Gradio-Docs / 4 Building with Blocks /03_state-in-blocks.md
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# State in Blocks
We covered [State in Interfaces](https://gradio.app/interface-state), this guide takes a look at state in Blocks, which works mostly the same.
## Global State
Global state in Blocks works the same as in Interface. Any variable created outside a function call is a reference shared between all users.
## Session State
Gradio supports session **state**, where data persists across multiple submits within a page session, in Blocks apps as well. To reiterate, session data is _not_ shared between different users of your model. To store data in a session state, you need to do three things:
1. Create a `gr.State()` object. If there is a default value to this stateful object, pass that into the constructor.
2. In the event listener, put the `State` object as an input and output.
3. In the event listener function, add the variable to the input parameters and the return value.
Let's take a look at a game of hangman.
$code_hangman
$demo_hangman
Let's see how we do each of the 3 steps listed above in this game:
1. We store the used letters in `used_letters_var`. In the constructor of `State`, we set the initial value of this to `[]`, an empty list.
2. In `btn.click()`, we have a reference to `used_letters_var` in both the inputs and outputs.
3. In `guess_letter`, we pass the value of this `State` to `used_letters`, and then return an updated value of this `State` in the return statement.
With more complex apps, you will likely have many State variables storing session state in a single Blocks app.
Learn more about `State` in the [docs](https://gradio.app/docs/state).