kolaslab commited on
Commit
d1bc016
1 Parent(s): d011a47

Update index.html

Browse files
Files changed (1) hide show
  1. index.html +287 -19
index.html CHANGED
@@ -1,19 +1,287 @@
1
- <!doctype html>
2
- <html>
3
- <head>
4
- <meta charset="utf-8" />
5
- <meta name="viewport" content="width=device-width" />
6
- <title>My static Space</title>
7
- <link rel="stylesheet" href="style.css" />
8
- </head>
9
- <body>
10
- <div class="card">
11
- <h1>Welcome to your static Space!</h1>
12
- <p>You can modify this app directly by editing <i>index.html</i> in the Files and versions tab.</p>
13
- <p>
14
- Also don't forget to check the
15
- <a href="https://huggingface.co/docs/hub/spaces" target="_blank">Spaces documentation</a>.
16
- </p>
17
- </div>
18
- </body>
19
- </html>
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <!DOCTYPE html>
2
+ <html lang="en">
3
+ <head>
4
+ <meta charset="UTF-8">
5
+ <meta name="viewport" content="width=device-width, initial-scale=1.0">
6
+ <title>3D Audio Spectrum Analyzer</title>
7
+ <style>
8
+ * {
9
+ margin: 0;
10
+ padding: 0;
11
+ box-sizing: border-box;
12
+ font-family: Arial, sans-serif;
13
+ }
14
+
15
+ body {
16
+ background: #1a1a1a;
17
+ color: #fff;
18
+ }
19
+
20
+ .container {
21
+ max-width: 1200px;
22
+ margin: 0 auto;
23
+ padding: 20px;
24
+ }
25
+
26
+ .header {
27
+ text-align: center;
28
+ padding: 20px 0;
29
+ }
30
+
31
+ .controls {
32
+ display: grid;
33
+ grid-template-columns: repeat(auto-fit, minmax(300px, 1fr));
34
+ gap: 20px;
35
+ margin: 20px 0;
36
+ }
37
+
38
+ .control-panel {
39
+ background: #2a2a2a;
40
+ padding: 20px;
41
+ border-radius: 8px;
42
+ }
43
+
44
+ .visualization {
45
+ display: grid;
46
+ grid-template-columns: 2fr 1fr;
47
+ gap: 20px;
48
+ margin: 20px 0;
49
+ }
50
+
51
+ canvas {
52
+ width: 100%;
53
+ height: 400px;
54
+ background: #2a2a2a;
55
+ border-radius: 8px;
56
+ }
57
+
58
+ button {
59
+ background: #4CAF50;
60
+ color: white;
61
+ padding: 10px 20px;
62
+ border: none;
63
+ border-radius: 4px;
64
+ cursor: pointer;
65
+ margin: 5px;
66
+ }
67
+
68
+ button:hover {
69
+ background: #45a049;
70
+ }
71
+
72
+ input[type="number"] {
73
+ width: 100%;
74
+ padding: 8px;
75
+ margin: 5px 0;
76
+ border-radius: 4px;
77
+ border: 1px solid #444;
78
+ background: #333;
79
+ color: white;
80
+ }
81
+
82
+ .device-status {
83
+ background: #2a2a2a;
84
+ padding: 20px;
85
+ border-radius: 8px;
86
+ margin-top: 20px;
87
+ }
88
+
89
+ .preset-container {
90
+ display: grid;
91
+ grid-template-columns: repeat(auto-fill, minmax(200px, 1fr));
92
+ gap: 10px;
93
+ margin: 20px 0;
94
+ }
95
+
96
+ .preset {
97
+ background: #333;
98
+ padding: 10px;
99
+ border-radius: 4px;
100
+ cursor: pointer;
101
+ }
102
+
103
+ .preset:hover {
104
+ background: #444;
105
+ }
106
+ </style>
107
+ </head>
108
+ <body>
109
+ <div class="container">
110
+ <div class="header">
111
+ <h1>3D Audio Spectrum Analyzer</h1>
112
+ </div>
113
+
114
+ <div class="controls">
115
+ <div class="control-panel">
116
+ <h3>Device Configuration</h3>
117
+ <button id="startAnalysis">Start Analysis</button>
118
+ <button id="stopAnalysis">Stop Analysis</button>
119
+ <button id="calibrate">Calibrate Devices</button>
120
+ <div>
121
+ <label>Device Role:</label>
122
+ <select id="deviceRole">
123
+ <option value="left">Left Channel</option>
124
+ <option value="right">Right Channel</option>
125
+ <option value="center">Center Channel</option>
126
+ </select>
127
+ </div>
128
+ </div>
129
+
130
+ <div class="control-panel">
131
+ <h3>Binaural Beat Generator</h3>
132
+ <div>
133
+ <label>Base Frequency (Hz):</label>
134
+ <input type="number" id="baseFreq" value="432" min="20" max="1000">
135
+ </div>
136
+ <div>
137
+ <label>Beat Frequency (Hz):</label>
138
+ <input type="number" id="beatFreq" value="7" min="1" max="40">
139
+ </div>
140
+ <button id="startBinaural">Generate Binaural Beat</button>
141
+ <button id="stopBinaural">Stop</button>
142
+ </div>
143
+ </div>
144
+
145
+ <div class="visualization">
146
+ <canvas id="spectrumCanvas"></canvas>
147
+ <canvas id="3dRoomCanvas"></canvas>
148
+ </div>
149
+
150
+ <div class="preset-container">
151
+ <div class="preset">
152
+ <h4>Alpha Wave</h4>
153
+ <p>8-12 Hz</p>
154
+ </div>
155
+ <div class="preset">
156
+ <h4>Theta Wave</h4>
157
+ <p>4-7 Hz</p>
158
+ </div>
159
+ <div class="preset">
160
+ <h4>Delta Wave</h4>
161
+ <p>0.5-4 Hz</p>
162
+ </div>
163
+ </div>
164
+
165
+ <div class="device-status">
166
+ <h3>Connected Devices</h3>
167
+ <div id="deviceList"></div>
168
+ </div>
169
+ </div>
170
+
171
+ <script>
172
+ class AudioAnalyzer {
173
+ constructor() {
174
+ this.audioContext = null;
175
+ this.analyser = null;
176
+ this.oscillator = null;
177
+ this.isPlaying = false;
178
+ }
179
+
180
+ async initialize() {
181
+ try {
182
+ this.audioContext = new (window.AudioContext || window.webkitAudioContext)();
183
+ this.analyser = this.audioContext.createAnalyser();
184
+ const stream = await navigator.mediaDevices.getUserMedia({ audio: true });
185
+ const source = this.audioContext.createMediaStreamSource(stream);
186
+ source.connect(this.analyser);
187
+ this.setupVisualization();
188
+ } catch (error) {
189
+ console.error('Error initializing audio:', error);
190
+ }
191
+ }
192
+
193
+ generateBinauralBeat(baseFreq, beatFreq) {
194
+ if (this.isPlaying) this.stopBinauralBeat();
195
+
196
+ const leftOsc = this.audioContext.createOscillator();
197
+ const rightOsc = this.audioContext.createOscillator();
198
+ const leftGain = this.audioContext.createGain();
199
+ const rightGain = this.audioContext.createGain();
200
+ const merger = this.audioContext.createChannelMerger(2);
201
+
202
+ leftOsc.frequency.value = baseFreq;
203
+ rightOsc.frequency.value = baseFreq + beatFreq;
204
+
205
+ leftOsc.connect(leftGain);
206
+ rightOsc.connect(rightGain);
207
+ leftGain.connect(merger, 0, 0);
208
+ rightGain.connect(merger, 0, 1);
209
+ merger.connect(this.audioContext.destination);
210
+
211
+ leftOsc.start();
212
+ rightOsc.start();
213
+ this.oscillator = { left: leftOsc, right: rightOsc };
214
+ this.isPlaying = true;
215
+ }
216
+
217
+ stopBinauralBeat() {
218
+ if (this.oscillator) {
219
+ this.oscillator.left.stop();
220
+ this.oscillator.right.stop();
221
+ this.isPlaying = false;
222
+ }
223
+ }
224
+
225
+ setupVisualization() {
226
+ const canvas = document.getElementById('spectrumCanvas');
227
+ const ctx = canvas.getContext('2d');
228
+ const width = canvas.width;
229
+ const height = canvas.height;
230
+
231
+ const draw = () => {
232
+ requestAnimationFrame(draw);
233
+ const dataArray = new Uint8Array(this.analyser.frequencyBinCount);
234
+ this.analyser.getByteFrequencyData(dataArray);
235
+
236
+ ctx.fillStyle = '#2a2a2a';
237
+ ctx.fillRect(0, 0, width, height);
238
+
239
+ const barWidth = width / dataArray.length;
240
+ let x = 0;
241
+
242
+ dataArray.forEach(value => {
243
+ const barHeight = value * height / 255;
244
+ ctx.fillStyle = `hsl(${value}, 100%, 50%)`;
245
+ ctx.fillRect(x, height - barHeight, barWidth, barHeight);
246
+ x += barWidth;
247
+ });
248
+ };
249
+
250
+ draw();
251
+ }
252
+ }
253
+
254
+ // Initialize application
255
+ const analyzer = new AudioAnalyzer();
256
+
257
+ document.getElementById('startAnalysis').addEventListener('click', () => analyzer.initialize());
258
+ document.getElementById('startBinaural').addEventListener('click', () => {
259
+ const baseFreq = parseFloat(document.getElementById('baseFreq').value);
260
+ const beatFreq = parseFloat(document.getElementById('beatFreq').value);
261
+ analyzer.generateBinauralBeat(baseFreq, beatFreq);
262
+ });
263
+ document.getElementById('stopBinaural').addEventListener('click', () => analyzer.stopBinauralBeat());
264
+
265
+ // Setup room visualization
266
+ const room3d = document.getElementById('3dRoomCanvas');
267
+ const ctx3d = room3d.getContext('2d');
268
+
269
+ function draw3dRoom() {
270
+ // Basic 3D room visualization implementation would go here
271
+ // This would require a more complex 3D rendering library for proper implementation
272
+ ctx3d.fillStyle = '#2a2a2a';
273
+ ctx3d.fillRect(0, 0, room3d.width, room3d.height);
274
+ ctx3d.strokeStyle = '#4CAF50';
275
+ ctx3d.beginPath();
276
+ ctx3d.moveTo(50, 50);
277
+ ctx3d.lineTo(room3d.width - 50, 50);
278
+ ctx3d.lineTo(room3d.width - 50, room3d.height - 50);
279
+ ctx3d.lineTo(50, room3d.height - 50);
280
+ ctx3d.closePath();
281
+ ctx3d.stroke();
282
+ }
283
+
284
+ draw3dRoom();
285
+ </script>
286
+ </body>
287
+ </html><script async data-explicit-opt-in="true" data-cookie-opt-in="true" src="https://vercel.live/_next-live/feedback/feedback.js"></script>