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Inayah/English(US)/276830_audio.wav
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Inayah/English(US)/276830_metadata.json
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"language": "English(US)",
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"speaker": "Inayah",
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"speaker_type": "TALK_ROLE_NPC",
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Inayah/English(US)/284778_audio.wav
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Inayah/English(US)/284778_metadata.json
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"language": "English(US)",
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"speaker": "Inayah",
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Inayah/English(US)/286258_audio.wav
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Inayah/English(US)/286258_metadata.json
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"transcription": "Let me tell you: Even if you manage to tear down this place, nothing is going to change.",
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"language": "English(US)",
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"speaker": "Inayah",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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Inayah/English(US)/289434_audio.wav
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version https://git-lfs.github.com/spec/v1
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Inayah/English(US)/289434_metadata.json
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"transcription": "But by doing that, wasn't I just doing the same thing as you?",
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"language": "English(US)",
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"speaker": "Inayah",
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Inayah/English(US)/289949_audio.wav
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Inayah/English(US)/289949_metadata.json
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"transcription": "Sorry, my father is always like that.",
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"language": "English(US)",
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"speaker": "Inayah",
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Inayah/English(US)/30627_audio.wav
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version https://git-lfs.github.com/spec/v1
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Inayah/English(US)/30627_metadata.json
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"transcription": "But before that, Father, I have some final words to say.",
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"language": "English(US)",
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"speaker": "Inayah",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_LQ\\VO_npc\\vo_NLLQ003_2_inayah_08.wem"
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Inayah/English(US)/314929_audio.wav
ADDED
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version https://git-lfs.github.com/spec/v1
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Inayah/English(US)/314929_metadata.json
ADDED
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{
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"audio": {
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"sampling_rate": 48000
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},
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"transcription": "It's just, uhh, some fabric. An ordinary piece of fabric that will be used in a show.",
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"language": "English(US)",
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"speaker": "Inayah",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_LQ\\VO_npc\\vo_NLLQ001_20_inayah_06.wem"
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Inayah/English(US)/316797_audio.wav
ADDED
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version https://git-lfs.github.com/spec/v1
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Inayah/English(US)/316797_metadata.json
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{
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"sampling_rate": 48000
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},
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"transcription": "I'm just, uh... making a prop. No time for chit-chat.",
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"language": "English(US)",
|
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"speaker": "Inayah",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_LQ\\VO_npc\\vo_NLLQ001_20_inayah_04.wem"
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}
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Inayah/English(US)/316801_audio.wav
ADDED
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version https://git-lfs.github.com/spec/v1
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size 544300
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Inayah/English(US)/316801_metadata.json
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{
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"audio": {
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},
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"transcription": "It's alright if it's me. As long as the theater won't get demolished...",
|
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"language": "English(US)",
|
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"speaker": "Inayah",
|
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_LQ\\VO_npc\\vo_NLLQ002_22_inayah_06.wem"
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}
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Inayah/English(US)/323067_audio.wav
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version https://git-lfs.github.com/spec/v1
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Inayah/English(US)/323067_metadata.json
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{
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"sampling_rate": 48000
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},
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"transcription": "Yeah, like I'd know...",
|
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"language": "English(US)",
|
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"speaker": "Inayah",
|
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_LQ\\VO_npc\\vo_NLLQ002_22_inayah_15.wem"
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}
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Inayah/English(US)/342655_audio.wav
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version https://git-lfs.github.com/spec/v1
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Inayah/English(US)/342655_metadata.json
ADDED
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{
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"audio": {
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"sampling_rate": 48000
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},
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"transcription": "I've completely given up. We're destined to never understand each other.",
|
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"language": "English(US)",
|
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"speaker": "Inayah",
|
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_LQ\\VO_npc\\vo_NLLQ002_22_inayah_27.wem"
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}
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Inayah/English(US)/343436_audio.wav
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version https://git-lfs.github.com/spec/v1
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Inayah/English(US)/343436_metadata.json
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{
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"audio": {
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},
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"transcription": "There weren't so many big animals in this area before. They chased after me for a long time...",
|
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"language": "English(US)",
|
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"speaker": "Inayah",
|
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
|
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"inGameFilename": "VO_LQ\\VO_npc\\vo_NLLQ002_22_inayah_02.wem"
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}
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Inayah/English(US)/343798_audio.wav
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version https://git-lfs.github.com/spec/v1
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Inayah/English(US)/343798_metadata.json
ADDED
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{
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"audio": {
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"sampling_rate": 48000
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},
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"transcription": "Hehe, fingers crossed!",
|
7 |
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"language": "English(US)",
|
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"speaker": "Inayah",
|
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_LQ\\VO_npc\\vo_NLLQ002_23_inayah_05.wem"
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}
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Inayah/English(US)/344976_audio.wav
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