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# State in Blocks |
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We covered [State in Interfaces](https://gradio.app/interface-state), this guide takes a look at state in Blocks, which works mostly the same. |
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## Global State |
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Global state in Blocks works the same as in Interface. Any variable created outside a function call is a reference shared between all users. |
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## Session State |
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Gradio supports session **state**, where data persists across multiple submits within a page session, in Blocks apps as well. To reiterate, session data is _not_ shared between different users of your model. To store data in a session state, you need to do three things: |
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1. Create a `gr.State()` object. If there is a default value to this stateful object, pass that into the constructor. |
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2. In the event listener, put the `State` object as an input and output. |
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3. In the event listener function, add the variable to the input parameters and the return value. |
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Let's take a look at a game of hangman. |
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$code_hangman |
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$demo_hangman |
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Let's see how we do each of the 3 steps listed above in this game: |
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1. We store the used letters in `used_letters_var`. In the constructor of `State`, we set the initial value of this to `[]`, an empty list. |
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2. In `btn.click()`, we have a reference to `used_letters_var` in both the inputs and outputs. |
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3. In `guess_letter`, we pass the value of this `State` to `used_letters`, and then return an updated value of this `State` in the return statement. |
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With more complex apps, you will likely have many State variables storing session state in a single Blocks app. |
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Learn more about `State` in the [docs](https://gradio.app/docs/state). |
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