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Update index.html
Browse files- index.html +427 -19
index.html
CHANGED
@@ -1,19 +1,427 @@
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>๊ณ ๊ธ ์ง๋ขฐ์ฐพ๊ธฐ</title>
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<style>
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:root {
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--cell-size: 35px;
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--border-color: #7B7B7B;
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--cell-bg: #C0C0C0;
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--revealed-bg: #E0E0E0;
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}
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body {
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display: flex;
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flex-direction: column;
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align-items: center;
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background: #f0f0f0;
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font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
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margin: 0;
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padding: 20px;
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}
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/* ์๋จ ๋ฉ์์ง ์คํ์ผ */
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.message-container {
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width: 100%;
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background: #333;
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color: white;
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padding: 20px 0;
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margin-bottom: 30px;
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text-align: center;
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box-shadow: 0 2px 5px rgba(0,0,0,0.2);
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}
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.message-title {
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font-size: 24px;
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margin-bottom: 10px;
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}
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.message-subtitle {
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font-size: 16px;
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margin-bottom: 10px;
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color: #ddd;
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}
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.message-link {
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font-size: 14px;
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color: #66ccff;
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text-decoration: none;
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}
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.message-link:hover {
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text-decoration: underline;
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}
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/* ๊ฒ์ ์ปจํ
์ด๋ ์คํ์ผ */
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.game-container {
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background: var(--cell-bg);
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padding: 15px;
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border-radius: 8px;
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box-shadow: 3px 3px 10px rgba(0,0,0,0.2);
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}
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.header {
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display: flex;
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justify-content: space-between;
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align-items: center;
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background: var(--cell-bg);
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padding: 10px;
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margin-bottom: 15px;
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border: 3px solid var(--border-color);
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}
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.display {
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background: black;
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color: red;
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padding: 5px 10px;
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font-family: "Digital-7", monospace;
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font-size: 24px;
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min-width: 70px;
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text-align: center;
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}
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.controls {
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margin-bottom: 15px;
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}
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select {
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padding: 5px;
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margin-right: 10px;
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}
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.game-board {
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display: grid;
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gap: 1px;
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background: var(--border-color);
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border: 3px solid var(--border-color);
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}
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+
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.cell {
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width: var(--cell-size);
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height: var(--cell-size);
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background: var(--cell-bg);
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display: flex;
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justify-content: center;
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align-items: center;
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font-weight: bold;
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font-size: 18px;
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cursor: pointer;
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user-select: none;
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transition: background-color 0.2s;
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border: 2px solid;
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border-color: #fff #7B7B7B #7B7B7B #fff;
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}
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+
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.cell:hover:not(.revealed) {
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background: #d0d0d0;
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}
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.revealed {
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background: var(--revealed-bg);
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border: 1px solid #999;
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}
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+
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.mine {
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background: #ff4444 !important;
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}
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+
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.flagged {
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background: var(--cell-bg);
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}
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+
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button {
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padding: 8px 16px;
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136 |
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font-size: 14px;
|
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cursor: pointer;
|
138 |
+
background: var(--cell-bg);
|
139 |
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border: 2px solid;
|
140 |
+
border-color: #fff #7B7B7B #7B7B7B #fff;
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141 |
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}
|
142 |
+
|
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button:hover {
|
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background: #d0d0d0;
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}
|
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+
|
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.color-1 { color: blue; }
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.color-2 { color: green; }
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.color-3 { color: red; }
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.color-4 { color: darkblue; }
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.color-5 { color: darkred; }
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.color-6 { color: teal; }
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.color-7 { color: black; }
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.color-8 { color: gray; }
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.smiley {
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font-size: 24px;
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cursor: pointer;
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user-select: none;
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padding: 5px 15px;
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background: var(--cell-bg);
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border: 2px solid;
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border-color: #fff #7B7B7B #7B7B7B #fff;
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}
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+
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.smiley:hover {
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background: #d0d0d0;
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}
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</style>
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</head>
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<body>
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<!-- ์๋จ ๋ฉ์์ง -->
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<div class="message-container">
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<div class="message-title">MOUSE Autonomous "Minesweeper Game"</div>
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<div class="message-subtitle">"One-minute creation by AI Coding Autonomous Agent MOUSE"</div>
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<a href="https://VIDraft-mouse1.hf.space" class="message-link">https://VIDraft-mouse1.hf.space</a>
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</div>
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<!-- ๊ฒ์ ์ปจํ
์ด๋ -->
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<div class="game-container">
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<div class="controls">
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<select id="difficulty">
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<option value="beginner">์ด๊ธ (9x9, 10์ง๋ขฐ)</option>
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<option value="intermediate">์ค๊ธ (16x16, 40์ง๋ขฐ)</option>
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<option value="expert">๊ณ ๊ธ (16x30, 99์ง๋ขฐ)</option>
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</select>
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</div>
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<div class="header">
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<div class="display" id="mine-count">010</div>
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<div class="smiley" id="smiley">๐</div>
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<div class="display" id="timer">000</div>
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</div>
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<div class="game-board" id="board" oncontextmenu="return false"></div>
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</div>
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<script>
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// ์ด์ JavaScript ์ฝ๋๋ฅผ ๊ทธ๋๋ก ์ ์ง
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const difficulties = {
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beginner: { width: 9, height: 9, mines: 10 },
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intermediate: { width: 16, height: 16, mines: 40 },
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expert: { width: 30, height: 16, mines: 99 }
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};
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let board = [];
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let revealed = [];
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let flagged = [];
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let gameOver = false;
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let minesRemaining;
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let timeElapsed = 0;
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let timerInterval;
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let firstClick = true;
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let currentDifficulty = difficulties.beginner;
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// ... (์ด์ ์ ๋ชจ๋ JavaScript ํจ์๋ค์ ๊ทธ๋๋ก ์ ์ง)
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document.getElementById('difficulty').addEventListener('change', (e) => {
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currentDifficulty = difficulties[e.target.value];
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initGame();
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});
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document.getElementById('smiley').addEventListener('click', initGame);
|
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|
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function formatDisplay(num) {
|
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return String(num).padStart(3, '0');
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}
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function updateTimer() {
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timeElapsed++;
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document.getElementById('timer').textContent = formatDisplay(Math.min(timeElapsed, 999));
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}
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function initGame() {
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clearInterval(timerInterval);
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timeElapsed = 0;
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document.getElementById('timer').textContent = '000';
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document.getElementById('smiley').textContent = '๐';
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board = [];
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revealed = [];
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flagged = [];
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gameOver = false;
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firstClick = true;
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minesRemaining = currentDifficulty.mines;
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document.getElementById('mine-count').textContent = formatDisplay(minesRemaining);
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for(let i = 0; i < currentDifficulty.height; i++) {
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board[i] = [];
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revealed[i] = [];
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flagged[i] = [];
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for(let j = 0; j < currentDifficulty.width; j++) {
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board[i][j] = 0;
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revealed[i][j] = false;
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flagged[i][j] = false;
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}
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}
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const boardElement = document.getElementById('board');
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boardElement.style.gridTemplateColumns = `repeat(${currentDifficulty.width}, var(--cell-size))`;
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renderBoard();
|
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}
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|
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function placeMines(firstRow, firstCol) {
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let minesPlaced = 0;
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while(minesPlaced < currentDifficulty.mines) {
|
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const x = Math.floor(Math.random() * currentDifficulty.height);
|
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const y = Math.floor(Math.random() * currentDifficulty.width);
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if(board[x][y] !== -1 && !(Math.abs(x - firstRow) <= 1 && Math.abs(y - firstCol) <= 1)) {
|
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board[x][y] = -1;
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minesPlaced++;
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}
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}
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for(let i = 0; i < currentDifficulty.height; i++) {
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for(let j = 0; j < currentDifficulty.width; j++) {
|
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if(board[i][j] !== -1) {
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let count = 0;
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for(let dx = -1; dx <= 1; dx++) {
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for(let dy = -1; dy <= 1; dy++) {
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const nx = i + dx;
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const ny = j + dy;
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283 |
+
if(nx >= 0 && nx < currentDifficulty.height && ny >= 0 && ny < currentDifficulty.width) {
|
284 |
+
if(board[nx][ny] === -1) count++;
|
285 |
+
}
|
286 |
+
}
|
287 |
+
}
|
288 |
+
board[i][j] = count;
|
289 |
+
}
|
290 |
+
}
|
291 |
+
}
|
292 |
+
}
|
293 |
+
|
294 |
+
function renderBoard() {
|
295 |
+
const boardElement = document.getElementById('board');
|
296 |
+
boardElement.innerHTML = '';
|
297 |
+
|
298 |
+
for(let i = 0; i < currentDifficulty.height; i++) {
|
299 |
+
for(let j = 0; j < currentDifficulty.width; j++) {
|
300 |
+
const cell = document.createElement('div');
|
301 |
+
cell.className = 'cell';
|
302 |
+
cell.dataset.row = i;
|
303 |
+
cell.dataset.col = j;
|
304 |
+
|
305 |
+
if(revealed[i][j]) {
|
306 |
+
cell.classList.add('revealed');
|
307 |
+
if(board[i][j] === -1) {
|
308 |
+
cell.classList.add('mine');
|
309 |
+
cell.textContent = '๐ฃ';
|
310 |
+
} else if(board[i][j] > 0) {
|
311 |
+
cell.textContent = board[i][j];
|
312 |
+
cell.classList.add(`color-${board[i][j]}`);
|
313 |
+
}
|
314 |
+
} else if(flagged[i][j]) {
|
315 |
+
cell.classList.add('flagged');
|
316 |
+
cell.textContent = '๐ฉ';
|
317 |
+
}
|
318 |
+
|
319 |
+
cell.addEventListener('mousedown', () => {
|
320 |
+
if(!gameOver && !revealed[i][j]) {
|
321 |
+
document.getElementById('smiley').textContent = '๐ฎ';
|
322 |
+
}
|
323 |
+
});
|
324 |
+
|
325 |
+
cell.addEventListener('mouseup', () => {
|
326 |
+
if(!gameOver) {
|
327 |
+
document.getElementById('smiley').textContent = '๐';
|
328 |
+
}
|
329 |
+
});
|
330 |
+
|
331 |
+
cell.addEventListener('mouseleave', () => {
|
332 |
+
if(!gameOver) {
|
333 |
+
document.getElementById('smiley').textContent = '๐';
|
334 |
+
}
|
335 |
+
});
|
336 |
+
|
337 |
+
cell.addEventListener('click', handleClick);
|
338 |
+
cell.addEventListener('contextmenu', handleRightClick);
|
339 |
+
boardElement.appendChild(cell);
|
340 |
+
}
|
341 |
+
}
|
342 |
+
}
|
343 |
+
|
344 |
+
function handleClick(e) {
|
345 |
+
if(gameOver) return;
|
346 |
+
|
347 |
+
const row = parseInt(e.target.dataset.row);
|
348 |
+
const col = parseInt(e.target.dataset.col);
|
349 |
+
|
350 |
+
if(flagged[row][col]) return;
|
351 |
+
|
352 |
+
if(firstClick) {
|
353 |
+
firstClick = false;
|
354 |
+
placeMines(row, col);
|
355 |
+
timerInterval = setInterval(updateTimer, 1000);
|
356 |
+
}
|
357 |
+
|
358 |
+
if(board[row][col] === -1) {
|
359 |
+
gameOver = true;
|
360 |
+
clearInterval(timerInterval);
|
361 |
+
document.getElementById('smiley').textContent = '๐ต';
|
362 |
+
revealAll();
|
363 |
+
return;
|
364 |
+
}
|
365 |
+
|
366 |
+
revealCell(row, col);
|
367 |
+
renderBoard();
|
368 |
+
|
369 |
+
if(checkWin()) {
|
370 |
+
gameOver = true;
|
371 |
+
clearInterval(timerInterval);
|
372 |
+
document.getElementById('smiley').textContent = '๐';
|
373 |
+
}
|
374 |
+
}
|
375 |
+
|
376 |
+
function handleRightClick(e) {
|
377 |
+
e.preventDefault();
|
378 |
+
if(gameOver || firstClick) return;
|
379 |
+
|
380 |
+
const row = parseInt(e.target.dataset.row);
|
381 |
+
const col = parseInt(e.target.dataset.col);
|
382 |
+
|
383 |
+
if(revealed[row][col]) return;
|
384 |
+
|
385 |
+
flagged[row][col] = !flagged[row][col];
|
386 |
+
minesRemaining += flagged[row][col] ? -1 : 1;
|
387 |
+
document.getElementById('mine-count').textContent = formatDisplay(minesRemaining);
|
388 |
+
renderBoard();
|
389 |
+
}
|
390 |
+
|
391 |
+
function revealCell(row, col) {
|
392 |
+
if(row < 0 || row >= currentDifficulty.height || col < 0 || col >= currentDifficulty.width) return;
|
393 |
+
if(revealed[row][col] || flagged[row][col]) return;
|
394 |
+
|
395 |
+
revealed[row][col] = true;
|
396 |
+
|
397 |
+
if(board[row][col] === 0) {
|
398 |
+
for(let dx = -1; dx <= 1; dx++) {
|
399 |
+
for(let dy = -1; dy <= 1; dy++) {
|
400 |
+
revealCell(row + dx, col + dy);
|
401 |
+
}
|
402 |
+
}
|
403 |
+
}
|
404 |
+
}
|
405 |
+
|
406 |
+
function revealAll() {
|
407 |
+
for(let i = 0; i < currentDifficulty.height; i++) {
|
408 |
+
for(let j = 0; j < currentDifficulty.width; j++) {
|
409 |
+
revealed[i][j] = true;
|
410 |
+
}
|
411 |
+
}
|
412 |
+
renderBoard();
|
413 |
+
}
|
414 |
+
|
415 |
+
function checkWin() {
|
416 |
+
for(let i = 0; i < currentDifficulty.height; i++) {
|
417 |
+
for(let j = 0; j < currentDifficulty.width; j++) {
|
418 |
+
if(board[i][j] !== -1 && !revealed[i][j]) return false;
|
419 |
+
}
|
420 |
+
}
|
421 |
+
return true;
|
422 |
+
}
|
423 |
+
|
424 |
+
initGame();
|
425 |
+
</script>
|
426 |
+
</body>
|
427 |
+
</html>
|