Spaces:
Sleeping
Sleeping
Replace the color of the foundation.
Browse files- godot.gd +109 -111
- node_3d.tscn +93 -90
godot.gd
CHANGED
@@ -4,120 +4,118 @@ extends EditorScript
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var data:Dictionary = {"bathroom1": [9.507042253521128, 5.422535211267606, 7.464788732394367, 5.422535211267606, 7.464788732394367, 3.3098591549295775, 9.507042253521128, 3.3098591549295775], "bedroom1": [11.619718309859156, 4.366197183098592, 9.507042253521128, 4.366197183098592, 9.507042253521128, 1.267605633802817, 11.619718309859156, 1.267605633802817], "living_room": [9.507042253521128, 8.52112676056338, 4.366197183098592, 8.52112676056338, 4.366197183098592, 5.422535211267606, 9.507042253521128, 5.422535211267606], "kitchen": [9.507042253521128, 12.605633802816902, 7.464788732394367, 12.605633802816902, 7.464788732394367, 8.52112676056338, 9.507042253521128, 8.52112676056338], "bathroom2": [11.619718309859156, 9.507042253521128, 9.507042253521128, 9.507042253521128, 9.507042253521128, 6.408450704225352, 11.619718309859156, 6.408450704225352], "bedroom2": [12.605633802816902, 6.408450704225352, 9.507042253521128, 6.408450704225352, 9.507042253521128, 4.366197183098592, 12.605633802816902, 4.366197183098592], "bedroom3": [12.605633802816902, 14.71830985915493, 9.507042253521128, 14.71830985915493, 9.507042253521128, 11.619718309859156, 12.605633802816902, 11.619718309859156], "bathroom3": [9.507042253521128, 16.760563380281692, 7.464788732394367, 16.760563380281692, 7.464788732394367, 12.605633802816902, 9.507042253521128, 12.605633802816902], "bedroom4": [13.661971830985916, 11.619718309859156, 9.507042253521128, 11.619718309859156, 9.507042253521128, 9.507042253521128, 13.661971830985916, 9.507042253521128]}
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const architext_colors = [[0, 0, 0], [249, 222, 182], [195, 209, 217], [250, 120, 128], [126, 202, 234], [190, 0, 198], [255, 255, 255],
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const housegan_labels = {"living_room": 1, "kitchen": 2, "bedroom": 3, "bathroom": 4, "missing": 5, "closet": 6,
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func create_room(name: String, coords: Array, parent: Node, root: Node, depth: float = 0.1, inset: float = 0.0, operation: int = CSGPolygon3D.OPERATION_UNION) -> void:
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func create_corridor(name: String, coords: Array, parent: Node, root: Node, depth: float = 0.1, inset: float = 0.0, operation: int = CSGPolygon3D.OPERATION_SUBTRACTION) -> void:
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func _run():
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# Add the baseplate to the root node
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csg_combiner.add_child(baseplate)
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baseplate.owner = root
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var data:Dictionary = {"bathroom1": [9.507042253521128, 5.422535211267606, 7.464788732394367, 5.422535211267606, 7.464788732394367, 3.3098591549295775, 9.507042253521128, 3.3098591549295775], "bedroom1": [11.619718309859156, 4.366197183098592, 9.507042253521128, 4.366197183098592, 9.507042253521128, 1.267605633802817, 11.619718309859156, 1.267605633802817], "living_room": [9.507042253521128, 8.52112676056338, 4.366197183098592, 8.52112676056338, 4.366197183098592, 5.422535211267606, 9.507042253521128, 5.422535211267606], "kitchen": [9.507042253521128, 12.605633802816902, 7.464788732394367, 12.605633802816902, 7.464788732394367, 8.52112676056338, 9.507042253521128, 8.52112676056338], "bathroom2": [11.619718309859156, 9.507042253521128, 9.507042253521128, 9.507042253521128, 9.507042253521128, 6.408450704225352, 11.619718309859156, 6.408450704225352], "bedroom2": [12.605633802816902, 6.408450704225352, 9.507042253521128, 6.408450704225352, 9.507042253521128, 4.366197183098592, 12.605633802816902, 4.366197183098592], "bedroom3": [12.605633802816902, 14.71830985915493, 9.507042253521128, 14.71830985915493, 9.507042253521128, 11.619718309859156, 12.605633802816902, 11.619718309859156], "bathroom3": [9.507042253521128, 16.760563380281692, 7.464788732394367, 16.760563380281692, 7.464788732394367, 12.605633802816902, 9.507042253521128, 12.605633802816902], "bedroom4": [13.661971830985916, 11.619718309859156, 9.507042253521128, 11.619718309859156, 9.507042253521128, 9.507042253521128, 13.661971830985916, 9.507042253521128]}
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const architext_colors = [[0, 0, 0], [249, 222, 182], [195, 209, 217], [250, 120, 128], [126, 202, 234], [190, 0, 198], [255, 255, 255],
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[6, 53, 17], [17, 33, 58], [132, 151, 246], [197, 203, 159], [6, 53, 17],]
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const housegan_labels = {"living_room": 1, "kitchen": 2, "bedroom": 3, "bathroom": 4, "missing": 5, "closet": 6,
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"balcony": 7, "hallway": 8, "dining_room": 9, "laundry_room": 10, "corridor": 8}
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func create_room(name: String, coords: Array, parent: Node, root: Node, depth: float = 0.1, inset: float = 0.0, operation: int = CSGPolygon3D.OPERATION_UNION, color: Color = Color.TRANSPARENT) -> void:
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# Calculate the center of the room
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var center = Vector2.ZERO
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for i in range(0, coords.size(), 2):
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center += Vector2(coords[i], coords[i+1])
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center /= (coords.size() / 2)
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# Create vertices for the room with inset
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var verts = PackedVector2Array()
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for i in range(0, coords.size(), 2):
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var vertex = Vector2(coords[i], coords[i+1])
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var direction = (vertex - center).normalized()
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verts.append(vertex + direction * inset)
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# Create a new CSGPolygon3D with given name
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var polygon = CSGPolygon3D.new()
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polygon.polygon = verts
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polygon.name = name
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polygon.mode = CSGPolygon3D.MODE_DEPTH
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polygon.depth = depth
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polygon.operation = operation
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polygon.rotate_x(deg_to_rad(90))
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# Apply color coding
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var material: StandardMaterial3D = StandardMaterial3D.new()
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for room_name in housegan_labels.keys():
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if not name.begins_with(room_name):
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continue
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var color_values = architext_colors[housegan_labels[room_name]]
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material.albedo_color =Color(color_values[0]/255.0, color_values[1]/255.0, color_values[2]/255.0).srgb_to_linear()
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if color != Color.TRANSPARENT:
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material.albedo_color = color
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polygon.material = material
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# Add polygons to the parent node
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parent.add_child(polygon, true)
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polygon.owner = root
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func create_corridor(name: String, coords: Array, parent: Node, root: Node, depth: float = 0.1, inset: float = 0.0, operation: int = CSGPolygon3D.OPERATION_SUBTRACTION) -> void:
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# Calculate the center of the corridor
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var center = Vector2.ZERO
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for i in range(0, coords.size(), 2):
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center += Vector2(coords[i], coords[i+1])
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center /= (coords.size() / 2)
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# Create vertices for the corridor with inset
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var verts = PackedVector2Array()
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for i in range(0, coords.size(), 2):
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var vertex = Vector2(coords[i], coords[i+1])
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var direction = (vertex - center).normalized()
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verts.append(vertex + direction * inset)
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# Create a new CSGPolygon3D with given name
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var polygon = CSGPolygon3D.new()
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polygon.polygon = verts
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polygon.name = name
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polygon.mode = CSGPolygon3D.MODE_DEPTH
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polygon.depth = depth
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polygon.operation = CSGPolygon3D.OPERATION_SUBTRACTION # Set operation to subtraction
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polygon.operation = operation
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polygon.rotate_x(deg_to_rad(90))
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# Apply color coding
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var material = StandardMaterial3D.new()
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material.albedo_color = Color(architext_colors[housegan_labels[name]][0]/255.0, architext_colors[housegan_labels[name]][1]/255.0, architext_colors[housegan_labels[name]][2]/255.0).srgb_to_linear()
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polygon.material = material
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# Add polygons to the parent node
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parent.add_child(polygon, true)
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polygon.owner = root
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func _run():
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var root = get_scene()
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for child in root.get_children():
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child.queue_free()
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# First layer of CSGCombiner3D
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var csg_combiner: CSGCombiner3D = CSGCombiner3D.new()
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csg_combiner.name = "CSGCombiner3D"
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root.add_child(csg_combiner, true)
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csg_combiner.owner = root
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# Second layer of CSGCombiner3D for the place plate
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var csg_combiner_plate: CSGCombiner3D = CSGCombiner3D.new()
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csg_combiner_plate.name = "CSGCombiner3D_Plate"
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csg_combiner_plate.transform.origin.y = csg_combiner_plate.transform.origin.y - 0.1
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root.add_child(csg_combiner_plate, true)
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csg_combiner_plate.owner = root
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for room_name in data.keys():
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if room_name != "corridor":
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create_room(room_name, data[room_name], csg_combiner, root, -2.74)
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for room_name in data.keys():
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if room_name == "corridor":
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create_corridor(room_name, data[room_name], csg_combiner, root, -2.74)
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for room_name in data.keys():
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if room_name != "corridor":
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create_room(room_name + "Inset", data[room_name], csg_combiner, root, -(2.74 + 0.4), -0.24, CSGPolygon3D.OPERATION_SUBTRACTION)
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for room_name in data.keys():
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if room_name == "corridor":
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create_corridor(room_name + "Inset", data[room_name], csg_combiner, root, -(2.74 + 0.4), -0.24, CSGPolygon3D.OPERATION_SUBTRACTION)
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for room_name in data.keys():
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if room_name != "corridor":
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create_room(room_name + "Inset", data[room_name], csg_combiner_plate, root, .2, 0.06, CSGPolygon3D.OPERATION_UNION, Color.from_string("#11344d", Color.WHITE))
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node_3d.tscn
CHANGED
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[gd_scene load_steps=28 format=3 uid="uid://dt01uew1tusvb"]
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[sub_resource type="StandardMaterial3D" id="
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albedo_color = Color(0.208637, 0.590619, 0.822786, 1)
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[sub_resource type="StandardMaterial3D" id="
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albedo_color = Color(0.955973, 0.187821, 0.215861, 1)
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[sub_resource type="StandardMaterial3D" id="
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albedo_color = Color(0.947306, 0.730461, 0.467784, 1)
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[sub_resource type="StandardMaterial3D" id="
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albedo_color = Color(0.545724, 0.637597, 0.693872, 1)
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[sub_resource type="StandardMaterial3D" id="
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albedo_color = Color(0.208637, 0.590619, 0.822786, 1)
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[sub_resource type="StandardMaterial3D" id="
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albedo_color = Color(0.955973, 0.187821, 0.215861, 1)
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[sub_resource type="StandardMaterial3D" id="
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albedo_color = Color(0.955973, 0.187821, 0.215861, 1)
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[sub_resource type="StandardMaterial3D" id="
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albedo_color = Color(0.208637, 0.590619, 0.822786, 1)
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[sub_resource type="StandardMaterial3D" id="
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albedo_color = Color(0.955973, 0.187821, 0.215861, 1)
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[sub_resource type="StandardMaterial3D" id="
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albedo_color = Color(0.208637, 0.590619, 0.822786, 1)
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[sub_resource type="StandardMaterial3D" id="
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albedo_color = Color(0.955973, 0.187821, 0.215861, 1)
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[sub_resource type="StandardMaterial3D" id="
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albedo_color = Color(0.947306, 0.730461, 0.467784, 1)
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[sub_resource type="StandardMaterial3D" id="
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albedo_color = Color(0.545724, 0.637597, 0.693872, 1)
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[sub_resource type="StandardMaterial3D" id="
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albedo_color = Color(0.208637, 0.590619, 0.822786, 1)
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[sub_resource type="StandardMaterial3D" id="
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albedo_color = Color(0.955973, 0.187821, 0.215861, 1)
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[sub_resource type="StandardMaterial3D" id="
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albedo_color = Color(0.955973, 0.187821, 0.215861, 1)
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[sub_resource type="StandardMaterial3D" id="
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albedo_color = Color(0.208637, 0.590619, 0.822786, 1)
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[sub_resource type="StandardMaterial3D" id="
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albedo_color = Color(0.955973, 0.187821, 0.215861, 1)
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[sub_resource type="StandardMaterial3D" id="
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albedo_color = Color(0.
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[sub_resource type="StandardMaterial3D" id="
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albedo_color = Color(0.
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[sub_resource type="StandardMaterial3D" id="
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albedo_color = Color(0.
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[sub_resource type="StandardMaterial3D" id="
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albedo_color = Color(0.
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[sub_resource type="StandardMaterial3D" id="
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albedo_color = Color(0.
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[sub_resource type="StandardMaterial3D" id="
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albedo_color = Color(0.
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[sub_resource type="StandardMaterial3D" id="
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albedo_color = Color(0.
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[sub_resource type="StandardMaterial3D" id="
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albedo_color = Color(0.
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[sub_resource type="StandardMaterial3D" id="
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albedo_color = Color(0.
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[node name="Node3D" type="Node3D"]
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[node name="bathroom1" type="CSGPolygon3D" parent="CSGCombiner3D2"]
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transform = Transform3D(1, 0, 0, 0, 6.12303e-17, -1, 0, 1, 6.12303e-17, 0, 0, 0)
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polygon = PackedVector2Array(9.50704, 5.42254, 7.46479, 5.42254, 7.46479, 3.30986, 9.50704, 3.30986)
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material = SubResource("
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[node name="bedroom1" type="CSGPolygon3D" parent="CSGCombiner3D2"]
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transform = Transform3D(1, 0, 0, 0, 6.12303e-17, -1, 0, 1, 6.12303e-17, 0, 0, 0)
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polygon = PackedVector2Array(11.6197, 4.3662, 9.50704, 4.3662, 9.50704, 1.26761, 11.6197, 1.26761)
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material = SubResource("
|
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