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Runtime error
trttung1610
commited on
Commit
•
6bc2b54
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Parent(s):
5282e48
Upload 5 files
Browse files- .gitattributes +2 -0
- app_9x9.py +122 -0
- object_9x9.py +278 -0
- policy_9x9_p1 +3 -0
- policy_9x9_p2 +3 -0
- requirements.txt +2 -0
.gitattributes
CHANGED
@@ -33,3 +33,5 @@ saved_model/**/* filter=lfs diff=lfs merge=lfs -text
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*.zip filter=lfs diff=lfs merge=lfs -text
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*.zst filter=lfs diff=lfs merge=lfs -text
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*tfevents* filter=lfs diff=lfs merge=lfs -text
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*.zip filter=lfs diff=lfs merge=lfs -text
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*.zst filter=lfs diff=lfs merge=lfs -text
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*tfevents* filter=lfs diff=lfs merge=lfs -text
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policy_9x9_p1 filter=lfs diff=lfs merge=lfs -text
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policy_9x9_p2 filter=lfs diff=lfs merge=lfs -text
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app_9x9.py
ADDED
@@ -0,0 +1,122 @@
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import streamlit as st
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import numpy as np
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from object_9x9 import Player, HumanPlayer
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# Create RL bot player and human player
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p1 = Player("9x9_p1")
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human_player = HumanPlayer("p2")
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def handle_click(i, j):
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if (i, j) not in check_available_moves(extra=True):
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st.session_state.warning = True
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elif not st.session_state.winner:
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st.session_state.warning = False
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st.session_state.board[i, j] = st.session_state.player
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winner = check_win(st.session_state.board)
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if winner:
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st.session_state.winner = winner
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if st.session_state.opponent == 'Computer':
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# Give reward to the RL bot and update its policy
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if winner == 'X':
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p1.feedReward(1)
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elif winner == 'O':
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p1.feedReward(0)
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else:
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p1.feedReward(0.1)
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# Save the RL bot's policy
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p1.savePolicy()
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# Toggle the player's turn
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st.session_state.player = "O" if st.session_state.player == "X" else "X"
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def init(post_init=False):
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if not post_init:
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st.session_state.win = {'X': 0, 'O': 0}
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st.session_state.opponent = 'Computer' # Initialize the opponent attribute
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st.session_state.board = np.full((9, 9), '.', dtype=str)
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st.session_state.player = 'X'
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st.session_state.warning = False
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st.session_state.winner = None
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st.session_state.over = False
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def check_available_moves(extra=False) -> list:
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raw_moves = [row for col in st.session_state.board.tolist() for row in col]
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num_moves = [i for i, spot in enumerate(raw_moves) if spot == '.']
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if extra:
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return [(i // 9, i % 9) for i in num_moves]
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return num_moves
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def check_win(board):
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# Check for a winner by checking rows, columns, and diagonals for three linked points
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for i in range(9):
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for j in range(9):
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if board[i, j] != '.':
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symbol = board[i, j]
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# Check horizontally
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if j + 2 < 9 and board[i, j + 1] == board[i, j + 2] == symbol:
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return symbol
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# Check vertically
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if i + 2 < 9 and board[i + 1, j] == board[i + 2, j] == symbol:
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return symbol
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# Check diagonally (top-left to bottom-right)
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if i + 2 < 9 and j + 2 < 9 and board[i + 1, j + 1] == board[i + 2, j + 2] == symbol:
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return symbol
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# Check diagonally (top-right to bottom-left)
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if i + 2 < 9 and j - 2 >= 0 and board[i + 1, j - 1] == board[i + 2, j - 2] == symbol:
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return symbol
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return None
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def computer_player():
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moves = check_available_moves(extra=True)
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if moves:
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# Use p1 to choose the action
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positions = check_available_moves(extra=True)
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p1_action = p1.chooseAction(positions, st.session_state.board, -1)
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# Check if the chosen action is valid and make the move
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if p1_action in moves:
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i, j = p1_action
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handle_click(i, j)
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def main():
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st.write(
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"""
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# ❎🅾️ Tic Tac Toe (9x9)
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"""
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)
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if "board" not in st.session_state:
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init()
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reset, score, player = st.columns([0.5, 0.6, 1])
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reset.button('New game', on_click=init, args=(True,))
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for i, row in enumerate(st.session_state.board):
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cols = st.columns([5] + [1] * 9 + [5])
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for j, field in enumerate(row):
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if st.session_state.player == 'X' and not st.session_state.winner:
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# Only allow human player to make a move if it's their turn and the game is not over
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cols[j + 1].button(
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field,
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key=f"{i}-{j}",
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on_click=lambda i=i, j=j: handle_click(i, j) # Use lambda to pass arguments
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)
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else:
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# If it's not the human player's turn or the game is over, let the bot play
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computer_player()
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if st.session_state.winner:
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st.success(f"Congrats! {st.session_state.winner} won the game! 🎈")
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elif not check_available_moves():
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st.info(f"It's a tie 📍")
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score.button(f'❌{st.session_state.win["X"]} 🆚 {st.session_state.win["O"]}⭕')
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player.button(
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f'{"❌" if st.session_state.player == "X" else "⭕"}\'s turn'
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if not st.session_state.winner
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else f'🏁 Game finished'
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)
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if __name__ == '__main__':
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main()
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object_9x9.py
ADDED
@@ -0,0 +1,278 @@
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1 |
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import numpy as np
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2 |
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import pickle
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3 |
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4 |
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BOARD_ROWS = 9
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5 |
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BOARD_COLS = 9
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6 |
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7 |
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8 |
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class State:
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9 |
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def __init__(self, p1, p2):
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10 |
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self.board = np.zeros((BOARD_ROWS, BOARD_COLS))
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self.p1 = p1
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self.p2 = p2
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self.isEnd = False
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self.boardHash = None
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# init p1 plays first
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self.playerSymbol = 1
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# get unique hash of current board state
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def getHash(self):
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self.boardHash = str(self.board.reshape(BOARD_COLS * BOARD_ROWS))
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return self.boardHash
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def winner(self):
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# row
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for i in range(BOARD_ROWS):
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if sum(self.board[i, :]) == 3:
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self.isEnd = True
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return 1
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29 |
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if sum(self.board[i, :]) == -3:
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self.isEnd = True
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return -1
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# col
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for i in range(BOARD_COLS):
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if sum(self.board[:, i]) == 3:
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self.isEnd = True
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return 1
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if sum(self.board[:, i]) == -3:
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self.isEnd = True
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return -1
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40 |
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# diagonal
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41 |
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diag_sum1 = sum([self.board[i, i] for i in range(BOARD_COLS)])
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diag_sum2 = sum([self.board[i, BOARD_COLS - i - 1] for i in range(BOARD_COLS)])
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diag_sum = max(abs(diag_sum1), abs(diag_sum2))
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if diag_sum == 3:
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self.isEnd = True
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if diag_sum1 == 3 or diag_sum2 == 3:
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return 1
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else:
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return -1
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51 |
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# tie
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52 |
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# no available positions
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53 |
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if len(self.availablePositions()) == 0:
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self.isEnd = True
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return 0
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56 |
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# not end
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self.isEnd = False
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return None
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60 |
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def availablePositions(self):
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positions = []
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for i in range(BOARD_ROWS):
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for j in range(BOARD_COLS):
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64 |
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if self.board[i, j] == 0:
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positions.append((i, j)) # need to be tuple
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return positions
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def updateState(self, position):
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self.board[position] = self.playerSymbol
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# switch to another player
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self.playerSymbol = -1 if self.playerSymbol == 1 else 1
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# only when game ends
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def giveReward(self):
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75 |
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result = self.winner()
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76 |
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# backpropagate reward
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77 |
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if result == 1:
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78 |
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self.p1.feedReward(1)
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79 |
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self.p2.feedReward(0)
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80 |
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elif result == -1:
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81 |
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self.p1.feedReward(0)
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82 |
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self.p2.feedReward(1)
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83 |
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else:
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84 |
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self.p1.feedReward(0.1)
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85 |
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self.p2.feedReward(0.5)
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86 |
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87 |
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# board reset
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88 |
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def reset(self):
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89 |
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self.board = np.zeros((BOARD_ROWS, BOARD_COLS))
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90 |
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self.boardHash = None
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91 |
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self.isEnd = False
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92 |
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self.playerSymbol = 1
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93 |
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94 |
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def playwithbot(self, rounds=100):
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95 |
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for i in range(rounds):
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96 |
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if i % 1000 == 0:
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97 |
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print("Rounds {}".format(i))
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98 |
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while not self.isEnd:
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99 |
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# Player 1
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100 |
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positions = self.availablePositions()
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101 |
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p1_action = self.p1.chooseAction(positions, self.board, self.playerSymbol)
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102 |
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# take action and upate board state
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103 |
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self.updateState(p1_action)
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104 |
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board_hash = self.getHash()
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105 |
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self.p1.addState(board_hash)
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106 |
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# check board status if it is end
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107 |
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108 |
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win = self.winner()
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109 |
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if win is not None:
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110 |
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# self.showBoard()
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111 |
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# ended with p1 either win or draw
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112 |
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self.giveReward()
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113 |
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self.p1.reset()
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114 |
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self.p2.reset()
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115 |
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self.reset()
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116 |
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break
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117 |
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118 |
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else:
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119 |
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# Player 2
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120 |
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positions = self.availablePositions()
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121 |
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p2_action = self.p2.chooseAction(positions, self.board, self.playerSymbol)
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122 |
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self.updateState(p2_action)
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123 |
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board_hash = self.getHash()
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124 |
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self.p2.addState(board_hash)
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125 |
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126 |
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win = self.winner()
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127 |
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if win is not None:
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128 |
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# self.showBoard()
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129 |
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# ended with p2 either win or draw
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130 |
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self.giveReward()
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131 |
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self.p1.reset()
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132 |
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self.p2.reset()
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133 |
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self.reset()
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134 |
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break
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135 |
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|
136 |
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# play with human
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137 |
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def playwithhuman(self):
|
138 |
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while not self.isEnd:
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139 |
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# Player 1
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140 |
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positions = self.availablePositions()
|
141 |
+
p1_action = self.p1.chooseAction(positions, self.board, self.playerSymbol)
|
142 |
+
# take action and upate board state
|
143 |
+
self.updateState(p1_action)
|
144 |
+
self.showBoard()
|
145 |
+
# check board status if it is end
|
146 |
+
win = self.winner()
|
147 |
+
if win is not None:
|
148 |
+
if win == 1:
|
149 |
+
print(self.p1.name, "wins!")
|
150 |
+
else:
|
151 |
+
print("tie!")
|
152 |
+
self.reset()
|
153 |
+
break
|
154 |
+
|
155 |
+
else:
|
156 |
+
# Player 2
|
157 |
+
positions = self.availablePositions()
|
158 |
+
p2_action = self.p2.chooseAction(positions)
|
159 |
+
|
160 |
+
self.updateState(p2_action)
|
161 |
+
self.showBoard()
|
162 |
+
win = self.winner()
|
163 |
+
if win is not None:
|
164 |
+
if win == -1:
|
165 |
+
print(self.p2.name, "wins!")
|
166 |
+
else:
|
167 |
+
print("tie!")
|
168 |
+
self.reset()
|
169 |
+
break
|
170 |
+
|
171 |
+
# def showBoard(self):
|
172 |
+
# # p1: x p2: o
|
173 |
+
# for i in range(0, BOARD_ROWS):
|
174 |
+
# print('-------------')
|
175 |
+
# out = '| '
|
176 |
+
# for j in range(0, BOARD_COLS):
|
177 |
+
# if self.board[i, j] == 1:
|
178 |
+
# token = 'x'
|
179 |
+
# if self.board[i, j] == -1:
|
180 |
+
# token = 'o'
|
181 |
+
# if self.board[i, j] == 0:
|
182 |
+
# token = ' '
|
183 |
+
# out += token + ' | '
|
184 |
+
# print(out)
|
185 |
+
# print('-------------')
|
186 |
+
|
187 |
+
|
188 |
+
class Player:
|
189 |
+
def __init__(self, name, exp_rate=0.3):
|
190 |
+
self.name = name
|
191 |
+
self.states = [] # record all positions taken
|
192 |
+
self.lr = 0.2
|
193 |
+
self.exp_rate = exp_rate
|
194 |
+
self.decay_gamma = 0.9
|
195 |
+
self.states_value = {} # state -> value
|
196 |
+
self.loadPolicy('policy_' + str(self.name)) # Load the pre-trained policy
|
197 |
+
|
198 |
+
def getHash(self, board):
|
199 |
+
boardHash = str(board.reshape(BOARD_COLS * BOARD_ROWS))
|
200 |
+
return boardHash
|
201 |
+
|
202 |
+
def chooseAction(self, positions, current_board, symbol):
|
203 |
+
if np.random.uniform(0, 1) <= self.exp_rate:
|
204 |
+
# take random action
|
205 |
+
idx = np.random.choice(len(positions))
|
206 |
+
action = positions[idx]
|
207 |
+
else:
|
208 |
+
value_max = -999
|
209 |
+
for p in positions:
|
210 |
+
next_board = current_board.copy()
|
211 |
+
next_board[p] = symbol
|
212 |
+
next_boardHash = self.getHash(next_board)
|
213 |
+
value = 0 if self.states_value.get(next_boardHash) is None else self.states_value.get(next_boardHash)
|
214 |
+
# print("value", value)
|
215 |
+
if value >= value_max:
|
216 |
+
value_max = value
|
217 |
+
action = p
|
218 |
+
# print("{} takes action {}".format(self.name, action))
|
219 |
+
return action
|
220 |
+
|
221 |
+
# append a hash state
|
222 |
+
def addState(self, state):
|
223 |
+
self.states.append(state)
|
224 |
+
|
225 |
+
# at the end of game, backpropagate and update states value
|
226 |
+
def feedReward(self, reward):
|
227 |
+
for st in reversed(self.states):
|
228 |
+
if self.states_value.get(st) is None:
|
229 |
+
self.states_value[st] = 0
|
230 |
+
self.states_value[st] += self.lr * (self.decay_gamma * reward - self.states_value[st])
|
231 |
+
reward = self.states_value[st]
|
232 |
+
|
233 |
+
def reset(self):
|
234 |
+
self.states = []
|
235 |
+
|
236 |
+
def savePolicy(self):
|
237 |
+
fw = open('policy_9x9_' + str(self.name), 'wb')
|
238 |
+
pickle.dump(self.states_value, fw)
|
239 |
+
fw.close()
|
240 |
+
|
241 |
+
def loadPolicy(self, file):
|
242 |
+
fr = open(file, 'rb')
|
243 |
+
self.states_value = pickle.load(fr)
|
244 |
+
fr.close()
|
245 |
+
|
246 |
+
|
247 |
+
class HumanPlayer:
|
248 |
+
def __init__(self, name):
|
249 |
+
self.name = name
|
250 |
+
|
251 |
+
def chooseAction(self, positions):
|
252 |
+
pass
|
253 |
+
|
254 |
+
# append a hash state
|
255 |
+
def addState(self, state):
|
256 |
+
pass
|
257 |
+
|
258 |
+
# at the end of game, backpropagate and update states value
|
259 |
+
def feedReward(self, reward):
|
260 |
+
pass
|
261 |
+
|
262 |
+
def reset(self):
|
263 |
+
pass
|
264 |
+
|
265 |
+
|
266 |
+
if __name__ == "__main__":
|
267 |
+
# training
|
268 |
+
p1 = Player("p1")
|
269 |
+
p2 = Player("p2")
|
270 |
+
|
271 |
+
st = State(p1, p2)
|
272 |
+
print("training...")
|
273 |
+
st.playwithbot(2000)
|
274 |
+
|
275 |
+
p1.savePolicy()
|
276 |
+
p2.savePolicy()
|
277 |
+
|
278 |
+
|
policy_9x9_p1
ADDED
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
1 |
+
version https://git-lfs.github.com/spec/v1
|
2 |
+
oid sha256:df6ea3d6afd12a02c2249ed25c2e259b379d3c7e27127fc45b311f9716625c7c
|
3 |
+
size 34402854
|
policy_9x9_p2
ADDED
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
1 |
+
version https://git-lfs.github.com/spec/v1
|
2 |
+
oid sha256:9bc0ddefb84074489fa5f9c6fda365f3b85e48f090624f15d427d820bb7d3bf0
|
3 |
+
size 37261567
|
requirements.txt
ADDED
@@ -0,0 +1,2 @@
|
|
|
|
|
|
|
1 |
+
numpy
|
2 |
+
streamlit
|