VoiceCommandAudio / README.md
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metadata
configs:
  - config_name: en
    data_files:
      - split: train
        path: audio/en/train/train.tsv
      - split: test
        path: audio/en/test/test.tsv
    sep: "\t"
  - config_name: de
    data_files:
      - split: train
        path: audio/de/train/train.tsv
      - split: test
        path: audio/de/test/test.tsv
    sep: "\t"
  - config_name: zh-CN
    data_files:
      - split: train
        path: audio/zh-CN/train/train.tsv
      - split: test
        path: audio/zh-CN/test/test.tsv
    sep: "\t"
annotations_creators:
  - shadow_wxh
language_creators:
  - shadow_wxh
license: cc-by-nc-sa-4.0
multilinguality:
  - multilingual
size_categories:
  - 1K<n<10K
language:
  - de
  - zh
  - en
tags:
  - game
  - silenthunter
  - voicecommand
task_categories:
  - automatic-speech-recognition
pretty_name: Voice Command Audio 1.0
language_bcp47:
  - de
  - en
  - zh-CN
extra_gated_prompt: >-
  By clicking on “Access repository” below, you also agree to not attempt to
  determine the identity of speakers in the Common Voice dataset.

This is mainly used for fine tune "VoiceCommand" a speech congnition MOD dedicated for SilentHunter game series