import Board from '../board'; import { wins, validMoves } from '../board_manuls'; describe('Board', () => { let board; beforeEach(() => { board = new Board(15); }); test('test init', () => { for (let i = 0; i < 15; i++) { for (let j = 0; j < 15; j++) { expect(board.board[i][j]).toBe(0); } } }); test('test put', () => { board.put(1, 1); expect(board.board[1][1]).toBe(1); expect(board.history.length).toBe(1); }); test('test getValidMoves', () => { board.put(1, 1); const validMoves = board.getValidMoves(); expect(validMoves).not.toContainEqual([1, 1]); }); test('test isGameOver', () => { const board = new Board(6); expect(board.isGameOver()).toBe(false); // 1 2 0 0 0 0 // 0 1 2 0 0 0 // 0 0 1 2 0 0 // 0 0 0 1 2 0 // 0 0 0 0 1 0 // 0 0 0 0 0 0 const steps = [[0, 0], [0, 1], [1, 1], [1, 2], [2, 2], [2, 3], [3, 3], [3, 4], [4, 4]]; for (let i = 0; i < steps.length; i++) { const [x, y] = steps[i]; board.put(x, y); } expect(board.isGameOver()).toBe(true); }); test('test undo', () => { board.put(1, 1); expect(board.board[1][1]).toBe(1); // Check if the piece was put correctly board.undo(); expect(board.board[1][1]).toBe(0); // Check if the piece was removed correctly expect(board.role).toBe(1); // Check if the role was switched back correctly }); test('test getWinner', () => { wins.forEach(win => { const board = new Board(win[0]); for (const move of win[1]) { const [i, j] = board.position2coordinate(move); board.put(i, j); } expect(board.getWinner()).toBe(win[2]); }); }); // Add more tests for win condition and other situations });