Spaces:
Running
on
L40S
title: FacePoke
emoji: πββοΈπ
colorFrom: yellow
colorTo: red
sdk: docker
pinned: true
license: mit
header: mini
app_file: app.py
app_port: 8080
FacePoke
Table of Contents
Introduction
A real-time head transformation app.
For best performance please run the app from your own machine (local or in the cloud).
Repository: GitHub - jbilcke-hf/FacePoke
You can try the demo but it is a shared space, latency may be high if there are multiple users or if you live far from the datacenter hosting the Hugging Face Space.
Live Demo: FacePoke on Hugging Face Spaces
Acknowledgements
This project is based on LivePortrait: https://arxiv.org/abs/2407.03168
It uses the face transformation routines from https://github.com/PowerHouseMan/ComfyUI-AdvancedLivePortrait
Installation
Before you install
FacePoke has only been tested in a Linux environment, using Python 3.10
and CUDA 12.4
(so a NVIDIA GPU).
Contributions are welcome to help supporting other platforms!
Local Setup
Clone the repository:
git clone https://github.com/jbilcke-hf/FacePoke.git cd FacePoke
Install Python dependencies:
Using a virtual environment (Python venv) is strongly recommended.
FacePoke has been tested with
Python 3.10
.pip3 install --upgrade -r requirements.txt
Install frontend dependencies:
cd client bun install
Build the frontend:
bun build ./src/index.tsx --outdir ../public/
Start the backend server:
python app.py
Open
http://localhost:8080
in your web browser.
Docker Deployment
Build the Docker image:
docker build -t facepoke .
Run the container:
docker run -p 8080:8080 facepoke
To deploy to Hugging Face Spaces:
- Fork the repository on GitHub.
- Create a new Space on Hugging Face.
- Connect your GitHub repository to the Space.
- Configure the Space to use the Docker runtime.
Development
The project structure is organized as follows:
app.py
: Main backend server handling WebSocket connections.engine.py
: Core logic.loader.py
: Initializes and loads AI models.client/
: Frontend React application.src/
: TypeScript source files.public/
: Static assets and built files.
Increasing the framerate
I am testing various things to increase the framerate.
One project is to only transmit the modified head, instead of the whole image.
Another one is to automatically adapt to the server and network speed.
Contributing
Contributions to FacePoke are welcome! Please read our Contributing Guidelines for details on how to submit pull requests, report issues, or request features.
License
FacePoke is released under the MIT License. See the LICENSE file for details.
Please note that while the code of LivePortrait and Insightface are open-source with "no limitation for both academic and commercial usage", the model weights trained from Insightface data are available for non-commercial research purposes only.
Developed with β€οΈ by Julian Bilcke at Hugging Face