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65
White Night Queen
Effect Monster
Cannot be Special Summoned. Once per turn: You can target 1 Set card
destroy that target.
2100
800
7
Fairy
LIGHT
null
null
null
White Ninja
Flip Effect Monster
FLIP: Target 1 Defense Position monster on the field
destroy that target.
1500
800
4
Warrior
LIGHT
null
Ninja
null
White Potan
Effect Monster
If you control a face-up Tuner monster, this card cannot be destroyed by battle. When a face-up Tuner monster you control is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent.
100
200
1
Fairy
LIGHT
null
null
null
null
White Reincarnation
Spell Card
When this card is activated: Add 1 Fish monster that has an effect to treat itself as a Tuner, from your Deck to your hand. Once per turn, if your "White Aura" monster attacked, at the end of the Damage Step: You can activate this effect; the attacking monster can make a second attack in a row. Once per turn, if a Level 8 or higher Fish Synchro Monster(s) is Special Summoned from your GY (even during the Damage Step): You can destroy all monsters your opponent controls. You can only activate 1 "White Reincarnation" per turn.
null
null
null
Continuous
null
null
White
null
null
White Relic of Dogmatika
Ritual Effect Monster
You can Ritual Summon this card with "Dogmatikamacabre". If this card is Ritual Summoned: You can target 2 face-up monsters on the field; make 1 of those monsters gain ATK equal to the other monster's ATK. Level 8 or higher "Dogmatika" monsters you control cannot be destroyed by battle. If a monster(s) is Special Summoned from your opponent's Extra Deck (except during the Damage Step): You can look at your opponent's Extra Deck and send 1 monster from it to the GY. You can only use this effect of "White Relic of Dogmatika" once per turn.
500
2500
4
Spellcaster
LIGHT
null
Dogmatika
null
null
White Rose Cloister
Spell Card
If you control no monsters: You can Special Summon 1 "Rose Dragon" monster or 1 Plant monster from your hand. You can only use this effect of "White Rose Cloister" once per turn. During your Draw Phase, before you draw: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your Deck, and if it is the declared card type, apply this effect for the rest of this turn (even if this card leaves the field). ● Level 7 or higher Synchro Monsters you control gain 1000 ATK.
null
null
null
Field
null
null
Rose Dragon
null
null
White Rose Dragon
Effect Monster
When this card is Normal Summoned: You can Special Summon 1 "Rose Dragon" monster from your hand or GY, except "White Rose Dragon". You can only use each of these effects of "White Rose Dragon" once per turn: ● If you control a Dragon Tuner or Plant Tuner: You can Special Summon this card from your hand. ● If this card is sent to the GY as Synchro Material: You can send 1 Level 4 or higher Plant monster from your Deck to the GY.
1200
1000
4
Dragon
DARK
null
Rose Dragon
null
null
White Sardine
Effect Monster
You can send 1 "White Sardine" from your Deck to the GY; Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except WATER monsters. You can only use this effect of "White Sardine" once per turn. If this card is Special Summoned from the GY: You can treat it as a Tuner this turn.
800
0
2
Fish
WATER
null
White
null
null
White Steed of the Floral Knights
Effect Monster
If you control a Level 2 or lower monster, you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "White Steed of the Floral Knights" once per turn this way. When an opponent's monster declares an attack: You can banish this card from your GY, then target 1 card you control; negate the attack, and if you do, destroy that targeted card. You can only use this effect of "White Steed of the Floral Knights" once per turn.
2400
1800
6
Beast
WIND
null
null
null
null
White Stingray
Effect Monster
You can Special Summon this card (from your hand) by discarding 1 WATER monster. You can only Special Summon "White Stingray" once per turn this way. If this card is Special Summoned from the GY: You can treat it as a Tuner this turn. You can only use this effect of "White Stingray" once per turn.
1400
1000
4
Fish
WATER
null
White
null
null
White Sunfish
Effect Monster
If this card is in your hand: You can target 1 Level 4 or lower Fish monster in your GY with the same name as a card you control; Special Summon this card, and if you do, Special Summon that monster. You can only use this effect of "White Sunfish" once per turn. If this card is Special Summoned from the GY: You can treat it as a Tuner this turn.
1200
1200
4
Fish
WATER
null
White
null
null
White Tiger Summoner
Effect Monster
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Normal Monster from your hand. All monsters you control gain 100 ATK and DEF.
1000
1700
3
Spellcaster
EARTH
null
null
null
null
White Veil
Spell Card
While the equipped monster battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. When an attack is declared involving the equipped monster: Face-up Spell/Trap Cards your opponent controls have their effects negated until the end of the Damage Step (even if this card leaves the field). When the equipped monster destroys an opponent's monster by battle: You can destroy all Spell and Trap Cards your opponent controls. When this face-up card in a player's Spell & Trap Zone leaves the field, that player takes 3000 damage.
null
null
null
Equip
null
null
null
null
null
White Wing Magician
Pendulum Tuner Effect Monster
[ Pendulum Effect ] Once per turn, when an activated card or effect resolves that targets a DARK Spellcaster-Type monster you control, negate that effect, then destroy this card. [ Monster Effect ] (This card is always treated as a "Synchro Dragon" card.) If this Pendulum Summoned card is used for a Synchro Summon, banish it.
1600
1400
4
Spellcaster
WIND
1
Magician
null
null
White-Eye Pressure
Spell Card
Place 1 monster from your Deck face-up in your Spell & Trap Zone as a Continuous Spell. You can banish this card from your GY; place 1 monster from your Deck face-up in your Spell & Trap Zone as a Continuous Trap. You can only use 1 "White-Eye Pressure" effect per turn, and only once that turn, and can only activate them if the combined number of cards in the Monster Zone and face-up Monster Cards in the Spell & Trap Zone equals 10 or more.
null
null
null
Normal
null
null
null
null
null
White-Horned Dragon
Effect Monster
When this card is Normal or Special Summoned: Target up to 5 Spell Cards in your opponent's Graveyard; banish those target(s), and if you do, this card gains 300 ATK for each card banished by this effect.
2200
1400
6
Dragon
DARK
null
null
null
null
Whitebeard, the Plunder Patroll Helm
Tuner Monster
During your opponent's turn (Quick Effect): You can Special Summon 1 "Plunder Patroll" monster from your Extra Deck with the same Attribute as a monster your opponent controls or is in their GY, and if you do, equip this card you control to it. If this card is sent from the hand or Monster Zone to the GY: You can activate this effect; Special Summon 1 "Plunder Patroll" monster from your Deck, except "Whitebeard, the Plunder Patroll Helm", also you cannot Special Summon monsters for the rest of this turn, except "Plunder Patroll" monsters. You can only use each effect of "Whitebeard, the Plunder Patroll Helm" once per turn.
1500
1000
4
Fiend
WATER
null
Plunder Patroll
null
null
Whitefish Salvage
Spell Card
You can target 1 Fish monster in your GY; add it to your hand. You can only use this effect of "Whitefish Salvage" once per turn. If this card in your possession is destroyed by an opponent's card effect and sent to your GY: Take 1 Fish monster from your Deck, and either add it to your hand or Special Summon it.
null
null
null
Continuous
null
null
null
null
null
Wicked Acolyte Chilam Sabak
Effect Monster
If you have 5 or more cards in your hand, you can Normal Summon this card without Tributing. When this card is destroyed by battle and sent to the GY: You can Special Summon this card in Defense Position, and if you do, it is treated as a Tuner. You can only use this effect of "Wicked Acolyte Chilam Sabak" once per turn.
2500
0
8
Reptile
DARK
null
null
null
null
Wicked Dragon with the Ersatz Head
Normal Monster
A two-headed dragon with a pair of jaws that can tear an enemy to shreds.
900
900
3
Dragon
WIND
null
null
null
null
Wicked Plant Token
Token
Special Summoned with the effect of "Des Dendle".
800
800
1
Plant
EARTH
null
null
null
null
Wicked Rebirth
Trap Card
Activate this card by paying 800 LP, then target 1 Synchro Monster in your Graveyard; Special Summon it in Attack Position. Its effects are negated, also it cannot declare an attack this turn. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.
null
null
null
Continuous
null
null
null
null
null
Wicked Token
Token
Special Summoned with the effect of "Statue of the Wicked".
1000
1000
4
Fiend
DARK
null
null
null
null
Wicked-Breaking Flamberge - Baou
Spell Card
Send 1 card from your hand to the GY, then target 1 monster on the field; equip this card to that target. It gains 500 ATK. Negate the effects of opponent's monsters destroyed by battle with the equipped monster.
null
null
null
Equip
null
null
Guardian
null
null
Widespread Dud
Trap Card
Select 2 face-up Attack Position monsters on the field. When any of the selected monsters are removed from the field, destroy this card. When this card is destroyed, destroy the selected monster(s).
null
null
null
Continuous
null
null
null
null
null
Widespread Ruin
Trap Card
When an opponent's monster declares an attack: Destroy the Attack Position monster your opponent controls with the highest ATK (your choice, if tied).
null
null
null
Normal
null
null
null
null
null
Widget Kid
Effect Monster
If this card is Normal or Special Summoned: You can Special Summon 1 Cyberse monster from your hand in Defense Position. You can only use this effect of "Widget Kid" once per turn.
1500
900
3
Cyberse
EARTH
null
null
null
null
Wightbaking
Effect Monster
This card's name becomes "Skull Servant" while in the GY. If a Level 3 or lower Zombie monster(s) you control would be destroyed by battle or card effect, you can discard this card, instead. If this card is sent to the GY: You can add 2 monsters with different names from your Deck to your hand, except "Wightbaking", that are either "Skull Servant" or mention it, then discard 1 card. You can only use this effect of "Wightbaking" once per turn.
300
200
1
Zombie
DARK
null
Wight
null
null
Wightmare
Effect Monster
This card's name becomes "Skull Servant" while in the GY. You can discard this card, then activate 1 of the following effects. ● Target 1 of your banished "Skull Servant" or "Wightmare"; return it to the GY. ● Target 1 of your banished "The Lady in Wight" or "King of the Skull Servants"; Special Summon it.
300
200
1
Zombie
DARK
null
Skull Servant
null
null
Wightprince
Effect Monster
If this card is sent to the Graveyard: You can send 1"Skull Servant" and 1 "The Lady in Wight" from your hand and/or Deck to the Graveyard. You can banish 2 "Skull Servants" and this card from your Graveyard; Special Summon 1 "King of the Skull Servants" from your Deck. This card's name becomes "Skull Servant" while it is in the Graveyard.
0
0
1
Zombie
DARK
null
Skull Servant
null
null
Wightprincess
Effect Monster
This card's name becomes "Skull Servant" while it is in the Graveyard. If this card is Normal or Special Summoned: You can send 1 "Wightprince" from your Deck to the Graveyard. During either player's turn: You can send this card from your hand or field to the Graveyard; all monsters currently on the field lose ATK and DEF equal to their own Level/Rank x 300, until the end of this turn.
1600
0
3
Zombie
LIGHT
null
Skull Servant
null
null
Wild Fire
Spell Card
Pay 500 Life Points. Destroy a face-up "Blaze Accelerator" card you control and destroy all monsters on the field. Then, Special Summon 1 "Wild Fire Token" (Pyro-Type/FIRE/Level 3/ATK 1000/DEF 1000) in Attack Position. Also, you cannot declare an attack this turn.
null
null
null
Quick-Play
null
null
Blaze Accelerator
null
null
Wild Fire Token
Token
Special Summoned with the effect of "Wild Fire".
1000
1000
3
Pyro
FIRE
null
null
null
null
Wild Nature's Release
Spell Card
Target 1 Beast or Beast-Warrior-Type monster; it gains ATK equal to its current DEF until the End Phase. During the End Phase, destroy it.
null
null
null
Normal
null
null
null
null
null
Wild Tornado
Trap Card
Target 1 face-up card in the Spell & Trap Zone; destroy that face-up card, then, its controller can Set 1 Spell/Trap from their hand. If this Set card is destroyed and sent to the GY: Target 1 face-up card on the field; destroy that target.
null
null
null
Normal
null
null
null
null
null
Will of the Salamangreat
Spell Card
During your Main Phase: You can Special Summon 1 "Salamangreat" monster from your hand or GY. You can send this face-up card from the field to the GY, then target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; Special Summon "Salamangreat" monster(s) from your hand and/or GY in Defense Position, up to the number of that monster's Link Rating. You can only use 1 "Will of the Salamangreat" effect per turn, and only once that turn.
null
null
null
Continuous
null
null
Salamangreat
null
null
Wilmee
Normal Monster
A rabid rabbit that shears through opposition with its sharp skewers.
1000
1200
4
Beast
EARTH
null
null
null
null
Wind Effigy
Effect Monster
This card can be treated as 2 Tributes for the Tribute Summon of a WIND Normal Monster.
1800
200
4
Winged Beast
WIND
null
null
null
null
Wind Pegasus @Ignister
Synchro Monster
1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.
2300
1500
7
Cyberse
WIND
null
@Ignister
null
null
Wind-Up Arsenal Zenmaioh
XYZ Monster
2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card to target 2 Set cards on the field; destroy them.
2600
1900
5
Machine
WIND
null
Wind-Up
null
null
Wind-Up Bat
Effect Monster
You can target 1 "Wind-Up" monster in your Graveyard; change this face-up Attack Position card you control to face-up Defense Position, and add that target to your hand. This effect can only be used once while this card is face-up on the field.
300
350
1
Machine
WIND
null
Wind-Up
null
null
Wind-Up Carrier Zenmaity
XYZ Monster
2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Wind-Up" monster from your hand or Deck. When a face-up "Wind-Up" monster on the field is destroyed and sent to your Graveyard (except during the Damage Step): You can detach 1 Xyz Material from this card to target that monster; return that target to the hand.
1500
1500
3
Machine
WATER
null
Wind-Up
null
null
Wind-Up Dog
Effect Monster
During your Main Phase: You can increase this card's Level by 2 and ATK by 600, until the End Phase. This effect can be used only once while this card is face-up on the field.
1200
900
3
Beast
EARTH
null
Wind-Up
null
null
Wind-Up Factory
Spell Card
Once per turn, if an effect of a "Wind-Up" monster is activated (except during the Damage Step): You can add 1 Level 4 or lower "Wind-Up" monster from your Deck to your hand.
null
null
null
Continuous
null
null
Wind-Up
null
null
Wind-Up Honeybee
Effect Monster
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Level 4 or lower "Wind-Up" monster from your Deck.
100
300
1
Insect
EARTH
null
Wind-Up
null
null
Wind-Up Hunter
Effect Monster
You can Tribute 1 face-up "Wind-Up" monster, except "Wind-Up Hunter"; send 1 random card from your opponent's hand to the Graveyard. This effect can only be used once while this card is face-up on the field.
1600
500
3
Beast-Warrior
DARK
null
Wind-Up
null
null
Wind-Up Juggler
Effect Monster
After damage calculation, if this card battled an opponent's monster: You can destroy that opponent's monster. This effect can be used only once while this card is face-up on the field.
1700
1000
4
Psychic
WIND
null
Wind-Up
null
null
Wind-Up Kitten
Effect Monster
You can target 1 monster your opponent controls
return that target to the hand. This effect can only be used once while this card is face-up on the field.
800
500
2
Beast
EARTH
null
Wind-Up
null
Wind-Up Knight
Effect Monster
When a face-up "Wind-Up" monster you control is targeted for an attack: You can negate the attack. This effect can only be used once while this card is face-up on the field.
1800
1200
4
Warrior
LIGHT
null
Wind-Up
null
null
Wind-Up Magician
Effect Monster
If the effect of a "Wind-Up" monster is activated, except "Wind-Up Magician": You can Special Summon 1 Level 4 or lower "Wind-Up" monster from your Deck in face-up Defense Position. This effect can only be used once while this card is face-up on the field.
600
1800
4
Spellcaster
FIRE
null
Wind-Up
null
null
Wind-Up Rabbit
Effect Monster
(Quick Effect): You can target 1 "Wind-Up" monster you control; banish it until your next Standby Phase. This effect can be used only once while this card is face-up on the field.
1400
600
3
Beast-Warrior
EARTH
null
Wind-Up
null
null
Wind-Up Rat
Effect Monster
During your Main Phase: You can target 1 "Wind-Up" monster in your Graveyard; change this face-up Attack Position card you control to face-up Defense Position, and Special Summon that target in face-up Defense Position. This effect can only be used once while this card is face-up on the field.
600
600
3
Beast
EARTH
null
Wind-Up
null
null
Wind-Up Shark
Effect Monster
When a "Wind-Up" monster is Normal or Special Summoned to your side of the field: You can Special Summon this card from your hand. Once per turn: You can activate 1 of these effects. ● Increase this card's Level by 1, until the End Phase. ● Reduce this card's Level by 1, until the End Phase.
1500
1300
4
Fish
WATER
null
Wind-Up
null
null
Wind-Up Snail
Effect Monster
During your Main Phase: You can target 1 Set card on the field
return that target to the hand. This effect can be used only once while this card is face-up on the field.
100
2,000
2
Aqua
WATER
null
Wind-Up
null
Wind-Up Soldier
Effect Monster
During your Main Phase: You can increase this card's Level by 1 and ATK by 400, until the End Phase. This effect can only be used once while this card is face-up on the field.
1800
1200
4
Warrior
EARTH
null
Wind-Up
null
null
Wind-Up Warrior
Effect Monster
You can target 1 face-up "Wind-Up" monster you control; increase its Level by 1 and its ATK by 600, until the End Phase. This effect can only be used once while this card is face-up on the field.
1200
1800
4
Warrior
EARTH
null
Wind-Up
null
null
Wind-Up Zenmaines
XYZ Monster
2 Level 3 monsters If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn, during the End Phase, if this effect was used this turn: Target 1 card on the field; destroy it.
1500
2100
3
Machine
FIRE
null
Wind-Up
null
null
Wind-Up Zenmaintenance
Link Monster
2 "Wind-Up" monsters If this card is destroyed and sent to the GY: You can target 1 "Wind-Up" Xyz Monster you control; attach this card to it as material. You can only use each of the following effects of "Wind-Up Zenmaintenance" once per turn. ● If this card is Link Summoned: You can add 1 "Wind-Up" card from your Deck to your hand. ● You can banish 1 face-up "Wind-Up" monster you control, face-down; Special Summon 1 monster from your Deck with the same name that card had on the field.
1800
null
null
Machine
LIGHT
null
Wind-Up
2
['Bottom-Left', 'Bottom-Right']
Wind-Up Zenmaister
XYZ Monster
2 Level 4 monsters This card gains 300 ATK for each Xyz Material attached to this card. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up monster you control; change that face-up monster to face-down Defense Position, and if you do, during the End Phase of this turn, change it to face-up Attack Position.
1900
1500
4
Machine
EARTH
null
Wind-Up
null
null
Winda, Priestess of Gusto
Effect Monster
When this card is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 "Gusto" Tuner monster from your Deck.
1000
400
2
Psychic
WIND
null
Gusto
null
null
Windaar, Sage of Gusto
Effect Monster
When this card destroys a monster by battle and sends it to the Graveyard: You can target 1 Level 3 or lower "Gusto" monster in your Graveyard; Special Summon that target in face-up Defense Position.
2000
1000
6
Psychic
WIND
null
Gusto
null
null
Windmill Genex
Synchro Monster
"Genex Controller" + 1 or more non-Tuner WIND monsters This card gains 300 ATK for each face-down Spell and Trap Card on the field. You can send 1 card from your hand to the Graveyard to select and destroy 1 face-down Spell or Trap Card.
2000
1600
7
Machine
WIND
null
Genex
null
null
Windrose the Elemental Lord
Effect Monster
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WIND monsters in your GY. If this card is Special Summoned: Destroy all Spells and Traps your opponent controls. You can only use this effect of "Windrose the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn.
2800
2200
8
Winged Beast
WIND
null
Elemental Lord
null
null
Winds Over the Ice Barrier
Spell Card
Tribute any number of "Ice Barrier" monsters; Special Summon from your Deck that many Level 4 or lower "Ice Barrier" monsters with different names from each other. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 of your "Ice Barrier" monsters that is banished or in your GY; add it to your hand. You can only use each effect of "Winds Over the Ice Barrier" once per turn.
null
null
null
Normal
null
null
Ice Barrier
null
null
Windstorm of Etaqua
Trap Card
Change the battle positions of all face-up monsters your opponent controls.
null
null
null
Normal
null
null
null
null
null
Windwitch - Blizzard Bell
Tuner Monster
If you control no monsters, or all monsters you control are "Windwitch" monsters, you can Normal Summon this card without Tributing. During your opponent's Main Phase, if you control a "Windwitch" monster other than "Windwitch - Blizzard Bell" (Quick Effect): You can send this card from your hand or field to the GY; inflict 500 damage to your opponent. You can only use this effect of "Windwitch - Blizzard Bell" once per turn.
1800
1800
5
Spellcaster
WIND
null
Windwitch
null
null
Windwitch - Crystal Bell
Fusion Monster
"Windwitch - Winter Bell" + 1 "Windwitch" monster You can target 1 monster in either player's Graveyard; until the End Phase, this card's name becomes that target's original name, and replace this effect with that target's original effects. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 "Windwitch - Winter Bell" and 1 Level 4 or lower "Windwitch" monster in your Graveyard; Special Summon them. You can only use each effect of "Windwitch - Crystal Bell" once per turn.
2800
2400
8
Spellcaster
WIND
null
Windwitch
null
null
Windwitch - Diamond Bell
Synchro Monster
1 Tuner + 1+ non-Tuner WIND monsters If this card is Synchro Summoned: You can target 1 "Windwitch" monster in your GY; inflict damage to your opponent equal to half its ATK. You can only use this effect of "Windwitch - Diamond Bell" once per turn. Once per turn, if your opponent takes battle or effect damage: You can target 1 card on the field; destroy it. If you control this card that was Synchro Summoned using only "Windwitch" monsters as material, you can use this effect up to twice per turn.
2800
2400
8
Spellcaster
WIND
null
Windwitch
null
null
Windwitch - Freeze Bell
Effect Monster
If all monsters you control are "Windwitch" monsters (min. 1): You can Special Summon this card from your hand. You can only use this effect of "Windwitch - Freeze Bell" once per turn. Once per turn, during your Main Phase: You can increase this card's Level by 1. A WIND Synchro Monster that was Summoned using this card as Synchro Material cannot be destroyed by battle.
1200
1200
3
Spellcaster
WIND
null
Windwitch
null
null
Windwitch - Glass Bell
Tuner Monster
If this card is Normal or Special Summoned: You can add 1 "Windwitch" monster from your Deck to your hand, except "Windwitch - Glass Bell", also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Windwitch - Glass Bell" once per turn.
1500
1500
4
Spellcaster
WIND
null
Windwitch
null
null
Windwitch - Ice Bell
Effect Monster
If you control no monsters: You can Special Summon this card from your hand, then you can Special Summon 1 "Windwitch" monster from your Deck, but it cannot be Tributed. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Level 5 or higher WIND monsters. If this card is Normal or Special Summoned: You can inflict 500 damage to your opponent. You can only use each effect of "Windwitch - Ice Bell" once per turn.
1000
1000
3
Spellcaster
WIND
null
Windwitch
null
null
Windwitch - Snow Bell
Tuner Monster
If you control 2 or more WIND monsters, and no non-WIND monsters: You can Special Summon this card from your hand. A WIND Synchro Monster that was Summoned using this card as Synchro Material cannot be destroyed by your opponent's card effects.
100
100
1
Spellcaster
WIND
null
Windwitch
null
null
Windwitch - Winter Bell
Synchro Monster
1 Tuner + 1+ non-Tuner WIND monsters You can target 1 "Windwitch" monster in your GY; inflict damage to your opponent equal to that target's Level x 200. During the Battle Phase (Quick Effect): You can target 1 "Windwitch" monster you control; Special Summon 1 monster from your hand with a Level less than or equal to that monster, but it cannot attack this turn. You can only use each effect of "Windwitch - Winter Bell" once per turn.
2400
2000
7
Spellcaster
WIND
null
Windwitch
null
null
Windwitch Chimes
Spell Card
Target 1 "Windwitch" monster you control; Special Summon 1 "Windwitch" monster with a different name from your Deck in Defense Position. You can only activate 1 "Windwitch Chimes" per turn. You cannot Special Summon monsters the turn you activate this card, except WIND monsters.
null
null
null
Normal
null
null
Windwitch
null
null
Wing Eagle
Normal Monster
This flying creature never misses its intended target.
1800
1500
5
Winged Beast
WIND
null
null
null
null
Wing Egg Elf
Normal Monster
This fairy in an eggshell uses massive wings to blow back almost any projectile attack.
500
1300
3
Fairy
LIGHT
null
null
null
null
Wing Requital
Spell Card
If all monsters you control are Winged Beast monsters and you control at least 2 monsters with different original names: Pay 600 LP; draw 2 cards. You can only activate 1 "Wing Requital" per turn.
null
null
null
Normal
null
null
null
null
null
Winged Cleaver
Normal Monster
Few can withstand the scythe-like arms of this dangerous creature.
700
700
2
Insect
EARTH
null
null
null
null
Winged Dragon, Guardian of the Fortress #1
Normal Monster
A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue.
1400
1200
4
Dragon
WIND
null
null
null
null
Winged Dragon, Guardian of the Fortress #2
Normal Monster
This monster's wings are capable of generating tornadoes.
1200
1000
4
Winged Beast
WIND
null
null
null
null
Winged Egg of New Life
Normal Monster
Legend has it that this creature can foretell the birth of children.
1400
1700
5
Fairy
LIGHT
null
null
null
null
Winged Kuriboh
Effect Monster
If this card on the field is destroyed and sent to the GY: For the rest of this turn, you take no battle damage.
300
200
1
Fairy
LIGHT
null
Kuriboh
null
null
Winged Kuriboh LV10
Effect Monster
Cannot be Normal Summoned/Set. Must be Special Summoned with "Transcendent Wings". During your opponent's Battle Phase (Quick Effect): You can Tribute this face-up card; destroy as many Attack Position monsters your opponent controls as possible, and if you do, inflict damage to your opponent equal to the combined original ATK of those destroyed monster(s).
300
200
10
Fairy
LIGHT
null
Kuriboh
null
null
Winged Kuriboh LV6
Effect Monster
(This card is always treated as an "Elemental HERO" and "Favorite" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 1 "Elemental HERO" Fusion Monster or 1 "Winged Kuriboh" from your hand, face-up Monster Zone, or GY. You can only Special Summon "Winged Kuriboh LV6" once per turn this way. When an opponent's monster declares an attack, or when your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card; destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK.
300
200
6
Fairy
LIGHT
null
Elemental HERO
null
null
Winged Kuriboh LV9
Effect Monster
Activate only as Chain Link 3 or higher (Quick Effect): You can Special Summon this card from your hand. Spell Cards that have been activated are banished instead of being sent to the GY. The ATK/DEF of this card are each equal to the number of Spells in your opponent's GY x 500. You can only control 1 "Winged Kuriboh LV9".
0
0
9
Fairy
LIGHT
null
Kuriboh
null
null
Winged Minion
Effect Monster
Tribute this face-up card. Select 1 face-up Fiend-Type monster on the field. Increase the ATK and DEF of the monster by 700 points as long as it remains face-up on the field.
700
700
2
Fiend
DARK
null
null
null
null
Winged Rhynos
Effect Monster
During either player's turn, when a Trap Card is activated (except during the Damage Step): You can return this face-up card from the field to the hand.
1800
500
4
Beast-Warrior
WIND
null
null
null
null
Winged Sage Falcos
Effect Monster
When this card destroys an opponent's face-up Attack Position monster by battle and sends it to their Graveyard: You can place that monster on top of their Deck.
1700
1200
4
Winged Beast
WIND
null
null
null
null
Wings of Light
Spell Card
During the Main Phase: Add 1 "Supreme King Dragon" or "Supreme King Gate" Pendulum Monster from your Deck to your hand, or if you control "Supreme King Z-ARC", you can Special Summon it instead. You can only activate 1 "Wings of Light" per turn.
null
null
null
Quick-Play
null
null
null
null
null
Wings of Wicked Flame
Normal Monster
Crimson wings of fire make this a very lethal creature.
700
600
2
Pyro
FIRE
null
null
null
null
Wingtortoise
Effect Monster
When a face-up Fish, Sea Serpent, or Aqua-Type monster(s) you control is banished: You can Special Summon this card from your hand or Graveyard. (The banished monster(s) must be Fish, Sea Serpent, or Aqua-Type even after being banished.)
1500
1400
3
Aqua
WIND
null
null
null
null
Wingweaver
Normal Monster
A six-winged fairy who prays for peace and hope.
2750
2400
7
Fairy
LIGHT
null
null
null
null
Wiretap
Trap Card
When a Trap Card is activated: Negate the activation, and if you do, shuffle that card into the Deck.
null
null
null
Counter
null
null
null
null
null
Wisdom-Eye Magician
Pendulum Effect Monster
[ Pendulum Effect ] If you have a "Magician" or "Performapal" card in your other Pendulum Zone: You can destroy this card, and if you do, place 1 "Magician" Pendulum Monster from your Deck in your Pendulum Zone, except "Wisdom-Eye Magician". [ Monster Effect ] You can discard this card, then target 1 card in your Pendulum Zone, whose current Pendulum Scale is different from its original Pendulum Scale; its Pendulum Scale becomes its original Pendulum Scale until the end of this turn.
1500
1500
4
Spellcaster
LIGHT
5
Magician
null
null
Wiseman's Chalice
Spell Card
If you control no monsters, select 1 monster in your opponent's Graveyard. Special Summon it. During the End Phase of this turn, give control of that Special Summoned monster to your opponent. The monster cannot be Tributed, or used as a Synchro Material Monster, while it is face-up on the field.
null
null
null
Normal
null
null
null
null
null
Wish Dragon
Effect Monster
You can Tribute this card; Special Summon 2 "Dragon Tokens" (Dragon/EARTH/Level 1/ATK 0/DEF 0), also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Level 5 or higher Dragon monsters. You can only use this effect of "Wish Dragon" once per turn.
700
100
2
Dragon
LIGHT
null
null
null
null
Witch Doctor of Chaos
Flip Effect Monster
FLIP: Select 1 Monster Card from you or your opponent's Graveyard. Remove it from play.
500
500
2
Spellcaster
DARK
null
Chaos
null
null
Witch Doctor of Sparta
Effect Monster
Inflict 500 damage to your opponent each time a monster(s) is Special Summoned from either player's Deck.
400
2000
4
Spellcaster
EARTH
null
null
null
null
Witch of the Black Forest
Effect Monster
If this card is sent from the field to the GY: Add 1 monster with 1500 or less DEF from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Witch of the Black Forest" once per turn.
1100
1200
4
Spellcaster
DARK
null
null
null
null
Witch of the Black Rose
Tuner Monster
Cannot be Special Summoned. If this card is Normal Summoned, and you control no other cards: Draw 1 card and show it, then, if it is not a monster, send it to the GY, also destroy this card.
1700
1200
4
Spellcaster
DARK
null
Rose Dragon
null
null