Architext_deployed / godot.gd
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Add godot.
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@tool
extends EditorScript
var data:Dictionary = { "bathroom1": [8.52112676056338, 8.52112676056338, 6.408450704225352, 8.52112676056338, 6.408450704225352, 6.408450704225352, 8.52112676056338, 6.408450704225352], "bedroom1": [9.507042253521128, 5.422535211267606, 6.408450704225352, 5.422535211267606, 6.408450704225352, 3.3098591549295775, 9.507042253521128, 3.3098591549295775], "living_room": [14.71830985915493, 10.563380281690142, 10.563380281690142, 10.563380281690142, 10.563380281690142, 7.464788732394367, 14.71830985915493, 7.464788732394367], "kitchen": [9.507042253521128, 12.605633802816902, 4.366197183098592, 12.605633802816902, 4.366197183098592, 10.563380281690142, 9.507042253521128, 10.563380281690142], "bedroom2": [13.661971830985916, 7.464788732394367, 10.563380281690142, 7.464788732394367, 10.563380281690142, 6.408450704225352, 9.507042253521128, 6.408450704225352, 9.507042253521128, 4.366197183098592, 13.661971830985916, 4.366197183098592], "bedroom3": [12.605633802816902, 14.71830985915493, 9.507042253521128, 14.71830985915493, 9.507042253521128, 11.619718309859156, 10.563380281690142, 11.619718309859156, 10.563380281690142, 10.563380281690142, 12.605633802816902, 10.563380281690142], "bathroom2": [9.507042253521128, 10.563380281690142, 6.408450704225352, 10.563380281690142, 6.408450704225352, 8.52112676056338, 9.507042253521128, 8.52112676056338], "bedroom4": [5.422535211267606, 9.507042253521128, 3.3098591549295775, 9.507042253521128, 3.3098591549295775, 5.422535211267606, 5.422535211267606, 5.422535211267606], "corridor": [9.507042253521128, 11.619718309859156, 9.507042253521128, 8.52112676056338, 8.52112676056338, 8.52112676056338, 8.52112676056338, 6.408450704225352, 6.408450704225352, 6.408450704225352, 6.408450704225352, 9.507042253521128, 5.422535211267606, 9.507042253521128, 5.422535211267606, 5.422535211267606, 9.507042253521128, 5.422535211267606, 9.507042253521128, 6.408450704225352, 10.563380281690142, 6.408450704225352, 10.563380281690142, 11.619718309859156]}
func create_room(name: String, coords: Array, parent: Node, root: Node) -> void:
# Create vertices for the room
var verts = PackedVector2Array()
for i in range(0, coords.size(), 2):
verts.append(Vector2(coords[i], coords[i+1]))
# Create a new CSGPolygon3D with given name
var polygon = CSGPolygon3D.new()
polygon.polygon = verts
polygon.name = name
polygon.mode = CSGPolygon3D.MODE_DEPTH
polygon.depth = 3.0 # Set the depth of the room
# Create a smaller CSGPolygon3D for the inside cutout
var inner_polygon = CSGPolygon3D.new()
inner_polygon.name = name + "_inner"
inner_polygon.operation = CSGCombiner3D.OPERATION_SUBTRACTION
inner_polygon.polygon = verts
inner_polygon.mode = CSGPolygon3D.MODE_DEPTH
inner_polygon.depth = 2.9 # Set the depth of the cutout
inner_polygon.scale = Vector3(0.9, 0.9, 1.0) # Scale down to create a cutout
parent.add_child(polygon, true)
polygon.owner = root
polygon.add_child(inner_polygon, true)
inner_polygon.owner = root
func _run():
var root = get_scene()
var csg_combiner: CSGCombiner3D = CSGCombiner3D.new()
csg_combiner.name = "CSGCombiner3D"
root.add_child(csg_combiner, true)
csg_combiner.owner = root
# Create rooms from the data
for room_name in data.keys():
create_room(room_name, data[room_name], csg_combiner, root)
csg_combiner.owner = root
# Create rooms from the data
for room_name in data.keys():
create_room(room_name, data[room_name], csg_combiner, root)
csg_combiner.rotate_x(deg_to_rad(-90))