import numpy as np from dizoo.beergame.envs.beergame_core import BeerGame from typing import Union, List, Optional from ding.envs import BaseEnv, BaseEnvTimestep from ding.utils import ENV_REGISTRY from ding.torch_utils import to_ndarray import copy @ENV_REGISTRY.register('beergame') class BeerGameEnv(BaseEnv): def __init__(self, cfg: dict) -> None: self._cfg = cfg self._init_flag = False def reset(self) -> np.ndarray: if not self._init_flag: self._env = BeerGame(self._cfg.role, self._cfg.agent_type, self._cfg.demandDistribution) self._observation_space = self._env.observation_space self._action_space = self._env.action_space self._reward_space = self._env.reward_space self._init_flag = True if hasattr(self, '_seed') and hasattr(self, '_dynamic_seed') and self._dynamic_seed: np_seed = 100 * np.random.randint(1, 1000) self._env.seed(self._seed + np_seed) elif hasattr(self, '_seed'): self._env.seed(self._seed) self._eval_episode_return = 0 obs = self._env.reset() obs = to_ndarray(obs).astype(np.float32) return obs def close(self) -> None: if self._init_flag: self._env.close() self._init_flag = False def seed(self, seed: int, dynamic_seed: bool = True) -> None: self._seed = seed self._dynamic_seed = dynamic_seed np.random.seed(self._seed) def step(self, action: Union[int, np.ndarray]) -> BaseEnvTimestep: if isinstance(action, np.ndarray) and action.shape == (1, ): action = action.squeeze() # 0-dim array obs, rew, done, info = self._env.step(action) self._eval_episode_return += rew if done: info['eval_episode_return'] = self._eval_episode_return obs = to_ndarray(obs).astype(np.float32) rew = to_ndarray([rew]).astype(np.float32) # wrapped to be transfered to a array with shape (1,) return BaseEnvTimestep(obs, rew, done, info) def reward_shaping(self, transitions: List[dict]) -> List[dict]: new_transitions = copy.deepcopy(transitions) for trans in new_transitions: trans['reward'] = self._env.reward_shaping(trans['reward']) return new_transitions def random_action(self) -> np.ndarray: random_action = self.action_space.sample() if isinstance(random_action, int): random_action = to_ndarray([random_action], dtype=np.int64) return random_action def enable_save_figure(self, figure_path: Optional[str] = None) -> None: self._env.enable_save_figure(figure_path) @property def observation_space(self) -> int: return self._observation_space @property def action_space(self) -> int: return self._action_space @property def reward_space(self) -> int: return self._reward_space def __repr__(self) -> str: return "DI-engine Beergame Env"