from typing import Any, Union, Optional import gym import torch import numpy as np from ding.envs import BaseEnv, BaseEnvTimestep from ding.envs.common.common_function import affine_transform from ding.utils import ENV_REGISTRY from ding.torch_utils import to_ndarray, to_list @ENV_REGISTRY.register('pendulum') class PendulumEnv(BaseEnv): def __init__(self, cfg: dict) -> None: self._cfg = cfg self._act_scale = cfg.act_scale self._env = gym.make('Pendulum-v1') self._init_flag = False self._replay_path = None if 'continuous' in cfg.keys(): self._continuous = cfg.continuous else: self._continuous = True self._observation_space = gym.spaces.Box( low=np.array([-1.0, -1.0, -8.0]), high=np.array([1.0, 1.0, 8.0]), shape=(3, ), dtype=np.float32 ) if self._continuous: self._action_space = gym.spaces.Box(low=-2.0, high=2.0, shape=(1, ), dtype=np.float32) else: self._discrete_action_num = 11 self._action_space = gym.spaces.Discrete(self._discrete_action_num) self._action_space.seed(0) # default seed self._reward_space = gym.spaces.Box( low=-1 * (3.14 * 3.14 + 0.1 * 8 * 8 + 0.001 * 2 * 2), high=0.0, shape=(1, ), dtype=np.float32 ) def reset(self) -> np.ndarray: if not self._init_flag: self._env = gym.make('Pendulum-v1') if self._replay_path is not None: self._env = gym.wrappers.RecordVideo( self._env, video_folder=self._replay_path, episode_trigger=lambda episode_id: True, name_prefix='rl-video-{}'.format(id(self)) ) self._init_flag = True if hasattr(self, '_seed') and hasattr(self, '_dynamic_seed') and self._dynamic_seed: np_seed = 100 * np.random.randint(1, 1000) self._env.seed(self._seed + np_seed) self._action_space.seed(self._seed + np_seed) elif hasattr(self, '_seed'): self._env.seed(self._seed) self._action_space.seed(self._seed) obs = self._env.reset() obs = to_ndarray(obs).astype(np.float32) self._eval_episode_return = 0. return obs def close(self) -> None: if self._init_flag: self._env.close() self._init_flag = False def seed(self, seed: int, dynamic_seed: bool = True) -> None: self._seed = seed self._dynamic_seed = dynamic_seed np.random.seed(self._seed) def step(self, action: np.ndarray) -> BaseEnvTimestep: assert isinstance(action, np.ndarray), type(action) # if require discrete env, convert actions to [-1 ~ 1] float actions if not self._continuous: action = (action / (self._discrete_action_num - 1)) * 2 - 1 # scale into [-2, 2] if self._act_scale: action = affine_transform(action, min_val=self._env.action_space.low, max_val=self._env.action_space.high) obs, rew, done, info = self._env.step(action) self._eval_episode_return += rew obs = to_ndarray(obs).astype(np.float32) # wrapped to be transfered to a array with shape (1,) rew = to_ndarray([rew]).astype(np.float32) if done: info['eval_episode_return'] = self._eval_episode_return return BaseEnvTimestep(obs, rew, done, info) def enable_save_replay(self, replay_path: Optional[str] = None) -> None: if replay_path is None: replay_path = './video' self._replay_path = replay_path def random_action(self) -> np.ndarray: # consider discrete if self._continuous: random_action = self.action_space.sample().astype(np.float32) else: random_action = self.action_space.sample() random_action = to_ndarray([random_action], dtype=np.int64) return random_action @property def observation_space(self) -> gym.spaces.Space: return self._observation_space @property def action_space(self) -> gym.spaces.Space: return self._action_space @property def reward_space(self) -> gym.spaces.Space: return self._reward_space def __repr__(self) -> str: return "DI-engine Pendulum Env({})".format(self._cfg.env_id) @ENV_REGISTRY.register('mbpendulum') class MBPendulumEnv(PendulumEnv): def termination_fn(self, next_obs: torch.Tensor) -> torch.Tensor: """ Overview: This function determines whether each state is a terminated state .. note:: Done is always false for pendulum, according to\ . """ done = torch.zeros_like(next_obs.sum(-1)).bool() return done