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PS1Redmond - PS1 Game Graphics Lora for SDXL - Neuron

Prompt
harry potter game, playstation 1 graphics, PS1 Game,
Prompt
Assassins Creed , playstation 1 graphics, PS1 Game,
Prompt
emma watson, low poly, playstation 1 graphics, PS1 Game,
Prompt
Racing Game car, yellow ferrari, playstation 1 graphics, PS1 Game,
Prompt
first person shooter, fps , playstation 1 graphics, PS1 Game,
Prompt
harry potter game, playstation 1 graphics, PS1 Game,

Model description

This is a PS1 Graphics LORA fine-tuned on SD XL 1.0.

The LORA has a high capacity to generate Pomological Watercolor in a wide variety of themes. It's a versatile LORA.

The tag for the model: playstation 1 graphics, PS1 Game

I really hope you like the LORA and use it.

Trigger words

You should use Playstation 1 Graphics, PS1 Game to trigger the image generation.

Usage

from diffusers import DPMSolverMultistepScheduler
from optimum.neuron import NeuronStableDiffusionXLPipeline

pipeline = NeuronStableDiffusionXLPipeline.from_pretrained("Shekswess/ps1redmond-ps1-game-graphics-lora-for-sdxl-neuron", device_ids=[0, 1])
pipeline.scheduler = DPMSolverMultistepScheduler.from_config(pipeline.scheduler.config)

prompt = "Playstation 1 Graphics, PS1 Game, Assasins Creed"
image = pipeline(prompt=prompt).images[0].save("output.png")

For more details, including weighting, merging and fusing LoRAs, check the documentation on loading LoRAs in diffusers

Original Model

Model

Precision

BFloat16 (bf16) For Matrix Multiplication Operations.

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