Flux-TRELLIS / app.py
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import gradio as gr
import spaces
from gradio_litmodel3d import LitModel3D
import os
import shutil
import random
import uuid
from datetime import datetime
from diffusers import DiffusionPipeline
os.environ['SPCONV_ALGO'] = 'native'
from typing import *
import torch
import numpy as np
import imageio
from easydict import EasyDict as edict
from PIL import Image
from trellis.pipelines import TrellisImageTo3DPipeline
from trellis.representations import Gaussian, MeshExtractResult
from trellis.utils import render_utils, postprocessing_utils
NUM_INFERENCE_STEPS = 8
huggingface_token = os.getenv("HUGGINGFACE_TOKEN")
# Constants
MAX_SEED = np.iinfo(np.int32).max
TMP_DIR = os.path.join(os.path.dirname(os.path.abspath(__file__)), 'tmp')
os.makedirs(TMP_DIR, exist_ok=True)
# Create permanent storage directory for Flux generated images
SAVE_DIR = "saved_images"
if not os.path.exists(SAVE_DIR):
os.makedirs(SAVE_DIR, exist_ok=True)
def start_session(req: gr.Request):
user_dir = os.path.join(TMP_DIR, str(req.session_hash))
os.makedirs(user_dir, exist_ok=True)
def end_session(req: gr.Request):
user_dir = os.path.join(TMP_DIR, str(req.session_hash))
shutil.rmtree(user_dir)
def preprocess_image(image: Image.Image) -> Image.Image:
processed_image = trellis_pipeline.preprocess_image(image)
return processed_image
def pack_state(gs: Gaussian, mesh: MeshExtractResult) -> dict:
return {
'gaussian': {
**gs.init_params,
'_xyz': gs._xyz.cpu().numpy(),
'_features_dc': gs._features_dc.cpu().numpy(),
'_scaling': gs._scaling.cpu().numpy(),
'_rotation': gs._rotation.cpu().numpy(),
'_opacity': gs._opacity.cpu().numpy(),
},
'mesh': {
'vertices': mesh.vertices.cpu().numpy(),
'faces': mesh.faces.cpu().numpy(),
},
}
def unpack_state(state: dict) -> Tuple[Gaussian, edict]:
gs = Gaussian(
aabb=state['gaussian']['aabb'],
sh_degree=state['gaussian']['sh_degree'],
mininum_kernel_size=state['gaussian']['mininum_kernel_size'],
scaling_bias=state['gaussian']['scaling_bias'],
opacity_bias=state['gaussian']['opacity_bias'],
scaling_activation=state['gaussian']['scaling_activation'],
)
gs._xyz = torch.tensor(state['gaussian']['_xyz'], device='cuda')
gs._features_dc = torch.tensor(state['gaussian']['_features_dc'], device='cuda')
gs._scaling = torch.tensor(state['gaussian']['_scaling'], device='cuda')
gs._rotation = torch.tensor(state['gaussian']['_rotation'], device='cuda')
gs._opacity = torch.tensor(state['gaussian']['_opacity'], device='cuda')
mesh = edict(
vertices=torch.tensor(state['mesh']['vertices'], device='cuda'),
faces=torch.tensor(state['mesh']['faces'], device='cuda'),
)
return gs, mesh
def get_seed(randomize_seed: bool, seed: int) -> int:
return np.random.randint(0, MAX_SEED) if randomize_seed else seed
@spaces.GPU
def generate_flux_image(
prompt: str,
seed: int,
randomize_seed: bool,
width: int,
height: int,
guidance_scale: float,
progress: gr.Progress = gr.Progress(track_tqdm=True),
) -> Image.Image:
"""Generate image using Flux pipeline"""
if randomize_seed:
seed = random.randint(0, MAX_SEED)
generator = torch.Generator(device=device).manual_seed(seed)
prompt = "wbgmsst, " + prompt + ", 3D isometric, white background"
image = flux_pipeline(
prompt=prompt,
guidance_scale=guidance_scale,
num_inference_steps=NUM_INFERENCE_STEPS,
width=width,
height=height,
generator=generator,
).images[0]
# Save the generated image
timestamp = datetime.now().strftime("%Y%m%d_%H%M%S")
unique_id = str(uuid.uuid4())[:8]
filename = f"{timestamp}_{unique_id}.png"
filepath = os.path.join(SAVE_DIR, filename)
image.save(filepath)
return image
@spaces.GPU
def image_to_3d(
image: Image.Image,
seed: int,
ss_guidance_strength: float,
ss_sampling_steps: int,
slat_guidance_strength: float,
slat_sampling_steps: int,
req: gr.Request,
) -> Tuple[dict, str]:
user_dir = os.path.join(TMP_DIR, str(req.session_hash))
outputs = trellis_pipeline.run(
image,
seed=seed,
formats=["gaussian", "mesh"],
preprocess_image=False,
sparse_structure_sampler_params={
"steps": ss_sampling_steps,
"cfg_strength": ss_guidance_strength,
},
slat_sampler_params={
"steps": slat_sampling_steps,
"cfg_strength": slat_guidance_strength,
},
)
video = render_utils.render_video(outputs['gaussian'][0], num_frames=120)['color']
video_geo = render_utils.render_video(outputs['mesh'][0], num_frames=120)['normal']
video = [np.concatenate([video[i], video_geo[i]], axis=1) for i in range(len(video))]
video_path = os.path.join(user_dir, 'sample.mp4')
imageio.mimsave(video_path, video, fps=15)
state = pack_state(outputs['gaussian'][0], outputs['mesh'][0])
torch.cuda.empty_cache()
return state, video_path
@spaces.GPU(duration=90)
def extract_glb(
state: dict,
mesh_simplify: float,
texture_size: int,
req: gr.Request,
) -> Tuple[str, str]:
user_dir = os.path.join(TMP_DIR, str(req.session_hash))
gs, mesh = unpack_state(state)
glb = postprocessing_utils.to_glb(gs, mesh, simplify=mesh_simplify, texture_size=texture_size, verbose=False)
glb_path = os.path.join(user_dir, 'sample.glb')
glb.export(glb_path)
torch.cuda.empty_cache()
return glb_path, glb_path
@spaces.GPU
def extract_gaussian(state: dict, req: gr.Request) -> Tuple[str, str]:
user_dir = os.path.join(TMP_DIR, str(req.session_hash))
gs, _ = unpack_state(state)
gaussian_path = os.path.join(user_dir, 'sample.ply')
gs.save_ply(gaussian_path)
torch.cuda.empty_cache()
return gaussian_path, gaussian_path
# Gradio Interface
with gr.Blocks() as demo:
gr.Markdown("""
## Game Asset Generation to 3D with FLUX and TRELLIS
* Enter a prompt to generate a game asset image, then convert it to 3D
* If you find the generated 3D asset satisfactory, click "Extract GLB" to extract the GLB file and download it.
* [TRELLIS Model](https://huggingface.co/JeffreyXiang/TRELLIS-image-large) [Trellis Github](https://github.com/microsoft/TRELLIS) [Flux-Dev](https://huggingface.co/black-forest-labs/FLUX.1-dev)
* [Flux Game Assets LoRA](https://huggingface.co/gokaygokay/Flux-Game-Assets-LoRA-v2) [Hyper FLUX 8Steps LoRA](https://huggingface.co/ByteDance/Hyper-SD) [safetensors to GGUF for Flux](https://github.com/ruSauron/to-gguf-bat) [Thanks to John6666](https://huggingface.co/John6666)
""")
with gr.Row():
with gr.Column():
# Flux image generation inputs
prompt = gr.Text(label="Prompt", placeholder="Enter your game asset description")
with gr.Accordion("Generation Settings", open=False):
seed = gr.Slider(0, MAX_SEED, label="Seed", value=42, step=1)
randomize_seed = gr.Checkbox(label="Randomize Seed", value=True)
with gr.Row():
width = gr.Slider(512, 1024, label="Width", value=1024, step=16)
height = gr.Slider(512, 1024, label="Height", value=1024, step=16)
with gr.Row():
guidance_scale = gr.Slider(0.0, 10.0, label="Guidance Scale", value=3.5, step=0.1)
# num_inference_steps = gr.Slider(1, 50, label="Steps", value=8, step=1)
with gr.Accordion("3D Generation Settings", open=False):
gr.Markdown("Stage 1: Sparse Structure Generation")
with gr.Row():
ss_guidance_strength = gr.Slider(0.0, 10.0, label="Guidance Strength", value=7.5, step=0.1)
ss_sampling_steps = gr.Slider(1, 50, label="Sampling Steps", value=12, step=1)
gr.Markdown("Stage 2: Structured Latent Generation")
with gr.Row():
slat_guidance_strength = gr.Slider(0.0, 10.0, label="Guidance Strength", value=3.0, step=0.1)
slat_sampling_steps = gr.Slider(1, 50, label="Sampling Steps", value=12, step=1)
generate_btn = gr.Button("Generate")
with gr.Accordion("GLB Extraction Settings", open=False):
mesh_simplify = gr.Slider(0.9, 0.98, label="Simplify", value=0.95, step=0.01)
texture_size = gr.Slider(512, 2048, label="Texture Size", value=1024, step=512)
with gr.Row():
extract_glb_btn = gr.Button("Extract GLB", interactive=False)
extract_gs_btn = gr.Button("Extract Gaussian", interactive=False)
with gr.Column():
generated_image = gr.Image(label="Generated Asset", type="pil")
with gr.Column():
video_output = gr.Video(label="Generated 3D Asset", autoplay=True, loop=True)
model_output = LitModel3D(label="Extracted GLB/Gaussian", exposure=8.0, height=400)
with gr.Row():
download_glb = gr.DownloadButton(label="Download GLB", interactive=False)
download_gs = gr.DownloadButton(label="Download Gaussian", interactive=False)
output_buf = gr.State()
# Event handlers
demo.load(start_session)
demo.unload(end_session)
generate_btn.click(
generate_flux_image,
inputs=[prompt, seed, randomize_seed, width, height, guidance_scale],
outputs=[generated_image],
).then(
image_to_3d,
inputs=[generated_image, seed, ss_guidance_strength, ss_sampling_steps, slat_guidance_strength, slat_sampling_steps],
outputs=[output_buf, video_output],
).then(
lambda: tuple([gr.Button(interactive=True), gr.Button(interactive=True)]),
outputs=[extract_glb_btn, extract_gs_btn],
)
extract_glb_btn.click(
extract_glb,
inputs=[output_buf, mesh_simplify, texture_size],
outputs=[model_output, download_glb],
).then(
lambda: gr.Button(interactive=True),
outputs=[download_glb],
)
extract_gs_btn.click(
extract_gaussian,
inputs=[output_buf],
outputs=[model_output, download_gs],
).then(
lambda: gr.Button(interactive=True),
outputs=[download_gs],
)
model_output.clear(
lambda: gr.Button(interactive=False),
outputs=[download_glb],
)
# Initialize both pipelines
if __name__ == "__main__":
from diffusers import FluxTransformer2DModel, FluxPipeline, BitsAndBytesConfig, GGUFQuantizationConfig
from transformers import T5EncoderModel, BitsAndBytesConfig as BitsAndBytesConfigTF
# Initialize Flux pipeline
device = "cuda" if torch.cuda.is_available() else "cpu"
huggingface_token = os.getenv("HUGGINGFACE_TOKEN")
dtype = torch.bfloat16
file_url = "https://huggingface.co/gokaygokay/flux-game/blob/main/hyperflux_00001_.q8_0.gguf"
file_url = file_url.replace("/resolve/main/", "/blob/main/").replace("?download=true", "")
single_file_base_model = "camenduru/FLUX.1-dev-diffusers"
quantization_config_tf = BitsAndBytesConfigTF(load_in_8bit=True, bnb_8bit_compute_dtype=torch.bfloat16)
text_encoder_2 = T5EncoderModel.from_pretrained(single_file_base_model, subfolder="text_encoder_2", torch_dtype=dtype, config=single_file_base_model, quantization_config=quantization_config_tf, token=huggingface_token)
if ".gguf" in file_url:
transformer = FluxTransformer2DModel.from_single_file(file_url, subfolder="transformer", quantization_config=GGUFQuantizationConfig(compute_dtype=dtype), torch_dtype=dtype, config=single_file_base_model)
else:
quantization_config = BitsAndBytesConfig(load_in_4bit=True, bnb_4bit_quant_type="nf4", bnb_4bit_use_double_quant=True, bnb_4bit_compute_dtype=torch.bfloat16, token=huggingface_token)
transformer = FluxTransformer2DModel.from_single_file(file_url, subfolder="transformer", torch_dtype=dtype, config=single_file_base_model, quantization_config=quantization_config, token=huggingface_token)
flux_pipeline = FluxPipeline.from_pretrained(single_file_base_model, transformer=transformer, text_encoder_2=text_encoder_2, torch_dtype=dtype, token=huggingface_token)
flux_pipeline.to("cuda")
# Initialize Trellis pipeline
trellis_pipeline = TrellisImageTo3DPipeline.from_pretrained("JeffreyXiang/TRELLIS-image-large")
trellis_pipeline.cuda()
try:
trellis_pipeline.preprocess_image(Image.fromarray(np.zeros((512, 512, 3), dtype=np.uint8)))
except:
pass
demo.launch()