrapMode = function(x, m) { switch (m = m ?? 10497) { case 33071: return _.Texture.CLAMP_ADDRESSMODE; case 33648: return _.Texture.MIRROR_ADDRESSMODE; case 10497: return _.Texture.WRAP_ADDRESSMODE; default: return _.Logger.Warn(x + ": Invalid value (" + m + ")"), _.Texture.WRAP_ADDRESSMODE; } }, O._GetTextureSamplingMode = function(x, m) { var c = m.magFilter == null ? 9729 : m.magFilter, T = m.minFilter == null ? 9987 : m.minFilter; if (c === 9729) switch (T) { case 9728: return _.Texture.LINEAR_NEAREST; case 9729: return _.Texture.LINEAR_LINEAR; case 9984: return _.Texture.LINEAR_NEAREST_MIPNEAREST; case 9985: return _.Texture.LINEAR_LINEAR_MIPNEAREST; case 9986: return _.Texture.LINEAR_NEAREST_MIPLINEAR; case 9987: return _.Texture.LINEAR_LINEAR_MIPLINEAR; default: return _.Logger.Warn(x + "/minFilter: Invalid value (" + T + ")"), _.Texture.LINEAR_LINEAR_MIPLINEAR; } else switch (c !== 9728 && _.Logger.Warn(x + "/magFilter: Invalid value (" + c + ")"), T) { case 9728: return _.Texture.NEAREST_NEAREST; case 9729: return _.Texture.NEAREST_LINEAR; case 9984: return _.Texture.NEAREST_NEAREST_MIPNEAREST; case 9985: return _.Texture.NEAREST_LINEAR_MIPNEAREST; case 9986: return _.Texture.NEAREST_NEAREST_MIPLINEAR; case 9987: return _.Texture.NEAREST_LINEAR_MIPLINEAR; default: return _.Logger.Warn(x + "/minFilter: Invalid value (" + T + ")"), _.Texture.NEAREST_NEAREST_MIPNEAREST; } }, O._GetTypedArrayConstructor = function(x, m) { switch (m) { case 5120: return Int8Array; case 5121: return Uint8Array; case 5122: return Int16Array; case 5123: return Uint16Array; case 5125: return Uint32Array; case 5126: return Float32Array; default: throw new Error(x + ": Invalid component type " + m); } }, O._GetTypedArray = function(x, m, c, T, S) { var E = c.buffer; T = c.byteOffset + (T || 0); var g = O._GetTypedArrayConstructor(x + "/componentType", m); try { return new g(E, T, S); } catch (l) { throw new Error(x + ": " + l); } }, O._GetNumComponents = function(x, m) { switch (m) { case "SCALAR": return 1; case "VEC2": return 2; case "VEC3": return 3; case "VEC4": case "MAT2": return 4; case "MAT3": return 9; case "MAT4": return 16; } throw new Error(x + ": Invalid type (" + m + ")"); }, O._ValidateUri = function(x) { return _.Tools.IsBase64(x) || x.indexOf("..") === -1; }, O._GetDrawMode = function(x, m) { switch (m == null && (m = 4), m) { case 0: return _.Material.PointListDrawMode; case 1: return _.Material.LineListDrawMode; case 2: return _.Material.LineLoopDrawMode; case 3: return _.Material.LineStripDrawMode; case 4: return _.Material.TriangleFillMode; case 5: return _.Material.TriangleStripDrawMode; case 6: return _.Material.TriangleFanDrawMode; } throw new Error(x + ": Invalid mesh primitive mode (" + m + ")"); }, O.prototype._compileMaterialsAsync = function() { var x = this; this._parent._startPerformanceCounter("Compile materials"); var m = new Array(); if (this._gltf.materials) for (var c = 0, T = this._gltf.materials; c < T.length; c++) { var S = T[c]; if (S._data) for (var E in S._data) for (var g = S._data[E], l = 0, h = g.babylonMeshes; l < h.length; l++) { var v = h[l]; v.computeWorldMatrix(!0); var b = g.babylonMaterial; m.push(b.forceCompilationAsync(v)), m.push(b.forceCompilationAsync(v, { useInstances: !0 })), this._parent.useClipPlane && (m.push(b.forceCompilationAsync(v, { clipPlane: !0 })), m.push(b.forceCompilationAsync(v, { clipPlane: !0, useInstances: !0 }))); } } return Promise.all(m).then(function() { x._parent._endPerformanceCounter("Compile materials"); }); }, O.prototype._compileShadowGeneratorsAsync = function() { var x = this; this._parent._startPerformanceCounter("Compile shadow generators"); for (var m = new Array(), c = 0, T = this._babylonScene.lights; c < T.length; c++) { var S = T[c].getShadowGenerator(); S && m.push(S.forceCompilationAsync()); } return Promise.all(m).then(function() { x._parent._endPerformanceCounter("Compile shadow generators"); }); }, O.prototype._forEachExtensions = function(x) { for (var m = 0, c = this._extensions; m < c.length; m++) { var T = c[m]; T.enabled && x(T); } }, O.prototype._applyExtensions = function(x, m, c) { for (var T = 0, S = this._extensions; T < S.length; T++) { var E = S[T]; if (E.enabled) { var g = E.name + "." + m, l = x; l._activeLoaderExtensionFunctions = l._activeLoaderExtensionFunctions || {}; var h = l._activeLoaderExtensionFunctions; if (!h[g]) { h[g] = !0; try { var v = c(E); if (v) return v; } finally { delete h[g]; } } } } return null; }, O.prototype._extensionsOnLoading = function() { this._forEachExtensions(function(x) { return x.onLoading && x.onLoading(); }); }, O.prototype._extensionsOnReady = function() { this._forEachExtensions(function(x) { return x.onReady && x.onReady(); }); }, O.prototype._extensionsLoadSceneAsync = function(x, m) { return this._applyExtensions(m, "loadScene", function(c) { return c.loadSceneAsync && c.loadSceneAsync(x, m); }); }, O.prototype._extensionsLoadNodeAsync = function(x, m, c) { return this._applyExtensions(m, "loadNode", function(T) { return T.loadNodeAsync && T.loadNodeAsync(x, m, c); }); }, O.prototype._extensionsLoadCameraAsync = function(x, m, c) { return this._applyExtensions(m, "loadCamera", function(T) { return T.loadCameraAsync && T.loadCameraAsync(x, m, c); }); }, O.prototype._extensionsLoadVertexDataAsync = function(x, m, c) { return this._applyExtensions(m, "loadVertexData", function(T) { return T._loadVertexDataAsync && T._loadVertexDataAsync(x, m, c); }); }, O.prototype._extensionsLoadMeshPrimitiveAsync = function(x, m, c, T, S, E) { return this._applyExtensions(S, "loadMeshPrimitive", function(g) { return g._loadMeshPrimitiveAsync && g._loadMeshPrimitiveAsync(x, m, c, T, S, E); }); }, O.prototype._extensionsLoadMaterialAsync = function(x, m, c, T, S) { return this._applyExtensions(m, "loadMaterial", function(E) { return E._loadMaterialAsync && E._loadMaterialAsync(x, m, c, T, S); }); }, O.prototype._extensionsCreateMaterial = function(x, m, c) { return this._applyExtensions(m, "createMaterial", function(T) { return T.createMaterial && T.createMaterial(x, m, c); }); }, O.prototype._extensionsLoadMaterialPropertiesAsync = function(x, m, c) { return this._applyExtensions(m, "loadMaterialProperties", function(T) { return T.loadMaterialPropertiesAsync && T.loadMaterialPropertiesAsync(x, m, c); }); }, O.prototype._extensionsLoadTextureInfoAsync = function(x, m, c) { return this._applyExtensions(m, "loadTextureInfo", function(T) { return T.loadTextureInfoAsync && T.loadTextureInfoAsync(x, m, c); }); }, O.prototype._extensionsLoadTextureAsync = function(x, m, c) { return this._applyExtensions(m, "loadTexture", function(T) { return T._loadTextureAsync && T._loadTextureAsync(x, m, c); }); }, O.prototype._extensionsLoadAnimationAsync = function(x, m) { return this._applyExtensions(m, "loadAnimation", function(c) { return c.loadAnimationAsync && c.loadAnimationAsync(x, m); }); }, O.prototype._extensionsLoadSkinAsync = function(x, m, c) { return this._applyExtensions(c, "loadSkin", function(T) { return T._loadSkinAsync && T._loadSkinAsync(x, m, c); }); }, O.prototype._extensionsLoadUriAsync = function(x, m, c) { return this._applyExtensions(m, "loadUri", function(T) { return T._loadUriAsync && T._loadUriAsync(x, m, c); }); }, O.prototype._extensionsLoadBufferViewAsync = function(x, m) { return this._applyExtensions(m, "loadBufferView", function(c) { return c.loadBufferViewAsync && c.loadBufferViewAsync(x, m); }); }, O.prototype._extensionsLoadBufferAsync = function(x, m, c, T) { return this._applyExtensions(m, "loadBuffer", function(S) { return S.loadBufferAsync && S.loadBufferAsync(x, m, c, T); }); }, O.LoadExtensionAsync = function(x, m, c, T) { if (!m.extensions) return null; var S = m.extensions[c]; return S ? T(x + "/extensions/" + c, S) : null; }, O.LoadExtraAsync = function(x, m, c, T) { if (!m.extras) return null; var S = m.extras[c]; return S ? T(x + "/extras/" + c, S) : null; }, O.prototype.isExtensionUsed = function(x) { return !!this._gltf.extensionsUsed && this._gltf.extensionsUsed.indexOf(x) !== -1; }, O.prototype.logOpen = function(x) { this._parent._logOpen(x); }, O.prototype.logClose = function() { this._parent._logClose(); }, O.prototype.log = function(x) { this._parent._log(x); }, O.prototype.startPerformanceCounter = function(x) { this._parent._startPerformanceCounter(x); }, O.prototype.endPerformanceCounter = function(x) { this._parent._endPerformanceCounter(x); }, O._RegisteredExtensions = {}, O.DefaultSampler = { index: -1 }, O; }(); C.GLTFFileLoader._CreateGLTF2Loader = function(O) { return new I(O); }; }, function(A, f, V) { V.r(f), V.d(f, "GLTFLoaderCoordinateSystemMode", function() { return _; }), V.d(f, "GLTFLoaderAnimationStartMode", function() { return C; }), V.d(f, "GLTFLoaderState", function() { return u; }), V.d(f, "GLTFFileLoader", function() { return x; }); var _, C, u, I = V(0), O = V(3); (function(m) { m[m.AUTO = 0] = "AUTO", m[m.FORCE_RIGHT_HANDED = 1] = "FORCE_RIGHT_HANDED"; })(_ || (_ = {})), function(m) { m[m.NONE = 0] = "NONE", m[m.FIRST = 1] = "FIRST", m[m.ALL = 2] = "ALL"; }(C || (C = {})), function(m) { m[m.LOADING = 0] = "LOADING", m[m.READY = 1] = "READY", m[m.COMPLETE = 2] = "COMPLETE"; }(u || (u = {})); var x = function() { function m() { this.onParsedObservable = new I.Observable(), this.coordinateSystemMode = _.AUTO, this.animationStartMode = C.FIRST, this.compileMaterials = !1, this.useClipPlane = !1, this.compileShadowGenerators = !1, this.transparencyAsCoverage = !1, this.useRangeRequests = !1, this.createInstances = !0, this.alwaysComputeBoundingBox = !1, this.loadAllMaterials = !1, this.preprocessUrlAsync = function(c) { return Promise.resolve(c); }, this.onMeshLoadedObservable = new I.Observable(), this.onTextureLoadedObservable = new I.Observable(), this.onMaterialLoadedObservable = new I.Observable(), this.onCameraLoadedObservable = new I.Observable(), this.onCompleteObservable = new I.Observable(), this.onErrorObservable = new I.Observable(), this.onDisposeObservable = new I.Observable(), this.onExtensionLoadedObservable = new I.Observable(), this.validate = !1, this.onValidatedObservable = new I.Observable(), this._loader = null, this._requests = new Array(), this.name = "gltf", this.extensions = { ".gltf": { isBinary: !1 }, ".glb": { isBinary: !0 } }, this._logIndentLevel = 0, this._loggingEnabled = !1, this._log = this._logDisabled, this._capturePerformanceCounters = !1, this._startPerformanceCounter = this._startPerformanceCounterDisabled, this._endPerformanceCounter = this._endPerformanceCounterDisabled; } return Object.defineProperty(m.prototype, "onParsed", { set: function(c) { this._onParsedObserver && this.onParsedObservable.remove(this._onParsedObserver), this._onParsedObserver = this.onParsedObservable.add(c); }, enumerable: !1, configurable: !0 }), Object.defineProperty(m.prototype, "onMeshLoaded", { set: function(c) { this._onMeshLoadedObserver && this.onMeshLoadedObservable.remove(this._onMeshLoadedObserver), this._onMeshLoadedObserver = this.onMeshLoadedObservable.add(c); }, enumerable: !1, configurable: !0 }), Object.defineProperty(m.prototype, "onTextureLoaded", { set: function(c) { this._onTextureLoadedObserver && this.onTextureLoadedObservable.remove(this._onTextureLoadedObserver), this._onTextureLoadedObserver = this.onTextureLoadedObservable.add(c); }, enumerable: !1, configurable: !0 }), Object.defineProperty(m.prototype, "onMaterialLoaded", { set: function(c) { this._onMaterialLoadedObserver && this.onMaterialLoadedObservable.remove(this._onMaterialLoadedObserver), this._onMaterialLoadedObserver = this.onMaterialLoadedObservable.add(c); }, enumerable: !1, configurable: !0 }), Object.defineProperty(m.prototype, "onCameraLoaded", { set: function(c) { this._onCameraLoadedObserver && this.onCameraLoadedObservable.remove(this._onCameraLoadedObserver), this._onCameraLoadedObserver = this.onCameraLoadedObservable.add(c); }, enumerable: !1, configurable: !0 }), Object.defineProperty(m.prototype, "onComplete", { set: function(c) { this._onCompleteObserver && this.onCompleteObservable.remove(this._onCompleteObserver), this._onCompleteObserver = this.onCompleteObservable.add(c); }, enumerable: !1, configurable: !0 }), Object.defineProperty(m.prototype, "onError", { set: function(c) { this._onErrorObserver && this.onErrorObservable.remove(this._onErrorObserver), this._onErrorObserver = this.onErrorObservable.add(c); }, enumerable: !1, configurable: !0 }), Object.defineProperty(m.prototype, "onDispose", { set: function(c) { this._onDisposeObserver && this.onDisposeObservable.remove(this._onDisposeObserver), this._onDisposeObserver = this.onDisposeObservable.add(c); }, enumerable: !1, configurable: !0 }), Object.defineProperty(m.prototype, "onExtensionLoaded", { set: function(c) { this._onExtensionLoadedObserver && this.onExtensionLoadedObservable.remove(this._onExtensionLoadedObserver), this._onExtensionLoadedObserver = this.onExtensionLoadedObservable.add(c); }, enumerable: !1, configurable: !0 }), Object.defineProperty(m.prototype, "loggingEnabled", { get: function() { return this._loggingEnabled; }, set: function(c) { this._loggingEnabled !== c && (this._loggingEnabled = c, this._loggingEnabled ? this._log = this._logEnabled : this._log = this._logDisabled); }, enumerable: !1, configurable: !0 }), Object.defineProperty(m.prototype, "capturePerformanceCounters", { get: function() { return this._capturePerformanceCounters; }, set: function(c) { this._capturePerformanceCounters !== c && (this._capturePerformanceCounters = c, this._capturePerformanceCounters ? (this._startPerformanceCounter = this._startPerformanceCounterEnabled, this._endPerformanceCounter = this._endPerformanceCounterEnabled) : (this._startPerformanceCounter = this._startPerformanceCounterDisabled, this._endPerformanceCounter = this._endPerformanceCounterDisabled)); }, enumerable: !1, configurable: !0 }), Object.defineProperty(m.prototype, "onValidated", { set: function(c) { this._onValidatedObserver && this.onValidatedObservable.remove(this._onValidatedObserver), this._onValidatedObserver = this.onValidatedObservable.add(c); }, enumerable: !1, configurable: !0 }), m.prototype.dispose = function() { this._loader && (this._loader.dispose(), this._loader = null); for (var c = 0, T = this._requests; c < T.length; c++) T[c].abort(); this._requests.length = 0, delete this._progressCallback, this.preprocessUrlAsync = function(S) { return Promise.resolve(S); }, this.onMeshLoadedObservable.clear(), this.onTextureLoadedObservable.clear(), this.onMaterialLoadedObservable.clear(), this.onCameraLoadedObservable.clear(), this.onCompleteObservable.clear(), this.onExtensionLoadedObservable.clear(), this.onDisposeObservable.notifyObservers(void 0), this.onDisposeObservable.clear(); }, m.prototype.requestFile = function(c, T, S, E, g, l) { var h = this; if (this._progressCallback = E, g) { if (this.useRangeRequests) { this.validate && I.Logger.Warn("glTF validation is not supported when range requests are enabled"); var v = { abort: function() { }, onCompleteObservable: new I.Observable() }, b = { readAsync: function(D, w) { return new Promise(function(N, M) { h._requestFile(T, c, function(U) { N(new Uint8Array(U)); }, !0, function(U) { M(U); }, function(U) { U.setRequestHeader("Range", "bytes=" + D + "-" + (D + w - 1)); }); }); }, byteLength: 0 }; return this._unpackBinaryAsync(new I.DataReader(b)).then(function(D) { v.onCompleteObservable.notifyObservers(v), S(D); }, l), v; } return this._requestFile(T, c, function(D, w) { var N = D; h._unpackBinaryAsync(new I.DataReader({ readAsync: function(M, U) { return Promise.resolve(new Uint8Array(N, M, U)); }, byteLength: N.byteLength })).then(function(M) { S(M, w); }, l); }, !0, l); } return this._requestFile(T, c, function(D, w) { h._validate(c, D, I.Tools.GetFolderPath(T), I.Tools.GetFilename(T)), S({ json: h._parseJson(D) }, w); }, g, l); }, m.prototype.readFile = function(c, T, S, E, g, l) { var h = this; return c._readFile(T, function(v) { if (h._validate(c, v, "file:", T.name), g) { var b = v; h._unpackBinaryAsync(new I.DataReader({ readAsync: function(D, w) { return Promise.resolve(new Uint8Array(b, D, w)); }, byteLength: b.byteLength })).then(S, l); } else S({ json: h._parseJson(v) }); }, E, g, l); }, m.prototype.importMeshAsync = function(c, T, S, E, g, l) { var h = this; return Promise.resolve().then(function() { return h.onParsedObservable.notifyObservers(S), h.onParsedObservable.clear(), h._log("Loading " + (l || "")), h._loader = h._getLoader(S), h._loader.importMeshAsync(c, T, !1, S, E, g, l); }); }, m.prototype.loadAsync = function(c, T, S, E, g) { var l = this; return Promise.resolve().then(function() { return l.onParsedObservable.notifyObservers(T), l.onParsedObservable.clear(), l._log("Loading " + (g || "")), l._loader = l._getLoader(T), l._loader.loadAsync(c, T, S, E, g); }); }, m.prototype.loadAssetContainerAsync = function(c, T, S, E, g) { var l = this; return Promise.resolve().then(function() { l.onParsedObservable.notifyObservers(T), l.onParsedObservable.clear(), l._log("Loading " + (g || "")), l._loader = l._getLoader(T); var h = new I.AssetContainer(c), v = []; l.onMaterialLoadedObservable.add(function(w) { v.push(w), w.onDisposeObservable.addOnce(function() { var N = h.materials.indexOf(w); N > -1 && h.materials.splice(N, 1), (N = v.indexOf(w)) > -1 && v.splice(N, 1); }); }); var b = []; l.onTextureLoadedObservable.add(function(w) { b.push(w), w.onDisposeObservable.addOnce(function() { var N = h.textures.indexOf(w); N > -1 && h.textures.splice(N, 1), (N = b.indexOf(w)) > -1 && b.splice(N, 1); }); }); var D = []; return l.onCameraLoadedObservable.add(function(w) { D.push(w); }), l._loader.importMeshAsync(null, c, !0, T, S, E, g).then(function(w) { return Array.prototype.push.apply(h.geometries, w.geometries), Array.prototype.push.apply(h.meshes, w.meshes), Array.prototype.push.apply(h.particleSystems, w.particleSystems), Array.prototype.push.apply(h.skeletons, w.skeletons), Array.prototype.push.apply(h.animationGroups, w.animationGroups), Array.prototype.push.apply(h.materials, v), Array.prototype.push.apply(h.textures, b), Array.prototype.push.apply(h.lights, w.lights), Array.prototype.push.apply(h.transformNodes, w.transformNodes), Array.prototype.push.apply(h.cameras, D), h; }); }); }, m.prototype.canDirectLoad = function(c) { return c.indexOf("asset") !== -1 && c.indexOf("version") !== -1 || I.StringTools.StartsWith(c, "data:base64," + m.magicBase64Encoded) || I.StringTools.StartsWith(c, "data:application/octet-stream;base64," + m.magicBase64Encoded) || I.StringTools.StartsWith(c, "data:model/gltf-binary;base64," + m.magicBase64Encoded); }, m.prototype.directLoad = function(c, T) { if (I.StringTools.StartsWith(T, "base64," + m.magicBase64Encoded) || I.StringTools.StartsWith(T, "application/octet-stream;base64," + m.magicBase64Encoded) || I.StringTools.StartsWith(T, "model/gltf-binary;base64," + m.magicBase64Encoded)) { var S = I.Tools.DecodeBase64(T); return this._validate(c, S), this._unpackBinaryAsync(new I.DataReader({ readAsync: function(E, g) { return Promise.resolve(new Uint8Array(S, E, g)); }, byteLength: S.byteLength })); } return this._validate(c, T), Promise.resolve({ json: this._parseJson(T) }); }, m.prototype.createPlugin = function() { return new m(); }, Object.defineProperty(m.prototype, "loaderState", { get: function() { return this._loader ? this._loader.state : null; }, enumerable: !1, configurable: !0 }), m.prototype.whenCompleteAsync = function() { var c = this; return new Promise(function(T, S) { c.onCompleteObservable.addOnce(function() { T(); }), c.onErrorObservable.addOnce(function(E) { S(E); }); }); }, m.prototype._loadFile = function(c, T, S, E, g) { var l = this, h = T._loadFile(c, S, function(v) { l._onProgress(v, h); }, void 0, E, g); return h.onCompleteObservable.add(function(v) { l._requests.splice(l._requests.indexOf(v), 1); }), this._requests.push(h), h; }, m.prototype._requestFile = function(c, T, S, E, g, l) { var h = this, v = T._requestFile(c, S, function(b) { h._onProgress(b, v); }, void 0, E, g, l); return v.onCompleteObservable.add(function(b) { h._requests.splice(h._requests.indexOf(b), 1); }), this._requests.push(v), v; }, m.prototype._onProgress = function(c, T) { if (this._progressCallback) { T._lengthComputable = c.lengthComputable, T._loaded = c.loaded, T._total = c.total; for (var S = !0, E = 0, g = 0, l = 0, h = this._requests; l < h.length; l++) { var v = h[l]; if (v._lengthComputable === void 0 || v._loaded === void 0 || v._total === void 0) return; S = S && v._lengthComputable, E += v._loaded, g += v._total; } this._progressCallback({ lengthComputable: S, loaded: E, total: S ? g : 0 }); } }, m.prototype._validate = function(c, T, S, E) { var g = this; S === void 0 && (S = ""), E === void 0 && (E = ""), this.validate && (this._startPerformanceCounter("Validate JSON"), O.GLTFValidation.ValidateAsync(T, S, E, function(l) { return g.preprocessUrlAsync(S + l).then(function(h) { return c._loadFileAsync(h, void 0, !0, !0); }); }).then(function(l) { g._endPerformanceCounter("Validate JSON"), g.onValidatedObservable.notifyObservers(l), g.onValidatedObservable.clear(); }, function(l) { g._endPerformanceCounter("Validate JSON"), I.Tools.Warn("Failed to validate: " + l.message), g.onValidatedObservable.clear(); })); }, m.prototype._getLoader = function(c) { var T = c.json.asset || {}; this._log("Asset version: " + T.version), T.minVersion && this._log("Asset minimum version: " + T.minVersion), T.generator && this._log("Asset generator: " + T.generator); var S = m._parseVersion(T.version); if (!S) throw new Error("Invalid version: " + T.version); if (T.minVersion !== void 0) { var E = m._parseVersion(T.minVersion); if (!E) throw new Error("Invalid minimum version: " + T.minVersion); if (m._compareVersion(E, { major: 2, minor: 0 }) > 0) throw new Error("Incompatible minimum version: " + T.minVersion); } var g = { 1: m._CreateGLTF1Loader, 2: m._CreateGLTF2Loader }[S.major]; if (!g) throw new Error("Unsupported version: " + T.version); return g(this); }, m.prototype._parseJson = function(c) { this._startPerformanceCounter("Parse JSON"), this._log("JSON length: " + c.length); var T = JSON.parse(c); return this._endPerformanceCounter("Parse JSON"), T; }, m.prototype._unpackBinaryAsync = function(c) { var T = this; return this._startPerformanceCounter("Unpack Binary"), c.loadAsync(20).then(function() { var S = c.readUint32(); if (S !== 1179937895) throw new Error("Unexpected magic: " + S); var E = c.readUint32(); T.loggingEnabled && T._log("Binary version: " + E); var g, l = c.readUint32(); if (c.buffer.byteLength !== 0 && l !== c.buffer.byteLength) throw new Error("Length in header does not match actual data length: " + l + " != " + c.buffer.byteLength); switch (E) { case 1: g = T._unpackBinaryV1Async(c, l); break; case 2: g = T._unpackBinaryV2Async(c, l); break; default: throw new Error("Unsupported version: " + E); } return T._endPerformanceCounter("Unpack Binary"), g; }); }, m.prototype._unpackBinaryV1Async = function(c, T) { var S = c.readUint32(), E = c.readUint32(); if (E !== 0) throw new Error("Unexpected content format: " + E); var g = T - c.byteOffset, l = { json: this._parseJson(c.readString(S)), bin: null }; if (g !== 0) { var h = c.byteOffset; l.bin = { readAsync: function(v, b) { return c.buffer.readAsync(h + v, b); }, byteLength: g }; } return Promise.resolve(l); }, m.prototype._unpackBinaryV2Async = function(c, T) { var S = this, E = 1313821514, g = 5130562, l = c.readUint32(); if (c.readUint32() !== E) throw new Error("First chunk format is not JSON"); return c.byteOffset + l === T ? c.loadAsync(l).then(function() { return { json: S._parseJson(c.readString(l)), bin: null }; }) : c.loadAsync(l + 8).then(function() { var h = { json: S._parseJson(c.readString(l)), bin: null }, v = function() { var b = c.readUint32(); switch (c.readUint32()) { case E: throw new Error("Unexpected JSON chunk"); case g: var D = c.byteOffset; h.bin = { readAsync: function(w, N) { return c.buffer.readAsync(D + w, N); }, byteLength: b }, c.skipBytes(b); break; default: c.skipBytes(b); } return c.byteOffset !== T ? c.loadAsync(8).then(v) : Promise.resolve(h); }; return v(); }); }, m._parseVersion = function(c) { if (c === "1.0" || c === "1.0.1") return { major: 1, minor: 0 }; var T = (c + "").match(/^(\d+)\.(\d+)/); return T ? { major: parseInt(T[1]), minor: parseInt(T[2]) } : null; }, m._compareVersion = function(c, T) { return c.major > T.major ? 1 : c.major < T.major ? -1 : c.minor > T.minor ? 1 : c.minor < T.minor ? -1 : 0; }, m.prototype._logOpen = function(c) { this._log(c), this._logIndentLevel++; }, m.prototype._logClose = function() { --this._logIndentLevel; }, m.prototype._logEnabled = function(c) { var T = m._logSpaces.substr(0, 2 * this._logIndentLevel); I.Logger.Log("" + T + c); }, m.prototype._logDisabled = function(c) { }, m.prototype._startPerformanceCounterEnabled = function(c) { I.Tools.StartPerformanceCounter(c); }, m.prototype._startPerformanceCounterDisabled = function(c) { }, m.prototype._endPerformanceCounterEnabled = function(c) { I.Tools.EndPerformanceCounter(c); }, m.prototype._endPerformanceCounterDisabled = function(c) { }, m.IncrementalLoading = !0, m.HomogeneousCoordinates = !1, m.magicBase64Encoded = "Z2xURg", m._logSpaces = " ", m; }(); I.SceneLoader && I.SceneLoader.RegisterPlugin(new x()); }, function(A, f, V) { V.r(f), V.d(f, "GLTFValidation", function() { return I; }); var _ = V(0); function C(O, x, m, c) { var T = { externalResourceFunction: function(S) { return c(S).then(function(E) { return new Uint8Array(E); }); } }; return m && (T.uri = x === "file:" ? m : x + m), O instanceof ArrayBuffer ? GLTFValidator.validateBytes(new Uint8Array(O), T) : GLTFValidator.validateString(O, T); } function u() { var O = []; onmessage = function(x) { var m = x.data; switch (m.id) { case "init": importScripts(m.url); break; case "validate": C(m.data, m.rootUrl, m.fileName, function(c) { return new Promise(function(T, S) { var E = O.length; O.push({ resolve: T, reject: S }), postMessage({ id: "getExternalResource", index: E, uri: c }); }); }).then(function(c) { postMessage({ id: "validate.resolve", value: c }); }, function(c) { postMessage({ id: "validate.reject", reason: c }); }); break; case "getExternalResource.resolve": O[m.index].resolve(m.value); break; case "getExternalResource.reject": O[m.index].reject(m.reason); } }; } var I = function() { function O() { } return O.ValidateAsync = function(x, m, c, T) { var S = this; return typeof Worker == "function" ? new Promise(function(E, g) { var l = C + "(" + u + ")()", h = URL.createObjectURL(new Blob([l], { type: "application/javascript" })), v = new Worker(h), b = function(w) { v.removeEventListener("error", b), v.removeEventListener("message", D), g(w); }, D = function(w) { var N = w.data; switch (N.id) { case "getExternalResource": T(N.uri).then(function(M) { v.postMessage({ id: "getExternalResource.resolve", index: N.index, value: M }, [M]); }, function(M) { v.postMessage({ id: "getExternalResource.reject", index: N.index, reason: M }); }); break; case "validate.resolve": v.removeEventListener("error", b), v.removeEventListener("message", D), E(N.value); break; case "validate.reject": v.removeEventListener("error", b), v.removeEventListener("message", D), g(N.reason); } }; v.addEventListener("error", b), v.addEventListener("message", D), v.postMessage({ id: "init", url: _.Tools.GetAbsoluteUrl(S.Configuration.url) }), v.postMessage({ id: "validate", data: x, rootUrl: m, fileName: c }); }) : (this._LoadScriptPromise || (this._LoadScriptPromise = _.Tools.LoadScriptAsync(this.Configuration.url)), this._LoadScriptPromise.then(function() { return C(x, m, c, T); })); }, O.Configuration = { url: "https://preview.babylonjs.com/gltf_validator.js" }, O; }(); }, function(A, f, V) { V.d(f, "b", function() { return C; }), V.d(f, "a", function() { return u; }); /*! ***************************************************************************** Copyright (c) Microsoft Corporation. Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. ***************************************************************************** */ var _ = function(I, O) { return (_ = Object.setPrototypeOf || { __proto__: [] } instanceof Array && function(x, m) { x.__proto__ = m; } || function(x, m) { for (var c in m) Object.prototype.hasOwnProperty.call(m, c) && (x[c] = m[c]); })(I, O); }; function C(I, O) { if (typeof O != "function" && O !== null) throw new TypeError("Class extends value " + String(O) + " is not a constructor or null"); function x() { this.constructor = I; } _(I, O), I.prototype = O === null ? Object.create(O) : (x.prototype = O.prototype, new x()); } var u = function() { return (u = Object.assign || function(I) { for (var O, x = 1, m = arguments.length; x < m; x++) for (var c in O = arguments[x]) Object.prototype.hasOwnProperty.call(O, c) && (I[c] = O[c]); return I; }).apply(this, arguments); }; }, function(A, f) { var V; V = /* @__PURE__ */ function() { return this; }(); try { V = V || new Function("return this")(); } catch { typeof window == "object" && (V = window); } A.exports = V; }, function(A, f, V) { V.r(f); }, function(A, f, V) { V.r(f), V.d(f, "EXT_lights_image_based", function() { return I; }), V.d(f, "EXT_mesh_gpu_instancing", function() { return O; }), V.d(f, "EXT_texture_webp", function() { return x; }), V.d(f, "KHR_draco_mesh_compression", function() { return m; }), V.d(f, "KHR_lights", function() { return c; }), V.d(f, "KHR_materials_pbrSpecularGlossiness", function() { return T; }), V.d(f, "KHR_materials_unlit", function() { return S; }), V.d(f, "KHR_materials_clearcoat", function() { return E; }), V.d(f, "KHR_materials_sheen", function() { return g; }), V.d(f, "KHR_materials_specular", function() { return l; }), V.d(f, "KHR_materials_ior", function() { return h; }), V.d(f, "KHR_materials_variants", function() { return v; }), V.d(f, "KHR_materials_transmission", function() { return w; }), V.d(f, "KHR_materials_translucency", function() { return N; }), V.d(f, "KHR_mesh_quantization", function() { return M; }), V.d(f, "KHR_texture_basisu", function() { return U; }), V.d(f, "KHR_texture_transform", function() { return X; }), V.d(f, "MSFT_audio_emitter", function() { return j; }), V.d(f, "MSFT_lod", function() { return ne; }), V.d(f, "MSFT_minecraftMesh", function() { return te; }), V.d(f, "MSFT_sRGBFactors", function() { return de; }), V.d(f, "ExtrasAsMetadata", function() { return pe; }); var _ = V(0), C = V(1), u = "EXT_lights_image_based", I = function() { function ae(ee) { this.name = u, this._loader = ee, this.enabled = this._loader.isExtensionUsed(u); } return ae.prototype.dispose = function() { this._loader = null, delete this._lights; }, ae.prototype.onLoading = function() { var ee = this._loader.gltf.extensions; if (ee && ee[this.name]) { var K = ee[this.name]; this._lights = K.lights; } }, ae.prototype.loadSceneAsync = function(ee, K) { var $ = this; return C.b.LoadExtensionAsync(ee, K, this.name, function(L, G) { var Q = new Array(); Q.push($._loader.loadSceneAsync(ee, K)), $._loader.logOpen("" + L); var oe = C.a.Get(L + "/light", $._lights, G.light); return Q.push($._loadLightAsync("/extensions/" + $.name + "/lights/" + G.light, oe).then(function(re) { $._loader.babylonScene.environmentTexture = re; })), $._loader.logClose(), Promise.all(Q).then(function() { }); }); }, ae.prototype._loadLightAsync = function(ee, K) { var $ = this; if (!K._loaded) { var L = new Array(); this._loader.logOpen("" + ee); for (var G = new Array(K.specularImages.length), Q = function(Y) { var k = K.specularImages[Y]; G[Y] = new Array(k.length); for (var H = function(W) { var q = ee + "/specularImages/" + Y + "/" + W; oe._loader.logOpen("" + q); var he = k[W], ge = C.a.Get(q, oe._loader.gltf.images, he); L.push(oe._loader.loadImageAsync("/images/" + he, ge).then(function(me) { G[Y][W] = me; })), oe._loader.logClose(); }, Z = 0; Z < k.length; Z++) H(Z); }, oe = this, re = 0; re < K.specularImages.length; re++) Q(re); this._loader.logClose(), K._loaded = Promise.all(L).then(function() { var Y = new _.RawCubeTexture($._loader.babylonScene, null, K.specularImageSize); if (Y.name = K.name || "environment", K._babylonTexture = Y, K.intensity != null && (Y.level = K.intensity), K.rotation) { var k = _.Quaternion.FromArray(K.rotation); $._loader.babylonScene.useRightHandedSystem || (k = _.Quaternion.Inverse(k)), _.Matrix.FromQuaternionToRef(k, Y.getReflectionTextureMatrix()); } var H = _.SphericalHarmonics.FromArray(K.irradianceCoefficients); H.scaleInPlace(K.intensity), H.convertIrradianceToLambertianRadiance(); var Z = _.SphericalPolynomial.FromHarmonics(H), W = (G.length - 1) / _.Scalar.Log2(K.specularImageSize); return Y.updateRGBDAsync(G, Z, W); }); } return K._loaded.then(function() { return K._babylonTexture; }); }, ae; }(); C.b.RegisterExtension(u, function(ae) { return new I(ae); }); var O = function() { function ae(ee) { this.name = "EXT_mesh_gpu_instancing", this._loader = ee, this.enabled = this._loader.isExtensionUsed("EXT_mesh_gpu_instancing"); } return ae.prototype.dispose = function() { this._loader = null; }, ae.prototype.loadNodeAsync = function(ee, K, $) { var L = this; return C.b.LoadExtensionAsync(ee, K, this.name, function(G, Q) { L._loader._disableInstancedMesh++; var oe = L._loader.loadNodeAsync("/nodes/" + K.index, K, $); if (L._loader._disableInstancedMesh--, !K._primitiveBabylonMeshes) return oe; var re = new Array(), Y = 0, k = function(H) { if (Q.attributes[H] != null) { var Z = C.a.Get(G + "/attributes/" + H, L._loader.gltf.accessors, Q.attributes[H]); if (re.push(L._loader._loadFloatAccessorAsync("/accessors/" + Z.bufferView, Z)), Y === 0) Y = Z.count; else if (Y !== Z.count) throw new Error(G + "/attributes: Instance buffer accessors do not have the same count."); } else re.push(Promise.resolve(null)); }; return k("TRANSLATION"), k("ROTATION"), k("SCALE"), oe.then(function(H) { return Promise.all(re).then(function(Z) { var W = Z[0], q = Z[1], he = Z[2], ge = new Float32Array(16 * Y); _.TmpVectors.Vector3[0].copyFromFloats(0, 0, 0), _.TmpVectors.Quaternion[0].copyFromFloats(0, 0, 0, 1), _.TmpVectors.Vector3[1].copyFromFloats(1, 1, 1); for (var me = 0; me < Y; ++me) W && _.Vector3.FromArrayToRef(W, 3 * me, _.TmpVectors.Vector3[0]), q && _.Quaternion.FromArrayToRef(q, 4 * me, _.TmpVectors.Quaternion[0]), he && _.Vector3.FromArrayToRef(he, 3 * me, _.TmpVectors.Vector3[1]), _.Matrix.ComposeToRef(_.TmpVectors.Vector3[1], _.TmpVectors.Quaternion[0], _.TmpVectors.Vector3[0], _.TmpVectors.Matrix[0]), _.TmpVectors.Matrix[0].copyToArray(ge, 16 * me); for (var _e = 0, ye = K._primitiveBabylonMeshes; _e < ye.length; _e++) ye[_e].thinInstanceSetBuffer("matrix", ge, 16, !0); return H; }); }); }); }, ae; }(); C.b.RegisterExtension("EXT_mesh_gpu_instancing", function(ae) { return new O(ae); }); var x = function() { function ae(ee) { this.name = "EXT_texture_webp", this._loader = ee, this.enabled = ee.isExtensionUsed("EXT_texture_webp"); } return ae.prototype.dispose = function() { this._loader = null; }, ae.prototype._loadTextureAsync = function(ee, K, $) { var L = this; return C.b.LoadExtensionAsync(ee, K, this.name, function(G, Q) { var oe = K.sampler == null ? C.b.DefaultSampler : C.a.Get(ee + "/sampler", L._loader.gltf.samplers, K.sampler), re = C.a.Get(G + "/source", L._loader.gltf.images, Q.source); return L._loader._createTextureAsync(ee, oe, re, function(Y) { $(Y); }); }); }, ae; }(); C.b.RegisterExtension("EXT_texture_webp", function(ae) { return new x(ae); }); var m = function() { function ae(ee) { this.name = "KHR_draco_mesh_compression", this._loader = ee, this.enabled = _.DracoCompression.DecoderAvailable && this._loader.isExtensionUsed("KHR_draco_mesh_compression"); } return ae.prototype.dispose = function() { delete this.dracoCompression, this._loader = null; }, ae.prototype._loadVertexDataAsync = function(ee, K, $) { var L = this; return C.b.LoadExtensionAsync(ee, K, this.name, function(G, Q) { if (K.mode != null) { if (K.mode !== 5 && K.mode !== 4) throw new Error(ee + ": Unsupported mode " + K.mode); if (K.mode === 5) throw new Error(ee + ": Mode " + K.mode + " is not currently supported"); } var oe = {}, re = function(k, H) { var Z = Q.attributes[k]; Z != null && ($._delayInfo = $._delayInfo || [], $._delayInfo.indexOf(H) === -1 && $._delayInfo.push(H), oe[H] = Z); }; re("POSITION", _.VertexBuffer.PositionKind), re("NORMAL", _.VertexBuffer.NormalKind), re("TANGENT", _.VertexBuffer.TangentKind), re("TEXCOORD_0", _.VertexBuffer.UVKind), re("TEXCOORD_1", _.VertexBuffer.UV2Kind), re("JOINTS_0", _.VertexBuffer.MatricesIndicesKind), re("WEIGHTS_0", _.VertexBuffer.MatricesWeightsKind), re("COLOR_0", _.VertexBuffer.ColorKind); var Y = C.a.Get(G, L._loader.gltf.bufferViews, Q.bufferView); return Y._dracoBabylonGeometry || (Y._dracoBabylonGeometry = L._loader.loadBufferViewAsync("/bufferViews/" + Y.index, Y).then(function(k) { return (L.dracoCompression || _.DracoCompression.Default).decodeMeshAsync(k, oe).then(function(H) { var Z = new _.Geometry($.name, L._loader.babylonScene); return H.applyToGeometry(Z), Z; }).catch(function(H) { throw new Error(ee + ": " + H.message); }); })), Y._dracoBabylonGeometry; }); }, ae; }(); C.b.RegisterExtension("KHR_draco_mesh_compression", function(ae) { return new m(ae); }); var c = function() { function ae(ee) { this.name = "KHR_lights_punctual", this._loader = ee, this.enabled = this._loader.isExtensionUsed("KHR_lights_punctual"); } return ae.prototype.dispose = function() { this._loader = null, delete this._lights; }, ae.prototype.onLoading = function() { var ee = this._loader.gltf.extensions; if (ee && ee[this.name]) { var K = ee[this.name]; this._lights = K.lights; } }, ae.prototype.loadNodeAsync = function(ee, K, $) { var L = this; return C.b.LoadExtensionAsync(ee, K, this.name, function(G, Q) { return L._loader.loadNodeAsync(ee, K, function(oe) { var re, Y = C.a.Get(G, L._lights, Q.light), k = Y.name || oe.name; switch (L._loader.babylonScene._blockEntityCollection = L._loader._forAssetContainer, Y.type) { case "directional": re = new _.DirectionalLight(k, _.Vector3.Backward(), L._loader.babylonScene); break; case "point": re = new _.PointLight(k, _.Vector3.Zero(), L._loader.babylonScene); break; case "spot": var H = new _.SpotLight(k, _.Vector3.Zero(), _.Vector3.Backward(), 0, 1, L._loader.babylonScene); H.angle = 2 * (Y.spot && Y.spot.outerConeAngle || Math.PI / 4), H.innerAngle = 2 * (Y.spot && Y.spot.innerConeAngle || 0), re = H; break; default: throw L._loader.babylonScene._blockEntityCollection = !1, new Error(G + ": Invalid light type (" + Y.type + ")"); } L._loader.babylonScene._blockEntityCollection = !1, re.falloffType = _.Light.FALLOFF_GLTF, re.diffuse = Y.color ? _.Color3.FromArray(Y.color) : _.Color3.White(), re.intensity = Y.intensity == null ? 1 : Y.intensity, re.range = Y.range == null ? Number.MAX_VALUE : Y.range, re.parent = oe, L._loader._babylonLights.push(re), C.b.AddPointerMetadata(re, G), $(oe); }); }); }, ae; }(); C.b.RegisterExtension("KHR_lights_punctual", function(ae) { return new c(ae); }); var T = function() { function ae(ee) { this.name = "KHR_materials_pbrSpecularGlossiness", this.order = 200, this._loader = ee, this.enabled = this._loader.isExtensionUsed("KHR_materials_pbrSpecularGlossiness"); } return ae.prototype.dispose = function() { this._loader = null; }, ae.prototype.loadMaterialPropertiesAsync = function(ee, K, $) { var L = this; return C.b.LoadExtensionAsync(ee, K, this.name, function(G, Q) { var oe = new Array(); return oe.push(L._loader.loadMaterialBasePropertiesAsync(ee, K, $)), oe.push(L._loadSpecularGlossinessPropertiesAsync(G, K, Q, $)), L._loader.loadMaterialAlphaProperties(ee, K, $), Promise.all(oe).then(function() { }); }); }, ae.prototype._loadSpecularGlossinessPropertiesAsync = function(ee, K, $, L) { if (!(L instanceof _.PBRMaterial)) throw new Error(ee + ": Material type not supported"); var G = new Array(); return L.metallic = null, L.roughness = null, $.diffuseFactor ? (L.albedoColor = _.Color3.FromArray($.diffuseFactor), L.alpha = $.diffuseFactor[3]) : L.albedoColor = _.Color3.White(), L.reflectivityColor = $.specularFactor ? _.Color3.FromArray($.specularFactor) : _.Color3.White(), L.microSurface = $.glossinessFactor == null ? 1 : $.glossinessFactor, $.diffuseTexture && G.push(this._loader.loadTextureInfoAsync(ee + "/diffuseTexture", $.diffuseTexture, function(Q) { Q.name = L.name + " (Diffuse)", L.albedoTexture = Q; })), $.specularGlossinessTexture && ($.specularGlossinessTexture.nonColorData = !0, G.push(this._loader.loadTextureInfoAsync(ee + "/specularGlossinessTexture", $.specularGlossinessTexture, function(Q) { Q.name = L.name + " (Specular Glossiness)", L.reflectivityTexture = Q; })), L.reflectivityTexture.hasAlpha = !0, L.useMicroSurfaceFromReflectivityMapAlpha = !0), Promise.all(G).then(function() { }); }, ae; }(); C.b.RegisterExtension("KHR_materials_pbrSpecularGlossiness", function(ae) { return new T(ae); }); var S = function() { function ae(ee) { this.name = "KHR_materials_unlit", this.order = 210, this._loader = ee, this.enabled = this._loader.isExtensionUsed("KHR_materials_unlit"); } return ae.prototype.dispose = function() { this._loader = null; }, ae.prototype.loadMaterialPropertiesAsync = function(ee, K, $) { var L = this; return C.b.LoadExtensionAsync(ee, K, this.name, function() { return L._loadUnlitPropertiesAsync(ee, K, $); }); }, ae.prototype._loadUnlitPropertiesAsync = function(ee, K, $) { if (!($ instanceof _.PBRMaterial)) throw new Error(ee + ": Material type not supported"); var L = new Array(); $.unlit = !0; var G = K.pbrMetallicRoughness; return G && (G.baseColorFactor ? ($.albedoColor = _.Color3.FromArray(G.baseColorFactor), $.alpha = G.baseColorFactor[3]) : $.albedoColor = _.Color3.White(), G.baseColorTexture && L.push(this._loader.loadTextureInfoAsync(ee + "/baseColorTexture", G.baseColorTexture, function(Q) { Q.name = $.name + " (Base Color)", $.albedoTexture = Q; }))), K.doubleSided && ($.backFaceCulling = !1, $.twoSidedLighting = !0), this._loader.loadMaterialAlphaProperties(ee, K, $), Promise.all(L).then(function() { }); }, ae; }(); C.b.RegisterExtension("KHR_materials_unlit", function(ae) { return new S(ae); }); var E = function() { function ae(ee) { this.name = "KHR_materials_clearcoat", this.order = 190, this._loader = ee, this.enabled = this._loader.isExtensionUsed("KHR_materials_clearcoat"); } return ae.prototype.dispose = function() { this._loader = null; }, ae.prototype.loadMaterialPropertiesAsync = function(ee, K, $) { var L = this; return C.b.LoadExtensionAsync(ee, K, this.name, function(G, Q) { var oe = new Array(); return oe.push(L._loader.loadMaterialPropertiesAsync(ee, K, $)), oe.push(L._loadClearCoatPropertiesAsync(G, Q, $)), Promise.all(oe).then(function() { }); }); }, ae.prototype._loadClearCoatPropertiesAsync = function(ee, K, $) { if (!($ instanceof _.PBRMaterial)) throw new Error(ee + ": Material type not supported"); var L = new Array(); return $.clearCoat.isEnabled = !0, $.clearCoat.useRoughnessFromMainTexture = !1, $.clearCoat.remapF0OnInterfaceChange = !1, K.clearcoatFactor != null ? $.clearCoat.intensity = K.clearcoatFactor : $.clearCoat.intensity = 0, K.clearcoatTexture && L.push(this._loader.loadTextureInfoAsync(ee + "/clearcoatTexture", K.clearcoatTexture, function(G) { G.name = $.name + " (ClearCoat Intensity)", $.clearCoat.texture = G; })), K.clearcoatRoughnessFactor != null ? $.clearCoat.roughness = K.clearcoatRoughnessFactor : $.clearCoat.roughness = 0, K.clearcoatRoughnessTexture && (K.clearcoatRoughnessTexture.nonColorData = !0, L.push(this._loader.loadTextureInfoAsync(ee + "/clearcoatRoughnessTexture", K.clearcoatRoughnessTexture, function(G) { G.name = $.name + " (ClearCoat Roughness)", $.clearCoat.textureRoughness = G; }))), K.clearcoatNormalTexture && (K.clearcoatNormalTexture.nonColorData = !0, L.push(this._loader.loadTextureInfoAsync(ee + "/clearcoatNormalTexture", K.clearcoatNormalTexture, function(G) { G.name = $.name + " (ClearCoat Normal)", $.clearCoat.bumpTexture = G; })), $.invertNormalMapX = !$.getScene().useRightHandedSystem, $.invertNormalMapY = $.getScene().useRightHandedSystem, K.clearcoatNormalTexture.scale != null && ($.clearCoat.bumpTexture.level = K.clearcoatNormalTexture.scale)), Promise.all(L).then(function() { }); }, ae; }(); C.b.RegisterExtension("KHR_materials_clearcoat", function(ae) { return new E(ae); }); var g = function() { function ae(ee) { this.name = "KHR_materials_sheen", this.order = 190, this._loader = ee, this.enabled = this._loader.isExtensionUsed("KHR_materials_sheen"); } return ae.prototype.dispose = function() { this._loader = null; }, ae.prototype.loadMaterialPropertiesAsync = function(ee, K, $) { var L = this; return C.b.LoadExtensionAsync(ee, K, this.name, function(G, Q) { var oe = new Array(); return oe.push(L._loader.loadMaterialPropertiesAsync(ee, K, $)), oe.push(L._loadSheenPropertiesAsync(G, Q, $)), Promise.all(oe).then(function() { }); }); }, ae.prototype._loadSheenPropertiesAsync = function(ee, K, $) { if (!($ instanceof _.PBRMaterial)) throw new Error(ee + ": Material type not supported"); var L = new Array(); return $.sheen.isEnabled = !0, $.sheen.intensity = 1, K.sheenColorFactor != null ? $.sheen.color = _.Color3.FromArray(K.sheenColorFactor) : $.sheen.color = _.Color3.Black(), K.sheenColorTexture && L.push(this._loader.loadTextureInfoAsync(ee + "/sheenColorTexture", K.sheenColorTexture, function(G) { G.name = $.name + " (Sheen Color)", $.sheen.texture = G; })), K.sheenRoughnessFactor !== void 0 ? $.sheen.roughness = K.sheenRoughnessFactor : $.sheen.roughness = 0, K.sheenRoughnessTexture && (K.sheenRoughnessTexture.nonColorData = !0, L.push(this._loader.loadTextureInfoAsync(ee + "/sheenRoughnessTexture", K.sheenRoughnessTexture, function(G) { G.name = $.name + " (Sheen Roughness)", $.sheen.textureRoughness = G; }))), $.sheen.albedoScaling = !0, $.sheen.useRoughnessFromMainTexture = !1, Promise.all(L).then(function() { }); }, ae; }(); C.b.RegisterExtension("KHR_materials_sheen", function(ae) { return new g(ae); }); var l = function() { function ae(ee) { this.name = "KHR_materials_specular", this.order = 190, this._loader = ee, this.enabled = this._loader.isExtensionUsed("KHR_materials_specular"); } return ae.prototype.dispose = function() { this._loader = null; }, ae.prototype.loadMaterialPropertiesAsync = function(ee, K, $) { var L = this; return C.b.LoadExtensionAsync(ee, K, this.name, function(G, Q) { var oe = new Array(); return oe.push(L._loader.loadMaterialPropertiesAsync(ee, K, $)), oe.push(L._loadSpecularPropertiesAsync(G, Q, $)), Promise.all(oe).then(function() { }); }); }, ae.prototype._loadSpecularPropertiesAsync = function(ee, K, $) { if (!($ instanceof _.PBRMaterial)) throw new Error(ee + ": Material type not supported"); var L = new Array(); return K.specularFactor !== void 0 && ($.metallicF0Factor = K.specularFactor), K.specularColorFactor !== void 0 && ($.metallicReflectanceColor = _.Color3.FromArray(K.specularColorFactor)), K.specularTexture && (K.specularTexture.nonColorData = !0, L.push(this._loader.loadTextureInfoAsync(ee + "/specularTexture", K.specularTexture, function(G) { G.name = $.name + " (Specular F0 Color)", $.metallicReflectanceTexture = G; }))), Promise.all(L).then(function() { }); }, ae; }(); C.b.RegisterExtension("KHR_materials_specular", function(ae) { return new l(ae); }); var h = function() { function ae(ee) { this.name = "KHR_materials_ior", this.order = 180, this._loader = ee, this.enabled = this._loader.isExtensionUsed("KHR_materials_ior"); } return ae.prototype.dispose = function() { this._loader = null; }, ae.prototype.loadMaterialPropertiesAsync = function(ee, K, $) { var L = this; return C.b.LoadExtensionAsync(ee, K, this.name, function(G, Q) { var oe = new Array(); return oe.push(L._loader.loadMaterialPropertiesAsync(ee, K, $)), oe.push(L._loadIorPropertiesAsync(G, Q, $)), Promise.all(oe).then(function() { }); }); }, ae.prototype._loadIorPropertiesAsync = function(ee, K, $) { if (!($ instanceof _.PBRMaterial)) throw new Error(ee + ": Material type not supported"); return K.ior !== void 0 ? $.indexOfRefraction = K.ior : $.indexOfRefraction = ae._DEFAULT_IOR, Promise.resolve(); }, ae._DEFAULT_IOR = 1.5, ae; }(); C.b.RegisterExtension("KHR_materials_ior", function(ae) { return new h(ae); }); var v = function() { function ae(ee) { this.name = "KHR_materials_variants", this._loader = ee, this.enabled = this._loader.isExtensionUsed("KHR_materials_variants"); } return ae.prototype.dispose = function() { this._loader = null; }, ae.GetAvailableVariants = function(ee) { var K = this._GetExtensionMetadata(ee); return K ? Object.keys(K.variants) : []; }, ae.prototype.getAvailableVariants = function(ee) { return ae.GetAvailableVariants(ee); }, ae.SelectVariant = function(ee, K) { var $ = this._GetExtensionMetadata(ee); if (!$) throw new Error("Cannot select variant on a glTF mesh that does not have the KHR_materials_variants extension"); var L = function(oe) { var re = $.variants[oe]; if (re) for (var Y = 0, k = re; Y < k.length; Y++) { var H = k[Y]; H.mesh.material = H.material; } }; if (K instanceof Array) for (var G = 0, Q = K; G < Q.length; G++) L(Q[G]); else L(K); $.lastSelected = K; }, ae.prototype.selectVariant = function(ee, K) { return ae.SelectVariant(ee, K); }, ae.Reset = function(ee) { var K = this._GetExtensionMetadata(ee); if (!K) throw new Error("Cannot reset on a glTF mesh that does not have the KHR_materials_variants extension"); for (var $ = 0, L = K.original; $ < L.length; $++) { var G = L[$]; G.mesh.material = G.material; } K.lastSelected = null; }, ae.prototype.reset = function(ee) { return ae.Reset(ee); }, ae.GetLastSelectedVariant = function(ee) { var K = this._GetExtensionMetadata(ee); if (!K) throw new Error("Cannot get the last selected variant on a glTF mesh that does not have the KHR_materials_variants extension"); return K.lastSelected; }, ae.prototype.getLastSelectedVariant = function(ee) { return ae.GetLastSelectedVariant(ee); }, ae._GetExtensionMetadata = function(ee) { var K, $; return (($ = (K = ee == null ? void 0 : ee.metadata) === null || K === void 0 ? void 0 : K.gltf) === null || $ === void 0 ? void 0 : $.KHR_materials_variants) || null; }, ae.prototype.onLoading = function() { var ee = this._loader.gltf.extensions; if (ee && ee[this.name]) { var K = ee[this.name]; this._variants = K.variants; } }, ae.prototype._loadMeshPrimitiveAsync = function(ee, K, $, L, G, Q) { var oe = this; return C.b.LoadExtensionAsync(ee, G, this.name, function(re, Y) { var k = new Array(); return k.push(oe._loader._loadMeshPrimitiveAsync(ee, K, $, L, G, function(H) { if (Q(H), H instanceof _.Mesh) { var Z = C.b._GetDrawMode(ee, G.mode), W = oe._loader.rootBabylonMesh, q = W.metadata = W.metadata || {}, he = q.gltf = q.gltf || {}, ge = he.KHR_materials_variants = he.KHR_materials_variants || { lastSelected: null, original: [], variants: {} }; ge.original.push({ mesh: H, material: H.material }); for (var me = ge.variants, _e = 0, ye = Y.mappings; _e < ye.length; _e++) for (var Pe = ye[_e], be = function(We) { var je = C.a.Get(re + "/mapping/" + We, oe._variants, We), He = C.a.Get("#/materials/", oe._loader.gltf.materials, Pe.material); k.push(oe._loader._loadMaterialAsync("#/materials/" + Pe.material, He, H, Z, function(Qe) { me[je.name] = me[je.name] || [], me[je.name].push({ mesh: H, material: Qe }); })); }, Fe = 0, ke = Pe.variants; Fe < ke.length; Fe++) be(ke[Fe]); } })), Promise.all(k).then(function(H) { return H[0]; }); }); }, ae; }(); C.b.RegisterExtension("KHR_materials_variants", function(ae) { return new v(ae); }); var b = V(4), D = function() { function ae(ee, K) { var $ = this; this._opaqueRenderTarget = null, this._opaqueMeshesCache = [], this._transparentMeshesCache = [], this._options = Object(b.a)(Object(b.a)({}, ae._getDefaultOptions()), ee), this._scene = K, this._scene._transmissionHelper = this, this.onErrorObservable = new _.Observable(), this._scene.onDisposeObservable.addOnce(function(L) { $.dispose(); }), this._parseScene(), this._setupRenderTargets(); } return ae._getDefaultOptions = function() { return { renderSize: 512 }; }, ae.prototype.updateOptions = function(ee) { var K = this; if (Object.keys(ee).filter(function(G) { return K._options[G] !== ee[G]; }).length) { var $ = Object(b.a)(Object(b.a)({}, this._options), ee), L = this._options; this._options = $, $.renderSize !== L.renderSize && this._setupRenderTargets(); } }, ae.prototype.getOpaqueTarget = function() { return this._opaqueRenderTarget; }, ae.prototype.shouldRenderAsTransmission = function(ee) { return !!ee && !!(ee instanceof _.PBRMaterial && ee.subSurface.isRefractionEnabled); }, ae.prototype._addMesh = function(ee) { ee instanceof _.Mesh && (ee.onMaterialChangedObservable.add(this.onMeshMaterialChanged.bind(this)), this.shouldRenderAsTransmission(ee.material) ? this._transparentMeshesCache.push(ee) : this._opaqueMeshesCache.push(ee)); }, ae.prototype._removeMesh = function(ee) { if (ee instanceof _.Mesh) { ee.onMaterialChangedObservable.remove(this.onMeshMaterialChanged.bind(this)); var K = this._transparentMeshesCache.indexOf(ee); K !== -1 && this._transparentMeshesCache.splice(K, 1), (K = this._opaqueMeshesCache.indexOf(ee)) !== -1 && this._opaqueMeshesCache.splice(K, 1); } }, ae.prototype._parseScene = function() { this._scene.meshes.forEach(this._addMesh.bind(this)), this._scene.onNewMeshAddedObservable.add(this._addMesh.bind(this)), this._scene.onMeshRemovedObservable.add(this._removeMesh.bind(this)); }, ae.prototype.onMeshMaterialChanged = function(ee) { if (ee instanceof _.Mesh) { var K = this._transparentMeshesCache.indexOf(ee), $ = this._opaqueMeshesCache.indexOf(ee); this.shouldRenderAsTransmission(ee.material) ? (ee.material instanceof _.PBRMaterial && (ee.material.subSurface.refractionTexture = this._opaqueRenderTarget), $ !== -1 ? (this._opaqueMeshesCache.splice($, 1), this._transparentMeshesCache.push(ee)) : K === -1 && this._transparentMeshesCache.push(ee)) : K !== -1 ? (this._transparentMeshesCache.splice(K, 1), this._opaqueMeshesCache.push(ee)) : $ === -1 && this._opaqueMeshesCache.push(ee); } }, ae.prototype._setupRenderTargets = function() { var ee = this, K = -1; if (this._scene.layers && this._opaqueRenderTarget) for (var $ = 0, L = this._scene.layers; $ < L.length; $++) { var G = (re = L[$]).renderTargetTextures.indexOf(this._opaqueRenderTarget); G >= 0 && re.renderTargetTextures.splice(G, 1); } if (this._opaqueRenderTarget && (K = this._scene.customRenderTargets.indexOf(this._opaqueRenderTarget), this._opaqueRenderTarget.dispose()), this._opaqueRenderTarget = new _.RenderTargetTexture("opaqueSceneTexture", this._options.renderSize, this._scene, !0), this._opaqueRenderTarget.renderList = this._opaqueMeshesCache, this._opaqueRenderTarget.gammaSpace = !0, this._opaqueRenderTarget.lodGenerationScale = 1, this._opaqueRenderTarget.lodGenerationOffset = -4, K >= 0 ? this._scene.customRenderTargets.splice(K, 0, this._opaqueRenderTarget) : (K = this._scene.customRenderTargets.length, this._scene.customRenderTargets.push(this._opaqueRenderTarget)), this._scene.layers && this._opaqueRenderTarget) for (var Q = 0, oe = this._scene.layers; Q < oe.length; Q++) { var re; (re = oe[Q]).renderTargetTextures.push(this._opaqueRenderTarget); } this._transparentMeshesCache.forEach(function(Y) { ee.shouldRenderAsTransmission(Y.material) && Y.material instanceof _.PBRMaterial && (Y.material.refractionTexture = ee._opaqueRenderTarget); }); }, ae.prototype.dispose = function() { this._scene._transmissionHelper = void 0, this._opaqueRenderTarget && (this._opaqueRenderTarget.dispose(), this._opaqueRenderTarget = null), this._transparentMeshesCache = [], this._opaqueMeshesCache = []; }, ae; }(), w = function() { function ae(ee) { this.name = "KHR_materials_transmission", this.order = 175, this._loader = ee, this.enabled = this._loader.isExtensionUsed("KHR_materials_transmission"), this.enabled && (ee.parent.transparencyAsCoverage = !0); } return ae.prototype.dispose = function() { this._loader = null; }, ae.prototype.loadMaterialPropertiesAsync = function(ee, K, $) { var L = this; return C.b.LoadExtensionAsync(ee, K, this.name, function(G, Q) { var oe = new Array(); return oe.push(L._loader.loadMaterialBasePropertiesAsync(ee, K, $)), oe.push(L._loader.loadMaterialPropertiesAsync(ee, K, $)), oe.push(L._loadTransparentPropertiesAsync(G, K, $, Q)), Promise.all(oe).then(function() { }); }); }, ae.prototype._loadTransparentPropertiesAsync = function(ee, K, $, L) { if (!($ instanceof _.PBRMaterial)) throw new Error(ee + ": Material type not supported"); var G = $; if (G.subSurface.isRefractionEnabled = !0, G.subSurface.volumeIndexOfRefraction = 1, G.subSurface.useAlbedoToTintRefraction = !0, L.transmissionFactor === void 0) return G.subSurface.refractionIntensity = 0, G.subSurface.isRefractionEnabled = !1, Promise.resolve(); G.subSurface.refractionIntensity = L.transmissionFactor; var Q = G.getScene(); return G.subSurface.refractionIntensity && !Q._transmissionHelper && new D({}, G.getScene()), L.transmissionTexture ? (L.transmissionTexture.nonColorData = !0, this._loader.loadTextureInfoAsync(ee + "/transmissionTexture", L.transmissionTexture, void 0).then(function(oe) { G.subSurface.thicknessTexture = oe, G.subSurface.useMaskFromThicknessTextureGltf = !0; })) : Promise.resolve(); }, ae; }(); C.b.RegisterExtension("KHR_materials_transmission", function(ae) { return new w(ae); }); var N = function() { function ae(ee) { this.name = "KHR_materials_translucency", this.order = 175, this._loader = ee, this.enabled = this._loader.isExtensionUsed("KHR_materials_translucency"), this.enabled && (ee.parent.transparencyAsCoverage = !0); } return ae.prototype.dispose = function() { this._loader = null; }, ae.prototype.loadMaterialPropertiesAsync = function(ee, K, $) { var L = this; return C.b.LoadExtensionAsync(ee, K, this.name, function(G, Q) { var oe = new Array(); return oe.push(L._loader.loadMaterialBasePropertiesAsync(ee, K, $)), oe.push(L._loader.loadMaterialPropertiesAsync(ee, K, $)), oe.push(L._loadTranslucentPropertiesAsync(G, K, $, Q)), Promise.all(oe).then(function() { }); }); }, ae.prototype._loadTranslucentPropertiesAsync = function(ee, K, $, L) { if (!($ instanceof _.PBRMaterial)) throw new Error(ee + ": Material type not supported"); var G = $; return G.subSurface.isTranslucencyEnabled = !0, G.subSurface.volumeIndexOfRefraction = 1, G.subSurface.minimumThickness = 0, G.subSurface.maximumThickness = 0, G.subSurface.useAlbedoToTintRefraction = !0, L.translucencyFactor === void 0 ? (G.subSurface.translucencyIntensity = 0, G.subSurface.isTranslucencyEnabled = !1, Promise.resolve()) : (G.subSurface.translucencyIntensity = L.translucencyFactor, L.translucencyTexture ? this._loader.loadTextureInfoAsync(ee + "/translucencyTexture", L.translucencyTexture).then(function(Q) { G.subSurface.thicknessTexture = Q, G.subSurface.useMaskFromThicknessTextureGltf = !0; }) : Promise.resolve()); }, ae; }(); C.b.RegisterExtension("KHR_materials_translucency", function(ae) { return new N(ae); }); var M = function() { function ae(ee) { this.name = "KHR_mesh_quantization", this.enabled = ee.isExtensionUsed("KHR_mesh_quantization"); } return ae.prototype.dispose = function() { }, ae; }(); C.b.RegisterExtension("KHR_mesh_quantization", function(ae) { return new M(ae); }); var U = function() { function ae(ee) { this.name = "KHR_texture_basisu", this._loader = ee, this.enabled = ee.isExtensionUsed("KHR_texture_basisu"); } return ae.prototype.dispose = function() { this._loader = null; }, ae.prototype._loadTextureAsync = function(ee, K, $) { var L = this; return C.b.LoadExtensionAsync(ee, K, this.name, function(G, Q) { var oe = K.sampler == null ? C.b.DefaultSampler : C.a.Get(ee + "/sampler", L._loader.gltf.samplers, K.sampler), re = C.a.Get(G + "/source", L._loader.gltf.images, Q.source); return L._loader._createTextureAsync(ee, oe, re, function(Y) { $(Y); }, K._textureInfo.nonColorData ? { useRGBAIfASTCBC7NotAvailableWhenUASTC: !0 } : void 0); }); }, ae; }(); C.b.RegisterExtension("KHR_texture_basisu", function(ae) { return new U(ae); }); var X = function() { function ae(ee) { this.name = "KHR_texture_transform", this._loader = ee, this.enabled = this._loader.isExtensionUsed("KHR_texture_transform"); } return ae.prototype.dispose = function() { this._loader = null; }, ae.prototype.loadTextureInfoAsync = function(ee, K, $) { var L = this; return C.b.LoadExtensionAsync(ee, K, this.name, function(G, Q) { return L._loader.loadTextureInfoAsync(ee, K, function(oe) { if (!(oe instanceof _.Texture)) throw new Error(G + ": Texture type not supported"); Q.offset && (oe.uOffset = Q.offset[0], oe.vOffset = Q.offset[1]), oe.uRotationCenter = 0, oe.vRotationCenter = 0, Q.rotation && (oe.wAng = -Q.rotation), Q.scale && (oe.uScale = Q.scale[0], oe.vScale = Q.scale[1]), Q.texCoord != null && (oe.coordinatesIndex = Q.texCoord), $(oe); }); }); }, ae; }(); C.b.RegisterExtension("KHR_texture_transform", function(ae) { return new X(ae); }); var j = function() { function ae(ee) { this.name = "MSFT_audio_emitter", this._loader = ee, this.enabled = this._loader.isExtensionUsed("MSFT_audio_emitter"); } return ae.prototype.dispose = function() { this._loader = null, this._clips = null, this._emitters = null; }, ae.prototype.onLoading = function() { var ee = this._loader.gltf.extensions; if (ee && ee[this.name]) { var K = ee[this.name]; this._clips = K.clips, this._emitters = K.emitters, C.a.Assign(this._clips), C.a.Assign(this._emitters); } }, ae.prototype.loadSceneAsync = function(ee, K) { var $ = this; return C.b.LoadExtensionAsync(ee, K, this.name, function(L, G) { var Q = new Array(); Q.push($._loader.loadSceneAsync(ee, K)); for (var oe = 0, re = G.emitters; oe < re.length; oe++) { var Y = re[oe], k = C.a.Get(L + "/emitters", $._emitters, Y); if (k.refDistance != null || k.maxDistance != null || k.rolloffFactor != null || k.distanceModel != null || k.innerAngle != null || k.outerAngle != null) throw new Error(L + ": Direction or Distance properties are not allowed on emitters attached to a scene"); Q.push($._loadEmitterAsync(L + "/emitters/" + k.index, k)); } return Promise.all(Q).then(function() { }); }); }, ae.prototype.loadNodeAsync = function(ee, K, $) { var L = this; return C.b.LoadExtensionAsync(ee, K, this.name, function(G, Q) { var oe = new Array(); return L._loader.loadNodeAsync(G, K, function(re) { for (var Y = function(Z) { var W = C.a.Get(G + "/emitters", L._emitters, Z); oe.push(L._loadEmitterAsync(G + "/emitters/" + W.index, W).then(function() { for (var q = 0, he = W._babylonSounds; q < he.length; q++) { var ge = he[q]; ge.attachToMesh(re), W.innerAngle == null && W.outerAngle == null || (ge.setLocalDirectionToMesh(_.Vector3.Forward()), ge.setDirectionalCone(2 * _.Tools.ToDegrees(W.innerAngle == null ? Math.PI : W.innerAngle), 2 * _.Tools.ToDegrees(W.outerAngle == null ? Math.PI : W.outerAngle), 0)); } })); }, k = 0, H = Q.emitters; k < H.length; k++) Y(H[k]); $(re); }).then(function(re) { return Promise.all(oe).then(function() { return re; }); }); }); }, ae.prototype.loadAnimationAsync = function(ee, K) { var $ = this; return C.b.LoadExtensionAsync(ee, K, this.name, function(L, G) { return $._loader.loadAnimationAsync(ee, K).then(function(Q) { var oe = new Array(); C.a.Assign(G.events); for (var re = 0, Y = G.events; re < Y.length; re++) { var k = Y[re]; oe.push($._loadAnimationEventAsync(L + "/events/" + k.index, ee, K, k, Q)); } return Promise.all(oe).then(function() { return Q; }); }); }); }, ae.prototype._loadClipAsync = function(ee, K) { if (K._objectURL) return K._objectURL; var $; if (K.uri) $ = this._loader.loadUriAsync(ee, K, K.uri); else { var L = C.a.Get(ee + "/bufferView", this._loader.gltf.bufferViews, K.bufferView); $ = this._loader.loadBufferViewAsync("/bufferViews/" + L.index, L); } return K._objectURL = $.then(function(G) { return URL.createObjectURL(new Blob([G], { type: K.mimeType })); }), K._objectURL; }, ae.prototype._loadEmitterAsync = function(ee, K) { var $ = this; if (K._babylonSounds = K._babylonSounds || [], !K._babylonData) { for (var L = new Array(), G = K.name || "emitter" + K.index, Q = { loop: !1, autoplay: !1, volume: K.volume == null ? 1 : K.volume }, oe = function(H) { var Z = "/extensions/" + re.name + "/clips", W = C.a.Get(Z, re._clips, K.clips[H].clip); L.push(re._loadClipAsync(Z + "/" + K.clips[H].clip, W).then(function(q) { var he = K._babylonSounds[H] = new _.Sound(G, q, $._loader.babylonScene, null, Q); he.refDistance = K.refDistance || 1, he.maxDistance = K.maxDistance || 256, he.rolloffFactor = K.rolloffFactor || 1, he.distanceModel = K.distanceModel || "exponential", he._positionInEmitterSpace = !0; })); }, re = this, Y = 0; Y < K.clips.length; Y++) oe(Y); var k = Promise.all(L).then(function() { var H = K.clips.map(function(W) { return W.weight || 1; }), Z = new _.WeightedSound(K.loop || !1, K._babylonSounds, H); K.innerAngle && (Z.directionalConeInnerAngle = 2 * _.Tools.ToDegrees(K.innerAngle)), K.outerAngle && (Z.directionalConeOuterAngle = 2 * _.Tools.ToDegrees(K.outerAngle)), K.volume && (Z.volume = K.volume), K._babylonData.sound = Z; }); K._babylonData = { loaded: k }; } return K._babylonData.loaded; }, ae.prototype._getEventAction = function(ee, K, $, L, G) { switch ($) { case "play": return function(Q) { var oe = (G || 0) + (Q - L); K.play(oe); }; case "stop": return function(Q) { K.stop(); }; case "pause": return function(Q) { K.pause(); }; default: throw new Error(ee + ": Unsupported action " + $); } }, ae.prototype._loadAnimationEventAsync = function(ee, K, $, L, G) { var Q = this; if (G.targetedAnimations.length == 0) return Promise.resolve(); var oe = G.targetedAnimations[0], re = L.emitter, Y = C.a.Get("/extensions/" + this.name + "/emitters", this._emitters, re); return this._loadEmitterAsync(ee, Y).then(function() { var k = Y._babylonData.sound; if (k) { var H = new _.AnimationEvent(L.time, Q._getEventAction(ee, k, L.action, L.time, L.startOffset)); oe.animation.addEvent(H), G.onAnimationGroupEndObservable.add(function() { k.stop(); }), G.onAnimationGroupPauseObservable.add(function() { k.pause(); }); } }); }, ae; }(); C.b.RegisterExtension("MSFT_audio_emitter", function(ae) { return new j(ae); }); var ne = function() { function ae(ee) { this.name = "MSFT_lod", this.order = 100, this.maxLODsToLoad = 10, this.onNodeLODsLoadedObservable = new _.Observable(), this.onMaterialLODsLoadedObservable = new _.Observable(), this._bufferLODs = new Array(), this._nodeIndexLOD = null, this._nodeSignalLODs = new Array(), this._nodePromiseLODs = new Array(), this._nodeBufferLODs = new Array(), this._materialIndexLOD = null, this._materialSignalLODs = new Array(), this._materialPromiseLODs = new Array(), this._materialBufferLODs = new Array(), this._loader = ee, this.enabled = this._loader.isExtensionUsed("MSFT_lod"); } return ae.prototype.dispose = function() { this._loader = null, this._nodeIndexLOD = null, this._nodeSignalLODs.length = 0, this._nodePromiseLODs.length = 0, this._nodeBufferLODs.length = 0, this._materialIndexLOD = null, this._materialSignalLODs.length = 0, this._materialPromiseLODs.length = 0, this._materialBufferLODs.length = 0, this.onMaterialLODsLoadedObservable.clear(), this.onNodeLODsLoadedObservable.clear(); }, ae.prototype.onReady = function() { for (var ee = this, K = function(oe) { var re = Promise.all($._nodePromiseLODs[oe]).then(function() { oe !== 0 && (ee._loader.endPerformanceCounter("Node LOD " + oe), ee._loader.log("Loaded node LOD " + oe)), ee.onNodeLODsLoadedObservable.notifyObservers(oe), oe !== ee._nodePromiseLODs.length - 1 && (ee._loader.startPerformanceCounter("Node LOD " + (oe + 1)), ee._loadBufferLOD(ee._nodeBufferLODs, oe + 1), ee._nodeSignalLODs[oe] && ee._nodeSignalLODs[oe].resolve()); }); $._loader._completePromises.push(re); }, $ = this, L = 0; L < this._nodePromiseLODs.length; L++) K(L); var G = function(oe) { var re = Promise.all(Q._materialPromiseLODs[oe]).then(function() { oe !== 0 && (ee._loader.endPerformanceCounter("Material LOD " + oe), ee._loader.log("Loaded material LOD " + oe)), ee.onMaterialLODsLoadedObservable.notifyObservers(oe), oe !== ee._materialPromiseLODs.length - 1 && (ee._loader.startPerformanceCounter("Material LOD " + (oe + 1)), ee._loadBufferLOD(ee._materialBufferLODs, oe + 1), ee._materialSignalLODs[oe] && ee._materialSignalLODs[oe].resolve()); }); Q._loader._completePromises.push(re); }, Q = this; for (L = 0; L < this._materialPromiseLODs.length; L++) G(L); }, ae.prototype.loadSceneAsync = function(ee, K) { var $ = this._loader.loadSceneAsync(ee, K); return this._loadBufferLOD(this._bufferLODs, 0), $; }, ae.prototype.loadNodeAsync = function(ee, K, $) { var L = this; return C.b.LoadExtensionAsync(ee, K, this.name, function(G, Q) { var oe, re = L._getLODs(G, K, L._loader.gltf.nodes, Q.ids); L._loader.logOpen("" + G); for (var Y = function(H) { var Z = re[H]; H !== 0 && (L._nodeIndexLOD = H, L._nodeSignalLODs[H] = L._nodeSignalLODs[H] || new _.Deferred()); var W = L._loader.loadNodeAsync("/nodes/" + Z.index, Z, function(q) { q.setEnabled(!1); }).then(function(q) { if (H !== 0) { var he = re[H - 1]; he._babylonTransformNode && (L._disposeTransformNode(he._babylonTransformNode), delete he._babylonTransformNode); } return q.setEnabled(!0), q; }); L._nodePromiseLODs[H] = L._nodePromiseLODs[H] || [], H === 0 ? oe = W : (L._nodeIndexLOD = null, L._nodePromiseLODs[H].push(W)); }, k = 0; k < re.length; k++) Y(k); return L._loader.logClose(), oe; }); }, ae.prototype._loadMaterialAsync = function(ee, K, $, L, G) { var Q = this; return this._nodeIndexLOD ? null : C.b.LoadExtensionAsync(ee, K, this.name, function(oe, re) { var Y, k = Q._getLODs(oe, K, Q._loader.gltf.materials, re.ids); Q._loader.logOpen("" + oe); for (var H = function(W) { var q = k[W]; W !== 0 && (Q._materialIndexLOD = W); var he = Q._loader._loadMaterialAsync("/materials/" + q.index, q, $, L, function(ge) { W === 0 && G(ge); }).then(function(ge) { if (W !== 0) { G(ge); var me = k[W - 1]._data; me[L] && (Q._disposeMaterials([me[L].babylonMaterial]), delete me[L]); } return ge; }); Q._materialPromiseLODs[W] = Q._materialPromiseLODs[W] || [], W === 0 ? Y = he : (Q._materialIndexLOD = null, Q._materialPromiseLODs[W].push(he)); }, Z = 0; Z < k.length; Z++) H(Z); return Q._loader.logClose(), Y; }); }, ae.prototype._loadUriAsync = function(ee, K, $) { var L = this; if (this._nodeIndexLOD !== null) { this._loader.log("deferred"); var G = this._nodeIndexLOD - 1; return this._nodeSignalLODs[G] = this._nodeSignalLODs[G] || new _.Deferred(), this._nodeSignalLODs[this._nodeIndexLOD - 1].promise.then(function() { return L._loader.loadUriAsync(ee, K, $); }); } return this._materialIndexLOD !== null ? (this._loader.log("deferred"), G = this._materialIndexLOD - 1, this._materialSignalLODs[G] = this._materialSignalLODs[G] || new _.Deferred(), this._materialSignalLODs[G].promise.then(function() { return L._loader.loadUriAsync(ee, K, $); })) : null; }, ae.prototype.loadBufferAsync = function(ee, K, $, L) { if (this._loader.parent.useRangeRequests && !K.uri) { if (!this._loader.bin) throw new Error(ee + ": Uri is missing or the binary glTF is missing its binary chunk"); var G = function(Q, oe) { var re = $, Y = re + L - 1, k = Q[oe]; return k ? (k.start = Math.min(k.start, re), k.end = Math.max(k.end, Y)) : (k = { start: re, end: Y, loaded: new _.Deferred() }, Q[oe] = k), k.loaded.promise.then(function(H) { return new Uint8Array(H.buffer, H.byteOffset + $ - k.start, L); }); }; return this._loader.log("deferred"), this._nodeIndexLOD !== null ? G(this._nodeBufferLODs, this._nodeIndexLOD) : this._materialIndexLOD !== null ? G(this._materialBufferLODs, this._materialIndexLOD) : G(this._bufferLODs, 0); } return null; }, ae.prototype._loadBufferLOD = function(ee, K) { var $ = ee[K]; $ && (this._loader.log("Loading buffer range [" + $.start + "-" + $.end + "]"), this._loader.bin.readAsync($.start, $.end - $.start + 1).then(function(L) { $.loaded.resolve(L); }, function(L) { $.loaded.reject(L); })); }, ae.prototype._getLODs = function(ee, K, $, L) { if (this.maxLODsToLoad <= 0) throw new Error("maxLODsToLoad must be greater than zero"); for (var G = new Array(), Q = L.length - 1; Q >= 0; Q--) if (G.push(C.a.Get(ee + "/ids/" + L[Q], $, L[Q])), G.length === this.maxLODsToLoad) return G; return G.push(K), G; }, ae.prototype._disposeTransformNode = function(ee) { var K = this, $ = new Array(), L = ee.material; L && $.push(L); for (var G = 0, Q = ee.getChildMeshes(); G < Q.length; G++) { var oe = Q[G]; oe.material && $.push(oe.material); } ee.dispose(); var re = $.filter(function(Y) { return K._loader.babylonScene.meshes.every(function(k) { return k.material != Y; }); }); this._disposeMaterials(re); }, ae.prototype._disposeMaterials = function(ee) { for (var K = {}, $ = 0, L = ee; $ < L.length; $++) { for (var G = 0, Q = (H = L[$]).getActiveTextures(); G < Q.length; G++) { var oe = Q[G]; K[oe.uniqueId] = oe; } H.dispose(); } for (var re in K) for (var Y = 0, k = this._loader.babylonScene.materials; Y < k.length; Y++) { var H; (H = k[Y]).hasTexture(K[re]) && delete K[re]; } for (var re in K) K[re].dispose(); }, ae; }(); C.b.RegisterExtension("MSFT_lod", function(ae) { return new ne(ae); }); var te = function() { function ae(ee) { this.name = "MSFT_minecraftMesh", this._loader = ee, this.enabled = this._loader.isExtensionUsed("MSFT_minecraftMesh"); } return ae.prototype.dispose = function() { this._loader = null; }, ae.prototype.loadMaterialPropertiesAsync = function(ee, K, $) { var L = this; return C.b.LoadExtraAsync(ee, K, this.name, function(G, Q) { if (Q) { if (!($ instanceof _.PBRMaterial)) throw new Error(G + ": Material type not supported"); var oe = L._loader.loadMaterialPropertiesAsync(ee, K, $); return $.needAlphaBlending() && ($.forceDepthWrite = !0, $.separateCullingPass = !0), $.backFaceCulling = $.forceDepthWrite, $.twoSidedLighting = !0, oe; } return null; }); }, ae; }(); C.b.RegisterExtension("MSFT_minecraftMesh", function(ae) { return new te(ae); }); var de = function() { function ae(ee) { this.name = "MSFT_sRGBFactors", this._loader = ee, this.enabled = this._loader.isExtensionUsed("MSFT_sRGBFactors"); } return ae.prototype.dispose = function() { this._loader = null; }, ae.prototype.loadMaterialPropertiesAsync = function(ee, K, $) { var L = this; return C.b.LoadExtraAsync(ee, K, this.name, function(G, Q) { if (Q) { if (!($ instanceof _.PBRMaterial)) throw new Error(G + ": Material type not supported"); var oe = L._loader.loadMaterialPropertiesAsync(ee, K, $); return $.albedoTexture || $.albedoColor.toLinearSpaceToRef($.albedoColor), $.reflectivityTexture || $.reflectivityColor.toLinearSpaceToRef($.reflectivityColor), oe; } return null; }); }, ae; }(); C.b.RegisterExtension("MSFT_sRGBFactors", function(ae) { return new de(ae); }); var pe = function() { function ae(ee) { this.name = "ExtrasAsMetadata", this.enabled = !0, this._loader = ee; } return ae.prototype._assignExtras = function(ee, K) { if (K.extras && Object.keys(K.extras).length > 0) { var $ = ee.metadata = ee.metadata || {}; ($.gltf = $.gltf || {}).extras = K.extras; } }, ae.prototype.dispose = function() { this._loader = null; }, ae.prototype.loadNodeAsync = function(ee, K, $) { var L = this; return this._loader.loadNodeAsync(ee, K, function(G) { L._assignExtras(G, K), $(G); }); }, ae.prototype.loadCameraAsync = function(ee, K, $) { var L = this; return this._loader.loadCameraAsync(ee, K, function(G) { L._assignExtras(G, K), $(G); }); }, ae.prototype.createMaterial = function(ee, K, $) { var L = this._loader.createMaterial(ee, K, $); return this._assignExtras(L, K), L; }, ae; }(); C.b.RegisterExtension("ExtrasAsMetadata", function(ae) { return new pe(ae); }); }, function(A, f, V) { V.r(f), V.d(f, "GLTFBinaryExtension", function() { return H; }), V.d(f, "GLTFLoaderBase", function() { return re; }), V.d(f, "GLTFLoader", function() { return Y; }), V.d(f, "GLTFLoaderExtension", function() { return k; }), V.d(f, "EComponentType", function() { return _; }), V.d(f, "EShaderType", function() { return C; }), V.d(f, "EParameterType", function() { return u; }), V.d(f, "ETextureWrapMode", function() { return I; }), V.d(f, "ETextureFilterType", function() { return O; }), V.d(f, "ETextureFormat", function() { return x; }), V.d(f, "ECullingType", function() { return m; }), V.d(f, "EBlendingFunction", function() { return c; }), V.d(f, "GLTFUtils", function() { return g; }), V.d(f, "GLTFMaterialsCommonExtension", function() { return Z; }); var _, C, u, I, O, x, m, c, T = V(4); (function(W) { W[W.BYTE = 5120] = "BYTE", W[W.UNSIGNED_BYTE = 5121] = "UNSIGNED_BYTE", W[W.SHORT = 5122] = "SHORT", W[W.UNSIGNED_SHORT = 5123] = "UNSIGNED_SHORT", W[W.FLOAT = 5126] = "FLOAT"; })(_ || (_ = {})), function(W) { W[W.FRAGMENT = 35632] = "FRAGMENT", W[W.VERTEX = 35633] = "VERTEX"; }(C || (C = {})), function(W) { W[W.BYTE = 5120] = "BYTE", W[W.UNSIGNED_BYTE = 5121] = "UNSIGNED_BYTE", W[W.SHORT = 5122] = "SHORT", W[W.UNSIGNED_SHORT = 5123] = "UNSIGNED_SHORT", W[W.INT = 5124] = "INT", W[W.UNSIGNED_INT = 5125] = "UNSIGNED_INT", W[W.FLOAT = 5126] = "FLOAT", W[W.FLOAT_VEC2 = 35664] = "FLOAT_VEC2", W[W.FLOAT_VEC3 = 35665] = "FLOAT_VEC3", W[W.FLOAT_VEC4 = 35666] = "FLOAT_VEC4", W[W.INT_VEC2 = 35667] = "INT_VEC2", W[W.INT_VEC3 = 35668] = "INT_VEC3", W[W.INT_VEC4 = 35669] = "INT_VEC4", W[W.BOOL = 35670] = "BOOL", W[W.BOOL_VEC2 = 35671] = "BOOL_VEC2", W[W.BOOL_VEC3 = 35672] = "BOOL_VEC3", W[W.BOOL_VEC4 = 35673] = "BOOL_VEC4", W[W.FLOAT_MAT2 = 35674] = "FLOAT_MAT2", W[W.FLOAT_MAT3 = 35675] = "FLOAT_MAT3", W[W.FLOAT_MAT4 = 35676] = "FLOAT_MAT4", W[W.SAMPLER_2D = 35678] = "SAMPLER_2D"; }(u || (u = {})), function(W) { W[W.CLAMP_TO_EDGE = 33071] = "CLAMP_TO_EDGE", W[W.MIRRORED_REPEAT = 33648] = "MIRRORED_REPEAT", W[W.REPEAT = 10497] = "REPEAT"; }(I || (I = {})), function(W) { W[W.NEAREST = 9728] = "NEAREST", W[W.LINEAR = 9728] = "LINEAR", W[W.NEAREST_MIPMAP_NEAREST = 9984] = "NEAREST_MIPMAP_NEAREST", W[W.LINEAR_MIPMAP_NEAREST = 9985] = "LINEAR_MIPMAP_NEAREST", W[W.NEAREST_MIPMAP_LINEAR = 9986] = "NEAREST_MIPMAP_LINEAR", W[W.LINEAR_MIPMAP_LINEAR = 9987] = "LINEAR_MIPMAP_LINEAR"; }(O || (O = {})), function(W) { W[W.ALPHA = 6406] = "ALPHA", W[W.RGB = 6407] = "RGB", W[W.RGBA = 6408] = "RGBA", W[W.LUMINANCE = 6409] = "LUMINANCE", W[W.LUMINANCE_ALPHA = 6410] = "LUMINANCE_ALPHA"; }(x || (x = {})), function(W) { W[W.FRONT = 1028] = "FRONT", W[W.BACK = 1029] = "BACK", W[W.FRONT_AND_BACK = 1032] = "FRONT_AND_BACK"; }(m || (m = {})), function(W) { W[W.ZERO = 0] = "ZERO", W[W.ONE = 1] = "ONE", W[W.SRC_COLOR = 768] = "SRC_COLOR", W[W.ONE_MINUS_SRC_COLOR = 769] = "ONE_MINUS_SRC_COLOR", W[W.DST_COLOR = 774] = "DST_COLOR", W[W.ONE_MINUS_DST_COLOR = 775] = "ONE_MINUS_DST_COLOR", W[W.SRC_ALPHA = 770] = "SRC_ALPHA", W[W.ONE_MINUS_SRC_ALPHA = 771] = "ONE_MINUS_SRC_ALPHA", W[W.DST_ALPHA = 772] = "DST_ALPHA", W[W.ONE_MINUS_DST_ALPHA = 773] = "ONE_MINUS_DST_ALPHA", W[W.CONSTANT_COLOR = 32769] = "CONSTANT_COLOR", W[W.ONE_MINUS_CONSTANT_COLOR = 32770] = "ONE_MINUS_CONSTANT_COLOR", W[W.CONSTANT_ALPHA = 32771] = "CONSTANT_ALPHA", W[W.ONE_MINUS_CONSTANT_ALPHA = 32772] = "ONE_MINUS_CONSTANT_ALPHA", W[W.SRC_ALPHA_SATURATE = 776] = "SRC_ALPHA_SATURATE"; }(c || (c = {})); var S, E = V(0), g = function() { function W() { } return W.SetMatrix = function(q, he, ge, me, _e) { var ye = null; if (ge.semantic === "MODEL" ? ye = he.getWorldMatrix() : ge.semantic === "PROJECTION" ? ye = q.getProjectionMatrix() : ge.semantic === "VIEW" ? ye = q.getViewMatrix() : ge.semantic === "MODELVIEWINVERSETRANSPOSE" ? ye = E.Matrix.Transpose(he.getWorldMatrix().multiply(q.getViewMatrix()).invert()) : ge.semantic === "MODELVIEW" ? ye = he.getWorldMatrix().multiply(q.getViewMatrix()) : ge.semantic === "MODELVIEWPROJECTION" ? ye = he.getWorldMatrix().multiply(q.getTransformMatrix()) : ge.semantic === "MODELINVERSE" ? ye = he.getWorldMatrix().invert() : ge.semantic === "VIEWINVERSE" ? ye = q.getViewMatrix().invert() : ge.semantic === "PROJECTIONINVERSE" ? ye = q.getProjectionMatrix().invert() : ge.semantic === "MODELVIEWINVERSE" ? ye = he.getWorldMatrix().multiply(q.getViewMatrix()).invert() : ge.semantic === "MODELVIEWPROJECTIONINVERSE" ? ye = he.getWorldMatrix().multiply(q.getTransformMatrix()).invert() : ge.semantic === "MODELINVERSETRANSPOSE" && (ye = E.Matrix.Transpose(he.getWorldMatrix().invert())), ye) switch (ge.type) { case u.FLOAT_MAT2: _e.setMatrix2x2(me, E.Matrix.GetAsMatrix2x2(ye)); break; case u.FLOAT_MAT3: _e.setMatrix3x3(me, E.Matrix.GetAsMatrix3x3(ye)); break; case u.FLOAT_MAT4: _e.setMatrix(me, ye); } }, W.SetUniform = function(q, he, ge, me) { switch (me) { case u.FLOAT: return q.setFloat(he, ge), !0; case u.FLOAT_VEC2: return q.setVector2(he, E.Vector2.FromArray(ge)), !0; case u.FLOAT_VEC3: return q.setVector3(he, E.Vector3.FromArray(ge)), !0; case u.FLOAT_VEC4: return q.setVector4(he, E.Vector4.FromArray(ge)), !0; default: return !1; } }, W.GetWrapMode = function(q) { switch (q) { case I.CLAMP_TO_EDGE: return E.Texture.CLAMP_ADDRESSMODE; case I.MIRRORED_REPEAT: return E.Texture.MIRROR_ADDRESSMODE; case I.REPEAT: default: return E.Texture.WRAP_ADDRESSMODE; } }, W.GetByteStrideFromType = function(q) { switch (q.type) { case "VEC2": return 2; case "VEC3": return 3; case "VEC4": case "MAT2": return 4; case "MAT3": return 9; case "MAT4": return 16; default: return 1; } }, W.GetTextureFilterMode = function(q) { switch (q) { case O.LINEAR: case O.LINEAR_MIPMAP_NEAREST: case O.LINEAR_MIPMAP_LINEAR: return E.Texture.TRILINEAR_SAMPLINGMODE; case O.NEAREST: case O.NEAREST_MIPMAP_NEAREST: return E.Texture.NEAREST_SAMPLINGMODE; default: return E.Texture.BILINEAR_SAMPLINGMODE; } }, W.GetBufferFromBufferView = function(q, he, ge, me, _e) { ge = he.byteOffset + ge; var ye = q.loadedBufferViews[he.buffer]; if (ge + me > ye.byteLength) throw new Error("Buffer access is out of range"); var Pe = ye.buffer; switch (ge += ye.byteOffset, _e) { case _.BYTE: return new Int8Array(Pe, ge, me); case _.UNSIGNED_BYTE: return new Uint8Array(Pe, ge, me); case _.SHORT: return new Int16Array(Pe, ge, me); case _.UNSIGNED_SHORT: return new Uint16Array(Pe, ge, me); default: return new Float32Array(Pe, ge, me); } }, W.GetBufferFromAccessor = function(q, he) { var ge = q.bufferViews[he.bufferView], me = he.count * W.GetByteStrideFromType(he); return W.GetBufferFromBufferView(q, ge, he.byteOffset, me, he.componentType); }, W.DecodeBufferToText = function(q) { for (var he = "", ge = q.byteLength, me = 0; me < ge; ++me) he += String.fromCharCode(q[me]); return he; }, W.GetDefaultMaterial = function(q) { if (!W._DefaultMaterial) { E.Effect.ShadersStore.GLTFDefaultMaterialVertexShader = ["precision highp float;", "", "uniform mat4 worldView;", "uniform mat4 projection;", "", "attribute vec3 position;", "", "void main(void)", "{", " gl_Position = projection * worldView * vec4(position, 1.0);", "}"].join(` `), E.Effect.ShadersStore.GLTFDefaultMaterialPixelShader = ["precision highp float;", "", "uniform vec4 u_emission;", "", "void main(void)", "{", " gl_FragColor = u_emission;", "}"].join(` `); var he = { attributes: ["position"], uniforms: ["worldView", "projection", "u_emission"], samplers: new Array(), needAlphaBlending: !1 }; W._DefaultMaterial = new E.ShaderMaterial("GLTFDefaultMaterial", q, { vertex: "GLTFDefaultMaterial", fragment: "GLTFDefaultMaterial" }, he), W._DefaultMaterial.setColor4("u_emission", new E.Color4(0.5, 0.5, 0.5, 1)); } return W._DefaultMaterial; }, W._DefaultMaterial = null, W; }(), l = V(2); (function(W) { W[W.IDENTIFIER = 1] = "IDENTIFIER", W[W.UNKNOWN = 2] = "UNKNOWN", W[W.END_OF_INPUT = 3] = "END_OF_INPUT"; })(S || (S = {})); var h = function() { function W(q) { this._pos = 0, this.currentToken = S.UNKNOWN, this.currentIdentifier = "", this.currentString = "", this.isLetterOrDigitPattern = /^[a-zA-Z0-9]+$/, this._toParse = q, this._maxPos = q.length; } return W.prototype.getNextToken = function() { if (this.isEnd()) return S.END_OF_INPUT; if (this.currentString = this.read(), this.currentToken = S.UNKNOWN, this.currentString === "_" || this.isLetterOrDigitPattern.test(this.currentString)) for (this.currentToken = S.IDENTIFIER, this.currentIdentifier = this.currentString; !this.isEnd() && (this.isLetterOrDigitPattern.test(this.currentString = this.peek()) || this.currentString === "_"); ) this.currentIdentifier += this.currentString, this.forward(); return this.currentToken; }, W.prototype.peek = function() { return this._toParse[this._pos]; }, W.prototype.read = function() { return this._toParse[this._pos++]; }, W.prototype.forward = function() { this._pos++; }, W.prototype.isEnd = function() { return this._pos >= this._maxPos; }, W; }(), v = ["MODEL", "VIEW", "PROJECTION", "MODELVIEW", "MODELVIEWPROJECTION", "JOINTMATRIX"], b = ["world", "view", "projection", "worldView", "worldViewProjection", "mBones"], D = ["translation", "rotation", "scale"], w = ["position", "rotationQuaternion", "scaling"], N = function(W, q, he) { for (var ge in W) { var me = W[ge]; he[q][ge] = me; } }, M = function(W) { if (W) for (var q = 0; q < W.length / 2; q++) W[2 * q + 1] = 1 - W[2 * q + 1]; }, U = function(W) { if (W.semantic === "NORMAL") return "normal"; if (W.semantic === "POSITION") return "position"; if (W.semantic === "JOINT") return "matricesIndices"; if (W.semantic === "WEIGHT") return "matricesWeights"; if (W.semantic === "COLOR") return "color"; if (W.semantic && W.semantic.indexOf("TEXCOORD_") !== -1) { var q = Number(W.semantic.split("_")[1]); return "uv" + (q === 0 ? "" : q + 1); } return null; }, X = function(W) { var q = null; if (W.translation || W.rotation || W.scale) { var he = E.Vector3.FromArray(W.scale || [1, 1, 1]), ge = E.Quaternion.FromArray(W.rotation || [0, 0, 0, 1]), me = E.Vector3.FromArray(W.translation || [0, 0, 0]); q = E.Matrix.Compose(he, ge, me); } else q = E.Matrix.FromArray(W.matrix); return q; }, j = function(W, q, he, ge) { for (var me = 0; me < ge.bones.length; me++) if (ge.bones[me].name === he) return ge.bones[me]; var _e = W.nodes; for (var ye in _e) { var Pe = _e[ye]; if (Pe.jointName) { var be = Pe.children; for (me = 0; me < be.length; me++) { var Fe = W.nodes[be[me]]; if (Fe.jointName && Fe.jointName === he) { var ke = X(Pe), We = new E.Bone(Pe.name || "", ge, j(W, q, Pe.jointName, ge), ke); return We.id = ye, We; } } } } return null; }, ne = function(W, q) { for (var he = 0; he < W.length; he++) for (var ge = W[he], me = 0; me < ge.node.children.length; me++) if (ge.node.children[me] === q) return ge.bone; return null; }, te = function(W, q) { var he = W.nodes, ge = he[q]; if (ge) return { node: ge, id: q }; for (var me in he) if ((ge = he[me]).jointName === q) return { node: ge, id: me }; return null; }, de = function(W, q) { for (var he = 0; he < W.jointNames.length; he++) if (W.jointNames[he] === q) return !0; return !1; }, pe = function(W, q, he, ge, me) { if (ge || (ge = new E.Skeleton(q.name || "", "", W.scene)), !q.babylonSkeleton) return ge; var _e = [], ye = []; (function(pt, Tt, Lt, Ot) { for (var St in pt.nodes) { var Ct = pt.nodes[St], nn = St; if (Ct.jointName && !de(Lt, Ct.jointName)) { var Qt = X(Ct), $t = new E.Bone(Ct.name || "", Tt, null, Qt); $t.id = nn, Ot.push({ bone: $t, node: Ct, id: nn }); } } for (var Ie = 0; Ie < Ot.length; Ie++) for (var Sn = Ot[Ie], en = Sn.node.children, An = 0; An < en.length; An++) { for (var Ue = null, Pn = 0; Pn < Ot.length; Pn++) if (Ot[Pn].id === en[An]) { Ue = Ot[Pn]; break; } Ue && (Ue.bone._parent = Sn.bone, Sn.bone.children.push(Ue.bone)); } })(W, ge, q, _e), ge.bones = []; for (var Pe = 0; Pe < q.jointNames.length; Pe++) if (at = te(W, q.jointNames[Pe])) { var be = at.node; if (be) { me = at.id; var Fe = W.scene.getBoneByID(me); if (Fe) ge.bones.push(Fe); else { for (var ke = !1, We = null, je = 0; je < Pe; je++) { var He = te(W, q.jointNames[je]); if (He) { var Qe = He.node; if (Qe) { var Ge = Qe.children; if (Ge) { ke = !1; for (var tt = 0; tt < Ge.length; tt++) if (Ge[tt] === me) { We = j(W, q, q.jointNames[je], ge), ke = !0; break; } if (ke) break; } } else E.Tools.Warn("Joint named " + q.jointNames[je] + " does not exist when looking for parent"); } } var Je = X(be); !We && _e.length > 0 && (We = ne(_e, me)) && ye.indexOf(We) === -1 && ye.push(We), new E.Bone(be.jointName || "", ge, We, Je).id = me; } } else E.Tools.Warn("Joint named " + q.jointNames[Pe] + " does not exist"); } var st = ge.bones; for (ge.bones = [], Pe = 0; Pe < q.jointNames.length; Pe++) { var at; if (at = te(W, q.jointNames[Pe])) { for (je = 0; je < st.length; je++) if (st[je].id === at.id) { ge.bones.push(st[je]); break; } } } for (ge.prepare(), Pe = 0; Pe < ye.length; Pe++) ge.bones.push(ye[Pe]); return ge; }, ae = function(W, q, he, ge, me) { if (me || (W.scene._blockEntityCollection = W.forAssetContainer, me = new E.Mesh(q.name || "", W.scene), W.scene._blockEntityCollection = !1, me.id = ge), !q.babylonNode) return me; for (var _e, ye = [], Pe = null, be = new Array(), Fe = new Array(), ke = new Array(), We = new Array(), je = 0; je < he.length; je++) { var He = he[je]; if ($t = W.meshes[He]) for (var Qe = 0; Qe < $t.primitives.length; Qe++) { var Ge = new E.VertexData(), tt = $t.primitives[Qe]; tt.mode; var Je = tt.attributes, st = null, at = null; for (var pt in Je) if (st = W.accessors[Je[pt]], at = g.GetBufferFromAccessor(W, st), pt === "NORMAL") Ge.normals = new Float32Array(at.length), Ge.normals.set(at); else if (pt === "POSITION") { if (l.GLTFFileLoader.HomogeneousCoordinates) { Ge.positions = new Float32Array(at.length - at.length / 4); for (var Tt = 0; Tt < at.length; Tt += 4) Ge.positions[Tt] = at[Tt], Ge.positions[Tt + 1] = at[Tt + 1], Ge.positions[Tt + 2] = at[Tt + 2]; } else Ge.positions = new Float32Array(at.length), Ge.positions.set(at); Fe.push(Ge.positions.length); } else if (pt.indexOf("TEXCOORD_") !== -1) { var Lt = Number(pt.split("_")[1]), Ot = E.VertexBuffer.UVKind + (Lt === 0 ? "" : Lt + 1), St = new Float32Array(at.length); St.set(at), M(St), Ge.set(St, Ot); } else pt === "JOINT" ? (Ge.matricesIndices = new Float32Array(at.length), Ge.matricesIndices.set(at)) : pt === "WEIGHT" ? (Ge.matricesWeights = new Float32Array(at.length), Ge.matricesWeights.set(at)) : pt === "COLOR" && (Ge.colors = new Float32Array(at.length), Ge.colors.set(at)); if (st = W.accessors[tt.indices]) at = g.GetBufferFromAccessor(W, st), Ge.indices = new Int32Array(at.length), Ge.indices.set(at), We.push(Ge.indices.length); else { var Ct = []; for (Tt = 0; Tt < Ge.positions.length / 3; Tt++) Ct.push(Tt); Ge.indices = new Int32Array(Ct), We.push(Ge.indices.length); } Pe ? Pe.merge(Ge) : Pe = Ge; var nn = W.scene.getMaterialByID(tt.material); ye.push(nn === null ? g.GetDefaultMaterial(W.scene) : nn), be.push(be.length === 0 ? 0 : be[be.length - 1] + Fe[Fe.length - 2]), ke.push(ke.length === 0 ? 0 : ke[ke.length - 1] + We[We.length - 2]); } } W.scene._blockEntityCollection = W.forAssetContainer, ye.length > 1 ? (_e = new E.MultiMaterial("multimat" + ge, W.scene)).subMaterials = ye : _e = new E.StandardMaterial("multimat" + ge, W.scene), ye.length === 1 && (_e = ye[0]), me.material || (me.material = _e), new E.Geometry(ge, W.scene, Pe, !1, me), me.computeWorldMatrix(!0), W.scene._blockEntityCollection = !1, me.subMeshes = []; var Qt = 0; for (je = 0; je < he.length; je++) { var $t; if (He = he[je], $t = W.meshes[He]) for (Qe = 0; Qe < $t.primitives.length; Qe++) $t.primitives[Qe].mode, E.SubMesh.AddToMesh(Qt, be[Qt], Fe[Qt], ke[Qt], We[Qt], me, me, !0), Qt++; } return me; }, ee = function(W, q, he, ge) { W.position && (W.position = q), (W.rotationQuaternion || W.rotation) && (W.rotationQuaternion = he), W.scaling && (W.scaling = ge); }, K = function(W, q, he, ge) { var me = null; if (W.importOnlyMeshes && (q.skin || q.meshes) && W.importMeshesNames && W.importMeshesNames.length > 0 && W.importMeshesNames.indexOf(q.name || "") === -1) return null; if (q.skin) { if (q.meshes) { var _e = W.skins[q.skin]; (ye = ae(W, q, q.meshes, he, q.babylonNode)).skeleton = W.scene.getLastSkeletonByID(q.skin), ye.skeleton === null && (ye.skeleton = pe(W, _e, 0, _e.babylonSkeleton, q.skin), _e.babylonSkeleton || (_e.babylonSkeleton = ye.skeleton)), me = ye; } } else if (q.meshes) { var ye; me = ye = ae(W, q, q.mesh ? [q.mesh] : q.meshes, he, q.babylonNode); } else if (!q.light || q.babylonNode || W.importOnlyMeshes) { if (q.camera && !q.babylonNode && !W.importOnlyMeshes) { var Pe = W.cameras[q.camera]; if (Pe) { if (W.scene._blockEntityCollection = W.forAssetContainer, Pe.type === "orthographic") { var be = new E.FreeCamera(q.camera, E.Vector3.Zero(), W.scene, !1); be.name = q.name || "", be.mode = E.Camera.ORTHOGRAPHIC_CAMERA, be.attachControl(), me = be; } else if (Pe.type === "perspective") { var Fe = Pe[Pe.type], ke = new E.FreeCamera(q.camera, E.Vector3.Zero(), W.scene, !1); ke.name = q.name || "", ke.attachControl(), Fe.aspectRatio || (Fe.aspectRatio = W.scene.getEngine().getRenderWidth() / W.scene.getEngine().getRenderHeight()), Fe.znear && Fe.zfar && (ke.maxZ = Fe.zfar, ke.minZ = Fe.znear), me = ke; } W.scene._blockEntityCollection = !1; } } } else { var We = W.lights[q.light]; if (We) { if (We.type === "ambient") { var je = We[We.type], He = new E.HemisphericLight(q.light, E.Vector3.Zero(), W.scene); He.name = q.name || "", je.color && (He.diffuse = E.Color3.FromArray(je.color)), me = He; } else if (We.type === "directional") { var Qe = We[We.type], Ge = new E.DirectionalLight(q.light, E.Vector3.Zero(), W.scene); Ge.name = q.name || "", Qe.color && (Ge.diffuse = E.Color3.FromArray(Qe.color)), me = Ge; } else if (We.type === "point") { var tt = We[We.type], Je = new E.PointLight(q.light, E.Vector3.Zero(), W.scene); Je.name = q.name || "", tt.color && (Je.diffuse = E.Color3.FromArray(tt.color)), me = Je; } else if (We.type === "spot") { var st = We[We.type], at = new E.SpotLight(q.light, E.Vector3.Zero(), E.Vector3.Zero(), 0, 0, W.scene); at.name = q.name || "", st.color && (at.diffuse = E.Color3.FromArray(st.color)), st.fallOfAngle && (at.angle = st.fallOfAngle), st.fallOffExponent && (at.exponent = st.fallOffExponent), me = at; } } } if (!q.jointName) { if (q.babylonNode) return q.babylonNode; if (me === null) { W.scene._blockEntityCollection = W.forAssetContainer; var pt = new E.Mesh(q.name || "", W.scene); W.scene._blockEntityCollection = !1, q.babylonNode = pt, me = pt; } } if (me !== null) { if (q.matrix && me instanceof E.Mesh) (function(St, Ct, nn) { if (Ct.matrix) { var Qt = new E.Vector3(0, 0, 0), $t = new E.Quaternion(), Ie = new E.Vector3(0, 0, 0); E.Matrix.FromArray(Ct.matrix).decompose(Ie, $t, Qt), ee(St, Qt, $t, Ie); } else Ct.translation && Ct.rotation && Ct.scale && ee(St, E.Vector3.FromArray(Ct.translation), E.Quaternion.FromArray(Ct.rotation), E.Vector3.FromArray(Ct.scale)); St.computeWorldMatrix(!0); })(me, q); else { var Tt = q.translation || [0, 0, 0], Lt = q.rotation || [0, 0, 0, 1], Ot = q.scale || [1, 1, 1]; ee(me, E.Vector3.FromArray(Tt), E.Quaternion.FromArray(Lt), E.Vector3.FromArray(Ot)); } me.updateCache(!0), q.babylonNode = me; } return me; }, $ = function(W, q, he, ge) { ge === void 0 && (ge = !1); var me = W.nodes[q], _e = null; if (ge = !(W.importOnlyMeshes && !ge && W.importMeshesNames) || W.importMeshesNames.indexOf(me.name || "") !== -1 || W.importMeshesNames.length === 0, !me.jointName && ge && (_e = K(W, me, q)) !== null && (_e.id = q, _e.parent = he), me.children) for (var ye = 0; ye < me.children.length; ye++) $(W, me.children[ye], _e, ge); }, L = function(W) { var q = W.currentScene; if (q) for (var he = 0; he < q.nodes.length; he++) $(W, q.nodes[he], null); else for (var ge in W.scenes) for (q = W.scenes[ge], he = 0; he < q.nodes.length; he++) $(W, q.nodes[he], null); for (function(_e) { for (var ye in _e.animations) { var Pe = _e.animations[ye]; if (Pe.channels && Pe.samplers) for (var be = null, Fe = 0; Fe < Pe.channels.length; Fe++) { var ke = Pe.channels[Fe], We = Pe.samplers[ke.sampler]; if (We) { var je = null, He = null; Pe.parameters ? (je = Pe.parameters[We.input], He = Pe.parameters[We.output]) : (je = We.input, He = We.output); var Qe = g.GetBufferFromAccessor(_e, _e.accessors[je]), Ge = g.GetBufferFromAccessor(_e, _e.accessors[He]), tt = ke.target.id, Je = _e.scene.getNodeByID(tt); if (Je === null && (Je = _e.scene.getNodeByName(tt)), Je !== null) { var st = Je instanceof E.Bone, at = ke.target.path, pt = D.indexOf(at); pt !== -1 && (at = w[pt]); var Tt = E.Animation.ANIMATIONTYPE_MATRIX; st || (at === "rotationQuaternion" ? (Tt = E.Animation.ANIMATIONTYPE_QUATERNION, Je.rotationQuaternion = new E.Quaternion()) : Tt = E.Animation.ANIMATIONTYPE_VECTOR3); var Lt = null, Ot = [], St = 0, Ct = !1; st && be && be.getKeys().length === Qe.length && (Lt = be, Ct = !0), Ct || (_e.scene._blockEntityCollection = _e.forAssetContainer, Lt = new E.Animation(ye, st ? "_matrix" : at, 1, Tt, E.Animation.ANIMATIONLOOPMODE_CYCLE), _e.scene._blockEntityCollection = !1); for (var nn = 0; nn < Qe.length; nn++) { var Qt = null; if (at === "rotationQuaternion" ? (Qt = E.Quaternion.FromArray([Ge[St], Ge[St + 1], Ge[St + 2], Ge[St + 3]]), St += 4) : (Qt = E.Vector3.FromArray([Ge[St], Ge[St + 1], Ge[St + 2]]), St += 3), st) { var $t = Je, Ie = E.Vector3.Zero(), Sn = new E.Quaternion(), en = E.Vector3.Zero(), An = $t.getBaseMatrix(); Ct && be && (An = be.getKeys()[nn].value), An.decompose(en, Sn, Ie), at === "position" ? Ie = Qt : at === "rotationQuaternion" ? Sn = Qt : en = Qt, Qt = E.Matrix.Compose(en, Sn, Ie); } Ct ? be && (be.getKeys()[nn].value = Qt) : Ot.push({ frame: Qe[nn], value: Qt }); } !Ct && Lt && (Lt.setKeys(Ot), Je.animations.push(Lt)), be = Lt, _e.scene.stopAnimation(Je), _e.scene.beginAnimation(Je, 0, Qe[Qe.length - 1], !0, 1); } else E.Tools.Warn("Creating animation named " + ye + ". But cannot find node named " + tt + " to attach to"); } } } }(W), he = 0; he < W.scene.skeletons.length; he++) { var me = W.scene.skeletons[he]; W.scene.beginAnimation(me, 0, Number.MAX_VALUE, !0, 1); } }, G = function(W, q, he, ge, me, _e) { return function(ye) { (function(Pe, be, Fe, ke, We) { var je = ke.values || Fe.parameters, He = Fe.uniforms; for (var Qe in We) { var Ge = We[Qe], tt = Ge.type, Je = je[He[Qe]]; if (Je === void 0 && (Je = Ge.value), Je) { var st = function(at) { return function(pt) { Ge.value && at && (be.setTexture(at, pt), delete We[at]); }; }; tt === u.SAMPLER_2D ? k.LoadTextureAsync(Pe, ke.values ? Je : Ge.value, st(Qe), function() { return st(null); }) : Ge.value && g.SetUniform(be, Qe, ke.values ? Je : Ge.value, tt) && delete We[Qe]; } } })(W, q, he, ge, me), q.onBind = function(Pe) { (function(be, Fe, ke, We, je, He, Qe) { var Ge = He.values || je.parameters; for (var tt in ke) { var Je = ke[tt], st = Je.type; if (st === u.FLOAT_MAT2 || st === u.FLOAT_MAT3 || st === u.FLOAT_MAT4) if (!Je.semantic || Je.source || Je.node) { if (Je.semantic && (Je.source || Je.node)) { var at = Fe.scene.getNodeByName(Je.source || Je.node || ""); if (at === null && (at = Fe.scene.getNodeByID(Je.source || Je.node || "")), at === null) continue; g.SetMatrix(Fe.scene, at, Je, tt, We.getEffect()); } } else g.SetMatrix(Fe.scene, be, Je, tt, We.getEffect()); else { var pt = Ge[je.uniforms[tt]]; if (!pt) continue; if (st === u.SAMPLER_2D) { var Tt = Fe.textures[He.values ? pt : Je.value].babylonTexture; if (Tt == null) continue; We.getEffect().setTexture(tt, Tt); } else g.SetUniform(We.getEffect(), tt, pt, st); } } Qe(We); })(Pe, W, me, q, he, ge, _e); }; }; }, Q = function(W, q, he) { for (var ge in q.uniforms) { var me = q.uniforms[ge], _e = q.parameters[me]; if (W.currentIdentifier === ge && _e.semantic && !_e.source && !_e.node) { var ye = v.indexOf(_e.semantic); if (ye !== -1) return delete he[ge], b[ye]; } } return W.currentIdentifier; }, oe = function(W) { for (var q in W.materials) k.LoadMaterialAsync(W, q, function(he) { }, function() { }); }, re = function() { function W() { } return W.CreateRuntime = function(q, he, ge) { var me = { extensions: {}, accessors: {}, buffers: {}, bufferViews: {}, meshes: {}, lights: {}, cameras: {}, nodes: {}, images: {}, textures: {}, shaders: {}, programs: {}, samplers: {}, techniques: {}, materials: {}, animations: {}, skins: {}, extensionsUsed: [], scenes: {}, buffersCount: 0, shaderscount: 0, scene: he, rootUrl: ge, loadedBufferCount: 0, loadedBufferViews: {}, loadedShaderCount: 0, importOnlyMeshes: !1, dummyNodes: [], forAssetContainer: !1 }; return q.extensions && N(q.extensions, "extensions", me), q.extensionsUsed && N(q.extensionsUsed, "extensionsUsed", me), q.buffers && function(_e, ye) { for (var Pe in _e) { var be = _e[Pe]; ye.buffers[Pe] = be, ye.buffersCount++; } }(q.buffers, me), q.bufferViews && N(q.bufferViews, "bufferViews", me), q.accessors && N(q.accessors, "accessors", me), q.meshes && N(q.meshes, "meshes", me), q.lights && N(q.lights, "lights", me), q.cameras && N(q.cameras, "cameras", me), q.nodes && N(q.nodes, "nodes", me), q.images && N(q.images, "images", me), q.textures && N(q.textures, "textures", me), q.shaders && function(_e, ye) { for (var Pe in _e) { var be = _e[Pe]; ye.shaders[Pe] = be, ye.shaderscount++; } }(q.shaders, me), q.programs && N(q.programs, "programs", me), q.samplers && N(q.samplers, "samplers", me), q.techniques && N(q.techniques, "techniques", me), q.materials && N(q.materials, "materials", me), q.animations && N(q.animations, "animations", me), q.skins && N(q.skins, "skins", me), q.scenes && (me.scenes = q.scenes), q.scene && q.scenes && (me.currentScene = q.scenes[q.scene]), me; }, W.LoadBufferAsync = function(q, he, ge, me, _e) { var ye = q.buffers[he]; E.Tools.IsBase64(ye.uri) ? setTimeout(function() { return ge(new Uint8Array(E.Tools.DecodeBase64(ye.uri))); }) : E.Tools.LoadFile(q.rootUrl + ye.uri, function(Pe) { return ge(new Uint8Array(Pe)); }, _e, void 0, !0, function(Pe) { Pe && me(Pe.status + " " + Pe.statusText); }); }, W.LoadTextureBufferAsync = function(q, he, ge, me) { var _e = q.textures[he]; if (_e && _e.source) if (_e.babylonTexture) ge(null); else { var ye = q.images[_e.source]; E.Tools.IsBase64(ye.uri) ? setTimeout(function() { return ge(new Uint8Array(E.Tools.DecodeBase64(ye.uri))); }) : E.Tools.LoadFile(q.rootUrl + ye.uri, function(Pe) { return ge(new Uint8Array(Pe)); }, void 0, void 0, !0, function(Pe) { Pe && me(Pe.status + " " + Pe.statusText); }); } else me(""); }, W.CreateTextureAsync = function(q, he, ge, me, _e) { var ye = q.textures[he]; if (ye.babylonTexture) me(ye.babylonTexture); else { var Pe = q.samplers[ye.sampler], be = Pe.minFilter === O.NEAREST_MIPMAP_NEAREST || Pe.minFilter === O.NEAREST_MIPMAP_LINEAR || Pe.minFilter === O.LINEAR_MIPMAP_NEAREST || Pe.minFilter === O.LINEAR_MIPMAP_LINEAR, Fe = E.Texture.BILINEAR_SAMPLINGMODE, ke = ge == null ? new Blob() : new Blob([ge]), We = URL.createObjectURL(ke), je = function() { return URL.revokeObjectURL(We); }, He = new E.Texture(We, q.scene, !be, !0, Fe, je, je); Pe.wrapS !== void 0 && (He.wrapU = g.GetWrapMode(Pe.wrapS)), Pe.wrapT !== void 0 && (He.wrapV = g.GetWrapMode(Pe.wrapT)), He.name = he, ye.babylonTexture = He, me(He); } }, W.LoadShaderStringAsync = function(q, he, ge, me) { var _e = q.shaders[he]; if (E.Tools.IsBase64(_e.uri)) { var ye = atob(_e.uri.split(",")[1]); ge && ge(ye); } else E.Tools.LoadFile(q.rootUrl + _e.uri, ge, void 0, void 0, !1, function(Pe) { Pe && me && me(Pe.status + " " + Pe.statusText); }); }, W.LoadMaterialAsync = function(q, he, ge, me) { var _e = q.materials[he]; if (_e.technique) { var ye = q.techniques[_e.technique]; if (!ye) { q.scene._blockEntityCollection = q.forAssetContainer; var Pe = new E.StandardMaterial(he, q.scene); return q.scene._blockEntityCollection = !1, Pe.diffuseColor = new E.Color3(0.5, 0.5, 0.5), Pe.sideOrientation = E.Material.CounterClockWiseSideOrientation, void ge(Pe); } var be = q.programs[ye.program], Fe = ye.states, ke = E.Effect.ShadersStore[be.vertexShader + "VertexShader"], We = E.Effect.ShadersStore[be.fragmentShader + "PixelShader"], je = "", He = "", Qe = new h(ke), Ge = new h(We), tt = {}, Je = [], st = [], at = []; for (var pt in ye.uniforms) { var Tt = ye.uniforms[pt], Lt = ye.parameters[Tt]; if (tt[pt] = Lt, !Lt.semantic || Lt.node || Lt.source) Lt.type === u.SAMPLER_2D ? at.push(pt) : Je.push(pt); else { var Ot = v.indexOf(Lt.semantic); Ot !== -1 ? (Je.push(b[Ot]), delete tt[pt]) : Je.push(pt); } } for (var St in ye.attributes) { var Ct = ye.attributes[St]; if (($t = ye.parameters[Ct]).semantic) { var nn = U($t); nn && st.push(nn); } } for (; !Qe.isEnd() && Qe.getNextToken(); ) if (Qe.currentToken === S.IDENTIFIER) { var Qt = !1; for (var St in ye.attributes) { Ct = ye.attributes[St]; var $t = ye.parameters[Ct]; if (Qe.currentIdentifier === St && $t.semantic) { je += U($t), Qt = !0; break; } } Qt || (je += Q(Qe, ye, tt)); } else je += Qe.currentString; for (; !Ge.isEnd() && Ge.getNextToken(); ) Ge.currentToken === S.IDENTIFIER ? He += Q(Ge, ye, tt) : He += Ge.currentString; var Ie = { vertex: be.vertexShader + he, fragment: be.fragmentShader + he }, Sn = { attributes: st, uniforms: Je, samplers: at, needAlphaBlending: Fe && Fe.enable && Fe.enable.indexOf(3042) !== -1 }; E.Effect.ShadersStore[be.vertexShader + he + "VertexShader"] = je, E.Effect.ShadersStore[be.fragmentShader + he + "PixelShader"] = He; var en = new E.ShaderMaterial(he, q.scene, Ie, Sn); if (en.onError = /* @__PURE__ */ function(Pn, rr, Xe) { return function(En, Qn) { rr.dispose(!0), Xe("Cannot compile program named " + Pn.name + ". Error: " + Qn + ". Default material will be applied"); }; }(be, en, me), en.onCompiled = G(q, en, ye, _e, tt, ge), en.sideOrientation = E.Material.CounterClockWiseSideOrientation, Fe && Fe.functions) { var An = Fe.functions; An.cullFace && An.cullFace[0] !== m.BACK && (en.backFaceCulling = !1); var Ue = An.blendFuncSeparate; Ue && (Ue[0] === c.SRC_ALPHA && Ue[1] === c.ONE_MINUS_SRC_ALPHA && Ue[2] === c.ONE && Ue[3] === c.ONE ? en.alphaMode = E.Constants.ALPHA_COMBINE : Ue[0] === c.ONE && Ue[1] === c.ONE && Ue[2] === c.ZERO && Ue[3] === c.ONE ? en.alphaMode = E.Constants.ALPHA_ONEONE : Ue[0] === c.SRC_ALPHA && Ue[1] === c.ONE && Ue[2] === c.ZERO && Ue[3] === c.ONE ? en.alphaMode = E.Constants.ALPHA_ADD : Ue[0] === c.ZERO && Ue[1] === c.ONE_MINUS_SRC_COLOR && Ue[2] === c.ONE && Ue[3] === c.ONE ? en.alphaMode = E.Constants.ALPHA_SUBTRACT : Ue[0] === c.DST_COLOR && Ue[1] === c.ZERO && Ue[2] === c.ONE && Ue[3] === c.ONE ? en.alphaMode = E.Constants.ALPHA_MULTIPLY : Ue[0] === c.SRC_ALPHA && Ue[1] === c.ONE_MINUS_SRC_COLOR && Ue[2] === c.ONE && Ue[3] === c.ONE && (en.alphaMode = E.Constants.ALPHA_MAXIMIZED)); } } else me && me("No technique found."); }, W; }(), Y = function() { function W() { this.state = null; } return W.RegisterExtension = function(q) { W.Extensions[q.name] ? E.Tools.Error('Tool with the same name "' + q.name + '" already exists') : W.Extensions[q.name] = q; }, W.prototype.dispose = function() { }, W.prototype._importMeshAsync = function(q, he, ge, me, _e, ye, Pe, be) { var Fe = this; return he.useRightHandedSystem = !0, k.LoadRuntimeAsync(he, ge, me, function(ke) { ke.forAssetContainer = _e, ke.importOnlyMeshes = !0, q === "" ? ke.importMeshesNames = [] : typeof q == "string" ? ke.importMeshesNames = [q] : !q || q instanceof Array ? (ke.importMeshesNames = [], E.Tools.Warn("Argument meshesNames must be of type string or string[]")) : ke.importMeshesNames = [q], Fe._createNodes(ke); var We = new Array(), je = new Array(); for (var He in ke.nodes) { var Qe = ke.nodes[He]; Qe.babylonNode instanceof E.AbstractMesh && We.push(Qe.babylonNode); } for (var Ge in ke.skins) { var tt = ke.skins[Ge]; tt.babylonSkeleton instanceof E.Skeleton && je.push(tt.babylonSkeleton); } Fe._loadBuffersAsync(ke, function() { Fe._loadShadersAsync(ke, function() { oe(ke), L(ke), !l.GLTFFileLoader.IncrementalLoading && ye && ye(We, je); }); }, Pe), l.GLTFFileLoader.IncrementalLoading && ye && ye(We, je); }, be), !0; }, W.prototype.importMeshAsync = function(q, he, ge, me, _e, ye) { var Pe = this; return new Promise(function(be, Fe) { Pe._importMeshAsync(q, he, me, _e, ge, function(ke, We) { be({ meshes: ke, particleSystems: [], skeletons: We, animationGroups: [], lights: [], transformNodes: [], geometries: [] }); }, ye, function(ke) { Fe(new Error(ke)); }); }); }, W.prototype._loadAsync = function(q, he, ge, me, _e, ye, Pe) { var be = this; q.useRightHandedSystem = !0, k.LoadRuntimeAsync(q, he, ge, function(Fe) { k.LoadRuntimeExtensionsAsync(Fe, function() { be._createNodes(Fe), be._loadBuffersAsync(Fe, function() { be._loadShadersAsync(Fe, function() { oe(Fe), L(Fe), l.GLTFFileLoader.IncrementalLoading || _e(); }); }), l.GLTFFileLoader.IncrementalLoading && _e(); }, Pe); }, Pe); }, W.prototype.loadAsync = function(q, he, ge, me) { var _e = this; return new Promise(function(ye, Pe) { _e._loadAsync(q, he, ge, !1, function() { ye(); }, me, function(be) { Pe(new Error(be)); }); }); }, W.prototype._loadShadersAsync = function(q, he) { var ge = !1, me = function(Pe, be) { k.LoadShaderStringAsync(q, Pe, function(Fe) { Fe instanceof ArrayBuffer || (q.loadedShaderCount++, Fe && (E.Effect.ShadersStore[Pe + (be.type === C.VERTEX ? "VertexShader" : "PixelShader")] = Fe), q.loadedShaderCount === q.shaderscount && he()); }, function() { E.Tools.Error("Error when loading shader program named " + Pe + " located at " + be.uri); }); }; for (var _e in q.shaders) { ge = !0; var ye = q.shaders[_e]; ye ? me.bind(this, _e, ye)() : E.Tools.Error("No shader named: " + _e); } ge || he(); }, W.prototype._loadBuffersAsync = function(q, he, ge) { var me = !1, _e = function(be, Fe) { k.LoadBufferAsync(q, be, function(ke) { q.loadedBufferCount++, ke && (ke.byteLength != q.buffers[be].byteLength && E.Tools.Error("Buffer named " + be + " is length " + ke.byteLength + ". Expected: " + Fe.byteLength), q.loadedBufferViews[be] = ke), q.loadedBufferCount === q.buffersCount && he(); }, function() { E.Tools.Error("Error when loading buffer named " + be + " located at " + Fe.uri); }); }; for (var ye in q.buffers) { me = !0; var Pe = q.buffers[ye]; Pe ? _e.bind(this, ye, Pe)() : E.Tools.Error("No buffer named: " + ye); } me || he(); }, W.prototype._createNodes = function(q) { var he = q.currentScene; if (he) for (var ge = 0; ge < he.nodes.length; ge++) $(q, he.nodes[ge], null); else for (var me in q.scenes) for (he = q.scenes[me], ge = 0; ge < he.nodes.length; ge++) $(q, he.nodes[ge], null); }, W.Extensions = {}, W; }(), k = function() { function W(q) { this._name = q; } return Object.defineProperty(W.prototype, "name", { get: function() { return this._name; }, enumerable: !1, configurable: !0 }), W.prototype.loadRuntimeAsync = function(q, he, ge, me, _e) { return !1; }, W.prototype.loadRuntimeExtensionsAsync = function(q, he, ge) { return !1; }, W.prototype.loadBufferAsync = function(q, he, ge, me, _e) { return !1; }, W.prototype.loadTextureBufferAsync = function(q, he, ge, me) { return !1; }, W.prototype.createTextureAsync = function(q, he, ge, me, _e) { return !1; }, W.prototype.loadShaderStringAsync = function(q, he, ge, me) { return !1; }, W.prototype.loadMaterialAsync = function(q, he, ge, me) { return !1; }, W.LoadRuntimeAsync = function(q, he, ge, me, _e) { W.ApplyExtensions(function(ye) { return ye.loadRuntimeAsync(q, he, ge, me, _e); }, function() { setTimeout(function() { me && me(re.CreateRuntime(he.json, q, ge)); }); }); }, W.LoadRuntimeExtensionsAsync = function(q, he, ge) { W.ApplyExtensions(function(me) { return me.loadRuntimeExtensionsAsync(q, he, ge); }, function() { setTimeout(function() { he(); }); }); }, W.LoadBufferAsync = function(q, he, ge, me, _e) { W.ApplyExtensions(function(ye) { return ye.loadBufferAsync(q, he, ge, me, _e); }, function() { re.LoadBufferAsync(q, he, ge, me, _e); }); }, W.LoadTextureAsync = function(q, he, ge, me) { W.LoadTextureBufferAsync(q, he, function(_e) { _e && W.CreateTextureAsync(q, he, _e, ge, me); }, me); }, W.LoadShaderStringAsync = function(q, he, ge, me) { W.ApplyExtensions(function(_e) { return _e.loadShaderStringAsync(q, he, ge, me); }, function() { re.LoadShaderStringAsync(q, he, ge, me); }); }, W.LoadMaterialAsync = function(q, he, ge, me) { W.ApplyExtensions(function(_e) { return _e.loadMaterialAsync(q, he, ge, me); }, function() { re.LoadMaterialAsync(q, he, ge, me); }); }, W.LoadTextureBufferAsync = function(q, he, ge, me) { W.ApplyExtensions(function(_e) { return _e.loadTextureBufferAsync(q, he, ge, me); }, function() { re.LoadTextureBufferAsync(q, he, ge, me); }); }, W.CreateTextureAsync = function(q, he, ge, me, _e) { W.ApplyExtensions(function(ye) { return ye.createTextureAsync(q, he, ge, me, _e); }, function() { re.CreateTextureAsync(q, he, ge, me, _e); }); }, W.ApplyExtensions = function(q, he) { for (var ge in Y.Extensions) if (q(Y.Extensions[ge])) return; he(); }, W; }(); l.GLTFFileLoader._CreateGLTF1Loader = function() { return new Y(); }; var H = function(W) { function q() { return W.call(this, "KHR_binary_glTF") || this; } return Object(T.b)(q, W), q.prototype.loadRuntimeAsync = function(he, ge, me, _e, ye) { var Pe = ge.json.extensionsUsed; return !(!Pe || Pe.indexOf(this.name) === -1 || !ge.bin) && (this._bin = ge.bin, _e(re.CreateRuntime(ge.json, he, me)), !0); }, q.prototype.loadBufferAsync = function(he, ge, me, _e) { return he.extensionsUsed.indexOf(this.name) !== -1 && ge === "binary_glTF" && (this._bin.readAsync(0, this._bin.byteLength).then(me, function(ye) { return _e(ye.message); }), !0); }, q.prototype.loadTextureBufferAsync = function(he, ge, me, _e) { var ye = he.textures[ge], Pe = he.images[ye.source]; if (!Pe.extensions || !(this.name in Pe.extensions)) return !1; var be = Pe.extensions[this.name], Fe = he.bufferViews[be.bufferView]; return me(g.GetBufferFromBufferView(he, Fe, 0, Fe.byteLength, _.UNSIGNED_BYTE)), !0; }, q.prototype.loadShaderStringAsync = function(he, ge, me, _e) { var ye = he.shaders[ge]; if (!ye.extensions || !(this.name in ye.extensions)) return !1; var Pe = ye.extensions[this.name], be = he.bufferViews[Pe.bufferView], Fe = g.GetBufferFromBufferView(he, be, 0, be.byteLength, _.UNSIGNED_BYTE); return setTimeout(function() { var ke = g.DecodeBufferToText(Fe); me(ke); }), !0; }, q; }(k); Y.RegisterExtension(new H()); var Z = function(W) { function q() { return W.call(this, "KHR_materials_common") || this; } return Object(T.b)(q, W), q.prototype.loadRuntimeExtensionsAsync = function(he, ge, me) { if (!he.extensions) return !1; var _e = he.extensions[this.name]; if (!_e) return !1; var ye = _e.lights; if (ye) for (var Pe in ye) { var be = ye[Pe]; switch (be.type) { case "ambient": var Fe = new E.HemisphericLight(be.name, new E.Vector3(0, 1, 0), he.scene), ke = be.ambient; ke && (Fe.diffuse = E.Color3.FromArray(ke.color || [1, 1, 1])); break; case "point": var We = new E.PointLight(be.name, new E.Vector3(10, 10, 10), he.scene), je = be.point; je && (We.diffuse = E.Color3.FromArray(je.color || [1, 1, 1])); break; case "directional": var He = new E.DirectionalLight(be.name, new E.Vector3(0, -1, 0), he.scene), Qe = be.directional; Qe && (He.diffuse = E.Color3.FromArray(Qe.color || [1, 1, 1])); break; case "spot": var Ge = be.spot; Ge && (new E.SpotLight(be.name, new E.Vector3(0, 10, 0), new E.Vector3(0, -1, 0), Ge.fallOffAngle || Math.PI, Ge.fallOffExponent || 0, he.scene).diffuse = E.Color3.FromArray(Ge.color || [1, 1, 1])); break; default: E.Tools.Warn('GLTF Material Common extension: light type "' + be.type + "” not supported"); } } return !1; }, q.prototype.loadMaterialAsync = function(he, ge, me, _e) { var ye = he.materials[ge]; if (!ye || !ye.extensions) return !1; var Pe = ye.extensions[this.name]; if (!Pe) return !1; var be = new E.StandardMaterial(ge, he.scene); return be.sideOrientation = E.Material.CounterClockWiseSideOrientation, Pe.technique === "CONSTANT" && (be.disableLighting = !0), be.backFaceCulling = Pe.doubleSided !== void 0 && !Pe.doubleSided, be.alpha = Pe.values.transparency === void 0 ? 1 : Pe.values.transparency, be.specularPower = Pe.values.shininess === void 0 ? 0 : Pe.values.shininess, typeof Pe.values.ambient == "string" ? this._loadTexture(he, Pe.values.ambient, be, "ambientTexture", _e) : be.ambientColor = E.Color3.FromArray(Pe.values.ambient || [0, 0, 0]), typeof Pe.values.diffuse == "string" ? this._loadTexture(he, Pe.values.diffuse, be, "diffuseTexture", _e) : be.diffuseColor = E.Color3.FromArray(Pe.values.diffuse || [0, 0, 0]), typeof Pe.values.emission == "string" ? this._loadTexture(he, Pe.values.emission, be, "emissiveTexture", _e) : be.emissiveColor = E.Color3.FromArray(Pe.values.emission || [0, 0, 0]), typeof Pe.values.specular == "string" ? this._loadTexture(he, Pe.values.specular, be, "specularTexture", _e) : be.specularColor = E.Color3.FromArray(Pe.values.specular || [0, 0, 0]), !0; }, q.prototype._loadTexture = function(he, ge, me, _e, ye) { re.LoadTextureBufferAsync(he, ge, function(Pe) { re.CreateTextureAsync(he, ge, Pe, function(be) { return me[_e] = be; }, ye); }, ye); }, q; }(k); Y.RegisterExtension(new Z()); }, function(A, f, V) { V.r(f), V.d(f, "ArrayItem", function() { return _.a; }), V.d(f, "GLTFLoader", function() { return _.b; }), V.d(f, "EXT_lights_image_based", function() { return C.EXT_lights_image_based; }), V.d(f, "EXT_mesh_gpu_instancing", function() { return C.EXT_mesh_gpu_instancing; }), V.d(f, "EXT_texture_webp", function() { return C.EXT_texture_webp; }), V.d(f, "KHR_draco_mesh_compression", function() { return C.KHR_draco_mesh_compression; }), V.d(f, "KHR_lights", function() { return C.KHR_lights; }), V.d(f, "KHR_materials_pbrSpecularGlossiness", function() { return C.KHR_materials_pbrSpecularGlossiness; }), V.d(f, "KHR_materials_unlit", function() { return C.KHR_materials_unlit; }), V.d(f, "KHR_materials_clearcoat", function() { return C.KHR_materials_clearcoat; }), V.d(f, "KHR_materials_sheen", function() { return C.KHR_materials_sheen; }), V.d(f, "KHR_materials_specular", function() { return C.KHR_materials_specular; }), V.d(f, "KHR_materials_ior", function() { return C.KHR_materials_ior; }), V.d(f, "KHR_materials_variants", function() { return C.KHR_materials_variants; }), V.d(f, "KHR_materials_transmission", function() { return C.KHR_materials_transmission; }), V.d(f, "KHR_materials_translucency", function() { return C.KHR_materials_translucency; }), V.d(f, "KHR_mesh_quantization", function() { return C.KHR_mesh_quantization; }), V.d(f, "KHR_texture_basisu", function() { return C.KHR_texture_basisu; }), V.d(f, "KHR_texture_transform", function() { return C.KHR_texture_transform; }), V.d(f, "MSFT_audio_emitter", function() { return C.MSFT_audio_emitter; }), V.d(f, "MSFT_lod", function() { return C.MSFT_lod; }), V.d(f, "MSFT_minecraftMesh", function() { return C.MSFT_minecraftMesh; }), V.d(f, "MSFT_sRGBFactors", function() { return C.MSFT_sRGBFactors; }), V.d(f, "ExtrasAsMetadata", function() { return C.ExtrasAsMetadata; }); var _ = V(1), C = (V(6), V(7)); }, function(A, f, V) { V.r(f), V.d(f, "MTLFileLoader", function() { return C; }), V.d(f, "OBJFileLoader", function() { return u; }); var _ = V(0), C = function() { function I() { this.materials = []; } return I.prototype.parseMTL = function(O, x, m, c) { if (!(x instanceof ArrayBuffer)) { for (var T, S = x.split(` `), E = /\s+/, g = null, l = 0; l < S.length; l++) { var h = S[l].trim(); if (h.length !== 0 && h.charAt(0) !== "#") { var v = h.indexOf(" "), b = v >= 0 ? h.substring(0, v) : h; b = b.toLowerCase(); var D = v >= 0 ? h.substring(v + 1).trim() : ""; b === "newmtl" ? (g && this.materials.push(g), O._blockEntityCollection = c, g = new _.StandardMaterial(D, O), O._blockEntityCollection = !1) : b === "kd" && g ? (T = D.split(E, 3).map(parseFloat), g.diffuseColor = _.Color3.FromArray(T)) : b === "ka" && g ? (T = D.split(E, 3).map(parseFloat), g.ambientColor = _.Color3.FromArray(T)) : b === "ks" && g ? (T = D.split(E, 3).map(parseFloat), g.specularColor = _.Color3.FromArray(T)) : b === "ke" && g ? (T = D.split(E, 3).map(parseFloat), g.emissiveColor = _.Color3.FromArray(T)) : b === "ns" && g ? g.specularPower = parseFloat(D) : b === "d" && g ? g.alpha = parseFloat(D) : b === "map_ka" && g ? g.ambientTexture = I._getTexture(m, D, O) : b === "map_kd" && g ? g.diffuseTexture = I._getTexture(m, D, O) : b === "map_ks" && g ? g.specularTexture = I._getTexture(m, D, O) : b === "map_ns" || (b === "map_bump" && g ? g.bumpTexture = I._getTexture(m, D, O) : b === "map_d" && g && (g.opacityTexture = I._getTexture(m, D, O))); } } g && this.materials.push(g); } }, I._getTexture = function(O, x, m) { if (!x) return null; var c = O; if (O === "file:") { var T = x.lastIndexOf("\\"); T === -1 && (T = x.lastIndexOf("/")), c += T > -1 ? x.substr(T + 1) : x; } else c += x; return new _.Texture(c, m, !1, I.INVERT_TEXTURE_Y); }, I.INVERT_TEXTURE_Y = !0, I; }(), u = function() { function I(O) { this.name = "obj", this.extensions = ".obj", this.obj = /^o/, this.group = /^g/, this.mtllib = /^mtllib /, this.usemtl = /^usemtl /, this.smooth = /^s /, this.vertexPattern = /v(\s+[\d|\.|\+|\-|e|E]+){3,7}/, this.normalPattern = /vn(\s+[\d|\.|\+|\-|e|E]+)( +[\d|\.|\+|\-|e|E]+)( +[\d|\.|\+|\-|e|E]+)/, this.uvPattern = /vt(\s+[\d|\.|\+|\-|e|E]+)( +[\d|\.|\+|\-|e|E]+)/, this.facePattern1 = /f\s+(([\d]{1,}[\s]?){3,})+/, this.facePattern2 = /f\s+((([\d]{1,}\/[\d]{1,}[\s]?){3,})+)/, this.facePattern3 = /f\s+((([\d]{1,}\/[\d]{1,}\/[\d]{1,}[\s]?){3,})+)/, this.facePattern4 = /f\s+((([\d]{1,}\/\/[\d]{1,}[\s]?){3,})+)/, this.facePattern5 = /f\s+(((-[\d]{1,}\/-[\d]{1,}\/-[\d]{1,}[\s]?){3,})+)/, this._forAssetContainer = !1, this._meshLoadOptions = O || I.currentMeshLoadOptions; } return Object.defineProperty(I, "INVERT_TEXTURE_Y", { get: function() { return C.INVERT_TEXTURE_Y; }, set: function(O) { C.INVERT_TEXTURE_Y = O; }, enumerable: !1, configurable: !0 }), Object.defineProperty(I, "currentMeshLoadOptions", { get: function() { return { ComputeNormals: I.COMPUTE_NORMALS, ImportVertexColors: I.IMPORT_VERTEX_COLORS, InvertY: I.INVERT_Y, InvertTextureY: I.INVERT_TEXTURE_Y, UVScaling: I.UV_SCALING, MaterialLoadingFailsSilently: I.MATERIAL_LOADING_FAILS_SILENTLY, OptimizeWithUV: I.OPTIMIZE_WITH_UV, SkipMaterials: I.SKIP_MATERIALS }; }, enumerable: !1, configurable: !0 }), I.prototype._loadMTL = function(O, x, m, c) { var T = _.Tools.BaseUrl + x + O; _.Tools.LoadFile(T, m, void 0, void 0, !1, function(S, E) { c(T, E); }); }, I.prototype.createPlugin = function() { return new I(I.currentMeshLoadOptions); }, I.prototype.canDirectLoad = function(O) { return !1; }, I.prototype.importMeshAsync = function(O, x, m, c, T, S) { return this._parseSolid(O, x, m, c).then(function(E) { return { meshes: E, particleSystems: [], skeletons: [], animationGroups: [], transformNodes: [], geometries: [], lights: [] }; }); }, I.prototype.loadAsync = function(O, x, m, c, T) { return this.importMeshAsync(null, O, x, m, c).then(function() { }); }, I.prototype.loadAssetContainerAsync = function(O, x, m, c, T) { var S = this; return this._forAssetContainer = !0, this.importMeshAsync(null, O, x, m).then(function(E) { var g = new _.AssetContainer(O); return E.meshes.forEach(function(l) { return g.meshes.push(l); }), E.meshes.forEach(function(l) { var h = l.material; h && g.materials.indexOf(h) == -1 && (g.materials.push(h), h.getActiveTextures().forEach(function(v) { g.textures.indexOf(v) == -1 && g.textures.push(v); })); }), S._forAssetContainer = !1, g; }).catch(function(E) { throw S._forAssetContainer = !1, E; }); }, I.prototype._parseSolid = function(O, x, m, c) { for (var T, S = this, E = [], g = [], l = [], h = [], v = [], b = [], D = [], w = [], N = [], M = [], U = [], X = 0, j = !1, ne = [], te = [], de = [], pe = [], ae = [], ee = "", K = "", $ = new C(), L = 1, G = !0, Q = new _.Color4(0.5, 0.5, 0.5, 1), oe = function(Ge, tt, Je, st, at, pt, Tt) { var Lt; (Lt = S._meshLoadOptions.OptimizeWithUV ? function(Ot, St) { Ot[St[0]] || (Ot[St[0]] = { normals: [], idx: [], uv: [] }); var Ct = Ot[St[0]].normals.indexOf(St[1]); return Ct != 1 && St[2] === Ot[St[0]].uv[Ct] ? Ot[St[0]].idx[Ct] : -1; }(U, [Ge, Je, tt]) : function(Ot, St) { Ot[St[0]] || (Ot[St[0]] = { normals: [], idx: [] }); var Ct = Ot[St[0]].normals.indexOf(St[1]); return Ct === -1 ? -1 : Ot[St[0]].idx[Ct]; }(U, [Ge, Je])) === -1 ? (b.push(D.length), D.push(st), w.push(at), M.push(pt), Tt !== void 0 && N.push(Tt), U[Ge].normals.push(Je), U[Ge].idx.push(X++), S._meshLoadOptions.OptimizeWithUV && U[Ge].uv.push(tt)) : b.push(Lt); }, re = function() { for (var Ge = 0; Ge < D.length; Ge++) ne.push(D[Ge].x, D[Ge].y, D[Ge].z), de.push(M[Ge].x, M[Ge].y, M[Ge].z), pe.push(w[Ge].x, w[Ge].y), S._meshLoadOptions.ImportVertexColors === !0 && te.push(N[Ge].r, N[Ge].g, N[Ge].b, N[Ge].a); D = [], M = [], w = [], N = [], U = [], X = 0; }, Y = function(Ge, tt) { for (var Je = tt; Je < Ge.length - 1; Je++) ae.push(Ge[0], Ge[Je], Ge[Je + 1]); }, k = function(Ge, tt) { Y(Ge, tt); for (var Je = 0; Je < ae.length; Je++) { var st = parseInt(ae[Je]) - 1; oe(st, 0, 0, E[st], _.Vector2.Zero(), _.Vector3.Up(), S._meshLoadOptions.ImportVertexColors === !0 ? h[st] : void 0); } ae = []; }, H = function(Ge, tt) { Y(Ge, tt); for (var Je = 0; Je < ae.length; Je++) { var st = ae[Je].split("/"), at = parseInt(st[0]) - 1, pt = parseInt(st[1]) - 1; oe(at, pt, 0, E[at], l[pt], _.Vector3.Up(), S._meshLoadOptions.ImportVertexColors === !0 ? h[at] : void 0); } ae = []; }, Z = function(Ge, tt) { Y(Ge, tt); for (var Je = 0; Je < ae.length; Je++) { var st = ae[Je].split("/"), at = parseInt(st[0]) - 1, pt = parseInt(st[1]) - 1, Tt = parseInt(st[2]) - 1; oe(at, pt, Tt, E[at], l[pt], g[Tt]); } ae = []; }, W = function(Ge, tt) { Y(Ge, tt); for (var Je = 0; Je < ae.length; Je++) { var st = ae[Je].split("//"), at = parseInt(st[0]) - 1, pt = parseInt(st[1]) - 1; oe(at, 1, pt, E[at], _.Vector2.Zero(), g[pt], S._meshLoadOptions.ImportVertexColors === !0 ? h[at] : void 0); } ae = []; }, q = function(Ge, tt) { Y(Ge, tt); for (var Je = 0; Je < ae.length; Je++) { var st = ae[Je].split("/"), at = E.length + parseInt(st[0]), pt = l.length + parseInt(st[1]), Tt = g.length + parseInt(st[2]); oe(at, pt, Tt, E[at], l[pt], g[Tt], S._meshLoadOptions.ImportVertexColors === !0 ? h[at] : void 0); } ae = []; }, he = function() { v.length > 0 && (T = v[v.length - 1], re(), b.reverse(), T.indices = b.slice(), T.positions = ne.slice(), T.normals = de.slice(), T.uvs = pe.slice(), S._meshLoadOptions.ImportVertexColors === !0 && (T.colors = te.slice()), b = [], ne = [], te = [], de = [], pe = []); }, ge = m.split(` `), me = 0; me < ge.length; me++) { var _e, ye = ge[me].trim().replace(/\s\s/g, " "); if (ye.length !== 0 && ye.charAt(0) !== "#") if (this.vertexPattern.test(ye)) _e = ye.match(/[^ ]+/g), E.push(new _.Vector3(parseFloat(_e[1]), parseFloat(_e[2]), parseFloat(_e[3]))), this._meshLoadOptions.ImportVertexColors === !0 && (_e.length >= 7 ? h.push(new _.Color4(parseFloat(_e[4]), parseFloat(_e[5]), parseFloat(_e[6]), _e.length === 7 || _e[7] === void 0 ? 1 : parseFloat(_e[7]))) : h.push(Q)); else if ((_e = this.normalPattern.exec(ye)) !== null) g.push(new _.Vector3(parseFloat(_e[1]), parseFloat(_e[2]), parseFloat(_e[3]))); else if ((_e = this.uvPattern.exec(ye)) !== null) l.push(new _.Vector2(parseFloat(_e[1]) * I.UV_SCALING.x, parseFloat(_e[2]) * I.UV_SCALING.y)); else if ((_e = this.facePattern3.exec(ye)) !== null) Z(_e[1].trim().split(" "), 1); else if ((_e = this.facePattern4.exec(ye)) !== null) W(_e[1].trim().split(" "), 1); else if ((_e = this.facePattern5.exec(ye)) !== null) q(_e[1].trim().split(" "), 1); else if ((_e = this.facePattern2.exec(ye)) !== null) H(_e[1].trim().split(" "), 1); else if ((_e = this.facePattern1.exec(ye)) !== null) k(_e[1].trim().split(" "), 1); else if (this.group.test(ye) || this.obj.test(ye)) { var Pe = { name: ye.substring(2).trim(), indices: void 0, positions: void 0, normals: void 0, uvs: void 0, colors: void 0, materialName: "" }; he(), v.push(Pe), j = !0, G = !0, L = 1; } else this.usemtl.test(ye) ? (ee = ye.substring(7).trim(), (!G || !j) && (he(), Pe = { name: "mesh_mm" + L.toString(), indices: void 0, positions: void 0, normals: void 0, uvs: void 0, colors: void 0, materialName: ee }, L++, v.push(Pe), j = !0), j && G && (v[v.length - 1].materialName = ee, G = !1)) : this.mtllib.test(ye) ? K = ye.substring(7).trim() : this.smooth.test(ye) || console.log("Unhandled expression at line : " + ye); } j && (T = v[v.length - 1], b.reverse(), re(), T.indices = b, T.positions = ne, T.normals = de, T.uvs = pe, this._meshLoadOptions.ImportVertexColors === !0 && (T.colors = te)), j || (b.reverse(), re(), v.push({ name: _.Geometry.RandomId(), indices: b, positions: ne, colors: te, normals: de, uvs: pe, materialName: ee })); for (var be = [], Fe = new Array(), ke = 0; ke < v.length; ke++) { if (O && v[ke].name) { if (O instanceof Array) { if (O.indexOf(v[ke].name) === -1) continue; } else if (v[ke].name !== O) continue; } T = v[ke], x._blockEntityCollection = this._forAssetContainer; var We = new _.Mesh(v[ke].name, x); x._blockEntityCollection = !1, Fe.push(v[ke].materialName); var je = new _.VertexData(); if (je.uvs = T.uvs, je.indices = T.indices, je.positions = T.positions, this._meshLoadOptions.ComputeNormals === !0) { var He = new Array(); _.VertexData.ComputeNormals(T.positions, T.indices, He), je.normals = He; } else je.normals = T.normals; this._meshLoadOptions.ImportVertexColors === !0 && (je.colors = T.colors), je.applyToMesh(We), this._meshLoadOptions.InvertY && (We.scaling.y *= -1), be.push(We); } var Qe = []; return K !== "" && this._meshLoadOptions.SkipMaterials === !1 && Qe.push(new Promise(function(Ge, tt) { S._loadMTL(K, c, function(Je) { try { $.parseMTL(x, Je, c, S._forAssetContainer); for (var st = 0; st < $.materials.length; st++) { for (var at, pt = 0, Tt = []; (at = Fe.indexOf($.materials[st].name, pt)) > -1; ) Tt.push(at), pt = at + 1; if (at === -1 && Tt.length === 0) $.materials[st].dispose(); else for (var Lt = 0; Lt < Tt.length; Lt++) be[Tt[Lt]].material = $.materials[st]; } Ge(); } catch (Ot) { _.Tools.Warn("Error processing MTL file: '" + K + "'"), S._meshLoadOptions.MaterialLoadingFailsSilently ? Ge() : tt(Ot); } }, function(Je, st) { _.Tools.Warn("Error downloading MTL file: '" + K + "'"), S._meshLoadOptions.MaterialLoadingFailsSilently ? Ge() : tt(st); }); })), Promise.all(Qe).then(function() { return be; }); }, I.OPTIMIZE_WITH_UV = !0, I.INVERT_Y = !1, I.IMPORT_VERTEX_COLORS = !1, I.COMPUTE_NORMALS = !1, I.UV_SCALING = new _.Vector2(1, 1), I.SKIP_MATERIALS = !1, I.MATERIAL_LOADING_FAILS_SILENTLY = !0, I; }(); _.SceneLoader && _.SceneLoader.RegisterPlugin(new u()); }, function(A, f, V) { V.r(f), V.d(f, "STLFileLoader", function() { return C; }); var _ = V(0), C = function() { function u() { this.solidPattern = /solid (\S*)([\S\s]*?)endsolid[ ]*(\S*)/g, this.facetsPattern = /facet([\s\S]*?)endfacet/g, this.normalPattern = /normal[\s]+([\-+]?[0-9]+\.?[0-9]*([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+/g, this.vertexPattern = /vertex[\s]+([\-+]?[0-9]+\.?[0-9]*([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+/g, this.name = "stl", this.extensions = { ".stl": { isBinary: !0 } }; } return u.prototype.importMesh = function(I, O, x, m, c, T, S) { var E; if (typeof x != "string") { if (this._isBinary(x)) { var g = new _.Mesh("stlmesh", O); return this._parseBinary(g, x), c && c.push(g), !0; } for (var l = new Uint8Array(x), h = "", v = 0; v < x.byteLength; v++) h += String.fromCharCode(l[v]); x = h; } for (; E = this.solidPattern.exec(x); ) { var b = E[1]; if (b != E[3]) return _.Tools.Error("Error in STL, solid name != endsolid name"), !1; if (I && b) { if (I instanceof Array) { if (!I.indexOf(b)) continue; } else if (b !== I) continue; } b = b || "stlmesh", g = new _.Mesh(b, O), this._parseASCII(g, E[2]), c && c.push(g); } return !0; }, u.prototype.load = function(I, O, x) { return this.importMesh(null, I, O, x, null, null, null); }, u.prototype.loadAssetContainer = function(I, O, x, m) { var c = new _.AssetContainer(I); return I._blockEntityCollection = !0, this.importMesh(null, I, O, x, c.meshes, null, null), I._blockEntityCollection = !1, c; }, u.prototype._isBinary = function(I) { var O; if (84 + 50 * (O = new DataView(I)).getUint32(80, !0) === O.byteLength) return !0; for (var x = O.byteLength, m = 0; m < x; m++) if (O.getUint8(m) > 127) return !0; return !1; }, u.prototype._parseBinary = function(I, O) { for (var x = new DataView(O), m = x.getUint32(80, !0), c = 0, T = new Float32Array(3 * m * 3), S = new Float32Array(3 * m * 3), E = new Uint32Array(3 * m), g = 0, l = 0; l < m; l++) { for (var h = 84 + 50 * l, v = x.getFloat32(h, !0), b = x.getFloat32(h + 4, !0), D = x.getFloat32(h + 8, !0), w = 1; w <= 3; w++) { var N = h + 12 * w; T[c] = x.getFloat32(N, !0), T[c + 2] = x.getFloat32(N + 4, !0), T[c + 1] = x.getFloat32(N + 8, !0), S[c] = v, S[c + 2] = b, S[c + 1] = D, c += 3; } E[g] = g++, E[g] = g++, E[g] = g++; } I.setVerticesData(_.VertexBuffer.PositionKind, T), I.setVerticesData(_.VertexBuffer.NormalKind, S), I.setIndices(E), I.computeWorldMatrix(!0); }, u.prototype._parseASCII = function(I, O) { for (var x, m = [], c = [], T = [], S = 0; x = this.facetsPattern.exec(O); ) { var E = x[1], g = this.normalPattern.exec(E); if (this.normalPattern.lastIndex = 0, g) { for (var l, h = [Number(g[1]), Number(g[5]), Number(g[3])]; l = this.vertexPattern.exec(E); ) m.push(Number(l[1]), Number(l[5]), Number(l[3])), c.push(h[0], h[1], h[2]); T.push(S++, S++, S++), this.vertexPattern.lastIndex = 0; } } this.facetsPattern.lastIndex = 0, I.setVerticesData(_.VertexBuffer.PositionKind, m), I.setVerticesData(_.VertexBuffer.NormalKind, c), I.setIndices(T), I.computeWorldMatrix(!0); }, u; }(); _.SceneLoader && _.SceneLoader.RegisterPlugin(new C()); }, function(A, f, V) { (function(_) { var C = V(2), u = V(3); V.d(f, "a", function() { return C.GLTFFileLoader; }), V.d(f, "b", function() { return C.GLTFLoaderAnimationStartMode; }), V.d(f, "c", function() { return C.GLTFLoaderCoordinateSystemMode; }), V.d(f, "d", function() { return C.GLTFLoaderState; }), V.d(f, "e", function() { return u.GLTFValidation; }); var I = _ !== void 0 ? _ : typeof window < "u" ? window : void 0; if (I !== void 0) { for (var O in I.BABYLON = I.BABYLON || {}, C) I.BABYLON[O] = C[O]; for (var O in u) I.BABYLON[O] = u[O]; } }).call(this, V(5)); }, function(A, f, V) { (function(_) { var C = V(8); V.d(f, "a", function() { return C; }); var u = _ !== void 0 ? _ : typeof window < "u" ? window : void 0; if (u !== void 0) for (var I in u.BABYLON = u.BABYLON || {}, u.BABYLON.GLTF1 = u.BABYLON.GLTF1 || {}, C) u.BABYLON.GLTF1[I] = C[I]; }).call(this, V(5)); }, function(A, f, V) { (function(_) { var C = V(7), u = V(6), I = V(9); V.d(f, "a", function() { return I; }); var O = _ !== void 0 ? _ : typeof window < "u" ? window : void 0; if (O !== void 0) { O.BABYLON = O.BABYLON || {}; var x = O.BABYLON; x.GLTF2 = x.GLTF2 || {}, x.GLTF2.Loader = x.GLTF2.Loader || {}, x.GLTF2.Loader.Extensions = x.GLTF2.Loader.Extensions || {}; var m = []; for (var c in C) x.GLTF2.Loader.Extensions[c] = C[c], m.push(c); for (var c in u) x.GLTF2.Loader[c] = u[c], m.push(c); for (var c in I) m.indexOf(c) > -1 || (x.GLTF2[c] = I[c]); } }).call(this, V(5)); }, function(A, f, V) { V.r(f), (function(_) { var C = V(10); V.d(f, "MTLFileLoader", function() { return C.MTLFileLoader; }), V.d(f, "OBJFileLoader", function() { return C.OBJFileLoader; }); var u = _ !== void 0 ? _ : typeof window < "u" ? window : void 0; if (u !== void 0) for (var I in C) u.BABYLON[I] = C[I]; }).call(this, V(5)); }, function(A, f, V) { V.r(f), (function(_) { var C = V(11); V.d(f, "STLFileLoader", function() { return C.STLFileLoader; }); var u = _ !== void 0 ? _ : typeof window < "u" ? window : void 0; if (u !== void 0) for (var I in C) u.BABYLON[I] = C[I]; }).call(this, V(5)); }, , , , function(A, f, V) { V.r(f), V.d(f, "GLTFLoaderCoordinateSystemMode", function() { return _.c; }), V.d(f, "GLTFLoaderAnimationStartMode", function() { return _.b; }), V.d(f, "GLTFLoaderState", function() { return _.d; }), V.d(f, "GLTFFileLoader", function() { return _.a; }), V.d(f, "GLTFValidation", function() { return _.e; }), V.d(f, "GLTF1", function() { return C.a; }), V.d(f, "GLTF2", function() { return u.a; }), V.d(f, "MTLFileLoader", function() { return I.MTLFileLoader; }), V.d(f, "OBJFileLoader", function() { return I.OBJFileLoader; }), V.d(f, "STLFileLoader", function() { return O.STLFileLoader; }), V(2), V(3), V(8), V(9), V(10), V(11); var _ = V(12), C = V(13), u = V(14), I = V(15), O = V(16); }]); }); })(cf); var Eo = cf.exports; const lv = /* @__PURE__ */ av(Eo), af = /* @__PURE__ */ cv({ __proto__: null, default: lv }, [Eo]), { SvelteComponent: uv, binding_callbacks: hv, detach: dv, element: fv, init: pv, insert: _v, noop: Kc, safe_not_equal: mv } = window.__gradio__svelte__internal, { onMount: gv } = window.__gradio__svelte__internal; function vv(an) { let ln; return { c() { ln = fv("canvas"); }, m(Be, A) { _v(Be, ln, A), an[12](ln); }, p: Kc, i: Kc, o: Kc, d(Be) { Be && dv(ln), an[12](null); } }; } function yv(an, ln) { return an ?? ln(); } function bv(an, ln, Be) { let A, { value: f } = ln, { clear_color: V } = ln, { camera_position: _ } = ln, { zoom_speed: C } = ln, { pan_speed: u } = ln, { resolved_url: I = void 0 } = ln, O, x, m, c, T = !1; gv(() => { c = new ir.Engine(x, !0), m = new ir.Scene(c), m.createDefaultCameraOrLight(), m.clearColor = m.clearColor = new ir.Color4(...V), c.runRenderLoop(() => { m.render(); }); function h() { c.resize(); } return window.addEventListener("resize", h), Be(10, T = !0), () => { m.dispose(), c.dispose(), window.removeEventListener("resize", h); }; }); function S(h) { m && (m.meshes.forEach((v) => { v.dispose(); }), h && (ir.SceneLoader.ShowLoadingScreen = !1, ir.SceneLoader.Append(h, "", m, () => E(m, _, C, u), void 0, void 0, "." + f.path.split(".").pop()))); } function E(h, v, b, D) { h.createDefaultCamera(!0, !0, !0); var w = h.activeCamera; v[0] !== null && (w.alpha = ir.Tools.ToRadians(v[0])), v[1] !== null && (w.beta = ir.Tools.ToRadians(v[1])), v[2] !== null && (w.radius = v[2]), w.lowerRadiusLimit = 0.1; const N = () => { w.wheelPrecision = 250 / (w.radius * b), w.panningSensibility = 1e4 * D / w.radius; }; N(), w.attachControl(!0), w.onAfterCheckInputsObservable.add(N); } function g(h, v, b) { m && (m.removeCamera(m.activeCamera), E(m, h, v, b)); } function l(h) { hv[h ? "unshift" : "push"](() => { x = h, Be(0, x); }); } return an.$$set = (h) => { "value" in h && Be(2, f = h.value), "clear_color" in h && Be(3, V = h.clear_color), "camera_position" in h && Be(4, _ = h.camera_position), "zoom_speed" in h && Be(5, C = h.zoom_speed), "pan_speed" in h && Be(6, u = h.pan_speed), "resolved_url" in h && Be(1, I = h.resolved_url); }, an.$$.update = () => { if (an.$$.dirty & /*BABYLON_LOADERS*/ 256 && Eo.OBJFileLoader != null && !Eo.OBJFileLoader.IMPORT_VERTEX_COLORS && Be(8, Eo.OBJFileLoader.IMPORT_VERTEX_COLORS = !0, af), an.$$.dirty & /*value*/ 4 && Be(11, A = f.url), an.$$.dirty & /*url, latest_url*/ 2560 && (Be(1, I = A), A)) { Be(9, O = A); const h = A; sv(A).then((v) => { O === h ? Be(1, I = yv(v, () => { })) : v && URL.revokeObjectURL(v); }); } an.$$.dirty & /*mounted, resolved_url*/ 1026 && T && S(I); }, [ x, I, f, V, _, C, u, g, af, O, T, A, l ]; } class Ev extends uv { constructor(ln) { super(), pv(this, ln, bv, vv, mv, { value: 2, clear_color: 3, camera_position: 4, zoom_speed: 5, pan_speed: 6, resolved_url: 1, reset_camera_position: 7 }); } get reset_camera_position() { return this.$$.ctx[7]; } } export { Ev as default };