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using System.Collections.Generic; |
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using UnityEngine; |
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using Unity.Sentis; |
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using System.IO; |
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public class RunJets : MonoBehaviour |
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{ |
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public string inputText = "Once upon a time, there lived a girl called Alice. She lived in a house in the woods."; |
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bool hasPhenomeDictionary = true; |
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readonly string[] phonemes = new string[] { |
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"<blank>", "<unk>", "AH0", "N", "T", "D", "S", "R", "L", "DH", "K", "Z", "IH1", |
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"IH0", "M", "EH1", "W", "P", "AE1", "AH1", "V", "ER0", "F", ",", "AA1", "B", |
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"HH", "IY1", "UW1", "IY0", "AO1", "EY1", "AY1", ".", "OW1", "SH", "NG", "G", |
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"ER1", "CH", "JH", "Y", "AW1", "TH", "UH1", "EH2", "OW0", "EY2", "AO0", "IH2", |
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"AE2", "AY2", "AA2", "UW0", "EH0", "OY1", "EY0", "AO2", "ZH", "OW2", "AE0", "UW2", |
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"AH2", "AY0", "IY2", "AW2", "AA0", "\"", "ER2", "UH2", "?", "OY2", "!", "AW0", |
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"UH0", "OY0", "..", "<sos/eos>" }; |
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readonly string[] alphabet = "AE1 B K D EH1 F G HH IH1 JH K L M N AA1 P K R S T AH1 V W K Y Z".Split(' '); |
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const int samplerate = 22050; |
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Dictionary<string, string> dict = new (); |
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IWorker engine; |
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AudioClip clip; |
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void Start() |
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{ |
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LoadModel(); |
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ReadDictionary(); |
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TextToSpeech(); |
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} |
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void LoadModel() |
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{ |
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var model = ModelLoader.Load(Application.streamingAssetsPath + "/jets-text-to-speech.sentis"); |
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engine = WorkerFactory.CreateWorker(BackendType.GPUCompute, model); |
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} |
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void TextToSpeech() |
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{ |
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string ptext; |
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if (hasPhenomeDictionary) |
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{ |
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ptext = TextToPhonemes(inputText); |
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Debug.Log(ptext); |
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} |
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else |
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{ |
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ptext = "DH AH0 K W IH1 K B R AW1 N F AA1 K S JH AH1 M P S OW1 V ER0 DH AH0 L EY1 Z IY0 D AO1 G ."; |
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} |
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DoInference(ptext); |
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} |
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void ReadDictionary() |
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{ |
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if (!hasPhenomeDictionary) return; |
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string[] words = File.ReadAllLines(Application.streamingAssetsPath+"/phoneme_dict.txt"); |
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for (int i = 0; i < words.Length; i++) |
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{ |
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string s = words[i]; |
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string[] parts = s.Split(); |
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if (parts[0] != ";;;") |
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{ |
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string key = parts[0]; |
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dict.Add(key, s.Substring(key.Length + 2)); |
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} |
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} |
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dict.Add(",", ","); |
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dict.Add(".", "."); |
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dict.Add("!", "!"); |
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dict.Add("?", "?"); |
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dict.Add("\"", "\""); |
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} |
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public string ExpandNumbers(string text) |
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{ |
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return text |
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.Replace("0", " ZERO ") |
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.Replace("1", " ONE ") |
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.Replace("2", " TWO ") |
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.Replace("3", " THREE ") |
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.Replace("4", " FOUR ") |
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.Replace("5", " FIVE ") |
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.Replace("6", " SIX ") |
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.Replace("7", " SEVEN ") |
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.Replace("8", " EIGHT ") |
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.Replace("9", " NINE "); |
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} |
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public string TextToPhonemes(string text) |
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{ |
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string output = ""; |
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text = ExpandNumbers(text).ToUpper(); |
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string[] words = text.Split(); |
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for (int i = 0; i < words.Length; i++) |
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{ |
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output += DecodeWord(words[i]); |
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} |
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return output; |
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} |
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public string DecodeWord(string word) |
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{ |
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string output = ""; |
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int start = 0; |
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for (int end = word.Length; end >= 0 && start < word.Length ; end--) |
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{ |
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if (end <= start) |
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{ |
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start++; |
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end = word.Length + 1; |
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continue; |
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} |
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string subword = word.Substring(start, end - start); |
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if (dict.TryGetValue(subword, out string value)) |
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{ |
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output += value + " "; |
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start = end; |
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end = word.Length + 1; |
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} |
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} |
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return output; |
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} |
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int[] GetTokens(string ptext) |
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{ |
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string[] p = ptext.Split(); |
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var tokens = new int[p.Length]; |
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for (int i = 0; i < tokens.Length; i++) |
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{ |
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tokens[i] = Mathf.Max(0, System.Array.IndexOf(phonemes, p[i])); |
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} |
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return tokens; |
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} |
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public void DoInference(string ptext) |
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{ |
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int[] tokens = GetTokens(ptext); |
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using var input = new TensorInt(new TensorShape(tokens.Length), tokens); |
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var result = engine.Execute(input); |
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var output = result.PeekOutput("wav") as TensorFloat; |
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output.MakeReadable(); |
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var samples = output.ToReadOnlyArray(); |
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Debug.Log($"Audio size = {samples.Length / samplerate} seconds"); |
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clip = AudioClip.Create("voice audio", samples.Length, 1, samplerate, false); |
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clip.SetData(samples, 0); |
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Speak(); |
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} |
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private void Speak() |
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{ |
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AudioSource audioSource = GetComponent<AudioSource>(); |
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if (audioSource != null) |
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{ |
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audioSource.clip = clip; |
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audioSource.Play(); |
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} |
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else |
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{ |
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Debug.Log("There is no audio source"); |
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} |
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} |
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void Update() |
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{ |
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if (Input.GetKeyDown(KeyCode.Space)) |
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{ |
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TextToSpeech(); |
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} |
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} |
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private void OnDestroy() |
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{ |
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engine?.Dispose(); |
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} |
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} |