Update index.html
Browse files- index.html +287 -19
index.html
CHANGED
@@ -1,19 +1,287 @@
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<html>
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>3D Audio Spectrum Analyzer</title>
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<style>
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* {
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margin: 0;
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padding: 0;
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box-sizing: border-box;
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font-family: Arial, sans-serif;
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}
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body {
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background: #1a1a1a;
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color: #fff;
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}
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.container {
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max-width: 1200px;
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margin: 0 auto;
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padding: 20px;
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}
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.header {
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text-align: center;
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padding: 20px 0;
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}
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.controls {
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display: grid;
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grid-template-columns: repeat(auto-fit, minmax(300px, 1fr));
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gap: 20px;
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margin: 20px 0;
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}
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.control-panel {
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background: #2a2a2a;
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padding: 20px;
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border-radius: 8px;
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}
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.visualization {
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display: grid;
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grid-template-columns: 2fr 1fr;
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gap: 20px;
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margin: 20px 0;
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}
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canvas {
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width: 100%;
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height: 400px;
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background: #2a2a2a;
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border-radius: 8px;
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}
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button {
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background: #4CAF50;
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color: white;
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padding: 10px 20px;
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border: none;
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border-radius: 4px;
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cursor: pointer;
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margin: 5px;
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}
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button:hover {
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background: #45a049;
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}
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input[type="number"] {
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width: 100%;
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padding: 8px;
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margin: 5px 0;
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border-radius: 4px;
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border: 1px solid #444;
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background: #333;
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color: white;
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}
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.device-status {
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background: #2a2a2a;
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padding: 20px;
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border-radius: 8px;
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margin-top: 20px;
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}
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.preset-container {
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display: grid;
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grid-template-columns: repeat(auto-fill, minmax(200px, 1fr));
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gap: 10px;
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margin: 20px 0;
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}
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.preset {
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background: #333;
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padding: 10px;
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border-radius: 4px;
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cursor: pointer;
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}
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.preset:hover {
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background: #444;
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}
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</style>
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</head>
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<body>
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<div class="container">
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<div class="header">
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<h1>3D Audio Spectrum Analyzer</h1>
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</div>
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<div class="controls">
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<div class="control-panel">
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<h3>Device Configuration</h3>
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<button id="startAnalysis">Start Analysis</button>
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<button id="stopAnalysis">Stop Analysis</button>
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<button id="calibrate">Calibrate Devices</button>
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<div>
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<label>Device Role:</label>
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<select id="deviceRole">
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<option value="left">Left Channel</option>
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<option value="right">Right Channel</option>
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<option value="center">Center Channel</option>
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</select>
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</div>
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</div>
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<div class="control-panel">
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<h3>Binaural Beat Generator</h3>
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<div>
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<label>Base Frequency (Hz):</label>
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<input type="number" id="baseFreq" value="432" min="20" max="1000">
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</div>
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<div>
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<label>Beat Frequency (Hz):</label>
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<input type="number" id="beatFreq" value="7" min="1" max="40">
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</div>
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<button id="startBinaural">Generate Binaural Beat</button>
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<button id="stopBinaural">Stop</button>
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</div>
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</div>
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<div class="visualization">
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<canvas id="spectrumCanvas"></canvas>
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<canvas id="3dRoomCanvas"></canvas>
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</div>
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<div class="preset-container">
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<div class="preset">
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<h4>Alpha Wave</h4>
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<p>8-12 Hz</p>
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</div>
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<div class="preset">
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<h4>Theta Wave</h4>
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<p>4-7 Hz</p>
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</div>
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<div class="preset">
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<h4>Delta Wave</h4>
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<p>0.5-4 Hz</p>
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</div>
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</div>
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<div class="device-status">
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<h3>Connected Devices</h3>
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<div id="deviceList"></div>
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</div>
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</div>
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<script>
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class AudioAnalyzer {
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constructor() {
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this.audioContext = null;
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this.analyser = null;
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this.oscillator = null;
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this.isPlaying = false;
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}
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async initialize() {
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try {
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this.audioContext = new (window.AudioContext || window.webkitAudioContext)();
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this.analyser = this.audioContext.createAnalyser();
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const stream = await navigator.mediaDevices.getUserMedia({ audio: true });
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const source = this.audioContext.createMediaStreamSource(stream);
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source.connect(this.analyser);
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this.setupVisualization();
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} catch (error) {
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console.error('Error initializing audio:', error);
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}
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}
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generateBinauralBeat(baseFreq, beatFreq) {
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if (this.isPlaying) this.stopBinauralBeat();
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const leftOsc = this.audioContext.createOscillator();
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const rightOsc = this.audioContext.createOscillator();
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const leftGain = this.audioContext.createGain();
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const rightGain = this.audioContext.createGain();
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const merger = this.audioContext.createChannelMerger(2);
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leftOsc.frequency.value = baseFreq;
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rightOsc.frequency.value = baseFreq + beatFreq;
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leftOsc.connect(leftGain);
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rightOsc.connect(rightGain);
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leftGain.connect(merger, 0, 0);
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rightGain.connect(merger, 0, 1);
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merger.connect(this.audioContext.destination);
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leftOsc.start();
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rightOsc.start();
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this.oscillator = { left: leftOsc, right: rightOsc };
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this.isPlaying = true;
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}
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stopBinauralBeat() {
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if (this.oscillator) {
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this.oscillator.left.stop();
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this.oscillator.right.stop();
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this.isPlaying = false;
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}
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}
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setupVisualization() {
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const canvas = document.getElementById('spectrumCanvas');
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const ctx = canvas.getContext('2d');
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const width = canvas.width;
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const height = canvas.height;
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const draw = () => {
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requestAnimationFrame(draw);
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const dataArray = new Uint8Array(this.analyser.frequencyBinCount);
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this.analyser.getByteFrequencyData(dataArray);
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ctx.fillStyle = '#2a2a2a';
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ctx.fillRect(0, 0, width, height);
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const barWidth = width / dataArray.length;
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let x = 0;
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dataArray.forEach(value => {
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const barHeight = value * height / 255;
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ctx.fillStyle = `hsl(${value}, 100%, 50%)`;
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ctx.fillRect(x, height - barHeight, barWidth, barHeight);
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x += barWidth;
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});
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};
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draw();
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}
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}
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// Initialize application
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const analyzer = new AudioAnalyzer();
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document.getElementById('startAnalysis').addEventListener('click', () => analyzer.initialize());
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document.getElementById('startBinaural').addEventListener('click', () => {
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const baseFreq = parseFloat(document.getElementById('baseFreq').value);
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const beatFreq = parseFloat(document.getElementById('beatFreq').value);
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analyzer.generateBinauralBeat(baseFreq, beatFreq);
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});
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document.getElementById('stopBinaural').addEventListener('click', () => analyzer.stopBinauralBeat());
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// Setup room visualization
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const room3d = document.getElementById('3dRoomCanvas');
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const ctx3d = room3d.getContext('2d');
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function draw3dRoom() {
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// Basic 3D room visualization implementation would go here
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// This would require a more complex 3D rendering library for proper implementation
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ctx3d.fillStyle = '#2a2a2a';
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ctx3d.fillRect(0, 0, room3d.width, room3d.height);
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ctx3d.strokeStyle = '#4CAF50';
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ctx3d.beginPath();
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ctx3d.moveTo(50, 50);
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ctx3d.lineTo(room3d.width - 50, 50);
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ctx3d.lineTo(room3d.width - 50, room3d.height - 50);
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ctx3d.lineTo(50, room3d.height - 50);
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ctx3d.closePath();
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ctx3d.stroke();
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}
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draw3dRoom();
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</script>
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</body>
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</html><script async data-explicit-opt-in="true" data-cookie-opt-in="true" src="https://vercel.live/_next-live/feedback/feedback.js"></script>
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