Spaces:
Sleeping
Sleeping
@tool | |
extends EditorScript | |
var data:Dictionary = { "bathroom1": [8.52112676056338, 8.52112676056338, 6.408450704225352, 8.52112676056338, 6.408450704225352, 6.408450704225352, 8.52112676056338, 6.408450704225352], "bedroom1": [9.507042253521128, 5.422535211267606, 6.408450704225352, 5.422535211267606, 6.408450704225352, 3.3098591549295775, 9.507042253521128, 3.3098591549295775], "living_room": [14.71830985915493, 10.563380281690142, 10.563380281690142, 10.563380281690142, 10.563380281690142, 7.464788732394367, 14.71830985915493, 7.464788732394367], "kitchen": [9.507042253521128, 12.605633802816902, 4.366197183098592, 12.605633802816902, 4.366197183098592, 10.563380281690142, 9.507042253521128, 10.563380281690142], "bedroom2": [13.661971830985916, 7.464788732394367, 10.563380281690142, 7.464788732394367, 10.563380281690142, 6.408450704225352, 9.507042253521128, 6.408450704225352, 9.507042253521128, 4.366197183098592, 13.661971830985916, 4.366197183098592], "bedroom3": [12.605633802816902, 14.71830985915493, 9.507042253521128, 14.71830985915493, 9.507042253521128, 11.619718309859156, 10.563380281690142, 11.619718309859156, 10.563380281690142, 10.563380281690142, 12.605633802816902, 10.563380281690142], "bathroom2": [9.507042253521128, 10.563380281690142, 6.408450704225352, 10.563380281690142, 6.408450704225352, 8.52112676056338, 9.507042253521128, 8.52112676056338], "bedroom4": [5.422535211267606, 9.507042253521128, 3.3098591549295775, 9.507042253521128, 3.3098591549295775, 5.422535211267606, 5.422535211267606, 5.422535211267606], "corridor": [9.507042253521128, 11.619718309859156, 9.507042253521128, 8.52112676056338, 8.52112676056338, 8.52112676056338, 8.52112676056338, 6.408450704225352, 6.408450704225352, 6.408450704225352, 6.408450704225352, 9.507042253521128, 5.422535211267606, 9.507042253521128, 5.422535211267606, 5.422535211267606, 9.507042253521128, 5.422535211267606, 9.507042253521128, 6.408450704225352, 10.563380281690142, 6.408450704225352, 10.563380281690142, 11.619718309859156]} | |
func create_room(name: String, coords: Array, parent: Node, root: Node) -> void: | |
# Create vertices for the room | |
var verts = PackedVector2Array() | |
for i in range(0, coords.size(), 2): | |
verts.append(Vector2(coords[i], coords[i+1])) | |
# Create a new CSGPolygon3D with given name | |
var polygon = CSGPolygon3D.new() | |
polygon.polygon = verts | |
polygon.name = name | |
polygon.mode = CSGPolygon3D.MODE_DEPTH | |
polygon.depth = 3.0 # Set the depth of the room | |
# Create a smaller CSGPolygon3D for the inside cutout | |
var inner_polygon = CSGPolygon3D.new() | |
inner_polygon.name = name + "_inner" | |
inner_polygon.operation = CSGCombiner3D.OPERATION_SUBTRACTION | |
inner_polygon.polygon = verts | |
inner_polygon.mode = CSGPolygon3D.MODE_DEPTH | |
inner_polygon.depth = 2.9 # Set the depth of the cutout | |
inner_polygon.scale = Vector3(0.9, 0.9, 1.0) # Scale down to create a cutout | |
parent.add_child(polygon, true) | |
polygon.owner = root | |
polygon.add_child(inner_polygon, true) | |
inner_polygon.owner = root | |
func _run(): | |
var root = get_scene() | |
var csg_combiner: CSGCombiner3D = CSGCombiner3D.new() | |
csg_combiner.name = "CSGCombiner3D" | |
root.add_child(csg_combiner, true) | |
csg_combiner.owner = root | |
# Create rooms from the data | |
for room_name in data.keys(): | |
create_room(room_name, data[room_name], csg_combiner, root) | |
csg_combiner.owner = root | |
# Create rooms from the data | |
for room_name in data.keys(): | |
create_room(room_name, data[room_name], csg_combiner, root) | |
csg_combiner.rotate_x(deg_to_rad(-90)) | |