import gradio as gr from akinator.async_aki import Akinator import akinator import time aki = Akinator() ### gradio state variables count = gr.State(value=1) to_verify = gr.State(value=False) game_type = gr.State(value="en") game_ended = gr.State(value=False) last_call = gr.State(value=False) def clear_state(): print("clear_state") return 1, False def change_game_type(drop_down_value): return drop_down_value def orchestrate_game_state(message, count, to_verify, last_call, game_ended): time.sleep(1.5) if aki.progression is not None or message == "start": if message == "start": count_add_one = count + 1 count = 2 if count > 2 else count_add_one game_ended = False elif (aki.progression <= 80) and (message == "back") and (not game_ended): count -= 1 to_verify = False elif (aki.progression <= 80) and (not game_ended): count += 1 to_verify = False elif to_verify and (message in ["yes", "no"]) and (not game_ended): game_ended = True elif (not game_ended) and not last_call: count += 1 last_call = True elif (not game_ended) and last_call: count += 1 to_verify = True last_call = False print("orchestrate_game_state", aki.progression, message, count, to_verify, last_call, game_ended) return count, to_verify, last_call, game_ended async def fetch_response(message, history, drop_down_value, count, to_verify, last_call, game_type, game_ended): print("fetch_response", message, drop_down_value, count, to_verify, last_call, game_type, game_ended) if aki.progression is not None or message == "start": if message == "start": count = 1 if count > 1 else count q = await aki.start_game( language=game_type, child_mode=True ) q = f"{count}. " + q elif (aki.progression <= 80) and (message == "back") and (not game_ended): try: q = await aki.back() q = f"{count}. " + q except akinator.CantGoBackAnyFurther: pass elif (aki.progression <= 80) and (not game_ended): q = await aki.answer(message) q = f"{count}. " + q elif to_verify and message == "yes" and (not game_ended): q = "Yay!!" elif to_verify and message == "no" and (not game_ended): q = "Oof.." elif (not game_ended) and not last_call: q = await aki.answer(message) q = f"{count}. " + q elif (not game_ended) and last_call: await aki.win() q = f"It's {aki.first_guess['name']} ({aki.first_guess['description']})! Was I correct?\n{aki.first_guess['absolute_picture_path']}\n\t" q = f"{count}. " + q elif game_ended: q = "The game has ended. To replay, enter `start` again." return q retry_button = gr.Button("Retry", interactive=False) undo_button = gr.Button("Undo", interactive=False) clear_button = gr.Button("Clear") submit_button = gr.Button("Submit") input_textbox = gr.Textbox( placeholder=( "To play, click [start] and submit. " "Thereafter, answer me genuinely 😉, " "and I will guess what is in your mind :)" ), interactive=False, container=False, scale=2 ) drop_down_ls = gr.Dropdown(choices=[ "en", "en_animals", "en_objects", "cn", "jp", "jp_animals", "id" ], value="en", label="Game Mode") chat = gr.ChatInterface( fn=fetch_response, textbox=input_textbox, examples=[["start"], ["yes"], ["no"], ["i don't know"], ["probably"], ["probably not"], ["back"]], retry_btn=retry_button, undo_btn=undo_button, clear_btn=clear_button, submit_btn=submit_button, additional_inputs=[drop_down_ls, count, to_verify, last_call, game_type, game_ended] ) with gr.Blocks(fill_height=True) as demo: clear_button.click(fn=clear_state, inputs=None, outputs=[count, to_verify]) drop_down_ls.input(fn=change_game_type, inputs=[drop_down_ls], outputs=[game_type]) submit_button.click(fn=orchestrate_game_state, inputs=[input_textbox, count, to_verify, last_call, game_ended], outputs=[count, to_verify, last_call, game_ended], trigger_mode="always_last") chat.render() if __name__ == "__main__": demo.launch()