name
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56
| type
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values | desc
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1.14k
| atk
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256
⌀ | def
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139
⌀ | level
float64 0
3k
⌀ | race
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13
⌀ | attribute
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⌀ | scale
stringclasses 26
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White Night Queen | Effect Monster | Cannot be Special Summoned. Once per turn: You can target 1 Set card | destroy that target. | 2100 | 800 | 7 | Fairy | LIGHT | null | null | null |
White Ninja | Flip Effect Monster | FLIP: Target 1 Defense Position monster on the field | destroy that target. | 1500 | 800 | 4 | Warrior | LIGHT | null | Ninja | null |
White Potan | Effect Monster | If you control a face-up Tuner monster, this card cannot be destroyed by battle. When a face-up Tuner monster you control is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. | 100 | 200 | 1 | Fairy | LIGHT | null | null | null | null |
White Reincarnation | Spell Card | When this card is activated: Add 1 Fish monster that has an effect to treat itself as a Tuner, from your Deck to your hand. Once per turn, if your "White Aura" monster attacked, at the end of the Damage Step: You can activate this effect; the attacking monster can make a second attack in a row. Once per turn, if a Level 8 or higher Fish Synchro Monster(s) is Special Summoned from your GY (even during the Damage Step): You can destroy all monsters your opponent controls. You can only activate 1 "White Reincarnation" per turn. | null | null | null | Continuous | null | null | White | null | null |
White Relic of Dogmatika | Ritual Effect Monster | You can Ritual Summon this card with "Dogmatikamacabre". If this card is Ritual Summoned: You can target 2 face-up monsters on the field; make 1 of those monsters gain ATK equal to the other monster's ATK. Level 8 or higher "Dogmatika" monsters you control cannot be destroyed by battle. If a monster(s) is Special Summoned from your opponent's Extra Deck (except during the Damage Step): You can look at your opponent's Extra Deck and send 1 monster from it to the GY. You can only use this effect of "White Relic of Dogmatika" once per turn. | 500 | 2500 | 4 | Spellcaster | LIGHT | null | Dogmatika | null | null |
White Rose Cloister | Spell Card | If you control no monsters: You can Special Summon 1 "Rose Dragon" monster or 1 Plant monster from your hand. You can only use this effect of "White Rose Cloister" once per turn. During your Draw Phase, before you draw: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your Deck, and if it is the declared card type, apply this effect for the rest of this turn (even if this card leaves the field).
● Level 7 or higher Synchro Monsters you control gain 1000 ATK. | null | null | null | Field | null | null | Rose Dragon | null | null |
White Rose Dragon | Effect Monster | When this card is Normal Summoned: You can Special Summon 1 "Rose Dragon" monster from your hand or GY, except "White Rose Dragon". You can only use each of these effects of "White Rose Dragon" once per turn:
● If you control a Dragon Tuner or Plant Tuner: You can Special Summon this card from your hand.
● If this card is sent to the GY as Synchro Material: You can send 1 Level 4 or higher Plant monster from your Deck to the GY. | 1200 | 1000 | 4 | Dragon | DARK | null | Rose Dragon | null | null |
White Sardine | Effect Monster | You can send 1 "White Sardine" from your Deck to the GY; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except WATER monsters. You can only use this effect of "White Sardine" once per turn. If this card is Special Summoned from the GY: You can treat it as a Tuner this turn. | 800 | 0 | 2 | Fish | WATER | null | White | null | null |
White Steed of the Floral Knights | Effect Monster | If you control a Level 2 or lower monster, you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "White Steed of the Floral Knights" once per turn this way. When an opponent's monster declares an attack: You can banish this card from your GY, then target 1 card you control; negate the attack, and if you do, destroy that targeted card. You can only use this effect of "White Steed of the Floral Knights" once per turn. | 2400 | 1800 | 6 | Beast | WIND | null | null | null | null |
White Stingray | Effect Monster | You can Special Summon this card (from your hand) by discarding 1 WATER monster. You can only Special Summon "White Stingray" once per turn this way. If this card is Special Summoned from the GY: You can treat it as a Tuner this turn. You can only use this effect of "White Stingray" once per turn. | 1400 | 1000 | 4 | Fish | WATER | null | White | null | null |
White Sunfish | Effect Monster | If this card is in your hand: You can target 1 Level 4 or lower Fish monster in your GY with the same name as a card you control; Special Summon this card, and if you do, Special Summon that monster. You can only use this effect of "White Sunfish" once per turn. If this card is Special Summoned from the GY: You can treat it as a Tuner this turn. | 1200 | 1200 | 4 | Fish | WATER | null | White | null | null |
White Tiger Summoner | Effect Monster | When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Normal Monster from your hand. All monsters you control gain 100 ATK and DEF. | 1000 | 1700 | 3 | Spellcaster | EARTH | null | null | null | null |
White Veil | Spell Card | While the equipped monster battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. When an attack is declared involving the equipped monster: Face-up Spell/Trap Cards your opponent controls have their effects negated until the end of the Damage Step (even if this card leaves the field). When the equipped monster destroys an opponent's monster by battle: You can destroy all Spell and Trap Cards your opponent controls. When this face-up card in a player's Spell & Trap Zone leaves the field, that player takes 3000 damage. | null | null | null | Equip | null | null | null | null | null |
White Wing Magician | Pendulum Tuner Effect Monster | [ Pendulum Effect ]
Once per turn, when an activated card or effect resolves that targets a DARK Spellcaster-Type monster you control, negate that effect, then destroy this card.
[ Monster Effect ]
(This card is always treated as a "Synchro Dragon" card.)
If this Pendulum Summoned card is used for a Synchro Summon, banish it. | 1600 | 1400 | 4 | Spellcaster | WIND | 1 | Magician | null | null |
White-Eye Pressure | Spell Card | Place 1 monster from your Deck face-up in your Spell & Trap Zone as a Continuous Spell. You can banish this card from your GY; place 1 monster from your Deck face-up in your Spell & Trap Zone as a Continuous Trap. You can only use 1 "White-Eye Pressure" effect per turn, and only once that turn, and can only activate them if the combined number of cards in the Monster Zone and face-up Monster Cards in the Spell & Trap Zone equals 10 or more. | null | null | null | Normal | null | null | null | null | null |
White-Horned Dragon | Effect Monster | When this card is Normal or Special Summoned: Target up to 5 Spell Cards in your opponent's Graveyard; banish those target(s), and if you do, this card gains 300 ATK for each card banished by this effect. | 2200 | 1400 | 6 | Dragon | DARK | null | null | null | null |
Whitebeard, the Plunder Patroll Helm | Tuner Monster | During your opponent's turn (Quick Effect): You can Special Summon 1 "Plunder Patroll" monster from your Extra Deck with the same Attribute as a monster your opponent controls or is in their GY, and if you do, equip this card you control to it. If this card is sent from the hand or Monster Zone to the GY: You can activate this effect; Special Summon 1 "Plunder Patroll" monster from your Deck, except "Whitebeard, the Plunder Patroll Helm", also you cannot Special Summon monsters for the rest of this turn, except "Plunder Patroll" monsters. You can only use each effect of "Whitebeard, the Plunder Patroll Helm" once per turn. | 1500 | 1000 | 4 | Fiend | WATER | null | Plunder Patroll | null | null |
Whitefish Salvage | Spell Card | You can target 1 Fish monster in your GY; add it to your hand. You can only use this effect of "Whitefish Salvage" once per turn. If this card in your possession is destroyed by an opponent's card effect and sent to your GY: Take 1 Fish monster from your Deck, and either add it to your hand or Special Summon it. | null | null | null | Continuous | null | null | null | null | null |
Wicked Acolyte Chilam Sabak | Effect Monster | If you have 5 or more cards in your hand, you can Normal Summon this card without Tributing. When this card is destroyed by battle and sent to the GY: You can Special Summon this card in Defense Position, and if you do, it is treated as a Tuner. You can only use this effect of "Wicked Acolyte Chilam Sabak" once per turn. | 2500 | 0 | 8 | Reptile | DARK | null | null | null | null |
Wicked Dragon with the Ersatz Head | Normal Monster | A two-headed dragon with a pair of jaws that can tear an enemy to shreds. | 900 | 900 | 3 | Dragon | WIND | null | null | null | null |
Wicked Plant Token | Token | Special Summoned with the effect of "Des Dendle". | 800 | 800 | 1 | Plant | EARTH | null | null | null | null |
Wicked Rebirth | Trap Card | Activate this card by paying 800 LP, then target 1 Synchro Monster in your Graveyard; Special Summon it in Attack Position. Its effects are negated, also it cannot declare an attack this turn. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card. | null | null | null | Continuous | null | null | null | null | null |
Wicked Token | Token | Special Summoned with the effect of "Statue of the Wicked". | 1000 | 1000 | 4 | Fiend | DARK | null | null | null | null |
Wicked-Breaking Flamberge - Baou | Spell Card | Send 1 card from your hand to the GY, then target 1 monster on the field; equip this card to that target. It gains 500 ATK. Negate the effects of opponent's monsters destroyed by battle with the equipped monster. | null | null | null | Equip | null | null | Guardian | null | null |
Widespread Dud | Trap Card | Select 2 face-up Attack Position monsters on the field. When any of the selected monsters are removed from the field, destroy this card. When this card is destroyed, destroy the selected monster(s). | null | null | null | Continuous | null | null | null | null | null |
Widespread Ruin | Trap Card | When an opponent's monster declares an attack: Destroy the Attack Position monster your opponent controls with the highest ATK (your choice, if tied). | null | null | null | Normal | null | null | null | null | null |
Widget Kid | Effect Monster | If this card is Normal or Special Summoned: You can Special Summon 1 Cyberse monster from your hand in Defense Position. You can only use this effect of "Widget Kid" once per turn. | 1500 | 900 | 3 | Cyberse | EARTH | null | null | null | null |
Wightbaking | Effect Monster | This card's name becomes "Skull Servant" while in the GY. If a Level 3 or lower Zombie monster(s) you control would be destroyed by battle or card effect, you can discard this card, instead. If this card is sent to the GY: You can add 2 monsters with different names from your Deck to your hand, except "Wightbaking", that are either "Skull Servant" or mention it, then discard 1 card. You can only use this effect of "Wightbaking" once per turn. | 300 | 200 | 1 | Zombie | DARK | null | Wight | null | null |
Wightmare | Effect Monster | This card's name becomes "Skull Servant" while in the GY. You can discard this card, then activate 1 of the following effects.
● Target 1 of your banished "Skull Servant" or "Wightmare"; return it to the GY.
● Target 1 of your banished "The Lady in Wight" or "King of the Skull Servants"; Special Summon it. | 300 | 200 | 1 | Zombie | DARK | null | Skull Servant | null | null |
Wightprince | Effect Monster | If this card is sent to the Graveyard: You can send 1"Skull Servant" and 1 "The Lady in Wight" from your hand and/or Deck to the Graveyard. You can banish 2 "Skull Servants" and this card from your Graveyard; Special Summon 1 "King of the Skull Servants" from your Deck. This card's name becomes "Skull Servant" while it is in the Graveyard. | 0 | 0 | 1 | Zombie | DARK | null | Skull Servant | null | null |
Wightprincess | Effect Monster | This card's name becomes "Skull Servant" while it is in the Graveyard. If this card is Normal or Special Summoned: You can send 1 "Wightprince" from your Deck to the Graveyard. During either player's turn: You can send this card from your hand or field to the Graveyard; all monsters currently on the field lose ATK and DEF equal to their own Level/Rank x 300, until the end of this turn. | 1600 | 0 | 3 | Zombie | LIGHT | null | Skull Servant | null | null |
Wild Fire | Spell Card | Pay 500 Life Points. Destroy a face-up "Blaze Accelerator" card you control and destroy all monsters on the field. Then, Special Summon 1 "Wild Fire Token" (Pyro-Type/FIRE/Level 3/ATK 1000/DEF 1000) in Attack Position. Also, you cannot declare an attack this turn. | null | null | null | Quick-Play | null | null | Blaze Accelerator | null | null |
Wild Fire Token | Token | Special Summoned with the effect of "Wild Fire". | 1000 | 1000 | 3 | Pyro | FIRE | null | null | null | null |
Wild Nature's Release | Spell Card | Target 1 Beast or Beast-Warrior-Type monster; it gains ATK equal to its current DEF until the End Phase. During the End Phase, destroy it. | null | null | null | Normal | null | null | null | null | null |
Wild Tornado | Trap Card | Target 1 face-up card in the Spell & Trap Zone; destroy that face-up card, then, its controller can Set 1 Spell/Trap from their hand. If this Set card is destroyed and sent to the GY: Target 1 face-up card on the field; destroy that target. | null | null | null | Normal | null | null | null | null | null |
Will of the Salamangreat | Spell Card | During your Main Phase: You can Special Summon 1 "Salamangreat" monster from your hand or GY. You can send this face-up card from the field to the GY, then target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; Special Summon "Salamangreat" monster(s) from your hand and/or GY in Defense Position, up to the number of that monster's Link Rating. You can only use 1 "Will of the Salamangreat" effect per turn, and only once that turn. | null | null | null | Continuous | null | null | Salamangreat | null | null |
Wilmee | Normal Monster | A rabid rabbit that shears through opposition with its sharp skewers. | 1000 | 1200 | 4 | Beast | EARTH | null | null | null | null |
Wind Effigy | Effect Monster | This card can be treated as 2 Tributes for the Tribute Summon of a WIND Normal Monster. | 1800 | 200 | 4 | Winged Beast | WIND | null | null | null | null |
Wind Pegasus @Ignister | Synchro Monster | 1 Tuner + 1+ non-Tuner monsters
During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn. | 2300 | 1500 | 7 | Cyberse | WIND | null | @Ignister | null | null |
Wind-Up Arsenal Zenmaioh | XYZ Monster | 2 Level 5 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 2 Set cards on the field; destroy them. | 2600 | 1900 | 5 | Machine | WIND | null | Wind-Up | null | null |
Wind-Up Bat | Effect Monster | You can target 1 "Wind-Up" monster in your Graveyard; change this face-up Attack Position card you control to face-up Defense Position, and add that target to your hand. This effect can only be used once while this card is face-up on the field. | 300 | 350 | 1 | Machine | WIND | null | Wind-Up | null | null |
Wind-Up Carrier Zenmaity | XYZ Monster | 2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Wind-Up" monster from your hand or Deck. When a face-up "Wind-Up" monster on the field is destroyed and sent to your Graveyard (except during the Damage Step): You can detach 1 Xyz Material from this card to target that monster; return that target to the hand. | 1500 | 1500 | 3 | Machine | WATER | null | Wind-Up | null | null |
Wind-Up Dog | Effect Monster | During your Main Phase: You can increase this card's Level by 2 and ATK by 600, until the End Phase. This effect can be used only once while this card is face-up on the field. | 1200 | 900 | 3 | Beast | EARTH | null | Wind-Up | null | null |
Wind-Up Factory | Spell Card | Once per turn, if an effect of a "Wind-Up" monster is activated (except during the Damage Step): You can add 1 Level 4 or lower "Wind-Up" monster from your Deck to your hand. | null | null | null | Continuous | null | null | Wind-Up | null | null |
Wind-Up Honeybee | Effect Monster | When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 4 or lower "Wind-Up" monster from your Deck. | 100 | 300 | 1 | Insect | EARTH | null | Wind-Up | null | null |
Wind-Up Hunter | Effect Monster | You can Tribute 1 face-up "Wind-Up" monster, except "Wind-Up Hunter"; send 1 random card from your opponent's hand to the Graveyard. This effect can only be used once while this card is face-up on the field. | 1600 | 500 | 3 | Beast-Warrior | DARK | null | Wind-Up | null | null |
Wind-Up Juggler | Effect Monster | After damage calculation, if this card battled an opponent's monster: You can destroy that opponent's monster. This effect can be used only once while this card is face-up on the field. | 1700 | 1000 | 4 | Psychic | WIND | null | Wind-Up | null | null |
Wind-Up Kitten | Effect Monster | You can target 1 monster your opponent controls | return that target to the hand. This effect can only be used once while this card is face-up on the field. | 800 | 500 | 2 | Beast | EARTH | null | Wind-Up | null |
Wind-Up Knight | Effect Monster | When a face-up "Wind-Up" monster you control is targeted for an attack: You can negate the attack. This effect can only be used once while this card is face-up on the field. | 1800 | 1200 | 4 | Warrior | LIGHT | null | Wind-Up | null | null |
Wind-Up Magician | Effect Monster | If the effect of a "Wind-Up" monster is activated, except "Wind-Up Magician": You can Special Summon 1 Level 4 or lower "Wind-Up" monster from your Deck in face-up Defense Position. This effect can only be used once while this card is face-up on the field. | 600 | 1800 | 4 | Spellcaster | FIRE | null | Wind-Up | null | null |
Wind-Up Rabbit | Effect Monster | (Quick Effect): You can target 1 "Wind-Up" monster you control; banish it until your next Standby Phase. This effect can be used only once while this card is face-up on the field. | 1400 | 600 | 3 | Beast-Warrior | EARTH | null | Wind-Up | null | null |
Wind-Up Rat | Effect Monster | During your Main Phase: You can target 1 "Wind-Up" monster in your Graveyard; change this face-up Attack Position card you control to face-up Defense Position, and Special Summon that target in face-up Defense Position. This effect can only be used once while this card is face-up on the field. | 600 | 600 | 3 | Beast | EARTH | null | Wind-Up | null | null |
Wind-Up Shark | Effect Monster | When a "Wind-Up" monster is Normal or Special Summoned to your side of the field: You can Special Summon this card from your hand. Once per turn: You can activate 1 of these effects.
● Increase this card's Level by 1, until the End Phase.
● Reduce this card's Level by 1, until the End Phase. | 1500 | 1300 | 4 | Fish | WATER | null | Wind-Up | null | null |
Wind-Up Snail | Effect Monster | During your Main Phase: You can target 1 Set card on the field | return that target to the hand. This effect can be used only once while this card is face-up on the field. | 100 | 2,000 | 2 | Aqua | WATER | null | Wind-Up | null |
Wind-Up Soldier | Effect Monster | During your Main Phase: You can increase this card's Level by 1 and ATK by 400, until the End Phase. This effect can only be used once while this card is face-up on the field. | 1800 | 1200 | 4 | Warrior | EARTH | null | Wind-Up | null | null |
Wind-Up Warrior | Effect Monster | You can target 1 face-up "Wind-Up" monster you control; increase its Level by 1 and its ATK by 600, until the End Phase. This effect can only be used once while this card is face-up on the field. | 1200 | 1800 | 4 | Warrior | EARTH | null | Wind-Up | null | null |
Wind-Up Zenmaines | XYZ Monster | 2 Level 3 monsters
If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn, during the End Phase, if this effect was used this turn: Target 1 card on the field; destroy it. | 1500 | 2100 | 3 | Machine | FIRE | null | Wind-Up | null | null |
Wind-Up Zenmaintenance | Link Monster | 2 "Wind-Up" monsters
If this card is destroyed and sent to the GY: You can target 1 "Wind-Up" Xyz Monster you control; attach this card to it as material. You can only use each of the following effects of "Wind-Up Zenmaintenance" once per turn.
● If this card is Link Summoned: You can add 1 "Wind-Up" card from your Deck to your hand.
● You can banish 1 face-up "Wind-Up" monster you control, face-down; Special Summon 1 monster from your Deck with the same name that card had on the field. | 1800 | null | null | Machine | LIGHT | null | Wind-Up | 2 | ['Bottom-Left', 'Bottom-Right'] |
Wind-Up Zenmaister | XYZ Monster | 2 Level 4 monsters
This card gains 300 ATK for each Xyz Material attached to this card. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster you control; change that face-up monster to face-down Defense Position, and if you do, during the End Phase of this turn, change it to face-up Attack Position. | 1900 | 1500 | 4 | Machine | EARTH | null | Wind-Up | null | null |
Winda, Priestess of Gusto | Effect Monster | When this card is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 "Gusto" Tuner monster from your Deck. | 1000 | 400 | 2 | Psychic | WIND | null | Gusto | null | null |
Windaar, Sage of Gusto | Effect Monster | When this card destroys a monster by battle and sends it to the Graveyard: You can target 1 Level 3 or lower "Gusto" monster in your Graveyard; Special Summon that target in face-up Defense Position. | 2000 | 1000 | 6 | Psychic | WIND | null | Gusto | null | null |
Windmill Genex | Synchro Monster | "Genex Controller" + 1 or more non-Tuner WIND monsters
This card gains 300 ATK for each face-down Spell and Trap Card on the field. You can send 1 card from your hand to the Graveyard to select and destroy 1 face-down Spell or Trap Card. | 2000 | 1600 | 7 | Machine | WIND | null | Genex | null | null |
Windrose the Elemental Lord | Effect Monster | Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WIND monsters in your GY. If this card is Special Summoned: Destroy all Spells and Traps your opponent controls. You can only use this effect of "Windrose the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn. | 2800 | 2200 | 8 | Winged Beast | WIND | null | Elemental Lord | null | null |
Winds Over the Ice Barrier | Spell Card | Tribute any number of "Ice Barrier" monsters; Special Summon from your Deck that many Level 4 or lower "Ice Barrier" monsters with different names from each other. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your "Ice Barrier" monsters that is banished or in your GY; add it to your hand. You can only use each effect of "Winds Over the Ice Barrier" once per turn. | null | null | null | Normal | null | null | Ice Barrier | null | null |
Windstorm of Etaqua | Trap Card | Change the battle positions of all face-up monsters your opponent controls. | null | null | null | Normal | null | null | null | null | null |
Windwitch - Blizzard Bell | Tuner Monster | If you control no monsters, or all monsters you control are "Windwitch" monsters, you can Normal Summon this card without Tributing. During your opponent's Main Phase, if you control a "Windwitch" monster other than "Windwitch - Blizzard Bell" (Quick Effect): You can send this card from your hand or field to the GY; inflict 500 damage to your opponent. You can only use this effect of "Windwitch - Blizzard Bell" once per turn. | 1800 | 1800 | 5 | Spellcaster | WIND | null | Windwitch | null | null |
Windwitch - Crystal Bell | Fusion Monster | "Windwitch - Winter Bell" + 1 "Windwitch" monster
You can target 1 monster in either player's Graveyard; until the End Phase, this card's name becomes that target's original name, and replace this effect with that target's original effects. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 "Windwitch - Winter Bell" and 1 Level 4 or lower "Windwitch" monster in your Graveyard; Special Summon them. You can only use each effect of "Windwitch - Crystal Bell" once per turn. | 2800 | 2400 | 8 | Spellcaster | WIND | null | Windwitch | null | null |
Windwitch - Diamond Bell | Synchro Monster | 1 Tuner + 1+ non-Tuner WIND monsters
If this card is Synchro Summoned: You can target 1 "Windwitch" monster in your GY; inflict damage to your opponent equal to half its ATK. You can only use this effect of "Windwitch - Diamond Bell" once per turn. Once per turn, if your opponent takes battle or effect damage: You can target 1 card on the field; destroy it. If you control this card that was Synchro Summoned using only "Windwitch" monsters as material, you can use this effect up to twice per turn. | 2800 | 2400 | 8 | Spellcaster | WIND | null | Windwitch | null | null |
Windwitch - Freeze Bell | Effect Monster | If all monsters you control are "Windwitch" monsters (min. 1): You can Special Summon this card from your hand. You can only use this effect of "Windwitch - Freeze Bell" once per turn. Once per turn, during your Main Phase: You can increase this card's Level by 1. A WIND Synchro Monster that was Summoned using this card as Synchro Material cannot be destroyed by battle. | 1200 | 1200 | 3 | Spellcaster | WIND | null | Windwitch | null | null |
Windwitch - Glass Bell | Tuner Monster | If this card is Normal or Special Summoned: You can add 1 "Windwitch" monster from your Deck to your hand, except "Windwitch - Glass Bell", also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Windwitch - Glass Bell" once per turn. | 1500 | 1500 | 4 | Spellcaster | WIND | null | Windwitch | null | null |
Windwitch - Ice Bell | Effect Monster | If you control no monsters: You can Special Summon this card from your hand, then you can Special Summon 1 "Windwitch" monster from your Deck, but it cannot be Tributed. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Level 5 or higher WIND monsters. If this card is Normal or Special Summoned: You can inflict 500 damage to your opponent. You can only use each effect of "Windwitch - Ice Bell" once per turn. | 1000 | 1000 | 3 | Spellcaster | WIND | null | Windwitch | null | null |
Windwitch - Snow Bell | Tuner Monster | If you control 2 or more WIND monsters, and no non-WIND monsters: You can Special Summon this card from your hand. A WIND Synchro Monster that was Summoned using this card as Synchro Material cannot be destroyed by your opponent's card effects. | 100 | 100 | 1 | Spellcaster | WIND | null | Windwitch | null | null |
Windwitch - Winter Bell | Synchro Monster | 1 Tuner + 1+ non-Tuner WIND monsters
You can target 1 "Windwitch" monster in your GY; inflict damage to your opponent equal to that target's Level x 200. During the Battle Phase (Quick Effect): You can target 1 "Windwitch" monster you control; Special Summon 1 monster from your hand with a Level less than or equal to that monster, but it cannot attack this turn. You can only use each effect of "Windwitch - Winter Bell" once per turn. | 2400 | 2000 | 7 | Spellcaster | WIND | null | Windwitch | null | null |
Windwitch Chimes | Spell Card | Target 1 "Windwitch" monster you control; Special Summon 1 "Windwitch" monster with a different name from your Deck in Defense Position. You can only activate 1 "Windwitch Chimes" per turn. You cannot Special Summon monsters the turn you activate this card, except WIND monsters. | null | null | null | Normal | null | null | Windwitch | null | null |
Wing Eagle | Normal Monster | This flying creature never misses its intended target. | 1800 | 1500 | 5 | Winged Beast | WIND | null | null | null | null |
Wing Egg Elf | Normal Monster | This fairy in an eggshell uses massive wings to blow back almost any projectile attack. | 500 | 1300 | 3 | Fairy | LIGHT | null | null | null | null |
Wing Requital | Spell Card | If all monsters you control are Winged Beast monsters and you control at least 2 monsters with different original names: Pay 600 LP; draw 2 cards. You can only activate 1 "Wing Requital" per turn. | null | null | null | Normal | null | null | null | null | null |
Winged Cleaver | Normal Monster | Few can withstand the scythe-like arms of this dangerous creature. | 700 | 700 | 2 | Insect | EARTH | null | null | null | null |
Winged Dragon, Guardian of the Fortress #1 | Normal Monster | A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue. | 1400 | 1200 | 4 | Dragon | WIND | null | null | null | null |
Winged Dragon, Guardian of the Fortress #2 | Normal Monster | This monster's wings are capable of generating tornadoes. | 1200 | 1000 | 4 | Winged Beast | WIND | null | null | null | null |
Winged Egg of New Life | Normal Monster | Legend has it that this creature can foretell the birth of children. | 1400 | 1700 | 5 | Fairy | LIGHT | null | null | null | null |
Winged Kuriboh | Effect Monster | If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage. | 300 | 200 | 1 | Fairy | LIGHT | null | Kuriboh | null | null |
Winged Kuriboh LV10 | Effect Monster | Cannot be Normal Summoned/Set. Must be Special Summoned with "Transcendent Wings". During your opponent's Battle Phase (Quick Effect): You can Tribute this face-up card; destroy as many Attack Position monsters your opponent controls as possible, and if you do, inflict damage to your opponent equal to the combined original ATK of those destroyed monster(s). | 300 | 200 | 10 | Fairy | LIGHT | null | Kuriboh | null | null |
Winged Kuriboh LV6 | Effect Monster | (This card is always treated as an "Elemental HERO" and "Favorite" card.)
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 1 "Elemental HERO" Fusion Monster or 1 "Winged Kuriboh" from your hand, face-up Monster Zone, or GY. You can only Special Summon "Winged Kuriboh LV6" once per turn this way. When an opponent's monster declares an attack, or when your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card; destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. | 300 | 200 | 6 | Fairy | LIGHT | null | Elemental HERO | null | null |
Winged Kuriboh LV9 | Effect Monster | Activate only as Chain Link 3 or higher (Quick Effect): You can Special Summon this card from your hand. Spell Cards that have been activated are banished instead of being sent to the GY. The ATK/DEF of this card are each equal to the number of Spells in your opponent's GY x 500. You can only control 1 "Winged Kuriboh LV9". | 0 | 0 | 9 | Fairy | LIGHT | null | Kuriboh | null | null |
Winged Minion | Effect Monster | Tribute this face-up card. Select 1 face-up Fiend-Type monster on the field. Increase the ATK and DEF of the monster by 700 points as long as it remains face-up on the field. | 700 | 700 | 2 | Fiend | DARK | null | null | null | null |
Winged Rhynos | Effect Monster | During either player's turn, when a Trap Card is activated (except during the Damage Step): You can return this face-up card from the field to the hand. | 1800 | 500 | 4 | Beast-Warrior | WIND | null | null | null | null |
Winged Sage Falcos | Effect Monster | When this card destroys an opponent's face-up Attack Position monster by battle and sends it to their Graveyard: You can place that monster on top of their Deck. | 1700 | 1200 | 4 | Winged Beast | WIND | null | null | null | null |
Wings of Light | Spell Card | During the Main Phase: Add 1 "Supreme King Dragon" or "Supreme King Gate" Pendulum Monster from your Deck to your hand, or if you control "Supreme King Z-ARC", you can Special Summon it instead. You can only activate 1 "Wings of Light" per turn. | null | null | null | Quick-Play | null | null | null | null | null |
Wings of Wicked Flame | Normal Monster | Crimson wings of fire make this a very lethal creature. | 700 | 600 | 2 | Pyro | FIRE | null | null | null | null |
Wingtortoise | Effect Monster | When a face-up Fish, Sea Serpent, or Aqua-Type monster(s) you control is banished: You can Special Summon this card from your hand or Graveyard. (The banished monster(s) must be Fish, Sea Serpent, or Aqua-Type even after being banished.) | 1500 | 1400 | 3 | Aqua | WIND | null | null | null | null |
Wingweaver | Normal Monster | A six-winged fairy who prays for peace and hope. | 2750 | 2400 | 7 | Fairy | LIGHT | null | null | null | null |
Wiretap | Trap Card | When a Trap Card is activated: Negate the activation, and if you do, shuffle that card into the Deck. | null | null | null | Counter | null | null | null | null | null |
Wisdom-Eye Magician | Pendulum Effect Monster | [ Pendulum Effect ]
If you have a "Magician" or "Performapal" card in your other Pendulum Zone: You can destroy this card, and if you do, place 1 "Magician" Pendulum Monster from your Deck in your Pendulum Zone, except "Wisdom-Eye Magician".
[ Monster Effect ]
You can discard this card, then target 1 card in your Pendulum Zone, whose current Pendulum Scale is different from its original Pendulum Scale; its Pendulum Scale becomes its original Pendulum Scale until the end of this turn. | 1500 | 1500 | 4 | Spellcaster | LIGHT | 5 | Magician | null | null |
Wiseman's Chalice | Spell Card | If you control no monsters, select 1 monster in your opponent's Graveyard. Special Summon it. During the End Phase of this turn, give control of that Special Summoned monster to your opponent. The monster cannot be Tributed, or used as a Synchro Material Monster, while it is face-up on the field. | null | null | null | Normal | null | null | null | null | null |
Wish Dragon | Effect Monster | You can Tribute this card; Special Summon 2 "Dragon Tokens" (Dragon/EARTH/Level 1/ATK 0/DEF 0), also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Level 5 or higher Dragon monsters. You can only use this effect of "Wish Dragon" once per turn. | 700 | 100 | 2 | Dragon | LIGHT | null | null | null | null |
Witch Doctor of Chaos | Flip Effect Monster | FLIP: Select 1 Monster Card from you or your opponent's Graveyard. Remove it from play. | 500 | 500 | 2 | Spellcaster | DARK | null | Chaos | null | null |
Witch Doctor of Sparta | Effect Monster | Inflict 500 damage to your opponent each time a monster(s) is Special Summoned from either player's Deck. | 400 | 2000 | 4 | Spellcaster | EARTH | null | null | null | null |
Witch of the Black Forest | Effect Monster | If this card is sent from the field to the GY: Add 1 monster with 1500 or less DEF from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Witch of the Black Forest" once per turn. | 1100 | 1200 | 4 | Spellcaster | DARK | null | null | null | null |
Witch of the Black Rose | Tuner Monster | Cannot be Special Summoned. If this card is Normal Summoned, and you control no other cards: Draw 1 card and show it, then, if it is not a monster, send it to the GY, also destroy this card. | 1700 | 1200 | 4 | Spellcaster | DARK | null | Rose Dragon | null | null |