using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class GlobalState : MonoBehaviour | |
{ | |
public static GlobalState Instance { get; set; } | |
public float resourceHealth; | |
public float resourceMaxHealth; | |
private void Awake() | |
{ | |
if (Instance != null && Instance != this) | |
{ | |
Destroy(gameObject); | |
} | |
else | |
{ | |
Instance = this; | |
} | |
} | |
} | |