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Running
on
Zero
Running
on
Zero
JianyuanWang
commited on
Commit
•
1f8b395
1
Parent(s):
1a8b5a6
update app
Browse files
app.py
CHANGED
@@ -281,7 +281,7 @@ with gr.Blocks() as demo:
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<h3 style="color: #2a9d8f;">Dynamic Scenes</h3>
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SfM methods are designed for rigid/static reconstruction. When dealing with dynamic/moving inputs, these methods may still work by focusing on the rigid parts of the scene. However, to ensure high-quality results, it is better to minimize the presence of moving objects in the input data.
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<h3 style="color: #2a9d8f;">Runtime</h3>
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The reconstruction typically takes <strong>up to 90 seconds</strong>. Longer runtimes can be attributed to difficult input data or a high number of query images/points. Please note that running reconstruction on Hugging Face is slower than on a local machine.
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<h3 style="color: #2a9d8f;">Contact</h3>
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If you meet any problem, feel free to create an issue in our <a href="https://github.com/facebookresearch/vggsfm" target="_blank" style="color: #2a9d8f;">GitHub Repo</a> ⭐
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</div>
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<h3 style="color: #2a9d8f;">Dynamic Scenes</h3>
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SfM methods are designed for rigid/static reconstruction. When dealing with dynamic/moving inputs, these methods may still work by focusing on the rigid parts of the scene. However, to ensure high-quality results, it is better to minimize the presence of moving objects in the input data.
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<h3 style="color: #2a9d8f;">Runtime</h3>
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The reconstruction typically takes <strong>up to 90 seconds</strong>. Longer runtimes can be attributed to difficult input data or a high number of query images/points. Please note that running reconstruction on Hugging Face is slower than on a local machine. Especially when using GPU zero, it will take additional 30 seconds to start up.
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<h3 style="color: #2a9d8f;">Contact</h3>
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If you meet any problem, feel free to create an issue in our <a href="https://github.com/facebookresearch/vggsfm" target="_blank" style="color: #2a9d8f;">GitHub Repo</a> ⭐
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</div>
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