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origin: |
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name: rlupus |
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source: https://github.com/brendon-boldt/rl_werewolf |
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upstream_source: https://github.com/nicofirst1/rl_werewolf |
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paper: https://arxiv.org/abs/2106.05018 |
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system: |
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game_type: conversation |
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game_subtype: social_deduction |
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observation_type: vector |
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observation_continuous: false |
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multi_step: true |
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data_source: null |
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seeding_available: false |
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symmetric_agents: true |
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more_than_2_agents: true |
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multi_utterance: true |
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variants: |
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9-player.run-0: |
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message_length: 9 |
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vocab_size: 9 |
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note: reached 0.88 WR (win rate) in 38 hours (no automatic stopping) |
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9-player.run-1: |
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message_length: 9 |
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vocab_size: 9 |
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note: reached 0.44 WR, stopped at 48 hours |
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9-player.run-2: |
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message_length: 9 |
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vocab_size: 9 |
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note: reached 0.44 WR, stopped at 48 hours |
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9-player.run-3: |
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message_length: 9 |
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vocab_size: 9 |
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note: reached 0.44 WR, stopped at 37 hours |
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21-player.run-0: |
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message_length: 21 |
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vocab_size: 21 |
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note: reached 0.88 WR in 34 hours (no automatic stopping) |
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21-player.run-1: |
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message_length: 21 |
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vocab_size: 21 |
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note: reached 0.55 WR, stopped at 48 hours |
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21-player.run-2: |
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message_length: 21 |
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vocab_size: 21 |
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note: reached 0.85 WR in 28 hours |
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notes: > |
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This environment is somewhat unstable and does not provide random seeding, so |
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reproducing exact results is tricky. Nevertheless, environment converge about |
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half of the time (i.e., reach 85% villager win rate before 48 hours of |
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training). |
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9 player (~11M steps per hour). |
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21 player (~4M steps per hour). |
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