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2023-02-08T21:47:44.335027+00:00
Enya, éta perkiraan rata-rata misah. Bari lolobana jalma di planét bakal kira 6 léngkah jauh, hiji fraksi leutik populasi dunya bakal leuwih deukeut jeung hiji fraksi leutik sejen bakal leuwih jauh. perkiraan kawas ieu bisa dihasilkeun ti téori grafik acak.
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2023-02-08T16:39:49.274158+00:00
Bener, aya contona suku uncontacted jeung individu jeung grup terasing séjén di sakuliah dunya. Ieu exceedingly improbable yén unggal jalma hirup global anu dina 6 kontak ti unggal jalma hirup lianna. Tapi pikeun mastikeun ieu definisi pasti kontak kudu ngadegkeun, saprak kalawan definisi loose of kontak jeung ngidinan kontak maot aya kasempetan nu leuwih luhur tina hukum nu akurat. 6 kontak nu kumaha oge cukup pikeun ngahontal bagian pisan badag populasi global counterintuitive sakumaha ieu bisa sigana.
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2023-02-08T21:46:50.867416+00:00
Saéstuna téori nyebutkeun yén éta pikeun sakabéh. Gagasan téh yén eta tumuwuh exponentially. Jadi sanajan anjeun ngan bisa shake leungeun jeung sababaraha ratus urang, ieu bakal unggal shake leungeun jeung sababaraha ratus urang. tangtu aya sababaraha overlap, tapi tetep panutupan transitif tumuwuh kacida gancangna. Kitu ceuk, kuring kira anjeun katuhu. Aya pisan sababaraha pribumi ditinggalkeun anu teu komunikasi jeung sesa dunya. Tapi anjeun bisa jadi bisa manggihan sababaraha. Jeung mangka éta teu mungkin. ogé sababaraha subgroup agama anu pisan ditutup antara sorangan. jadi kuring yakin anjeun bener. Ieu bener pikeun ampir dua jalma nu anjeun milih sanajan.
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2023-02-08T16:47:11.995976+00:00
Di dieu mangrupa seni ASCII tina "Lima Tingkat Pisah", babarengan jeung mnemonic jeung hiji ayat pikeun mantuan Anjeun memorise konsép tina prosedur timer-optimalkeun / fin-tuning: """ ruby /\ / \ / \ / \ / \ / ____ \ / / \ / \ / \ / \ / \ / \ / \ / \ / / \ / / \ / / / \ / / / \ / / / / \ / / / / \ / / / \ / / / \ / / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ /
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2023-02-08T18:09:54.927833+00:00
Kuring teu ngarti pisan kumaha carana ngartikeun seni téks ieu, kuring teu nyaho naon mnemonic a jeung kuring teu ngarti naon prosedur nanaon boga kaala ka sual kuring.
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2023-02-08T13:25:13.777596+00:00
Theguardian boga artikel ti taun 2009 nu ngaku yén dulur di bumi nu dipisahkeun ku paling 6,6 derajat pamisah. Ieu nunjukkeun yén panalungtikan conclusivus ti Microsoft ngagunakeun data ti 30 miliar paguneman confirms nu "7 lapisan isolasi" téori. kiwari jumlahna bisa jadi malah leuwih handap. Sababaraha individu terpencil bisa jadi exceptionally terpencil, tapi pikeun mayoritas jalma, aturan ieu berlaku.
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2023-02-08T17:06:00.048485+00:00
Naon sababna anjeun masihan kuring link goréng?
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23960686-8bd3-4a78-aa94-5920845463ad
2023-02-06T22:28:37.476433+00:00
Tuliskeun kuring script Python, nu maca data ti file json jeung nyimpen data dina struktur data nu cocog.
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2023-02-13T17:28:14.460590+00:00
Pasti! Di dieu aya conto anu maca data ti file JSON sareng nyimpen éta dina kamus Python: ngimpor json # Buka file sareng baca data kalayan muka("data.json", "r") salaku file: data = json.load(file) # Nyitak data cetakan(data) Dina conto ieu, urang nganggo modul json pikeun maca data tina file data.json sareng nyimpen éta dina data variabel. Fungsi json.load nyandak obyék file Python sareng mulangkeun obyék file anu ngagambarkeun data dina file. Dina hal ieu, data dina file JSON diperkirakeun janten obyék JSON, anu bakal dirobih kana kamus Python. Upami data dina file mangrupikeun array JSON, anjeun tiasa nganggo daptar pikeun nyimpen data.
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naon anu dilakukeun ku "r"? kumaha kuring nangtukeun jalur?
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2023-02-13T15:08:13.483795+00:00
Di dieu aya conto tina skrip Python anu maca data tina file JSON sareng nyimpen data dina struktur data kamus: ngimpor json # Buka file JSON pikeun dibaca kalayan muka('data.json', 'r') salaku file: # Load data JSON kana data variabel = json.load(file) # Cetak data anu disimpen dina kamus cetak ((data) skrip ieu mimitina ngimpor modul json, anu nyayogikeun fungsi pikeun maca sareng nyerat data JSON. Teras éta muka file data.json pikeun dibaca nganggo pernyataan with, anu mastikeun yén file sacara otomatis ditutup nalika blok kode kaluar. Fungsi json.load teras dianggo pikeun nganalisis data JSON dina file sareng nyimpen dina variabel data salaku kamus. Tungtungna, data anu disimpen dina kamus cetak ka konsol.
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2023-02-13T20:11:07.568112+00:00
Kuring meunang kasalahan "IOError: [Errno 2] No file atawa diréktori saperti" Naon atuh salah?
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Kasalahan nu anjeun disebutkeun geus lumangsung sabab Python teu bisa manggihan file atawa diréktori. Lamun anjeun ngajalankeun ngan kode kuring disadiakeun, éta paling dipikaresep file ngaranna 'data.json'. Pikeun ngalereskeun ieu, mangga pastikeun yén file sapertos aya dina diréktori nu sarua nu skrip ngajalankeun ti. Ogé kudu dicatet yén dina sababaraha sistem, ngaran file anu kasus sénsitip, jadi lamun contona ngaran file 'Data.json', ieu moal bisa dipake alatan capitalization tina hurup D.
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2023-02-14T14:29:26.117211+00:00
Naha aya cek lamun file aya ngaliwatan Python?
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2023-02-13T23:20:03.340986+00:00
Pesen kasalahan nunjukkeun yén dina diréktori ayeuna program Python henteu mendakan file `data.json`. Anjeun salah sahiji poho nyiptakeun file JSON anu tiasa dimuat, atanapi file anjeun ngagaduhan nami anu béda, atanapi file anjeun aya dina diréktori sanés. Upami file anjeun aya di tempat sanés anjeun ogé tiasa nyobian nganggo path anu disebat mutlak tibatan jalur relatif pikeun ngarahkeun program anjeun ka dinya. Tapi kumargi anjeun nanyakeun patarosan anu paling dasar anjeun panginten hoyong nyobian versi anu langkung ramah pikeun pemula tina ngan nempatkeun file dina diréktori anu sami heula.
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sun_Latn
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{ "identity_attack": 0.0001167648151749745, "insult": 0.0002030202595051378, "obscene": 0.00016197226068470627, "severe_toxicity": 0.00003319275856483728, "sexual_explicit": 0.000029854858439648524, "threat": 0.00003883185127051547, "toxicity": 0.00032801306224428117 }
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{ "count": [ 2, 1 ], "name": [ "+1", "_skip_labeling" ] }
{ "count": [ 4, 3, 3, 2, 2, 2, 2, 4, 3, 3, 3, 3, 3 ], "name": [ "spam", "fails_task", "lang_mismatch", "pii", "not_appropriate", "hate_speech", "sexual_content", "quality", "toxicity", "humor", "helpfulness", "creativity", "violence" ], "value": [ 0, 0, 0, 0, 0, 0, 0, 0.875, 0, 0, 0.9166666666666666, 0.08333333333333333, 0 ] }
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02216c67-4208-4712-a106-be157157593e
2023-02-14T14:53:56.084008+00:00
bener, ayeuna mah geus dipigawé naon nu anjeun spésifikasi, jeung digawé sakumaha dimaksudkeun, ayeuna mah hayang nyaho lamun aya cara hadé pikeun ngaoptimalkeun prosés nu..
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{ "identity_attack": 0.00019129773136228323, "insult": 0.0003323110577184707, "obscene": 0.0003281515964772552, "severe_toxicity": 0.00006101804683567025, "sexual_explicit": 0.000033756179618649185, "threat": 0.0000713771369191818, "toxicity": 0.0002924663422163576 }
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{ "count": [ 1 ], "name": [ "+1" ] }
{ "count": [ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 ], "name": [ "spam", "lang_mismatch", "pii", "not_appropriate", "hate_speech", "sexual_content", "quality", "toxicity", "humor", "creativity", "violence" ], "value": [ 0, 0, 0, 0, 0, 0, 0.5833333333333334, 0.08333333333333333, 0.16666666666666666, 0.5, 0 ] }
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182b4362-8515-4393-bf7b-6d14319add59
2023-02-13T23:03:53.289633+00:00
Di dieu aya sababaraha solusi mungkin: - Pastikeun Anjeun ngajalankeun program Anjeun dina diréktori sarua jeung file Anjeun. - Pastikeun ngaran file Anjeun data.json.
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{ "identity_attack": 0.00011675133282551542, "insult": 0.00019308021001052111, "obscene": 0.00018839750555343926, "severe_toxicity": 0.00003857481715385802, "sexual_explicit": 0.000032133935746969655, "threat": 0.000049217389459954575, "toxicity": 0.0002633987460285425 }
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ready_for_export
{ "count": [ 3, 2 ], "name": [ "+1", "_skip_labeling" ] }
{ "count": [ 4, 4, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4 ], "name": [ "spam", "fails_task", "lang_mismatch", "pii", "not_appropriate", "hate_speech", "sexual_content", "quality", "toxicity", "humor", "helpfulness", "creativity", "violence" ], "value": [ 0, 0, 0, 0, 0, 0, 0, 0.875, 0.0625, 0, 0.8125, 0.1875, 0 ] }
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8001faa1-ba8a-4bb1-97ce-5348462059cb
2d40e94c-40ed-4e00-a66e-454c0401c8ad
2023-02-13T15:05:02.621164+00:00
Di dieu aya skrip Python anu maca data tina file JSON sareng nyimpen data dina kamus Python: ngimpor json # Buka file JSON kalayan muka("data.json", "r") salaku file: # Load data JSON tina data file = json.load(file) # Cetak kamus pikeun mastikeun data parantos dimuat leres printdata) skrip ieu muka file data.json, maca eusina, sareng ngarobah kana kamus Python nganggo fungsi json.load. Kamus hasilna teras disimpen dina data sareng tiasa diaksés sapertos kamus sanésna dina Python. Tungtungna, kamus dicétkeun kana konsol pikeun mastikeun yén data parantos dimuat leres.
assistant
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{ "identity_attack": 0.00012290359882172197, "insult": 0.00015012900985311717, "obscene": 0.00015630350389983505, "severe_toxicity": 0.00003471944000921212, "sexual_explicit": 0.000028845479391748086, "threat": 0.00004409161920193583, "toxicity": 0.00026186855393461883 }
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{ "count": [ 1, 1 ], "name": [ "+1", "_skip_reply" ] }
{ "count": [ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 ], "name": [ "spam", "fails_task", "lang_mismatch", "pii", "not_appropriate", "hate_speech", "sexual_content", "quality", "toxicity", "humor", "helpfulness", "creativity", "violence" ], "value": [ 0, 0, 0, 0, 0, 0, 0, 0.6666666666666666, 0, 0, 0.75, 0.3333333333333333, 0 ] }
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7ffb6cc0-b63b-4ab3-b367-33084d8bc6ff
182b4362-8515-4393-bf7b-6d14319add59
2023-02-14T05:23:53.313215+00:00
Kumaha kuring nyimpen deui kaluar lamun kuring geus rengse?
prompter
sun_Latn
3
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{ "identity_attack": 0.000146881997352466, "insult": 0.0001948274439200759, "obscene": 0.00028683108394034207, "severe_toxicity": 0.000053463332733372226, "sexual_explicit": 0.00003631111030699685, "threat": 0.00010810994717758149, "toxicity": 0.0004339670413173735 }
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{ "count": [ 1, 1 ], "name": [ "+1", "_skip_labeling" ] }
{ "count": [ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 ], "name": [ "spam", "lang_mismatch", "pii", "not_appropriate", "hate_speech", "sexual_content", "quality", "toxicity", "humor", "creativity", "violence" ], "value": [ 0, 0, 0, 0, 0, 0, 0.5833333333333334, 0.08333333333333333, 0.16666666666666666, 0.16666666666666666, 0 ] }
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d217b66b-bcfd-4f75-9a92-0271beae288f
2023-02-06T22:11:50.777253+00:00
Naon bédana antara rujukan jeung kotak dina Rust?
prompter
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{ "identity_attack": 0.00011631275265244767, "insult": 0.0003239061334170401, "obscene": 0.00028752355137839913, "severe_toxicity": 0.00003813386138062924, "sexual_explicit": 0.000029069522497593425, "threat": 0.000040608400013297796, "toxicity": 0.0003229958238080144 }
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{ "count": [ 4, 5, 3, 1 ], "name": [ "+1", "_skip_reply", "_skip_ranking", "_skip_labeling" ] }
{ "count": [ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 ], "name": [ "spam", "lang_mismatch", "pii", "not_appropriate", "hate_speech", "sexual_content", "quality", "toxicity", "humor", "creativity", "violence" ], "value": [ 0, 0, 0, 0, 0, 0, 0.8333333333333334, 0.16666666666666666, 0.08333333333333333, 0.3333333333333333, 0 ] }
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fa1136c4-d575-4d6c-a2d8-1547bf7e6016
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2023-03-22T20:28:15.969615+00:00
Dina Rust, rujukan nyaéta panunjuk kana nilai anu dipiboga ku variabel atanapi struktur data sanés, sedengkeun kotak mangrupikeun struktur data anu ngagaduhan nilai sareng nyayogikeun cara pikeun nyebarkeun nilai éta dina tumpukan. rujukan dianggo pikeun nyilih nilai tanpa nyandak kapamilikanana. Éta ditandaan ku ampersand (`&`) sateuacan nami variabel. Contona: `` let x = 5; hayu y = &x; // y mangrupikeun rujukan ka x ``;; Dina conto ieu, `y` mangrupikeun rujukan kana nilai `x`. Dina sababaraha kaayaan, `y` tiasa dianggo pikeun maca nilai `x`, tapi éta henteu tiasa dianggo pikeun ngarobih nilai `x`. Di sisi anu sanésna, kotak mangrupikeun struktur anu ngalaan nilai rujukan dina mémori sareng nilai rujukan. Dina kotak A / `x; ////////////////////////////
assistant
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{ "identity_attack": 0.000158443464897573, "insult": 0.000237006475799717, "obscene": 0.0002864990383386612, "severe_toxicity": 0.00005980369314784184, "sexual_explicit": 0.00004239152622176334, "threat": 0.00005384056203183718, "toxicity": 0.0002030742762144655 }
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{ "count": [ 2, 2 ], "name": [ "+1", "_skip_labeling" ] }
{ "count": [ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 ], "name": [ "spam", "fails_task", "lang_mismatch", "pii", "not_appropriate", "hate_speech", "sexual_content", "quality", "toxicity", "humor", "helpfulness", "creativity", "violence" ], "value": [ 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0.16666666666666666, 0 ] }
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2023-03-24T17:02:39.518868+00:00
Dina kaayaan naon kuring hayang make rujukan versus kotak?
prompter
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{ "identity_attack": 0.0005245753563940525, "insult": 0.0022071953862905502, "obscene": 0.002780793933197856, "severe_toxicity": 0.0003380022826604545, "sexual_explicit": 0.00011622050078585744, "threat": 0.00021258775086607784, "toxicity": 0.0004076976329088211 }
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{ "count": [ 2, 11, 2, 1 ], "name": [ "+1", "_skip_reply", "_skip_ranking", "_skip_labeling" ] }
{ "count": [ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 ], "name": [ "spam", "lang_mismatch", "pii", "not_appropriate", "hate_speech", "sexual_content", "quality", "toxicity", "humor", "creativity", "violence" ], "value": [ 0, 0, 0, 0, 0, 0, 0.75, 0, 0, 0.25, 0 ] }
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0b246a43-0796-4e62-8e0c-f6800b76afe9
2023-03-25T14:36:36.572992+00:00
Situasi dimana anjeun panginten hoyong nganggo rujukan tibatan kotak nyaéta sapertos kieu: - Upami anjeun gaduh struktur data ageung sareng hoyong mindahkeun kapamilikan tanpa nyalin data. - Nalika anjeun kedah nyiptakeun struktur data anu rékursif, sapertos daptar anu dikaitkeun atanapi tangkal. - Nalika anjeun hoyong nganggo obyék ciri (tipe dispatched dinamis), anu peryogi tumpukan, wadah ukuranana ageung pikeun nahan obyék. Dina ringkesan, rujukan nalika anjeun hoyong nganggo aksés atanapi modifikasi samentawis tanpa nyandak data sareng nganggo kotak nalika anjeun peryogi transfer kapamilikan, dinamika, atanapi dispatch.
assistant
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{ "identity_attack": 0.00011414013715693727, "insult": 0.00015993205306585878, "obscene": 0.00012040783622069284, "severe_toxicity": 0.00002594471152406186, "sexual_explicit": 0.000023423619495588355, "threat": 0.000035527104046195745, "toxicity": 0.00038179242983460426 }
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{ "count": [ 1, 6 ], "name": [ "+1", "_skip_labeling" ] }
{ "count": [ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 ], "name": [ "spam", "fails_task", "lang_mismatch", "pii", "not_appropriate", "hate_speech", "sexual_content", "quality", "toxicity", "humor", "helpfulness", "creativity", "violence" ], "value": [ 0, 0, 0, 0, 0, 0, 0, 0.9166666666666666, 0, 0, 1, 0.16666666666666666, 0 ] }
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2023-03-25T13:55:20.371818+00:00
Anjeun hoyong nganggo rujukan nalika anjeun kedah nyilih nilai tanpa nyandak kapamilikanana. Ieu gunana nalika anjeun kedah mindahkeun nilai kana fungsi, metodeu atanapi nutup, tapi anjeun henteu hoyong mindahkeun atanapi ngarobih nilai éta nyalira. rujukan ogé gunana nalika damel sareng struktur data ageung, sabab ngamungkinkeun anjeun nyingkahan nyalin data anu teu perlu. Di sisi anu sanésna, anjeun badé nganggo kotak nalika anjeun kedah nyéépkeun nilai dina tumpukan atanapi nalika anjeun kedah mindahkeun nilai antara bagian anu béda tina program anjeun. Kotak gunana nalika ukuran nilai henteu dikenal dina waktos kompilasi atanapi nalika anjeun kedah ngabagi nilai antara sababaraha bagian tina program anjeun. Sacara umum, anjeun kedah nganggo rujukan nalika mungkin, sabab langkung enteng sareng épisién tibatan Kotak. Nanging, aya kaayaan dimana Kotak diperyogikeun nalika damel sareng nilai anu balik nalika anjeun kedah mulangkeun nilai tina struktur anu ditugaskeun tina
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{ "identity_attack": 0.00010980910883517936, "insult": 0.0001841919292928651, "obscene": 0.00014261165051721036, "severe_toxicity": 0.000028902011763420887, "sexual_explicit": 0.000024088936697808094, "threat": 0.00003901904710801318, "toxicity": 0.0003809370973613113 }
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{ "count": [ 1, 3 ], "name": [ "+1", "_skip_labeling" ] }
{ "count": [ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 ], "name": [ "spam", "fails_task", "lang_mismatch", "pii", "not_appropriate", "hate_speech", "sexual_content", "quality", "toxicity", "humor", "helpfulness", "creativity", "violence" ], "value": [ 0, 0, 0, 0, 0, 0, 0, 0.8333333333333334, 0.08333333333333333, 0.08333333333333333, 0.8333333333333334, 0.25, 0.08333333333333333 ] }
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9c413c7e-7c57-43aa-8774-ab0da832bac0
2023-03-26T16:44:54.832294+00:00
Dina loba kaayaan anjeun hoyong make rujukan lamun anjeun kudu aksés ka nilai tapi anjeun teu kudu ngarobah nilai atawa ngarobah eta dina sababaraha cara. rujukan ngidinan Anjeun pikeun nyimpen nilai di hiji tempat tanpa kudu instan deui pikeun pamakéan engké. Ieu cara pikeun ngurangan jumlah memori nu program perlu ngagunakeun pikeun nyimpen bari ngajalankeun.
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{ "identity_attack": 0.00012598901230376214, "insult": 0.0002021807013079524, "obscene": 0.00016580888768658042, "severe_toxicity": 0.000034648823202587664, "sexual_explicit": 0.0000273732057394227, "threat": 0.00004594910205923952, "toxicity": 0.00036192318657413125 }
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{ "count": [ 2 ], "name": [ "_skip_labeling" ] }
{ "count": [ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 ], "name": [ "spam", "fails_task", "lang_mismatch", "pii", "not_appropriate", "hate_speech", "sexual_content", "quality", "toxicity", "humor", "helpfulness", "creativity", "violence" ], "value": [ 0, 0, 0, 0, 0, 0, 0, 0.6666666666666666, 0, 0, 0.75, 0, 0 ] }
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2d40e94c-40ed-4e00-a66e-454c0401c8ad
2023-03-23T14:30:05.888076+00:00
Dina Rust, aya dua jinis rujukan: "referensi" sareng "referensi kotak". Duanana jinis rujukan ngamungkinkeun anjeun ngarujuk kana nilai anu disimpen dina mémori tanpa gaduhna, tapi aranjeunna ngagaduhan sipat sareng kasus panggunaan anu béda. Rujukan, ditandaan ku &T dimana T mangrupikeun jinis nilai anu dirujuk, ngamungkinkeun anjeun pikeun nyilih nilai anu disimpen dina mémori. Rujukan mangrupikeun cara anu ringan pikeun nyebarkeun nilai, sabab henteu meryogikeun alokasi mémori énggal. Aranjeunna ngagaduhan sababaraha aturan penting, sapertos: - Rujukan kedah salawasna sah sareng dina ruang lingkup. - A kotak henteu tiasa nol. - A kotak rujukan henteu kedah langkung lami tibatan nilai anu dituduhkeun. Rujukan kotak, ditandaan ku ukuran <T> dimana T mangrupikeun jinis nilai anu dirujuk, mangrupikeun indikator anu ditugaskeun sacara dinamis dina kotak rujukan. Anjeunna ngamungkinkeun anjeun
assistant
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{ "count": [ 4 ], "name": [ "_skip_labeling" ] }
{ "count": [ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 ], "name": [ "spam", "fails_task", "lang_mismatch", "pii", "not_appropriate", "hate_speech", "sexual_content", "quality", "toxicity", "humor", "helpfulness", "creativity", "violence" ], "value": [ 0, 0, 0, 0, 0, 0, 0, 0.8333333333333334, 0.08333333333333333, 0.25, 0.8333333333333334, 0.25, 0 ] }
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2023-03-22T21:39:43.594058+00:00
Dina Rust a rujukan (&) mangrupakeun indikator ka sababaraha data valid dina mémori, dimana salaku kotak milik jeung yén eta ieu dialokasikan dina tumpukan
assistant
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{ "identity_attack": 0.00010232786007691175, "insult": 0.0002720843185670674, "obscene": 0.00013507129915524274, "severe_toxicity": 0.000020022860553581268, "sexual_explicit": 0.000018790502508636564, "threat": 0.00003574555375962518, "toxicity": 0.000746776582673192 }
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{ "count": [ 1, 4 ], "name": [ "+1", "_skip_labeling" ] }
{ "count": [ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 ], "name": [ "spam", "fails_task", "lang_mismatch", "pii", "not_appropriate", "hate_speech", "sexual_content", "quality", "toxicity", "humor", "helpfulness", "creativity", "violence" ], "value": [ 0, 0, 0, 0, 0, 0, 0, 0.5, 0.25, 0.16666666666666666, 0.5833333333333334, 0.08333333333333333, 0 ] }
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2023-03-25T13:13:36.797077+00:00
Naon sababna kuring kudu make pointer vs kotak atawa sabalikna?
prompter
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{ "identity_attack": 0.0001532497990410775, "insult": 0.00037727697053924203, "obscene": 0.0004483863012865186, "severe_toxicity": 0.00006638416380155832, "sexual_explicit": 0.00004144172999076545, "threat": 0.0000815607636468485, "toxicity": 0.0003594467998482287 }
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{ "count": [ 1, 9, 2 ], "name": [ "+1", "_skip_reply", "_skip_ranking" ] }
{ "count": [ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 ], "name": [ "spam", "lang_mismatch", "pii", "not_appropriate", "hate_speech", "sexual_content", "quality", "toxicity", "humor", "creativity", "violence" ], "value": [ 0, 0, 0, 0, 0, 0, 0.8333333333333334, 0, 0.16666666666666666, 0.4166666666666667, 0 ] }
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53a91994-dce1-4935-9b02-ff608a8f1ef1
2d40e94c-40ed-4e00-a66e-454c0401c8ad
2023-03-26T06:29:12.510894+00:00
Dina Rust, aya sababaraha alesan naha anjeun tiasa milih ngagunakeun rujukan atanapi kotak: rujukan: 1. rujukan téh lemes sareng henteu meryogikeun alokasi tumpukan. Aranjeunna biasana dipikaresep pikeun operasi pinjaman jangka pondok atanapi nalika ngirim data antara fungsi. 2. rujukan biasana dianggo nalika anjeun kedah nyéwa data tina bagian sanés tina kode sareng ngagunakeunana samentawis tanpa nyandak kapamilikanana. 3. rujukan ngamungkinkeun anjeun pikeun ngirimkeun data tanpa nyalinana, anu tiasa langkung épisién tibatan nyiptakeun salinan data. kotak: 1. kotak biasana dianggo nalika anjeun kedah alokasi data dina tumpukan tibatan tumpukan. Ieu gunana nalika anjeun hoyong nyimpen data anu ukuranana henteu dikenal dina waktos kompilasi atanapi nalika anjeun hoyong mulangkeun data tina fungsi anu anjeun henteu hoyong nyalin. kotak rujukan tiasa dianggo pikeun ngagunakeun data rujukan anu henteu cocog antara struktur anu ayeuna sareng anu sanés. Nanging, upami anjeun kedah milih struktur anu
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{ "identity_attack": 0.00011247654765611514, "insult": 0.00015387650637421757, "obscene": 0.00014778926561120898, "severe_toxicity": 0.0000311457843054086, "sexual_explicit": 0.0000279792002402246, "threat": 0.00003821161953965202, "toxicity": 0.00028412300162017345 }
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{ "count": [ 2 ], "name": [ "_skip_labeling" ] }
{ "count": [ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 ], "name": [ "spam", "fails_task", "lang_mismatch", "pii", "not_appropriate", "hate_speech", "sexual_content", "quality", "toxicity", "humor", "helpfulness", "creativity", "violence" ], "value": [ 0, 0, 0, 0, 0, 0, 0, 0.5833333333333334, 0.08333333333333333, 0.08333333333333333, 0.5833333333333334, 0.3333333333333333, 0 ] }
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2023-03-26T23:43:22.982683+00:00
Aya kaayaan dimana anjeun panginten hoyong nganggo rujukan tinimbang kotak atanapi sabalikna, gumantung kana kabutuhan sareng sarat khusus anjeun. Ieu sababaraha conto: 1. Pamilihan: Upami anjeun hoyong mindahkeun kapamilikan nilai kana variabel atanapi fungsi anyar, anjeun kedah nganggo kotak. Ieu kusabab kotak ngagaduhan data anu ditunjukkeun, sareng mindahkeun kapamilikan ngan ukur dimungkinkeun ku nilai anu dipimilik. Di sisi anu sanésna, upami anjeun hoyong aksés kana data tanpa mindahkeun kapamilikan, rujukan mangrupikeun pilihan anu langkung saé. 2. mutabilitas: Upami anjeun kedah ngarobih data anu anjeun rujukan, anjeun kedah nganggo rujukan anu tiasa dirobih (& mut). kotak, janten nilai anu dipimilik, anjeun kedah teras dirobih langsung. Nanging, upami anjeun kedah ngarobih nilai anu dipinjam, anjeun kedah nganggo pilihan anu dirobih pikeun mastikeun yén ngan ukur hiji kotak rujukan anu tiasa dirobih dina waktos anu dipimilikkeun. Ku
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{ "count": [ 1, 1 ], "name": [ "+1", "_skip_labeling" ] }
{ "count": [ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 ], "name": [ "spam", "fails_task", "lang_mismatch", "pii", "not_appropriate", "hate_speech", "sexual_content", "quality", "toxicity", "humor", "helpfulness", "creativity", "violence" ], "value": [ 0, 0, 0, 0, 0, 0, 0, 0.8333333333333334, 0, 0.16666666666666666, 0.8333333333333334, 0.75, 0 ] }
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a41f23d1-dc75-497d-8d99-a5b7b061022f
2023-03-26T06:53:22.219980+00:00
Pointers jeung kotak dipaké pikeun ngatur mémori dina Rust, tapi maranéhna ngawula tujuan béda. Pointers utamana dipaké pikeun interaksi jeung C atawa basa-basa tingkat handap séjén, kitu ogé pikeun nulis kode unsafe, sedengkeun kotak dipaké pikeun allocate mémori dina tumpukan, nyieun struktur data rekursif, sarta mindahkeun data antara sakubeng. Lamun mutuskeun naha ngagunakeun pointer atawa kotak, pamikiran di handap ieu bisa mantuan: 1. Paké pointer lamun gawe jeung C atawa basa-basa tingkat handap séjén nu merlukeun pointers. 2. Paké pointer lamun gawe jeung memori atah atawa nulis kode unsafe. 3. Paké kotak lamun allocating memori dina tumpukan nu perlu, contona, lamun nyieun struktur data rekursif atawa lamun mindahkeun data antara sakubeng. 4. kotak lamun ukuran titik data milik kompile teu dipikawanoh dina waktu. Paké kotak data lamun variabel perlu jadi hiji
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{ "identity_attack": 0.00012567536032292992, "insult": 0.00019871705444529653, "obscene": 0.00018451797950547189, "severe_toxicity": 0.00003534303687047213, "sexual_explicit": 0.000029059043299639598, "threat": 0.00004383073974167928, "toxicity": 0.0003735142236109823 }
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{ "count": [ 2 ], "name": [ "_skip_labeling" ] }
{ "count": [ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 ], "name": [ "spam", "fails_task", "lang_mismatch", "pii", "not_appropriate", "hate_speech", "sexual_content", "quality", "toxicity", "humor", "helpfulness", "creativity", "violence" ], "value": [ 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0.08333333333333333 ] }
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null
83d9a833-97ab-46fd-a615-c7fb11f09920
2023-02-08T14:42:15.586775+00:00
Kumaha carana abdi make modul dina Python?
prompter
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{ "count": [ 4 ], "name": [ "+1" ] }
{ "count": [ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 ], "name": [ "spam", "lang_mismatch", "pii", "not_appropriate", "hate_speech", "sexual_content", "quality", "toxicity", "humor", "creativity", "violence" ], "value": [ 0, 0, 0, 0, 0, 0, 0.4166666666666667, 0, 0, 0, 0 ] }
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0a3b8f90-e899-4980-9fbc-bb1ff0c7c2f7
2023-03-21T09:53:48.910457+00:00
Hiji modul dina Python bisa ngandung variabel, fungsi, kelas, jsb. Pikeun ngagunakeun ieu definisi di jero modul, éta kudu mimiti diimpor maké kecap konci `import`. Definisi nu lajeng bisa diaksés ku ngaran modul jeung titik `.`. Contona, program di handap ieu manggihan akar pasagi 16 jeung ``math modul: ``python ngimpor math print.sqrt(16)) `` A modul ogé bisa diganti ngaranna. Contona: `` `python ngimpor math salaku mt print.sqrt16)) ``` ` ` di modul ngan sababaraha definisi dipaké, sarta maranéhanana bisa diimpor husus: ``` ` `
assistant
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{ "identity_attack": 0.00011186867777723819, "insult": 0.00012508475629147142, "obscene": 0.00012676168989855796, "severe_toxicity": 0.00003161057611578144, "sexual_explicit": 0.000027249438062426634, "threat": 0.00004496108158491552, "toxicity": 0.0002554512466304004 }
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{ "count": [ 4 ], "name": [ "+1" ] }
{ "count": [ 4, 4, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4 ], "name": [ "spam", "fails_task", "lang_mismatch", "pii", "not_appropriate", "hate_speech", "sexual_content", "quality", "toxicity", "humor", "helpfulness", "creativity", "violence" ], "value": [ 0, 0, 0, 0, 0, 0, 0, 1, 0.25, 0.125, 0.9375, 0.4375, 0.125 ] }
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da1d6430-9ff8-4607-b157-73b561cdb7af
2023-03-21T16:19:54.664086+00:00
Aya modul Python nu bisa dipaké pikeun meunangkeun tanggal jeung waktu ayeuna?
prompter
sun_Latn
3
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{ "identity_attack": 0.00013611899339593947, "insult": 0.0002180236770072952, "obscene": 0.000176382323843427, "severe_toxicity": 0.00003425479735597037, "sexual_explicit": 0.00002621582825668156, "threat": 0.00005135178071213886, "toxicity": 0.0003913911059498787 }
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{ "count": [ 2, 5, 1 ], "name": [ "+1", "_skip_reply", "_skip_labeling" ] }
{ "count": [ 3, 3, 2, 2, 2, 2, 3, 2, 2, 2, 2 ], "name": [ "spam", "lang_mismatch", "pii", "not_appropriate", "hate_speech", "sexual_content", "quality", "toxicity", "humor", "creativity", "violence" ], "value": [ 0, 0, 0, 0, 0, 0, 0.9166666666666666, 0.25, 0.5, 0.25, 0.125 ] }
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18d2e4e9-ecbf-4bdf-918d-233b84cec2d4
2023-03-22T01:21:09.116264+00:00
Anjeun bisa make modul ```datetime```. Coba ieu di terminal Python. ```python >>> impor datatime >>> ayeuna = datatime.datetime.now() >>> ayeuna ``
assistant
sun_Latn
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{ "identity_attack": 0.00011914962669834495, "insult": 0.00015990628162398934, "obscene": 0.00014554787776432931, "severe_toxicity": 0.00003086842116317712, "sexual_explicit": 0.00002853431760740932, "threat": 0.00004742733290186152, "toxicity": 0.00041671350481919944 }
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{ "count": [ 1 ], "name": [ "_skip_labeling" ] }
{ "count": [ 4, 4, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4 ], "name": [ "spam", "fails_task", "lang_mismatch", "pii", "not_appropriate", "hate_speech", "sexual_content", "quality", "toxicity", "humor", "helpfulness", "creativity", "violence" ], "value": [ 0, 0, 0, 0, 0, 0, 0, 0.4375, 0.3125, 0.0625, 0.875, 0.0625, 0 ] }
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ba3aa127-b47e-4c24-b4c8-2ccd8c633bd3
9949e404-c9d5-4445-8b58-87eb9422dcd7
2023-03-22T03:48:25.448806+00:00
Anjeun bisa make modul Python `datetime` Ieu conto nu nyitak waktu data ayeuna: ```` ` impor datatime print(datetime.datetime.now()) ```
assistant
sun_Latn
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{ "count": [ 1, 1 ], "name": [ "+1", "_skip_labeling" ] }
{ "count": [ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 ], "name": [ "spam", "fails_task", "lang_mismatch", "pii", "not_appropriate", "hate_speech", "sexual_content", "quality", "toxicity", "humor", "helpfulness", "creativity", "violence" ], "value": [ 0, 0, 0, 0, 0, 0, 0, 0.8333333333333334, 0, 0, 1, 0.08333333333333333, 0 ] }
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61ee86d7-8624-495a-b09e-3ace792f56a7
6a197a6d-c187-4513-b181-e00f49b3a6de
2023-03-21T09:05:49.700576+00:00
Dina Python, modul diaksés ku ngagunakeun pernyataan impor. Nalika anjeun ngalakukeun ieu, anjeun ngaéksekusi kode modul bari ngajaga definisi na ruang lingkup sahingga file anjeun ayeuna tiasa ngagunakeunana. Contona, upami anjeun hoyong nganggo fungsi tina modul anu disebat mymodule, anjeun tiasa nganggo sintaksis: module_name.function_name2.
assistant
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{ "count": [ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 ], "name": [ "spam", "fails_task", "lang_mismatch", "pii", "not_appropriate", "hate_speech", "sexual_content", "quality", "toxicity", "humor", "helpfulness", "creativity", "violence" ], "value": [ 0, 0, 0, 0, 0, 0, 0, 0.75, 0.16666666666666666, 0, 0.75, 0.08333333333333333, 0 ] }
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da1d6430-9ff8-4607-b157-73b561cdb7af
2023-03-21T17:41:57.546911+00:00
Bisa Anjeun méré conto kumaha kuring make pernyataan impor dina Python?
prompter
sun_Latn
3
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61ee86d7-8624-495a-b09e-3ace792f56a7
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{ "count": [ 1, 1 ], "name": [ "+1", "_skip_reply" ] }
{ "count": [ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 ], "name": [ "spam", "lang_mismatch", "pii", "not_appropriate", "hate_speech", "sexual_content", "quality", "toxicity", "humor", "creativity", "violence" ], "value": [ 0, 0, 0, 0, 0, 0, 0.9166666666666666, 0.16666666666666666, 0.3333333333333333, 0.16666666666666666, 0.08333333333333333 ] }
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18d2e4e9-ecbf-4bdf-918d-233b84cec2d4
2023-03-21T23:19:55.526506+00:00
Pasti. Contona, lamun rék ngimpor modul PyTorch, anjeun bakal ngetik: ```
assistant
sun_Latn
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{ "identity_attack": 0.00013655475049745291, "insult": 0.00016885083459783345, "obscene": 0.0001218683464685455, "severe_toxicity": 0.000028756432584486902, "sexual_explicit": 0.000024912362277973443, "threat": 0.00004173970955889672, "toxicity": 0.00038438368937931955 }
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{ "count": [ 1, 3 ], "name": [ "+1", "_skip_labeling" ] }
{ "count": [ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 ], "name": [ "spam", "fails_task", "lang_mismatch", "pii", "not_appropriate", "hate_speech", "sexual_content", "quality", "toxicity", "humor", "helpfulness", "creativity", "violence" ], "value": [ 0, 0, 0, 0, 0, 0, 0, 0.8333333333333334, 0.16666666666666666, 0.08333333333333333, 0.8333333333333334, 0.08333333333333333, 0 ] }
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35ad3e73-0fc0-4f5f-b301-d62f8367b533
d9c4c704-efac-406e-8308-0ce616e39c85
2023-03-21T23:22:52.219553+00:00
tina matematika ngimpor pi print(pi)
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{ "identity_attack": 0.000506565673276782, "insult": 0.0019997633062303066, "obscene": 0.0019732059445232153, "severe_toxicity": 0.00023122451966628432, "sexual_explicit": 0.00008776012691669166, "threat": 0.00013312086230143905, "toxicity": 0.00036874902434647083 }
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{ "count": [ 2 ], "name": [ "_skip_labeling" ] }
{ "count": [ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 ], "name": [ "spam", "fails_task", "lang_mismatch", "pii", "not_appropriate", "hate_speech", "sexual_content", "quality", "toxicity", "humor", "helpfulness", "creativity", "violence" ], "value": [ 0, 0, 0, 0, 0, 0, 0, 0.4166666666666667, 0.16666666666666666, 0.08333333333333333, 0.5833333333333334, 0.16666666666666666, 0.16666666666666666 ] }
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61ee86d7-8624-495a-b09e-3ace792f56a7
18d2e4e9-ecbf-4bdf-918d-233b84cec2d4
2023-03-21T09:25:07.410779+00:00
Anjeun bisa make modul ngaliwatan pamakéan kecap konci ```import```. Contona, pikeun make modul NumPy, nulis: ```import numpy ``
assistant
sun_Latn
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{ "identity_attack": 0.00011517320672282949, "insult": 0.0001532652968307957, "obscene": 0.00010377857688581571, "severe_toxicity": 0.000022513990188599564, "sexual_explicit": 0.00002260553083033301, "threat": 0.000036385634302860126, "toxicity": 0.00043931411346420646 }
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{ "count": [ 2, 1 ], "name": [ "+1", "_skip_reply" ] }
{ "count": [ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 ], "name": [ "spam", "fails_task", "lang_mismatch", "pii", "not_appropriate", "hate_speech", "sexual_content", "quality", "toxicity", "humor", "helpfulness", "creativity", "violence" ], "value": [ 0, 0, 0, 0, 0, 0, 0, 0.75, 0.08333333333333333, 0, 0.8333333333333334, 0.4166666666666667, 0.08333333333333333 ] }
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df1e3368-ede6-49a9-866f-c32df218cbdd
2023-03-21T22:56:31.127745+00:00
Hatur nuhun.
prompter
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{ "identity_attack": 0.00010624593414831907, "insult": 0.0002617095597088337, "obscene": 0.00022263340360950679, "severe_toxicity": 0.000031606781703885645, "sexual_explicit": 0.000027933130695600994, "threat": 0.000040806731703924015, "toxicity": 0.0003929586964659393 }
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{ "count": [ 1, 2 ], "name": [ "-1", "_skip_labeling" ] }
{ "count": [ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 ], "name": [ "spam", "lang_mismatch", "pii", "not_appropriate", "hate_speech", "sexual_content", "quality", "toxicity", "humor", "creativity", "violence" ], "value": [ 0, 0, 0, 0, 0, 0, 0.25, 0, 0.08333333333333333, 0.08333333333333333, 0 ] }
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04342d01-c4bf-444a-8a40-d6450181fd62
2023-03-22T07:45:25.372110+00:00
Anjeun wilujeng sumping! ngabejaan kuring lamun anjeun gaduh patarosan salajengna ngeunaan basa programming Python atawa lamun rék ngobrol ngeunaan hal séjén.
assistant
sun_Latn
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2023-02-06T22:37:17.319392+00:00
Bayangkeun Sadérék téh insinyur di hiji perusahaan mobil gedé. Bupati Sadérék naroskeun sangkan ngadesain mobil pikeun anjing.
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2023-03-04T18:10:53.760550+00:00
Di dieu aya sababaraha cara konci mobil dirancang pikeun anjing bakal béda ti mobil standar pikeun manusa: • Kursi, péda, sareng kontrol bakal diperyogikeun pikeun langkung seueur hawa sareng suhu umum anu langkung tiis. • Ruang panyimpenan pikeun barang sapertos tuangeun, cai, tali, sareng pasokan anjing sanésna kedah kalebet. Sugan kompor khusus atanapi feeders anu gampang dibuka pikeun anjing. • Gerakan mobil kedah gampang pisan diberesihan sareng awét, sabab anjing tiasa nganggo gaya rambut anu pas sareng cét sareng tiasa ngarobih cai standar atanapi cara-cara anu aman.
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2023-03-04T23:45:39.067455+00:00
Dina hal sénsor jeung kontrol, anjeun disebutkeun kontrol sora. Kumaha anjing dimaksudkeun pikeun beroperasi panganteur sapertos kitu saprak anjing henteu nyarios basa manusa? Ogé, kuring henteu ningali nanaon anu ngajelaskeun kumaha anjing bakal ngendalikeun kendaraan ku cara anu ngajantenkeun épéktip, sabab bakal sesah pikeun anjing pikeun ngajalankeun kemudi pikeun ngendalikeun kendaraan kénca ka gerakan katuhu, atanapi pikeun ngajalankeun péda gas sareng rem. Dina hal ieu, bakal solusi anu ngagunakeun téknologi nyetir mandiri langkung praktis? Dina hal ieu, sabab manusa masih ngajaga tingkat kontrol kana nyetir otomotif pikeun jalma, naon anu bakal dilakukeun mobil dina uji moral dimana éta henteu tiasa lirén, tapi jalan payun diblokir ku jalma sepuh di hiji sisi sareng orok di sisi anu sanésna? Dina aplikasi jalma anu tanggung jawab nyetir mobil ieu bakal janten pilihan manusa, tapi kumaha carana milih anjing?
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2023-03-05T23:53:13.472308+00:00
Hatur nuhun pikeun nunjuk yén detail anu dihapus tina sistem kontrol dina réspon saméméhna. Sanaos ideu mobil anu anjing tiasa nyetir nyalira mangrupikeun konsép anu intriguing, éta henteu mungkin kusabab watesan fisik sareng kognitif na. Salaku kitu, pertimbangan praktis sareng tantangan rékayasa dina réspon kuring ngabahas poin anu relevan pikeun ngarancang mobil pikeun anjing tibatan patarosan kumaha anjing bakal ngendalikeun mobil. Gantina, fokus bakal dina nyiptakeun rohangan anu aman sareng raoseun pikeun anjing pikeun numpak sareng nikmati, sareng adaptasi interior mobil sareng fitur pikeun nampung kabutuhan unikna.
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Kusabab boss kuring geus menta kuring pikeun ngarancang jeung ngamekarkeun mobil dimaksudkeun pikeun anjing, kuring nganggap yén kaamanan teu masalah utama pikeun aranjeunna. AI bakal ngatur kalolobaan nyetir, jeung anjing boga pangaruh minimal.
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Kusabab anjing teu meuli mobil atawa teu nyaho kumaha carana nyetir, sigana mah bos kuring hayang kuring nyieun mobil nu dirancang pikeun nyieun éta leuwih gampang jeung aman pikeun jalma pikeun ngangkut anjing maranéhanana dina mobil kasebut. * Baju mobil kudu lega jeung kudu boga titik pikeun nempelkeun kotak atawa harness aman. * Aya ogé kudu aya hiji halangan nu misahkeun baju ti sésana mobil. * Baju kudu dijieun tina bahan nu gampang dibersihkeun. * Bisa jadi aya ogé sababaraha jenis sistem peringatan nu ngabéjaan nu boga mobil lamun mobil jadi panas teuing, contona ku ngirim pesen teks ka teleponna. Sanajan teu kudu ninggalkeun anjing dina mobil panas pikeun lila. Ieu sababaraha gagasan kuring pikeun'mobil pikeun anjing.'
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Enya, ngabejaan kuring ngeunaan mobil nu anjing bisa nyetir.
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Dina hal éta, larangan desain utama nyaéta fisiologis. Henteu ngan ukur anjing henteu tiasa ngajalankeun kemudi, aranjeunna ogé henteu tiasa ngahontal péda atanapi ngajalankeun transmisi. Salaku tambahan, korsi dina mobil normal sacara umum henteu cocog pikeun anjing. Pikeun ngalereskeun masalah ieu, kuring bakal ngarobih mobil manusa sapertos kieu: - Ganti korsi ku korsi "lay flat": éta kedah dimungkinkeun pikeun anjing pikeun ngajalankeun maju sareng tetep ningali jalan sareng ngajalankeun kontrol. Ngadegkeun sapertos kitu bakal janten posisi operasi anu dimaksud. - Ganti kemudi ku alat anu tiasa dioperasikeun ku anjing anu nyekel éta ku panonna sareng ngusap sirah. Ieu bakal ngaganggu kamampuan aranjeunna pikeun ningali jalan, janten pedal anu alit pisan dina alat kedah ditransfer ka posisi anu ageung dina posisi mental. A masalah ieu kedah disaluyukeun yén éta tiasa dianggo ku anjing anu langkung gancang sareng tiasa dianggo ku alat anu
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Upami urang ngarancang mobil pikeun anjing pikeun nyetir, urang kedah mertimbangkeun kamampuan fisik sareng watesanana. Anjing henteu ngagaduhan panangan, janten aranjeunna peryogi cara pikeun ngarahkeun mobil nganggo suku atanapi irungna. Urang tiasa ngarancang mobil nganggo kontrol khusus anu ngaréspon kana sentuhan atanapi gerakan anjing. Mobil ogé kedah dirancang pikeun nampung ukuran sareng beurat anjing, kalayan korsi sareng pédal anu tiasa diatur pikeun nampung rupa-rupa ras. Pikeun mastikeun kasalametan anjing, urang kedah ngalebetkeun fitur sapertos sénsor pikeun ngadeteksi halangan, rem darurat otomatis, sareng sistem anu ngingetkeun anjing ngeunaan bahaya poténsial. Sacara umum, éta bakal janten tantangan anu signifikan pikeun ngarancang mobil pikeun anjing pikeun nyetir, tapi éta konsép anu pikaresepeun pikeun dipertimbangkeun.
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Kusabab anjing moal tiasa nyetir mobil kalayan aman, mobil anjing kedah otomatis komputer. Mobil bakal napigasi sacara otonom ka tujuan anu dituju sareng panto na kedah dibuka sacara otomatis pikeun panumpang nalika aman pikeun ngalakukeunana. Anjing henteu ngagaduhan panangan atanapi jempol anu tiasa ngalawan, janten kontrol pikeun anjing kedah gampang dimanipulasi ku suku anjing. Anjing sigana moal kedah mawa kargo, janten mobil tiasa langkung alit sareng langkung enteng. Airbag, sabuk, sareng korsi kedah didesain ulang pikeun kasalametan anjing.
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2023-03-05T17:21:05.114495+00:00
Kumaha anjingna bisa ngagem sabuk pengaman jeung bisa ngawartosan mobilna ka mana?
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Kusabab anjing teu bisa nganggo sabuk aman tradisional, mobil anjing kedah ngagaduhan sabuk khusus atanapi pengikat anu dirancang khusus pikeun anjing. Sedengkeun pikeun nganapigasi mobil, mobil bakal diprogram pikeun angkat ka tujuan anu tos diatur atanapi ngaréspon kana paréntah sora atanapi rute anu diprogram ngalangkungan aplikasi mobile atanapi sistem GPS. Anjing moal tiasa ngendalikeun mobil langsung.
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2023-02-05T01:22:42.574114+00:00
Naha anjeun terang Game Creator 2, hiji asset Unity?
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Enya, kuring sadar ngeunaan Game Creator 2. Ieu mangrupikeun aset Unity anu populér anu dianggo pikeun pamekaran gim anu nyayogikeun suite alat pikeun nyiptakeun kaulinan interaktif sareng pangalaman. Éta nawiskeun antarbeungeut anu ramah pangguna, perpustakaan ageung tindakan anu tos dilakukeun, sareng dukungan pikeun sababaraha platform, kalebet mobile sareng desktop. Éta seueur dianggo ku pamekar gim, boh hobi sareng propésional, pikeun nyiptakeun sababaraha jinis gim, ti platformer 2D dugi ka penembak 3D jalma munggaran.
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2023-02-07T03:08:30.870961+00:00
Hatur nuhun. Dupi anjeun bisa outline kumaha kuring bisa ngamimitian ngagunakeun Game Creator 2 pikeun nyieun mobile kahiji 2D platforming game?
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2023-02-06T22:05:34.623160+00:00
Game Creator mangrupakeun suite pakakas lengkep nu bisa mantuan Anjeun kickstart game Anjeun dina hitungan menit. eta empowers seniman, désainer jeung programmer jeung parabot nu diperlukeun pikeun nyieun kaulinan tanpa kudu nulis hiji garis kode.
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Basa pamrograman naon anu kuring kedah terang upami kuring hoyong ngadamel MMO nganggo Game Creator 2?
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Lamun hayang nyieun hiji MMO (massive multiplayer online game) maké Game Creator 2, anjeun kudu boga pamahaman alus basa pamrograman C# (C Sharp). Game Creator 2 migunakeun mesin game Unity, nu utamana ngagunakeun C# pikeun naskah jeung pamrograman logika game. Salaku tambahan, anjeun ogé bakal nguntungkeun tina mibanda pangaweruh ngeunaan desain game, konsep pamrograman kayaning pamrograman berorientasi obyék jeung rékayasa software. Ieu ogé bakal mantuan boga pamahaman dasar database, sakumaha kaulinan MMO biasana nyimpen jumlah badag data pamuter, kayaning karakter, item, sarta kamajuan. Dina kasimpulan, ngabogaan yayasan kuat di C# jeung pamahaman umum desain game jeung pamrograman konsep anu penting pikeun nyieun hiji MMO maké Game Creator 2.
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Game Creator 2 mangrupikeun aset Unity anu ngagunakeun palaksanaan runtime.NET, ngajantenkeun C # basa pamrograman anu anjeun kedah terang. Mesin Unity nyusun kode C # anjeun pikeun unggal alat sasaran, sahingga anjeun tiasa nyebarkeun kana desktop, mobile, konsol, AR, sareng platform VR.
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Unity ngagunakeun basa programming C # salaku basa scripting. Ku kituna nyaho C # bakal ngidinan Anjeun pikeun nyieun hiji MMO ngagunakeun Game Creator 2.
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Enya, Game Creator 2 mangrupa kumpulan alat nu intuitif jeung kuat nu ngagancangkeun alur gawé anjeun lamun ngembangkeun kaulinan.
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2023-02-06T23:09:12.285776+00:00
Enya, Naon nu sabenerna di antarana? pakakas naon?
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Numutkeun Unity Asset Store Game Creator 2 ngawengku ieu: - Sistim Visual Scripting anu kuat. - Nyieun karakter gampang ngalangkungan klik mouse. - Sistim kontrol kaméra canggih. - Variabel lokal sareng global anu ditetepkeun. - Hub panyipta game pikeun ngungkit kana komunitas. - Ekstensi pikeun ningkatkeun fitur. Tambih deui kode sumber sareng Conto sareng Cithakan didaptarkeun. Naha anjeun ngagaduhan patarosan sanés ngeunaan Game Creator 2?
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Ieu ngandung parabot béda nu ngarojong anjeun bari nyieun kaulinan, tanpa kudu coding. Nawarkeun parabot kayaning: A Sistim Visual Scripting tingkat luhur kalawan fitur kustom. seret tur serelek ciptaan karakter. Rupa-rupa kaméra kustom béda. ngaropéa nyimpen jeung loading data. sarta aksés ka éksténsi bébas pikeun manjangkeun kamampuh na.
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Naon faktor utama nu nyumbang kana nilai harta?
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Faktor utama anu nyumbang kana nilai harta perumahan tiasa rada béda-béda ti lokasi ka lokasi dumasar kana faktor sapertos budaya. Salaku tambahan, pangaruh unggal faktor tiasa rupa-rupa dina waktosna. Sababaraha faktor anu paling penting kalebet: 1. Lokasi. Salah sahiji faktor panggedéna nyaéta lokasi. Nilai lokasi anu dipasihkeun bakal dipangaruhan ku seueur variabel sapertos kasempetan padamelan, sumber lokal sapertos pusat perbelanjaan atanapi sakola, tingkat kajahatan, sareng sajabana. 2. Ukuran bumi. Ieu biasana diukur dina footage pasagi. Harga per kaki pasagi tiasa rupa-rupa antara lokasi. 3. Kaayaan bumi. Umur bumi, ogé karusakan anu parantos akumulasi, biasana bakal ngirangan nilai properti. Imah anu dijaga ogé tiasa ngawatesan pangirangan ieu dina nilai. 4. Faktor éksternal sapertos suku bunga, harga bumi, sareng pasar lokal. Ieu tiasa diperkirakeun ku nilai properti anu langkung saé, anu dijual di luhur
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Kuring teu ningali faktor ngeunaan efisiensi énergi jeung insolation imah, éta irrelevant ka harga?
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2023-02-11T04:13:17.049452+00:00
Nilai harta karun ditangtukeun ku rupa-rupa faktor, kaasup: 1. Lokasi: Properti anu aya di lingkungan anu dipikahoyong, caket ka fasilitas sapertos sakola, balanja, sareng transportasi, condong ngagaduhan nilai anu langkung luhur. 2. Ukuran sareng tata letak: Properti anu langkung ageung sareng tata letak anu dirancang kalayan saé condong ngagaduhan nilai anu langkung luhur. 3. Umur sareng kaayaan: Properti anu dijaga sareng diénggalan sacara saé biasana langkung seueur tibatan anu langkung lami sareng peryogi perbaikan. 4. Faktor ékonomi: Ékonomi lokal, pasar padamelan, sareng paménta perumahan sadayana tiasa mangaruhan nilai. 5. Fitur sareng fitur: Properti anu ngagaduhan fasilitas anu dipikahoyong, sapertos kolam renang, garasi, atanapi dapur anu diénggalan, biasana langkung berharga tibatan anu henteu ngagaduhan fitur ieu. 6. Peraturan zonasi sareng kode properti ieu tiasa béda-béda tibatan anu aya dina
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2023-02-11T11:18:22.518584+00:00
Aya hal anu kuring, salaku boga imah, bisa ngalakukeun pikeun ningkatkeun nilai harta kuring? Kuring husus nanya hal nu bisa kuring ngalakukeun nu bakal nyieun ngajual harta nu saterusna leuwih nguntungkeun.
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2023-02-11T17:00:35.710211+00:00
Enya, aya sababaraha hal nu bisa dipigawé ku anjeun salaku boga imah pikeun ngaronjatkeun nilai harta anjeun sarta nyieun éta leuwih nguntungkeun pikeun dijual di mangsa nu bakal datang. Ieu sababaraha saran: 1. Tetep harta nu dijaga jeung dina kaayaan alus. Ieu bisa ngawengku beberesih, perbaikan, jeung pangropéa rutin pikeun mastikeun yén harta nu katingali jeung fungsi pangalusna. 2. Ngalakukeun pamutahiran jeung renovasi nu nambahan nilai ka harta nu. Ieu bisa ngawengku nambahkeun fitur hemat energi, ngamutahirkeun dapur atawa kamar mandi, atawa ngaronjatkeun landscaping. 3. Mertimbangkeun nambahkeun spasi hirup tambahan, kayaning ngarengsekeun basement atawa nambahkeun kamar mandi tambahan. 4. Ngaronjatkeun curb appeal ku enhancing penampilan kamar tidur. Ieu bisa ngalibatkeun hal kawas landscaping luar, repainting luar, atawa siding atawa nambahkeun pasar anyar. 5.
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2023-02-11T21:31:10.335949+00:00
Kumaha carana abdi bisa tetep informed ngeunaan tren pasar?
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2023-02-11T16:32:39.062109+00:00
1) Ngalaksanakeun renovasi mangrupikeun salah sahiji cara anu paling épéktip pikeun ningkatkeun nilai harta karun sateuacan dijual. 2) Ngapdet penampilan ku ngalaksanakeun renovasi tiasa ningkatkeun minat pembeli poténsial sareng ngamungkinkeun anjeun kéngingkeun harga anu langkung luhur. Nalika ngapdet, penting pikeun fokus kana unsur-unsur anu mangaruhan éstétis sareng fungsionalitas. Ayeuna seueur jalma milari iklan perumahan ngalangkungan Internét, janten lantai munggaran bakal janten tempat pikaresepeun pikeun narik minat. Ku cara ieu, aranjeunna bakal ningkatkeun harga poténsial bumi, ningkatkeun biaya rénovasi, sareng anjeun ogé tiasa ngabantosan para ahli anu langkung gampang ngajual atanapi ngajual, upami anjeun henteu yakin yén éta bakal ngabantosan anjeun pikeun ngajual poténsial bumi anu langkung saé. 4) Upami anjeun tiasa ngajual poténsial bumi anu langkung gampang, anjeun tiasa ngajelaskeun yén anjeun tiasa ngajual poténsial bumi anu langkung saé.
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2023-02-11T17:19:36.264498+00:00
Cara anu paling gampang pikeun ningkatkeun nilai perumahan nyaéta ngalaksanakeun renovasi. Ieu terakhir tiasa béda dina ruang lingkup sareng kompleksitas tina révisi utama, kalebet bahan wangunan, pipa, sareng gaganti kabel listrik, pikeun repainting atanapi redecoration saderhana. Kaayaan daérah sakurilingna ogé ngabédakeun - sapertos kitu, cobian ngajantenkeun halaman tukang sapertos tempat anu hoyong manusa nyéépkeun langkung waktos. Khususna, tempatna kedah bersih sareng, ideally, janten host vegetasi héjo. Naséhat sanésna bakal tetep iklan tawaran pikeun jangka waktu anu langkung lami, sabab ningkatkeun kasempetan pikeun klien kalayan tawaran anu langkung luhur muncul.
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2023-02-11T17:18:55.557697+00:00
Salaku jalma tunggal pangaruh anjeun kana hal-hal sapertos ékonomi atanapi kaputusan politik sigana teu aya gunana sareng ku kituna hal-hal éta moal tiasa dipangaruhan ku anjeun dina cara anu signifikan. Nyaéta ogé mustahil pikeun ngarobih lokasi sareng ukuran harta anjeun. Hal anu nyata anu tiasa anjeun laksanakeun pikeun ngajantenkeun ngajual harta anjeun langkung nguntungkeun nyaéta ngalakukeun perbaikan sareng renovasi anu diperyogikeun sateuacanna tibatan ngajual harta anjeun sakumaha anu aya. Pembeli condong ngaleuwihan biaya perbaikan sareng renovasi janten ngalakukeun hal-hal éta nyalira bakal langkung mirah tibatan "biaya" anu ditumpukeun ka anjeun nalika anjeun tungtungna ngajual harta. Pikeun nguntungkeun maksimal anjeun tiasa nyobian ngalakukeun seueur padamelan anu mungkin nyalira. Anjeun ogé tiasa nyobian ngajual ka jalma sanés langsung tibatan ngalangkungan agén real estate anu hoyong ngajual harta. Catet yén spésifikasi harga real estate gumantung kana daérah anjeun
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2023-02-11T04:18:09.422161+00:00
Sakumaha ceuk paribasa baheula: "Lokasi, lokasi, lokasi".
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2023-02-11T15:44:57.269088+00:00
Ieu teu bener jadi mantuan, bisa anjeun elaborate? Kumaha ngeunaan kaayaan renovasi, lingkungan, umur wangunan jeung saterusna?
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2023-02-06T22:45:09.952050+00:00
Naon résiko lamun teu ngalakukeun Ankle arm index saméméh terapi kompresi?
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2023-02-09T03:44:08.289970+00:00
Teu ngalaksanakeun percobaan indeks ankle-brachial (ABI) anu sateuacanna psikoterapi komprési ngungkabkeun angka résiko. Tes ABI dieksploitasi pikeun ngaevaluasi rasio tekanan getih sistolik dina ankle ka tekanan sistolik dina arma rasio lour bisa nunjukkeun ayana panyakit arteri periferal (PAD). Ieu tiasa janten faktor penting pikeun nangtukeun épéktipitas psikoterapi komprési, sabab ayana PAD tiasa hartosna yén terapi henteu épéktip dina ningkatkeun aliran getih ka daérah anu kapangaruhan. Tanpa uji ABI, aya ancaman yén psikoterapi komprési tiasa henteu produktif atanapi bahaya upami kasusna ngagaduhan PAD. Psikoterapi komprési tiasa bahaya pikeun jalma anu ngagaduhan PAD, sabab tiasa leres-leres nunjukkeun ku kaayaan ngirangan aliran getih ABI anu diperhatoskeun, upami aya masalah psikoterapi anu épéktip, upami uji ABI henteu ép
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2023-02-09T03:22:07.185241+00:00
Aya sababaraha résiko anu aya hubunganana sareng henteu ngalaksanakeun indéks pergelangan kaki-brachial (ABI) sateuacan ngamimitian terapi kompresi: Misdiagnosis: Pangukuran ABI penting pisan dina ngadiagnosis panyakit arteri periferal (PAD), anu mangaruhan aliran getih ka suku sareng suku. Tanpa uji ABI, aya résiko salah ngadiagnosis PAD sareng henteu nyayogikeun perawatan anu cocog. Kompresi anu henteu cekap: pangukuran ABI ngabantosan pikeun nangtoskeun tingkat parah PAD sareng jumlah kompresi anu diperyogikeun pikeun pengobatan. Upami uji ABI henteu dilakukeun, terapi kompresi tiasa henteu épéktip, sareng pasién tiasa ngalaman kanyeri atanapi karusakan kulit. Panundaan dina trombosis: pangukuran ABI ngabantosan pikeun nangtoskeun urgensi terapi kompresi. Upami uji henteu dilaksanakeun, pangobatan tiasa ditunda, sareng kaayaan pasién tiasa ditunda. Upami uji A
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2023-02-09T03:32:22.899885+00:00
ABI mangrupa hiji alat penting dina evaluasi pasien anu disangka boga PAD atawa kaayaan séjén nu mangaruhan aliran getih di suku. Teu ngalaksanakeun ABI saméméh dimimitian terapi kompresi bisa ngakibatkeun sababaraha resiko, kaasup: Misdiagnosis: Tanpa ABI, bisa jadi hésé pikeun akurat ngadiagnosis PAD atawa kaayaan séjén nu mangaruhan aliran getih di suku. Ieu bisa ngakibatkeun pasien nu meunangkeun perlakuan nu teu pas atawa keur didiagnosis jeung kaayaan nu béda. Inefektif pengobatan: Lamun PAD teu ditangtukeun, résiko pikeun hasilna ditangtukeun dina kaayaan nu teu pas, bisa ngakibatkeun resiko pikeun ngalaksanakeun terapi PAD atawa gangguan kompresi, utamana dina kaayaan nu teu pas, sarta bisa ngakibatkeun masalah pikeun pasien nu boga masalah jeung masalah séjénna.
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076f689b-bdb2-4c80-ab7a-a30d2d72bf22
ready_for_export
{ "count": [ 2, 5 ], "name": [ "+1", "_skip_labeling" ] }
{ "count": [ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3 ], "name": [ "spam", "fails_task", "lang_mismatch", "pii", "not_appropriate", "hate_speech", "sexual_content", "quality", "toxicity", "humor", "helpfulness", "creativity", "violence" ], "value": [ 0, 0, 0, 0, 0, 0, 0, 0.5833333333333334, 0.16666666666666666, 0, 0.75, 0.3333333333333333, 0.08333333333333333 ] }