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3 | 1 | fault tolerance | a property of computer design that enables a system to continue functioning in the event of a partial failure | is the property that enables a system to continue operating properly in the event of the failure of some (one or more faults within) of its components |
2 | 1 | fault tolerance | the capability of the software product to maintain a specified level of performance in cases of software faults ( defects ), or of infringement of its specified interface. | the capability of a system to continue normal operation despite the presence of (hardware or software) faults. fault tolerance may be stated as a quality requirement. |
1 | 0 | fault tolerance | the ability of a network or system to withstand a foreseeable component failure and still continue to provide an acceptable level of service. | the ability of a system to respond to unexpected failures. consists of availability (immediate) and durability (long term). |
0 | 0 | fault tolerance | - must be fault tolerant in critical situations - required when high availability requirements or system failure costs are high | the capability of a system to continue normal operation despite the presence of (hardware or software) faults. fault tolerance may be stated as a quality requirement. |
3 | 1 | fault tolerance | the ability of a system or component to continue its normal operation despite the presence of hardware or software faults. | the ability of a system to continue functioning even in the event of one or more component failures |
2 | 1 | fault tolerance | the capability of a system to suffer a fault; but continue to operate. the system can tolerate the fault as if it never occurred. | ability of system to maintain its operations in event of failure. ex. power going out, generator coming in. |
1 | 0 | fault tolerance | if one cable breaks, all other connections can still communicate | the capability of a system to continue performing when there is a hardware failure; so if one of the cables breaks, all of the other computers can still communicate. |
3 | 1 | fault tolerance | systems that are capable of continuing operation even if a component fails | enables a system to continue functioning even in the presence of faults |
2 | 1 | fault tolerance | is the property that enables a system to continue operating properly in the event of the failure of some (one or more faults within) of its components | enables a system to continue to operate if one or more components fail |
2 | 1 | fault tolerance | the design on the networks that can continue to operate without interruption in the case of hardware, software, or communications failures. | if one cable breaks, all other connections can still communicate |
2 | 1 | fault tolerance | -is the ability of a system to remain in operation even if some of the components used to build the system fail. | ability to withstand a certain amount of failure and still remain functional |
2 | 1 | fault tolerance | the capacity for a system to continue performing despite an unexpected hardware or software malfunction | techniques that employ hardware and software to provide assurance against equipment failures, computer service interruptions, and data loss. |
1 | 0 | fault tolerance | the ability of a network or system to withstand a foreseeable component failure and still continue to provide an acceptable level of service. | distributed systems must maintain availability even at low levels of hardware/software/network reliability through recovery and redundancy. |
3 | 1 | fault tolerance | -is the ability of a system to remain in operation even if some of the components used to build the system fail. | the ability of a network or system to withstand a foreseeable component failure and still continue to provide an acceptable level of service. |
3 | 1 | fault tolerance | ability to withstand a certain amount of failure and still remain functional | the ability of a network or system to withstand a foreseeable component failure and still continue to provide an acceptable level of service. |
3 | 1 | fault tolerance | the ability for a system to respond to unexpected failures or system crashes as the backup system immediately and automatically takes over with no loss of service | a general concept that a system has the ability to respond to unexpected failures or systems immediately and automatically takes over with no loss of service |
2 | 1 | fault tolerance | the ability of a system to continue functioning even in the event of one or more component failures | systems that are capable of continuing operation even if a component fails |
0 | 0 | fault tolerance | assume that a system can be released with faults and that system failures can be dealt with by recovering from them at runtime | the capability of the software product to maintain a specified level of performance in cases of software faults ( defects ), or of infringement of its specified interface. |
0 | 0 | human-computer interaction | the study, planning and design of what happens when a computer and human work together. | investigates how people perceive and think about computer-based technologies, what human constraints affect human-machine interaction, and what factors improve usability of computer systems |
1 | 0 | human-computer interaction | -human factors principles in the understanding, design, and evaluation of human-computer systems. -focus= interface | the study, planning and design of what happens when a computer and human work together. |
1 | 0 | human-computer interaction | the study of how people design, implement, and use it systems, and how it systems affect individuals, organizations, and society | describes the relationship between computers and people who use them to perform their jobs |
1 | 0 | human-computer interaction | is a cross-disciplinary area that deals with the theory, design, implementation, and evaluation of ways human use and interact with computing devices. | -human factors principles in the understanding, design, and evaluation of human-computer systems. -focus= interface |
2 | 1 | human-computer interaction | is a cross-disciplinary area that deals with the theory, design, implementation, and evaluation of ways human use and interact with computing devices. | the study, planning and design of what happens when a computer and human work together. |
0 | 0 | human-computer interaction | -human factors principles in the understanding, design, and evaluation of human-computer systems. -focus= interface | investigates how people perceive and think about computer-based technologies, what human constraints affect human-machine interaction, and what factors improve usability of computer systems |
1 | 0 | security policies | collection of standards, policies, and procedures created to guarantee security. ensures auditing and compliance | sets out general info access strategies that should apply across the organization |
0 | 0 | security policies | acceptable use policy privacy policy security-related human resource policy password management and complexity policy disposal and destruction policy classification of information policy ethics policy | collection of several documents |
1 | 0 | security policies | policies with requirements that evidently make their creation | acceptable use policy privacy policy security-related human resource policy password management and complexity policy disposal and destruction policy classification of information policy ethics policy |
0 | 0 | security policies | rules that the information system enforces relative to the resources under its control to reflect the organizational security policy. | policies with requirements that evidently make their creation |
1 | 0 | security policies | rules that the information system enforces relative to the resources under its control to reflect the organizational security policy. | acceptable use policy privacy policy security-related human resource policy password management and complexity policy disposal and destruction policy classification of information policy ethics policy |
3 | 1 | case-based reasoning | system searches for stored cases with problem characteristics similar to the new one, finds closest fit, and applies solutions of old case to new case | a method whereby new problems are solved based on the solutions from similar cases solved in the past |
0 | 0 | case-based reasoning | represents knowledge as a database as past cases and their solutions. the system uses a six-step process to generate solutions to new problems encountered by the user | knowledge and past experiences of human specialists are represented as cases and stored in a database for later retrieval; medical and customer support systems |
2 | 1 | case-based reasoning | method of solving problems based on similar problems | methodology of solving a new problem established on the solutions of similar problems -applied in case-based ess -esp useful in medical decision making |
3 | 1 | case-based reasoning | system searches for stored cases with problem characteristics similar to the new one, finds closest fit, and applies solutions of old case to new case | system searches through stored cases for problem with similar characteristics and applies solutions of old case to new one |
3 | 1 | case-based reasoning | method of solving problems based on similar problems | methodology of solving a new problem established on the solutions of similar problems |
0 | 0 | data loss | when data becomes lost, unavailable or destroyed | threats that occur due to the loss of relevant encryption keys |
1 | 0 | data loss | an error condition in information systems in which information is destroyed by failures or neglect in storage, transmission, or processing. | occurs when info on a storage device is damaged or made unusable. |
0 | 0 | data loss | a type of attack in which the intruder deletes or encrypts the data, which if not paid results in the data being deleted. | the unauthorized use and or transmission of confidential information. typically refers to information leaving the control of the owning organization, for example on portable devices/media or via email. |
0 | 0 | data loss | a type of attack in which the intruder deletes or encrypts the data, which if not paid results in the data being deleted. | some apps (e.g., audio) can tolerate some loss • other apps (e.g., file transfer, telnet) require 100% reliable data transfer |
1 | 0 | data loss | circumstances that cause loss of stored data arise less frequently for disk secondary storage than for primary storage | occurs when info on a storage device is damaged or made unusable. |
0 | 0 | data loss | an error condition in information systems in which information is destroyed by failures or neglect in storage, transmission, or processing. | circumstances that cause loss of stored data arise less frequently for disk secondary storage than for primary storage |
1 | 0 | access control policy | organizational policy definition that defines how authorized users gain access to resources based on their role, job functions, and duties. | a set of rules established by an organization that specify how users can access resources on the system; |
2 | 1 | access control policy | defines the implementation of the files concerning who or what can gain access to a system or network | a set of rules established by an organization that specify how users can access resources on the system; |
0 | 0 | convex hull | the smallest intersection of linear inequalities that contain a certain set of points | a spatial representation of the vector space between two vectors |
1 | 0 | convex hull | the smallest intersection of linear inequalities that contain a certain set of points | the smallest convex set that contains x in the euclidean plane or euclidean space. |
1 | 0 | convex hull | is the minimum convex polygon which contains the blob | the smallest intersection of linear inequalities that contain a certain set of points |
1 | 0 | convex hull | is the minimum convex polygon which contains the blob | a spatial representation of the vector space between two vectors |
1 | 0 | web service | method of communication that allows two systems to exchange data over the internet | a software solution designed to enable interaction between two devices over a network is generally referred to as: |
1 | 0 | web service | the actual api implementation being called or the interface of the api implementation; a method of communication that allows two software systems to exchange data over the internet | open-standards way of supporting interoperability; application programming interfaces (api) that can be accessed over a network and executed on a remote system hosting the requested services |
2 | 1 | web service | any piece of software that makes itself available over the internet, using a standardized messaging system. allows for communication between disparate systems | a software solution designed to enable interaction between two devices over a network is generally referred to as: |
1 | 0 | web service | a component that exists on a web server which can be called from a client application (extension .asmx). can be accessed thru the internet or network connection | a software service accessed over the internet using web protocols |
1 | 0 | web service | a software service accessed over the internet using web protocols | the actual api implementation being called or the interface of the api implementation; a method of communication that allows two software systems to exchange data over the internet |
0 | 0 | web service | software function or related set of functions that can be executed via web standards | is a collection of software components that perform a certain purpose or function, and that can be used by other programs over the web |
3 | 1 | web service | a loosely coupled reusable software component that encapsulates discrete functionality which may be distributed and programatically accessed | an instance of a service: a loosely coupled, reusable software component that encapsulates discrete functionality, which may be distributed and programmatically accessed over the web. |
2 | 1 | web service | a software service accessed over the internet using web protocols | open-standards way of supporting interoperability; application programming interfaces (api) that can be accessed over a network and executed on a remote system hosting the requested services |
1 | 0 | web service | a method of communication between 2 electronic devices over a network | is a service offered by an electronic device to another electronic device, communicating with each other via the world wide web |
0 | 0 | web service | a component that exists on a web server which can be called from a client application (extension .asmx). can be accessed thru the internet or network connection | open-standards way of supporting interoperability; application programming interfaces (api) that can be accessed over a network and executed on a remote system hosting the requested services |
0 | 0 | dynamic content | content that changes often | nonstatic information constructed in response to a web client's request |
0 | 0 | dynamic content | content that changes often | content-based generated based on program parameters, http request and responses and database queries |
1 | 0 | dynamic content | content-based generated based on program parameters, http request and responses and database queries | nonstatic information constructed in response to a web client's request |
1 | 0 | dynamic content | content that is generated and code is created for response. | nonstatic information constructed in response to a web client's request |
0 | 0 | dynamic content | content-based generated based on program parameters, http request and responses and database queries | content that is generated and code is created for response. |
1 | 0 | dynamic content | content that changes often | content that is generated and code is created for response. |
2 | 1 | use cases | written descriptions of user's interaction with the software product to accomplish a goal | set of scenarios that describes an interaction between a user and a system |
0 | 0 | use cases | -used to explain and document the interaction between the users and the system -used as a means of user requirements | structured, well-documented and verbose descriptions of what a system should do used for testing. they are not the same as user stories |
1 | 0 | use cases | are the mechanism for capturing the desired behavior for the system that is under development, but they do not specify how the behavior is to be implemented. | a standard form of expressing requirements as a scenario-based task that the system must automate |
1 | 0 | use cases | a standard form of expressing requirements as a scenario-based task that the system must automate | a more traditional mechanism for articulating a specific customer goal for system use and the interaction sequence(s) needed to achieve the goal; associated with software engineering |
0 | 0 | use cases | are the mechanism for capturing the desired behavior for the system that is under development, but they do not specify how the behavior is to be implemented. | • used for functional requirements analysis and specification • a step-by-step description of how a user will use the system-to-be to accomplish business goals |
2 | 1 | use cases | set of scenarios that describes an interaction between a user and a system | a set of use cases that illustrate the basic processes that the system needs to support |
1 | 0 | use cases | define the interactions between the &"actor&" and the system. use case document + use case (uml) diagram of user interactions w. system | things actors do with the system |
0 | 0 | use cases | the primary driver for all uml diagramming techniques. depicts major activities performed by actors. describe basic high-level functions of a system. building blocks for continued design activities. | assume an interaction with a system as well as detailed understanding of the interaction. |
1 | 0 | use cases | are the mechanism for capturing the desired behavior for the system that is under development, but they do not specify how the behavior is to be implemented. | a more traditional mechanism for articulating a specific customer goal for system use and the interaction sequence(s) needed to achieve the goal; associated with software engineering |
0 | 0 | use cases | are descriptions of the way users will employ the features and functions of the new information system | structured, well-documented and verbose descriptions of what a system should do used for testing. they are not the same as user stories |
0 | 0 | use cases | a standard form of expressing requirements as a scenario-based task that the system must automate | emphasis on user-system interactions, rather than user's task itself identify &"actors&" define the &"normal course&" id alternative courses with #s corresponding to steps replaced |
0 | 0 | use cases | key features of the system. something that provides some measurable result to the user or an external system | set of scenarios that describes an interaction between a user and a system |
0 | 0 | use cases | are the mechanism for capturing the desired behavior for the system that is under development, but they do not specify how the behavior is to be implemented. | emphasis on user-system interactions, rather than user's task itself identify &"actors&" define the &"normal course&" id alternative courses with #s corresponding to steps replaced |
2 | 1 | use cases | -used to explain and document the interaction between the users and the system -used as a means of user requirements | are descriptions of the way users will employ the features and functions of the new information system |
2 | 1 | use cases | • used for functional requirements analysis and specification • a step-by-step description of how a user will use the system-to-be to accomplish business goals | a more traditional mechanism for articulating a specific customer goal for system use and the interaction sequence(s) needed to achieve the goal; associated with software engineering |
0 | 0 | use cases | • used for functional requirements analysis and specification • a step-by-step description of how a user will use the system-to-be to accomplish business goals | a standard form of expressing requirements as a scenario-based task that the system must automate |
1 | 0 | use cases | • used for functional requirements analysis and specification • a step-by-step description of how a user will use the system-to-be to accomplish business goals | emphasis on user-system interactions, rather than user's task itself identify &"actors&" define the &"normal course&" id alternative courses with #s corresponding to steps replaced |
2 | 1 | use cases | a more traditional mechanism for articulating a specific customer goal for system use and the interaction sequence(s) needed to achieve the goal; associated with software engineering | emphasis on user-system interactions, rather than user's task itself identify &"actors&" define the &"normal course&" id alternative courses with #s corresponding to steps replaced |
1 | 0 | use cases | universal modelling language (uml) defined diagram that outlines the different user types and their potential interactions with the system | the primary driver for all uml diagramming techniques. depicts major activities performed by actors. describe basic high-level functions of a system. building blocks for continued design activities. |
1 | 0 | use cases | text stories of some actor using a system to meet goals | stories or scenarios of how people use the application |
1 | 0 | use cases | universal modelling language (uml) defined diagram that outlines the different user types and their potential interactions with the system | assume an interaction with a system as well as detailed understanding of the interaction. |
0 | 0 | use cases | piece of functionality performed by a system, that can be identified using a short description | a more traditional mechanism for articulating a specific customer goal for system use and the interaction sequence(s) needed to achieve the goal; associated with software engineering |
0 | 0 | use cases | universal modelling language (uml) defined diagram that outlines the different user types and their potential interactions with the system | described interactions between a system and external actors |
0 | 0 | use cases | piece of functionality performed by a system, that can be identified using a short description | • used for functional requirements analysis and specification • a step-by-step description of how a user will use the system-to-be to accomplish business goals |
0 | 0 | use cases | piece of functionality performed by a system, that can be identified using a short description | a standard form of expressing requirements as a scenario-based task that the system must automate |
0 | 0 | use cases | are descriptions of the way users will employ the features and functions of the new information system | way of describing interactions between users and a system using a graph and text |
0 | 0 | use cases | structured, well-documented and verbose descriptions of what a system should do used for testing. they are not the same as user stories | way of describing interactions between users and a system using a graph and text |
0 | 0 | use cases | key features of the system. something that provides some measurable result to the user or an external system | a set of use cases that illustrate the basic processes that the system needs to support |
0 | 0 | use cases | piece of functionality performed by a system, that can be identified using a short description | are the mechanism for capturing the desired behavior for the system that is under development, but they do not specify how the behavior is to be implemented. |
0 | 0 | use cases | piece of functionality performed by a system, that can be identified using a short description | emphasis on user-system interactions, rather than user's task itself identify &"actors&" define the &"normal course&" id alternative courses with #s corresponding to steps replaced |
0 | 0 | use cases | key features of the system. something that provides some measurable result to the user or an external system | written descriptions of user's interaction with the software product to accomplish a goal |
2 | 1 | use cases | assume an interaction with a system as well as detailed understanding of the interaction. | described interactions between a system and external actors |
0 | 0 | use cases | the primary driver for all uml diagramming techniques. depicts major activities performed by actors. describe basic high-level functions of a system. building blocks for continued design activities. | described interactions between a system and external actors |
0 | 0 | congestion control | throttle sender when network overloaded | + many computers sending data at the same time -> packets lost (router's buffer overflows, delayed (queuing im router's buffer). |
2 | 1 | congestion control | service for the general welfare of the internet rather than end hosts, throttles sending when network is congested | a service for the general welfare in the internet rather than for the direct benefit of communicating processes |
2 | 1 | congestion control | throttle sender when network overloaded | src determines current capacity of the network, so that it doesn't overload it |
3 | 1 | matrix multiplication | performed by multiplying the elements of each row of the first matrix by the elements of each column of the second matrix. add the products. | multiply each row of matrix a by each column of matrix b use dot product - multiply matching items and sum result |
3 | 1 | data cache | a shared, reserved memory area that stores the most recently accessed data blocks in ram. also called buffer cache. | shared memory that stores the most recently accessed data blocks in ram |