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Sleeping
Update app.py
Browse files
app.py
CHANGED
@@ -162,7 +162,7 @@ opt.colors = [
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# '#92C6EC',
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# '#FECAC0',
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]
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opt.excluded_keys = ['inpainting_mode', 'is_running', 'active_palettes', 'current_palette', 'model']
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opt.prep_time = -3
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@@ -498,6 +498,7 @@ def run(state, drawpad):
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state = register(state, drawpad, model)
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state.is_running = True
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tic = time.time()
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while True:
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@@ -513,13 +514,16 @@ def run(state, drawpad):
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# mask_std=data['mask_stds'][i],
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# )
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-
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toc = time.time()
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tdelta = toc - tic
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if tdelta > opt.run_time:
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state.is_running = False
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state.model = None
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return [state,
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def hide_element():
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@@ -930,7 +934,6 @@ with gr.Blocks(theme=gr.themes.Soft(), css=css, head=head) as demo:
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height='auto',
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preview=True,
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interactive=False,
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visible=False,
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)
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iface.btn_share = gr.Button('🤗 Share with Community', elem_id='share-btn')
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@@ -1150,7 +1153,7 @@ Deadline animation originally by <a href="https://codepen.io/jtrancozo/pen/mEoEV
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run_event.then(
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fn=run,
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inputs=[state, iface.ctrl_semantic],
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outputs=[state, iface.image_slot],
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api_name='run',
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).then(
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fn=hide_element,
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# '#92C6EC',
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# '#FECAC0',
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]
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+
opt.excluded_keys = ['inpainting_mode', 'is_running', 'active_palettes', 'current_palette', 'model', 'history']
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opt.prep_time = -3
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state = register(state, drawpad, model)
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state.is_running = True
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state.history = []
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tic = time.time()
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while True:
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# mask_std=data['mask_stds'][i],
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# )
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image = model()
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state.history.append(image)
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yield [state, image, state.history]
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toc = time.time()
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tdelta = toc - tic
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if tdelta > opt.run_time:
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state.is_running = False
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state.model = None
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return [state, image, state.history]
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def hide_element():
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height='auto',
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preview=True,
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interactive=False,
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)
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iface.btn_share = gr.Button('🤗 Share with Community', elem_id='share-btn')
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run_event.then(
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fn=run,
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inputs=[state, iface.ctrl_semantic],
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outputs=[state, iface.image_slot, iface.history],
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api_name='run',
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).then(
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fn=hide_element,
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