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import numpy as np
class FeatureEncoder:
"""
Feature encoder referred to [football-pairs](https://github.com/seungeunrho/football-paris/blob/main/encoders/encoder_basic.py)
"""
def __init__(self):
self.active = -1
self.player_pos_x, self.player_pos_y = 0, 0
self.n_player = 10
def get_feature_dims(self):
dims = {
'player': 36,
'ball': 18,
'left_team': 7,
'left_team_closest': 7,
'right_team': 7,
'right_team_closest': 7,
}
return dims
def encode(self, obs):
player_num = obs['active']
player_pos_x, player_pos_y = obs['left_team'][player_num]
player_direction = np.array(obs['left_team_direction'][player_num])
player_speed = np.linalg.norm(player_direction)
player_role = obs['left_team_roles'][player_num]
player_role_onehot = np.eye(self.n_player)[player_role]
player_tired = obs['left_team_tired_factor'][player_num]
is_dribbling = obs['sticky_actions'][9]
is_sprinting = obs['sticky_actions'][8]
ball_x, ball_y, ball_z = obs['ball']
ball_x_relative = ball_x - player_pos_x
ball_y_relative = ball_y - player_pos_y
ball_x_speed, ball_y_speed, _ = obs['ball_direction']
ball_distance = np.linalg.norm([ball_x_relative, ball_y_relative])
ball_speed = np.linalg.norm([ball_x_speed, ball_y_speed])
ball_owned = 0.0
if obs['ball_owned_team'] == -1:
ball_owned = 0.0
else:
ball_owned = 1.0
ball_owned_by_us = 0.0
if obs['ball_owned_team'] == 0:
ball_owned_by_us = 1.0
elif obs['ball_owned_team'] == 1:
ball_owned_by_us = 0.0
else:
ball_owned_by_us = 0.0
ball_which_zone = self._encode_ball_which_zone(ball_x, ball_y)
if ball_distance > 0.03:
ball_far = 1.0
else:
ball_far = 0.0
avail = self._get_avail(obs, ball_distance)
player_state = np.concatenate(
(
avail[2:], obs['left_team'][player_num], player_direction * 100, [player_speed * 100],
player_role_onehot, [ball_far, player_tired, is_dribbling, is_sprinting]
)
)
ball_state = np.concatenate(
(
np.array(obs['ball']), np.array(ball_which_zone), np.array([ball_x_relative, ball_y_relative]),
np.array(obs['ball_direction']) * 20,
np.array([ball_speed * 20, ball_distance, ball_owned, ball_owned_by_us])
)
)
obs_left_team = np.delete(obs['left_team'], player_num, axis=0)
obs_left_team_direction = np.delete(obs['left_team_direction'], player_num, axis=0)
left_team_relative = obs_left_team
left_team_distance = np.linalg.norm(left_team_relative - obs['left_team'][player_num], axis=1, keepdims=True)
left_team_speed = np.linalg.norm(obs_left_team_direction, axis=1, keepdims=True)
left_team_tired = np.delete(obs['left_team_tired_factor'], player_num, axis=0).reshape(-1, 1)
left_team_state = np.concatenate((left_team_relative*2, obs_left_team_direction*100, left_team_speed*100, \
left_team_distance*2, left_team_tired), axis=1)
left_closest_idx = np.argmin(left_team_distance)
left_closest_state = left_team_state[left_closest_idx]
obs_right_team = np.array(obs['right_team'])
obs_right_team_direction = np.array(obs['right_team_direction'])
right_team_distance = np.linalg.norm(obs_right_team - obs['left_team'][player_num], axis=1, keepdims=True)
right_team_speed = np.linalg.norm(obs_right_team_direction, axis=1, keepdims=True)
right_team_tired = np.array(obs['right_team_tired_factor']).reshape(-1, 1)
right_team_state = np.concatenate((obs_right_team*2, obs_right_team_direction*100, right_team_speed*100, \
right_team_distance*2, right_team_tired), axis=1)
right_closest_idx = np.argmin(right_team_distance)
right_closest_state = right_team_state[right_closest_idx]
state_dict = {
"player": player_state,
"ball": ball_state,
"left_team": left_team_state,
"left_closest": left_closest_state,
"right_team": right_team_state,
"right_closest": right_closest_state,
"avail": avail
}
return state_dict
def _get_avail(self, obs, ball_distance):
avail = [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
NO_OP, MOVE, LONG_PASS, HIGH_PASS, SHORT_PASS, SHOT, SPRINT, RELEASE_MOVE, \
RELEASE_SPRINT, SLIDE, DRIBBLE, RELEASE_DRIBBLE = 0, 1, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18
if obs['ball_owned_team'] == 1: # opponents owning ball
avail[LONG_PASS], avail[HIGH_PASS], avail[SHORT_PASS], avail[SHOT], avail[DRIBBLE] = 0, 0, 0, 0, 0
elif obs['ball_owned_team'] == -1 and ball_distance > 0.03 and obs['game_mode'
] == 0: # Ground ball and far from me
avail[LONG_PASS], avail[HIGH_PASS], avail[SHORT_PASS], avail[SHOT], avail[DRIBBLE] = 0, 0, 0, 0, 0
else: # my team owning ball
avail[SLIDE] = 0
# Dealing with sticky actions
sticky_actions = obs['sticky_actions']
if sticky_actions[8] == 0: # sprinting
avail[RELEASE_SPRINT] = 0
if sticky_actions[9] == 1: # dribbling
avail[SLIDE] = 0
else:
avail[RELEASE_DRIBBLE] = 0
if np.sum(sticky_actions[:8]) == 0:
avail[RELEASE_MOVE] = 0
# if too far, no shot
ball_x, ball_y, _ = obs['ball']
if ball_x < 0.64 or ball_y < -0.27 or 0.27 < ball_y:
avail[SHOT] = 0
elif (0.64 <= ball_x and ball_x <= 1.0) and (-0.27 <= ball_y and ball_y <= 0.27):
avail[HIGH_PASS], avail[LONG_PASS] = 0, 0
if obs['game_mode'] == 2 and ball_x < -0.7: # Our GoalKick
avail = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
avail[LONG_PASS], avail[HIGH_PASS], avail[SHORT_PASS] = 1, 1, 1
return np.array(avail)
elif obs['game_mode'] == 4 and ball_x > 0.9: # Our CornerKick
avail = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
avail[LONG_PASS], avail[HIGH_PASS], avail[SHORT_PASS] = 1, 1, 1
return np.array(avail)
elif obs['game_mode'] == 6 and ball_x > 0.6: # Our PenaltyKick
avail = [1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
avail[SHOT] = 1
return np.array(avail)
return np.array(avail)
def _encode_ball_which_zone(self, ball_x, ball_y):
MIDDLE_X, PENALTY_X, END_X = 0.2, 0.64, 1.0
LEFT_PENALTY, LEFT_HALF, HALF, RIGHT_PENALTY, RIGHT_HALF, OTHERS = 0, 1, 2, 3, 4, 5
PENALTY_Y, END_Y = 0.27, 0.42
res = np.eye(6)
if (-END_X <= ball_x and ball_x < -PENALTY_X) and (-PENALTY_Y < ball_y and ball_y < PENALTY_Y):
return res[LEFT_PENALTY]
elif (-END_X <= ball_x and ball_x < -MIDDLE_X) and (-END_Y < ball_y and ball_y < END_Y):
return res[LEFT_HALF]
elif (-MIDDLE_X <= ball_x and ball_x <= MIDDLE_X) and (-END_Y < ball_y and ball_y < END_Y):
return res[HALF]
elif (PENALTY_X < ball_x and ball_x <= END_X) and (-PENALTY_Y < ball_y and ball_y < PENALTY_Y):
return res[RIGHT_PENALTY]
elif (MIDDLE_X < ball_x and ball_x <= END_X) and (-END_Y < ball_y and ball_y < END_Y):
return res[RIGHT_HALF]
else:
return res[OTHERS]