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Update README.md

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@@ -12,7 +12,9 @@ CONTEXT TEMPLATE (STORY STRING) + INSTRUCT TEMPLATE + SETTINGS (SAMPLERS)
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  <h1>SAMPLERS (USED):</h1>
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  Temperature, Min-P, DRY (prevents repetition).
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  *All the other samplers neutralized. That's all you need in modern times and I am not a fan of XTC, it's too "loose" (2024/2025 C.E.).*
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  **A) Sphiratrioth (Short)** - minimal narration - when you want to simulate a natural, human-like conversation with a bot. For those who do not like the "verbose" role-play.
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  ***<<< conversation-like, ~ 150 tokens, around 2/3 dialogue against 1/3 narration >>>***
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@@ -21,7 +23,8 @@ Temperature, Min-P, DRY (prevents repetition).
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  **C) Sphiratrioth (Story)** - AI becomes your Game Master (GM) - when you want those long, verbose paragraphs with rich narration & story-telling.
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  ***<<< 1-3 paragraphs, ~ 350 tokens, around 2/3 narration against 1/3 dialogues >>>***
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  <h1>How to use:</h1>
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  **Advanced Users:** Load them up under a "capital A" tab (AI Response Formatting) of the Silly Tavern UI. Enjoy, modify, forget.\
 
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  <h1>SAMPLERS (USED):</h1>
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  Temperature, Min-P, DRY (prevents repetition).
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  *All the other samplers neutralized. That's all you need in modern times and I am not a fan of XTC, it's too "loose" (2024/2025 C.E.).*
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+ <br>
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+ <br>
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+ <h1>PRESETS:</h1>
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  **A) Sphiratrioth (Short)** - minimal narration - when you want to simulate a natural, human-like conversation with a bot. For those who do not like the "verbose" role-play.
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  ***<<< conversation-like, ~ 150 tokens, around 2/3 dialogue against 1/3 narration >>>***
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  **C) Sphiratrioth (Story)** - AI becomes your Game Master (GM) - when you want those long, verbose paragraphs with rich narration & story-telling.
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  ***<<< 1-3 paragraphs, ~ 350 tokens, around 2/3 narration against 1/3 dialogues >>>***
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+ <br>
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+ <br>
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  <h1>How to use:</h1>
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  **Advanced Users:** Load them up under a "capital A" tab (AI Response Formatting) of the Silly Tavern UI. Enjoy, modify, forget.\