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train_C-41 | Evaluating Adaptive Resource Management for Distributed Real-Time Embedded Systems | A challenging problem faced by researchers and developers of distributed real-time and embedded (DRE) systems is devising and implementing effective adaptive resource management strategies that can meet end-to-end quality of service (QoS) requirements in varying operational conditions. This paper presents two contributions to research in adaptive resource management for DRE systems. First, we describe the structure and functionality of the Hybrid Adaptive Resourcemanagement Middleware (HyARM), which provides adaptive resource management using hybrid control techniques for adapting to workload fluctuations and resource availability. Second, we evaluate the adaptive behavior of HyARM via experiments on a DRE multimedia system that distributes video in real-time. Our results indicate that HyARM yields predictable, stable, and high system performance, even in the face of fluctuating workload and resource availability. | 1. INTRODUCTION
Achieving end-to-end real-time quality of service (QoS)
is particularly important for open distributed real-time and
embedded (DRE) systems that face resource constraints, such
as limited computing power and network bandwidth.
Overutilization of these system resources can yield unpredictable
and unstable behavior, whereas under-utilization can yield
excessive system cost. A promising approach to meeting
these end-to-end QoS requirements effectively, therefore, is
to develop and apply adaptive middleware [10, 15], which is
software whose functional and QoS-related properties can be
modified either statically or dynamically. Static
modifications are carried out to reduce footprint, leverage
capabilities that exist in specific platforms, enable functional
subsetting, and/or minimize hardware/software infrastructure
dependencies. Objectives of dynamic modifications include
optimizing system responses to changing environments or
requirements, such as changing component interconnections,
power-levels, CPU and network bandwidth availability,
latency/jitter, and workload.
In open DRE systems, adaptive middleware must make
such modifications dependably, i.e., while meeting
stringent end-to-end QoS requirements, which requires the
specification and enforcement of upper and lower bounds on
system resource utilization to ensure effective use of
system resources. To meet these requirements, we have
developed the Hybrid Adaptive Resource-management
Middleware (HyARM), which is an open-source1
distributed
resource management middleware.
HyARM is based on hybrid control theoretic techniques [8],
which provide a theoretical framework for designing
control of complex system with both continuous and discrete
dynamics. In our case study, which involves a distributed
real-time video distribution system, the task of adaptive
resource management is to control the utilization of the
different resources, whose utilizations are described by
continuous variables. We achieve this by adapting the resolution
of the transmitted video, which is modeled as a continuous
variable, and by changing the frame-rate and the
compression, which are modeled by discrete actions. We have
implemented HyARM atop The ACE ORB (TAO) [13], which
is an implementation of the Real-time CORBA
specification [12]. Our results show that (1) HyARM ensures
effective system resource utilization and (2) end-to-end QoS
requirements of higher priority applications are met, even in
the face of fluctuations in workload.
The remainder of the paper is organized as follows:
Section 2 describes the architecture, functionality, and resource
utilization model of our DRE multimedia system case study;
Section 3 explains the structure and functionality of HyARM;
Section 4 evaluates the adaptive behavior of HyARM via
experiments on our multimedia system case study; Section 5
compares our research on HyARM with related work; and
Section 6 presents concluding remarks.
1
The code and examples for HyARM are available at www.
dre.vanderbilt.edu/∼nshankar/HyARM/.
Article 7
2. CASE STUDY: DRE MULTIMEDIA
SYSTEM
This section describes the architecture and QoS
requirements of our DRE multimedia system.
2.1 Multimedia System Architecture
Wireless Link
Wireless Link
Wireless
Link
`
`
`
Physical Link
Physical Link
Physical Link
Base Station
End Receiver
End Receiver
End Receiver`
Physical Link
End Receiver
UAV
Camera
Video
Encoder
Camera
Video
Encoder
Camera
Video
Encoder
UAV
Camera
Video
Encoder
Camera
Video
Encoder
Camera
Video
Encoder
UAV
Camera
Video
Encoder
Camera
Video
Encoder
Camera
Video
Encoder
Figure 1: DRE Multimedia System Architecture
The architecture for our DRE multimedia system is shown
in Figure 1 and consists of the following entities: (1)Data
source (video capture by UAV), where video is captured
(related to subject of interest) by camera(s) on each UAV,
followed by encoding of raw video using a specific encoding
scheme and transmitting the video to the next stage in the
pipeline. (2)Data distributor (base station), where the
video is processed to remove noise, followed by
retransmission of the processed video to the next stage in the pipeline.
(3) Sinks (command and control center), where the
received video is again processed to remove noise, then
decoded and finally rendered to end user via graphical displays.
Significant improvements in video encoding/decoding and
(de)compression techniques have been made as a result of
recent advances in video encoding and compression
techniques [14]. Common video compression schemes are
MPEG1, MPEG-2, Real Video, and MPEG-4. Each compression
scheme is characterized by its resource requirement, e.g., the
computational power to (de)compress the video signal and
the network bandwidth required to transmit the compressed
video signal. Properties of the compressed video, such as
resolution and frame-rate determine both the quality and the
resource requirements of the video.
Our multimedia system case study has the following
endto-end real-time QoS requirements: (1) latency, (2)
interframe delay (also know as jitter), (3) frame rate, and (4)
picture resolution. These QoS requirements can be
classified as being either hard or soft. Hard QoS requirements
should be met by the underlying system at all times, whereas
soft QoS requirements can be missed occasionally.2
For our
case study, we treat QoS requirements such as latency and
jitter as harder QoS requirements and strive to meet these
requirements at all times. In contrast, we treat QoS
requirements such as video frame rate and picture resolution as
softer QoS requirements and modify these video properties
adaptively to handle dynamic changes in resource
availabil2
Although hard and soft are often portrayed as two discrete
requirement sets, in practice they are usually two ends of
a continuum ranging from softer to harder rather than
two disjoint points.
ity effectively.
2.2 DRE Multimedia System Rresources
There are two primary types of resources in our DRE
multimedia system: (1) processors that provide
computational power available at the UAVs, base stations, and end
receivers and (2) network links that provide communication
bandwidth between UAVs, base stations, and end receivers.
The computing power required by the video capture and
encoding tasks depends on dynamic factors, such as speed
of the UAV, speed of the subject (if the subject is mobile),
and distance between UAV and the subject. The wireless
network bandwidth available to transmit video captured by
UAVs to base stations also depends on the wireless
connectivity between the UAVs and the base station, which in-turn
depend on dynamic factors such as the speed of the UAVs
and the relative distance between UAVs and base stations.
The bandwidth of the link between the base station and
the end receiver is limited, but more stable than the
bandwidth of the wireless network. Resource requirements and
availability of resources are subjected to dynamic changes.
Two classes of applications - QoS-enabled and best-effort
- use the multimedia system infrastructure described above
to transmit video to their respective receivers. QoS-enabled
class of applications have higher priority over best-effort
class of application. In our study, emergency response
applications belong to QoS-enabled and surveillance applications
belong to best-effort class. For example, since a stream from
an emergency response application is of higher importance
than a video stream from a surveillance application, it
receives more resources end-to-end.
Since resource availability significantly affects QoS, we use
current resource utilization as the primary indicator of
system performance. We refer to the current level of system
resource utilization as the system condition. Based on this
definition, we can classify system conditions as being either
under, over, or effectively utilized.
Under-utilization of system resources occurs when the
current resource utilization is lower than the desired lower bound
on resource utilization. In this system condition, residual
system resources (i.e., network bandwidth and
computational power) are available in large amounts after meeting
end-to-end QoS requirements of applications. These
residual resources can be used to increase the QoS of the
applications. For example, residual CPU and network bandwidth
can be used to deliver better quality video (e.g., with greater
resolution and higher frame rate) to end receivers.
Over-utilization of system resources occurs when the
current resource utilization is higher than the desired upper
bound on resource utilization. This condition can arise
from loss of resources - network bandwidth and/or
computing power at base station, end receiver or at UAV - or
may be due to an increase in resource demands by
applications. Over-utilization is generally undesirable since the
quality of the received video (such as resolution and frame
rate) and timeliness properties (such as latency and jitter)
are degraded and may result in an unstable (and thus
ineffective) system.
Effective resource utilization is the desired system
condition since it ensures that end-to-end QoS requirements of
the UAV-based multimedia system are met and utilization of
both system resources, i.e., network bandwidth and
computational power, are within their desired utilization bounds.
Article 7
Section 3 describes techniques we applied to achieve effective
utilization, even in the face of fluctuating resource
availability and/or demand.
3. OVERVIEW OF HYARM
This section describes the architecture of the Hybrid
Adaptive Resource-management Middleware (HyARM). HyARM
ensures efficient and predictable system performance by
providing adaptive resource management, including monitoring
of system resources and enforcing bounds on application
resource utilization.
3.1 HyARM Structure and Functionality
Resource Utilization
Legend
Resource Allocation
Application Parameters
Figure 2: HyARM Architecture
HyARM is composed of three types of entities shown in
Figure 2 and described below:
Resource monitors observe the overall resource
utilization for each type of resource and resource utilization per
application. In our multimedia system, there are resource
monitors for CPU utilization and network bandwidth. CPU
monitors observe the CPU resource utilization of UAVs, base
station, and end receivers. Network bandwidth monitors
observe the network resource utilization of (1) wireless network
link between UAVs and the base station and (2) wired
network link between the base station and end receivers.
The central controller maintains the system resource
utilization below a desired bound by (1) processing periodic
updates it receives from resource monitors and (2)
modifying the execution of applications accordingly, e.g., by
using different execution algorithms or operating the
application with increased/decreased QoS. This adaptation
process ensures that system resources are utilized efficiently and
end-to-end application QoS requirements are met. In our
multimedia system, the HyARM controller determines the
value of application parameters such as (1) video
compression schemes, such as Real Video and MPEG-4, and/or (2)
frame rate, and (3) picture resolution. From the perspective
of hybrid control theoretic techniques [8], the different video
compression schemes and frame rate form the discrete
variables of application execution and picture resolution forms
the continuous variables.
Application adapters modify application execution
according to parameters recommended by the controller and
ensures that the operation of the application is in accordance
with the recommended parameters. In the current
mplementation of HyARM, the application adapter modifies the
input parameters to the application that affect application
QoS and resource utilization - compression scheme, frame
rate, and picture resolution. In our future implementations,
we plan to use resource reservation mechanisms such as
Differentiated Service [7, 3] and Class-based Kernel Resource
Management [4] to provision/reserve network and CPU
resources. In our multimedia system, the application adapter
ensures that the video is encoded at the recommended frame
rate and resolution using the specified compression scheme.
3.2 Applying HyARM to the Multimedia
System Case Study
HyARM is built atop TAO [13], a widely used open-source
implementation of Real-time CORBA [12]. HyARM can be
applied to ensure efficient, predictable and adaptive resource
management of any DRE system where resource availability
and requirements are subject to dynamic change.
Figure 3 shows the interaction of various parts of the
DRE multimedia system developed with HyARM, TAO,
and TAO"s A/V Streaming Service. TAO"s A/V Streaming
service is an implementation of the CORBA A/V
Streaming Service specification. TAO"s A/V Streaming Service is
a QoS-enabled video distribution service that can transfer
video in real-time to one or more receivers. We use the A/V
Streaming Service to transmit the video from the UAVs to
the end receivers via the base station. Three entities of
Receiver
UAV
TAO
Resource
Utilization
HyARM
Central
Controller
A/V Streaming
Service : Sender
MPEG1
MPEG4
Real
Video
HyARM
Resource
Monitor
A/V Streaming
Service : Receiver
Compressed
Video Compressed
Video
Application
HyARM
Application
Adapter
Remote Object Call
Control
Inputs Resource
Utilization
Resource
Utilization /
Control Inputs
Control
Inputs
Legend
Figure 3: Developing the DRE Multimedia System
with HyARM
HyARM, namely the resource monitors, central controller,
and application adapters are built as CORBA servants, so
they can be distributed throughout a DRE system.
Resource monitors are remote CORBA objects that update
the central controller periodically with the current resource
utilization. Application adapters are collocated with
applications since the two interact closely.
As shown in Figure 3, UAVs compress the data using
various compression schemes, such as MPEG1, MPEG4, and
Real Video, and uses TAO"s A/V streaming service to
transmit the video to end receivers. HyARM"s resource monitors
continuously observe the system resource utilization and
notify the central controller with the current utilization. 3
The interaction between the controller and the resource
monitors uses the Observer pattern [5]. When the controller
receives resource utilization updates from monitors, it
computes the necessary modifications to application(s)
parameters and notifies application adapter(s) via a remote
operation call. Application adapter(s), that are collocated with
the application, modify the input parameters to the
application - in our case video encoder - to modify the application
resource utilization and QoS.
3
The base station is not included in the figure since it only
retransmits the video received from UAVs to end receivers.
Article 7
4. PERFORMANCE RESULTS AND
ANALYSIS
This section first describes the testbed that provides the
infrastructure for our DRE multimedia system, which was
used to evaluate the performance of HyARM. We then
describe our experiments and analyze the results obtained to
empirically evaluate how HyARM behaves during
underand over-utilization of system resources.
4.1 Overview of the Hardware and Software
Testbed
Our experiments were performed on the Emulab testbed
at University of Utah. The hardware configuration consists
of two nodes acting as UAVs, one acting as base station,
and one as end receiver. Video from the two UAVs were
transmitted to a base station via a LAN configured with
the following properties: average packet loss ratio of 0.3 and
bandwidth 1 Mbps. The network bandwidth was chosen to
be 1 Mbps since each UAV in the DRE multimedia system
is allocated 250 Kbps. These parameters were chosen to
emulate an unreliable wireless network with limited bandwidth
between the UAVs and the base station. From the base
station, the video was retransmitted to the end receiver via a
reliable wireline link of 10 Mbps bandwidth with no packet
loss.
The hardware configuration of all the nodes was chosen as
follows: 600 MHz Intel Pentium III processor, 256 MB
physical memory, 4 Intel EtherExpress Pro 10/100 Mbps Ethernet
ports, and 13 GB hard drive. A real-time version of Linux
- TimeSys Linux/NET 3.1.214 based on RedHat Linux
9was used as the operating system for all nodes. The
following software packages were also used for our experiments: (1)
Ffmpeg 0.4.9-pre1, which is an open-source library (http:
//www.ffmpeg.sourceforge.net/download.php) that
compresses video into MPEG-2, MPEG-4, Real Video, and many
other video formats. (2) Iftop 0.16, which is an
opensource library (http://www.ex-parrot.com/∼pdw/iftop/)
we used for monitoring network activity and bandwidth
utilization. (3) ACE 5.4.3 + TAO 1.4.3, which is an
opensource (http://www.dre.vanderbilt.edu/TAO)
implementation of the Real-time CORBA [12] specification upon which
HyARM is built. TAO provides the CORBA Audio/Video
(A/V) Streaming Service that we use to transmit the video
from the UAVs to end receivers via the base station.
4.2 Experiment Configuration
Our experiment consisted of two (emulated) UAVs that
simultaneously send video to the base station using the
experimentation setup described in Section 4.1. At the base
station, video was retransmitted to the end receivers (without
any modifications), where it was stored to a file. Each UAV
hosted two applications, one QoS-enabled application
(emergency response), and one best-effort application
(surveillance). Within each UAV, computational power is shared
between the applications, while the network bandwidth is
shared among all applications.
To evaluate the QoS provided by HyARM, we monitored
CPU utilization at the two UAVs, and network bandwidth
utilization between the UAV and the base station. CPU
resource utilization was not monitored at the base station and
the end receiver since they performed no
computationallyintensive operations. The resource utilization of the 10 Mpbs
physical link between the base station and the end receiver
does not affect QoS of applications and is not monitored by
HyARM since it is nearly 10 times the 1 MB bandwidth
of the LAN between the UAVs and the base station. The
experiment also monitors properties of the video that affect
the QoS of the applications, such as latency, jitter, frame
rate, and resolution.
The set point on resource utilization for each resource was
specified at 0.69, which is the upper bound typically
recommended by scheduling techniques, such as rate monotonic
algorithm [9]. Since studies [6] have shown that human eyes
can perceive delays more than 200ms, we use this as the
upper bound on jitter of the received video. QoS
requirements for each class of application is specified during system
initialization and is shown in Table 1.
4.3 Empirical Results and Analysis
This section presents the results obtained from running
the experiment described in Section 4.2 on our DRE
multimedia system testbed. We used system resource utilization
as a metric to evaluate the adaptive resource management
capabilities of HyARM under varying input work loads. We
also used application QoS as a metric to evaluate HyARM"s
capabilities to support end-to-end QoS requirements of the
various classes of applications in the DRE multimedia
system. We analyze these results to explain the significant
differences in system performance and application QoS.
Comparison of system performance is decomposed into
comparison of resource utilization and application QoS. For
system resource utilization, we compare (1) network
bandwidth utilization of the local area network and (2) CPU
utilization at the two UAV nodes. For application QoS, we
compare mean values of video parameters, including (1)
picture resolution, (2) frame rate, (3) latency, and (4) jitter.
Comparison of resource utilization. Over-utilization
of system resources in DRE systems can yield an unstable
system. In contrast, under-utilization of system resources
increases system cost. Figure 4 and Figure 5 compare the
system resource utilization with and without HyARM.
Figure 4 shows that HyARM maintains system utilization close
to the desired utilization set point during fluctuation in
input work load by transmitting video of higher (or lower) QoS
for QoS-enabled (or best-effort) class of applications during
over (or under) utilization of system resources.
Figure 5 shows that without HyARM, network
utilization was as high as 0.9 during increase in workload
conditions, which is greater than the utilization set point of 0.7
by 0.2. As a result of over-utilization of resources, QoS of
the received video, such as average latency and jitter, was
affected significantly. Without HyARM, system resources
were either under-utilized or over-utilized, both of which
are undesirable. In contrast, with HyARM, system resource
utilization is always close to the desired set point, even
during fluctuations in application workload. During
sudden fluctuation in application workload, system conditions
may be temporarily undesirable, but are restored to the
desired condition within several sampling periods. Temporary
over-utilization of resources is permissible in our multimedia
system since the quality of the video may be degraded for
a short period of time, though application QoS will be
degraded significantly if poor quality video is transmitted for
a longer period of time.
Comparison of application QoS. Figures 6, Figure 7,
and Table 2 compare latency, jitter, resolution, and
frameArticle 7
Class Resolution Frame Rate Latency (msec ) Jitter (msec)
QoS Enabled 1024 x 768 25 200 200
Best-effort 320 x 240 15 300 250
Table 1: Application QoS Requirements
Figure 4: Resource utilization with HyARM Figure 5: Resource utilization without HyARM
rate of the received video, respectively. Table 2 shows that
HyARM increases the resolution and frame video of
QoSenabled applications, but decreases the resolution and frame
rate of best effort applications. During over utilization of
system resources, resolution and frame rate of lower priority
applications are reduced to adapt to fluctuations in
application workload and to maintain the utilization of resources
at the specified set point.
It can be seen from Figure 6 and Figure 7 that HyARM
reduces the latency and jitter of the received video
significantly. These figures show that the QoS of QoS-enabled
applications is greatly improved by HyARM. Although
application parameters, such as frame rate and resolutions,
which affect the soft QoS requirements of best-effort
applications may be compromised, the hard QoS requirements,
such as latency and jitter, of all applications are met.
HyARM responds to fluctuation in resource availability
and/or demand by constant monitoring of resource
utilization. As shown in Figure 4, when resources utilization
increases above the desired set point, HyARM lowers the
utilization by reducing the QoS of best-effort applications. This
adaptation ensures that enough resources are available for
QoS-enabled applications to meet their QoS needs.
Figures 6 and 7 show that the values of latency and jitter of
the received video of the system with HyARM are nearly half
of the corresponding value of the system without HyARM.
With HyARM, values of these parameters are well below
the specified bounds, whereas without HyARM, these value
are significantly above the specified bounds due to
overutilization of the network bandwidth, which leads to network
congestion and results in packet loss. HyARM avoids this
by reducing video parameters such as resolution, frame-rate,
and/or modifying the compression scheme used to compress
the video.
Our conclusions from analyzing the results described above
are that applying adaptive middleware via hybrid control to
DRE system helps to (1) improve application QoS, (2)
increase system resource utilization, and (3) provide better
predictability (lower latency and inter-frame delay) to
QoSenabled applications. These improvements are achieved largely
due to monitoring of system resource utilization, efficient
system workload management, and adaptive resource
provisioning by means of HyARM"s network/CPU resource
monitors, application adapter, and central controller,
respectively.
5. RELATED WORK
A number of control theoretic approaches have been
applied to DRE systems recently. These techniques aid in
overcoming limitations with traditional scheduling approaches
that handle dynamic changes in resource availability poorly
and result in a rigidly scheduled system that adapts poorly
to change. A survey of these techniques is presented in [1].
One such approach is feedback control scheduling (FCS) [2,
11]. FCS algorithms dynamically adjust resource allocation
by means of software feedback control loops. FCS
algorithms are modeled and designed using rigorous
controltheoretic methodologies. These algorithms provide robust
and analytical performance assurances despite uncertainties
in resource availability and/or demand. Although existing
FCS algorithms have shown promise, these algorithms often
assume that the system has continuous control variable(s)
that can continuously be adjusted. While this assumption
holds for certain classes of systems, there are many classes
of DRE systems, such as avionics and total-ship computing
environments that only support a finite a priori set of
discrete configurations. The control variables in such systems
are therefore intrinsically discrete.
HyARM handles both continuous control variables, such
as picture resolution, and discrete control variable, such as
discrete set of frame rates. HyARM can therefore be applied
to system that support continuous and/or discrete set of
control variables. The DRE multimedia system as described
in Section 2 is an example DRE system that offers both
continuous (picture resolution) and discrete set (frame-rate) of
control variables. These variables are modified by HyARM
to achieve efficient resource utilization and improved
application QoS.
6. CONCLUDING REMARKS
Article 7
Figure 6: Comparison of Video Latency Figure 7: Comparison of Video Jitter
Source Picture Size / Frame Rate
With HyARM Without HyARM
UAV1 QoS Enabled Application 1122 X 1496 / 25 960 X 720 / 20
UAV1 Best-effort Application 288 X 384 / 15 640 X 480 / 20
UAV2 QoS Enabled Application 1126 X 1496 / 25 960 X 720 / 20
UAV2 Best-effort Application 288 X 384 / 15 640 X 480 / 20
Table 2: Comparison of Video Quality
Many distributed real-time and embedded (DRE) systems
demand end-to-end quality of service (QoS) enforcement
from their underlying platforms to operate correctly. These
systems increasingly run in open environments, where
resource availability is subject to dynamic change. To meet
end-to-end QoS in dynamic environments, DRE systems can
benefit from an adaptive middleware that monitors system
resources, performs efficient application workload
management, and enables efficient resource provisioning for
executing applications.
This paper described HyARM, an adaptive middleware,
that provides effective resource management to DRE
systems. HyARM employs hybrid control techniques to
provide the adaptive middleware capabilities, such as resource
monitoring and application adaptation that are key to
providing the dynamic resource management capabilities for
open DRE systems. We employed HyARM to a
representative DRE multimedia system that is implemented using
Real-time CORBA and CORBA A/V Streaming Service.
We evaluated the performance of HyARM in a system
composed of three distributed resources and two classes of
applications with two applications each. Our empirical
results indicate that HyARM ensures (1) efficient resource
utilization by maintaining the resource utilization of system
resources within the specified utilization bounds, (2) QoS
requirements of QoS-enabled applications are met at all times.
Overall, HyARM ensures efficient, predictable, and adaptive
resource management for DRE systems.
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Canada, May 2004.
Article 7 | real-time video distribution system;dynamic environment;hybrid system;video encoding/decoding;quality of service;streaming service;hybrid adaptive resourcemanagement middleware;distributed real-time embedded system;distribute real-time embed system;adaptive resource management;service end-to-end quality;hybrid control technique;service quality;real-time corba specification;end-to-end quality of service;resource reservation mechanism |
train_C-42 | Demonstration of Grid-Enabled Ensemble Kalman Filter Data Assimilation Methodology for Reservoir Characterization | Ensemble Kalman filter data assimilation methodology is a popular approach for hydrocarbon reservoir simulations in energy exploration. In this approach, an ensemble of geological models and production data of oil fields is used to forecast the dynamic response of oil wells. The Schlumberger ECLIPSE software is used for these simulations. Since models in the ensemble do not communicate, message-passing implementation is a good choice. Each model checks out an ECLIPSE license and therefore, parallelizability of reservoir simulations depends on the number licenses available. We have Grid-enabled the ensemble Kalman filter data assimilation methodology for the TIGRE Grid computing environment. By pooling the licenses and computing resources across the collaborating institutions using GridWay metascheduler and TIGRE environment, the computational accuracy can be increased while reducing the simulation runtime. In this paper, we provide an account of our efforts in Gridenabling the ensemble Kalman Filter data assimilation methodology. Potential benefits of this approach, observations and lessons learned will be discussed. | 1. INTRODUCTION
Grid computing [1] is an emerging collaborative
computing paradigm to extend institution/organization
specific high performance computing (HPC) capabilities
greatly beyond local resources. Its importance stems from
the fact that ground breaking research in strategic
application areas such as bioscience and medicine, energy
exploration and environmental modeling involve strong
interdisciplinary components and often require intercampus
collaborations and computational capabilities beyond
institutional limitations.
The Texas Internet Grid for Research and Education
(TIGRE) [2,3] is a state funded cyberinfrastructure
development project carried out by five (Rice, A&M, TTU,
UH and UT Austin) major university systems - collectively
called TIGRE Institutions. The purpose of TIGRE is to
create a higher education Grid to sustain and extend
research and educational opportunities across Texas.
TIGRE is a project of the High Performance Computing
across Texas (HiPCAT) [4] consortium. The goal of
HiPCAT is to support advanced computational technologies
to enhance research, development, and educational
activities.
The primary goal of TIGRE is to design and deploy
state-of-the-art Grid middleware that enables integration of
computing systems, storage systems and databases,
visualization laboratories and displays, and even
instruments and sensors across Texas. The secondary goal
is to demonstrate the TIGRE capabilities to enhance
research and educational opportunities in strategic
application areas of interest to the State of Texas. These are
bioscience and medicine, energy exploration and air quality
modeling. Vision of the TIGRE project is to foster
interdisciplinary and intercampus collaborations, identify
novel approaches to extend academic-government-private
partnerships, and become a competitive model for external
funding opportunities. The overall goal of TIGRE is to
support local, campus and regional user interests and offer
avenues to connect with national Grid projects such as
Open Science Grid [5], and TeraGrid [6].
Within the energy exploration strategic application area,
we have Grid-enabled the ensemble Kalman Filter (EnKF)
[7] approach for data assimilation in reservoir modeling and
demonstrated the extensibility of the application using the
TIGRE environment and the GridWay [8] metascheduler.
Section 2 provides an overview of the TIGRE environment
and capabilities. Application description and the need for
Grid-enabling EnKF methodology is provided in Section 3.
The implementation details and merits of our approach are
discussed in Section 4. Conclusions are provided in Section
5. Finally, observations and lessons learned are documented
in Section 6.
2. TIGRE ENVIRONMENT
The TIGRE Grid middleware consists of minimal set of
components derived from a subset of the Virtual Data
Toolkit (VDT) [9] which supports a variety of operating
systems. The purpose of choosing a minimal software stack
is to support applications at hand, and to simplify
installation and distribution of client/server stacks across
TIGRE sites. Additional components will be added as they
become necessary. The PacMan [10] packaging and
distribution mechanism is employed for TIGRE
client/server installation and management. The PacMan
distribution mechanism involves retrieval, installation, and
often configuration of the packaged software. This
approach allows the clients to keep current, consistent
versions of TIGRE software. It also helps TIGRE sites to
install the needed components on resources distributed
throughout the participating sites. The TIGRE client/server
stack consists of an authentication and authorization layer,
Globus GRAM4-based job submission via web services
(pre-web services installations are available up on request).
The tools for handling Grid proxy generation, Grid-enabled
file transfer and Grid-enabled remote login are supported.
The pertinent details of TIGRE services and tools for job
scheduling and management are provided below.
2.1. Certificate Authority
The TIGRE security infrastructure includes a certificate
authority (CA) accredited by the International Grid Trust
Federation (IGTF) for issuing X. 509 user and resource
Grid certificates [11]. The Texas Advanced Computing
Center (TACC), University of Texas at Austin is the
TIGRE"s shared CA. The TIGRE Institutions serve as
Registration Authorities (RA) for their respective local user
base. For up-to-date information on securing user and
resource certificates and their installation instructions see
ref [2]. The users and hosts on TIGRE are identified by
their distinguished name (DN) in their X.509 certificate
provided by the CA. A native Grid-mapfile that contains a
list of authorized DNs is used to authenticate and authorize
user job scheduling and management on TIGRE site
resources. At Texas Tech University, the users are
dynamically allocated one of the many generic pool
accounts. This is accomplished through the Grid User
Management System (GUMS) [12].
2.2. Job Scheduling and Management
The TIGRE environment supports GRAM4-based job
submission via web services. The job submission scripts are
generated using XML. The web services GRAM translates
the XML scripts into target cluster specific batch schedulers
such as LSF, PBS, or SGE. The high bandwidth file transfer
protocols such as GridFTP are utilized for staging files in
and out of the target machine. The login to remote hosts for
compilation and debugging is only through GSISSH service
which requires resource authentication through X.509
certificates. The authentication and authorization of Grid
jobs are managed by issuing Grid certificates to both users
and hosts. The certificate revocation lists (CRL) are
updated on a daily basis to maintain high security standards
of the TIGRE Grid services. The TIGRE portal [2]
documentation area provides a quick start tutorial on
running jobs on TIGRE.
2.3. Metascheduler
The metascheduler interoperates with the cluster level
batch schedulers (such as LSF, PBS) in the overall Grid
workflow management. In the present work, we have
employed GridWay [8] metascheduler - a Globus incubator
project - to schedule and manage jobs across TIGRE.
The GridWay is a light-weight metascheduler that fully
utilizes Globus functionalities. It is designed to provide
efficient use of dynamic Grid resources by multiple users
for Grid infrastructures built on top of Globus services. The
TIGRE site administrator can control the resource sharing
through a powerful built-in scheduler provided by GridWay
or by extending GridWay"s external scheduling module to
provide their own scheduling policies. Application users
can write job descriptions using GridWay"s simple and
direct job template format (see Section 4 for details) or
standard Job Submission Description Language (JSDL).
See section 4 for implementation details.
2.4. Customer Service Management System
A TIGRE portal [2] was designed and deployed to interface
users and resource providers. It was designed using
GridPort [13] and is maintained by TACC. The TIGRE
environment is supported by open source tools such as the
Open Ticket Request System (OTRS) [14] for servicing
trouble tickets, and MoinMoin [15] Wiki for TIGRE
content and knowledge management for education, outreach
and training. The links for OTRS and Wiki are consumed
by the TIGRE portal [2] - the gateway for users and
resource providers. The TIGRE resource status and loads
are monitored by the Grid Port Information Repository
(GPIR) service of the GridPort toolkit [13] which interfaces
with local cluster load monitoring service such as Ganglia.
The GPIR utilizes cron jobs on each resource to gather
site specific resource characteristics such as jobs that are
running, queued and waiting for resource allocation.
3. ENSEMBLE KALMAN FILTER
APPLICATION
The main goal of hydrocarbon reservoir simulations is to
forecast the production behavior of oil and gas field
(denoted as field hereafter) for its development and optimal
management. In reservoir modeling, the field is divided into
several geological models as shown in Figure 1. For
accurate performance forecasting of the field, it is necessary
to reconcile several geological models to the dynamic
response of the field through history matching [16-20].
Figure 1. Cross-sectional view of the Field. Vertical
layers correspond to different geological models and the
nails are oil wells whose historical information will be
used for forecasting the production behavior.
(Figure Ref:http://faculty.smu.edu/zchen/research.html).
The EnKF is a Monte Carlo method that works with an
ensemble of reservoir models. This method utilizes
crosscovariances [21] between the field measurements and the
reservoir model parameters (derived from several models)
to estimate prediction uncertainties. The geological model
parameters in the ensemble are sequentially updated with a
goal to minimize the prediction uncertainties. Historical
production response of the field for over 50 years is used in
these simulations. The main advantage of EnKF is that it
can be readily linked to any reservoir simulator, and can
assimilate latest production data without the need to re-run
the simulator from initial conditions. Researchers in Texas
are large subscribers of the Schlumberger ECLIPSE [22]
package for reservoir simulations. In the reservoir
modeling, each geological model checks out an ECLIPSE
license. The simulation runtime of the EnKF methodology
depends on the number of geological models used, number
of ECLIPSE licenses available, production history of the
field, and propagated uncertainties in history matching.
The overall EnKF workflow is shown Figure 2.
Figure 2. Ensemble Kaman Filter Data Assimilation
Workflow. Each site has L licenses.
At START, the master/control process (EnKF main
program) reads the simulation configuration file for number
(N) of models, and model-specific input files. Then, N
working directories are created to store the output files. At
the end of iteration, the master/control process collects the
output files from N models and post processes
crosscovariances [21] to estimate the prediction uncertainties.
This information will be used to update models (or input
files) for the next iteration. The simulation continues until
the production histories are exhausted.
Typical EnKF simulation with N=50 and field histories
of 50-60 years, in time steps ranging from three months to a
year, takes about three weeks on a serial computing
environment.
In parallel computing environment, there is no
interprocess communication between the geological models
in the ensemble. However, at the end of each simulation
time-step, model-specific output files are to be collected for
analyzing cross covariances [21] and to prepare next set of
input files. Therefore, master-slave model in
messagepassing (MPI) environment is a suitable paradigm. In this
approach, the geological models are treated as slaves and
are distributed across the available processors. The master
Cluster or (TIGRE/GridWay)
START
Read Configuration File
Create N Working Directories
Create N Input files
Model l Model 2 Model N. . .
ECLIPSE
on site A
ECLIPSE
on Site B
ECLIPSE
on Site Z
Collect N Model Outputs,
Post-process Output files
END
. . .
process collects model-specific output files, analyzes and
prepares next set of input files for the simulation. Since
each geological model checks out an ECLIPSE license,
parallelizability of the simulation depends on the number of
licenses available. When the available number of licenses is
less than the number of models in the ensemble, one or
more of the nodes in the MPI group have to handle more
than one model in a serial fashion and therefore, it takes
longer to complete the simulation.
A Petroleum Engineering Department usually procures
10-15 ECLIPSE licenses while at least ten-fold increase in
the number of licenses would be necessary for industry
standard simulations. The number of licenses can be
increased by involving several Petroleum Engineering
Departments that support ECLIPSE package.
Since MPI does not scale very well for applications that
involve remote compute clusters, and to get around the
firewall issues with license servers across administrative
domains, Grid-enabling the EnKF workflow seems to be
necessary. With this motivation, we have implemented
Grid-enabled EnKF workflow for the TIGRE environment
and demonstrated parallelizability of the application across
TIGRE using GridWay metascheduler. Further details are
provided in the next section.
4. IMPLEMENTATION DETAILS
To Grid-enable the EnKF approach, we have eliminated
the MPI code for parallel processing and replaced with N
single processor jobs (or sub-jobs) where, N is the number
of geological models in the ensemble. These model-specific
sub-jobs were distributed across TIGRE sites that support
ECLIPSE package using the GridWay [8] metascheduler.
For each sub-job, we have constructed a GridWay job
template that specifies the executable, input and output
files, and resource requirements. Since the TIGRE compute
resources are not expected to change frequently, we have
used static resource discovery policy for GridWay and the
sub-jobs were scheduled dynamically across the TIGRE
resources using GridWay. Figure 3 represents the sub-job
template file for the GridWay metascheduler.
Figure 3. GridWay Sub-Job Template
In Figure 3, REQUIREMENTS flag is set to choose the
resources that satisfy the application requirements. In the
case of EnKF application, for example, we need resources
that support ECLIPSE package. ARGUMENTS flag
specifies the model in the ensemble that will invoke
ECLIPSE at a remote site. INPUT_FILES is prepared by
the EnKF main program (or master/control process) and is
transferred by GridWay to the remote site where it is
untared and is prepared for execution. Finally,
OUTPUT_FILES specifies the name and location where the
output files are to be written.
The command-line features of GridWay were used to
collect and process the model-specific outputs to prepare
new set of input files. This step mimics MPI process
synchronization in master-slave model. At the end of each
iteration, the compute resources and licenses are committed
back to the pool. Table 1 shows the sub-jobs in TIGRE
Grid via GridWay using gwps command and for clarity,
only selected columns were shown
.
USER JID DM EM NAME HOST
pingluo 88 wrap pend enkf.jt antaeus.hpcc.ttu.edu/LSF
pingluo 89 wrap pend enkf.jt antaeus.hpcc.ttu.edu/LSF
pingluo 90 wrap actv enkf.jt minigar.hpcc.ttu.edu/LSF
pingluo 91 wrap pend enkf.jt minigar.hpcc.ttu.edu/LSF
pingluo 92 wrap done enkf.jt cosmos.tamu.edu/PBS
pingluo 93 wrap epil enkf.jt cosmos.tamu.edu/PBS
Table 1. Job scheduling across TIGRE using GridWay
Metascheduler. DM: Dispatch state, EM: Execution state,
JID is the job id and HOST corresponds to site specific
cluster and its local batch scheduler.
When a job is submitted to GridWay, it will go through a
series of dispatch (DM) and execution (EM) states. For
DM, the states include pend(ing), prol(og), wrap(per),
epil(og), and done. DM=prol means the job has been
scheduled to a resource and the remote working directory is
in preparation. DM=warp implies that GridWay is
executing the wrapper which in turn executes the
application. DM=epil implies the job has finished
running at the remote site and results are being transferred
back to the GridWay server. Similarly, when EM=pend
implies the job is waiting in the queue for resource and the
job is running when EM=actv. For complete list of
message flags and their descriptions, see the documentation
in ref [8].
We have demonstrated the Grid-enabled EnKF runs
using GridWay for TIGRE environment. The jobs are so
chosen that the runtime doesn"t exceed more than a half
hour. The simulation runs involved up to 20 jobs between
A&M and TTU sites with TTU serving 10 licenses. For
resource information, see Table I.
One of the main advantages of Grid-enabled EnKF
simulation is that both the resources and licenses are
released back to the pool at the end of each simulation time
step unlike in the case of MPI implementation where
licenses and nodes are locked until the completion of entire
simulation. However, the fact that each sub-job gets
scheduled independently via GridWay could possibly incur
another time delay caused by waiting in queue for execution
in each simulation time step. Such delays are not expected
EXECUTABLE=runFORWARD
REQUIREMENTS=HOSTNAME=cosmos.tamu.edu |
HOSTNAME=antaeus.hpcc.ttu.edu |
HOSTNAME=minigar.hpcc.ttu.edu |
ARGUMENTS=001
INPUT_FILES=001.in.tar
OUTPUT_FILES=001.out.tar
in MPI implementation where the node is blocked for
processing sub-jobs (model-specific calculation) until the
end of the simulation. There are two main scenarios for
comparing Grid and cluster computing approaches.
Scenario I: The cluster is heavily loaded. The conceived
average waiting time of job requesting large number of
CPUs is usually longer than waiting time of jobs requesting
single CPU. Therefore, overall waiting time could be
shorter in Grid approach which requests single CPU for
each sub-job many times compared to MPI implementation
that requests large number of CPUs at a single time. It is
apparent that Grid scheduling is beneficial especially when
cluster is heavily loaded and requested number of CPUs for
the MPI job is not readily available.
Scenario II: The cluster is relatively less loaded or
largely available. It appears the MPI implementation is
favorable compared to the Grid scheduling. However,
parallelizability of the EnKF application depends on the
number of ECLIPSE licenses and ideally, the number of
licenses should be equal to the number of models in the
ensemble. Therefore, if a single institution does not have
sufficient number of licenses, the cluster availability doesn"t
help as much as it is expected.
Since the collaborative environment such as TIGRE can
address both compute and software resource requirements
for the EnKF application, Grid-enabled approach is still
advantageous over the conventional MPI implementation in
any of the above scenarios.
5. CONCLUSIONS AND FUTURE WORK
TIGRE is a higher education Grid development project
and its purpose is to sustain and extend research and
educational opportunities across Texas. Within the energy
exploration application area, we have Grid-enabled the MPI
implementation of the ensemble Kalman filter data
assimilation methodology for reservoir characterization.
This task was accomplished by removing MPI code for
parallel processing and replacing with single processor jobs
one for each geological model in the ensemble. These
single processor jobs were scheduled across TIGRE via
GridWay metascheduler. We have demonstrated that by
pooling licenses across TIGRE sites, more geological
models can be handled in parallel and therefore conceivably
better simulation accuracy. This approach has several
advantages over MPI implementation especially when a site
specific cluster is heavily loaded and/or the number licenses
required for the simulation is more than those available at a
single site.
Towards the future work, it would be interesting to
compare the runtime between MPI, and Grid
implementations for the EnKF application. This effort could
shed light on quality of service (QoS) of Grid environments
in comparison with cluster computing.
Another aspect of interest in the near future would be
managing both compute and license resources to address
the job (or processor)-to-license ratio management.
6. OBSERVATIONS AND LESSIONS
LEARNED
The Grid-enabling efforts for EnKF application have
provided ample opportunities to gather insights on the
visibility and promise of Grid computing environments for
application development and support. The main issues are
industry standard data security and QoS comparable to
cluster computing.
Since the reservoir modeling research involves
proprietary data of the field, we had to invest substantial
efforts initially in educating the application researchers on
the ability of Grid services in supporting the industry
standard data security through role- and privilege-based
access using X.509 standard.
With respect to QoS, application researchers expect
cluster level QoS with Grid environments. Also, there is a
steep learning curve in Grid computing compared to the
conventional cluster computing. Since Grid computing is
still an emerging technology, and it spans over several
administrative domains, Grid computing is still premature
especially in terms of the level of QoS although, it offers
better data security standards compared to commodity
clusters.
It is our observation that training and outreach programs
that compare and contrast the Grid and cluster computing
environments would be a suitable approach for enhancing
user participation in Grid computing. This approach also
helps users to match their applications and abilities Grids
can offer.
In summary, our efforts through TIGRE in Grid-enabling
the EnKF data assimilation methodology showed
substantial promise in engaging Petroleum Engineering
researchers through intercampus collaborations. Efforts are
under way to involve more schools in this effort. These
efforts may result in increased collaborative research,
educational opportunities, and workforce development
through graduate/faculty research programs across TIGRE
Institutions.
7. ACKNOWLEDGMENTS
The authors acknowledge the State of Texas for supporting
the TIGRE project through the Texas Enterprise Fund, and
TIGRE Institutions for providing the mechanism, in which
the authors (Ravi Vadapalli, Taesung Kim, and Ping Luo)
are also participating. The authors thank the application
researchers Prof. Akhil Datta-Gupta of Texas A&M
University and Prof. Lloyd Heinze of Texas Tech
University for their discussions and interest to exploit the
TIGRE environment to extend opportunities in research and
development.
8. REFERENCES
[1] Foster, I. and Kesselman, C. (eds.) 2004. The Grid: Blueprint
for a new computing infrastructure (The Elsevier series in
Grid computing)
[2] TIGRE Portal: http://tigreportal.hipcat.net
[3] Vadapalli, R. Sill, A., Dooley, R., Murray, M., Luo, P., Kim,
T., Huang, M., Thyagaraja, K., and Chaffin, D. 2007.
Demonstration of TIGRE environment for Grid
enabled/suitable applications. 8th
IEEE/ACM Int. Conf. on
Grid Computing, Sept 19-21, Austin
[4] The High Performance Computing across Texas Consortium
http://www.hipcat.net
[5] Pordes, R. Petravick, D. Kramer, B. Olson, D. Livny, M.
Roy, A. Avery, P. Blackburn, K. Wenaus, T. Würthwein, F.
Foster, I. Gardner, R. Wilde, M. Blatecky, A. McGee, J. and
Quick, R. 2007. The Open Science Grid, J. Phys Conf Series
http://www.iop.org/EJ/abstract/1742-6596/78/1/012057 and
http://www.opensciencegrid.org
[6] Reed, D.A. 2003. Grids, the TeraGrid and Beyond,
Computer, vol 30, no. 1 and http://www.teragrid.org
[7] Evensen, G. 2006. Data Assimilation: The Ensemble Kalman
Filter, Springer
[8] Herrera, J. Huedo, E. Montero, R. S. and Llorente, I. M.
2005. Scientific Programming, vol 12, No. 4. pp 317-331
[9] Avery, P. and Foster, I. 2001. The GriPhyN project: Towards
petascale virtual data grids, technical report
GriPhyN-200115 and http://vdt.cs.wisc.edu
[10] The PacMan documentation and installation guide
http://physics.bu.edu/pacman/htmls
[11] Caskey, P. Murray, M. Perez, J. and Sill, A. 2007. Case
studies in identify management for virtual organizations,
EDUCAUSE Southwest Reg. Conf., Feb 21-23, Austin, TX.
http://www.educause.edu/ir/library/pdf/SWR07058.pdf
[12] The Grid User Management System (GUMS)
https://www.racf.bnl.gov/Facility/GUMS/index.html
[13] Thomas, M. and Boisseau, J. 2003. Building grid computing
portals: The NPACI grid portal toolkit, Grid computing:
making the global infrastructure a reality, Chapter 28,
Berman, F. Fox, G. Thomas, M. Boisseau, J. and Hey, T.
(eds), John Wiley and Sons, Ltd, Chichester
[14] Open Ticket Request System http://otrs.org
[15] The MoinMoin Wiki Engine
http://moinmoin.wikiwikiweb.de
[16] Vasco, D.W. Yoon, S. and Datta-Gupta, A. 1999. Integrating
dynamic data into high resolution reservoir models using
streamline-based analytic sensitivity coefficients, Society of
Petroleum Engineers (SPE) Journal, 4 (4).
[17] Emanuel, A. S. and Milliken, W. J. 1998. History matching
finite difference models with 3D streamlines, SPE 49000,
Proc of the Annual Technical Conf and Exhibition, Sept
2730, New Orleans, LA.
[18] Nævdal, G. Johnsen, L.M. Aanonsen, S.I. and Vefring, E.H.
2003. Reservoir monitoring and Continuous Model Updating
using Ensemble Kalman Filter, SPE 84372, Proc of the
Annual Technical Conf and Exhibition, Oct 5-8, Denver,
CO.
[19] Jafarpour B. and McLaughlin, D.B. 2007. History matching
with an ensemble Kalman filter and discrete cosine
parameterization, SPE 108761, Proc of the Annual Technical
Conf and Exhibition, Nov 11-14, Anaheim, CA
[20] Li, G. and Reynolds, A. C. 2007. An iterative ensemble
Kalman filter for data assimilation, SPE 109808, Proc of the
SPE Annual Technical Conf and Exhibition, Nov 11-14,
Anaheim, CA
[21] Arroyo-Negrete, E. Devagowda, D. Datta-Gupta, A. 2006.
Streamline assisted ensemble Kalman filter for rapid and
continuous reservoir model updating. Proc of the Int. Oil &
Gas Conf and Exhibition, SPE 104255, Dec 5-7, China
[22] ECLIPSE Reservoir Engineering Software
http://www.slb.com/content/services/software/reseng/index.a
sp | pooling license;grid-enabling;ensemble kalman filter;and gridway;cyberinfrastructure development project;tigre grid computing environment;grid computing;hydrocarbon reservoir simulation;gridway metascheduler;enkf;datum assimilation methodology;high performance computing;tigre;energy exploration;tigre grid middleware;strategic application area;reservoir model |
train_C-44 | MSP: Multi-Sequence Positioning of Wireless Sensor Nodes∗ | Wireless Sensor Networks have been proposed for use in many location-dependent applications. Most of these need to identify the locations of wireless sensor nodes, a challenging task because of the severe constraints on cost, energy and effective range of sensor devices. To overcome limitations in existing solutions, we present a Multi-Sequence Positioning (MSP) method for large-scale stationary sensor node localization in outdoor environments. The novel idea behind MSP is to reconstruct and estimate two-dimensional location information for each sensor node by processing multiple one-dimensional node sequences, easily obtained through loosely guided event distribution. Starting from a basic MSP design, we propose four optimizations, which work together to increase the localization accuracy. We address several interesting issues, such as incomplete (partial) node sequences and sequence flip, found in the Mirage test-bed we built. We have evaluated the MSP system through theoretical analysis, extensive simulation as well as two physical systems (an indoor version with 46 MICAz motes and an outdoor version with 20 MICAz motes). This evaluation demonstrates that MSP can achieve an accuracy within one foot, requiring neither additional costly hardware on sensor nodes nor precise event distribution. It also provides a nice tradeoff between physical cost (anchors) and soft cost (events), while maintaining localization accuracy. | 1 Introduction
Although Wireless Sensor Networks (WSN) have shown
promising prospects in various applications [5], researchers
still face several challenges for massive deployment of such
networks. One of these is to identify the location of
individual sensor nodes in outdoor environments. Because of
unpredictable flow dynamics in airborne scenarios, it is not currently
feasible to localize sensor nodes during massive UVA-based
deployment. On the other hand, geometric information is
indispensable in these networks, since users need to know where
events of interest occur (e.g., the location of intruders or of a
bomb explosion).
Previous research on node localization falls into two
categories: range-based approaches and range-free approaches.
Range-based approaches [13, 17, 19, 24] compute per-node
location information iteratively or recursively based on
measured distances among target nodes and a few anchors which
precisely know their locations. These approaches generally
require costly hardware (e.g., GPS) and have limited
effective range due to energy constraints (e.g., ultrasound-based
TDOA [3, 17]). Although range-based solutions can be
suitably used in small-scale indoor environments, they are
considered less cost-effective for large-scale deployments. On the
other hand, range-free approaches [4, 8, 10, 13, 14, 15] do not
require accurate distance measurements, but localize the node
based on network connectivity (proximity) information.
Unfortunately, since wireless connectivity is highly influenced by the
environment and hardware calibration, existing solutions fail
to deliver encouraging empirical results, or require substantial
survey [2] and calibration [24] on a case-by-case basis.
Realizing the impracticality of existing solutions for the
large-scale outdoor environment, researchers have recently
proposed solutions (e.g., Spotlight [20] and Lighthouse [18])
for sensor node localization using the spatiotemporal
correlation of controlled events (i.e., inferring nodes" locations based
on the detection time of controlled events). These solutions
demonstrate that long range and high accuracy localization can
be achieved simultaneously with little additional cost at
sensor nodes. These benefits, however, come along with an
implicit assumption that the controlled events can be precisely
distributed to a specified location at a specified time. We argue
that precise event distribution is difficult to achieve, especially
at large scale when terrain is uneven, the event distribution
device is not well calibrated and its position is difficult to
maintain (e.g., the helicopter-mounted scenario in [20]).
To address these limitations in current approaches, in this
paper we present a multi-sequence positioning (MSP) method
15
for large-scale stationary sensor node localization, in
deployments where an event source has line-of-sight to all sensors.
The novel idea behind MSP is to estimate each sensor node"s
two-dimensional location by processing multiple easy-to-get
one-dimensional node sequences (e.g., event detection order)
obtained through loosely-guided event distribution.
This design offers several benefits. First, compared to a
range-based approach, MSP does not require additional costly
hardware. It works using sensors typically used by sensor
network applications, such as light and acoustic sensors, both of
which we specifically consider in this work. Second, compared
to a range-free approach, MSP needs only a small number of
anchors (theoretically, as few as two), so high accuracy can be
achieved economically by introducing more events instead of
more anchors. And third, compared to Spotlight, MSP does not
require precise and sophisticated event distribution, an
advantage that significantly simplifies the system design and reduces
calibration cost.
This paper offers the following additional intellectual
contributions:
• We are the first to localize sensor nodes using the concept
of node sequence, an ordered list of sensor nodes, sorted
by the detection time of a disseminated event. We
demonstrate that making full use of the information embedded
in one-dimensional node sequences can significantly
improve localization accuracy. Interestingly, we discover
that repeated reprocessing of one-dimensional node
sequences can further increase localization accuracy.
• We propose a distribution-based location estimation
strategy that obtains the final location of sensor nodes using
the marginal probability of joint distribution among
adjacent nodes within the sequence. This new algorithm
outperforms the widely adopted Centroid estimation [4, 8].
• To the best of our knowledge, this is the first work to
improve the localization accuracy of nodes by adaptive
events. The generation of later events is guided by
localization results from previous events.
• We evaluate line-based MSP on our new Mirage test-bed,
and wave-based MSP in outdoor environments. Through
system implementation, we discover and address several
interesting issues such as partial sequence and sequence
flips. To reveal MSP performance at scale, we provide
analytic results as well as a complete simulation study.
All the simulation and implementation code is available
online at http://www.cs.umn.edu/∼zhong/MSP.
The rest of the paper is organized as follows. Section 2
briefly surveys the related work. Section 3 presents an
overview of the MSP localization system. In sections 4 and 5,
basic MSP and four advanced processing methods are
introduced. Section 6 describes how MSP can be applied in a wave
propagation scenario. Section 7 discusses several
implementation issues. Section 8 presents simulation results, and Section 9
reports an evaluation of MSP on the Mirage test-bed and an
outdoor test-bed. Section 10 concludes the paper.
2 Related Work
Many methods have been proposed to localize wireless
sensor devices in the open air. Most of these can be
classified into two categories: range-based and range-free
localization. Range-based localization systems, such as GPS [23],
Cricket [17], AHLoS [19], AOA [16], Robust
Quadrilaterals [13] and Sweeps [7], are based on fine-grained
point-topoint distance estimation or angle estimation to identify
pernode location. Constraints on the cost, energy and hardware
footprint of each sensor node make these range-based
methods undesirable for massive outdoor deployment. In addition,
ranging signals generated by sensor nodes have a very limited
effective range because of energy and form factor concerns.
For example, ultrasound signals usually effectively propagate
20-30 feet using an on-board transmitter [17]. Consequently,
these range-based solutions require an undesirably high
deployment density. Although the received signal strength
indicator (RSSI) related [2, 24] methods were once considered
an ideal low-cost solution, the irregularity of radio
propagation [26] seriously limits the accuracy of such systems. The
recently proposed RIPS localization system [11] superimposes
two RF waves together, creating a low-frequency envelope that
can be accurately measured. This ranging technique performs
very well as long as antennas are well oriented and
environmental factors such as multi-path effects and background noise
are sufficiently addressed.
Range-free methods don"t need to estimate or measure
accurate distances or angles. Instead, anchors or controlled-event
distributions are used for node localization. Range-free
methods can be generally classified into two types: anchor-based
and anchor-free solutions.
• For anchor-based solutions such as Centroid [4], APIT
[8], SeRLoc [10], Gradient [13] , and APS [15], the main
idea is that the location of each node is estimated based on
the known locations of the anchor nodes. Different anchor
combinations narrow the areas in which the target nodes
can possibly be located. Anchor-based solutions normally
require a high density of anchor nodes so as to achieve
good accuracy. In practice, it is desirable to have as few
anchor nodes as possible so as to lower the system cost.
• Anchor-free solutions require no anchor nodes. Instead,
external event generators and data processing platforms
are used. The main idea is to correlate the event detection
time at a sensor node with the known space-time
relationship of controlled events at the generator so that detection
time-stamps can be mapped into the locations of sensors.
Spotlight [20] and Lighthouse [18] work in this fashion.
In Spotlight [20], the event distribution needs to be
precise in both time and space. Precise event distribution
is difficult to achieve without careful calibration,
especially when the event-generating devices require certain
mechanical maneuvers (e.g., the telescope mount used in
Spotlight). All these increase system cost and reduce
localization speed. StarDust [21], which works much faster,
uses label relaxation algorithms to match light spots
reflected by corner-cube retro-reflectors (CCR) with sensor
nodes using various constraints. Label relaxation
algorithms converge only when a sufficient number of robust
constraints are obtained. Due to the environmental impact
on RF connectivity constraints, however, StarDust is less
accurate than Spotlight.
In this paper, we propose a balanced solution that avoids
the limitations of both anchor-based and anchor-free solutions.
Unlike anchor-based solutions [4, 8], MSP allows a flexible
tradeoff between the physical cost (anchor nodes) with the soft
16
1
A
B
2
3
4
5
Target nodeAnchor node
1A 5 3 B2 4
1 B2 5A 43
1A25B4 3
1 52 AB 4 3
1
2
3
5
4
(b)
(c)(d)
(a)
Event 1
Node Sequence generated by event 1
Event 3
Node Sequence generated by event 2
Node Sequence generated by event 3
Node Sequence generated by event 4
Event 2 Event 4
Figure 1. The MSP System Overview
cost (localization events). MSP uses only a small number of
anchors (theoretically, as few as two). Unlike anchor-free
solutions, MSP doesn"t need to maintain rigid time-space
relationships while distributing events, which makes system design
simpler, more flexible and more robust to calibration errors.
3 System Overview
MSP works by extracting relative location information from
multiple simple one-dimensional orderings of nodes.
Figure 1(a) shows a layout of a sensor network with anchor nodes
and target nodes. Target nodes are defined as the nodes to be
localized. Briefly, the MSP system works as follows. First,
events are generated one at a time in the network area (e.g.,
ultrasound propagations from different locations, laser scans
with diverse angles). As each event propagates, as shown in
Figure 1(a), each node detects it at some particular time
instance. For a single event, we call the ordering of nodes, which
is based on the sequential detection of the event, a node
sequence. Each node sequence includes both the targets and the
anchors as shown in Figure 1(b). Second, a multi-sequence
processing algorithm helps to narrow the possible location of
each node to a small area (Figure 1(c)). Finally, a
distributionbased estimation method estimates the exact location of each
sensor node, as shown in Figure 1(d).
Figure 1 shows that the node sequences can be obtained
much more economically than accurate pair-wise distance
measurements between target nodes and anchor nodes via
ranging methods. In addition, this system does not require a rigid
time-space relationship for the localization events, which is
critical but hard to achieve in controlled event distribution
scenarios (e.g., Spotlight [20]).
For the sake of clarity in presentation, we present our system
in two cases:
• Ideal Case, in which all the node sequences obtained
from the network are complete and correct, and nodes are
time-synchronized [12, 9].
• Realistic Deployment, in which (i) node sequences can
be partial (incomplete), (ii) elements in sequences could
flip (i.e., the order obtained is reversed from reality), and
(iii) nodes are not time-synchronized.
To introduce the MSP algorithm, we first consider a simple
straight-line scan scenario. Then, we describe how to
implement straight-line scans as well as other event types, such as
sound wave propagation.
1
A
2
3
4
5
B
C
6
7
8
9
Straight-line Scan 1
Straight-lineScan2
8
1
5 A
6
C
4
3
7
2
B
9
3
1
C 5
9
2 A 4 6
B
7 8
Target node
Anchor node
Figure 2. Obtaining Multiple Node Sequences
4 Basic MSP
Let us consider a sensor network with N target nodes and
M anchor nodes randomly deployed in an area of size S. The
top-level idea for basic MSP is to split the whole sensor
network area into small pieces by processing node sequences.
Because the exact locations of all the anchors in a node sequence
are known, all the nodes in this sequence can be divided into
O(M +1) parts in the area.
In Figure 2, we use numbered circles to denote target nodes
and numbered hexagons to denote anchor nodes. Basic MSP
uses two straight lines to scan the area from different directions,
treating each scan as an event. All the nodes react to the event
sequentially generating two node sequences. For vertical scan
1, the node sequence is (8,1,5,A,6,C,4,3,7,2,B,9), as shown
outside the right boundary of the area in Figure 2; for
horizontal scan 2, the node sequence is (3,1,C,5,9,2,A,4,6,B,7,8),
as shown under the bottom boundary of the area in Figure 2.
Since the locations of the anchor nodes are available, the
anchor nodes in the two node sequences actually split the area
vertically and horizontally into 16 parts, as shown in Figure 2.
To extend this process, suppose we have M anchor nodes and
perform d scans from different angles, obtaining d node
sequences and dividing the area into many small parts.
Obviously, the number of parts is a function of the number of
anchors M, the number of scans d, the anchors" location as well as
the slop k for each scan line. According to the pie-cutting
theorem [22], the area can be divided into O(M2d2) parts. When
M and d are appropriately large, the polygon for each target
node may become sufficiently small so that accurate
estimation can be achieved. We emphasize that accuracy is affected
not only by the number of anchors M, but also by the number
of events d. In other words, MSP provides a tradeoff between
the physical cost of anchors and the soft cost of events.
Algorithm 1 depicts the computing architecture of basic
MSP. Each node sequence is processed within line 1 to 8. For
each node, GetBoundaries() in line 5 searches for the
predecessor and successor anchors in the sequence so as to
determine the boundaries of this node. Then in line 6 UpdateMap()
shrinks the location area of this node according to the newly
obtained boundaries. After processing all sequences, Centroid
Estimation (line 11) set the center of gravity of the final
polygon as the estimated location of the target node.
Basic MSP only makes use of the order information
between a target node and the anchor nodes in each sequence.
Actually, we can extract much more location information from
17
Algorithm 1 Basic MSP Process
Output: The estimated location of each node.
1: repeat
2: GetOneUnprocessedSeqence();
3: repeat
4: GetOneNodeFromSequenceInOrder();
5: GetBoundaries();
6: UpdateMap();
7: until All the target nodes are updated;
8: until All the node sequences are processed;
9: repeat
10: GetOneUnestimatedNode();
11: CentroidEstimation();
12: until All the target nodes are estimated;
each sequence. Section 5 will introduce advanced MSP, in
which four novel optimizations are proposed to improve the
performance of MSP significantly.
5 Advanced MSP
Four improvements to basic MSP are proposed in this
section. The first three improvements do not need additional
sensing and communication in the networks but require only
slightly more off-line computation. The objective of all these
improvements is to make full use of the information embedded
in the node sequences. The results we have obtained
empirically indicate that the implementation of the first two methods
can dramatically reduce the localization error, and that the third
and fourth methods are helpful for some system deployments.
5.1 Sequence-Based MSP
As shown in Figure 2, each scan line and M anchors, splits
the whole area into M + 1 parts. Each target node falls into
one polygon shaped by scan lines. We noted that in basic MSP,
only the anchors are used to narrow down the polygon of each
target node, but actually there is more information in the node
sequence that we can made use of.
Let"s first look at a simple example shown in Figure 3. The
previous scans narrow the locations of target node 1 and node
2 into two dashed rectangles shown in the left part of Figure 3.
Then a new scan generates a new sequence (1, 2). With
knowledge of the scan"s direction, it is easy to tell that node 1 is
located to the left of node 2. Thus, we can further narrow the
location area of node 2 by eliminating the shaded part of node
2"s rectangle. This is because node 2 is located on the right of
node 1 while the shaded area is outside the lower boundary of
node 1. Similarly, the location area of node 1 can be narrowed
by eliminating the shaded part out of node 2"s right boundary.
We call this procedure sequence-based MSP which means that
the whole node sequence needs to be processed node by node
in order. Specifically, sequence-based MSP follows this exact
processing rule:
1
2
1 2
1
2
Lower boundary of 1 Upper boundary of 1
Lower boundary of 2 Upper boundary of 2
New sequence
New upper boundary of 1
New Lower boundary of 2
EventPropagation
Figure 3. Rule Illustration in Sequence Based MSP
Algorithm 2 Sequence-Based MSP Process
Output: The estimated location of each node.
1: repeat
2: GetOneUnprocessedSeqence();
3: repeat
4: GetOneNodeByIncreasingOrder();
5: ComputeLowbound();
6: UpdateMap();
7: until The last target node in the sequence;
8: repeat
9: GetOneNodeByDecreasingOrder();
10: ComputeUpbound();
11: UpdateMap();
12: until The last target node in the sequence;
13: until All the node sequences are processed;
14: repeat
15: GetOneUnestimatedNode();
16: CentroidEstimation();
17: until All the target nodes are estimated;
Elimination Rule: Along a scanning direction, the lower
boundary of the successor"s area must be equal to or larger
than the lower boundary of the predecessor"s area, and the
upper boundary of the predecessor"s area must be equal to or
smaller than the upper boundary of the successor"s area.
In the case of Figure 3, node 2 is the successor of node 1,
and node 1 is the predecessor of node 2. According to the
elimination rule, node 2"s lower boundary cannot be smaller
than that of node 1 and node 1"s upper boundary cannot exceed
node 2"s upper boundary.
Algorithm 2 illustrates the pseudo code of sequence-based
MSP. Each node sequence is processed within line 3 to 13. The
sequence processing contains two steps:
Step 1 (line 3 to 7): Compute and modify the lower
boundary for each target node by increasing order in the node
sequence. Each node"s lower boundary is determined by the
lower boundary of its predecessor node in the sequence, thus
the processing must start from the first node in the sequence
and by increasing order. Then update the map according to the
new lower boundary.
Step 2 (line 8 to 12): Compute and modify the upper
boundary for each node by decreasing order in the node sequence.
Each node"s upper boundary is determined by the upper
boundary of its successor node in the sequence, thus the processing
must start from the last node in the sequence and by
decreasing order. Then update the map according to the new upper
boundary.
After processing all the sequences, for each node, a polygon
bounding its possible location has been found. Then,
center-ofgravity-based estimation is applied to compute the exact
location of each node (line 14 to 17).
An example of this process is shown in Figure 4. The third
scan generates the node sequence (B,9,2,7,4,6,3,8,C,A,5,1). In
addition to the anchor split lines, because nodes 4 and 7 come
after node 2 in the sequence, node 4 and 7"s polygons could
be narrowed according to node 2"s lower boundary (the lower
right-shaded area); similarly, the shaded area in node 2"s
rectangle could be eliminated since this part is beyond node 7"s
upper boundary indicated by the dotted line. Similar
eliminating can be performed for node 3 as shown in the figure.
18
1
A
2
3
4
5
B
C
6
7
8
9
Straight-line Scan 1
Straight-lineScan2
Straight-line Scan 3
Target node
Anchor node
Figure 4. Sequence-Based MSP Example
1
A
2
3
4
5
B
C
6
7
8
9
Straight-line Scan 1
Straight-lineScan2
Straight-line Scan 3
Reprocessing Scan 1
Target node
Anchor node
Figure 5. Iterative MSP: Reprocessing Scan 1
From above, we can see that the sequence-based MSP
makes use of the information embedded in every sequential
node pair in the node sequence. The polygon boundaries of
the target nodes obtained in prior could be used to further split
other target nodes" areas. Our evaluation in Sections 8 and 9
shows that sequence-based MSP considerably enhances system
accuracy.
5.2 Iterative MSP
Sequence-based MSP is preferable to basic MSP because it
extracts more information from the node sequence. In fact,
further useful information still remains! In sequence-based MSP,
a sequence processed later benefits from information produced
by previously processed sequences (e.g., the third scan in
Figure 5). However, the first several sequences can hardly benefit
from other scans in this way. Inspired by this phenomenon,
we propose iterative MSP. The basic idea of iterative MSP is
to process all the sequences iteratively several times so that the
processing of each single sequence can benefit from the results
of other sequences.
To illustrate the idea more clearly, Figure 4 shows the results
of three scans that have provided three sequences. Now if we
process the sequence (8,1,5,A,6,C,4,3,7,2,B,9) obtained from
scan 1 again, we can make progress, as shown in Figure 5.
The reprocessing of the node sequence 1 provides information
in the way an additional vertical scan would. From
sequencebased MSP, we know that the upper boundaries of nodes 3 and
4 along the scan direction must not extend beyond the upper
boundary of node 7, therefore the grid parts can be eliminated
(a) Central of Gravity (b) Joint Distribution
1 2
2
1 1
2
1
2 2
1
1 2
2
1 1
2
Figure 6. Example of Joint Distribution Estimation
…...
vm
ap[0]
vm
ap[1]
vm
ap[2]
vm
ap[3]
Combine
m
ap
Figure 7. Idea of DBE MSP for Each Node
for the nodes 3 and node 4, respectively, as shown in Figure 5.
From this example, we can see that iterative processing of the
sequence could help further shrink the polygon of each target
node, and thus enhance the accuracy of the system.
The implementation of iterative MSP is straightforward:
process all the sequences multiple times using sequence-based
MSP. Like sequence-based MSP, iterative MSP introduces no
additional event cost. In other words, reprocessing does not
actually repeat the scan physically. Evaluation results in
Section 8 will show that iterative MSP contributes noticeably to
a lower localization error. Empirical results show that after 5
iterations, improvements become less significant. In summary,
iterative processing can achieve better performance with only
a small computation overhead.
5.3 Distribution-Based Estimation
After determining the location area polygon for each node,
estimation is needed for a final decision. Previous research
mostly applied the Center of Gravity (COG) method [4] [8]
[10] which minimizes average error. If every node is
independent of all others, COG is the statistically best solution. In
MSP, however, each node may not be independent. For
example, two neighboring nodes in a certain sequence could have
overlapping polygon areas. In this case, if the marginal
probability of joint distribution is used for estimation, better
statistical results are achieved.
Figure 6 shows an example in which node 1 and node 2 are
located in the same polygon. If COG is used, both nodes are
localized at the same position (Figure 6(a)). However, the node
sequences obtained from two scans indicate that node 1 should
be to the left of and above node 2, as shown in Figure 6(b).
The high-level idea of distribution-based estimation
proposed for MSP, which we call DBE MSP, is illustrated in
Figure 7. The distributions of each node under the ith scan (for the
ith node sequence) are estimated in node.vmap[i], which is a
data structure for remembering the marginal distribution over
scan i. Then all the vmaps are combined to get a single map
and weighted estimation is used to obtain the final location.
For each scan, all the nodes are sorted according to the gap,
which is the diameter of the polygon along the direction of the
scan, to produce a second, gap-based node sequence. Then,
the estimation starts from the node with the smallest gap. This
is because it is statistically more accurate to assume a uniform
distribution of the node with smaller gap. For each node
processed in order from the gap-based node sequence, either if
19
Pred. node"s area
Predecessor node exists:
conditional distribution
based on pred. node"s area
Alone: Uniformly Distributed
Succ. node"s area
Successor node exists:
conditional distribution
based on succ. node"s area
Succ. node"s area
Both predecessor and successor
nodes exist: conditional distribution
based on both of them
Pred. node"s area
Figure 8. Four Cases in DBE Process
no neighbor node in the original event-based node sequence
shares an overlapping area, or if the neighbors have not been
processed due to bigger gaps, a uniform distribution Uniform()
is applied to this isolated node (the Alone case in Figure 8).
If the distribution of its neighbors sharing overlapped areas has
been processed, we calculate the joint distribution for the node.
As shown in Figure 8, there are three possible cases
depending on whether the distribution of the overlapping predecessor
and/or successor nodes have/has already been estimated.
The estimation"s strategy of starting from the most accurate
node (smallest gap node) reduces the problem of estimation
error propagation. The results in the evaluation section indicate
that applying distribution-based estimation could give
statistically better results.
5.4 Adaptive MSP
So far, all the enhancements to basic MSP focus on
improving the multi-sequence processing algorithm given a fixed set
of scan directions. All these enhancements require only more
computing time without any overhead to the sensor nodes.
Obviously, it is possible to have some choice and optimization on
how events are generated. For example, in military situations,
artillery or rocket-launched mini-ultrasound bombs can be used
for event generation at some selected locations. In adaptive
MSP, we carefully generate each new localization event so as
to maximize the contribution of the new event to the refinement
of localization, based on feedback from previous events.
Figure 9 depicts the basic architecture of adaptive MSP.
Through previous localization events, the whole map has been
partitioned into many small location areas. The idea of
adaptive MSP is to generate the next localization event to achieve
best-effort elimination, which ideally could shrink the location
area of individual node as much as possible.
We use a weighted voting mechanism to evaluate candidate
localization events. Every node wants the next event to split its
area evenly, which would shrink the area fast. Therefore, every
node votes for the parameters of the next event (e.g., the scan
angle k of the straight-line scan). Since the area map is
maintained centrally, the vote is virtually done and there is no need
for the real sensor nodes to participate in it. After gathering all
the voting results, the event parameters with the most votes win
the election. There are two factors that determine the weight of
each vote:
• The vote for each candidate event is weighted according
to the diameter D of the node"s location area. Nodes with
bigger location areas speak louder in the voting, because
Map Partitioned by the Localization Events
Diameter of Each
Area
Candidate
Localization Events
Evaluation
Trigger Next
Localization Evet
Figure 9. Basic Architecture of Adaptive MSP
2
3
Diameter D3
1
1
3k
2
3k
3
3k
4
3k
5
3k
6
3k
1
3k 2
3k 3
3k
6
3k4
3k 5
3k
Weight
el
small
i
opt
i
j
ii
j
i
S
S
DkkDfkWeight
arg
),(,()( ⋅=∆=
1
3
opt
k
Target node
Anchor node
Center of Gravity
Node 3's area
Figure 10. Candidate Slops for Node 3 at Anchor 1
overall system error is reduced mostly by splitting the
larger areas.
• The vote for each candidate event is also weighted
according to its elimination efficiency for a location area, which
is defined as how equally in size (or in diameter) an event
can cut an area. In other words, an optimal scan event
cuts an area in the middle, since this cut shrinks the area
quickly and thus reduces localization uncertainty quickly.
Combining the above two aspects, the weight for each vote
is computed according to the following equation (1):
Weight(k
j
i ) = f(Di,△(k
j
i ,k
opt
i )) (1)
k
j
i is node i"s jth supporting parameter for next event
generation; Di is diameter of node i"s location area; △(k
j
i ,k
opt
i ) is the
distance between k
j
i and the optimal parameter k
opt
i for node i,
which should be defined to fit the specific application.
Figure 10 presents an example for node 1"s voting for the
slopes of the next straight-line scan. In the system, there
are a fixed number of candidate slopes for each scan (e.g.,
k1,k2,k3,k4...). The location area of target node 3 is shown
in the figure. The candidate events k1
3,k2
3,k3
3,k4
3,k5
3,k6
3 are
evaluated according to their effectiveness compared to the optimal
ideal event which is shown as a dotted line with appropriate
weights computed according to equation (1). For this
specific example, as is illustrated in the right part of Figure 10,
f(Di,△(k
j
i ,kopt
i )) is defined as the following equation (2):
Weight(kj
i ) = f(Di,△(kj
i ,kopt
i )) = Di ·
Ssmall
Slarge
(2)
Ssmall and Slarge are the sizes of the smaller part and larger
part of the area cut by the candidate line respectively. In this
case, node 3 votes 0 for the candidate lines that do not cross its
area since Ssmall = 0.
We show later that adaptive MSP improves localization
accuracy in WSNs with irregularly shaped deployment areas.
20
5.5 Overhead and MSP Complexity Analysis
This section provides a complexity analysis of the MSP
design. We emphasize that MSP adopts an asymmetric design in
which sensor nodes need only to detect and report the events.
They are blissfully oblivious to the processing methods
proposed in previous sections. In this section, we analyze the
computational cost on the node sequence processing side, where
resources are plentiful.
According to Algorithm 1, the computational complexity of
Basic MSP is O(d · N · S), and the storage space required is
O(N · S), where d is the number of events, N is the number of
target nodes, and S is the area size.
According to Algorithm 2, the computational complexity of
both sequence-based MSP and iterative MSP is O(c·d ·N ·S),
where c is the number of iterations and c = 1 for
sequencebased MSP, and the storage space required is O(N ·S). Both the
computational complexity and storage space are equal within a
constant factor to those of basic MSP.
The computational complexity of the distribution-based
estimation (DBE MSP) is greater. The major overhead comes
from the computation of joint distributions when both
predecessor and successor nodes exit. In order to compute the
marginal probability, MSP needs to enumerate the locations of
the predecessor node and the successor node. For example,
if node A has predecessor node B and successor node C, then
the marginal probability PA(x,y) of node A"s being at location
(x,y) is:
PA(x,y) = ∑
i
∑
j
∑
m
∑
n
1
NB,A,C
·PB(i, j)·PC(m,n) (3)
NB,A,C is the number of valid locations for A satisfying the
sequence (B, A, C) when B is at (i, j) and C is at (m,n);
PB(i, j) is the available probability of node B"s being located
at (i, j); PC(m,n) is the available probability of node C"s
being located at (m,n). A naive algorithm to compute equation
(3) has complexity O(d · N · S3). However, since the marginal
probability indeed comes from only one dimension along the
scanning direction (e.g., a line), the complexity can be reduced
to O(d · N · S1.5) after algorithm optimization. In addition, the
final location areas for every node are much smaller than the
original field S; therefore, in practice, DBE MSP can be
computed much faster than O(d ·N ·S1.5).
6 Wave Propagation Example
So far, the description of MSP has been solely in the
context of straight-line scan. However, we note that MSP is
conceptually independent of how the event is propagated as long
as node sequences can be obtained. Clearly, we can also
support wave-propagation-based events (e.g., ultrasound
propagation, air blast propagation), which are polar coordinate
equivalences of the line scans in the Cartesian coordinate system.
This section illustrates the effects of MSP"s implementation in
the wave propagation-based situation. For easy modelling, we
have made the following assumptions:
• The wave propagates uniformly in all directions,
therefore the propagation has a circle frontier surface. Since
MSP does not rely on an accurate space-time relationship,
a certain distortion in wave propagation is tolerable. If any
directional wave is used, the propagation frontier surface
can be modified accordingly.
1
3
5
9
Target node
Anchor node
Previous Event location
A
2
Center of Gravity
4
8
7
B
6
C
A line of preferred locations for next event
Figure 11. Example of Wave Propagation Situation
• Under the situation of line-of-sight, we allow obstacles to
reflect or deflect the wave. Reflection and deflection are
not problems because each node reacts only to the first
detected event. Those reflected or deflected waves come
later than the line-of-sight waves. The only thing the
system needs to maintain is an appropriate time interval
between two successive localization events.
• We assume that background noise exists, and therefore we
run a band-pass filter to listen to a particular wave
frequency. This reduces the chances of false detection.
The parameter that affects the localization event generation
here is the source location of the event. The different
distances between each node and the event source determine the
rank of each node in the node sequence. Using the node
sequences, the MSP algorithm divides the whole area into many
non-rectangular areas as shown in Figure 11. In this figure,
the stars represent two previous event sources. The previous
two propagations split the whole map into many areas by those
dashed circles that pass one of the anchors. Each node is
located in one of the small areas. Since sequence-based MSP,
iterative MSP and DBE MSP make no assumptions about the
type of localization events and the shape of the area, all three
optimization algorithms can be applied for the wave
propagation scenario.
However, adaptive MSP needs more explanation. Figure 11
illustrates an example of nodes" voting for next event source
locations. Unlike the straight-line scan, the critical parameter
now is the location of the event source, because the distance
between each node and the event source determines the rank of
the node in the sequence. In Figure 11, if the next event breaks
out along/near the solid thick gray line, which perpendicularly
bisects the solid dark line between anchor C and the center of
gravity of node 9"s area (the gray area), the wave would reach
anchor C and the center of gravity of node 9"s area at roughly
the same time, which would relatively equally divide node 9"s
area. Therefore, node 9 prefers to vote for the positions around
the thick gray line.
7 Practical Deployment Issues
For the sake of presentation, until now we have described
MSP in an ideal case where a complete node sequence can be
obtained with accurate time synchronization. In this section
we describe how to make MSP work well under more realistic
conditions.
21
7.1 Incomplete Node Sequence
For diverse reasons, such as sensor malfunction or natural
obstacles, the nodes in the network could fail to detect
localization events. In such cases, the node sequence will not be
complete. This problem has two versions:
• Anchor nodes are missing in the node sequence
If some anchor nodes fail to respond to the localization
events, then the system has fewer anchors. In this case,
the solution is to generate more events to compensate for
the loss of anchors so as to achieve the desired accuracy
requirements.
• Target nodes are missing in the node sequence
There are two consequences when target nodes are
missing. First, if these nodes are still be useful to sensing
applications, they need to use other backup localization
approaches (e.g., Centroid) to localize themselves with help
from their neighbors who have already learned their own
locations from MSP. Secondly, since in advanced MSP
each node in the sequence may contribute to the overall
system accuracy, dropping of target nodes from sequences
could also reduce the accuracy of the localization. Thus,
proper compensation procedures such as adding more
localization events need to be launched.
7.2 Localization without Time Synchronization
In a sensor network without time synchronization support,
nodes cannot be ordered into a sequence using timestamps. For
such cases, we propose a listen-detect-assemble-report
protocol, which is able to function independently without time
synchronization.
listen-detect-assemble-report requires that every node
listens to the channel for the node sequence transmitted from its
neighbors. Then, when the node detects the localization event,
it assembles itself into the newest node sequence it has heard
and reports the updated sequence to other nodes. Figure 12
(a) illustrates an example for the listen-detect-assemble-report
protocol. For simplicity, in this figure we did not differentiate
the target nodes from anchor nodes. A solid line between two
nodes stands for a communication link. Suppose a straight line
scans from left to right. Node 1 detects the event, and then it
broadcasts the sequence (1) into the network. Node 2 and node
3 receive this sequence. When node 2 detects the event, node
2 adds itself into the sequence and broadcasts (1, 2). The
sequence propagates in the same direction with the scan as shown
in Figure 12 (a). Finally, node 6 obtains a complete sequence
(1,2,3,5,7,4,6).
In the case of ultrasound propagation, because the event
propagation speed is much slower than that of radio, the
listendetect-assemble-report protocol can work well in a situation
where the node density is not very high. For instance, if the
distance between two nodes along one direction is 10 meters,
the 340m/s sound needs 29.4ms to propagate from one node
to the other. While normally the communication data rate is
250Kbps in the WSN (e.g., CC2420 [1]), it takes only about
2 ∼ 3 ms to transmit an assembled packet for one hop.
One problem that may occur using the
listen-detectassemble-report protocol is multiple partial sequences as
shown in Figure 12 (b). Two separate paths in the network may
result in two sequences that could not be further combined. In
this case, since the two sequences can only be processed as
separate sequences, some order information is lost. Therefore the
1,2,5,4
1,3,7,4
1,2,3,5 1,2,3,5,7,4
1,2,3,5,7
1,2,3,5
1,3
1,2
1
2
3
5
7
4
6
1
1
1,3 1,2,3,5,7,4,6
1,2,5
1,3,7
1,3
1,2
1
2
3
5
7
4
6
1
1
1,3,7,4,6
1,2,5,4,6
(a)
(b)
(c)
1,3,2,5 1,3,2,5,7,4
1,3,2,5,7
1,3,2,5
1,3
1,2
1
2
3
5
7
4
6
1
1
1,3 1,3,2,5,7,4,6
Event Propagation
Event Propagation
Event Propagation
Figure 12. Node Sequence without Time Synchronization
accuracy of the system would decrease.
The other problem is the sequence flip problem. As shown
in Figure 12 (c), because node 2 and node 3 are too close to
each other along the scan direction, they detect the scan
almost simultaneously. Due to the uncertainty such as media
access delay, two messages could be transmitted out of order.
For example, if node 3 sends out its report first, then the order
of node 2 and node 3 gets flipped in the final node sequence.
The sequence flip problem would appear even in an accurately
synchronized system due to random jitter in node detection if
an event arrives at multiple nodes almost simultaneously. A
method addressing the sequence flip is presented in the next
section.
7.3 Sequence Flip and Protection Band
Sequence flip problems can be solved with and without
time synchronization. We firstly start with a scenario
applying time synchronization. Existing solutions for time
synchronization [12, 6] can easily achieve sub-millisecond-level
accuracy. For example, FTSP [12] achieves 16.9µs (microsecond)
average error for a two-node single-hop case. Therefore, we
can comfortably assume that the network is synchronized with
maximum error of 1000µs. However, when multiple nodes are
located very near to each other along the event propagation
direction, even when time synchronization with less than 1ms
error is achieved in the network, sequence flip may still occur.
For example, in the sound wave propagation case, if two nodes
are less than 0.34 meters apart, the difference between their
detection timestamp would be smaller than 1 millisecond.
We find that sequence flip could not only damage system
accuracy, but also might cause a fatal error in the MSP algorithm.
Figure 13 illustrates both detrimental results. In the left side of
Figure 13(a), suppose node 1 and node 2 are so close to each
other that it takes less than 0.5ms for the localization event to
propagate from node 1 to node 2. Now unfortunately, the node
sequence is mistaken to be (2,1). So node 1 is expected to be
located to the right of node 2, such as at the position of the
dashed node 1. According to the elimination rule in
sequencebased MSP, the left part of node 1"s area is cut off as shown in
the right part of Figure 13(a). This is a potentially fatal error,
because node 1 is actually located in the dashed area which has
been eliminated by mistake. During the subsequent
eliminations introduced by other events, node 1"s area might be cut off
completely, thus node 1 could consequently be erased from the
map! Even in cases where node 1 still survives, its area actually
does not cover its real location.
22
1
2
12
2
Lower boundary of 1 Upper boundary of 1
Flipped Sequence Fatal Elimination Error
EventPropagation
1 1
Fatal Error
1
1
2
12
2
Lower boundary of 1 Upper boundary of 1
Flipped Sequence Safe Elimination
EventPropagation
1 1
New lower boundary of 1
1
B
(a)
(b)
B: Protection band
Figure 13. Sequence Flip and Protection Band
Another problem is not fatal but lowers the localization
accuracy. If we get the right node sequence (1,2), node 1 has a
new upper boundary which can narrow the area of node 1 as in
Figure 3. Due to the sequence flip, node 1 loses this new upper
boundary.
In order to address the sequence flip problem, especially to
prevent nodes from being erased from the map, we propose
a protection band compensation approach. The basic idea of
protection band is to extend the boundary of the location area
a little bit so as to make sure that the node will never be erased
from the map. This solution is based on the fact that nodes
have a high probability of flipping in the sequence if they are
near to each other along the event propagation direction. If
two nodes are apart from each other more than some distance,
say, B, they rarely flip unless the nodes are faulty. The width
of a protection band B, is largely determined by the maximum
error in system time synchronization and the localization event
propagation speed.
Figure 13(b) presents the application of the protection band.
Instead of eliminating the dashed part in Figure 13(a) for node
1, the new lower boundary of node 1 is set by shifting the
original lower boundary of node 2 to the left by distance B. In this
case, the location area still covers node 1 and protects it from
being erased. In a practical implementation, supposing that the
ultrasound event is used, if the maximum error of system time
synchronization is 1ms, two nodes might flip with high
probability if the timestamp difference between the two nodes is
smaller than or equal to 1ms. Accordingly, we set the
protection band B as 0.34m (the distance sound can propagate within
1 millisecond). By adding the protection band, we reduce the
chances of fatal errors, although at the cost of localization
accuracy. Empirical results obtained from our physical test-bed
verified this conclusion.
In the case of using the listen-detect-assemble-report
protocol, the only change we need to make is to select the protection
band according to the maximum delay uncertainty introduced
by the MAC operation and the event propagation speed. To
bound MAC delay at the node side, a node can drop its report
message if it experiences excessive MAC delay. This converts
the sequence flip problem to the incomplete sequence problem,
which can be more easily addressed by the method proposed in
Section 7.1.
8 Simulation Evaluation
Our evaluation of MSP was conducted on three platforms:
(i) an indoor system with 46 MICAz motes using straight-line
scan, (ii) an outdoor system with 20 MICAz motes using sound
wave propagation, and (iii) an extensive simulation under
various kinds of physical settings.
In order to understand the behavior of MSP under
numerous settings, we start our evaluation with simulations.
Then, we implemented basic MSP and all the advanced
MSP methods for the case where time synchronization is
available in the network. The simulation and
implementation details are omitted in this paper due to space
constraints, but related documents [25] are provided online at
http://www.cs.umn.edu/∼zhong/MSP. Full implementation and
evaluation of system without time synchronization are yet to be
completed in the near future.
In simulation, we assume all the node sequences are perfect
so as to reveal the performance of MSP achievable in the
absence of incomplete node sequences or sequence flips. In our
simulations, all the anchor nodes and target nodes are assumed
to be deployed uniformly. The mean and maximum errors are
averaged over 50 runs to obtain high confidence. For legibility
reasons, we do not plot the confidence intervals in this paper.
All the simulations are based on the straight-line scan example.
We implement three scan strategies:
• Random Scan: The slope of the scan line is randomly
chosen at each time.
• Regular Scan: The slope is predetermined to rotate
uniformly from 0 degree to 180 degrees. For example, if the
system scans 6 times, then the scan angles would be: 0,
30, 60, 90, 120, and 150.
• Adaptive Scan: The slope of each scan is determined
based on the localization results from previous scans.
We start with basic MSP and then demonstrate the
performance improvements one step at a time by adding (i)
sequencebased MSP, (ii) iterative MSP, (iii) DBE MSP and (iv) adaptive
MSP.
8.1 Performance of Basic MSP
The evaluation starts with basic MSP, where we compare the
performance of random scan and regular scan under different
configurations. We intend to illustrate the impact of the number
of anchors M, the number of scans d, and target node density
(number of target nodes N in a fixed-size region) on the
localization error. Table 1 shows the default simulation parameters.
The error of each node is defined as the distance between the
estimated location and the real position. We note that by
default we only use three anchors, which is considerably fewer
than existing range-free solutions [8, 4].
Impact of the Number of Scans: In this experiment, we
compare regular scan with random scan under a different number
of scans from 3 to 30 in steps of 3. The number of anchors
Table 1. Default Configuration Parameters
Parameter Description
Field Area 200×200 (Grid Unit)
Scan Type Regular (Default)/Random Scan
Anchor Number 3 (Default)
Scan Times 6 (Default)
Target Node Number 100 (Default)
Statistics Error Mean/Max
Random Seeds 50 runs
23
0 5 10 15 20 25 30
0
10
20
30
40
50
60
70
80
90
Mean Error and Max Error VS Scan Time
Scan Time
Error Max Error of Random Scan
Max Error of Regular Scan
Mean Error of Random Scan
Mean Error of Regular Scan
(a) Error vs. Number of Scans
0 5 10 15 20 25 30
0
10
20
30
40
50
60
Mean Error and Max Error VS Anchor Number
Anchor Number
Error
Max Error of Random Scan
Max Error of Regular Scan
Mean Error of Random Scan
Mean Error of Regular Scan
(b) Error vs. Anchor Number
0 50 100 150 200
10
20
30
40
50
60
70
Mean Error and Max Error VS Target Node Number
Target Node Number
Error
Max Error of Random Scan
Max Error of Regular Scan
Mean Error of Random Scan
Mean Error of Regular Scan
(c) Error vs. Number of Target Nodes
Figure 14. Evaluation of Basic MSP under Random and Regular Scans
0 5 10 15 20 25 30
0
10
20
30
40
50
60
70
Basic MSP VS Sequence Based MSP II
Scan Time
Error
Max Error of Basic MSP
Max Error of Seq MSP
Mean Error of Basic MSP
Mean Error of Seq MSP
(a) Error vs. Number of Scans
0 5 10 15 20 25 30
0
5
10
15
20
25
30
35
40
45
50
Basic MSP VS Sequence Based MSP I
Anchor Number
Error
Max Error of Basic MSP
Max Error of Seq MSP
Mean Error of Basic MSP
Mean Error of Seq MSP
(b) Error vs. Anchor Number
0 50 100 150 200
5
10
15
20
25
30
35
40
45
50
55
Basic MSP VS Sequence Based MSP III
Target Node Number
Error
Max Error of Basic MSP
Max Error of Seq MSP
Mean Error of Basic MSP
Mean Error of Seq MSP
(c) Error vs. Number of Target Nodes
Figure 15. Improvements of Sequence-Based MSP over Basic MSP
is 3 by default. Figure 14(a) indicates the following: (i) as
the number of scans increases, the localization error decreases
significantly; for example, localization errors drop more than
60% from 3 scans to 30 scans; (ii) statistically, regular scan
achieves better performance than random scan under identical
number of scans. However, the performance gap reduces as
the number of scans increases. This is expected since a large
number of random numbers converges to a uniform
distribution. Figure 14(a) also demonstrates that MSP requires only
a small number of anchors to perform very well, compared to
existing range-free solutions [8, 4].
Impact of the Number of Anchors: In this experiment, we
compare regular scan with random scan under different
number of anchors from 3 to 30 in steps of 3. The results shown in
Figure 14(b) indicate that (i) as the number of anchor nodes
increases, the localization error decreases, and (ii)
statistically, regular scan obtains better results than random scan with
identical number of anchors. By combining Figures 14(a)
and 14(b), we can conclude that MSP allows a flexible tradeoff
between physical cost (anchor nodes) and soft cost
(localization events).
Impact of the Target Node Density: In this experiment, we
confirm that the density of target nodes has no impact on the
accuracy, which motivated the design of sequence-based MSP.
In this experiment, we compare regular scan with random scan
under different number of target nodes from 10 to 190 in steps
of 20. Results in Figure 14(c) show that mean localization
errors remain constant across different node densities. However,
when the number of target nodes increases, the average
maximum error increases.
Summary: From the above experiments, we can conclude that
in basic MSP, regular scan are better than random scan under
different numbers of anchors and scan events. This is because
regular scans uniformly eliminate the map from different
directions, while random scans would obtain sequences with
redundant overlapping information, if two scans choose two similar
scanning slopes.
8.2 Improvements of Sequence-Based MSP
This section evaluates the benefits of exploiting the order
information among target nodes by comparing sequence-based
MSP with basic MSP. In this and the following sections,
regular scan is used for straight-line scan event generation. The
purpose of using regular scan is to keep the scan events and
the node sequences identical for both sequence-based MSP and
basic MSP, so that the only difference between them is the
sequence processing procedure.
Impact of the Number of Scans: In this experiment, we
compare sequence-based MSP with basic MSP under different
number of scans from 3 to 30 in steps of 3. Figure 15(a)
indicates significant performance improvement in sequence-based
MSP over basic MSP across all scan settings, especially when
the number of scans is large. For example, when the number
of scans is 30, errors in sequence-based MSP are about 20%
of that of basic MSP. We conclude that sequence-based MSP
performs extremely well when there are many scan events.
Impact of the Number of Anchors: In this experiment, we
use different number of anchors from 3 to 30 in steps of 3. As
seen in Figure 15(b), the mean error and maximum error of
sequence-based MSP is much smaller than that of basic MSP.
Especially when there is limited number of anchors in the
system, e.g., 3 anchors, the error rate was almost halved by
using sequence-based MSP. This phenomenon has an interesting
explanation: the cutting lines created by anchor nodes are
exploited by both basic MSP and sequence-based MSP, so as the
24
0 2 4 6 8 10
0
5
10
15
20
25
30
35
40
45
50
Basic MSP VS Iterative MSP
Iterative Times
Error
Max Error of Iterative Seq MSP
Mean Error of Iterative Seq MSP
Max Error of Basic MSP
Mean Error of Basic MSP
Figure 16. Improvements of Iterative MSP
0 2 4 6 8 10 12 14 16
0
0.1
0.2
0.3
0.4
0.5
0.6
0.7
0.8
0.9
1
DBE VS Non−DBE
Error
CumulativeDistrubutioinFunctions(CDF)
Mean Error CDF of DBE MSP
Mean Error CDF of Non−DBE MSP
Max Error CDF of DBE MSP
Max Error CDF of Non−DBE MSP
Figure 17. Improvements of DBE MSP
0 20 40 60 80 100
0
10
20
30
40
50
60
70
Adaptive MSP for 500by80
Target Node Number
Error
Max Error of Regualr Scan
Max Error of Adaptive Scan
Mean Error of Regualr Scan
Mean Error of Adaptive Scan
(a) Adaptive MSP for 500 by 80 field
0 10 20 30 40 50
0
0.1
0.2
0.3
0.4
0.5
0.6
0.7
0.8
0.9
1
Mean Error CDF at Different Angle Steps in Adaptive Scan
Mean Error
CumulativeDistrubutioinFunctions(CDF)
5 Degree Angle Step Adaptive
10 Degree Angle Step Adaptive
20 Degree Angle Step Adaptive
30 Degree Step Regular Scan
(b) Impact of the Number of Candidate Events
Figure 18. The Improvements of Adaptive MSP
number of anchor nodes increases, anchors tend to dominate
the contribution. Therefore the performance gaps lessens.
Impact of the Target Node Density: Figure 15(c)
demonstrates the benefits of exploiting order information among
target nodes. Since sequence-based MSP makes use of the
information among the target nodes, having more target nodes
contributes to the overall system accuracy. As the number of
target nodes increases, the mean error and maximum error of
sequence-based MSP decreases. Clearly the mean error in
basic MSP is not affected by the number of target nodes, as shown
in Figure 15(c).
Summary: From the above experiments, we can conclude that
exploiting order information among target nodes can improve
accuracy significantly, especially when the number of events is
large but with few anchors.
8.3 Iterative MSP over Sequence-Based MSP
In this experiment, the same node sequences were processed
iteratively multiple times. In Figure 16, the two single marks
are results from basic MSP, since basic MSP doesn"t perform
iterations. The two curves present the performance of
iterative MSP under different numbers of iterations c. We note that
when only a single iteration is used, this method degrades to
sequence-based MSP. Therefore, Figure 16 compares the three
methods to one another.
Figure 16 shows that the second iteration can reduce the
mean error and maximum error dramatically. After that, the
performance gain gradually reduces, especially when c > 5.
This is because the second iteration allows earlier scans to
exploit the new boundaries created by later scans in the first
iteration. Such exploitation decays quickly over iterations.
8.4 DBE MSP over Iterative MSP
Figure 17, in which we augment iterative MSP with
distribution-based estimation (DBE MSP), shows that DBE
MSP could bring about statistically better performance.
Figure 17 presents cumulative distribution localization errors. In
general, the two curves of the DBE MSP lay slightly to the left
of that of non-DBE MSP, which indicates that DBE MSP has
a smaller statistical mean error and averaged maximum error
than non-DBE MSP. We note that because DBE is augmented
on top of the best solution so far, the performance
improvement is not significant. When we apply DBE on basic MSP
methods, the improvement is much more significant. We omit
these results because of space constraints.
8.5 Improvements of Adaptive MSP
This section illustrates the performance of adaptive MSP
over non-adaptive MSP. We note that feedback-based
adaptation can be applied to all MSP methods, since it affects only
the scanning angles but not the sequence processing. In this
experiment, we evaluated how adaptive MSP can improve the
best solution so far. The default angle granularity (step) for
adaptive searching is 5 degrees.
Impact of Area Shape: First, if system settings are regular,
the adaptive method hardly contributes to the results. For a
square area (regular), the performance of adaptive MSP and
regular scans are very close. However, if the shape of the area
is not regular, adaptive MSP helps to choose the appropriate
localization events to compensate. Therefore, adaptive MSP
can achieve a better mean error and maximum error as shown
in Figure 18(a). For example, adaptive MSP improves
localization accuracy by 30% when the number of target nodes is
10.
Impact of the Target Node Density: Figure 18(a) shows that
when the node density is low, adaptive MSP brings more
benefit than when node density is high. This phenomenon makes
statistical sense, because the law of large numbers tells us that
node placement approaches a truly uniform distribution when
the number of nodes is increased. Adaptive MSP has an edge
25
Figure 19. The Mirage Test-bed (Line Scan) Figure 20. The 20-node Outdoor Experiments (Wave)
when layout is not uniform.
Impact of Candidate Angle Density: Figure 18(b) shows that
the smaller the candidate scan angle step, the better the
statistical performance in terms of mean error. The rationale is clear,
as wider candidate scan angles provide adaptive MSP more
opportunity to choose the one approaching the optimal angle.
8.6 Simulation Summary
Starting from basic MSP, we have demonstrated
step-bystep how four optimizations can be applied on top of each other
to improve localization performance. In other words, these
optimizations are compatible with each other and can jointly
improve the overall performance. We note that our simulations
were done under assumption that the complete node sequence
can be obtained without sequence flips. In the next section, we
present two real-system implementations that reveal and
address these practical issues.
9 System Evaluation
In this section, we present a system implementation of MSP
on two physical test-beds. The first one is called Mirage, a
large indoor test-bed composed of six 4-foot by 8-foot boards,
illustrated in Figure 19. Each board in the system can be used
as an individual sub-system, which is powered, controlled and
metered separately. Three Hitachi CP-X1250 projectors,
connected through a Matorx Triplehead2go graphics expansion
box, are used to create an ultra-wide integrated display on six
boards. Figure 19 shows that a long tilted line is generated by
the projectors. We have implemented all five versions of MSP
on the Mirage test-bed, running 46 MICAz motes. Unless
mentioned otherwise, the default setting is 3 anchors and 6 scans at
the scanning line speed of 8.6 feet/s. In all of our graphs, each
data point represents the average value of 50 trials. In the
outdoor system, a Dell A525 speaker is used to generate 4.7KHz
sound as shown in Figure 20. We place 20 MICAz motes in the
backyard of a house. Since the location is not completely open,
sound waves are reflected, scattered and absorbed by various
objects in the vicinity, causing a multi-path effect. In the
system evaluation, simple time synchronization mechanisms are
applied on each node.
9.1 Indoor System Evaluation
During indoor experiments, we encountered several
realworld problems that are not revealed in the simulation. First,
sequences obtained were partial due to misdetection and
message losses. Second, elements in the sequences could flip due
to detection delay, uncertainty in media access, or error in time
synchronization. We show that these issues can be addressed
by using the protection band method described in Section 7.3.
9.1.1 On Scanning Speed and Protection Band
In this experiment, we studied the impact of the scanning
speed and the length of protection band on the performance of
the system. In general, with increasing scanning speed, nodes
have less time to respond to the event and the time gap between
two adjacent nodes shrinks, leading to an increasing number of
partial sequences and sequence flips.
Figure 21 shows the node flip situations for six scans with
distinct angles under different scan speeds. The x-axis shows
the distance between the flipped nodes in the correct node
sequence. y-axis shows the total number of flips in the six scans.
This figure tells us that faster scan brings in not only
increasing number of flips, but also longer-distance flips that require
wider protection band to prevent from fatal errors.
Figure 22(a) shows the effectiveness of the protection band
in terms of reducing the number of unlocalized nodes. When
we use a moderate scan speed (4.3feet/s), the chance of flipping
is rare, therefore we can achieve 0.45 feet mean accuracy
(Figure 22(b)) with 1.6 feet maximum error (Figure 22(c)). With
increasing speeds, the protection band needs to be set to a larger
value to deal with flipping. Interesting phenomena can be
observed in Figures 22: on one hand, the protection band can
sharply reduce the number of unlocalized nodes; on the other
hand, protection bands enlarge the area in which a target would
potentially reside, introducing more uncertainty. Thus there is
a concave curve for both mean and maximum error when the
scan speed is at 8.6 feet/s.
9.1.2 On MSP Methods and Protection Band
In this experiment, we show the improvements resulting
from three different methods. Figure 23(a) shows that a
protection band of 0.35 feet is sufficient for the scan speed of
8.57feet/s. Figures 23(b) and 23(c) show clearly that iterative
MSP (with adaptation) achieves best performance. For
example, Figures 23(b) shows that when we set the protection band
at 0.05 feet, iterative MSP achieves 0.7 feet accuracy, which
is 42% more accurate than the basic design. Similarly,
Figures 23(b) and 23(c) show the double-edged effects of
protection band on the localization accuracy.
0 5 10 15 20
0
20
40
(3) Flip Distribution for 6 Scans at Line Speed of 14.6feet/s
Flips
Node Distance in the Ideal Node Sequence
0 5 10 15 20
0
20
40
(2) Flip Distribution for 6 Scans at Line Speed of 8.6feet/s
Flips
0 5 10 15 20
0
20
40
(1) Flip Distribution for 6 Scans at Line Speed of 4.3feet/s
Flips
Figure 21. Number of Flips for Different Scan Speeds
26
0 0.2 0.4 0.6 0.8 1
0
2
4
6
8
10
12
14
16
18
20
Unlocalized Node Number(Line Scan at Different Speed)
Protection Band (in feet)
UnlocalizedNodeNumber
Scan Line Speed: 14.6feet/s
Scan Line Speed: 8.6feet/s
Scan Line Speed: 4.3feet/s
(a) Number of Unlocalized Nodes
0 0.2 0.4 0.6 0.8 1
0.4
0.5
0.6
0.7
0.8
0.9
1
1.1
Mean Error(Line Scan at Different Speed)
Protection Band (in feet)
Error(infeet)
Scan Line Speed:14.6feet/s
Scan Line Speed: 8.6feet/s
Scan Line Speed: 4.3feet/s
(b) Mean Localization Error
0 0.2 0.4 0.6 0.8 1
1.5
2
2.5
3
3.5
4
Max Error(Line Scan at Different Speed)
Protection Band (in feet)
Error(infeet)
Scan Line Speed: 14.6feet/s
Scan Line Speed: 8.6feet/s
Scan Line Speed: 4.3feet/s
(c) Max Localization Error
Figure 22. Impact of Protection Band and Scanning Speed
0 0.2 0.4 0.6 0.8 1
0
2
4
6
8
10
12
14
16
18
20
Unlocalized Node Number(Scan Line Speed 8.57feet/s)
Protection Band (in feet)
Numberofunlocalizednodeoutof46
Unlocalized node of Basic MSP
Unlocalized node of Sequence Based MSP
Unlocalized node of Iterative MSP
(a) Number of Unlocalized Nodes
0 0.2 0.4 0.6 0.8 1
0.7
0.8
0.9
1
1.1
1.2
1.3
1.4
Mean Error(Scan Line Speed 8.57feet/s)
Protection Band (in feet)
Error(infeet)
Mean Error of Basic MSP
Mean Error of Sequence Based MSP
Mean Error of Iterative MSP
(b) Mean Localization Error
0 0.2 0.4 0.6 0.8 1
1.5
2
2.5
3
3.5
4
Max Error(Scan Line Speed 8.57feet/s)
Protection Band (in feet)
Error(infeet)
Max Error of Basic MSP
Max Error of Sequence Based MSP
Max Error of Iterative MSP
(c) Max Localization Error
Figure 23. Impact of Protection Band under Different MSP Methods
3 4 5 6 7 8 9 10 11
0
0.5
1
1.5
2
2.5
Unlocalized Node Number(Protection Band: 0.35 feet)
Anchor Number
UnlocalizedNodeNumber
4 Scan Events at Speed 8.75feet/s
6 Scan Events at Speed 8.75feet/s
8 Scan Events at Speed 8.75feet/s
(a) Number of Unlocalized Nodes
3 4 5 6 7 8 9 10 11
0.2
0.3
0.4
0.5
0.6
0.7
0.8
0.9
1
Mean Error(Protection Band: 0.35 feet)
Anchor Number
Error(infeet)
Mean Error of 4 Scan Events at Speed 8.75feet/s
Mean Error of 6 Scan Events at Speed 8.75feet/s
Mean Error of 8 Scan Events at Speed 8.75feet/s
(b) Mean Localization Error
3 4 5 6 7 8 9 10 11
0.8
1
1.2
1.4
1.6
1.8
2
2.2
2.4
2.6
2.8
Max Error(Protection Band: 0.35 feet)
Anchor Number
Error(infeet)
Max Error of 4 Scan Events at Speed 8.75feet/s
Max Error of 6 Scan Events at Speed 8.75feet/s
Max Error of 8 Scan Events at Speed 8.75feet/s
(c) Max Localization Error
Figure 24. Impact of the Number of Anchors and Scans
9.1.3 On Number of Anchors and Scans
In this experiment, we show a tradeoff between hardware
cost (anchors) with soft cost (events). Figure 24(a) shows that
with more cutting lines created by anchors, the chance of
unlocalized nodes increases slightly. We note that with a 0.35 feet
protection band, the percentage of unlocalized nodes is very
small, e.g., in the worst-case with 11 anchors, only 2 out of 46
nodes are not localized due to flipping. Figures 24(b) and 24(c)
show the tradeoff between number of anchors and the number
of scans. Obviously, with the number of anchors increases, the
error drops significantly. With 11 anchors we can achieve a
localization accuracy as low as 0.25 ∼ 0.35 feet, which is nearly a
60% improvement. Similarly, with increasing number of scans,
the accuracy drops significantly as well. We can observe about
30% across all anchor settings when we increase the number of
scans from 4 to 8. For example, with only 3 anchors, we can
achieve 0.6-foot accuracy with 8 scans.
9.2 Outdoor System Evaluation
The outdoor system evaluation contains two parts: (i)
effective detection distance evaluation, which shows that the
node sequence can be readily obtained, and (ii) sound
propagation based localization, which shows the results of
wavepropagation-based localization.
9.2.1 Effective Detection Distance Evaluation
We firstly evaluate the sequence flip phenomenon in wave
propagation. As shown in Figure 25, 20 motes were placed as
five groups in front of the speaker, four nodes in each group
at roughly the same distances to the speaker. The gap between
each group is set to be 2, 3, 4 and 5 feet respectively in four
experiments. Figure 26 shows the results. The x-axis in each
subgraph indicates the group index. There are four nodes in each
group (4 bars). The y-axis shows the detection rank (order)
of each node in the node sequence. As distance between each
group increases, number of flips in the resulting node sequence
27
Figure 25. Wave Detection
1 2 3 4 5
0
5
10
15
20
2 feet group distance
Rank
Group Index
1 2 3 4 5
0
5
10
15
20
3 feet group distance
Rank
Group Index
1 2 3 4 5
0
5
10
15
20
4 feet group distance
Rank
Group Index
1 2 3 4 5
0
5
10
15
20
5 feet group distance
Rank
Group Index
Figure 26. Ranks vs. Distances
0
2
4
6
8
10
12
14
16
18
20
22
24
0 2 4 6 8 10 12 14
Y-Dimension(feet)
X-Dimension (feet)
Node
0
2
4
6
8
10
12
14
16
18
20
22
24
0 2 4 6 8 10 12 14
Y-Dimension(feet)
X-Dimension (feet)
Anchor
Figure 27. Localization Error (Sound)
decreases. For example, in the 2-foot distance subgraph, there
are quite a few flips between nodes in adjacent and even
nonadjacent groups, while in the 5-foot subgraph, flips between
different groups disappeared in the test.
9.2.2 Sound Propagation Based Localization
As shown in Figure 20, 20 motes are placed as a grid
including 5 rows with 5 feet between each row and 4 columns with
4 feet between each column. Six 4KHz acoustic wave
propagation events are generated around the mote grid by a speaker.
Figure 27 shows the localization results using iterative MSP
(3 times iterative processing) with a protection band of 3 feet.
The average error of the localization results is 3 feet and the
maximum error is 5 feet with one un-localized node.
We found that sequence flip in wave propagation is more
severe than that in the indoor, line-based test. This is expected
due to the high propagation speed of sound. Currently we use
MICAz mote, which is equipped with a low quality
microphone. We believe that using a better speaker and more events,
the system can yield better accuracy. Despite the hardware
constrains, the MSP algorithm still successfully localized most of
the nodes with good accuracy.
10 Conclusions
In this paper, we present the first work that exploits the
concept of node sequence processing to localize sensor nodes. We
demonstrated that we could significantly improve localization
accuracy by making full use of the information embedded in
multiple easy-to-get one-dimensional node sequences. We
proposed four novel optimization methods, exploiting order and
marginal distribution among non-anchor nodes as well as the
feedback information from early localization results.
Importantly, these optimization methods can be used together, and
improve accuracy additively. The practical issues of partial
node sequence and sequence flip were identified and addressed
in two physical system test-beds. We also evaluated
performance at scale through analysis as well as extensive
simulations. Results demonstrate that requiring neither costly
hardware on sensor nodes nor precise event distribution, MSP can
achieve a sub-foot accuracy with very few anchor nodes
provided sufficient events.
11 References
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28 | marginal distribution;node localization;multi-sequence positioning;listen-detect-assemble-report protocol;event distribution;range-based approach;spatiotemporal correlation;localization;node sequence process;distribution-based location estimation;massive uva-based deploment;wireless sensor network |
train_C-45 | StarDust: A Flexible Architecture for Passive Localization in Wireless Sensor Networks | "The problem of localization in wireless sensor networks where nodes do not use ranging hardware, re(...TRUNCATED) | "1 Introduction\nWireless Sensor Networks (WSN) have been envisioned\nto revolutionize the way human(...TRUNCATED) | "range;unique mapping;performance;image processing;connectivity;localization;scene labeling;probabil(...TRUNCATED) |
train_C-46 | TSAR: A Two Tier Sensor Storage Architecture Using Interval Skip Graphs | "Archival storage of sensor data is necessary for applications that query, mine, and analyze such da(...TRUNCATED) | "1. Introduction\n1.1 Motivation\nMany different kinds of networked data-centric sensor\napplication(...TRUNCATED) | "analysis;archival storage;datum separation;sensor datum;index method;homogeneous architecture;flash(...TRUNCATED) |
train_C-48 | Multi-dimensional Range Queries in Sensor Networks∗ | "In many sensor networks, data or events are named by attributes. Many of these attributes have scal(...TRUNCATED) | "1. INTRODUCTION\nIn wireless sensor networks, data or events will be named\nby attributes [15] or r(...TRUNCATED) | "datacentric storage system;multi-dimensional range query;multidimensional range query;event inserti(...TRUNCATED) |
train_C-49 | Evaluating Opportunistic Routing Protocols with Large Realistic Contact Traces | "Traditional mobile ad-hoc network (MANET) routing protocols assume that contemporaneous end-to-end (...TRUNCATED) | "1. INTRODUCTION\nMobile opportunistic networks are one kind of delay-tolerant\nnetwork (DTN) [6]. D(...TRUNCATED) | "contact trace;opportunistic network;route;epidemic protocol;frequent link break;end-to-end path;pro(...TRUNCATED) |
train_C-50 | CenWits: A Sensor-Based Loosely Coupled Search and Rescue System Using Witnesses | "This paper describes the design, implementation and evaluation of a search and rescue system called(...TRUNCATED) | "1. INTRODUCTION\nSearch and rescue of people in emergency situation in a\ntimely manner is an extre(...TRUNCATED) | "intermittent network connectivity;gp receiver;pervasive computing;connected network;satellite trans(...TRUNCATED) |
train_C-52 | Fairness in Dead-Reckoning based Distributed Multi-Player Games | "In a distributed multi-player game that uses dead-reckoning vectors to exchange movement informatio(...TRUNCATED) | "1. INTRODUCTION\nIn a distributed multi-player game, players are normally\ndistributed across the I(...TRUNCATED) | "fairness;dead-reckoning vector;export error;network delay;budget based algorithm;clock synchronizat(...TRUNCATED) |
train_C-53 | Globally Synchronized Dead-Reckoning with Local Lag for Continuous Distributed Multiplayer Games | "Dead-Reckoning (DR) is an effective method to maintain consistency for Continuous Distributed Multi(...TRUNCATED) | "1. INTRODUCTION\nNowadays, many distributed multiplayer games adopt replicated\narchitectures. In s(...TRUNCATED) | "local lag;physical clock;time warp;usability and fairness;continuous replicate application;network (...TRUNCATED) |
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