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65
Blaze Accelerator Reload
Trap Card
This card's name becomes "Tri-Blaze Accelerator" while in the Spell & Trap Zone. During either player's Main Phase: You can send 1 "Volcanic" card from your hand to the Graveyard, and if you do, draw 1 card. You can only use this effect of "Blaze Accelerator Reload" once per turn. During either player's Main Phase: You can banish this card from your Graveyard; send 1 "Volcanic" card from your Deck to the Graveyard.
null
null
null
Continuous
null
null
Blaze Accelerator
null
null
Blaze Cannon
Spell Card
(This card is also always treated as a "Blaze Accelerator" card.) One "The Winged Dragon of Ra" you control gains the following effects until the end of this turn. This card's activation and effect cannot be negated. ● This card is unaffected by your opponent's card effects. ● When an attack is declared involving this card: You can Tribute any number of other monsters that did not declare an attack this turn; this card gains ATK equal to the Tributed monsters' combined original ATK, until the end of this turn. ● After damage calculation, if this card attacked: You can send all monsters your opponent controls to the GY.
null
null
null
Quick-Play
null
null
Blaze Accelerator
null
null
Blaze Fenix, the Burning Bombardment Bird
Fusion Monster
1 Machine-Type monster + 1 Pyro-Type monster Once per turn, during your Main Phase: You can inflict 300 damage to your opponent for each card on the field. This card cannot attack during the turn you activate this effect.
2800
2300
8
Pyro
FIRE
null
null
null
null
Blaze, Supreme Ruler of Dragons
XYZ Monster
2 Level 7 monsters Once per turn: You can detach 1 material from this card; destroy 1 card in your hand or field and 1 card your opponent controls. You can banish 2 Dragon and/or FIRE monsters from your hand and/or GY; Special Summon this card from your GY, but return it to the Extra Deck when it leaves the field. You can only use this effect of "Blaze, Supreme Ruler of Dragons" once per turn.
2800
1800
7
Dragon
FIRE
null
null
null
null
Blazewing Butterfly
Gemini Monster
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● You can Tribute this card, then target 1 Gemini monster in your Graveyard, except "Blazewing Butterfly"; Special Summon that target, and if you do, it becomes an Effect Monster, and gains its effect.
1500
1500
4
Insect
FIRE
null
null
null
null
Blazing Cartesia, the Virtuous
Tuner Monster
If you control "Fallen of Albaz" or it is in your GY: You can Special Summon this card from your hand. During the Main Phase (Quick Effect): You can Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, using monsters from your hand or field as material. During the End Phase, if a Fusion Monster(s) was sent to your GY this turn: You can add this card from the GY to your hand. You can only use each effect of "Blazing Cartesia, the Virtuous" once per turn.
1500
1500
4
Spellcaster
LIGHT
null
null
null
null
Blazing Hiita
Effect Monster
Once per turn, you can Tribute 1 FIRE monster (except this card) to Special Summon 1 FIRE monster from your hand. The monster Special Summoned by this effect is destroyed if "Blazing Hiita" is removed from your side of the field.
800
1500
4
Spellcaster
FIRE
null
null
null
null
Blazing Inpachi
Normal Monster
A wicked wooden spirit now burning in flames. Its fire attack is powerful, but it will soon be nothing but ashes.
1850
0
4
Pyro
FIRE
null
null
null
null
Blazing Mirror Force
Trap Card
When an opponent's monster declares an attack: Destroy as many Attack Position monsters your opponent controls as possible, and if you do, take damage equal to half the combined original ATK of those destroyed monsters, then inflict damage to your opponent equal to the damage you took.
null
null
null
Normal
null
null
null
null
null
Blessed Winds
Trap Card
You can activate 1 of the following effects. ● Send 1 Plant monster from your hand or face-up field to the GY; gain 500 LP. ● Target 1 Plant monster in your GY; shuffle it into the Deck, then gain 500 LP. ● Pay 1000 LP; Special Summon 1 "Aroma" monster from your GY. You can only use this effect of "Blessed Winds" once per turn.
null
null
null
Continuous
null
null
Aroma
null
null
Blessings for Gusto
Trap Card
Target 2 "Gusto" monsters in your Graveyard, plus a third "Gusto" monster in your Graveyard; shuffle both of the first 2 targets into your Deck, then Special Summon the third target.
null
null
null
Normal
null
null
Gusto
null
null
Blessings of the Nile
Spell Card
Each time card(s) are discarded from your hand to the Graveyard by the effect of a card controlled by your opponent, increase your Life Points by 1000 points.
null
null
null
Continuous
null
null
null
null
null
Blind Destruction
Trap Card
Once per turn, during your Standby Phase: Roll a six-sided die. If the result is 1-5, destroy all monsters on the field with the same Level as the number rolled. If it is 6, destroy all Level 6 and higher monsters on the field.
null
null
null
Continuous
null
null
null
null
null
Blind Obliteration
Trap Card
Roll a six-sided die twice and destroy all face-up monsters with Levels/Ranks lower than the total roll.
null
null
null
Normal
null
null
null
null
null
Blind Spot Strike
Spell Card
Select 1 face-up Defense Position monster your opponent controls and 1 face-up Attack Position monster you control. The monster you control gains ATK equal to the opponent's monster's DEF, until the End Phase.
null
null
null
Quick-Play
null
null
null
null
null
Blindly Loyal Goblin
Effect Monster
As long as this card remains face-up on the field, control of this card cannot switch.
1800
1500
4
Warrior
EARTH
null
null
null
null
Blizzard
Spell Card
Target 1 face-up Spell your opponent controls; this turn, negate the activated effects of that Spell and all Spells on the field with that same original name. If the targeted card would be sent to the opponent's GY this turn, it is added to their hand instead. You can only activate 1 "Blizzard" per turn.
null
null
null
Quick-Play
null
null
null
null
null
Blizzard Dragon
Effect Monster
Once per turn: You can target 1 monster your opponent controls
it cannot change its battle position or declare an attack until the end of your opponent's next turn.
1800
1,000
4
Dragon
WATER
null
null
null
Blizzard Falcon
Effect Monster
If this card's current ATK is higher than its original ATK: You can inflict 1500 damage to your opponent. This effect can only be used once while this card is face-up on the field. You can only use the effect of "Blizzard Falcon" once per turn.
1500
1500
4
Winged Beast
WATER
null
null
null
null
Blizzard Princess
Effect Monster
You can Tribute Summon this card in face-up Attack Position by Tributing 1 Spellcaster-Type monster. After this card was Normal Summoned, your opponent cannot activate Spell/Trap Cards for the rest of that turn.
2800
2100
8
Spellcaster
WATER
null
null
null
null
Blizzard Thunderbird
Effect Monster
You can discard 1 card; Special Summon 2 WATER Winged Beast-Type monsters, 1 from your hand and 1 from your Graveyard, except "Blizzard Thunderbird", then return this card from the field to the hand. You can only use this effect of "Blizzard Thunderbird" once per turn.
1600
1400
4
Winged Beast
WATER
null
null
null
null
Blizzard Warrior
Effect Monster
If this card destroys an opponent's monster by battle, look at the top card of their Deck, then return that card to either the top or the bottom of their Deck.
1400
400
3
Warrior
WATER
null
null
null
null
Blizzed, Defender of the Ice Barrier
Effect Monster
When this card is destroyed by battle and sent to the Graveyard, draw 1 card.
300
500
1
Aqua
WATER
null
Ice Barrier
null
null
Block Attack
Spell Card
Target 1 face-up Attack Position monster your opponent controls
change that target to face-up Defense Position.
null
null
null
Normal
null
null
null
null
Block Dragon
Effect Monster
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 EARTH monsters from your hand and/or GY. Rock monsters you control cannot be destroyed, except by battle. If this card is sent from the field to the GY: You can add up to 3 Rock monsters from your Deck to your hand, whose total Levels equal 8. You can only use this effect of "Block Dragon" once per turn.
2500
3000
8
Rock
EARTH
null
null
null
null
Block Golem
Effect Monster
If all the monsters in your Graveyard are EARTH: You can Tribute this card to target 2 Level 4 or lower Rock-Type monsters in your Graveyard, except "Block Golem"; Special Summon those targets, but their effects that activate on the field cannot be activated this turn.
1000
1500
3
Rock
EARTH
null
null
null
null
Block Spider
Effect Monster
Your opponent cannot target Insect-Type monsters for attacks, except this one. If this card is Special Summoned: You can Special Summon 1 "Block Spider" from your Deck. You can only use this effect of "Block Spider" once per turn.
0
100
1
Insect
EARTH
null
null
null
null
Block Token
Token
Special Summoned with the effect of "Blockman". This Token cannot declare an attack.
1000
1500
4
Rock
EARTH
null
null
null
null
Blocker
Normal Monster
Constructed from several components, this monster can launch them in a pincer attack.
850
1800
4
Machine
DARK
null
null
null
null
Blockman
Effect Monster
You can Tribute this card; Special Summon in Defense Position, a number of "Block Tokens" (Rock-Type/EARTH/Level 4/ATK 1000/DEF 1500) equal to the number of your turns this card has been face-up on your field. These Tokens cannot declare an attack.
1000
1500
4
Rock
EARTH
null
null
null
null
Blockout Curtain
Spell Card
If a card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead of 1 of those cards. If a card(s) your opponent controls would be destroyed by battle or card effect, you can banish this card from your GY instead of 1 of those cards. You can only use each effect of "Blockout Curtain" once per turn.
null
null
null
Continuous
null
null
null
null
null
Blood Mefist
Synchro Monster
1 Tuner + 1 or more non-Tuner monsters Once per turn, during your opponent's Standby Phase: You can inflict 300 damage to your opponent for each card your opponent controls. Each time your opponent Sets a Spell or Trap Card(s): Inflict 300 damage to your opponent.
2800
1300
8
Fiend
DARK
null
null
null
null
Blood Sucker
Effect Monster
If this card inflicts battle damage to your opponent: Send the top card of their Deck to the GY.
1300
1500
4
Zombie
DARK
null
null
null
null
Bloom Diva the Melodious Choir
Fusion Monster
1 "Melodious Maestra" monster + 1 "Melodious" monster Cannot be destroyed by battle or card effects, also you take no battle damage from attacks involving this card. If this card battles a Special Summoned monster, after damage calculation: You can inflict damage to your opponent equal to the difference between the original ATK of that opponent's monster and this card, and if you do, destroy that opponent's monster.
1000
2000
6
Fairy
LIGHT
null
Melodious
null
null
Bloom Harmonist the Melodious Composer
Link Monster
2 Fairy monsters If this card is Link Summoned: You can discard 1 card; Special Summon 2 "Melodious" monsters with different Levels from your Deck to your zones this card points to, in Defense Position. You cannot Special Summon monsters the turn you activate this effect, except "Melodious" monsters. You can only use this effect of "Bloom Harmonist the Melodious Composer" once per turn. If a "Melodious" monster this card points to attacks, your opponent cannot activate cards or effects until the end of the Damage Step.
1000
null
null
Fairy
LIGHT
null
Melodious
2
['Bottom-Left', 'Bottom-Right']
Bloom Prima the Melodious Choir
Fusion Monster
1 "Melodious Maestra" monster + 1 or more "Melodious" monsters This card gains 300 ATK for each Fusion Material used for its Fusion Summon. This card can make a second attack during each Battle Phase. If this Fusion Summoned card is sent to the Graveyard: You can target 1 "Melodious" monster in your Graveyard; add it to your hand.
1900
2000
7
Fairy
LIGHT
null
Melodious
null
null
Blooming of the Darkest Rose
Trap Card
Special Summon "Rose Tokens" (Plant/DARK/Level 2/ATK 800/DEF 800) in Defense Position to either field, up to the combined number of cards in the Field Zones and Field Spells in the GYs. If this card is in your GY: You can target 1 "Black Rose Dragon", or 1 Plant monster, in your Monster Zone; banish it, and if you do, place this card on the bottom of the Deck. During the next Standby Phase, return that banished monster to the field. You can only use this effect of "Blooming of the Darkest Rose" once per turn.
null
null
null
Normal
null
null
Rose Dragon
null
null
Blossom Bombardment
Trap Card
When a Plant-Type monster you control destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the destroyed monster's ATK in the Graveyard.
null
null
null
Normal
null
null
null
null
null
Blowback Dragon
Effect Monster
Once per turn: You can target 1 card your opponent controls
toss a coin 3 times and destroy that target if at least 2 of the results are heads.
2300
1,200
6
Machine
DARK
null
null
null
Blue Dragon Ninja
Effect Monster
Once per turn, during either player's turn: You can discard 1 "Ninja" monster and 1 "Ninjitsu Art" card to target 1 face-up monster your opponent controls; this turn, that monster's effects are negated, also that monster cannot attack.
2100
1200
5
Sea Serpent
WATER
null
Ninja
null
null
Blue Dragon Summoner
Effect Monster
If this card is sent from the field to the GY: You can add 1 Dragon, Warrior, or Spellcaster Normal Monster from your Deck to your hand.
1500
600
4
Spellcaster
WIND
null
null
null
null
Blue Duston
Effect Monster
Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. When this card on the field is destroyed: Banish 1 random card from its controller's hand, face-down, until the Standby Phase of the next turn. You can only control 1 face-up "Blue Duston".
0
1000
1
Fiend
WATER
null
Duston
null
null
Blue Flame Swordsman
Effect Monster
Once per turn, during either player's Battle Phase: You can target 1 other Warrior-Type monster you control; this card loses exactly 600 ATK, and if it does, that monster gains 600 ATK. When this card you control is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can banish this card from your Graveyard, then target 1 FIRE Warrior-Type monster in your Graveyard; Special Summon that target.
1800
1600
4
Warrior
FIRE
null
null
null
null
Blue Medicine
Spell Card
Increase your Life Points by 400 points.
null
null
null
Normal
null
null
null
null
null
Blue Mountain Butterspy
Effect Monster
Cannot be Normal Summoned/Set. When you Normal Summon a Warrior monster: You can Special Summon this card from your hand. Cannot be used as Synchro Material.
0
1700
4
Warrior
DARK
null
Butterspy
null
null
Blue Rose Dragon
Effect Monster
When this card on the field is destroyed and sent to the GY: You can target 1 "Black Rose Dragon" or 1 Plant monster in your GY; Special Summon that monster.
1600
1200
4
Dragon
DARK
null
Rose Dragon
null
null
Blue Thunder T-45
Effect Monster
If this card destroys an opponent's monster by battle: Special Summon 1 "Thunder Option Token" (Machine-Type/LIGHT/Level 4/ATK 1500/DEF 1500). This Token cannot be Tributed for a Tribute Summon.
1700
1000
4
Machine
LIGHT
null
null
null
null
Blue-Blooded Oni
Effect Monster
When this card is Normal or Flip Summoned: It is changed to Defense Position. Once per turn: You can detach 1 Xyz Material you control to target 1 Level 4 Zombie-Type monster in your Graveyard
Special Summon that target.
1000
1,700
4
Zombie
DARK
null
null
null
Blue-Eyed Silver Zombie
Normal Monster
The beams from the eyes of this creature are said to turn enemies into zombies.
900
700
3
Zombie
DARK
null
null
null
null
Blue-Eyes Abyss Dragon
Effect Monster
If this card is Special Summoned: You can add 1 Ritual Spell or 1 "Polymerization" from your Deck to your hand. During your End Phase: You can add 1 Level 8 or higher Dragon monster from your Deck to your hand. You can banish this card from your GY; all Level 8 or higher Dragon monsters you control gain 1000 ATK. You can only use each effect of "Blue-Eyes Abyss Dragon" once per turn, and can only activate them while "Blue-Eyes White Dragon" is on your field or in your GY.
2500
2500
8
Dragon
LIGHT
null
Blue-Eyes
null
null
Blue-Eyes Alternative Ultimate Dragon
Fusion Monster
"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" Your opponent cannot target or destroy this card with card effects. Once per turn: You can target 1 card your opponent controls; destroy it. If this card was Fusion Summoned using a monster whose original name is "Blue-Eyes Alternative White Dragon" as material, you can target up to 3 cards your opponent controls instead. This card cannot attack the turn this effect is activated.
4500
3800
12
Dragon
LIGHT
null
Blue-Eyes
null
null
Blue-Eyes Alternative White Dragon
Effect Monster
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by revealing "Blue-Eyes White Dragon" in your hand. You can only Special Summon "Blue-Eyes Alternative White Dragon" once per turn this way. This card's name becomes "Blue-Eyes White Dragon" while it is on the field or in the Graveyard. Once per turn: You can target 1 monster your opponent controls; destroy it. This card cannot attack the turn this effect is activated.
3000
2500
8
Dragon
LIGHT
null
Blue-Eyes
null
null
Blue-Eyes Chaos Dragon
Ritual Effect Monster
You can Ritual Summon this card with "Chaos Form". Must be Ritual Summoned. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this card was Ritual Summoned using "Blue-Eyes White Dragon", when it declares an attack: You can change the battle positions of as many monsters your opponent controls as possible, and if you do, the ATK/DEF of those changed monsters become 0, also, this turn, if this card attacks a Defense Position monster, inflict piercing battle damage.
3000
0
8
Dragon
DARK
null
Blue-Eyes
null
null
Blue-Eyes Chaos MAX Dragon
Ritual Effect Monster
You can Ritual Summon this card with "Chaos Form". Must be Ritual Summoned. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this card attacks a Defense Position monster, inflict double piercing battle damage.
4000
0
8
Dragon
DARK
null
Blue-Eyes
null
null
Blue-Eyes Jet Dragon
Effect Monster
Other cards you control cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Blue-Eyes Jet Dragon" once per turn, and can only activate them while "Blue-Eyes White Dragon" is on your field or in your GY. If a card(s) on the field is destroyed by battle or card effect: You can Special Summon this card from the GY (if it was there when the card was destroyed) or hand (even if not). At the start of the Damage Step, if this card battles: You can target 1 card your opponent controls; return it to the hand.
3000
0
8
Dragon
LIGHT
null
Blue-Eyes
null
null
Blue-Eyes Shining Dragon
Effect Monster
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Blue-Eyes Ultimate Dragon". Gains 300 ATK for each Dragon monster in your GY. When a card or effect is activated that targets this card (Quick Effect): You can negate that effect.
3000
2500
10
Dragon
LIGHT
null
Blue-Eyes
null
null
Blue-Eyes Solid Dragon
Effect Monster
If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; negate its effects. When your opponent activates a card or effect (Quick Effect): You can shuffle this card from the field into the Deck, and if you do, Special Summon 1 "Blue-Eyes White Dragon" from your Deck. You can only use each effect of "Blue-Eyes Solid Dragon" once per turn.
2500
2000
8
Dragon
LIGHT
null
Blue-Eyes
null
null
Blue-Eyes Spirit Dragon
Synchro Monster
1 Tuner + 1 or more non-Tuner "Blue-Eyes" monsters Neither player can Special Summon 2 or more monsters at the same time. Once per turn, during either player's turn, when an effect of a card in the Graveyard is activated: You can negate the activation. During either player's turn: You can Tribute this Synchro Summoned card; Special Summon 1 LIGHT Dragon-Type Synchro Monster from your Extra Deck in Defense Position, except "Blue-Eyes Spirit Dragon", but destroy it during the End Phase of this turn.
2500
3000
9
Dragon
LIGHT
null
Blue-Eyes
null
null
Blue-Eyes Toon Dragon
Toon Monster
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 2 monsters, while you control "Toon World". Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. Can attack your opponent directly, unless they control a Toon monster, in which case this card must target a Toon monster for its attacks.
3000
2500
8
Dragon
LIGHT
null
Toon
null
null
Blue-Eyes Twin Burst Dragon
Fusion Monster
"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" Must be either Fusion Summoned, or Special Summoned by sending the above monsters you control to the GY (in which case you do not use "Polymerization"). Cannot be destroyed by battle. This card can make up to 2 attacks on monsters during each Battle Phase. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.
3000
2500
10
Dragon
LIGHT
null
Blue-Eyes
null
null
Blue-Eyes Tyrant Dragon
Fusion Monster
"Blue-Eyes White Dragon" + 1 Dragon monster Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 "Blue-Eyes White Dragon" equipped with a Fusion Monster. Unaffected by Trap Cards or effects. This card can attack all monsters your opponent controls, once each. Once per turn, at the end of the Damage Step, if this card battled: You can target 1 Trap in your GY; Set it to your Spell & Trap Zone.
3400
2900
8
Dragon
LIGHT
null
Blue-Eyes
null
null
Blue-Eyes Ultimate Dragon
Fusion Monster
"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"
4500
3800
12
Dragon
LIGHT
null
Blue-Eyes
null
null
Blue-Eyes White Dragon
Normal Monster
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.
3000
2500
8
Dragon
LIGHT
null
Blue-Eyes
null
null
Blue-Winged Crown
Normal Monster
With hair shaped like a crown and a body encased in bluish white flames, this bird is a formidable sight.
1600
1200
4
Winged Beast
WIND
null
null
null
null
Bluebeard, the Plunder Patroll Shipwright
Effect Monster
If you control a "Plunder Patroll" monster, except "Bluebeard, the Plunder Patroll Shipwright": You can Special Summon this card from your hand. If this card is sent from the hand or Monster Zone to the GY: You can discard 1 card; draw 1 card. You can only use each effect of "Bluebeard, the Plunder Patroll Shipwright" once per turn.
500
1000
4
Fiend
WATER
null
Plunder Patroll
null
null
Blustering Winds
Spell Card
Target 1 face-up monster you control
it gains 1000 ATK and DEF until your next Standby Phase.
null
null
null
Normal
null
null
null
null
Boar Soldier
Effect Monster
If this card is Normal Summoned, destroy this card. If your opponent controls 1 or more monsters, decrease the ATK of this card by 1000 points.
2000
500
4
Beast-Warrior
EARTH
null
null
null
null
Bokoichi the Freightening Car
Normal Monster
A freight car that is exclusively for Dekoichi. It can transport anything, but most cargo arrives broken.
500
500
2
Machine
DARK
null
null
null
null
Bolt Escargot
Normal Monster
After rendering an opponent immobile by spitting a sticky goo, this monster closes in for the attack.
1400
1500
5
Thunder
WATER
null
null
null
null
Bolt Penguin
Normal Monster
With each arm forming an electric whip, this monster paralyzes its enemies with electric shocks.
1100
800
3
Thunder
WATER
null
Penguin
null
null
Bombardment Beetle
Flip Effect Monster
FLIP: Pick up and see 1 face-down Defense Position Monster Card on your opponent's side of the field. If it is an Effect Monster, destroy it (its Flip Effect is not activated), and if the card is not, return it to its original position.
400
900
2
Insect
WIND
null
null
null
null
Bond Between Teacher and Student
Spell Card
If you control "Dark Magician": Special Summon 1 "Dark Magician Girl" from your hand, Deck, or GY, then, you can Set 1 "Dark Magic Attack", "Dark Burning Attack", "Dark Burning Magic", or "Dark Magic Twin Burst" directly from your Deck. You can only activate 1 "Bond Between Teacher and Student" per turn.
null
null
null
Normal
null
null
Dark Magician
null
null
Bonding - D2O
Spell Card
Tribute 2 "Duoterion" and 1 "Oxygeddon" in your hand and/or field; Special Summon 1 "Water Dragon" or "Water Dragon Cluster" from your hand, Deck, or GY. (This is treated as a Special Summon with the effect of "Bonding - H2O".) If "Water Dragon" or "Water Dragon Cluster" is sent from the field to your GY while this card is in your GY: Add this card to your hand. You can only use this effect of "Bonding - D2O" once per turn.
null
null
null
Normal
null
null
Bonding
null
null
Bonding - DHO
Trap Card
Shuffle 1 "Duoterion", 1 "Hydrogeddon", and 1 "Oxygeddon" from your hand and/or GY into the Deck; Special Summon 1 "Water Dragon Cluster" from your hand or GY. You can banish this card from your GY; add 1 "Water Dragon" or "Water Dragon Cluster" from your Deck or GY to your hand.
null
null
null
Normal
null
null
Bonding
null
null
Bonding - H2O
Spell Card
Tribute 2 "Hydrogeddon" and 1 "Oxygeddon"; Special Summon 1 "Water Dragon" from your hand, Deck, or GY.
null
null
null
Normal
null
null
Bonding
null
null
Bone Archfiend
Effect Monster
If this card is in your hand or GY: You can send 1 other card from your hand or field to the GY; Special Summon this card, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Dragon Synchro Monsters. You can target 1 face-up monster you control that has a Level; send 1 Fiend Tuner from your hand or Deck to the GY, and if you do, increase or decrease that monster's Level by 1. You can only use each effect of "Bone Archfiend" once per turn.
1800
0
4
Fiend
DARK
null
Archfiend
null
null
Bone Crusher
Effect Monster
When this card is Special Summoned from your Graveyard by the effect of a Zombie-Type monster: You can target 1 Spell/Trap Card your opponent controls
destroy that target. During the End Phase of the turn this card was Special Summoned: Destroy it.
1600
200
4
Zombie
EARTH
null
null
null
Bone Mouse
Normal Monster
A mouse that has returned as a zombie to seek revenge on cats.
400
300
1
Zombie
DARK
null
null
null
null
Bone Temple Block
Trap Card
Discard 1 card. Special Summon 1 Level 4 or lower monster from your opponent's Graveyard to your side of the field, and your opponent Special Summons 1 Level 4 or lower monster from your Graveyard to your opponent's side of the field. Those monsters are destroyed during the End Phase of the next turn.
null
null
null
Normal
null
null
null
null
null
Boneheimer
Normal Monster
This monster wanders the seas, sucking dry any creatures it may encounter.
850
400
3
Aqua
WATER
null
null
null
null
Bonfire
Spell Card
Add 1 Level 4 or lower Pyro monster from your Deck to your hand. You can only activate 1 "Bonfire" per turn.
null
null
null
Normal
null
null
null
null
null
Bonfire Colossus
Effect Monster
If you control a FIRE monster, you can Special Summon this card (from your hand). When this card is Special Summoned: Target 2 FIRE monsters you control; destroy those targets.
2600
2200
8
Beast-Warrior
FIRE
null
null
null
null
Bonze Alone
Effect Monster
Cannot be Normal or Special Summoned if you control a monster. You can Special Summon this card (from your hand) in Attack Position. If another monster(s) is Summoned to your field while you control this monster: Destroy this card.
100
100
1
Fairy
EARTH
null
null
null
null
Boo Koo
Normal Monster
A book-like wizard with a wealth of magic written inside.
650
500
2
Spellcaster
DARK
null
null
null
null
Boo-Boo Game
Trap Card
During damage calculation, if a monster battles: You take no battle damage from that battle. If this Set card in its owner's control is destroyed by your opponent's card effect and sent to the GY: You can target up to 2 Normal Traps in your GY, except "Boo-Boo Game"; Set them to your field. They can be activated this turn. You can only use this effect of "Boo-Boo Game" once per turn.
null
null
null
Normal
null
null
null
null
null
Booby Trap E
Trap Card
Discard 1 card
Set 1 Continuous Trap Card from your hand or Graveyard to your field. That Set card can be activated during this turn.
null
null
null
Normal
null
null
null
null
Boogie Trap
Spell Card
Discard 2 cards, then target 1 Trap in your GY; Set that target. It can be activated this turn. You can only activate 1 "Boogie Trap" per turn.
null
null
null
Normal
null
null
null
null
null
Book of Eclipse
Spell Card
Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.
null
null
null
Quick-Play
null
null
Book of
null
null
Book of Life
Spell Card
Target 1 Zombie monster in your GY and 1 monster in your opponent's GY; Special Summon the first target, also banish the second target.
null
null
null
Normal
null
null
Book of
null
null
Book of Lunar Eclipse
Spell Card
Discard 1 card, then target 2 face-up monsters on the field; change them to face-down Defense Position.
null
null
null
Quick-Play
null
null
Book of
null
null
Book of Moon
Spell Card
Target 1 face-up monster on the field
change that target to face-down Defense Position.
null
null
null
Quick-Play
null
null
Book of
null
Book of Secret Arts
Spell Card
A Spellcaster-Type monster equipped with this card increases its ATK and DEF by 300 points.
null
null
null
Equip
null
null
Book of
null
null
Book of Taiyou
Spell Card
Flip 1 face-down monster on the field into face-up Attack Position.
null
null
null
Normal
null
null
Book of
null
null
Boompoline!!
Trap Card
Activate this card by choosing 1 unused Monster Zone. If an Effect Monster is Special Summoned to that zone: Return both the monster in that zone and this card to the hand.
null
null
null
Continuous
null
null
null
null
null
Boon of the Meklord Emperor
Spell Card
If the only face-up monsters on the field are 2 "Meklord" monsters: Draw 2 cards. You cannot conduct your Battle Phase the turn you activate this card.
null
null
null
Normal
null
null
Meklord
null
null
Boost Warrior
Effect Monster
If you control a face-up Tuner monster, you can Special Summon this card from your hand in face-up Defense Position. All Warrior-Type monsters you control gain 300 ATK.
300
200
1
Warrior
FIRE
null
null
null
null
Booster Dragon
Link Monster
2 "Rokket" monsters Once per turn: You can target 1 other face-up monster on the field; it gains 500 ATK/DEF. Your opponent cannot activate cards or effects in response to this effect's activation. If this Link Summoned card is destroyed by battle or card effect and sent to the GY: You can target 1 other Dragon monster in your GY; Special Summon it. You can only use this effect of "Booster Dragon" once per turn.
1900
null
null
Dragon
DARK
null
Rokket
2
['Bottom-Left', 'Bottom-Right']
Boot Sector Launch
Spell Card
All "Rokket" monsters on the field gain 300 ATK/DEF. You can activate 1 of these effects; ● Special Summon up to 2 "Rokket" monsters with different names from your hand in Defense Position. ● If your opponent controls more monsters than you do: Special Summon "Rokket" monsters with different names from your GY in Defense Position, up to the difference. You can only use this effect of "Boot Sector Launch" once per turn.
null
null
null
Field
null
null
Rokket
null
null
Boot Staggered
Effect Monster
When a Cyberse monster is Normal Summoned to your field: You can Special Summon this card from your hand. You can only use this effect of "Boot Staggered" once per turn. When this card inflicts battle damage to your opponent: You can Special Summon 1 "Stag Token" (Cyberse/EARTH/Level 1/ATK 0/DEF 0).
2300
500
5
Cyberse
LIGHT
null
null
null
null
Boot-Up Admiral - Destroyer Dynamo
Effect Monster
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 2 "Gadget" Monster Cards from your hand and/or face-up field to the GY. Cannot be destroyed by battle or card effects while you control a "Gadget" monster or a "Gadget" Monster Card equipped to a monster. Once per turn: You can target 1 other card on the field; destroy it.
2500
2500
8
Machine
EARTH
null
Boot-Up
null
null