zhigangjiang's picture
no message
88b0dcb
raw
history blame
2.54 kB
"""
@author: Zhigang Jiang
@time: 2022/05/25
@description: reference: https://github.com/sunset1995/PanoPlane360/blob/main/vis_planes.py
"""
import open3d
import numpy as np
from utils.conversion import pixel2lonlat
def create_3d_obj(img, depth, save_path=None, mesh=True, mesh_show_back_face=False, show=False):
assert img.shape[0] == depth.shape[0], ""
h = img.shape[0]
w = img.shape[1]
# Project to 3d
lon = pixel2lonlat(np.array(range(w)), w=w, axis=0)[None].repeat(h, axis=0)
lat = pixel2lonlat(np.array(range(h)), h=h, axis=1)[..., None].repeat(w, axis=1)
z = depth * np.sin(lat)
x = depth * np.cos(lat) * np.cos(lon)
y = depth * np.cos(lat) * np.sin(lon)
pts_xyz = np.stack([x, -z, y], -1).reshape(-1, 3)
pts_rgb = img.reshape(-1, 3)
if mesh:
pid = np.arange(len(pts_xyz)).reshape(h, w)
faces = np.concatenate([
np.stack([
pid[:-1, :-1], pid[1:, :-1], np.roll(pid, -1, axis=1)[:-1, :-1],
], -1),
np.stack([
pid[1:, :-1], np.roll(pid, -1, axis=1)[1:, :-1], np.roll(pid, -1, axis=1)[:-1, :-1],
], -1)
]).reshape(-1, 3).tolist()
scene = open3d.geometry.TriangleMesh()
scene.vertices = open3d.utility.Vector3dVector(pts_xyz)
scene.vertex_colors = open3d.utility.Vector3dVector(pts_rgb)
scene.triangles = open3d.utility.Vector3iVector(faces)
else:
scene = open3d.geometry.PointCloud()
scene.points = open3d.utility.Vector3dVector(pts_xyz)
scene.colors = open3d.utility.Vector3dVector(pts_rgb)
if save_path:
open3d.io.write_triangle_mesh(save_path, scene, write_triangle_uvs=True)
if show:
open3d.visualization.draw_geometries([scene], mesh_show_back_face=mesh_show_back_face)
if __name__ == '__main__':
from dataset.mp3d_dataset import MP3DDataset
from utils.boundary import depth2boundaries, layout2depth
from visualization.boundary import draw_boundaries
mp3d_dataset = MP3DDataset(root_dir='../src/dataset/mp3d', mode='train', for_test_index=10, patch_num=1024)
gt = mp3d_dataset.__getitem__(3)
boundary_list = depth2boundaries(gt['ratio'], gt['depth'], step=None)
pano_img = draw_boundaries(gt['image'].transpose(1, 2, 0), boundary_list=boundary_list, show=True)
layout_depth = layout2depth(boundary_list, show=False)
create_3d_obj(gt['image'].transpose(1, 2, 0), layout_depth, save_path=f"../src/output/{gt['id']}_3d.gltf",
mesh=True)