import copy from typing import List, Union, Optional import gym import numpy as np from easydict import EasyDict from ding.envs.env.base_env import BaseEnv, BaseEnvTimestep from ding.torch_utils import to_ndarray from ding.utils import ENV_REGISTRY @ENV_REGISTRY.register('cliffwalking') class CliffWalkingEnv(BaseEnv): def __init__(self, cfg: dict) -> None: self._cfg = EasyDict( env_id='CliffWalking', render_mode='rgb_array', max_episode_steps=300, # default max trajectory length to truncate possible infinite attempts ) self._cfg.update(cfg) self._init_flag = False self._replay_path = None self._observation_space = gym.spaces.Box(low=0, high=1, shape=(48, ), dtype=np.float32) self._env = gym.make( "CliffWalking", render_mode=self._cfg.render_mode, max_episode_steps=self._cfg.max_episode_steps ) self._action_space = self._env.action_space self._reward_space = gym.spaces.Box( low=self._env.reward_range[0], high=self._env.reward_range[1], shape=(1, ), dtype=np.float32 ) def reset(self) -> np.ndarray: if not self._init_flag: self._env = gym.make( "CliffWalking", render_mode=self._cfg.render_mode, max_episode_steps=self._cfg.max_episode_steps ) self._init_flag = True if hasattr(self, '_seed') and hasattr(self, '_dynamic_seed') and self._dynamic_seed: dy_seed = self._seed + 100 * np.random.randint(1, 1000) self._env.seed(dy_seed) elif hasattr(self, '_seed'): self._env.seed(self._seed) if self._replay_path is not None: self._env = gym.wrappers.RecordVideo( self._env, video_folder=self._replay_path, episode_trigger=lambda episode_id: True, name_prefix='cliffwalking-{}'.format(id(self)) ) obs = self._env.reset() obs_encode = self._encode_obs(obs) self._eval_episode_return = 0. return obs_encode def close(self) -> None: try: self._env.close() del self._env except: pass def seed(self, seed: int, dynamic_seed: bool = True) -> None: self._seed = seed self._dynamic_seed = dynamic_seed np.random.seed(seed) def step(self, action: Union[int, np.ndarray]) -> BaseEnvTimestep: if isinstance(action, np.ndarray): if action.shape == (1, ): action = action.squeeze() # 0-dim array action = action.item() obs, reward, done, info = self._env.step(action) obs_encode = self._encode_obs(obs) self._eval_episode_return += reward reward = to_ndarray([reward], dtype=np.float32) if done: info['eval_episode_return'] = self._eval_episode_return return BaseEnvTimestep(obs_encode, reward, done, info) def enable_save_replay(self, replay_path: Optional[str] = None) -> None: if replay_path is None: replay_path = './video' self._replay_path = replay_path def random_action(self) -> np.ndarray: random_action = self.action_space.sample() if isinstance(random_action, int): random_action = to_ndarray([random_action], dtype=np.int64) return random_action def _encode_obs(self, obs) -> np.ndarray: onehot = np.zeros(48, dtype=np.float32) onehot[int(obs)] = 1 return onehot @property def observation_space(self) -> gym.spaces.Space: return self._observation_space @property def action_space(self) -> gym.spaces.Space: return self._action_space @property def reward_space(self) -> gym.spaces.Space: return self._reward_space def __repr__(self) -> str: return "DI-engine CliffWalking Env"