console.log("hello from poseEditor.js") var canvas = null; var ctx = null; // candidateの形式:[[x1, y1, score1], [x2, y2, score2], ...] const candidate = [ [235, 158, 0.93167633], [234, 220, 0.97106987], [193, 222, 0.93366587], [138, 263, 0.87655306], [89, 308, 0.8868227], [276, 220, 0.9038924], [325, 264, 0.92930061], [375, 309, 0.9217211], [207, 347, 0.86410147], [203, 433, 0.86538297], [199, 523, 0.95236528], [261, 347, 0.88489777], [262, 430, 0.90848708], [261, 522, 0.94749999], [227, 148, 0.94189668], [245, 148, 0.93967074], [208, 158, 0.92053992], [258, 154, 0.73533273] ]; // subsetの形式:[[index1, index2, ..., -1], [index1, index2, ..., -1], ...] const subset = [ [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 33.81122635, 18] ]; function clearCanvas() { var w = canvas.width; var h = canvas.height; ctx.fillStyle = 'black'; ctx.fillRect(0, 0, w, h); } function resizeCanvas(width, height) { canvas.width = width ? width : canvas.width; canvas.height = height ? height : canvas.height; clearCanvas(); drawBodyPose(candidate, subset); } function drawBodyPose(candidate, subset) { const stickwidth = 4; const limbSeq = [[2, 3], [2, 6], [3, 4], [4, 5], [6, 7], [7, 8], [2, 9], [9, 10], [10, 11], [2, 12], [12, 13], [13, 14], [2, 1], [1, 15], [15, 17], [1, 16], [16, 18], [3, 17], [6, 18]]; const colors = [[255, 0, 0], [255, 85, 0], [255, 170, 0], [255, 255, 0], [170, 255, 0], [85, 255, 0], [0, 255, 0], [0, 255, 85], [0, 255, 170], [0, 255, 255], [0, 170, 255], [0, 85, 255], [0, 0, 255], [85, 0, 255], [170, 0, 255], [255, 0, 255], [255, 0, 170], [255, 0, 85]]; for (let i = 0; i < 17; i++) { for (let n = 0; n < subset.length; n++) { const index0 = subset[n][limbSeq[i][0]-1]; const index1 = subset[n][limbSeq[i][1]-1]; if (index0 === -1 || index1 === -1) { continue; } const [X0, Y0] = candidate[index0].slice(0, 2); const [X1, Y1] = candidate[index1].slice(0, 2); ctx.beginPath(); ctx.lineWidth=stickwidth; ctx.strokeStyle = `rgb(${colors[i].join(',')})`; ctx.moveTo(X0, Y0); ctx.lineTo(X1, Y1); ctx.stroke(); } } ctx.font = '12px serif'; for (let i = 0; i < 18; i++) { for (let n = 0; n < subset.length; n++) { const index = subset[n][i]; if (index === -1) { continue; } const [x, y] = candidate[index].slice(0, 2); ctx.beginPath(); ctx.arc(x, y, 4, 0, 2 * Math.PI); ctx.fillStyle = `rgb(${colors[i].join(',')})`; ctx.fill(); ctx.fillStyle = 'rgb(255,255,255)' ctx.fillText(index, x-3, y+4); } } } function getNearestCandidateIndex(x, y) { let minDist = Infinity; let minIndex = -1; for (let i = 0; i < candidate.length; i++) { const dist = Math.sqrt((x - candidate[i][0]) ** 2 + (y - candidate[i][1]) ** 2); if (dist < minDist) { minDist = dist; minIndex = i; } } if (16 < minDist) { return -1; } return minIndex; } // ドラッグ中に座標を保持するための変数 let isDragging = false; let dragIndex = -1; let dragOffsetX = 0; let dragOffsetY = 0; function getCanvasPosition(event) { const rect = canvas.getBoundingClientRect(); const x = event.clientX - rect.left; const y = event.clientY - rect.top; return [x, y]; } // Canvas要素上でマウスが押された場合に呼び出される関数 function handleMouseDown(event) { const [x, y] = getCanvasPosition(event); const index = getNearestCandidateIndex(x, y); // ドラッグ処理の開始 if (0 <= index) { isDragging = true; dragIndex = index; dragOffsetX = x - candidate[index][0]; dragOffsetY = y - candidate[index][1]; } } // Canvas要素上でマウスが動いた場合に呼び出される関数 function handleMouseMove(event) { if (!isDragging) { return; } const [x, y] = getCanvasPosition(event); // candidateの座標を更新 candidate[dragIndex][0] = x - dragOffsetX; candidate[dragIndex][1] = y - dragOffsetY; clearCanvas(); drawBodyPose(candidate, subset); } // Canvas要素上でマウスが離された場合に呼び出される関数 function handleMouseUp(event) { isDragging = false; } function initializePose() { canvas = document.getElementById('canvas'); ctx = canvas.getContext('2d'); canvas.addEventListener('mousedown', handleMouseDown); canvas.addEventListener('mousemove', handleMouseMove); canvas.addEventListener('mouseup', handleMouseUp); resizeCanvas(512, 512); }